The awesome, super-tastic, anticipated final chapter to the MGS trilogy... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T A C T I C A L E S P I O N A G E A C T I O N MM MM EEE TTT AA L GG EEE AA RRR SSS OOO L I DDD 333 MM MM E T AA L G G E AA R R S S O O L I D D 3 3 MM MM EEE T A A L G EEE A A RRR S O O L I D D 3 M M M E T AAAA L G GG E AAAA @ R S O O L I D D 3 M M M E T A A L G G E A A R R S S O O L I D D 3 M M M EEE T A A LLL GG EEE A A R R SSS OOO LLL I DDD 333 S N A K E E A T E R =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Full FAQ/Walkthrough for Metal Gear Solid 3: Snake Eater For Sony Playstation 2 Released on November 17th, 2004 (NA) Written by : Lestat Jones (LionHart627) Created : November 08, 2004 Version : 4.00 Updated : March 11, 2005 Contact Info : Peacenomore666(at)aol.com Copyright (c) 2004-2005 Lestat Jones (LionHart627) The guidelines for using this FAQ are pretty simple and easy to follow; -Do not sell it or give it away -Do not reprint it without first obtaining permission -Do not post it on a website without obtaining permission. -You may not incorporate any part of this FAQ into your own guide without obtaining my written permission. Game magazines/sites may not use this FAQ without permission. Some sites have already been forbidden from using this guide. The names of those sites can be found in the "Legal Stuff" section of this guide. Because this guide is protected by copyright laws, it is illegal to modify, adapt, translate, create derivative works, rent, stake credit for the work, include in a promotional CD/package, publish in a magazine, or sell for profit. The Metal Gear Solid series is (c) Konami. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ///Version History\\\ <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 4.00 | February 23rd, 2005 Rewrote a lot of stuff. Added even more. MGS summary is up, as is the new MGS2 summary. Stealth Strategy is finished, and the walkthrough is fully rewritten. Most of the sections have been revised. Some ASCII and formatting has been changed. Just about everything has been completed and finalized, I believe. I consider this to be the final version of the FAQ, fully completed. I doubt there will be any updates after this. The only reason there would be one is if: A. I overlooked something big and decided to add it. or B. I reached full insanity, and decided to rewrite the whole damn thing again. I don't think B will happen though, for I'm very satisfied with how it is now. Unless it's some huge secret or strategy that I completely missed, I won't be adding anymore contributions. I thank EVERYONE who sent in a tip or even just an e-mail saying they liked the FAQ. My friends, my fiancee, I've had support from many people, and I thank you all. Version 2.75 | January 11th, 2005 HUGE update. Let's go over the list, shall we? Things changed: Format of the whole guide Game Basics section Walkthrough is now seperated into parts Things added: MGS summary MGS2 summary Survival Viewer section CQC section Appendices section Markhor Guide Basic Actions Camouflage Pictures Things updated: Stealth Strategy Wow. Huge. Well, just a few more updates, and this baby will be done. Thanks for all your support, everyone! *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Note, the current version of the MGS2 summary is _NOT_ the final version. Justin just wanted to get the summary up, so people could know the basics of MGS2, while he works on a more detailed one. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Version 2.50 | December 22th, 2004 Started the 'Stealth Strategy' walkthrough. Only started it, it's not fully implemented everywhere. Added new things to the walkthrough as a whole, such as Recommended Camos, etc. Added a new section to get people familiar with how the walkthrough is layed out. Added more depth to the Cure section. Taking a short break to visit relatives for Christmas. New update will be up next week. Version 2.20 | December 20th, 2004 Updated the Food section. Changed some ASCII in some areas. Overall, not a big update. Version 2.00 | December 16th, 2004 Walkthrough completed. Added much more depth to the camo/facepaint section. Am excited as hell that the biggest part is over. I'll continue to add notes, or alternate strategies if people send in any good ones. Added in some new secrets, and tips. Version 1.80 | December 11th, 2004 Walkthrough update. Done up to Groznyj Grad. Almost completely re-wrote boss strategies. Added MG summary, and more information in the Characters section. Added more questions to the Frequently Asked Questions, and added more General Tips. Made some other small changes. Version 1.30 | December 1st, 2004 Not much of an update. Just a small one. Added first summary (MG2:SS) and the Snake VS Monkey walkthrough. Added some missing paints, and more secrets. Version 1.25 | November 26th, 2004 Walkthrough updated up to The Fear. Added Frog Locations. Corrected some spelling and grammar errors. Added 'Contact Information' to "The End" section. Version 1.00 | November 22, 2004 Guide submitted. Virtuous Mission walkthrough complete, Snake Eater done up to the Pain. Introduction, Basics, Weapons, Items, Characters, and General Tips are complete. Some secrets put in, and "The End" section finished. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ///About Me\\\ <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ My name is Lestat Jones (yes, it's my real name), and I'm more commonly known as LionHart627. I live in the state of California, in the southern part of it. I'm 27, and have virtually no life. I'm a fan of music, art, books, and of course, video games. I have quite a collection of games, if I do say so myself, and I can say I'm fairly decent at 80% of them. I'm an avid fan of the Metal Gear series, with my favorite being MGS2 (MGS3 is great, but _MOTHING_ can be better than Raiden, Vamp, and Liquid). I'm also a fan of some other Kojima-san games. But that's enough about me... If you want to contact me with comments, questions, or advice concerning this FAQ, or MGS3, then you _MUST_ follow the rules listed. Not many people have been following these, and I'm not going to make exceptions on the matter any longer. DO == -Point out any information and spelling errors. -Give strategies for bosses/parts of the the game that you feel work. -Type clearly. -Use good grammar. -Ask for help that are things not answered in the guide. -Put 'Metal Gear Solid 3 FAQ' in the subject title. -Look through the guide before contacting me. If the guide answers the question, I will not respond to the e-mail. DO NOT ====== -Send me viruses. -Spam me. -Insult or flame me. -Use profanity. -Use font or background colors. Black font and white background work fine. -Send pointless or irrelevant e-mails. -Type like a moron. -Ask questions that are already answered in the guide. -Put attachments to your e-mail. -Use '1337' speak. -Send me e-mails about Snake VS Monkey. That is Turducken's department, not mine. Additional rules: ================= -I'm not always home, and when I am, I'm not always checking my email. If you sent one and I haven't yet responded, don't send twelve more emails asking where I am, or if I got your email. -Do not send main game questions to Turducken. -Recently, a group of people, or one person with many alternate AIM accounts, have been flooding me with multiple instant messages. I do have an ego, but I am not God, I don't like being called God, and I'm not an MGS God. I got a chuckle out of it at first, but now it's just annoying. Calling me this results in insta-block. After making sure your e-mail follows these rules, you can e-mail me at: Peacenomore666(at)aol.com If you want to contact Justin "Turducken" Olsen (the same rules for me apply to him), you can e-mail him at: xturducken(at)hotmail.com _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ///Table of Contents\\\ <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you want to reach an area of the guide quickly, then all you have to do is press Ctrl plus the F key. This brings up a search function. Then you can input one of the following shortcuts (such as "Intro1") to reach your desired section. 01. Introduction Intro1 02. Basics of the Game Basic1 2-1 Controls Con200 2-2 Game Basics GBa300 2-3 Basic Actions BAt400 2-4 Survival Viewer SVr500 2-5 Characters CHt600 2-6 General Tips GTs700 03. Metal Gear Solid 3 MGS300 04. Walkthrough Walkt1 4-1 How To Use This Walkthrough HTWlk2 4-2 Virtuous Mission VRMisn Part 1 Prt100 Part 2 Prt200 4-3 Operation Snake Eater OpSEtr Part 3 Prt300 Part 4 Prt400 Part 5 Prt500 Part 6 Prt600 05. Appendices Append 5-1 Weapons Wep100 5-2 Items Itm200 5-3 Uniform Locations Uni300 5-4 Facepaint Locations Fap400 5-5 Foods Fod500 5-6 Frog Locations Frg600 5-7 Radio Frequencies Rad700 5-8 Markhor Guide Mrk800 5-9 Snake VS Monkey SvM900 5-10 Secrets and Easter Eggs SEE101 5-11 Codename List CNL201 5-12 Song Lyrics SoK301 06. Frequently Asked Questions FAQ100 07. The History of Metal Gear Hist00 A. The Beginning Begin1 A-1 Metal Gear MGr000 A-2 Metal Gear 2: Solid Snake MG2001 B. The 'Solid' Solid1 B-1 Metal Gear Solid MGS000 B-2 Metal Gear Solid 2: Sons of Liberty MGS201 Tanker Tank10 Plant Plnt11 08. "The End" TEndu1 8-1 Legal Stuff LglStf 8-2 Credits and Contributions CaC100 8-3 Contact Information ContI1 8-4 Final Notes FinN01 _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\Intro1/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 01. Introduction \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/Intro1\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hello friends, welcome to my near-completely revised version of my Metal Gear Solid 3 FAQ/Walkthrough. I've redone nearly the entire thing (mainly the walkthrough) from scratch. I decided to do this because I felt I took a bit too much inspiration from other writers, and I also felt that despite my previous changes, it still wasn't quite what I wanted it to be. So now it's as you currently see it. In all it's glory. This FAQ/Walkthrough was written for the North American, Sony Playstation 2 version of Metal Gear Solid 3: Snake Eater. I don't know much about the Japanese or PAL versions, or if subsequent versions will be released on PC or X-Box, so I cannot help you with anything related to those things. I gladly accept comments or criticism, as well as contributions. While I do consider this to be the final version of the FAQ, if something new is pointed out to me, I won't hesitate to add it. To contact me with any of the above things, you can write to me at Peacenomore666 (@) aol dot com. However, there are guidelines for contacting me. The specifics of these guidelines are mentioned in the 'Contact Information' section, however I will mention the most important rule. If your question is already answered in the FAQ, it _WILL_ be ignored. To make sure your question isn't already answered, just search for it in the appropriate area. For those of you who have contributed and do not see your name in the Contributions section, or have not received a reply from me, simply re-send whatever you sent. If it's old, I'll give you the proper response, and if it's new, I'll give you the proper response, and add it to the FAQ, crediting you, of course. This FAQ was made, and is best viewed in Notepad, using the Fixedsys font and font size 10. In 2001, Metal Gear Solid 2 was released. To many fans' (though not mine) disappointment, you did not get to control series' hero Solid Snake throughout the whole game, and the story was considerablly more complicated than it's acclaimed prequel. While it sold well, it also turned many fans away from the series. Those who stayed, however, were left with a mysterious cliffhanger, and for years anticipated MGS3, hoping it would answer their questions. On November 17th, 2004, Metal Gear Solid 3: Snake Eater was released as the so called final chapter to the Metal Gear Solid trilogy. This game is arguably the best in the series. Featuring deep, and comprehensive gameplay, an emotional roller coaster of a story, a superb soundtrack, and graphics that will astound you, this game feels absolutely amazing. It pulls you in, and you won't want to leave until you see those credits. Of course every MGS fan should know that you should stick around after the credits, as well. You'll feel like you're really in the jungle. The goal of this guide is to provide a helpful source for the fantastic stealth-based action game that is MGS3. However, read with caution. While I've done my best to minimize the amount of spoilers in this guide, some are just unavoidable. Furthermore, if this is your first experience with a Metal Gear Solid game, detailed summaries of the previous games in the Metal Gear series have been included. Though I do recommend actually playing the games, if you're just looking to know the information, or don't have access to the past games, then look no further. _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\Basic1/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 02. Basics of the Game \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/Basic1\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can find most of the following information in this section in your MGS3 manual. However, I am expanding the information in the manual. This section can be useful for: -Those who lost their manual, or do not have one. -Those who have one but just can't quite understand the fundamentals. -Those who have ignored other things in their life and have just decided to read this for the hell of it. If you missed an explanation in the game, or don't bother paying attention, this part of the FAQ will save your ass. +------+---------------------------------------------------------------+------+ | 2-1 \_________________________CONTROLS____________________________/ 2-1 | | 2-1 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯Con200¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 2-1 | +------+---------------------------------------------------------------+------+ Directional Pad: Stalking. This applies to walking and crawling. Left Analog Stick: Normal movement. Use this to move Snake, there are two moving speeds, running and walking. Press this toward a wall to stick against it. It is also used to navigate the menus. Right Analog Stick: Camera movement. You can move the stick to orient the camera, in a way such that you can keep track of the action at hand. Once you move the stick where you want to see, press R3 to hold the camera in place. Moves Snake on the radio screen. Triangle: The action button. You use this to push barrels, climb trees/ladders, open doors, etc. In cutscenes it is used to zoom in, use the left analog stick while zoomed into move the camera around. Square: The weapon button. You use this button to fire your gun, throw your grenade, or attack with the knife. It's pressure sensitive, the function of which differs from weapon to weapon. When barehanded, you can drag fallen enemies by holding the button and using the left analog stick. Circle: Confirm/CQC. You use it to confirm a selection in the menu, and to do bare-handed techniques in-game. This includes CQC, grabbing in general, and knocking on walls. It is also used to call on the radio screen. X: Crouch/Prone. New to MGS3 there are two levels to pressing this button. While standing, a tap will make you crouch, another tap will make you stand back up, but if you hold the button, you're go straight into prone position. This also works the other way around, a quick tap from prone puts you in crouch, but a hard press from prone will make you stand up. Moving while crouched will make you go prone and crawl. Pressing X while running will make you roll, rolling now goes over/onto any climbable object (waist-high). If you hold the button while rolling you'll go straight into prone position. R1: First Person view. You cannot move while in first person, but you can attack with any weapon, and crouch. When crawling through tall grass, you will automatically go into first person view, you can move while this is occuring. You can also use this button with first person weapons like the sniper rifle, to strafe and stand on the tip of your toes. R2: While holding this button you can use the left analog stick to choose from the list of currently equipped weapons. While stuck up against a wall you can peek out from the right side. While in first person you can lean to the right. R3: Used to hold the camera in place. Zooms in Snake in the radio screen. L1: Using this, you can point your weapon in a fixed direction and move. Also, you can raise the accuracy of some weapons using this button, as you hold the weapon against your shoulder. When close, it auto-aims. L2: While holding this button you can use the left analog stick to choose from the list of currently equipped accessories. While stuck up against a wall you can peek out from the left side. While in first person you can lean to the left. L3: Interrogation. Used during CQC to get information out of the enemy. Start: Use the start button to enter/exit the Survival Viewer. Select: Use the select button to enter/exit the Radio screen. +------+---------------------------------------------------------------+------+ | 2-2 \_________________________GAME BASICS_________________________/ 2-2 | | 2-2 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯GBa300¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯\ 2-2 | +------+---------------------------------------------------------------+------+ The bare-bones of MGS2 remain intact in this game, especially indoors. This time, however, the main focus of the game is the jungle and large, outdoor environments. To survive here, the game provides you with multiple new layers of gameplay to both have at your disposal, and concurrently keep you on your toes as well. This section will keep you up to date with the old, prepare you for the new, and generally get you started on your mission. +--------------------------+ | DIFFICULTY LEVELS | +--------------------------+ Metal Gear Solid 3, while always trying to balance between fun and difficulty, let's the player decide the basic level of threat they can assume, based on experience and confidence. Many games have this, but MGS has more levels than most, and probably more incentive to experiment with the majority of them. Mostof the difficulties are admittedly probably a bit too easy for a consistant game player, then again, here you are reading a walkthrough. Difficulty levels influence a wide range of game properties including: -Guard placement -Number of guards -Distance of guards' vision -Distance of guards' hearing -Amount of time guards stay unconcious -Amount of chokes it takes to make a guard unconcious -Amount of time guards stay asleep -Time it takes for tranquilizers to kick in -Aggressiveness of guards' AI -Complexity of guards' tactics -Maximum starting health -Amount of general damage taken -Amount of general damage given -Speed of stamina decreasing -Amount of ammo you can carry -Starting equipment -Intensity of boss patterns and tactics Four of the five available difficulty levels are accessible from the start, completing the game once unlocks Extreme difficulty. The following is the specifics of each difficulty, choose your first playthrough well, I don't believe any of these difficulties are going to keep you from missing out on the story, so be confident and keep the challenge to what sounds appropriate to you. -- Very Easy -- "A very easy game. For beginners." Incredibly easy difficulty. This was designed for I'm assuming those who have never played a game before. Guards have very limited vision and hearing. You can hold a large quantity of items and ammunition, your stamina drains very slowly,and your start out with maximum health. Alert mode is cancelled if you leave the area, and will be easy to deal with anyway because you deal incredible amounts of damage, take very little yourself, and can essentially run through the game without a single worry in the world. If this wasn't bad enough, from the start, you are supplied with a unique weapon called the "EZ Gun", a tranqilizer gun with infinite ammo, always supressed sound, laser guiding, a zoom function, and it replenishes your stamina when you have it out. Highly unreccomended for first playthroughs, but hey, maybe you can get some fun out of it later. -- Easy -- "For players with little action gaming experience." A slightly more balanced version of Very Easy, you don't get the EZ gun, but it doesn't make as much of a difference as you'd think. There's still not much to get out of this for first playthrough, and really, I'd think after your first, you'd be looking for more out of the game, not less. Unless you really can't handle a controller and have to be able to take tons of hits to survive at all, there's no reason for this. -- Normal -- "The standard level of difficulty." Normal is the reccomended difficulty level. Many people choose this as their starting difficulty level. While still simple, it offers a moderate challenge. It's a blend of not too tough and not too easy. But if you're used to playing Very Easy, or Easy, this may be a challenge. The walkthrough in this guide is for the Normal difficulty setting. Experienced players may be surprised you still don't take very much damage in this diffuculty, and deal quite a bit, otherwise though this is a reasonable first experience. -- Hard -- "For players with confidence in their gaming skills." While this guide is written for Normal mode, I really suggest you play on the Hard difficulty setting the first time through. I think part of the formula to exciting stealth, and fufilling gameplay, is fear. Hard starts putting that pressure on you. You probably won't beat every boss the first time, you'll be more reluctant to just let yourself get into alert mode, and you have incentive to follow the mission directive, which is of course, stealth. For a full MGS3 experience your first time through, and if you can handle a few game over screens, choose this without hesitation. Note: On Hard and Extreme difficulties, you do not recieve the Active Sonar or Motion Detector. -- Extreme -- "Available after completing the game once. For those who have mastered the game." Metal Gear Solid is one of the few series that makes the top difficulty feel truly rewarding. They pull out all the stops, and put together the most definitive situation they can design. You HAVE to watch your back. You can NOT foolishly engage the enemy. What's always interesting is that Extreme is more of a learning tool than lower difficulties, it's perfectly designed to let you work bosses down to a science, to get used to manipulating space and timing to get the best of enemy formations. It's truly technical, smart gameplay. There is no reason not to give Extreme a try, this is what the game is all about. I must say, in perspective of the series, merely completing Extreme is probably easier than in previous games. One failing is that the bosses gain almost no new patterns or abilities in Extreme, this is pretty much it's only failing though. To credit, obtaining FOUXHOUND rank is one of the heights of the series. Good luck! Note: On Hard and Extreme difficulties, you do not recieve the Active Sonar or Motion Detector. +------------+ | GAUGES | +------------+ Your Life Gauge is pretty self explanatory. It shows your health, and when the bar empties, you die. At the last 1/4 of the bar, you begin to bleed. Enemies can track fallen blood, and your life will drop faster as a result of the bleeding. You will hear a noise signifying that you're bleeding, crouching will put pressure on the wound and restore your health faster. Getting hit once, or many times, by bullets, running out of 02 while underwater, getting caught in an explosion, and smoking are all things that lower your Life Gauge. Anything that has to do with something hazardous will hurt you. Certain animals can hurt you as well (Indian Gavial, some snakes...). In MGS3, your health is always restoring, the rate of which is determined by how much stamina you have. The more the better. New to the series, is an encompassing feature that controls many aspects of the game, limiting, and improving your abilities as well. This feature is the Stamina Gauge. Your stamina decreases depending on the intensity of your activity. Rolling, crouching, running, and stalking all drop your stamina quite quickly. The more your stamina decreases, the less efficient you become; your arms won't hold the gun steadily, you won't be able to sneak as quietly, your stomach will growl bringing attention to nearby enemies, etc. You increase your stamina by eating. The tastier the food, the more stamina you recover. Certain functions that previously relied on seperate items now rely on stamina, such as the sniper rifle. The Stamina Gauge also serves as your Grip and 02 Gauges. When underwater or hanging, your current stamina bar is overlapped with a blue bar, of the same length of whatever your current amount of stamina is. The blue bar quickly drains, but that is not your current stamina, though, your stamina will deplete faster than normal in these situations, O2/Grip and stamina are not the same. If your O2 runs out your health will deplete extremely quickly if you do not surface, when your health runs out entirely, obviously you die. If your grip guage runs out entirely, you will fall, the height will determine if this is a lethal drop or not, of course. +------------+ | ANIMALS | +------------+ Food isn't the only use for animals, you can also take them out by tranqulizer. If you go into your BACKPACK and WEAPONS section, you can equip a caged animal, and throw it at an enemy for various effects, including distractions and attacks. +---------------+ | BATTERY | +---------------+ Because this game takes place in the 60s, as well as in the middle of the jungle, features that you once took for granted are now scarse and restricted. Your Thermal Goggles and Night Vision Goggles are still there, but their use is limited due to the fact that they run on Batteries. If you run the batteries dry, you cannot use that item until they recharge. Alternatively, eating a Russian Glowcap recharges your Batteries. Your Active Sonar, AP Sensor, and Motion Detector run on Batteries as well. All five of these items share the same Battery, so if you use half of it while using Thermal Goggles, then switch to the AP Sensor, you will only have half of that Battery. The Battery isn't your normal, every day Battery. It's a bioelectric cell that uses the bodies energies to charge. The more you roll and do dramatic actions, the faster it restores. This obviously offsets stamina as far as rationing your actions, so be careful and choose wisely given the situation. +---------------+ | STALKING | +---------------+ In MGS3, sneaking around is a bit different. You now use the D-Pad to Stalk. What is Stalking you ask? Stalking is a technique that involves using the heel, outside edge of your feet, and tip of your toes, paired with looking out for and avoiding nosie making obstructions in your path to avoid making a sound as much as possible. To Stalk, all you need to do is press the D-Pad in any direction, and you will Stalk that way (Talk that way...>_>). This is crucial for safe hold-ups and pulling off CQC, but be careful, this uses stamina the quickest of any other technique! Also remember this applies to all form of movement, you can stalk-walk, and stalk-crawl. +-----------------------------+ | DEALING WITH THE ENEMY | +-----------------------------+ You've infiltrated to the best of your ability, but now you're finding it hard to sneak around the enemy? Lucky for you that MGS3 features a large number of ways to dispose your enemies. First of all, there is CQC, the new combat system that has been implemented into this game. It's very helpful for sneaky snuffings. You also have the Mk-22. The Mk-22 is probably the most useful infiltration tool in MGS3, for it provides solutions to many jams you may find yourself in. If you've gone undetected, then you'll have an easy time getting a headshot on the enemy. Headshot = insta sleep. This instant sleep will give you time to plan out your route, and even attempt your escape of the area, and it can also distract your enemies fellow comrades. If they see their sleeping pal, they'll investigate to see what's wrong, leaving two patrol routes open for you to go through. In many cases though, a headshot will not be an option. You'll have to "tag" the enemy. Hitting the enemy in any place except for the head or groin will not have an instant effect. It will take time for the tranquilizer to put him to sleep. In other cases, you'll have to be a bit more violent and lethal. Say you're facing an assault team, who have circled around you and are filling your soon to be Snakey corpse full of lead. An Mk-22 just won't work there. Luckily, the game has many lethal weapons to use in this situations, ranging from 12 gaugle shotguns and fully automatic assault rifles, to rocket launchers and grenades. These weapons are practically necessities if you plan on getting out of sticky situations alive. You can also use the enemies traps against them. While it's a rare oppurtunity, you can lure guards into their traps. Very helpful, and often comical. There are some alternative helpful ways to dispose of enemies. For example, sleeping soldiers can be dropped into water for a quick, silent kill, and this also prevents patrolling soldiers from finding the bodies. Enemies can also be dropped into quick-mud, for a similar disposal. Tired of getting assaulted by the enemies who seem to have used an Action Replay and have gotten infinite ammo? In certain areas there are small Armory shacks. If you place a TNT charge in one of these shacks (after looting the room of course), then set it off when you are well away from it, it does several things: 1. Enemies will actually run out of ammo eventually. 2. Enemies will hesitate to shoot. 3. Enemies will be less likely to have heavy armaments (assault rifles and such). You can also blow up food storehouses in any area they are in. Blowing up a food storehoues will affect the guards in several ways: 1. Enemies will move slower. 2. Enemies will have more difficulty aiming. 3. Enemies will be _MUCH_ weaker. You can take them down with one to two punches. Combining the above two tactics can give you a great advantage in a firefight. +-----------+ | RADIO | +-----------+ Accessed with the select button. Press left and right to tweak precise frequency, press down to access memorized frequencies. Push in R3 to zoom in, and move the stick to move Snake around. The radio is your only form of backup in the game. You must access the radio to save. Mandatory story cutscenes occur in the radio screen, but it is also a great source of advice. If you ever feel like you're in a jam, or want quick boss strategies, your first instinct should be to check in with all your mission advisors. Aside from this there is an unbelievable amount of fun, serious information, and character development to be found in optional radio conversation, you should definitely take periodic checks. The radio functions almost exactly like the previous games' codec, but things have changed a bit. There are now 1,000 points of frequency, this is because there are new uses for the radio besides saving, these are: Calling off Alerts Request for Fire Support Unlock doors The main Radio Frequencies are as follows: ************************** *** Virtuous Mission *** ************************** Major Tom -+- 140.85 Para-Medic -+- 145.73 The Boss -+- 141.80 Save -+- 141.96 ******************************* *** Operation Snake Eater *** ******************************* Major Tom -+- 140.85 Para-Medic -+- 145.73 Sigint -+- 148.41 Eva -+- 142.52 Save -+- 141.96 +---------------------+ | ---Healing Radio--- | +---------------------+ Interrogate guards, and sometimes they'll give you a frequency without telling you what it does, don't worry, you don't have to write it down, it will be kept track of in a new section in your memorized radio frequencies. When you call them, you will be treated to some original music to sit back and relax to, if you're getting stressed, maybe this will calm you down. They do though, have an actual game function, the first time you listen to them they fill up your stamina guage completely, this is useful if you don't have any immediate food, and for FOXHOUND, because it fills up your guage without adding to your food eaten statistic. The frequencies are different on each difficulty. +--------------------------------------+ | ---Alert Cancellation Frequencies--- | +--------------------------------------+ Interrogate guards, some of them will give you these frequencies, you'll have to write these down quickly though. If you go into caution or alert mode, call this frequency and it will go back into normal phase. This is one time use only, and you can only use them in the area that you obtained them. +--------------------------------+ | ---Fire Support Frequencies--- | +--------------------------------+ Interrogate guards, some of them will give you these frequencies, you'll have to write these down quickly though. Call this frequency and missiles will drop on the entire area, clearing out most, if not all enemies. This is one time use only, and you can only use them in the area that you obtained them. This is obviously lethal, so stay away from this if you're watching your ranking! +---------------------------------+ | ---Door Opening Frequencies--- | +---------------------------------+ There are a few certain doors in the game that are locked without proper authority. You can bypass this with special frequencies. One of them requires you interrogate a guard, the other shows up in at least 4 places, keep your eye out, and pencil ready. +-------------------+ | CAMERA VIEWS | +-------------------+ There are four different types Camera Views in MGS3. The use of the different views in different situations adds to the suspense of Snake's sneaking mission. Learn the in and outs of each camera view, and use them to your advantage. -------------- Overhead View: -------------- The default camera position is roughly an overhead view. ------------ Corner View: ------------ Used when hiding and surveying the surrounding area. Pressing and holding the left analog stick (or directional button) towards a tree or wall causes Snake to press himself against that surface. The camera angle changes, allowing Snake to see behind obstacles. The camera can be pointed in different directions using the right analog stick. Press the L1 button or the R1 button in this state to peek left or right and get a closer look at the situation. Be careful though - the enemy may spot Snake as he peeks out from around a corner. ------------------ First Person View: ------------------ When in Normal View, press and hold the R1 button to switch the camera view to Snake's perspective. The controls for First Person View are as follows: Use the left analog stick (or directional button) to change the direction Snake is looking. Press the L2 or R2 button to shift one step to the left or right. Press the L2 and R2 buttons at the same timeto stand on tiptoes. Standing on tiptoes is possible even in Intrustion view. Snake cannot move around while in First Person View, but you can make him use the currently equipped weapon by pressing the Square button. First Person attacks are effective when aiming at enemy's vital spots and other precision targets. The input method for the left analog stick (or directional button) can be changed on the Options screen. --------------- Intrusion View: --------------- When Snake crawls on his belly into a narrow space or thicket of grass, the camera view will automatically switch to Snake's perspective. Use the left analog stick to move around as normal, and use the directional button to move without turning. To survey the surrounding area, press and hold R1 and move the camera around. +------------+ | PHASES | +------------+ During gameplay, there are several phases you can go through. There is one key element to the phases. The Phase Gauge. The Phase Gauge appears at the top of the screen and looks something like this: _______ | 99.99 | ¯¯¯¯¯¯¯ It counts down from 99.99 to 00.00. When it reaches 00.00 you either move on to the next phase, or exit the phases. Alert is red, Evasion is orange, and Caution is yellow. There is no Phase Gauge during Normal Phase. The following are the phases that take place in the game: ------------- Normal Phase: ------------- Occurs when Snake has not been seen by the enemy. In Normal Phase, enemy soldiers will usually patrol an assigned area (patrol route) and check for any disturbances. Some soldiers will stand in a fixed position and keep a lookout. Enemy soldiers have senses of sight and hearing. If they hear a noise or see something suspicious, they will leave their patrol route and investigate the area. If nothing unusual is found, the soldiers will return to their assigned patrol route. ------------ Alert Phase: ------------ Occurs when the enemy spots Snake. In Alert Phase, enemy soldiers will call their comrades on the radio and attack. To get out of Alert Phase, Snake must either escape from the enemy or defeat a certain number of them. Once Snake has escaped from the enemy's line of sight, and the number in the Phase Gauge reaches zero, the game will switch to Evasion Mode. -------------- Evasion Phase: -------------- Occurs when the enemy has lost sight of Snake and is actively searching the area for him. In this phase, Snake may be found while hiding in trees, in lockers, or under tables. Once the number in the Phase Gauge reaches zero, the game will switch to Caution Phase. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* During Evasion Phase, the enemies will do things called Clearings. A Clearing is three or four guards entering and clearing a room. They may throw a Stun Grenade into it, check lockers and under beds/tables/Eva, and make sure that room is clear. They will always do this in the room you were last in/are in, so look out. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -------------- Caution Phase: -------------- In Caution Phase, enemy soldiers are more vigilant than usual in their patrols. In some locations, the number of soldiers on patrol may be increased. Once the number in the Phase Gauge reaches zero, the game will switch back to Normal Phase. +------+---------------------------------------------------------------+------+ | 2-3 \_______________________BASIC ACTIONS_________________________/ 2-3 | | 2-3 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯BAt400¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 2-3 | +------+---------------------------------------------------------------+------+ This is a section found in the game, under the 'Specials' option. It gives actions you can do in the game, and is seperated into three classes of techniques. Beginner, Intermediate, and Advanced. I have provided a full transcript of what these actions are. It must be noted though that a few of the actions given in the Basic Actions menu of the game have already been touched upon in this FAQ. For that reason, I will not be transcribing ones I already discussed. ________________ / BEGINNER / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ WALKING/RUNNING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the left analog stick in the direction you want to move to start heading in that direction. There are two movement speeds depending on how far the left analog stick is pressed. Press it lightly to walk or harder to run. Also, use the directional button to perform stalking that is slow, but noiseless. /\ CRAWLING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the left analog stick while crouching or lying to crawl. There are two types of movement; normal (making noise, done with the analog stick) and stalking crawl (not making any noise, done with the D-Pad). /\ CROUCHING/STANDING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the X button to switch between stand, crouching, and lying down. Press the X button twice rapidly or hold it down to instantly switch from standing to lying down or from lying down to standing. /\ ACTIONS ON TREES \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the Triangle button in front of any tree with vines attached to start climbing it. It is also possible to hang down from nearyby branches by getting onto one and pressing the Triangle button. /\ AIMING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the L1 button in First Person View with certain weapons to improve the accuracy over regular aiming. It is also possible to lock the direction you are facing by pressing the L1 button in Overhead View. /\ SWIMMING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the X button while above the surface of the water to dive under. It is possible to stay under as long as the O2 Gauge, and subsequently, your health bar do not empty. Use the left analog stick to determine the direction you are facing and repeatedly press the X button to swim in that direction. Let go if the X button to stop. Press the left analog stick up to swim up and down to dive down. The Stamina Gauge will affect the length of the O2 Gauge. Rapidly press the Triangle button to head for the surface. /\ ROLLING (ROLLING ATTACK) \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the X button while running to roll in that direction of movement. With rolling, it is possible to clear some small obstacles. /\ OBJECT/LADDERS CLIMBING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the Triangle button in front of objects of a certain height to climb them. Also, press the Triangle button in front of a ladder to climb or descend it. ____________________ / INTERMEDIATE / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ HANGING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It is possible to hang down from cliffs, branches, railings, and other high places. When there is a railing, face the edge and press the Triangle button to jump over it and hang down. If there is no railing, and the edge faces a long drop that might result in injury, you will automatically hang down when you walk over the edge. If it is not a long drop, then you will only hang down if you approach the edge while walking or stalking. Use the Left Analog Stick to move along the edge, hanging. Press the L2 button and the R2 button at the same time to do a pull-up and peek over the edge. The Grip Gauge will continue to decrease while hanging, and you will fall if it runs out. Press the X button to let go and drop while hanging. /\ QUICK CHANGE \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Quickly press the L2 button or R2 button to unequip and re-equip the current weapon or item. A weapon will automatically reload if it is unequipped, so use this technique to reload in the heat of battle. /\ ACCURATE FIRING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The lower the position, the less your hands will tremble and the more accurate your shooting will be. Crouching is better than standing, and lying down is better than either position. ________________ / ADVANCED / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ CORNER JUMPOUT SHOOTING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With certain weapons (nearly all, really) while in Corner View, it is possible to make a jumpout shot to the left or right with the Square button. This corner technique is useful when you are in a shootout with enemy soldiers. /\ ACTIONS IN FIRST PERSON VIEW \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the L2 button or R2 button in First Person view to sidestep to the left or right. This is only useful for probing your surroundings when there is some cover to press against. Do this action in front of a door to open the door slightly and peek through the opening. You can also press the L2 button and R2 button at the same time to stand on your tiptoes and check the surrounding area. /\ HANGING SHOTS \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While hanging with a handgun (Mk22, M1911A1, or EZ Gun), press the Square button to fire one handed. /\ DRAG \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the Square button near a downed enemy while you are unarmed to their body up. If you move while holding the body, you can drag it along with you. There are occasions when items will fall from the enemy soldier if the body is dropped. /\ ENEMY'S HEAVY WEAPONS \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the Triangle button near any gun emplacements or anti-aircraft cannons to hop in and start using them. /\ MAKING NOISE \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the Circle button while up against a wall to knock on it and attract enemy's attention. If you distract an enemy, you can occasionally make your way around them and infiltrate without avoiding combat. /\ RIGHT ANALOG STICK \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use the Right Analog Stick in Overhead View to shift the Camera View. Hold down the Right Analog Stick in any direction and press the R3 Button to lock the view in place. This is very useful for keeping track of what is up ahead in the direction of movement. Move the Right Analog Stick or press the R3 Button again to free the view lock. /\ DISARMING \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Shooting the right hand of an armed enemy soldier will make them drop the weapon they are carrying. It is also possible to shoot and destroy the radios that enemy soldiers are holding. If the radio is destroyed, the soldier will be left without any way to call for backup. /\ HOLDUP \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring your gun up to an enemy's back while in close prozimity to hold them up. You must sneak up behind an enemy to do this, and you cannot do it in Alert Phase. /\ DROP-CATCH \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While hanging from a wire/railing/ledge above another wire/railing/ledge, you can drop from the one you are hanging on, and before you fall, catch the one below you. To do this, press the X button to drop, followed by pressing the Triangle button as soon as you're right above the the second wire/railing/ledge. /\ CARDBOARD BOXES \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The main character of the MGS series, the Cardboard box. Since even the first Metal Gear cardboard boxes have been in the series. Snake's preferred way of hiding from the enemies was to hide in a cardboard box. Much to many fan's delight, the cardboard is making yet another return. Using the box is simple enough. Just equip it and Snake will hide inside it. If the enemy has not seen Snake get into the box, or you are not sitting in the middle of their patrol route, then it's very unlikely they'll investigate. However, if you hide in the box during Alert Phase, or they see it move a little bit, they will pick up the box to see what is inside it. They aren't that stupid... In MGS3, there are three different boxes. All three serves the same purpose to hide from the enemy. Just make sure you're using it in a logical place, like a building, and not in the middle of the jungle. Best used indoors, next to some other boxes. /\ LOCKERS \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just got and looking for a good place to hide? Well, lockers work very well. At different places in the game, you can find lockers that the enemy personnel use to store various items or equipment. To open a locker, just stand in front of it (try to get close), and press the Triangle button. Snake will open the locker. Depening on the difficulty setting you are playing on, there may or may not find an item or ammo in there. To hide inside the locker, just move Snake all the way into the locker. He'll automatically turn around and shut the door, then he'll be hidden from view. This tactic is put to best use during Clearings, Alert Phases, or any other kind of situation where you have got a guard(s) looking for you. Despite the small amount of room in the locker, there are a few things you can do. Want to see what is to the left or right of the vent in that locker? Then just press either R2 or L2 to look right or left, respectively. Want to see what is below the vent? Then press both buttons together at the same time. Pressing R1 will have Snake move his face up to the vent itself and look out. While doing this will give you a much better view of the surrounding area, press the button lightly. If you press it too hard, Snake's head will smack into the locker, making noise, and catching the attention of any enemy nearby. An alternative way to make noise is to press the Circle button in the locker. You can also duck down by pressing X, but there is really no point to it. Just took down a guard, and you're looking for a way to get rid of the evidence? Put him in a locker! To put an enemy in a locker, you must have a locker open. Then, while he is dead/unconscious, press the Square button to drag him, and drag him into the locker, as far as you can go. Snake will automatically stand the body up and shut the locker door. Now, the body is safely out of sight. If any unconscious guard is put into a locker, he will never wake up while in that locker. Want some brief cover in a firefight? Open the door of a locker and move behind it. This will only provide a short moment of cover however, for locker doors break off when they are shot too much. Remember, it's just a thin piece of metal. Only use this if you are in dire need of cover. If you ever encounter a locked locker, I suggest breaking the door open. You can do this in several ways. Punch/kick it a few times, shoot the hinges, or plant some TNT on it. Punch/kicking it is best, since it conserves ammo, and is less noisy. The locker will then either fall outward, allowing you access to what is inside, or it will fall inword, which means there was nothing there to begin with, and you can't get inside. Snake can be hit by the falling locker. +------+---------------------------------------------------------------+------+ | 2-4 \______________________SURVIVAL VIEWER________________________/ 2-4 | | 2-4 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯SVr500¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 2-4 | +------+---------------------------------------------------------------+------+ Pressing Start during gameplay no longer simply pauses the game. It brings you into a menu called the 'Survival Viewer'. This menu is where you will come to change camo, eat food, exchange items and weapons in your backpack, cure yourself, etc. In this section, I will go into detail on each sub-menu of the Survival Viewer, in order to give you a better understanding of it. __________________ / CAMOUFLAGE / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're crawling through the grass, approaching enemy sentries. You're moving very slow as not to be seen. Suddenly, Alert mode kicks in and the guard starts firing at you! You had on the Fire camo in the grass! He was able to see you easily. Things like that can happen when you fail to use the Camouflage system properly. Camouflage consists of two thing: Facepaint Uniform Facepaint is different patterns and colors of paint you apply to your face. Uniform is the uniform you wear on your body. There are _MANY_ different colors, and patterns of uniforms and facepaints. Some are for camouflaging yourself into your enviroment, others hold special features and look silly. To successfully camouflage yourself into the enviroment, you must keep an eye on your Camouflage Index. The Camouflage Index appears at the top-right corner of the screen, and looks like this: ___ Paint |00 | Uniform |_%_| Now granted, that's not exactly how it looks, I just made that to give you the basic idea of it. Your current facepaint appears on top, your current uniform on bottom, and the percent appears in the box. The percent in the box is not there for no reason. It tells you how good you are camouflaged into the enviroment. If it's at -05%, then you are camouflaged terribly and will be easily seen. If it's at 80% then you are camouflaged quite well, but it's still not impossible for a guard to see you if he gets close. The highest percentage you can get is 100%, but that can only be done with two things: -The End's Moss camo uniform and Woodland paint. If you lay down with this in certain areas (like most of the Sokrevenno area where his battle takes place) you will be at 100%. -Stealth Camouflage. The reward for completing the game with No Alerts, or by getting all the Kerotan Frogs (more on those later). Gives 100% in all areas except for boss battles, and when in Alert and Evasion phases. It's always good to choose the best camo for the job. Usually this can be done with little thinking (Hm, I'm in the grass, so the Leaf uniform and Woodland paint should be good). If you are unsure though, just go to the Camouflage section of the Survival Viewer. You will see something like this next to each paint and uniform: ______________________ | Tiger Stripe +15% | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I just used Tiger Stripe and the percentage as an example. The uniform/paint name will appear where Tiger Stripe is, and the percentage will read + or -. It should be pretty easy to figure out that + means a rise in percentage and - means a fall in percentage. Your camouflage means the difference between life and death, being seen and being stealthy. Always keep it at a good amount whenever possible. _______________ / BACKPACK / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In MGS3, almost all weapons and equipment are procure on site. You have to find what you need in the jungle, by yourself. When you find it however, no longer does it go immediatly to your inventory. It goes straight to your Backpack. The relevance of the backpack feature is that you must choose wisely what you really want to have out at any given time for immediate access. To put in or take out an item/weapon into/out of your inventory, go into the Backpack option in the Survival Viewer. From there, select Item if you want to put new Items into your inventory, or take them out. To remove or add an item, simply press the Circle button on that given Item. If you want to take, or add a Weapon, just do the same as you did for Items, except go into the Weapon menu, rather than Item. Every item and weapon has a weight assigned to it. Equipping too much at one time makes your load exceptionally heavy, which will make your stamina drop more quickly as you move. You can only hold 8 Weapons and 8 Items at a time in your inventory, so make the best of that space. ___________ / FOOD / ¯¯¯¯¯¯¯¯¯¯¯ As mentioned above, in MGS3 almost all things are procure on site. That doesn't stop with Items and Weapons, however. You also have to find your own food. No longer can you rely on an abundance of rations, now you must survive on all the flora and fauna you can find. This ranges from fruits and mushrooms, to snakes and rabbits. The more Snake likes the taste of the food, the more stamina he will recover. Snake can even acquire a taste for some foods (just like us!), if you eat them you eat them often, though some he'll never like through normal means. As time time passes, food will begin to rot, resulting in stomach aches, poisoning, and heavy stamina loss. You can tell if a food is rotten by the little fly icon over the food. One fly signifies that it's going rotten, two flies mean it's completely rotten. Some food is poisonous from the get-go, and you'll have to take medicine or throw up to cure yourself. Keep in mind, throwing up makes you lose whatever you ate recently, and in turn lose whatever stamina you recovered from eating that meal. If you capture an animal by putting it to sleep, and keeping it in a cage, it will not go bad. There are some animals you can't catch however (vultures, goats, etc), and you cannot capture plants. You only have three cages though. You can also have fun with live animals by chucking them (bees, or poisonous snakes work best!) at guards... To eat a meal, go to the Food section of the Survival Viewer. Here you will find a list of all food you have. The three on top are your caged animals. They will never go bad. The rest are dead ones and will rot over time. To eat one, move your cursor over the animal, press the Circle button and select Eat. You can also select Dispose, if you wish to make more room by getting rid of pointless/poisonous/rotten plants and animals. ___________ / CURE / ¯¯¯¯¯¯¯¯¯¯¯ Say you're in an intense fire-fight with an enemy assault team, you catch two bullets in the leg, and one in the arm, and you're injured severly. That's where the Cure system comes in. This completely new and innovative feature allows you to heal Snake. Over the course of the game, Snake will get injuries ranging from gun-shot wounds, cuts, burns, and other nasty problems. It is your duty to keep Snake healthy. This means removing bullets, cleaning wounds, curing poison, and stomach aches, etc. The Cure system allows you to do all of this. When you are suffering from a serious injury, the amount of your health affected by the injury will be in red, and does not count toward your current amount of remaining damage you can take before dying. Wounds heal automatically over time, not healing right away obviously leaves you at a bit of a disadvantage, but if you want to conserve items, or have none to use, they will heal. When wounds heal, whether by themselves or by using items, your maximum health is extended slightly every time. It's up to you to balance the situation between short health, and a good ranking from avoiding encounters. The following is a list of what is required to heal each type of injury: =Gunshot Wound= --------------- Knife Disinfectant Styptic Bandage =Broken Bone= ------------- Splint Bandage =Cut= ----- Disinfectant Styptic Suture Kit Bandage =Bullet Bee= ------------ Knife Disinfectant Styptic =Crossbow Bolt= --------------- Knife Disinfectant Styptic Bandage =Burn= ------ Ointment Bandage =Leech= ------- Cigar =Food Poisoning= ---------------- Antidote =Venom= ------- Serum =Cold= ------ C-Med =Stomach Ache= -------------- D-Med _______________ / OPTIONS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Your general options menu. You can change the following: +------------------------+----------------+-----------------------------------+ | Vibration | On/Off | "Turn vibration ON/OFF" | | Blood | On/Off | "Turn blood display ON/OFF" | | Dolby Pro Logic II | On/Off | "Turn Dolby Pro Logic II ON/OFF" | | Captions | On/Off | "Turn captions ON/OFF" | | Own View | Normal/Reverse | "Select FPV control type" | | Screen Adjustment | | "Adjust screen position" | | Brightness Adjustment | | "Adjust screen brightness" | +------------------------+----------------+-----------------------------------+ ___________ / MAP / ¯¯¯¯¯¯¯¯¯¯¯ Been wandering through the jungle and lost your way? Looking for the exit? Trying to find out which sniping spot that damn old man is shooting at you from? Just go to the Survival Viewer, and open up your Map. Shows you where you are, and will assist in not being so lost. +------+---------------------------------------------------------------+------+ | 2-5 \_____________________________CQC_____________________________/ 2-5 | | 2-5 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯CQC600¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 2-5 | +------+---------------------------------------------------------------+------+ Or 'Shee-Kyuu-Shee' as it is called in the Japanese version. What is CQC, you say? Well let's go to Motosada Mori, MGS3's Military Advisor, for the answer to that question: It is the abbreviation for Close Quarters Combat. In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. In MGS3, we have kept in mind at all times the use of CQC. Not only the posture of the character and how you throw the enemy, but also how you walk and keep an eye on things around you is based on CQC. I think fans will be able to enjoy this. And enjoy this we did. CQC adds a whole new level of depth to MGS2's combat system, you are given many more options in combat situations. It is a system that allows the player to engage one or multiple enemies in a series of movements that can disarm the enemy, as well as defend the player. When used correctly, it becomes one of the most useful tools for battle. Not all weapons can be used in conjunction with CQC, but the following is a list of the ones that can be: *CQC Weapons* ============= Barehands Survival Knife M1911A1 MK-22 EZ-Gun Knockout Handkerchief Most of the time you'll want to stick with the handguns (MK-22/M1911A1), but you can choose whichever suits your fancy. *Performing CQC* ================ -The first step is to get close to the enemy. You can choose to do this quietly by sneaking up behind him, but it's not impossible to do it by other means. You just have to be close enough to engage in CQC. Available options from this point: a, b. a.) Press the Circle button along with the Directional stick, or pad to throw your enemy to the ground, knocking him out cold. Available options from this point: None. b.) Press and hold the Circle button to grab the enemy. Now the number of your options increase. Available options from this point: 1, 2, 3, 4, 5, 6. 1) Press L3 to put the knife to the enemies throat, and interrogate him. Releasing pressure on R3 will make the guard stop talking, but you can press it again to make him talk more. Guards usually have two tips and one insult to you (such as "Bastard!"), but it changes depending who you interrogate. Available options from this point: 2, 3, 4, 5, 6. 2) Press the Square button to draw your weapon (only if you had one of the six listed above equipped when you initiated CQC) over the right shoulder of the enemy. This way you can attack other enemies in the area by going into FPV and using the weapon you have equipped. If your clip empties, you automatically let go of the enemy. If you lightly press Square, you put your weapon back down, but still hold the enemy. Available options from this point: 1, 3, 4, 5, 6 3) Press forward (as in the direction Snake is facing) on the Left analog stick, while pressing down on Circle. Snake will throw the enemy down to the ground in front of you. At this point, you can point your gun at them, making them put their hands on their heads. If you shoot near them (like next to their arm, or head) they will shake and give you an item. Watch out for nearby sentries though, unless you're looking to cause a ruckus. The enemy will not get up from this position unless another guard sees him, and has him get up. Available options from this point: None. 4) Moving the Left analog stick in this position will let you drag the enemy backwards. Every few steps, you will tug hard. After three hard tugs, the enemy will become unconscious. Available options from this point: None. 5) Tapping Circle will do the old choke move we are all familiar with. After a few taps, the enemy will become unconscious. If you continue to tap, you will break the enemies neck, killing them. Available options from this point: None. 6) Pressing down hard on the Circle button will cut the enemies throat with your knife. Doing this causes the guard to fall out of your grasp, and the CQC session will end until you come across your next victim. Available options from this point: None. *CQC Fun* ========= Anytime you encounter a guard and an electric fence in the same area, you can have some sadistic fun. Just CQC grab the guard, drag him to the fence, and do option 3 (above) to push him into the fence. You can do the same by pushing guards into the quick-mud (such as in Bolshaya Past South) and it's a much quieter way to get rid of them. +------+---------------------------------------------------------------+------+ | 2-6 \_________________________CHARACTERS__________________________/ 2-6 | | 2-6 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯CHt700¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 2-6 | +------+---------------------------------------------------------------+------+ This section will go over the main characters of the game. It features a short bio about them, as well as some information. ------------- -Naked Snake- ------------- Codename: Naked Snake Name: John Nickname: Jack Sex: Male Age: 30s Nationality: USA Birthdate: N/A Birthplace: N/A A disciple of the legendary hero The Boss, he joined FOX after serving in the CIA and spending several years as a Green Beret. His code name for this mission is Naked Snake. Snake specializes in covert operations and is a seasoned combat veteran, proficient in all types of military equipment and weaponry. He is also a master of CQC (Close Quarters Combat), a close-range fighting technique he developed along with The Boss. ---------------- -Major Zero/Tom- ---------------- Codename: Major Zero/Tom Name: David Oh Nickname: Major Sex: Male Age: 55 Nationality: UK Birthdate: 8/12/1909 Birthplace: Exeter, England Major Tom is basically the equivelant of Colonel Roy Campbell. He is your mission advisor, and the commander of the FOX unit. He served with The Boss in the SAS. His usual codename is Major Zero, but he changes it to Tom in the Virtuous Mission, than back to Zero for Operation Snake Eater. ---------- -The Boss- ---------- Codename: The Boss/The Joy Name: N/A Nickame: Boss Sex: Female Age: 40s Nationality: USA Birthdate: N/A Birthplace: N/A The Boss is a legendary soldier, and Snake's former mentor. She taught him everything he knows about being a soldier. She served in World War II and led the Allies to victory. She also was The Sorrow's lover. Spent all of the 50s with Snake, and taught him all she could. Created CQC with him. She also served with Major Zero in the SAS. ------------ -Para-Medic- ------------ Codename: Paramedic Name: N/A Nickname: Quack Sex: Female Age: 28 Nationality: USA Birthdate : 06/22/1936 Birthplace : Boston, MA Para-Medic talks to you about food, and medical supplies. She also records your mission data, and is an avid movie fan. -------- -Volgin- -------- Codename: Thunderbolt Name: Yevgeny Borisovitch Volgin Nickname: Volgin Sex: Male Age: 40s Nationality: Russia Nationality: N/A Birthplace: Russia GRU colonel. Volgin plays the role of main villain in this game. He has a over ten million volts of electricity running through his body, and he uses his electricity as attacks. Known and feared in the West as Thunderbolt. --------- -Sokolov- --------- Codename: N/A Name: Dr. Nikolai Stephanovich Sokolov Nickname: Sokolov Sex: Male Age: 50s Nationality: Russia Birthdate: N/A Birthplace: Russia Head of the secret OKB-754 Design Bureau. Developer and designer of the Shagohod. Developed numerous weapons with the funding by the Khruschev faction. A family man who is worried about his wife and daughter whom he sent to the United States. Sokolov is the man Snake is sent to resuce in the Virtuous Mission, and Operation Snake Eater. -------- -Ocelot- -------- Codename: Major Ocelot Name: Adamska Nickname: Ocelot Sex: Male Age: 20s Nationality: Russia Birthdate: N/A Birthplace: Normandy Ocelot is not the revolver loving, scratchy voiced, torturer he is in the other games. Here he is a young major working for Colonel Volgin. He leads the Ocelot Unit - an elite unit of GRU Spetsnaz. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Some info from Sergey "Major Ocelot" is actually a captain, not major - at least, he's wearing captain's shoulder straps. The fact is, 4 small stars (which we can see at his shoulders) in Soviet army mean captain, while major is 1 medium star :) *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ----- -Eva- ----- Codename: Tatyana/Tanya/EVA Name: Cynthia Nickname: Eva Sex: Female Age: 28 Nationality: USA Birthdate: 05/15/1936 Birthplace: Meridan, ID Eva is a spy working for the KGB. You first meet her in Operation Snake Eater, and she assists Snake throughout the game. Former NSA codebreaker. Uses a Mauser. A motorbike fanatic. -------- -Sigint- -------- Codename: Mr. Sigint Name: N/A Nickname: Sigint Sex: Male Age: 24 Nationality: USA Birthdate: 11/11/1939 Birthplace: Nashville, TN Mr. Sigint is an expert on weapons, electronic devices, and cutting edge technology. Many of Snake's items were made by him. He is also pretty funny to talk to. Call him up a few times wearing certain things. -------- -Granin- -------- Codename: N/A Name: Alexander Leonovitch Granin Nickname: Granin Sex: Male Age: Estimated 50s, or 60s. Nationality: Russia Birthdate: N/A Birthplace: Russia Granin is another scientist. He hates Sokolov because Volgin chose Sokolov's project over his own. He designed the first bi-pedal, nuclear equipped, battle tank. You may recognise it. ---------------------- -Colonel Roy Campbell- ---------------------- Nickname: Colonel Name: Roy Campbell Sex: Male Age: 50s Nationality: USA Birthdate: N/A Birthplace: N/A Lends his kickass and almighty voice to the game over screen if you kill Ocelot or Eva. Also has a part in the Snake VS Monkey missions. ---------------- -The Cobra Unit- ---------------- The Cobra Unit is made up of six members. The Pain, The Fear, The Sorrow, The Fury, The End, and The Joy. The Boss is The Joy. The Cobra Unit are the people you will fight in boss battles. ____________ :;The Pain:; ------------ Codename: The Pain Name: N/A Nickname: The Pain Sex: Male Age: N/A Nationality: N/A Birthdate: N/A Birthplace: N/A The Pain can manipulate large numbers of hornets to use against his enemies. He wears a backback to make himself look like a Queen Bee. He's a big man, over 6'7". He carries venomous bees in his body, called Bullet Bees. ____________ ;:The Fear;: ------------ Codename: The Fear Name: N/A Nickname: The Fear Sex: Male Age: N/A Nationality: N/A Birthdate: N/A Birthplace: N/A The Fear is a swift guy. Very quick. He has a surgically split long tongue, and he is a boobytrap master. He is double joined in both elbows, and he can climb around trees like a spider, and jump from them. He carries a crossbow called William Tell, and a bowgun called Little Joe. ___________ :;The End;: ----------- Codename: The End Name: N/A Nickname: The End Sex: Male Age: 100+ Nationality: N/A Birthdate: Early 1860s Birthplace: N/A The father of all sniping techniques. He has moss growing inside and outside his body. He can go without moving, eating, or drinking for days, thanks to the energy provided by the photosynthesis of the moss. ____________ :;The Fury;: ------------ Codename: The Fury Name: N/A Nickname: The Fury Sex: Male Age: N/A Nationality: Russia? Birthdate: N/A Birthplace: N/A Wears a Soviet spacesuit and uses a flamethrower as his weapon. After World War II, he went up into space as a cosmonaut on an unofficial mission. When coming back into the atmosphere, he suffered severe burns all over his body in an accident. ______________ :;The Sorrow;: -------------- Codename: The Sorrow Name: N/A Nickname: The Sorrow Sex: Male Age: N/A Nationality: Russia Birthdate: N/A Birthplace: N/A While lacking combat capabilities, he has the ability of a medium. He can talk to the dead and obtain battle information from the dead. In battle, he would find out where the enemies were hiding by talking to the spirits of the dead soldiers. +------+---------------------------------------------------------------+------+ | 2-7 \____________________GENERAL TIPS AND NOTES___________________/ 2-7 | | 2-7 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯GTs800¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 2-7 | +------+---------------------------------------------------------------+------+ -Always answer radio calls. Also, if you become stuck or unsure of something, call your contacts for advice. -Always treat your wounds immediatly. With each wound completely treated, your life bar goes up a little. But it can also go down if you leave them uncared for for too long a time. -Avoid combat as much as possible. The last thing you want is some enemies taking a big chunk out of your health right before a boss battle -Use the best camo and paint for the job. Go into your menu and determine which is best used for that area. -If you must attack enemy soldiers, do so from afar. And try and do it when they are as far away as possible from other guards. -There are traps. Not just landmines anymore, genuine traps. Throughout the game you will encounter pit traps (holes covered with leaves, that give way when you step on them), snares (ropes that wrap around your leg/s and leave you hanging. Literally), as well as wire traps, which are either attached to cans on a string, which will alert nearby guards, or attached to spiked logs, which will be released and hit you. Oh, and Claymore landmines are still around as well. -Planning on doing a Foxhound rank? I suggest playing through Extreme once before. Learn the enemy patrol routes, and where they are. Once you know that, you can map out the best route possible to take for your Foxhound run. Plus, the camos you gather will transfer over, making achieving the Foxhound rank much easier. -Having trouble beating that one boss? Got so close, but then died? Try using the Fake Death Pill. The boss will think you died, and turn his/her back to you. This is your window of oppurtunity where you can use the Revival Pill and get a shot off while their back is turned. It only works once per boss. _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\MGS300/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 03. Metal Gear Solid 3: Snake Eater \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/MGS300\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +--------------------+ | ---Stealth Game--- | +--------------------+ Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the thrill of sneaking past the enemy without being seen. You play the role of Snake, who must infiltrate enemy territory and carry out a top-secret mission. If the enemy sees you, they'll call for reinforcements and things are bound to get rough. You'll want to avoid battle whenever possible. Knowing how to survive in hostile territory will be crucial. In this mission, your top priority will be staying alive in a combat zone. Raid provisions warehouses to get supplies for maintaining stamina and treat wounds to keep Snake in fighting condition. The game is a work of fiction. Any resemblance to actual persons or groups, living or dead, is purely coincidental. +-------------+ | ---Story--- | +-------------+ In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era - The Cold War. October 16th, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had yet survived yet another threat to its existance. However, there was a secret condition in the deal that put an end to the crisis. Nikolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now with Sokolov in thier hands, the Soviets are ready to resume its development. If this weapon is completed, it will make the beginning of a new age of fear. August 1964. Realising at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov's research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit's modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. August 24th, 1964. A lone soldier falls from the sky, in the world's first HALO jump. The man's code name is Naked Snake. +--------------------------+ | PAL and NTSC Differences | +--------------------------+ Due to them having to wait, PAL gamers got several extras in MGS3 (load of crap, in my opinion). -Two more Snake vs. Monkey levels, more challenging than the first five. -9 additional facepaints based on flags from various countries. -Duel Mode, where a player is timed as s/he fights all the bosses in the game. -Demo Theater. The best feature, I think. This allows players to choose any scene in the game and watch it whenever they want. Plus, you get to customize Snake's camo for each one. -Access to the DPM camo uniform. -More downloadable uniforms than America. _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\Walkt1/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 04. Walkthrough \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/Walkt1\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is where you will find a full, detailed guide to get you through Metal Gear Solid 3: Snake Eater. I completely rewrote it, adding more depth and details. I do suggest, however, that you play this game without any assistance on your first time through. This allows you to be pulled into the experience more. Then you can use this guide for your second playthrough, finding out things you may have missed on your first. Or if you're having trouble, this guide is for you, as well. It can be used simply as a resource, or to walk you through, whichever you like. You decide, you are the "reader". +------+---------------------------------------------------------------+------+ | 4-1 \__________________HOW TO USE THIS WALKTHROUGH________________/ 4-1 | | 4-1 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯HTWlk2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 4-1 | +------+---------------------------------------------------------------+------+ Many FAQ writers rush right into the walkthrough. However, walkthroughs are made in different ways. Some can be difficult to read. While I do not find that mine is, I've made this section just in case. This will explain to you how to use this walkthrough. To start things off, as you may have already noticed at the Table of Contents, this guide is seperated into six different parts. What each part consists of, game-wise, is as follows: +------------------+ | Virtuous Mission | +------------------+ Part 1: Dremuchij South to Dremuchij North Part 2: Dolinovodno to end of Virtuous Mission. +-----------------------+ | Operation Snake Eater | +-----------------------+ Part 3: Start of the Operation Snake Eater to The Pain boss battle. Part 4: After The Pain boss battle to The End boss battle. Part 5: After The End boss battle to The Sorrow boss battle. Part 6: After The Sorrow boss battle to the end of the game. So if you're looking for a specific area of the game, then refer to it's specific part. Secondly, I've added a shortcut system to this FAQ. See those mix of numbers and letters next to the names of each section in the Table of Contents? Those are your shortcuts. If you want to reach an area of this guide quickly and easily, then simply press the Ctrl key and the F key at the same time on your keyboard. This brings up a search function. Just copy and paste one of the shortcuts (such as Intro1), and search for it to reach your desired section. Now to get to the main part, here is how the walkthrough will be formatted. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------------| AREA NAME |-------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Here you will see the | Here you will see the | Here you will see the | | weapons available in | items and equipment | food available in this | | this area. | available in this | area. | | | area. | | | | | | | | | | | | | | | | | | | | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | The best suited camouflage | in this area. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | The amount of enemies in this area, broken up based on difficulty. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | Any additional information for this area. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- A general strategy to guide you through the area, while still staying alive. -Stealth Strategy- If you want to go through the game in true Espionage fashion, then the Stealth Strategies are for you. This tells you how to get through an area quickly, with no alerts or kills. While some strategies from 'Stealth Strategies' can be applied to Extreme mode, not all of them can, so don't think of this as a FoxHound rank walkthrough. Some of these strategies will be the same as their general strategy counterpart, while some will require more depth. Something you'll often see in these strategies is I'll tell you to go through quickly. This means to not play around in this area. Don't get a weapon or camo that you know is there unless I tell you, don't wander head to some side-area, just go straight through to the exit. Completing the game using Stealth Strategies will net you the Stealth Camouflage. If you're fast as well, you'll also net the Infinity Facepaint. That's it! Now you know how to use this guide. Now before I go on, I must make a note of this just for reference: North is always at the top of the screen, South is always at the bottom. Easr is always to the right, and West is always to the left. These are basic directions that you need to understand if you already don't, because many times in my guide I mention going East, or Northwest, and such. Also, there are several times in the guide where I will recommend saving the game. These are just recommendations, by no means do you have to save the game. Well that's all I can think of to put in this area. This walkthrough was written based on the NORMAL difficulty setting. Due to the difference in amount of enemies and enemy AI between difficulties, this guide isn't best used for any other difficulty setting. Now, let's move on to the game... _______________________________________________________________________________ =============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before the game begins, you are given a questionaire, of sorts. In order to start the game, you must choose one of these three answers: 1. I'm playing the MGS series for the first time! 2. I like MGS1! 3. I like MGS2! Choosing answer 1 has no effect on the game. Choosing answer 2 slows down the rate in which your stamina drops during the Virtuous Mission. Choosing answer 3, however, has a quite noticeable effect. To those of you who choose answer 3 and aren't pleased with what you see, don't worry. It's just there for a laugh. And it's not permanent. +------+---------------------------------------------------------------+------+ | 4-2 \_______________________VIRTUOUS MISSION______________________/ 4-2 | | 4-2 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯VRMisn¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 4-2 | +------+---------------------------------------------------------------+------+ +=-=-=-+ |Part 1| +------+ |Prt100| +=-=-=-+ During this amazing intro, you'll notice that 'R1' comes up in the top-right corner at certain point. This is a prompt. If you press and hold the R1 Button at this point, you'll see things through Snakes' eyes. You'll be able to look at the Earth below you as you fall. Also note that this mission, the Virtuous Mission, serves mainly as a tutorial for the player to get used to the game. It's very linear, and quite short. It will get you familiar with the system, and start off the story. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------------| DREMUCHIJ SOUTH |----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Survival Knife | Life Medicine | Giant Anaconda | | MK-22 Hush Puppy | Cigar | Reticulated Python | | Directional Mic | Fake Death Pill | Magpie | | | Revival Pill | Russian Oyster Mushroom | | | AP Sensor | Siberian Ink Cap | | | Motion Detector | Russian False Mango | | | Active Sonar | Tree Frog | | | Binoculars | | | | D-Med | | | | RC Mate | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Leaf | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | Depending on the answer you chose on the questionaire when you started | | off your game, some things may happen. Those of you who chose the MGS2 | | answer are in for a nifty surprise. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- After the fantastic intro, and your briefing, take a moment to get yourself used to the controls. If you wish to know what each button does, refer to the 'Controls' sub-section, in the "Basics of the Game" section. Also, since you lost your backpack in the tree, all you'll have on you is your SURVIVAL KNIFE and an RC Mate. Your current goal to is to retrieve your backpack, so let's do that. There are two paths to the backpack. We're going to go East from our starting position, then North up the hill. There are some MAGPIES in the grass up here that you can kill if you slash at the right time with your knife. There's also a LIFE MEDICINE item. Run towards the edge of the small cliff here, and you'll automatically go down. Don't worry, you don't take any damage. Then, approach the tree and press the Triangle Button. This makes Snake climb the tree. Walk along the branch, and press Triangle again when you are over the backpack. Snake hangs on the branch, grabs the backpack, and jumps down. Now you'll have to endure a rather long radio conversation, followed by a short cutscene. Now enter your Survival Viewer, and change your uniform to Leaf, and facepaint to Woodland. You don't have to do this now, but I prefer to. After that, you can head North to leave the area, but first let's do some hunting. North of the tree, near the exit, you'll find a GIANT ANACONDA on the ground. These things are great, and give you lots of stamina. South of the tree, near the large log, you can find a RETICULATED PYTHON in the grass. If you crawl under the log, and head back to your starting area, you'll find TREE FROGS in the grass, as well as SIBERIAN INK CAPS on the trees. West of the starting area, you'll find a log you can climb on top of to access a never part of this area. On this log, you will find a RUSSIAN OYSTER MUSHROOMS. In this small part of the area, you'll also find another RETICULATED PYTHON on the ground, and some RUSSIAN FALSE MANGOS in the tree. Whenever you shoot down a RUSSIAN FALSE MANGO, you also get a free D-MED item. Once you're done hunting, head North to the next area. -Stealth Strategy- After the radio conversation, crawl under the log, and then climb up the tree. After collecting your backpack, head North and exit the area. Don't worry about the items or food in this area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------------| DREMUCHIJ SWAMPLAND |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenades | MK-22 Suppressor | Baltic Hornet's Nest | | MK-22 Ammo | Bug Juice | Reticulated Python | | | Ointment | Magpie | | | D-Med | Indian Gavial | | | | Tree Frog | | | | Golova | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Leaf | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Head up the path (there are some MAGPIES and TREE FROGS in the grass if you want them) until you reach the swamp. Head right and you'll encounter INDIAN GAVIALS. These are dangerous creatures. They can hurt you, and they cannot be captured with the MK-22. It only puts them to sleep. If you're looking to get some Gavial for food, shoot it with the MK-22 to put it to sleep, then approach it slowly. Get near it's head (not too close or it will wake up) and crouch. Go in First Person View, and equip the Knife. Push down hard on the Square Button, and Snake will do a stab with the knife, rather than a slash. If the stab hits the Gavials head, it kills it instantly. After it's dead, collect the three pieces of INDIAN GAVIAL meat left behind. There is some BUG JUICE in the grass near the first Gavial. Keep heading Northeast, and you'll be able to barely see another Gavial in the brush. You can avoid it or kill it, but search the brush for some GRENADES. Head West, onto the small island. There are two Gavials on this island, but they can easily be avoided. Hanging on a tree branch is a BALTIC HORNET'S NEST. Be careful when you shoot it down, the hornets inside don't take too kindly to disturbances, and attack you. Equip the Cigar to make them immediatly leave. Every time a Hornet's Nest is shot down, you get a free OINTMENT item with it. There is also some MK-22 AMMO on this island. A MAGPIE will also occasionally fly onto the branch that the Hornet's Nest is on. Head West again, and onto more land. Two more Gavials are here. Just ignore them, and grab the visible item box to get an MK-22 SUPPRESSOR. Then head North of the swamp. You may notice some things on the ground. These are fruits called GOLOVAS. To collect one, stab or shoot it, then grab the item. There are also two RETICULATED PYTHONS crawling in the grass here. Once you've got what you wanted, head Northwest to exit the area. -Stealth Strategy- Run up the path to the swamp. Before crossing, shoot down the BALTIC HORNET'S NEST. Run to the island, collect the nest, then head North to land. Head to the exit of the area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------------| DREMUCHIJ NORTH |---------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | SVD | Thermal Goggles | Giant Anaconda | | Stun Grenades | Bug Juice | Reticulated Python | | | D-Med | Green Tree Python | | | | Sunda Whistling Thrush | | | | Tree Frog | | | | Siberian Ink Cap | | | | Yabloko Maloko | | | | Golova | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Leaf | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x4 | Guards x4 | Guards x4 | Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can press R1 in the intro cutscene to this area to look through the | | binoculars and see the enemy soldiers. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- First off, if you didn't before, put on your Leaf uniform and Woodland face- paint. Your first encounter with the enemies, time to put your sneaking skills to work. After the cutscene, head dead East. You'll end up going up a path. This is an area many people miss. At the end of the path, you can find the SVD SNIPER RIFLE and two RETICULATED PYTHONS. Head back down the path, and stand at the bottom of it. Equip you SVD and shoot the guard Northwest of you. Then, head to where he was. In a hollowed out log on the way there, you can also find some BUG JUICE. Head to where the guards' body lays, and look North with your SVD scope. When the guard passes by, kill him. Then head North. As you're heading North from your sniper spot, note that you can find a SUNDA WHISTLING THRUSH in the first patch of grass you come across. You'll reach a fork where you can go either North or East. Go North. When you reach the field where the guard was, put on your Tiger Stripe uniform. Crawk Northeast, under a broken tree and look in that direction. There should be a guard very close to you. With your suppressed MK-22, put him down. There is also a SIBERIAN INK CAP under the broken tree. If you head back into the field, you'll also find a hollowed out tree with some GRENADES inside. There are also YABLOKO MOLOKO and GOLOVA fruit hanging in the trees around here. If you want, you can now just proceed to the next area. If you insist on getting every item, however, crawl East into the large field. A guard is patrolling this area. Put him down with your MK-22, then head into the area. A GIANT ANACONDA is in the tall grass, and MK-22 AMMO in the hollowed out tree. Head South and then West from this field, and you'll find a box of STUN GRENADES behind some trees and logs. Then go back into the big field. There is a hollowed-out log on the ground which has THERMAL GOGGLES inside of it. That's all here, so head North to exit the area. However, before leaving, change your uniform back to 'Leaf'. -Stealth Strategy- *Just a little reminder, all stealth strategies are about getting through the area quickly, and efficiently with no kills and no alerts. You will always be using the MK-22 or Mosin Nagant, unless the strategy says otherwise* After the cutscene and radio conversation, head West some and crawl through the hollowed out log here. Once you reach the other side, keep crawling until you're in the grass. Wait a few moments until the guard walks into your sight and put him down with the MK-22. Head North to the patch of grass just in front of the small field, and put down the guard while he's circling that area. Then head East, and switch your uniform to Tiger Stripe. Crawl until you're under the broken tree, and shoot the nearby guard with the MK-22. Then run for the exit. _______________________________________________________________________________ =============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +=-=-=-+ |Part 2| +------+ |Prt200| +=-=-=-+ +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------------| DOLINOVODNO |-----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | XM16E1 | Pentazemin | Baltic Hornet's Nest | | MK-22 Ammo | Ointment | Tree Frog | | | | Siberian Ink Cap | | | | Yabloko Moloko | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Leaf | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x4 | Guards x4 | Guards x4 | Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can press R1 as Snake looks through the binoculars to see what he is | | seeing. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- If you didn't change your camo as recommended in the previous area, do so now to Leaf uniform, and Woodland paint. The scene that is shown should give you a good idea of what to do here. With your MK-22, shoot down the BALTIC HORNET'S NEST. If you're having trouble seeing it, use the Thermal Goggles. Shooting down the Hornet's Nest not only leaves the food and OINTMENT, but it also makes the hornet's attack the guard. He runs across the bridge, scaring two guards on it along with him. When he starts running, run behind him and cross the bridge. Once you reach the other side of the bridge, crouch and look North. There is yet another BALTIC HORNET'S NEST in the trees, and yet another guard coming. Shoot down the nest (once again, Thermal Goggles help) to scare off the guard, then grab the nest and the OINTMENT. As you're heading Northwest towards the exit, you'll notice that there's a path that brances off to the South. Follow this path, until you reach an area that you must cross by pressing your back to the rock, and shimmying along. Once you've shimmyed to the other side, you'll be in a small cave under the bridge. You can find MK-22 AMMO, PENTAZEMIN, and the XM16E1, an assault rifle. After collecting the items, make your way back to the exit. Note, you can also find YABLOKO MOLOKOS in the trees that hold the Hornet's Nests. -Steatlh Strategy- Just like above, shoot down the BALTIC HORNET'S NEST to take care of three of the guards. Cross the bridge, and shoot the one North of you in the trees. Use the Thermal Goggles to help you see the nests, if necessary. After the fourth and final guard is gone, head Northwest to the exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------------| RASSVET |--------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | M37 | XM16E1 Suppressor | Sunda Whistling Thrush | | XM16E1 Ammo | Life Medicine | Reticulated Python | | Mousetrap | | Rat | | | | Siberian Ink Cap | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe (on the ground) | Woodland (on the ground) | | Squares (on the roof) | Splitter (on the roof) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x4 | Guards x6 | Guards x6 | Guards x6 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can mess with Sokolov, if you want. Shoot out his windows, or the | | walls of his room, and you'll hear him scream and ask you to please stop. | | If you throw a live snake in there, he'll scream some more. Throwing a | | grenade (Hand, not Stun or Chaff) into the room through the windows will | | kill him, giving you a TIME PARADOX, and make your old friend Roy | | Campbell yell at you for changing the future. | | | | You can also shoot the unconscious Ocelot in the head with a fatal weapon | | to get yet another TIME PARADOX and have Roy scream at you, yet again. | | Picking up Ocelot and dropping him will get you a MOUSETRAP. | | | | On a final note, during the cutscene where you meet Ocelot, you can press | | R1 and see Ocelot approach. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- This is one of the first areas you'll encounter where there are so many ways to get through. That's made it difficult to write a strategy for, but I've decided to go with my preferable way. First off, switch your uniform to Tiger Stripe, and your facepaint to Woodland. 1. There should be a guard standing North of you, quite a few feet away. You can either put him down (with the suppressed MK-22 or XM16E1), or sneak up behind him and press the Circle Button, plus a direction to throw him to the ground and knock him out. I recommended going with the shooting method, then dragging the corpse South to your starting point. You might want to kill him, if he's simply asleep, to prevent him from waking up later. 2. Head East from where he was standing, and hug the fence as you run. When the fence stops going East, and goes North, follow it. Just North of you should be two barrels, one standing and one laying. If you've been slow, then a guard may be standing next to the barrels. If so, put him down (again, with a suppressed weapon) and keep heading North, so you're on the East side of the brick build- ing. If he isn't standing there, move to the patch of grass that's on the right of the barrels. Lay in it and wait for the guard to enter your line of sight. When he does, take him out, then climb the ladder on the East side of the brick building. 3. On the roof, change your uniform to Squares, and your facepaint to Splitter. Stalk to the South of the roof, where there is no more roof. There is a room below you. Drop down, and get close to the door. A long series of cutscenes and radio sequences will begin, in which you learn of Colonel Volgin, and you are introduced to Sokolov and an old familiar person... If you wish to collect the items in this area, then it may take some sneaking or some running and gunning. After taking out the first two guards North of you. Once you enter the facility, you'll notice some crates in the Southwest corner. There is a box holding the M37 SHOTGUN hidden behind those crates. If you head up the stairway, you'll find XM16E1 AMMO and an XM16E1 SUPPRESSOR. A LIFE MEDICINE can be found in the North part of the room next to Sokolov's room, and some SUNDA WHISTLING THRUSHS can be found on the roof. You can also find some RETICULATED PYTHONS and RATS under Sokolov's room. SIBERIAN INK CAPS can be found on the trees in this area. After the scenes, go back to Dolinovodno. -Stealth Strategy- From your starting point, head Northwest and into the patch of grass. Tranq the guard standing to thr North of you, and run East, hugging the fence as you go (with the Tiger Stripe uniform on). When you reach the point where the fence heads North, and no longer East, follow it and head to the patch of grass to the right of the barrels. From there, tranq the guard North of you, then go up the ladder on the bricked building. On the roof, change your uniform to Squares, and your facepaint to Splitter. Stalk to the South end of the roof until you reach the point where there is no more roof. Drop down, and approach the doorway to start the series of cutscenes and radio sequences. After the cutscenes, head back to Dolinovodno. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------------| DOLINOVODNO |------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like. | Whatever you like. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There's nothing you can do once you enter this area. You're immediatly thrust into another series of scenes. Here, you'll meet the Cobra Unit and Volgin. -Stealth Strategy- As above, there's nothing you can do once you enter this area. You'll be immediatly thrust into another series of scenes. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------| DOLINOVODNO RIVERBANK |-------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None, you can't change right now. | None, you can't change right now. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | After you heal yourself, there will be a scene, and you'll have the | | oppurtunity to press R1 to look through Snakes' eyes. Look to the left, | | and you'll spot a skeleton among the rocks. This is the skeleton of the | | person you just saw on the bridge, Cobra Unit member The Sorrow. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- This will be your first time using the brand new CURE SYSTEM. Snake only has two kinds of wounds right now; cuts and broken bones. However, he has many cuts and broken bones. To heal this wounds, enter the Cure menu, then use the following items for each wound, in no particular order: === Cuts === Disinfectant Styptic Suture Kit Bandage === Broken Bones === Splint Bandage Watch the cutscene, and that's the end...of the Virtuous Mission! You didn't think that was it, did you? Now we move on to the real game... -Stealth Strategy- Use the same as above, but try to move quickly. The faster, the better. +------+---------------------------------------------------------------+------+ | 4-2 \___________________END OF VIRTUOUS MISSION___________________/ 4-2 | | 4-2 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 4-2 | +------+---------------------------------------------------------------+------+ _______________________________________________________________________________ =============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +=-=-=-+ |Part 3| +------+ |Prt300| +=-=-=-+ -Interesting Note- During the insanely awesome 'Snake Eater' intro movie, you don't have to just sit there, twiddling your thumbs. It's interactive! You can do the following things during the video: -Press R3 (which is done by pressing the Right Analog Stick) to change the icons that can appear on screen. These includes jets, HALO jumpers, bats, and a few other things. Rotate the Right Analog Stick to make these icons appear and movearound on screen. -Press L3 (which is done the same way as pressing R3, except on the Left Analog Stick). This changes the language of the credits. You can also rotate the Left Analog Stick to wave around the credits. -Press the D-Pad in any direction to make little circles come up on the screen. -Press the R1 Button to make the singer whisper "Snake Eater". +------+---------------------------------------------------------------+------+ | 4-3 \____________________OPERATION SNAKE EATER____________________/ 4-3 | | 4-3 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯OpSEtr¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 4-3 | +------+---------------------------------------------------------------+------+ Here we go, the main mission of the game. The Virtuous Mission should have gotten you used to the basics, but if you're still having trouble, refer to the Game Basics and Basic Action sections in this guide. Operation Snake Eater is longer, and more difficult than the Virtuous Mission. More enemies are encountered, different enviroments will be explored, and you'll find a plethora of new weapons. Let's head back into the jungle, and experience Snake Earer. It should be noted that during the intro movie, you're given the oppurtunity to press R1 and look through Snake's eyes, yet again. If you look up during this scene, you'll see a girl on a poster. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------------| DREMUCHIJ EAST |-----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Survival Knife | Cigar | Reticulated Python | | M1911A1 | AP Sensor | Flying Squirrel | | Stun Grenades | Active Sonar | Otton Frog | | | Motion Detector | C-Med Plant | | | Fake Death Pill | Splint Plant | | | Revival Pill | | | | Binoculars | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Head North until you reach a larger field. From here, head Northwest to the exit. If you're interested in hunting, OTTON FROGS can be found in the tall grass in this area (the easiest one would be in the grass directly right of your starting point). RETICULATED PYTHONS can also be found in the grass, and once you reach the larger field, if you keep an eye on the first tree in front of you, you'll notice a FLYING SQUIRREL come out of the grass and climb up it. If you miss the chance to get him while he's climbing, you can always shoot him out of the air as he jumps from tree to tree. There are also two plants in the large field that, when shot or cut, give you medical items. If you find them, you'll get some C-MEDS and SPLINTS. -Stealth Strategy- Run North to the larger field, then Northwest to the exit. Don't worry about food or medical items. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------------| DREMUCHIJ NORTH |-----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Loss of the M1911A1 | D-Med | Reticulated Python | | Stun Grenades | | King Cobra | | | | Green Tree Python | | | | Otton Frog | | | | Flying Squirrel | | | | Golova | | | | Yabloko Maloko | | | | Siberian Ink Cap | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Black | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x3 | Guards x3 | Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | When it starts raining during the cutscene, you can press R1 and see The | | Sorrow's ghost standing next to The Boss. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- You may not recognise it due to where you are at the moment, but this area is Dremuchij North, the first place you encountered guards during Operation Snake Eater. Head North, and then West and jump off the cliff. In the grass here is a RETICULATED PYTHON. Head Northwest, then West and down the path. In a tree ont he way, you can find a GREEN TREE PYTHON. Then, keep going until the cutscene starts. After the cutscene, put on your Black camo uniform and Black facepaint, and go Northeast a little to reach a patch of grass. Lay in this grass, and look Northwest from where you are. Eventually, two enemy soldiers will appear. They'll stop for a moment when they see the wreck, and then move forward to it. What you want to do is throw a Stun Grenade at the place where they stop. From that point, one of two things will happen: 1. They'll be blinded and temporarily distracted. If you're fast enough, you can run to where they are and roll in-between them, without them seeing you. This will knock them out. 2. They'll be knocked out immediatly. If this is the case, just run past them. No need to do anything else. In a patch of grass a few steps North of where those guards were, you can find a KING COBRA. When you reach the fork where you can go North or East, go East to the big field. On your way there, you'll find some STUN GRENADES behind some logs and trees. In the tall grass of this large field, you can also find a GIANT ANACONDA. After that, head to the North exit. It should be noted that at this point, some people like to backtrack all the way to Dremuchij South (Virtuous Mission's starting area). While I won't give a strategy for it, because there is none really, I will tell you that you can find a C-MED PLANT, SPLINT PLANT, as well as a MARKHOR goat, a KING COBRA, and a EUROPEAN RABBIT. If you don't get them now, these animals can't be found until later in the game (with the exception of the cobra). -Stealth Strategy- Jump off the ledge, ignoring the snakes you can find, and head down the path until the cutscene starts. After the cutscene, you'll regain control of Snake. Head South, until you exit the area and enter Dremuchij Swampland. If you're curious as to why you did this, I shall explain. Guards come to investigate the explosion. If they see the drone, they know the enemy has infiltrated this area, and you get put into Caution mode. Entering Dremuchij Swampland before the guards see the wreckage eliminates the Caution mode, which isn't very fun when you're unarmed. This method of leaving the area is more reliable for not getting Caution mode than the above strategy is, hence why I figured it would be best put into the Stealth Strategy. Anyways, after entering Dremuchij Swampland, immediatly exit back into Dremuchij North. There will be no guards in this main area, so continue forward until you reach the fork that allows you to go East or North. There are guards in both directions, but heading East is much easier. Head East and once you reach the large field, you may not a guard walking downhill. You can run right behind him without him being any the wiser. Head to the North exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------------| DOLINOVODNO |------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Smoke Grenades | Life Medicine | Baltic Hornet's Nest | | | Raindrop Uniform | Tree Frog | | | | Yabloko Maloko | | | | Siberian Ink Cap | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Black | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x1 | Guards x1 | Guards x2 | Guards x2 | Guards x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- The BALTIC HORNET'S NESTS are still here, however, you cannot collect them, or use them to scare a guard seeing as you have no weapon (unless this isn't your first playthrough, or you're playing on Very Easy). Keep walking until you reach the hill that overlook the bridge and the ground below. Lay low in the grass with your Black uniform and Black paint, and wait until the guard turns his back to you and walks to the bridge. Then, quickly slide down the hill and run towards him. When you get close to him, press the Circle Button, and any direction on the Analog Stick or Control Pad. If you do this correctly, he'll turn around right as you throw him to the ground. You won't get an alert unless you screw up. Once you've taken care of that guy, cross the bridge, and hug the hill on the left side. When you reach a tree and have a patch of grass North of you, crawl North into that patch of grass. There is one guard here. If he saw you crawl, you won't go immediatly into Alert Mode. He'll investigate. If he does this, Stalk-crawl out of his point of view, while staying in the grass. Once you can get behind him, use the same tactic you did on the other guard and CQC throw him. Now that the second pesky guard is out of the way, you're free to gather items in this area. If you explore that area under the bridge again, this time you'll find some SMOKE GRENADES, LIFE MEDICINE, and a brand new camo uniform, the RAINDROP UNIFORM. Once you've collected this stuff, head Northwest to the exit. -Stealth Strategy- Get on the ground, and crawl to the point where you can look down on the bridge. Watch the guard and wait until he has his back turned and starts going towards the bridge. At this point, slide down the cliff, stalk behind him, and press the Circle Button and any direction on the Control Pad or Analog Stick. If you do this correctly, he'll be thrown to the ground and you won't be in Alert Mode. Now head across the bridge. Once you reach the other side, get down and crawl until you reach a patch of grass to the very North of you. Look Southwest and wait until the guard turns around and heads South. When he does, get up and run Northwest to the exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------------| RASSVET |--------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | AK-47 | Thermal Goggles | Reticulated Python | | MK-22 | Mine Detector | Sunda Whistling Thrush | | M1911A1 | Cardboard Box A | Rat | | Smoke Grenade | Zombie Facepaint | | | | Bug Juice | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Black (Night) | Black (Night) | | Squares (Day/Inside) | Splitter (Day/Inside) | | Tiger Stripe (Day/Outside) | Splitter (Day/Outside) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x7 | Guards x7 | Guards x8 | Guards x9 | Guards x10 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can press R1 in several of the Eva cutscenes. They offer some rather | | "nice" views. | | | | You can also press R1 when Ocelot is holding Eva hostage. | | | | If you haven't yet, you should get to know Mr. Sigint. Call him once to | | get the introductory conversation, then call him again with no shirt on. | | After that, call him with the Zombie facepaint on, and finally, call him | | while wearing the box. You'll get some rather amusing conversations... | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There are no enemies here, so you're safe for the moment. Head North and enter the facility (by enter I mean step into the ruins). Head up the staircase and you'll find an AK-47. In the room directly West of the room Sokolov was in during the Virtuous Mission, you'll find the CARDBOARD BOX A on top of some crates. In the area West of that room, you'll find some SMOKE GRENADES behind some stacks of crates. Now, if you exit the facility and head around to directly behind Sokolov's room, you'll find the ZOMBIE FACEPAINT as well as some BUG JUICE near the fence in the Northeast. In the room directly South of Sokolov's, you'll find the MINE DETECTOR behind some crates. Finally, you can find the THERMAL GOGGLES in the locker in Sokolov's room. After getting whatever items you want, enter Sokolov's room and exit to start some more cutscenes. After the cutscenes, you'll awaken in the morning and find yourself surrounded by the Ocelot Unit. On Normal mode, there are 8 enemies. Four of them burst into the room you're in a few moments after you gain control of Snake. The easiest way to get rid of them is to hide under the bed and shoot them as they come in. I'll note here that more items get added to this area, overall. You can find ammo boxes for your different weapons in various places in this area. You've taken out those four, now we have four left. One is on the roof with a sniper rifle, one is patrolling the area East of Sokolov's room, one is patrolling the area South of Sokolov's room, and one is positioned in the FAR west of Sokolov's room. After taking out the four guards, climb up on the bed and run towards the window and press the X Button to roll out of it. This puts you directly in front of a guard, so take him out before he dishes out too much damage. You'll most likely be in Alert Mode, so the guard patrolling South of the room will attack you as well. Once he's down, climb the ladder to the roof and take care of the sniper. Be careful, though. His bullets are more powerful than the other guards'. Once the sniper is dead, get off the roof and head West, past the stairwell. On the other side of the West wall, is the final guard. Take him out, then head Northeast towards the exit. As you get get close to it, a cutscene will start. After the scene, head back to the Northeast exit. -Stealth Strategy- Ignore the additional weapons, and enter Sokolov's room. Grab the THERMAL GOGGLES, and exit the room to start the cutscene. As soon as you have control again, crawl under the bed and face the doorway. Crawl until you can almost see the whole door. When the guards shoot the door in, shoot the closest one in the head with the MK-22. A Stun Grenade that they threw will go off. After the effects of it wear off, shoot the other three guards with the MK-22. Once they're all down, head to the hatch that Eva went into, and crawl under the building. Once you're under, look East and shoot the legs of the guard standing there. He won't go down immediatly, but he will eventually. After that, look South and wait for another guard to walk by the open vent and shoot his legs, too. Crawl West and exit through the open vent. Head South, then West until you reach the staircase. Once you do, lay down on the ground and look through the crawlspace directly to the West of the stair- case. You should be able to see a guard's legs there. Shoot him in the leg with the MK-22, then head back to where you crawled out from under the building. Go North a little from that point until the wall on the East side is broken, and you can look East from that point. You should have a good view of the roof from there. The sniper stops at all four corners of the roof, so if he's already at one corner of the roof, shoot him with the MK-22 and that'll be that. However, if he's not, shoot the wall just below the roof. The sound gets his attention, and brings him into your sights. Once you take out all 8 guards, head Northeast to trigger the cutscene. After- wards, head Northeast again, to the exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------------| CHYORNYJ PRUD |-----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | Croc Cap | Coral Snake | | Stun Grenade | GA-KO Uniform | Milk Snake | | Smoke Grenade | | Indian Gavial | | WP Grenade | | Arowana | | Chaff Grenade | | Poison Dart Frog | | MK-22 Ammo | | Golova | | M1911A1 Ammo | | Siberian Ink Cap | | AK-47 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Raindrop | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There are quite a few items here, and some are difficult to get. First off, on the shore before the water, you can find three CORAL SNAKES and one MILK SNAKE. You can also get GOLOVAS from the trees on this side of the shore. Throughout the swamp are numerous INDIAN GAVIALS and AROWANAs. If you enter the water on the West side of the shore, you'll find WP GRENADES, SMOKE GRENADES, and AK-47 AMMO. To get the CROC CAP, from your starting point, head West until you can't anymore. You'll be on the Western shoreline of the swamp. Go into the water, dive under, and stick to the West "wall". Eventually, you'll reach a gap, which is between the rock and some logs. Swim through it, and onto land. On this small shore, you'll find MK-22 AMMO as well as GRENADES. Head North, and you'll receive a radio call from Eva. After the conversation, go Northeast a bit and you'll reach a climbable tree. Climb up it and walk along the branch. You'll see a wire. Press the Triangle Button to hang on the branch, then shimmy your way over the wire. Now here's the tricky part. Once you reach the area where you wire stops, and another wire is below you, you must perform a "drop-catch". To perform a drop- catch, press the X Button to make Snake let go of the wire, and then press the Triangle Button when Snake is directly above the next wire. If performed correctly, he'll grab onto the second wire. Luckily for you, the drop-catch in this game isn't NEARLY as difficult to pull off as it was in MGS2. Anyways, once you are on the second wire, shimmy East until you're hanging over the piece of land with an item box spinning on it. Collect the item box for the CROC CAP. If you jump off the ledge, you'll find M1911A1 AMMO and STUN GRENADES right next to you. Proceed Northeast until you're on shore. Here, you will find SIBERIAN INK CAPS on the trunks of the numerous trees here, and you'll also notice a wire in between two trees. Ignore the wire for now, and head as far East as you can go. In the shallow water here, you can find the GA-KO UNIFORM and CHAFF GRENADES. Head back to that wire. Crawl under it (use the Thermal Goggles if you're having trouble seeing it) and proceed keep heading North to the next area. Before leaving, it should be noted that you can find the occasional POISON DART FROG on the ground of this area. Also, be careful of the Gavials. If you touch them in the water, it means instant death for Snake. Though, if you don't mind continues, go ahead, touch one. Laugh at his grisly demise! -Stealth Strategy- Kill a Gavial and pick up it's three pieces of meat. Head East until you're on the Eastern shoreline of the swamp, and get in the water. Swim directly North, arrive at the shore, and crawl under the wire. Proceed to the next area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------| BOLSHAYA PAST SOUTH |--------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Claymore Mine | Splitter Uniform | None | | | Choco-Chip Uniform | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Leaf | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x3 | Guards x4 | Guards x5 | Guards x5 | | Dogs x1 | Dogs x1 | Dogs x1 | Dogs x3 | Dogs x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Equip your Thermal Goggles and look North. You'll notice a fence that seems to be rather hot. This is an electrified fence, so you don't want to touch it. You may also notice that there is a hole in the bottom of the fence on the East side. Lay down on the ground and crawl through the hole. Once on the other side, don't get. Stay on the ground, and continue crawling North-Northwest. There is another electrified fence in front of you, and a sole guard dog on the other side of the fence. Either kill him or put him to sleep. Either way, the noise it makes will cause another guard to hear it, and he'll come to investigate. It takes him a while, so use this time to crawl through the gap in the middle of the fence, and stand up on the log near you. As the guard comes around the corner, go into FPV (First-Person View) and shoot him down. Once he's dead/asleep, head East of the log. You'll find yourself near two quickmud/sand pits. If you head across one, you'll find a few rocks on top of each other that lead to ledge. Climb up the ledge and proceed along (you'll have to press your back to wall and walk like that for a while). After that, you'll find the SPLITTER UNIFORM. From where you are, you have a perfect view of the guards in this area. There should be three left, two standing at the next gate, and a third patrolling the far North area. Take them out, one by one, then head through the gate. Go West, and you'll find a hollowed out tree. Inside this tree is the CHOCO CHIP UNIFORM. Once you collect it, head to the Northwest exit. -Stealth Strategy- Crawl under the electric fence, and stay on the ground. Crawl Northwest, towards the middle of the second electric fence. Put down the dog on the other side of the fence (you can kill. Animal kills don't count towards the total at the end). Crawl under the fence, and get on the nearby log. Look East and use your MK-22 to put down the guard as he comes from around the corner. Head East, and climb up onto the ledge. Put your back to the wall and "wall-walk" (it's where you move while pressed against the wall) until you reach the box holding the SPLITTER UNIFORM. From where you are, use your MK-22 to take down the three guards remaining. Two are stationed at the fence, and another is patrolling the far North area. Once they're all down, head through the fence and head West. There's a hollowed out tree here, which has the CHOCO CHIP UNIFORM inside. Grab it, then leave through the Northwest exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------| BOLSHAYA PAST BASE |---------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | TNT | Water Uniform | Rat | | Grenade | Snow Facepaint | | | Stun Grenade | Life Medicine | | | WP Grenade | M1911A1 Suppressor | | | MK-22 Ammo | Calorie Mate | | | M1911A1 Ammo | Russian Ration | | | AK-47 Ammo | Antidote | | | Book | C-Med | | | Mousetrap | Bandage | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe (Ground) | Splitter (Ground) | | Olive Drab (Roof) | Splitter (Roof) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Guards x6 | Guards x6 | Guards x6 | Guards x7 | Guards x7 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | If you want, you can destroy the Hind. To destroy, either place some TNT | | on it and blow it up, or use the turret facing it and shoot it until it | | explodes. This makes it so the Hind doesn't appear in a later area, but | | it also makes the area a bit more difficult. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- With your Tiger Stripe uniform and Splitter facepaint on, move Northeast a little and look North. There is a guard standing to the far North. Put him down (it can be difficult. He's quite a distance away. If you need to, get closer) before moving East and into the trench. Look East and shoot down the guard who is standing at the gun turret. Once he's knocked out/dead, lay on the ground and crawl East until you're just in front of the board placed across the trench. Go into First Person View with the R1 Button, and while holding that, press and hold the R2 and L2 Buttons. This will make Snake raise up several inches, and if you look North, you'll be able to see a guard standing in front of the door to the white building. Put him down, leave the trench, and head toward the building. Climb up the ladder. On the roof of the building, change your uniform to Olive Drab, and grab the WATER UNIFORM that's on the Northwest corner of the roof. Then, head to the East side of the roof, so you're look down over a chopper. There are three guards left in the area. One is standing at a turret, to the North. One stands South of the Hind helicopter, but then moves behind it and stands North of it. The final one is beyond the electric fence. Try and take out the one standing at the turret, and the one near the Hind. The guy beyond the electric fence is kind of difficult to get, at the moment. Once the two guards are down, jump off the roof and enter the building you were standing on. Inside, you'll find a MOUSETRAP and MK-22 AMMO under two of the beds, and an M1911A1 SUPPRESSOR behind some boxes. Exit the building, and head to the wooden shack, North of it. In this shack, you'll find another MOUSETRAP as well as a CALORIE MATE and a RUSSIAN RATION. Before heading Northeast to the other white building, head West of the one you were on the roof on. You'll find another trench here, which also has a board placed over it. Under this board is the SNOW FACEPAINT. Once you've collected that, move Northwest, beyond the electric fence, to another white building. In this small building, you'll find several items on the floor, which are a LIFE MEDICINE, ANTIDOTE, C-MED, and BANDAGE. After collecting the item, head to the East side of this building and look Northeast. The final guard is there, standing in front of an armory. Put him down, and enter the armory. Inside, you'll find some TNT, as well as M1911A1 AMMO, AK-47 AMMO and STUN GRENADES, and WP GRENADES. After claiming these items, leave the armory and head West until you reach the area's North exit (it's directly North of the turret). -Stealth Strategy- Head Northwest a little, then look North in First Person View. You'll see a guard standing to the far North. Put him down (it's difficult. If you need to, then get a little closer. Thermal Goggles also help). Once he is down, head to where his body is laying, and head Northeast a bit from that section. If you look South/Southeast, you may notice a guard standing at a turrent which is facing North. Take him out, then proceed to the North exit. If you're low on ammo, however, take out the guard standing in front of the Northeast armory, as well as the guard near the Hind. Loot the armory for any ammo you may need, then move on. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| BOLSHAYA PAST CREVICE |--------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | None | King Cobra | | WP Grenade | | Coral Snake | | MK-22 Ammo | | European Rabbit | | M1911A1 Ammo | | Baltic Hornet's Nest | | AK-47 Ammo | | Markhor (unreachable) | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like. | Whatever you like. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Boss x1 | Boss x1 | Boss x1 | Boss x1 | Boss x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can make Ocelot mad by killing the Markhor, shooting down a beehive | | when he's near one, climbing up the tree, using a grenade, or shooting | | off his hat. He makes some amusing comments when he's mad... | | | | On you're second playthrough, you can go into First Person View and spin | | the SAA while facing Ocelot. You can spin the gun at any time before and | | after this fight (by rotating the Right Analog Stick) but doing so while | | facing Ocelot will make him impressed, and allow you an extra shot, if | | you're quick enough to exploit this weakness on Ocelot's part. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -----------------------------Boss Battle: Ocelot------------------------------- The first boss battle of MGS3 is pretty simple, and very similar to the fight with Olga Gurlukovich from MGS2. You and Ocelot are standing on opposite sides of a crevice, meaning you can't get close to him and unleash your hand to hand badassery on his noob butt. Ocelot runs around his side, usually hiding behind trees and rocks, then popping out to get a few shots off. His reload time is slow, and he will occasionally reload out in the open, allowing you to get a free shot in. He'll also switch guns, and pick up his hat (if you shot it off) out in the open, so those give you more oppurtunities for some free shots. Every so often, he'll come out from behind the large center tree and challenge you do a quick draw duel. He'll holster his gun, pace a few steps, then pull it out and shoot you. Your goal is to shoot him before he shoots you, and then run for cover, as he'll immediatly shoot you after you get him. Headshots are best, as they'll do more damage or take away more stamina from him. There are several BALTIC HORNET'S NESTS in the trees on his side which you can shoot down to make the hornets attack him, leaving him distracted and giving you a chance to attack. There are some WP GRENADES in the tree, which you can use to throw at him from above. MK-22 AMMO, AK-47 AMMO, AND M1911A1 AMMO can be found on your side of the crevice, and you can also find a KING COBRA, CORAL SNAKE, EUROPEAN RABBIT, and in the trees, you'll find some BALTIC HORNET'S NESTS for you to claim. There is a MARKHOR on the other side of the crevice that you can kill, but you cannot claim it's remains. Ocelot has quite a few attacks up his sleeve, which include: 1. Shooting you. Quite obvious, don't you think? Most commonly, Ocelot will do this after popping out from behind a tree or rock, but he also has a habit of doing it while running from one cover to the next. 2. He'll shoot a Baltic Hornet's Nest down on, or near you. He'll usually only do this after you've done it to him, but when it happens, just equip your Cigar to make the hornets leave you alone. 3. About halfway through the battle (i.e. once you've depleted half of his health/stamina) Ocelot will start shooting "ricochet shots". These shots deflect off a surface, such as trees, rocks, the ground, and hit another surface, or you. Ocelot is very good with these "ricochet" shots, so be wary. He can even hit you when you're taking cover. 4. A "quick-draw duel". Ocelot walks from behind the large, center tree, and holsters his gun. He'll then slowly take severl paces towards you, before bringing his gun out again and shooting you. What you have to do is be quicker than him, and shoot him before he brings his gun out. However, after shooting him, immediatly take cover. He recovers quickly from the shot, and will shoot you back. 5. Occasionally (it only happened twice per battle, for me) one of Ocelot's troops will say something, and then shoot at you. The shots come from behind and while moving may seem like a good idea, it's not. You're almost sure to get hit if you move. You want to stand completely still when they fire at you. If you do, every shot will miss. Finally, if you defeat Ocelot by draining his stamina with the MK-22, you will find the ANIMALS UNIFORM in the next area. This uniform prevents shakiness in your hands while holding guns, even when your stamina is very low. That's the battle. Fun and nostalgic, wasn't it? Once either of Ocelot's bars are completely drained, you'll be greeted with a fairly cool cutscene. At the end of it, Snake dives into the crevice. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------| CHYORNAYA PESCHERA BRANCH |-----------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Torch | Night Vision Goggles | Reticulated Python | | WP Grenade | Animals Uniform* | Taiwanese Cobra | | MK-22 Ammo | Battery | Kenyan Mangrove Frog | | AK-47 Ammo x3 | Bug Juice | Otton Frog | | | Serum x2 | Rat | | | C-Med | Vampire Bat | | | | Russian Glowcap | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like | Whatever you like | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | Staying in the cave for a long period of time will cause Snake's eyesight | | to adjust to the darkness. Not only is this a very realistic detail, but | | it's also a way to brighten up the cave without getting the Torch. | | | | *Only if you beat Ocelot by draining his stamina. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Want to know the bad thing about this area? It's not the long and hard to spell name, but it's the fact that the area is completely dark. The only light you have is the Cigar, which really is next to useless here. But it's all we've got, so equip it and go on. You're going to have to feel your way around a bit. First off, near you is a large rock which will have the ANIMALS UNIFORM on top of it, *IF YOU BEAT OCELOT VIA STAMINA DRAIN. If you didn't, then put on your Thermal Goggles and make note of the RETICULATED PYTHON, and numerous KENYAN MANGROVE CRABS on the floor of the cave. Collect them if you want, then we move onto the tricky part. Since it's dark in this cave, it's a pain in the royal ass to make your way through it. So rather than simply say "go through that tunnel to get to here", we're going to use a technique refered to as "wall-hugging". This is where you make Snake run, while still having his body touch the wall. This allows you to not get lost in the middle of the cave in complete darkness. Anyways, from your starting point, hug the wall and head East then Northeast as it goes up. You'll reach a tunnel, go down it if you like. At the end of it are GRENADES, and AK-47 AMMO. A TAIWANESE COBRA is also on the ground here. Leave the tunnel, and hug the wall again, which is now North of you. You'll find a crawlspace, but do not go through it yet. Keep heading West, hugging the Northern wall, until you encounter another tunnel. Head down this one, and you'll be in a room with two waterfalls. In between the two waterfalls is a crevice of sorts, and in that crevice is the TORCH and some WP GRENADES. Equip the Torch, and you now have light. Before heading back the way you came, there is another tunnel in the waterfall room. This tunnel leads to another part of the cave. You'll be on a ledge, with an area below you that you can see. Don't jump down yet, though. Continue forward and you'll find a crawlspace. At the beginning of this crawlspace is a RUSSIAN GLOWCAP, and there are several RATS here as well. Crawl through the space, and you'll be in an area with several VAMPIRE BATS. In the South part of this room, you can find C-MED, and SERUM. East of the crawlspace you entered from is yet another crawlspace. Crawl through this one. You'll be in a small portion of the cave. At the South end of this area, you will see a large pit that leads to water below. South of this pit are the NIGHT VISION GOGGLES, and in the water is a RUSSIAN RATION. Get the Goggles, if you want (Be warned, they do nothing), and head back the way you came. Don't jump into the pit. Back through the two crawlspaces, you'll be on the ledge again. Jump down, and you can collect the BATTERY, the AK-47 AMMO, and the RUSSIAN GLOWCAP. You can't get back up, so follow the path South and jump in the water. Swim South until you reach dry land, then head South down the tunnel a little more, and you'll wind up at you starting position. Remember that crawlspace we passed up earlier, before the Torch? Head in it now. In the crawlspace, you'll find several RATS, as well as a TAIWANESE COBRA. At the end of the crawlspace, you'll find yourself above the two waterfalls. You can find a SERUM here. Head North until you reach a new part of the cave. In this large area, you'll find a slew of VAMPIRE BATS. One Stun Grenade can take them all out, though. You'll also find MK-22 AMMO, AK-47 AMMO, and BUG JUICE. Head North to the next area. Or, if all that confused you, and you're stuck in the cave, El Greco has given me permission to use his map of the area, which you can find here: http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif After using my non-skills, and my Paint program, I was able to draw out where you need to go. You can find that here: http://img142.exs.cx/my.php?loc=img142&image=cavemap7md.jpg The green line leads to the Torch, and the red line leads to the exit. -Stealth Strategy- Use this map: http://img142.exs.cx/my.php?loc=img142&image=cavemap7md.jpg to make your way straight to the exit of the cave. Ignore everything else, as it is unnecessary. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| CHYORNAYA PESCHERA CAVE |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | M37 | Life Medicine | Arowana | | Grenade | Hornet Stripe Uniform* | Maroon Shark | | WP Grenade | Snow Uniform | Giant Anaconda | | MK-22 Ammo | | Rat | | M1911A1 Ammo | | Kenyan Mangrove Crab | | AK-47 Ammo | | Vampire Bat | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like | Whatever you like | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Boss x1 | Boss x1 | Boss x1 | Boss x1 | Boss x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | *Only if you beat The Pain by draining his stamina, | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- A few steps into the area and you'll find yourself at a fork. One path heads West, one heads North. We'll take the West one, for the North one just leads straight to a boss. However, if you're interested in saving time and don't want to get an optional weapon and camouflage uniform, head North. If you take the right path, you'll walk for a bit then be in a small area. Here, you can find the M37 SHOTGUN, MK-22 AMMO, and more VAMPIRE BATS. There is a GIANT ANACONDA on the ground, and there is also a hard to see crawlspace. Crawling through it will bring you to a smell section of the cave, and you can find the SNOW UNIFORM here. There is another crawlspace at the North side of this area. Crawl through, and you'll be in a part of the cave that you would have been in if you took the North path earlier. On the ground here, you'll find M1911A1 AMMO, AK-47 AMMO, SMOKE GRENADES. There are also GIANT ANACONDAS and KENYAN MANGROVE CRABS on the ground, and more VAPIRE BATS. Head North to the next area until the cutscene begins. -Stealth Strategy- At the fork, take the North path. Grab the SMOKE GRENADES, then head North until the cutscene starts. You can take the right path quickly to get the M37, if you want, seeing as it's helpful for The Pain boss battle, but it's not a necessity. -----------------------------Boss Battle: The Pain----------------------------- The Pain is the first member of the Cobra Unit you fight. He can control the hornet's around, and uses them in various ways. While many consider this fight to be easy, it still is a dangerous one, so be wary. As soon as the battle starts, you'll want to pull out whatever weapon you choose and shoot The Pain in the head (seeing as headshots do the most damage). If you're going for no kills, then the MK-22 is the only one you can use. However, if you don't care about his camo or no kills, then just use the M37, seeing as it's more powerful. After two shots, he'll call his hornets to him. Now it's time for you to move. *Note, there's some AK-47 AMMO on your starting platform. Jump in the water, and swim around North. There is another rock platform here, which you can stand on. It has M37 AMMO and MK-22 AMMO on it. You cannot do damage to The Pain while the hornets are on him. There are several ways to get them off, however. A) Shoot him with the M37 three times. Three shots will make the hornets leave his body, and leave The Pain exposed and ready for you to attack him. B) Throw any kind of grenade (except Chaff, that leaves Grenades, Stun Grenades, WP Grenades, and Smoke Grenades). When they explode, the hornets spread, and leave The Pain open to be attacked. I usually use Smoke Grenades, and then use the Thermal Goggles to see him through the smoke. C) Dive in the water and swim around before returning to your platform. When you go back onto the platform, you may find that The Pain has lost you, and can't see you. His hornets are off of him when he's looking for you, so take that moment to shoot him. It should be noted that to do this, you need to swim as far down as you can. That way you achieve 95% on the camouflage index. Once his bees are off him, you have a few moments to attack him. Usually, I can get about 3 MK-22 shots off, and two M37 shots. Then the bees cover him again. Repeat the process until his bar (stamina, or health, whichever you're lowering) is halfway down. Once it is, a cutscene starts. The Pain takes off his mask and let's his Bullet Bees out. Now the battle gets tougher, but not by much. The Pain has his usual attacks, but now he'll also use the Bullet Bees. If one hits you, it gets stuck in you and you have to go to the Cure menu to dig it out. === Bullet Bee === Knife Styptic Disinfectant Just keep using the same strategy as the first phase, and you should make it through this battle alive. The Pain's attacks are as follows: 1. The Pain throws three capsules at the platform you're on. The capsules break open, and cover Snake in this yellow stuff that attracts hornets. Obviously, this is bad, so dive in the water to get the stuff off. The Pain always starts with this attack, and does it occasionally at other points in the battle. 2. Grenade. The Pain announces this by yelling "Grenade!". He holds a grenade in the air, and let's his hornets surround it. They then carry it to where you're standing and drop it on you. Either dodge this by jumping in the water, or use the M37 or AK-47 to shoot it out of the air before it gets to you. 3. Tommy Gun. Like with grenades, The Pain announces this one by saying what it is. He'll begin to shoot you, rapidly. Either use some kind of grenade to get the hornets off of him and stop the attack, or dodge it by hiding deep in the water. 4. Duplicates. Occasionally, when you come up from the water, you'll find two things standing on The Pain's platform covered in hornets. One of them is him, but the other is just hornets. Use the Thermal Goggles to find the real pain, and shoot him. 5. Grenade barrage. If you shoot the wrong duplicate when The Pain does the above trick, he'll do the grenade attack, except rather than just one grenade, he'll have the hornets carry several towards you. 6. He'll completely cover you, from head to toe, in hornets. He usually announces this by saying "Time for you to taste some real pain!". The only way to dodge this is to jump in the water before they completely cover you. 8. He'll send his bullet bees after you. He'll announce this by saying "Come, my Bullet Bees". To dodge, dive underwater. If you beat The Pain by draining his stamina, he'll drop the HORNET STRIPE UNIFORM. When you wear this uniform, you will not be hurt by hornets, leeches, or spiders. It all grants you the ability to "control" hornets. Sometimes after the battle, the Hornet Stripe uniform will fall into the water, allowing you to swim down and get it. However, other times it will stay on the platform that The Pain was on. If this happens to you, then just head North toward the exit. There's a small incline in the rock East of the exit, and a thin path you can follow that leads up to a ledge above The Pain's platform. Roll from the ledge onto the platform, and claim your new uniform. There is also a LIFE MEDICINE at South of where you started the battle, and GRENADES underwater. You can also find MAROON SHARKS and AROWANAS under the water. Once you're done, head North to the exit. _______________________________________________________________________________ =============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +=-=-=-+ |Part 4| +------+ |Prt400| +=-=-=-+ +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------| CHYORNAYA PESCHERA CAVE ENTRANCE |-------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Claymore Mines | Mine Detector | Reticulated Python | | MK-22 Ammo | | Thai Cobra | | M1911A1 Ammo | | Otton Frog | | AK-47 Ammo | | Poison Dart Frog | | | | Rat | | | | Russian False Mango | | | | Russian Glowcap | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-+-=-=-=-=-=+=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=-=-=-=-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Head North from your starting point and slide down the hill. Keep going, and eventually a cutscene starts. Yeah, I know what you're probably thinking. "Hovercrafts in the 60s?" But yes, they did exist. They weren't as advanced as they are in this game, but they did exist. If I remember correctly, Sigint can tell you some information about them. Anyways, after the cutscene, there are two RUSSIAN FALSE MANGOS on the ground, as well as several RATS and a RETICULATED PYTHON scurrying about on the ground through this whole area. Keep heading North and you'll arrive in a big clearing. It should be noted that in the path between the area where you saw the cutscene and the large clearing, there is an alcove in the rock, where you can find the MINE DETECTOR if you missed it earlier. Once you arrive at the large clearing, you'll see that not only are there rats on the ground here, but there are also two THAI COBRAS. In a cave to the left, you can find AK-47 AMMO, M1911A1 AMMO, and MK-22 AMMO. However, there are also CLAYMORE MINES on the ground near the ammo and VAMPIRE BATS on the ceiling. Once you've collected everything, head North again. You'll encounter a path that zigs and zags down. At the top of the path is a RUSSIAN GLOWCAP. Go down the paths, and wade through the water to enter the next area. *Note, throughout this entire area, you can find POISON DART FROGS on the ground. -Stealth Strategy- Move North until the cutscene starts. After it's over, move North again, through the clearing, and to the zig-zag paths. Roll down the paths (it's quicker than navigating them), and wade through the water to enter the next area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------------| PONIZOVJE SOUTH |----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Chaff Grenade | None | Arowana | | | | Maroon Shark | | | | Bigeye Trevally | | | | Kenyan Mangrove Crab | | | | Otton Frog | | | | Tree Frog | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Water | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | H-Guards x2 | H-Guards x2| H-Guards x2 | H-Guard x3| H-Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Remember those guys on hover-crafts that you saw in the last area? Now you have to deal with some of 'em. They shine lights down on the aquaduct, so they can and will see you if you try to simply walk across. The best method to get through this area is to equip the Croc Cap, dive underwater and swim across. If your stamina is full when you dive under, you should make it to the other side before it starts taking off health. One hover-guard patrols, going up and down the West side. The other stays at the North end of the aquaduct, so when you make it to the other side and come back up, do it behind him. There are some CHAFF GRENADES under the water at the North side, and throughout the whole area in and under the water you can find AROWANAS, MAROON SHARKS, BIGEYE TREVALLYS, KENYAN MANGROVE CRABS, OTTON FROGS, and TREE FROGS. There are two exits at the North of this area. One leads West, to an optional side-area. The other leads North, and progresses the story. Let's head West first, and get a new weapon. -Stealth Strategy- Equip the Croc Cap and dive under the water. Keep swimming North, past the two hover-guards and head to the exit that leads North. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------------| PONIZOVJE WEST |-----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | SVD | MK-22 Suppressor | Arowana | | Grenade | M1911A1 Suppressor | Maroon Shark | | Stun Grenade | | Bigeye Trevally | | WP Grenade | | Cobalt Blue Tarantula | | Chaff Grenade | | | | MK-22 Ammo | | | | M1911A1 Ammo | | | | AK-47 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Water | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x2 | Guards x3 | Guards x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Slowly move West with the Thermal Goggles equipped. Keep moving West until a guard is visible standing to the far North. From this point, crouch and look West (the direction you were walking, aka left). There is a guard at the dock here. Put him down with a silenced weapon, then put the guard standing to the North down. Once they're down, you can loot the area of it's items. In the deep water South of the long dock is an M1911A1 SUPPRESSOR. There are three boats tied at the dock. One has some STUN GRENADES, another has WP GRENADES and the third has M1911A1 AMMO and MK-22 AMMO. At the North end of this area is a small armory. Inside, you can find the SVD (sniper rifle), as well as MK-22 AMMO, M37 AMMO, AK-47 AMMO, TNT and GRENADES. West of the armory, behind some boxes, is an MK-22 SUPPRESSOR. The three different kinds of fish are in the water, and you can also find COBALT BLUE TARANTULAS on the rock near the explosive barrels. When you feel you're done here, head back to Ponizovje South and take that North exit we passed up earlier. -Stealth Strategy- While you were advised not to go to this area, you still can if you want the sniper rifle. Upon entering the area, equip the Thermal Goggles and head West until the guard standing to the North is visible. With your MK-22, shoot both guards, climb up the dock and enter the armory and get the SVD (sniper rifle). If you're low on ammo, you can also collect the MK-22 AMMO in the armory and on the boat, and you can get the MK-22 SUPPRESSOR behind some crates West of the armory. Once you're done, head back to Ponizovje South and head up that North exit you ignored earlier. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------| PONIZOVJE WAREHOUSE EXTERIOR |---------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Stun Grenade | Night Vision Goggles | Arowana | | Smoke Grenade | M1911A1 Suppressor | Maroon Shark | | M1911A1 Ammo | | Bigeye Trevally | | MK-22 Ammo | | Cobalt Blue Tarantula | | M37 Ammo | | | | AK-47 Ammo | | | | SVD Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Water (in water) | Splitter (in water) | | Splitter (on land) | Splitter (on land) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x3 | Guards x3 | Guards x3 | Guards x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can press R1 to see The Sorrow during the cutscene. | | | | You got the SVD right? Well after the cutscene, you can pull it out and | | aim at the dock. The End is still there in his wheelchair. You can shoot | | him, killing him, but it'll make it so you don't fight him later, and you | | miss out on an awesome boss battle. Your call. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There are a few easy ways to get through this area. One is to simply whip out the SVD after the cutscene and shoot the three guards. One standing at the dock in front of you, another standing at the dock West of you, and one standing in front of the warehouse. Once all three are down, you're free to collect the area's items, or just head to the exit. A second way to get through is to use your suppressed handgun and shoot the guard at the dock in front of you. Then slowly swim forward and shoot the guard standing in front of the warehouse. The third guard on the other dock will notice one of the two guards knocked out, and when he walks by to inspect the scene, shoot him as well. Now time to collect some items. In the deep water in the Southwest of this area, you can find SVD AMMO. In the deep water on the West side, you can find M37 AMMO. Under the docks, in the water, you can find two boxes of M1911A1 AMMO, and an M1911A1 SUPPRESSOR. On the boats tied to the dock, you can find MK-22 AMMO, AK-47 AMMO and some STUN GRENADES. If you missed them earlier, the NIGHT VISION GOGGLES can be found behind some crates here, and behind two explosive barrels you can find some SMOKE GRENADES. As with the previous area, you can find the three different types of fish in the water, as well as COBALT BLUE TARANTULAS on the wall. When you're done, head up the small set of stairs and go into the warehouse. -Stealth Strategy- Equip your MK-22 and your Thermal Goggles. Shoot the closest guard in the head, then jump in the water. Swim forward a few feet, until you're close to the dock. From there (in the water), shoot the guard standing in front of the warehouse. Around this time, a third guard will see the knocked out guards and attempt to inspect the situation. Put him down like the others. If you're low on ammo, grab the MK-22 AMMO from one of the boats, but after- wards, proceed up the short set of stairs and head into the warehouse. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------| PONIZOVJE WAREHOUSE |--------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Mousetrap | MK-22 Suppressor | Kenyan Mangrove Crab | | | Bandage | Cobalt Blue Tarantula | | | Serum | Rat | | | Antidote | | | | Disinfectant | | | | Desert Facepaint | | | | Calorie Mate | | | | Instant Noodles | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Spliter | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x3 | Guards x3 | Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Even with the best camo for the area (recommended above, Splitter/Splitter), you still get a low percentage. You have to be very careful in this area, for your camo won't keep you from being seen. After entering the area, heading through the hall and up the small set of stairs, you'll be in the main area of the warehouse. There are two guards patrolling the bottom floor, and one patrolling the top. South of you, you can find some ANTIDOTE and SERUM. Crawl to the top of the stairwell and wait there, crouched. Shoot the guard that walks in from the North, then the one then the one that comes from the South. In the Southwest corner of this area, you can find the DESERT FACEPAINT. After getting the facepaint, head North just a few steps, and look up in First Person View. You should be able to just barely see a guard standing up there. Put him down, but before you head up the stairs, grab the BANDAGE from next to the crates. Then head up. On the second floor, in the room, you'll find a CALORIE MATE and some INSTANT NOODLES, as well as a MOUSETRAP. Also on the second floor, out of the room, you'll find some STYPTIC, and DISINFECTANT. If you hang on the railing, and drop in the right place, you can make it on top of the crates, and grab the MK-22 SUPPRESSOR there. You can find RATS and KENYAN MANGROVE CRABS wandering around the ground floor, and you can find some COBALT BLUE TARANTULAS near the barrels on the bottom floor as well. When you're done, just head back up to the third floor and go out the North exit. -Stealth Strategy- Head through the hall and up the small stairway, then enter the main warehouse area. There is a guard on the South end of the room walking North, and there is a rail South of the doorway you entered from. Hang on the rail, then drop off it. With your MK-22, put down the guard walking North. Another guard in the North part of the area, will see the unconscious body and investigate. Head West, and around the large stack of crates there. Shoot the second guard. In the Southwest corner of the room, you can get the DESERT FACEPAINT. After getting the facepaint, head North a few steps and look up in First Person View. If you can see the third-floor walkway, great. Look for the guard, and put him down. If you can't, walk North a step or two more, then try. Once he's down, head to the second floor. Grab the CALORIE MATE and INSTANT NOODLES from the room if you're low on stamina, and hang off the rail and drop onto the crates. Grab the MK-22 SUPPRESSOR, then head up to the third floor, and leave the area via the North exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------| GRANINY GORKI SOUTH |--------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Book | Life Medicine | Reticulated Python | | | Instant Noodles | Green Tree Python | | | | Tsuchinoko | | | | Flying Squirrel | | | | Magpie | | | | Sunda Whistling Thrush | | | | Poison Dart Frog | | | | Yabloko Moloko | | | | Siberian Ink Cap | | | | Fly Agaric | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Spliter | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | If you look closely at the trees, you'll notice the bodies of scientists | | stuck on used traps. Perhaps they tried to escape... | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- This area is pretty straightforward, as there's not much to do. Use your Thermal Goggles when going through it, though, for there are numerous traps that are hard to see without them. You can find a BOOK above a quick-mud pit, and LIFE MEDICINE can also be found in this area, as well as some INSTANT NOODLES. There are numerous POISON DART FROGS on the ground, and most of the mushrooms in the area are FLY AGARICS. The FLYING SQUIRREL can be found on tree branches or leaping from tree to tree, and the SUNDA WHISTLING THRUSH and MAGPIE can be found on a log a little Northwest of your starting point. Now, you know that finishing the game with TSUCHINOKO gets you the INFINITY FACEPAINT, correct? And I bet you want to know how to find it. Well here is the easiest way, divided into steps: 1. Equip the Active Sonar. Press R3 to make it beep, and it will show you all the animals in the area as white dots. 2. Using the Active Sonar occasionally, find each and every animal and kill/capture it. If you do this correctly, there should be only one white dot left on the sonar when it beeps. Go to that point. 3. Lay down three or more Mousetraps at this point. 4. Run around, goof off, set off traps, exit the area and come back, or just stand in one place for a while. Eventually, go back to that spot and collect your three caged animals. If a Tsuchinoko is not one of them, then discard the animals, pick up the Mousetraps and try again. Once you have the Tsuchinoko, DO NOT EAT IT. You have to finish the game with it as an alive, caged animal if you want Infinity Facepaint. Anyways, once you're done in this area, head North to the exit. -Stealth Strategy- Head straight through the area to the North exit. Use Thermal Goggles to help you avoid traps. Don't worry about TSUCHINOKO. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------| GRANINY GORKI LAB EXTERIOR: OUTSIDE WALLS |---------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None | MK-22 Suppressor | Milk Snake | | | M1911A1 Suppressor | Taiwanese Cobra | | | | Sunda Whistling Thrush | | | | Red Avadavat | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x2 | Guards x3 | Guards x3 | | Dogs x1 | Dogs x1 | Dogs x1 | Dogs x1 | Dogs x2 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- As you step forward, you'll notice a large fence in front of you. Though you may not be able to see them at the moment, there are two guards on the other side of that fence, as well as a dog. The easiest way to get through this area is to whip out your SVD, and pop all three of 'em before you get an alert. It should be noted that there is an MK-22 SUPPRESSOR on this side of the fence East of you. OR you can go with a more practical stealth method. Equip your Thermal Goggles and suppressed handgun and shoot the guard East of you in the head. Then, take out the dog and the guard West of you. Once they're done, run West until you can't anymore. Note, that you can find MILK SNAKES and TAIWANESE COBRAS near the trees as you run West, as well as in the tall grass on the other side. There's a hole in the bottom of the fence that you can crawl through. Do so, then head North. You'll find an M1911A1 SUPPRESSOR. Now there are two ways to get into the "Inside Walls". 1. There's a hole in the wall on the West side. You can crawl through it and wind up on the Inside Walls. 2. You can head East, to the other side of the wall, and knock on the metal door there. A guard on the other side will hear you, and thinking you're one of his comrades, he'll open the door. If you choose this option to get in, then head South a little after knocking on the door, and shoot the guard when he comes out. Then go through the door. -Stealth Strategy- As soon as you enter the area, equip your Thermal Goggles and look to the Northeast. There's a guard on the other side of the fence. Aim carefully with the MK-22, and put him down with a headshot. Then, look Northwest and you'll see a dog and a guard on the other side of the fence. Either kill or put down the dog with the MK-22. The guard will notice this, and will walk over to it. As he does, put him down. After getting rid of those threats, run West as far as you can, and crawl through the hole in the fence. Then, head North and lay down in the grass. If you look carefully, you'll notice a hole in the wall. Crawl through to reach the "Inside Walls". +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------| GRANINY GORKI LAB EXTERIOR: INSIDE WALLS |---------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | XM16E1 | Choco Chip Uniform | None | | Claymore Mines | | | | Smoke Grenade | | | | TNT | | | | MK-22 Ammo | | | | M1911A1 Ammo | | | | AK-47 Ammo | | | | M37 Ammo | | | | SVD Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x3 | Guards x3 | Guards x4 | Guards x5 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There are three guards patrolling this area. How to get through here depends on how you entered the area. Personally, I entered through the hole in the wall, but I'll provide strategies for both ways. Just so you know, there is a guard patrolling the far East/Northeast of this area, a guard patrolling the far West of this area, and the guard patrolling the Northwest (side of the building). If you enter from the hole in the wall, look North. There is a guard standing next to a tree. Beyond him, is a guard patrolling the West side of the building. You can either use a suppressed handgun and shoot the guard standing next to the tree, then move up and shoot the patrolling guard, or you can use your SVD and take then both out. The third guard is across the field, on the East side. Again, the SVD works wonders here. If you enter from the door, head South and West around the small building. If you look North, you'll notice a guard walking North. You can either put him down with a suppressed handgun, or sneak up behind him and do some fancy throat slicin'. There are two guards on the far West side of this area that you can take out with the SVD. There are three ways to get into the lab: 1) There's a door next to the big fake double doors on the front of the building. You can use this to gain access to the lab. 2) There's a hole in the wall of the building on the West side. If you crawl through it, you'll enter a vent shaft, and you can follow it to gain access to the lab. 3) If you put on the Scientist uniform and no facepaint then run into a guard, he'll throw you into the cell in the lab. As for the area's items, in the Northeast corner is an armory which has the XM16E1 assault rifle, TNT, AK-47 AMMO, SVD AMMO, and M37 AMMO. On the West side of the large building, North of the hole, you'll find CLAYMORE MINES and SMOKE GRENADES. Under the two trucks, you'll find MK-22 AMMO, and M1911A1 AMMO. Also, there's a secret second floor balcony in this area that you can access only from inside the lab. If you do access it, you can find the CHOCO CHIP UNIFORM on the balcony if you missed it earlier in the game. -Stealth Strategy- Put on the Scientist disguise and take off any facepaint. Enter a guard's line of sight. He'll see you, and throw you into a cell inside the lab, claiming you tried to escape. Bingo, you're in. *Thanks to seaidan for the information about using the Scientist uniform to be captured* +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| GRANINY GORKI LAB 1F/2F |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | MK-22 Ammo | Oyama Facepaint | Rat | | M1911A1 Ammo | Fly Uniform | | | AK-47 Ammo | Bandage | | | XM16E1 Ammo | Styptic | | | Book | Serum | | | | Ointment | | | | Suture Kit | | | | C-Med | | | | Disinfectant | | | | Splint | | | | Calorie Mate x2 | | | | Instant Noodles | | | | MK-22 Suppressor | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Scientist | None | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x4 | Guards x6 | Guards x6 | Guards x7 | | Scient. x1 | Scient. 1 | Scient. x1 | Scient. x1| Scient. x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- First off, as a warning, DO NOT GET NEAR _ANY_ SCIENTISTS. The guards in this building can't tell you apart from the other scientists, even under close inspection, but the scientists sure as hell can. If you get to close to one, he'll see you're not a scientist, and you'll go right into Alert Phase. If a scientist looks at you, but you don't enter the Alert Phase, then you can do two things. Turn your back to the scientist and press the Triangle Button (which makes Snake push his glasses up, like the other scientists) or just run away. Now like the previous area, the strategy here depends on what way you entered. If you entered through the door, go past the main desk and head North. You'll come to a spot where you can go left, along the hall, or North and through a door. Head North, through the door on the right. Head East through this room, then go down the stairs. If you entered from the vent shaft, first off, gran the OYAMA FACEPAINT from inside the vent, then exit the vent shaft. However, if you haven't already, put on your Scientist uniform and no paint before exiting the shaft. Then, head East to the door. When you're in the building, head South, then West, then North, then West again, and finally North, and head through the door on the right (confusing, eh?). In this room, head East 'til you reach the staircase, and go down it. Now, you might want to loot the area of it's items before moving on. The directions to get to the items is based on if you enter from the doorway. Note, that at no time are you to take the Scientist uniform off unless I say so. Head past the main desk, and go North until you reach the spot where you can go North or East. Go East, and run through the halls. The first room you encounter eventually is a library-like room. In it, you can find BANDAGE, SUTURE KIT, SERUM and OINTMENT, but there is also a scientist in here. Now unless you want the hassle of sneaking around him, I suggest taking him out. How do you do this, you ask? Well you must move quick. Sneak up behind him and quickly enter the Survival Viewer. Change your uniform to any other uniform, then exit the viewer. Grab the scientist with a CQC grab, and slit his throat. Then quickly change back into your Scientist uniform. Nearby guards may have heard this, so flee the scene quickly. Also, there are four plants on the desk. You can shoot them to get C-MED, DISINFECTANT, SPLINT, and STYPTIC. In a locker outside of this room, you can find some MK-22 AMMO. Head upstairs. There are a bunch of rooms up here. In another library-like room, you'll find an MK-22 SUPPRESSOR. North of this room is a bathroom. There are three stalls, and two of them are open. The last one is locked. Kick it down, and you can claim the FLY UNIFORM inside. In the lockers West of the bathroom, you can find XM16E1 AMMO and AK-47 AMMO. If you head out the door here, you'll be brought to a balcony, back outside the lab. If you missed it earlier, you can grab the CHOCO CHIP UNIFORM on this balcony. Back inside, on the second floor, you can find two CALORIE MATES and a pack of INSTANT NOODLES in the food storage room. You can also find a BOOK on top of a small balcony. Now you can move on, or head back to the stair case and head downstairs. -Stealth Strategy- This will be a bit confusing. Since you didn't enter the area via the vent shat, or the door, and you were instead captured, this part covers what to do when you go back up the stairs, from the cell. Head to the top floor, and roll off the balcony into the large room. Then head down the stairs to reach the Lab B1 West. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------| GRANINY GORKI LAB B1 EAST |-----------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | MK-22 Ammo | Life Medicine | Rat | | Mousetrap | Antidote | Cobalt Blue Tarantula | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Scientist | None | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x1 | Guards x1 | Guards x2 | Guards x2 | Guards x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There's no need to eliminate the guards here. Enter the first room and grab the MK-22 AMMO and the ANTIDOTE. Also make note of the magazines on the desk, including Playboy. Hm... Further into the cell area is another guard, as well as a COBALT BLUE TARANTULA that bites you if you walk over it. There are only two open cells. In one, you'll find a LIFE MEDICINE under the bed, and in the other you'll find a MOUSETRAP to the left of the bed. Once you've got the items, leave the area. -Stealth Strategy- If you followed what I said, you'll start off in this area. Keep your Scientist disguise on, and no paint as well. Head East, and up the stairs to leave the area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------| GRANINY GORKI LAB B1 WEST |-----------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Cig Gas-Spray | Battery | None | | Knockout Handkerchief | XM16E1 Suppressor | | | | Key A | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Scientist | None | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x1 | Guards x1 | Guards x1 | Guards x2 | Guards x3 | | Scient. x3 | Scient. x3 | Scient. x3 | Scient. x3| Scient. x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | During the cutscene with Granin, you may notice several things. One, the | | designs Granin shows you are the designs for Metal Gear REX, from MGS1. | | Seems Granin was the one who really made it. You'll also notice a Metal | | Gear RAY model, a REX model, and a JEHUTY model, as well as a picture on | | Granin's wall of Granin with Hal "Otacon" Emmerich's father. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- This area is quite difficult because it is very easy to be seen by the numerous scientists. First things first, head down the stairs, then go left, the North and enter the door on the right. Inside you'll find CIG GAS-SPRAY. Put this in your inventory, it's one of the few items you can use while disguised. Now exit the room, and enter the left door. There is a scientist in here. Sometimes, he'll face West and you can sneak behind him. If not, you can sneak up behind him and use the Cig Gas-Spray. There are two lockers in this room, the one on the left holds some KNOCK-OUT HANDKERCHIEFS. Enter the next room. There are two more scientists in here. If you run through, you usually can make it to the other side without being seen by either. However, it's much easier to sneak up on them and use the Cig Gas-Spray. In the little lab stations here you can find a BATTERY, and an XM16E1 SUPPRESSOR. Make your way to the North end of the room, and go through the door. Then go through the next door and watch the long series of cutscenes. After the cutscenes, you'll have the KEY A. Go all the way back to Graniny Gorki South. The enemy placements are all the same, and there are no new items, so you should be able to make it back withot a strategy, and there is no reason for me to guide you all the way back. -Stealth Strategy- Grab the CIG GAS-SPRAY from the East room, and head into the West room. Sneak up behind the scientist and use the Spray to put him down. Grab the KNOCKOUT HANDKERCHIEFS from the locker, then, enter the next room and sneak up behind the two scientists here and knock them out with the spray or the handkerchief. Grab the BATTERY from one of the lab stations, the proceed through the North doors and watch the series of cutscenes with Granin. Afterwards, make your way back to Graniny Gorki South. The enemy placements are the same, and there is nothing new, so you should be able to make it back without me guiding you. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------| GRANINY GORKI SOUTH |--------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Book | Life Medicine | Reticulated Python | | | Instant Noodles | Green Tree Python | | | Spider Uniform* | Tsuchinoko | | | | Flying Squirrel | | | | Magpie | | | | Sunda Whistling Thrush | | | | Poison Dart Frog | | | | Yabloko Moloko | | | | Siberian Ink Cap | | | | Fly Agaric | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Boss x1 | Boss x1 | Boss x1 | Boss x1 | Boss x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | *Only if you beat The Fear by draining his stamina. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -----------------------------Boss Battle: The Fear----------------------------- Before the battle starts, there are is a step you might want to take. First off, try saving your game before entering the area, and setting your PS2 calendar ahead a few days. This rots all food you have. In the battle with The Fear, you can use this rotted food to your advantage. You can also get some poisonous food animals beforehand. The Fear kind of resembles Vamp, no? And by "kind of" I mean "only slightly, just barely, eh?". Anyways, you're injured in the Fear intro, so as soon as the battle starts you have to heal up. === Crossbow Bolt === Knife Styptic Disinfectant Bandage === Poison === Serum Now you're healed up, so it is time for the fight to begin. The best weapons to use here are the MK-22 (if you're going for no kills) or the M37 (if you don't care about kills). Equip whatever weapon you're going to use, and look directly in front of you. The Fear starts off on a branch right above you. Either pop him twice with the MK-22, or once with the M37. What The Fear does is jump from branch to branch, occasionally pausing to attack you. However, all this jumping around while invisible takes a toll on him. His stamina lowers very quickly. When it gets below two bars, he begins to shoot food down, and then he goes to the ground and eats it. This is the best place to screw him over. If there is already food on the ground, he'll go for that before shooting down some of his own. So what you need to do is go through the whole area and shoot the frogs on the ground, and the mushrooms. They're poisonous. Also, throw any of your rotten food on the ground. What happens when The Fear is poisoned? Well not only does he not get any stamina back, he also loses a bit of health every now and then, and his stealth camouflage wears off and doesn't come back until the poison disappears. Using the poisoning method, he should be very easy to get. However, if he is not yet poisoned, or if the poison wore off, then he will practically invisibly. If this is the case, you can either use the Thermal Goggles to see him, or just watch for movement among the tree branches. The Fear has five kind of attacks, which are: 1. The Fear will stop jumping around for a moment, and pull out his crossbow. He'll then shoot anywhere from one to three crossbow bolts at you. You can tell this is coming because you'll be able to hear him stop jumping, and you can hear the "twang" of his bow as he pulls it out. Just run around to dodge these. If you are hit, remove it in the Cure menu with the above items. 2. The Fear will shoot a poison arrow at you. Personally, I've never had him do this to me, so I don't know how you can tell when he's about to do it, but several people have told me it happens, so I'm including it here. Just run around to dodge it, I assume. Remove the bolt, and the poison with the above items. 3. The Fear will tie a grenade to a bolt and shoot it at you. He'll announce this by yelling "Burn!". Run to dodge it. 4. The Fear will climb down a tree and crawl towards you, very quickly. If you have the Thermal Goggles on, you can see him coming and counter-attack. Roll into him to counter. 5. The Fear will eat. While this isn't technically an attack, it's important enough to be mentioned for a second time. Once his stamina bar falls beyond 2 bars, he'll start shooting down food. However, as stated above, if food is already on the ground, he won't shoot any down. If he does, collect it before he can. Go through the area and shoot all the poison mushrooms and frogs, then throw your rotten food for good measure. If he's poisoned, he won't get any stamina back, and it will hurt him. The Fear is actually a very easy boss, but only if you know what to do. If you defeat The Fear by draining his stamina, you can collect the SPIDER UNIFORM after the battle. This uniform grants you an almost always camo index of 80%, but it lowers your stamina very quickly. Kind of useless, if you ask me. After the battle, head South to enter Ponizovje Warehouse. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternative strategy by Bluehawk102 Weapons: Crossbow bolts, poison bolts, grenades, various traps Difficulty: Easy Attacks: 1) Shoots darts at you. 2) If on ground, he will kick you. 3) Eats. How to: This battle is a bit confusing. It's full 360 surroundings so keep an eye out. The Fear uses stealth but Thermal Goggles will be your friend. Therms will also show traps to avoid. It may be hard to tell where he is but it's better than nothing just watch out for your batteries. You could set off the traps just so you don't hit them accidentally. His stamina bar decreases and he will look for food which allows you to shoot him. Just fire your machine gun again, making sure to aim well. He will also come down and attack you so watch out for that. Once his health reaches zero, he's dead. So long Spider-man. You can kill one of the mushrooms or frogs on the ground and when he comes down to eat, he will go straight for that food. The animal will poison him, making his Stealth not work, and not give him any stamina recovery. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Tip from DaFishy Throw rotten food or live food and lure him near you ... then Spam stun grenades.. he would keep saying "I'am blind! I'am blind!!" He wont move and his stamina would decrease dramatically *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------------| PONIZOVJE WAREHOUSE |--------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Mousetrap | MK-22 Suppressor | Kenyan Mangrove Crab | | | Bandage | Cobalt Blue Tarantula | | | Serum | Rat | | | Antidote | | | | Disinfectant | | | | Calorie Mate | | | | Instant Noodles | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Spliter | Splitter | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x3 | Guards x3 | Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There are two guards on the ground floor below, and one on the second floor. Head close to the railing, and look over it. Shoot the guard you see on the ground floor in the head with the MK-22, then head North a little back up the hall. Another guard will start coming up the steps. As he does, shoot him with a suppressed handgun. Then, look over the railing again. A second guard should have woken up the one you put to sleep, and both of them will be in view. Put them both down, then head down to the bottom floor. Minus the Desert Facepaint, the items in this area are all here again, and all in the same place. Collect those if you want. Once you're done, head back to the original way that you came in (the one that leads to the dock). Except, instead of going back to the dock, take the door North of that door. This is the door that was locked before, but since you have the KEY A, thanks to Granin, you can get in. OR... You can go through the dock and back at the aquaduct and claim a new, fairly cool looking facepaint. If you do go back to the dock, when you enter the area, get down a crawl South a little, then look East. There are two guards here. Put them down _QUICKLY_ with suppressed handgun fire (MK-22 or M1911A1). There is a third guard on the dock. Either pop him with the SVD, or use a suppressed handgun. Once he's down, head South, back to the aquaduct. There are no guards at the aquaduct, so just swim to the South side, where the entrance to the cave is. You'll find the WATER FACEPAINT here. Once you get it, head back to the warehouse and take that final exit. -Stealth Strategy- There are two guards on the ground floor below, and one on the second floor. Head close to the railing, and look over it. Shoot the guard you see on the ground floor in the head with the MK-22, then head North a little back up the hall. Another guard will start coming up the steps. As he does, shoot him with a suppressed handgun. Then, look over the railing again. A second guard should have woken up the one you put to sleep, and both of them will be in view. Put them both down, then head down to the bottom floor. Head back to the original entrance to the warehouse (the one that leads to the dock), and take the exit North of that exit. This door was previously locked, and with Granin's key, you can now get in. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------------| SYVATOGORNJ SOUTH |---------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Book | Styptic Plant | European Rabbit | | Handkerchief Ammo | Disinfectant Plant | Coral Snake | | | Splint Plant | Magpie | | | C-Med Plant | Siberian Ink Cap | | | Antidote | Spatsa | | | | Baikal Scaly Tooth | | | | Vine Melon | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Probably the simplest area you'll find in the game. No enemies, not much to get. Just run through. If you insist on getting food and items, then you can shoot or cut down the medical plants, STYPTIC, DISINFECTANT, C-MED, and SPLINT. They can be found in numerous in this area. You can also find a BOOK, as well as two different kinds of mushrooms, SPATSA, BAIKAL SCALY TOOTH, and a SIBERIAN INK CAP. When you shoot down the Scaly Tooth, you get an ANTIDOTE, and when you shoot down the Spatsa, you get HANDKERCHIEF AMMO. As for other foods, you can find two CORAL SNAKES in this area, two EUROPEAN RABBITS, some POISON DART FROGS, and VINE MELONS and YABLOKO MOLOKOS in the trees. You can also shoot some MAGPIES before they fly away. Once you're done collecting things, exit the area. -Stealth Strategy- Just run through the area. If you're low on food, shoot one or both EUROPEAN RABBITS and maybe shoot a YABLOKO MOLOKO or two. Exit in the Northeast. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------------| SYVATOGORNJ WEST |----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | XM16E1 Ammo | None | Reticulated Python | | M1911A1 Ammo | | Baltic Hornet's Nest | | | | Magpie | | | | Rat | | | | Tree Frog | | | | Vine Melon | | | | Ural Lumnesent Mushroom | | | | Baikal Scaly Tooth | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x3 | Guard x4 | Guards x4 | Guards x5 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Head up the path until you reach a fork, where you can go West or North. Head West until you're behind some logs, then lay down under them, and look North. After a few moments, a guard will come walking up a path. Put him down with a suppressed weapon. Use the Thermal Goggles, if you need to. After taking him down, you can get some food near you, if you like. You can find the URAL LUMNESENT MUSHROOM, the BAIKAL SCALY TOOTH, and a GREEN TREE PYTHON. After that, head North, down the path the guard was on. Eventually, you'll reach a patch of grass and won't be able to go North anymore. Get down on the ground, and crawl East, up the hill. When you reach the patch of grass, a guard will be nearby. Either wait for him to pass by, or shoot him down, then crawl North, through a twisty turny little path. You can find MAGPIES along this path, as well as more mushrooms on the trees. There is a guard very close to where the path ends. Take him out when you see him. If he's not there, wait a few moments until he shows up. Another guard is just a little North of here. Crawl North/Northwest until you see him, then take him out as well. This area has two exits. One in the Northeast, and one in the Northwest. The Northwest one has trip wire between two trees. Use this exit if you want to continue the game, OR, use the Northeast one if you want to visit an optional area and get a new weapon. Your choice, really, but I provide a strategy for both. -Stealth Strategy- Head up until you reach the fork where you can go West or North. Go North, and follow that path until you reach a patch of grass. Get down and crawl here. Equip your Thermal Goggles and keep crawling through the grass until you spot a pit trap. Wait here a moment, and a guard will approach. Put him down. North/Northeast of the guard is a winding path that leads North. I suggest crawling along this path. At the end of the path is a large patch of grass. Wait at this patch until a guard approaches from the Northeast, then put him down. Head North a little and look forward. There's another guard in this area, North of you. He'll be walking West. Put him down when you see him, then take the Northwest exit to leave the area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------------| SYVATOGORNJ EAST |----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | M63 | MK-22 Suppressor | Rat | | M37 | M1911A1 Suppressor | | | TNT | XM16E1 Suppressor | | | Book | Calorie Mate | | | MK-22 Ammo | Russian Ration | | | XM16E1 Ammo | | | | M37 Ammo | | | | SVD Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x3 | Guard x5 | Guards x6 | Guards x7 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- As you head Northeast, you'll encounter a fork in the path. One is heading North, the other heads East/Northeast. We'll be taking the North path. Equip your Thermal Goggles, then get on the ground. Start crawling up the hill until you see a guard. Put him down, then immediatly after that get into the crouching position and shoot the guard that was behind him. Keep heading up the hill and eventually you'll reach a grassy area right above a small wooden shack. Jump off the shack and run Northeast until you're behind the large cabin. There's a tree back here. Climb up it and onto the roof. Crawl towards the East side of the roof, and you'll see a small stairway/door here. If a guard is out- side this door, you can take this moment to jump off the roof and land on him, knocking him out. If he isn't, then jump off the roof and head East until you reach a patch of grass near a turret. Crouch in the grass and equip your Thermal Goggles. Look through the windows of the cabin. If you're lucky, you'll see a guard inside. Shoot him through the window with a suppressed weapon. If he can't be seen through the window, wait 'til he exits the cabin via the East door. Crawl South until you can see the front of the cabin. There should be a guard patrolling the front, put him down as soon as you see him. Now it's time to loot the cabin. In the main large room, you'll find MK-22 AMMO, SVD AMMO, XM16E1 AMMO, and M37 AMMO. However, if you missed the M37 earlier in the game, it will be where the M37 Ammo is. In the North small room, you can find the M63 behind some boxes. This is one badass gun. Not only does it have the longest clip in the game and highest ammo capacity, but after firing it continously for a while, Snake will start to yell.Perfect for filling those Russians with a little more lead. In the West room with all the bunks, you can an MK-22 SUPPRESSROR, and a M1911A1 SUPPRESSOR in the South part of the room, as well as an XM16E1 SUPPRESSOR and some TNT under two of the bunks. Once you're done looting, exit the large cabin and head to the small shack to the West of it. Inside, you'll find TWO CALORIE MATES, a RUSSIAN RATION, and you can find RATS in it as well. Once you're done, leave the area the way you entered. -Stealth Strategy- You shouldn't really be here. If you decided to come anyways, then head North- east. Eventually, you'll reach a fork that goes North or East/Northeast. Crawl up the North path a bit, with your Thermal Goggles on. Shoot the first guard in front of you in the head with the MK-22, then quickly rise to the crouching position and shoot the one that was behind him. Continue up the path until you reach a grassy area above a wooden shack. Above the wooden shack, crouch down and pull out your SVD. Wait a few moments for the guard patrolling the side of the house to come into view and put him down with one shot to the head. Then jump down, off the grassy area and the shack and run behind the large cabin. Climb up the tree that is there and get on the roof. Head East on the roof, and roll of it. Head to the small patch of grass near the explosive barrels and crouch there. Face the West side of the cabin. Equip your Thermal Goggles and look through the window. Eventually, a guard will pass by it. Shoot him through the window with your MK-22. Then head South a little, and look West. You should see the porch, and a guard walking on it. Shoot the guard. Head inside and into the Northeast room if you want a new MK-22 SUPPRESSOR. Otherwise, there's nothin' much else here. You can get two CALORIE MATES from the small wooden shack, if you want. Head back to the last area and take the Northwest exit. Sokrovenno South, West, North +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------| SOKROVENNO SOUTH, WEST, NORTH |---------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | SVD | Moss Uniform** | Giant Anaconda | | SVD Ammo | | Green Tree Python | | MK-22 Ammo | | Tsuchinoko | | XM16E1 Ammo | | European Rabbit | | TNT | | Markhor | | Mosin Nagant* | | Parrot | | | | Magpie | | | | Kenyan Mangrove Crab | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | Woodland | | Leaf | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Boss x1 | Boss x1 | Boss x1 | Boss x1 | Boss x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | *Only if you defeat The End by draining his stamina. | | **Only if you hold up The End and make him give up the uniform. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -----------------------------Boss Battle: The End------------------------------ First off, you may be wondering why there are three different area names here. It's because this battle takes place over three different areas. Each one has it's own 'Sniper Spots'. The End holds what I believe to be the finest boss battle in the MGS series. There are so many ways of beating him. This battle could last a few minutes, or it could last an hour. It all depends on the way you play. I'll go into detail on the many different ways you can beat The End, but first I need to present some additional information. The End is a sniper. He'll stay at sniping spots throughout the areas and wait for you to come into his view. When he does, he shoots. Except, he doesn't use bullets. He uses very high powered tranquilizors. If you get hit by one, a chunk of your stamina gets removed, and will decrease rapidly as long as the dart is in you. So as soon as you get hit, go into the Cure menu and remove the dart. === Dart === Knife You can find the 'Sniper Spots' by looking at your map. The numerous white circles on the map are the 'Sniper Spots'. You can use these two, however, if waiting for The End, do _NOT_ stay in first person view for a long period of time. If you do, you may receive a cutscene showing The End sneak up behind you and shooting you in the head. This knocks Snake out, and when you wake up back up, you'll be in a jail cell in Graniny Gorki, and you have to make your way ALL THE WAY BACK. Obviously, this is something you do not want, so don't stay in first person view for too long. A similar thing happens if you save the game. Saving the game and reloading anywhere from the next day to six days later results in you getting a cutscene showing Snake get shot in the head. Again, you wake up in Graniny Gorki. However, saving the game and reloading seven days later (or just setting your PS2 clock forward) gives a rather nice reward. More on that later. The End is a very old man. If he runs for a while, he starts to take deep, loud breaths, which can help you locate him. Also, if you take too long to enter his sight, he'll fall asleep while waiting for you. With him asleep, you have the oppurtunity to locate him and get some free shots in. This battle is a test of endurance, and unless you've played before and are really good at this battle, it will also be a test of patience. I will now go into the various ways to beat The End. -Sniping- The most obvious, of course. A sniper battle. If you look at your map, you'll see several circles, which I've already identified for you as 'Sniper Spots'. The End snipes from these spots, and you can, if you choose to. These spots usually provide decent coverage (meaning if you're wearing good camo, you won't be seen), and a good scope of the area. You will always have to find The End, he won't wander around looking for you. There are two ways to use the sniping tactic. -Run around like mad in all the areas until The End shoots at you. Once he does, immediatly go to your map. The 'Sniper Spot' circle he is at will be red. This tells you where he is. Go to the nearest sniping spot (or plop down where you are, but he can probably hit you from there) and take out your SVD and equip your Thermal Goggles. Look for him through the scope, and shoot him. Headshots do the most damage, as with any boss. Rinse and repeat this a few time. -If you're positive The End is in the area you are in, the find the nearest 'Sniper Spot' and park your keister. With your Thermal Goggles and scope on your rifle, look at all the 'Sniper Spots' that your map shows. You may be able to see him before he sees you, and get a few shots off. Repeat this a few times and he's out. *If you do not have the SVD, the zoom function on the AK-47 and XM16E1 work just as well* -Finding The End- If you don't have the SVD, or you're trying to tranq him, you're going to have to find this old bastard. I can't tell you exactly where he is, because it's always different, but I can give tips on finding him. -Every ten steps or so, crouch down and do a sweep of the area with your Directional Microphone. Listen for breathing, footsteps, and even the occasional snore. This clues you in on where he is. If you hear none of these things, move another ten steps or so and sweep again. -Thermal Goggles are your best friend in this battle. Not only can they help you find him if he's decided to blend himself in while waiting for you, but you can also see his footprints with these, and track him. However, don't get your footprints confused with his. -If you feel you're close to The End, or you've been following his prints for a decent while, stop using the analog stick to move. Instead, use the D-Pad to make Snake stalk. The End will hear you if you don't. -Despite his age, The End has EXCELLENT vision. If you're running around wildly, or poorly camouflaged, he will shoot you, even if you're far away from him. Stay camouflaged. Stay sneaky. -The End has photosynthetic abilities. He calls upon the spirits of the forest to refill his stamina. If he does this, you have to start tranqing him all over again. However, when he calls upon them, he stays in one place, with his gun not drawn. If you can find him during this time, then you can stop the process and get some shots off. People claimed that killing his parrot will make him not use his photosynthetic abilities, but I've tried and that doesn't work for me. -Speaking of that noisy bird that looks a lot like Emma's, killing The End's parrot pisses him off. Immensely. He'll become much more aggressive in the battle. -Once you're close to The End, take out your weapon of choice and shoot him. If you use the M37, you can usually get one or two shots off, while if you use a handgun or automatic rifle, you can get more. After shooting him, he falls to the ground, then throws a Stun Grenade and runs. The Stun Grenade will blind you temporarily, and he'll most likely get away. However, since you were so close to him, you can now follow his fresh footprints, using the Thermal Goggles. -If you're running low on ammo and food, then you have no worries. There is a MARKHOR goat in Sokrovenno North and Sokrovenno West. There is an unlimited number of them, meaning each time you leave the screen and come back, a new one will be there. They regain a decent amount of stamina and are helpful if The End's darts have sapped away most of your stamina. As for ammo, there is a small armory in Sokrovenno South which holds MK-22 AMMO, SVD AMMO, XM16E1 AMMO, M37 AMMO and some TNT. -Nothing- Yep, that's right. You can kill The End by doing absolutely nothing. How, you say? Simple. Save your game at any point in the battle. reset your PS2 and open the disk tray. Now go to Browser, then Clock and set the date a week, or more, ahead (that's seven days, not six and a half or six). When you start up your game again and load the save, you'll see a cutscene that shows The End has died of natural causes. While this doesn't count as a kill, you do not get the MOSIN NAGANT. -The End's Attacks- Unlike the other members of the Cobra Unit, The End doesn't have many attacks. Hell, he only has two attacks, one ability, and one action. 1. He'll shoot tranquilizor rounds at you from his sniping spots. Remove the tranquilizors with the Knife and eat something if your stamina is too low. 2. If you're close to him and he's aware of it, The End throws a Stun Grenade, which blinds you for several seconds and allows him to escape. 3. The End calls upon the spirits of the forest to refill his stamina. Find him while he's calling upon them and attack him to stop the process and damage him. 4. If you avoid The End for a long time, he's left waiting. He'll eventually fall asleep. He regains a little stamina and health while asleep, so try to attack or wake him if you can. -HUGELY HELPFUL TRICK- Thanks to chuan_wei@hotmail.com for letting me know of this trick. If you key in the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, Square, Triangle) while on the Map screen, The End's location will show up on your map. Obviously, this makes finding him much easier. -The End's Equipment- Unlike the other Cobra Unit members, The End has TWO pieces of equipment you can get. His rifle, the Mosin Nagant, and his camo the Moss Uniform. To get the uniform, you must sneak up behind The End and hold him up. He'll go to the ground with his hands on his head. Point your weapon at his head/crotch a few times. He'll refuse to give you anything the first two times, but on the third time he'll shake and drop the MOSS UNIFORM. Be careful, though. Soon after he gives up the camo, he throws a Stun Grenade to distract you. To get the MOSIN NAGANT, simply defeat The End by draining his stamina gauge. -Ocelot Unit- If you killed The End way back at the docks, there will obviously be no boss battle here. Instead, will be many members of the Ocelot Unit, in each of the three areas. After the battle is over, collect the MOSIN NAGANT if you got it (it will be West of where you start after the final cutscene) and head the Northeast area of Sokrovenno North. This area used to be covered by vines, but now they have opened and you can continue on with the game. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ALTERNATE TIP FOR SNEAKING UP ON THE END from Timothy Wear the Spirit camo (got from The Sorrow). He can't hear you sneak up. I'm not sure about walking up behind him but I crawled up, then walked slowly, held him up then shot him in the head with the tranq a few times (3 shots everytime before he moves). Got his gun and camo after about 15 mins. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _______________________________________________________________________________ =============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +=-=-=-+ |Part 5| +------+ |Prt500| +=-=-=-+ +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------------| KRASNOGORJE TUNNEL |--------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | Otton Frog | | | | Rat | | | | Vampire Bat | | | | Cobalt Blue Tarantula | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like. | Whatever you like. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Uh...go forth and attack thy mighty ladder with all ye might! Seriously, there's not much here. Some RATS and OTTON FROGS on the floor, some VAMPIRE BATS on the ceiling, and a COBALT BLUE TARANTULA to the right of the ladder. No guard. Pretty simple. Climb up the ladder and listen to the nice vocals-only version of Snake Eater. You might want to eat something when you reach the top, seeing as climbing that ladder takes a lot out of ya. Once you're at the top, head forward to the next screen. -Stealth Strategy- Run forward, and climb up the ladder. Hold the analog stick up and don't let go. When you reach the top, eat something to refill your stamina and continue forward to the next screen. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------| KRASNOGORJE MOUNTAIN BASE |-----------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | Serum x2 | White-Rumped Vulture | | Smoke Grenade | | Thai Cobra | | Chaff Grenade | | Emperor Scorpion | | MK-22 Ammo | | | | SVD Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Choco Chip | Desert | | Animals* | Desert | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x5 | Guards x5 | Guards x6 | Guards x6 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | *If you beat Ocelot via stamina kill. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- We're out of the jungle for now, so that means a change in attire. A good combination is Choco Chip Uniform + Desert facepaint, but if you tranqued Ocelot in the battle, the Animals Uniform is much better. If you want, collect the SERUM and SMOKE GRENADES Northeast of you, then head West/Northwest. Eventually, you'll come to a slope that you must go down. If you want to get the Water facepaint, but haven't yet, now is your last chance to do so. Once you go down that slope, you lose the chance. Keep heading West/Northwest and eventually you'll encounter a large hilly area. Don't think you can just make your way through. There are guards all over this field. You can make it through two ways. Take out all the guards, or avoid them. If you choose to take them out, then head North until you're on the first hill. Take out your SVD and Thermal Goggles and look North. You'll see a guard up on a high part of a cliff to the Northeast, and a guard or two to the far North, but don't shoot them yet. There's a guard just over the hill in front of you that will hear you if you shoot them. Wait until he comes into sight, then start picking the other guards off. There are a total of five guards in this area. One is behind a large rock to the Northwest, and you may have to move forward several steps to see him. Just make sure the other four are dead before you move forward. If you choose to go the sneaky way, then just follow these instructions. After going down the slope, head as far West as you can, to the point where the mountain ends and a large fall begins. Rather than falling, though, lay down at this point and crawl North. Crawl, crawl, crawl. When you reach a large rock, instead of going under it, crawl to the left of it. After passing the rock, stop. A guard should be approaching near you (if you have the recommended camo, he won't see you) either wait for him to turn back around or put him down with a suppressed gun, then continue crawling North to the exit. There are numerous EMPEROR SCORPIONS and THAI COBRAS on the ground in this area. Also, you'll find WHITE-RUMPED VULTURES who commonly land to munch on the dead/knocked out guards. The vultures give two pieces of meat, both which recover a good amount of stamina, so they may be worth getting. Wondering how that one guard got up on the high ledge? If you stick to the East mountain edge, you'll find a crawlspace on the ground. You can use this and crawl through a twist little tunnel until you reach that ledge. On the ledge, you can claim a box of GRENADES and a box of CHAFF GRENADES. Under the large rock, you can find SVD AMMO, MK-22 AMMO, and another SERUM. That's all for this area. Move North to the exit. -Stealth Strategy- Head Northwest until you reach a slope and go down it. Then, keep heading Northwest/West until you reach the edge of a cliff. At this point lay down and crawl North. Keep crawling, with either of the recommended camos you won't be seen. Once you reach the large rock, crawl to the left of it (or under if you need MK-22 AMMO). After passing the large rock, stop. A guard should be near, or coming near you. If you sit still, he won't be able to see you. Put him down with your MK-22 or wait for him to turn back around. Then, keep crawling North and to the exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------| KRASNOGORJE MOUNTAINSIDE |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | RPG-7 | Styptic | White-Rumped Vulture | | Stun Grenade | Serum | Thai Cobra | | WP Grenade | Disinfectant | Emperor Scorpion | | TNT | Splint | | | M1911A1 Ammo | | | | XM16E1 Ammo | | | | AK-47 Ammo | | | | M37 Ammo | | | | SVD Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Choco Chip | Desert | | Animals* | Desert | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x5 | Guards x5 | Guards x5 | Guards x5 | Guards x7 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | Remember at Bolshaya Past Base where you could blow up the Hind? Well if | | you did that then, the Hind will not be surveying this area. Instead, | | guards on hover-platforms will take it's place. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- As you enter the area, walk North a few steps then pull out your SVD and look North/Northeast. You should see a guard standing at the top of an incline. Use your SVD to put him down, then move your rifle up just a little bit until you see an anti-aircraft gun. There should be a guard standing next to that gun. If so, put him down. Begin to move up the path. In a side area to the East, you'll find SVD AMMO, AK-47 AMMO, M37 AMMO, M1911A1 AMMO, and some ANTIDOTE. As you begin up the incline, you'll find a small cave-like thing holding Stun Grenades. Keep heading up the path and you'll reach another, this time larger, cave. In it, you can find some STYPTIC, as well as some SVD AMMO, XM16E1 AMMO, and WP GRENADES. A THAI COBRA can also be found in this cave. Exit the small cave and continue up the path. Eventually, you'll reach an anti-aircraft gun (the one you saw in your scope earlier). Behind this gun is a small cave that holds XM16E1 AMMO. There is another incline near the cave. Before moving up it, lay down and crawl up it, and once you reach the top, keep crawling West until you reach yet another incline going North this time. A guard will be standing at the top of this incline. Put him down with a suppressed weapon and then you can get back up. East of you is another small cave which holds a BANDAGE. Head up the incline the guard was on. East of you is a way to get onto the higher path, but if you want to you can go on the lower one. I recommend the high road. It offers more of a tactical advantage. Once you reach the end of the high road (which holds MOSIN NAGANT AMMO), take out a suppressed weapon and use it on the guard standing below/near below you. After that, take out your SVD and shoot the guard standing North, near a bunker. Jump off the high road and head North. In the first bunker, you'll find the RPG-7 rocket launcher and some TNT. In the second bunker, you can find SERUM, SPLINT, and DISINFECTANT. Before or after looting the second bunker, exit it, and crawl around the West side of it. Stop and shoot the guard standing at the exit. Before leaving, loot the final bunker, which holds a CALORIE MATE, and three RUSSIAN RATIONS. After getting whatever you like, head North to the exit. -Stealth Strategy- Head Northwest and start up the path a little. With your MK-22, put down the guard standing at the top of the incline, then keep heading up the path. When you reach the point where you have to press Triangle to climb the ledge, look West. If you were fast, another guard will still be standing to the far East of you. Put him down. If he's not there, wait a few moments for him to appear, then put him down. As you approach the incline near where his body is, get down and crawl. Crawl up the incline, and then West, then Northwest 'til you get to another incline. A guard will be standing at the top of this. With the proper camo, you won't be seen, even that close, so put him down. Stand up, head up the incline, then head East and climb up the rocks to get onto the high road. Follow the path of this highroad until you get to the end of it. At that point, use your MK-22 on the guard below/near below you. Then switch to the Mosin Nagant and use it on the guard standing to the North. Drop off the highroad, and head up the paths near the bunkers. Once you reach the second bunker (the one with the anti-aircraft gun near it and barrels below it) get down and crawl to the West side of the bunker. With your MK-22, shoot the guard standing at the exit. Before leaving, you may want to get the CALORIE MATE from the third bunker, and maybe a vulture or two. Once you're done, head North to the exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| KRASNOGORJE MOUNTAINTOP |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | Suture Kit | White-Rumped Vulture | | Smoke Grenade | Bandage | Rat | | TNT | Ointment | | | Claymore Mines | | | | M37 Ammo | | | | M63 Ammo | | | | SVD Ammo | | | | RPG-7 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Choco Chip | Desert | | Animals* | Desert | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x4 | Guards x5 | Guards x6 | Guards x8 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- From your starting position, lay down and begin crawling immediatly. Crawl directly East, up the incline to the first shack building. Head South around the shack, then North to the direction of the first red door. As you approach the door, keep going up the incline near it, until you see an inter-section in the trench. At this point, stop and look West. You should be on the Eastern side of the trench, but not in it, and all of that should be done in one non- stop crawling motion. As you're looking West, you'll notice a guard in the trench. He should have his back to you, walking away from you. Wait until he walks as far as he can on the other side of the trench (i.e. when he stops) and tranq him in the had. Move North from your current position to the armory building (in the trench). Climb down into the trench. There should be a pair of steps right in front of you. _DO NOT_ climb the steps. Instead, lay down and look under them. There is a tunnel in the "wall" of the steps. Go in and go to the end of the tunnel, but do not exit it yet. Wait here for a bit. Remember that guard you put down in the trench? Well there's a reason you did that. There is another guard near the exit of this tunnel who will see you if you try to run out. The tranqed guard is a distraction. Once the guard sees the tranqed guard and goes over to him, get out of the tunnel and hurry your ass out of that trench. Get out of the trench on the Eastern side, near another shack building. Begin crawling again, crawl North toward the little bridge over the trench. When you get to that wooden bridge, do not cross it. Instead, turn East at the bridge. Continue crawling East. There will be a guard down in the trench, walking West. Stop before he sees you and let him walk by, then continue crawling along. The path takes you South a bit, and you'll see a guard near an oil barrel and an anti-aircraft gun. Shoot him with a suppressed gun, then feel free to run to the ruins. Or if you want to get all the items, just use a suppressed gun and kill/tranq all the guards. That way you can run around getting all the items you want. In the first shack, closest one to the starting point, you can find GRENADES, SMOKE GRENADES, and M37 AMMO. In the second building, a small armory which can be entered from the trench, you can find SVD AMMO, MK-22 AMMO, M63 AMMO, CLAYMORE MINES, and TNT. In the third and final bunker, you can find SUTURE KIT, BANDAGE, and OINTMENT. RATS can also be found in this area, and the WHITE-RUMPED VULTURES make their appearance yet again. Once you're done getting everything, use the various paths to climb up the mountain and enter the ruins. -Stealth Strategy- From your starting position, lay down and begin crawling immediatly. Crawl directly East, up the incline to the first shack building. Head South around the shack, then North to the direction of the first red door. As you approach the door, keep going up the incline near it, until you see an inter-section in the trench. At this point, stop and look West. You should be on the Eastern side of the trench, but not in it, and all of that should be done in one non- stop crawling motion. As you're looking West, you'll notice a guard in the trench. He should have his back to you, walking away from you. Wait until he walks as far as he can on the other side of the trench (i.e. when he stops) and tranq him in the had. Move North from your current position to the armory building (in the trench). Climb down into the trench. There should be a pair of steps right in front of you. _DO NOT_ climb the steps. Instead, lay down and look under them. There is a tunnel in the "wall" of the steps. Go in and go to the end of the tunnel, but do not exit it yet. Wait here for a bit. Remember that guard you put down in the trench? Well there's a reason you did that. There is another guard near the exit of this tunnel who will see you if you try to run out. The tranqed guard is a distraction. Once the guard sees the tranqed guard and goes over to him, get out of the tunnel and hurry your ass out of that trench. Get out of the trench on the Eastern side, near another shack building. Begin crawling again, crawl North toward the little bridge over the trench. When you get to that wooden bridge, do not cross it. Instead, turn East at the bridge. Continue crawling East. There will be a guard down in the trench, walking West. Stop before he sees you and let him walk by, then continue crawling along. The path takes you South a bit, and you'll see a guard near an oil barrel and an anti-aircraft gun. Shoot him with a suppressed gun, then feel free to run to the ruins. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------| KRASNOGORJE MOUNTAINTOP: BEHIND RUINS |------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | Key B | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like | Whatever you like | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can use your sniper rifles and shoot you some guards down in Groznyj | | Grad. If you hit one, you go into Alert Mode and two Hinds will attack | | you. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Do you honestly need me to tell you? Just head back inside. -Stealth Strategy- Run back inside. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------| KRASNOGORJE MOUNTAINTOP RUINS |---------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Claymore Mines | Instant Noodles x2 | Cobalt Blue Tarantula | | XM16E1 Ammo | | Emperor Scorpion | | AK-47 Ammo | | | | SVD Ammo | | | | Mosin Nagant Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like | Whatever you like | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None | None | None | None | None | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There are two packs of INSTANT NOODLES in the first room, as well as a COBALT BLUE TARANTULA on the wall. Down the steps in the next room, you can find an EMPEROR SCORPION on the ground, as well as CLAYMORE MINES, XM16E1 AMMO, AK-47 AMMO, SVD AMMO, and MOSIN NAGANT AMMO (the last three are under the bed). Exit through the South door. -Stealth Strategy- Grab the INSTANT NOODLES, and the MOSIN NAGANT AMMO if you need it. Exit through the South door. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| KRASNOGORJE MOUNTAINTOP |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | Suture Kit | White-Rumped Vulture | | Smoke Grenade | Bandage | Rat | | TNT | Ointment | | | Claymore Mines | | | | M37 Ammo | | | | M63 Ammo | | | | SVD Ammo | | | | RPG-7 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Choco Chip | Desert | | Animals* | Desert | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x3 | Guards x3 | Guards x4 | | F-Guards x2 | F-Guards x2| F-Guards x3 | F-Guard x3| F-Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Crawl South until you have a good view of the anti-aircraft gun and the explosive barrel. Wait until the Flamethrower-carrying Guard (F-Guard) climbs up the steps, then climbs back down. As soon as he climbs back down, you should stand up and run to those steps he was just on. Go East to the mountain wall and slide down just a little to the snowy area. Wait for the guard standing below you to turn around and start heading North, then slide down again, and yet again to reach the red door. Open it and continue your journal. If you're low on ammo, the armory has the same stuff it did before, as do the other bunkers. -Stealth Strategy- Crawl South until you have a good view of the anti-aircraft gun and the explosive barrel. Wait until the Flamethrower-carrying Guard (F-Guard) climbs up the steps, then climbs back down. As soon as he climbs back down, you should stand up and run to those steps he was just on. Go East to the mountain wall and slide down just a little to the snowy area. Wait for the guard standing below you to turn around and start heading North, then slide down again, and yet again to reach the red door. Open it and continue your journal. Don't bother with getting more items/ammo at the moment. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------------| GROZNYJ GRAD UNDERGROUND TUNNEL |--------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | MK-22 Ammo | Battery | Vampire Bat | | M1911A1 Ammo | Fire Uniform* | Rat | | XM16E1 Ammo | | Russian Glowcap | | AK-47 Ammo | | | | M37 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Whatever you like. | Whatever you like. | | Fire** | Whatever you like. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Boss x1 | Boss x1 | Boss x1 | Boss x1 | Boss x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | *Only if you beat The Fury by draining his stamina. | | **Only if you're on your second run. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- There are VAMPIRE BATS on the ceiling as you go down the stairways. At the bottom of the stairwell, you'll find XM16E1 AMMO, M1911A1 AMMO, and M37 AMMO. Proceed up the hall, and you'll find more VAMPIRE BATS as well as some OINTMENT and BANDAGES. You'll come to a large area where you can go left or right on the walkway. Instead of heading left, turn right and shoot the explosive barrels. Once the fire clears way, grab the AK-47 AMMO, MK-22 AMMO, and a new BATTERY. Then, head down the left path and to the ladder. Climb or jump down and a fiery cutscene will start... ----------------------------Boss Battle: The Fury------------------------------ This fire-lovin' foe may seem intimidating, but he's not as bad as you think. I've made some ASCII art of the battle area: +--------+ | D | +--------+ | |OOOOO | +---------------------------+ +-------------------------------+ | | | | |-----------------------------------------------------------------------------| | | | +----+ +----+ +----+ +----+ +----+ +----+ | | | | | | | | | | | | | | | | | | | | OOOOOO | | | | | | | | | | | | | | | | | | | | | | 1 | | 2 | | 3 OOOOOO 4 | | 5 | | 6 | | 7 | | +----+ | | S | | | | | | | | | | | | | | | | | | OOOOOO | | +----+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OOOOOO | | | | | | | | | | | | OOOOOO | | | | | | | | | | | | | | | | +----+ +----+ +----+F +----+ +----+ +----+ | | O| | O| +-----------------------------------------------------------------------------+ +-----+ +=Key=+ +-----+ S = Starting point F = Fury starting point (based on my playthroughs. He moves West from that location). D = Door O = Group of barrels. As soon as the battle begins, move into corridor 4. Walk South a bit and look in First Person View. The Fury often starts in the corridor, but sometimes he moves to corridor 3 or even 2. He comes through via the South side, while you are at the North side. With your SVD or Mosin Nagant, you can aim all the way down a corridor and shoot him if he's there. Immediatly after shooting him, he'll fill the corridor you're in with flames. After a few hits, The Fury readies his jetpack and flies around, then lands in a different area. You can tell where is lands, for the normally dark area will gain a bit of light. The Night Vision Goggles help immensely with seeing down the dark corridors. Whenever you find him, I suggest shooting him several times with the SVD or once or twice with the Mosin Nagant (seeing as that's all you can manage). Like with the other bosses, keep aiming for the head. Body shots don't do much. Always move after you've shot him, because he'll fill the hall with flames, damaging you. If you manage to end up behind The Fury, stalk up behind him and use a Punch- Punch-Kick combo. This not only takes some of his stamina away, but it also rips his space suit. With his space suit ripped, it allows you to hit him from all angles, and it also makes him vulnerable to things like the explosions from RPGs and explosive barrels, or grenades. So if you happen to lure him by the explosive barrels after ripping his suit, make good use of them. However, if you want to win cheaply, just hide in the North doorway. The Fury will rarely be able to attack you while you're there, and you can get many a free shot off while he runs/flies by. It's quite easy. The Fury has three attacks. 1. He will fill a corridor full of flames. He usually does this after being attacked or after seeing you, but later in the battle, he'll do it basically whenever. 2. Blast off. He'll charge up his jetpack and fly around the area shooting flames down, and eventually land in a different part of the room. 3. Blast off-cannon ball. He'll stand at one end of a corridor and charge his jetpack. When he goes flying, though, it won't be like usual. It will be in a cannon ball-type attack, heading straight for you, kind of like Kano from Mortal Kombat. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternate Strategy for The Fury from John It's actually one of the easiest boss fights of the game. Just find him and do the roll-over attack on him. He will deplete your life bar with his flame attack but if you equip your LF MED and attack him, you will be able to beat him by depleting his stamina. You can beat him in less than 2 minutes this way. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Strategy by Bluehawk102 Weapon(s): Flamethrower, jetpack Difficulty: Easy-Medium Attacks: 1) Shoots crap load of flames at you 2) Uses jetpack to fly around area How to: This battle is tense but nothing you can't handle, and it's sort of like the Vulcan Ravan fight from MGS. He's pretty fast with that jetpack. When he walks, he is slow so if you know where he is and you are out of his vision then get the SVD out and aim at his helmet. Hit him with a PPK combo, or roll into him to tear his suit, then shoot the gas barrels when he is near them. Splitter and Black unfiforms are best if you're trying to blend in so it's harder for him to see you. Here's what to do with the SVD: 1.) Aim at the helmet(As stated before). When you hear him say "5,4,3..." then you get an easy shot at him. 2.) After hitting him, RUN!!! 3.) Go back around to hit him again. **The room is a square and has some columns. Stay on the outside so you can check on him. **If you run out of ammo on the SVD switch to the rocket launcher or look around for ammo. How To (Non-lethal): The main weapons you need for the non-lethal method are the Mk22, Mosin Nagant (if you got it), Stun Grenades and your fists. What you do is run around on the outside areas and keep an eye out for him. Have your camo percentage up high so he will not see you from a distance. Try and get around 80%. Use MK22 or the Mosin Nagant to tranq him. Now he will blast the hell out of you with his flamethrower. So run away but not too far away. If he gets the jump on you and takes you down with his flamethrower, then roll at him instead of running away. This method makes it so you take a bit off his bar and he will be knocked down for a second. It also rips open his suit. Also, try and sneak up behind him and punch and kick him. When his stamina is lower, he will be faster. Just hang in there. Use Life Recovery medicine to bring your health up if necessary. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Boss Battle Tip from tkoehn From the northeast or northwest corners of the corridor you can climb up to the elevated level to the north. I laid down next to the western wall by the eventual exit door all the way to the North center and camouflaged myself. From here the Fury could only attack from the south. To my surprise he never saw me or did any damage to me even after I shot him several times. It was an easy way to beat the Fury, just wait for him to walk by me and shot him. I did this in normal mode and have not yet tested it in hard or extreme. I do not know if you need to be next to the western wall by the exit, or just by the exit for it to work. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -New Uniform- If you defeat The Fury by depleting his stamina gauge, the FIRE UNIFORM will be to the left of you in the area after the battle. The Fire Uniform halves all damage taken by fire and explosives, plus, you do not catch fire while wearing it. After defeating The Fury, collect the uniform if you got it and head North. You can find some MK-22 AMMO, an MK-22 SUPPRESSOR, DISINFECTANT, and OINTMENT. Climb up the ladder to move onto the next area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------| GROZNYJ GRAD SOUTHWEST |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | M1911A1 Suppressor | None. | | Smoke Grenade | Bandage | | | Chaff Grenade | Styptic | | | MK-22 Ammo | | | | M1911A1 Ammo | | | | SVD Ammo | | | | XM16E1 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Splitter | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x3 | Guards x4 | Guards x5 | Guards x5 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Snake has penetrated the impenetrable fortress, and we're ready to continue our mission. First of all, however, we are once again in a new area, so you're gonna need to change your threads. As seen above, Splitter and Black is recommended, though even with this camo on, it's still not hard for the enemy to see you. There is M1911A1 AMMO, GRENADES, SMOKE GRENADES, and XM16E1 AMMO under the staircase to the left of your starting point. From your starting point, stand up on the box directly North of Snake, then climb onto the ground. Look North/Northwest and you should see a guard coming. If not, wait for him to approach. When you see him, put him down with a suppressed weapon. Before moving on, you may want to get some more ammo and equipment. You'll notice large crates all around you that you can crawl under. Crawl under all of them to get SVD AMMO, MK-22 AMMO, STYPTIC, DISINFECTANT, BANDAGE, XM16E1 AMMO, and CHAFF GRENADES. AFter collecting the items, equip your Thermal Goggles and head West. Look West, and you should notice a guard. Put him down, then run West some more 'til you're just past the red and white striped barricade. At that point, look North and take out the guard standing there. Then, go to the body of the guard who was standing to the West, and take out a second guard across the way. There's a truck in the North part of this area which holds an M1911A1 SUPPRESSOR. That's all for this area. Once you've collected what you like, exit via the very Northwest door. -Stealth Strategy- Look North and shoot the guard that is walking South with the MK-22. Head North until you hit a wall. Head West until you reach a corner and the wall goes up. Get down and crawl West just a little, and use your MK-22 on the guard standing North of you. Run North to the wall, then West along it. When you reach a red door on the North wall, enter it. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------| GROZNYJ GRAD NORTHWEST |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | M63 | Styptic | Rat | | TNT | Disinfectant | | | MK-22 Ammo x2 | | | | M1911A1 Ammo | | | | AK-47 Ammo | | | | XM16E1 Ammo | | | | M37 Ammo | | | | M63 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Splitter | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x3 | Guards x5 | Guards x5 | | Dogs x2 | Dogs x2 | Dogs x2 | Dogs x2 | Dogs x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | If you want to make the trip easier, just get into the back of the truck | | parked at the very North end of this area. Put on Cardboard Box 2 and | | you'll be transported into Groznyj Grad. Just remember to put on the | | Scientists disguise and take off any facepaint. | | | | *Thanks to SwordofSamson for this tip* | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Head West, after entering the area, until you can see in-between the two rows of tanks. With a suppressed handgun, fire upon the two guards in between the tanks, preferablly headshots. Then, head West even further and you'll notice a yellow glob on your view (if you have Thermal Goggles equipped). This is a dog. With your suppressed handgun, put it down. If you search under the tanks, you can find STYPTIC, DISINFECTANT, and MK-22 AMMO. On the open truck in the area, you can find AK-47 AMMO, and MK-22 AMMO. There is a guard and another dog at the Northeast of this area. Put them down from afar, then inspect the bunker North of them. Inside, you'll find TNT, M37 AMMO, XM16E1 AMMO, M1911A1 AMMO, and M63 AMMO. If you neglected to the the M63 in the cabin before The End, earlier, then you can get it again here. It will be in the place of the M63 Ammo. When you're done in this area, exit through the Southeast door, which is North of the door you used to enter this area. -Stealth Strategy- Though you were advised not to come here, if you did anyway, just head North, past the large crate, then head East when the wall corners. Exit through the red door. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------| GROZNYJ GRAD NORTHEAST |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | Calorie Mate x2 | Rat | | Stun Grenade | Russian Ration | | | WP Grenade | | | | Smoke Grenade | | | | Chaff Grenade | | | | MK-22 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Splitter | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x5 | Guards x6 | Guards x6 | Guards x7 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- After entering through the door, head North. Look East and you should notice two guards standing out in the open. Very carefully, put them both down with headshots from a suppressed weapon. Move East until you reach where the Northern guards' body lays. From that point, look Northeast and put down another guard, quietly. Move South a little, then look Southwest and put down yet another guard with a silenced weapon. Explore the trucks, if you want. Inside the backs of them, you can find GRENADES, STUN GRENADES, CHAFF GRENADES, WP GRENADES, SMOKE GRENADES, and MK-22 AMMO. Move East and look at the bunker at the far East. A guard will be standing at either side of it. Put him down, quietly. Move Northeast and you'll notice yet another guard, this one standing by a bunker. Put him down, then raid the bunker to get TWO CALORIE MATES, and a RUSSIAN RATION. Head back to around where the third guard you put down was and enter the red door there, preferablly putting on your Scientist diguise and no facepaint beforehand. -Stealth Strategy- If you followed my advice, you'll be entering this area from the South door. Equip your Thermal Goggles, and head East. When you reach a wall, you'll notice a guard walking North. Put him down with the MK-22. Then, just run North until you get to the red door leading into the weapons lab. Enter it. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------| GROZNYJ GRAD WEAPONS LAB: EAST WING |------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Scorpion | Russian Ration | None. | | Mousetrap | MK-22 Suppressor | | | Book | XM16E1 Suppressor | | | AK-47 Ammo | Suture Kit | | | M37 Ammo | Ointment | | | M63 Ammo | Antidote | | | Cig Gas-Spray Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Scientist | None. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x3 | Guards x3 | Guards x3 | Guards x4 | | Scient. x6 | Scient. x6 | Scient. x6 | Scient. x6| Scient. x6 | | Raikovs x1 | Raikovs x | Raikovs x1 | Raikovs x1| Raikovs x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Once again, you're in your Scientist uniform. The guards and Raikov can't tell the difference, but the scientists sure can. First off, you may want to raid some rooms. On the bottom floor, you can find two rooms, one has SUTURE KIT, OINTMENT, ANTIDOTE, and BANDAGE in it. The other has a MOUSETRAP. There is a another room on the bottom floor, but it's locked. The only way to get in is to enter right behind a guard, or to use a special radio frequency on it. The radio frequency is 148.12 for the East entrance to the room, and 145.86 for the West entrance to the room. Inside, you'll find a SCORPION sub- machine gun, M63 AMMO, M37 AMMO, XM16E1 AMMO and a MK-22 SUPPRESSOR. In the library room, you can find a BOOK. Upstairs, in the locker room, you can find TWO RUSSIAN RATIONS, and an XM16E1 SUPPRESSOR. You can also find KNOCKOUT HANDKERCHIEF AMMO under a table up here. Now, as for Raikov. To get Raikov's clothes, you must knock him out, or kill him while in the locker room, or drag him to the locker room after he's been knocked out. Unless you've knocked out all the guards with the Handkerchief, or the Cig Gas-Spray, then dragging him isn't recommended. Sometimes, he'll walk up to the second floor himself, allowing you to sneak up behind him and drag him to the lockers. I recommend going throughout the area and using your Knockout Handerchief or Cig Gas-Spray on all the guards. Then, use it on Raikov and drag his ass to the locker room. Simple. You'll see a cutscene of Snake stuffing his body in a locker, and then you can equip his clothes. Put on his clothes, and then to complete the look, put on the mask you've had since the beginning of the game. Bet you were wondering what the use for that was, eh? Being disguised as Raikov has some nice advantages. 1. All doors in the East weapons lab are now unlocked to you. 2. You can punch and approach all guards and scientists, and they won't do anything but salute you, or cringe in fear. Head into the unexplored room on the second floor and crawl under the tables to get CIG GAS-SPRAY AMMO. When you're done, go back to the locker room and exit through the Southwest door. -Stealth Strategy- There are three guards here. Two are patrolling the bottom floor, one is patrolling the top. Use your Knockout Handkerchiefs or Cig Gas-Spray to knock out all three. Then, knock out Raikov when you see him and drag him up the stairs, to the locker room on the second floor. After getting his clothes, put on the 'Officer' disguise, and the mask. Exit through the Southwest door. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------| GROZNYJ GRAD WEAPONS LAB: MAIN WING |------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Officer | Mask | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | None. | None. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Just run straight on through. I take back what I said earlier about Syvatogornj South. THIS is the most simple area in the game. -Stealth Strategy- Just haul your ass through to the door on the other side. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |--------------| GROZNYJ GRAD WEAPONS LAB: WEST WING CORRIDOR |-------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Officer | Mask | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x2 | Guards x2 | Guards x2 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Run to the other side and approach the guards. Slightly less simple than the last area, but still simple. -Stealth Strategy- Just run to the other side and approach the guards. Spoilers Below! *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Frequency Alert! During the cutscenes with Sokolov, there is a Shagohod schematics/blueprint thing on the wall. On the corner of that poster, you will see the frequency 144.75. *Thanks to SwordofSamson for the above note* After Ocelot leaves the torture room, and The Boss leans in close to you, press R1 to look through Snake's eye and see The Sorrow behind her, holding up a piece of paper that says 144.75 *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Torture Tip! When Snake has the bag over his head, and you can't see anything, but Volgin is punching you, just hold L2 and you will prevent yourself from taking any damage. Continue to hold it until the cutscene starts. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------| GROZNYJ GRAD TORTURE ROOM |-----------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Single Action Army | Camera | Indian Gavial | | Fork | Styptic | Otton Frog | | Cig Gas-Spray | Ointment | Bigeye Trevally | | | Disinfectant | Red Avadavat | | | Bandage | Kenyan Mangrove Crab | | | Suture Kit | Vampire Bat | | | | Siberian Ink Cap | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Naked (you're forced to) | None. (again, forced) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Johnnys x1 | Johnnys x1 | Johnnys x1 | Johnnys x1| Johnnys x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | Save the game while in the cell, and reload it later. You will be in a | | mini-game called Snake's Nightmare. It's quite fun, and offers a | | different style of gameplay. For extra laughs, call Sigint and Para-Medic | | afterwards. | | | | You don't HAVE to take the transmitter out of Snake's back. While doing | | so makes an area coming up much easier, you miss out on the chance to see | | one of the funniest cutscenes in the game. | | | | During the Johnny cutscene, hold R1 while he's showing Snake the picture | | of his family. Snake will be looking at the upside down frequency 144.75 | | written on the back of the picture! | | | | Also, as you may notice when you look in First Person View, a small | | of the right side of the screen is faded. Kind of like when you close | | your right eye. Small detail, but still neat. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Well you're locked in a cell. Things may seem down, but do not worry! There are three different ways to get yourself out of the cell. 1. If you remembered the frequency The Sorrow showed, and what was on the picture in Sokolov's room, call it on the radio. The frequency is 144.75. Calling this frequency results in the door to the cell unlocking, and you are able to escape. If doing no alerts and you choose this way, then do it when the guard is in the bathroom. 2. Enter your Survival Menu, and press R1 to go into the Survival Viwer. With the right analog stick, spin Snake around in the viewer a lot. A lot, lot. For about 30 seconds, just to be sure. Then, when you exit the Survival Menu, Snake will throw up on the ground. If you do this in front of the guard, he'll see it, and enter your cell to clean it up. Knock him out, or run past him to escape. 3. Go into the Cure menu and use the Fork (which can be found on the floor in the cell) to remove the item that The Boss shot into Snake's thigh. You might also want to remove the transmitter that Ocelot jammed back there. This item is the Fake Death Pill. If you use it in front of Johnny, he'll come into the cell, not knowing what happened to you. Use the Revival Pill, then knock out or run past him to escape. 4. You know the food the guard throws to you? Well instead of eating it, throw it back out, through the hole in the cell door. If the guard is near it, he'll see it and eat it. Do this three times and you'll get a cutscene showing Snake having a conversation with the guard. Apparently, it's Johnny Sasaki, the grandfather of Johnny Sasaki from MGS and MGS2. If you didn't get the Cig Gas-Spray weapon in Graniny Gorki earlier, he gives you your cigars. If you did get the Cig Gas-Spray, he gives you those, not knowing what they are! After the cutscene, knock on the cell bars to bring Johnny in front of them, then use the Spray on him. Then, call the frequency 144.75 on your radio and escape with no alerts! In the office in the Northwest corner of the torture building, you can find the CAMERA. In a small room South of the exit, you can find STYPTIC, OINTMENT, DISINFECTANT, BANDAGE, and a SUTURE KIT. -Stealth Strategy- You know the food the guard throws to you? Well instead of eating it, throw it back out, through the hole in the cell door. If the guard is near it, he'll see it and eat it. Do this three times and you'll get a cutscene showing Snake having a conversation with the guard. Apparently, it's Johnny Sasaki, the grandfather of Johnny Sasaki from MGS and MGS2. If you didn't get the Cig Gas-Spray weapon in Graniny Gorki earlier, he gives you your cigars. If you did get the Cig Gas-Spray, he gives you those, not knowing what they are! After the cutscene, knock on the cell bars to bring Johnny in front of them, then use the Spray on him. Then, call the frequency 144.75 on your radio and escape with no alerts! +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| GROZNYJ GRAD SOUTHEAST |-------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | Cardboard Box C | Rat | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Naked (you're forced to) | None. (again, forced) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x4 | Guards x4 | Guards x4 | Guards x6 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Run South/Southwest until you reach the wall. Hug that, and run West. Stay as close to the South wall as possible while running. When you can't run West anymore, run North until you reach another wall. Lay down, and crawl through the hole. If you did this without stopping, you shouldn't have been seen. If you insist on getting all the items, then go behind the Torture building and grab CARDBOARD BOX C. -Stealth Strategy- Run South/Southwest until you reach the wall. Hug that, and run West. Stay as close to the South wall as possible while running. When you can't run West anymore, run North until you reach another wall. Lay down, and crawl through the hole. If you did this without stopping, you shouldn't have been seen. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| GROZNYJ GRAD NORTHEAST |-------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenades | Calorie Mate x2 | Rat | | Stun Grenades | Russian Ration | | | WP Grenades | | | | Smoke Grenades | | | | Chaff Grenades | | | | SAA Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Naked (you're forced to) | None. (again, forced) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x5 | Guard x6 | Guards x6 | Guards x7 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- As soon as you reach the other side, stand up and begin to run straight West. Don't swerve Northwest, don't swerve Southwest, run in as straight of a line as you can West. It may take a few times, but we're doing this to not get ANY alerts ('cause, you know, you're unarmed.) so just keep trying. Once you reach the West wall, go through the door. If you want to get the grenades, ammo, and food in this area, then you're on your own. It's my responsibility to get you through the game, not to get you every itty bitty item when you're as defenseless as you are now. You know where they are, we've been here before. -Stealth Strategy- As soon as you reach the other side, stand up and begin to run straight West. Don't swerve Northwest, don't swerve Southwest, run in as straight of a line as you can West. Once you reach the West wall, go through the door. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------| GROZNYJ GRAD NORTHWEST |-------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | M63 | Styptic | Rat | | TNT | Disinfectant | | | MK-22 Ammo x2 | | | | M1911A1 Ammo | | | | AK-47 Ammo | | | | XM16E1 Ammo | | | | M37 Ammo | | | | M63 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Naked (you're forced to) | None. (again, forced) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x2 | Guards x3 | Guards x5 | Guards x5 | | Dogs x2 | Dogs x2 | Dogs x2 | Dogs x2 | Dogs x3 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- As soon as you enter, run directly North. Just keep running and don't stop. When you get near the sleeping dog, move West a little bit so you don't wake it up, then go Northeast and through the open. Once past the door, lay down on the ground and begin to crawl. Crawl under the two large pipes, and as you approache the manhole, you'll automatically go into the sewer. -Stealth Strategy- As soon as you enter, run directly North. Just keep running and don't stop. When you get near the sleeping dog, move West a little bit so you don't wake it up, then go Northeast and through the open. Once past the door, lay down on the ground and begin to crawl. Crawl under the two large pipes, and as you approache the manhole, you'll automatically go into the sewer. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------| GROZNYJ GRAD SEWERS |---------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | SAA Ammo x2 | Life Medicine | Rat | | | Styptic | | | | Instant Noodles | | | | Russian Ration x2 | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Naked (you're forced to) | None. (again, forced) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Dogs x6 | Dogs x6 | Dogs x6 | Dogs x6 | Dogs x6 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | I bet you're wondering what's behind that door very close to the exit of | | this area. Well don't get your hopes up. According to Major Zero, it was | | the route you were supposed to take before, but it's been sealed off. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- After you climb down the ladder, you'll be treated to a radio conversation with EVA, who informs you that your escape path is blocked. Head South, and grab the SAA AMMO from the end of the railing, then head back North, then West to the stairs. Next tot he stairs, you can find a LIFE MEDICINE. Head down the stairs, and grab the RUSSIAN RATION at the bottom, if you like. Jump into the water and run North. As you get near the area that is barred off, you may notice a ledge to your left that you can climb. Once on this ledge, you can lay down and crawl through a small hole. On the other end of the hole is a dog, on the other side of the a fence. Ignore it and head North, then crawl through another hole at the North end. Be wary on the other side, though. Once you get a certain distance away from the hole, a dog will follow you through. Ignore it for now, and run into the deep water in the center of this area. Under the water, you can find a STYPTIC. East of the Styptic, you can find SAA AMMO, INSTANT NOODLES, and another RUSSIAN RATION. Leave the water and head North. If the dog is bothering you, shoot it once in the head to get rid of it. You'll notice a small staircase to the North. Climb up it, then crawl through the hole right near it. Once again, be wary. After going a certain distance away from the hole, TWO dogs give chase. Ignore them both, head North and crawl through another hole. Run towards the light. -Stealth Strategy- After you climb down the ladder, you'll be treated to a radio conversation with EVA, who informs you that your escape path is blocked. Head West to the stairs. Head down the stairs, and jump into the water and run North. As you get near the area that is barred off, you may notice a ledge to your left that you can climb. Once on this ledge, you can lay down and crawl through a small hole. On the other end of the hole is a dog, on the other side of the a fence. Ignore it and head North, then crawl through another hole at the North end. Be wary on the other side, though. Once you get a certain distance away from the hole, a dog will follow you through. Ignore it for now, and run into the deep water in the center of this area. From the deep water, head North, and up a small staircase. Kill the dog if it's bothering you, otherwise just ignore it. Crawl through a hole near the stair- case, then run North to another hole, ignoring the dogs that chase after you. After crawling through the final hole, run North, towards the light. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------------------| ? |-----------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Naked (you're forced to) | None. (again, forced) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | G-G-G-G-G-G-G-G-G-G-G-G-G-G-G-GHOSTS! | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | Strangely enough, during this battle, you get access to your backpack. | | After it, however, access is once again taken away. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ ---------------------------Boss Battle: The Sorrow----------------------------- This battle with this mysterious entity The Sorrow is...well....it's not even a battle, by technical terms. You can't do anything to him. His life bar is completely empty. No damage can be done to him, and if you manage to shoot him, he simply blurs up for a moment. As The Sorrow's pre-battle monologue implies, this battle forces you to feel the sorrow of those who you have killed in this game. As you walk down the river, ghosts appear, all over. Ghosts of scientists, KGB soldiers, GRU soldiers, Ocelot Unit members, scientists, everyone you have killed. The ghosts try to touch you, and if they manage you, you take damange. For this battle, you temporarily have access to your backpack yet again. This means you can use whatever weapons you want. However, you weapons, no matter which one, do little. Since these are ghosts, they cannot die again. Attacking them simply results in them becoming blurry for a moment. They're basically stunned. This gives you a brief moment to walk past them without taking any damage. You'll also come across the ghosts of the Cobra Unit, who are basically no different from the other ghosts. They do not do more damage when they touch, they just basically make more imposing figures. While you cannot "beat" The Sorrow, per'se, there are several ways to end the battle. 1. Walk North. Continue walking along the river. Past all the ghosts, until The Sorrow disappears. Keep walking, and you'll see him again, hovering over a skeleton. This is his skeleton. Touch it, and Snake will "die". When the continue screen comes up, rather than choosing continue, press L2 and choose the Revival Pill, then use it with Circle. 2. Dive under the water, and you'll notice you can't swim forward. This is because a ghost is holding Snake back. Stay underwater until Snake suffocates. When the continue screen comes up, rather than choosing continue, press L2 and choose the Revival Pill, then use it with Circle. 3. Get hit by the ghosts and The Sorrow's weird blaster thingie enough times, and Snake will eventually "die". When the continue screen comes up, rather than choosing continue, press L2 and choose the Revival Pill, then use it with Circle. The Sorrow's only attack is some kind of psychadelic blast he shoots from his hands. It twists its way through the air until it hits Snake, causing damage and an abstract image to appear on screen. You'll see a different image each time. The length of this battle is determined by how many people you killed through- out the game so far. If you killed a lot, the battle can last a _LONG_ time. Well over an hour if you went insane. If you killeed none, you'll just encounter the bosses. This battle is one, among many, reasons you should keep the kills down to a minimum. -New Uniform- If you make it all the way to the end of the river and touch the skeleton that The Sorrow is hovering over, then use the Revival Pill and such, you will have get his SPIRIT UNIFORM in your backpack when you get your equipment back from EVA. With the uniform equipped, it makes it so the guards cannot hear your footsteps (Yes, I know the play can, but the guards cannot). It also allows you to recover lost stamina by choking enemies with CQC. _______________________________________________________________________________ =============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +=-=-=-+ |Part 6| +------+ |Prt600| +=-=-=-+ +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------------------| TIKHOGORNYJ |------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | Kabuki Facepaint*** | Giant Anaconda | | | Spirit Uniform** | Tsuchinoko* | | | | Markhor | | | | Otton Frog | | | | Arowana | | | | Kenyan Mangrove Crab | | | | Vine Melon | | | | Baikal Scaly Tooth | | | | Fky Agaric | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Naked (you're forced to) | None. (again, forced) | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | None. | None. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | *Only if you had a live Tsuchinoko when you were captured. | | **Only if you walked all the way to the end of the river during The | | Sorrow battle. | | ***Only after the scene with EVA behind the waterfall. | | | | If you never took out the transmitter after Ocelot jammed it into your | | back, then the Ocelot Unit will be patrolling this area. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Once you're back on dry land, head left. There is a MARKHOR goat here, as well as a FLY AGARIC MUSHROOM, an OTTON FROG, and C-MED, and STYPTIC PLANTS. There are also several VINE MELONS hanging above you. Head East across the river, and you can find another OTTON FROG, and a GIANT ANACONDA. Head North, and you can find some SUNDA WHISTLING THRUSHES in the gras. West of that grass is a STYPTIC PLANT, and a log you must climb over. Climb on top of the log, and cross to the other side. On the West side of the log, you can find a BAIKAL SCALY TOOTH MUSHROOM. Head North, up the shallow river. You can find KENYAN MANGROVE CRABS in the shallow water, and AROWANAS in the deep water. Once a log blocks your path on the shallow river, head East. You'll find another STYPTIC PLANT. Head North and you'll find a FLY AGARIC MUSHROOM and another STYPTIC PLANT. Keep heading North and up the shallow river, past a rock standing in the middle of the river. To your left will be a C-MED PLANT, and another C-MED PLANT will be infront of you. For all of you who got Tsuchinoko earlier in the game, and kept it alive, and caged, it will be near a log to the East. However, wait until you've gotten your equipment back from EVA. That way you can tranq it. Remember, you need to bring it back alive. Head North/Northeast and enter behind the waterfall. After the scene with EVA, you can come back out and enter the deep water at the base of the waterfall and get the KABUKI FACEPAINT. -Stealth Strategy- Head East from your starting point, the North to reach a patch of grass, then West. A log is here. Climb on top of it and cross it, then head North up the shallow river. When more logs block your path, head East and North around them. Keep heading North up the shallow river until you reach the waterfall. Follow the path to behind it. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------| TIKHOGORNYJ: BEHIND WATERFALL |---------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Backpack Equipment | Backpack Equipment | Backpack Food | | C3 | Cardboard Box C | Rat | | MK-22 Ammo | M1911A1 Suppressor | Tree Frog | | M1911A1 Ammo | Styptic | Vampire Bat | | AK-47 Ammo | Bandage | Russian Glowcap | | | Disinfectant | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Tiger Stripe | None. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | None. | None. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | If you had any Instant Noodles when you were captured, you won't anymore. | | Apparently, EVA ate them. Plus, Ocelot ate all your other food, 'cause | | he wants to be like you. | | | | A funny thing happens if you put the Raikov mask on. Seeing as Snake's | | right eye is gone, the right eye of the mask will be closed. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Yay, we've got our stuff back! And we've got an eyepatch, too! Double yay! Take a few moments to re-assign all your weapons and item to how you had them, and let's move on. Before moving into the tunnel, grab the MK-22 SUPPRESSOR, and DISINFECTANT from each side of the tunnel. Once you begin moving North through the tunnel, make sure to get all the items, which includes: M1911A1 SUPPRESSOR, STYPTIC, BANDAGE, MK-22 AMMO, AK-47 AMMO, CARDBOARD BOX B, and M1911A1 AMMO. Throughout the tunnel, you'll also find RATS, VAMPIRE BATS, TREE FROGS, and numerous RUSSIAN GLOWCAPS. Near the end of the tunnel, you'll find a door. Enter it and collect the MK-22 AMMO from behind the door. Then, climb up the ladder. -Stealth Strategy- Grab the MK-22 SUPPRESSOR before heading into the tunnel, then make your way through. At the end of the tunnel, go through the door, grab the MK-22 AMMO if you need it, then climb up the ladder. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-------------------------| GROZNYJ GRAD NORTHWEST |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | M63 | Styptic | Rat | | TNT | Disinfectant | | | MK-22 Ammo x2 | | | | M1911A1 Ammo | | | | AK-47 Ammo | | | | XM16E1 Ammo | | | | M37 Ammo | | | | M63 Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Splitter | Black | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x2 | Guards x4 | Guards x5 | Guards x5 | Guards x5 | | Dogs x2 | Dogs x2 | Dogs x2 | Dogs x2 | Dogs x2 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Switch your camo to what's recommended and head South, and around the newly parked truck. Look to the North, in between the two rows of tanks. There are four guards here. With your MK-22, try and hit them all in the head, quickly. Then, equip your SVD and take down the guard on the watch tower. This will probably alert the two dogs, so be prepared to take them out, too. Get any items or ammo you may need (where to find it is explained in the walk- through for when you first arrive at this area), then head North. You'll eventually reach a truck that you can climb into. Equip Cardboard Box B, and you will be brought into Groznyj Grad. -Stealth Strategy- Switch your camo to what's recommended, and head South until you reach a wall. Then, head East until you reach a door, then follow a wall North until it corners off. At that point, go East, the North again following the wall. Continue to run North (swerving around the sleeping dog like before) until you reach the truck. This truck is not like the other trucks. It does not have an open bed, it's covered. Climb into the back of it, and equip Cardboard Box B. You'll be trans- ported into Groznyj Grad. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------| GROZNYJ GRAD WEAPONS LAB: MAIN WING |------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Chaff Grenade | Russian Ration | None. | | MK-22 Ammo | | | | SAA Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Maintenance | None. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | None. | None. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Before doing ANYTHING else, head up to the second floor and through the South door. Head East down the hall and enter the door to reach the locker room. -Stealth Strategy- Run to the second floor and exit through the South door. Then, run East down the hall until you reach a door and enter the locker room. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------| GROZNYJ GRAD WEAPONS LAB: EAST WING |------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Scorpion | Sneaking Suit Uniform | None. | | Mousetrap | Maintenance Uniform | | | Book | MK-22 Suppressor | | | AK-47 Ammo | M1911A1 Suppressor | | | M37 Ammo | XM16E1 Suppressor | | | M63 Ammo | Suture Kit | | | Cig Gas-Spray Ammo | Ointment | | | | Antidote | | | | Russian Ration | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | No one will see you unless you head down stairs, so whatever. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x3 | Guards x3 | Guards x3 | Guards x3 | Guards x4 | | Scient. x6 | Scient. x6 | Scient. x6 | Scient. x6| Scient. x6 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- We won't be going downstairs (well, I won't be telling you to), so don't worry about that. Besides, the Raikov disguise no longer works. The Scientist disguise still works, though. Anyways, open the locker you stuffed Raikov in earlier. Inside it is the SNEAKING SUIT UNIFORM. This is basically The Boss' uniform, only it's a darker color. The Sneaking Suit halves all damage taken and it reduces stamina consumptions. There is a row of lockers right across from the one the Sneaking Suit one is. Open the second one down to get the MAINTENANCE UNIFORM which is very helpful in the main hangar. Once you have those, go back into the main hangar. -Stealth Strategy- Open the locker you stuffed Raikov in earlier. Inside it is the SNEAKING SUIT UNIFORM. This is basically The Boss' uniform, only it's a darker color. The Sneaking Suit halves all damage taken and it reduces stamina consumptions. There is a row of lockers right across from the one the Sneaking Suit one is. Open the second one down to get the MAINTENANCE UNIFORM which is very helpful in the main hangar. Once you have those, go back into the main hangar. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |------------------| GROZNYJ GRAD WEAPONS LAB: MAIN WING |------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Chaff Grenade | Russian Ration | None. | | MK-22 Ammo | Cold War Uniform* | | | SAA Ammo | | | | Mosin Nagant Ammo x2 | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Maintenance | None. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x5 | Guards x5 | Guards x5 | Guards x6 | Guards x6 | | M. Wrkrs x4 | M. Wrkrs x5| M. Wrkrs x5 | M. Wrkr x6| M. Wrkrs x6 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | What's with The Sorrow when you press R1, you ask? He's just helpin' you | | out by letting you know ho much time you have left. There's nothing you | | can do to speed this up, you'll always have five minutes to finish the | | Volgin battle. | | | | *If you defeat Volgin by draining his stamina. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Head up to the third floor (sneaking around the worker) and collect the RUSSIAN RATION. Then, head back down to the first. Behind the staircase, you'll find MOSIN NAGANT AMMO. Head West until you reach another staircase. At the stair- case, head South and collect the MOSIN NAGANT AMMO. Head back to the staircase you started at, and head North, staying on the Northeast side. Run as close as you can to the first fuel tank and plant the bomb on the floor in front of it. A maintenance worker is coming up the ramp from the North, so hide behind the pile of wood and wait for him to get close to the fuel tank you were just at. At this point, run North, and down the ramp. Head Northeast, and find the fuel tank. Plant C3 on it. After you plant the C3, you'll receive a call from EVA. After the short conversation with EVA, run West, and past the trucks. Under the trucks you can find some INSTANT NOODLES and a LIFE MEDICINE, though don't get seen crawling. West of the trucks is another fuel tank. When the guard near it has his back turned, put the C3 on it. There's a small set of stairs South of you. Head up them, and you'll find the final fuel tank. Plant the C3, and watch the awesome series of cutscenes that follows. -----------------------------Boss Battle: Volgin------------------------------- To many, Volgin can be a VERY difficult boss. On my first time through the game, I had no idea you could use CQC on him, so I would up just shooting him randomely, which didn't work that well, seeing as all I saw was multiple continue screens. However, with this strategy, I will help you so you don't have to see multiple continue screens like I did. You have five minutes to defeat both phases of Volgin. He has five attacks: 1. Punches. Volgin is a very good fighter. He'll pull off combination punches, oftenly with the last one throwing Snake up in the air. Snake vomits after some of these, leaving him open to more punches. Obviously, getting punched period should be avoided, and is very easily avoided. 2. Thunderbolt. Volgin will stand in one place and charge his power for a moment. Then, he will shoot it all out in a direction, sometimes moving it mid- blast. The best, and easiest way, to avoid this is to stay behind him. 3. Electro-Bullets. If you havent noticed throughout the course of the game, Volgin can shoot bullets with his electricity. This attack consists of him shooting many bullets rapidly, like a machine gun of sorts. Usually when he does this, he'll move to a corner before performing the attack. There's no real way to not get hit. Just keep moving. 4. Barrage of Bullets. Volgin does this move twice at the beginning of his second phase. He will do it many other times during the second phase, as well. Basically, he'll do a charge up, and then send out a barrage of bullets in all directions. To dodge this move, lay down in once place, and don't move. 5. Electro-Sweep. This happened to me rarely, but it still happened. Volgin will stand at the top of the screen, while centered. He'll then make two electric thunderbolts that sweep inwards. Dodge this by rolling. *Attacks 4 and 5 only happen during the second phase of the battle* Volgin's an electric Pokemon, almost constantly charged with electricity. When he's charged, the screen will have a blue hue to it. When he isn't charged, the screen will basically be normal colors. You'll also notice that the sparks do not show up on his body when he is not charged. You want to attack him while he is un-charged. If you don't mind kills, then throw him to the ground when he is un-charged and shoot him twice in the head (or once with the M37). He will then get up, and you'll have to repeat the process of dodging until you can throw him again. HOWEVER, if you do not want kills, and you want his uniform, then you'll have a much easier time in this battle. When Volgin is un-charged, approach him and put him in a CQC grab (hold Circle). This will cause Snake to hold him. Then, press the direction Snake is facing, along with the circle button. Snake will throw Volgin face first to the ground. At this point, roll over him twice (or a third time if you can manage). Repeat the process, and he'll be down in no time. If you choose to use the killing way, then Ocelot will toss down ammo during the first part of the fight once you lose some. When Volgin's health or stamina gauge drop below half, a cutscene starts. After the cutscene, lay down on the ground and stay there. Volgin uses his Barrage of Bullets move twice in a row, and laying down ensures that he misses. After that, continue the tactics you used during the first phase. -Volgin Tips- Put on the Raikov mask at any point during the battle and approach Volgin. He'll get freaked out and say "Ivan!?". He'll go to his knees, giving you time for some free shots. This only works once in the battles. On the underside of the bridge in the middle of the stage, there are water pipes. They extend over to the wall where Volgin is. If you shoot them, water will spill out, and if it comes into contact with Volgin, he'll be temporarily stunned. Also, using Stun Grenades can help you GREATLY in this fight. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternate Volgin strategy by riored I found an easy way to beat Volgin. When you fight him just equipt the Knock- out Handkerchief. Dodge his attacks, then get up close to him and dodge his attacts and use the Handkerchief to get his stamina down. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Tips from finalstrk2k Volgin Boss Fight: 1. You can throw a Glowing Mushroom thingy (the one that recharges your battery); I remember interrogating General "Raiden" once and he said that Volgin is "weak" against this type of mushroom. I never tested it myself though... 2. You can use a gun like the AK or the Patriot and keep shooting Volgin. Eventually, his Magnetic Shield will disappear and the bullets will hit him. This technic consumes lots of bullets and requires the "fast reloading" technique, unless you possess the Patriot. With the Patriot you can beat him before he does a thing. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Addutional Tips from MGGWard Volgin - another way I've heard of beating him, and found very quick and effective, was to put on the Raikov disguise, then plant TNT in front of him. Each time 'O' is then pressed, one blows up taking away a huge amount of health. Seriously, it only takes four or five hits. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -New Uniform- If you defeat Volgin by draining his stamina gauge rather than his health gauge, after you take away the last bit of stamina, he'll fall to his knees and the COLD WAR UNIFORM will "pop" out of him. You have about fifteen seconds to grab the uniform before the cutscene starts. This uniform has the Soviet Flag design on the front, and the U.S. Flag design on the back. If you're facing soldiers, they will not attack you, but if you turn your back to them, they will. This is very handy during the following chase scene. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------------| CHASE SCENE AREAS |---------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | RPG-7 | None. | None. | | SVD | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Cold War | Whatever you like. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | INFINITE AMOUNTS OF GUARDS THAT'LL KILL YA! | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You're given the RPG-7 and SVD if you did not collect them earlier in the | | game. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ This scene should be nostalgic. It's quite like the original MGS, where Meryl/ Otacon drove the jeep while Snake shot at Liquid. In every area where you're being chased, you'll have infinite ammo for EVERY weapon. If you're going for a no kills run, then I recommend using the MK-22. It's rate of fire is better than the Mosin Nagant. And just for a note, tranqing the enemy and making them fall of their bike does not count as a kill. Same goes with the hover-guards later. If you don't care about kills, then the AK-47 or M63 are your best bets. The Cold War uniform is a big help in this chase scene. Just face the enemies and they won't shoot you. However, if you don't have that, then the Sneaking Suit works, too. ---------------------------------Groznyj Grad---------------------------------- This area is pretty basic. When EVA yells out "Snake, up ahead!", there are two guards standing in front of you, and one standing to the right. Kill them/ put them to sleep, and EVA will begin to drive again. She'll say "Up ahead!" and "Look up ahead!", which means there are more gards up ahead. You can kill them/put them to sleep if you want, and it takes away the shooting at you, but she'll keep driving either way. Once she stops near the rows of tanks, shoot the three guards standing to the North of you. The Shagohod will attack. I should mention that attacking the Shagohod at this point does nothing. Just let EVA drive and avoid it. --------------------------Groznyj Grad Runway South---------------------------- Numerous guards will fire at you are you near the buildings. You can either shoot them quickly as she is driving, or wait 'til she stops. There are six guards in all at the first stop she makes. One behind Snake and EVA, four on the standing to the North of them, and one smarmy bastard on the roof with an RPG-7. I suggest taking the guy on the roof out first. EVA will begin moving again, but will soon come to a secons stop. Six guards will run towards you. Once you get rid of all six, EVA will keep going, but after a few moments, she'll yell out "Above you!". There is another RPG-7 wielding guard on the roof to the right of you, and four more guards on the ground behind you. You don't have to take these ones out, but it is helpful. -----------------------------Groznyj Grad Runway------------------------------- After that badass scene with Ocelot, you're now being chased by several guys on motorcycles. There are two guys on each bike, one shooting, one driving. Taking out the shooter takes away most of the heavy gunfire, but the driver has a gun of his own. However, taking out the driver causes the bike to crash, and both men fall off. Just keep taking out the drivers until the cutscene starts. After the cutscene, you can take out the motorcycle guys again, but Volgin will quickly run them over, so you don't have to. When the Shagohod gets close to you, don't bother firing on it with a normal weapon. Use the RPG-7 and fire just above the red piece of metal or whatever (How am I supposed to describe it? Just look for the thing that's not the same color as the armor of the Shag, it's red). Anyways, firing at this part depletes the Shaghod's health, but only by a little each time. Try to take as much off as possible. It carries over to the battle with him. It also makes him immediatly stop if he is shooting at you. Keep this up until the cutscene starts. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------| GROZNYJ GRAD RAIL BRIDGE |------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Sneaking Suit | Whatever you like. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Boss x1 | Boss x1 | Boss x1 | Boss x1 | Boss x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- The only weapon that I was able to make work here was the SVD sniper rifle. There are two C3 bombs on the bottom structure of the bridge (you know, like, under the road part). If you can't see them, then just aim with the SVD and EVA will yell out directions of which way they are. From afar, you can see them, because they shiny flashy lights. Shoot one, then wait for EVA to yell "It's here!". Then shoot the other one. --------------------------Boss Battle: The Shagohod---------------------------- Ah, the Treading Behemoth. For such a hyped up weapon, the Shagohod is pathetically easy. First off, as you may notice, you once again infinite ammo. EVA will be driving around the Shagohod, and it will attempt to shoot at you. With your RPG-7, shoot the back (the red part) of both treads (the drill thingies). This makes the Shagohod come to a stop. EVA will drive around to the front of it so you can shoot a missile at the red thing you were shooting before (the red piece of metal, directly in between the two treads). Sometimes you may get lucky and can shoot it again before EVA starts driving, but it's unlikely. After that, it starts mving again, and you must repeat the process. It will occasionally shoot at you with it's machine guns, and with a weird red ray thingie. Shooting the treads stops both those attacks. Just rinse and repeat until the health bar is depeleted. ---------------------Boss Battle: Volgin and The Shagohod---------------------- Christ and crackers, Volgin doesn't know when to quit. He's attached himself to the Shagohod and is using his electric powers to control it. EVA kicks you off the bike, and she gets Volgin's attention. He'll begin to chase her around. This gives you one of your first oppurtunities to shoot him. The best weapons to use are the SVD (if you don't mind kills) or the Mosin Nagant (if you don't want kills). Aim for his head, because, as usual, that does the most damage. When you shoot him once, his attention turns to you. Now he'll start chasing after and attacking you. There are two things you can do once this happens. Option A) Run around, dodging his attacks. Eventually EVA will get his attention again. Option B) Use one of the three anti-aircraft guns, or one of the two turrets placed in the area. He has an electro-magnetic shield around him that prevents your weapons from doing basically anything. But the rapid, non-stop fire from the placed guns can occasionally get through his shield and do some damage. Eventually, he'll try to run over the gun, and destroy it. When you see him speeding towards you, evacuate the gun. Volgin and the Shagohod have four attacks: 1. Red ray beam thingie. This an attack that hurts very much, and takes away a decent portion of health. Avoid it by running, or standing behind a turret (the mound of dirt in front of the turrets prevents the attack from hitting you). 2. Machine gun thingie. While these are not as strong as the beam, they're faster, which means the damage can add up to as much as the beam does. The turret won't protect you from this, so the best way to avoid it is by running. 3. Missile thingie. Volgin will occasionally launch two missiles shot at you. These things hurt VERY BADLY, and they burn you as well. If you see him shoot these, you can shoot them while they're in the air, destroying them. If not, just run around. They'll miss if you keep moving. 4. Running you over...thingie. Standing too close to the Shagohod, or standing standing behind a turret/inside an anti-aircraft gun will cause Volgin to get more mad, and attempt to run you over. Avoid this by, you know, running. Shoot him whenever he has his attention on EVA, and aim for his head. Avoid his attacks as suggested, and that's all you'll need to do. It may be a long battle, but it's still pretty easy. After the battle, the chase starts back up. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Alternate strategy by riored When Fighting Volgin while he is controling the Shagohod, and Snake is on foot, just stay close to it. If you're close enough, it won't shoot missiles at you, and you can wait it out there until Eva distracts him again. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Tip from Bobbass4k When you're figthing Volgin attacthed to the Shagohod, wait until he starts chasing Eva then disable the treads using the RPG-7 the same way you did before. This'll make him stop and stand still for a few seconds, use this time to get a shot at his head with the SVD (or Mosin Nagant). A few of these should finsih him off depending on the difficulty level you're playing at. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Tip from Craigybaby It's simple really, just head to a gun turret and fire at Volgin to get his attention. When he is coming towards you, run to the front of the Shagohod and straight under the middle section. You will come out behind the Shagohod and can turn around, go into 1st person view and let Volgin have it from behind with a rapid-fire weapon. Volgin will turn the Shagohod to face you again so just repeat the process until he is beaten. With this method you can beat him in 2 minutes and take zero damage. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Tip from Brando3do I had a tip for the Volgin Shagohad fight. Near one side of the field, there is a cliff. If you hang off the side after you got Volgin's attention, he can't touch you. Hanging here til Eva gets his attention again could be of great help (though you will need to come back up every so often when your grip gauge begins to run out). *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |---------------------------| CHASE SCENE AREAS |---------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | None. | None. | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Cold War | Whatever you like. | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | INFINITE AMOUNTS OF GUARDS THAT'LL KILL YA! | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ Once again, you'll have infinite ammo for all weapons. The Cold War uniform is recommended, for if you look directly behind you and stay facing that way, the enemy will barely, if at all, attack you. As before, MK-22 is best for non-killers, and the M63 or AK-47 are both best for killers. ------------------------Groznyj Grad Rail Bridge North------------------------- Once again with the motorcycle guards. Use the "KILL THE FREAKING DRIVER OF THE MOTORCYCLE" tactic again. Every so often, you'll reach some kind of enemy base and more drivers will join the fun. Pleasant, eh? Halfway through the area, you'll reach a trap. Several soldiers have set up a blockade, of sorts, and will attempt to shoot at you. At this point, EVA makes a U-turn and cuts through this area in a different way. Take out the guard so they don't become a nuisance. After that, you'll encounter another trap. Take out the guards if you wish, but it's not necessary. --------------------------------Lazorevo South--------------------------------- Ah, now they're switching up on you. Rather than motorcycle soldiers, you now have soldiers on hover-crafts. The hover-craft soldiers always come in three. One will take position to the East of you, one will take position to the West of you, and one will take position to the South of you (behind you). Head shots take them out instantly and make them crash, and like with the motorcycle soldiers, using the MK-22 to make them crash does not count as a kill. Near the end of this area, EVA will yell out "Snak, up ahead! Log!". No, she's not refering to a classic Ren and Stimpy skit where log rolled up the stairs and over the neighbor's dog. She's refering to a log in front of you. Take out the RPG-7 and blow that log to pieces. The hover-craft soldiers will crash as EVA exits this area. --------------------------------Lazorevo North--------------------------------- Motorcycles again. Yawn. You know what to do, or you should by now. It should be pretty easy for you, by now. Eventually, EVA will make a jump. Once she clears it, the chase is over. Watch the cutscene. CRASH +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------------| ZAOZYORJE SOUTH |----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Grenade | Russian Ration x2 | Reticulated Python | | Stun Grenade | | Tree Frog | | Smoke Grenade | | Russian False Mango | | Claymore Mines | | Siberian Ink Cap | | MK-22 Ammo | | | | AK-47 Ammo | | | | XM16E1 Ammo | | | | SVD Ammo | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Leaf | Woodland | | Tiger Stripe | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x4 | Guards x4 | Guards x4 | Guards x4 | Guards x4 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | You can do lots of fun things with EVA. Check out the Secrets section to | | see them all! | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- The first thing you're forced to do here is heal, and not just Snake. EVA is injured as well. Snake's wounds are a broken rib and a cut on his leg. You learned how to cure both of these ailments during the Virtuous Mission, so get right ahead on that. Then, you must tend to EVA. She's got a cut and a tree branch sticking through her abdomen. Both are healed in the same way (Styptic, Suture Kit, Disinfectant, Bandage). Also, you'll notice you're in the jungle again, so we must change our clothes. Both Tiger Stripe and Leaf work very here as uniforms, and Woodland is a must. Once we're dressed, let's start with this. Before starting the walkthrough, I have to say, this is my least favourite part of the game. It's slow, it's boring, it's stupid. EVA moves at about the speed of a slug, and has an appetite of Roseanne. Every couple of feet, you're going to have to feed her so she doesn't start whining about how she can't go on. And because she doesn't have any camo, she sticks out like a sore thumb, making her even more worthless. AND she's not even smart enogh to follow you on her own. You must press the Triangle Button to make her come towards you. And you have to be relatively close to her when you press Triangle. If you're too far away, she won't budge. There is one good way around this. Tranq her. Put her to sleep and drag to your destinations. You don't have to worry about her sticking out, you don't have to feed her, everyone wins. Grab all the equipment near you. Any ammo you may need. Search around for some food, too. You can find two RETICULATED PYTHONS here. Head South, then East 'til you can't go East anymore. Then head South again. A cutscene will start. Immediatly after it, tranq EVA and drag her sorry ass East and up a small hill to a patch of grass. Leave her here, get down on the ground, and face West. Four soldiers should be coming from the path you were just on. Using a suppressed weapon, take all four of them out. When they're down, get back up and drag EVA South. When you can't go South anymore, drag her West, along a path. You should end up in an area that has two large logs laying on the ground. Drag EVA East, past one log, and stop when you reach a ledge. Kick EVA until she wakes up, then you two will go to the next area. -Stealth Strategy- The first thing you're forced to do here is heal, and not just Snake. EVA is injured as well. Snake's wounds are a broken rib and a cut on his leg. You learned how to cure both of these ailments during the Virtuous Mission, so get right ahead on that. Then, you must tend to EVA. She's got a cut and a tree branch sticking through her abdomen. Both are healed in the same way (Styptic, Suture Kit, Disinfectant, Bandage). Also, you'll notice you're in the jungle again, so we must change our clothes. Both Tiger Stripe and Leaf work very here as uniforms, and Woodland is a must. Once we're dressed, let's start with this. Before starting the walkthrough, I have to say, this is my least favourite part of the game. It's slow, it's boring, it's stupid. EVA moves at about the speed of a slug, and has an appetite of Roseanne. Every couple of feet, you're going to have to feed her so she doesn't start whining about how she can't go on. And because she doesn't have any camo, she sticks out like a sore thumb, making her even more worthless. AND she's not even smart enogh to follow you on her own. You must press the Triangle Button to make her come towards you. And you have to be relatively close to her when you press Triangle. If you're too far away, she won't budge. There is one good way around this. Tranq her. Put her to sleep and drag to your destinations. You don't have to worry about her sticking out, you don't have to feed her, everyone wins. Head South, then East 'til you can't go East anymore. Then head South again. A cutscene will start. Immediatly after it, tranq EVA and drag her sorry ass East and up a small hill to a patch of grass. Leave her here, get down on the ground, and face West. Four soldiers should be coming from the path you were just on. Using your MK-22 put all four of them to sleep. When they're down, get back up and drag EVA South. When you can't go South anymore, drag her West, along a path. You should end up in an area that has two large logs laying on the ground. Drag EVA East, past one log, and stop when you reach a ledge. Kick EVA until she wakes up, then you two will go to the next area. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |----------------------------| ZAOZYORJE NORTH |----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | None. | D-Med Plant | Reticulated Python | | | Styptic Plant | Otton Frog | | | | Tree Frog | | | | Sunda Whistling Thrush | | | | Magpie | | | | Golova | | | | Siberian Ink Cap | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Leaf | Woodland | | Tiger Stripe | Woodland | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Guards x6 | Guards x7 | Guards x9 | Guards x9 | Guards x10 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- After entering the area, tranq EVA. Then, lay on the ground and crawl Northwest just a little. Get on one knee and look West. Take down the guard standing there with one of your suppressed weapons. Look Northeast and another guard should be close by. There are two guards walking close together near the bottom of the hill you're on. Take them both out with a suppressed weapon. There is one more guard who will be walking into view from the East. Shoot him, and we can move on. Don't forget EVA (though I wish you could...). Drag her Northeast until you find yourself at a ledge. However, stay on the ledge, don't jump off yet. Equip your Thermal Goggles and look down over the ledge. There are several guards waiting down there, camouflaged. You should only be able to see two. Shoot them both. Now kick EVA a few times to wake her up, then jump off the ledge. Lay down on the ground and crawl North some, then get on one knee. There is another guard directly Northwest of you and one East of you. Take them out. That's all the guards. Head North to the exit. -Stealth Strategy- After entering the area, tranq EVA. Then, lay on the ground and crawl Northwest just a little. Get on one knee and look West. Take down the guard standing there with your MK-22. Look Northeast and another guard should be close by. There are two guards walking close together near the bottom of the hill you're on. Take them both out with your MK-22. There is one more guard who will be walking into view from the East. Shoot him, and we can move on. Don't forget EVA (though I wish you could...). Drag her Northeast until you find yourself at a ledge. However, stay on the ledge, don't jump off yet. Equip your Thermal Goggles and look down over the ledge. There are several guards waiting down there, camouflaged. You should only be able to see two. Shoot them both. Now kick EVA a few times to wake her up, then jump off the ledge. Lay down on the ground and crawl North some, then get on one knee. There is another guard directly Northwest of you and one East of you. Take them out. That's all the guards. Head North to the exit. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------------| ROKOVOG BEREJ |-----------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | MK-22 Ammo | Snake Uniform* | Snake Solid | | AK-47 Ammo | | Snake Liquid | | SVD Ammo | | Snake Solidus | | | | Green Tree Python | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Snow (if you wish to stay hidden) | Snow | | Sneaking Suit (if you wish to fight) | Snow | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Boss x1 | Boss x1 | Boss x1 | Boss x1 | Boss x1 | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | The Fake Death Pill won't work in this battle. She sees right through | | your scam and attacks you while you're down. | | | | Putting on the Monkey Mask during this fight wields some funny reactions. | | | | The music played during the last five minutes is the Snake Eater theme. | | The instrumental version will play first, then the vocal version. | | | | After The Boss' horse approaches, hold R1. You'll see The Boss and The | | Sorrow together again. | | | | *If you defeat The Boss by draining her stamina. | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -----------------------------Boss Battle: The Boss----------------------------- This is it. What we've been waiting for. Snake must accomplish his mission. You must kill The Boss. This battle is quite different from others. Instead of being limited to certain things, you can do anything. It can be won close up, in hand-to-hand combat. You can use weapons, you can stay far away and snipe her, you can place mines, anything you want. The Boss will occasionally use CQC on you. She'll rush towards you, grab you, throw you to the ground, disarm you, things like that. To counter this, repeatedly tap the Circle Button as she moves to grab you, or in some cases, right as she grabs you. The Boss has three attacks. 1. Shee-Kyuu-Shee. She'll grab you in a hold, and throw you to the ground. Counter by pressing the Circle button repeatedly right before or just as she grabs you. Sometimes if you have a gun equipped when she throws you, she'll dismantle the gun and throw four pieces around the area. One is the gun, the other three pieces are ammo. 2. Shooting at you. Using her incredibly cool gun (called the Patriot), she'll shoot at you. If one of the bullets hit you, it's almost a guarantee that you'll suffer an injury and have to dig it out. Avoid this by running and hiding. 3. If she finds you laying on the ground (or if you use the Fake Death Pill) she'll do this cartwheel, jump kick, thing and land on you. It hurts. As soon as the battle starts, she runs straight for you, ready to use CQC. Counter her as said above. When she's stunned, either use a PPK combo, tranq her a few times, or throw her to the ground. While she's on the ground, you can shoot her twice to do damage, roll over her to take away some of her stamina, or use the PPK combo to deliver kicks to her. If you've taken some damage, or you just want to hide, then hide in the flowers every so often (with Snow uniform and paint), and shoot her from there. Once you attack her, though, she will know where you are and run towards you. Sniping her from afar with either rifle works, too. Placing Claymore Mines around and hoping she steps on them works, but just remember where they are so you don't step on them. You have ten minutes to defeat The Boss. If you fail to do so, MiGs come and bomb the hell out of the place, killing both of you and ending the game. -New Uniform- If you defeat The Boss by draining her stamina gauge, the SNAKE UNIFORM will pop out of her once you deliver the final blow. You have about 15 seconds to pick up the uniform before the cutscene begins. The Snake uniform supposedly provides the ultimate camouflage in any area. I disagree, but anyways... -Finishing the Mission- After The Boss gives you the Patriots, the black bars disappear from the screen, you're forced to kill her. Press the Square Button to pull the trigger. +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ |-----------------------------| WiG: INTERIOR|------------------------------| +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ | WEAPONS | ITEMS | GOOD EATS | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=+ | SAA (Loaded) | None. | None. | | SAA (Not Loaded) | | | +=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=-=+=-=-=+ |-------------------------------------------------/ RECOMMENDED CAMO /------| +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=-=-=-=-=-=-=+=-=-=-=+ | UNIFORM | FACEPAINT | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | YOU DO NOT HAVE ANY CHOICE AT THIS POINT. JUST CHOOSE A GUN, DAMN IT! | +=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ |------\ NUMBER OF ENEMIES \------------------------------------------------| +=-=-=-=+=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Very Easy | Easy | Normal | Hard | Extreme | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | OCELOTTU! | OCELOTTU! | OCELOTTU! | OCELOTTU! | OCELOTTU! | +*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*+ -Strategy- Ocelot's back, and he wants his final showdown. He juggles two revolvers around and places them on the ground. One is loaded, one is not. The one on the right is empty. The one on the left is loaded. If you want the SAA on your next playthrough, then you must choose the one on the right. When the time comes, pull the trigger several times. There are four ways for this to come out: 1. You pick the right one, it's empty. Ocelot has the loaded one and he shoots. It's a blank. He laughs about it, lets you keep the revolver, and jumps out of the plane. 2. You pick the left one, it's loaded. You shoot at Ocelot, it's a blank. He laughs, takes back the revolver, and jumps out of the plane. 3. You pick the left one, it's loaded. You don't shoot. He asks why you didn't, takes his revolver back, and jumps out of the plane. 4. You pick the left one, it's loaded. You shoot, but aim so it misses him. Ocelot will laugh, and say he was lucky. Evidentally, on this scenario, the bullet is real, and not a blank. He'll take back his revolver and jump out of the plane. That's it. After that, sit back and watch the magnificent ending. Then play again, of course. After all, you want to get everything, don't you? +------+---------------------------------------------------------------+------+ | 4-3 \_______________END OF OPERATION SNAKE EATER__________________/ 4-3 | | 4-3 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 4-3 | +------+---------------------------------------------------------------+------+ _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\Append/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 05. Appendices \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/Append\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the extra stuff. Descriptions of Weapons, Items, Food and Camos are included, as well as where to find them. Kerotan Frog locations are given, and a Markhor rank walkthrough is provided. Also provided, is a Snake vs. Monkey walkthrough, written by my good friend Turducken. Radio Frequencies, Song Lyrics, and a Codename List can also be found here, as well as the ever-popular Secrets. +------+---------------------------------------------------------------+------+ | 5-1 \__________________________WEAPONS____________________________/ 5-1 | | 5-1 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Wep100¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-1 | +------+---------------------------------------------------------------+------+ In this section, you'll find a list of the weapons in the game, with descriptions of each one. You'll also find an Weapons Locator, to help you find and collect all of these tools of deadliness. __________ / Barehand \ \__________/ Barehand is just your fists. It's a great way to go when you have to take out individual guards in a stealth manner. Barehand is CQC able, so you can sneak up on a guard and use CQC to kill, interrogate, or stun him. The CQC section of Game Basics has more information on CQC. Press the Circle button once to punch once, twice to do a two hit combo, and three times to do a PPK (Punch, punch, kick) combo. Instead of a spinning kick, this time the kick is a sweep that takes most enemies off the ground ________________ / Survival Knife \ \________________/ The Survival Knife is essentially the same as barehands. The Knife is also CQC able, so you can use the Circle button to engage in CQC with the knife. More information can be found in the CQC section. A single tap of the Square button will make one slash. Multiple taps result in a five slash combo. You can also press down hard on the Square button for a deadly Knife thrust. ______ / Fork \ \______/ The most powerful weapon in the game (Okay, not really). It's basically the same as the knife. Press the Square button once to slash once, press it repeatedly to do a combo attack. When you kill an animal, or cut a plant with the Fork, Snake will automatically eat it. With the Fork, you can perform CQF (Close Quarters Forking). It's the same as CQC, just performed with the Fork. _______________________________ / Cigarette-Shaped Narcosis Gun \ \_______________________________/ This Bond-esque weapon is a narcosis spray disguised as a cigarette. To use it, walk up to the enemy and press the Square button to release the spray in the enemy's face. If you did it properly, the enemy will pass out. Press Square once for a single spray. Must be reloaded after five sprays. _______________________ / Knockout Handkerchief \ \_______________________/ A handkerchief soaked in anesthetic. Press the Square button to wave the handkerchief and spread the anesthetic around. Can be used with CQC, and you can knock out enemies captured with CQC. The number of remaining uses goes down each time the Square button is pressed or the handkerchief is used in CQC. _________ / Easygun \ \_________/ A tranquilizer gun for novices. Is automatically suppressed, making it completely quiet. It has the same rate of fire as the MK-22. Can be used with CQC. Press the Square button to aim, release to fire. Best used in FPV. Has a zoom function in FPV that can be activated by pressing/holding L1. Is also equipped with a laser sight. Always prevents your Camo Index from falling below 80%, plus it speeds stamina recovery. It is automatically given to you in the Very Easy difficulty setting, and you can earn it on other difficulties by obtaining the Markhor rank. __________________ / MK-22 Hush Puppy \ \__________________/ This game's standard, non-lethal firearm. Use this to take down the enemy while undetected. In an intense firefight, you'd be better off using another weapon. The amount of time it takes for a guard to be knocked out after being shot depends on where the guard is shot. For example, if you shoot him in the leg it will take longer to travel through his body, hence resulting in 30 seconds or more until he goes down. A shot to the head, however, will put him down immediatly. However, shooting the legs or feet is effective, if Snake is hiding under something. If they get shot in the foot, they get curious for a moment, but then figure it was just their imagination, and they will fall asleep soon after. With a lethal weapon, that would result in an Alert. This is a great (and just about only) way to take out guards effectively from under things without getting an Alert. Press the Square button to aim, release to fire. Attach a suppressor with the Circle button while the weapons menu is open. Best used in FPV. On Normal mode, it holds 8 darts per clip and the maximum amount of ammunition you can have for it is 41. CQC able. __________ / M1911A1 \ \__________/ .45 handgun. Snake's standard, lethal firearm in the game. Use this for quick kill shots without being detected. It's unwise to use this in an intense combat situation for it's rate of fire isn't very good and it penetrates poorly. Headshots are practically a must with this gun. Press the Square button to aim, release to fire. Attach a suppressor with the Circle button while the weapons menu is open. Best used in FPV. Can hold 8 bullets per clip, and the maximum amount of ammunition you can carry for it is 36 bullets. CQC able. _________ / Patriot \ \_________/ You get this gun after beating the game (regardless of difficulty) one time. According to Sigint, it's a modified version of the XM16E1. It has a very high rate of fire, and a never-ending clip. You never have to reload. You also get infinite ammo. This gun was designed specifically for The Boss. If you don't like sneaking, then this is your weapon of choice. Press the Square button _LIGHTLY_ to aim, press it harder to fire. Press L1 aim the gun from your shoulder and look through the scope for better accuracy. ________ / XM16E1 \ \________/ A United States Standard Issue assault rifle. This fires rounds very quickly, and accurately. It's also quite powerful. Use this to shoot your way through an area that is full of guards, or take out an assault team. The best way to get ammo for it is picking up and dropping guards. Press R1 for FPV shooting and then L1 for more accurate aiming by using the shoulder view. Press the Square button _LIGHTLY_ to aim, hold down to fire. Rate of fire can be toggled to One-shot burst, Three-shot burst, and Full-auto by pressing the Triangle button while the weapons menu is open. Attach a suppressor by pressing the Circle button while the weapons menu is open. Best used in FPV. It can pump out 21 bullets per magazine, and the maximum amount of amunition you can have for it is 101 rounds. _______ / AK-47 \ \_______/ A Soviet-made assault rifle. It fires rounds quickly, and pretty accurately. This can be used to shoot your way through an area that is swarming with guards, or to take out an assault team. Just like the XM16E1, the best place to get ammo for it is by picking up and dropping guards, but there is also considerably more ammo for it lying around than for the XM16E1. Press R1 for FPV shooting and then L1 for more accurate aiming by using the shoulder view. Press the Square button _LIGHTLY_ to aim, hold down to fire. Rate of fire can be toggled to One-shot burst, and Full-auto by pressing the Triangle button while the weapons menu is open. Best used in FPV. It can pump out -- bullets per magazine, and the maximum amount of ammunition you can have for it is --- rounds. _____ / M63 \ \_____/ An American made, hip-fired, light machine gun. This gun fires a stream of rapid-fire bullets wherever isn't pointed. Has a _VERY_ long clip, and is extremely useful in intense situations where you find yourself surrounded by the enemy. _____ / M37 \ \_____/ 12 gauge shotgun. Press square button to aim. Release to fire. Direct hit at close range can blow the enemy feet away from you. There is no suppressor for this, so unless you're looking for a fight, it's not a recommended, sneaky gun. Press the Square button to aim, release to fire. Holds 4 shells at a time, and the maximum amount of ammunition you can have for it is 21 shells. _____ / SVD \ \_____/ Sniper rifle. Best used for long-range combat situations such as across a canyon, or from a sniping spot during a certain boss battle. The SVD is VERY powerful. If you line it up properly, a shot can go through one guard and into another. Double kill! It's loud though, and will catch a guard's attention. It has two magnification settings which you can adjust with the Triangle button. Automatically switches to FPV when equipped. Press the L1 button to look through the scope. Press the Square button to aim, release to fire. Can hold 10 rounds at a time, and the maximum amount of ammunition you can hold for it is 51 rounds. ______________ / Mosin Nagant \ \______________/ A Russian made sniper rifle that fires tranquilizer darts. This is The End's preferred weapon. Has a very slow fire rate. It has two magnification settings which you can adjust with the Triangle button. Automatically switches to FPV when equipped. Press the Square button to aim, release to fire. Press the L1 button to look through the scope. _______ / RPG-7 \ \_______/ Rocket Propelled Grenade. The game will switch to FPV when you equip this, but you can also press L1 to look through the scope. Don't think this is like the Stinger from MGS1 or 2, though. It does not guide itself to the target. Basically, you have no control of it once it's fired, and you better hope your target didn't move. Unless you're aiming at something huge (a certain nuclear equipped tank), then you're going to have to aim very carefully. Press the Square button to aim, and release it to fire. It has a very slow reload time, but using the Tactial Reload (Quickly tap R2, then tap it again) makes things much easier. __________ / Scorpion \ \__________/ A small, hip-fired, light machine gun. Individual bullets don't do much damage, but the gun has a very high rapid-fire rate that more than compensates for it. Best used for quickly taking down enemies that are nearby, for it isn't especially accurate at long ranges. Is equipped with a laser sight that makes aiming easier. Press the Square button _LIGHTLY_ to aim, press harder to fire. Rate of fire can be toggled to One-shot burst, and Full-auto by pressing the Triangle button while the weapons menu is open. ____________________ / Single Action Army \ \____________________/ An 'Old West' style revolver. Fires six shots before it needs reloading. Make sure you are well under cover when reloading, for it takes a while. When you shoot in FPV, you bring the gun to your hip, holding the trigger with your right hand, and putting your left hand on the hammer. Shooting this way is quick, and you can get six shots off in no time. If you press L1 while aiming in FPV, Snake holds the revolver directly in front of him. While this allows more accurate aiming, it takes away the quick rate of fire. For some additional fun, equip the gun, but don't aim it. Go into FPV and rotate the right analog stick in either direction. You'll start spinning the gun, like Ocelot! See how long you can do this for. Also, whenever you shoot at a solid surface (rock, wood, metal, cement, etc) the bullet will ricochet. Master this and you can take out enemies hiding behind buildings and around corners. _________ / Grenade \ \_________/ Also known as Frag(Fragmentation) Grenades. These type of grenades are explosive devices that are set to detonate three seconds after they are thrown. When it detonates, it scatters small fragments(hence the name) that siginificantly increase the damage caused by the explosion of the grenade itself. These are mainly used to take out vehicles, or to blow away an advancing group of enemies. Very noisy, so it's not the best stealth weapon. Press the Square button to hold, release to throw. How strong the button is pressed determines the distance that it will be thrown. ______________ / Stun Grenade \ \______________/ Also known as Flash-bangs. This type of grenades temporarily disables all enemies with a user's line of sight. Highly charged, and tightly packed magnesium reacts to friction, detonating after three seconds once the pin is pulled (In other words, once you throw it). It makes a big flash and lots of noise to distract enemies temporarily by stunning them for about eight seconds. Occasionally, it can also knock a guard into unconscious-ness. Press the Square button to hold, release to throw. How strong the button is pressed determines the distance that it will be thrown. it will be thrown. __________________________ / White Phosphorus Grenade \ \__________________________/ An incendiary grenade. It will detonate after three seconds. Upon detonation, it bursts into flames and sets alight enemies in the immediate area, as well as any vegetation surrounding it. The flames will burn out eventually, but they will kill any guard that they touch. Press the Square button to ready the grenade, release to throw it. The distance depends on how long the Square button is pressed. _______________ / Smoke Grenade \ \_______________/ A smoke-producing grenade. Creates a smoke screen that blocks the enemy's vision and renders them unable to fight. If Snake is caught in a smoke screen, he will cough violently for a while. Press the Square button to ready the grenade, release to throw it. The distance depends on how long the Square button is pressed. __________ / Magazine \ \__________/ An empty gun magazine. You can throw this near an enemy to distract him, giving you an oppurtunity to sneak by in concealment. Press the Square button to hold, release to throw. How hard the button is pressed determines the distance it is thrown. _________________ / Directional Mic \ \_________________/ The Directional Microphone is a very sensitive piece of equipment that can pick up even the slightest sound. It's a high-precision mic that's been to designed to pick up sounds from in front of it. Basically, it picks up sounds from the direction you point it in. When equipped, it goes into FPV. Change the direction it is pointed in with the Left analog stick. _____ / TNT \ \_____/ A very powerful explosive. Useful for springing traps on advancing enemy soldiers and also for blowing up enemy armories. Plant the bomb by pressing the Square button and press the Circle button to detonate it. Bombs can only be detonated when TNT is equipped. _______ / Torch \ \_______/ You can do many a thing with the Torch. You can use it to swat away bats, bludgeon enemies, set fires, or light up dark areas such as the caves. Press the Circle button to swing it around. Press the Square button to ignite the flame, or put it out. If you hold the lit torch to an enemy for long enough, he will be set ablaze and you can laugh sadistically while he dies painfully. ______ / Book \ \______/ A magazine filled with sexy images. Lay thiw down on the ground, and when an enemy happens upon it, he will hastily immerse himself in the pages. Great for distracting enemies, allowing you to sneak past them. Press the Square button to lay it on the ground. ___________ / Mousetrap \ \___________/ Set down to catch small critters such as rats, and snakes. They will be captured alive and put into cages. You can pick up used Mousetraps by crawling over them. The cheese used to lure the critter will be used up when it makes its catch, but picking up and then laying down the Mousetrap will put more cheese in it. Press the Square button to set on the ground. _______________ / Claymore Mine \ \_______________/ A directional anti-personal mine. They are set above ground unlike most other mines. Claymores are designed to produce the maximum amount of damage in a wide area. They spray seven hundred 1.2 millimeter steel pellets when set off, in a 45 degree pattern. They are equipped with motion detectors, and will explode when any moving thing enters their area of detection. They can be buried on any surface, be it soil, cement, grass, rock, or snow. Press the Square button to plant the mine. Claymores can be picked up by crawling over them. ____ / C3 \ \____/ A cutting-edge new type of explosive. It can be molded into any shape. You only get four of these, and you can only use them on the four fuel tanks. ______________________ / WEAPON LOCATOR / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------- =V I R T U O U S M I S S I O N= ---------------------------------- +-----------------------------------------------------------------------------+ | Weapon Name Where You Can Find It | +-----------------------------------------------------------------------------+ | EZ-Gun Available from the start* | | SAA Available once you get your Backpack** | | Patriot Available once you get your Backpack** | | Survival Knife Available from the start | | MK-22 Available once you get your Backpack | | XM16E1 Dolinovodno | | SVD Dremuchij North | | M37 Rassvet | +-----------------------------------------------------------------------------+ --------------------------------------------- =O P E R A T I O N S N A K E E A T E R= --------------------------------------------- +-----------------------------------------------------------------------------+ | Weapon Name Where You Can Find It | +-----------------------------------------------------------------------------+ | EZ-Gun Available from the start* | | Cig-Gas Spray Graniny Gorki Lab B1 West | | Knockout Handkerchief Graniny Gorki Lab B1 West | | Survival Knife Available from the start | | Fork Groznyj Grad Torture Room | | M1911A1 Available from the start and in Rassvet | | MK-22 You get it from Eva, Rassvet | | XM16E1 Graniny Gorki Lab Exterior: Inside Walls | | AK-47 Rassvet | | M37 Chyornaya Peschera Cave | | SVD Ponizovje West | | SAA Groznyj Grad Torture Room** | | RPG-7 Krasnogorje Mountainside | | Scorpion Groznyj Grad Weapons Lab, East Wing | | M63 Syvatogornyj East | | Directional Mic Available from the start | | Torch Chyornaya Peschera Cave Branch | | Mosin Nagant Defeat The End, nonlethally | | Patriot Rokovoj Bereg** | | C3 Tikhogomyj: Behind Waterfall | +-----------------------------------------------------------------------------+ *You'll have this from the start if you completed the game with the Markhor rank, or if you are playing on Very Easy. **You'll have these in your backpack if you completed the game once. +------+---------------------------------------------------------------+------+ | 5-2 \___________________________ITEMS_____________________________/ 5-2 | | 5-2 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Itm200¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-2 | +------+---------------------------------------------------------------+------+ In this section, you'll find a list of the key items in the game, with descriptions of each one. You'll also find an Items Locator, to help you find and collect all of the equipment. _______ / Cigar \ \_______/ Snake's favorite brand. Highly addictive and hazardous to your health. The Cigar can be equipped to shoo bees away. However, guards can smell the Cigar, and it can alert them to your presence. Also used to burn leeches off in the Cure menu. ____________ / Binoculars \ \____________/ Military binoculars allowing long distance reconnaissance. Press the Triangle button to zoom in, and press the Square button to zoom out. There is a trick to Binoculars as well. If you would like to take out an enemy from far away, but don't have a weapon that zooms in, just equip your Binoculars. First, make sure the guard isn't moving around, a moving target is difficult to hit. Then, put the guard's head (or whatever area you wish to hit) between the crosshairs of the Binoculars. Once you've done that, unequip the Binoculars, but hold R1 to stay in FPV, and your aim should be right where you left it. Take out your weapon and press Square to ready it, making sure you do not move at all. Then shoot. If you performed this correctly, the guard will fall dead, or asleep, while you remain at a safe distance. _________________ / Thermal Goggles \ \_________________/ These goggles pick up heat sources, and registers them in different colors on the display. Blue and green are not hot, while red, yellow, and orange are indicative of something warm, usually a guard, or animals. Use these sparingly, for they run on batteries. _____________________ /Night Vision Goggles \ \_____________________/ These goggles enhance light in dark areas. They make the screen turn a shade of green to allow you to see better. They electronically amplify weak, dim light for visualization. The goggles don't work well (practically at all) in well-lit areas. Equip to use. Use sparingly, for it runs on batteries. _________________ / Motion Detector \ \_________________/ This radar of sorts detects moving objects for you, and displays the. Non-moving objects will not be detected. Use sparingly, for this runs on batteries. ______________ / Active Sonar \ \______________/ This item automatically detects any life forms within it's range. Well, not automatically. To have it detect something, you must press R3 to send out a brief burst of sonar which will show any life forms in that area on the radar. Be careful about using it near guards, though for they can hear it, and it makes them suspicous. All life forms in it's range will be detected, so that means any animals, as well as guards. Use FPV in conjunction with this, so you don't end up running from some frogs. Use sparingly, for this runs on batteries. ______________________ / Anti-Personal Sensor \ \______________________/ When operating without a radar, this device can be a big help. It vibrates whenever another person is near. It cannot tell you directions, but the closer the person, the stronger the vibration (I'm surprised Eva didn't steal this from you). It must be equipped for it to vibrate with enemy presence. Other vibrations, such as those that happen when shot, are turned off when the AP Sensor is equipped. Use sparingly, for this runs on batteries. _______________ / LIFE Medicine \ \_______________/ A medicine that restores Snake's life. It does not heal wounds, so you'll still need to use the Cure system for that. Open the item window, select Life medicine, and press Circle to use while the window is open. _______________ / Mine Detector \ \_______________/ Detects Claymore mines. Mines show up as yellow on the radar screen. Makes a warning sound when Claymore is nearby. Use sparingly, for this runs on batteries. ________ / Camera \ \________/ A camera for taking photos. Press the Triangle button to zoom in and the Square button to zoom out. You can save the photos to your Memory Card for future viewing purposes. _____ / Key \ \_____/ A key to open a locked door. There are several different types of keys throughout the game. _________________ / Fake Death Pill \ \_________________/ A drug that produces a temporary state of death. Open the item window and press circle to use. ______________ / Revival Pill \ \______________/ The remedy for the Fake Death Pill. Can only be used after taking the Fake Death Pill. Can be used an unlimited number of times. ____________ / Pentazemin \ \____________/ A drug that reduces hand trembling when using guns, for a set period of time. ___________ / Bug Juice \ \___________/ A press-and-spray insect repellent. Open the item window and press the Circle button to spray it on Snake's body. Each use consumes one unit of spray. _______________ / Cardboard Box \ \_______________/ Equip to hide under a cardboard box and fool the enemy (This will not work sometimes, based on the location). Snake can move around while equipped with the Cardboard Box. There are several varieties. For more details, look under Cardboard Boxes in the Basic Actions section. _______________ / Crocodile Cap \ \_______________/ A cap resembling a crocodile. When Snake equips this and hides below the surface of the water, the enemy will not notice him. ____________________ / Stealth Camouflage \ \____________________/ Optic camouflage. Gives you 100% coverage at all times, except when in Alert status, or in a boss battle. ____________________ / ITEM LOCATOR / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ---------------------------------- =V I R T U O U S M I S S I O N= ---------------------------------- +-----------------------------------------------------------------------------+ | Item Name Where You Can Find It | +-----------------------------------------------------------------------------+ | Active Sonar Available when you get your Backpack | | Motion Detector Available when you get your Backpack | | AP Sensor Available when you get your Backpack | | Scope Available once you get your Backpack | | Cigar Available once you get your Backpack | | Fake Death Pill Available once you get your Backpack | | Monkey Mask Available once you get your Backpack* | | Stealth Camouflage Available once you get your Backpack** | | Revival Pill Available from the start | | Thermal Goggles Dremuchij North | +-----------------------------------------------------------------------------+ --------------------------------------------- =O P E R A T I O N S N A K E E A T E R= --------------------------------------------- +-----------------------------------------------------------------------------+ | Weapon Name Where You Can Find It | +-----------------------------------------------------------------------------+ | Active Sonar Available from the start | | Motion Detector Available from the start | | AP Sensor Available from the start | | Scope Available from the start | | Cigar Available from the start | | Fake Death Pill Available from the start | | Revival Pill Available from the start | | Monkey Mask Available from the start* | | Stealth Camouflage Available from the start** | | Cardboard Box A Rassvet | | Cardboard Box B Tikohogornyj: Behind Waterfall | | Cardboard Box C Groznyj Grad Southeast | | Croc Cap Chynoryj Prud | | Key A Graniny Gorki Lab B1 West | | Key B Krasnogorje Mountaintop | | Key C Tikhogornyj: Behind Waterfall | | Night Vision Goggles Chyornaya Peschera Branch | | Thermal Goggles Rassvet | +-----------------------------------------------------------------------------+ +------+---------------------------------------------------------------+------+ | 5-3 \______________________UNIFORM LOCATIONS______________________/ 5-3 | | 5-3 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Uni300¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-3 | +------+---------------------------------------------------------------+------+ Searching for all of those camouflage uniforms? Just want to know what some do, or look like? Look no further. In this section, you'll not only find descriptions of each uniform, you'll also find out where you can collect these at, as well as what each look like, thanks to handy pictures. *Note, all camouflages minus the ones you start with are found in Operation Snake Eater. You cannot get additional camos in Virtuous Mission, unless you: A. Completed the game, got all the camos, and started a new game from the file. B. Completed the Snake VS Monkey missions, which gave you the Banana camo* -Naked- ------- What is it/does it do?: No uniform worn on the upper body. Does not provide much camouflage. You take more damage Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/1039/dsc006284wi.jpg -Olive Drab- ------------ What is it/does it do?: A single-color battle uniform for general infantry. Does not provide much coverage. Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/215/dsc006290md.jpg -Tiger Stripe- -------------- What is it/does it do?: Striped camo pattern resembling a tiger's coat. Effective in wooded and grassy areas as well as against soil and mud. Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/2172/dsc006303vq.jpg -Leaf- ------ What is it/does it do?: Camo pattern developed to provide cover in forested areas. Effective in underbrush. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/3/dsc006312jg.jpg -Tree Bark- ----------- What is it/does it do?: Camo pattern designed with hunters in mind. Pasted with photos of tree trunks and leafy branches. Effective when pressed against trees. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/1507/dsc006322of.jpg -Choco Chip- ------------ What is it/does it do?: Camo pattern designed to provide cover in the desert. Named for it's resemblance to a chocolate chip cookie. Effective in desert and mountain enviroments. Where do I get it?: 1. Bolshaya Past South, in a hollowed tree after the second electric fence that you must crawl under. 2. If you miss it in the first place, you can pick it up at Graniny Gorki Lab Exterior:Inside Walls, on a balcony that you can get to from inside the lab. Picture: http://img158.exs.cx/img158/1778/dsc006333iv.jpg -Splitter- ---------- What is it/does it do?: Camo pattern often used on German airplanes during World War II. Effective in urban enviroments. Where do I get it?: Bolshaya Past South, on a ledge after the first fence that you must crawl under. Picture: http://img158.exs.cx/img158/5303/dsc006346qh.jpg -Raindrop- ---------- What is it/does it do?: Camo pattern used extensively in Eastern Europe. Effective in the rain. Where do I get it?: In an area under the bridge in Dolinovodno. Operation Snake Eater only. Picture: http://img158.exs.cx/img158/4668/dsc006350ul.jpg -Squares- --------- What is it/does it do?: Camo pattern consisting of an array of squares. Makes it difficult to distinguish the silhouette of the wearer. Effective against brown backgrounds. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/2852/dsc006364su.jpg -Water- ------- What is it/does it do?: Camo pattern used extensively by the old German Defense Force. Effective when underwater. Where do I get it?: Bolshaya Past Base, on the roof of the main building. Picture: http://img158.exs.cx/img158/9623/dsc006371qx.jpg -Black- ------- What is it/does it do?: Black battle uniform. Effective in the dark. Where do I get it?: Available from the start. Picture: http://img158.exs.cx/img158/1405/dsc006389nu.jpg -Snow- ------ What is it/does it do?: Camo pattern used to provide cover in snowy enviroments. Effective against white backgrounds. Where do I get it?: In the caves, after exiting a crawlspace that can be entered from the area where you get the shotgun. Picture: http://img158.exs.cx/img158/9292/dsc006395nd.jpg -Sneaking Suit- --------------- What is it/does it do?: The latest battle uniform developed by the Soviet Union. Cuts all damage in half and reduces stamina consumption. Where do I get it?: Can only be found the second time you're at the locker room where you stuffed Raikov. Open the locker where he was and the suit is there. Picture: http://img160.exs.cx/img160/1461/dsc006408uf.jpg -Scientist- ----------- What is it/does it do?: Scientists uniform. Can be used as a disguise inside the buildings of Groznyj Grad and Graniny Gorki. Where do I get it?: Eva gives it to you when you meet her in Rassvet. -Officer- --------- What is it/does it do?: Raikov's uniform. Use it to disguise yourself during your first trip to Groznyj Grad. Where do I get it?: You get this by knocking out/killing Raikov and putting him in the locker. -Maintenance- ------------- What is it/does it do?: Maintenance crew uniform. Use it to disguise yourself in the Shagohod hangar. Where do I get it?: In one of the lockers across from the Raidenovich locker. -Tuxedo- -------- What is it/does it do?: Formal dresscoat. Cannot use CQC or facepaint with this on. Where do I get it?: You get this by beating the game. Picture: http://img160.exs.cx/img160/2003/dsc006414vp.jpg -Hornet's Stripe- ----------------- What is it/does it do?: The Pain's camo uniform. Wards off hornets, spiders, and leeches. Also allows wearer to tame hornets. Where do I get it?: Defeat The Pain by completely draining his stamina gauge. Picture: http://img160.exs.cx/img160/5992/dsc006426pf.jpg -Spider- -------- What is it/does it do?: The Fear's camo uniform. Gives wearer stealth capabilities at the cost of stamina. Where do I get it?: Defeat The Fear by completely draining his stamina guage. Picture: http://img160.exs.cx/img160/4931/dsc006433go.jpg -Moss- ------ What is it/does it do?: The End's camo uniform. Gives wearer photosynthetic capabilities. Extremely effective in Svyatogornyj and Sokrovenno areas. Where do I get it?: Sneak up on The End and hold him up with a high powered weapon (like the shotgun). He'll get on the ground. Point the gun at his head/groin. He'll refuse you twice, but on the third time he'll give you the camo. Picture: http://img160.exs.cx/img160/2361/dsc006442kf.jpg -Fire- ------ What is it/does it do?: The Fury's camo uniform. Reduces damage from flames and explosions by half. Where do I get it?: Defeat The Fury by completely draining his stamina gauge. Picture: http://img160.exs.cx/img160/2050/dsc006458mn.jpg -Spirit- -------- What is it/does it do?: The Sorrow's camo uniform. Eliminates footstep noise. Also allows wearer to drain stamina by choking enemies in CQC. Where do I get it?: Finish the battle with The Sorrow by walking all the way to the end of the river and touching his skeleton. Picture: http://img160.exs.cx/img160/3427/dsc006466zw.jpg -Cold War- ---------- What is it/does it do?: Volgin's camo uniform. Enemies from the Soviet side will hesitate when you're facing them with the Soviet side of the uniform. Where do I get it?: In the hand to hand fight with Volgin, completely drain his stamina guage. Picture: http://img160.exs.cx/img160/4603/dsc006471mq.jpg -Snake- ------- What is it/does it do?: Snake pattern camo uniform. Provides the "ultimate" cover in any enviroment. Where do I get it?: Defeat The Boss by completely draining her stamina guage. Picture: http://img160.exs.cx/img160/1000/dsc006489ef.jpg -GA-KO- ------- What is it/does it do?: GA-KO pattern camo uniform. Wearing it enables you to hear Kerotan's calling. Where do I get it?: Chyomyj Prud, northeast, in the shallow water. Picture: http://img160.exs.cx/img160/2757/dsc006494wk.jpg -Animals- --------- What is it/does it do?: An animal skin camo uniform. Wearing it removes any hand-shaking while aiming a gun. Where do I get?: Defeat Ocelot by completely draining his stamina gauge. Picture: http://img160.exs.cx/img160/3323/dsc006506eu.jpg -Fly- ----- What is it/does it do?: A foul-smelling camo uniform. It smells so bad that it attracts flies, but it also makes enemies think twice before coming in for a proximity encounter. Where do I get it?: In the third locked bathroom stall on the second floor, in Graniny Gorki Lab. Picture: http://img160.exs.cx/img160/6473/dsc006510ix.jpg -Banana- -------- What is it/does it do?: A banana pattern camo uniform. It makes any food taste great. Where do I get it?: You get this by getting first place in each level of the Snake VS Monkey missions. Picture: http://img155.exs.cx/img155/8392/dsc006523hv.jpg -Mummy- ------- What is it/does it do?: A mummy-wrap pattern camo uniform. Prevents any serious injuries. Where do I get it?: Download it Picture: http://img155.exs.cx/img155/5113/dsc006533gr.jpg -Grenade- --------- What is it/does it do?: A grenade pattern camo uniform. Gives an infinite amount of any kind of grenade. Where do I get it?: Download it Picture: http://img155.exs.cx/img155/4931/dsc006547ua.jpg -Santa Claus- ------------- What is it/does it do?: A Santa Claus suit pattern camo uniform. According to various sources, it prevents Stamina loss. Where do I get it?: Download, it's now available for all versions Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Yodobashi- ----------- What is it/does it do?: This camo looks very strange. It has a 10% on it, and Japanese writing all over it. It's abilities are unknown. Where do I get it?: Download, but right now it's only for the Japanese version. Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -New Year- What is it/does it do?: Rising sun (?) pattern camo uniform. It's abilities are unknown. Where do I get it?: Download, but right now it's only for the Japanese version. Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Wondergoo- ----------- What is it/does it do?: Not much is known about the Wondergoo camo, or what it does. It can be seen here though: Where do I get it?: Apparently, you have to take your memory card to a Wondergoo store, and they download it onto your card. Japan only. Picture: http://www.konamijpn.com/mgs/japanese/news_041215_02.html -Auscam Desert- --------------- What is it/does it do?: A desert camo pattern designed in Australia that provides excellent cover against white backgrounds. Also, wearing it drops any damage to 2/3. Where do I get it?: Metal Gear Solid 3: Snake Eater Original Soundtrack *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Desert Tiger- -------------- What is it/does it do?: A tiger-stripe pattern designed for desert environments. It is especially effective against brown backgrounds. Also, wearing it prevents an equipped suppressor from wearing out with use. Where do I get it?: Snake Eater single from Metal Gear Solid 3 *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -DPM- ----- What is it/does it do?: A forest camo pattern designed in the U.K. that provides excellent cover in forested areas. Wearing it doubles the natural LIFE recovery rate. Or, for the PAL version, you can get DPM somehow with the Duel mode. Where do I get it?: Metal Gear Solid 3: Snake Eater -The First Bite- *Japan and PAL only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Flecktarn- ----------- What is it/does it do?: A forest camo pattern designed in Germany that provides excellent cover in forested areas. Wearing it prevents battery drain. Where do I get it?: Unknown. Most likely Japan only as well... -Soviet Woodland- ----------------- What is it/does it do?: A soviet woodland camo pattern. Where do I get it?: Download, Europe and Japan only. Picture: http://www.konami.jp/gs/game/mgs3/uk/camouflage_index.html -Urban Tiger- ------------- What is it/does it do?: An urban tiger camo pattern Where do I get it?: Download, Europe and Japan only. Picture: http://www.konami.jp/gs/game/mgs3/uk/camouflage_index.html -KLMK- ------ What is it/does it do?: Beats me... Where do I get it?: Download, Europe and Japan only. Picture: http://www.konami.jp/gs/game/mgs3/uk/camouflage_index.html -Former East Germany- --------------------- What is it/does it do?: I'm assuming a flag pattern of some sort? Where do I get it?: Download, Europe and Japan only. Picture: http://www.konami.jp/gs/game/mgs3/uk/camouflage_index.html -Former West Germany- --------------------- What is it/does it do?: I'm assuming a flag pattern of some sort? Where do I get it?: Download, Europe and Japan only. Picture: http://www.konami.jp/gs/game/mgs3/uk/camouflage_index.html +------+---------------------------------------------------------------+------+ | 5-4 \____________________FACEPAINT LOCATIONS______________________/ 5-4 | | 5-4 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Fap400¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-4 | +------+---------------------------------------------------------------+------+ Much like the uniform section, here you can find descriptions, locations, and pictures of each facepaint in the game. -No Paint- ---------- What is it/does it do?: No face paint applied. Where do I get it?: Available from the start. Picture: http://img133.exs.cx/img133/1803/dsc006164hc.jpg -Woodland- ---------- What is it/does it do?: Woodland patterned paint. For use in forested areas. Where do I get it?: Available from the start. Picture: http://img70.exs.cx/img70/5029/dsc006177ay.jpg -Black- ------- What is it/does it do?: Black face paint. Effective in the dark. Where do I get it?: Available from the start. Picture: http://img70.exs.cx/img70/6937/dsc006181ed.jpg -Water- ------- What is it/does it do?: Water pattered face paint. Effective when underwater. Where do I get it?: After beating the Fear, go back past the warehouse, and to the river where you first encountered the hover guards. At the far end, under the water you will find this paint. Picture: http://img70.exs.cx/img70/3361/dsc006196ev.jpg -Desert- -------- What is it/does it do?: Desert pattered face paint. Effective in mountainous territory. Where do I get it?: Can be found in Ponizovje Warehouse. It's in the south of the building. Picture: http://img70.exs.cx/img70/3422/dsc006209zg.jpg -Splitter- ---------- What is it/does it do?: Best used for indoor-ops. Where do I get it?: Available from the start. Picture: http://img75.exs.cx/img75/5231/dsc006217fp.jpg -Snow- ------ What is it/does it do?: Snow pattered face paint. Effective in snowy enviroments, and against white backgrounds. Where do I get it?: Bolshaya Past Base, in the trench to the left of the main building there. Picture: http://img137.exs.cx/img137/4307/dsc006226ds.jpg -Kabuki- -------- What is it/does it do?: Face paint that mimics a Kabuki character. Where do I get it?: After meeting with Eva under the waterfall, go back out of the cave, and dive into the small body of water there. At the bottom is the Kabuki face paint. Picture: http://img137.exs.cx/img137/1865/dsc006239es.jpg -Zombie- -------- What is it/does it do?: Face paint that mimics a zombie. Where do I find it?: Operation Snake Eater, Rassvet. Behind the building Sokolov was previously being held at. Picture: http://img137.exs.cx/img137/1553/dsc006247ie.jpg -Oyama- ------- What is it/does it do?: Kabuki's female role face paint. Where do I get it?: It's in a vent on the outside left of the building Granin is in. Picture: http://img137.exs.cx/img137/3213/dsc006250ho.jpg -Mask- ------ What is it/does it do?: Mask used with the Officer disguise. Looks familiar, eh? Where do I get it?: Available from the start. Picture: http://img137.exs.cx/img137/3479/dsc006268ld.jpg -Infinity Face Paint- --------------------- What is it/does it do?: Face paint with infinite power. Weapons will not run out of ammunition. How do I get it?: Complete the game with a live Tsuchinoko in your food menu, or beat the game in under five hours, with no kills, no alerts, no continues, 25 or less saves, and no special items. Picture: http://img137.exs.cx/img137/3594/dsc006274vc.jpg -Green- ------- What is it/does it do?: Green face paint. Gives infinite grip while hanging. How do I get it?: Metal Gear Solid 3: Snake Eater -The First Bite- *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Brown- ------- What is it/does it do?: Brown face paint. Gives infinite 02 while underwater. How do I get it?: Metal Gear Solid 3: Snake Eater Official Soundtrack *Japan only* Picture: http://www.konamijpn.com/products/mgs3/japanese/camouflage_index.html -Flags- ------- What is it/does it do?: PAL gamers get access to 9 new facepaints, based on various country flags. How do I get it?: Hell if I know. Picture: http://www.konami.jp/gs/game/mgs3/uk/specs_index.html *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Credits go to SoLiDsNaKe4774 for supplying the pictures for most of the camos. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* +------+---------------------------------------------------------------+------+ | 5-5 \____________________________FOOD_____________________________/ 5-5 | | 5-5 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Fod500¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-5 | +------+---------------------------------------------------------------+------+ New to the MGS series is a feature that adds a very realistic element to the game. Eating. You must hunt for food. It can be anywhere, and comes in several different varieties. Just in advance, I characterize stamina recovery in four ways: Low: Less than one bar recovered. Medium: A bar, or a bar and a half recovered. Good: Two bars recovered. Excellent: Three of more bars recovered. **************** *** Snakes *** **************** The most common animals you will find in this game are the different types of snake. They are nearly everywhere, and offer anywhere from low (Coral) to high (Giant Anaconda) stamina recovery. =King Cobra - Snake A= ---------------------- Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: Yes Be careful of this Snake. If you come across one, it has the ability to bite, and poison you. =Taiwanese Cobra - Snake B= --------------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes This snake can bite, and poison as well. =Thai Cobra - Snake C= ---------------------- Taste: Pretty tasty Stamina Recovery: Medium Can It Be Captured?: Yes Another biter. =Coral Snake - Snake D= ----------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes While it looks a lot like the Milk Snake, the Coral Snake is more aggressive, and it will not hesitate to bite and poison you if given the chance. =Milk Snake - Snake E= ---------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No. Less aggressive than the Coral Snake. I've never been bitten by one, so I don't know what the effects are. =Green Tree Python - Snake F= ----------------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes You'll find this one...well mostly in trees. =Giant Anaconda - Snake G= -------------------------- Taste: So tasty Stamina Recovery: Excellent Can It Be Captured?: Yes One of the best snakes in the game. =Reticulated Python - Snake H= ------------------------------ Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes The most common snake in the game. =Snake Liquid - Snake I= ------------------------ =Snake Solid - Snake J= ----------------------- =Snake Solidus - Snake K= ------------------------- Taste: Extremely tasty Stamina Recovery: Excellent Can They Be Captured? Yes These are the final three snakes in the game. You can find them in the fight with The Boss. There are three logs in the area, and a snake near each log. There is only one of each. All three are white and blend into the flowers, so it's best to crawl and look for them. ******************* *** Mushrooms *** ******************* Mushrooms are probably the easiest things to look for in MGS3. They don't run away, and they don't attack. However, they also don't appear on the Active Sonar. The best thing you can do is use the Thermal Goggles. Mushrooms are almost always on trees or logs, but occasionally you may find them elsewhere. =Russian Oyster - Mushroom A= ----------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No =Ural Luminescent - Mushroom B= ------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No These are poisonous =Siberian Ink Cap - Mushroom C= ------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No =Fly Agaric - Mushroom D= ------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No These are poisonous as well. =Russian Glow Cap - Mushroom E= ------------------------------- Taste: Hmmm Stamina Recovery: Low Can It Be Captured?: No Eating this mushroom recharges your batteries. =Spatsa - Mushroom F= --------------------- Taste: Good Stamina Recovery: Medium Can It Be Captured?: No This mushroom puts Snake to sleep. Be careful not to use it around a guard. =Baikal Scaly Tooth - Mushroom G= --------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: No *************** *** Frogs *** *************** Frogs are often small and hard to see, so it takes a good eye to see them. Thermal Goggles, Motion Detector, and Active Sonar work pretty well in finding them. =Otton Frog - Frog A= --------------------- Taste: Not bad Stamina Recovery: Medium Can It Be Captured?: Yes =Tree Frog - Frog B= -------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Poison Dart Frog - Frog C= --------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes This frog is poisonous. *************** *** Birds *** *************** Birds are tough little bastards to catch. Most of them are small, hard to see, and will flee if you get too close, or make too much noise. =Parrot - Bird A= ----------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =White-Rumped Vulture - Bird B= ------------------------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No =Red Avadavat - Bird C= ----------------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: Yes =Magpie - Bird D= ----------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Sunda Whistling Thrush - Bird E= --------------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes **************** *** Fishes *** **************** There aren't many fish in the game. They are encountered underwater, obviously. The easiest way to to kill them is to toss a Stun Grenade, or a Grenade into the water. =Bigeye Trevally - Fish A= -------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Maroon Shark - Fish B= ----------------------- Taste: Not Bad Stamina Recovery: Medium Can It Be Captured?: Yes =Arowana - Fish C= ------------------ Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No **************** *** Fruits *** **************** Fruits can be found in trees, or even sometimes on the ground. =Yabloko Moloko - Fruit A= -------------------------- Taste: Bad Stamina Recovery: Medium Can It Be Captured?: No =Russian False Mango - Fruit B= ------------------------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No =Golova - Fruit C= ------------------ Taste: Excellent Stamina Recovery: Good Can It Be Captured?: No ************************ *** Packaged Foods *** ************************ Packaged foods are man-made foods. There are only three, and two of the three are very good. Packaged foods do not count as foods needed for the Markhor rank. =Calorie Mate - RC Mate= ------------------------ Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: No =Instant Noodles - R. Noodles= ------------------------------ Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: No =Russian Ration - Ration= ------------------------- Taste: Bad Stamina Recovery: Medium Can It Be Captured?: No *********************** *** Miscellaneous *** *********************** This group of foods are ones that aren't grouped together in any way such as blank A, B, C, D, etc. =Vampire Bat= ------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Kenyan Mangrove Crab= ---------------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: Yes =Indian Gavial= --------------- Taste: Tasty Stamina Recovery: Medium Can It Be Captured?: No =Markhor= --------- Taste: Hmmm Stamina Recovery: Medium Can It Be Captured?: No =Baltic Hornet's Nest= ---------------------- Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: No If you throw a Hornet's Nest onto your platform and have bees go into it during the fight with The Pain, you will get an RPH Nest. RPH stands for Raw Pain Hornets. =European Rabbit= ----------------- Taste: Tasty Stamina Recovery: Good Can It Be Captured?: Yes =Rat= ----- Taste: Hmmm Stamina Recovery: Medium Can It Be Captured?: Yes =Emperor Scorpion= ------------------ Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Cobalt Blue Tarantula= ----------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Japanese Flying Squirrel= -------------------------- Taste: Bad Stamina Recovery: Low Can It Be Captured?: Yes =Tsuchinoko= ------------ Taste: Very tasty Stamina Recovery: Excellent Can It Be Captured?: Yes =Vine Melon= ------------ Taste: Tasty Stamina Recovery: Good Can It Be Captured?: No ************************ *** Medical Plants *** ************************ The medical plants are the last four plants needed to get the Markhor rank, they have no official names, so I'll just list the medical supplies they give. Splint Styptic C-Med Bandage If you finish the game with all 44 plants and animals captured, plus you grabbed at least one of each medical plant at some point, you will get the Markhor rank. The reward for this rank is the EZ Gun. *Thanks to ShockleyHaynes who was a big help with this food section* **? stands for ones I haven't checked and confirmed yet** +------+---------------------------------------------------------------+------+ | 5-6 \________________________FROG LOCATIONS_______________________/ 5-6 | | 5-6 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Frg600¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-6 | +------+---------------------------------------------------------------+------+ There 64 Kerotan Frogs scattered throughout the game. When you shoot them they make a noise, and shooting all 64 gives you a prize. Before going on your frog hunt, it's best to have the following item: GA-KO camo uniform. To have access to this for the whole game, you must get it on a playthrough, complete that game, then start a new game from the completed game save. You will then have the GA-KO uniform. What the GA-KO uniform does, is it let's you hear the calls of the frogs. To hear the frogs call, press the Start button to enter the Survival Viewer, then press it again to exit it. Upon returning to gameplay, you should hear the noise the Kerotans make. Repeat the process until the noise is as loud as possible, meaning you're very close to it. Then search the area. This technique is very helpful if you're having trouble finding them with the locations given. Now on to the walktrough... ************************ -Virtuous Mission Frogs- ************************ The following are the frogs found during the Virtuous Mission: 1. Dremuchij South - Immediately from your starting position, head right and then go up into a narrow grassy path. Once you're at the very top, the frog is visible to your left on top of a hill. 2. Dremuchij Swamp - Past the swamp, when you're in the second patch of tall grass it's on a hill directly to your right. 3. Dremuchij North - From your starting position, head forward and take the second right. Head through the fields of tall grass until you get to a hollowed-out log next to the wall. The frog is on top of this log, but you have to be in front of the log to see it. 4. Dolinovodno - High up on top of the left post of the Southern end of the bridge. 5. Rassvet 1F - Directly to the left of the stairs there is a hole in the wall. Look through the hole. The frog is there. Shoot him. ***************************** -Operation Snake Eater Frogs- ***************************** The following frogs are found during Operation Snake Eater: 6. Dremuchij East - Under some logs in the middle-left of the map. 7. Dremuchij North - Find the climbable tree in the middle horizontal path of this map. Climb it, then look left. The frog is on top of a hill. _______________________________________________________________________________ =You're going to have to backtrack to two previous areas now, because the rest of the game never forces you to go back here. Head south from Dremuchij North.= ------------------------------------------------------------------------------- 8. Dremuchij Swampland - Get to the island in the middle. Now head left to the little outcropping of land (you may want to kill the alligators, since they will only hinder your search. Plus, they're ugly, ugly little bastards). In this patch of land, look behind the northern-most tree. Aha! There's the bugger! _____________________ =Keep heading south.= --------------------- 9. Dremuchij South - Left of where you landed during the Virtuous Mission, hop over the log and then head into the top-left corner of this little area. Our friend is sitting on top of the hill there (you can see him even in third- person mode). Plant a bullet between his eyes. _____________________________________________________________________ =Now return to Dremuchij North and then proceed normally from there.= --------------------------------------------------------------------- 10. Dolinovodno - Now it's on top of the post on the OTHER side of the bridge. 11. Rassvet 1F - Under the stairwell, to the right of the big cylinders. 12. Chyomij Prud - This little bastard is underwater. To find him, head straight north through the water and find a big grey tree that's sticking out of the water. It's hugging the north wall, so the it may blend in a litte, but it's there. Looking at the map, it's right in the middle between the two northern paths out of this area. Dive, and the frog will be to the left of the base of the tree. Shoot him twice just for good measure. 13. Bolshaya Past South - Head north until you get to the big fence with a gap in the middle. Go to where the gap is, but stay on the southern side of the fence. Now head right, staying along the fence, until you find a multi-trunked tree on this side of the fence. In the middle of the cluster is your green little target. 14. Bolshaya Past Base - Go into the building and find the room with all the beds. The frog is under a desk at the bottom of this room. 15. Bolshaya Past Crevice - From your starting position, run all the way to the right until you hit a wall. Then turn around so you're facing the camera and go into first-person view. The frog is right there. 16. Chyornaya Pschera Cave Branch - This is a toughie. Make your way to the waterfalls. Directly across from the little alcove where you got the torch is a passageway; go through it. Follow it until it dead ends, and then crawl into the crack in the wall. Follow the crack until you get to another open area, where directly across from the opening you just exited is ANOTHER crack in the bottom of the wall. Go through this until you come out in a room with a big hole in the floor. Go into first-person mode. Right across the hole from you is the frog. ELIMINATE HIM. Or just use this map to get to him: http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif 17. Chyornaya Peschera Cave - There's a small island to the south of this area. Swim behind it, go into first-person view, and look up. There's a big hole in the ceiling right above The Pain, and the frog is chillin' like a villain at the top of that hole. 18. Chyornaya Peschera Cave Entrance - About midway through the area, there is a cave on the left, enter it (be careful, as there are mines), and once you're inside, face the cave's entrance and look up in first-person view. The frog is hiding above the archway. 19. Ponizovje South - Just a little ways forward from the starting point, the frog is on dry land to your left, slightly obscured by a rock. Without going into first-person, you can see it as a little whitish speck against a tree trunk. ______________________________________________________________________________ =Ponizovje West is easy to miss by accident. Right before the river begins to narrow in Ponizovje South, there's a semi-hidden passage to the left. Go there now.= ------------------------------------------------------------------------------ 20. Ponizovje West - Swim to the northwest corner of this pool. Then dive. There's a frog behind that grate. Piece of cake. 21. Ponizovje Warehouse: Exterior - Get on top of the docks and run over to where the two boats are. Go to the end of that pier, face the camera, and go into first-person mode. In first-person mode, look right. See those red doors? See that frog on top of the red doors? Waste 'im. 22. Ponizovje Warehouse 1F - You see those white crates in the southeast corner of the room? Climb on top of those, then crouch and face north. Look way up to the right in the rafters, above the stairs. There's a little froggie head up there just begging to be sniped. 23. Graniny Gorki South - Easy one. Run all the way up to the northern exit, then look up to your left. It’s sitting on a tree branch. Crafty little frog. 24. Graniny Gorki Lab Exterior: Outside Walls - Starting out, crawl all the way +to the east of the area. Then shoot the electrical box and crawl under the fence. Get safely out of site behind the building. See that gap in the wall? That’s how you get into the lab. But we don’t give a damn about that, we’re here to kill statues. Stand up and press your back against the wall. Go into first-person mode. The frog is in between two tree trunks slightly to the left. 25. Graniny Gorki Lab Exterior: Inside Walls - To the far right of this area there is a big building with a boarded-up door, and to the right of this door is a window. There’s a frog sitting in the window, and he’s looking mighty hungry. Why don’t you feed him a lead sandwich? 26. Graniny Gorky Lab 1F - Follow the hallways until you find a cluster of four lockers near the stairs to 2F. On top of the locker closest to the camera, there is a frog. You have to be in first-person to see it, as it’s sort of hiding in the corner. 27. Graniny Gorki Lab B1 West - This is the basement section with several rooms in it. Run into the back room with a television and a single scientist walking around inside. There’s a frog in the northwest corner on top of a desk by two lockers. 28. Graniny Gorki Lab B1 East - This is the basement section with several prison cells in it. You can find a frog in the cell at the very end of the hallway. Why is the frog in jail? Your guess is as good as mine. Probably picking up hookers or something. You know how frogs are. 29. Svyatogernyj South - Immediately after entering this area, just run forward until you get into the first patch of high grass. Then turn around and look back at the entrance. At the top, where the concrete meets the dirt, sitting on the very corner is a frog. 30. Svyatogernyj West - Head forward and bit until you come to a hollowed-out log laying on the ground. On the hill directly in front of this log is a frog. _____________________________________________________________________________ =Make SURE you take the northeastern exit out of Svyatogernyj West, NOT the northwestern one. This next area is totally optional and, much like Ponizovje West, easily overlooked.= ----------------------------------------------------------------------------- 31. Svyatogernyj East - Go forward and ALWAYS stick to the left path. Eventually you’ll come out on top of a small shack. Jump off the roof and run straight towards the larger building in front of you. Go up the stairs, and you should see a door. To the left of the door, there should be a window, and you should be able to see a frog sitting on the shelf inside. Shoot it through the window. ____________________________________________________________________________ =Now backtrack back to Svyatogernyj West and take the northwestern exit this time.= ---------------------------------------------------------------------------- 32. Sokrevenno South - In the northwestern corner of this map there is a building. Run up the ramp to the building, then walk around to the side. From here, you can look at the hill directly behind the building, and a frog is there. 33. Sokrevenno West - Follow the stream all the way south, then duck and look at the opening in the wall where the water is flowing into. There’s a frog in there. That’s sort of its natural habitat, I guess. Now shoot it. 34. Sokrevenno North - Start out at the middle-south exit. Now hug the left wall and run, following it as it curves around. Pretty soon, you’ll come to a hollowed-out log. Now, keep following the wall, and look behind the VERY NEXT tree that is growing right up against the wall. 35. Krasnogorje Tunnel - Right away, you see that arch in the middle of the hallway? The frog is on the ground behind it, on the left side. 36. Krasnogorje Mountain Base - Run all the way to the northwest corner of the map. Still in third-person mode, you can see the frog up on a hill directly in front of you. However, you can’t get a good angle at him from here, so run back a little bit to some high ground and whip out the sniper rifle. That’ll do him in. 37. Krasnogorje Mountanside - In the shack at the top of the mountain with 3 rations and a calorie mate. You have to shoot this one from afar because the angle is quite bad. So bust out something with a scope. 38. Krasnogorje Mountaintop - Go to the lowest stationary turret gun and look at the cliff across from it in first person view. I'd use the turret to blow this frog away, but you might attract some unwanted attention. 39. Krasnogorje Mountaintop: Behind Ruins - Right in front of you, there is a radio tower. Use the sniper rifle to locate the frog about midway up the tower. I guess frogs aren’t afraid of heights, but a bullet to the head oughta make him squeal. 40. Krasnogorje Mountaintop Ruins - Run down the stairs and into the room with the bed in it. Face the bed, and go into first-person. The frog is on a shelf above the bed. Put his voyeuristic activities to a permanent end. 41. Groznyj Grad Underground Tunnel - End of the right center... on a red pipe (this is in the BOSS FIGHT with The Fury) 42. Groznyj Grad Southwest - Middle west building look in the doors on the turret 43. Groznyj Grad Southeast - On top of building at the southeast corner of the jail building. 44. Groznyj Grad Southeast (Inside jail building) - Under the eastern desk in the northern room. 45. Groznyj Grad Northwest - On some stairs in the midwest of the map. Jump on the crates. 46. Groznyj Grad Northeast - In the vent shaft area you can crawl through. Behind some bars. 47. Groznyj Grad Weapons Lab: East Wing - 2nd floor Northwest side on top of a shelf. 48. Groznyj Grad Weapons Lab: West Wing Corridor - Look out the window to the left. It is sitting up top there 49. Tikhogomyj - Look at the right side of the log at the very bottom of the river (south). 50. Tikhogomyj: Behind Waterfall - Turn around when you reach the ladder and look to the south-west corner of the room on a pipe. 51. Groznyj Grad Weapons Lab: Main Wing Hangar - At the FAR LEFT of the screen near the one of the fuel tanks (it's the one in HIGHER elevation and thus LOWER on the map from top to bottom). Look right at the Shagohod and you should see it at your feet. 52. Groznyj Grad Weapons Lab: Main Wing Hangar (During the Volgin battle) - Look to the UPPER LEFT. It's staring down at you. _____________________________________________________________________________ =The following eight frogs are in the bike sequence. You can, and should save each time the bike enters a new area.= ----------------------------------------------------------------------------- 53. In the first area. It's in a tower in the tank part, look behind you when Eva stops. 54. In the second area, sitting in one of the forklifts _____________________________________________________________________________ =These next 2 are the Hardest in the game - sniper rifle or the RPG-7 seem to work best)= ----------------------------------------------------------------------------- 55. On the first runway, on one of the boxes on the left, AFTER Eva makes the turn. 56. On the second runway, on a box on the right, near the beginning of the area. (I think it was the 6th or so box). 57. Groznyj Grad Rail Bridge - You have to STAND UP to see it. It's on one of the arches. 58. Groznyj Grad Rail Bridge - During Shagohod Fight, it is in the tower on your left when you begin. 59. Groznyj Grad Rail Bridge North - It is between the first barricades near the end. 60. Lazorevo South - In front of a rock on the ground, on the RIGHT. Near the beginning. 61. Lazorevo North - on top of rock on LEFT. Over the first hill at the beginning. ___________________ =End bike sequence= ------------------- 62. Zaozyorje South - In the first area after the wreck, go to the log bridge on the lower left side, and its INSIDE the gap, on a ledge on the left of you. 63. Zaozyorje North - In the second, look at the map, and you'll see that big circular island in between the two big areas. It's in the southern path area. Behind a tree there. 64. Rokovog Berej - During the fight with The Boss, it's on top of a tree. Use the SVD to get it. You have now gotten all 64 Kerotan frogs. If you nailed them all, upon completion of your game, you will receive the Stealth Camouflage. It is the same one as in MGS and MGS2, and it is an item, not an actual camo uniform. +------+---------------------------------------------------------------+------+ | 5-7 \______________________RADIO FREQUENCIES______________________/ 5-7 | | 5-7 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Rad700¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-7 | +------+---------------------------------------------------------------+------+ In this section, you'll find all the radio frequencies in the game. Healing Radio is very useful for Extreme runs... __________________________ / CONTACT FREQUENCIES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These frequencies allow you to contact the members of your support team, over the radio. They offer advice, information, and some general tactics. They can be very helpful, and many conversations are VERY funny. ------------------------------------------------- ================All Difficulties================= ================Virtuous Mission================= Station | Frequency ------------------------------------------------- Major Tom | 140.85 Para-Medic | 145.73 The Boss | 141.80 Save | 140.96 Healing Radio | ------ ------------------------------------------------- ================All Difficulties================= ==============Operation Snake Eater============== Station | Frequency ------------------------------------------------- Major Zero | 140.85 Para-Medic | 145.73 Sigint | 148.41 Save | 140.96 EVA | 142.52 Healing Radio | ------ ________________________________ / HEALING RADIO FREQUENCIES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These frequencies fully heal you, bringing your life bar back to the top. Each song only heals you the first time you listen to it. ------------------------------------------------- ===================Very Easy===================== Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 140.01 Rock Me Baby - 66 Boys | 140.52 Sea Breeze - Sergei Mantis | 141.24 Pillow Talk - Starry K | 142.94 Jumpin' Johnny / Chunk Raspberry | 144.06 Surfing Guitar / 66 Boys | 147.08 Sailor / Starry K | 147.59 Don't Be Afraid / Rika Muranaka | 149.53 ------------------------------------------------- ======================Easy======================= Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 140.01 Rock Me Baby - 66 Boys | 140.52 Sea Breeze - Sergei Mantis | 141.24 Pillow Talk - Starry K | 142.94 Jumpin' Johnny - Chunk Raspberry | 144.06 Surfing Guitar - 66 Boys | 147.08 Sailor / Starry K | 147.59 Don't Be Afraid - Rika Muranaka | 149.53 ------------------------------------------------- =====================Normal====================== Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 148.39 Rock Me Baby - 66 Boys | 146.65 Sea Breeze - Sergei Mantis | 148.96 Pillow Talk - Starry K | 144.86 Jumpin' Johnny - Chunk Raspberry | 144.06 Surfing Guitar - 66 Boys | 147.08 Sailor - Starry K | 147.59 Don't Be Afraid - Rika Muranaka | 149.53 ------------------------------------------------- ======================Hard======================= Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 146.07 Rock Me Baby - 66 Boys | 143.83 Sea Breeze - Sergei Mantis | 145.72 Pillow Talk - Starry K | 144.63 Jumpin' Johnny - Chunk Raspberry | 147.96 Surfing Guitar - 66 Boys | 141.59 Sailor - Starry K | 143.97 Don't Be Afraid - Rika Muranaka | 149.53 ------------------------------------------------- ====================Extreme====================== Station | Frequency ------------------------------------------------- Salty Catfish - 66 Boys | 141.42 Rock Me Baby - 66 Boys | 148.66 Sea Breeze - Sergei Mantis | 145.18 Pillow Talk - Starry K | 140.16 Jumpin' Johnny - Chunk Raspberry | 148.78 Surfing Guitar - 66 Boys | 146.45 Sailor - Starry K | 142.42 Don't Be Afraid - Rika Muranaka | 149.39 __________________________________ / CALL OFF ALERT FREQUENCIES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alert cancellation frequencies can only be used during Evasion Phase, and each frequency can only be used once per game. ------------------------------------- All Difficulties===================== Frequency ------------------------------------- 140.61 141.45 141.53 141.98 142.48 142.79 144.40 144.61 144.87 146.67 147.11 148.04 149.46 ________________________________________ / SUPPORT FIRE REQUEST FREQUENCIES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Support Fire Requests call in more guards to fire on you. Each frequency can only be used once per game. --------------------------------------- All Difficulties======================= Frequency --------------------------------------- 140.09 141.31 141.62 141.79 142.12 143.98 145.68 146.33 146.74 147.32 147.90 148.56 149.29 149.84 ________________________________ / MISCELLANEOS FREQUENCIES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are door opening frequencies for various areas. ------------------------------------------------------------- ======================All Difficulties======================= Station | Frequency ------------------------------------------------------------- Groznyj Grad East Wing 1F Eastern Doors | 148.13 Groznyj Grad East Wing 1F Western Doors | 145.86 Groznyj Grad East Wing 2F Northern Door | 147.86 Groznyj Grad East Wing 2F Southern Door | 143.45 Groznyj Grad Torture Room Cell Door | 144.75 +------+---------------------------------------------------------------+------+ | 5-8 \________________________MARKHOR GUIDE________________________/ 5-8 | | 5-8 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Mrk800¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-8 | +------+---------------------------------------------------------------+------+ So you're going for the Markhor rank, but you're having trouble finding all plants and animals? Well look no further for help, cause it's right here. In this short guide, you will find a full list of the first place where you can find every plant and animal needed to get the rank. Now as you read, this guide only covers the FIRST place where you can find each animal. By no means does that mean they don't appear in other areas, it just means this is where you'll see em first, and it's recommended you get them at these locations. Now, there are several items that make this a WHOLE lot easier. They aren't needed, just optional and helpful. The items are: -Active Sonar (To find out where exactly the animals are) -Thermal Goggles (To see those hard to spot animals and plants) -Stealth (To get through each area unseen. Makes breezing through much faster) -Infinity Facepaint (For an infinite amount of grenades which are very useful. Speaking of grenaes, the following type is the best one to use: -WP Grenades WP Grenades can take out a huge area of living things. Very helpful. =Additional Notes= ------------------ Packaged foods (Rations, Noodles, and RC Mates) do NOT count toward the final amount. You don't HAVE to be eat the captured food or plants. I recommend it though, for if you do you can keep track of everything you've caught and make a checklist of sorts to compare with the list. Animals do not carry over unless you leave to another area in the game. For example, if you caught everything on the list for Dremuchij North, then saved and quit, the game will not count those captures. To get the game to count the captures, you must go to another area after capturing and Save there. Despite what it may seem, all of the animals listed in the locations can be found in these locations. It may take a bit to find them, but some of those optional items above help. Mushrooms and plants do not appear on the Active Sonar. =The List= ---------- ************************** *** Virtuous Mission *** ************************** Dremuchij South - Snake H, Snake G, Bird D, Fruit B, Mushroom A, Mushroom C, Frog B Dremuchij Swampland - Fruit C, R. Gavial, R. Nest Dremuchij North - Bird E, Fruit A Rassvet - Rat ******************************* *** Operation Snake Eater *** ******************************* Dremuchij East - R. Squirrel, Frog A, Styptic plant, C-Med plant Dremuchij North - Snake F Dremuchij South (backtrack) - R. Rabbit, R. Markhor, Snake A, Splint Plant Chyomij Prud - Snake D, Snake E, Fish C, Frog C Chyomaya Peschera Cave Branch - Snake B, Mushroom E, Bat, Crab Chyornaya Peschera Cave Entrance - Snake C Ponizovje South - Fish A, Fish B Ponizovje Warehouse: Exterior - Spider Graniny Gorki South - Mushroom D, Tsuchiniko Graniny Gorki Lab Exterior: Outside Walls - Bird C Graniny Gorky Lab 1F - Mushroom F, Mushroom G Syvatogornj South - R. Vegetable, Disinfectant Plant Svyatogornj West - Mushroom B Sokrevenno South - Bird A (The End's Parrot) Krasnogorje Mountain Base - Bird B Krasnogorje Mountain Base - Scorpion Rokovoj Bereg - Snake I, Snake J, Snake K That's all there is to it. Complete the game, and you will have the Markhor rank, and have the EZ Gun in your backpack on your next playthrough. +------+---------------------------------------------------------------+------+ | 5-9 \_______________________SNAKE VS. MONKEY______________________/ 5-9 | | 5-9 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯SvM900¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-9 | +------+---------------------------------------------------------------+------+ 'Operation Ape Snake' A very amusing and enjoyable mini-game to be found in MGS3: Snake Eater, Snake vs Monkey (yes, monkeys, or, as I call them, and will thus forth pepper in, salthas) is ready to go from the start. It combines the fun of the Ape Escape games with the characters and environments of Snake Eater. A very lightheartened game indeed, this is suitable for even little kids. No swearing outta anyone, no killing (even in the Dremuchij South level you can't drop Snake off the cliff. It won't let you), it's just good clean saltha snagging fun for the whole family. The intro is a hilarious Codec conversation between Solid Snake and Colonel Roy Campbell. You really have to hear it yourself, but keep an ear open for references to the Ape Escape games and other stealth games. Your goal, as Roy explains, is to infiltrate the jungle and capture all of the monkeys. In order to do so, you are issued the following equipment: ["Monkey Shaker"]. A gun identical to the Very Easy regular game's EZ Gun (except it is yellow, like a banana!). It has a laser sight, is silent, and has infinite ammo. It puts you in a saltha catching mood! So go catch 'em! [Stun Grenade]. A very, very useful tool for dizzying large clumps of the lil critters all at once. Vital for getting 1st place times. You get 36 of these per stage. Keep that in mind. [Scope (Binoculars)]. Excellent for scouting to area to find those pesky apes. [Banana Camo]. Yeah, this is your camo. A sneaking suit it is not. In addition, you can pick up more items during the levels, and will have them to use from then on in any level of the mini-game. They are: [Directional Microphone]. Found in Stage 1, Escape From The Jungle. Picks up even the smallest sounds. Kinda useful for sniffin' out some salthas. [Active Sonar]. Found in Stage 2, Dragnet Of The Apes. Works just like in the main game. Equip it and give L3 a click to get a good bead on all nearby apes. Very handy. [Thermal Goggles]. They're in Stage 3, Dawn Of The Apes. Watch that battery. [Camera]. In Stage 5, second floor locker area. Stages 1-3 are available from the start, and can be played in any order. To get Stages 4 and 5, beat the main game. Note that any items found in a level are usable on any level. They do carry over. Here we go! ******************************* Stage 1: Escape From The Jungle ******************************* -Area: Dremuchij South- Times To Beat: 1st 1:00:36 2nd 1:20:36 3rd 1:50:36 My (that'd be Turducken, dood!) Best Time: 0:59:66 Additonal Equipment To Collect: [D. Mic]. Directly West from your starting point. Salthas To Capture: 9 Let's Catch Some Apes (Strategy For Beating First Place Time): What your going to want to do is this. Grab the D. Mic, first off. It will be added to your permenant inventory for all levels. Right after you do that, go into FPV and pop the monkey you'll see due South (#1) and go GOTCHA! him. Look off to the North West a little. There's one on the ground (#2) ripe for the picking, along with one a little further North West, by the log, on top of the rocky area (#3). So grab them both up and hop on the log. Pop the saltha that you'll see slightly downwards in the grassy area to the West (#4). With those 4 GOTCHA'd, wind your way on back to the grassy hill that is on the East of the starting point (the hill you can go up on your way to get the bakpakku in the main game). You will see a saltha walking up and down this hill (#5). Pop and snag, then head to the top, where you'll find another for easy capture (#6). While here, look at the very tiptop of the climbable tree that you collect your bakpakku in in the main game. There's one (#7)! Send him earthwards, and look at the branch you pick up the bakpakku in to find another (#8). There's the last one on the ground slightly South of the tree (#9). Shoot them all from the hilltop, and by the time you slide down to the tree, they'll all be ripe for the pickin'. Watch Snake dance! **************************** Stage 2: Dragnet Of The Apes **************************** -Area: Dremuchij North- Times To Beat: 1st 1:45:36 2nd 2:15:36 3rd 3:00:36 My Best Time: 1:41:78 Additional Equipment To Collect: [Active Sonar]. Between the two grassy patches near the start. Salthas To Capture: 15 Be Vewy Vewy Qwiet. I'm Huntin Sawfas. (Strategy For Beating First Place Time): Go ahead and grab the sonar. It'll help a lot in future levels, and for sheer completionismistness. Go North, and you'll see one in a hollowed out tree stump, going potty (#1). Tag and snag his ass, then grab the guy a little North of that. He's on top of a tree stump, looking rather depressed, if I do say so myself (#2). Slightly South East of him you'll find another (#3). Go a little further East to find two near the sign barring your exit. Hit them with a stunner (#4 and #5). There's one last guy near those 2 (#6) but your stunner most likely won't nail him, so shake 'im instead. Now look up, toward the South of the area. On the top of a rock formation is a monkey (#7). It may be a bit tough to hit him, but you can do it if I can. And I did! He'll fall behind a tree South East of your position, so on your way to GOTCHAing him, aim up in said tree for a guy sitting around in the branches (#8). Now turn East and check on and possibly around the logs. #9 will be there. East of that in another of those hollowed out jobs is #10, and South West-y of that (a bit) is #11. Now head West to find a cluster of 3 (#12, 13, and 14) all goofing off. But they have their backs turned! They'll never see a stun grenade comin'! The foolish salthas! Last is #15, who is up in the climbable tree right by that trio. Just shoot him down and watch Snake boogie! ************************* Stage 3: Dawn Of The Apes ************************* -Area: Rassvet- Times To Beat: 1st 2:00:36 2nd 2:30:36 3rd 3:15:36 My Best Time: 1:41:78 Additional Equipment To Collect: [Thermal Goggles]. Head right on North. There they are. Salthas To Capture: 21 Check Every Outhouse, Whorehouse, Crackhouse... (Strategy For Beating First Place Time): Okay, of course for starters, let's snag those thermys there. Now, head along the dirt path and follow it East a little. Go into FPV and nail the saltha sitting by the tree (use the sonar if you can't get a bead on him), and capture that lil such and such (#1). From him, there'll be another one to the South East (#2), and then a lively group of 9 in the North (#3-11). Use a stunner for them, obviously. No music listening allowed, monkeys! From there head East, along the outside of the factory. You'll see one in the window on the left (#12), by the drums, and another walking down by the tree (#13). Shoot 'em both. Climb the ladder, and shake the guy laying on top of the building (#14). Toss a stunner on down to the left, hop down, and snag up two more monkeys (#15 and 16). Go into the Sokolov room for another (#17). Out ya go and head North West to find a saltha (#18). Now go South and look up. There'll be one on the girder. Shoot 'im down (#19). Head West from there and look up a little to find one hanging by his shorts from a girder (#20), so shoot him down too. Free him! Last one's at the top of the staircase, by the explosive canisters (#21). Dance, damn you, daaaance!! ***************** Stage 4: Ape Fear ***************** -Area: Bolshaya Past Base- Times To Beat: 1st 3:00:36 2nd 3:30:36 3rd 4:30:36 My Best Time: 2:33:56 Additional Equipment To Collect: Tain't none in this one, laddie. Fun Facts: There's a giant robot monkey in this stage referred to as Mesal Gear. On it is a monkey with an eye patch. Hmm. Eek Boss, perhaps?! Salthas To Capture: 18 Mesal Gear?! It's Already Active! (Strategy For Beating First Place Time): Okay, from the get-go, there'll be a tree very nearby east of you. Look up, and see the saltha in it. Bring him down! Shake him out (#1)! Now off to the East from that guy will be another one. Pop and grab that sucka (#2). Heading North a little ways (the main base and wooden bridge across the trench). There will be an ape crawling around in the trench, likely heading under the bridge. If you can nail him before he heads under it, awesome (#3). If not, just nail him, and crawl under after him (you'll still beat first place, don'tcha worry). Now, there's yet another ape patrolling on front of the doorway to the main base, so you know what to do. He's by the bottom of the ladder, usually (#4). As for that ladder, let's climb up and pop the guy on top of the building (#5). Okay, while we're up here, stand in the North West corner and look down. You oughta see a saltha crawling around in the trench, so shake him and hop down, then GOTCHA! him (#6). Now double on back to the entry door to the main base. See those 3 on the table, dancing the night away? Give 'em a stun grenade snack and collect all 3 lickity-split (#7, 8, and 9). Immediately after, aim into the East room and pop the saltha in the doorway. His back should be turned (#10). After getting him, you'll find #11 due North, sitting in a porch-like dealie. Time to head East and get Eek Boss offa the top of Mesal Gear, which thankfully won't attack you (#12). Go on up North to what I've dubbed the sub-building. There, you'll find #13 behind the broken remains of a wall, #14 on top of the building itself (no ladder, just shoot him down). Head ever North East, to a sub-sub building. You'll encounter #15 and 16 on the way. #17 has a shield, and is hiding behind those wooden boxes. Now double back to the West, keep outside the fence perimeter and continue West to nab one who's chillin' in the North West corner of the map (#18). And it's dance time again. *************************** Stage 5: Gone With The Apes *************************** -Area: Graniny Gorki Lab 1F- Times To Beat: 1st 2:30:36 2nd 3:00:36 3rd 3:45:36 My Best Time: 1:41:78 Additional Equipment To Collect: Camera Salthas To Capture: 18 This Is It, The Last Batch! Get 'em! (Strategy For Beating First Place Time): Go! Go and finish your mission! Do it for Roy, Otacon, Spike, Jimmy, Sam, and Gabe! Do it for Eek Boss! Head West straightaway. Two are in this first room, one behind the front desk (#1) and one on couch by the desk (#2). Now head into the hall that is North, to find #3 lounging at the North/East intersection. After you get him, head into the large Northern room. Using a deftly thrown stun grenade to a hair North East, you can pick up apes #4 and 5 easy. Now, look look! Up on the second floor balcony! The Western part holds another saltha (#6). Make sure to pop him when he's around the middle of the balcony. Do not hit him when he's on a corner or he will not fall down to the first floor. Now run East by the downward stairwell and sign for another guy (#7). Return to the North/East intersection and go East. You'll meet a monkey in the hall waiting to be all shook up (#8), and #9 very near to the Eastern office that is at the end of the hallway. Go into the office. You'll find ape #10 sitting on the desk, and #11 dancing in front of a girlie mag. That crazy lil bastard. Anyhoo, head on back out, and approach the stairs, but go into the outdoor gardeny area before you go up. Here you can nail 2 (#12 and 13): one on the ground, and one that can be seen from small garden by looking to the North East high up. Shoot him, and he'll fall down within grasp. Now it's time to head up to the second floor. Wind around the hall and run into the bathroom to find a saltha on the can at the far right end (#14). Looks like the poor SOB is having some gastro- intestinal troubles. Now go into the locker room for #15. Head back to the hall and make your way West, taking out the guy in the middle of the hall, staring at some picture (#16). Follow the hall to the South, to its end, making sure to pop the guys at its end, by the doorway, on both sides of it (#17 and 18). *Just an additional note for this level, you can find the Camera in a locker on the second floor* Mission COMPREET. Dance one last dance, for great justice. =Beat All The First Place Times To Use This In The Main Game!!= [Banana Camo]. Same camo Snake wore in the mini-game. In main game, makes all food as tasty as possible for the best stamina recovery that food can provide. =Beat All The Levels Once To Use This In The Main Game!!= [Monkey Mask]. Uh, makes ya look like a saltha? And that's damn keen! It is not a facepaint, it is an item, and can be found in your bakpakku. Good luck FPV'ing with this thing on. +------+--------------------------------------------------------------+-------+ | 5-10 \___________________SECRETS AND EASTER EGGS__________________/ 5-10 | | 5-10 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯SEE101¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-10 | +------+--------------------------------------------------------------+-------+ +++TIME PARADOX================================================================ If Snake dies, don't press anything at the Continue screen. The letters in 'Snake is Dead' will change themselves around, and after 30 seconds, they will spell out 'Time Paradox'. This is because if Naked Snake dies, the other games in the series can't happen. +++A VOICE FROM LONG AGO...==================================================== Kill Sokolov, Ocelot, or Eva. You will get a game over. The words "Sokolov is Dead", "Ocelot is Dead", or "Eva is Dead" will appear on the Continue screen, and just like 'Snake is Dead', they will turn into 'Time Paradox'. But killing one of these three offers an added bonus. Colonel Roy Campbell will yell at you, saying "Snake, you've created a time paradox. You can't go changing the future like that" among other things. Interesting indeed... +++KONAMI CODE================================================================= The Konami Code: Up, Up, Down, Down, Left, Right, Left, Right, Square, Triangle. Enter this at the Konami screens at the beginning of the game, and you'll hear a confirmation sound effect. Originally, this was believed to do nothing. Now it's known that it changes the names during the opening credits to those of the people who created the opening movie. +++RED ROSES=================================================================== Save at the Groznyj Grad cell and turn off your PS2. Take this disk out and and turn your PS2 back on. Go to the Browser menu, then into the Memory Card screen. The usually white roses will be red. +++PIRATES ARE COOL============================================================ If you have any save file at a point in the game where Snake has an eyepatch, he will be wearing that eyepatch at the title screen (the one where it shows him busting some CQC moves on the guards). +++DANCING SNAKES============================================================== Once you have access to the Cure menu, go into it. It has an R1 X-Ray view option. Press R1 once, then press it again to exit the viewer. Press R1 a a third time to enter X-Ray viewer again. This time, Snake will do some moves that make him look like he's dancing (he actually pretends to pull out his gun and knife, and feel himself up). The same can be done with Eva later in the game. +++J00 ARE DEAD================================================================ If you shoot an enemy, dead or alive, in FPV while in close range of him, blood will splatter all over the screen. It even starts to drip down the screen. I found this very reminiscent of Resident Evil's usual 'You Are Dead' screens. +++BODIES...IN THE TREES======================================================= Near the Northern exit of Graniny Gorki South, you can look up in the trees and see a scientist impaled on a log with spikes on it. He probably attempted to escape, but stumbled upon the trap. I've heard you can see scientists else- where in the trees, but I have yet to see them. +++SILENT HILL================================================================= In the library in Graniny Gorki, you can find two paintings that are from Silent Hill 3. +++SIGINT====================================================================== Sigint is a very amusing character. Nearly every conversation with him had me laughing. Try calling him with different things on or equipped. The ones I've found that work are: -Equipped with the Cardboard Box. -Wearing the Naked camouflage option. -Wearing the Zombie facepaint. -Equipped with Life Medicine. -Wearing the Raikov mask. -Equipped with the Croc Cap. Also, keep calling him. After a while, he'll start to tell you a lot about his life, and how he got into his job. He'll uncover his past layer by layer, and it's interesting to watch him and Snake go from strangers to good pals. +++"QUACK"===================================================================== Para-Quack-Medic is interesting as well. Each time after you save, she'll ask Snake if he's seen or heard of a certain movie. She goes into details about many movies. Among the ones she mentions are: -Godzilla: King of Monsters -007: From Russia with Love -The Creature from the Black Lagoon -The Fly -The Quatermass Xperiment -It Conquered the World -Eart vs. The Spider -Mondo Caine As well as many others. Also, find a Russian Glowcap, and call her. Then eat it, then call her again. You'll hear a HIGH-larious conversation. For some more laughs, call her repeatedly while in the caves. It may take a while, but eventually Snake will have a conversation with her about genetics. If you collect an Ural Luminescent Mushroom and call Para-Medic, then after the call, eat the mushroom, Snake will yell out "Damnit, Para-Medic! It's poisonous!" Now call her back to hear Snake's about it to her. Also try this with Spatsa mushrooms. Call her after catching a Vampire Bat as well. Capture a Coral Snake, then keep calling Para-Medic until she starts talking about that snake. While she is talking, Snake will fall asleep! +++TEA AND SCONES============================================================== Don't forget about good old Major Zero/Tom. Call him a lot. After a while, you'll hear some mighty funny things. +++EXTRA INFO================================================================== If you call each member of your radio team a lot, their information pages will gain a fifth page. This gives their weight, eye color, voice actor, etc. +++JELL-O====================================================================== When escorting Eva, if you view her in the Cure Viewer at the beginning of Zaozyorje South, she will be in just a bikini. If you spin her model around, her breasts will sway and jiggle like Jell-O. +++METAL GEAR?!================================================================ When talking to Granin, you may notice several things in his office. On one of his bookshelves, you can see miniature statues of Metal Gear REX (from MGS1) and Metal Gear RAY (from MGS2). You can also see a larger statue of Jehuty (from Zone of the Enders). And if you press R1 when looking at Granin's documents, you will see they are designs for Metal Gear REX. So he was the one who designed that... +++RAI-PERSON================================================================== Raiden was great. We all know it. He was cool, he had great development. Raiden was just great. There are numerous Raiden jokes in MGS3. First off, if you choose "I like MGS2!" when given the option, you'll be given a shock during your intro. Call up Major Tom after taking the mask off, and he'll make some comments that are very similar to the Raiden-related backlash that came from MGS2. Also, open the locker where you stashed Raikov. On that locker door is an MGS2 poster with Raiden on it. +++GURLUGON==================================================================== In one of the later save game conversations with Para-Medic, she will bring up the topic of a radioactive giant ant. Snake will say "Kind of like Gurlugon?". This is a referrence to a enemy you fought in the MGS2: Substance Snake Tales. +++BOSSU!====================================================================== During the Virtuous Mission, call The Boss several times. You can get some fun conversations with her. Try calling her with the Tuxedo on, and try calling her with the Patriot equipped. +++TITLE SCREEN FUN============================================================ Press the R and L buttons, along with the triangle button to do several things to the title screen (The one with Snake using CQC on the guards). +++INTRO WACKINESS============================================================= Press the following during the intro 'Snake Eater' movie is playing Press R3 to change the symbols, and rotate the right stick to make them move and appear on screen Press L3 to change the language of the credits, and rotate the left stick to make them wave around. Press any D-pad direction to make little circles come up on the screen. Press R1 to hear the singer whisper "Snake Eater". +++SNAKE'S NIGHTMARE=========================================================== When you're in the cell, save the game. When you load it, you'll be able to play a mini game where you slash at creatures with swords. I hear the gameplay is very similar to that of the game Bloodrayne, which would make sense, considering Snake said he would have nightmares about vampires. Snake's Nightmare is actually a preview of an upcoming Konami game titled 'Guy Savage'. For even more fun, call Sigint after having this nightmare. +++SMOOTH OR SCARRED?========================================================== When you get to the point where you're being tortured by Volgin, he'll tell you how your body looks. If you've been shot/cut a lot, he'll make a comment about your scars, but if you haven't, he'll say your skin is smooth. +++BROKEN NECK================================================================= If you eat a Spasta mushroom while hanging from a rope snare, Snake will fall, break his neck, and die. +++GHOST PHOTOS================================================================ Much like MGS and MGS2, there are ghost photos in MGS3. When walking The Sorrow's river, take pictures of the ghosts of each boss, and finally take a picture of The Sorrow's corpse. +++STREAKING GHOST============================================================= If you kill Raikov instead of knocking him out, or putting him to sleep, you will see him in The Sorrow's river, walking naked. He will be holding his hands over his crotch much like a certain someone did in MGS2. +++NON-JOHNNY DIAHREA ACTION=================================================== When disguised as a scientist in Groznyj Grad: Weapons Lab East Wing, you can approach Raikov. Set off an alert, then switch to your scientist disguise so the guards don't attack you. Enter the bathroom where Raikov is hiding and throw rotten (not poison) food in. If you try to open the door again, it'll be lockd, and knocking on it results in some hilarious fun. +++KOOKIE REACTIONS============================================================ There are some things you can do during boss battles to get some reactions out of the bosses: -When fighting Ocelot, shoot down a hornet's nest when he's near one. -When fighting Ocelot, shoot off his hat. -When fighting The End, kill his parrot. -When fighting The End, use a Fake Death Pill near him. This only works once. -When fighting Volgin hand-to-hand, put on the Raikov mask. -When fighting Volgin hand-to-hand, throw a Russian Glowcap on the floor. -When fighting Volgin hand-to-hand, shoot the pipes above him to make water come out. -When fighting The Boss, equip the Monkey Mask. -When fighting The Boss, use a Fake Death Pill. +++FUN WITH EVA================================================================ When escorting Eva after the motorcycle crash, there are MANY fun things you can do with/to her. -Put her to sleep and listen to her talk in her sleep. -Stare at her in First Person view for a while. -Interrogate her. -Use the Fake Death Pill, then the Revival Pill in front of her, -Equip the cardboard box in front of her. -Hide from her, then come out eventually. -Punch or shoot her. -Lay down, wait for Eva to lay down too, then crawl on top of her. -Throw a snake at her. -Put a book down in front of her. -Equip the Monkey Mask in front of her. -Rotate her in the Cure Menu, then exit it to make her puke. -Look at her medical history in the Cure menu. -Look at her food history in the Cure menu. Gourmet stuff, indeed. -If you move her model into the right position in the X-Ray viewer, you'll be able to see her nipples. +++SNAKE'S PERSPECTIVE========================================================= At several points in the game you can press R1 and see things through Snake's eyes. Most of the time this will be indictaded by an 'R1' appearing in the top right corner. There are some 'secret' R1 scenes, where the R1 wont appear. Here is a list of the times you can use it: ____________________________ / NON-HIDDEN R1 SCENES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =During the Halo jump, you can press R1 and look at the trees and rivers as you fall. The style of view when looking through it is similar to Raiden's skull suit mask. =During the cutscenes when Snake encounters the guards in Dremuchij North, and Rassvet, you can press R1 and look through the binoculars. =When you first meet Sokolov, you can press R1 and look at Sokolov's designs on the paper, for the Shagohod. =When Ocelot is approaching the KGB, you can press R1 and watch him come towards you. =When you meet with Sokolov again in Dolinovodno, press R1 and you can see through snake's binoculars, and see the Shagohod. =After being thrown off the bridge, and watching Snake patch himself up, you can press R1 and look around. If you look to the left, you see the skeleton of The Sorrow. =When you are inside the drone during the beginning of Operation Snake Eater, you can press R1 and look around inside the drone. If you look up you can see a picture of a Konami model. =When first meeting Eva, you can press R1 and stare at her chest. When Snake wakes up in the morning, you can press R1 and stare at her butt. Finally, when she looks out the window, you can press R1 and stare at her chest, again. =When Ocelot is holding Eva hostage, you can press R1 and watch them from down below. =When Snake reaches the docks, you can press R1 and see a guard pushing Sokolov around. Later in the scene, you can press R1 and see The Sorrow standing next to The Boss. =In Granin's room, you can press R1 several times. You can see a model of Metal Gear Ray and Rex on a shelf, and you can look at Granin's plans for a nuclear equipped walking battle tank, Metal Gear Rex. =When The Boss is about to shoot Snake in the torture room, you can press R1. Behind her The Sorrow is holding something with a radio frequency on it. This frequency opens the cell door, and is one of the ways to escape. =After The Sorrow "battle", when Snake puts his head out of the water to catch his breath, you can press R1 and if you look to the right relatively quickly, you will catch a glimpse of The Sorrow rising from the water. =After going behind the waterfall, you can press R1 to see a bag of noodles. Later in the scene, you can press R1 and see a butterfly. =In the Shagohod hangar, from the time Volgin finds Snake to the battle with Volgin, there are several instances where you can press R1 and look at The Sorrow, holding a timer. =Before the fight with the Shagohod, when talking to Eva on the motorcycle, press R1 and you will see her kiss Snake. =When Ocelot is juggling revolvers in the plane, press R1 to watch him. ________________________ / HIDDEN R1 SCENES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =After Volgin kills Granin, and Ocelot and Eva are left alone, hold R1 when Ocelot makes the comment about nice boots. You will see Eva do Ocelot's hand gesture. =When Ocelot leaves the torture room, press R1 and you will see The Boss do Ocelot's hand gesture. =After Volgin dies, hold R1 and you can see The Sorrow there. He is the one who brought the storm. =After The Boss dies, when her horse approaches, press R1 to see her spirit standing next to The Sorrow's. =When Snake is being awarded with the medal, and he hesitates to shake the DCI's hand, press R1 and look left. You will see Ocelot looking through the window, and doing his hand gesture. =When Snake is saluting the grave, press R1 and you can see through his teary eye. +++EXTRA SCENES================================================================ There are some cinematics that you can trigger by setting them off. You won't see them in your normal progression of the game unless you trigger them. =When Snake is in the cell. Do not eat any of the food the guard throws at you. Instead, throw it back out to him. =After the torture scene, don't use the Cure menu to take the Transmitter out of your back. Keep it in up to the point where you meet Eva behind the water- fall. Here, you will see a very funny scene of her taking it out. =In the final battle, let the ten minutes run out. After that, you will get the "bad ending", MiGs will fly in and drop napalm all over the area. +++DISGUISE MOVES============================================================== The Triangle button does some funny things when you have a disguise on. If you're wearing the Scientist disguise, then Snake will push his glasses up his nose. If you're wearing the Officer disguise, then Snake will salute. +++AC!D PASSWORDS============================================================== In Graniny Gorki Lab, if you interrogate the first guard in the lobby, the third time you interrogate him he will give a password for Metal Gear Ac!d. The password is "JEHUTY". There is another Ac!d password in the game. It is "VIPER". What these do, we don't yet know. +++PRIZES====================================================================== When you complete a game of Metal Gear Solid 3 you can get many very cool things. Here is a list of the known rewards: =Tuxedo= A Bond like suit, that can be found in the camouflage menu. =Patriot= The gun The Boss used. It has unlimited ammo, and it never needs to reload. =Extreme Difficulty= If it's your first time beating MGS3, you unlock the Extreme difficulty setting. =SAA= A revolver, the Single Action Army. Unlike the other rewards, you don't always get this. You must choose the gun on the right when you face Ocelot in the duel on the plane. =Stealth Camouflage= There are two ways to get this. 1. Shoot all 64 Kerotan frogs. 2. Get the Chameleon rank. To get the Chameleon rank, you must have no alerts. =Infinity Face Paint= This face paint gives infinite ammo. To get it, you must complete the game in under five hours, have 25 or less saves, no continues, no alerts, no kills, and no special items, such as Stealth Camouflage or the EZ Gun. There is another way to get the IFP. Easy way to get it: After or before the battle with The Fear, or after the battle with The End, place mousetraps all over in each area. Go mess around and do stuff, then check the mousetraps. One should have caught a Tsuchinoko. If none did, collect the traps (by crawling over them) and re-set them all again and keep trying. If you did catch a Tsuchinoko, then good. Never, EVER eat it. It's only captured, not killed, and it needs to stay alive. Play through til you get to the point where your items are taken. Obviously, so is the Tsuchinoko. When you get to the waterfall with Eva, after you have your stuff back, go back outside the waterfall. Look around and you should find the Tsuchinoko just a bit south, trying to crawl away. Tranq it, and capture it again. Beat the game with it alive. You'll get the IFP. =EZ Gun= Complete the game with the Markhor ranking, by capturing every type of food, plant, animal, and noodle alike, and you will get the EZ Gun. =Camera= Pick up the camera in the jail cell area, and complete the game with it. You will have it on all subsequent playthroughs. =Snake VS Monkey levels 4 and 5= As I've recently been informed of, you do not need to complete the game to get access to these levels. You just need to have a save file during or after you've explored these two areas. +------+--------------------------------------------------------------+-------+ | 5-11 \_______________________CODENAME LIST________________________/ 5-11 | | 5-11 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯CNL201¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-11 | +------+--------------------------------------------------------------+-------+ There are over 50 codenames to obtain in Metal Gear Solid 3. Each one requires you to beat the game with certain stats. Some codenames give you special items, and some don't. With some codenames, not all stats matter. If a stat does not matter or count towards a codename, it will be marled 'N/A'. __________________________ / REGULAR CODENAMES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +----------+ | Scorpion | +----------+ Play Time : N/A Difficulty : N/A Number of Alerts : 1 - 20 Continues : 0 - 40 Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----------+ | Tarantula | +-----------+ Play Time : N/A Difficulty : N/A Number of Alerts : 1 - 20 Continues : 0 - 40 Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----------+ | Centipede | +-----------+ Play Time : N/A Difficulty : N/A Number of Alerts : 21 - 50 Continues : 41+ Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------+ | Spider | +--------+ Play Time : N/A Difficulty : N/A Number of Alerts : 21 - 50 Continues : 41+ Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------+ | Jaguar | +--------+ Play Time : N/A Difficulty : N/A Number of Alerts : 21 - 50 Continues : 0 - 40 Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +---------+ | Panther | +---------+ Play Time : N/A Difficulty : N/A Number of Alerts : 21 - 50 Continues : 0 - 40 Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +---------+ | Leopard | +---------+ Play Time : N/A Difficulty : N/A Number of Alerts : 21 - 50 Continues : 41+ Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +------+ | Puma | +------+ Play Time : N/A Difficulty : N/A Number of Alerts : 21 - 50 Continues : 41+ Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------+ | Jackal | +--------+ Play Time : N/A Difficulty : N/A Number of Alerts : 51 - 80 Continues : 0 - 40 Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----------------+ | Tazmanian Devil | +-----------------+ Play Time : N/A Difficulty : N/A Number of Alerts : 51 - 80 Continues : 0 - 40 Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +----------+ | Mongoose | +----------+ Play Time : N/A Difficulty : N/A Number of Alerts : 51 - 80 Continues : 41+ Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Hyena | +-------+ Play Time : N/A Difficulty : N/A Number of Alerts : 51 - 80 Continues : 41+ Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------+ | Iguana | +--------+ Play Time : N/A Difficulty : N/A Number of Alerts : 81 - 249 Continues : 0 - 40 Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----------+ | Crocodile | +-----------+ Play Time : N/A Difficulty : N/A Number of Alerts : 81 - 249 Continues : 0 - 40 Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +---------------+ | Komodo Dragon | +---------------+ Play Time : N/A Difficulty : N/A Number of Alerts : 81 - 249 Continues : 41+ Kills : 1 - 100 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----------+ | Alligator | +-----------+ Play Time : N/A Difficulty : N/A Number of Alerts : 81 - 249 Continues : 41+ Kills : 101 - 299 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----------+ | Night Owl | +-----------+ Play Time : N/A Difficulty : Extreme Number of Alerts : 0 Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +------------+ | Flying Fox | +------------+ Play Time : N/A Difficulty : Hard Number of Alerts : 0 Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----+ | Bat | +-----+ Play Time : N/A Difficulty : Normal Number of Alerts : 0 Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----------------+ | Flying Squirrel | +-----------------+ Play Time : N/A Difficulty : Easy Number of Alerts : 0 Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------+ | Pigeon | +--------+ Play Time : N/A Difficulty : Extreme Number of Alerts : N/A Continues : N/A Kills : 0 Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Eagle | +-------+ Play Time : 5:00 or under Difficulty : Extreme Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +------+ | Hawk | +------+ Play Time : 5:00 or under Difficulty : Hard Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------+ | Falcon | +--------+ Play Time : 5:00 or under Difficulty : Normal Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +---------+ | Swallow | +---------+ Play Time : 5:00 or under Difficulty : Easy Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----+ | Cow | +-----+ Play Time : N/A Difficulty : Extreme Number of Alerts : 300+ Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +------+ | Orca | +------+ Play Time : N/A Difficulty : Extreme Number of Alerts : N/A Continues : N/A Kills : 300+ Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +------+ | Jaws | +------+ Play Time : N/A Difficulty : Hard Number of Alerts : N/A Continues : N/A Kills : 300+ Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Shark | +-------+ Play Time : N/A Difficulty : Normal Number of Alerts : N/A Continues : N/A Kills : 300+ Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +---------+ | Piranha | +---------+ Play Time : N/A Difficulty : Easy Number of Alerts : N/A Continues : N/A Kills : 300+ Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Whale | +-------+ Play Time : N/A Difficulty : Extreme Number of Alerts : N/A Continues : N/A Kills : N/A Meals : 31+ Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +---------+ | Mammoth | +---------+ Play Time : N/A Difficulty : Hard Number of Alerts : N/A Continues : N/A Kills : N/A Meals : 31+ Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +----------+ | Elephant | +----------+ Play Time : N/A Difficulty : Normal Number of Alerts : N/A Continues : N/A Kills : N/A Meals : 31+ Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----+ | Pig | +-----+ Play Time : N/A Difficulty : Easy Number of Alerts : N/A Continues : N/A Kills : N/A Meals : 31+ Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------------+ | Giant Panda | +-------------+ Play Time : 30+ hours Difficulty : Extreme Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Sloth | +-------+ Play Time : 30+ hours Difficulty : Hard Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +----------+ | Capybara | +----------+ Play Time : 30+ hours Difficulty : Normal Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Koala | +-------+ Play Time : 30+ hours Difficulty : Easy Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------------+ | Hippopotamus | +--------------+ Play Time : N/A Difficulty : Extreme Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Zebra | +-------+ Play Time : N/A Difficulty : Hard Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +------+ | Deer | +------+ Play Time : N/A Difficulty : Normal Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-----+ | Cat | +-----+ Play Time : N/A Difficulty : Easy Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A ________________________ / WORST CODENAMES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------+ | Ostrich | +---------+ Play Time : 30+ Hours Difficulty : Extreme Number of Alerts : 300+ Continues : 60+ Kills : 300+ Meals : 31+ Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +--------+ | Rabbit | +--------+ Play Time : 30+ Hours Difficulty : Hard Number of Alerts : 300+ Continues : 60+ Kills : 300+ Meals : 31+ Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +-------+ | Mouse | +-------+ Play Time : 30+ Hours Difficulty : Normal Number of Alerts : 300+ Continues : 60+ Kills : 300+ Meals : 31+ Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A +---------+ | Chicken | +---------+ Play Time : 30+ Hours Difficulty : Easy, Very Easy Number of Alerts : 300+ Continues : 60+ Kills : 300+ Meals : 31+ Saves : 100+ Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A _______________________ / BEST CODENAMES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +----------+ | Foxhound | +----------+ Play Time : 5:00 or under Difficulty : Extreme Number of Alerts : 0 Continues : 0 Kills : 0 Meals : 20 or under Saves : 25 or under Life Medicines : 0 Damage Received : 10 bars or under Special Item : No use Extra Info : N/A Reward : Stealth Camouflage, Infinity Facepaint +-----+ | Fox | +-----+ Play Time : 5:00 or under Difficulty : Extreme, Hard Number of Alerts : 0 Continues : 0 Kills : 0 Meals : 20 or under Saves : 50 or under Life Medicines : 0 Damage Received : 10 bars or under Special Item : No use Extra Info : N/A Reward : Stealth Camouflage, Infinity Facepaint +----------+ | Doberman | +----------+ Play Time : 5:15 or under Difficulty : Extreme, Hard, Normal Number of Alerts : 1 Continues : 0 Kills : 0 Meals : 20 or under Saves : 50 or under Life Medicines : 3 or under Damage Received : 10 bars or under Special Item : No use Extra Info : N/A Reward : Stealth Camouflage, Infinity Facepaint +-------+ | Hound | +-------+ Play Time : 5:15 or under Difficulty : Extreme, Hard, Normal Number of Alerts : 2 Continues : 0 Kills : 0 Meals : 20 or under Saves : 50 or under Life Medicines : 3 or under Damage Received : 10 bars or under Special Item : No use Extra Info : N/A Reward : Stealth Camouflage, Infinity Facepaint __________________________ / SPECIAL CODENAMES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +---------+ | Kerotan | +---------+ Play Time : N/A Difficulty : N/A Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : Shoot all 64 Kerotan Frogs Reward : Stealth Camouflage +---------+ | Markhor | +---------+ Play Time : N/A Difficulty : N/A Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : Capture all 44 kinds of Plant & Animal, +4 cure plants Reward : Easy Gun +------------+ | Tsuchinoko | +------------+ Play Time : N/A Difficulty : N/A Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : Complete game with living Tsuchinoko captured Reward : Infinity Facepaint +-----------+ | Chameleon | +-----------+ Play Time : N/A Difficulty : N/A Number of Alerts : 0 Continues : 0 Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : N/A Reward : Stealth Camouflage +-------+ | Leech | +-------+ Play Time : N/A Difficulty : N/A Number of Alerts : N/A Continues : N/A Kills : N/A Meals : N/A Saves : N/A Life Medicines : N/A Damage Received : N/A Special Item : N/A Extra Info : Complete game with leech attached to body Reward : None +------+--------------------------------------------------------------+-------+ | 5-12 \________________________SONG LYRICS_________________________/ 5-12 | | 5-12 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯SoK301¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 5-12 | +------+--------------------------------------------------------------+-------+ In this section you'll find the lyrics and some information to the songs you hear in the game. ********************* *** Snake Eater *** ********************* Written By: Norihiko Hibino Vocals By: Cynthia Harrell Strings and Horn Arrangement By: Mark Holden Programming By: Nate Phillipe, Rika Muranaka Recorded and Mixed By: Alan Meyerson Produced By: Rika Muranaka Length: 2:57 When You Hear It: -Opening movie (that's unlocked after you complete the Virtuous Mission) -Going up the huge ladder before you meet The Fury (Vocal Only) -Last five minutes of The Boss battle. At five minutes you hear the music, at three you hear the vocals. How You Can Obtain It: - Buy The Original Soundtrack Album - Download the TGS 2003 trailer at Konami's website: http://jpn01.konami.co.jp/movie/mgs3/mgs3_tgs2k3_e.zip ========== ==LYRICS== ========== What a thrill With Darkness and silence through the night What a thrill I'm searching and I'll melt into you What a fear in my heart But you're so supreme! I give my life Not for honor, but for you (snake eater) In my time there'll be no one else Crime, it's the way I fly to you (snake eater) I'm still in a dream of the snake eater Someday you go through the rain, Someday you feed on a tree frog, It's ordeal, the trial to survive For the day we see new light I give my life Not for honor, but for you (snake eater) In my time there'll be no one else Crime, it's the way I fly to you (snake eater) I'm still in a dream of the snake eater ********************* *** Way to Fall *** ********************* Written By: James Walsh, James Stelfox, Barry Westhead, Benjamin Byrne Published By: EMI Music Publishing Ltd Performed By: Starsailor Licensed Courtesy Of: TOSHIBA-EMI LIMITED Length: 4:31 When you hear: -It plays over the credits at the end of the game. How you can get: -Buy The Original Soundtrack Album -Buying Starsailor CD: "Love is Here" ========== ==LYRICS== ========== Son, you've got a way to fall They'll tell you where to go But they won't know Son, you'd better take it all They'll tell you what they know But they won't show Oh, I've got something in my throat I need to be alone While I suffer Son, you've got a way to kill They're picking on you still But they don't know Son, you'd better wait to shine They'll tell you what is yours But they take mine Oh, I've got something in my throat I need to be alone While I suffer Oh, there's a hole inside my boat I need stay afloat For the summer long Left my Sweet Soul Beneath the bed clothes I'm not coming down. Walls have ears but No-one hears when Nobody's around. Son, you'd better wait to fall They'll tell you where to go But they won't know ************************* *** Don't Be Afraid *** ************************* Song Title: Don't Be Afraid Performed By: Rika Muranaka Length: 5:42 Where you hear: -Healing Radio How you can get: -Buy The Original Soundtrack Album ========== ==LYRICS== ========== How can you say good bye, my love? When we haven't even said hello I see your face I feel your sadness I feel your pain inside of me Why are you so afraid? How can you go on living in the past? I see your eyes I feel your pain I feel your sadness inside of me Open your heart and smile for me You're not the only one afraid to fall in love Dance with me again And walk this way Don't be afraid to love again Why can't we start all over? How long can we go on, feeling this loss of love? Why are you so afraid to feel the pain of love? Why are you so afraid to feel the joy of love? I see your face I see your sadness I feel the pain inside of you Why are you so afraid to start? Don't be afraid of killing me with pain of love Don't! Don't be afraid to fall in love again Don't be afraid to fall I'm falling I'm falling in love again Falling in love again How can you say good bye? When we haven't even had a chance to say... I love you! Yes I do! Don't! Don't be afraid! Don't be afraid to love again _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\FAQ100/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 06. Frequently Asked Questions \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/FAQ100\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Some of answers to these questions in this section feature spoilers. They will be marked properly, but don't complain to me if you ignore the warning.. =============================================================================== Question 1: Who is the main character? Answer 1: The main character is Naked Snake. *Spoilers* At the end of the game, he is given the title Big Boss. =============================================================================== Question 2: Is Solid Snake in this game? *Spoilers* Answer 2: He is not in the main game, but you do play as Solid Snake in the Ape Escape mini game. It is unlocked from the start. =============================================================================== Question 3: Apes? Wtf? Answer 3: That's right, apes. Konami and Sony made a crossover deal. Ape Escape apes appear in the Snake VS Monkey mini game, and Solid Snake makes an appearance in the new Ape Escape game. =============================================================================== Question 4: How long does this game take to complete? Answer 4: Well that all depends. The average time is anywhere from 15 to 25 hours. Some people take more or less, depending on difficulty. Very skilled players have been able to complete it in under 2 hours. On my first playthrough on the Hard difficulty setting it took me 21 hours. =============================================================================== Question 5: How do I get the boss camo uniforms? Answer 5: To get the uniforms from Ocelot, The Pain, The Fear, The Fury, The Sorrow, Volgin, and The Boss, you must defeat them by draining their stamina gauge as opposed to their life gauge. To get The End's camo uniform, you must sneak up behind him and hold him up in battle. =============================================================================== Question 6: Why does the game package say online? Answer 6: In MGS3, you can download certain camos. That is the only online function available in the game. =============================================================================== Question 7: What new features does this have? Answer 7: Tons of em. Cure menu, Backpack, Survival Viewer, Camouflage, CQC. Read the Game Basic section to get a good grasp on the new stuff. =============================================================================== Question 8: Are the Patriots in this game? *Spoilers* Answers 8: As in MGS2, the Patriots do play a big role in the plot. They aren't as..."there" as they were in MGS2, but they still play a big role. =============================================================================== Question 9: Is Johnny Sasaki in this? Answer 9: Why don't you ask that guy guarding Snake's cell? Throw food at him a couple times and see what he knows... =============================================================================== Question 10: How do you beat The Sorrow? Answer 10: I've been flooded with this question. YOU DON'T. IT IS IMPOSSIBLE TO BEAT HIM, HIS LIFE BAR IS ALREADY COMPLETELY DRAINED. There are several ways to end the battle, however. 1. Keep walking to the end of the river. Touch the skeleton in the water, and Snake will "die". When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. 2. Dive under the water and stay there til Snake suffocates. When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. 3. Get hit by the ghosts and The Sorrow till Snake "dies". When the continue screen comes up, press L2 and choose the Revival Pill, and use with Circle. =============================================================================== Question 11: How do I escape the jail cell? Answer 11: There are three ways to escape the cell. 1. Call 144.75 on the radio and the door will unlock. 2. Spin Snake around in the Survival Viewer a lot. When you exit, he'll throw up. Do this in front of Johnny. If he sees it, he'll go in and clean it up, and you can escape. 3. Go into the Cure menu and use the fork to remove the item from Snake's leg. It's actually a Fake Death Pill. Use it, wait until Johnny comes in, then use the Revival Pill. =============================================================================== Question 12: Who was Ocelot talking to after the credits? Answer 12: Ocelot was talking to two people after the credits. At first, he is talking to Brehznev, the man who takes power in Russia after Kruschev. The second person he is talking to is the DCI, John McCone. =============================================================================== Question 13: How do I/Where do I/What do I *something already explained in the guide*? Answer 13: Read the guide. The answers you seek can be found in there. If you fail to find it, then let me know via email, and I shall help you myself. =============================================================================== Question 14: Yo dude, Billy came over and I'm like DUDE I got AIDs, and he was like DUDE NO WAY HAHA, and I'm like dude we should totally get wasted, and he was like No way turkah, I gotta go to the gym, etc, etc. Answer 14: I don't know you. I don't know who you are talking about. For some strange reason I have gotten an abundance of emails with people talking to me like I know them, and their friends. Most of these emails are really stupid, and I'd like them to stop. =============================================================================== Question 15: I found something in the game that isn't in your guide. What do I do with it? Answer 15: Put it in an email and send it my way. If it's something new, I'll put it in the FAQ, and give contribution credit to you. =============================================================================== -Currently all there is. If I get questions that are asked often, I'll put more here.- _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\Hist00/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 07. The History of Metal Gear \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/Hist00\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Metal Gear series began in 1987 when Hideo Kojima released Metal Gear for the MSX. One of the first games of it's time to encorporate stealth into action. The game takes place in 1995, with the main hero Solid Snake. In 1990, Hideo made a sequel to Metal Gear, this one titled Metal Gear 2: Solid Snake. Once again you took control of Snake, and led him on yet another dangerous mission. It takes place in 1999. Then a few years went by. But in 1998, Hideo released Metal Gear Solid for the Sony Playstation. Considered by many to be one of the best games of all time, this game brought stealth and action together in a whole new way. Featuring fantastic voice acting, and a compelling, gripping story, Metal Gear Solid became a legendary game. Taking place in 2005, you once again play as Solid Snake. In November 2001, Metal Gear Solid 2: Sons of Liberty was released for the Playstation 2. A highly controversial game, not only for it's playable character, but also for it's somewhat confusing story. To many of those who understood it, though, and got the message, it was brilliant. It takes place in 2007, and 2009. +------+---------------------------------------------------------------+------+ | 7-1 \______________________THE BEGINNING__________________________/ 7-1 | | 7-1 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Begin1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 7-1 | +------+---------------------------------------------------------------+------+ This section features summaries for Metal Gear and Metal Gear 2: Solid Snake. +-----------------------------------------------------------------------------+ |---------------------------Metal Gear | MGr000-------------------------------| +-----------------------------------------------------------------------------+ As taken from MGS:TTS' Previous Operations. ------------------------------------------------------------------------------- (I) "This is Big Boss..." ------------------------------------------------------------------------------- The Year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven- An armed fortress nation, established by the legendary mercenary. He was feared in combat by both his friends and foes as a hero and a lunatic. The "Western" nations have found that a weapon of mass destruction capable of rewriting war history is under development at Outer Heaven. They have called upon the high- tech Special Forces unit FOX-HOUND to take care of the situation. In response to this order, Big Boss, the commander-in-chief of FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to the best member of the unit. "Operation intrude N313" After a few days and his last message being "Metal Gear..." Gray Fox was missing in action. Taking the situation seriously, the top men of the "West" again called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined FOX-HOUND, as the agent and entrusted everything to him. Successfully making a solo infiltration to Outer Heaven, Snake got in touch with local resistance members Schneider, Diane and Jennifer. With their co- operation, Snake succeeded in rescuing Gray Fox. Gray Fox laid out the terrifying facts about "Metal Gear" Metal Gear was the development name of a nuclear warhead-equipped twin-legged walking tank. It can walk through over the toughest terrains that would stop normal tanks. It can conduct local warfare by itself with unique weapons like its Vulcan-cannon and anti-tank missiles. It was indeed a new type of weapon that can conduct a nuclear attack against any place on the face of the Earth from any l and surface... With Metal Gear, Outer Heaven was trying to establish its military superiority over the entire world. In order to destroy Metal Gear, Snake rescued Metal Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken hostage to force her father to continue with his development. Snake hears from Dr. Pettrovich how to destroy Metal Gear. However, as Snake approached the heart of Outer Heaven and Metal Gear, well designed traps are set all around Snake - as if his actions are being leaked to the enemy... In the midst of the escalating battle, the leader of the resistance, Schneider, fell into the hands of the enemy, and Snake himself was injured through the deadly battles with Outer Heaven's best mercenaries. But Snakes indomitable spirit leads him to the 100th floor basement of the secret base where Metal Gear was developed. Evading the powerful defense system that wipes out all intruders, Snake ultimately succeeded in destroying Metal Gear. Snake tried to escape from Outer Heaven upon completing the mission. However, during the escape he was confronted by one man- FOX-HOUND's commander-in-chief Big Boss. Big Boss laughed at the astounded Snake and told him the truth behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss also ran a mercenary dispatch company utilizing his connections and capitals from his own years as a mercenary. He was planning on to build this company a larger military establishment, and he built Outer Heaven as its base. His purpose for sending the rookie Snake was to cause information confusion amongst the west. However, Big Boss miscalculated. He never thought Solid Snake would make it this far... Having lost Metal Gear, Big Boss activated the self-destruct system of the underground base. While the countdown to destruction continued, his screamed echoed in the emptiness: "YOU HAVE GONE TO FAR. TOO FAR!!!" On the 100th floor basement, the battle between the 2 men commenced - free of ideology and politics. The armed fortress nation Outer Heaven collapsed. The impenetrable fortress made from the best military technology and occupied by the toughest mercenaries burned in flames. Behind him, the flames reached skyward, as Outer Heaven fell leaving Solid Snake all alone... Solid Snake then makes a call to Big Boss's frequency and says that Metal Gear had been destroyed and Operation Intrude N313 was a complete success. He then tunes into a radio station that reports that a huge explosion was seen over Outer Heaven at midnight. It seems Big Boss had met his fate at the hands of Snake, however after the credits rolled, there is a final message... Big Boss , is still alive! He says it's not over yet and that he and Snake will meet again some day... And on that ominous note, so ends the Outer Heaven Crisis... ------------------------------------------------------------------------------- (II) Differences Between the MSX and NES Versions of Metal Gear ------------------------------------------------------------------------------- By an00bis The first Metal Gear was released on the MSX computer system in 7/13/87 in Japan. Directed by Hideo Kojima (Credited under "Scenario"). This is the true 1st Metal Gear that is canon (True to story/timeline). The NES port, contrary to most beliefs that it was released in 1988, was released in the same year and was actually released in North America first, on 21/12/87 then Japan 22/12/87. Metal Gear is the first tactical espionage action game, using stealth as the main concept of the game, an excellent game, which offers something new, but was overshadowed by the likes of more popular genres of the time, RPG’s and action platformers. -THE MISSION- ------------- In the MSX Metal Gear, our main mission is to rescue a missing FOX-HOUND member, Grey Fox, and other hostages and to reveal the identity of the terrorist leader. The prologue: "Operation Intrude N313: Your mission is to infiltrate Outer Heaven, locate missing FOX-HOUND operative Grey Fox. The last words of Grey Fox were, "Metal Gear..." During your mission, rescue any other captured POWs, reveal the identity of the terrorist leader, and find out info about this Metal Gear." In the NES port, the identity of the terrorist is Vermon Cataffy. Snake’s mission is to take him down. As in the NES manual: "VERMON CaTAFFY, TERRORIST AT LARGE Colonel Vermon CaTaffy, a once tranquil Sheppard boy, who grew up on the remote banks of the Sam Sam River in outer Mongolia with his 27 sisters, turned to terrorism at an early age. Now after years of pillaging innocent people, he has taken control of Outer Heaven, a small nation on the outskirts of South Africa. Here he is sole tyrant and radial dictator. He rules with bullets and bombs, and in only a few months he has outlawed democracy and turned harmless villagers into mercenaries for a global terrorist network. But his biggest threat is yet to come. For, as an obsessed madman, he has created the Ultimate Super Weapon. It's CaTaffy's greatest dream and the world's most hideous nightmare. It's called Metal Gear. And it must be destroyed before the crazed Colonel unleashes his violence across the globe." But the thing is, there’s no such thing as a VERMON CATAFFY!! In the end, we still fight Big Boss. -SNAKE’S INFILTRATION- ---------------------- In the MSX version Snake swims from a river into Outer Heaven’s sewers. In the NES port Snake penetrated Outer Heaven through air by parachute. -THE BOSSES- ------------ MSX: Shoot Gunner Machine Gun Kid Hind D Tank Bulldozer Fire Trooper TX-11 Arnolds Coward Duck TX-55 Metal gear "?" a.k.a Big Boss NES: Shoot Gunner Machine Gun Kid Twin Shot Tank Bulldozer Coward Duck Fire Trooper Super Computer a.k.a Blue Screen of Death Vermon Cattafy (..Yeah Right) We don’t even fight Metal Gear in the NES version. -THE MAP- --------- The NES map is changed from the MSX map and there is the "infinite maze" where some paths take you back to where you came from. -THE STORY- ----------- The NES version is almost the same, but not exactly canon. It was said that Kojima disapproves both NES Metal gear and Snake’s Revenge as canon. +-----------------------------------------------------------------------------+ |----------------------Metal Gear 2: Solid Snake | MG2001---------------------| +-----------------------------------------------------------------------------+ A summary by Turducken (Justin Olsen) -Background Info- ----------------- MG2:SS was the sequel to Hideo Kojima's original Metal Gear. Both of these games were for an old computer dealie called the MSX. Now, while the NES got MG1 in a mutatified screw-job of sorts, it never ever got to see the awesomosity that was MG2. Instead, it got Snake's Revenge, which is generally loathed by fans of the series, though I think in many cases these people have not even played the game and are just buying into its bad rep. I have no opinion in Snake's Revenge because I've barely played it. All I can say is this: Lt. Solid Snake is a martial arts master. And: This is Big Boss. You destroyed Metal Gear 1 (that's 1, not TX-55, mind you...) and made me a cyborg. Now I want revenge. Even so, this isn't about Snake's Revenge, so who cares? It's about MG2, which is an awesome game that is ripped off in every Metal Gear game to come after. Let's do this thang. -Prologue- ---------- Basically, to sum it up, it's 4 years after Solid Snake completed his Outer Heaven mission (Operation Intrude N313), bringing down his former FOX-HOUND commader Big Boss. But now, a nation called Zanzibar Land is up to some dastardly schemes. They have raided nuclear arms facilities the world over, stealing them, and have kidnapped Dr. Kio Marv, whose Oilix organism revolutionizes energy producing as it secreates high-quality oil like we sweat. They have this organism in their possession as well. Not good. Not good at all. So our hero, Colonel Roy Campbell, gets a hold of some Solid Snake guy (heh, okay, but Roy's awesome). Anyway, Roy brings Snake back into action to rescue Marv, retrieve the Oilix, and bring Zanzibar down. -Operation Intrude FO14- ------------------------ Snake infiltrates Zanzibar Land by climbing a sheer rock wall. Due to FOX-HOUND budget cuts, Snake begins with nothing but a pack of cigs, the radar, a transceiver, and his trusty bandanna. Hissupport staff over the transceiver consists of Roy, Snake's friend and survival mentor Master McDonnel Miller, and FOX-HOUND strategist and advisor George Kessler. Their fortress looms in the distance. Snake makes his way in front of it, through winding fences and evading all the patrols. Makign his way inside, he soon makes contact with Agent Holly White, who provides Solid with valuable information from then on. Making his way up to the third floor, Snake finds Dr. Marv there, but of course things wouldn't be that easy. It's a trap! In reality, this Marv is an impostor named Black Color (lame...)! With his teleporting and ninja star throwing trickery, can Snake win?? Course he can, and does. Post-victory, it's revealed Black Color is an old ally of Snake's: Kyle Schneider, who assisted him (somewhat) during Outer Heaven. He rambles a bit and dies, and maybe he took a note from the Cobras, because he freaking explodes. Time to find the real Marv, which Snake attempts by following the only guard in the building that wears a green hat. Through a forest-y maze, he comes to a building with a knocking sound inside, which is the tap code for a radio frequency. So Einstein, er, Petrovich answers. Where the hell is Marv? He blabs a whole lot, before it becomes apparent that Big Boss is behind these shennanigans. So Marv finally shuts up and tells Snake to forget him and save Marv. But one more thing! You need the frequency of one Yozef Norden for...something. He likes animals, but not like-like, okay? Wandering off in a drunken stupor, Solid finds himself in a sandy field. But not just any field, a minefield! Some mysterious caller clues you into that, which is a familiar occurence in Metal Gear games. Who is he? As always, just "One of your fans." Tee-rific. After crossign a deadly swmap of deadliness, Snake runs into Running Man. And then Running Man runs into numerous land mines. So he's dead, and yeah, he goes BOOM. Snake next takes on a helicopter. An attack helicopter. A Hind-B? C? Nope, of course, it's a Hind-D! Again! Like almost every other Metal Gear game, ever! But decisive use of Stinger Missiles drops the chopper like a ton of...metal bricks. Snake infiltrates a communication tower and Holly calls him. The dumb broad got herself captured, so Snake has to go bail her butt out, naturally. So yeah, he finds her down in the basement examining the water meter or some such. Actually, she's behind a destroyable wall. How the Zanzibarians (?) managed to wall her in in such a short time in beyond me, but whatever. She expalins Marv is okay and a carrier pidgeon he released is vital to finding him, so yeah, Snake has to go hunt the stupid bird down. It's on the roof, so up Snake goes. Up a really, really, REALLY long elevator ride, at the top of which he is attacked by Red Blaster! Who is not wearing green, oddly enough. Snake gives him a tasty breakfast of "green pineapples" and moves on. The pidgeon is nabbed by Snake, and he gets Marv's radio frequency at last. But sucks to be Snake, cuz Marv don't speak-a no English, or any of the other languages Solid allegedly knows. Petrovich tells Snake that Marv only knows Czech and Slovak, and to find Natasha, who can act as a translator. Hey, JUST LIKE Meryl in MGS, Natasha is disguised in an enemy outfit, and Snake gets to find a ladies' room to get in contact with her. Back in the main building, he...um, does, and stuff. Turns out out Natasha (not Nastasha) used to be a figure skater. Figure skater to spy. Logical career change. Anyhoo, she chats with Marv, and then she and Snake take an elevator (that... was in the bathroom) down to some sewer-y place and locate Petrovich. Now it's off to find Marv at last! Until Petrovich tires out after walking for about 4 minutes. Gives Natasha a chance to spill her life story on Snake, name dropping one Frank Jaeger, which is pretty funny, because she's killed at a bridge about 5 minutes later. Blown away by Metal Gear D, plioted by Franky himself, aka Gray Fox. Christ, that dude doesn't handle breakups well. He and Snake have a little verbal parry-thrust, and Fox makes off with the science dweeb. Damn. Holly informs Snake he needs a hang-glider to cross the hole in the bridge, so yak yak, he goes to get one. But an elevator ride turns dangerous when Fox calls, says he and Snake aren't buddies anymore (Yeah, I kinda figured when you blew up your ex) and sics Ultra Box on him. ULTRA BOX! Despite their big talk, Snake shoots 'em dead. Bah, but the stupid elevator falls and Snake has to run up many, many flights of stairs with guards right on his ass (just like in MGS...). So blah blah, he goes across with the glider. Along the way on the North side of the bridge, Snake encounters Predator, and subsequently kills him. I think it's largely due to this master of camouflage wearing a green uniform against a brownish background. Continuing his journey brings Solid to a detention camp. Inside he encounters the silent assassin, Night Sight. Night Sight is invisible. Night Sight carries an almost entirely silent gun. Not good, but Snake perseveres. Afterward, he meets up with Marv and Petrovich in their cell, but Marv is dead...and Holly clues you in that Petrovich killed him. Petrovich tries to do Snake in next, but um...he's just a feeble old fart, so Snake shreds him like an Enron document, then locates Marv's locker and grabs the data cartridge inside. That contains the Oilix info. Petrovich is still barely alive, and informs Solid of Metal Gear D's weakness (its legs) before he dies for good. Finally, Snake comes to Metal Gear D, piloted by his old friend Gray Fox. He makes good use of Petrovich's advice, and grenades the hell out of the giant, wang-gun equipped robot. With MGD destroyed, Fox makes his escape, snagging the data catridge. Somehow Snake's equipment ends up on fire (?), so he has to discard it all. He tails Fox to a mine-lined room, where they have their showdown, hand-to- hand. It's a tough fight, but Snake manages to overcome his buddy, beatng the snot out of him. Fox gives a death speech while Solid retrieves the cartridge. Only one obstacle left. The big man. Big Boss. He and Snake talk a bit before BB decides to try and kill him. Kessler (remember him?) informs Snake that BB is now rumored to be part Snatcher (a cyborg). That would make sense; BB's awfully spry considering the last time he and Snake met, he ate several rockets. As it stands, Big Boss is armed with a machine gun, and Snake has diddly squat. That's real fair, Big Boss, real fair. Using his mad MacGyver skills, Snake whips up a mini-flamethrower from a spray can and lighter he finds. And that spells the end of Big Boss, at last. Snake radios a chopper, and recieves a handgun from Holly, who shows up post- battle. She had the foresight the load the gun with infinte ammo for him. Aw. So they run to the evac point, Snake leading the way, taking out any guards they run across. At the evac point, the infinite ammo gun runs...out of ammo. Snake and Holly are surrounded by guards, but the chopper shoots 'em, and that's pretty much that. They escape, yay. And later, Snake ditches Holly, rather than go out to dinner with her. That cad! He reitres from FOX-HOUND, and disappears into the Alaskan wilderness, to get away for a while. Note that even though it isn't brought up in MG2:SS, apparently during their final battle BB lets Snake in on the fact that he's his dad. +------+---------------------------------------------------------------+------+ | 7-2 \________________________THE 'SOLID'__________________________/ 7-2 | | 7-2 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Solid1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 7-2 | +------+---------------------------------------------------------------+------+ This section features summaries for Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty. +-----------------------------------------------------------------------------+ |B1-----------------------Metal Gear Solid | MGS000-------------------------B1| +-----------------------------------------------------------------------------+ MGS Summary by LionHart627 ------------------------------------------------------------------------------ "Sounds like a spy movie..." ------------------------------------------------------------------------------ The year is 2005. On the chain of islands known as the Fox-Acripelago, in a remote area of Alaska exists Shadow Moses, an island which is the location of a top-secret nuclear warhead facility. During an excercise involving Armstech and DARPA, Next-Generation Special Forces, led by members of unit FOX-HOUND, invade the base, and take control. In control, the terroist leader makes the demands. They want the remains of the greatest soldier of the 20th century, Big Boss, and one billions dollars. They state if their demands are not met within 24 hours, they will launch a nuclear weapon. Secretary of Defense, Jim Houseman, calls upon retired FOX-HOUND commander, and the main character of this game, Colonel Roy "Chicken Fox" Campbell, to deal with the situation. In turn, Roy takes it upon himself to bring the legendary Solid Snake out of retirement. After being taken from his home by armed soldiers, Snake is taken into a submarine, near the site of the incident. Here, Snake meets with Roy and Dr. Naomi Hunter, FOX-HOUND's chief medical officer. Naomi gives Snake an injection of nanomachines while Roy briefs Snake on the events and Snake's two objectives: He is to rescue DARPA Chief Donald Anderson, and ArmsTech president Kenneth Baker, and he is to find out whether or not the terroists have the ability to launch a nuclear weapon. While Snake is virtually a one-man army for this mission, he does have support. Roy and Naomi will keep in contact with him via Codec, Mei Ling, a young genius is in charge of his mission data, Nastasha Romanenko will give him information on the equipment he finds, as well as the type of nuclear missiles in the base. Snake also finds out that Campbell is in on the mission because his niece is being held on Shadow Moses island. After asking about the injection he was given, Naomi explains to Snake what exactly nanomachines are. She explains that the injection was a combination of nanomachines and anti-freezing peptites. The peptites stop his blood from freezing, and the nanomachines work in the bloodstream to replace adrenaline, sugar, and nutrition, so Snake will not have to worry about food. The nano- machines also keep the Codec batteries functioning. Campbell also explains to Snake that the Next Generation Special Forces aren't just your average grunts. They're heavily armed, and the six members of FOX- HOUND are hardened veterans. Evidentally, the Next Gen Special Forces were involved in the Human Genome Project, and have been strengthened through gene therapy, more specifically, they have been strengthened through gene therapy thanks to the "soldier genes" that were found on the remains of legendary soldier Big Boss, after the fall of Zanzibar. These "soldier genes" are responsible for making effective soldiers. These Next Gen Special Forces also were mercenaries from Outer Heaven, and the U.S. government bought out their contracts and merged them with Force 21. They had no real life experience, and were basically "video game players". Snake is finally briefed on unit FOX-HOUND. There are six members participating in this revolt - Psycho Mantis, the worlds most powerful psychic and practitioner of telekinesis, Vulcan Raven, a giant and shaman, Sniper Wolf, a highly trained sniper who can stay in the same position, at the ready, for days, or even weeks, Decoy Octopus, a master of disguise, Revolver Ocelot, gun- fighting and interrogation expert, and the leader of the terroists, Liquid Snake. Snake is astounded that someone has the same code-name as him. Campbell goes into some details on Liquid. Liquid joined FOX-HOUND soon after Solid Snake had retired to Alaska. Campbell shows Snake a picture Liquid, and Snake is astounded to see that this man has his face. It took some convincing, but Roy was finally able to get Snake to agree on the mission. He informs Snake that in this operation, all weapons and equipment are procure on site. Snake is loaded into a Swimmer Delivery Vehicle, and is sent into battle. However, before leaving, Snake asks Naomi for some scissors, so he can cut his hair. He doesn't want to be confused with the terroist leader, now does he? ------------------------------------------------------------------------------- A SURVEILANCE CAMERA?!?1 ------------------------------------------------------------------------------- After a rough time in the SDV, Snake arrives in the lower dock of Shadow Moses, and surfaces just in time to hear Liquid Snake warn the Genome Soldiers patrolling the area, that "he" will be through the area. Liquid then heads to ground level, via freight elevator. After surfacing and making initial contact with Roy, Snake himself makes it into the freight elevator, and proceeds with his mission. Upon arriving at ground level, Snake is briefed on the area and his suit by Campbell and Naomi. He is also introduced to Mei Ling, the creator of the Soliton Radar System, which Snake is using. Liquid also takes off in a Russian Hind-D to "swat down some bothersome flies". Yadda, yadda, yadda, Snake manages to get into the Tank Hangar and make his way through the base. He reaches the DARPA Chief's cell by crawling through the ventilation shaft. The Chief confirms that the terroists can launch a nuke, and he also reveals that Shadow Moses is actually the site where a new Metal Gear is being developed. "Metal Gear?!?! It can't be" Snake says, clearly surprised. The weapon is a new version of Metal Gear, codenamed REX. It can launch a nuke from anywhere on the globe. Now Snake's got another thing to worry about... Before dying of a "heart attack" the Chief tells Snake about the PAL system necessary to override the launch system. Snake shrugs it off, and soon hears some commotion coming from outside of his cell. His cell door soon opens and Snake finds himself face to face with a rookie in a guard's outfit. How can he tell she's a rookie? Simple. "Is this the first time you ever pointed a gun at a person? Your hands are shaking.", Snake taunts, to which the girl responds with: "Careful, I'm no rookie!!" Snake continues his taunting, "Liar! That nervous glance...that scared look in your eyes. They're rookie's eyes if I ever saw them. You've never shot a person, am I right? You haven't even taken the safety off, rookie." That Snake is a bastard...just like my uncle said. Anyways, Snake and the girl fight off some guards, and the girl manages to run away. Snake follows after her, but is greeted with a lovely hallucination thanks to Psycho Mantis, and is shot at by the girl. Snake heads down to the B2, and after using C4 to blow up some wall, he finds Armstech president, Kenneth Baker tied to the central pillar. However, upon closer inspection, Snake finds that he is tied to the pillar with wires that are attached to C4 explosives. Suddenly, a shot rings out, and Snake with his quick reflexes, backflips to dodge it. "Right, touch that wire and the C4 will blow up along with the old man." a hoarse voice states, "So you're the one that the boss keeps talking about." "And you?" Snake replies. "Special Operations FOX-Hound" He then twirls his revolver some. "Revolver-" He twirls some more. And more. And he does this for like, ten minutes, finally he stops. "Ocelot. I've been waiting for you, Solid Snake. Now let's see if the man can live up to the legend." Ocelot then rants about his Colt Single Action Army, gets in a gun duel with Snake, and a suddenly gets his hand chopped off. "WHAT?! MY HAND! AUGH!" Ocelot screams. The blade-wielder makes himself visible, turning off the stealth camouflage that he had on. Ocelot, scared as a little kitty, runs, saying that he and Snake will meet again. Baker makes note of the stealth camouflage, and Snake asks who this person is. He appears to be a cyborg ninja of sorts. Of course, the ninja's answer of "I am like you, I have no name" isn't very helpful. The Ninja freaks out, fights Snake, then flees. Snake asks Baker if he is alright, and learns some new information. Evidentally, a young female soldier has the three card keys, Baker gave them to her. Snake is told to contact Meryl, but when he asks for her codec frequency, Baker forgets. Bastard. He says it's on the back of the "package" (Third wall go bye bye...). Snake's also told to find find Hal Emmerich, chief engineer of REX. Baker then goes on a twenty minute rant about REX and nuclear arms. I'm serious. It's that goddamn long. Eventually, Baker dies of yet another "heart attack" (as diagnosed by Roy and Naomi). I must say, if he hadn't died there, I would have killed him. Anyways, Snake contacts Meryl, and gets her to open the Tank Hangar door, which allows him to get to the Nuclear Warhead Storage Building. However, on his way there, he is attacked by Vulcan Raven who happens to be in a tank. Very fair. However, since Snake is just so cool, he tosses some grenades into the tank, blowing it up. Snake moves on. Raven makes fun of Ocelot for losing his hand to the ninja. Liquid warns both Raven and Ocelot not to underestimate Snake. He's quite dangerous to them. ------------------------------------------------------------------------------- Hey...you're that NINJA! ------------------------------------------------------------------------------- Snake manages to get to the nuclear storage building. On the B2, after using a Nikita missile to delectrify an electric floor, Snake makes his way to Hal Emmerich's lab. However, outside of the lab, Snake watches in shock as the Cyborg Ninja massacres a group of guards. The Ninja enters the lab, and Snake is forced to walk among the bodies as he makes his way to it. Inside, he finds the Ninja threatening Emmerich. The Ninja asks where his friend is, but all the frightened Emmerich can do is wet his pants. Snake makes his presence known, saying "Hey...you're that Ninja". Yeah. Seriously. He says that. Snake and the Ninja do battle, while Emmerich hides in the closet. The Ninja makes Snake use just his hands, for he believes it's foolish to use a weapon (Hey Ninja, a sword is a weapon, you know?). Snake still manages to beat the Ninja, who promptly freaks out and cuts up everything in the room. Snake then comes to the realization that the Ninja is none other than his old friend and war-buddy Grey Fox. He turns to the Colonel and Naomi for an explanation, and Naomi reveals that after being killed in Zanzabar Land, Fox was revived, and fitted with the exoskeleton. Snake makes Emmerich leave the locker he was hiding in. Like with Baker, we are once again treated to a series of long and boring scenes, explaining REX and it's weapons, the PAL cards, and his love of Japanese Anime. From this point, he is called 'Otacon', which stands for Otaku Convention. He also reveales that he had sex with his step-mother...wait, that's in the next game... He goes on to mention nuclear weapons are in his blood, and how much he wants to build a robot. Suspicious because of what happened to Baker and the DARPA Chief, Snake asks Otacon if he's okay, and shakes him up a little. Then Otacon turns on his stealth camouflage, and provides radio backup for Snake for the rest of the game. The game moves on, Snake meets Meryl, and fights and defeats Psycho Mantis. Mantis moves a bookcase blocking a door with his last ounce of strength, so Meryl and Snake. Before they leave the room, Meryl buggers Snake some more. Asking him about his name, where he came from, and if there's anyone he likes. Meryl: Snake...can I ask you something? Snake: What? Meryl: I was just wondering... Snake: What? Whats the problem now? Meryl: Oh oh nothing...so tell me Snake. Whats your name. Your real name Snake: A name means nothing on the battlefield. After a week, no one has a name. Meryl: How old are you? Snake: Old enough to know what death looks like Meryl: Any family? Snake: No, but I was raised by many people. Meryl: Is there anybody you like? Snake: I've never been interested in anyone elses life... Meryl: So you are all alone. Just like Mantis said... Snake: Other people just complicate my life! I don't like to get involved Meryl: Your a sad, lonely man... Mind your own damn business, you squeaky voiced wench! Anyways, Snake and Meryl move on through a cavern full of wolf-dogs, and eventually they reach the communication's towers. However, Snake notices a red laser on Meryl. Rather than point it out to her immediatly, he takes a moment to stare at her large behind (One which would make Jill Valentine and Claire Redfield jealous). Meryl gets shot, and Campbell yells at Snake to get a sniper rifle to do battle with the sniper, who is obviously Sniper Wolf. Snake back- tracks and gets a rifle. He is able to defeat Wolf, or so it seems. As he approaches the towers, three guards and Sniper Wolf ambush him. He is knocked unconscious, and as the screen fades we hear Liquid's voice... "Don't kill him yet...I want him alive." ------------------------------------------------------------------------------- Don't use Auto-Fire... ------------------------------------------------------------------------------- Snake awakes on a large metallic bed, with his limbs shackled. The bed rotates and Snake finds himself look straight at the face of Liquid Snake. According to Liquid, Snake stole was was rightfully his birthright. He always knew they would meet, and now they finally do. The brother of light...and the brother of dark. Liquid wants to have some of Snake's DNA taken and used to correct the Genome Soldiers mutations (mutations? Maybe that's why they're so dumb), but not to cure them. They can't cure them without Big Boss' DNA. Liquid tells Snake they both of them are the last surviving sons of Big Boss. Liquid then ignores Snake and talks to Ocelot and Wolf about the Ninja, but he then leaves after receiving a call from Raven. Wolf kisses and rubs against Snake, and Ocelot being the old pervert he is whistles, laughs, and leans his head in as if asking for a kiss as well. After Wolf leaves, Snake and Ocelot have a short chat, before Ocelot explains the device Snake is hooked up to. He also explains the rules of this game they are playing, and tells Snake not to use auto-fire, or he'll know. There goes the fourth wall... He runs electricity through Snake's body, saying that if Snake submits, he'll kill Meryl. Snake manages to resist Ocelot's tortures three times to save Meryl's life. Snake is dragged to a cell. Snake find the DARPA Chief's body in his cell, already decaying. But the Chief died a few hours ago. He wouldn't be decaying that fast... Snake contacts the Colonel and Naomi and tells them about the Chief's body. We also learn some stuff about Naomi that I won't address here because it plays no large part at the moment, and this is a summary. Not a long-ary. Snake also talks about his friends, Roy Campbell and Frank Jaeger, aka Grey Fox. He goes on to mention a little about his father, Big Boss. Snake contacts Otacon, asking him to help him escape. Otacon comes and gives Snake some Ketchup and a Ration, and asks him not to kill Sniper Wolf because, and get ready for this: "She likes dogs. She must be a good person." Yeah. That's what he said. Snake smacks him (I wish), and then escapes using Ketchup. Snake makes his way back to the communication's tower. He climbs up the tower, fighting guards along the way. Upon reachin the roof, he is attacked by Liquid in the Hind-D. Snake rapells down and enters the second communication tower. He meets Otacon here, then ascends the tower to the roof, where, using only a Stinger Missile Launcher, he is able to blow up the Hind-D, and Liquid. Snake climbs back down the tower, and takes the elevator to the bottom floor. He is ambushed by four guards in stealth camouflage, but he is able to over- come. He exits the communication's tower and enters a snow field. Here, he is yet again attacked by Sniper Wolf. After a grueling sniper battle in the snow, Snake overcomes Wolf, and approaches where he shot her down. Wolf is lying in the snow, bleeding from a wound in her chest. She's nearly dead, and uses her remaining energy to speak to Snake. Wolf: I...I've......waited for this moment...I am a sniper. Waiting is my job...Never moving a muscle...concentrating...I am lung-shot. Y...you cannot save me. Please...Just finish me quick. I am a Kurd. I have always dreamed of a peaceful place like this... Snake: A Kurd? So that's why you're called Wolf... Wolf: I was born on a battlefield. Raised on a battlefield. Gunfire, sirens and screams...they were my lullabies...Hunted like dogs day after day...driven from our ragged shelters...That...was my life. Each morning, I'd wake up...and find and find a few more of my family or friends dead beside me. I'd stare at the morning sun...and pray to make it through the day. The governments of the world turned a blind eye to our misery. Wolf: But then...he appeared. My hero...Saladin...he took me away from all that... Snake: Saladin?...You mean Big Boss? Sniper: I became a sniper...hidden, watching everything through a rifle's scope. Now I could see war, not from the inside, but from the outside...as an observer...I watched the brutality...the stupidity of mankind through the scope of my rifle. I joined this group of revolutionaries...to take my revenge on the world. But...I have shamed myself and my people. I am no longer the wolf I was born to be...In the name of vengeance, I sold my body and my soul. and my soul. Now...I am nothing more than a dog. Snake: Wolves are noble animals. They're not like dogs. In Yupik, the word for wolf is "Kegluneq", and the Aleuts revere them as honorable cousins. They call mercenaries like us "Dogs of War". It's true, we're all for sale at some price or another. But you're different...untamed...solitary. You're no dog...You're a wolf. Wolf: Who...are you?...Are you...Saladin? Snake: Wolf...you spared Meryl's life. Wolf: She...She was never my real target... I don't kill for sport. Snake: Rest easy. You'll die as the proud wolf you are. Wolf: I finally understand. I wasn't waiting to kill people...I was waiting for someone to kill me...A man like you...You're a hero. Please...set me free... Snake points his SOCOM at her head, ready to kill her, but as he does, foot- steps can be heard coming towards them, and out of nowhere Otacon appears, turning off his stealth camouflage. Wolf makes one more request, asking for her rifle. Otacon gives it to her and she hugs it against her chest. Her wolfs gather around. Wolf: This gun is part of me... Wolf: Everyone is here now. Okay hero...set me free... Otacon turns his back, not able to see his love die. Snake puts the gun back to her head. Otacon: Goodbye...Wolf... Snake pulls the trigger and the gunshot echoes throughout the snow field. Snake then places her handkerchief, which he received earlier, over her face, covering the wound. The wolves' howls can be heard in the night sky. Otacon: Why are you returning it? Snake: Because I don't have anymore tears to shed... Otacon begins to sob, but Snake quickly snaps him out of it. Otacon wants to help Snake, so Snake tells him to find a place to hide and stay in touch. As Snake walks away, Otacon yells out, "Snake! What was Wolf fighting for? What are the terrorist's fighting for? Whatare we fighting for?". Snake stops, and says "If we make it through this, I'll tell you!". Smake walks into the entrance of the underground base, and Otacon turns on his stealth unit and runs back to the towers. ------------------------------------------------------------------------------- "HERE, SNAKE, HAVE A NICE ANNOYING PUZZLE!" ------------------------------------------------------------------------------- Snake makes his way through the underground base and finds himself in a blast furnace. Carefully sneaking through there, Snake heads down two freight elevators. As he does, he receives a CODEC call from Master Miller, concerning Naomi. Miller believes she's a spy! Apparently, some of the things she said earlier don't add up. Miller tells Snake this to keep him aware, but then disappears to find out more. It's about this time that the elevator convienantly reaches a freezer-esque area. In this area, Snake fights Vulcan Raven, a giant who runs around carrying a vulcan cannon. After several minutes of battling, Snake comes out on top. As Raven leans againt the wall, dying, he tells Snake a secret. That the man he saw die in the cell was not really the DARPA Chief, it was a member of FOXHOUND, Decoy Octopus. Snake asks for more information, but that is the end of Raven's hint. He tells Snake that he'll be watching him, and as Snake walks away, Raven is devoured by his ravens, not leaving a piece. Snake moves onward, and finds himself in the Metal Gear hangar. Miller contacts Snake again, but before Snake can switch the monitor off, Roy hears that it's about Naomi. Miller tells Roy the dastardly truth, Naomi is most likely a spy, sent to sabotage the mission. Campbell says he'll have her questioned. As Snake climbs up, to the top level of the Metal Gear hangar, Otacon contacts him and tells him a shocker. REX will be using a new kind of nuclear warhead, that is fired from it's railgun like a projectile. It doesn't use fuel, so it isn't considered a missile, and it can't be detected on radar. OH NOES. Snake finds a room, and sees Ocelot and Liquid talking in it. Hiding, he listens in on their conversation. Apparently, America has given no response to the demands, so they're going to launch a nuke. Liquid changes the target to Lopnor, China, because he doesn't want to upset Ocelot and Gurlukovich (it's their homeland, after all), because nuking a population like they were going to would end the game. Lopnor is a nuclear test site, so it can still be covered up. Washington would be worried about the counter-strike, which would mean some top-secret talks between the nation's leaders, where America would have to reveal the existence of Metal Gear REX. It would also mean a breach of the Comprehensive Test Ban Treaty, which would leave America's reputation in ruins, plus several other nations would contact Liquid and Ocelot, wanting to buy REX. Launching a nuke at Lopnor will ensure the President gives into their demands - Big Boss' DNA and 1 billion dollars. Liquid reveals the money will be used to cure the Genome Soldiers. He also says he's including a FoxDie vaccine on the list of demands. "Once we have the money, and Big Boss' DNA, the world will be ours!" Liquid says. He has no interest in the revival of Mother Russian. He wants to revive Big Boss' dream. "From today, ...call this place "Outer Heaven". At this point, Snake is contacted by Otacon. Otacon informs Snake that he already has the three keys. The one key Snake has changes shape based on temperature. All he has to do is put it in three times, once at room temperature, once at freezing, and once at hot. At this, Ocelot sees Snake holding the PAL card, and he pulls out his revolver and shoots it out of Snake's hand. The card falls below, into a drainage ditch. Snake is forced to collect the card, walking through the hazardous waste and water in the ditch to find it. Once he does, he makes his way back up to the room. He finds that Ocelot and Liquid are no longer here. He uses the key at room temperature, then he goes to where he fought Raven to cool it down, then goes back and uses it at freezing. As he makes his way to the Blast Furnace to warm the card up, he receives a call from Master Miller. Miller tells him about FoxDie, an assasination weapon. It's a virus that targets and kills specific people. It mimics a heart attack, and this is what killed Decoy Octopus and the ArmsTech President. Naomi was the one behind the project, and the one who injected into Snake. She put it in with the naomachines. Snake calls Campbell and asks him what's new Naomi. Campbell reveals that he had just placed her under arrest because she was sending coded messages to Shadow Moses. Miller mentions the virus and how one must be around somewhere, but Snake says all he can do is leave it up to the colonel. Snake heats the card up in the blast furnace, and heads back to the command room to input the card and stop the launch. However, as he gets close to the command room, he receives a call from Naomi.She's using a hidden CODEC. Naomi admits that she did infect Snake with FoxDie, but it was to get back at him because he killed her 'big brother' Gray Fox. Gray Fox found her when she was just a child, dying from starvation. He shared his rations with her, and took her with him. Solid Snake was the man who took her only family away, and FoxDie was her way of revenge. Naomi begins to say something else, but she is ambushed by Campbell and some guards. Campbell tells Snake that he can't let Naomi make anymore transmissions, she's been taken out of this mission. Snake, enraged, accuses Roy of double-crossing him, and he demands to know what Naomi said about FoxDie being part of the operation. Roy ignores this, and tells Snake he must stop Metal Gear. Snake heads back to the command room, and enters the key again. However, instead of disabling the nuke, a computer voice announces that the detonation code has been activated. As Snake becomes angry, Miller contacts him again. He thanks Snake, saying nothing can stop Metal Gear now. Miller says that "we" couldn't learn the DARPA Chief's detonation code, so "they" were not able to launch. That's when "they" decided to use Snake, stringing him along like a puppet, until he used the PAL keys, thinking he'd stop the launch. Roy interrupts, saying that the man Snake is talking to is not Master Miller. Miller was just discovered in his house, and he's been dead for three days. Mei-Ling had discovered that "Miller's" CODEC line was coming from inside the base. Snake asks who it really is, but before Campbell can answer, "Miller" says in an English voice "Me...dear brother." Liquid tells Snake to come find him. ------------------------------------------------------------------------------- A CORNERED FOX IS MORE DANGEROUS THAN A FLY ------------------------------------------------------------------------------- Snake leaves the room, and catches up to Liquid, who is standing next to Metal Gear's cockpit. Liquid gives a short speech about Snake being just a pawn, and that he and Snake are twins, linked by curse genes. They were cloned from Big Boss, during the Les Enfant Terribles project. Solid's fine, he got all the dominant genes, but Liquid got the flawed recessive genes. Liquid thinks Snake took away his birthright, Liquid wanted to kill Big Boss. Now, by accomplishing his dream, Liquid will surpass him, he will destroy him! Liquid jumps into REX and Metal Gear becomes fully activated. With his Stinger missile launcher, Snake fires at REX's radome several times. After several missiles connect with the radome, the large machine shakes, and comes to a halt. It's still for a few moments, but it regains it's feet and begins to stomp towards Snake. The foot of REX hoevers over Snake, and just as it's about to crush him, a figure appears, holding up the foot. Gray Fox, holding up the staggering weight, tells Snake to run. Snake escapes from under the foot, and Fox uses the weight to spring himself into the air, where he does a series of flips and jumps, firing plasma from a cannon on his arm at REX's radome. He then jumps behind a large crate where Snake is hiding. "I'm a prisoner of death. Only you can set me free!" Fox says to Snake. He also tells Snake that he is the one who killed Naomi's parents. He was supposed to kill her, too, but he couldn't, so he took her with him. He asks Snake to tell her that he was the one who did it. Suddenly, Liquid finds them. He fires at them with the machine gun, Fox runs from behind it, drawing Liquid's attention. Fox, his sword in one hand, a plasma cannon in the other, runs towards REX. He fires at the radome several times, before jumping into the air. While he is in the air, Liquid makes REX fire off a laser beam of sorts, and it cuts off Fox's arm. His arm, and his sword, fall to the ground. Fox lands on a ledge, and as he is about to shoot, Liquid slams the cockpit of REX into Fox, pinning him to the wall. "In the Middle East, we don't hunt foxes, we hunt jackals!" Liquid taunts. With a burst of energy, Fox raises his arm and fires several plasma blasts at the radome, yelling out "A cornered fox is more dangerous than a jackal!". He destroys the radome. Liquid can no longer see, he has to open the cockpit to see. Fox falls to the ground, weak. "Impressive!" Liquid yells. "You are indeed worthy of the codename Fox." Liquid makes REX take a step on Fox, and as his exo-skeleton slowly begins to break, he yells out his final words, talking to Snake. "Snake...we're not tool's of the government or anyone else. Fighting was the only thing...the only thing I was good at. But atleast...I always fought for what I believed in. Snake...farewell..." His exo-skelton is crushed and the man known as Gray Fox dies. "You see, Snake!" Liquid taunts. "You can't protect anyone! Not even your friends!" Filled with anger, Snake raises the Stinger missile launcher and fires a final missile, straight into REX's cockpit. REX begins to explode, as Liquid screams. It topples over, slamming into the wall. The explosion knocks Snake backwards, and just before he loses consciousness, he sees Liquid slowly walking towards him. ------------------------------------------------------------------------------- Never trust a Frenchman... ------------------------------------------------------------------------------- Snake wakes up on Metal Gear REX. Liquid gives a long ass speech about how they were cloned (Super Baby Method), the value of a soldier, and Snake's purpose. To go in depth of all of what he says would take a long time. Snake calls Campbell, who has been taken out of power by the Secretary of Defense. Two jets are on their way to Shadow Moses to bomb the place, destroying Metal Gear, Snake and Liquid, and the Genome Soldiers. Liquid challenges Snake to a hand-to-hand fight, and steps away from where he was standing. Snake sees Meryl, and Liquid tells him that she is alive. If Snake can beat Liquid, he and Meryl could attempt to get out in time. Liquid unties Snake. He says only Snake's death can satisfy him now. The two brothers battle. In a purely hand-to-hand fight, they assault each on top of Metal Gear REX. The way they fight is almost artistic, as if they both know what the other will do, perhaps a bond they share as brothers. But in the end, Snake manages to overcome Liquid, and knock him off REX, to the abyss below. Snake unties Meryl as she awakens. She says that she didn't submit to the torture, that knowing that Snake didn't submit gave her strength, despite her fears. Fighting it like he did made her feel closer to Snake. The single hope she had through the torture, the pain, was that she would see Snake again. Snake and Meryl carefully climb down REX. Snake contacts Otacon to let him know that Meryl is okay. He also informs Otacon that the complex is going to be bombed, and they have to evacuate. Otacon informs Snake that he staying. He's the only one who can take care of security to make sure Snake and Meryl make it out all right. Otacon says he's a complete person now. He doesn't have to worry about his past anymore. Snake thanks Otacon, who seems flattered. Snake and Meryl escape the hangar as a chunk of metal collapses in front of the door. They enter a parking garage. ------------------------------------------------------------------------------- The Man that Wouldn't Give Up... ------------------------------------------------------------------------------- Soldiers ambush Snake and Meryl in the parking garage. Snake holds them off while Meryl starts up a jeep. Snake climbs aboard gets behind a gun turret. They drive through a tunnel, Snake gunning enemies out of the way as they go. As they are getting closer to the exit, an English voice calls out. Liquid drives up behind them, shooting at Snake and Meryl. Snake returns fire, but as the two jeeps reach the exit, Liquid swerves his vehicle in front of theirs'. They crash. Snake and Meryl's is upside down, but they manage to make it to their feet. Liquid's is tipped over, and as Snake begins walking towards it, Liquid comes out from behind it. He has cuts all over, and his left eye is bleeding severly. He walks towards Snake, and points the gun at him. As he's about to pull the pull the trigger, he feels it. "Fox..." he yells out, trailing off, but Snake finishes, "Die." Liquid convulses mildly before collapsing. He is dead. As Snake and Meryl begin to walk away, they notice that the air raid hasn't begun. Campbell calls him by CODEC, and tells Snake that the Secretary of Defense has been arrested. The air raid was cancelled by the President himself, and Campbell was reinstated control of the mission. Campbell is overjoyed when he hears that Meryl is okay, and he also apologizes to Snake for keeping so many secrets from him. Campbell tells Snake that Mei-Ling found a snowmobile nearby, with satellite photos. It should be good for Snake and Meryl to escape with. Snake asks Campbell to get Otacon out of there, and he also asks to speak to Naomi. Naomi: Snake, it's me... Snake: Naomi... Naomi: I heard...about my brother... Snake: I'm sorry... but he had one last message he wanted to say to you. He told me to tell you to forget about him and to go on with your own life. Naomi: Frankie said that? Snake: Yeah. He also said he'll always love you... Naomi, your brother just saved you, me and the whole world. He fought with every ounce of strength in his body. Naomi: Maybe... maybe now he's finally found some peace. He wasn't really my brother anymore... Ever since he fought with you in Zanzibar he's been like a ghost. A ghost looking for a place to die... Snake: Naomi, Liquid died from Fox Die too. What about me? When am I gonna go? Naomi: That's up to you. Snake: What do you mean? Naomi: Everybody dies when their time's up... Snake: Yeah, so when's mine up? Naomi: It's up to you how you use the time left to you. Live, Snake. That's all I can say to you. Snake: .......... Naomi: Each person is born with their fate written into their own genetic code... it's unchangeable, immutable... But that's not all there is to life. I finally realized that. I told you before. The reason that I was interested in genes and DNA. Because I wanted to know who I was... where I came from. I thought that if I analyzed my DNA I could find out who I was, who my parents were. And I thought that if I knew that, then I'd know what path I should take in life. But I was wrong. I didn't find anything. I didn't learn anything. Just like with the Genome Soldiers... you can input all the genetic information, but that doesn't make them into the strongest soldiers. The most we can say about DNA is that it governs a person's potential strengths... potential destiny. You mustn't allow yourself to be chained to fate... to be ruled by your genes. Humans can choose the type of life they want to live. Snake, whether or not you've been programmed or not isn't important. The important thing is that you choose life... And then live! Don't you think, Snake? Don't worry. I'm going to choose life too. Until today, I've always looked for a reason to live. But from here on, I'm going to just live. Genes exist to pass down our hopes and dreams for the future through our children. Living is a link to what will come. All life is tethered to the future. Loving each other, teaching each new generation... then the world can change. I finally realized it. The true meaning of life... Thank you, Snake. Snake and Meryl walk down the hill, and find the snowmobile. Meryl hands Snake a bandanna, one she found. Snake says to keep it as a reminder. A reminder of how to live. Now, he wants to live with someone else. Snake places his hand on Meryl's leg. "Someone like you." he says. Meryl asks Snake where they're going next. "David. My name is David..." Snake tells her. She changes her question, asking Dave where they're going next. He says they're going to look for a new path in life. And that he knows they'll find it. ------------------------------------------------------------------------------- AFTER THE CREDITS DEALIES ------------------------------------------------------------------------------- We see Alaskan wildlife. Wolves and bears, and a viewpoint of someone on a dog- sled. Naomi voices over this part. Naomi: You mustn’t allowed yourself to be chained to fate... to be ruled by our genes. Humans can choose the type of life they want to live. The important thing is that you choose life... And then... live! Somewhere, Ocelot is talking on the phone... Ocelot: Yes sir. The entire unit was wiped out. Those two are still alive. The vector? Yes sir, FoxDie should become activated soon... Right on schedule. Yes, sir. I recovered all of Rex's dummy warhead data. ...No, sir. My cover is intact. Nobody knows who I really am. Yes, the DARPA Chief knew my identity, but he's been disposed of. Yes. The inferior one was the winner after all. ...That's right. Until the very end, Liquid thought he was the inferior one. Yes, sir. I agree completely. It takes a well-balanced individual... such as yourself to rule the world. No, sir. No one knows that you were the third one... Solidus. ...What should I do about the woman? Yes sir. I'll keep her under surveillance. Yes. Thank you. Good-bye. Mr. President. DUNDUNDUN DUNNNNNNNNNNNNNNNNNN +-----------------------------------------------------------------------------+ |B2---------------Metal Gear Solid 2: Sons of Liberty | MGS201--------------B2| +-----------------------------------------------------------------------------+ A Summary by Turducken (Justin Olsen) +=-=-=-+ |Tanker| +------+ |Tank10| +=-=-=-+ ------------------------------------------------------------------------------- "Our boy is right on schedule" ------------------------------------------------------------------------------- It begins with Snake explaining about a new type of Metal Gear that had come to his attention. He didn’t trust the intel so much, but it was all they had. A man walks along the George Washington bridge. He suddenly breaks into a run and disappears. And we see his distorted image leap off, a bungee cord attached. It, of course, is Solid Snake. He touches down on the tanker, his stealth camo shorting out moments later. He contacts Otacon, and they discuss how this MG is an amphibious Metal Gear designed to destroy all other kinds, and it's under Marine jurisdiction. Snake is to head to the bridge, learn the ship’s destination, then make his way to the holds and take pictures of this Gear. Snake is armed with a tranq gun, as the tanker is staffed by U.S. Marines; they don’t want to kill anyone. But the Russians do! Damned dirty apes...er, Russians! Snake picks up the sound of a chopper, and sees EVIL RUSSIANS murdering the Marines like they were little punkass crabs. Well, that sucks! Snake spies a Russian putting on a SILLY HAT and takes a pic to send to Otacon for a later ID. His mission still has to be completed, even with the increased threat. Snake sneaks inside. (Check out Snake’s ass-crack revealing suit!) Encountering a camera, Otacon tells Snake how to watch our for them. Well, GAAAHHH-LEE Otacon! Thanks a bunch for explaining how not to get seen by the camera to Solid Snake, superspy guy! (He does the same thing with the laser- beams, too. Yeesh!) ------------------------------------------------------------------------------- CAUTION! WOOLY ARMPITS AHEAD! ------------------------------------------------------------------------------- Upon reaching the bridge, Snake contacts Otacon again. The crew is, of course, dead. The ship is heading to the middle of the Atlantic, for combat testing. A noise interrupts them. A Russian. Outside. Snake goes out to get the drop on him, but it turns out to be a her. Snake tries to hold her up, but a scout knife with a surprise nearly hits him. He dodges the shot, and a battle ensues. With only a tranq gun, Snake perseveres, knocking out the woman. He takes her USP. A strange flying machine, a cypher, spots him. Otacon tells Snake who the man from earlier was. The one they were trying to get an ID on. Sergei Gurlukovich. One of Ocelot’s allies. He and Ocelot are after the Metal Gear prototype. Otacon reveals to Snake that he didn’t find out this information, the intel about the Gear, on his own. He’d received a tip from someone with the initials E.E. The same initials as Otacon’s step-sister, and her nickname as well. But he hadn’t seen her in 10 years. Time to head down to the holds. ------------------------------------------------------------------------------- Everyone Loves Metal Gear RAY ------------------------------------------------------------------------------- In the ship’s engine room, on route to the holds, Snake is shocked to find the shadow of Vulcan Raven, but it just turns out to be...a...Vulcan Raven...action figure. Yeah, I dunno either. As he neared the holds, guards poured forth. They were not aware of his presence, but were nearing his position. He had to shoot first. A grueling firefight began, but Snake overcame them. A guard starts to pursue Snake, but Ocelot comes and KILLS him. He apparently means to kill Gurlukovich as well. (Hey, Ocelot has his hand back! Well, not HIS!) The Marines in the holds were still alive, oblivious to the Russians on board. Time to play shuttersnake. But Otacon lets him know someone is listening in on their transmissions. Not cool. With roughly 7 minutes until the Commandant finishes his speech, Snake stealthily reaches this new Gear - Metal Gear RAY. He takes the photos as required: front, left, right, and a shot of the Marines logo. The machine he uses to transmit the photos was given a roundabout complicated explanation of how to do so, ending with more or less "press the action button." Note that Snake did not question what the blue hell ole Hal was blabbering about. "Action button?!" he should have barked. But noooo! The photos are graciously accepted by a character that is only second to Roy Campbell in awesomosity. Sprite-acon, As I call him! He’s little! Aw, he’s so cute too! Aw! So Snake has done this, and Dolph wraps up his little pep talk. But what’s this? "Gift of the silver tongue," says our old buddy Ocelot. He’s up to hijinx! HIJINX, I SEZ!! The Marines get ready to blast him to smithereens, but ole Ocelot ain’t none too worried, cuz he has his own goon squad. Gurlukovich pops up behind Dolph and puts a gun to his head while a veritable buttload of Russian commados (the same ones Snake trounces with ease throughout the Tanker) spring out. Ocelot also has a trump card. Lots of explosives. Enough to sink the ship easily. After Dolph inquires what they plan to do with RAY, Sergei rants about his unhappy childhood and how America sucks. Ocelot takes this chance to basically tell his buddy Sergei about his case of CBD. The Patriots come first. "The La-Li-Lu-Le-Lo?!" chokes Dolph. Sergei, certain Ocelot is in league with an enigmatic Solidus, shouts "Damn you!" (the accent, see) and tries to pop him. Ocelot is faster, dropping both Dolph and Sergei in a second. Then he blasts the crap out of some of the Russians. The Marines, being trained Marines, stand around like morons and watch as Ocelot then sadistically detonates the explosives. About half of everyone runs like hell to escape. The other half attack Ocelot. They ALL miss. They’re Marines, and they all miss. But it’s not their fault! Snake pursues, and Ocelot FREAKS THE HELL OUT. His arm goes snazzy and he becomes...Liquid Snake?! Uh, all...right... Ocelot tries to fight the Liquid possession from his mind, but cannot. Liquid criticizes about how horrible he's aged, and comments: "A few more years, and you'll be another dead clone of the old man. Our raw materials are vintage, brother! Big Boss was in his late fifties when they created his copies!" OceLiquid makes a jump into RAY that would make a Power Ranger envious. The Marines are helpless against RAY and Snake is also overcome. From the cockpit of RAY, Liquid taunts Snake; "You don't have what it takes after all! You're going down, Snake, with this tanker!" Liquid then uses RAY to blow a hole in the wall of the hold, which takes down Snake, and gives Liquid a quick escape. Snake, still alive, does his best to get out, and manages to swim to the surfce of the water. However, RAY, which made it above water and is standing on the remains of the tanker, leaps into the air, and jumps back into the water. The tidal wave RAY caused crashes into Snake, submerging him again. As the screen fades, we hear Otacon scream into the night. "SNAAAAAAAAAAAAAAAAAAKE!!!!" +=-=-=-+ |Plant | +------+ |Plnt11| +=-=--=+ ------------------------------------------------------------------------------- "Did you say nerd?" ------------------------------------------------------------------------------- 2 years have passed since the Tanker incident occurred. Its sinking caused the construction of the...construct...that an operative heads to. We do not know who this fellow is, but he is referred to as Snake. But it can’t be Snake...can it? He died...2 years ago...on that tanker... No, it can’t be. He doesn’t sound like our Snake. His body is more lithe. Someone else... Our hero, ROY CAMPBELL, informs this Snake what’s going on. Special Unit Dead Cell is working with those same naughty Russians from before. They have taken control of the Big Shell, which is really bad, because the President of the United States was there at the time. Oops. This Snake finds an opening already made in the fence. Another infiltrator? While he makes his underwater entrance, SEALs are rappelling in via chopper. They are clueless about this new Snake’s arrival, and are attempting to save the Prez themselves. Being canno-fodder video game non-playable characters, we all know they will fail. And hard. About 5 seconds after the new Snake surfaces, Roy decides to up and change his codename. Now he’s Raiden, and he will be forever hated (unjustly) by a large portion of stupid Metal Gear fanboys. Also, his skull suit shows off his very eye-catching ass crack. Making his way to the elevator, Raiden is shocked to find every guard in the elevator has been clobbered. And it seems the attacker is going up the elevator. Though the assailant has his back turned to Raiden, Raiden still manages to see a bandanna, ass crack tight sneaking suit, and some combat boots. Hmm, wonder who it is? It may be obvious to you, but not to Raiden, and he has no time to think about it, either. He must continue the mission. After Raiden accesses the node (not nerd, node) the guards begin to wake up. They don’t prove to be much of a problem for Raiden either, and he hops on the elevator soon after. He now has to deal with his meddlesome girlfriend, Rose, who is oddly involved in the operation as it’s data analyst. ------------------------------------------------------------------------------- Knife To Meet You ------------------------------------------------------------------------------- A shocking piece of info is revealed to Raiden through Roy. The leader of these enemies is none other than Solid Snake! But he can't be the real Solid Snake. The real Solid Snake died two years ago, on that tanker when he blew it sky- high. Raiden is told to head to Strut B, while he's currently on A. Apparently, the President is on Strut B, and Raiden must save him. B, being the next letter after A, is logically a nearby strut. He must "USE THE HANGING MODE!" to reach it. He doesn’t have to, but Roy tells him too, and since we lovez Roy so much, we do it anyway. Creeping about Strut B, Raiden is not seeing a good sight. Blood...lots of blood. And screams. And gunshots. Then...silence. Raiden bravely enters this room where the sounds of countless SEAL deaths emanated from. He spots the attacker and murderer of the SEALs drinking the blood of a SEAL, but Raiden doesn't have any lethal weapons to take the thing on with. The agile knife-wielder springs over Raiden, behind him. The boy has no idea of the danger behind him... But he’s rescued by another SEAL. This man fires on the ‘vamp’ moments before he would have killed Raiden, without Raiden even knowing what happened. As it stands, the knife man is now springing about again, so the SEAL loses track of him. Until Knifey McKnifington hops down and disarms him, and slams him against a wall. Golly, that SEAL’s voice sounds fer-mill-yer... Raiden grabs the SEAL’s weapon and opens fire to no avail, but at least he returned the life-saving favor. As the man is about to make short work of both Raiden and this remaining SEAL, a radio transmission stops him from doing so. Evidentally, the attackers name is Vamp, and he has something important to tell this "queen" about your new SEAL buddy. Vamp flees, and leaves Raiden and the SEAL there. The man introduces himself as Pliskin, and gives Raiden a SOCOM. Finally, a real weapon! Woohoo! They chat a bit and it is time to go. But Pliskin is weak from blood loss, so he needs a few more moments to regain himself. But a few things were suspicious about this Pliskin fellow. He knew of FoxHound, nanomachines and he had a sea louse crawl off of him. Hm... ------------------------------------------------------------------------------- Dis game’s da bomb! ------------------------------------------------------------------------------- After exiting Strut B on his way to Strut C, Raiden is greeted to the sight of Fortune (she was the "queen" Vamp was talking to) killing a bunch of SEAL guys. The President is on the ground at her side, and Vamp comes appears and takes the President inside, Fortune soon follows. Raiden continues, solo, to Strut C, where he encounters Peter Stillman, bomb disposal guy. But not just any bomb disposal guy, kid, this is THE bomb disposal guy. Pliskin appears, and Raiden and Pliskin are told about the situation. Apparently, Dead Cell member Fatman, who was once Stillman's apprentice of sorts, has placed bombs all over the Big Shell. Stillman gives Pliskin and Raiden a sensor and some freezy spray, and briefs them on how to disarm the bombs. Pliskin and Raiden split up, Pliskin taking care of the Struts on Shell 2, and Raiden taking care of the struts on Shell 1. During this bomb disarming mission, Pliskin gives Raiden a rousing speech on the importance of the cardboard box. It indeed seems, unlike the Genome Soldiers from MGS1 thought, it is not "just a box". Pliskin explains very thoroughly: Pliskin: The cardboard box that you have is ideal for fooling your enemies. It's a very important tool for infiltration missions. Of course. I can't begin to count the number of agents whose lives were saved by a cardboard box... Look. I'm not exaggerating when I say the success of your mission hinges on how you use that cardboard box. But in the end, a cardboard box is only made of paper. Handle it with care or it won't be of much use to you. In the face of Raiden's confusing over that speech, Pliskin adds: "Y'know... I've lost a couple thanks to you...Nothing...forget it." He then continues on, stating: Pliskin: Treat your cardboard box with care. Take care of the box and it'll take care of you...Don't think of it as just another box. Treat it with love...Don't be rough. Okay?" That...was...bee-you-tee-ful. Once Raiden freezes the last bomb on Shell 1, he finds out that he needs to get a new sensor to find a new kind of bomb. Raiden recovers the sensor, and heads back down to his starting point of the mission and disarms the final bomb there. However, on the way, Stillman is killed, Pliskin is knocked out, and most of Shell 2 is destroyed, due to a trap Fatman set with his bombs. After disarming the final bomb, Raiden heads back to the elevator, to continue on his mission. However, Fortune attacks him. Fortune is cursed with the ability to never die, so Raiden's weapons have no effect. He has to resort to running around, dodging the blasts from her rail gun, as well as the debris that it hits. Eventually, Raiden is told by Campbell that Fatman is requesting Raiden should meet him. Raiden needs to get out of there and meet with Fatman! Fortunately, right after the conversation, Vamp comes down the elevator, saying he'll take care of Raiden. Raiden fires some shots at Fortune, but two of them deflect off of her and hit Vamp in the head and stomach. As Fortune cries over her dead friend, Raiden gets in the elevator and heads to the heliport. However, Vamp is still alive. How you ask? Vamp answers that for you. "I already died once. I cannot die twice." Upon reaching the Heliport, Raiden has to disarm yet another frikkin' bomb. After doing that, our semi-accented friend Fatman makes his appearance. Fatboy here doesn't really care about the main plan of Dead Cell. He just likes to blow things up. The battle starts, and Raiden has to track down and fight Fatman (who is on rollerblades) as well as disarm bombs placed on the Heliport. Eventually, the fat guy goes down, and Raiden has to freeze the last bomb, which is inconspicuously placed under his fat ass. Freezeyness happens. And away we go. ------------------------------------------------------------------------------- "Hey...you’re that...other...NINJA..." ------------------------------------------------------------------------------- On his way down, Raiden is attacked by a NINJA!!! Well, not attacked, but it is a Ninja. Gray Fox? Nah, he’s REX’s foot paste. But then who? Dunno, dude. This ninja gives Raiden a soldier uniform for a disguise, a card key, and a rather useless cellphone. Raiden orders a pizza with it straightaway. Raiden is now to infiltrate the Shell 1 core with the outfit, find Richard Ames (who has a pacemaker) and secure him. Ames knows where the Prez is. After more nagging from Rose and Roy (why Roy, why?), Raiden is off again. He dons the garb, enters the core, gets a directional mic (to hear Ames’ pacemaker) and fools the stupid guards. He finds Ames! Ames then explains the Prez is safe. But Raiden also listens in on a chat going on between the man claiming to be Snake, Ocelot, and Olga (no, not a man claiming to be all 3, you fool!). Olga and Ocelot begin arguing and it elevates to a near-shootout, but Snake calms them down. Raiden also takes a moment to point his directional mic to the restroom facilities West of where these three villains are talking. Apparently, poor Johnny Sasaki still has that diarrhea. Afterwards, Ocelot comes out and approaches Raiden! Don’t let your cover be blown, kid! But it is...and Ocelot is about to whack the kid. Ames died of a "heart attack" moments ago. Will Raiden die as well? No! Cuz that NINJA saves his bacon! In a scene very reminiscent of MGS1, the Ninja drops from the ceiling, and attempts to cut off Ocelot's arm. "You, but you died?!" Ocelot screams. With the Ninja distracting Ocelot and the guards, Raiden manages to make his escape of the hostage room. Now, Raiden, sans BDU hood gets the hell outta there! Run, laddie! With Shell 1 completely explored, the Prez must be on 2. So with guards on his ass, he makes his way there. ------------------------------------------------------------------------------- "NO! That is NOT Solid Snake!!" ------------------------------------------------------------------------------- Raiden reaches the Shells 1 and 2 connecting bridge, but before crossing, he has to disarm C4 strategically placed on the bridge. After doing so, he is informed by Pliskin that he (Pliskin) and his buddy "Otacon" have a chopper now, so they can save the hostages and the Prez. Hooray! But before they can continue, the terroist leader, Solid Snake, appears! Boo! Raiden: So you're the boss around here? Terroist Leader: No, not just around here. I'm the boss to surpass Big Boss himself! Solid Snake! Pliskin: No! That is not Solid Snake! Snake: What a pleasant surprise, brother. Pliskin: Save it, you're no brother of mine. Snake: Don't say you've forgotten me, Snake. Pliskin opens fire on Snake, one of his bullets hitting the C4 strapped to the connecting bridge. Snake is protected, however, due to his full-body exoskeleton. "I'm a whole different game from Liquid" Snake shouts, before showing what his suit can do. Snake's muscles grow inside the exoskeleton. Around this time, it's revealed that this older-looking Snake is actually Solidus Snake. Solidus hops into a jet piloted by Vamp, and Pliskin...Aw screw it. You already know by now. Solid Snake throws Raiden a Stinger Missile launcher, and Raiden uses it to stop that harrier. Unfortunately, Metal Gear RAY leaps from deep underneath the ocean, and saves the jet before it falls. Afterwards, Pliskin reveals to Raiden that he is in fact THE Solid Snake (so obvious...). Otacon tagged along to save his sister (E.E, remember?) and help Snake. Now to save them all! But...Snake and Otty gotta fix their chopper. Raiden must go solo again. ------------------------------------------------------------------------------- At least he’s not Dubya ------------------------------------------------------------------------------- Boom, Raiden has to traverse the dilapidated connecting bridge, get inside Shell 2 core, and find the Prez. He does, but the jerk’s holed up behind an electrical floor! Raiden must collect a Nikita Missile Launcher, after listening to Olga drone on and on to Solidus over the radio. Raiden eventually takes out the circuit box so he can cross the electrical floor. Once they meet up, Johnson grabs Raiden’s crotch. Well, I never! My stars! Then, Johnson explains to Raiden a little somethin' about politics. Namely, the people who control it. The Patriots. Johnson says he is just a figurehead, then goes into more detail on them. Basically, Johnson says this about them: The real power lies in the Patriots hands. The government is just a stage play. Who are they? Even I don't know. My orders come from a cutout. All I've heard is that every key decision is made by a group of 12 men known as the Wisemen's Committee. He also goes on to talk about Solidus Snake. Johnson: My predecessor... George Sears. That was the name the public came to know him by. But I knew him by his codename, "Solidus Snake." He was the third Snake, preceded by Solid and Liquid... a survivor of the Les Enfants Terrible project. Neither Solid nor Liquid, he was a well-balanced masterpiece that the Patriots saw fit to entrust with the Presidency. However, he fell out of grace with the organization four years ago when, acting on his own, he started an incident. So it seems, despite his ruggity-old good looks, Solidus is actually the younger of the three. Johnson goes on to say this about the "incident" (Shadow Moses): Johnson: Yes, that's right. At the time, the DARPA Chief, Donald Anderson, together with certain influential parties, initiated the development of Metal Gear REX and an advanced nuclear warhead. However, this did not fall in line with the Patriots' plans. What's more, Solidus decided on his own to send his most trusted man, Ocelot, to provoke Liquid Snake, bringing about the said incident. As a result, he succeeded in obtaining REX and the data on the warhead. But in doing so, he ended up revealing the existence... of both REX and the Genome army, a blunder that earned him the wrath of the Patriots. Shortly thereafter, Solidus was removed from the Presidential Office. He also goes on to mention that with the help of Ocelot, Solidus was able to go into hiding underground. During that time, The Patriots selected their new pawn, James Johnson. It's also revealed that Metal Gear REX, the one Raiden saw moments ago, is NOT the new Metal Gear project. The new Metal Gear project in the Big Shell. More specifically, the upper structure of the Big Shell is simply a camouflage design for the massive main structure that is Arsenal Gear. How massive is it, you ask? It goes all the way to the ocean floor. DAYUM. Even more, Arsenal is loaded with a payload of missiles, including nuclear warheads, and it's protected by a horde of mass-produced Metal Gear RAY units. Double DAYUM. Sounds like a bitchin' weapon, right? Johnson: Weapon? No. You're not seeing the full picture. Basically, Johnson says this about Arsenal's true purpose and it's AI, GW: The Patriots fear the flow of digital information. GW is the key to their supremacy. It will give them a new power to wield in the next century. It will control the digital age, and it has full access to the US military network. Arsenal Gear is a veritable fortress, protected by mass produced Ray units. Once GW is successfully integrated, it will be the very heart of our country. Unlike Johnson, who wanted to use GW was a bargaining tool, Solidus wanted to cause a rebellion. Outer Heaven - his plan to unleash a nuclear blast over the skies of Wall Street, to break the Patriots control over the business community - would also be a key factor is his offensive effort. Finally, Johnson tells Raiden that he must find Emma Emmerich and put a virus into GW. The virus is meant to disrupt the controls of GW and Arsenal Gear. It should also be noted that this virus is basically a digital version of FoxDie. He then tells Raiden to kill him. Raiden refuses, but Johnson brings Raiden's gun to his chest, insisting on it. Out of nowhere, a shot hits the President, and he falls dead. Raiden turns to see Revolver Ocelot holster his gun. Ocelot: That's abusing your right to free speech, Mr. President... Or is it Ex-President? Raiden asks why he killed him, which Ocelots responds to with: "Alas, my finger must have slipped." Before leaving, he adds in: "I'll see you around, carrier boy." WAITAMINUTE, the Prez ain't dead! He grabs onto Raiden's leg with his last bit of strength and says: "Forget him. He did us a favor. Without freedom, there is no difference between submission and rebellion. My only real choice is to put a end to this charade. Let me at least have the freedom to end it myself..." Lot of text, eh? And that's summarized. Sitting through it is hell. Anyway, Raiden’s gotta go save Emma Emmerich to shut down Arsenal’s AI. Blah, down we go. ------------------------------------------------------------------------------- And the Emma goes to... ------------------------------------------------------------------------------- The basement is flooded. Raiden has to swim through to reach Emma’s location. Finding Stillman’s bloated corpse on the way, he continues. Vamp tries to stop him, but gets his ass kicked. Raiden moves along, find Emma, and listens to her whine about not wanting to swim. He finally convinces her to at least strangle him and he’ll swim her back. The pain in the a...er, I mean, lovely young lady is scared of bugs, so she refuses to go past the lot in front of the elevator. So, Raiden, being the gentleman that he has, puts her in The Super Pimp Strangehold and drags her uncooperative butt in there (okay, it's more likely he officially sprayed the bugs, but hey, a guy can dream, can't he?). On the way out, the duo discovers conveniently built planks and wires on the bridge. Which is awfully nice, since the damn thing fell apart when Jackie boy came across it before. But now you can't knock Emma down to a watery grave. Poo. Unfortunately, there are still a few guard milling here and there, easily disposed of by He Of Buttcrack-Revealing Suit. Seems if the Odd Couple can make it to Shell 1 again (which they have to, to upload Emma's Virus in the compy room), they won't have very much resistance there. Nearly everyone over there is aboard Arsenal, according to Snake. A Level 5 door bars their further progress. A door Raiden can’t open. He doesn't have a 5 Card. But she does! Yay! So Emma gets to dillude herself into thinking that she's not entirely useless for about a millisecond. Whee! Zoom! Down the really, really tall ladder! Now to snipe and cover her as she heads across the oil bridge, with Snake helping! Wagawoo! All seems to be going well. Gun Cyphers, inept moron Russians, and Johnny are no match for a Raiden/Snake superteam. However, the next guy to pop up and cause trouble was no grunt. Vamp sprang out, bam, just like that, knife at Emma's throat. But they need her alive. Not only is ole Emma Otacon's stepsis, she is the only one that can take down GW, Arsenal Gear's AI program (so yeah, a Level 5 Card isn't the only thing she's good for, I admit). Anyway, for reasons unknown, Snake ain't too much help in this boss fight. If you ask me, he's too entranced by Vamp's manly pecs to make move, so Raiden takes down the wizard with knives, as we see. But, as Vamp is flying backwards with a hearty "BLURRAAGHH!!!" he guts Emma like a fish. A fish...that can't swim, and has to chokehold flaxen-haired pretty-boys while they do so. WIth Vamp and his hypontizing pecs out of the way, Snake steals Raiden's credit, rushing to get Emma and taking out a few Cyphers in the way. Off he drags the bloody lass to the comp room, while Jack follows. ------------------------------------------------------------------------------- Blood and Betrayal ------------------------------------------------------------------------------- It's true. Poor E.E. is screwed, as Raiden is informed. All they can do is stanch the bleeding, and hope it gives her enough time to disable GW. But she will not survive this day. Raiden rushed to the computer room in the Shell 1 Core like a bat out of hell, but by the time he reaches the room, Emma is moments from death. Otacon holds her, Snake does that Snake-looking-glum thing he does. Luckily, she managed to get the whole Operation Poop On Arsenal set up, where all that needs to be done is for Jack to insert the disc he holds. He does so. However, it isn't fully effective. Not 100%, but 90. Hopefully, that would be enough. Emma laments that she cares not to add onto the Emmerich's bad scientific history, so she's glad that the virus was successful (the boys told her it was totally so, rather than 90%). She asks Hal to call her Emma, instead of E.E. as he always had. He doesn't know why. They have a few words, and then she passes away, leaving a sobbing Hal, an unintentionally cruel parrot (it keeps sqwauking "Hal! I miss you!" That's gotta hurt), and Snake and Raiden looking on. Arsenal's getting ready to launch. They're just about out of time. Otacon will evac the hostages in the reapired chopper while Raiden and Snake go kick bad guy ass. Otacon whines about how he's an encumbrance, but Snake sets him right. Saving the hostages is his job, and it's very important. Spirit bolstered, Hal joined Snake in a Super Cool Handshake And Hug Combo Of Friendship And Unity! So off Hal goes, and Snake and Raiden get ready. Making a little bit of small talk, Raiden wonders how they'll infiltrate Arsenal. Snake has the answer, in the form of a until-now-stealth-camoed Ninja. Snake has been working with the Ninja? It did help Raiden out a few times before. Jack be confused, yo, and asks what the dilly-o be...dawg. Alright, enough of that. Raiden accuses Snake of switching sides, to which he hears a smug, "I don't recall ever saying I was on yours." (Wrong, really. Earlier in the game, as Pliskin, Snake specifically said he was on Raiden's side. He's a liar! Burn 'im!). The Ninja decides to show...HERself. It's Olga! Anyway, Snake tells Raiden nighty-night. But as Raiden makes a move to attack, he's got an HF Blade at his neck. Not good! Down he goes... ------------------------------------------------------------------------------- Did They Really Have To Take His Clothes?! ------------------------------------------------------------------------------- Hmm...this looks familiar. Where have we seen this before? Of course! It's just like the Shocky Machine Snake got fried at in MGS1. And I mean JUST LIKE it. Fah-ree-kay. What's goin' on he'ah?! Raiden can hear Solidus and Ocelot chatting. There's a bad combination. Oddly, Solidus insists he knows Raiden. In order to get a good look at the lad, he uses one of his new tentacle-dealies to strangle Jack. Solidus explains things. Raiden was a child soldier, called things like Jack the Ripper, the White Devil. He was part of third-world country civil wars in the 80's. Ocelot and Solidus talk some more, about their plans, and what to do with Jack. Apparently, he's rather inconsequential and they'll go on as if he didn't exist. Of course, Ocelot is happy about getting the disc from Raiden, and was so happy, he wanted to see what else he was hiding. So he took all Jack's clothes! Gah! Olga enters, and shortly after she and Jack are alone. Over CODEC (jeez, does everyone have one?!) she explains she's there to aid him. The Patriots have her baby, and she has to help Raiden, lest baby go splat. But why would the Pats wanna help Raiden? Hmm... She continues, telling that Snake saved her from the Tanker and she is grateful. In the end, her babies' life is solely dependant on Jack's success. She also briefly mentions the S3 program, but I shan't delve into it. The plan is as follows. Olga will release Raiden, and then he is to forage on ahead and rendezvous with Snake, who has all Jack's gear. And his clothes too. Who stripped Jack then?! Was it Ocelot? Or...Snake? So, to prove to the watchful camera she doesn't like him, she punches Raiden in...the gut? The nads? Not sure. He actually loses some life from his life bar, though, so I think nads! Not long after, the restraints pop off, and Raiden streaks to freedom! ------------------------------------------------------------------------------- There's Something About Roy ------------------------------------------------------------------------------- "Raiden, you must continue the m-mission!!" "Uh, yeah, okay..." Well, that's not what ole Jackie boy says, but he should have. Something's going on. Something very not normal. Not only is he traveling in a strange new land that is Arsenal Gear, with its rectum just waiting to be explored by Raiden and friends, but there are crazy ninja-guards around, affectionally referred to as the TENGU!! Seeing this new opposition, Raiden makes the wise choice of limiting his combat options even more. He has no weapons or equipment, but rather than AT LEAST having his full hand-to-hand moveset and ability to hang, he'd rather cover his wang. Hey, that rhymed. Am I a poet who didn't know it? Okay, fine, moving on. There are also RAYs like, everywhere. Fortunately, there's no one in them, and they're not a threat. For now. Raiden speaks with Roy, who's still acting a little odd. This brings Jack to ask (more like accuse) Roy if he's working for the Patriots. The shifty Colonel dodges the question and orders Raiden to kill Solidus, the terrorists, and retrieve Arsenal Gear. It's then that Jack realizes something. He's never ever met Roy in person Telling him about this, he hears a harsh, barking response, "We have Rosemary! Over abd out!" Raiden's having a bad day, and it just got a LOT worse. Roy's gone mad with syphillis, it would seem. He continues to pester Jack as the young man makes his way to Snake's location, and wackyness ensues!! "This is a type of role playing game." "Raiden turn the game console off right now!" "Actually, there is something I have been meaning to tell you but I just couldn't... I think you should know, though. On Saturday morning last week I saw a guy leaving Rosemary's room...How should I put it, it was like they were...'intimate.' I'm sorry. Sorry to bring this up during the mission, but..." "Variety Level 7 Shoot down the space invaders! Training will have to be postponed if we are invaded by UFOs." "Listen, you haven't reported in for a long time until now. You think you can just CALL only when you want something? You disappoint me." "I was a North American Fall Webworm in my past life. Those were the good old days... What were you in your former life?" "I hear it's amazing when the famous purple stuffed worm, in flap-jaw space, with the tuning fork, does a raw blink on Hiri-Kiri rock! I need scissors 61!" "La-Li-Lu-Le-Lo! La-Li-Lu-Le-Lo! La-Li-Lu-Le-Lo!" "...Infiltrate...the enemy fortress...Outer Heaven! ...Destroy...the final weapon...Metal Gear!" "Kawanishi-Noseguchi, Kinunobebashi, Takiyama, Uguisunomori, Tsuzumigataki, Tada, Hirano, Ichinotorii, Uneno, Yamashita, Sasabe, Kofudai, Tokiwadai, Myoukenguchi." "Communicator Entertainment Program Idea Spy 2.5 (Two-point-five) Episode 1 New York. Here in the city where dreams come true and desires rule, something is being bought, sold and thrown away, even as we speak. But behind the scenes of business as usual, the nefarious J.E. (Junker Expensive) Corporation lines its already bloated coffers with profits from worthless products. As J.E. swindles yet another innocent into purchasing high-priced junk...the FBI mobilizes a top-secret task force to put a stop to the menace. Now, the city's best-kept secret spy is out there, briefed and ready to protect the people from J.E., the catalogue of conspiracy -- just call him 2.5 (Two-point-five)." "Munch, munch...Um? Raiden? I'm eating right now. Get back to me later...munch, munch..." "That reminds me, I saw Gubayama the other day in Shibomnigee. He said to give you his best." "I'm not home right now. Please leave a message after the beep. BEEP" "ZZ...zz..." "You got a PSG-1? You can use that against Sniper Wolf. Hurry up and save Meryl!" "Even my patience has its limits. I just can't leave this thing up to you any longer. I'll do the fighting! You can just go home!" "Actually, I am in really bad shape financially. I pay money to my ex-wife as part of our divorce settlement, among other bills... I just had no choice but to make you pay for lunch the other day. I'm really sorry." "Big Boss here... Enter the track on the bridge to the right...Over." He's KRAYZEE!!! Raiden agrees. A shocking communication comes in from Rose. It insinuates she's...pregnant, but is cut off in mid-sentence. At long last, the lad finds Snake, who makes light of his near-death situation against the Tengu in the buff. He's got all of Raiden's gear, his Buttcrack Suit, and a new toy. Olga's HF Blade! Boo-yah! ------------------------------------------------------------------------------- News and Ten-goos ------------------------------------------------------------------------------- Raiden was the bait to get aboard Arsenal. Olga let him on after pretending to capture Raiden. Aw, shucks, we knew you hadn't gone bad, Snake. But there's bad news along with the good. 25 RAYs. 25 to destroy. 25 between those two, and Solidus. Raiden, understand- ably, is hardly thrilled. But Snake insists they shall overcome! So, in order to effectively combat giant robots, Snake gives Raiden about 2 minutes to master fighting with a sword. For robots. Yeah. Lucky for him, in case he wants to use a gun, Snake assures him that he has INFINITE AMMO. Right, so, take that, Fourth Wall! But before they set off to their possible deaths, the two spend some quality bonding time over the pleasant topic of the repercussions of killing people. And they're about to kill a bunch more. Otacon comes in over CODEC, with good news. He and the hostages are all safe and well and good, and moments after Raiden asks Otacon to look into Roy's wackiness, they are spotted by a pesky cypher, so it's time to run and gun through a tense hall of Tengu soldiers. Through skill and perseverance, they defeat all adversaries and make it to the door. So, yeah, Hal returns with...strange news. He's found the Colonel. The Colonel is inside Arsenal. Scratch that. The Colonel... IS Arsenal. Rather, GW, Arsenal's AI. The signal is identical, and it would explain that odd behavior as of late. Emma's virus. Pretty freaky, but they have no choice but to fight on in spite of it. Now, in a circle room, a veritable buttload of Tengus jump out and surround Raiden and Solid. Another massive battle ensues, but when the gunsmoke clears only two men are standing... And. A lady. Fortune! And she wants revenge on Solid, who she thinks killed Dolph, her dad! She reasons that they'll fire the nuke, as she can't die. So why not kill everyone else? That's some pretty shifty logic. Snake tells Raiden to go up the nearby ladder and continue on. He'll handle Fortune...somehow. ------------------------------------------------------------------------------- "Stupid machines!" ------------------------------------------------------------------------------- Raiden reaches the top of the ladder to find himself in a strange, virtual- like world, overlooking a vast sea. The disembodied voice of Solidus Snake speaks to him, explains things. Then, he sics the 25 RAYs on a lone operative. The Stinger is Raiden's only hope. That, and the fact that the RAYs seem to have been affected by Emma's virus as well. Precise shots to the knees and then to the exposed maw makes short work of them. They begin to fall like dominoes. One, two, three, the metal monsters pile up and Raiden fires on and on, driven to bring Solidus to justice and get to the bottom of this insane mission once and for all, or something like that. Toppling RAY after RAY, it seems they'll never end. There are only a few left, that Solidus himself mops up quite easily with his BADASS P-90. It's looking bad. Olga is shot in the head by Solidus, Snake has been captured by Fortune, Ocelot is in control of the remaining RAY (the non-automated one from the Tanker). Is this the end of our heroes?! Not exactly. Not this time, ne'er-do-wells! But why? Cuz Ocelot is screwing EVERYONE over! Hooray! He explains, and it's a doozy. This, this whole thing, the entire everything, has been a simulation. Certainly the locations were real, but it was all a test, one to simulate Shadow Moses. For the S3. Solid Snake Simulation. To create a warrior on par with the greatest soldier, the man that can make the impossible possible, the man that took down Big Boss. Raiden was selected for this, as was Solidus to play his role. Raiden would be shaped via the S3. Dead Cell was to represent Fox-Hound. Ames and the President's deaths. The virus that mimicked FoxDie. The appearance of the Ninja. It would all play out according to their designs, the will of the Patriots. Ocelot also taunts Fortune, informing her she had nothing they didn't give her. Why could no one hit her, shoot her? A device, that the Patriots had on her (that she somehow never knew about?). It deflected bullets and the like. No doubt how Ocelot was able to steal RAY all those years ago on the Tanker, despite getting shot at by a bunch of Marines. Ocelot, smugly, finishes off Fortune. Shoots her dead in the heart. Solidus, now, he ain't to keen on getting used, so he attacks Ocelot, fires on him with the P-90. But, of course, with that device and with Ocelot now in RAY it is useless. But before Ocelot can launch a barrage of missiles to kill the three remaining people on Arsenal, his arm starts twitching... Oceliquid. Yep, remember him? Liquid takes over, explaining his motives: Liquid: Brothers! Solid: Liquid! Liquid: I've been waiting for this! Solidus: It can't be...? We are shown flashbacks of Liquid at Shadow Moses while Liquid narrates over: Liquid: I've been inside this arm all along, waiting for the right time to awaken! Solid: You were inside Ocelot? Liquid: Yes, a sleeper in the arm of a Patriot spy. Solid: It was you two years ago? Liquid: Exactly. I was controlling him. Snake, it was I that leaked information about Arsenal to your partner and got you out here. You're the only one that can free me, after all... Liquid: I'm off to bury the Patriots for good! Solidus: You know where they are? How? Liquid: Why do you think I choose Ocelot as my host? But before I go, I have a family matter to settle with both of you. There's room for only one Snake, and one Big Boss! That clever Liquid. And so attractive, too. He launches a barrage of missiles at the heroes (and the one "villain"). Missiles bearing down. DOOOOOoooommm....or not. Fortune, it turns out, is still alive, and thanks to the power that it turns out she really did have, she diverts the exploding death. "She really is lady luck." Snake comments, but she dies for good afterwards, joining her family. "Like surfing? It's a good way to go!" Liquid taunts, making his escape. Solid breaks the cuffs that he received post-capture and pursues his tyrannical brother...'s arm...in an old fart. Raiden, also in cuffs, is unable to break his and aid Snake. Arsenal, shortly after, takes off, and Solidus and Raiden are going along for the ride. ------------------------------------------------------------------------------- "Damn the Patriots!" ------------------------------------------------------------------------------- Arsenal, in a wise move, decides to crash into Manhattan. Solidus and Raiden are tossed like corks onto the roof of Federal Hall. After a nice history lesson from a rather chatty Solidus, Raiden receives a CODEC call from...GW? "But the AI was destroyed!" Raiden exclaims with us. It is not GW, but another AI, of another Arsenal Gear. JFK, this one is. And this one not only simulates Roy's visage, but that of Rose as well. And Roy turns into a skeleton sometimes during the chats, which is damn freaky. JFK explains more of this crazy plot. Ocelot wasn't mistaken, but he didn't know the WHOLE truth. S3 did not stand for Solid Snake Simulation. It stood for Silly Saltha Siesta!!! Okay, it stood for Selection for Societal Sanity. It was all a test, again, to see if the Patriots themselves could pass. Could create a situation and control it to its fullest, to control Raiden, who was selected. If they could control him, they could control the U.S. population, make them believe anything. If Raiden kills Solidus, they shall consider the mission a success. If Raiden does not kill Solidus, they will kill Olga's child, and Rose, who is revealed as a Patriot spy, who modelled herself after what would be considered Jack's perfect woman. But even hearing this, he still loves her, and Olga's baby is an innocent. It's also revealed the various names. Jack. Raiden. Names for aircraft. Weapons. Is Jack nothing more than a living weapon? Adding fuel to the fire, Solidus reveals he killed Raiden's parents, and was now poised to do in the lad himself. But at least it would be a somewhat fair fight. Solidus returns to Raiden his HF Blade. Solidus has two blades. Raiden has a Buttcrack Suit. Solidus has a Doc Ock Suit. Who will win? The Patriots creation? Or Solidus'? Beloved monsters...enjoy yourselves. After a long and decisive battle, Raiden emerges the victor, knocking Solidus off Federal Hall to his death (probably, but these Snake Brothers are a tena- cious sort). And thus, the Patriots win. S3 is a success... Down on the street, Raiden encounters Snake. He asks what happens, to which the grizzled bandanna-wearer replies that Liquid got away. He tagged the RAY. But Raiden is conflicted. "Who am I really?" he laments. Snake tells him, "No one quite knows who or what they are. The memories you have and the role you were assigned are burdens you had to carry. It doesn't matter if they were real or not. That's never the point. There's no such thing in the world as absolute reality. Most of what they call real is actually fiction. What think you see is only as real as your brain tells you it is." "Then, what am I supposed to believe in? What am I going to leave behind when I'm through?" asks Jack. "We can tell other people about -- having faith. What we had faith in. What we found important enough to fight for. It's not about whether you were right or wrong, but how much faith you were willing to have, that decides the future. The Patriots are kind of ongoing fiction too, come to think of it... Listen, don't obsess over words so much. Find the meaning behind the words, then decide. You can find your own name and your own future. Raiden is still confused. "Decide for myself...?" "And whatever you choose will be you." "I don't know if I can." "I know you didn't have much in terms of choices this time, but everything you felt, thought about during this mission is yours, and what you decide to do with them is your choice..." "You mean start over?" "Yeah, a clean slate. A new name, new memories. Choose your own legacy. It's for you to decide. It's up to you. By the way, what is that?" "Dog tags?" Raiden says quizzically, looking on them to find whatever the player put at the outset of the Plant chapter. Snake wonders, "Anyone you know?" "No, never heard the name before. I'll pick my own name...and my own life. I'll find something worth passing on. They taught me some good things too." Snake agress. Hey, was that Vamp at some point? Yep. "I know. We've inherited freedom from all those who fought for it. We all have the freedom to spread the word. Even me." "Snake, what about Olga's child?" "Don't worry. I'll find him. Count on it. As long as you keep yourself alive, he's safe." "Do you know where Liquid went?" "I put a transmitter on his RAY," Snake explains. "Did he head for the Patriots?" "Yeah. But I have a feeling they gave Ocelot a bogus location to begin with. Cheer up. We have a better lead. This contains a list of all the Patriots," Snake boasts. It's the disc Ocelot took. "But Ocelot took it!" Yeah, I just said that, Jack... "The one we gave you wasn't the real thing." That trickster! "What?" "This virus is coded to destroy only a specific part of GW -- namely the information about the Patriot's identity. Which means that there's a parameter coded in here that defines what that information is, namely the information about the Patriot's identity." Woohoo! "I get it. Analyze the code and you can probably find out where they operate. Count me in --" Sorry, Jack. A lot of very stupid people didn't like you. I dunno if we'll be seeing you again. "No, you have things to do first. And people you need to talk to..." Like Rose! That spy, but she love Raiden, and he her. So now they can get past that whole spy unpleasantness and raise that kid. As a family, as Raiden says. A proposal? Aw... After the credits roll, Snake gives yet another monologue, as we are shown more scenes of New York City. Life isn't just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies... what we've seen, heard, felt ...anger, joy and sorrow... these are the things I will pass on. That's what I ive for. We need to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one and the same thing. ------------------------------------------------------------------------------- The Ole Epilogue Cliffhanger Dealie ------------------------------------------------------------------------------- After Snake's monologue, we're given, in traditional MGS sense, a conversation that is played over a black screen that says "Metal Gear Solid 2". In this conversation, we find out that Otacon has examined that disc. One of the names was one of Philanthropy's biggest funders. But that's not the weirdest part. The weirdest part is...they are all dead. But that's not the weirdest part, either! The weirdest part is that they all died...about a hundred years ago! In the words of Snake: What the hell?! _______________________________________________________________________________ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\TEndu1/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /// 08. "The End \\\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/TEndu1\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the last section. It's mostly boring stuff. Read here if you're checking to see if your name made the contributor list, or if you're interested in hosting this FAQ or e-mailing me. Or if you're just bored, whatever. +------+---------------------------------------------------------------+------+ | 8-1 \________________________LEGAL STUFF__________________________/ 8-1 | | 8-1 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯LglStf¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 8-1 | +------+---------------------------------------------------------------+------+ Copyright 2004-2005 Lestat Jones (LionHart627) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Recently, I have had my FAQ stolen from CheatCC.com. Not only do I encourage people not to go there, so they don't support them, but I must also make a list. --------------------------------------- =Sites not permitted to use this guide= --------------------------------------- CheatCC - http://www.cheatcc.com CheatHappens - http://www.cheathappens.com ----------------------------------- =Sites permitted to use this guide= ----------------------------------- GameFAQs - http://www.gamefaqs.com Gamespot - http://www.gamespot.com CPDownload - http://www.cpdownload.com World of Gaming - http://www.wogaming.com MGS3: Snake Eater unofficial site - http://wrestlefire.ithium.net/MGIntro Supercheats - http://www.supercheats.com Gamers Expanded - http://s8.invisionfree.com/Gamers_Expanded/index.php?act=idx MGSWorld - http://k.1asphost.com/mgsworld *There is one more, but unfortunately I cannot find the email with the link to the site* +------+---------------------------------------------------------------+------+ | 8-2 \__________________CREDITS AND CONTRIBUTIONS__________________/ 8-2 | | 8-2 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯CaC100¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 8-2 | +------+---------------------------------------------------------------+------+ This is basically where I kiss ass and thank people. My fiancee: My adorable snugglebunny hasn't minded one bit that I play too many games and have devoted way too much time to this FAQ. She even helped me with it a bit, playing through certain parts of the game if I needed to find something out quickly and was too lazy to do it myself. Genji Masamune: For the HUGE help he gave me. He did the whole Game Basics section. All I did there was add a thing or two at certain parts. Turducken: For doing an assload of work, including the MG2 summary, the MGS2 summary, the kickass Saltha guide, and the constant support. Also, for the training he gave me in the art of CQF (Close Quarters Forking). And for sending me a new copy of Final Fantasy VIII. He's as awesome as ever, even with his thick eyebrows. Karma Hunter: You gave me so many tips and even some strategies. You're basically the inspiration for the 'Stealth Strategies' section. I got that just from talking to you. alucard dracula: For removing his sig, and providing "moral support". ShockleyHaynes: Though sometimes odd and mysterious, my poet friend was a HUGE help in the food section, and he was almost always there to answer my questions and provide little tips. Ultima1: For countless little tips through my playthroughs, and strategies for the mountain top areas, and tips on the battle with The Fury, and for being an awesome possum. Also, for getting me the enemy listings for Extreme. K Project: For getting me the enemy listings for Easy and being such a fox. ;) Swerb OnslaughtNEM(X): For numerous little tidbits about MGS and MGS2's story. SwordofSamson: For telling me about the box transportation, and being an all around nice guy. Oh, and for selling me Devil May Cry 3 for nearly half price since it was too hard for him. AdrenalineSL: For the huge inspiration. After going over her MGS2 FAQ a few times, I decided to take a more creative edge to mine. GMorrissey: Your MGS summary was a great resource when I wrote mine. El Greco: An inspring FAQ writer. I got the inspiration to write this FAQ just by reading some of his. Also for giving me some great tips on FAQing. But now I am the master. Mountain Dew: For getting me addicted to your sweet, loving, sugar-soda, that I cannot go a day without. Frog finders: MangaMan505, Shalashaska13, TheWoodyD, pyscho mantis, and Magus12000. Contributors: lystrodom, spiderdragon77, OH Team, bc-log-104, seaidan, Powder Bear, PlatinumAssasin, SoLiDsNaKe4774, khursten, John, akz, riored, Smith, finalstrk2k, cshinkara, Jaybizzle, dyaballid, Sergey, GigaDragon, Timothy, Hideo Kojima: For this, and many other top notch games. In my book, he's an excellent writer, probably the best in the video game industry, and he's also a nice guy. LUElinks: This place that does not exist is filled to the brim with cool people, some of which I consider my friends. CJayC: For hosting this FAQ, and maybe even some others if I choose to write them. Without him, there would be no GameFAQs. That's all contributors for now. If anyone contributes a new tip or strategy, your name will be added. +------+---------------------------------------------------------------+------+ | 8-3 \____________________CONTACT INFORMATION______________________/ 8-3 | | 8-3 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ContI1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 8-3 | +------+---------------------------------------------------------------+------+ If you have any questions, comments, suggestions, or contributions to make to this guide, then you may e-mail me at the address provided below. I will only accept e-mails if they follow the requirements outlined below. Peacenomore666(at)aol.com If you have any questions, comments, suggestions, or contributions to make concerning Snake vs. Monkey, then you can e-mail Turducken at the address provided below. The same rules that apply to me, apply to e-mailing him. xturducken(at)hotmail.com DO == -Point out any information and spelling errors. -Give strategies for bosses/parts of the the game that you feel work. -Type clearly. -Use good grammar. -Ask for help that are things not answered in the guide. -Put 'Metal Gear Solid 3 FAQ' in the subject title. -Look through the guide before contacting me. If the guide answers the question, I will not respond to the e-mail. DO NOT ====== -Send me viruses. -Spam me. -Insult or flame me. -Use profanity. -Use font or background colors. Black font and white background work fine. -Send pointless or irrelevant e-mails. -Type like a moron. -Ask questions that are already answered in the guide. -Put attachments to your e-mail. -Use '1337' speak. -Send me e-mails about Snake VS Monkey. That is Turducken's department, not mine. Additional rules: ================= -I'm not always home, and when I am, I'm not always checking my email. If you sent one and I haven't yet responded, don't send twelve more emails asking where I am, or if I got your email. -Do not send main game questions to Turducken. -Recently, a group of people, or one person with many alternate AIM accounts, have been flooding me with multiple instant messages. I do have an ego, but I am not God, I don't like being called God, and I'm not an MGS God. I got a chuckle out of it at first, but now it's just annoying. Calling me this results in insta-block. +------+---------------------------------------------------------------+------+ | 8-4 \_________________________FINAL NOTES_________________________/ 8-4 | | 8-4 /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯FinN01¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ 8-4 | +------+---------------------------------------------------------------+------+ To whoever used this FAQ, I hope it was helpful, and assisted you in achieving whatever goal you were aiming for in this game. Seeing as this FAQ has turned out to be pretty successful, I do think I'll be doing one for MGS4. In the mean time, I'm looking for a game that I want to devote the time to, so I can write a FAQ for it. If you want to contact me, with questions, comments, or constructive criticism email me at Peacenomore666(at)aol.com. ----------------------------- Copyright 2004-2005 Lestat Jones (LionHart627)