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"Y8888P" "Y88888 888 "Y888 .d8888b. 888 d88P Y88b 888 888 888 888 888 888 888 88888b. .d88888 8888b. 88888b.d88b. d8b 888 88888 888 888 888 "88b d88" 888 "88b 888 "888 "88b Y8P 888 888 888 888 888 888 888 888 .d888888 888 888 888 Y88b d88P Y88b 888 888 888 Y88b 888 888 888 888 888 888 d8b "Y8888P88 "Y88888 888 888 "Y88888 "Y888888 888 888 888 Y8P ___________ .___ __ .__ \_ _____/____ __| _/ ____ _______ _____ _/ |_ |__| ____ ____ | __)_/ __ \ / __ |_/ __ \\_ __ \\__ \ \ __\| | / _ \ / \ | \ \ ___/ / /_/ |\ ___/ | | \/ / __ \_| | | |( <_> )| | \ \___ / \___ >\____ | \___ >|__| (____ /|__| |__| \____/ |___| / \/ \/ \/ \/ \/ \/ ___ __ ______ \ \/ // ___/ \ / \___ \ \_/ /____ > /\ \/ \/ __________ \____ / ____ ____ ____ / /_/ __ \ / _ \ / \ / /_\ ___/( <_> )| | \ /_______ \\___ >\____/ |___| / \/ \/ \/ [The Game] Mobile Suit Gundam: Federation vs. Zeon [The System] PlayStation 2 [The Genre] Action/Flight Simulation [The Version] v. 1.11 [The Author] Peter Chickris (Sword Seraph) [Last Updated] March 9, 2003 _______________________________________ ____________________/LEGAL STUFF that SHOULD be Common Sense\_____________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document was created and maintained by Sword Seraph, it's author. It is the sole property of its author, whom bears the copyright and reserves all rights. It is protected by "United States Code: Title 17 - Copyrights", the "Berne Convention for the Protection of Literacy and Artistic Works (Paris Text 1971)", any and all copyright and patent laws applicable and International Treaties. This document can only appear in one of two forms: electronic and a personal printed file for private use. The ONLY websites that can post this document are: - GameFAQs - GameSpot This document may not be reproduced or retransmitted (the above listed websites are the only sites exempted from this) in any way, shape, form, or medium. You may not alter, edit, format, remove, or add materials to any part of this document. It may not be offered for money and/or compensation (even if profit attempt fails) or offered as a bonus or gift for accessing a web page or purchasing an item. It may not be added to an archive of any type. It must always remain in the English Language. 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The latest version of this document contains the copyright information that is valid for the latest version, and all prior versions. There's no reason for not checking the latest version, their locations are listed above. Ignorance to this, the copyright, or the law is no excuse. Also, any part of this copyright may change at anytime, without prior warning. The GUNDAM series, all characters and associated materials are copyright SOTSU AGENCY and SUNRISE, INC. No breach of copyright intended. This guide, its author, and persons otherwise associated (through contributions, hosting, etc.) Make no claims to the above stated articles. All trademarks and copyrights not acknowledged in this document are respected. Information in this document is provided "as is," without warranty or guarantee of any kind, either express or implied. Under no circumstances will this guide, its author, and persons otherwise associated with this guide, be held responsible by any party for any direct, indirect, consequential, or special damages incurred through use of this document, including without limitation, lost profits, and loss of computer data. If for any reason you do not agree with parts or the entire copyright, your only remedy shall be to not use this guide. _________________________________________________________________________ Table of Contents 1. Introduction 1.1 Basic Story 1.2 Terminology 1.21 Organizations 1.22 Weapons and Technology 1.23 Places 1.24 Other Terms 2. Earth Federation Main Characters 2.01 Amuro Ray 2.02 Kai Shiden 2.03 Hyato Kobayashi 2.04 Sayla Mass 2.05 Ryu Hosei 2.06 Sleggar Law 2.07 Mirai Yashima 2.08 Bright Noa 2.09 Matilda Ajan 2.10 General Revil 3. Principality of Zeon Main Characters 3.01 Char Aznable 3.02 Gihren Zabi 3.03 Kycilia Zabi 3.04 Dozle Zabi 3.05 Garma Zabi 3.06 M'Quve 3.07 Lalah Sune 3.08 Ramba Ral 3.09 Crowley Hamen 3.10 Black Tri-Stars (Gaia, Ortega, and Mash) 4. Controls 4.10 Map Screen Controls 4.11 Mission Screen Controls 4.12 Battle Controls 4.2 Basic Techniques 4.3 Advanced Techniques 4.4 Battle 4.41 Mission Objectives 4.42 Star System 4.43 Battle Gauge 4.44 Post-Mission 5. Earth Federation Walkthrough 6. Principality of Zeon Walkthrough 7. Earth Federation Mobile Suit Information 7.01 RX-75 Guntank 7.02 RX-77 Guncannon 7.03 RX-78 Gundam 7.04 RX-79[G] Ground Combat Gundam 7.05 RGM-79 GM 7.06 RGM-79[G] Ground Combat GM 7.07 RB-79 Ball 7.08 G-Bull 7.09 G-Fighter 7.10 G-Sky 8. Principality of Zeon Mobile Suit Information 8.01 MS-05B Zaku I 8.02 MS-06F Zaku II 8.03 MS-06S Zaku II Commander Type (Char Custom) 8.04 MS-07B Gouf 8.05 MS-09 Dom 8.06 MS-09R Rick-Dom 8.07 MS-14A Gelgoog 8.08 MS-14S (YMS-14) Gelgoog Commander Type (Char Custom) 8.09 YMS-15 Gyan 8.10 MSM-03 Gogg 8.11 MSM-04 Acguy 8.12 MSM-07 Z'Gok 8.13 MSM-07S Z'Gok Commander Type (Char Custom) 8.14 MSM-10 Zock 8.15 MSN-02 Zeong 8.16 MA-04X Zakrello 8.17 MA-05 Bygro 8.18 MA-08 Big-Zam 8.19 MAM-07 Grabro 8.20 MAN-03 Braw-Bro 8.21 MAN-08 Elmeth 8.22 MAX-03 Adzam 9. Versus Mode 9.1 How to Acquire Hidden Suits 9.2 Earth Federation G-Fighters 9.21 G-Bull 9.22 G-Fighter 9.23 G-Sky 9.3 Principality of Zeon Mobile Armors 9.31 MA-04X Zakrello 9.32 MA-05 Bygro 9.33 MA-08 Big-Zam 9.34 MAM-07 Grabro 9.35 MAN-03 Braw-Bro 9.36 MAN-08 Elmeth 9.37 MAX-03 Adzam 10. Arcade Mode Character Quotes 11. Frequently Asked Questions 12. Version History 13. Required Shout-Outs/Contact Info __________________________________________________________________________ 1. Introduction Gundam is an immensely popular anime series in Japan that also has a large fanbase in the USA. This game tells the story of the One Year War. There will be spoilers in this guide, but I will try to mimimize them. 1.1 Basic Story In the not-so-distant future, Earth has been forced to move its rapidly growing population into orbiting space colonies, due to pollution and overpopulation. The UC (Universal Century) begins. By UC 0050, billions of people live in the space colonies. In UC 0079, the cluster of colonies furthest from the Earth, Side 3, finally grew tired of being controlled by the Earth Federation. They proclaim themselves the Principality of Zeon and declare a war of independence. The One Year War begins. In the first month of fighting, both sides lose over half of their populations. The Earth Sphere shudders at the horrible atrocities committed in the name of independence. The war consumes the entire Earth Sphere. Many military personnel have died, leaving only innocent, inexperienced youths to fight the war. Although Zeon has but 1/30th the resources of the Federation, it has an ace in the hole: a new type of weapon called a Mobile Suit. The Zeon mass-produce a suit called a Zaku. The Federation lags in developing this technology, so they cannot put down the rebellion. The discovery of Minovsky particles and their use in Mobile Suits and starships has rendered long-range warfare obsolete. Minovsky particles disrupt radio waves and render electronically-guided weapons useless. Close-range visual combat returns. After 8 months of fighting, both sides are at a stalemate. Secretly, the Federation's V Project has been developing prototype Mobile Suits at Side 7. The stalemate ends when a young boy at the Side 7 colony comes into contact with the prototype Mobile Suit "Gundam." 1.2 Terminology I'm going to explain some general terms used in this game. Warning: DEFINITE SPOILERS in some of it. And it's LOOOOONG. If you know the series, then you really don't need the next part. It's an overview of organizations, UC weapons and technology, and places mentioned in the game. 1.21 Organizations Earth Attack Force: One of the three branches of the Zeon military, commanded by Garma Zabi. By September of UC 0079 (when Amuro encounters the Gundam,) this force is in control of over two-thirds of the surface of Earth. Earth Federation: The government on Earth that regulates the entire Earth Sphere. It began the colonization of space. The Federation has become corrupt and many officials do not care about the people living in space Earth Federation Space Force: The Federation's military force in space. Flanagan Institute: A research institute sponsored by the Principality of Zeon to research, recruit, and train Newtypes. It also develops Mobile Suits and Mobile Armors designed specifically for Newtype use. Mobile Assault Force: One of the three branches of the Zeon military, commanded by Rear Admiral Kycilia Zabi. It includes a large space fleet, resource-collecting ships, and special forces divisions. It is based at Granada, a lunar city. Principality of Zeon: The government created in UC 0068 after Degwin Sodo Zabi became leader of the Republic of Zeon at Side 3. Unlike the Republic, The Principality is a totalitarian government run by the Zabi family. Republic of Zeon: Founded in UC 0058 by Zeon Zum Daikun, the original independent government of Side 3. When Degwin Zabi assumed command of the Republic 11 years later, he turned it into the Principality of Zeon. Space Attack Force: One of the three branches of the Zeon military, commanded by Vice Admiral Dozle Zabi. This force is based at the asteroid fortress Solomon and is made up of several battle fleets. It is Zeon's most powerful military force. 1.22 Weapons and Technology Bazooka: A giant rocket launcher mainly used by Mobile Suits to attack ships. Beam Rifle: A mega particle cannon in a more compact form. It has the power of a battleship's main cannon and is superior to all other Mobile Suit weapons at the time the Gundam is developed. Beam Saber: A weapon whose blade is formed from a highly-compacted Minovsky particle stream. It can cut through anything. Standard equip for Federation Mobile Suits. Bit: A remote weapon used by the Mobile Armor Elmeth. It is controlled by a Newtype's amplified psycho waves through a psycommu system. In this way, Bits are not affected by the electronic scrambling properties of Minovsky particles. Heat Hawk: A tomahawk use by the Zaku II, heated by the suit's generator. It cuts through armor like a Beam Saber. Heat Rod: An electrically-charged cable used by Goufs. It delivers a shock that stuns Mobile Suits and their pilots. Heat Saber: Like the Heat Hawk, it is a melee weapon heated by the suit's generator. It is shaped like a sword, not a tomahawk, and carried by Goufs, Doms, Gyans, and Gelgoogs. I-Field: A Minovsky particle field that protects from beam attacks. When released into open space, the particles form a three-dimensional grid that deflects beams. It is used by the Mobile Armor Big-Zam. Machine Gun: A common Mobile Suit weapon, basically the main gun of a tank. Rapid-fire capability. Mega Particle Cannon: A standard weapon which compresses Minovsky particles. The particles fuse into "mega particles," which can then be released in the form of an exremely powerful fast-moving energy beam. Minovsky Craft: A lift-generating system that allows a starship or Mobile Armor to float in the atmosphere and defy gravity. The system creates an I-Field beneath the craft, repelling gravity. They are equipped on, most notably, the assault carrier White Base and the Mobile Armor Adzam. Minovsky Particle: A particle created by the Helium-3 fusion reaction. They power most starships and Mobile Suits. These particles disrupt electronics and jam radio waves and radar. Heat-based tracking and close combat return with the use of Minovsky particles. Mobile Armor: A non-humanoid unit that is larger, stronger, and faster than a standar Mobile Suit. Their size and power allow them to be equipped with I-Fields, psycommu systems, mega particle cannons, or Minovsky craft systems. Mobile Suit: A humanoid fighting machine designed for short-range fighting. They are usually about 60 feet tall and the cockpit is in the torso. Psycommu System: A system designed by the Flanagan Institute, which detects Newtype mental emanations and translates them into computer commands. The system allows the control of Mobile Armors and weapons (like the Elmeth's Bits) merely through thoughts. In this way, weapons can be electronically guided without being disrupted by Minovsky particles. Solar Flare System: The Federation's superweapon used to attack Solomon. It is composed of four million mirrors, which redirect sunlight to a single point that can bore through rock. The lens is computer coordinated and is kilometers across. Vulcan: A machine gun with multiple barrels installed in the heads of most Federation Mobile Suits. It has very limited range and power, and is used mainly to destroy the enemy's cameras. 1.23 Places A Baoa Qu: One Zeon's fortresses, built into an asteroid. It is behind the dark side of the moon near Side 3. It is shaped like a spinning top and serves as a Mobile Suit factory and port for Zeon's space fleets. It is the site of the Principality of Zeon's last stand in the One Year War. Belfast: A city in northern Ireland where a large Federation base is located. It's located on the warterfront, making it vulnerable to attacks by aquatic Mobile Suits. Earth Sphere: The area composed of Earth, the moon, and the space colonies. Granada: A city on the dark side of the moon, and the headquarters of Zeon's Mobile Assault Force. Zeon's first Mobile Suits were created here. Great Canyon: A large canyon in western North America (AKA the Grand Canyon.) Jaburo: The Federation's underground headquarters in Brazil. Massive factories, docks, and other facilities are all underground. It is impervious to conventional attack, leaving stealth assaults or full- fledged colony drops the only means of attack. Konpei Island: The name given to Solomon after the Federation captures it. Luna II: Formerly the asteroid Juno, which was used as a mobile mine in colony construction. It is now a Federation space base, but its location far from the colonies and the moon make it a poor strategic base. New Yark: Garma Zabi's base of power, located where New York City used to be. Odessa: A city in Ukraine that revolves around mining facilities commanded by M'Quve. It is one of Zeon's largest resource centers. The Federation's first major counteroffence targets Odessa to cut off the Zeon supply lines; the day the operation begins is called "Odessa Day." Side 1: A cluster of space colonies, also called "Zarn," which is located at the stable region in Earth orbit known as Lagrange point 5. Side 1 was heavily damaged during the One Week Battle, and most of its inhabitants killed. Side 2: A cluster of space colonies, also called "Hatte," which is located at the stable region in Earth orbit known as Lagrange point 4. Side 2 was heavily damaged during the One Week Battle, and most of its inhabitants killed. Side 3: A cluster of space colonies, also called "Munzo," which is located at the stable region in Earth orbit known as Lagrange point 2. In UC 0058, Side 3 became the independent Republic of Zeon, and the Principality of Zeon in 0068. Side 4: A cluster of space colonies, also called "Mua," which is located at the stable region in Earth orbit known as Lagrange point 5. Side 4 was heavily damaged during the One Week Battle, and most of its inhabitants killed. Side 5: A cluster of space colonies, also called "Loum," which is located at the stable region in Earth orbit known as Lagrange point 1. Side 5 was completely destroyed during the Battle of Loum, leaving a hazardous "shoal zone" of drifting debris. Side 6: A cluster of space colonies, also called "Reah," which is located at the stable region in Earth orbit known as Lagrange point 4. Side 6 declared itself neutral on January 11, U.C. 0079, escaping the ravages of the One Year War. Quietly aligned with the Principality of Zeon throughout most of the war, it begins leaning towards the Earth Federation as the conflict enters its final weeks. Side 7: The newest Side, also known as "Noa," which is located at the stable region in Earth orbit known as Lagrange point 3. Side 7 consists of a single incomplete space colony, which doubles as a Federation Forces research site. Due to its proximity to Luna II, and its distance from the Principality of Zeon, Side 7 is considered a relatively safe testing ground for the prototype mobile suits produced by Operation V. Solomon: One of the Principality of Zeon's asteroid fortresses. It is now the frontline base of Dozle Zabi's Space Attack Forces. Solomon is situated at Lagrange point 5, amid the ruins of Side 1. Texas Colony: An abandoned space colony, located at the devastated Side 5. Originally created for recreation and raising livestock, the Texas Colony was damaged at the start of the One Year War, locking its mirrors in place and creating a never-ending high noon. It has since become a barren desert. 1.24 Other Terms Antarctic Treaty: A treaty between the Federation and the Principality of Zeon which set basic rules for warfare. It's designed to prevent another gigantic massacre like the first month of the One Year War. It prohibits weapons of mass destruction (nuclear attacks, colony drops, and poison gas) and guaranteed the safety of neutral parties like Side 6. Earthnoid: A nickname for those who live on Earth. Lunarian: A nickname for those who live in lunar cities. Newtype: People who exhibit heightened powers of empathy, awareness, reaction time, and other superhuman abilities. They are considered the next step in human evolution. Zeon Daikun predicted the coming of Newtypes as humanity ventured into space. Oldtype: Those people who hate and fear Newtypes, and believe that humanity has no need to evolve further. They also believe that humans should remain on Earth. One Year War: The conflict in UC 0079 characterized by the declaration of independence by the Principality of Zeon. Also known as the Zeon War of Independence. It lasts from January to December of UC 0079. Operation Odessa: The Federation's first major counteroffensive on Earth. It is a Federation victory that cuts the Zeon supply lines. Operation Star One: The Federation space offensive, which begins with the attack on Solomon. The goal is to invade Side 3 and take the fight to the Zeon homeland. Operation V: The project designed to develop Mobile Suits for the Federation. The results of the project are the Gundam, Guncannon, and Guntank, along with the Pegasus-class Assault Carrier designed to transport Mobile Suits in and out of atmospheres (White Base is a ship of this type.) Also called "V Project." Side: A cluster of colonies. Each side is composed of about 40 colonies and was home to about a billion people before the One Year War. Space Colony: A metal cylinder 20 miles long and four in diameter, outfitted with mirrors to redirect sunlight. They rotate every two minutes to create artificial gravity. They are mostly self-sufficient due to manufacturing plants, solar power systems, and agricultural modules. Spacenoid: A nickname for people who live in space colonies. Trojan Horse: The name given to White Base by Zeon pilots because they don't know its real name. Universal Century: The calendar that began with the space colonization process. It's unknown what AD year corresponds to UC 0001. Zeon Zum Deikun: A politicial who led Side 3 to independence. He predicted the appearance of Newtypes as humans ventured into space. He founded the Republic of Zeon in Side 3. He died suspiciously in UC 0068, and the Zabi family christened the Principality of Zeon in his honor. __________________________________________________________________________ 2. Earth Federation Main Characters 2.01 Amuro Ray Amuro is the son of Project V scientist Tem Ray, and lives on Side 7. He often feels neglected as his father is deeply immersed in creating a Mobile Suit for the Federation to combat the Zaku. During a Zeon raid on Side 7, Amuro climbs into the cockpit of the prototype Gundam unit. He somehow fully understands how to operate the massive machine and destroys an attacking Zaku. After the raid on Side 7, Amuro joins the White Base crew as the pilot of Gundam. He learns quickly and he gets to the point that he moves too fast for the Gundam to keep up with him. Because of his incredible skill, he is obviously a Newtype. 2.02 Kai Shiden Kai is a civilian recruit on White Base. He's a coward and cynic, but gets the job done when he has to. He hates combat and tries to avoid it as much as he can. He pilots the Guncannon. 2.03 Hayato Kobayashi Hayato, another civilian, is the pilot of the Guntank. He is cheerful and loyal, and starts pilot training to compete with his former neighbor, Amuro. He obviously can't keep up with Amuro's amazing Newtype abilities, but he is a capable pilot in his own right. He co-pilots the Guntank with Ryu. 2.04 Sayla Mass Sayla was a medical student in Side 7, but joined White Base after the Zeon attack. She becomes a decent combat pilot. She has a mysterious past, as noted with her her strong reaction to an encounter with Char Aznable. She pilots Gundam on a couple occasions, but usually sticks to the G-Fighter. 2.05 Ryu Hosei Ryu is one of the few survivors of White Base's original crew after the attack on Side 7. He's a pilot in training, and his personality helps to smooth things between the fledgling crew and the uptight captain, Bright Noa. He's reckless but loyal. He co-pilots the Guntank with Hayato. 2.06 Sleggar Law Sleggar joins White Base when it is docked at Jaburo. He initially looks down on the young crew but soon comes to respect and like them. He pilots a G-Fighter. 2.07 Mirai Yashima Mirai is another civilian addition to the crew. She pilots White Base because she has experience with space gliders. She becomes like a surrogate mother to the younger crew members. 2.08 Bright Noa Bright is a young officer with very little combat experience. After the Zeon attack on Side 7, he takes command of White Base (as most of the crew is killed in the raid.) He is rather uptight. 2.09 Matilda Ajan Matilda works for the Federation's supply corps. She delivers new Mobile Suits and equipment as well as messages from General Revil with the use of Medea supply airships. She's basically White Base's guardian angel. 2.10 General Revil Revil is a high-ranking officer in the Federation and leads the E.F.S.F. counteroffensive starting with Operation Odessa. Using unorthodox channels, he supplies White Base with new weapons and supplies. He is one of the only Federation officials to support White Base. __________________________________________________________________________ 3. Principality of Zeon Main Characters 3.01 Char Aznable Char is an ace Zeon pilot known as the "Red Comet." A Newtype, Char keeps his face hidden behind a mask. Because of his status and skill, he is given customized Mobile Suits suitable for his abilities, including a Zaku II, Z'Gok, and Gelgoog. He got his nickname from the vicious fighting techniques he executed on the E.F.S.F. in the One Week Battle. 3.02 Gihren Zabi The oldest of the Zabi family, Gihren took over after his father. He is a charismatic genius, and the leader of the Zeon movement. He does not fight and has no qualms in eliminating billions of people to control the Earth Sphere. 3.03 Kycilia Zabi Rear Admiral Kycilia Zabi is in charge of the Zeon Space Forces. She is also her brother Garma's direct superior. She runs Zeon's development of Mobile Suits and Mobile Armors. She has rivalry with her brothers, which causes conflict in the Zeon ranks. Kycilia commands the Mobile Assault Force. 3.04 Dozle Zabi Dozle is the second oldest Zabi, after Gihren. He is a loyal soldier and incredibly devoted to his younger brother Garma. He has a wife named Zenna and a baby daughter named Minerva. He pilots the Mobile Armor Big-Zam, and commands the Space Attack Force. 3.05 Garma Zabi Garma is the youngest in his family. His rank is obviously the result of his name. He was his father's favorite and loved by many of Zeon's citizens. He wants to prove that he is worthy of his rank. He knows Char from the military academy. He is in command of the Earth Attack Force. 3.06 Lalah Sune Lalah is Char's protege. She is a Newtype and a test subject of the Flanagan Institute. She has incredible telepathic and empathic abilities. Lalah pilots the Mobile Armor Elmeth. She is incredibly loyal to Char Aznable because he saved her life. 3.07 M'Quve M'Quve is a scheming man who runs Zeon's Odessa mining base. He reports directly to Kycilia Zabi and answers to no one else. He is an accomplished pilot and wants to show up Char Aznable. He pilots a Gyan After Odessa Day, M'Quve sets a trap for White Base at the abandoned Texas Colony. 3.08 Ramba Ral Ramba is a member of Dozle's forces, and goes to Earth to avenge Garma's death. Although he is brilliant on the field, the Zabi's infighting leaves him undersupplied and without reinforcements when pursuing White Base. He pilots the new Gouf model of Mobile Suit. 3.09 Crowley Hamen Hamen is a beautiful young woman who is Ramba Ral's aide and lover. She coordinates battles from the hovercraft Gallop. Though she is flirtatious, she is very loyal to Ramba. 3.10 Black Tri-Stars (Gaia, Ortega, and Mash) Gaia, Ortega, and Mash make up the Black Tri-Stars, a team of Zeon ace pilots. Their Mobile Suit of choice is the Dom/Rick-Dom. The Black Tri- Stars are called out during Operation Odessa to try and destroy the Gundam. __________________________________________________________________________ 4.0 Controls 4.10 Map Screen Controls D-Pad: Move cursor Left Analog Stick: Move cursor []: no function O : Cancel X : Select mission /_\: Bring up menu (MS deck, Load/Save, Return to Main Menu) L1: Switch between Earth and Space maps R1: Switch between Earth and Space maps START: no function SELECT: no function 4.12 Mission Select Controls D-Pad: Select Mobile Suit Left Analog Stick: Select Mobile Suit []: Accept O : Cancel X : Accept /_\: Re-order suit deck (based on statistics of the suits) L1: Switch between suit deck pages R1: Switch between suit deck pages L2: none R2: none START: no function SELECT: no function 4.13 Battle Controls D-Pad: Move your Mobile Suit Left Analog Stick: Move your Mobile Suit []: Fire primary weapon O : Lock on to enemy/switch between enemies in range X : Jump (hold to Boost, depletes Boost Gauge) /_\: Activate close combat weapon/swing close combat weapon L1: Switch CPU allies' orders (on missions with standby ally) R1: Fire secondary weapon L2: Jump and shoot (Gundam [G] and GM [G] reloads Machine Gun when standing still, if equipped with Mqachine Gun) R2: Jump and slash (with close combat weapon) START: Pause/bring up menu SELECT: no function 4.2 Basic Techniques Boost: Boosting is done by holding the X button while jumping. Your Boost Gauge depletes the longer you're in the air. When it's zero, you drop back to the ground and it quickly recharges. Boosting is excellent for traveling distances quickly or evading enemy fire. The effect is enhanced in zero-G environments, such as the surfaces of Luna II and Soloman. Dash: When Boosting, press forward on the Analog Stick or D-Pad twice in quick succession. Hold it and you will move forward more quickly. This move depletes the Boost Gauge. Roll: When you're knocked down, you cannot be attacked by enemies. Push left or right on the D-Pad or Left Analog Stick to roll a short distance before getting back up. It can get you away from an enemy to avoid their close combat attack. Sidestep: While on the ground or in space, quickly press left or right on the Analog Stick or D-Pad in the direction you want to go. You will sidestep. This is the basic dodging technique. It does not consume the Boost Gauge. Switch Targets: When an enemy is not open to attack (when the sight around it is yellow,) quickly press O to target another enemy. Switching between enemies and "juggling" them in and out of the yellow allows you to destroy several units without being in real danger. Just remember to keep your guard up, as the enemy regains its balance within 5-10 seconds of going yellow. Also, do this when an ally is attacking a particular enemy. Teaming up on the enemy and eliminating it makes the battle easier. Don't Waste Ammo: When an enemy is not open to attack (the sight around it is yellow,) DON'T SHOOT AT THEM. They will NOT be hit as long as the sight is yellow. Reload Primary Weapon: This applies ONLY to the RX-79[G] Ground Combat Gundam and the RGM-79[G] GROUND COMBAT GM when equipped with 100mm Machine Guns. At any time when standing still, press L2 to reload your Machine Gun. Do this when all enemies have been destroyed and you are waiting for more to show up...it's a lot easier than reloading in combat Building Cover: Take cover behind buildings when fighting in urban areas. The building blocks the attack. Just don't stick around when the building eventually falls. Save Your Good Suits: Send low level suits (the ones with the fewest stars and/or the kinds that you're not that comfortable using) on the VERY EASY or EASY missions. Save your best suits for HARD and VERY HARD missions. This also applies to "Allied MS on stand by." Use 2 good suits to maximize your chance of winning. Don't Wear Out Your Suits: Don't use the same suit in the very next mission unless you sustained absolutely no damage. Just going out and fighting puts some wear and tear on any Mobile Suit. Going out on a difficult mission in a damaged suit means you can take fewer hits. Gouf Building Destroyer: The Gouf's Heat Rod destroys buildings in one hit. If an enemy is sniping from a building and you're in a Gouf, Heat Rod whatever they're on to bring them back down to the ground. The Heat Rod is so powerful, in fact, that one solid hit usually destroys a GM. Run!: For timed missions where you just have to survive until the timer runs out, Hero units (like Amuro or Char) will often show up. DO NOT ATTACK THEM! They take virtually no damage from your attacks and the AI controls them flawlessly. They are so strong that you WILL die from just 1 or 2 hits. Just evade until the timer runs out. Hero units will often be challenged by other Hero units in duels. Help your ally if you want, but don't get caught in the crossfire! Also, if your suit is badly damaged with just a few seconds left on the timer, break away from the enemies and evade until the mission ends. Be Aggressive: Don't wait for enemies to come to you. They'll likely team up against an ally. If your ally dies, your Battle Gauge is lowered. Help your allies and team up on enemies. Don't play defensive and avoid battle only if your Mobile Suit is close to being destroyed. Ally Command: This is an often-overlooked option when you set an "allied MS on stand by." The different commands can be incredibly useful in certain situations but B-UP (back-up) is arguably the best. NORMAL = The allied MS will pick a target in the operation area and attack it. The allied MS will not back you up and may not pick the same target as you. FAR = The allied MS will generally attack from afar with ranged weapons. NEAR = The allied MS will attack up close with its close combat weapon or shoot enemies from close range. B-UP = Back-up, the best choice. The allied MS will follow you around, and patrol a very close vicinity to you when you're not moving. It will attack whatever enemy is closest to you and will help you if you're under fire. HIDE = The allied MS will withdraw from battle and try to stay away from enemies. Radar: The center of the circle is your mobile suit, and the pie-shaped wedge is your field of vision. Various blips appear during missions. Here's what the colors mean: Red = enemy mobile suits/mobile armor Yellow = enemy tanks Magenta = enemy aircraft/battleships Green = allied mobile suits/mobile armor/aircraft/battleships Dark Blue = allied tanks SAVE, SAVE, SAVE!: Save after EVERY successful mission, just in case you lose the next one. There's nothing more frustrating than losing a mission when your last save was 5 or 6 missions ago. The game doesn't end when you lose a mission, but your suit will usually be deep in the red (inoperable) and you may miss out on other missions. 4.3 Advanced Techniques Boost Shot: When you Boost, most enemies will target you and most of their attacks will miss. Machine Gun shots are too slow to follow you, and if you move laterally as well as forward, beams and rockets will often miss as well. When fighting Zakus or GMs especially, Boost up and fire while you are Boosting. If your current suit has a Machine Gun as its primary, you can get up to 4 rounds off while in the air (2 going up and 2 coming down.) If MOST of those shots connect, the enemy will usually die. Shield: All Gundams and GMs are equipped with a Shield on their left hands. Goufs have a shield on their left arm. The Gelgoog has a Shield that covers its back. The Gundam [G]'s Shield covers its back when equipped with the Rocket Launcher. A Shield can take 2 direct hits before being destroyed. The first hit destroys the top half and the second hit destroys the bottom half. Hits on the shield DO NOT deduct from your Armor. Approach enemies with your shielded side facing them so your shield, not your suit, takes the punishment. Shoot Enemy Rockets: If you're fighting an enemy with rockets or missiles, fire at them when they discharge their weapon. The shot will usually hit their missile and destroy it. If you have a Machine Gun, the first bullet takes out the missile and the rest often hit the enemy (as the enemy is immobilized by the recoil for 1-2 seconds after firing.) The Beam Rifle sometimes destroys a missile and keeps going to hit the enemy suit. Take advantage of this, especially when fighting fast, missile- equipped enemies like Doms/Rick-Doms, Gundam [G]s with Missile Launchers/ Rocket Launchers, or Gundams with Hyper Bazooka. Air Kick: This can be rather useful when you need to hit an enemy fast. Boost into the air, double tap forward to Dash in midair. Right before crashing into the enemy, push Triangle. Your suit will do a midair kick to the enemy suit, often knocking it back or down. It's a great opener to a combo. Start the boost at long range from the side or rear and you probably won't be noticed or hit. It's trickier in space because you have no gravity restriction. It's still possible though. 4.4 Battle 4.41 Mission Objectives Each mission has a certain objective, from defeating a certain enemy (or number of enemies) to surviving for a fixed time. The mission usually ends if your suit is destroyed (when your Armor points are reduced to zero.) On rare occasions, you may re-launch in a standby suit. This is uncommon. When your suit is destroyed, it is not game over. The mission is failed and may disappear, though. This FAQ is written with all missions completed successfully. Your allies can die an infinite number of times, or until your Battle Gauge is empty. If an ally launches in suit that you assign them to, however, they only have one life. 4.42 Star System The Star System is to give weaker suits a chance against stronger ones in Arcade Mode and Versus Mode. In Campaign Mode, higher star suits generally have more armor points (AP) and higher max ammo in their weapons. Save strong, high star suits for tough battles, and use your weak or low star suits for easier ones. In Campaign Mode, I will indicate the suggested suit and its star level for each mission. 4.43 Battle Gauge The Battle Gauge is used in many missions. Often, you have to drop the enemy's gauge to zero. In other words, enemy suits will continue to appear until their gauge is gone. Stronger suits take more out of the gauge. Destroying a RX-79[G] Ground Combat Gundam will take off a LOT more than a RB-79 Ball, for example. When your Battle Gauge drops to zero, your mission is failed, regardless of the damage to your suit. When the enemy's gauge is gone, you usually win the mission. 4.44 Post-Mission After a mission, you see your stats: how many units you destroyed, what kind you destroyed, the number of allies destroyed, and your Accuracy and Evade percentages in the mission. Between missions, check your Mobile Suit deck and plan accordingly. If your best Ground suit is badly damaged and there is a HARD Earth mission, check the Space map. If there are VERY EASY, EASY, or NORMAL Missions available, do them in a weak suit and give your better suits a chance to be fixed. Don't take a crappy suit into a difficult mission if you can avoid it. __________________________________________________________________________ 5. Earth Federation Walkthrough 5.000 Everything will be set up in the following format: Mission Number and Location (may vary depending on the order you play the missions) Mission Difficulty (stated in the game) Mission Difficulty Rating (1-10/10, in my opinion) Mission Description Conditions of Winning (Mission Completion) Conditions of Losing (Mission Failure) Special Conditions Suggested Suit to use (with Star Level in parenthesis) Suggested Ally Suit (if applicable) List of Enemies that Will Appear Strategy for winning the mission 5.001 As the game begins, you are given your instructions: As an independent unit, wage war on all fronts and test the new Mobile Suits. You then receive 2 GM [G]s (no stars.) Mission #001: Combat Practices (Outside Jaburo) Operation Point: 0000 VERY EASY (1/10) Mission Description: Use basic training model of ground combat GM and participate in mobile suit combat simulation. Dodge enemy fire with side stepping and destroy enemy with your machine gun and beam saber. Be careful in timing your machine gun reload. Mission Completion: 10 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GROUND COMBAT GM Suggested Suit: RGM-79[G] Ground Combat GM (*) Enemies: Zaku I Strategy: It doesn't get easier than this. Many enemies don't even fire back, and they go down in a few hits. Get used to piloting a suit and learn the sidestep technique. This is also an easy stage to pick up the anti-rocket tactics in (shooting a barrage at enemy rockets fired at you.) It's possible not to take a single hit. 5.002 Mission #002: Destroy Enemy Units (New Yark) Operaion Point: 0010 EASY (3/10) Mission Description: Attack the enemy units deployed in the city. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Operation time over Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79[G] Ground Combat GM (no star) Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star) Enemies: Zaku I, Zaku II Strategy: Your first timed mission! It's easy, though, so don't worry. You have 180 seconds (3 minutes) to destroy the Zeon. Immediately head for the first red dot, which turns out to be a Zaku I and Zaku II. They should fall easily under the concentrated fire of you and the CPU ally. More Zaku I and II groups show up, followed by 2 Zaku IIs. Leave the one on the ground for your ally and go after the one on the top of the building. It doesn't dodge and should die easily. The only other enemies that appear are Zaku IIs. Destroy them quickly and the mission should end with plenty of time on the timer. After the mission ends, you receive a new RGM-79 [G] Ground Combat GM (*). 5.003 Mission #003: Escort Ground Units (Great Canyon) Operation Point: 0020 EASY (3/10) Mission Description: Escort our allied ground units. Protect Type-61 Tanks from enemy fire and destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: 5 TYPE-61 TANKS destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79[G] Ground Combat GM (*) Enemies: Zaku II Strategy: This can be slightly difficult for a new player. As soon as the first red dot appears on your radar, hurry up and get to it, as it is on the other side of the field from where you start. Destroy the Zaku II and be ready to race back to attack the Zaku II that landed near where the mission began. 2 Zaku II units appear now, one where the very first one appeared and one from the bottom of the canyon. The enemies don't appear in groups of more than 2, so just eliminate them and reload whenever there are none on the radar. This saves you from having to reload in the middle of battle. 5.004 Mission #004: Destroy Gaw Attack Carrier (Pacific Ocean) Operation Point: 0030 NORMAL (5/10) Mission Description: Ambush the Zeon Gaw Attack Carrier on route. Destroy the Gaw Attack Carrier. Mission Completion: GAW destroyed Mission Failure: GAW leave operation area Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79[G] Ground Combat GM (no star if * is damaged, otherwise *) Enemies: Zaku I, Zaku II, Gaw Attack Carrier Strategy: The Gaw carrier passes through the area several times. When it's near you, concentrate all of your fire on it. Destroy the Zaku I on the island immediately. Dodge the Gaw's fire, because it knocks you down and it HURTS. It's not a terribly hard mission, just keep moving. After the mission ends, go to the Space map. 5.005 Mission #005: Defend "V Project" (Inside Side 7) Operation Point: 0040 EASY (3/10) Mission Description: Allies request reinforcements. Side 7's secret test facility is being attacked. Protect the prototype MS and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: Allied GUNTANK destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79[G] Ground Combat GM (*) Enemies: Zaku I, Zaku II Strategy: This is really easy. The Guntank is incredible at dealing with enemies. I didn't take a single hit. When multiple enemies show up, go after the one NOT engaged with Guntank. Guntank has enough AP to take multiple hits, and you'll help by eliminating enemies before they get to Guntank. Guntank will only be in danger if it is forced into extreme close combat. 5.006a Mission #006: V Project secret testing of mid-range MS (Inside Side 7) Operation Point: 0060 VERY EASY (1/10) Mission Description: We want you to be a test pilot in the final testing of the prototype mobile suit Guncannon. This combat test is against Captured enemy MS. Mission Completion: 12 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GUNCANNON Suggested Suit: RX-77 Guncannon (no star) Enemies: Zaku I Strategy: Guncannon is like a combo of Gundam and Guntank. Use your 2 weapons in conjunction; it only takes one hit to kill an enemy with the shoulder cannons (2 with the beam rifle) and Guncannon's beam rifle ammo is rather limited. Note the recoil when firing the shoulder cannons. Keep this in mind when multiple enemies are in the operation area. Use your cannon's superior range to your advantage. NOTE: If you do this mission, you cannot do the "Guntank test" mission (5.006b). 5.006b Mission #006: V Project secret testing of long-range MS (Inside Side 7) Operation Point: 0060 VERY EASY (1/10) Mission Description: We want you to be a test pilot in the final testing of the prototype mobile suit Guntank. This combat test is against captured enemy MS. Mission Completion: 10 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GUNTANK Suggested Suit: RX-75 Guntank (no star) Enemies: Zaku I, Zaku II Strategy: This is incredibly easy. Guntank's shoulder cannons basically kill the enemies in one hit from long range. It's basically impossible to lose. Just park on a building and fire away. Several enemies don't even fire back. If they get close, use the close combat guns and they're toast. After the mission ends, go back to the Earth map. NOTE: If you do this mission, you cannot do the "Guncannon test" mission (5.006a). 5.007 Mission #007: Base patrol (Belfast) Operation Point: 0070 NORMAL(5/10) Mission Description: Patrol Belfast Base. If you encounter enemy recon units, destroy them. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79[G] Ground Combat GM (no star) Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star} Enemies: Zaku I, Zaku II Strategy: Another 180-second timed mission. You can actually just sit around the entire time, all you have to do is survive. Just blow up any enemies and dodge hits, and you're in the clear. The only hits I took were friendly fire when shooting at the enemy with my ally behind me. 5.008 Mission #008: Escort supply corps (Himalayas) Operation Point: 0080 NORMAL (5/10) Mission Description: Escort Medea Supply Corps passing over mountains. Protect the Medea from anticipated enemy fire. Mission Completion: 6 MEDEA leave operation area Mission Failure: 3 MEDEA destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79[G] Ground Combat GM (*) Enemies: Zaku I, Zaku II Strategy: This is really easy. Just go from enemy to enemy and take them out. Don't get lured away from the Medea by a non-attacking enemy MS though. After the mission ends, Matilda Ajan contacts you and repairs all of your mobile suits under General Revil's order. You learn about Revil sending Medea personally, with no orders from Jaburo. 5.009 Mission #009: Destroy Gaw Attack Carrier (Seattle) Operation Point: 0090 EASY (3/10) Mission Description: Attack the Gaw Attack Carrier above Seattle. Destroy it before enemy reinforcements arrive. Mission Completion: GAW destroyed Mission Failure: Operation time over Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79[G] Ground Combat GM (no star) Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star) Enemies: Zaku II, Gaw Attack Carrier Strategy: You have 210 seconds to destroy the Gaw. Start by eliminating the enemy Zaku units nearby, then pursue the Gaw and attack it. Destroying all enemy MS in the area makes attacking the Gaw easier and less dangerous. Zakus will drop in about 10 seconds after their fellows are destroyed, so take this time to chase down the Gaw. Reload with L2 when necessary. 5.010 Mission #010: Escort supply corps (Great Canyon) Operation Point: 0100 EASY (3/10) Mission Description: Escort the Medea Supply Corps through the canyon. Protect the Medea Supply Corps from enemy fire. Mission Completion: 5 MEDEA leave operation area Mission Failure: 5 MEDEA destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79[G] Ground Combat GM (*) Enemies: Zaku I, Zaku II Strategy: Standard protection mission. Chase down the enemies and draw fire away from the Medea craft. After the mission ends, you get an RGM-79[G] Ground Combat GM (**). 5.011 Mission # 011: V Project secret testing of all-purpose MS (Inside Side 7) Operation Point: 0110 VERY EASY (1/10) Mission Description: We want you to take part as a test pilot in the final testing of the prototype MS Gundam. This combat test is against captured enemy MS. Mission Completion: 18 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GUNDAM Suggested Suit: RX-78 Gundam (no star) with Hyper Bazooka Enemies: Zaku I, Zaku II Strategy: Gundam has its Hyper Bazooka for this mission, meaning all enemies will fall with one hit. It's pretty straightforward, and Gundam's superior agility and reaction time should allow you to take minimal damage, even with 3 enemies on the field at once. 5.012a Mission #012: Support weapons combat test (Luna II) Operation Point: 0120 EASY (4/10) Mission Description: Test the support mobile pod Ball. Link up with allied GM and destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by BALL Suggested Suit: RB-79 Ball (no star) Enemies: Zaku I, Zaku II Strategy: Fly around and destroy enemy suits. It's easy, the Ball has decent range and it takes 2 hits to destroy a Zaku II, plus you're backed up by a GM. NOTE: If you take this mission, however, you CANNOT do the "GM test" mission (5.012b). After this mission, you get and RB-79 Ball (no star) and an RB-79 Ball (*). 5.012b Mission #013: Mass-production mobile suit test (Luna II) Operation Point: 0120 VERY EASY (1/10) Mission Description: We want you to be a test pilot in the testing of the mass-production mobile suit GM This test is against captured enemy MS. Mission Completion: 12 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GM Suggested Suit: RGM-79 GM (no star) Enemies: Zaku I, Zaku II Strategy: You pilot the space GM this time. It takes 2 Beam Rifle shots to kill an enemy, and don't forget about your Vulcans/Beam Saber if the main weapon runs out of ammo. If you haven't figured it out yet, all test pilot missions are a piece of cake. NOTE: If you do this mission, however, you CANNOT do the "Ball combat test" mission (5.012a) After this mission, you get an RB-79 Ball (no star) and an RB-79 Ball (*). 5.013 Mission #013: Mass-production MS combat test (Satellite Orbit 2) Operation Point 0130 NORMAL (5/10) Mission Description: We want you to be a test pilot in the combat testing of the new model mobile suit GM. The targets are enemy mobile suit units in orbit. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GM Suggested Suit: RGM-79 GM (no star) Enemies: Zaku I, Zaku II Strategy: This is your first true Space mission. Get used to the controls and the lack of true up and down. Destroy the enemy, they're not that hard. This is really a training mission for space combat. Get used to it now before the harder space missions occur. After the mission ends, you get an RGM-79 GM (no star). 5.014 Mission #014: Escort new allied warship (Luna II) Operation Point: 0140 NORMAL (5/10) Mission Description: Secure a route for the new battleship White Base. Protect White Base from enemy fire. Mission Completion: WHITE BASE leave operation area Mission Failure: WHITE BASE destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (no star) Suggested Ally Suit: RB-79 Ball (*) Enemies: Zaku II Strategy: As soon as White Base begins transmitting, 2 Zaku II units will appear. Go kill them quickly and return to the main are. It's best to stay in the middle so you can get to any corner relatively quickly. Gang up on enemies with your ally to make things easier, and shoot at enemy rockets directed at you. The enemies don't usually boost up to attack White Base, so there's little chance of hitting it with your beam rifle. 5.015 Mission #015: Pre-prototype MS combat test (Taklamakan Desert) Operation Point: 0160 EASY (3/10) Mission Description: Combat test for the prototype mobile suit ground combat Gundam. Destroy enemy units in the desert. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with 100mm Machine Gun Enemies: Zaku II, Magella Attack Tank Strategy: Take out the initial enemy suits, then blow up as many tanks as you can. Magella Attack Tanks' tops come off after the tank is destroyed, so destroy these aircraft as well. This mission is easy, the Gundam [G] easily outperforms the Zaku IIs. After the mission, you get an RX-79[G] Ground Combat Gundam (no star). 5.016 Mission #016: Escort allied cruisers (Satellite Orbit 1) Operation Point: 0170 NORMAL (6/10) Mission Description: Allies request reinforcements. Our Salamis class cruiser is under enemy fire. Destroy the enemy and protect the Salamis cruiser. Mission Completion: Enemy battle strength is zero Mission Failure: SALAMIS destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79 GM (no star) Enemies: Zaku I, Zaku II Strategy: The enemies focus on the cruiser above all other things, so if you're not overly aggressive, they won't notice you. Go after each wave, leading with your Beam Rifle. Enemies with only a few AP left should be killed with the Vulcans to conserve rifle ammunition. Use your Saber if you're in close; 2 Beam Saber slices does the same damage as 2 Beam Rifle shots. When you get in close to attack, be careful. Many of your shots will probably hit the cruiser due to the Zeon proximity to it. After the mission, you get an RX-79[G] Ground Combat Gundam (*). You then rendezvous with the Medea Supply Corps. Matilda gives you an RX-79 GM (*). 5.017 Mission #017: Find and destroy enemy (Texas Colony) Operation Point: 0180 NORMAL (5/10) Mission Description: Allied scouts have detected the enemy in Texas Colony. Possibility of enemy base inside the colony. Search for the enemy and destroy. Mission Completion: Enemy battle strength is zero End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (*) Suggested Ally Suit: RGM-79[G] Ground Combat GM (*) Enemies: Zaku I, Zaku II Strategy: The operation time is 200 seconds, and you should do as much damage as you can while the mission is underway. It's not hard to eliminate the enemy's Battle Gauge with a lot of time left on the clock. Back up your ally and you should be fine. Your Gundam [G] is a lot more high-performance than anything the enemy throws at you. 5.018 Mission #018: Escort supply corps (Pacific Ocean) Operation Point: 0190 NORMAL (5/10) Mission Description: Secure a route for the Medea Supply Corps. Protect the Medeas from enemy fire. Mission Completion: 5 MEDEA leave operation area Mission Failure: 5 MEDEA destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (no star) Enemies: Zaku I, Zaku II Strategy: Wait for the enemies to come out of the ocean to attack. It's a LOT easier than dealing with the decreased mobility of underwater combat. Eventually the enemy will send pairs of Zaku Is and IIs. Destroy the enemy that lands on the island first, then wait for the other one to come out of the water. If you're really aggressive, the Zeon won't get a single hit on the Medea. And your Gundam [G] is high performance enough to dodge just about every shot they send your way. Don't venture into the water until the enemies refuse to come out. Then, go under and finish them off. After the mission ends, Matilda delivers you an RX-75 Guntank (no star.) 5.019 Mission #019: New equipment combat test (Taklamakan Desert) Operation Point: 0200 VERY EASY (2/10) Mission Description: As a test pilot, check the combat performance of the new beam rifle for the ground combat Gundam. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Beam Rifle Enemies: Zaku I, Zaku II, Magella Attack Tank Strategy: You're testing the beam rifle for the Gundam [G]. Of course this will be an easy mission. Start by destroying the enemy suits, then the tanks and their airborne tops. Then mop up any additional suits that appear. It's a piece of cake. The beam rifle destroys Zaku Is and Magella Tops outright, and severely damages Zaku IIs and tanks. The only added challenge is that the enemy suits are Zeon-controlled. They're not captured suits used for testing and are therefore more aggressive and powerful. Still, it's super easy. After the mission ends, you get a beam rifle option for the Gundam [G]. 5.020 Mission #020: New equipment test (Outside Jaburo) Operation Point: 0210 VERY EASY (1/10) Mission Description: Mission Completion: Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Rocket Launcher Enemies: Zaku I, Zaku II Strategy: This mission tests the rocket launcher weapon option. You know the drill. The rockets kill Zakus in one hit. It's a standard equipment test, so of course it's an easy mission. Just note that when this weapon is equipped, the Gundam [G]'s shield is across its back. Fire at the enemies from long range, and hit them when they'rein the water. You're out of their wepon range but they're inside yours! After the mission, you get a rocket launcher option for the Gundam [G], and an RX-79[G] Ground Combat GM (***). 5.021 Mission #021: Defend WHITE BASE (New Yark) Operation Point: 0220 VERY HARD (9/10) Mission Description: White Base is surrounded by a huge enemy force. Protect White Base hiding in the ruins and destroy enemy mobile suits that have detected you. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun Enemies: Zaku II, Char (Custom Zaku II), Garma (Gaw Attack Carrier) Strategy: After all those simple missions, get ready for one hell of a party. Mission time is 180 seconds. White Base has a lot of AP, but concentrated fire will bring her down. She's nested in the stadium, giving protection from the sides and rear. Stay near the front and destroy any normal enemy that comes your way. Transmissions occupy the first 25 seconds, then the enemies start showing up. You get some support from White Base's beam cannons, but it won't help if the enemy gets in close. When Char shows up, STAY OUT OF HIS WAY! There's no way you can beat his beefed up Zaku II. Amuro appears in Gundam to combat Char. Once their duel ends, Garma's Gaw appears, bursting into flames. White Base shoots it down, and the mission is basically over. It's only hard if you try to take on Char. 5.022a Mission #022: Defend Luna II (Luna II) Operation Point: 0230 NORMAL (5/10) Mission Description: Luna II is being attacked by enemy forces. Destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on standby Suggested Suit: RGM-79 GM (*) Suggested Ally Suit: RX-75 Guntank (no star) Enemies: Zaku I, Zaku II Strategy: Hurry up to the first red dot, it's a Zaku I. Shoot it in midair to knock it down then smash when it gets back up. Be careful as another Zaku I will appear while you're trouncing the first one. More Zaku I and Zaku II units will appear in conjunction. It's not terribly hard to take them all out. NOTE: If you do this mission, you cannot do the "Destroy new enemy MS" mission (5.022b). After the mission ends, you get a beam rifle for your GM [G]. You also receive an RX-77 Guncannon (no star) after you view Gihren Zabi's speec at Garma's funeral. 5.022b Mission #023: Destroy enemy new model MS (New Yark) Operation Point: 0230 NORMAL (6/10) Mission Description: Report from our allied scouting units: the enemy is testing new model MS in the city. Attack and destroy their mobile suits. Mission Completion: 3 DOM destroyed Mission Failure: 3 DOM leave operation area Own mobile suit destroyed Special Conditions: Allied MS on standby Suggested Suit: RX-79[G] Ground Combat Gundam (no star) Suggested Ally Suit: RX-75 Guntank (no star) Enemies: Zaku I, Zaku II, Dom Strategy: Eliminate the Zaku I immediately, then go around into the stadium where the Zaku II and Dom are waiting. Toggle between enemies and kill both of them. Shoot the Dom's rockets before they hit you as well. Another Zaku II and Dom duo appear. Shoot the Zaku II once and let the Guntank finish it off with machine gun shots, then concentrate on the Dom. It's not that hard. The final Zaku II and Dom appear. Finish them and the mission ends. NOTE: If you do this mission, you cannot do the "protect Luna II mission" (5.022a). After the mission ends, you get a beam rifle for your GM [G]. You also receive an RX-77 Guncannon (no star) after you view Gihren Zabi's speech at Garma's funeral. Finally, you obtain a Zeon MS-09 Dom that you can pilot. 5.023 Mission #023: New equipment combat test (Great Canyon) Operation Point: 0250 VERY EASY (1/10) Mission Description: As a test pilot, check the combat performance of the new 180mm cannon for the ground combat Gundam. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 180mm Cannon Enemies: Zaku I, Zaku II, Magella Attack Tank Strategy: Another standard weapons test mission. I suggested doing it after the two NORMAL missions to give your suits a chance to be repaired. It's easy, just realize that the 180mm cannon has recoil and fires in a slow arc. Take out he Zaku I units with one shot each, then eliminate the Magellas with a 180mm shot followed by Chest Vulcans. You should be able to kill 2 or 3 Magellas and their heads before the Zaku IIs show up. Finish off the Zaku IIs with long range hits and you'll be fine. If they get too close, the Beam Saber makes short work of them. Another easy test mission. After the mission ends, you receive a 180mm cannon for your Gundam [G]. 5.024 Mission #024: Protect emergency landed transports (Himalayas) Operation Point: 0260 NORMAL (5/10) Mission Description: Allies request reinforcements. A Medea with vital supplies made an emergency landing in the Himalayas. Protect the Medea being repaired. Mission Completion: MEDEA leave operation area Mission Failure: MEDEA destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] Ground Combat GM (*) with 100mm Machine Gun Enemies: Zaku I, Zaku II Strategy: This mission is actually pretty easy. Let your ally take an enemy while you go attack the one that appears on the other side of the operation area. The Zakus concentrate on the Medea before you, so there's relatively little threat. Just hold off the enemy for a couple minutes and the Medea will escape. After the mission, you get an RX-79[G] Ground Combat Gundam (**) and an RX-78 Gundam (AKA the Ultimate Prototype.) 5.025 Mission #025: Attack enemy ground units (New Yark) Operation Point: 0270 EASY (4/10) Mission Description: Attack enemy units in the city. Destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star) with 100mm Machine Gun Enemies: Zaku II, Gouf, Magella Attack Tank Strategy: Concentrate fire with your ally on the Magella right in front of you and destroy it. Move on to the other red dot, which is a Zaku II. Kill it and the other Zaku IIs that drop in, then the Magella and its top. Eventually, a Gouf will show up. It's best to take these things from long range, as their Heat Rod packs a nasty wallop. A Zaku II shows up. Eliminate it and the new Gouf. Another Zaku II and Magella appear, destroying then ends the mission. 5.026 Mission #026: G-FIGHTER operation test (Forest in Eastern Europe) Operation Point: 0280 NORMAL (5/10) Mission Description: Test the link-up between MS Gundam and its support weapon, the G-Fighter. Attack the enemy cruiser flying in Earth's atmosphere. Operate the Gundam as a test pilot and board the G-Fighter and destroy the cruiser. Mission Completion: ZANZIBAR destroyed Mission Failure: G-FIGHTER destroyed Own mobile suit destroyed Special Conditions: Launch with stand-by GUNDAM Suggested Suit: RX-78 Gundam (*) with Beam Rifle Enemies: Zaku II, Gouf, Dopp, Zanzibar Strategy: It's a classic Gundam/G-Fighter link-up like in the TV series! This mission is incredibly easy. The Gundam's Beam Rifle kills the Zaku II enemies outright. If you jump off of the G-Fighter, it will land on the ground. It flies in a pre-programmed circuit to target the Zanzibar. The enemy cruiser is easy to kill with the Beam Rifle. There's no reason that you shouldn't get a Newtype Rank of A or even S for this mission. It's vitrually impossible for enemies to hit the G-Fighter and Gundam has incredible firepower. After the mission ends, you get an RB-79 Ball (**) and a Zeon MSM-07 Z'Gok that you can pilot. 5.027 Mission #027: Raid new enemy MS test (Atlantic Ocean) Operation Point: 0290 HARD (8/10) Mission Description: Report from allied scouting units: the enemy is testing a new model MS in the Atlantic. Destroy it to acquire the unit or its data. Attack swiftly before enemy reinforcements arrive. Mission Completion: Enemy battle strength is zero Mission Failure: Operation time over Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Beam Rifle Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with Beam Rifle Enemies: Z'Gok, Zock, Acguy Strategy: Another tough mission. The timer is set to 240 seconds and about 99% of the mission will be fought underwater. Peachy. Fortunately, the Ground Gundam's Beam Rifle kills both Z'Goks and Zocks with 2 shots. Dealing with the original Z'Gok and Zock is easiest if you shoot them when they touch down onto the ocean floor. They won't have a chance to move for a second. Get the 2nd shot off when they stagger. An Acguy shows up. Lather, rinse, repeat. I got this far with 200 seconds still on the timer. After dispensing another Zock and Acguy and the Z'Gok and Acguy that follow, the Zeon should have a short enough Battle Gauge that winning should be easy. It's not hard to eliminate the remaining amphibious enemies that appear. When the mission ends, you receive a captured MSM-10 Zock (no star), which is incredibly useful for ground combat with its 9 beam cannons. 5.028 Mission #028: Destroy the Gallop Land Battleship (Taklamakan Desert) Operation Point: 0310 NORMAL (6/10) Mission Description: Attack Zeon ground units with allied forces. Protect allied forces and destroy the enemy. Mission Completion: GALLOP destroyed Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with Beam Rifle Enemies: Zaku II, Gouf, Gallop Strategy: After blasting the 2 Zaku IIs to scrap, fire at the Gallop until more Zaku IIs and Goufs show up. Fire at the Gallop whenever no other enemies or present or if you're close to the Gallop and far from enemy suits. The Gallop's cannons can't hit you if you're very close, so use that to your advantage. When the Gallop's AP is very low, just go all out on it. Use your Vulcans and Beam Rifle quickly and the mission ends. 5.029 Mission #029: Support allied units (Taklamakan Desert) Operation Point: 0330 VERY HARD (9/10) Mission Description: Support the allied White Base unit. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Enemies: Zaku II, Ramba (Gouf) Strategy: Your ally is Kai for this mission, in Guncannon. His shoulder cannons half a Zaku II's AP in one hit. Use the Ground Gundam's superior agility to smash the enemy Zaku II units, up to 3 at a time appear in the operation area. Kai isn't the best pilot, so don't expect super-accurate support fire. I suggest running when Ramba shows up. As a Hero unit, he won't be easily damaged, and his reaction time is through the roof. Fortunately, Amuro shows up in Gundam to put him in his place. I engaged the other Zaku IIs that appeared during their duel, then fired at Ramba. Once Ramba dies, Gundam basically can take out any other enemies that appear. Amuro killed the last Zaku II with one aerial Beam Saber slice for me. 5.030 Mission #030: Escort ground forces (Forest in Eastern Europe) Operation Point: 0340 NORMAL (6/10) Mission Description: Escort our Operation Odessa ground units. Protect our attack vehicles if the enemy attacks. Mission Completion: 10 TYPE-61 TANKS leave operation area Mission Failure: 8 TYPE-61 TANKS destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with Beam Rifle Enemies: Zaku II, Gouf Strategy: A Zaku II appears right as the mission begins. THE CPU CAN BE TOTALLY GODDAMN STUPID RIGHT NOW AND SHOOT AT IT AS YOU BOOST TOWARDS IT. *ahem* Friendly fire sucks HARDCORE. As usual, when enemies appear from 2 sides of the area, let your ally take one out and you go after the other. The Type-61 Tanks will fire at enemies that are in front of them occasionally, which kinda helps a little. Try to kill the enemies before they have a clear shot at your tanks, as they go down pretty easily. After this mission, I received a Hyper Bazooka for the RX-78 Gundam. It might have been because no allies were destroyed. Once this mission ends, the Odessa Day campaign begins. 5.031 Mission #031 Operation Odessa/Attack enemy ground forces (Forest in Eastern Europe) Operation Point: 0360 EASY (3/10) Mission Description: Establish a beachhead for the attack on Odessa. Atatck enemy units in the forest with allied MS. Destroy them within the Operation time limit. Mission Completion: DOBDAY destroyed Mission Failure: Operation time over Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79[G] Ground Combat GM (no star) with 100mm Machine Gun Enemies: Magella Attack Tank, Dobday Strategy: There are no enemy mobile suits in this 90 second mission. Basically just destroy the avant-garde of Magella Attack Tanks and tops, Then focus all your fire on the Dobday, reloading as necessary. You can even stand on the Dobday and shoot at it. You're helped by a team of allied GM [G]s, so it's VERY hard to lose, and there's no excuse not to get a Newtype Rank of S (100% accuracy and 100% evasion) on this mission. 5.032 Mission # 032: Operation Odessa/Escort ground forces (Odessa) Operation Point: 0370 HARD (7/10) Mission Description: All-out attack on Odessa Mining Base. Destroy the enemy while protecting Big-Tray. Mission Completion: Enemy battle strength is ero Mission Failure: BIG-TRAY destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] GROUND COMBAT GM (***) with Beam Rifle Enemies: Zaku II, Gouf, Dom Strategy: The Zaku II and Gouf from the top of the hill immediately go after Big-Tray. Kill them fast. The EASIEST way to win the mission is to set the ally CPU to Back-Up (B-UP) and wait on the Big-Tray for enemies to come to you. Or you ould hunt them down, either way. After the first 2 enemies die, the Zeon send in a Dom. Since your first shot will destroy the rocket and the rest in your barrage will hit the Dom, it shouldn't be hard to take it down. The next forces are a wave of 2 Goufs and then 3 Zaku IIs with Magella Top Cannons. The support fire from Guntank, Big- Tray, and the Type-61 Tanks should make short work of them. After a couple more Zaku IIs from the mine, they send a pair of Doms from the valley. When these Doms die, another Zaku II/Gouf combo arrives on the plateau. Hit them hard and fast before the Magella Top Cannon can do too much damage to the Big-Tray. After a couple more Goufs, the enemy has no strength left and you win the mission. After the mission, you get an RGM-79 GM (**). 5.033a Mission #033: Operation Odessa/Destroy enemy ground forces solo (Odessa) Operation Point: 0380 NORMAL (6/10) Mission Description: Breach enemy lines in Operation Odessa. Allies will use diversionary tactics to distract the enemy. Infiltrate enemy base solo and destroy enemy ground forces Mission Completion: DOBDAY destroyed Mission Failure: Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun Enemies: Zaku I, Zaku II, Gouf, Dom, Dobday Strategy: This mission pits you against a Dobday land battleship guarded by several enemy suits. As the mission begins, a lone Dom appears to attack you. Eliminate it quickly and head for the Dobday. A Zaku II will show up; after it is destroyed, a Gouf will drop in and another Dom will move towards you from the valley. Kill them as fast as you can and then focus fire on the Dobday. You can kill the Gouf REALLY fast and get a few rounds into the Dobday before the Dom arrives. After another Zaku II drops in, a Dom and a Zaku I will challenge you. This mission is all about killing the secondary enemies when necessary while doing consistent damage to the land battleship. Another Zaku I appears, followed by a Gouf and Dom. Once they die, go all-out on the Dobday and it should explode before more enemies appear. NOTE: If you do this mission, you cannot do the "diversionary tactics" mission (5.033b). 5.033b Mission #033: Operation Odessa/Diversionary tactics (Odessa) Operation Point: 0380 HARD (8/10) Mission Description: Diversionary tactics to support allied forces. Keep the enemy at bay for the allotted time. Mission Completion: End operation Mission Failure: Allied battle strength is zero Special Conditions: Re-launch with stand-by MS Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun Suggested Ally Suit: RX-77 Guncannon (no star) Enemies: Zaku II, Gouf, Dom Strategy: The mission is 300 seconds and you start at the mine; above and in front of you are a Zaku II with a Bazooka and a Dom. Eliminate them posthaste. You need to reload WHENEVER you have a break in combat. It's easier than running out of ammo and having to reload while fighting. Another Zaku II shows up when the first one goes down. A Dom and Zaku II follow, then 2 Zaku IIs. A Zaku II drops into the mine area, then a Gouf and Dom duo. 2 Goufs then arrive in the base. Another Gouf and Dom then show up in the base. Then a Dom followed by a Zaku II, then another Dom. Then a Gouf team of 2 followed by a lone Gouf. Then 2 Doms. At this point, the mission ended for me. This is a mission where you kill or be killed or run. NOTE: If you do this misison, you cannot do the "destroy Dobday" mission (5.033a). 5.034 Mission #034: Operation Odessa/Destroy enemy heavy weapon (Odessa) Operation Point: 0390 NORMAL (6/10) Mission Description: Attack the enemy's heavy weapons. Destroy them within the set time limit to minimize our casualties. Mission Completion: ADZAM destroyed Mission Failure: Operation time over Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with Rocket Launcher Suggested Ally Suit: RX-75 Guntank Enemies: Zaku II, Dom, Adzam Strategy: You have 210 seconds to defeat the Mobile Armor Adzam. Keep moving to avoid its Plasma Leader weapon, and try to ignore its support suits, as defeating them reduces your time to kill Adzam. The rockets, however, kill most suits in one hit. The easiest ways to hit Adzam are to shoot at it from directly beneath it or Boost up to its level and get a couple shots off in midair. Keep firing on Adzam and use your chest vulcans if you run out of rockets. The Guntank's firepower helps a LOT here. After this battle, you get an RGM-79[G] Ground Combat GM (****). 5.035 Mission #035: Operation Odessa/Destroy "The Black Tri-Stars" (Forest in Eastern Europe) Operation Point: 0400 VERY HARD (10/10) Mission Description: Support White Base atatcking the enemy's rear. Destroy enemy mobile suit units. Mission Completion: 3 DOM destroyed Mission Failure: Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-78 Gundam (no star) with Beam Rifle Enemies: Gaia (Dom), Mash (Dom), Ortega (Dom) Strategy: You fight 3 of the best Zeon pilots in this mission. They're awesome fighters, so don't let the hick accents fool you. DEFINITELY use Gundam here. As the battle begins, the Black Tri-Stars shoot down Matilda's Medea airship. Then it's just you and them...til Amuro shows up, that is! Using the Ultimate Prototype is optimal here, as its supercharged Beam Rifle takes a chunk out of the Black Tri-Stars' life bars. 2 Gundams are more than a match for these Zeon hicks. You could probably take them on without Amuro's help. Unfortunately, just using Gundam in battle puts a lot of strain on it, so you won't be able to use it again for a bit. 5.036 Mission #042: Operation Odessa/Attack mining base (Odessa) Operation Point: 0420 HARD (8/10) Mission Description: This is a secondary attack on Odessa Mining Base. If we win here, Odessa will fall. Support allied MS and destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Enemies: Zaku II, Gouf, Dom, Magella Attack Tank Strategy: Kill the 2 Zaku IIs fast, then the Magella. A Gouf and Dom appear at the mine; kill them. A Dom will drop smack in the middle of your line of Type-61 Tanks. Kill it FAST before it can do too much damage. 2 Goufs drop in. Hurry to kill them because of their awesome close-range weapons, which take a chunk out of your AP. After another Gouf and 2 Doms, the mission ends. After this mission ends, you get an RB-79 Ball (***). All of your suits are repaired by the Medea, and you get an MS-06 Zaku II (*). Revil promises to support you despite Jaburo's orders, and the Odessa campaign ends. 5.037 Mission #037: Operation Odessa/Pursue enemy units (Forest in Eastern Europe) Operation Point: 0430 HARD (8/10) Mission Description: Pursue enemy units retreating from Odessa. Destroy as many enemies as possible. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Suggested Ally Suit: RX-75 Guntank Enemies: Zaku I, Zaku II, Gouf, Dom, Magella Attack Tank Strategy: You have 180 seconds to go wild and kill things. The initial Magellas are quickly supported by Magella Top Cannon-equipped Zaku IIs, then by a Gouf and Dom duo. A pair of Zaku Is drop in, then Zaku IIs, Goufs, and Doms. It's pretty easy to win. There are TONS of tanks to kill (they just keep coming) so you can easily rack up a number of kills. 5.038 Mission #038: Protect Belfast Base Operation Point: 0440 NORMAL (6/10) Mission Description: Allied forces request support. Belfast Base is under enemy fire from the sea. Destroy the enemy in the water. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Beam Rifle Suggested Ally Suit: MSM-07 Z'Gok (*) Enemies: Zaku II, Z'Gok, Gogg, Grabro Strategy: The Grabro's missiles home in on you, so keep moving and get underwater fast. After the first Gogg dies, another shows up, followed by a Zaku II on the ground. The beam weapons on you and your ally make short work of the Goggs and Grabro, so go out of water to attack the Zaku II. A Z'Gok drops into the water now. After it goes down, another one comes. Kill it and the mission ends. After this mission, Revil tells you about Newtypes. 5.039 Mission #039: Ambush operation (Himalayas) Operation Point: 0450 NORMAL (5/10) Mission Description: Ambush retreating enemy units. Destroy as many enemies as possible. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with 100mm Machine Gun Suggested Ally Suit: RX-77 Guncannon Enemies: Zaku I, Zaku II, Gouf, Dom Strategy: This mission is 210 seconds long. The initial Zaku I and Zaku II will fall quickly to focused fire. A Gouf and Dom appear, but they're really no match for you; the same goes for the Zaku I and Gouf that drop in. A Zaku I and Zaku II appear, then a Dom. Again, standard procedure of killing as many possible before the timer expires. 5.040 Mission #040: Destroy Gaw Attack Carrier (Great Canyon) Operation Point: 0460 EASY (4/10) Mission Description: Scouts have detected the Zeon Gaw Attack Carrier. Ambush and destroy the enemy. Mission Completion: GAW destroyed Mission Failure: GAW leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79[G] Ground Combat GM (***) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with 100mm Machine Gun Enemies: Zaku I, Zaku II, Gaw Strategy: As the Gaw starts its pass, a Zaku I and Zaku II escort arrive. Kill them fast, then fire on the Gaw. It's EASY. I actually Boosted up to The Gaw's level and landed on it's back. Then I just fired at it while Standing on it. =) After the mission ends, you get an RX-75 Guntank (*) and a Zaku Bazooka for your captured Zaku II. 5.041 Mission #041: Control of Seattle (Seattle) Operation Point: 0470 HARD (8/10) Mission Description: Joint mission with allied forces. Eliminate enemy in Seattle and secure the area. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Enemies: Zaku II, Gouf, Dom Strategy: You start with 3 Zaku IIs right in front of you; of course they are easy prey for your super GM [G]. Reload now. ALWAYS reload when there are no enemies, even if you have near-full ammo. Better safe than sorry, and it doesn't cost anything. 3 more drop in, one armed with a Magella Top Cannon. A pair of Doms hover in next, followed by a Zaku II and Gouf. After the Gouf dies, another Zaku II appears. Kill the Zaku IIs fast. 2 more Doms join the party. 2 Zaku IIs and a Gouf appear now; kill the Magella Top- equipped Zaku II first, then the Gouf, and finally the other Zaku II. Mission #042: New equipment combat test (Seattle) Operation Point: 0480 EASY (3/10) Mission Description: As a test pilot, check the combat performance of a new missile launcher for the ground combat Gundam. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Missile Launcher Enemies: Zaku I, Zaku II, Magella Attack Tank Strategy: Finish off the initial wave of Zaku Is before blowing up the Magella forces. One missile kills a Zaku I. Kill the 2 Zaku IIs that appear (it only takes 1 missile + chest vulcan to do so.) More Zaku IIs appear, but they're easy pickings. a couple more Zaku IIs and the test pilot mission ends. After this mission, you get an RGM-79 GM (***) and a Missile Launcher for your Gundam [G]. 5.043 Mission #043: Escort new battleship (Belfast) Operation Point: 0490 NORMAL (5/10) Mission Description: Belfast Base is under enemy fire. Protect the Newtype Unit's White Base as it enters the dock and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: WHITE BASE destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Enemies: Z'Gok, Gogg Strategy: The mission begins with Mirai telling you that White Base cannot launch, and you must repel enemies from the dock area. A Gogg quickly moves in to attack some Type-61 Tanks, but your Gundam [G] is vastly superior. Another Gogg appears in the water; wait for it to come on land to keep your advantage. Another Gogg and a Z'Gok drop in on the other side of the base. Take the battle to them. Sayla in Guntank deploys to assist you as 2 more Goggs attack. Another Gogg and Z'Gok appear. Apparently, White Base's suits are damaged so Sayla have to fall back, and it's up to you again. After the Z'Gok and Gogg die, you get a message thet the Gundam is being launched, and Amuro appears to help. After 2 more Z'Goks and a Gogg die, the mission ends. After the mission ends, Revil explains the situation and you get an MS-09R Rick-Dom (*) to pilot. 5.044 Mission #044: Patrol mission (Outside Jaburo) Operation Point: 0510 NORMAL (5/10) Mission Description: Patrol the surface of our headquarters in Jaburo. If you encounter enemy scouts, destroy them. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79[G] Ground Combat GM (***) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] Ground COmbat GM (**) with 100mm Machine Gun Enemies: Zaku II, Gouf, Gogg Strategy: This is a 190 second survival mission, where your job is to rack up kills without falling in battle. At 170 seconds, a pair of Zaku IIs arrive, followed by a Gogg at the 135 second mark. They all die easily. A pair of Goggs drop in, followed by a Gouf. Then a pair of Zaku IIs. Then 3 Goggs. At this point, the timer ran out for me. After the mission, you get an RX-79[G] Ground Combat Gundam (***) and a Magella Top Cannon for your captured Zaku II. 5.045 Mission #045: Support allied units (Atlantic Ocean) Operation Point: 0520 HARD (8/10) Mission Description: Allied forces request support. The newtype unit's transport plane, Gunperry, will battle enemy units. Protect the Gunperry and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: GUNPERRY destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79[G] Ground Combat Gundam with Missile Launcher Enemies: Z'Gok, Boone (Grabro) Strategy: Kai is in the Gunperry. After he talks, a Z'Gok shows up. Take the fight underwater. 2 missiles willdefeat the enemy Z'Goks. More will appear, first in groups of 1, then in groups of 2. Bright announces that an enemy mobile armor is approahcing. It's Boone (one of Char's lackeys) in a Grabro. He isn't a Hero, so he'll die after a few missile hits. Be careful of his Z'Gok escort. Mirai will say that Gundam is launching. Amuro shows up and helps you with the last Z'Gok. 5.046 Mission #046: Destroy enemy cruiser (Side 6 Space) Operation Point: 0540 NORMAL (6/10) Mission Description: Atatck enemy cruisers near Side 6 and destroy them before they escape into the neutral zone of Side 6 space. Mission Completion: CHIBE destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-09R Rick-Dom Suggested Ally Suit: RGM-79 GM (*) Enemies: Zaku II, Rick-Dom, Chibe Strategy: The mission starts with the Chibe arriving with a Zaku II escort. Kill the Zaku IIs fast and fire on the cruiser; more Zaku IIs will show up. Rick-Doms will also appear. Try to avoid enemy attacks while concentrating on the Chibe. After the mission ends, you get an RB-79 Ball (****). You also learn that the Zeon are attacking Jaburo. 5.047 Mission #047: Defend Jaburo/Intercept enemy units (Outside Jaburo) Operation Point: 0550 HARD (8/10) Mission Description: Our headquarters in Jaburo is under heavy attack! Defend your positions until our allies rally. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Suggested Ally Suit: RX-75 Guntank (*) Enemies: Zaku II, Z'Gok, Gogg, Gaw Strategy: 300 second mission. As it begins, a Gaw drops 2 Zaku IIs right on top of you. A Z'Gok shows up underwater. The Gaw keeps passing and dropping Zaku IIs. Destroy it if you can. The Gaw will drop a payload of bombs onto the Jaburo entrance. At this point, I shot it down. A Z'Gok, Zaku II, and Gogg show up. More and more appear for every one you kill. Goggs and Z'Goks enter through the river, so you'll probably have to take the fight under the murky water. 5.048 Mission #048: Defend Jaburo/Destroy enemy units (Outside Jaburo) Operation Point: 0570 HARD (8/10) Mission Description: Jaburo is still under enemy fire. Intercept them with allied mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 180mm Cannon Enemies: Gouf, Z'Gok, Zock Strategy: This mission is hard because your equipped weapon is strictly long range and has horrible recoil. Don't engage at close range except with your Beam Saber or vulcans. Your allied GM goes to fight the Goufs that drop into the river. Boost up and shell them from above. Try to time your shots so that they connect as the Goufs come out of the yellow target, which effectively kille them before they can start fighting again. After the Goufs, 2 more Goufs and a Z'Gok appear. It only takes 2 shots to kill each of them, so use this to your advantage and keep your range. A Zock and Z'Gok now appear; once they die, Kai makes an inspiring speech (quite unlike him, no?) and launches in Guncannon, just in time to help you kill a Gouf and Z'Gok. A Zock appears, followed by 2 Zocks and a Z'Gok. This can get hairy, as one of the Zocks is in a perfect sniping position. Drop underwater and kill the 2 near the island, then pick off the sniper Zock with long range fire. If there is any Zeon battle strength left, a Zock and Gouf will arrive. After the battle ends, you get a Missile Pod for your captured MS-06 Zaku II. 5.049 Mission #049: Defend Jaburo/Destroy enemy units Operation Point: 0590 HARD (7/10) Mission Description: Enemy MS have infiltrated our Jaburo underground base! Intercept and destroy them. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-77 Guncannon (no star) Suggested Ally Suit: RX-79[G] Ground Combat Gundam (***) with Beam Rifle Enemies: Zock, Gogg, Acguy Strategy: Immediately kill the Gogg that appears in the water. Kill the other Gogg that appears. An Acguy starts attacking the Type-61 Tanks, so head over and take it out. Another Acguy appears, followed by an Acguy and Zock duo. A Gogg drops in, followed by a pair of Acguys. 2 Zocks appear right on top of you after that, followed by 2 more. The key to this mission is using your shoulder cannons, it takes 2 shots to kill an enemy and they have awesome range. And they arc. Use this to your advantage. 5.050 Mission #050: Defend Jaburo/Destroy enemy infiltration units (Inside Jaburo) Operation Point: 0610 VERY HARD (9/10) Mission Description: Enemy Special Ops trying to escape via underground waterways. Protect our secret underground MS factory. Destroy enemy mobile suits to prevent escape. Mission Completion: 12 ACGUY destroyed Mission Failure: ACGUY leave operation area Special Conditions: Re-launch with stand-by GM Suggested Suit: RX-78 Gundam (no star) with Beam Rifle Enemies: Acguy, Akahana (Acguy) Boraskyniv (Zock), Char (Custom Z'Gok) Strategy: DEFINITELY use Gundam for this mission! It's fast and its firepower is incredible. It only takes 1 Acguy to escape for the mission to be over, so keep that in mind. Fortunately, Gundam's beam rifle kills an Acguy in 1 hit. Gundam is also fast enough to pursue easily. With 3 Acguys left (after killing Akahana,) Char appears, but Amuro comes to fight him in Gundam. Boraskyniv tries to help Char in a Zock, but he's no Hero; take him out to help Amuro. After Amuro and Char disappear, the last 3 Acguys try to rush through. They die easily. It's simple to make it through the mission without taking a single hit and getting 100% accuracy (or close to it.) After this mission ends, you get full repairs on all of your suits (including the Gundam you just used.) You also get an MS-06 Zaku II (**). 5.050 Mission #050: Destroy enemy units (Taklamakan Desert) Operation Point: 0630 NORMAL (5/10) Mission Description: Attack enemy units in the desert. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with Beam Rifle Enemies: Zaku II, Gouf Strategy: The initial Zaku IIs are a pushover, of course. The Zeon then drop 2 Zaku IIs and a Gouf on you; one of the Zaku IIs has a Magella Top Cannon, so be careful. After killing another Gouf, they send 3 Magella Top- equipped Zaku IIs; killing them ends the mission. 5.052 Mission #052: Destroy enemy units (Inside Side 7) Operation Point: 0640 NORMAL (5/10) Mission Description: Enemy units have infiltrated the colony. Attack and destroy them. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun Suggested Ally Suit: RX-75 Guntank (no star) Enemies: Zaku I, Zaku II Strategy: The first 2 Zaku Is are cannon fodder. A single Zaku II appears, then a duo. Then a Zaku I and Zaku II. This is easy, just kill them. They can't hurt you much, if at all, because of your speed. After this mission, you get an RX-77 Guncannon (*). 5.053 Mission #053: Sink enemy submarine (Atlantic Ocean) Operation Point: 0650 EASY (4/10) Mission Description: Allied scouts have detected an enemy submarine. Attack and sink the submarine. Mission Completion: JUKON destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (**) with Missile Launcher Suggested Ally Suit: RX-77 Guncannon (no star) Enemies: Z'Gok, Gogg, Jukon Strategy: The Jukon submarine appears with a Gogg and Z'Gok escort; sink them fast and then start firing on the sub. Goggs and Z'Goks will arrive together to protect the sub, but you can wear it down afer awhile. 5.054 Mission #054: Luna II patrol mission Operation Point: 0660 EASY (4/10) Mission Description: Patrol the surface of Luna II. If you find any enemy units, destroy them. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (*) Suggested Ally Suit: RGM-79 GM (no star) Enemies: Zaku I, Zaku II, Rick-Dom Strategy: The mission is 180 seconds long, and enemies start appearing around the 170-second mark. First comes a solitary Zaku II, then another solitary Zaku II, then a Rick-Dom and Zaku I, and another Zaku II. After this is 2 Zaku IIs (one with a Magella Top Cannon and one with a Zaku Machine Gun,) and a Rick-Dom. 3 enemies at once...but they're not hard to take out. Then comes 2 Rick-Doms and a bazooka-toting Zaku II. 5.055 Mission #055: Break through operaion (Satellite Orbit 2) Operation Point: 0670 NORMAL (5/10) Mission Description: Joint mission with our allied Newtype Corps. Attack enemy cruisers blocking our allies' route. Launch GMs on stand-by and destroy the cruisers. Mission Completion: 3 MUSAI destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GM Suggested Suit: RGM-79 GM (**) Enemies: Zaku II, Rick-Dom, Musai Strategy: Kill the Zaku II quickly, and start firing on one of the Musai. Destroy the enemy MS as they appear, as they're harder to dodge than fire from the cruisers. Sayla will launch in a G-Fighter to give you a hand. Amuro will launch in Gundam soon after. It's over at this point; Gundam is strong enough to kill everything on its own anyway. 5.056 Mission #056: Escort allied cruisers (Satellite Orbit 2) Operation Point: 0690 NORMAL (6/10) Mission Description: Allies request reinforcements. A Salamis class cruiser is under enemy fire. Destroy the enemy and protect the cruiser. Mission Completion: Enemy battle strength is zero Mission Failure: SALAMIS destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (**) Suggested Ally Suit: RX-77 Guncannon (no star) Enemies: Zaku II, Rick-Dom Strategy: 2 Zaku IIs are attacking the Salamis as the mission begins; when they die, more show up. Eventually, Zaku IIs and Rick-Doms are sent together; focus on the Rick-Doms and then the Zaku IIs, and try to destroy them before they come into range of the cruiser. They eventually send Rick- Dom pairs, so stay on your guard. After this mission, you get an RX-79[G] Ground Combat Gundam (****). 5.057 Mission #057: Destroy enemy cruisers (Satellite Orbit 1) Operation Point: 0700 NORMAL (5/10) Mission Description: Attack the enemy in orbit. Destroy enemy cruiser. Mission Completion: MUSAI destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (*) Suggested Ally Suit: MS-09R Rick-Dom (*) Enemies: Zaku II, Rick-Dom, Musai Strategy: Be prepared to engage a ton of enemy suits as you attack the Musai. The initial Zaku IIs are replaced by Zaku II/Rick-Dom teams, and some pairs of Rick-Doms also appear. Kill the suits and take shots at the cruiser whenever you can, and it'll die relatively easily. 5.058 Mission #058: Destroy enemy units (Belfast) Operation Point: 0710 EASY (4/10) Mission Description: Belfast Base is under enemy attack. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (**) with Beam Rifle Suggested Ally Suit: RX-75 Guntank (no star) Enemies: Zaku II, Gouf, Acguy, Zock Strategy: This isn't a gimme mission. The Gouf engages you while the Zock snipes from the top of the hill; leave your ally to kill the Gouf and go attack the Zock. After they die, 2 Zaku IIs deploy into the water, followed by a Gouf and Acguy. Your final opponents are 2 Acguys and a Zock; be careful, as the Zock is again in a sniping position. 5.509 Mission #059: Raid enemy's new weapon test (Satellite Orbit 1) Operation Point: 0720 HARD (8/10) Mission Description: Report from allied scouting units: Enemy conducting tests on a new weapon in orbit. Destroy it before enemy reinforcements arrive. Mission Completion: BRAW-BRO destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (***) Suggested Ally Suit: RX-77 Guncannon (*) Enemies: Zaku II, Rick-Dom, Braw-Bro Strategy: The Braw-Bro is alone initially, but its escort of Zaku IIs. Don't expect to score many long range hits; the enemy MA is really maneuverable and packs a punch. After a couple pairs of Zaku IIs are defeated, the enemy sends Rick-Doms at you in pairs. This can be kind of nasty, as you have to contend with dual bazooka fire and beam shots from the Braw-Bro's gun modules. Persevere, hit the enemy suits before attacking the armor, and you'll be fine. 5.060 Mission #060: Escort new battleship (Side 6 Space) Operation Point: 0730 NORMAL (6/10) Mission Description: White base is being ambushed by enemy while departing from Side 6. Protect White Base and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: WHITE BASE destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-77 Guncannon (no star) Enemies: Rick-Dom Strategy: After some dialogue, Kai appears, tailed by 2 Rick-Doms. Eliminate them quickly. After a little while, 2 more Rick-Doms appear, and Kai in Guncannon is replaced by Hayato in Guntank. After this, Sayla in a G-Fighter backs you up. Use the Guncannon's shoulder guns at close range only, as they can be inaccurate. Use the beam rifle at any range. At a certain point (when Sayla launches,) the enemy will immediately send out one Rick-Dom when an enemy on the screen is defeated. Keep this in mind. After this mission, you get an RGM-79 GM (****). 5.601 Mission #061: Control orbital space (Satellite Orbit 2) Operation Point: 075 HARD (8/10) Mission Description: To secure a rout for the fleet launching from Jaburo, take control of satellite orbital space. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (**) Suggested Ally Suit: RGM-79 GM (*) Enemies: Zaku I, Zaku II, Rick-Dom, Bygro Strategy: The first 2 enemies are Zaku Is. Get a little closer before you attack because all the space junk blocks clear shots. A lone Zaku II shows up, followed by a pair of Zaku IIs. Next up is a Zaku II and Rick-Dom team, then a lone Rick-Dom. Things get interesting after this as a Bygro mobile armor comes to challenge you. Be careful of its arms, they do a lot of damage. After the Bygro dies, you're faced with 3 Zaku IIs. Kill them and the mission ends. 5.062 Mission #062: Mop-up operations (Texas Colony) Operation Point: 0760 NORMAL (6/10) Mission Description: Attack an enemy unit that escaped into Texas Colony and clear out the area for Operation Solomon. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun Suggested Ally Suit: RGM-79[G] Ground Combat Gundam (*) with Beam Rifle Enemies: Zaku II, Dom Strategy: 2 Zaku IIs and a Dom drop right on top of you at the start. The Zaku IIs have Magella Top Cannons. After this, you fight 2 Doms and a similarly equipped Zaku II that starts in a sniping position. A Dom and 2 Magella-toting Zaku IIs now attack from another sniper ridge; after they die, you fight 2 Doms. Following this, the mission ends. 5.063 Mission #063: Destroy enemy cruiser (Solomon Space) Operation Point: 0770 HARD (8/10) Mission Description: Attack enemy cruiser blocking our allies' route. Destroy the enemy ship within the time limit and break through their Defenses. Mission Completion: ZANZIBAR destroyed Mission Failure: End operation Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RX-78 Gundam (*) with Beam Rifle Suggested Ally Suit: RGM-79 GM (***) Enemies: Zaku II, Rick-Dom, Zanzibar Strategy: You have 180 seconds to destroy the cruiser. First, kill its initial escort of 2 Zaku IIs. After the initial wave is dead, you're constantly confronted by more Zaku IIs and Rick-Doms until the mission ends. The Gundam's firepower is more than enough to eliminate them easily and it's so fast that you shouldn't take too much damage. After this mission ends, Revil tells you about the Solomon offensive. 5.064 Mission #064: Solomon Attack/Destroy enemy units Operation Point: 0780 HARD (8/10) Mission Description: The first wave of the Solomon siege operation. Destroy enemy MS protecting the fortress. If your MS is destroyed, re-launch on a stand-by GM. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Special Conditions: Launch with stand-by GM Re-launch with stand-by GM Suggested Suit: RGM-79 GM (***) Enemies: Zaku II, Rick-Dom, Bygro Strategy: You're provided a suit for this mission: an above-average GM. After the cutscene of the GMs and Balls launching, attack the solitary Rick-Dom and kill it FAST as another will soon appear. The Ball that comes to assist you will probably die and a GM will show up to help you fight the 2 Zaku IIs that attack. Youre then attacked by 2 Zaku IIs and a Rick-Dom, followed by 2 more Rick-Doms. A Bygro attacks with a Zaku II; when the Zaku II dies, a Rick-Dom replaces it. Try to kill the other suits and ignore the Bygro, as it's hard to hit. The Bygro will fall back and another Zaku II/ Rick-Dom team will attack; when they die, the mission ends. 5.065 Mission #065: Solomon Attack/Defend allied battleship (Solomon Space) Operation Point: 0790 HARD (8/10) Mission Description: Escort allied Magellan class battleship. Protect the Magellan class battleship for the allotted time. Mission Completion: End operation Mission Failure: MAGELLAN destroyed Special Conditions: Re-launch with stand-by GM Allied MS on stand by Suggested Suit: RGM-79 GM (****) Suggested Ally Suit: RGM-79 GM (**) Enemies: Zaku II, Rick-Dom Strategy: The operation time is 240 seconds (4 minutes). At around 230 seconds, the first enemy wave (consisting of 2 Zaku IIs) shows up. Another pair of Zaku IIs attacks, followed by a Zaku II/Rick-Dom combo. After this, wave after wave of Zaku IIs and Rick-Doms pour in. The last 30 seconds are the hardest, but it's not TOO bad. 5.066 Mission #066: Solomon Attack/Escort allied cruiser (Solomon Space) Operation Point: 0800 HARD (8/10) Mission Description: Second stage attack on Solomon. Escort our allied Salamis class cruiser and destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: SALAMIS destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79 GM (***) Enemies: Zaku II, Rick-Dom, Gattle Strategy: You're backed up by a Ball for this misison. The initial 2 Zaku IIs will fall back if they get damaged but not destroyed so kill them fast! Ignore the Gattle fighter, they're hard to hit and they don't do much (one shot does about 6 AP of damage, and they explode if they run into you.) 2 more Zaku IIs show up, followed by a Zaku II and Rick-Dom. For your information, almost all of the Zaku IIs are equipped with Magella Top Cannons. 2 Rick-Doms attack next, then a Zaku II and Rick-Dom, then 2 Zaku IIs. A Zaku II and Rick-Dom menace you next, followed by a lone Zaku II. Defeat it and the mission ends. 5.067 Mission #067: Solomon Attack/Destroy enemy units (Solomon) Operation Point: 0800 HARD (7/10) Mission Description: Arrived on the surface of Solomon fortress. Support allied units and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Enemies: Zaku II, Rick-Dom Strategy: A GM backs you up. You start with 3 Zaku IIs on the screen, and as one dies, another drops in to attack. A Rick-Dom will drop in after the 2nd Zaku II falls. Zaku IIs with all imaginable equips and Rick-Doms keep attacking constantly; keep at it and you'll be fine. The machine gun is incredibly effective in destroying rockets and doing quick, hefty damage to the suit that fired the rocket. Expect to take damage, as there are usually 3 enemies on the screen and the allies die a lot. 5.068 Mission #068: Solomon Attack/Rescue allied units Operation Point: 0820 HARD (7/10) Mission Description: The allied units that infiltrated the fortress are cut off and surrounded. Break the siege and help allied MS units escape. Mission Completion: 10 Allied MS leave operation area Mission Failure: Allied battle strength is zero Special Conditions: Re-launch with stand-by GM Suggested Suit: RGM-79 GM (****) Enemies: Zaku II, Rick-Dom Strategy: You can re-launch if you die, but try not to. Zaku II units are attacking the allies in the trench; go help them fast. After about 6 Zaku IIs die, the enemy starts deploying Rick-Doms. Again, 3 enemies often attack at the same time. After 10 allies leave, though, it's over. After the mission ends, Revil sends you an RX-75 Guntank (***). 5.069 Mission #069: Solomon Atatck/Protect the Solar-System weapon (Solomon Space) Operation Point: 0830 NORMAL (/10) Mission Description: Gouard the Solar-System weapon, the key to capturing Solomon. Intercept enemy units closing in. Keep them at bay until we activate the Solar-System. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (**) Suggested Ally Suit: RGM-79 GM (*) Enemies: Zaku II, Rick-Dom Strategy: You have to survive for 200 seconds; of course you COULD run away for the duration, but where's the fun in that? Zaku IIs start attacking from the start. They each die in 2 shots, so it's incredibly easy to rack up kills during this mission. Use the orbiting mirrors as shields if you have to, then dart around and shoot the enemy. It starts to suck when you're up against 2 Zaku IIs and a Rick-Dom, though. The enemy sends 3 units at you near the end of the mission, so stay on your guard. 5.070 Mission #070: Solomon Attack/Destroy enemy heavy weapon Operation Point: 0840 VERY HARD (10/10) Mission Description: Allied casualties are mounting from the enemy's mobile armor. Protect allied units and destroy the enemy. Mission Completion: BIG-ZAM destroyed Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-75 Guntank (***) Enemies: Zaku II, Dozle (Big-Zam) Strategy: This mission is INCREDIBLY hard. Not only do you face a Hero unit, but it's a Hero with an I-Field. I suggest hanging back and fighting the support units (constant Zaku IIs) that attack. Dozle initially launches with a Zaku II, so kill the Zaku II and fire at the MA if you want. It's not hard to hit, just hard to kill. Sleggar in tge G-Fighter will eventually "leave it all up to Gundam" before Dozle shoots him down. Then Amuro attacks the Big-Zam and eventually kills it. Your main duty is to protect you allies from the fast MS that appear as they fight Dozle. One direct hit from the twin shoulder guns usually kills a Zaku II, and it even does decent damage to Dozle for a non-Hero weapon. 5.071 Mission #081: Solomon Attack/Fortress mop-up battle (Solomon) Operation Point: 0860 NORMAL (5/10) Mission Description: Zeon forces have started evacuation of Solomon. Destroy retreating enemies and eliminate their forces on the fortress. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (*) Suggested Ally Suit: RGM-79 GM (no star) Enemies: Zaku I, Zaku II, Rick-Dom Strategy: 2 Zaku IIs attack you immediately, followed by 2 Zaku Is and a Rick-Dom, then 2 Zaku Is and a Zaku II. This is pretty easy, none of the enemies are challenging or dodge well. The next force is 2 Rick-Doms, then a Zaku I and Zaku II. The final enemies are 2 Zaku IIs and a Rick-Dom. 5.072 Mission #072: Solomon Attack/Space mop-up operation (Solomon Space) Operation Point: 0870 NORMAL (5/10) Mission Description: The enemy has abandoned the fortress. This is a mop-up operation. Destroy the enemy in outlying space. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: RGM-79 GM (***) Suggested Ally Suit: RX-75 Guntank (no star) Enemies: Zaku I, Zaku II, Rick-Dom Strategy: The initial enemy is a Zaku I/II duo, followed by Zaku Is with Rick-Dom support and eventually Zaku IIs and Rick-Doms. This is an EASY mission. Zaku I and Zaku II pairs appear, and even Rick-Dom pairs. Snipe from long distance and you'll easily win. The final enemy team consists of 3 Rick-Doms, so be careful. After this mission, Revil sends the Medea to you and your suits are repaired. He also tells you about the enemy's Newtype Corps. Then you get an MS-09R Rick-Dom (**). 5.073 Mission #073: Escort supply corps (Pacific Ocean) Operation Point: 0880 EASY (4/10) Mission Description: Secure a path for the Medea Supply Corps. Guard the Medea from anticipated enemy fire. Mission Completion: 5 MEDEA leave operation area Mission Failure: 5 MEDEA destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: RX-79 [G] Ground Combat Gundam (*) with Rocket Launcher Enemies: Acguy, Zock, Z'Gok, Jukon Strategy: The initial enemy is a Jukon submarine. Attack it if you really want to but be careful when the enemy MS pour in. They send single Acguys at you constantly. The Jukon's missiles easily kill Medeas, though. After 2 Acguys die, the enemy deploys Zocks. Kill the Jukon with rockets whenever there are no enemy MS on the field. Then kill the dual Zocks, followed by the pair of Z'Goks. From here on out, the enemy only deploys Z'Goks until the mission ends. 5.074 Mission # Operation Point: (/10) Mission Description: Mission Completion: Mission Failure: Special Conditions: Suggested Suit: Enemies: Strategy: __________________________________________________________________________ 6. Principality of Zeon Walkthrough 6.000 Everything will be set up in the following format: Mission Number and Location (may vary depending on the order you play the missions) Mission Difficulty (stated in the game) Mission Difficulty Rating (1-10/10, in my opinion) Mission Description Conditions of Winning (Mission Completion) Conditions of Losing (Mission Failure) Special Conditions Suggested Suit to use (with Star Level in parenthesis) Suggested Ally Suit (if applicable) List of Enemies that Will Appear Strategy for winning the mission 6.001 You're given instructions to attack various sites against Federation mobile suit forces and collect data. You start with 2 MS-05 Zaku I (no stars). Mission #001: Combat practice (Taklamakan Desert) Operation Point: 0000 VERY EASY (1/10) Mission Description: This is a combat test against MS using a Zaku I. Destroy targets with machine gun and close combat. Avoid attacks by side stepping. Mission Completion: 8 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by ZAKU I Suggested Suit: MS-05 Zaku I (*) Enemies: Zaku I Strategy: You're basically fighting other Zaku I units (I guess they're too messed up to go to the front or something.) In any case, it's a standard training mission. Remember that the Zaku machine guns do NOT have the L2 reload option. Most targets won't fire back. It's easy. Just note that the Zaku I machine gun does FAR less damage that the GM [G]'s or Gundam [G]'s, but has a much larger ammunition clip. 6.002 Mission #002: Ambush enemy ground forces (Forest in Eastern Europe) Operation Point: 0010 VERY EASY (1/10) Mission Description: Ambush enemy forces in transit. Be careful of battleship cannons and attack from its blind spot. Mission Completion: BIG-TRAY destroyed Mission Failure: BIG-TRAY leave operation area Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-05 Zaku I (no star) Enemies: Type-61 Tank, Big-Tray Strategy: As soon as the mission begins, you see a huge mass of Type-61 Tanks (the yellow dots) and a red dot (Big-Tray land battleship.) Take out the Tanks with your machine gun, cracker (they move slow enough that the framentation should hit them,) or your bare fists (grapple.) Rack up some kills (it takes 8 shots to kill a tank, FYI) then go finish the Big-Tray. If you attack from point-blank range on a side away from its cannons, you won't get hit. You can actually stand ON the battleship and fire away, and its cannons can't turn to hit you. Go to the Space map afterwards. After the mission ends, you get an MS-06 Zaku II (no star). 6.003 Mission #003: Attack enemy fleet (Satellite Orbit 1) Operation Point: 0020 EASY (3/10) Mission Description: Attack the enemy fleet in orbit. Destroy the enemy battleship. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (no star) Suggested Ally Suit: MS-05 Zaku I (no star) Enemies: Salamis, Magellan Strategy: You have to destroy the 3 enemy cruisers. This mission is EASY! No enemy suits show up, and you can hit the cruisers on their bellies where their guns can't fire. This is basically a space training mission. Have fun and learn how to fight in space. It takes 4-5 cruisers to eliminate the E.F.S.F. battle gauge. After the mission ends, you get a Zaku Bazooka for your Zaku I. 6.004 Mission #004: Ground combat mobile suit test (Odessa) Operation Point: 0030 VERY EASY (1/10) Mission Description: We want you to be a test pilot in the testing of the ground combat mobile suit Gouf currently under development. The targets in this combat test are Zaku I and II. Test the power of the proximal weapon, Heat Rod. Mission Completion: 10 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GOUF Suggested Suit: MS-07 Gouf (*) Enemies: Zaku I, Zaku II Strategy: This is the first time you see the awesome power of the heat rod. It kills Zakus in one hit (and will do the same to GMs, *wink wink*.) The heat rod is the Gouf's best weapon (its machine gun lacks power, to be honest.) An easy test pilot mission. After the mission ends, you get an MS-05 Zaku I (*) and an MS-07 Gouf (*). 6.005 Mission #005: Rescue allied mobile suit (Inside Side 7) Operation Point: 0040 HARD (7/10) Mission Description: An allied unit that infiltrated Side 7 to scout the Federation's V Project is under fire from a mobile suit type weapon. Rescue the allied unit. The enemy's battle strength is unknown. Be careful. Mission Completion: Allied ZAKU II leave operation area Mission Failure: Allied ZAKU II destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-07 Gouf (*) Suggested Ally Suit: MS-06 Zaku II (no star) Enemies: Guncannon, Guntank Strategy: This is the first mission where you go up against enemy suits... and they sure picked a couple to pit you against! Remember that both Guncannon and Guntank's shoulder guns fire in an arc. Get in close with your Gouf and heat rod them into submission. Take cover behind a building if their firepower is too cocnentrated. Take note that your Gouf is MUCH more agile than either enemy suit, and use it to your advantage. After the mission ends, you get a bazooka for your Zaku II. 6.006 Mission #006: V Project reconnaissance (Inside Side 7) Operation Point: 0060 HARD (7/10) Mission Description: We have confirmed that the purpose of the Federation's V Project is to develop mobile suits. Scout the V Project with allied unit and gather as much data as possible in the allotted time. If possible, destroy the new mobile suit. The specs are of the enemy mobile suit are unknown. Be careful. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: none Suggested Suit: Zaku II (no star) with Zaku Machine Gun Enemies: Guntank, Amuro (Gundam) Strategy: The timer is set at 70 seconds. The 2 Guntanks are fairly passive; you can deplete their AP almost totally before they attempt to fire back. Eliminate them quickly. When you see one red blip remaining on the screen, try to put some distance between you and it. You can't lock on to it. When there are about 35 seconds left on the timer, Amuro brings Gundam online, and it's a whole new ball game. Stay away from him, you have no chance of destroying the Gundam. He only has a Beam Saber and Vulcans, but they HURT! His Vulcans alone take off 50-100 AP, and the Beam Saber WILL kill you outright. Boost away from him. When the time is elapsed, the mission ends. You get an ego-boosting message from Kycilia Zabi, but no new suits or equipment. Be aware that the Federation has succeeded in mass-producing mobile suits, so the coming missions will get harder. 6.007 Mission #007: Destroy enemy units (Belfast) Operation Point: 0080 NORMAL (5/10) Mission Description: Attack the Federation base. Destroy the base's defenses. The enemy lock-on sign will alert you to the direction of enemy attack. Pay attention to it. Mission Completion: Enemy batle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-05 Zaku I (*) with Zaku Machine Gun Suggested Ally Suit: MS-05 Zaku I (*) with Zaku Machine Gun Enemies: GM [G], Gundam [G] Strategy: I picked a pair of Zaku Is because my Gouf and Zaku II were damaged in the fights Inside Side 7. The initial enemy GM [G]s don't seem to move very much, so it's easy pickings for you. The others will put up a fight, though. After killing 4 GM [G]s, a Gundam [G] and another GM [G] appear at the other side of the battlefield. Remember, your Zaku Is are technologically inferior to the Ground Gundam, but you have the numerical advantage. Take out the GM [G], then gang up on the Gundam [G] and the E.F.S.F.'s battle strength will be zero. 6.008a Mission #008: Amphibious mobile suit test (Atlantic Ocean) Operation Point: 0090 VERY EASY (1/10) Mission Description: We want you to be a test pilot in the testing of the new amphibious mobile suit Z'Gok. The targets in this combat test are Zaku I and Zaku II. Mission Completion: 7 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by Z'GOK Suggested Suit: MSM-07 Z'Gok (*) Enemies: Zaku I, Zaku II Strategy: An easy test mission. The Z'Gok is armed with beam weapons, meaning a shot will cut through an incoming enemy rocket and keep going to strike the Zaku behind it for about 75% of its AP bar. You really can't lose this unless you don't even try. After the mission ends, you get an MSM-07 Z'Gok (*) and an MSM-03 Gogg (no star). NOTE: If you participate in this mission, you cannot do the "Gogg test" mission (6.008b). Additionally, you receive Z'Goks instead of Goggs after missions 40, 58, and 78. This guide is written as if you do the Z'Gok test, not the Gogg test. 6.008b Mission #008: Amphibious MS combat test (Belfast) Operation Point: 0090 NORMAL (6/10) Mission Description: We want you to be a test pilot in the testing of the new model amphibious mobile suit Gogg. The target is the enemy unit in Belfast Base. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GOGG Allied MS on stand-by Suggested Suit: MSM-03 Gogg (*) Suggested Ally Suit: MS-07 Gouf (*) Enemies: GM [G], Gundam [G], Type-61 Tank Strategy: LET YOUR ALLY DEAL WITH THE GM [G]s! The Gogg is just too slow to keep up. Intead, Boost out of the water and take out the Type-61 Tank line moving out of the city. The beam spray kills one and severely damages the one in front. Finish them with your rockets. Your Gouf ally is strong enough to take out the GM [G]s on its own. More GM [G]s show up; try to strike from long range with your rockets (which come really close to killing them.) After eliminating the Gundam [G], it should only take one more GM [G] to win. After the mission ends, you get an MSM-07 Z'Gok (no star) and an MSM-03 Gogg (*). NOTE: If you participate in this mission, you cannot do the "Z'Gok test" mission (6.008a). Additionally, you receive Goggs instead of Z'Goks after missions 40, 58, and 78. This guide is written as if you did mission #008a, as I find Z'Goks incredibly more useful than Goggs. 6.009 Mission #009: Defend allied cruisers (Luna II) Operation Point: 0100 HARD (8/10) Mission Description: An allied Musai clss cruiser is under surprise attack. Guard it until allied units can mobilize. Be careful of the enemy's white mobile suit. Mission Completion: End operation Mission Failure: Char's MUSAI destroyed Special Conditions: none Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun Enemies: Hayato (Guntank), Amuro (Gundam) Strategy: The timer is set to 100 seconds. This wouldn't be so hard if the enemy wasn't composed entirely of Hero units from White Base. Hayato in Guntank is the only enemy on the screen to start, and he concentrates entirely on Char's Musai. Fire at him from behind and dodge any counterattacks. I doubt you can kill him, but try to draw his fire away from the Musai. Amuro shows up at around the 60-second mark. An allied Zaku II appears, along with Char in his Custom Zaku II. Amuro will most likely kill the normal Zaku II in one bazooka shot, then he and Char will duel. Fire at him if you want, but be ready to dodge if he fires back. At the 15-second mark or so, Char will drive Amuro away. Just wait and the mission will end. After this mission, you get a Magella Top Cannon to use with your Zaku II. 6.010 Mission #010: Rescue experimental mobile suit (Taklamakan Desert) Operation Point: 0120 EASY (3/10) Mission Description: Allied forces requesting reinforcements. Prototype MS units undergoing testing are being attacked. Protect the prototype unit and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: Allied DOM destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-05 Zaku I (*) with Zaku Machine Gun Enemies: GM [G], Gundam [G] Strategy: A pair of GM [G]s are attacking the Dom at the start. Luckily, the Dom's high speed prevents it from taking too many hits. Take out the GM [G]s and another pair of them appear. The Dom is so fast it won't take hits, and the enemy isn't concentrating on you. After awhile, the Federation forces start dropping Gundam [G]s instead of GMs. Just mop up any resistance and you're in the clear. 6.011 Mission #011: Support attack on "Trojan Horse" (Satellite Orbit 2) Operation Point: 0130 HARD (7/10) Mission Description: Attack the Trojan Horse before its re-entry to alter its landing trajectory to Zeon territory. Support allied mobile suits for the allotted time. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-05 Zaku I (**) with Zaku Machine Gun Enemies: Amuro (Gundam), White Base Strategy: The timer is 90 seconds. Around the 75-second mark, Amuro will show up in Gundam. An allied Zaku II and Char is his Custom Zaku II will appear to fight Amuro. Just target White Base. If Amuro comes after you, GET THE HELL OUT OF THERE! This mission shouldn't be too hard if you avoid Gundam. After the message from Kycilia, return to the Earth map. 6.012 Mission #012: Attack enemy supply corps (Seattle) Operation Point: 0150 EASY (3/10) Mission Description: Attack enemy transports passing through the city. Carefully monitor radar to not let any transports escape. Beware of escorting mobile suits. Mission Completion: 5 MEDEA destroyed Mission Failure: 5 MEDEA leave operation area Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun Suggested Ally Suit: MSM-07 Z'Gok (*) Enemies: GM [G], Gundam [G], Medea Strategy: Take out the 2 GM [G]s fast, then line up with the back of the Medea and fire your machine gun constantly. Another GM [G] and eventually a Gundam [G] will appear. Take out the next Medea right as it enters the operation area, then go kill the Gundam. The Medeas go down with only a couple shots, so it shouldn't be hard to win this mission. After the mission, you get an MS-05 Zaku I (**). 6.013 Mission #013: Support ground units (Great Canyon) Operation Point: 0160 HARD (7/10) Mission Description: The unit directly under Captain Garma Zabi is in a battle with new enemy mobile suits. Support allied forces and destroy enemy MS. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-07 Gouf (*) Enemies: Kai (Guncannon), Ryu (Guntank), Amuro (Gundam) Strategy: The timer is 160 seconds, and again you're up against Hero units. Kai starts by shredding a ton of allied tanks with Guncannon. Try to draw his fire without actually getting hit (the shoulder cannons do about 75 AP worth of damage in one hit.) Kai falls back around 110 seconds, and Ryu appears in Guntank. You CAN defeat him with the Heat Rod, but remember that he can do a ton of damage to you in return. Ryu falls back at around 50 seconds, and Amuro in Gundam appears, followed by Char is his Custom Zaku II. Yet another duel...all you have to do is survive. I doubt you can kill one of these Heroes before he falls back. After this mission, you get the Leg Missile Pod for the Zaku II. No more Cracker! 6.014 Mission #014: Escort Gaw Attack Carrier (Himalayas) Operation Point: 0180 EASY (3/10) Mission Description: Eliminate enemy units blocking the path of the Gaw Atatck Carrier. Confirm position of the Gaw on radar and guard it from enemy fire. Mission Completion: GAW leaves operation area Mission Failure: GAW destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod Suggested Ally Auit: MS-05 Zaku I (*) with Zaku Machine Gun Enemies: GM [G], Gundam [G] Strategy: Go after the GM [G] immediately. Secure the area for when the Gaw actually appears on radar. The enemy starts dropping missile pod- equipped Gundam [G]s at this point, along with more GM [G]s. Draw their fire, shoot down their missiles, and hold out until the Gaw leaves the area. 6.015 Mission #015: Support mobile armor (Taklamakan Desert) Operation Point: 0190 EASY (3/10) Mission Description: Joint operation with allied forces. Help the mobile armor Adzam attack enemy units. Guard the Adzam and destroy enemy units. Mission Completion: Enemy battle strength is zero End operation Mission Failure: ADZAM destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-07 Gouf (*) Enemies: GM [G], Gundam [G], Guntank Strategy: M'Quve in the Adzam is your ally for this 180 second mission. Take the Gouf into the midst of the GM [G]s and heat rod both of them. 1 hit kills rock. It's kinda annoying to kill a Gundam [G] only to be trapped by the Adzam's Leader, though. Eventually, a Guntank will appear. Hit it from long range, dodging its shots and you'll be fine. Another Guntank and Gundam [G] later, the enemy's gauge is gone and the mission ends. 6.016 Mission #016: Amphibious mobile suit test (Pacific Ocean) Operation Point: 0200 Easy (3/10) Mission Description: We want you to be a test pilot in the testing of the amphibious mobile suit Acguy currently in development. The targets in this combat test are Zaku I and II. Use the built-in weapons and underwater navigation system. Mission Completion: 7 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by ACGUY Suggested Suit: MSM-04 Acguy (*) Enemies: Zaku I, Zaku II Strategy: This is actually kinda hard for a test mission. The Zaku IIs have bazookas and you may not see the shots coming. In addition, if the hand cannon shot hits the rocket, it doesn't penetrate like a beam rifle shot, which is rather disappointing. The first few suits don't fire at you, but the rest do. After this mission, you get a MS-06 Zaku II (**) and an MSM-04 Acguy (*). 6.017 Mission #017: Defend Gaw Attack Carrier (New Yark) Operation Point: 0210 NORMAL (6/10) Mission Description: The Gaw Attack Carrier is receiving enemy fire from the ground. Guard the Gaw and destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: GAW destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-05 Zaku I (**) with Zaku Machine Gun Enemies: GM [G], Gundam [G] Strategy: After killing the first GM [G], your priority is to get the 180mm-equipped Ground Gundam off the skyscraper so it can't just shoot at the Gaw on the Gaw's own level. When firing your leg missiles at close range, be careful about recoil and blast radius. You can take a couple AP worth of damage from that. 2 Missiles reduce a GM [G] to about 10% or less AP, though. Finish off the enemies fast and victory is assured. 6.018 Mission #018: Scout new enemy battleship (New Yark) Operation Point: 0220 HARD (8/10) Mission Description: A new enemy ship, the Trojan Horse, has escaped and is hiding in the city. Search for the Trojan Horse with allied MS and monitor it for the allotted time. Mission Completion: End operation Mission Failure: Char's ZAKU II destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-07 Gouf (*) Enemies: Kai (Guncannon), Amuro (Gundam), White Base Strategy: You start with Char next to you for this 120 second mission. If you REALLY want to fight, shoot at White Base and dodge Kai's blasts (you should know that they HURT by now.) Amuro in Gundam appears at the 90 second mark, and Kai totally retreats at the 45 second mark. STEER CLEAR OF GUNDAM! Amuro has a Hyper Bazooka, which is basically a one-hit kill on you if it connects. If Char and Amuro are fighting inside the dome, stay outside! Char and Amuro will retreat with 30 seconds left on the clock. Garma's Gaw comes crashing down shortly thereafter. The mission ends after the timer runs out. 6.019 Mission #019: Ground combat MS combat test (Seattle) Operation Point: 0240 EASY (3/10) Mission Description: We want you to be a test pilot in the testing of the ground combat mobile suit Dom. Your targets are the enemy units in the city. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by DOM Suggested Suit: MS-09 Dom (*) Enemies: GM [G], Gundam [G] Strategy: You launch with an ally, but you can't change their orders. GM [G]s fall to 2 bazooka hits. Take advantage of the Dom's superior speed and agility when combatting multiple enemy units. You're even faster than Gundam [G]s. This should be an easy test, just run around killing enemies. There's not much else to say. After the mission ends and you view Gihren Zabi's speech at Garma's funeral, you get a MS-09 Dom (*). 6.020 Mission #020: Defend new mobile suit (Pacific Ocean) Operation Point: 0250 HARD (7/10) Mission Description: The new model mobile suit Acguy currently undergoing testing is under enemy fire. Destroy the enemy and protect the Acguy. Mission Completion: Enemy battle strength is zero Mission Failure: Allied ACGUY destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MSM-07 Z'Gok (*) Enemies: Gundam [G] Strategy: This is incredibly easy. There are 3 enemy Gundam [G] units to destroy, and the Z'Gok's beam cannons kill them in 2 shots. Just do it fast before they do too much damage to the Acguy. It's possible to kill 2 of them in one boost shot sweep. After the mission ends, you get a MS-05 Zaku I (***) and an MSM-04 Acguy (**). You also learn about the Federation's Operation Odessa. 6.021 Mission #021: Stop enemy advance (Taklamakan Desert) Operation Point: 0260 EASY (3/10) Mission Description: Found enemy units in transit. Attack and destroy them. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-05 Zaku I (**) with Zaku Machine Gun Suggested Ally Suit: MS-05 Zaku I (*) with Zaku Machine Gun Enemies: GM [G], Gundam [G], Type-61 Tank Strategy: Attack the forwardmost Type-61 Tanks, then kill the GM [G]. More tanks will appear. Eliminate them as they enter the operation area. 2 more GM [G]s will appear, followed by a GM [G] and a Gundam [G]. After they fall, the enemy's battle gauge should be gone. 6.022 Mission #022: Stall enemy units (Belfast) Operation Point: 0270 NORMAL (6/10) Mission Description: Enemy units are massing at the Federation Belfast base. Stall the enemy with a pre-emptive attack. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun Enemies: GM [G], Guntank Strategy: Quickly eliminate the 2 GM [G]s. A Guntank will drop in; gang up on it so it can't use its massive firepower, and then eliminate the next GM [G] and the Guntank that appears after it is defeated. A Guntank and GM [G] drop in simultaneously now. Try to lure the GM [G] out of the pit, then kill it and gang up on the Guntank. 2 Guntanks land on opposite sides of the base. Kill them and the misisonends, but be careful. 6.023 Mission #023: Recon mission (Forest in Eastern Europe) Operation Point: 0280 NORMAL (6/10) Mission Description: A massive operation by the enemy is at hand. Engage in recon missions in the forest and prepare for an enemy invasion. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-05 Zaku I (**) with Zaku Machine Gun Enemies: GM [G], GM, Gundam [G] Strategy: The mission time is 210 seconds. At about 195 seconds, the first GM [G] enters the operation area. Kill it fast, it shouldn't be tough. Another appears near our starting point. You know what to do. Things get kind of ugly now as 2 GMs appear. Note that they have beam rifles and therefore do a LOT more damage than the machine guns of their ground-based brethren. Divide and conquer is your best bet, just watch your back. The GMs are also noticibly more fragile than the GM [G]s. After 2 more GMs bite the dust, 2 missile pod-equipped Gundam [G]s are deployed. Take them out as fast as you can to minimize damage. More Gundam [G]s and GMs will show up. If you REALLY need to, set the CPU to Hide and run. It shouldn't be necessary, though. When the timer ends, the mission is over. 6.024 Mission #024: Stall enemy units (Himalayas) Operation Point: 0290 HARD (8/10) Mission Description: Stall enemy ground forces approaching Odessa. Destroy as many enemies as possible within the time limit. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: none Suggested Suit: MSM-07 Z'Gok (*) Enemies: GM [G], Gundam [G], Guntank, Type-61 Tank Strategy: This timer is set to 180 seconds, in which your goal is to kill as many enemies as possible. Kill the GM [G] with your beams IMMEDIATELY (it takes 2 shots,) then eliminate all the tanks before the next GM [G] shows up. They die in one hit, so it's not hard. After the Gm [G] dies, a Ground Gundam shows up, and it isn't a slouch to beat. Take it out FAST, then go after the next set of tanks that enters the area. Expect to take a couple hits from the 180mm cannon-equipped Gundam. Destroy the Guntank with long-range hits (be sure to dodge all the time!) and the Gundam [G] that follows. The enemy is REALLY bastardized right now, they drop several suits at a time with real firepower. Get away and run if you have to until the timer runs out. After this mission ends, you get a MS-07 Gouf (**). After you recieve Kycilia's message, you get an MS-06S Zaku II Commander Type (****). It's a Char Custom suit, meaning it has more AP and reaction than normal suits. 6.025 Mission #025: Defend ground forces (Taklamakan Desert) Operation Point: 0300 HARD (8/10) Mission Description: Allied forces requesting support. The land battleship Gallop is under enemy fire. Guard it and destroy enemy units. Mission Completion: End operation Mission Failure: GALLOP destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06S Zaku II Commander Type (****) Enemies: Amuro (Gundam) Strategy: The mission time is 150 seconds, and you're up against Amuro in Gundam. Yay . Try to draw Amuro's fire as much as possible without putting yourself in real danger. Remember, he's a killing machine, and can kill the Gallop (which actually has Hamen inside) with a few beam saber swings. At about 95 seconds, Ramba shows up. Help him stall Amuro. The Gundam starts to retreat at the 10 second mark or so. 6.026 Mission #026: Protect allied cruisers (Satellite Orbit 1) Operation Point: 0310 NORMAL (5/10) Mission Description: A Musai light cruiser is under enemy fire. Protect the cruiser for the allotted time. Mission Completion: End operation Mission Failure: MUSAI destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/ Missile Pod Enemies: Ball, GM, Guncannon Strategy: 180 second timer this time. The enemies start showing up at 170 seconds. A pair of Balls float in; they're super-easy to kill (only a couple hits each blows them away.) Another Ball and a GM appear, but you get some support fire from the Musai. These enemies fall quickly as well. After 2 more GMs die, the E.F.S.F. deplys a Guncannon. It takes quite a few hits and deals hefty damage, but it's not as agile and its weapons have recoil and take longer to reload. It's not that hard to take out. Another Guncannon and GM appear, followed by a Ball. At this point, I had 80 seconds remaining. More GMs and Balls appear, and the occasional Guncannon. The mission ends soon enough, and the defense of Odessa begins. After this mission ends, you get an MS-06 Zaku II (**). 6.027 Mission #027: Protect base (Odessa) Operation Point: 0330 EASY (3/10) Mission Description: Prepare for a massive operation by the Federation and patrol the area. Quickly destroy any enemy present. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-05 Zaku I (***) with Zaku Machine Gun Enemies: GM [G], GM, Gundam [G], Fly-Mantra Strategy: This mission ends after 180 seconds. Fly-Mantra planes appear after about 20 seconds. Don't even bother trying to shoot them down, they're too fast. At 130 seconds, the first GM [G] appears. Kill it and the recon GM [G] that appears on the other side of the valley before it can escape. At about 75 seconds, a GM and a Gundam [G] appear near the mine. The Gundam can be hard to kill since you're in a Zaku I but you'll eventually wear it down. No more enemies show up, so just relax until the timer runs out. After the mission ends, Kycilia congratulates you for holding Odessa and has the personnel there repair all of your suits. 6.028 Mission #028: Base patrol (Odessa) Operation Point: 0340 EASY (4/10) Mission Description: Prepare for a massive operation by the Federation and patrol the area. Quickly destroy any enemy present. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-07 Gouf (*) Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod Enemies: GM [G], GM, Guncannon, Fly-Mantra Strategy: Another 180 second mission. At 170 seconds, a huge swarm of Fly- Mantra move over Odessa. They don't attack you and it's hard to shoot them down, so don't bother. The GM [G] that appears at 130 seconds is very likely to just turn around and run once you get close. A GM and Guncannon appear on top of the ridge; after they die more just keep coming. Hold the area until the timer runs out, you'll probably get quite a few easy kills. 6.029 Mission #029: Defend Odessa/Support ground forces (Odessa) Operation Point: 0350 NORMAL (6/10) Mission Description: The Federation launched an all-out attack on Odessa! Protect the Dobday land battleship from attacks. If your MS is destroyed, re-launch on a stand-by Dom. Mission Completion: End operation Mission Failure: Allied battle strength is zero DOBDAY destroyed Special Conditions: Re-launch with stand-by DOM Suggested Suit: MS-09 DOM (*) Enemies: GM, Gundam [G] Strategy: 240 second timer. You know the drill. GMs appear in the valley. Take them out fast. Kill anything that isn't Zeon, enemy forces keep appearing until the timer runs out. Protect the Dobday at all cost, and expect attacks from multiple sides simultaneously. After the mission, you get a bazooka for Char's Zaku II. 6.030 Mission #030: Defend Odessa/Protect base (Odessa) Operation Point: 0370 HARD (8/10) Mission Description: Continuous all-out attack by the Federation. Guard allies and destroy enemy units. If your MS is destroyed, re-launch on a stand-by Zaku II. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Special Conditions: Re-launch with stand-by ZAKU II Suggested Suit: MS-07 Gouf (**) Enemies: GM [G], Guncannon, Guntank, Fly-Mantra Strategy: FINALLY a non-timed mission! Too bad it's hard...oh well. Kill the GM [G] in the valley fast. Another GM [G] and Guncannon show up. Heat rod them fast, then get back to the top of the cliff to deal with the next GM [G]. Another GM [G] drops in the valley while a Guncannon goes after the base. Kill the GM [G] first then go afterthe Guncannon with allies. Prepare to take some hits. A Guntank and GM [G] appear next. I actually lined them up so a single heat rod swipe hit both of them and killed them. More Guncannons and GM [G]s appear. The enemy typically drops a GM [G] and a Guncannon followed by a GM [G] and a Guntank. Kill them quickly. Don't be ashamed if you have to re-launch, this is a really tough mission. 6.031 Mission #031: Joint operation/Attack enemy units (Forest in Eastern Europe) Operation Point: 0390 HARD (8/10) Mission Description: Take a part in mission with allied forces. Attack Enemy units inside the forest with the mobile suit Dom. Destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by DOM Suggested Suit: MS-09 Dom (***) Enemies: GM [G], Sayla (G-Fighter), Amuro (Gundam), Type-61 Tank Strategy: You're working with the Black Tri-Stars in this mission. Use the Dom's superior speed and maneuverability, along with it's powerful bazooka, to do a ton of damage without taking any. Let Gaia, Mash, and Ortega take out the GM [G] while you eliminate the tanks. More GM [G]s and tanks appear, but they fall easily to your 3 Hero allies. This continues until Sayla makes a pass in a G-Fighter. Amuro appears shortly thereafter, and the Black Tri-Stars engage the Gundam. Stay back and fire at range; remember that the Gundam's firepower will shred you to pieces easily. Sayla will also fire missiles occasionally but she's too fast to hit. After the Black Tri-Stars die, Sayla falls back and the Gundam attacks you. Stay away from it and dodge its shots, and it eventually falls back. At this point, one last GM [G] and some Type-61 Tanks appear. Kill the tanks to boost your kills, then take out the GM [G] and the mission ends. 6.032 Mission #032: Withdrawal from Odessa (Odessa) Operation Point: 0410 NORMAL (6/10) Mission Description: Central command decided to abandon Odessa Base. Launch and buy time for allied forces to retreat. Special permission has been granted to use captured mobile suits. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by MS Suggested Suit: RX-77 Guncannon (**) Enemies: GM [G], Gundam [G], GM, Guntank Strategy: You launch in a captured Guncannon, with a captured Guntank as an ally, for this 210 second mission. These suits are STRONG, so you should have little trouble wiping out the first Gundam [G]/GM [G] pair. A pair of GMs drop into the mine; take them out. The Guncannon's shoulder cannons kill them with one hit. Things get nasty now as a Guntank and GM [G] appear in the base. Fortunately, your Guncannon is faster and stronger, and it's easy to eliminate the Guntank before the GM [G] even enters the combat zone. Next comes a Gundam [G] and another Guntank. This is followed by a GM in the valley and a Gundam [G] in the base; once the Gundam [G] dies, another GM appears at the mine. After all of them die, a GM [G] and Guntank drop into the base, followed by a Gundam [G] and Guntank. At this point, the mission ended for me. After this mission, you get an MS-09 Dom (**). 6.033 Mission #033: Amphibious mobiel suit test (Atlantic Ocean) Operation Point: 0430 VERY EASY (1/10) Mission Description: We want you to be a test pilot in the testing of the new amphibious mobile suit Zock. The targets in this combat test are Zaku I and II. Mission Completion: 7 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by ZOCK Suggested Suit: MSM-10 Zock (*) Enemies: Zaku I, Zaku II Strategy: It's impossible to screw this up, it's a test mission. Use the Zock's 8 beam cannons to easily eliminate the opposition. It's also easy to get 100% accuracy and evasion on this mission as well. After the mission ends, you get an MSM-10 Zock (*). 6.034 Mission #034: Space combat MS test (Solomon Space) Operation Point: 0440 EASY (3/10) Mission Description: We want you to be a test pilot in the testing of the MS Rick-Dom, a Dom modified for space combat. The targets in this combat test are Zaku. Mission Completion: 8 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by RICK-DOM Suggested Suit: MS-09R Rick-Dom (*) Enemies: Zaku I, Zaku II Strategy: Note how the Rick-Dom's bazooka hits ALWAYS make the target go into a spin. This is another easy test pilot mission; get re-accustomed to space combat. Again, hard to lose unless you're inept. Be careful not to get caught in the crossfire when 2 enemies are in the area at the same time, though. After the mission ends, you get an MS-09R Rick-Dom (*). 6.035 Mission #035: Support allied cruisers (Satellite Orbit 1) Operation Point: 0450 HARD (7/10) Mission Description: A Musai class light cruiser is engaged in battle with an enemy battleship. Support the cruiser and destroy the enemy battleship. Mission Completion: MAGELLAN destroyed Mission Failure: MUSAI destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Enemies: GM, Ball, Magellan Strategy: The enemy GMs will focus ENTIRELY on the Musai, so kill them when they show up. Constantly launch your missiles at the Magellan, and be careful of the crossfire between the two cruisers (the Musai fires on the Magellan almost constantly.) Balls die in 1-2 machine gun hits, so kill them easily. Eventually, you or the Musai will finish off the Magellan. Not all that hard, IMO. 6.036 Mission #036: (Pacific Ocean) Operation Point: 0460 NORMAL (5/10) Mission Description: Attack the Federation's marine transport route. Destroy enemy transport units. Be careful of the escorting mobile suit units. Mission Completion: 5 MEDEA destroyed Mission Failure: 5 MEDEA leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MSM-07 Z'Gok (*) Suggested Ally Suit: MSM-04 Acguy (**) Enemies: Gundam [G], Guntank, Medea Strategy: You're dropped in the MOST INCONVIENANT SPOT EVER. Hurry up and kill the Guntank, then immediately take out the Medea before it passes out of the area. The amphibious suits have the advantage of not using their boost gauges underwater, so you can easily get up to the island. Kill the Medea as it passes with one beam hit. Make sure to set your ally to B-UP so they'll hang out around you and help you out. More Gundam [G]s and Guntanks keep popping up with the Medea; if you have a clear shot at an airship, TAKE IT! They die from ONE beam hit and it's one step closer to mission completion. 6.037 Mission #037: Escort allied mobile armor (Belfast) Operation Point: 0470 HARD (7/10) Mission Description: Joint mission with allied forces. Help mobile armor Grabro attack the Federation base. Protect the Grabro and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: GRABRO destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Enemies: GM [G], Gundam [G], GM Strategy: Immediately head out of the water and take on the enemies. Grabro will fire round after round of homing missiles from the water. More Gundam [G]s, GM [G]s, and eventually GMs will drop in to attack Grabro; take them out fast (missiles are GREAT from range when they stop to fire at Grabro,) and the mission ends quick. 6.038 Mission #038: Destroy enemy units (Great Canyon) Operation Point: 0490 HARD (7/10) Mission Description: Attack enemy units together with our allied Gaw Attack Carrier. Destroy enemy units while guarding the Gaw. Mission Completion: Enemy battle strength is zero Mission Failure: GAW destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06S Zaku II Commander Type (****) with Zaku Machine Gun Suggested Ally Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Enemies: GM [G], Gundam [G] Strategy: Use Char's Custom Zaku II for this because of its enhanced firepower. You drop from the Gaw just in time to see a pair of Gundam [G]s attack it. Hurry up and kill them; a GM [G] shows up when one dies. Note that all of the enemies have Beam Rifles, so BE CAREFUL! The enemy drops GM [G]s and Gundam [G]s in pairs, and eventually starts deploying 2 Gundam [G]s at once. After this mission ends, Kycilia sends you an MSM-07S Z'Gok Commander Type (****). Like the Zaku II Commander Type, this unit is painted in Char Aznable's trademark red and features more AP and larger ammo clips. 6.039 Mission #039: Protect prototype MA (Satellite Orbit 1) Operation Point: 0500 NORMAL (5/10) Mission Description: The prototype mobile armor Zakrello is under fire. Protect the Zakrello and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: ZAKRELLO destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun Enemies: GM, Guntank, Ball Strategy: The first enemies encountered are a pair of Balls...of course they die easily. Another Ball and GM show up; kill the Ball in 1 hit then tackle the GM. GMs and eventually Guntanks will follow. Concentrate your fire, and shoot missiles from behind the Guntanks if possible (so they can't shoot them easily. 6.040 Mission #040: Attack enemy supply corps (Forest in Eastern Europe) Operation Point: 0510 HARD (8/10) Mission Description: Attack enemy transport units and cripple enemy supply lines. Beware of enemy reinforcements and destroy enemy transport units. Mission Completion: 15 MEDEA destroyed Mission Failure: 2 MEDEA leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-09 Dom (**) Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod Enemies: GM [G], Gundam [G], Guncannon, Medea Strategy: You have a VERY small margin of error allowed for this mission. Quickly eliminate the GM [G] and wait for the Medea to pass through. Kill it with a bazooka shot. They start dropping Gundam [G]s with Beam Rifles, so watch yourself. When the Gundam [G] pair drops, avoid shots while trying to kill one, then go after the Medea (which is probably halfway through the operation area,) then kill the other Gundam [G]. Right before the final Medea passes through, 2 Guncannons arrive. Stall until the Medea arrives, then KILL IT FAST or the Guncannons rip you to shreds. After the mission ends, you get an MSM-07 Z'Gok (**) or MSM-03 Gogg (**), depending on which version of mission #008 you undertook. This guide is written to assume you did the Z'Gok test. 6.041 Mission #041: Eliminate enemy ambush units (Seattle) Operation Point: 0520 NORMAL (6/10) Mission Description: Enemy mobile suits detected in the city. Destroy the enemy units within the operation time limit. Mission Completion: Enemy battle strength is zero Mission Failure: Operation time over Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MSM-04 Acguy (*) Enemies: GM [G], Gundam [G], Guntank Strategy: You have 240 seconds to eliminate all opposition. The first red dot is a GM [G] and Guntank. Let your ally deal with the GM [G]; taking out the Guntank is a PRIORITY. After this, they send in a GM [G] and Gundam [G]; when the first GM [G] dies they deploy yet another. When the E.F.S.F. bar gets near the end, they start dropping in pairs of Guntanks, so watch yourself. After the 2 Guntanks die, one more appears; kill it to end the mission. 6.042 Mission #042: Destroy enemy units (Side 6 Space) Operation Point: 0530 NORMAL (5/10) Mission Description: Attack Federation forces in Side 6 space. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-09R Rick-Dom (*) Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun Enemies: GM, Guncannon, Ball Strategy: Immediately take out the first Ball, and the GM that shows up. The enemies appear as Ball-GM pairs initially, followed by GM-Guncannon teams. After the 2nd of these is destroyed, the Federation has no more battle strength. 6.043 Mission #043: Ambush operations (New Yark) Operation Point: 0540 HARD (7/10) Mission Description: An enemy unit in motion has been detected. Ambush them on their projected course. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-07 Gouf (*) Enemies: GM [G], Gundam [G], Guncannon, Guntank, Type-61 Tank Strategy: As the mission begins, 2 GM [G]s escort a row of Type-61 Tanks through the city. Kill the GM [G]s FAST, then kill some tanks. Soon enough, a Guncannon drops into sniper position on top of the skyscraper; destroy the building with your so it can't shoot from on high and take it out fast. Next, the Federation sends 2 180mm Cannon-equipped Gundam [G]s at you, followed by a similarly-equipped Gundam [G] and GM[G], with Guncannon backup. Your final trial is 2 Guntanks; after the first one dies, the enemy sends out a Guncannon. Kill the other Guntank or the Guncannon and the mission ends. 6.044 Mission #044: Escort mobile armor (Satellite Orbit 2) Operation Point: 0550 NORMAL (6/10) Mission Description: Attack enemy units with our mobile armor Bygro. Protect the Bygro and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: BYGRO destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Enemies: GM, Guncannon, Ball Strategy: Protect the Bygro at all costs. The initial Ball is quickly supported by a Guncannon; when the Ball dies, a GM shows up. After this onslaught, a Ball and GM arrive. When the first Ball dies, another appears. The nastiest part of the mission occurs now with 2 Guncannons attacking at once. The final enemies are a GM and Ball; kill them and it's over. After this mission, you get an MSM-10 Zock (**). 6.045 Mission #045: Destroy enemy units (Inside Side 7) Operation Point: 0560 NORMAL (5/10) Mission Description: We will attack Side 7. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-07 Gouf (**) Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun Enemies: GM, Guntank Strategy: The colony's initial defenders are 3 GMs, and they don't attack you until you get close to them and open fire. Use the Gouf's arm machine gun then finish them with your heat rod. After the first 3 go down, another GM appears. It's easy. Eventually, they send a GM/Guntank combo against you, but it's nothing major. After a couple more solitary Guntanks, all that remain are some GMs. 6.046 Mission #046: Destroy seized mobile suit units (Pacific Ocean) Operation Point: 0570 NORMAL (6/10) Mission Description: The enemy has captured our amphibious mobile suit and is operating it. Launch and destroy it. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MSM-07 Z'Gok (*) Suggested Ally Suit: MSM-04 Acguy (*) Enemies: GM [G], Z'Gok, Zock, Acguy Strategy: Fight amphibious suits with amphibious suits, ESPECIALLY on terrain suited to them. The initial GM [G] and Z'Gok are EASY to kill with the boost shot technique (see section 4.3, "Advanced Techniques," if you don't know what I'm talking about.) 2 more Z'Goks and a GM [G] drop into the water; take the fight to them, they're pushovers. The next enemies are a GM [G] and a Zock; be careful of the Zock's extreme range with its beam weapons. The next enemies are 3 Acguys, followed by a GM [G], a Z'Gok, and a Zock. Eliminate these 2 groups and the mission is yours. The Zocks and 3 Acguys were the only enemies to get hits on me, BTW, so you can usually give a LOT more damage than you take. After this mission, you get an MS-09R Rick-Dom (**), and you recover an MSM-10 Zock (***) from the Federation, so it's added to your mobile suit deck. 6.047 Mission #047: Destroy enemy units (Great Canyon) Operation Point: 0580 HARD (7/10) Mission Description: Attack the enemy deployed in the canyon. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06S Zaku II Commander Type (****) with Zaku Machine Gun Suggested Ally Suit: MSM-04 Acguy (**) Enemies: GM [G], Gundam [G] Strategy: This stage is hard because most, if not all, of the Gundam [G]s have missile launchers. Immediately boost shot the 2 original units with your super Zaku II and hopefully they won't hit you at all. The next enemy is a beam-touting GM [G]; a couple bullets from you and a beam from the Acguy should finish it off in under 10 seconds. The enemy then drops 3 (count 'em! 3!) Gundam [G]s, all armed to the teeth with missiles, all over the area. They shouldn't pose too much of a problem. 2 more GM [G]s come in (not together, seperately) and they go down EASY EASY. The next onslaught of Gundam [G]s is fast and hard, so hopefully you've mastered dodging (consider yourself incredibly skilled if you only take 1 or 2 missile hits.) Kill them quickly, fortunately you usually shoot through the missiles to hit them. Another GM [G] appears; after you kill it comes the hardest part of the mission, as you fight 3 more Gundam [G]s with missiles and you're probably already hurting. To make matters worse, after 2 of them die a GM [G] drops in. It may take a couple tries, but you'll be incredibly satisfied to win this difficult mission. 6.048 Mission #048: Ambush enemy supply corps (Great Canyon) Operation Point: 0590 HARD (8/10) Mission Description: Report from intelligence - an enemy transport unit carrying vital supplies will pass through the canyon. Destroy each and every one of them. Mission Completion: 10 MEDEA destroyed Mission Failure: MEDEA leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MSM-07 Z'Gok (**) Suggested Ally Suit: MS-09 Dom (*) Enemies: GM [G], Gundam [G], Medea Strategy: This mission leaves even less margin for error than the previous "destroy enemy supplies" mission at the Forest in Eastern Europe. If just ONE Medea airship gets through, you're screwed. Fortunately, few (if any) Gundam [G]s have the evil, evil missile launchers from the previous mission. Make a bee-line at the first Medea and take it out, then go back up to the top of the canyon and take out the Gundam [G]s. Quickly realize that you have to PRIORITIZE THE MEDEA ABOVE OTHER TARGETS! The other enemies are pretty much beam rifle-equipped GM [G]s and Gundam [G]s with 180mm Cannons. So the Gundam [G]s are slow and pack a heavy punch, while the GM [G]s are fast and pack a moderate punch. Basically engage them and kill them, but rush off to destroy any Medea that's going through the area. When it was down to 1 airship, I just waited for it to come into the operation area and nuked it. After this mission, you get an MS-05 Zaku I (****). In addition, Kycilia asks you to help escort the Flanagan Institute's new mobile armor. 6.049 Mission #049: Escort new model MA test (Side 6 Space) Operation Point: 0600 HARD (8/10) Mission Description: Escort the new model newtype mobile armor Braw-Bro in its combat test. Protect the Braw-Bro from destruction. Mission Completion: Enemey battle strength is zero Mission Failure: BRAW-BRO destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-09R Rick-Dom (**) Enemies: GM, Guncannon, Ball Strategy: You have to protect the mobile armor at any cost...just be careful. The 2 initials Balls are, of course, a pushover to kill. They're followed by a GM and Ball, then another GM pops in when one of them dies. A Guncannon is added to the fray, and for each Ball you kill another one takes its place. Focus on the Guncannon while destroying any Balls that come your way. After this comes 2 GMs; when one of them dies, another Guncannon makes an appearance. The enemy keeps sending Guncannons aand GMs until they have no battle strength. 6.050 Mission #050: Support allied retreat Operation Point: 0630 NORMAL (6/10) Mission Description: Allied units retreating from Odessa are being pursued by the enemy. Guard allied forces and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-09 Dom (*() Enemies: GM [G], Gundam [G] Strategy: The initial GM [G] heads right for your Magella Attack Tank column moving through the area; 2 bazooka hits and it's dead (and it hardly even tries to avoid the hits.) A Zaku II shows up to assist you as another GM [G] drops in. After a total of 3 GM [G]s are destroyed, a Gundam [G] with beam rifle attacks. Next comes 3 GM [G]s (seperately, not all together,) then a Gundam [G]. The final enemies are a GM [G] and Gundam [G] pair; the mission ends with their destruction. After this mission ends, you get an MS-06 Zaku II (***). 6.051 Mission #051: Support allied retreat (Himalayas) Operation Point: 0640 NORMAL (5/10) Mission Description: Allied units retreating from Odessa are being pursued by the enemy. Guard allied forces and destroy the enemy Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06 Zaku II with Zaku Machine Gun/Missile Pod Enemies: GM [G], Gundam [G], Guntank Strategy: Easy like the previous mission. 3 GM [G]s appear (seperately,) Followed by a Gundam [G] and 3 more GM [G]s. You get assistance from a Magella Top Cannon-equipped Zaku II and a Gouf later. After 2 more GM [G]s bite the dust, a Guntank arrives. After it's gone, a pair of GM [G]s harass you, but they fall easily despire their numerical advantage. Another Guntank attacks, followed by a GM [G]. After they're destroyed, the mission ends. 6.052 Mission #052: Odessa attack (Odessa) Operation Point: 0650 HARD (7/10) Mission Description: Attack the Federation controlled Odessa base. Destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (***) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MSM-04 Acguy (**) Enemies: GM [G], Gundam [G], GM Strategy: The 2 initial GM [G]s won't shoot until they see you, so take them out quickly. A GM drops in; when it dies, a GM [G] appears along with a 180mm Cannon-equipped Gundam [G] on a tower. They shouldn't pose too much of a problem to eliminate. The next opponents are a GM {G] and a beam rifle- toting Gundam [G]. Again, no biggie. Following this is a GM and another cannon-toting Gundam [G]. After this comes 2 more GMs. The final enemy is a Gundam [G]; kill it and the mission is over. After this mission ends, you get an MS-07 Gouf (***). 6.053 Mission #053: Diversionary operation (Belfast) Operation Point: 0660 VERY HARD (10/10) Mission Description: Diversionary operation to get a spy aboard the Trojan Horse docked at the Federation base. Enter the base from the sea and distract the enemy. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: Launch only in amphibious mobile suit Suggested Suit: MSM-07S Z'Gok Commander Type (****) Enemies: GM [G], Hayato (Guncannon,) Kai (Guntank), White Base, Type-61 Tank Strategy: Char's suit is preferred due to its high AP and ammo reserves. You basically have to survive for 180 seconds, but what's the fun in that? The initial enemies are 2 GM [G]s and a small group of tanks. After they die, another GM [G] shows up. At about 120 seconds, Hayato arrives in the Guncannon. Then Kai shows up in Guntank around the 70 second mark. Another GM [G] pops in, kill it if you want, but watch out for Kai! GM [G]s replace their dead, so just wait out the timer behind White Base and you'll be fine. 6.054 Mission #054: Escort allied mobile armor (Atlantic Ocean) Operation Point: 0690 VERY HARD (10/10) Mission Description: Attack the Trojan Horse with allied forces. Protect allied units and battle for the allotted time. The battlefield is distant, so only amphibious MS can launch. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: Launch only in amphibious MS Suggested Suit: MSM-07 Z'Gok (**) Enemies: Miharu (Gunperry,) Sayla (G-Fighter,) Amuro (Gundam) Strategy: This mission is 150 secodns long; you're aided by another Z'Gok and a Grabro mobile armor. Miharu is aboard the Gunperry airship, which is incredibly easy to hit. So hit it. Sayla comes to assist Miharu at the 120 second mark in a G-Fighter. Amuro drops in around the 70-second mark (after Sayla falls back,) so be careful! It's not hard to dodge him, but your allies like to fight him...if you lose, it's because he took them out, usually. Try to distract him so you don't lose. After this mission ends, you get an MS-09 Dom (***). After a message from Kycilia, you get a captured RX-77 Guncannon (***). Rinally, you're informed of the new offensive against the Federation headquarters at Jaburo. 6.055 Mission #055: Assault on Jaburo/First wave (Outside Jaburo) Operation Point: 0700 NORMAL (5/10) Mission Description: Attack the Federation headquarters in Jaburo. Enter with your Zock through the river and destroy enemies. Secure our main force's descent area in the allotted time. Mission Completion: Enemy battle strength is zero Mission Failure: Operation time over Own mobile suit destroyed Special Conditions: Launch with stand-by ZOCK Suggested Suit: MSM-10 Zock (*) Enemies: GM [G], Guntank Strategy: You have to launch in a Zock for 180 seconds...if you haven't before, realize that they're sluggish but have incredible firepower. After the nifty cutscene, note the 4 targets on the radar...this won't be pretty, obviously! They're all GM [G]s, all fall from a single barrage, and none attack you before you fire on them. Try to have the initial 4 dead with 140+ seconds on the clock. Solitary GM [G]s keep dropping in, and finally you face a GM [G] and Guntank...kill them and the mission ends. 6.056 Mission #056: Assault on Jaburo/Descent operation (Outside Jaburo) Operation Point: 0740 HARD (8/10) Mission Description: Attack the Federation headquarters in Jaburo. Descend from Gaw Attack Carrier and destroy enemy mobile suits on the surface. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: ZOCK unable to launch Suggested Suit: MS-09 Dom (***) Enemies: GM [G], Guncannon Strategy: The Dom is great for this mission...Z'Goks also work well but I prefer to save them for later missions. After the cutscene, dispatch the 2 GM [G]s near you and wait for the next wave to attack. After a total of 3 GM [G]s are dead, a Guncannon appears; 2 GM [G]s take its place when it dies, followed by a Guncannon and GM [G]. A GM [G] appears, followed by a GM [G] and 2 Guncannons. When they die, the mission ends. 6.057 Mission #057: Assault on Jaburo/Support infiltrating units (Inside Jabuto) Operation Point: 0780 HARD (8/10) Mission Description: Accompany allied commando forces entering the underground facilities for subversive activities. Protect allied units and engage in battle for the allotted time. Mission Completion: End operation Mission Failure: 4 Allied ACGUY units destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MSM-04 Acguy (*) Enemies: GM, Gundam [G], Type-61 Tank Strategy: You have to protect Acguys for 210 seconds. Kill the initial 2 GMs and the tanks, then destroy the pairs of GMs that keep showing up, as well as the tanks. If you kill enemies around the 30 second mark, they send a Gundam [G] in with the GMs...so just wait it out if you can. 6.058 Mission #058: Assault on Jaburo/Secure rendezvous point (Outside Jaburo) Operation Point: 0820 HARD (8/10) Mission Description: Operation at Federation headquarters in Jaburo. Hold the rendezvous point until our infiltrated units have returned. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-07 Gouf (***) Enemies: GM [G], Gundam [G], Guncannon Strategy: This operation is 180 seconds long. Kill the initial Ground GM and the second GM [G] that appears. You'll be attacked by another GM [G] and a Gundam [G] with missile launcher. After the GM [G] dies, another misisle- equipped Gundam [G] appears. Another GM [G] arrives, it will die from a heat rod whipping. Take it out FAST, as the enemy sends 2 more missile-equipped Gundam [G]s, which makes the next part pretty hard. They send GM [G] and Gundam [G] units until about the last 30 seconds. At this point, the enemy deploys 3 Guncannons at once. Avoid them until the end and you'll be fine. After the mission ends, you get an MSM-07 Z'Gok (***) or MSM-03 Gogg (***), depending on which version of mission #008 you undertook. This guide is written to assume you did the Z'Gok test. 6.059 Mission #059: Assault on Jaburo/Protect allied retreat (Inside Jaburo) Operation Point: 0860 VERY HARD (10/10) Mission Description: Allied units infiltrating Jaburo have been detected by the enemy and are being pursued. Support allied retreat for the allotted time. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06 Zaku II Commander Type (****) with Zaku Machine Gun Enemies: GM, Type-61 Tank, Amuro (Gundam) Strategy: This mission is 240 seconds long. Kill the initial GM and the tanks with ease, then kill the 2 GMs that show up. They're no match for the increased firepower of Char's Zaku II. The enemy keeps sending GMs. Char appears to help at around 150 seconds in his custom Z'Gok. Amuro comes to fight at about 65 seconds; you know the drill (GET THE HELL OUT FAST!) Another GM appears; deal with it and leave Char to fight the Gundam. An Acguy and Boraskyniv in a Zock come to help Char; Amuro kills Boraskyniv and starts retreating. The mission ends soon after. After this operation, you get an RGM-79 GM (***). The attack on Jaburo is over. 6.060 Mission #060: Stall the "Trojan Horse" (Satellite Orbit 2) Operation Point: 0900 VERY HARD (10/10) Mission Description: Attack the Trojan Horse that reached orbit. Keep the Trojan Horse at bay for the allotted time. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: RGM-79 GM (***) Enemies: Sleggar (G-Fighter), Sayla (G-Fighter), Kai (Guncannon), Hayato (Guntank), White Base Strategy: Don't expect to score any kills here, you're up against a force of Hero units for 180 seconds. Sleggar and Kai attack you immediately; the Guncannon is the deadliest unit on the screen right now so stay away from it. Your allies will die a lot, most likely. At 110 seconds, Sleggar falls back and is replaced by Sayla; Hayato replaces Kai at about 95 seconds. Throughout the mission, try to keep White Base between your suit and the enemy's mobile suits. The G-Fighters can't do a whole lot. Watch out for White Base's cannons, though. If you can, try to get the Guncannon and Guntank to "spin out" by hitting them repeatedly; this gives them less time to fire at you. After this mission, you get an MSM-04 Acguy (***). You also learn that the Federation has launched their space fleet and the likely target is Solomon. 6.061 Mission #061: Support ground units (Great Canyon) Operation Point: 0920 NORMAL (6/10) Mission Description: Allied ground forces are battling with the enemy. Escort allied ground forces and destroy enemy units. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MSM-07 Z'Gok (*) Suggested Ally Suit: MSM-04 Acguy (*) Enemies: GM [G], Gundam [G], Zaku II, Gouf Strategy: The 2 GM [G]s will likely take out a couple Magella Attack Tanks and Magella Tops before you get to them. Once you're there, slaughtering them is easy. More GM [G] pairs and eventually Gundam [G]s attack. These Gundam [G]s have rocket launchers, FYI. The final enemies are a captured Zaku II with bazooka and Gouf. Be careful, they're strong. 6.062 Mission #062: Prototype mobile suit test (Outside A Baoa Qu) Operation Point: 0930 VERY EASY (1/10) Mission Description: We want you to be a test pilot in the testing of the prototype mobile suit Gyan. This combat test is against Zaku II and captured GMs. Mission Completion: 10 targets destroyed Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GYAN Suggested Suit: YMS-15 Gyan (*) Enemies: GM, Zaku II Strategy: The first 2 Zaku IIs don't even fire back. All other enemies do... But it's A TEST PILOT MISION! IT DOESN'T GET EASIER! After this mission, you get a YMS-15 Gyan (*). 6.063 Mission #063: Destroy enemy battleships (Side 6 Space) Operation Point: 0940 NORMAL (6/10) Mission Description: Attack the enemy battleship approaching Side 6. Destroy it before it enters the neutral space of Side 6. Mission Completion: MAGELLAN destroyed Mission Failure: MAGELLAN leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-09R Rick-Dom (*) Suggested Ally Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Enemies: GM, Ball, Magellan Strategy: Kill the 2 Balls and go in at the Magellan cruisers. GMs and Balls keep pouring in at you in pairs as you attack the Magellan. It's not terribly hard, though. Kill any enemies that get too close but focus your fire on the cruiser. 6.064 Mission #064: Destroy enemy units (Taklamakan Desert) Operation Point: 0950 HARD (8/10) Mission Description: Attack enemy units deployed in the desert. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MSM-07S Z'Gok Commander Type (****) Suggested Ally Suit: MSM-07 Z'Gok (**) Enemies: GM [G], Gundam [G], Guncannon, Guntank Strategy: The mission begins with 2 Guncannons and a Guntank in sniping positions. Knock them out ASAP before their long-range fire tears you to bits. After this comes a GM [G], then a missile-equipped Gundam [G]. After this comes a Guntank and another Gundam [G]. Try to kill the Guntank first. After this, another Gundam [G] and Guntank attack, then a Guncannon and GM [G]. When one dies, a Gundam [G] shows up. Finally, you're faced with 2 Guntanks; kill one and it ends. After this mission, you get an MS-09R Rick-Dom (***). 6.065 Mission #0065: New MS combat test (Texas Colony) Operation Point: 0960 NORMAL (5/10) Mission Description: We want you to be a test pilot in the testing of the new mobile suit Gelgoog. Attack the enemy and battle for the allotted time. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Launch with stand-by GELGOOG Suggested Suit: MS-14 Gelgoog (*) Enemies: GM, Guncannon. Strategy: This is easy. You fight weak enemies for 180 seconds in a kickass suit, plus you have a CPU Gelgoog ally. Kill the initial 2 GMs, then the other pairs that show up. After awhile, the enemy starts deploying Guncannons. It's not that hard; the Gelgoog's beam rifle kills GMs in one shot and Guncannons in 2 or 3 shots. After this mission, you get an MS-14 Gelgoog (*) and an MS-14S Gelgoog Commander Type (****). 6.066 Mission #066: Attack enemy Newtype units (Side 6 Space) Operation Point: 0970 VERY HARD (10/10) Mission Description: Allied forces are battling an enemy newtype unit. Support allied forces and engage in battle for the allotted time. Mission Completion: End operation Mission Failure: Allied battle strength is zero Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-09R Rick-Dom (***) Enemies: Amuro (Gundam), Kai (Guncannon), Sayla (G-Fighter) Strategy: You fight for 150 seconds. The first enemies are Kai in Guncannon and Sayla in a G-Fighter, and you're supported by a Rick-Dom. At 70 seconds, Amuro attacks in a beam rifle-equipped Gundam. UGH. Try to stay away with boosted dodging and hide behind the debris until the time expires. After this mission ends, you get aa YMS-15 Gyan (**). 6.067 Mission #067: Destroy enemy battleship (Satellite Orbit 2) Operation Point: 0990 NORMAL (6/10) Mission Description: Ambush an enemy fleet launched from Jaburo. Destroy the enemy battleship. Mission Completion: MAGELLAN destroyed Mission Failure: MAGELLAN leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Enemies: Ball, Magellan Strategy: 2 Balls escorts the cruiser to begin. Destroy them with shots and attack the cruiser. More Balls show up in pairs. Use your missiles on the cruiser and kill the enemy MA. It's tricky fighting them in pairs, as they actually have decent power in numbers. After this mission, Kycilia sends you another suit for ace pilots: an MSN-02 Zeong (*). 6.068 Mission #068: Attack Luna II (Luna II) Operation Point: 1000 EASY (3/10) Mission Description: The enemy is transferring massive numbers of battle pods on automatic control. Raid and destroy them. Mission Completion: 85 BALL destroyed Mission Failure: 5 BALL leave operation area Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-06 Zaku I (*) with Zaku Machine Gun Enemies: Ball Strategy: This is easy. The Balls rarely (if ever) fire back, and you can get to them quickly enough. They have nowhere to run. This is a gimme mission. They initially come in in one group of about 15-25 and move slow. Later, 2 groups come in. Still...it's easy because they don't shoot back and you only need 2 shots to kill them. After this mission, you get an MS-14 Gelgoog (**) and an RB-79 Ball (***). 6.069 Mission #069: Destroy enemy units (Satellite Orbit 2) Operation Point: 1010 NORMAL (6/10) Mission Description: Attack enemy units in orbit. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-09R Rick-Dom (**) Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod Enemies: Guntank, GM, Ball Strategy: Kill the initial GM and Ball fast. Another GM/Ball pair will show up. The Balls die with one bazooka hit and the GMs with 2 or 1 bazooka + machine gun fire from your Zaku II ally. After this they send a Guntank and GM at you; when the GM dies, another Guntank and Ball appear. It gets a bit hairy now, but remember that your Rick-Dom is a GREAT space fighter and really fast. Once one Guntank and/or Ball go down, another GM appears. Kill it FAST then take out the remaining Guntank. The final enemies are another GM/Ball pair, they're easy. 6.070 Mission #070: Destroy enemy cruisers (Luna II) Operation Point: 1020 NORMAL (5/10) Mission Description: We have detected an enemy cruiser approaching the Federation's Luna II base. Ambush and destroy it. Mission Completion: SALAMIS destroyed Mission Failure: SALAMIS leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-05 Zaku I (****) with Zaku Machine Gun Enemies: Guntank, GM, Ball, Salamis Strategy: The initial enemy is a GM, followed by a GM and Ball. Guntanks will show up later. The EASIEST way to win is to Boost up to the Salamis and land on it, then empty rounds into it. The enemy won't move to attack you and it's hard to knock you down, so you pretty much have it made. Try to get on top ASAP, though. You should get a Newtype Rank S (100% accuracy, 100% evade) for the mission if you do this. 6.071 Mission #071: Destroy enemy units (Satellite Orbit 1) Operation Point: 1030 NORMAL (6/10) Mission Description: Attack enemy units in orbit. Destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-15 Gyan (*) Enemies: GM, Ball Strategy: Your initial enemies are right on top of you: 2 GMs and a Ball. Note that allied Dopp fighters go in and out, so try not to hit them. The enemies die easily, and they're followed by an easy kill: 2 Balls. 2 GMs and a Ball follow. Outmaneuver them and waste them! Although you're outnumbered, it's pretty easy to kill them without taking a hit. Another pair of GMs challenges you. If they take damage, they flee. A Ball then shows up. Kill it to end the mission. 6.072 Mission #072: Escort allied cruiser (Side 6 Space) Operation Point: 1040 NORMAL (5/10) Mission Description: The Zanzibar class cruiser departing Side 6 will engage in battle with Federation forces. Protect the Zanzibar and destroy the enemy. Mission Completion: Enemy battle strength is zero Mission Failure: ZANZIBAR destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-14 Gelgoog (*) Suggested Ally Suit: MS-05 Zaku I (****) Enemies: Guntank, GM, Ball Strategy: Move out in front of the Zanzibar to destroy the initial 2 Balls before they can shoot the cruiser. 2 more Balls attack, then 2 GMs, then a GM and Guntank. 4 Balls (2 pairs) then go after the cruiser. After you destroy another 2 Guntanks, the mission ends. This can be hard, though, as the Zanzibar is usually low on AP when the Guntanks show up. The Gelgoog's beam rifle outright kills GMs and Balls, and kills Guntanks in 2-3 hits, so you should be OK. After this mission, you get an MS-07 Gouf (****). 6.073 Mission #073: Escort allied cruisers (Luna II) Operation Point: 1050 HARD (7/10) Mission Description: An allied Zanzibar class cruiser will pass near Luna II. Guard the Zanzibar from anticipated Federation attack. Mission Completion: ZANZIBAR leave operation area Mission Failure: ZANZIBAR destroyed Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-14 Gelgoog (**) Suggested Ally Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Enemies: Guntank, GM Strategy: The first GM attacks right as the mission begins. Hurry over to where the Zanzibar will cross the area; a GM and Guntank will attack it. The Gelgoog takes care of them easily, though. A GM/Guntank combo comes in, then a lone GM and another GM/Guntank pair. After eliminating 2 more GMs, you're faced by another GM/Guntank pair, 2 more GMs, and another pair. The enemies keep coming in a similar formation until the Zanzibar leaves Luna II, but your Gelgoog is more than good enough to take them on. 6.074 Mission #074: Find and destroy enemy units (Texas Colony) Operation Point: 1060 HARD (8/10) Mission Description: Enemy mobile suits have been sighted within the colony. Find and destroy enemy mobile suits. Mission Completion: Enemy battle strength is zero Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MSM-07 Z'Gok (***) Suggested Ally Suit: MSM-07 Z'Gok (**) Enemies: Guntank, GM Strategy: The first 3 GMs merely fire back when you get close enough. They don't attempt to evade your shots at all. Roast these 3 and 2 groups of 1 GM each appear. The mission is EASY to this point...now it gets HARD as 3 Guntanks are dropped in. THIS IS INSANE! 2 are in heavy sniping positions and one is in the center of the map. It is EXTREMELY hard to kill them without them doing heavy damage to you. After 2 of the Guntanks die, a GM is deployed, so watch out. After killing the last Guntank, another GM attacks. Kill the 2 GMs and the mission ends. After this mission, you get an MS-09 Dom (****). 6.075 Mission #075: Destroy enemy cruisers (Satellite Orbit 2) Operation Point: 1070 NORMAL (5/10) Mission Description: Ambush an enemy fleet launched from Jaburo. Destroy the enemy cruiser. Mission Completion: SALAMIS destroyed Mission Failure: SALAMIS leave operation area Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-15 Gyan (**) Suggested Ally Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Enemies: GM, Ball, Salamis Strategy: As the Salamis moves in, a GM and Ball attack you. Kill them fast and go after the cruiser right as it comes into range. 2 more Balls will attack you. Concentrate on the Salamis and let your Zaku II ally go after the Balls. The Gyan's incredible beam sword allows you to kill the Salamis VERY EASILY. 6.076 Mission #076: Space defense mission (A Baoa Qu Space) Operation Point: 1080 NORMAL (5/10) Mission Description: Patrol A Baoa Qu space. Quickly destroy any enemy scouting units. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: RB-79 Ball (***) Enemies: GM, Ball Strategy: The timer is set for 180 seconds. Quickly set your ally to B-UP and get ready. The enemies begin to appear at 175 seconds. 2 come from one side and 1 from the other...but they're BALLS! They die easily. After this, prepare for 2 more waves of 2 Ball groups. After this, they send in a pair \ of GMs, then a lone GM. The next enemies are 2 Balls and a GM, followed by 2 more pairs of Balls, then 2 GMs. The mission ends soon after as 2 Balls and another GM attack. 6.077 Mission #077: Fortress patrol mission (Solomon) Operation Point: 1090 EASY (4/10) Mission Description: Patrol the space fortress Solomon. Quickly destroy any enemy scout units. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-05 Zaku I (****) with Zaku Machine Gun Enemies: GM, Ball Strategy: Another 180 second mission; the enemies start to appear at 170 seconds. Kill the lone Ball, then wait for the next lone Ball, then the Ball and GM. This attack is followed by 2 GMs. When one of them dies, a Ball comes after you. Next comes a Ball, followed by a GM after a couple seconds. A GM and 2 Balls attack you next, then a lone Ball followed by 2 GMs. The timer runs out shortly after this. 6.078 Mission #078: (Solomon Space) Operation Point: 1100 NORMAL (/10) Mission Description: Prepare for an attack by the Federation and patrol the area. Quickly destroy any enemy present. Mission Completion: End operation Mission Failure: Own mobile suit destroyed Special Conditions: Allied MS on stand by Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun Enemies: GM, Ball Strategy: The timer is 150 seconds and the enemy attacks right away with 2 GMs and a Ball. You most likely only have time to kill 1 enemy before they fall back. This is followed by a GM and 2 Balls, then a lone Ball, then 2 GMs and a Ball. The cycle repeats over and over until the mission ends; it's not hard to win but you'll probably take some damage. After the mission ends, you get an MSM-07 Z'Gok (****) or MSM-03 Gogg (****), depending on which version of mission #008 you undertook. This guide is written to assume you did the Z'Gok test. You also learn that the Federation has started an all-out attack on Solomon. 6.079 Mission #079: Defend Solomon/Escort allied cruiser (Solomon Space) Operation Point: 1110 HARD (7/10) Mission Description: The enemy has begun an all-out attack against Solomon. Protect allied cruisers and destroy the enemy. Mission Completion: End operation Mission Failure: MUSAI destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-14 Gelgoog (*) Enemies: Guntank, GM, Ball, Core Booster Strategy: The timer is 180 seconds. After the cutscene, proceed to the first GM and kill it fast. You should have no problem doing this with the Gelgoog. A Ball moves in; easy pickings. With it comes an allied Zaku II. A Ball and GM move in next, followed by another Ball; again, you should have no problem killing each of them with one shot. The next enemies are a GM and Guntank. The GM of course goes down in one hit, but the Guntank takes 2 or 3. Luckily, you still have the bazooka-toting Zaku II to back you up. Try to juggle the Guntank back into the yellow with times shots so it can't use its powerful weapons. More GMs, Guntanks, and Balls start coming in; when a GM or Guntank explodes, it launches a Core Booster. IGNORE THESE, they have no weapons and just distract you. It gets bad when multiple Guntanks and GMs show up; kill the GMs FAST with one hit, then focus on the Guntanks. The Musai SHOULD survive. 6.080 Mission #080: New MA combat test (Texas Colony) Operation Point: 1120 NORMAL (6/10) Mission Description: Escort the mobile armor Big-Zam for combat testing within the colony. Protect the Big-Zam from destruction. Mission Completion: Enemy battle strength is zero Mission Failure: BIG-ZAM destroyed Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-09 Dom (****) Enemies: Guncannon, GM Strategy: The Big-Zam's I-Field will protect it from ranged beam weapons, so the 3 GMs attacking it pose little threat. Annihilate them fast, though, before they use their beam sabers on the MA. Your ultra-Dom should kill each in 1 bazooka hit. 3 more GMs are sent in, followed by 3 more, ad infinitum. After awhile, the enemy finally sends a Guncannon, which doesn't even try to dodge and goes down easy. Anotehr Guncannon and GMs attack; take them out and the mission ends. After this mission, you get an MS-06 Zaku II (****) and an MSM-04 Acguy (****). 6.081 Mission #081: Defend Solomon/Intercept enemy battleship (Solomon Space) Operation Point: 1130 HARD (7/10) Mission Description: Guard the fortress from the enemy's all-out attack. Abush and destroy incoming enemy cruisers Mission Completion: 3 MAGELLAN destroyed Mission Failure: MAGELLAN leave operation area Own mobile suit destroyed Special Conditions: none Suggested Suit: MS-14S Gelgoog Commander Type (****) Enemies: GM, Ball, Magellan Strategy: Kill the initial GM and Ball with ease, then go after the cruiser with your double beam saber. It takes about 10 seconds of constant swinging to kill the cruiser. Mop up the enemy MS that appear, and repeat the process for the other 2 cruisers. Char's Gelgoog is awesome at this, you should get at least a Newtype Rank of C for this mission. 6.082 Mission #082: Defend Solomon/Intercept enemy units (Solomon) Operation Point: 1140 NORMAL (5/10) Mission Description: Enemy units have landed on the fortress surface. Support allied forces and destroy enemy units. If your MS is destroyed, re-launch on a stand-by. Mission Completion: Enemy battle strength is zero Mission Failure: Allied battle strength is zero Special Conditions: Re-launch with stand-by RICK-DOM Suggested Suit: MS-09R Rick-Dom (**) Enemies: Guncannon, GM, Ball Strategy: Move to kill the first GM/Ball pair instantly. 2 GMs will move in after this. It takes about 2 Rick-Dom shots to kill a GM. After killing 3 more Balls and 2 GMs, get ready to fight 2 more GMs and a Guncannon. Your Rick-Dom WILL get beat up in this mission. Repel another Ball and Guncannon, then eliminate the Guncannon and 2 Balls that appear. When the Balls die, they are replaced by a GM. Kill the Guncannon and the mission ends. After this mission, you get an MSM-10 Zock (****). 6.083 Mission #083: Defend Solomon/Second intercept of enemy units (Solomon) Operation Point: 1150 VERY HARD (10/10) Mission Description: The enemy's second wave has landed on the fortress surface. Support allied forces and destroy enemy units. If your MS is destroyed, re-launch on a stand-by Rick-Dom. Mission Completion: End operation Mission Failure: Allied battle strength is zero Special Conditions: Re-launch with stand-by RICK-DOM Suggested Suit: MS-14 Gelgoog (**) Enemies: Guntank, GM Strategy: The timer is set to 400 seconds, and multiple enemies are waiting for you. After killing the 3 GMs, 2 more with a Guntank attack you. More Guntanks and GMs attack. __________________________________________________________________________ 7. Earth Federation Mobile Suit Information Note: some Mobile Suit names and numbers are different from those in the instruction manual. The reason is that the manual is WRONG. Also, AP information is taken from the suits in Versus Mode. AP amounts vary in Campaign Mode by the suit's Star Level. The AP listed is basically the average amount the suit will have. 7.01 RX-75 Guntank AP: 640 Usable: Ground and Space Primary Weapon: Shoulder-mounted Cannon x2 Secondary Weapon: none Close Combat Weapon: Hand-mounted 4-barrel Missile Launcher x2 Rating: 8/10 The Guntank is totally a long-range support weapon. It's rather slow, and its main weapons do not fire quickly. In addition, it's close combat weapon has ammunition, so it won't last long in close fighting. However, it is great for urban fighting or striking faraway targets. Guntank has incredible firepower. Shots from the twin shoulder cannons arc over obstables (like those from RX-77 Guncannon, RX-79[G] Ground Combat Gundam's 180mm Cannon, or the Zaku II's Magella Top Cannon.) Perfect for long-range barrages, but don't let the enemy get too close. Beam Sabers are the Guntank's worst enemy. 7.02 RX-77 Guncannon AP: 560 Usable: Ground and Space Primary Weapon: Beam Rifle Secondary Weapon: Shoulder-mounted Cannon x2 Close Combat Weapon: Grapple Rating: 7/10 The Guncannon is designed for mid-range support. It has both the RX-78 Gundam's Beam Rifle and the RX-75 Guntank's shoulder cannons. It's close range attack is much like the Zaku I: kich and punch. Still, it's effective. Guncannon's shoulder cannons arc over obstacles. It's a perfect sniper from the top of a building or hill. In addition, a direct hit from the shoulder guns will often destroy a Zaku I outright. I prefer to give control of Guncannon to the CPU, though. It uses it better than I do. 7.03 RX-78 Gundam AP: 520 Usable: Ground and Space Primary Weapon: Beam Rifle Hyper Bazooka Gundam Hammer Secondary Weapon: Head-mounted Vulcan x2 Close Combat Weapon: Beam Saber x2 Rating: 20/10. Seriously. The RX-78 is the pinnacle of fighting force. Its Hyper Bazooka kills Zaku Is and IIs outright, and drops most other suits into the deep red zone. Gundam is fast, agile, and powerful. You obviously don't get many of these in your campaign. Save Gundam for the VERY HARD missions and you won't regret it. The Beam Rifle is pretty damn powerful, and the Hammer can be spun to shield from beam attacks (like the Gelgoog's double-bladed Beam Sword.) The Head Vulcans fire in the direction Gundam is facing, but they are usually enough to eliminate an enemy deep in the red. Gundam's Beam Sword is nothing special. If the Shield is destroyed, however, Gundam can do a devastating double beam sword jump attack with the R2 button. NOTE: To spin the Gundam Hammer, hold L2, NOT R1 like the Gelgoog's double beam saber. With the Gundam, R1 fires the head vulcans. NOTE: To use 2 beam sabers, your shield must be destroyed. Double tap the D-Pad or Left Analog Stick in the direction you want to go, then repeatedly press R2. If you do it right, the Gundam will draw its second beam saber and perform a slashing combo with both blades. After the combo ends, the blade grabbed by the left hand is turned off and replaced on its shoulder. 7.04 RX-79[G] Ground Combat Gundam AP: 480 Usable: Ground Primary Weapon: Beam Rifle 100mm Machine Gun Rocket Launcher 180mm Cannon Missile Pod Secondary Weapon: Chest-mounted Vulcan Close Combat Weapon: Beam Saber Rating: 10/10 The Ground-Model Gundam is also a very effective suit. It lacks the super- quick responses of its prototype brethren, but more than makes up for it. It's more than a match for any GM or low-level Zeon suit; they just can't move fast enough to hit the Ground Model. A wide variety of weapons to equip makes the Gundam [G] incredibly versatile. The Rocket Launcher's main drawback is that your Shield is across your back when the Launcher is out. This is a very minor drawbacks, however, for the firepower. In addition, Ground Gundam draws its Beam Saber rather quickly in comparison to some suits. The Chest Vulcans have a short range, but can easily knock out a heavily damaged enemy. The handling is tighter than GMs. When equipping a Machine Gun, you can reload it any time by pressing L2. One of my personal favorites. You get enough Gundam [G] models to use in most ground missions. 7.05 RGM-79 GM AP: 400 Usable: Ground and Space Primary Weapon: Beam Pistol Secondary Weapon: Head-mounted Vulcan x2 Close Combat Weapon: Beam Saber Rating: 7/10 I'm not a big fan of GMs. First, it only has 1 weapon to choose from...and I don't particularly care for the Beam Rifle's rate of fire. It's an OK suit, nothing special. The Vulcans work just like the Gundams': only in the direction the suit is facing. It's your mainstay space suit, though, so get accustomed to it. It DOES have a big Shield though, and it has the firepower of a Gundam. It shouldn't be overlooked since you use it enough. 7.06 RGM-79[G] Ground Combat GM AP: 420 Usable: Ground Primary Weapon: Beam Rifle 100mm Machine Gun Secondary Weapon: none Close Combat Weapon: Beam Saber Rating: 6/10 The GM [G] has more primary weapons than its sibling, but no secondary attack. L2 refills your Machine Gun at any time. It doesn't have great reaction time or anything special, but you'll depend on it at least until you start getting Gundam [G]s from General Revil or MEDEA. Give it to a CPU ally and go out in a Gundam [G]. 7.07 RB-79 Ball AP: 250 Usable: Space Primary Weapon: Top-mounted Mini Cannon Secondary Weapon: none Close Combat Weapon: Manipulator Hands Rating: 1/10 Ah, the Ball. It was initially designed for space construction. This model has been equipped with a small cannon to fight with in space. Who am I kidding, the ball sucks 99% of the time. If you have about 6 of them fighting a Mobile Armor, you should be OK. The firepower is lacking in power and speed, the close combat weapon has a smaller range than any Beam or Heat weapon, and one Rick-Dom bazooka hit usually destroys the Ball outright. Speed and reaction time are also pretty bad. The Mini Cannon arcs like the shoulder weapons on the Guncannon and Guntank. The Ball's only good point is that it is a small target. Still, don't use it unless all of your GMs are so badly damaged that they can't even go into combat. It CAN be good, but it's for aces, not novices. *****NOTE: The following Mobile Armors are only playable in Versus Mode. The main drawback to Mobile Armors is that they fire their weapons only in the direction the suit is facing. They do not turn to fire when they lock on to an enemy. The exception to this is the G-Bull, it turns to fire at the enemy with its beam cannons.***** 7.08 G-Bull AP: 640 Usable: Ground and Space Primary Weapon: Top-mounted Beam Cannon x2 Secondary Weapon: none Close Combat Weapon: none Rating: 7/10 G-Bull is basically a tank. Each Beam Rifle does about as much damage as a Gundam shot, so it's got decent attack power. G-Bull also has a Shield on both sides of its body. Pretty nifty. Drawback? The 2 Beam Rifles are all it has. Both X and R1 fire them, and it has no close combat weapon. It's not super fast but it can pack a punch from range. Just get out of there when the enemy approaches. Also, it's the ONLY Mobile Armor that turns to face the enemy when it locks on (like Mobile Suits do.) That alone makes it pretty useful. It's small and some enemies will have a hard time hitting it. 7.09 G-Fighter AP: 300 Usable: Ground and Space Primary Weapon: Forward-mounted Beam Cannon x2 Secondary Weapon: none Close Combat Weapon: Forward-mounted Missile Launcher x2 Rating: 7/10 The Beam Cannons are hard to aim properly, and they only have a clip of 2 (thankfully they reload FAST.) The missiles are easier to use. G-Fighter seems faster and more agile than G-Sky, and harder to hit by the enemy. It's best used from long range or for carrying the Gundam. NOTE: Press R2 for G-Fighter to land. Allies can jump on the G-Fighter. When you press X again, they can then ride on G-Fighter's back (like in the series.) If you go out of bounds, though, they fall off. Still, it's an effective way to make your firepower a bit more mobile. Take note that when you press R2, you fire missiles before you turn off the engine. 7.10 G-Sky AP: 300 Usable: Ground and Space Primary Weapon: Forward-mounted Vulcan x2 Secondary Weapon: none Close Combat Weapon: Forward-mounted Missile Launcher x2 Rating: 9/10 G-Sky is pretty much a fighter. It's an extremely effective Mobile Armor killer. The Vulcans have a huge clip, and the missiles home in if fired from rather long range. It's incredibly fast and hard to target unless the enemy is right on your tail. It lacks overpowering firepower but it can do some hefty damage over time without taking much, if any, in return. NOTE: Press R2 for G-Sky to land. Allies can jump on the G-Sky. When you press X again, they can then ride on G-Sky's back (like in the series.) If you go out of bounds, though, they fall off. Still, it's an effective way to make your firepower a bit more mobile. Take note that when you press R2, you fire missiles before you turn off the engine. __________________________________________________________________________ 8. Principality of Zeon Mobile Suit Information Note: some Mobile Suit names and numbers are different from those in the instruction manual. The reason is that the manual is WRONG. 8.01 MS-05B Zaku I Usable: Ground and Space Primary Weapon: Zaku Machine Gun Zaku Bazooka Secondary Weapon: Cracker Close Combat Weapon: Grapple Rating: 4/10 Eh, it's the most basic thing you can get. Zaku I has low armor, low reaction, low everything. Its saving grace is the Machine Gun. The Machine Gun is, IMO, the most effective weapon in the game (besides Hyper Bazooka.) Zaku I has fast fire and lots of ammo. The downside? The Cracker (tee hee) really sucks. Hard. It's basically a bomb that you throw which fragments when it reaches the target point. The fragments then explode. It's primitive and unreliable. Use Cracker (again, tee hee) on slow enemies like Guntanks or enemy tanks, or on fixed targets like battleships, gun turrets, etc. It's also semi-effective at opening onto a suit just coming out of the yellow. The Grapple is just like Guncannon's: punch and kick. Nothing that great. I only use Zaku I's on VERY EASY or EASY missions once I started getting better suits. What can I say, it gets the job done. 8.02 MS-06F Zaku II Usable: Ground and Space Primary Weapon: Zaku Machine Gun Zaku Bazooka Magella Top Cannon Secondary Weapon: Cracker Leg Missile Pod Close Combat Weapon: Heat Hawk Rating: 7/10 Zaku II is a BIG improvement over the Zaku I. It have a ton of weapon options, but I usually stick to Leg Missile Pod, which gives you a Machine Gun in your hand and drops the Cracker for a real weapon. The only drawback to the Missile Pod is that, when firing, you stand still or drop straight down, making yourself an easy target. The Magella Top Cannon uses the main gun of a Magella Assault Tank as a long-range weapon. It travels in an arc rather than a straight line, and does some nice damage. I'm not a big fan of Zaku bazookas. If you want to use a bazooka, use a Dom or Rick-Dom. They're slow and leave the Zaku II open to attacks. Doms just plain have better bazookas. The Heat Hawk is basically like a beam tomahawk. Smaller range and slower than the GM's Beam Saber but good nontheless. It's better than just the Grapple. The Zaku II is an excellent, well-rounded suit, perfect for ground or space missions. 8.03 MS-06S Zaku II Commander Type (Char Custom) Usable: Ground and Space Primary Weapon: Zaku Machine Gun Zaku Bazooka Secondary Weapon: Cracker Close Combat Weapon: Heat Hawk Rating: 7/10 The only thing the Char Custom Zaku II has over the regular Zaku II (besides the spiffy paint job and horn) is the increased reation and amount of armor points. I prefer the regular Zaku II because I get Machine Gun + Missile Pod, though. Char only gets the Cracker. Everything else is the same as the Zaku II. 8.04 MS-07B Gouf Usable: Ground Primary Weapon: Arm-mounted Machine Gun Secondary Weapon: Heat Rod Close-Combat Weapon: Heat Saber Rating: 10/10 The Gouf is possibly the best ground suit on the Zeon Side. The Heat Rod makes this suit so awesome. The Heat Rod is an electrically-charged metal whip that extends from the right arm of the Gouf. It has decent range, kills GMs in one hit, and can be flailed around by rotating the Analog Stick when it's deployed. It also drops most buildings in one hit. I'm not sure about this, but I *THINK* that if you hold R1 while the Heat Rod is attacked to an enemy, it does more damage. I always do this, and always kill GMs in one hit and Gundam [G]s in 2. The Machine Gun is nice but lacks a lot of ammo. I use the Machine Gun on strong targets like Gundam [G]s with Missile Pods. Other than that, I usually stick to the Heat Rod. The Heat Saber is nice; it has the range of GM Beam Swords and does decent damage. Reaction time is pretty good. All in all, one of the best suits out there for ground combat. 8.05 MS-09 Dom Usable: Ground Primary Weapon: Giant Bazooka Secondary Weapon: Spread Beam Close Combat Weapon: Heat Saber Rating: 9/10 The Dom is pretty nifty. It hovers instead of walking, making it faster and more maneuverable. The Giant Bazooka does decent damage to most suits. The Heat Saber IS something special. It seems to be stronger than those on other Zeon suits, as it kills GMs in 2 hits. The spread beam is basically a super-close range flare. If you're close enough and it connects, it does about 20 damage and "dizzies" the target for a couple seconds. It blows off half of a shield after 4 hits or so, but its real power is that it stuns the target momentarily, allowing you to get a couple free hits in. Its only real drawback is how horrendously close you must be to the target for the spread beam to stun them. The Dom is perfect for hit-and-run operations and long range strikes. But it also rules close range. This suit is incredibly versatile. It's also the chosen suit of the Black Tri-Stars. 8.06 MS-09R Rick-Dom Usable: Space Primary Weapon: Giant Bazooka Secondary Weapon: Spread Beam Close Combat Weapon: Heat Saber Rating: 8/10 The Rick-Dom is a Dom adapted for space. No equipment changes. I only give it a higher rating because it's one of the best space suits you get. The bazooka kills Balls in one hit and the Heat Rod is still incredible in close combat. It's extremely high-performance in space and zero-G ground missions. The spread beam is basically a super-close range flare. If you're close enough and it connects, it does about 20 damage and "dizzies" the target for a couple seconds. It blows off half of a shield after 4 hits or so, but its real power is that it stuns the target momentarily, allowing you to get a couple free hits in. Its only real drawback is how horrendously close you must be to the target for the spread beam to stun them. 8.07 MS-14A Gelgoog Usable: Ground and Space Primary Weapon: Beam Rifle Secondary Weapon: none Close Combat Weapon: Double-Bladed Beam Sword Rating: 9/10 The Gelgoog has a Beam Rifle comparable to Federation models, making it pretty nifty. R1 in this case doesn't fire a weapon, it spins the double- bladed Beam Sword like the Gundam Hammer, which effectively blocks non- explosive attacks against the Gelgoog from the front. The saber is pretty powerful too. The Shield is across the back ALWAYS, so it helps when enemies are behind you. NOTE: Press R1 to spin the Gelgoog's double beam sword. 8.08 MS-14S (YMS-14) Gelgoog Commander Type (Char Custom) Usable: Ground and Space Primary Weapon: Beam Rifle Secondary Weapon: none Close Combat Weapon: Double-Bladed Beam Sword Rating: 15/10 This thing is designed to be a Gundam-killer. Same as the regular Gelgoog except more armor. R1 still spins the double-bladed Beam Sword. An above- average suit. Fast, agile, can take on several GMs at one time and come out unscathed. Again, the Shield is across the back. And it has Char's trademark paint scheme. NOTE: Press R1 to spin the Gelgoog's double beam sword. 8.09 YMS-15 Gyan Usable: Ground and Space Primary Weapon: Shield-mounted Needle Missiles Secondary Weapon: Shield-mounted Hide Bombs Close Combat Weapon: Beam Saber Rating: 8/10 The Gyan is overlooked too much. It's a battleship killer with its Needle Missiles. Its shield CAN be destroyed, but not easily. The Missiles are fast and good long-range, and the Beam Saber is always drawn, so there's no lag in close combat when you have to draw it. Hide Bombs explode about 5 seconds after being fired, so use that to your advantage. The Gyan is fast, agile, and above-average. It's only drawback is the relatively few Needle Missiles you get before running out of ammo. The Missiles aren't terribly accurate at long range, either. NOTE: If the Gyan's Shield is destroyed, you lose the ability to fire Needle Missiles and Hide Bombs (as the launchers are mounted in the Shield.) Unless you're great at hand-to-hand combat, try to spare the Gyan's Shield. 8.10 MSM-03 Gogg Usable: Ground Primary Weapon: Forward-mounted Mega Particle Spray Cannon Secondary Weapon: Forward-mounted Rocket Launcher x2 Close Combat Weapon: Claw Rating: 5/10 The Gogg is another close-to-mid range suit designed for amphibious combat. It's very slow on land and underwater, and its main weapon has a pitiful clip but has a decent area of effect. It's hard to get out of the way when the beam spray is fired at you; however, the beam spray's range is very limited comapred to the beam rifles of the Gundam, Guncannon, Gelgoog, Zeong, GM, GM [G], Gungam [G], and any Mobile Armor.The rockets do not home in, so they are only really effective at close range when the enemy cannot dodge easily. As it is an underwater suit, the Boost Gauge does NOT deplete when Boosting underwater. Once you get into the air, it does. 8.11 MSM-04 Acguy Usable: Ground Primary Weapon: Head-mounted Vulcan x4 Secondary Weapon: Hand-mounted Cannon Close Combat Weapon: Claw Rating: 6/10 The Acguy is an amphibious suit best used for mid-range fighting. Its main weapon, head vulcans, are used best as hit-and-run weapons. Stun the enemy with vulcan fire, fire shells at them for a sweet combo, then get the hell out. The claw is inferior to handheld beam sword-type weapons, but still gets the job done. Acguy is also reasonably fast and agile compared to some amphibious suits. As it is an underwater suit, the Boost Gauge does NOT deplete when Boosting underwater. Once you get into the air, it does. 8.12 MSM-07 Z'Gok Usable: Ground Primary Weapon: Hand-mounted Mega Particle Cannon x2 Secondary Weapon: Head-mounted Torpedo Launcher x6 Close Combat Weapon: Claw Rating: 8/10 The Z'Gok is an amphibious suit and the first suit on the Zeon side to use beam weapons. The Beam Cannon is pretty decent, but fires rather slowly. Rockets should be used on stunned enemies or those just getting out of the yellow target icon. The Z'Gok is pretty fast and good for close-range attacks. It's hard to dodge point-blank shots, after all. As it is an underwater suit, the Boost Gauge does NOT deplete when Boosting underwater. Once you get into the air, it does. 8.13 MSM-07S Z'Gok Commander Type (Char Custom) Usable: Ground Primary Weapon: Hand-mounted Mega Particle Cannon x2 Secondary Weapon: Head-mounted Torpedo Launcher x6 Close Combat Weapon: Claw Rating: 10/10 Again, Char's customized suit gets more armor points and better reaction time. Everything else is the same. A decent suit, especially for missions requiring you to be underwater. 8.14 MSM-10 Zock Usable: Ground Primary Weapon: Chest-mounted Mega Particle Cannon x4 Back-mounted Mega Particle Cannon x4 Secondary Weapon: Head-mounted Mega Particle Cannon Close Combat Weapon: Claw Rating: 7/10 The Zock is a walking battery: 4 beam cannons that fire either forward or to the rear, and one that shoots upward. This amphibious suit treads forward or backward and attacks in whatever direction the enemy is. The claw can be devastating close range, but the head cannon is only good for shooting at fixed targets or stationary suits on a higher level than you. The range of the quad beam cannons is incredible. They fire slightly slowly but do great damage when they connect. Lethal in close range where there's no room to dodge, or for long-range sniping. This suit's only drawback is its relatively slow speed. As it is an underwater suit, the Boost Gauge does NOT deplete when Boosting underwater. Once you get into the air, it does. 8.15 MSN-02 Zeong Usable: Space Primary Weapon: Hand-mounted 5-barrel Mega Particle Cannon x2 Secondary Weapon: Head-mounted Mega Particle Cannon Close Combat Weapon: All Range Attack Rating: 8/10 I'm wasn't a fan of the Zeong originally. To perform a close range attack, you must launch your hands, which eliminates the ability to fire your main weapon. Also, the secondary head cannon has an ammo clip of 1, which sucks. The hands basically fly around and eventually fire at the enemy with All Range Attack. You deploy one at a time. After further testing, however, it's clear how this suit destroyed the Gundam in the TV series. You can launch one hand to go All-Range and retain the other to fire. This suit is fairly fast and suited to space combat. It can literally fly circles around inferior suits while hitting them from all sides with beams. *****NOTE: The following Mobile Armors are only playable in Versus Mode. The main drawback to Mobile Armors is that they fire their weapons only in the direction the suit is facing. They do not turn to fire when they lock on to an enemy. The exception to this is the Braw-Bro's Gun Modules when they are deployed and the Elemeth's Bits. The Gun Modules lock on to and fire at the targeted enemy, while the Bits cluster around the enemy and fire a barrage of energy beams.***** 8.16 MA-04X Zakrello Usable: Space Primary Weapon: Mouth-mounted Mega Particle Cannon Secondary Weapon: Forward-mounted Missile Launcher x8 Close Combat Weapon: Claw Rating: 5/10 Zakrello is average. Its main gun has a clip of one, but the shot is pretty strong. It carries a TON of missiles, though. Its not as fast as some Mobile Armors, leaving it at a disadvantage. Its claws are giant scythes that do pretty nice damage, but its speed and few decent ranged weapons leave much to be desired. 8.17 MA-05 Bygro Usable: Space Primary Weapon: Forward-mounted Mega Particle Cannon Secondary Weapon: Forward-mounted Missile Launcher x8 Close Combat Weapon: Claw Rating: 6/10 Bygro's advantage over Zakrello is its speed and agility. It can even dodge Elemeth Bits! Its arms have a nice reach as well. Although the main cannon has one shot, this Armor carries a large payload of missiles. Its speed is its best point. Get close, fire missiles, swipe with the arms, then get back out. It's an OK suit, but is outclassed by those with better range and accuracy. 8.18 MA-08 Big-Zam Usable: Ground Primary Weapon: Giant Mega Particle Cannon Secondary Weapon: Lateral Mega Particle Cannon x14 Close Combat Weapon: none (well...you CAN step on/kick enemies for decent damage) NOTE: It is protected by an I-Field, meaning ranged beam weapons (i.e. Beam Rifles) have no effect on the Mobile Armor. The only way to damage it is with explosive ranged weapons (Hyper Bazooka, Missile Pod, etc.) or close combat weapons (Heat Hawk, Beam Saber, etc.) The exception to this rule is the Big-Zam's cannon itself. Dueling Big-Zams CAN pierce each other's I-Fields with their main guns (they're just that strong.) Also, if a beam-equipped mobile suit gets RIGHT UNDER the Big-Zam (up against the mobile armor's legs) and fires up, the beam WILL DO DAMAGE, as it is fired from within the I-Field. Rating: 5/10 The Big-Zam is SLOOOOOOOW as hell and its Boost Gauge drops FAST. If you want to turn (and don't want to take 5 minutes doing it,) you have to Boost and turn. There's a lag in between when you press Square and when the main gun fires, so the enemy can move out of the way. Also, the lateral guns fire down at an angle, so if anything gets under that field, you have no defense from it. The saving grace is the I-Field, but most beam-equipped suits have some way to hurt you (close combat weapons come to mind.) You can kick enemies right in front of you for decent damage, it's the only reliable attack you really have. 8.19 MAM-07 Grabro Usable: Ground (stages with water only) Primary Weapon: Forward-mounted Torpedo Launcher x6 Secondary Weapon: Dorsal-mounted Homing Missile Launcher x2 Close Combat Weapon: Claw Rating: 6/10 The Grabro is an amphibious Mobile Armor that cannot move out of water. This suit obviously does well on battlefields like Doan's Island, Belfast, or Over the Atlantic. It can be semi-successful outside Jaburo if the fighting takes place mostly in the water. The arms just sweep up and then back down, which isn't that great. It's not a super accurate suit, but it's great in the hands of an expert. It's fast and can dodge easily. The missiles home in as well, which is a nice addition. 8.20 MAN-03 Braw-Bro Usable: Space Primary Weapon: Forward-mounted Mega Particle Cannon x4 (when mounted on the Braw-Bro) Secondary Weapon: Mega Particle Cannon Module x4 (when deployed away from the Braw-Bro) Close Combat Weapon: none (this button deploys and recalls the Gun units) Rating: 10/10 The Braw-Bro is just...wow. Pretty damn cool. The Triangle button and a Direction on the D-Pad deploys the appropriate Gun unit (which are attached to modules on the top, botton, and sides of the Braw-Bro.) The Gun unit lock on to the enemy and fire with R1. The best part is that they cannot be targeted. If you keep the Mobile Armor away from the enemy and attack only with the remote Gun units, you're home free. The Gun units do NOT move, however, so if the battle moves to a different location, hit Triangle + D-Pad again to recall them, and re-deploy them at the scene of the new battle. Launching the Gun units is much preferable to fighting with them attached to the Braw-Bro, as the independent units track the enemy. While attached, they only fire the direction the Mobile Armor is facing. NOTE: The Gun units CAN be destroyed, but CANNOT be directly targeted. You have to either fire at them when the enemy is right behind the gun or not have an enemy locked ona nd fire directly at the module. It's not as easy as it sounds, but you CAN disarm the Braw-Bro in this manner. 8.21 MAN-08 Elmeth Usable: Space Primary Weapon: Forward-mounted Mega Particle Cannon x2 Secondary Weapon: Bit (mobile mega particle cannon module) x8 Close Combat Weapon: none Rating: 10/10 The Elmeth is truly a Newtype weapon. The Bits that swarm around it are actually tiny, mobile mega particle cannons. Pressing R1 commands them to surround the targeted enemy and all of them (about 8 or so) open fire simultaneously. After firing, they return to swarm erractically arun the Elmeth. It's cool to watch. It takes Braw-Bro's mobile gun units to the next level, as you don't have to drop them off where you want them. They just go when you tell them to shoot. Like all Mobile Armors, Elemeth's fixed weapons fire in ther direction it's facing. The Mobile Armor does not turn to lock on target. In any case, just Boost around the enemy and deploy Bits as necessary. Elmeth, like Braw-Bro, is one of those units where you stick to the close combat weapon (which isn't very close combat at all.) NOTE: The Bits CAN be destroyed, but CANNOT be directly targeted. You have to either fire at them when the enemy is right behind the gun or not have an enemy locked ona nd fire directly at the Bit. It's not as easy as it sounds, but you CAN disarm the Elmeth in this manner. 8.22 MAX-03 Adzam Usable: Ground Primary Weapon: Ventral-mounted Mega Particle Cannon x8 (2x mounted on each side) Secondary Weapon: Dorsal-mounted Cannon x8 (2x mounted on each side) Close Combat Weapon: Plasma Leader Rating: 5/10 Adzam is an older Armor, but still pretty effective. The infinite Boosting allows you to stay high above the field. The nice thing about Adzam is that its regular Cannons appear to lock on to the enemy when firing. It has a large amount of ammunition and can fire above and below itself easily. It also has an infinite number of Leaders. When Boosting, hit Triangle to deploy a leader. It looks like a little barbell. It homes in on the target. When it's driectly over the target, it extends metal rods to form a cage around the target. The Leader deploys superconductive dust on the enemy suit, then sends a powerful shock into its captured prey. It's damn cool to watch, and pretty painful. It also immobilizes a suit for a few seconds. I'm not sure if allied attacks can pass through the cage and damage the enemy...I'll try it. Do NOT launch a Leader when on the ground. It explodes under you (causing no damage to you) but there's a bit of lag before you can launch another one. The Adzam is a great ranged fighter. Just remember that it IS vulnerable to beams despite its I-Field. And, unfortunately, it is VERY slow. Most suits have no trouble picking it apart with ranged weapons. NOTE: The Adzam has no visible Boost Gauge. Since it's a Minovsky craft, it can Boost endlessly in the atmosphere due to its I-Field. Unlike the Big-Zam, however, its I-Field does NOT protect it from beam attacks. __________________________________________________________________________ 9.0 Versus Mode In Versus Mode, you can play against a friend or team up with them against the CPU. You can have a CPU ally of a varying level of skill in any of the game's environments. 9.1 How to Acquire Hidden Suits Hidden suits are unlocked in Arcade Mode. To unlock a suit, a human- controlled suit must destroy the enemy suit. If a CPU kills it, you don't unlock it. Playing as Federation allows you to unlock Zeon Mobile Armors. Playing as Zeon allows you unlock Federation G-Fighters. 9.2 Earth Federation G-Fighters 9.21 G-Bull Choose a fast Space Mobile Suit, like Gelgoog or Zeong (anything with Beam weapons is optimal.) Begin the game in the Taklamakan Desert, Outside Jaburo, or Solomon Space stage. When you reach Satellite Orbit 2 (5th mission in Taklamakan Desert, 8th Outside Jaburo, and 10th on Solomon Space,) you will fight G-Bull and an allied GM and Guntank. If you use the Zeong, fire with your head cannon while using the All Range Attack with the hands. This shouldn't be a hard task other than hitting the thing. It's relatively docile and doesn't shoot back. A fast suit makes things a lot easier, especially if you Boost close to it and fire when it has little room to dodge. NOTE: G-Bull and G-Sky have an equal chance of appearing, it seems. If you want to fight G-Bull but G-Sky appears, you probably have to start Arcade Mode over again. 9.22 G-Fighter Choose a fast land suit with a decent weapon (like Gelgoog or Zaku II with Missile Pod) and start on the Inside Side 7, Outside Jaburo, or Solomon Space stage. You will make your way to the Forest in Eastern Europe (the 5th mission in Inside Side 7 and 6th for Outside Jaburo) where G-Fighter appears with 2 Guntanks. Go after G-Fighter, trying to stay behind it. Boost up to it and fire at its tail. It's pretty fast so aim carefully. Also, avoid the Guntanks as much as you can. They can rip you to shreds if you're caught between their fire. If you take the Solomon Space route, G-Fighter appears Outside A Baoa Qu, the 11th stage, and is accompanied by a Guntank and Guncannon. NOTE: If a Medea airship appears instead of the G-Fighter in Eastern Europe, you have to start Arcade Mode again to fight G-Fighter. I think it's about a 50/50 chance, but I'm not sure. 9.23 G-Sky Again, a fast Space suit will lead the way to victory. Gelgoog or Zeong is again recommended. Begin the game in the Taklamakan Desert, Outside Jaburo, or Solomon Space stage. When you reach Satellite Orbit 2 (5th mission in Taklamakan Desert, 8th Outside Jaburo, and 10th Solomon Space,) you will fight G-Sky and an allied GM and Guntank. Use the same tactics you used against G-Bull to destroy G-Sky. NOTE: G-Bull and G-Sky have an equal chance of appearing, it seems. If you want to fight G-Sky but G-Bull appears, you probably have to start Arcade Mode over again. 9.3 Principality of Zeon Mobile Armors 9.31 MA-04X Zakrello Choose a fast Space suit like the Gundam with Beam Rifle or the GM. Start your campaign in the Taklamakan Desert, Outside Jaburo, or Solomon Space and fight until you reach Satellite Orbit 2 (the 5th stage for Taklamakan Desert, 8th for Outside Jaburo, and 10th for Solomon Space.) The Zakrello will appear with Zaku IIs and Rick-Doms. It's fast, so Boost behind it and open fire. It may take a couple tries because of the Armor's mobility. 9.32 MA-05 Bygro Yet again I suggest Gundam as your Space suit with Beam Rifle. Start on any level. You will encounter the Bygro in A Baoa Qu Space, which is the 12th mission for Inside Side 7 and Taklamakan Desert and the 11th stage for Outside Jaburo and Solomon Space. Use the same tactics you used against the Zakrello to destroy the Bygro. 9.33 MA-08 Big-Zam For unlocking Big-Zam, pick Gundam with Hyper Bazooka as your Space suit. Big-Zam has an I-Field that makes it impervious to ranged Beam weapons. Start on any stage. You fight Big-Zam on the surface of Solomon (4th on Inside Side 7, 11th on Taklamakan Desert, 10th on Outside Jaburo, and 2nd on Solomon Space.) Big-Zam is protected by a Rick-Dom and a Gyan, so be careful. Hit it with your Bazooka until you run out of ammo, then Boost up and slash it with your Beam Saber. Avoid the frontal supercannon and stay relatively close to the legs to avoit the lateral cannons. The support suits are more deadly than the Mobile Armor in this case. 9.34 MAM-07 Grabro Choose Gundam [G] with Missile Pod or Gundam/Gundam [G] with Beam Rifle as your Ground suit and pick Inside Side 7, Outside Jaburo, or Solomon Space as your level. The Grabro appears in the water during the Belfast mission (6th stage on the Inside Side 7 route, 3rd for Outside Jaburo, and 7th for Solomon Space) and is escorted by a Z'Gok and a Gogg. The Grabro doesn't dodge well but it is fast underwater. When it approaches you, let go with a barrage. It's not too hard to take down if you stay behind it. Remember that the water makes you move more sluggishly than usual. 9.35 MAN-03 Braw-Bro Gundam with either Beam Rifle or Hyper Bazooka as the Space Suit makes defeating Braw-Bro a LOT easier. Braw-Bro appears Outside A Baoa Qu on the Outside Jaburo and Solomon Space routes (the 12th mission for Outside Jaburo and 12th for Solomon Space.) Braw-Bro is accompanied by a Zaku II and a Gelgoog. Keep moving to avoid its Gun modules and fire from behind. Braw-Bro has a lot of AP, and it moves too fast to slash at with your Beam Saber. Try to stay close and fire at point-blank range. Don't underestimate the deadliness of the Gelgoog, either. 9.36 MAN-08 Elmeth The Mobile Armor Elmeth appears in Solomon Space along the Inside Side 7, Taklamakan Desert, and Outside Jaburo routes (9th mission Inside Side 7, 3rd on Taklamakan Desert, and 9th on Outside Jaburo.) Your best bet is Gundam with Beam Rifle. Elmeth is fast and lethal, and is escorted by a Rick-Dom and Char's Gelgoog. The Bits are your main problem as them home in on you and open fire. Try to stay behind the Mobile Armor and use tactics similar to those used against Braw-Bro. The allied suits in this mission are extremely strong, so watch yourself. NOTE: The Elmeth only appears if you HAVE NOT CONTINUED yet. If you have used a Continue, this Armor will not appear when you reach Solomon Space. 9.37 MAX-03 Adzam Pick Gundam [G] with Missile Pod or Machine Gun or Gundam/Gundam [G] with Beam Rifle to tackle the Adzam. The spiderlike Armor appears at Taklamakan Desert on the Inside Side 7 path only (this is the 4th mission.) It also has a lot of Armor and has a guard of Zaku II and Gouf. Just stay under it and shoot at it, and keep moving to avoid its Leader. Boosting up to its height or taking position on one of the high rock formations allows you to shoot more accurately, though, just be careful of Adzam's multiple weapons. Adzam's pretty slow, so it won't dodge many (if any) of your attacks. NOTE: The Adzam may not appear! If a Gallop hovercraft appears instead, you have to start Arcade Mode over and try again. __________________________________________________________________________ 10. Arcade Mode Character Quotes 10.1 This is basically a list of quotes that the Arcade Mode Hero characters say when you play as them. (TOTALLY INCOMPLETE RIGHT NOW, JUST HERE AS A REMINDER FOR ME TO DO IT ASAP.) __________________________________________________________________________ 11. Frequently Asked Questions Q: Are there any Mobile Suits from The 08th MS Team, Gundam 0080: The War in the Pocket, Gundam 0083: Stardust Memory, Zeta, Double Zeta, Char's Counterattack, Sentinel, Hathaway's Flash, F91, G-Saviour, V, G, W, X, Turn A, or G-SEED in here? A: No. The exception is the RX-78 Gundam [G] and the RGM-79[G] GROUND COMBAT GM. Both of those are from The 08th MS Team series. Everything else is from the original Mobile Suit Gundam. Q: What about suits from G Gundam/Gundam Wing/Endless Waltz? A: Again, no. There's NOTHING from the After Colony calendar or the G Gundam calendar. Q: In the series, Amuro could throw his shield at enemies when in Gundam. Can you do this? A: No, unfortunately. I'd rather have the double beam sword in a lot of situations, not just when your shield is destroyed. Q: What happened to the Beam Javelin? That was a Gundam weapon from the original series. A: They left it out...it would probably be kind of hard to work it in, though. Picking it up would leave you open to attack. Q: Is there any way to defeat "Hero" units in Campaign Mode? A: For the most part, your weapons do extremely few points of damage, while they counter with an attack that halves your armor points. It's usually just best to avoid Heroes, especially those in high performance suits (Amuro and Char, for the most part. Gundam and Char Customized suits HURT.) There are a few notable exceptions: When you fight Ryu or Hayato in Guntank, use the Gouf's Heat Rod and you'll kill him after awhile. When you fight the Black Tri-Stars, the RX-78 Gundam's Beam Rifle takes about 1/4 of their AP away as well. On killing Lalah in the Elmeth (A Baoa Qu Space,) Douglass Kern (douglasskern@eathlink.net) wrote: "First, I chose a captured Gelgoog as my MS. I didn't have the RX-78 at that point, and fiqured this would be the best chance to survive, and boy did I need it, this battle is hard, and Lalah's annoying speech during it doesn't help (I swear I got so sick of hearing about how Amuro had no one to defend I was glad I got her, but anyway...). Most to of the battle I spent dodging those annoying bits, while getting a few shots at her when I could, but mostly spent my time dodging. Amuro is of course no help here, and Lalah comes straight at you, so staying in the background doesn't help. Next Char shows up and things get worse cause he is also making a bee line right at you so he can kill you. However at this point Sayla also shows up and Amuro actually starts really fighting now. Eventually, after managing to survive this onslaught, They moved away from me, and I only needed to dodge the occasional stray bit, however the Gelgoog's beam riffle still can lock onto the Elmeth. So you can still fire at her. With some luck I managed to get it on my sighting on it when here bar was almost completely red and BAM, dead Elmeth. So what does this do to the story? Absolutely nothing! You still get the little exchange between dead Lalah and Amuro, with him claiming to have killed her. During this, a Rick-Dom will sometimes show up and try to blast you, but after all that bit dodging, avoiding and destroying him is no problem. Depending on how much time is left a few more Rick-Dom's show up, but never in groups. Now when you get you score at the end of the mission, you will notice that listed is 1 destroyed Mobile Armor! Sooooo rewarding, after that battle. Now if this Elmeth was bad, I don;t even want to think what a Qubeley would be like if they made a Zeta based sequel. It really is a lot of luck and trigger happy side stepping to get there. If you can survive long enough for Sayla to appear you should be alright, and if you want to kill Lalah, you need a weapon with range and punch, so Gelgoog or RX-78 (with beam gun) are the one ones that can do it. Do not use a Rick-Dom, since the bits will keep on exploding the rockets as soon as you shoot them, damaging you twice as much." Also, there ARE a couple less threatening Hero units that are easy to kill. On killing White Base at Belfast, "Ace" (rowenamomeni@yahoo.com) wrote: "In the diversionary mission in belfast base where you need to stall white base to let the spy infiltrate it, why not just blow the white base up and save your friends the trouble of getting killed! here is how i did it first use char's z'gock and as soon as the battle starts ignore the enemies and head for white base... position yourself in between the two engines or the front of the white base then use the triangle, triangle,triangle combo and keep punching the white base and eventually it WILL blow up (assuming you somehow dont foolishly die!) for me it blew up when i had about 20 seconds left.... and there you have it you just did something that even char himself could not have done... o and the reward for this is that if you did not miss or get hit you will get an S rank and white base will be recorded as a battleship kill.... plus kai shouts "why you!" after the white base blows up... the bad thing though is it doesnt change the freaking story even just a bit! and white base just become immobilized because its wreck will still be there after it blows up. P.s. Though what i wrote to you seems kinda impossible... it is actually true and pretty easy to do, you know? so just trust me on this one o.k.!" I assume you could also do this in New York when you have to attack White Base with Char, but Kai/Amuro might make this a little more difficult. Q: How many missions are there total? A: There are 111 Zeon missions, of which you can play 109 in a normal game. I'm not sure about Federation yet. __________________________________________________________________________ 12. Version History 12.01 Version 1.00 (Sunday, January 5, 2003): Started the FAQ. Added plot, character, and Mobile Suit info. Added controls and basic/advanced strategies. Basically a skeleton. Will add beginning stages soon. No ASCII art yet. 12.02 Version 1.00 (Monday, January 6, 2003): Added more suit info. Completed Terminology, Character, and Mobile Suit information, with the exceptions of the G-Fighter, and G-Sky. Need to go play with the Gogg more before rating it and putting info about it. Completed Controls section, fixed most of the mobile suit model numbers (thanks to info on www.mahq.net.) Added a few Frequently Asked Questions. Will get to Campaign missions most likely Friday (school starts again tomorrow.) Probably will submit a skeleton of the FAQ on Sunday night. It'll take awhile for me to include information on every mission. 12.03 Version 1.00 (Tuesday, January 7, 2003): Corrected weapons on the amphibious Zeon suits. Finished ratings and descriptions of all Zeon Mobile Suits and Mobile Armors, and all Federation suits except G-Fighter and G-Sky. 12.04 Version 1.00 (Friday, January 10, 2003): Added AP to all units. Added information on the character "M'Quve." Plan to eventually add strategies on "playing as" and "playing against" all the Mobile Suits in the game. 12.05 Version 1.00 (Saturday, January 11, 2003): Added how to get more suits in Versus Mode. Added about 30 Federation campaign missions. Have yet to acquire G-Fighter or G-Sky. 12.06 Version 1.00 (Sunday, January 12, 2003): Added 20 Zeon missions after accidentally saving over my Federation file for the FAQ. Sigh. The upside is that I got to play the Guncannon test, which I missed the first time. I'm doing everything the exact same so nothing might change. The FAQ is NOWHERE near done right now. I've got MAYBE 20% of all the missions in the game detailed. Maybe. More updates will follow periodically. 12.07 Version 1.01 (Monday, January 13, 2003): Added 10 more Zeon missions. Acquired G-Sky and added rating/info on it. 12.08 Version 1.02 (Friday, January 17, 2003): Added a couple more Federation missions. 12.09 Version 1.02 (Saturday, January 18, 2003): Added more Federation missions, through Operation Odessa. Also added information on the character "Bright Noa." 12.10 Version 1.02 (Sunday, January 19, 2003): Added more Federation missions. 12.11 Version 1.03 (Saturday, February 1, 2003): I added more Federation stuff earlier this week, but I forget when. Added ASCII art today, and unlocked the G-Fighter. Also, I correct my previous mistake, it's Taklamakan Desert, not Taklamak_i_an. Sorry about that. Also added a NOTE to the Gyan and Big-Zam descriptions (if you're fond of Gyans or Big-Zams, I suggest you read them.) 12.12 Version 1.1 (Sunday, February 2, 2003): Responed to some e-mails, one of which gave me some insight on the Dom/Rick-Dom's Spread Beam and the other offered a trick about killing Lalah in the Elmeth. Added this info, and did some Dom field testing of my own. I also updated my rating on the Adzam and Zeong after more field testing. 12.13 Version 1.1 (Monday, February 3, 2003): Added a TON of Zeon missions. Revised that the Zaku II does NOT have a shield. I figure that I'm about half done with Campaign Mode. Heh. 12.14 Version 1.1 (Tuesday, February 4, 2003): More Zeon missions. Also added a couple Federation missions. 12.14 Version 1.1 (Thursday, February 6, 2003): Added Allied MS CPU options in the Basic Techniques section. I also added a website that can host my FAQ (*coughalbeitagainstmywillcough*) 12.15 Version 1.1 (Friday, February 7, 2003): Added Zeon missions, made a few tweaks. Corrected "RX-79 Gundam [G]" and "RGM-79 GM [G]" to "RX-79[G] Ground Combat Gundam" and "RGM-79[G] Ground Combat GM," respectably. 12.16 Version 1.11 (Sunday, February 9, 2003): Added Zeon missions. 12.17 Version 1.11 (Thursday, February 13, 2003): Added Federation missions into the Solomon campaign. 12.18 Version 1.11 (Saturday, February 15, 2003): Added more Federation stuff, finished the Solomon offensive. 12.19 Version 1.11 (Monday, February 24, 2003): Added Zeon missions. 12.20 Version 1.11 (Saturday, March 1, 2003): Added Zeon missions. 12.21 Version 1.11 (Sunday, March 2, 2003): Made revision to Braw-Bro and Elmeth concerning destroying their mobile guns/bits. 12.22 Version 1.11 (Thursday, March 6, 2003): Added Zeon missions. 12.23 Version 1.11 (Saturday, March 8, 2003): More Zeon missions. 12.24 Version 1.11 (Sunday, March 9, 2003): Even more Zeon missions. Added something on destroying White Base. __________________________________________________________________________ 13. Required Shout-Outs/Contact Info I'd like to thank Ban-Dai for making the first Gundam game that really chronicles the One-Year War. I'd like to thank all of my friends at the Final Fantasy Tactics Social Board because they're all badass and keep me sane. Especially Mark, Tommy, Mike, McCord, Phil, Danielle, Shaun, and Ted. You guys rock hardcore. I'd like to thank Sotsu Agency and Sunrise, Inc. for bringing Gundam to America, since Gundam totally rocks. I'd like to thank Cartoon Network for exposing me to Gundam 4 years ago with Gundam Wing. And UC is SO much better. If you have any questions not covered in the FAQ, or if you see a mistake and wish to point it out, please e-mail me at imperium314@yahoo.com Also, if you see my FAQ posted ANYWHERE but GameFAQs or GameSpot, please let me know. NOTE: About GameSpot.com...I REALLY wouldn't have allowed them the privilege of posting this FAQ (I used to like them before all of this paying for access BS,) but GameFAQS satanically gave it to them instead of sacrificing several thousand undead ninja babies. So I'll live...while plotting my insane, lemon-flavored revenge. Thank you.