--- ---- ---- || \\ // \\ ---- ||==\\ ||==== ||\\ || || || // \\ || || || || || \\ || || // //====\\ || || || ||== || \\|| || \\ // \\ || || || || || \\| || \\ // \\ ==== ||== // ||==== || \\ Mortal Kombat Deadly Alliance (X-Box) Raiden FAQ Copyright 2003. Lou "Raidenwins" Vassileff. All rights reserved. Submitted: 02-05-2003 Last Updated: 03-27-2003 Contact: lubomir@cox.net **************************************************************************** * Version History * **************************************************************************** Version 0.3 (03-27-2003) \--------------------------------------------------------------------------/ -- added 1 new combo in the Nan Chuan style, 3 in the Jujutsu style, and 10 in the Staff style; -- completed Raiden's story with the events from Mortal Kombat Deadly Alliance; -- Updated Raiden’s stats with information about his first martial arts style, Nan Chuan; Version 0.2 (02-13-2003) \--------------------------------------------------------------------------/ -- fixed a few syntax errors; -- added Version History section; -- added “Versus the CPU” strategies; -- added 22 new combos in the Nan Chuan style; -- updated Raiden's story with the events from Mortal Kombat 4; Version 0.1 (02-05-2003) ============================================================================ TABLE OF CONTENTS I. Introduction II. Disclaimer III. Character Bio III. 1. General. III. 2. Story. III. 3. Stats. IV. Strategies V. Moves V. 1. Button Mapping. V. 2. Nan Chuan Fighting Style. V. 3. Jujutsu Style. V. 4. Staff Weapon Style. V. 5. Special Moves. VI. Combos VI. 1. General Information. VI. 2. What is a Combo? VI. 3. Abbreviations. VII. Miscellaneous VIII. Credits ---------------------------------------------------------------------------- | I. Introduction | ---------------------------------------------------------------------------- This FAQ is for the character Raiden from the game Mortal Kombat Deadly Alliance for the XBox game console. This is my first FAQ and it is only fitting it is dedicated to my all time favorite videogame character, Raiden from the Mortal Kombat series. ---------------------------------------------------------------------------- | II. Disclaimer | ---------------------------------------------------------------------------- This FAQ is mine and it is only meant for use on www.GameFaqs.com and my personal site at http://myraiden.tripod.com/. You can only link to it and with my permission only. Raiden, Mortal Kombat, and Mortal Kombat Deadly Alliance are property of Midway Home Entertainment Inc. For questions, comments, etc., email me at lubomir@cox.net or sub_zerowins@hotmail.com. ---------------------------------------------------------------------------- | III. Character Bio | ---------------------------------------------------------------------------- III. 1. General. Raiden is one of the most popular characters in the Mortal Kombat Universe and also one of the original seven characters in the first MK game released in the year 1992. Raiden, who is also known as Earth's God of Thunder, has appeared in Mortal Kombat, Mortal Kombat II, Mortal Kombat Trilogy, Mortal Kombat Mythologies: Sub-Zero, Mortal Kombat 4, Mortal Kombat Gold, and Mortal Kombat Deadly Alliance. "The name Raiden is actually that of a deity known as the Thunder God..." III. 2. Story. Here is a summary of what is known about Raiden as described in the MK games so far: Millennia ago, one of the Elder Gods known as Shinnok, led by greed for power, decided that capturing the then young Earth realm would be a key to achieving his goal. The remaining Elder Gods then assigned the God of Thunder Raiden the responsibility to protect Earth realm from Shinnok. The two powerful beings engaged in a long war, which was so destructive that it erased an entire civilization from the face of Earth. At the end, however, the Thunder God Raiden emerged victorious and banished the Fallen Elder God Shinnok in a place called the Netherealm. Raiden took possession of Shinnok's sacred amulet and hid it in the Shao Lin temple in the mountains of China. Four elementals protected the amulet, for if it was to ever come in Shinnok's possession again, he would regain his powers and be able to free himself from the confines of the Netherealm. Thousands of years later Shinnok, who was now the ruler of the Netherealm, made an agreement with the sorcerer Quan Chi. If Quan Chi could retrieve Shinnok's amulet for him, Shinnok would escape from his prison and the two would then defeat the Elder Gods and reign supreme over all realms. Quan Chi then enlisted the services of both Scorpion and Sub-Zero, who unknown to each other were both sent to retrieve the sacred amulet from the Shao Lin temple where it had been hidden for thousands of years and protected by the Gods of Earth, Fire, Water, and Wind. When the two assassins met, they engaged in a ferocious battle which Sub-Zero won and Scorpion lost his life in. Sub-Zero then proceeded to defeat all four guardians of the sacred amulet and bring it back to Quan Chi. Quan Chi, in his turn, on receiving the amulet immediately teleported himself to the Netherealm and delivered the sacred amulet to the Fallen Elder God Shinnok. Raiden then appeared before Sub-Zero and explained to him that if Shinnok was allowed to have the amulet, grave danger threatened Earth realm. The God of Thunder then sent Sub-Zero to the Netherealm in order to retrieve the amulet. After escaping from the Prison of Souls, Sub- Zero was then able to cross the Bridge of Immortality, enter Shinnok's fortress and after defeating both Quan Chi and Shinnok, he managed to return the amulet back to Raiden. Next, we find Raiden competing in the MK tournament that took place in the first Mortal Kombat game. "It is rumored he received a personal invitation from Shang Tsung himself and took the form of a human to compete in the tournament." After the Earth warrior Liu Kang defeated Shang Tsung to win the tournament, the Emperor of Outworld Shao Khan invited Earth's warriors to compete in another tournament which would take place in Outworld and there they would have to compete against the evil Emperor himself. On learning about this, Raiden traveled to Outworld to participate in that tournament. That tournament, however, was apparently a diversion devised by Shao Khan in order to distract Earth's warrior's attention from his real plan, which was to resurrect his long dead wife Sindel on Earth realm thus giving him right to stake claim on Earth and make it a part of Outworld itself. That led to the occupation of our realm by Shao Khan's forces and thus to the next Mortal Kombat tournament. Due to the fact that Earth was no longer Earth but a part of Outworld, Raiden was not able to compete in that tournament as he was the Protector of Earth and thus had no jurisdiction, so to speak, over the new realm. He was, however, able to protect the souls of Earth's chosen warriors so that they could protect Earth from this invasion. Although Raiden did not compete in that Mortal Kombat tournament, he had a major role in the next one. Some time after Shao Khan was defeated at the hands of Earth’s warriors, Quan Chi was successful in delivering to Shinnok his sacred amulet. With its help the Fallen Elder God managed to escape from the Netherealm and he and Quan Chi waged a war on the Elder Gods. The Thunder God Raiden along with a number of chosen Earth warriors came to the aid of the Elder Gods. The war between the two Gods was to be fought again. And yet again, Raiden was victorious. Shinnok and Quan Chi were defeated. After thousands of years of protecting the Earth realm from the Forces of Evil, Raiden had earned a place among the Elder Gods. Upon his entry into the pantheon of Elder Gods, Raiden chose the God of Wind Fujin to be his successor as Protector of Earth. Quan Chi, on the other hand, had quite a different fate. He, along with Scorpion, ended up in the Netherealm where he was constantly harassed by the specter who had now learned the truth about the death of his family and clan. Several years later Quan Chi, with the help of two Netherealm demons (Onis) and Shinnok’s amulet, managed to escape from his confinement. After escaping, he forged an alliance with one of Earth realm’s deadliest foes, Shang Tsung, in an attempt to bring chaos to Outworld. After killing both Liu Kang and Shao Khan, the deadly alliance set to revive the undefeatable army of the long forgotten Dragon King. With its aid, they hoped to achieve their twisted goals. From the Pantheon of Elder Gods, Raiden observed all those events and he at once saw the imminent danger Quan Chi and Shang Tsung posed to Earth realm if they were not stopped. He tried to convince the rest of the Elder Gods to intervene and stand up to this new threat, but his efforts remained but a silent voice in their ears. Frustrated, Raiden relinquished his status as an Elder God and returned to Earth as the God of Thunder once again. There he gathered some of his old friends from the previous Mortal Kombat tournaments and explained to them the dire situation Earth realm was in should the deadly alliance succeeded in taking control over Outworld. He directed the Earth warriors to meet him at Shang Tsung’s island in the Forgotten Sea, the place where the tournament from the first Mortal Kombat game took place. There, he appeared before them and they all discussed a plan to prevent Shang Tsung and Quan Chi from taking control of Outworld. “We must act now! We must stop this Deadly Alliance!” After that, Raiden raised from the depths of the sea a Nethership and on its board he transported Earth’s warriors to a Celestial Portal known only to sorcerers and deities. By way of this portal, they were all transported to Outworld, where they were to engage yet again in the ancient tournament known as MORTAL KOMBAT. III. 3. Stats. STATUS: Thunder God ALIGNMENT: Good WEIGHT HEIGHT 230 7'0" FIGHTING STYLES Nan Chuan Jujutsu Staff DIFFICULTY 3 Nan Chuan ---------- “Nan Quan or the southern-style Chuan is widely practiced in south China. It evolved during the Ming Dynasty (1368-1644), and has many different styles. Among the famous are the five major styles: the Hong-family, Cat-family, Liu-family, Li-family, and Mo-family Chuan. Dozens of other less-known ones include the five-ancestor Chuan and black tiger Chuan. Nan Quan emphasizes squatting stances with a low center of gravity and steady footwork. Its fist blows are forceful. It is characterized by combinations of short moves with few jumps. Power is generated through breathing and sound articulation. Because southern-style boxers keep their elbows and arms stiff and strong, their movements are alive with combating tricks.” (Credit: Chinavoc.com) Jujutsu ---------- A term used to refer to unarmed Japanese Combat. The style is characterized by hand and foot strikes, throwing, joint-locks and ground fighting. ---------------------------------------------------------------------------- | IV. Strategies | ---------------------------------------------------------------------------- General Strategies ------------------- Raiden is a well balanced, all around character. He has a good number of high and low attacks, powerful special moves, and finally he has the quick and long reaching attacks in his Staff stance. Anytime I am in trouble I switch to Staff stance and go for his special followed by one of three things: his special again, the 3-hits (B, B, B) combo, or the 4-hits combo (B, B, Bk + Y). The advantage of his special is two fold: one it has a long reach, approximately half the screen, and two it hits for a low and then a high attack which makes it really hard to block. One advantage of the above mentioned tactic is that the possibility of following with one out of three possible ways keeps the opponent guessing and therefore increases its efficiency. Versus the CPU --------------- Here is a few tactics that I’ve found useful when playing against the CPU: -- always follow a Shocker (Fwd + Fwd + X) with a Lightning Bolt (Down + Back + X). For some reason, the computer controlled character almost always seems to perform a jump right after being hit by the Shocker. Even if they do not jump though they will either not block or do something else which in about every 8 out of 10 times will allow you to hit them with the Lightning Bolt for extra damage. In the worst case scenario they will block, in which case you win again since a Bolt will keep them at a distance and will allow you to plan for your next attack with the opponent far away. An exception to that rule occurs when playing against Sub-Zero as he will often freeze after being hit by the Shocker, in which case if you perform a Lightning Bolt you will get frozen and despite the fact Sub-Zero got hit, that'll still leave him enough time to get close enough for a hit -- a Lightning Dash (Fwd + Fwd + B) rarely works against the computer. The only few instances in which it does work is at the beginning of the round if executed as the first hit or if you can intercept the enemy in mid air or as the last hit in a combo. That's pretty much it. Oh and there is one more instance I believe. If you manage to side step an opponent's attack and perform the Lightning Dash quickly, it will also work. Other than that though I'll advise being really careful with that move since if you get caught trying to perform it by a blocking opponent, it leaves open to any attack the enemy pleases or even worse, a combo. Beating Moloch --------------- Beating Moloch using the above mentioned strategy, i.e. special followed by either his special again, the 3-hits combo or the 4-hits combo, is a piece of cake. An added advantage to this is that you can start it off from a long distance thereby avoiding the risk of being caught in the middle of the combo and destroyed by that evil beast. The only thing you really need to watch out for is that quick punch with his chain ball right after you complete a combo. The best way to do that is to press and hold on Down or Up on your D-Pad right after you complete a combo, that way you'll avoid his counter attack. After that just repeat the above tactic until Moloch is defeated. With a little practice the Sub Boss will be no threat to you. ---------------------------------------------------------------------------- | V. Moves | ---------------------------------------------------------------------------- V. 1. Button Mapping. In case you have any other than the X-Box version of MKDA, this section tells you which button on the XBox controller corresponds to which button on your system. (Note: This only covers X-Box, PS2 and GameCube as I am not at all familiar with the GameBoy Advance version of MKDA): /----------------------------------------\ | X-Box (this FAQ) | PS2 | GameCube | |----------------------------------------| | A | X | A | |----------------------------------------| | B | O | X | |----------------------------------------| | X | Square | B | |----------------------------------------| | Y | Triangle | Y | |----------------------------------------| | L (SC) | L1 | L | |----------------------------------------| | R (Block) | R2 | R | |----------------------------------------| | Black Button | R1 | Z | \----------------------------------------/ V. 2. Nan Chuan Fighting Style. /-----------------------------------------------------------------------\ | No. | Name | Button Combination | |-----------------------------------------------------------------------| | 1 | Lightning Jab | X | |-----------------------------------------------------------------------| | 2 | Low Double Palm Strike | Down + X | |-----------------------------------------------------------------------| | 3 | Uppercut | Back + X | |-----------------------------------------------------------------------| | 4 | Backfist Chop | Y | |-----------------------------------------------------------------------| | 5 | Low Elbow Strike | Down + Y | |-----------------------------------------------------------------------| | 6 | Thunder Chop | Back + Y | |-----------------------------------------------------------------------| | 7 | Dual Thunder Palms | Forward + Y | |-----------------------------------------------------------------------| | 8 | Stepping Snap Kick | A | |-----------------------------------------------------------------------| | 9 | Shin Strike | Down + A | |-----------------------------------------------------------------------| | 10 | Hook Leg Knockdown | Back + A | |-----------------------------------------------------------------------| | 11 | Hop Side Kick | B | |-----------------------------------------------------------------------| | 12 | Low Chin Strike | Down + B | |-----------------------------------------------------------------------| | 13 | Throw | Forward + BB | |-----------------------------------------------------------------------| | 14 | Reversal | BB | \-----------------------------------------------------------------------/ V. 3. Jujutsu Fighting Style. /-----------------------------------------------------------------------\ | No. | Name | Button Combination | |-----------------------------------------------------------------------| | 1 | Open Hand Strike | X | |-----------------------------------------------------------------------| | 2 | Bearhand Chop | Back + X | |-----------------------------------------------------------------------| | 3 | Low Palm Strike | Down + X | |-----------------------------------------------------------------------| | 4 | Bent Wrist Strike | Y | |-----------------------------------------------------------------------| | 5 | Thunder God Palm | Forward + Y | |-----------------------------------------------------------------------| | 6 | Diagonal Fist | Down + Y | |-----------------------------------------------------------------------| | 7 | Front Snap Kick | A | |-----------------------------------------------------------------------| | 8 | Sweep | Back + A | |-----------------------------------------------------------------------| | 9 | Back Sweep | Down + A | |-----------------------------------------------------------------------| | 10 | Front Thrusting Kick | B | |-----------------------------------------------------------------------| | 11 | Front Sweep | Down + B | |-----------------------------------------------------------------------| | 12 | Throw | Forward + BB | |-----------------------------------------------------------------------| | 13 | Shove | BB | \-----------------------------------------------------------------------/ V. 4. Staff Weapon Style. /-----------------------------------------------------------------------\ | No. | Name | Button Combination | |-----------------------------------------------------------------------| | 1 | Overhead Strike | X | |-----------------------------------------------------------------------| | 2 | Reverse Side Strike | Back + X | |-----------------------------------------------------------------------| | 3 | Low One Handed Poke | Down + X | |-----------------------------------------------------------------------| | 4 | Upward Strike | Y | |-----------------------------------------------------------------------| | 5 | Low Strike | Down + Y | |-----------------------------------------------------------------------| | 6 | Leaping Strike | A | |-----------------------------------------------------------------------| | 7 | Sweeping Strike | Down + A | |-----------------------------------------------------------------------| | 8 | One Handed Poke | Back + A | |-----------------------------------------------------------------------| | 9 | Reverse Thrust | B | |-----------------------------------------------------------------------| | 10 | Staff Blast | Up + B | |-----------------------------------------------------------------------| | 11 | Sweeping Swing | Down + B | |-----------------------------------------------------------------------| | 12 | 2-Hit Swing | BB | \-----------------------------------------------------------------------/ V. 5. Special Moves. /-----------------------------------------------------------------------\ | No. | Name | Button Combination | |-----------------------------------------------------------------------| | 1 | Shocker | Fwd + Fwd + X | |-----------------------------------------------------------------------| | 2 | Lightning Dash | Fwd + Fwd + B | |-----------------------------------------------------------------------| | 3 | Lightning Bolt | Down + Back + X | \-----------------------------------------------------------------------/ ---------------------------------------------------------------------------- | VI. Combos | ---------------------------------------------------------------------------- VI. 1. General Information. The combo system in Mortal Kombat Deadly Alliance is simply a joy to behold. It is challenging, yet intuitive and addictive enough as to be one of the best aspects of that great game. In short, it's simply so much fun. In addition, MKDA's combo system is easily the best one in the series so far, keeping in mind that MK1 and MK2 had no combo system per se, all "combos" in those two games consisted of a series of quick juggles and were entirely player defined. MK3's and MK4's combos systems were, .. let's just say not that good. VI. 2. What is a Combo? For the purposes of this FAQ, a combo is defined as an uninterrupted series of attacks possessing the following properties: -- the series consists of more than two (2) attacks; -- the series of uninterrupted attacks is complete, i.e. it can not be followed by another attack without interrupting the sequence; Exceptions to the following rule are the developer-defined combos, i.e. the predefined combos, which could consist of two attacks only or could be followed by another attack and the new sequence would still constitute an uninterrupted chain. An example is the X, X, Bk + Y combo in the Nan Chuan style which could be continued with another attack (ex.: Fwd + Y), or the Y, A combo in the same style which consists of two attacks only. VI. 3. Abbreviations. Here is a quick explanation of the abbreviations used in the following three tables: N - stands for Normal, meaning that at the point you start the combo you are at such a distance from the wall that none of the attacks in the combo being executed will result in the opponent coming into a contact with the wall; CW - stands for Close to a Wall, meaning that the distance between the fighters and the wall is such that the last and the last hit only will result in your opponent hitting the wall; AW - Against a Wall, meaning that at the start of the combo your opponent's back is against the wall; Bk - Back, that means pressing Back or Away on the D-Pad on your controller; F - Forward, means pressing Forward or Towards on your controller's D-Pad; U - Up, means pressing Up on your controller's D-Pad; D - Down, means pressing Down on your controller's D-Pad; FF - Forward + Forward, stands for pressing Forward twice on your controller's D-Pad; UF - Up + Forward, stands for pressing Up and Forward; BB - Black Button, refers to the small black button on the X-Box Controller that's used for the character's special move. (Note: see the table below for what buttons on the PS2 and GameCube controller correspond to BB); SC - Style Change, stands for pressing the L (left trigger) button on the X-Box controller; Nan Chuan ---------- /---------------------------------------------------------------------------\ | No.| Button Combination | Hits | Damage (%) | | | |-------------|-------------| | | | N | CW | AW | N | CW | AW | |---------------------------------------------------------------------------| | 1 | Y, A | 2 | - | - | - | - | - | |---------------------------------------------------------------------------| | 2 | Y, Bk + X | 2 | - | - | - | - | - | |---------------------------------------------------------------------------| | 3 | Y, Bk + Y | 2 | - | - | - | - | - | |---------------------------------------------------------------------------| | 4 | X, X, Y | 3 | - | 4 |16%| - | 19%| |---------------------------------------------------------------------------| | 5 | X, X, Bk + Y | 3 | - | 4 |19%| - | 20%| |---------------------------------------------------------------------------| | 6 | X, X, Y, Bk + X | 4 | - | 5 |18%| - | 20%| |---------------------------------------------------------------------------| | 7 | X, X, Y, Bk + Y | 4 | - | 5 |17%| - | 19%| |---------------------------------------------------------------------------| | 8 | X, X, Y, A | 4 | - | 5 |19%| - | 20%| |---------------------------------------------------------------------------| | 9 | X, X, Y, Bk + Y, Bk + X | 5 | - | - |19%| - | - | |---------------------------------------------------------------------------| | 10 | X, X, Y, Bk + Y, SC, Bk + X | 5 | - | 16 |19%| - | 21%| |---------------------------------------------------------------------------| | 11 | X, X, Y, Bk + Y, SC, F + Y | 5 | 6 | 7 |19%| 24%| 25%| |---------------------------------------------------------------------------| | 12 | X, X, Y, Bk + Y, SC, B | 5 | - | 6 |19%| - | 21%| |---------------------------------------------------------------------------| | 13 | X, X, Y, Bk + Y, SC, D + B | 5 | - | 6 |19%| - | 20%| |---------------------------------------------------------------------------| | 14 | X, X, Y, Bk + Y, SC, A | 5 | - | 6 |19%| - | 20%| |---------------------------------------------------------------------------| | 15 | X, X, Y, Bk + Y, SC, Bk + A | 5 | - | 6 |19%| - | 20%| |---------------------------------------------------------------------------| | 16 | X, X, Y, Bk + Y, SC, D + A | 5 | - | 6 |19%| - | 20%| |---------------------------------------------------------------------------| | 17 | X, X, Y, Bk + Y, SC, SC, X | 5 | - | 6 |19%| - | 21%| |---------------------------------------------------------------------------| | 18 | X, X, Y, Bk + Y, SC, SC, D + X | 5 | - | - |19%| - | - | |---------------------------------------------------------------------------| | 19 | X, X, Y, Bk + Y, SC, SC, Y | 5 | - | 6 |20%| - | 21%| |---------------------------------------------------------------------------| | 20 | X, X, Y, Bk + Y, Y, UF + A/B | 6 | - | - |20%| - | - | |---------------------------------------------------------------------------| | 21 | X, X, Y, Bk + Y, D + X, UF + A/B | 6 | - | - |20%| - | - | |---------------------------------------------------------------------------| | 22 | X, X, Y, Bk + Y, D + X, FF + B | 6 | - | 7 |20%| - | 21%| |---------------------------------------------------------------------------| | 23 | X, X, Y, Bk + Y, X, F + F + B | 6 | - | 7 |21%| - | 22%| |---------------------------------------------------------------------------| | 24 | X, X, Y, Bk + Y, X, UF + A/B | 6 | - | 7 |21%| - | - | |---------------------------------------------------------------------------| | 25 | X, X, Y, Bk + Y, X, FF + B | 6 | - | - |21%| - | - | |---------------------------------------------------------------------------| | 26 | X, X, Y, Bk + Y, X, X | 6 | - | 7 |20%| - | 21%| |---------------------------------------------------------------------------| | 27 | X, X, Y, Bk + Y, Bk + Y, Bk + X | 6 | - | 7 |19%| - | 21%| |---------------------------------------------------------------------------| | 28 | X, X, Y, Bk + Y, Bk + Y, F + Y | 6 | 7 | 8 |20%| 24%| 25%| |---------------------------------------------------------------------------| | 29 | X, X, Y, Bk + Y, Bk + Y, UF + X/Y | 6 | - | 7 |19%| - | 21%| |---------------------------------------------------------------------------| | 30 | X, X, Y, Bk + Y, Bk + Y, B | 6 | 7 | 8 |20%| 24%| 26%| |---------------------------------------------------------------------------| | 31 | X, X, Y, Bk + Y, Bk + Y, A | 6 | - | 7 |20%| - | 21%| |---------------------------------------------------------------------------| | 32 | X, X, Y, Bk + Y, Bk + Y, D + Bk + X | 6 | - | - |20%| - | - | |---------------------------------------------------------------------------| | 33 | X, X, Y, Bk + Y, Bk + Y, FF + B | 6 | - | 7 |20%| - | 21%| |---------------------------------------------------------------------------| | 34 | X, X, Y, Bk + Y, Bk + Y, Bk + Y | 6 | - | 7 |19%| - | 21%| |---------------------------------------------------------------------------| | 35 | X, X, Y, Bk + Y, Bk + Y, F + Y | 6 | 7 | 8 |20%| 24%| 25%| |---------------------------------------------------------------------------| | 36 | X, X, Y, Bk + Y, SC, X, X | 6 | - | 7 |20%| - | 21%| |---------------------------------------------------------------------------| | 37 | X, X, Y, Bk + Y, SC, X, UF + A/B | 6 | - | 7 |20%| - | 21%| |---------------------------------------------------------------------------| | 38 | X, X, Y, Bk + Y, SC, X, FF + B | 6 | - | 7 |21%| - | 22%| |---------------------------------------------------------------------------| | 39 | X, X, Y, Bk + Y, SC, X, D + X | 6 | - | 7 |19%| - | 21%| |---------------------------------------------------------------------------| | 40 | X, X, Y, Bk + Y, SC, X, F + Y | 6 | 7 | 7 |21%| 25%| 21%| |---------------------------------------------------------------------------| | 41 | X, X, Y, Bk + Y, SC, X, Y | 6 | - | 7 |20%| - | 21%| |---------------------------------------------------------------------------| | 42 | X, X, Y, Bk + Y, SC, Y, D + X | 6 | - | 7 |19%| - | 21%| |---------------------------------------------------------------------------| | 43 | X, X, Y, Bk + Y, SC, Y, F + Y | 6 | 7 | - |21%| 25%| - | |---------------------------------------------------------------------------| | 44 | X, X, Y, Bk + Y, SC, Y, FF + B | 6 | - | 7 |21%| - | 22%| |---------------------------------------------------------------------------| | 45 | X, X, Y, SC, X, Bk + X | 6 | - | 7 |26%| - | 29%| |---------------------------------------------------------------------------| | 46 | X, X, Y, Bk + Y, Bk + Y, X, X | 7 | - | 8 |20%| - | 21%| |---------------------------------------------------------------------------| | 47 | X, X, Y, Bk + Y, Bk + Y, X, UF + A/B | 7 | - | - |20%| - | - | |---------------------------------------------------------------------------| | 48 | X, X, Y, Bk + Y, Bk + Y, X, FF + B | 7 | - | 8 |21%| - | 22%| |---------------------------------------------------------------------------| | 49 | X, X, Y, Bk + Y, Bk + Y, D + X, UF + A/B | 7 | - | - |20%| - | - | |---------------------------------------------------------------------------| | 50 | X, X, Y, Bk + Y, Bk + Y, Y, UF + X/Y | 7 | - | - |20%| - | - | |---------------------------------------------------------------------------| | 51 | X, X, Y, Bk + Y, Bk + Y, Y, UF + A/B | 7 | - | - |20%| - | - | |---------------------------------------------------------------------------| | 52 | X, X, Y, Bk + Y, Bk + Y, Y, FF + B | 7 | - | 8 |21%| - | 22%| |---------------------------------------------------------------------------| | 53 | X, X, Y, Bk + Y, SC, SC, B, B, B | 7 | - | 8 |22%| - | 22%| |---------------------------------------------------------------------------| | 54 | X, X, Y, SC, X, A, B | 7 | - | 8 |28%| - | 31%| |---------------------------------------------------------------------------| | 55 | X, X, Y, Bk + Y, Bk + Y, FF + X | 8 | 9 |10 |20%|25% | 26%| |---------------------------------------------------------------------------| | 56 | X, X, Y, Bk + Y, SC, X, FF + X | 8 | 9 |10 |22%|26% | 27%| |---------------------------------------------------------------------------| | 57 | X, X, Y, Bk + Y, SC, Y, FF + X | 8 | 9 |10 |22%|26% | 27%| |---------------------------------------------------------------------------| | 58 | X, X, Y, Bk+Y, Bk+Y, SC, SC, B, B, Bk+Y | 8 | - | 9 |22%| - | 22%| |---------------------------------------------------------------------------| | 59 | X, X, Y, Bk + Y, Bk + Y, Y, FF + X | 9 |10 |11 |21%|26% | 26%| |---------------------------------------------------------------------------| | 60 | X, X, Y, SC, X, A, SC, B, B | 9 | - | - |30%| - | - | |---------------------------------------------------------------------------| | 61 | X, X, Y, SC, X, A, SC, B, Bk + Y |10 | - | - | - | - | - | |---------------------------------------------------------------------------| | 62 | X, X, Y, SC, X, A, SC, B,Bk+Y,A,B,B,Bk+Y |14 | - | - |40%| - | - | \---------------------------------------------------------------------------/ Jujutsu ---------- /---------------------------------------------------------------------------\ | No.| Button Combination | Hits | Damage (%) | | | |-------------|-------------| | | | N | CW | AW | N | CW | AW | |---------------------------------------------------------------------------| | 63 | A, B | 2 | - | - | - | - | - | |---------------------------------------------------------------------------| | 64 | X, X, Bk + X | 3 | - | - |14%| - | - | |---------------------------------------------------------------------------| | 65 | X, X, A, B | 4 | - | - |17%| - | - | |---------------------------------------------------------------------------| | 66 | X, X, A, SC, B, B | 6 | - | 7 |18%| - | 21%| |---------------------------------------------------------------------------| | 67 | X, X, A, SC, B, Bk + Y | 7 | - | - |22%| - | - | |---------------------------------------------------------------------------| | 68 | X, X, A, SC, B, Bk + Y, A, SC, X, X |10 | - | 11 |27%| - | 26%| |---------------------------------------------------------------------------| | 69 | X, X, A, SC, B, Bk + Y, A, B, B, Bk + Y |11 | - | 12 |28%| - | 27%| |---------------------------------------------------------------------------| | 70 | X, X, A, SC, B, Bk + Y, A, FF + X |11 | 12 | 13 |27%|31% | 31%| \---------------------------------------------------------------------------/ Staff ---------- /---------------------------------------------------------------------------\ | No.| Button Combination | Hits | Damage (%) | | | |-------------|-------------| | | | N | CW | AW | N | CW | AW | |---------------------------------------------------------------------------| | 71 | BB | 2 | - | - |17%| - | - | |---------------------------------------------------------------------------| | 72 | B, B, B | 3 | - | 4 |15%| - | 17%| |---------------------------------------------------------------------------| | 73 | A, A, Up + B | 3 | - | - | - | - | - | |---------------------------------------------------------------------------| | 74 | B, B, Bk + Y | 4 | - | 5 |22%| - | 21%| |---------------------------------------------------------------------------| | 75 | B, B, Bk + Y, A, U + B | 6 | 7 | 8 |31%|35% | 31%| |---------------------------------------------------------------------------| | 76 | B, B, Bk + Y, A, X | 6 | - | 7 |31%| - | 26%| |---------------------------------------------------------------------------| | 77 | B, B, Bk + Y, A, D + X | 6 | - | 7 |31%| - | 26%| |---------------------------------------------------------------------------| | 78 | B, B, Bk + Y, A, Y | 6 | - | - |32%| - | - | |---------------------------------------------------------------------------| | 79 | B, B, Bk + Y, A, D + Y | 6 | - | 7 |31%| - | 26%| |---------------------------------------------------------------------------| | 80 | B, B, Bk + Y, A, Bk + A | 6 | - | 7 |32%| - | 27%| |---------------------------------------------------------------------------| | 81 | B, B, Bk + Y, A, D + A | 6 | - | 7 |31%| - | 26%| |---------------------------------------------------------------------------| | 82 | B, B, Bk + Y, A, B, B, Bk + Y | 8 | - | 9 |36%| - | 29%| |---------------------------------------------------------------------------| | 83 | B, B, Bk + Y, A, FF + X | 8 | - | - |33%| - | - | |---------------------------------------------------------------------------| | 84 | B, B, Bk + Y, A, B, B, B | 8 | - | 9 |35%| - | 28%| \---------------------------------------------------------------------------/ Note: Aside from the predefined combos, all of the above ones were found out by me. In addition, all of the combos in this FAQ have been tested a minimum of 2 times, most of them much more than that. Note: In order to perform a combo successfully start in the fighting style that's above the table the combo is in. ---------------------------------------------------------------------------- | VII. Miscellaneous | ---------------------------------------------------------------------------- As you can see, the primary focus of this FAQ is Raiden's combos. The reason why is because that's one of my favorite parts of the game and it really lends itself to creativity. I have 84 combos so far, but I'll have more as soon as I find them out. Raiden can be unlocked by purchasing the XG coffin in the Krypt Mode for 3116 Jade Koins. Raiden's Fatality is B, F, F, F, A. This combination must be performed in a close distance to the defeated opponent. ---------------------------------------------------------------------------- | VIII. Credits | ---------------------------------------------------------------------------- Raiden, Mortal Kombat, and Mortal Kombat Deadly Alliance are property of Midway Home Entertainment Inc. I'd like to take this opportunity and thank Midway for creating this truly awesome game. Thanks Midway, keep up the good work. I used Mike Zielinski's FAQ/Move List MKDA guide on GameFaqs.com for my cross-console button mapping. I used Chinavoc.com for information about the Nan Chuan fighting style. This FAQ is property of Lou Vassileff.