=================================================================== M o b i l e S u i t G u n d a m: M e g u r i a i S o r a Mobile Suit Gundam: Encounters in Space FAQ/Walkthrough Version 2.0 Written by RPGZero (Steven Ramdas [revolverzero@aol.com]) =================================================================== 1. Introduction -1-1. Introduction to Gundam -1-2. Introduction to Mobile Suit Gundam: Encounters in Space -1-3. Introduction to the One Year War -1-4. Glossary 2. Game Play -2-1. Controls -2-2. Title Menu -2-3. Playing Encounters in Space -2-4. Helpful Tips 3. Mobile Suit and Pilot Stats and Information -3-1. Mobile Suits -3-2. Main Weapon Stats -3-3. Pilot List/Information -3-4. Creating a Pilot (Mission Mode) 4. Walkthrough -4-1. White Base -4-1-1. White Base Walkthrough -4-1-2. White Base Replay Walkthrough -4-1-3. Movie Version vs. TV Version -4-2. Thoroughbred -4-3. Ace Pilots -4-3-1. Char Aznable -4-3-2. Black Tri-Stars -4-3-3. Johnny Ridden -4-3-4. Shin Matsunaga -4-3-5. Yuu Kajima -4-3-6. Kou Uraki -4-3-7. Anavel Gato -4-3-8. Cima Garahau -4-4. S Rank Requirements -4-5. Mission Mode -4-5-1. Earth Federal Forces -4-5-2. Principality of Zeon -4-6. Versus Mode 5. Unlocking MS, Pilots, and Extra Modes -5-1. Unlocking Mobile Suits -5-2. Unlocking Pilots -5-3. Unlocking Modes/Movies/Other 6. Frequently Asked Questions 7. Other Stuff -7-1. Future Plans -7-2. Contact Information -7-3. Special Thanks -7-4. Website -7-5. Copyright Information =========================================================== 1. Introduction =========================================================== ----------------------------------------------------------- 1-1. Introduction to Gundam: ----------------------------------------------------------- Before Gundam, Yoshiyuki Tomino was known for super robot mecha series, which usually included silly looking robots that were "invincible" and had pilots that screamed out the names of their attacks. In 1979, however, Tomino strayed away from the usual Specification of mecha series in Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam). This was the first of what would become known as "real robot" series. Gundam portrayed the dramatic effects of war. This was much more serious than the usual mecha series. The point of the series didn't lie in the mecha labeled "Mobile Suits", but lied within the plot and the characters. After Mobile Suit Gundam's first run, it didn't do very well. However, with reruns and the entire series being retooled into a movie trilogy, more and more fans began to watch, and soon, the Gundam fandom boomed into one of the largest known. Gundam spawned countless sequels, spinoffs, side stories, mangas, movies, novels, video games, and novelties. Gundam is often considered the "Star Trek of Japan". ----------------------------------------------------------- 1-2. Introduction to Mobile Suit Gundam: Encounters in Space ----------------------------------------------------------- "Mobile Suit Gundam: Encounters in Space" is the latest addition to many Gundam action/adventure games for the Playstation 2. This game is a great improvement over previous ones and is an excellent buy for any hardcore Gundam fan. The main story of this game covers Amuro Ray and his struggles through the One Year War (Mobile Suit Gundam), while other modes allow you to search through other parts of the One Year War as well as beyond 0079 into Gundam 0083. This game either takes the plot, characters, mecha, other elements, or a mix of all of the above from the following series. This list includes: Universal Century: Mobile Suit Gundam (aka First Gundam) Side Story: Blue Destiny Space, to the End of a Flash Mobile Suit Gundam 0080: War in the Pocket Mobile Suit Gundam 0083: Stardust Memories/The Last Blitz of Zeon Mobile Suit Variations (MSV) MSX Gihren's Greed This game may borrow various mecha from the following series: Future Century: Mobile Fighter G Gundam After Colony: New Mobile Suit Report Gundam W Cosmic Era: Gundam SEED ----------------------------------------------------------- 1-3. Introduction to the One Year War ----------------------------------------------------------- "The year is UC 0079. Half a century has passed since Earth began to move its burgeoning population into outer space. 8 months ago the farthest cluster of colonies from the Earth known as "Side 3" declared itself the Principality of Zeon and launched a war of independence on the Earth Federation. The war has come to a stalemate . . ." - Mobile Suit Gundam Here are some short introductory summaries to various parts of the One Year War and beyond you may be dealing with: Mobile Suit Gundam: The year is UC 0079. The Zeon Duchy has declared a war of independence on the Earth and use their Mobile Suits as their mainstream weapons. The Earth Federation begins to make their own Mobile Suit prototypes. A young boy named Amuro Ray discovers the Gundam and becomes its pilot. He soon discovers he may be what is described as a "Newtype", and becomes the core of the Earth Federation in their time of struggle . . . Side Story: Blue Destiny: With the One Year War raging on and the Earth Federal Forces introduction of the "GM" Mobile Suit, a Zeon defector scientist has developed the mysterious EXAM system. Yuu Kajima through many trials has become the test pilot of the Federation's "Blue Destiny" series of Mobile Suits . . . however, Zeon EXAM test pilot, Nimbus Schertzen feels the need to prove he is the true chosen one of EXAM . . . Space, to the End of a Flash: Known as the White Base, the 13th Autonomous Corps. leaves Jaburo for space. At the same time, the 16th Autonomous Corps. aboard the Pegasus class Thoroughbred leaves at the same time . . . Mobile Suit Gundam 0083: Stardust Memories/The Last Blitz of Zeon: This story takes place a few years after Mobile Suit Gundam and sets up the conflict for the series Mobile Suit Zeta Gundam. The Earth Federation has built two new Gundams, however, one of them carries a nuclear warhead. Zeon remnants led by Zeon Admiral Delaz and ace pilot Anavel Gato stage a plan known as "Operation Stardust" to sew the seeds for a new Zeon uprising . . . ----------------------------------------------------------- 1-4. Glossary ----------------------------------------------------------- This is a list of terms not only good for the game, but for your growing knowledge of Gundam as well: 13th Autonomous Corps.: The name of the corps. consisting of the White Base and its crew. 16h Autonomous Corps.: The name of the corps. consisting of the Thoroughbred and its crew. A Baoa Que: A Zeon asteroid fortress founded not too far from the Zeon homeland of Side 3. This is one of the most heavily armed fortresses and is the Zeon's last line of defense. Ace: The best of the best of pilots. You'll be doing battle with various aces during the game. Examples: Johnny Ridden, Shin Matsunaga, Cima Garahau Anaheim Electronics: An independent group formed in the former Zeon bases of Granada and Von Braun. This independent Mobile Suit contracting company caters to anyone who pays the right price. Antarctic Treaty: A treaty agreed upon by the Earth Federal Forces and the Principality of Zeon in which NBC (Nuclear, Biological, and Chemical) warfare was banned as well as colony drops. Belfast: A city in Northern Ireland where the Earth Federal Forces have a huge base stationed. It is located very close to the water-front. Bits: A type of weapon that can only be controlled via psycommu system by a Newtype pilot. A "bit" is a drone that can fly separately and usually carries a beam cannon of its own. The Elemth is armed with these. Earth Federation: The ruling Earth government that governs the entire solar system. Though corrupt, it could said they are the lesser of the two "evils". Earth Federation Space Forces: The Earth Federal Forces space fleets. Earthnoid: A person who lives on Earth. Flanagan Institute: A research institute sponsored by the Principality of Zeon that is to recruit and research Newtypes and their abilities as well as help develop Newtype Mobile Suits and Mobile Armors. Granada: A city that is located on the dark side of the moon. There is also stationed one of the largest Zeon bases which is under the control of Kycilia Zabi. After the One Year War ends and Anaheim Electronics is formed, Granada becomes one of the two main company areas for the contracting company. "Grunt": A grunt suit is usually one of the weaker, mass production suits. Gundam: The "Gundam" is the final Earth Federation prototype that is powerful when it comes to strength, speed, maneuverability, and defense. The Gundam prototype is the top of the line and is the first Mobile Suit to use beam weaponry. Later on in the Universal Century timeline, many different types of Gundam upgrades are created, as any Mobile Suit labeled as a Gundam is a Mobile Suit with some of the most superior technology. Gundam Development Project: A project initiated by Anaheim Elecronics that was to build a new set of prototype Gundams for the Earth Federation. Among these included the RX-78GP01 Gundam Zephyranthes, RX-78GP02A Gundam Physalis, RX-78GP03S Stamen and GP03D Orchis, and the RX-78GP04G Gundam Gerbera (which was later modified into the AGX-04 Gerbera Tetra). I-Field: An I-Field is a special force field that can be carried by a Mobile Weapon that nullifies incoming beam attacks. Since I-Field generators are large and use a lot of energy, it's usually only used by Mobile Armors. In the game, an I-Field nullifies incoming beam attacks from all Mobile Suits. However, large beam attacks from battleships and Mobile Suits are only weakened to an extent. Jaburo: The Earth Federal Forces headquarters in South America. Jaburo is the command center for the Federal Forces. Kompei Island: See Solomon. Luna II: Formerly the asteroid mining base Juno, Luna II is set up as a Federation space base. Lunarian: A person who lives on the moon. Mass Production: A mass production suit is usually a suit that is created in very large quantities for entire fleets. An example is the Zaku or the GM. They're usually cheap and easy to manufacture. However, in comparison to up and coming suits, they're fairly weak. Minosvky Craft: A powerful device that incorporated Minovsky Particles that allows very large objects (such as Mobile Suits, Mobile Armors, and various battleships) to fly. It also gives various battleships the ability to enter and escape the atmosphere. Minovsky Particle: A new particle discovered in the mid-UC era. This new particle could be harnessed as a new type of jamming device that could render various radar technology useless, which in turn, made some old technology obsolete. The Minovsky Particle lead to a few other various upgrades in technology, one among them was the Mega Particle and other beam weapons, as well as the Mobile Suit. Mobile Armor: After the creation of Mobile Suits, Mobile Armors began to be developed. Mobile Armors are large and not humanoid and usually carry many heavy weapons. Mobile Armors usually carry heavy generators, allowing them to use their powerful weapons and fly at fast speeds. Different Mobile Armors have different capabilities and uses. MA: Acronym for "Mobile Armor". Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight wars during this era. They're armed with a variety of weapons and different Mobile Suits have different capabilities and uses. MS: Acronym for "Mobile Suit". Newtype: A human who over time developed psychic powers from living in space. It's the next stage of human evolution. A Newtype's enhanced senses and sensitivity make them excellent pilots. Newtypes also have enhanced empathy and telepathy in which they can understands others better and can talk to people over long distances. Only Newtypes can use Newtype weapons, such as bits. Odessa: A huge mining base in Europe that the Zeons had conquered during their drop on Earth. It is said to have an "unlimited" supply of resources. Odessa Day: General Revil's operation in order to capture Odessa. Oldtype: A non-Newtype. Operation Star One: General Revil's operation where the Earth Federal Forces fleet would attack A Baoa Que in an attempt to end the war. Operation Stardust: A plan initiated by the Delaz Fleet. This plan, begun by Aguille Delaz, was to revive the Principality of Zeon. One Year War: The conflict started by the Principality of Zeon with their attacks on the Federation beginning on Janurary 3rd, 0079. The Zeon's goal of the war was to successfully declare independence and defeat the Earth Federation. It lasts until the end of the year, and a treaty is signed January 1st, 0080. Pegasus class: A new type of battleship that's line had begun with the White Base brought to Side 7 to pick up the prototype V Project Mobile Suits. Principality of Zeon: The Zeon Duchy was formed after Degwin Sodo Zabi took over Side 3 as its ruler. The Principality of Zeon is a military dictatorship that declared their independence from the Earth Federation on January 3rd, 0079. Side: A "Side" is a cluster of 40 to 80 colonies formed. There are 7 sides in all. Solar Ray: The Principality of Zeon's gigantic weapon that uses the sunlight to charge its destructive cannon. Solar System: A large collection of mirrors built by the Federation used to reflect the sunlight as a powerful weapon. It was used in the Battle of Solomon. Solar System II: A new collection of mirrors built by the Federation to harness the sun's light as a weapon. It was used in UC 0083 under the command of Major Bosque Ohm. Solomon: An asteroid fortress built by the Zeon. It is one of the Zeon's biggest and most important bases and is under the command of Vice Admiral Dozle Zabi. Upon its capture by the Earth Federation after the Battle of Solomon, it was renamed Kompei Island. Space colony: The space colonies are all large, metal cylinders approximately 20 miles in length and 4 miles in diameter, they are humanity's new home that attempts to simulate life living on Earth. They are self-sufficient in many ways. Spacenoid: A person who lives in space. Texas Colony: Texas Colony is an abandoned colony located in the ruins of Side 5. It was at one point a colony for agriculture and livestock, however, after being damaged at the beginning of the war, it was abandoned. Since then, it has become a barren desert. Trojan Horse: A Zeon nickname for the White Base. Universal Century: A new calendar used to replace the old AD calendar. This was undertaken when humanity began to build space colonies. Von Braun: A city on the moon. After the One Year War ends and Anaheim Electronics is formed, Von Braun becomes one of the two main company areas for the contracting company. V Project: Also called "Operation V" or the "RX Project", the V Project was the name of the project to build prototype Mobile Suits for the Earth Federation. This resulted in the creation of the Guntank, Guncannon, and the Gundam, as well as the Pegasus class carriers. Wire-Guided Weapons: Weapons placements that are connected to their base by wires. These usually have beam cannons mounted onto them. They can only be controlled by Newtypes. White Base: One of the first Pegasus class battleships to have been created. The White Base set out to Side 7 under the command of Paolo Cassius and was to pick up the Earth Federation prototypes. Upon doing so, Paolo Cassius was killed during the Zeon's attacks. =========================================================== 2. Game Play =========================================================== ----------------------------------------------------------- 2-1. Controls: ----------------------------------------------------------- Movement: Route Tube Battle Sphere Up Ascend Move Forward Down Descend Move Backward Right Shift Right Shift Right Left Shift Left Shift Left R1 --- Ascend R2 --- Descend Left Stick Same as the directional buttons Right Stick Change targets Combat Movement: Square Main weapon: Hold down the square button to Multi-lock-on Circle Sub-Weapon Triangle Hand-to-hand combat X Thruster: Press the X Button twice to execute an emergency roll L1 Activate Lock-On/Select Target L2 Toggle Lock-on function ON/OFF R1 + R2 Prepare Special Attack (Press Square to execute) START Button Pause Game SELECT Button Request Support ----------------------------------------------------------- 2-2. Title Menu ----------------------------------------------------------- You have various options on the title menu: ( ) White Base: Take control of the struggle of Amuro Ray and the RX-78-2 Gundam through the latter part of the One Year War in your fight to end the war against the Principality of Zeon. Choose either to play a New Game, Continue from where you last saved, or play through three Tutorials. Later on, you will be able to either choose between playing "TV Mode" or "Movie Mode" of New Game. ( ) Thoroughbred: Play as the 16th Autonomous Corps. and its new pilot, Ford Romfellow, pilot of the RX-78-5 Gundam Unit 5. You can choose either to play a New Game or Continue from where you last saved. ( ) Ace Pilot: Experience the fierce battles of the ace pilots from both sides. -Char Aznable: The battles of Zeon's Red Comet, Char Aznable. -Black Tri-Stars: The battles of the Black Tri-Stars, Gaia, Ortega, and Mash. -Johnny Ridden: The battles of the Crimson Lightning, Johnny Ridden -Shin Matsunaga: A tale of heroism of the Solomon's White Wolf. -Yuu Kajima: The battles of Yuu Kajima, the man trifled by the EXAM system and feared as the Blue Death. -Kou Uraki: The battles of Kou Uraki, the Federation's test pilot and called the Unknown Ace. -Anaval Gato: The battle to the death of Anavel Gato, the Nightmare of Solomon. -Cima Garahau: The life of the sorrowful war victim, Cima Garahau. ( ) Mission: Train your own pilot by selecting eight combat missions. You can choose a New Game or choose to Resume the battles of the previous pilot you created if you saved. ( ) Versus: 1 Player and 2 Player (1-3 man team formation) versus mode. Characters from Mission Modes can also be used. ( ) Record: View your best records from the White Base, Thoroughbred, and Ace Pilot missions. ( ) Gallery: View units, watch movies, and listen to BGM. -Unit Viewer: You may look at earned units here. (See Mobile Suits section) -Movie Viewer: List of movies in the game: White Base: Opening Movie Universal Century 0079 Return to Space Conscon's Assault A Fateful Encounter White Mobile Suit Side 6 Battle for Solomon Solar-System Terror of Big Zam Sleggar's Attack Dozle's Last Stand Control of Solomon Texas Colony The Duel in Texas Char and Sayla Newtype Magnet Coating Operation Star-One Lalah's Elmeth Lalah's Death A Cosmic Glow Space Fortress: A Baoa Que Zeong Launching Last Shooting Escape Battle with Nightmare Doroa's Retreat Terror of Big Zam (B) Sleggar's Attack (B) Lalah's death (B) Thoroughbred: Signal of War 16th Autonomous Corps. Flash that Splits Space Great Gamble Path to Peace A Cosmic Glow Price for Peace Battlefield of Solomon Final Battle at A Baoa Que Lost Ace Pilot: With Shining Blue Fire Bombardment of Sea of Runga Conspiracy Sector Gundam Clashing Point of No Return Solar System II The End of Stardust Nightmare of Solomon Retreat of Disgrace Return of the Nightmare of Solomon The End of the Nightmare Mayfly of Space Scheme When the Mayfly Flies . . . Fleeting Mayfly Red Comet Entangled Red and White Artesia Zeon's Dying Wish Capture of Revil Golden Years Jet Stream Crimson Lightning Smolder Hero Chimera Corps. Crimson Afterglow Battle of Loum Warrior White Wolf of Solomon Retreat to Victory Howl of Space Pursuit of EXAM The Judged BGM Player: List 1: List 2: White Base to the Moon The Lightning 16th Autonomous Corps. The White One Thoroughbred Reunion with Father G04 Assault Zeon Drawing Near Striking G05 Great Battlefield Where the Battle Heads Sortie End of One Year War The Fateful Rise from the Ashes The Beginning Sharp Fangs Long Sleep (First Half) Combat Formations Long Sleep (Second Half) Scar of War Gundam Rising Approach March Fear of Battle Realization The Gallant Char Heat Gundam in Danger Run Wild Encounter Shot of Honor Rising Operation Stardust Blade Feint Operation Raid Guerilla War Forced March Full Burner Dark Night Does Not Pass Solar-System II Endless Battle Evergreen ( ) Option: Change settings, save, and load files. ----------------------------------------------------------- 2-3. Playing Encounters in Space ----------------------------------------------------------- There are two modes during battle: Route Tube and the Battle Sphere. Route Tube: Movement to the mission area is mainly done in Route Tube mode, in which the unit will automatically fly in a predetermined path. In this mode, use the directional buttons of left analog to orient the unit. Press the directional buttons or move the left analog stick to move. Battle Sphere: Once you enter the Battle Sphere mode, you can move freely in all directions. Press the directional buttons or move the left analog stick up to move forwards, down to move backwards, and right or left to roll the unit in that direction. Press R1 to ascend and R2 to descend. Use the thrusters in combination with these to continue to move in a particular direction. In combat, you have various weapons and abilites: Main Weapon: Your main weapon. Press the Square button to attack. Hold down on the button to multi-lock-on to multiple enemies. You will not run out of ammo when multi locking, however, you will be very vulnerable while multi-locking. If you run out of ammo, the weapon will take some time to reload. Sub-Weapon: Your secondary weapon. Press the Circle button to attack if your unit is equipped with on. If you run out of ammo, the weapon will take some time to reload. Melee Weapon: Your hand-to-hand combat weapon. Press the Triangle button to attack with this weapon if your unit is equipped with one. This weapon is only effective if you are attacking your enemy at close range. If you are not directly in front of the enemy, your unit will thrust towards the enemy if you hold down the Triangle button. Press the Triangle button repeatedly to do a combo. Special Attack: Units are equipped with a Special Attack. To execute a unit's Special Attack, after at least one special gauge is filled, hold down R1 and R2 to prepare the attack and hit the Triangle button to fire. Some units have 3-Bar Special attacks which can be executed if the unit has 3 Special Gauges filled. Support: During battles, some pilots may offer some support for you. You will see this if it says "SUPPORT" on the right side of your screen. Press the Select button to accept the Support. If you do not request for support and the indicator on the right side of your screen vanishes, you will no longer be able to request for support. Special Actions: In certain missions, special actions such as "grasp" and "land" may be available. These can be performed by locking onto a target with a yellow action cursor on it and then pressing the square button. ----------------------------------------------------------- 2-4. Helpful Tips ----------------------------------------------------------- -Multi lock-on, multi lock-on, multi lock-on, multi lock-on . . . if you can't learn how to do this, you won't be getting many S Ranks at all. You NEED TO LEARN how to utilize multiple lock-ons. -Take out the expendable parts of the battleships. Sure, it takes more time, but over time you'll learn how to do this much more efficiently and quickly. Multi lock-on to the battleships to target all of its parts in attempts to destroy them as well as attack the battleship. It's very easy to do this on Musai and Chivvay. -Don't run into invisible walls. ^^ -If you attack with your melee (hand-to-hand combat weapon) and after finishing a three hit combo, if your enemy is still alive, IMMEDIATELY emergency roll away from them. The enemy can immedately counterattack after you've finished your combo, so getting away and preparing your counteroffensive relies on that you can get away and plan your next attack. -In versus mode, be wary when choosing which Mobile Suit to use. Sure, Tallgeese III has immense power flying out of the wazoo, but, it's high cost makes it so that it can be immensely useless if its destroyed. A formidable team should include a team of good pilots in MS that equal up to 300 that will be able to pull off the job decently. -Some Mobile Suits can fire their vulcans while using their melee weapon. Use this to your advantage. -After a battleship explodes, shoot at it a few more times after destroying it, and it will sometimes explode again. This will throw you a few extra points. -Use a pilot's skills to your advantage. Take for instance, Sayla Mass. She only has average stats. But, the fact she has the Fighter Pilot ability makes her a formidable candidate for something along the lines of the G-Armor. -When strafing away from attack, try to always move to the right rather than the left. The reason this is a much better choice is because almost all MS have their shield on their left hand, so if you move to the right and you get hit, the chance that the shield will take the hit is higher. =========================================================== 3. Mobile Suit and Pilot Stats =========================================================== ----------------------------------------------------------- 3-1. Mobile Suits: ----------------------------------------------------------- Name: Name of Unit Series: Series of Origin Cost: Cost of unit in Versus Mode Main Weapon: Sub-Weapon: Melee Weapon: Special Attack: Notes: Notes: -Note that many MS in Versus mode as well as in Mission mode will have a variety of main weapons to choose from to use in battle. -Also note that I have many of the Mobile Suit's Special Attack labeled as "Ace Marksmanship". This means that the unit fires a powerful concentrated shot or amount of shots or the same type of shot as their main weapon that is far more powerful. -Note that some Mobile Suit have a "Full Fire" attack as its Special Attack. This may be an attack that uses multiple weapons of its own and fires them at the enemy all at once. -Some units have a "3-Gauge Special Attack". This is a Special Attack that can be used once all three special gauges have been filled. ----------------------------------------------------------- Earth Federal Space Forces: ----------------------------------------------------------- Name: RB-79 Ball Series: Mobile Suit Gundam Cost: 15 Main Weapon: Low Recoil Cannon Sub-Weapon: None Melee Weapon: Claws Special Attack: Ace Marksmanship Notes: A combat pod developed to support the GM, the RB-79 is equippeed with a low recoil cannon on a top mounted turret. It was heavily used in the Battle of Solomon and A Baoa Que for medium and long-range fire support. Name: RB-79K Ball Series: Mobile Suit Gundam: The 08th MS Team Cost: 13 Main Weapon: Twin Low Recoil Cannon Sub-Weapon: None Melee Weapon: Claws Special Attack: Ace Marksmanship Notes: A variant of the RB-79 Ball, the RB-79K's manipulator design has been redesigned, and it is equipped with two cannons. This model was deployed near the end of the One Year War. Name: RGM-79 GM Cost: 30 Series: Mobile Suit Gundam Main Weapon: Beam Spray Gun Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: A Federation mass-produced Mobile Suit, the RGM-79's design was based on the RX-78-2 Gundam, but cost-cutting measures forced a reduction of features. It was extensively used in the Battle of Solomon and A Baoa Que. Name: RX-75 Guntank Series: Mobile Suit Gundam Cost: 40 Main Weapon: 180mm Cannons Sub-Weapon: Missile Launchers Melee Weapon: Tackle Special Attack: Full Fire Notes: More like a tank than a Mobile Suit, the RX-75 was the first Mobile Suit developed under the RX Project. Equipped with 180mm cannons on its shoulder and quadrouple missile launchers in its arms, it proved effective for long-range and fire support. Name: RGM-79GS GM Command Series: Mobile Suit Gundam 0080: War in the Pocket Cost: 50 Main Weapon: GM Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: A later production version of the GM, this model was designed for improved basic performance. The GM Command is very different externally due to an upgraded armor design. Introduced late in the One Year War, only a few RGM-79GS were produced. Name: RGC-83 GM Cannon II Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 70 Main Weapon: GM Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Beam Cannons Notes: A medium-range support Mobile Suit developed after the One Year War, the RGC-93 boasts high offensive and defensive capabilities thanks to the two beam cannons on its shoulders and its Chobham armor construction. Two unit were assigned to the Albion during the Delaz Conflict. Name: RX-77-2 Guncannon Series: Mobile Suit Gundam Cost: 60 Main Weapon: Custom Beam Rifle (Guncannon) Sub-Weapon: Vulcans Melee Weapon: Fight Special Attack: 240mm Cannons Notes: The second Mobile Suit developed under the RX Project, the RX-77-2 proved effective for medium-range support thanks to its 240mm cannon and beam rifle. Designed for bombardment, it has heavy defensive power by poor mobility. Name: RGM-79SP GM Sniper II Series: Side Story: Rise from the Ashes Cost: 65 Main Weapon: Sniper Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Based off the RGM-79GS GM Command suit, this Mobile Suit's head visor houses a high magnification optical camera and a laser sensor for sniper attacks. Designed for increased overall performance, the RGM-79SP uses Luna Titanium alloy for some armor sections, and is equipped with high performance thrusters. Name: RGM-79N GM Custom Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 70 Main Weapon: GM Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: A high performance GM developed under the Federation Forces Reconstruction Plan after the One Year War, the GM-79N incorporated technology from the RX-78NT-1 Alex. Designed for increased basic performance and extraordinary versatility, only a few units were produces, and these were primarily designed for ace pilots. Name: RX-79BD-3 Gundam Blue Destiny Unit 3 Series: Side Story: Blue Destiny Cost: 90 Main Weapon: Beam Rifle Blue 3 Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Chest Missiles 3-Gauge Special: Using the special when armed with 3 bars will allow the BD3 to go into "EXAM Mode". The special bar will no longer continue to charge after this. Notes: Based on the RX-79 Ground Combat Gundam, this Mobile Suit simulates Newtype capabilities and boasts tremendous fighting strength once the equipped EXAM system is activated. The RX-79BD-3 was piloted by Ensign Yuu Kajima and battled the stolen Blue Destiny Unit 2. Name: RX-78-2 Gundam Series: Mobile Suit Gundam Cost: 100 Main Weapon: Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Hyper Bazookas Notes: The third Mobile Suit developed under the RX Project, the RX-78-2 boasts overwhelming combat performance thanks to its Luna Titanium alloy armor and adoption of beam weapons as standard equipment. Piloted by Ensign Amuro Ray and dreaded by the Zeon forces as the "White Devil", it tallied an impressive string of victories. Name: RX-78-3 Gundam G-3 Series: Mobile Suit Gundam (Novels) Cost: 110 Main Weapon: Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Hyper Bazookas Notes: Slightly damaged by the Zeon attack on Side 7, this Gundam unit was later sent to Luna II and was used as a testbed for the Magnet Coating process. Its gray color scheme is a distinctive feature. Name: FA-78-1 Full Armor Gundam Series: MSX Cost: 120 Main Weapon: Double Barrel Beam Gun Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Rocket Cannon Notes: A Gundam equipped with sumpplemental weapons system, the FA-78-1 is covered with extra armor and is armed with a swiveling rocket cannon and twin-barrel beam rifle. Designed for increased overall performance, it is equipped with supplemental thrusters to compensate for its extra mass. Name: RX-78-4 Gundam Unit 4 Series: Space, to the End of a Flash Cost: 120 Main Weapon: Hyper Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Mega Beam Launcher Notes: Also known as the G04, this improved space Mobile Suit based on the Gundam has 40% higher mobility and is capable of using more powerful weapons. It was assigned to the Thoroughbred and piloted by Lieutenant JG Luce Kassel. Name: RX-78-4[Bst] Gundam Unit 4 Booster Series: Space, to the End of a Flash Cost: 130 Main Weapon: Hyper Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Mega Beam Launcher Notes: With even higher mobility than the Gundam Unit 04, the RX-78-4[Bst] is quipped with composite tanks which integrate propellant tanks and thrusters. When armed with its mega beam launcher, it also carries an energy unit pack. Name: RX-78-5 Gundam Unit 5 Series: Space, to the End of a Flash Cost: 120 Main Weapon: Hyper Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Gattling Gun Notes: Also known as the G05, the RX-78-5 was developed at the same time as the Gundam Unit 4. Despite being the G04's "brother", it has a lower generator output since it was not meant to be equipped with large beam weapons. It was assigned to the Thoroughbred and piloted by Lietuenant JG Ford Romfwllow. Name: RX-78-5[Bst] Gundam Unit 5 Booster Series: Space, to the End of a Flash Cost: 130 Main Weapon: Hyper Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Gattling Gun Notes: With higher mobility than the Gundam Unit 5, the RX-78-5[Bst] is equipped with composite tank units which integrate propellant tanks and thrusters It is also equipped with a Giant Gattling designed especially for the G05. Name: RX-78NT-1 Gundam Alex Series: Mobile Suit Gundam 0080: War in the Pocket Cost: 130 Main Weapon: Custom Beam Rifle (Alex) Sub-Weapon: Arm Gattling Gun Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Developed for Newtype pilots, the RX-78NT-1 Mobile Suit was especially tuned for use by Ensign Amuro Ray. It was designed for increased mobility, and its responsiveness was improved thanks to the Magnet Coating process. It was also the first Mobile Suit to utilize the paranormic cockpit display. Name: RX-78GP03S Gundam Dendrobium Stamen Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 140 Main Weapon: Beam Rifle Sub-Weapon: None Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: This Mobile Suit comonent of the Gundam Prototype Unit 3 was created by the Gundam Development Project. Serving as the control unit of the armed base Orchis, it is also impressive as a stand-alone unit. It achieves high mobility by coordinating the movements of its tail binders with those of its arms and legs. Name: RX-78GP01fb Gundam Zephyranthes Full Vernien Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 150 Main Weapon: Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Developed under the Gundam Development Project, the RX-78GP01 is the space version of the Gundam Prototype Unit 1. This Mobile Suit boasts overwhelming mobility and Mobility, thanks to its Universal Name: RX-78GP04G Gundam Gerbera Series: Gihren's Greed Cost: 150 Main Weapon: GP Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: The RX-78GP04G assault Mobile Suit was to have been the Gundam Prototype Unit 4 under the Gundam Development Project. The Gerbera Tetra, which was handed to Commander Cima Garahau in a backroom deal, is a modified form of this unit. Name: Public Series: Mobile Suit Gundam Cost: 10 Main Weapon: Machinegun Sub-Weapon: None Melee Weapon: None Special Attack: Missiles Notes: A Federation Forces space assault ship, It carries two missiles on its underside. These are loaded with beam scattering particles, which were used to create beam interference fields during the Battle of Solomon. Name: FF-X7 Core Fighter Series: Mobile Suit Gundam Cost: 5 Main Weapon: Machinegun Sub-Weapon: Missile Launcher Melee Weapon: None Special Attack: None Notes: This fighter jet, developed as part of the RX Project, serves as the cockpit of the Gundam, Guncannon, and Guntank. Though it is small, the RR-X7 is a versatile high-performance unit which can be used both in space and in Earth's atmosphere. Name: FF-S3 Saberfish Series: Mobile Suit Gundam Cost: 10 Main Weapon: Machine Guns Sub-Weapon: Missile Launchers Melee Weapon: None Special Attack: Full Fire Notes: A Federation Forces aerospace fighter, the FF-S3 has both space and high altitude combat capabilities. Using chemical rocket engines for attitude control in space, it is also equipped with four 25mm machineguns, and four built-in triple missile launchers. Name: FF-XII-Fb Core Fighter II Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 5 Main Weapon: Beam Guns Sub-Weapon: None Melee Weapon: None Special Attack: None Notes: A space fighter which forms the cockpit and back pack of the Zephyranthes Full Vernian, the FF-X7II-Fb boasts high mobility thanks to its Universal Boost Pods. It is armed with beam guns on each side which serve as beam sabers when in Mobile Suit form. Name: G-Fighter Series: Mobile Suit Gundam Cost: 50 Main Weapon: Mega Particle Cannons Sub-Weapons: Missile Launcher Melee Weapon: None Special Attack: Ace Marksmanship Notes: The docked form of G-Parts A and B, which serve as support devices for the Gundam, the G-Fighter is equipped with two mega particle cannons, making it an excellent support fighter. Name: FF-X7Bst Core Booster Series: Mobile Suit Gundam Cost: 45 Main Weapon: Beam Guns Sub-Weapon: Machineguns Melee Weapon: None Special Attack: Ace Marksmanship Notes: This modified FF-X7 is equipped with a combination booster and weapons unit, which compensate for the Core Fighter's low offensive power and limited flight range. It can be used both in space and in Earth's atmosphere, and is equipped with two beam cannons equivalent in power to a beam rifle. Name: G-Armor Series: Mobile Suit Gundam Cost: 150 Main Weapon: Mega Particle Cannons Sub-Weapon: Missile Launcher Melee Weapon: None Special Attack: Ace Marksmanship Notes: The G-Armor is a long-range heavy bomber formed by combining the Gundam with the G-Parts. This is the most typical configuration of the G-Parts, whose main purpose is to enhance the Gundam's armor and mobility. Name: RX-78GP03 Gundam Dendrobium Orchis Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 250 Main Weapon: Mega Cannon Sub-Weapon: Folding Bazooka Melee Weapon: Large Beam Saber Special Attack: Micromissile Pod Notes: Gundam Prototype Unit 3 was developed under the Gundam Development Project. It is comprised of the Mobile Suit Stamen, and the armed base Orchis, the latter of which is armed with a mega beam cannon, large beam sabers, and an I-Field Generator. *Note that when the Dendrobium executes a multiple lock-on, it will fire multiple shots with its folding bazooka, not the Mega Cannon. ----------------------------------------------------------- Zeon: ----------------------------------------------------------- Name: MS-05A Zaku I Series: Mobile Suit Gundam Cost: 20 Main Weapon: Zaku Machinegun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: The MS-05A was the first Mobile Suit sent into combat by the Zeon forces. However, by the start of the One Year War, deployment of the Zaku II was under way, replacing the Zaku I on the front lines. Name: MS-05B (TRI) Zaku I Black Tri-Stars Custom Series: Gihren's Greed Cost: 30 Main Weapon: Zaku Machinegun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: The Black Tri-Stars team of Gaia, Ortega, and Mash used the custom unit MS-05B. The units were repainted in custom colors when the Black Tri-Stars were instructing new soldiers in the Mobile Training Battalion. Name: MS-O6F Zaku II Series: Mobile Suit Gundam Cost: 25 Main Weapon: Zaku Machinegun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: An improved Mobile Suit based on the Zaku I, the MS-06F Zaku II is the archetypal Mobile Suit, produced in greater number than any other used by Zeon forces. Name: MS-06S (TRI) Zaku II Black Tri-Stars Custom Series: MSV Cost: 35 Main Weapon: Zaku Machine Gun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: Piloted by the Black Tri-Stars after the Battle of Loum, the MS-06S (TRI) is a high performance model designed for reduced weight and increased thrust. Their black and purple personal colors are said to have been introduced with these units. Name: MS-06S (CA) Zaku II Char Aznable Custom Series: Mobile Suit Gundam Cost: 40 Main Weapon: Zaku Bazooka Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: Feared by the Earth Federation Forces, the MS-06S (CA) was piloted by Lieutenant Commander Char Aznable, also known as the "Red Comet". This customized unit features 305 higher thrust and three times the speed of a regular Zaku II. Name: MS-06F (JR) Zaku II Johnny Ridden Custom Series: MSV Cost: 35 Main Weapon: Zaku Machine Gun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: Piloted by Johnny Ridden, the "Crimson Lightning", who was promoted to Lieutenant based on his accomplishments in the Battle of Loum, the MS-06F (JR) is a customized version of the standard Zaku II. Name: MS-06F (SM) Zaku II Shin Matsunaga Custom Series: MSV Cost: 35 Main Weapon: Zaku Machine Gun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: A customized version of the Zaku II used by Shin Matsunaga, the MS-06F (SM) features white coloration on its head and spike armor. Matsunaga came to be known as the "White Wolf" from his exploits in this unit. Name: MS-06F (DZ) Zaku II Dozle Zabi Custom Series: MSV Cost: 40 Main Weapon: Zaku Machine Gun Sub-Weapon: Cracker Grenade Melee Weapon: Large Heat Hawk Special Attack: Ace Marksmanship Notes: The custom unit of Vice Admiral Dozle Zabi, commander of Zeon's Space Attack Force, the MS-06F (DZ) features spike armor on both its soulders, and a large heat hawk. Dozle's battlefield inspection in this unit are reported to have inspired the troops. Name: MS-21C Dra-C Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 20 Main Weapon: Vulcan Gun Sub-Weapon: None Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: An assault Mobile Suit developed by the Delaz Fleet after the end of the One Year War, the MS-31C was designed with heavy emphasis on space mobility. Using parts from the Zaku II (F-2 Type) and the Gattle space fighter, it is equipped with a 40mm vulcan in its right arm and a beam saber on its left. Name: MS-06F-2 Zaku II (F-2 Type) Series: MSV Cost: 35 Main Weapon: Zaku Machinegun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: An improved later production model of the Zaku II, the MS-06F-2 was designed for greater mobility with increased output and reduced weight. It was also used in the Delaz Conflict of UC 0083. Name: MS-06FZ Zaku II FZ Series: Mobile Suit Gundam 0080: War in the Pocket Cost: 40 Main Weapon: Zaku Machinegun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: The MS-06FZ is the final model of the Zaku II, produced in small numbers at the end of the One Year War under the United Maintenance Plan. It was designed for greater thrust, but its accordingly increased propellant consumption reduced its available combat time by almost half. Name: MS-06FZ (HELM) Zaku II FZ (Fritz Helm) Series: MSV Cost: 40 Main Weapon: Zaku Machinegun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: A Zaku II FZ with reinforced armor in its head, its performance is the same as that of a regular Zaku II FZ. This is believed to be a modification performed at its deployment site. Name: MS-06R-1 (SM) Zaku II High Mobility Type Shin Matsunaga Custom Series: MSV Cost: 50 Main Wearpon: Large Bazooka Sub-Weapon: Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: The custom unit of Lieutenant Shin Matsunaga, the MS-06R-1 (SM) unit was based on the earliest R-1 version of the Zaku II High Mobility Type, and customized to Matsunaga's abilities. This is the unit that immortalized the name of the "White Wolf" with its exploits in the Solomon region. Name: MS-06F-1A (TRI) Zaku II High Mobility Type Black Tri-Star Custom Series: MSV Cost: 50 Main Weapon: Zaku Bazooka Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: Tuned to their abilities, the MS-07R-1A is the custom unit of the Black Tri-Stars team led by Lieutenant Gaia. When using these Mobile Suits, the team was said to have a combat strength equivalent to that of an entire division. Name: MS-06R-1 Zaku II High Mobility Type Series: MSV Cost: 40 Main Weapon: Zaku Machinegun Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: Developed for increased space mobility, the MS-06R-1 is a Mobile Suit based on the Zaku II, its distinctive external are the sub-thrusters in its legs and its large backpack. Only a few were produces, most of which were assigned to ace pilots. Name: MS-06R-2 (JR) Zaku II High Mobility Type Johnny Ridden Custom Series: MSV Cost: 60 Main Weapon: Large Bazooka Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: Piloted by Johnny Ridden, the "Crimson Lightning", this customized unit is one of only four R-2 model Zaku II High Mobility Types produced and is tailored to Ridden's abilities. Name: MS-06R-2 Zaku II (R-2 Type) Series: MSV Cost: 50 Main Weapon: Zaku Bazooka Sub-Weapon: Cracker Grenade Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: An improved model of the Zaku II High Mobility Type, the MS-06R-2 has increased output, different armor materials, and many other changes. Its distinctive external feature is the extra armor on its legs. Thanks to its high performance, it was called "a Gelgoog with a Zaku skin". Name: MS-09R Rick Dom Series: Mobile Suit Gundam Cost: 50 Main Weapon: Giant Bazooka Sub-Weapon: Scattering Beam Flash Melee Weapon: Heat Saber Special Attack: Ace Marksmanship Notes: With thermonuclear rocket engines housed in its legs instead of jet engines, the MS-09R is a Dom adopted for space combat. It succeeded the Zaku II as Zeon's standard Mobile Suit, until the Gelgoog was mass-produced. Name: MS-09R (AG) Rick Dom Anavel Gato Custom Series: MSV Cost: 60 Main Weapon: Beam Bazooka Sub-Weapon: Scattering Beam Flash Melee Weapon: Heat Saber Special Attack: Ace Marksmanship Notes: Piloted by Lieutenant Anavel Gato, the "Nightmare of Solomon", the MS-09R (AG) was customized with delicate adjustments and possesses higher performance than a regular Rick Dom. It is equipped with a beam bazooka of great destructive power. Name: MS-09R-2 Rick Dom II Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 60 Main Weapon: Giant Bazooka Sub-Weapon: Scattering Beam Flash Melee Weapon: Heat Saber Special Attack: Ace Marksmanship Notes: An improved model of the Rick Dom produced under the United Maintenance Plan, the MS-09R-2 was designed for increased mobility and extended operating time. Since it was developed near the end of the One Year War, few were produced, but it saw action in the Delaz Conflict. Name: YMS-15 Gyan Series: Mobile Suit Gundam Cost: 80 Main Weapon: Shield Missiles Sub-Weapon: Mines Melee Weapon: Beam Sword Special Attack: Full Fire Notes: The YMS-15 prototype Mobile Suit was developed with heavy emphasis on close combat against other Mobile Suits, After it was rejected as the next generation Mobile Suit in favor of the Gelgoog, the prototype was piloted by Captain M'Quve. Name: MS-14A Gelgoog Series: Mobile Suit Gundam Cost: 90 Main Weapon: Beam Rifle Sub-Weapon: None Melee Weapon: Beam Naginata Special Attack: Ace Marksmanship Notes: Zeon's new mass-produced all-purpose Mobile Suit, the MS-14Aappeared near the end of the One Year War, its mobility and Mobility were extraordinary for a mass produced model. It was the first mass-produced Zeon Mobile Suit to carry beam weapons as standard equipment. Name: MS-14S (CA) Gelgoog Commander Type Char Aznable Custom Series: Mobile Suit Gundam Cost: 100 Main Weapon: Beam Rifle Sub-Weapon: None Melee Weapon: Beam Naginata Special Attack: Ace Marksmanship Notes: The MS-14S (CA) was Captain Char Aznable's custom unit. One of the pre-production models which were assigned primarily to ace pilots, its performance far surpassed that of a standard Gelgoog. Name: MS-14A (AG) Gelgoog Anavel Gato Custom Series: Mobile Suit Gundam Cost: 100 Main Weapon: Experimental Beam Rifle Sub-Weapon: None Melee Weapon: Beam Naginata Special Attack: Ace Marksmanship Notes: Equipped with a prototype beam rifle, the MS-14A was one of the pre-production Gelgoog models. Since Lieutenant Anavel Gato received this custom unit at the very end of the war, he used it in the battle of A Baoa Que. Name: MS-14B (JR) Gelgoog High Mobility Type Johnny Ridden Custom Series: MSV Cost: 105 Main Weapon: Beam Rifle Sub-Weapon: None Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Johnny Ridden, the "Crimson Lightning", was assigned this unit when he was transferred to the "Chimera Corps" of ace pilots. The back of the Gelgoog is fitted with a booster pack for increased speed, and its high acceleration makes it ideal for "hit and run" tactics. Name: MS-14F Gelgoog Marine Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 100 Main Weapon: Beam Rifle Sub-Weapon: Arm Gattling Gun Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Ranking in high performance between the Gelgoog High Mobility Type and the Gelgoog Jaeger, the Marine Crops MS-14F version of the Gelgoog was the main Mobile Suit used by the Cima Fleet in the Delaz Conflict. Name: MS-14Fs (CG) Gelgoog Marine Commander Type Cima Garahau Custom Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 120 Main Weapon: Custom Beam Machinegun (Gelgoog Marine CMDR) Sub-Weapon: Arm Gattling Gun Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Commander Cima Garahau piloted this MS-14Fs (CG) custom unit. As one of a handful of Commander Types produced by officers, it boasts higher output and thrust than a regular MS-14F. This extraordinary unit was more than a match for the Federation's latest Mobile Suits in the Delaz Conflict. Name: MS-14Fs Gelgoog Marine Commander Type Series: Cost: 110 Main Weapon: Custom Beam Machinegun (Gelgoog Marine CMDR) Sub-Weapon: Arm Gattling Gun Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Compared to the regular MS-14F, the commander's version of the Gelgoog Marine was designed mainly for increased output and thrust. External differences can be seen in the chest and backpack. Only a few of these MS-14Fs units were produced. Name: MS-11 Action Zaku Series: MSX Cost: 95 Main Weapon: Custom Beam Rifle (Act Zaku) Sub-Weapon: None Melee Weapon: Heat Hawk Special Attack: Ace Marksmanship Notes: A new unit developed from the Zaku II, the MS-11 has Magnet Coating applied to its joints and demonstrates high Mobility. Its increased generator output allows it to carry beam weapons. Name: MS-17 Galbaldy Alpha Series: MSX Cost: 110 Main Weapon: Beam Rifle Sub-Weapon: None Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: A unit derived from the YMS-15 Gyan, the MS-17 was designed for improved close combat performance. Its exterior is a hybrid of the Gelgoog and the Gyan, because it was meant to use the same production lines as the Gelgoog. Name: MS-18E Kaempfer Series: Mobile Suit Gundam 0080: War in the Pocket Cost: 85 Main Weapon: Custom Shotgun Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Bazookas Notes: An assault Mobile Suit developed neat the end of the One Year War, the MS-18E boasts extraordinary Mobility thanks to the attitude control verniers and high output thrusters installed throughout its body. It is also equipped with several mount latches, which allow it to carry a variety of weapons. Name: MS-14JG Gelgoog Jaeger Series: Mobile Suit Gundam 0080: War in the Pocket Cost: 110 Main Weapon: Beam Machinegun (Gelgoog Jaeger) Sub-Weapon: None Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: The last of the Gelgoog series, the MS-14JG was developed and produced under the United Maintenance Plan to improve Mobile Suit production, but only a few were actually produced. Its main design goal is increased mobility, and its performance ranks above that of the traditional Gelgoog. Name: MS-14JG (SM) Gelgoog Jaeger Shin Matsunaga Custom Series: MSV Cost: 120 Main Weapon: Beam Machinegun (Gelgoog Jaeger) Sub-Weapon: Arm Gattling Gun Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Lieutenant Shin Matsunaga's custom unit, the MS-14JG (SM), was customized to his combat style. It is said that the reason why he could not participate in the Battle of Solomon is because he was called to Side 3 to receive this unit. Name: RX-79BD-2 Gundam Blue Destiny Unit 2 Series: Side Story: Blue Destiny Cost: 90 Main Weapon: BD2 Beam Rifle Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Full Fire 3-Gauge Special Attack: Using the special when armed with 3 bars will allow the BD2 to go into "EXAM Mode". The special bar will no longer continue to charge after this. Notes: Based on the RX-79 Ground Combat Gundam, this Mobile Suit simulates Newtype capabilities and boasts tremendous fighting strength once the newly equipped EXAM system is activated. The RX-78BD-2 was stolen by Zeon special forces and piloted by Lieutenant Nimbus Schertzen. Name: RX-78GP02A Gundam Physalis Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 200 Main Weapon: Beam Bazooka Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship 3-Gauge Special Attack: Special: Using the Special when armed with 3 bars will allow the Physalis to use its Nuclear Bazooka. The special bar will no longer continue to charge after this. Notes: Developed under the Gundam Development Project for the purpose of tactical nuclear warefare, the RX-78GP02A is equipped with an atomic bazooka nad its entire body is treated for heat and shock resistance. It was stolen by Lieutenant Commander Anavel Gato. Name: AGX-04 Gerbera Tetra Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 150 Main Weapon: Beam Machinegun Sub-Weapon: Arm Gattling Gun Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Developed as Gundam Prototype Unit 4 under the Gundam Development Project, the AGX-04 is an assault Mobile Suit which was handed to Commander Cima Garahau in a backroom deal. Due to the camaglage applied to it, it looks very different from the other Gundam models. Name: Gattle Series: Mobile Suit Gundam Cost: 5 Main Weapon: Machineguns Sub-Weapon: Missile Launchers Melee Weapon: None Special Attack: Full Missile Attack Notes: A principality of Zeon high-speed space fighter/bomber, the Gattle is equipped with large missiles, missile launchers, and vulcan cannons. It was deployed and used mostly for fortress defense. Name: Jicco Series: Mobile Suit Gundam Cost: 10 Main Weapon: Missile Launcher Sub-Weapon: None Melee Weapon: None Special Attack: Ace Marksmanship Notes: Equipped with seven missile launchers in its bow, these Jicco small assault ships were deployed by the Zeon forces to be used mostly for fortress defense. Name: MA-04X Zakrello Series: Mobile Suit Gundam Cost: 100 Main Weapon: Scattering Beam Cannon Sub-Weapon: Missile Launchers Melee Weapon: Heat Blades Special Attack: Ace Marksmanship Notes: With a unique appearance, this Zeon prototype Mobile Armor was developed for hit and run tactics. Equipped with a scattering beam cannon in its center and heat blades on its arms, the MA-04X boasts high thrust but poor Mobility. Name: MA-05 Bigro Series: Mobile Suit Gundam Cost: 140 Main Weapon: Mega Particle Cannon Sub-Weapon: Missile Launchers Melee Weapon: Large Claws Special Attack: Full Fire Notes: Thanks to its high thrust, the Zeon MA-05 Mobile Armor excels at hit and run tactics. It is equipped with a large mega particle cannon in its bow, eight missile launchers on its sides, and large claws on its arms. The few units that were produced participated in the Battle of A Baoa Que. Name: MAN-03 Braw Bro Series: Mobile Suit Gundam Cost: 160 Main Weapon: Mega Particle Cannons Sub-Weapon: None Melee Weapon: None Special Attack: All-Range Attack Notes: The first Mobile Armor equipped with a psycommu system, the MAN-03 can perform a wire-guided all-range attack by independently controlling the four mega particle cannons that detach from its main body. Name: MA-06 Val Varo Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 180 Main Weapon: Large Mega Particle Cannon Sub-Weapon: Machineguns Melee Weapon: Claws Special Attack: Full Fire Notes: Developed during the One Year War, the MA-06 Mobile Armor is equipped with numerous weapons, including a large mega particle cannon and missile pods. It was concealed by Lieutenant Kelly Layzner after the war. Name: MAN-08 Elmeth Series: Mobile Suit Gundam Cost: 200 Main Weapon: Beam Cannons Sub-Weapon: None Melee Weapon: None Special Attack: Bits Notes: The MAN-08 is a Mobile Armor for Newtype pilots, controlled almost exclusively via psycommu system. It attacks from afar using wireless psycommu-controlled attack units called Bits. It proved highly effective in the hands of Ensign Lalah Sune, and was feared as the "Ghost of Solomon". Name: MSN-02 Zeong Series: Mobile Suit Gundam Cost: 175 Main Weapon: Finger Mega Particle Cannons Sub-Weapon: Head Mega Particle Cannon Melee Weapon: None Special Attack: All-Range Attack Notes: A Mobile Suit for Newtype pilots that was developed by the Zeon forces near the end of the One Year War, the MSN-02 can perform an all-range attack with the wire-guided, psycommu controlled mega particle cannons in its hands. It was piloted by Captain Char Aznable during the Battle of A Baoa QUe, in an incomplete state. Name: MA-08 Big Zam Series: Mobile Suit Gundam Cost: 230 Main Weapon: Large Mega Particle Cannon Sub-Weapon: Scattering Beam Cannons Melee Weapon: None Special Attack: None 3-Gauge Special Attack: Using the special when armed with 3 bars will allow "Dozle Zabi" to pop out and fire his machinegun. If the attack hits, the enemy can no longer use its Special attacks. Notes: Standing 59.6 meters tall, the MA-08 is a gigantic Mobile Armor equipped with powerful weapons such as a large swiveling mega particle cannon and an I-Field generator that nullifies enemy beam weapons. It was piloted by Vice Admiral Dozle Zabi in the Battle of Solomon, but was destroyed by the Gundam. Name: AMX-002 Neue Ziel Series: Mobile Suit Gundam 0083: Stardust Memories Cost: 250 Main Weapon: Mega Particle Cannons Sub-Weapon: Missile Launchers Melee Weapon: Wire-Guided Claws Special Attack: Ace Marksmanship Notes: A Mobile Armor developed by the remnants of the Principality of Zeon who escaped to Axis, the AMX-002 can perform a pseudo all-range attack with the wired beam cannons in its arms. Equipped with I-Field generators, it was given to the Delaz Fleet by the Axis Advance Fleet during the Delaz Conflict. ----------------------------------------------------------- Extra: ----------------------------------------------------------- Name: GAT-X105 Aile Strike Gundam Series: Mobile Suit Gundam SEED Cost: 200 Main Weapon: Beam Rifle (Aile Strike Gundam) Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: The GAT-X105 Strike Gundam, one of the Mobile Suits secretly developed by the Earth Alliance at Heliopolis, can be equipped with a variety of specialized Striker Packs. The Aile Strike mode offers very high mobility, and is designed for medium- and close-range combat. Name: GAT-X303 Aegis Gundam Series: Mobile Suit Gundam SEED Cost: 250 Main Weapon: Beam Rifle (Aegis Gundam) Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Of the five GAT-X series Mobile Suits developed by the Earth Alliance, the GAT-X303 is the only one that can transform. Designed to control and command the other four GAT-X units, it was stolen by Azlan Zara of the Le Creuset Team, who became its pilot. Name: GF13-017NJII God (Burning) Gundam Series: Mobile Fighter G Gundam Cost: 300 Main Weapon: Machinecannons Sub-Weapon: Machineguns Melee Weapon: God (Burning) Finger Special Attack: Sekiha Tenkyoken Notes: A Mobile Fighter developed by Neo Japane for the 13th Gundam Fight, the GF13-017NJII is equipped with an Energy Multiplier which converts the pilot's chi into energy. Its special attack moves include the "Exploding God Finger" ("Erupting Burning Finger") and the "Sekiha Tenkyoken". Name: GF13-001NHII Master Gundam Series: Mobile Fighter G Gundam Cost: 300 Main Weapon: Tenkyoken Sub-Weapon: None Melee Weapon: Darkness Finger Special Attack: Sekiha Tenkyoken Notes: The GF13-001NHII is the Mobile Fighter used by Master Asia, leader of the four kings of the Devil (Dark) Gundam. Its special attack ,the "Darkness Finger", has the same destructive power as the God (Burning) Gundam's "Exploding God Finger" ("Erupting Burning Finger"). Name: XXXG-00W0 Wing Gundam Zero Custom Series: New Mobile Suit Report Gundam W Cost: 300 Main Weapon: Twin Buster Rifle Sub-Weapon: Machinecannons Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: With wings on its back giving this Mobile Suit a beautiful silhouette, this custom XXXG-00W0 is equipped with the Zero System. This system evaluated the combat environment in order to deliver tactical information and recommendations directly into the pilot's brain. Name: OZ-00MS2B Tallgeese III Series: New Mobile Suit Report Gundam W Cost: 280 Main Weapon: Mega Cannon Sub-Weapon: Vulcans Melee Weapon: Beam Saber Special Attack: Ace Marksmanship Notes: Piloted by Zechs Merquise, aka "Preventer Wind", the OZ-00MS2B boasts tremendous mobility thanks to its high-output verniers, but requires superb piloting skills. The mega cannon on its right shoulder is extremely powerful, as was demonstrated when it destroyed the resource satellite MO-III with one shot. ----------------------------------------------------------- 3-2. Main Weapon Stats: ----------------------------------------------------------- Name: Name of the weapon Strength: The weapon's strength Ammo: Amount of ammo per reload Fire Rate: Speed of the projectile Reload: Reload time Special: Some attacks have added effects Notes: -Note that each weapon may have a cost when you choose them. Note that no weapon has a set cost. It depends on what Mobile Suit you choose, which will in turn determine the price of the weapon. The higher compatibility between the MS and the weapon, the lower the cost. Name: Folding Bazooka Strength: Very High Ammo: Average Fire Rate: Very Low Reload: High Special: Explosive Name: Bullpup Machinegun Strength: Very Low Ammo: Average Fire Rate: High Reload: Very High Special: Rapid Fire Name: Hyper Bazooka Strength: Average Ammo: Average Fire Rate: Very Low Reload: Very High Special: Explosive Name: GM Rifle Strength: Low Ammo: High Fire Rate: Low Reload: Very High Special: N/A Name: Sniper Rifle Strength: High Ammo: Very High Fire Rate: Very Low Reload: Very High Special: N/A Name: Beam Rifle (Gundam) Strength: Average Ammo: High Fire Rate: Very Low Reload: Very High Special: N/A Name: Hyper Beam Rifle Strength: Very High Ammo: High Fire Rate: Very Low Reload: High Special: N/A Name: Custom Beam Rifle (Alex) Strength: Very High Ammo: Very High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Custom Beam Rifle (Gerbera) Strength: Very High Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Beam Spray Gun Strength: Low Ammo: High Fire Rate: Very Low Reload: High Special: N/A Name: Beam Gun Strength: Average Ammo: High Fire Rate: Very Low Reload: High Special: N/A Name: Beam Rifle (Blue Destiny Unit 3) Strength: Average Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Beam Rifle (GP Series) Strength: Very High Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Custom Beam Rifle (Guncannon) Strength: Average Ammo: High Fire Rate: Very Low Reload: High Special: N/A Name: Zaku Machinegun Strength: Very Low Ammo: Average Fire Rate: Average Reload: Average Special: Rapid Fire Name: MMP-80 Machinegun Strength: Very Low Ammo: Average Fire Rate: High Reload: Very High Special: Rapid Fire Name: Zaku Bazooka Strength: Average Ammo: Average Fire Rate: Very Low Reload: Very High Special: Explosive Name: Giant Bazooka Strength: Average Ammo: Average Fire Rate: Very Low Reload: Very High Special: Explosive Name: Giant Bazooka (Rick Dom II) Strength: Average Ammo: Average Fire Rate: Very Low Reload: Very High Special: Explosive Name: Beam Bazooka Strength: Average Ammo: Average Fire Rate: Very Low Reload: Very Low Special: Pierce Name: Beam Machinegun (Gelgoog Jaeger) Strength: Low Ammo: Average Fire Rate: Low Reload: Average Special: Rapid Fire Name: Beam Machinegun (Gerbera Tetra) Strength: Low Ammo: Average Fire Rate: Low Reload: Very High Special: Rapid Fire Name: Beam Rifle (Gelgoog) Strength: Average Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Custom Beam Machinegun (Gelgoog Marine CMDR) Strength: Low Ammo: Average Fire Rate: Low Reload: High Special: Rapid Fire Name: Beam Rifle (Act Zaku) Strength: Average Ammo: High Fire Rate: Very Low Reload: Very High Special: N/A Name: Beam Rifle (Blue Destiny Unit 2) Strength: Average Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Beam Bazooka (Physalis) Strength: Very High Ammo: Average Fire Rate: Very Low Reload: Very Low Special: N/A Name: Custom Shotgun Strength: Very Low Ammo: Average Fire Rate: Very Low Reload: High Special: Spray Name: Beam Rifle (Aile Strike Gundam) Strength: Very High Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Beam Rifle (Aegis Gundam) Strength: Very High Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Twin Buster Rifle Strength: Very High Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce Name: Mega Cannon Strength: Very High Ammo: High Fire Rate: Very Low Reload: Very High Special: Pierce ----------------------------------------------------------- 3-3. Pilot List/Info: ----------------------------------------------------------- Name: Name of Pilot Series: Series of Origin Stats: Shoot: --- Fight: --- Guard: --- Mobility: --- Special Skills: Notes: Name: Amuro Ray Series: Mobile Suit Gundam Shoot: 20 Fight: 15 Guard: 10 Mobility: 20 Special Skills: -Newtype Level 3 -Self-Assured -Info Analysis -Fast Combat -Engineer -Six Sense Notes: Amuro Ray is the son of V Project scientist, Tem Ray. Amuro is a civilian living at a colony in Side 7 where the V Project is taking place. During the Zeon's attack, Amuro stumbles upon the Gundam and ends up piloting it against the Zeon's Zakus. He ends up joining the White Base crew and becomes the Gundam's official pilot. It later becomes apparent that he is a Newtype. Name: Kai Shiden Series: Mobile Suit Gundam Shoot: 5 Fight: -10 Shield: 0 Mobility: 0 Special Skills: -Will Power -Coward -Co-op Notes: Kai is a civilian at Side 7. During the Zeon attack on the colony, he is forced aboard the White Base with everyone else. He is rude and cowardly. After a few incidents on Earth, however, his attitude slowly changes. Name: Hayato Kobayashi Series: Mobile Suit Gundam Shoot: 0 Fight: 5 Guard: 5 Mobility: 0 Special Skills: -Will Power -Co-op -Support Notes: Hayato is another civilian at the Side 7 colony attacked by the Zeon. He boards the White Base and becomes the pilot of the Guntank. He often fels that he has to be better than Amuro and feels worthless since Amuro is such a great pilot. Name: Sayla Mass Series: Mobile Suit Gundam Shoot: 0 Fight: -10 Gaurd: 0 Mobility: 5 Special Skills: -Newtype Level 1 -Co-op -Fighter Pilot Notes: Sayla Mass was studying to be a doctor at a Side 7 colony when it was attacked by the Zeon. Sayla remained aboard the White Base until the G-Fighter (Core Booster in the movie) and became its pilot. In truth, she is Artesia Deikun, sister to Char Aznable. Name: Slegger Law Series: Mobile Suit Gundam Shoot: 10 Fight: 0 Guard: 0 Mobility: 5 Special Skills: -Persist -Self-Assured -Sniper -Fighter Pilot Notes: After Ryu Jose's death, the White Base was set to have a replacement pilot after visiting Jaburo in the form of Sleggar Law. He is very cocky and arrogant, but at the same time, is very down to Earth in certain situations. He pilots a G-Fighter (Core Booster in the movie). Name: Ryu Jose Series: Mobile Suit Gundam Shoot: 0 Fight 0 Guard: 10 Mobility: 0 Special abilities: -Will Power -Persist Notes: Ryu Jose is a pilot in training and one of the few survivors of the attack on Side 7. He is reckless at moments, but his mature personality, loyalty, and ability to be a good mentor helps the underage White Base crew in many ways. Name: Kou Uraki Series: Mobile Suit Gundam 0083: Stardust Memories Shoot: 10 Fight: 10 Guard: 5 Mobility: 10 Special abilities: -Will Power -Engineer -MA Pilot Notes: Kou is a pilot in training at Torrington until the Zeon remnants make their move and attack the base. Kou takes up the piloting seat for the Gundam GP01 Zephyranthes and remains the Gundam's pilot onboard the Albion. Name: Chuck Keith Series: Mobile Suit Gundam 0083: Stardust Memories Shoot: 0 Fight: -5 Guard: 0 Mobility: -5 Special Skills: -Coward -Good Luck -Co-op Notes: Kou's friend and another training pilot at Torrington. Keith is reckless and sometimes cowardly, but can get the job done when required. Name: South Burning Series: Mobile Suit Gundam 0083: Stardust Memories Shoot: 5 Fight: 5 Guard: 5 Mobility: 10 Special Skills: -Will Power -Master -Leadership -Six Sense Notes: South Burning is a veteran pilot from the One Year War who had started piloting a Saberfish and ended up piloting a Mobile Suit later on. South was married at one time, but his wife left him since he spent so much time with the military. He is Kou and Keith's mentor and attempts to keep them together in tough situations. Name: Bernard Monsha Series: Mobile Suit Gundam 0083: War in the Pocket Shoot: 5 Fight: 0 Guard: 5 Mobility: 5 Special Skills: -Self-Assured Notes: Monsha is another veteran pilot from the One Year War. He is the sign of what many Federation pilots have become after the war. Extremely cocky, arrogant, and full of himself, he pilots as if he were the most skilled pilot in the Federal Forces. He is also a drunk and a womanizer. Name: Christina McKenzie Series: Mobile Suit Gundam 0080: War in the Pocket Shoot: 0 Fight: 10 Guard: 5 Mobility: 5 Special abilities: -Will Power -Test Pilot Notes: A test pilot at the Federation base in one of the colonies at the Neutral Side 6, Chris is the test pilot for the RX-78NT1 Gundam Alex. She is kind and caring, but when it comes to battle, she's firm and prepared to do her best. Name: Yuu Kajima Series: Side Story: Blue Destiny Shoot: 15 Fight: 10 Guard: 5 Mobility: 10 Special Skills: -Hit and Run -Test Pilot -Six Sense -Fighter Pilot Notes: Yuu began piloting a Saberfish for the Federation, but eventually became a GM pilot. Being extremely skilled, he was able to hold off against EXAM powered Mobile Suits on two occasions, making him the perfect candidate for the Federation's EXAM powered Mobile Suits. He becomes the pilot of the BD1 and after the battle at California, he becomes the pilot of the Blue Destiny Unit 03. Name: Philip Hughes Series: Side Story: Blue Destiny Shoot: 10 Fight: 0 Guard: 0 Mobility: 5 Special abilities: -Wood Maker -Test Pilot -Fighter Pilot -MA Pilot Notes: Philip began as a fighter pilot as well alongside Yuu Kajima and Samana Fuerris and often competes with Yuu. He begins piloting a GM alongside his comrades up until they are forced to chase the stolen BD2 into space, where he is forced to pilot a Ball. Name: Jack Bayard Series: MSV Shoot: 0 Fight: 0 Guard: 5 Mobility: 5 Special abilities: -Hang On Notes: Jack Bayard started out as an Earth Federal Forces fighter pilot until the GM was introduced. He later adopted the nickname "Jack O'Lantern" and he and his partner, Adam Stingray became the core of the "Jack the Halloween" squad which had become famous for various attacks including the attack and capture on the Zeon Solar Ray. Name: Luce Kassel Series: Space, to the End of a Flash Shoot: 10 Fight: 5 Guard: 5 Mobility: 10 Special abilities: -Fast Combat -Co-op -Support -Sniper Notes: Luce is a Federation pilot who is promoted to become the pilot of the Gundam Unit 4 aboard the Thoroughbred. He is a much better pilot than the rest of the crew and gives much support. Name: Ford Romfellow Series: Space, to the End of a Flash Shoot: 10 Fight: 5 Guard: 10 Mobility: 5 Special Skills: -Self-Assured -Good Luck -Fast Combat -Test Pilot -Grand-Stand Notes: Rash and quick-to-the-punch like most new Federation pilots, Ford Romfellow is the test pilot for the RX-78-5 Gundam Unit 5 model. Though he is rash, he's reliable when necessary and comes off being a very good pilot. Name: Char Aznable Series: Mobile Suit Gundam Shoot: 15 Fight: 20 Guard: 15 Mobility: 20 Special abilities: -Newtype Level 2 -Self-Assured -Fast Combat -Hit and Run -Six Sense Notes: An ace pilot who made his name during the battle of Loum, Char Aznable is one of the top pilots in the Principality of Zeon. Because of his favored red color, he is given the nickname "The Red Comet". Char takes up the task of chasing the White Base, its crew, and the Gundam. Over time, his rivalry with Amuro Ray grows into massive proportions. Char is calm, cooled, and collected when in battle. Name: Gaia Series: Mobile Suit Gundam Shoot: 10 Fight: 10 Guard: 10 Mobility: 10 Special abilities: -Will Power -Leadership -Co-op Notes: Gaia is the leader of the Black Tri-Stars he formed along with Mash and Ortega. Name: Mash Series: Mobile Suit Gundam Shoot: 5 Fight: 5 Guard: 5 Mobility: 5 Special abilities: -Co-op Notes: Mash is the second member of the Black Tri-Stars. He may be the least skills of the three. Name: Ortega Series: Mobile Suit Gundam Shoot: 0 Fight: 15 Guard: 10 Mobility: 5 Special abilities: -Fearless -Hit and Run -Co-op Notes: Ortega is the third member of the Black Tri-Stars. He is the biggest and the goofiest looking of the three. Name: Dozle Zabi Series: Mobile Suit Gundam Shoot: 0 Fight: 20 Guard: 20 Mobility: 0 Special abilities: -Fearless -Will Power -Persist -Hit and Run -Stamina Notes: Vice Admiral Dozle Zabi is the commander of Solomon and its forces. Dozle is huge and towering in height which represents his tough attitude as well as his large amount of love for his family. He is fearless and persistent in battle and prefers a fight to the death rather than running away. Name: M'Quve Series: Mobile Suit Gundam Shoot: 0 Fight: 10 Guard: 0 Mobility: 0 Special abilities: -Sly -Politics Notes: M'Quve is a loyal servant of Kycilia Zabi who wishes to follow her every command and please her in every way. He pilots to impress her and resents the fact that Char is favored by her. M'Quve is sly and very underhanded as well as dirty in his ethics. Name: Gadem Series: Mobile Suit Gundam Shoot: 0 Fight: 10 Guard: 5 Mobility: 5 Special abilities: -Persist -Hit and Run -Master Notes: Gadem is a veteran Zaku pilot who has been piloting his Zaku I since the beginning of the war. Name: Chalia Bull Series: Mobile Suit Gundam Shoot: 5 Fight: 0 Guard: 0 Mobility: 10 Special abilities: -Newtype Level 2 -MA Pilot Notes: Chalia Bull is a Zeon veteran pilot who happens to have Newtype abilities. After this is discovered, Gihren transfers him to Kycilia's fleet and becomes the pilot of the prototype Mobile Armor Braw Bro which uses psycommu controls to use its wire-guided beam weapons. Name: Lalah Sune Series: Mobile Suit Gundam Shoot: 10 Fight: -10 Guard: 0 Manueverability: 10 Special abilities: -Newtype Level 3 -Six Sense -MA Pilot Notes: Early in the war, Char saved Lalah's life, and for that, she feels she owes him. She becomes Char's protege and is his ideal dream of what Newtypes should be like. She becomes a test subject at the Flanagan Institute and is given the Elmeth Mobile Armor which can only be controlled by Newtype powers. Name: Tokwan Series: Mobile Suit Gundam Shoot: 0 Fight: 5 Guard: 0 Mobility: 5 Special abilities: -Fearless -MA Pilot Notes: Tokwan is the fearless pilot of the Mobile Armor, Bigro. Name: Dimitri Series: Mobile Suit Gundam Shoot: 0 Fight: 0 Guard: 0 Mobility: 0 Special abilities: -Test Pilot -MA Pilot Notes: Dimitri is a Mobile Armor test pilot for the Principality of Zeon. Dimitri test pilots the Mobile Armor, Zakrello. Name: Gene Series: Mobile Suit Gundam Shoot: 0 Fight: 0 Guard: 0 Mobility: 0 Special abilities: -Coward -Ambition Notes: Gene is an ambitious Zeon pilot who looks to only help himself. He is a Zaku pilot under Char Aznable and is one of the reconnassaince pilots sent to the Side 7 colony. Name: Anavel Gato Series: Mobile Suit Gundam 0083: Stardust Memories Shoot: 15 Fight: 15 Guard: 15 Mobility: 15 Special abilities: -Fearless -Persistence -Hit and Run -MA Pilot Notes: Gato made a name for himself during the One Year War where he had become an ace pilot under the forces at Solomon. After the battle of Solomon he was nicknamed "The Nightmare of Solomon". After the war ended, he followed Delaz and helped him set up the plans for Operation Stardust to revive Zeon. Name: Kelly Layzner Series: Mobile Suit Gundam 0083: Stardust Memories Shoot: 10 Fight: 10 Guard: 5 Mobility: 5 Special abilities: -Will Power -Engineer -MA Pilot Notes: Kelly Layzner was a Mobile Armor test pilot during the One Year War, where he had lost his arm. After the war, he went into hiding in the city of Von Braun where he hid his Mobile Armor, the Val Varo, where he continued to repair it and one day rejoin his Zeon comrades. Name: Cima Garahau Series: Mobile Suit Gundam 0083: Stardust Memories Shoot: 15 Fight: 10 Guard: 10 Mobility: 10 Special abilities: -Sly -Master -Leadership -Ambition Notes: Cima has been piloting for Zeon since the start of the One Year War. She is a tough pilot who leads her marines into battle without fear. During the One Year War, her group is forced to poison gas a colony, which she knew nothing about. Throughout the war, she is continuously backstabbed by Zeon. While the Delaz Fleet begins to carry out Operation Stardust, she begins fabricating plans of her own . . . Name: Karius Series: Mobile Suit Gundam 0083: Stardust Memories Shoot: 0 Fight: 0 Guard: 5 Mobility: 5 Special Skills: -Good Luck -Support Notes: Karius was a Zeon pilot who served on the Doroa and ended up following both Gato and Delaz after the war ended. Name: Bernard Wiseman Series: Mobile Suit Gundam 0080: War in the Pocket Shoot: 0 Fight: 5 Guard: 0 Mobility: 0 Special abilities: -Will Power -Persist Notes: Bernie was a Zeon pilot who during a battle, fell into the neutral Side 6 colony of Libot. While there, he was transferred to the Cyclops Team where his duty was to help find out about the new Gundam's existance. Name: Nimbus Schertzen Series: Side Story: Blue Destiny Shoot: 5 Fight: 10 Guard: 5 Mobility: 5 Special abilities: -Persist -Sly -Self-Assured Notes: Nimbus is a very cocky Zeon pilot who has come to pilot the EXAM-toting Mobile Suit of Zeon - the Efreet Custom. He feels that his ace pilot skills and ability to handle EXAM with ease has made him the "chosen one of EXAM". He rivals the Earth Federation's EXAM pilot, Yuu Kajima, and feels the need to defeat him to decide who is the true chosen one of EXAM. Name: Johnny Ridden Series: MSV Shoot: 15 Fight: 10 Guard: 5 Mobility: 20 Special abilities: -Fast Combat -Hit and Run -Leadership -Six Sense Notes: Johnny Ridden made a huge name for himself during the Battle of Loum and continued to do so throughout the war. His ace piloting skills along with his custom red color scheme earned him the name "Crimson Lightning". Throughout the war, he proves that he is definitely one of Zeon's best pilots and scores an amazing 186 kills at A Baoa Que. Name: Shin Matsunaga Series: MSV Shoot: 10 Fight: 15 Guard: 10 Mobility: 10 Special abilities: -Fearless -Persist -Hang On -Fast Combat -Hit and Run Notes: Shin Matsunaga is another pilot who had made a huge name for himself during the battle of Loum. His skills were seen by Dozle Zabi who made Shin one of the commanders of his forces at Solomon. His white color scheme earned him the nickname "White Wolf" which he carried throughout the war. ----------------------------------------------------------- 3-4. Creating a Pilot: ----------------------------------------------------------- When selecting Mission Mode, you are allowed to create a custom pilot. You start by choosing an appearance and affiation for your pilot. There are three pilot appearances for the Federation and three for Zeon you may choose from. Once you've selected your pilot, you may give a name to your pilot. Afterwards, you will be shown your character's stats. All new pilots start with negative attributes. Some pilots may start with special skills as well. These are the possible default pilot templates: ( ) Possible Default A ( ) Possible Default B: Shoot: -20 Fight: -20 Shoot: -20 Fight: -10 Guard: -10 Mobility: -10 Guard: -10 Fight: -20 Special Skills: Special Skills: -None -None ( ) Possible Default C: ( ) Possible Default D: Shoot: -15 Fight: -15 Shoot: -10 Fight: -10 Guard: -15 Mobility: -15 Guard: -20 Mobility: -20 Special Skills: Special Skills: -None -None ( ) Possible Default E: ( ) Possible Default F: Shoot: -10 Fight: -20 Shoot: -20 Fight: -20 Guard: -20 Mobility: -10 Guard: -10 Mobility: -20 Special Skills: Special Skills: -None -None ( ) Possible Default G: ( ) Possible Default H Shoot: -20 Fight: -10 Shoot: -20 Fight: -20 Guard: -20 Mobility: -20 Guard: -20 Mobility: -10 Special Skills: Special Skills: -Test Pilot -Ambition ( ) Possible Default I ( ) Possible Default J Shoot: -20 Fight: -20 Shoot: -10 Fight: -20 Guard: -20 Mobility: -20 Guard: -20 Mobility: -20 Special Skills: Special Skills: -Newtype Level 1 -Test Pilot ( ) Possible Default K ( ) Possible Default L Shoot: -20 Fight: -10 Shoot: -20 Fight: -20 Guard: -20 Mobility: -20 Guard: -20 Mobility: -20 Special Skills: Special Skills: -Test Pilot -Good Luck After choosing a pilot, you will be able to select a stage for your pilot to fight in. Mission difficulty ranks from 1 to 5 stars with the 5-Star missions being the hardest. Some missions emphasize in either Mind, Body, or Piloting stats, while some may emphasize a balance of all three. More difficult missions will award you more points. When you complete a mission, you will be brought to a screen where you may use the Piloting, Mind, and Body points to upgrade your characters stats and/or give them special skills. Random Tips: -Work your way up in certain missions accordingly, but try to balance out the points you want to earn if you want to make a good pilot. -I suggest doing Mission Mode much later in the game when you've unlocked almost everything. Since you have a lot of the suits, this will make the 4 Star and 5 Star difficulty missions a lot easier. -Once you get better with skill, try using weaker units in Mission Mode missions. The weaker the unit, the better Unit bonus you will get for the mission, allowing you to earn more points for that mission. The Dra-C is a very ideal unit for the Zeon side, since it has a pretty big bonus multiplier and can be an excellent unit with the right amount of skill. -Don't spend experience points on stats you don't need. Concentrate on the ones you will need. -If you are planning to make an ideal fighter pilot, a good idea is to upgrade your Shoot and Mobility very high as well as give the pilot skills such as Master, Fast Combat, Newtype, Info Analysis, Coward, and of course, Fighter Pilot. ----------------------------------------------------------- Stat Upgrades and Skills: ----------------------------------------------------------- ( ) Stat Upgrades: Stat Name +1: Description Stat Level: Required Experience Points Stat Level: Required Experience Points Stat Level: Required Experience Points Stat Level: Required Experience Points Shooting +1: Adds one point to shooting ability. -20 - 0: 10 Pilot - 5 Mind - 0 Body 1 - 15: 15 Pilot - 10 Mind - 0 Body 16 - 30: 25 Pilo - 20 Mind - 0 Body 31 - 50: 35 Pilot - 25 Mind - 0 Body Fighting +1: Adds one point to fighting ability. -20 - 0: 5 Pilot - 0 Mind - 5 Body 1 - 15: 10 Pilot - 0 Mind - 10 Body 16 - 30: 20 Pilot - 0 Mind - 20 Body 31 - 50: 30 Pilot - 0 Mind - 30 Mind Guard +1: Adds one point to guard ability -20 - 0: 0 Pilot - 5 Mind - 10 Body 1 - 15: 0 Pilot - 10 Mind - 20 Body 16 - 30: 0 Pilot - 15 Mind - 35 Body 31 - 50: 0 Pilot - 25 Mind - 45 Body Mobility +1: Adds one point to Mobility ability. -20 - 0: 15 Pilot - 5 Mind - 0 Body 1 - 15: 20 Pilot - 5 Mind - 5 Body 16 - 30: 35 Pilot - 10 Mind - 10 Body 31 - 50: 45 Pilot - 15 Mind - 15 Body ( ) Skills: Name: Name of Skill Description: Description of Skill Requirement: Requirement of experience points or other method of gaining the skill Note: Note that depending on what your character excels in, and how many upgrades you have given your character, the cost for a skill my heighten or lower. Name: Newtype Level 1: Description: Newtype (Use psycommu weapons). Perform critical shots and lower thruster consumption in rolls. Requirement: 0 Pilot - 300 Mind - 0 Body Name: Newtype Level 2 (Can only be accessed if character is NT1) Description: Requirement: 0 Pilot - 450 Mind - 0 Body Name: Newtype Level 3 (Can only be accessed if character is NT2) Description: Requirement: 0 Pilot - 650 Mind - 0 Body Name: Fearless Description: Special Gauge increases as you destroy enemy units. Requirement: 21 Pilot - 56 Mind - 35 Body Name: Will Power Description: Special Gauge increases as your unit takes damage. Requirement: 0 Pilot - 28 Mind - 56 Body Nam: Persistence Description: Higher rate of Special Gauge increase when your unit is in danger. Requirement: 0 Pilot - 60 Mind - 100 Body Name: Coward Description: Mobility increases when your unit is in danger, but Special Gauge increases more slowly. Requirement: 0 Pilot - 20 Mind - 0 Body Name: Sly Description: Increased attack strength when your unit does not have a lot of damage. Requirement: 70 Pilot - 70 Mind - 0 Body Name: Self-Assured Description: Launch with one Special Gauge full. Requirement: 100 Pilot - 75 Mind - 25 Mind Name: Good Luck Description: 50% chance of survival when you take a fatal hit (durability will be set at lowest). Requirement: 0 Pilot - 70 Mind - 0 Body Name: Resupply Description: Increased rate of weapon reload. Requirement: 42 Pilot - 28 Mind - 42 Body Name: Info Analysis Description: Increased distance of lock-on capability. Requirement: 50 Pilot - 70 Mind - 0 Body Name: Fast Combat Description: Decreased thruster consumption. Requirement: 150 Pilot - 50 Mind - 0 Body Name: Hit and Run Description: Perform critical attacks in hand-to-hand combat. Requirement: 30 Pilot - 0 Mind - 150 Body Name: Master Description: All ability values increase when piloting a unit with a cost below 45. Requirement: 40 Pilot - 40 Mind - 20 Body Name: Leadership Description: Increase allied unit's starting HP. Requirement: 42 Pilot - 35 Mind - 0 Body Name: Co-op Description: When all team members possess "Co-op", they all take off with one Special Gauge filled. Requirement: 11 Pilot - 11 Mind - 11 Body Name: Support Description: CPU controlled units will focus on shooting Requirement: 30 Pilot - 30 Mind - 30 Body Name: Sniper Description: When only one unit is targeted in multi-shot, the strength of the shot is increased. Requirement: 100 Pilot - 20 Mind - 0 Body Name: Engineer Description: The deployment points for units will be reduced by five. Requirement: 30 Pilot - 150 Mind - 0 Body Name: Six Sense Description: Add one to the number of multi-shots. Requirement: 75 Pilot - 75 Mind - 0 Body Name: Fighter Pilot Description: Increase the mobility, shoot, and guard values of fighter unit. Requirement: 40 Pilot - 0 Mind - 20 Body Name: MA Pilot Description: Increase the mobility, shoot, and guard values of Mobile Armor. Requirement: 75 Pilot - 75 Mind - 75 Body Name: Politics Description: The deployment points for units will be reduced by ten. Requirement: Complete 2 5-Star Mind missions in Mission Mode Name: Wood Maker Description: Requirement: Complete 2 5-Star Balanced missions in Mission Mode Name: Grand Stand Description: Adds 15 defense during play. Requirement: Complete 2 5-Star Pilot missions in Mission Mode Name: Iron Wall Description: Requirement: Complete 2 5-Star Body missions in Mission Mode Name: Test Pilot Description: Decrease Pilot skill cost by 10 percent Requirement: Random starting skill for Type A or Type B pilots Name: Stamnia Description: Decrease Body skill cost by 10 percent Requirement: Random starting skill for Type A pilots Name: Ambition Description: Decrease Mind skill cost by 10 percent Requirement: Random starting skill for Type B Pilots =========================================================== 4. Walkthrough =========================================================== ----------------------------------------------------------- 4-1. White Base: ----------------------------------------------------------- ----------------------------------------------------------- 4-1-1. White Base Walkthrough ----------------------------------------------------------- This is the walkthrough for if you're playing through story mode for the first time only. If you've played through and beaten White Base mode already, refer to the "White Base Replay Walkthrough". ( ) Stage 1 Mission Objective: Destruction of main enemy fleet Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle The mission starts out just like the Encounters movie, with the White Base team moving out against a fleet assisting Char's. As you move in above the Musai, take out the two Rick Doms and then destroy the Musai. Be sure to multi-lock-on to take out all of the gun turrets first to rack up points. After doing this, take out any other Mobile Suits and move on to the other Musai. After clearing all of the enemies, you will be called away. You will exit the Battle Sphere mode and be taken down an area going towards Char's Zanzibar. Take out any suits along the way. You'll now enter the last phase of the mission, where you have to fight the Bigro. If you feel the need to, you can call Kai or Hayato in for support when it becomes available, but you'll be fighting the Bigro alone, so there may be no need to do so. Simply unleash a barrage of fire as Bigro is coming and then barrel roll out of the way to avoid it and its mega particle cannon shots. Rinse, wash, and repeat, and you'll be okay. ( ) Stage 2 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of White Base Unit: RX-78-2 Gundam Weapon: Beam Rifle You start the mission surrounded by Rick Doms along with the Chivvay floating around in the background. Swiftly begin by locking onto the Rick Doms. If you wish, you can take support when Hayato offers it, but this mission is quite easy, so I don't recommend it at all. After taking care of the Musai swiftly lock-on to the Rick Doms and take them out one by one while the Zeons watch in horror as you show off your Newtype skills. Once you've taken just about everything out, that crazy old captain will start to drive his Chivvay towards the White Base. Take your time and destroy the many gun placements all over the Chivvay’s body. Once there's nothing left to destroy on it but its main body, unleash all of your Special Attacks on it and finish it off. ( ) Stage 3 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle The mission begins with you protecting two Salamis. You can call Hayato in for support if you wish when he offers it. The Salamis are very easy to protect and the enemies here are very easy to destroy. Try to multi-lock-on to them as much as possible and take them out as fast as possible with melee attacks if possible. After taking out all of the enemies, you will be taken towards Solomon's surface. Multi lock-on to the multiple gun placements placed in front of you as well as the incoming enemies. You'll continue down the surface of Solomon. Assuming you're using the multi lock-on like crazy, you should be racking up a ton of points. You'll eventually reach a Chivvay surrounded by Mobile Suits. Take out the suits and then unload a ton of shots on the ship. The Chivvay won't lose life from its lifebar, but if you deal enough damage to it, it will explode. Sleggar will come in to support you eventually against a few enemy Mobile Suits and then leave you as you reach the end of Solomon. You'll bypass a Musai and will be allowed to go into the battle sphere mode. Turn around and destroy the Musai you just passed and then go destroy a the Papua (the blue battleship) docked on Solomon's deck. It's surrounded by Zaku Is and IIs which are hardly threats, but feel free to take them out to rake in more points. After destroying the Papua completely, you'll move into the next part of the stage. You now have to travel through some long and tough corridors in Solomon. As you head down the narrow halls, multi lock-on to the enemy gun placements. You'll eventually reach a Zanzibar defended by a few Mobile Suits and gun placements. Either destroy all the Mobile Suits in that sector or take out the Zanzibar to move on from the area and into a hanger where a Musai is preparing to take off. Take out the Musai before it can start attacking you and then take out the Zakus and Rick Doms that attempt to attack you. There's a certain pressure in this room that prevents you from being effective with your hand-to-hand combat attacks, so take them out from mid-range. Afterwards, you'll be taken outside of Solomon where you'll pass by a Musai. Another Musai will show up here as well as huge amounts of Rick Doms. After taking out as many as possible, you'll move into the next area, which begins the battle with the Big Zam. The first part of the Big Zam fight has you chasing it across the battlefield. Don't do anything but continue following it. Once you go into the Battle Sphere mode, quickly take out all of the incoming Zakus and Doms while dodging the Big Zam's large mega particle cannon. After there are no more Zakus and Doms, attack the Big Zam. Remember that because of its I-Field, your beam rifle is useless, so you're going to have to rely on your vulcans, your special attack, and your beam saber. It's not so hard as long as you can dodge the Big Zam's large mega particle cannon shots. I wonder why Bandai allowed the Big Zam to be able to barrel roll as well as other suits, though. O.o After depleting more than half of its HP, you get a cut scene, and then return to the battle. Do the same thing as before, taking out the Rick Doms while avoiding the Big Zam's fire, and then attack the Big Zam. However, the I-Field is now gone, and you are free to attack it as much as you want with your beam rifle. The stage will end once you've destroyed the Big Zam. ( ) Stage 4 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle You'll begin with a very short trip down the route tube towards the battle and be brought up against a Chivvay along with some Rick Doms. Take out the Chivvay and all of the incoming Rick Doms to continue into the mission. Sayla will offer some help if you need it. M'Quve will eventually show up in his Gyan to challenge You. Deplete a good amount of his HP to move on to the next part of the mission. You'll be brought into an asteroid field by M'Quve which is filled with mine-filled asteroids. Merely avoid them and go straight for M'Quve. Simply attack him at melee range, barrel roll away, and then engage with him in hand-to-hand combat again for easy multiple combos. After depleting his HP once again, you'll go into the next section. You'll now be taken down into the Texas Colony. While going down the route tube, don't bother firing at M'Quve since he swivels all over the place. Just avoid the mines since they can do damage to your shield until you get down to the ground level of the colony. M'Quve isn't hard to take out at hell. Merely step in and melee attack him before he can attack you. Once you think you've beaten him again, Char shows up for some extra delight. Ignore him and his Gelgoog and kill M'Quve for the . . . 4th time in this same mission. Once you've completed that, you will exit the colony. ( ) Stage 5 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of the White Base Unit: RX-78-2 Gundam Weapon: Beam Rifle As you enter the mission, you'll find yourself protecting the White Base. Work your way around the White Base as the Zakus and Rick Doms come rolling in and eliminate them one by one. Try not to hit the White Base by accident since it's game over if it explodes. After defeating all of the Mobile Suits, Chalia Bull will launch in the Braw Bro. The Braw Bro has wire-guided weapons so it can guide weapons away from its main body and attack you with them. You only have to deal with Chalia, making this much easier. I suggest delaying taking out the Braw Bro for now and taking out all of the Rick Doms, especially if you want that S Rank. To take out the Braw Bro, try to get in close since it doesn't have a melee attack. However, beware of the fact it can fire its mega particle cannons at close range. Attack the Braw Bro at close range with a three-hit combo from your saber and then follow up with a Special Attack from short range. The mission will end once you've defeated the Braw Bro. ( ) Stage 6 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle You will be first taken down the route tube. Multi lock-on to the enemy units and battleships. Keep moving until your brought to the enemy detachment, where you will be allowed to go into battle sphere mode. You'll encounter a Musai with three Rick Dom flying over it. Take them out as well as the Musai. Enemies will now be coming in from all sides which includes Zakus and Rick Doms. Swerve back and forth while attacking in this mission. After all of the enemy Mobile Suits are defeated, you'll move on. This can be a much harder part, especially if you aren't all that skilled yet. You'll now have to deal with Lalah and her Elmeth. If Lalah deploys her Bits, IMMEDIATELY use your multi-lock to target them before they became a major pain. Deplete most of Lalah's HP to into the next part of the stage. Now, you have to put up with Lalah again, except this time, it's only you along with Sayla flying around against Lalah in her Elmeth and Char in his Gelgoog. To end the mission, defeat Char and his Gelgoog. Note that Char is much faster and will attempt to melee more often in this battle. I suggest going in and doing beam saber combos, however, only hit him twice, then unleash you Special attack at close range, and then barrel roll away to prevent yourself from getting attacked. Repeat this, and you should be fine as long as you concentrate on Char and ignore the Elmeth. ( ) Stage 7 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of the White Base Unit: RX-78-2 Gundam Weapon: Beam Rifle You'll start down the route tube fighting some enemies with the occasional Musai appearing in the way. Continue down attacking at will until you reach the White Base. You'll enter Battle Sphere mode and have to protect the White Base. Head out to the two Musai and quickly take care of them. After, head back to the White Base and protect it all costs. After destroying all of the units in the area, Amuro will now notice the Doros and decide it will be nice to attack it head on. You'll move back into the route tube and encounter more MS and battleships on the way, as well as mass produced Mobile Armors. Don't worry, as they hardly have the defense Tokwan had in Stage 1. Simply handle them as if they were really fast Mobile Suits and snipe them out. Take out the Doros' gun placements if you wish, but don't leave yourself open to enemy MS. After defeating all of the MS, the mission will end. ( ) Stage 8 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit any turrets and poor grunt Mobile Suits. When the Gundam reaches the main part of the Doros, you'll encounter some more Mobile Suits. Some grunt Feddie soldier will offer you some help if you need it. After Unit: RX-78-2 Gundam Weapon: Beam Rifle You begin the mission traveling down the route tube towards A Baoa Que assaulting enemy. Avoid debris and enemy attacks while firing like crazy on whatever shows up. Char's Zeong will eventually appear. Emergency roll constantly while moving left and right to avoid its attacks. Char will eventually run away for now while you enter the Battle Sphere mode. Continue your attack until you've defeated all of the enemy Mobile Suits. You'll enter the route tube again while flying near the side of the A Baoa Que. Take out the Gelgoogs, Doms, and Zakus as they try to ambush you. After you've reached the end of the area, you'll go into the next area of the level . . . . . . Which is the duel battle with Char and his Zeong. Take some shots at him every once in awhile, but I recommend taking care of the incoming Mobile Suits first. Avoid shots and perform emergency rolls as much as possible. You do not want to get hit since the Zeong doesn't take much damage itself. When fighting Char, I suggest doing the same thing I suggested when dealing with his Gelgoog - Two-hit beam saber combo followed by your Special attack, then barrel roll away. Keep in close to the Zeong since it doesn't have any hand-to-hand combat weapons, but avoid from being hit by his mega particle cannons from close range. Once you defeat Char, you'll be taken inside A Baoa Que and take control of a polygon Amuro Ray armed with fencing sword. Controlling him works just like a Mobile Suit, so use the Triangle button to have him attack. Simply fight Char for the next few minutes until it ends. Congratulations on beating White Base mode once again, enjoy the ending! ----------------------------------------------------------- 4-1-2. White Base Replay Walkthrough ----------------------------------------------------------- This is the walkthrough for White Base mode if you have beaten it at least once. There are some small and drastic differences between the two modes which I will list here as well. ( ) Stage 1 Mission Objective: Destruction of main enemy fleet Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -You may fight the Zakrello instead of the Bigro randomly The mission starts out just like the Encounters movie, with the White Base team moving out against a fleet assisting Char's. As you move in above the Musai, take out the two Rick Doms and then destroy the Musai. Be sure to multi-lock-on to take out all of the gun turrets first to rack up points. After doing this, take out any other Mobile Suits and move on to the other Musai. After clearing all of the enemies, you will be called away. You will exit the Battle Sphere mode and be taken down an area going towards Char's Zanzibar. Take out any suits along the way. You'll now enter the last phase of the mission, where you have to fight either the Bigro or the Zakrello. If you feel the need to, you can call Kai or Hayato in for support when it becomes available, but you'll be fighting the Bigro (or Zakrello) alone, so there may be no need to do so. Simply unleash a barrage of fire on the Mobile Armor you are fighting as it comes towards you and then barrel roll out of the way to avoid it and its attacks. The Zakrello isn't as fast and isn't as powerful as the Bigro, so it shouldn't be a problem at all if you're fighting it instead of the Bigro. ( ) Stage 2 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of White Base Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -Two Musai are added to this mission You start the mission surrounded by Rick Doms along with a Musai sitting in front of you. Swiftly begin by multi-locking onto the Musai and all of its gun placements. Don't worry about the Rick Doms yet, just concentrate on the Musai since it will harrass the White Base if you don't destroy it now. If you wish, you can take support when Hayato offers it, but this mission is quite easy, so I don't recommend it at all. After taking care of the Musai swiftly lock-on to the Rick Doms and take them out one by one while the Zeons watch in horror as you show off your Newtype skills. Once you've taken just about everything out, that crazy old captain will start to drive his Chivvay towards the White Base. Ignore him for now and take out the Musai and the Zakus. After dealing with them, deal with the Chivvay. Take your time and destroy the many gun placements all over its body. Once there's nothing left to destroy on it but its main body, unleash all of your Special Attacks on it and finish it off. ( ) Stage 3 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -Story branching -Fighting with either Shin Matsunaga or Anavel Gato available Stage 3 is the Battle of Solomon, and there are quite a few path splits. The mission begins with you protecting two Salamis. You can call Hayato in for support if you wish when he offers it. The Salamis are very easy to protect and the enemies here are very easy to destroy. Try to multi-lock-on to them as much as possible and take them out as fast as possible with melee attacks if possible. After taking out all of the enemies, you will be taken towards Solomon's surface. Multi lock-on to the multiple gun placements placed in front of you as well as the Musai at the end. You'll continue down the surface of Solomon. Assuming you're using the multi lock-on like crazy, you should be racking up a ton of points. You'll eventually reach a Chivvay surrounded by Mobile Suits. Take out the suits and then unload a ton of shots on the ship. The Chivvay won't lose life from its lifebar, but if you deal enough damage to it, it will explode. Sleggar will come in to support you eventually against a few enemy Mobile Suits and then leave you as you reach the end of Solomon. You'll bypass another Musai and will be allowed to go into the battle sphere mode. Turn around and destroy the Musai you just passed and then go destroy a the Papua (the blue battleship) docked on Solomon's deck. It's surrounded by Zaku Is and IIs which are hardly threats, but feel free to take them out to rake in more points. After destroying the Papua completely, you'll move into the next part of the stage. Where you go next depends on whether or not you successfully protected the Salamis. If you did, then you will remain outside Solomon and protect the Solar System (3a). If you did not, then you will enter Solomon and fight in there (3b). 3a) You will be brought to a fairly simple area where you merely have to hold off some Zakus. Shin Matsunaga will eventually show up in his High Mobility Zaku II along with two wingmen in High Mobility Zakus. Take out his wingmen first and then engage in combat with him. Though he is only in a Zaku, it's a pretty damn tough Zaku. After defeating him, you will be brought to the next part of the stage (3c). 3b) You're going to have to travel through some long and tough corridors in Solomon. As you head down the narrow halls, multi lock-on to the enemy gun placements. You'll eventually reach a Zanzibar defended by a few Mobile Suits and gun placements. Either destroy all the Mobile Suits in that sector or take out the Zanzibar to move on from the area and into the nuclear reactor room. There are very few enemies in here, leaving you to be able to rack up points by merely locking on to random objects. You will then be guided to a huge room where a Musai is preparing to take off. Take out the Musai before it can start attacking you and then take out the Zakus and Rick Doms that attempt to attack you. There's a certain pressure in this room that prevents you from being effective with your hand-to-hand combat attacks, so take them out from mid-range. Afterwards, you'll be taken outside of Solomon where you'll pass by a Musai. Another Musai will show up here as well as huge amounts of Rick Doms. After taking out as many as possible, you'll move into the next area. Where you go next depends on what you have done. If you did not destroy the Zanzibar, you will go to the Big Zam fight (3c). If you did destroy the Zanzibar, you go into the fight with the escape fleet (3d). 3d) The first part of the Big Zam fight has you chasing it across the battlefield. Don't do anything but continue following it. Once you go into the Battle Sphere mode, quickly take out all of the incoming Zakus and Doms while dodging the Big Zam's large mega particle cannon. After there are no more Zakus and Doms, attack the Big Zam. Remember that because of its I-Field, your beam rifle is useless, so you're going to have to rely on your vulcans, your special attack, and your beam saber. It's not so hard as long as you can dodge the Big Zam's large mega particle cannon shots. I wonder why Bandai allowed the Big Zam to be able to barrel roll as well as other suits, though. O.o After depleting more than half of its HP, you get a cut scene, and then return to the battle. Do the same thing as before, taking out the Rick Doms while avoiding the Big Zam's fire, and then attack the Big Zam. However, the I-Field is now gone, and you are free to attack it as much as you want with your beam rifle. The stage will end once you've destroyed the Big Zam. 3d) You will now go after a small fleet attempting to flee from Solomon. They deploy Kelly Layzner in his Bigro to attack you. He isn't much harder than Tokwan was in the first stage, so he shouldn't be much of a problem. After depleting most of his HP, he will run away, and Gato in his Rick Dom Custom will show up along with two Rick Dom escorts. Defeat his escorts and then engage with him. Engage with him in melee combat since he has a pretty powerful beam bazooka for long range combat. The stage will end when Gato retreats. For getting an S Rank, the best route is to let the Salamis be destroyed so that you go into Solomon, then don't destroy the Zanzibar, and then fight the Big Zam. Assuming you've blown up everything in your path, it shouldn't be too hard to get an A or S Rank. To lessen the confusion, if any, a bit: Mission Start --Protect Salamis--> Protect Solar System -> Fight Shin Matsunaga -> Fight Big Zam --Do Not Protect---> Infiltrate Solomon --Destroy Zanzibar--> Fight Anavel Gato --Do Not Destroy----> Fight Big Zam ( ) Stage 4 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -Extra part of the mission after you defeat the Gyan -Duel with Johnny Ridden You'll begin with a very short trip down the route tube towards the battle and be brought up against a Chivvay along with some Rick Doms. Take out the Chivvay and all of the incoming Rick Doms to continue into the mission. Sayla will offer some help if you need it. M'Quve will eventually show up in his Gyan to challenge You. Deplete a good amount of his HP to move on to the next part of the mission. You'll be brought into an asteroid field by M'Quve which is filled with mine-filled asteroids. Merely avoid them and go straight for M'Quve. Simply attack him at melee range, barrel roll away, and then engave with him in hand-to-hand combat again for easy multiple combos. After depleting his HP once again, you'll go into the next section. You'll now be taken down into the Texas Colony. While going down the route tube, don't bother firing at M'Quve since he swivels all over the place. Just avoid the mines since they can do damage to your shield until you get down to the ground level of the colony. M'Quve isn't hard to take out at hell. Merely step in and melee attack him before he can attack you. Once you think you've beaten him again, Char shows up for some extra delight. Ignore him and his Gelgoog and kill M'Quve for the . . . 4th time in this same mission. Once you've completed that, you will exit the colony. On replays, there will be an extra piece to the mission. You must now fight with Johnny Ridden who is in his Custom High Mobility Zaku. Kai will offer help if you need it. Ridden is also being accompanied by other Zakus. Quickly deal with his escorts and then fight Ridden. Get in close range with him and slug it out, but remember to barrel roll to avoid his giant bazooka's fire, and then continue to slash away at him. He shouldn't be too tough to defeat. ( ) Stage 5 Mission Objective: Destruction of Enemy Units Mission Failure: Destruction of your unit or the destruction of the White Base Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -Rick Doms attack duirng your fight with the Braw Bro As you enter the mission, you'll find yourself protecting the White Base. Work your way around the White Base as the Zakus and Rick Doms come rolling in and eliminate them one by one. Try not to hit the White Base by accident since it's game over if it explodes. After defeating all of the Mobile Suits, Chalia Bull will launch in the Braw Bro. The Braw Bro has wire-guided weapons so it can guide weapons away from its main body and attack you with them. At the same time, you'll have to deal with hordes of Rick Doms as well. I suggest delaying taking out the Braw Bro for now and taking out all of the Rick Doms, especially if you want that S Rank. To take out the Braw Bro, try to get in close since it doesn't have a melee attack. However, beware of the fact it can fire its mega particle cannons at close range. Attack the Braw Bro at close range with a three-hit combo from your saber and then follow up with a Special Attack from short range. The mission will end once you've defeated the Braw Bro. ( ) Stage 6 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -Rick Doms will attack you during your fight with the Elmeth You will be first taken down the route tube. Multi lock-on to the enemy units and battleships. Keep moving until your brought to the enemy detachment, where you will be allowed to go into battle sphere mode. You'll encounter a Musai with three Rick Dom flying over it. Take them out as well as the Musai. Enemies will now be coming in from all sides which includes Zakus and Rick Doms. Swerve back and forth while attacking in this mission. After all of the enemy Mobile Suits are defeated, you'll move on. This can be a much harder part, especially if you aren't all that skilled yet. You'll now have to deal with the Elmeth while taking on some Rick Doms. Barrel roll and thrust around like crazy while taking care of the Rick Doms before concentrating on the Elmeth. If Lalah deploys her Bits, IMMEDIATELY use your muti-lock to target them before they became a major pain. Deplete most of Lalah's HP to into the next part of the stage. Now, you have to put up with Lalah again, except this time, it's only you along with Sayla flying around against Lalah in her Elmeth and Char in his Gelgoog. To end the mission, defeat Char and his Gelgoog. Note that Char is much faster and will attempt to melee more often in this battle. I suggest going in and doing beam saber combos, however, only hit him twice, then unleash you Special attack at close range, and then barrel roll away to prevent yourself from getting attacked. Repeat this, and you should be fine as long as you concentrate on Char and ignore the Elmeth. ( ) Stage 7 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of the White Base Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -There is an extra part of the stage where Amuro will either enter the Doros or fight Anavel Gato You'll start down the route tube fighting some enemies with the occasional Musai appearing in the way. Continue down attacking at will until you reach the White Base. You'll enter Battle Sphere mode and have to protect the White Base. Head out to the the two Musai and quickly take care of them. After, head back to the White Base and protect it all costs. After destroying all of the units in the area, Amuro will now notice the Doros and decide it will be nice to attack it head on. You'll move back into the route tube and encounter more MS and battleships on the way, as well as mass produced Mobile Armors. Don't worry, as they hardly have the defense Tokwan had in Stage 1. Simply handle them as if they were really fast Mobile Suits and snipe them out. Take out the Doros' gun placements if you wish, but don't leave yourself open to enemy MS. After defeating all of the MS, you'll move onto the next section. Note that I have not discovered a set requirement to which if it will send you to either venture towards the Doros (a) or fight Anavel Gato (b). It seems to be chosen randomly. (a) Amuro will enter the Doros and make quite an entrance. As you make your way through, blow up any turrets and poor grunt Mobile Suits. When the Gundam reaches the main part of the Doros, you'll encounter some more Mobile Suits. Some grunt Feddie soldier will offer you some help if you need it. After clearing here, you will make your way out of the Doros, and the first mission of A Baoa Que will end. (b) You will be taken into the roure tube where you'll have to fight some high mobility Zakus and Rick Doms. These enemies are practically maneuvering all over the screen while firing at you, making them much harder targets then usual. After moving out of battle sphere mode, Gato in his Gelgoog will attack you. There are some Musai which you can attack here, but be careful if you opt to attack them, because Gato's ready to backstab you - literally. Concentrate on him and steadily dodge his attacks. The mission will end once Gato has retreated. ( ) Stage 8 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78-2 Gundam Weapon: Beam Rifle Replay Differences: -More Mobile Suits will show up during your fight with the Zeong You begin the mission traveling down the route tube towards A Baoa Que assaulting enemy. Avoid debris and enemy attacks while firing like crazy on whatever shows up. Char's Zeong will eventually appear. Emergency roll constantly while moving left and right to avoid its attacks. Char will eventually run away for now while you enter the Battle Sphere mode. Continue your attack until you've defeated all of the enemy Mobile Suits. You'll enter the route tube again while flying near the side of the A Baoa Que. Take out the Gelgoogs, Doms, and Zakus as they try to ambush you. After you've reached the end of the area, you'll go into the next area of the level . . . . . . Which is the duel battle with Char and his Zeong. Take some shots at him every once in awhile, but I recommend taking care of the incoming Mobile Suits first. Avoid shots and perform emergency rolls as much as possible. You do not want to get hit since the Zeong doesn't take much damage itself. When fighting Char, I suggest doing the same thing I suggested when dealing with his Gelgoog - Two-hit beam saber combo followed by your Special attack, then barrel roll away. Keep in close to the Zeong since it doesn't have any hand-to-hand combat weapons, but avoid from being hit by his mega particle cannons from close range. Once you defeat Char, you'll be taken inside A Baoa Que and take control of a polygon Amuro Ray armed with fencing sword. Controlling him works just like a Mobile Suit, so use the Triangle button to have him attack. Simply fight Char for the next few minutes until it ends. Congratulations on beating White Base mode once again, enjoy the ending! ----------------------------------------------------------- 4-1-3. Movie Version vs. TV Version ----------------------------------------------------------- In White Base mode, you will later be able to open up the ability to play in either "TV Mode" or "Movie Mode" (the default is Movie Mode, by the way). To open up TV Mode, you must have played through White Base mode as well as the other modes at least once. (Though there are rumors that if you have a save file from "Mobile Suit Gundam: Journey to Jaburo", it will open up automatically after beating White Base mode at least once) These are the differences between the Movie Mode and TV Mode: Movie Mode: -Sayla and Sleggar pilot Core Boosters -Hayato pilots a Guncannon -"Terror of Big Zam", "Sleggar's Attack", and Lalah's death movies TV Mode: -Sayla and Sleggar pilot G-Fighters -Hayato pilots a Guntank -"Terror of Big Zam" (B), "Sleggar's Attack" (B) and "Lalah's death" (B) movies ----------------------------------------------------------- 4-2. Thoroughbred: ----------------------------------------------------------- ( ) Stage 1 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit of the escape of the enemy cruisers Unit: RX-78-5 Gundam Unit 5 Weapon: Hyper Beam Rifle You now have control of Ford Romfellow and his RX-78-5. Begin by dashing forward and multi-locking onto everything in site. Multi-lock on to the parts of the Musai and take them out before destroying the main body to rack up a whole lot of points. Be sure to destroy the engines before destroying the Musai for sure if you want an S Rank since more enemies will appear if you destroy them. If you feel you need any backup for this mission, Luce will make an offer at the beginning of this mission. After taking out the Musai, dash over to the other and repeat the same thing you just did. Afterwards, take out all of the incoming Mobile Suits, and you'll be done in no time. ( ) Stage 2 Mission Objective: Destruction of main enemy units Mission Failure: Destruction of your unit Unit: RX-78-5 Gundam Unit 5 Weapon: Hyper Beam Rifle This is another fairly simply battle in terms of the enemy's offense, though, they do have some fairly good Mobile Suits from Zaku II FZ to Rick Dom IIs. Keep up the pace and take down the enemy Mobile Suits along with the Musai. Luce will offer support. Accept it if you feel you need it. Once you've destroyed all of the battleships, a Musai along with 2 Pazocks. Destroy the two Pazocks to end the mission. ( ) Stage 3 Mission Objective: Protection of Gundam Unit 4 for the remainder of the mission and destruction of main enemy units. Mission Failure: Destruction of your unit or destruction of Gundam Unit 4 before it is able to fire Unit: RX-78-5 Gundam Unit 5 Weapon: Hyper Beam Rifle Your mission here is to protect Luce, which shouldn't be a problem at all. The enemies will almost always travel in groups of three, so multi-locking is vital. The enemies will always be Zakus and Rick Doms with the exception of the last set, which will include Gelgoogs. As you enter the next part of the mission, be prepared to put up with an endless horde of enemies. An S Rank depends on you racking up as many points as possible, and to do this, you NEED to keep your lifebar up because the longer you keep your lifebar high, the more the enemies keep coming. Continue constantly fighting and dodging until the mission ends. This mission will decide whether or not you play the normal Stages 4 and 5 or if you play the "What If" Stages 4 and 5. If you complete this mission with an A or S Rank, you will go down the "What If" path. ( ) Stage 4 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit, destruction of Thoroughbred, or destruction of Prime Minster Darcia's Chivvay Unit: RX-78-5[Bst] Gundam Unit 5 Booster Weapon: Hyper Beam Rifle You immediately start out near a Musai, so immediately lay waste to it. Be VERY wary though, becuase there is an enemy Kaempfer which has high defensive and offensivep power. Be sure to take him out as fast as possible to get a huge nuissance out of the way. After taking out the Musai and initial Mobile Suits, make your way back towards the Thoroughbred and protect it from any incoming Mobile Suits. The Thoroughbred will later protect a Musai with an HLV unit. Continue to defend the Thoroughbred until this Musai comes into your sites. Immediately take it out to prevent it from getting past the Throughbread. The mission will end once you've destroyed the Musai with an HLV unit. ( ) Stage 5 Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of the Chivvay Unit: RX-78-5[Bst] Gundam Unit 5 Booster Weapon: Hyper Beam Rifle This mission can be very easy or very hard depending on how you play and how good your skills are. There will be Mobile Suits from Gelgoogs to Rick Doms coming your way to attack you and the Chivvay. Barrel roll around, fire, slash, and stab at them until they're all gone! Treat this "shoot 'em all mission" like it's the end of the World! After you've destroyed all of the enemies, a Braw Bro with some souped-up Zakus will attack. IGNORE the Braw Bro while avoiding its attacks and concentrate only on the Mobile Suits because the Braw Bro will focus on attacking you and the enemy Mobile Suits will attack the Chivvay. When you've defeated all of the incoming suits, THEN take out the Braw Bro. More enemies will enter the scene afterwards. Pick up the pace and drill through them until the Chivvay is in the clear. There are two endings to this mission. If you succesfully protect the Chivvay, you will get the good ending. ( ) Stage 4 "What If" Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of Thoroughbred Unit: RX-78-5[Bst] Gundam Unit 5 Booster Weapon: Hyper Beam Rifle This mission is filled with nothing but Rick Dom IIs and Rick Doms. Their defense is slightly higher in this mission more than usual, taking a total of 5 hits to destroy a Rick Dom II and 4 hits for a Rick Dom. A three-hit beam saber combo followed by an appropriate amount of quick beam rifle shots for each Mobile Suit should be sufficient as long as you do it fast and do it quick. Stay near the Thoroughbred for most of the mission to keep it from taking damage. ( ) Stage 5 "What If" Mission Objective: Destruction of main enemy units Mission Failure: Destruction of your own unit or destruction of Thoroughbred Unit: RX-78-5[Bst] Gundam Unit 5 Booster Weapon: Hyper Beam Rifle Welcome to the Battle of A Baoa Que, this time, in the eyes of Ford. This mission is totally based in one area, so get used to it. When the mission starts, use your top notch skills to take out the incoming Zakus, Rick Doms, and Gelgoogs. Call in Luce for backup if you feel you need it, but if you want an S Rank, you're going to have to be brave and greedy and keep all of the kills for yourself. When no Mobile Suits are attacking for a short while, make a mad dash for the two Musai and try to take them out as quick as possible before the hordes of enemies start pouring in again. Try to rape the Musais as much as possible of its gun turrets and other parts. Once you are done, dash back to the Thoroughbred and defend it with your life. All of the enemies from here on in will be concentrating on it, so focus as much as possible. After defeating all of the enemies, two Gelgoog Jaegers and a Bigro will show up. I suggest holding the back button/back on the control stick while multi-locking and firing. When the Bigro starts to let off shots, barrel roll, multi lock, fire, and then repeat. Once the Gelgoog Jaegers and the Bigro reach the Thoroughbred, handle the Gelgoogs first. If Luce offers help, I suggest accepting it since these enemies take a while to beat and they can do major damage to the Thoroughbred. Unleash major beam saber combos on the Jaeger and blast them as much as possible. Avoid their beam machinegun fire at all costs. Note that there will be some High Mobility Zakus flying around as well, but I suggest concentrating on the Gelgoogs as mucha s possible first. After dealing with them, attack the Bigro. The Bigro will be concentrating on the Thoroughbred, so try to get in close and unleash a furious amount of attacks on it. If you destroy it fast enough, you get to fight another Bigro. Keep playing the mission until it's said that it's over. You may get one of two different endings. To obtain the good ending, you must complete the mission by "surviving" and destroying all or as many incoming units as possible. If the mission ends with you taking too much damage and the Thoroughbred calling you back, you will recieve the bad ending. ----------------------------------------------------------- 4-3. Ace Pilots: ----------------------------------------------------------- ----------------------------------------------------------- 4-3-1. Char Aznable: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MS-06S (CA) Zaku II Char Aznable Custom Weapon: Zaku Bazooka Ah . . . to relive the grand Battle of Loum in the eyes of the Red Comet. Your mission here is to play the footsteps of Char in his Zaku and take out as many battleships as possible. The mission sounds very easy and is very easy. Have Char's Zaku move out towards the Salamis and Magellan and take out as many gun turrets as possible before destroying the actual battleship. After you've destroyed a battleship, be sure to overkill it so that it explodes again and nothing is left but ashes. Repeat this on as many battleships as possible until the mission ends for an easy S Rank. ( ) Stage 2: Mission Objective: Inflict as much possible damage to the enemy Mobile Suit as possible Mission Failure: Destruction of your unit or failure to do significant damage to the enemy before the time runs out Unit: MS-06S (CA) Zaku II Char Aznable Custom Weapon: Zaku Bazooka You're in your nifty pink . . . err, red Zaku again. Anyway, thrust in and attack the Gundam with your bazooka and heat hawk as he completely takes apart your allied Zaku. After the Gundam has done that, you're next on its list of victims. Unleash three hit combos and Special Attacks from close range while barrel rolling away from the Gundam's attacks. Once you've depleted almost all of the Gundam's life, the mission will end. If you completed the mission without dying, you'll get enough bonus points to get yourself an S Rank. ( ) Stage 3: Mission Objective: Inflict significant damage to the Gundam Mission Failure: Destruction of your unit Unit: MS-014S (CA) Gelgoog Commander Type Char Aznable Custom Weapon: Beam Rifle This is basically the same as above, except now you're in Texas Colony and you have a nifty pink . . . yes, I'm going to say it Mr. Pink Comet - A PINK GELGOOG! Not that anything's wrong with pink since it's a pretty cool color, but the fact that he's called the Red Comet and is a little pedophi - . . . Err . . . where was I? Ah, yes. Simply get in there with Amuro and slug it out with close range attacks. The mission will end when you deplete enough of the Gundam's life. ( ) Stage 4: Mission Objective: Inflict significant damage to the Gundam Mission Failure: Destruction of your unit or of Sayla's unit Unit: MS-014S (CA) Gelgoog Commander Type Char Aznable Custom Weapon: Beam Rifle *Yawns* Same as before. Kick the Gundam around before it can turn you into roast beef. You're in the pink Gelgoog again. Simply step in there, attack him at close range, barrel roll away, and repeat. Be sure that when you're firing your beam rifle NOT to lock-on to Sayla's Core Booster because that will result in a mission failure if you shoot her down. The mission will end when you've depleted enough of the Gundam's lifebar. ( ) Stage 5: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MSN-02 Zeong Weapon: N/A From the Gelgoog to the Zeong, today is a good day for the Gundam to die! So says the Zeong! Anyway . . . start by thrusting forward and multi-locking onto the initial Balls. Afterwards, rape the Salamis to death with your mega particle cannons and show those Feddies whose boss. Continue this until Amuro shows up. If you want, you can chase him off immediately by dealing major damage to him. However, if you want the S Rank, ignore him completely for now and destroy all of the other Mobile Suits as well as the many other battleships in the vicinity. After there are no battleships left, then take care of the Gundam and any remaining Mobile Suits. Afterwards, you'll be taken to the next section, which is Char in the Zeong vs. Amuro in the Gundam . . . a legion of GMs. Basically, do the same thing you did in the last White Base mission (except you're on the opposite side now ^^). Defeating the Gundam will bring you into the next part of the mission, which is just like the last White Base mission, except you control a polygon Char with a fencing sword. Attack Amuro with your weapon until the conversation is over and the mission ends. Enjoy Char's ending! ----------------------------------------------------------- 4-3-2. Black Tri-Stars: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of enemy units and land on or inflict damage to escape pod Mission Failure: Destruction of your unit or allowing the escape pod to flee Unit: MS-06S (TRI) Zaku II Black Tri-Stars Custom Weapon: Zaku Bazooka Mmm . . . a black Zaku II. This mission is like any other Battle of Loum mission in this game - destroy the battleships and the poor Saberfish jets. However, you have one extra goal: Capture General Revil. Start the mission by taking out the 3 Salamis cruisers that will show up. After your done with them, you'll move into General Revil's Magellan's area. Hurry up and destroy the Salamis cruisers that are escorting it. Also note that South Burning will show up in a Saberfish in an attempt to dissuade you. Try to destroy as many of the gun placements on the Magellan to bring in more points. Once you've wrecked the Magellan, Revil will try to make a getaway in his escape craft. As Revil tries to escape, you'll notice that you can't lock-onto it unless you get in REALLY CLOSE. There will be two Salamis on Revil's escape route that have low defensive power. Destroy the first by unleashing a Special Attack on it. Then, unload a few shots (about 3) onto Revil's escape craft. When you reach the next Salamis, take it out with another Special Attack. Finish the mission by attacking Revil's escape craft constantly. If done correctly, you'll hear a Federation soldier stating that they can't escape. ( ) Stage 2: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of the rookies Unit: MS-05B (TRI) Zaku I Black Tri-Stars Custom Weapon: Zaku Bazooka A much easier mission than the last one. You will now be in a Zaku I painted in the Black Tri-Stars colors. Immediately move in on the battleship and take it out. All of the enemies in this mission are either Saberfish or Salamis. Once the Magellan shows up, take it out to complete the mission. Easy as cake. Or pie. ( ) Stage 3: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MS-06F-1A (TRI) Zaku II High Mobility Type Black Tri-Stars Custom Weapon: Giant Bazooka This is the last mission for the Black Tri-Stars, in which you'll now be piloting a High Mobility Zaku II in their colors. The mission will start out as mostly Saberfish and very few battleship formations appearing. Work your way through them, and the Federation will begin deploying their new Mobile Weapons - GMs and Balls. They will come in constantly in formations of three as usual. Take your time in defeating them and you'll be fine. The mission will end when all of the Mobile Suits have been defeated. ----------------------------------------------------------- 4-3-3. Johnny Ridden: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MS-06F Zaku II Weapon: Zaku Bazooka The beginning of Johnny (once of my favorite ace pilots, by the way) starts out at the Battle of Loum where he attempts to make a name for himself. Like most Battle of Loum missions in this game, the only real threats here are Saberfish which . . . aren't really much of a threat at all. Simply thrust towards the battleships and take them out one by one. The mission will end when you have destroyed a few battleships. ( ) Stage 2: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MS-06F Zaku II Johnny Ridden Custom Weapon: Zaku Bazooka Johnny will be in his custom colored Zaku II for this mission. Keep eliminating battleships until the Magellan shows up. It's accompanied by 2 Salamis, so be sure to take them down first. The mission will end once you've defeated the Magellan. ( ) Stage 3: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MS-06R-2 (JR) Zaku II High Mobility Type Johnny Ridden Custom Weapon: Zaku Bazooka You will get Johnny Ridden's custom Zaku II High Mobility Type for this mission. The Federation is beginning to use GMs and Balls now, so make target practice out of them since they're no match for your skills. The mission will end once you've destroyed all of the battleships. ( ) Stage 4: Mission Objective: Succesfully complete the test program Mission Failure: Destruction of your unit or failure to complete the test program within the time limit. Unit: MS-14B Gelgoog High Mobility Type Johnny Ridden Custom Weapon: Beam Rifle This stage is an easy S Rank, so you've got nothing to worry about. For the first part, you're skills are being tested against a few asteroids. Merely lock-on to them and chase them around, then blow them up. After destroying about 60 points worth of them, you'll move onto the Mobile Suit combat testing. The testing includes you piloting three Rick Doms in which Johnny labels them as Black Tri-Star wannabes. Though their combat performance sucks as much as most grunt pilots do, they're given a load of life and HP to keep you busy for a short while. When this part of the mission starts, you'll be far away, so feel free to multi lock-on and fire at them. When they get in close, DO NOT resort to melee unless you're certain you won't get hit. If anything use the combo of hitting them twice with your beam naginata and then barrel rolling away. Try not to get too close to the Doms and snipe them while performing multiple emergency rolls. Once you've destroyed at least one Rick Dom, feel free to now melee them like crazy. The mission will end once you've defeated the Rick Doms. ( ) Stage 5: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MS-14B Gelgoog High Mobility Type Johnny Ridden Custom Weapon: Beam Rifle Johnny's last stage is his amazing performance at A Baoa Que, so don't let the legend down now! ^^ The entire battle consists of you fighting with GMs, Balls, GM Commands, and GM Snipers as well as Salamis and Magellan. Keep up the speed and pace and try not to slow down at all costs. Keep attacking the enemy Mobile Suits like crazy. Take advantage of your Gelgoog's extreme high mobility and keep moving. Note that Philip Hughes will show up in his Mobile Suit halfway through the mission. He isn't too skilled, but his MS has a lot of life, making him tough to defeat. The mission will end after you've destroyed just about every Mobile Suit and battleship in your sight. Enjoy Johnny's end, which states he nailed about 185 kills at A Baoa Que. Eat your heart out Char, Johnny's the real red Mobile Suit pilot. >) ----------------------------------------------------------- 4-3-4. Shin Matsunaga: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or failure to defend allied units Unit: MS-06F Zaku II Weapon: Zaku Machinegun Shin, like most other aces, begins his chronicle at the Battle of Loum. And right now, Shin is a little angry at the Feddies. So, take that anger and turn it into sorrow, Zeon triumphs for the blood of its people! It's the same deal as Char and Ridden's first mission - thrust towards the battleships and take them out as quick as possible. The only difference is that Shin has a machinegun and not a bazooka, making the job a tad bit tougher, but not by much, as the Salamis are pretty much sitting ducks. Take out the gun placements on them using the multi lock-on or target them directly and take out some Saberfish to rake in more points to ensure you of a high ranking. Dozle will show up in a Musai halfway through the mission. Just keep on firing on the battleships to complete the mission. ( ) Stage 2: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or the Zaku II Dozle Custom Unit: MS-06F (SM) Zaku II Weapon: Zaku Machinegun In this mission, you have the honor of being Dozle Zabi's escort. With such an honor, there is no way you can let him down! The beginning of this mission consist of mostly a few Salamis cruisers and annoying Saberfish swarming around you. Take your time to deal with the Saberfish since the Salamis aren't going anywhere any time soon. After, target the Salamis and take out there gun placements and expendable parts before blowing them up. There's really no need to rush in this mission. Some GMs will make an appearance as well, but they shouldn't be prove to be difficult at all. After you've taken out all of the Salamis, a Magellan will begin to make its way towards the battlefield. Take your time to blow up the Salamis escorting it before taking on the Magellan. Once the Salamis have been destroyed, there's practically nothing left for you to deal with, so end the mission with destroying the Magellan. ( ) Stage 3: Mission Objective: Destruction of the Magellan Mission Failure: Destruction of your unit Unit: MS-06R-1 Zaku II High Mobility Type Zaku II Shin Matsunaga Custom Weapon: Zaku Bazooka This is a very straightforward mision much like that last one. You'll be attacked by mostly Saberfish along with battleships. Once the Magellan appears, take it out to end the mission. ( ) Stage 4: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of retreating allied units Unit: MS-06R-1 Zaku II High Mobility Type Zaku II Shin Matsunaga Custom Weapon: Zaku Bazooka You'll notice that it says that this is a "What If" mission, which it is in terms of what happens to Shin Matsunaga storyline-wise. If you're wondering, there is no normal Stage 4, you'll always get a "What-If" stage. You'll be piloting Shin's HM Zaku at Solomon during the Battle of Solomon. You will begin out in front of Solomon defending a Musai. A Salamis will be heading directly for the Magellan along with hordes of GMs and Balls. Destroy the GMs and Balls systematically and keep any incoming battleships at bay. Once you've destroyed all of in the incoming Mobile Suits and battleships, you'll move on to the next part of the stage. The last part of the mission includes you escorting Dozle Zabi in his huge Mobile Armor, the Big Zam. Protect the Big Zam from any attacking Mobile Suits. Follow him around as he turns all of the poor Salamis into space dust. Continue to take out any incoming GMs and Balls until Dozle moves away to fight the Gundam. After a tragic occurence, the Gundam will come in to fight you. Deplete its HP to make it run away. Once the Gundam retreats, the mission will end. ( ) Stage 5: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your enemy unit Unit: MS-14JG Gelgoog Jaeger Shin Matsunaga Custom Weapon: Beam Machinegun Oh man, Shin's Gelgoog Jaeger rocks! ^_^ Take your new toy out into battle and start whooping the poor Feddie GMs. Shin's mission is in the same area for the entire time. You don't have to do anything other than take out any GMs and GM variants. Plow through the battleships - the beam machinegun shouldn't make it much of a problem at all. Johnny Ridden will eventually show up and give you some support. After defeating all of the enemy units, the mission will end. ----------------------------------------------------------- 4-3-5. Yuu Kajima: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or destruction of allied transport ship Unit: RX-79BD-3 Gundam Blue Destiny Unit 03 Weapon: Beam Rifle One of my favorite characters in one of my favorite Mobile Suits. Take out the enemy Mobile Suit from afar and quickly take out a satellite gun placement hiding not too far from where you started. It's hiding behind a meteor and shouldn't be too hard to find. After, dash back towards the shuttle and help out Philip and Samana in their Balls. Protect the shuttle at all costs. If all three of your special gauges are filled, use it to go into EXAM mode, it will definitely help. The mission will end once you've taken out all of the enemies. ( ) Stage 2: Mission Objective: Destruction of Blue Destiny Unit 2 Mission Failure: Destruction of your unit, loss of transport ship, or failure to complete the Mission Objective within the time limit Unit: RX-79BD-3 Gundam Blue Destiny Unit 03 Weapon: Beam Rifle The Blue Destiny Unit 3 will be in EXAM mode, so you're Special Gauges will not be filling up. However, being in EXAM mode gives you about three minutes of unlimited thrust and emergency rolls. Start the mission by locking on to the 2 incoming Rick Doms and destroying them. After that, it's all eyes on Nimbus and the BD2. Nimbus is a pretty crazy enemy doing unexpected rolls and thrusts and pulls off some hard strikes with his beam saber. The way to win is to strike him before he strikes you. Avoid his beam rifle shots and get in close. Unleash melee combos, barrel roll away, then thrust in and lay in another combo, and continue doing this. If he thrusts away, predict when he's going to fire, do an emergency roll, and then get in there and start slashing and stabbing at him again. The mission will end when you've defeated the BD2. ----------------------------------------------------------- 4-3-6. Kou Uraki: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of Val Varo Mission Failure: Destruction of your unit Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien Weapon: Beam Rifle Easy mission for an easy S Rank. ^_^ You only have one enemy, which is Kelly Layzner and his Val Varo Mobile Armor. Handle him as you would most Mobile Armors such as the Bigro. Follow it around and as it retreats and come towards you, let off some shots with your beam rifle and then barrel roll out of the way to avoid the mega particle cannon shots coming at you. The mission will end once you've defeated the Val Varo. ( ) Stage 2: Mission Objective: Destruction of the enemy units attacking the Albion and the Chivvay using the Prototype Beam Rifle Mission Failure: Destruction of your unit or destruction of Albion Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien Weapon: Restricted to beam saber-only combat/Prototype Beam Rifle mid-way into the mission Great fun in this mission - You can't use your beam rifle! Only your beam saber! If you suck at this game so far, fear not, as most of the enemies are Dra-C suits which have vulcans and beam sabers, so they're pretty much relying on melee power as well. Thrust in and slash them using the Triangle button and avoid their annoying vulcan attacks. Once you've taken out all of the annoying enemies, the Albion will launch an experimental beam rifle that can only be fired once. Simply get in close with the enemy battleship with the beam rifle and fire at it to destroy it and end the mission. ( ) Stage 3: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien Weapon: Beam Rifle Well, it's time to fight Cima Garahau! If this were the anime, i'd suggest committing suicide against her, but since it's a requirement to win to move on, I'll try to help you out here. The mission will start with you and South Burning taking on Cima's marines which include non-stop Gelgoogs. As the Birmingham retreats, begin to work your way through the Gelgoogs. Your GP01 is much faster and more powerful than them, so taking them head on shouldn't be a problem at all. You can call in Keith for help when he offers it if you want. After a few minutes, Cima will launch in her Custom Gelgoog Marine Commander Type. You still have to deal with other Gelgoogs at the same time. Continue to deplete Cima's HP until she retreats. The mission will end when she does. ( ) Stage 4: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien Weapon: Beam Rifle The first part of this mission has you in the battle sphere near Kompei Island. There will be Dra-C, Rick Dom IIs, as well as other MS coming in from all directions. It's not too pressuring, but if needed, you'll get a lot of support in this mission. The enemy AI tries their darnest in this mission to do damage to you, but keep up the pace, because you're going to need your lifebar as high as possible. After taking out all of the MS, you will go into the next part of the mission. You now have to defeat Gato in his GP02A "Physalis". He may only have vulcans and a beam saber, but they both pack quite a punch. Engage in hand-to-hand combat with him. Hit a three hit combo, barrel roll away, fire a few shots with your beam rifle, and then engage in him with another combo. Nail a Special Attack whenever you can since the GP02A has very tough defense because of his shield. The mission will end when you defeat Gato. ( ) Stage 5: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or failure to complete the mission objective within the time limit Unit: RX-78GP03 Dendrobium Orchis Weapon: N/A Well, this can be quite the enjoyable mission. This entire mission is a massacre attack on the Zeon forces. A single shot from the GP03's mega cannon destroys a Zeon battleship. Multi lock-on to groups of enemies to take them out. Continue to crush the Zeon fleet until you're moved into the next part of the mission. You will now have to fight Anavel Gato. Note that his Neue Ziel has an I-Field as well, so beam attacks won't work. Here's some great help - at very close range, if you fire your Special Attack, the micromissile pods, it can defeat the Neue Ziel (or just about any mech) in one shot. ^^ ( ) Stage 6: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: RX-78GP03 Dendrobium Orchis Weapon: N/A The first part of this mission has you pitted against the Cima fleet. Note that your I-Field has been destroyed. Rip apart the battleships with your megacannon and destroy the MS with your sub-weapon, the Folding Bazookas. Cima will appear in her Gerbera Tetra and bombard you in every way possible. Though she has high defense and life, a single direct attack with your micromissile pod will destroy it. You will move on to the next section once you've defeated Cima. You now move into the last part of the stage which is a final battle with Gato and his Neue Ziel. There will be no interference, it's just you and him WITHOUT your I-Fields. However, just like last time, you can end this one hit as long as you can get in close and use your Special Attack which will destroy Gato in one hit. End mission. ----------------------------------------------------------- 4-3-7. Anavel Gato: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or loss of the Carrier Doroa Unit: MS-9R (AG) Rick Dom Anavel Gato Custom Weapon: Beam Bazooka Gato's first stage takes place at the Battle of Solomon where Gato is piloting his custom Rick Dom. Though yes, it's ugly as hell, it's packing a whole lot of power in that Beam Bazooka. Move into the mission with your Rick Dom and take out either the Salamis or the Mobile Suits defending it first. This mission contains nothing more than lots of Mobile Suits and battleships. Just continue to dodge and shoot them down, and you'll be fine for this mission. ( ) Stage 2: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or allowing enemy cruisers through the defensive line Unit: MS-14A (AG) Gelgoog Anavel Gato Custom Weapon: Beam Rifle You know have Gato's Gelgoog for this mission. It's basically the same style of mission as the last - destroy everything in your path. Char will promptly commend you on being able to hold your ground and ask you if you need any support. Feel free to accept it if you feel you need it which will include some funny lines between the two about the Zeong's lack of legs. Anyway, keep on using your mutli lock-on the enemies and continue to pummel the enemy forces. After destroying all of the enemies in your path, you'll be taken to the next part of the stage in which you'll have to destroy as many battleships as possible. If you let too many battleships through the defensive line, you'll fail the mission, so concentrate on them since they will show up consecutively a lot. This mission will end once you've destroyed all the enemy cruisers. ( ) Stage 3: Mission Objective: Break through the Shoal Zone Mission Failure: Destruction of your unit Unit: RX-78GP02A Gundam "Physalis" Weapon: Vulcans The first part of this mission is completely in the route tube. Yes, your main weapon for the GP02A are vulcans. Yes, vulcans. However, they're souped-up vulcans that are more powerful in route tube mode. Lock-on to anything in your site and shoot at them. The Feddie MS are actually quite accurate in this mission, so be sure to keep moving and rolling. As you move past the Shoal Zeon towards Kompei Island (Solomon), unleash your vulcans on as many of the battleships as possible to take them out. Once you've reached Kompei Island, you will go into the next part of your mission. You now have to fight Kou Uraki in his GP01 Full Vernian. Though he isn't too tough, he does major damage with the attacks he does land. Go into the fight emergency rolling, dodging, and firing your vulcans. Engage with him in hand-to-hand combat as much as possible. Attack him with three-hit beam saber combos, barrel roll away, and then dash in and hit him with another combo. The mission will end when you've defeated Kou. ( ) Stage 4: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: AMX-002 Neue Ziel Weapon: N/A Fun, fun mission! Very fun! You get the Neue Ziel for this mission and get to go on a psychotic beam-firing rampage! Get used to the Neue Ziel first since it's quite large due to it being a Mobile Armor. Multi-lock-on to enemies instead of targeting them one by once since the Neue Ziel's time inbetween firing is somewhat long. Multi-target the battleships and take them out. If the Mobile Suits come in close, attack them with your missiles and wire-guided arms. After you've destroyed all of the enemies in the area, you'll move into the next section of the mission - where you will get a FULL HP and armor bar! Anyway, you now have to fight a one-on-one battle with Kou Uraki and his GP03 Dendrobium Orchis. Beware of Kou's micromissile pods, because if you get yourself caught in it, it's instant death. Kou has an I-Field as well, so beam weapons won't do you any good. Chase after Kou while he's flying in another direction and spam him with your missile launchers. When he starts to fly towards you, dash out of the way to avoid being hit since he'll must likely try to use the micromissile pod on you. When he tries to get away, nail him a few times with your wire-guided arms. Repeat this over and over until Kou is defeated. ( ) Stage 5: Mission Objective: Destruction of all control ships within the mission time limit Mission Failure: Destruction of your unit or failure to achieve the mission objective within the time limit Unit: AMX-002 Neue Ziel Weapon: N/A This mission may be tough for beginners. The most important thing in this mission is to know how to multi lock-on and how to handle annoying MS that are only a fraction of your size. There are a lot of Balls, GMs, and tuncoats from the Cima fleet in this mission so multi-locking onto Mobile Suit groups and battleships is imperative. You are on a time limit, so work quickly destroy all of the battleships. Dash towards them, multi-lock, and eradicate them as quick as possible. Once you've eliminated enough battleships, Bosque will launch a Columbus class from the Solar Ray to fire the Solar Flare. At that time, members of the Cima Fleet along with Feddies will try to attack you. Head towards the control ship and destroy the Magellan guarding it. Blast the Columbus control ship with a Special Attack. Immediately emergency roll out of the way and try to take out any incoming Mobile Suits. Bosque will launch another control ship, so repeat the same process in destroying it. He will launch a third one after that. Once you've destroyed that, you will move on into the next section of the mission. You will now have a final duel with Kou. Neither of you have your I-Fields anymore, so you're both vulnerable to beam attacks. Try to follow the same methods you used in the last stage to beat Kou. After you beat him, the mission will be over. ----------------------------------------------------------- 4-3-8. Cima Garahau: ----------------------------------------------------------- ( ) Stage 1: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: MS-06F Zaku II Weapon: Zaku Machinegun You start this mission in a standard Zaku. This really isn't much of a mission, anyway. Simply thrust out towards the Salamis and take them out. If you want an S Rank, take out some of the annoying Saberfish jets along with the gun placements onboard the Salamis as well. ( ) Stage 2: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit or failure to complete the mission objective within the time limit Unit: MS-14Fs (CG) Gelgoog Marine Commander Type Cima Garahau Custom Weapon: Beam Machinegun A fun mission here. It's you versus a bunch of . . . quote-unquote "ace pilots". You get Cima's custom Gelgoog Marine here. Attack the Albion pilots like crazy, but save Kou for last. Avoid attacks at all costs because most attacks in this mission can do some major damage to you, especially from Kou's Full Vernien. The mission will end once Kou retreats. ( ) Stage 3: Mission Objective: Destruction of enemy units Mission Failure: Destruction of your unit Unit: AGX-04 Gerbera Tetra Weapon: Beam Machinegun Cima is now piloting one of my favorite Mobile Suits - the Gerbera Tetra. ^^ I feel so warm on the inside now. Anyway, it's time to take out that little whiny Fed, Kou and show him the wrath of a betrayed mayfly! You'll have Delaz Fleet Zakus and Rick Doms attacking you, but they should be no problem for the Gerbera Tetra's quick reaction times and powerful beam machinegun. Take out any Delaz Fleet Musai since they'll fall victim to your beam machinegun easily. The real threat in this mission is Kou and his Dendrobium Orchis. Kou will fly around at first trying to destroy Cima's Fleet's battleships. But, after he's done, you're his main target. Back away from Kou while firing your beam machine gun to do damage to him. Avoid his mega cannon's fire. Also, BEWARE of his micromissile pods! If you get stuck in that attack, it's instant death. Anyway, chase Kou around and harass him with your Special Attacks. Whether you live or die, the mission will end. Whether or not you defeated Kou depends on which ending you will receive. ----------------------------------------------------------- 4-4. S Rank Requirements ----------------------------------------------------------- These are the approximate minimum scores needed to obtain an S Rank for the following stages. If you've obtained a lower score and gotten an S Rank, please inform me: White Base: Stage 1: 140,000 Stage 2: 160,000 Stage 3: 500,000 Stage 4: 250,000 Stage 5: 168,000 Stage 6: 225,000 Stage 7: 350,000 Stage 8: 600,000 Thoroughbred: Stage 1: 160,000 Stage 2: 120,000 Stage 3: 280,000 Stage 4: 140,000 Stage 5: 200,000 Stage 4 ("What If"): 130,000 Stage 5 ("What If"): 330,000 Char Aznable: Stage 1: 130,000 Stage 2: 36,000 Stage 3: 36,000 Stage 4: 36,000 Stage 5: 240,000 Black Tri-Stars: Stage 1: 120,000 Stage 2: 70,000 Stage 3: 110,000 Johnny Ridden: Stage 1: 110,000 Stage 2: 130,000 Stage 3: 100,000 Stage 4: 35,0000 Stage 5: 210,000 Shin Matsunaga: Stage 1: 100,000 Stage 2: 130,000 Stage 3: 100,000 Stage 4: 35,000 Stage 5: 210,000 Yuu Kajima: Stage 1: 120,000 Stage 2: 45,000 Kou Uraki: Stage 1: 35,000 Stage 2: 78,000 Stage 3: 170,000 Stage 4: 130,000 Stage 5: 265,000 Stage 6: 175,000 Anavel Gato: Stage 1: 125,000 Stage 2: 290,000 Stage 3: 120,000 Stage 4: 150,000 Stage 5: 160,000 Cima Garahau: Stage 1: 70,000 Stage 2: 42,000 Stage 3: 120,000 ----------------------------------------------------------- 4-5. Mission Mode ----------------------------------------------------------- Mission Mode has a variety of different missions for each side. These missions rank in difficulty from "*" to "*****" with the 5 star difficulty being the most difficult. Name: Name of Mission Type: Pilot, Mind, or Body Mission. Balanced indicates a mix of the three Experience: Indicates where the gist amount of Exp. points will go to when you have completed the mission. If Balanced, it's a stage that gives a balanced amount of Exp. points for each stat. Difficulty: The difficulty of the mission Unit: Your starting unit Ally: Your ally Objective: Your mission goal Notes: Note that this section may be slightly incomplete. I will add any missing missions in my next update. To be specific, i'm missing the Zeon's "Clear the Enemy" missions. ----------------------------------------------------------- 4-5-1. Earth Federal Forces ----------------------------------------------------------- Name: Clear the Enemy Type: Mind Experience: Mind Difficulty: * Unit: Gundam Ally: Guncannon Objective: Destroy the enemy cruisers before they leave the combat area Notes: This mission requires that you destroy three Musai. This mission shouldn't be difficult at all for beginners. Merely thrust through the battlefeld and lay waste to the Musai. There will be Zaku Is attempting to dissuade you, but they shouldn't be difficult at all. Note that every time you destroy a Musai, a Zaku I will pop out of its ruins. Name: Clear the Enemy Type: Mind Experience: Mind Difficulty: ** Unit: Random Ally: Guncannon Objective: Destroy the enemy cruisers before they leave the combat area Notes: This mission is very much like its "*" difficulty counterpart, except now you have to deal with both Zaku IIs and Zaku Is. Name: Assault Enemy Fleet Type: Pilot Experience: Pilot Difficulty: * Unit: Selectable Ally: Alex Objective: Assault enemy fleet en route to A Baoa Que Name: Assault Enemy Fleet Type: Pilot Experience: Pilot Difficulty: ** Unit: Random Ally: Alex Objective: Assault enemy fleet en route to A Baoa Que Name: Survival Type: Body Experience: Body Difficulty: * Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: You get to select a low-level MS to go behind enemy lines and destroy mission. The name of the mission just about explains what you have to do - survive. Now, kick some Zeon ass or get voted off the island! Name: Survival Type: Body Experience: Body Difficulty: ** Unit: Random Ally: None Objective: Survive alone behind enemy lines Notes: Your behind enemy lines alone again, this time, with a randomly chosen unit. This mission has mostly Zakus as enemies, but there may be a few Rick Doms, Name: Survival Type: Body Experience: Body Difficulty: *** Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: Same as before, except there are now more Doms in the enemy formation. Keep up the pace and keep dodging. Note that the unit you use for this mission is selectable by you, so don't have a heart attack since it's not an annoying mission that randomly chooses your unit. ^^ Name: Survival Type: Body Experience: Body Difficulty: **** Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: This is much like the "***" counterpart except there are now tougher Mobile Suits and a whole lot more of them. There are loads of High Mobility Zakus, Kaempfers, and Rick Dom IIs in this stage. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: * Unit: Selectable Ally: Saberfish Objective: Destroy the enemy cruisers guarding the colony drop group Notes: Not a tough mission even though your selection of units to use in this mission is fairly limited. Merely target the battleships as usual until the mission ends. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: ** Unit: Saberfish Ally: Saberfish Objective: Destroy the enemy cruisers guarding the colony drop group Congratulations. You get to pilot a flying coffin. Now, let's put it to the test! Concentrate your fire on the battleships and try to avoid everything else. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: *** Unit: Saberfish Ally: Saberfish Objective: Destroy the enemy cruisers guarding the colony drop group Notes: It's getting a little tougher now as it gets a bit more difficult. Let nothing take your attention away from destroying the Musai at all. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: **** Unit: Saberfish Ally: Public Objective: Destroy the enemy cruisers guarding the colony drop group Notes: NOW THIS is quite a tough mission. You're in a Saberfish and you're in big trouble because a few hits from Zaku or a Jicco could mean the end of your sorry little fighter. If you really want to beat this mission you better have a very skilled pilot that has Master and Fighter Pilot. Do nothing but dash from battleship to battleship. Use the cruisers to shield yourselves from enemy fire. Avoid taking damage at all costs. Name: Reconnaissance of Granada Type: Balanced Experience: Balanced Difficulty: * Unit: Full Armor Gundam Ally: Ball K Type Objective: Reconnaissance of enemy research program at Granada Notes: You have the very powerful Full Armor Gundam which in turn lacks maneuverability. There is a prototype Galbaldy Alpha here which shouldn't take too much to destroy. After that, it will be mostly Zakus. The last enemy unit to show up with be an Elmeth. After that, only the Chivvay should be remaining if you haven't destroyed it yet. Name: Reconnaissance of Granada Type: Balanced Experience: Balanced Difficulty: *** Unit: GM Sniper II Ally: Ball K Type Objective: Reconnaissance of enemy research program at Granada Notes: A majority of the enemy units in this mission will be Action Zakus. As you begin, you'll notice a Braw Bro has launched. Take out its escort Action Zakus and then destroy it. Take out more Action Zakus, and an Elmeth will appear to further annoy you. The mission will end when all units have been destroyed. Name: Reconnaissance of Granada Type: Balanced Experience: Balanced Difficulty: **** Unit: GM Command Ally: Ball K Type Objective: Reconnaissance of enemy research program at Granada Notes: They just don't give you a break, now do they? You only have a GM Command now. The enemy formation is very much like the last mission. Name: Reconnaissance of Granada Type: Balanced Experience: Balanced Difficulty: ***** Unit: GM Command Ally: Ball K Type Objective: Reconnaissance of enemy research program at Granada Notes: No, your not reading incorrectly, you only get a GM for this mission. Yep, just a GM. The enemy formation is just like the last two counterparts of this mission . . . except the AI is a tad bit smarter. Name: Chaos Type: Balanced Experience: Balanced Difficulty: * Unit: Full Vernien Ally: None Objective: Destroy enemy units with beam saber. Notes: You only have a beam saber in this mission and you have to go up against quite a few Zeon MS. However, it shouldn't be a problem since you have the Full Vernien. Name: Chaos Type: Body Experience: Body Difficulty: ** Unit: Gundam Ally: None Objective: Destroy enemy units with beam saber. Notes: You now have the Gundam for this mission. The first set of enemies will be Dra-Cs, followed by Zaku Is, then Zaku IIs, and then Rick Doms. Name: Chaos Type: Body Experience: Body Difficulty: *** Unit: GM Custom Ally: None Objective: Destroy enemy units with beam saber. Notes: The enemy formation is set up much like before except you now only have a GM Custom. Be cautious when attacking. Name: Chaos Type: Body Experience: Body Difficulty: **** Unit: GM Command Ally: None Objective: Destroy enemy units with beam saber. Notes: Well, now you only have a GM Command which can easily get murdered in this mission if your not careful. Barrel roll when necessary and take out the enemy units as fast as possible. The enemies include Zaku II FZs at first and then Rick Dom IIs. The last set of enemies will be a quick horde of Gelgoogs. Name: Clear Shoal Zone Type: Mind Experience: Balanced Difficulty: ** Unit: GM Command Ally: None Objective: Clear a Path through the Shoal Zone Notes: For this mission, you have to use your special commands. lock-onto debris and then drag out outside of the designated area. You have to do this three times, with one minute for each area. Name: Clear Shoal Zone Type: Mind Experience: Balanced Difficulty: *** Unit: GM Ally: None Objective: Clear a Path through the Shoal Zone Notes: For this mission, you have to use your special commands. lock-onto debris and then drag out outside of the designated area. You have to do this three times, with one minute for each area. Name: Assault Enemy Transport Fleet Type: Pilot Experience: Pilot Difficulty: ** Unit: Random Ally: GM Sniper II Objective: Destroy enemy Pazock class supply ships Notes: Your given a random unit to destroy the enemy transport fleet. As you begin, immediately head towards the Pazock. Some Zaku Is and IIs will try to attack you. Quickly take care of them and ignore the Musai and go straight for the Pazock and destroy it. By this time, the GM Sniper II should offer you support so feel free to accept it especially if your random unit is pretty bad. After destroying the Pazock, head across the battlefield and destroy the next one. The mission will end. Name: Capture Enemy Cruiser Type: Pilot Experience: Balanced Difficulty: ** Unit: GM Custom Ally: None Objective: Land on enemy Musai to capture an enemy VIP. Name: Solar System Construction Type: Body Experience: Body Difficulty: ** Unit: GM Command Ally: None Objective: Construct the Solar System in the Corregidor Shoal Zone Notes: For this mission, you're going to have to take missors and place it in a giant green box. lock-on to the mirrors and hit the Square button to pick them up, then drag them over to the box and hit the Square button again to drop it while inside. Name: Solar System Construction Type: Body Experience: Body Difficulty: ** Unit: Ball Ally: None Objective: Construct the Solar System in the Corregidor Shoal Zone Notes: It's the same as before, except now you must use a Ball to do it. Try not to run into any debris that will deplete your lifebar. Name: Capture the Fortress Type: Balanced Experience: Balanced Difficulty: * Unit: Full Armor Gundam Ally: Ball K Type Objective: Assist in capturing Solomon by clearing enemy units from the area. Notes: You start out right in front of Solomon with your Full Armor Gundam. Get in there and attack, as its mostly just Zaku Is and Zaku IIs. Shouldn't be a problem at all. Name: Capture the Fortress Type: Balanced Experience: Balanced Difficulty: ** Unit: Random Ally: Full Armor Gundam Objective: Assist in capturing Solomon by clearing enemy units from the area. Notes: This is the same as the last time, except your unit is chosen randomly, meaning you can end up with a unit that blows very easily. (I have done this mission successfully before in a Core Fighter, by the way . . .) A Full Armor Gundam will come in the mission later on to help you out quite a bit. The enemies in this mission are Zaku Is and Zaku IIs, and later Rick Doms. Zaku Is and IIs, later Doms Name: Capture the Fortress Type: Balanced Experience: Balanced Difficulty: *** Unit: Selectable Ally: Full Armor Gundam Objective: Assist in capturing Solomon by clearing enemy units from the area. Notes: For this incarnation of "Capture the Fortress", you get to select your unit. There are many more enemies now with the formations consisting of High Mobility Zaku IIs and Doms. Name: Escort Transport Fleet Type: Mind Experience: Mind Difficulty: ** Unit: Random Ally: GM Sniper II Objective: Name: Escort Transport Fleet Type: Pilot Experience: Pilot Difficulty: *** Unit: Selectable Ally: GM Command Objective: Notes: You have to protect two Columbus class cruisers for this mission. You have three minutes. This shouldn't be too hard. I do suggest calling in backup when it's made available to you to take pressure off your hands. The enemy units are a mix of Zakus and Rick Doms. ----------------------------------------------------------- 4-5-2. Principality of Zeon ----------------------------------------------------------- Name: Survival Type: Body Experience: Body Difficulty: * Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: You have fight hordes of Federation Moblie Suits by yourself. Select your unit wisely. Name: Survival Type: Body Experience: Body Difficulty: ** Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: Even more units appear here, including many different higher class GM variations. Name: Survival Type: Body Experience: Body Difficulty: *** Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: You still have to fight behind enemy lines. The amount of Mobile Suits you have to fight now is huge, along with the fact that many of the enemies include GM Sniper IIs. Name: Survival Type: Body Experience: Body Difficulty: **** Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: There are even MORE enemies now along with MORE high class Federation suits, among them being the ever-annoying GM Sniper IIs and Guncannons. Name: Survival Type: Body Experience: Body Difficulty: ***** Unit: Selectable Ally: None Objective: Survive alone behind enemy lines Notes: The Mobile Suits appearing in this mission are practically endless consisting of tough Mobile Suits. Be cautious when fighting and act carefully. I suggest the Gundam Blue Destiny Unit 2 for this mission since if you use EXAM, you have unlimited thrust for three minutes. Name: Pezun Numbers Type: Balanced Experience: Balanced Difficulty: * Unit: Galbaldy Alpha Ally: Galbaldy Alpha Objective: Destroy enemy reconnaissance team with prototype Notes: The Federation is conducting a reconnaissance and its up to you to chase them away. There are a ton of GMs and Salamis in this mission, but your prototype Galbaldy is more than a match for them. Name: Pezun Numbers Type: Balanced Experience: Balanced Difficulty: ** Unit: Action Zaku Ally: Galbaldy Alpha Objective: Destroy enemy reconnaissance team with prototype Notes: There are more GM Commands in this version of Pezun Numbers. You also have an Action Zaku, which is still more than a match for your enemies. Name: Pezun Numbers Type: Balanced Experience: Balanced Difficulty: *** Unit: Action Zaku Ally: Galbaldy Alpha Objective: Destroy enemy reconnaissance team with prototype Notes: This is very similar to the "**" counterpart except there are more enemies and the Federation is going to use GM Sniper IIs as well. Name: Pezun Numbers Type: Balanced Experience: Balanced Difficulty: **** Unit: Galbaldy Alpha Ally: Galbaldy Alpha Objective: Destroy enemy reconnaissance team with prototype Notes: There are a ton more GM Sniper IIs in this mission, making it tough. Dodge like there's no tomorrow and take them out anyway possible. Leave the three Salamis for last and focus on the incoming enemy suits. Name: Pezun Numbers Type: Balanced Experience: Balanced Difficulty: ***** Unit: Action Zaku Ally: Galbaldy Alpha Objective: Destroy enemy reconnaissance team with prototype Notes: This is obviously the toughest incarnation of Pezun Numbers, and thank God they don't a Full Armor Gundam after you, becuase this mission is tough enough. You have GM Sniper IIs as well as other GM varients coming from all sides. Deal with them accordingly and keep up the pace. Name: Assault Enemy Transport Fleet Type: Pilot Experience: Pilot Difficulty: * Unit: Bigro Ally: Gelgoog Objective: Destroy enemy transport fleet Notes: For this mission, you have to destroy all of the Columbus class ships. There are two in total for this mission. If you're not used to the Bigro, ignore the Salamis and go straight for the Columbus. Name: Assault Enemy Transport Fleet Type: Pilot Experience: Pilot Difficulty: ** Unit: Ally: Objective: Destroy enemy transport fleet Notes: This is the same as above practically, except you there are more GM enemies and you have a different unit. Name: Assault Enemy Transport Fleet Type: Pilot Experience: Pilot Difficulty: *** Unit: Selectable Ally: Rick Dom II Objective: Destroy enemy transport fleet Notes: There are now three Columbus class ships as well as GM Command enemies. The mission still isn't too difficult as long as you avoid the enemies and destroy the Columbus as fast as possible. Name: Assault Enemy Transport Fleet Type: Pilot Experience: Pilot Difficulty: **** Unit: Selectable Ally: Rick Dom Objective: Destroy enemy transport fleet Notes: The Feddies are going to start using Guncannons now, so be cautious in your attacks. Rely on your Support when he decides to give some, because you're going to need it. Name: Assault Enemy Transport Fleet Type: Pilot Experience: Pilot Difficulty: ***** Unit: Random (Difficult) Ally: Zaku II Objective: Destroy enemy transport fleet Notes: This mission is incredibly tough if your not cautious. Take out the initial Mobile Suits carefully and then make a mad dash for the Columbus and take it out. Accept the support when its offered because you're going to need it. Name: Escort Transport Fleet Type: Mind Experience: Balanced Difficulty: * Unit: Selectable Ally: Gelgoog Objective: Escort allied transport fleet Notes: You have to defend two Papua cruisers for this mission, which shouldn't be too hard. You get to choose your unit, and your support unit will be a Gelgoog, making this even easier. Name: Escort Transport Fleet Type: Mind Experience: Mind Difficulty: ** Unit: Random Ally: Gelgoog Objective: Escort allied transport fleet Notes: Argh, I hate missions where they randomly choose your unit. This mission is basically the same as above. Name: Escort Transport Fleet Type: Mind Experience: Mind Difficulty: *** Unit: Selectable Ally: Rick Dom Objective: Escort allied transport fleet Notes: For this "***" incarnation of this mission, you're going to have to fight even more MS including GM Commands now. Name: Escort Transport Fleet Type: Mind Experience: Mind Difficulty: **** Unit: Selectable Ally: Zaku II Objective: Escort allied transport fleet Notes: There will now be a ton of MS coming out in groups from all sides with a few MS tartgeting the Papua and some targeting you. The enemies will consist of a lot of GM Commands and Sniper IIs. Name: Escort Transport Fleet Type: Mind Experience: Mind Difficulty: ***** Unit: Selectable Ally: Zaku I Objective: Escort allied transport fleet Notes: This is the final incarnation of this mission, and if your not careful, it can be incredibly hard. However, if you've been winning lots of missions, the units you can choose from should be very good, among them the BD2 and Shin Matsunaga's Gelgoog Jaeger (assuming you've unlocked them). They will make this mission so much easier if you use them. Name: Assault Enemy Fleet Type: Mind Experience: Balanced Difficulty: * Unit: Selectable Ally: Rick Dom II Objective: Detected enemy fleet. Attack and destroy enemy ships. Notes: Your mission here is to simply destroy all of the enemy battleships. This one-star mission is as simple as that with little interference in your way. Name: Assault Enemy Fleet Type: Mind Experience: Mind Difficulty: ** Unit: Random Ally: Rick Dom II Objective: Detected enemy fleet. Attack and destroy enemy ships. Notes: This mission is basically the same as the above mission, except you will be given a random unit. Name: Assault Enemy Fleet Type: Mind Experience: Mind Difficulty: *** Unit: Selectable Ally: Zaku II High Mobility Type Objective: Detected enemy fleet. Attack and destroy enemy ships. Notes: Not too tough of a mission, this mission can be hard if you get lazy. Choose an appropriate unit for this mission and quickly take out the battleships. Name: Assault Enemy Fleet Type: Mind Experience: Mind Difficulty: **** Unit: Selectable Ally: Zaku II Objective: Detected enemy fleet. Attack and destroy enemy ships. Notes: I hope you've been using your mind points wisely, because your going to need them. There are a lot of GM Sniper IIs in this mission, so beware. Name: Assault Enemy Fleet Type: Mind Experience: Mind Difficulty: ***** Unit: Selectable Ally: Zaku II Objective: Detected enemy fleet. Attack and destroy enemy ships. Notes: Owie, this mission can be annoying. O.o You can choose some pretty good units for this mission, so use that to your advantage. Name: Stop the Solar System Type: Body Experience: Body Difficulty: * Unit: Gelgoog Jaeger Ally: Kaempfer Objective: Notes: This mission is as simple as blow up the battleship. So do that. Fly in like mad . . . blow up the battleship. End game. Name: Stop the Solar System Type: Body Experience: Body Difficulty: ** Unit: Random Ally: Kaempfer Objective: Notes: Same as above, except there will be more units that will try to take you out on your way. However, they're mostly mere Balls and GMs. Name: Stop the Solar System Type: Body Experience: Body Difficulty: *** Unit: Selectable Ally: Zaku II FZ Objective: Notes: Slightly tougher, this mission consists of more Mobile Suits in your path. Your support ally isn't too reliable to totally take care of you en route to the battleship, so you've going to have to take out a lot of the Mobile Suits on the way. This mission is still fairly easy as long as you can take that Salamis out fast enough. Name: Stop the Solar System Type: Body Experience: Body Difficulty: **** Unit: Selectable Ally: Zaku II Objective: Notes: Same as above, except even more Mobile Suits. Beware of GM Sniper IIs. Name: Stop the Solar System Type: Body Experience: Body Difficulty: ***** Unit: Selectable Ally: Zaku I Objective: Notes: Talk about a real nuissance, the GM Sniper IIs and Guncannons do everything in their power to make sure you can't reach that Salamis. Choose your Mobile Suit wisely (aka, choose the damn Shin Matsunaga Gelgoog Jaeger or BD2 if you've unlocked them) and take out everything in your path. Once you've reached the enemy battleship, unload like mad and get the mission over with. Nothing too hard compared to other 5 Star missions. Name: Operation British Type: Balanced Experience: Balanced Difficulty: * Unit: Selectable Ally: Zaku II Objective: Destroy all enemy cruisers in the operation area Notes: You are able to choose a weak unit for this mission and take it into battle. Simply destroy all of the battleships. The Feddie jets should prove to be not difficult at all. Name: Operation British Type: Balanced Experience: Balanced Difficulty: ** Unit: Zaku II Ally: Zaku II Objective: Destroy all enemy cruisers in the operation area Notes: The same as the above, except you have to use a Zaku II now. Name: Operation British Type: Balanced Experience: Balanced Difficulty: *** Unit: Zaku II Ally: Zaku I Objective: Destroy all enemy cruisers in the operation area Notes: This mission isn't any different from its "**" counterpart other than that your ally is now a Zaku I. Name: Operation British Type: Balanced Experience: Balanced Difficulty: **** Unit: Zaku II Ally: Gattle Objective: Destroy all enemy cruisers in the operation area Notes: This mission is slightly tougher than its "***" counterpart. Keep fighting, but be wary of the large amout of fighters. Name: Operation British Type: Balanced Experience: Balanced Difficulty: ***** Unit: Zaku I Ally: Gattle Objective: Destroy all enemy cruisers in the operation area Notes: You now have to accomplish the Operation British mission in a Zaku I. You have to destroy a lot of Feddie cruisers here while being hounded by many Saberfish and Public. Dodge their attacks and take them out as much as you can, but you have to concentrate the battleships to prevent them from crossing the enemy line. Name: Clear Shoal Zone Type: Mind Experience: Mind Difficulty: ** Unit: Gelgoog Ally: None Objective: Clear a path through the Shoal Zone Notes: For this mission, you have to use your special commands. lock-onto debris and then drag out outside of the designated area. You have to do this three times, with one minute for each area. Name: Clear Shoal Zone Type: Mind Experience: Mind Difficulty: *** Unit: Zaku II Ally: None Objective: Clear a path through the Shoal Zone Notes: The same as the above mission, except you have a slower unit. Name: Supply Unit Type: Body Experience: Body Difficulty: * Unit: Zaku II Ally: None Objective: Help the undermanned supply unit with transport Notes: You basically have to carry supply boxes from inside the base to the Papua. Simple as that. Name: Supply Unit Type: Body Experience: Body Difficulty: ** Unit: Zaku I Black Tri-Stars Custom Ally: None Objective: Help the undermanned supply unit with transport Notes: Same as its above counterpart, except that this mission has you using a Custom Zaku I. Name: Supply Unit Type: Body Experience: Body Difficulty: *** Unit: Zaku I Ally: None Objective: Help the undermanned supply unit with transport Notes: The Zaku I may be slow, but this mission is still pretty damn easy. Simply carry the boxes to the Papya. Avoid debris to avoid taking damage. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: * Unit: Zaku II Ally: Zaku II Objective: Stop the enemy fleet from penetrating the defense line Notes: The Battle of Loum missions are incredibly easy in this game, mostly because you're in a Zaku II and have to deal with battleships, and the only thing in your way are jets. Simply lock-onto the cruisers and shoot them down one by one. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: ** Unit: Zaku II Ally: Zaku II Objective: Stop the enemy fleet from penetrating the defense line Notes: The same as its "*" counterpart, except slightly more . . . well, not really much different, but it's supposedly more difficult. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: *** Unit: Zaku II Ally: Gattle Objective: Stop the enemy fleet from penetrating the defense line Notes: Again, very similar to its "*" and "**" counterparts. Just take out the battleships before the Saberfish and Public units get really annoying. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: **** Unit: Zaku II Ally: Gattle Objective: Stop the enemy fleet from penetrating the defense line Notes: The difference between this mission and its previous counterparts is that there are a lot more Saberfish and Publics which are a hell of a lot more accurate now and tend to do more damage. They're not too threatening though, just watch your back and you'll be fine. Name: Battle of Loum Type: Balanced Experience: Balanced Difficulty: ***** Unit: Zaku I Ally: Gattle Objective: Stop the enemy fleet from penetrating the defense line Notes: You only have a Zaku I now, so you're going to have to be pretty careful for this version of the mission. Do the same routine shooting down the battleships, but be cautious. Take out as many Saberfish when possible. Name: Capture Enemy Cruiser Type: Pilot Experience: Balanced Difficulty: ** Unit: Gelgoog Ally: None Objective: Land on enemy cruiser to capture VIP Notes: You begin the mission in your Mobile Suit holding off against groups of Mobile Suits. Keep fighting until the enemy battleship finally shows up. Go up to it and lock-on to the yellow marked area and hit the square button. You will land on the battleship and win the mission. Name: Capture Enemy Cruiser Type: Pilot Experience: Balanced Difficulty: *** Unit: Zaku II Ally: None Objective: This mission is the same as above, except now you have a Zaku II and there are slightly more enemies. Notes: You begin the mission in your Mobile Suit holding off against groups of Mobile Suits. Keep fighting until the enemy battleship finally shows up. Go up to it and lock-on to the yellow marked area and hit the square button. You will land on the battleship and win the mission. ----------------------------------------------------------- 4-6. Versus Mode ----------------------------------------------------------- You may either play a 1 Player versus mode against the computer or a 2 Player versus mode against your friends (if you have any ^_^). You may make a team up to three pilots with three Mobile Suits/Mobile Armors. There is no restriction on what pilots you choose, so choose any. You are limited to what Mobile Suits you choose, however. Each Mobile Suit has a "Cost" and the cost must be either 300 points or under. Also, you are limited to using one Large Sized (L) unit per team. And if you do choose a Large Sized unit, you may only have up to a team of two Mobile Suits/MAs. Remember that a good team consists of three good pilots that are "compatible" with their Mobile Suits. Make a balanced team of three Mobile Suits and don't rely on one powerhouse with two weaklings behind it. =========================================================== 5. Unlocking MS, Pilots, and Other Modes =========================================================== These are the requirements for unlocking various items within the game. ----------------------------------------------------------- 5-1. Unlocking Mobile Suits ----------------------------------------------------------- Earth Federal Space Forces: RB-79 Ball: Default RB-79K Ball: Complete the "Build the Solar System mission" with an Earth Federation pilot in Mission Mode RGM-79 GM: Default RGM-79GS GM Command: Create an Earth Federation pilot and complete all eight missions with him/her RGM-79SP GM Sniper II: Create 3 Earth Federation pilots and complete all of their missions. RGM-79N GM Custom: Complete all of Kou Uraki's missions with B Ranks or higher. RGC-83 GM Cannon II: Complete all of Kou Uraki's misions RX-77-2 Guncannon: Default RX-75 Guntank: Complete White Base TV Mode RX-79BD-3 Gundam Blue Destiny Unit 3: Obtain an A or S Rank on Yuu Kajima's first mission RX-78-2 Gundam: Default RX-78-3 Gundam G3: Obtain all A or S ranks in White Base mode FA-78-1 Full Armor Gundam: Complete the 4-Star "Fortress Capture" mission with an Earth Federation pilot in Mission Mode RX-78-4 Gundam Unit 4: Clear Stage 5 of the Throughbread "What-If" missions RX-78-4[Bst] Gundam Unit 4 Bst: Obtain an A or S Rank on Mission 5 of the "What-If" missions RX-78-5 Gundam Unit 5: Clear Stage 5 of the Thoroughbred missions RX-78-5[Bst] Gundam Unit 5 Bst: Obtain an A or S Rank on the Thoroughbred Mission 5 RX-78NT-1 Gundam Alex: Create an Earth Federation pilot with Newtype Level 3 RX-78GP01Fb Gundam Zephyranthes Full Vernien: Obtain A or S ranks on Kou Uraki's 2nd and 3rd missions RX-78GP03S Gundam Dendrobium Stamen: Obtain an or S Rank on Kou Uraki mission 6 RX-78GP03 Dendrobium Orchis: Obtain an A or S Rank on Kou Uraki mission 5 RE-78GP04G Gundam Gerbera: Obtain all A or S Ranks on all missions Public: Complete 4-Star "Battle of Loum" mission. FF-X7 Core Fighter: Complete Tutorial 3 FF-X7Bst Core Booster: Default FF-S3 Saberfish: Default FF-XIIFb Core Fighter II: Complete 3 Star "Escort Supply Fleet" mission with an Earth Federation pilot G-Fighter: Complete White Base TV Mode G-Armor: Complete 4 Star "Escort Supply Fleet" mission with an Earth Federation pilot Zeon: MS-05B Zaku I: Default MS-05B (TRI) Zaku I Black Tri-Stars Custom: Obtain an A or S Rank on Black Tri-Stars mission 2 MS-06F Zaku II: Default MS-06S (TRI) Zaku II Black Tri-Stars Custom: Obtain an A or S Rank on Black Tri-Stars mission 1 MS-06S (CA) Zaku II Char Aznable Custom: Obtain an A or S Rank on Char Aznable mission1 MS-06F (JR) Zaku II Johnny Ridden Custom: Obtain an A or S Rank on Johnny Ridden mission 2 MS-06F (SM) Zaku II Shin Matsunaga Custom: Obtain an A or S Rank on Shin Matsunaga mission 2 MS-06 (DZ) Zaku II Dozle Zabi Custom: Obtain an A or S Rank on Shin Matsunaga mission 2 MS-21C Dra-C: Complete 3 Star "Escort Supply Fleet" mission with a Zeon pilot MS-06F-2 Zaku II: Create a Zeon pilot and complete all 8 missions with him/her MS-06FZ Zaku II FZ: Create three Zeon pilots and complete all of their missions MS-06FZ (FH) Zaku II FZ Fritz Helm: Complete 2 Star "Escort Supply Fleet" with a Zeon pilot MS-06R-1 Zaku II High Mobility Type: Complete all of Shin Matsunaga's missions MS-06R-1 (TRI) Zaku II High Mobility Type Black Tri-Stars Custom: Obtain an A or S Rank on Black Tri-Stars mission 3 MS-06R-2 Zaku II Improved High Mobility Type: Complete all of Johnny Ridden's missions MS-06R-2 (JR) Zaku II High Mobility Type Johnny Ridden Custom: Obtain an A or S Rank on Johnny Ridden mission 3 MS-09R Rick Dom: Default YMS-15 Gyan: Obtain an S Rank on White Base Texas Colony mission MS-14A Gelgoog: Default MS-14S (CA) Gelgoog Char Aznable Custom: Complete all of Char Aznable's missions MS-14A (AG) Gelgoog Anavel Gato Custom: Obtain an A or S Rank on Anavel Gato mission 2 MS-14B (JR) Gelgoog High Mobility Johnny Ridden Custom: Obtain an A or S Rank on Johnny Ridden mission 4 MS-14F Gelgoog Marine: Complete all of Cima Garahau's missions MS-14Fs Gelgoog Marine Commander Type: Complete all of Cima Garahau's missions with B Ranks of higher MS-14Fs (CG) Gelgoog Marine Commander Type Cima Garahau Custom: Obtain an S Rank on Cima Garahau mission 2 MS-14JG Gelgoog Jaeger: Create a Zeon pilot with Fast Combat, Sniper, and Six Sense MS-14JG (SM) Gelgoog Jaeger Shin Matsunaga Custom: Obtain an A or S Rank on Shin Matsunaga stage 5 MS-11 Action Zaku: Obtain A or S Ranks on all Thoroughbred missions and complete 4 Star "Pezun Numbers" mission with a Zeon pilot MS-17 Galbaldy Alpha: Obtain A or S Ranks on all Thoroughbred missions and complete 5 Star "Pezun Numbers" mission with a Zeon pilot MS-18E Kaempfer: Clear 4 Star "Escort Supply Fleet" mission with a Zeon pilot RX-79BD-2 Gundam Blue Destiny Unit 02: Obtain an A or S Rank on Yuu Kajima mission 2 RX-78GP02A Gundam "Physalis": Obtain an A or S rank on Anavel Gato mission 3 AGX-04 Gerbera Tetra: Obtain an A or S Rank on Cima Garahau mission 3 MA-04X: Obtain an A or S Rank on White Base mission 1 and complete White Base TV Mode MA-05 Bigro: Default MA-06 Val Varo: Complete Anavel Gato's ace pilot mode and complete a 4 Star or higher "Assault Enemy Fleet" mission in Mission Mode MAN-03 Braw Bro: Create a Zeon pilot with Newtype Level 2 MAN-08 Elmeth: Create a Zeon pilot with Newtype Level 3 MSN-02 Zeong: Obtain an A or S Rank on Char Aznable mission 5 MA-08 Big Zam: Obtain an A or S Rank on White Base mission 3 and obtain an A or S Rank for Shin Matsunaga stages 2 and 3 AMX-002 Neue Ziel: Obtain an A or S Rank on Anavel Gato mission 5 ----------------------------------------------------------- 5-2. Unlocking Pilots ----------------------------------------------------------- This is for unlocking pilots for versus mode: Amuro Ray: Default Kai Shiden: Default Hayato Kobayashi: Default Sayla Mass: Complete White Base TV Mode Sleggar Law: Complete White Base mode Ryu Jose: Complete Tutorial 3 Kou Uraki: Complete Kou Uraki's ace pilot mode Chuck Keith: Complete Kou Uraki's ace pilot mode South Burning: Obtain an A or S Rank on Kou Uraki mission 3 Bernard Monsha: Complete thee 4 Star "Assault Enemy Fleet" mission for the Federation. Be sure to call him in as support. Christina McKenzie: Create a Newtype Level 3 pilot in Mission mode Yuu Kajima: Complete Yuu Kajima ace pilot mode Philip Hughes: Complete Yuu Kajima ace pilot mode Jack Bayard: Create 5 Earth Federation pilots in Mission Mode Luce Kassel: Complete Thoroughbred mode with "What If" stages Ford Romfellow: Complete Thoroughbred mode Char Aznable: Complete Char Aznable's ace pilot mode Gaia: Complete Black Tri-Stars ace pilot mode Mash: Complete Black Tri-Stars ace pilot mode Ortega: Complete Black Tri-Stars ace pilot mode M'Quve: Obtain the Gyan and create a Zeon pilot with Sly and Hit and Run Chalia Bull: Complete White base mission 1 Gadem: Default Lalah Sune: Obtain all A/S Ranks on White Base mode and Char Aznable's Mission mode Tokwan: Default Dimitri: Create a Zeon pilot with the "Mobile Armor" skill Gene: Default Dozle Zabi: Obtain an A or S Rank on White Base mode stage 3 Anavel Gato: Complete Anavel Gato's ace pilot mode Kelly Layzner: Obtain an A or S Rank on Kou's first mission Cima Garahau: Complete Cima Garahau's ace pilot mode Karius: Complete Anavel Gato's ace pilot mode Bernie Wiseman: Create 3 Zeon pilots for Mission Mode Nimbus Schertzen: Obtain an A or S Rank in Yuu Kajima mission 2 Johnny Ridden: Complete Johnny Ridden's ace pilot mode Shin Matsunaga: Complete Shin Matsunaga's ace pilot mode ----------------------------------------------------------- 5-3. Unlock Modes/Movies/Other ----------------------------------------------------------- Unlocking Modes: Unlock White Base TV Mode: To open up TV Mode, you must have played through White Base mode as well as the other modes at least once. (Though there are rumors that if you have a save file from "Mobile Suit Gundam: Journey to Jaburo", it will open up automatically after beating White Base mode at least once) Unlock Black Tri-Stars for Ace Pilots: Complete Char Aznable's mode Unlock Johnny Ridden for Ace Pilots: Complete Black Tri-Stars' mode Unlock Shin Matsunaga for Ace Pilots: Complete Johnny Ridden's mode Unlock Yuu Kajima for Ace Pilots: Complete Thoroughbred mode Unlock Anavel Gato for Ace Pilots: Complete Kou Uraki's mode Unlock Cima Garahau for Ace Pilots: Complete Anavel Gato's mode Unlocking Mission Mode Skills: Unlock "Politics" skill for Mission Mode: Complete 2 5-Star Mind missions in Mission Mode. Unlock "Wood Maker" skill for Mission Mode: Complete 2 5-Star Balanced missions in Mission Mode Unlock "Grand Stand" skill for Mission Mode: Complete 2 5-Star Pilot missions in Mission Mode. Unlock "Iron Wall" skill for Mission Mode: Complete 2 5-Star Body missions in mission Mode. Unlocking BGMSs: Unlock BGM List 1: Complete White Base mode Unlock BGM List 2: Complete Thoroughbred mode and Ace Pilot mode Unlocking Movies: Note that the Movie Version is the default version of White Base mode, so if you have played through White Base mode at least once, you have played through Movie Mode at least once. White Base: Opening Movie: Default Universal Century 0079: Default Return to Space: Complete Stage 1 Conscon's Assault: Complete Stage 1 A Fateful Encounter: Complete Stage 2 White Mobile Suit: Complete Stage 2 Side 6: Complete Stage 2 Battle for Solomon: Complete Stage 3 Solar-System: Complete Stage 3 Terror of Big Zam: Complete Stage 3 (Movie Version) Sleggar's Attack: Complete Stage 3 (Movie Version) Dozle's Last Stand: Complete Stage 3 Control of Solomon: Complete Stage 3 Texas Colony: Complete Stage 4 The Duel in Texas: Complete Stage 4 Char and Sayla: Complete Stage 4 Newtype: Complete Stage 5 Magnet Coating: Complete Stage 5 Operation Star-One: Complete Stage 6 Lalah's Elmeth: Complete Stage 6 Lalah's Death: Complete Stage 6 (Movie Version) A Cosmic Glow: Complete Stage 7 Space Fortress: A Baoa Que: Complete Stage 7 Zeong Launching: Complete Stage 8 Last Shooting: Complete Stage 8 Escape: Complete Stage 8 Battle with Nightmare: Complete Stage 3 with Anavel Gato route Doroa's Retreat: Complete Stage 3 with Anavel Gato route Terror of Big Zam (B): Complete Stage 3 (TV Version) Sleggar's Attack (B): Complete Stage 3 (TV Version) Lalah's death (B): Complete Stage 3 (TV Version) Thoroughbred: Signal of War: Complete Stage 1 16th Autonomous Corps.: Complete Stage 2 Flash that Splits Space: Complete Stage 3 Great Gamble: Complete Stage 3 Path to Peace: Complete Stage 4 A Cosmic Glow: Complete Stage 5 Price for Peace: Fail Stage 5 Battlefield of Solomon: Complete Stage 4 "What If" Final Battle at A Baoa Que: Complete Stage 5 "What If" Lost: Fail Stage 5 "What If" Ace Pilot: With Shining Blue Fire: Complete Kou Uraki Stage 1 Bombardment of Sea of Runga: Complete Kou Uraki Stage 2 Conspiracy Sector: Complete Kou Uraki Stage 3 Gundam Clashing: Complete Kou Uraki Stage 4 Point of No Return: Complete Kou Uraki Stage 5 Solar System II: Complete Kou Uraki Stage 6 The End of Stardust: Complete Kou Uraki Stage 6 Nightmare of Solomon: Complete Anavel Gato Stage 1 Retreat of Disgrace: Complete Anavel Gato Stage 2 Return of the Nightmare of Solomon: Complete Anavel Gato Stage 3 The End of the Nightmare: Complete Anavel Gato Stage 5 Mayfly of Space: Complete Cima Garahau Stage 1 Scheme: Complete Cima Garahau Stage 2 When the Mayfly Flies . . .: Complete Cima Garahau Stage 3 Fleeting Mayfly: Fail Cima Garahau Stage 3 Red Comet: Complete Char Aznable Stage 1 Entangled Red and White: Complete Char Aznable Stage 2 Artesia: Complete Anavel Gato Stage 3 Zeon's Dying Wish: Complete Anavel Gato Stage 5 Capture of Revil: Complete Black Tri-Stars Stage 1 Golden Years: Complete Black Tri-Stars Stage 2 Jet Stream: Complete Black Tri-Stars Stage 3 Crismon Lightning: Complete Johnny Ridden Stage 1 Smolder: Complete Johnny Ridden Stage 2 Hero: Complete Johnny Ridden Stage 3 Chimerca Corps.: Complete Johnny Ridden Stage 4 Crimson Afterglow: Complete Johnny Ridden Stage 5 Battle of Loum: Complete Shin Matsunaga Stage 1 Warrior: Complete Shin Matsunaga Stage 2 White Wolf of Solomon: Complete Shim Matsunaga Stage 3 Retreat to Victory: Complete Shin Matsunaga Stage 4 Howl of Space: Complete Shin Matsnaga Stage 5 Pursuit of EXAM: Complete Yuu Kajima Stage 1 The Judged: Complete Yuu Kajima Stage 2 =========================================================== 6. Frequently Asked Questions =========================================================== Q: Are there any Mobile Suits from Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ, The 08th MS Team, Char's Counterattack, Mobile Suit Gundam F91, Mobile Suit Victory Gundam, After War Gundam X, or Turn A Gundam that appear in this game? A: Unless you count the Ball K Type that appeared in The 08th MS Team and the fact that the Action Zaku appeared in Zeta Gundam, no. Q: Why were the Gundam 0083 scenes re-dubbed for the game? A: There were a couple of reasons, among them including that there were events included in the game that never occured in the show, leaving the need for a re-dub. Q: What really happened to Johnny Ridden after the war ended? A: No one knows for sure. (SPOILERS AHEAD) Gihren's Greed states, however, that he survived, but after he found out Kycilia Zabi was dead, he committed suicide. Q: Why do Shin Matsunaga's stage 4 and 5 have "What If"? A: Basically, what really happened to Shin is that he went back to Side 3 and sat around waiting for his new Mobile Suit. This game fives us an AU scenario asking us what would've happened if he would've stayed behind at Solomon during the Battle of Solomon. Q: What's with Cima Garahau's ace pilot mode? She turned on Zeon just because she was forced to use poison gas? A: There's more to the story than what is shown in the game. (SPOILERS AHEAD) Cima was making her rise in Zeon like any other soldier. She was given command to attack a colony at Side 5 under her commander, Colonel Asakura. However, she had no idea poison gas was to be used. She regretted this very much. This mistake came back to haunt her. Cima was given command over the Zanzibar class Lili Marlene and was allowed to choose her men that would be included in her marines. She ended up choosing the most ragtag of soldiers that she was familiar with due to the fact they all grew up in the same colony. Later, when a meeting was held between all Zeon captains, Cima wasn't allowed to attend due to the gassing. She stated it was Asakura's orders. Asakura lied and denied it, making it look like Cima was genocidal and a liar, giving her an unreasonably bad name within Zeon. Later in the war when the Cima fleet was finally given time to rest, they returned to their home colony of Mahal . . . which to their despair, was now turned into Gihren's colony laser. Cima's marines' families were sent to different colonies and the marines were never told where they were sent. When the One Year War ended, all Zeon fleets were invited to take sanctuary at Axis. All EXCEPT Cima's. All in all, Cima was betrayed first. All in all, she merely wanted a new home to replace the one that backstabbed her. Q: Hey! They included Wing Zero and other AU suits but didn't include anything else! What about the rest of the suits from Gundam Wing?! And Gundam SEED?! Where are they? A: Dear Lord, ever since Journey to Jaburo was first released, people have always asked "Is Wing Zero in this game?" even though it was a predominantly One Year War game. And now you finally got it. Wing Zero finally appeared in one. And look at this. You're still whining like hell! Encounters is a predominantly One Year War and Gundam 0083 (basically early One Year War) game! There honestly shouldn't be any suits from Gundam W, G Gundam, or Gundam SEED in this game! You finally got what you want, but you keep *****ing anyway! Stop your whining and stop your *****ing because just about NOBODY really wants to care anymore! And no, I'm not a UC Elitist. I'm a Gundam fan. I like AUs, too. Hell, there's the fact that two of my many favorite series are Gundam X and Turn A Gundam, the only two AUs which Bandai didn't have the decency to represent in this game because they didn't have enough reasons financial-wise to include them in the game. Do you see me whining? Sure, i'm a little PO'd that my two favorite AUs didn't have representatives in this game, but I'm not going to whine like hell. So all in all, do us all a favor and SHADDUP ALREADY! Q: Was Ford Romfellow a Newtype? He sensed the pressure coming from the Braw Bro in the 5th stage of Thoroughbred. A: No, he is not a Newtype at all. Q: What's the next Gundam game to be ported to the United States? A: According to sources, we're going to be recieving "Mobile Suit Zeta Gundam: AEUG vs. The Titans" next. Finally! A new Zeta Gundam game! Q: Man, I suck! Can you help me? A: What I love about this game is that 75% of the fanbase really sucks at first when they try playing this game. You really have to learn the "technique" in the controls and learn how each Mobile Suit tends to vary from each other. Take your time and build some skill. Q: Hey, how do I do "this" or unlock "that"?! A: Read the FAQ. That's what it's here for. Q: What's th best Mobile Suit in the game? A: Many people will probably tell you one of the AU suits are the best in the game. All in all, that may not be true. I feel that there is no best and its all a matter of opinion, personal skill, and personal preference. The AU suits may be good in one-on-one combat, but that's only because they come off as powerful by default and are incredibly cheesy to begin with. Not to mention their cost is almost 300, leaving you with no room to use any efficient backup or suport Mobile Suits. I personally prefer a balanced team allowing me to use a good group of pilots in very compatible MS that will come off as a very efficient team. All in all, when it comes to versus mode, no any one Mobile Suit matters no matter how powerful it is - a team is what gets the job done. Q: What does "Bst" stand for? A: "Booster" =========================================================== 7. Other Stuff =========================================================== Well, thanks a lot for reading/making use of my FAQ. Now for other stuff that I've got to take care of. ----------------------------------------------------------- 7-1. Future Plans: ----------------------------------------------------------- The idea of making this FAQ was very sudden and was thrown together really quickly but ended up coming together very well with A LOT of help from the GameFAQs forums for this game. Thank you everybody. Now, unless Bandai suddenly decided to realease something else in America, i'm going to look for something maybe non-Gundam to FAQ. ----------------------------------------------------------- 7-2. Contact Information: ----------------------------------------------------------- There are a number of ways you can contact me. The most notable by E-mail - revolverzero@aol.com I don't suggest Instant Messaging, for I sometimes dread IMs. Please e-mail me if you find any errors in the FAQ. Your help is greatly appreciated. Another way is pay a visit to the GameFAQs Gundam forum and post a G Generation topic. I go under the name "RPGZero". ----------------------------------------------------------- 7-3. Special Thanks: ----------------------------------------------------------- Special Thanks go to the great "Kill 'Em All" Tomino. He is the true father of the real robot genre and even put together some of the greatest super robot anime. I will always envy his works and success. From Mobile Suit Gundam to Turn A Gundam, the Gundam genre will always be on my list favorite anime. Thanks to . . . . . . Bandai for making this great game. God Bless you Bandai. Let us pray that AEUG vs. The Titans will be ported soon as well. . . . To the people who motivated me to finish this guide. . . . All of the people on the Meguriai Sora forum. With everyone helping each other there as well as screwing over the n00bs, I could have never been able to put this together without you guys. Special thanks to dragoon_73, Zerox12, johnathan sum, Ferahgo, tiger61378, trevemonster7, Ode to Joy/Gundam Mk Dead, and anyone else. . . . To CJayC for hosting GameFAQs. . . . And again as always, to my computer. The damn thing took so much abuse from me in the making of this FAQ. ----------------------------------------------------------- 7-4. Website ----------------------------------------------------------- Well, now for some cheap advertising! If you don't mind, pay a visit to my Gundam comedy website: http://gpub.cjb.net I update every once in awhile with new fanfics and such. Please visit if possible! ----------------------------------------------------------- 7-5. Copyright Information: ----------------------------------------------------------- This FAQ is copyright 2003 by RPGZero (Steven Ramdas). It may not be copied without consent of the author, and all sections including this copyright must remain in their full, unaltered content. It may not be used or distributed for any commercial purpose. This FAQ is granted for use solely by GameFAQs or any sites created by the author.