\/ _ ==== _ / _ \___ ********** \\/('')\// / |_ \ \__> * Mobile Suit * /--- ___|===| |___\_\_> * GUNDAM * | / \ |===| |_______> *Federation VS. Zeon* \: : | |_|_______> ******************* : :__/ \ : : \ | The Federation Mobile Suits And Armors, Arcade and Versus Guide \ / | | _\_/| | |_ Copyright 2002 /____| |____\ [Fist Gundam] by White Ghost (whiteghost) Version 1.02 Update 12/7/02: Made small corrections and additions Update 12/26/02: Made more corrections *Contents* Part One: Things to Know: How the game works, Controls, Terms Part Two: Federation Mobile Suits Part Three: Federation Mobile Armors Part Four: Other Information <>Legal Warning<>------------------------------------------------------------ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The only site with Permission to use this guide is GameFAQs(www.gamefaqs.com) ***************************************************************************** Part One: *Things To Know* ============================================================================= [Battle Gauge] In this game, your team (or just you) wins a battle by lowering the enemy's "Battle Gauge" to zero. Likewise, if they get your battle gauge to zero you loose. ======== [Star Level] To give less powerful Mobile Suits a fair chance, in this game each model of Mobile Suite is given a "Star Level" according to how powerful it is over all. The higher a Mobile Suit's star level, the more it's battle gauge is lowered when it is destroyed. For example, a "Ball" would have to be destroyed about SIX times for it's side's battle gauge to reach zero. Meanwhile, a "Gelgoog" only needs to be destroyed twice for it's side to loose. When your suit is destroyed, as long as your side's battle gauge is still above zero you will launch in a new mobile suit. ======== [You can't hit a..... Mobile Suit when it's down] When a Mobile Suit takes enough damage it will fall down (or roll in space), while it's down your target on it will turn yellow. While the target's yellow you can't damage that Mobile Suit. However, you can time a shot (or other attack) to hit the Suit as soon as your target turns back to red. Doing so takes practice, but it's worth it. ======== [Multiple Melee Combos: If you knock an enemy off of land and into water with melee/close range attack and continue trying to attack them with another melee attack as they sink, some times you can get them with a second combo before the target on them becomes yellow. This can "sometimes" work in space and in the air too, but not often. ======== [Hey! Where's my G-Fighter?/Unlocking Mobile Armors] The Mobile Armors in this game have to be defeated by your own suit in arcade mode to be playable, and even then THEY'RE ARE ONLY PLAYABLE IN VERSUS MODE. ======== [Not in that Mobile Suit!/Limitations of some Mobile Suits and Armors] Some Mobile Suits and Armors can only be used in certain environments such as "Space", "Land" and "Water", "None" means that the Suit/armor has no limitations. ======== [What's good for the Gundam is good for them all!] When I mention an attack doing an amount of AP damage, I'm talking about the "Armor Points"(Life/energy/HP/You-know) that the attack takes away from the RX-78-2 Gundam. A Mobile Suit is destroyed when it's AP is reduced to zero. ======== [Unlocking the enemy's suits: If you finish/beat the arcade mode with the Federation, then you'll be able to use Zeon suits while playing as the Federation in arcade and versus modes. Finish the arcade mode as the Zeon to use Federation suits on there side too. MAKE SURE TO SAVE YOUR GAME IN "GAME OPTIONS"!!! ======== [....I 'Said' shoot him!/No Phycommu for you/Basic Controls] Directional Pad or Left Analog Stick: Moves you around, press the same direction twice quickly to do a "Dash". X button: Jump with your boosters! And keep boosting to go higher. Watch the blue meter in bottom middle of the screen to conserve your boost power. You can combine jumping and Dashing and "Dash Through the Air" by dashing while in the air after jumping. _ |_| (Square) button: Fire your main weapon. /_\(Triangle) button: Use you close range weapon. O(circle) button: Press this to change your target to a different enemy. It might not always be the enemy you where thinking of though. R1: Use/fire your "Special Weapon". R2: Jump AND attack with your close range weapon. L1: Change the orders(fighting style) of you Computer controlled allies. L2: Jump AND fire you main weapon. ======== [Because I live in North America/They're speaking English too!] When I list an episode where a Mobile suit first appeared in the original "Mobile Suit Gundam" series, the number of the episode and the title will be from the North American DVD release. Why? Because that's where I live, and I'm writing this guide for/based on the NA-PS2 version of this game. When I refer to some Mobile Suits as if they where a "Proper Noun", it's not because I have bad grammar, it's because that's how the characters in the original "Mobile Suit Gundam" series referred to them. ============================================================================= Part Two: Federation Mobile Suits ============================================================================= RX-78-2 Gundam|Star Level-2+1/2|Limitations: None|AP-520 ----------------------------------------------------------------------------- [Main Weapons/Options: Beam Rifle, Hyper Bazooka, Hyper Hammer Beam Rifle: Gundam's beam rifle can deal a lot of damage, to be specific it can do about 120AP worth of damage to another Gundam. That's pretty good! ==== Hyper Bazooka: It equals the beam rifle's power doing 120HP of damage and can penetrate the "Big Zam's" barrier, which the beam rifle cannot. ==== Hyper Hammer: The Hyper Hammer is incredibly powerful and can do 250AP of damage in one blow. That's enough to destroy many Suits in just two hits. It does have a MUCH shorter range than Gundam's other weapons and missing your target leaves you vulnerable because Gundam stops moving as it swings the Hyper Hammer. Hyper Hammer-Spinning Shield: By pressing and holding down the L2 button you can Spin Gundam's Hyper Hammer in front of Gundam and deflect both beam shots and Solid shots! It will also damage another Mobile Suit if it happens to be too close to Gundam's side as it spins the Hammer. Please do not over look this ability of the Hyper Hammer, it is very useful. ======== [Melee/Close Range Weapons: Beam Saber(s) [3 Hit Combo][Spinning Air Cut] Beam Saber: The Gundam's beam saber can be drawn and used VERY quickly and deals about 100AP damage a cut. The real power comes from doing a 3 cut combo. It's jump+Melee attack does about 150AP damage. ==== Double Beam Saber Combo: [Down-Down+R2](Keep pressing R2 to finish combo) After both halves of Gundam's shield are destroyed, Gundam can draw it's second beam saber for a special combo. The combo does about 300AP damage but you have to be very close to an enemy to hit them with all of it. "Letting" an enemy destroy your shield can be risky, so this attack mostly just a novelty attack. ======== [Special Weapons/Attacks: 60mm Head Vulcans] Head Vulcans: You have to be facing directly at an enemy to be able to hit them with shots from your head vulcans. They're not very powerful but are still useful for finishing off enemies with very low Armor points. ======== [Strength: It's "The Gundam"! It has high AP. It moves fast. It reacts fast. All of it's weapon options are very powerful. ======== [Weakness: It's high "Star Level" means that loosing your/a Gundam will drop your battle gauge A LOT. Using "The Gundam" means taking on the responsibility of bringing out it's full potential and not letting it be destroyed. Often, losing ONE Gundam and one other ally is enough to lose the battle. ======== [Strategy: Left side First! Then Gundam's shield is on it's left arm, so try to approach enemies with your left side facing them. ======== Make every shot count! Use the Gundams speed to stay "Ahead"(not in front of) the enemies and wait until you know you've got a good shot with the beam rifle or bazooka. Also, the Gundam is fully capable of closing the distance very quickly and finishing off an enemy with a bean saber combo. Use that to conserve ammo when you can. ======== They all fall down! Both the Hyper Hammer and Hyper Bazooka will knock down (or back, in outer space) most Mobile Suits. While one enemy is down try to immediately target another Suit and knock it down before the first gets back up. This is hard sometimes, but it's the best way to fight multiple enemies at once. ======== Use everything you've got. Don't forget to use the head vulcans, they can often be enough to destroy a Suit that's trying to pull off a last brutal attack. When using the Hyper Hammer, use it's "Spinning Shield" to block shots until the enemy's close enough to move in and hit them with it. ======== [As An Enemy: When the Gundam appears in arcade mode, unless you think you can finish/win the battle before it catches up to you(or your allies), stop what you're doing and focus on destroying Gundam. Gundam is fast and approaches fearlessly and will destroy you quickly if you turn your back to it. ======== [Information: The legendary Mobile Suit Gundam! Designed by "Tem Ray" and later piloted by his son "Amuro Ray", this Mobile Suit and it's New Type Pilot turned the tide of war in favor of the Earth Federation. The Gundam is the most advanced of the Federations prototype suits. It has a self learning computer and uses the "Core Block System". The core block system lets the Gundam's A Module (Torso), B Module (Waist and Legs) and it's "Core Fighter" cockpit separate and re-combine. The A and B modules can can be launched and combined with the core fighter forming Gundam in mid air during battle. The Gundams core fighter, A and B sections can also be combined with other "G-Modules" to form a variety of specialized mobile armors including "G-Armor", "G-Bull", "G-Sky, "G-Sky-EZ" and "Gundam-Sky". (NOTE: Gundam CANNOT be separated in this game.) ======== [First appearance: "Mobile Suit Gundam" Episode-1 (1979)"Gundam Rising" Piloted by Amuro Ray. Except for parts of two episodes where it was piloted by Sayla Mass. ======== [What they left behind: No Beam Javelin! In the original series Gundam's right beam saber could expand into a Javelin with three spikes on the end. While it could be used to stab or slash an enemy, Amuro usually used it to "Spear" an enemy by throwing the Beam Javelin(just like a javelin) into them. No beam Javelin in this game though, I guess picking it back up would have been a pain any ways. ======== The shield is a shield! In the original series Amuro would drop the Gundam's shield at his covnvenience, and also use it as a weapon and throw it at an enemy. The shield must be VERY heavy because it caused great damage whenever it landed on a Mobile Suit. Gundam has to hold on to it's shield at all times in this game. At least until it's shot off by an enemy that is. ======== [Other: Gundam is great for one on one combat in versus mode. But remember: When you beat your best friend with Gundam, She/He WILL say "You only won because you used the Gundam!" Then if you beat them with other Suits, it'll be even worse. Save Gundam for when you're in a bad loosing streak and your friends are mocking you. ============================================================================= RX-77 Guncannon|Star level-1+3/4|Limitations-None|AP-560 ----------------------------------------------------------------------------- [Main Weapons/Options: Beam Rifle The Guncannon's beam rifle equals the Gundam's in power and has a 'slightly' longer range. It can do about 120AP damage a shot. ======== [Melee/Close Range Weapons: Kick [Two Hit Combo][Jump Kick] Guncannon do a two kick combo at very close range. Each kick does about 70AP damage. By pressing 'Triangle or R2 while in air you can do jump kick that does about 90AP damage. ======== [Special Weapons/Attacks: 240mm Cannons(2), Sweeping Kick 240mm Cannons:The Guncannon's name stake, it's Cannons on it's back can be shot in an arch and go over some obstacles. They do about 100AP a shot and knock down the enemy. ==== Sweeping Kick: Press the R2 button to make Guncannon drop and kick the legs out from under a suit at close range. This attack does about 60AP damage. Press R2 again (or Triangle) to do a second kick. The sweeping kick can also be done by pressing 'Triangle' as you land from a jump. ======== [Strength: Both of Guncannon's weapons are very useful and powerful. It also has high AP so that combined with it's two great range weapons makes the Guncannon great in a fire fight. ======== [Weakness: Though it has great fire power, faster suits can still circle behind it at closer ranges. Guncannon's close range attacks are little too "close range" so other suits with longer melee reaches can often hit you before you hit them, even if you attack first. ======== [Strategy: Use both the cannons and the beam rifle together while trying to stay at a medium range from you enemies. Try to move so that all your enemies are in front of you. ======== [As an enemy: Guncannon's fire power can be a big problem, especially while you're trying to fight other suits. Try your best to dodge it's fire by dashing back and forth. It can be hard to shoot down a Guncannon without taking much damage because if it's above average AP. Try to move in close so that you can circle around and shoot at it from the side or back. Trying to out shoot the Guncannon head on will usually back fire. ======== [Information: Guncannon was designed as medium range support mobile suit with an emphases on fire power and armor. The prototype Guncannon uses the "core block system" and is made of an A and B section with a "Core Fighter" as the cockpit inside just like the Gundam and prototype Guntank. The later mass produced Guncannons had no core block system though. [First appearance: "Mobile Suit Gundam" ============================================================================= RX-77 Guntank|Star Level-1+1/2|Limitations-None|AP-640 ----------------------------------------------------------------------------- [Main Weapons/Options: 120mm Cannons(2), Quadruple Missile Launchers(2) 120mm Cannons(2): The long ranged powerful cannons on Guntank's shoulders. They can do about 150AP of damage from very safe distance. ======== Quadruple Missile Launchers(2):[FIRED WITH "TRIANGLE" BUTTON] AKA- "The guns on Guntank's hands". What they fire has always looked more like "Machine Guns Bullets" to me, both in this game and the original Gundam series. These weapons deal about 50AP of damage a burst. By burst I mean the amount of bullets that will come out in one pressing and holding. ======== [Melee/Close Range Weapons:N/A, but this is a tricky one because the Guntank's "Quadruple Missile Launchers" are fired with the 'Triangle' button which is normally used for a Suits close range weapon. Though I guess the "Quadruple Missile Launchers" do work better at close range. ======== [Special Weapons/Attacks:N/A, but the R1 button can be used to fire the 120mm Cannons as well as the "Square" button. ======== [Strength: It has very high AP and can attack from a long range and shoot over many obstacles. It's actually MUCH easier to hit an enemy with the 120mm Cannons than you might think. Guntanks are very good Suits as long as you remember their names, "Gun-Tank", and try to not to get too close to enemies. ======== [Weakness: It's not very fast. If you can't manage to knock back an enemy with your cannons before your "Boost" runs out, then you're in trouble. ======== [Strategy: Your high AP might save you once or twice in a battle, but to stay intact for long you'll have to master shooting the enemies with your Cannons and destroying your enemies before they get to you. ======= [As an enemy: Guntank is a tough enemy. Its' range is longer then yours it's cannon rounds can be shot over things, so you might not be safe when you think you are. Also it's cannon rounds will knock you down making it easy for other enemies to get ready to attack you when you get up. ======== [Information: Guntank is a long range support Mobile Suit and was the first prototype Suit made by the Federation. Originally the Guntank needed two pilots. One in the "Head" and one in the "Core Fighter" that was it's cockpit. The Core Fighter could be ejected out an flown after Guntank's A Section(top half) was separated from it's B Section(bottom half), just as with the Gundam. Later Guntank was modified to only need one pilot. The mass produced Guntanks had no "Core Block System" and only needed one pilot. [First appearance: "Mobile Suit Gundam" ============================================================================= RGM-79 GM|Star Level-1|Limitations-None|AP-400 ----------------------------------------------------------------------------- [Main Weapons/Options: Beam Spray Gun The GM's small beam gun does about 90AP damage which is enough to get the job done. ======== [Melee/Close Range Weapons: Beam Saber [2 Hit Combo][Downward Stab] GM's beam saber does about 80AP damage with a normal cut. It does a "cut then thrust" 2 hit combo. It's jump+melee attack is downward stab that does about 120AP damage. ======== [Special Weapons/Attacks: 60mm Head Vulcans The head vulcans fire strait in the direction the GM is facing. They work the same as the Gundam's. ======== [Strength: It low star level gives you the flexibility to take risks, since losing your GM once usually won't put you in danger of losing the battle. GM is a very good bargain for just one star. Some levels are easier in my opinion with the GM than with more powerful suits, because of the "Second Chances" it gives you. ======== [Weakness: It's an all around average suit, but that means it can have some trouble going up against faster suits with stronger weapons. It's weapons aren't strong enough to destroy other suits particularly fast, so it can be in danger of multiple suits ganging up on it. ======== [Strategy: Like the Gundam, the GM wears it's shield on it's left side, so keep the left side facing enemies your fighting. You have to wear your enemies down with a GM. ======== [As an enemy: The GM is only a threat if you ignore it. In most suits it wont take very long to get rid of a GM. If you're fighting a stronger enemy just don't let any GMs get behind you. ======== [Information: GM is the Federations first mass produced Mobile Suit. It can fight on land and in space. The GM's low production cost allowed the Federation to gain strength in numbers. ======== [First appearance: "Mobile Suit Gundam" Episode-28 "Tragedy in Jaburo". ============================================================================= RB-79-Ball|Star Level-3/5|Limitations-Space Only|AP-250 ----------------------------------------------------------------------------- [Main Weapons/Options: Mini Cannon The Mini Cannon does about 80AP of damage. ======== [Melee/Close Range Weapons: Arms(Manipulators) The Ball can hit an enemy with it's arms and knock them over. This does about 90AP of damage. ======== [Special Weapons/Attacks:N/A, R1 fires the Mini Cannon ======== [Strength: It has the lowest Star Points of anything so it can get blown up many times before it's over. ======== [Weakness: It has the lowest AP and can be destroyed very easily. It is not very fast. ======== [Strategy: Try to be sneaky and do as much damage with each ball before you lose it. If you're playing one on one against a friend this might not work well. ======== [As an enemy: The Ball is obnoxious. You can destroy it pretty fast but it can easily damage you before you do. The damage from multiple Balls adds up and since destroying one will barely drop the enemy's battle gauge they can be very annoying. ======== [Information: The Ball was originally designed and used for construction and other civilian activities. Only after the "One Year War" had began were the Balls adapted into weapons. ============================================================================= RX-79-Gundam(G)|Star Level-1+1/2|Limitations-Land Only|AP-480 ----------------------------------------------------------------------------- [Main Weapons/Options: Beam Rifle, Machine Gun, Rocket Launcher, 180mm Cannon, Missile Launcher] ======== Beam Rifle: Same range and power as the RX-78-2's beam rifle. It does about 120AP damage a shot. ======== Machine Gun: It rapidly fires a burst of bullets. One burst does about 90AP of damage.[PRESS L2 TO RE-LOAD THE MACHINE GUN AT ANY TIME] ======== Rocket Launcher: This does 140AP damage! The "Ground Gundam" does stop moving as it fires this weapon though. Also, the Shield will be over the back while this weapon is being used. ======== 180mm Cannon: Does about 120AP damage and knocks the enemy suit down. The round also fires in a slight arch which can make it hard for the enemy to see from a distance. If they don't notice you shot they might not try to dodge. ======== Missile Launcher: It fires missiles, 2 at a time and up to 6 consecutively if you keep firing. Each missile does about 120AP of damage. They fallow their target slightly, not so well that they can't be dodged, but enough to keep up with small movements. WARNING: It is possible for an enemy to shoot and destroy your missiles. ======== [Melee/Close Range Weapons: Beam Saber[2 Hit Combo][Upwards Cut] This Gundam's beam saber does about 80AP of damage a hit and can do a two cut combo. By pressing R2 you can do quick spin ending with a upwards cut that does about 100AP damage. [Special Weapons/Attacks: Chest Vulcan Gun The Ground Gundam has a vulcan gun in it's chest that fires a burst of bullets. You have to be facing an enemy and be pretty close to hit them with it. One burst does about 15AP damage. ======== [Strength: It has a good variety of weapons to choose from and is tough enough to go up against most other suits without a big risk. ======== [Weakness: Don't get carried away because the "Ground Gundam" is not as powerful or fast as the RX-78-2 Gundam. ======== [Strategy: If you're using the beam rifle, 120mm cannon, rocket launcher or machine gun, try to fight from a medium-close range from an enemy and try to circle behind them. The Ground Gundam can draw it's beam saber pretty fast so do so when ever you get to close to an enemy and attack them. ==== With the missile launcher, it will work well from a further and higher distance. It's a little cheap but launching missiles from a high place works very well in missions and keeps you safe. When you can't get a far and high place, circling around the enemy from a medium-close distance will still work, but is not as safe. Don't fire too many missiles at once because usually only the first two can damage an enemy before the target becomes yellow. ======== [As an enemy: It's harder to destroy than a GM and it's weapons can do more damage, but it's still not too deadly to fight with most suits. A Ground Gundam with the missile launcher can be vary annoying and dangerous though because it will likely stay at a far a barrage you with missiles as you're busy with other enemies. ======== [Information: RX-79-Gundam(G) is a mass produced mobile suit designed for land combat. Though it has higher performance than GMs, it is still not as advanced as the RX-78-2 Gundam. ======== [First appearance: The Anime' series "Mobile Suit Gundam: The 8TH MS Team" (1995, Sotsu Agency/Sunrise) ============================================================================= RGM-79(G)|Star Level-3/4|Limitations-Land Only|AP-420 ----------------------------------------------------------------------------- [Main Weapons/Options: Machine Gun, Beam Rifle Beam Rifle: The GM Ground's beam rifle is not as powerful as those of other mobile suits. It does about 90AP damage and has shorter range than the Gundam's beam rifle. ==== Machine Gun: The machine gun fires a burst of bullets which combined do about 70AP damage. ======== [Melee/Close Range Weapons: Beam Saber [2 Hit Combo][Punch+Cut Combo] The GM Ground's beam saber does about 75AP damage cut and can do a cut + down ward stab combo. By pressing R2 it can do a punch + cut combo that does about 120AP damage, but you have to be very close for the punch to connect. ======== [Special Weapons/Attacks: Reload [Press R2] The GM Ground can re-load it's machine gun at any time if you press R2. ======== [Strength: Like the other GM, the GM Ground is a bargain for it's low star level. It has enough power and speed to combat enemies effectively and slipping up and getting destroyed won't lower your battle gauge very much. ======== [Weakness: Faster suits with more powerful weapons can destroy the GM Ground pretty quickly in a head on competition. ======== [Strategy: Whether you're using the bean rifle or machine gun, you still won't have enough attack power to quickly destroy most enemy suits. So you have to wear you enemies down. Losing your GM Ground once won't put you in much danger of losing the battle, but if you are careless against stronger suits they will likely destroy you every time. ======== [As an enemy: As with the other GM, these ones aren't really a threat as long as you don't ignore them or let them gang up on you. Most suits can get rid of a GM Ground pretty easily. ======== [Information: It's a GM built and reinforced for land combat. While it has improved armor it can only function on land. ============================================================================= Part Three: The Federation Mobile Armors ============================================================================= MOBILE ARMORS CAN ONLY BE USED IN VERSUS MODE ============================================================================= Unlocking the Mobile Armors: To be able to use the Federation Mobile Armors in Versus Mode, you have to destroy them with your own suit during a mission in arcade mode, while playing as the Zeon. They only appear on certain missions depending on which mission you chose to start the arcade mode game on. Where/how to find each Federation armor is in included in each one's section below. MAKE SURE TO SAVE YOUR GAME IN "GAME OPTIONS"!!! (NOTE: You can find the Mobile Armors in other battles other than the ones I list. I listed the ones where I most often find them.) ============================================================================= G-Fighter|Star Level-(about)1|Limitations-None(but won't enter water)|AP-300 ----------------------------------------------------------------------------- Unlocking G-Fighter: Start arcade mode and play as the Zeon side. Choose a fast suit for 'Land' like Gelgoog then start on the "Inside Side Seven" mission, You'll fight G-Fighter in the "Forest in E. Europe" mission. Go after it right away, just fallow it around and boost up and shoot it from behind while it's flying strait. The Guntanks can be a problem but if you destroy them more Guntanks and eventually Gundam will show up. So take out the G-Fighter before anything else. MAKE SURE TO SAVE YOUR GAME IN "GAME OPTIONS"!!! ======== [Special Controls: The G-Fighter constantly moves forward. On the directional pad or the left analog stick you must press "UP" to point G-Fighter down to fly lower and press "DOWN" to point G-Fighter up to fly higher. G-Fighter slowly descends when flying strait. Pressing 'X'(Boost) will increase it's speed. ==== You can land G-Fighter on the ground by pressing R2. Pressing R2 will also fire missiles though, so be careful. ==== Press two directions a once like "Up+Left" to turn more quickly. This works better in "Earth Atmosphere" than in space though. ======== [Riding G-Fighter: When your playing versus with a friend and you're both on the same side, if you press R2 to land G-Fighter, your friend can hop onto G-fighter and ride it as you fly around! Flying out of the area borders will push your friend off you though. ======== [Main Weapons/Options: Twin Beam Cannons The G-Fighter has to pointing/facing strait at an enemy to be able fire the beam cannons at it and will NOT automatically turn to face them at lock on. This makes using G-Fighter more difficult than a mobile suit. The beam cannons do about 120AP damage. ======== [Melee/Close Range Weapons:N/A The triangle button fires the G-Fighter's missiles. ======== [Special Weapons/Attacks: Missiles [Fire With Triangle Button] G-Fighter's Missiles fire in sets of 2 and the 2 combined do about 70AP damage. You still have to be facing the enemy for the missiles to hit them, but the missiles are easier to use then the beam cannons. ======== [Strength: G-Fighters speed and maneuverability can make it hard to shoot. ======== [Weakness: It's very hard to aim G-Fighter at an enemy so you can attack it. When you are facing an enemy and can attack it, you are also vulnerable to shots from them. ======== [Strategy: You can try to line up with an enemy, shoot at them and then turn/move so they can't shoot you back. Or you can fly in close and low and keep trying to circle behind them to shoot them. All of this harder against faster enemies. Be sure to press two directions at once to turn faster. ======= [As an enemy: I've rarely been shot by G-Fighter in arcade mode. In versus mode don't let G-Fighter get behind you and move around enough that it has a hard time lining up with you. Try to shoot it when it's moving strait. ======== [Information: In addition to being a advanced air and space weapon, G-Fighter was designed as a pair of support "Modules" for the RX-78-2 Gundam. G-Fighter's front (A-Module) and back (B-Module) parts can separate and re-combine with Gundam's front and back sections and/or core fighter in different combinations to form different specialized mobile armors such as "G-Armor", "G-Bull", "G-Sky, "G-Sky-EZ" and "Gundam-Sky". (NOTE: G-Fighter CANNOT be separated in this game.) ======== [What they left behind: "This is no transformer boy! No transformer!" While in versus mode you and a friend can play "Sayla and Amuro" if you want and have the Gundam ride on the G-Fighter back, but unfortunately there is no option to combine the two into "G-Armor". G-Armor is made with the G-Fighter's front and back sections attached over the Gundam's front (head) and back (legs) and serves to transport Gundam. Gundam can still fire it's beam rifle while combined. It's too bad this wasn't included in this game. ============================================================================= G-Bull|Star Level-(about)1+1/2|Limitations-None|AP-640 ----------------------------------------------------------------------------- [Unlocking G-Bull: Start arcade mode and play as the Zeon side, and select a faster space mobile suit like "Zeong" or "Gelgoog" then start on the "Taklamakan Desert" mission. G-bull will appear during the "Satellite Orbit 2" Mission. Go right after G-Bull and try to ether fallow behind it or block it's path. If you're using Zeon then use Zeong's special attack(R1) to send or it's wire guided hands to shoot at G-Bull from it's side while you shoot strait at it with your remaining hand or the "Head Shot"(Triangle). If you're not in Zeong then just try to fire at it from behind when it's moving strait. It can be hard to shoot down if you're not in a fast suit. MAKE SURE TO SAVE YOUR GAME IN "GAME OPTIONS"!!! ======== [Main Weapons/Options: Twin Beam Cannons The G-Bull uses the same pair of beam cannons that the G-Fighter does. A shot from the beam cannons does about 120AP damage. The beam cannons can lock on from a further distance than a beam rifle. Don't worry that it's ammo says "2", because it reloads fast enough to keep up with the weapons on other suits and armors. ======== [Melee/Close Range Weapons:N/A [Special Weapons/Attacks:N/A ======== [Strength: G-Bull has high AP and a shield on each side to protect it. G-Bull's beam cannons do as much damage as the beam rifle used by Gundam. Compared to other mobile armors G-Bull is easy to control and will turn to aim at an enemy when you lock onto it and shoot at it. ======== [Weakness: The G-Bull has NO close range weapons and only average speed. If an enemy gets to close to you and starts a Melee attack you might not be able to get away. ======== [Strategy: Don't get to close to the enemies and just keep at them with the beam cannons. As a last resort when you can't dodge a melee attack or incoming shot, turn so that one of your shields will take the attack. ======== [As an enemy: The G-Bull is not much of a problem as an enemy. Shooting it down may be a little difficult in some suits but it never seems to be aggressive enough to pose a threat. [Information: The G-Bull is the "G-Fighter's" front end(A Module) combined with the Gundam's front section(A Module). The shields are the same as the Gundam's and the Gundam takes the left one with when they separate. ============================================================================= G-Sky|Star Level-(about)1|Limitations-None(but won't enter water)|AP-300 ----------------------------------------------------------------------------- [Unlocking G-Sky: Start arcade mode and play as the Zeon side, and select a faster space mobile suit like "Zeong" or "Gelgoog" then start on the "Out Side Jaboro" mission. G-bull will appear during the "Satellite Orbit 2" Mission. Go right after G-Sky and try to ether fallow behind it or block it's path. If you're using Zeon then use Zeong's special attack(R1) to send or it's wire guided hands to shoot at G-Sky from it's side while you shoot strait at it with your remaining hand or the "Head Shot"(Triangle). If you're not in Zeong then just try to fire at it from behind when it's moving strait. It can be hard to shoot down if you're not in a fast suit. MAKE SURE TO SAVE YOUR GAME IN "GAME OPTIONS"!!! ======== [Special Controls: The G-Sky constantly moves forward. On the directional pad or the left analog stick you must press "UP" to point G-Sky down to fly lower and press "DOWN" to point G-Fighter up to fly higher. G-Sky slowly descends when flying strait. Pressing 'X'(Boost) will increase it's speed. ==== You can land G-Sky on the ground by pressing R2. Pressing R2 will also fire missiles though, so be careful. ==== Press two directions a once like "Up+Left" to turn more quickly. This works better in "Earth Atmosphere" than in space though. ======== [Riding G-Sky: When your playing versus with a friend and you're both on the same side, if you press R2 to land G-Sky, your friend can hop onto G-Sky and ride it as you fly around! Flying out of the area borders will push your friend off you though. ======== [Main Weapons/Options: Vulcan Machine Guns The vulcan guns on G-Sky are more powerful than the ones on mobile suits and do about 30AP damage a burst. By burst I mean the amount of bullets that can be fired at one time. ======== [Melee/Close Range Weapons:N/A 'Triangle' button fires missiles. ======== [Special Weapons/Attacks: Missiles [FIRE WITH TRIANGLE BUTTON] G-Sky's missiles fire in a set of two and together do about 70AP damage. ======== [Strength: G-Sky is very fast and maneuverable so you can dodge most attacks. ======== [Weakness: It has to be facing directly at an enemy to hit it and it's fire power is not too high, so it can take a while to destroy a enemy suit. Also G-Sky is more vulnerable to attacks when it is lined up with an enemy, so attacking is always a risk unless you can get behind an enemy. ======== [Strategy: Change your direction often so it's hard for enemies to shoot you. Try to circle behind your enemy and line up quickly, fire your missiles and then change direction to avoid shots from the enemy. Basically "hit and run" is the only way to win. ======== [As an enemy: G-Sky can be hard to shoot down in arcade mode, but as long as you don't stand still for too long it probably won't be able to hit you. However if your friend is using it in versus mode, unless you are using one of the faster suits, G-Sky will probably be a very frustrating opponent. ======== [Information: G-Sky is formed by combining the back section of G-Fighter (B-Module) with the lower half of Gundam (B-Module) and the "Core Fighter". ============================================================================= Part Four: Other Information ======== [What about the Zeon suits and armors?: My computer is old and I can't make a guide that big in "notepad", so I'm making a separate guide for the other half of the suits and armors. It'll be done soon. (really, I mean REALLY SOON.) ==== [What about "Campaign Mode": In Campaign Mode you'll use many of the same types of suits with different Star Levels and specific weapons. The higher the Star Level, the higher the over all power of the suit compared to the same model with a lower star level. The information and strategies in this guide hold true in Campaign Mode, but you also need to take each suit's individual star level into account. [END] Important: [All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.]