MORTAL KOMBAT: SHAOLIN MONKS BOSS STRATEGIES Written by metalgearsonic Ver 1.0 Contents A: Legal Disclaimer B: Quick Intro C: Boss Battles - Oni Warlord - Kitana - Kitana, Mileena, Jade - Snake - Reptile - Orochi Hellbeast - Baraka - Sub-zero - Goro - Scorpion - Inferno Scorpion - Orochi Hellbeast 2 - Shang Tsung - Kintaro - Shao Kahn D: Optional/ Extra Bosses - Ermac - Mileena - Kano - Oni Warlord 2 E: Closing ============================================================================== A: Legal Disclaimer ============================================================================== This FAQ/ Strategy Guide was written solely by me, metalgearsonic, and all chracters mentioned or used are owned by Midway Games. This guide is to be used on Gamefaqs.com only and used with their kind permission. All tips and advice used in this guide were found through gameplay expirience, no other help was given from any outside agency or distributor. ============================================================================== B: Quick Intro ============================================================================== This game is the first in the Mortal Kombat series to take the fighting tio new places and dimensions. Instead of being enclosed in some arena, you are free to travel whereever you want to whilst attacking in any direction. It also brings in a new, clearer plot to the series that wasnt so apparent in Midway's predecessors such as MK 1 and MK 2, which incidentally is where this game takes place between. Whats new and improved are several things: new enemies, new attacks, easier fatality input, enhanced enviroments and, obviously as this guide says, the introduction of Bosses. No more pounding the same enmies over again like Deadly Alliance. No. Now all your favourites and have been upgraded to bosses who have to be defeated in order to advance. But it's not easy, as many of you will know.....(especially Baraka.....*shudders*) This guide is here to put that at ease and help everyone beat the baddies with style, and if , just IF you're lucky......FLAWLESS VICTORY!!!!!......Well its a long shot but its worth a try, well done if you do this even once, I bow down to you... m(_ _)m m(_ _)m m(_ _)m m(_ _)m m(_ _)m m(_ _)m m(_ _)m Anyway, on with the blood and violence and guts...glaven.... ============================================================================== C: Boss Battles ============================================================================== For each Boss I will put down their attack methods, how to dodge them, best methods of attacking them, rewards for their defeat and their death movie (if they have one) so be careful when reading this as there will be *SPOILERS* ------------------------------------------------------------------------------ Name: Oni Warlord Difficulty: 4/10 Annoyance: 5/10 Ah, the Oni Warlord, a big lumbering pile of fat with a big sword/club. As a first boss this will be a piece of cake compared to the rest of the game. His main attacks are smashing the ground with the club, swinging it round his body (lethal) and kicking the club over his head into the ground (very bad). First off, throw the small oni onto the spikes when and where possible to make this easier on you and concentrate on Lardy. Except the swinging club, his attacks can simply be jumped over, and while he's dithering about you can get in plenty of attacks in on him and bring down his health bar. For the swing clun move just run away from him so he cant hit you, then return and pound him. Simple boss and should go down very easily. Once he dies (not really a death movie for him) he'll leave behind the long jump abilty so you can get the hell out of there. ------------------------------------------------------------------------------ Name: Kitana Difficulty: 5/10 Annoyance: 3/10 Liu's girlfriend isnt so hard. The only worry here is to make sure you dont launch attack too much otherwise she counters with a fan-blade slash. Ouch. Block her attacks (which are kinda predictable) as she only attacks with the fans, so no worries, and hit her with combos for max impact. At half health, she'll scarper into the portal where, after a quick Matrix-style attack, you get the main fight of the Monastery ------------------------------------------------------------------------------ Name Kitana, Mileena, Jade Difficulty: 7 or 8/10 Annoyance: 8/10 Oh boy. Now you get to fight all 3 of the Powerpuff girls. From the start focus on Kitana until she gets thrown into the orb/dome thing. Fend off the other 2 in the meantime. Milena has a nasty habit of warp-attacking then rolling into you, which is frustrating, but Jade will also attack you with her spear and throw projectiles at you, so it takes some skill to keep Kitana in the trap while the other 2 are trying to free her. At this point if either J or M reach half health they wuill leave the arena for a while, and the spell time bar never increases, so ther is some good news. Once Kitana is freed from the spell, attack her clone Mileena as she is the greater of 2 evils. Her attacks are blockable so just keep an eye out for her warp attack. At 2 points of her health, she will be thrown into the fire trap on the right, so GET OVER THERE! and succeed the TYM to damage her greatly. Once she goes down, Jade is all thats left. Her main attack are those projectiles, so go in close and launch her before using power attacks. Again she will be thrown into a trap on the left where you need to do more TYM. After the second time, she will be almost ready to go down, so do what Kahn says and FINISH HER! In the Death-MV, your chracter will kick away Jade's spear, take it and attack Mileena with it, grab her Sai blades, then stab Jade through the eyes with them.....FATALITY. Your reward is the Fist of Ruin ability ------------------------------------------------------------------------------ Name: Snake (not from Metal Gear Solid) Difficulty: 8/10 Annoyance: 9.5: 10 ARGH! I hate this thing so much! It's only attack is to touch you and then you go flying through the air.....back to the start......*shudders*. With your new ability, the aim is to destroy the pillars that the snake semms to be guarding with 3 fists of ruin. However each time you destroy one, he moves to next in an erratic pattern to stop you from doing this. This is mainly down to timing and luck because they're the only things you need here. 4 pillars gone and the roof collapses, crushing and killing the snake. WOOHOO! Its dead at last! YAY....Uh-oh, Reptile doesn't look happy that you killed Mr. Fluffybump... ------------------------------------------------------------------------------ Name: Reptile Difficulty: 6.5/10 Annoyance 4/10 Not as bad as his pet, Reptile can be a pushover. His attacks include fist- fighting, warping onto the rubble heap and throwing magic projectiles and charging up a single projectile to throw at you on the ground. Block his punches, jump over the charged attack or attack him if you're daring, and run to the front of the rubble pile to avoid the attacks, as there's a 99% chance you wont be hit. Keep launching him and attacking him when he's airborne and soon he'll reach 50% health. Now he's mad. He'll stop doing the multi-ball attack but he adds 2 more: Stealth, and a deadly dome of magic. Stealth is annoying, as he cant be seen at all until a brief image of his head can be seen, so attack that area. The deadly dome can be awful if you're caught in it, but it's very easy to see him charge it up so by that time you have already pegged it away from him. The only real threat is the stealth move. A good tip is to know that the camera zooms in on you when your close to your oppenent, and zooms out when far away, so use that to help you. Many attacks later, Reptile makes a mistake, so you break his jaw, and in a tense struggle, break his neck and claim both your second tournament victory and the wall-climb ability. FATALITY. ------------------------------------------------------------------------------ Name: Orochi Hellbeast Difficulty: 3/10 Annoyance: 4/10 I honestly think this guy is cooler, but also easier than the Oni guy. Along with him there are 3 Tarkata, so take care of them first. Once they're gone, my best tactic is to use fist of ruin over and over again. His attacks are so slow anyone can see when they're coming and it gives time to use around 5 FOR's which takes off about a fifth of his health, maybe more. The single danger is when he stops moving and sets himself on fire. RUN AWAY. Simple. Piece of Cake. He explodes into black matter, leaving you to either face Baraka or complete the second half of the Soul Tombs.....sounds like a night-club.... ------------------------------------------------------------------------------ Name: Baraka Difficulty: 7.5/10 Annoyance: 10/10 I really want to cry when i fight this dude......The first half is simple, his attacks are almost identical but a little more powerful than his minions, so blocking is a must-do. Just pound him mercilessly until he throws the 2 burning monks into the arena. Either avoid them, or attack them and get some health back, which you'll need for the second half, trust me.....Once Baraka returns tio the other side, its a case of using your projectile attacks to hit him from that distance. Dont attack when he does the Matrix-diving move though, I find attacking there earely ever works, so just be safe for now. The final bit adds the full marks for annoyance. He cant be damaged at all when he returns to your side. Nope. The only option is too attack him with the swords. Not slashing or slicing, but to impale him. And you cant just throw them either. No, you have to wait until another TYM appears whilst attacking, and this can be anytime at all...that is if Baraka hasnt impaled you with his blades already because you attacked too much....Pass the TYM and then you just have do it one more time......yes, i'm sorry too but what are you gonna do? I only hope you dont screw up the fatality because you dont want to do that again......The tortured souls emerge from within and batter Baraka to a pulp before a melee of them shatter Baraka into several limbs, pieces and gallons. FATALITY.Boss Over. Thank God. Your reward is another tournament victory and the Wall-run ability....once you've got it first, however.... ------------------------------------------------------------------------------ Name: Sub-Zero Difficulty: 5/10 Annoyance: 7/10 (for first timers) Ah, yes, the classics are always the best. Of course all his attacks involve snowballs or his trademarks, Freezing you and the Ice slide that sends you into the air. Keep a safe distance from him, and throw the projectiles given for easy victory. Only fist-fight when you're sure you can hit him good and not get pawned by him. No reward except a free boat trip and no death movie either, but he does get his kinda cool eye-scar....like Locke has in Lost on C4....maybe they're related....... ------------------------------------------------------------------------------ Name: Goro Difficulty: 7or 8/10 Annoyance: 7/10 You finally get to take the 4-armed freak down at last! Attacks of his are suicide. He'll shoot 4 fire blasts at you, charge at you, and if you're not caeful, he'll grab you in a TYM move which only the speed-of-light speedy can achieve. Very Nasty. Mad as it is, go as close as possible and FOR him like hell, but with each hit, jump to the other side of him. Every 4 connecting hits, he'll strike out at you, so that's why you jump. At half health, he'll grab a stone column and use it like a baseball bat. There'e 2 ways of going about this: Stay away and use projectiles, jumping when he smashes the ground, or kamikaze him and run like **** when he swings the 'bat'. Keep this up and you'll finally get your revenge on this annoying boss.....or do you? No. Johnny Cage, in a let-me-handle-this style, motions you away before kicking Goro in the chest and twisting his insides into Spaghetti Junction. DAMN YOU! THAT WAS MY FATALITY YOU SONOFA*****!!!!........get your 4th victory coin and move on..... ------------------------------------------------------------------------------ Name: Scorpion Difficulty: 8/10 Annoyance: 9/10 GET OVER HERE! Damn he rocks as a Boss character.....First off, this a regular fight, with all Scorp's well known moves, the spear (GET OVER HERE!), fire- breathing, fire combos...all that, blocking is of the essence....or time... anyway....reach half health and things get sinister.....Scorpion will scarper to a solitary platform, trying to incinerate you in a flurry of flames. Reach the second arena and he will keep the attack up so just avoid the glowing areas before they ignite. After 3 or 4 rounds of this, he'll shoot his spear into the centre of the stage. Grab it, pass the TYM and Scorpion will fall into you, ready to be sent back to hell where he belongs. However, he will return to the rock once more, so at the second TYM make sure you pass it and that you empty the health bar before he can go back. In a pretty painful death, you grab the spear and tie it round Scorpion's neck, throttle him and chuck him into the lava.......FATALITY.....?.........No rewards.....how odd....well lets look over.......*WHOOSH*....oh dear.... ------------------------------------------------------------------------------ Name: Inferno Scorpion Difficulty: 5:10 annoyance: 6/10 HERE'S.......SCORPY! He looks mad.....but he's not so bad. No half-way interferences, but he does attack a lot faster and more ferociously, BUT he does seem to lose health faster this time round.....Again block, block, block, and use combos and power attacks when and where you can. Once he's down, you get to see the best thought out fatality ever. I.S. is kicked into the lava yet clibs back out. However, some of hell's other residents want him back and start to pull him back in. In a quick escape, Scorpion uses his spear to grab onto a beam. At the same time, a skeleton attacks you, but with a quick round-house kick you send the bony corpse into Scorpion. He loses his grip and plummets into the lava, where more enemies grab him and overpower him...he sinks into the lava, flashing you a quick thumbs up before his demise. FATALITY. *COUGH TERMINATOR 2 COUGH* Grab the final victory coin and head for the Foundry. ------------------------------------------------------------------------------ Name: Orochi Hellbeast Part 2 Difficulty: 6/10 Annoyance: 9/10 Dont get me wrong, its the same creature, its just that this time he's been joined by 2 demon generals who hurt you like hell, and the only way to get rid of them is those 2 hooks hanging from the ceiling....not even Orochi wants to eat them. Avoid the Hellbeasts attacks whilst trying to get the demons on the hooks, then just kill the Beast like you did before for a well earned health boost. ------------------------------------------------------------------------------ Name: Shang Tsung Difficulty: 8/10 Annoyance: 7/10 The beginning of the end. Most of Tsung's attacks are magic based. BLOCK. However one of his moves involves sucking out your soul, which hurts you but heals him. NEVER give him the chance to do this. He can also transform into Reptile and Sub-Zero (see their strategies) and Johnny Cage. All of Johnny's can be blocked however so there isnt much of a threat from him, Tsung himself is you biggest worry. Keep at him, avoid the healing move, remember his attacks and eventually you'll be rewarded with the breaking of Shang Tsung's neck... almost like revenge for the opening movie of Deadly Alliance.... ------------------------------------------------------------------------------ Name: Kintaro Difficulty: 4/10 Annoyance: 3/10 Yes I'm serious. First grab the small health in the bottom-left corner, then go for Goro's big brother. Kintaro moves just like Goro, except he doesnt do that evil grapple move or shoot fireballs, so he isnt as hard as Goro. He does have a move that involves jumping out of sight and landing randomly somewhere in the arena. Wait for him to jump then move to the spot where he was. He comes back down, you jump to avoid shockwave, he jumps again, you move again, wash, rinse, repeat etc. Attack him like the Hellbeast, Fist of Ruin, jump to his back, attack, jump, hit, jump, hit and so on. When he goes down, he gets his arms (all 4 of them) ripped of violently, then in a defenceless struggle, loses his head in the same way. Prepare for the end...... ------------------------------------------------------------------------------ Name: Shao Kahn Difficulty: 9/10 Annoyance: 9/10 *INSERT FATALITY MUSIC* The final boss is the head honcho himself, and this is no piece of cake.....because he's killed you and taken it for himself. Close attacks are a big no-no, projectiles or throwing Kintaro's head are the only safe ways here, otherwise it is suicide. His main attack is to shoulder barge you, but this can be avoided from a safe distance. His other attacks include energy shots, so avoid those, jump-uppercutting, so dont jump, and taunting you. Take this moment to do some serious damage as any attack here will disorient him for a short while. Keep up the long range attacks and fleeing until he reaches half health. Here his helmet/crown is destroyed and we see what Kahn looks like under the mask. Unlucky for you, that crown was his favourite so now he's brought out the hammer.....DEADLY DEADLY DEADLY DEADLY DEADLY....and a little bit nasty too. Kahn keeps up the shoulder barges, so use projectile shots when you can. He also, unfortunately uses the hammer like the Warlord Boss does. Get caught and I doubt you'll have much/any health left. The only sure-fire way to avoid it is wait for him to start swinging it around him, then do 2 long jumps followed by a double jump. When you land, Kahn will have just finished and kneel on the ground for a bit. ATTACK! Keep up this loop and maybe, just maybe, you'll get to take down Shao Kahn. WELL DONE! You've beat the game! I wont spoil the ending, but you've finally done it. Now just go and collect all thos secrets hidden throughout each area in the game....... ============================================================================== D: Optional/ Extra Bosses ============================================================================== These Bosses dont necessarily have to be fought but they do help in finding all the secret stuff.... ------------------------------------------------------------------------------ Name: Ermac Difficulty: 10/10 Annoyance: 10/10 I can see why this guy is optional. At the warrior shrine, interact with the far left statue 3 times for the fight to start. Ermac is the 4th ninja of this game, and dont underestimate him. All his attacks involve psychokinesis, so its difficult to guess when he'll attack. My only advice here is to slowly get up close to him and wait until his attack ends AND leaves him open for pounding back to where he came from. If you attack him when he guards he'll teleport and perform an unblockable attack so be warned. At 3/4 health he'll start levitating thos rocks around the arena's edge and smashing them into the ground or you if he gets lucky.....and he will.....get him to 1/2 health and he brings the stone Johhny Cage to life.....oh great, 2 bosses.....Go for Cage first,his death/destruction gives somne health back then focus on Ermac. Be brave and patient and Ermac gets what he deserves. In an attempt to kill you he levitates 2 rocks and throws one of them at you. Seeing it approach, you kick the rock back at Ermac and strike him with it. Ermac is knocked down, but forgets the second rock he's no longer holding....yea, the one that was above his head.....SPLAT! Your reward is the fact you beat him and a secret Koin. ------------------------------------------------------------------------------ Name: Mileena Difficulty: 6/10 Annoyance: 5/10 Same clone, same girl, same attacks. Yawn. Avoid the 2 masked guards or kill them first then focus on Mileena. Same method as before. Piece of cake. She's almost dead....wait......no she's run into an escape portal with Kitana.......damn......I really wanted to kill Jaws' sister...... your only reward is another secret Koin ------------------------------------------------------------------------------ Name: Kano Difficulty: 5/10 Annoyance: 4/10 YAY! A classic character! He's still got his trademark barrel roll, but this time round it cant be blocked so be careful when going to stike him. He does seem to be weak against combos so things like Scorpion's fire combo or Liu's Bicycle kick will do wonders here. Only annoyances are the barrel roll, those knives Kano uses, and Jax. YOU WASTE OF SPACE YOU CANT EVEN DO ANY DAMAGE TO HIM AND STEAL MY FATALITY!!! ARRRGGGHGHHH!!!!!!.......back in reality now... After one helluva punch from Jax, Kano is sent back onto his prison platform, but a mechanism fault (?) sends the platform and Kano into a solid steel grill, dismembering and decapitating him. Your reward is a bit more.....rewarding compared to the other 2 you get. Your rewards are a health upgrade and a health bosst for the Shao Kahn fight....very helpful indeed. ============================================================================== E: Closing ============================================================================== I would like to give credits to: Me: for writing this thing up and hoping it cna help a lot of people Midway: For making a great game and hopefully making a sequel Ed Boon: For giving Scorpion the coolest voice and dialogue ever. My friends: For playing the game and losing so dramatically in VS. mode :-) Gamefaqs and its members: For being a great reliable site and its members being thankful when useful stuff is posted and just generally being cool Trademark 2006 metalgearsonic A.K.A. Chris Humphreys