MMM MMM EEEEEEEE TTTTTTTTTT AA LL MMMM MMMM EE TT AAAA LL MM MM MM MM EE TT AA AA LL MM MMM MM EEEEE TT AA AA LL MM M MM EE TT AAAAAAAAAA LL MM MM EE TT AA AA LL MM MM EEEEEEEE TT AA AA LLLLLLLLLL AA RRRRR MMM MMM SSSSSSSS AAAA RR R MMMM MMMM S S AA AA RRRRRRR MM MM MM MM S AA AA RRR MM MMM MM SSSSSSSSS AAAAAAAAAA RR R MM M MM S AA AA RR R MM MM S AA AA RR R MM MM SSSSSSSSSS Glitch in the System For the Nintendo Gamecube Items/Weapons/Enemies FAQ Table of Contents To quickly move to a section, put the section number in the find option. 1. Introduction 1.a. Version History 1.b. About the author 1.c. About the game 2. Legal crap 3. Weapons 3.a. Primary Weapons 3.a.a. Mining Laser 3.a.b. Ripper 3.a.c. SPEW 3.a.d. Rivet Gun 3.a.e. Rocket Launcher 3.a.f. Scatter Blaster 3.a.g. Slingshot 3.a.h. Control Tether 3.a.i. Toaster 3.b. Secondary Weapons 3.b.a. Coring Charge 3.b.b. Cleaner 3.b.c. Scope 3.b.d. Magma Bomb 3.b.e. EMP Grenade 3.b.f. Recruiter Grenade 3.b.g. Wrench 4. Pickups 4.a. Energy 4.b. Mega Energy 4.c. Fire Buddy 4.d. Ammo 4.e. Invulnerability 4.f. Chips 4.g. Secret Chips 4.h. Washers 4.i. Gold Washers 4.j. Batteries 4.k. Det-Packs 4.l. Morbot Artifacts 4.m. EUK (Equipment Upgrade Kit) 5. Enemies 5.a. Grunt 5.b. Leech 5.c. Snerq 5.d. Guard 5.e. Zombiebot 5.f. Zombiebot King 5.g. Titan 5.h. Scout 5.i. Sentry 5.j. Scientist 5.k. Predator 5.l. Trooper 5.m. Swarmer 5.n. Droid 5.o. Mortar 5.p. General Corrosive (first encounter) 5.q. General Corrosive (second encounter) 5.r. General Corrosive (third encounter) 6. Outtroduction 6.a. Contact Information 6.b. Closing Statements 6.c. Thanks To 6.d. This FAQ may only be posted on: _______________________________________________________________________________ 1. Introduction Welcome to the Metal Arms: Glitch in the System Items/Weapons/Enemies FAQ. That‘s the intro. That’s it. If you think there’s more, you’re wrong. No more. So onto whatever...... _______________________________________________________________________________ 1.a. Version History 12/19/2003 (v 0.20) completed sections 1-3.a., started on 3.b. 12/20/2003 (v 0.95) completed sections 3.b.-6.a. (Whoa, huge update). 12/21/2003 (v 1.00) completed sections 6.b.-6.c. submitted to GameFaqs. 12/30/2003 (v 1.01) fixed some minor goof-ups to make it easier to read. 12/31/2003 (v 1.02) corrected info for the Morbot Artifacts. 01/03/2004 (v 1.03) added section of where this can be posted on. 01/05/2004 (v 1.04) changed format of primary weapon upgrades for easier reading, also added info on Barrage Cannon's homing rockets. 01/12/2004 (v 1.05) changed text size from 14 to 12. _______________________________________________________________________________ 1.b. About the Author My name is Mike McDevitt, and my favorite thing to do is play video games. I don’t like to do anything besides play video games....wow, I’m not too complex of a person, am I? _______________________________________________________________________________ 1.c. About the FAQ This FAQ is designed to help you with all of the weapons, items, and enemies in the game. This is also my first FAQ, so don’t pass judgment onto me if it sucks. I have feelings too! :’( _______________________________________________________________________________ 2. Legal crap Copyright 2003 Mike McDevitt This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Basically, don’t copy my FAQ without asking me first. I will gladly let you post this on your site if you ask nicely. _______________________________________________________________________________ 3. Weapons This section is dedicated to the many painful ways you can torture all the mils. I mean blast them apart. And torture them. _______________________________________________________________________________ 3.a. Primary Weapons All the weapons that go into your right hand. Format will be as follows: Description: basic description of what the weapon looks like Firing rate: how fast shoots Ammo: ammo per clip/max ammo Range: what kind of range you should use the weapon at Upgrade levels: what each upgrade level does to the weapon Other notes: anything else not covered _______________________________________________________________________________ 3.a.a. Mining Laser Description: small oddly shaped box with a colored, circular end. Firing rate: fast Ammo: infinite/infinite Range: far Upgrade levels: level 2, allows you to charge the laser by holding down the R button not quite all the way, release to fire level 3, adds a second barrel, doubling firing speed Other notes: being the game’s infinite ammo weapon, it is not that powerful, but is still useful against a small group of grunts. Please note that by infinite ammo I mean that it needs to charge after you shoot for too long. _______________________________________________________________________________ 3.a.b. Ripper Description: blue box with 4 long silver shafts coming out in one direction. Firing rate: medium Ammo: 4/24 Range: far Upgrade levels: level 2, adds fully automatic fire, tears through mil limbs easier, 4/32 ammo level 3, when the blade hits a mil, it continues to damage the limbs for a while, 4/40 ammo Other notes: used to cut red wires. One of the weakest weapons, but cuts mils apart. _______________________________________________________________________________ 3.a.c. SPEW Description: long blue box with nozzle on end. Firing rate: extremely fast Ammo: 60/300 Range: close-medium Upgrade levels: level 2, increases accuracy and damage, 70/400 ammo level 3, increases accuracy and damage further, 100/500 ammo Other notes: the SPEW is basically the machine gun of this game, and ammo is very plentiful. _______________________________________________________________________________ 3.a.d. Rivet Gun Description: ugh, too weird looking to describe. I can tell you that it is green. Firing rate: semi-automatic (shoots as fast as you press the R button) Ammo: 5/25 Range: very far Upgrade levels: level 2, the arrows it shoots will explode after a short while, 5/35 ammo level 3, when you shoot, you can hold down the R button to charge up the arrow, and let go to explode it. Full charge is when the arrow is flaming red, 5/50 ammo. Other notes: the Rivet Gun is the best sniping weapon in the game. Period. Also, every Rivet Gun ammo pickup is worth 50 arrows, so don’t be too reluctant to use it. _______________________________________________________________________________ 3.a.e. Rocket Launcher Description: blue box (lots of them, huh?) with long silver shaft on the front end Firing rate: slow Ammo: 3/30 Range: medium-far Upgrade levels: level 2, allows for one-handed use, also does more damage, 4/50 ammo level 3, (called Barrage Cannon), when a rocket is shot, it splits into four homing rockets, dealing a ton of damage, 4/75 ammo. The homing rockets work like this: you fire a rocket, and after about a second, it splits into four. Three rockets will swerve around a bunch, and one goes straight, a little faster than the other three. When the one rocket hits a target, the other three stop swerving and fly straight for what the first one hit. This is most effective at long range. Other notes: Reload time for level one Rocket Launcher is very slow, and since it is two handed, you can only fire if you are standing or running on the ground. _______________________________________________________________________________ 3.a.f. Scatter Blaster Description: the only yellow weapon in the game. Firing rate: slow Ammo: 8/32 Range: close Upgrade levels: level 2, double-barreled, hitting 2x at once, 12/48 ammo level 3, fully automatic, dishing out a lot of pain very fast, 16/64 ammo. Other notes: besides from being one of the most powerful weapons, ammo for it is rare, so don’t blast everything in sight with it. _______________________________________________________________________________ 3.a.g. Slingshot Description: a slingshot. If you don’t know what a slingshot is, you need to get out more...or watch more TV. Firing rate: slow-medium Ammo: special Range: far Upgrade levels: none Other notes: the slingshot is a special weapon, due to the fact that it fires not its own ammo, but secondary weapons. All secondary weapons will explode on contact with the first solid surface they hit. Also, the further you hold down R, the further the secondary weapon will go. To make firing easier, just tap X when you have a secondary weapon loaded, and it will most likely fire. If not, just try again. Also, to help aim, use the top of Glitch’s antenna (the one on his back.) When dealing with very long distances, aim it so the target is under the tip of the antenna. (Big note, eh?) _______________________________________________________________________________ 3.a.h. Control Tether Description: another weapon that is too weird to describe. I can tell you that it is orange. Firing rate: slowest in game. Ammo: Infinite Range: close Upgrade levels: level 2, reloads faster, locks on faster, transfers Glitch’s “brain” faster, and makes mils armor tougher level 3, same as level 2, but faster and tougher. Other notes: the Control Tether is one of the strangest and coolest things about this game. How it works: some enemies have “D-Ports”, which are little pink circles, on their backs. With the Control Tether equipped, move the targeting reticule over the D-Port. Eventually you will lock onto it, and when the targeting reticule flashes green and red, fire. Fiber optics will fire out of the tether, and attach to the enemy mil. You will then take control of the mil. The higher level upgrade, the faster it will lock on, and the faster you take control of it. Side note, you can use the Control Tether to make noises to make mils turn towards the sound, and you can get a lock on very easily. Another two-handed weapon. (Another big note, eh?) _______________________________________________________________________________ 3.a.i. Toaster Description: yet ANOTHER blue box with red nozzle with small flame at the end Firing rate: constant flow Ammo: 100/400 Range: close Upgrade levels: none Other notes: one of the worse weapons, because ammo is scarce, and damage is kinda low. 100 ammo burns (I made a funny) very quickly. _______________________________________________________________________________ 3.b. Secondary Weapons All the weapons that go in your left hand. Format will be as follows: Description: what the weapon looks like Usage: how you use it Max ammo: max you can hold Other info: anything else not covered _______________________________________________________________________________ 3.b.a. Coring Charge Description: tall yellowish tube with a red circle near the top Usage: throw it like a grenade. It will explode after landing on the ground and sitting still for about 2 seconds, or if it hits something that can be damaged in any way. Max ammo: 10 Other info: the Coring Charge is one of the most useful weapons at the beginning of the game, since there is a lot of ammo for it. Also, it is the highest splash damage weapon in the game, so be a good distance away when you throw it. _______________________________________________________________________________ 3.b.b. Cleaner Description: sorta like an upside down mushroom Usage: hold down the L button. It will say “select” in the bottom-left of the screen. Move your targeting reticule over an enemy, and it will lock on. You can target up to three enemies. Release the L button to throw the Cleaner. It will fly into the middle of the group of enemies you targeted, and shoot a total of three homing rockets at the enemies. Max ammo: 2 Other info: when you fire the Cleaner at enemies, it will ALWAYS launch three rockets, so if you target one enemy, it will get hit by three rockets. _______________________________________________________________________________ 3.b.c. Scope Description: long blue cylinder, with handle on side Usage: used to see long distances better Max ammo: doesn’t use ammo Other info: the scope is a special secondary weapon. When you press L, it will go first person view, at 2x magnification. Press L again, and you will go to 4x magnification. Press L once more to leave magnified view. Can be upgraded! At level 2, max magnification is 8x. When you are aiming at an enemy, it will show their name, their height, their speed if they are moving, their health, if they have an open D-Port, and how far they are from you. The Scope can only be used with the following weapons: Ripper, SPEW, Rivet Gun, and the Rocket Launcher (level 2 and up). _______________________________________________________________________________ 3.b.d. Magma Bomb Description: circular-ish orange canister Usage: throw it like a grenade. It will always explode the instant it hits a solid surface. Anything that goes into the fire that it produces will catch fire, and slowly take damage over a good bit of time. Max ammo: 3 Other info: be careful when throwing this, because Glitch can catch on fire just as easily as any enemy. _______________________________________________________________________________ 3.b.e. EMP Grenade Description: cube-like shape of blue and white color Usage: throw it like a grenade. It will explode after landing on the ground and sitting for still about 2 seconds. It will also explode if it hits an enemy. What it does is make a large radius of electronic...stuff, and disables every bot in that radius. The only exception to this is Glitch. What happens to him is what I call getting “drunk”. What happens is the aim goes all loopy, and makes Glitch aim weird for a few seconds. Max ammo: 3 Other info: VERY useful against large groups of mils. Also, it is the Control Tether’s best friend. _______________________________________________________________________________ 3.b.f. Recruiter Grenade Description: blue, triangular shape with Morbot markings on it Usage: throw it like a grenade. It will explode after landing on the ground and sitting still for about 2 seconds. It will also explode if it hits an enemy. What it does is makes a small orb of electricity. Mils that have a recruiter symbol above their head that get close will be zapped, and be on your team permanently until destroyed. Max ammo: 2 Other info: although you could get about 10 mils with 1 grenade, it only zaps mils one at a time, so the first few mils will start attacking the ones that weren’t recruited yet. _______________________________________________________________________________ 3.b.g. Wrench Description: a wrench Usage: makes Glitch fall apart. Max Ammo: uh...until it rusts? Other Info: you will only get the Wrench if you actually need it. When you beat the level you needed it on, you don’t have it anymore. _______________________________________________________________________________ 4. Pickups Anything that you can just pick up off of the ground. Format is as follows: Description: what it looks like Function: what it does _______________________________________________________________________________ 4.a. Energy Description: looks like an atom, colored bright green Function: heals Glitch one full battery _______________________________________________________________________________ 4.b. Mega Energy Description: looks like an atom, colored turquoise Function: heals Glitch to full health _______________________________________________________________________________ 4.c. Fire Buddy Description: helicopter blades on top, face on one side, hole on the other, and encased in what looks like a d16 (16 sided die). Function: fires almost whatever Glitch fires for a short time. Doesn’t fire the following weapons: all secondary weapons, slingshot, and toaster. _______________________________________________________________________________ 4.d. Ammo Description: it will look like the weapon it gives ammo for Function: provides ammo for your weapons _______________________________________________________________________________ 4.e. Invulnerability Description: purple colored, pyramid shape with spikes on each side Function: creates an impenetrable shield around Glitch for a short amount of time _______________________________________________________________________________ 4.f. Chips Description: long blue box, with tiny silver things pointing down all over the sides of it. Function: activates switches and consoles. Can be found in enemies or boxes. _______________________________________________________________________________ 4.g. Secret Chips Description: long gold (whoa! It’s not blue!) box with tiny silver things pointing down all over the sides of it. Function: unlocks multiplayer levels. For the locations of secret chips, consult another FAQ. _______________________________________________________________________________ 4.h. Washers Description: large, silver coin with a hole in the center of it (for those of you who don’t know what washers look like) Function: the currency of Iron Star. Enemies will drop them. To pick them up, just walk near them and they will fly into Glitch (magnetism I think). _______________________________________________________________________________ 4.i. Gold Washers Description: washers that are gold instead of silver Function: gold washers are equivalent to 25 washers. Remember that you will NOT magnetize gold washers, you have to walk over them. _______________________________________________________________________________ 4.j. Batteries Description: blue cylinder with see through blue stuff in the middle Function: every battery you get increases your life bar. Glitch can hold up to six batteries. _______________________________________________________________________________ 4.k. Det-Packs Description: looks like a bunch of Coring Charges wrapped together Function: it some levels, there are places to put Det-Packs. They are orange holograms of a Det-Pack on a wall. Press the Y Button near one of these, and RUN. You have a few seconds to get away before it goes KABOOM! _______________________________________________________________________________ 4.l. Morbot Artifacts Description: there are two Morbot artifacts that I have found. The first is a lot of weird shapes that form a circle. The second one looks like a bunch of rings jumping in and out of each other vertically. Function: the first one increases your speed practically threefold. The second one increases your jumping power about fivefold. The second one can only be found in Level 40, and multiplayer as far as I know. _______________________________________________________________________________ 4.m. EUK (Equipment Upgrade Kits) Description: a box with a bunch of parts coming out of it Function: automatically upgrades your weapons. You can tell what weapon you will upgrade by looking at the symbol above the EUK. For locations of all of the EUK, consult another FAQ. _______________________________________________________________________________ 5. Enemies All of the baddies that you can blast apart. Format will be as follows: Description: what it looks like Health: how much punishment it takes to kill it Movement: how it moves Strengths: what makes it rock Weaknesses: what makes it suck D-Port: Yes/No (even bots with D-Ports won’t ALWAYS have them) Attacks: how it can pummel you (L means secondary attack, if any, and R means primary attack) Effective Weapons: best weapons to make them a pile of scrap Other Notes: anything else not covered _______________________________________________________________________________ 5.a. Grunt Description: mil with thin arms and legs, and a large chest area Health: low Movement: medium-fast Strengths: average Weaknesses: average D-Port: yes Attacks: L, Coring Charge; R: depends on color of Grunt Effective Weapons: anything Other Notes: the Grunt is the most basic enemy of the game, and you will find a lot of them. They will also occasionally come with shields. Colors for Grunts are as follows: Blue: Mining Laser Red: SPEW Green: Rocket Launcher Black/Brown: Rivet Gun Gray: Toaster _______________________________________________________________________________ 5.b. Leech Description: mushroom with four long legs Health: low Movement: medium, flying Strengths: flight Weaknesses: low health D-Port: no Attacks: spins legs like helicopter and slashes up Glitch, or sucks up Glitch and shakes washers out of him. Effective Weapons: Mining Laser, SPEW, Rivet Gun, Cleaner, Scatter Blaster Other Notes: the average bot capable of flight _______________________________________________________________________________ 5.c. Snerq Description: triangular shaped body with one blaster on each side Health: low-medium Movement: fast, flying Strengths: speed and flight Weaknesses: low fire-power, low health D-Port: no Attacks: lasers Effective Weapons: Rivet Gun, SPEW, Cleaner Other Notes: another bot capable of flight _______________________________________________________________________________ 5.d. Guard Description: beefed up grunt, red in color and wields a giant axe Health: medium Movement: fast Strengths: powerful melee attack Weaknesses: ranged attack is rather weak D-Port: yes Attacks: L, swings axe; R, Scatter Blaster-like laser Effective Weapons: Scatter Blaster, Rocket Launcher, SPEW, Cleaner Other Notes: keep your distance from it. Its melee attack can kick the crap out of you. _______________________________________________________________________________ 5.e. ZombieBot Description: big hunk of metal scraps formed together Health: high Movement: fast Strengths: intense speed, high attack power Weaknesses: none D-Port: no Attacks: melee attack, freakin powerful Effective Weapons: Scatter Blaster, Rocket Launcher, Rivet Gun, Cleaner, Coring Charge Other Notes: when you take its health out all the way, it will collapse. In a few seconds, it will reform. Kill it a second time and it will be dead. Cannot be recruited. Target name with the scope is “WTF?”. _______________________________________________________________________________ 5.f. ZombieBot King Description: bigger hunk of metal scraps formed together, with spike-ball and chain Health: high Movement: medium-fast Strengths: lotsa health Weaknesses: none D-Port: no Attacks: spike-ball and chain, or grab Glitch, roast him, and throw him Effective Weapons: Scatter Blaster, Rocket Launcher, SPEW, Cleaner, Coring Charge Other Notes: how to defeat: continue shooting until it starts panting. When it starts panting, throw a Coring Charge into its mouth. Five Coring Charges in the mouth to kill it. Target name with the scope is “Ugly Mofo”. _______________________________________________________________________________ 5.g. Titan Description: think of a guard even more buffed up Health: high Movement: slow-medium Strengths: high armor, high attack power Weaknesses: low speed D-Port: yes Attacks: L, Rocket Launcher; R, Chain Gun (will overheat if used too long); A+A, stomps ground and makes small shockwave, instant kill if it lands on something. Effective Weapons: Rocket Launcher, Scatter Blaster, Rivet Gun, Cleaner, Coring Charge, Magma Bomb, SPEW Other Notes: occasionally comes with shield. Its Rocket Launcher will sometimes be level 3. _______________________________________________________________________________ 5.h. Scout Description: miniature tank with periscope-looking thing Health: low Movement: fast Strengths: speed Weaknesses: low health D-Port: no Attacks: ramming Effective Weapons: Rivet Gun, Scatter Blaster, Cleaner Other Notes: when this bot sees you, it runs toward an alarm system nearby and activates it. After it activates the alarm, it tries to ram you. If it does, it explodes on contact and deals a good amount of damage. Not recruitable. _______________________________________________________________________________ 5.i. Sentry Description: floor/ceiling mounted turret Health: medium Movement: N/A Strengths: none Weaknesses: none D-Port: no Attacks: L, missile. Must charge after each shot; R, rapid-fire machine-gun Effective Weapons: Anything but Mining Laser or Ripper Other Notes: ceiling-mounted form is not recruitable. If floor-mounted form is recruited or EMPed, you can press Y to take control of the turret. _______________________________________________________________________________ 5.j. Scientist Description: tall, brown body with very thin arms Health: medium Movement: slow Strengths: can heal other units Weaknesses: low speed, low health, weak arms (you can bash them to knock them out) D-Port: no Attacks: red electricity, deals lots of damage Effective Weapons: Anything but Mining Laser and Ripper Other Notes: if an arm is damaged, it can not be used to heal units or attack. If recruited, will heal Glitch if he is missing at least one battery. _______________________________________________________________________________ 5.k. Predator Description: large triangular shape with two arms coming out of each side Health: very high Movement: very fast, flying Strengths: flight, powerful attacks Weaknesses: arms break very easily D-Port: yes Attacks: L, powerful exploding lasers, doesn’t aim directly at target; R, lasers, very accurate, heavy damage if all four arms are intact Effective Weapons: Rivet Gun, Barrage Cannon, Cleaner Other Notes: best way to defeat it is to aim at its arms first. Talks in very strange language. Kind of like grunting, but weirder. Find a Predator, and you will know what I mean. _______________________________________________________________________________ 5.l. Trooper Description: thin white body with thin wings and claws on each arm Health: low Movement: very fast Strengths: intense speed, “flying” capabilities Weaknesses: low health D-Port: yes Attacks: L, super-high jump, if held, Trooper will hover, going down slowly; R, laser, slight splash damage; Z, melee attack, if in mid-air, will fly very quickly in the direction you’re aiming, but it cannot fly upwards. Deals a lot of damage if it makes contact with an enemy. Effective Weapons: Rivet Gun, Scatter Blaster, Cleaner Other Notes: none _______________________________________________________________________________ 5.m. Swarmer Description: very tiny spider-like creatures Health: low Movement: fast Strengths: can grab on to Glitch, come in huge swarms Weaknesses: really low health D-Port: no Attacks: swarming, latching onto Glitch Effective Weapons: Toaster, Coring Charge, Magma Bomb Other Notes: come in swarms. Most annoying enemy in the game due to the fact that they come in swarms. Double jump to get them off of Glitch if they latch onto him. _______________________________________________________________________________ 5.n. Droid Description: yellow bots with large backpacks. About as tall as Glitch. Health: medium Movement: medium Strengths: none Weaknesses: none D-Port: no Attacks: Rocket Launcher Effective Weapons: Rocket Launcher Other Notes: The only time you fight these is in the Mil Spy Factory and the only weapon you get against them is the Rocket Launcher of whatever level you had. _______________________________________________________________________________ 5.o. Mortar Description: large four-legged cannon Health: medium-high Movement: none Strengths: incredibly powerful attack Weaknesses: can’t move D-Port: no Attacks: large bomb Effective Weapons: anything but Mining Laser or Ripper Other Notes: where it’s aiming will be shown as a large bright red symbol on the ground. Not recruitable. _______________________________________________________________________________ 5.p. General Corrosive (First Encounter) Description: GIGANTIC, about 50 times as tall as Glitch and 50 times as wide Health: high Movement: fast Strengths: impenetrable armor Weaknesses: absolutely none D-Port: no Attacks: Missiles, stomping on Glitch Effective Weapons: Wrench Other Notes: General Corrosive can not be killed at this time, you have to find a wrench, and use it to pretend you are dead. _______________________________________________________________________________ 5.q. General Corrosive (Second Encounter) Description: same as first encounter Health: infinite Movement: medium-fast Strengths: impenetrable armor Weaknesses: none (without spoilers) D-Port: no Attacks: Missiles, stomping, arm pound Effective Weapons: none Other Notes: I’m not gonna spoil it for you. _______________________________________________________________________________ 5.r. General Corrosive (Third Encounter) Description: General Corrosive with massive damage to his armor and right arm (he cries about his arm, it’s very funny) Health: high Movement: fast Strengths: immense size Weaknesses: right side of torso D-Port: no Attacks: Missiles, stomping his foot, spawning Troopers Effective Weapons: Scatter Blaster, Barrage Cannon, Cleaner Other Notes: this is the only time you can actually damage General Corrosive _______________________________________________________________________________ 6. Outtroduction And alas, the FAQ comes to a close. Whoa, I just got poetic there for a sec. I gotta go take a bath now. _______________________________________________________________________________ 6.a. Contact Information For comments, suggestions, and anything I missed, email me at Pikmario@ptd.net. Make sure to put “Metal Arms FAQ” in the subject line, or I will most likely consider it junk mail. And please don’t flame me if I gave some incorrect information, just tell me so. _______________________________________________________________________________ 6.b. Closing Statements "Head ‘em off at the pass? Who the h*** says that? You some kinda f***ing cowboy?"-Krunk "Ha ha ha! Take that you f***ing s***bags!"-Krunk "I will personally weld your exhaust pipe to your ball bearings!"-Krunk "Let’s not break out the Joy Lube just yet."-Col. Alloy "You’ll never catch me, you rot busting reject!"-Vlax "I've got ten Vashers on zis goofy looking vone, so zee rest of you go down nice, und easy!" guy testing Glitch on basic commands. "Not me, Not me! Shoot the Droid!"-any Grunt getting shot by another mil. _______________________________________________________________________________ 6.c. Thanks To Vivendi Universal, Swinging Ape Studios, and Sierra, for developing this great game. Nintendo, for presenting this incredible game. Me, for writing this FAQ. My fantasy of writing a FAQ, for making me write this. Skyler, for telling me about the second Morbot Artifact. _______________________________________________________________________________ 6.d. This FAQ may only be posted on: (will be updated as I allow more sites to post this on their site) http://www.gamefaqs.com/