Guide for Phantom Kingdom / Makai Kingdom FAQ/Walkthrough, Version 1.0 Written by Elaine V. elainenara (insert AT mark here) yahoo . c o m Work Begun: March 23rd, 2005 Initial Release: May 5th, 2005 Previous Update: July 1st, 2005 ----------- What's New? ----------- 05/08/01 v1.0 Walkthrough: - Updated Chapter 1 for US release. - Completed Chapter 8-9 Walkthrough. - All of the regular game is now documented - huzzah. Items/Confine Sections: - 90% complete with data - everything but armor stats is now listed, and armor will be in on the next update! There are name errors, so don't get in a tizzy; all names listed are TRANSLATIONS of the Japanese item names. - The English names I have gotten to confirm are listed. - Reformatted so that Japanese text errors do not affect the appearance for the various tables in this section. - Item Ranks have been added. Class Information Section: - Reformatted so that Japanese text errors do not affect the appearance for the various tables in this section. Added Wish Section Added FAQ Section General - Have started through the main guide to make slow updates to English names. ----------------------------------- This guide is encoded in Shift-JIS format. If you don't have Japanese support on your computer, you will still be able to read the important stuff - the English translation. You simply won't be able to see the original Japanese. To switch viewing formats, simply go to View-->Encoding (Character Encoding for you Firefox fans) and switch to Japanese (Shift-JIS). ********************LEGAL NOTICE - PLEASE READ!***************************** This FAQ is for personal use only, and is not to be sold or reintegrated into any other guides for this game without explicit consent from myself. Do not ask for permission to host this guide. I won't even consider it until this guide is complete. I probably won't consider it afterwards. This guide is authorized for posting on the following websites. www.gamefaqs.com www.ign.com www.1up.com This guide is owned and copyrighted by me, C. E. Van Epps, 2005. The games "Phantom Kingdom" and "Makai Kingdom" are copyrighted by Nippon Ichi Software and NIS America. All other copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. ***************************************************************************** Table of Contents I. Introduction II. Menu Translation III. Walkthrough Prologue Combat Basics Chapter 1 - 4 Stages Chapter 2 - 6 Stages Chapter 3 - 6 Stages Chapter 4 - 6 Stages Chapter 5 - 6 Stages Chapter 6 - 6 Stages Chapter 7 - 6 Stages Chapter 8 - 6 Stages Chapter 9 - 10 Stages IV. Extra Dungeons Happy Dungeons V. Bonus Gauge and Point System VI. Facilities VII. Item List A. Topiary B. Weapons C. Armor *Temporarily removed for reformatting. D. Vehicle Parts E. Miscellaneous VIII. Confine Information A. Topiary B. Weapons C. Armor D. Vehicle Parts E. Miscellaneous IX. Class Guide X. Wish Conditions XI. Miscellaneous Notes XII. FAQ XIII. Update History XIV. Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to my unofficial guide to Phantom Kingdom/Makai Kingdom, Nippon Ichi's (NIS) latest Strategy RPG offering for the PlayStation 2. For those of you who were wondering, Makai means Netherworld. Phantom Kingdom is not a direct sequel to any of NIS's previous offerings, but like Disgaea and Phantom Brave, there ARE links to previous games created by NIS. As I complete major sections of this guide, they will be added. Future plans include adding a thorough explanation of the Transmigration system, how to get all the Endings, just how things are calculated in the Free Dungeons, and a guide on how to make your characters as uber as possible. I have tried to organize the explanation of systems to roughly parallel with when the Tutorials should teach you information. Most of my explanation of the battle system is integrated into the first chapter of the walkthrough. Any areas that I felt warranted further attention got (or will get) their own sections. All translations are my own, though I have done my best to try to match up item and class names with what some were in Disgaea and Phantom Brave. I know that most of them will be changed drastically for the US release. (Correction - they HAVE been changed drastically.) If you can think of a better translation for some of these items, send them on by to the above address. Otherwise, if you have the U.S. copy in your hands and see name differences, please be patient; this guide WILL be updated to reflect those changes. Don't e-mail me stupid stuff like "its not a Ronin, its a Samurai!!!!!!" or suchlike. I don't care yet, even if it may be listed as such in the Official Guide. Stuff can still change at the last minute. In the walkthrough itself, all level information is configured as follows: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 2.1 Clear Condition - 300/Variable Known as: Pram's Ceremonial Stage (プラムの儀式台), Micky's Twilight (ミッキーの黄昏), Babylon's Place of Respite (バビロン憩いの場) Semi-Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1-3 Level 3 | Lv 3 Station x 1 4-7 Level 4 | Lv 3 Bomberhead x 2 8-10 Level 5 | Lv 2 Catman x 3 Items: Small Flower Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage lists the stage number. Clear condition is listed as Minimum Points to Clear the Stage/Maximum Possible Points. In truth, you may get a final score higher than the max I have listed if you combo your attacks. "Known as" lists all possible titles for the stage. From chapter 2 on, most of the stages get different names depending on which Overlord you select at the beginning of the chapter to reconstruct your Makai. The final line in the upper section notes whether or not the stage set-up is stable or not. I put Stable if there's only one possible physical configuration for the stage, Semi-stable if there are stable elements in the stage, Random if there's no rhyme or reason to the stage, and Stable or Semi-Stable--->Random if the stage layout changes after you beat it once. This line has NO bearing on whether or not the enemies vary when you start a stage. The Bonus Gauge lists out what prizes you can get from the Bonus Gauge. You get better rewards for beating a stage depending on your final score for a stage. Once you get past 1000 points, you get no more prizes, so unless you're building experience, you might as well ask Zetta to end the stage. For full details on how that little chart works, refer to the Bonus Gauge and Point System section of this guide. Initial Region discusses what enemies, buildings, and items you'll see on the initial map on your screen. In our above example, the stage mentioned has no set point value for its initial region, but most do, and I note how many points that region has. Additional Regions, or Extensions, may or may not exist for a given stage. I will describe these in as much detail as possible if the extensions are stable, but usually their number, size, enemy types, and items will vary drastically between playthroughs. Levels for monsters can and WILL vary from what I've listed, but no more than 1 or two levels in either direction. I have yet to pin down any one factor that determines what an enemy's level will be in these cases; my guess is that there is a randomizer stuck in there and there's nothing I can do to give out a definitive answer. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Menu Translation/ Control Explanation =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ============================================================================= Battle Screen ============================================================================= Screen appearance: |----------------------------------------------------| |Area Information | | |Points: XX | POP X/X | |Danger Level: XX | | |------------------- | | | | | |Ally/Enemy | |------------- | |Characters | Square: Nearest Unit | |Weapons | R2: Friendly Unit | |Mechs | SCORE | |Buildings | XXX/XXX | |----------------------------------------------------| Danger Level - how dangerous the area is, more or less. Control Pad: Move around. Left Analog Pad: Move around. Right Analog Pad: Not used. Start/Select: Not used. L1: Rotate screen counterclockwise R1: Rotate screen clockwise. L2: Toggles view. R2: Moves you back to Zetta. Square: Moves you to the nearest unit. Triangle: Brings up the Triangle menu. Circle: Confirm (Cancel in US) X: Cancel (Confirm in US) ******************************************************* Triangle Button Menu: ******************************************************* 戦闘開始 - Begin Battle ターン終了 - End Turn キャラ一覧 - View Characters ボーナス一覧 - View Bonus Gauge 戦闘知識 - Battle Knowledge リセット - Reset 設定 - Settings (see below explanation in castle screen) ============================================================================= Castle Screen ============================================================================= In general, Confirm will get you deeper into a menu; Cancel will get you out of a menu. For the Japanese version, Confirm is Circle, Cancel is X. For the US version, Confirm is X, Cancel is Circle. Control Pad: Move around. Left Analog Pad: Move around. Right Analog Pad: Not used. Start/Select: Not used. L1: Rotate screen counterclockwise R1: Rotate screen clockwise. L2: Zoom in/out. R2: Attack your allies. Square: Not used. Triangle: Brings up the Triangle menu. Circle: Talk to characters. (Jump in US) X: Jump. (Talk in US) ******************************************************* Triangle Button Menu: ******************************************************* 装備・編成 Equip/Organization - see below. ステータス Status - see below. 並び替え Order - see below. 戦闘知識 Battle Knowledge - Nothing special here. 設定 Settings - see below. リセット Reset - Resets your game. セーブ Save - Saves your game. ------------------------ Equip/Formation Commands ------------------------ Equipping People: 人の装備 Building Formation: 建物の編成 Mech Formation: 戦車の編成 For all these submenus, Confirm is selecting a unit, Cancel is just that, Triangle is removal of a unit, and L1/R1 allow you to scroll up/down through a given list. ------------------------ Status ------------------------ This screen allows you to see the status of all your units. Going from left to right, you'll first see your characters, followed by items, vehicles, and finally buildings. Square allows you to toggle between HP display and possession display. Confirm allows you to look at an individual unit. After you confirm on a unit, you can see their equipment. Pressing Square will change you to a listing of that unit's skills. Finally, one last press will take you to that unit's full stat listing. You can press L1/R1 to cycle through characters while on this screen as well. ------------------------ Order ------------------------ Allows you to reorder your characters. Just like Status, Square allows you to toggle between HP and possession display. Pressing L/R on your control pad allows you to switch between characters, items, vehicles, and buildings. On the side, there are a listing of filters. Press Confirm on any of these filters to reorder your characters. For Characters: 自分で - On my own (manual) レベル順 - Level Order HP順 - HP Order 物理攻撃力順 - Physical Attack Order 魔法攻撃力順 - Magic Attack Order 人型優先 - Priority Humans 魔物型優先 - Priority Monsters ランダム - Random For Items: 自分で - On my own (manual) 装備順 - Equip Order 種類順 - Item Type Order 物理攻撃力順 - Physical Attack Order 魔法攻撃力順 - Magic Attack Order 物理防御力順 - Physical Defense Order 魔法防御力順 - Magical Defense Order ランダム - Random For Mechs: 自分で - On my own (manual) レベル順 - Level Order HP順 - HP Order 物理攻撃力順 - Physical Attack Order 魔法攻撃力順 - Magic Attack Order 物理防御力順 - Physical Defense Order 魔法防御力順 - Magical Defense Order ランダム - Random For Buildings: 自分で - On my own (manual) レベル順 - Level Order HP順 - HP Order 収容数順 - Present Occupancy Order 収容最大数順 - Max Occupancy Order 物理防御力順 - Physical Defense Order 魔法防御力順 - Magical Defense Order ランダム - Random ------------------------ Settings ------------------------ ステレオ・モノラル - Stereo/Monaural BGM - Background Music デモ音声 - Demo Volume 戦闘音声 - Battle Volume 効果音 - SFX Volume ******************************************************* Zetta Conversation Menu: ******************************************************* 召喚 - Summon 場外に送る - Unsummon 名前の変更 - Modify Name ユニット消除 - Delete Character 願いを書き込む - Write a Wish ゼタ様Q&A - Lord Zeta's Q&A なんでもない - Nothing =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ============================================================================= Chapter 0: Prologue + Combat Basics. ============================================================================= Once you get past the initial cutscene, you'll be presented with two options asking whether or not you wish to see the first of many tutorials. Choose the first option (もちろん見る - Definitely wanna see it! - Yes in the US) if you wish to watch it. If you know what you're doing, and if you've played both Phantom Brave and Disgaea, you will, choose the second option (見たくない - Don't wanna see it - Hell no for US version) to just skip straight to the first battle. To control any one of your characters, select that character and press the Confirm button. If for some reason there are multiple characters in one spot, press the Select button to cycle through them. Once you select a character, you'll see a red circle extend around them. That display is the range which your character can move. You will also see a listing of possible moves. In the tutorial, you'll see four options: 移動 - Move 攻撃 - Attack アイテム - Item ステータス - Status Choose Move. You'll see another window open up on the right side of your screen: Move: 50 dm ○ 移動決定 - Movement Confirm (will be X in US version) △ 攻撃選択 - Attack Selection X キャンセル - Cancel (will be circle in US version) As you move around, the little number next to Move (which I'll refer to as Move dm) will decrease the further you move away from your original position. If it drops to 0, you can no longer move that character on that particular combat turn. As long as it STAYS above 0, however, you are free to continue moving that character. To attack, reopen that first menu, and you'll see a list of your attack moves. Zetta's moves are: スラッシュ - Slash - 0SP 大空宙戦 - Heavenly Battle - 98SP ダークネスアーク - Darkness Arc - 96SP ゾディアック - Zodiac - 160SP Select your favorite move. Reposition Zetta so that he attacks whatever characters you want dead first. For the move the tutorial demonstrates, Zodiac, holding the Square button while you move the left analog stick allows you to focus your aim at the cost of some Move dm. Once you've done that, your character will not immediately attack as they would have in Phantom Brave. Instead, they will be on standby to attack like they would have been in Disgaea. Press the Triangle button, select the first option 『戦闘開始』 (Begin Battle), and watch the mayhem. Attack can ONLY be used once per turn, no matter what, so be careful. When you've done all the damage you can one turn, select the second option from the Triangle menu 『ターン終了』 (Turn End) to finish up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 0 - Prologue Clear Condition - Defeat all Enemies Known as: Nothing in particular. It's the PROLOGUE. Stable ----------------------------------------------------------------------------- Bonus Gauge | Initial Region: N/A | Level 100 Incubus x 4 | Level 1000 Raiden x 1 Additional Regions: None. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enjoy the absolute ridiculousness of Zetta's HP and SP - you'll wave bye-bye to them momentarily. Start off the battle with one of his Zodiac moves to target all the enemies ahead of him, then hack and slash at Raiden with whatever moves you like to end the fight. You are in utterly no danger of dying unless you just keep ending your turns without attacking. Raiden will NOT attack unless you attack him first. After this battle you'll be given the option to be sucked into a goodly length CS, witnessing Zeta's...transformation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Starting From Scratch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you're done with that, you'll find yourself at Zetta's castle, where Zetta will explain the basics of the Confine system. What Confining does is allow you to affix the soul of one of Zetta's former slaves into some object, taking on its characteristics. For instance, if you confine an ally in something like a rock, you'll raise that character's defense. Putting an ally's soul into a flower will make them smarter, but lower their initial basic attack, and so forth. In general, any natural-type item like trees and flowers will keep your stats higher than stuffing your allies' souls into weaponry and armor, though there are exceptions. Zetta will demonstrate Confining with one of these exceptions, glancing at a stray Allied Symbol (Covenant Pendant - 盟約のペンダント) south of him. The first thing you'll create is your leader character. You have seven possible options for class type - Healer, Male/Female Magician, Male/Female Warrior, Thief, and finally Merchant. Don't fret TOO much about what class you choose to make him/her, since you can change your leader at any time after this, but I would highly recommend making your leader a Warrior. This character will get a 20% stat boost, which will add up big time later in your leader character's initial incarnation. After you're done with that, you'll get to choose your name. For Japanese players, you can flip through kana/English characters as usual. English players will be stuck with English character names only, which I'm sure will suit most of you just fine. You will get to conclude with distributing 3 bonus points onto your stats. Go for lopsided or balanced - it doesn't matter. For you lopsided folks who want your characters to do as much damage as possible, Healers should focus on Resistance, Magicians on Intelligence, Merchants and Thieves on Tech, and Warriors on Attack. Below your base stats, you will also see Fire/Wind/Ice listed, with some random percentage next to each. This is your starting resistance to each of those elements. Note that these percentages add up to 0. You can alter that by +10% for each bonus point you siphon off into those resistances. After you're done with that, Zetta charges you with creating MORE hapless minions for him to order around. Make at least two. Make more if you like. When you're done, Zetta will summon a store. Buy stuff from the store. When you talk to Zetta again, he will throw you into another cutscene. Finish that up, save your game by pressing the Triangle button and choosing the last option, then walk to the Gateway that appears. To overlord dungeon - 魔王ダンジョンへ出撃 To free dungeon - フリーダンジョンへ出撃 Select the first option, then the first (and only option) again, which looks like this: 初心の冒険者 - Beginner's Lounge Then press confirm one FINAL time to get on with the reason you're really playing this game, the fighting! ============================================================================= Chapter 1: Pages of Tragedy - Demon Lord Zetta's Calamity 魔王ゼタの災難 ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 1.1 Clear Condition - 200/400 Known as: Meet Micky (Beloved Micky - 親愛なるミッキー) Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 400 PTs 1 Level 1 | Lv 1 M. Apprentice x 2 2-5 Level 2 | Lv 1 M. Ronin x 1 6-9 Level 3 | 10 Level 4 | Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hurray for slaves! If you move your cursor on Zetta and press Confirm, you will see two commands: Invite - インバイト End Action - 攻略終了 Finish Plunder (grayed out at the start of the battle) Choose Invite, and watch your leader character come hurtling out of the sky. In the corner of your screen, you will see a listing - 'POP', which should read 1/8. As you've surely surmised, this stands for population, so now you have one character out, and your max number of characters you can have on screen running around at any given time is 8. "Okay," you think, "Kill all enemies, win stage." Almost. Each enemy on screen has a point value, a preassigned score, which you can see by moving your cursor on top of that enemy and clicking to see that enemy's status. On your screen at all times is your present score followed by a hash and another number. If your score exceeds that last number, you can quit the stage. If you kill all the enemies in a stage, also, you will automatically end the stage. Also, if you hover your cursor above the ground, you can see the point value for the enemies on that section of land. Note that this does not count weapons. Keep the death count rising. - まだまだ屍を築き上がる I think I'm done for now. - この辺にしておいてやる Upon finishing the battle, you will get items, experience, and some HL, and Zetta will plop down a Hospital where you can heal your wounds. If you go to the Gateway, you will also see the Happy Dungeon areas are now accessible. To read about those, refer to the bottom of this guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 1.2 Clear Condition - 200/400 PTs Known as: Micky's Celebration (Micky's Blessings - ミッキーの祝福) Stable - Demo Beforehand and Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 PTs 1 Level 1 | Lv 1 M. Apprentice x 2 2-5 Level 2 | Lv 1 M. Ronin x 1 KEY 6-9 Level 3 | Flat Rock, Weed, Flower 10 Level 4 | Additional Regions: 1 Region A: 300 PTs, Stable Lv 1 Errant Pumpkin x 3 Rock ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you choose to view the cutscene, you'll get a full explanation behind throwing and lifting things, as well as the Extension System. First off, now you have access to another command - Throw (持ち上がる). You can pick up anything that isn't nailed down to the scenery or someone holding something else. If you pick up an item, two things happen. First, items have point values as well, so as long as you hold that item, or if you put that item into your inventory, you have those points added to your score. Second, if you keep hold of that item until you leave the map, you get to bring that item back to the castle with you. Superb! (Too bad you can't do that with enemies...) After that, the game will introduce to you the concept of Extensions. For most stages of the game, part of the area will be hidden away, visible only if you move your cursor out of bounds, and then only in grid form. The enemies and items there remain dormant, unless you trigger them and spawn the extensions into existence. There are two ways to do so. One is by killing a Key Unit, identified by the word KEY ominously floating above said unit's head. It could be a character, an item, a vehicle, or a building. The death/destruction of the Key Unit will automatically trigger an Extension appearing. The other method is far more direct: throw a unit out of bounds. If an item thrown out of bounds triggers an Extension, it's lost forever. Characters, however, are only gone for the remainder of the map. Be careful about what units you throw out of bounds, though. If you throw an enemy unit out, your enemies will get a sudden level boost. Okay, to the fighting. First, kill off the Squires. When they're dead, kill the Ronin, the Key Unit on that region. Head over and kill the Pumpkinheads, taking an extra turn or two to grab the topiary for sale at the store or for character creation. Upon finishing this stage, Pumpkinheads will be available for recruitment. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 1.3 Clear Condition - 300/Variable Known as: Micky's Anthem (ミッキーの讃美歌) Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 300 PTs 1 Level 1 | RANDOM LAYOUT 2-5 Level 2 | 6-9 Level 3 | 10 Level 4 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I love stages like this. You want to know why? I don't have to write ANYTHING about strategy, because the layout is RANDOM!!! For the remainder of this guide, any time there's a pure random stage, there will be no notes. Just exercise common sense when going through that particular stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 1.4 Clear Condition - 300/700 Known as: Micky's Blessing (Amaterasu Micky - 天照すミッキー) Stable-->Random - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 300 PTs 1-2 Level 2 | Lv 1 Evil Carrots x 4 3-6 Level 3 | Items: Rock x 2 7-10 Level 4 | Additional Regions: Two Region A: 100 PTs Layout/Enemies/Items Variable Region B: 300 PTs Lv 1 Errant Pumpkin x 3 Lv 2 Station x 1 Lv 2 M. Working Samurai x 1 Items: Skinny Weed, Flat Rock, Weed ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kill off whatever Carrots are not Keys in your initial region. If none of them are, more the better. Circle around the map and see where the key region is, then try to move your units there before you kill off the Key unit. Plow through Region A, trigger that region's key. Once you open up Region B, the Pumpkinheads have a bad habit of heading straight for the topiary to pick them up. As if those items would do anything... The Male Ronin will come straight for you, and he's the only thing you have even to remotely worry about. Finish him off, lay into the Pumpkins, and celebrate; you've finished chapter 1. ============================================================================= Chapter 2: Arch Nemesis - A Rival Overlord Appears! ライバル魔王登場! ============================================================================= After you view the initial cutscene for this chapter, the other Overlords will volunteer to help you rebuild more of your Makai/Netherworld, in exchange for some amusement watching you clear out the area with your minions. Depending on which one you choose to have help you, you'll see some variation in the size and enemy composition of your Extension areas. Choose whoever you so desire; it won't have an effect on what ending you get. In order of appearance, this is what each Overlord's effect is on your Extension areas: Pram Micky Babylon Scale Small Normal Large Enemy Type Mages HP Heavy Mystery Enemy Number Few Normal Many Also, at this time Zetta will explain about the wonders of buildings and how you can invite them down into the battlefield. To stick a character in one, press the Triangle button and select Equip/Organization. 『装備・編制』 When you're ready, go to the magic gate, select Stage 2: The World in Ruins (荒廃する世界), and good luck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 2.1 Clear Condition - 300/Variable Known as: Pram's Ceremonial Stage (プラムの儀式台), Micky's Twilight (ミッキーの黄昏), Babylon's Place of Respite (バビロン憩いの場) Semi-Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1-3 Level 3 | Lv 3 Station x 1 4-7 Level 4 | Lv 3 Bomberhead x 2 8-10 Level 5 | Lv 2 Catman x 3 Items: Small Flower Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a fairly straightforward stage. Send up a few units to take out the bomberheads in the top region, then pick off the Catmen and whatever unit is the key before continuing on into the random areas. What enemies will be in those random areas will depend on which Overlord you chose to have help Zetta rebuild his Makai in this chapter. After this stage, Bomberheads and Catmans will be unlocked for character creation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 2.2 Clear Condition - 300/1000 Known as: Devilish Pram (魔性のプラム), Hellacious Micky (奈落のミッキー), Babylon's Ruined Castle (バビロンの荒城) Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 0 PTs 1-3 Level 3 | Lv 3 Catman x 4 (two keys) 4-7 Level 4 | 8-10 Level 5 | Additional Regions: Region A: 100 PTs Enemies Random Region B: 400 PTs Enemies Random Region C: 100 PTs Enemies Random Region D: 400 PTs Enemies Random ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage is rather cute. The initial region has two Catmen with Key indicators above them. If you kill one of them, an area identical in layout with the initial region worth 100 points, will appear adjacent to it, with another Key enemy/item somewhere within it. Kill THAT enemy/item and yet another identical region will appear next to the main land mass, worth 400 points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 2.3 Clear Condition - 300/Variable Known as: Pram's Mountain of Corpses (プラムの屍山), Micky Corps (ミッキー部隊), Sleeping Babylon (眠れるバビロン) Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 300 PTs 1-4 Level 4 | RANDOM LAYOUT 5-8 Level 5 | 9-10 Level 6 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 2.4 Clear Condition - 300/1000 Known as: Darkness Pram (闇黒のプラム) Micky's Worry (ミッキーの気配), Babylon's Molting (バビロンの抜け殻) Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 200 PTs - All Enemies Keys 1-4 Level 4 | Lv 6 Surprise Box x 4 (PTs = 50) 5-8 Level 5 | 9-10 Level 6 | Additional Regions: Region A: 200 PTs Enemies Random Region B: 200 PTs Enemies Random Region C: 200 PTs Enemies Random Region D: 200 PTs Enemies Random ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Do NOT kill off all the boxes at once; unless you get close to them, they will not move towards you. After you kill one box, clear out the extension triggered from it. If you kill all four at once and trigger all four extensions, expect a monster fest at your feet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 2.5 Clear Condition - 300/1000 Known as: Pram's Storm (プラムの嵐) Micky's Rampart Ruins (ミッキー城壁跡) Ancient Babylon (老いたるバビロン) Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable 1 Level 4 | RANDOM LAYOUT 2-5 Level 5 | 6-9 Level 6 | 10 Level 7 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 2.6 Clear Condition - 800/1000 Known as: Pram's Coffin (プラムの棺おけ), Micky's Sacred Castle (ミッキーの聖城), Babylon of Destruction (破滅のバビロン) Semi-Stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 PTs - Key Location Variable 1 Level 4 | 3 Lv. 5 Catman 2-5 Level 5 | Lv 5 Lookout Tent with: 6-9 Level 6 | Lv 5 Deathsaber 10 Level 7 | 1 Stone Pillar, 1 Boulder Additional Regions: Region A: Pure Random, Point Value 0 Region B: FIXED, Point Value 900 Lv 7 F. Shiganhei (Reservist) x 1 Lv 7 M. Shiganhei x 1 Lv 7 Orderly x 1 Rubbles x 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Similar to as you did in stage 1.4, you'll want to hold off on killing the Key Unit in your Initial Region until last, and preferably at the start of a turn so that you can maximize your unit movement. Press on through region A as quick as possible, again holding off on killing off the final Key Unit until you move your characters over by where Region B will appear. This stage also has the introduction of your Infantry units - gun-toting modern soldiers. You will have to charge at them, or otherwise they'll have fun shooting your characters to death one by one at a distance. ============================================================================= Chapter 3: The Mysterious Girl, Trenia 謎の少女トレニア ============================================================================= Following the introductory cutscene, you will get the opportunity to again choose an Overlord to help you create this chapter's Makai. In addition to the three for chapter 2, the Demon Overlord Seedle will offer his services for area creation. He creates normal-sized, normal populated areas, with an emphasis on High Attack enemies. Choose who you wish. At this time, you can now create three more types of characters: male Infantry, female Infantry, and Orderlies, which are male versions of Healers. Also, guns are unlocked for sale at both the Shop and/or from your friendly neighborhood Merchant. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 3.1 Clear Condition - 400/500 Known as: Pram's Prophecy (プラムの予言), Micky's Forecast (ミッキー未来予想図), Babylon's Treasure (バビロンの秘宝), Seedle's Retribution (シードルの報復) Stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 PTs 1-2 Level 5 | Enemies Variable 3-6 Level 6 | 7-10 Level 7 | Additional Regions: 100 PTs each - Enemies Variable Region A - Stable Map, appears after 3 turns or after key. Region B - Stable Map, appears after 5 turns. Region C - Stable Map, appears after 7 turns. Region D - Stable Map, appears after 9 turns. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the first of two or three stages in the entire game where the Extensions appear on their own after a certain number of turns elapse (see above). Try to avoid killing any of the key enemies - you will have your hands very full just handling the enemies at the rate they pop from the auto-pops. Keep your party members on the center region to maximize your maneuverability. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 3.2 Clear Condition - 400/Variable Known as: Pram's Aura (プラムのオーラ), Sci-Fi Micky (SFミッキー), West Wind Babylon (西風のバビロン), Obstinate Seedle (執拗なるシードル) Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable 1-2 Level 5 | RANDOM LAYOUT 3-6 Level 6 | 7-10 Level 7 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 3.3 Clear Condition - 400/900 Known as: Immortal Pram (不滅のプラム), Micky Universe (ミッキーユニバース), Lost Babylon (迷えるバビロン), Infectious Seedle (疫病シードル) Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 1-3 Level 6 | Surprise Boxes x 2 4-7 Level 7 | 8-10 Level 8 | Additional Regions: Two Region A: 400 PTs Lv. 6 Control Tower x 1 Lv. 11 Steel Titan x 1 Other Enemies - Variable Region B: 400 PTs Lv. 6 Control Tower x 1 Lv. 11 Steel Titan x 1 Other Enemies - Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you begin this stage, unequip the weapons off of two of your weak characters. Once you enter the stage, all of the extensions will be immediately visible - Zetta will be plopped on top of a small island, and there will be a cross-shaped island immediately adjacent to that. Off in either direction from that will be two additional islands, each sporting a Control Tower with a very strong Steel Titan. Each of those Titans will give you 400 PTs - the trick is to actually get your units to them! This is where your weaponless characters come into play. Invite them, then have them toss your strongest characters onto one of the other islands after defeating the Surprise Boxes. Since the enemies besides the Titan are variable, it is highly advised you throw your characters onto whichever island has the fewest units. Kill your Steel Titan, talk to Zetta, and get out of this stage - it's not worth dallying in for experience. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 3.4 Clear Condition - 800/1000 Known as: Pram's Offering (プラムの捧げ物), Space Micky (スペースミッキー), Babylon the Messenger (バビロンの使者), Evil Seedle (邪悪なシードル) Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 1-3 Level 6 | Level 119 Stronghold 4-7 Level 7 | Lv. 10 M. Trooper, Lv. 9 Watchman, 2 Lv. 8 F. Infantry 8-10 Level 8 | Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage requires you to jump right into the fray with the enemy - literally! The Stronghold itself is WAY too high level, unless you're going through a New Game +, to take out normally - it has around 3000 HP and has a ridiculously high defense. So, you may ask, how do you win? You have to send your four highest troops (the Stronghold can only hold eight people total) in to fight. If your characters are level 8-10, they should manage to prevail. This is an excellent stage to level up on, if you're a bit behind on your levels. You can also win a lot of good items from the Bonus Gauge. Later, when you're strong enough to destroy the Stronghold, you can rack up mana on this stage very very quickly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 3.5 Clear Condition - 400/Variable Known as: Seeress Pram (未来見るプラム), Micky Stronghold (ミッキー要塞), Contemplating Babylon (瞑想するバビロン), Warped Seedle (歪んだシードル) Pure Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable? 1-4 Level 7 | RANDOM LAYOUT 5-8 Level 8 | 9-10 Level 9 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 3.6 Clear Condition - 800/1000 Known as: Pram's Star World (プラムの星界) Micky's Self-work (ミッキー自信作), Babylon's New Roost (バビロンの新巣), Seedle's Shadow (シードルの影) Semi-stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 1-4 Level 7 | Lv. 12 M. Infantry x 2 5-8 Level 8 | Lv. 12 Brick Puppets x 2 9-10 Level 9 | Additional Regions: 100 - Random 800 - Fixed Lv. 12 Lookout Tent x 1 Lv. 12 Iron Guard x 1 Lv. 12 Lookout Tent x 1 Lv. 12 Iron Guard x 1 Lv. 10 Rozengarten x 1 Lv. 15 F. Trooper x 1 Lv. 12 Laboratory x 1 Lv. 13 Ponkatu Prof x 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you start this section, try to get your buildings as close to the staircase as possible in the initial region. If you do, when you invite your characters out of the buildings, it's then possible to get the characters to pop out at the second level of the initial zone. Work your way slowly through the random section, trying as much as possible to get all of your allies fully into it before triggering the fixed Extension. Overtake the Lookout Tents before attempting to kill the Rozengarten vehicle carrying a Female Trooper. If the Iron Guards get loose, let them and save them towards the end. While they have a lot of HP, they don't do all that much damage. The Professor, having only a few hit points, will drop quickly. Don't let the Professor linger alive - her bombs do heavy damage to your troops. Any machine provides total protection for its occupant - if you destroy the machine, its operator pops out with full HP, no status ailments, ready to go. Save the Rozengarten for after the Professor - while it does a lot of damage, at its present level it can only do single attacks - and then finally take out the Female Trooper. ============================================================================= Chapter 4: Whirling Apprehension 渦巻く疑心 ============================================================================= At the start of this stage, Dark King Royal will make his services available. His extensions are normal-sized and have normal populations. They focus on enemies with lots of special techniques. After having defeated 3-6, you will unlock two new classes - Mechanics and Professors. Mechanics have the abilities to buy and sell parts and to repair Mechs, and Professors have the ability to level up Mechs if those Mechs have enough experience. You will get a Mechanic created for you by Zetta, but you'll need to create a Professor to level up your vehicles on your own. You will receive your first Mech, a level 10 Rozengarten. Henceforth, you will see a new type of currency, known as MT. Even if you replay the game from the beginning, you will continue to get MT from the Bonus Gauge. This, plus selling items to your Mechanic, are the only ways you can get MT. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 4.1 Clear Condition - 500/Var Known as: Pram's Wisdom (プラムの知恵), Ice & Snow Micky (氷雪ミッキー), Abominable Seedle (忌まわしきシードル), Gorgeous King (ゴジャスキング) Semi-stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable Point Value 1 Level 7 | Lv. 16 F. Fencer x 1 2-5 Level 8 | Lv. 13 Catman x 2 6-9 Level 9 | Lv. 11 Deathsaber x 2 10 Level 10 | Lv. 12 Clocktower x 1 Lv. 11 Deathsaber x 2 4 Pine Trees Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main enemies that you'll want to head for in this stage are the F. Fencer and the two Catmen next to her, since the Fencer does a lot of damage with her Katana. The two hills will require you to shove your allies against the wall to create a mini-staircase if you wish to reach them for most classes, as the jump is simply too high otherwise. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 4.2 Clear Condition - 500/Var Known as: White Fairy Pram (白き妖精プラム), Micky & Nature (ミッキーと自然と), Seedle's Fear (シードルの恐怖), Great King (グレートキング) Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - VARIABLE 1-2 Level 8 | 3-6 Level 9 | 7-10 Level 10 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 4.3 Clear Condition - 800/1000 Known as: Pram's Lounge (プラムの休憩所), Blue Sea and Micky (蒼き海とミッキー), Cursed Seedle (呪われしシードル), Beauty King (ビューティキング) Semi-Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 PTs 1-2 Level 8 | Enemies variable - map not. 3-6 Level 9 | 7-10 Level 10 | Additional Regions: 6 Additional Regions - enemies in these variable. Region A: 0-50 PTs Variable Region B: 100 PTs Region C: 0-50 PTs Variable Region D: 100 PTs Region E: 0-100 PTs Variable Region F: 700 PTs Lv. 15 Zonmarphert Lv. 19 M. Fencer Lv. 15 Lighthouse Lv. 19 F. Fencer + Other Enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage is very long geographically - the large point-worthy reasons are connected by a series of small segments. Try to move your units all together as one group and avoid the temptation of sending only a couple ahead as a demolition squad for the rest of your troops. If you sent a soloer or a pair, by the time you get to region F, the enemies there will have made sushi out of them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 4.4 Clear Condition - 500/VAR Known as: Pram's Dimension (プラムの空間), North Wind Micky (北風ミッキー), Hell Seedle (地獄のシードル), Excited King (エキサイトキング) RANDOM - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 500 1-3 Level 9 | RANDOM LAYOUT 4-7 Level 10 | 8-10 Level 11 | Additional Regions: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a random stage, so I'm not going to go into extensive detail. After you complete 4.4, Zetta will mention Transmigration and explain it thoroughly, even if you've already done it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 4.5 Clear Condition - 100/200 Known as: Unconventional Pram (型破りなプラム), Drifting Micky (漂流するミッキー), Seedle's Miasma (シードルの瘴気), Lovely King (ラブリーキング) Stable-->Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 0 PTs 1-3 Level 9 | 4-7 Level 10 | 8-10 Level 11 | Additional Regions: Region 1: 100 PTs Lv. 219 F. Master Fencer x 1 Region 2: 100 PTs Lv. 22 Shanpatu (Slugman)x 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlike most maps, all three of the regions are displayed at the start of this stage. You will see two enemies: a Master Fencer and a Shanpatu. The Master Fencer's level is not an exaggeration; she really IS that high. Luckily, she can only attack one of your units at once. Send out whatever units you have with ridiculously high movement around her as quickly as possible, and leave a couple of units behind for the Fencer to pick off instead of your prime killing units. Kill the Shanpatu and you should have enough points to talk to Zetta and clear the stage. When you've completed this stage, it transforms into a random region. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 4.6 Clear Condition - 800/1000 Known as: Pram's Evil Eye (プラムの邪眼), Micky's Grace (ミッキーの恩恵), Cowardly Seedle (卑劣なるシードル), Space King (スペースキング) Semi-Stable--->Random - Demo Beforehand & Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - PT variable (65?) 1-4 Level 10 | Lv. ?? Deathsabers? x 3 5-8 Level 11 | 5 Pine Trees 9-10 Level 12 | Additional Regions: Region 1: Variable - adds to 100 with initial region. Region 2: 900 PTs. Lv. 23 Raiden (Mysterious Assasin) x 1 Lv. 17 Bomberheads x 4 Lv. 17 Factory x 1 Lv. 16 Schubartzsilt x 1 Lv. 17 Bomberhead x 1 Lv. 16 Schubartzsilt x 1 Lv. 17 Bomberhead x 1 4 Pine Trees ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first region is fairly simple - a well-placed trio of Kitties, which can be felled in one swoop with the help of your mages. Generally one or more of the Pine Trees in this area will be starred. Continue through - slowly - through Region 1. Once you open Region 2, do a charge straight for Raiden, who is worth a massive 900 PTs. Do not pass Go, do not bother collecting Bomberhead corpses. Set up multiple special hit chains on Raiden and he should go down within two-three rounds of sustained attacks. When he's down, feel free to exit the area. ============================================================================= Chapter 5: Lady Salome the Corrupt 背徳者サロメ ============================================================================= At the beginning of this stage, Salome will make herself available to help you rebuild your Makai. Her Extensions are normal sized with a normal number of enemies, focusing on intelligence-heavy opponents. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 5.1 Clear Condition - 600/VAR Known as: Pram's Old Battlegrounds (プラムの古戦場), Micky's Mining Spot (ミッキーの採掘場), Devil King (デビルキング), Salome's Thoughts (サロメの思感) Semi-Stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 PTs 1-4 Level 10 | Lv. 15 Kaiserberg x 1 5-8 Level 11 | Lv. 24 Lucky Doll x 1 9-10 Level 12 | Lv. 20 Shed x 1 Lv. 19 Bomberhead x 1 Lv. 16 Bomberhead x 2 Lv. 20 Fortress Lv. 18 Shadow x 3 Huge Boulder, Rubble Additional Regions: Variable (At least 2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Whatever the Key is in this initial area, try to hold off a round or two to try to eliminate all the enemies that pop out of the buildings first before moving on to the Extensions. Ideally, you'll want to try to destroy the buildings with the enemies in them; you should be able to do that with the Shed easily, if not with the Fortress. Another prime target for careful elimination is the Kaiserberg - take your time in destroying that if it's not the key, but be sure to get rid of the Lucky Doll fast, as its mallet-based techniques will lower your characters' levels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 5.2 Clear Condition - 600/VAR Known as: Fated Pram (運命のプラム), Micky's Mine (ミッキーの鉱山), Wonder King (ワンダーキング), Sorrowful Salome (悲哀のサロメ) RANDOM - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 600 PTs 1 Level 10 | RANDOM LAYOUT 2-5 Level 11 | 6-9 Level 12 | 10 Level 13 | Additional Regions: Random ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 5.3 Clear Condition - 900/1000 Known as: Pram's Arena (プラム闘技場), Micky's Dream Ends (夢果ててミッキー), Dream King (ドリームキング), Salome's Melancholy (サロメの憂い) Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1 Level 10 | Lv. 17 Gourmet Ogre x 1 2-5 Level 11 | Lv. 20 Factory x 1 6-9 Level 12 | Lv. 25 Cortzingen x 1 10 Level 13 | Lv. 25 Gluttony x 1 Lv. 22 Gourmet Ogre x 1 Lv. 21 Rozengarten x 1 Lv. 21 Gourmet Ogre x 1 Lv. 20 Gourmet Ogre x 1 Lv. 18 Kaizerberg x 1 Lv. 18 Gourmet Ogre x 1 Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage is unusual in that you start off with more than 0 points - 300, to be precise. Why, I have no idea, but you do. You will see one Gourmet Ogre lounging around on the ground, and one big factory at the top of one huge column. You COULD make a pile of buildings and climb up to the enemy factory that way, but that's more trouble than it's worth. The enemies tend to pop out at a slow rate from the factory; kill them all, rack up all the points you can, and rejoice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 5.4 Clear Condition - 900/1000 Known as: Pram the Martyr (殉教者プラム), Mickey's Hideout (ミッキーの隠れ家), Ultra King (ウルトラキング), Salome the Gray (灰色のサロメ) Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-2 Level 11 | Lv. 1 Wooden Puppets x 14 3-6 Level 12 | 7-10 Level 13 | Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are two ways to finish this stage: 1) Take the cheap and easy way out and attack Zetta. If you do this, EVERYTHING on screen will be attacked, and the Wooden Puppets will generally die instantly. However, IF you do this, you will lose some of the treasure you would have gotten from a clean kill. 2) Kill like crazy. Whip out a few mages and have them go wild with the Wide series of spells. Try to kill them all off in one turn, or else they'll use their hammers to do a Level Down attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 5.5 Clear Condition - 600/VAR Known as: Pram's Castle Remnants (プラムの城砦跡), Micky: Mr. Driller (穴掘りミッキー), Funky King (ファンキーキング), Salome's Prayer (サロメの祈り) RANDOM - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - VAR 1-2 Level 11 | 3-6 Level 12 | 7-10 Level 13 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 5.6 Clear Condition - 800/VAR Known as: Pram's Chaos (プラムの混沌), Micky's Disposal Spot(ミッキー処理場), Hustle King (ハッスルキング), Salome, Wrapped in Vines (イバラ抱くサロメ) Semi-Stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - <100 PTs 1-3 Level 12 | Lv. 24 Energy Ball x 4 4-7 Level 13 | Lv. 26 Hollow x 2 8-10 Level 14 | Withered Tree, Blood-stained Flower, Demon Tree, Demon Grass Additional Regions: 2 Region 1: Random. Worth (100-Initial Region) PTs. Region 2: 900 PTs. Lv. 23 Trokken x 2 Lv. 24 Watcher x 2 Lv. 29 Vampire x 1 Lv. 25 School x 1 Lv. 23 Iron Giant x 1 Demon Tree ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the start of this stage, kill the Energy Balls within the first turn if at all possible. Your best bet will be to put a building at the top of the hill where the Energy balls are at, and then deploy your allies from there. If you hit the Blood-stained Flower, so be it. The Energy Balls' Balloon attacks throw the Energy Balls out of bounds into death, thus boosting the levels of the remaining enemies. This is definitely a Bad Thing, and to add insult to injury, you can't get points from the Energy Balls if they self-destruct. Once you work your way through the random area, try to let the enemies come to you. The Trokkens have an annoying HP-stealing technique, so try to take them out one at a time. The Iron Giant from the School levels up one level each turn, though if you take over the School, he no longer does so. No, if you enter the School, it reverts to a standard School that offers a 50% exp boost Protection. ============================================================================= Chapter 6: Portents of a Storm 大波乱の予兆 ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 6.1 Clear Condition - 600/VAR Known as: Pram's Secret Maneuvers (プラムの暗躍), Micky's Weakness (ミッキー衰弱), Seedle the Sinister (不吉なシードル), Astro King (アストロキング) Semi-Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 143-300? PTs 1-4 Level 13 | Lv. 30 Headquarters 5-8 Level 14 | Lv. 27 Iron Guard 9-10 Level 15 | Lv. 27 Deathsabers x 5 Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage is almost entirely variable, so there's little need for specific strategies here. As usual, be sure to kill off most of the enemies and wait a turn before killing off the Key Unit; you'll need to pool all of your allies' strength to break through the Iron Guard's defense via comboing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 6.2 Clear Condition - 600/VAR Known as: Black Soul Pram (黒魂のプラム), Restrained Micky (束縛されしミッキー), Seedle's Plundering (シードルの略奪), Lucky King (ラッキーキング) RANDOM - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - ??? PTs 1-4 Level 13 | RANDOM LAYOUT 5-8 Level 14 | 9-10 Level 15 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 6.3 Clear Condition - 600/VAR Known as: Pram's Death God (プラムの死神), Micky's Funeral Procession (ミッキーの葬列), Conqueror Seedle (征服者シードル), Super King (スーパーキング) Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 0 PTs 1-4 Level 13 | Stable Area - No enemies. 2-5 Level 14 | 6-9 Level 15 | 10 Level 16 | Additional Regions: Region A: 0 PTs - enemies random Region B: 17-38 PTs - enemies random Region C: 7-232 PTs - enemies random Region D: 1000 PTs Lv. 23 Lighthouse with 2 Lv. 29 Hunters Lv. 33 Brigand Lv. 23 Dreitronbet with Lv. 23 Floatmind ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage is one of the longest layouts in the entire game. All of the regions are visible from the very beginning. For this stage, you may be best off simply waiting one or two turns to let the enemies come towards you. If the enemies prove to be difficult, return back to stage 5.3 or 5.4 and level up a couple of levels, then try this stage again. The only enemies worth any points at all are the enemies that start off in Region D: the two Hunters, the Brigand, and the Floatmind in the Dreitronbet. It seems that you need to work your way towards them (Region B or so) before they start to move in your general direction. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 6.4 Clear Condition - 600/1000 Known as: Pram the Dark (暗闇のプラム), Grotesque Micky (異形のミッキー), Seedle's Thirst (シードルの渇き), Cyber King (サイバーキング) Stable - No Demo? ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-4 Level 13 | Stable Area 2-5 Level 14 | Lv. 17 Lookout Tent 6-9 Level 15 | Lv. 28 Swordswoman 10 Level 16 | Lv. 17 Lookout Tent Lv. 28 Swordsman Lv. 21 Control Tower Lv. 28 Swordswoman, Lv. 28 Swordsman Lv. 24 Dreitronbet Lv. 28 Hollow Lv. 24 Dreitronbet Lv. 31 Captain Lv. 28 Stronghold Lv. 25 Warrior Mage, Lv. 28 Swordsman, Lv. 28 Swordswomen x 2 Additional Regions: None. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The danger in this stage derives chiefly from how almost every character starts off from inside a building, with the exception of the Captain. At the start of the stage, try your best to destroy the two Lookout Tents, then proceed very slowly forward. Do your best not to bunch all of your characters up, lest they be offed in one attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 6.5 Clear Condition - 600/??? Known as: Pram's Black Magic (プラムの黒魔術), Micky's Worry (ミッキーの不安), Seedle's Torture Chamber (シードル拷問室), Marvelous King (マーベラスキング) RANDOM - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 600 PTs 1-2 Level 14 | RANDOM LAYOUT 3-6 Level 15 | 7-10 Level 16 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 6.6 Clear Condition - 800/1000 Known as: Death Goddess Pram (死王座のプラム), Dark Cloud Micky (暗雲のミッキー), Seedle's Conspiracy (シードルの陰謀), Muscle King (マッスルキング) Stable-->Random - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-2 Level 14 | Lv. 28 Rozengarten with Lv. 28 Bomberhead x 4 3-6 Level 15 | Lv. 38 Rozengarten with Lv. 38 Bomberhead x 1 7-10 Level 16 | Lv. 28 Katsukuri Robot x 4 Lv. 28 Iron Guard x 2 Lv. 38 Raiden x 1 Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ None of the enemies are worth any points with the exception of Raiden. Adding injury to this insulting bit are the Rozengartens splattered across the map - they fire a lot, and they fire hard. They don't have a lot of MP, so after a few turns they'll run out of ammunition, but this is scarce comfort given that if you aren't careful to keep everyone healed, your allies will be transformed into dust in no time flat. The easy way to finish this stage is to pile all of your favorite attackers into one building, deploy a Thief and that building, have the Thief pick up the building, move that Thief as far towards Raiden as you can, then have the Thief hurl the building towards Raiden. Have them all attack Raiden at once, and you should be able to defeat him in a turn. One throw should suffice to get them in range if you deploy the thief straight from Zetta. ============================================================================= Chapter 7: The Threat of the Mediator 調停者の脅威 ============================================================================= At the beginning of this chapter, Alec will make his Makai rebuilding services available. His Extensions are normal in size and in populace, and feature "Tricky" enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 7.1 Clear Condition - 700/??? Known as: Pram's Illusion (プラムの幻想), Micky's Harvest (ミッキーの収獲), Japanese King (和風キング), Alec, Violent Opressor (暴虐のアレク) Semi-Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1-3 Level 15 | Lv. 34 Food Plant with Lv40 Corn Folk and 4-7 Level 16 | 2 Lv. 36 Wriggling Carrots 8-10 Level 17 | 2 Lv. 34 Corn Men, 2 Lv. 36 Wriggling Carrots Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your first objective at the beginning of this stage is to head straight to the Food Plant and destroy it before the end of the first turn. If you don't, it will mass produce Wriggling Carrots. When that's out of the way, clear out the remaining vegetables, leaving whatever the Key is for last as usual. The remainder of the stage is random. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 7.2 Clear Condition - 700/ Known as: Dreamhunting Pram (夢狩りしプラム), Gentleheart Micky (心優しき ミッキー), Chinese King (中華キング) Alec's Greed (アレクの強欲) Semi-Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1-4 Level 16 | 2 Lv. 33 Gold Fruits, 1 Lv. 42 Corn Folk, 5-8 Level 17 | 1 Lv. 33 Mandragora, 2 Lv. 33 Loitering Pumpkins 9-10 Level 18 | 1 Lv. 29 Schubartzsilt (Empty) 4 Palm Trees Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Standard strategies here. Killing the enemies around the Schubartzsilt is highly recommended, as the enemies have a bad habit of hopping inside of it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 7.3 Clear Condition - 700/VAR Known as: Pram's Puppeteering (プラムの生命操作) Micky's Photosynthesis (ミッキー光合成), French King (フレンチキング), Wild Alec (荒々しきアレク) RANDOM - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1-4 Level 16 | 5-8 Level 17 | 9-10 Level 18 | Additional Regions: VARIABLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 7.4 Clear Condition - 700/1000 Known as: Leave-it-to-luck Pram (運まかせプラム), Micky the Praised (崇める ミッキー), Sushi King (すしキング), Alec's Wildness (アレクの粗暴) Stable? - No Demo? ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 200 PTs 1 Level 16 | YELLOW: Lv. 36 Killer Apples x 5 2-5 Level 17 | Lv. 41 Red Marnes? x 1 6-9 Level 18 | RED: Lv. 36 Carrot Man x 5 10 Level 19 | Lv. 41 Hell Daikon x 1 Additional Regions: 2 Region A: Appears after 3 turns, 400 PTs - ALL RED 2 Lv. 36 Mandragora and 1 Lv. 41 Yokai Root Lv. 46 Food Plant Lv. 36 Mandragora x 3 Region B: Appears after 3 turns, 400 PTs - ALL YELLOW 4 Lv 36 Gold Fruits, 1 Lv 46 Forbidden Fruit Lv. 46 Food Plant with 1 Lv. 36 Gold Fruit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The good thing about this soccer-themed stage is that the Yellow enemies and the Red enemies will fight one another. The bad thing is that if you kill too many of the Red opponents (who are more disposed to killing you first), the Yellow opponents will kill you instead. Your initial inclination will be a balanced approach, to weaken as many of your opponents in the first round as you can. Ignore that. Slaughter all the Red enemies you can in the last round. Don't fret if you kill the Red Key early- his attack is the worst of the bunch, so you're probably doing yourself a favor anyways. Once the Extensions are triggered, you'll want to focus your attentions upon slaughtering more of the Reds first - if all the Red enemies are gone, you win by default even if your point total doesn't exceed 700. Finally - try and STAY AWAY from ZETTA as much as possible. The enemies have an annoying habit of doing area attacks that put Zetta in the crossfire, and thus cause fullscreen mass slaughter when Zetta's pages even get ruffled. The Yellow enemies attack Zetta with their syringes, as well. Try not to dally - after three stages you'll have several more enemies and food plants on either side. At least one of the Red enemies in the extensions wields a hammer, so kill him off first if you don't want your characters to drop in levels like a submarine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 7.5 Clear Condition - 700/VAR Known as: Pram's Experiment (プラムの実験) Micky's Good Favor (ミッキーの 好意), Yakiniku King (焼肉キング), Glutton Alec (大喰いアレク) Variable - No Demo? ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1 Level 16 | RANDOM 2-5 Level 17 | 6-9 Level 18 | 10 Level 19 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 7.6 Clear Condition - 800/1000 Known as: Pram's Divine Protection (プラムの加護), Micky's Bumper Crop (ミッキー大豊作), Full Course King (フルコースキング), Alec's Great Plunder (アレクの大略奪) Stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-2 Level 17 | 2 Lv. 50 Foodplant with 3-6 Level 18 | LV. 30 Carrotman, Lv. 30 Scarecrow, 7-10 Level 19 | Lv. 30 Killer Apple 1 Lv. 35 Kaizerberg with Lv. 35 Ghostfruit. 1 Lv. 35 Pumpkin 1 Lv. 35 Mandragora 1 Lv. 50 Zommerphelt with Lv. 50 Corn King Additional Regions: None. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before this battle, you should try to have your allies inside of buildings. Drop your two favorite buildings close as possible to the two Foodplants, then toss all of your allies into the plants to ideally slaughter the enemies inside. Wait until your next turn, deploy your troops from the foodplants, and then proceed to take out the four remaining enemy units. ============================================================================= Chapter 8: The Cursed Overlord 呪われた魔王 ============================================================================= At the beginning of this chapter, you will no longer be able to call upon the services of King Drake for creation of Extensions in Makais. The reason will be very apparent from the cutscene at the start of this chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 8.1 Clear Condition - 700/1000 Known as: Crimson Lotus Pram 9紅蓮のプラム), Micky by a Hair (ミッキー 危険一髪), Salome's Preparedness (サロメの覚悟), Alec's Rage (アレクの憤怒) Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-3 Level 18 | 6 Lv. 39 Shadows 4-7 Level 19 | 2 Lv. 46 Lighthouse, each with 8-10 Level 20 | 3 Lv. 39 Deathsabers Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The easiest thing to do here is to attempt to destroy the Lighthouses before the Deathsabers pop out of them, as their attacks are far worse with their little Katanas than what the Shadows will be dishing out with their spells. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 8.2 Clear Condition - 700/1000 Known as: Pram's Ardent Wind (プラムの熱風), Micky's Big Stove (ミッキーの 大かまど), Bitter Salome (悲痛のサロメ), Thunder Alec (雷鳴のアレク) Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-4 Level 19 | 6 Lv. 37 Booby Traps, 6 Lv. 37 Deathsabers 5-8 Level 20 | 2 Lv. 43 Schubartzsilt each with 1 Lv. 43 Officer 9-10 Level 21 | 1 Lv. 43 Schubartzsilt with 1 Lv. 43 Captain Two Spirit Trees, One Devil Stone Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Straightforward area - the Deathsabers and Booby Traps should die really quickly with area attacks. The Schubartzsilts will take considerably longer to destroy. Be sure to grab/destroy the trees and stone to get a perfect 1000 points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 8.3 Clear Condition - 700/1000 Known as: Cremator Pram (火葬するプラム), Life-snatcher Micky (命取りの ミッキー), Salome's Premonition (サロメの予感), Enraged Alec (激怒するアレク) RANDOM - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 700 PTs 1-4 Level 19 | Variable Enemies and Layout 5-8 Level 20 | 9-10 Level 21 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 8.4 Clear Condition - 100/400 Known as: Pram's Red Wall (プラムの赤壁), Passionate Micky (熱血ミッキー), Passionate Salome (激情のサロメ), Alec's Burning Flight (アレクの熱翔) Stable --> Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 100 PTs 1 Level 19 | Red: Lv. 61 Bushwacker 2-5 Level 20 | 6-9 Level 21 | 10 Level 22 | Additional Regions: Three Region A: 200 PTs 2 Lv. 61 Warrior Mages 1 Lv. 6 Wriggling Carrot - KEY Region B: 100-x PTs (Initially Hidden) Region C: x PTs (x < 100) Mystery Box ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All you need to do to clear this stage is to kill off the Bushwacker on your island to have sufficient points to clear the stage. It's not impossible to get the Mystery Box, but it's not worth it at all, given the insane amount of jump you'd need on two of your characters to get past Region B, a gigantic wall in front of Region C; it's much easier to just wait and obtain it in the Bonus Dungeons. When this stage goes to random, the Clear Condition again becomes the standard chapter 8 700 PT threshhold. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 8.5 Clear Condition - 700/Var Known as: Burning Spirit Controlling Pram (火精操るプラム) Micky's Great Eruption (ミッキー大噴火), Salome's Clairvoyance (サロメの千里限), Alec's Burning Soul (燃える魂アレク) RANDOM - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1 Level 19 | 2-5 Level 20 | 6-9 Level 21 | 10 Level 22 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 8.6 Clear Condition - 500/1000 Known as: Pram at the End (終末のプラム), Burn, Micky! (燃えよ、ミッキー), Salome the Corrupt (背徳者サロメ), Alec's Final Battle (アレク最後決戦) Stable--->Random, Demo Beforehand and Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-3 Level 21 | Yellow: 1 Lv. 1200 Salome 4-7 Level 22 | Red: 1 Lv. 1000 Alexander 8-10 Level 23 | Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is TRULY an interesting stage. Unlike normal, where your objective would be to destroy everything in the area, your sole objective is to stay alive as Salome and Alexander blow everything in their respective paths to smithereens as they attempt to kill one another. Your natural inclination on this stage is to invite no one and let them duke it out and pray. I would heartily advise against this. Left to her own devices, Salome can slaughter Alexander easily, but one or the other of them has a nasty habit of attacking Zetta by accident. If one of them does that, Zetta becomes unable to Invite, and if you have no characters out, it's game over, start over from your last save point. So, divide and conquer. Spread your characters out all over this teeny map as much as possible. Usually I advise against using Vehicles - I consider them a waste of time - but here they give your units a guarranteed one-hit protection versus whatever attacks the two of them dish out, so having one or two tanks go to the hard-to-reach corners will be worth your while. Once you spread your units out in the first round, it's all about luck. Keep moving your units away from those two and you should be able to come out of this battle unscathed (mostly). If Salome defeats Alex, you will not get anything out of the bonus gauge, but after seeing the amount of damage the two of them banty around, I don't think you'll be too worried about such a trifling thing. Later on, if you have hyper-leveled characters via a New Game +, if you kill Alec and Salome both, you will activate Event Dungeon # 14, and head straight to one of two alternative endings. Event Dungeons will be listed in full detail for the next update. Winning Event Dungeon #14 will garner you one the dozen or so bonus characters. ============================================================================= Chapter 9: Overlord vs. Overlord! 魔王VS魔王 ============================================================================= Just the same as Chapter 1, you cannot choose who will handle Extension creation at the start of the chapter. The reason will be obvious. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.1 Clear Condition - 800/1000 Known as: Salome's Intention (サロメの意図) Stable - Demo Beforehand ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-3 Level 21 | 4 Lv. 49 Priests 4-7 Level 22 | 2 Lv. 49 Geschpenst with Lv. 49 Mesmerizer 8-10 Level 23 | 1 Lv. 66 Rogue Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A fairly straightforward stage. The Priests are well within range to drop a building on a couple of them. If at all possible, try to kill all the priests off in the first round, as their healing is a genuine pain in the rear. After that, follow up by killing the Rogue, leaving the vehicles for last. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.2 Clear Condition - 800/1000 Known as: Alluring Salome (誘惑するサロメ) Stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-3 Level 21 | 2 Lv. 54 Lookout Tents, both with: 4-7 Level 22 | Lv. 54 Purazuma Prof, Lv. 54 Energy Ball 8-10 Level 23 | 2 Lv. 54 Stations, both with: Lv. 54 Purazuma Prof, Lv. 54 Energy Ball 1 Lv. 54 Lookout Tent 4 Lv. 54 Clerics 2 Lv. 68 Mesmerizers, 2 Lv. 54 Mesmerizers Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This stage, similar to 7-5, is all about catpuring the flag...or rather, enemy bases. You will want to deploy all of your allies that you can via facilities and have them invade the two tents on the far side to start off the battle. Stuff as many of your lower level allies in the Lookout Tents as you can, and deploy your top eight units to lay waste to the remainder of the field. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.3 Clear Condition - 800/Var Known as: Salome's Feelings (サロメの想い) Random - No Demo? ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1-4 Level 22 | 5-8 Level 23 | 9-10 Level 24 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.4 Clear Condition - 800/1000 Known as: Salome, Fighting Against Time (時と戦うサロメ) Stable - Demo Afterwards ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - PTs 1-4 Level 22 | Lv. 64 School 5-8 Level 23 | 3 Lv. 43 Watcher 9-10 Level 24 | 3 Lv. 72 Warrior Mages Lv. 64 Factory 2 Lv. 57 Eisenkroitz with Lv. 57 Spark Professor Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Try to defeat the Warrior Mages within the first round. After that, make your priority kills the vehicles popping out of the Factory - Watchers that gain a level each turn are still weak Watchers; they ought to die rapidly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.5 Clear Condition - 800/Var Known as: Salome's Choice (サロメの選択) Random - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 800 PTs 1-4 Level 22 | Enemies Variable 5-8 Level 23 | 9-10 Level 24 | Additional Regions: Variable. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.6 Clear Condition - 800/1000 Known as: Salome's Deep Truth (サロメ深層心理) Stable - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1 Level 22 | 4 Lv. 60 Flosch with Lv. 60 Purazuma Profs. 2-5 Level 23 | 1 Lv. 68 Neverwind with Lv. 76 Colonel 6-9 Level 24 | 10 Level 25 | Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tricky stage - be sure everyone is inside of a building so they can move through this large stage rapidly post-deployment. The Neverwind and the Flosch Vehicles are lethal, have high defense, and are, in short, a royal pain in the keister. Focus on destroying as many of the characters as you can, starting with the Neverwind piloted by the Colonel. Your initial inclination will probably be kill the machines, then leave the Professors inside for easy killin', since they have such low defense. RESIST that urge; their Remote Control based area attacks are very deadly. If you can't destroy a Flosch in the same turn that you destroy its pilot, don't. Their kick attacks are far more preferable than wacky professors. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.7 Clear Condition - 800/Var Known as: Salome, Unafraid of Death (死を恐れぬサロメ) RANDOM - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - Variable PTs 1 Level 22 | 2-5 Level 23 | 6-9 Level 24 | 10 Level 25 | Additional Regions: Variable ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.8 Clear Condition - 800/1000 Known as: Salome's Banquet Last Night (サロメの宴前夜) Stable? - No Demo ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - PTs 1-2 Level 23 | Lv. 72 Lighthouse 3-6 Level 24 | Lv. 80 Night Ghost 7-10 Level 25 | Lv 72 Clocktower, both with 4 Lv. 64 Energy Balls Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ideally, when you get to this stage, you should have strong enough mages to strike down at least one of the clocktowers (preferably the one to your left as you enter the stage) without ever having to deal with the enemies inside. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.9 Clear Condition - 800/1000 Known as: Salome's Determination (サロメの決意) Stable - No Demo? ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - PTs 1-2 Level 23 | 5 Lv. 69 Shanpuras 3-6 Level 24 | 2 Lv. 65 Clerics 7-10 Level 25 | 1 Lv. 73 Swamp Devil 2 Lv. 82 Bishops Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The final test before the final boss. If you are struggling on this stage, go back to one of the other stages in this chapter and level up. If you can't survive this, you will have no prayer of doing any damage to Salome. By now your mages should have gotten Mega Wide; spam it on the closeknit clump of Shanpuras and clerics on the staircase. Set your remaining units to the task of clearing out the enemies before the stairwell arch. The enemy to be most wary about is the Swamp Devil at the top of the stairs; he has Zodiac on his sword, which will wipe your units out if they're too close together in a heartbeat. Thankfully, he is terrifically lazy and typically won't move the first couple of rounds. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 9.10 Clear Condition - 800/1000 Known as: The Sanctum of Death (死の礼拝堂) Stable - Demo Before and After ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 1000 PTs 1-3 Level 24 | Lv. 85 Salome - 1000 PTs 4-7 Level 25 | 3 Lv. 51 Hellbouncers, 3 Lv. 51 Liches, 2 Lv. 51 Royal 8-10 Level 26 | Guard, 2 Lv. 51 Bishops, 1 Lv. 51 Wizard Additional Regions: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Good: Salome won't attack you the first five or so turns. The Bad: She has 45% + elemental defense, making it hard to land spells on her; physical attacks are the way to go. The Ugly: Her bodyguards, which have no compunctions in attacking you ASAP. If your characters have an average level 50 or so, you should be able to manage this fight. The first thing you want to do is attack each of her lines; whatever you do, try to slaughter the row of Hellbouncers within the first round. A lot of the enemies will stand still for a turn or two, so take advantage of this fact. When you get all of the other enemies eliminated, go for a barrage round of attacks on Salome. Do your magic attacks first, as they are weakest, then follow up by physical attacks. If you set it up as a chain, going in order of increasing attack power, she ought to fall within 2-3 rounds. Enjoy the ending after you win! Hopefully your first time through the game you'll end up with the Good Ending! If you, however, decided to kill 50 or more of your own allies for such a petty thing as mana, you will find yourself in an alternative ending versus one of your 'allies'... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. Bonus Dungeons =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ============================================================================= A. Happy Dungeons ============================================================================= The Happy Dungeons reset upon each New Game +. Happy Dungeons are considered Free Dungeons - they vanish upon completion, so if you don't get all the items in one go, you are out of luck. All of them are one floor each with four enemies, with the enemies located in the north third of the map, Zetta in the center third, and then the items in the final third. The strategy for all three is the same - send your units with spare item slots straight for the items. The Owls will follow, but their attacks are very weak - even at lower levels, you should be able to take them out easily. The Owls have a habit of suiciding by leaping into your unit-filled buildings, so I'd advise against putting your allies in one - or rather, leaving them in one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Happy Dungeon #1 Clear Condition - 100/100 Stable - Listed as level 5. ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 0 Pts 1 Level 4 | No enemies. 2-5 Level 5 | No items. 6-9 Level 6 | 10 Level 7 | Additional Regions: Two Region A: 100 PTs 3 Lv. 3 Lucky Dolls 1 Lv. 5 Happy Owl Region B: 0 PTs Mogul, Dale, Petit Muscles, Gym Shoes, Imperial, Seer's Crystal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Happy Dungeon #2 Clear Condition - 100/100 Stable - Listed level of 15. ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 0 PTs 1-4 Level 10 | No enemies or items. 5-8 Level 11 | 9-10 Level 12 | Additional Regions: Two Region A: 100 PTs 3 Lv. 10 Happy Owls 1 Lv. 15 Joy Bluebird Region B: 0 PTs Mogul, Dale, Secret Muscles, Wing Boots, Dark Rosario, Psycho Orb ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Happy Dungeon #3 Clear Condition - 100/100 Stable - Listed level of 30. ----------------------------------------------------------------------------- Bonus Gauge | Initial Region - 0 PTs 1-2 Level 14 | No enemies or items. 3-6 Level 15 | 7-10 Level 16 | Additional Regions: Two Region A: 100 PTs 3 Lv. 20 Joy Bluebirds 1 Lv. 30 Dream King Region B: 0 PTs Mogul, Dale, Big Body, Straw Sandals, Devil Pendant, Dark Talisman ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V. Bonus Gauge and Point Systems =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Bonus Gauge System in Makai Kingdom is, as mentioned earlier in this guide, directly stolen from Disgaea. After the completion of each stage, depending on how many points you have earned from whacking enemies, buildings, items, and mechs, you will get rewards of XP, HL, and delectable items. After you begin chapter 4 in your initial playthrough, MT, guns, and mechs will be unlocked. For all subsequent New Game +'s, you will have those three things available from chapter 1. Getting points is simple. All you have to do is kill enemies/break items/buildings/mechs. For boss stages in the Free Dungeons, Bosses are always excluded from this base point total. Note that if an enemy, building, or item is thrown out of bounds, the points associated with it disappear forever. If you do a combination attack on a given opponent, you can rack up a lot of points really fast. A combination attack is where you set all of your allies to attack one opponent before selecting the Begin Battle command in the Triangle Menu. If at any time during the combo you have even one character target a different enemy, that will end the chain. If and only if you kill the enemy during the course of an attack, you will get bonus points. The first extra person in an attack will give you a 10% bonus on your attack ability; the second extra person will give you an extra 20% bonus on top of that, adding up to a 30% bonus, and so forth. Thus, if you have seven extra people in an attack (the most possible), you can get an additional point value of 280% if the final person is the one that makes the kill. If you set up an eight person combo and the fourth extra person (person #5) makes the kill, then you only get credit for those four people for your point bonus giving you a 100% (10% + 20% + 30% + 40%) bonus. The other three people, thankfully, will be able to retarget their attacks elsewhere. For any given stage, you can get ten possible 'things'. If you get 100 points or more, you will get whatever is listed in the first slot on the Bonus Gauge list. Getting 200 points will get you the first two, 300 points the first three, all the way up to ten things after getting 1000 points. If you get above 1000 points, you get nothing special. If Zetta is attacked (healing is okay, however), half of the items on the Bonus Gauge listing will vanish. Your enemies generally won't attack Zetta directly, but they will often use area attacks on allies near Zetta and hit him on accident. Your points will not be reduced, however. For any given stage of the game, the bonus gauge will follow one of four patterns: ------------------- Pattern 1: ------------------- 100 Points = Level X 200-500 Points = Level X + 1 600-900 Points = Level X + 2 1000 Points = Level X + 3 ------------------- Pattern 2: ------------------- 100-200 Points = Level X 300-600 Points = Level X + 1 700-1000 Points = Level X + 2 ------------------- Pattern 3: ------------------- 100-300 Points = Level X 400-700 Points = Level X + 1 800-1000 Points = Level X + 2 ------------------- Pattern 4: ------------------- 100-400 Points = Level X 500-800 Points = Level X + 1 900-1000 Points = Level X + 2 For instance, on stage 2.1, I listed the following information: ----------------- Bonus Gauge | 1-3 Level 3 | 4-7 Level 4 | 8-10 Level 5 | ----------------- This stage follows pattern 3. The first three slots, for 100, 200, and 300 points respectively, will yield 'level 3' experience, cash, and items. Glancing at the chart below, that would equate to 10 XP, 12 MT, or 50 HL. What items would pop out will be included later once I've completed the item listings. 400, 500, 600, and 700 point slots will produce 'level 4' exp, cash, and items, and the 800, 900, and 1000 point slots will yield 'level 5' rewards. Play through a few levels if this isn't making sense. It will dawn on you how this works, I promise. Again, items and their ranks will be included in a later update. Without further ado, here are the XP, MT, and HL listings to the highest known level, level 55 (reasonably sure that this is the highest possible level.) ------------------------------------- Level XP MT HL ------------------------------------- 1 4 5 20 2 6 7 30 3 10 12 50 4 20 25 100 5 40 50 200 ------------------------------------- 6 70 87 350 7 110 137 550 8 160 200 800 9 220 275 1100 10 300 375 1500 ------------------------------------- 11 400 500 2000 12 500 625 2500 13 600 750 3000 14 800 1000 4000 15 1000 1250 5000 ------------------------------------- 16 1400 1750 7000 17 2000 2500 10000 18 3000 3750 15000 19 4000 5000 20000 20 5000 6250 25000 ------------------------------------- 21 6000 7500 30000 22 8000 10000 40000 23 10000 12500 50000 24 12000 15000 60000 25 14000 17500 70000 ------------------------------------- 26 16000 20000 80000 27 20000 25000 100000 28 24000 30000 120000 29 30000 37500 150000 30 40000 50000 200000 ------------------------------------- 31 50000 62500 250000 32 60000 75000 300000 33 70000 87500 350000 34 80000 100000 400000 35 90000 112500 450000 ------------------------------------- 36 100000 125000 500000 37 110000 137500 550000 38 120000 150000 600000 39 130000 162500 650000 40 140000 175000 700000 ------------------------------------- 41 150000 187500 750000 42 160000 200000 800000 43 170000 212500 850000 44 180000 225000 900000 45 190000 237500 950000 ------------------------------------- 46 200000 250000 1000000 47 220000 275000 1100000 48 240000 300000 1200000 49 260000 325000 1300000 50 280000 350000 1400000 ------------------------------------- 51 300000 375000 1500000 52 340000 425000 1700000 53 380000 475000 1900000 54 420000 525000 2100000 55 460000 575000 2300000 ------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VI. Facilities =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Facilities: those handy little areas that you can jump in and out of to get spiffy protections in Makai Kingdom. All Facility types can be created from level 1, as long as you have the proper class associated with it and sufficient mana. The tricky part, as I'm sure some have you have noticed, is having enough mana. Some of you may have gotten weird error messages whenever you've tried. No worries - I am here to ail your pain. The actual process of making a character into a facility is fairly simple. First, you must make sure that your chosen character matches the given conditions: 1) The character cannot be equipped with anything. 2) The charact cannot be stationed inside of a facility or a mech. 3) The character cannot be holding anything in Zetta's Castle area. 4) The character cannot be your designated leader character. (As you can change your leader via wishing, this is easy enough to get around.) 5) Finally, you can only have a maximum of four facilities on the Castle area map at any given time. Unsummon them or throw them out of the Castle bounds - throwing them doesn't destroy them, but it does allow you to create new ones. Once this things are all done, press the Confirm button next to Zetta and choose the fifth option, "Write Down a Wish" "願いことを書き込む". You should see as your first message "新しい建物がほしい", or "I want a new facility!". Confirm that selection. If for some reason it's not working - you didn't fulfill one of the above conditions! Double and triple check that. Choose your favorite facility from the list below (the Japanese has been provided for easy identification purposes), press confirm again if you have enough mana, then wave bye-bye to your character, for he is going off to a better place - his death happened from your callous construction-crazed tendencies! Okay, seriously, once you do that, your character CAN be brought back at level 1 as another job. When you kill a character to create a facility, he is automatically sent on the road transmutated with all of his previous skills, minus the mana he had from being transformed into a facility. Move your leader character up to an item in Zetta's Castle, and you will now see three options - Character Make, the character you just got rid of, and Cancel. The only other factors that determine whether you can build a facility are your character's level and your character's present class. The formula for determining HOW much mana you need to create a certain facility is extremely nasty. The facility I'll use as the base for our calculations this is the School, since the School is the only unit that every character can make that won't suffer from rounding error. Ready for the formula I derived? Here it is: Base = 150x^2 + 345x + 30xy + z where: x = Character Level / 10, dropping the remainder. y = Character Level modulus 10 (or the remainder after dividing by 10) z = Iteration factor for y value (see below table) ^ = square the following value (so x^2 is x squared) Iteration Factor: y | z value ---+-------- 0 | 180 1 | 215 2 | 255 3 | 295 4 | 340 5 | 390 6 | 440 7 | 495 8 | 550 9 | 610 Let me show you with an example. Say you have a level 81 Female Warrior who you want to use to create a School. Your x value here would be 8 (81/10), your y value would be 1 (remainder from previous division problem), and your z value, according to the above table, would be 215. So, plug and chug away: 150(8^2) + 345(8) + 30(8)(1) + 215 = 12815 mana. Yeesh. To determine the creation costs for any other facility, all you would have to do is take this above base and multiply it by the creation multiplier listed, then round down. The Storehouse, for instance, costs .08 the base to create. For our aforementioned Level 81 Female Warrior, it would cost her .08(12815) mana, or 1025 mana. ------------------------------ 0. Doghouse 犬小屋 ------------------------------ Created by: No One Protection Effect: 10% All Up Dropped on Enemies: Damage Capacity: 5 Create Multiplier: N/A Your very first facility! Unfortunately, this is the only one of this type of facility that you can create! No worries, though; the Shed facility provides the exact same statistics. ------------------------------ 1. Storehouse 倉庫 ------------------------------ Created by: Anyone Protection Effect: None Dropped on Enemies: Damage Capacity: 12 Create Multiplier: .08 Base ------------------------------ 2. School 学校 ------------------------------ Created by: Anyone Protection Effect: 50% EXP Dropped on Enemies: Damage Capacity: 8 Create Multiplier: 1.00 Base ------------------------------ 3. Shed 小屋 ------------------------------ Created by: Anyone Protection Effect: 10% All Up Dropped on Enemies: Damage Capacity: 6 Create Multiplier: .02 Base ------------------------------ 4. Station 詰所 ------------------------------ Created by: Anyone Protection Effect: 20% Attack Up Dropped on Enemies: Damage Capacity: 8 Create Multiplier: .16 Base ------------------------------ 5. Outpost Tent 見張りテント ------------------------------ Created by: Anyone Protection Effect: 30% Defense Up Dropped on Enemies: Damage Capacity: 8 Create Multiplier: .16 Base ------------------------------ 6. Fortress 砦 ------------------------------ Created by: Swordsmasters, Warriors Protection Effect: Attack + 30% Dropped on Enemies: Damage Capacity: 8 Create Multiplier: .40 Base ------------------------------ 7. Castle 城 ------------------------------ Created by: Swordmasters Protection Effect: Attack + 40% Dropped on Enemies: Damage Capacity: 8 Create Multiplier: 1.00 Base ------------------------------ 8. Command Center 司令塔 ------------------------------ Created by: Swordmasters, Warriors Protection Effect: 40% Defense Dropped on Enemies: Damage Capacity: 8 Create Multiplier: .40 Base ------------------------------ 9. Super Fortress 要塞 ------------------------------ Created by: Swordmasters Protection Effect: Defense +50% Dropped on Enemies: Damage Capacity: 8 Create Multiplier: 1.00 Base ------------------------------ 10. Hospital 病院 ------------------------------ Created by: Healers, Orderlies Protection Effect: 10% HP Recovery on Characters each turn. Dropped on Enemies: Healing Capacity: 6 Create Multiplier: .20 Base ------------------------------ 11. Shop 売店 ------------------------------ Created by: Merchants Protection Effect: 50% Gil up Dropped on Enemies: Gil Up Capacity: 6 Create Multiplier: .20 Base ------------------------------ 12. Laboratory 研究所 ------------------------------ Created by: Professors Protection Effect: None Dropped on Enemies: 20% Tech Up Capacity: 6? Create Multiplier: .20 Base ------------------------------ 13. Factory 工場 ------------------------------ Created by: Mechanics Protection Effect: 10% Mech HP Recovery per turn Dropped on Enemies: Damage Capacity: 6? Create Multiplier: .20 Base ------------------------------ 14. Lighthouse 灯台 ------------------------------ Created by: Archers Protection Effect: 30% Movement Up Dropped on Enemies: Damage Capacity: 6 Create Multiplier: .20 Base ------------------------------ 15. Clock Tower 時計台 ------------------------------ Created by: Archers Protection Effect: None Dropped on Enemies: Stun for 1 turn. Capacity: 6? Create Multiplier: .20 Base ------------------------------ 16. Graveyard 墓地 ------------------------------ Created by: Thieves Protection Effect: 10% DAMAGE per turn. Dropped on Enemies: Poison/Paralyze/Forget Capacity: 6? Create Multiplier: .20 Base ------------------------------ 17. Library 図書館 ------------------------------ Created by: Magicians Protection Effect: 50% Weapon Mastery Up Dropped on Enemies: Damage Capacity: 6 Create Multiplier: .40 Base ------------------------------ 18. Food Plant 食料プラント ------------------------------ Created by: Master Chefs Protection Effect: None Upon Invite: Empty slots filled with food. Capacity: 8 Create Multiplier: .60 Base =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VII. Item List =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The following is a listing for basic, non-starred items in the game. Unlike previous NIS offerings in the SRPG genre, items cannot be powered up at all; what you buy or what you pick up is what you get. Stars affect all of the seven base statistics of an item, as well as the buying/sale price, as follows: Single Star - 1.2 multiplier on all stats, 1.5 multiplier on sale price Two Stars - 1.4 multiplier on all stats, 2.0 multiplier on sale price Three Stars - 1.6 multiplier on all stats, 2.5 multiplier on sale price Four Stars - 1.8 multiplier on all stats, 3.0 multiplier on sale price Crown - 2.0 multiplier on all stats, 3.5 multiplier on sale price Movement, Jump, Elemental protection, and status protections are NOT increased by stars nor by your character's level. They stay constant regardless. Once a character is higher than level 102, they start slowly accumulating bonuses from their equipment. The new stats for your equipment are calculated using the following formula: New Stat = Base Stat * (1 + Level Mod) where Level Mod = (((Character Level - 100)/200), rounded to the nearest hundredths place. All items are listed in the following format: ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- HP = HP Added Fire = Fire Resistance SP = SP Added Wind = Wind Resistance ATK = Attack Ice = Ice Resistance DEF = Defense Psn = Poison Resistance INT = Intelligence Sle = Sleep Resistance RES = Resist Para = Paralysis Resistance TEC = Tech Amn = Amnesia Resistance MVT = Movement Gam = Gamble Resistance JMP = Jump Daz = Dazed Resistance For the below price listings, an * indicates what this item would cost if it was buyable. Such items are never actually available for sale, and are only obtainable from the Bonus Gauge or by picking them up in dungeons. The item classes Lightsabers, Frypans, Mallets, Syringes Topiary and Mech items are considered special sale cases. They take an additional 90% hit in sale price at a Merchant or store in comparison to other items. They do sell, however, at a relatively full value in MT to a Mechanic. ============================================================================= A. TOPIARY ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rocks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Boulder | 0| 0| 0| 3| 0| 0| 0|-20| 0| *30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 大岩 ----------------------------------------------------------------------------- Stone Pillar | 0| 0| 0| 15| 0| 0| 0|-20| 0| *500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 石柱 ----------------------------------------------------------------------------- Rubble | 0| 0| 0| 33| 0| 0| 0|-20| 0| *2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ガレキ ----------------------------------------------------------------------------- Big Boulder | 0| 0| 0| 60| 0| 0| 0|-20| 0| *7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 巨岩 ----------------------------------------------------------------------------- Stalactite | 0| 0| 0| 93| 0| 0| 0|-20| 0| *18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 鍾乳石柱 ----------------------------------------------------------------------------- Old Brick | 0| 0| 0| 128| 0| 0| 0|-20| 0| *45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 古レンガ ----------------------------------------------------------------------------- Giant Boulder | 0| 0| 0| 165| 0| 0| 0|-20| 0| *80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 巨人岩 ----------------------------------------------------------------------------- Devil Stone | 0| 0| 0| 210| 0| 0| 0|-20| 0| *100000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 鬼渡り石 ----------------------------------------------------------------------------- Ancient Stone | 0| 0| 0| 252| 0| 0| 0|-20| 0| *200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 古代の石敷き ----------------------------------------------------------------------------- God Boulder | 0| 0| 0| 330| 0| 0| 0|-20| 0| *500000 28 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔神岩 ----------------------------------------------------------------------------- Binding Stone | 0| 0| 0| 405| 0| 0| 0|-20| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 結界石 ----------------------------------------------------------------------------- Overlord's Relief| 0| 0| 0| 495| 0| 0| 0|-20| 0| *4000000 34 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔王の石版 ----------------------------------------------------------------------------- US name changes: Boulder--> Rock; Rubble-->Flat Rock ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trees ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Palm Tree | 4| 0| 0| 0| 0| 0| 0|-10| 0| *30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ヤシの木 ----------------------------------------------------------------------------- Broad-leaf Tree | 19| 0| 0| 0| 0| 0| 0|-10| 0| *500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 広葉樹 ----------------------------------------------------------------------------- Pine Tree | 43| 0| 0| 0| 0| 0| 0|-10| 0| *2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 針葉樹 ----------------------------------------------------------------------------- Summer Tree | 80| 0| 0| 0| 0| 0| 0|-10| 0| *7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 常夏の木 ----------------------------------------------------------------------------- Verdant Tree | 125| 0| 0| 0| 0| 0| 0|-10| 0| *18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 新緑樹 ----------------------------------------------------------------------------- Spirit Tree | 170| 0| 0| 0| 0| 0| 0|-10| 0| *45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 霊木 ----------------------------------------------------------------------------- Happiness Tree | 220| 0| 0| 0| 0| 0| 0|-10| 0| *80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 幸せの木 ----------------------------------------------------------------------------- Fruit Tree | 280| 0| 0| 0| 0| 0| 0|-10| 0| *100000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 実りの樹 ----------------------------------------------------------------------------- Mountain Tree | 350| 0| 0| 0| 0| 0| 0|-10| 0| *200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 仙木 ----------------------------------------------------------------------------- Heaven Tree | 440| 0| 0| 0| 0| 0| 0|-10| 0| *500000 28 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 楽園樹 ----------------------------------------------------------------------------- Bounty Tree | 540| 0| 0| 0| 0| 0| 0|-10| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 豊穣の樹 ----------------------------------------------------------------------------- God Tree | 660| 0| 0| 0| 0| 0| 0|-10| 0| *4000000 34 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 神木 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flowers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Lovely Flower | 0| 0| 0| 0| 1| -1| 0| 0| 0| *30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 可憐な花 ----------------------------------------------------------------------------- Small Flower | 0| 0| 0| 0| 11| -11| 0| 0| 0| *1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 小さい花 ----------------------------------------------------------------------------- Maiden's Flower | 0| 0| 0| 0| 31| -31| 0| 0| 0| *10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 乙女の花 ----------------------------------------------------------------------------- Purity Flower | 0| 0| 0| 0| 56| -56| 0| 0| 0| *45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 無垢の花 ----------------------------------------------------------------------------- Fairy's Flower | 0| 0| 0| 0| 85| -85| 0| 0| 0| *100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 妖精の花 ----------------------------------------------------------------------------- Secret Flower | 0| 0| 0| 0| 126|-126| 0| 0| 0| *250000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 神秘の花 ----------------------------------------------------------------------------- Angel's Flower | 0| 0| 0| 0| 180|-180| 0| 0| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 天使の花 ----------------------------------------------------------------------------- Legendary Flower | 0| 0| 0| 0| 300|-300| 0| 0| 0| *6000000 36 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 伝説の花 ----------------------------------------------------------------------------- Lovely Flower--->Flower ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grasses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Weed | 0| 0| 0| -1| 0| 0| 1| 0| 0| *30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 雑草 ----------------------------------------------------------------------------- Thin Grass | 0| 0| 0| -11| 0| 0| 11| 0| 0| *1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 細い草 ----------------------------------------------------------------------------- Wispy Grass | 0| 0| 0| -31| 0| 0| 31| 0| 0| *10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| おぼろ草 ----------------------------------------------------------------------------- Fae Grass | 0| 0| 0| -56| 0| 0| 56| 0| 0| *45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 仙草 ----------------------------------------------------------------------------- Illusionary Grass| 0| 0| 0| -85| 0| 0| 85| 0| 0| *100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 幻影草 ----------------------------------------------------------------------------- Spirit Grass | 0| 0| 0|-126| 0| 0| 126| 0| 0| *250000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 霊草 ----------------------------------------------------------------------------- Mimic Grass | 0| 0| 0|-180| 0| 0| 180| 0| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| あやかし草 ----------------------------------------------------------------------------- God Grass | 0| 0| 0|-300| 0| 0| 300| 0| 0| *6000000 36 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 神草 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dead Trees ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Withered Tree | 0| 9| 0| 0| 0| -9| 0|-10| 0| *200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 枯れ木 ----------------------------------------------------------------------------- Demon Tree | 0| 40| 0| 0| 0| -40| 0|-10| 0| *3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔界樹 ----------------------------------------------------------------------------- Rotting Tree | 0| 93| 0| 0| 0| -93| 0|-10| 0| *18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 朽木 ----------------------------------------------------------------------------- Rancor Tree | 0| 150| 0| 0| 0|-150| 0|-10| 0| *70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 怨念樹 ----------------------------------------------------------------------------- Ancient Tree | 0| 225| 0| 0| 0|-225| 0|-10| 0| *120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 老木 ----------------------------------------------------------------------------- Corroded Tree | 0| 330| 0| 0| 0|-330| 0|-10| 0| *500000 28 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 腐食樹 ----------------------------------------------------------------------------- Memorial Tree | 0| 465| 0| 0| 0|-465| 0|-10| 0| *3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 供養木 ----------------------------------------------------------------------------- Darkness Tree | 0| 750| 0| 0| 0|-750| 0|-10| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 暗黒樹 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Giant Flowers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Demon Flower | 0| 9| 0| -9| 0| 0| 0| -5| 0| *200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔界花 ----------------------------------------------------------------------------- Demon Grass | 0| 40| 0| -40| 0| 0| 0| -5| 0| *3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔界草 ----------------------------------------------------------------------------- Bloody Flower | 0| 93| 0| -93| 0| 0| 0| -5| 0| *18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 血塗られた花 ----------------------------------------------------------------------------- Man-Eating Plant | 0| 150| 0|-150| 0| 0| 0| -5| 0| *70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 食人草 ----------------------------------------------------------------------------- Cursed Flower | 0| 225| 0|-225| 0| 0| 0| -5| 0| *120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 呪われた花 ----------------------------------------------------------------------------- Full Demon Grass | 0| 330| 0|-330| 0| 0| 0| -5| 0| *500000 28 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 飽鬼草 ----------------------------------------------------------------------------- Hellflower | 0| 465| 0|-465| 0| 0| 0| -5| 0| *3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 地獄の花 ----------------------------------------------------------------------------- Neckhunter Grass | 0| 750| 0|-750| 0| 0| 0| -5| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 首狩り草 ----------------------------------------------------------------------------- ============================================================================= B. WEAPONS ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Knives ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Dagger | 0| 0| 3| 0| 3| 0| 0| 10| 7| 30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ダガー ----------------------------------------------------------------------------- Aquinas | 0| 0| 6| 0| 6| 0| 0| 10| 7| 80 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アキナス ----------------------------------------------------------------------------- Butterfly Knife | 0| 0| 10| 0| 10| 0| 0| 10| 7| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0|バタフライナイフ ----------------------------------------------------------------------------- Misericorde | 0| 0| 15| 0| 15| 0| 0| 10| 7| 500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ミセリコルデ ----------------------------------------------------------------------------- Dirk | 0| 0| 21| 0| 21| 0| 0| 10| 7| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ダーク ----------------------------------------------------------------------------- Poiniard Dagger | 0| 0| 27| 0| 27| 0| 0| 10| 7| 1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ポニャードダガー ----------------------------------------------------------------------------- Baselard | 0| 0| 35| 0| 35| 0| 0| 10| 7| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| バセラード ----------------------------------------------------------------------------- Stiletto | 0| 0| 40| 0| 40| 0| 0| 10| 7| 3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スティレット ----------------------------------------------------------------------------- Survival Knife | 0| 0| 47| 0| 47| 0| 0| 10| 7| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0|サバイバルナイフ ----------------------------------------------------------------------------- Kindjal | 0| 0| 54| 0| 54| 0| 0| 10| 7| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| キンドジャール ----------------------------------------------------------------------------- Cinqueda | 0| 0| 62| 0| 62| 0| 0| 10| 7| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| チンクエデア ----------------------------------------------------------------------------- Metal Cutter | 0| 0| 78| 0| 78| 0| 0| 10| 7| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| メタルカッター ----------------------------------------------------------------------------- Thief's Dagger | 0| 0| 95| 0| 95| 0| 0| 10| 7| 32000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 盗賊の小剣 ----------------------------------------------------------------------------- Assassin Dagger | 0| 0| 115| 0| 115| 0| 0| 10| 7| 60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アサシンダガー ----------------------------------------------------------------------------- Sword Breaker | 0| 0| 135| 0| 135| 0| 0| 10| 7| 80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ソードブレイカー ----------------------------------------------------------------------------- Kris | 0| 0| 160| 0| 160| 0| 0| 10| 7| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| クリス ----------------------------------------------------------------------------- Mind Gorge | 0| 0| 190| 60| 190| -60| 0| 10| 7| 120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マインゴーシュ ----------------------------------------------------------------------------- Shadow Edge | 0| 0| 230| 0| 230| 0| 0| 10| 7| 200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| シャドウエッジ ----------------------------------------------------------------------------- Blood Knife | 0| 80| 270| -40| 270| -40| 0| 10| 7| 300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ブラッドナイフ ----------------------------------------------------------------------------- Fairy's Dagger | 0| 0| 330| 0| 330| 0| 0| 10| 7| 1000000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 妖精の短剣 ----------------------------------------------------------------------------- Blessed Dagger | 0| 0| 390| 0| 390| 100| 0| 10| 7| 1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ブレスドダガー ----------------------------------------------------------------------------- Orihalcon | 200| 0| 450| 0| 450| 0| 0| 10| 7| 3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| オリハルコン ----------------------------------------------------------------------------- Pain Killer | 0| 0| 510| 0| 510| 0| 0| 10| 7| *5000000 35 | 0| 0| 0| 20| 0| 0| 0| 0| 0| ペインキラー ----------------------------------------------------------------------------- Immortal Edge | 0| 200| 600| 0| 600|-100| 0| 10| 7| *7000000 37 | 0| 0| 0| 40| 0| 0| 0| 0| 0|イモータルエッジ ----------------------------------------------------------------------------- Sin Dagger | 0| 500|1500| 0|1500| 0| 0| 10| 7| *200000000 40 | 20| 20| 20| 60| 0| 0| 0|-50| 0| 罪業の短剣 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Swords ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Broadsword | 0| 0| 5| 0| 0| 0| 0| 0| 0| 30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ブロードソード ----------------------------------------------------------------------------- Saber | 0| 0| 9| 0| 0| 0| 0| 0| 0| 80 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| サーベル ----------------------------------------------------------------------------- Longsword | 0| 0| 13| 0| 0| 0| 0| 0| 0| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ロングソード ----------------------------------------------------------------------------- Spata | 0| 0| 19| 0| 0| 0| 0| 0| 0| 500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スパタ ----------------------------------------------------------------------------- Gladius | 0| 0| 26| 0| 0| 0| 0| 0| 0| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| グラディウス ----------------------------------------------------------------------------- Hectoire | 0| 0| 34| 0| 0| 0| 0| 0| 0| 1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ベカトワ ----------------------------------------------------------------------------- Bastard Sword | 0| 0| 43| 0| 0| 0| 0| 0| 0| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0|バスタードソード ----------------------------------------------------------------------------- Scramsax | 0| 0| 55| 0| 0| 0| 0| 0| 0| 3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スクラマサクス ----------------------------------------------------------------------------- Knight's Sword | 0| 0| 65| 0| 0| 0| 0| 0| 0| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ナイトソード ----------------------------------------------------------------------------- Talwar | 0| 0| 78| 0| 0| 0| 0| 0| 0| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| タルワール ----------------------------------------------------------------------------- Falcion | 0| 0| 95| 0| 0| 0| 0| 0| 0| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ファルシオン ----------------------------------------------------------------------------- Claymore | 0| 0| 125| 0| 0| 0| 0| 0| 0| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| クレイモア ----------------------------------------------------------------------------- Katzbalger | 0| 0| 155| 0| 0| 0| 0| 0| 0| 32000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| カッツバルゲル ----------------------------------------------------------------------------- Flamberge | 0| 0| 185| 0| 0| 0| 0| 0| 0| 60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| フランベルジュ ----------------------------------------------------------------------------- Zweihander | 0| 0| 220| 0| 0| 0| 0| 0| 0| 80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ツヴァイハンダー ----------------------------------------------------------------------------- Damascus Sword | 0| 0| 260| 0| 0| 0| 0| 0| 0| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ダマスカスソード ----------------------------------------------------------------------------- Greatsword | 0| 0| 300| 0| 0| 0| 0| 0| 0| 120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| グレートソード ----------------------------------------------------------------------------- Amenomurakumo | 0| 0| 350| 0| 0| 0| 0| 0| 0| 200000 25 | 0| 20| 0| 0| 0| 0| 0| 0| 0| アメノムラクモ ----------------------------------------------------------------------------- Dragon Saber | 0| 0| 410| 0| 0| 0| 0| 0| 0| 300000 27 | 40| 0| 0| 0| 0| 0| 0| 0| 0|ドラゴンサイバー ----------------------------------------------------------------------------- Durandal | 80| 0| 470| 0| 0| 0| 0| 0| 0| 1000000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 20| デュランダル ----------------------------------------------------------------------------- Balmung | 0| 140| 540| 0| 0| 0| 0| 0| 0| 1500000 31 | -10| -10| -10| 0| 0| 0| 0| 0| 0| バルムンク ----------------------------------------------------------------------------- Futsunomitama | 120| 0| 620| 0| 0| 0| 0| 0| 0| 3000000 33 | 0| 0| 0| 30| 0| 0| 0| 0| 0| フツノミタマ ----------------------------------------------------------------------------- Excalibur | 0| 0| 700| 0| 150| 0| 0| 0| 0| *5000000 35 | 10| 10| 10| 0| 0| 0| 0| 0| 0| エクスカリバー ----------------------------------------------------------------------------- Tirfing | 0| 0| 900| 0| 0| 0| 0| 0| 0| *7000000 37 | 10| 10| 10| 0| 0| 20| 0| 0| 0| ティルフィング ----------------------------------------------------------------------------- Kouma Blade | 400| 200|2000| 200| 0| 200| 0| 0| 0| *200000000 40 | 50| 0| 0| 0| 0| 0| 40| 0| 0| 降魔の剣 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Katana ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Mumei | 0| 0| 45| -15| 0| 0| 0| 0| 0| 1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 無銘 ----------------------------------------------------------------------------- Seikou | 0| 0| 97| -32| 0| 0| 0| 0| 0| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 清光 ----------------------------------------------------------------------------- Kunishige | 0| 0| 159| -53| 0| 0| 0| 0| 0| 24000 14 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 国重 ----------------------------------------------------------------------------- Masakuni | 0| 0| 222| -74| 0| 0| 0| 0| 0| 70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 正国 ----------------------------------------------------------------------------- Kotetsu | 0| 0| 352|-117| 0| 0| 0| 0| 0| 100000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 虎鉄 ----------------------------------------------------------------------------- Osafune | 0| 0| 418|-139| 0| 0| 0| 0| 0| 250000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 長船 ----------------------------------------------------------------------------- Magoroku | 0| 0| 541|-180| 0| 0| 0| 0| 0| 1200000 30 | 0| 0| 0| 0| 0| 0| 30| 0| 0| 孫六 ----------------------------------------------------------------------------- Masamune | 0| 100| 728|-242| 0| 0| 0| 0| 0| *4000000 34 | 10| 10| 10| 0| 0| 0| 0| 0| 0| 正宗 ----------------------------------------------------------------------------- Muramasa | 0| 300|1200|-300| 0|-150| 0| 0| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 40| 0| 村正 ----------------------------------------------------------------------------- Amenohabakiri** | 0| 600|3000|-600| 0| 0| 0| 0| 0| *200000000 40 | 0| 40| 0| 0| 0| 0| 60| 0| 0| 天ノ羽々切り ----------------------------------------------------------------------------- ** Note that in Disgaea, the Amenohabakiri was called the Amano-hahakiri. That was incorrect. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lightsabers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Beam Saber | 0| 0| 279| 0| 0| -90| 0| 0| 0| *90000 20 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ビームセイバー ----------------------------------------------------------------------------- Photon Sword | 0| 0| 365| 0| 0|-121| 0| 0| 0| *200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| フォトンソード ----------------------------------------------------------------------------- Laser Blade | 0| 0| 520| 0| 0|-173| 0| 0| 0| *1200000 30 | 0| 0| 0| 0| 0| 0| 0| 0| 0|レーザーブレイド ----------------------------------------------------------------------------- Sunrise Sword | 0| 180| 780| 0| 0|-260| 0| 0| 0| *5000000 35 | 0| 0| 0| 0| 10| 0| 0| 0| 0|サンライズソード ----------------------------------------------------------------------------- Last Resort | 0| 500|2000| 0| 0|-500| 0| 0| 0| *200000000 40 | 10| 10| 10| 0| 0| 20| 0| 0| 0| ラストリゾート ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Axes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Hand Axe | 0| 0| 9| 0| 0| 0| 0| -5| 0| 30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ハンドアクス ----------------------------------------------------------------------------- Small Axe | 0| 0| 14| 0| 0| 0| 0| -5| 0| 80 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スモールアクス ----------------------------------------------------------------------------- Woodcutter's Axe | 0| 0| 20| 0| 0| 0| 0| -5| 0| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| きこりの斧 ----------------------------------------------------------------------------- Calinger | 0| 0| 27| 0| 0| 0| 0| -5| 0| 500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| カリンガ ----------------------------------------------------------------------------- Tabar | 0| 0| 35| 0| 0| 0| 0| -5| 0| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| タバール ----------------------------------------------------------------------------- Bandit's Axe | 0| 0| 43| 0| 0| 0| 0| -5| 0| 1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 山賊の斧 ----------------------------------------------------------------------------- Battle Axe | 0| 0| 52| 0| 0| 0| 0| -5| 0| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| バトルアクス ----------------------------------------------------------------------------- Skinny Axe | 0| 0| 65| 0| 0| 0| 0| -5| 0| 3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スマートアクス ----------------------------------------------------------------------------- Hatchet | 0| 0| 80| 0| 0| 0| 0| -5| 0| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| まさきり ----------------------------------------------------------------------------- Crescent Axe | 0| 0| 94| 0| 0| 0| 0| -5| 0| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0|クレセントアクス ----------------------------------------------------------------------------- Heavy Axe | 0| 0| 110| 0| 0| 0| 0| -5| 0| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ヘビーアクス ----------------------------------------------------------------------------- Warrior's Axe | 0| 0| 140| 0| 0| 0| 0| -5| 0| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 戦士の斧 ----------------------------------------------------------------------------- Tomahawk | 0| 0| 170| 0| 0| 0| 0| -5| 0| 32000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| トマホーク ----------------------------------------------------------------------------- War Axe | 0| 0| 203| 0| 0| 0| 0| -5| 0| 60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ウォーアクス ----------------------------------------------------------------------------- Brober | 0| 0| 240| 0| 0| 0| 0| -5| 0| 80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ブローバ ----------------------------------------------------------------------------- Barbarian's Axe | 0| 0| 280| 0| 0| 0| 0| -5| 0| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 蛮族の戦斧 ----------------------------------------------------------------------------- Head Hunter | 0| 0| 326| 0| 0| 0| 0| -5| 0| 120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ヘッドハンター ----------------------------------------------------------------------------- Rune Axe | 0| 0| 380| 0| 0| 0| 0| -5| 0| 200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ルーンアクス ----------------------------------------------------------------------------- Great Axe | 0| 0| 440| 0| 0| 0| 0| -5| 0| 300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| グレートアクス ----------------------------------------------------------------------------- Exactor | 0| 0| 520| 0| 0| 0| 0| -5| 0| 1000000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| エグゼクター ----------------------------------------------------------------------------- Tyrant Axe | 0| 0| 580| 80| 0| -80| 0| -5| 0| 1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0|タイラントアクス ----------------------------------------------------------------------------- Guillotine | 160| 0| 660| 0| 0| 0| 0| -5| 0| 3000000 33 | 0| 0| 0| 0| 0| -30| 0| 0| 0| 断罪のギロチン ----------------------------------------------------------------------------- Hazard Axe | 0| 120| 750| 120| 0| 0| 0| -5| 0| *5000000 35 | -20| -20| -20| 0| 0| 0| 0| 0| 0| ハザードアクス ----------------------------------------------------------------------------- God Axe | 0| 0| 980| 0| 0| 0| 0| -5| 0| *7000000 37 | 30| 0| 0| 0| 0| 0| 0| 0| 0| 魔神の斧 ----------------------------------------------------------------------------- Armageddon | 600| 0|2400| 400| 0| 0| 0| -5| 0| *200000000 40 | 50| 0| 0| 0| 40| 0| 0| 0| 0| ハルマゲドン ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Frypan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Kitchen Frypan | 0| 0| 70| 70| 0| 0| 0| 0| 0| *14000 12 | 0| 0| 0| 0| 0| 0| 0| 0| 0|家庭用フライパン ----------------------------------------------------------------------------- Apprentice Frypan| 0| 0| 95| 95| 0| 0| 0| 0| 0| *32000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0|見習いフライパン ----------------------------------------------------------------------------- Chef's Frypan | 0| 0| 125| 125| 0| 0| 0| 0| 0| *70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0|料理長フライパン ----------------------------------------------------------------------------- Top Grade Frypan | 0| 0| 160| 160| 0| 0| 0| 0| 0| *100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 一流フライパン ----------------------------------------------------------------------------- Tri-Star Frypan | 0| 0| 210| 210| 0| 0| 0| 0| 0| *150000 24 | 0| 0| 0| 0| 0| 0| 0| 0| 0|三っ星フライパン ----------------------------------------------------------------------------- Iron Chef Frypan | 0| 0| 270| 270| 0| 0| 0| 0| 0| *300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 達人フライパン ----------------------------------------------------------------------------- Courtly Frypan | 0| 0| 360| 360| 0| 0| 0| 0| 0| *1200000 30 | 10| 0| 0| 0| 0| 0| 0| 0| 0| 宮廷フライパン ----------------------------------------------------------------------------- Divine Frypan | 0| 0| 450| 450| 0| 0| 0| 0| 0| *3000000 33 | 20| 0| 0| 0| 0| 0| 0| 0| 0| 神秘フライパン ----------------------------------------------------------------------------- Shangrila Frypan | 0| 0| 504| 504| 0| 0| 0| 0| 0| *6000000 36 | 30| 0| 0| 0| 10| 0| 0| 0| 0|桃源郷フライパン ----------------------------------------------------------------------------- God Frypan | 0| 0|1400|1400| 0| 0| 0| 0| 0| *20000000 39 | 40| 0| 0| 0| 20| 0| 0| 0| 0| 神のフライパン ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Morningstars ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Splinter Ball | 28| 0| 28| 0| 0| 0| 0|-10| 0| 500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| トゲ鉄球 ----------------------------------------------------------------------------- Morningstar | 60| 0| 60| 0| 0| 0| 0|-10| 0| 3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0|モーニングスター ----------------------------------------------------------------------------- Heavy Hammer | 117| 0| 117| 0| 0| 0| 0|-10| 0| 14000 12 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ヘビーハンマー ----------------------------------------------------------------------------- War Flail | 178| 0| 178| 0| 0| 0| 0|-10| 0| 45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ウォーフレイル ----------------------------------------------------------------------------- Prisoner's Ball | 250| 0| 250| 0| 0| 0| 0|-10| 0| 90000 20 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 囚人の鉄球 ----------------------------------------------------------------------------- Metal Basher | 340| 0| 340| 0| 0| 0| 0|-10| 0| 150000 24 | 0| 0| 0| 0| 0| 0| 0| 0| 0|メタルバッシャー ----------------------------------------------------------------------------- Giga Crusher | 460| 0| 460| 0| 0| 0| 0|-10| 0| 500000 28 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ギガクラッシャー ----------------------------------------------------------------------------- Doom Hammer | 600| 0| 600| 120| 0|-120| 0|-10| 0| *2000000 32 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ドゥームハンマー ----------------------------------------------------------------------------- Mjolnir | 780| 0| 780| 0| 0| 200| 0|-10| 0| *6000000 36 | 0| 0| 0| 0| 0| 0| 40| 0| 0| ミョルニル ----------------------------------------------------------------------------- Meteo Impact |2100| 300|2100| 0| 0| 0| 0|-10| 0| *200000000 40 | 0| 0| 40| 0| 30| 0| 0| 0| 0|メテオインパクト ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nunchaku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Nunchucks | 0| 8| 8| 0| 0| 0| 0| 5| 3| 80 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ヌンチャク ----------------------------------------------------------------------------- Raiden | 0| 13| 13| 0| 0| 0| 0| 5| 3| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 雷電棍 ----------------------------------------------------------------------------- Twin Flail | 0| 24| 24| 0| 0| 0| 0| 5| 3| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ツインフレイル ----------------------------------------------------------------------------- Duplex Punisher | 0| 34| 34| 0| 0| 0| 0| 5| 3| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 二連おしおき棒 ----------------------------------------------------------------------------- Flying Swallow | 0| 56| 56| 0| 0| 0| 0| 5| 3| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 飛燕棍 ----------------------------------------------------------------------------- Battle Nunchucks | 0| 79| 79| 0| 0| 0| 0| 5| 3| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0|バトルヌンチャク ----------------------------------------------------------------------------- Black Dragon | 0| 114| 114| 0| 0| 0| 0| 5| 3| 24000 14 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 黒竜棍 ----------------------------------------------------------------------------- Golden Might | 0| 175| 175| 0| 0| 0| 0| 5| 3| 70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 金剛棍 ----------------------------------------------------------------------------- Twin Rage | 0| 245| 245| 0| 0| 0| 0| 5| 3| 100000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 暴れ双棍 ----------------------------------------------------------------------------- Mach Nunchucks | 0| 370| 370| 0| 0| 0| 0| 5| 3| 300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0|マッハヌンチャク ----------------------------------------------------------------------------- Moonlight | 0| 495| 495| 80| 0| 0| 0| 5| 3| *1500000 31 | 0| 0| 20| 0| 0| 0| 0| 0| 0| 月光棍 ----------------------------------------------------------------------------- Rasetsu | 130| 680| 680| 0| 0| 0| 0| 5| 3| *6000000 36 | 0| 30| 0| 0| 0| 0| 0| 0| 0| 羅刹棍 ----------------------------------------------------------------------------- Dragon Soul | 0|1800|1800| 0| 0| 0| 0| 5| 3| *200000000 40 | 40| 0| 0| 0| 0| 0| 0| 0| 40| ドラゴンソール ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mallets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Apprentice Mallet| 0| 0| 53| 53| 0| 53| 0| 0| 0| *7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| うちでの小槌 ----------------------------------------------------------------------------- Price Hammer | 0| 0| 123| 123| 0| 123| 0| 0| 0| *60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0|プライスハンマー ----------------------------------------------------------------------------- Black Mallet | 0| 0| 233| 233| 0| 233| 0| 0| 0| *200000 25 | 5| 5| 5| 0| 0| 0| 0| 0| 0| 大黒小槌 ----------------------------------------------------------------------------- Gold Hammer | 0| 0| 385| 385| 0| 385| 0| 0| 0| *2000000 32 | 10| 10| 10| 10| 10| 10| 0| 0| 0|ゴールドハンマー ----------------------------------------------------------------------------- Million Dollar | 0| 0| 900| 900| 0| 900| 0| 0| 0| *20000000 39 | 20| 20| 20| 20| 20| 20| 0| 0| 0| ミリオンダラー ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spears ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Short Spear | 0| 0| 7| 0| 0| 0| 0| -3| 0| 30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ショートスピア ----------------------------------------------------------------------------- Kamayari | 0| 0| 12| 0| 0| 0| 0| -3| 0| 80 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 鎌槍 ----------------------------------------------------------------------------- Pike | 0| 0| 17| 0| 0| 0| 0| -3| 0| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| パイク ----------------------------------------------------------------------------- Fuscina | 0| 0| 24| 0| 0| 0| 0| -3| 0| 500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| フュスキーナ ----------------------------------------------------------------------------- Soldier Spear | 0| 0| 31| 0| 0| 0| 0| -3| 0| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ソルジャースピア ----------------------------------------------------------------------------- Runca | 0| 0| 39| 0| 0| 0| 0| -3| 0| 1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ランカ ----------------------------------------------------------------------------- Cross Spear | 0| 0| 48| 0| 0| 0| 0| -3| 0| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 十字槍 ----------------------------------------------------------------------------- Patisthanaya | 0| 0| 59| 0| 0| 0| 0| -3| 0| 3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| パチスターニャ ----------------------------------------------------------------------------- Corsesca | 0| 0| 72| 0| 0| 0| 0| -3| 0| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| コルセスカ ----------------------------------------------------------------------------- Chauve-souris | 0| 0| 86| 0| 0| 0| 0| -3| 0| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ショヴスリ ----------------------------------------------------------------------------- Spetum | 0| 0| 102| 0| 0| 0| 0| -3| 0| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スペタム ----------------------------------------------------------------------------- Trident | 0| 0| 132| 0| 0| 0| 0| -3| 0| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| トライデント ----------------------------------------------------------------------------- Partisan | 0| 0| 162| 0| 0| 0| 0| -3| 0| 32000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| パルチザン ----------------------------------------------------------------------------- Javelin | 0| 0| 194| 0| 0| 0| 0| -3| 0| 60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ジャベリン ----------------------------------------------------------------------------- Harpoon | 0| 0| 230| 0| 0| 0| 0| -3| 0| 80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ハープーン ----------------------------------------------------------------------------- Halberd | 0| 0| 270| 0| 0| 0| 0| -3| 0| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ハルバード ----------------------------------------------------------------------------- Scorpion | 0| 0| 313| 0| 0| 0| 0| -3| 0| 120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スコーピオン ----------------------------------------------------------------------------- Houtengasen | 0| 0| 365| 0| 0| 0| 0| -3| 0| 200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 方天画戦 ----------------------------------------------------------------------------- Brave Spear | 0| 0| 425| 0| 0| 0| 0| -3| 0| 300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ブレイブスピア ----------------------------------------------------------------------------- Gae Bolg | 0| 80| 495| 0| 0| 0| 0| -3| 0| 1000000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ゲイボルグ ----------------------------------------------------------------------------- Valkyrie Spear | 0| 0| 560| 0| 0| 0| 0| -3| 0| 1500000 31 | 0| 20| 0| 0| 0| 0| 0| 0| 0|バルキリースピア ----------------------------------------------------------------------------- Brionic | 120| 0| 640| 0| 0| 0| 0| -3| 0| 3000000 33 | 0| 0| 0| 0| 0| 0| 20| 0| 0| ブリューナク ----------------------------------------------------------------------------- Gungnir | 0| 100| 725| 0| 0| 0| 0| -3| 0| *5000000 35 | 20| 0| 0| 0| 10| 0| 0| 0| 0| グングニル ----------------------------------------------------------------------------- Pinaka | 0| 0| 940| 0| 0| 200| 0| -3| 0| *7000000 37 | 20| 20| 20| 0| 0| 30| 0| 0| 0| ピナカ ----------------------------------------------------------------------------- Longinus | 0| 260|2200| 0| 0| 220| 0| -3| 0| *200000000 40 | 30| 30| 30| 40| 0| 0| 0| 0| 0| ロンギヌス ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fencing Swords ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Rapier | 0| 0| 8| 0| 0| 8| 0| 5| 3| 80 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| レイピア ----------------------------------------------------------------------------- Bilbo | 0| 0| 13| 0| 0| 13| 0| 5| 3| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ビルボ ----------------------------------------------------------------------------- Fleuret | 0| 0| 24| 0| 0| 24| 0| 5| 3| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| フルーレ ----------------------------------------------------------------------------- Tuck | 0| 0| 34| 0| 0| 34| 0| 5| 3| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ターク ----------------------------------------------------------------------------- Estoc | 0| 0| 56| 0| 0| 56| 0| 5| 3| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| エストック ----------------------------------------------------------------------------- Dress Sword | 0| 0| 79| 0| 0| 79| 0| 5| 3| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ドレスソード ----------------------------------------------------------------------------- Colichemarde | 0| 0| 114| 0| 0| 114| 0| 5| 3| 24000 14 | 0| 0| 0| 0| 0| 0| 0| 0| 0| コリシュマルド ----------------------------------------------------------------------------- Epee | 0| 0| 175| 0| 0| 175| 0| 5| 3| 70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0| エペ ----------------------------------------------------------------------------- Blood Needle | 0| 0| 245| 0| 0| 245| 0| 5| 3| 100000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ブラッドニードル ----------------------------------------------------------------------------- Stinger | 0| 0| 370| 0| 0| 370| 0| 5| 3| 300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スティンガー ----------------------------------------------------------------------------- Masquerade | 0| 80| 495| 0| 0| 495| 0| 5| 3| *1500000 31 | 10| 10| 10| 0| 0| 0| 0| 0| 0| マスカレイド ----------------------------------------------------------------------------- Crimson Rose | 0| 160| 680| 0| 0| 680| 160| 5| 3| *6000000 36 | 20| 0| 0| 0| 0| 0| 0| 0| 0|クリムゾンローズ ----------------------------------------------------------------------------- Eternal Rondo | 0| 400|1700| 0| 400|1700| 0| 5| 3| *200000000 40 | 0| 40| 0| 0| 0| 0| 40| 0| 0|エターナルロンド ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Syringes: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 徳用注射器 ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC| MVT| JMP| Price (in HL) Japanese Name |Fire|Wind| Ice| Psn| Sle|Para| Amn| Gam| Daz|Bonus Gauge LV ----------------------------------------------------------------------------- Econ Syringe | 0| 0| 0| 0| 0| 40| 0| 0| 0| *3500 8 | 0| 5| 0| 5| 0| 0| 0| 0| 0| 徳用注射器 ----------------------------------------------------------------------------- Nurse's Syringe | 0| 0| 0| 0| 0| 105| 0| 0| 0| *45000 16 | 0| 10| 0| 10| 0| 0| 0| 0| 0| ナースの注射器 ----------------------------------------------------------------------------- Physician's Shot | 0| 0| 0| 0| 0| 210| 0| 0| 0| *150000 24 | 0| 20| 0| 20| 0| 0| 0| 0| 0| 名医の注射器 ----------------------------------------------------------------------------- Kada's Syringe | 0| 60| 0| 0| 0| 420| 0| 0| 0| *2000000 32 | 0| 30| 0| 30| 0| 0| 0| 0| 0| 華陀注射器 ----------------------------------------------------------------------------- Love Shot | 0| 100| 0| 0| 0|1120| 0| 0| 0| *20000000 39 | 0| 40| 0| 40| 0| 0| 0| 0| 0| 愛のお注射 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fishing Rod: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Youngin' Rod | 0| 47| 0| 0| 0| 0| 47| 5| 3| *3500 8 | 0| 0| 5| 0| 5| 0| 0| 0| 0| チビッコ釣り竿 ----------------------------------------------------------------------------- Famous Rod | 0| 142| 0| 0| 0| 0| 142| 5| 3| *45000 16 | 0| 0| 10| 0| 10| 0| 0| 0| 0| 名人のロッド ----------------------------------------------------------------------------- Wadatsumi | 0| 288| 0| 0| 0| 0| 288| 5| 3| *150000 24 | 0| 0| 20| 0| 20| 0| 0| 0| 0| 名竿わだつみ ----------------------------------------------------------------------------- Ebisu Rod | 0| 515| 0| 140| 0| 0| 515| 5| 3| *2000000 32 | 0| 0| 30| 0| 30| 0| 0| 0| 0| 恵比寿の竿 ----------------------------------------------------------------------------- The Fisher | 300|1200| 0| 0| 0| 300|1200| 5| 3| *20000000 39 | 0| 0| 40| 0| 40| 0| 0| 0| 0|ザ・フィッシャー ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rifle: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Tanegashima | 0| 0| 0| 0| 0| 0| 24| 0| 0| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| タネガシマ ----------------------------------------------------------------------------- Musket | 0| 0| 0| 0| 0| 0| 38| 0| 0| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マスケット ----------------------------------------------------------------------------- Flint Rock | 0| 0| 0| 0| 0| 0| 56| 0| 0| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| フリントロック ----------------------------------------------------------------------------- Matagi Rifle | 0| 0| 0| 0| 0| 0| 79| 0| 0| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マタギライフル ----------------------------------------------------------------------------- Carbine | 0| 0| 0| 0| 0| 0| 102| 0| 0| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| カービン ----------------------------------------------------------------------------- Trench Hunter | 0| 0| 0| 0| 0| 0| 142| 0| 0| 45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0|トレンチハンター ----------------------------------------------------------------------------- Sniper | 0| 0| 0| 0| 0| 0| 175| 0| 0| 70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スナイパー ----------------------------------------------------------------------------- Victory | 0| 0| 0| 0| 0| 0| 225| 0| 0| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ヴィクトリー ----------------------------------------------------------------------------- Barracuda | 0| 0| 0| 0| 0| 0| 265| 0| 0| 120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| バラクーダ ----------------------------------------------------------------------------- Anti-Tank Rifle | 0| 0| 0| 0| 0| 0| 340| 0| 0| 250000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 対戦車ライフル ----------------------------------------------------------------------------- Wildcat | 0| 0| 0| 0| 0| 0| 430| 0| 0| 1000000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ワイルドキャット ----------------------------------------------------------------------------- Hawkeye | 0| 80| 0| 0| 0| 0| 515| 0| 0| 2000000 32 | 0| 30| 0| 0| 0| 0| 0| 0| 0| ホークアイ ----------------------------------------------------------------------------- Glory | 160| 0| 0| 0| 0| 0| 605| 0| 0| *5000000 35 | 20| 20| 20| 0| 0| 0| 0| 0| 0| グローリー ----------------------------------------------------------------------------- Judgement | 0| 0| 0| 0| 0| 180| 850| 0| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 0| 40| ジャッジメント ----------------------------------------------------------------------------- Last Shooter | 0| 250| 0| 0| 0| 0|1500| 0| 0| *200000000 40 | 40| 0| 0| 0| 0| 0| 0| 40| 0|ラストシューター ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flame Thrower: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Salamander | 0| 27| 0| 0| 0| -27| 54| -5| 0| 3500 8 | -20| 0| 20| 0| 0| 0| 0| 0| 0| サラマンダー ----------------------------------------------------------------------------- Flametan | 0| 47| 0| 0| 0| -47| 95| -5| 0| 10000 11 | -20| 0| 20| 0| 0| 0| 0| 0| 0| フレイムタン ----------------------------------------------------------------------------- Ifrit | 0| 76| 0| 0| 0| -76| 155| -5| 0| 32000 15 | -20| 0| 20| 0| 0| 0| 0| 0| 0| イフリート ----------------------------------------------------------------------------- Detonator | 0| 110| 0| 0| 0|-110| 220| -5| 0| 80000 19 | 0| 0| 20| 0| 0| 0| 0| 0| 0| デトネイター ----------------------------------------------------------------------------- Dragon Breath | 0| 150| 0| 0| 0|-150| 300| -5| 0| 120000 23 | -20| 0| 20| 0| 0| 0| 0| 0| 0| ドラゴンブレス ----------------------------------------------------------------------------- Incinerator | 0| 205| 0| 0| 0|-205| 410| -5| 0| 300000 27 | -20| 0| 20| 0| 0| 0| 0| 0| 0|インシネレーター ----------------------------------------------------------------------------- Crimson Flare | 0| 270| 0| 0| 0|-270| 540| -5| 0| 1500000 31 | -20| 0| 20| 0| 0| 0| 0| 0| 0|クリムゾンフレア ----------------------------------------------------------------------------- Megido Fire | 0| 330| 0| 0| 0|-330| 660| -5| 0| *4000000 34 | -20| 0| 20| 0| 0| 0| 0| 0| 0| メギドファイア ----------------------------------------------------------------------------- Prominence | 0| 450| 0| 0| 0|-450| 900| -5| 0| *7000000 37 | -20| 0| 20| 30| 0| 0| 0| 0| 0| プロミネンス ----------------------------------------------------------------------------- Inferior | 220| 990| 0| 220| 0|-650|1980| -5| 0| *200000000 40 | -20| 0| 20| 0| 40| 0| 0| 0| 0| エンフィリアル ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gatling Gun: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Gatling Gun | 33| 0| 0| 0| 0| 0| 65| -7| 0| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ガトリングガン ----------------------------------------------------------------------------- Hand Vulcan | 55| 0| 0| 0| 0| 0| 110| -7| 0| 14000 12 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ハンドバルカン ----------------------------------------------------------------------------- Mitreius | 85| 0| 0| 0| 0| 0| 170| -7| 0| 45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ミトレイユーズ ----------------------------------------------------------------------------- Wild Hog | 120| 0| 0| 0| 0| 0| 240| -7| 0| 90000 20 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ワイルドホッグ ----------------------------------------------------------------------------- Big Bison | 163| 0| 0| 0| 0| 0| 325| -7| 0| 150000 24 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ビッグバイソン ----------------------------------------------------------------------------- Mad Bull | 220| 0| 0| 0| 0| 0| 440| -7| 0| 500000 28 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マッドブル ----------------------------------------------------------------------------- Cerebrus | 290| 0| 0| 0| 0| 0| 580| -7| 0| 2000000 32 | 20| 0| 0| 0| 0| 0| 0| 0| 0| ケルベロス ----------------------------------------------------------------------------- Nidhogg | 350| 0| 0| 0| 0| 0| 700| -7| 0| *5000000 35 | 0| 0| 0| 30| 0| 0| 0| 0| 0| ニーズヘッグ ----------------------------------------------------------------------------- Yamatanourochi | 590| 0| 0| 0| 0| 0|1180| -7| 0| *8000000 38 | 0| 0| 20| 20| -30| 0| 0| 0| 0| ヤマタノウロチ ----------------------------------------------------------------------------- Hecatoncheir |1005| 0| 0| 240| 0| 0|2010| -7| 0| *200000000 40 | 30| 30| 30| 0| 0| 0| 0| 0| 40| ヘカトンケイル ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bazooka: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Bazooka | 0| 0| 0| -48| 0| 0| 95| -5| 0| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| バズーカ砲 ----------------------------------------------------------------------------- Hand Launcher | 0| 0| 0| -70| 0| 0| 140| -5| 0| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ハンドランチャー ----------------------------------------------------------------------------- Anti-Recoil Gun | 0| 0| 0|-102| 0| 0| 203| -5| 0| 60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 無反動砲 ----------------------------------------------------------------------------- Arm Blast | 0| 0| 0|-140| 0| 0| 280| -5| 0| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アームブラスト ----------------------------------------------------------------------------- Phalanx | 0| 0| 0|-190| 0| 0| 380| -5| 0| 200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ファランクス ----------------------------------------------------------------------------- Dragoon | 0| 0| 0|-260| 0| 0| 520| -5| 0| 1000000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ドラグーン ----------------------------------------------------------------------------- Punisher | 0| 0| 0|-330| 0| 0| 660| -5| 0| *3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| パニシャー ----------------------------------------------------------------------------- Megalov Range | 0| 0| 0|-433| 0| 0| 865| -5| 0| *6000000 36 | 0| 0| 0| 0| 30| 0| 0| 0| 0|メガロフレンジー ----------------------------------------------------------------------------- Catastrophe | 0| 0| 0|-600| 0| 0|1580| -5| 0| *20000000 39 | 10| 10| 0| 0| 30| 0| 0| 0| 0| カタストロフィ ----------------------------------------------------------------------------- Angolmore | 360| 240| 0|-900| 0| 0|2750| -5| 0| *200000000 40 | 0| 0| 50| 0| 0| 0| 40| 0| 0| アンゴルモア ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magic Cannons: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Magic Cannon | 0| 0| 0| 0| 0| 66| 132|-10| 0| *18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔界砲 ----------------------------------------------------------------------------- Cursed Cannon | 0| 0| 0| 0| 0| 89| 178|-10| 0| *45000 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 呪怨キャノン ----------------------------------------------------------------------------- Demon Cannon | 0| 0| 0| 0| 0| 115| 230|-10| 0| *80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 鬼大砲 ----------------------------------------------------------------------------- Thunderclap | 0| 0| 0| 0| 0| 145| 290|-10| 0| *100000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 迅雷大筒 ----------------------------------------------------------------------------- Yaska | 0| 0| 0| 0| 0| 183| 365|-10| 0| *200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 夜叉大篭手 ----------------------------------------------------------------------------- Hellgate Cannon | 0| 0| 0| 0| 0| 230| 460|-10| 0| *500000 28 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 獄門砲 ----------------------------------------------------------------------------- Darkness Cannon | 0| 0| 0| 0| 0| 280| 560|-10| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 30| 0| 闇魔砲 ----------------------------------------------------------------------------- Purgatory Cannon | 0| 0| 0| 0| 0| 342| 683|-10| 0| *4000000 34 | 30| 0| 0| 0| 0| 0| 0| 0| 0| 煉獄砲 ----------------------------------------------------------------------------- Mandala Cannon | 0| 0| 0| 0| 0| 470| 940|-10| 0| *7000000 37 | 20| 20| 20| 0| 0| 0| 0| 0| 0| 曼茶羅キャノン ----------------------------------------------------------------------------- Hinokagushi | 0| 180| 0| 180| 0|1070|2140|-10| 0| *200000000 40 | 60| 0| 0| 0| 0| 0| 0| 0| 0| 火之迦具士 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wrench: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Factory Wrench | 0| 0| 0| 21| 0| 0| 21| 5| 3| 1250 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 工場スパナ ----------------------------------------------------------------------------- Crafter Wrench | 0| 0| 0| 47| 0| 0| 47| 5| 3| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 職人スパナ ----------------------------------------------------------------------------- Veteran Wrench | 0| 0| 0| 78| 0| 0| 78| 5| 3| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ベタランスパナ ----------------------------------------------------------------------------- Finesse Wrench | 0| 0| 0| 115| 0| 0| 115| 5| 3| 60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 技巧のスパナ ----------------------------------------------------------------------------- Hi-Quality Wrench| 0| 0| 0| 160| 0| 0| 160| 5| 3| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 高性能スパナ ----------------------------------------------------------------------------- Iron Man Wrench | 0| 0| 0| 230| 0| 0| 230| 5| 3| 200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 達人スパナ ----------------------------------------------------------------------------- Great Wrench | 0| 0| 0| 330| 0| 0| 330| 5| 3| 500000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| グレートスパナ ----------------------------------------------------------------------------- Master Wrench | 0| 0| 0| 450| 0| 0| 450| 5| 3| 3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マスタースパナ ----------------------------------------------------------------------------- Legendary Wrench | 160| 0| 0| 600| 0| 80| 600| 5| 3| 7000000 37 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 伝説のスパナ ----------------------------------------------------------------------------- Divine Wrench | 0| 180| 0|1560| 0| 80|1560| 5| 3| *200000000 40 | 40| 40| 40| 0| 0| 0| 40| 0| 0| 神業スパナ ----------------------------------------------------------------------------- Special note - the Iron Man Wrench is oddly enough sold for 250000 as well as 200000 from a standard Merchant in the Japanese version. The sale value indicates that 200000 is the real value of the item. Even if you buy it for 250000, that Wrench will sell back for the same value as one bought at 200000. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spade: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Holedigger | 31| 0| 0| 0| 0| 0| 31| -3| 0| 1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 穴掘りスコップ ----------------------------------------------------------------------------- Laborer's Shovel | 68| 0| 0| 0| 0| 0| 68| -3| 0| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 労動者スコップ ----------------------------------------------------------------------------- Boss Shovel | 114| 0| 0| 0| 0| 0| 114| -3| 0| 24000 14 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 親方スコップ ----------------------------------------------------------------------------- Brother Shovel | 175| 0| 0| 0| 0| 0| 175| -3| 0| 70000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 兄弟スコップ ----------------------------------------------------------------------------- Powerful Shovel | 245| 0| 0| 0| 0| 0| 245| -3| 0| 120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0|パワフルスコップ ----------------------------------------------------------------------------- Master Shovel | 463| 0| 0| 0| 0| 0| 463| -3| 0| 1200000 30 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 超人スコップ ----------------------------------------------------------------------------- Rockdigger King | 570| 0| 0| 60| 0| 0| 570| -3| 0| *4000000 34 | 0| 0| 0| 0| 30| 0| 0| 0| 0| 岩窟王スコップ ----------------------------------------------------------------------------- Terradrake | 840| 0| 0| 120| 0| 0| 840| -3| 0| *8000000 38 | 10| 10| 10| 30| 0| 0| 0| 0| 0| 地竜のスコップ ----------------------------------------------------------------------------- Gaea Shovel |1480| 0| 0| 240| 0| 0|1480| -3| 0| *200000000 40 | 0| 30| 0| 0| 0| 0| 40| 0| 0| ガイアスコップ ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remote Control: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Simple Remote | 0| 0| 0| 0| 60| 0| 60| 0| 0| *90000 20 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 簡単リモコン ----------------------------------------------------------------------------- Prank Remote | 0| 0| 0| 0| 125| 0| 125| 0| 0| *200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 悪戯リモコン ----------------------------------------------------------------------------- Universal Remote | 0| 0| 0| 0| 250| 0| 250| 0| 0| *1200000 30 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 万能リモコン ----------------------------------------------------------------------------- Secret Remote | 0| 0| 0| 0| 750| 0| 750| 0| 0| *5000000 35 | 0| 0| 0| 0| 0| 0| 20| 0| 0| 秘密リモコン ----------------------------------------------------------------------------- Touch & Go Remote| 0| 340| 0| 0|1800| 0|1800| 0| 0| *200000000 40 | 10| 10| 10| 0| 0| 0| 0| 0|-30|一触即発リモコン ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bomb: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Time Bomb | 0| 0| 0| -14| 0| -14| 42| 10| 7| *1800 6 | 0| 0| 0| 0| 20| 0| 0| 0|-20| 時限爆弾 ----------------------------------------------------------------------------- Handmade Bomb | 0| 0| 0| -33| 0| -33| 100| 10| 7| *7000 10 | 0| 0| 0| 0| 20| 0| 0| 0|-20|ハンドメイドボム ----------------------------------------------------------------------------- Dangerous Present| 0| 0| 0| -56| 0| -56| 170| 10| 7| *24000 14 | 0| 0| 0| 0| 20| 0| 0| 0|-20| 危険な贈り物 ----------------------------------------------------------------------------- Danger Invention | 0| 0| 0| -83| 0| -83| 250| 10| 7| *70000 18 | 0| 0| 0| 0| 20| 0| 0| 0|-20|デンジャー発明品 ----------------------------------------------------------------------------- Suspense Clock | 0| 0| 0|-117| 0|-117| 350| 10| 7| *100000 22 | 0| 0| 0| 0| 20| 0| 0| 0|-20| ハラハラ時計 ----------------------------------------------------------------------------- Revenge Dynamite | 0| 0| 0|-158| 0|-158| 475| 10| 7| *250000 26 | 0| 0| 0| 0| 20| 0| 0| 0|-20|復讐ダイナマイト ----------------------------------------------------------------------------- Evidence A | 0| 0| 0|-208| 0|-208| 625| 10| 7| *1200000 30 | 0| 0| 0| 0| 20| 0| 0| 0|-20| 不審物A ----------------------------------------------------------------------------- Souvenir of Hell | 0| 0| 0|-275| 0|-275| 825| 10| 7| *4000000 34 | 0| 0| 0| 0| 20| 0| 0| 0|-20| 冥土の土産 ----------------------------------------------------------------------------- Last Crisis | 0| 120| 0|-350| 0|-350|1200| 10| 7| *8000000 38 | 0| 0| 0| 0| 20| 0| 0| 0|-20|ラストクライシス ----------------------------------------------------------------------------- Big Bang | 0| 300| 0|-600| 0|-600|3000| 10| 7| *200000000 40 | 20| 20| 20| 0| 20| 0| 0| 0|-20| ビッグバン ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drill: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Factory Drill | 0| 0| 0| 26| -26| 0| 26|-10| 0| 1300 5 | 0| 10| 0| 0| 0| 0| 0| 0| 0| 工事ドリル ----------------------------------------------------------------------------- Charge Drill | 0| 0| 0| 65| -65| 0| 65|-10| 0| 5000 9 | 0| 10| 0| 0| 0| 0| 0| 0| 0| 突貫ドリル ----------------------------------------------------------------------------- Dandy Drill | 0| 0| 0| 125|-125| 0| 125|-10| 0| 18000 13 | 0| 10| 0| 0| 0| 0| 0| 0| 0| ダンディドリル ----------------------------------------------------------------------------- Manly Drill | 0| 0| 0| 185|-185| 0| 185|-10| 0| 60000 17 | 0| 10| 0| 0| 0| 0| 0| 0| 0| ますらおドリル ----------------------------------------------------------------------------- Plunger Drill | 0| 0| 0| 260|-260| 0| 260|-10| 0| 100000 21 | 0| 10| 0| 0| 0| 0| 0| 0| 0| ぶっこみドリル ----------------------------------------------------------------------------- Earth Dragon | 0| 0| 0| 350|-350| 0| 350|-10| 0| 200000 25 | 0| 10| 0| 0| 0| 0| 0| 0| 0| 土竜 ----------------------------------------------------------------------------- Spiral King | 0| 0| 0| 470|-470| 0| 470|-10| 0| 1000000 29 | 0| 10| 0| 0| 0| 0| 0| 0| 0| 螺旋王 ----------------------------------------------------------------------------- Thunder Heaven | 0| 0| 0| 620|-620| 0| 620|-10| 0| *3000000 33 | 0| 10| 0| 0| 0| 0| 0| 0| 0| 轟天 ----------------------------------------------------------------------------- 9-Headed Dragon | 300| 0| 0| 900|-700| 0| 900|-10| 0| *7000000 37 | 0| 20| 0| 0| 0| 0| 20| 0| 0| 九頭竜 ----------------------------------------------------------------------------- DX God of War | 600| 0| 0|2000|- 1k| 0|2000|-10| 0| *200000000 40 | 0| 30| 0| 0| 0| 30| 0| 0| 0| DX労働軍神 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Books: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Magic Primer | 0| 0| 0| 0| 4| 0| 0| 0| 0| 30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔法入門書 ----------------------------------------------------------------------------- Grimoire | 0| 0| 0| 0| 8| 0| 0| 0| 0| 80 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| グリモワール ----------------------------------------------------------------------------- Al Bel | 0| 0| 0| 0| 12| 0| 0| 0| 0| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アルベール ----------------------------------------------------------------------------- Black Pullet | 0| 0| 0| 0| 18| 0| 0| 0| 0| 500 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 黒い雌鳥 ----------------------------------------------------------------------------- Heptameron | 0| 0| 0| 0| 24| 0| 0| 0| 0| 1300 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ヘプタメロン ----------------------------------------------------------------------------- Armadel | 0| 0| 0| 0| 31| 0| 0| 0| 0| 1800 6 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アルマデル ----------------------------------------------------------------------------- Pyramid Sage | 0| 0| 0| 0| 38| 0| 0| 0| 0| 2500 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ピラミッドの賢者 ----------------------------------------------------------------------------- Manpou Kisou (?) | 0| 0| 0| 0| 47| 0| 0| 0| 0| 3500 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 蔓法帰宗 ----------------------------------------------------------------------------- Hieroglyph Book | 0| 0| 0| 0| 56| 0| 0| 0| 0| 5000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 象形萬意図の書 ----------------------------------------------------------------------------- Abramelin | 0| 0| 0| 0| 67| 0| 0| 0| 0| 7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アブラメリン ----------------------------------------------------------------------------- Honorius | 0| 0| 0| 0| 79| 0| 0| 0| 0| 10000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ホノリウス ----------------------------------------------------------------------------- Occult Philosophy| 0| 0| 0| 0| 102| 0| 0| 0| 0| 18000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| オカルト哲学 ----------------------------------------------------------------------------- Golden Goose (?) | 0| 0| 0| 0| 125| 0| 0| 0| 0| 32000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 金鳥玉兎集 ----------------------------------------------------------------------------- Solomon's Key | 0| 0| 0| 0| 160| 0| 0| 0| 0| 60000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ソロモンの鍵 ----------------------------------------------------------------------------- Lemegeton | 0| 0| 0| 0| 190| 0| 0| 0| 0| 80000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| レメゲトン ----------------------------------------------------------------------------- Al Batel | 0| 0| 0| 0| 225| 0| 0| 0| 0| 100000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アルバテル ----------------------------------------------------------------------------- Grand Grimoire | 0| 0| 0| 0| 265| 0| 0| 0| 0| 120000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| グラングリモア ----------------------------------------------------------------------------- Senjiryokketsu | 0| 0| 0| 0| 310| 0| 0| 0| 0| 200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 占事略決 ----------------------------------------------------------------------------- Worm's Secret | 0| 0| 0| 0| 370| 0| 0| 0| 0| 300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 妖蛆の秘密 ----------------------------------------------------------------------------- Raziel's Book | 0| 0| 0| 0| 430| 0| 0| 0| 0| 1000000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ラジエルの書 ----------------------------------------------------------------------------- Nameless Cults | 0| 50| 0| 50| 495| 0| 0| 0| 0| 1500000 31 | -20| -20| -20| 0| 20| 0| 0| 0| 0| 無名祭祀書 ----------------------------------------------------------------------------- Hermeticum | 0| 0| 0| 0| 535| 0| 0| 0| 0| 3000000 33 | 20| 0| 0| 0| 0| 0| 0| 0| 0| ヘルメス文書 ----------------------------------------------------------------------------- Splendour Book | 0| 0| 0| 0| 605| 60| 0| 0| 0| *5000000 35 | 0| 0| 0| 0| 0| 30| 0| 0| 0| 光輝の書 ----------------------------------------------------------------------------- Al Azif | 0| 70| 0| 0| 750| 0| 0| 0| 0| *7000000 37 | 20| 20| 20| 0| 0| 0| 0| 0| 0| アルアジフ ----------------------------------------------------------------------------- Pnakotic Mnscr. | 0| 150| 0| 0|1750| 150| 0| 0| 0| *200000000 40 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ナコト写本 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rod: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Marchen Rod | 0| 148| 0| 0| 148| 148| 0| 0| 0| *90000 20 | 10| 10| 10| 0| -40| 0| 0| 0| 0| メルヘンロッド ----------------------------------------------------------------------------- Fancy Wand | 0| 230| 0| 0| 230| 230| 0| 0| 0| *200000 25 | 10| 10| 10| 0| -40| 0| 0| 0| 0|ファンシーワンド ----------------------------------------------------------------------------- Miracle Stick | 0| 360| 0| 0| 360| 360| 0| 0| 0| *1200000 30 | 10| 10| 10| 0| -40| 0| 0| 0| 0|ミラクルステッキ ----------------------------------------------------------------------------- Pretty Scepter | 0| 510| 0| 0| 510| 510| 0| 0| 0| *5000000 35 | 20| 20| 20| 10| -40| 0| 10| 0| 0|プリティセプター ----------------------------------------------------------------------------- Dream Baton | 300|1500| 0| 200|1500|1500| 0| 0| 0| *200000000 40 | 30| 30| 30| 20| -40| 0| 20| 0| 0| ドリームバトン ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fan: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC| MVT| JMP| Price (in HL) Japanese Name |Fire|Wind| Ice| Psn| Sle|Para| Amn| Gam| Daz|Bonus Gauge LV ----------------------------------------------------------------------------- Seppu Fan | 0| 75| 0| -25| 0| 0| 75| 10| 7| *7000 10 | 0| 30| 0| -10| 0| 0| 0| 0| 0| 旋風うちわ ----------------------------------------------------------------------------- Reppu Fan | 0| 185| 0| -62| 0| 0| 185| 10| 7| *60000 17 | 0| 30| 0| -10| 0| 0| 0| 0| 0| 烈風うちわ ----------------------------------------------------------------------------- Shippu Fan | 0| 350| 0|-117| 0| 0| 350| 10| 7| *200000 25 | 0| 30| 0| -10| 0| 0| 0| 0| 0| 疾風うちわ ----------------------------------------------------------------------------- Storm Fan | 0| 580| 0|-193| 0| 0| 580| 10| 7| *2000000 32 | 0| 30| 0| -10| 0| 0| 0| 0| 0| 嵐風うちわ ----------------------------------------------------------------------------- Kamikaze Fan | 0|1520| 0|-370| 0| 300|1520| 10| 7| *20000000 39 | 0| 30| 0| -10| 0| 0| 0| 40| 0| 神風うちわ ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magnet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Adhere Magnet | 0| 0| 0| 47| 47| 47| 0| 0| 0| *5000 9 | 10| 10| 10| 0| 0| 20| -20| 0| 0| くっつき磁石 ----------------------------------------------------------------------------- Power Magnet | 0| 0| 0| 105| 105| 105| 0| 0| 0| *45000 16 | 10| 10| 10| 0| 0| 20| -20| 0| 0|パワーマグネット ----------------------------------------------------------------------------- Mega Magnet | 0| 0| 0| 210| 210| 210| 0| 0| 0| *150000 24 | 10| 10| 10| 0| 0| 20| -20| 0| 0| 超伝導磁石 ----------------------------------------------------------------------------- Hypergaus | 0| 0| 0| 390| 390| 390| 0| 0| 0| *1500000 31 | 20| 20| 20| 0| 0| 20| -20| 0| 0| ハイパーガウス ----------------------------------------------------------------------------- Scara Z | 270| 270| 0| 900| 900| 900| 0| 0| 0| *200000000 39 | 30| 30| 30| 0| 0| 20| -20| 0| 0| スカラーZ ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Taiko: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Raiden Taiko | 135| 0| 0| 0| 135| 135| 0| 0| 0| *80000 19 | 0| 0| -20| 0| 30| 0| 0| 0| 0| 雷電太鼓 ----------------------------------------------------------------------------- Ryujin Taiko | 210| 0| 0| 0| 210| 210| 0| 0| 0| *150000 24 | 0| 0| -20| 0| 30| 0| 0| 0| 0| 竜神太鼓 ----------------------------------------------------------------------------- Kijin Taiko | 330| 0| 0| 0| 330| 330| 0| 0| 0| *1000000 29 | 0| 0| -20| 0| 30| 0| 0| 0| 0| 鬼神太鼓 ----------------------------------------------------------------------------- Tenjin Taiko | 480| 0| 0| 0| 480| 480| 0| 0| 0| *4000000 34 | 0| 20| -20| 0| 30| 0| 0| 0| 0| 天神太鼓 ----------------------------------------------------------------------------- Majin Taiko |1500| 300| 0| 300|1500|1500| 0| 0| 0| *200000000 40 | 0| 40| -20| 0| 30| 40| 0| 0| 0| 魔神太鼓 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pie: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Cream Pie | 90| 0| 0| 0| 0| 0| 0| 0| 0| *7000 10 | 0| 0| 0| 0| 0| 0| 0|-40| 40| クリームパイ ----------------------------------------------------------------------------- Apple Pie | 203| 0| 0| 0| 0| 0| 0| 0| 0| *60000 17 | 0| 0| 0| 0| 0| 0| 0|-40| 40| アップルパイ ----------------------------------------------------------------------------- Pumpkin Pie | 380| 0| 0| 0| 0| 0| 0| 0| 0| *200000 25 | 0| 0| 0| 0| 0| 0| 0|-40| 40| パンプキンパイ ----------------------------------------------------------------------------- Delicious Pie | 620| 0| 0| 0| 0| 0| 0| 0| 0| *2000000 32 | 10| 10| 10| 0| 0| 0| 0|-40| 40| デリシャスパイ ----------------------------------------------------------------------------- Lovely Pie |1800| 0| 0| 0| 0| 0| 0| 0| 0| *20000000 39 | 20| 20| 20| 0| 0| 0| 0|-40| 40| ラヴリーパイ ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Balloon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Red Balloon | 0| 90| 0| 0| 0| 0| 0| 30| 20| *7000 10 | 0| -20| 0| 0| 0| 20| 0| 0| 0| 赤い風船 ----------------------------------------------------------------------------- Dream Balloon | 0| 203| 0| 0| 0| 0| 0| 30| 30| *60000 17 | 0| -20| 0| 0| 0| 20| 0| 0| 0| 夢見る風船 ----------------------------------------------------------------------------- Happiness Balloon| 0| 380| 0| 0| 0| 0| 0| 30| 30| *200000 25 | 0| -20| 0| 0| 0| 20| 0| 0| 20| 幸せの風船 ----------------------------------------------------------------------------- Angel's Balloon | 0| 620| 0| 0| 0| 0| 0| 30| 30| *2000000 32 | 0| -20| 0| 0| 0| 20| 0| 0| 40| 天使の風船 ----------------------------------------------------------------------------- Anti-Grav Balloon| 0|1800| 0| 0| 0| 0| 0| 30| 20| *20000000 39 | 0| -20| 0| 0| 0| 20| 0| 0| 60| 反重力バルーン ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Box: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Mystery Box | 0| 0| 0| 190| 190| 0| 0| -5| 0| *80000 19 | 10| 10| 10| 0| 0| 0| 30| 0| 0| 謎の箱 ----------------------------------------------------------------------------- Black Box | 0| 0| 0| 288| 288| 0| 0| -5| 0| *150000 24 | 10| 10| 10| 0| 0| 0| 30| 0| 0|ブラックボックス ----------------------------------------------------------------------------- OOP Artifact | 0| 0| 0| 430| 430| 0| 0| -5| 0| *1000000 29 | 10| 10| 10| 0| 0| 0| 30| 0| 0| オーパーツ ----------------------------------------------------------------------------- Top Secret | 0| 0| 0| 570| 570| 0| 0| -5| 0| *4000000 34 | 20| 20| 20| 0| 20| 0| 30| 0| 0| 最重要機密 ----------------------------------------------------------------------------- The Thing | 0| 0| 0|1720|1720| 0| 0| -5| 0| *200000000 40 | 30| 30| 30| 0| 0| 0| 30| 40| 0| 例のブツ ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UFO: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Stealing UFO | 0| 0| 0| 0| 0| 0| 5| 2| 2| 100 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| いただきUFO ----------------------------------------------------------------------------- Plunder UFO | 0| 0| 0| 0| 0| 0| 15| 4| 4| 1500 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ぶんどりUFO ----------------------------------------------------------------------------- Greedy UFO | 0| 0| 0| 0| 0| 0| 30| 7| 7| 8000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| よくばりUFO ----------------------------------------------------------------------------- Cha-Ching UFO | 0| 0| 0| 0| 0| 0| 50| 10| 10| 35000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| うはうはUFO ----------------------------------------------------------------------------- Divine UFO | 0| 0| 0| 0| 0| 0| 90| 13| 13| *200000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 神技UFO ----------------------------------------------------------------------------- Galaxy UFO | 0| 0| 0| 0| 0| 0| 150| 20| 20| *5000000 35 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 超銀河UFO ----------------------------------------------------------------------------- ============================================================================= C. ARMOR ============================================================================= Removed for temporary renovation. ============================================================================= D. VEHICLE PARTS ============================================================================= Vehicle parts, as the words suggest, are for vehicle usage only. If you equip anything here on a normal character instead on a vehicle, you will get no positive or negative stat adjustments. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hulls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Dummy Hull | 3| 0| 0| 3| 0| 0| 0| 0| 0| 30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ダミー装甲 ----------------------------------------------------------------------------- Aluminum Hull | 10| 0| 0| 10| 0| 0| 0| 0| 0| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| アルミ装甲 ----------------------------------------------------------------------------- Guard Hull | 18| 0| 0| 18| 0| 0| 0| 0| 0| 1100 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ガード装甲 ----------------------------------------------------------------------------- Steel Hull | 30| 0| 0| 30| 0| 0| 0| 0| 0| 3000 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 鋼鉄装甲 ----------------------------------------------------------------------------- Devil Hull | 45| 0| 0| 45| 0| 0| 0| 0| 0| 8000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マシン装甲 ----------------------------------------------------------------------------- Silver Hull | 60| 0| 0| 60| 0| 0| 0| 0| 0| 18000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| シルバー装甲 ----------------------------------------------------------------------------- HQ Hull | 80| 0| 0| 80| 0| 0| 0| 0| 0| 32000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 高性能装甲 ----------------------------------------------------------------------------- Titan Hull | 100| 0| 0| 100| 0| 0| 0| 0| 0| 60000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| チタン装甲 ----------------------------------------------------------------------------- Shield Hull | 120| 0| 0| 120| 0| 0| 0| 0| 0| 80000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| シールド装甲 ----------------------------------------------------------------------------- Gold Hull | 140| 0| 0| 140| 0| 0| 0| 0| 0| 100000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ゴールド装甲 ----------------------------------------------------------------------------- Light Hull | 160| 0| 0| 160| 0| 0| 0| 0| 0| 150000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔軽装甲 ----------------------------------------------------------------------------- Spectral Hull | 190| 0| 0| 190| 0| 0| 0| 0| 0| 270000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 霊体装甲 ----------------------------------------------------------------------------- Rare Hull | 220| 0| 0| 220| 0| 0| 0| 0| 0| 350000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| レア装甲 ----------------------------------------------------------------------------- Magic Hull | 250| 0| 0| 250| 0| 0| 0| 0| 0| 600000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔重装甲 ----------------------------------------------------------------------------- Dream Hull | 300| 0| 0| 300| 0| 0| 0| 0| 0| 1100000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 夢装甲 ----------------------------------------------------------------------------- Mystery Hull | 350| 0| 0| 350| 0| 0| 0| 0| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 不思議装甲 ----------------------------------------------------------------------------- Universe Hull | 400| 0| 0| 400| 0| 0| 0| 0| 0| *3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 宇宙装甲 ----------------------------------------------------------------------------- Aura Hull | 500| 0| 0| 500| 0| 0| 0| 0| 0| *5000000 36 | 0| 0| 0| 0| 0| 0| 0| 0| 0| オーラ装甲 ----------------------------------------------------------------------------- Galaxy Hull | 700| 0| 0| 700| 0| 0| 0| 0| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 銀河装甲 ----------------------------------------------------------------------------- Alloy Hull |1500| 0| 0|1500| 0| 0| 0| 0| 0| *20000000 39 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 超合金装甲 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weaponry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- BB Gun Pellet | 0| 0| 3| 0| 0| 0| 0| 0| 0| 30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 空気弾 ----------------------------------------------------------------------------- Bean Bullet | 0| 0| 10| 0| 0| 0| 0| 0| 0| 200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 豆弾 ----------------------------------------------------------------------------- Suppository | 0| 0| 18| 0| 0| 0| 0| 0| 0| 1100 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 座薬 ----------------------------------------------------------------------------- 9mm Bullet | 0| 0| 30| 0| 0| 0| 0| 0| 0| 3000 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 9ミリ弾 ----------------------------------------------------------------------------- Magnum Bullet | 0| 0| 45| 0| 0| 0| 0| 0| 0| 8000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マグナム弾 ----------------------------------------------------------------------------- Armor Piercer | 0| 0| 60| 0| 0| 0| 0| 0| 0| 18000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 徹甲弾 ----------------------------------------------------------------------------- Poison Bullet | 0| 0| 80| 0| 0| 0| 0| 0| 0| 32000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 毒弾 ----------------------------------------------------------------------------- Silver Bullet | 0| 0| 100| 0| 0| 0| 0| 0| 0| 60000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 銀の弾丸 ----------------------------------------------------------------------------- Explosive Shot | 0| 0| 120| 0| 0| 0| 0| 0| 0| 80000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 炸裂弾 ----------------------------------------------------------------------------- Napalm | 0| 0| 140| 0| 0| 0| 0| 0| 0| 100000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ナパーム弾 ----------------------------------------------------------------------------- Steel Bullet | 0| 0| 160| 0| 0| 0| 0| 0| 0| 150000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 鋼鉄弾 ----------------------------------------------------------------------------- Laser Beams | 0| 0| 190| 0| 0| 0| 0| 0| 0| 270000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ビーム弾 ----------------------------------------------------------------------------- Magic Bullet | 0| 0| 220| 0| 0| 0| 0| 0| 0| 350000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔法弾 ----------------------------------------------------------------------------- Demon Shot | 0| 0| 250| 0| 0| 0| 0| 0| 0| 600000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 鬼弾 ----------------------------------------------------------------------------- Ardent Shot | 0| 0| 300| 0| 0| 0| 0| 0| 0| 1100000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 熱血弾 ----------------------------------------------------------------------------- Rancor Shot | 0| 0| 350| 0| 0| 0| 0| 0| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 怨念凝縮弾 ----------------------------------------------------------------------------- Golden Balls | 0| 0| 400| 0| 0| 0| 0| 0| 0| *3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ゴールド玉 ----------------------------------------------------------------------------- Mega Particle | 0| 0| 500| 0| 0| 0| 0| 0| 0| *5000000 36 | 0| 0| 0| 0| 0| 0| 0| 0| 0| メガ粒子弾 ----------------------------------------------------------------------------- 44 Sonic | 0| 0| 700| 0| 0| 0| 0| 0| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 44ソニック ----------------------------------------------------------------------------- Overlord Shot | 0| 0|1500| 0| 0| 0| 0| 0| 0| *20000000 39 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔王弾 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Crumbling Tank | 0| 3| 0| 0| 0| 0| 0| 0| 0| *30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ボロタンク ----------------------------------------------------------------------------- Poli-Tank | 0| 10| 0| 0| 0| 0| 0| 0| 0| *200 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ポリタンク ----------------------------------------------------------------------------- Gas Tank | 0| 18| 0| 0| 0| 0| 0| 0| 0| *1100 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ガスタンク ----------------------------------------------------------------------------- H. Capacity Tank | 0| 30| 0| 0| 0| 0| 0| 0| 0| *3000 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 大容量タンク ----------------------------------------------------------------------------- Econ. Tank | 0| 45| 0| 0| 0| 0| 0| 0| 0| *8000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 省エネタンク ----------------------------------------------------------------------------- Eco-Tank | 0| 60| 0| 0| 0| 0| 0| 0| 0| *18000 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| エコタンク ----------------------------------------------------------------------------- Top Class Tank | 0| 80| 0| 0| 0| 0| 0| 0| 0| *32000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 高級タンク ----------------------------------------------------------------------------- Big Tank | 0| 100| 0| 0| 0| 0| 0| 0| 0| *60000 15 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ビッグタンク ----------------------------------------------------------------------------- Army Tank | 0| 120| 0| 0| 0| 0| 0| 0| 0| *80000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 軍用タンク ----------------------------------------------------------------------------- HQ Tank | 0| 140| 0| 0| 0| 0| 0| 0| 0| *100000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 高性能タンク ----------------------------------------------------------------------------- Mega Tank | 0| 160| 0| 0| 0| 0| 0| 0| 0| *150000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| メガタンク ----------------------------------------------------------------------------- Hyper Tank | 0| 190| 0| 0| 0| 0| 0| 0| 0| *270000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ハイパータンク ----------------------------------------------------------------------------- Battle Tank | 0| 220| 0| 0| 0| 0| 0| 0| 0| *350000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 戦闘用タンク ----------------------------------------------------------------------------- High Output Tank | 0| 250| 0| 0| 0| 0| 0| 0| 0| *600000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 高出力タンク ----------------------------------------------------------------------------- Master Tank | 0| 300| 0| 0| 0| 0| 0| 0| 0| *1100000 29 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マスタータンク ----------------------------------------------------------------------------- Deluxe Tank | 0| 350| 0| 0| 0| 0| 0| 0| 0| *1500000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0|デラックスタンク ----------------------------------------------------------------------------- Plasma Tank | 0| 400| 0| 0| 0| 0| 0| 0| 0| *3000000 33 | 0| 0| 0| 0| 0| 0| 0| 0| 0| プラズマタンク ----------------------------------------------------------------------------- Aura Tank | 0| 500| 0| 0| 0| 0| 0| 0| 0| *5000000 36 | 0| 0| 0| 0| 0| 0| 0| 0| 0| オーラタンク ----------------------------------------------------------------------------- Wonder Tank | 0| 700| 0| 0| 0| 0| 0| 0| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ワンダータンク ----------------------------------------------------------------------------- Cosmo Tank | 0|1500| 0| 0| 0| 0| 0| 0| 0| *20000000 39 | 0| 0| 0| 0| 0| 0| 0| 0| 0| コスモタンク ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Engines ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Normal Engine | 0| 0| 0| 0| 0| 0| 0| 3| 2| *100 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ノーマルエンジン ----------------------------------------------------------------------------- Turbo Engine | 0| 0| 0| 0| 0| 0| 0| 5| 4| *300 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ターボエンジン ----------------------------------------------------------------------------- Nitro Engine | 0| 0| 0| 0| 0| 0| 0| 7| 6| *1000 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ニトロエンジン ----------------------------------------------------------------------------- Contraband Engine| 0| 0| 0| 0| 0| 0| 0| 10| 8| *3000 12 | 0| 0| 0| 0| 0| 0| 0| 0| 0|違法改造エンジン ----------------------------------------------------------------------------- Hustle Engine | 0| 0| 0| 0| 0| 0| 0| 13| 10| *10000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ハッスルエンジン ----------------------------------------------------------------------------- Awesome Engine | 0| 0| 0| 0| 0| 0| 0| 15| 12| *30000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 素敵エンジン ----------------------------------------------------------------------------- Mecha Engine | 0| 0| 0| 0| 0| 0| 0| 17| 14| *100000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0| メカエンジン ----------------------------------------------------------------------------- Magic Engine | 0| 0| 0| 0| 0| 0| 0| 20| 16| *300000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔導エンジン ----------------------------------------------------------------------------- Combustion Engine| 0| 0| 0| 0| 0| 0| 0| 25| 18| *1000000 35 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 超燃焼エンジン ----------------------------------------------------------------------------- Infinity Engine | 0| 0| 0| 0| 0| 0| 0| 30| 20| *3000000 39 | 0| 0| 0| 0| 0| 0| 0| 0| 0|無限駆動エンジン ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barriers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Magnetic Field | 0| 0| 0| 0| 0| 5| 0| 0| 0| 100 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 磁場発生器 ----------------------------------------------------------------------------- Magne-Coat | 0| 0| 0| 0| 0| 15| 0| 0| 0| 300 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マグネコート ----------------------------------------------------------------------------- Reflector | 0| 0| 0| 0| 0| 30| 0| 0| 0| 1000 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| リフレクター ----------------------------------------------------------------------------- Magic Shell | 0| 0| 0| 0| 0| 50| 0| 0| 0| 3000 12 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マジックシェル ----------------------------------------------------------------------------- Psycho Barrier | 0| 0| 0| 0| 0| 80| 0| 0| 0| 10000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| サイコバリア ----------------------------------------------------------------------------- Aegis Shield | 0| 0| 0| 0| 0| 120| 0| 0| 0| 30000 21 | 0| 0| 0| 0| 0| 0| 0| 0| 0|イージスシールド ----------------------------------------------------------------------------- Tesla Wall | 0| 0| 0| 0| 0| 180| 0| 0| 0| 100000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0| テスラウォール ----------------------------------------------------------------------------- Plasma Barrier | 0| 0| 0| 0| 0| 260| 0| 0| 0| 300000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| プラズマバリア ----------------------------------------------------------------------------- Zero Field | 0| 0| 0| 0| 0| 400| 0| 0| 0| *1000000 36 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ゼロフィールド ----------------------------------------------------------------------------- Ultimate Wall | 0| 0| 0| 0| 0| 800| 0| 0| 0| *3000000 39 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 絶対防御圏 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Amplifiers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Amplifier | 0| 0| 0| 0| 5| 0| 0| 0| 0| 100 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 増幅装置 ----------------------------------------------------------------------------- Converger | 0| 0| 0| 0| 15| 0| 0| 0| 0| 300 3 | 0| 0| 0| 0| 0| 0| 0| 0| 0|エネルギー収束機 ----------------------------------------------------------------------------- Mana Cylinder | 0| 0| 0| 0| 30| 0| 0| 0| 0| 1000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マナシリンダー ----------------------------------------------------------------------------- Energy Amp | 0| 0| 0| 0| 50| 0| 0| 0| 0| 3000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| エナジーアンプ ----------------------------------------------------------------------------- Rail Gun | 0| 0| 0| 0| 80| 0| 0| 0| 0| 10000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 粒子加速器 ----------------------------------------------------------------------------- Magic Synther | 0| 0| 0| 0| 120| 0| 0| 0| 0| 30000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 魔道合成装置 ----------------------------------------------------------------------------- Ether Purifier | 0| 0| 0| 0| 180| 0| 0| 0| 0| 100000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0|エーテル精製装置 ----------------------------------------------------------------------------- Cond. System | 0| 0| 0| 0| 260| 0| 0| 0| 0| 300000 30 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 超伝導システム ----------------------------------------------------------------------------- Resonator | 0| 0| 0| 0| 400| 0| 0| 0| 0| *1000000 35 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 共鳴魔導機 ----------------------------------------------------------------------------- Mass Driver | 0| 0| 0| 0| 800| 0| 0| 0| 0| *3000000 39 | 0| 0| 0| 0| 0| 0| 0| 0| 0| マスドライバー ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OS's ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Beta Program | 20| 10| 10| 10| 10| 10| -10| 0| 0| 1100 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 試作プログラム ----------------------------------------------------------------------------- Battle Program | 40| 20| 20| 20| 20| 20| -20| 0| 0| *7000 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 戦闘プログラム ----------------------------------------------------------------------------- Military Program | 70| 35| 35| 35| 35| 35| -35| 0| 0| *44000 14 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 軍事プログラム ----------------------------------------------------------------------------- HQ Program | 110| 55| 55| 55| 55| 55| -55| 0| 0| *90000 18 | 0| 0| 0| 0| 0| 0| 0| 0| 0|高性能プログラム ----------------------------------------------------------------------------- New Program | 160| 80| 80| 80| 80| 80| -80| 0| 0| *200000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0|最新鋭プログラム ----------------------------------------------------------------------------- Uber Program | 220| 110| 110| 110| 110| 110|-110| 0| 0| *450000 26 | 0| 0| 0| 0| 0| 0| 0| 0| 0|改良型プログラム ----------------------------------------------------------------------------- Mighty Program | 300| 150| 150| 150| 150| 150|-150| 0| 0| *1300000 30 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 最強プログラム ----------------------------------------------------------------------------- Winning Program | 400| 200| 200| 200| 200| 200|-200| 0| 0| *3700000 34 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 常勝プログラム ----------------------------------------------------------------------------- Invincible Prog. | 540| 270| 270| 270| 270| 270|-270| 0| 0| *8000000 38 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 不敗プログラム ----------------------------------------------------------------------------- Peerless Prog. |1000| 500| 500| 500| 500| 500|-500| 0| 0| *200000000 40 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 無敵プログラム ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Handles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Leather Handle | 0| 0| 0| 0| 0| 0| -5| 0| 0| *100 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 皮のハンドル ----------------------------------------------------------------------------- Stylish Handle | 0| 0| 0| 0| 0| 0| -15| 0| 0| *1000 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 小粋なハンドル ----------------------------------------------------------------------------- Top Grade Handle | 0| 0| 0| 0| 0| 0| -30| 0| 0| *3000 9 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 高級ハンドル ----------------------------------------------------------------------------- Power Steering | 0| 0| 0| 0| 0| 0| -60| 0| 0| *10000 12 | 0| 0| 0| 0| 0| 0| 0| 0| 0|パワステハンドル ----------------------------------------------------------------------------- Military Handle | 0| 0| 0| 0| 0| 0| -80| 0| 0| *30000 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 歴戦ハンドル ----------------------------------------------------------------------------- Winning Handle | 0| 0| 0| 0| 0| 0|-120| 0| 0| *100000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 勝利のハンドル ----------------------------------------------------------------------------- Master Handle | 0| 0| 0| 0| 0| 0|-180| 0| 0| *300000 27 | 0| 0| 0| 0| 0| 0| 0| 0| 0|マスターハンドル ----------------------------------------------------------------------------- Space Handle | 0| 0| 0| 0| 0| 0|-260| 0| 0| *1000000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0|スペースハンドル ----------------------------------------------------------------------------- Hero Handle | 0| 0| 0| 0| 0| 0|-400| 0| 0| *1000000 36 | 0| 0| 0| 0| 0| 0| 0| 0| 0|ヒーローハンドル ----------------------------------------------------------------------------- Admiral Handle | 0| 0| 0| 0| 0| 0|-800| 0| 0| *3000000 39 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 艦長の操縦桿 ----------------------------------------------------------------------------- ============================================================================= E. CONSUMEABLE ITEMS ============================================================================= Unlike other items, these give you a restorative boost to the following stats when used in battle. These items are one-time use only. To be used, they must be in the target player's inventory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simple HP Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Carrot | 40| 0| 0| 0| 0| 0| 10| 0| 0| *30 1 | 0| 0| 0| 0| 0| 0| 0| 0| 0| にんじん ----------------------------------------------------------------------------- Pumpkin | 100| 0| 0| 0| 0| 0| 30| 0| 0| *90 4 | 0| 0| 0| 0| 0| 0| 0| 0| 0| かぼちゃ ----------------------------------------------------------------------------- Corn on the Cob | 200| 0| 0| 0| 0| 0| 50| 0| 0| *240 7 | 0| 0| 0| 0| 0| 0| 0| 0| 0| とうもろこし ----------------------------------------------------------------------------- Apple | 500| 0| 0| 0| 0| 0| 70| 0| 0| *750 10 | 0| 0| 0| 0| 0| 0| 0| 0| 0| りんご ----------------------------------------------------------------------------- Bread |1100| 0| 0| 0| 0| 0| 90| 0| 0| *2000 13 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 食パン ----------------------------------------------------------------------------- Ration |2300| 0| 0| 0| 0| 0| 110| 0| 0| *4800 16 | 0| 0| 0| 0| 0| 0| 0| 0| 0| レーション ----------------------------------------------------------------------------- Onigiri |4500| 0| 0| 0| 0| 0| 0| 0| 0| *10000 19 | 0| 0| 0| 0| 0| 0| 0| 0| 0| おにぎり ----------------------------------------------------------------------------- Sandwich |8000| 0| 0| 0| 0| 0| 150| 0| 0| *25000 22 | 0| 0| 0| 0| 0| 0| 0| 0| 0| サンドイッチ ----------------------------------------------------------------------------- Sushi |13000| 0| 0| 0| 0| 0| 0| 0| 0| *60000 25 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 寿司 ----------------------------------------------------------------------------- Raw Meat |20000| 0| 0| 0| 0| 0| 0| 0| 0| *120000 30 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 原始肉 ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simple MP Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Corn Soup | 0| 20| 0| 0| 0| 0| 20| 0| 0| *50 2 | 0| 0| 0| 0| 0| 0| 0| 0| 0| コーンスープ ----------------------------------------------------------------------------- Vegetable Soup | 0| 40| 0| 0| 0| 0| 40| 0| 0| *150 5 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 野菜スープ ----------------------------------------------------------------------------- Omelette Rice | 0| 70| 0| 0| 0| 0| 60| 0| 0| *600 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| オムライス ----------------------------------------------------------------------------- Omuhayashi | 0| 130| 0| 0| 0| 0| 80| 0| 0| *1250 11 | 0| 0| 0| 0| 0| 0| 0| 0| 0| オムハヤシ ----------------------------------------------------------------------------- Curry Rice | 0| 250| 0| 0| 0| 0| 100| 0| 0| *3000 14 | 0| 0| 0| 0| 0| 0| 0| 0| 0| カレーライス ----------------------------------------------------------------------------- Hayashi Rice | 0| 480| 0| 0| 0| 0| 120| 0| 0| *6500 17 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ハヤシライス ----------------------------------------------------------------------------- Hamburger | 0| 900| 0| 0| 0| 0| 140| 0| 0| *15000 20 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ハンバーグ ----------------------------------------------------------------------------- Steak | 0|1600| 0| 0| 0| 0| 160| 0| 0| *30000 23 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ステーキ ----------------------------------------------------------------------------- Chanko-nabe | 0|2500| 0| 0| 0| 0| 180| 0| 0| *80000 31 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ちゃんこ鍋 ----------------------------------------------------------------------------- Sukiyaki | 0|4000| 0| 0| 0| 0| 220| 0| 0| *150000 34 | 0| 0| 0| 0| 0| 0| 0| 0| 0| スキヤキ ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HP & MP Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------------- Name | HP| SP| ATK| DEF| INT| RES| TEC|MVT|JMP| Price Bonus Gauge Lvl |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz| Japanese Name ----------------------------------------------------------------------------- Shortcake | 100| 40| 0| 0| 0| 0| 60| 0| 0| *1000 8 | 0| 0| 0| 0| 0| 0| 0| 0| 0| ショートケーキ ----------------------------------------------------------------------------- Cheesecake | 800| 220| 0| 0| 0| 0| 110| 0| 0| *7500 14 | 0| 0| 0| 0| 0| 0| 0| 0| 0| チーズケーキ ----------------------------------------------------------------------------- Chocolate Cake |5000|1000| 0| 0| 0| 0| 170| 0| 0| *55000 24 | 0| 0| 0| 0| 0| 0| 0| 0| 0| チョコケーキ ----------------------------------------------------------------------------- Tea Cake |15000|3000| 0| 0| 0| 0| 250| 0| 0| *300000 34 | 0| 0| 0| 0| 0| 0| 0| 0| 0| 抹茶ケーキ ----------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Other Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dale (デール) - NO STAT BOOSTS - 500 HL - Rank 1? Mogul (モーグル) - NO STAT BOOSTS - 2000 HL - Rank 10? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VIII. Confinement Values =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is a listing of how your character's stats change by depending on what item you confine them in upon character creation/transmigration. All values listed are in percentages. Thus, if you were to create or transmigrate a character into a non-starred version of the first item in our list below, a Boulder, its base SP, ATK, and RES would stay the same (100 = normal). Its HP and DEF would be boosted by 20% (120-100 = 20) and its initial TEC and RES would be lowered by 20% to 80% of its initial value. ------------------------------------------------------------- Rocks | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Boulder 120 100 100 120 80 100 80 If an item has any stars, all seven of the base Confine values as boosted as follows: +5 for one star. +10 for two stars. +15 for three stars. +20 for four stars. +25 for crown. For our example boulder, were it to have two stars, it would have 10 added to all of its stats, and thus the values would be modded to: ------------------------------------------------------------- Rocks | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Boulder 130 110 110 130 90 110 90 (WITH TWO STARS) A quick glance at the list below will reveal that the best items to transmigrate into are any in the Topiary category. Everything else provides limited boosts in comparison, with the exception of the Treasure, OS, and HP&MP food classes of items. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. Topiary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------- Rocks | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Boulder 120 100 100 120 80 100 80 Stone Pillar 104 104 104 124 84 104 104 Rubble 127 87 107 127 107 87 107 Huge Boulder 130 110 110 130 90 110 90 Stalactite 113 113 113 133 93 113 113 Old Brick 136 96 116 136 116 86 116 Giant Boulder 139 119 139 139 99 119 99 Devil Stone 122 122 122 142 102 122 122 Ancient Stone 145 105 125 145 125 95 125 God Boulder 148 128 128 148 108 128 108 Binding Stone 131 131 131 151 111 131 131 Overlord's Relief 154 114 134 154 134 114 134 ------------------------------------------------------------- Trees | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Palm Tree 110 110 100 90 100 90 100 Broadleaf Tree 104 94 114 104 104 104 104 Pine Tree 127 97 107 97 107 107 107 Summer Tree 120 120 110 100 110 100 110 Verdant Tree 113 103 123 113 113 113 113 Spirit Tree 136 106 116 106 116 116 116 Happiness Tree 129 129 119 109 119 109 119 Fruit Tree 122 112 132 122 122 122 122 Mountain Tree 145 115 125 115 125 125 125 Heaven Tree 138 138 128 118 128 118 128 Bounty Tree 131 121 141 131 131 131 131 God Tree 154 124 134 124 134 134 134 ------------------------------------------------------------- Flowers | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Dainty Flower 80 120 80 100 120 100 100 Little Flower 86 106 106 106 126 126 86 Maiden's Flower 91 131 91 111 131 111 111 Purity Flower 96 116 116 116 136 136 96 Fairy's Flower 101 141 101 121 141 121 121 Secret Flower 106 126 126 126 146 146 106 Angel's Flower 111 151 111 131 151 131 131 Legendary Flower 116 136 136 136 156 136 116 ------------------------------------------------------------- Grasses | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Weed 100 120 80 80 100 100 120 Thin Grass 106 106 106 86 86 126 126 Wispy Grass 111 131 91 91 111 111 131 Fae Grass 116 126 126 96 96 136 136 Illusionary Grass 121 141 101 101 121 121 141 Spirit Grass 126 136 136 106 106 146 146 Mimic Grass 131 151 111 111 131 131 151 God Grass 136 136 136 116 116 156 156 ------------------------------------------------------------- Dead Trees | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Withered Tree 113 103 113 93 103 93 103 Demon Tree 138 98 118 108 98 98 98 Rotting Tree 123 113 123 103 113 103 113 Rancor Tree 148 108 128 118 108 108 108 Ancient Tree 133 123 133 113 123 113 123 Corroded Tree 158 118 138 128 118 118 118 Memorial Tree 143 133 143 123 133 123 133 Darkness Tree 168 128 148 138 128 128 128 ------------------------------------------------------------- Giant Flowers | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Demon Flower 83 123 123 83 123 83 103 Demon Grass 108 108 88 88 128 108 128 Bloody Flower 93 133 133 93 133 93 113 Man-Eating Plant 118 118 98 98 138 118 138 Cursed Flower 103 143 143 103 143 103 123 Full Demon Grass 128 128 108 108 148 128 148 Hellflower 113 153 153 113 153 113 133 Neckhunter Grass 138 138 118 118 158 138 158 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. Weaponry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------- Daggers | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Dagger 80 60 100 80 80 80 100 Aquinas 80 60 100 80 80 80 100 Butterfly Knife 81 61 101 81 81 81 101 Misericorde 81 61 101 81 81 81 101 Dirk 82 62 102 82 82 82 102 Poiniard Dagger 82 62 102 82 82 82 102 Baselard 83 63 103 83 83 83 103 Stiletto 83 63 103 83 83 83 103 Survival Knife 84 64 104 84 84 84 104 Kindjal 84 64 104 84 84 84 104 Cinqueda 85 65 105 85 85 85 105 Metal Cutter 86 66 106 86 86 86 106 Thief's Dagger 87 67 107 87 87 87 107 Assassin Dagger 88 68 108 88 88 88 108 Sword Breaker 89 69 109 89 89 89 109 Kris 90 70 110 90 90 90 110 Mind Gorge 91 71 111 91 91 91 111 Shadow Edge 92 72 112 92 92 92 112 Blood Knife 93 73 113 93 93 93 113 Fairy's Dagger 94 74 114 94 94 94 114 Blessed Dagger 95 75 115 95 95 95 115 Orihalcon 96 76 116 96 96 96 116 Pain Killer 97 77 117 97 97 97 117 Immortal Edge 98 78 118 98 98 98 118 Sin Dagger 100 80 120 100 100 100 120 ------------------------------------------------------------- Swords | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Broadsword 90 60 100 90 80 80 80 Saber 90 60 100 90 80 80 80 Longsword 91 61 101 91 81 81 81 Spata 91 61 101 91 81 81 81 Gladius 92 62 102 92 82 82 82 Hectoire 92 62 102 92 82 82 82 Bastard Sword 93 63 103 93 83 83 83 Scramsax 93 63 103 93 83 83 83 Knight's Sword 94 64 104 94 84 84 84 Talwar 94 64 104 94 84 84 84 Falcion 95 65 105 95 85 85 85 Claymore 96 66 106 96 86 86 86 Katzbalger 97 67 107 97 87 87 87 Flamberge 98 68 108 98 88 88 88 Zweihander 99 69 109 99 89 89 89 Damascus Sword 100 70 110 100 90 90 90 Greatsword 101 71 111 101 91 91 91 Amenomurakumo 102 72 112 102 92 92 92 Dragon Saber 103 73 113 103 93 93 93 Durandal 104 74 114 104 94 94 94 Balmung 105 75 115 105 95 95 95 Futsunomitama 106 76 116 106 96 96 96 Excalibur 107 77 117 107 97 97 97 Tirfing 108 78 118 108 98 98 98 Kouma Blade 110 80 120 110 100 100 100 ------------------------------------------------------------- Katanas | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Mumei (Nameless) 83 73 103 73 83 93 93 Seikou 85 75 105 75 85 95 95 Kunishige 87 77 107 77 87 97 97 Masakuni 89 79 109 79 89 99 99 Kotetsu 91 81 111 81 91 101 101 Osafune 93 83 113 83 93 103 103 Magoroku 95 85 115 85 95 105 105 Masamune 97 87 117 87 97 107 107 Muramasa 99 89 119 89 99 109 109 ------------------------------------------------------------- Lightsabers | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Beam Saber 90 80 110 90 90 100 90 Photon Sword 92 82 112 92 92 102 92 Laser Blade 95 85 115 95 95 105 95 Sunrise Sword 97 87 117 97 97 107 97 Last Resort 100 90 120 100 100 110 100 ------------------------------------------------------------- Axes | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Hand Axe 100 60 100 100 60 80 60 Small Axe 100 60 100 100 60 80 60 Woodcutter's Axe 101 61 101 101 61 81 61 Calinger 101 61 101 101 61 81 61 Tabar 102 62 102 102 62 82 62 Bandit's Axe 102 62 102 102 62 82 62 Battle Axe 103 63 103 103 63 83 63 Skinny Axe 103 63 103 103 63 83 63 Hatchet 104 64 104 104 64 84 64 Crescent Axe 104 64 104 104 64 84 64 Heavy Axe 105 65 105 105 65 85 65 Warrior's Axe 106 66 106 106 66 86 66 Tomahawk 107 67 107 107 67 87 67 War Axe 108 68 108 108 68 88 68 Brober 109 69 109 109 69 89 69 Barbarian's Axe 110 70 110 110 70 90 70 Head Hunter 111 71 111 111 71 91 71 Rune Axe 112 72 112 112 72 92 72 Great Axe 113 73 113 113 73 93 73 Exactor 114 74 114 114 74 94 74 Tyrant Axe 115 75 115 115 75 95 75 Guillotine 116 76 116 116 76 96 76 Hazard Axe 117 77 117 117 77 97 77 God Axe 118 78 118 118 78 98 78 Armageddon 120 80 120 120 80 100 80 ------------------------------------------------------------- Frypans | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Kitchen Frypan 106 86 76 86 86 76 106 Apprentice Frypan 107 87 77 87 87 77 107 Chef's Frypan 109 89 79 89 89 79 109 Top Grade Frypan 110 90 80 90 90 80 110 Tri-Star Frypan 112 92 82 92 92 82 112 Iron Chef Frypan 113 93 83 93 93 83 113 Courtly Frypan 115 95 85 95 95 85 115 Divine Frypan 116 96 86 96 96 86 116 Shangrila Frypan 118 98 88 98 98 88 118 God Frypan 119 99 89 99 99 89 119 ------------------------------------------------------------- Morningstars | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Splinter Ball 102 62 102 102 62 62 62 Morningstar 104 64 104 104 64 64 64 Heavy Hammer 106 66 106 106 66 66 66 War Flail 108 68 108 108 68 68 68 Prisoner's Ball 110 70 110 110 70 70 70 Metal Basher 112 72 112 112 72 72 72 Giga Crusher 114 74 114 114 74 74 74 Doom Hammer 116 76 116 116 76 76 76 Mjolnir 118 78 118 118 78 78 78 Meteo Impact 120 80 120 120 80 80 80 ------------------------------------------------------------- Nunchucks | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Nunchucks 101 61 91 91 61 61 101 Raiden 101 61 91 91 61 61 101 Twin Flail 102 62 92 92 62 62 102 Duplex Punisher 102 62 92 92 62 62 102 Flying Swallow 104 64 94 94 64 64 104 Battle Nunchucks 104 64 94 94 64 64 104 Black Dragon 107 67 97 97 67 67 107 Golden Might 109 69 99 99 69 69 109 Twin Rage 111 71 101 101 71 71 111 Mach Nunchucks 113 73 103 103 73 73 113 Moonlight 115 75 105 105 75 75 115 Rasetsu 118 78 108 108 78 78 118 Dragon Soul 120 80 110 110 80 80 120 ------------------------------------------------------------- Mallets | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Apprentice Mallet 85 85 85 105 65 65 105 Price Hammer 88 88 88 108 68 68 108 Black Mallet 92 92 92 112 72 72 112 Gold Hammer 96 96 96 116 76 76 116 Million Dollar 99 99 99 119 79 79 119 ------------------------------------------------------------- Spears | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Short Spear 80 80 100 60 60 100 80 Kamayari 80 80 100 60 60 100 80 Pike 81 81 101 61 61 101 81 Fuscina 81 81 101 61 61 101 81 Soldier Spear 82 82 102 62 62 102 82 Runca 82 82 102 62 62 102 82 Cross Spear 83 83 103 63 63 103 83 Patisthanaya 83 83 103 63 63 103 83 Corsesca 84 84 104 64 64 104 84 Chauve-souris 84 84 104 64 64 104 84 Spetum 85 85 105 65 65 105 85 Trident 86 86 106 66 66 106 86 Partisan 87 87 107 67 67 107 87 Javelin 88 88 108 68 68 108 88 Harpoon 89 89 109 69 69 109 89 Halberd 90 90 110 70 70 110 90 Scorpion 91 91 111 71 71 111 91 Houtengasen 92 92 112 72 72 112 92 Brave Spear 93 93 113 73 73 113 93 Gae Bolg 94 94 114 74 74 114 94 Valkyrie Spear 95 95 115 75 75 115 95 Brionic 96 96 116 76 76 116 96 Gungnir 97 97 117 77 77 117 97 Pinaka 98 98 118 78 79 118 98 Longinus 100 100 120 80 80 120 100 ------------------------------------------------------------- Fencing Swords | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Rapier 71 81 91 61 61 101 101 Bilbo 71 81 91 61 61 101 101 Fleuret 72 82 92 62 62 102 102 Tuck 72 82 92 62 62 102 102 Estoc 74 84 94 64 64 104 104 Dress Sword 74 84 94 64 64 104 104 Colichemarde 77 87 97 67 67 107 107 Epee 79 89 99 69 69 109 109 Blood Needle 81 91 101 71 71 111 111 Stinger 83 93 103 73 73 113 113 Masquerade 85 95 105 75 75 115 115 Crimson Rose 88 98 108 78 78 118 118 Eternal Rondo 90 100 110 80 80 120 120 ------------------------------------------------------------- Syringes | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Econ Syringe 74 84 64 64 104 94 104 Nurse's Syringe 78 88 68 68 108 98 108 Physician's Shot 82 92 72 72 112 102 112 Kada's Syringe 86 96 76 76 116 106 116 Love Shot 89 99 79 79 119 109 119 ------------------------------------------------------------- Fishing Rods | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Youngin' Rod 94 84 84 64 64 94 104 Famous Rod 98 88 88 68 68 98 108 Wadatsumi 102 92 92 72 72 102 112 Ebisu Rod 106 96 96 76 76 106 116 The Fisher 109 99 99 79 79 109 119 ------------------------------------------------------------- Rifles | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Tanegashima 92 82 72 92 72 62 102 Musket 93 83 73 93 73 63 103 Flint Rock 94 84 74 94 74 64 104 Matagi Rifle 95 85 75 95 75 65 105 Carbine 96 86 76 96 76 66 106 Trench Hunter 98 88 78 98 78 68 108 Sniper 99 89 79 99 79 69 109 Victory 100 90 80 100 80 70 110 Barracuda 101 91 81 101 81 71 111 Anti-Tank Rifle 103 93 83 103 83 73 113 Wildcat 104 94 84 104 84 74 114 Hawkeye 106 96 86 106 86 76 116 Glory 107 97 88 108 88 78 118 Judgement 109 99 89 109 89 79 119 Last Shooter 110 100 90 110 90 80 120 ------------------------------------------------------------- Flame Throwers | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Salamander 94 94 64 94 74 64 104 Flametan 95 95 65 95 75 65 105 Ifrit 97 97 67 97 77 67 107 Detonator 99 99 69 99 79 69 109 Dragon Breath 101 101 71 101 81 71 111 Incinerator 103 103 73 103 83 73 113 Crimson Flare 105 105 75 105 85 75 115 Megido Fire 107 107 77 107 87 77 117 Prominence 108 108 78 108 88 78 118 Inferior 110 110 80 110 90 80 120 ------------------------------------------------------------- Gatling Guns | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Gatling Gun 104 94 64 94 64 64 104 Hand Vulcan 106 96 66 96 66 66 106 Mitreius 108 98 68 98 68 68 108 Wild Hog 110 100 70 100 70 70 110 Big Bison 112 102 72 102 72 72 112 Mad Bull 114 104 74 104 74 74 114 Cerebrus 116 106 76 106 76 76 116 Nidhogg 117 107 77 107 77 77 117 Yamatanourochi 119 109 79 109 79 79 119 Hecatoncheir 120 110 80 110 80 80 120 ------------------------------------------------------------- Bazookas | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Bazooka 95 85 65 105 65 75 105 Hand Launcher 96 86 66 106 66 76 106 Anti-Recoil Gun 98 88 68 108 68 78 108 Arm Blast 100 90 70 110 70 80 110 Phalanx 102 92 72 112 72 82 112 Dragoon 104 94 74 114 74 84 114 Punisher 106 96 76 116 76 86 116 Megalov Range 108 98 78 118 78 88 118 Catastrophe 109 99 79 119 79 89 119 Angolmore 110 100 80 120 80 90 120 ------------------------------------------------------------- Magic Cannons | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Cursed Cannon 88 108 68 98 68 78 108 Demon Cannon 89 109 69 99 69 79 109 Thunderclap 91 111 71 101 71 81 111 Yaska 92 112 72 102 72 82 112 Hellgate Cannon 94 114 74 104 74 84 114 Darkness Cannon 95 115 75 105 75 85 115 Purgatory Cannon 97 117 77 107 77 87 117 Mandala Cannon 98 118 78 108 78 88 118 Hinokagushi 100 120 80 110 80 90 120 ------------------------------------------------------------- Wrenches | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Factory Wrench 82 82 62 62 102 82 102 Crafter Wrench 84 84 64 64 104 84 104 Veteran Wrench 86 86 66 66 106 86 106 Finesse Wrench 88 88 68 68 108 88 108 Hi-Quality Wrench 90 90 70 70 110 90 110 Iron Man Wrench 92 92 72 72 112 92 112 Great Wrench 94 94 74 74 114 94 114 Master Wrench 96 96 76 76 116 96 116 Legendary Wrench 98 98 78 78 118 98 118 Divine Wrench 100 100 80 80 120 100 120 ------------------------------------------------------------- Spades | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Holedigger 103 83 63 63 83 83 103 Laborer's Shovel 105 85 65 65 85 85 105 Boss Shovel 107 87 67 67 87 87 107 Brother Shovel 109 89 69 69 89 89 109 Powerful Shovel 111 91 71 71 91 91 111 Master Shovel 115 95 75 75 95 95 115 Rockdigger King 117 97 77 77 97 97 117 Terradrake 119 99 79 79 99 99 119 Gaia Shovel 120 100 80 80 100 100 120 ------------------------------------------------------------- Remote Controls | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Simple Remote 80 90 70 70 110 100 110 Prank Remote 82 92 72 72 112 102 112 Universal Remote 85 95 75 75 115 105 115 Secret Remote 87 97 77 77 117 107 117 Touch & Go Remote 90 100 80 80 120 110 120 ------------------------------------------------------------- Bombs | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Time Bomb 63 83 83 63 103 83 103 Handmade Bomb 65 85 85 65 105 85 105 Dangerous Present 67 87 87 67 107 87 107 Danger Invention 69 89 89 69 109 89 109 Suspense Clock 71 91 91 71 111 91 111 Revenge Dynamite 73 93 93 73 113 93 113 Evidence A 75 95 95 75 115 95 115 Souvenir of Hell 77 97 97 77 117 97 117 Last Crisis 79 99 99 79 119 99 119 Big Bang 80 100 100 80 120 100 120 ------------------------------------------------------------- Drills | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Factory Drill 82 82 102 62 82 62 102 Charge Drill 84 84 104 64 84 64 104 Dandy Drill 86 86 106 66 86 66 106 Manly Drill 88 88 108 68 88 68 108 Plunger Drill 90 90 110 70 90 70 110 Earth Dragon 92 92 112 72 92 72 112 Spiral King 94 94 114 74 94 74 114 Thunder Heaven 96 96 116 76 96 76 116 9-Headed Dragon 98 98 118 78 98 78 118 DX God of War 100 100 120 80 100 80 120 ------------------------------------------------------------- Books | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Magic Primer 60 100 60 60 100 100 80 Grimoire 60 100 60 60 100 100 80 Al Bel 61 101 61 61 101 101 81 Black Pullet 61 101 61 61 101 101 81 Heptameron 62 102 62 62 102 102 82 Armadel 62 102 62 62 102 102 82 Pyramid Sage 63 103 63 63 103 103 83 Manpou Kisou 63 103 63 63 103 103 83 Hieroglyph Book 64 104 64 64 104 104 84 Abramelin 64 104 64 64 104 104 84 Honorius 65 105 65 65 105 105 85 Occult Philosophy 66 106 66 66 106 106 86 Golden Goose 67 107 67 67 107 107 87 Solomon's Key 68 108 68 68 108 108 88 Lemegeton 69 109 69 69 109 109 89 Al Batel 70 110 70 70 110 110 90 Grand Grimoire 71 111 71 71 111 111 91 Senjiryokketsu 72 112 72 72 112 112 92 Worm's Secret 73 113 73 73 113 113 93 Raziel's Book 74 114 74 74 114 114 94 Nameless Cults 75 115 75 75 115 115 95 Hermeticon 76 116 76 76 116 116 96 Splendour Book 77 117 77 77 117 117 97 Al Azif 78 118 78 78 118 118 98 Pnakotic Mnscr. 80 120 80 80 120 120 100 ------------------------------------------------------------- Rods | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Marchen Rod 90 110 70 70 110 110 70 Fancy Wand 92 112 72 72 112 112 72 Miracle Stick 95 115 75 75 115 115 75 Pretty Scepter 97 117 77 77 117 117 77 Dream Baton 100 120 80 80 120 120 80 ------------------------------------------------------------- Fans | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Seppu Fan 65 85 105 65 85 85 105 Reppu Fan 68 88 108 68 88 88 108 Shippu Fan 72 92 112 72 92 92 112 Storm Fan 76 96 116 76 96 96 116 Kamikaze Fan 79 99 119 79 99 99 119 ------------------------------------------------------------- Magnets | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Adhere Magnet 65 65 65 95 105 95 105 Power Magnet 68 68 68 98 108 98 108 Mega Magnet 72 72 72 102 112 102 112 Hypergaus 75 75 75 105 115 105 115 Scara Z 79 79 79 109 119 109 119 ------------------------------------------------------------- Taiko | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Raiden Taiko 89 69 89 89 69 109 109 Ryujin Taiko 92 72 92 92 92 112 112 Kijin Taiko 94 74 94 94 94 114 114 Tenjin Taiko 97 77 97 97 97 117 117 Majin Taiko 100 80 100 100 100 120 120 ------------------------------------------------------------- Pies | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Cream Pie 105 85 65 65 65 85 105 Apple Pie 108 88 68 68 68 88 108 Pumpkin Pie 112 92 72 72 72 92 112 Delicious Pie 116 96 76 76 76 96 116 Lovely Pie 119 99 79 79 79 99 119 ------------------------------------------------------------- Balloons | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Red Balloon 65 105 65 65 105 85 105 Dream Balloon 68 108 68 68 108 88 108 Happiness Balloon 72 112 72 72 112 92 112 Angel Balloon 76 116 76 76 116 96 116 Anti-Grav Balloon 79 119 79 79 119 99 119 ------------------------------------------------------------- Boxes | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Mystery Box 69 89 69 69 109 109 109 Black Box 72 92 72 72 112 112 112 OOP Artifacts 74 94 74 74 114 114 114 Top Secret 77 97 77 77 117 117 117 The Thing 80 100 80 80 120 120 120 ------------------------------------------------------------- UFOs | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Stealing UFO 80 80 80 80 80 80 80 Plunder UFO 85 85 85 85 85 85 85 Greedy UFO 90 90 90 90 90 90 90 Cha-Ching UFO 95 95 95 95 95 95 95 Divine UFO 110 110 110 110 110 110 110 Galaxy UFO 120 120 120 120 120 120 120 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C. Armor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------- Robes | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Cotton Robe 80 80 60 100 80 80 80 China Clothes 80 80 60 100 80 80 80 Dalmatica 81 81 61 101 81 81 81 White Clothes 80 80 60 100 80 80 80 Magical Vest 82 82 62 102 82 82 82 Gym Clothes 80 80 60 100 80 80 80 Navy Clothes 83 83 63 103 83 83 83 Kitchen Apron 80 80 60 100 80 80 80 Silk Kiton 84 84 64 104 84 84 84 Suicide Shirt 80 80 60 100 80 80 80 Silk Tunic 85 85 65 105 85 85 85 Miko Chihaya 86 86 66 106 86 86 86 Top Doublet 87 87 67 107 87 87 87 Stealth Gear 88 88 68 108 88 88 88 Shinobi Gear 89 89 69 109 89 89 89 Magician Garb 90 90 70 110 90 90 90 Pagan Clothes 91 91 71 111 91 91 91 Saint's Toga 92 92 72 112 92 92 92 Sage's Robe 93 93 73 113 93 93 93 Silver Vestements 94 94 74 114 94 94 94 Hermit's Clothes 95 95 75 115 95 95 95 Divine Coat 96 96 76 116 96 96 96 Angel's Gown 97 97 77 117 97 97 97 Goddess Gown 98 98 78 118 98 98 98 Pluto's Robe 100 100 80 120 100 100 100 ------------------------------------------------------------- Light Armor | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Cloth Armor 80 80 60 100 80 80 80 Surcoat 80 80 60 100 80 80 80 Linen Armor 81 81 61 101 81 81 81 Leather Jan 81 81 61 101 81 81 81 Quilt Armor 82 82 62 102 82 82 82 Trench Coat 82 82 62 102 82 82 82 Leather Armor 83 83 63 103 83 83 83 Bontaige Suit 83 83 63 103 83 83 83 Bulletproof Vest 84 84 64 104 84 84 84 Muscle Suit 84 84 64 104 84 84 84 Hide Armor 85 85 65 105 85 85 85 Studded Leather 86 86 66 106 86 86 86 Cuirbolli 87 87 67 107 87 87 87 Ring Mail 88 88 68 108 88 88 88 Fleetfoot Armor 89 89 69 109 89 89 89 Carbon Vest 90 90 70 110 90 90 90 Chain Mail 91 91 71 111 91 91 91 Power Jacket 92 92 72 112 92 92 92 Protector 93 93 73 113 93 93 93 Hauberk 94 94 74 114 94 94 94 Kuroitoi 95 95 75 115 95 95 95 Battle Suit 96 96 76 116 96 96 96 Demon Chain 97 97 77 117 97 97 97 Beastman Leather 98 98 78 118 98 98 98 Nirvana 100 100 80 120 100 100 100 ------------------------------------------------------------- Heavy Armor | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Breastplate 80 80 60 100 80 80 80 Iron Breastplate 80 80 60 100 80 80 80 Scale Mail 81 81 61 101 81 81 81 Shell Armor 81 81 61 101 81 81 81 Lamelar Armor 82 82 62 102 82 82 82 Metal Corsette 82 82 62 102 82 82 82 Half Plate 83 83 63 103 83 83 83 Steel Tuxedo 83 83 63 103 83 83 83 Banded Mail 84 84 64 104 84 84 84 Armored Cloth 84 84 64 104 84 84 84 Cuirass 85 85 65 105 85 85 85 Brigadine 86 86 66 106 86 86 86 Iron Dress 87 87 67 107 87 87 87 Full Plate 88 88 68 108 88 88 88 Knight's Armor 89 89 69 109 89 89 89 Jet Black Armor 90 90 70 110 90 90 90 Titanium Mail 91 91 71 111 91 91 91 Reflex 92 92 72 112 92 92 92 Powered Suit 93 93 73 113 93 93 93 Exo-skeleton 94 94 74 114 94 94 94 Holy Mail 95 95 75 115 95 95 95 Dragon Scale 96 96 76 116 96 96 96 Full Metal Suit 97 97 77 117 97 97 97 Weaponmaster Mail 98 98 78 118 98 98 98 Overlord Armor 100 100 80 120 100 100 100 ------------------------------------------------------------- Shields | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Buckler 101 81 61 101 61 81 81 Small Shield 102 82 62 102 62 82 82 Hopron 103 83 63 103 63 83 83 Targe 104 84 64 104 64 84 84 Jeralmin Shield 105 85 65 105 65 85 85 Round Shield 106 86 66 106 66 86 86 Aspis 108 88 68 108 68 88 88 Skutum 110 90 70 110 70 90 90 Kite Shield 112 92 72 112 72 92 92 Knight Shield 114 94 74 114 74 94 94 Tower Shield 116 96 76 116 76 96 96 Athena's Shield 118 98 78 118 78 98 98 Overlord Shield 120 100 80 120 80 100 100 ------------------------------------------------------------- Capes | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Traveler's Cape 61 81 61 101 81 101 81 Silver Cape 62 82 62 102 82 102 82 Camouflage Poncho 63 83 63 103 83 103 83 Magic Clamis 64 84 64 104 84 104 84 Vagabond Cape 65 85 65 105 85 105 85 Darkness Cape 66 86 66 106 86 106 86 Optic Poncho 68 88 68 108 88 108 88 Ninja Furoshiki 70 90 70 110 90 110 90 Gorgeous Cape 72 92 72 112 92 112 92 Stealth Poncho 74 94 74 114 94 114 94 Fairy Cape 76 96 76 116 96 116 96 Hero Cape 78 98 78 118 98 118 98 Conqueror Cape 80 100 80 120 100 120 100 ------------------------------------------------------------- Helmets | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Wood Helmet 61 81 61 101 81 101 81 Safety Hat 62 82 62 102 82 102 82 Headgear 63 83 63 103 83 103 83 Horn Hat 64 84 64 104 84 104 84 Totencap 65 85 65 105 85 105 85 Viking Helm 66 86 66 106 86 106 86 Armette 68 88 68 108 88 108 88 Bascinet 70 90 70 110 90 110 90 Barbuta 72 92 72 112 92 112 92 Bushi Kabuto 74 94 74 114 94 114 94 Heavy Bonnet 76 96 76 116 96 116 96 Great Helm 78 98 78 118 98 118 98 Toujin Kabuto 80 100 80 120 100 120 100 ------------------------------------------------------------- Hats | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Pointy Hat 61 81 61 101 81 101 81 Clown Hat 62 82 62 102 82 102 82 Mage Cap 63 83 63 103 83 103 83 Tri-corn 64 84 64 104 84 104 84 Witch Hat 65 85 65 105 85 105 85 Magical Hood 66 86 66 106 86 106 86 Black Headcloth 68 88 68 108 88 108 88 Priest's Culotte 70 90 70 110 90 110 90 Wizard Hat 72 92 72 112 92 112 92 Ten-Gallon 74 94 74 114 94 114 94 Maiden's Whimple 76 96 76 116 96 116 96 Sage's Turban 78 98 78 118 98 118 98 Star Coronet 80 100 80 120 100 120 100 ------------------------------------------------------------- Belts | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Power Belt 40 40 150 40 40 40 40 Guts Belt 39 39 152 39 39 39 39 Strength Belt 38 38 154 38 38 38 38 Awesome Belt 37 37 156 37 37 37 37 Spirit Belt 36 36 158 36 36 36 36 Hero Belt 35 35 160 35 35 35 35 Tokon Belt 34 34 162 34 34 34 34 Iron Man Belt 33 33 164 33 33 33 33 Black Belt 32 32 166 32 32 32 32 Galactic Belt 31 31 168 31 31 31 31 ------------------------------------------------------------- Shoes | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Gym Shoes 40 40 40 150 40 40 40 Wing Boots 39 39 39 152 39 39 39 Straw Sandals 38 38 38 154 38 38 38 Turbo Sandals 37 37 37 156 37 37 37 Peregrine Shoes 36 36 36 158 36 36 36 Air Sneakers 35 35 35 160 35 35 35 Mach Shoes 34 34 34 162 34 34 34 Anti-Grav Shoes 33 33 33 164 33 33 33 Wei-To's Gusoku 32 32 32 166 32 32 32 Cosmo Workers 31 31 31 168 31 31 31 ------------------------------------------------------------- Orbs | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Seer's Crystal 40 150 40 40 40 40 40 Psycho Orb 39 152 39 39 39 39 39 Dark Talisman 38 154 38 38 38 38 38 Holy Jewel 37 156 37 37 37 37 37 Star Crystal 36 158 36 36 36 36 36 Moon Jewel 35 160 35 35 35 35 35 King's Cameo 34 162 34 34 34 34 34 Holy Orb 33 164 33 33 33 33 33 Celestial Stone 32 166 32 32 32 32 32 Overlord's Gem 31 168 31 31 31 31 31 ------------------------------------------------------------- Rings | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Common Ring 40 40 40 40 150 40 40 Magic Ring 39 39 39 39 152 39 39 Intelligence Ring 38 38 38 38 154 38 38 Cat's Eye Ring 37 37 37 37 156 37 37 Silver Ring 36 36 36 36 158 36 36 Mermaid Ring 35 35 35 35 160 35 35 Ancient Ring 34 34 34 34 162 34 34 Demon Ring 33 33 33 33 164 33 33 Illusion Ring 32 32 32 32 166 32 32 Engagement Ring 31 31 31 31 168 31 31 ------------------------------------------------------------- Glasses | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Round Glasses 40 40 40 40 40 40 150 Magnifying Specs 39 39 39 39 39 39 152 Crystal Lens 38 38 38 38 38 38 154 Shades 37 37 37 37 37 37 156 Optic Class 36 36 36 36 36 36 158 Laser Vision 35 35 35 35 35 35 160 Clear Eye 34 34 34 34 34 34 162 Clairvoyance 33 33 33 33 33 33 164 Destiny 32 32 32 32 32 32 166 Providence 31 31 31 31 31 31 168 ------------------------------------------------------------- Muscles | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Petit Muscles 150 40 40 40 40 40 40 Secret Muscles 152 39 39 39 39 39 39 Big Body 154 38 38 38 38 38 38 Mucho Macho 156 37 37 37 37 37 37 Mr. Builder 158 36 36 36 36 36 36 Manly Machine 160 35 35 35 35 35 35 Muscular Victory 162 34 34 34 34 34 34 Hustle Muscle 164 33 33 33 33 33 33 Pectoral Love 166 32 32 32 32 32 32 Space Muscles 168 31 31 31 31 31 31 ------------------------------------------------------------- Charms | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Dreamguard 40 40 40 40 40 150 40 Maiden's Bust 39 39 39 39 39 152 39 Lovely Charm 38 38 38 38 38 154 38 Fairy Rock 37 37 37 37 37 156 37 Holy Symbol 36 36 36 36 36 158 36 Maiden's Icon 35 35 35 35 35 160 35 Spirit Guard 34 34 34 34 34 162 34 Mother of Prayer 33 33 33 33 33 164 33 Goddess of Love 32 32 32 32 32 166 32 Innocent 31 31 31 31 31 168 31 ------------------------------------------------------------- Treasures | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Imperial 100 100 100 100 100 100 100 Dark Rosario 105 105 105 105 105 105 105 Devil Pendant 110 110 110 110 110 110 110 Blessing Locket 115 115 115 115 115 115 115 Spirit Necklace 120 120 120 120 120 120 120 Kouma Key 125 125 125 125 125 125 125 Philosopher Stone 130 130 130 130 130 130 130 Testament 135 135 135 135 135 135 135 Exodus 140 140 140 140 140 140 140 Champion 145 145 145 145 145 145 145 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D. Vehicle Parts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------- Hulls | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Dummy Hull 100 80 80 100 60 60 80 Aluminum Hull 101 81 81 101 61 61 81 Guard Hull 102 82 82 102 62 62 82 Steel Hull 103 83 83 103 63 63 83 Devil Hull 104 84 84 104 64 64 84 Silver Hull 105 85 85 105 65 65 85 HQ Hull 106 86 86 106 66 66 86 Titan Hull 107 87 87 107 67 67 87 Shield Hull 108 88 88 108 68 68 88 Gold Hull 109 89 89 109 69 69 89 Light Hull 110 90 90 110 70 70 90 Spectral Hull 111 91 91 111 71 71 91 Rare Hull 112 92 92 112 72 72 92 Magic Hull 113 93 93 113 73 73 93 Dream Hull 114 94 94 114 74 74 94 Mystery Hull 115 95 95 115 75 75 95 Universe Hull 116 96 96 116 76 76 96 Aura Hull 117 97 97 117 77 77 97 Galaxy Hull 118 98 98 118 78 78 98 Alloy Hull 120 100 100 120 80 80 100 ------------------------------------------------------------- Weaponry | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- BB Gun Pellet 80 80 100 60 80 80 80 Bean Bullet 81 81 101 61 81 81 81 Suppository 82 82 102 62 82 82 82 9mm Bullet 83 83 103 63 83 83 83 Magnum Bullet 84 84 104 64 84 84 84 Armor Piercer 85 85 105 65 85 85 85 Poison Bullet 86 86 106 66 86 86 86 Silver Bullet 87 87 107 67 87 87 87 Explosive Shot 88 88 108 68 88 88 88 Napalm 89 89 109 69 89 89 89 Steel Bullet 90 90 110 70 90 90 90 Laser Beams 91 91 111 71 91 91 91 Magic Bullet 92 92 112 72 92 92 92 Demon Shot 93 93 113 73 93 93 93 Ardent Shot 94 94 114 74 94 94 94 Rancor Shot 95 95 115 75 95 95 95 Golden Balls 96 96 116 76 96 96 96 Mega Particle 97 97 117 77 97 97 97 44 Sonic 98 98 118 78 98 98 98 Overlord Shot 100 100 120 80 100 100 100 ------------------------------------------------------------- Tanks | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Crumbling Tank 80 100 80 80 80 80 60 Poli-Tank 81 101 81 81 81 81 61 Gas Tank 82 102 82 82 82 82 62 H. Capacity Tank 83 103 83 83 83 83 63 Econ. Tank 84 104 84 84 84 84 64 Eco-Tank 85 105 85 85 85 85 65 Top Class Tank 86 106 86 86 86 86 66 Big Tank 87 107 87 87 87 87 67 Army Tank 88 108 88 88 88 88 68 HQ Tank 89 109 89 89 89 89 69 Mega Tank 90 110 90 90 90 90 70 Hyper Tank 91 111 91 91 91 91 71 Battle Tank 92 112 92 92 92 92 72 High Output Tank 93 113 93 93 93 93 73 Master Tank 94 114 94 94 94 94 74 Deluxe Tank 95 115 95 95 95 95 75 Plasma Tank 96 116 96 96 96 96 76 Aura Tank 97 117 97 97 97 97 77 Wonder Tank 98 118 98 98 98 98 78 Cosmo Tank 100 120 100 100 100 100 80 ------------------------------------------------------------- Engines | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Normal Engine 80 80 60 60 100 80 100 Turbo Engine 82 82 62 62 102 82 102 Nitro Engine 84 84 64 64 104 84 104 Contraband Engine 86 86 66 66 106 86 106 Hustle Engine 88 88 68 68 108 88 108 Awesome Engine 90 90 70 70 110 90 110 Mega Engine 92 92 72 72 112 92 112 Magic Engine 94 94 74 74 114 94 114 Combustion Engine 96 96 76 76 116 96 116 Infinity Engine 98 98 78 78 118 98 118 ------------------------------------------------------------- Barriers | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Magnetic Field 80 80 60 80 80 100 80 Magne-Coat 82 82 62 82 82 102 82 Reflector 84 84 64 84 84 104 84 Magic Shell 86 86 66 86 86 106 86 Psycho Barrier 88 88 68 88 88 108 88 Aegis Shield 90 90 70 90 90 110 90 Tesla Wall 92 92 72 92 92 112 92 Plasma Barrier 94 94 74 94 94 114 94 Zero Field 96 96 76 96 96 116 96 Ultimate Wall 98 98 78 98 98 118 98 ------------------------------------------------------------- Amplifiers | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Amplifier 60 80 80 80 100 80 80 Converger 62 82 82 82 102 82 82 Mana Cylinder 64 84 84 84 104 84 84 Energy Amp 66 86 86 86 106 86 86 Rail Gun 68 88 88 88 108 88 88 Magic Synther 70 90 90 90 110 90 90 Ether Purifier 72 92 92 92 112 92 92 Cond. System 74 94 94 94 114 94 94 Resonator 76 96 96 96 116 96 96 Mass Driver 78 98 98 98 118 98 98 ------------------------------------------------------------- OS's | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Beta Program 90 90 70 70 110 110 90 Battle Program 95 95 75 75 115 115 95 Military Program 100 100 80 80 120 120 100 HQ Program 105 105 85 85 125 125 105 New Program 110 110 90 90 130 130 110 Uber Program 115 115 95 95 135 135 115 Mighty Program 120 120 100 100 140 140 120 Winning Program 125 125 105 105 145 145 125 Invincible Prog. 130 130 110 110 150 150 130 Peerless Prog. 135 135 115 115 155 155 135 ------------------------------------------------------------- Handles | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Leather Handle 80 80 80 80 80 60 100 Stylish Handle 82 82 82 82 82 62 102 Top Grade Handle 84 84 84 84 84 64 104 Power Steering 86 86 86 86 86 66 106 Military Handle 88 88 88 88 88 68 108 Winning Handle 90 90 90 90 90 70 110 Master Handle 92 92 92 92 92 72 112 Space Handle 94 94 94 94 94 74 114 Hero Handle 96 96 96 96 96 76 116 Admiral Handle 98 98 98 98 98 78 118 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E. Consumeable Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------- HP Items | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Carrot 10 10 10 10 10 10 10 Pumpkin 20 20 20 20 20 20 20 Corn on the Cob 30 30 30 30 30 30 30 Apple 40 40 40 40 40 40 40 Bread 50 50 50 50 50 50 50 Ration 60 60 60 60 60 60 60 Onigiri 70 70 70 70 70 70 70 Sandwich 80 80 80 80 80 80 80 Sushi 90 90 90 90 90 90 90 Raw Meat 100 100 100 100 100 100 100 ------------------------------------------------------------- MP Items | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Corn Soup 80 80 80 80 80 80 80 Vegetable Soup 81 81 81 81 81 81 81 Omelette Rice 82 82 82 82 82 82 82 Omuhayashi 83 83 83 83 83 83 83 Curry Rice 84 84 84 84 84 84 84 Hayashi Rice 85 85 85 85 85 85 85 Hamburger 86 86 86 86 86 86 86 Steak 87 87 87 87 87 87 87 Chankonabe 88 88 88 88 88 88 88 Sukiyaki 89 89 89 89 89 89 89 ------------------------------------------------------------- HP&MP Items | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Shortcake 100 100 100 100 100 100 100 Cheesecake 110 110 110 110 110 110 110 Chocolate Cake 115 115 115 115 115 115 115 Tea Cake 120 120 120 120 120 120 120 ------------------------------------------------------------- Other | HP| SP| ATK| DEF| INT| RES| TEC| ------------------------------------------------------------- Dale 80 80 80 80 80 80 80 Mogul 90 90 90 90 90 90 90 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IX. Class Guide =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All initial statistics below are derived from confining a non-transmigrated character into a regular Imperial, the only basic item I know of right off hand that has 100% in all confine stats. If you confine a character into a different item, you will definitely get different stats than listed below. In the Japanese version of the game, there is no difference in name between the Male and Female versions of the Warrior, Infantry, Swordsman, and Magician classes. The requisite mana for your Leader character to create each class, or for a given character to transmigrate into a given class, depends on what 'level' or subclass of that class you wish to transmigrate into. Those amounts are as follows: ---------------------------------------------------------------------- Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | 0 Mana | 50 Mana | 200 Mana | 800 Mana | 2000 Mana | 5000 Mana | ---------------------------------------------------------------------- The sole exception to this are the Prinnies who require 3000 mana to create their level 5 class and XXX mana for their level 6 class. Resistance or weakness to Fire, Wind, or Ice is totally random, and varies from -90 to +90. A given character will always have their resistance numbers add up to 0, and you can put up to +30 when you're distributing their initial statistics. All Bonus character classes have no variability in their Fire/Wind/Ice resistances; they will always start off totally neutral (0/0/0). The levels that individual subjobs within a class are unlocked at will be included in a later update. ============================================================================= Human Classes ============================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Swordsman ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Level 10 M. Warrior, Level 10 M. Infantry Slots: 4 Movement: 45 Jump: 17 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Ronin 13 9 15 10 8 6 9 浪人 Lv. 1 100 80 120 80 70 50 80 ----------------------------------------------------------------------- Swordsman 14 10 16 11 9 6 9 剣士 Lv. 6 102 82 125 82 70 50 82 ----------------------------------------------------------------------- Fencer 15 10 17 11 9 7 10 師範 Lv. 14 105 85 130 85 72 52 85 ----------------------------------------------------------------------- Master Fencer 16 11 18 12 10 7 10 剣豪 Lv. 30 107 87 135 87 72 52 87 ----------------------------------------------------------------------- Holy Swordsman 17 11 19 12 10 8 11 剣聖 Lv. 60 110 90 140 90 75 55 90 ----------------------------------------------------------------------- Carnage 18 12 20 13 11 8 11 修羅 Lv. 120 112 92 145 92 75 55 92 ----------------------------------------------------------------------- Skills: Sword, Katana, Spear, Fishing Rod Stat Boosts: Ronin/Swordsman - +1 ATK, +2 JMP Fencer/Master Fencer - +2 ATK, +5 JMP Holy Swordsman/Carnage - +3 ATK, +7 JMP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Swordsman (F) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Lv. 10 F. Warrior, Lv. 10 F. Infantry Slots: 4 Movement: 45 Jump: 17 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Ronin 12 11 15 9 8 7 8 浪人 Lv. 1 90 90 120 80 70 60 70 ----------------------------------------------------------------------- Swordswoman 13 12 16 10 9 7 8 剣士 Lv. 6 92 92 125 82 70 60 72 ----------------------------------------------------------------------- Fencer 14 12 17 10 9 8 9 師範 Lv. 14 95 95 130 85 72 62 75 ----------------------------------------------------------------------- Master Fencer 15 13 18 11 10 8 9 剣豪 Lv. 30 97 97 135 87 72 62 77 ----------------------------------------------------------------------- Holy Swordswoman 16 13 19 11 10 9 10 剣聖 Lv. 60 100 100 140 90 75 65 80 ----------------------------------------------------------------------- Carnage 17 14 20 12 11 9 10 修羅 Lv. 120 102 102 145 92 75 65 82 ----------------------------------------------------------------------- Skills: Sword, Katana, Spear, Mallet Stat Boosts: Ronin/Swordsman - +1 ATK, +2 JMP Fencer/Master Fencer - +2 ATK, +5 JMP Holy Swordsman/Carnage - +3 ATK, +7 JMP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Medic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available after completion of Stage 2-6. Slots: 5 Movement: 40 Jump: 12 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Orderly 13 12 5 7 9 12 11 衛生兵 Lv. 1 80 90 50 70 70 100 80 ----------------------------------------------------------------------- Medic 13 13 5 8 10 13 12 看護兵 Lv. 5 82 92 50 71 72 105 82 ----------------------------------------------------------------------- Rescuer 14 14 5 8 10 13 12 救護班兵 Lv. 12 85 95 52 72 75 110 85 ----------------------------------------------------------------------- Chief Rescuer 15 15 6 9 11 14 13 救命隊長 Lv. 25 87 97 52 73 77 115 87 ----------------------------------------------------------------------- Head Medic 16 16 6 9 12 14 14 特救指令 Lv. 50 90 100 55 74 80 120 90 ----------------------------------------------------------------------- God Rescuer 17 17 6 10 12 15 14 ゴッドレスキュー Lv. 100 92 102 55 75 82 125 92 ----------------------------------------------------------------------- Skills: Dagger, Rifle, Flamethrower, Syringe, Healing Magic, Support Magic Learns Healing Series of Spells Stat Boosts: Orderly/Medic - SP/RES + 1 Rescuer/Chief Rescuer - SP/RES + 2 Head Medic/God Rescuer - SP/RES + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Healer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available at Start Slots: 5 Movement: 35 Jump: 10 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Healer 11 13 9 6 10 14 5 ヒーラー Lv. 1 70 100 70 60 80 110 50 ----------------------------------------------------------------------- Priest 12 14 10 6 11 15 5 プリースト Lv. 6 72 105 72 60 82 115 50 ----------------------------------------------------------------------- Cleric 12 15 10 7 11 16 5 クレリック Lv. 12 75 110 75 62 85 120 52 ----------------------------------------------------------------------- Bishop 13 16 11 7 12 17 6 ビショップ Lv. 25 77 115 77 62 87 125 52 ----------------------------------------------------------------------- Holy Master 13 17 12 8 12 18 6 ホーリーマスター Lv. 50 80 120 80 65 90 130 55 ----------------------------------------------------------------------- Savior 14 18 12 8 13 19 6 救世主 Lv. 100 82 125 85 65 92 135 55 ----------------------------------------------------------------------- Skills: Dagger, Spear, Book, Syringe, Healing Magic, Support Magic Learns Healing Series of Spells. Stat Boosts: Healer/Priest - +1 SP/RES Cleric/Bishop - +2 SP/RES Holy Master/Savior - +3 SP/RES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Magician ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available at Start Slots: 4 Movement: 30 Jump: 10 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Magician 9 14 8 6 14 10 8 マジシャン Lv. 1 70 120 60 50 120 100 80 ----------------------------------------------------------------------- Sorceror 10 15 9 6 15 11 9 ソーサラー Lv. 6 72 125 60 50 125 102 82 ----------------------------------------------------------------------- Warlock 10 16 9 7 16 11 9 ウォーロック Lv. 12 75 130 62 52 130 105 85 ----------------------------------------------------------------------- Wizard 11 17 10 7 17 12 10 ウィザード Lv. 25 77 135 62 52 135 107 87 ----------------------------------------------------------------------- Runemaster 11 18 10 8 18 12 11 ルーンマスター Lv. 50 80 140 65 55 140 110 90 ----------------------------------------------------------------------- Dreamweaver 12 19 11 8 19 13 12 夢幻導師 Lv. 100 82 145 65 55 145 112 92 ----------------------------------------------------------------------- Skills: Dagger, Book, Taiko, Box, Attack Magic, Support Magic Learns Random Attack Series of Spells Stat Boosts: M. Magician/Sorceror - SP/INT + 1 Warlock/M. Wizard - SP/INT + 2 Runemaster/Dreamweaver - SP/INT + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Witch (Magician (F) in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available at Start Slots: 4 Movement: 30 Jump: 10 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- F. Magician 8 15 6 6 14 11 8 マジシャン Lv. 1 60 130 50 50 120 110 80 ----------------------------------------------------------------------- Sorceress 9 16 6 6 15 12 9 ソーサラー Lv. 5 60 135 50 50 125 112 82 ----------------------------------------------------------------------- Witch 9 17 7 7 16 12 9 ウォーロック Lv. 12 62 140 52 52 130 115 85 ----------------------------------------------------------------------- F. Wizard 10 18 7 7 17 13 10 ウィザード Lv. 25 62 145 52 52 135 117 87 ----------------------------------------------------------------------- Runemage 10 19 8 8 18 13 11 ルーンマスター Lv. 50 65 150 55 55 140 120 90 ----------------------------------------------------------------------- Dreamspinner 11 20 8 8 19 14 12 夢幻導師 Lv. 100 65 155 55 55 145 122 92 ----------------------------------------------------------------------- Skills: Dagger, Book, Rod, Magnet, Attack Magic, Support Magic Learns Random Attack Series of Spells Stat Boosts: F. Magician/Sorceress - SP/INT + 1 Witch/F. Wizard - SP/INT + 2 Runemage/Dreamspinner - SP/INT + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Male Infantry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available after Stage 2-5. Slots: 4 Movement: 40 Jump: 12 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- M. Recruit 13 7 10 10 6 8 14 志願兵 Lv. 1 100 60 80 80 50 70 120 ----------------------------------------------------------------------- M. Trooper 14 7 11 11 6 8 15 トゥルーパー Lv. 5 102 60 82 82 50 72 125 ----------------------------------------------------------------------- M. Elite 15 8 11 11 7 9 16 精鋭部隊 Lv. 12 105 62 85 85 52 75 130 ----------------------------------------------------------------------- Battlelord 16 8 12 12 7 9 17 戦場の悪魔 Lv. 25 107 62 87 87 52 77 135 ----------------------------------------------------------------------- One Man Army 17 9 12 12 8 10 18 ワンマンアーミー Lv. 50 110 65 90 90 55 80 140 ----------------------------------------------------------------------- M. Lethal Weapon 18 9 13 13 8 10 19 リーサルウエポン Lv. 100 112 65 92 92 55 82 145 ----------------------------------------------------------------------- Skills: Axe, Rifle, Gatling Gun, Bazooka Stat Boosts: M. Recruit/M. Trooper - HP/TEC + 1, Tank XP + 30% M. Elite/Battlelord - HP/TEC + 2, Tank XP + 40% One Man Army/M. Lethal Weapon - HP/TEC + 3, Tank XP + 50% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Female Infantry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available after Stage 2-5. Slots: 4 Movement: 40 Jump: 12 Initial Stats by Subclass: ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- F. Recruit 12 9 9 8 6 10 14 志願兵 Lv. 1 90 80 80 70 50 80 120 ----------------------------------------------------------------------- F. Trooper 13 9 10 8 6 11 15 トゥルーパー Lv. 5 92 82 82 72 50 82 125 ----------------------------------------------------------------------- F. Elite 14 10 10 9 6 11 16 精鋭部隊 Lv. 12 95 85 85 75 52 85 130 ----------------------------------------------------------------------- Battlewoman 15 10 11 9 7 12 17 戦場の悪魔 Lv. 25 97 87 87 77 52 87 135 ----------------------------------------------------------------------- One Woman Army 16 11 11 10 8 12 18 ワンマンアーミー Lv. 50 100 90 90 80 55 90 140 ----------------------------------------------------------------------- F. Lethal Weapon 17 12 12 10 8 13 19 リーサルウエポン Lv. 100 102 92 92 82 55 92 145 ----------------------------------------------------------------------- Skills: Dagger, Rifle, Gatling Gun, Flamethrower Stat Boosts: F. Recruit/F. Trooper - HP/TEC + 1, Tank XP + 30% F. Elite/Battlewoman - HP/TEC + 2, Tank XP + 40% One Woman Army/F. Lethal Weapon - HP/TEC + 3, Tank XP + 50% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Thief ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available from Start Slots: 6 Movement: 50 Jump: 20 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Sneaky Thief 11 9 8 6 6 7 10 コソドロ Lv. 1 70 50 60 50 50 50 70 ----------------------------------------------------------------------- Bandit 12 9 9 6 6 8 10 盗賊 Lv. 5 71 51 61 51 51 51 71 ----------------------------------------------------------------------- Great Thief 13 10 9 7 7 7 11 大ドロボウ Lv. 12 72 52 62 52 52 52 72 ----------------------------------------------------------------------- Phantom Thief 14 10 10 7 7 9 11 怪盗 Lv. 25 73 53 63 53 53 53 73 ----------------------------------------------------------------------- Master Thief 15 11 10 8 8 9 12 マスターシーフ Lv. 50 74 54 64 54 54 54 74 ----------------------------------------------------------------------- Trickster 16 12 11 8 8 10 12 トリックスター Lv. 100 75 55 65 56 56 55 75 ----------------------------------------------------------------------- Skills: Dagger, Rapier, UFO, Rifle, Fishing Rod Stat Boosts: Sneaky Thief/Bandit - MV + 2, JM + 2 Great Thief/Phantom Thief - MV + 5, JM + 5 Master Thief/Trickster - MV + 7, JM + 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Cook ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Thief, M. Magician, Medic all above Level 20 Slots: 5 Movement: 45 Jump: 15 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Dishwasher 13 12 12 12 7 7 7 皿洗い Lv. 1 100 100 100 100 60 70 70 ----------------------------------------------------------------------- Kitchen Head 14 13 13 13 8 8 8 魔界厨師 Lv. 7 102 102 102 102 60 72 72 ----------------------------------------------------------------------- 3-Star Chef 15 14 14 14 8 8 8 ミッ星シエフ Lv. 18 105 105 105 105 62 75 75 ----------------------------------------------------------------------- Gourmet Killer 16 15 15 15 9 9 9 グルメキラー Lv. 37 107 107 107 107 62 77 77 ----------------------------------------------------------------------- Taste King 17 16 16 16 9 9 9 味王 Lv. 75 110 110 110 110 65` 80 80 ----------------------------------------------------------------------- Food God 18 17 17 17 10 10 10 食神 Lv. 150 112 112 112 112 65 82 82 ----------------------------------------------------------------------- Skills: Sword, Nunchucks, Frypan, Pie Stat Boosts: Dishwasher/Kitchen Head - HP/SP/ATK + 1 3-Star Chef/Gourmet Killer - HP/SP/ATK + 2 Taste King/Food God - HP/SP/ATK + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Merchant ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available from Start Slots: 6 Movement: 50 Jump: 17 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Junk Merchant 11 11 10 8 10 8 12 がらくた商人 Lv. 1 90 70 70 60 70 60 80 ----------------------------------------------------------------------- Dry Goods Merch 12 12 11 9 11 9 13 雑貨商人 Lv. 5 92 71 71 61 71 61 81 ----------------------------------------------------------------------- Specialty Merch 12 12 11 9 11 9 14 名物商人 Lv. 12 95 72 72 62 72 62 82 ----------------------------------------------------------------------- Treasure Merch 13 13 12 10 12 10 15 お宝商人 Lv. 25 97 73 73 63 73 63 83 ----------------------------------------------------------------------- Legendary Merch 13 13 12 10 12 10 16 伝説商人 Lv. 50 100 74 74 64 74 64 84 ----------------------------------------------------------------------- Galaxy Merchant 14 14 13 11 13 11 17 銀河大商人 Lv. 100 102 75 75 65 75 65 85 ----------------------------------------------------------------------- Skills: Spear, Nunchucks, Bazooka, Mallet Stat Boosts: = 30, 40, 50 Money Junk/Dry Goods Merchants - +30% Money Specialty/Treasure Merchants - +40% Money Legendary/Galaxy Merchants - +50% Money ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Male Warrior ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available from Start Slots: 4 Movement: 40 Jump: 15 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- M. Squire 15 7 13 14 6 6 7 見習い戦士 Lv. 1 120 60 110 120 50 50 60 ----------------------------------------------------------------------- M. Fighter 16 7 14 15 6 6 7 ファイター Lv. 5 125 60 115 125 50 50 60 ----------------------------------------------------------------------- M. Warrior 17 8 15 16 7 7 8 ウォーリアー Lv. 12 130 62 120 130 52 52 62 ----------------------------------------------------------------------- M. Destroyer 18 8 16 17 7 7 8 デストロイヤー Lv. 25 135 62 125 135 52 52 62 ----------------------------------------------------------------------- M. Gladiator 19 9 17 18 8 8 9 グラディエイター Lv. 50 140 65 130 140 55 55 65 ----------------------------------------------------------------------- M. Makai Hero 20 9 18 19 8 8 9 魔界勇者 Lv. 100 145 65 135 145 55 55 65 ----------------------------------------------------------------------- Skills: Stat Boosts: M. Squire/Fighter - HP/ATK/DEF + 1 M. Warrior/Destroyer - HP/ATK/DEF + 2 M. Gladiator/Makai Hero - HP/ATK/DEF + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Female Warrior ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available from Start Slots: 4 Movement: 40 Jump: 15 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- F. Squire 14 8 13 13 6 8 6 見習い戦士 Lv. 1 110 70 110 110 50 70 50 ----------------------------------------------------------------------- F. Fighter 15 8 14 14 6 8 6 ファイター Lv. 5 115 72 115 115 50 72 50 ----------------------------------------------------------------------- F. Warrior 16 9 15 15 7 9 7 ウォーリアー Lv. 12 120 75 120 120 52 75 52 ----------------------------------------------------------------------- F. Destroyer 17 9 16 16 7 9 7 デストロイヤー Lv. 25 125 77 125 125 52 77 52 ----------------------------------------------------------------------- F. Gladiator 18 10 17 17 8 10 8 グラディエイター Lv. 50 130 80 130 130 55 80 55 ----------------------------------------------------------------------- F. Makai Hero 19 10 18 18 8 10 8 魔界勇者 Lv. 100 135 82 135 135 55 82 55 ----------------------------------------------------------------------- Skills: Dagger, Sword, Rapier, Spear Stat Boosts: F. Squire/Fighter - HP/ATK/DEF + 1 F. Warrior/Destroyer - HP/ATK/DEF + 2 F. Gladiator/Makai Hero - HP/ATK/DEF + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Archer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Witch, Cleric, and Merchant above level 20 (assumed) Slots: 4 Movement: 40 Jump: 12 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Archer 11 9 7 7 8 13 16 アーチャー Lv. 1 80 70 60 60 70 110 130 ----------------------------------------------------------------------- Hunter 12 10 7 7 8 14 17 ハンター Lv. 7 82 72 60 60 72 115 137 ----------------------------------------------------------------------- Sniper 12 11 8 7 9 15 18 スナイパー Lv. 18 85 75 62 62 75 120 145 ----------------------------------------------------------------------- Bowmaster 13 12 8 8 9 16 19 ボウマスター Lv. 37 87 77 62 62 77 125 152 ----------------------------------------------------------------------- Dianne 13 13 9 8 10 17 20 ディアーネ Lv. 75 90 80 65 65 80 130 160 ----------------------------------------------------------------------- Prior 14 14 9 9 10 18 21 プリオール Lv. 150 92 82 65 65 82 135 167 ----------------------------------------------------------------------- Skills: Rifle, Drill, Uchiwa, Syringe Stat Boosts: Archer/Hunter - Res/Tec + 1 Sniper/Bowmaster - Res/Tec + 2 Dianne/Prior - Res/Tec + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Mechanic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available at the start of Chapter 4. Slots: 4 Movement: 40 Jump: 15 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Mechanic 12 11 6 8 10 7 13 メカニック Lv. 1 90 80 50 70 80 60 110 ----------------------------------------------------------------------- Engineer 13 12 6 8 11 7 14 エンジニア Lv. 5 92 82 50 72 82 60 115 ----------------------------------------------------------------------- Craftsman 14 12 7 9 11 8 15 クラフトマン Lv. 12 95 85 52 75 85 62 120 ----------------------------------------------------------------------- Weapon Smith 15 13 7 9 12 8 16 ウエポンスミス Lv. 25 97 87 52 77 87 62 125 ----------------------------------------------------------------------- Meister 16 13 8 10 12 9 17 マイスター Lv. 50 100 90 55 80 90 65 130 ----------------------------------------------------------------------- Godhand 17 14 8 10 13 9 18 ゴッドハンド Lv. 100 102 92 55 82 92 65 135 ----------------------------------------------------------------------- Skills: Drill, Shovel, Bomb, Wrench Stat Boosts: Mechanic/Engineer - Tec + 1, Mana + 10%, Mech XP + 30% Craftsman/Weapon Smith - Tec + 2, Mana + 20%, Mech XP + 40% Meister/Godhand - Tec + 3, Mana + 30%, Mech XP + 50% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Professor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Available at the start of Chapter 4. Slots: 4 Movement: 35 Jump: 10 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Useless Prof 9 10 4 6 14 10 14 ポンコツ博士 Lv. 1 70 80 40 50 120 80 120 ----------------------------------------------------------------------- Spark Prof 10 11 4 6 15 11 15 スパーク博士 Lv. 5 72 82 40 50 125 82 125 ----------------------------------------------------------------------- Plasma Prof 10 11 5 6 16 11 16 プラズマ博士 Lv. 12 75 85 42 52 130 85 130 ----------------------------------------------------------------------- Anti-Grav Prof 11 12 5 7 17 12 17 反重力博士 Lv. 25 77 87 42 52 135 87 135 ----------------------------------------------------------------------- EM Prof 11 12 6 7 18 12 18 超電磁博士 Lv. 50 80 90 45 55 140 90 140 ----------------------------------------------------------------------- Genius Prof 12 13 6 7 19 13 19 グレート天才博士 Lv. 100 82 92 45 55 145 92 145 ----------------------------------------------------------------------- Skills: Bazooka, Makai Cannon, Remote Control, Bomb Stat Boosts: Useless Prof/Spark Prof - INT/TEC +1 Plasma Prof/Anti-Grav Prof - INT/TEC +2 EM Prof/Genius Prof - INT/TEC +3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. Thunder God ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: Lucky Doll Lv. 50 (YES, that's a monster class.) Slots: 4 Movement: 35 Jump: 15 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Thunder Giganto 15 5 14 12 12 10 4 サンダーギガント Lv. 1 120 40 120 90 90 80 40 ----------------------------------------------------------------------- Raijin 16 5 15 13 13 11 4 雷神 Lv. 10 125 40 125 92 92 82 40 ----------------------------------------------------------------------- Takemikazuchi 17 5 16 14 14 11 4 タケミカズチ Lv. 24 130 42 130 95 95 85 42 ----------------------------------------------------------------------- Thor 18 6 17 15 15 12 4 トール Lv. 50 135 42 135 97 97 87 42 ----------------------------------------------------------------------- Jupiter 19 6 18 16 16 12 4 ジュピター Lv. 100 140 45 140 100 100 90 45 ----------------------------------------------------------------------- Indra 20 6 19 17 17 13 5 インドラ Lv. 200 145 45 145 102 102 92 45 ----------------------------------------------------------------------- Skills: Spear, Taiko, Uchiwa, Mallets Stat Boosts: Thunder Giganto/Raijin - HP/ATK/INT +1 Takemikazuchi/Thor - HP/ATK/INT +2 Jupiter/Indra - HP/ATK/INT +3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. Rogue ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: (assumed) M. Sword Master & Cook Lv. 50, Mechanic Lv. 20 Slots: 3 Movement: 40 Jump: 12 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Rogue 16 10 16 14 6 4 6 ローグ Lv. 1 130 80 130 120 50 40 50 ----------------------------------------------------------------------- Brigand 17 11 17 15 6 4 6 ブリガンド Lv. 10 137 82 137 125 50 40 50 ----------------------------------------------------------------------- Bushwacker 18 11 18 16 7 4 6 ブッシュワッカー Lv. 24 145 85 145 130 52 42 52 ----------------------------------------------------------------------- Banded 19 12 19 17 7 4 7 バンデッド Lv. 50 152 87 152 135 52 42 52 ----------------------------------------------------------------------- Berserker 20 12 20 18 8 4 7 バーサーカー Lv. 100 160 90 160 140 55 45 55 ----------------------------------------------------------------------- Desperado 21 13 21 19 8 5 8 デスペラード Lv. 200 167 92 167 145 55 45 55 ----------------------------------------------------------------------- Skills: Sword, Morning Star , Axe, Nunchucks Stat Boosts: Rogue/Brigand - HP/ATK + 1 Bushwacker/Banded - HP/ATK + 2 Berserker/Desperado - HP/ATK + 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 19. Officer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Conditions: (assumed) F. Sword Master & Archer Lv. 50, Professor Lv. 20 Slots: 3 Movement: 50 Jump: 15 ----------------------------------------------------------------------- Name /Base Stats | HP| SP| ATK| DEF| INT| RES| TEC| Japanese Lvl /Equip Mods | HP| SP| ATK| DEF| INT| RES| TEC| ----------------------------------------------------------------------- Lady Commando 12 9 12 8 9 8 15 レディコマンド Lv. 1 100 80 100 70 80 70 130 ----------------------------------------------------------------------- Officer 13 10 13 8 10 9 16 オフィサー Lv. 10 102 82 102 72 82 72 135 ----------------------------------------------------------------------- Captain 14 10 14 9 10 9 17 キャプテン Lv. 24 105 85 105 75 85 75 140 ----------------------------------------------------------------------- Colonel 15 11 15 9 11 10 18 カーネル Lv. 50 107 87 107 77 87 77 145 ----------------------------------------------------------------------- General 16 11 16 10 11 10 19 ジェネラル Lv. 100 110 90 110 80 90 80 150 ----------------------------------------------------------------------- Battle Queen 17 12 17 10 12 10 20 バトルクイーン Lv. 200 112 92 112 82 92 82 155 ----------------------------------------------------------------------- Skills: Beam Sword, Rapier, Rifle, Bazooka Stat Boosts: Lady Commando/Officer - Tec + 1, Mech XP + 30% Captain/Colonel - Tec + 2, Mech XP + 40% General/Battle Queen - Tec + 3, Mech XP + 50% =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- X. Wish Listing =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is a complete list of all the wishes you can get in Makai Kingdom. To make a wish, all you have to do is move your leader character to Zeta, talk to him, and select the "Make a Wish" option. Note, however, that some wishes are only available if a character has fulfilled certain prerequisites. Note that the below list contains some spoilers. If you're going through the game for the first time, I highly recommend not looking at the below list. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Wish Listing | Conditions | Result ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- I want a new building. | Not Leader | "Kills" the character and 新しい建物が欲しい | Not Bonus Character| transforms them into a | Mana Variable | building of the same level. | (See section VI) | ----------------------------------------------------------------------------- I want to become Leader. | None. | Changes leader character. リーダーになりたい | | ----------------------------------------------------------------------------- I want a new dungeon | Mana Variable | Creates a new Free Dungeon. 新しいダンジョンが欲しい | (see below) | ----------------------------------------------------------------------------- Transmigrate | Mana Variable | Trasmigrates a character. ☆転生 | Level Variable | Restarts a character from | (see below) | Level 1. ----------------------------------------------------------------------------- I want to make Prinnies! | 1000 Mana | Unlocks Prinnies as プリニーを作りたい | Level 10 | playable characters. ----------------------------------------------------------------------------- I want to fight with the | 3000 Mana | Unlocks Event Dungeon #1: Ally of Justice! | Level 70 | "正儀の味方あらわる" 正義の味方と戦ってみたい!| | "The Ally of Justice | | Appears" ----------------------------------------------------------------------------- I want to see the ending! | 4000 Mana | Unlocks Event Dungeon #2 エンディングが見たい! | Level 80 | "新番組スタート!?" | | "Start of a New Show!?" ----------------------------------------------------------------------------- I want to fight a Hero! | 5000 Mana | Unlocks Event Dungeon #3 勇者と戦ってみたい! | Level 100 | "勇者参上!! " | Event Dungeons | "The Hero Appears" | 1 & 2 Complete | "Unforgiveable" ----------------------------------------------------------------------------- I want to beat up King | 5500 Mana | Unlocks Event Dungeon #13 Drake! | Level 120 | "キングダーク許さん!" キングダークを叩きのめ | Chapter 6-7 | "Unforgiveable" したい!| New Game + ? | ----------------------------------------------------------------------------- I want to fight with the | 6000 Mana | Unlocks Event Dungeon #4 Overlords of other games! | Level 150 | "魔王vs魔王" 他のゲームの魔王と戦って | Event Dungeons | "Overlord vs. Overlord" みたい!| 1 & 2 Cleared | ----------------------------------------------------------------------------- I want to fight the | 8000 Mana | Unlocks Event Dungeon #11 Demon Overlord! | Level 160 | "冥王シードル戦" 冥王シードルと戦って | Chapters 3-8 | "Battle with the Demon みたい!| Newgame + | Overlord" ----------------------------------------------------------------------------- I want to fight with | 8000 Mana | Unlocks Event Dungeon #12 Salome during her heyday! | Level 180 | "VS サロメ" 全盛期のサロメと戦いたい!| Chapter 5 | "Versus Salome" ----------------------------------------------------------------------------- I want to fight with | 9000 Mana | Unlocks Event Dungeon #10 Babylon at his peak! | Level 200 | "暗黒竜バビロン戦" 最強時代のバビロンと | Chapters 2-8 | "Versus the Dark Dragon" 戦いたい!| New Game + | ----------------------------------------------------------------------------- I want the strongest | 30000 Mana | Unlocks Event Dungeon #5 Robot! | Level 200 | "最強ロボ発進せよ!" 最強ロボが欲しい! | New Game + | "Strongest Robot Take-Off" ----------------------------------------------------------------------------- I want to fight with the | 10000 Mana | Unlocks Event Dungeon #6 Star Overlord Valvoga! | Level 250 | "邪神ヴァルヴォルガ戦" 邪神ヴァルヴォルガと | New Game + | "Battle with the Star 戦ってみたい!| Chapters 1-8 | Overlord" ----------------------------------------------------------------------------- I want to fight the | 15000 Mana | Unlocks Event Dungeon #7 universe's strongest | Level 300 | "宇宙最強の魔王" overlord!| | "The Universe's Strongest 宇宙最強の魔王と戦って | | Overlord" みたい!| | ----------------------------------------------------------------------------- I want fight this game's | 20000 Mana | Unlocks Event Dungeon #8 strongest enemy! | Level 300 | "一番強いは誰だ!?" このゲームで一番強いヤツと| Event Dungeon | "Who's the Strongest?" 戦いたい!| #7 Cleared | ----------------------------------------------------------------------------- I'll pick a fight with a | 100000 Mana | Unlocks Event Dungeon #9 character in your next | Level 1000 | "暑中見舞い申しあげます" game!| | "Sending a Summer's Greeting 新作ゲームのキャラに | | Card" 喧嘩を売る!| ----------------------------------------------------------------------------- ================== Free Dungeon ================== To create a free dungeon, you need the following amount of mana: Mana required = 20x^2 + 61x + 4xy + z where: x = Character Level / 10, dropping the remainder. y = Character Level modulus 10 (or the remainder after dividing by 10) z = Iteration factor for y value (see below table) ^ = square the following value (so x^2 is x squared) Iteration Factor: y | z value ---+-------- 0 | 36 1 | 42 2 | 49 3 | 56 4 | 63 5 | 71 6 | 79 7 | 88 8 | 97 9 | 107 ================== Transmigrate Wish ================== The requisite level to do the self-Transmigrate wish is determined by the number of stored stars from previous Transmigrations: Stored Stars (2) = new required level. The requisite amount of mana is: Mana = 50 * ( Total Stored Stars + Previous Confined Item # of Stars) All bonus characters start with an assumed stored star total of 1. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IX. Miscellany Section =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to the Miscellany Section, the place where I put miscellaneous notes on stuff that I haven't devoted full sections to yet. Some of this may join these other sections at a later date, while other bits may be forced to languish here in obscurity. ----------- 1) Deletion ----------- If you delete your characters, they're gone. If you delete a mech, your leader character at the time of deletion will get 1 mana back. If you delete a building, your leader character will get some set amount of mana back based on how much mana it cost to build the building (presumably). --------------- 2) Business 101 --------------- As you sell stuff to your merchant (and presumably to a Store Building as well), you should notice your worth at your local Merchant generally increasing. So much, in fact, that the Merchant feels safe in giving you MORE money for goods that you sell. The price will be some integer % value, or some integer % - 1 of the base price. This goes upward up to an apparent cap of 80% of the item's original purchase price. Also, note that buying (NOT SELLING) things from your Merchant will cause your Merchant's level to rise. See, there is a good reason you should buy from the Merchant instead of the Store, which does offer a 10% discount off of the Merchant's Prices. Mechanics work similarly with regards to Part selling prices. I have yet to verify if Mechanics work on a separate table than Merchants. ------------------ 3) Wanton Violence ------------------ If you hit the R2 button on the castle screen next to a character, you will hit them for some amount of damage. If you continue to do this, the character will die. In exchange, you will get some amount of mana (fixed by the defeated character's level). You can bring back the deceased character by talking to a Healer or a Hospital, then talking to Zetta to resummon it. This is an excellent way of getting some spare mana on a character who hasn't gotten to kill many enemies. Be careful, though. If your kill count gets too high (the Japanese websites are bantying around the number 60, though I haven't independently confirmed that number), you will force yourself into a bonus battle for one of two of the secret endings after beating the final boss. If you win, you're fine, but if you lose, you will not be able to get a New Game+ at all, and you'll get told off by the game for your reckless behavior. Oh, and for those of you going through the game normally the first time through, you won't win. The boss on that stage is level 1000ish. ------------------------ 4) Free Dungeon Tips ------------------------ 1) Do NOT put all of your characters into Buildings and Mechs. Certain floors have built-in blocks against inviting Buildings and Mechs. Whenever you go into a Free Dungeon, be sure to have some characters (preferably your strongest) OUTSIDE of either. 2) Using a Dale allows you to exit the dungeon instantly. Using a Mogul allows you to advance 30 floors in the dungeon. If the dungeon has less than 30 floors remaining, a Mogul will automatically exit you from the dungeon as well. Moguls are almost always available on every other tenth floor of a Free Dungeon; Dales pop up randomly as the first item on the Bonus Gauge on one of those floors with about 30% frequency. 3) Every ten floors you have a "Boss" level. Normally, you need 100 PTs to advance to the next floor in a Free Dungeon. On a Boss level, you need 500 PTs. In addition, this Boss level has an actual Boss character worth 500 PTs. 4) Your leader character will resurrect with 1 HP at the beginning of the next floor if he/she is defeated on a floor. It is a very good idea to make your leader character carry a Dale or a Mogul to escape the dungeon if the floors get really rough. ----------------- 5) Transmigration ----------------- 1) There seems to be no difference in bonus points if you transmigrate via the Transmigrate wish or via the Create a Building wish. 2) Transmigration DOES NOT AFFECT your character's base statistics when you change jobs. A character that has transmigrated 8 times will have the same base stats as one who has transmigrated 100 times. 3) Bonus characters can transmigrate, but you cannot transmigrate them by turning them into a Building. ------------------ 6) Maximums ------------------ The greatest number of items you can have in your possession is 1200. The greatest number of total buildings and vehicles you can make is 60. The greatest number of created characters you can have is 115. (The other 12 slots are reserved for bonus characters.) The greatest possible movement and jump ratings are 127. -------------------------------- 7) Fun with Bugs. -------------------------------- One time through a Free Dungeon on a Boss Floor in the Japanese version, I'd wiped down an Unclean God down to a sliver of its health, then destroyed the next Key item, triggering the Extension. Unfortunately, the side effect of this Extension was to drop your characters down to half of their life. So, the character was left on screen at 0 HP. I tried healing it to see if that would have any effect, but nope; it seems like a spell like Carol from Phantom Brave would be necessary to kick that sucker up again. Also, curiously enough, the Boss's quick-view health meter reflected the health drop, but her actual health when you looked at her picture showed her health at full. Unfortunately, my mage's spell overkilled her anyways, so I never did find out which meter the game was actually going by. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XII. Frequently Asked Questions =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These questions are actual questions posed to me in e-mail. In the event of the questioner's poor grasp of the English language, I have modified the original question to make it readable. The questions that follow will NOT be answered in e-mail again. I will either ignore your e-mail or point you to here. I'm not even touching the various message boards right now to see what questions pop up there every ten seconds. Too many posts to read when I can devote my time here and help more people faster that way. ;> The sole exception to my self-imposed e-mail only rule is for question #1, which is what the local GameStop guy asked me as I picked my copy of the game. It was a moderately amusing exchange, so I figured I'd share it here. Clerk: So, have you played Disgaea? Me: Yeah, that, La Pucelle... Clerk: Yeah, this game is awesome. Me: Yeah, I know, I've played it already. Clerk: ...(to himself: wtf is this person doing...) Me: ...in Japanese. Clerk: Oh... ----------------------------------------------------------------------------- Q1. Clerk - So, can you ever get to where you level weapons like in Disgaea? I loved leveling weapons in Disgaea A1. Me - No, unfortunately not. (I hated leveling weapons in Disgaea, for the record.) ----------------------------------------------------------------------------- And now, on to the actual questions I've received so far via e-mail that I figure would have popped up frequently: ----------------------------------------------------------------------------- Q2. OK, I'm going to sound stupid, but how can you get more items in your castle to make more characters? Do they have to be on the ground like the items at the beginning of the game....what do I do? A2. This is very easy! What you have to do is talk to Zetta on your castle screen and choose "Summon". Tap right once, then choose an item - I recommend a piece of topiary. Choose where to invite it, then walk your leader character over to it. Press confirm (x) and choose 'Create a Character'. ----------------------------------------------------------------------------- Q3. I have yet to be able to buy the following items (in chapter 9): Magnets, Magic Cannons, Fishing Poles, Rods, Fans, Drums, Pies, Bombs, Remotes, Boxes, Mallets, Syringes, Lightsabers, or Frypans. Sorry, thats a lot... I'm just wondering, is there a point in the game where you acquire these, or does your merchant have to be a certain level, or do you need a combination of character classes? A3. All of these items are NEVER available for sale. They can only be obtained by picking them up or stealing them in dungeons, and are unlocked in the Bonus Gauge after you beat the game for the first time and are in the middle of a New Game +. ----------------------------------------------------------------------------- Q4. Is there any way to have characters learn weapon skills faster? My swordsman guy is like level 55 and he still only knows "The Shadow", and he's been using a katana through 3 transmigrations. Am I missing something? A4. For a lot of weapons, not really. Katanas learn weaponskills as slow as molasses; the second skill, The Shadow, is learned at Katana Level 2, but the next skill isn't learned until Katana Level 7. I recommend creating a Library with the remains of one of your Magicians and sticking your characters inside of it, as that increases Weapon Mastery learn rates by 50%. Beyond that, keep transmigrating your character. If other NIS games are any indication, higher class characters usually fill their Weapon mastery meters quicker. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XIII. Update History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 05/07/01 v0.70 Walkthrough: Still adding those pesky stage titles! Completed Chapters 7 Walkthrough (yes, I'm slow) Items/Confine Sections: Began Armor Section (Robes, Light Armor) Added Useable Items Section Continued to fill in other existing blanks. Class Information Section Added complete listings for stats of Human Classes (Monster/Bonus Classes still in progress.) 05/06/05 v0.60 Walkthrough: Added in more stage titles Completed Chapter 6 Walkthrough Items/Confine sections: Revised some notes in the Items explanation. Added remainder of Topiary Section. Added remainder of Weapon Section (99% complete). Continued to fill in other existing blanks. Other: Updated a whole bunch of names based on English screenshots. Seidel, Hell Lord --> Seedle, Demon Overlord Jashin Valvolga --> Star Overlord Valvoga 05/05/23 v0.50 Walkthrough: Edited Chapter 0/1 Walkthrough Added in stray stage titles. Completed Chapter 5 Walkthrough Bonus Gauge System: Completed explanation of Bonus Gauge System. Items are still not included, though. ;_; Items/Confine sections: Added Trees, Nunchucks, Mallets, Spears Corrected spellings for a BUNCH of weapon names. Filled in other existing blanks. Miscellany Section: Added notes on how levels affect your equipment stats. 05/05/16 v0.40 Added Chapter 3 stage titles/Chapter 4 Walkthrough Added walkthrough for Happy Dungeons 1-3 Began Bonus Gauge Chart (EXP/HL/MT listings only) to Lv. 55. Items/Confine: Added Rocks, Frying Pans, Ball and Chain Made minor additions/changes to existing categories. Miscellany Section: Corrected Store Discount (70%--->10%) Added more info. 05/05/05 v0.30 Completed Chapters 1-3 Walkthrough Began Equipment/Confine listings for the following: Daggers, Swords, Katanas, Lightsabers, Axes Completed Buildings Section Completed Menu Translation/ Control Explanation Began Miscellaneous Notes Section Determined formula for Dungeons/Building Creation Sent Guide out for initial release. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XIV. Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Nippon Ichi - For making this game, yay! CJayC - Because it's practically required to credit him in any GameFAQs guide. Salah al-Din - A hefty debt of gratitude for his and many other people's work on deciphering the Bonus Gauge in Disgaea. Makai Kingdom's is virtually identical in structure. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FIN =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-