?ソFAQ for Magic Pengel: The Quest for Color (North American title) aka 繝ゥ繧ッ繧ャ繧ュ邇句嵜 (Rakugaki Oukoku, or Kingdom of Scribbling) version 1.41 by Carl Chavez (comments@bubandbob.com) Last updated 28 June 2003. The latest version of this FAQ will always be found at http://pengel.bubbblebobble.com. It can probably be found at http://www.gamefaqs.com. --------------------------------------------------------------------- CONTENTS --------------------------------------------------------------------- --- Game Description --- Game Requirements --- How to Draw --- --- Pengel --- --- The Draw Menu --- --- --- Body --- --- --- Arm --- --- --- Head --- --- --- Hard --- --- --- Wiggle --- --- --- Design --- --- --- Rotate --- --- --- Soft --- --- --- Wing --- --- --- Weapon --- --- The Color Menu --- --- The Pen Menu --- --- The Undo/Redo Menu --- --- The Preview Menu --- --- Save/Options Menu --- Naming Your Doodle --- Explanation of Attribute Values --- The People Around Town --- --- Table of People and their Colors --- --- Miscellaneous Comments --- How to Find a Duel --- How to Fight --- --- Using Magic to Win --- Move List --- --- Attack Skills --- --- Block Skills --- --- Magic Skills --- Japanese Ending --- English Ending --- Post-Ending Effects --- Gameplay Differences between Japanese and English versions --- Document History --- Copyright/Author Info --------------------------------------------------------------------- GAME DESCRIPTION --------------------------------------------------------------------- Magic Pengel is a unique "drawing RPG". In most RPGs, the player uses either a pre-generated party (Final Fantasy), a dice-generated party (Bard's Tale), or a create-your-own-character(s) party (Fallout). In Magic Pengel, you create your character by drawing it. The way you draw your character affects its initial attributes instead of something like a dice roll. --------------------------------------------------------------------- GAME REQUIREMENTS --------------------------------------------------------------------- Magic Pengel requires 299KB of memory on your memory card for a saved game and six doodles. Each storage box requires 684KB, and each storage box can contain up to twenty doodles. --------------------------------------------------------------------- HOW TO DRAW --------------------------------------------------------------------- PENGEL (繝壹Φ繧ク繧ァ繝ォ) The cute, white, fluffy, Pengel is your drawing tool. With Pengel, you can create your scribbles. As you improve in the game, Pengel gains extra brushes on its body and its colored tips change. You are limited to 64 body parts. This is further restricted to the following: - 1 body - 1 head - 6 arms - 6 legs - 8 wings - 2 weapons There is no limit to the number of Designs you draw on your doodle. The first thing you must do is draw the body. Everything else will be animated based on the body's position. Create a basic shape for the body. Now, you can attach any of your available parts from the Draw Menu. First, select a part from the Draw Menu. Next, press and release the Circle button on the body (or other part) to designate the Connection Point. The Connection Point allows you to tell the AI what the point of reference is for your shape. If you rotate the camera, the 2D plane for your new shape will be relative to the Connection Point. This allows you to make your shape at any angle to the point on the body (or other part) that you have designated as the Connection Point. If you don't designate a Connection Point, the AI tries to guess where you want the shape, and you may have unexpected results! Once you have your Connection Point, you can hold the Circle button to start drawing your 2D shape. Release the Circle button near the star to stop drawing. Release the Circle button away from the star to start drawing a straight line. Once you've started drawing a straight line, you can press and release the Circle button to draw another line segment, or you can press and hold the Circle button to start drawing normally again. The star that appears when you first draw a shape is the origin point of your shape. If your shape is animated, the AI will use that point to determine how the shape animates. Experiment with different locations for the star to see how it affects your doodle's animation! It will affect how your arms and legs move, how soft objects bounce, how Wiggle objects wave, how the weapon swings, etc. THE DRAW MENU The Draw menu lets you switch body part types, brush tips, undo, redo, test, and save. Press the Triangle button to view the Draw menu. The options in the Draw menu are: Body (縺九i縺?) Lets you define the body. You can only place one Body. The body will bend and contort in order to realistically animate with the limbs during an attack. If your doodle has no arms or legs, it will be an animated lump (which can be exactly what you're looking for, in some cases...). The bulk of the body has an effect on how many hit points you have. A single large cube-shaped body will have more HP than a smaller body that is surrounded by six thin Hard-type walls. Arm (縺?〒) Lets you draw an arm. You can have up to six arms. The game will make a pretty good guess about how it should bend and swing the arms, depending on how you draw them. If you have no legs and the arms extend below the body, your doodle may use the arms to move. Your doodle is more likely to have punching attacks if the arms are large and/or long. Leg/Foot (縺ゅ@) Lets you draw a foot or leg. You can have up to six legs. The game will make a pretty good guess about how it should walk, depending on how you draw the leg or foot. For example: -if you make a stiff leg with no bend, it will move like it is stiff-legged or on stilts. -if you make a leg with one bend facing forward, then it will walk like a normal human. -if you make a leg with one bend facing backward, then it will walk like a bird. This looks pretty cool with mechanical-looking doodles. Experiment with different leg behaviors to discover weird and interesting animations! Your doodle is more likely to have kicking attacks if the legs are large and/or long. If you want to add sandals to a leg, I've found it is easiest to draw a Leg object with no feet. Then attach a Hard object shaped like a foot to the end of the leg. Then you can draw the sandal's sole as a Hard object below the foot, and finally draw the sandal's top (or sandal strap) across the top of the foot. Head (縺ゅ◆縺セ) Lets you draw the head. You can create a mouth by creating a single shape that has an upper and lower area (like Pac-Man). A doodle may have biting attacks if it has a mouth. I like to add large teeth, using Hard parts, to make the bite look cooler. Hard part (縺九◆縺? Lets you draw a body part that is rigid. It does not bend, but it does move with any body part that it is attached to. If you attach it to the bottom of a leg, it will act like a foot. If you attach it to an arm, it will act like a weapon. If you attach it to the body, it will swing around with whatever contortions the body goes through. The hard part has a huge amount of uses. It can be anything from spikes on a limb or body to an extra curve, and much more. Until you unlock the Design body part, this body part is useful for decoration. Until you unlock the Weapon body part, a Hard part can simulate a weapon. Wiggle (繝励Ν繝ウ, or Pudding) Lets you draw a body part that is rubbery. It bends and waves around. It's good for hair, wagging tails, tassles, and other animated effects. If the origin star is close to the Connection Point of the shape, then the Wiggle object will act like it's attached there. If your object animates like it's floating, then the origin point is probably not near the Connection Point. Design (繧ゅh縺? Lets you draw a design on your doodle. Once you unlock it, use this body part to decorate your doodle because it uses less ink than a hard body part. It is a 2-D drawing instead of a 3-D drawing, so it is not going to bend into other body parts. It will always remain on the side it was drawn on. It is great for eyes, text, scars, or whatever else that does not require 3D. The thin brushes will use the least amount of paint and are best for text. Designs may use more ink if you try to draw a filled shape with lots of design strokes, so in those cases it is more efficient to use Hard parts. Rotate (縺セ繧上k) You can make lots of weird effects with this part. Try making an axle with a hard part, and attach wheels made of spinner parts. Or attach a disc to your doodle's body and attach legs to it to make a doodle that spins and walks. You can do lots of weird things with this one! One of my favorites is a buzzsaw. :-) The spinner's direction seems to be determined by which axis is longer. It will spin along the longer axis. Soft (縺オ縺ォ繧? Great for tails and strands of hair. You can get really funny effects when you attach some of these to each other. If the origin star is close to the Connection Point of the shape, then the limp object will act like it's attached there. If your object animates like it's floating, then the origin point is probably not near the Connection Point. Wing (縺ッ縺ュ) Lets you draw a wing. If a lot of your doodle's ink is used on a wing (or two, or eight), then it will be able to fly. Also good for wacky hair. You won't fly if you add little lumps of wing objects, but it looks good as tufts of hair. There appears to be a weight limit (more likely, an ink limit...) to the wings. They can't support a certain amount of ink. If your doodle won't fly, then make the wings larger. It also seems that a pair of wings is necessary for flight. A single, big wing makes a decent cloak, though. Weapon (縺カ縺? Lets you draw a weapon. A weapon must be attached to an arm piece. It seems to increase the amount of damage that a physical attack can do. Unfortunately, there does not seem to be a way to make a 2-handed weapon such as a staff. Mix other objects with weapons for cool effects. For example, you could add a spinner rod to the end of a weapon shaft. If you add Limp-type straps to the end of the spinner and add Hard-type spiked balls to the end of the straps, you may have yourself a spinning flail! THE COLOR MENU The Color menu lets you select different colors to use when drawing. The available colors are: Black (縺上m) Gray (縺ッ縺?>繧? White (縺励m) A doodle that is made up primarily of black, gray, and/or white will be a Block-type doodle. Dark Red (縺ゅ°縺ュ縺?m) Red (縺ゅ°) Coral (縺輔s縺斐>繧? A doodle that is made up of the reds will be an Attack-type doodle. Purple (繧?繧峨&縺? Rose (縺サ縺溘s縺?m, or dark pink/peony) Pink (繝斐Φ繧ッ) A doodle that is made up of the pinks will be an Attack-type doodle. Dark blue (縺昴s縺?m) Blue (縺ゅ♀) Indigo (縺ゅ♀繧?繧峨&縺? or blue-purple) Light Blue (縺ソ縺壹>繧? or color of water) Sky Blue (縺昴i縺?m) A doodle that is made up of the blues will be a Magic-type doodle. Olive Pea Green Light Green Dark Green (?溘¥縺?☆縺?m) Green (縺阪∩縺ゥ繧? Sea Green (縺ュ縺九∩縺ゥ繧? A doodle that is made up of the greens will be a Magic-type doodle. There's six greens in the English version, but only three in the Japanese. Odd... Light Brown (縺翫≧縺ゥ縺?m, or dark yellow) Yellow (縺阪>繧? Cream (繧ッ繝ェ繝シ繝?縺?m) Dark Brown (縺吶d縺?m) Brown (縺溘>縺?縺?>繧? Peach (縺ッ縺?縺?m) A doodle that is made up of the browns will be an Attack-type doodle. PEN MENU The Pen menu lets you select a pen for drawing. Each pen has a different stroke. There are six total pens available. Three of them have rounded tips, and three have angled tips. The rounded brushes cause the shape you draw to become rounded in 3D. The angled brushes cause your shape to become angled in 3D. The thinner the brush, the thinner your 3D shape. Use the thin brushes for flat surfaces like wings, blades, and flags. Use the fat brush for bodies, heads, and some limbs. The medium brush is good for practically everything else. UNDO/REDO MENU The Undo/Redo menu lets you Undo or Redo changes to the doodle. Undo (繧ゅ←縺? Undo the last draw command. You can go back several steps if necessary. You can even undo until no doodles are left on the drawing board. If you undo and then draw, then you cannot Redo what was previously undone. If you undo every shape and finish drawing, then you lose any experience the doodle may have earned, so make sure your doodle has a body if you want to keep the experience points! Redo (縺吶☆繧√k) Puts a drawn body part or design back if you accidentally delete it. The Redo buffer is cleared when you draw a new body part or design. Delete (縺懊s縺カ繧ゅ←縺? Clears the drawing area so you can draw something new. This does not erase your doodle's experience points unless you save the changes. Make sure you put a body into the doodle before you finish if you want to keep the experience points! (It needs to be repeated...) PREVIEW MENU The Preview menu allows you to watch your doodle in various animations. Stand (縺吶→縺」縺キ, or stopped) The doodle is awaiting instructions. Walk (縺ゅk縺? The doodle is walking, slithering, or some other kind of movement that its construction allows. Tackle (繧ソ繝?け繝ォ) The doodle is attacking with its body. Jump (縺ッ縺ュ繧? The doodle is jumping. Victory (縺励g縺?j) The doodle is performing a victory pose. Dance (繧ソ繝ウ繧ケ) The doodle is dancing. SAVE/OPTIONS MENU The last menu lets you either save or change the game options. Finish (縺九s縺帙>) Option (繧ェ繝励す繝ァ繧? Cursor Type (繧ォ繝シ繧ス繝ォ繧ソ繧、繝? Pengel (繝壹Φ繧ク繧ァ繝ォ) or Custom (繧ォ繧ケ繧ソ繝?) Vibrate (縺励s縺ゥ縺? ON or OFF Audio Output (繧ェ繝シ縺ァ繧、繧ェ蜃コ繧ォ) Stereo (繧ケ繝?Ξ繧ェ) or Monaural (繝「繝弱Λ繝ォ) BGM volume (BGM 繝懊Μ繝・繝シ繝?) SE volume (SE 繝懊Μ繝・繝シ繝?) Exit (繧ゅ←繧? The Custom cursor just shows your current brush type. I think it's better to use Pengel because its tail shows exactly where you're drawing. --------------------------------------------------------------------- NAMING YOUR DOODLE --------------------------------------------------------------------- ENGLISH VERSION: This is pretty straightforward if you're playing the English version. It only allows Roman letters and Arabic numbers in upper and lower case, as well as several punctuation marks. JAPANESE VERSION: When you save your doodle for the first time, you are asked to name it. By default, the game shows hiragana. You can toggle through katakana, romaji (the Western alphabet), and symbols by pressing L1 or R1. Select 縺代▲縺ヲ縺 to save the name. --------------------------------------------------------------------- EXPLANATION OF ATTRIBUTE VALUES --------------------------------------------------------------------- Once you've saved your doodle, you will see the following statistics on the right side of the screen: Doodle type (繝ゥ繧ッ繧ャ繧ュ縺ョ繧ソ繧、繝? This will tell you whether your doodle is an Attack- type, Magic-type, or Block-type doodle. Stats (縺ョ縺?j繧?¥) HP (縺輔>縺?縺ЗP) (maximum hit points) MP (縺輔>縺?縺ПP) (maximum magic points) Attack (縺薙≧縺偵″繧翫g縺? (attack strength) Defense (縺サ縺?℃繧?j繧?¥) (defense strength) Agility (縺吶?繧?&) (who attacks first when types match) Luck (縺?s) Experience (縺代>縺代s縺。) () 縺、縺九▲縺溘き繝ゥ繝シ (total ink value) Your attributes are primarily based upon how much ink you use. There are other factors: - The volume of space used up by your doodle affects HP. A doodle made up of a lot of small body parts has less HP than a doodle made up of a few huge parts. - Red affects your HP. - Blue and green affect your MP. - Black and gray seem to increase the damage done by a Block attack. - A small amount of dark green sometimes increases your luck. - Your speed increases with the number of limbs your doodle has. Green doodles seem to have more speed. Your attributes will also increase as your doodle gains experience. Experience is not lost unless you delete all of its parts and you save the empty doodle, so feel free to edit doodles as much as you want, as long as you don't save an empty doodle! Your strongest doodles will be the ones with lots of ink and lots of experience. --------------------------------------------------------------------- THE PEOPLE AROUND TOWN --------------------------------------------------------------------- The town is populated by many different people. Most of them can sell you a doodle, and some of them can sell new brushes to you. Almost all of them can be challenged to a duel, and you can earn paint by beating them. You can tell what color of paint you will win by looking at the light that revolves around them. If it's green, for example, you will win at least one type of green paint if you beat that person. The old woman near the bend in the road will buy paint from you. You can get 1 gold per ink unit. You can use the gold to buy new brushes and new doodles. Sometimes people will be found at different locations or nowhere at all. They may be visiting a friend's shop or home and you can find them there. If you can't find them at all, they're probably dueling in the arena and you may fight against them there. This chart will help you track down people to duel. If you need a specific color, challenge somebody who has that color. Some people, like Granny, can't be challenged, but you may run into them at an arena. The difficulty level is a relative scale: E - easy M - moderate H - hard VH - very hard X - extremely hard I - increases as the story unfolds The skill levels of the townspeople's doodles will slowly increase over time. You'll see that they will have newer and better doodles after a while. MAIN CHALLENGE PERSON DESCRIPTION COLOR TO DUEL? DIFF. ---------------------------------------------------------------- Albert Exaggerative merchant (sells blue Y brushes) Alto Music shop owner blue Y Angelo Produce Merchant red Y Arabell Doodling enthusiast white Y the underground arena) Bitsy Easy-going shopkeeper (sells yellow Y brushes) Boris Spooky old man (runs white Y VH Buck Bistro owner (runs Seaside green N Arena) Devin Master carpenter yellow Y H Dog Frisky dog none N Edith Laundrywoman blue Y Granny Elderly shopkeeper yellow N X Guard Arena guard none N Hiro Hearty Diner owner yellow Y Jessie little girl red Y E Kayla Happy little girl yellow Y E Kiba Famous doodler white N Layla ? ??? Lulu Fruit shop merchant red Y Masa Fish merchant blue Y VH Melody Sunflower's florist red Y E Mono Mysterious boy none N X Naomi Baked goods saleslady yellow Y Nema Smoky Grill owner ? N Oricalum Rare Things owner yellow Y Patrick Flashy merchant (sells red Y brushes) Pesci Denka's sidekick blue Y Rico Carpenter's apprentice white Y Roby Grown-up boy red Y Sania Seamstress green Y Taro Zoe's little brother ??? N I Tetsu Restaurant owner green Y Toby Castle dwelling boy yellow Y E William Hardworking merchant (sells green Y brushes) Miscellaneous Comments: - Masa has a picture of Melody in the back of his store. - Masa threatens you after you beat Melody in the arena. He's a good guy, though. - The juice girl has a picture of herself and Kiba in her store. - The walls of the Main Arena have the pictures from the legend told at the beginning of the game. Personal note: Masa sounds so cool in the Japanese version, but in the English version, the sound programming for him is weird. Oh, well. "Come see my beautiful fish! Tasty! Yummy!" The voice actor isn't bad, but that particular loop sucks. --------------------------------------------------------------------- HOW TO FIGHT A DUEL --------------------------------------------------------------------- There are two arenas. One is by the sea. If you follow the road down to the sea from your cliff home, you will find a small arena. You can battle people you have challenged there. A random opponent will be chosen if you haven't challenged anyone. If you win, you get a lot of ink and each doodle gets experience points. If you lose, you still get a little bit of ink. The other arena is outside of town. You have to go through town and through a wooden gate to get there. This arena is the official royal arena. If you win battles here, you can get ink and experience. However, the royal arena is also where Pengel can evolve farther, provide you with more parts, and increase your ink limits! That is, if you win, of course... After you've beaten the game, a new arena opens. Please look at the "POST-ENDING EFFECTS" section for more details. --------------------------------------------------------------------- HOW TO FIGHT --------------------------------------------------------------------- The combat system of Magic Pengel is based on the game Paper, Rock, Scissors (Jan Ken Pon: thanks, grundle). Attacks break through Blocks, Blocks deflect Magic, and Magic stops Attacks. Anything can hurt a doodle that is charging its next attack. If a doodle's attack is weak against the opponent's attack, then the doodle loses its turn. If a doodle's attack is the same as the opponent's attack, then the first strike is determined by which doodle has a higher speed value. If a doodle's attack is strong against the opponent's attack, then the opponent loses its turn. If a doodle is charging, then it will be hit by the opponent's attack, but it will do more damage next turn if its next attack is successful. Also, charging increases a doodle's HP and MP. The faster you select your attack type against the CPU, the less likely it is that the CPU will correctly guess which type to use against you. If you take a long time to choose, the CPU seems to cheat. (Not verified) If you lose the first round, you should Charge. That way, you can see what your opponent does next, and then you know how to counter the next move. For example, say your opponent does Magic on the first turn. You Charge on the second turn. Your opponent can only do an Attack or a Block. If it's an Attack, then you know that your attack on the third turn should be Block. If it's a Block, then you know that your attack on the third turn should be Magic. Your opponent can't beat your next attack, and your next attack will be charged up! ------------------ USING MAGIC TO WIN ------------------ The battle system is NOT all about luck. Your drawing skills actually affect a battle's outcome, too, because your doodle's shape affects its move list. It's also important to review the encyclopedia (or this FAQ) to see what kind of Magic skills will help you fight. Paralysis and Faint are excellent moves because they make the opponent's doodles lose turns. Balloon is great, too, because it will hit your opponent even if the doodle who cast Balloon is knocked out. The seals will help you improve your chances at guessing the right skill to use. For example, with an Attack Seal spell, you can get a good advantage. Your opponent would only be able to use Magic (which you can reflect back) or Block (in which case you both take damage, but at least there's no block). If the opponent uses Magic on one turn, then you know that you can safely attack next turn and your opponent can't hit back. The curses and poisons will let you do damage even if your attack gets countered. The MP drains are pretty good because, if your opponent doesn't have enough MP to cast Magic, your opponent can use only Attack and Block. That will make it easier for you to choose an attack. --------------------------------------------------------------------- MOVE LIST --------------------------------------------------------------------- Moves are described with the following template: move # English name Japanese name [MP Cost, if magic] attack type damage [drawing prerequisites, if known] Types can be one of the following: Attack ?医%縺?£縺搾シ Block (繝舌Μ繧「, or barrier? Magic ?医∪縺サ縺?シ Charge ?医メ繝」繝シ繝?シ "Drawing prerequisites" refers to the body parts and part characteristics that make that move available. Note that the move's chance of being in your doodle's move list increases, but it is not guaranteed. Your doodle may have all of the prerequisites, but the move may not actually appear in your doodle's actual move list. Sometimes you may see a move in your doodle's list that you think should not be there, such as Rock Throw or Light Beam. This is because the game's encyclopedia does not list ALL of the prerequisites... :-) Your doodle may have one of the hidden prerequisites! -------------- ATTACK SKILLS -------------- #001 Tackle 縺?縺?≠縺溘j A rushing attack skill that inflicts minimal damage on an opponent. [large body, low attack] #002 Power Tackle ? A rushing attack skill that inflicts moderate damage on an opponent. [large body] #005 Headbutt ? A headbutt attack skill that inflicts moderate damage on an opponent. [an arm, one tail, tall body] #006 Spin 繧ケ繝斐?繧 A spinning attack skill that inflicts moderate damage on an opponent. [large body, no arms, no tail] #007 Stomp ? A jumping attack skill that inflicts moderate damage on an opponent. [round body, no arms, no legs, no tail] #008 Jab ? A one-handed punching attack skill that inflicts minimal damage on an opponent. [a thick arm, low attack] #009 Punch ? A one-handed punching attack skill that inflicts moderate damage on an opponent. [a thick arm] #013 Double Punch ? A two-handed punching attack skill that inflicts moderate damage on an opponent. [two or more thick arms] #015 Spinning Punch ? A spinning punch attack skill that inflicts moderate damage on an opponent. [a long, thin arm] #018 Mini Kick ? A one-legged kicking attack skill that inflicts minimal damage on an opponent. [a leg, low attack] #021 Double Kick ? A two-legged kicking attack skill that inflicts moderate damage on an opponent by repeatedly kicking them. [two or more legs] #023 Low Kick ? A low kick attack skill that inflicts moderate damage on an opponent. [a thin leg] #025 Tremor ? A ground shaking earthquake attack skill that inflicts minimal damage on an opponent. [a thick leg, low attack] #035 Tail Swipe ? A tail sweep attack skill that inflicts moderate damage on an opponent. [a thin tail] #038 Bite ? A biting attack skill that inflicts moderate damage on an opponent. [a mouth and a horn] #040 Fume ? A sonic wave attack skill that inflicts moderate damage on an opponent. [a mouth] #044 Horn Slam ? A horn-based attack skill that inflicts moderate damage on an opponent. [a horn] #060 ? 繝。繧ャ繝医Φ繝上Φ繝槭? (Megaton Hammer) No description available. [?] #064 Flame 縺サ縺ョ縺 No description available. [?] #072 Rock Throw ? A projectile attack skill that inflicts moderate damage on an opponent. [lots of green color, many large accessory parts such as Wiggle, Soft, Rotate] [NOT IN ENCYCLOPEDIA: floating parts] #78 Light Beam ? A projectile attack skill that inflicts moderate damage on an opponent. [large head, many accessory parts] #080 ? 縺ッ縺九>繝薙?繝? ? [requires an arm] #081 Shooting Star 縺ェ縺後l縺サ縺 A projectile attack skill that inflicts moderate damage on an opponent. [large hard part, many accessory parts] #082 ? 繧翫c縺?○縺?≧ ? [?] -------------- BLOCK SKILLS -------------- #083 MP Barrier 繝槭ヰ繝ェ繧「 (Great Barrier) A blocking skill that cancels magic damage, inflicts damage on an opponent, and adds to your doodle's MP pool the MP cost of the magic cast on it. [magic-type doodle] #084 Barrier 繝舌Μ繧「 A blocking skill that cancels magic damage and inflicts damage on an opponent. [attack-type doodle] #085 Reflect 繝槭き繧ィ繧キ (Great Case) A blocking skill that cancels magic damage, inflicts damage on an opponent, and reflects the magic back at the caster. [block-type doodle] -------------- MAGIC SKILLS -------------- Magic skills have various levels (usually 1-4) that determine how much damage will be inflicted and how likely that the spell will be successful. For example, Faint 1 sometimes works, and Faint 4 often works. The stronger the magic, the higher the MP cost. #086 Attack Seal 1-4 ? MP: ? ? #087 Magic Seal 1-4 ? ? MP: 4 Silence line of magic that seals an opponent's magic skill, causing them to lose the skill for a set number of turns. [magic-type doodle, thick parts] #088 Block Seal 1-4 ? ? MP: 4 Silence line of magic that seals an opponent's block skill, causing them to lose the skill for a set number of turns. [block-type doodle, thick parts] #089 Charge Seal 1-4 ? ? MP: 4 Silence line of magic that seals an opponent's magic skill, causing them to lose the skill for a set number of turns. [magic-type doodle, thin parts] #090 Random Seal 1-4 ? MP: ? Silence line of magic that seals an opponent's magic skill, causing them to lose the skill for a set number of turns. [attack-type or block-type doodle, thin parts] #091 HP Poison 1-4 HP縺ゥ縺 MP: ? ? [?] #092 MP Poison 1-4 PP縺ゥ縺 MP: ? Poison line of magic that slowly decreases an opponent's magic points (MP) with each turn. [attack-type or block-type doodle, dark colors] #093 Steal HP 1-4 HP繧√☆縺ソ MP: 10 Drain line of magic that steals magic points (HP) from an opponent's doodle and gives them to your doodle. [block-type doodle, any shade but dark colors] #094 Steal MP 1-4 PP繧√☆縺ソ MP: ? Drain line of magic that steals magic points (MP) from an opponent's doodle and gives them to your doodle. [magic-type doodle, average tone: not dark nor light) #095 HP Damage 1-4 HP縺ッ縺九> MP: 8 Drain line of magic that reduces an opponent's hit points (HP). [?] #096 MP Damage 1-4 PP縺ッ縺九> MP: ? Drain line of magic that reduces an opponent's magic points (MP). [attack-type, any shade but dark colors] #097 ? 繝壹ャ繧ソ繝ウ繧ウ MP: ? ? [?] #098 Shrink 1-4 繝溘ル繝溘ル (Mini-Mini) MP: ? Weaken line of magic that shrinks an opponent, reducing their damage output. [magic-type, long body] #099 Slow 1-4 縺吶?繧?&繝?繧ヲ繝ウ MP: ? Weaken line of magic that reduces an opponent's agility, thereby reducing their speed. [tall, attack-type doodle] #100 ? ? MP: ? ? [?] #101 ? PP縺昴≧縺イ MP: ? ? [?] #102 Magic Fail 1-4 縺セ縺サ縺?@縺」縺ア縺 MP: ? Weaken line of magic that lower's an opponent's magic skill success rate. [long-bodied, attack-type doodle] #103 Paralysis 1-4 繝槭ヲ MP: 14 Immobilize line of magic that randomly frees an opponent's movement. If successful, the opponent may or may not be able to do something each turn until it wears off. [attack-type doodle] #103 Faint 1-4 ? MP: 10 Immobilize line of magic that causes an opponent to faint by dropping a big ol' frying pan on their head. If successful, the opponent can't do anything until it wears off. [magic-type doodle] #106 Attack Main 1-4 ? MP: ? ? [?] #107 Magic Main 1-4 ? MP: ? ? [?] #108 Block Main 1-4 ? MP: ? Confusion line of magic that causes the doodler to lose control of their doodle. A doodle mainly uses block when in this state. [long, magic-type doodle] #109 Mad Attack 1-4 ? MP: ? Confusion line of magic that makes it difficult for an opponent's doodle to hear commands. Doodle will randomly use attack despite commands. [block-type or attack-type doodle, short and wide] #110 Mad Magic 1-4 ? MP: ? ? [?] #111 Mad Block 1-4 ? MP: ? Confusion line of magic that makes it difficult for an opponent's doodle to hear commands. Doodle will randomly use block despite commands. [block-type or attack-type doodle] #112 Attack Curse 1-4 ? MP: ? ? [?] #113 Magic Curse 1-4 ? MP: ? Curse line of magic that affects an opponent's magic. Doodles do damage to themselves when using a cursed skill, but only if they hit their opponent. [attack-type, long parts] #114 Block Curse 1-4 ? MP: ? Curse line of magic that affects an opponent's block. Doodles do damage to themselves when using a cursed skill, but only if they hit their opponent. [magic-type, long parts] #115 Charge Curse 1-4 ? MP: ? Curse line of magic that affects an opponent's charge. Doodles do damage to themselves when using a cursed skill, but only if they hit their opponent. [attack-type, short parts] #116 Balloon ? MP: ? A large amount of water appears above the target's head. After 3 turns, it falls on the current doodle's head. So, if it hits one doodle and it gets knocked out a turn later, its replacement will take more damage 2 turns later. #117 Magic 縺シ縺?℃繧?ム繧ヲ繝ウ Magic Down MP: 4 No description available. --------------------------------------------------------------------- JAPANESE ENDING --------------------------------------------------------------------- The North American version is rated "E" for everyone on the ESRB ratings scale. The Japanese version has events occur that may not qualify the game for an "E" rating in North America. I'm assuming that Agetec modified the ending because of this, so here's a summary the original Japanese version. Please skip the next paragraph if you don't want to read a spoiler. ---- SPOILER ---- Hibana, Taro, you, and Mono are at the top of the tower. The blonde man who has been explaining Pengel's evolutions has a gun. The pirate-looking guy gets blasted off the tower by Mono, and the blonde man shoots Hibana. She falls to the ground and blood flows out of her. Mono cries out for her, then he goes nuts and drains all of the color from the land. He probably kills the blonde man because I don't remember seeing him after the game goes black-and-white. You have to stop Mono, so you fight him. After you beat him, he comes back to his senses. He contemplates things, and he decides to commit suicide. He tries to walk off the edge of the tower, but Hibana (miraculously healed) grabs his arm to save him. Taro tries to help, too, but Mono has fallen too far. He thanks Hibana, Taro, and you. Hibana loses her grip on Mono, and he falls to his death. As he falls, he breaks apart and the particles spread color back into the land. The tower breaks apart and melts away. Mono uses the last of his power to return you, Hibana, and Taro back to the homestead. Eventually, Hibana and Taro say goodbye to you and hop on a ship to find Galileo in a "Ghiblies"- style scribbly animation. Very cool... I'm guessing that the ending was changed for North America because three people die and a fourth gets shot. I don't think "E" games have stuff like that happen, but I could be wrong. I hope Agetec kept the same ending! Then again, Ghibli movies like Princess Mononoke and Spirited Away got PG ratings, so I'm probably right... Also, Agetec representatives said that the game does not have Ghibli content in it, which may mean that the cool ending might be gone and replaced with something else...? (Hopefully another cool ending, if possible...) ---- END OF SPOILER ---- --------------------------------------------------------------------- POST-ENDING EFFECTS --------------------------------------------------------------------- After you've beaten the game, new events occur: - Color returns to the land. - Your Maximum Ink Level increases again to 12,000. - A new arena opens up next to the old entrance to the tower. You can have 1 vs. 3 and 2 vs. 3 battles there. The ink and experience bonuses are higher there. --------------------------------------------------------------------- GAMEPLAY DIFFERENCES BETWEEN THE JAPANESE AND ENGLISH VERSIONS --------------------------------------------------------------------- The Japanese version refers to magic points (MP) as PP. I have changed all references of "PP" to "MP", except in cases where "PP" appears as part of Japanese text (such as move names). Hibana's name has been changed to Zoe for the English version. --------------------------------------------------------------------- DOCUMENT HISTORY --------------------------------------------------------------------- 28 June 2003: The English version is out, so I was able to verify some info and correct LOTS of other info. :-) Since there's going to be a lot more English-language players reading this FAQ than Japanese-language players (I hope!), I switched the order of the names of things so the English version is first. I changed references of "registration point" to "connection point" to match the documentation. Also, VERY IMPORTANT: all references to "Physical Attack" and "Magical Attack" were WRONG. I mistranslated the Japanese. It was actually "Attack" and "Defense". The move list is a lot more detailed now because of the information in the English version's encyclopedia. 22 June 2003: A pretty big update! I added hints on using spinners and bodies, tripled the size of the moves list (though there's still lots of information missing), added information about the end of the game, about what happens after the game has been beaten, about the origin point's effects on animation, about save requirements for your memory card, and about the use of wings. I've also changed the KoS references to "Magic Pengel". 10 June 2003: I added information about wings, softs, spinners, and weapons. I added more information about attribute values. I also added information about the total number of allowed body parts. I also added info about something that's probably in the English manual (well, the Japanese one, too, but I can't read most of it!): the registration point!!! It lets you designate the point of reference for the shape you're going to draw. I can't believe I've played this game for a few weeks and yet I only discovered the feature a couple of days ago. 1 June 2003: I haven't worked on this FAQ since January, and I never uploaded to gamefaqs.com until today. I just uploaded it today so people can see that somebody is working on a FAQ for this game. :-) I'm going to rewrite this FAQ as soon as the North American version is released on 26 June 2003. 29 January 2003: The initial intention of this FAQ is to help people play the Japanese version of Kingdom of Scribbling (hereafter referred to as KoS). A North American version will be released in May 2003, so this FAQ will help players of either version in the future. --------------------------------------------------------------------- COPYRIGHT/AUTHOR INFO --------------------------------------------------------------------- This FAQ is Copyright 2003 Carl Chavez. This FAQ may be distributed freely for non-commercial use. It may not be edited or altered in any way. It may not be distributed with advertising in any form without permission. GameFAQs.com has explicit permission to distribute this FAQ.