----------------------- Map FAQ By- Abhinandan Nandi Screename-khcloud2005 Email- iamabhinandan@yahoo.com ----------------------- Info ---- This is a FAQ that gives you the Maps on all the worlds in Kingdom Hearts:Chain of Memories. If you have a comment then feel free to email me at iamabhinandan@yahoo.com. Enjoy! How to use this FAQ ------------------- ^ = Go up v = Go down < = Go left > = Go right 1 = Key to Begginings 2 = Key to Guidance 3 = Key to Truth (Boss Fight) + = Key to Rewards / = Useless Room Contents -------- 1. Traverse Town 2. Wonderland 3. Olympus Colisseum 4. Agrabah 5. Monstro 6. Halloween Town 7. Atlantica 8. Neverland 9. 100 Acre Woods 10. Hollow Bastion 11. Twilight Town 12. Destiny Islands 13. Castle Oblivion 14. Hard Bosses 1. Traverse Town ---------------- |<-Exit - - - |3|-|<|-|v| - - - | | - - - |2|-|<|-|v| - - - | | - - - |1|-|<| |+| - - - | - - |>|-|^| - - |<-Entrance Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Left, Up, Left (Room 1), Right, Up, Left (Room 2), Right, Up, Left. 2. Wonderland ------------- - |+| - | |<-Exit - - - |2|-|^|-|^| - - - | | - - |^|-|<| - - | - - - |1|-|<|-|3| - - - |<-Entrance Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Left (Room 1), Right Up, Left, Up (Room2), Right, Down 2, Left. 3. Olympus Colisseum -------------------- |<-Exit - |^| - | - - - |3|-|>|-|v| - - - | | - - - |+|-|^| |1| - - - | | - - - |>|-|^|-|2| - - - |<-Entrance Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Right, Up 2, Right, Down (Room 1), Up, Left, Down 2, Right (Room 2), Left, Up 2, Left. 4. Agrabah ---------- |<-Exit - - - - |+| |3|-|>|-|v| - - - - | | | - - - - |^|-|v|-|<| |2| - - - - | | - - - |1| |^|-|<| - - - |<-Entrance Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Left, Up, Left, Down (Room 1), Up, Right, Up, Right, Down (Room 2), Up, Left 2. 5. Monstro ---------- |<-Exit - - |^|-|3| - - | - - - |>|-|^|-|+| - - - | | - - - - |>|-|>|-|>|-|1| - - - - | | - - |^|-|v| - - | | ^ - | |2| | - Entrance Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Up, Right 3 (Room 1), Left 3, Down, Right, Down (Room 2), Up, Left, Up 2, Right, Up. 6. Halloween Town ----------------- - - |>|-|v| - - | | |<-Exit - - - - |1|-|<| |2| |^| - - - - | | - - - - - |>|-|^|-|>|-|>|-|v| - - - - - | | | ^ - - | |+| |3| Entrance - - Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Right, Up, Left (Room 1), Right, Up, Right, Down (Room 2), Up, Left, Down 2, Right 3, Down. 7. Atlantica ------------ |<-Exit - - - - - |^|-|/| |+| |>|-|2| - - - - - | | | - - - - - |v|-|<|-|<|-|v|-|<|- <-Entrance - - - - - | | | - - - - |3| |/| |1|-|<| - - - - Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Left, Down, Left (Room 1), Right, Up 2, Right (Room 2), Left, Down, Left 3, Down. 8. Neverland ------------ |<-Exit - - - |^|-|>|-|3| - - - | - - - |v|-|^|-|/| - - - | | - - - |+| |>|-|1| - - - | - - - --|>|-|^|-|v| ^ - - - | | | Entr. - - |/| |2| - - Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Right, Up, Right (Room 1), Left, Down, Right, Down (Room 2) , Up, Left, Up 3, Right. 9. 100 Acre Woods ----------------- THERE IS NO MAP FOR THIS WORLD. JUST KEEP GOING DOWN. 10. Hollow Bastion ------------------ |<-Exit - |^| - | - - - |v|-|<|-|/| - - - | | - - - - - |+| |3| |>|-|2| |/| - - - - - | | | - - - - - |^|-|v|-|<|-|<|-|<|-- <-Entrance - - - - - | | - - - |1|-|<| |/| - - - Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Left 3, Down, Left (Room 1), Right, Up, Right, Up, Right (Room 2), Left, Up, Left, Down. 11. Twilight Town ----------------- - - |1|-|<| - - | |<-Exit - - - |+|-|^|-|^| - - - | - - --|>|-|^| ^ - - | | Entr. - - - |/|-|/|-|/| - - - Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Right, Up 2, Left. 12. Destiny Island ------------------ - - - - - |/|-|>|-|>|-|>|-|2|- <-Exit - - - - - | | - - |^| |+| - - | - - |>|-|1| - - | - - |^|-|<|- <-Entrance - - Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Left, Up, Right (Room 1), Left, Up 2, Right 3. 13. Castle Oblivion ------------------- |<-Exit - - - - - |1|-|<|-|>|-|>|-|^| - - - - - | - - - |>|-|^| |/| - - - | | - - - - - |^|-|<|-|<|-|<|-|<| - - - - - | - |^| - | - - - - --|>|-|>|-|>|-|^| ^ - - - - | Entrance Note- Once you get to 1, go back and continue toward the 2 and the same from 2 to 3. Note- This only works if you did the worlds in this order. Directions- Right 3, Up 2, Left 4, Up, Right, Up, Left. ----------- Hard Bosses ----------- ----- Decks ----- 1. Attack Deck Put in a lot of high number attack cards and some cures evry one third of your deck. This deck is mainly for just going up and attacking. When you have it, you can put in the heartless card that increases your combo hits, a Jafar card so they cannot card break your attack cards. You should also put in a bandit heartless card so your narmal attacks will be as strong as a finishing blow. You might also want to put in a large body card so that they cant attack you from the front although this is VERY optional. 2. Sleight Deck This is a deck containing mostly sleights. The slights that I like best are Ars Arcanum(1-6 value attack cards), Sonic Blade(7-8 value different type attack cards), Trinity Limit (Donald, Goofy, any attack card), Reflect Raid(Cloud and any 2 attack cards), Omni Slash(3 Clouds), and Holy(Megaelixir, Megaether, and any item card. Ars Arcanum- Slashes enemy six times, Sonic Blade- Dash past enmy dealing damage and click a to repeat, Trinity Limit-Deal hevy damage to all enemies, Reflect Raid- throw keyblade to hit an enemy multiple times, Omni Slash- Summon CLoud to fly up and and swoop down to hit enemies 3 times. It is good to have these heartless cards: Large Body, Marluxia, and Riku. 3. Boss Deck This is a deck that is particularly good at the boss you are fighting. The contents of the deck will be written in the section of your boss. ------ Bosses ------ Axel1 ----- HP- 75% health bar Recommended Level- 5 Location-Floor 1-2 Difficulty-* EXP- 75 Rewards- Fire Value 5, set of world cards Deck- Boss/Attack Deck Attacks- #1: Hits you with his weapon a lot of times dealing medium damage #2: throws his wheel and catches it on the other side dealing bit less than medium damage. #3: Sends a wall of fire that homes in on you and deals little damage. Counters- #1: Card break, #2 dodge roll, #3: Card break Strategy- Put lots of ice cards in because this guy is a fire type. This battle is faster than you are used to. He teleports a lot so only use blizzard when he is reloading. Don't use sleights cause they waste your first card. You should use a zero card to counter his #3 attack. He uses the wheel throwing attack the most so you can bother to dodge roll or just simply move vertically out of its way. So most of this battle is just chasing Axel around and going slash happy on him. You may need to reload once so make sure you are doing that when he is not attacking... duh!! O really don't think he is that hard so there is no point in using this FAQ... Come here when you are further in the game. Larxene1 -------- HP- 1120 Recommended Level- 30+ Location-Floor 6-7 Difficulty-** Rewards- Thunder Card, set of world cards Deck- Sleight Deck Attacks- #1: Hits you a lot of times dealing less than medium damage #2: sends lightning rays out in front of her #3: Same as thunder card #4: drags you into a long combo dealing high damage Counters- #1: Card break, #2 move vertically, #3: Card break or dodge roll #4: Card break or dodge roll Strategy- Don't even bother putting any thunder cards in because she is obviously thuder type. She is weak against sleights though. She is a lot like Axel but she is got a few more tricks. You should be used to the high speed battle by now. Just remember, only the brave people try to card break attack 4. I suggest you just run!!!! If you think you're talented enough, go ahead. I have to warn you if you mess up, you're in for a beatin'. Actually don't use too many sleights cause your'e going to need your cards. Let her do her combos first and then start bringin' out the strong keyblades and summons. Riku1 ----- HP- 1120 Recommended Level- 35+ Location-Floor 8-9 Difficulty-*1/2 Rewards- Aero Card Deck- Attack Deck Attacks- #1: Jumps and hits you #2: spins and hits #3: Raises all card values by 1 Counters- #1: Dodge roll, #2 dodge roll, #3:- Strategy- Don't even bother putting any element cards in because he is resistant to all elements. Probably won't be too much of a problem. Again, you should be used to the high speed battle by now. Only use your most powerful sleights if you have to. This is one of the bosses, that if you are reckless, can card break you so pay attention. He doesn't use sleights so that is a huge help. You can just dodge roll from his attacks, don't bother with counters. This battle is easy just hit him a lot. Riku2 ----- HP- 1120 Recommended Level- 37 Location-Floor 8-9 Difficulty-** Rewards- Warpinator Sleight Deck- Attack Deck Attacks- #1: Jumps and hits you #2: spins and hits #3: Raises all card values by 1 #4: Throws dark fireball for low damage Counters- #1: Dodge roll, #2 dodge roll, #3:-, #4:Dodge roll Strategy- Don't even bother putting any element cards in because he is resistant to all elements. Probably won't be too much of a problem. Again, you should be used to the high speed battle by now. Only use your most powerful sleights if you have to. This is one of the bosses, that if you are reckless, can card break you so pay attention. He only has 1 sleight so that is a huge help. It doesn't deal much damage and you just dodge roll, it's slow You can just dodge roll from his attacks, don't bother with counters. This battle is easy just hit him a lot. If you noticed its almost exactly like the last battle but he learned a new trick. Vexen1 ------ HP- 1120 Recommended Level- 40 Location-Floor 8-9 Difficulty-* Rewards- Mega-ether Card Deck- Attack Deck Attacks- #1: hits you with shield #2: uses blizzard card #3: sleight that freezes Counters- #1: Dodge roll, #2 card break, #3:dodge roll Strategy- Oh my god he is sooo easy. I don't think you'll be needing this Faq to beat him. Just use a few fires to beat and stun him up. One annoying thing about this guy is that he can't be attacked from the front. That is the only hard thing about this guy. His attacks are dodge rolled real easy and if you can't do that then you need help. Easy way to avoid having to go behind him is blowing him up with fires, firas, and firagas. You shoudn't have any trouble. Vexen2 ------ HP- 1120 Recommended Level- 45 Location-Floor 9 Difficulty-** Rewards- Vexen Card Deck- Attack Deck Attacks- #1: hits you with shield #2: uses blizzard card #3: sleight that freezes #4: makes ice that makes you slip #5: keeps throwing blades of ice at you Counters- #1: Dodge roll, #2 card break, #3:dodge roll, #5:card break Strategy- He is juat a bit harder then the last one. Just use a few fires to beat and stun him up. One annoying thing about this guy is that he can't be attacked from the front. That is the only hard thing about this guy. His attacks are dodge rolled real easy. Easy way to avoid having to go behind him is blowing him up with fires, firas, and firagas. He shoudn't too much trouble. He has 2 new sleights. #4 is totally useless so don't worry. #5 is kind of hard to dodge so just card break him. He might card break you a bit more than you're used to. Riku3 ----- HP- 1120 Recommended Level- 50 Location-Floor 9-10 Difficulty-** Rewards- Warpinator Sleight Deck- Attack Deck Attacks- #1: Jumps and hits you #2: spins and hits #3: Raises all card values by 1 #4: Throws dark fireball for low damage Counters- #1: Dodge roll, #2 dodge roll, #3:-, #4:Dodge roll Strategy- Exactly like the last Riku, no difference so just go up to the last one orlook at this: "Don't even bother putting any element cards in because he is resistant to all elements. Probably won't be too much of a problem. Again, you should be used to the high speed battle by now. Only use your most powerful sleights if you have to. This is one of the bosses, that if you are reckless, can card break you so pay attention. He only has 1 sleight so that is a huge help. It doesn't deal much damage and you just dodge roll, it's slow You can just dodge roll from his attacks, don't bother with counters. This battle is easy just hit him a lot. If you noticed its almost exactly like the last battle but he learned a new trick." Riku4 ----- HP- 1680 Recommended Level- 55 Location-Floor 10-11 Difficulty-****1/2 Rewards- Riku Card Deck- Attack/Boss Deck Attacks- #1: Jumps and hits you #2: spins and hits #3: Raises all card values by 1 #4: Throws dark fireball for low damage #5: Deals undodgeable, very heavy damage Counters- #1: Dodge roll, #2 dodge roll, #3:-, #4:Dodge roll,#5- c. Break Strategy- Ok, Riku finally decicded ro train and now he's really good. You're in trouble, he could be one of the hardest bosses in the game. Put 15 zeros in the beggining of ur normal deck start the battle and click r until you are past the zeros and use ur normal deck until he uses a sleight the click L back to a zero and card break it. Either that or use sleights to counter his sleights, do the same thing except wih clouds and use omni slash when he does a sleight keep 3 clouds stocked until he does a sleight and then do omnislash. It is also going to be hard to attack him a lot because he will keep card breaking so bring high values. Don't forget, you can't let him use attack #5 or you're toast. Practice your card breaking and it is reccomended to train until lv.60. A Vexen card might be wise. Larxene2 -------- HP- 1120 Recommended Level- 60+ Location-Floor 10-11 Difficulty-***1/2 Rewards- Larxene Card Deck- Sleight Deck Attacks- #1: Hits you a lot of times dealing less than medium damage #2: sends lightning rays out in front of her #3: Same as thunder card #4: drags you into a long combo dealing high damage #5: comes right in front of you and does a lot of combos Counters- #1: Card break, #2 move vertically, #3: Card break or dodge roll #4: Card break or dodge roll,#5:none Strategy- Don't even bother putting any thunder cards in because she is obviously thuder type. Just remember, only the brave people try to card break attack 4. I suggest you just run!!!! If you think you're talented enough, go ahead. I have to warn you if you mess up, you're in for a beatin'. She is obviously a lot faster now. Use sleights more often now that you have the Riku card. You'll notice she will card break you a lot more often too. For attack #5, it deals a lot of damage and is virtually undodgeable. If you get lucky and dodge roll at the right time, you might dodge it. Her combo gets a lot stronger so you can't just ignore that. Bring a Vexen card and you'll be ok. She is considerably harder than the last time. Axel2 ----- HP- 1680 Recommended Level- 63+ Location-Floor 11 Difficulty-** Rewards- Axel Card Deck- Boss/Attack Deck Attacks- #1: Hits you with his weapon a lot of times dealing medium damage #2: throws his wheel and catches it on the other side dealing bit less than medium damage. #3: Sends a wall of fire that homes in on you and deals little damage. #4: Throws two fireballs Counters- #1: Card break, #2 dodge roll, #3: Card break,#4: Move accordingly Strategy- This guy is almost as easy as last time considering your level. His fire wall has gotten stronger so remember that you need to card break. For his fireballs, you just have to run and roll according to where they are, it's not hard and you should know how to do it. Otherwise he is the same so here is the old version: "Put lots of ice cards in because this guy is a fire type. He teleports a lot so only use blizzard when he is reloading. You should use a zero card to counter his #3 attack. He uses the wheel throwing attack the most so you can bother to dodge roll or just simply move vertically out of its way. You may need to reload once so make sure you are doing that when he is not attacking...duh!!" Marluxia -------- HP- 2140 Recommended Level- 65-70 Location-Floor 11 Difficulty-*** Rewards- Marluxia Card Deck- Attack Deck Attacks- #1: enables to use sleight twice #2: swings weapon #3: electricity comes around him #4: Throws swirling flowers at you #5: Makes weapon fall on top of you #6: makes weapon that flies to you Counters- #1:-, #2 dodge roll, #3: Card break,#4: Dodge roll,#5: dodge roll #6: dodge roll Strategy- You've faced enough organization members to know how this is done. He moves around, card breaks like all the others. Here is how to dodge his attacks. For numbers 4 and 6, just dodge roll right when it is about to hit you and for #6 you can just move vertically to dodge. Number 5 is a bit trickier so listen up. Right before the scythe falls from the sky dodge roll. If you can see the weapon, it might be too late. He will card break you a bit more often so be aware, but you have high value cards so it shouldn't matter. Just revise the other ones above this and make sure you are leveled and you'll be good to go. Marluxia on a Robot ------------------- HP- 2140 Recommended Level- 70 Location-Floor 11-12 Difficulty-**** Rewards- No, he's the last boss! Deck- Attack Deck Attacks- #1: Throws swirling flowers at you #2: Makes himself fall on top of you #3: makes weapon that flies to you #4: Dashes at you #5: Damage all are around you Counters- #1:dodge roll, #2 dodge roll, #3: dodge roll,#4: Dodge roll ,#5: dodge roll Strategy- Keep the same cards from the last battle. You'll have to destroy each of his body parts one by one. All his attacks are dodgeable and the game makes this battle really easy because you have very few times to attack him. This battle might go on for a while and you'll eventually lose health so bring cures. Use high valued cards but not too many zeros. First destroy the hands of his and then the battle will rage on as normal. Just stay still and dodge/card break when he attacks. Eventually you'll get to attack. Repeat this process over and over for a long time until you win. If you suck you'll need a Vexen. ---------------- !!!Disclaimer!!! ---------------- This may be not be reproduced under any circumstances except for personal ,private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2005 Abhinandan Nandi