______________________________________________________________________ ______________________________________________________________________ Micro Machines (Playstation 2) © 2004 FAQ written by Xazuki HTML version of this guide: http://xazuki.tripod.com/micromachines ______________________________________________________________________ ______________________________________________________________________ FAQ Contents ------------ Section 1: Unlocking Bonuses Micro Soccer Micro Marble Big Heads Mirror Tracks Concept Art Colour Tint Bird's Eye Mode The Team Bonus Vehicles Section 2: Track Information Beachside 911:Emergency This Ol' House Toy Town Sci Fi Jungle Jamboree Hicksville Hoedown Perilous Places Ghoulish Graveyard Other Section 3: Game Modes Race Micro Machines Micro GP Bomb Tag Micro Soccer Section 4: Car Descriptions Standard Car Sports Car Off-Road Vehicle Bike Boat Hovercraft Section 5: Power-Ups Weapons Power-Ups Section 6: FAQ Information Version History Contact Information Copyright Information ______________________________________________________________________ ______________________________________________________________________ =================== Section 1: Unlocking Bonuses =================== This section covers the way to unlock all the bonus features in Micro Machines. You can view the bonuses you've received by going to Options from the Main Menu, then selecting Gameplay and then Bonus Features. You can also see how much progress you have made in attaining bonuses so far. ============ Micro Soccer ============ The bonus: A new game type in which two players play a game of Soccer using Micro Machines. Obtained by: Collecting all three Star Tokens on the track "Beachside GP". The game mode must be Micro GP and the type of race must be Single Race. "Beachside GP" Star Token Locations: Star Token 1: The first token is immediately behind the ramp that is in front of you when you start. You're Micro Machine is a Boat at this point. Star Token 2: The second token is on the outside left side of the diving helmet tunnel. You're Micro Machine is a Boat at this point. Star Token 3: The last token is on some sandcastles. The sandcastles are left of the big coloured beach ball. Your Micro Machine is an Off-Road Vehicle at this point. ============ Micro Marble ============ The bonus: In the game all Micro Machines now have a large spherical cage surrounding them. Obtained by: Collecting all three Star Tokens on the track "911:Emergency GP". The game mode must be Micro GP and the type of race must be Single Race. "911:Emergency GP" Star Token Locations: Star Token 1: The Star Token is above the drain shortcut on the right of the track, near the start (see Secret Shortcuts section). Your Micro Machine is a Sports Car at this point. Star Token 2: The next token is between some cardboard boxes quite near the start of the track. The drain shortcut skips this part of the track. Your Micro Machine is a Sports Car at this point. Star Token 3: Near the end of the track is a big green ramp you go across. Near this in a corner on the left side of the track is the final token. Your Micro Machine is a Bike at this point. ========= Big Heads ========= The bonus: In the game all characters will have oversized heads. Obtained by: Collecting all three Star Tokens on the track "This Ol' House GP". The game mode must be Micro GP the type of race must be Single Race. "This Ol' House GP" Star Token Locations: Star Token 1: The first token is just behind the Jack-In-A-Box near the very start of the track. Your Micro Machine is an Off-Road Vehicle at this point. Star Token 2: The next token is inside a green cracker, which is on the section of the course where you drive across high planks of wood. Bash into the cracker to make it explode and reveal the token. Your Micro Machine is a Sports Car at this point. Star Token 3: After taking the pipe shortcut which is by the spider (see Track Shortcuts section), you will be able to see the token to the right of your car. You can also reach this ledge by driving very slowly off the ramp before it. Your Micro Machine is a Sports Car at this point. ============= Mirror Tracks ============= The bonus: Micro GP tracks are mirrored. Obtained by: Collecting all three Star Tokens on the track "Toy Town Sci Fi GP". The game mode must be Micro GP and the type of race must be Single Race. "Toy Town Sci Fi GP" Star Token Locations: Star Token 1: After the first teleport, reverse slightly and drive to your left past three lights in the ground (two green and one blue). Alternatively, you can jump round the liquid container later on in the track, which is to the left of a man pulling levers. Your Micro Machine is a Standard Car at this point. Star Token 2: After the first teleport, there is a chair on the right side of the track. You will have to drive off the edge of the track on to the arm of the chair where the Star Token is. Your Micro Machine is a Standard Car at this point. Star Token 3: The last Star Token is behind a pillar on the right side of the track, next to the fourth speed booster. Your Micro Machine is a Bike at this point. =========== Concept Art =========== The bonus: There are seventeen pictures of concept art in a slide show. Obtained by: Collecting all three Star Tokens on the track "Jungle Jamboree GP". The game mode must be Micro GP and the type of race must be Single Race. "Jungle Jamboree GP" Star Token Locations: Star Token 1: Past the frog in the water section is the only ramp in the course. Just behind this is the first Star Token. Your Micro Machine is a Boat at this point. Star Token 2: The second Star Token is in the fire that emits from the secret shortcut of this track. Your Micro Machine is an Off-Road Vehicle at this point. Star Token 3: After taking the secret shortcut you will soon see a tipped over Aztec head on the left of the track. Behind this is the last Star Token. Your Micro Machine is an Off-Road Vehicle at this point. =========== Colour Tint =========== The bonus: In game the screen is tinted a colour of green. Obtained by: Collecting all three Star Tokens on the track "Hoedown GP". The game mode must be Micro GP and the type of race must be Single Race. "Hoedown GP" Star Token Locations: Star Token 1: The first Star Token is inside a Party Popper, which is located on the high up section of the track after the conveyor belt ramp. Bash into the Party Popper to make it explode and reveal the Star Token inside. Your Micro Machine is a Bike at this point. Star Token 2: The second Star Token is located on a ledge just under the gate that transforms your Bike into a Sport Car. To land on the ledge, drive off the edge very slowly. Your Micro Machine starts off a Bike and becomes a Sports Car when getting this Star Token. Star Token 3: The last Star Token is under the woman's tapping toe. Your Micro Machine is a Sports Car at this point. =============== Bird's Eye Mode =============== The bonus: In the Micro Machines race type, the screen is locked into a straight down view mode, unlike the normal view mode in which the camera moves around the cars slightly. Obtained by: Collecting all three Star Tokens on the track "Perilous Places GP". The game mode must be Micro GP and the type of race must be Single Race. "Perilous Places GP" Star Token Locations: Star Token 1: The Star Token is behind a box, which is just after the two spikes that move from left to right early on in the track. The box is also just before the bubble wrap section of the track. Your Micro Machines is an Off-Road Vehicle at this point. Star Token 2: This Star Token is inside one of the large explosive chunks of magma rock that are on the track. Bash into the fourth large chunk of rock to reveal the Star Token. Your Micro Machine is a Sports Car at this point. Star Token 3: After going up a steep part of the track, which is next to five steps with a yellow stripe on each, there is a big oil can on the right of the track. On the left of the track there is an open space where the Star Token is. Your Micro Machine is an Off-Road Vehicle at this point. ======== The Team ======== The bonus: A three picture slide show of the Micro Machines development team. Obtained by: Collecting all three Star Tokens on the track "Graveyard GP". The game mode must be Micro GP and the type of race must be Single Race. "Graveyard GP" Star Token Locations: Star Token 1: After your Micro Machine turns into a Sports Car but before you go over the plank of wood by a skeleton, there is a Star Token on the right side of the track by a hill. Star Token 2: When driving up the big coffin lid with the "Bob" plaque on it, there is a snail. Bash into it to reveal the next Star Token. You Micro Machine is a Sports Car at this point. Star Token 3: The final Star Token is right next to the secret shortcut of this track. This area is after jumping off the ledge which is just past the person sawing the bars. Your Micro Machine is a Sports Car at this point. ============== Bonus Vehicles ============== The bonus: You can use a Hovercraft instead of the other vehicles in the Race, Micro Machines and Micro GP modes. Obtained by: Coming first overall for the Bronze, Silver, Gold and Platinum trophies for the Race game type. ______________________________________________________________________ ______________________________________________________________________ =================== Section 2: Track Information =================== Here is some detailed information on what each track in the game holds, including data on what game type they can be played in. Other things include what changes your Micro Machine will go through during the track and if there is a secret shortcut on that track. ========= Beachside ========= Track Name: Shore Thing Modes: Race, Micro Machines Difficulty: * Car Modes: Off-Road Vehicle Power-Ups: Homing Rocket, Boxing Glove Shortcut: None Track Name: Pebbles and Picnics Modes: Race, Micro Machines Difficulty: *** Car Modes: Boat Power-Ups: Flamethrower, Rear Mine Drop, Turbo Shortcut: None Track Name: Beachside GP Modes: Micro GP Difficulty: *** Car Modes: Boat --> Off-Road Vehicle --> Boat Power-Ups: Suspended Animation, Fireball, Liquid Nitrogen, Invincibility Shortcut: None ============= 911:Emergency ============= Track Name: Crime Scene Capers Game Modes: Race, Micro Machines Difficulty: * Car Modes: Standard Car Power-Ups: Frying Pan, Electro Charge Shortcut: None Track Name: Manhole Madness Game Modes: Race, Micro Machines Difficulty: ** Car Modes: Bike Power-Ups: Electro Charge, Turbo, Homing Rocket Shortcut: None Track Name: 911:Emergency GP Game Modes: Micro GP Difficulty: * Car Modes: Sports Car --> Bike --> Sports Car Power-Ups: Homing Rocket, Rear Mine Drop, Turbo Shortcut: The shortcut for this track is very near the start. As you come to the first corner you should see a drain on the right of water falling into it. There is also a small arrow on the ground pointing to it. Fall into the drain to be teleported to later in the track. Your Micro Machine is a Sports Car at this point. Track Name: 911:Emergency Arena Game Modes: Bomb Tag Power-Ups: Electro Charge, Flamethrower, Liquid Nitrogen, Bazooka ============== This Ol' House ============== Track Name: Lofty Ambitions Game Modes: Race, Micro Machines Difficulty: ** Car Modes: Standard Car Power-Ups: Rear Mine Drop, Bazooka, Invincibility, Flamethrower Shortcut: None Track Name: Up In The Eaves Game Modes: Race, Micro Machines Difficulty: **** Car Modes: Sports Car Power-Ups: Liquid Nitrogen, Boxing Glove, Electro Charge, Bazooka Shortcut: None Track Name: This Ol' House GP Game Modes: Micro GP Difficulty: ** Car Modes: Off-Road Vehicle --> Sports Car --> Off-Road Vehicle Power-Ups: Homing Rocket, Fireball, Rear Mine Drop, Suspended Animation Shortcut: This shortcut is accessed by driving inside a white pipe. The white pipe is on the left side of the track and is after the U-turn where the spider hangs down. Driving into the pipe will teleport you further on down the track. Your car is a Bike at this point. Track Name: This Ol' House Arena Game Modes: Bomb Tag Power-Ups: Homing Rocket, Boxing Glove, Liquid Nitrogen, Electro Charge, Magnet, Bazooka =============== Toy Town Sci Fi =============== Track Name: Spaced Out Game Modes: Race, Micro Machines Difficulty: ** Car Modes: Standard Car Power-Ups: Rear Mine Drop, Invincibility Shortcut: None Track Name: Across The Cosmos Game Modes: Race, Micro Machines Difficulty: *** Car Modes: Off-Road Vehicle Power-Ups: Homing Rocket, Turbo, Rear Mine Drop Shortcut: None Track Name: Toy Town Sci Fi GP Game Modes: Micro GP Difficulty: **** Car Modes: Standard Car --> Bike --> Standard Car Power-Ups: Magnet, Flamethrower, Electro Charge, Rear Mine Drop, Homing Rocket, Homing Rocket, Frying Pan, Frying Pan, Bazooka, Bazooka, Liquid Nitrogen, Suspended Animation Shortcut: None =============== Jungle Jamboree =============== Track Name: Rivers of Babylon Game Modes: Race, Micro Machines Difficulty: ** Car Modes: Boat Power-Ups: Boxing Glove, Rear Mine Drop Shortcut: None Track Name: Jungle Fever Game Modes: Race, Micro Machines Difficulty: **** Car Modes: Off-Road Vehicle Power-Ups: Homing Rocket, Electro Charge Shortcut: None Track Name: Jungle Jamboree GP Game Modes: Micro GP Difficulty: **** Car Modes: Boat --> Off-Road Vehicle --> Boat Power-Ups: Bazooka, Homing Rocket, Rear Mine Drop Shortcut: This shortcut is located in the fire that is emitting from a gap in the stone wall. Just drive into the gap where the fire is coming from to be teleported later on in the track. Your car is a Off-Road Vehicle at this point. Track Name: Jungle Jamboree Arena Game Modes: Bomb Tag Power-Ups: Magnet, Rear Mine Drop, Homing Rocket, Liquid Nitrogen, Invincibility, Turbo, Electro Charge ================== Hicksville Hoedown ================== Track Name: BBQ Bonanza Game Modes: Race, Micro Machines Difficulty: * Car Modes: Standard Car Power-Ups: Boxing Glove, Bazooka, Bazooka Shortcut: None Track Name: Good Ol' Boys Game Modes: Race, Micro Machines Difficulty: **** Car Modes: Off-Road Vehicle Power-Ups: Liquid Nitrogen, Magnet (All), Rear Mine Drop Shortcut: None Track Name: Hoedown GP Game Modes: Micro GP Difficulty: ** Car Modes: Bike --> Sports Car --> Bike Power-Ups: Turbo, Electro Charge, Homing Rocket, Fireball Shortcut: None Track Name: Hoedown Arena Game Modes: Bomb Tag Power-Ups: Magnet, Invincibility, Bazooka, Boxing Glove, Electro Charge, Turbo =============== Perilous Places =============== Track Name: Def Con One Game Modes: Race, Micro Machines Difficulty: * Car Modes: Standard Car Power-Ups: Liquid Nitrogen, Homing Rocket, Turbo Shortcut: None Track Name: Meltdown! Game Modes: Race, Micro Machines Difficulty: **** Car Modes: Sports Car Power-Ups: Electro Charge, Homing Rocket, Turbo Shortcut: None Track Name: Perilous Places GP Game Modes: Micro GP Difficulty: * Car Modes: Off-Road Vehicle --> Sports Car --> Off Road Vehicle Power-Ups: Bazooka, Fireball, Boxing Glove Shortcut: None ================== Ghoulish Graveyard ================== Track Name: The Graveyard Shift Game Modes: Race, Micro Machines Difficulty: ** Car Modes: Boat Power-Ups: Magnet, Turbo Shortcut: None Track Name: Cryptic Creepers Game Modes: Race, Micro Machines Difficulty: *** Car Modes: Bike Power-Ups: Bazooka, Electro Charge, Rear Mine Drop Shortcut: None Track Name: Graveyard GP Game Modes: Micro GP Difficulty: *** Car Modes: Sports Car --> Boat --> Sports Car Power-Ups: Rear Mine Drop, Bazooka, Fireball, Turbo (All), Liquid Nitrogen Shortcut: After driving off the ledge, which is a little after seeing the man sawing at some bars, drive to the right following a line off the edge of the track. Keep going and you will see some ghostly spirits rising out of the ground. Drive into them to be teleported to a later section of the track. Your car is a Sports Car at this point. ===== Other ===== Game Modes: Training Car Modes: Standard Car --> Bike --> Off-Road Vehicle --> Boat --> Sports Car --> Standard Car Game Modes: Micro Soccer Power-Ups: Boxing Glove, Magnet ______________________________________________________________________ ______________________________________________________________________ =================== Section 3: Game Modes =================== There are many game types you can play in Micro Machines. This section will give a breakdown of what each type is and what rewards you get for them, if any. ==== Race ==== Here a player will race against other opponent in the classic top down style, with first to the finish line races. Quick Start: Your character, the track, and your computer opponents are randomised in this type. Championship: Players will race in a tournament for trophies. You can win a bonus car type in this mode. There are four trophies you can win in this mode. Bronze: The tracks you race for this trophy are "Crime Scene Capers", "Lofty Ambitions", "Rivers of Babylon" and "BBQ Bonanza". Silver: The tracks you race for this trophy are "Def Con One", The Graveyard Shift", Spaced Out" and "Shore Thing". Gold: The tracks you race for this trophy are "Jungle Fever", "Up In The Eaves", "Manhole Madness" and "Good Ol' Boys". Platinum: The tracks you race for this trophy are "Meltdown!", "Cryptic Creepers", "Across The Cosmos" and "Pebbles and Picnics". Single Race: In this type players can select their character, the number of COM's to race against and the track. Time Trial: Players will race, by themselves, in order to get fast times and set records. There are two types of modes in Time Trial. Practice: The player races an infinite amount of laps to set a record for the bet lap for this track. You can quit any time. Challenge: The player races a three lap race in order to set the fastest lap time and also the challenge time, which is the total time to complete the course. ============== Micro Machines ============== This is the classic Micro Machines mode in which players compete against each other to get a screen ahead. You unlock no bonuses in this mode. Tournament: Here you race in a tournament against other Micro Machines. There are four trophies you can win. Bronze: The tracks you race for this trophy are "Crime Scene Capers", "Lofty Ambitions", "Rivers of Babylon" and "BBQ Bonanza". Silver: The tracks you race for this trophy are "Def Con One", The Graveyard Shift", Spaced Out" and "Shore Thing". Gold: The tracks you race for this trophy are "Jungle Fever", "Up In The Eaves", "Manhole Madness" and "Good Ol' Boys". Platinum: The tracks you race for this trophy are "Meltdown!", "Cryptic Creepers", "Across The Cosmos" and "Pebbles and Picnics". Single Race: In this type the player chooses their character, how many COM's to race against and what track to race on. ======== Micro GP ======== In this game mode you race to the finish. However, it differs to the Race game mode because the view is now in 3rd person. You must also get through the checkpoints in time, as running out of time results in the loss of the race. You can unlock many bonuses in this mode by collecting the Star Tokens that are hidden around the tracks Time Trial: In this game type you race to set records on the Micro GP tracks. There are two types of this mode you can choose. Practice: The player races an infinite amount of laps to set a record for the bet lap for this track. You can quit any time. Challenge: The player races a three lap race in order to set the fastest lap time and also the challenge time, which is the total time to complete the course. Single Race: In this type the player chooses their character, how many COM's to race against and what Micro GP track to race on. This is the only game type for Micro GP in which the Star Tokens, required for unlocking bonuses, appear. ======== Bomb Tag ======== In Bomb Tag, you choose your character, how many COM's to fight against and what track to fight on. The overall objective of the game is to be the person who doesn't have the bomb at the end of each round. Bash into other people to pass on the bomb. Each character has three lives. There are four special tracks for Bomb Tag. ============ Micro Soccer ============ Micro Soccer is an unlockable bonus game. One or two human players can fight against each other in an attempt to score goals with the ball. Score five goals to win the game. There are no COM's in this game. The Boxing Glove power-up can be used to punch the ball and the Magnet power-up can hold the ball for a few seconds. ______________________________________________________________________ ______________________________________________________________________ =================== Section 4: Car Descriptions =================== Here is some general information on each of the car types that appear in Micro Machines. ============ Standard Car ============ This car is the normal car that you drive in many races. It has average performance in most areas, therefore making it easy to drive. ========== Sports Car ========== This car is very quick compared to the Standard Car. Has very little grip so you should be careful not to spin off round corners. The Powerslide button is especially useful with this car for getting round corners quickly and without losing much speed. ================ Off-Road Vehicle ================ The Off-Road Vehicle is the slowest Micro Machine available. However, it has the best grip out of all the cars, meaning you should accelerate almost all of the time to get the best performance from it. Copes the best with rugged terrain. ==== Bike ==== Can be quite fast at top speed, but its acceleration isn't as good as other vehicles. Using the Powerslide effectively is required to get round corners without losing much speed. This bike also tends to flip around if you drive off ledges too vigorously, so be careful you don't spin around and end going in the wrong direction. ==== Boat ==== This vehicle is designed specifically for taking on the water sections of tracks. It handles similar to the motorbike, although slightly slower. ========== Hovercraft ========== This is a secret vehicle that can be unlocked through the game. It is quite fast yet literally has no grip, meaning you have to prepare for upcoming corners or you will spin off the side of the track. It has the unique ability of being able to travel over water as well as land. ______________________________________________________________________ ______________________________________________________________________ =================== Section 5: Power-Ups =================== Power-Ups can be used to eliminate enemy Micro Machines or to benefit your own. You can only have one Power-Up at a time. Power-Ups that have a blue swirl around them when they are on the track give the Power-Up to you, however, if they have an orange swirl around them, everyone on the track will get the Power-Up. ======= Weapons ======= Name: Bazooka Charges: 1 Duration: N/A Description: This weapon shoots a missile up and in front of the car, so that it will hit any Micro Machines ahead of you on the track. Name: Homing Rocket Charges: 1 Duration: N/A Description: After firing this weapon a rocket will go for straight for the nearest Micro Machine, whether it is in front of you or behind you. it will try and go through scenery so make sure you have a clear line of sight to your opponent before firing. Name: Magnet Charges: 3 Duration: N/A Description: This weapon attaches a magnet to the front of your Micro Machine. If you manage to grab a Micro Machine after activating it the enemy will be flung over your head behind you. Name: Frying Pan Charges: 3 Duration: N/A Description: This weapon attaches a frying pan to the front of your Micro Machine. When used, this weapon will smash the enemy Micro Machine in front of yours. Name: Boxing Glove Charges: 3 Duration: N/A Description: This attaches a Boxing Glove to the front of your Micro Machine. Once used, the glove will extend and hit an enemy Micro Machine in front of yours. Name: Rear Mine Drop Charges: 1 Duration: Infinite Description: Once used a mine is dropped for the rear of the Micro Machine. The mine will just wait till someone drives over it and blow up. You can blow yourself up with this weapon if you drive over your own mine. Name: Fireball Charges: 1 Duration: 5 seconds Description: Activating this weapon turns your Micro Machine into a fireball. Driving into other Micro Machines while a fireball destroys them. Name: Electro Charge Charges: 1 Duration: 5 seconds Description: Once activated, this weapon will cause your Micro Machine to emit electricity. Any other Micro Machine that gets close to you in this state will be pushed away. Name: Flamethrower Charges: 1 Duration: 5 seconds Description: When you activate this weapon flame will shoot out the back of your vehicle. Anyone who is hit by this flame will be destroyed. Name: Liquid Nitrogen Charges: 1 Duration: 5 seconds (On enemy Micro Machines) Description: Activating this weapon drops some Liquid Nitrogen behind you. Any vehicle unlucky enough to get in the way will be covered in a block of ice, which reduces their grip when turning. Name: Suspended Animation Charges: 1 Duration: 4 seconds (On enemy Micro Machines) Description: This weapon is only available in the Micro GP game type. When activated, all your opponents will stop moving, allowing you to get ahead. Knocking into anyone who is stopped will allow them to move again. ========= Power-Ups ========= Name: Turbo Charges: 1 Duration: 2 seconds Description: When used, your Micro Machine will have a temporary boost in speed. Name: Invincibility Charges: 1 Duration: 5 seconds Description: When activated, your Micro Machine will not be harmed by other weapons or attack. You will also have a slight speed boost. ______________________________________________________________________ ______________________________________________________________________ =================== Section 6: FAQ Information =================== This section contains information on the FAQ itself, such as legal details and information on contacting me. =============== Version History =============== V1.00: Original release. =================== Contact Information =================== If you have any suggestions or comments about this FAQ, please e-mail them to me at xazuki@hotmail.com with "Micro Machines" somewhere in the title. ===================== Copyright Information ===================== You must ask permission to use this FAQ on your site. Please use the contact address above if you want to ask permission. © Copyright 2004 Xazuki ______________________________________________________________________ ______________________________________________________________________