========================================================== (80 characters) ===== Note: DO NOT PLAY ON EASY MODE. IT'S FOR SISSIES ANYWAYS. MANY ITEMS DO NOT APPEAR IF YOU PLAY ON EASY. Megaman X8 Items FAQ By the way, I'm looking for some good ASCII art. If you have any, send it to me, but make sure it's in a monospace format. Copyright 2005-2006, Action (R Jackson) Email: actionjmanx (at) gmail (dot) com Version: 1.2 All rights reserved The following sites may use this FAQ: [http://www.gamefaqs.com] ............................................. GameFAQs ============================================================ : Latest Version Info ------------ Version 1.2 - This might be the last update I do. I'm making all the final additions and releasing it to GameFAQs. Also, I took a lesson from my FF4A FAQ and added user strategies to this one. 1.2 - Completed: Tuesday, March 7, 2006 @ 2:26 AM. Size: 32k - Added User Strategies! - Most likely the final release ============================================================ : Introduction ------------ This FAQ will go over every item you can obtain in the stages. From X's armor parts, to Zero's weapons and even the Rare Metals found in each stage, this FAQ will go over each item, what you need to get it, and what characters you will require. A special thanks to the Megaman X8 Gameplay Board at GameFAQs for their help in writing this FAQ. A list of users who contributed can be found here: DarkMoon Dragon - Most of the basic info was thanks to him. Vardamir Nólimon & OverdriveDragun - Alternate route to Shock Absorber Z. somestrangeguy - Alternate route to K Knuckle Z. (definitely more to come, keep in mind this list isn't close to being complete) I know there's more, I've just forgotten them. Please email me if you think you should be credited as well. ============================================================ : Font Spacing Check ------------ Check please if the numbers and dots align. If not, then switch to a monospaced font to properly view this document. 1234567890 .......... The default Wordpad font (Courier New) is most suited for viewing this FAQ. However, I used Notepad, with the same font, while writing this FAQ. There's really no significant difference between the two when viewing this FAQ. ============================================================ : Keyword System ------------ A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole purpose is to allow you (the user) to search for anything in this FAQ with the greatest of ease. Utilizing the Find function (Ctrl+F) that can be used in both Notepad and Wordpad, the keyword system is used at the start of each chapter and subsection. When reading the Table of Contents, you'll see the following by a certain section: [Keyword] Press Ctrl+F and type in the following: ^[Keyword] And you'll immediately be brought to the corresponding section after you press Enter. Make sure you don't drop the ^ or you'll end up back in the Table of Contents. ============================================================ : TABLE OF CONTENTS ------------ Note: Some stages have no items at all. They will be denoted by a (0 items) reference and they'll also have no Keyword. Note: There are multiple Life Bottles listed. However, you can only recieve it once. The second and third Life Bottles you obtain will be Life Tanks instead. Same goes for the extra Weapon Bottle. -> Noah's Park (3 items) [NOAH] -> Weapon Bottle full [NOA1] -> Shock Absorber (A) [NOA2] -> Buster Parts I [NOA3] -> Troia Base - Optic Sunflower (4 items) [TROA] -> Weapon Converter (Z) [TRO1] -> Buster Parts H [TRO2] -> Life Bottle full [TRO3] -> Metal Generator [TRO4] -> Primrose - Gravity Antonion (3 items) [PRIM] -> K Knuckle (Z) [PRI1] -> Head Parts I [PRI2] -> B Fan (Z) [PRI3] -> Pitch Black - Dark Mantis (4 items) [PTBL] -> Life Bottle full [PTB1] -> Shield Armor (A) [PTB2] -> D Glaive [PTB3] -> Body Parts H [PTB4] -> Booster Forest - Bamboo Pandamonium (4 items) [BOFO] -> Foot Parts I [BOF1] -> Weapon Converter (X) [BOF2] -> Double Barrier (A) [BOF3] -> Shield Armor (Z) [BOF4] -> Dynasty - Gigabolt Man-O-War (0 items) -> Metal Valley - Earthrock Trilobite (4 items) [MEVA] -> Life Bottle full [MEV1] -> Body Parts I [MEV2] -> Double Barrier (Z) [MEV3] -> Metal Discount [MEV4] -> Central White - Avalanche Yeti (2 items) [CEWH] -> Head Parts H [CEW1] -> Shock Absorber (Z) [CEW2] -> Inferno - Burn Rooster (4 items) [INFR] -> Double Barrier (X) [INF1] -> Foot Parts H [INF2] -> T Breaker (Z) [INF3] -> Weapon Bottle full [INF4] -> Jakob (0 items) -> Gateway (0 items) -> Sigma Palace (0 items) -> Version History [VERS] -> Copyrights, Disclaimers, etc. [COPY] ============================================================ : Noah's Park ^[NOAH] : ------------ ------------ In order to get ANY of these metals, you have to come back a second time with two characters. Capcom made it so you don't have any of the characters you need at the time you can get the Metal when you first come through. Note: To regain access to Noah's Park, you must defeat 1 Maverick. ------------ : Weapon Bottle full ^[NOA1] ------------ Required: X w/ Foot Parts I Zero Item: When you reach the first waterfall, jump up with X or double jump with Zero. You'll be able to see the Metal on a ledge. -- User Strategy ------------------------------------------------------------- | You can obtain the metal in the first run with Axl. If you stand left from | | the waterfall at the top of the mountain, jump and hover rightward | | crossing the waterfall. When Axl stops hovering, rapidly keep pressing the | | normal attack button, it will make you hover further and you reach the | | Metal. | | | | User - Doc-Zock | ------------------------------------------------------------------------------ But you can obtain the metal in the first run with Axl. If you stand left from the waterfall at the top of the mountain, jump and hover rightward crossing the waterfall. When Axl stops hovering, rapidly keep pressing the normal attack button, it will make you hover further and you reach the metal. Item Obtained: Weapon Bottle full - A bottle that restores a great deal of Weapon Energy. ------------ : Shock Absorber (A) ^[NOA2] ------------ Required: X w/ Head Parts I Item: After beating down the first set of enemies (you're trapped in a room and can't get out until you beat them), you'll see a set of rocks and the Metal above that. Go to the discolored rocks on the right side and jump into them to get the Metal. Item Obtained: Shock Absorber (A) - You will no longer be knocked backwards when hit. ------------ : Buster Parts I ^[NOA2] ------------ Required: X Item: Near the end of the level, you'll come across a box and a door that you cannot access the first time through. Come back again with X and you'll be able to pick up the Buster Parts I. Item Obtained: Buster Parts I ============================================================ : Troia Base - Optic Sunflower ^[TROA] : ------------ ------------ Troia Base is the biggest pain in the ass you'll encounter in the game. Trust me; you're put through a series of training sessions that see how well and how fast you are able to kill enemies. Depending on how well you do in each trial, you'll get a ranking that determines the difficulty of the next test. There are sets of three dots; I'll refer to the top on as "S Rank", the middle one as "B Rank" and the lower one as "D Rank". ------------ : Weapon Converter (Z) ^[TRO1] ------------ Required: Any Character Item: Between the sixth and seventh tests, you'll encounter a hallway that looks something like this: _______________ | End | --------| | | | X| <- Metal can be found here | ----| | Start Pit To get this metal, you'll have to dash right after sliding down the top ledge. To get back on track, just jump left. Item Obtained: Weapon Converter (Z) - Any damage you incur will deplete Weapon Energy instead of Life Energy. ------------ : Buster Parts H ^[TRO2] ------------ Required: X w/ Squeeze Bomb (won from Gravity Antonion) Item: Between the fourth and fifth tests, you'll wall-jump a tall ledge to get to the next door. If you jump off the wall and dash to the left, you'll encounter a wall that can be broken only with the Squeeze Bomb. Use it to claim the Buster Parts H. Item Obtained: Buster Parts H ------------ : Life Bottle Full ^[TRO3] ------------ Required: Any Item: Get 5-7 S ranks and you'll recieve a Metal at the end of the level, as well as some regular metals. Item Obtained: Life Bottle full - A bottle that restores a great deal of Life Energy. ------------ : Metal Generator ^[TRO4] ------------ Required: Any Item: Get 8 S ranks and you'll recieve a Metal at the end of the level, as well as some regular metals. If you get 8 S Ranks on your first try, you will have to go back and get a lower score on one of the tests. Item Obtained: Metal Generator - Generate Metals simply through your normal movement! This Chip does it automatically. ============================================================ : Primrose - Gravity Antonion ^[PRIM] : ------------ ------------ Primrose is a tough area with all those damn switches. Using a Prickle Barrier is highly recommended. In my team, I used X and Zero; X for the parts, Zero for his superior agility, even though he's probably the hardest to use. ------------ : K Knuckle (Z) ^[PRI1] ------------ Required: X w/ Buster Parts H/I w/ Crystal Wall (won from Earthrock Trilobyte) AND Zero Item: Yes, you require all of the above characters, weapons and parts to make this work. In the second sub-area with no switches, you'll jump up a large set of stairs. Instead of heading right and up, go straight up from the entrance. Use Zero to double-jump onto the block by the wall, and then use a charged Crystal Wall to reveal your Metal. NOTE: It is possible to use Axl instead of Zero. If you go up the stairs, jump off the second stair to the top and hover left, it IS possible to make the jump with Axl, it's just tougher than crap. (thanks to somestrangeguy for informing me about this) Item Obtained: K Knuckle (weapon for Zero) ------------ : Head Parts I ^[PRI2] ------------ Required: X AND (one of the following) Axl (for easier use) Zero (if you're confident about your controller abilities) Item: In the second area with switches, you'll find an enemy that can stand on spikes; if you're using Axl, copy it; if you're Zero, don't worry about it. After passing the spiked block area, you'll enter a seemingly easy room, since the exit is straight to your right. However, there's another exit to this room. Climb the wall to your left and you'll see a tunnel of spikes. If you used Axl, you can easily rotate the room upside down and walk on the spikes. If you used Zero, you'll have to whip out your fanciest footwork to get the Parts here. You must rotate the room so you can drop down the tunnel and dash into the room to the left. If you fall down all the way, don't worry, there are no spikes at the bottom of the room. Also, MAKE SURE that one of the blocks doesn't crush you on the way down, use the switch right above the entrance to rotate the room the third time, then dash out of the way to avoid being crushed. Then carefully drop down and dash to the left when you see the opening. It's much trickier with Zero, but it's hardly impossible. -- User Strategy ------------------------------------------------------------- | You can use any character. You just have to the switches a total of 10 | | times. Jump down the tunnel, careful not to touch the spikes, and you’ll | | land on three blocks that fell when you rotated the room. Then on your way | | out, hit the red switch by the warp and jump back down the tunnel. | | | | User - Sol & Wendego | ------------------------------------------------------------------------------ Item Obtained: Head Parts I ------------ : B Fan ^[PRI3] ------------ Required: Axl (for easier use) Zero (if you're confident about your controller abilities) Optional: Prickle Barrier Item: In the second area with switches, you'll find an enemy that can stand on spikes; if you're using Axl, copy it; if you're Zero, don't worry about it. After the previous Part, you'll encounter two rooms that have spikes all around and red buttons on moving boxes. In the second room like this, there is a Metal right below the entrance. If you had Axl copy the enemy at the beginning of the stage, just transform and drop down to get it. As Zero, you have two choices: drop down with the Prickle Barrier and grab it quickly, or switch the room around and manuver to get it. Honestly, if you have the Prickle Barrier, use it; it's much easier, even if you do die after obtaining the Metal. If you'd rather keep your barrier, or you're out of Retry Chips, you'll have to turn the room upside down and get it that way. Keep your orientation straight and have at it. Item Obtained: B Fan (weapon for Zero) ============================================================ : Pitch Black - Dark Mantis ^[PTBL] : ------------ ------------ As much as you may love the X/Zero team, you have to leave Zero behind for most of these Metals. No matter what your team is, AXL IS REQUIRED FOR THREE OF THE FOUR ITEMS IN THIS STAGE. X is required for his armor part. Therefore, I just ditch Zero in this level altogether and go with X and Axl. ------------ : Life Bottle full ^[PTB1] ------------ Required: X w/ Buster Parts H/I w/ Crystal Wall (won from Earthrock Trilobyte) AND Axl w/ Plasma Gun (won from Gigabolt Man-O-War) Item: You're supposed to use stealth in this stage. Screw that. After the first enemy checkpoint (where you have to shoot tons of small enemies), you'll be in an area with search lights. Get hit by one. Seriously. After the guards come out, have Axl kill one with his Copy Shot so he can get the guard's DNA. At the end of this hallway, you're supposed to drop down. Instead, take out the small spotlight, grab the Life Capsule and head up the wall. You'll go into the wall and find a sleeping guard. Transform with Axl, walk up to it and salute using the Triangle button. The guard will open the door for you, so feel free to kill it after it opens the door. :) Inside, you'll find a generator that you need to activate with the Plasma Gun (as Axl) or the Thunder Dancer (as X). Before you leave the room, use a charged Crystal Wall on the triangle on the floor to reveal the Metal you came in here to retrieve. Item Obtained: Life Bottle full - A bottle that restores a great deal of Life Energy. ------------ : Shield Armor (A) ^[PTB2] ------------ Required: Any AND Generator activated (see [PTB1]) Item: After starting the generator, go back but DO NOT drop down quite yet. Instead, go back the way you came, and you'll see some new platforms that dropped once you activated the generator. Jump up and you'll see a shiny new Metal. Item Obtained: Shield Armor (A) - This increases your defensive power and reduces the amount of damage sustained. ------------ : D Glaive (Z) ^[PTB3] ------------ Required: X w/ Foot Parts I AND Generator activated (see [PTB1]) Zero AND Generator activated (see [PTB1]) Item: After starting the generator, drop down the area and continue on. At the end of the area, you'll see another door, but don't enter it yet. Jump up with X and you'll see a platform that eventually leads up to the new Metal. You cannot use the wall to Wall Jump, as you'll drop down and enter the doorway instead. You can use Zero to get up there as well, but you won't be able to get X's armor Parts in the same run. Item Obtained: D Glaive (weapon for Zero) ------------ : Body Parts H ^[PTB4] ------------ Required: X Item: After the small hallway where you use the enemy as a lighting source, you will encounter a shaft that goes higher than normal (Palette will tell you this if she is your Navigator). Jump up and to the right to pay Dr. Light a visit. Item Obtained: Body Parts H ============================================================ : Booster Forest - Bamboo Pandamonium ^[BOFO] : ------------ ------------ I had the hardest time in Booster Forest. The Metals are hard to get (damn near impossible without an explanation on how to do it), and the Ride Armor is one of the trickiest things to handle, mostly because it's slow and bulky. ------------ : Foot Parts I ^[BOF1] ------------ Required: X w/ Ride Armor Item: After the Ride Armor enemy checkpoint, you'll be able to find a new armor Part right above where you enter the next area. Unfortunately, it's blocked by spikes. To get there, put your Ride Armor on the elevator (watch out for the Ride Armor enemy at the top of the elevator) and send it up. At the top, jump into your Ride Armor and dash jump to the left as far as you can. Jump out of the Armor and land on the platform where you'll find a capsule waiting for you. Item Obtained: Foot Parts I ------------ : Weapon Converter (X) ^[BOF2] ------------ Required: Axl Item: Soon after you obtain the Ride Armor, you'll go up two conveyor belts and then go around a U shaped area. At the end, you'll see a light blue enemy that can roll into a ball. Get out of the Ride Armor and Copy Shot it. After the Ride Armor enemy checkpoint, you'll find two paths that you can follow. As Axl, drop to the bottom and follow the path underneath by rolling, where you'll find yourself a Metal. Item Obtained: Weapon Converter (X) - Any damage you incur will deplete Weapon Energy instead of Life Energy. ------------ : Double Barrier (A) ^[BOF3] ------------ NOTE: Losing the Ride Armor is NOT an option. It'll screw you over for the entire level. Also, you don't want to allow the Ride Armor to drop from the upper path, as that too screws you over. Required: X w/ Buster Parts H/I w/ Crystal Wall (won from Earthrock Trilobyte) Ride Armor Item: After the checkpoint, you'll reach an upper path (accessable only with the Ride Armor) and a lower path. Taking the upper path, you'll have to let the Ride Armor pass on the spikes while you take the conveyor belt and meet up with it later. Jump quick, because the conveyor after the spikes wants to send the Ride Armor off the edge. Anyways, jump (while inside the Armor) and land on the conveyor-free ledge. Get out of the Armor and head right, striking the button which will lower the platform. Bring the Armor onto the platform and send the ledge up. At the top, you'll have to blow up two boxes. After doing so, use a charged Crystal Wall behind the blocks location to reveal a Metal. Item Obtained: Double Barrier (A) - This will increase the length of invincibility period following a hit. ------------ : Shield Armor (Z) ^[BOF4] ------------ NOTE: Losing the Ride Armor is NOT an option. It'll screw you over for the entire level. Also, you don't want to allow the Ride Armor to drop from the upper path, as that too screws you over. Required: Any w/ Prickle Barrier Item: After taking the upper path, following the previous few Metal paths, you will encounter another Ride Armor enemy checkpoint. Watch out for the box explosions right before it. After completing the checkpoint, keep bringing the Armor along until you reach another set of spikes and a path above it. Let the Armor go on the spikes, but instead of taking the upper path, follow the Armor. Sit on the Armor as it follows the secondary path and you will be able to get the Metal. If you don't have a Prickle Barrier, you can get hit by the enemy above the elevator, drop down and quickly dash to the right. However, with this method, you will probably need the Double Barrier so you aren't sitting on top of the spikes when you stop flashing. Oh, and FYI, you CAN take the Ride Armor into the boss battle. Just make sure it you don't lose it before then. ^_^ -- User Strategy ------------------------------------------------------------- | When you reach the spiked conveyor belt, let the ride armor go on it and | | you follow it up. When it gets up to the drop point (where it comes back | | into the playable foreground) quickly get into and jump left, heading back | | the way you came. When you drop down the shaft, you will break through the | | floor, and simply ride the armor all the way back to the drop point, where | | you can get the Metal. It's a good idea to run ahead and clear all enemies | | in your path before dropping off the armor into the conveyor though. Also, | | this can be done with any character at all. | | | | User - Ice Demon & Legolus01 & Xaneth | ------------------------------------------------------------------------------ Item Obtained: Shield Armor (Z) - This increases defensive power and reduces the amount of damage sustained. ============================================================ : Metal Valley - Earthrock Trilobite ^[MEVA] : ------------ ------------ As odd as it may seem, you require the Crystal Wall, which is won from this boss, to get a few of the Metals in this stage. You'd think Capcom would know better. Anyways, you'll require at least two trips to obtain all four items. ------------ : Life Bottle full ^[MEV1] ------------ Required: Any Item: When the giant Mechaniloid is chasing you, you'll jump up a giant bone structure. After climbing to the top, you'll see a line of metals and the Metal at the end of them. Use any of the three characters to nab your prize. Item Obtained: Life Bottle full - A bottle that restores a great deal of Life Energy. ------------ : Body Parts I ^[MEV2] ------------ Required: X w/ Melt Cleaver (won from Burn Rooster) Item: You might see a stack of barrels with a capsule behind it. Unfortunately, it's blocked by rocks. So come back after you smack the giant Mechaniloid in the head and use the Melt Cleaver to burninate the barrels and visit Dr. Light. Item Obtained: Body Parts I ------------ : Double Barrier (Z) ^[MEV3] ------------ Required: Axl Item: After beating down the giant Mechaniloid for the first time, go back and use Axl's hover ability to grab hold of a steel beam. Continue to follow the beams going left, hovering along the way, to reach a new Metal. If you are lost, the ledge you should jump from is right above the barrels that lead to X's Body Parts I. Item Obtained: Double Barrier (Z) - This will increase the length of invincibility period following a hit. ------------ : Metal Discount ^[MEV4] ------------ Required: X w/ Buster Parts H/I w/ Crystal Wall (won from Earthrock Trilobyte) Item: After smacking the giant Mechaniloid in the head with the crane, chase it back to the start. However, when the enemy smashes the bride that houses two yellow metals, drop down and use the charged Crystal Wall to draw out the Metal. Item Obtained: Metal Discount - This chip gives you discounts on the amounts of Metals needed to develop new Chips. ============================================================ : Central White - Avalanche Yeti ^[CEWH] : ------------ ------------ Central White is mostly a Speeder-based level. Even though there are only two items, you are forced to come back twice. Zero is required in the team for both parts, as his double-jump ability is required to get each of the parts. ------------ : Head Parts H ^[CEW1] ------------ Required: X w/ Shining Ray (won from Optic Sunflower) AND Zero Item: Before going into the Boss door, head back a little bit and scale the wall. You'll have to double jump with Zero to get to the top. At the top, use the Shining Ray (normal) to melt the ice on the right and claim the Parts. Item Obtained: Head Parts H ------------ : Shock Absorber (Z) ^[CEW2] ------------ Required: Axl AND Zero Item: Before going into the Boss door, head back a little bit and scale the wall. You'll have to double jump with Zero to get to the top. At the top, use Axl to hover to the left and claim a new Rare Metal. NOTE: I have been informed that you don't require Axl to get this Metal. All you require is Zero and his Raikousen attack (won from Gigabolt Man-O-War). If you jump, dash and then press Triangle (default button) while dashing, Zero will dash the rest of the way and allow you to claim the Metal without the use of Axl. (Special thanks to Vardamir Nólimon and OverdriveDragun for pointing this out!) Item Obtained: Shock Absorber (Z) - You will no longer be knocked backwards when hit. ============================================================ : Inferno - Burn Rooster ^[INFR] : ------------ ------------ Inferno is moderately easy. The hardest part is not dying in the beginning of the level. You'll have to come back a second time, as the Metals require Zero and Axl (one metal for each character) and X's armor Parts require him to be in the team. Besides, the T Breaker (required to get a Metal) can only be found in this stage anyways. ------------ : Double Barrier (X) ^[INF1] ------------ Required: Zero w/ T Breaker w/ Dairettsui (won from Gravity Antonion) Item: After the first enemy checkpoint, you'll be in a spike-filled area which will put your jumping skills to the ultimate test. If you have Palette as your Navigator, she'll eventually tell you that there's a weak spot in the floor somewhere nearby. Drop down and equip the T Breaker and press Triangle (default) to activate the Dairettsui. Break open the box and claim your Metal. If you're having trouble finding the area, it's right by the electrical enemy who can grab you and trap you. Just pound the floor below it. Item Obtained: Double Barrier (X) - This will increase the length of invincibility period following a hit. ------------ : Foot Parts H ^[INF2] ------------ Required: X Optional: Prickle Barrier Item: After the previous Metal, you will find yourself sliding down the left hand wall. If you go up (be careful of the spikes), you'll find a capsule. The Prickle Barrier will at least give you a second chance at not dying. If you have the Icarus Foot Parts equipped, they'll be replaced wtih the new foot parts. Item Obtained: Foot Parts H ------------ : T Breaker (Z) ^[INF3] ------------ Required: Axl Item: Near the end of the spike-filled area, you'll see a a flying enemy (not the bats, a humanoid-type enemy). Copy it, then head back ALL the way to the start of the room, where you first see the two bat enemies. Transform and fly left towards the spikes, and you'll see a small opening that you can fly into. Break the box and grab the Metal. Note, if you don't manage to get out before your energy runs out, you'll stay transformed until you land outside of the hole. Item Obtained: T Breaker (weapon for Zero) ------------ : Weapon Bottle full ^[INF4] ------------ Required: Axl OR Zero Item: After the spike-filled area, you'll encounter another enemy checkpoint. After that, you'll come to another falling platform area. Use Axl to jump up instead of going down. Quickly get to the top platform and hover right to defeat a few easy enemies and grab a Metal. Item Obtained: Weapon Bottle full - A bottle that restores a great deal of Weapon Energy. ============================================================ : Version History ^[HIST] : ------------ ------------ 1.1 - Moved disclaimer about Easy Mode to the top - Added alternate Zero strategy in Central White Metal #2. 1.0 - December 22, 2004 - First version done! ============================================================ : Copyrights, Disclaimers, etc. ^[COPY] : ------------ ------------ I swear that all of this FAQ was written by ME. The information inside is credited to the users listed in the Introduction section, but I was the one who wrote this up with all the details you see here. This document is based solely on user's knowledge of Megaman X8. I expect you to do the same. Don't copy this FAQ or any information inside. You may not post this FAQ on a site without my consent. I assure you, I'll do my best to protect my work with the full extent of the law, if need be. I will not tolerate any illegal copies of this document without my permission. You may not sell this FAQ for monetary value, it is for personal use only. The sole purpose of this FAQ is to help users find items in Megaman X8 and should not be used for any other purpose whatsoever. You do not own any part of this FAQ, even if you download it. Only the following sites are allowed to use this FAQ without my permission: www.gamefaqs.com www.deathcorps.net A few special thanks before I close this FAQ (in alphabetical order): Anubis IV <-- For creation of the Keyword System Arctic <-- For designs from his FF7 FAQ Capcom <-- For a game to write a FAQ on ^_^ GameFAQs/CJayC <-- For hosting many great FAQs/Walkthroughs/etc. Megaman X8 Items FAQ Copyright (c) 2004-2005 Action/R Jackson All rights reserved Megaman X, Zero, and all related characters are property of Capcom. - F I N -