=============================================================================== *I have a new e-mail adress now!!! No more questions from my old e-mail account will now be replied, as I am no longer using it!!!* --> <-- I've got some new things, but mainly at [N3W]. Check it out! =============================================================================== Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend, Now I will step forward to realise this wish. And who knows: starting a new journey may not be so hard or maybe it has already begun. There are many worlds, but they share the same sky-- one sky, one destiny... ,,,,,,,,,,, ,,,,,,,,,, ,""""""""""""" """"""""""""", """"""""""""""""""" """"""""""""""""""" """"""" ,""" , "","" """"""" """"" @,",@,',@ " """"" """"" '@@@@@@@' """"" """"" '@@@@@' """"" ,$ """"" """' !! !! '""" """"" , ,$$$ '$$$", ,""""" """ ,,!! !! 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(ASCII art drawn by Spirit Slash3r) =============================================================================== Kingdom Hearts FAQ/Walkthrough Written for PAL version, also recommended for NTSC and Int. versions For the Playstation 2 gaming console By Cuong Pham aka Spirit Slash3r Copyright © to Cuong Pham Released On: 04/20/06 Version 1.9 (Most Recent Update 04/06/05) 79 characters per line Best viewed in MS Notepad or MS WordPad, CourierNew/Regular/10 Currently posted on =============================================================================== _________________________ ________________________// \\________________________ ________________________| Introduction |________________________ \\_________________________// Hello and welcome to my newest and greatest project up to date, a FAQ for the game Kingdom Hearts. I'm Spirit Slash3r and I have recently became an author at GameFAQs and this is the first FAQ I have written. It took me several playthroughs to help me write this FAQ. My directional skills are not the best in the world so just bare with them. I have two goals that I wish to complete. My first goal is to write the biggest Kingdom Hearts walkthrough ever written and known to man. And my second goal is to write a walkthrough for every Final Fantasy game there is on the Playstation console and also the Playstation 2 console. Although these two goals are both very big, I will try to complete both of these huge ambitions. I have been inspired by many walkthrough writers and now I am one myself. I was just bored one day I decided to write a walkthrough on one of my favorite games--Kingdom Hearts! I have put a lot of effort into this walkthrough. Thankyou for choosing this guide to read when there are so many other Kingdom Hearts walkthroughs to choose from. How did you ever write a guide so huge you ask? This is very simple with many answers. The first is that I have always planned on writing a guide for this game but I never had a chance to. So when I received my new computer and the game itself, I began on writing it. The second reason that I am writing this guide is because that Kingdom Hearts is one of my all-time favourite games for the PS2. The first time I watched my friend play this game, I was instantly hooked. As you know, I am a teenager and I am currently still attanding school and many people are amazed how I write guides for games, and still manage with the schoolwork I have. To tell you the truth, the answer is that I manage my time wisely and I always write whenever I get the chance to. It is not as hard as people think. Many people have considered FAQ writers nerds because they spend time on writing something that no one reads and they "Don't Have A Life". First of all, this is completely false. A common belief that is totally untrue. FAQ authors do have a life, like myself. I have many friends that I hang around and always put my priorities before anything. But I have still managed to write this guide in my spare time. I would appareciate it if you could give me some helpful feedback by rating this guide via the GameFAQs rating system. Welcome to the game of Kingdom Hearts. I wrote this guide so that I could help gamers like myself, on the game of Kingdom Hearts. The first time I saw this game I thought it was a sissy game because it had Disney characters in it but a friend recommended it to me so I gave it a try. Thanks to him, I am now hooked and I am writing this FAQ to help other fans of the game. Although the game has Disney characters in it, the story is very outstanding like all the other Square-Enix games such as the Final Fantasy series. Like all of the other Square-Enix games (once called Squaresoft) the game Kingdom Hearts is not disappointing. The graphics are outstanding and Square-Enix gives the game that little spark that makes of their games fantastic. In this massive guide, my goal was to write a sickengly-detailed guide for Kingdom Hearts, and to give most in-depth information, strategies, side-quests, paths, and anything else to do with the game. With my incredible knowledge of the game, I have compiled together a document which you see before you, I am surely confident that this guide will help you from the start of the game to the very last second of the end. This guide will help you with every obstacle of the game, whether it be easy, or hard. My dream is to share this knowledge through this guide, which I have gathered by playing this game again and again until there is nothing else to discover, so that I can help every rerader who reads this guide. I do reply to e-mail. So if you wish to ask me something or just want to give me comments on this guide, send it to the address provided in the Contacts section and also the top of the guide and wait patiently for a reply. I will try answer the e-mail as soon as possible, however, this might take a few days as I rarely check my e-mail. Be sure to write something like "Kingdom Hearts Question" or something like that so that I notice it quickly. Note that everything that I know about the game has been, or will be placed on this guide, so fans, please read the guide carefully before you send me an e-mail because the question might be already answered within the FAQ. Also note that this FAQ is ¤NOT¤ spoiler-free and so you, the reader are reading this FAQ at your own risk. So if you don't want to ruin the game for yourself, only read enough as you wish to. But if not, enjoythe whole FAQ! Well that is it from me (a very big introduction!). See yah! - Spirit Slash3r _________________________ ________________________// \\________________________ ________________________| Table Of Contents |________________________ \\_________________________// This section is the Contents section. In this section, the table will show what is contained in this massive guide. This table of contents isn't just any ordinary table of contents. This table of contents contains a unique code system which will help you finding certain parts of this massive document. Instructions on how to use this guide are shown as below. The table of contents will be shown first and then followed by the game information, and then the abbreviations used in this walkthrough. _______________________________________________________________________ || // (|====[||-oo----¤ Using the Unique code system ¤----------------------------// || // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can much easily navigate your way through this enormous guide, rather than finding sections individually. This table of contents contains a unique code system that will allow you to navigate through this guide easier. First, you must press Ctrl+F at the same time to bring up the Find dialogue box. In the Find What box, type in the code which can be found in the Code Section of the table of contents. After you have typed in the code (or if you just lazy, copy it), on your keyboard, press the ENTER button twice and just like magic, there you are. Just where you wanted to be! Now that wasn't so hard, was it? +---------------------------------------------------------------------------+ |(01)| LEGAL DISCLAIMER | LGDS | All that legal crap. | Complete 100% | +---------------------------------------------------------------------------+ |(02)| VERSION HISTORY | VRSN | Details on all updates | Incomplete ?% | +---------------------------------------------------------------------------+ |(03)| STORYLINE | STRY | Details on the KH story | Complete 100% | | -- | Meet the characters| STR1 | Biographies of the stars | Complete 100% | | -- | The Main Plot | STR2 | An intro to the story | Complete 100% | | -- | The Story Analysis | STR3 | A summary of the KH story| Complete 100% | +---------------------------------------------------------------------------+ |(04)| MANUAL | MANL | The basics of the game | Complete 100% | | -- | Controls | MAN1 | The basic controls | Complete 100% | | -- | Playing the Game | MAN2 | How to play the game | Complete 100% | | -- | The Battle System | MAN3 | Fend off the Heartless | Complete 100% | | -- | Magic and Summons | MAN4 | Basics on the M&S system | Complete 100% | | -- | Abilities | MAN5 | Basics on Abilities | Complete 100% | | -- | Equipment & Status | MAN6 | Basics on equip & status | Complete 100% | | -- | Items, Synthesis | MAN7 | Basics on Items | Complete 100% | | -- | The Gummi Ship | MAN8 | Basics on the Gummi Ship | Complete 100% | | -- | The Gummi Garage | MAN9 | Pimp up your Gummi Ship | Complete 100% | +---------------------------------------------------------------------------+ |(05)|IN-DEPTH WALKTHROUGH| INWK | Intro to the walkthrough | Complete 100% | +---------------------------------------------------------------------------+ |(06)| AWAKENING | @W@K | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(07)| DESTINY ISLANDS | DSNY | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(08)| TRAVERSE TOWN | TRVS | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(09)| WONDERLAND | WNDR | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(10)| DEEP JUNGLE | JNGL | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(11)| TRAVERSE TOWN | TVS2 | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(12)| OLYMPUS COLISEUM | OLPS | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(13)| AGRABAH | AGBA | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(14)| MONSTRO | MNSO | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(15)| OLYMPUS COLISEUM | OLM2 | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(16)| ATLANTICA | ATLN | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(17)| HALLOWEEN TOWN | HOLW | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(18)| NEVERLAND | NVRD | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(19)| OLYMPUS COLISEUM | OLM3 | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(20)| HOLLOW BASTION | HBAS | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(21)| TRAVERSE TOWN | TVS3 | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(22)| HOLLOW BASTION | HBA2 | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(23)| END OF WORLD | EOFW | ------------------------ | Complete 100% | +---------------------------------------------------------------------------+ |(24)| THE 100 ACRE WOOD | WDP0 | Go help Winnie the Pooh! | Complete 100% | +---------------------------------------------------------------------------+ |(25)| Dalmations Quest | DMTN | Locations for all puppies| Complete 100% | +---------------------------------------------------------------------------+ |(26)| OPTIONAL BOSSES | BS3S | The bastards are all here| Complete 100% | | -- | Ice Titan | B3S1 | Strategy for Ice Titan | Complete 100% | | -- | Phantom | B3S2 | Strategy for Phantom | Complete 100% | | -- | Kurt Zisa | B3S3 | Strategy for Kurt Zisa | Complete 100% | | -- | Sephiroth | B3S4 | Strategy for Sephiroth | Complete 100% | +---------------------------------------------------------------------------+ |(27)| TRINITY MARKS | TNTY | Locations for all marks | Complete 100% | | -- | Blue Trinity Jump | TNT1 | Locations for blue marks | Complete 100% | | -- | Red Trinity Charge | TNT2 | Locations for red marks | Complete 100% | | -- | Green TrinityLadder| TNT3 | Locations for green marks| Complete 100% | | -- | Yellow Trinity Push| TNT4 | Locations for yellow mark| Complete 100% | | -- | White TrinityDetect| TNT5 | Locations for white marks| Complete 100% | +---------------------------------------------------------------------------+ |(28)| ULTIMATE WEAPONS | UWPN | They're all here! | Complete 100% | | -- | Ultima Weapon | UWP1 | How to obtain Ultima W. | Complete 100% | | -- | Save the Queen | UWP2 | How to obtain Save the Q.| Complete 100% | | -- | Save the King | UWP3 | How to obtain Save the K.| Complete 100% | +---------------------------------------------------------------------------+ |(29)| THE HADES CUP | HD3S | The enormous Hades Cup | Complete 100% | +---------------------------------------------------------------------------+ |(30)| ALL CUPS STRATS | CUPZ | All details on the cups | Complete 100% | | -- | Phil Cup | CUP1 | Phil Cup strategy | Complete 100% | | -- | Pegasus Cup | CUP2 | Pegasus Cup strategy | Complete 100% | | -- | Hercules Cup | CUP3 | Hercules Cup strategy | Complete 100% | +---------------------------------------------------------------------------+ |(31)| THE CLOCK TOWER | TW3R | Details on the CLock T. | Complete 100% | +---------------------------------------------------------------------------+ |(32)| POSTCARD LOCATIONS | PSCD | Locations of all cards | Complete 100% | +---------------------------------------------------------------------------+ |(33)| WEAPONS LISTING | WPNS | A list of weapons | Complete 100% | | -- | Sora - Keyblades | WPN1 | All of Sora's keyblades | Complete 100% | | -- | Donald - Staves | WPN2 | All of Donald's Staves | Complete 100% | | -- | Goofy - Shields | WPN3 | All of Goofy's Shields | Complete 100% | +---------------------------------------------------------------------------+ |(34)| ACCESSORIES LISTING| ACRY | A list of all accessories| Complete 100% | +---------------------------------------------------------------------------+ |(35)| ITEMS LISTING | ITMS | A list of all the items | Complete 100% | +---------------------------------------------------------------------------+ |(36)| THE GUMMI SHIP | GUM1 | Pimp up your Gummi Ship! | Complete 100% | +---------------------------------------------------------------------------+ |(37)| ABILITIES LISTING | ABTY | A list of all abilities | Complete 100% | +---------------------------------------------------------------------------+ |(38)| MAGIC AND SUMMONS | SMMN | A list of all M&S | Complete 100% | +---------------------------------------------------------------------------+ |(39)| SYNTHESIZING | SYTH | All Synthesizning! | Complete 100% | +---------------------------------------------------------------------------+ |(40)| ENEMY ENCYCLOPEDIA | BSRY | All details on enemies | Complete 100% | +---------------------------------------------------------------------------+ |(41)| THE JOURNAL | JRNL | Jimminy's Journal | Complete 100% | +---------------------------------------------------------------------------+ |(42)| SONG LYRICS | SNGL | Lyrics for the KH themes | Complete 100% | +---------------------------------------------------------------------------+ |(43)| EXTRAS | XXRA | Things worth reading | Complete 100% | | -- | Sequals | XXR1 | Details on KH:CoM and KH2| Complete 100% | | -- | Fun things to do | XXR2 | Self explanatory eh? | Complete 100% | | -- | The Secret Ending | XXR3 | WTF? It's true! | Complete 100% | | -- | Deep Dive | XXR4 | All about Deep Dive | Complete 100% | | -- | KH Trailer (X Play)| XXR5 | Kingdom Hearts (X Play) | Complete 100% | | -- | KH2 Intro Clip | XXR6 | Kingdom Heasrts 2 Intro | Complete 100% | +---------------------------------------------------------------------------+ |(44)| KINGDOM HEARTS:FM | FM1X | All Kingdom Hearts: FM | Complete 100% | | -- | Ansem's Reports | FM11 | Ansem's other reports | Complete 100% | | -- | Weapons | FM12 | More weapons in FM | Complete 100% | | -- | Items/Accessories | FM13 | More items & accessories | Complete 100% | | -- | Gummmi Blueprints | FM14 | Additional blueprints | Complete 100% | +---------------------------------------------------------------------------+ |(44)| MECHANICS | MCNC | How the game works | Complete 100% | +---------------------------------------------------------------------------+ |(45)| FAQs | FQ&A | Frequently asked question| Complete 100% | +---------------------------------------------------------------------------+ |(46)| CONTACT INFO | CNTC | How to e-mail me. | Complete 100% | +---------------------------------------------------------------------------+ |(47)| ACKNOWLEDGEMENTS | CRDT | Legends that helped me | Complete 100% | +---------------------------------------------------------------------------+ |(48)| FINAL STATEMENTS | FNLS | Final Statements | Complete 100% | +---------------------------------------------------------------------------+ Here are some details on the game. .--------------------------------. | Game Title: Kingdom Hearts | | Publisher: Square-Enix & Disney| | Console: Playstation 2 | | Genre: Action/RPG | | ESRB Rated: E (Everyone) | | US/JP/EU releases: '01/'01/'02 | | Number Of Disks: 1 | | Number Of Players: 1 | | Memory Card Blocks: 1 | | Minimum Memory: 132 KB | | Analog Controller Required | '--------------------------------' And here's a big fat list of key abbreviations that will I use throughout my guide. .-------------------------------------------. | HP | Hit Points | | MP | Magic Points | | AP | Art Points | | Exp | Experience Points | | STR | Strength | | DEF | Defence | | Dmg | Damage | | KB | Kilobytes | | RPG | Role Playing Game | | KH | Kingdom Hearts | | KH:FM | Kingdom Hearts Final Mix | | KH:CoM | Kingdom Hearts Chain of Memories | | KH2 | Kingdom Hearts 2 | | PS2 | Playstation 2 | '-------------------------------------------' _________________________ ________________________// \\________________________ ________________________| I. ~ Legal Disclaimer |________________________ \\_________________________// \\ LGDS // ¯¯¯¯¯¯ This document is © copyright to Spirit Slash3r. This guide is for private and personal use only. This guide cannot be reproduced in any way and should not be produced in any form of media. This is strictly prohibited. You should ¤NOT¤ copy this guide and claim it as your own, if you wish to host this guide on your website, you must ask for my permission via E-mail indicated at the bottom of this guide. If I think that your website is worthy enough of placing my guide on your website, I will reply you back telling that you have my permission via E-mail. You will be totally responsible for updating the guide. The latest and most recent versions of my guide will always be avaliable at . If you do not follow these terms, this will result in severe legal penalties. Now that you have read the legal disclaimer, you may continue on reading this FAQ. Enjoy! _________________________ ________________________// \\________________________ ________________________| II. ~ Version History |________________________ \\_________________________// \\ VRSN // ¯¯¯¯¯¯ ------------------------------- Version 1.0 - 02/13/04 (KB: 30) ------------------------------- I just decided to write a walkthrough because I was so bored so why not not on one of the games that I love best? Work has begun on the walkthrough. It is harder than I thought!I also drew the Kingdom Hearts logo as the title! I'm so happy! Progress has begun and it is very hard! Wrote the guide up |to the Traverse Town section. -------------------------------- Version 1.1 - 03/22/04 (KB: 110) -------------------------------- I haven't had time to work on the Walkthrough/FAQ for a while so I worked my butt off to write a hell a lot more on it. Made the presentation a lot better. A huge improvement! -------------------------------- Version 1.2 - 03/28/04 (KB: 146) -------------------------------- So far I haven't submitted the guide yet so I read the rules of writing a FAQ on GameFAQs. I was so pissed when I found out that a FAQ had to be 79 characters long as I wrote mine 97 characters long. So I had to reformat the whole guide to 79 characters. This took a while plus it reduced my FAQ's size down a lot! Although I have added a few new things just to boost the size back up. -------------------------------- Version 1.3 - 03/31/04 (KB: 187) -------------------------------- I have now begun to write out the |basic format of this guide by writing out the table of contents in full detail. The size of this walkthrough has increased a lot because I have completed the huge task of writing up the Manual section. I have also written the walkthrough up to the Agrabah World. -------------------------------- Version 1.4 - 04/12/04 (KB: 235) -------------------------------- A lot of work has now been put on this guide. And now it is actually looking like a actual guide that can be placed on the net. Up to today, I have written up to the Monstro world but I have temporarily halted my work on the walkthrough and have taken a break and have started writing up a basic format of what I wish to be the largest guide known to man on the face of the earth. Now I have re-drew the table of contents giving it a unique code system, and I also have overcome the massive task of writing up the weapons section. Other changes are the the Song Lyrics section, the Journal section, and the Ansem's Report section. Yes, I know I have taken a very long time to give this update on my guide but I have worked very hard to write this update and plus there are many new features compared to the old guide. Yes, I have finally finished this update paragraph. -------------------------------- Version 1.5 - 05/21/04 (KB: 501) -------------------------------- Sorry for the delay! I have had too much homework to have time to update the guide on GameFAQs. But now I have had the chance to do it and plus I have doubled the size. Many changes have happened since the last update. I have finished the forever-long abilities section and also I have finished listing of all the weapons, items and accessories. -------------------------------- Version 1.6 - 07/05/04 (KB: 739) -------------------------------- 'Sup! Well it's been a long time since the last update. Well my school break has just begun and so I wrote like mad. A 238 KB improvement speaks for itself! Many changes like the massive Beastiary has been completed. The Journal and the Sidequests section have finally been completed. Although I don't have much to say, there have been many changes including the very long Sephiroth strategy, I also corrected a few spelling errors. -------------------------------- Version 1.7 - 01/23/05 (KB: 754) -------------------------------- Again Sorry for the delay! It has about 2 months since I have even touched this guide as I was too busy with exams and schoolwork. But now, my summer break has begun, and I attempt to finish this guide to the very end. Corrected a few errors. -------------------------------- Version 1.8 - 03/02/05 (KB: 758) -------------------------------- It's been a while since I updated this guide. This was because I have been working on a guide for Final Fantasy X, and I have also been playing Chain of Memories, which has provided me with a lot of new info on KH2. I've added some new stuff in the extras section. Check it out! ------------------------------- Version 1.9 - 04/20/06 (KB: 795) ------------------------------- I have finally found a downloadable trailer of the popular Deep Dive! Check it out in the extras! The guide has been completely re-done, in a format that will be easier to read. This will probably be the final version, unless I find that there is anything else to add. _________________________ ________________________// \\________________________ ________________________| III. ~ Storyline |________________________ \\_________________________// \\ STRY // ¯¯¯¯¯¯ This section will cover the whole story of the game of Kingdom Hearts. I am warning you that there are MANY SPOILERS in this section and you will read this section at your own risk. You should read this section if you have already finished the game or if you want to ruin it for yourself. Once again, spoilers aplenty! Don't blame me for ruining the story because I have now warned you. And now our story begins but just before it begins, let's meet the characters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Meet The Characters! STR1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Just before you start, you will have to know who the characters of the game are. Note that I based these from the manual but have just added a few extras. .---------------------------------------------------------------------------. | --- S O R A --- | |---------------------------------------------------------------------------| | Name: Sora | | Age: 14 | | Homeworld: Destiny Islands | | Weapon: Wooden Sword & the Keyblade | | Biography: As a 14-year-old, Sora has his share of soncerns, but overall | | he manages to keep an upbeat attitude. He may seem inexperienced at times,| | but he has a strong sense of justice. He was cast into an unkwon world | | when a swarm of Heartless raided his world. His weapon, the mysterious | | Keyblade, has the power of the light to defeat the Heartless. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- R I K U --- | |---------------------------------------------------------------------------| | Name: Riku | | Age: 15 | | Homeworld: Destiny Islands | | Weapon: Wooden Sword & the Dark Keyblade | | Biography: Aged fifteen, Riku may seem cool, calm and collected for his | | age, but he is far from the quiet type. Always curious about the unknown, | | he begins to question the small, closed world in which he lives in. A | | confident youth who always competes with Sora. When Destiny Islands was | | destroyed, Riku was nowhere to be found. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- K A I R I--- | |---------------------------------------------------------------------------| | Name: Kairi | | Homeworld: Hollow Bastion | | Weapon: N/A | | Biography: Aged fourteen, Kairi moved to Sora and Riku's island a few | | years ago. She may appear delicate, but she possesses a strong, unyielding| | will. Kairi is one of Sora's best friends. When Destiny Islands was | | destroyed, Kairi disappeared and so Sora's quest to find his friends | | began. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- D O N A L D --- | |---------------------------------------------------------------------------| | Name: Donald Duck | | Age: Unknown | | Homeworld: Disney Kingdom | | Weapon: Staff | | Biography: Donald, the Court Wizard and loyal servant to the king embarks | | on a journey to carry out the missing ing's orders. A feisty, impatient | | magician who joins Sora, the Key bearer alluded to in the king's letter. | | Donald can be stubborn and short-tempered at times. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- G O O F Y --- | |---------------------------------------------------------------------------| | Name: Goofy | | Age: Unknown | | Homeworld: Disney Kingdom | | Weapon: Shield | | Biography: Goofy is the captain of the Royal Knights on Disney Kingdom and| | is a soldier who despises weapons. Goofy is a clumsy, and easy-going | | knight. Under the king's orders, he accompanies Donald on the quest to | | find the key. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- C L O U D --- | |---------------------------------------------------------------------------| | Name: Cloud Strife | | Age: 22 | | Homeworld: Unknown | | Weapon: Buster Sword | | Biography: A mysterious warrior who wields an impressive sword. He has | | many walls built around his heart and because he keeps others at an | | emotional distance, no one knows how he came to be or where he came from. | | What lies deep in Cloud's heart and past? | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- L E O N --- | |---------------------------------------------------------------------------| | Name: Leon (Squall) Leonheart | | Age: 17 (Based on FFVIII) | | Homeworld: Hollow Bastion | | Weapon: Gunblade | | Biography: A swordsman who wields the Gunblade. His real name is Squall | | Leonheart. He escaped to Traverse Town when the Heartless raided his home | | world. To part with his old self, a man who had seem helpless to stop | | them, he changed his name. Since meeting the king, who has been so | | viligant against the Heartless, Leon has sought the truth behind the | | "Key." | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- Y U F F I E --- | |---------------------------------------------------------------------------| | Name: Yuffie Kisargi | | Age: 17 (Based on FFVII) | | Homeworld: Hollow Bastion | | Weapon: Shuriken | | Biography: A female ninja who escaped to Traverse Town when her home world| | was taken by the Heartless. She stays strong and cheerful in any | | situation. She works with Leon and Aerith to unravel the secret of the | | "Key." | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- A E R I T H --- | |---------------------------------------------------------------------------| | Name: Aerith Gainsborough | | Age: 22 (Based on FFVII) | | Homeworld: Hollow Bastion | | Weapon: Rod | | Biography: She lost her home to the Heartless at a very young age. Beneath| | her gentle disposition lies a strong will and a firm sense of duty. Many | | are naturally drawn to her. Aerith works with Leon and Yuffie to learn | | more about the Heartless and the "Key." | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- C I D --- | |---------------------------------------------------------------------------| | Name: Cid Highwind | | Age: 32 (Based on FFVII) | | Homeworld: Hollow Bastion | | Weapon: Lance | | Biography: Owner of an accessory shop in Traverse Town. A highly skilled | | engineer and a first-rate pilot. When the Heartless invaded his world, he | | escaped to Traverse Town on a gummi ship he'd built himself. He is an | | expert on gummi ships. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- S E L P H I E --- | |---------------------------------------------------------------------------| | Name: Selphie Timltt | | Age: 17 (Based on FFVIII) | | Homeworld: Destiny Islands | | Weapon: Nunchaku | | Biography: A spunky girl who lived on Destiny Islands. She is rather | | impulsive, and quite the romanticist. Nobody knows what happened to her | | after her island disppeared. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- T I D U S --- | |---------------------------------------------------------------------------| | Name: Tidus | | Age: 17 (Based on FFX) | | Homeworld: Destiny Islands | | Weapon: Sword | | Biography: A cheerful self-confident boy who lived on Destiny Islands. He | | considers himself a champ at everything. Nobody knows what happened to him| | after his island disappeared. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- W A K K A --- | |---------------------------------------------------------------------------| | Name: Wakka | | Age: 22 (Based on FFX) | | Homeworld: Destiny Islands | | Weapon: Blitzball | | Biography: A boy who lived on the Destiny Islands. He looks out for Tidus | | and Selphie like a big brother. Nobody knows what happened to him after | | his island disappeared. | '---------------------------------------------------------------------------' .---------------------------------------------------------------------------. | --- A N S E M --- | |---------------------------------------------------------------------------| | Name: Ansem | | Age: Unknown | | Homeworld: Hollow Bastion | | Weapon: Unknown | | Biography: A researcher who studied the Heartless and delved into secrest| | of the worlds. He organized his findings into a single volume known as | | Ansem's Report. When he inexplicably vanished, most of its pages were | | scattered, to the winds. | '---------------------------------------------------------------------------' This concludes the characters section. Now that you know the main characters that will soon appear in the game, you are ready to read the story. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. The Main Plot =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The story revolves around a boy named Sora, who is fourteen years old. He lives in an Island called Destiny Islands and plays everday with his friends on the island. They are Riku, Kairi, Tidus, Selphie and Wakka. Everyday Sora and his friends usually ask questions that adolescents do, about the other worlds and their own existence. Little do they know a great destiny awaits them. One stormy night, a terrible darkness invades the Destiny Islands. Sora awakens in a new world, a place called Traverse Town. He soon realises that his friends Kairi and Riku are nowhere to be found. Meanwhile, two warriors are ordered by King Mickey to find the "Key". "Now there's somebody with a key--A key to our survival...We need that Key." That "somebody" was referring to Sora. Donald the Court Magician and Goofy the Captain of the Royal Knights joins Sora on his quest to find his friends and to find King Mickey. Thus our journey begins... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. The Story Analysis =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here in this section, I have written down the whole story in my own words. It contains a lot of SPOILERS so for "First-Timers", I would suggest that you should read this after you have finished the game. Sora, a 14 year old boy lives on Destiny Islands with his best friend Kairi and his rival Riku. Everyday, Sora has adventures with all of the children on Destiny Islands. These children are Tidus, Wakka, Selphie as well as Riku and Kairi. Recently, the three have started building a raft so that they can set sail to explore new and different worlds. As Sora is looking for a mushroom, he ventures into a cave where he meets a hooded figure. The figure tells that Sora will have to unlock a "door". Confused by his words, Sora turns around and the hooded figure is gone. That night Sora wakes up to a rumbling sound. It was a storm. He immediatley remembers about the raft. Sora races to the raft and finds that there are fiends all over Destiny Islands. Sora attempts to attack these fiends but it has no effect. With nothing else to do, Sora runs to the wooden bridge and he sees Riku standing alone. Riku starts talking about the "Heartless". What is the Heartless? Sora thinks. Then right in front of Sora's eyes, Riku gives his heart into the Darkness. Now with Riku gone a blade falls from the sky. The Keyblade is its name, with the power of the light, it can defeat the shadows of the darkness. Sora returns to the secret area and finds Kairi staring at the door. "Sora" she says and a gust of wind blows Sora unconscious. When Sora awakens, he realises that he still on Destiny Islands. The thing is that Destiny Islands is now only a little island of sand and debris. Suddenly, a large dark body confronts Sora and the battle for survival begins. Sora defeats the dark body and finds that out that its name is Darkside. Sora then falls into a deep sleep. Meanwhile, in the Disney Kingdom, in Disney Castle, Donald, the court wizard walks into the throne room to greet the King. "It's nice to see you this morn--" says Donald and then realises that the King is missing. Pluto, the King's royal pet, gives Donald a letter written by the King saying that he had to leave as the stars are going out. Donald immediatley runs to Goofy, the captain of the Royal Knights, and tells him the news. And so, the two of them leave for Traverse Town, where the King told them to go. To find a man named Leon. This man knew a lot about what was happening. Donald and Goofy are then accompanied by Jimminy Cricket who tells them how he escaped from his world as it was about to collapse. Donald and Goofy take control of their ship, the Gummi Ship, and head for Traverse Town. As Donald and Goofy reach Traverse Town, they see a star go out. This meant bad news and that they had to find Leon quicker. The only problem was that they didn't know where Leon lived. Pluto then picks up a scent and trails off. Donald, thinking that he is so good, leads the way but Goofy suggests that they should follow Pluto. "Aw Phooey" says Donald and off they went. Meanwhile Sora is awakened by Pluto and then Pluto runs off. Sora realises that his friends are nowhere to be found and so he visits the Accessory Shop where he meets a man named Cid. Cid tells Sora that he is now in Traverse Town--A different world than his own. Upon leaving the shop he witnesses a man having his heart stolen and Sora returns to the Accessories Shop. Upon leaving the Accessories, Sora encounters a man named Leon (don't ask me why his name isn't Squall!). Leon spots the Keyblade which Sora is wielding and he challenges Sora to a fight. Sora defeats Leon but passes out from the exhaustion of the battle. Sora awakens (he's doing that a lot now!) to find that Kairi is watching him. Not! It seems that it was only a illusion and it was realy a girl named Yuffie. Meanwhile, Donald and company meet a girl named Aerith (don't ask me why her name isn't Aeris!). She asks if they are the ones sent by the King. They reply and follow her to the Red Hotel room. In the room, Aerith reveals that in the Universe, there are many worlds. But now there a fiends called Heartless. The story switches back to Sora. The Heartless? asks Sora. Leon then tels Sora "Ones without a heart." He realises the monsters that he has fought recently are the Heartless in which Leon is referring to. Leon also reveals that there is a "Key" that can save humanity from the Heartless. That "Key" was the Keyblade and that Sora was chosen by the Keyblade itself to wield it. Now back to Donald and Goofy. Aerith tells Donald and Goofy about a man named Ansem. This man devoted his life to studying the Heartless and that he wrote down his findings in 10 separate reports. If they wished to know more about the Heartless, they would have to find these ten reports. But Donald and Goofy's main goal was to find the King. But in order to do that, they would have to find them Keyblade wielder.Then suddenly, the Heartless attack the Hotel and Sora and Leon run out of the Hotel and defeat the Heartless. With a lot more knowledge on the Heartless, Sora runs into the Second District. Donald and Goofy are on a balcony prepared to fight the Heartless, but instead, are blasted back and they land on Sora. Donald and Goofy spot the Keyblade and then the powerful Guard Armor appears. They defeat it and the three return to Leon who tells that there are many different types of Heartless to defeat. Donald and Goofy join Sora on his quest to find his friends and then they head into their Gummi Ship--a ship made from meteor blocks called Gummi Blocks, and they took aflight. Their first destination was to Wonderland. Upon arriving, the party meets the White Rabbit and they drink a potion making them small so that they can fit through the door. The lead to the Queen's Courtyard where a court case was about to begin. The Queen was accusing Alice of doing the harms of the Heartless. Of course, this was untrue and Sora and company, were determined to prove Alice's innoscence. Their task was to find four pieces of evidence that would prove that Alice was not guilty. Once Sora finished, the party returned to the courtyard and showed the pieces to the Queen. Although she knew deep down inside that she was wrong, she didn't to admit it. So she simply accused them next. She ordered her soldiers to seize Sora, Donald, and Goofy. The party defeated all of the soldiers but after the battle, Sora noticed that Alice had disappeared from her cage. The Queen gave them a chance to find Alice. Upon leaving Wonderland, Sora and company ran into the powerful Trickmaster--a powerful monster who was sent by Maleficent to destroy Sora and his friends. The battle was tough but Sora and his friends defeated the poweful monster in the end. After defeating Trickmaster, it dropped behind a rare Navi-G piece. Its powers remained unknown. They now had to go look for Alice. The party boarded the Gummi Ship and headed for the next world. Sora, Donald, and Goofy's next destination was to the mighty Olympus Coliseum. There, they met Phil, a hero trainer. The party's goal was to win the Cup that was to be held later on. But there was one obstacle, Phil assumed that Sora and his friends were too weak to participate in the cup. So Phil put Sora and his friends on a few trials, so that Sora could prove his worthiness. The group passed the trials but they weren't permitted to enter the games as they did not have a ticket. Sora and company left Olympus Coliseum and met up with a being named Hades. There was something suspicious about him, but Hades gave them a ticket in order to enter the games. Sora, Donald, and Goofy entered into the preliminaries. There, they battled many enemies. Upon battling the final preliminary match, they met a man named Cloud. Cloud was hired by Hades to destroy Sora and his friends as they had been interrupting his plans to take over the universe. After they defeated Cloud, Sora realised that he was given the ticket so that he would be defeated in combat, but that was not true as Cloud was not strong enough. Hades, furious because Cloud had failed, sent his pet, Cerberus to attack the coliseum. By that time, Hercules entered the scene and was fighting off the ferocious monster. But his strength alone could not defeat Cerberus. Sora, Donald, and Goofy rushed in to help Hercules. After defeating Cerberus, Phil postponed the Games as the coliseum was a mess because of the fight. The party was now finished as there was nothing else to do. Upon leaving, Sora met Cloud sitting on the steps. They talked and Cloud told Sora that he helped Hades so that he could find someone who he was looking for. Sora was also looking for someone. After the conversation, the group boarded the Gummi Ship and left Olympus Coliseum. The next destination was the lucious Deep Jungle. There, Sora and Donald had an arguement. The result ended up in the party splitting up. Sora encountered a ferocious leopard named Sabor. Sora defeated the leopard and met a man named Tarzan. Apparently, Tarzan was raised by gorillas. Tarzan took Sora to a camp where he met a woman named Jane and a hunter named Clayton. Donald and Goofy rejoined with Sora. The first time Sora laid eyes on Clayton, he knew that he would be trouble. And Sora was correct. Clayton was possessed by the Heartless as he yearned for power. Tarzan knew this and he wouldn't take Clayton to the Gorilla breeding grounds. Angered by this, Clayton abducted Jane began to hunt the gorillas. Sora and company finally found out where Clayton was but the leopard Sabor returned for revenge. Sora and company finished off Sabor, then encountering Clayton. The final showdown was too easy. Sora and comapany defeated Clayton but just as he was about to be finished, he called a friend. A Heartless friend. This Heartless monster was called Stealth Sneak, a invisible monster. No matter how hard Clayton tried, Sora defeated him in the end, along with Stealth Sneak. Appraised by their effort, Kerchak, the gorilla tribe leader, trusted in the humans and threw the party up in the air. Sora, Donald, and Goofy landed in a place known as the Cavern Of Hearts. There, Sora and his friends found a keyhole. Somehow Sora's keyblade was connected with the keyhole, and then a beam of light shot from the keyhole which sealed keyhole. They boarded the Gummi Ship and headed for their next destination. Sora and his friends returned to Traverse Town. There, they met Leon who gave them an Earthshine, a rare item. As they are about to leave Traverse Town, they enter the Accessories shop for a few supplies. Cid, the shop owner then asks them to do a favor. He asks them to deliver a book he repaired to a friend of his. Sora look everywhere for Cid's friend and finally they find a house. As they are about to enter it, a man appears. This man was named Merlin, Cid's friend. There, they also met a lady named the Fairy Godmother. She saw the Earthshine which was given to Sora by Leon and restored into a summon--the Simba summon. Sora and friends then return to Cid who then installs a new Gummi block into their ship. This new gummi block allowed access to new worlds. Duriing their travels in Traverse Town, they encountered a old friend, the Gurad Armor. As they defeated quickly, it changed shape into a new monster called the Opposite Armor. Sora, Donlad, and Goofy fought valiantly and defeated the monster. When the battle finished Sora found the Keyhole for Traverse Town. He sealed it and they were finished with Traverse Town. After a lot of travelling, they utilised their new gummi block, the Warp-G. They used it to enter a warphole leading to a new world called Agrabah. In Agrabah, they met a magic carpet who flew them to the desert. There, they met a man named Aladdin who was out hunting for treasure. Aladdin spoke of a cave full of treasure. This cave was referred to as the Cave of Wonders. Aladdin then introduced Sora and his friends to his monkey Abu, and his other friend named Genie, who lived inside a magical lamp. As they returned to Agrabah, the group met a man named Jafar, who wanted to take over Agrabah. He stole Aladdin's lamp, which meant that Jafar was Genie's new master and also kidnapped Jasmine, the princess of Agrabah. Jafar then summoned a powerfu monster called the Pot Centipede. As the party was fighting the Pot Centipede, Jafar ran off to the Cave of Wonders. Sora nad company defeated the Pot Centipede and realised that Jafar had ran off. So they followed him into the desert where they met the Guardian Lion which was the guardian of the Cave of Wonders. Possessed by the Heartless, the Guardian Lion attacked the party. But of course, Sora and company destroyed the darkness within it and it granted them access to the Cave of Wonders. Sora and company followed Jafar deep into the cave where they faced him in a battle. During the battle, Jafar called Genie to help him. But the party overthrew Jafar and won the battle. After the battle the impact of the battle created a huge hole in the centre of the arena a Jafar fell down the bottomless hole. But Sora wasn't about to give up just yet so he and his friends couragously jumped down too! Jafar wasn't finished just yet. Although he used up all of his stength in the previous battle, the used the Genie's power of the wishes to wish for him to become an all-powerful Genie. Sora and company arrived to the scene and saw the effect. But there was one flaw in Jafar's plan. The party engaged in another battle but instead of targetting Jafar, the party attacked the parrot Iago, who was carrying the lamp. Eventually Iago dropped the lamp and Sora used the lamp to capture Jafar. They then encountered the mysterious Maleficent, the woman which the people of Traverse Town spoke of. Sora then learned that Maleficent was gathering seven girls called the Seven Princesses of the Heart. Maleficent then told them that these seven girls had the power to open the "Final Keyhole." What was this "Final Keyhole" that the Maleficent spoke of? Little did Sora knew, all would be revealed later. Whenthe battle finished, Jasmine had disappeared. Apparently, someone else had taken her. The Keyhole of Agrabah was revealed and Sora locked it. Suddenly, the Cave of Wonders began to collapse with Sora and his friends in it! Quickly, Aladdin's Magic Carpet flew the party out of the cave just before it was about to collapse. Sora and his friends returned to Agrabah where Aladdin used his final wish to set Genie free. Aladdin asked Genie if he could help Sora find Jasmine and Genie agreed to help. Sora acquired the Genie summon. The group was now finished ao they and left Agrabah. Sora, Donald, and Goofy's next destination was to a new world that was unknown. But during their flight, a huge whale named Monstro appeared and swallowed the gummi ship up. Inside Monstro they met a man named Gepetto and a wooden puppet named Pinocchio. After much conversation, Pinocchio ran off, deep into Monstro. It was now up to Sora to retrieve Pinocchio. As the group was searching for Pinocchio, they met an old friend--Riku. Riku was with Pinocchio but as Sora was about to begin talking, Riku and Pinocchio ran off further into Monstro. It was a long and epic journey as the party was travelling through Monstro. Suddenly, the Heartless appeared. Fighting them off, they entered the Monstro's bowels. There, they met Riku but Pinocchio was nowhere to be found. As they began talking, a huge monstere named the Parasite Cage appeared, holding Pinocchio within its stomach. Sora, Donald, and Goofy fought the monster but Riku also helped them. Once the Parasite Cage was defeated, Riku disappeared with Pinocchio. Again, Sora and company followed him. This time they ended up at Monstro's stomach where Riku revealed why he was chasing Pinocchio. He wanted to take the puppet's heart. Then Parasite Cage returned for another battle. Parasite Cage took hold of Pinocchio but the group dfeated it once and for all. Pinocchio was knocked out for a while so the group returned to Geppeto's ship. There, Pinocchio regained consciousness but Riku disappeared from the scene. Sora was baffled by his old friend's change in personality. Sora, Donald, and Goofy were now finished with Monstro. Monstro sneezed the gummi ship back out. They then journeyed in their gummi ship to a world called Atlantica. Before they entered the world, Sora noticed that there was no air in the world, only water! Sora was afraid that he would drown but Donlad said that his magic would protect them. As they entered Atlantica, Sora was transformed into a dolphin, Goofy was transformed into a turtle, and Donald was transformed into a octopus. The party met a mermaid named Ariel and her friends named Sebastian and Flounder. She told them to visit her Palace. So Sora and company headed for the Palace. On their way to the palace, Ariel asked where Sora came from. Knowing that he wasn't allowed to tell anyone where he came from, he simply lied to Ariel and told her that he came from a different ocean. King Triton, Ariel's father did not like Sora and his friends. A wicked witch known as Ursula had called for the Heartless' help and so, she summoned them into Atlantica. The swarm of Heartless attacked the palace but Triton managed to defeat them all. Triton, thought that the Heartless was caused by Sora and his friends, began to hate them even more. He then told Ariel that she wasn't allowed to leave the palace because of all of the dangerous Heartless swimming around in the ocean. But Ariel did not listen to her father, and intentionally ran off with Sora and friends to her special place, the grotto. Ariel showed all of the things that she had collected over the years and then the party left the grotto. Meanwhile, Ursula sent her two minions to spy on the princess, the wicked Ursula was watching them. Sora and friends rode on a dolphin and reached a sunken ship. Being curious, Sora entered the sunken ship and found a crystal trident. He noticed that it was in the same shape as the hole found in Ariel's Grotto, so the party returned to the grotto. They then placed the trident within the hole and the trident reacted with it. But before the reaction was complete, Triton entered the scene and immediately destroyed the trident. He then comfirmed that Sora and his friends didn't come from a different ocean, but from a different world, and also, that he was the key bearer, who was looking for the keyhole. King Triton then banished the group from the palace. Because of this, Ariel left crying. This was a perfect chance for Ursula to attack, and indeed she did. She sent her two minions, Jetsam and Flotsam out to search for Ariel. After the two found her, Ursula told Ariel that she could visit other worlds if she came with her. Because Ursula was so persuasive, Ariel listened, and eventually her. Of course, Ursula was only using Ariel to obtain the trident. Sora, Donald, and Goofy returned to Triton's Palace and found that Triton had been attacked by Ursula and she also took the King's trident, his source of power. It was now up to the party to retrieve the trident. They returned to the sunken ship and with them, they took Sebastian. He uncovered a switch which he then activated. The switch revealed the entrance to the wicked Ursula's Lair. She then entered combat but the team ended victorious. She then retreated and utilised the trident's power to enhance her own. This resulted in making her a lot bigger. The group fought again and won, but also retrieved the trident. They gave it back to King Triton and he revealed that he had destroyed the crystal trident becasue it reveal where the keyhole was. He told that the keyhole was located in Ariel's Grotto and Sora sealed it. They parted farewell and left Atlantica. The next world was strange. Everyone was spooky-looking so, to blend in, Sora and the gang dressed up in spooky costumes. The gang proceeded to Guillotine Square, where they met the Mayor of Halloween Town. The Mayor introduced the group to the king of nightmares, Jack Skellington. Jack headed to Dr. Finkelstein's, where the party learned that Jack was trying to create an artificial heart, all to control the Heartless, which would then use in his dance. Dr Finkelstein told Sora that the heart need emotion, terror, fear, hope, despair, and pulse, but the heart was unsuccessful, as it needed "memory," something that Sally had. Jack joins the group, to find Sally. They eventaully find her in the Graveyard. She handed them the memory, a "Forget-me -not," and then three kids appeared, called Lock, Shock, and Barrel. After their appearance, they disappeared. So the group returned to the lab where Dr. Finkelstein told them that they still needed the element of suprise to create a heart. Meanwhile, Lock, Shock, and Barrel told Oogie Boogie, the villian of Halloween Town, about the artificial heart, and how it could control the Heartless. Oogie Boogie then planned to steal the heart. The party found the Mayor who gave them a "Jack-in-the-box," the element of suprise. A the Dr. was about to complete the heart back at the lab, Lock, Shock, and Barrel appeared, and stole the heart. The group chased after them, and eventually ended up at Oogie's manor. The party battled the three kids and proceeded on to Oogie's Torture Chamber. Oogie Boogie fought the group, but he was easily defeated, but then he became one with his manor. Sora realised that his source of power were the dark orbs located on the manor. So he destroyed all of them defeating Oogie. The manor and Ooggie disappeared. Jack promised that next year's Halloween would be the best ever. Sora and his friends then boarded the Gummi Ship, and left Halloween Town. During their travels, the group eventually encountered a pirate ship. The pirates attacked the gummi ship. When Sora regained consciousnesss, he found himself on the deck alone, without his friends. He the finally relised that his rival Riku was on board, and also Kairi. He told Sora that she had lost her heart and that was the reason why he had joined forces with Maleficent. Since Riku now had the power to control the Heartless, he summoned a very special Heartless called Shadow Sora. Then Captain Hook opened a trapdoor, resulting in Sora falling into the cell. He joined up with Donald and Goofy, but also with Peter Pan, who was on board looking for his friend Wendy. He had a little fairy friend called Tinker Bell. Sora found out that Peter had the ability to fly. Peter then told Tinker Bell to open the door. Meanwhile, Smee Hook's assistant reported to Captain Hook that the prisoners had escaped. The group explored the whole ship until they found Wendy, who was on the upper floor that was currently unreachable. She told Peter that Kairi was next to her Kairi wasn't moving. Sora and the others had to find a way to get to the upper deck. So they found a trapdoor that led to the Captain's room. But when they entered the room, they encountered the Shadow Sora. Sora and the others managed to fight off the shadow and then the party made their way up to the deck. When they reached the deck, Peter met Wendy, who was currently unconscious. Sora looked around for Kairi, but she was nowhere to be seen. Then Sora asked where Kairi was, Hook told him that Riku had taken her with him. Hooked then noticed that "The Crocodile," who was the crocodile that bit his hand off, was swimming nearby. This gave him an idea. Hook made Sora walk the plank. Sora stood on the plank and heard Peter telling him that he could fly only if he believed that he could. So Sora jumped off the plank, but before he hit the water, he flew in the air. Peter then released Tinker Bell, who was locked up in a lantern. Then Captain Hook fought the group. The group won the battle and Hook fell off the plank and was swallowed up by the crocodile. Tinker Bell told Peter that something was happening at the clock Tower. Sora and the others flew to the clock tower and found the keyhole. Sora then sealed the keyhole and left Neverland. Upon sealing the keyhole, they came upon a gummi piece. It seemed special, so they returned to Traverse Town... At Traverse Town, they went to visit Cid, the gummi ship expert. He said that the piece was called Navi-Gummi, a gummi that would reveal more worlds to them. Cid installed the piece into the gummi ship. Then the party left Traverse Town. Their next destination was the mysterious Hollow Bastion. When Sora, Donald, and goofy disembarked their ship, they all heard a loud roar, made by Beast. As soon as the party heard the roar, they rushed up to the platform above, and found Beast fighting Riku. When Beast's world was destroyed, he was separated from Belle. He believed that he had to find her, and his advaenture ended up at Hollow Bastion. Then Riku claimed that the keyblade belonged to him. For some reason, the keyblade then transported itself from Sora's hand to Riku's hand. Riku then threw Sora tye wooden toy sword that he had used on Destiny Islands. Sora kneels down in disappointment. Since the king's order was to follow the key, Donald and Goofy had no choice but to follow Riku. The three walked off. Beast and Sora then join forces. They traveled through a maze and open the main door. Meanwhile, Maleficent was inside the chapel with the seven princesses. She then told the princesses to reveal the keyhole. Sora and Beast meet Belle, but it was only a shadow disguised as Belle. This made Beast furious and he attacked the heartless. After the incident with Belle, Riku appeared, with Donald and Goofy. Riku warned Sora that the darkness would destroy him, then he transformed into his true form, a dark form known as Ansem Riku. Riku then made a dark orb and he threw it at Sora. But before it could hit Sora, Goofy blocked it with his shield. Goofy realised that Riku's plans were evil and so did Donald. The keyblade then disappeared from Riku's hand and then returned back to Sora's hand. The battled and Riku lost. He retreated. They party solved a few puzzles to open the door. They saw Riku, back in his normal form, talking to the hooded man that Sora had met before. This man was known as Ansem. Riku was talking about how he had lost the keyblade. Ansem told him that he had a weak heart, and to make it stronger, he had to give himslef up to the darkness. Riku gave his heart up to Ansem, who filled it with darkness. The group now had to solve a few more puzzles, but they eventually reached the Chapel, where Maleficent and Riku were. Riku was back in the evil form, but now, he had a different voice. Sora had noticed that Riku was holding a keyblade like his own. Riku explained that the keyblade was a keyblade made from the darkness, a complete opposite of Sora's. Maleficent then battled Sora, Donald, and Goofy, but in the end, she lost. The party proceeded onwards and found Riku telling them that his keyblade had the ability to unlock the darkness in people's hearts. He stabbed Maleficent's heart, unleashing darkness, making Maleficent stronger, and changing her into her almighty Dragon form. Sora and the gang readied their weapons and fought a vicous battle. The Dragon was defeated and Maleficent was truly defeated. Riku retreated again. They followed him and reached the Grand Hall. There, Riku and Sora fought a one-on-one battle as a barrier was blocking them from entering. Sora won the fight but he noticed Kairi lying on the floorr. Donald and Goofy then told Sora that the keyhole was not complete to be sealed yet. They said that they had to free Kairi's heart. Sora picked up Riku's keyblade and stabbed his own heart. Sora disappeared, resulting in Kairi waking up. Kairi saw what Sora had done and held him, but he faded away. Then, Ansem appeared. Then an image of Riku appeared, who told the group to run. Ansem summoned a band of heartless to attack the group, so they ran back to their gummi ship. Meanwhile, Sora was transformed into a Shadow. He also made his way back to the entrance and met the others. Kairi instantly noticed that it was Sora. Kairi then returned his heart and Sora returned to his normal self. They boarded the gummi ship and left Hollow Bastion. The group returned to Traverse Town, where they met Leon, Yuffie, Aerith, and Cid. Sora told Leon what had happened at Hollow Bastion. Leon told Sora that the source of the heartless was the keyhole in Hollow Bastion. So Sora had to seal the keyhole to prevent heartles from appearing. Sora met up with Cid who said that it was too dangerous to use the route that they were taking, so he installed a new navigation gummi on their ship, giving them another route to Hollow Bastion, a safer route. But there was only one problem, Cid had left the gummi in the secret waterway, so Sora retrieved the gummi, but on the way he met Kairi. She said that their hearts were connected, and the reason that Sora's returned to normal was because she had broken him free from the darkness using her own. Sora returned to Cid, who installed the gummi into the ship. The group returned to Hollow Bastion. When they disembarked from their ship, they found that Hollow Bastion was worse than before. There were more heartless appearing. They entered the library, and found Belle and Beast, who were together again. They met the princesses in the chapel and entered the portal. There, they fought Behemoth, who was the most powerful heartless, but they were victorious. After Behemoth was defeated, the keyhole revealed itself. Sora sealed it and Leon, Aerith, Yuffie, and Cid appeared. They told Sora that this was their home years ago. Leon told Sora that there were walls in between worlds. The heartless broke those walss, if SOra was to defeat the heartless, tyhose walls would return, resulting in that Sora would not be able to visit any more wolrds. He knew the risks that were involved bt he decided that he would go on. He prepared and left Hollow Bastion. The party's last destination was the end of all worlds, the End of the World. Sora, Donald, and Goofy travelled through the world, until they reached the very bottom of the world. Sora came upon a door, that if you remember looked exactly the same as the one from the Awakening scene. Before Sora could open the door, the mysterious voice said, "Careful. This is the last haven you'll find here. Beyond, there is no light to protect you. But don't be afraid. Your heart is the mightiest weapon of all. Remember, you are the one who will open the door to the light." But only Sora could hear this voice, Donald and Goofy could not hear the voice. When Sora opened the door, he was back on Destiny Islands. But there was something wrong, everything started to disappear and change. Sora headed towards the secret place where, he saw Riku standing on the beach. The group approached the image of Riku. The image disappeared and Ansem appeared. He told them that Riku was no longer under his control. Anssm and Sora fought and Sora won. Ansem disppeared and reappeared in a cavern that was created near the waterfall. Sora entered the cavern but Donald and Goofy were blocked out by a barrier. Ansem and Sora fought again, but this time, it was a one-on-one match. After Ansem was defeated, he summoned an old friend, Darkside. Sora fought Darkside with ease, but after the battle, Sora was pulled into the darkness. When he regained consciousness, he realised that Donald and Goofy were with him. He spotted Ansem in front of him. He told them that Kingdom Hearts was the source of all darkness, but Sora believed that in Kingdom Hearts, there was light. Ansem, furious from Sora's statement, transformed into his ultimate form, the World of Chaos. Sora and his friends fought the final boss and defeated Ansem. Ansem, who was near-death, opened the door of Kingdom Hearts as a last resort to gain power, but instead of darkness, light appeared. The light engulfed Ansem, and he was truly defeated. Sora, Donald, and Goofy approached the door, and saw that Heartless were coming from the door. They decided to close the door. Three Darksides appeared and attempted to attack Sora but King Mickey appeared and fought them off. Riku then appeared and helped the gang close the door, while Mickey and him were still in Kingdom Hearts. Riku was not able to leave Kingdom Hearts because he had no heart. The doors to Kingdom Hearts were closed and the two were locked inside. Kairi then appeared and she saw Sora. Then End of the World began to shatter appart, probably because Ansem was not around anymore. Sora and Kairi were again spearated. Kairi is seen back on Destiny Islands, meaning that all the worlds were restored. She relives the incident where she and Sora were drawing on the walls. She sees Sora drawing a picture of Sora giving her a paopu fruit. She then does the same, meaning that their lives would remain a part of each other's lives no matter what. Meanwhile, Sora, Donald and Goofy are seen walking on a road. They don't know what to do, but then they find Pluto, who is carrying a letter bearing the King's seal. They chase Pluto. This means that the King and Riku are still out there. Somewhere. Thus, our journey still continues... _________________________ ________________________// \\________________________ ________________________| IV. ~ Manual |________________________ \\_________________________// \\ MANL // ¯¯¯¯¯¯ When you play a game, you must know the basics of the game. This section will help you if you need to know. The basics are based on the manual from the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Controls MAN1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before we start, to play a game, you must know the controls, so if you don't know them or if you aren't sure, this section will cover it all. [L1] Button [R1] Button _____________ _____________ [L2] Button | () Button | [R2] Button | ¯¯¯¯¯¯¯¯¯¯¯| | .====. || | .====. (^) Button /--L--.\____________||_________|_/.--R|¯¯¯¯¯¯¯¯¯¯¯¯ .'.---. '.----------------------|.' .---.'. .'__| ^ |__ '. S O N Y .| .--'(^)'--'. (O) Button Dir. Pad || < > | | .--. |> |'-|() (O)¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯'--. v .--'.-SELECT START.---. '--.(X).--'| |"-.'---' .'.---.'. .'.---.'. '-|-'.-"| (X) Button | "----"/ / \ \ANALOG/ / \ \"-- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | | | | '--' | | | | | | \ \ / /------\ \ / / | | `.'---'.' `.'---'.' | | / '---' '---' \ | \ / | | \ / \ / | | \ / '----' | | '----' |L3 Stick |R3 Stick ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ +-----------+-----------------------------------+ | Button | Function | +-----------+-----------------------------------+ | L1 |Holding it down brings up the magic| | |shortcut menu. | +-----------+-----------------------------------+ | L2 |Rotates the camrea angle anticlock-| | |wise. You cannot use this when you | | |Locked-on to something. | +-----------+-----------------------------------+ | R1 |Turn the lock on on or off. | +-----------+-----------------------------------+ | R2 |Rotates the camera angle clockwise.| | |You cannot use this when you are | | |locked-on to something. | +-----------+-----------------------------------+ |Directional|Moves the cursor up, down, left or | | buttons |right. | +-----------+-----------------------------------+ | Triangle |Call party membersa to attack enemy| | Button |locked on to. Assigned magic short-| | |cut (HOLD L1). | +-----------+-----------------------------------+ | Square |Descend when you are flying or swim| | Button |ing. Assigned magic shortcut(HOLDL1| +-----------+-----------------------------------+ | Circle |Jump,Swim faster,ascend when swimm-| | Button |ing or flying,cancel,let go. | +-----------+-----------------------------------+ | X Button |Attack object or enemy.Assigned ma-| | |gic short (HOLD L1). | +-----------+-----------------------------------+ | L3 Stick |Move Sora. You can run faster depe-| | |nding on how much pressure you use.| | |Move cursor on menus. | +-----------+-----------------------------------+ | R3 Stick |Go through the On-Screen Menu. | +-----------+-----------------------------------+ | Start |Takes you to the main menu if you | | Button |aren't in a cut-scene.Pauses game. | +-----------+-----------------------------------+ | Select |Brings up the 1st-person view using| | Button |L3 to look around. | +-----------+-----------------------------------+ NOTE: Press L1+L2+Sart+Select to do a soft reset and return to the start menu. Pause and soft reset are disabled during certain scenes. Well that's all of the controls!(Sigh) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Playing the Game MAN2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Within this section, w'll be covering all that there is to know about playing the game. --------------- The Game Screen --------------- .--------------------------------------------------. | .--_ | | ///(_) .--_ | | ¯¯ ///(_) | | (3) ¯¯ | | (1) | | | | .-. | | ( ? ) | | `-` | | (2) | | ________ .-----. | | | | / .----| | | |¯¯¯¯¯¯¯¯| / / .---' | | |¯¯¯¯¯¯¯¯| / / / \ | | |¯¯¯¯¯¯¯¯| _|_|_| (4) | | | ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ \___/ | '--------------------------------------------------' (1) Field Icon: A Field Icon appears when there are objects or people in Sora's vicinity with which he can interact. (2) Commands: Depending onn the situation, the "Attack" commmand may change into another command such as "Talk". It often changes when a field icon appears. (3) Party's Gauges: Display the current condition of party members. (4) Sora's Gauges: Displays Sora's current condition. ------ Gauges ------ The green gauge displays your Hit Points (HP), or health. Once it falls below a certain point, a warning alarm will sound and the gauge will flash red. The blue gauge shows your magic points (MP). MP decreases when spells are cast. Some abilities consume MP as well. The orange bar is the charge gauge. Once it fills up to a certain point, it will be converted to MP. Spells with low MP cost draw from the charge gauge first. ------------------ HP and MP Recovery ------------------ Certain items, rewards, and magic restore HP. For all party members except Sora, HP are also replenished over time: so if Sora's allies are knocked out (K.O.'d) in battle, they automatically recover HP after a while. MP can be restored by using certain items or by filling the charge gauge (by attacking enemies and obtaining rewards). You can completely restore HP and MP by touching save points. ----------------------------- Targeting And Command Changes ----------------------------- Sora can automatically target enemies, people he can talk to, and objects he can pick up or examine, such as crates and paintings. Sertain commands may change into new ones when something is targeted. Turn automatic targeting on and off in the Configuration Menu. Press the R1 button to lock on to a target. Press the L2 button or the R2 button to cycle through the avaliable targets. ------------- The Main Menu ------------- Press the START button to display the Main Menu. Here, you can do many things such as use items, equip abilities and items, and customise controls and settings. For more details, please refer to the help message for each submenu. NOTE: The Main Menu is inaccessible during battle and certain other situations. ----------- Save Points ----------- Save points allow you to save your progress, restore your HP and Mp, and can be found in many places. There are two types of save points. All type A points can teleport you to the Gummmi Ship, and they never disappear. Some Type B points cannot teleport you to the Gummi Ship and may only be temporary. Therefore type A's are called permanent and B's are called temporary. ------------- The Save Menu ------------- You can access the Save Menu at save points. The Save Menu lists the following options. +-------+----------------------------------------+ | Save | Save your progress to the Memory Card. | +-------+----------------------------------------+ | Party | Switch party members when there are | | | more than two avaliable to accompamy | | | Sora. | +-------+----------------------------------------+ | Gummi | Board the Gummi Ship. This option does | | Ship | not appear intially or at all in Type B| | | save points. | +-------+----------------------------------------+ | Menu | Open the Main Menu. | +-------+----------------------------------------+ --------- Exploring --------- When you stand before a door or passage, a subtitle showing your destination will be displayed. Some doors cannot be opened, while some are momentarily locked. You cannot exit an area while you have a target locked. --------------- Treasure Chests --------------- Treasure Chests lie in many places. Most are easy to find, some are not. There are a few that cannot be opened until certain conditions are met. Chests cannot be opened during battle. Some lie in Trinity marks and some are hidden as what it contains can be very valuable. ------------- Trinity Marks ------------- Keep your eyes out for Trinity Marks. There are blue, red, yellow, green and white versions. Touching the mark will prompt the Trinity ability in the Command Menu if the ability has been attained. Sora, Donald and Goofy must all be in the party to activate a Trinity. Note: When characters such as Aladdin or Tarzan are in your party, you will not be able to activate Trinity Marks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. The Battle System MAN3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Battles take place in the field map. All battles are fought in real-time, therefore Sora is susceptible to sustain damage at all times, even while selecting items and spells. The Command Menu turns red during battle. ------------------- Combination Attacks ------------------- While attacking, press the X button at the right time to trigger a combo attack. Besides the basic three-hit combo, there are combination attacks that deal even more blows. ------------------------------ Party Members' Battles Actions ------------------------------ The game system controls your party members. However, you can adjust each member's style in the "Customize" Menu, found within the Main Menu. Press the TRIANGLE button to call your friends for help in battle. This feature does not work in certain situations. ----------------------------- Expreience Points And Rewards ----------------------------- Earn experience points by defeating enemies. Excecuting certain actions, like parrying an attack, also yields experience points, in the form of tech points. ------- Rewards ------- Enemies leave various items behind when they are defeated. Some items can only be acquired this way. A few items come in different sizes, with the bigger ones having more value or greater effect. Green balls - Restores HP Clear balls - Refills charge gauge Boxes - Contains various items and comes in different colours -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Magic and Summons MAN4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------- Learning Spells --------------- Learn new spells by clearing stages or completing certain tasks. Learned spells can be viewed by selecting the "Magic" command. ------------ Basic Spells ------------ Here is a lists of all the basic magic spells. +----------+---------------------------+ | Fire | Unleahses a fireball | | Blizzard | Unleahes ice crystals | | Thunder | Calls down lightening | | Cure | Restores a character's HP | | Aero | Casts a proectective shell| | Stops | Halts and enemies' actions| | Gravity | Deals damage by enemy HP | +----------+---------------------------+ ---------------- Upgrading Spells ---------------- Spells grow more powerful once you have cleared key events or defeated certain enemies. Their MP cost remains the same however. ----------------------------------- Customising The Magic Shortcut Menu ----------------------------------- Select "Customize" from the Main Menu to assign spells to shortcut buttons. Press the shortcut button while holding down L1 button to cast the assigned spell. This makes casting much quicker and easier. ---------------------- Learning Summon Spells ---------------------- Learn summon spells by clearing certain stages or giving a summon gem to the Fairy Godmother. Each summoned character holds unique powers. Summon Dumbo and other friends in battle and see for yourself. --------------------------- Calling Summoned Characters --------------------------- Learned summon spells can be viewed during battle by selecting the Magic command, then selecting Summon. To summon a character, both of Sora's allies must be conscious. You can summon them as long as there are sufficient MP. Each summon spell can only be used once per battle. Summoned characters provide great support in battle, both offensively and defensively. ----------------------------- Summoned Characters In Battle ----------------------------- There are many different summoned characters and each one performs a unique action in battle. To my knowledge there are exactly SPOILER six summons in total. They are, in chronological order (I think?); Simba, Genie, Bambi, Dumbo, Tinker Bell, and Mushu. Here an example of a summon acquired in the game. ----- Dumbo ----- To summon Dumbo, select his name from the summon Menu during battle. When Dumbo appears, Sora's allies temporarily disappear. The Attack command will change to splash while Sora and Dumbo act as one. Fighting together, they are invulnerable to enemy attacks. Dunbo's MP gauge will be displayed in the upper -right corner of the screen. The gauge decreases with time, and when it reaches zero, Dumbo leaves. You can also send the firendly elephant away sooner by selecting the Dismiss command in the Magic Menu. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. Abilities MAN5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ Learning Abilities ------------------ Abilities allow you to do various things and can either be shared or individual. Learn the abilities by clearing a stage or levelling up your character. Shared Abilities are abilities in which the whole entire party can use. An example is the shared ability High Jump. To equip shared abilities onto a character, on the main menu, go to abilities and choose the ability you wish to equip. Select the ability desired and select the equip function. To use learned abilities, you must first equip them in the Abilities Menu. Some abilities require Ability Points (AP) in order to be equipped. Levelling up your characters or equipping certain items raises max AP. Some abilities cannot be used until certain conditions are met during battle. ------------------ Types of Abilities ------------------ There are several types of abilities: those that remain active at all times, those that become active only in battle and those that become active only under certain conditions. +------------+------------------------------------------+ | Combo Plus | Extends group combo attack by one step. | +------------+------------------------------------------+ | Scan | View an enemy's HP gauge during battle. | +------------+------------------------------------------+ | High Jump | Powers your jump, allowing you to reach | | | places (shared ability). | +------------+------------------------------------------+ | Sonic Blade| Slash an enemy while rushing past. Select| | | follow-up attack at the right time for a | | | combo. | +------------+------------------------------------------+ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Equipment and Status MAN6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- Equiping Weapons ---------------- To change weapons, access the Equipment Menu. Visit, unlock treasure chests, or clear a stage to obtain various weapons. Sora uses the same Keyblade throughout his quest and it can be modified with key chains acquire through certain events. --------------------- Equipment Accessories --------------------- Equipping accessories can raise a character's defence, HP, MP and so forth. Find them in treasure chests and at shops. Clearing a stage may also yield accessories. ------------- Status Screen ------------- The staus screen displays a character's statistics, equipment, items, abilities and summons. ------------ Levelling Up ------------ Characters gain a level after earning enough experience points in battle. The points are distributed to all party members, regardless of whether they are currently active in the battle. Character's statistics (such as max HP, max MP, max AP, strength and defence) increase as they level up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 7. Items, Item Synthesis MAN7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------- Obtaining Items --------------- You can obtain all sorts of items by unlocking treasure chests, picking up rewards from defeated enemies, or buying them in shops. ------------------------- Equipping And Using Items ------------------------- To use or equip items, access the Items Menu from the main menu. Equipped items such as potions and ethers can be used in battles by selecting the Items command. Characters besides Sora will use these equipped items automatically during battle. All items acquired outside of battle go into the Stock Menu. ----------- Basic Items ----------- +-----------+-----------------------------------------+ | Potion | Restores some HP. | +-----------+-----------------------------------------+ | Hi-Potion | Stronger version of Potion. | +-----------+-----------------------------------------+ | Ether | Restores some MP. | +-----------+-----------------------------------------+ | Elixir | Fully restores a character's HP and MP. | +-----------+-----------------------------------------+ | Tent | Fully restores the party's HP. | +-----------+-----------------------------------------+ ----- Shops ----- There are a few shops where you can buy and sell items. Some shops may be closed at the beginning of the game. ----------------- Synthesisng Items ----------------- Visit the Item Workshop on the second floor of Traverse Town's Accessory Shop to manufacture new and unusual items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8. The Gummi Ship MAN8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- World Selection Screen ---------------------- Use the left analog stick to choose your destination, then press the X button to depart. Press the TRIANGLE button to view a selected world. Press the CIRCLE button to cancel. Press the SQUARE button to access the Gummi Garage Menu. ------------- Flight Screen ------------- .-------------------------------------------------. | | | | Item____________¤ | | | | ______ _ _ | | / ___ \ | | | | |/ \ | + _____________________Weapon Sights Obstacle______|\___/ | |_ _| | | \______/ | | ____________________________Gummi Ship | +---------+ | | | | o ooooo | /\ __________ | | | o oo | | | / ________ \ | | | | |__| / / ______ \ \ | Radar______| o o o| /(__)\ / / / /\ \ | | | | | ^ | / (__) \ | | | GUMMI| | |______Gauges | | /o\ | /__O__O__\ ____|_|_|/SHIP\| | | | | | | \__/ |_______\______/ / / | | | o o | |___________/ / | | +---------+ \/ | '-------------------------------------------------' ----- Radar ----- The radar will be displayed when the ship is equipped with a Scan-Gummi. There are two Scan-Gummis to be collected, and one has a greater radar coverage than the other. ------------- Weapon Sights ------------- The point at which equipped weapons are aimed. Hold down the R1 button to lock the target point. ------------------- Gummi Ship's Gauges ------------------- Firing lasers, using a net and so forth all consume power which decreases the gummi ship's power gauge (PWR). The armour gauge (ARM) decreases when the ship crashes into obstacles or enemy ships, or when it is hit by enemy fire. If then gauge reaches zero, the world selection will be displayed. The charge gauge (CHG) will be displayed when the ship is equipped with a Haste-Gummi It falls to zero when boosters are engaged, and then recharges over time. The shield gauge (SHD) will be displayed when a Shield-Gummi is equipped. When the Shield-Gummi deflects attacks, the shield gauge decreases instead of the armour gauge. However, the armour gauge decreases if a ship equipped with only a frontal shield takes damge from behind. ----------------- Enemy Gummi Ships ----------------- Some enemy gummi ships will be all too keen to attack. Evade or destroy them as you advance. Enemy ships drop items when they are destroyed. -------------- Obtainig Items -------------- Destroying obstacles and enemy ships yields items. Simply touch them to acquire them. To pick up items out of reach, equip the ship with a mechanical arm (Drain-Gummi) or a net (Osmose-Gummi). ----- Items ----- +-------------+---------------------------------+ | Power Ball | Replenishes the power gauge | | | A ball with stars. | +-------------+---------------------------------+ | Armour Ball | Replenishes the armour gauge | | | A green diamond. | +-------------+---------------------------------+ | Shield Ball | Replenishes the shield gauge | | | A blue ball. | +-------------+---------------------------------+ | Star Ball | Fully replenishes power, armour | | | and shield gauges. | | | A Yellow Star. | +-------------+---------------------------------+ | Gummi Block | There are various types. | | | A blue diamond. | +-------------+---------------------------------+ | Blueprint | Ship's blueprint. | +-------------+---------------------------------+ ------------------------ Selecting Landing Points ------------------------ Upon arrival at your destination, you can choose different landing points. However, this option is not avaliable on your first visit to each world. Press UP or DOWN to choose a location, then press the X button to disembark. Each world's lust of landing points will lengthen as you discover certain save points. ----------------- Gummi Garage Menu ----------------- Build or remodel gummi ships. Details of each submenu are as follows: +------------+--------------------------------------------------------------+ | Garage | Build a Gummi Ship by following a Blueprint. | | Gummi Ship | Fly a different Gummi Ship, and customise the button config. | | Inventory | Gummi Block inventory. | | Help | General gummi-related information. | | Tutorial | Quick tutorial on building a Gummi Ship. | | Exit | Exit Gummi Garage Menu. | +------------+--------------------------------------------------------------+ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9. The Gummi Garage MAN9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In the Gummi Garage Menu, press the SELECT button to display the help screen. Each mode has its own help screen. ----------- Select Mode ----------- In this mode, select the gummi blocks you want to attach to your ship. Press DOWN to select the next block. Use the left analog stcik to rotate the block in the direction you want to see it attached. Press the X button to confirm the selection and switch to build mode. Press LEFT or RIGHT to change the gummi class associated with the selected block. Press UP or DOWN to change blocks within the class. Use the right analog stick to rotate the ship. If you have spray paint, press the SQUARE button to switch to Paint Mode. ---------- Build Mode ---------- Assemble the gummi blocks to build a gummi ship in this mode. Press the SQUARE button to select the entire ship. Use the right analog stick to rotate the construction area. Use the left analog stick to rotate the ship. Press the TRIANGLE to delete the ship. Press the L1 button to move the selected block up one layer on the grid, or press the L2 button to move it down one layer. Press UP, DOWN, LEFT or RIGHT to move the cursor showing the position of the selection block, and press the X button to attach the block. Press the R1 button to switch to Select Mode. Press the R2 button to switch to Inspect Mode. NOTE: Not all gummi ship blueprints can be re-designed. Examples are Shiva and Geppetto. ------------ Inspect Mode ------------ Check your work in progress in this mode. Press the L1 button to zoom in. Press the L2 button to zoom out. Use the right analog stick to rotate the ship. Press the SQUARE button to display the ship's specifications. Press the TRIANGLE button to display its features and controls. Press the X button to test the ship's ebgine, weapons, and so forth. Press the R2 button to swicth to Build Mode. ---------- Paint Mode ---------- Change the colour of gummi blocks in this mode once you have acquired spray paint. If you obtain a colour palette, you will have more colours to choose from. This brings the Manual section to an end. I hoped you have read this part carefully! _________________________ ________________________// \\________________________ ________________________| V. ~ In-depth Walkthrough |________________________ \\_________________________// \\ INWK // ¯¯¯¯¯¯ This section is evidently the biggest part of the whole guide. In this section I will be covering is just how to get from the very beginning of the game to the to the end of it. This section includes strategies for all of the bosses, item locations, trinity marks, and any other thing to do with the game. Though I haven't included the optional bosses. I you want to fight the optional bosses or sidequests, there are a sections on those topics further down in the guide. And now the game begins... When you turn on your PS2 the game will roll the usual PS2 cinematic. Then these words will come up showing some trademark and copyright stuff that you should not read because it is very boring and if you do read it, you are just insane. Anyways, the Square-Enix logo will pop up and then the Start Menu will appear. There will be a nice picture of the main character named Sora. He is standing in the water and is eating a fish while holding a stick. He looks like he is looking for someone. If you have time, you should wait for about a minute and then the credits will scroll with a nice FMV. Now you can choose whether to continue from a saved file or to start a new game. Since you haven't started a new game yet, choose New Game. Then a dialogue box will pop up and ask which mode would you like to play. You can choose from either expert or normal. If you have already finished the game and you are playing it for a second time, I suggest you give Expert mode a try because it is very challenging. As for the first-time players out there, you should choose Normal Mode. Then another dialogue box will appear and ask if you want to put the vibration on or not. I suggest you put it on because it makes the game feel more realistic. You will definately be saving and turning the power off when you play this game so learn how to use the Load mode. Then the game will begin... _________________________ ________________________// \\________________________ ________________________| VI. ~ Awakening |________________________ \\_________________________// \\ @W@K // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ->Enemies: Shadow ->Items/Weapons: Sword/Staff/Shield ->Abilities And Magic Spells: None ->Bosses: Darkside =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to the game of Kingdom Hearts. At the very beginning, you will see a very cool FMV, with a nice remix of the Kingdom Hearts theme song, Simple And Clean. To me the FMV doesn't make much sense, but it looks very cool.Then you will see our main character, Sora. You are on a platform of some sort and voice will tell you what to do. Always listen to the voice because this serves as the tutorial for the game. Firstly, you will be taught how to move so move into the center of the platform and three weapons will appear..You will have to choose one of the three and also choose one to lose so jump on to the platform of the weapon you want. Your strength in the game will depend on the items you choose. If you choose the sword, your attck will be higher. If you choose the Staff, you will have a lot of MP and if you choose the shield your defence will be high. If choose to lose the item, the effects will be opposite. For Example, if you lose the sword, your attack will decrease. Here is a table with all the possibilities: +----------+----------+-----+-----+-----+-----+ | Keep | Lose | MP | STR | DEF | AP | +----------+----------+-----+-----+-----+-----+ | Shield | Staff | 2 | 5 | 4 | 1 | | Shield | Sword | 2 | 4 | 4 | 3 | | Staff | Shield | 3 | 5 | 1 | 3 | | Staff | Sword | 3 | 3 | 3 | 3 | | Sword | Shield | 2 | 6 | 1 | 3 | | Sword | Staff | 2 | 6 | 2 | 1 | +----------+----------+-----+-----+-----+-----+ Now you will fall on to a different platform. You will notice that you now are holding the weapon that you chose earlier. The voice will now teach you how to battle monsters. These monsters are referred to as the "Heartless." This battle isn't too hard. Just use the 3-hit combo-that's when you press X three times. Once you are done, you will go to the next platform. You will be now on a platform with a door. On this platform you will be taught how to examine things. So go up to the door and exmine it. Then a treasure chest will appear. So walk up to it and open it using the same method that you used to examine the door. Then lock on to the box and hack at it to get a potion. Then a barrel will appear but you don't have to do anything to it. Now go back to the door and you should be able to go through so go through it and you'll be in the next area. You are now on Destiny Islands now. You will now have to talk to Wakka and Tidus who are from Final Fantasy X and also Selphie who is from Final Fantasy VIII. The three will ask you a question. Your answer will determine how fast you level up. If you wish to level up quickly, pick all the top answers. If you want to level up normally, pick all the middle answers. And if you want to level up slowly, pick all the bottom answers. The voice will then tell you that your adventure will begin at dawn if you pick easy, midday if you pick normal, and dusk-if you picked hard. It will then ask you if you want this. Choose Yes, or no to go back. You are now back in the platform place. You will be taught now how to use save points so save because you are about to battle a boss. Then a staircase will appear. Walk up the staircase and a HUGE monster will appear. ___________________________________ .==================// [ Boss Battle ] \\==================, | | DarkSide | | | \\___________________________________// | | | | ~Hit Points-------------------240 HP | | ~Boss Name------------------Darkside | | ~Attacks---------------Shadow Summon | | '----------Heart Of Darkness | | ~Experience Gained-------------18Exp | | ~Items won/Gained---------------None | | | | ~Strategy | | | | Darkside is a huge black heartless.This Heartless has yellow glowing eyes | | and has two huge fists. To defeat this boss, lock on to his right fist and| | hack away! Darkside will usually use its Shadow Summon attack. When he | | uses it, he digs his fists and summons a few Heartless monsters which are | | usually Shadow Heartless. A good idea is to defeat the Shadow Heartless | | to earn Munny balls and also experience balls. When attacking Darkside, | | use the 3-hit combo on his fists.Darkside also uses the Heart of Darkness | | attack. This is when it shoots shadow balls at you which home in. If you | | can, hit them back at him and you will earn a few technique points. | | This battle shouldn't be very hard as it will be the first time that you | | fight Darkside-for now! | | | '===========================================================================' When the battle is over Sora wakes up on Destiny Islands... _________________________ ________________________// \\________________________ ________________________| VII. ~ Destiny Islands |________________________ \\_________________________// \\ DSNY // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Riku, Wakka, Tidus, Selphie, Shadow ->Items/Weapons: Log x2, Cloth, Rope, Pretty Stone (optional), Mushroom x3, Seagull Egg, Drinking Water, Fish, Protect Chain, Kingdom Key ->Abilities And Magic Spells: None ->Bosses: Darkside =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sora wakes up on Destiny Islands and thinks that the battle was just a dream. He wakes up to see Kairi, one of Sora's best friends on Destiny Islands. After Sora talks about the dream for a while and then he meets up with Riku, another friend of Sora's. The three will then race each other on the beach. Then the Kingdom Hearts logo will appear and the Destiny Islands logo will appear. You will now gain control of Sora talk to Kairi who is just in front of you. She will ask you to find some supplies for the raft. She wants you to get two logs, a cloth and a rope. Firstly a log is near you on the beach. The second log is on the island where Riku is. To get to the island you can go through Seaside Shack where the save point is or swim to the ladder behind the island. The cloth is in the big tree house. The Rope is on the same platform as Tidus is. Once you have all the supplies, return to Kairi and she will ask if you want to call it a day. If you say yes you can continue on with the game but if you say no, you can battle the other people on Destiny Islands. This is a good way to obtain easy experience. To battle them, talk to them a second time. Here are all the people. ___________________________________ .==================// [ Enemy Battle ] \\==================, | | Tidus | | | \\___________________________________// | | | | ~Hit Points----------------------??? | | ~Enemy Name--------------------Tidus | | ~Attacks-----------------Spin Attack | | |-----------Horizontal Swing | | |-------------Vertical Swing | | '------------Back flip Swing | | ~Experience Gained--------------2Exp | | ~Items won/Gained---------------None | | | | ~Strategy | | | | Tidus uses a wooden sword-a close range weapon. The back flip swing is a | | very powerful attack. The best way to damage Tidus is to dodge his attacks| | and run in and attack him with the 3-hit combo. Tidus is very fast so be | | very careful. You can block his Back Flip Swing. If you manage to do this,| | you receive two technique points. | | | '===========================================================================' ___________________________________ .===================// [ Enemy Battle ] \\=================, | | Wakka | | | \\___________________________________// | | | | ~Hit Points----------------------??? | | ~Enemy Name--------------------Wakka | | ~Attacks-----------------Swing Punch | | |----------------------Throw | | |----------------Super Throw | | '---------------Sneak Attack | | ~Experience Gained--------------1Exp | | ~Items won/Gained---------------None | | | | ~Strategy | | | | They have totally ruined Wakka in this game. They've given him a Jamaican | | voice, which sounds so crappy. Wakka is hard if you don't know his | | weakness. Wakka seems to use his Blitzball a lot when he is far away from | | you. This can easily be dodged. When you dodge it run in and start hacking| | away. The problem is that Wakka can then use his Throw or Super Throw to | | counter-attack you. When he uses Super Throw, he will shout out "Take | | this!". If you can, deflect the ball to earn Technique points. Wakka also | | uses the Sneak Attack. When he uses it he sneaks behind you and jumps in | | the air and throws the ball at you. If you can deflect it and the ball | | manages to hit Wakka, he will start to throw balls in the air and will be | | dizzy. This is your chance to attack him, but if you know what you're | | doing, stand back a little and deflect all of his dizzy balls. But when | | you finish a combo, quickly run away. This battle is easy. Hard? No. | | | '===========================================================================' ___________________________________ .==================// [ Enemy Battle ] \\==================, | | Selphie | | | \\___________________________________// | | | | ~Hit Points-----------------------??? | | ~Enemy Name-------------------Selphie | | ~Attacks------------------------Swing | | |---------------Tornado Swing | | '------------------Jump swing | | ~Experience Gained---------------1Exp | | ~Items won/Gained----------------None | | | | ~Strategy | | | | Personaly I think that Selphie is the easiest person to beat on Destiny | | Islands. She uses her Nunchaku as her weapon. You can easily beat her by | | running in and slashing her. when She uses her swing attack, she swings | | her Nuchaku at you. When she uses her Tornado Swing, she charges into you | | while swinging her Nunchaku at you. You can easily deflect it. She won't | | stop running until you have been hit or deflect the attack. You can get | | Technique points by doing this. When Selphie uses her Jump Swing, she | | jumps in the air and swings her Nunchaku at you. If You can deflect it | | back at her, it hits her and damges herself and you get two technique | | points. | | | '===========================================================================' ___________________________________ .==================// [ Enemy Battle ] \\==================, | | Riku | | | \\___________________________________// | | | | ~Hit Points-----------------------??? | | ~Enemy Name----------------------Riku | | ~Attacks------------------------Swing | | |----------------------Vortex | | '-------------------Drop Kick | | ~Experience Gained---------------5Exp | | ~Items won/Gained--------------Potion | | | | ~Strategy | | | | For Me I think that Riku is the hardest on the island to beat because of | | where he is. This is because Riku stands on a little island whereas the | | others are on a wide open, space. When battling Riku and you fall off the | | little island, you istantly lose the match. Riku uses the wooden sword | | like you. The swing and vortex attacks aren't that much of a trouble but | | the drop kick is his strongest attack. When you do a combo on him,he falls| | to the ground. Quickly straife to the left or the right because he will | | jump in the air and kick. This will do a fair amount of damage. There is | | no point of running away because Riku can jump very high and far to catch | | up to you. When he says "you still don't got it," he will block all of | | your attacks temporarily. | | | '===========================================================================' After you have called it a day, there will be a cut-scene. Enter the Cove area. To get to it, go to where Kairi was standing yesterday and go through the door. You will see Riku will who wants to name the raft Highwind. So select your own name (the default name is Excalibur) and you will have to race for it. To win, you have to touch the giant star and then run back. The first person back wins the race. During the race, you can take any route you wish. If you win, you get a pretty stone from Kairi but you don't have to win. Go to the flying fox and you should see a box. Pick it up and place it against the wall. There is a cave that you can jump to using when standing on the box. You should use the First-Person view (press SELECT) to see it. You should get a Protect Chain. I suggest that you equip this because this is very handy right now. It's now time to get more supplies for Kairi.Then go to the raft and she will ask you to collect some supplies for the raft. She asks you to get three mushrooms, a seagull egg, coconuts and fish. Go to the tree area near where Kairi is. Strike the trees and coconuts will fall but only pick up the yellow not the brown ones. (If you have ever played Chrono Cross on PS1, you'll here a familiar sound!) To get the fish, go to the beach on the other side of the island and swim in the water. They are very easy to catch. To get the Seagull egg, climb the smallest tree near the wooden bridge and the Seaside shack. To get the first Mushroom, to the base of the flying fox and go to the bush. It should be there. To get the second one, push the rock in front of Kairi. Now go to Wakka and he will tell you that he found a secret place. The secret place is at the base of a the tree near the waterfalls. Go in and pick the mushroom and a there will be a cut-scene. To get the drinking water, walk up to the waterfalls behind Wakka and you should receive some drinking water. Or go to the springs under where the wooden platforms near the flying fox to also receive the Spring Water. During your findings you can talk to Tidus who is now on the island where Riku once was. Talk to him and he will say that Riku bet him, Wakka and Selphie all together. Since Sora is his rival, he will ask to fight them also. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Destiny Islands Gang | | | \\___________________________________// | | | | ~Hit Points-----------------------??? | | ~Enemies names--Wakka, Selphie, Tidus | | ~Attacks----------Character's Attacks | | ~Experience Gained--------4Exp(total) | | ~Items Found/Gained------------Potion | | | | ~Strategy | | | | You should jump onto the platform to your right and then Lock on to | | whoever is closest to you. Pick up a barrel and throw it at him/her. This | | will stun them for a few seconds. While he/she are stunned, attack him/her| | You should go for for Tidus first because he is the toughest. Selphie is | | usually with him so you can possibly get both of them damaged in one blow.| | Onced they are both down you should focus on Wakka. His Blitzball is very | | easy to dodge since it goes in a straight direction. This battle shouldn't| | that long and hard. Individual strategies are shown above. | | | '===========================================================================' Now go back to Kairi and she will ask you to take a rest. So rest and there will be a long cut-scene. When you wake up, there are Heartless all around but if you try to attack them, no damage will be inflicted because your wooden sword is too weak. So quickly go to the Seaside Shack and I suggest that you save because you are about to battle a boss. There are two short cuts to get to the platform where Riku is, here is how you do it. The first way is to swim all the way around the platform until you reach the island. NOTE: this short cut is not avaliable when the Heartless is there. The second way is much quicker and more efficient, here's how you do it. Go to the waterfall and you will see the Seaside Shack. You carefully can jump onto the roof and then run accross it to reach the island. Easy! Anyways, back to the walkthrough. Then go to the little island and you will see Riku give himself up to the Heartless. Then the Keyblade will appear. Now you can battle the Heartless. The model you have is called the Kingdom Key. Fight as many as you want to get easy experience points and then go to the secret place and there will be a cut-scene. Then the boss will appear. Look Familiar!? ___________________________________ .==================// [ Boss Battle ] \\==================, | | DarkSide | | | \\___________________________________// | | | | ~Hit Points--------------------300 HP | | ~Boss Name-------------------Darkside | | ~Attacks----------------Shadow Summon | | '-----------Heart Of Darkness | | ~Experience Gained-------60Exp(total) | | ~Items Found/Gained--------------None | | | | ~Strategy | | | | Darkside is a huge black heartless.This Heartless has yellow glowing eyes | | and has two huge fists. To defeat this boss, lock onto his right fist and | | hack away! Darkside will usually use its Shadow Summon attack. When he | | uses it he digs his fists and summons a few Heartless monsters which are | | usually "Shadow" Heartless. A good idea is to defeat the Shadow Heartless | | to earn Munny balls and also experience balls. When attacking Darkside, | | use the 3-hit combo on his fists.Darkside also uses the Heart of Darkness | | attack. This is when it shoots shadow balls at you which home in. If you | | can, hit them back at him and you will earn a few technique points. The | | only difference is that Darkside's attacks are now more stronger and the | | shadow heartless are also more stronger. | | | '===========================================================================' After the battle you wake up in a new world... _________________________ ________________________// \\________________________ ________________________| VIII. ~ Traverse Town |________________________ \\_________________________// \\ TRVS // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Leon (Squall Leonheart), Soldier, Shadow ->Items/Weapons: Elixir, Brave Warrior ->Abilities And Magic Spells: Ability Dodge Roll, Magic Spell Fire ->Bosses: Guard Armor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There will be a nice cut-scene showing the word Traverse Town, the new world. Donald, Goofy and Pluto are also here in Traverse Town. Then Donald looks up at the sky and sees a star go out. So they all go to find Leon. Pluto then strays off and finds Sora in the alleyway and he wakes him up. Sora wakes up and realises he is in a different world. You now gain control of Sora again. Go to the Accesories shop and talk to Cid who is behind the counter. He will explain to you about the town. So go out of the shop and go behind it and there should be two doors. Go through them. You will see a man have his heart taken by a Heartless. Go back now to the Accesories shop. I suggest you save because you are about to battle someone. When you go outside you will meet Leon but he sees the KeyBlade and tests you, in a battle. ___________________________________ .==================// [Enemy Battle] \\==================, | | Leon (Squall) | | | \\___________________________________// | | | | ~Hit Points--------------------120 HP | | ~Enemy Name-------------Leon (Squall) | | ~Attacks--------------------Cast Fire | | '-----------------------Slash | | ~Experience Gained--------------30Exp | | ~Items Found/Gained--------------None | | | | ~Strategy | | | | Leon is pretty hard. There is no point of running away from him because he| | will just leap to catch up with. The best thing to do when fighting Leon | | is to run out into the open near the World Exit. This way you can have | | more room to dodge his attracks. Leon can cast the Fire spell at you which| | is hard to dodge. You can tell when he is about to cast Fire because he | | gets a red glow. If you have played Final Fantasy VIII you know that | | Squall's attacks can become more stronger if he pulls the trigger on his | | Gunblade. Well he has his Gunblade here and it can do a fair amount of | | damage. If you jump at him, chances are that he will just block it with | | his Gunblade. He is very deadly when he uses his combo attacks. Straight | | after he casts the Fire spell, attack him. This will stun him. When he | | recovers from being stunned, attack him still but after very combo you do | | run away because he will counter-attack. You should often press TRIANGLE | | to call for help and yo get Donald and Goofy to attack Leon. | | | '===========================================================================' If you beat Leon, you get an Elixir but you don't have to win to go on with the game. The story doesn't change if you win or lose but you will receive a lot of experience (well it is a lot for you right now) which will be much needed. Sora then wakes up in the hotel in Traverse Town and meets Yuffie. She will tell you about the Heartless and also the Lengendary Keyblade. She also tells Sora about a man named Ansem.You will now gain control of Sora again, talk to Yuffie about locks and then open the chest on the table. When you are ready, talk to Leon and a few Heartless will attack the Hotel. Get ready to fight a lot of Heartless. You are now in the alleyway and fighting a different type of Heartless-The Soldier Heartless. They are twice as hard to defeat than the Shadow Heartless. You should battle a few of these to get used because you need the experience. Go to the Second District and then to Third District. Then there will be a cut-scene. Donald and Goofy are on a balcony and fall on Sora. They see the Keyblade. "The Key!" they both say. Then walls start to appear and Soldier Heartless appear. Battle them off with Donald and Goofy. All the soldier Heartless should be gone now. The real boss is here and it's mad! ___________________________________ .==================// [ Boss Battle ] \\==================, | | Guard Armor | | | \\___________________________________// | | | | ~Hit Points--------------------700 HP | | ~Boss Name----------------Guard Armor | | ~Attacks----------------------Tornado | | |------------------Claw Swing | | |-----------------------Split | | '------------------------Kick | | ~Experience gained----------------??? | | ~Items Found/Gained-----Brave Warrior | | |-------------------100 Munny | | |----------------------Elixir | | |------------Magic Spell Fire | | '----------Ability Dodge Roll | | ~Strategy | | | | Guard is very simple to beat. what you have to do is to focus on part of | | its body. Start the feet and then get Donald and Goofy to help you attack | | by pressing the TRIANGLE button when you are locked on to him. You cannot | | attack his head or torso unless you have detroyed the arms and legs. You | | can tell when you destroyed a piece because a lot of HP balls come out. | | Quickly collect these up because they will restore your health. The only | | attack you really need to worry about is the its Tornado attack. This | | battle souldn't be that hard. | | | '===========================================================================' After the battle, there will be a cut-scene, Leon will tell you about the 99 dalmatian puppies. You get 100 munny and a Elixir if you bet Leon before. Donald will then teach the powerful Fire spell and Goofy will teach you his Dodge Roll ability. If you have enough AP you should equip Dodge Roll because it will be very useful. When you are ready, go to the Accesories shop and buy a few potions and then go to the save point to access the Gummi Ship. You are now on the World Map Screen now choose the top-right world to reach... _________________________ ________________________// \\________________________ ________________________| IX. ~ Wonderland |________________________ \\_________________________// \\ WNDR // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Red Nocturne, Large Body, Soldier, Shadow ->Items/Weapons: Stench Evidence Piece, Footprints Evidence Piece, Claw Marks Evidence Piece, Antenna Evidence Piece, Ifrit's Horn, Navi-G Piece ->Abilities And Magic Spells: None ->Bosses: Cards and Tower, Trickmaster =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A nice cut-scene showing the name of the new world, Wonderland. When you reach Wonderland you will see the White Rabbit run off. Follow him into the Bizzare Room. Talk to the door knob and it will say that you are too big to fit through the door. Now go to the bed and Examine it. You will be able to push it to reveal the next area. Then go to the table and use the potions to make yourself small. Now that you are small you have to battle a new type of Heartless called the Red Nocturne. They are Fire Magic based. So take a little time to fight these guys and get used to fighting these guys 'cos you're going to fight a lot of them. Go through the opening to reach the Queen's Courtyard. There is a court case which is about to begin. The Queen thinks that Alice was the one who did what the Heartless tried to do to the Queen. Save your game and enter to the Lotus Forest area which is left of the Courtyard. You will meet the Cheshire Cat and she will tell you that there are four pieces of evidence to find. To get the first piece, jump on the mushrooms to reach the bizzare room again but now get the STENCH piece of evidence. To get the second piece of evidence, go to the area where the mushrooms to find the FOOTPRINTS. To get the third piece of evidence, give a potion to the yellow flower to grow big again. Then jump on the tree stump and hit the tree with the nut in it. Grow small again and go to the Bizzare room using the new path. Jump on the cooker to find the CLAW MARKS piece of evidence. To get the final piece, jump on the mushroom to the right of the area of mushrooms, to find the ANTENNA piece of evidence. When you have collected all the pieces of evidence, return to the Queen's Courtyard. Talk to the card in front of the Queen. She will put the pieces of evidence on the ground. You will have to show her a piece of evidence. You now have to decide to show her a piece of your evidence or a piece of her evidence. If you pick to show a piece of evidence that you found, Donald and Goofy won't be captured, but if you choose to show a piece of evidence of the Queen's, Donald and Goofy will be captured and also you will have to battle the boss by yourself. So technically you will have a one in four chance of getting the Queen's piece of evidence so it will be highly unlikely that you get Donald and Goofy captured. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Cards And Tower | | | \\___________________________________// | | | | ~Hit Points--------------------Varies | | ~Boss Name------------Cards And Tower | | ~Attacks------------------------Slash | | ~Experience Gained-------------100Exp | | ~Items Found/Gained--------------None | | ~Strategy | | | | If you have Donald and Goofy in your party it will be a lot easier than | | battling this boss by yourself. All you have to do is get Donald and Goofy| | to attack the Cards. The cards are't that strong as they only have the | | Slash attack. Now Sora only needs to lock on to one of the wheels and just| | keep on attacking it. When you destroy one of the wheels, a lot of munny | | will drop so pick it all up. After you have destroyed all of the wheels, | | destroy the body to finish this easy boss off. | | | '===========================================================================' There is a new opening in the Lotus Forest at the end of the Lotus Forest near the mushrooms. Go to it. This is the Tea party Garden. You can sit on the chairs to get some good items but also you can trigger traps that unleash Heartless. Go in to the door of the house and you will be in the Up-Side Down Bizzare Room. In this Up-Side Bizzare Room there is a new type of Heartless. They are called the Large Body Heartless and their name speaks for themselves. This is because they are huge and can only be damaged by being hit in the back. Although they are very difficult to defeat, the Large Body Heartless can give you huge Munny Balls and also a lot of normal Munny Balls. Defeat the Heartless and light up the two lamps by climbing the grey brick area and then jumping to the table like objects. Then head towards the lamps and a new command will come up. This function is the Touch Command. Touch the first lamp and then the second lamp by jumping off the first table and to the second table. Now go all the way back to the Queen's Courtyard save your progress and return to the real Bizzare Room. The boss is waiting for you there. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Trickmaster | | | \\___________________________________// | | | | ~Hit Points--------------------600 HP | | ~Boss Name----------------Trickmaster | | ~Attacks----Fire Juggling Stick Swing | | |--------Juggling Stick Swing | | |------------------------Fire | | '------------------------Slam | | ~Experience Gained-------------150Exp | | ~Items Found/Gained------Ifrit's Horn | | '-----Navi-G piece | | | | ~Strategy | | | | The Trickmaster is a very difficult boss to defeat if you don't know how | | to to beat him. His weak spot is his is his stomach so lock on on to his | | belly. He will often go to the stove to ignite his Juggling sticks. When | | they are ignited, they will do more damge than usual. The trickmaster also| | uses his Slam attack. When he uses this he slams a piece of furniture into| | the ground. He will also cast Fire on you, when he uses this, you should | | run. A idea is to cast Fire or Blizzard magic on him. This will do a lot | | of damage to him. He will also drop a lot of HP Balls. You should collect | | all of these. Use the tables to reach his belly. | | | '===========================================================================' When you complete a world, you have to seal the keyhole. So seal Wonderland's Keyhole and then go to the save point. Access the Gummi Ship and choose the world on the right to reach... _________________________ ________________________// \\________________________ ________________________| X. ~ Deep Jungle |________________________ \\_________________________// \\ JNGL // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Sabor x4, Soldier, Shadow, Powerwild, Bouncywild ->Items/Weapons: Jungle Key Key Chain, ->Abilities And Magic Spells: None ->Bosses: Sabor, Clayton, Clayton And Stealth Sneak =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sora argues with Donald on whether they should land on this planet or not. The Gummi Ship will go out of control and Sora will crash land into a hut. As usual the game will show a cut-scene showing the new world, Deep Jungle. When Sora gets up he battles... ___________________________________ .==================// [Enemy Battle] \\==================, | | Sabor | | | \\___________________________________// | | | | ~Hit Points---------------------90 HP | | ~Enemy Name---------------------Sabor | | ~Attacks----------------------Scratch | | ~Experience Gained--------------15Exp | | ~Items Found/Gained--------------None | | | | ~Strategy | | | | Sabor is a very easy enemy to defeat. All you have to do is keep on using | | combos on him and he will eventually be defeated. Sabor's Scratch attack | | is not strong at all. This is my technique. I will refer this as the | | "Technique". What you do is lock on to Sabor and hold down L1. Then go | | crazy and keep on casting the Fire spell since it is the most effective to| | use and is less MP consuming. It will take about eight shots to kill him. | | NOTE: This is only an estimate. Plus this technique is also effective for | | bosses. This is an easy battle. | | | '===========================================================================' When the battle is over, Tarzan will appear and he will save you. He will also become a temporary member of your party. You will now gain control of Sora again so follow Tarzan through the jungle. There is also a save point if you wish to save. Now then jump on to the open tree log and tree surf all the way down. Once you have finished tree surfing, you will arrive at the camp where you will meet up with Donald and Goofy and also Clayton and Jane. After a lot of talking, you will be able to explore the area. In the camp area there are six slides that need to be found. To get the first slide, head towards the globe and jump onto the boxes. Then when on the boxes, jump onto the tent and you will see a spinning object. This is a slide. Pick it up and you have slide number one. Now head to the clearing towards the left of the tent. The second slide is on the green dresser. Pick it up and you now have slide number two. Then go towards the boxes and you will see an art easel. The third slide is by it. Pick it up and you have slide number three. Now go to the huge pile of boxes. Jump to the top and you will see it. Pick it up and you have slide number four. Now go back to the slide number one area and continue to travel along the sheets. The fifth slide is on the end of them all. Pick it up and you have sldie number five. Now for the final slide! Then head to the globe area and run around to the back of it. You should see it. Now pick it up and you have all of the slides. Once you have found all of the slides, return to the tent and examine the projector. You will see a few slides which are very boring. When it is over, save your progress, I recommend it! Exit the tent. Guess who is back for round two? ___________________________________ .==================// [Enemy Battle] \\==================, | | Sabor | | | \\___________________________________// | | | | ~Hit Points---------------------90 HP | | ~Enemy Name---------------------Sabor | | ~Attacks----------------------Scratch | | ~Experience Gained--------------15Exp | | ~Items Found/Gained--------------None | | | | ~Strategy | | | | Like before, you should use the "Technique". lock on to Sabor and keep on | | casting the Fire spell until your MP runs out. If your MP does run out, | | siwcth to the basic melee attacks. If your party is still alive, this | | should only last for about one minute. Very Easy!! | | | '===========================================================================' Go through the exit that is behind the table full of science equipment in the west of the camp. This area is called Hippo's Lagoon. Climb up the vine on the tree to arrive at the Vines area. Here you will learn how to vine swing. When you have finished you will be in the Vines 2 area. There will be a cut-scene. There seems to be alot of these in the game! When gain control again, climb up the the vine which is on the tree to reach the Climbing Trees Area. Then head towards the exit to reach the Treehouse Area. Enter the Treehouse and there will be another cut-scene, AGAIN!--I told you there was a lot! Head to the net and jump down into the trees to tree-surf back to the camp. A VERY annoying leopard awaits for round three... ___________________________________ .==================// [Enemy Battle] \\==================, | | Sabor | | | \\___________________________________// | | | | ~Hit Points---------------------90 HP | | ~Enemy Name---------------------Sabor | | ~Attacks----------------------Scratch | | ~Experience Gained--------------15Exp | | ~Items Found/Gained--------------None | | | | ~Strategy | | | | Like before, you should use the "Technique". lock on to Sabor and keep on | | casting the Fire spell until your MP runs out. If your MP does run out, | | siwcth to the basic melee attacks. If your party is still alive, this | | should only last for about one minute. Very Easy!! | | If you haven't noticed, this strategy section is exactly the same as the | | strategy before. This is because this is the same, weak Sabor and he is | | worth writing another strategy guide on how to beat a 30 second enemy. | | Boring!!! | | | '===========================================================================' Enter the tent and another conflict between the characters. Sora will then leave the tent and The Heartless will arrive (about time!). This type of Heartless is called the Powerwild, they remind me of monkeys. These Heartless are not that hard to defeat but they are very quick. If you have the time, defeat all the Powerwilds to receive a Gummi Piece. Go to the Bamboo Thicket Area which is in the east of the camp area. and defeat all of the Powerwilds there to receive another Gummi Piece. Now head back all the way back to the Climbing Trees Area and defeat all the Powerwilds there to receive another Gummi Piece. Enter the Treehouse Area and defeat all the Powerwilds there to receive another Gummi Piece. All these Gummi Pieces will be put to good use. Now slide back down to camp and head to the Bamboo Thicket Area. When there, you will encounter Sabor. Again! Man! Doesn't this guy give up? ___________________________________ .==================// [ Boss Battle ] \\==================, | | Sabor | | | \\___________________________________// | | | | ~Hit Points---------------------90 HP | | ~Boss Name----------------------Sabor | | ~Attacks----------------------Scratch | | ~Experience Gained--------------15Exp | | ~Items Found/Gained--------White Fang | | | | ~Strategy | | | | Like before, you should use the "Technique". Lock on to Sabor and keep on | | casting the Fire spell until your MP runs out. If your MP does run out, | | siwcth to the basic melee attacks. If your party is still alive, this | | should only last for about one minute. Very Easy!! | | If you haven't noticed, this strategy section is exactly the same as the | | strategy before. This is because this is the same, weak Sabor. The only | | difference is that after this battle you finally kill him. | | | '===========================================================================' Defeat him to acquire the White Fang. Return to the Climbing Trees Area and you will encounter the Fruit Monster. Defeat it and return to the campsite. Now I suggest that you save your progress and now prepare yourself by equipping many potions on. Battle more Heartless if you need to. When you are finished head to the Bamboo Thicket Area and then enter the Cliff Area. The Boss awaits... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Clayton | | | \\___________________________________// | | | | ~Hit Points--------------------250 HP | | ~Boss Name--------------------Clayton | | ~Attacks-------------------Rifle Shot | | '-----------------Rifle Swing | | ~Experience Gained---------------None | | ~Items Found/Gained--------------None | | | | ~Strategy | | | | Clayton is not that difficult to defeat. The problem is that he likes to | | jump back on the cliff and fire at you. Also there are a lot of Powerwilds| | around. It is best if you let Donald and Goofy take care of them while you| | focus on Clayton. SPECIAL TIPS: you shouldn't waste any MP or energy while| | fighting this battle because this is only a warm-up. Just use normal melee| | attacks and don't waste any of your healing items. | | | '===========================================================================' There will be a cut-scene. It seems that Clayton is not finished with you. And now he is with a friend... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Clayton And Stealth Sneak | | | \\___________________________________// | | | | ~Hit Points-----------------250 HP(C) | | '----------------750 HP(S) | | ~Boss Names-------------------Clayton | | '------------Stealth Sneak | | ~Attacks----------------Rifle Fire(C) | | |---------------------Potion(C) | | |----------------Rifle Swing(C) | | |----------------------Swipe(S) | | |------------------Glow Beam(S) | | |------------------Back Kick(S) | | '----------------Glow Cutter(S) | | ~Experience Gained-30Exp(C),240Exp(S) | | ~Items Found/Gained------Navi-G Piece | | |-------------Red Trinity Charge | | |--------------Magic Spell Cure | | '----------Jungle King Keychain | | | | ~Strategy | | | | The good thing about this battle is that you can defeat Clayton like | | before. The difference is that 1-he has more HP and 2-Stealth Sneak is | | with him. The bad thing is that Stealth Sneak is extremely powerful. To be| | defeat these bosses, lock on to Stealth Sneak and keep attacking it until | | Clayton falls off it. When Clayton falls off Stealth Sneak, attack him | | like before. The good thing about this battle is that you can defeat | | Clayton and the battle will end straight away. But doing so, you will only| | earn a measely 30 experience points from Clayton because the battle will | | immedeiately end. Plus you will be missing out on a whopping 240 | | experience points. So I suggest that you target Stealth Sneak first and | | defeat him first so you can earn the experience points. Stealth Sneak is | | very annoying because it uses its Glow Beam attack a lot. When it uses | | this, it will form white lasers from its eyes and shoot them towards you. | | The bad thing is that these two lasers home into you so I suggest that you| | equip the ability Dodge Roll on. Another suggestion is that you should | | equip the ability Scan on (you should have learned it by now). Scan will | | show your enemy's Hit Points so you can tell how much damage you are doing| | to it. Another attack that Stealth Sneak can do it the Glow Cutter attack.| | This attack is very annoying because it uses this attack the most. When it| | uses this attack, it forms twin lasers from its hands a nd shoots them | | towards you. The good thing is that they do not home into you but Stealth | | Sneak can use this attack multiple times. Clayton has three attacks | | instead of just one attack like the previous battle. This time he has the | | usual Rifle Shot but also has the Potion healing attack. When he uses | | Rifle Shot he jumps high in the air onto a cliff and will try to shoot you| | down. The Rifle Shot attack may be strong depending on how close you are | | to him. So technically, the closer you are, the more damage you receive. | | Clayton also has the same Rifle swing attack. He will swing his Rifle at | | you. Not much damage here. The real problem is his Potion Healing attack. | | He has an unlimited supply of Potions and will heal himself often. I | | figured out Clayton's attack pattern as follows: Clayton will jump onto a | | cliff and then shoot you. After three shots he will reload or use a Potion| | himself. This is your chance to attack. After you do a few combos, he will| | jump into the air but do be fooled because he will land back to where he | | jumped off. That is basicallly it. Oh yeah and one more thing, Stealth | | Sneak is VERY annoying because it always interrupts you when you are | | healing or casting spells. | | | '===========================================================================' When the battle is over, you will learn the Cure spell-very useful. The gorillas will throw you onto a higher ledge. You will gain control again and now enter the cave. There are many items that you can get so make sure you get them all. Now climb up all of the rocks and you will reach another cave. Enter this cave to find the Keyhole for this world. Seal it and Tarzan will give you the Jungle Keychain and you will learn the Red Trinity Charge. Congratulations you are now finished with this world. Find a save point and enter your Gummi Ship head towards... _________________________ ________________________// \\________________________ ________________________| XI. ~ Traverse Town |________________________ \\_________________________// \\ TVS2 // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Large Body, Soldier, Shadow, Yellow Opera, Green Requiem, Large Body, Air Soldier, Red Nocturne ->Items/Weapons: Warp-G Piece, Earthshine, Simba Summon ->Abilities And Magic Spells: None ->Bosses: Opposite Armor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You are now back in Traverse Town. It has been quite a while since you have been here. Head for the Second District and enter the Hotel. Use one of the doors to reach the alleyway with the water. If you look closely, you will see that there is a Red Trinity mark in the water. Activate it to smash the bars. Enter the sewers and talk to Leon twice. On the second time that you talk to him, he will give you the Earthshine--more on that later. Now return to the Accesories shop in the First District. Talk to Cid and he will tell you about a book he has been working on for his friend and he wants you to deliver it for him. Take the book off him and head for the Third District. One your way to the third district, you will notice that there are three new types of Heartless, the Green Requiem, the Yellow Opera and the Air Soldier. If you encounter any of these enemies (They usually all come in a group), attack the Green Requiems first as they are very annoying because they always will cast the Magic Spell Cure on its allies. Go to the door with the picture of the flame on it. lock on to it and cast Fire. The door will be unlocked and so enter the building. You will see stepping stones. When you get close to them, they will move, so time your jumps. Proceed through to next room. When you are in the room, there will be a cut-scene and the owner of the house will arrive. It seems that the owner is Merlin. Now give the book to him and talk to the Fairy Godmother. She will turn the Earthshine that you received from Leon into your first summon -- the Simba Summon. Leave the Mystical House and head for the Small House which is near the exit of the Third District to the Second District. Talk to everyone who is in there and return to the Accessories Shop. Talk to Cid and he will install a Warp-G piece into your Gummi-ship. Buy potions if you need to and prepare for a boss battle. Head towards the Gizmo Shop in the Second District and there will be a ladder outside of the Shop. Climb it to reach the roof. On the roof there are Heartless to battle so get rid of them all before you proceed. There is a Red Trinity spot in front of the wooden wall. Activate it and a rope will appear. Pull on the rope three times to reveal the Keyhole for Traverse Town. Now jump off the roof and head for the fountain which is in the middle of the district to find an old friend... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Opposite Armor | | | \\___________________________________// | | | | ~Hit Points------------------1200 HP | | ~Boss Name------------Opposite Armor | | ~Attacks----------------Lunge Attack | | |-----------------Claw Swing | | |----------------------Spilt | | |-----------------------Kick | | '---------------Torso Cannon | | ~Experience Gained------------390Exp | | ~Items Found/Gained-Magic Spell Aero | | '----Navi-G Piece | | | | ~Strategy | | | | It seems that Guard Armor has returned. After a certain amount of damage, | | there will be a cut-scene showing Guard Armor's metamorphisis. Its hands | | turn into its legs and legs vice versa. Also its helmet comes off showing | | its face. The attacks that this boss has are the same attacks as before | | but with just one new installment, the Torso Cannon attack. This attack is| | very strong and can do major damage. But Opposite Armor can only use this | | attack when only the Torso remains.To beat this boss, use the same tactics| | as you did with Guard Armor. lock on to one of its limbs and just attack | | it. Cannon attack which is very hard to dodge and can do a fair amount of | | damage. Be sure to use a lot of combos on this guy and remember to press | | TRIANLGE to call for help from Donald and Goofy. Again you have Scan | | equipped so that you can see how much progress you are doing. | | | '===========================================================================' When you have defeated Opposite Armor, return to the Keyhole and seal it. Congratulations, you are now finished with Traverse Town. Return to the Accessories Shop and buy Potions if you need them. Then use the Save Point to access the Gummi Ship. Now choose the bottom world to reach... _________________________ ________________________// \\________________________ ________________________| XII. ~ Olympus Coliseum |________________________ \\_________________________// \\ OLPS // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Blue Rhapsodies, Soldier, Shadows, Red Nocturne, Large Body, Gauntlets, Hammerlegs, Powerwild Heartless, Green Requiem Heartless ->Items/Weapons: None ->Abilities And Magic Spells: Magic Spell Thunder, Ability Sonic Blade, Magic Spell Gravity ->Bosses: Cerberus, Cloud =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When you arrive at Olympus Coliseum, you will see a White Trinity mark-more on that later. By now you should have learned the Blue Trinity Jump. There are two Trinity spots on the platforms beside the door. The first is located behind the stone pillars. The second is located on the platform.Proceeed through the doors and you will see Phil. He mistakes you for Hercules and tells you to push the block. You will gain control again and now go over to the block. Talk to it and Sora will say "It Weighs a ton" so return to Phil and he will turn around and sees that you aren't Hercules. Sora wishes to enter the games but Phil thinks that Sora is too weak. And so you will have to go through a few trials before you can enter the games. In the trials all you have to do is destroy all of the barrels that appear before the time runs out. Below are the strategies on how to pass these trials. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Number Of Barrels: 20 ->Time limit: 30 Seconds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The best thing to do is to, if there is a group, attack the middle barrel so that you will hit all three in just one blow. Also you can use Magic Spells against the barrels. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Number Of Barrels: 25 ->Time limit: 60 Seconds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Same thing as last time but now you have one minute to destroy all of them. Attack the barrels on the floor first. There is one barrel that is situated on a raised platform. You can either climb up the blocks and jump off them to reach them or just lock on to the barrel and cast the Magic Spell Fire. Easy! When you have completed both of the tests, you will learn the Magic Spell Thunder but Phil still won't let you enter the games because you don't have a ticket. With no hope left, leave the lobby but there will be a cut-scene showing another Disney character-Hades. He will give you a ticket so that you can enter the games. Return to lobby and talk to Phil. He will let you enter the preliminaries. Save your progress and then enter the preliminaries. .---------------------------------------------------------------------------. | Preliminaries | +---------------------------------------------------------------------------+ | -7th Seed: Shadow Scout | | -Enemy (ies): Soldier x4, Blue Rhapsody x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Sinisters | | -Enemy (ies): Shadow x10, Blue Rhapsody x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: Heat & Freeze | | -Enemy (ies): Red Nocturne x5, Blue Rhapsody x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Shadow Platoon | | -Enemy (ies): Shadow x2, Soldier x2, Red Nocturne x3, Blue Rhapsody x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Blue Revenge | | -Enemy (ies): Blue Rhapsody x9 | | -Items Gained: None | +---------------------------------------------------------------------------+ There will be a cut-scene. +---------------------------------------------------------------------------+ | -2nd Seed: Big One | | -Enemy (ies): Large Body x1, Red Nocturne x4, Blue Rhapsody x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Cloud | | -Enemy (ies): Cloud | | -Items Gained: None | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | Cloud Strife | | | \\___________________________________// | | | | ~Hit Points--------------------300 HP | | ~Boss Name---------------Cloud Strife | | ~Attacks------------------------Slash | | |-----------------------Guard | | |-----------------Dragon Fang | | '-----------------Sonic Blade | | ~Experience Gained--------------80Exp | | ~Items Found/Gained--------------None | | | | ~Strategy | | | | First of all, you DON'T have to defeat Cloud to progress but if you insist| | on defeating Cloud for that little amount of experience, here's the | | strategy. This battle is similar to the battle with Leon. Cloud is a | | difficult boss to defeat. Cloud will usually do a slash attack and then | | guard so you can't attack him. I think that his strongest attack | | is his Dragon Fang. This attack will take a huge chunk out of your HP. It | | is best if you equip Dodge Roll on so that you can quickly dodge his | | attacks. Another attack that I hate is his Sonic Blade attack. When he | | uses this, he sends a wave of energy from his Buster Sword and shoots it | | towards you. The annoying thing is that he can do this a few times in row | | to do major damage and then use a Dragon Fang to finish you off. In this | | battle you should have Donald and Goofy at your side. You should also call| | for help. Another ability that you should have equipped is the ability | | Combo Plus. This will help you out because it will make you do longer | | combos and also make them stronger. Cloud seems to be strong against Fire | | so don't go try using the "Technique" because it will just waist your MP. | | A suggestion is to just lock on and press the TRIANGLE button to get | | Donald and Goofy to do all of the work. Once they're down, you can then | | rush Cloud since he would be almost down. | | | '===========================================================================' After the preliminaries have finished, Hades unleashes his monster Cerberus into the arena. Hercules needs your help so save your progress and equip a lot of healing items onto Sora and also your party members. Then re-enter the arena to battle to fight Cerberus... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Cerberus | | | \\___________________________________// | | | | ~Hit Points-------------------600 HP | | ~Boss Name------------------Cerberus | | ~Attacks------------------------bite | | |---------------Energy Blast | | |----------------Earth Shake | | '----------------Dark Breath | | ~Experience Gained------------200Exp | | ~Items Found/Gained-----Inferno Band | | '----Hero Licence | | | | ~Strategy | | | | When the battle begins lock on to one of it's heads that are on the side. | | You should have Dodge Roll equiped so that you can dodge Cerberus' Energy | | Blasts. When Cerberus roars, he will lie down. This is your chance to | | attack. You this wisely. When you use the three-hit combo on it, when | | finished run away because he will try to bite you. It will then stand back| | up so get ready to jump because it will use it's Earth Shake attack which | | sends a shockwave into the ground. After that, it likes to use it's Dark | | breath you can attack him now. Just keep on dodging it's attacks and | | attack when you can. | | | '===========================================================================' When you defeat Cerberus, you should leave the Coliseum and you will talk to Cloud. He will teach you the Sonic Blade ability. This is a great ability if you know how to use it properly. Leave Olympus Coliseum and you will receive a transmission from Chip and Dale telling that there is a competition being held at Olympus Coliseum. So return to Olympus Coliseum and talk to Phil to participate in the... .---------------------------------------------------------------------------. | Phil Cup | +---------------------------------------------------------------------------+ | -9th Seed: Jungle Vice | | -Enemy (ies): Soldier x3, Powerwild x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -8th Seed: Monkey & Magic | | -Enemy (ies): Red Nocturne x3, Powerwild x1, Yellow Opera x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -7th Seed: Big Feet | | -Enemy (ies): Hammerlegs x1, Powerwild x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Magic Alert | | -Enemy (ies): Red Nocturne x5, Yellow Opera x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: Nightwalkers | | -Enemy (ies): Large Body x1, Powerwild x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Hard Hitters | | -Enemy (ies): Gauntlets x1, Blue Rhapsody x3, Shadow x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Indomitable | | -Enemy (ies): Large Body x2, Green Requiem x6 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -2nd Seed: Wild Corps | | -Enemy (ies): Gauntlets x1, Hammerlegs x1, Powerwild x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Shadow Battalion | | -Enemy (ies): Armored Torso x1, Yellow Opera x4, Blue Rhapsody x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ Cha Ching! You have now completed the Phil Cup. Not so hard was it? You attain the power of Gravity, the Gravity spell. The Gravity Spell can do a lot of damage to enemies with a lot of Hit Points so I suggest you equip it. There's not much left to do here so leave this world and head for the yellow warp hole to reach... _________________________ ________________________// \\________________________ ________________________| XIII. ~ Agrabah |________________________ \\_________________________// \\ AGBA // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Blue Rhapsodies Heartless, Soldier Heartless, Shadow Heartless, Red Nocturne Heartless, Large Body Heartless, Pot Spider Heartless, Fat Bandit Heartless, Bandit Heartless ->Items/Weapons: Three Wishes Keychain ->Abilities And Magic Spells: Genie Summon, ->Bosses: Pot Centipede, Guardian Lion, Jafar, Jafar (Genie) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You are now in Agrabah. Get ready to fight Heartless. Head to the main street and you will see a lot of Heartless so get rid of them all. There are a new type of Heartless, the Pot Spider, the Fat Bandit and the Bandit Heartless. Then head right from the mainstreet and you should see a pole that is inside a doorway. Climb the pole to reach Aladdin's House. When you are in the house, head to the chest of draws and push it out of the way. Unlock the keyhole. This will unlock a door in Agrabah. Go over to the cabinet and push it to free the Magic Carpet which was trapped underneath it. Exit the house using the exit that leads to the alleyway. In the alleyway destroy all of the Heartless and use the boxes to reach the higher level. Then unlock the second keyhole to unlock a caged door. Return to the plaza and exit it to reach the Desert. Save your progress and hop onto the Magic Carpet which is waiting for you. Hopping onto him will take you across the Desert. Once you arrive in the new area, defeat all of the Bandit Heartless and save Aladdin from them. He will become a party member, which you can add to your party if you want to. He tells you that he was treasure hunting when the Heartless attacked him. You will now return to Agrabah and meet Jasmine. Rid of all the Heartless when you arrive back in the city. Head towards the alleyway and enter the plaza. Jump across the shades to reach a door. Enter the door and you will you see the keyhole. Unlock it and enter through the newly opened door to reach the Palace Gates. There is something waiting for you. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Pot Centipede | | | \\___________________________________// | | | | ~Hit Points--------------------600 HP | | ~Boss Name--------------Pot Centipede | | ~Attacks-------------------Tail Shock | | |---------------Antenna Shock | | |------------------------Bite | | '----------Summon Pot Spiders | | ~Expereince Gained--------------250xP | | ~Items Found/Gained------Ray Of Light | | | | ~Strategy | | | | In this battle I suggest you ahve Goofy and Aladdin in your party because | | Donald is too weak to fight the Pot Centipede. When the battle begins, | | lock on to it's head or tail and start attacking it. It likes to summon | | Pot Spiders which are really annoying because there are a lot of them to | | kill. It is best if you kill them off first. Let Aladdin and Goofy take | | care of the Pot Spiders as you should focus on the Head or the Tail of the| | Pot Centipede. You should also be very cautious of it's bite attack which | | can do a fair amount of damage. But the attack that you should watch out | | for is its Antenna Shock. When it uses it, the Pot Centipede head will | | charge and shoot a shockwave from its antenna. This can take a huge chunk | | out of your Hit Points. It's second strongest attack is the Tail shock. | | Same as before but it shoots the shockwave from it's tail instead of it's | | head. The thing the annoys me the most is that Pot Centipede always runs | | off into different sections of Agrabah. You should try to prevent thr Pot | | Centipede from destroying the wooden boxes that let the Pot Centipede from| | escaping. Using the "Technique" is a must in this battle but don't use up | | all of your MP in the first few seconds of the battle because you will | | need your MP for healing your party members and also yourself. That is, if| | you have the spell Cure. This match isn't that hard. | | | '===========================================================================' Once the battle is over, save your progress at either Aladdin's House or the Storage Room. Then exit into the Desert. You will arrive at the Desert Area. Before you can walk, a boss will appear. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Guardian Tiger | | | \\___________________________________// | | | | ~Hit Points-------------------375 HP | | ~Boss Name------------Guardian Tiger | | ~Attacks--------------Summon Bandits | | |----------------Fire Breath | | |------------------Sandstorm | | |-----------------------Bite | | '---------------Homing Laser | | ~Experience Gained------------400Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | In this battle let Aladdin and Goofy take care of the Bandits that this | | guy summons. You should focus on the Guardian Lion. The Guardian Tiger is | | only difficult ot defeat because it usually shoots Homing Lasers at you. | | When it uses this attack, the Guardian Tiger will shoot two homing lasers | | at you. It is best if you equip Dodge Roll on to dodge these lasers or you| | could also equip Guard on to block the lasers. In this battle you, must | | target the two eyes so lock on to one of them. Go around to the back and | | jump on to its head. Another way to get on is to wait until it comes down | | and then jump onboard! My tip is to stand right infront of its eye and | | just keep on attacking. You should use this method because the Guardian | | Tiger will shoot lasers but since you are in front of the eye, the place | | where the laser comes out, and sicne you are constantly attacking the eye,| | you would just keep on deflecting the lasers, earning a few Technique | | Points. The Guardian Tiger tends to use its Fire Breath attack a lot also.| | When it uses this attack, it lowers its head and opens its mouth wide, | | letting a blazing inferno out. This attack is easy to dodge for the enemy | | only shoots it out in one direction. If you are stupid enough to get hit | | by it, a lot of damage is done. Also the Guardian Lion likes to summon the| | Bandit Heartless. They also come from its mouth but they are a minor | | problem, just let your party members take care of these irritating things.| | Have the ability Scan equipped (you should have it by now) to see how much| | damage you have done to it and also how much more HP it has. Once one eye | | is destroyed, lock on to the other eye and also destroy that eye. | | | '===========================================================================' Once this boss is defeated, its mouth will open up. Enter the mouth to reach the Cave Of Wonders. So this is the cave that Aladdin was talking about. There is a lot of Heartless here. Inside this cave, there are many traps to look out for. In almost every chamber, there will be a rolling boulder that can take a huge chunk out of your Hit Points if you get hit by it. Although these boulders can do a lot of damage, they are very easy to dodge because you can tell where they are going to go because of the groove on the floor.There are also holes in this cave that will take you to the basement area. But don't be afraid, there are stairs which lead back up to the ground level. One thing that you must know, you MUST have Aladdin in your party to proceed on with the game. When you first come in, head down the stairs to the right to reach the Relic Chamber. You will see a monkey statue. Stand on the land area and use the Call Command in the command menu. When you use the Call Command, Abu will touch the monkey trigering a door or something else in the cave. Now exit this chamber to reach the Dark Chamber. Swim up the waterfall in this area to so that you can reach the next monkey statue. Use the Call command and then head towards the next chamber, the Silent Chamber. Use the Call Command once again in this area and the head towards the Hidden Chamber. In this next chamber you will notice that there is a huge stone pillar. Got any ideas? lock on to the pillar and cast a Fire-based magic spell on the pillar. On the higher floors, there will now be a new opening. So now return to the Hall(the place where you began). Head through to the next room. In this room, there are water shooters, which can push you into a hole leading back into the basement. Time your movements carefully so that you can avoid these attacks. Head through this room to reach[this document is copyrighted to Spirit_Slash3r. In any case that the name of the author isn't my own, this document is then considered plagerized and ripped. Immediately report to Velvet_Nightmar3@hotmail.com] the Bottomless Hall. To get past the hole in this room, face the water shooters and try to jump on top of it. There are three water shooters so you will have to jump three times to get past or while on a water shooter, you can jump on to the upper level. On the upper level there may be a few Heartless to fight off but there are barrels which can be destroyed to give you Munny balls. Head through the door at the end of the hall to reach the Treasure Room. The room's name speaks for itself! There are a lot of things to get here. There is a Red Trinity mark. You will notice that there are treasure chests located on top of the mounds of treasure. To reach them, stand near the statues of the haeds and Examine them. They will blow you on to the mound so that you can open the treasure chest. There is also a save point in the Treasure Room. I suggest that you save your progress, and also save on a different slot because the Cave Of Wonders is only a one time deal. So fully explore the whole cave if you wish to to receive a few useful items before you proceed on with the game. When you are ready, enter through the door to reach the Lamp Chamber. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Jafar And Genie | | | \\___________________________________// | | | | ~Hit Points-------------------450 HP | | ~Boss Name---------------------Jafar | | '--------------------Genie | | ~Attacks-------------Summon Genie(J) | | |------Blizzard Whirlwind(J) | | |------------------Spirit(J) | | |---------------Fire Beam(J) | | |--------------Fire Staff(J) | | '-----------Earth Shatter(G) | | ~Experience Gained------------600Exp | | ~Items Found/Gained----------------- | | '-------Magic Spell Blizzara | | | | ~Strategy | | | | An not so easy battle. You will notice that Genie is flying around the | | arena. Watch out as he will do a lot of damage. A good way to avoid him is| | to stay on the outer border of the arena so that he doesn't see you. If he| | spots you, he will follow you and will continuously attack you. When | | battling, you shuld lock on to Jafar and just keep on attacking him when | | he is near a platform or when you can reach him. When he says something, | | it means that he will use his Fire Beam attack. This won't do much damage.| | When he uses this attack, this is your chance to attack as Jafar is | | preoccupied. The Fire Beam attack is very easy to avoid. When Jafar is on | | a platform, make sure you have Sonic Blade equipped so that you can use it| | when he is on the platform. Sonic Blade will take a chunk out of his Hit | | Points! Once in a while, Jafar will cast a shield around him. This will | | make him invulnerable to attacks. You can tell when he uses this attack by| | the rainbow glow around him. This usually happens when you cast the magic | | spell Gravity on him so try to avoid using it. When he says this other | | word that I can't write out, he will cast Fire. Fire will half the damage | | of a normal Fire Staff attack. When Jafar deals a certain amount of | | damage, he will fly off using his purple orb. In this battle you should | | press TRIANGLE often to kill Jafar off easily. Now for Genie. He will | | rarely attack you unless you are very close to him. An idea is to have | | Dodge Roll equipped so that you can dodge his attacks. Genie is a lot more| | stronger than Jafar is but Genie is invincible so no matter how much you | | hit him, he won't die. When he says "I'm really sorry about this!", | | "Run!", "Please keep moving! I don't want to hit you!" or "Watch out!", | | immediately use Dodge Roll as he will use his Earth Shatter attack, this | | attack will have a huge effect on you. Sometimes when Genie uses this | | attack, HP balls wil appear. Be sure to collect these as they will be very| | useful for you. When battling Jafar, I suggest that you constantly press | | the TRIANGLE button to defeat Jafar quicker. | | | '===========================================================================' When the battle is over, there will be a cut-scene. Now quickly run back into the Treasure Room and save your progress. Then return to the Lamp Chamber to meet who else but Jafar, again! Well at least Jasmine is safe! Time for round two! ___________________________________ .==================// [ Boss Battle ] \\==================, | | Genie Jafar | | | \\___________________________________// | | | | ~Hit Points--------------------750 HP | | ~Boss Name----------------Genie Jafar | | ~Attacks-------------------------Fire | | '---------------Boulder Throw | | ~Experience Gained-------------730Exp | | ~Items Found/Gained--Magic Spell Fira | | |----------------Three Wishes | | |----------Summon spell Genie | | |------------Ansem's Report 1 | | '--------Green Trinity Ladder | | | | ~Strategy | | | | This aint that hard. All you have to do is target Iago the parrot who is | | carrying tha lamp. The problem is that the arena is unstable and always | | shifts around making travelling difficult. Genie Jafar will occasionaly | | use his Fire spell like last time. His new attack is called the Boulder | | Throw attack. This attack is also not that strong. When attacking Iago, | | use normal melee strikes as magic will not very effective. It aint that | | hard! | | | '===========================================================================' This was quite unexpecting! The temple is now crumbling and you get to control the Magic Carpet! Yay! This part is fun. Just dodge all of the falling rubble and all of the obstacles that get in your way. Also, there are many HP balls located in this area so that you can use them to recover yourself when you are damaged. There will be two cut-scenes (these are just getting annoying now!) and you will receive the summon spell Genie, the Three Wishes keychain, the Green Trinity Ladder ability adn Ansem's Report 1. You are now finished with this world so access a save point and exit this world. You now have a choice of where you want Monstro to appear. If you choose North Monstro will appear north before Halloween Town. If you choose South, Monstro will appear before Atlantica. I would choose the South path because that path has a lower battle level than the North's. Anyways, it is your decision on where you want Monstro to appear. You should already know what the next world is.. _________________________ ________________________// \\________________________ ________________________| XIV. ~ Monstro |________________________ \\_________________________// \\ MNSO // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Blue Rhapsodies Heartless, Soldier Heartless, Shadow Heartless, Red Nocturne Heartless, Large Body Heartless, Barrel Spider Heartless, Search Ghost Heartless ->Items/Weapons: Torn Page, Watergleam ->Abilities And Magic Spells: Goofy learns the Ability Cheer, Magic Spell Stop Shared Ability High Jump ->Bosses: Parasite Cage, Parasite Cage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- During your travel, a whale will appear. The gang will have a conversation and Monstro will swallow the Gummi Ship up. Once inside you meet Pinocchio. When you gain control again, swim through the "water" which I think is saliva, and haed towards the wrecked ship. You meet Gipetto, the puppet maker. While you have a chat with him, Pinocchio runs off. Now it is up to you to go find him. Within Monstro, there are many chambers, so I will tell you what to do chamber by chamber. Also remember that in the Monstro chambers there will always be Heartless. Okay, head towards the door that Pinocchio ran through to reach Chamber 1. There will be a cut-scene showing and old friend, guess who!? Now there are two doors to choose from, take the left door to reach Chamber 2. In Chamber 2, head through the door in the opposite end of the room to reach Chamber 3. Stand perfectly still and do not move anywhere. Notice that you are standing on a platform. If you fall off this platform, you will have to restart from the beginning so don't go slashing wildly against the Heartless here. When you defeat the Heartless here, or if you are a wuss, run away from them, proceed through to the door at the opposite end of the platform to reach, Chamber 2. In this Chamber, proceed through the door in fromt of you. Now in Chamber 5, go through the door on the other side of the room to reach Chamber 6. This Chamber is really confusing. I think that there are about five doors in this room. Plus there are a lot of Barrel Spiders to kill off. Once you defeat them all, go through the upper-most door to reach Chamber 5. Go through the door on the same platform that you are on to reach Chamber 4. There will be a cut-scene. Notice that there is a save point which you should use. Equip any items you wish but you won't really need to because you will have someone helping you with the upcoming boss battle. Then follow Riku and Pinocchio into the Bowels. Another cut-scene? Yep and then a Boss battle. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Parasite Cage | | | \\___________________________________// | | | | ~Hit Points-------------------450 HP | | ~Boss Name-------------Parasite Cage | | ~Attacks----------------Hammer Swing | | '----------------------Swing | | ~Experience Gained------------500Exp | | ~Items Found/Gained----Cheer (Goofy) | | | | ~Strategy | | | | Well look at this! Riku is helping you in this battle. With riku helping | | you this battle is extremely easy. All you have to do is to attack | | Parasite Cage in the stomach, or where Pinocchio is trapped. Parasite Cage| | has two attacks. One, the Swing attack. This is when he swings his arm | | yowards you and two, Hammer Swing. When it uses this attack, it swings | | both of its tentacles at you at the same time and it is trying to squash | | you. If you need to heal, jump on to the higher ground because Parasite | | Cage has short arms and cannot reach you. Not a difficult battle. | | | '===========================================================================' Now that the battle is finished, jump down the hole that Riku and Pinocchio jumped into. Another cut-scene, nothing new... Head towards Gipetto's ship and speak to him. He will let you open a treasure chest. So open it and you receive your first Shared Ability, the shared ability High Jump. Shared abilities let all of your party members use the ability equipped. Immediately equip the shared ability High Jump on and head towards the area in which you entered Monstro. When you arrive, face towards the ship and notice that on your left, there is a platform on which you can jump on. Jump on to this platform and you will see that there is a Blue Trinity mark on it. Activate it if you wish and then proceed back to the ship. At the end of the ship, you should see a platform sticking out from a higher ledge. Jump to it and then just keep on jumping platform to platform until you reach the pink platform that you saw Riku run through. On your way, you should collect the Watergleam which you can have the Fairy Godmother turn into a summon. I won't tell you which one though. After entering the hole on the pink platform, you will be in a room with higher platforms. Jump onto them one by one until you reach the top. Be careful as there are many Heartless in this area so don't go attacking wildly. Instead, get Donald and Goofy to do your work! Once you reach the top, you will automatically sucked into the stomach. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Parasite Cage | | | \\___________________________________// | | | | | | ~Hit Points-------------------900 HP | | ~Boss Name-------------Parasite Cage | | ~Attacks----------------Hammer Swing | | |----------------------Swing | | |--------------Poison Breath | | '----------------------Lunge | | ~Experience Gained-----------1000Exp | | ~Items Found/Gained-Magic Spell Stop | | | | ~Strategy | | | | Finally, the final boss for this world. Parasite Cage is a lot harder this| | as it is twice as strong with two new attacks. More on that later. Another| | factor is that you will notice the green water around the arena. Don't | | touch it as it is acid which can badly damage you. Like the battle before,| | there are platforms around the arena on which you can heal on so save all | | of your MP for healing. A good idea is to summon Genie at the beginning of| | the battle as you will have enough MP and also your party members will be | | alive. Like I said, Parasite Cage now has two new attacks. They are Poison| | Breath and Lunge. When Parasite Cage uses Poison Breath, it breathes out a| | cloud that fills the entire arena. There's no way of escaping it. The | | effect is that the cloud will slowly damage your health throughout the | | battle. The other attack is the lunge attack. This attack is only used | | when Parasite Cage is near death or is in a near critical stage. When it | | uses this attack, it will stand on its tentacles and then bite at you. | | This can be easily dodged by using the Dodge Roll ability. The new way of | | defeating Parasite Cage is when you do enough damage, Parasite Cage will | | lean back, revealing a black orb. When this happens, you should switch | | targets (I'm assuming that you have lock on on), and target the black orb.| | Begin attacking the black orb and it will eventually begin to drop much | | needed HP balls. | | | '===========================================================================' Hurray! Parasite Cage is down! But where is Riku? Monstro will sneeze the Gummi Ship out and you will be in the World Selection screen. Chip and Dale will give you a transmission saying that there is another tournament being held at Olympus Coliseum. It's time to participate in that tournament. Select Olympus Coliseum. _________________________ ________________________// \\________________________ ________________________| XV.~ Olympus Coliseum |________________________ \\_________________________// \\ OLM2 // ¯¯¯¯¯¯ Okay, head through the Coliseum gates and then enter the lobby. Speak with Phil and say that you want to enter the Pegasus Tournament, the new tournament which Chip and Dale spoke of. This tournament has nine seeds plus has a very difficult boss, or should I say BOSSES! .---------------------------------------------------------------------------. | Pegasus Cup | +---------------------------------------------------------------------------+ | -9th Seed: Ghost Bandits | | -Enemy (ies): Search Ghost x2, Bandit x1, Air Soldier x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -8th Seed: Marauders | | -Enemy (ies): Bandit x2, Barrel Spider x3, Shadow x1 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -7th Seed: Sluggers | | -Enemy (ies): Fat Bandit x1, Large Body x2, Pot Spider x1 Barrel Spider x1| | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Pots & Bolts | | -Enemy (ies): Pot Spider x5, Yellow Opera x3 Green Requiem x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: The Big Combo | | -Enemy (ies): Search Ghost x4, Fat Bandit x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Toadstool | | -Enemy (ies): Black Fungus x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Pots & Barrels | | -Enemy (ies): Pot Spider x5, Barrel Spider x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -2nd Seed: Giant Impact | | -Enemy (ies): Large Body x2, Fat Bandit x3, | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Leon & Yuffie | | -Enemy (ies): Leon, Yuffie | | -Items Gained: None | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | Leon Leonheart and Yuffie Kisaragi | | | \\___________________________________// | | | | | | ~Hit Points----------------600 HP(L) | | '---------------300 HP(Y) | | ~Bosses Name----------Leon Leonheart | | '--------Yuffie Kisaragi | | ~Attacks--------------------Slash(L) | | |--------------Jump Slash(L) | | |--------------------Fira(L) | | |------------Triple Throw(Y) | | |-------------------Throw(Y) | | '----------Ars Arcanum(Both) | | ~Experience Gained-----------1000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | I think this battle is the hardest so far. The fact is that you must fight| | two characters at the same time. This battle can be difficult bit there is| | a way that you can defeat them both. This is the strategy. When the battle| | begins, I ususallly target Yuffie first because she just annoys me a lot. | | Also because her weapon, the Shuriken is a long range weapon which means | | that it will be hard to dodge. Equip Dodge Roll on so that you can dodge | | Yuffie's attacks. She has three attacks. The first one is her throw, this | | is when she throws one ninja star in your dirsction and it also homes in | | to you. If you can do it, you can deflect these ninja stars back at Yuffie| | to receive a few Tech Points. Then there is her Triple Throw attack. Same | | as last time but this time she throws three ninja stars in your direction.| | The good thing is that if you deflect her ninja stars, she be parried | | (stunned) for a while. This is when you can rush her and just keep on | | attacking. She won't last very long. Leon is a difficult boss to defeat. | | The good thing is that he only walks in the arena instead of running | | around like Yuffie. But the downside is that he can jump huge distances. | | Leon has four attacks. The first, he can cast the magic spell Fira. This | | attack is very difficult to dodge. The best thing to do is to have Dodge | | Roll equipped and use it often. His second attack is Slash. This attack is| | a basic slash like what he did in the first battle with you. His third | | attack is his Jump Slash. When he uses this attack, he will jump up in the| | air and throw his gunblade down into the ground creating a shockwave. Note| | he only does it in Power mode. Not so hard eh? Well the hard bit is coming| | up. This attack, I think, is one of the best attacks in the entire game. | | The attack is called Ars Arcanum. When this attack occurs, the enemy gains| | a lot of strength. In this situation, when Leon and Yuffie use it, their | | waepons enlarge giving them multiple strength. One the other hand, when | | Sora uses Ars Arcanum, he will do a powerful combo. Note that Ars Arcanum | | is only temporary. Guess what? Leon and Yuffie both know this attack! | | That's right they both know Ars Arcanum. When Yuffie uses Ars Arcanum, her| | shuriken enlarges and she can only then use one single move. It is the | | Throw attack but only now in Ars Arcanum mode. She throws her shuriken and| | this attack can do major damage. Same with Leon. He too, knows only one | | attack when in Ars Arcanum mode. His gunblade enlarges and he then uses | | his Jump Slash. That is all. | | | '===========================================================================' Once you have completed the Pegasus Cup, leave Olympus Coliseum and select the unknown world in the bottom path from Agrabah. Get ready for the worst world in the entire game. _________________________ ________________________// \\________________________ ________________________| XVI. ~ Atlantica |________________________ \\_________________________// \\ ATLN // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Sea Neon Heartless, Sheltering Zone Heartless, Screwdriver Heartless, Aquatank Heartless, Shark ->Items/Weapons: ->Abilities And Magic Spells: ->Bosses: Ursula, Ursula =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Like I said before, the worst world in the entire game. I mean, how could Square think of putting something this boring in the game. While arriving to Atlantica, Sora will tell Goofy and Donald that he is scared that he will drown because Atlantica is only water and no air or land. Donald will then say that he can use his magic to help them travel in the water. When you land, wait for it... Sora is transformed into a dolphin, Goofy into a turtle, and Donald into an octopus. Pretty lame huh? There's more where that came from! Just listen to the music! The worst ever! Some thing I must tell you. In Atlantica, there are no treasure chests. Instead, they have clam shells. The clam shells come in different colours, for example; the white clam shells are the save point shells. To open them up you must use a particular magic spell or you have to strike it. Below I have written down all of the different coloured shells and how to open them up. White ----- Strike it Pink ----- Strike it Red ----- Cast Fire-elemented spell Blue ----- Cast Blizzard-elemented spell Yellow ----- Cast Thunder-elemented spell You will soon meet Ariel and her friends. SInce Sora is not familiar with swimming, Flounder, one of Ariel's friends will play a game with you. All you have to do is to catch Flounder from point A to point B. This mini-game is very simple to complete as Flounder doesn't run around and stays still until you reach your destination. After completing the mini-game, new Heartless will appear. Ariel and her friends will then run off, leaving you to fight off the Heatless. New Heartless here, they're called the Sea Neon which are jelly fish type heartless. Very easy to defeat, but I think the real reason for this is for you to get used to swimming in Atlantica. Then examine the clam shell and strike it revealing a save point. Atlantica isn't a very hard place to navigate through, due to the yellow tridents that indicate where to go. Once you have reached the palace, a make your way to Triton's Throne. A cut-scene will occur. Once it is over, return to the Undersea Gorge and enter Ariel's Grotto for another cut-scene. Once it is over, head for the Undersea Valley. To progress, you must defeat all of the Heartless in this area. Once this is done, you will easily spot a dolphin swimming around. It will give you a ride to a new area. At the new area, enter the sunken ship and collect the Crystal Trident. AS you exit, "Shark" will attack you and your friends. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Shark | | | \\___________________________________// | | | | | | ~Hit Points-------------------195 HP | | ~Boss Name---------------------Shark | | ~Attacks------------------------Bite | | ~Experience Gained-----------1000Exp | | ~Items Found/Gained--------Hi-Potion | | |-----------Ether | | '-----Mega-Potion | | | | ~Strategy | | | | Shark will encounter you twice in the game. His first attack is called the| | bite attack. He will crazily bite at you, but this can be countered by | | strafing to the side, or swimming upwards or downwards. One thing that you| | must note is that you cannot really stun this guy after unleashing a | | combo. After dodging the bite, you should unleash a basic combo on the | | shark. Keep on repeating this process and you will eventually defeat this | | guy. If you are worried that this guy is too strong for you, don't be | | worried because I don't really consider him a boss due to his weakness. | | | '===========================================================================' As Shark swims away, collect your prizes and return to Ariel's Grotto. As from this point onwards, Shark will be an enemy that you can battle any time but only in the Sunken Ship area. Here's a thing to note: You will only sometimes battle Shark. You can easily tell if you are fighting Shark by: As you enter the area, look around and see if there are any Heartless are around. If there are, it means that Shark will not battle you. If there are no Heartless around, this means that Shark WILL battle you. Once you have defeated Shark for the first time, return to Ariel's Grotto for another cut-scene. Once the cut-scene concludes, you must return back to Triton's Throne for another cut-scene. Finally, after this cut-scene, make your way back to the Sunken Ship. In this area, you must search for a secret switch that is located behind the hull and then get Sebastian to activate it, due to his small size. Enter the newly opened cave to reach the Den of Tides. Pretty simple this place, except for the fork, if you take the left path, you end up at Ursula's Lair. But if you take the right path, you will end up at Cavern Nook. I suggest you take the right path first as it takes you to Cavern Nook where there is a clam with a much-needed Save Point. After saving your progress, return to the fork and take the left path. A boss awaits but before you battke her, a few preps. Place the three element spells as your shortcuts. Why? I'll tell you later. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Ursula | | | \\___________________________________// | | | | | | ~Hit Points-------------------450 HP | | ~Boss Name--------------------Ursula | | ~Attacks----------------------Attack | | ~Experience Gained-----------1000Exp | | ~Items Found/Gained-----Mermaid Kick | | | | ~Strategy | | | | Firstly, note that I do not know what Ursual's attack is, so I have just | | called it "attack." This battle is quite simple, if you know how to beat | | her. When you begin, you will notice that Ursula will call for her minions| | Jetsam and Flotsam. Don't worry abouty these guys, as they are very weak | | and if you defeat them, they get revived, so you will be just wasting your| | time. Focus your attacks on Ursula. As she throws a potion into her pot, | | you must counter-attack by casting a specific spell to the pot. A list | | will help you. | | | | Potion Colour Spell To Cast | | red Fire | | yellow Thunder | | Blue Blizzard | | | | After you caast the correct potions with the correct colours, the cauldron| | will turn a white. This is when you rush in and smash here with your | | combos. You must keep repeating the process to eventually defeat her. If | | you run out of MP, you can always defeat Jetsam and Flotsam for more MP. | | | '===========================================================================' Once you defeat Ursula, you will learn the shared ability Mermaid Kick. This will allow you to swim through strong currents. Immediately equip it after battle, and then head to Calm Depths. But before you do that, exit the screen, and then re-enter it to find a sea urchin located near the clamshell. Cast the fire spell at it a few times, and it will give you a Mythril. Save your progress, and then head to Calm Depths. Swim against the strong current and enter the area labelled as ??? at the end of the tunnel. I suggest you replace Donald with Ariel and also save before you enter here. A boss battle awaits. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Ursula (face) | | | \\___________________________________// | | | | | | ~Hit Points-------------------900 HP | | ~Boss Name-------------Ursula (face) | | ~Attacks------------------------Bite | | '--------------------Thunder | | ~Experience Gained-----------1500Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | This battle is one of the most difficult boss battles that there is. So | | don't be ashamed if you don't defeat her on your first try. A must that | | you should have is to have Aero equipped as a shortcut, and if you had | | listened to me before, you should have Donald replaced with Ariel. This is| | because Donald will waste all of his MP in the first few seconds of the | | match. Then he will be useless. On the other hand, Ariel can use a few | | useful techniques, and her techniques are similar to that of Goofy's. Okay| | now that the introduction is over, Ursula has two known attacks. The first| | attack is the bite attack. She will lean forward and attempt to bite you. | | While she does this, she will suck you into her mouth. The second attack | | is the Thunder. This is basically a normal thunder spell. Note that | | thunder will always hit you. Probably the best strategy when fighting | | Ursula is to swim behind her head and strike from that point. Another is | | to always have Aero cast on yourself, this will reduce damage. | | | '===========================================================================' Upon defeating her, you will receive the Thundara spell and Ansem's Report #3. Then return back to Ariel's Grotto, and Sora will seal the keyhole. After a lengthy cut-scene, and you will then receive the Crabclaw. It's best that you equip it as it will prove useful for your upcoming battles. Return to Traverse Town if you wish. You can level up, or continue with one of the sidequests. When you are ready though, head for the world that is located at the top-left. _________________________ ________________________// \\________________________ ________________________| XVII. ~ Halloween Town |________________________ \\_________________________// \\ HLWN // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Shadow, Search Ghost, Black Fungus, Wight Knight, Gargoyle ->Items/Weapons: Pumpkinhead Keychain, Torn Page, Dalmatians 40-42, 67-69, Elixir, Forget-Me-Not, Jack-in-the-Box, Dispel-G X3, Defense Up, Ether X2, Mega-Ether, Mythril Shard, Ansem's Report 7, Holy Circlet ->Abilities And Magic Spells: Gravira ->Bosses: Lock, Shock, Barrel, Oogie Boogie, Oogie Boogie (Manor) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dismebark and enter Halloween Town, and you will immediately realise that this is one of the most coolest worlds in the entire game. Sora and his friends will receive new outfits, making them look even more cool. Use the nearby save point, and then enter Guillotine Square. You wil see that there are Heartless flying about. Don't mind them, as they won't attack you. Head over to the Guillotine, located in the middle of the square, to initiate a short cut-scene. Head left from the Guillotine, to reach Dr. Finkelstein's Lab. After some talking, you gain control. You are then given the chance to put Jack into your party. But substitute him for anyone as you need to use a few trinity Marks later. Then exit the lab, and enter the Graveyard. After you meet Sally, you will receive the Forget-Me-Not. Bring this back to Dr. Finkelstein. Now return back to the Graveyard, and defeat all of the Heartless. Then examine the far back casket to reach a new area. You will now be in the Boneyard, where the Mayor is. Speak with him and he will challenge you to a little game. If you win, he will give the Jack-in-the-Box. The game is really easy, all you have to do is to examine the gravestones in the order that the ghosts appear from. After collecting the Jack-in-the-Box from the chest in the gigantic pumpkin, return back to the Lab. A cut-scene will initiate, and Lock, Shock, and Barrel will raid the lab and steal the artificial heart. Chase them to Guillotine Square. Zero, Jack's faithful dog will chase down the troublesome trio, so follow him into the Graveyard. Enter the casket, and in the Boneyard, examine the giant cat statue. This will take you to Moonlight Hill. Once you defeat all of the Heartless, examine the small gravestone situated at the foot of the hill. You will see Oogie Boogie's manor on the other side of the bridge, but don't go there just yet. Jump down into the Gorge, and collect the Dispel-G from the chest underneath the bridge. Step on the blue platform, and then jump to the chest in front of you. This will give you Damatians 40, 41, and 42. The other chest contains a Defense Up. Now run across the bridge to reach Oogie's Manor. The chest nest to the door contains an Ether. Enter the manor, and you will immediately spot a Red Trinity Mark. Activate it. (I hope you didn't put Jack in your party!) If you happened to put Jack in your party, look for an upcoming save point that can be used to switch Jack for another member. Note: All of the trinity marks that are in the manor are all one-time-exclusive! This means that after you complete the Halloween Town quest, you won't be able to return to activate any marks, as the manor will be destroyed. There is also a chest here containing an Ether. Lock onto the platform and cast a fire spell, raising the platform. The run all the way up until you reach the Evil Playroom. A boss battle awaits... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Lock, Shock, Barrel | | | \\___________________________________// | | | | | | ~Hit Points-------------------150 HP | | |------------------120 HP | | '------------------180 HP | | ~Boss Names---------------------Lock | | |-------------------Shock | | '------------------Barrel | | ~Attacks----------------------Strike | | ~Experience Gained------------Varies | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | First things first, you will notice that I have written that the | | experience out when fighting against these three are varied. This depends | | on who you defat last. This is a chart that shows all of the possible | | combinations will help you with what I talking about. | | | | Lock - defeated 1st or 2nd = 24xP - defeated 3rd = 240xP | | Shock - defeated 1st or 2nd = 18xP - defeated 3rd = 180xP | | Barrel - defeated 1st or 2nd = 12xP - defeated 3rd = 120xP | | | | ~ Possible combinations ~ | | | | +----------+--------+--------+--------+--------+--------+--------+ | | | 1st | Lock | Lock | Barrel | Barrel | Shock | Shock | | | | 2nd | Shock | Barrel | Lock | Shock | Lock | Barrel | | | | 3rd | Barrel | Shock | Shock | Lock | Barrel | Lock | | | +----------+--------+--------+--------+--------+--------+--------+ | | | Total xP | 162xP | 216xP | 216xP | 272xP | 162xP | 272xP | | | +----------+--------+--------+--------+--------+--------+--------+ | | | | It is evident that you would want to defeat Barrel, Shock, and Lock in | | that order or Shock, Barrel, and Lock in that order. This is because by | | doing this, you will receive that most experience. Although there is the | | factor that it is not a huge amount of experience. As for a boss strategy,| | these guys are just like short Shadow Heartless. That's how weak they are!| | The only thing that you really have to worry about is that they run around| | a lot, so they might hard to land combos on! | | | '===========================================================================' Upon defeating the troublesome trio, there will a save point nearby. I suggest that you use it as it is much-needed. Then search the room for a lever, and then strike it using your keyblade. Now return back to the bridge the bridge that was in front of Oogie Boogie's manor. Run across it and then stop in front of the door. You should be facing the door, turn to your left and then you shouold spot a cage. Don't attmpt to jump to the platform. Instead, you must jump to the left of the platform. This wil result you in falling onto a lower path of rocks that will lead you to the platform. When you are ready, enter the green door locatyed at the end of the path. A boss awaits... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Oogie Boogie | | | \\___________________________________// | | | | | | ~Hit Points-------------------900 HP | | ~Boss Name--------------Oogie Boogie | | ~Attacks-------------Throwing Blades | | |-------------Explosive Dice | | '---------------------Strike | | ~Experience Gained-----------2500Exp | | ~Items Found/Gained-Ansem's Report 7 | | '----Holy Circlet | | | | ~Strategy | | | | A pretty difficult match due to the location. You are standing on a | | roulette that Oogie will spin. As he walks, you must step on the button | | that corresponds to your section of the roulette. If you do this correctly| | your platform will be raised, so that you can hit a few strikes at Oogie | | before he hits you back down again. You just have to keep on repeating | | this process to eventually defeating him. Now for the explanation of his | | attacks. Explosive dice are dice that are explosive! (-.-) These dice will| | explode on contact so watch out, but they can be easily overcome by | | striking them right back at Oogie, resulting in a little damage bonus! The| | second attack is the Throwing Blades. He will throw blades at you. All you| | have to do when he does this is to just use Dodge Roll. | | | '===========================================================================' You get the Holy Circlet and Ansem's Report #7. Then there is another cut-scene...And another boss battle! ___________________________________ .==================// [ Boss Battle ] \\==================, | | Oogie Boogie | | | \\___________________________________// | | | | | | ~Hit Points-----90 HP (For each orb) | | ~Boss Name------Oogie Boogie (Manor) | | ~Attacks------------------------Fire | | ~Experience Gained-----------2500Exp | | ~Items Found/Gained----------Gravira | | '-----Punpkinhead | | | | ~Strategy | | | | An easy battle. Run around the manor and destroy the orbs. There are 7 in | | total. Watch out for the heartless that come out and his Fire attack. The | | fire comes out from his lantern and it will home in on you. | | | '===========================================================================' After the battle, you receive Gravira magic upgrade. The keyhole will be sealed. After that, speak with Jack to recieve the Pumpkinhead Keychain. Return to the entrance of Guillotine Square, and use the save point to board the Gummi Ship. If you must, return back to Traverse Town to stock up on healing items. Then select the world after Halloween Town. _________________________ ________________________// \\________________________ ________________________| XVIII. ~ Neverland |________________________ \\_________________________// \\ NVRD // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Shadow, Barrel Spider, Rare Truffle, Pirate, Shadow Sora, Air Pirate, Battleship ->Items/Weapons: Fairy Harp, Dispel-G x2, Dalmatians 88-90, 43-45, 82-84, Ansem's Report 9, Navi-G Piece, Shell-G ->Abilities And Magic Spells: Tinkerbell summon, Magic spell Cura, Glide, Ars Arcanum ->Bosses: Anti-Sora, Captain Hook =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the cut-scene, you will find that Sora and his friends have been captured by Captain Hook. You will be able to place Peter Pan in your party, but I don't recommend putting him in as he is very weak, and plus, you would rather level up your PERMANENT characters than TEMPORARY characters like Peter and Ariel. Exit through the that Tinkerbell unlocked, and climb up the ladder, and enter the door opposite the Yellow Trinity mark. Jump through the hole in this room. Fight of all of the swarms of the Heartless, and then climb up the ladder in the opposite corner. There is a chest here containing a Dispel-G. In the room, there is a shelf which you have to use to jump through a hole in the ceiling. This will take you to another room in the ship. A save is in this room, and also a green trinity mark. Activating the trinity mark will drop a ladder down that will take you to the next room. Save your progress and then activate the trinity mark. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Anti-Sora | | | \\___________________________________// | | | | | | ~Hit Points-------------------750 HP | | ~Boss Name-----------------Anti-Sora | | ~Attacks-----------------------Split | | |---------------------Strike | | '-----------------------Sink | | ~Experience Gained-----------2000Exp | | ~Items Found/Gained-----Raven's Claw | | | | ~Strategy | | | | A negative clone of Sora. Anti-Sora has the same attack patterns as Sora, | | but it is much weaker compared to the real deal. Note that I have written | | Anti-Sora as a boss, but you can encounter him again as a normal enemy | | after you have defeated him for the first time. I have referred to him as | | Shadow Sora, instead of Anti-Sora. Okay, this guy first attack is called | | Strike. What it is, is the 3-hit-combo that you should have been used to | | using throughout the entire game. Although it might be tough to dodge, it | | can be easily overcome by unleashing Guard. Use this opportunity to | | counter-attack. Split is the second technique of this alter-echo. When he | | uses Split, Anti-Sora will divide himself into three separate clones, but | | two of them will, have less HP than the real one. If you have Scan | | equipped (I hope you do!), you can easily detect which one is the real one| | and which are the fakes. Always attack the real Anti-Sora, and not wasting| | your time on the clones. Sink is the third move. Anti-Sora will sink into | | the ground, and attempt to strike you from the behind. This move is easily| | overcome by using Dodge Roll. You should save your MP for healing purposes| | only. Attacks like Sonic Blade and Strike Raid work really well here. Upon| | defeating Anti-Sora, you will receive the Raven's Claw. | | | '===========================================================================' After the battle you should see that there is a green chest on the bed to receive Dalmatians 88, 89, and 90. Examine the trapdoor and this will trigger a cut-scene. You will standing near the Save Point from before, so save your progress, and then return to the Captain's Cabin. But before you do that, I suggest you swap Donald for Peter Pan, but it is optional. When in the Captain's Cabin, exit through the door on the other side. After the cut-scene, your magic spell Cure will be upgraded to Cura, and you can also fly! COOL!!! Flying is very similar to swimming, and so you should be used to it. A swarm of Heartless will appear, and you must defeat it to proceed on with the game. Once all of the Heartless are defeated, Captain Hook will battle you... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Captain Hook | | | \\___________________________________// | | | | | | ~Hit Points-------------------900 HP | | ~Boss Name--------------Captain Hook | | ~Attacks-----------------------Slash | | |------------------High Jump | | '-----------------------Sink | | ~Experience Gained-----------3400Exp | | ~Items Found/Gained------Ars Arcanum | | '-Ansem's Report 9 | | | | ~Strategy | | | | In this battle, let your two other party members attack the Air Pirates | | and Battleships that appear. On the other hand, you should focus all of | | your attacks on Captain Hook. When fighting him, flying is your best | | option. This is good because of two reasons; one, you can hit him and he | | won't be able to reach you; and two, you will do air combos instead of the| | normal ground combos, which are stronger. Captain Hook has the ability to | | jump up high and try to strike at you, but this isn't such a big problem. | | His other attack is the Slash, which is also weak. You will be rewarded | | with the Ars Arcanum ability and Ansem's Report 9. | | | '===========================================================================' This world is almost finished. A cut-scene will occur, and you will find yourself situated in front of Big Ben. If you up a little, you will find a Save Point. Head to where Wendy is standing and search that area for a chest that will release Dalmatians 43, 44, and 45. Now speak with Wendy to find out that one of the clocks is showing the wrong time, and your job is to correct it. Three of the four faces show the time as 12:00, and one of them shows 11:45. Fly to the 11:45 side and lock on to the hand, and then strike it to correct the time. Doing this will reveal the keyhole to this world, which of course you should seal. As a reward, you receive a Navi-G Piece, Shared Ablility Glide, Tinker Bell, and the Fairy Harp keychain. To exit this world, use the Save Point. As you exit Neverland, Chip and Dale will tell you that there is another tournament being held at Olympus Coliseum. These worlds keep on getting shorter! Have you noticed?! This is optional, but it will help you out on the Dalmatians quest. Once in the world select screen, re-renter Neverland, and using Glide, glide to one of the ceiling beams in the central room. There are two chests up here, one containing a Shell-G, and the other containing Dalmatians 82, 83, and 84. You should now return to Traverse Town and get Cid to install the Navi-G into your Gummmi Ship. When you are ready, head to Olympus Coliseum. _________________________ ________________________// \\________________________ ________________________| XIX. ~ Olympus Coliseum |________________________ \\_________________________// \\ OLM3 // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Gargoyle, Shadow, Wight Knight, Air Pirate, Barrel Spider, Battleship, Rare Truffle ->Items/Weapons: Metal Chocobo, Olympia, Herc's Shield, Orichalcum, Power Up ->Abilities And Magic Spells: Yellow Trinity Push ->Bosses: Cloud Strife, Hercules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The next tournament is called the Hercules Cup. Guess who will be in it? Yeah that's right, the man himself, Hercules. .---------------------------------------------------------------------------. | Hercules Cup | +---------------------------------------------------------------------------+ | -9th Seed: Dusk Vanguard | | -Enemy (ies): Gargoyle x5, Shadow x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -8th Seed: Minions of Horror | | -Enemy (ies): Wight Knight x4, Air Pirate x1, Barrel Spider x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -7th Seed: Buccaneers | | -Enemy (ies): Battleship x 1, Pirate x 4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Stray Phantom | | -Enemy (ies): Gargoyle x 4, Wight Knight x 3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: Mad Truffle | | -Enemy (ies): Rare Truffle | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Toadstool | | -Enemy (ies): Black Fungus x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Cloud | | -Enemy (ies): Cloud | | -Items Gained: Metal Chocobo | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | Cloud Strife | | | \\___________________________________// | | | | | | ~Hit Points-------------------450 HP | | ~Boss Name--------------Cloud Strife | | ~Attacks-----------------------Slash | | |----------------Sonic Blade | | |----------------Dragon Fang | | '---------------------Flight | | ~Experience Gained------------500Exp | | ~Items Found/Gained----Metal Chocobo | | | | ~Strategy | | | | He's back, with a few new attacks. Luckily, as you should very | | high-levelled, he won't be much of a problem. He still uses his Buster | | Sword to strike at you, but the new problem is that he will use his new | | technique which I like to call "flight." He literally flies around the | | arena striking his sword at you. It will major damage and if you are not | | careful, it could be game over. Cloud still uses Sonic Blade and Dragon | | Fang, just use Dodge Roll to avoid these, or you could use Glide! | | | '===========================================================================' +---------------------------------------------------------------------------+ | -2nd Seed: Flying Pirates | | -Enemy (ies): Battleship x 2, Pirate x 2, Air Pirate x 1 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Hercules | | -Enemy (ies): Hercules | | -Items Gained: Herc's Shield | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | Hercules | | | \\___________________________________// | | | | | | ~Hit Points-------------------450 HP | | ~Boss Name------------------Hercules | | ~Attacks---------------Invincibility | | |------------------Charge Up | | |----------------------Taunt | | '----------------------Punch | | ~Experience Gained------------700Exp | | ~Items Found/Gained----Herc's Shield | | | | ~Strategy | | | | Herc isn't hard as you think. Sadly, you will only fight him by yourself, | | and not with your party members. You will notice that barrels wil appear | | all over the arena. These are here for a special reason. They are here to | | be thrown at Herc. Okay, when Herc taunts you and glows a bright yellow, | | he will be temporarily invincible. Don't even touch him or you will be | | damaged. Instead, pick up a barrel, and use the throw command to throw it | | at Herc for some damage, and also to stop his invincibility shield. You | | should then rush him and use your newly acquired Ars Arcanum technique to | | pound him. If you don't have it equipped, pummel Herc with your combos. | | The only thing that you should be worried about is his Charge Up attack. | | Herc will charge up, and will go beserk, runnning around the arena | | destroying all of the barrels and then hitting you. Use Glide to overcome | | this. If you run out of barrels to hit him, don't worry, as new barrels | | will eventually fall down. | | | '===========================================================================' After defeating Hercules, and winning the Hercules Cup, you will be rewarded with the Yellow Trinity Push, the Herc's Shield, and if you have won all of the tournaments so far, you will receive the Olympia keychain. If you decide to take up the time-trial and solo mode for the Hercules Cup, you will receive a Orichalcum for solo, and a Power-Up for time-trial. Return to the Lobby and activate the Yellow Trinity mark that is located in front of the large block. This will reveal the keyhole for Olympus Coliseum. Sora will seal it, and you are finished with Olympus Coliseum. Enter the World Selection screen, via the Save Point or the World Exit. Select the world remaining. Finally, a world that is challenging! _________________________ ________________________// \\________________________ ________________________| XX. ~ Hollow Bastion |________________________ \\_________________________// \\ HBAS // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Shadow, Wyvern, Darkball, Defender, Wizard ->Items/Weapons: Dalmatians 91-93, 94-96, 96-99, Dispel-G x4, Megalixir x3, Mythril x3, Tornado-G x3, Esuna-G, Flare-G, Float-G x3, Power Up, Elixir, Mega-Potion x2, AP Up, Ultima-G, Orichalcum x3, Mega-Ether, Cottage x3 Ansem's Report 5, Fireglow, Firaga Ring, Blizzaga Ring, Thundaga Ring ->Abilities And Magic Spells: White Trinity Detect, Cheer (Donald), Ragnarok ->Bosses: Riku (Ansem Form) x2, Maleficent, Dragon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Like I said before, this world is really one of the best worlds in the entire game. Firstly, becasue it contains many secrets, secondly, it isn't short like other worlds such as Neverland and Monstro, and thirdly, this world isn't from a specific movie from Disney. This world will take a REALLY long wime to finish. So when you are fully preapred, enter Hollow Bastion. There are many things related to the story here... You will be standing on a platform, jump off it and run behind the rocks to find a chest containing Dalmatians 91, 92, and 93. Then return to the starting platform and make your way up until you reach a moving platform, which will take you to a larger platform. Seacrh this area for a bubble which you should use to get a Dispel-G. Then continue to make your way up the platforms. Once you reach the top, you will meet Riku, and watch the cut-scene that will dramatically change the story. After the cut-scene ends, Beast will join your party, and you will be automatically equipped with the wooden sword. Donald and Goofy have left you and so you must rely on Beast to defeat the Heartless that appear. You can now turn back and glide to three chests containing a Megalixir, a Blizzaga Ring, and a Dispel-G. When you are ready, head for the castle behind the platform with the White Trinity Mark on the floor. There are three new types of Heartless that make their first appearance here. They are the Wizard, the Wyvern, and the Defender. Not much of a threat, but since you only have a wooden sword, it will be difficult to defeat them. Your best option is to flee. When you reach the castle gates, head to your right and activate the crystal. Jump onto the elevator that appears. There are two chests containing a Mythril and a Tornado-G. Then apporoach the bubble that is closer to the ground to reach the waterway. Use the nearby Save Point and get Beast to break the wall down, by using the Call command. Enter the new room to find another bubble that you should use to reach another room. Head into the room to find a switch on the wall, release it. This should open a gate. Head for the gate that just opened and release the switch near the gate. Another gate should of opened, and again, you should head for the newly opened area, to find another switch that you must press. Then head for the newly opened area and press the switch on the ground. Then use the bubble to reach another area. Press the switch in the area and then finally press the last switch. Doing this has opened the main door at the entrance gate. It's time to backtrack to the entrance gate. To get out, use the "switch" steps in reverse. When you have reached the gate, turn right and head for the door. Prepare yourself, as a boss awaits... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Riku (Ansem Form) | | | \\___________________________________// | | | | | | ~Hit Points-------------------480 HP | | ~Boss Name---------Riku (Ansem Form) | | ~Attacks-------------------Drop Kick | | |---------------------Vortex | | |--------Dark Keyblade Slash | | '-----------------------Jump | | ~Experience Gained-----------2000Exp | | ~Items Found/Gained----White Trinity | | | | ~Strategy | | | | After the transformation, you just know that Riku is now just pure evil. | | Luckily, you get your party members back, and also, your keyblade. Riku | | now wields a new weapon, a "dark keyblade," which is like a negative | | projection of Sora's. This keyblade is extremely powerful and it can deal | | a lot of damage to you, so always have Aero casted onto you. He still has | | the same attacks as he did on Destiny Islands. These include the Drop | | Kick, Vortex and Jump. The attacking method is still the same, if you land| | a successful combo on him, he will counter-attack with the dro kick, doing| | major damage. Vortex is still the same as well as Jumping. He can still | | jump huge distances, so there is no point of running away as he can catch | | you in one jump. If you have Dodge Roll equipped, you should use this | | often to get behind him and unleash a combo or two. Or if you have Ars | | Arcanum, also you should use this often as it will damage him a lot. | | | '===========================================================================' Upon defeating Riku, your party will learn the final Trinity ability; the White Trinity Detect. If you have the time, you should break all of the pots that are in this room, as they contain HP Balls, and Hi-Potions. Although Hi-Potions are not that common to get. Head up the stairs and enter the door to the left. This will take you to the library. Get rady for another one of Hollow Bastion's puzzles! This time, your aim is to find and place books into their corresponding shelf to open up parts of the library, taking you to a door at the end of the path. Pick up the red book on the floor on the left corner of the room. This is the Khama vol. 8. Place this book in the row of red books to your right. You have probably guessed it by now. You must place books in with the same colour shelf. Only an idiot wouldn't have figured it out. By placing the book into the shelf, you have opened up a passage leading to another area of the library. In this library, there are many pillars with holes that can be examined for items. A good example is the pillar is the pillar to your left. All you have to do is to keep on examining it until you get the chest. In this pillar, there is an Elixir. When heading up the stairs, examine the two pillars containing a Mythril and a Mega-Potion respectively. Save Point lies nearby pick up the Theon vol. 6 on the table, and activate the green trinity mark on the floor a few steps away for a Azal vol. 3. Return to the orange bookshelf, located near the pillar containing a Mega-Potion, and take the Mava vol. 6. Then place the Theon vol. 6 into the place where the Mava vol. 6 was. Activate the switch, unlocking a door. return to the save point and jump onto the first floor bookshelfs. Then head for the treasure chest which contians Dispel-G. Behind the Save Point is a section of bookshelfs that are sealed off in the first floor. Jump into it and take the blue Salegg vol. 6. Place the Salegg vol. 6 into the blue row of books to open up an exit. Return to the starting point of this area and insert the yellow book into it's corresponding row of books, moving another bookshelf. Run to the other side, and pick up the Nahara vol. 5. Now you must return to the Save Point upstairs and insert the the yellow book into the 3rd bookshelf to the left. Then take the Mava vol. 3. from behind the shelf. Return to the green row of books and insert both green books into their place. Finally, take the Hafet vol. 4 from the desk and then return to the shelf that you just took the Mava vol. 3 from. Then insert the Hafet vol. 4 into it's purple row of books. The library is now complete. Use the Save Point to save your progress and then head through the opened door where the bookshelf used to be, NOT the double doors! This new area is the Lift Stop area. Within this area, there are many platforms that contain item. The only problem is that they are floating in mid-air, and they can only be lowered by locking-onto them and casting Gravity or Gravira on it. A good example is the floating platform to the left of the glowing crystal. Now that the explanation is over, do exactly what just said two sentences ago. Doing this will make you one Tornado-G richer. After that is done, use the blue glowing crystal to go to a higher area. Another floating platform. Yep, you know what to do. Doing this will get you an Ultima-G. Now head back to the library, and restore your MP, and then enter the doubledoors. Does this place look familiar? Yeah, it's the second floor of the room you fought Riku in. Look around and cast Thunder on the stone nearby. Like the first ground floor, this place also has many breakable pots containing many valuable items. Head to your right and smash the two pots that surround the stone head. Continue walking down the path, and light all the candles that you see by casting Fire. To get an Emblem Piece, you must light all eight candles. Return to the Red Trinity Mark and activate to receive another Emblem Piece. Now head for the statue opposite the double doors push the staute to the left to reveal another chest containing another Emblem Piece. Now head down and collect the remaining Emblem Pieces. You should have a total of four pieces. Head to the right and examine the door with the Heartless symbol on it. You must examine it four times. After doing this there will be another cut-scene. Enter the door once the cut-scene has ended, to reach the Lift Stop once again. Examine the red crystal, making it blue and head to the other crystal. Examine it and cast Gravity on the floating platform to receive a rare Orichalcum. Head back down and turn the blue crystal back to red. Ride the platform again, but this time down. Proceed onwards and take the platform on the right. Examine the red crystal to receive a Mythril. Return to the platform junction and now take the platform on the left. You will be taken back to the Dungeon-like area. On the floor right in front of you is a blue trinity mark. So obviously, you gotta activate to get a few prizes. These include a few HP Balls, a Mega-Potion, a Mega-Ether, and a Cottage. After doing this, return to the Lift Stop. Once you are back at the Lift Stop, you should be back at the place where you got the Tornado-G, also known as the first Lift Stop screen. Instead of exmaining any of the switches, head through the door at the end of the path. You will be back outside again, and you will have to be very cautious as jumping off the balcony, because you wil have to make your way back up. It's good to see that Square is one of the first companies to get rid of the wretched "invisible wall." I suggest you pass on the enemies that appear here. Although they are rewarding, it is not worth your time. Head down the path and activate the red crystal. his will activate a floating platform to take to an area that is out of reach. In this sealed area there is another one of those floating chests. Again, use Gravira to bring it down to release Dalmatians 94, 95, and 96. Jump back onto the floating platform, and it will take you to another area. You should be able to see another floating, rideable platform. To reach [this document is cpyrighted to Spirit_Slash3r. In any case that the name of the author isn't my own, this document is then considered plagerized and ripped. Immediately report to Velvet_Nightmar3@hotmail.com]it, you must Glide to it. The platform will take you to a pillar containing a Holy-G, but you must Glide to reach, there is also a chest containing an Orichalcum. Return to the main platform, and examine the blue crystal to reach the nest area. Run up the steps and then activate the red crystal to enter a big lift. When you are in this lift, it will occasionally stop and a swarm of Heartless will appear. You must defeat all of them to make the elevator continue running. There is a Blue Trinity Mark that should be acitivated to receive MP Balls, two Cottages, and a Megalixir. As you walk by, mug the chest for a Dispel-G, and then enter through the doors to reach the Lift Stop once again. Yep, back in the Lift Stop again. Activate the blue crystal to reach to another area. In the next area, there is a chest containing an Orichalcum, and to your right there is another blue crystal which should be activated. This will lead you to another area. In front of you is another floating platform that can be lowered by using Gravira. The chest contains a Thundaga Ring. Then take the next lift up. Activate the nearby red crystal to lower a platform and then enter the door to reach the Lift Stop. Run down the path and enter through the door to reach the High Tower again. In front of you is another floating platform. This time it contains Dalmatians 97, 98, and 99. Then examine the red crystal and then the yellow to change the blocks around. Then you can enter the Chapel. Be prepared, a boss awaits. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Maleficent | | | \\___________________________________// | | | | | | ~Hit Points-------------------900 HP | | ~Boss Name----------------Maleficent | | ~Attacks-------------Defender Summon | | |---------------------Meteor | | '------------------Staff hit | | ~Experience Gained-----------6000Exp | | ~Items Found/Gained---Cheer (Donald) | | 'Ansem's Report 5 | | | | ~Strategy | | | | Maleficent isn't that hard to defeat, compared to the next battle that you| | will face, this is nothing! Firstly you will notice that Maleficent will | | be standing on a floating rock of some type. This will keep on glowing | | until you beat the crap out of it. Doing this will lower the stone, making| | Maleficent vulnerable to your attacks. Another method is to cast Gravira | | on the rock-type ting. Although according to a friend, the rock won't stay| | down for long. As you can tell, this sorceress is very weak in close range| | combat, and so she will heavily rely on magical attacks on defeating you. | | Firstly, her Defender summoning technique. These guys are the ones with | | the shields and are very difficult to defeat. In fact, they one of the | | strongest Heartless in the game. They are so strong, they can drop a | | Shield for Goofy. Your best option is to let Donald and Goofy handle these| | guys, but it is entirely up to you. If you crave for the extra experience,| | you will kill all of them and then target Maleficent. Secondly, the Meteor| | spell. A very unique spell that resembles the self named spell in various | | FF titles. They can be very painful, but can be overcome by running away | | when you see her preparing to cast the spell. The third attack is the | | Staff hit. A pathetic attack that she will use when you are in close range| | of her. It is really weak, and so, you do not need to worry. To defeat her| | you should constantly cast Gravira on the rock, and then rush in with a | | few combos or two. Another tip is to cast Dumbo, as it is reallly helpful.| | | '===========================================================================' As the battle ends, you have the option of utilising the much-needed save point and healing. I suggest you do this, as only a complete idiot wouldn't. Prepare yourself, as Maleficent isn' finished. When you are ready, enter through the portal to face Maleficent. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Dragon | | | \\___________________________________// | | | | | | ~Hit Points------------------1200 HP | | ~Boss Name--------------------Dragon | | ~Attacks-----------------Fire Breath | | |--------------Swinging Tail | | |------------Shockwave Stomp | | |-----------------------Bite | | '------------------Fire Shot | | ~Experience Gained-----------6000Exp | | ~Items Found/Gained---------Fireglow | | 'Ansem's Report 5 | | | | ~Strategy | | | | When you enter the room, you will watch her magnificent transformation, | | that till turn her into another boss. Start the battle off by casting Aero| | on yourself. Then target the dragon and pummel away. When you are low on | | health, run away from the Dragon's attacking range and heal. But when | | doing be careful of the its swinging tail, that could catch you off guard.| | Also, remeber to always re-cast Aero, as it is the basis of your defences.| | The Dragon's attacks include the Fire Breath, Swinging Tail, Shcokwave | | Stomp, Bite, and Fire Shot. Fire Breath is when the Dragon blows a green | | firery breath at you, that is almost impossible to dodge. Your best bet is| | to Glide around the area, until the fire wears out. Swinging Tail was | | already explained before. Shcokwave Stomp is also another attack of the | | Dragon. Everytime Dragon takes a step, it will send shockwaves that will | | go to every direction of the room. Again, this is impossible to dodge | | unless you can time your jumps or glide around. Bite is a powerful attack | | that Dragon will use when you are too close to it's head. This can be | | easily overcome by using Dodge Roll. The last attack is the Fire Shot. | | When Dragon uses this attack, it will fire short bursts of flames that | | will home in on you. They can be very damaging, and are very | | unpredictable. If you have Guard equipped, use it to gain a lot of tech | | points. When fighting Dragon, You should cast Aero, followed by Tinkerbell| | which will be very useful, as it will heal you. Another strategy is to run| | behind Dragon, and jump onto it's hind leg. Thenuse Strike Raid, that will| | majorly damage it. This strategy is good, but it has one flaw, Strike Raid| | demands a lot of MP, and as you know, you should always, save your MP for | | healing purposes. So that's why I don't believe this is the best staregy | | for this battle. Then, there is my strategy. Run to the right side of the | | head and attack from there. Use a combination of ariel and ground combos. | | When locked on to the head, Always press the TRIANGLE button to get Goofy | | and Donald to help you. (Although there is no other enemy besides Dragon.)| | If you fight well, Dragon will eventually be defeated. You can tell when | | it is nearly dead when it uses the Fire Breath more often, and the fire | | goes in every direction. At first you don't succeed, do not give up. Heck,| | I didn't beat it in my first shot! ^_^ | | | '===========================================================================' After the tirning battle, you wouyld think that Hollow Bastion has finished, but that's where you are wrong. This place is just full of surprises! That's why I love it! Reutrn back to the Chapel area, the place with the save point, and save your progress. Re-stock on items if you must, and then enter the new door. In this room, there is a load of Heartless, that you should defeat. After defeating them, Head through to the door. Run up the stairs in the Main Hall when you are ready. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Riku | | | \\___________________________________// | | | | | | ~Hit Points-------------------900 HP | | ~Boss Name----------------------Riku | | ~Attacks--------Dark Keyblade Strike | | |-----------Mega Sonic Blade | | '---------------Beserk Combo | | ~Experience Gained-----------8500Exp | | ~Items Found/Gained---------Ragnarok | | | | | | ~Strategy | | | | Your all by yourself in this match. This is it, the final boss for this | | world. What a great idea by Square to make you fight your lifetime rival. | | After the shocking secret that I won't tell you as you should already know| | is revealed, you will find yourself fighting Riku again. Compared to the | | Riku that you had fought before, this guy is a hell lot harder. One reason| | is because there is no one helping you, and another, it would be too easy | | if they made Riku a weakling who still drinks a bottle and wears a diaper.| | A things that he has improved are his speed and agility, he can now run | | very fast. He no longer has the Drop Kick technique, but it has been | | replaced with another dreadful attack that I like to call the Mega Sonic | | Blade. Now you will be probably be asking why I have called it that, and | | so I will tell you. I have called it so because it is not like Cloud's | | normal Sonic Blade, Riku will do a chain of Sonic Blades together, | | creating an unstoppable attack. It will cover the entire area, and so it | | can only be overcome by gliding. But be aware that Gliding will not keep | | you unharmed as the attack will continue way after you land the ground. | | That's how long it goes for! Again, Riku is equipped with the Dark | | Keyblade, and so he will ocassionally use it for a few combos, that look | | similar ot that of Sora's. The third and final attack is what I call the | | Beserk Combo. This is the most feared attack out of the three. (And you | | thought Mega Sonic Blade was bad!) Beserk combo is really the meanest | | attack there is. You can tell when he begins the attack when he begins to | | blur and go mental with many chains of keyblade combos. In this attack, he| | will throw projectiles at you, similar to the Strike Raid ability, and he | | will also begin to teleport around the area. (We have a junior Sephiroth | | here!) The teleport technique can really ambush you, and the projectiles | | that rea thrown at you can be hit back at him for some bonus damage. When | | fighting Riku, remeber to cast Aero on yourself regularly, and to have | | Cure as one of the shortcut spells. A method is to just guard all of his | | attacks and wait until he finish the jumping keyblade combo. When he | | finishes it, it will make him vulnerable to a combo. If you want to do | | major damage, use Ars Arcanum on him at this point. Then you just repeat | | the process. Also, you should notice that you won't be able to summon | | anything in this match. | | | '===========================================================================' As you defeat you lifetime rival, you will learn the Ragnarok ability. A cut-scene will then screen. After a few minutes of watching, Sora will be transformed into a little pathetic Heartless. The shadow body that Sora now has is really weak. But you needn't worry about battles, or anything like that. What you have to do is return to the world exit of Hollow Bastion and meet your friends. Exit this area and then you will be in the Lift Stop area again. From here, all you have to do now is to jump right off the ledges until you reach ground floor. Then run back to the World Exit and speak with the three friends waiting for you. After the cut-scene, you will be automaically transported to Traverse Town. _________________________ ________________________// \\________________________ ________________________| XXI. ~ Traverse Town |________________________ \\_________________________// \\ TVS3 // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Defender, Darkball, wyvern, Wizard, Shadow, Soldier ->Items/Weapons: Mushu, Oathkeeper ->Abilities And Magic Spells: N/A ->Bosses: N/A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-. Speak with everyone in this room. In the small room, Leon will, explain to Sora about the Dark Keyblade that Riku was using. When he finishes his explanation, return to the First District. As you exit the small house, you will notice that there are number of new Heartless appearing in Traverse Town. This was due to the unsealed keyhole at Hollow Bastion. The Heartless are now a lot stronger than normal, and this is not just for Traverse Town, they have became stronger in every world. Take this opportunity to train up a few levels and so you can begin some sidequests like the optional bosses. Enter the Accessories Shop and speak with Cid. Sora speaks to Cid, telling him that he needs to return back to Hollow Bastion to seal off the keyhole. But Cid could not let him go due to the dangerous Heartless that were spawning. He was worried that the Gummi Ship would be destroyed. Cid tells Sora to find a Gummi that would lead them on a different route instead of the old one. Sora then learns of the Gummi that Cid had placed in the Secret Waterway. Enter the alleyway and use activate the Red Trinity in the water in front of the grate. (Or if you have done it already, just simply enter the Secret Waterway area.) On the floor, near where Kairi is standing, there is a White Trinity Mark that can be activated for a Orichalcum. Then if you look around, you should spot a mural of the sun. This is where you should go. Examine it to receive the required Navi-G. Don't leave this area just quite yet. Return back to Kairi, and speak with. After a long conversation, you will receive the Oathkeeper keychain, which is really her lucky charm (lame!). Then when ready, return to the accessories shop and speak with Cid to get the Navi-G installed into your Gummi Ship. By now, you can exit the world via the save point, but before you do that, make a stop at Merlin's house and get the Fariy Godmother to release Mushu from the Fireglow stone that you won from Dragon at Hollow Bastion. You can now face two optional bosses, but I advise you not to just yet. If you believe that you are not ready to leave Traverse Town, train up a few levels. A good place to train is the Gizmo Shop, and District Two. When ready, leave Traverse Town. NOtice that there is now a new black warphole on the map. Enter it to be immediatley transported to Hollow Bastion. _________________________ ________________________// \\________________________ ________________________| XXII. ~ Hollow Bastion |________________________ \\_________________________// \\ HBA2 // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Shadow, Wizard, Defender, Darkball, Wyvern ->Items/Weapons: Firaga-G, Defense Up, Thundaga-G, Flare-G, Dalmatians 61-63, Ansem's Report 2, 4, 6, 10, Divine Rose, Oblivion, Omega Arts ->Abilities And Magic Spells: Firaga, Curaga ->Bosses: Behemoth =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-. Back at Hollow Bastion again. Told ya that this place was cool! The know what to do. Begin by jumping up the platforms until you reach the place where you met Riku last time. Activate the White Trinity here for a Firaga-G. Then enter the castle, and head for the library. Save your progress at the save point here, and after a while a cut-scene shoould initiate. Speaking with Belle will earn you the Divine Rose keyblade. You should stick with the Oathkeeper for now. Make your way back up to the Chapel. (Sorry! I 'aint gonna tell how to get there as I can't be bothered! Refer to the instuctions in Hollow Bastion part 1.) Once in the Chapel, speak all the princesses of heart, and then save your game. Then exit to the Lift Stop, and then to the Grand Hall. When there, Walk up the steps and take the chest containing a Flare-G. Then run to the keyhole and then turn around. you should clearly see a chest. Jump onto the ledge and then walk to it. Inside the chest lies the Oblivion keychain. Immediately equip that legendary keychain as it is the second-most- powerful keyblade that there is available. Return to the keyhole and collect the chest to the left of it to release Dalmatians 61, 62, and 63. The head through the keyhole. Prepare yourself. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Behemoth | | | \\___________________________________// | | | | | | ~Hit Points------------------1350 HP | | ~Boss Name------------------Behemoth | | ~Attacks---------------------Thunder | | |----------------------Stomp | | '-----------------------Orbs | | ~Experience Gained----------16000Exp | | ~Items Found/Gained-------Omega Arts | | | | ~Strategy | | | | Behemoth is a heartless that is very strong, but don't be fooled by how it| | looks. Although it may be strong, it is very predictable and it is very | | very slow. Behemoth has a total of 1350 hit points and has three attacks. | | The first attack is it's Thunder. This will be cast when it gets knocked | | out. It will be used as a counter-attack. So in other words, this will be | | used after Behemoth is knocked out. The second attack is the stomp. Very | | much like Dragon's stomp, in fact, exactly like Dragon's. It will send | | shockwaves everytime it takes a step. Just time your jumps, or use glide | | to dodge the waves. The last a final attack that this boss has is the orb | | attack. When Behemoth uses this attack it will send orbs out that will | | home into you. It can be overcome by Guarding against them, or hitting | | them back at it. To defeat Behemoth, lock on to the horn and run up it's | | back. When on it's back, cast Aero onto yourself and then pummel the horn.| | You will then eventually defeat if you follow this method. Tinker Bell | | works really well in this battle. You will be rewarded with a massive | | 16000 experience points. | | | '===========================================================================' After defeating the Behemoth, you area rewarded with an Omega Arts accessory, and Fira will be upgraded to Firaga. Your work here is done. (Yay! ^_^) But before leave Hollow Bastion, make a detour back to the Library and speak with Aerith to receive Ansem Reports 4, 6, and 10. Here's something to think about. When we first met Aerith, she told us that the Ansem Reports were scattered all over the worlds, but then how does she have three of them? Think about it! Then speak with her again twice to receive Curaga. Utilise the save point in this room to leave Hollow Bastion. _________________________ ________________________// \\________________________ ________________________| XXIII. ~ End Of World |________________________ \\_________________________// \\ EOFW // ¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ->Enemies: Darkball, Invisible, Angel Star, Shadow, Behemoth ->Items/Weapons: Power Up x2, Defense Up x2, Megalixir x5, Haste2-G, Ultima-G, Esuna-G, Haste-G, Thundara-G, AP Up, Omega Arts, Angel Bangle, Three Stars, Dark Ring, Brave Warrior, Ifrit's Horn, Inferno Band, White Fang, Ray of Light, Holy Circlet, Raven's Claw ->Abilities And Magic Spells: Superglide ->Bosses: Chernabog, Ansem and the Shadow Guardian (Rounds 1&2), Darkside, World of Chaos, Ansem =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is it guys. The final world for this game. In my opinion, it isn't as difficult as Hollow Bastion (and long!). In fact End of World isn't that hard to finish. There are two new enemies here. The first one is the Invisible, probably the toughest Heartless in the game. They wield a sword and they tend to disappear and then re-appear, placing a curse on you. The second Heartless is the Angel Star. It has wing of an angel, but it is a Heartless. Again, it is very difficult as it tends to guard and block all of your attacks. It looks like Rinoa's Wishing Star weapon. As you enter the final destination, Goofy will talk about how the worlds are all messed up. Then Donald cuts in and then asks Sora that if they defeat Ansem, the worlds would be restored. Sora then questions Donald's question, saying that what would happen to this world. After some talking, Sora looks at the lucky charm that Kairi gave him. He then promises to return it back to Kairi. After the cut-scene ends, walk towards the chest before you. But before you get the chance to open it, a swarm of Invisibles will appear. Use this opportunity to gain a few Gales that these guys drop. (Although they are rare to get.) As the screen fades, open the chest for a Power Up. You will now have to repeat the same process for the chest to your right. This one contains a Defense Up. Then head to your left for another battle and a Megalixir. Now make a right turn and you should see a chest. Prepare for a tough battle. Then head for the chest. Ahh! A behemoth! Yep! That's right, there are Behemoths here roaming around. Deal with it. If you need help, refer to the Behemoth strategy in the Hollow Bastion section above. The chest here contains an Omega Arts. Turn to your right and another chest awaits for your opening. This one contains another battle with the Angel Stars and an Angel Bangle. After opening the chest, head towards the nearby chest for a Megalixir. head to your right and open the chest for another battle and a Defense Up. The chest to your right will open up giving you a Three Stars. From here, you should see a green chest that is far away. Head towards it, hugging the invisible wall. This triggers another battle, but you are rewarded with a Dark Ring. The final chest lies to your left containing a Power Up and a Behemoth battle. Once finished, proceed to the next area. The new area of End of World looks wierd hey? Yeah it has webs, ice and a whole lot of crap on the walls. This place will test your gliding abilities. The goal is to reach the exit located near a save point. You can easily reach the exit, but why do that when there are so many things to get here? Let's start by gliding to the platform in front of you. On this platform, there is a chest containing a Haste2-G. Depart from the platform, and glide to the next one in front of you. Then jump into the web-like hole. After defeating the Heartless here, open the chest for an Ultima-G. Begin to return to the entrance and a chest just practically lies in front of you containing a Haste- G. Search for another one of those web-like caves. In this cave, there is a chest containing a Thundara-G. After doing this, glide down to the save point, and enter the light. You are now in a new area. In this place, you have to walk into each beam of light to rach a new platform. You will notice that there are two lights shining. One is coloured pink, and the other is blue. The blue will take you to the next platform, where the pink will take you to a battle. These battles are quite unique as they take place in the worlds that you have been to. (Quite similar to the Sorceress Adel battle in FF8) After figiting off the Heartless in the Traverse Town-like area, open the chest for a Brave Warrior. Then use the double doors, taking you back to the End of World. As you have seen, there was a chest containing an item that was dropped by a previous boss that you faced in that world. In every area, there is a chest. Here is a list of all of the items that can be received. Traverse Town - Brave Warrior Wonderland - Ifrit's Horn Coliseum - Inferno Band Deep Jungle - White Fang Agrabah - Ray of Light Atlantica - AP Up Halloween Town - Holy Circlet Neverland - Raven's Claw After completing the Neverland battle, proceed to the next world. This is the final world, and it is the 100 Acre Wood. Luckily, there are no battles, but there is a much-needed save point, and also a chest containing a Megalixir. After that, exit the 100 Acre Wood, and head to the final blue light. It will take you to a hallway. Enter the room to your left. Raid the chest for a Megalixir, and examine the computer for a poem of some sort. I have recorded it below. Ones born of the heart and darkness, devoid of hearts, ravage all worlds and bring desolation. Seize all hearts and consumate the great heart. All hearts to be one, one heart to encompass all. Realize the destiny: the realm of Kingdom Hearts. The great darkness sealed within the great heart. Progency of darkness, come back to the eternal darkness. For the heart of light shall unseal the path, Seven hearts, one keyhole, one key to the door. The door of darkness, tied by two keys. The door of darkness to seal the light. None shall pass the shadows, returning to the darkness. Ones born of the heart and darkness, hunger for every heart until the dark door opens. After reading the poem, return to the hallway, and enter the newly formed warphole. Prepare yourselves. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Chernabog | | | \\___________________________________// | | | | | | ~Hit Points------------------1500 HP | | ~Boss Name-----------------Chernabog | | ~Attacks------------------------Bite | | |----------------------Swipe | | '--------------------Inferno | | ~Experience Gained----------15000Exp | | ~Items Found/Gained-------Superglide | | | | ~Strategy | | | | You will be flying throughout the entire battle. Start off by casting | | Aeroga (You should have it by now) on yourself. Then fly down to | | Chernabog's head, and head behind it. When you are here, it will be very | | hard for Chernabog to land a hit on you. Chernabog has a bite attack that| | can deal minor damage to your and your party. But it can be avoided by | | standing behind his head instead of in front. Swipe is also an attack that| | can be avoided by flying behind his head. Swipe can do a fair amount of | | damage, as with Inferno, his last attack. When he uses Inferno, he will be| | surrounded wby a firery inferno that can damage you. This is the attack | | that you should watch out for as it can do a lot of damage. If you ever | | need to heal yourself, fly far away from Chernabog and then heal. To lower| | his HP, use combos and always heal when you have a third of your HP left. | | An easy battle. | | | '===========================================================================' Upon defeating Chernabog, you will learn the Superglide ability. Now then descend into the volcano and proceed to the bottom. Then proceed to the glowing light situated on the wall to trigger a battle with a Behemoth. After the battle, a piece of the Heartless icon will break away. Your goal is to make the entire Heartless icon break away. To make it break away, you will have to fight many battles that involve a combination of Invisiles, Angel Stars, and Shadows. Again, use this opportunity to gain a few rare items that these guys drop, like Gales, Elixirs, and Orichalcums. After breaking the symbol, the symbol willm reveal a door. The door leads to the final battle. Nearby is a save point and a chest containing a Megalixir. The save point here is the final save point in the game. Save your progress here, and then you should complete any sidequests. All of the sidequests are in their respective sections of the guide. After you have prepared, for what lies ahead, take a deep breath and enter the Final Rest. Woah!!! Bet you didn't expect that huh? Yeah it's Destiny Islands. Sora is stunned by what he sees. Head to the secret place at the base of the tree. (The one of the door in it that you can't open.) Then a the mysterious man comes to the scene. Suddenly, the world is taken apart. Things on the island begin to disappear. Ansem then raves on about how strong the darkness is, and then says the familiar phrase "You understand so little. A meaningless effort. One who knows nothing can understand nothing." Then you see Riku standing on the cliff. Quickly run up to him to find out what happens! It seems that Riku was being used by Ansem! Woah! Ansem again raves on saying that Riku's heart belongs to the Darkness and that Darkness is the heart's true esence. Sora then objects saying that there is a light in every heart that never goes out. Ansem then rises up and says "So, you have come this far and still you understand nothing. Every light must fade, every heart return to darkness!" A battle begins! ___________________________________ .==================// [ Boss Battle ] \\==================, | | Ansem & the Shadow Guardian | | | \\___________________________________// | | | | | | ~Hit Points------------------1500 HP | | ~Bosses Name-------------------Ansem | | ~Attacks------Shadow Guardian summon | | |---------------------Submit | | '----------------Projectiles | | ~Experience Gained----------10000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | Ansem is a very difficult boss to defeat. This is due to the Shadow | | Guardian that he summons. During the battle, Ansem will be flying in the | | air, and he will sometimes be out of reach. If this occurs, you could use | | Strike Raid, or if you want more damage, Ragnarok. But beware; Ragnarok | | will consume the majority of MP gauge, and thus, you should preserve your | | MP for healing and defensive purposes only. When the battle begins, | | immediatlely cast Aeroga on yourself. This will reduce a lot of the Shadow| | Guardian's attacks. Now let's move on to the explanation of Ansem's | | techniques. The first one is one I like to call the Shadow Guardian Summon| | attack. When this occurs, Ansem will summon the Shadow Guardian, and use | | him as a shield. During this period, Ansem will be immune to all attacks, | | and an attempt to hit Ansem from the behind will not work. This is because| | the Shadow Gaurdian will always face you, and he will follow you wherever | | you face. The second technique that Ansem uses is the submit technique. He| | will yell out "submit" and the Shadow Guardian will come forth. It will | | and then hold on to you, dealing damage. There is a way that you can | | counter-attack this move. When Ansem says "submit", dodge roll, so that | | the Shadow Guardian can't grab a hold of your leg or arm. The third attack| | is the Projectile attack. The Shadow Guardian will throw projectiles at | | you. You can avoid this by using guard, hitting them back to stun him. | | Then Superglide in and bash him using combos. This battle shouldn't be | | hard if you are at a high level (at least 55) you will be fine due the | | high amount of HP and MP that you attain. I highly suggest that you do not| | use summons in this battle. | | | '===========================================================================' After the battle, stock up items for Sora. Put things like Elixir on all of his slots as he will be fighting alone for the next two battles. Then go through the opening. An old friend awaits... ___________________________________ .==================// [ Boss Battle ] \\==================, | | Darkside | | | \\___________________________________// | | | | | | ~Hit Points-------------------900 HP | | ~Boss Name---------------------Ansem | | ~Attacks---------------Shadow Summon | | '----------Heart of Darkness | | ~Experience Gained-----------8000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | Darkside is back! I thought we wouldn't see him ever again! Although he | | now has a few imporvements, I still believe he is still W-E-A-K! He now | | has more HP, an improvement of 600 HP since the last time you fought him. | | He also now is stronger, and the Shadows are now stringer also. But don't | | fret, He is no mtach for your superior strength. Shadow Summon is back. | | He will regularly use it, using the Shadows to do his attacking. Heart of | | Darkness is also back. Like the two previous battles that we have had with| | him, you can still deflect the orbs that he shoots by striking them with | | your keyblade, or using Guard. It's the same method to beat him. lock on | | to the hands and slash away. This guy is so easy, that's all I'm gonna | | write! | | | '===========================================================================' ___________________________________ .==================// [ Boss Battle ] \\==================, | | Ansem & the Shadow Guardian II | | | \\___________________________________// | | | | | | ~Hit Points------------------1200 HP | | ~Bosses Name-------------------Ansem | | ~Attacks------Shadow Guardian summon | | |---------------------Submit | | |----------------Projectiles | | |-----------------------Rush | | '-----------Heartless Summon | | ~Experience Gained----------20000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | Round 2! Man are you tired of this guy yet? By now, you should know how to| | counter of his moves, but when the battle begins, immediately recover to | | your full health. Ansem now has two new techniques that you should watch | | out for the first one is the Rush. This is quite similar to that of Riku's| | combo. To counter this attack, simply just glide around until he finishes.| | The second attack is the Heartless summon. Ansem will stand in the middle | | of the room, and he will begin to summon heartless that will begin to | | attack you. Dodge Roll works wonders when he uses this. | | | '===========================================================================' ___________________________________ .==================// [ Boss Battle ] \\==================, | | World of Chaos | | | \\___________________________________// | | | | | | ~Hit Points------------------1500 HP | | ~Bosses Name-------------------Ansem | | '---------World of Chaos | | ~Attacks-----------------------Slash | | '----------------------Laser | | ~Experience Gained----------20000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | You must fight the final boss of the game. Like the Chernabog battle, you | | will be flying around, and so, use this to your advantage. If you need to | | heal, fly quite a distance from Ansem, so that he can't hit you. Ansem has| | two basic attacks, one is a sword attack, where his attacking range is | | limited, and the second is the homing lasers. The homing lasers are a long| | range attack so, you should be aware of them when you fly out healing. | | This ifght is not much of a threat if you are about level 66. Just keep on| | doing basic combos, and making sure that you have Aeroga cast. I suggest, | | you attack from behind him, so that you can dodge his attacks easily. | | | | Once his HP reaches zero, a part of the World of Chaos will open up. Fly | | there and enter the new area. You won't be able to see anyting, except for| | yellow eyes moving around. Just attack blindly until all of the Shadows | | are gone. Anorb will appear. It seems that you must destroy it. | | | | You will be back outside, and your next target is the Worl of Chaos. Press| | R1, and you will find that the targets are the tentacles on the World of | | Chaos. They have little HP, and they don't fight back, so this will be | | extremely easy for you. | | | | Another area will open up, this time a gaseous cloud will appear. Entering| | it will result in another one of those dark room fights. Darkballs are the| | enemy this time, and they will tend to drop HP balls. Goofy will join this| | time. The orb will appear again. You know what to do. Smash it! | | | | As you come back out to face the world of chaos, you will have to fight | | the face. The face will attack you, but do not worry, it is extremely | | weak. As you now have Goofy with you, the battle will not be a long one. | | If you have a quarter of your health left, retreat and heal. Using basic | | combos will be your key to this victory. | | | | As the face is defeated, it will open up, revealing a new area. Donald is | | now back, and like before, you will have to face a number of heartless in | | the dark. This time, it is the Invisible. Watch out, as they are one of | | then strongest foes in the game. But it should be an easy fight if you are| | at a high level. As you defeat the entire swarm, an orb will appear once | | again. Bash it to return outside. | | | | The barrier that was protecting the main core is now gone. Fly to the it | | and begin to bash it. It will not attack, so don not worry. When it is | | nearly dead, heal up, and then finish it off. The World of Chaos is now | | finished. | | | '===========================================================================' After you kill off the main core, you and your party will fly out, and you will now fight the final boss. Just a little bit more! ___________________________________ .==================// [ FINAL BOSS BATTLE ] \\==================, | | Ansem | | | \\___________________________________// | | | | | | ~Hit Points------------------1200 HP | | ~Boss Name---------------------Ansem | | ~Attacks-----------------------Slash | | '----------------------Laser | | ~Experience Gained---------------??? | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | Ansem will dish out the Laser and the slash again. A very easy final | | battle that you do not need to worry about. Fly behind him and bash the | | crap out of him. When he is almost dead, as a last resort, he will shoot | | multiple lasers at you. | '===========================================================================' At last! Ansem is finished once and for all! Put your controller on the floor, and watch the sweet cut-scenes that you have earned. As the credits roll, there will be some scenes with the Disney characters, and also with the Final Fantasy characters. If you met the conditions for the secret ending, you will be able to watch it after the credits. (Refer to the Extras section.) The extra FMV leads on to Kingdom Hearts 2. Congratulations on finishing the best collaboration game of all time! I hoped you enjoyed playing it! Well now I must conclude this walkthrough, but I would like to point out that I am currently working on a guide for the ever-so-popular FFX! I will also be writing a guide for KH2! Well we've finished the walkthrough, but we've still got the rest of the guide to bring out! K I N G D O M H E A R T S _________________________ ________________________// \\________________________ ________________________| XXIV. ~ 100 Acre Wood |________________________ \\_________________________// \\ WDP0 // ¯¯¯¯¯¯ Welcome to the 100 Acre Wood sidequest! Well, the 100 Acre Wood really isn't a world, it's more of a place in the game, more specifically a book. If you remember, Cid gave you a book that you had to give to Merlin, this book is the 100 Acre Wood book. Simply examine it to enter the world. NOTE: To exit the 100 Acre Wood, examine the shiny thing. But to complete the 100 Acre Wood, you must find all of the Torn Pages. The locations are shown below. .----------------------------------------------------------------------------. | 1 | Agrabah "Dark Chamber" | | 2 | Monstro "Chamber 6" | | 3 | Atlantica "Ariel's Grotto" | | 4 | Halloween Town "Research Lab" | | 5 | Traverse Town "Dalmatian's House" You must collect at least 51 puppies.| '----------------------------------------------------------------------------' Okay, let's begin. As you enter the book, head towards the log. Read it and you will have a cut-scene with Winnie The Pooh. After the conversation, head for Pooh's house. Enter the house and you will yet again, receive another cut-scene. Pooh runs off, but before you follow him, rob Pooh's cupboard for an Elixir. Enter the Honey Tree Page, and you will immediately spot the tiny Piglet. Your goal is to talk to him but the catch is that he will immediately run away when he sees you. Stealth is the key so sneak up to him from the behind and you will be garunteed to be successful. After a cut-scene, you will be prompt to play a little mini-game. (There are many of these in the 100 Acre Wood.) ----------------- Pooh's Hunny Hunt ----------------- The goal of this mini-game is to help Pooh collect "hunny". Your part in this game is to fight off the defending bees as Pooh collects the honey. lock on to the bees to see where they are. The bees are usually found at the holes in the tree. If you fall off the tree, climb back up and continue, or use the Rush command. This command will take you up to where Pooh is currently floating. Do no let Pooh's balloon pop. Try and collect as much as possible within the time limit. NOTE: You can now attempt to learn Cheer for Sora by collecting at least 100 licks in the time limit set. But remember, you must gain the other high scores! After the mini-game is over, head over to Rabbit's house, situated in the top-left corner of the page on the left. Once there, head towards the back of the house and talk to Pooh. After the concersation, enter the house and speak with Rabbit. Press the R1 button to lock on to the honey pot, and then examine it. Then try to exit but you won't be able to. Speak with Rabbit and then with Pooh, who is at the back of the house. The next mini-game will begin. ------------ Block Tigger ------------ The objective of this game is to block Tigger from squashing Rabbit's carrots. To do this, you must block Tigger from landing on the carrots. Once he bounces on them, they will begin to become squashed. Also, you can use the Rush command to quickly run under Tigger. I will suggest that you do use this command as it is very effective. Afterr the mini-game, talk to Pooh. The next part of this story will take place at the tree with the swing. Immediately you will spot Eeyore in the river. You must save him. After saving him, lock on to Pooh and lead him to the top of the hill. The next mini-game will begin. ------------ Pooh's Swing ------------ You must find Eeyore's tail by making Pooh fly in the air. The exact location of Eeyore's tail is on the log. YOu must make Pooh land on the log. To send Pooh higher in the air, Press R1 when you see Owl's wings are spread. But to make Pooh land on the logs, press R1 when you see Owl's wings are halfway down. If you don't manage to do it in one try, you must lead Pooh back up the hill. Head towards the Giant Pot page, located near the previous page. You must take Tigger and Roo's training course. It isn't that hard, all you have to do is follow where Tigger bounces. You have to follow his moves three times. After the training, the next mini-game will begin. ------------------ Tigger's Giant Pot ------------------ You must hit the fruit back at the pot to break it. You will have a better chance if you have long keyblades equipped such as the Oblivion, Metal Chocobo and Ultima Weapon. Be sure not to fall off the stump. You will lose this way. Once the game is over, head towards the bottom-left corner of the first page. Lead Pooh to the little opening of grass near the bush. Examine it to find Eeyore. The mini-game will begin. ----------------- Pooh's Muddy Path ----------------- You must find all of Pooh's friends. You can use the flower to make Pooh fly to the upper level. Here are the locations of all of his friends. Roo - On the lower level, on a tree branch. Strike the branch to make him fall off. Tigger - On the log. Rabbit - Found in one of the holes. Rabbit will run in and out of the holes. Piglet - Found in the cave above where Rabbit is found. Owl - Found flying around where Piglet is found. After that, you've completed the 100 Acre Wood. Watch the cut-scene, and you are finished. _________________________ ________________________// \\________________________ ________________________| XXV. ~ Dalmations Quest |________________________ \\_________________________// \\ DMTN // ¯¯¯¯¯¯ Once you defat Guard Armor for the first time in Traverse Town, you will speak with Leon. During the converstaion, he will speak of a pair of Dalmatians named Pongo and Perdita who have lost all ninety-nine of their dalmatian puppies. This is where you come in. Your goal in this sidequest is to retireve all ninety-nine of Pongo and Perdita's dalmatian puppies. The dalmatian puppies can be found throughout the whole entire game and are found in treasure chests. You can usually tell if the chest is a "Dalamtion Chest" because of the colour. "Dalmatian Chests" are usually blue and usually glitter. Once you have collected a certain amount of puppies, return to the Dalmatian House and a cut-scene will occur. Then a pink box will appear. This box contains a gift from Pongo and Perdita. Open it to collect your prize. Below is a table showing all of the "Dalmatian Chest" locations. .---------------------------------------------------------------------------. | PUPPY NUMBER | LOCATION | |--------------+------------------------------------------------------------| | 1,2,3 | Located on the island behind the Mystical House on the | | | outskirts of the Third District in Traverse Town. | |--------------+------------------------------------------------------------| | 4,5,6 | Located by activating the Red Trinity mark in the alleyway | | | located near the Item Shop. Easily noticaebable because of | | | the hole in the fence. Also possibly obtained by using High| | | Jump and juming over the boxes in the Alleyway area(outside| | | of the hotel) in Traverse Town. | ---------------+------------------------------------------------------------| | 7,8,9 | Located on the table in the Item Workshop in Traverse Town.| ---------------+------------------------------------------------------------| | 10,11,12 | Located in the Secret Waterway. To enter the Secret | | | Waterway area, you must activate the Red Trinity mark. The | | | Secret Waterway is located in Traverse Town. | ---------------+------------------------------------------------------------| | 13,14,15 | Located on the hedges of the Queen's Courtyard area in | | | Wonderland. To reach this area, use the ability High Jump. | ---------------+------------------------------------------------------------| | 16,17,18 | Located on the treetops in the Lotus Forest in Wonderland. | | | Glide to reach it. | ---------------+------------------------------------------------------------| | 19,20,21 | Located on top of the hedge in the Tea Party Garden are in | | | Wonderland. Glide to reach it or enter through a door in | | | the Lotus Forest. | |--------------+------------------------------------------------------------| | 22,23,24 | Located by activating the Blue Trinity mark on the platform| | | in the Coliseum Gates area in Olympus Coliseum. | |--------------+------------------------------------------------------------| | 25,26,27 | Located on top of a tree in Hippo's Lagoon in Deep Jungle. | |--------------+------------------------------------------------------------| | 28,29,30 | Located on a tree in the Vines 2 area in Deep Jungle. You | | | swing using a vine to reach it. | |--------------+------------------------------------------------------------| | 31,32,33 | Located by activating a Blue Trinity mark located in the | | | Climbing Trees area in Deep Jungle | |--------------+------------------------------------------------------------| | 34,35,36 | Located by activating a Blue Trinity mark in the Camp area | | | in Deep Jungle. | |--------------+------------------------------------------------------------| | 37,38,39 | Located in Aladdin's house in Agrabah. Not hard to spot. | |--------------+------------------------------------------------------------| | 40,41,42 | Located over the river of the Bridge area in Halloween Town| |--------------+------------------------------------------------------------| | 43,44,45 | Located on the Clock Tower area in Neverland. The chest is | | | near where Wendy is standing. | |--------------+------------------------------------------------------------| | 46,47,48 | Located on a high ledge in the Palace Gates area of Agrabah| | | You must have the ability Glide to reach it. | |--------------+------------------------------------------------------------| | 49,50,51 | Located on top of a pillar in the entrance of the Cave Of | | | Wonders. Must have the ability Glide to reach it. | |--------------+------------------------------------------------------------| | 52,53,54 | Located on top of a gold mound in the Traesure Room. Access| | | it by activating the Red Trinity Mark. | |--------------+------------------------------------------------------------| | 55,56,57 | Located on the higher platforms of Chamber 3 in Monstro. | |--------------+------------------------------------------------------------| | 58,59,60 | Located on the hedge of the Queen's COurtyard in Wonderland| | | Also can be accessed by using High Jump. | |--------------+------------------------------------------------------------| | 61,62,63 | Located in the Grand Hall when you return to Hollow Bsation| | | for the second time. | |--------------+------------------------------------------------------------| | 64,64,66 | Located by examining a door in the Moonlight Hill area in | | | Halloween Town. | |--------------+------------------------------------------------------------| | 67,68,69 | Located under the stairs of Jack Skellington's house in | | | Guillotine Square in Halloween Town. | |--------------+------------------------------------------------------------| | 70,71,72 | Located in the mouth of the building of the monster in | | | Guillotine Square. Halloween Town. | |--------------+------------------------------------------------------------| | 73,74,75 | Located on a platform in the Mouth area in Monstro near the| | | ship. | |--------------+------------------------------------------------------------| | 76,77,78 | Located on the higher platforms of Chamber 3 in Monstro. | |--------------+------------------------------------------------------------| | 79,80,81 | Located on top of a barrel in Chamber5 in Monstro. | |--------------+------------------------------------------------------------| | 82,83,84 | Located on top of a ceiling beam in the Ship's Central Room| | | in Neverland. | |--------------+------------------------------------------------------------| | 85,86,87 | Located in the Locked Room in Neverland. Access is granted | | | by activating a Yellow Trinity mark. | |--------------+------------------------------------------------------------| | 88,89,90 | Located on top of the bed in the Captain's Room area in | | | Neverland. | |--------------+------------------------------------------------------------| | 91,92,93 | Located near the rocks on the water in the Rising Falls | | | area at the entrance of Hollow Bastion. | |--------------+------------------------------------------------------------| | 94,95,96 | To find this chest, head to the Lift Stop area and complete| | | the emblem door. Then make the crystal in that area turn | | | red. The take the elevator down and cast the magic spell | | | Gravity (Gravira or Graviga) on the platform visible. It | | | should make the platform fall down containg a chest. | |--------------+------------------------------------------------------------| | 97,98,99 | To find this chest, cast the magic spell Gravity (Gravira | | | or Graviga) on a floating platform in the Higher Tower area| | | in Hollow Bastion. | '---------------------------------------------------------------------------' For the second part of this sidequest, you may return to the Dalmatian's House to claim your prize from Pongo and Perdita. But you cannot just come to their house anytime in the game expecting a prize. No, you must collect a certain number of dalmatian puppies before you can claim your prize. Below is a table of the certain number of puppies needed to collect each prize. Also note that you find three puppies in each chest. In total, there are nine rewards. +---------+--------------------+ | PUPPIES | PRIZE | +---------+--------------------+ | 12 | Curaga-Gummi | | 21 | Firaga-Gummi | | 30 | Thundaga-Gummi | | 42 | Mythril Shard | | 51 | Torn Page, Mythril | | 60 | Megalixir | | 72 | Orichalcum | | 81 | Ultima-Gummi | | 99 | All Gummis, Aeroga | +---------+--------------------+ Once you have collected all of the Dalmatian puppies, return to the Dalamtian's House and speak with Pongo and Perdita. They will give you your reward and you have now completed this sidequest. _________________________ ________________________// \\________________________ ________________________| XXVI. ~ Optional Bosses |________________________ \\_________________________// \\ BS3S // ¯¯¯¯¯¯ Where are the the optional bosses? A question you might ask but within this quest contains all of your answers on optional bosses. There are many bosses that can be fought in Kingdom Hearts, but you can only fight them when you have completed certain events in the game. These events vary from sealing a world or completing the cups held in Olympus Coliseum. All of the bosses have one thing in common, there all very difficult to defeat, and I mean VERY difficult. I will list the optional bosses in the order that I think is the hardest for me, that is, the easiest at the top and the hardest at the botttom. Although you can battle the bosses at any stage, I recommend that you should fight all of the bosses after you access the save point in the Final Rest area. Note that this is the last save found in the entire game and that at this point, you should check out all of the secrets and sidequests. Let us begin. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Ice Titan B3S1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ice Titan, the first of the four optional bosses. For me Ice Titan was the easiest, but that doesn't mean that it wasn't difficult to defeat, no this was a long and hard battle (I'm referring to my first battle with it.) Ice Titan is encountered in Olymous Coliseum, but you must complete all of the tournaments present (Phil, Pegasus, Hercules, and Hades cups.) After completing these, speak with Phil, and two new options will be avaliable, the first is ?????, and the second is ?????. Before you do anything, you should prepare for the battle by equipping the ability Guard on and if possible, have half potions and half ethers equipped. Note that Guard must be equipped as it is the key to your victory. This ability takes priority to any other. Back to Phil, choose the top ????? (more on the second ????? later) and there will be a cut-scene. What an amazing entrance by Ice Titan. The top ????? is actually called the Gold Match but it isn't revealed until you have battle the Ice Titan, by yourself! The strategy is given below. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Gold Match - Ice Titan | | | \\___________________________________// | | | | | | ~Hit Points------------------1500 HP | | ~Boss Name-----------------Ice Titan | | ~Attacks----------------Icicle Throw | | |-----------------Ice Breath | | |--------------------Iceberg | | |---------------------Freeze | | ~Experience Gained-----------5000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | A cutscene apepears and what a grand entrance! As the battle begins, head | | for the stairs and prepare yourself as it will launch his iciles at you. | | The iciles can be easily deflected back at him by using Guard (I hope you | | listened to me!). This is the only way that you can defeat Ice Titan. If | | you damage enough, it will lower his head roaring in agony. This is when | | you strike. Superglide down from the stairs to where Ice Titan is and just| | use basic combo attacks. After that, it will regain conscious and will | | return to it's normal state. Just run back up to the stairs again and | | repeat the same proccess. NEVER use Ars Arcanum as most of the blows will | | miss and plus you will be wasting your MP. The second thing is that you | | should never cast a Aero-based spell. Although Aero usually will protect | | you, in this case Aero will deflect the icicles but they will return to | | Ice Titan and it will make them four times larger, making them harder to | | dodge Ice Titan has four attacks. The first has already been covered, and | | then second is Ice Breath. When it reaqdies, for this attack, stay away | | from Ice Titan as it will freeze a portion of the stairs, or wherever you | | are standing. Not so hard is it? Well if you step on this particular part | | of the ice, you will fall over and be stunned for a while (parried), | | delaying your attacks and wasting precious time. It's third attack is | | Iceberg. Ice Titan will only use this attack once a lot of it's HP has | | been depleted. When this attack occurs, icebergs will apear from the | | ground and they will| hit anything in their path. For me, there was no way| | of dodging them unless you have Dodge Roll equipped. This attack will also| | stun you for a while. The thrid move is Freeze. Freeze happens when a | | white breath appears from it's mouth. If you happen to be in the way, | | unfortunately, Sora will be frozen for a set period of time. There is | | nothing you can do when you are frozen except watch it taunt you! My | | suggestion is that you keep away from him when he uses this attack, or if | | you are close to him, use Superglide to reach to a further distance. If | | you did follow my instructions of equipping Sora with ethers and potions. | | Why? Well if you read at the top, you must not waste your MP because it is| | very crucial in winning this battle. Heal often when you are in the | | critical zone (when your HP flashes red and you hear a beeping sound) and | | also use the potions equipped to heal yourself. Use the ethers to | | replenish your MP as you won't get many hits on Ice Titan to refill your | | charge gauge. Overall, not a difficult battle, the battle patern is | | straight forward and simple. For first-timers: hard eh? Well that was the | | easiest of the four!!! | | | '===========================================================================' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Phantom B3S2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Phantom is a Heartless which looks like the reaper. It haunts the Clock Tower. Okay, but before I tell you how to fight this nasty boss, a few preparations. Try to have Sora equipped with many Ethers as possible as this will replenish your MP, instead of having Donald and Goofy in your party, replace Goofy with Peter Pan because he will be more effective with Magic. I recommend having a very long keyblade such as the Oblivion or the Ultima Weapon equipped as this help you alot. Before you battle, enter the Customize menun and place the three elemental spells (Fire-base, Blizzard-base, Thunder-base) as your shortcuts. I recommend that you have completed Pooh's Swing Mini-Game in 100 Acre Woods to attain Stopra. This will be of use. Then, when you are ready for the battle, speak with Tinker Bell (you must have Peter Pan in your party) and she will take you to the Clock Tower. Then, you must watch a cut-scene. Note that you can only fight Phantom after you have completed Hollow Bastion for the first time. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Phantom | | | \\___________________________________// | | | | | | ~Hit Points------------------1200 HP | | ~Boss Name-------------------Phantom | | ~Attacks------------------------Doom | | |----------------------Curse | | |----------------------Slash | | ~Experience Gained----------14000Exp | | ~Items Found/Gained-----Spell Stopga | | | | ~Strategy | | | | This is one of the first battles that you battle a boss when you are | | flying (besides Captain Cook.). Immediately, when the battle begins, Lock-| | on to the monster so that you can see where he moves. If you head towards | | Clock Tower, you will notice that you can lock on to the handles of the | | clock (more on that later). As the battle begins, cast an Aero-based spell| | so that you cannot be hit. The Phantom has three attacks. The first is its| | Doom attack. If you have played the popular final Fantasy series, you will| | know that if Doom is used, a timer will appear on the victim's head and | | once the timer reaches zero, you will instantly die. Although in the Final| | Fantasy games, Doom is not always successful, but in Kingdom Hearts, it | | is! Luckily, the Phantom is the only monster that can use Doom. When it | | casts Doom, the timer will appear above your head or your party members' | | head. There are two ways of avoiding this attack. The first is to have | | Aero casted on yourself. This will protect you from the Doom attack and | | will not harm you. But if you are unlucky and are one of those people who | | have had Doom casted on yourself, fly towards the Clock Tower and | | immediatley cast a Stop-based spell. This will temporarily stop your timer| | but it will return back to ticking later, so keep your eye on the clock. | | This is why I recommended you to learn Stopra so that the effect will last| | longer. As the battle begins, you will notice that the Phantom has an orb | | on its chest. This is how you will win. Depending on the colour of the orb| | will affect the how the Phantom will be damaged. The orb will change its | | colour everytime you damge it. Note that you cannot just attack anytime to| | damage the Phantom. No, you must follow a few guidelines. By following the| | a explanation below, will garuntee you a win from the Phantom. Now for the| | explanations. If the orb is a white/silver color, you will have to strike | | it with your Keyblade. If the orb is a red color, lock on and cast a Fire | | based spell. If the orb is a yellow color, cast a Thunder spell. If the | | orb is a blue color, cast a Blizzard spell. If you listened to me and put | | the three elemental spells as the shortcuts, you will find the battle to | | be very easy. This concludes the strategy for the second optional boss. | | | '===========================================================================' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Kurt Zisa B3S3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kurt Zisa can be fought as soon as you have left Hollow Bastion for the first time. But you must have completed the storyline in Hollow Bastion. (Refer to Hollow Bastion Part 1). Okay, to fight Kurt Zisa, return to Agrabah after completing Hollow Bastion for the first time, and head for Aladdin's house. You will notice that the magic carpet is jumping around. You must speak with it to begin the battle but before you do that, equip Sora with a few Ethers, and if possible, Mega-Ethers. Why? Well, you will be casting a lot of magic and summons in this battle. Also make sure that you have the abilities Air Combo Plus, Airel Sweep, MP Haste, MP Rage, Combo Plus, and Dodge Roll equipped. Then, when ready, speak with the magic carpet. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Kurt Zisa | | | \\___________________________________// | | | | | | ~Hit Points------------------1500 HP | | ~Boss Name-----------------Kurt Zisa | | ~Attacks---------------Tornado Swing | | |--------------------Tornado | | |---------------------Shield | | ~Experience Gained-----------5000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | My personal opinion is that Kurt Zisa is as hard as the Phantom. As the | | battle begins, Kurt Zisa will block all of your magic spells. Immediately | | cast the Tinker Bell summon. Why? The Tinkerbell summon will let you | | continue Kurt Zisa even if you die once! Pretty useful eh? Just keep on | | using regular attacks to damage Kurt Zisa at the moment. One reason is | | that this will replenish your Charge bar and will slowly restore your MP. | | You will then notice that Kurt Zisa has two orbs on its hands. This is | | your target. When you destroy one of the orbs, the hand will drop much | | needed HP balls. Pick these up quickly. Once you destroy these two orbs. | | It will be stunned for a while. This is your chance for you to do some | | major damage. But be careful because the snake will be the attacker now | | but don't worry because it doesn't do much damage. When Kurt Zisa regains | | its consciousness, it will stand up again and cast a protective shield | | that will majorly reduce your damage. Your chance now is to cast a Gravity| | based spell. Graviga recommended as this will do the most damage. As you | | da,age the shield, Kurt Zisa will begin to drop MP balls that you | | replenish your MP bar. When it has its shield casted, Kurt Zisa will | | unleash the Tornado attack. It shoots two orbs out and can damage you | | badly, but you can easily deflect these two orbs to gain a few tech points| | which will be much of help. After the shield is destroyed, the two orbs on| | its hand will return and all you have to do is repeat the process. This | | ends the third optional boss strategy. | | | '===========================================================================' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. The Almighty Sephiroth B3S4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yes this is true. You can fight the almighty Sephiroth in Kingdom Hearts! Remember the second ????? listed in Phil's tournaments? Well this ????? is Sephiroth's Platinum Match. Sephiroth is the most difficult boss in the entire game. That's right, you heard me. The hardest in the entire game, even harder than Ansem, the final boss. Before you do enter the Platinum Match, you must prepare for the battle.You must be at level 75 to fight him. Why? You will lose if your HP is too low! Also, equip nothing but Elixirs to Sora because you will be fighting this match by yourself. Also have the following abilities equipped, they are your key to victory. Second Chance, both MP Rage, MP Haste, Superglide, Ars Arcanum, Strike Raid, Sonic Blade, all of the Critical Plus, and Guard. I would advise you to try to have the level three spells Aeroga and Curaga as they will be very useful in the match. You should try and have 3 Gaia Bangles, this can be done through synthesizing. Gaia Bangles will boost your HP by a lot.When ready, enter the Platinum Match. Another cut-scene. ___________________________________ .==================// [ Boss Battle ] \\==================, | | Platinum Match - Sephiroth | | | \\___________________________________// | | | | | | ~Hit Points------------------1800 HP | | ~Boss Name------------------Sephroth | | ~Attacks--------------Masamune Slash | | |-----------------Warp Slash | | |----------------Fire Pillar | | |-------Send Heartless Angel | | |------------------Omnislash | | |-----------Dark Ball Attack | | |--------------Meteor Shower | | ~Experience Gained----------18000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | As the battle starts, you can hear the theme of Final Fantasy VII, "One | | Winged Angel." This guy should not be underestimated, 'cos he's the | | hardest in the entire game. Sephiroth has many attacks that I must give | | specific information on in order to help you defeat this guy. Okay, the | | first attack that Sephiroth has is the Masamune Slash. This attack is a | | basic sword slash. It wil not do much damage, but he will use it suddenly | | as he has a very long Masamune. The second attack is his Warp Slash. When | | he uses this attack, he will teleport away from your sight, which will | | usually be behind you, and then use a Masamune Slash attack. When he uses | | this attack, you will lose your lock on sight, so when you see him | | disappear, immediately press R1. Sephiroth usually uses this attack when | | you have landed a successful combo or he will use it as a counter-attack, | | using it to interupt your combo. The third attack is the Fire Pillar | | attack. This attack can be deadly. When Sephiroth uses this attack, he | | makes a pillar of fire appear, surrounding him. This attack will damage | | you if you are too close to him. He will unleash Fire Pillar after using | | a few Masamune Slashes. Now with the weak attacks, onto the strong | | attacks. The fourth is a pain in the ass! Many people have many names for | | this attack. Some call it Sin Harvest, and some call it Descend Harvest | | Angel, but I call it Send Heartless Angel. This is the main attack in his | | second phase, more on that later. Send Heartless Angel will always reduce | | your HP to 0 and also your MP to 0. This is why you must have Second | | Chance equipped. It will help you to survive. Usually when he uses this | | attack he will follow up with Masamune Slash, just to finish you off. You | | can easily tell if he is using this attack by him saying "Send Heartless | | Angel." Once you hear those words (or something similar...) enter your | | items menu and use an Elixir after you get hit. This will recover your | | health back to the fullest. The fifth attack is called the Omnislash. If | | have Final Fantasy VII, you will have seen Cloud's level 4 limit Omnislash| | well, this attack is exactly like it. Sephiroth will go beserk and do a | | massive combo. Even better, he will leap into the air, and then do a | | finishing strike. Watch out for the finishing strike as this WILL take a | | huge portion of your health. The sixth attack is the Dark Ball attack. | | When Sephiroth executes the Dark Ball attack, he will summon roughly 6 | | dark orbs that will damage you on contact. The 6 orbs surround him and he | | do a Masamune Slash attack as the orbs are unleashed at you. If you manage| | to dodge the orbs, he will do a Warp Slash at you. This attack won't do a | | lot of damage as the other attacks will, but it will parry you for a while| | giving him an opportunity to unleash another Descent Harvest Angel on you.| | You will usually get parried if you get hit be the orbs a lot. Finally, | | the final attack is the Meteor Shower. Another retro-attack. I think that | | this attack is very similar to Cloud's Meteorain limit. When used, he will| | call meteorites around him, and say the words "I send you to the Promised | | Land." a very common phrase used by him in FF7. They will orbit him for a | | while, and if get hit by him during this time, the meteors will damage | | you. After a while, the meteorites will fly back up into a vortex and a | | huge meteor will appear. Sephiroth will send his new meteorite at you, | | causing major damage. Unlike his other attacks, you cannot interrupt this | | attack, so I suggest that you keep a distance and use dodge roll to avoid | | the meteor. This ends the attacks section. The next section will cover the| | strategy. | | | | Now for the strategy. As you may have noticed, Sephiroth wields the | | lonsword, Masamune. This sword has an incredible reach, so don't think | | that he won't hit you, because it is very likely that he will. If you | | followed my instructions to have MP Rage equipped, will recover your MP | | every time you are hit. You can use your MP to recover your health when | | low, but don't take chances when you are near critical, even if you have | | a 1/4 of health left, I still would recommend that you heal. The best way | | to describe Sephiroth's attack combination is to divide his attack | | patterns into "phases." NOTE: You must have Scan equipped. | | | | - Phase 1 "Safe Mode"- | | This the first phase he is in. In this phase he is very weak compared to | | his other two phases. The only attacks that he will use are the Masamune | | Slash, the Warp Slash, and the Fire Pillar. Be very cautious as he is very| | fast and agile. You should aboid wasting your MP on spells like Blizzard | | and Fire, and only use your MP for healing and Aero. When he executes a | | Fire Pillar, Superglide away from him and use Strike Raid. This will hit | | him through the flames and damage. Although you will notice that his HP | | bar is coloured pink (the highest HP bar), his HP exeeds that, and it will| | take a while for you to see the bar reducing. Although I don't recommend | | attacking him using just normal combos, you should use this if you really | | have to. Note that Sephiroth will usually use a Warp Slash on you when you| | do. But patience is the key to this battle. Many people think that this | | match is impossible to win, but keep your HP high, and damage him little | | by little, and you will eventually proceed to Phase 2. If yopu have a lot | | of HP, you should just use Strike Raids, but make sure that they all end | | with Judgement. Since you will be hit with the Send Heartless Angel, your | | MP doesn't matter! Doing this method is really quick, and you should do it| | for all phases.After you have damaged Sephiroth to the yellow bar, he will| | yell out "Come on!" Hence, the beginning of Phase 2. | | | | - Phase 2 "Aggressive Mode" - | | The second phase has really changed Sephiroth. He will now use powerful | | Send Heartless Angel attack, Omnislash, and the attacks from the first | | phase. To start off, he will be likely use a Warp Slash more often than he| | did in the first phase. But the main problem is the Send Heartless Angel | | attack. There are two ways to overcome this attack. The first way is the | | method that I would recommend. When Sephiroth uses Send Heartless Angel, | | he will usually warp to a corner and cast the curse. When you see him warp| | to a corner, immediately use Strike Raid to interrupt the casting. You | | will notice that he will immediately use a Fire Pillar attack, as a | | counter-attack. The second method is to get really close to him, wait | | until starts talking, and bash the hell out of him. This method is not | | recommended becasue you will be in the fire pillar, and will be damaged, | | but possible to be done. So what hapens if you do get hit by a Send | | Heartless Angel attack? Well you will die unless you have Second Chance | | equipped. Beware becasue he will then use a Warp Slash to finish you off. | | To overcome dying, quickly use an Elixir that you should equipped on | | before the battle. The second new attack is the Omnislash. This attack | | will do major damage it you get hit. When he hits you, Dodge Roll and use | | Strike Raid. Then just do a few combos or keep on using Strike Raids. | | Repeat this process until his HP is in the green bar, and it's barely | | visible. It's now time for the final phase! | | | | - Phase 3 "Beserk Mode" - | | Sephiroth is now raging mad! But don't be alarmed. He doesn't use Send | | Heartless Angel that often anymore. Instead, he will use the Meteor Shower| | and Dark Ball attack. Though he doesn't rely on Send Heartless Angel, he | | will still use it, but at the most inappropriate times. An example is that| | he will usually use it after a Meteor Shower. I suggest that you don't | | heal after a Meteor Shower, instead, wait and see what he does. If you see| | him use a Send Heartless Angel, Strike Raid him, and then heal. If he | | doesn't use Send Heartless Angel, Superglide and heal. Again, Omnislash | | will return, but it will be more stronger than the second phase's. He will| | also regularly use Fire Pillar if you are very close to him. Follow my | | advice and repeat the steps. After this phase, he's defeated! You don't | | get anything, except for the honour of defeating the strongest boss in the| | entire game! Congrats! | | | '===========================================================================' Congratulations! You just defeated the hardest boss in the entire game! You win a deserving 18 000 experience points. You can then just re-enter the battle and fight him again. You can then easily level up Sora this way. Now if you died in the middle of the battle, you must of not healed when you needed to. Also, you should save before you fight Sephiroth, because if you continue, you will have wasted many Elixirs. When you die, load from the saved game, and repeat the fight. _________________________ ________________________// \\________________________ ________________________| XXVII. ~ Trinity Marks |________________________ \\_________________________// \\ TNTY // ¯¯¯¯¯¯ As you would know, there are many Trinity Marks to be found throughout the game. But you don't have to activated them all to complete the game. The Trinity Mark quest is probably one of the most popular quests known in Kingdom Hearts. Again, this quest is optional but I do think that it is worth activating all of the Trinity Marks as they can lead to very rare items. There are five types of Trinity Marks in total. They are Blue, Red, Green, Yellow and White. Each type has its own ability. Trinty Marks can be found on floors, walls and even in the water! To activate a Trinity Mark, you must have Donald and Goofy in your party. You can easily tell that you are standing on a Trinity Mark because the Trinity command will appear. Below I have written down all of the locations of the Trinity Marks. Let us begin. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Blue Trinity Jump TNT1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Blue Trinity Jump is learned after you defeat the Guard Armor boss in Traverse Town. This is the first Trinity ability Sora and your party members will learn. Wehn your party uses this trinity ability, they jump in the air and various items or any type of balls will fall down. - Located in front of the World Exit. - Located in the cafe area in the First District area near the tables. - Located on a flight of stairs in the Third District area. - Located inside Merlin's House in the Third District. - Located on the right side of the Lotus Forest. - After collecting the pieces of evidence, talk to the Chesire Cat. Make yourself bigger by talking to a flower, and push the rock that the Chesire Cat was standing on. Return to normal size a climb on the new platforms to reach the Trinity Mark. - Located at the base of the statue on the left in the Coliseum Gates area. - Located at the base of the statue on the right in the Coliseum Gates area. - Located next to the pile of crates in the Camp area. - In the Climbing Trees area. On the platform that leads to the Treetops area. - Located in the south of the Bizaar area. - In the Silent Chamber area, near the stairs. - On a platform made of wood in front of the place where you begin in Monstro, Mouth area. - Located on the floor of Monstro's Throat. - Located on the floor in the centre of the Chamber 5 area. - Located in the Dungeon, in the middle of the room. Use Beast to break the wall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Red Trinity Charge TNT2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Red Trinity Charge is acquired after seal the keyhole for Deep Jungle. It is the second trinity ability out of the five that your party will learn. When your party uses this ability, they will charge against a certain object resulting in an object being destroyed, revealing a new path. - In the alleyway near the Item Shop, located on a fence. - Located in the waterway next to the barred gate in the water. (Activate it to gain access to the Secret Waterway.). - Located on the roof of the Gizmo Shop, near the bell. - Located inside the Treasure Room, at the base of the statue in the west. - Located in Oogie Boogie's Manor, Main Entrance, marked on the closet. - On the second floor of the Entrance hall. To reach the second floor, complete the library quest. The mark is near one of the statues. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Green Trinity Ladder TNT3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Green Trinity Ladder is learned after sealing the keyhole for Agrabah. it is the third trinity ability out of the five that you can learn. When your party uses this ability, they will stand on top of each other and pull down a ladder or be able to reach a chest. - Located on the floor of the Accessory Shop. (Activate this Trinity Mark to gain access to the Item Workshop.). - Located on the floor of the Rabbit Hole, behind the save point. - Inside the fireplace of the normal Bizzare Room. - Located underneath the billboard on the left of the entrance. - Located on the floor of the Treetop area, since the Green Trinity is coloured green, and the leaves are green, the mark is very hard to spot. - Located in the Store Room near the shelves and the save point. - On the roof of Geppetto's Ship. You must have High Jump equipped to reach it. - Located on the floor of the Hold cabin in Neverland. Activte this mark to reach Captain Hook's room. - Located in the Library of Hollow Bastion. The mark is near the save point =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Yellow Trinity Push TNT4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yellow Trinity Push is learned after completing the Hercules Cup. It is the fourth of the five trinity abilities that can be learned. When your party uses this ability, your party will pusj a specific object, causing someting to happen. - Located behind Merlin's house. - Located in the Lobby. Activate this mark to reveal the keyhole for olympus Coliseum. - Located in front of a small pillar in the Hall area. - Located on the upper level of the Hold area, in fornt of a door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. White Trinity Detect TNT5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The White Trinity Detect is learned after defeating Riku for the first time in Hollow Bastion. This trinity ability is the final of the five avalaible in the game. When your party uses this ability, they stand ina circle, detecting any chests around them, and a treasure chest will appear. - Located in the Scret Waterway on the floor near where Aerith and Leon are standing. - First head towards the Up-side-down Bizzare room by heading towards the Tea Party Garden and then entering the house. Then jump into the little hole on the fireplace. This will lead you to the Side Bizzare Room. In this room there are lamps. Touch all of them using the command Touch and it will reveal a painting. On top of the painting the White Trinity Mark. - Located on the centre of the floor of the Coliseum Gates. - Head towards the place where you fought Stealth Sneak and have High Jump equipped. Jump onto the higher ledge located at the other end (it's covered in vines), and you will reach the Cavern Of Hearts (remember this place?). the Mark is located on the floor of near where the keryhole is located. - Located in the west of the Entrnace Hall area of the Cave Of Wonders. - Located on the floor of Monstro Chamber 6. - Located the floor of the overpass in Triton's Palace in the centre. - Located in Moonlight Hill area, to the west. - Located on the deck of the Pirate Ship in Neverland. - located on the platform where you met Riku in Hollow Bastion, in the water. After activtaing all of the Trinity Marks, you will agree that you have gained many rare items and also have found magic spells such as Aeroga. Well anyway, this concludes this section, but keep on reading. The next one is my favorite! Oh, did I mention that it will be very long?! _________________________ ________________________// \\________________________ ________________________| XXVIII. ~ Ultimate Weapons|________________________ \\_________________________// \\ UWPN // ¯¯¯¯¯¯ Okay, firstly, I know that this isn't really a quest or anything, but this is optional so I have included in the sidequest section. Secondly, the results in completing this quest will earn the three best weapns in the game. But before we begin, I must tell you that I have included the information on how to obtain the three weapons in the Weapons List further down in the guide. Contained in this quest, are easy steps on how to obtain these hard-to-get legendary weapons for all of the characters in the game, that is, excluding the tempoary party member. Without any more chit-chat, let us begin this sidequest. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Ultima Weapon/Sora UWP1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You've probably heard about this weapon from many authors. Yes this is Sora's best weapon avaliable, and yet it looks like nothing that you would expect. If you are a Final Fantasy expert, you know that this was Cloud's ultimate weapon in FF7, and also the name of a boss that keeps appearing in the Final Fantasy series like FF7, FF8, and FFX! But we all know that Omega, Ruby and Emerald are better! Want to find out for yourself on how to obtain it? Well you've come to the right place! To obtain Ultima Weapon, you must have learned the Green Trinity Ladder. Once you have learned, that is, sealing Deep Jungle, head for Traverse Town, and then to the Accessories Shop. Notice that there is a green trinity mark on the floor of the shop. Well you can guess what to do next, that's right, activate it. By activating the mark, you will unlock the Item Workshop located on the upper floor, which is run by moogles. In the Item Workshop, you can "synthesize", a process in making new items from materials gained by defeating various Hearrless, found all over the place. Well, I'm not going to write the whole synthesizing list because it's already in the Synthesizing Section further on in the guide. There are a total of twenty four items that you can syntesize, and Ultima Weapon can only be obtained after synthesizing all of the twenty four items. After doing so, Ultima Weapon will appear as one of the items that can be synthesized. Then you must synthesize Ultima Weapon to obtain. This is how to obtain Ultima Wepon. The required items for Ultima Weapon are Lucid Gem x5, Power Gem x5, Thunder Gem x5, Mystery Goo x3, Gale x3. Refer to the Synthesizing section for more details. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Save The Queen/Donald UWP2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I personally think that the name does not suit the weapon well. I mean, "Save The Queen"--It sounds a bit crappy. Again, if you are a Final Fantasy expert you will know that teh Save The Queen was Quistis' ultimate weapon in FF8.The Save The Queen is Donald's ultimate weapon and is obtained by defeating the Hades Cup but only fighting with Sora. But you can only fight only with Sora if you have already completed the Hades Cup for the first time. After beating the Hades Cup only with Sora, that is starting from the 50th seed, you will receive the Save The Queen. While competing in the Hades Cup, I suggest you have the Oblivion equipped, or even better, the Ultima Weapon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Save The King/Goofy UWP3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Square is pretty dull... Save The King, was a bit obvious but what they made it, The Save The King is Goofy's ultimate weapon. This powerful shield is obtained by completing the Hades Cup in Time Trial mode. But to be ranked in Time Trial mode, you must have completed the Hades Cup in the 50th seed, AND completing the Hades Cup only using Sora. Sounds hard doesn't it, not with Ultima Wepon and Save The Queen it isn't. Also, the alotted time limit is 20:00 miniutes! Now that's hard! Yes, you must be extremely good at Kingdom Hearts to pull this one off! Note that the Save The King has the same strength as the Defender shield, a rare drop from Defenders. It ain't worth it! _________________________ ________________________// \\________________________ ________________________| XXIX. ~ The Hades Cup |________________________ \\_________________________// \\ HD3S // ¯¯¯¯¯¯ The Hades Cup is accessible after you complete Hollow Bastion for the second time. I have only included strategies for only the important matches as I am too lazy to cover all 49 matches. Oh? Didn't I tell you? This cup is the final cup so it is the most difficult. It has FOURTY NINE seeds! Let us begin. ¯¯¯¯¯¯¯¯¯¯¯ A few preparations before you enter this cup. Sora should be at least level 50, but I recommend that you enter this cup after you have reached the Final Rest save point, meaning that you have trained like hell. Sora should have the Oblivion, Oathkeeper, or if possible, Ultima Weapon. Donald should have the the Violetta, and Goofy the Defender. By now, you should have the Defender as you should have faced many Defenders. I will tell you this only once, the Hades Cup will take very long to complete. You will need a lot of patience. Save your game in the save point in the Lobby and enter when you are ready. +---------------------------------------------------------------------------+ | -49th Seed: Shadow Brothers | | -Enemy (ies): Soldier x3, Shadow x7 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -48th Seed: Wild Dance | | -Enemy (ies): Wight Knight x3, Powerwild x 4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -47th Seed: Terrible Feet | | -Enemy (ies): Hammerlegs x1, Pirate x4, Shadow x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -46th Seed: Dirty Claws | | -Enemy (ies): Powerwild x1, Pot Spider x8 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -45th Seed: Mad Truffle | | -Enemy (ies): Rare Truffle x1 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -44th Seed: Yuffie | | -Enemy (ies): Yuffie | | -Items Gained: Genji Shield | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | 44th Seed - Yuffie Kisargi | | | \\___________________________________// | | | | | | ~Hit Points-------------------600 HP | | ~Bosses Name----------Yuffie Kisargi | | ~Attacks-----------------------Throw | | |---------------Triple Throw | | |----------------Ars Arcanum | | ~Experience Gained------------600Exp | | ~Items Found/Gained-----Genji Shield | | | | ~Strategy | | | | Yuffie will only have two bars. One yellow, and one green bar. She has | | exactly th same attacks as before, the only difference is that she has | | more hit points. You should know by now that you can deflect her ninja | | stars back at her, earning a few points, by hitting them back manually, | | using Guard, or having Aero casted. Though, Yuffie is a little harder to | | defeat, I would still recommend that you just rush and attack her. She | | isn't a threat to you. | | | '===========================================================================' +---------------------------------------------------------------------------+ | -43rd Seed: Outlaws | | -Enemy (ies): Badnit x3, Pirate x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -42nd Seed: Dark Garrison | | -Enemy (ies): Defender x1, Wight Knight x 3, Soldier x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -41th Seed: Bad Union | | -Enemy (ies): Bandit x1, Powerwild x2, Large Body x1, Fat Bandit x1, | | Soldier x1 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -40th Seed: Behemoth | | -Enemy (ies): Behemoth | | -Items Gained: Magic spell upgrade, Blizzaga | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | 40th Seed - Behemoth | | | \\___________________________________// | | | | | | ~Hit Points------------------1500 HP | | ~Bosses Name----------------Behemoth | | ~Attacks---------------------Thunder | | |----------------------Stomp | | |------------------Horn Beam | | ~Experience Gained------------600Exp | | ~Items Found/Gained---------Blizzaga | | | | ~Strategy | | | | There isn't much difference tha the last time you fought Behemoth. He only| | now has more HP tha before but the attacks are the same and they are still| | weak. You should still attack the horn and wait for the right moment to | | jump onto his back and strike the horn. Another easy match. You will be | | rewarded with Blizzaga. | | | '===========================================================================' +---------------------------------------------------------------------------+ | -39th Seed: Red Legion | | -Enemy (ies): 1 Search Ghost, 8 Red Ghosts | | -Items Gained: None | +---------------------------------------------------------------------------+ | -38th Seed: Blue Legion | | -Enemy (ies): 7 Blue Rhapsodies, 2 Gargoyles | | -Items Gained: None | +---------------------------------------------------------------------------+ | -37th Seed: Sorcerous Armor | | -1 Guard Armor, 2 Blue Rhapsodies, 2 Red Nocturnes | | -Items Gained: None | +---------------------------------------------------------------------------+ | -36th Seed: Mad Fungus | | -Enemy (ies): 1 Black Fungus, 4 Green Requiems | | -Items Gained: None | +---------------------------------------------------------------------------+ | -35th Seed: Spiders and Magic | | -Enemy (ies): 3 Red Nocturnes, 2 Pot Spiders, 3 Yellow Operas | | -Items Gained: None | +---------------------------------------------------------------------------+ | -34th Seed: Optical Trick | | -Enemy (ies): 1 Stealth Sneak, 2 Blue Rhapsodies, 4 Green Requiems | | -Items Gained: None | +---------------------------------------------------------------------------+ | -33rd Seed: Magic Force | | -Enemy (ies): 1 Wizard, 4 Yellow Operas, 2 Blue Rhapsodies, | | 2 Red Nocturnes | | -Items Gained: None | +---------------------------------------------------------------------------+ | -32nd Seed: Shadow Summoners | | -Enemy (ies): 3 Wizards, 6 Shadows | | -Items Gained: None | +---------------------------------------------------------------------------+ | -31st Seed: Mystic Mages | | -Enemy (ies): 1 Angel Star, 4 Wizards | | -Items Gained: None | +---------------------------------------------------------------------------+ | -30th Seed: Cerberus | | -Enemy (ies): Cerberus | | -Items Gained: Magic spell upgrade, Thundaga | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | 30th Seed - Cerberus | | | \\___________________________________// | | | | | | ~Hit Points------------------1200 HP | | ~Bosses Name----------------Cerberus | | ~Attacks-----------------Dark Breath | | |-----------------------Bite | | |---------------Energy Blast | | |----------------Earth Shake | | ~Experience Gained-----------1000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | When the battle begins lock on to one of it's heads that are on the side. | | You should have Dodge Roll equiped so that you can dodge Cerberus' Energy | | Blasts. When Cerberus roars, he will lie down. This is your chance to | | attack. You this wisely. When you use the three-hit combo on it, when | | finished run away because he will try to bite you. It will then stand back| | up so get ready to jump because it will use it's Earth Shake attack which | | sends a shockwave into the ground. After that, it likes to use it's Dark | | breath you can attack him now. Just keep on dodging it's attacks and | | attack when you can. No rewards this time! | | | '===========================================================================' +---------------------------------------------------------------------------+ | -29th Seed: Sky Raiders | | -Enemy (ies): 4 Air Soldiers, 3 Air Pirates | | -Items Gained: None | +---------------------------------------------------------------------------+ | -28th Seed: Spookies | | -Enemy (ies): 6 Search Ghosts | | -Items Gained: None | +---------------------------------------------------------------------------+ | -27th Seed: Terrible Fists | | -Enemy (ies): 5 Gargoyles, 1 Gauntlets | | -Items Gained: None | +---------------------------------------------------------------------------+ | -26th Seed: Shadow Storm | | -Enemy (ies): ??? Shadows | | -Items Gained: None | | I hate this battle because a lot of shadows will come out, just like a | | normal warp. This is the first ??? match, but there'll be more! | +---------------------------------------------------------------------------+ | -25th Seed: Avengers | | -Enemy (ies): 1 Bandit, 1 Wight Knight, 1 Pirate, 1 Soldier, 1 Powerwild | | -Items Gained: None | +---------------------------------------------------------------------------+ | -24th Seed: Dark Knights | | -Enemy (ies): 1 Opposite Armor, 6 Darkballs | | -Items Gained: None | +---------------------------------------------------------------------------+ | -23rd Seed: Black Flap | | -Enemy (ies): 2 Gargoyles, 3 Air Soldiers, 2 Air Pirates | | -Items Gained: None | +---------------------------------------------------------------------------+ | -22nd Seed: Night Soarers | | -Enemy (ies): 3 Wyverns, 2 Wight Knights, 2 Search Ghosts | | -Items Gained: None | +---------------------------------------------------------------------------+ | -21st Seed: Air Corsairs | | -Enemy (ies): 1 Battleship, 4 Darkballs, 2 Wyverns | | -Items Gained: None | +---------------------------------------------------------------------------+ | -20th Seed: Cloud & Leon 800xP, 100xP | | -Enemy (ies): Cloud, Leon | | -Items Gained: Lionheart Keychain | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | 20th Seed - Cloud & Leon | | | \\___________________________________// | | | | | | ~Hit Points-------------------??? HP | | |------------------??? HP | | ~Bosses Name-------------------Cloud | | |-------------------Leon | | ~Attacks--------------Dragon Fang(C) | | |--------------------Rush(C) | | |-------------Sonic Blade(C) | | |------------Buster Slash(C) | | |-------------Ars Arcanum(L) | | |------Ars Arcanum Strike(L) | | |------------------Firaga(L) | | |----------Gunblade Slash(L) | | ~Experience Gained------------???Exp | | ~Items Found/Gained-Lionheart Keychain | | | | ~Strategy | | | | When I fight this match, I always attack Leon firstly because he is the | | easier person, adn secondly, he walks instead of running, making him an | | easy target. Leon has the exact smae attacks as he did when you fought him| | in the Pegasus Cup. He will usually cast Firaga at you when you run a far | | distance, but this can be easily countered by using Dodge Roll. Gunblade | | Slash is Leon's main attack. This attack can do major damage if you are | | hit but try to dodge it using Dodge Roll. Again, Leon will use Ars Arcanum| | and he will also have the same Ars Arcanum Strike attack which is his most| | powerful attack. Be ready for this attack and always glide away when he is| | close to you. When Leon digs his sword into ground, rush him and just keep| | attacking him. He will eventually be knocked out and you will be finished | | with Leon. Now Cloud is a lot harder to defeat because he is now a lot | | faster and also because you have to fight to people at once. Cloud has the| | usual Sonic Blade attack that will always do a lot of damage to your HP. | | He also has the Rush attack. Tis is when he flies around in the air | | slashing at you. The only way to overcome this attack is to wait until he | | lands. | | | '===========================================================================' +---------------------------------------------------------------------------+ | -19th Seed: The Large Trio | | -Enemy (ies): 3 Large Bodies, 2 Wight Knights | | -Items Gained: None | +---------------------------------------------------------------------------+ | -18th Seed: Blaze Bandits | | -Enemy (ies): 3 Fat Bandits, 4 Red Nocturnes | | -Items Gained: None | +---------------------------------------------------------------------------+ | -17th Seed: False Angels | | -Enemy (ies): 2 Angel Stars, 2 Wyverns, 2 Large Bodies | | -Items Gained: None | +---------------------------------------------------------------------------+ | -16th Seed: Dark Storm | | -Enemy (ies): ??? Darkballs | | -Items Gained: None | | This is the second ??? battle in the Hades Cup, hang in there! | +---------------------------------------------------------------------------+ | -15th Seed: Air Brigade | | -1 Wyvern, 1 Air Pirate, 1 Air Soldier, 1 Gargoyle, 1 Search Ghost | | -Items Gained: None | +---------------------------------------------------------------------------+ | -14th Seed: Violent Bunch | | -Enemy (ies): 2 Fat Bandits, 1 Invisible, 2 Wizards | | -Items Gained: None | +---------------------------------------------------------------------------+ | -13th Seed: Heavy Warriors | | -Enemy (ies): 2 Fat Bandits, 1 Defender, 2 Large Bodies | | -Items Gained: None | +---------------------------------------------------------------------------+ | -12th Seed: Interceptors | | -Enemy (ies): 3 Defenders | | -Items Gained: None | |---------------------------------------------------------------------------+ | -11th Seed: Elder Force | | -Enemy (ies): 3 Invisibles, 2 Angel Stars | | -Items Gained: None | +---------------------------------------------------------------------------+ A cut-scene will occur. +---------------------------------------------------------------------------+ | -10th Seed: Hades | | -Enemy (ies): Hades | | -Items Gained: Ansem's Report #8, Magic Spell upgrade, Graviga | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | 10th Seed - Hades | | | \\___________________________________// | | | | | | ~Hit Points------------------1800 HP | | ~Bosses Name-------------------Hades | | ~Attacks-------------------Fire Spin | | |---------------Flamethrower | | |----------------------Slash | | |-----------------Fire Blast | | |--------------Meteor Strike | | ~Experience Gained-----------3000Exp | | ~Items Found/Gained-Ansem's Report 8 | | |---------Graviga | | | | ~Strategy | | | | What an amazing entrance! Hades is the first WORTHY oponent in this cup. | | You're porbably tired by now from the all of the fighting that has been | | going on but you're almost finished. MOst of his attacks aren't a threat. | | The only attack that is a problem is the Fire Spin. He places his arms | | side-by-side and places them on fire. Then he spins around. A method of | | avoiding this is to use Dodge Roll and Dodge Roll in the opposite | | Direction that he is going (anti-clockwise). The other attacks aren't | | worth explaining. You will be rewarded with Graviga. | | | | [Alternate Strategy courtesy of Tidus] | | | | When fighting Hades, the strategy I use is to go and attack him with a | | normal air combo while he is in his blue mode, and then when he starts to | | chase you with the fire (while still in blue) just run or glide away. Then| | repeat this process when he is vulnerable. After he gets red and turns | | around with his arms outstretched run as close as you can to the walls of | | the arena and dodge roll when the fire beam approaches you. You will most | | likely not be harmed. Then when he shoots the nig fireball at you use | | guard to hit it back and bash him when he is dazed. For me this is the | | easiest and most effective strategy to use. | '===========================================================================' A cut-scene will occur. +---------------------------------------------------------------------------+ | -9th Seed: Night Rave | | -Enemy (ies): 5 Shadows, 3 Darkballs, 1 Invisible | | -Items Gained: None | +---------------------------------------------------------------------------+ | -8th Seed: The Requiem | | -Enemy (ies): 2 Red Nocturnes, 2 Blue Rhapsodies, 2 Yellow Operas, | | 2 Wizards, 1 Angel Star | | -Items Gained: None | +---------------------------------------------------------------------------+ | -7th Seed: Invisible Fear | | -Enemy (ies): 1 Stealth Sneak, 3 Invisibles | | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Mad Mushroom | | -Enemy (ies): 3 White Mushrooms | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: Black Storm | | -Enemy (ies): ??? Shadows, ??? Darkballs | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Twin Mirage | | -Enemy (ies): 2 Stealth Sneaks | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Shadow Troopers | | -Enemy (ies): ? Wyverns, ? Wizards, ? Defenders | | -Items Gained: None | +---------------------------------------------------------------------------+ | -2nd Seed: Final Battalion | | -Enemy (ies): ? Darkballs, ? Angel Stars, ? Invisibles | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Rock Titan | | -Enemy (ies): Rock Titan | | -Items Gained: None | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | 1st Seed - Rock Titan | | | \\___________________________________// | | | | | | ~Hit Points------------------1800 HP | | ~Bosses Name--------------Rock Titan | | ~Attacks-----------------------Stomp | | |-----------------------Bite | | ~Experience Gained-----------4000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | Don't let his appearance fool you. He 'aint that hard to beat! lock on to | | his leg and strike away. Then when he falls over, climg up to his heads | | and attack on of them. He will sometimes bit at you, but don't worry, he | | is very weak. Sometimes, he will push you off him. You will then fall to | | the ground. Just strike his legs and then climb back up. | | | '===========================================================================' A cut-scene will occur. Congratulations. You have now successfully completed the Hades Cup. Now you can win the Hades Cup in alone with Sora to acquire the Save the Queen, and win the Time Trial mode to acquire the Save the King. You're thinking, that wasn't so hard, and you're right. the Hades Cup is just very time consuming. Well, that wasn't worth playing for . Or was it? Well, you got a few usefull items like the magic upgrades and also the weapons. Plus you have probably now levelled up at least 2 levels. So in other words, beating the Hades Cup was in fact, worth the time after all! _________________________ ________________________// \\________________________ ________________________| XXX. ~ All Cup Strategies |________________________ \\_________________________// \\ CUPZ // ¯¯¯¯¯¯ So this is basically all of the cups in one section of the guide. They all can be found in the walkthrough, with the exception of the Hades Cup, which can be found above. So here they are, in the order that you can fight in them. .---------------------------------------------------------------------------. | Phil Cup | +---------------------------------------------------------------------------+ | -9th Seed: Jungle Vice | | -Enemy (ies): Soldier x3, Powerwild x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -8th Seed: Monkey & Magic | | -Enemy (ies): Red Nocturne x3, Powerwild x1, Yellow Opera x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -7th Seed: Big Feet | | -Enemy (ies): Hammerlegs x1, Powerwild x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Magic Alert | | -Enemy (ies): Red Nocturne x5, Yellow Opera x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: Nightwalkers | | -Enemy (ies): Large Body x1, Powerwild x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Hard Hitters | | -Enemy (ies): Gauntlets x1, Blue Rhapsody x3, Shadow x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Indomitable | | -Enemy (ies): Large Body x2, Green Requiem x6 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -2nd Seed: Wild Corps | | -Enemy (ies): Gauntlets x1, Hammerlegs x1, Powerwild x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Shadow Battalion | | -Enemy (ies): Armored Torso x1, Yellow Opera x4, Blue Rhapsody x4 | | -Items Gained: None | +---------------------------------------------------------------------------+ You'll attain the power of Gravity after winning the Phil Cup. .---------------------------------------------------------------------------. | Pegasus Cup | +---------------------------------------------------------------------------+ | -9th Seed: Ghost Bandits | | -Enemy (ies): Search Ghost x2, Bandit x1, Air Soldier x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -8th Seed: Marauders | | -Enemy (ies): Bandit x2, Barrel Spider x3, Shadow x1 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -7th Seed: Sluggers | | -Enemy (ies): Fat Bandit x1, Large Body x2, Pot Spider x1 Barrel Spider x1| | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Pots & Bolts | | -Enemy (ies): Pot Spider x5, Yellow Opera x3 Green Requiem x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: The Big Combo | | -Enemy (ies): Search Ghost x4, Fat Bandit x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Toadstool | | -Enemy (ies): Black Fungus x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Pots & Barrels | | -Enemy (ies): Pot Spider x5, Barrel Spider x5 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -2nd Seed: Giant Impact | | -Enemy (ies): Large Body x2, Fat Bandit x3, | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Leon & Yuffie | | -Enemy (ies): Leon, Yuffie | | -Items Gained: None | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | Leon Leonheart and Yuffie Kisaragi | | | \\___________________________________// | | | | | | ~Hit Points----------------600 HP(L) | | '---------------300 HP(Y) | | ~Bosses Name----------Leon Leonheart | | '--------Yuffie Kisaragi | | ~Attacks--------------------Slash(L) | | |--------------Jump Slash(L) | | |--------------------Fira(L) | | |------------Triple Throw(Y) | | |-------------------Throw(Y) | | '----------Ars Arcanum(Both) | | ~Experience Gained-----------1000Exp | | ~Items Found/Gained-------------None | | | | ~Strategy | | | | I think this battle is the hardest so far. The fact is that you must fight| | two characters at the same time. This battle can be difficult bit there is| | a way that you can defeat them both. This is the strategy. When the battle| | begins, I ususallly target Yuffie first because she just annoys me a lot. | | Also because her weapon, the Shuriken is a long range weapon which means | | that it will be hard to dodge. Equip Dodge Roll on so that you can dodge | | Yuffie's attacks. She has three attacks. The first one is her throw, this | | is when she throws one ninja star in your dirsction and it also homes in | | to you. If you can do it, you can deflect these ninja stars back at Yuffie| | to receive a few Tech Points. Then there is her Triple Throw attack. Same | | as last time but this time she throws three ninja stars in your direction.| | The good thing is that if you deflect her ninja stars, she be parried | | (stunned) for a while. This is when you can rush her and just keep on | | attacking. She won't last very long. Leon is a difficult boss to defeat. | | The good thing is that he only walks in the arena instead of running | | around like Yuffie. But the downside is that he can jump huge distances. | | Leon has four attacks. The first, he can cast the magic spell Fira. This | | attack is very difficult to dodge. The best thing to do is to have Dodge | | Roll equipped and use it often. His second attack is Slash. This attack is| | a basic slash like what he did in the first battle with you. His third | | attack is his Jump Slash. When he uses this attack, he will jump up in the| | air and throw his gunblade down into the ground creating a shockwave. Note| | he only does it in Power mode. Not so hard eh? Well the hard bit is coming| | up. This attack, I think, is one of the best attacks in the entire game. | | The attack is called Ars Arcanum. When this attack occurs, the enemy gains| | a lot of strength. In this situation, when Leon and Yuffie use it, their | | waepons enlarge giving them multiple strength. One the other hand, when | | Sora uses Ars Arcanum, he will do a powerful combo. Note that Ars Arcanum | | is only temporary. Guess what? Leon and Yuffie both know this attack! | | That's right they both know Ars Arcanum. When Yuffie uses Ars Arcanum, her| | shuriken enlarges and she can only then use one single move. It is the | | Throw attack but only now in Ars Arcanum mode. She throws her shuriken and| | this attack can do major damage. Same with Leon. He too, knows only one | | attack when in Ars Arcanum mode. His gunblade enlarges and he then uses | | his Jump Slash. That is all. | | | '===========================================================================' .---------------------------------------------------------------------------. | Hercules Cup | +---------------------------------------------------------------------------+ | -9th Seed: Dusk Vanguard | | -Enemy (ies): Gargoyle x5, Shadow x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -8th Seed: Minions of Horror | | -Enemy (ies): Wight Knight x4, Air Pirate x1, Barrel Spider x2 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -7th Seed: Buccaneers | | -Enemy (ies): Battleship x 1, Pirate x 4 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -6th Seed: Stray Phantom | | -Enemy (ies): Gargoyle x 4, Wight Knight x 3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -5th Seed: Mad Truffle | | -Enemy (ies): Rare Truffle | | -Items Gained: None | +---------------------------------------------------------------------------+ | -4th Seed: Toadstool | | -Enemy (ies): Black Fungus x3 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -3rd Seed: Cloud | | -Enemy (ies): Cloud | | -Items Gained: Metal Chocobo | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | Cloud Strife | | | \\___________________________________// | | | | | | ~Hit Points-------------------450 HP | | ~Boss Name--------------Cloud Strife | | ~Attacks-----------------------Slash | | |----------------Sonic Blade | | |----------------Dragon Fang | | '---------------------Flight | | ~Experience Gained------------500Exp | | ~Items Found/Gained----Metal Chocobo | | | | ~Strategy | | | | He's back, with a few new attacks. Luckily, as you should very | | high-levelled, he won't be much of a problem. He still uses his Buster | | Sword to strike at you, but the new problem is that he will use his new | | technique which I like to call "flight." He literally flies around the | | arena striking his sword at you. It will major damage and if you are not | | careful, it could be game over. Cloud still uses Sonic Blade and Dragon | | Fang, just use Dodge Roll to avoid these, or you could use Glide! | | | '===========================================================================' +---------------------------------------------------------------------------+ | -2nd Seed: Flying Pirates | | -Enemy (ies): Battleship x 2, Pirate x 2, Air Pirate x 1 | | -Items Gained: None | +---------------------------------------------------------------------------+ | -1st Seed: Hercules | | -Enemy (ies): Hercules | | -Items Gained: Herc's Shield | +---------------------------------------------------------------------------+ ___________________________________ .==================// [ Boss Battle ] \\==================, | | Hercules | | | \\___________________________________// | | | | | | ~Hit Points-------------------450 HP | | ~Boss Name------------------Hercules | | ~Attacks---------------Invincibility | | |------------------Charge Up | | |----------------------Taunt | | '----------------------Punch | | ~Experience Gained------------700Exp | | ~Items Found/Gained----Herc's Shield | | | | ~Strategy | | | | Herc isn't hard as you think. Sadly, you will only fight him by yourself, | | and not with your party members. You will notice that barrels wil appear | | all over the arena. These are here for a special reason. They are here to | | be thrown at Herc. Okay, when Herc taunts you and glows a bright yellow, | | he will be temporarily invincible. Don't even touch him or you will be | | damaged. Instead, pick up a barrel, and use the throw command to throw it | | at Herc for some damage, and also to stop his invincibility shield. You | | should then rush him and use your newly acquired Ars Arcanum technique to | | pound him. If you don't have it equipped, pummel Herc with your combos. | | The only thing that you should be worried about is his Charge Up attack. | | Herc will charge up, and will go beserk, runnning around the arena | | destroying all of the barrels and then hitting you. Use Glide to overcome | | this. If you run out of barrels to hit him, don't worry, as new barrels | | will eventually fall down. | | | '===========================================================================' After defeating Hercules, and winning the Hercules Cup, you will be rewarded with the Yellow Trinity Push, the Herc's Shield, and if you have won all of the tournaments so far, you will receive the Olympia keychain. If you decide to take up the time-trial and solo mode for the Hercules Cup, you will receive a Orichalcum for solo, and a Power-Up for time-trial. _________________________ ________________________// \\________________________ ________________________| XXXI. ~ The Clock Tower |________________________ \\_________________________// \\ TW3R // ¯¯¯¯¯¯ The Clock Tower holdds many mysterious items. The best time to do this quest is after sealing Neverland's keyhole. But note, you must not have completed Hollow Bastion. The reason is that if you have, and you return to the Clock Tower, you will have to fight the Phantom. There are many doors above the face of the Clock Tower. There are a total of twelve doors which contain items. But the doors will only open depending on how long you have been playing. If you have played the game for less than twelve hours, then the number of hours will represent which door will open. (i.e. some guy played for 9:45. This will open up door number 9.) But what if you have played over twelve hours? Well in this case, you have to subtract 24 instead of 12. (i.e. some dude played for a massive 29:59. This will open up door 5.) This also applies if you have played over twenty four hours, but instead of subtracting 24, add another 12 onto the current number. (Hours-(24+12), if you played over 24 hours. Hours-(36+12) if you played over 36 hours.) You can easily tell which door you can open by the shining light above the door. To your left is a table that will show you all of the items that can be received at the Clock Tower. This concludes the Clock Tower quest. Well, it's not really considered a quest, but it will gain you a few valuable items such as the AP Ups and Defence Ups. So it might be worth the time to pay a visit every hour you play. .-----------------------. | Hour | Item Reward | |-------|---------------| | 01:00 | Orichalcum | |-------|---------------| | 02:00 | Power Up | |-------|---------------| | 03:00 | Mythril Shard | |-------|---------------| | 04:00 | Power Up | |-------|---------------| | 05:00 | AP Up | |-------|---------------| | 06:00 | Mythril | |-------|---------------| | 07:00 | AP Up | |-------|---------------| | 08:00 | Defense Up | |-------|---------------| | 09:00 | Orichalcum | |-------|---------------| | 10:00 | Defense Up | |-------|---------------| | 11:00 | Mythril Shard | |-------|---------------| | 12:00 | Megalixir | '-----------------------' _________________________ ________________________// \\________________________ ________________________| XXXII. ~ Postcards |________________________ \\_________________________// \\ PSCD // ¯¯¯¯¯¯ Below are the locations of all the postcards in the game. Poscards can be found all over Traverse Town, and once found, mail them to the letter box near the Accessory Shop to the right in the 1st District. Once posted, you'll be rewarded with items. Postcard #1. Activate the Blue Trinity mark found in front of the cafe. Postcard #2. Found in the blue safe behind the Accessories shop. Postcard #3. Hit the fan in the Item Shop. Postcard #4. On the awning of the Shoes shop. To the right of the entrance of the Second Ditrict gate. Jump onto the stair ledge, and then use High Jump/Jump to jump onto the awning. (It is possible to do this with normal Jump.) Postcard #5. Cast Thunder on the broken wire in the 3rd District. Press all of the buttons in the Gizmo Shop and then examine the clock in the middle of the room. Postcard #6. Cast Thunder on the broken wire in the 3rd District. Press all of the buttons in the Gizmo Shop and then examine the clock in the middle of the room. Postcard #7. Examine Gepetto's shelf in Gepetto's House. (Only after Monstro.) Postcard #8. On the roof of the Accessories Shop. High Jump required. Postcard #9. Head towards the Gizmo Shop. Climb the ladder out the back to reach the tower. Then jump building to building to reach the end building. Then jump into the hatch. [Alternate] Postcard #8 can be gotten with normal jump. Where Gepetto's house goes later, there are several boxes. If the largest is pushed to the side of the building, you can jump from there to the roof. Postcard #10. Check all of the flyers in the Item Shop. And here are all of the items that you can receive from posting each postcard. .--------------------------. | Postcard | Reward | |----------|---------------| | 01 | Cottage | |----------|---------------| | 02 | Mythril Shard | |----------|---------------| | 03 | Mega-Potion | |----------|---------------| | 04 | Mega-Ether | |----------|---------------| | 05 | Mythril | |----------|---------------| | 06 | Elixir | |----------|---------------| | 07 | Megalixir | |----------|---------------| | 08 | Orichalcum | |----------|---------------| | 09 | Defense Up | |----------|---------------| | 10 | Power Up | '--------------------------' _________________________ ________________________// \\________________________ ________________________| XXXIII. ~ Weapons Listing |________________________ \\_________________________// \\ WPNS // ¯¯¯¯¯¯ As you may know, in this part of my Kingdom Hearts guide is where you will find all of the information of every weapon avaliable in the game. I have tried to make this section as deatiled as possible but I still have a feeling that I am missing a few weapons. If you can see if I am, please give me an e-mail telling me so. I you can, I will put your name in the credits and the help will be appreciated. Also I did not forget any weapons, still e-mail me telling me, so that I can take this notice off the guide! Anyway, I am writing this section by each character and I have tried to write the weapons in the order that they are obtained during the game. Again mail me if there is something wrong. Note that after certain conditions, Sora will receive Keychains. These are different Keyblade models. To upgrade your Keybalde, you must equip these Keychains. To synthesize, refer to the Synthesizing section of this guide. Following this section is the Accessories section. Without further ado, let this section begin. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Sora's Weapons - Keyblades WPN1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---> The Dream Sword <--- Description: Unknown Attack: +2 (-1 if not chosen) Strength: - MP Gain: - Location: The Dream sword can be obtained in the awakening. Note this optional as you can choose form three weapons. ---> The Dream Shield <--- Description: Unknown Attack: - Strength: +2 (-1 if not chosen) MP Gain: - Location: The Dream Shield can be obtained in the awakening. Note this optional as you can choose form three weapons. ---> The Dream Staff <--- Description: Unknown Attack: - Strength: - MP Gain: +2 (-1 if not chosen) Location: The Dream Staff can be obtained in the awakening. Note this optional as you can choose form three weapons. ---> Wooden Sword <--- Description: A toy sword made of wood. Attack: - Strength: - Magic: - Location: The Wooden Sword is obtained automatically at the beginning of the game. The Wooden Sword is also obatined at Hollow Bastion. ---> Kingdom Key <--- Description: The keychain attached draws out the Keyblade's true form and power. Attack: 3 Strength: - MP Gain: - Location: The Kingdom Key is obtained automatically once you meet Riku on the little island when the Heartless attack Destiny Islands. ---> Jungle King <--- Description: Has a long reach, but seldom deals critical blows. Attack: 5 Strength: +2 MP Gain: - Location: The Jungle King Keychain is obtained after you seal Deep Jungle. ---> Three Wishes <--- Description: A powerful weapon that is difficult to deflect. Attack: 6 Strength: +3 MP Gain: - Location: The Three Wishes Keychain is obtained after you seal Agrabah. ---> Wishing Star <--- Description: Has a short reach, but always finishes up a combo attack with a power critical blow. Attack: 5 Strength: +2 MP Gain: - Location: The Wishing Star Keychain is obtained by visiting Gepetto's house after you have completed Monstro. ---> Crabclaw <--- Description: Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage. Attack: 6 Strength: +3 MP Gain: +1 Location: The Crabclaw Keychain is obtained after you complete Atlantica. ---> Pumpkinhead <--- Description: Has a long reach and the ability to deal a string of critical blows. Attack: 7 Strength: +4 MP Gain: - Location: The Pumpkinhead Keychain is obtained after you complete Halloween Town. ---> Fairy Harp <--- Description: Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful; critical blows. Attack: 8 Strength: +5 MP Gain: +1 Location: The Fairy Harp Keychain is obtained after you complete Neverland. ---> Spellbinder <--- Description: Raises max MP by 2, and significantly enhances magic and summon power. Attack: 4 Strength: +1 MP Gain: +2 Location: The Spellbinder Keychain is obtained after you return back to Merlin after you have learned all of the level 1 magic spells. ---> Metal Chocobo <--- Description: Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows. Attack: 10 Strength: +7 MP Gain: -1 Location: The Metal Chocobo Keychain is obtained after you defeat Cloud during the Hercules Cup. ---> Olympia <--- Description: A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows. Attack: 9 (10 in Final Mix) Strength: +6 MP Gain: - Location: The Olympia Keychain is obtained after you win the Hercules Cup. ---> Lionheart <--- Description: Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage. Attack: 10 Strength: +7 MP Gain: +1 Location: The Lionheart Keychain is obtained after you defeat Cloud and Leon during the Hades Cup. ---> Lady Luck <--- Description: Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage. Attack: 8 (7 in Final Mix) Strength: +5 MP Gain: +2 Location: The Lady Luck Keychain is obtained after activating a white trinity mark in Wonderland. ---> Devine Rose <--- Description: A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows. Attack: 10 (13 in Final Mix) Strength: +7 MP Gain: - Location: The Devine Rose Keychain is obtained after you talk with Belle in the Hollow Bastion library. ---> Oathkeeper <--- Description: Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows. Attack: 9 Strength: +6 MP Gain: +1 Location: The Oathkeeper Keychain is obtained after you talk with Kairi in Traverse Town. ---> Oblivion <--- Description: Possesses colossal power, but reduces max MP by 1. Attack: 11 Strength: +8 MP Gain: -1 Location: The Oblivion Keychain is obtained after opening a chest in the Hollow Bastion Grand Hall. ---> Diamond Dust <--- (Final Mix only!) Description: N/A Attack: 3 Strength: ??? MP Gain: +3 Location: The Diamond Dust Keychain is obtained after defeating the Ice Titan in the Gold Match. ---> One Winged Angel <--- (Final Mix Only!) Description: N/A Attack: 8 Strength: ??? MP Gain: -2 Location: The One Winged Angel Keychain is obtained after defeating Sephiroth in the Platinum Match in Olympus Coliseum. ---> Ultima Weapon <--- Description: The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes. Attack: 12 (14 in Final Mix) Strength: +9 MP Gain: +2 Location: To obtain the Ultima Weapon Keychain, you must synthesise 24 items. (The items are Lucid Gem x5, Power Gem x5, Thunder Gem x5, Mystery Goo x3, Gale x3) Refer to the synthesizing section to obtain this keychain. Well that's all of Sora's weapons. Now on to Donald's weapons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Donald's Weapons - Staves WPN2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---> Mage's Staff <--- Description: A staff that heightens magic power. Attack: 1 Strength: - MP Gain: - Location: The Mage's Staff is obtained automatically once you have Donald and Goofy join your party. ---> Morinig Star <--- Description: A staff that heightens magic power. Can also be used for physical attacks. Attack: 2 Strength: +1 MP Gain: - Location: The Morinig Star staff is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 150 Munny. ---> Shooting Star <--- Description: A staff that heightens magic power. Also fairly good for phyiscal attacks. Attack: 4 Strength: +3 MP Gain: - Location: The Shooting star staff is obtained by purchasing it from the Item Shop in Traverse Twon. The cost is 75 Munny. ---> Magus Staff <--- Description: A mystical staff brimming with power. Raises max MP by 1. Attack: 3 Strength: +2 MP Gain: +1 Location: The Magus Staff is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 1000 Munny. ---> Wisdom Staff <--- Description: A mystical staff brimming with power. Raises max MP by 1. Also fairly good for physical attacks. Attack: 5 Strength: +4 MP Gain: +1 Location: The Wisdom Staff is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 4000 Munny. ---> Warhammer <--- Descrition A hammer made for combat. Reduces max MP by 1. Attack: 4 Strength: +3 MP Gain: -1 Location: The Warhammer staff is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 250 Munny. ---> Silver Mallet <--- Description: A powerful hammer made for combat. Reduces max MP by 1. Attack: 7 Strength: +6 MP Gain: -1 Location: The Silver Mallet staff is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 1000 Munny. ---> Grand Mallet <--- Description: A tremendously powerful hammer made for combat. Reduces max MP by 1. Attack: 9 Strength: +7 MP Gain: -1 Location: The Grand Mallet staff is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 4000 Munny. ---> Wizard's Relic <--- Description: Attack: 5 (8 in Final Mix) Strength: +4 MP Gain: +2 Location: The Wizard's Relic staff is rarrely dropped from defeated Wizard Heartless. ---> Lord Fortune <--- Description: A staff strong in both physical and magical power. Raises max MP by 1. Attack: 6 (7 in Final Mix) Strength: +5 MP Gain: +1 Location: The Lord Fortune staff is obtained by receiving all of the summons which are to be collected throughout the game. ---> Violetta <--- Description: A rod that sometimes inflicts massive damage. Reduces max MP by 1 Attack: 9 (11 in Final Mix) Strength: +8 MP Gain: -1 Location: The Violetta is obtained by activating a White Trinity mark on the floor of the Coliseum Gates area. ---> Dream Rod <--- Description: A mysterious rod holding unknown power. Raises max MP by 2. Attack: 8 (5 in Final Mix) Strength: +7 MP Gain: +2 Location: The Dream Rod is obtained by learning all of the level 3 spells (Spells ending in the term "-ga"). After learning these, talk to Merlin. ---> Meteo Strike <--- (Final Mix only!) Description: N/A Attack: 13 Strength: ??? MP Gain: 0 Location: The Meteo Strike is obtained in a chest in End of the World. ---> Fantasista <--- (Final Mix only!) Description: A staff of immense magical and physical power. Raises max MP by 2 The Ultimate staff. Attack: 3 Strength: ??? MP Gain: +3 Location: The Fantasista is obtained through synthesizing. ---> Save The Queen <--- Description: A staff of immense magical and physical power. Raises max MP by 2 The Ultimate staff. Attack: 9 Strength: +8 MP Gain: +2 Location: The Save The Queen is obtained by winning the Hades Cup only with Sora. This brings Donald's weapons list to an end. Now to Goofy's. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Goofy's Weapons - Shields WPN3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---> Knight's Shield <--- Description: A standard-issue knight's shield. Attack: - Strength: - MP Gain: - Location: The Knight's Shield is received when Goofy joins your party. ---> Smasher <--- Description: A shield made for attack rather than defense. Small and easy to handle. Attack: 3 Strength: +2 MP Gain: - Location: The Smasher is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 250 Munny. ---> Stout Shield <--- Description: A large shield better suited for defense than offense. Effective against various forms of attack. Attack: 1 Strength: - MP Gain: - Location: Th Stout Shield is obtained from the Item Shop in Traverse Town. The cost is 250 Munny. ---> Mythril Shield <--- Description: A shield that strikes a fine balance between attack and defense. Attack: 3 Strength: +2 MP Gain: - Location: The Mythril Shield is obtained by purchasing it from the Item Shop in Traverse Town. The cost is 750 Munny. ---> Golem Shield <--- Description: A large shield best suited for defense. Also an effective assault weapon. Attack: 3 Strength: +2 MP Gain: - Location: The Golem Shield is obtained from the Item Shop in Traverse Town. The cost is 1000 Munny. ---> Gigas Fist <--- Description: A small, powerful shield made for attack rather than defense. Attack: 7 Strength: +6 MP Gain: - Location: The Gigas Fist is obtained from the Item Shop in Traverse Town. The cost 1000 Munny. ---> Onyx Shield <--- Description: A well-balanced and effective shield for both attack and defense. Attack: 6 Strength: +5 MP Gain: - Location: The Onyx Shield is obtained from the Item Shop in Traverse Town. The cost is 2800 Munny. ---> Admant Shield <--- Description: A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon. Attack: 5 Strength: +4 MP Gain: - Location: The Admant Shield is opbtained from the Item Shop in Traverse Town. The cost is 4000 Munny. ---> Herc's Shield <--- Description: A shield with enormous power sealed within. Made for attacking. Attack: 9 Strength: +8 MP Gain: - Location: The Herc's Shield is obtained by completing the Hercules Cup. ---> Defender <--- Description: A rugged shield sometimes left behind by Defenders. Raises maximum MP by 1. Attack: 10 (13 in Final Mix) Strength: +9 MP Gain: +1 Location: The Defender is a rare drop dropped by defeated Defenders. ---> Genji Shield <--- Description: A shield of surpassing offensive and defensive strenth. Attack: 8 (10 in Final Mix) Strength: +7 MP Gain: - Location: The Genji Shield is obtained after you defeat Yuffie in the Hades Cup. ---> Dream Shield <--- Description: A shield to protect loved ones. Raises max MP by 2. Attack: 6 Strength: +5 MP Gain: +2 (+1 in Final Mix) Location: The Dream Shield is obatined by receiving all seven Spell Arts from the White Mushroom. ---> Massive Bumper <--- (Final Mix only!) Description: N/A Attack: 15 Strength: ??? MP Gain: - Location: The Massive Bumper is obatined in a chest from the Neverland flashback in End of the World. ---> Seven Elements <--- (Final Mix only!) Description: N/A Attack: 4 Strength: ??? MP Gain: +3 Location: The Seven Elements is obatined through item synthesis. ---> Save The King <--- Description: The most powerful shield. Raises max MP by 2. Attack: 10 (11 in Final Mix) Strength: +9 MP Gain: +2 Location: The Save The King is obtained by defeating the Hades Cup in Time Trial mode. This brings the weapons section to an end. I hoped you have learned alot here! _________________________ ________________________// \\________________________ ________________________| XXXIV. ~ Accessories |________________________ \\_________________________// \\ ACRY // ¯¯¯¯¯¯ Hey, guess what? I'll bet you will never know what is contained in this section of the guide! Ah, never mind, I'll you anyway: in this sectionof the guide, there is a list in which contains all of the accessories obtained in the whole entire game! Pretty big task huh? Well of course it is! That's why I need your help. Yes that's right YOUR help, the reader's help. What? you might think. Why would he need my help? Well I'll tell ya. I need YOU to mail any accessories that I have missed. If you do spot an accessory that I have missed (highly unlikely!), I will place your name in the credits and your info will be part of my guide. Also, the accessories are in alphabetical order and have been typed out carefully so that you can read it for your own enjoyment. In this table below, you will notice that there are three categories. These three categories are: Name, Description, and the Location/Price. they're pretty self-explanatory huh? Or do I need to explain what each section means. Okay. I'll assume that there are some people who don't understand what they mean. Remember, this is your fault that I am writing this. You know who you are. The Name section will tell you what the accessory's name is and what type it is. The Description will give you a description of the accessory and will show its properties. The Location/Price will show where the accessory is found throughout the game and if, it is bought from a store, I will include the cost price. Notice that I have not included all of the locations of these accessories. This is because I do not know where they are located. If you are interested in helping me, read further down in the contacts section. Okay already. I'll stop writing jiberish and begin this section already! .---------------------------------------------------------------------------. | NAME | DESCRIPTION | LOCATION/PRICE | ----------------------------------------------------------------------------- | Ability Stud | Slightly raises maximum MP. | Bought at | | | | Accessory Shop | | | | (200) | ----------------------------------------------------------------------------- | Angel Bangle | Raises max HP and Defense. | Synthesize in | | | | Item Workshop | ----------------------------------------------------------------------------- | Atlas Armlet | Raises max MP and Defense. Also | Synthesize in | | | sigficantly enhances magic and summon | Item Workshop | | | power. | | ----------------------------------------------------------------------------- | Blizzaga Ring | Reduces ice damage by 20% and | Bought at | | | significantly raises Defense. Equip | Accessory shop | | | more to boost effect. | (4000) | ----------------------------------------------------------------------------- | Blizzara Ring | Reduces ice damage by 20% and raises | Bought at | | | Defense. Equip more to boost effect. | Accessory shop | | | | (1000) | ----------------------------------------------------------------------------- | Blizzard Ring | Reduces ice damage by 20% and slightly| Bought at | | | raises Defense. | Accessory Shop | | | | (250) | ----------------------------------------------------------------------------- | Brave Warrior | Slightly raises max HP and Strength. | A drop from Guard| | | | Armor | ----------------------------------------------------------------------------- | Chaos Ring | Reduces dark damage by 20% and | Bought at | | | slightly raises Defense.Equip more to | Accessory Shop | | | boost effect. | (600) | ----------------------------------------------------------------------------- | Crystal Crown | Raises max HP, maximum MP, maximum AP,| Synthesize in | | | Strength, and Defense. Also enhances | Item Workshop | | | magic and summon power. | | ----------------------------------------------------------------------------- | Dark Ring | Reduces dark damage by 20% and raises | Synthesize in | | | Defense. Equip more to boost effect. | Item Workshop | ----------------------------------------------------------------------------- | Element Ring | Reduces fire, ice, lightning damage by| Bought at | | | 20% and raises Defense. Equip more to | Accessory shop | | | boost effect. | (4800) | ----------------------------------------------------------------------------- | Energy Bangle | Slightly raises max HP and Defense. | Synthesize in | ----------------------------------------------------------------------------- | Fira Ring | Reduces fire damage by 20% and raises | Bought at | | | Defense. Equip more to boost effect. | Accessory shop | | | | (1000) | ----------------------------------------------------------------------------- | Firaga Ring | Reduces fire damage by 20% and | Bought at | | | significantly raises Defense. Equip | Accessory Shop | | | more to boost effect. | (4000) | ----------------------------------------------------------------------------- | Fire Ring | Reduces fire damage by 20% and | Bought at | | | slightly raises Defense. | Accessory shop | | | | (250) | ----------------------------------------------------------------------------- | Gaia Bangle | Significantly raises max HP and | Synthesize in | | | Defense. | Item Workshop | ----------------------------------------------------------------------------- | Golem Chain | Raises Strength and Defense. | Synthesize in | | | | Item Workshop | ----------------------------------------------------------------------------- | Guard Earring | Raises maximum AP and Defense. | Synthesize in | | | | Item Workshop | ----------------------------------------------------------------------------- | Heartguard | Raises max HP and Defense, and reduces| Synthesize in | | | dark damage by 20%. Equip more to | Item Workshop | | | boost effect. | | ----------------------------------------------------------------------------- | Holy Circlet | Reduces fire, ice, and lightning | Defeat Oogie | | | damage by 20%. Also raises maximum AP.| Boogie Manor form| ----------------------------------------------------------------------------- | Ifrit's Horn | Reduces fire damage by 20% and raises | Win from | | | maximum AP and Defense. | Trickmaster. | ----------------------------------------------------------------------------- | Inferno Band | Reduces fire and dark damage by 20%. | Obtained by | | | Also raises Defense. | defeating | | | | Cerberus. | ----------------------------------------------------------------------------- | Magic Armlet | Slightly raises Strength, Defense, and| Synthesize in | | | max AP. | Item Workshop | ----------------------------------------------------------------------------- | Master Earring | Significantly raises max AP and | Synthesize in | | | Defense. | Item Workshop | ----------------------------------------------------------------------------- | Omega Arts | Raises max HP, Strength, and Defense. | Obtained by | | | | defeating | | | | Behemoth. | ----------------------------------------------------------------------------- | Power Chain | Slightly raises Strength. | Synthesize in | | | | Item Workshop | ----------------------------------------------------------------------------- | Protect Chain | Slightly Raises Defense. | Found on Destiny | | | | Islands (cave) | | | | Also bought at | | | | Accessory Shop | | | | (150) | ----------------------------------------------------------------------------- | Protega Chain | Significantly raises Defense. | Bought at | | | | Accessory Shop | | | | (2800) | ----------------------------------------------------------------------------- | Protera Chain | Raises Defense. | Bought at | | | | Accessory Shop | | | | (750) | ----------------------------------------------------------------------------- | Raven's Claw | Reduces dark damage by 20%. Also | Obtained by | | | raises Strength and Defense. | defeating Shadow | | | | Sora. | ----------------------------------------------------------------------------- | Ray of Light | Slightly raises max HP and MP. Also | Won from Pot | | | enhances magic and summon power. | Centipede | ----------------------------------------------------------------------------- | Ribbon | Reduces all elemental damage by 20%. | Synthesize in | | | Equip more to boost effect. | Item Workshop | ----------------------------------------------------------------------------- | Rune Armlet | Slightly raises max MP and Defense. | Synthesize in | | | Also enhances magic and summon power. | Item Workshop | ----------------------------------------------------------------------------- | Three Stars | Reduces fire, ice, lightning damage by| Synthesize in | | | 20% and significantly raises Defense. | Item Workshop | | | Equip more to boost effect. | | ----------------------------------------------------------------------------- | Thundaga Ring | Reduces lightning damage by 20% and | Bought at | | | significantly raises Defense. Equip | Accessory shop | | | more to boost effect. | (4000) | ----------------------------------------------------------------------------- | Thundara Ring | Reduces lightning damage by 20% and | Bought at | | | raises Defense. Equip more to boost | Accessory shop | | | effect. | (1000) | ----------------------------------------------------------------------------- | Thunder Ring | Reduces lightning damage by 20% and | Bought at | | | slightly raises Defense. Equip more to| Accessory Shop | | | boost effect. | (250) | ----------------------------------------------------------------------------- | Titan Chain | Significantly raises Strength and | Synthesize in | | | Defense. | Item Workshop | ----------------------------------------------------------------------------- | White Fang | Slightly raises Strength, Defense, and| Won from Sabor | | | max AP. | fight no. 2 | '---------------------------------------------------------------------------' Well I should put this here. Many people have asked me what is the best accessory setup. Well I don't have a clue! So kudos to Tidus for this one! Thanks man! "In regards to the best equiptment, for Sora I use the Ultima weapon, and as a substitute for the omega arts I use two crystal crowns and a Gaia bangle. Crystal crowns have less defence and strength that omega arts, but also give extra HP, MP and AP. For Donald I found out that it is hopeless to boost up anything but Magic, so I equip him with two atlas armlets (as well as the Save The Queen). And as for Goofy, I think the best thing that he can have is his Save the King, and a combination of crystal crowns and gaia bangles. Note that Goofy does not need too much more AP, so instead of crystal crowns, omega arts would be good too. This is what I found to be best, and maube it can bebefit others as well." _________________________ ________________________// \\________________________ ________________________| XXXV. ~ Items Listing |________________________ \\_________________________// \\ ITMS // ¯¯¯¯¯¯ Getting bored of these tables? Well guess what? There's more! That's right, another table. A long one too! Yep, I have written another table up for all of the items available in the entire game. All of the items are from A to Z starting from numbers and then progressing into letters. As you may know, there are many items to collect durinig the game. Each has a different effect and they are found all over the place. In this section, we will be looking at every item in the game and where they are located. Refer to the synthesizing section to find out more about the White Mushrooms and Rare Truffles. Again please e-mail me if I have missed out on any items. .---------------------------------------------------------------------------. | NAME | DESCRIPTION | LOCATION/PRICE | ----------------------------------------------------------------------------- | Aero Arts | Proof that a White Mushroom | Reveived from | | | acknowledged you a master of Aero | a White Mushroom| | | magic. Its value is unknown. | | ----------------------------------------------------------------------------- | Antenna | Evidence used in Alice's trial. | Found in the | | | | Lotus Forest | ----------------------------------------------------------------------------- | AP Up | Raises AP by 1. Can only be used from | Found throughout| | | the menu. | the game in | | | | treasure chests.| | | | Can also be | | | | synthesized in | | | | the Item | | | | Workshop. | ----------------------------------------------------------------------------- | Azal vol. 3 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's library. | Bastion library | ----------------------------------------------------------------------------- | Blaze Gem | A gem containing the essence of fire. | Received from | | | Used for item synthesis. | a White Mushroom| ----------------------------------------------------------------------------- | Blaze Shard | A gem shard containing the essence of | Received from | | | fire. Used for item synthesis. | a White Mushroom| ----------------------------------------------------------------------------- | Blizzard Arts | Proof that a White Mushroom | Received from | | | acknowled ged you a master of Blizzard| a White Mushroom| | | magic. Its value is unknown. | | ----------------------------------------------------------------------------- | Bright Crystal | Crystalized essence of vitality. Used | Received from | | | for item synthesis. | a White Mushroom| ----------------------------------------------------------------------------- | Bright Gem | A gem containing the essence of | Received from | | | vitality. Used for item synthesis. | a White Mushroom| ----------------------------------------------------------------------------- | Bright Shard | A gem shard containing the essence of | Received from | | | vitality. Used for item synthesis. | a White Mushroom| ----------------------------------------------------------------------------- | Camping Set | Fully restores HP and 3 MP HP to all | Bought from the | | | party members, only used in menu. | Item Shop (300) | ----------------------------------------------------------------------------- | Claw Marks | Evidence used in Alice's trial. | Found in the | | | | Bizzare Room | ----------------------------------------------------------------------------- | Cloth | Item used to build a raft. | Found in Destiny| | | | Islands hut. | ----------------------------------------------------------------------------- | Coconut | Supplies for a sea voyage. | Strike trees on | | | | Cove. | ----------------------------------------------------------------------------- | Cottage | Fully Restores HP and MP HP to all | Obtained by | | | party members, only used in the menu. | synthesising | ----------------------------------------------------------------------------- | Crystal Trident | This is used to reveal the Keyhole at | Found in the | | | Atlantica. | Sunken Ship | ----------------------------------------------------------------------------- | Cure Arts | Proof that a White Mushroom | Received from | | | acknowledged you a master of Cure | a White Mushroom| | | magic. Its value is unknown. | | ----------------------------------------------------------------------------- | Defense Up | Raises max Defense by 1. | Found throughout| | | | the game in | | | | treasure chests | ----------------------------------------------------------------------------- | Drinking Water | Supplies for a sea voyage. | Obtained from | | | | the springs or | | | | waterfall on | | | | Destiny Islands | ----------------------------------------------------------------------------- | Earthshine | Stone used to acquire the Simba summon| Recieved from | | | | Leon after you | | | | seal Deep Jungle| ----------------------------------------------------------------------------- | Elixir | Fully restores HP and MP to 1 | Synthesize in | | | character. | Item Workshop | ----------------------------------------------------------------------------- | Emblem Piece | Used to unlock Heartless Door in | Found all over | | | Hollow Bastion. Four in total. | Hollow Bastion | ----------------------------------------------------------------------------- | Empty Bottle | Fill this up with water. | Received from | | | | Kairi during the| | | | raft mission. | ----------------------------------------------------------------------------- | Entry Pass | This allows you to enter the games. | Received from | | | | Hades at | | | | Coliseum Gates | ----------------------------------------------------------------------------- | Ether | Restores 3 MP to 1 character. Can be | Bought from the | | | equipped by party members. | Item Shop (100) | ----------------------------------------------------------------------------- | Fire Arts | Proof that a White Mushroom | Received from a | | | acknowledged you a master of Fire | White Mushroom. | | | magic. Its value is unknown. | | ----------------------------------------------------------------------------- | Fireglow | Stone used to acquire the Mushu summon| Obtained after | | | | defeating the | | | | Dragon | | | | Maleficent. | ----------------------------------------------------------------------------- | Fish | Supplies for a sea voyage. | Obtained from | | | | the shores on | | | | Destiny Islands | ----------------------------------------------------------------------------- | Footprints | Evidence used in Alice's trial. | Found in the | | | | Lotus Forest | | | | near the | | | | mushrooms | ----------------------------------------------------------------------------- | Forget-Me-Not | The "memory" of a heart. | Received from | | | | Sally in the | | | | Graveyard after | | | | the Doctor tells| | | | you to get it | ----------------------------------------------------------------------------- | Frost Gem | A gem containg the essence of ice. | A rare drop from| | | Used for item synthesis. | Sea Neons | | | | Sheltering Zones| | | | & White | | | | Mushrooms | ----------------------------------------------------------------------------- | Frost Shard | A gem shard containg the essence of | A rare drop from| | | ice. Used for item synthesis. | Blue Rhapsodies | | | | & White | | | | Mushroom | ----------------------------------------------------------------------------- | Gale | Item used in synthesizing. | A rare drop from| | | | Angel Stars and | | | | Invisibles | ----------------------------------------------------------------------------- | Gravity Arts | Proof that a White Mushroom | Received from a | | | acknowledged you a master of Gravity | White Mushroom | | | magic. Its value is unknown. | | ----------------------------------------------------------------------------- | Hafet vol. 4 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's library. | Bastion's | | | | library | ----------------------------------------------------------------------------- | Hero License | A certificate declaring the bearers | Received from | | | "Junior Heroes" | Phil after | | | | defeating | | | | Cerberus | ----------------------------------------------------------------------------- | Hi-Potion | Restores 60 HP to 1 character. Can be | Bought from the | | | equipped by party members. | Item Shop (60) | ----------------------------------------------------------------------------- | Jack-in-the-Box | The "surprise" of a heart. | Obtained after | | | | talking to the | | | | Mayor, and then | | | | examining the | | | | graves in the | | | | order that the | | | | ghosts appear | ----------------------------------------------------------------------------- | Khama vol. 8 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's library. | Bastion's | | | | library | ----------------------------------------------------------------------------- | Log | Item used to build a raft. | Found along the | | | | beach of Destiny| | | | Islands | ----------------------------------------------------------------------------- | Lucid Crystal | Crystalized essence of emptiness. Used| A rare drop from| | | for item syntesis. | Darkballs | ----------------------------------------------------------------------------- | Lucid Gem | A gem containing essence of emptiness.| A rare drop from| | | emptiness. Used for item synthesis. | Gargoyles, White| | | | Mushrooms, and | | | | Wight Knights | ----------------------------------------------------------------------------- | Lucid Shard | A gem shard containing essence of | A rare drop from| | | emptiness. Used for item synthesis. | Shadows, and | | | | White Mushrooms | ----------------------------------------------------------------------------- | Matsutake Rank | Proves you bounced a Rare Truffle 100 | Bounce a Rare | | | times. | Truffle 100 | | | | times | ----------------------------------------------------------------------------- | Mava vol. 3 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's libarary. | Bastion's | | | | library | ----------------------------------------------------------------------------- | Mava vol. 6 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's library. | Bastion's | | | | library | ----------------------------------------------------------------------------- | Mega-Ether | Restores 3 MP of each party member. | Synthesize in | | | Can be equipped by party members. | Item Workshop | ----------------------------------------------------------------------------- | Megalixir | Fully restores the party's HP and MP. | Synthesize in | | | Can be equipped by party members. | Item Workshop | ----------------------------------------------------------------------------- | Mega-Potion | Restores 30 HP of each party member. | Synthesize in | | | Can be equipped by party members. | Item Workshop | ----------------------------------------------------------------------------- | Mushroom | Supplies for a sea voyage. | Found throughout| | | | Destiny Islands | ----------------------------------------------------------------------------- | Mystery Goo | Droplet of a crystalized, mysterious | A rare drop from| | | substance. Used for item synthesis. | Black Funguses, | | | | Rare Truffles, | | | | White Mushrooms | ----------------------------------------------------------------------------- | Mythril | An extremely rare metal ore. Used for | A rare drop from| | | item synthesis. | Angel Stars, and| | | | Behemoths | ----------------------------------------------------------------------------- | Mythril Shard | A mineral shard containing rare metal.| A rare drop from| | | USed for item synthesis. | Barrel Spiders, | | | | Behemoths, and | | | | Pot Spiders | ----------------------------------------------------------------------------- | Nahara vol. 5 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's library. | Bastion's | | | | library | ----------------------------------------------------------------------------- | Naturespark | Stone used to acquire the Bambi summon| Acquired after | | | | completing | | | | Pooh's Honey | | | | Tree Page in the| | | | 100 Acre Wood | ----------------------------------------------------------------------------- | Navi-G Piece | Collect these to travel to new worlds.| Received after | | | | defeating | | | | Trickmaster | ----------------------------------------------------------------------------- | Navi-G Piece #2 | An upgrade to the original Navi-G. | Received by | | | | locking | | | | Neverland | ----------------------------------------------------------------------------- | Navi-G Piece #3 | An upgrade to the Navi-G #2. | Received by | | | | talking to Cid | | | | and then examine| | | | the moon mural | | | | in the Secret | | | | Waterway | ----------------------------------------------------------------------------- | Old Book | Give to Merlin to access 100 Acre Wood| Recieved from | | | | Cid after you | | | | seal Deep Jungle| ----------------------------------------------------------------------------- | Orichalcum | A rare and most valuable ore. Used for| A rare drop from| | | item synthesis. | Behemoths, and | | | | Invisibles | ----------------------------------------------------------------------------- | Postcards 1-10 | Mail these in the Traverse Town | Found throughout| | | postbox to receive fbolous prizes. | Traverse Town. | ----------------------------------------------------------------------------- | Potion | Restores 30 HP to 1 character. Can be | Bought from the | | | equipped by party members. | Item Shop (25) | ----------------------------------------------------------------------------- | Power Crystal | Item used in synthesizing. | A rare drop from| | | | Wyverns | ----------------------------------------------------------------------------- | Power Gem | A gem containing the essence of | A rare drop from| | | strength. Used for item synthesis. | Air Pirates, | | | | Battleships, | | | | Pirates, & White| | | | Mushrooms | ----------------------------------------------------------------------------- | Power Shard | A gem shard containing the essence of | A rare drop from| | | strength. Used for item synthesis. | Bouncywilds, | | | | Powerwilds, | | | | White Mushroom | ----------------------------------------------------------------------------- | Power Up | Raises Strength by 1. Can only be used| Found throughout| | | from the menu. | the game in | | | | treasure chests | ----------------------------------------------------------------------------- | Pretty Stone | A beautiful stone that glistens in the| Received from | | | sun. It has little value. | Kairi after | | | | beating Riku in | | | | the race | ----------------------------------------------------------------------------- | Rope | Item used to build a raft. | Found in the hut| | | | on Destiny | | | | Islands | ----------------------------------------------------------------------------- | Salegg vol. 6 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's library. | Bastion's | | | | library | ----------------------------------------------------------------------------- | Seagull Egg | Supplies for a sea voyage. | Found on top of | | | | the tree nearest| | | | to the Seaside | | | | Shack | ----------------------------------------------------------------------------- | Shiitake Rank | Proves you bounced a Rare Truffle 50 | Bounce a Rare | | | times. | Truffle 50 times| ----------------------------------------------------------------------------- | Shiny Crystal | A shiny srystal bursting with the | A rare drop from| | | essence of all three elements. Used | Wizards | | | for item synthesis. | | ----------------------------------------------------------------------------- | Slides 1-6 | Jane's slides that she wants to show | Found throughout| | | Tarzan. | the camp | ----------------------------------------------------------------------------- | Spirit Gem | A gem containing essence of fighting | A rare drop from| | | spirit. Used in item synthesis. | Air Soldiers, & | | | | White Mushrooms | ----------------------------------------------------------------------------- | Spirit Shard | A gem shard containing essence of | A rare drop from| | | fighting spirit. Used for item | Large Bodies, | | | synthesis. | Soldiers, & | | | | White Mushrooms | ----------------------------------------------------------------------------- | Stench | Evidence used in Alice's trial. | Found on the | | | | cooktop in the | | | | Bizzare Room in | | | | Wonderland | ----------------------------------------------------------------------------- | Stop Arts | Proof that a White Mushroom acknowled-| Recieved from a | | | ged you a master of Stop magic. Its | White Mushroom | ----------------------------------------------------------------------------- | Tent | Fully restores HP to all party | Bought from the | | | members. Use from the menu. | Item Shop. (150)| ----------------------------------------------------------------------------- | Theon vol. 6 | Book used to open reveal passages in | Found in Hollow | | | Hollow Bastion's library. | Bastion's | | | | library | ----------------------------------------------------------------------------- | Thunder Arts | Proof that a White Mushroom | Received from a | | | acknowledged you a master of Thunder | White Mushroom | | | magic. Its value is unknown. | | ----------------------------------------------------------------------------- | Thunder Gem | A gem containing essence of thunder. | A rare drop from| | | Used in item synthesis. | Aquatanks, | | | | Screwdrivers, & | | | | White Mushrooms | ----------------------------------------------------------------------------- | Thunder Shard | A gem shard containing the essence of | A rare drop from| | | thunder. Used for item synthesis. | White Mushrooms,| | | | & Yellow Operas | ----------------------------------------------------------------------------- | Torn Page | Missing pages from Merlin's book. | Obtained in | | | | treasure chests | | | | in Agrabah: Dark| | | | Chamber, | | | | Monstro: Chamber| | | | 6, Halloween | | | | Town: Research | | | | Lab, Atlantica: | | | | Ariel's Grotto &| | | | after collecting| | | | 51 puppies, | | | | return to | | | | Traverse Town: | | | | Dalmatians House| ----------------------------------------------------------------------------- | Watergleam | Stone used to acquire the Dumbo summon| Found in Monstro| | | | Mouth. Must have| | | | High Jump. | '---------------------------------------------------------------------------' _________________________ ________________________// \\________________________ ________________________| XXXVI. ~ The Gummi Ship |________________________ \\_________________________// \\ GUM1 // ¯¯¯¯¯¯ What is a Gummi Ship? Well, a Gummi Ship is the transport vehicle in which Sora and his friends travel to different worlds. At the beginning, the Gummi Ship you recveive is the Kingdom Gummi Ship, a ordinary and boring ship, but there's one thing that you can do. You can upgrade your Gummi Ship to make it stronger and make it look better. You can also start from scratch and make an entire ship by yourself or you can construct a pre-made ship using "Blueprints." Blueprints are pre-made Gummi Ship designs that you can build if you have the sufficient gummi blocks to make it. Now I must tell you that a Gummi Ship is made from blocks of meteor called Gummi Blocks. These blocks can be obtained from treasure chests, enemies, bought from shops and also can be found on your way from world to world. Within the Gummi Ship section, there will be nothing but things to do about Gummi Ships. Let's start off with building a Gummi Ship. There are three important things to making a Gummi Ship, and also note that these three rules must be obeyed or else you can't build the ship. The first rule is that your ship must contain a cockpit. The cockpit is where the group controls the ship and without it, you can't travel in it. The second rule is that the ship must have an engine. Without an engine, the ship cannot accellerate and will not be able to move. And the final rule is that you must place your in the direction of tneblue arrow displayed. Well that's all of the rules for now. Enjoy making Gummi Ships! To access the Gummi Garage, the place where you can customize your ship, on the World Screen, press the SQUARE button. Then select the garage, and choose a blueprint, you can select a fresh blueprint if you wish. Next, there will be three modes. The first is "Select Mode." In this mode you can choose the gummi blocks that you have collected to place on to your Gummi Ship. The second mode is the "Build Mode." In this mode, you are able to place the selected gummi block onto your desired place. In Build Mode, there are many rows. I think there are about five rows. The last mode is the "Inspect Mode." In this mode, you will be able to see what you Gummi Ship looks like without the blue grid on it. Also, you can displayed the ship's status. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. *¤ Gummi Block Listing ¤* GUM2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Below is a table listing all of the gummi blocks that can be collected to build a gummi ship. Once you have sealed Deep Jungle, you can return to Traverse Town as Cid will then be able to sell you Gummi Blocks. As you progress through the game, Cid will expand his range of Gummi Blocks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | GUMMI BLOCK | BLOCK TYPE | PRICE | DESCRIPTION | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Cure-G | Cockpit | --- | Recovery from items. | ----------------------------------------------------------------------------- | Curaga-G | Cockpit | 500M | Better recovery from items. | ----------------------------------------------------------------------------- | Life-G | Cockpit | 750M | Restore ARM once. | ----------------------------------------------------------------------------- | Full-Life-G | Cockpit | --- | Restores max ARM once. | ----------------------------------------------------------------------------- | Fire-G | Engine | 120M | Low-power, supercompact. | ----------------------------------------------------------------------------- | Fira-G | Engine | 250M | Mid-power, compact. | ----------------------------------------------------------------------------- | Firaga-G | Engine | 500M | Mid power, mid-size. | ----------------------------------------------------------------------------- | Flare-G | Engine | 1000M | High power, mid-size. | ----------------------------------------------------------------------------- | Holy-G | Engine | 1500M | High power, full-size. | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Cube | | | | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Wedge | | | | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Pyramid | | | | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Cylinder | | | | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Pie | | | | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Round Corner| | | | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Cone | | | | ----------------------------------------------------------------------------- | Protect-G | Armor | 20M | Armor Lv. 1. | | Dome | | | | ----------------------------------------------------------------------------- | Shell-G Cube| Armor | --- | Armor Lv. 2. | ----------------------------------------------------------------------------- | Shell-G | Armor | --- | Armor Lv. 2. | | Wedge | | | | ----------------------------------------------------------------------------- | Shell-G | Armor | --- | Armor Lv. 2. | | Pyramid | | | | ----------------------------------------------------------------------------- | Shell-G | Armor | --- | Armor Lv. 2. | | Cylinder | | | | ----------------------------------------------------------------------------- | Shell-G Pie | Armor | --- | Armor Lv. 2. | ----------------------------------------------------------------------------- | Shell-G | Armor | --- | Armor Lv. 2. | | Round Corner| | | | ----------------------------------------------------------------------------- | Shell-G Cone| Armor | --- | Armor Lv. 2. | ----------------------------------------------------------------------------- | Shell-G Dome| Armor | --- | Armor Lv. 2. | ----------------------------------------------------------------------------- | Dispel-G | Armor | --- | Armor Lv. 3. | | Cube | | | | ----------------------------------------------------------------------------- | Dispel-G | Armor | --- | Armor Lv. 3. | | Wedge | | | | ----------------------------------------------------------------------------- | Dispel-G | Armor | --- | Armor Lv. 3. | | Pyramid | | | | ----------------------------------------------------------------------------- | Dispel-G | Armor | --- | Armor Lv. 3. | | Cylinder | | | | ----------------------------------------------------------------------------- | Dispel-G Pie| Armor | --- | Armor Lv. 3. | ----------------------------------------------------------------------------- | Dispel-G | Armor | --- | Armor Lv. 3. | | Round Corner| | | | ----------------------------------------------------------------------------- | Dispel-G | Armor | --- | Armor Lv. 3. | | Cone | | | | ----------------------------------------------------------------------------- | Dispel-G | Armor | --- | Armor Lv. 3. | | Dome | | | | ----------------------------------------------------------------------------- | Aero-G > | Wing | 20M | Manuever Lv. 1. | ----------------------------------------------------------------------------- | Aero-G < | Wing | 20M | Manuever Lv. 1. | ----------------------------------------------------------------------------- | Aero-G | Wing | 20M | Manuever Lv. 1. | | Square | | | | ----------------------------------------------------------------------------- | Aerora-G > | Wing | 40M | Manuever Lv. 2. | ----------------------------------------------------------------------------- | Aerora-G < | Wing | 40M | Manuever Lv. 2. | ----------------------------------------------------------------------------- | Float-G > | Wing | --- | Manuever Lv. 3. | ----------------------------------------------------------------------------- | Float-G < | Wing | --- | Manuever Lv. 3. | ----------------------------------------------------------------------------- | Aeroga-G > | Wing | --- | Manuever Lv. 4. | ----------------------------------------------------------------------------- | Aeroga-G < | Wing | --- | Manuever Lv. 4. | ----------------------------------------------------------------------------- | Tornado-G > | Wing | --- | Manuever Lv. 5. | ----------------------------------------------------------------------------- | Tornado-G < | Wing | --- | Manuever Lv. 5. | ----------------------------------------------------------------------------- | Thunder-G | Weapon | 500M | Cannon Lv. 1. | ----------------------------------------------------------------------------- | Thundara-G | Weapon | 1000M | Cannon Lv. 2. | ----------------------------------------------------------------------------- | Thundaga-G | Weapon | 1500M | Cannon Lv. 3. | ----------------------------------------------------------------------------- | Comet-G | Weapon | 500M | Laser Lv. 1 | ----------------------------------------------------------------------------- | Meteor-G | Weapon | 1500M | Laser Lv. 2 | ----------------------------------------------------------------------------- | Ultima-G | Weapon | --- | Laser Lv. 3 | ----------------------------------------------------------------------------- | Drain-G > | Special | 500M | Grab one item out of reach. | ----------------------------------------------------------------------------- | Drain-G < | Special | 500M | Grab one item out of reach. | ----------------------------------------------------------------------------- | Esuna-G | Special | 250M | Reveal Lv1 Gummi. | | Square | | | | ----------------------------------------------------------------------------- | Esuna-G | Special | 400M | Reveal Lv2 Gummi. | | Circle | | | | ----------------------------------------------------------------------------- | Haste-G | Special | 1000M | Boost for little time. | ----------------------------------------------------------------------------- | Haste2-G | Special | 1500M | Boost for more time. | ----------------------------------------------------------------------------- | Osmose-G > | Special | 1000M | Draw items from a distance. | ----------------------------------------------------------------------------- | Osmose-G < | Special | 1000M | Draw items from a distance. | ----------------------------------------------------------------------------- | Warp-G | Special | --- | Warp between worlds. | ----------------------------------------------------------------------------- | Transform-G | Special | --- | Transform ship. | ----------------------------------------------------------------------------- | Scan-G Pie | Special | 250M | Scan ahead. | | Radar | | | | ----------------------------------------------------------------------------- | Scan-G Full | Special | 500M | Scan everywhere. | | Radar | | | | ----------------------------------------------------------------------------- | Shield-G | Special | 500M | Strong shield. | ----------------------------------------------------------------------------- | Shield2-G | Special | 1500M | Stronger shield. | ----------------------------------------------------------------------------- As you progress, you will notice that Cid will expand his range of goods. He will also add a few extras that will make building Gummi Ships a little more fun and enjoyable. Note that once you you buy one of these items, it won't be on sale again. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | NAME OF ITEM | DESCRIPTION | PRICE | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Spray | Allows you to paint gummi blocks different colours.| 250M | ----------------------------------------------------------------------------- | Palette | Allows whole colour spectrum for Spray. | 400M | ----------------------------------------------------------------------------- | SYS. UP1 | 8x8x8 grid area. | 400M | ----------------------------------------------------------------------------- | SYS. UP2 | 10x10x10 grid area. | 750M | ----------------------------------------------------------------------------- | COM. UP1 | 1 Blueprint, 100 blocks, power level 3. | N/A | ----------------------------------------------------------------------------- | COM. UP2 | 5 Blueprints, 150 blocks, power level 5. | 750M | ----------------------------------------------------------------------------- | COM. UP3 | 10 Blueprints, 200 blocks, power level 8. | 1000M | ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. *¤ Blueprints Listing ¤* GUM3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A blueprint is a plan of a pre-made Gummi Ship. To build these, all you have to do is have th sufficient Gummi Blocks to build it. You can collect many blueprints by defeating a certain amount of Heartless but to collect these blueprints, you must visit Geppetto at his house located in the First District of Traverse Town. Geppetto only appears there after you have completed Monstro. Wher I have written a particular warphole, you must enter the warphole and the bluepirint is found within that area. Wher I ahve have written between a parricular wolrld and a another particular world, you must travel to the route in between these two worlds to find the blueprint. Enough from me now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | BLUEPRINT | ATK | DEF | SPD | LOCATION | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Kingdom | 1 | 3 | 1 | Default Blueprint. | ----------------------------------------------------------------------------- | Geppetto | 1 | 3 | 1 | Talk to Geppetto in his house. | ----------------------------------------------------------------------------- | Cid | --- | 3 | 1 | Defeat 500 Heartless. | ----------------------------------------------------------------------------- | Cactuar | --- | 3 | 1 | Defeat 1000 Heartless. | ----------------------------------------------------------------------------- | Yuffie | --- | 3 | 1 | Defeat 1500 Heartless. | ----------------------------------------------------------------------------- | Aerith | 2 | 3 | 1 | Defeat 3000 Heartless. | ----------------------------------------------------------------------------- | Leon | 2 | 3 | 1 | Defeat 4000 Heartless. | ----------------------------------------------------------------------------- | Hyperion | 3 | 3 | 3 | Defeat 5000 Heartless. | ----------------------------------------------------------------------------- | Chocobo | --- | 3 | 1 | Enter Geppetto's house 30 times and | | | | | | speak to Pinocchio. | ----------------------------------------------------------------------------- | Bomb | --- | 2 | 1 | Between Atlantica and Neverland. | ----------------------------------------------------------------------------- | Goblin | 1 | 3 | 1 | Between Traverse Town and Coliseum. | ----------------------------------------------------------------------------- | Sandy | --- | 3 | 1 | Between Halloween Town and Agrabah. | ----------------------------------------------------------------------------- | Cindy | 1 | 2 | 1 | Between Wonderland and Deep Jungle. | ----------------------------------------------------------------------------- | Lamia | --- | 2 | 1 | Between Atlantica and Neverland. | ----------------------------------------------------------------------------- | Shiva | 1 | 3 | 1 | Between Deep Jungle and Coliseum. | ----------------------------------------------------------------------------- | Mindy | 2 | 3 | 2 | Between Agrabah and Atlantica. | ----------------------------------------------------------------------------- | Sylph | 1 | 3 | 1 | Between Wonderland and Deep Jungle. | ----------------------------------------------------------------------------- | Carbuncle | --- | 2 | 1 | Between Halloween Town and Agrabah. | ----------------------------------------------------------------------------- | Stingray | --- | 1 | 1 | Between Atlantica and Neverland. | ----------------------------------------------------------------------------- | Adamant | 1 | 3 | 1 | Between Agrabah and Atlantica. | ----------------------------------------------------------------------------- | Catoblepas | --- | 2 | 1 | Between Atlantica and Neverland. | ----------------------------------------------------------------------------- | Serpent | 1 | 3 | 2 | Between Hollow Bastion and Neverland| ----------------------------------------------------------------------------- | Atomos | 1 | 3 | 1 | Between Agrabah and Halloween Town. | ----------------------------------------------------------------------------- | Diablos | 3 | 3 | 3 | Between Agrabah and Atlantica. | ----------------------------------------------------------------------------- | Typhoon | 1 | 3 | 2 | Between Agrabah and Halloween Town. | ----------------------------------------------------------------------------- | Ramuh | 1 | 3 | 3 | Between Deep Jungle and Coliseum. | ----------------------------------------------------------------------------- | Golem | 1 | 3 | 1 | Between Agrabah and Halloween Town. | ----------------------------------------------------------------------------- | Alexander | 1 | 3 | 1 | Between Traverse Town and Wonderland| ----------------------------------------------------------------------------- | Deathguise | 1 | 3 | 2 | Between Agrabah and Atlantica. | ----------------------------------------------------------------------------- | Omega | --- | 3 | 1 | Between Hollow Bastion and the End | | | | | | Of The World. | ----------------------------------------------------------------------------- | Imp | --- | 2 | 1 | Orange Warp Hole. | ----------------------------------------------------------------------------- | Siren | --- | 2 | 1 | Orange Warp Hole. | ----------------------------------------------------------------------------- | Remora | 1 | 2 | 1 | Orange Warp Hole. | ----------------------------------------------------------------------------- | Ifrit | 1 | 3 | 1 | Purple Warp Hole. | ----------------------------------------------------------------------------- | Odin | 2 | 3 | 1 | Purple Warp Hole. | ----------------------------------------------------------------------------- | Ahriman | --- | 3 | 2 | Purple Warp Hole. | ----------------------------------------------------------------------------- | Leviathan | 3 | 3 | 3 | Blue Warp Hole. | ----------------------------------------------------------------------------- _________________________ ________________________// \\________________________ ________________________| XXXVII. ~ Abilities |________________________ \\_________________________// \\ ABTY // ¯¯¯¯¯¯ When it comes to combat, abitlities are very crucial. Abilities can determine the length of the battle and abilities can also determine what items your enemy might drop. Also some abilities can be learned more than one time. So if you learn an abiliuty twice and equip both of them on, the effect will be doubled. Within this section, I have covered all of the abilities that can be learned throughout the game. I have also included the temporary party members' abilities. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Sora's Abilities ABT1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Do you remember at the beginning of game when you had to choose from three weapons? Well if you do, you will remember me telling you that this would affect your strength, magic and defence. Depending on what weapon you chose to keep affects the order that you learn your abilities. Another table? You guessed it! +-------+---------------------+----------------------+---------------------+ | LEVEL | SWORD | SHIELD | STAFF | +-------+---------------------+----------------------+---------------------+ | 9 | Combo Plus | Guard | Scan | +-------+---------------------+----------------------+---------------------+ | 12 | Vortex | Scan | Treasure Magnet | +-------+---------------------+----------------------+---------------------+ | 15 | Scan | Lucky Strike | MP Haste | +-------+---------------------+----------------------+---------------------+ | 18 | Blitz | Second Chance | Counterattack | +-------+---------------------+----------------------+---------------------+ | 21 | Beserk | Counterattack | Critical Plus | +-------+---------------------+----------------------+---------------------+ | 24 | Counterattack | Jackpot | Guard | +-------+---------------------+----------------------+---------------------+ | 27 | Air Combo Plus | Treasure Magnet | Ariel Sweep | +-------+---------------------+----------------------+---------------------+ | 30 | Ariel Sweep | ~~~~~~~ | Treasure Magnet | +-------+---------------------+----------------------+---------------------+ | 33 | Treasure Magnet | Blitz | MP Rage | +-------+---------------------+----------------------+---------------------+ | 36 | Guard | MP Rage | Beserk | +-------+---------------------+----------------------+---------------------+ | 39 | ~~~~~~~ | Treasure Magnet | Lucky Strike | +-------+---------------------+----------------------+---------------------+ | 42 | ~~~~~~~ | Combo Plus | ~~~~~~~ | +-------+---------------------+----------------------+---------------------+ | 45 | MP Haste | ~~~~~~~ | Vortex | +-------+---------------------+----------------------+---------------------+ | 48 | Critical Plus | Beserk | Second Chance | +-------+---------------------+----------------------+---------------------+ | 51 | Second Chance | Critical Plus | MP Rage | +-------+---------------------+----------------------+---------------------+ | 54 | ~~~~~~~ | ~~~~~~~ | Jackpot | +-------+---------------------+----------------------+---------------------+ | 57 | MP Rage | Air Combo Plus | Vortex | +-------+---------------------+----------------------+---------------------+ | 60 | Treasure Magnet | Arial Sweep | Air Combo Plus | +-------+---------------------+----------------------+---------------------+ | 63 | Jackpot | MP Haste | Blitz | +-------+---------------------+----------------------+---------------------+ | 66 | MP Rage | MP Rage | Combo Plus | +-------+---------------------+----------------------+---------------------+ | 69 | Lucky Strike | Critical Plus | Critical Plus | +-------+---------------------+----------------------+---------------------+ | 72 | Combo Plus | ~~~~~~~ | ~~~~~~~ | +-------+---------------------+----------------------+---------------------+ | 75 | Air Combo Plus | Combo Plus | Combo Plus | +-------+---------------------+----------------------+---------------------+ | 78 | Critical Plus | Air Combo Plus | Air Combo Plus | +-------+---------------------+----------------------+---------------------+ | 84 | Combo Plus | Combo Plus | Combo Plus | +-------+---------------------+----------------------+---------------------+ | 90 | Critical Plus | Critical Plus | Critical Plus | +-------+---------------------+----------------------+---------------------+ | 96 | Combo Plus | Combo Plus | Combo Plus | +-------+---------------------+----------------------+---------------------+ Sora can also learn "special abilities" by completing certain events during the game. The abilities are as follows. +-------------------------+------------------------------------------------+ | NAME OF SEPCIAL ABILITY | LOCATION | +-------------------------+------------------------------------------------+ | Dodge Roll | Goofy teaches Sora the ability Dodge Roll after| | | you defeat the boss Guard Armor in Traverse | | | Town. | +-------------------------+------------------------------------------------+ | Sonic Blade | Cloud Strife teaches Sora the ability Sonic | | | Blade after you defeat the boss Cerberus in | | | Olympus Coliseum. | +-------------------------+------------------------------------------------+ | Strike Raid | Sora learns Strike Raid after you complete the | | | Pegasus Cup. | +-------------------------+------------------------------------------------+ | Cheer | Sora must complete certain times during the 100| | | Acre Wood's mini games. | +-------------------------+------------------------------------------------+ | Ars Arcanum | Sora learns Ars Arcanum after you defeat the | | | boss Captain Hook in Neverland. | +-------------------------+------------------------------------------------+ | Ragnarok | Sora learns the ability Ragnarok after you | | | defeat the boss Riku for the second time in | | | Hollow Bastion. | +-------------------------+------------------------------------------------+ | Trinity Limit | Sora learns the ability Trinity Limit after you| | | complete the Hades Cup in Olympus Coliseum. | +-------------------------+------------------------------------------------+ Here I have written out the abilities in detailed form so that you can understand their properties and their effects. ----------------------------------------------------------------------------- ---> Dodge Roll <--- Description: Dive and roll to evade attack by pressing the SQUARE button. AP required: 1 Location: Learned from Goofy after the battle Guard Armor in Traverse Town's Third District. ----------------------------------------------------------------------------- ---> Combo Plus <--- Description: Extends ground combo attack by one step. Equip more to extend it further. Sora can learn 4 Combo Plus abilities. AP required: 1 Location: Sword : Levels 9, 72, 84, 96 Shield : Levels 42, 75, 84, 96 Staff : Levels 66, 78, 84, 96 ----------------------------------------------------------------------------- -> Air Combo Plus <- Description: Extends aerial combo attack by one step. Equip more to extend it further. Sora can learn 2 Air Combo Plus abilities. AP required: 1 Location: Sword : Levels 27, 75 Shield : Levels 57, 78 Staff : Levels 60, 75 ----------------------------------------------------------------------------- ---> Vortex <--- Description: Close the distance to nearby enemies with this powerful spinning attack. AP required: 1 Location: Sword : Level 12 Shield : Level 45 Staff : Level 57 ----------------------------------------------------------------------------- ---> Scan <--- Description: View an enemy's HP gauge during battle. AP required: 1 Location: Sword : Level 15 Shield : Level 12 Staff : Level 9 ----------------------------------------------------------------------------- ---> Berserk <--- Description: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. AP required: 1 Location: Sword : Level 21 Shield : Level 48 Staff : Level 36 ----------------------------------------------------------------------------- ---> Cheer <--- Description: Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. AP required: 1 Location: Sora must complete the 100 Acre Wood mini games in the times as follows: -Pooh's Hunny Hunt: At least 100 licks. -Block Tigger: At least 150 points. -Pooh's Swing: At least 40 yards. -Tigger's Giant Pot: Less than 30 seconds. -Pooh's Muddy Path: Less than 5 minutes. After obtaining all of the required times, head back to Pooh's house, and speak with Owl. (Note that whatever weapon you chose the required times will still remain the same.) ----------------------------------------------------------------------------- ---> Guard <--- Description: Guard against an enemy attack by pressing the SQUARE button. AP required: 2 Location: Sword : Level 36 Shield : Level 9 Staff : Level 24 ----------------------------------------------------------------------------- ---> Counterattack <--- Description: Strike back after parrying an enemy blow. Successful counterattacks restore MP. AP required: 2 Location: Sword : Level 24 Shield : Level 21 Staff : Level 18 ----------------------------------------------------------------------------- ---> Aerial Sweep <--- Description: Leap at an airborne enemy and strike a mighty blow. AP required: 2 Location: Sword : Level 30 Shield : Level 60 Staff : Level 27 ----------------------------------------------------------------------------- ---> Treasure Magnet <--- Description: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from further away. Sora can learn 2 Treasure Magnet abilities. AP required: 2 Location: Sword : Levels 33, 60 Shield : Levels 27, 39 Staff : Levels 12, 30 ----------------------------------------------------------------------------- ---> MP Rage <--- Decription: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. Sora can learn 2 MP Rage abilities. AP required: 2 Location: Sword : Levels 57, 66 Shield : Levels 36, 66 Staff : Levels 33, 51 ----------------------------------------------------------------------------- ---> Second Chance <--- Description: Keep 1 HP even after taking a critical hit. AP required: 2 Location: Sword : Level 21 Shield : Level 48 Staff : Level 18 ----------------------------------------------------------------------------- ---> Jackpot <--- Description: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. AP required: 2 Location: Sword : Level 63 Shield : Level 24 Staff : Level 54 ----------------------------------------------------------------------------- ---> Critical Plus <--- Description: Increases odds of dealing critical damage. Equip more to boost effect. Sora can learn 3 Critical Plus abilities. AP required: 3 Location: Sword : Levels 48, 78, 90 Shield : Levels 51, 69, 90 Staff : Levels 21, 69, 90 ----------------------------------------------------------------------------- ---> Blitz <--- Description: Strike enemies ahead of you with a powerful finishing combo. AP required: 3 Location: Sword : Level 18 Shield : Level 33 Staff : Level 63 ----------------------------------------------------------------------------- ---> MP Haste <--- Description: Boosts MP recovery rate in battle, allowing more spellcasting. AP required: 3 Location: Sword : Level 45 Shield : Level 63 Staff : Level 15 ----------------------------------------------------------------------------- ---> Lucky Strike <--- Description: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. AP required: 3 Location: Sword : Level 65 Shield : Level 15 Staff : Level 39 ----------------------------------------------------------------------------- ---> Sonic Blade <--- Description: Slash an enemy while rushing past. Select followup attack at right time for a combo. Mid-range attack. Cost: 2 MP. AP required: 3 Location: Sonic Blade is learned after you defeat Cerberus and then speaking with Cloud. ----------------------------------------------------------------------------- ---> Strike Raid <--- Description: Hurl the Keyblade at an enemy. Select followup attack at the right time for a combo. Long-range attack. Cost: 2 MP. AP required: 3 Location: Learned after you complete the Pegasus Cup. ----------------------------------------------------------------------------- ---> Ars Arcanum <--- Description: A formidable attack. After a combo, select followup attack again for a double combo. Short-range attack. Cost: 3 MP. AP required: 4 Location: Learned after defeating Captain Hook. ----------------------------------------------------------------------------- ---> Ragnarok <--- Description: After aerial combo, select followup atack at right time to unleash Ragnarok. For airborne targets. Cost: 3 MP. AP required: 4 Location: Learned after you defeat Riku in th Grand Hall in Hollow Bastion. ----------------------------------------------------------------------------- ---> Trinity Limit <--- Description: Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. With companions nearby. Cost: All MP. AP required: 5 Location: Complete the Hades Cup. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Donald's Abilities ABT2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to the Donald's Abilities section. Here, in this section, we will be discussing Donald's abilities. To my knowledge, Donlad can only learn eight different abilities (not much). Also, Donald's last ability is learned at level 55. Okay, let us begin! +-------+------------------+ | LEVEL | ABILITY | +-------+------------------+ | 10 | Berserk | +-------+------------------+ | 15 | MP Haste | +-------+------------------+ | 20 | MP Rage | +-------+------------------+ | 25 | Second Chance | +-------+------------------+ | 30 | Treasure Magnet| +-------+------------------+ | 35 | Second Wind | +-------+------------------+ | 40 | MP Rage | +-------+------------------+ | 45 | Treasure Magnet| +-------+------------------+ | 50 | Jackpot | +-------+------------------+ | 55 | Lucky Strike | +-------+------------------+ +-------------------------+-------------------+ | NAME OF SPECIAL ABILITY | LOCATION | +-------------------------+-------------------+ | Cheer | Defeat Maleficent| +-------------------------+-------------------+ Okay, more writing in detail of what these abilities do. ----------------------------------------------------------------------------- ---> Beserk <--- Description: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. AP required: 1 Location: Donald learns Beserk at level 10. ----------------------------------------------------------------------------- ---> Treasure Magnet <--- Description: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from further away. Donald can learn 2 Treasure Magnet abilities. AP required: 2 Location: Donald learns Treasure Magnet at level 30 and 45. ----------------------------------------------------------------------------- ---> MP Haste <--- Description: Boosts MP recovery rate in battle, allowing more spellcasting. AP required: 3 Location: Donald learns MP Haste at level 15. ----------------------------------------------------------------------------- ---> MP Rage <--- Description: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. Donald can learn 2 MP Rage abilities. AP required: 2 Location: Donald learns MP Rage at level 20 and 40. ----------------------------------------------------------------------------- ---> Second Chance <--- Description: Keep 1 HP even after taking a critical hit. AP required: 2 Location: Donald learns Second chance at level 25. ----------------------------------------------------------------------------- ---> Second Wind <--- Description: Recover from KO status quickly with HP fully restored. AP required: 3 Location: Donald learns Second Wind at level 35. ----------------------------------------------------------------------------- ---> Jackpot <--- Description: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. AP required: 2 Location: Donlad learns Jackpot at level 50. ----------------------------------------------------------------------------- ---> Lucky Strike <--- Description: Raises luck so that enemies drop rare items mroe often. Equip to entire party to boost effect. AP required: 3 Location: Donlad learns Lucky Strike at level 55. ----------------------------------------------------------------------------- ---> Cheer <--- Description: Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. AP required: 1 Location: Donald learns Cheer by defeating Maleficent at Hollow Bastion. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Goofy's Abilities ABT3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Okay, now for Goofy. He's the captain of the Royal Knights and so he gotta learn a lot of abilities. To be exact, a whopping thirteen! A lot hey? (better than that Donald...) Of course, you could have assumed that Goofy would learn this many abilities because he is a knight, a cobat warrior. Let the Goofy's Abilities section begin! Oh yeh, one more thing. Again I have written the abilities' properties below. +---------------------------+ | LEVEL| ABILITY | +------+--------------------+ | 9 | Rocket | +------+--------------------+ | 12 | Jackpot | +------+--------------------+ | 15 | Charge | +------+--------------------+ | 18 | Treasure Magnet | +------+--------------------+ | 21 | Tornado | +------+--------------------+ | 27 | Lucky Strike | +------+--------------------+ | 30 | MP Gift | +------+--------------------+ | 33 | Second Wind | +------+--------------------+ | 36 | Second Chance | +------+--------------------+ | 39 | MP Rage | +------+--------------------+ | 42 | Treasure Magnet | +------+--------------------+ | 45 | MP Rage | +------+--------------------+ | 51 | MP Haste | +------+--------------------+ | 54 | Berserk | +------+--------------------+ +-------------------------+------------------+ | NAME OF SPECIAL ABILITY | LOCATION | +-------------------------+------------------+ | Cheer | Defeat Parasite | | | Cage for the | | | first time. | +-------------------------+------------------+ ----------------------------------------------------------------------------- ---> Rocket <--- Description:Leap at an airborne enemy and attack with shield. (Special Attack Cost: 1 MP) AP Required: 1 Location: Goofy learns Rocket at level 9. ----------------------------------------------------------------------------- ---> Jackpot <--- Description: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. AP Required: 2 Location: Goofy learns Jackpot at level 12. ----------------------------------------------------------------------------- ---> Charge <--- Description: Charge and knock out an enemy with shield. (Special attack. Cost: 1 MP) AP Required: 2 Location: Goofy learns Charge at level 15. ----------------------------------------------------------------------------- ---> Treasure Magnet <--- Description: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. Goofy can learn 2 Treasure Magnet Abilities. AP Required: 2 Location: Goofy learns Treasure Magnet at levels 18 and 42. ----------------------------------------------------------------------------- ---> Tornado <--- Description: Whirl after an enemy, using shield to attack. (Special attack. Cost: 1 MP) AP required: 2 Location: Goofy learns Tornado at level 21. ----------------------------------------------------------------------------- ---> Lucky Strike <--- Description: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. AP required: 3 Location: Goofy learns Lucky Strike at level 27. ----------------------------------------------------------------------------- ---> MP Gift <--- Description: Give up MP to give 3 MP to a friend. (Support skill. Cost: 1 MP) AP required: 3 Location: Goofy learns MP Gift at level 30. ----------------------------------------------------------------------------- ---> Second Wind <--- Description: Recover from KO status quickly with HP fully restored. AP required: 3 Location: Goofy learns Second Wind at level 33. ----------------------------------------------------------------------------- ---> MP Rage <--- Description: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. Goofy can learn 2 MP Rage Abilities. AP required: 2 Location: Goofy learns MP Rage at levels 39 and 45. ----------------------------------------------------------------------------- ---> MP Haste <--- Description: Boosts MP recovery rate in battle, allowing more spellcasting. AP required: 3 Location: Goofy learns MP Haste at level 51. ----------------------------------------------------------------------------- ---> Beserk <--- Description: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. AP required: 1 Location: Goofy learns Beserk at level 54. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Shared Abilities ABT4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As you know, while you are playing the game you will notice that your party members will learn shared abilities. To learn shared abilties, you must proceed on with the game. Here in this section of this huge guide, I will cover all of the shared abilities. Also, I must tell you that you do not need to have sufficient AP to equip sharred abilites as they do not require AP to be equipped. Ther are four shared abilities in total. ----------------------------------------------------------------------------- ---> High Jump <--- Description: Powers up your jump, allowing you to reach higher places. Location: The party learns High Jump by opening a chest received from Geppetto in Monstro. ----------------------------------------------------------------------------- ---> Mermaid Kick <--- Description: Swim faster and more powerfully. In Atlantica, press the CIRCLE button repeatedly to accelerate. Location: The party learns Mermaid Kick by defating Ursula in Atlantica. ----------------------------------------------------------------------------- ---> Glide <--- Description: While in the air, press the CIRCLE button to ride the air currents. Hold down the CIRCLE button to remain aloft. Location: The party learns Glide by locking Neverland. ----------------------------------------------------------------------------- ---> Superglide <--- Description: While in the air, press the SQUARE button to fly at high speed. Hold down the SQUARE button to remain aloft. Location: The party learns Superglide by defeating Chernabog in the End Of The World. ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. Tarzan's Abilities ABT5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tarzan, the first temporary party member can knows a total of eight abilities. Tarzan can join you once you defeat Sabor for the first time in the Deep Jungle. Note that Tarzan already knows these abilities when you meet him for the first time so you do not have to level up Tarzan. ----------------------------------------------------------------------------- ---> Berserk <--- Description: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. AP required: 1 ----------------------------------------------------------------------------- ---> Raging Boar <--- Description: Thrash surrounding enemies with spear, blowing them out of the way. (Special attack. Cost: 1 MP.) AP required: 2 ----------------------------------------------------------------------------- ---> Asp's Bite <--- Description: Knock out an enemy with a powerful blow. (Special attack. Cost: 1 MP.) AP required: 2 ----------------------------------------------------------------------------- ---> Second Chance <--- Description: Keep 1 HP even after taking a critical hit. AP required: 2 ----------------------------------------------------------------------------- ---> Healing Herb <--- Description: Recharge HP with an energizing herb. (Defense skill. Cost: 1 MP.) AP required: 3 ----------------------------------------------------------------------------- ---> Wind Armor <--- Description: Protect yourself with a cloak of air.(Defense skill. Cost: 2 MP.) AP required: 3 ----------------------------------------------------------------------------- ---> Critical Plus <--- Description: Increases odds of dealing critical damage. Equip more to boost effect. Tarzan has 2 Critical Plus abilities. AP required: 3 ----------------------------------------------------------------------------- ---> Second Wind <--- Description: Recover from KO status quickly with HP fully restored. AP required: 3 Location: ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Aladdin's Abilities ABT6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Aladdin, the second temporary party meber knows up to a total of seven abilties. Just like Tarzan, he also already knows these abilities when you meet him. Aladdin joins once you rescue him in the desert in Agrabah. ----------------------------------------------------------------------------- ---> Cheer <--- Description: Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. AP Required: 1 ----------------------------------------------------------------------------- ---> Cresent <--- Description: Jump straight up to attack enemies overhead. (Special attack. Cost: 1 MP.) AP Required: 2 ----------------------------------------------------------------------------- ---> Sandstorm <--- Description: Strike at enemies while charging through them. (Special attack. Cost: 1 MP.) AP Required: 2 ----------------------------------------------------------------------------- ---> Treasure Magnet <--- Description: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. Aladdin has 2 Treasure Magnet abilities. AP Required: 2 ----------------------------------------------------------------------------- ---> Jackpot <--- Description: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. AP Required: 2 ----------------------------------------------------------------------------- ---> Critical Plus <--- Description: Increases odds of dealing critical damage. Equip more to boost effect. AP Required: 3 ----------------------------------------------------------------------------- ---> Lucky Strike <--- Description: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. AP required: 3 ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Ariel's Abilities ABT7 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ariel is the thrid party member that will join your party temporarily. She will join your party when you and your party larn how to swim. She also knows her abilties already but personally, I think she is usless. ----------------------------------------------------------------------------- ---> Spiral Wave <--- Description: Charge at a target with a spinning attack. (Special attack. Cost: 1 MP.) AP Required: 1 ----------------------------------------------------------------------------- ---> Treasure Magnet <--- Description: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. AP Required: 2 ----------------------------------------------------------------------------- ---> MP Rage <--- Description: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. Ariel has 2 MP Rage abilities. AP Required: 2 ----------------------------------------------------------------------------- ---> Thunder Potion <--- Description: Use potions packed with Thunder power. (Special attack. Cost: 1 MP.) AP Required: 3 ----------------------------------------------------------------------------- ---> Cure Potion <--- Description: Use potions packed with Cure effect. (Defense skill. Cost: 1 MP.) AP Required: 3 ----------------------------------------------------------------------------- ---> Aero Potion <--- Description: use potions packed with Aero power. (Defense skill. Cost: 2 MP.) AP Required: 3 ----------------------------------------------------------------------------- ---> MP Haste <--- Description: Boosts MP recovery rate in battle, allowing more spellcasting. AP Required: 3 ----------------------------------------------------------------------------- ---> Lucky Strike <--- Description: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. AP Required: 3 ----------------------------------------------------------------------------- ---> Second Wind <--- Description: Recover from KO status quickly with HP fully restored. AP Required: 3 ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 7. Jack Skellington's Abilities ABT8 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jack knows eight abilities. Jack joins your party after you meet him for the frist time. I have nothing else to say. ----------------------------------------------------------------------------- ---> Applause! <--- Description: Upstage foes with this dramatic, long-range sliding attack. (Special attack. Cost: 1 MP.) AP Required: 1 ----------------------------------------------------------------------------- ---> Cheer <--- Description: Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. AP Required: 1 ----------------------------------------------------------------------------- ---> Blazing Fury <--- Description: Blast enemies with scorching fire. (Special attack. Cost: Little MP.) AP Required: 2 ----------------------------------------------------------------------------- ---> Icy Terror <--- Description: Freeze enemies with a bone-chilling blizzard. (Special attack. Cost: Little MP.) AP Required: 2 ----------------------------------------------------------------------------- ---> Treasure Magnet <--- Description: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. Jack has 2 Treasure Magnet abilities. AP Required: 2 ----------------------------------------------------------------------------- ---> MP Rage <--- Description: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. AP Required: 2 ----------------------------------------------------------------------------- ---> Jackpot <--- Description: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. AP Required: 2 ----------------------------------------------------------------------------- ---> Bolts of Sorrow <--- Description: Call lightning down to shock enemies. (Special attack. Cost: 1 MP.) AP Required: 3 ----------------------------------------------------------------------------- ---> Ghostly Scream <--- Description: Summon dark spheres to crush enemies. (Special attack. Cost: 1 MP.) AP Required: 3 ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Peter Pan's Abilities ABT9 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Peter Pan knows total of eight abilities, just like Jack Skellington, although most of his abilities are just imitations of magic spells. Peter Pan, the boy who never grew up joins your party after he meets you at the beginning of the Neverland quest. ----------------------------------------------------------------------------- ---> Hummingbird <--- Description: Dart in to rain coutnless blows upon the enemy. (Special attack. Cost: 1 MP.) AP Required: 2 ----------------------------------------------------------------------------- ---> Treasure Magnet <--- Description: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. Peter Pan has 2 Treasure Magnet abilities. AP Required: 2 ----------------------------------------------------------------------------- ---> Jackpot <--- Description: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. AP Required: 2 ----------------------------------------------------------------------------- ---> Storm's Eye <--- Description: Wrap yourself in a protective whirlwind. (Defense skill. Cost: 2 MP.) AP Required: 3 ----------------------------------------------------------------------------- ---> Critical Plus <--- Description: Increases odds of dealing critical damage. Equip more to boost effect. Peter Pan has 3 Critical Plus abilities. AP Required: 3 ----------------------------------------------------------------------------- ---> MP Haste <--- Description: Boosts MP recovery rate in battle, allowing more spellcasting. AP Required: 3 ----------------------------------------------------------------------------- ---> Lucky Strike <--- Description: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. AP Required: 3 ----------------------------------------------------------------------------- ---> Time-Out <--- Description: Freeze time for enemies, halting their movement. (Special attack. Cost: 2 MP.) AP: 4 ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Beast's Abilities AB10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Beast, the character with the least number of abilities. He has a total of seven abilities but what he lacks in abilties, he gains in attack. As you should know, Beast is really strong in combat. He joins you in Hollow Bastion. ----------------------------------------------------------------------------- ---> Berserk <--- Description: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. AP Required: 1 ----------------------------------------------------------------------------- ---> Ferocious Lunge <--- Description: Lunge at an enemy from a distance. (Special attack. Cost: 1 MP.) AP Required: 2 ----------------------------------------------------------------------------- ---> MP Rage <--- Description: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. Beast has 2 MP Rage abilities. AP Required: 2 ----------------------------------------------------------------------------- ---> Second Chance <--- Description: Keep 1 HP even after taking a critical hit. AP Required: 2 ----------------------------------------------------------------------------- ---> Furious Bellow <--- Description: Knock out surrounding enemies with a raging bellow. (Special attack. Cost: 1 MP.) ----------------------------------------------------------------------------- ---> Critical Plus <--- Description: Increases odds of dealing critical damage. Equip more to boost effect. AP Required: 3 ----------------------------------------------------------------------------- ---> Second Wind <--- Description: Recover from KO status quickly with HP fully restored. AP Required: 3 ------------------------------------------------------------------------------ Unfortunately, the Abilities section is now finished. (Sob) _______________________________________ ________________// \\__________________ ________________| XXXVIII. ~ Magic And Summon Spells |__________________ \\_______________________________________// \\ SMMN // ¯¯¯¯¯¯ What's a SquareSoft game without magic! It's practically a tradition with of Square's game. Anyway, within this section of the enormous guide, are all of the magic spells and the summon spells listed. I have also included the description of the magic and summon spells just for your own enjoyment. Magic has been proved very useful in the Final Fantasy series and it is also very useful in Kingdom Hearts. Magic spells are learned after completing a certain event in the game. Some are learned from Donald, and some a learned by opening treasure chests. Magic in Kingdom Hearts requires sufficient MP or Magic Points. That's all from me, and now I will begin this section. .---------------------------------------------------------------------------. | SPELL | MP | DESCRIPTION | LOCATION | |---------------------------------------------------------------------------| | Fire | 0.5 | Unleashes a small burst of flame. | Learned from | | | | | Donald after | | | | | defeating Guard | | | | | Armorin Traverse | | | | | Town. | |----------+-----+---------------------------------------+------------------| | Fira | 0.5 | Unleashes a potent burst of flame. | Learned after | | | | | defeating Jafar | | | | | in Agrabah. | |----------+-----+---------------------------------------+------------------| | Firaga | 0.5 | Unleashes an incredible burst of | Learned after | | | | flame. | speaking with the| | | | | princesses in | | | | | Hollow Bastion. | |----------+-----+---------------------------------------+------------------| | Blizzard | 0.5 | Unleashes a gust of frost. | Learned after | | | | | collecting the | | | | | evidence in | | | | | Wonderland. | |----------+-----+---------------------------------------+------------------| | Blizzara | 0.5 | Unleashes a gust of frost. Longer | Learned after | | | | range than Blizzard. | defeating Jafar | | | | | in Agrabah. | |----------+-----+---------------------------------------+------------------| | Blizzaga | 0.5 | Unleashes a gust of frost. Longest | Learned after | | | | range. | defeating | | | | | Behemoth in the | | | | | Hades Cup. | |----------+-----+---------------------------------------+------------------| | Thunder | 1 | Calls bolts of lightning to the target| Learned after | | | | area. | completing Phil's| | | | | barrel tests. | |----------+-----+---------------------------------------+------------------| | Thundara | 1 | Calls a powerful lightning storm to | Learned after | | | | the target area. | defeating Ursula | | | | | for the 2nd time.| |----------+-----+---------------------------------------+------------------| | Thundaga | 1 | Calls a great maelstrom of lightning | Learned after | | | | to the target area. | defeating | | | | | Cerberus in the | | | | | Hades Cup. | |----------+-----+---------------------------------------+------------------| | Cure | 1 | Restores a little HP to one character.| Learned after | | | | | defeating Clayton| | | | | in Deep Jungle. | |----------+-----+---------------------------------------+------------------| | Cura | 1 | Restores a lot of HP to one character.| Learned after | | | | | defeating Shadow | | | | | Sora in Neverland| |----------+-----+---------------------------------------+------------------| | Curaga | 1 | Restores a massive amount of HP to one| Learned after | | | | character. | speaking with | | | | | Aerith in the | | | | | Hollow Bastion | | | | | library. | |----------+-----+---------------------------------------+------------------| | Gravity | 1 | Wrings a percentage of HP from the | Learned after | | | | target. Effective against enemies with| completing the | | | | lots of HP. | Phil Cup. | |----------+-----+---------------------------------------+------------------| | Gravira | 1 | Wrings a percentage of HP from the | Learned after | | | | target. Wider area of effect than | defeating Oogie | | | | Gravity. | Boogie for the | | | | | second time. | |----------+-----+---------------------------------------+------------------| | Graviga | 1 | Wrings a percentage of HP from the | Learned after | | | | target. Wider area of effect than | defeating Hades | | | | Gravira. | in the Hades Cup.| |----------+-----+---------------------------------------+------------------| | Stop | 2 | Prevents target from taking action for| Learned after | | | | a limited time. | defeating | | | | | Parasite Cage for| | | | | the 2nd time. | |----------+-----+---------------------------------------+------------------| | Stopra | 2 | Prevents target from taking action for| Learned afte | | | | a limited time. Wide area of effect. | completing Pooh's| | | | | Swing page in the| | | | | 100 Acre Wood. | |----------+-----+---------------------------------------+------------------| | Stopga | 2 | Prevents target from taking action for| Learned after | | | | a limited time. Widest area of effect.| defeating Phantom| | | | | (optional boss). | |----------+-----+---------------------------------------+------------------| | Aero | 2 | Deploys a barrier that absorbs damage.| Learned after | | | | | defeating | | | | | Opposite Armor | | | | | in Traverse Town.| |----------+-----+---------------------------------------+------------------| | Aerora | 2 | Deploys a barrier that absorbs damage.| Learned after | | | | Damages enemies on contact. | activating a | | | | | yellow Trinity in| | | | | Neverland. | |----------+-----+---------------------------------------+------------------| | Aeroga | 2 | Deploys a barrier that absorbs damage.| Learned after | | | | Deflects certain attacks. | collecting all 99| | | | | puppies. | '---------------------------------------------------------------------------' As you will have already noticed, by proceeding on with the game, you will eventually learn special summon spells. These spells can only be casted when all of your party members are conscious and you must have sufficient MP. Each spell has different effects, helping your party in defence and offence. There are six spells on total. .---------------------------------------------------------------------------. | SPELL | MP | DESCRIPTION | LOCATION | |---------------------------------------------------------------------------| | Simba | 2 | Proud Roar | Speak with Leon in the Secret | | | | | Waterway area after activtating the | | | | | red Trinity, he will give you the | | | | | Earthshine summon gem | |------------+-----+-----------------+--------------------------------------| | Bambi | 1 | None, Bambi runs| Obtained after completing Pooh's | | | | around dropping | Hunny Hunt. Note that the torn page | | | | balls and items | will be transformed into the | | | | | Naturespark gem. | |------------+-----+-----------------+--------------------------------------| | Dumbo | 3 | Splash | The chest is found on a high tower in| | | | | the Mouth in Monstro. Access it by | | | | | using high-jump | |------------+-----+-----------------+--------------------------------------| | Genie | 2 | Showtime | Seal the Agrabah keyhole and Aladdin | | | | | will ask Genie to join you on your | | | | | journey | |------------+-----+-----------------+--------------------------------------| | Tinker Bell| 3 | Cure/Revive | Seal the Neverland keyhole and Peter | | | | | Pan will tell you to take care of | | | | | Tinker Bell | |------------+-----+-----------------+--------------------------------------| | Mushu | 3 | Fire Breath | The Fireglow summon gem is found | | | | | after defeating Dragon (formerly | | | | | Maleficent) at Hollow Bastion | '---------------------------------------------------------------------------' _________________________ ________________________// \\________________________ ________________________| XXXIX. ~ Synthesizing |________________________ \\_________________________// \\ SYTH // ¯¯¯¯¯¯ First of all, what is "synthesizing?" This may be a question that you are asking yourself right now as you play the game. Well, synthesizing is a process where you comine collected items to form new and imporved items. Since most of the item ingredients are very hard to come by, the final products are veray rare to find in the game, without syntesizing it. You can begin synthesizing once you have learned the Green Trinity Ladder. Then head to Traverse Town and enter the Accessory Shop. You will notice that there is a green Trinity mark on the floor of the shop. If you activate it, a ladder will drop leading to the upper, formerly closed shop, floor. By doing this, you can then enter the Item Workshop (that's it's name) which is run by moogles, via the doorway in the 1st District.(Remember the moogle standing outside the door talking about a shop?) ONce in the Item Workshop, you can combine items or, I should say, ingredients to form new items. Below is a table of the all the items that can be synthesized in the Item Workshop. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | PRODUCT | NUMBER OF INGREDIENTS REQUIRED | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Cottage | Bright Shard x2, Blaze Shard x3 | ----------------------------------------------------------------------------- | Elixir | Blaze Shard x2, Frost Shard x2, Thunder Shard x2, Mythril| | | Shard x4 | ----------------------------------------------------------------------------- | Energy Bangle | Power Shard x2, Frost Shard x1 | ----------------------------------------------------------------------------- | Power Chain | Spirit Shard x2, Power Shard x2 | ----------------------------------------------------------------------------- | Guard Earring | Spirit Shard x2, Thunder Shard x1 | ----------------------------------------------------------------------------- | Dark Ring | Lucid Shard x2, Bright Shard x1, Mythril Shard x2 | ----------------------------------------------------------------------------- | Mega-Potion | Blaze Gem x1, Frost Gem x1, Thunder Gem x1, Mythril | | | Shard x2 | ----------------------------------------------------------------------------- | AP Up | Spirit Shard x3, Spirit Gem x2, Mythril x3 | ----------------------------------------------------------------------------- | Angel Bangle | Spirit Shard x3, Power Shard x3, Bright Gem x3 | ----------------------------------------------------------------------------- | Magic Armlet | Blaze Shard x3, Frost Shard x3, Thunder Shard x3, | | | Mythril x2 | ----------------------------------------------------------------------------- | Golem Chain | Power Shard x3, Power Gem x1, Lucid Gem x1 | ----------------------------------------------------------------------------- | Master Earring | Lucid Shard x3, Lucid Gem x2, Spirit Gem x2 | ----------------------------------------------------------------------------- | Mega-Ether | Blaze Gem x3, Frost Gem x3, Thunder Gem x3, Bright | | | Shard x5, Bright Crystal x1 | ----------------------------------------------------------------------------- | Defense Up | Lucid Shard x5, Lucid Gem x3, Lucid Crystal X1, Mystery | | | Goo x1 | ----------------------------------------------------------------------------- | Gaia Bangle | Power Shard x5, Power Gem x3, Bright Crystal x1 | ----------------------------------------------------------------------------- | Rune Armlet | Blaze Gem x2, Frost Gem x2, Thunder Gem x2, Mythril x3 | ----------------------------------------------------------------------------- | Heartguard | Spirit Shard x3, Power Shard x3, Power Crystal x1 | ----------------------------------------------------------------------------- | Three Stars | Blaze Shard x3, Frost Shard x3, Thunder Shard x3, | | | Orichalcum x1, Shiny Crystal x1 | ----------------------------------------------------------------------------- | Megalixir | Bright Shard x5, Bright Gem x3, Bright Crystal x1, Shiny | | | Crystal x1, Gale x2 | ----------------------------------------------------------------------------- | Power Up | Power Shard x5, Power Gem x3, Power Crystal x1, Mystery | | | Goo x1, Orichalcum x2 | ----------------------------------------------------------------------------- | Titan Chain | Spirit Shard x5, Spirit Gem x3, Lucid Crystal x1 | ----------------------------------------------------------------------------- | Atlas Armlet | Shiny Crystal x2, Mystery Goo x1, Orichalcum x3, Gale x1 | ----------------------------------------------------------------------------- | Crystal Crown | Lucid Crystal x3, Power Crystal x3, Shiny Crystal x3, | | | Bright Crystal x3 | ----------------------------------------------------------------------------- | Ribbon | Blaze Gem x5, Frost Gem x5, Thunder Gem x5, Bright Gem x5| | | Gale x3 | ----------------------------------------------------------------------------- | Ultima Weapon | Lucid Gem x5, Power Gem x5, Thunder Gem x5, Mystery | | | Goo x3, Gale x3 | ----------------------------------------------------------------------------- Well that's over and done with. Now will you now that there are twenty-five items to be synthesized. I recommend that you synthesize all of these items as they are very valuable and also, to obtain Sora's best weapon in the entire game, Ultima Weapon. Well, how do you find these items? Don't worry. That part is coming up. Now I have written down the items, let's call them synthesizing ingredients, and how to find them. Another thign that might help you on your "treasure hunting", you should the ability Lucky Strike equipped to the whole party. Why? Lucky Strike raises the chance of finding the item from enemies. Oh yeah, I have I told you that these synthesizing ingredients are all rare drops? Well maybe not. Okay, enough talk from me and I will begin the damn table. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ITEM DROP | HEARTLESS DROPPED FROM/ RECOMMENDED LOCATION | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Mythril Shard | Barrel Spider, Behemoth, Pot Spider - Recommend fighting | | | pot spiders throughout Agrabah or fightiing Barrel Spider| | | within Monstro. | ----------------------------------------------------------------------------- | Mythril | Angel Star, Behemoth - Recommend fighting Angel Stars in | | | Final Rest in End Of The World. | ----------------------------------------------------------------------------- | Blaze Shard | Red Nocturne, White Mushroom - Recommend fighting Red | | | Nocturne in the Lotus Forest in Wonderland. | ----------------------------------------------------------------------------- | Blaze Gem | Bandit, Fat Bandit, White Mushroom - Recommend fighting | | | Bandits within Agrabah. | ----------------------------------------------------------------------------- | Frost Shard | Blue Rhapsody, White Mushroom - Recommend fighting Blue | | | Rhapsody in Lotus Forest in Wonderland. | ----------------------------------------------------------------------------- | Frost Gem | Sea Neon, Sheltering Zone, White Mushroom - Recommend | | | fighitng Sea Neons throughout Atlantica. | ----------------------------------------------------------------------------- | Thunder Shard | White Mushroom, Yellow Opera - Recommend fighting Yellow | | | Operas in the Lotus Forest in Wonderland. | ----------------------------------------------------------------------------- | Thunder Gem | Aquatank, Screwdriver, White Mushroom - Recommend | | | fighting Aquatanks and Screwdrivers in Atlantica. | ----------------------------------------------------------------------------- | Lucid Shard | Shadow, White Mushroom - Recommend fighting Shadows in | | | Traverse Town. | ----------------------------------------------------------------------------- | Lucid Gem | Gargoyle, White Mushroom, Wight Knight - Recommend | | | fighting Wight Knights throughout Halloween Town. | ----------------------------------------------------------------------------- | Lucid Crystal | Darkball - Recommend fighting Darkballs in Traverse Town | | | after sealing Hollow Bastion. | ----------------------------------------------------------------------------- | Spirit Shard | Large Body, Soldier, White Mushroom - Recommend fighting | | | Large Body and soldiers in Upside-Down Bizzare Room in | | | Wonderland. | ----------------------------------------------------------------------------- | Spirit Gem | Air Soldier, White Mushroom - Recommend fighting Air | | | Soldiers in Upsdie-Down Bizzare Room in Wonderland. | ----------------------------------------------------------------------------- | Power Shard | Bouncywild, Powerwild, White Mushroom - Recommend | | | fighting Powerwilds and Bouncywilds in Camp in Deep | | | Jungle. | ----------------------------------------------------------------------------- | Power Gem | Air Pirate, Battleship, Pirate, White Mushroom - | | | Recommend fighting Air Prate, Pirate and Battleship in | | | Neverland. | ----------------------------------------------------------------------------- | Power Crystal | Wyvern - Recommend fighting these in the Grand Hall in | | | Hollow Bastion. | ----------------------------------------------------------------------------- | Shiny Crystal | Wizard - Recommmend fighting these in the Grand Hall in | | | Hollow Bastion. | ----------------------------------------------------------------------------- | Bright Shard | Green Requiem, White Mushroom - Recommend fighting Green | | | Requiems in the Lotus Forest in Wonderland. | ----------------------------------------------------------------------------- | Bright Gem | Search Ghost, White Mushroom - Recommend fighting Search | | | Ghosts throughout Halloween Town. | ----------------------------------------------------------------------------- | Bright Crystal | Defender - Recommend fighting these in the Grand Hall in | | | Hollow Bastion. | ----------------------------------------------------------------------------- | Gale | Angel Star, Invisible - Recommend fighitng Angel Stars in| | | the Final Rest. | ----------------------------------------------------------------------------- | Mystery Goo | Black Fungus, Rare Truffle, White Mushroom - Recommend | | | helping the White Mushrooms in the Lotus Firest. (Refer | | | to the Enemy Encyclopaedia.) | ----------------------------------------------------------------------------- | Orichalcum | Behemoth, Invisible - Recommend fighting Invisibles in | | | Final Rest in the End Of The World. | ----------------------------------------------------------------------------- ____________________________ _______________________// \\_______________________ _______________________| XXXX. ~ Enemy Encyclopedia |_______________________ \\____________________________// \\ BSRY // ¯¯¯¯¯¯ Are you having troubles with the Heartless that inhabit the world of Kingdom Hearts? Regardless of whether you find yourself confronting claws, spears, tentacles, or weapons, the information contained in this section should help you on your way to victory. Within this section, you will find every single bit of data and information that I have compiled and archived on every enemy and boss in this game. Now, I think that I am missing a few enemies in this section, but I am not quite certain. If you do spot an enemy missing from the list, please e-mail me telling me it's location and if possible, it's stats. Please refer to the Contact Info section to find out how you can e-mail me. And also, to maintain making this section looking descent, I have compiled the Enemy Encyclopaedia in alphabetical order so that you can access easier. Take a look at the files shown below and take a look at how really powerful your opponents really are, to discover their weaknesses! Just before we begin this section, let me explain the categories. Description: In this category, I have written the information from the Journal Location: This is where the enemy is located (world). Note that this is where you first encounter the enemy. Items Dropped: This shows what types of items that the enemy can drop. Munny Gained: How much munny the enemy may drop. Strategy: My personal strategy on how to defeat the particular enemy. Enough talk from me, bring on the Enemy Encyclopaedia! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Enemy Encyclopaedia =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- For some reason, the Heartless will continue to grow in strength, and so, in some files, I have added extra sections. There are sometimes two HPs, example: 120 HP, 150 HP. The first HP means how much HP this heartless has before completing Hollow Bastion. The second shows the HP after completing Hollow Bastion. Each heartless drops more than three items. The items are listed in the order of how common that they are. For example, the most common items are listed at the list and the rare, at the bottom. -Power Gem (Common) -Hi-Potion (Rare) -Mega-Potion (Very Rare) NOTE: The amount of HP is only an estimate guess only to show an approximate amount of HP. In other words, it is supposed to give you a rough idea of how much HP the enemy has. ----------------- ENEMY: AIR PIRATE ----------------- -Description: Winged Heartless that mostly appears in Neverland. They are extremely combative and are hardly ever caught off guard. They attack with martial-arts-like techniques. -Location: Neverland -Hit Points: 120 HP, 150 HP -Items Dropped: -Power Gem -Hi-Potion -Mega-Potion -Experience Gained: 40 Exp, 120 Exp -Strategy: Air Pirates usually appear on the upper deck so just fly around to defeat these guys. Not a threat. ------------------ ENEMY: AIR SOLDIER ------------------ -Description: Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat. -Location: Hollow Bastion, Wonderland -Hit Points: 30 HP, 120 HP -Items Dropped: -Spirit Gem -Potion -Hi-Potion -Experience Gained: 5 Exp, 90 Exp -Strategy: Mainly found in Hollow Bastion. Having Ariel Sweep is a must! ----------------- ENEMY: ANGEL STAR ----------------- -Description: Flying Heartless that cast potent spells. They are born of holy spells. They attack from long range with magic. They block physical attacks with their wings, making them difficult to defeat. -Location: End Of the World -Hit Points: 210 HP -Items Dropped: -Gale -Ether -Mythril -Experience Gained: 150 Exp -Strategy: Angel Stars can be easily defeated if you have the ability Ariel Sweep and Air Combo Plus equipped. --------------------------- ANSEM & THE SHADOW GUARDIAN --------------------------- -Description: As a researcher and ruler of his world, he studied the Heartless and delved into the many secrets of the worlds. While studying the heart and the darkness within it, he was possessed by darkness and ultimately destroyed his own world. He sacrificed his body to attain great power, and later possessed Riku's body to regain a physical presence. Failure to stop him means the end of all worlds. -Location: End of the World -Hit Points: 1500 HP -Items Dropped: None -Experience Gained: 10000 Exp -Strategy: This guy will usually summon the Shadow Guardian who will always protect him. When he does use this, run around to the back and strike Ansem from the behind. ------------------------------ ANSEM & THE SHADOW GUARDIAN II ------------------------------ -Description: As a researcher and ruler of his world, he studied the Heartless and delved into the many secrets of the worlds. While studying the heart and the darkness within it, he was possessed by darkness and ultimately destroyed his own world. He sacrificed his body to attain great power, and later possessed Riku's body to regain a physical presence. Failure to stop him means the end of all worlds. -Location: End of the World -Hit Points: 1200 HP -Items Dropped: None -Experience Gained: 20000 Exp -Strategy: Same strategy as before. Not much difference but Ansem does have less HP. --------------- ENEMY: AQUATANK --------------- -Description: Heartless resembling a fish that calmly swim the seas. They are often carrying Screwdrivers. Leisurely large creatures do not attack unless provoked. -Location: Atlantica -Hit Points: 120 HP, 300 HP -Items Dropped: -Thunder Gem -Mega-Potion -Thundaga Ring -Experience Gained: 30 Exp, 240 Exp -Strategy: These guys are usually harmless so they aren't a threat. But they do unleash the Screwdrivers. ------------- ENEMY: BANDIT ------------- -Description: Heartless that mostly appears in Agrabah. They can travel under the sand. They attack deftly with a long Sword. Attack them with caution. -Location: Agrabah -Hit Points: 45 HP, 120 HP -Items Dropped: -Blaze Gem -Potion -Protera Chain -Experience Gained: 7 Exp, 90 Exp -Strategy: A fat heartless who will usually deflect all of your attacks. The best thing to do is to run around to his behind and attack him on the back. ------------- ENEMY: BARREL ------------- -Description: A member of the trio that includes Lock and Shock. He's a little slow, and often ends up as the butt of his partners' pranks and practical jokes. -Location: Halloween Town -Hit Points: 180 HP -Items Dropped: None -Experience Gained: 240 Exp -Strategy: Barrel is one of the three henchmen of Oogie Boogie. This guy is completely easy to beat, that there is no strategy for it! -------------------- ENEMY: BARREL SPIDER -------------------- -Description: Gunpowder barrel turned Heartless. They charge into their enemies and explode. Any physical impact or fire will set them off. -Location: Agrabah -Hit Points: 30 HP, 60 HP -Items Dropped: -Mythril Shard -Camping Set -Cottage -Experience Gained: 3 Exp, 30 Exp -Strategy: Barrel Spiders will always explode on contact. This will result in destroying all of the other barrel spiders around them. ----------------- ENEMY: BATTLESHIP ----------------- -Description: Heartless that fused together with a pirate ship. They attack with homing and magic projectiles. Attack them at close range. -Location: Neverland -Hit Points: 300 HP, 450 HP -Items Dropped: -Power Gem -Elixir -Element Ring -Experience Gained: 100 Exp, 240 Exp -Strategy: Battleships can only be found on the deck of the Pirate Ship. This will give you the ability to fly so they won't be a threat. Battleships will use the cannon ball attack. They cannot be attacked during this time. --------------- ENEMY: BEHEMOTH --------------- -Description: Immensely powerful Heartless. With their large frame, they trample enemies and repel most attacks. Damaging their weak pint make them lose consciousness. Strike them with potent attacks while they are down. -Location: Hollow Bastion, End Of The World, Hades Cup -Hit Points: 1350 HP (Hollow Bastion), 1050 HP (End of the World), 1500 HP (Hades Cup) -Items Dropped: -Orichalcum -Mythril Shard -Mythril -Omega Arts* -Magic Spell Blizzaga (Hades Cup only) -Experience Gained: 16000 Exp (Hollow Bastion), 450 Exp (Hollow Bastion), 600 Exp (Hades Cup) -Strategy: Always target the horn on Behemoth's head when fighting this Heartless. *NOTE: Omega Arts is only received after the first time that you battle Behemoth. ------------------- ENEMY: BLACK FUNGUS ------------------- -Description: Hostile Heartless, unlike White Mushrooms. They attack with poison. Defeating them may bring good things, but it is not easy. -Location: Refer to the section below -Hit Points: 30 HP -Items Dropped: -Mystery Mold -Mystery Goo -Experience Gained: 96 Exp -Strategy: Refer to the section below. -------------------- ENEMY: BLUE RHAPSODY -------------------- -Description: Spell-casting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks. -Location: Wonderland, Traverse Town -Hit Points: 30 HP, 600 HP -Items Dropped: -Frost Shard -Ether -Blizzara Ring -Experience Gained: 1 Exp, 60 Exp -Strategy: Blue Rhapsodies can be easily defeated by using high combos. You can earn Tech Points if you cast a fire-elemented spell (Fire/Fira/Firaga, or Mushu Summon) on it. ----------------- ENEMY: BOUNCYWILD ----------------- -Description: Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit. -Location: Deep Jungle -Hit Points: 30 HP, 90 HP -Items Dropped: -Power Shard -Ether -Mega-Ether -Protera Chain -Experience Gained: 2 Exp, 60 Exp -Strategy: Bouncywilds give of a lot of munny but they are very fast. If they are very far away from you, they will through projectiles at you. ------------------ BOSS: CAPTAIN HOOK ------------------ -Description: The pirate with a grudge against Peter Pan, who caused him to lose his hand to the crocodile. He threw in his lot with Maleficent and the Heartless, but ended up being chased over the horizon by the crocodile. -Location: Neverland -Hit Points: 900 HP -Items Dropped: -Ability Ars Arcanum ------> Both of these items are -Ansem's Report 9 compulsory to receive. -Experience Gained: 3400 Exp -Strategy: Captain Hook can be hard at times. Since you can fly, use this to your advantage. ---------------------------- BOSS: CARD OF HEARTS SOLDIER ---------------------------- -Description: Spear-carrying guards who serve the Queen of Hearts. They fear the short-tempered queen and are careful not to irritate her. -Location: Wonderland -Hit Points: 60 HP -Items Dropped: None -Experience Gained: None -Strategy: Strike the Queen and they will stop fighting for a while. A good combo will defeat them. ---------------------------- BOSS: CARD OF SPADES SOLDIER ---------------------------- -Description: Troops with heavy axes who serve the Queen of Hearts. They fear the short-tempered queen and are careful not to irritate her. -Location: Wonderland -Hit Points: 60 HP -Items Dropped: None -Experience Gained: None -Strategy: Strike the Queen and they will stop fighting for a while. A good combo will defeat them. -------------- BOSS: CERBERUS -------------- -Description: Guardian of the entrance to the Underworld and Hades' loyal servant. Herc defeated him once, but Hades brought him back to fight Sora and his friends. -Location: Olympus Coliseum, Hades Cup -Hit Points: 600 HP, 900 HP, 1200 HP (Hades Cup) -Items Dropped: Inferno Band (Olympus Coliseum) -Experience Gained: 200 Exp, 2000 Exp, 1000 Exp -Strategy: Always target one of the heads on the side. --------------- BOSS: CHERNABOG --------------- -Description: N/A -Location: End of the World -Hit Points: 1500 HP -Items Dropped: Ability Superglide -Experience Gained: 15000 Exp -Strategy: Always cast Aeroga so that Chernabog cannot hurt you and also keep your combos high. ------------- BOSS: CLAYTON ------------- -Description: A veteran hunter, Jane's guide on her expedition to the jungle. He thinks animals only as prey. His lust for power and the darknesss in his heart attracted the Heartless, and they ised him for their own evil purposes. -Location: Deep Jungle -Hit Points: 240 HP -Items Dropped: Magic Spell Cure -Experience Gained: 240 Exp -Strategy: Clayton is very weak. When he is almost dead, he will jump on to a higher ledge and shoot you with his rifle. ------------------ BOSS: CLOUD STRIFE ------------------ -Description: A fighter hired by Hades to compete in the Coliseum. Despite his association with Hades, his heart remains untouched by the Heartless. Cloud keeps very much to himself, which makes him something of an enigma. What is he seeking? -Location: -Games Preliminaries -Hades Cup -Hercules Cup -Hit Points: -300 HP (Preliminaries) -450 HP (Hercules Cup) -600 HP (Hades Cup) -Items Dropped: -Ability Sonic Blade (Premliminaries) -Metal Chocobo (Hercules Cup) -Lionheart (Hades Cup) -Experience Gained: -80 Exp (Preliminaries) -500 Exp (Hercules Cup) -800 Exp (Hades Cup) -Strategy: Cloud is very fast and can damage you a lot with Sonic Blade but you can easily dodge these using Dodge Roll or gliding away. --------------- ENEMY: DARKBALL --------------- -Description: Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks. -Location: Hollow Bastion -Hit Points: 60 HP, 90 HP -Items Dropped: -Ether -Lucid Crystal -Hi-Potion -Experience Gained: 32 Exp, 60 Exp -Strategy: These guys will be very common by the end of the game, but they will usually use the disappear attack. This is when they turn into smoke and attack you from the behind. Very annoying! -------------- BOSS: DARKSIDE -------------- -Description: Enormous Heartless that appeared in Destiny Islands with Shadows. It led the Shadows in the battle against Sora when he first received the Keyblade. Although Sora defeated it, the island was swallowed by the darkness. -Location: Awakening, Destiny Islands, End of the World -Hit Points: 240 HP (Awakening), 300 HP (Destiny Islands), 900 HP (End of the World) -Items Dropped: None -Experience Gained: 18 Exp, 60 Exp, 8000 Exp -Strategy: lock on to his hands and slash away. His dark balls can be deflected. --------------- ENEMY: DEFENDER --------------- -Description: Heartless that mostly appear in Hollow Bastion. They carry an eerie shield with a face that casts Fire and Blizzard and bits nearby enemies. -Location: Hollow Bastion, Traverse Town -Hit Points: 240 HP, 300 HP -Items Dropped: -Bright Crystal -Elixir -Defender -Experience Gained: 120 Exp, 240 Exp -Strategy: The Defender's shield is your friend. It can tell you what attack the Defender will use. When the shield's eyes glow white/blue, it will cast Blizzard, when the eyes glow red, it will cast Fire. Another tip is to attack using big combos on its back. Ars Arcanum is a must. ------------ BOSS: DRAGON ------------ -Description: Maleficent became a huge dragon when the Keyblade released the darkness in her heart. The dragon wielded both Maleficent's power and the terrible forces of darkness. -Location: Hollow Bastion -Hit Points: 1200 HP -Items Dropped: Fireglow (Mushu summoning gem) -Experience Gained: 6000 Exp -Strategy: You would be stupid if you attacked this creature by standing right in front of it. The best way to defeat this dragon is to glide onto the back and lock on to the neck. Then execute Ars Arcanum. Repeat for the victory. When you run out of MP, attack using normal blows to build your gauge back up Ragnarok also works, but remeber to always unleash the final blow (the command that appears instead of attack.) ----------------- ENEMY: FAT BANDIT ----------------- -Description: Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attacks, they can use fire, and they block attacks against them. Their movement is their weakness. -Location: Agrabah -Hit Points: 240 HP, 300 HP -Items Dropped: -Blaze Gem -Elixir -Firaga Ring -Experience Gained: 20 Exp, 240 Exp -Strategy: Oh God, another fat bastard. Just like the Large Bodies, attack from the behind. One thing I should note, when it takes in air, run as it will use it's fire breath attack. -------------- ENEMY: FLOTSAM -------------- -Description: Ursula's lackey, along with Jetsam. An evil moray eel, Jetsam is a smooth talker who loves to deceive. His specialty is using empty promises to lure unsuspecting mermen and mermaids into Ursula's clutches. -Location: Atlantica -Hit Points: 60 HP -Items Dropped: None -Experience Gained: 150 Exp -Strategy: Flotsam is very annoying, but is very weak. He is only there to get in your way of Ursula. --------------- ENEMY: GARGOYLE --------------- -Description: Winged Heartless that mostly appear in Halloween Town. They can move from one place to another almost without notice. Since they are prone to sneak attack, they often get caught off guard by counter attacks. -Location: Halloween Town -Hit Points: 60 HP, 135 HP -Items Dropped: -Lucid Gem -Ether -Mega-Ether -Experience Gained: 20 Exp, 120 Exp -Strategy: Although these guys have the ability to teleport and fly around, they have a little amount of HP. These heartless are very weak against counter-attacks. -------------------- ENEMY: GREEN REQUIEM -------------------- -Description: Spell-casting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. -Location: Wonderland, Traverse Town -Hit Points: 15 HP, 45 HP -Items Dropped: -Bright Shard -Ether -Protera Chain -Experience Gained: 4 Exp, 90 Exp -Strategy: Whenever you spot the little glittering, green objects flying in the sky, always target them first. They can heal their allies, but they can be easily defeated in a good combo or two. ----------------- BOSS: GUARD ARMOR ----------------- -Description: Leader of the Heartless in Traverse Town. It falls apart when it receives damage, but each part attacks individually. Sora meets Donald and Goofy for the first time just before fighting this Heartless. -Location: Traverse Town -Hit Points: 700 HP -Items Dropped: -Brave Warrior -100 Munny -Elixir -Magic Spell Fire -Ability Dodge Roll -Experience Gained: ??? -Strategy: Guard Armor has many target zones. You can choose from the head/torso, both arms, and both legs. You must defeat each body part to defeat this boss. A good method is to press the TRIANGLE button while you are lokced-on to a body part. This will intiate Goofy and Donald to change targets and help you. ----------- BOSS: HADES ----------- -Description: Lord of the Underworld. He's using the Heartless to try to take over the world. Hades wants Herc and Sora out the way, but all his schemes against Sora and the others seem to end in failure. -Location: Olympus Coliseum (Hades Cup) -Items Dropped: None -Hit Points: 1800 HP -Experience Gained: 3000 Exp -Strategy: Ars Arcanum does wonders! You can use Dodge Roll to dodge the spinning fire attack. -------------- BOSS: HERCULES -------------- -Description: -Location: Olympus Coliseum (Hercules Cup) -Hit Points: 450 HP, 750 HP -Items Dropped: None -Experience Gained: 700 Exp, 1000 Exp -Strategy: When Herc glows gold, he will be invincible. Throw the barrels at him by picking it up and locking-on to him and use the Throw command. This is best used when he taunts you. --------------- BOSS: ICE TITAN --------------- -Description: Defeated once by Hercules, he received new powers from Hades and resurfaced. His body is made of large blocks of seemingly impregnable ice. But the ice shaping his face is quite fragile. Naturally, he is weak against fire. -Location: Olympus Coliseum - Gold Match -Hit Points: -Items Dropped: None -Experience Gained: 5000 Exp -Strategy: YOU MUST HAVE GUARD EQUIPPED! Initiate Guard to deflect the icicles at back at him. This will eventaully stun him. When this happens, this is your time to shine. Rush him and use all of your fancy combos. It's best if you stand on the stairs when it uses it's icicles as you will have a few seconds to react. ---------------- ENEMY: INVISIBLE ---------------- -Description: Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly -Location: End Of The World -Hit Points: 300 HP -Items Dropped: -Gale -Hi-Potion -Elixir -Orichalcum -Experience Gained: 120 Exp -Strategy: There is one thing that I hate about these guys. It is the attack curse. When the Invisibles use this attack, they will strike the ground and disappear, leaving a purple ring of fire around you. If you don't get rid of it, the attack can do major damage. To rid of the curse, simply use Dodge Roll. ----------- BOSS: JAFAR ----------- -Description: The vizier of Agrabah. He joined forces with Maleficent and tried to control the Heartless. He gained control of the lamp and became a powerful genie, but was defeated by Sora and friends. -Location: Agrabah -Hit Points: 480 HP -Items Dropped: Magic Spell Blizzard -Experience Gained: 600 Exp -Strategy: lock on to Jafar, and wait until he reaches one of the ledges. Then jump on to it and you will be able to reach him. Attack. ------------------- BOSS: JAFAR (GENIE) ------------------- -Description: With his last wish he became an all-powerful Genie himself, but he forgot that all genies share the same fate: To serve whoever controls their lamp. In the end, his lamp became his prison. -Location: Agrabah -Hit Points: 750 HP -Items Dropped: Ansem's Report #1 -Experience Gained: 730 Exp -Strategy: lock on to the little parrot Iago and beat the living crap out of him! Cast Aero for best results. --------------- BOSS: KURT ZISA --------------- -Desription: Heartless that emerged from the Keyhole opened by the princesses. It swung its six powerful arms to attack Sora and company and block their attacks. But Sora sought out its weakness and emerged the victor. -Location: Agrabah -Hit Points: 1800 HP -Items Dropped: None -Experience Gained: 20000 Exp -Strategy: One of the four optional bosses. Ah, there's too much to say. Refer to the optional bosses section. ----------------- ENEMY: LARGE BODY ----------------- -Description: Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. -Location: Traverse Town -Hit Points: 21 HP, 300 HP -Items Dropped: -Spirit Shard -Hi-Potion -Protera Chain -Experience Gained: 7 Exp, 240 Exp -Strategy: Large Bodies may be strong but they will deflect any attacks targetted at their head or body. The only way to damage them is to attack their backside. ----------------------------- BOSS: LEON (SQUALL) LEONHEART ----------------------------- -Description: A swordsman who wields the Gunblade. His real name is Squall Leonheart. He escaped to Traverse Town when the Heartless raided his home world. To part with his old self, a man who had seem helpless to stop them, he changed his name. Since meeting the king, who has been so viligant against the Heartless, Leon has sought the truth behind the "Key. -Location: -Traverse Town -Olympus Coliseum (Peagsus & Hades Cups) -Hit Points: -120 HP (Traverse Town) -900 HP (Pegasus Cup) -750 HP (Hades Cup) -Items Dropped: -Lionheart (Hades Cup) -Experience Gained: 30 Exp, 400 Exp, 800 Exp -Strategy: Leon's main weakness is that he is very slow, he can't run very well. Ars Arcanum is his main attack. This is when he has the large, blue Gunblade. He will double his strength. ----------- ENEMY: LOCK ----------- -Description: The ringleader of the trio that includes Shock and Barrel. Their walking bathtub helps them get around while they commit all kinds of mischief. They sometimes help Oogie, but they're no really fond of him. -Location: Halloween Town -Hit Points: 150 HP -Items Dropped: None -Experience Gained: 180xP -Strategy: This guy's so weak, he's even weaker than a shadow! He doesn't deserve a strategy! ---------------- BOSS: MALEFICENT ---------------- -Description: A sorceress of awesome pwer. She leads the villains who seek to harness the power of the Heartless. She has also tricked Riku into joining her, and is using him as part of her evil plans. -Location: Hollow Bastion -Hit Points: 900 HP -Items Dropped: -Ability Cheer (For Donald) -Ansem's Reoprt #5 -Experience Gained: 6000 Exp -Strategy: She always stands on a platform. To bring it down, cast Gravity on it. Then rush her. ------------------ BOSS: OOGIE BOOGIE ------------------ -Description: The villain who tried to take Halloween Town. The heart he stole from Dr. Finkelstein attracted the Heartless, and the result was him doom. -Location: Halloween Town -Hit Points: 900 HP -Items Dropped: -Ansem's Report #7 -Holy Circlet -Experience Gained: 2500 Exp -Strategy: Wait until Oogie stands in the same section as you are. Then press the button and attack him. He will throw projectiles at you but you can hit these back at him. -------------------------- BOSS: OOGIE BOOGIE (MANOR) -------------------------- -Description: N/A -Location: Halloween Town -Hit Points: 90 HP (For each orb) -Items Dropped: -Magic Spell Gravira -Pumpkinhead -Experience Gained: 2500 Exp -Strategy: Climb around the house and just strike out all of the dark orbs. Oogie wll also attack you with his fireballs. -------------------- BOSS: OPPOSITE ARMOR -------------------- -Description: Heartless that guards the Keyhole in Traverse Town. It is a modified form of Guard Armor, but is more powerful. -Location: Traverse Town -Hit Points: 1300 HP -Items Dropped: Unknown -Experience Gained: Unknown -Strategy: Remember the Guard Armor's strategy? Well, use it's strategy for this boss. ------------------------------ BOSS: PARASITE CAGE ROUNDS 1&2 ------------------------------ -Description: Heartless that appeared inside Monstro. It's known to swallow its enemies. Sora and the others rescue Pinocchio, who was trapped inside. -Location: Monstro -Hit Points: -450 HP -900 HP -Items Dropped: -Ability Cheer (For Goofy) - Round 1 -Magic Spell Stop - Round 2 -Experience Gained: 500 Exp, 1000 Exp -Strategy: Target the stomach/cage. Never step on the acid (the green/yellow water). This will decrease your HP rapidly! ------------- BOSS: PHANTOM ------------- -Description: Ghostlike Heartless that haunted the clock tower standing far away from Neverland. Fluttering its eerie cloak, it cast a spell to take Sora's heart. Having no physical body, regular attacks were useless, but in the end Sora and company discovered its weakness and prevailed. -Location: Neverland -Hit Points: 1200 HP -Items Dropped: -Magic Spell Stopga -Experience Gained: 9999 Exp -Strategy: Ah, too much to say. Refer to the Optional Bosses section. ------------- ENEMY: PIRATE ------------- -Description: Heartless that mostly appears in Neverland. They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind. -Location: Neverland -Hit Points: 90 HP, 120 HP -Items Dropped: -Power Gem -Hi-Potion -Mega-Potion -Experience Gained: 28 Exp, 90 Exp -Strategy: They can deflect your attacks. Nothing else... ------------------- BOSS: POT CENTIPEDE ------------------- -Description: Heartless called by Jafar to stop Aladdin. Its long body is composed of a number of a Pot Spiders linked together. Even if its body comes apart, it can regenerate itself by gathering other pots. -Location: Agrabah -Items Dropped: -Ray of Light -Hit Points: 600 HP -Experience Gained: 250 Exp -Strategy: Pot Centipede is made up of many pot spiders put together, but it has a head and a tail. You shoyld always target the head or the tail. ----------------- ENEMY: POT SPIDER ----------------- -Description: Ordinary pots turned Heartless. They lie in wait as ordinary pots, then reveal themselves and attack when their enemies draw near. -Location: Agrabah -Hit Points: 30 HP, 60 HP -Items Dropped: -Mythril Shard -Tent -Campng Set -Experience Gained: 2 Exp, 30 Exp -Strategy: Not much of a threat. These guys aren't worth fighting as they don't you much experience points. Can be easily defated in a combo. They usually disguise themselves as normal pots. ---------------- ENEMY: POWERWILD ---------------- -Description: Heartless resembling a monkey. With great strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible. -Location: Deep Jungle -Hit Points: 30 HP, 120 HP -Items Dropped: -Power Shard -Ether -Potion -Mega-Ether -Protera Chain -Experience Gained: 4 Exp, 90 Exp -Strategy: When they jump in the air and swipe at you, they can deflect your attacks. Very weak. --------------------- BOSS: QUEEN OF HEARTS --------------------- -Description: A queen of Wonderland who lives in a castle with decks and decks of card soldiers. Selfish and short-tempered, she beheads anyone who crosses her. She thinks Alice tried to steal her heart. -Location: Wonderland -Hit Points: 15 HP -Items Dropped: None -Experience Gained: 100 Exp -Strategy: She will not attack you. Instead, she will send her soldiers at you and to beat her, knock her out to make the soldiers less aggressive. ------------------- ENEMY: RARE TRUFFLE ------------------- -Description: Non-attacking Heartless that are rarely found. They like to jump, so helping them stay in the air may bring good things. -Location: Refer to the section below. -Hit Points: Unknown -Items Dropped: -Elixir (10 Times) -Mystery Goo (10, 50, 100 Times) -Shitake Rank (50 Times)* -Megalixir (50 Times) -Matsutake Rank (100 Times)* -Experience Gained: H(H+1)/2, where H is the number of hits. -Strategy: Refer to the section below. *NOTE: The Shitake Rank and the Matsutake Rank are garunteed to get if you hit them 50 or 100 times. ------------------- ENEMY: RED NOCTURNE ------------------- -Description: Spell-casting Heartless. While hovering about they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. -Location: Wonderland -Hit Points: 30 HP, 20 HP -Items Dropped: -Blaze Shard -Ether -Fira Ring -Experience Gained: 1 Exp, 60 Exp -Strategy: Red Nocturnes are easily defeated by Locking-On and casting a Blizzard-elemented spell. Doing this will gain you tech points. ---------------------------- BOSS: RIKU (DESTINY ISLANDS) ---------------------------- -Description: Islander. A self-confident youth always competing with Sora. When Destiny Islands vanished, so did he. By the time Riku reappeared, Sora already found new friends, so Riku didn't rejoin him. Riku is willing to go to any length to save Kairi--even join forces with Maleficent. -Location: Destiny Islands -Hit Points: ??? -Items Dropped: -Potion -Experience Gained: ??? -Strategy: After executing a combo, he will fall. Run away because he will do a counter-attack. This attack is very strong. --------------------------------- BOSS: RIKU (ANSEM FORM ROUND 1&2) --------------------------------- -Description: When Kairi lost her heart, Riku allied himself with Maleficent to save her. Riku was actually the rightful master of the Keyblade, but once he chose darkness over light, the weapon chose Sora instead. Ansem exploited Riku's weakness of heart and possessed him. -Location: Hollow Bastion -Hit Points: 480 HP, 900 HP -Items Dropped: -White Trinity Detect (Round 1) -Ability Ragnarok (Round 2) -Experience Gained: 5 Exp, 2000 Exp, 8500 Exp -Strategy: The first match, you have your party with you. But in the second round, you're all alone. Use Glide to dodge his attacks and use high combos. Ars Arcanum is very effective. ---------------- BOSS: ROCK TITAN ---------------- -Description: Immortal giant in the form of a stone crag. He has two heads but can only think with one at a time. Defeated once by Hercules, he's now on the loose again courtesy of Hades. -Location: 1st Seed - Rock Titan (Hades Cup) -Hit Points: 1800 HP -Items Dropped: None -Experience Gained: 4000 Exp -Strategy: Strike the legs until he falls. Then junp on the body and climb your way up to the head. Then beat the crap out of the two heads! ---------------------------- BOSS: SABOR (ROUNDS 1,2,3,4) ---------------------------- -Description: A leopard feared by all who live in the jungle, and an enemy of Tarzan and the gorillas. Sabor is a cunning hunter who targets the weak and helpless. -Location: Deep Jungle -Hit Points: 90 (Rounds 1,2,3), 180 (Round 4) -Items Dropped: None -Experience Gained: 15 Exp(Rounds 1,2,3), 150 Exp (Round 4) -Strategy: Use the "Technique". Let me guess. You forgot? Well here it is: Cast Fire rapidly while being locked-on to Sabor. ------------------ ENEMY: SCREWDRIVER ------------------ -Description: Heartless that acts with Aquatank. Unpredictable creatures, dashing forward one minute, cowardly retreating the next. They are invigorated by the sparks from Aquatank. -Location: Atlantica -Hit Points: 45 HP, 120 HP -Items Dropped: -Thunder Gem -Hi-Potion -Thundaga Ring -Experience Gained: 15 Exp, 90 Exp -Strategy: Because you are in water when you fight them, the battle will be hard. They are fast. --------------- ENEMY: SEA NEON --------------- -Description: Heartless resembling a jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents. -Location: Atlantica -Hit Points: 30 HP, 60 HP -Items Dropped: -Frost Gem -Ether -Blizzaga Ring -Experience Gained: 8 Exp, 60 Exp -Strategy: No strategy needed. ------------------- ENEMY: SEARCH GHOST ------------------- -Description: Heartless that mostly appear in Atlantica. They roam in dark areas and emit light from their eye to target their enemies. They can warp from one place to another. -Location: Halloween Town, Atlantica -Hit Points: 45 HP, 120 HP -Items Dropped: -Bright Gem -Hi-Potion -Mega-Potion -Experience Gained: 10 Exp, 120 Exp -Strategy: They can be annoying since they occassionally teleport from place to place. --------------- BOSS: SEPHIROTH --------------- -Description: Once known as the greatest of swordsmen, his whereabouts have been unknown for some time. He challenged Sora to a one-on-one duel. No one knows why he has suddenly returned. Apparently, he and Cloud have crossed paths before. -Location: Platinum Mtach - Sephiroth -Hit Points: 18000 HP -Items Dropped: -One Winged Angel (Final Mix Only) -Experience Gained: A massive 18000 Exp! -Strategy: Refer to the Optional Bosses section. --------------------- BOSS: SELPHIE TIMLITT --------------------- -Description: A spunky girl who lived on Destiny Islands. She is rather impulsive, and quite the romanticist. Nobody knows what happened to her after her island disppeared. -Location: Destiny Islands -Hit Points: ??? -Items Dropped: None -Experience Gained: 1 Exp -Strategy: One of the first bosses in the game. You can deflect her Nunchaku to receive a few points. This will also damage her. ------------- ENEMY: SHADOW ------------- -Description: Heartless that emerges from various places. They sneak up to their enemies and strike them with shard claws. They are extremely tenacious, often chasing their prey to the end. -Location: Destiny Islands, Traverse Town -Hit Points: 15-60 HP -Items Dropped: -Lucid Shard -Potion -Mega-Potion -Experience Gained: 1-30 Exp -Strategy: Good combos will defeat these guys. ----------------- BOSS: SHADOW SORA ----------------- -Description: N/A -Location: Neverland -Hit Points: 120 HP -Items Dropped: -Mega-Potion -Elixir -Experience Gained: 150 Exp -Strategy: Once he is almost dead, he will split into three clones. Only one of them will be the real one. The other two are false, and are there just to fool you. But this can be easily be overcome by having scan equipped. The clones have little HP. ----------- BOSS: SHARK ----------- -Description: N/A -Location: Atlantica -Hit Points: 195 HP -Items Dropped: -Hi-Potion -Ether -Mega-Potion -Experience Gained: 100 Exp -Strategy: The Shark is very weak. Swin behind him and attack. ---------------------- ENEMY: SHELTERING ZONE ---------------------- -Description: Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away. -Location: Atlantica -Hit Points: 90 HP, 40 HP -Items Dropped: -Frost Gem -Ether -Blizzaga Ring -Experience Gained: 20 Exp, 150 Exp -Strategy: Once defeated, they usually split up into Sea Neons. ----------- BOSS: SHOCK ----------- -Description: Along with Lock and Barrel, she's part of Oogie Boogie's plot to take over Halloween Town. Shock is that most cunning member of the trio. She keeps her cools when the other two are losing it. -Location: Halloween Town -Hit Points: 120 HP -Items Dropped: None -Experience Gained: 120 Exp -Strategy: No strategy needed. -------------- ENEMY: SOLDIER -------------- -Description: Heartless that emerges from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. -Location: Traverse Town -Hit Points: 30 HP, 120 HP -Items Dropped: -Spirit Shard -Potion -Protera Chain -Experience Gained: 3 Exp, 90 Exp -Strategy: No strategy needed. Though they're difficult to defat at first. ------------------- BOSS: STEALTH SNEAK ------------------- -Description: Heartless that attuned to the darkness in Clayton's heart. It somehow manipulated the light to turn invisible and fought alongside Clayton. -Location: Deep Jungle, Hades Cup -Hit Points: 750 HP, 600 HP -Items Dropped: -Mega-Potion (Deep Jungle) -Experience Gained: 30 Exp, 300 Exp -Strategy: They are invisible but can be detected from their shadow on the floor. ----------- BOSS: TIDUS ----------- -Description: A cheerful self-confident boy who lived on Destiny Islands. He considers himself a champ at everything. Nobody knows what happened to him after his island disappeared. -Location: Destiny Islands -Hit Points: ??? -Items Dropped: None -Experience Gained: 2 Exp -Strategy: You can deflect Tidus's wooden sword, earning a few Tech Points. Tidus uses high combos so be sure to be on your guard. ----------------- BOSS: TRICKMASTER ----------------- -Description: Heartless that Sora and company encounter while they search for Alice. Its herky-jerky attacks and juggling act flustered Sora and the others. -Location: Wonderland -Hit Points: 600 HP -Items Dropped: -Ifrit's Horn -Experience Gained: 150 Exp -Strategy: Hop onto the table and smack the Heartless. When it heads for the stove, hide under the table as it is lighting it's sticks which will cause double the damage. After doing a certain amount of damage, it will be knocked out for a while. This is when you strike. ------------ BOSS: URSULA ------------ -Description: She deceived Ariel and stole the trident to take over Atlantica. Using its power, she became an enormous monster and battled Sora, Goofy and Donald. -Location: Atlantica -Hit Points: 450 HP -Items Dropped: -Ability Mermaid Kick -Experience Gained: 1000 Exp -Strategy: Cast the spell on the cauldron depending on what the colour of the what colour smoke it is. When Ursula is close by, she will eget damaged. ------------------- BOSS: URSULA (FACE) ------------------- -Description: She deceived Ariel and stole the trident to take over Atlantica. Using its power, she became an enormous monster and battled Sora, Goofy and Donald. -Location: Atlantica -Hit Points: 900 HP -Items Dropped: None -Experience Gained: 1500 Exp -Strategy: Have Ariel in your party instead of Goofy. She will be much of help as she is good in using magic. ----------- BOSS: WAKKA ----------- -Description: A boy who lived on the Destiny Islands. He looks out for Tidus and Selphie like a big brother. Nobody knows what happened to him after his is land disappeared. -Location: Destiny Islands -Hit Points: ??? -Items Dropped: None -Experience Gained: 1 Exp -Strategy: You can deflect Wakka's blitzball back at him, so you can earn a few Tech Points off him. --------------------- ENEMY: WHITE MUSHROOM --------------------- -Description: Non-attacking, friendly Heartless. They might give you an item if you help them. -Location: Refer to the section below. -Hit Points: 30 -Items Dropped: Refer to the section below. -Experience Gained: None -Strategy: Refer to the section below. ------------------- ENEMY: WIGHT KNIGHT ------------------- -Description: Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage. -Location: Halloween Town -Hit Points: 60 HP, 120 HP -Items Dropped: -Lucid Gem -Hi-Potion -Mega-Potion -Experience Gained: 16 Exp, 90 Exp -Strategy: Very jumpy, but can be easily defeated. ------------- ENEMY: WIZARD ------------- -Description: Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat. -Location: Hollow Bastion -Hit Points: 75 HP, 90 HP -Items Dropped: -Shiny Crystal -Ether -Wizard's Relic -Experience Gained: 90 Exp, 150 Exp -Strategy: NEVER, I mean NEVER cast magic spells on this guy as it will heal him. When he casts Thunder, he is temporarily invincible so you can't damage him. -------------------- BOSS: WORLD OF CHAOS -------------------- -Description: N/A -Location: End of the World -Hit Points: 1500 HP -Items Dropped: None -Experience Gained: 20000 Exp -Strategy: Refer to the actual strategy. ------------- ENEMY: WYVERN ------------- -Description: Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective. -Location: Hollow Bastioon -Hit Points: ??? -Items Dropped: -Power Crystal -Hi-Potion -Mega-Potion -Experience Gained: ??? -Strategy: To damage these effectively, wait until they swoop down and strike. I recommend that you have Ariel Sweep equipped. ------------------- ENEMY: YELLOW OPERA ------------------- -Description: Spell-casting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks. -Location: Wonderland, Traverse Town -Hit Points: 30 HP, 60 HP -Items Dropped: -Thunder Shard -Ether -Thundaga Ring -Experience Gained: 3 Exp, 60 Exp -Strategy: Very weak. Defeated in one combo. -------------------- BOSS: YUFFIE KISARGI -------------------- -Description: A female ninja who escaped to Traverse Town when her home world was taken by the Heartless. She stays strong and cheerful in any situation. She works with Leon and Aerith to unravel the secret of the "key". -Location: Pegausus Cup, Hades Cup -Hit Points: 300 HP, 450 HP -Items Dropped: -Genji Shield (Hades Cup) -Experience Gained: 300 Exp, 600 Exp -Strategy: Execute Guard when you see the ninja stars coming. This will deflect them. But you can also hit them back or use Aero. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. The Mushrooms =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you read the enemy encyclopaedia, you will notice that some heartless strategies tell you to refer to a section below. This is that section. Those heartless are so special that they need their own section! These heartless are the mushroom heartless. All together, there are three different types of mushrooms; the White Mushroom, the Black Fungus, and the Rare Truffle. But all will be explained now... <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ 1. The White Mushroom <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ The White Mushroom wears a white robe (that's probably how it got it's name) and also wears a huge red hat. Unlike the Black Fungus, these cute heartless don't attack you but wil disappear if you don't react fast. Let's just say it like this. The White Mushrooms need your help and if you do, in return, they reward you with rare and valuable items. How do you help them? To help them, you need to cast three specific spells depended on the mood of the mushroom. If you do this successfully, the mushroom will disappear and drop an item. But if are too slow in casting the spell, they will get angry and disappear. This also happens when you cast the wrong spell. The key is to have fast reactions and not to take a long time to cast each spell, but also to choose the correct spell. A table is shown below. +------------------------------------------------+ | SPELL | MOOD | +----------|-------------------------------------+ | Fire | When they shivering. | |----------|-------------------------------------| | Blizzard | When they are fanning themselves. | |----------|-------------------------------------| | Thunder | When you see a light over its head. | |----------|-------------------------------------| | Cure | When they are lying on the ground. | |----------|-------------------------------------| | Aero | When they are spinning. | |----------|-------------------------------------| | Stop | When they are frozen. | |----------|-------------------------------------| | Gravity | When they are floating in mid-air. | +------------------------------------------------+ NOTE: You must get really close to cast spells like Aero, Stop and Cure. This is because you have then choose who to cast the spell on. So you have now casted three spells but you didn't get the item you wanted. Instead, you got the but you want, say, Mystery Goo, the rarest item dropped from the White Mushroom. Well, there is a way to make White Mushrooms always drop Mystery Goo. Here's how: Cast three spells that are of the same element. This will ensure you in receiving a Mystery Goo. BUT this cheat only works if you have the Int. version. Unlike us westerners, we play the PAL and NTSC. If you cast three spells, you will receive an arts item instead plus another item as well. The arts item is depended on what three spells you casted. If you casted x3 Fires, you would get a Fire Arts. NOTE: You can sometimes get a Gem instead of an Arts item. So what? These Arts are not worth anything! Wrong!!! If you are able to collect all of the arts, you will be able to receive the Shield of Dreams from Merlin afterwards. The item that you receive from the White Mushroom is depended on the final spell that you cast. This spell is very important because it will determine if you get a good item or a bad item. Below is a chart of all of the possible items. +--------------------------+ Well as you can see, every spell will possibly | Fire - Blaze Shard | gain you a Mystery Goo, but it is highly unlikely | - Blaze Gem | that you will receive a Mystery Goo. But if at | - Mystery Goo | first you don't suceed, just keep on trying and +--------------------------+ trying again. You will eventually get what you | Blizzard - Frost Shard | need. | - Frost Gem | | - Mystery Goo | Now for the locations of these mushrooms. Another +--------------------------+ chart? You guessed it! | Thunder - Thunder Shard | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | - Thunder Gem | | WORLD | AREA | | - Mystery Goo | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +--------------------------+ | Traverse Town | Red Room (Hotel) | | Cure - Bright Shard | ------------------------------------------------ | - Bright Gem | | Wonderland | Lotus Forest | | - Mystery Goo | ------------------------------------------------ +--------------------------+ | Deep Jungle | Camp, Treehouse | | Aero - Spirit Shard | ------------------------------------------------ | - Spirit Gem | | Agrabah | Treasure Room | | - Mystery Goo | ------------------------------------------------ +--------------------------+ | Atlantica | Undersea Cave, Sunken Ship | | Gravity - Lucid Shard | ------------------------------------------------ | - Lucid Gem | | Halloween Town | Graveyard | | - Mystery Goo | ------------------------------------------------ +--------------------------+ | End of World | Final Rest | | Stop - Power Shard | ------------------------------------------------ | - Power Gem | | - Mystery Goo | In conclusion to the White Mushroom, I will give +--------------------------+ you a few tips. The first is to be very careful of the moods. Many people have been fooled and have thought that there is an eighth mood. Well, this isn't true. You may have seen a pose when the Mushroom freezes for a while and looks around. If you don't understand what I'm talking about, just access the Journal and select the model of the White Mushroom and you will understand what I'm talking about. Be careful and don't cast Stop because this will make it disappear. Any magic or a physcial attack will send this mushroom away. The second tip is this: Take the Deep Jungle campsite for an example. As, you can obviously tell, all of the white mushrooms aren't very close together but the mushrooms in the Red Room are. Spells such as thunder that attack around the target will send other mushrooms away, if they are close. For example, if you cast Thunder on a mushroom in the Red Room, it will be very likely that it will hit the other mushroom. But you know you didn't mean to, but sometimes, although it has never happened to me, you might be able to a double hit with Thunder. That is, both mushrooms have the light above theri head and you hit them. But it is highly unlikely that you will accomplish this. Remember, be very cautious, or you might hit the other mushrooms around you! The third tip is this: not all locations of the white mushrooms have all of the moods. Some locations have the Stop mood, whereas another will have the Gravity mood. But there is one thing for sure. No matter what the location is, all white mushrooms will have the Tunder, Blizzard, and Fire moods. This fourth trick is for those players who wnat to completely finish the game. So you're stuck because you can't find any white mushrooms to steal them of their Mystery Goo's. Well you're in luck! I will tell you my super secret trick on how to find them! This is referred to as the "Respawned Trick." In some like the "Final Rest" in the End of the World and the "Camp" from Deep Jungle, there is a save point nearby. Just simply board your Gummi Ship, and select the area. For instance, the Tent. Then you would exit the Tent and you would be in the Camp area. This will increase your chance of finding a white mushroom. Just the same for the "Final Rest." Select the Final Rest from the list. And go through the hole, and voila! You will be at the place where the white mushrooms appear. "Instead of using the Gummi Ship, why don't you just exit the screen and re-enter the screen again, and if it's not there, just keep on repeating the process?" asked a fellow reader. Well thanks for your question, and now I will answer your question. This will not work. NEVER! There is only one place where this trick does work, and that is the Red Room. Although, if you use this trick (that is, the "leave and come back" trick), it will highly unlikely that it will work. The final trick was contributed by a legend named Tidus. He writes: "When you need to get an item from a white mushroom go to a place with a save point (as you mentioned) then fight the mushroom, and save. Reload the game and the mushrooms will be back." This concludes the white mushroom section. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ 2. The Black Fungus <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Say hello to the the purple-hatted, black robed fungus; the Black Fungus! So yes it is a relative of the White Mushroom, but unlike it's distant relative, Square decided to give it the ability to attack and fight back. The Black Fungus has two attacks. Firstly, the Black Fungus has the "turn into stone" technique. When it uses this attack, it will temporarily petrify itself and make itself invulnerable from any from of attack. The secon attack that this little critter has is the "smog" attack. Watch out! This attack is very strong and is likely to be stronger than most of the bosses' attacks that you have faced through your course of the game. Many readers ahve given me e-mails for strategies for these fungi. And now I have finally have had the time to write a strategy up for these things. - If you are in the Pumpkin Patch in Halloween Town, you will notice that the pumpkins will expolde on contact. Given' you an idea? That's right! Pick one up and throw it at the poor creature and it will defeat it immediately! ^_^ - Keep your distance from them and just have Donald and Goofy do your work! - Cast stop on them to stop them and they will be frozen temporarily. - Casting Gravity on them will do massive damage. Unlike the White Mushroom, the Black Fungus only drops two items. These are the Mystery Mold, and of course, the Mystery Goo. The Mystery Goo you already know about, so I'll explain what the Mystery Mold is. This item is very rare to receive, but it is worth finding. The description of this item states: it can be sold for a descent price. So if you have one, return to Traverse Town and sell it. Okay, if you don't know the price, it is 9999 Munny! Now for the locations of these fungi. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | WORLD | AREA | ,- Note that when fighting =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | the Black Fungi in the | Agrabah | Bazaar | | Pegasus Cup, you won't be ------------------------------------------------ | able to receive any items | Hollow Bastion | Dungeon | | that the Black Fungus ------------------------------------------------ | drops. This is only for | End of World | Final Rest | | practice. This also ------------------------------------------------ | applies for the 36th Seed | Halloween Town | Pumpkin Patch | | of the Hades Cup. ------------------------------------------------ | | Pegasus Cup | 4th Seed |<-| This concludes the Black ------------------------------------------------ | Fungus section. | Hades Cup | 36th Seed |<-' ------------------------------------------------ <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ 3. The Rare Truffle <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ The Rare Truffle is the blue-robed, and yellow-hatted mushroom. The Rare Truffles are very rare to find throughout the entire game. Probably the only place that you could find them was ih the Hercules Cup or the Hades Cup. These guys tend to jump about. And they will drop Mystery Goos (Yay!). Now, how to fight these damn things. Like it's other relatives, the Rare Truffle is a mushroom who needs help. This time, you must keep it in the air. This is because the Rare Truffle jumps about and your goal is to keep on letting it stay in the air. The more times that you keep it in the air, the better. The item that you receive is determined by how many times you hit it to keep it the the air. So literally, the more times that you hit it, the better the item will be. The items are shown below. - Place Aero (or any other upgrade of Aero) onto one of your shortcuts. Now, when you fight a Rare Truffle, use the shortcut and cast Aero. Immediately stand underneath the Rare Truffle and it will just fall on top of you. But you will have Aero to bounce it back up! Recast AEro when needed. - You can easily defeat the Rare Truffles if you encounter them on the deck of the Pirate Ship in Neverland. Since you can fly, just hit them normally and you will be able to fly underneath them to hit them again. Note that by doing this, you will have less control of where the Rare Truffle will bounce to. - You can also use the Ragnarok technique to pull off a few hits. 10 hits - 1 Mystery Goo, 1 Elixir 50 hits - 1 Mystery Goo, 1 Elixir, Shiitake Scroll 100 hits - 1 Mystery Goo, 1 Last Elixir, Matsutake Scroll When you manage to hit the Rare Truffle at least 50 or 100 times, the item you will immediately receive is called the Shiitake or Matsutake Scroll. You the Shiitake Scroll for hitting the Rare Truffle at least 50 times, and the Matsutake Scroll for hitting it 100 times. These two scrolls aren't worth much (can be sold for 100 and 500). But they do tell you that you have completed the quest on helping the Rare Truffle. It also makes you feel that you have done just that little more to complete the game. Finally, the Rare Truffle will give you a massive amount of experience. I have found out the formula for the experience gained from the Rare Truffle. The experience is deteremined by how many times you hit the creature. The formula is as follows. H(H+1)/2 Where H is the number of hits. This can give you a lot of experience. You can easily reach maximum level in less than two hours. Here's a trick. If you have already finshed the Hades Cup, select the 46th seed an fight it. When the battle is over, press START, and select Restart. And you will gain heaps of experience! The locations are as follows. A few final notes on this =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- type of mushroom. When | WORLD | AREA | fighting the Rare Truffles, do=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- not use long keyblades(i.e. | Agrabah | Treasure Room | the Ultima Weapon, Oblivion). ------------------------------------------------ This is because when using | Neverland | Ship's Deck | these keyblades, it will hit ------------------------------------------------ the mushroom off the screen. | Halloween Town | Bridge | This will make you finding the------------------------------------------------ mushroom a lot harder to find.| Monstro | Throat | ------------------------------------------------ | End of World | Final rest | ------------------------------------------------ When facing these ----------->| Hercules Cup | 6th Seed | enemies from these matches,| ------------------------------------------------ you won't be able to get '->| Hades Cup | 46th Seed | the items that they usually ------------------------------------------------ drop (for example, the scrolls) _________________________ ________________________// \\________________________ ________________________| XXXXI. ~ The Journal |________________________ \\_________________________// \\ JRNL // ¯¯¯¯¯¯ During any time of the game, you can access the Journal by entering the Main Menu and then selecting Journal. The Journal is a book that Jimminy Cricket has written in which contains all of the data the receive from your battles and also the very special Ansem's Reports section, which you can access once you obtain a report. When you enter the Journal, the Journal menu will pop up. There are multiple options that you can now choose. They are: Chronicles, Ansem's Reports, Characters, 101 Dalmatians, Trinity List, and Mini Games. In this section, I will be covering what is in the entire Journal. Let us begin with the Chronicles section... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Chronicles =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Chronicles section records the main events in the game in chronological order (in the order in which it occurred). Pressing the Chronicles section takes us into another section, where there are another list of options to choose from. This section contains a lot of section which are very large in size. Athough this section is only a sub-section, this sub-section has its own sections because of its contents. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ A. Sora's Story <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Kairi disappeared during the storm. King Mickey left Disney Castle to stop the Heartless. Sora, Donald and Goofy's search for their friends continued. An eerie shadow was drawing near their destination. In Wonderland, they helped Alice, who was falsely charged with some crime. But in the end, someone abducted her. In the Deep Jungle, they defeated Clayton, who was possessed by the darkness. Sora was reunited with Riku back in town, but theu were separated again. Sora's new friend Tarzan led him to a mysterious keyhole. When Sora sealed it with the Keyblade, he acquired a new Gummi Block. Aerith explained that the Heartless travel to various worlds through the keyholes. So, sealing them might prevent more Heartless from invading each world.he new gummi opened a path to another world. The power of Kari's Heart was what saved Sora. The strong bond between them became a light that pulled him back from the darkness. Promising Kairi he would come back, Sora returned to Hollow Bastion to seal the final Keyhole and save Riku. The Keyhole was sealed, but Ansem and Riku were nowhere to be found. Ansem had left to fulfill his final plan. Sora and company followed him to a world shrouded in darkness. Destroying Ansem could restore all the worlds taken by the Heartless, but it would also mean those wrolds being disconnected, as they once were. Once every world was isolated, divided from the others by impassible walls. The power of darkness demolished those walls. If the wall return, travelling to other worlds will no longer be possible. Sora may never see his friends again. Still, he's resolved to fight his way into the very core of darkness, wherer Ansem lies in wait. He believes no matter how deep the darkness, a light shines within. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ B. Wonderland <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ After falling through a deep hole, Sora and company arrived in Wonderland and followed a white rabbit all the way to the Queen of Hearts' castle. There they witnessed a trial in which the unreasonable queen falsely accused Alice. Angered by this injustice, Sora rushed in and challenged the queen. He and his friends found evidence proving Alice's innocence. But the queen simply accused them next, and ordered her card soldiers to seize them. After fighting them off, Sora noticed that Alice disappeared from her cage. While looking for her, he and his friends ran into the Trickmaster. They defeated the powerful monster, but Alice's whereabouts remained unknown. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ C. Olympus Coliseum <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Sora, Donald, and Goofy fought brilliantly to avdance to the finals. Their opponent was Cloud, who was hired by Hades to get rid of Sora nad company. When Hades unleashed Cerberus during the match, Hercules entered the arena and took him on single-handedly. In the end, Sora and his friends helped Hercules defeat Cerberus. Phil was impressed by their feat and dubbed Sora, Donald, and Goofy junior heroes. Fight in other tournaments, continue your journey to become a true hero. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ D. Deep Jungle <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Sora and his friends sought to reach the gorillas' nesting grounds, but Clayton, possessed by the Heartless, stood in their way. He abducted Jane and hunted down the gorillas. In their final showdown, Sora and company defeated Clayton and an invisible monster named Stealth Sneak. Sora finally gained Kerchak's trust and was allowed to go to the nesting grounds. Tarzan led everyone to a cavern with a mysterious keyhole. When Sora sealed it with the Keyblade, he found and unusual gummi block. Although Sora and the others couldn't find their friends, the new gummi block should help them get to another world. Sora, Donald, and Goofy said goodbye to Tarzan and the others and continued with their journey. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ E. Agrabah <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Hoping to take over Agrabah, Jafar took Jasmine and the lamp to the Cave of Wonders. Sora and his friends followed him there, where they encountered Maleficent. They learned that Maleficent and Jafar were rounding up the seven princesses, Jasmine being one, with the power to open the final Keyhole. With Genie at his side, Jafar attacked Sora and company. Sonehow, they defeated him, but could not find Jasmine. She had been abducted by someone else. They rerturned to Agrabah, where Aladdin freed Genie with his final wish and asked him to help Sora find Jasmine. Genie agreed and joined the party. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ F. Monstro <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Inside Monstro, Sora and his friends ran into Pinocchio and gepetto. Pinocchio wandered off, and when Sora found him, he also found Riku. It was a strange reunion, and Riku suddenly ran off with Pinocchio. Baffled by Riku's behaviour, Sora followed them. Amidst all the chaos, the Heartless attacked Pinocchio and left him lying motionless. Did it consume his heart? No way! His heart survived, and will remain strong as long as I do my duty as his conscience. Pinocchio awakened when I called his name. Riku fled the scene, leaving Sora bewildered by the change in his friend. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ G. Hundred Acre Wood <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Sora was wisked away to the world of the Hundred Acre Wood, inside a book in Merlin's house. There he met Winnie the Pooh, who saud all his friends had vanished. Some of the book's pages had been torn out, taking his friends with them. Sora collected all of the scattered pages and brought Pooh and his friends back together. A happy ending. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ H. Atlantica <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Ariel, a princess of Atlantica, yearned to go to other worlds. But her dream could not be realized as King Triton, her father, forbade such notions. Ursula took advantage of this to coax Ariel into leading her into Triton's trident, whiich she then seized for herself. To atore for her mistake, Ariel went into Ursula's lair with Sora, Donald, and Goofy to retrieve the trident. After her morays were defeated, Ursula used the trident's power to become a giant, but was vanquished in the end. With the trident's power, Sora found the Keyhole and sealed it. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ I. Halloween Town <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Jack, the pumpkin king of Halloween Town, worked with Dr. Finkelstein and created a heart to control the Heartless for the Halloween festival. Oogie Boogie, plotting to use the heart to take over Halloween Town, had Lock, Shock, and Barrel to steal it. When Sora and company arrived at his manor, Oogie Boogie tried to summon a swarm of Heartless with the heart, but failed. Evidently, the heart was imcomplete. After Sora and his friends defeated him, Oogie Boogie turned into a giant monster, becoming one with his manor. However, he was beaten yet agian and disppeared along with the manor. Sora sealed the Keyhole in Halloween Town. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ J. Neverland <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Sora and company, trapped inside Hook's ship, searched for Kairi and Wendy, who were locked away somewhere below deck. When they found them, they learned that something was wrong with Kairi. She reamained dormant, as if she had lost her heart. Just when Sora thought Kairi was within reach, Riku snatached her away. Sora and the others pursued them to the main deck, where Hook and his men waited. With Peter Pan's help, they defeated the pirates, but Riku and Kairi were nowhere to be found. For now, Sora could only hope to see her again. When he sealed the Keyhole at the clock tower, Sora found a gummi block. Will he be able to find Kairi with his new block? With Tinker Bell now in the party, Sora and his friends continued with their journey. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Ansem's Report =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Within these pages of the Journal are the reports of the man Ansem. Ansem was a man who devoted his life in studying the Heartless. He was the first man to ever discover the Heartless and also he gave them the name "ones without a heart--the Heartless." In this section, I have copied out all ten of Ansem's reports so that you can read them for your own enjoyment. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Much of my life has been dedicated to pursuit of knowledge. That knowledge has guarded this world well. Not a soul doubts that. I am blessed with people's smiles and respect. But though I am called a sage, there are things I do not understand. I believe darkness sleeps in every heart, no matter how pure. Given the chance, the smallest drop can spread and swallow the heart. I have witnessed it many times. Darkness... Darkness of the heart. How is it born? How does it come to affect us so? As ruler of this world, I must find the answers. I must find them before the world is lost to those taken by the darkness. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It is my duty to expose what this darkness really is. I shall conduct the following experiments: Extract the darkness from a person's heart. Cultivate darkness in a pure heart. Both suppress and amplify the darkness within. The experiments caused the test subject's heart to collapse, including those of the most stalwart. How fragile our hearts are! My treatment produced no signs of recovery. I confined those who had completely lost their hearts beneath the castle. Some time later, I went below and was greeted by the strangest sight. Creatures that seemed born of darkness... What are they? Are they truly sentient beings? Could they be the shadows of those who lost their hearts in my experiments? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The shadows that crawl beneath the castle... Are they the people who lost their hearts, or incarnations of darkness? Or something entirely beyond my imagination? All my knowledge has provided no answer. One thing I am sure of is that they are entirely devoid of emotion. Perhaps further study will unlock the mysteries of the heart. Fortunately, there is no shortage of test samples. They are multiplying underground even as I write this report. They still need a name. Those who lack hearts... I will call them the Heartless. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Heartless appear in groups, and are multiplying rapidly. I've provided them both living and nonliving samples. They've responded only to the living. They seem to multiply after absorbing something from the living creatures. Their prey vanishes without a trace. I believe the Heartless are taking hearts. They are born from those who've lost their hearts, and thrive on hearts seized from others. The hearts taken by the heartless become Heartless themselves. Though I lack proof, I am confident in this hypothesis. I must also study their behavioral principles. Though they lack emotions, they do seem to have some intelligence. How to communicate with them? It's just occurred to me: Could they be the darkness in people's hearts? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- To study the Heartless behavior, I picked one out for observation. It wiggled its antennae and, as if sensing a target, headed deep into the castle. In the deepest part of the castle, its antennae began vibrating, as if searching for something. Suddenly, a strange door appeared. I'd never known of its existence. I had a large keyhole, but didn't seem to be locked. SO I opened the door. What I saw on the other side mystified me. What was that powerful mass of energy. That night I observed a great meteor shower in the sky. Could it be related to the door that I have opened? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A massive core of energy lay beyond the door sought by the Heartless. It may be the ultimate goal of the Heartless. But what is that energy? I have devised a hypothesis, based upon my observations of the Heartless. The Heartless feed on other's hearts, and they yearn for that energy core. That thing beyond the door must be a heart, too--the heart of this world. There is no proof, but, having felt that immense energy, I am certain. That was the heart of the world. The Heartless are trying to take hearts not only from all living creatures, but from the planet itself. But what do they mean to do with the heart of the world? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 7 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I am studying material from the meteors that rained down that fateful night. What a find! The material is foreign to our world. It is elastic to the touch, and when two pieces are combined, they bond easily. None of the records even mention such a substance. Was it introduced to this world when I opened the door? I wonder how many other such materials drift through the atmosphere of this tiny world... I wish I could soar off and find out! Could there be uncharted worlds up there? My curiosity never ceases to grow. But I should stop speaking of such unrealistic dreams. For now, there is no way to venture outside this world. My people and I are all but prisoners of this tiny place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 8 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There is no doubt that the Heartless are deeply connected to the people's hearts. Further study may unravel both their motivations and the mysteries shrouding the heart. As a start, I have built a device that artificially creates Heartless. By recreating the conditions that spawn the Heartless naturally, I should be able to produce them artificially. This device is the culmination of all my research thus far. The machine's test run successfully created a Heartless. This may be a step toward creating a heart from nothing. The artificially and naturally created Heartless showed nearly identical traits. But the two types remain distinct for the purpose of the experiment. So, I will mark the ones that are created artificially. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 9 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Simply astonishing! Today I had a guest from another world. He is a king, and his vessel is built of the material that composed the meteors. He called the pieces "gummi blocks." It seemed that my opening the door has opened a path to interworld travel. We talked for countless hours, but one story in particular caught my interest: that of a key called the "Keyblade." The Keyblade is said to hold phenomenal power. One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it. I must know what this Keyblade is. A key opens doors. It must be connected to the door I have opened. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ansem's Report 10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Just as people have hearts, so do worlds. The same can be said of stars in the night sky. And deep within each world lies a door to its heart. The Heartless desire those hearts. Born out of darkness in people's hearts, they seek to return to a greater heart. Yes that's it. The Heartless come from people's hearts, as does the darkness. Is the core of the world's heart the world of the Heartless? I will pursue the answer there and become all knowing. My path is set. I shall seek out the wielder of the Keyblade, and the princesses. My body is too frail for such a journey, but I most do this. I will cast it off and plunge into the depths of darkness. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Characters =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Okay now for the Characters section of the journal. Within these pages of the journal contains all of the character who appear throughout the game. Okay, when you enter the Characters section, it will lead you to three different sections. These sections are Characters 1, Characters 2, and the Heartless. Note that I haved covered the Heartless section in the Bestiary section. Anyway, I will begin with the Characters 1 section. I have to note that some character profiles will automatically update themselves as you progress throughout the game. I have tried my best to write all of the profiles down but what is there, is there, and I won't change it. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ 1. Characters 1 <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ ~~~~<< Sora >>~~~~ A spirited youth. He was cast into an unknown world when a swarm of Heartless raided ihs island. He battles the Heartless with a mysterious weapon called the Keyblade as he searches for his friend Kairi. The one who fights the Heartless. Upon reclaiming the Keyblade from his rival Riku, Sora sacrificed his heart to free Kairi and beame a Heartless. Kairi's deep feelings for Sora restored him. Now he must confront Ansem, the seeker of darkness. ~~~~<< Riku >>~~~~ Islander. A self-confident youth always competing with Sora. When Destiny Islands vanished, so did he. By the time Riku reappeared, Sora already found new friends, so Riku didn't rejoin him. Riku is willing to go to any length to save Kairi--even join forces with Maleficent. When Kairi lost her heart, Riku allied himself with Maleficent to save her. Riku was actually the rightful master of the Keyblade, but once he chose darkness over light, the weapon chose Sora instead. Ansem exploited Riku's weakness of heart and possessed him. ~~~~<< Kairi >>~~~~ Islander. Kairi, Sora, and Riku were best friends. They built a raft to sail out and see new worlds. The three were separated when a mysterious force struck the Destiny Islands. Thus did Sora's search for Kairi begin. ~~~~<< Mickey Mouse >>~~~~ King of Disney Castle. He set out to learn more about the darkness, and left instructions for Donald and Goofy to find and follow the Key bearer. No one knows where King Mickey is now, but they are determined to find him. He made his debut in "Steamboat Willie" (1928). ~~~~<< Donald Duck >>~~~~ Royal magician. Skilled in magic, but can be short-tempered and stubborn. He set out in the gummi ship with Goofy to find the king. Donald has joined forces with Sora, the Key bearer alluded to in thr king's letter. Donald made his screen debut in "The Wise Little Hen" (1934). ~~~~<< Goofy >>~~~~ Captain of the Royal Knights. He avoids fighting whenever possible. Mickey's most loyal subject. He set out in the gummi ship with Donald to find King Mickey. He has joined forces with Sora, obeying Mickey's command to follow the key bearer. Goofy made his first screen appearance in "Mickey's Revenue" (1932). ~~~~<< Minnie Mouse >>~~~~ Queen of Disney Castle, rulling in Mickey's absence. I, Jimminy Cricket am accompanying Donald and Goofy as the royal chronicler at her request. Queen Minnie is more concerned than anyone about the king's disappearance. Minnie made her screen debut in "Steamboat Willie" (1928). ~~~~<< Daisy Duck >>~~~~ Donald's sweetheart. She's helping Minnie while the others look for King Mickey. She has Donald under her thumb, and does a good job keeping him in line. She originally appeared as Daisy in "Mr. Duck Steps Out" (1940). ~~~~<< Pluto >>~~~~ Mickey's faithful dog. Pluto is more than a pet. He and Mickey are bound by strong ties of loyalty. Pluto set out with the others to find his master. Will that famous nose of his lead him to Mickey? Pluto originally appeared in "Chain Gangs" (1930). ~~~~<< Chip >>~~~~ One of the kingdom's specialists. Helps maintain the gummi ship, which can travel to any destination. Chip is more serious and dilligent than his easygoing, playful partner, Dale. Chip 'n' Dale's first appearance was in "Private Pluto" (1943). ~~~~<< Dale >>~~~~ One of the kingdom's specialists. Helps maintain the gummi ship, which can travel to any destination. Compared to the more serious Chip, he takes a happy-go-lucky approach to life. Chip 'n' Dale's first appearance was in "Private Pluto" (1943). ~~~~<< Huey >>~~~~ One of Donald's three nephews. Huey is the leader, and he keeps playful Dewey and laid-back Louie in line. You can spot Heuy by his trademark red cap. Huey began tormenting his Uncle Donald in "Donald's Nephews" (1938). ~~~~<< Dewey >>~~~~ One of Donald's three nephews. Always wears a blue cap. Cheerful and easygoing. He works with his brothers in a shop in Traverse Town. Dewey began tormenting his Uncle Donald in "Donald's Nephews" (1938). ~~~~<< Louie >>~~~~ One of Donald's three nephews. Works with with his brothers in a shop in Traverse Town. Gentle and carefree, but notices a lot of things others miss. To find him, look for a green cap. Louie began tormenting his Uncle Donald in "Donald's Nephews" (1938). ~~~~<< Merlin >>~~~~ A great sorcerer living in the outskirts of Traverse Town. Merlin's wisdom and magicla powers rank second to none, and he teaches Sora and his friends about magic. He has a mysterious bag that can hold anything, no matter how large. Merlin forst tutored Arthur in how to be a king in "The Sword in The Stone" (1963). ~~~~<< Fairy Godmother >>~~~~ A poerful but generous and good-heart fairy who helps Sora and his friends. Slightly absent-minded, but an expert at magic. She gives Sor aand the others lessons in magic as well as advice on their journey. She appeared as Cinderella's fairy godmother in "Cinderella" (1950). ~~~~<< Pongo >>~~~~ A brave and intelligent dalmation. With his mate Predita, he looks after 99 dalmatian puppies. Quick-witted Pongo is an expert at escaping from tight spots. Pongo was first spotted on-screen in "101 Dalmatians" (1961). ~~~~<< Perdita >>~~~~ A beautiful dalmatian. With her partner Pongo, she takes care of 99 dalmatian puppies. Perdita will brave any danger to protect her spotted charges. Perdita was first spotted on-screen in "101 Dalmatians" (1961). ~~~~<< 99 Puppies >>~~~~ Pongo and Perdita's puppies. When they work together, they can be tough to beat. Ever since their world was destroyed by the darkness, they've been trying to get back to gether again. They were first spotted on-screen in "101 Dalmatians" (1961). ~~~~<< Brooms >>~~~~ Enchanted brooms with a life of their own. They tidy up, maintain the gummi ship, do house repairs, wait on others--just about anything useful. They swept onto the screen in "Fantasia" (1940). ~~~~<< Leon >>~~~~ A swordsman who wields the Gunblade. His real name is Squall Leonheart. He escaped to Traverse Town when the Heartless raided his home world. To part with his old self, a man who had seem helpless to stop them, he changed his name. Since meeting the king, who has been so viligant against the Heartless, Leon has sought the truth behind the "Key". "Final Fantasy VIII" ~~~~<< Yuffie >>~~~~ A female ninja who escaped to Traverse Town when her home world was taken by the Heartless. She stays strong and cheerful in any situation. She works with Leon and Aerith to unravel the secret of the "Key." "Final Fantasy VII" ~~~~<< Aerith >>~~~~ She lost her home to the Heartless at a very young age. Beneath her gentle disposition lies a strong will and a firm sense of duty. Many are naturally drawn to her. Aerith works with Leon and Yuffie to learn more about the Heartless and the "Key." "Final Fantasy VII" ~~~~<< Cloud >>~~~~ A fighter hired by Hades to compete in the Coliseum. Despite his association with Hades, his heart rremains untouched by the Heartless. Cloud keeps very much to himself, which makes him something of an enigma. What is he seeking? "Final Fantasy VII" ~~~~<< Sephiroth >>~~~~ Once known as the greatest of swordsmen, his whereabouts have been unknown for some time. He challenged Sora to a one-on-one duel. No one knows why he has suddenly returned. Apparently, he and Cloud have crossed paths before. "Final Fantasy VII" ~~~~<< Cid >>~~~~ Owner of an accessory shop in Traverse Town. A highly skilled engineer and a first-rate pilot. When the Heartless invaded his world, he escaped to Traverse Town on a gummi ship he'd built himself. He is an expert on gummi ships. "Final Fantasy VII" ~~~~<< Tidus >>~~~~ A cheerful self-confident boy who lived on Destiny Islands. He considers himself a champ at everything. Nobody knows what happened to him after his island disappeared. "Final Fantasy X" ~~~~<< Selphie >>~~~~ A spunky girl who lived on Destiny Islands. She is rather impulsive, and quite the romanticist. Nobody knows what happened to her after her island disppeared. "Final Fantasy VIII" ~~~~<< Wakka >>~~~~ A boy who lived on the Destiny Islands. He looks out for Tidus and Selphie like a big brother. Nobody knows what happened to him after his island disappeared. "Final Fantasy X" ~~~~<< Moogles >>~~~~ Escaped to Traverse Town when the Heartless invaded their home. They know how to combine various items to form new ones. Many "Final Fantasies" ~~~~<< Snow White >>~~~~ A beautiful princess, gentle and pure as snow. She is one of the princesses needed to open the final keyhole, and was captured by the Heartless. Her world has already been swallowed by the darkness. The fair-skinned princess first appeared in "Snow White and the Seven Dwarves" (1937). ~~~~<< Cindarella >>~~~~ A hardworking young girl who's often bullied by her stepmother and stepsisters. She is one of the princesses need to open the final keyhole, and was captured by the Heartless. her world has already been destroyed. Prince Charming swept her away in "Cindarella" (1950). ~~~~<< Aurora >>~~~~ A young woman with a lovely voice. She is loved by three good fairies and cursed by Maleficent. The sorceress captured Aurora to help open the final keyhole. She had her first encounter with Maleficent in "Sleeping Beauty" (1959). ~~~~<< Belle >>~~~~ A brave and intelligent young woman who understands the Beast's true nature. She is one of the seven princesses needed to open the final keyhole. She and Beast have lost their world to the darkness. She first appeared at the Beats's castle for the first time in "Beauty and the Beast" (1991). ~~~~<< Beast >>~~~~ A prince who was changed into a hideous beast because of his selfish heart. Belle has helped heal the loneliness he's suffered due to his ugliness. To save Belle, he made his way to Hollow Bastion alone. He was first enchanted by Belle in "Beauty and the Beast" (1991). ~~~~<< Maleficent >>~~~~ A sorceress of awesome pwer. She leads the villains who seek to harness the power of the Heartless. She has also tricked Riku into joining her, and is using him as part of her evil plans. She first appeared to curse Aurora in "Sleeping Beauty" (1959). ~~~~<< Dragon >>~~~~ Maleficent became a huge dragon when the keyhole released the darkenss in her heart. The dragon wirelded both Maleficent's power and the terrible forces of darkness. Maleficent's powerful alter ego first appeared in "Sleeping Beauty" (1959). ~~~~<< Ansem >>~~~~ A researcher who studied the Heartless and delved into secrest of the worlds. He organized his findings into a single volume known as Ansem's Report. When he inexplicably vanished, most of its pages were scattered, to the winds. As a researcher and ruler of his world, he studied the Heartless and delved into the many secrets of the worlds. While studying the heart and the darkness within itm he was poesessed by darkness and ultimately destroyed his own world. He sacrificed his body to attain great power, and later possessed Riku's to regain a physical pressence. Failure to stop him means the end of all worlds. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ 2. Characters 2 <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ The Characters 2 section is just the second part of the Characters section. It lists many characters in the game. ~~~~<< Dumbo >>~~~~ A baby circus elephant. He was taunted because of his huge ears, but his talent for flying made him the star of the circus. Ascend with the CIRCLE button, descend with the SQUARE button/ Attack: Splash. Cost: 3 MP He first flew onto the screen in "Dumbo" (1941). ~~~~<< Bambi >>~~~~ A young deer, son of a great stag who rules the forest. He prances around and gives you items. The more foes Sora defeats, the better the items become. The type of itmes he gives varies depending on the on the area. Cost: 1 MP. The forest prince was born in "Bambi" (1941). ~~~~<< Mushu >>~~~~ One of the guardian spirits of an ancient clan. He was banished by the other guardians becasue of his foolish ways. Though small, he has the power of a great dragon. Press the X button for Fire Breath attack. Cost: 3 MP. This ancient dragon heated things up in "Mulan" (1998). ~~~~<< Simba >>~~~~ The leader of the pride. He rules over the other animals of the Pride Lands, his savanna kingdom. Hold down the X button to charge up his power. When the command changes to Proud Roar release the button to unleash the attack. Hold the button down longer for more power. Cost: 2 MP. He roared onto the scene in "The Lion King" (1994). ~~~~<< Alice >>~~~~ Fell down a rabbit hole into Wonderland. Arrested in suspicion of trying to steal the Queen's heart. Sora and his friends proved her innocence, but the Heartless captured her as part of theeir plan to open the final keyhole. She fell down the rabbit hole in "Alice in Wonderland" (1951). ~~~~<< Queen Of Hearts >>~~~~ A queen of Wonderland who lives in a castle with decks and decks of card soldiers. Selfish and short-tempered, she beheads anyone who crosses her. She' thinks Alice tried to steal her heart. She struck terror in our hearts in "Alice in Wonderland" (1951). ~~~~<< Cards (Hearts) >>~~~~ Spear-carruing guards who serve the Queen of Hearts. They fear the short-tempered queen and are careful not to irritate her. Marched onto the scene in "Alice in Wonderland" (1951). ~~~~<< Cards (Spades) >>~~~~ Troops with heavy axes who serve the Queen of Hearts. They fear the short-tempered queen and are careful not to irritate her. Marched onto the scene in "Alice in Wonderland" (1951). ~~~~<< White Rabbit >>~~~~ Loyal servant to the Queen of Hearts. He led Sora and his friends to the Queen of Hearts' castle. He wasn't late for the appearnace in "Alice in Wonderland" (1951). ~~~~<< Chesire Cat >>~~~~ A mysterious, grinning cat who talks in riddles and can appear and disappear at will. He loves to mislead and confuse. He entered with a big smile in "Alice in Wonderland" (1951). ~~~~<< Doorknob >>~~~~ A talking doorknob in the door to Wonderland. To enter, you must turn him--and "One good turn deserves another," as he would say. Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story. ~~~~<< Hercules >>~~~~ A legendary hero with godlike strength. He's the son of the gods Zeus and Hera, but not a god himself. The people regard Hercules as a true hero. He went form "zero to hero" in "Hercules" (1997). ~~~~<< Philocetes >>~~~~ Phil the satyr is a veteran trainer of heroes and Herc's mentor. These days he's very busy running the Colliseum and the choosing the competitors suitable for the games. He came out of retirement in "Hercules" (1997). ~~~~<< Hades >>~~~~ Lord of the Underworld. He's using the Heartless to take over the world. Hades wants Herc and Sora out of the way, but all his schemes against Sora and the others seem to end in failure. He heated thigns up in "Hercules" (1997). ~~~~<< Cerberus >>~~~~ Guardian of the entrance to the Underworld and Hades' loyal servant. Herc defeated him once, but Hades brought him back to fight Sora and his friends. He first stood watch for Hades in "Hercules" (1997). ~~~~<< Rock Titan >>~~~~ Immortal giant in the form of stone crag. He has two heads, but can think with one at a time. Defeated by Hercules, he's now on the loose again, courtesy of Hades. He shook the scene in "Hercules" (1997). ~~~~<< Ice Titan >>~~~~ Defeated once by Hercules, he received new powers from Hades and resurfaced. His body is made of large blocks of seemingly impregnable ice. But the ice shaping his face is quite fragile. Naturally, he is weak against fire. He shook the scene in "Hercules" (1997). ~~~~<< Tarzan >>~~~~ A young man raised from infancy by gorillas. His gorilla "mother" is Kala. Tarzan spoke only the language of tghe apes until he met Jane. Since then, he's learning to speak English at an astonishing rate. He swung into the screen in "Tarzan" (1999). ~~~~<< Jane Porter >>~~~~ A naturalist who's in the jungle with Clayton, her guide, to study gorillas. She met Tarzan in the jungle and is gradually teaching him about human ways. She's courageuos and will face any danger for her research. Exploring the jungle, she encounthered Tarzan in "Tarzan" (1999). ~~~~<< Clayton >>~~~~ A veteran hunter, Jane's guide on her expedition to the jungle. He thinks animals only as prey. His lust for power and the darknesss in his heart attracted the Heartless, and they used him for their own evil purposes. He first set sights on the apes in "Tarzan" (1999). ~~~~<< Terk >>~~~~ A young female gorilla, and Tarzan's close friend. She is protective of the other young gorillas and acts as their leader. Unlike other gorillas, her courtesy about humans is greater than the fear of them. She was up to some monkey business in "Tarzan" (1999). ~~~~<< Kerchak >>~~~~ Boss of the gorilla pack. He was against letting Tarzan join the group, but Kala's resolve won him over. Kerchak worries that Tarzan's contact with people will bring danger to the gorilla community. He established himslef as the leader of the pack in "Tarzan" (1999). ~~~~<< Kala >>~~~~ The gorilla who found Tarzan in the jungle. She always helped and defended him, even when he was scorned by the others. Kalais not happy about Tarzan's contact with people, but she knows it's important to him. She was second banana in "Tarzan" (1999). ~~~~<< Sabor >>~~~~ A leopard feared by all who lived in the jungle, and an enemy of Tarzan and the gorillas. Sabor is a cunning hunter who targets then weak and helpless. He stalked into the scene in "Tarzan" (1999). ~~~~<< Aladdin >>~~~~ A young man living in Agrabah. He helped Sora defeat Jafar and used his last wish to release Genie from the lamp. Aladdin asked Sora and friends to help save Jasmine, who has been abducted. He stole the scene in "Aladdin" (1992). ~~~~<< Genie >>~~~~ The spirit of the magic lamp, who has been freed by Aladdin with his third wish. Genie has joined forces with Sora and friends to rescue Jasmine from captivity. He will attack all locked-on targets, with Showtime. Cost: 2 MP He granted our wish by appearing in "Aladdin" (1992). ~~~~<< Jasmine >>~~~~ Spirited princess of Agrabah. Longing for a life of freedom, she slipped away from the palace and encountered Aladdin, who she quickly grew fond of. As one of the princesses with the power to open the Keyhole, she was abducted by Jafar and the Heartless. She appeared in "Aladdin" (1992). ~~~~<< Jafar >>~~~~ The vizier of Agrabah. He joined forces with Maleficent and tried to control the Heartless. He gained control of the lamp and became a powerful genie, but was defeated by Sora and friends. He played the villain "in Aladdin" (1992). ~~~~<< Jafar (Genie) >>~~~~ With his last wish he became an all-powerful Genie himself, but he forgot that all genies share the same fate: To serve whoever controls their lamp. In the end, his lamp became his prison. He played the villain in "Aladdin" (1992). ~~~~<< Abu >>~~~~ Aladdin's faithful furry sidekick. Abu's size ad ability makes him valuable in tights spots. He's got a weakness for jewel and treasure, and when he's around them he can't think of anything else. He was all monkey-business in "Aladdin" (1992). ~~~~<< Iago >>~~~~ Jafar's cunning, crotchety parrot. He's Jafar's eyes and ears as he flies around Agrabah, spying on his master's enemies. Iago takes after Jafar, with a penchant for intrigue and evil. He squawked around in "Aladdin" (1992). ~~~~<< Carpet >>~~~~ A magical flying carpet, loyal to Aladdin. Carpet can carry passengers over the vastness of the desert at great speed. The Heartless had Carpet pinned to the floor under a chest. He enchanted us in "Aladdin" (1992). ~~~~<< Pinocchio >>~~~~ Crafted by Geppetto and brought to life by the Blue Fairy. He'd have lost his heart to the Heartless if I hadn't come to the rescue. Now he's living Traverse Town with Geppetto and working hard to become a real boy. There were no strings to hold him down in "Pinocchio" (1940). ~~~~<< Geppetto >>~~~~ The kind, gentle clock maker. Sora and friends helped him escape from Monstro's belly. These days he's living in Traverse Town looking forward to the day Pinocchio becomes a real boy. He provided shelter in "Pinocchio" (1940). ~~~~<< Jiminy Cricket >>~~~~ That's me! The cricket who keep Pinocchio to the straight and narrow. I'm along on the quest as the royal chronicler. Look for me in "Pinocchio" (1940). ~~~~<< Ariel >>~~~~ Triton's youngest daughter. Ursula tricked her into helping steal his trident. With help from Sora and the others, all was put right. Still, she'll never stop dreaming of exploring the world outside her father's palace. Her voice enchanted us in "The Little Mermaid" (1989). ~~~~<< King Triton >>~~~~ King of Atlantica, who is backed by the power of his trident. He has forbidden Ariel to have any contact with outsiders, which only led to her yearn to grow even stronger. He's ruled the seas in "The Little Mermaid" (1989). ~~~~<< Ursula >>~~~~ She deceived Ariel and stole the trident to take over Atlantica. Using it's power, she became an enormous monster and battled Sora, Goofy and Donald. She appeared in "The Little Mermaid" (1989). ~~~~<< Sebastian >>~~~~ Triton's concert master, a musical genius. The little crab is also responsible for keeping an eye on Ariel to ensure her safety. Whenever she leaves the palace, he's on pins and needles. He conducted himself in "The Little Mermaid" (1989). ~~~~<< Flounder >>~~~~ Ariel's trusted friend. Flounder will do anything for her. He's small and not exactly brave, but he'll never leave Ariel's side, even when it means facing danger. He appeared in "The Little Mermaid" (1989). ~~~~<< Jetsam >>~~~~ Ursula's lackey, along with Flotsam. An evil moray eel, Jetsam is a smooth talker who loves to deceive. His specialty is using empty promises to lure unsuspecting mermen and mermaids into Ursula's clutches. He ran interference for Ursula in "The Little Mermaid" (1989). ~~~~<< Flotsam >>~~~~ Ursula's lackey, along with Jetsam. An evil moray eel, Jetsam is a smooth talker who loves to deceive. His specialty is using empty promises to lure unsuspecting mermen and mermaids into Ursula's clutches. He ran interference for Ursula in "The Little Mermaid" (1989). ~~~~<< Jack Skellington >>~~~~ The pumpkin king. He loves to scare people out their wits. Headstrong, confident, and likes grand gestures. Now he's working night and day to make this year's Halloween festival the greatest ever. He scared up some fun in "Tim Burton's The Nightmare Before Christmas" (1993). ~~~~<< Sally >>~~~~ Dr. Finkelstein's creation. She's patched together from parts that sometimes come off and move about on their own. She loves Jack and tries to steer him in the right direction, though it doesn't always work. She appeared in "Tim Burton's The Nightmare Before Christmas" (1993). ~~~~<< Oogie Boogie >>~~~~ The villain who tried to take Halloween Town. The heart he stole from Dr. Finkelstein attracted the Heartless, and the result was him doom. He came apart at the seams in "Tim Burton's The Nightmare Before Christmas" (1993) ~~~~<< Dr. Finkelstein >>~~~~ The mad scientist who created a "heart" to help Jack control the Heartless' dancing. Sally is another of his creations. She helps him around the lab, but she'd much rather spend time with Jack. He created some scares in "Tim Burton's The Nightmare Before Christmas"(1993). ~~~~<< Zero >>~~~~ Jack's ghost dog. He comes out of his grave whenever Jack calls. He's very loyal to his master and loves it when Jack plays with him. He loyally followed Jack in "Tim Burton's The Nightmare Before Christmas" (1993). ~~~~<< Lock >>~~~~ The ringleader of the trio that includes Shock and Barrel. Their walking bathtub helps them get around while they commit all kinds of mischief. They sometimes help Oogie, but they're no really fond of him. He created havoc in "Tim Burton's The Nightmare Before Christmas" (1993). ~~~~<< Shock >>~~~~ Along with Lock and Barrel, she's part of Oogie Boogie's plot to take over Halloween Town. Shock is that most cunning member of the trio. She keeps her cools when the other two are losing it. She created havoc in "Tim Burton's The Nightmare Before Christmas" (1993). ~~~~<< Barrel >>~~~~ A member of the trio that includes Lock and Shock. He's a little slow, and often ends up as the butt of his partners' pranks and practical jokes. He created havoc in "Tim Burton's The Nightmare Before Christmas" (1993). ~~~~<< The Mayor >>~~~~ The two-faced mayor of Halloween Town. He switches from his happy face to his sad face depending on his mood, which changes constantly. He's working with Jack to make this year's festival the best ever. He appeared in "Tim Burton's The Nightmare Before Christmas" (1993). ~~~~<< Peter Pan >>~~~~ The flying boy from Neverland, where no one ever grows up. He can be stubborn, but he's also fearless and has a strong sense of justice. He snuck on board Hook's ship to rescue Wendy, who was kidnapped. He led the Lost Boys in "Peter Pan" (1953). ~~~~<< Tinker Bell >>~~~~ The little pixie from Neverland. Peter Pan asked her to accompany Sora and friends on their quest, but she's anxious to see Peter. She can restore party's HP, and prevents Sora from being defeated, though only once. Cost: 3 MP She made us believe in fairies in "Peter Pan" (1953). ~~~~<< Wendy >>~~~~ A dreamy girl whose wish to visit Neverland came true. Peter Pan showed her the way, but she got caught up in Hook's vendetta against Peter, and was kidnapped by Hook. She watched over the Lost Boys in "Peter Pan" (1953) ~~~~<< Captain Hook >>~~~~ The pirate with a grudge against Peter Pan, who caused him to lose his hand to the crocodile. He threw in his lot with Maleficent and the Heartless, but ended up being chased over the horizon by the crocdile. He hooked us in "Peter Pan" (1935). ~~~~<< Mr.Smee >>~~~~ Hook's first mate. He lives to take orders from Hook, but he's as slow-witted as Hook is obnoxious. He appeared "Peter Pan" (1953). ~~~~<< The Crocodile >>~~~~ A seagoing reptile big enough to swallow a man whole – and he's always hungry! He got a taste of Hook once and never forgot it. Hook can tell when he's near by the sound of the clock ticking away in his stomach. He had a taste for Captain Hook in "Peter Pan" (1953). ~~~~<< Winnie the Pooh >>~~~~ A little bear living in the Hundred Acre Wood. His favorite food is honey. Being a Bear of Very Little Brain, he's a bit absent-minded. Sometimes he even forgets what it was he was trying to remember. He warmed up the screen in "Winnie the Pooh and the Honey Tree" (1966). ~~~~<< Piglet >>~~~~ Pooh's best friend in the Hundred Acre Wood. Tiny, timid Piglet is startle by just about anything. When that happens, he covers his eyes with his floppy ears. He appeared on a "windsday" in "Winnie the Pooh and the Blustery Day" (1968). ~~~~<< Tigger >>~~~~ Tigger loves to bounce more than anything. Sometimes his bouncing gets out of hand, but he doesn't mean any harm. Beneath that happy-go-lucky exterior beats a sensitive, gentle heart. He bounced onto the scene in "Winnie the Pooh and the Blustery Day" (1968). ~~~~<< Owl >>~~~~ The wisest resident of the Hundred Acre Wood. Whenever anyone has a question he can't answer, he asks Owl... though owl isn't always right! Owl likes to talk, but sometimes he puts his listeners to sleep. He showed us the wisdom of his ways in "Winnie the Pooh and the Honey Tree" (1966). ~~~~<< Rabbit >>~~~~ Rabbit is an earnest, hardworking member of the Hundred Acre Wood community. He keeps to himself but lends a hand when others need him. He's not always comfortable around the exuberant Tigger. He appeared in "Winnie the Pooh and the Honey Tree" (1966). ~~~~<< Eeyore >>~~~~ Timid, retiring Eeyore lives in a little house in the roots of a tree. His tail is held on by a tack, but it keeps falling off and getting lost. Now he's wandering the woods, looking for a new home. He reluctantly appeared in "Winnie the Pooh and the Honey Tree" (1966). ~~~~<< Roo >>~~~~ Roo dreams of bouncing as well as Tigger someday. He's mischievous, energetic and fearless, but grows uneasy when Tigger is not around. He hopped into the screen in "Winnie the Pooh and the Honey Tree" (1966). <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ 3. Heartless <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ This shows all of the heartless that you have faced throughout your course of the game. It also lists how many times you ahve defeated that kind of heartless. ~~~~<< Shadow >>~~~~ Heartless that emerges from various places. They sneak up to their enemies and strike them with shard claws. They are extremely tenacious,often chasing their prey to the end. ~~~~<< Soldier >>~~~~ Heartless that emerges from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. ~~~~<< Large Body >>~~~~ Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. ~~~~<< Red Nocturne >>~~~~ Spell-casting Heartless. While hovering about they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks. ~~~~<< Blue Rhapsody >>~~~~ Spell-casting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks. ~~~~<< Yellow Opera >>~~~~ Spell-casting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks. ~~~~<< Green Requiem >>~~~~ Spell-casting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. ~~~~<< Powerwild >>~~~~ Heartless resembling a monkey. With great strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible. ~~~~<< Bouncywild >>~~~~ Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit. ~~~~<< Air Soldier >>~~~~ Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat. ~~~~<< Bandit >>~~~~ Heartless that mostly appears in Agrabah. They can travel under the sand. They attack deftly with a long Sword. Attack them with caution. ~~~~<< Fat Bandit >>~~~~ Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attacks, they can use fire, and they block attacks against them. Their movement is their weakness. ~~~~<< Pot Spider >>~~~~ Ordinary pots turned Heartless. They lie in wait as ordinary pots, then reveal themselves and attack when their enemies draw near. ~~~~<< Barrel Spider >>~~~~ Gunpowder barrel turned Heartless. They charge into their enemies and explode. Any physical impact or fire will set them off. ~~~~<< Search Ghost >>~~~~ Heartless that mostly appear in Atlantica. They roam in dark areas and emit light from their eye to target their enemies. They can warp from one place to another. ~~~~<< Sea Neon >>~~~~ Heartless resembling a jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents. ~~~~<< Sheltering Zone >>~~~~ Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away. ~~~~<< Screwdriver >>~~~~ Heartless that acts with Aquatank. Unpredictable creatures, dashing forward one minute, cowardly retreating the next. They are invigorated by the spark from Aquatank. ~~~~<< Aquatank >>~~~~ Heartless resembling a fish that calmly swim the seas. They are often carrying Screwdrivers. Leisurely large creatures do not attack unless provoked. ~~~~<< Wight Knight >>~~~~ Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage. ~~~~<< Gargoyle >>~~~~ Winged Heartless that mostly appear in Halloween Town. They can move from one place to another almost without notice. Since they are prone to sneak attack, they often get caught off guard by counter attacks. ~~~~<< Pirate >>~~~~ Heartless that mostly appears in Neverland. They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind. ~~~~<< Air Pirate >>~~~~ Winged Heartless that mostly appears in Neverland. They are extremely combative and are hardly ever caught off guard. They attack with martial-arts-like techniques. ~~~~<< Battleship >>~~~~ Heartless that fused together with a pirate ship. They attack with homing and magic projectiles. Attack them at close range. ~~~~<< Darkball >>~~~~ Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks. ~~~~<< Defender >>~~~~ Heartless that mostly appear in Hollow Bastion. They carry an eerie shield with a face that casts Fire and Blizzard and bits nearby enemies. ~~~~<< Wyvern >>~~~~ Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counter-attacking when they come down would be most effective. ~~~~<< Wizard >>~~~~ Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat. ~~~~<< Behemoth >>~~~~ Immensely powerful Heartless. With their large frame, they trample enemies and repel most attacks. Damaging their weak point make them lose consciousness. Strike them with potent attacks while they are down. ~~~~<< Invisible >>~~~~ Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly. ~~~~<< Angel Star >>~~~~ Flying Heartless that cast potent spells. They are born of holy spells. They attack from long range with magic. They block physical attacks with their wings, making them difficult to defeat. ~~~~<< White Mushroom >>~~~~ Non-attacking, friendly Heartless. They might give you an item if you help them. ~~~~<< Black Fungus >>~~~~ Hostile Heartless, unlike White Mushrooms. They attack with poison. Defeating them may bring good things, but it is not easy. ~~~~<< Rare Truffle >>~~~~ Non-attacking Heartless that are rarely found. They like to jump, so helping them stay in the air may bring good things. ~~~~<< Darkside >>~~~~ Enormous Heartless that appeared in Destiny Islands with Shadows. It led the Shadows in the battle against Sora when he first received the Keyblade. Although Sora defeated it, the island was swallowed by the darkness. ~~~~<< Guard Armor >>~~~~ Leader of the Heartless in Traverse Town. It falls apart when it receives damage, but each part attacks individually. Sora meets Donald and Goofy for the first time just before fighting this Heartless. ~~~~<< Opposite Armor >>~~~~ Heartless that guards the Keyhole in Traverse Town. It is a modified form of Guard Armor, but is more powerful. ~~~~<< Trickmaster >>~~~~ Heartless that Sora and company encounter while they search for Alice. Its herky-jerky attacks and juggling act flustered Sora and the others. ~~~~<< Stealth Sneak >>~~~~ Heartless that attuned to the darkness in Clayton's heart. It somehow manipulated the light to turn invisible and fought alongside Clayton. ~~~~<< Pot Centipede >>~~~~ Heartless called by Jafar to stop Aladdin. Its long body is composed of a number of a Pot Spiders linked together. Even if its body comes apart, it can regenerate itself by gathering other pots. ~~~~<< Parasite Cage >>~~~~ Heartless that appeared inside Monstro. It's known to swallow its enemies. Sora and the others rescue Pinocchio, who was trapped inside. ~~~~<< Kurt Zisa >>~~~~ Heartless that emerged from the Keyhole opened by the princesses. It swung its six powerful arms to attack Sora and company and block their attacks. But Sora sought out its weakness and emerged the victor. ~~~~<< Phantom >>~~~~ Ghostlike Heartless that haunted the clock tower standing far away from Neverland. Fluttering its eerie cloak, it cast a spell to take Sora's heart. Having no physical body, regular attacks were useless,bbut in the end Sora and company discovered its weakness and prevailed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. 101 Dalmatians =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section of the journal, it will list the number of the Dalmation puppies. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. Trinity List =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These pages of the journal view all of the Trinity marks avaliable in the entire game. It also lists how many trinity marks you have activated and how many more you need to activate. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Mini Games =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Withing this page of the Journal, you will see your record times for all of the mini-games that you have played. _________________________ ________________________// \\________________________ ________________________| XXXXII. ~ Song Lyrics |________________________ \\_________________________// \\ SNGL // ¯¯¯¯¯¯ As you may know, Kingdom Hearts has a theme song. This song is titled "Simple and Clean". Also, there are two different versions of the song. The first version is the English version, and the second is the remixed version. In this section, I will be writing down the song lyrics for both versions. A great song! Also, if you have faced the almight Sephiroth, you would heard the song "One Winged Angel," the Final fantasy VII theme song. I have decided to include this song's lyrics as well as it was included in the game. ------------------------------------------------------------------------------ Name: Simple and Clean (PLANITb Remix) Artist: Utada Hikaru Game: Kingdom Hearts ------------------------------------------------------------------------------ You're giving me too many things lately You're all I need You smiled at me and said, Don't get me wrong I love you But does that mean I have to meet your father? When we are older you'll understand What I meant when I said, "No, I don't think life is quite that simple." When you walk away You don't hear me say Please, oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before ------------------------------------------------------------------------------ Name: Simple and Clean Artist: Utada Hikaru Game: Kingdom Hearts ------------------------------------------------------------------------------ When you walk away You don't hear me say Please, oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go You're giving me too many things lately You're all I need You smiled at me and said, Don't get me wrong I love you But does that mean I have to meet your father? When we are older you'll understand What I meant when I said, "No, I don't think life is quite that simple." When you walk away You don't hear me say Please, oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go (So simple and clean...) The daily things (Like this and that and what is what.) That keep us all busy Are confusing me That's when you came to me and said, Wish I could prove I love you But does that mean I have to walk on water? When we are older you'll understand It's enough when I say so And maybe, some things are that simple When you walk away You don't hear me say Please, oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before When you walk away You don't hear me say Please, oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before ------------------------------------------------------------------------------ Name: One Winged Angel (Latin) Game: Final Fantasy VII/Kingdom Hearts ------------------------------------------------------------------------------ Estuans interius ira vehementi Estuans interius ira vehementi Sephiroth Sephiroth Estuans interius ira vehementi Estuans interius ira vehementi Sephiroth Sephiroth Sors immanis Et inanis Sors immanis Et inanis Estuans interius ira vehementi Estuans interius ira vehementi Sephiroth Sephiroth Veni, veni, venias, Ne me mori facias Veni, veni, venias, Ne me mori facias Veni, veni, venias (Gloriosa) Ne me mori facias (Generosa) Veni, veni, venias (Gloriosa) Ne me mori facias (Generosa) Sephiroth Sephiroth _________________________ ________________________// \\________________________ ________________________| XXXXIII. ~ Extras |________________________ \\_________________________// \\ XXRA // ¯¯¯¯¯¯ Hello and welcome to the massive Extras section. Here in this section I have covered many other things to do with Kingdom Hearts. They range from sequels right through to things that you can do for fun when playing. Since these sections within the extras section were only minor, I couldn't be bothered writing up a chapter for them. So I just put the whole lot in a section called "extras." Pretty cool name huh? Well let's begin! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Sequels XXR1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yes! The rumours are true! Theere will be sequels to this fantastic game. To be more exact, TWO sequels! that's right, this is for all of you KH fans out there, who have e-mailed me countless times about this subject. Okay, the first sequel is titled "Kingdom Hearts II." The game has already been released in Japan, and so America and Europe will follow. The set date is March 2006, the reason that it has taken so long was because that it wasn't delayed,, but instead, the game was just anounced early. Now let's talk about the other sequel. It's called "Kingdom Hearts - Chain of Memories." This game was released about early to mid 2005. As you know, there are always new characters in sequels, and KH have that covered. Firstly, KH II continues from the story of KH. They have the group, Sora, Goofy, and Donald, but if you have seen the KH II trailer from the net, you will notice that there is new character. I have confirmed that the BHK (Blonde Haired Kid), is named Roxas. All that I do know is that he is also a key wielder. But unlike Sora, he wields not one, but two keyblades, the Oblivion and the Oathkeeper. The youth supposedly wears white garments to contrast with Sora's new black coloured clothes. Besides from the boy, the Unknowns are back. (you would know them if you played KH - Final Mix, and CoM). Also, by watching the secret scene, you would have seen those heartless that appeared when the hooded man fought them. I have now come to the belief that they are called the Nobodies, and that they are believed to be controlled by the XIII Organization. The name actually refers to Ansem's 13th report. In this report he speaks of Non Existent Ones, ones without a body, thus the Nobodies. Now for Kingdom Hearts Chain of Memories. It was released mid 2005 on GBA, and so I quickly bought it, and played it straight away. Th game was not a disappointment. Although it was on the GBA system, it boasted highly detailed graphics, and even included the original music from the first game. The game also offered a new battle system involving the use of battle cards. Basicall it's a rip-off of Yu-Gi-Oh, but instead of playing duels, you use the cards in battle. For instance, there is a card for Cure, a keyblade hit, an Oblivion keyblade card, and so on. Another very nice aspect was that there were actual FMV's, well not FMV's but they looked outstanding! After 5 days of playing I completed the game, and with that, I have found out a lot of new things that you should know. The first is that CoM follows on from the first game, and therefore the order of the games is KH -> KH:CoM -> KH2. So, you will have to play CoM in order to be able to understand the story of KH2. Well, I'll give you a brief recount of the story of KH:CoM. After Sora closes the door to Kingdom Hearts, he met Pluto, who had a letter bearing the Royal Seal. They chased Pluto to the a castle known as "Oblivion Castle." Sora enters it, and a man named Axel, one of the guys in a group called the "Orginzation", aka the "Hooded guys", or "The Unknowns." He tells Sora that inside the castle, he will begin to lose his memory. So Sora and his friends travel up the castle, revisiting Sora's memory. (It's basically a repeat of the first game, with most of the same events like fighting Cloud, Ursula and Oogie Boogie.) As Sora reaches about halfway up, he remembers that there was a girl who once lived on Destiny Islands who's name was Naminé. They soon find out that the Orginaztion have kidnapped her, and so Sora and his friends decide to rescue her. This is all I will tell you, as I don't want to spoil the story. ^_^; Oh yeah, if you complete the game once, you will be able to play Reverse/Rebirth, which is the game but you play as Riku, and learn about his story, a must if you a hardcore fan. While playing as Riku, you are able to transform into his evil form known as "dark mode". In this mode, he is able to perform very strong attacks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Fun things to do XXR2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section is pretty pointless, but it will ease the fustration of the seriousness of the game. Here is what they are. - In Olympus Coliseum, you will notice that Sora's victory dance is Squall's and Cloud's. - In Halloween Town, you can ring the doorbell to receive an item. - In 100 Acre Wood, you can hit Rabbit's water pipes, and water will come out. - In Hollow Bastion - Grand Hall, you can slide down the rails. - In Dalmatian's House, the puppies will follow you. - After completing the mini-games in 100 Acre Wood, head for the first page of the book. You will find Pooh sitting on his log. Cast Fire on the logs and you will receive an item from him. - Cast Blizzard on all of the candles of the cafe in Traverse Town and the chest will unlock itself. - Look at all of the paintings in the Hotel, then strike the bell many times until the guy says that the paintings are nice. Hit the bell a few more times and he will speak of the clock. Head for the green room and strike the clock a few times. A chest will appear contaning a mythril. - Check the 3rd District's fountain, and you will see the spaghetti scene from "Lady and the Tramp." - You can pick up the crates in Traverse Town and throw them at your teamates. - You can pull out the vegetables from Rabbit's garden =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [N3W] 3. The Secret Ending XXR3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yes this FMV is so cool! I mean, cool as the beginning FMV. Anyway, Square decided to give the dedicated players of Kingdom Hearts a reward for all of their troubles. So they made a FMV. So, to unlock this FMV, you must obtain "ultimate perfection." The things you must do are as follows: Seal all of the keyholes, including the 100 Acre Wood keyhole. Win the Hades Cup, and find all 99 Dalmatians. Although I have heard many runours on how to get the secret ending like receiving all 10 Ansem's Report, and beating the game on Expert mode, I have confirmed that these are not true, and only the three things above are only required to unlock this kick-ass FMV. The FMV will appear after you have watched the scene where the group chases after Pluto, which is after the ending credits. Now onto what the FMV is about. You have probably now heard about guys called Unknown. Well yes he will be in the next sequel of the game. The FMV is about Kingdom Hearts 2. Here's my transcript of the FMV. Note: that this FMV was only a little section of the whole FMV called "Deep Dive", which was only available in Final Mix. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Special Secret - "Another Side, Another Story" <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ - Unknown is seen walking in the rain, with rain drops falling down around him. - Suddenly, Neo Shadows appear from the ground, and begin to attack Unknown. - Unknown quickly realises, and pulls out the Oathkeeper in his right, and the Oblivion in his left. - Stylishly, he fights off all Heartless, using stylish twisting and turning acrobatics. - While Unknown is fighting, another Unknown is seen. This time, a blind-folded Unknown. (Possibly Riku.) - He then removes his blind-fold. But before we get to see his face, the screen changes. - Then words appear, with beams of light surrounding them. These words come in all directions and all come very fast. A few that I could spot were: "Where's Sora", "Sora?...", and "Kairi..." - Then a whole lot of words appear. Here are some of them. - Utter silence, Door of Light, Behind the Darkness, Endless, Heartless, Nobody, "This is the world in its true form", "We have come for you my liege", and many other words. - Then the words "K I N G D O M H E A R T S" appears with a loud bang. - After the words come a girl is shown, (Possibly Kairi) standing on the Destiny Islands beach, waiting for someone... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Deep Dive XXR4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deep Dive is a very popular clip that was only released in Kingdom Hearts Final Mix. So unfortunately, most gamers would have never seen it unless they downloaded it from the net, or they imported the game. I should also note that the clip Another Side, Another Story is part of the Deep Dive clip. The clip is basically a preview of Kingdom Hearts 2 that Square released. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ Deep Dive, Another Side, Another Story <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ - The words "Special Secret Movie, Another Side, Another Story [Deep Dive]" appear. - You see Sora standing at the crossroads looking up at the night sky. - "Utter Silence" appears. - The scene then shifts to a bottle lying on the beach with what seems to be a note inside of it along with the words "A fragmented tale", "A world without you", and "The eyes will close". - Unknown (aka Enigmatic Man) walks out from a rock with the glowing right eye. - "Something so natural" - Another Unknown (possibly Roxas) walks in the rain while Neo Shadows appear. - The Unknown fights them off using his Oathkeeper and Oblivion keyblades. - "The memory beyond" - The Unknown continues to fight off the Heartless. _ He jumps onto a building and then looks up. - Something so simple. - Blind Folded Unkown stares down at the fighting Unknown. - Fighting Unknown begins to run up the side of the building while slashin countless Heartless away. - A short shot of the Blind Folded Unknown is seen again. - "XIII", "Where's Sora?", "We must find him..." - Unknown throws a keyblade to the Blind Folded Unknown. - Blind Folded Unkown jumps off the edge of the building. - "12", "[Ansem's other report]", "A creation born of ignorance." - Blind Folded Unkown catches the keyblade. - "11", "[Ansem's other report]", "A creation born of ignorance.", "Behind the darkness [not equal] Door to light" - The unkowns pass each other accompanied by the words "X", "The secret place", "His voice... It's left me.", "This time... I'll fight." - "9", "A world between = A forgotten world", "The gathering" - "VIII", "The third enemy = Nobody.", "Who is Nobody you ask? They are the non-existent ones." - A shot of Sora is seen. - "VII", "ENDLESS", "What took you so long, Kairi?", "Can we do it? Against that?" - Flashes of Riku, Sora, and Kairi are seen. - Also, an Unknown is walking to another Unknown at the lake scene. - Another flash of Sora. - "HEARTLESS", "We have come for you, My Liege.", "You are the source of all Heartless." - "6", "[The Thirteenth Order]", "Metamorphosis", "Sora?", "Sora... Why?, "Your Highness? But why?" - Briefly shows Kairi reaching out to the screen. - "5" Change", "The third key", "Behind the darkness [not equal] There is the light". - "4", "End of the world", "What is this place?", "Is this the answer you've been looking for?", "This is the world in its true form.", "Maybe our journey meant nothing after all." - A flash of Kairi and the KH symbol is seen. - "3", "Paradise". - Four Unknowns are seen. - "II", Mickey spins off a building wearing an Unkown uniform (wtf?). He holds the golden keyblade. - "K I N G D O M H E A R T S" appears. - Back to the scene at the lake, an Unknown is walking towards another Unknown sitting on a rock. - The Enigmatic Man (Glowing Eye Unknown) mouthes the words "He looks just like you." - "He looks just like you." appear. - You see Sora flying across the sea. - "Everything is coming back to me, the true..." =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. The Kingdom Hearts 2 Trailer (X Play) XXR5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What the hell is this guy talking about. Well, remember the trailer at the beginning of the game, that only appears if you don't press a button for about 30 seconds? Well the "Kingdom Hearts 2 Trailer (X Play)" (that is what it is called) is similar to that trailer. I would know because I downloaded it. Anyway, back to the main part. I just happened come by The Kingdom Hearts 2 Trailer (X Play) on Kazaa and so I downloaded it. If you intend to find this trailer, use a program like Kazaa, but I do recommend that you go straight to to find it along with many other trailers. The trailer is supposedly a preview of the new stories of Kingdom Hearts 2. Here's my transcript. <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ The Kingdom Hearts 2 Trailer (X Play) <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ - The background music plays and the screen turns from black to an image you can distinguish. - Suddenly you see Unknown walking in a forest-like area. There is a lake of some sort in the background. The wind blows against his hood creating a very cool effect. - Then he turns his head with a glowing yellow eye. - The scene changes to a city. You can see a train pass by. The camera swoops down over the city giving a great view. - The camera now shows four kids sitting on a ledge. The kids seem to be holding circular objects in their hands, each with different colours. - The fourth kid, dressed in white, picks a blue circular object from an undescribable object. For some reason, you can't see the kid's face. The kid shines the orb in his hands. BTW, this is Roxas. - Now, the scene shows a girl with brown/red hair (I wonder who this is?!) standing on the beach of Destiny Islands. - The camera swoops down showing a island, part of the Destiny Island archapalaego. For a little while, you can see the island that Sora and the others played on. (The island that you were on at the beginning.) - Suddenly, a white heartless (Nobody) runs across a house. The Heartless jumps off the wall, onto the ground, and the back onto the wall. - The Heartless seems to be running from someone. - Then Roxas, appears. - The camera points towards his feet, showing red shoes, but suddenly, the Heartless jumps into the wall and disappears. - The camera moves in, showing Roxas standing on a platform similar to the ones in the Awakening scene. - Then a huge Heartless, similar to Darkside, but fully dressed in white and with blue scarf, appears in front of the kid. (Quite similar to the scene where Sora first met Darkside.) - Yay! You now see Sora, the hero, who appears to be walking with hair moving to every step he takes. - Another familiar place. Yes! It's Hollow Bastion, where the big two blocks are. The camera moves from the ground, to the base of the balcony. - Who's this?! It's Unknown!!! Unknown is dressed in a large black overcoat, with a long zip, and a hood, with two long drawstrings hanging from the collar. - He raises his arms. Then another Unknown walks towards him. Then a third Unknown is seen walking. - The first Unknown is seen at a close-up view, raising his arms again, creating some kind of dark energy force. - The the camera zooms back, showing two Unknowns on each side of the first one. A total of five Unknowns. - Finally! We get back to Sora, Donald, and Goofy. You can see that Sora is now dressed in new flashy clothes. The gang is surrounded by shadows. - The party pull out their weapons, and battle the shadows, while running towards the Unknown standing on the platform. - The Unknown places his hands on his hood, and removes the hood... But you don't get to see his face! ^_^ - Right before the Unknown removes his hood, the scene now changes back to the kid dressed in white. Amazingly, he pulls out two keyblades. One, the Oathkeeper, and the other, the Oblivion. - An Unknown with red hair (I believed he is named Axel, based on CoM) seems to be fighting the kid. - The arena is then lit up by a circle of fire, with the two fighters inside. - The red hair Unknown stretches his arms out, creating two pinwheels, one on each hand. - The camera changes to the front of the unknown, where his head is faced down. He then looks up giving us a clear look at him, with a smirk on his face. - The scence changes once again. An Unknown is seen walking by, and a man dressed in red is seen sitting on a chair (based on CoM, his name is DiZ). This red man seems to be bandaged on the face. - The camera does a close-up on the red man's face. The red man is talking to the Unknown. Then the Unknown walks away. - Back to Donald, he casts Blizzard at Goofy for some reason, but Goofy falls asleep, and leans back, dodging the spell. The spell rebounds of a pillar, then a ceiling, and it hits Donald, freezing him. Goofy then wakes up, and sees Donlad frozen. - Now, back to Sora. He is seen falling to the ground. Surrounded by the Neo Shadows. He sits up, and you can see that that Goofy and Donald are knocked out. - The White Heartless dudes circle around the party and close in to defeat them. - The camera changes to a figure standing on ledge, high above the battlefield. - White Heartless jumps at Sora, but before it can hit Sora, the figure, that is also dressed in the Unknown robes, jumps in and fights off all of the Neo Shadows with ease. - Suprised by what just happened, Sora looks at who just helped him. - The camera cloese-up on the keyblade that the figure is holding--A gold keyblade! - Goofy and Donald now regain consciousness, and the party look suprised to find out that the figure is actually King Mickey! - The end is near. Sora jumps up and does the Keyhole-sealing dance, creating the words "Kingdom Hearts". Then the two "I's" appear, creating the words "Kingdom Hearts II." - The music finishes. Well I hoped you enjoyed reading this, and I hope it will give a better idea of what the trailer was about. But remember, I recommend that you download the trailer for true enjoyment. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. The Kingdom Hearts 2 Intro Clip XXR6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OKay, it's true! Kingdom Hearts 2 is out in Japan! I have to thank Kingdom Hearts Ultimania for provdiding the clip. The clip is actually the intro clip from the Japanese version of KH2. If you are looking for the clip, take a trip to for that clip, plus all the other clips in the game. Also, you don't have to play Chain of Memories to know what will happen in KH2 because the clip summarises what has happened so far. Although they do have a clip for every cutscene, and FMV, I didn't want to ruin the story for myself, and so I only downloaded the intro clip. It's fantastic, so enjoy! <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ The Kingdom Hearts 2 Intro Clip <~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~ - To begin off, the scene begins off showing water (possibly ocean water) flowing gently. - The words "Buena Vista Games" appear. - Followed by the Words "Square Enix". - The words "Kingdom Hearts II" swirls onto the screen. As it does, the words glow. - The camera zooms in very fast, and the screen goes black with a boom. - The scene now changes to the crossroads scene. - Sora is seen standing at the crossroads staring up at the night sky. - He says "A scattered dream that's like a far off memory". - The words "A far off memory" glow and the camera focuses on these words. - The screen fades into a another screen that's a blue and cloudy/foggy. - "A far off memory that's like a scattered dream" appear on screen. - The words "A far off memory" fade away, leaving the words "like a scattered dream" glowing. - They eventually fade off. - The words "I want to line the pieces up." It then fades off. - "Yours and mine" appear while glowing. - They then fade off, and the screen goes black. - Utada Hikaru's Passion plays (Get it, it's great) - The camera rises, showing a sunset on Destiny Islands, where Kairi is seen far away sitting on the beach. - The scene changes, now showing Kairi up close, holding her charm (the Oathkeeper Keychain). - The scene changes, showing a sea shell, I'm assuming it's the same shells that she used to make her charm (the ones she talks about on Destiny Islands when you go collecting food for her) on the beach. The ocean water washes it away. - The scene now changes to when Sora, Riku and Kairi were talking on the beach just before the Heartless invaded. - As Sora is talking to Kairi, she fades away. The same happens to Riku. - Sora jumps off the tree, and the whole island fades away. - He lands onto a block of ice, next to Donald and Goofy. - They draw their weapons, as many Shadows have them surrounded. BTW, they seem to be at the very beginning area of Hollow Bastion. (The part with those elevator bubble things). - The camera now shows a close up of the three as they jump towards their foes. - They hack away at the heartless, while running up to the entrance of the building. - Sora stops, looks and seems to be surprised. - The scene now changes to just before he fights Riku the 2nd time in Hollow Bastion. - Kairi is seen lying on the floor unconscious. - Sora runs to her, and attempts to wake her up. - He then turns around to see Riku, in his evil form. - Riku turns around, and raises his right hand. Behind him, a huge wave can be seen (Isn't this familiar?!) - Sora runs at him, readying his Keyblade, and the scene shifts back to Hollow Bastion. - Riku and Sora are now seen fighting. - Riku jumps back, jumping through the portal of the huge Heartless symbol, changing into Ansem. - Sora charges at Ansem, jumping at and attemptting to strike at him. - Ansem keeps his cool, with his folded arms, and a smirk on his face. - The scene now changes to the final few minutes of the game. - The doors to Kingdom Hearts are opened. - The light hits Ansem, and he shields his face from the bright light. - Riku, is seen saying goodbye to Sora. - The scene shifts back to when Sora turns into a Heartless. - His heart comes out of his chest. - He then hugs Kairi. - The scene now changes back to Destiny Islands. - Kairi is seen looking out at the beach. - The camera shows a close up on Kairi's face. - The day turns into night, and lights (looks like Tinker Bell but it isn't) begin to fall out of the sky. - Sora is seen in the final scene at the end of the game. - He mouthes the words (I think) "Kairi. Remember what you said before? I'm always with you, too. I'll come back to you. I promise!" as he moves further away from the screen. The screen fades white. - Kairi is seen again, staring out at a blue distortion out in the sea. - She then fades away and changes into the current Kairi. - She now wears new clothes, it's been a year since the events of KH. - She is STILL looking out at the beach, waiting for Sora. - She mouthes something (I dunno what it is), and Naminé is seen to. The scene shifts to the room in the Oblivion Castle, where Naminé is held captive. - She sits on a chair, sketching a picture of a spiral staircase. - The scene shifts to the same spiral staircase, where Sora, Donald, and Goofy are seen running up it, slashing away Shadows as they go. - Donald casts Thunder on a few shadows, followed by some blue smoke. - Sora stops and waits for the smoke to clear. - DiZ and a cloaked man appear out of the smoke. - The scene changes once again. - Sora is seen in a hall of Oblivion Castle. - He turns around and sees Marluxuia. - Sora charges at him, Riku running flashes on the screen. - Marluxuia slashes Sora, and he staggers back. - Riku running at Ansem is seen for a while. - Sora fighting Marluxuia, and Riku fighting Ansem are continuously seen. - Sora throws his keyblade at Marluxuia, and Marluxuia smiles. - Sora continues to run up the staircase. - At the same time, Riku is also seen running up the staircase. - He's also seen running up side down. (WTF?) - Naminé looks up and sees that Sora has entered the room. - Naminé draws Sora in the "Memory Recovering" machine. - And the machine appears out of the ground with Sora in it. - Sora falls asleep, and he is seen falling. - He is then seen flying, still sleeping over the ocean (Similar to the one in Deep Dive). Destiny Islands is seen in the direction that he is flying to in the background. - Naminé closes her sketch book, showing a picture of Sora in it. - Sora, Kairi, and Riku are seen lying on the sand, holding hands on the beach. - Suddenly, everything goes black/blue, and the BHK is seen falling deeper in then water, head first. I should point out that his name is Roxas. The scene seems shockingly similar! Did you notice? - He lands on the floor, and looks around at where he is. - He takes a step, and suddenly, the ground lights up and doves fly into the sky. - At the same time, Roxas shields his eyes from the bright light coming from the ground. - The camera zooms up, showing what he is standing on. - He is standing on a portrait of Sora and all of his friends. - Roxas looks at the doves flying above, and then looks up. Feathers are seen falling down. - The doves fly away up into the sky (A black one may I point out). - The screen goes all black. - And that's all! ------------- A KH 2 Update ------------- Well I should also say a few words about KH2 here. I have found out that Roxas is a playable character, how do I know this? Read the transcript and you'll find out why. Also, there is a new feature called the Drive meter. When this reaches a certain level, Sora will be able to fuse with one of his party members to form a new and stronger player. So far, the forms that I know of are the Brave Form (this is also referred to as the Valor Form). In this form, I believe that Sora joins with Goofy. His garments are changed to red, and he wields the Kingdom Key, and the Oathkeeper. The second form is the Wisdom Form. I think that he joins with Donald in this form. His garments are blue, and he wields the Kingdom Key alone, but maybe he might also use strong magic attacks. The third form is the Master Form. Unfortuantely, I don't know who he joins with in this form. His garments are yellow in the form, and he wields the Oblivion and the Kingdom Key. The last form that I know of is the Final Form. I might be wrong, but I'm assuming that Sora will maybe join with Roxas in this form. Sora's garments are white and black (See why I think this?) in this form, and he wields the Oathkeeper and the Oblivion keyblades. For pictures of these forms, go to and go to wallpapers (official). I heard that Nomura said that the game would be twice as big as the first one. What this means is that there will obviously be more worlds than the previous title. There are many possible worlds that could be in the new game, but the worlds that have been confirmed that I know of are Land of the Dragons (Mulan), Olympus Coliseum (Hercules), Timeless River (Steamboat Willie), Port Royal (Pirates of the Carribean), Pride Land (The Lion King), Space Paranoids (Tron, I think???), Beast's Castle (Beauty and the Beast), Atlantica (The Little Mermaid), Halloween Town (Tim Burton's the Night Before Christmas), Agrabah (Aladdin), Hollow Bastion (KH), Twilight Town (KH:CoM). Aside from the new worlds, there will obviously be new characters. Firstly our new hero Roxas will make his debut, and possibly accompanied by his three friends seen in the Kingdom Hearts (X-Play) trailer. The XIII Organization are also back from Chain of Memories, along with the mysterious man DiZ. Riku and King Mickey also make their return, although the reason why they are wearing the XIII Organization uniforms is unknown (Maybe they joined). Some people believe that the XIII Organization are actually people who are good, but in CoM, they were depicted as the villains only because a few of them tried to take over the XIII Organization. People also believe that DiZ is the leader (position number 1 in the XIII Organization) of this group. He is believed to be extremely strong, an this is why a certain few members in CoM attempted to take over it. They feared this leader, but they never mentioned the leader's name, so this theory might possibly be true. Axel has also been seen in many trailers that have been released. Axel was a man who worked for the XIII Organization as a double agent. He pretended that he was working for Marluxia, but instead he was actually working for the leader. But his motives are unknown as little information is known about him. And of course, characters from the Final Fantasy will make their appearance. It has already been confirmed that Auron will play a role in the story where several scenes of him have been shown fighting alongside Sora, and Cloud in his Advent Children clothes as well. The notorious Sephiroth makes a return, and new characters such as Tifa and The Gullwings (Yuna, Rikku, Paine). Of course there will be new Heartless enemies in KH2 also! I have come to the conclusion that they are called the Nobodies. They are apparently Heartless who are white and they all have a zipper on their chests. This is why it is a popular theory that the XIII Organization are controlling them. Who knows, we'll only find out when the game comes out! Having bought the game now, I can tell you that there WILL be more plot twists. Maybe some that you might be even able to understand, but all in all, it wasn't a disappointment, and it was worth the wait. Expect a guide for KH2 soon!!! _________________________ ________________________// \\________________________ ________________________| XXXXIII. ~ KH:FM |________________________ \\_________________________// \\ FM1X // ¯¯¯¯¯¯ What is Kingdom Hearts Final Mix anyway? Well Kingdom Hearts Final Mix was an extension to the original Kingdom Hearts. This game included new weapons, status changes, new scenes, and also, new characters and a new story. Unfortunately, the game was only released in Japan. The story was expanded, so that it could lead to Kingdom Hearts 2. The game contains a few vital extras, including the story of the Unknowns. If you intend to play KH2, I suggest that you import the game or read a FAQ explaining the extras. That is what this section is about, but I haven't seem to get many facts on the game yet. If there is anything else that you may know of, please, feel free to send it in, but hopefully, I have covered everything. ----------------------------------------------------------------------------- ~'*'~ Ansem's Report # 11, 12 & 13 ~'*'~ FM11 ----------------------------------------------------------------------------- In Kingdom Hearts Final Mix, I have found out that you can obtain three more Ansem's Reports. They are number 11, number 12, and number 13. Number 11 is obtained by defeating Kurt Zisa, and number 12 is obtained after defeating Sephiroth. Number 13 is obtained after defeating Unknown. Here's what they are. ------------------- Ansem's Report # 11 ------------------- In opening the door that stores a world's hearts, the wall around that world is broken down. We see this as a shooting star. Through this, I have been able to understand the reason why the material known as Gummi Blocks has the ability to allow travel to other worlds. The cause of a world's wall collapsing is the appearance of the Heartless, but finding a world's door takes time. And claiming a world's heart is a similar case. If the door has been closed by the key known as the Keyblade, you probably cannot reach that world's heart again. Before the one with the Keyblade appears in this world, I must take measures to do something. Supposing that there is a close relationship between the Princesses and the Keyblade, it seems likely that they will resonate with each other... I have chosen one special girl. I do not know if she possesses a power like that of the Princesses. But, there is a chance, and this is an experiment. She may lead me to the place where the one holding the key is... I shall send her off to the ocean of different skies. ------------------- Ansem's Report # 12 ------------------- I have transcended to an existence of only the heart. I should have come back as a Heartless, but there is no sign of such a transformation. My body has surely perished. However, I am different from the other Heartless, keeping the memories of before, and I have not taken on the form of a Heartless. It is clear that there are still many things to be studied. In order to cross over to the dark side, which is not this world, you must go beyond the door of Kingdom Hearts, the place connected to the world's heart. The innermost part connected to the world's heart, the place connecting to the world of darkness. (I will record the details in another report...) There are still so many unknown worlds. The present world. The world of darkness. The world of light. And, The world in-between. Where does the true paradise lie, I wonder? ------------------- Ansem's Report # 13 ------------------- When the heart casts off the flesh, where does the body go? Heart and soul are separate, and the spirit remains in the body. But can we assume that the leftover body and soul perish? Certainly when the heart changes into a Heartless the body disappears. However, that is only this world's story; in another world, mightn't they change forms like the Heartless and exist there? If we take that to be the case, there must be a you other than yourself existing somewhere. An existence neither of darkness nor of light. An in-between existence. Cast off by the heart, a mere shell, one who begrudges both the darkness and the light. This mystery cannot be easily resolved. The relationship between the heart and the flesh is a complex one. But since we exist here, they cannot be termed as existent. Therefore I shall call them... "The non-existent ones." ----------------------------------------------------------------------------- ~'*'~ Weapons ~'*'~ FM12 ----------------------------------------------------------------------------- In Kingdom Hearts Final Mix, there are a few new weapons. As well as new weapons, there are also weapons from the original Kingdom Hearts but with different stats. Here is what they are. --->Olympia<--- Description: A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows. Attack: 9 (10 in Final Mix) Strength: +6 MP Gain: - Location: The Olympia Keychain is obtained after you win the Hercules Cup. --->Lady Luck<--- Description: Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage. Attack: 8 (7 in Final Mix) Strength: +5 MP Gain: +2 Location: The Lady Luck Keychain is obtained after activating a white trinity mark in Wonderland. --->Devine Rose<--- Description: A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows. Attack: 10 (13 in Final Mix) Strength: +7 MP Gain: - Location: The Devine Rose Keychain is obtained after you talk with Belle in the Hollow Bastion library. --->Diamond Dust<--- Description: N/A Attack: 3 Strength: ??? MP Gain: +3 Location: The Diamond Dust Keychain is obtained after defeating the Ice Titan in the Gold Match. --->One Winged Angel<--- Description: N/A Attack: 8 Strength: ??? MP Gain: -2 Location: The One Winged Angel Keychain is obtained after defeating Sephiroth in the Platinum Match in Olympus Coliseum. --->Ultima Weapon<--- Description: The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes. Attack: 12 (14 in Final Mix) Strength: +9 MP Gain: +2 Location: To obtain the Ultima Weapon Keychain, you must synthesise 24 items. (The items are Lucid Gem x5, Power Gem x5, Thunder Gem x5, Mystery Goo x3, Gale x3) Refer to the synthesizing section to obtain this keychain. --->Wizard's Relic<--- Description: Attack: 5 (8 in Final Mix) Strength: +4 MP Gain: +2 Location: The Wizard's Relic staff is rarrely dropped from defeated Wizard Heartless. --->Lord Fortune<--- Description: A staff strong in both physical and magical power. Raises max MP by 1. Attack: 6 (7 in Final Mix) Strength: +5 MP Gain: +1 Location: The Lord Fortune staff is obtained by receiving all of the summons which are to be collected throughout the game. --->Violetta<--- Description: A rod that sometimes inflicts massive damage. Reduces max MP by 1 Attack: 9 (11 in Final Mix) Strength: +8 MP Gain: -1 Location: The Violetta is obtained by activating a White Trinity mark on the floor of the Coliseum Gates area. --->Dream Rod<--- Description: A mysterious rod holding unknown power. Raises max MP by 2. Attack: 8 (5 in Final Mix) Strength: +7 MP Gain: +2 Location: The Dream Rod is obtained by learning all of the level 3 spells (Spells ending in the term "-ga"). After learning these, talk to Merlin. --->Meteo Strike<--- (Final Mix only!) Description: N/A Attack: 13 Strength: ??? MP Gain: 0 Location: The Meteo Strike is obtained in a chest in End of the World. --->Fantasista<--- (Final Mix only!) Description: A staff of immense magical and physical power. Raises max MP by 2 The Ultimate staff. Attack: 3 Strength: ??? MP Gain: +3 Location: The Fantasista is obtained through synthesizing. --->Defender<--- Description: A rugged shield sometimes left behind by Defenders. Raises maximum MP by 1. Attack: 10 (13 in Final Mix) Strength: +9 MP Gain: +1 Location: The Defender is a rare drop dropped by defeated Defenders. --->Genji Shield<--- Description: A shield of surpassing offensive and defensive strenth. Attack: 8 (10 in Final Mix) Strength: +7 MP Gain: - Location: The Genji Shield is obtained after you defeat Yuffie in the Hades Cup. --->Dream Shield<--- Description: A shield to protect loved ones. Raises max MP by 2. Attack: 6 Strength: +5 MP Gain: +2 (+1 in Final Mix) Location: The Dream Shield is obatined by receiving all seven Spell Arts from the White Mushroom. --->Massive Bumper<--- (Final Mix only!) Description: N/A Attack: 15 Strength: ??? MP Gain: - Location: The Massive Bumper is obatined in a chest from the Neverland flashback in End of the World. --->Seven Elements<--- Description: N/A Attack: 4 Strength: ??? MP Gain: +3 Location: The Seven Elements is obatined through item synthesis. --->Save The King<--- Description: The most powerful shield. Raises max MP by 2. Attack: 10 (11 in Final Mix) Strength: +9 MP Gain: +2 Location: The Save The King is obtained by defeating the Hades Cup in Time Trial mode. ----------------------------------------------------------------------------- ~'*'~ Items/Accessories ~'*'~ FM13 ----------------------------------------------------------------------------- Besides items, Kingdom Hearts also has a few extra items. Some of these items are old items with different stats. --> Figan Wrist <-- Strength: +2 Defense: +2 Elemental: Fire -20% --> Blizzagan Wrist <-- Strength: +2 Defense: +2 Elemental: Ice -20% --> Thundagan Wrist <-- Strength: +2 Defense: +2 Elemental: Thunder -20% --> Three Stars Strength: - Defense: +3 (+4 in Final Mix) Elemental: Fire, Ice, Thunder -20% --> Black Ring <-- Strength: +1 Defense: - Elemental: None --> Chaos Ring <-- Strength: - Defense: +1 (+2 in Final Mix) Elemental: Dark -20% --> Rune Armlet <-- HP: - MP: +1 AP: - Strength: - Defense: +1 (+2 in Final Mix) Elemental: None Other: Increases magic and summon power. --> Moogle Badge <-- HP: +6 MP: +1 AP: +2 Strength: - Defense: - Elemental: None --> Cosmic Arts <-- HP: +9 MP: +2 AP: +2 Strength: - Defense: - Elemental: None --> Royal Crown <-- HP: - MP: +2 AP: - Strength: -3 Defense: - Elemental: Fire, Ice, Thunder -20% --> Premium Cap <-- HP: - MP: - AP: - Strength: -5 Defense: +5 Elemental: None --> Ifrit Belt <-- HP: - MP: - AP: - Strength: +3 Defense: - Elemental: Fire -40% --> Shiva Belt <-- HP: - MP: +2 AP: - Strength: - Defense: - Elemental: Ice -40% --> Ramuh Belt <-- HP: - MP: - AP: - Strength: - Defense: - Elemental: Thunder -40% --> EXP Earring <-- HP: - MP: - AP: - Strength: - Defense: - Elemental: None Other: Experience gained increases by 20%. --> EXP Ring <-- HP: - MP: +1 AP: - Strength: - Defense: - Elemental: None Other: Experience gained increases by 20%. --> EXP Bracelet <-- HP: - MP: - AP: - Strength: -2 Defense: -2 Elemental: None Other: Experience gained increases by 30%. --> EXP Necklace <-- HP: - MP: - AP: - Strength: - Defense: - Elemental: None Other: Experience gained increases by 30%. ----------------------------------------------------------------------------- ~'*'~ Gummis/Blueprints ~'*'~ FM14 ----------------------------------------------------------------------------- There are a few exclusive Gummi Blocks that are only avaliable in Final Mix. they are as follows. Man, don't you wish that we could've got them? - Wheel Gummi - Fang Gummi - Bar Gummi - Drill Gummi - Horn Gummi - Caterpillar Gummi - Goo Gummi - Angel Gummi - Shoes Gummi - Dark Gummi - Crown Gummi Besides Gummi Blocks, there are also exclusive blueprints. - Moogle - Bahamut - Tonberry - Valefor - Cerberus - Yokoyoko - Pandemonium - Ixion - Gilgamesh - Phoenix - Eden _________________________ ________________________// \\________________________ ________________________| XXXXIV. ~ Mechanics |________________________ \\_________________________// \\ MCNC // ¯¯¯¯¯¯ Here within this section, we'll be covering that there is to know about how the game works. -------------- Topic #1: Cure -------------- The amount of hit points recovered is determined by how much MP you have. The following formula will show you how much each spell will recover. Cure = (Maximum MP x 3) + 6 Cura = (Maximum MP x 3) + 18 Curaga = (Maximum MP x 3) + 30 ----------------- Topic #2: Gravity ----------------- The amount of damage that the Gravity spells will do are once again determined by the amount of the MP stat you have. The following formula will only apply for enemies which you have fought before finishing Hollow Bastion. Gravity = (Maximum MP x 5) + 40 % Gravira = (Maximum MP x 5) + 55 % Graviga = (Maximum MP x 5) + 70 % After completing Hollow Bastion, this formula will not apply, and will no longer work. To beat enemies in one cast, you must have Sora's MP stat at 9 or more. To raise his stat, equip MP boosting accessories. After completing Hollow Bastion, enemies will be more defensive against the Gravity spells, so the spells are less effective. -------------- Topic #3: Stop -------------- The time of how long Stop will take affect can be determined through this formula: (Maximum MP + 2) seconds. Again, a more MP stat you have, the longer Stop will last. It doesn't matter what Stop spell you have, this formula will always apply. After completing Hollow Bastion, Stop will be less effective as the heartless are more resistant. -------------- Topic #4: Aero -------------- Aero, Aerora, and Aeroga will last for (MaxMP + 18) seconds. The Aero spell will stop taking effect if you use a summon spell, or leave the area. ----------------- Topic #5: Summons ----------------- The MP gauge is like a timer bar. When the bar reaches zero, the summoned character will disappear. The amount of the MP gauge can be determined through the formulas shown below. The gauge will decrease faster if you use the summoned attack. Summon Max MP = (Sora's MP stat) + (Number of Cheer's equipped) Bambi & Dumbo's Max Time = (Summon's max MP) x 5 seconds Simba, Genie, & Mushu's Max Time = (Summon's max MP) x 8.3 seconds ----------------------- Topic #6: Bambi's Items ----------------------- The MP balls that Bambi drops are again determined by Sora's MP stat. -4 = Small MP balls 5-6 = Medium-sized balls 7+ = Large MP balls When Bambi is summoned, Sora must defeat enemies to build up Bambi's blue gauge. Once the gaugue is 100% filled, Bambi will drop an item. It will take Sora 6 enemies to completely fill Bambi's gauge once. The list below shows the items Bambi drops when summoned at different locations. NOTE: Bambi cannot be summoned in Olympus Coliseum or Atlantica. ~Traverse Town~ -1st time: Hi-Potion (100%) -2nd time: Ether (100%), Blaze Shard (40%) -3rd time: Mega-Potion (100%), Blaze Shard (60%), Blaze Gem (30%) ~Wonderland~ -1st time: Hi-Potion (100%) -2nd time: Ether (100%), Frost Shard (40%) -3rd time: Mega-Potion (100%), Frost Shard (60%), Frost Gem (30%) ~Deep Jungle~ -1st time: Hi-Potion (100%) -2nd time: Ether (100%), Thunder Shard (40%) -3rd time: Mega-Potion (100%), Thunder Shard (60%), Thunder Gem (30%) ~Agrabah~ -1st time: Hi-Potion (100%) -2nd time: Ether (100%), Bright Shard (40%) -3rd time: Mega-Potion (100%), Bright Shard (60%), Bright Gem (30%) ~Monstro~ -1st time: Hi-Potion (100%) -2nd time: Ether (100%), Lucid Shard (40%) -3rd time: Mega-Potion (100%), Lucid Shard (60%), Lucid Gem (30%) ~Halloween Town~ -1st time: Mega-Potion (100%) -2nd time: Mega-Ether (100%), Power Shard (40%) -3rd time: Elixir (100%), Power Shard (60%), Power Gem (30%) ~Neverland~ -1st time: Mega-Potion (100%) -2nd time: Mega-Ether (100%), Spirit Shard (40%) -3rd time: Elixir (100%), Spirit Shard (60%), Spirit Gem (30%) ~Hollow Bastion~ -1st time: Mega-Potion (100%) -2nd time: Mega-Ether (100%), Lucid Gem (40%) -3rd time: Elixir (100%), Lucid Gem (60%), Lucid Crystal (30%) ~End of the World~ -1st time: Mega-Ether (100%) -2nd time: Elixir (100%), Mythril Shard (40%) -3rd time: Megalixir (100%), Mythril Shard (60%), Mythril (30%) _________________________ ________________________// \\________________________ ________________________| XXXXV. ~ FAQs |________________________ \\_________________________// \\ FQ&A // ¯¯¯¯¯¯ Here in this section, I have attempted to complete the impossible; to prevent people e-mailing me unnecessary e-mails of questions that have been already answered in the walkthrough, or are just plain stupid. Please! I beg I of you to read the guide carefully to see if the question in which you are asking is already answered in the guide because this will waste a lot of my time. Recently my inbox was overflooded with e-mails asking of questions already answered in the guide. Again, please read this guide carefully as your question may already be answered. Anyway, this section contains questions that readers have asked about the game. Of course, it was impossible to complete the goal that I have wrote, to prevent people e-mailing unnecessary e-mails of questions that have already been answered in the guide. Without further ado, let the Frequently Asked Questions section begin! Q1: I watched a trailer that I have downloaded from the internet. It shows of Sora appearing in a new black suit (so cool!). Could you please tell me of any other characters in this new sequel? A1: Another frequently asked question. Okay I can't garauntee anything but I have been told that Riku is back and he was to be the true Keyblade master. I have also heard that he is divided into four separate beings, each with its own personality. Also I have seen this trailer also that you have spoken of. While watching it, you will notice that there is a boy dressed in white. As of what I have been told, this kid is to be the next Keyblade bearer, but the good thing is, (wait for it...) he is seen holding twin Keyblades. I could tell that these keyblades were the Oblivion and the Oathkeeper. I can also tell you that his white clothes are to contrast with Sora's new black clothes. Ther is also a unknown, red cloaked man named DiZ, who apparently is related to Ansem. His details still remain unknown. And finally, Donald and Goofy are back with King Mickey with his new Gold Keyblade! Q2: Hey in your walkthrough says that you can synthesize Ultima Weapon (the ultimate Keyblade) by synthesizing 5 Lucid Gems, 5 Power Gems, 5 Thunder Gems, 3 Mystery Goos, and 3 Gales but I do have the required materials but Ultima weapon won't appear in the synthesizing menu. How is this possible? A2: Okay, Another question asked many times. I have found out that you can't synthesize Ultima Weapon yet because you have to synthesize the other twenty four items to "unlock" the Ultima Weapon option. Q3: It says that you must seal of all of the worlds, collect all of the dalmatian puppies and complete the Hades Cup to reveal the secret ending but I think I am still missing one more keyhole. Can you tell me a possible answer? A3: I think everyone has made this mistake. The first possible mistake is that you should know that Monstro has no keyhole. It is not a world. Another is that the 100 Acre Wood is a world so be sure to check there for the keyhole. Also, End of World has *NO* keyhole. Q4: I have left Monstro but have to forgotten to activate a Trinity Mark. When I returned to Monstro, Goofy said that it wasn't there. What's happening!? A4: Monstro appears randomly. If it doesn't appear, just keep on choosing it and it will eventually appear. Q5: What is this "Kingdom Hearts: Final Mix" that I have heard about? A5: Apparently "Kingdom Hearts: Final Mix" was a version of Kingdom Hearts with a few differences. Sound cool? Well I got something to tell you. It was ONLY released in Japan! Refer to the section above for more info about Final Mix. Anyway, more info on Final Mix. KH:FM was only released in Japan. The reason that Square decided to make KH:FM was to add a few extras like new abilities, weapons, and new scenes. Out of all of these the most important is the lengthened story. The story consisted of the Unknowns. Final Mix is supposed to lead to the it's sequek, Kingdom Hearts 2. If you plan on purchasing KH2, I suggest you read a FAQ on Kingdom Hearts Final Mix, although, I can't seem to find one. If anyone does have one, please contact me. Q6: What is the best weapon and accessory setup for all three characters? A6: (Contibuted by Tidus) "In regards to the best equiptment, for Sora I use the Ultima weapon, and as a substitute for the omega arts I use two crystal crowns and a Gaia bangle. Crystal crowns have less defence and strength that omega arts, but also give extra HP, MP and AP. For Donald I found out that it is hopeless to boost up anything but Magic, so I equip him with two atlas armlets (as well as the Save The Queen). And as for Goofy, I think the best thing that he can have is his Save the King, and a combination of crystal crowns and gaia bangles. Note that Goofy does not need too much more AP, so instead of crystal crowns, omega arts would be good too. This is what I found to be best, and maube it can bebefit others as well." Q7: Is Kingdom Hearts: Chain of Memories worth playing? I heard it wasn't! A7: Although the game is ased on the GBA system, therefore making it very short compared to it's previous title, I would still recommend that you play the game. Why? Well simply because if you intend to play KH2, you will have to play CoM first, as the story follows on from the first. Q8: What level were you on when you completed the game? Do you think I should level up to 99? A8: I was around level 74. (I think -.-) To your second question, NO. Why? Simply because there is no need to waste your time training up to level 99 unless you want to go around and brag about it. All of the bosses can be defeated at level 74 (but maybe not Sephiroth), unless you want to get that good feeling of completing the game at level 99. Q9: Why is it that Aeris is named Aerith in Kingdom Hearts? A9: Hmmm... Perhaps you should go back five years or so, when Square released Final Fantasy 7. During that time, Square decided that her name was Aerith, but her name was probably translated to Aeris, a translation error. So to fix it, they changed Aeris to Aerith. But I still refer to her as Aeris. Q10:Then what about Squall and his name Leon? Q10:Well to answer this question we take a small trip to the journal. In here we read the description of Squall. "A swordsman who wields the Gunblade. His real name is Squall Leonheart. He escaped to Traverse Town when the Heartless raided his home world. To part with his old self, a man who had seem helpless to stop them, he changed his name. Since meeting the king, who has been so viligant against the Heartless, Leon has sought the truth behind the "Key". _________________________ ________________________// \\________________________ ________________________| XXXXVI. ~ Contact Info |________________________ \\_________________________// \\ CNTC // ¯¯¯¯¯¯ Hello and welcome to the Contact Information section. Within this section of the guide I will be including a list of all of the sections in what I need help with. Also contained in this section is the policy guide in writing a good e-mail. The policy is as shown. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. The Policy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- For you to e-mail me, my e-mail address is shown below. When mailing me, you shouldn't be mailing about tings that are not neccessary, for example: sports, personal interests and opther stuff like that. Instead of writing grabage like that, you should take advantage of this offer and use this chance to ask me anything about Kingdom Hearts or any suggestions on how to improve this guide, or personal feedback on this guide itself. Questions. Well questions are very difficult to explain. The reason is that I always tend to receive a question that has already has the answer contained within the guide. I can't stress that out even more. Always remember to check my massive guide to see if your question has already been answered throughout the game. Another thing is that e-mails should be written in a readable language. An example is this. The writer was meant to say: Could you tell me how to defeat Sephiroth? Instead, the writer wrote: Hey, culd u t3ll mi h0w 2 difeet Sephirof? This language is not acceptable and if I spot this type of language in any of my e-mails, I will dispose of it immediatley. Notice that I do not check my mail frquently and you will have to expect a reply in a long time. If you do sak me a question which has not been answered in the guide, I will include in my guide and that when mailing me an e-mail, you should write whether you give me permission to place it on my guide. Of course, your name will appear in the credits. Another factor is the information submitting. If you have information that you want to submit, feel free to. But remember, it must be already be contained the guide already although finding information not contained in this guide is higly unlikely. When e-mailing me please write in the main topic dialog box someting like KH, Kingdom Hearts, FAQ, or GameFAQs related. Using this method will assure to catch my attention and will prompt me to answer the mail straight away. I you can detect any, please send them in. I only reply in English. One more factor, typos. I know thatI have contained many typos within this guide. Something that I must tell you is that I live in Australia and so I wirte and speak in the funny way. For example, all you Americans out there should know this. You guys spell color. I spell this as COLOUR. If you spot errors like this, don't expect them to be corrected as I cannot be stuffed changing for you readers. Just bare with it. No matter what you say, I won't change them. But I have written a few in this guide like GUARD ARMOR as this is how it is spelt in the game. Once again, all work in which I receive from fellow readers will be 100% credited. End of Policy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------->>>>>>>>>>>>>>>E-mail Address<<<<<<<<<<<<<<<<---------------- ---------------->>>>>>>>Velvet_Nightmar3@hotmail.com<<<<<<<<<---------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With all of these terms and conditions, I also need your help. You may have notice in some parts of my walkthrough, that there are "N/A" or "???" symbols shown. This shows that I am uncertain of the actual information needed. If you do know the exact information, please e-mail me and telling the fact. The information that I am usually uncertain about are enemy hit points, enemy experience and weapon stats. The second issue that I need you readers out there to help me with are the usual spelling errors. Again, if you spot any, e-mail me. Thanks. For all of my work (which isn't really much right now) can be found at the following link. ---> http://www.gamefaqs.com/features/recognition/51522.html <--- _________________________ ________________________// \\________________________ ________________________| XXXXVII. ~ Acknowledgments|________________________ \\_________________________// \\ CRDT // ¯¯¯¯¯¯ With every thing that has been contained in this guide, there were many people who have helped me along the way when I was writing this guide. This section was specifically designed to show my deepest gratitude towards these people. These people have helped me make writing easier and if I didn't have the help, I probably would of taken twice as long to write. Although some people didn't directly contribute to the guide itself, they gave me support. To me, these people are treated as equally as any other contributors as they motivated me to write this guide. If you do not see your name on this piece of art, and you do think that you have helped me in some way, please e-mail and I will immediately add your name to the hall of fame. Without further ado, I present you the legends that assisted in this guide's creation. Siniroth X aka Nick Henson: This guy is my favourite author at GameFAQs. He was the main reason that made me even become a writer. Although this guy has only written two guides, for two of the best games ever, his guides are always sickenly-detailed, and are always massive. If you ever need help in the future, be sure to look up his name, because I know that you will be able to find your answer. This guy's work has influenced my own, he really, and still does, motivates me. Chaos Control aka Thomas Hunt: Another guy that has helped me in writing this guide. But this time, he was the one that inspired me in writing a guide for Kingdom Hearts. Majin Cloud aka Marc Piniol: If you don't know this guy, he was the one who wrote the incredible guide on all of the bosses. Thannks for the info on the boss strategies. Varie: For information on the magic spells and summons from the magic and summons guide. Hikumi: For his contribution on the weapons info from his guide on weapons and items. CyberEarth: This guy is a legend. Before his guide came out, I never new how to defeat that bitch Sephiroth, but then his guide was released, and I thank him for his FAQ on Sephiroth. It must of taken him a hell long time to figure out his attack patterns! ElectroSpecter: Another person to thank. His amazing guide for Kingdom Hearts was one of the first out there. If you are ever in need of anything that is not included within my document, take a look at ElectroSpecter's KH guide. Casim Neff: This dude wrote the Mushroom guide that is posted on GameFAQs. Thanks to him, I have learned about the mushrooms. Tidus: For contributing the saving trick for the mushrooms AND telling me the best weapon and accessories setup, and also for an alternate strategy for Hades. The great CJayC: For making the best website known to man, GameFAQs. Go there for other great guides on other games. Nat: For sending in the information on location of the Rare Truffles. David Bane: For correcting me on a few errors about the item listings. Unknown00: For contributing the words of Another Side: Another Story. Pat: For an alternate method of obtaining Postcard #8. ultimablah@yahoo.com: For correcting the amount of experience that Sephiroth gives. GameFAQs : This was the first website that hosted my guide. Neoseeker : For hosting my guide, again, another great site containing many high-quality guides. Square Alliance : For hosting my guide. Check out their site for anything FF related. Sony Computer Entertainment: These guys were the guys who made the PS2 console. Without them, you wuould have never heard of the Playstation 1 and 2 consoles. If it wasn't for them, there would no game console forthis game. Imagine this game being on Gamecube!!! Thanks to the makers of the best console out there! Square-Enix (Squaresoft): To the guys at Square. These legends are the people who brought you fantastic games such as the legendary Final Fantasy series, Kingdom Hearts, Drakengard, Xenogears, The Bouncer, Chrono Cross, and any other game out there that I have forgotten. Thanks to them, Kingdom Hearts was made for you and for me to play! : Thanks for their useful information and theories about KH2. Check up their site if you are interested about KH2! They also have a KH manga on their site, you should go and check it out! Kingdom Hearts Ultimania : Like the site above, I thank them for all of the information on Kingdom Hearts. Finally, I thank you the reader, for choosing this guide. I also thank all those who have supported and gave me feedback. It was very helpful, and it kept me going at times when I was about to give up. Now, I know that it may not mean much to you, but please, send feedback. It means so much to me! _________________________ ________________________// \\________________________ _______________________|XXXXVIII. ~ Final Statements|________________________ \\_________________________// \\ FNLS // ¯¯¯¯¯¯ Well as this Kingdom Hearts guide is my first guide ever that I have ever written, you should expect more guides coming in the near future. Writing this guide has given me experience--experience taht I will use in my future guides. As you know, I have an ambition to write a guide for every Final Fantasy game for the Playstation and Playstation 2 consoles. Besides the Final Fantasy series, I wish to write guides for the sequals of this excellent game, Kingdom Hearts - Chain of Memories, and Kingdom Hearts 2. Note that I have begun production on a FFX walkthrough. Expect it to be on Gamefaqs soon! As you know, all good things must come to an end. This is the end of a moment in history. This guide contains everything that I know about Kingdom Hearts and if you do spot any errors, or anything that I have missed out on, please e-mail me at Velvet_Nightmar3@hotmail.com. After so much hard work, and hours and hours of writing, this guide comes to an end. Yes, there were good times and the bad, but I don't regret any minute of writing this guide for this incredible game. I hope that you have learned a lot, and that this guide has changed you, the same that it has changed me. Well, this is all from me. For a final statement, I wish that you will read my future guides (might I point out my second guide which is for FFX). Yeah, I'm not very good with farewells! - Spirit Slash3r ______ ____ __ _____ __ __________ / ___\_\/__ /\/ /\/ __ /\ / /\/__ _____/\ \ \ \ //_// / / / /_// / / / /\_/ / ____\/ __\ \ \/ __/ / / / \/ / / / / / /_______________________ ___ /____/ /_/\_\/_/ /__/\__/\/_/ /__/_/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯o¯| \____\/\_\/ \_\/\__\/\_\/\_\/ \_\/ _ _ | o |________.. \\ (_) (_) | o |////////|| \\ _______ __ ______ _______ __ __ _|_o_|¯¯¯¯¯¯¯¯'' \\ / ___/_// /\ / __ \ \/ ___/_// /\/ /\/__ \ \ /¯¯¯¯/\ \\___________\ \ \ / / /___/ /_/ / /\ \ \ / /_/ / /\__\ \ \ / /¯// / ¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ \/ /___¯¯/ __ / /__\ \ \/ __ / / /__ / / / ¯¯ \/ /¯¯¯¯¯¯¯ / /_____/\/_/ /_/ //____/ /_/ /_/ / _\__\ \ \/__/\ \ \¯¯¯¯¯¯¯¯\/\_____\/\_\/\_\/ \____\/\_\/\_\/ /______/ /\__\/\__/\ ¯¯¯¯¯¯¯¯¯ \_______/ \_\/ "The people and the friends that we have lost, or the dreams that have faded... Never forget them." - Yuna (Just like this guide!!!) =============================================================================== ©2002 Diseny. Tarzan™ Owned by Edgar Rice Buroughs, Inc and used by permission Copyright. © Edgar Rice Buroughs, Inc and Disney Enterprises, Inc. ©Touchstone Pictures. All rights reserved. Characters from FINAL FANTASY video game series © 1990, 1997, 1999, 2001, 2002, 2003 SQUARE ENIX CO., LTD. All rights reserved. Developed by SQUARE ENIX CO., LTD Copyright to Spirit Slash3r 2003-2006. =============================================================================== ------------------------------------------------------------------------------- ------------------------------- End of Document ------------------------------- ------------------------------------------------------------------------------- ===============================================================================