************************************************************ ** ”La Pucelle: Tactics” Chapter One Power Earning Guide *** ********************** By Andrew Lake ********************** ********************** aoryx@juno.com ********************** ************************* 06/02/04 ************************* *********************** Version 1.2 ************************ ************************************************************ This document Copyright 2004 by Andrew Lake. This document is intended for entertainment use only, in helping others to learn about and enjoy La Pucelle: Tactics by Nippon Ichi/ Mastiff. No parts of this document may be copied and put in any other document, unless with the express permission of Andrew Lake. *************************** *****Table of Contents***** *************************** 1. Introduction 2. Experience Levels 3. Monster Recruiting 4. Spells/Skills 5. Attributes/Item Combining 6. Miracle Chains 7. Money/Rosenqueen 8. Just How Crazy Am I? ************************** *****1.0 Introduction***** ************************** I am writing this guide to help players get the most out of Chapter One of La Pucelle: Tactics. When I play RPGs or SRPGs, I like to make what I call a seed. This is where I earn up as much as I can right at the beginning of the game before I proceed with the story. Then whenever I want to play the game in the future, I can start from the seed and have powerful characters right from the very beginning. WARNING: Using this guide may eliminate any challenge in the game. I don’t particularly want my games challenging; I would rather build up tremendously strong characters and laugh as I breeze through the game, including smashing all of the optional bosses that everyone seems to have a lot of trouble with. My main goal for this seed is to beat a Level 500+ Overlord in the Dark World so I can recruit all of the bosses through the whole game, including Chapter One. I have stopped my game to create the seed right at the end of the Devil’s Stomach dungeon but before I go to Montblanc Castle. ******************************* *****2.0 Experience Levels***** ******************************* There are many different things to earn up in this game to make your characters powerful. The first one that you may notice is the levels of the characters. Going through the Devil’s Stomach board or the Hall of the Dead several times with a character can help you get to level 5 or 10, but leveling becomes very hard after this point. The best, most consistent way to level up in this point in the game is to kill your own allies. You can do this by using Special Attacks, but the game won’t allow you to use normal attacks on an ally. It is useful to go into a simple board like the Devil’s Stomach, kill your allies, then finish off the board. Some people say to just leave the board without killing all the enemies, but I don’t like this method for several reasons. First, killing all the enemies will give you gold, and for some reason you get lots of gold for killing your own allies. Secondly, if you leave a board without completing it, your training commands won’t restock, so it can be difficult to get your monsters trained. Killing monsters that you have recruited will lower their Happiness and cause them to run away, but your human allies don’t have Happiness levels so you can kill them to your heart’s content. The problem with not progressing past Chapter One is that you only have three human characters. This means that Prier, Culotte and Alouette have to earn up by killing only two allies. The monsters in your party that you earn up have an advantage because they can kill all three humans, and thus get more experience per board. Killing your allies will open up a gate to the Dark World on the board in a very short time. You can go to the Dark World to earn up your characters, but I prefer to kill people who don’t fight back. Besides, the dark gate that appears quickly becomes too much for you to handle. It doesn’t take long to get the Dark Energy Index up to 300, and the enemies you encounter through that gate are in the 300-500 level range. If you have trouble killing your humans, buy some Iron Boots for them to equip. Once you get to Rank E or D in Rosenqueen, they may start to carry this item. It costs 615,000, and it lowers the stats of the person wearing it. Earn it up a few levels with purifications, and it will reduce their HP, DEF and RES enough that they will be easier to kill. Here is a description of a very fast way to level up in the Devil's Stomach . First, have the character that you want to earn up get a long-range skill up to level 5. This will allow you to attack in a cross formation. Have the character equip your attribute-boosting item(s) and fill up the rest of your inventory with items that boost the attack power of the leveller. If he is using a physical long-range attack, then give him three weapons. If he is using a spell, give him items that boost INT. If the person you are levelling up is a human, move her between the two bats in front of you. Move the other two humans in front of you and behind you so that the three of you and the bats form a cross. If you are strong enough to kill your allies in one hit, then use your skill in a cross on yourself. This should kill your allies and the bats. If that character isn't strong enough to kill the allies on his own, cast Braveheart/Magic Up on him with the other two characters before using your level five skill. End your first turn. If one of your humans happened to survive your first turn attack, just take them down with you when you attack the other zombie and bats, making sure that they will be hit again. On your second turn, move up so that you are right in front of the Zombie down below and use your level five skill again. This should kill the Zombie and the other two bats, and you have completed the level in two turns. If you are levelling up a monster, have the three humans form the cross with the bats in the beginning of the board, and have the monster use their level five skill on the three humans and the two bats. The rest is the same. ******************************** *****3.0 Monster Recruiting***** ******************************** At this point in the game, there are four normal monsters that you can recruit. These are the Tiny Bat and the Zombie that you can find anywhere, the Big Zombie (from the Grave of the Fool), and the Big Bat (from the Room of the Caretaker). Of these, my favorite is the Big Zombie. He got very high attack power, higher even than Prier. The Big Bat is also pretty nice. It will be helpful in later boards where you need to fly. If you put enough strong weapons on a Big Bat to boost his attack power high, then Suck Blood becomes very effective, and will heal him to full HP while damaging the enemies. I have had my level 20 Big Bat do several hundred points of damage twice with this skill. I prefer to train a monster fully (so that their Happiness and all the other stats are maxed out) before I start to earn up their levels. This makes sure that you are maximizing their stat growth. To train the monster, I have a character run through the Devil’s Stomach board really quickly. After the board is over, go back out to the world map and you will have new training commands. Do this over and over to train your monsters. If you want a head start on your monster’s levels, sometimes in the Devil’s Stomach board one or two of the monsters will be a higher level than the others. The Tiny Bats will be level 1 and the Zombie will be level 2 normally, but sometimes one or two of them will be level 11-13. If they don’t have any items, then you can recruit them. If they do have an item and you try to recruit them, they will give you the item instead of joining you. There is one more monster that you can get to join you at this stage. This is the Hani type monster in the Dark World. Go to one map that you don’t normally use, and kill your allies on it a few times. This should increase the Dark Energy Index on this map by 30 or so each time. Killing one ally will raise it by 10. You can decrease this index by purifying all of the dark portals. Your goal is to get the Dark Energy Index to just over 100. 110 may be too high, so you should try to aim for 101. In the Dark World, you will see many monsters from the normal world. However, you can’t recruit most of them. The Hani creatures that you can recruit look strange. One of the ones that I have is a blue sphere with a handlebar moustache, and the other is a white cylinder with eyes, a mouth, and two leaves sticking off the top of it. I think their form is random, but they don’t look like a normal monster. If you purify these monsters well enough, they will not only join you, but they will bring along all of the equipment that they had equipped. I caught mine on floor 1 and floor 2 of a 108 Dark Energy Index Dark World. The monsters were all level 13-20. I discovered quite late in my earning up process that the Hani creatures are actually superior to even Prier on a comparable level. Their HP and ATK are much higher, and all of their other stats are higher than hers as well at a comparable level. I got one with a good long-range physical attack (Here & There and Lord Hani and the only ones they can have), then I earned him up as my main fighter. *************************** *****4.0 Spells/Skills***** *************************** I don’t want to get into spells and skills too much because they are described well in the instruction manual and in other FAQs. Spells and skills are pretty much the same thing: they are special attacks that you can use that use up SP. To me, skills are what a character learns automatically, while spells are learned from having items equipped. The strength of physical skills are derived from your ATK stat, and magical skills are based on your INT stat. Sometimes it is hard to tell which is which, or what element the skill is. For example, there’s Prier’s Holy Wind skill, where she throws a bunch of spinning batons at the enemies. Is this skill a Holy-based magical attack, a Wind-based magical attack, or a physical attack? It seems to become more powerful when you cast Braveheart on her, so I think it counts as a physical attack. There are three types of ranges for your skills. If you look at the bottom of the screen where it describes the skill, you will see an icon on the left side of the description. It looks like either an S, an M, or an L next to a rectangle. S stands for a short range attack, and these will always only affect one person who is directly next to you. A Medium range attack will attack one person within a range of 3. A Long range attack starts off affecting one enemy within a range of 2. As you level long range skills up, they will affect more people and have a longer range. As you level up any skill, it will get more powerful. Spells and skills are very important to earn up because they are the only way to attack your allies, which is your main way of earning levels at this point in the game. I would suggest picking a nice long-range skill or spell and focusing on earning that one up. Even a simple Fire spell becomes very powerful at the higher levels. Your main goal is to increase the range and area of effect of your skill so that you can kill more than one person at a time. To earn up skills and spells, you just have to use them over and over. Go through the Devil’s Stomach or Hall of the Dead a few times, using that one skill to kill all of the enemies. ***************************************** *****5.0 Attributes / Item Combining***** ***************************************** Another important thing to earn up is your attribute levels. To earn up an attribute, you must have an item equipped that gives at least one level to the attribute. You can see these in the lower half of the item description. They will be a box with the stat abbreviation and a number. For example, a Raise HP will have an orange box that says HP with a 2 next to it. This means when you have this item equipped and kill an enemy, you will get some experience given to your HP stat. Having a boost of 2 will give you twice as much experience as a boost of 1, etc. As you level up your attributes, you learn traits that can trigger whenever you use a normal attack. I think the higher the attribute level is, the better that attribute will grow on your character. For example, a character with a level 15 ATK attribute will get more ATK power when they level up than the same character would with a level 3 ATK attribute. The main thing you are looking for, though, are the traits. I think the most useful ones are the Deep Breathing series that you get from earning HP, and the increased Movement from earning up Hit and SPD. All of the traits that you learn are helpful, though. I would suggest earning up all of the attributes evenly. The key to earning up your attributes is making one or more attribute-boosting items. At the beginning of the game, buy a Raise HP item and a Raise ATK item. Level up the items by purifying dark portals, then combine them by equipping the items on a monster that you are about to send to the Dark World. Combining them will give you one item that raises the HP attribute by 2 and the ATK attribute by 2. Earn this item up along with a Raise SPD or something. Combine those, and your item will raise all three attributes. It doesn’t take too long to create an item that will raise all of the attribute levels. Once you have this item, continue combining in Raise ___ items or Elevate ___ items to further increase the attribute boosts. Once your customer rank is high enough to buy the Elevate items, don’t bother buying the Raise items any more. When raising Int and SP, it may be a good idea to use Holy Staffs to do both at one time. This will also give your earn-up item a high Holy value so you can learn the Saint series of spells. When you want to earn up an item, go to the Hall of the Dead where you can set up huge Miracle chains (see the next section). When you need to combine items, recruit a level 11—13 monster that occasionally appears in the Devil’s Stomach board. Equip the items on the monster, and introduce him to the dark world representative in Rosenqueen’s shop. When you are getting ready to take on the level 500 Demon Overlord, you are going to want some weapons with very high attack power, and perhaps some good defensive items. Getting a weapon or two to about 1000 raw attack power would be a good idea. By this time you have probably obtained some really good weapons from your guys in the Dark World with around 500-600 ATK. Combining more weapons onto this one will add half of its base power to your main weapon, but first you should consider the elemental bonuses of the weapon. If an item has the same element as the purification stream, it will get twice the experience from the purification. To maximize how fast an item gets earned up, you should put on the Cool, Wind, Healing and Holy elements. This will double the experience you get from any miracle chains that you do in the Hall of the Dead, and will earn up your weapon very quickly. Before combining in any items to increase the stats of your super weapon, you should combine in some items to add these elements to the weapon. If you don't have enough monster weapons or you don't want to waste them in combining, buy the best weapons you have access to at Rosenqueen's. The difficult thing is that when combining items with over several hundred points in a stat, you are going to need your combining monster to have about 35% more attack power than your weapon will have. To get my ATK 1000 weapons, I had to raise a Hani up to level 145-150 to combine it. Once you have a good weapon, earn it up a few times in the Hall of the Dead. This will raise the ATK power up to 2000 or 3000. Putting these two weapons on my level 160 Prier boosts her ATK power to over 10,000. **************************** *****6.0 Miracle Chains***** **************************** Creating huge miracle chains is by far the best way to earn quick money and raise the level of items. In Chapter One, the best board to build chains on is the Hall of the Dead. First, I will describe the basics of chaining, then I will show you how I personally set up my chains. To get a miracle, you have to direct the stream that comes out of a dark portal into a loop that is at least 15 squares long with a monster inside it. When you purify the dark portal, it will trigger a Miracle Attack. This attack will hugely damage all of the enemies in or on your loop, as well as greatly increasing your purification bonus. There are two ways to bend your purification stream. The first way is to have a character (or monster) stand on the stream and face in the direction you want it to go. The other way is to use a Change-Up item. This item can be placed on the stream and turned in the direction you want the stream to go. The next thing you need to understand is how to direct streams from other dark portals into your stream. Doing so will cause a chain. The secondary portals all need to be INSIDE your main loop. If it is outside the loop, the miracles won’t trigger it to purify, and if it is on the loop, it will break the loop and make the whole thing worthless. I like to send a character over to stand on the secondary dark portals and point them in the direction you want them to go. This prevents other enemies from coming out of those dark portals and pointing them in a direction you don’t want them to go. When it is time to purify your main dark portal, have your character walk along the stream from the secondary portal until it meets your main stream. Stand on the main stream and point in the direction it should go so that it doesn’t stop the main stream, but becomes part of it. See my lovely ASCII figures to see what I mean. --------* ! ! * = secondary dark portal - = secondary purification stream ! = your main purification stream Figure 1 – Just pointing your secondary portal at the main stream will most likely cut off the stream and mess it up ! ! ^----* ! ! * = secondary dark portal - = secondary purification stream ^ = the place where your character should stand and face up ! = your main purification stream Figure 2 – Moving your character over onto the main stream allows you to force your secondary stream to follow your main stream Now that we have those basics down, let’s talk about miracles. The only way to have multiple miracles is if the middle ones are healing miracles. Healing miracles happen on the aquamarine stream that comes from combining blue and green. For example, you could have a Ragnarok miracle start off your chain, which would come from combining red, blue and green streams. Then you could have one or more Evangel healing miracles. Technically, you could have another damaging miracle after the healing miracles, but in the Hall of the Dead I have never had any enemies survive the starting Ragnarok. This means that the most you can get is four miracles to trigger on this board. The Hall of the Dead always has six dark portals: two red, two blue, and two green. The blue and green combine to the healing aquamarine, but add the red and the stream turns white (holy). This means that in order to trigger your healing miracles, you will need to make sure all of the red portals are purified before any of the blue or green ones trigger. The easiest way to do this is to purify one of the red portals at the beginning of the board before you worry about your chain. Then purify the other red portal to begin your chain and you are left with only blue and green, so you are guaranteed at least two healing miracles. This does limit the ultimate length of your chain, since you will go around the loop 5 times instead of 6. If two blue portals trigger first (after your red) or two greens trigger first, then it will stop your healing miracles after two, because the stream will be a pure color. However, if a green purifies after your red and then the blue one is next, or vice versa, then there will be three healing miracles because the stream will still be aquamarine. See figure 3. BBGG GGBB GBGB GBBG BGBG BGGB B = Blue portal triggering G = Green portal triggering Figure 3 – If two of the same color trigger first, the stream will be a pure color and won’t be able to trigger any more healing miracles. If one blue and one green trigger first, there is still one of each left, so the stream will be aquamarine and you will get another healing miracle. There is a set order that the portals will purify. After your initial one, the portal closest to the bottom wall will purify next, followed by the one that is next closest, etc. If two portals are on the same row, then the one on the left will trigger first. Using this knowledge, you can make sure the portals will purify in the order you want them to. You could even leave that last red one in, if it will purify before any of the blues or greens. In that case, you would get a bigger bonus because you would be going around your loop six times. Here is an ASCII representation of how I like to set up my miracle chains in the Hall of the Dead: ________________ |>-B----------V| |!V< v-v| | ! !| | ^-------------------^!| | ^-----------<| ---------------- B = Base Panel X = Column <>^V = Change Ups !- = Purification stream |_ = Walls Figure 4 - My ideal Hall of the Dead purification chain The path of this chain is 178 squares long. With a 5 chain combo, your square total will get up over 890. With a 6 chain combo, this setup will result in over 1068. This is not to be confused with your purification bonus, which will usually top 10,000. The highest I have gotten is a chain of 1013, which gave me a purification bonus of 45051 which was then doubled. I had gotten the Triple XP on next Purification wish at Rosenqueen's, so that had tripled the bonus. When choosing a good map to try this on, here is what to look for. First, there should not be any dark portals along the walls. The dark portals all need to be INSIDE your loop (except the trigger red one), meaning there needs to be at least one square between your portals and the wall. Next, you should look at which portals are closest to the bottom (bottom-left) wall to see what order they secondary portals will purify in. If the closest portal to that wall is red, then you are able to have a 6 chain combo. You are really checking to make sure that a blue will trigger, then a green will be next or the other way around. This will make sure that you get four total miracles instead of 3. Here is a description of how I go about setting up one of these chains: The first step is making sure that the dark portals are set up in a good way for you. None of them should be along the walls or between columns. If the dark portals aren't set up like you want them, bring a character in on the Base Panel and have them move to that glowing pink square to leave the level, then come back in and try again. Once I have a good board setup, I will send out my main characters to stand on the dark portals. See how many dark portals are down the left side of the map, and send that many characters down that stairway. Send the characters for the right side of the map over by that stairway. Each group should have at least one person with good Movement. The character that you will have stand on the red portal to trigger it should have the items that you want earned up equipped. This should preferably be a human character, since they can extend their purification range and you won't have to stand right next to the portal. End your turn. The two zombies up top will attack you and probably get killed. On the second turn, continue moving your two parties toward their dark portals. On this turn, I like to bring out the extra party members to bring the total up to eight. I move one of them to the upper-left corner to act as a living Change-Up, and I send the other one or two to the upper- right corner to act as living Change-Ups. Have these monsters set up any Change-Ups that need to be placed in these corners. Once the two parties get to the bottom of their staircases, have them set up the Change-Ups that you want to place there. Continue having your characters move onto the portals that they will be guarding and placing your Change-Ups until everything is all set up. Once you are ready, move all of your characters off of the dark portals to where the stream joins up with the main loop. Have them stand there on the main loop and face in the correct direction to make the loop continue on its way. When everyone is in place, follow your loop around to make sure it is continuous and that everything is how you want it, then have the person equipped with the items to be earned up purify the dark portal, sit back, and enjoy the show. There are some modifications to my ideal setup that may need to be made. If there are any dark portals on the left stairway, this will mess up your setup on that side. If the dark portal is high on the stairs, arrange your change-ups so that the stream goes up to it, then turns and goes back down the stairs right before you reach that dark portal. At the bottom it will be sent back up the stairs as normal. Just make sure that your portal is on the INSIDE of your loop. It gets a little tricky if the portal is low down the stairs. You need to arrange the Change-Ups so that the stream goes up the stairs, turns and comes back down at the top, then turns back up right before it hits the portal. The tricky part is that you need the portal to be on the inside of the loop, so you first need to bend the stream as soon as it crosses the bridge over to the left wall and send it up the stairs from that side. Then when it reaches the top wall, turn it to go back down the stairs, then turn it back up right before it hits the portal. You then need to bend the stream back to the right when it gets to the top. This can be done on the base panel by bringing a character in, then choosing Change Facing to have them face to the right. Or you could use a Change-Up to turn it right before it gets to the base panel. If there are portals on the right stairway, you have an extra option if you don’t want to shorten it like you need to on the left stairway. You can shift the whole backtracking section to the bottom portion of the map. Bend the stream down one square away from the right wall on the top level. This should send the stream down the middle of the stairs so that it is goes right up along the columns at the bottom. When this stream hits the bottom wall, move it over one and send it back up to the bottom stair. Put a Change-Up on the bottom stair over to that little ledge thing, and put one there to send the stream back down. When it gets to the bottom again, bend it to the left and continue as normal. If there are portals on the bottom portion of the map, just shift the stream that you send over up or down, making sure that all of the portals are INSIDE the loop. You are only permitted to place 16 Change-Ups on a map, and you may notice that I have 18 Change-Ups on my map. The two extras come from your party. Six of your party members need to be camped out on the dark portals, but that leaves two to act as living Change-Ups. It seems that the bonus you get from the miracle is based on how many times it has gone around your chain. If you get a miracle on the first time around your chain, your bonus will be 800-900. A miracle on the second time around your loop will give you a bonus of 1600-1800, or about twice of whatever your first one was. A miracle on the third loop gives 2400-2700, a fourth-loop miracle gives 3200-3600, and a miracle on the fifth loop gives a bonus of 4000-4500. There is no way to get a miracle on the last loop if there are no enemies left to damage (and there probably won’t be). ************************************ *****7.0 Money/Rosenqueen Shop***** ************************************ There are two main reasons that you will want a lot of money. The first is so that you can buy all the good equipment that you will need. The second is so that you can raise your Customer Rank at the Rosenqueen Shop to allow you to buy more expensive items. There are three main ways to earn money in this game, two of which are closely related. The first and most obvious way to get money is to beat all of the monsters on the map, which will give you a monetary reward. At first, this amount of money is minimal. However, as your characters get into the higher levels, this becomes the fastest way to get money. When Prier, Culotte and Alouette were on level 40, having a monster kill all three of them earned me over 5500 gold per fight. That's not bad for about a minute's work. The second way to earn money is through purifying dark portals. You get a bonus for each purification chain, which is doubled if you have purified all of the portals. This monetary bonus can be quite substantial. Using my miracle chain method described above, you should get a bonus of over 10,000 which is then doubled. If you take the Rosenqueen survey until it asks you what you would wish for, choose triple gold on the next board. This will triple the purification bonus, which is then doubled. I have gotten 80,000 prica from one miracle chain using this method. Another option is to choose the Triple XP From the Next Purification wish. The advantage of doing this is that it triples the experience that you get for your weapons, which also triples the amount of gold that you get. The other wish triples the gold after the experience has been applied to the weapon. The disadvantage is that it counts the next purification, so if you decide to purify a red portal to get it out of your way, your bonus was just wasted. This means that if you want to choose Triple XP, you will need to keep leaving the level and coming back in until everything is perfect: The portal closest to the bottom wall is red, the next portals that will be purified are blue and green, and none of the portals are along the walls (except perhaps the first red that you will use as the trigger). Sometimes it takes me half an hour to get a board that is just right, but it is worth it when your items get up to level 26 or 27 in one chain. The third way to make money in this game is by earning up items. If you earn an item up to level 20 (two or three large miracle chains should do it), it will sell for about 30% more than you paid for it. This means that you should buy the most expensive item you can afford. Earn it up to level 20, then sell it. Then buy the most expensive item you can afford now, earn it up and sell it. Your profit can be quite substantial. A 378,000 Angel Orb will sell for over 500,000 if you earn it up. That is a profit of well over 100,000. This also helps you to raise the Customer Rank at Rosenqueen's which will allow you to purchase the more expensive but more powerful weapons. Using this method also lets you gradually increase the value of the weapons and armor that you have. Take that 84,000 Axe Bomber and earn it up. Sell it, and you should have enough for a Whip of Love. The disadvantage to using miracle chains to earn money and earn up items is that it takes a long time to do so. Once your characters are around level 40, and you get 5,000 for taking one minute to kill them in the Devil's Stomach, you could do that 15 or 20 times in the time it would take you to do one miracle chain. That would be 75,000 to 100,000 gold from the Devil's Stomach compared to a possible 80,000 from a miracle chain in the Hall of the Dead, not including profit from earned up items. Of course, when your characters get to level 100, you will be getting 20,000 to 30,000 per fight, and at that point it is no contest. Your money will be coming from killing your own guys. ********************************** *****8.0 Just How Crazy Am I?***** ********************************** This section describes the stats of my game when I finally beat a level 500+ Demon Overlord and got my title. When I got back from the dungeon after the cutscene, my timer stood at 188:09:09. I had entered a DEI 200 Dark Gate in the Caretaker's Room. There were two other Dark Gates, DEI 300 in the Devil's Stomach and DEI 101 in the Grave of Fools. In my DEI 200 Dark World, the creatures on the first floor were about level 380-390. On the tenth floor the only enemy over level 500 was my Demon Overlord, a Grendel on level 509. Prier was level 180 before going into the Dark World (she got three levels when she killed the Demon Overlord). Alouette and Culotte were both level 170, and so was Sensei Haniwa, my main fighter. Sensei was at 173 when I finished the Dark World. Sensei Haniwa had the Here & There skill earned up to level 8. Because Prier has the highest movement of any of my characters, I put four shoes on her and made her my blitzer, running for the exits in the Dark World. I had my main fighting equipment on Sensei. This was: a Great Axe that had been combined up (ATK 3034), a Crusade that had been combined up (ATK 2892), a Master Blade (ATK 940) and a Great Dagger (ATK 835). These items brought that Hani's ATK up to 15,185. When it was time to kill the Demon Overlord, I saw that my Hani probably wouldn't be able to kill him in one turn. so I equipped Prier in my secondary set of fighting equipment. This was: Terrific Dagger (ATK 774), Great Claw (ATK 652), Thor's Sword (ATK 537) and Terrific Punch (ATK 574). This brought her ATK power up to 6216. I Bravehearted them both five times, had the Hani attack with Here & There, then Prier attack with Batter Up. I was just barely able to kill him. I then had a monster with four shoes on sprint for the exit. In my earning up, I had done the Devil's Stomach board 1890 times, and the Hall of the Dead was done 82 times for a total Purification of 734,519 (an average of 8957.5 each time). I had 35,616,894 Prica, and Rosenqueen's shop was on Customer Rank B. I might have been able to get it up to A with all the money I had, but I didn't feel a need to. All this was accomplished without ever having gone to Montblanc Castle in Chapter One. It was all done in the first dungeon of the game.