* * *** ++ *** / \ /||\ / \ / \ *** / || \ *** / \ / \ *** + || + *** / \ + + / \ \ || / / \ + + | | / \ | || | / \ | | | + / \| || |/ \ + | | \ / \ || / \ / | | \/ \||/ \/ | | \/ | | %% %% %% %% %% %%%%% %%%% %%%%% %% %% | | %% %% %% %%% %% %% %% %% %% %% %%% %%% | | %%% %% %%%%%% %% %% %% %% %% %%%%%%%% | | %% %% %% %%%%%% %% %% %% %% %% %% %% %% %% | | %% %% %% %% %%% %% %% %% %% %% %% %% % %% | | %% %% %% %% %% %%%%% %%%% %%%%% %% %% | | | | %% %% %%%% %%% %%%% %%%%%% %%%%% | | %% %% %% %%%%% %% %% %% %% | | %%%%%% %%%% %% %% %% %% %% %% | | %% %% %% %%%%% %%%% %% %% | | %% %% %% %% %% %% %% %% %% | | %% %% %%%% %% %% %% %% %% %%%%% | +---------------------+----+---------------------+ / \||/ \ \ || / \ || / \||/ \/ Full FAQ/Walkthrough for Kingdom Hearts II For Sony Playstation 2 Released on March 28th, 2006 (NA) Written by : Lestat Gray (LionHart627) Created : March 30th, 2006 Version : 1.00 Contact Info : Lebobstat (at) gmail (dot) com Copyright (c) 2006 Lestat Gray (LionHart627) The guidelines for using this FAQ are pretty simple and easy to follow; -Do not sell it or give it away -Do not reprint it without first obtaining permission -Do not post it on a website without obtaining permission. -You may not incorporate any part of this FAQ into your own guide without obtaining my written permission. Game magazines/sites may not use this FAQ without permission. Because this guide is protected by copyright laws, it is illegal to modify, adapt, translate, create derivative works, rent, stake credit for the work, include in a promotional CD/package, publish in a magazine, or sold for profit. Kingdom Hearts is (c) Disney. _______________________________________________________________________________ /////////////////////////////|||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ///Version History\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||///////////////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.00 | May 4th, 2006 Submitted first version. Half of walkthrough finished, Game Basics complete, Appendices complete, apart from missing bosses. Three questions in the FAQ, and End of the World finished. Finally got an e-mail service, as well. Two more planned updates. The next will finish the walkthrough and boss sections, the one after that will simply be a touch-up and rid the whole thing of any errors. Also might add search function, and buyable items for each world. _______________________________________________________________________________ /////////////////////////////|||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ///Table of Contents\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||///////////////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01. Introduction 02. Basics of the Game 2-1 Controls 2-2 Game Basics 2-3 General Tips 03. Walkthrough 3-1 How to Use this Walkthrough 3-2 Roxas' Chapter 3-3 Sora's Chapter (Incomplete) 3-4 Sidequests (Not done) 3-5 Final Chapter (Not done) 04. Appendices 4-1 Weapons 4-2 Acessories, Armor, and Items 4-3 Synthesize 4-4 Drive Forms 4-5 Characters 4-6 Enemies 4-7 Bosses 4-8 Unlockables 05. Frequently Asked Questions 06. End of the World 6-1 Legal Stuff 6-2 Credits 6-3 About Me 6-4 Contact Information 6-5 Final Notes _______________________________________________________________________________ ////////////////////////////||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /// 01. Introduction \\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||///////////////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is my Kingdom Hearts II full FAQ/Walkthrough. After playing such an amazing game, I felt I should definitely write this FAQ. This FAQ was written for the North American release of Kingdom Hearts II. I don't know if there are any differences between the North American release and the Japanese or PAL versions, but if there are, my guide doesn't cover them. I accept comments or criticism, as well as contributions. To contact me about any of these things, you can write to me at . However, there are guide- lines for contacting me. The specifics of these guidelines are listed in the 'Contact Information' section at the end of the FAQ. However, there is one very important rule I will mention here. If there is something mentioned in the FAQ, do not e-mail me about it. You will not get an answer. This FAQ was made, and is best viewed in Notepad, using the Fixedsys font and font size 10. Kingdom Hearts II is the sequel to the widely popular Kingdom Hearts game, which took Squaresoft's most famous series, Final Fantasy, and perfectly blended it with Disney. The result was an amazing story, blended with action/ RPG gameplay, with an adventure-game setting. It amazed people all over, and there was instant demand for a sequel. Kingdom Hearts II, in my opinion, lives up to all the hype and is a fitting sequel for Kingdom Hearts. I hope you enjoy it as much as I do. The goal of this guide is to provide a helpful source of information for Kingdom Hearts II. Read with caution, as later in the guide, some spoilers are unavoidable. Furthermore, if this is your first experience with a Kingdom Hearts game, I will soon provide summaries of the Kingdom Hearts, and Kingdom Hearts: Chain of Memories. I do recommend actually playing the games, but if you're just looking to know the information, or don't have access to the past games, look no further. _______________________________________________________________________________ ///////////////////////////||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /// 02. Basics of the Game \\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||////////////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can find most of the following information in this section in your KHII manual. However, I am expanding the information in the manual. This section can be useful for: -Those who lost their manual, or do not have one. -Those who have one but just can't quite understand the fundamentals. -Those who have ignored other things in their life and have just decided to read this for the hell of it. If you missed an explanation in the game, or don't bother paying attention, this part of the FAQ will save your ass. +--------+ | | 2-1 \ \____________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Controls____________________| | | 2-1 / /¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | This section will explain the controls of the game. Memorize these, you'll need to remember these during the heat of battle! +--------+ | | \ \ +--------------------+-----------------------------------------------+ | Directional Pad | Navigates Command menu on the lower-left | | | corner of your screen. | +--------------------+-----------------------------------------------+ | Left Analog Stick | Normal movement. Use this to move your | | | character. Press lightly to walk, or | | | harder to run. | +--------------------+-----------------------------------------------+ | Right Analog Stick | Camera movement. You can rotate the | | | camera all around you, to gain a better | | | perspective on your surroundings, or | | | enemies. When L2 is held down, the Right | | | Analog Stick can navigate the Command Menu. | +----------+---------+-----------------------------------------------+ | Triangle | The Reaction button. Use Triangle to operate the | | | various Reaction commands in the game. Also used | | | for Saving and Talking to people. | +----------+---------------------------------------------------------+ | Square | Optional ability button. Square can have numerous | | | uses, depending on the abilities you have equipped. | | | It can Guard against attacks, cause you to Glide | | | through the air, or simply expand on your attacks | | | and combos. | +----------+---------------------------------------------------------+ | Circle | Jump while in-game. Cancel while in menus. Has | | | other uses based on abilities, such as recovering | +----------+---------------------------------------------------------+ | X | Confirm choice in Command menu, or Start menu. | | | Attack, Use, etc. | +----------+---------------------------------------------------------+ | R1 | Lock-on, or Cancel Lock-on. Allows you to target | | | enemies, people, or items. To switch targets, hold | | | R2 and use Right Analog Stick. | +----------+---------------------------------------------------------+ | R2 | When field camera is set to Auto, pressing R2 freezes | | | the camera. When field camera is set to Manual, R2 | | | switches the camera to Auto. | +----------+---------------------------------------------------------+ | R3 | Moves the camera behind your character. When locked | | | on (with R1) R3 centers the camera on the target. | | | While holding L2, R3 is used to confirm a selection. | +----------+---------------------------------------------------------+ | L1 | When held down, the Shortcut Menu is opened. Under | | | Customize in the start menu, various magic spells | | | and items can be assigned to the Circle, Triangle, | | | Square, and X Buttons on the Shortcut Menu for easy- | | | to-use one-touch abilities. | +----------+---------------------------------------------------------+ | L2 | When held down, Right Analog Stick switches from | | | camera control, to Command Menu navigator, like the | | | Directional Buttons. The R3 Button is used to confirm | | | selection, like X. | +----------+---------------------------------------------------------+ | L3 | No use. | +----------+---------------------------------------------------------+ | Start | On the field: Opens and closes Start Menu. | | | During battle: Pauses the game. | | | During mission battles: Objective description. | | | During cutscene: Pause scene and option to skip. | +----------+---------------------------------------------------------+ | Select | First-person view. | +-+------+-+-----------------------------------------------+---------+ | | / / | / \ / \ | +-+----+-+ +--------+ | | 2-2 \ \_______________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Game Basics____________________| | | 2-2 / /¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | Kindgom Hearts II is similar in many ways to it's predecessor, but different in many more. The very bare-bones of the first game remain intact here, but the rebuilt battle system, new abilities, and new features make this part of the FAQ a necessity for those looking to understand what's new, gameplay-wise, to Kindgom Hearts II. +--------------------------+ | DIFFICULTY LEVELS | +--------------------+-----+ |/\ /\| Kingdom Hearts II, in order to allow more people access to this game, has put three difficulty levels for players to choose from (Kingdom Hearts only had 2). With it's difficulty levels, the game lets the player decide what they can take on, based on their experience and/or confidence. The difficulty levels affect the enemy attack, defense, and health statistics. -- Beginner -- "An easier mode for beginners." -- Standard -- "A balanced mode that's not too hard but not too easy." -- Proud -- "A difficult mode with stronger enemies." +---------------+ | GAUGES | +---------+-----+ |/\ /\| Numerous gauges let you know of your current situation in Kingdom Hearts II. You start off with the initial health gauge, a green bar that appears next to your character portrait at the lower-right corner of the screen. When you take damage, your health will decrease, and when there is no green left in the bar, you will get a game over. When you defeat enemies, they sometimes drop green orbs, which will refill your health. Items (such as Potions), and Magic (the Cure spells) also refill your health. As you progress through the game, level up, and gain more "Get Bonuses" after battles, your health bar will grow, and circle around your character icon. The next gauge is your magic gauge, or your "MP." This is the blue bar that is left of your character icon, in the lower-right corner of the screen. Magic drains your MP, but so do special "Limit" attacks that you can use with your AI partners. To refill your MP. you can collect little bubble-like orbs that enemies drop, or you can use Items, such as Elixirs and Ethers. Abilities can increase the rate of your MP gauge refill time. MP Charge also restores your MP and is very useful. Your MP Gauge will grow larger as you level-up and gain more "Get Bonuses" after special battles. AI partners, such as Donald and Goofy, also have HP and MP gauges, located around their character icons, which are directly above yours. They grow throughout the game, as well, though it's not displayed as yours is. And finally is your Drive Gauge, the newest one for Kindgom Hearts II. Your Drive Gauge is what powers your new Forms. You'll learn more about Forms later. Initially, you Drive Gauge can only fill up to 3, but as you progress, you can max it out at 6. Relentlessly attacking and defeating enemies builds up your Drive Gauge, but orange orbs dropped by certain enemies also fills it up some. You can also find/synthesize Drive Recovery and High Drive Recovery items to refill your Drive Gauge. +---------------------+ | FIELD BASICS | +---------------+-----+ |/\ /\| When you're on the Field, you're in an area with no active battle initiated. You can walk around pretty freely. You move your character with the Left Analog Stick, and you can jump to certain areas using the Circle Button. There is a Navigational Map at the top-right corner of the screen, that shows the area in full, and all it's exits. To enter or exit an area, simply walk into the exit (it appears as a red line on your map). If you've been there before, it will name the area, however, if it's new to you, it will be marked "???" Treasure Chests can be found on the Field. To open these, use the Triangle (Re- action) Button. Chests hold various things, sometimes very important items. Save points are also found on the field. They are circles of swirling light that can be stepped into. Press Triangle (Reaction) to open the Save menu and save your game. +----------------------+ | BATTLE BASICS | +----------------+-----+ |/\ /\| Kindgom Hearts II revolves around action. Each battle you are in takes place in real-time, you can move freely, jumping and running, during battle to dodge attacks, and you have numerous abilities and helpful skills to boost your combat tactics. To start off, let's look at your Command Menu. You have two Command Menus. The initial one appears as follows: +--------+ | Attack | | Magic | | Items | | Drive | +--------+ Use the Directional Pad, or hold down L2 and use the Right Analog Stick, to navigate the Command Menu, and use X or R3 to select a command. Selecting Magic, Items, or Drive brings up a sub-menu, which allows you navigate and select which spell, Item, or Drive Form you want to use. Press Left on the Directional Pad to switch to the second Command Menu, which looks like this: +--------+ | Attack | | Summon | | Party | | Limit | +--------+ Like before, use the Directional Pad or L2 and the Right Analog Stick to navi- gate and X or R3 to select. Selecting Summon will open a sub-menu, allowing you to decide which Summon to bring into battle. Summons take the place of both your AI partners. Party opens a sub-menu with the names of both your AI partners. Select one of them to switch them out in place of another (for example, on Port Royal, say you have Jack and Donald in your party. Selecting Jack would switch him out and bring in Goofy). Limit opens up the sub-menu for your exclusive Limit attacks, which consume MP. To attack an opponent, you select the Attack command. Using it consecutively creates a combo attack. There are numerous variations of this combo. It can be increased or decreased in number of hits based on the abilities you gain throughout the game. To make it easier to attack an opponent, you can press the R1 Button to lock on to a target, which will allow your camera to focus on it, and you can keep track of it. Occassionally, you will see the Triangle button appear on-screen, and the word "Reaction" will appear above Attack in your Command Menu. This signifies a unique manuever or ability that you can use that will cause damage to your opponent and help you out in battles. Very useful. Defeated enemies can drop numerous things. +-------------+-----------------------+ | Green Orbs | Restores health. | +-------------+-----------------------+ | Blue Orbs | Restores magic. | +-------------+-----------------------+ | Yellow Orbs | Munny. | +-------------+-----------------------+ | Orange Orbs | Restores Drive Gauge. | +-------------+-----------------------+ | Chests | Holds Items. | +-------------+-----------------------+ Defeating enemies also gives you experience points, needed to level up. Your experience points left to the next level will appear at the top-left corner of the screen, along with your total Munny earned. +--------+ | | 2-3 \ \________________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________General Tips____________________| | | 2-3 / /¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +------+-+ | /\ /\ | -Abilities such as Combo Boost, and Reaction Boost are great. They increase the damage done by your combos and Reaction attacks. Experience Boost increases the experience you get after defeating an enemy, Item Boost increases an item's effect, Air Combo Boost increases the damage your combos in the air do, and Drive Boost increases the damage your Drive Forms do. All Boosts are extremely helpful and choosing the sword on Day 3 allows you to get them earlier than usual. -It may be a hindrance, but level up your Drive Forms as soon as possible. The Growth Abilities, while not essential, are very helpful in overcoming the game's challenges. -Money is scarce, but I always seemed to have just enough. Defeat enemies at every available chance to ensure the maximum amount of funds. Don't worry about buying Potions, Tents, or Ethers. Weapons for Donald and Goofy are more helpful. -Always equip things that increase your AP. Sora's abilities are important, and AP is one of the most important stats of the game. Numerous AP Ups can be found throughout the course of the game. I used most of them on Sora. -Go out of your way to search for destructable items. They usually drop Munny, and Munny helps keep your equipment for Donald and Goofy up to par, as well as keep your items stocked. _______________________________________________________________________________ ////////////////////////////||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /// 03. Walkthrough \\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||///////////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the meat of the guide. Where you'll find how to get through, how to beat who, and how to save Pooh! The main walkthrough is seperated into the two chapters, and I've provided a small sub-section detailing how to use the walk- through before the main guide. Enjoy! +--------+ | | 3-1 \ \_______________________________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________How to Use This Walkthrough____________________| | | 3-1 / /¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | This is a short section dedicated to help you understand the organization of this walkthrough. I've typed out this walkthrough as neatly as possible, and organized to the best of my ability. Each section will start off looking like this: +-----------+ | Name of | | Town | +-----------+ Recommended Level: Obtainable Items: Walkthrough of area. For boss battles, the bosses name, attacks, and HP will be shown as follows: +--------------------+---------------+ | Name of Boss | HP Amount | +--------------------+---------------+ | Boss Attacks | +------------------------------------+ | Additional Notes | +------------------------------------+ Directions, such as North, South, East, and West refer to your position and the directions on the map, not the field camera. Save times will be recommended. There are three difficulty levels, Beginner, Standard, and Proud. This walk- through is written for the Standard difficulty level. And that's all. Let's begin, shall we? +--------+ | | 3-2 \ \_________________________________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Kingdom Hearts II Walkthrough____________________| | | 3-2 / /¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +------+-+ | /\ /\ | The intro FMV for this game is amazing. It's a recap of the events of Kingdom Hearts and Kingdom Hearts: Chain of Memories, meaning if you haven't played either (Blasphemers!), this'll help you understand some things. At the end of the FMV, you'll meet your new character. This blonde haired kid wakes up in bed and you are introduced to Twilight Town. %%%% %%%% %% %% %%%% %%%% %% %% %% %% % % % % %% %% %%%% %% % %%% %%%% %% %% %% %% % % % % %% %% %% %% %%%% %% %% % %% %%%% %%%% %% % %%%% %%%% %%%% %%%% %%%% %% %% % % %% %% %% %% %% %% %% %% %%%% %%%% %%%% %% %%% %%%% %% %% % % %% %% %% %% %% %% %%%% %% % % %% %% %% %%%% %% %% ~+-+~ | | +------------+ ^^^\ | T W I L I G H T | | T O W N | +--------------------+ ------- -Day 1- ------- You start off playing as this kid named Roxas. Your friends, Hayner, Pence, and Olette are discussing something that was stolen, and how Seifer (FFVIII fans know him) is blaming them. Not only that, but it seems the word _____ has been stolen, too! What kind of thief can steal something and it's word!? This level is a simple tutorial stage. After the numerous cutscenes, the game will explain how to move, jump, control the camera, and lock-on to targets. After some more cutscenes, you encounter Seifer and his crew (which now includes Vivi, the cute and badass black mage from FFIX, and one of my favorite characters), and you are thrust into your first battle! Three toy weapons lay on the ground. A club, a hand guard, and one that looks like a staff. It doesn't matter which you choose, but whichever you choose gives a +1 to that stat (Strength, Defense, or Magic). If you want to go for a winning combo in the long run, choose the Handguard to get an increase in Defense. Now it's time to fight Seifer! Use X to attack, and press it multiple times to perform combos. Seifer can hit hard, so try to pin him in a corner with successive combos. If you aren't able to, then keep moving and jumping to dodge his attacks. Once you defeat Seifer, a cutscene starts again. The real thief is revealed to be a flying, creepy-moving white thing! Follow it through the woods to eventually reach the Old Mansion (??? when you first enter the area). Approach it and press Triangle, and it seems to speak to you. Then, a battle with it starts! Your attacks do nothing to this thing, so just keep beating on it to no avail until a cutscene starts. A mysterious weapon shaped like a key appears in the hands of Roxas, and you're thrust back into battle. Use the Keyblade to destroy this thing. It should go down after about three combos. Use the Reaction Command to circle around it and allow you to attack it more. For future reference, this creature is of the Nobody class, called a Dusk. You're given a short tutorial on orbs after the battle, then it's back to cutscenes. Flashbacks of Kingdom Hearts occur, and you're introduced to a mysterious character in red named DiZ. Awesomely enough, DiZ is voiced by Christopher Lee, who has one of the best voices ever. ------- -Day 2- ------- Seems your friends want to go to the beach, and decide to force you to go with them. After the cutscene, you're given a short tutorial on saving (save your game if you want), then leave the area. In the next area, head North (to the ??? exit) and another cutscene will start. You're given the TWILIGHT TOWN MAP. Then it's time to go to work. There are six different jobs available. Three can be started from Station Heights (where you start off), and three more can be started in Tram Common (South of your position, on the map). The goal here is to get 1,250 Munny. Getting this amount will get you an boost to your AP stat. However, you do not have to accomplish this goal. You can stop with as little as 10, or as much as 1,840, just go talk to Hayner outside of the Train Station when you're ready. However, when you get 1,850, you're instantly brought to Hayner. Mail Delivery (Station Heights)- ================================ For this job, Roxas rides down the street on a skateboard. There are three people, and two birds on this street, and you have to deliver one letter to each of them. To deliver a letter, you hit the Triangle (Reaction) Button when it shows up on the screen when you're near the person. The second bird is hard to get. You have to to press Triangle near the rail going downwards, and at the end it'll launch you into the air, right near the bird. Press Triangle to deliver the letter before you fall. Complete this mission in 20 seconds or less to get 50 Munny. Complete this mission in 21 to 60 seconds to get 30 Munny. Complete this mission in 61 seconds or more to get 10 Munny. Cargo Climb (Station Heights)- ============================== The goal of this job is to use your weapon to push the cargo up the hill, and into the garage. Use R1 to lock onto it from behind, and use repetitive combos to force it up the hill. Occasionally, a combo will knock the cargo into the air. If this happens, immediately jump up and deliver a blow to it in the air to send it flying towards the garage. If you miss the oppurtunity to hit it in the air, it'll come crashing down, and causes a shockwave on the ground. This can damage you, so dodge it if this happens. Try to keep the cargo as centered as possible. Complete this mission in 30 seconds or less to get 50 Munny. Complete this mission in 31 to 60 seconds to get 30 Munny. Complete this mission in 61 seconds or more to get 10 Munny. Grandstander (Station Heights)- =============================== This job makes Roxas a street performer. You have to entertain the crowd by juggling the balloon with your weapon. One hit knocks it up slightly and a combo sends it flying. The best way to accomplish this is to lock onto the balloon and try to hit it towards a corner. If you can keep it in a corner, this job is a breeze. Complete this mission with 20 juggles or more to get 50 Munny. Complete this mission with 5 to 19 juggles to get 30 Munny. Complete this mission with 4 or less juggles to get 10 Munny. Poster Duty (Tram Common)- ========================== Roxas is put on poster duty for this job. You have to go around the town and place at least 20 posters in as little time as possible. Look for yellow rectangles on the wall, and press Triangle to put a poster up. Sometimes you'll find three rectangles bunched together. In these cases, you can put three posters up consecutively, by pressing Triangle three times. Plan out a route that works best for you, and you'll succeed. Complete this mission in 1 minute and 30 seconds or less to get 100 Munny. Complete this mission in 1 minute and 31 seconds to 2 minutes to get 50 Munny. Complete this mission in 2 minutes or more to get 30 Munny. Bumble Buster (Tram Common)- ============================ Simple job, this one is. There are several groups of bees buzzing around the area. One group will die after two hits. Use R1 to lock onto a group, and take it out before moving onto another. The bees attack, but they barely do any damage so just take it and shrug it off. There are six groups of bees to defeat in total. Complete this mission in 20 seconds or less to get 50 Munny. Complete this mission in 21 to 60 seconds to get 30 Munny. Complete this mission in 61 seconds or more to get 10 Munny. Junk Sweep (Tram Common)- ========================= Swing at the junk piles to knock them away. Target one, and get behind it and aim at the other junk piles. The goal of this job is to get rid of all of the piles in as little swings as possible. Launching one pile into others causes them to disappear. Complete this mission with 10 swings or less to get 50 Munny. Complete this mission with 11 to 15 swings to get 30 Munny. Complete this mission with 16 swings or more to get 10 Munny. Your best bets are the Poster Duty and Mail Delivery missions. Poster Duty gains you 100 Munny per game, and it's easy to finish under a minute and thirty seconds. Mail Delivery is also very easy, as it can be finished in 10 seconds and under, and with 50 Munny per finish, it's a very quick way of earning money. Once you're done (again, after the recommended 1,050 is collected), head to the Train Station and speak to Hayner. No matter what you got, Olette will announce the total as 5,000 Munny. You get +1 to your AP stat if you got 1,050 or more. However, before you guys get to go to the beach, the money is stolen! Now you're back to zero! That sucks! Damn those bastards in the black cloaks. ------- -Day 3- ------- Before the day actually starts, you're shown several more flashback cutscenes from some great moments in Kingdom Hearts, like Halloween Town, Agrabah, and Neverland. We're also shown a blonde girl, that appeared in the intro movie as well. However, as soon as we start off officially, some weird stuff happens. After finding his friends, they're barely able to get a word out before they stop. In fact, everything stops, time itself just halts. The blonde girl appears and talks to Roxas. The cutscene continues, and you run into Seifer (spouting his famous "Chickenwuss" line). However, Dusks soon attack! You don't have the Keyblade, so you can't destroy them. You're forced to swing in vain and wait for the cutscene to start up. This should be familiar. Anyone who has played Kingdom Hearts knows this area. This is Roxas' "Dive to the Heart" and they even brought back the great song that was Destati. Three weapons appear (deja vu, much?) -- a sword, a shield, and a staff. Choose wisely, whatever weapon you choose decides how you'll gain your abilities. Choosing the sword means the abilities you gain as you level up will be more attack-oriented at first, and you'll gain more boosts to offense. Choosing the staff means the abilities you gain as you level up will be more magic-oriented at first, and you'll gain more boosts to magic. Choosing the shield means the abilities you gain as you level up will be more even and balanced, and you'll gain more boosts to defense. Personally, I find that picking the Handguard on Day 1 (for the small Defense boost) and picked the sword now are the best combination. But it's up to you to choose! After picking your weapon, you'll have the Keyblade again, and you need to destroy three Dusk enemies. After defeating them all, you gain your first ability - Aerial Recovery. After the short tutorial on abilities, press Start, go to Abilities, and equip Aerial Recovery. What this does is allow you to regain yourself if you're knocked into the air by simply pressing the O Button. I used it throughout the whole game. Extremely useful. A chest appears, so open it up with Triangle and you get a POTION. The Item Command is added to your Command Menu, and a save point appears. You also receive a notice that from this point on, reaching zero HP equals a game over. What reaching zero HP did before this, I have no clue, for I did not die. Save, if you want to, then go through the door. Head up the stained glass path and take care of the two Dusks that appear. A chest should be around here for another POTION. As you continue to make your way up the path, more Dusks appear (for a total of five by the time you reach the door). After defeating all of them (or even before they're all dead), you should reach level 2 and get a stat increase in whichever you selected. After the Dusks are taken care of, use a Potion if your health is low, then go through the door. +---------------------------------+-------------------+ | Twilight Thorn | N/A | +---------------------------------+-------------------+ | 1. Grabs Roxas and begins a chain of attacks. Meant | | to be countered with Reaction. | | 2. Electric waves emitted from head, use Reaction | | to dodge. | | 3. Cartwheels across arena. Jump over his moving | | arms. | | 4. Backflips in air, then lands head first on plat- | | form, arms spread. Swims across arena. Move to | | side of arena to dodge. | | 5. This follows 4. After swimming across, he lands | | on his head and begins to emit electric waves | | from his head while he's upside down. | | 6. Summons smaller Nobodies (Creepers) to attack. | +-----------------------------------------------------+ | Seeing as this is Roxas' "Dive to the Heart," it's | | obvious this boss is meant to be the Nobody | | equivelant of Darkside, from Kingdom Hearts I. | +-----------------------------------------------------+ This is one big Nobody, but luckily, he's a cinch to beat. As you start off the battle, white will fill the screen and Roxas will find himself suspended in the air. Twilight Thorn shows up, and begins his attacks. You'll notice a Triangle appear on screen at several different times. What does this mean? Press Triangle, of course! It's covered in the Battle Basics! The Reaction commands lead to a series of events and Roxas is thrown onto the platform, and Thorn slithers off. However, he's not done yet. He turns the world upside down, and tries to draw Roxas into his big, swirling vortex. Use Reaction when you can, and you will counter this attack, leaving Thorn stunned on his head on the platform. Take this oppurtunity to attack with a few combos. Now the battle really begins! Twilight Thorns emits what seems to be electrical waves from his head. Use Reaction to dodge these waves. Using the Reaction command repeatedly allows you to ride these waves up to his head, and get a nice combo in. Around this point, the boss will probably use move 3 (as detailed above). Dodge it as necessary, and ride the waves back up to his head to get in as many hits as possible. Eventually, the boss will do move 4, which leads right into move 5. Dodge 4 by jumping to the side of the arena. Then, when he flips onto his head on the other side, target his head and rush in (using Reaction to dodge as necessary). Get as many hits on the head as you can, but focus primarily on using Reaction to keep yourself out of harm's way. If your HP falls low, kill one of the smaller Nobodies (Creepers) for HP orbs, or use a Potion. I recommend killing the Creepers, as they also earn you experience points. After quite a while, the boss will either go back to his standing-attack phase (if you haven't caused enough damage), or it will simply stand up as the screen is filled with whiteness, and we're forced to repeat the events of the beginning of the battle. Let's just say it's the latter, and use Reaction as necessary. By the time boss lands, you know you can get some free shots on it's head. If it's not dead by this point, simply repeat the above tactics to do any necessary extra damage, and it'll fall soon. The rewards for this battle are a boost to HP, and the Guard ability. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A short scene introduces you to Namine, the identity of the blonde girl, and a mysterious cloaked guy (the pickpocket!). ------- -Day 4- ------- Some flashbacks of Hollow Bastion from Kingdom Hearts I, and the end of the game. "Kingdom Hearts is light!" Great line. Anyways, once Roxas wakes up, we realize that today is the long-awaited Struggle Tournament! After the many cutscenes, you're finally in control. Talk to the guy by the chalkboard to learn the basic rules of Struggle, then save your game over by Setzer. Talk to the guy in the middle of the square and you first Struggle Battle will begin! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Struggle Notes! | | | | Struggle, unlike the other battles in the game, does not revolve | | around bring your opponent's HP down to zero. Instead, you each | | start off with 100 orbs. The goal is to have more orbs than your | | opponent at the end of the battle. Attacking your opponent causes | | them to drop orbs, and the same goes if they attack you. If you | | really want a challenge, try gathering all 200 of your opponent's | | orbs before the time limit reaches it's end. | | | | Guard is a very useful ability to use for the Struggle Tourney. | | However, you don't have enough AP to equip Guard and Aerial | | Recovery. You have to choose which one you'll be using. I find | | Aerial Recovery to be more useful in general, but Guard works | | against Setzer and the upcoming boss. | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Your first battle is with Hayner! Hayner's not very different from the opponents you've faced thus far, except he doesn't slither around weirdly, and you don't need a Keyblade to defeat him. Your usual battle tactics work well here. As soon as the battle starts, rush in and nail him with a few combos to get a lot of orbs dropped. Run around, collecting them all and dodging his attacks before rushing in for another combo or two. Not that hard, was it? After that battle, you get to see an awesome scene of Vivi going nuts on Seifer. After Seifer is completely and utterly owned, you get another chance to save before heading into battle with Vivi. Vivi is a bit more difficult than Hayner. You'll probably only be able to get one combo in at the beginning before he deflects it and launches his counter- attack. Vivi has a tendency to magically make his NERF bat grow larger, increasing his attack range. Try to wait until after he finishes his attacks before you move in to attack more and grab his orbs. WHAT!? Vivi was really a Nobody!? NO, THAT'S NOT FAIR, GRR. Sigh, anyways, beat the three Dusks that appear. You should grow to level 3. After that, a man in a black cloak appears (sporting another awesome voice, provided by Quinton Flynn, famous for playing Raiden in Metal Gear Solid 2, among other things). This man takes off his hood to reveal some spiked up red hair. This man is Axel, and Axel has a thing for fire. Now we get a real battle! +---------------------------------+-------------------+ | Axel (First) | N/A | +---------------------------------+-------------------+ | 1. Throws fiery rings at you. | | 2. Kneels down, then rushes behind Roxas and uses | | rings and fire to do a vicious combo attack. | | 3. Raises fire from the ground to hurt Roxas. Yells | | "Burn!" before doing this. | | 4. Drops one ring, flames engulf upper body, and a | | hard-hitting combo follows. | +-----------------------------------------------------+ | With Axel's fiery personality, and powers, and the | | spiky rings he uses to attack, I couldn't help but | | get the impression that Axel is a Johnny Cash fan. | +-----------------------------------------------------+ Axel is a tough boss. Your best bet is to lock-on right at the start and un- leash combo after combo on him. After you score a few good hits, Axel's going to start hitting heavy on the offense. Jump around, or use the Guard ability to dodge or stop his attacks. Usually after you hit him with a combo or so, he'll kneel down. Then, he rushes up behind Roxas, and goes for a fiery combo, using his rings and his fire abilities. The best bet to counter this is to run away while he's kneeling, then use Guard to block his charging attack (or jump away to dodge it). Sometimes after that, he'll raise fire from the ground. You can tell when he'll do this because he yells "Burn!" right before it, so it's easy to dodge, and move in for the attack. Keep up the offensive and use healing items as needed and you'll be through with this battle in no time. You don't get anything for winning, except some mild satisfaction. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DiZ appears! Both he and Axel urge you to think the other is a liar, and believe only them! What to do? Scream out your friends' names, of course! Roxas finds himself back in normal Twilight Town, in the middle of the Struggle Tournament again. Was it all some weird vision? Regardless, it's time to battle Setzer, the Struggle Champion! If you want to, save beforehand, then talk to the fat guy in the arena to start the battle! Setzer is rightfully the Struggle Champion, as he's the strongest Struggler thus far (though still a cinch compared to Raiden, er, Axel). As soon as the battle starts, rush forward and attack with one combo. I say only one, because usually Setzer will deflect an attack made after your combo finishes. Grab the orbs he drops, then keep moving to dodge his attacks (he has this really annoying one where he spins across the arena, NERF bat outstretched). Target him so you always know where he is, and keep watch for openings, which usually show up after you dodge (or even get hit) with a combo. If he proves too difficult for you, just hit him a few times to grab his orbs, then run around, dodging his attacks, until time runs out. If you have more orbs than him, you win. For winning, you get the Champion Belt, a helpful accessory which boosts your resistance to elemental attacks (too bad you didn't have it for Axel). However, winning is not necessary to progress the story. If you lose, the story goes on in the same way, except you get a Medal, which boosts your strength by one. I recommend going for the Belt. Regardless of winning or losing, you also get the Struggle Trophy. ------- -Day 5- ------- Sheesh, looks like you guys have been neglecting your homework, and now Olette is making you get caught up. And what better to write a report on than the Seven Wonders of Twilight Town! After the cutscene, save the game if you'd like, then head outside. Head North to Station Heights, than North again to the Station Plaza. Once inside the Station itself, Hayner and Olette show up, and have apparently found nothing, so they're going to tag along with you and be virtually useless in all ways. Your first cutscene shows that the stair wonder is a big bust, so you've got six more to go. Talking to Pence brings up the "Wonder Map" which shows you where four of the remaining six wonders are. Before getting started on these, explore the whole area. There should be a total of four chests, and after looting each, you should have two POTIONS, one HI-POTION, and an ABILITY RING. Definitely equip the Ability Ring, as it allows you to have both Guard and Aerial Recovery equipped at the same time. Awesome deal! Now let's head to the first wonder, right down that alley. "Did you know at the end of the alley, a ball will come out of the wall? Some- times, there's more than one." Head into the alley and use Triangle to investigate the wall. Strange balls suddenly come from the wall itself, and attack you! Roxas runs back to the end of the alley, and now, for some reason, it's your job to guide him back into the alley. This is a simple mini-game. The balls always come out in shapes so that you can conveinantly get by them. Just make your way to the back wall, dodging balls, and press Triangle to examine the wall. Pence shows up and makes an idiotic conclusion based on nothing. Great job, buddy! One wonder down, next one, here we come! "There's a creepy moaning sound coming from the tunnel in Sunsent Terrace. Do you think it could be a ghost --?" Press Triangle to investigate the tunnel from the outside, and Roxas will journey inwards. Inside is Vivi! Who...soon splits into multiple Vivis! Damn you, Kingdom Hearts II! Stop teasing me! Just give me the damn real Vivi! Anyways, multiple Vivis surround you, and you have to fight them all off. They fight in a similar manner to the Struggle imposter Vivi. Usually one hit will take care of them, and there's 14 in total, so this should be an easy battle. Pence comes to another dumb conclusion, and we move on! "Did you know that people have been seeing their dopplegangers in the corner of Sunset Terrace?" Head to the fountain in the Southwest corner of town. Use Triangle to inspect it, and a strange, shadow form of you will leap out in attack. He's not really anything to worry about. He's slow, and he leaves himself open to attacks. Just combo him repeatedly and you shouldn't have to worry. If you can't get away from his own combos, use the effective Guard ability, though be careful, because he has it, too. I think we can say at this point that Pence is, in fact, a moron. The last wonder is in another area, Sunset Hill. There's an entrance to it on the far- West side of Sunset Terrace (where you are now, if you haven't caught on). "Do you know about the bag on Sunset Hill? It's creepy -- it moves around like it's alive." Just follow the path to the top of Sunset Hill, and inspect the bag with Triangle. After the brief cutscene, get close to the bag and press Triangle to jump on it. It will run around, and even try to run into trashcans. If it succeeds, Roxas falls off, and you have to try again. However, if you press Triangle before you reach the trash can, it'll cause whatever is in the bag to jump over it. Keep jumping over the trashcans until it's stamina depletes. And it turns out to be...a dog! Wait, why the hell did Roxas jump on it, anyways? He didn't know what was in it! What if it had thorns all over it's body, or a mouth on it's back? What if it had just been some crazy kid in a bag? He would have crushed it's spine! Does he jump on everything he sees? Christ... Regardless, Pence makes himself the fool again, and another cutscene starts up. Yay, you have to go all the way back to Sunset Hill! If you missed any items here on Terrace, grab 'em now before going on. Long cutscene, and it turns out only Roxas can see the train. Wow! After more cutscenes, head to Tram Common, then into the Woods. Make your way to the Mansion, and another cutscene will start up. Roxas sees the familiar blonde girl, Namine! ------- -Day 6- ------- The day starts off just plain weird! None of your friends can see you, and even more, they run right through you! When Roxas checks the picture of him and his friends, he finds that he's no longer in it! Gah! Outside, Axel appears again! He seems hopeful the prospect that you remember, but your lack of knowledge about your leader convinces him that you haven't remembered anything. He summons some Nobodies to fight you. New Nobodies appear in this battle, called Assassins. These guys are kind of difficult. They have a tendency to go underground before popping up and attack- ing. Sometimes, they'll poke their two arms straight up from the ground. This is your oppurtunity to attack and stun them, making them vulnerable for further attacks. Killing them is recommended, as they give the largest amount of EXP thus far (15!). However, if you don't kill them soon enough, they'll use an attack where they implode near you, which causes damage and meanns you get no EXP or items! After taking care of all the Nobodies in the area, time freezes again! Axel is frozen still, so take this oppurtunity to escape. Go South, to the Sandlot. Here, you'll fight three more Dusks. You should level up to level 4, and gain the ability Scan (if you haven't already). Scan allows you to see the HP bars of your enemies, meaning you have more knowledge of how much damage you've dealt and how much you need to deal. Don't equip it yet, though. Head through the Sandlot to the Tram Common. If you take the shortest passage from here to the entrance to the Woods, you'll only fight two Assassins, and two Dusks. In the Woods themselves, you'll fight three Assassins, and two Dusks. Remember, don't let the Assassins implode! Experience, damn it! Make your way to the Old Mansion, and a cutscene occurs, where Roxas unlocks the gate into the mansion, and a mysterious figure with a familiar sword shows up to fight off the Nobodies. Inside the mansion, defeat the Creepers on the main floor. Don't worry about getting the chests yet, we'll get them soon. Don't go up the stairs yet, either. After the Creepers are dead, head into the door on the left, on the main floor. This is the Dining Room. Inside the Dining Room, defeat the three Assassins and two Creepers. You should hit level five here. After the enemies are destroyed, open the two chests in the room for an ELVEN BANDANNA, and a POTION but there are enemies upstairs, so take care of them. In all, it should be two Dusks, one Assassin, and one Creeper. After they're gone, open the three chests in the room for two POTIONS and a HI-POTION. On the second floor, go into the room on the left. Inside, you learn a bit more about Roxas, and Namine. DiZ and the mysterious robed man appear, and take Namine away, but not before she gets her say in. You get NAMINE SKETCHES and the MANSION MAP. Save at the save point, then leave the room. Make your way across the second floor, fighting enemies along the way (you should make level six). In the library, Roxas will draw the of the symbol on the table in, allowing him access to the lower basement. Grab the HI- POTION from the chest, then leave through the new exit. In this strange computer room, Roxas will get angry and smash up the computer. Save before going on, trust me. You should have enough AP to equip Scan along with your other abilities at this point. Go ahead, if you want to. Nobodies appear in the large room! Two Assassins and four Dusks. If you're lucky, you may hit level seven, but only if you've done your best to defeat all Assassins killed thus far, and destroyed the occasional extra enemy that I passed up. After the Nobodies, Axel shows up, and he's pissed. Flynn displays some great vocal work here, and not only that, but Roxas pulls out TWO Keyblades for this intense battle! Fans with a keen eye will note that these two Keyblades are Oathkeeper and Oblivion. +---------------------------------+-------------------+ | Axel (Second) | 345 HP | +---------------------------------+-------------------+ | 1. Throws fiery rings at you. | | 2. Kneels down, then rushes behind Roxas and uses | | rings and fire to do a vicious combo attack. | | 3. Raises fire from the ground to hurt Roxas. Yells | | "Burn!" before doing this. | | 4. Drops one ring, flames engulf upper body, and a | | hard-hitting combo follows. | | 5. Axel engulfs the entire arena floor with flames. | | 6. Disappears behind wall of flames, then rushes | | out with a powerful dash attack. | +-----------------------------------------------------+ | Nothing to say here! Focus on Axel! | +-----------------------------------------------------+ Axel's got the same tricks from his first battle, plus some new ones this time around. To start off with, he covers the floor in flames at the beginning of the battle. What does this mean? It means Roxas will take damage slowly every second he's on this floor. Naturally, I suggest focusing on aerial attacks and combos at first. Use air combos to take down his first, shorter health bar, then try and sneak a ground combo in somewhere. Why the ground combo? Well, your ground combo launches him up in the air, which opens up the option of using the Reaction attack "Overtaker." Use Overtaker, and it's follow-up, Clear Light, to cause some nice damage to Axel, and clear the flames from the arena floor. Ground combos work nicely from here on. Occassionally, Axel will teleport behind the wall of flames and stay there momentarily. Press R1 to lock-on to where he's hiding and be ready, because he charges out with a powerful attack. Keep the assault up (healing if necessary, of course), and you should have him beat in no time. He'll probably cover the floor with flames sometime before his death, but if you keep pounding him, he'll be defeated before the oppurtunity to use Overtaker/Clear Light comes up again! After winning this battle, you get a boost to your HP stat. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the battle, enter the ??? door. You'll see Donald and Goofy in these weird tank things, sleeping apparently! But Sora's not around anywhere. There's just a door leading to another room. Well, it should be obvious what's inside. Grab the HI-POTION from the chest before going through. Another encounter with DiZ, and the opening of the pod. "Sora...You're lucky. Looks like my summer vacation is... over." %%%% %%%% %%%% %%%% %% %%%% %% %% % %% %% % %% %% %% %% % %%%% %%%% %% %% %% % %% %% % %% %% %%%% %%%% %% %% % %% %%%% %%%% %% % %%%% %%%% %%%% %%%% %%%% %% %% % % %% %% %% %% %% %% %% %% %%%% %%%% %%%% %% %%% %%%% %% %% % % %% %% %% %% %% %% %%%% %% % % %% %% %% %%%% %% %% ~+-+~ | | +------------+ ^^^\ | T W I L I G H T | | T O W N | +--------------------+ Obtainable Items: Potion x3, Tent x2, AP Boost, Hi-Potion x3, Mythril Shard x4, Ether x2, Mythril Stone, Pouch, Crystal Orb, Secret Ansem's Report 2 Whee, Sora's back! Though it seems he's grown a bit out of his clothes... Explore the immediate area and open the chests beyond the gate for a MYTHRIL SHARD and a POTION. Exit the area, and a cutscene occurs. Summed up, it seems that King Mickey is looking for you! Save at the Usual Spot, then head out. Go South to the Sandloat and a cutscene with Seifer occurs. Punk wants to fight! It's quickly broken up though, and the fat dude from earlier says you should save it for a Struggle battle. However, you can't have a Struggle battle right now, so just wait until later. Go from the Sandlot to Tram Common. Before doing anything here, explore all over. Jump rooftops, go into alleys, go everywhere. There are seven chests in all, containing two POTIONS, a TENT, an AP BOOST, a HI-POTION, and two MYTHRIL SHARDS. There's also an alley with three large piles of junk. If you destroy them, you get two pieces of Munny for each, equalling 6 Munny in all. It may not seem like much, but it's helpful, for Munny is scarce. Also, if you want to, you can use your AP Boost on Sora. Now, if you notice, there are three shops in the area. +----------------------------------+ +--------------------------------+ | Accessory Shop | | Armor Shop | +------------------+---------------+ +------------------+-------------+ | Item | Price | | Item | Price | +------------------+---------------+ +------------------+-------------+ | Ability Ring | 80 | | Elven Bandanna | 100 | +------------------+---------------+ | Shadow Armlet | 150 | +------------------+-------------+ The third shop -- the Synthesis Shop -- is not open yet, unfortunately. When you're through here, head to the Tram Common area. Unfortunately, jobs aren't available at the moment, so just make your way up to the Station. However, Nobodies attack! 6 Dusks begin the assault, but once they're gone, 2 Dusks and 4 Creepers take their place, and after they're gone, 4 Dusks attack. You'll probably reach level 7 during this fight, and with it, you'll gain your first distinct ability. Sword-choosers have the slight advantage here, but overall, there's nothing big. A cutscene initiates after you've lost roughly 3/4ths of your health, or if the battle goes on for two and a half minutes. King Mickey! He gives you Roxas' Pouch, which holds the CRYSTAL ORB, and 5,000 Munny. You also receive the SECRET ANSEM'S REPORT 2, which reveals quite a shocking revelation about the first game. The cutscene continues into the train station, and Olette becomes confused, for you both have the same Pouch! She doesn't remember Roxas at all! You'll have brief control here, and you can use it to open three chests in the Station. They contain a Potion, a Hi-Potion, and an Ether. When you're ready, talk to Donald and choose "Get on." + / \ +-+ + The / | +---+ + | T O W E R | +-----------+ Obtainable Items: Potion, Hi-Potion, Ether x2, Mythril Shard, Tower Map, Mythril Stone, Star Seeker Keyblade Open all the chests in the area to get a POTION, a HI-POTION, and an ETHER. Approach the very fat guy standing at the door to the tower and a cutscene begins. It turns out to be Pete, who was once banished to another dimension! He mentions Maleficent, but it's hard to see a brilliant witch/Dark Fairy like Maleficent working with this bumbling oaf. He summons some very classic Heartless enemies, the Shadows. The most common enemies from Kingdom Hearts. There are only eight of them, so make quick work of them. They only give two experience points each, so they really suck as enemies. After defeating them, another cutscene occurs. Turns out this tower belongs to Master Yen Sid, King Mickey's teacher! For those not in the know, Yen Sid is the Sorceror from the short "The Sorceror's Apprentice" which is part of the musical Fantasia. It's also "Disney" backwards. After the cutscene, you'll end up inside the tower, much to the dismay of Pete. Open the chests inside to gain a MYTHRIL SHARD, and an ETHER. Save, then make your way up the staircase and go through the mist. On this staircase, you'll find three Shadows. Get rid of 'em easily, and move up to the doorway and enter the room. Inside, kill ten Shadows, and a quick cutscene will occur. Go through the door, and go up the next staircase (you'll have to fight five Shadow Heartless here). Go through the door, and we're introduced to a "new" kind of Heartless, the Soldier. Take out the four Shadows and the initial Soldier to cause four more Soldiers to appear. Donald's right, this is just Heartless, Heartless, Heartless! On the final staircase, you'll fight two Soldiers and three Shadows. It should be easy to get rid of them. Note, you can use a Reaction attack called "Cyclone" against the Soldiers. Go through the final door... And we reach Yen Sid! A long cutscene ensues, and you're given brief control. Go to the big chest in the corner and open it up for the TOWER MAP, then go to the book on Yen Sid's desk and read each part -- The Beginning, Interlude, and The Future Story. Afterwards, talk to Yen Sid and choose the option "Actually..." Now, you didn't have to read the book, but it's slightly interesting, so there's no harm in it. Another cutscene follows, and you're informed of your new enemy -- The Nobodies. Not just the plain Nobodies you're used to fighting, though, it's also revealed that a group called the Organization XIII exists, and they are in-fact, Nobodies. Strange...King Mickey, and DiZ's mysterious warrior wore those same black cloaks... After the cutscene, go into the door on the left. Inside are Flora, Fauna, and Merryweather, of Sleeping Beauty fame. If you talk to the Flora (red), you'll be able to get your new clothes. After a brief argument between the three over what color the clothes should be (and a brief appearance of Maleficent's bird, Diablo), the sisters finally decide on a nice attire. Not only that, but this attire allows you to use the very new Drive Forms. A basic rundown of Drive Forms is explained above, in the Game Basics section, and more specific information concerning each Form is detailed below, in the Drive Forms section. At the moment, you only have Valor Form (which you get by combining with Goofy, meaning he must be in your party to use this), but the awesome thing about this Form is that it allows you to wield TWO Keyblades. Since you only have one, the good faires provide you with a new Keyblade -- the STAR SEEKER. The game itself explains the Drive Forms after the cutscene, and you can press Start to go to your Start Menu for even more information. Anyways, open the chest in the room for a MYTHRIL STONE, then go back into Yen Sid's office. He has a surprise for you...THE GUMMI SHIP! Yes, the hated ship from Kingdom Hearts is back, though I'll tell you now, it's gameplay pieces aren't as bad. Yen Sid gives a somewhat-brief speech before Sora, Donald, and Goofy leave. Strangely, Yen Sid gets an evil grin on his face and disappears in a flash of white. That doesn't seem very good. Not only that, but it seems she has returned, as well... +-----------------------+ | G U M M I S P A C E | +-----------------------+ Chip and Dale are back, with voices this time! After that, you get to control the Gummi Ship. Sora's disappointed at only one world being available at the moment, but Goofy's confident it's one you know. Save your game (press Start to bring up the option), then make your way to the world and press Triangle to land at... + / \ + + / \ +-+ +-+ / H O L L O W \ + B A S T I O N + +---------------+ Recommended Level: 8 (Pfft) Obtainable Items: AP Boost, Drive Recovery, Mythril Shard, Tent, Hi-Potion, Marketplace Map, Secret Ansem's Report 7, Blizzard Element, Fire Element Before even being able to walk back here at Hollow Bastion, we're treated to a brief cutscene of Pete searching Maleficent's castle for any sign of her. He seems to have lost hope, until he spots Diablo. Finally back at Hollow Bastion, the gang realize that Heartless are in town, and they may have to do some fighting. Explore the main square area before doing anything else. +----------------------------------+ +--------------------------------+ | Accessory Shop | | Armor Shop | +------------------+---------------+ +------------------+-------------+ | Item | Price | | Item | Price | +------------------+---------------+ +------------------+-------------+ | Ability Ring | 80 | | Elven Bandanna | 100 | +------------------+---------------+ | Shadow Armlet | 150 | +------------------+-------------+ +-------------------------------+ | Weapon Shop | You should have enough money to afford both +------------------+------------+ weapons, and seeing as they boost your | Items | Price | partner's stats, there's no reason not to +------------------+------------+ buy both. Don't worry about the armor or | Hammer Staff | 100 | accessories at the moment, though. As you | Adamant Shield | 150 | approach the white floating thing, you learn +------------------+------------+ a brief bit of information about Moogles and the Synthesis shop. Talk to the Moogle to turn in all your Synthesis items, and receive an ELIXIR. You can't make anything yet, unfortunately. You can also talk to Scrooge, for the benefit of Jiminy's +-------------------------+ Journal. When you're ready, head into the next | Item Shop | area. +---------------+---------+ | Item | Price | Something odd erupts from the ground. Sora finds +---------------+---------+ it odd, as well. Yuffie appears and greets the | Potion | 40 | gang in a friendly manner, but a group of No- | Ether | 150 | bodies appear and break up the party. Five Dusks | Tent | 100 | appear first off, and once they're defeated a new +---------------+---------+ enemy, called a Samurai, appears. Samurai are vicious, and hard-hitting, but they give some good EXP, so don't hesitate to take them out. A short cutscene will play out, then you'll get the MARKETPLACE MAP and be instructed to visit Merlin. Before heading to Merlin's house, take a moment to explore the whole screen, and take out the different groups of Heartless that appear. Once they're gone, you're free to search the area and find all the chests. Open 'em up to get an AP BOOST, DRIVE RECOVERY, MYTHRIL SHARD, TENT, and HI-POTION. When you're ready, head into Merlin's House. Oh, lookie! It's the old gang from Kingdom Hearts! Leon, Cid, Aerith, and Merlin! Oh no, Aerith's voice sounds terrible! Cid's ain't great, either. You'll get the MEMBERSHIP CARD after the cutscene, and your first spell, the BLIZZARD ELEMENT! Speaking of Magic, you'll get a short tutorial on Magic after the cutscene, and you can learn about the new "MP Charge" feature by going to the Start Menu. Take this oppurtunity to Save. Outside, head to the Bailey (it's up the stairs, the ??? exit). Squall--err, Leon, is worried about an evil-looking castle across the way, which looks to have a festering pit at it's base. He also points out two Nobodies walking towards the evil castle. A mysterious voice speaks, and a group of Nobodies appear! Donald and Goofy are taken out of your party. You have to fight by yourself, but Leon provides some AI back-up. You have to protect the Gate (it has a health bar, displayed at the top-left corner of the screen). The Nobodies come in groups, with the first one being mostly Dusks. After that, the groups consist of Samurais, Creepers, and Dusks. If you're feeling overrun, stay by the gate and focus only on the ones that attack it. Leon can take care of the others. However, if you feel a bit daring, you can go into the midst of battle and kick some ass alongside Leon. If you're lucky, you might even gain a level or two. For completing this battle (killing everything) you get another spell, the FIRE ELEMENT. Organization XIII appear, and the song during this scene rocks. An Organization XIII member appears before Sora and co. and confuses Sora with some odd statements. After he leaves, it turns out that the Membership Card reveals a Keyhole which Sora uses to continue his journey! You also get SECRET ANSEM'S REPORT 7. That's all in Hollow Bastion for now! +-----------------------+ | G U M M I S P A C E | +-----------------------+ Two new routes have opened, both blocked by doorways! This is where the new Gummi Ship minigames come into play. The Gummi Ship gameplay has been greatly expanded from the first game's borefest, so it shouldn't be too much of a chore to do them both. Once both are cleared, head to The Land of Dragons (the right world). +---------------+ | T H E | | L A N D of | | D R A G O N S | +---------------+ Recommended Level: 10 Obtainable Items: Mythril Shard x3, Ether x2, Hi-Potion x5, AP Boost x3, Recovery Recipe, Village Area Map, Encampment Map, Hidden Dragon Keyblade. We start off with a cryptic scene, as a large, evil-looking dude stands among the burned ruins of a village. A familiar dragon names this man as Shan-Yu, a Hun warrior. Sora and the gang reunite with Mushu (who helped them in Kingdom Hearts as a summon), and meet Mulan, who is trying to disguise herself as a boy (Goofy notices it, but Donald and Sora are pretty blind to it). Before gameplay starts up again, you're brought to the Party Menu. You have the option of keeping Mulan (Ping) in your party, so go ahead. But make sure you switch Donald for Goofy. You can only use Drive if Goofy's in the party, so keep him around! A second Command Menu has also been added. Press Left on the Directional Pad to go to the second Command Menu, or if you're at the second Command Menu, press Left to go to the original one. Open the three chests behind you for a MYTHRIL SHARD, ETHER, and a HI-POTION. Talk to the Moogle and select Synthesis to turn in your items (can't make anything yet). Don't buy anything, and save your game. Head into the next area when you're ready. Nothing to see, so just walk forward to initiate a cutscene. Meet the new recruits, along with Captain Li Shang. But the introduction is cut short, for Heartless attack! A similar aspect to Struggle is introduced -- Morale. The bar at the top-right is Morale, and if it is fully depleted, it's game over. Defeat enemies to gain orbs to refill the Morale gauge. Even after you defeat them all, Li Shang still believes Mulan (Ping) is unproven in her combat skills. You get the ENCAMPMENT MAP, and you're turned to the game. Speak to the Captain to bring up three short missions. Note that all these missions have you keeping the Morale up. "Surprise Attack" "A strange figure was seen at the Checkpoint! Head there quickly and defeat the enemy!" You arrive at a new area called the Checkpoint. There are 15 Heartless in the area. It's pretty easy to defeat them all. If you need to, then use Drive Form (though I suggest saving it). You're introduced to a new Heartless here, Nightwalker. These guys are pretty offensive, so handle 'em quickly. "The Ambush" "A mob is heading for the Checkpoint. Stop them while keeping an eye out for strange enemies." Again, you're at the Checkpoint. All together, there is eleven enemies. Four Shadows, five Nightwalkers, and two Assault Riders (new, tough enemies). The Assault Riders are going to offer the most challenge. Blizzard magic from afar works well on them, as does blowing up the carts and TNT near an enemy for some extra damage. "The Search" "It seems the enemy has invaded the camp. Defeat every enemy you encounter." Simple. There are eight enemies (four Shadows, four Nightwalkers). Look over the Encampment and take each of 'em out, and be sure to keep your Morale up. For completing all these, you're given an AP BOOST. Afterwards, head to the Checkpoint. Defeat all the Heartless, then open the chests in the area for: HI-POTION, and a MYTHRIL SHARD. Also, blow up the carts and TNT for Drive Orbs (to refill your Drive Gauge, if you've used it) and Health Orbs (in case you need some HP). Head into the next area, to the mountain pass. Here, rocks are in your away, along with three Heartless. Take out the Heartless enemies, and use Reaction to take down the wall of rocks, then defeat more Heartless and take down another wall of rocks. Wander around the new open mountains to take out more Heartless (beware Assault Riders), and collect the various items from the chests: HI-POTION, MYTHRIL SHARD, ETHER, and RECOVERY RECIPE. The Recipe is very important for synthesizing. When you're finished, break down another rock wall and head forward to the next area. You arrive in the snowy village. You get the VILLAGE AREA MAP automatically after the cutscenes. Afterwards, talk to the Moogle and choose Synthesize to turn in your items. Free Development is unlocked, but you still can't make any- thing yet. Save just outside of the village, then enter the mysterious cave. Set off the carts and TNT for any Drive/Health you may need, and open the chests for HI-POTION and an AP BOOST. Go into the main part of the cave. As Admiral Ackbar would say, IT'S A TRAP! Many Heartless ambush you, and worse yet, Goofy and Donald are sealed away! It's just you and Ping for this battle. Use Blizzard on the Assault Riders if they prove trouble, and the Guard ability helps as well. Once they're all dead, you and Ping get some rewards. Sora learns the ability Slide Dash (very useful, equip now) and Ping learns Hyper Healing and gets an HP Boost. Back outside... ...the village has been burned! It was Shan-Yu! Save your game, then head further up the mountain. Open the chests here for AP BOOST, and a HI-POTION. Blow up the carts if Drive or Health is needed, then head up yet again. It's Shan-Yu! And an army of Heartless! Ping, Donald, and Goofy are all taken out of your time! You have to fight a horde of Rapid Strikers (flying yellow things) and some Bolt Towers (long orange things), and survive a whole minute. My record for Heartless killed is 36. You can probably beat it! Afterwards, Mulan's true identity is discovered, and she is dishonored. She also becomes Mulan in the menu, rather than Ping. The Limit Command is added, and in battles, you get to use your new Limit attack. The first one can only be used with Mulan, and is called Red Rocket. For upcoming events, I recommend keeping Goofy in the party, and filling your Drive Gauge up to 3. Head to the Village, and make your way to the Mountain Trail. Beat your way through the Heartless, and go to the Checkpoint before finally heading towards the Imperial City. Take out the Heartless group that greet you at the Imperial City entrance, then run forward! Shan-Yu tries to get the Emperor, but Li Shang saves him, and they retreat into the palace, leaving you to deal with Shan. Thanks, guys... +---------------------------------+-------------------+ | Shan-Yu | 442 HP | +---------------------------------+-------------------+ | 1. Charges across arena, sword out. | | 2. Leaps into the air in a spirial, sword out- | | stretched. | | 3. Sword-swipe combo. | | 4. Locks swords with Sora, use Reaction Commands. | +-----------------------------------------------------+ | Red Rocket, the Limit command, is very useful in | | this battle, as it can damage Shan, his bird, and | | any Heartless enemies nearby. | +-----------------------------------------------------+ Shan-Yu may look intimidating, but he's a cinch. Start the battle off by going right into Valor Form. Rush forward and hit Shan-Yu with repeated combos. You should be able to do quite a bit of damage (I took over a bar and a quarter of his health) by the time Valor Form runs out. Once it does, you'll notice another piece of Shan's plan -- he has Heartless attacking the gates to the palace. The palace gates have a health bar, and if they are fully depleted, it's game over. If they're a problem (usually they aren't, your teammates have a great habit of taking them out), abandon Shan for a few moments and help protect the gates. Before moving back to attacking Shan, focus on his falcon. It can be quite a pest, as it's speedy and has decent-hitting attacks. Once it's dead, all you have to worry about is Shan, who, luckily, isn't much to worry about. A few more combos should easily take care of Shan-Yu here. For winning the battle, Sora gets a boost to HP and the ability Aerial Sweep. Donald and Mulan get a boost to HP, and Goofy gets the ability Goofy Turbo. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After a cutscene where Mulan is honored, and things seem okay, you're given a new Keyblade...the HIDDEN DRAGON! +-----------------------+ | G U M M I S P A C E | +-----------------------+ Nothing much to do here. Save if you please, then head to Beast's Castle (which should already be unlocked, thanks to your early Gummi runs). +^+ +----------------| | | B E A S T ' S | \ | C A S T L E + \ +---------------/ \ +-------+ Recommended Level: 13 Obtainable Items: Tent x3, Hi-Potion x3, Mythril Shard x5, Castle Map, Drive Recovery, AP Boost x2, Basement Map, Mega-Recipe, Cure Element The gang enter an unknown castle, but it's owner is soon revealed, thanks to a monstrous roar. It's the Beast! However, rather than greeting your old friend, a lurking Heartless draws the gang's attention, and you head into the room to exterminate pests from Beast's Castle. After taking out the many Heartless, a cutscene plays. Beast takes care of a few himself, but he ignores Sora and co. and removes his rose to another location. Once the room is cleared, you'll have access to the Moogle and Save Point in the room. Turn your items in to the Moogle using Synthesis, then save if you need to. Let's take a brief moment to organize Keyblades. Unfortunately, the Hidden Dragon Keyblade you just received isn't that useful, as it decreases your Strength. How do we get a more useful one? Simple. Equip the Hidden Dragon as your Valor Form Keyblade, then equip Star Seeker as your main Keyblade. Finally, equip Kingdom Key as your Valor Form Keyblade. Star Seeker adds an additional slash to your air combos, and it boosts your Magic by one, without taking off any Strength. When you're ready, head out. In the main entrance, there are enemies by the front door and at the stair- case. Our goal is to head right of the staircase, to the East Wing Hall. In here, there are some more Heartless to take care of. There are also some chests, with items you can pilfer. Open 'em for a TENT and a HI-POTION. Follow the hall through to the only room, and head in. Donald rudely barges in and you guys find Belle, with absolutely no clothes on! Err, just kidding. She seems to be worried about the Beast and gives you the task of finding out what is wrong. The room has two chests, one with a MYTRHIL SHARD, and one with the CASTLE MAP. Save if you like, then leave. Trek your way back to the Main Hall, then take the staircase leading up to the other side. Explore the whole West Wing Hall, taking out the numerous enemies that appear throughout it. When you're absolutely sure all Heartless beings have been destroyed, go for another treasure hunt. The chests in here contain a TENT, a HI-POTION, two MYTHRIL SHARDS, and a DRIVE RECOVERY. When you're ready, go check out the snoozing wardrobe against the wall... The Wardrobe won't let you pass, so you'll have to take matters into your own hands. When she's asleep (indicated by the Z's above her head) move to the left side of her and rapidly press Triangle to push her out of the way. Watch your Command Menu, though. Where "Push" usually appears as a Reaction, "Wake" will sometimes appear, meaning the next time you press Triangle, you'll wake her up. Stop your pushing before "Wake" appears, and push her in bursts. When she's out of the way, she'll wake up and tell you a tale of the Beast, though she'll leave it very unfinished. In the next room...you're unfortunately ambushed by an unwilling-to-budge Heartless door! +---------------------------------+-------------------+ | Thresholder and Possessor | 137 HP | +---------------------------------+-------------------+ | 1. Swipes you with outstretched arms. | | 2. Evil breath comes from their mouths. | | 3. Creates a large ball of Dark Energy that breaks | | into multiple balls. | +-----------------------------------------------------+ | If the small Heartless are getting too annoying, | | take a moment to defeat them. Use Reaction Commands | | to defeat the Hook Bats and the Gargoyles easily. | +-----------------------------------------------------+ Let's start off with a nice assault against Thresholder. Immediately go into Valor Form and rush the creepy door with the long arms. Beat away on it, and it's HP bar should go down fairly quickly. When it's completely dissipated, Possessor reveals itself. A floating purple ball that kicks your ass. Yeah. Possessor floats around the room, doing nothing. Lock on to him early on and chase him down, getting in as many hits as you can before Valor Form wears off. You're not going to be able to fully deplete his HP the first time, and he'll eventually retreat back into Thresholder. Around this time, the wandering Heartless in the room are probably getting on your nerves. Stay to the back of the room to avoid Thresholder's outstretched arms. The Heartless in the room will make their way back to you, giving you the oppur- tunity to destroy them without taking damage from the Thresholder. Once you've eliminated the few remaining waves of Heartless, make another attack run on the door. Approach from the side as you head in, and unleash combo after combo. Possessor will soon be released again, and you'll be able to pound on him and put an end to the battle. For winning, Sora gets the ability Upper Slash, Donald gets the ability Donald Fire, and Goofy gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hard battle? Then you're in for it. Enter the newly opened door, and you'll come across Cogsworth, Lumiere, Mrs. Potts, and Chip. They reveal the tragic story of the Beast that the Wardrobe wouldn't, and you all decide to help him out. Not only that, but you get to use the secret passageway to reach him! Grab the BASEMENT MAP and the AP BOOST from the chests, save if you feel like it, then head up. Make your way to the upper part of the room and speak to Cogsworth to have the statues moved. In the next room, you have to play a short mini-game to get through. Cogsworth is on a handle and is hanging on to it to keep the lanterns down. Your job, along with Lumiere and Mrs. Potts' job, is to light them. To do this, the three of you must gather around a lantern and use the "Sprinkle" Reaction Command to light it. There are three lanterns total, and you have to destroy boxes in the way of the second and third lanterns so Lumiere and Mrs. Potts' can get to them. Be wary of Cogsworth Grip Gauge! If it empties, the lanterns go back up and you have to start over. If you notice it's low, and don't think you'll be able to light the lantern, run to Cogsworth and use your Reaction Command to refill it for him. After lighting all three and watching the cutscene, open the chests inside the basement hall for a MYTHRIL SHARD, and a HI-POTION. Take the staircase in front of you (though open the chest for an AP BOOST) to reach the hall to Beast's Room. In this hall, you can take out the few Heartless that litter it, then open the chests for a TENT and a MYTHRIL SHARD. Then follow the hallway through to Beast's Room. An Organization member is manipulating Beast...we have to stop this! +---------------------------------+-------------------+ | The Beast | 156 HP | +---------------------------------+-------------------+ | 1. Claw rush. | +-----------------------------------------------------+ | You can use "Wake Up" several times throughout the | | battle to stun the Beast and leave him open for | | attacks. However, I find it easier to just attack | | him and use "Wake Up" when his HP reaches zero. | | That way, you don't have to do any recharges. | +-----------------------------------------------------+ Fighting against the Beast is amazingly simple. Unleash combo after combo on him. Don't get trapped in a corner, and lay the beat down on him. After you deplete his HP fully, use Triangle to activate Cogsworth "Wake Up" command. Press Triangle repeatedly to charge him up, then a strong beam of wake-upness will zap the Beast, bringing him back to his senses. Sora gains an extra Armor Slot, allowing him to equip more armor. Donald gets an HP Boost, and Goofy gets the Defender ability. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Beast is back! Apparently the Organization member, Xaldin, was twisting Beast and turning him into a monster full of rage. Beast is suddenly worried about Belle! Let's go find her! ...but first, open the chest in the room for a MEGA-RECIPE. Fight your way back to the East Wing, and Belle's room. She's not there! According to the Wardrobe, she ran off after Xaldin. We have to save her! Put Goofy in your party, save your game, then head out! Head to the Main Hall, and take the door in the middle of the staircases. This is the Ball Room. Belle escapes through the back door, but a giant Heartless appears! +---------------------------------+-------------------+ | Shadow Stalker | 176 HP | +---------------------------------+-------------------+ | 1. Appears as a giant form in the window and shoots | | projectiles. | | 2. Joins with one of the many surrounding pillars | | and hides, use attacks and Reaction to bring him | | out. | | 3. Goes into the ground, and tries to "eat" Sora | | from below. | | 4. Leaps up to the chandelier, brings it down, then | | shoots lasers from the sides. Use attacks and | | Reaction to bring him out. | +-----------------------------------------------------+ | Nothing here, focus on the Heartless! | +-----------------------------------------------------+ Lock-on is the most important thing in this battle. Constantly lock onto the Stalker, just to keep track of him! His first attack often varies. He'll either fly into the window, into a pillar, go up to the chandelier, or go into the ground. Try and unleash a combo on it before it does whatever attack. If it went into a pillar, attack the pillar it's in until it's small HP bar is depleted, then use the Reaction Commands to Release it, and leave it open to some more combos. If it went into the ground, watch for a white light to appear at Sora's feet, and jump away to dodge it's "eat" attack. Attack it when it comes up from the ground. If it went into the windows, line up with a vertical frame of the windows in front of you, or rush towards the pillars on the sides to avoid the huge attack he lets loose. Then move in for the attack when it comes out of the window. If it went up to the chandelier, and dropped it down, dodge it's laser attacks that it bombards you with, then move in towards the Chandelier and unleash combo after combo on the monster on it. Anytime the monster is in limbo (floating from one area to the next), unleash combos on it. Follow these tactics, and the monster will be down in no time. +---------------------------------+-------------------+ | Dark Thorn | 390 HP | +---------------------------------+-------------------+ | 1. Claw swipes. | | 2. Goes invisible, and unleashes combos on you. | | 3. Leaps up to the chandelier, brings it down, then | | shoots lasers from the sides. | +-----------------------------------------------------+ | Anyone else think Dark Thorn looks a tad bit like | | Final Fantasy Summon favorite Ifrit? Something | | about his red hair, horns, claws and body reminded | | me of the friendly hell demon. | +-----------------------------------------------------+ Dark Thorn is considerably tougher than Shadow. The best way to get an early advantage in this battle is by going into Valor Form immediately. Thorn should have a considerably smaller amount of HP by the time your three gauges have run out. Fighting towards the center of the ballroom causes Thorn to use his chandelier attack more often, which can be a pain. However, it also allows Sora to use an absolutely AWESOME three-part Reaction attack where HE brings the chandelier down, and you get to use it to attack the Dark Thorn. Sometimes Thorn will throw Sora across the room. Not fun, it may seem, but if you're thrown anywhere near the pillars, you can use a quick Reaction Command to slingshot Sora towards the enemy. You can then unleash some more attacks. Dark Thorn will sometimes turn invisible. You'll have to search him out, and attack him with all your might. If you keep the assault up, you'll have Dark Thorn defeated. For winning this battle, Sora gets the Retaliating Slash ability and HP Boost for Sora, Donald and The Beast get an HP Boost, and Goofy gets an Item Slot. After the cutscene, you get the CURE ELEMENT, as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------+ | G U M M I S P A C E | +-----------------------+ You're being summoned back to Hollow Bastion, by Merlin. Can't do anything, you're automatically pulled there! + / \ + + / \ +-+ +-+ / H O L L O W \ + B A S T I O N + +---------------+ Obtainable Items: AP Boost, Mythril Stone, 100 Acre Wood Map, Baseball Charm You start off in Merlin's House. It turns out that Merlin's has found Pooh's Storybook again! Let's go inside! The book is a pop-up book this time, making it look a bit more interesting. There's a save map on the main book page. Head to Pooh's House. After the brief cutscene, inspect around Pooh's House to find chests containing an AP BOOST, MYTHRIL STONE, and a 100 ACRE WOOD MAP. Good old Pooh Bear is glad to see Sora. But we're suddenly sucked from the book! Heartless have stolen it! Defeat the Heartless to recover the book, but upon entering it again...*sigh* all the pages are gone again, and Pooh doesn't even remember you! We've got to fix this, and we will, all in due time. The full rundown on the 100 Acre Wood will be given later, in the side quests section. Merlin also gives you the BASEBALL CHARM, which allows you to summon Chicken Little into battle for assistance. Summon is also added to the Command Menu. +-----------------------+ | G U M M I S P A C E | +-----------------------+ Only one new world around here, it's to the right of Land of Dragons and Beast's Castle. You're going to have to unlock the door by going through the Gummi Ship level, then you can safely land at the Olympus Coliseum. +----+ / |||| \ +-----+ +-----+ | OLYMPUS COLISEUM | +------+ " " +------+ \ || / | | +--+ Recommended Level: 16 Obtainable Items: Ether x2, AP Boost x3, Mythril Shard x5, Mythril Stone x2, Hi-Potion x3, Underworld Map, Power Boost, Tent, Cavern Map, Thunder Element, Hero's Crest Approach Megara (Meg) and help her up. You're forced into doing her a favor and going to Hades to make a request. Sounds easy, right? Yeah... Anyways, head over to the nice Moogle in the area. Drop of your Synthesis items, then, *gasp* we'll be buying something from him! Pick up the Comet Staff weapon for Donald and Falling Star shield for Goofy. You should be able to easily afford these, so get 'em now. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ | No Driving Here! | | | | As you may have noticed, your Drive Gauge is "chained" up. While in the | | Underworld, your powers are limited, and you cannot used Drive or Summons. | | Kinda sucks, seeing as you JUST got your first summon. | +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head into the Cave of the Dead: Entrance. Fight off the few Heartless that appear in this small area, and proceed through to the Passage. An Organization member appears, and strangely enough, runs away, advising you guys to do the same. Make your way through the Passage, killing Heartless and dodging boulders as you go. Once you're sure you've killed every enemy here (ignore the smoke clouds, they drop MP Orbs, but they don't hurt you), make another round and collect the chests, which contain: ETHER, AP BOOST, MYTHRIL SHARD, MYTHRIL STONE, and a HI-POTION. Head through into the Inner Chamber. The two chests in here hold a MYTHRIL SHARD and an UNDERWORLD MAP. Dump some items off at the Moogle, and then save your game before going forward to the Valley of the Dead. Make your way up the platforms and pathways in this eerie green chamber, doing your standard Heartless-killing along the way. At the end, you'll be able to go into Hades' Chamber. A cutscene with Auron and Hades plays out, and then you have to fight the Lord of the Underworld. Well, not really fight. While Hades is "red-hot" you can't do any damage to him. And furthermore, your powers are weak from being in the Underworld. After making some vain swipes at Hades, and cutscene starts up and the gang decides it's best to run away instead! You're back in Valley of the Dead, though this time Hades and many Heartless are attacking. Ignore Hades, you can't do damage to him. But you must defeat all the Heartless to bring down the shield and allow you access to the next platform. A good way of taking out, or at least damaging, the Heartless here is by using Auron and Sora's combined Limit, Overdrive. Lance Soldiers and Large Bodys' join the fight on the next respective platforms, so be wary. Once you take all the Heartless out, you're sent into the Inner Chamber. Save, and head back out towards Passage. Fight the new legions of Heartless that roam these halls, then heal yourself before going onward to the next screen... +---------------------------------+-------------------+ | Cerberus | 440 HP | +---------------------------------+-------------------+ | 1. Bites. | | 2. Jumps and twirls around, hitting you with tail. | | 3. Leaps up into the air and crashes down, causing | | a shockwave. | | 4. Outer heads pull back, then lunge inward, grabb- | | ing Sora, use Reaction to defend. | | 5. Heads create dark fireballs. | +-----------------------------------------------------+ | Cerberus, this time around, is easier than his KHI | | counterpart. He doesn't move around the battlefield | | as much, and he lacks some annoying old attacks. | +-----------------------------------------------------+ Donald and Goofy aren't in your party this time around. Luckily, Auron provides more than enough back up for a battle of this caliber. Start off the battle by going into Overdrive and focusing on any of Cerberus' heads. Just try to let loose as many attacks as possible. Once your Limit has been used, lock onto the middle head and let loose with air combos (the Star Seeker Keyblade has Air Combo Plus, to add an extra slash to your air combos, try using this). Also, when attacking the middle head, you increase the chances of the outer heads pulling back, then striking inwards and clutching Sora. Why would you want this to happen? Because it allows you to initiate a 3-part Reaction Command counter-attack, which takes off a lot of health, and knocks Cerberus out temporarily, allowing you to go in for even more hits. The battle isn't that hard. Keep up the offensive, and retreat if your health gets low. It's easy to fall back from the battle, heal yourself, and re-enter before taking any additional damage. For winning, Sora gets the Dodge Slash ability, and Auron gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hard, eh? After the battle is done, you'll wind up back at the Underworld Entrance. Head up the stairs to reach the good old Coliseum! Head further forward to meet up with good old Hercules! Herc goes off to fetch you the Olympus Stone, so you can have your full strength in the Underworld, and Sora and the gang are left to partake in some training with Phil. Talk to Phil, and choose "Practice." Pretty simple. Break the urns, and collect ten orbs. Afterwards, talk to Phil again and choose "Maniac." This one is a bit harder, but not much. The goal is 100 orbs. Try to break urns when they're grouped together, so you can break many of them at once. Also, watch for giant urns to appear, as they drop larger orbs that are worth more. It shouldn't take you long to hit 100. Afterwards, talk to Hercules on the field. It seems the Oylmpus Stone has been stolen! Oh no! And to make matters worse, Hades appears and causes more trouble. Head back to the Underworld: Entrance. The flames have lowered, and the previously blocked pathway is opened. There is a POWER BOOST in the chest here. Head through to the Cavern Entrance. There's a MYTHRIL SHARD right near the entrance. Take out the Trick Ghost Heartless and don't mind the long fall. In the next area, fight the many Heart- less around here. Open all the chests for an ETHER, HI-POTION, MYTHRIL STONE, and a MYTHRIL SHARD. There's an exit not very far from where you came into the area, that leads back to an unaccessible area from the Cavern Entrance. You can grab a HI-POTION and AP BOOST here. Head back to the last area, then make your way through to the Underworld Cavern - Atrium. Grab the chests that carry a TENT, and an AP BOOST. Head forward and the same Organization member from earlier attacks, and he's got the Olympus Stone. Introducing...DEMYX. +---------------------------------+-------------------+ | Demyx (First) | N/A | +---------------------------------+-------------------+ | 1. Creates 100 water forms to fight you. | +-----------------------------------------------------+ | Get used to fighting these water forms, you'll need | | the experience for later! | +-----------------------------------------------------+ This isn't a battle, per'se, as you never actually fight Demyx. In fact, all you fight here are the water figures he creates with his badass Sitar. There are 100 forms total, and you have 80 seconds to defeat them all. That's a minute and twenty seconds, people. You may think that unleashing combo after combo on grouped together forms works well, and while it's not bad by any means, it's not the best way of heading into this situation. The best way, you ask? Use the Wild Dance Reaction Command on the water forms, and repeatedly press Triangle to swing it round and round, and finally throw it into the air, where it sucks in and destroys other forms. Using Wild Dance, you should be able to destroy all 100 forms before the timer runs out easily. For defeating Demyx's err, forms, Sora and Goofy get HP Boosts, and Donald gets the ability MP Rage. You also receive the Olympus Stone, allowing you to use your full abilities. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head through the doorway, and you reach The Lock. There are chests with an AP BOOST, MYTHRIL SHARD, and CAVERN MAP. There's also a save point, which I suggest using. Then, use your Keyblade to free Meg. And you're forced into a battle with Pete... +---------------------------------+-------------------+ | Pete (First) | 264 HP | +---------------------------------+-------------------+ | 1. Throws bombs at you. | | 2. When angry, rushes forward in repeated tackles. | | 3. Creates a shockwave on the ground, after dancing.| | 4. Brings boulders down from the ceiling. | +-----------------------------------------------------+ | Pete's invincible phase is a pain in the ass. You | | can't do anything about it until the second phase | | of the battle, though. | +-----------------------------------------------------+ Right now, you have to focus on protecting Meg. Her life bar appears in the top-left corner of the screen, and the red on it will grow in accordance with the damage she takes. Take a quick moment at the start of the battle to get rid of the annoying Hook Bats, then, when they're eliminated, go into Valor Form and attack Pete relentlessly. You'll only be able to get in a combo to a combo and a half before Pete goes "invincible" and makes a shield. This only lasts a few seconds, so keep an eye on him and go back on the offensive when the shield goes away. After you almost deplete all of Pete's HP, a cutscene starts and the second part of the battle commences. Hercules has arrived, and this battle becomes much easier. When Pete becomes "invincible" and gains a shield, you can knock him into Hercules using the "Pinball" Reaction Command. This only gets rid of his shield, so once it's gone, move in for some swift attacks. You can also use the Reaction Command "Aura Guard" when near Hercules, to protect you from Pete's attacks, like the boulders he summons. When you finally win the battle, Sora gets the Trinity Limit ability, which is incredibly useful and fantastic. Goofy gains the ability Hyper Healing, and Donald gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You're almost immediately thrust into another battle, this time with the vicious Hydra! +---------------------------------+-------------------+ | Hydra | 462 HP | +---------------------------------+-------------------+ | 1. Whips tail at you. | | 2. Uses lightning bolts against you. | | 3. Uses black projectile balls of death. | | 4. Bites at you. | +-----------------------------------------------------+ | Megara can be found cheering you on just on the out-| | side of the battlefield. She'll toss you HP Orbs if | | you need 'em. | +-----------------------------------------------------+ You start off only fighting one head. It will swing its tail to attack, and sometimes moves it's head down to bite. Take the oppurtunity while it's head is down to attack relentlessly. When you deplete it's HP bar, it's head will get all crooked, and you'll have a Reaction oppurtunity. Use the chance, and cut off it's head. It's severed neck will fall into the ground. Three new heads will pop up around the arena. You can focus on each one, bringing it's HP down and then severing it, though this can take a while, and runs the risk of a new head sprouting in an old one's place if you take too long. Preferably, follow Phil's advice and get on the Hydra's back. You'll then get the oppurtunity for a two-part Reaction attack, Phil One-Two and the Urninator. This knocks all three Hydras into a state of unconsciousness, and allows you the oppurtunity to freely bring their HP down and sever their head. My recommendation? Go into Valor Form, and go on a rampage. Not only does Valor increase the amount of hits you can do, but with each strike, you give more and more experience to Valor Form, getting you closer to levelling it up. Once you sever the three heads, the neck pulls itself up from the ground...this time with seven fresh heads. The number of attacks increases greatly now. Not only with the standard tail sweeps and bites, but with summoned lightning bolts and black projectile balls that I've labelled balls of death. At certain times, two heads will lower and give you the oppurtunity to move in for the attack. Occassionally, you might even be able to leap onto a head while it's low to the ground. This keeps you out of harm's way, and also gives you the oppurtunity to get a few extra hits in. Sometimes, you'll get a Reaction oppurtunity for Pegasus Run. For this attack, Sora leaps upon Pegasus' back and flies around the large monster, making swipes at each of its heads. This causes massive damage, and if you're lucky, you get the option several times during the battle. For winning this battle, Sora gets the THUNDER ELEMENT (giving you the ability to cast Thunder) and an HP Boost, Goofy gets an HP Boost, and Donald gets an extra Armor Slot in the menu. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Before leaving the world, you also get a new Keyblade, HERO'S CREST. This is a Keyblade you should definitely equip. +-----------------------+ | G U M M I S P A C E | +-----------------------+ There's a distress call coming from Disney Castle! Queen Minnie wants you there right away! Make your way west across the screen, until you reach the new world of Disney Castle. You may also see the images of two new worlds nearby. /\ / \ ~D i s n e y\o o | C a s t l e( ) /------------+ Recommended Level: 18 Obtainable Items: Star Recipe, Mythril Shard x2, Hi-Potion, Ether, Mythril Stone, AP Boost, Torn Pages, Disney Castle Map You start off in the Gummi Ship hangar, with Chip and Dale waiting for you to give the lowdown on what's happening. Save if you need to, then follow the staircases and head out into the Courtyard. Heartless literally litter this area. They're all over, and it's hard to walk anywhere in the Courtyard without being assaulted by Minute Bombs, Soldiers, and Shadows. These enemies aren't that hard, but their sheer numbers are annoying. I suggest clearing out the entire Courtyard. It's a long process, but it offers great experience, and allows you to freely explore and snag the chests afterwards, which contain: ETHER, MYTHRIL SHARD X2, HI-POTION, AP BOOST, MYTHRIL STONE, and STAR RECIPE. Make your way inside, and you'll be greeted by waves of Shadows. It may seem like infinite, but it's not quite. A good way of clearing this area? Valor Form. Using Valor Form, I was able to take out the wave after wave of Shadows that greeted you, and reach Valor Level 3 along the way. Head to the library. Inside, talk to Queen Minnie. Donald and Goofy have the duty of alerting the castle, and Sora has to take Queen Minnie to the Hall of the Cornerstone. You get the DISNEY CASTLE MAP here. Open the chest in the room for TORN PAGES (these give you access to an area in the 100 Acre Wood). Save if you want to, then make your way out to the hall. Fight your way through the Shadows that interrupt your progress and lead Minnie as you go along. You can also try out her Reaction attack, Faith, which is badassemly awesome. Once you clear a path to the door, hit Triangle on the door to open it, then head through. The next room is filled to the brim with Bolt Towers. An easy, but long method, towards clearing this room is by standing in one place, next to Minnie, and using Faith over and over. Another way is to rush forward and charge all of the Bolt Towers, using Combos, Trinity, and everything at your disposal. For your safety, and Minnie's, I suggest using the Faith way. Once the room is cleared, take Minnie along to the throne and you win. Sora gains the Auto-Summon ability and gets an extra Accessory Slot. Minnie shows the crew the thorns around the Cornerstone, and Maleficent makes a brief appearance. Everyone decides that the best thing to do is to seek Merlin for advice. Head to the save point, go to World Map, go to Hollow Bastion and land in Merlin's House. A cutscene will automaticelly initiate and you'll wind up back in Disney Castle. Merlin reveals a door and you end up having to go through it... +---------------+ / T I M E L E S S \ | R I V E R | +-------------------+ Recommended Level: 18 Obtainable Items: Cornerstone Hill Map, Drive Recovery, Hi-Potion x2, Mythril Shard, Mythril Stone, AP Boost, Window of Time Map, Reflect Element, Monochrome Keyblade This world reeks strongly of something...and that something is nostalgia! This blast from the past black and white segement is one of the most memorable of the game. Upon entering, the gang finds their looks changed a bit. While Sora is pretty shocked at his (it looks like he went back to his KHI clothes), Donald and Goofy seem pretty familiar with their old looks. Deja vu, anyone? Things turn awry soon, though, as that bastard Pete shows up... Explore the area, and open the chests for a CORNERSTONE HILL MAP, and a DRIVE RECOVERY. Drop any Synth items you have off at the Moogle, save if you wish, then head to the Pier. At the Pier, don't move towards Pete just yet. Grab the HI-POTION and MYTHRIL SHARD from the chests in the area, then approach Pete and press Triangle. +---------------------------------+-------------------+ | Pete (Past) | 123 HP | +---------------------------------+-------------------+ | 1. Pete punches you. | | 2. Pete runs around, flailing, hitting anything in | | his way. | | 3. Creates shockwave by falling to the ground after | | running around. | +-----------------------------------------------------+ | Anyone find it weird that Pete, in his early days, | | yet is very clearly a dog in the future? What the | | hell? I can understand changing looks, but changing | | species completely? | +-----------------------------------------------------+ Start off this battle by unleashing a few combos on Pete. Once approximately half of his life bar is depleted, he should start to run around, hitting you if you're in his way. Use Reaction (About Face) to send him in a different direction and wait until he comes to a halt. When he does, initiate Valor Form and beat the living crap out of him, until the rest of his health bar goes away. If you timed it right, and Valor is at level 2 or 3, then rather than running out of Gauge power before the battle ends, you'll still be in Valor Form when it ends, and when you resume control after the following cutscene, you'll be out of Valor Form and still have all three gauges filled. Neat little trick, eh? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, it turns out the Pete you were beating on wasn't the Pete you're after. This Pete is actually the Pete from the past, and isn't up to his evil schemes yet. Though he's pretty angry that someone's stolen his steamboat, and Sora and the gang now have to help him catch the culprit. After the cutscenes, four curtains will be floating around at Cornerstone Hill. From left to right, it's: Building Site, Lilliput, Scene of the Fire, and Mickey's House. Each of these four areas briefly have a "Mayhem Gauge" in the upper right corner. The goal is to defeat all the Heartless before the Mayhem reaches it's fullest. The Building Site contains new enemies, Hammer Frames, along with Minute Bombs you encountered back at the Castle. Hammer Frames aren't much of problem, nor are the Bombs. The goal is to take the Bombs out as quickly as possible, for their explosions cause quite a bit of damage. Eventually, scaffolding will start to become unstable and you, Donald and Goofy, and the Heartless will be bouncing up in the air. Use air combos and the Reaction Command Air Slash to finish them off. For finishing, you get a friendly handshake from Mickey! The Lilliput makes you three (and any Heartless) giants, and the town small. Or perhaps, the town was already small, and you're still normal sized? Who knows. Anyway, Aeroplanes and Hammer Frames riddle this area. Destroy the Hammer Frames quickly, as they cause the most damage to the town (which you're trying to protect), and the Aeroplanes are more of an annoyance. If you find your enemies to spread out to attack them all quickly, use the Reaction Command on the tower to leap onto it and shoot cannonballs at the enemies, stunning them. The reward? Err, another friendly shake from Mickey... Scene of the Fire takes place in front of a burning building. Not only is that trouble enough as is, but Heartless are trying to make it worse. Hot Rods and Shadows are the enemies of this area. You should have no trouble dealing with the Shadows, but the Hot Rods can be a bit of a problem, seeing as after they get a certain amount of damage dealt to them, they go into rampage mode and drive across the screen, knocking you to and frow. Dodge their attempted run- downs, and rush in for the attack when rampage mode is over. Valor Form is very useful here. And...yet another handshake from Mickey, who just seems over- joyed. Mickey's House is the final area. Enemies are literally trying to destroy Mickey Mouse's home, by creating a vortex inside that sucks in all his furnit- ure. Destroy the Shadows and Rapid Thrusters as quickly as possible. This shouldn't be too hard. Once all four are clear, and the whole story is revealed to you, it's time to track down Pete! The bad one! Luckily, you get a WINDOW OF TIME MAP to help you along. Head to the Waterway, and a battle occurs! +---------------------------------+-------------------+ | Pete (Steamboat) | N/A | +---------------------------------+-------------------+ | 1. Pete throws debris at you. | +-----------------------------------------------------+ | Heartless only appear if you fall off the crane. Do | | your best not to fall off, and you won't have to | | worry about added pests. | +-----------------------------------------------------+ Pete's tryiung to make his getaway with the Cornerstone and we've got to stop him. He throws debris at you from the steamboat, which you can block and knock back at him using Reaction Commands. After four or so hits with his own debris, the steamboat will spin out of control and land near shore, Pete unconscious on the cage. Run up to the boat, and grab onto the crane using Reaction Commands. It will move you towards the cage, and you'll be able to lay a few whacks into it, bringing it's health bar down and breaking it some. Watch out, though. The crane will move back into it's original position, and if you don't hit the Reaction Command in time, you'll fall off and have to deal with Heartless, then repeat the whole process of making the steamboat crash. Make sure you hang onto the crane, then when it moves back into attack position, unload on the cage and save the Cornerstone. For winning, Sora gets the Slapshot ability, Donald learns the Fantasia Limit and the Auto-Limit ability, and Goofy gets an HP Boost. Hm, Goofy sorta got shafted... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Take a brief moment to grab the chest in the area, which contain an AP BOOST, MYTHRIL STONE, and HI-POTION, then head to the Wharf. Future Pete is picking on past Pete! Looks like our battle isn't over! +---------------------------------+-------------------+ | Pete (Second) | 784 HP | +---------------------------------+-------------------+ | 1. Tosses bombs and small explosives. | | 2. Punches Sora. | | 3. Creates large shockwave. | | 4. Shields himself. | +-----------------------------------------------------+ | With no Hercules this time, Pete's shield is again | | impossible to overcome. And don't even get me | | started on the time paradoxes this battle would | | cause... | +-----------------------------------------------------+ Pete's attacking both your crew, and past Pete. Luckily, past Pete helps out some (but not much during this battle). Use unrelenting attacks on Pete, and only back off if you need to heal. Valor Form is advised, as well. Pete soon decides to change the scenary, and we go from the Wharf to Scene of the Fire. This isn't quite the Scene of the Fire that you were at earlier (it appears to be the Wharf, with some added burning buildings), but oh well. Valor Form should still be in effect, and you should take your oppurtunity to lay some ass kicking on Pete before it runs out. If past Pete starts running around crazily, use the About Face Reaction to knock him back into future Pete. Pete soon decides to change the area to Mickey's House. Ignore the sucking vortex, and unload some more combos onto Pete. Trinity Limit works okay, but because Pete's using his shield again, you can't really get the full effect of it. Just focus on ground and air combos. If his shield goes up, back away and wait for it to fall before moving in to attack again. Yawn. Next area is a modified Lilliput (modified as in, different from the earlier Lilliput, just like Scene of the Fire was different). I wasn't in this area for that long. I did roughly two combos on Pete and he changed the area that quickly. Odd, but whatever. Next, and finally, is the Building Site. Like earlier, the scaffolding has a tendency to send you and your enemies bouncing into the air. Use these oppurtunities to use the Air Slash Reaction on Pete, which does some awesome damage against the big guy. Just keep up the attack (though here it gets a bit annoying, because he throws way too many bombs and the bouncing can be disorienting) and Pete will be out in no time. For winning, Sora gets the REFLECT ELEMENT, which allows him to use the Reflect spell, and he also gets an HP Boost. Goofy gets the Goofy Tornado ability, and Donald gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Afterwards, you get the MONOCHROME KEYBLADE, and after a humiliating scene for Donald, you get the Wisdom Form. Wisdom Form is your next Drive Form, and you have to have Donald in the party to use it. It focuses on magic attacks, and turns your Keyblade into a gun-like shooting thing. Pretty cool... +-----------------------+ | G U M M I S P A C E | +-----------------------+ Well, now we get to move onto some more worlds. Atlantica is an option, and if you want to begin that sidequest, go right ahead. Details on each chapter of Atlantica will be found in the Sidequests section later on. You can also start the quest to get back Pooh's memory in the 100 Acre Wood, since you have the first Torn Pages. However, like with Atlantica, details will be found in the Sidequests section. You also have the option to go to Olympus Coliseum and participate in the Pain and Panic Cup, but that'll also be covered in the Sidequests section. Now, however, we're heading to Port Royal to visit some pirates. +-----------^-------------+ \ P o r t |~| R o y a l / +---------------------+ Recommended Level: 20 Obtainable Items: Naval Map, Ether x4, Mythril Stone, Mythril Gem, Mythril Shard x3, AP Boost x3, Mega-Potion, Isla de Muerta Map, Follow the Wind Keyblade You arrive at an area that clearly contrasts with the overall image of Sora, Donald and Goofy. Yes, Port Royal is very realistic, and is based off the live- action Disney movie Pirates of the Carribean: The Curse of the Black Pearl. You begin the world at the Rampart. Use a moment to take in your surroundings, then open the three chest here for the NAVAL MAP, an ETHER, and a MYTHRIL STONE. Stop by the Moogle to drop off your Synth items, and also, you should purchase the Chain Gear shield for Goofy and Victory Bell Staff for Donald. Save when you're ready, then head down to the Harbor. Pete managed to get here before you, and is spilling the beans about you to the evil Captain Barbosa. However, Barbosa ignores Pete's warning, and decides to see you as a challenge. It's now time to do battle with the pirates here. At first, you won't be able to hurt them. However, the moon soon comes out from behind the clouds and you can see the true form of the pirates. Now you can do damage to, and defeat these mangy enemies. Pirates have a weakness to magic, so feel free to use your elemental spells for that extra umph. With the pirates destroyed, head into town to stop the ones Barbosa sent in. Unfortunately, your list of things to worry about grows, as Heartless have invaded the town. It shouldn't take long to defeat all the Heartless, and afterwards, Sora and the gang agree to help Will. You can head to the Harbor, in attempt to head the pirates off and save Elizabeth Swann, or you can take a few brief moments to explore the town, kill some pirates and Heartless, and grab some chests. The chests in this area contain: AP BOOST, MYTHRIL SHARD, ETHER, and a MYTHRIL GEM. Once you're done item hunting, head out to the Harbor, where you'll be introduced to none other than...Captain Jack Sparrow. Sora has a hidden aspiration of being a pirate, and Jack decides to let you guys be his crew. You'll wind up on the deck of the Interceptor. You can head into the cabin for a save point and a moogle, but otherwise just talk to Jack and choose to go to the Isle de Muerta. Unfortunately, any time you go anywhere in the ship, you're forced into an "in-between" battle with pirates that happens before you land. Take out these pirates, and when you reach the Isle, Jack hoodwinks the gang and makes 'em stay back on the ship, missing all the action. Sora gets fed up, and decides to trek towards the cave. Save your game, then head Cave Mouth. Take a brief moment to defeat the Heartless and open the chests for an ETHER, and a MYTHRIL SHARD. Head forward more, and a cutscene begins. Will and Miss Swann head back to the ship, but Jack is no where in sight. You have to fight off pirates for one minute while Elizabeth and Will prepare the ship. It shouldn't be too hard. After winning, you get the ISLE DE MUERTA MAP. Back on the ship, learn the story of what happened to Jack, then choose to go back to town. Another in-between battle initiates, and after that, a cutscene. The Black Pearl has caught up with us. You have to defend the ship, and the Medallion, fighting off pirates all the while. Valor Form is helpful for quickly defeating the pirates once you drag 'em out to the moonlight. There's lots of moonlight on the ship already, so it shouldn't be too much of a problem. Take a moment every now and then to use the Reaction Command on the cannons and fire at the Black Pearl. Don't do this while in heavy battle, though, as it leaves you open to attack. Occasionally, you may get the message that a pirate has the medallion. Locate this pirate (the one with the medallion will have a thought bubble above his head, with the medallion in it), kill him and re-claim the medallion. You have one whole minute to reclaim the medallion, so do your best. Once you defeat all the pirates, Sora and Goofy both get HP Boosts, and Donald gets the Draw ability. You end up getting captured, then released. But then it turns out Barbosa's crew left some nice little presents for you...in the forms of Heartless and exploding barrels. There are five burning barrels in total, and you have to use the Launch Reaction Command one each one to save the ship. The barrel icons in the upper-left corner show which one is about to explode, so keep an eye out and target that one first. For finishing this segement, Sora gets an extra Item Slot, Goofy gets the Second Chance ability and both Donald and Jack get HP Boosts. Back at Isle de Muerta, save your game at the Rock Face, then move forward. You've already pillaged the Cave Mouth of items, so just kill the Pirates and Heartless for experience before heading further into the cave. Boxes of gunpowder line the walls, and as you move through the cave hall, pirate leaps out from them in ambush. This area holds little moonlight, so it's tricky to defeat the pirates. Try luring them into the moonlight and using Jack and Sora's Limit attack, Bluff. Once you've cleared out the ambushing pirates, take a moment to hack away the remaining boxes. The chests in this area contain: TWO AP BOOSTS. The next area is the Moonlight Nook. Use the huge space of moonlight in the middle to take out the room's various pirates, then open the chests in the room for ETHER, MYTHRIL SHARD, and MEGA-POTION. I suggest having Jack and Goofy in your team before moving onward, because we've got ourselves a boss battle! +---------------------------------+-------------------+ | Captain Barbosa | 612 HP | | Illuminator | 26 HP | +---------------------------------+-------------------+ | 1. Rushes forward and slashes twice. | | 2. Tackles, causing you to stumble, then slashes | | twice. | | 3. Does a combo of stabs and slashes. | | 4. Tosses four bombs onto the arena. | | 5. Uses a pistol to shoot at Sora. | +-----------------------------------------------------+ | There are some one-time oppurtunity Reaction | | Commands here. Twin Counter and Riding Shot both | | look really cool, so if you get the oppurtunity to | | use them, don't waste 'em. | +-----------------------------------------------------+ Unfortunately, Pete summoned the Heartless Illuminator into the battle. Illuminator sucks out all the light, leaving the battlefield almost completely dark, and it's impossible to do any damage to Barbosa, for there is no moon- light, either. Search the walls for two small beads of light, which are the Illuminator's eyes, and do a quick combo or two on it to kill it easily. Light floods in the arena, and now you can kick some pirate captain ass. Use Valor Form to take off a hefty chunk of his life bar, then use regular combos until another Illuminator shows up and all the light goes away. Don't worry, this always happens, you can't avoid it. Kill the Illuminator again, and re-focus your attack on Barbosa. Use the rarely available, but awesome-damage doing Reaction attacks like Twin Counter and Riding Shot if the oppurtunity arises, otherwise, use Sora's Trinity Limit, which has produces awesome results. This isn't a hard battle, and for winning, Sora gets the Aerial Finish ability, along with an extra Drive Gauge. Goofy acquires the Teamwork Limit attack, and the Auto-Limit ability, and Donald and Jack receive HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After some cutscenes, you get the FOLLOW THE WIND KEYBLADE before returning to the World Map. +-----------------------+ | G U M M I S P A C E | +-----------------------+ Two worlds are now open -- Halloween Town, and Agrabah, some returning favorites from Kingdom Hearts I. Unlock one, or both doorways right now, then head to Agrabah so we can continue the story. + ( ) / \ A G R A B A H \~()/ ¯¯¯ Recommended Level: 22 Obtainable Items: Hi-Potion x4, Mythril Shard x5, Mythril Stone x3, Mythril Gem, Drive Recovery, AP Boost x5, Mega-Ether, Serenity Shard, Agrabah Map, Cave of Wonders Map, Skill Ring, Lamp Charm We come into Agrabah by encountering our old, er, friend, Iago. Iago wants to get back on Aladdin and Jasmine's good sides, but it's hard to tell whether or not he's really reformed... Goofy thinks we should trust him, though, so let's try. Before you get a chance to head to the Palace to get Aladdin and Jasmine's input, Heartless attack. Fight 'em off, going into Valor Form for some extra power. Defeat Heartless until the cutscene starts, and the gang retreat into a small shop. Inside is a Moogle and a save point. Turn in any Synth items you have at the Moogle, save your game, then head back out. Take your time to explore the main area of Agrabah, killing all the Heartless on it's roofs and streets, then make a treasure run and open the chests in the area for HI-POTION, MYTHRIL SHARD, DRIVER RECOVERY, MYTHRIL STONE, AP BOOST, and a MEGA-ETHER. Make your way to the Palace (north-east exit) and we find Jasmine, one of the Seven Princesses of Light from the first game! Jasmine is wary of Iago, but more importantly, she's worried about Aladdin, who's been acting funny lately. She wants you to check on him and make sure he's okay. Who are we to say now? Head back out to the main part of Agrabah, and lookie lookie! We found Aladdin! After he joins the party (keep him and Goofy in), fight off Heartless and make your way back to the Peddler's Shop. It turns out the Peddler has Jafar's Lamp and he won't give it to you unless you trade him something else valuable! The gang decides to search the Cave of Wonders to find a prize worthy of the Lamp. Head to the Bazaar (south exit) and fight off the Heartless that litter the area. Try and destroy a few of the shops, too. Items are hidden in them. Open all the chests for: TWO HI-POTIONS, MYTHRIL GEM, AP BOOST, and MYTHRIL SHARD. Then make your way out of Agrabah to the Palace Walls. Out here, open the chests for a MYTHRIL STONE and a SKILL RING. Save, then take the next exit out of Agrabah. Looks like Pete's reached the Cave of Wonders before you. Why would he be here? Who knows, so let's just get what we came for! Outside of the Cave of Wonders Entrance, you can find two chests which contain MYTHRIL SHARD and DRIVE RECOVERY. Heartless are also out here, so deal with them the only way you know how, feeding 'em a nice dose of Keblade. In the Valley of Stone, the next area, rock platforms are spread all across the cavern, as are Heartless. Explore the room up and down, taking out all Heart- less high and low. When it's clear, grab the items, HI-POTION, MYTHRIL SHARD, MYTHRIL STONE, and AP BOOST, then move onward to the Stone Guardians room. Examine the jewel with Triangle, then walk forward and examine the pedestal with Triangle. A short mini-game occurs, in which you have to lead Abu across the room so he can place the jewel in the pedestal. Sounds easy, right? Wrong. Waves approach, which damage your party and push Abu backwards. Press Triangle to make Abu jump over the waves, allowing him to go further. Crystals also fall, but you don't have to worry about those much. Just follow Abu as he makes his way across the room, and use Reaction to "Set the jewel!" when you reach the pedestal. For completing this segement, Donald gets the Donald Blizzard ability, and Sora, Goofy, and Al get HP Boosts. Head forward to the next room (though save first, if you want). The next room is called the Chasm of Challenges for a reason. Examine the stand, and accept to start the challenge. Fight the enemies on each floor, and beware, for after a set time, the floor breaks away, causing you to fall to another one. You have two minutes to defeat the enemies on all floor, which range from simple creatures like Icy Cubes to the harder ones, like Fat Bandits and Fortunetellers. On the bottom floor, a staircase appears. At the top of the staircase is a save point (use it), as well as a warp, which brings you back to the top floor, to repeat he challenge. There are also two chests, which contain the CAVE OF WONDERS MAP and AP BOOST. Examine the stand to open the door, then head through. You find the treasure you're ready to give to the Peddler, but Pete overhears you and finds out that the Peddler has the Lamp. Leaving you with Heartless to deal with, he sets off to claim the Lamp. Defeat the onslaught of Heartless that follows. They're the same enemies you fought on the Chasm of Challenges, so you shouldn't have too much trouble. There is a sticky spot at the end, where you're forced to fight three Fat Bandits, and in the small room, it's simply no fun. Use your Trinity Limit and Valor Forms to get rid of them easily. There are two chests in this room, that contain AP BOOST and SERENITY SHARD. You have to come back to get them, though. For winning this battle in darkness, Goofy gets the Auto-Healing ability, and Sora, Donald, and Al get HP Boosts. The gang makes their way back to Agrabah, to get the Lamp! Defeat all the Heartless in the main part of Agrabah and make your way to the Palace. This shouldn't be hard! Pete and the Peddler are at the Palace. Pete snags the Lamp, but Iago steals it from him! Good going, buddy! Not only that, but our old pal Genie chooses this time to make his triumphant return back to Agrabah, and not a moment to soon! Pete summons two giant Heartless for you to deal with, though, so he can make his escape! +---------------------------------+-------------------+ | Volcanic Lord | 351 HP | | Blizzard Lord | 351 HP | +---------------------------------+-------------------+ | Volcanic Lord | | 1. Attacks with his staff. | | 2. Ignites itself and attacks you. | | 3. Hurls multiple fireballs at Sora. | | 4. Bounces around the arena, landing on his stomach.| | Blizzard Lord | | 1. Attacks with his staff. | | 2. Hurls multiple ice chunks at Sora. | | 3. Creates a block of ice around Sora and the gang, | | freezing them solid. | | 4. Breathes ice onto the ground, making ice cubes. | +-----------------------------------------------------+ | Firagun and Blizzagun are very useful Reaction | | Commands that you can use in this battle. You can | | Firagun when Volcanic Lord is bouncing around and | | Blizzagun when Blizzard Lord breathes ice onto the | | ground. | +-----------------------------------------------------+ This battle may seem hard, I mean, two huge Heartless at once is pretty intimidating. Fortunately, the battle isn't as hard as it would seem, and can be finished pretty quickly. The Volcanic Lord starts bouncing around right at the start of the battle. Try and get under him (sounds crazy, right?) so the Reaction Command Firagun appears. This does decent damage to him and knocks him down. Lock onto him after this and rush forward, getting in as many combos as you can. Eventually, he'll explode, leaving several Fiery Globe Heartless in his place. After Volcanic Lord explodes, Blizzard Lord decides he wants a piece of you. See, the bosses take turns attacking you. Start off with some air combos to do hefty damage to Blizzard Lord, and use the Blizzagun Reaction Command when it appears (whenever he starts to breath ice onto the ground). Suckily, the Blizzard Form sometimes freezes you and your allies. Nothing you can do here, except wait until you're unfrozen. If you're unfrozen, but your partners are unfrozen, a nice Fire spell thaws them out. Eventually, Blizzard Lord explodes as well, leaving Icy Cube Heartless in his place. Volcanic Lord decides he wants a piece of you again, and the battle continues. If you can aim it right, Firagun can launch Volcanic Lord into Blizzard Lord, causing major damage to both. Valor Form is also extremely useful, allowing you to get in more hits in less time. Keep repeating this simple process and the victory will be yours in no time. For taking out the two Lords, Sora learns the Explosion finishing ability, Goofy gets an extra Armor Slot, and Aladdin and Donald get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the battle, the crew ensures Jafar can't escape and seal away his Lamp. You get the WISHING LAMP item, which allows you to summon Genie into battle when you need him. +-----------------------+ | G U M M I S P A C E | +-----------------------+ Woah! Twilight Town is back on the map, and it's a level 28 world! Something must be going on there...before checking up, though, let's make a stop by the Town of Halloween, and visit our old friend Jack Skelington. ++ / \ / \ H A L L O W E E N T (^_^) W N Recommended Level: 24 Obtainable Items: Mythril Shard, Hi-Potion x3, Mega-Potion, Mythril Stone x3, AP Boost x2, Mythril Gem, Ether, Halloween Town Map, Christ- mas Town Map We start Halloween Town off in the graveyard, and our characters have received familar make-overs, just so they fit in with the spooky setting. Open the nearby chests for HI-POTION and MYTHRIL SHARD, then head forward towards the Town Square. A cutscene occurs. We wind up back in Dr. Finklestein's lab, and the good doctor is up to his usual experiments, though is getting considerably angrier with Lock, Shock, and Barrel, who won't listen to a word he says. Not only that, but Jack is still infatuated with Christmas, and insists on going to Christmas Town and meeting the man himself, Sandy Claws. There's a chest with the HALLOWEEN TOWN MAP in the room, and a save point as well. Save your game before moving on. Defeat all the Heartless that are causing chaos in the Town Square. After the cutscene, open the chests in the area to score a MEGA-POTION and a MYTHRIL STONE. Make your way to the Graveyard and continue kicking Heartless ass. Though watch out for statues and gravestones. They have a tendency to fall over and hurt you. Not fun. Beat your way to the farthest South exit to the Graveyard, leading to the Hinterlands. Explore the wooded area and open the chests in it for AP BOOST, MYTHRIL STONE, and a HI-POTION. Examine the Christ- mas door and another cutscene occurs, putting you smack-dab in the middle of Christmas Town! You start off on lonely Yuletide Hill, which houses only a save point and a Moogle. Oh well. Drop your synthesis items off at your friendly Moogle, save your game, then make your way down to Candy Cane Lane. Heartless have invaded Christmas Town too, unfortunately, and are just taking away all the good will spirit in the air. Defeat the roaming monsters (you can use the carousel near Santa's house to your advantage, hitting the Reaction Command near it causes some damage to enemies). Once you've managed to clear 'em all out, take a brief moment and open up the chests for HI-POTION, MYTHRIL GEM, MYTHRIL STONE, and ETHER. Then head into Santa's House and pay the big guy a visit! Sora's a bit overjoyed about meeting Santa and being on his list. And on that topic, I don't even see how Sora could be on his list. I mean, yeah, the kid saved the worlds, but he wants to be a pirate! That's not true goal! Bleh. Things occur in Santa's workshop, and we're put on the case, like usual. The small chest in Santa's House contains an AP Boost, the large one contains the CHRISTMAS TOWN MAP. Save your game, then head back outside. There's fresh footprints on the ground, but before you can follow them, you have to take care of the returned Heartless in this area. Don't worry, they're no big deal. Make your way to the Hinterlands, contiously following the tracks. Heartless have reached the Hinterlands, and are spread through the Graveyard as well. You know what to do. In the Graveyard, take a moment to collect yourself. Consider putting Goofy in your party, for Valor Form, and equip any Aerial abilities that you have for Sora, like Aerial Finish. When you think you're ready, take the Southeast exit to Curly Hill. Oogie's back, and Maleficent's ready to cause trouble. She leaves Lock, Shock, and Barrel to take care of you, along with a special Heartless -- The Prison Keeper! +---------------------------------+-------------------+ | Prison Keeper | 1140 HP | +---------------------------------+-------------------+ | 1. Swings around cage, hitting you. | | 2. Claws at you twice. | | 3. Bites once or multiple times. | | 4. Goes high into the air, and spins around, hurling| | bombs. | | 5. Hurls fireball at you. | | 6. Swallows Lock, Shock, or Barrel, or all three. | +-----------------------------------------------------+ | Watch for when Prison Keeper does Swallow. He opens | | his mouth wide. If you're quick, you can leap into | | it and perform an awesome Reaction attack, Inside | | Combo. | +-----------------------------------------------------+ As soon as the battle with this creepy Heartless starts out, rush in, leap up, and begin assaulting him with air combos. After you connect with two, fall back and lock onto him. You can initiate Goofy's Limit right now, and use Knockback on his ass, which works incredibly well, or you could use Jack and Sora's Limit, which work pretty good, as well. Trinity also works just as good. Prison Keeper retreats high above the battlefield after he's taken some damage, and begins raining down bombs. He's impossible to hit while on low ground, so run up Curly Hill and continue the assault, leaping up from the hill to get some whacks in on him. Valor Form can be used to deal some extra damage from the top of the hill, but also consider using Wisdom Form to be able to reach him from low on the ground. Prison Keeper has a lot of HP, a whopping five bars, so expect a very long fight. You'll probably need to heal more than once, so retreat far away from the Prison Keeper before doing so. The (pretty weak) bonuses for winning this battle are the Hyper Healing ability for Donald, and HP Boosts for Sora, Goofy, and Jack. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= We find out Oogie Boogie is back again, and causing all sorts of trouble. And, like always, it's up to us to fix things. Yippee. We've got to go all the way back to Christmas Town. Fight your way through the Graveyard and Hinterlands, killing everything in your path for the extra experience. In Christmas Town, save your game at Yuletide Hill and make your way through Candycane Lane as you continue to kill Heartless, and finally head into the Toy Factory. Oogie Boogie's set up a nice little trap for the gang! +---------------------------------+-------------------+ | Oogie Boogie | 371 HP | +---------------------------------+-------------------+ | 1. Throws dice at Sora which explode on impact. | | 2. Giant boxing glove hammers the belt four times, | | hitting Sora and destroying green gifts. | | 3. Sends lightning bolts along the conveyor belt. | | 4. Purple gifts on the conveyor belt break open to | | reveal Heartless enemies. | +-----------------------------------------------------+ | Keep a close eye on the color around the conveyor | | belts you're going into and want to go to, as it | | indicates where you'll end up. If both are blue, | | you'll end up there. Move quickly when changing | | belts, or you may end up on the wrong one. | +-----------------------------------------------------+ You don't fight Oogie directly for much of this battle. You're on one of three moving conveyor belts, all going backwards. Don't stay still for too long, or you'll be moved backwards towards a wall of spikes. Oogie resides in a control box above the conveyor belt that you cannot reach. Well, how do we win this battle, you ask? Green presents are scattered the conveyor belt you're on. When they reach the wall of spikes, they're destroyed. However, you can use the Reaction Command "Fore!" to knock the present up into Oogie's box. Fill his control box with ten boxes, and the glass will shatter, and Oogie will fall through. Use this moment to move in and begin your attack on Oogie. Normally, I'd recommend using Valor Form for extra damage, but Oogie has a set time limit before he goes back up into his box, and while Valor is damaging, there's just not enough time to put it to good use. However, Jack and Sora's Limit, Applause, Applause, works incredibly well in short time. Trinity and Knocksmash work amazingly, too, but Knocksmash has the fallback of Valor Form. Oogie re-creates his control box and hops back up. This time, however, it shifts to a different conveyor belt, and you'll have to switch using the conveyor hole teleporters. Purple presents also start to appear on the conveyor belts, and these explode to reveal a Heartless. Ignore these, and continue knocking presents up to Oogie's box. Your partners can handle the Heartless. Oogie also has a tendency of sending a giant boxing glove to strike down on the conveyor belt four times, smashing you and your partners, as well as green presents. Make a rush to knock the presents up to Oogie's box before they're smashed, but be careful not to be distracted and get hit by the spikes. The most you'll have to repeat the process is probably three or four times, and Oogie will go down yet again. Sora gains a new Item Slot, Goofy learns the Once More ability, and Donald and Jack get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jack and Santa make a compromise, and Sally delivers the santa suit to Jack, who's absolutely overjoyed. However, the suit turns out to be what triggers the Keyhole to appear, and Sora unlocks a new pathway! Before leaving the world, you get the Magnet Element, which allows you to use the spell Magnet. +-----------------------+ | G U M M I S P A C E | +-----------------------+ More options, yet again. Magnet can be used to start the first real chapter of Atlantica, if you initiated the pre-chapter earlier. However, that's all covered in the sidequests section. If you want to progress the story, then we move on to the Pride Lands. Open the door via a Gummi Ship route, and make your way to Simba's domain! ++------------------++ || )\ || || _/ \_ || ||P R I D E L A N D|| ++------------------++ Recommended Level: 26 Obtainable Items: Mythril Gem, Mythril Stone x6, Mythril Shard x2, Serenity Stone, Ether x2, Mega-Ether, Hi-Potion x4, AP Boost x3, Tent, Torn Pages, Savannah Map, Pride Rock Map, Oasis Map, Circle of Life Keyblade We start off with a flashback. Simba, as a child, is rescued in a stampede by his father, Mufasa. However, when Mufasa leaps from the stampede, his brother Scar kills him, letting him fall back and be trampled to death. The first thing you'll notice is that, like in Halloween Town, our heroes appearances change, to become animals of the savannah. Sora becomes a lion, Goofy becomes a turtle, and Donald becomes some kind of bird, which is odd, because isn't a duck a type of bird to begin with? You start off in an area called the Gorge. Open the three chests for the SAVANNAH MAP, an ETHER, and a MYTHRIL STONE. Save, then head through to the Elephant Graveyard. Now, that Lionness seems to be bothered by those Heartless. Maybe they don't know that no means no? Anyways, defeat the Heartless and after the cutscene, explore the area and open the many chests for: AP BOOST, MYTHRIL SHARD, ETHER, MYTHRIL STONE, and HI-POTION. Leave the area and go to the Savannah. The Savannah is just a huge field, and it is, of course, peppered with Heart- less here and there. No chests are in this area, so either head to the huge rock formation (known as Pride Rock), or spend some time killing Heartless for experience and then heading to Pride Rock. It's up to you. Once you get there, you meet Scar and find out that Pete has once again beat you, and has reached Pride Rock (in a very ugly lion form, by the way). You're not welcome here for much longer. Take a look around the area, talking to the various lionesses to learn of their distaste for Scar's rule, and open the chests for MYTHRIL STONE, MEGA-ETHER, and PRIDE ROCK MAP. Go into the small recluse near the area exit, and this is the Stone Hollow, where Rafiki, the knowledgable monkey, lives. Save your game before heading back out. Once everything's done, go back to the Savannah and make your way all the way across to the Southeast exit, the only one you've yet to visit. This area is called the Wildebeest Valley, and the first thing that happens is Sora learning the "Dash" ability for lion form. This ability lets you move at very fast speeds as long as you hold the Square Button. Fight the Heartless in the area, like usual and make the rounds of the area for the treasure, which consists of: MYTHRIL GEM. MYTHRIL STONE, HI-POTION, AP BOOST, and TENT. The next area is called the Wastelands. It's a twisting, turning pathway, packed with Heartless all waiting for you to kill. It's areas like this that make me wish the platforming element of the first Kingdom Hearts was retained. Anyways, once they're all dead, the three chests only hold MYTHRIL SHARD, HI- POTION and MYTHRIL STONE. The Jungle's not much different, so just cut through the Heartless here and open the three chests here for HI-POTION, SERENITY STONE, and MYTHRIL STONE. Things are getting boring aren't they? It's okay, proceed to the next area. HERE WE GO! IT'S SIMBA, HEIR TO THE THRONE OF GONDOR-ERR, THE PRIDE LANDS, AND HE IS VOICED BY NONE OTHER THAN CAM CLARKE! After the long cutscene, you regain control. At the Oasis, there are chests with the OASIS MAP, TORN PAGES, and AP BOOST. There's a save point, as well as a Moogle. Turn in your Synth items at the Moogle, and buy Lord's Broom for Donald and Dreamcloud for Goofy, then save your game. Back in the Jungle, talk to Simba, and after a touching scene, you get the CIRCLE OF LIFE KEYBLADE. Simba also joins your party. Make your way all the way back to Pride Rock, killing the Heartless along the way. Make sure to try out Sora and Simba's Limit move, King's Pride. At Pride Rock, the rebellion begins. Simba battles Scar, and Timon and Pumbaa are attacked by the three Hyenas you met earlier, Banzai, Shenzi, and Ed! +---------------------------------+-------------------+ | Shenzi, Banzai, and Ed | 305 HP | +---------------------------------+-------------------+ | 1. Leaps forward and swipes with claw. | | 2. Tackles forward, knocking you backward. | +-----------------------------------------------------+ | I felt bad during this entire battle, simply | | because of the sad dog noises the hyenas made when | | hit and defeated. | +-----------------------------------------------------+ The main goal of this battle is to defeat the three hyenas, which isn't a hard task. However, you also have to protect Timon and Pumbaa. Their life bar is displayed at the top-left corner of the screen, and if it is filled with red, it's game over. The hyenas themselves are very easy to defeat. Lock onto one and unleash an onslaught of combos on it. Keep track of it, and pummel until it's life bar goes down all the way. Each has their own life bar, so just repeat the process until they all take a nice dirt map. If Timon and Pumbaa ever appear to be at risk of an attack, use the Call Over Reaction Command quickly. If you time it right, the hyenas will accidentally attack each other, giving you an easy oppurtunity to attack. For winning, Goofy gains the Lucky Lucky ability, while Sora and Donald get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head to the top of Pride Rock to bear witness to a nice battle. Simba is fighting Scar atop the mountain, and Sora wants to interfere, but is held back. It's Simba's battle. After Scar is seemingly disposed of, however, Pete reveals that Scar actually agreed to become a Heartless, and sure enough, Scar leaps back up onto Pride Rock and now we get to be involved. +---------------------------------+-------------------+ | Scar | 915 HP | +---------------------------------+-------------------+ | 1. Spins into the air and scratches. | | 2. Leaps on Sora, and scratches. | | 3. Engulfs body in flames, then lets out flames in | | a small area. | | 4. Engulfs body in electricity, then lets out | | lightning in a small area. | | 5. Rushes around the arena, then attacks. | +-----------------------------------------------------+ | Keep an eye out when Scar leaps on you, for during | | this wrestling attack, you can use the Reaction | | Command Counter, which hurls him upwards. | +-----------------------------------------------------+ Scar moves quick, and his attacks are swift. The only way you can beat him is by being even quicker. Rush forward as soon as the battle starts and unleash a few combos. Use your Dash ability to dodge his attacks after you lay in some initial damage. Once you see another opening, move in and continue the onslaught. King's Pride is an amazing attack, and works well in this battle, just make sure Scar isn't far away. This can be used more than once very quickly if you use some spare Ethers. After Scar has lost roughly two and a half life bars, he begins his rush attack. Energy surrounds his body, and he circles the battlefield at a mad sprint, then rushes across it, hitting you if you're in the way. He repeats this several times, and the best way to keep yourself from being hurt is by using the Dash ability to move quickly and dodge his furiously quick run. When the energy disappears, and he comes to a stop, move in for some more attacks. You'll probably face this attack several times. Look out when Scar's body is surrounded in flames or electricity, for he'll unleash a fury of fire or lightning in the area directly around him. All you have to do is back off when this happens, then move in for attacks afterwards. When the battle ends, Donald learns the Fire Boost ability, while Sora, Goofy and Simba get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You get another Fire Element after this battle, which upgrades your Fire spell to Fira. After a short goodbye, we find ourselves back in Gummi Space. +-----------------------+ | G U M M I S P A C E | +-----------------------+ Many things to do, so much time, what to choose? You can continue in assisting Pooh Bear regain his memory in the 100 Acre Wood, as you have more Torn Pages. Or, you could head over to Olympus Coliseum and participate in the Cerberus Cup. Like before, these are both detailed in the Sidequests section. To continue the main story, we'll be revisiting Twilight Town! ~+-+~ | | +------------+ ^^^\ | T W I L I G H T | | T O W N | +--------------------+ Recommended Level: Obtainable Items: Seifer's Trophy, Oathkeeper Keyblade From your Tram Common starting point, head to the Sandlot. After a short, but grueling battle with Nobodies (which includes the introduction to the new Beserker Nobodies, that wield huge swords), there's a scene with Saix, a blue- haired member of Organization XIII, Seifer decides you're worthy of the Struggle Trophy, which he's aptly renamed SEIFER'S TROPHY. Olette informs you that Kairi is waiting for you at the station! This huge news! Reaching the station, however, you're quickly disappointed. Kairi was abducted by Axel. We get the OATHKEEPER KEYBLADE, and it's already time to leave Twilight Town. Head straight to Hollow Bastion! + / \ + + / \ +-+ +-+ / H O L L O W \ + B A S T I O N + +---------------+ Recommended Level: 28 Obtainable Items: Mythril Crystal, Mythril Gem, Mythril Stone, AP Boost x3, Hi-Potion, Moon Recipe, Skill Recipe, Castle Perimeter Map The first thing the gang notices is that more Heartless are in town. Head down into the main Marketplace and we find that our stores have been upgraded! +-----------------------------------+ +--------------------------------+ | Accessory Shop | | Armor Shop | +-------------------+---------------+ +------------------+-------------+ | Item | Price | | Item | Price | +-------------------+---------------+ +------------------+-------------+ | Ability Ring | 80 | | Elven Bandanna | 100 | | Sardonyx Ring | 160 | | Shadow Anklet | 150 | | Silver Ring | 160 | | Fire Bangle | 150 | | Engineer's Ring | 160 | | Blizzard Armlet | 150 | | Technician's Ring | 240 | | Thunder Trinket | 150 | | Gold Ring | 320 | | Divine Bandanna | 200 | | Tourmaline Ring | 320 | | Abas Chain | 250 | | Aquamarine Ring | 480 | | Dark Anklet | 300 | | Platinum Ring | 480 | | Fira Bangle | 300 | +-------------------+---------------+ | Blizzara Armlet | 300 | | Thundara Trinket | 300 | | Aegis Chain | 500 | +------------------+-------------+ +-------------------------------+ | Weapon Shop | I first, and foremost, recommend purchasing +------------------+------------+ any strength and AP increasing accessories. | Items | Price | Armor isn't really a big thing to worry +------------------+------------+ about, though, and you should have the top | Hammer Staff | 100 | weapons, so don't worry about that now. | Adamant Shield | 150 | Stock up on some Ethers at the Item Shop, | Comet Staff | 200 | but other than that, don't worry about any- | Falling Star | 200 | thing else. Drop off your items at the | Victory Bell | 400 | Moogle, and make an item or two if you feel | Chain Gear | 400 | like it. You could probably make an Elixir, | Lord's Broom | 600 | or a Drive Recovery or two. Talk to Cloud | Dreamcloud | 600 | near the exit to initiate a short cutscene +------------------+------------+ where he tells you about a certain person he's looking for, the villainous Sephiroth (pronounced Sef-ee-roth, not like how the people say it in KHII or Final Fantasy VII: Advent Children). Aerith catches up with him and the two share a short interaction. Head to the Borrough when you're ready, and fight your way to +-------------------------+ Merlin's House. After the short scene there | Item Shop | concerning the discovery of Ansem's computer, the +---------------+---------+ gang is sent to Postern, to talk to Leon con- | Item | Price | cerning Ansem's computer. Save your game, then +---------------+---------+ head out. Go to the Bailey, where you encounter | Potion | 40 | Yuna, Rikku and Paine...the Gull Wings! They want | Ether | 150 | information on Leon, and seem to be working with | Tent | 100 | the enemy. But there's something lovable about +---------------+---------+ them, still... Fight your way through the new alleyways as you head towards the Postern. If you take the high road in one alley, you'll acquire an AP BOOST and the MOON RECIPE, so make sure to pick those up. Once you reach the Postern, you meet up with Aerith. Search the area and open the chests in the area for MYTHRIL GEM, AP BOOST, and the CASTLE PERIMETER MAP. Save if you wish, then take the path down and enter the Corridors. Navigate through the maze-like collection of corridors, defeating Heartless as you go. Chests are placed at several parts of it, which contain: HI-POTION, MYTHRIL STONE, MYTHRIL CRYSTAL, and AP BOOST. Take the only door-way heading onward, and you find yourself in a circular room, with a new guest...Tifa. Tifa is searching for someone, and decides to search the room. Lucky, too...for she finds a doorway! Take a moment when you have the chance to open the chest in Ansem's Study for a SKILL RECIPE, then move onwards. Notice Stitch in the back- ground during the cutscenes? After messing with the computer, something very unexpected happens...Sora, Donald, and Goofy are transported INTO the computer! It's time for... +-+-+-+-+-+-+-+-+-+ | | |S P A C E| | | |P A R A N O I D S| +-+-+-+-+-+-+-+-+-+ Recommended Level: 28 Obtainable Items: Mythril Crystal, Mythril Gem, Mythril Stone, Drive Recovery, Mega-Potion, AP Boost, Tent, Gaia Belt, Ukelele Charm, Pit Cell Map, I/O Tower Map, Photon Debugger Keyblade Well, well, well. We wind up in the computer world, where the program Tron exists. And speaking of Tron, he happens to be in the same cell you're locked in. Not only that, but the characters looks have been changed yet again, to fit in with the digital landscape. He seems like a friendly fellow, but let's first and foremost escape. Slash at the doorway with your Keyblade, and when you've collected enough orbs, use the "Freeze" Reaction Command to break the doorway. After the cutscene that follows, take a moment to open the two chests in the room to get the PIT CELL MAP and MYTHRIL CRYSTAL, drop off your Synth items at the Moogle, save your game, then continue onward! In the next area, the Canyon, explore it for a few moments, taking out the resident Heartless and opening the chests to acquire DRIVE RECOVERY, MYTHRIL GEM, MYTHRIL STONE, and MEGA-POTION. Then, head into the main chamber and examine the large terminal. Many, many boxes appear around you, in a circle. Almost all are blue, but one, and just one, is red. Move quickly and find the red one. When the boxes begin to spin, keep your eye on where you know the red one is, for as they continue to spin, the red color disappears from the box. When they stop, go to where you know the red one is, and attack the group it's in. If you've done it right, this short part will be over. However, to go onwards, Tron requests you go back to the "user world" and find the password, so they can access the Dataspace. Back in Hollow Bastion, head to Ansem's Study. A long cutscene ensues, with Mickey making his return. After all is said and done, you receive the Master Form for your Drive Forms. Make your way back to the computer room, opening the chest on the way to get the UKELELE CHARM (which allows you to summon Stitch into battle), and go back into Tron's world. Unfortunately, things have gotten worse. Tron has been captured, and we're forced to participate in "games" at the MCP's will. Luckily, it's a fun game of Lightcycle. In Lightcycle, you're constantly moving. Use the Left Analog Stick to move left and right, use L1/L2 to turn left and R1/R2 to turn right. Only three face buttons are used, and they operate in a manner where each one has a strength or weakness to another. The X Button attacks with your Keyblade, and using this attack stops an enemy from using a Charge. The Square Button charges, which destroys an enemy Guard, which appears as a shield around them. And the O Button guards, which blocks an enemies' attack. Make your way around the track, dodging the transparent pillars that appear in the road and taking out the Heartless that try to stop you. You eventually make it through the crack in the wall that was blown there just moments ago. Yay! We're reunited with Tron! Battle Heartless as you make your towards the Data- space. When you reach there, examine the main terminal, and we're put into a little test. You have two minutes to freeze the three monitors in the room. If you do not, you will be de-resolutioned. To freeze a monitor, you must defeat the Heartless in the area and collect the orbs to fill up your Clusters Gauge in the top- left corner. When it's full, go to one of the three monitors in the room and use the "Freeze!" Reaction Command. You must successfully do this twice more to end the threat. After this event, Donald gets the Thunder Boost ability, while Sora, Goofy, and Tron get HP Boosts. Exit the Dataspace room and go directly across, to what appears to be a lift. At the I/O Tower: Hallway, you'll encounter a group of Heartless (which you'll kill of course) and two chests. Open them for TENT and AP BOOST. Take the exit to the right (not the left, the left exit leads to a dock where a ship that's not there at the moment leaves). In this new room, the Communications Room, open the chests for the GAIA BELT and I/O TOWER MAP, then save your game. When you're ready, head back to the I/O Tower: Hallway to find that the MCP has sent a new enemy after you... +---------------------------------+-------------------+ | Hostile Program | 640 HP | +---------------------------------+-------------------+ | 1. Shoots homing bomb clusters at Sora and co. | | 2. Sends out a blast of white before retreating. | | 3. Uses a large gun to shoot you for multiple hits. | | 4. Shoots out large laser beams across the field. | | 5. Quickly jumps off the wall and attacks. | +-----------------------------------------------------+ | Make sure to collect the Cluster Orbs that he drops | | as you attack him, for when you collect enough, you | | can use the Reaction Command "Freeze!" to tempo- | | rarily stun the Program and allow you to get some | | free attacks. | +-----------------------------------------------------+ The Hostile Program is very intimidating at first glance, but he's a cinch to defeat. Start off by using your regular combos on him, then move on to more advanced attacks, such as Tron's Limit "Tron's Pride," or Sora's Trinity Limit. If you have Goofy in your party, Knocksmash also works incredibly well. After you beat on this ugly thing for while, you'll probably have collected quite a few Cluster Orbs. Probably even filled your whole Cluster Gauge! If this is true, take a few steps back from the Hostile Program and use the "Freeze!" Reaction Command, then you're free to move in and score some extra hits. The only problem in this battle is dodging the damn things laser attacks, which come in several patterns. It's best to have High Jump Lvl 1 (or, if you've been using Valor Form since you got Master, you could even have gotten it to Level 5, meaning you'd have High Jump Lvl 2!), for better mobility, and Quick Run (which you get from Wisdom Form) is helpful as well. Just watch his patterns and learn how to dodge the lasers. When you win this battle, Sora's Drive Gauge gets powered up to 5, and he learns the ability Horizontal Slash. Goofy learns the Jackpot ability, and Donald and Tron get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sora gets the PHOTON DEBUGGER KEYBLADE before being sent on his way. Seems the Space Paranoids world is safe for the time being... + / \ + + / \ +-+ +-+ / H O L L O W \ + B A S T I O N + +---------------+ Recommended Level: 28 Obtainable Items: AP Boost, Elixir, Torn Pages, The Great Maw Map, Secret Ansem's Report 1, Ice Cream, Picture Use the computer to mess with it some, and bring up a picture of an old guy, who King Mickey identifies as...! King Mickey begins one HELL of an explanation that's just getting to the good part when...HOLLOW BASTION! IT'S UNDER ATTACK! Heartless and Nobodies are everywhere, and even fighting each other. That is, until they both decide that you're a much better target. Defeat all the Heartless and Nobodies in the room, then the gang will make their way to the Postern, where yet another enemy halts their progress. Lucky for you, you don't have to fight him yet. Sephiroth's just interested in Cloud. Make your way through to the Restoration Area, defeating all of the Nobodies. You meet up with King Mickey at the Bailey, who actually expects you to leave this fight, and go on your own journey. Yeah, right, we've got to help our friends. Speaking of our friends, if you're a Final Fantasy fan, feel free to geek out at the awesome sites of these people fighting Heartless together, most particularly the scene with Cloud and Leon... Your progress is halted as you move forward, by your old Organization XIII pal Demyx. This time, Demyx is here for a real fight, and though he's not much of a fighter, you better be prepared! +---------------------------------+-------------------+ | Demyx (Second) | 1005 | +---------------------------------+-------------------+ | 1. Creates water forms to fight you. | | 2. Creates different patterns of water pillars that | | hurt you. | | 3. Creates a giant water wall and pushes it towards | | you. | | 4. Shoots exploding balls of water at you. | | 5. Speeds towards Sora and attacks with Sitar | +-----------------------------------------------------+ | When you're on the clock while fighting the water | | forms, use the Reaction Command Wild Dance to | | eliminate them quickly. If you don't beat the clock | | then it's game over! | +-----------------------------------------------------+ To start off the battle, you have to defeat water forms again, and this time, it's 50 in 40 seconds. Use Wild Dance to to help you along quickly, and be ready, for once they're all gone, it's time to attack Demyx straight on! Combos work well, but constantly stay aware, and dodge as many of his attacks as you can, because they are quite damaging. Especially look out if he says "Dance, water, dance!" When he does, more water forms are created, and the time limit is much more strict -- 10 forms must be defeated in 10 seconds. Wild Dance is a necessity here, so use it, use it, use it! Trinity works well, but Knocksmash works much better than anything. Use the Reaction Command Show Stealer if Demyx rushes towards you for an attack, as it not only damages him, but it knocks him backwards and leaves him vulnerable for more attacks. Due to Demyx's high HP, and the frequency of his attacks, this will probably be a long battle. Be sure to have Ethers available to use in your Item menu, as they help you use Knocksmash and Trinity more often. Valor Form also works if you're low on MP and can't use Limits. Just keep on the attack, and stay on your toes and this battle will end with you as the victor. And for winning, you get a new Blizzard Element, which allows you to use the Blizzara Spell! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GOOFY! Mickey and Donald are pissed, and I was pretty upset too. Let's get revenge for our friend, and take out the things reponsible for this! Battle your way down the mountain, defeating the many Heartless with the help of our Hollow Bastion friends, Yuffie, Leon, Tifa, and Cloud! When you reach the end, the Crystal Fissure, a cutscene plays and you get the Cure Element, which allows you to use the Cura Spell! Open the chests at the Fissure for AP BOOST, ELIXIR, TORN PAGES, and THE GREAT MAW MAP. Save your game (really, I mean it), then continue onward. After a cutscene with the Organization XIII leader and Mickey's revelation about his identity, it's time for one of the biggest challenges yet... THE BATTLE WITH 1,000 HEARTLESS. A counter appears at the top-left corner of the screen, which counts how many you've killed. Rush into battle and start hacking away. There's really no strategy here, just kill as many as you can. You MUST make use of the Reaction Commands in this, Rising Sun and Snag/Sparkle Ray. Rising Sun allows you to swoop through the air five times, eliminating Heartless as you go. Snag grabs one of the Surveilance Robots floating about and Sparkle Ray uses the Robot to shoot a laser beam in a full circle, killing many. Without these Reaction Commands, the battle takes much longer, and is much more of a threat. If you plan on using plain combos every once in a while, make sure you have the Explosion ability equipped, as well. For winning, Sora gets the Guard Break ability, and the gang moves forward. King Mickey is doing battle with the Organization leader! A shocking series of events take place, that I absolutely cannot spoil, and the gang ends up back in the Gummi Ship, recalling what happened. You get the ICE CREAM and the PICTURE, then it's time to revisit the worlds you've been to, and put an end to this all. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | T O B E C O N T I N U E D | +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ _______________________________________________________________________________ ///////////////////////////||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /// 04. Appendices \\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||////////////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section will go through many aspects of the game in detail, from the obtainable weapons and items, to the Drive Forms, to the Gummi Ship, to all enemies and bosses, and finally unlockables. +--------+ | | 4-1 \ \___________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Weapons____________________| | | 4-1 / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | There are three types of weapons in the game - Sora's Keyblades, Goofy's Shields, and Donald's Staffs. AI partners you meet throughout the game also have their own weapons, but they cannot be changed, like the above three. ------------------ -Sora's Keyblades- ------------------ Kingdom Key- ----------- Attack: 3 Magic: 1 Ability: Defender How to Obtain?: Default. Oathkeeper- ---------- Attack: 3 Magic: 3 Ability: Form Boost How to Obtain?: Complete second Twilight Town visit. Oblivion- -------- Attack: 6 Magic: 2 Ability: Drive Boost How to Obtain?: Meet up with Riku in The World That Never Was. Star Seeker- ----------- Attack: 3 Magic: 1 Ability: Air Combo Plus How to Obtain?: Obtain new clothes at Yen Sid's Tower. Hidden Dragon- ------------- Attack: 2 Magic: 2 Ability: How to Obtain?: Defeat Shan Yu, first visit to Land of the Dragons. Hero's Crest- ------------ Attack: 4 Magic: 0 Ability: Air Combo Plus How to Obtain?: Defeat the Hydra, first visit to Olympus Coliseum. Monochrome- ---------- Attack: 3 Magic: 2 Ability: Item Boost How to Obtain?: Defeat future Pete in Timeless River. Follow the Wind- --------------- Attack: 3 Magic: 1 Ability: Draw How to Obtain?: Defeat Barbosa, first visit to Port Royal. Circle of Life- -------------- Attack: 4 Magic: 1 Ability: MP Haste How to Obtain?: Speak with Simba at Oasis, first visit to Pride Lands. Photon Debugger- --------------- Attack: 3 Magic: 2 Ability: Thunder Boost How to Obtain?: Defeat the Hostile Program, first visit to Space Paranoids. Gullwing- -------- Attack: 3 Magic: 0 Ability: Experience Boost How to Obtain?: Speak with Yuna at the Postern after finishing fourth 100 Acre Wood level. Rumbling Rose- ------------- Attack: 5 Magic: 0 Ability: Finish Plus How to Obtain?: Speak to Beast in his room, second visit to Beast's Castle. Guardian Soul- ------------- Attack: 5 Magic: 1 Ability: Reaction Boost How to Obtain?: Defeat Hades, second visit to Olympus Coliseum. Wishing Lamp- ------------ Attack: 4 Magic: 3 Ability: Jackpot How to Obtain?: Defeat Jafar, second visit to Agrabah. Decisive Pumpkin- ---------------- Attack: 6 Magic: 1 Ability: Combo Boost How to Obtain?: Defeat Experiment, second visit to Halloween Town. Sweet Memories- -------------- Attack: 0 Magic: 0 Ability: Lucky Lucky How to Obtain?: Clear Spooky Cave level, fourth visit to 100 Acre Wood. Mysterious Abyss- ---------------- Attack: 3 Magic: 3 Ability: Blizzard Boost How to Obtain?: Clear Chapter 4 in Atlantica Sleeping Lion- ------------- Attack: 5 Magic: 3 Ability: Combo Plus How to Obtain?: Talk to Leon in Hollow Bastion, right before second visit to Space Paranoids. Bond of Flame- ------------- Attack: 4 Magic: 4 Ability: Fire Boost How to Obtain?: World of Betwixt and Between, after Axel's sacrifice. Fatal Crest- ----------- Attack: 3 Magic: 5 Ability: Charge Berserk How to Obtain?: Finish the Goddess of Fate Cup in Olympus Coliseum. Fenrir- ------ Attack: 7 Magic: 1 Ability: Negative Combo How to Obtain?: Radiant Garden, defeat Sephiroth at the Dark Depths. Speak with Cloud at the Market Place, watch Showdown of Fate 2, then get Keyblade from Tifa. Ultima Weapon- ------------- Attack: 6 Magic: 4 Ability: MP Hastega How to Obtain?: Follow the Synthesis requirements (detailed in the Synthesis section). ----------------- -Goofy's Shields- ----------------- Knight's Shield- --------------- Attack: 1 Magic: 0 How to Obtain?: Default Adamant Shield- -------------- Attack: 2 Magic: 0 How to Obtain?: Buy Falling Star- ------------ Attack: 3 Magic: 0 How to Obtain?: Buy Dreamcloud- ---------- Attack: 4 Magic: 0 How to Obtain?: Buy Ogre Shield- ----------- Attack: 5 Magic: 0 Ability: Defender How to Obtain?: Land of the Dragons Genji Shield- ------------ Attack: 6 Magic: 0 Ability: Lucky Lucky How to Obtain?: Complete Goddess of Fate Cup Akashic Record- -------------- Attack: 7 Magic: 0 Ability: MP Haste How to Obtain?: Defeat Bookmaster Heartless Knight Defender- --------------- Attack: 7 Magic: 0 How to Obtain?: Buy Nobody Guard- ------------ Attack: 8 Magic: 0 Ability: Hyper Healing How to Obtain?: Defeat Dragoon Nobody (1% chance) Save the King- ------------- Attack: 9 Magic: 0 Ability: Item Boost How to Obtain?: Synthesis Save the King+- -------------- Attack: 9 Magic: 0 Ability: MP Rage How to Obtain?: Synthesis ----------------- -Donald's Staffs- ----------------- Mage Staff- ---------- Attack: 1 Magic: 1 How to Obtain?: Default Hammer Staff- ------------ Attack: 2 Magic: 1 How to Obtain?: Buy Comet Staff- ----------- Attack: 2 Magic: 2 How to Obtain?: Buy Victory Bell- ------------ Attack: 3 Magic: 2 How to Obtain?: Buy Lord's Broom- ------------ Attack: 3 Magic: 3 How to Obtain?: Buy Meteor Staff- ------------ Attack: 4 Magic: 3 Ability: Lucky Lucky How to Obtain?: Port Royal Rising Dragon- ------------- Attack: 4 Magic: 4 Ability: Item Boost How to Obtain?: Complete Cerberus Cup Wisdom Wand- ----------- Attack: 4 Magic: 5 How to Obtain?: Buy Shaman's Relic- -------------- Attack: 4 Magic: 5 Ability: MP Rage How to Obtain?: Defeat Shaman Heartless Nobody Lance- ------------ Attack: 5 Magic: 5 Ability: Defender How to Obtain?: Defeat Dragoon Nobody Save the Queen- -------------- Attack: 5 Magic: 6 Ability: Hyper Healing How to Obtain?: Synthesis Save the Queen+- --------------- Attack: 5 Magic: 6 Ability: MP Hastega How to Obtain?: Synthesis +--------+ | | 4-2 \ \_________________________________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Accessories, Armor, and Items____________________| | | 4-2 / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | This section gives details on the numerous Accessories and Armor that are found throughout the game, and the helpful Items. I'll also give locations for one- of-a-kind items. ------------- -Accessories- ------------- Ability Ring- ------------ Price: 80 Munny Selling Price: 40 Munny Effect: Maximum AP +1 Aquamarine Ring- --------------- Price: 480 Munny Selling Price: 240 Munny Effect: Maximum AP +3, Strength +1 Cosmic Arts- ----------- Price: N/A Selling Price: N/A Effect: Maximum AP +7, Strength +2, Magic +2 Obtained: Central Computer Mesa Cosmic Ring- ----------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +8 Obtained: Starry Hill Diamond Ring- ------------ Price: N/A Selling Price: 10 Munny Effect: Maximum AP +5, Strength +1 Obtained: Synthesis Draw Ring- --------- Price: N/A Selling Price: N/A Effect: Draws in nearby Orbs, Munny, and Items. Obtained: Rabbit's House Engineer's Ring- --------------- Price: 160 Munny Selling Price: 80 Munny Effect: Maximum AP +2 Expert's Ring- ------------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +6 Obtained: Synthesis Fencer Earring- -------------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +5, Strength +2, Magic +1 Obtained: Synthesis Garnet Ring- ----------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +4, Strength +1 Obtained: Synthesis Gold Ring- --------- Price: 320 Munny Selling Price: 160 Munny Effect: Maximum AP +2, Strength +1 Lucky Ring- ---------- Price: N/A Selling Price: N/A Effect: Increases Item drop rate Obtained: Complete the Pain and Panic Cup Mage Earring- ------------ Price: N/A Selling Price: 10 Munny Effect: Maximum AP +4, Magic +2 Obtained: Synthesis Master's Ring- ------------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +7 Obtained: Synthesis Medal- --------------- Price: N/A Selling Price: N/A Effect: Strength +1 Obtained: Lost to Setzer in Struggle Tournament, as Roxas Moon Amulet- ----------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +3, Strength +2, Magic +2 Obtained: Synthesis Mythril Ring- ------------ Price: N/A Selling Price: 10 Munny Effect: Maximum AP +4, Magic +1 Obtained: Synthesis Orichalcum Ring- --------------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +5, Magic +1 Obtained: Synthesis Platinmum Ring- -------------- Price: 480 Munny Selling Price: 240 Munny Effect: Maximum AP +3, Magic +1 Sardonyx Ring- ------------- Price: 160 Munny Selling Price: 80 Munny Effect: Maximum AP +1, Strength +1 Silver Ring- ----------- Price: 160 Munny Selling Price: 80 Munny Effect: Maximum AP +1, Magic +1 Skill Ring- ---------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +4 Obtained: Palace Walls Skillful Ring- ------------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +5 Obtained: Complete the Titan Cup Slayer Earring- -------------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +5, Strength +1, Magic +2 Obtained: Synthesis Soldier Earring- --------------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +4, Strength +2 Obtained: Synthesis Star Charm- ---------- Price: N/A Selling Price: 10 Munny Effect: Maximum AP +5, Strength +2, Magic +2 Obtained: Synthesis Technician's Ring- ----------------- Price: 240 Munny Selling Price: 120 Munny Effect: Maximum AP +3 Tourmaline Ring- --------------- Price: 320 Munny Selling Price: 160 Munny Effect: Maximum AP +2, Magic +1 ------- -Armor- ------- Abas Chain- ---------- Price: 250 Munny Selling Price: 125 Munny Effect: Defense +1, 20% All Elemental Resistance Acrisius- -------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 20% All Elemental Resistance Obtained: Synthesis Acrisius+- --------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 25% All Elemental Resistance Obtained: Synthesis Aegis Chain- ----------- Price: 500 Munny Selling Price: 250 Munny Effect: Defense +2, 20% All Elemental Resistance Blizzaga Armlet- --------------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 20% Blizzard Resistance Obtained: Synthesis Blizzagun Armlet- --------------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 25% Blizzard Resistance Obtained: Synthesis Blizzara Armlet- --------------- Price: 300 Munny Selling Price: 150 Munny Effect: Defense +2, 20% Blizzard Resistance Blizzard Armlet- --------------- Price: 150 Munny Selling Price: 75 Munny Effect: Defense +1, 20% Blizzard Resistance Buster Band- ----------- Price: N/A Selling Price: 10 Munny Effect: Defense +5 Obtained: Synthesis Champion Belt- --------------- Price: N/A Selling Price: 10 Munny Effect: 20% All Elemental Resistance Chaos Anklet- ------------ Price: N/A Selling Price: 10 Munny Effect: Defense +3, 25% Dark Resistance Obtained: Synthesis Cosmic Belt- ----------- Price: N/A Selling Price: 10 Munny Effect: Defense +6 Obtained: Twilight's View Cosmic Chain- ------------ Price: N/A Selling Price: 10 Munny Effect: Defense +3, 30% Elemental Resistance Obtained: Heartless Manufactory Dark Anklet- ----------- Price: 300 Munny Selling Price: 150 Munny Effect: Defense +2, 20% Dark Resistance Divine Bandanna- --------------- Price: 200 Munny Selling Price: 100 Munny Effect: Defense +2 Elven Bandanna- -------------- Price: 100 Munny Selling Price: 50 Munny Effect: Defense +1 Obtained: Mansion Dining Room Fira Bangle- ----------- Price: 300 Munny Selling Price: 150 Munny Effect: Defense +2, 20% Fire Resistance Firaga Bangle- ------------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 20% Fire Resistance Obtained: Synthesis Firagun Bangle- -------------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 25% Fire Resistance Obtained: Synthesis Fire Bangle- ----------- Price: 150 Munny Selling Price: 75 Munny Effect: Defense +1, 20% Fire Resistance Gaia Belt- --------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 20% Thunder/Dark Resistance Obtained: I/O Tower - Communications Room Midnight Anklet- --------------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 20% Dark Resistance Obtained: Synthesis Petit Ribbon- ------------ Price: N/A Selling Price: 10 Munny Effect: Defense +4, 10% Elemental/Dark Resistance Obtained: Synthesis Power Band- ---------- Price: N/A Selling Price: 10 Munny Effect: Defense +4 Obtained: Synthesis Protect Belt- ------------ Price: N/A Selling Price: 10 Munny Effect: Defense +3 Obtained: Complete Cerberus Cup Ribbon- ------ Price: N/A Selling Price: 10 Munny Effect: Defense +4, 20% Elemental/Dark Resistance Obtained: Synthesis Shadow Anklet- ------------- Price: 150 Munny Selling Price: 75 Munny Effect: Defense +1, 20% Dark Resistance Thundaga Trinket- ---------------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 20% Thunder Resistance Obtained: Synthesis Thundagun Trinket- ----------------- Price: N/A Selling Price: 10 Munny Effect: Defense +3, 25% Thunder Resistance Obtained: Synthesis Thundara Trinket- ------------ Price: 300 Munny Selling Price: 150 Munny Effect: Defense +2, 20% Thunder Resistance Thunder Trinket- ------------ Price: 150 Munny Selling Price: 75 Munny Effect: Defense +1, 20% Thunder Resistance ------- -Items- ------- Potion- ------ Price: 40 Munny Selling Price: 10 Munny Effect: Restores 40% of Max HP to one character Hi-Potion- --------- Price: 100 Munny Selling Price: 25 Munny Effect: Restores 60% of Max HP to one character Mega-Potion- ----------- Price: N/A Selling Price: 30 Munny Effect: Restores 40% of Max HP to all party members Ether- ----- Price: 120 Munny Selling Price: 30 Munny Effect: Fully restores MP to one character, reduces MP Charge Gauge Mega-Ether- ---------- Price: N/A Selling Price: 30 Munny Effect: Fully restores MP to all party members, reduces MP Charge Gauge Elixir- ------ Price: N/A Selling Price: 50 Munny Effect: Restores all HP and MP to one character Megalixir- --------- Price: N/A Selling Price: 100 Munny Effect: Restores all HP and MP to all party members Tent- ---- Price: 100 Munny Selling Price: 25 Munny Effect: Fully restores party's HP and MP, cannot be used in battle Drive Recovery- -------------- Price: N/A Selling Price: 20 Munny Effect: Restores 1 Drive Gauge Bar High Drive Recovery- ------------------- Price: N/A Selling Price: 30 Munny Effect: Restores 3 Drive Gauge Bars Power Boost- ----------- Price: N/A Selling Price: 10 Munny Effect: Increases Strength by 1 Defense Boost- ------------- Price: N/A Selling Price: 10 Munny Effect: Increases Defense by 1 Magic Boost- ----------- Price: N/A Selling Price: 10 Munny Effect: Increases Magic by 1 AP Boost- -------- Price: N/A Selling Price: 10 Munny Effect: Increases AP by 1 +--------+ | | 4-3 \ \_____________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Synthesis____________________| | | 4-3 / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | Synthesis in Kingdom Hearts II is the process of making new items using items in your inventory. It's come back over from Kingdom Hearts I, though luckily is a bit more simple this time. To Synthesize, first you have to get Synthesis materials from an enemy, or from treasure chests. You also have to pick up various recipes spread across the worlds. Only once you've accomplished this can you go to a Moogle (little floating white things, they appear near save points a lot) and effectively create an item. Let's start off with some of the basics: +---------------------+ | GATHERING MATERIALS | +---------------+-----+ |/\ /\| The first essential step to Synthesis is gathering items! But of course, you have to know what materials to gather in the first place. The following list details the item's name, it's rank, and the enemies who have a percent chance of dropping them: Blazing Shard- ------------- Rank: C Type: Red Ingredient Enemy: Hammer Frame (10%), Minute Bomb (6%) Blazing Stone- ------------- Rank: B Type: Red Ingredient Enemy: Tornado Step (8%), Canon Gun (6%) Blazing Gem- ----------- Rank: A Type: Red Ingredient Enemy: Fat Bandit (12%), Fiery Globe (4%) Blazing Crystal- --------------- Rank: S Type: Red Ingredient Enemy: Crimson Jazz (12%), Crescendo (6%) Frost Shard- ----------- Rank: C Type: Aqua Ingredient Enemy: Lance Soldier (10%), Hook Bat (6%) Frost Stone- ----------- Rank: B Type: Aqua Ingredient Enemy: Hot Rod (12%), Aeroplane (8%) Frost Gem- --------- Rank: A Type: Aqua Ingredient Enemy: Fortuneteller (8%), Icy Cube (4%) Frost Crystal- ------------- Rank: S Type: Aqua Ingredient Enemy: Living Bone (12%) Lightning Shard- --------------- Rank: C Type: Yellow Ingredient Enemy: Bolt Tower (10%), Rapid Thruster (4%) Lightning Stone- --------------- Rank: B Type: Yellow Ingredient Enemy: Emerald Blues (10%), Driller Mole (6%) Lightning Gem- ------------- Rank: A Type: Yellow Ingredient Enemy: Armored Knight (12%), Surveillance Robot (8%) Lightning Crystal- ----------------- Rank: S Type: Yellow Ingredient Enemy: Strafer (6%), Devastator (4%) Lucid Shard- ----------- Rank: C Type: Clear Ingredient Enemy: Trick Ghost (10%), Rabid Dog (6%) Lucid Stone- ----------- Rank: B Type: Clear Ingredient Enemy: Graveyard (12%), Toy Soldier (12%), Wight Knight (8%) Lucid Gem- --------- Rank: A Type: Clear Ingredient Enemy: Boomaster (10%), Magnum Loader (8%) Lucid Crystal- ------------- Rank: S Type: Clear Ingredient Enemy: Neoshadow (8%) Power Shard- ----------- Rank: C Type: Blue Ingredient Enemy: Large Body (12%), Creeper Plant (8%) Power Stone- ----------- Rank: B Type: Blue Ingredient Enemy: Luna Bandit (8%), Silver Rock (6%) Power Gem- --------- Rank: A Type: Blue Ingredient Enemy: Shaman (10%), Aerial Knocker (8%) Power Crystal- ------------- Rank: S Type: Blue Ingredient Enemy: Morning Star (12%) Dark Shard- ---------- Rank: C Type: Black Ingredient Enemy: Soldier (8%), Shadow (4%) Dark Stone- ---------- Rank: B Type: Black Ingredient Enemy: Assault Rider (12%), Nightwalker (10%) Dark Gem- -------- Rank: A Type: Black Ingredient Enemy: Gargoyle Warrior (10%), Gargoyle Knight (10%) Dark Crystal- ------------ Rank: S Type: Black Ingredient Enemy: Air Pirate (8%) Dense Shard- ----------- Rank: C Type: Gray Ingredient Enemy: Dragoon (12%), Creeper (8%) Dense Stone- ----------- Rank: B Type: Gray Ingredient Enemy: Sniper (12%) Dense Gem- --------- Rank: A Type: Gray Ingredient Enemy: Samurai (12%) Dense Crystal- ------------- Rank: S Type: Gray Ingredient Enemy: Berserker (12%) Twilight Shard- -------------- Rank: C Type: White Ingredient Enemy: Gambler (12%), Dusk (10%) Twilight Stone- -------------- Rank: B Type: White Ingredient Enemy: Dancer (12%) Twilight Gem- ------------ Rank: A Type: White Ingredient Enemy: Assassin (12%) Twilight Crystal- ---------------- Rank: S Type: White Ingredient Enemy: Sorceror (12%) Mythril Shard- ------------- Rank: C Type: Purple Ingredient Enemy: N/A, available in various chests Mythril Stone- ------------- Rank: B Type: White Ingredient Enemy: N/A, available in various chests Mythril Gem- ----------- Rank: A Type: White Ingredient Enemy: N/A, available in various chests Mythril Crystal- --------------- Rank: S Type: White Ingredient Enemy: N/A, available in various chests Bright Shard- ------------ Rank: C Type: Green Modifier Enemy: Bulky Vander (100%), Soldier (4%), Creeper Plant (4%), Hook Bat (3%), Minute Bomb (3%), Rabid Dog (3%) Bright Stone- ------------ Rank: B Type: Green Modifier Enemy: Bulky Vendor (100%), Wight Knight (4%), Luna Bandit (4%), Driller Mole (4%), Aeroplane (4%), Tornado Step (4%), Cannon Gun (3%), Silver Rock (3%) Bright Gem- ---------- Rank: A Type: Green Modifier Enemy: Bulky Vendor (100%), Aerial Knocker (4%), Magnum Loader (4%), Surveillance Robot (3%) Bright Crystal- -------------- Rank: S Type: Green Modifier Enemy: Bulky Vendor (100%), Neoshadow (4%), Strafer (4%), Air Pirate (4%), Crescendo (3%) Energy Shard- ------------ Rank: C Type: Purple Modifier Enemy: Bolt Tower (4%), Gargoyle Knight (4%), Nightwalker (4%), Gargoyle Warrior (4%) Energy Stone- ------------ Rank: B Type: Purple Modifier Enemy: Lance Soldier (4%), Hammer Frame (4%), Trick Ghost (4%) Energy Gem- ---------- Rank: A Type: Purple Modifier Enemy: Emerald Blues (4%), Fortuneteller (4%) Energy Crystal- -------------- Rank: S Type: Purple Modifier Enemy: Bookmaster (4%), Shaman (4%) Serenity Shard- -------------- Rank: C Type: Gold Modifier Enemy: Large Body (4%), Hot Rod (4%), Fat Bandit (4%), Graveyard (4%), Assault Rider (4%), Toy Soldier (4%), Creeper (2%) Serenity Stone- -------------- Rank: B Type: Gold Modifier Enemy: Morning Star (4%), Living Bone (4%), Crimson Jazz (4%), Devastator (4%), Dusk (2%) Serenity Gem- ------------ Rank: A Type: Gold Modifier Enemy: Dragoon (4%), Sniper (4%), Gambler (4%), Dancer (4%) Serenity Crystal- ---------------- Rank: S Type: Gold Modifier Enemy: Assassin (4%), Sorceror (4%), Beserker (4%), Samurai (4%) Orichalcum- ---------- Rank: A Type: Orichalcum Ingredient Enemy: Bulky Vendor (10-18%) Orichalcum+- ----------- Rank: S Type: Orichalcum Ingredient Enemy: N/A, acquire through various accomplishments. Now, I know you're saying "But Lestat, those percentages are so low!" Indeed, they are, friend. However, you can help yourself guarantee more items after battle. Equip Donald with Meteor Staff (from Port Royal) and Goofy with the Genji Shield (Titan Cup). Then equip Sora with the Sweet Memories Keyblade, acquired from the 100 Acre Wood. Finally, equip someone (I'd say Sora) with the Lucky Ring (from the Pain and Panic Cup). These weapons and this accessory all have the "Lucky Lucky" ability. This means they increase the chances of an item being dropped. You can also go through your character and equip the ability on the Ability Menu there, to stack it up. You should have no problem getting items now. Now, you've gone material hunting? Time to go onward! +---------+ | RECIPES | +---+-----+ |/\ /\| Recipes are what allow you to create special things. Without recipes, you aren't able to create some awesome weapons and items! There are eight recipes in the game, and to gain full access to this Synthesizing part of the game, you need 'em all! +-----------------+---------------------+----------------------------------+ | Moon Recipe | Hollow Bastion | Restoration Site | | Guard Recipe | 100 Acre Wood | Spooky Cave | | Recovery Recipe | Land of the Dragons | Mountain Trail | | Queen Recipe | Land of the Dragons | Throne Room | | Mega-Recipe | Beast's Castle | Beast's Room | | Star Recipe | Disney Castle | Courtyard | | King Recipe | Port Royal | Seadrift Graveyard: Seadrift Row | | Ultimate Recipe | Twilight Town | Mansion: Basement Corridor | +-----------------+---------------------+----------------------------------+ +-----------+ | CREATIONS | +-----+-----+ |/\ /\| Creations are everything you make in Free Development and Recipes. Things you can create range from use-able items, to armor and accessories, to the best weapons in the game. Here is a full list of available creations +------------------+------+ | Elixir | Rank | +------------------+------+ | Items Needed | A | +------------------+------+----+--------------+ | Mythril Stone x2 | Upgrade? | Item Needed | | Dark Stone +-----------+--------------+ | Power Stone | Megalixir | Serenity Gem | +------------------+-----------+--------------+ +--------------------+ | Expert's Ring | +--------------------+------+ | Items Needed | Rank | +--------------------+------+ | Mythril Crystal x2 | A | | Dark Crystal +------+--------+--------------+ | Dark Gem | Upgrade? | Item Needed | | Dark Stone +---------------+--------------+ | Dark Shard | Master's Ring | Serenity Gem | +--------------------+---------------+--------------+ +--------------------+ | Petit Ribbon |------+ +--------------------| Rank | | Items Needed +------+ +--------------------| A | | Mythril Crystal x2 +------+---+--------------+ | Orichalcum | Upgrade? | Item Needed | | Dense Stone +----------+--------------+ | Dense Shard | Ribbon | Serenity Gem | +--------------------+----------+--------------+ +-----------------+ | Moon Amulet |------+ +-----------------| Rank | | Items Needed +------+ +-----------------| A | | Orichalcum x2 +------+-----+--------------+ | Mythril Crystal | Upgrade? | Item Needed | | Twilight Stone +------------+--------------+ | Twilight Shard | Star Charm | Serenity Gem | +-----------------+------------+--------------+ +------------------+ | Mega-Potion |------+ +------------------| Rank | | Items Needed +------+ +------------------| B | | Mythril Shard x2 +------+-----+----------------+ | Blazing Shard | Upgrade? | Item Needed | | Power Shard +------------+----------------+ | Lucid Shard | Mega-Ether | Serenity Stone | +------------------+------------+----------------+ +------------------+ | Acrisius |------+ +------------------| Rank | | Items Needed +------+ +------------------| B | | Mythril Stone x3 +------+-----+----------------+ | Blazing Stone | Upgrade? | Item Needed | | Frost Stone +------------+----------------+ | Lightning Stone | Acrisius+ | Serenity Stone | +------------------+------------+----------------+ +------------------+ | Power Band |------+ +------------------| Rank | | Items Needed +------+ +------------------| B | | Mythril Stone x3 +------+------+----------------+ | Power Stone | Upgrade? | Item Needed | | Dark Stone +-------------+----------------+ | Lucid Stone | Buster Band | Serenity Stone | +------------------+-------------+----------------+ +-----------------+ | Soldier Earring |------+ +-----------------| Rank | | Items Needed +------+ +-----------------| B | | Mythril Gem x2 +------+---------+----------------+ | Dark Gem | Upgrade? | Item Needed | | Frost Gem +----------------+----------------+ | Lucid Gem | Fencer Earring | Serenity Stone | +-----------------+----------------+----------------+ +----------------+ | Mage Earring |------+ +----------------| Rank | | Items Needed +------+ +----------------| B | | Mythril Gem x2 +------+---------+----------------+ | Power Gem | Upgrade? | Item Needed | | Blazing Gem +----------------+----------------+ | Lightning Gem | Slayer Earring | Serenity Stone | +----------------+----------------+----------------+ +------------------+ | Mythril Gem |------+ +------------------| Rank | | Items Needed +------+ +------------------| B | | Dense Crystal +------+----------+----------------+ | Dense Gem x2 | Upgrade? | Item Needed | | Twilight Crystal +-----------------+----------------+ | Twilight Gem x2 | Mythril Crystal | Serenity Stone | +------------------+-----------------+----------------+ +------------------+ | Drive Recovery |------+ +------------------| Rank | | Items Needed +------+ +------------------| C | | Mythril Shard x2 +------+--------------+----------------+ | Dark Shard x2 | Upgrade? | Item Needed | | Frost Shard +---------------------+----------------+ | Lightning Shard | High Drive Recovery | Serenity Shard | +------------------+---------------------+----------------+ +------------------+------+ | Firaga Bangle | Rank | +------------------+------+ | Items Needed | C | +------------------+------+---------+----------------+ | Mythril Shard x3 | Upgrade? | Item Needed | | Blazing Stone +----------------+----------------+ | Blazing Shard | Firagun Bangle | Serenity Shard | +------------------+----------------+----------------+ +------------------+------+ | Blizzaga Armlet | Rank | +------------------+------+ | Items Needed | C | +------------------+------+-----------+----------------+ | Mythril Shard x3 | Upgrade? | Item Needed | | Frost Stone +------------------+----------------+ | Frost Shard | Blizzagun Armlet | Serenity Shard | +------------------+------------------+----------------+ +------------------+------+ | Thundaga Trinket | Rank | +------------------+------+ | Items Needed | C | +------------------+------+------------+----------------+ | Mythril Shard x3 | Upgrade? | Item Needed | | Lightning Stone +-------------------+----------------+ | Lightning Shard | Thundagun Trinket | Serenity Shard | +------------------+-------------------+----------------+ +------------------+------+ | Midnight Anklet | Rank | +------------------+------+ | Items Needed | C | +------------------+------+-------+----------------+ | Mythril Shard x3 | Upgrade? | Item Needed | | Lucid Stone +--------------+----------------+ | Lucid Shard | Chaos Anklet | Serenity Shard | +------------------+--------------+----------------+ +------------------+ | Garnet Ring |------+ +------------------| Rank | | Items Needed +------+ +------------------| C | | Mythril Stone x2 +------+-------+----------------+ | Power Stone | Upgrade? | Item Needed | | Power Shard +--------------+----------------+ | Dark Shard | Diamond Ring | Serenity Shard | +------------------+--------------+----------------+ +------------------+ | Mythril Ring |------+ +------------------| Rank | | Items Needed +------+ +------------------| C | | Mythril Stone x2 +------+----------+----------------+ | Power Stone | Upgrade? | Item Needed | | Dark Stone +-----------------+----------------+ | Dark Shard | Orichalcum Ring | Serenity Shard | +------------------+-----------------+----------------+ +-------------------+ | Mythril Shard |------+ +-------------------| Rank | | Items Needed +------+ +-------------------| C | | Dense Stone +------+--------+----------------+ | Dense Shard x2 | Upgrade? | Item Needed | | Twilight Stone +---------------+----------------+ | Twilight Shard x2 | Mythril Stone | Serenity Shard | +-------------------+---------------+----------------+ +------------------+ | AP Boost |------+ +------------------| Rank | | Items Needed +------+ +------------------| S | | Power Crystal x2 +------+------+------------------+ | Dark Crystal x2 | Upgrade? | Item Needed | | Frost Crystal x2 +-------------+------------------+ | Mythril Gem | Magic Boost | Serenity Crystal | +------------------+-------------+------------------+ +----------------------+ | Defense Boost |------+ +----------------------| Rank | | Items Needed +------+ +----------------------| S | | Lucid Crystal x2 +------+------+------------------+ | Blazing Crystal x2 | Upgrade? | Item Needed | | Lightning Crystal x2 +-------------+------------------+ | Mythril Crystal | Power Boost | Serenity Crystal | +----------------------+-------------+------------------+ +------------------+ | Save the Queen | +------------------+------+ | Items Needed | Rank | +------------------+------+ | Orichalcum | S | | Dense Crystal x2 +-----------------+------------------+ | Dense Gem x3 | Upgrade? | Item Needed | | Dense Stone x4 +-----------------+------------------+ | Dense Shard x5 | Save the Queen+ | Serenity Crystal | +------------------+-----------------+------------------+ +---------------------+ | Save the King | +---------------------+------+ | Items Needed | Rank | +---------------------+------+ | Orichalcum | S | | Twilight Crystal x2 +----------------+------------------+ | Twilight Gem x3 | Upgrade? | Item Needed | | Twilight Stone x4 +----------------+------------------+ | Twilight Shard x5 | Save the King+ | Serenity Crystal | +---------------------+----------------+------------------+ +---------------------+ | Ultima Weapon | +---------------------+ | Items Needed | +---------------------+ | Orichalcum+ x13 | | Orichalcum | | Twilight Crystal +------+ | Dense Crystal | Rank | | Mythril Crystal +------+ | Serenity Crystal x4 | S | +---------------------+------+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Orichalcum+ | | | | Orichalcum+ are the rarest items in the game. Luckily, they're | | only needed for one Synthesis -- Sora's Keyblade Ultima Weapon. | | Unluckily, Ultima Weapon requires 13 Orichalcum+ items, when | | there are only seven in the game! Have no fear, you can still do | | it! Just collect the Orichalcum+ at the following locations: | | | | Space Paranoids - Central Computer Mesa | | Twilight Town - Sunset Terrace | | 100 Acre Wood - Complete Starry Hill | | Atlantica - Complete "A New Day is Dawning" | | Olympus Coliseum - Complete the Goddess of Fate Cup | | World That Never Was - The Brink of Despair | | Obtain at least one of each Material item | | | | Then, if you have all seven, and the other required materials, | | simply use a Serenity Crystal to cut the necessary items in half, | | giving you Ultima Weapon! | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +--------+ | MOOGLE | +--+-----+ |/\ /\| Your Moogle can level up, just like you. With each item you synthesize, your Moogle gains more and more experience. As he levels up, you get more benefits. These are extremely helpful in the long run of synthesizing. Level 1 - Decipher recipes and synthesize items. Starting level. Level 2 - Use Brightness and Energy Materials! Level 3 - Use Serenity Materials! Level 4 - Use up to two extra Materials! Level 5 - Rank C recipe Materials cut by half! Level 6 - Rank B recipe Materials cut by half! Level 7 - Rank A recipe Materials cut by half! Level 8 - Make new items in Free Development! Level 9 - Rank S recipe Materials cut by half! For some items, your Moogle can't synthesize it until it's a certain level. +---------+ | REWARDS | +---+-----+ |/\ /\| Whenever you turn in your Synthesis Items to a Moogle, you might meet certain requirements, and be rewarded with an item (apart from a few exceptions). The following list shows the requirement, and the reward, for matching it. *These only apply to Blazing, Frost, Lightning, Lucid, Power, Dark, Dense, and Twilight materials. +-------------------------------------+---------------------+ | Requirements | Rewards | +-------------------------------------+---------------------+ | Get 1 type of material | Elixir | | Get 5 types of materials | Free Development | | Get 10 types of materials | High Drive Recovery | | Get 15 types of materials | Megalixir | | Get 20 types of materials | Free Development 2 | | Get 25 types of materials | AP Boost | | Get 30 types of materials | Defense Boost | | Get 35 types of materials | Power Boost | | Get 40 types of materials | Magic Boost | | Get 45 types of materials | Orichalcum | | Get all types of materials | Orichalcum+ | | Obtain total amount of 50 or more | Serenity Shard | | Obtain total amount of 100 or more | Serenity Stone | | Obtain total amount of 250 or more | Serenity Gem | | Obtain total amount of 500 or more | Serenity Crystal | | Obtain total amount of 1000 or more | Orichalcum | | Obtain all Dense materials | Serenity Gem | | Obtain all Twilight materials | Serenity Crystal | | Obtain all Mythril materials | AP Boost | | Obtain all Bright materials | Defense Boost | | Obtain all Energy materials | Power Boost | | Obtain all Serenity materials | Magic Boost | | Obtain all Rank C materials | Serinity Shard | | Obtain all Rank B materials | Serinity Stone | | Obtain all Rank A materials | Serinity Gem | | Obtain all Rank S materials | Serinity Crystal | | Collect 30 or more ___ shards* | Sell at Shop | | Collect 25 or more ___ stones* | Sell at Shop | | Collect 20 or more ___ gems* | Sell at Shop | +-------------------------------------+---------------------+ +--------+ | | 4-4 \ \_______________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Drive Forms____________________| | | 4-4 / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | One of the best new things for Kingdom Hearts II! Drive Forms first become available when you gain your new clothes for Sora, at Yen Sid's Tower. At first, only one Form (well, two, technically) is available, but as you go through the game, you gain three more. Drive Forms allow you to the absorb the powers of your AI partners, Donald and Goofy. To use a Drive Form, you have to build up your Drive Gauge. Building up this Gauge requires you to unleash successive attacks on enemies, or collect Drive Orbs that certain enemies drop. Each Form requires a certain number of Drive Gauges filled: +--------+-------+ | Form | Gauge | +--------+-------+ | Valor | Three | | Wisdom | Three | | Master | Four | | Final | Five | +--------+-------+ You won't be able to use a Form unless you have the required amount of Gauges filled. Forms level up, though special circumstances determine how each ones level. As they level up, the Forms themselves gain more Support Abilities for you when you use the Form, and they even offer bonuses for Sora to use outside of the Form. These abilities will be detailed in each Form's sub-section. Forms only can level up to Level 7. When you first receive Valor Form, you can only level it up to 3. When Wisdom Form is achieved, you can level both Forms up to level 4. Upon acquiring Master Form, all Forms can be levelled to 5. And when you get the Final Form, all Forms can be levelled up to level 7, and reach their full strength. \ \/ / V A L O R 3 DRIVE GAUGES USED / /\ \ Valor Form is your initial Form, though it's Japanese name (Brave) is considerably more suitable. The Valor Form changes Sora's clothes to mostly red, and allows him to wield two Keyblades (initially, the second one is Star Seeker, though you can change it as you gain more Keyblades). This form has Sora combining strength with Goofy, so he always has to be in your Party when you go to activate this. Using this combined strength, Sora can wail away at enemies for lots of damage. Because he's combined with Goofy, Sora can't use any Magic while in Valor Form. The Valor Form gains one experience point for every strike that hits an enemy. Your best bet for quick levelling is to go to areas with lots of weak enemies. +--------+-------+------------------+ | Exp. | Level | Ability | +--------+-------+------------------+ | 0 | 1 | N/A | | 100 | 2 | Auto Valor | | 400 | 3 | High Jump Lvl. 1 | | 760 | 4 | Combo Boost | | 1210 | 5 | High Jump Lvl. 2 | | 1750 | 6 | Combo Boost | | 2500 | 7 | High Jump Lvl. 3 | +--------+-------+------------------+ High Jump, when equipped, allows Sora to jump higher (by Level 3, much higher) than normal. Combo Boost makes your combo longer by one hit, and seeing as you can equip both of them, that's two whole combo hits. Auto Valor makes Valor Form a Reaction Command if you're in a critical situation (30% health or below). __ / \_________ | W I S D O M | 3 DRIVE GAUGES USED \__/¯¯¯¯|/\/\| Wisdom Form combines Sora with Donald and unleashes magical power galore! Like Valor made them red, Sora's clothes are changed to a nice shade of blue with Wisdom Form. Wisdom Form is gained after completing the Timeless River. While Sora, unfortunately, does not gain two Keyblades with this form, he gains immense speed, as he floats above the ground at all times. Also, instead of swinging the Keyblade to attack, Sora fires beams of magic from the end of it at enemies. Magic strength is boosted, as well. The Wisdom Form gains experience for every Heartless you kill. Quite hard to level up early on, but the streets on The World that Never Was are a great and easy place to level this form up. +--------+-------+------------------+ | Exp. | Level | Ability | +--------+-------+------------------+ | 0 | 1 | N/A | | 20 | 2 | Auto Wisdom | | 80 | 3 | Quick Run Lvl. 1 | | 152 | 4 | MP Rage | | 242 | 5 | Quick Run Lvl. 2 | | 350 | 6 | MP Haste | | 500 | 7 | Quick Run Lvl. 3 | +--------+-------+------------------+ When equipped, Quick Run allows Sora to dash forward by pressing Square. The higher the level, the longer the dash. MP Rage restores your MP whenever you take damage. MP Haste makes the MP Gauge refill faster. Auto Wisdom makes Wisdom Form a Reaction Command when in a critical situation (HP below 30%). ___ ___ //¯\\ //¯\\ \\_// \\_// | | | | M |A S T E| R 4 DRIVE GAUGES USED +-| | | |-+ \| | | |/ /| | | |\ +-+-+ +-+-+ An elite form, which combines the powers of Wisdom and Valor. For this form, Sora combines with both Donald and Goofy. His clothes turn yellow, and two Keyblades materilize with him. One he holds in his hand, but the other floats in the air, controlled by Sora telepathically, and this adds to it's reach during attacks. Both Strength and Magic are increased. The Master Form levels up in an odd manner. You know those orange-y Drive Orbs some enemies and items drop? Well, the Master Form gets 1 experience point for every small orb you gather (3 per large orb). Because of this, you should focus on areas with enemies that are more likely to drop Drive Orbs, or destroy items that drop them. Jackpot increases the Drive Orbs drop-rate. +--------+-------+---------------------+ | Exp. | Level | Ability | +--------+-------+---------------------+ | 0 | 1 | N/A | | 60 | 2 | Auto Master | | 240 | 3 | Aerial Dodge Lvl. 1 | | 456 | 4 | Air Combo Boost | | 726 | 5 | Aerial Dodge Lvl. 2 | | 1050 | 6 | Air Combo Boost | | 1500 | 7 | Aerial Dodge Lvl. 3 | +--------+-------+---------------------+ Aerial Dodge means you jump using Circle, then press Circle again to do a mid- air spin. It's sort of like a double jump, and with each level up to the ability, the second jump goes higher and farther. Air Combo Boost increases the amount of hits in your combos while in the air by one (so by level 7 Master Form, it's two extra hits). Auto Master sets Master Form as a Reaction Command under critical circumstances. _ _ | | + + | | 5 DRIVE GAUES USED__________ | \/ \_/ \/ | / ________ \ | F I N A L +---------------------------+ /________\ + | | ________ |OoOoO +-----------------------------------------+ \________/ + oOo o o \__________/ OoO( ) The true power of the Keyblade. Sora uses two Keyblades, both of which hover and are controlled telepathically. Sora himself also hovers above the ground, and hence gains great speed. His clothes turn all white, and he can even glide after a jump. The Final Form has Sora combine with Donald and Goofy to achieve full power, and his attributes are increased dramatically. The Final Form levels up by defeating Nobodies. For every Nobody you destroy, you gain another experience point for the Form. Hence, it is best to level up in areas overrun with Nobodies. +--------+-------+--------------+ | Exp. | Level | Ability | +--------+-------+--------------+ | 0 | 1 | N/A | | 20 | 2 | Auto Final | | 80 | 3 | Glide Lvl. 1 | | 152 | 4 | Form Boost | | 242 | 5 | Glide Lvl. 2 | | 350 | 6 | Form Boost | | 500 | 7 | Glide Lvl. 3 | +--------+-------+--------------+ Glide allows you to soar through the air, after pressing Circle to jump, hold Square to glide, and use the Left Analog Stick to steer. Each Glide level allows you to glide faster. Form Boost increases the amount of time you get to stay in each Form. Auto Final sets Final Form to Reaction Command in critical situations. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Anti-Form! | | | | As you've probably noticed, sometimes if you turn into a Form, | | you instead turn into a black creature with yellow eyes, similar | | to a Heartless. In this Form, Sora is powerful, and capable of | | pulling off many combos, and fierce attacks. However, attacks do | | more damage on him, and he can't pick up Health Orbs, or use | | Items or Magic. | | | | How do you know if you're going to turn into Anti-Form? Each time | | you turn into a Form, you earn an Anti-Point. When you reach 10 | | Anti-Points or have more, you have a 50-50% chance of turning | | into the Anti-Form. Before that, the chance varies. Gaining a new | | Form (Wisdom, Master, and Final) automatically resets your Anti- | | Point counter to 0. Driving into Final Form takes off 10 Anti- | | Points from your counter. Actually turning into Anti-Form takes | | away 4 Anti-Points. | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +--------+ | | 4-5 \ \______________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Characters____________________| | | 4-5 / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | These are character descriptions from the Jiminy's Journals character section. They should offer insight on the characters, and are here solely for reference. ______________________________ | M A I N C H A R A C T E R S | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Sora- ----- A boy chosen by the Keyblade, a mysterious weapon. Not long ago, Sora journeyed with Donald and Goofy in search of his longtime friend Kairi, who had been spirited away into the darkness. In the end, they saved the world of all worlds from the darkness that was closing in. After that, Sora continued journeying in search of Riku, his best friend who was trapped on the other side of the door to darkness. And somewhere along the way, Sora fell into a deep slumber. With a new outfit and strengthened resolve, Sora has set out once more on a search for his friend Riku. Donald- ------- The Royal Court Magician. Not long ago, Donald left Disney Castle with Goofy in search of King Mickey. During that quest, they met Sora and became fast friends. After they helped Sora save the worlds from darkness, Donald and Goofy continued their search for King Mickey, who had decided to stay behind in the realm of dark- ness. But before they could find the King, the three friends were plunged into a deep sleep. First Appeared: The Wise Little Hen - 1934 Goofy- ------ Captain of the Royal Knights. Not long ago, Goofy left Disney Castle with Donald in search of King Mickey. Along the way, they joined Sora, obeying the King's commands to "follow the Key- bearer." After helping save the worlds from darkness, Goofy continued his quest to find the King. But like Donald and Sora, he fell into a deep slumber before he could finish his quest. Wonder what Goofy was doing just before he fell asleep? First Appeared: Two Weeks Vacation - 1952 Riku- ----- Sora's longtime friend. He had clad himself in darkness in order to wield it, and had even changed his appearance. But when the real Ansem's Kingdom Hearts Encoder exploded, Riku returned to his own form. You could say it was a miracle -- worked by a heart no darkness could eclipse. Kairi- ------ Longtime friend of Riku and Sora, and one of the Seven Princesses with ties to the Keys and Key- holes. She had lost her memories of Sora, and after they returned, she wanted to see him more and more with every passing day. Falling through an unexplored hole in the darkness, she arrived in Twilight Town and befriended Hayner, Pence and Olette before being captured by Axel. Kairi is fervently hoping to meet up with Sora once more. King Mickey- ------------ The King of Disney Castle. He was the first to realize what a threat the darkness was, and the first to act. King Mickey travels across the worlds, battling the Heartless and searching for an answer to the riddle of Organization XIII and the Nobodies. After many great battles, the King seems even more determined than ever to fight against the darkness. First Appeared: Steamboat Willie - 1928 Ansem the Wise- --------------- The man who called himself "DiZ" and dresse his face in bandages to conceal it, now revealed to be none other than Ansem the Wise. The true Ansem once studied the hearts and the Heartless, but soon ceased his research for fear of disturbing the order of worlds. But his apprentice Xehanort betrayed him, robbing Ansem of his discoveries and his pride. Since that time, Ansem was driven by vengeance -- but when he saw Riku go so far as to give up his physical form to help his friend Sora, he had a change of heart. Xehanort- --------- The former apprentice of Ansem the Wise. Maleficent- ----------- A sorceress of frightening power. In the last adventure, she controlled the Heartless and led a group that was trying to harness the power of dark- ness. As part of her villainous plan, Maleficent tricked Riku into making the choice to dive into the realm of darkness. In the end, Maleficent yielded to the power of darkness herself and was defeated by Sora and his friends. But by using her last bit of evil power, she was able to come back again some time later. First Appeared: Sleepy Beauty - 1959 Pete- ----- A tough and mean former steamboat captain. Donald and Goofy know Pete well -- he's so bad that King Mickey was forced to banish him to another dimension. Maleficent found Pete there and helped him escape from exile. Since then, he's been traveling the worlds, assembling an army of Heartless for Maleficent. It's pretty certain that the two of them are planning to take over and rule all the worlds. First Appeared: Steamboat Willie - 1928 DiZ- ---- An entity shrouded in myster. Namine- ------- A girl with the power to manipulate memories. She seems to have some strong connection to Sora. Roxas- ------ A boy who lived in Twilight Town and saw Sora's memories in dreams. His summer vacation has come to an end, and many of his thoughts and feelings with it. __________________________ | T W I L I G H T T O W N | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hayner- ------- A boy who lives in Twilight Town who has a bit of an attitude problem. Once he gets an idea, he has to LIVE it--and Pence and Olette get dragged along for the ride. There's bad blood between Hayner and Seifer--the town's self- appointed "disciplinarian." Pence- ------ A boy who lives in Twilight Town. He hangs out with Hayner (their "leader") and Olette (the responsible one). As for Pence himself, he's relatively laid back. When there is a problem, he takes his time and approaches the problem realistically. He likes spending time with his friends--especially when there's Sea Salt ice cream. Olette- ------- A girl who lives in Twilight Town. She spends most of her time with Hayner and Pence. Olette makes sure to look after the two of them, and won't stand for unfinished homework. She likes to go shopping on Market Street and watch the sunset while talking with her friends. Seifer- ------- Self-appointed head of the "Twilight Disciplinary Committee." Seifer does his best to keep the town up to his own rigorous standards, but not everyone appreciates his high-handed tactics--take Hayner's gang, for example. His followers Fujin and Raijin are never far away. First Appeared: Final Fantasy VIII Rai (Raijin)- ------- One of Seifer's followers...y'know? Rai tends to get carried away--and truth be told, he feels like he can't hold a candle to Fuu. First Appeared: Final Fantasy VIII Fu (Fujin)- ----------- One of Seifer's followers. She never says a word more than she has to, leading to some very unusual "one-worders." Fuu has Seifer's complete trust, and sees her mission in life as making herself useful to him. First Appeared: Final Fantasy VIII Vivi- ----- A boy who lives in Twilight Town. It's not so much that he follows Seifer. That he's so meek he does whatever he's told anyway, and usually gets stuck with the chores. In spite of all that, Vivi likes Seifer and admires his strength. First Appeared: Final Fantasy IX Setzer- ------- A wayfaring gambler who's ready for any game and any challenge. He'd even cast his life to the chips and let luck choose his course. Setzer is the Struggle's prior winner. He tends to be followed by an army of lovestruck, screaming girls. First Appeared: Final Fantasy VI Yen Sid- -------- A powerful sorceror, second to none. He tutored the King in magic. From conjuring up skies full of beautiful butterflies to parting an ocean, Yen Sid feats of wizardy are... well, amazing. His name alone fills some folks with awe. Yen Sid shared some of his wisdom with Sora and friends. He also taught them some valuable techniques to help prepare them for what they'll face on this new quest. First Appeared: The Socerer's Apprentice (Fantasia) - 1940 Flora- ------ A kind and good fairy, Flora is always dressed in red. The leader of the group, she helps Fauna and Merryweather make the right decisions. Flora helped Sora prepare for his journey with just the right traveling clothes. First Appeared: Sleeping Beauty - 1959 Fauna- ------ A sweet and gentle fairy, Fauna dresses in the green. Always eager to please, she only uses magic to help others. Fauna helped Sora prepare for his journey with just the right traveling clothes. First Appeared: Sleeping Beauty - 1959 Merryweather- ------------- A spirited fairy dressed in blue, Merryweather can some- times be a bit stubborn. Together with Fauna and Flora, she tries to stop Maleficent from harming others. Merryweather helped Sora prepare for his journey with just the right traveling clothes. First Appeared: Sleeping Beauty - 1959 ____________________________ | R A D I A N T G A R D E N | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Leon- ----- A swordsman who carries a gunblade. His real name is Squall Leonhart. He took the name Leon to distance himself from his past self--a man who stood helpless as the Heartless invaded his home. For some time he took refuge in a different town, but thanks in part to Sora's help, Leon was able to reclaim this, his hometown. Now he works tirelessly towards its restoration. First Appeared: Final Fantasy VIII Cloud- ------ A "SOLDIER" who effortlessly wields a hefty sword. He once fought against Sora and his friends under contract with Hades. Cloud hates letting other people see what he's thinking, so he can be an enigma to other people. He searches for Sephiroth, hoping to settle things once and for all with his inner darkness. First Appeared: Final Fantasy VII Tifa- ----- A young woman in search of a certain someone. Unflinching, unrelenting, Tifa has looked far and wide. Her journey won't be over until she finds the person she seeks. First Appeared: Final Fantasy VII Aerith- ------- A young woman whose quiet eyes belie an unbreakable will. Like Leon, she met Sora while living away from her hometown, and helped him now and then on his journey. Now Aerith works with Leon and Yuffie to restore the town to it's past splendor. First Appeared: Final Fantasy VII Yuffie- ------- One member of the town's Restoration Committee, a spirited girl who actively does her part to keep tabs on the town. Yuffie met Sora when she was living away from her hometown. Thanks to his help last time, the Heartless were ousted and she got to come home--so she's very grateful to him. First Appeared: Final Fantasy VII Cid- ---- An engineer, tech wizard and first-rate pilot. He met Sora as a castaway, while he was running a shop away from his hometown. Now that he's back home, Cid is an active member of the town's Restoration Committee. First Appeared: Final Fantasy VII Sephiroth- ---------- An unsurpassed swordsman who was once revered as a hero. For a long time Sephiroth's whereabouts were unknown, and no one can say for sure why he has returned. He seems to have some connection to Cloud's past. First Appeared: Final Fantasy VII Yuna- ----- One of a teenybopping trio of friendly neighborhood something-or-others. They were looking for Leon, but...why? First Appeared: Final Fantasy X Rikku- ------ One of a teenybopping trio of friendly neighborhood something-or-others. It looks like these three have been hired by someone for some kind of mission,...but what? First Appeared: Final Fantasy X Paine- ------ One of a teenybopping trio of friendly neighborhood something-or-others. They claim to come in peace...but, really, what ARE they? First Appeared: Final Fantasy X Merlin- ------- A powerful wizard who's currently living in Hollow Bastion. He's letting the Hollow Bastion Restoration Committee use his house as a meeting place. Merlin has wisdom and magical powers that are second-to none, and he taught Donald most of what he knows about magic. He also has a mysterious bag that can hold any- thing, no matter how big it is. First Appeared: The Sword and the Stone - 1963 Scrooge McDuck- --------------- Donald's ncle. Before the Heartless appeared, he was using the Gummi Ship to travel across the worlds, setting up a big business empire. Scrooge has more money than most folks can count. But for some reason, he's pretty stingy about spending it. Nowadays Scrooge is working on an ice cream venture that he hopes will make him millions. First Appeared: Scrooge McDuck and Money - 1967 Huey- ----- One of Donald's three nephews, Huey is the leader of the bunch. He keeps Dewey's plans in line and makes sure Louie doesn't fall behind while they help out with Uncle Scrooge's ice cream business. You can spot him by his trademark red cap. The last time we saw Huey, he was working in Traverse Town, saving up for an expedition. First Appeared: Donald's Newphews - 1938 Dewey- ------ One of Donald's three nephews who's helping out with Uncle Scrooge's ice cream business. Dewey always wears a blue cap. He's smart and cheerful and likes to come up with plans to have fun. The last time we saw Dewey, he was working in Traverse Town, saving up for an expedition. First Appeared: Donald's Newphews - 1938 Louie- ------ One of Donald's three nephews helping out with Uncle Scrooge's ice cream business. Louie is gentle and carefree, but notices a lot of things the others miss. To find him, look for his green cap. The last time we saw Louie, he was working in Traverse Town, saving up for an expedition. First Appeared: Donald's Newphews - 1938 _____________________________ | L A N D O F D R A G O N S | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mulan- ------ The only daughter of the distinguished Fa family, Mulan has a hard time acting the way everybody wants her to. She's sure she'll never fit in. But when her aging father was ordered to join the Imperial Army, she sneaked away and risked her life to take his place. First Appeared: Mulan - 1998 Mushu- ------ He used to be one of the Fa family guardians, but Mushu's mistakes got him demoted to the lowly job of gong ringer. He hopes to prove himself and win back his place among the other guardians by helping Mulan. Mushu gave Sora and his friends some valuable help during their last adventure. First Appeared: Mulan - 1998 Captain Li Shang- ----------------- A talented young officer whose father is a distinguished general in the Imperial Army. Captain Shang has to train a disorganized group of recruits who've been drafted to help fight the Huns. He sure is a stickier for discipline, so he must have his hands full getting his inexperienced troops into shape. First Appeared: Mulan - 1998 The Emperor- ------------ The Emperor rules China with wisdom that's said to be vast as the ocean, and with a resolve that's as unshakable as a mountain. He is deeply grateful to Mulan and Captain Shang for saving China from the Huns. First Appeared: Mulan - 1998 Yao- ---- One of the men drafted to help defend China from the Hun invasion. Yao's a compact sort of fellow who likes to brag that he's tougher than anybody else. First Appeared: Mulan - 1998 Chien-Po- --------- One of the men drafted to help defend China from the Hun invasion. Chien-Po sure does love a good meal. In fact, he'd probably rather dream about food than glory or adventure. First Appeared: Mulan - 1998 Ling- ----- One of the men drafted to help defend China from the Hun invasion. Ling loves to talk and tell jokes. First Appeared: Mulan - 1998 Shan-Yu- -------- Leader of the Huns. Wants to take over all of China. Shan-Yu and his enormous army are fearsome fighters who have defeated some of the Emperor's best troops. Now Shan- Yu plans to use the Heartless to invade the Empire. Shan-Yu has fierce eyes, and is always seen with a hawk who serves as his eyes and ears from above. First Appeared: Mulan - 1998 ____________________________ | B E A S T ' S C A S T L E | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Beast- ---------- A spoiled and selfish prince. As punishment for his cold heart, a beautiful enchantress changed him into a beast. Unless he can learn to love in return before the last petal falls from the enchanted rose, he'll remain a beast forever. When Belle came into his world, he felt something change in him for the first time in his life. First Appeared: Beauty and the Beast - 1991 Belle- ------ Belle saw through the Beast's rough exterior and helped him find the heart he'd been hiding from the world for such a long time. Belle loves to read books about exciting adventures in faraway places. First Appeared: Beauty and the Beast - 1991 Cogsworth- ---------- The Beast's majordomo. He became a clock when an enchantress put a spell on the castle. Cogsworth is very particular about order and punctuality. Maybe that's why he turned into a clock? First Appeared: Beauty and the Beast - 1991 Lumiere- -------- The Castle's maitre d'. He became a candlestick when an enchantress put a spell on the castle. Lumiere has a way with words and can be quite a charmer. First Appeared: Beauty and the Beast - 1991 Mrs. Potts- ----------- The Beast's housekeeper, and Chip's mother. She became a teapot when an enchantress put a spell on the castle. Mrs. Potts is always ready to warm your heart with a comforting cup of tea. First Appeared: Beauty and the Beast - 1991 Chip- ----- Mrs. Pott's little boy. Chip became a teacup when an enchantress put a spell on the castle. His missing front tooth became a chip on the rim of this teacup. First Appeared: Beauty and the Beast - 1991 The Wardrobe- ------------- The castle's lady's maid. She became a wardrobe when an enchantress put a spell on the castle. First Appeared: Beauty and the Beast - 1991 _________________________ | 1 0 0 A C R E W O O D | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Winnie the Pooh- ---------------- A bear who lives in the Hundred Acre Wood. Known as "Pooh" for short. He loves to eat, and his very favorite thing to eat is honey. Pooh likes to exercise every morning. He says it improves his appetite. First Appeared: Winnie the Pooh and the Honey Tree - 1966 Piglet- ------- One of Pooh's friends in the Hundred Acre Wood. Piglet's tiny and startled by just about anything. But knowing he has friends like Pooh always helps Piglet feel a little more courageous. First Appeared: Winnie the Pooh and the Honey Tree - 1966 Tigger- ------- Tigger sure is energetic. He loves to use his tail to bounce all over the Hundred Acre Wood. Sometimes his bouncing gets to be a bit much, but he doesn't mean any harm. Underneath that happy go-lucky exterior, there's a sensitive, gentle heart. First Appeared: Winnie the Pooh and the Blustery Day - 1968 Rabbit- ------- Rabbit is proud of all the vegetables he grows in his garden -- especially the carrots. Pooh likes visiting Rabbit, as Rabbit always seems to have some honey to share. Rabbit is a very hard worker, and he wishes Tigger wouldn't bounce so close to his prized carrots. First Appeared: Winnie the Pooh and the Honey Tree - 1966 Eeyore- ------- Eeyore always seems to be a bit gloomy. His usual residence is a house bult of sticks. His tail is held on by a tack, but it keeps falling off and getting lost. Eeyore spends quite a lot of time wandering the Hundred Acre Wood, looking for a new home, because his stick house is always falling down. First Appeared: Winnie the Pooh and the Honey Tree - 1966 Owl- ---- Owl seems to be the wisest resident of the Hundred Acre Wood. Whenever anyone has a question they can't answer, they ask Owl. He's always happy to help, but his answers aren't always exactly right! First Appeared: Winnie the Pooh and the Honey Tree - 1966 Kanga- ------ Roo's mother. When she leaves her house, she just pops little Roo into her pouch and off they go. Kanga is always ready with kind and gentle advice for her neighbors in the Hundred Acre Wood. First Appeared: Winnie the Pooh and the Honey Tree - 1966 Roo- ---- The youngest resident of the Hundred Acre Wood. Roo looks up to Tigger, and dreams of bouncing just like him someday. First Appeared: Winnie the Pooh and the Honey Tree - 1966 Gopher- ------- Gopher is an excavation expert. That is, he's a specialist at digging holes. Whenever you need to find him, just look for a mound of fresh dirt. First Appeared: Winnie the Pooh and the Honey Tree - 1966 ________________________________ | O L Y M P U S C O L I S E U M | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hercules- --------- A legendary hero with super strenght -- and a pretty good fellow, too. Hercules is the son of the gods Zeus and Hera, but he's not a god himself. Not long ago, he joined forces with Sora and his friends to stop Hades from taking over the world. Hercules really impresses the crowds when he battles in the Coliseum. He's never lost a match yet. First Appeared: Hercules - 1997 Megara- ------- Or "Meg" for short. She's tough, witty, and a true friend to Hercules. Since she met him, Meg's been trusting folks a bit more than she did before. Meg set out alone for the Underworld. She knew Hercules was exhausted and wanted Hades to give him a break from fighting in the Coliseum. First Appeared: Hercules - 1997 Philoctetes- ------------ Or "Phil" for short. Phil is a vteran trainer of heroes and Hercules' mentor. He also trained Sora and his friends during their first adventures with Hercules. These days Phil is busy running the Coliseum and screening contestants for the games. First Appeared: Hercules - 1997 Pegasus- -------- A beautiful horse that can fly just like an eagle. Pegasus is Hercules' loyal partner. Hercules' father Zeus created Pegasus from a cloud and gave him to Hercules when he was a baby. Hercules and Pegasus were separate d for a while, but they were reunited again when they grew up. First Appeared: Hercules - 1997 Hades- ------ Lord of the Underworld. The last time Sora and his friends tangled with Hades, he was using the Heartless to try to take over the world. Together with Hercules, the three friends put a stop to his plans. But Hades is as evil as ever, and won't rest until he sends Hercules to the Underworld -- for eternity. First Appeared: Hercules - 1997 Auron- ------ A warrior that Hades called forth from the Underworld. In exchange for his freedom, Auron was commanded to defeat Hercules. But he refused to work with Hades, saying, "This is my story." He doesn't talk about himself very much. What sort of story has he written thus far? First Appeared: Final Fantasy X Pain- ----- One of Hades' lackeys. Pain tried to attack Hercules when the great hero was a little baby, but Hercules just clobbered him. Pain can change form whenever he likes, but he's a bit of a bumbler. He's never far from his evil partner Panic. First Appeared: Hercules - 1997 Panic- ------ One of Hades' lackeys. Panic tried to attack Hercules when the great hero was a little baby, but Hercules just clobbered him. Panic can change form whenever he likes, but he's a bit of a bumbler. He's never far from his evil partner Pain. First Appeared: Hercules - 1997 Cerberus- --------- Guardian of the entrance to the Underworld and Hades' loyal "pet." Hercules, Sora, Donald and Goofy teamed up to defeat him last time, but Hades brought him back. And he's as dangerous as ever. First Appeared: Hercules - 1997 Hydra- ------ A legendary monster with many heads, sent by Hades to fight Hercules. If you cut off one of its heads, two more grow back. First Appeared: Hercules - 1997 __________________________ | D I S N E Y C A S T L E | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Queen Minnie- ------------- Queen of Disney Castle. She is ruling in Mickey's absence. At her request, I'm tagging along with Donald and Goofy as the Royal Chronicler. Queen Minnie is quite concerned about the King, but she knows in her heart that he'll be all right. First Appeared: Mickey's Surprise Party - 1939 Daisy Duck- ----------- A lady-in-waiting to Queen Minnie at Disney Castle, and Donald's girlfriend. She's helping Queen Minnie run the castle while the others are away. First Appeared: Don Donald - 1937 Chip- ----- One of the kingdom's mechanical specialists. He helps maintain the Gummi Ship, which can travel to any destination. Chip is diligent and follows through on his plans. Chip looks almost exactly like his pal Dale, but you can tell them apart by the color of their noses and the shape of their front teeth. First Appeared: Private Pluto - 1943 Dale- ----- One of the kingdom's mechanical specialists. He helps maintain the Gummi Ship, which can travel to any destination. Dale's pretty impulsive, but he works slow and steady to finish a job when it's important. Dale looks almost exactly like his pal Chip, but you can tell them apart by the color of their noses and the shape of their front teeth. First Appeared: Private Pluto - 1943 Brooms- ------- King Mickey cast a spell on these brooms and turned them into hard workers. They clean and help maintain the Gummi Ship, and do just about any other necessary work. First Appeared: The Socerer's Apprentice (Fantasia) - 1940 ____________________________ | T I M E L E S S R I V E R | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mickey Mouse- ------------- It's King Mickey, but back when he was working on Pete's steamboat. One thing sure hasn't changed -- His Majesty was just as brave back then as he is now. First Appeared: Steamboat Willie - 1928 Pete- ----- Captain of a river steamboat. He's Pete, but from the past. A long time ago, King Mickey started out working for Pete on his boat. Somehow, Pete's managed to get his boat stolen by himself -- that is, by the Pete from the future! First Appeared: Steamboat Willie - 1928 Clarabelle Cow- --------------- An old friend of King Mickey, Queen Minnie, and the other folks of Disney Castle. Clarabelle is also close friends with Horace Horsecollar. She loves any kind of gossip. First Appeared: Plane Crazy - 1928 Clara Cluck- ------------ A famous opera-singing hen. Clara's an old friend of King Mickey, Queen Minnie, and the other folks of Disney Castle. First Appeared: Orphan's Benefit - 1934 Horace Horsecollar- ------------------- An old friend of King Mickey, Queen Minnie, and the other folks of Disney Castle. Horace wouldn't be Horace without his big plow collar. He's also close friends with Clarabelle Cow. First Appeared: The Plowboy - 1929 ___________________ | A T L A N T I C A | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ariel- ------ The seventh daughter of Triton, king of Atlantica. Ariel has the most beautiful singing voice of all the merpeople. Ariel wants to see the world outside her ocean home. She even keeps a collection of things from the human world in a secret grotto. Sora and his friends helped her the last time Ursula tried to take over Atlantica. First Appeared: The Little Mermaid - 1989 Sebastian- ---------- King Triton's court composer. You could almost say he's a musical genius. Sebastian's also in charge of keeping an eye on Ariel to make sure she stays safe. Right now, he's working on a very special musical. First Appeared: The Little Mermaid - 1989 Flounder- --------- Ariel's trusted friend Flounder would do anything for her. He's small and not exactly brave, but he'll never leave Ariel's side, even when it means facing danger. First Appeared: The Little Mermaid - 1989 King Triton- ------------ The Sea King who rules Atlantica; the trident is the symbol of his power. Triton dearly loves his daughter Ariel, but to ensure her safety and the security of his kingdom, he's strictly forbidden her to have contact with anyome from the human world. First Appeared: The Little Mermaid - 1989 Prince Eric- ------------ A prince from the world on land who loves the sea. Ariel saved him from drowning when his ship sank one stormy night. Prince Eric doesn't remember anything from that night except Ariel's enchanting voice. Now he's searching everywhere for the girl who saved him. First Appeared: The Little Mermaid - 1989 Jetsam- ------- An evil eel who works for Ursula. His right eye shines with a menacing golden gleam. Jetsam is a smooth talker, and he knows how to manipulate the hearts of others. He was defeated by Sora and his friends in the last battle, but Jetsam returned, along with Ursula. First Appeared: The Little Mermaid - 1989 Flotsam- -------- An evil eel who works for Ursula. His left eye shines with a menacing golden gleam. Flotsam uses empty promises to lure unsuspecting mermen and mermaids into Ursula's clutches. He was defeated by Sora and his friends in the last battle, but Flotsam returned, along with Ursula. First Appeared: The Little Mermaid - 1989 Ursula- ------- A sea witch who lives in a cave far from the palace. She used to serve King Triton, until her evil scheming got her banished. Some time ago, she tried to get rid of King Triton and take over Atlantica. Sora, Donald, and Goofy helped Ariel defeat her, but she used the power of darkness to return. Her grudge against King Triton is as strong as ever...and now she's looking for revenge. First Appeared: The Little Mermaid - 1989 ____________________ | P O R T R O Y A L | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Captain Jack Sparrow- --------------------- A pirate who sails the high seas. He sure is a colorful character, and one who really values his freedom. He says he's a captain, but he doesn't seem to have a crew. Jack was arrested in Port Royal and thrown in jail, but Will Turner helped him escape during a pirate attack. Jack seems to know something special about Will's name. Wonder what it could be? First Appeared: Pirates of the Caribbean - 2003 Will Turner- ------------ A very talented swordsmith. As a boy, Will was rescued at sea after pirates burned his ship and left him to drown. About the same time he was rescued, the pirate medallion his father had given him disappeared. Young Elizabeth Swann was abord the ship that rescued Will, and they've been friends ever since. As Elizabeth's father is governor of Port Royal, Will is a bit shy and rather formal around her. First Appeared: Pirates of the Caribbean - 2003 Elizabeth Swann- ---------------- Daughter of Port Royal's governor. To protect Will, she kept his pirate medallion hidden from her father and his men. A bit romantic about pirate life, she likes to steal a glance at the medallion every now and then. Will is a bit shy and rather formal around Elizabeth because of her father's position. She kind of wishes he wouldn't be. First Appeared: Pirates of the Caribbean - 2003 Captain Barbosa- ---------------- Captain of the Black Pearl and leader of the undead pirates. The medallions' curse keeps Captain Barbosa and his men in a kind of limbo between life and death. Their true form is revealed in the moonlight, and it's a terrifying sight to see. These days, Captain Barbosa has joined up with Pete in the search for...something. First Appeared: Pirates of the Caribbean - 2003 Undead Pirate A- ---------------- A pirate cursed by the Aztec treasure. By moonlight, his appearance is terrifying. First Appeared: Pirates of the Caribbean - 2003 Undead Pirate B- ---------------- A pirate cursed by the Aztec treasure. By moonlight, he becomes a skeleton and is vulnerable to magic attacks. First Appeared: Pirates of the Caribbean - 2003 Undead Pirate C- ---------------- A pirate cursed by Aztec treasure. He and Captain Barbosa are searching for something that will break the curse. First Appeared: Pirates of the Caribbean - 2003 ____________________________ | H A L L O W E E N T O W N | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jack Skelington- ---------------- He loves to scare people silly -- but when Jack discovered Christmas, he was captivated. He even thought he could improve it by adding his own special brand of fright. Jack wanted to deliver presents to the children of the world for Santa. Santa helped him realize that his talents were really meant for Halloween. But Jack still has the Santa suit Sally made for him! First Appeared: The Nightmare Before Christmas - 1993 Sally- ------ One of Dr. Finklestein's creations, Sally's patched together with parts that sometimes fall off and move around on their own. She's gotten very good at mending herself with a needle and thread. Sally usually helps Dr. Finklestein around the lab, but she'd much rather spend time with Jack. First Appeared: The Nightmare Before Christmas - 1993 Dr. Finkelstein- ---------------- The mad scientist of Halloween Town. Sally is one of his creations. The first time Sora and his friends met the doctor, he was trying to create a heart. He failed, but he hasn't lost his appetite for strange invention. The doctor's head is made of steel plates that open up for maintenance. First Appeared: The Nightmare Before Christmas - 1993 Zero- ----- Jack's ghost dog. He comes out of his grave whenever Jack calls, and never gets tired of playing fetch with his master. First Appeared: The Nightmare Before Christmas - 1993 The Mayor- ---------- The two-faced mayor of Halloween Town. His face switches from a happy version to a sad one depending on his mood, which seems to change pretty often. The Mayor relies on Jack to make preperations for Halloween. In fact, the Mayor can't decide a thing without Jack's help. First Appeared: The Nightmare Before Christmas - 1993 Lock- ----- A member of the prankster trio that includes Shock and Barrel. Their walking bathtub helps them get around while they commit all kinds of mischief. They sometimes help Oogie, but they're not really loyal to him. First Appeared: The Nightmare Before Christmas - 1993 Shock- ------ Another member of the trio of troublemakers. Shock is the most cunning of the three, and comes up with a lot of their ideas for mischief. Last time Oogie was defeated, she started behaving better -- well, just a little bit better. First Appeared: The Nightmare Before Christmas - 1993 Barrel- ------- A member of the trio that includes Lock and Shock. He's often the object of his partners' pranks and practical jokes. First Appeared: The Nightmare Before Christmas - 1993 Bathtub- -------- The walking bathtub Lock, Shock and Barrel use to get around. It's also big enough to carry any mischief-making tools they need to bring along. First Appeared: The Nightmare Before Christmas - 1993 Reindeer- --------- A special set of Halloween-style reindeer, custom- made by Dr. Finkelstein for Jack. They're just right for pulling Jack's coffin sleigh through the Christmas Eve sky. First Appeared: The Nightmare Before Christmas - 1993 Santa Claus- ------------ Known to some as Father Christmas, Santa Claus makes children's dreams come true every year on December 25th, delivering presents in a sleigh drawn by flying reindeer. To get ready for Christmas, he depends on his list of this year's good little girls and boys. It seems our friend Jack Skellington is a bit confused. He thinks Santa's name is actually Sandy Claws. Oogie Boogie- ------------- An evil bag of bugs who loves gambling with dice and dreams of causing trouble for Jack in Halloween Town. Sora and his friends defeated Oogie once before, but Maleficent brought him back as part of her evil plan. First Appeared: The Nightmare Before Christmas - 1993 The Experiment- --------------- Dr. Finkelstein's puppet creation. Unlike Sally, it didn't have a heart -- so it went to find one in the love that's bundled with all presents. First Appeared: The Nightmare Before Christmas - 1993 _______________ | A G R A B A H | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Aladdin- -------- A young man from the desert city of Agrabah. Not long ago, Sora and his friends helped Aladdin defeat Jafar and free Genie from the lamp. Aladdin used to worry that someone known as a "street rat" couldn't really earn the love of a princess. But Jasmine taught Aladdin that it's what's inside a person's heart that really counts. Aladdin's friend Abu, the monkey, is never far from his side. First Appeared: Aladdin - 1992 Genie- ------ Genie spent ten thousand years stuck inside a magic lamp until Aladdin found him. After Genie helped Aladdin defeat Jafar, Aladdin used his third and final wish to set Genie free. For Genie, it's a dream come true. Instead of being at every master's beck and call, he's enjoying a carefree life. First Appeared: Aladdin - 1992 Princess Jasmine- ----------------- The princess of Agrabah, and one of the Seven Princesses needed to open the door to the realm of darkness. Jasmine met Aladdin after she fled to the palace to try and lead her own life. She's very grateful to Aladdin, Sora, and his friends for saving her city from Jafar. First Appeared: Aladdin - 1992 Abu- ---- Aladdin's faithful and rather furry sidekick. Abu doesn't talk a lot, but he always understands what Aladdin needs. Unfortunately, Abu won't resist treasure, even if it belongs to somebody else. First Appeared: Aladdin - 1992 Magic Carpet- ------------- A magical flying carpet. Carpet is an old friend of Genie's. Ever since Aladdin found him in the Cave of Wonders, Carpet will do anything to help him. Carpet can carry Aladdin across the vastness of the desert in the blink of an eye. First Appeared: Aladdin - 1992 Iago- ----- Jafar's boisterous and cunning parrot. He's Jafar's eyes and ears for everything going on in Agrabah. Iago's mischief finally landed him inside the lamp, imprisoned with Jafar. Now that he's finally free again, he swears he's turned over a new feather. But I wonder.... First Appeared: Aladdin - 1992 Jafar- ------ Before he became an evil genie, Jafar was the Sultan's royal vizier. The last time we were in Agrabah, Jafar was trying to use the Heartless to take over the city. He even got control of Aladdin's pal Genie and wished to become a powerful genie himself. Aladdin, Sora, and his friends joined together to defeat Jafar, and imprisoned him in his own lamp. First Appeared: Aladdin - 1992 Jafar (Genie)- -------------- When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler. Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more. First Appeared: Aladdin - 1992 The Peddler- ------------ He runs a shop offering all kinds of merchandise. There's definitely something suspicious about this fellow, though. First Appeared: Aladdin - 1992 ______________________ | P R I D E L A N D S | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Simba- ------ Son of the great Mufasa who grew up to succeed his father and rule the Pride Lands. As a young cub, Simba mistakenly thought he was responsible for his father's death. He left the Pride Lands and met two new friends: Timon, and Pumbaa. They taught him to lead a carefree life. During their first quest, Simba helped Sora, Donald, and Goofy whenever they called on him. First Appeared: The Lion King - 1994 Timon- ------ A meerkat and one of Simba's closest pals. He found Simba, almost dead of thirst, when he was just a cub. Timon and his beat buddy Pumbaa taught Simba their motto, Hakuna Matata, which means "no worries." And that's how Simba grew up -- with no worries, taking life one day at a time. First Appeared: The Lion King - 1994 Pumbaa- ------- A warthog and one of Simba's closest pals. He found Simba, almost dead of thirst, when he was just a cub. Pumbaa and his best buddy Timon taught Simba their motto, Hakuna Matata, which means "no worries." Some folks are a bit put off by Pumbaa's pungency, but a kinder fellow you'll never find. First Appeared: The Lion King - 1994 Nala- ----- Simba's childhood friend Nala has grown up to be a strong lioness. She's searching for help to save the Pride Lands, which have fallen into a terrible state. First Appeared: The Lion King - 1994 Scar- ----- Simba's evil uncle and brother of Mufasa. After Mufasa's death and Simba's disappearance, Scar became king of the Pride Lands and used the hyenas to do his dirty work. Scar hasn't taken care of the Pride Lands, and almost all the animals have been forced to leave. First Appeared: The Lion King - 1994 The Ghost of Scar- ------------------ This phanton appeared in the Pride Lands after Scar's death. It seems to have been created from the evil in Scar's heart and it preys on the weakness in Simba. The ghost may be a sign of more evil to come. Simba still can't seem to believe in himself, and the other lions are getting more and more worried. First Appeared: The Lion King - 1994 Mufasa- ------- A great king of the Pride Lands who was loved by all the animals who lived there. He passed on the wisdom of generations of kings to his son Simba. Mufasa tried to climb to safety after saving young Simba from a stampede, but Scar sent him falling to his death. First Appeared: The Lion King - 1994 Rafiki- ------- A mandrill that lives in the Pride Lands, Rafiki is a wise old shaman. Rafiki was a trusted advisor to Mufasa, and has always looked forward to the day Simba would take his father's place as king. First Appeared: The Lion King - 1994 Shenzi- ------- A cowardly hyena who hates lions. Shenzi takes the lead when she and her friends are up to mischief. She's always quick to follow the strongest leader. First Appeared: The Lion King - 1994 Banzai- ------- A cowardly hyena who hates lions. Banzai likes to complain but doesn't like to work. He's always looking for an easy meal. First Appeared: The Lion King - 1994 Ed- --- A witless hyena who's not very smart, but loves to laugh. He takes a lot of ribbing from his pals Shenzi and Banzai, but he doesn't seem to care. First Appeared: The Lion King - 1994 Pete- ----- Pete's using the Heartless to get control over all the worlds. He's helping Scar's phantom, too. Seems like Pete's trying to cover all his bases. First Appeared: Steamboat Willie - 1928 ______________________________ | S P A C E P A R A N O I D S | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Tron- ----- A security program improved and upgraded by Ansem the Wise. He's the fellow who also reprogrammed the MCP. Tron is dedicated to making sure the system functions perfectly, but the MCP wants to take control away from the users. Only Ansem knows why these two programs behave so differently. First Appeared: Tron - 1982 Commander Sark- --------------- A powerful program who doesn't serve any user -- just the MCP. Commander Sark is pretty harsh to any program that tries to resist his master's power. First Appeared: Tron - 1982 MCP- ---- The Master Control Program. He rules the system as the chief control program. Instead of working for the users, the MCP is planning to take over the system for himself. By refusing to follow the users' orders and trying to enact his evil plan, he's causing chaos among the other programs. First Appeared: Tron - 1982 Hostile Program- ---------------- An executable called from the DTD dataspace to destroy the town. __________________________________ | O R G A N I Z A T I O N X I I I | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Xemnas- ------- Organization XIII's Number I, who acts as leader of the group. Xigbar- ------- Organization XIII's Number II. He told Sora once that he reminded him of someone else. Puzzling words, indeed... Some part of him did seem to be enjoying Sora's reaction. Xaldin- ------- Organization XIII's Number III. He sought the Beast's Heartless and Nobody in order to acquire Kingdom Hearts. He was a master of wind who wielded six lances -- but he met his end at the hands of Sora. Vexen- ------ Organization XIII's Number IV. He has been eliminated. Vexen, Lexaeus, and Zexion were among the Organization XIII's founding members, and there was no love lost between them and neophytes like Marluxia. Vexen opposed Marluxia's plans to take over the Organization, and was consequently destroyed by Axel. Lexaeus ------- Formerly Organization XIII's Number V. He once brandished a giant tomahawk, but now he has been eliminated. Lexaeus rejected Marluxia's bid to dominante the Organization, and formulated his own plans -- but the plans failed and he met his end. Zexion- ------- Formerly Organization XIII's Number VI. He has been eliminated. Zexion disliked dirtying his own hands, and relied on his wits to dispose of any rivals -- but it was one of his own schemes that wound up destroying him. Saix- ----- Organization XIII's Number VII. He was in pursuit of the renegade Axel, but for some reason seemed more concerned about Sora's well- being. Saix has no heart, but knows all too well how to injure one. No doubt his pose belies a more savage nature. He also insinuated he knew something about Riku. Axel- ----- Organization XIII's Number VIII. He commands fire and carries a uniquely-shaped weapon. He has proven to be an odd duck of sorts within the Organization, lashing out against treachery, yet stirring trouble within his own betrayals all the while. Demyx- ------ Organization XIII's Number IX. He used a type of instrument called a "sitar" to control water... but he wasn't very good at fighting. Demyx was under orders to "liberate Sora's true disposition" while surveying the world of Olympus. Luxord- ------- Organization XIII's Number X, a gambler who can manipulate time. Having shaken Sora and his companions with wily words, Luxord entertained himself by drawing them into a game-like battle. In Port Royal, Luxord used Heartless and the cursed medallions to conduct experiments on the Organization's behalf and collect hearts. Marluxia- --------- Formerly Organization XIII's Number XI. He has been eliminated. He plotted an Organization rebellion and tried to seize power of the Keyblade, but Axel's betrayal led to his destruction. Larxene- -------- Formerly Organization XIII's Number XII. She has been eliminated. Larxene conspired with Marluxia to turn on the Organization. Larxene was unfeeling and loved nothing more than to bring other people down, but she met her demise when that malice came full circle. Roxas- ------ Organization XIII's Number XIII, a Keyblade wielder and denizen of darkness. He vanished with a satisfied look after battling Sora -- but Sora was the only one who could see him in the first place. _____________ | O T H E R S | ¯¯¯¯¯¯¯¯¯¯¯¯¯ Selphie- -------- A girl who lived on the same islands as Sora. She always played with Sora and the other boys. Selphie's whereabouts were in question after Destiny Islands vanished some time ago, but thanks to Sora's help, she was able to return home. First Appeared: Final Fantasy VIII Jiminy Cricket- --------------- Glad you could join us! Cricket's the name -- Jiminy Cricket. Queen Minnie asked me to come along on this quest as the Royal Chronicler. And what an adventure it's been! You might remember that I also help my pal Pinocchio out as his official conscience. I try to keep the little fellow on the straight and narrow and show him right from wrong. He sure can be a handful sometimes. First Appeared: Pinocchio - 1940 Moogles- -------- A strange race that pops up in even stranger places to open shop. Moogles hate having their pompoms ruffled (don't we all?), but pompom rufflers just keep coming in droves. Maybe that's why the moogles use holograms to run their shops now, while they kick back at home. First Appeared: Final Fantasy III Chicken Little- --------------- Chicken Little has more pluck and heart than most boys twice his size. He never turns away from a challenge, no matter how big it is. He's a loyal pal of Sora's, and is always quick to answer a call for help. First Appeared: Chicken Little - 2005 Stitch- ------- A strange visitor from a distant planet. Stitch is very strong for his small size and is prone to mischief. He's always ready to help his friend Sora whenever Sora needs him. First Appeared: Lilo and Stitch - 2002 Peter Pan- ---------- The boy who can fly. He's from Never Land, where children never grow up. Not long ago, Peter helped Sora and the others defeat the Heartless. During this new adventure, Pete and his friend Tinker Bell help Sora out once again. First Appeared: Peter Pan - 1953 Pluto- ------ The King's faithful dog. But Pluto's more than a pet. He and King Mickey are bound together by the strongest ties there are: friendship and loyalty. When the King disappeared, Pluto set out with the others to find his master. I hope that famous nose of his will lead him to the King. First Appeared: The Chain Gang - 1930 +--------+ | | 4-6 \ \___________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Enemies____________________| | | 4-6 / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | The follow section is to cover the many enemies you encounter throughout the game. You will find the locations of each enemy, it's Hit Points, it's Strength (STR), it's Defense (DEF), it's experience points given (EXP), and the level of the world they appear in (LEV). The LEV is the recommended level given at the start of each world in the walkthrough. In the game, you can see this level before landing on the world. However, when it comes to Cup tournaments, the LEV represents the level you must be in order to access the tournaments. -H-E-A-R-T-L-E-S-S- ------------------- +----------------------------------------------------+ | Aerial Knocker | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Pride Lands | 61 | 26 | 14 | 87 | 26 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | Pride Lands | 89 | 40 | 23 | 278 | 43 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Power Gem (8%), Bright Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Aeroplane | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Timeless River | 49 | 20 | 11 | 45 | 19 | | Pain and Panic Cup | 51 | 21 | 11 | -- | 20 | | Timeless River | 74 | 32 | 18 | 159 | 34 | | Pain and Panic Paradox Cup | 117 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Frost Stone (8%), Bright Stone (4%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Air Pirate | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Port Royal | 51 | 21 | 11 | 50 | 20 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | Land of Dragons | 76 | 34 | 19 | 170 | 35 | | Titan Cup | 86 | 39 | 22 | -- | 41 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | | Titan Paradox Cup | 150 | 70 | 41 | -- | 80 | | Hades Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Dark Crystal (8%), Bright Crystal (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Armored Knight | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 32 | 27 | 15 | 21 | 28 | | Hollow Bastion | 34 | 29 | 16 | 24 | 30 | | Hollow Bastion | 37 | 32 | 18 | 32 | 34 | | Beast's Castle | 39 | 34 | 19 | 37 | 36 | | Port Royal | 40 | 35 | 20 | 39 | 37 | | Halloween Town | 43 | 39 | 22 | 50 | 41 | | The Pride Lands | 45 | 40 | 23 | 56 | 43 | | Hollow Bastion | 46 | 42 | 24 | 62 | 45 | | Hades Paradox Cup | 90 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lightning Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Assault Rider | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Land of Dragons | 85 | 12 | 6 | 40 | 10 | | Pain and Panic Cup | 128 | 21 | 11 | -- | 20 | | Land of Dragons | 190 | 34 | 19 | 425 | 35 | | Goddess of Fate Cup | 263 | 48 | 28 | -- | 53 | | Pain and Panic Paradox Cup | 293 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 435 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Dark Stone (12%), Serenity Shard (4%), Hi-Potion (10%) | +----------------------------------------------------------+ +----------------------------------------------------------+ | Bolt Tower | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Land of Dragons | 34 | 12 | 6 | 24 | 10 | | Disney Castle | 48 | 19 | 10 | 62 | 18 | | Pain and Panic Cup | 51 | 21 | 11 | -- | 20 | | Land of Dragons | 76 | 34 | 19 | 255 | 35 | | The Pride Lands | 89 | 40 | 23 | 417 | 43 | | Goddess of Fate Cup | 105 | 48 | 28 | -- | 53 | | Pain and Panic Paradox Cup | 117 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Lightning Shard (10%) Energy Shard (4%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Bookmaster | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 64 | 27 | 15 | 153 | 28 | | Hollow Bastion | 67 | 29 | 16 | 179 | 30 | | Hollow Bastion | 75 | 32 | 18 | 239 | 34 | | Titan Cup | 86 | 39 | 22 | -- | 41 | | Hollow Bastion | 92 | 42 | 24 | 465 | 45 | | Space Paranoids | 92 | 42 | 24 | 465 | 45 | | Titan Paradox Cup | 150 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lucid Gem (10%), Energy Crystal (4%), Akashic | | Record (1%) | +----------------------------------------------------+ +----------------------------------------------------+ | Bulky Vendor | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Land of Dragons | 760 | 34 | 19 | 850 | 35 | | Beast's Casle | 770 | 34 | 19 | 910 | 36 | | Olympus Coliseum | 820 | 37 | 21 |1100 | 39 | | Agrabah | 840 | 37 | 21 |1170 | 40 | | Halloween Town | 860 | 39 | 22 |1240 | 41 | | Hades Paradox Cup |1910 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Reaction Name | HP | Prizes... | +----------------------+-----------+-----------------+ | Capsule Prize | 100-75% | Bright Shard | | | | (100%), Orich- | | | | alcum (8%) | | Rare Capsule | 74-50% | Bright Stone | | | | (100%), Orich- | | | | alcum (10%) | | Limited Capsule | 49-25% | Bright Gem | | | | (100%), Orich- | | | | alcum (12%) | | Prime Capsule | 24-01% | Bright Crystal | | | | (100%), Orich- | | | | alcum (16%) | +----------------------+-----------+-----------------+ | Info... | +----------------------------------------------------+ | Bulky Vendor is a bit different. You don't get | | anything for beating him (except EXP), but depend- | | ing on his HP, you can get different items for | | playing his Reaction Game. | +----------------------------------------------------+ +----------------------------------------------------+ | Cannon Gun | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Port Royal | 36 | 21 | 11 | 25 | 20 | | Cerberus Cup | 64 | 42 | 24 | -- | 45 | | Space Paranoids | 64 | 42 | 24 | 155 | 45 | | Cerberus Paradox Cup | 93 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 127 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Blazing Stone (6%), Bright Stone (3%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Creeper Plant | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Olympus Coliseum | 44 | 17 | 9 | 33 | 16 | | Pain and Panic Cup | 51 | 21 | 11 | -- | 20 | | Halloween Town | 86 | 39 | 22 | 248 | 41 | | Goddess of Fate Cup | 105 | 48 | 28 | -- | 53 | | Pain and Panic Paradox Cup | 117 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Power Shard (8%), Bright Shard (4%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Crescendo | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Olympus Coliseum | 57 | 37 | 21 | 110 | 39 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Blazing Crystal (6%), Bright Crystal (3%) | +----------------------------------------------------+ +----------------------------------------------------+ | Crimson Jazz | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 107 | 29 | 16 | 298 | 30 | | Hollow Bastion | 118 | 32 | 18 | 398 | 34 | | Beast's Castle | 123 | 34 | 19 | 455 | 36 | | Olympus Coliseum | 131 | 37 | 21 | 550 | 39 | | Agrabah | 134 | 37 | 21 | 585 | 40 | | Hollow Bastion | 147 | 42 | 24 | 775 | 45 | | Goddess of Fate Cup | 163 | 48 | 28 | -- | 53 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Blazing Crystal (12%), Serenity Stone (4%), Mega- | | Ether (5%) | +----------------------------------------------------+ +----------------------------------------------------+ | Devastator | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Space Paranoids | 160 | 27 | 15 | 255 | 28 | | Space Paranoids | 188 | 32 | 18 | 398 | 34 | | Titan Cup | 210 | 39 | 22 | -- | 41 | | Hollow Bastion | 230 | 42 | 24 | 775 | 45 | | Space Paranoids | 230 | 42 | 24 | 775 | 45 | | Goddess of Fate Cup | 263 | 48 | 28 | -- | 53 | | Titan Paradox Cup | 375 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lightning Crystal (12%), Serenity Stone (4%), | | Elixir (5%) | +----------------------------------------------------+ +----------------------------------------------------+ | Driller Mole | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Halloween Town | 40 | 24 | 13 | 37 | 24 | | Cerberus Cup | 45 | 27 | 15 | -- | 28 | | Olympus Coliseum | 57 | 37 | 21 | 110 | 39 | | Cerberus Paradox Cup | 93 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 127 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lightning Stone (6%), Bright Stone (3%) | +----------------------------------------------------+ +----------------------------------------------------+ | Emerald Blues | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Halloween Town | 57 | 24 | 13 | 110 | 24 | | Space Paranoids | 64 | 27 | 15 | 153 | 28 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | Space Paranoids | 75 | 32 | 18 | 239 | 34 | | Land of Dragons | 76 | 34 | 19 | 255 | 35 | | Agrabah | 84 | 34 | 19 | 351 | 40 | | Goddess of Fate Cup | 105 | 48 | 28 | -- | 53 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lightning Stone (10%), Energy Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Fat Bandit | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Agrabah | 135 | 22 | 12 | 153 | 22 | | Cerberus Cup | 160 | 27 | 15 | -- | 28 | | Agrabah | 210 | 37 | 21 | 585 | 40 | | Goddess of Fate Cup | 263 | 48 | 28 | -- | 53 | | Cerberus Paradox Cup | 333 | 62 | 36 | -- | 70 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Blazing Gem (10%), Serenity Shard (4%), Ether (10%)| +----------------------------------------------------+ +----------------------------------------------------+ | Fiery Globe | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Agrabah | 27 | 22 | 12 | 13 | 22 | | Cerberus Cup | 32 | 27 | 15 | -- | 28 | | Agrabah | 42 | 37 | 21 | 47 | 40 | | Cerberus Paradox Cup | 67 | 62 | 36 | -- | 70 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Blazing Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Fortuneteller | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Agrabah | 54 | 22 | 12 | 92 | 22 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | Agrabah | 84 | 37 | 21 | 351 | 40 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Frost Gem (10%), Energy Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Gargoyle Knight | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Beast's Castle | 62 | 15 | 8 | 35 | 13 | | Pain and Panic Cup | 82 | 21 | 11 | -- | 20 | | Beast's Castle | 123 | 34 | 19 | 273 | 36 | | Pain and Panic Paradox Cup | 187 | 54 | 31 | -- | 60 | | Cerberus Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Dark Gem (10%), Energy Shard (4%) | +----------------------------------------------------------+ +----------------------------------------------------------+ | Gargoyle Warrior | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Beast's Castle | 62 | 15 | 8 | 35 | 13 | | Pain and Panic Cup | 82 | 21 | 11 | -- | 20 | | Beast's Castle | 123 | 34 | 19 | 273 | 36 | | Pain and Panic Paradox Cup | 187 | 54 | 31 | -- | 60 | | Cerberus Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Dark Gem (10%), Energy Shard (4%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Graveyard | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Halloween Town | 215 | 39 | 22 | 620 | 41 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lucid Stone (12%), Serenity Shard (4%), Ether (10%)| +----------------------------------------------------+ +----------------------------------------------------+ | Hammer Frame | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Timeless River | 77 | 19 | 10 | 68 | 19 | | Port Royal | 82 | 21 | 11 | 75 | 20 | | Cerberus Cup | 102 | 27 | 15 | -- | 28 | | Beast's Castle | 123 | 34 | 19 | 273 | 36 | | Goddess of Fate Cup | 168 | 48 | 28 | -- | 53 | | Cerberus Paradox Cup | 213 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Blazing Shard (10%), Energy Stone (4%) | +----------------------------------------------------+ +-----------------------------------------------------------+ | Hook Bat | +-----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +-----------------------------+-----+-----+-----+-----+-----+ | Beast's Castle | 27 | 15 | 8 | 12 | 13 | | Olympus Coliseum | 31 | 17 | 9 | 17 | 16 | | Pain and Panic Cup | 36 | 21 | 11 | -- | 20 | | Land of Dragons | 53 | 34 | 19 | 85 | 35 | | Agrabah | 59 | 37 | 21 | 117 | 40 | | Pain and Panic Paradox Cup | 82 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 127 | 87 | 51 | -- | 99 | +-----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +-----------------------------------------------------------+ | Power Gem (8%), Bright Gem (4%) | +-----------------------------------------------------------+ +----------------------------------------------------------+ | Hot Rod | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Timeless River | 120 | 19 | 10 | 113 | 19 | | Pain and Panic Cup | 128 | 21 | 11 | -- | 20 | | Timeless River | 188 | 32 | 18 | 398 | 34 | | Goddess of Fate Cup | 263 | 48 | 28 | -- | 53 | | Pain and Panic Paradox Cup | 293 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Frost Stone (12%), Serenity Shard (4%), Hi-Potion (10%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Icy Cube | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Agrabah | 24 | 21 | 11 | 12 | 22 | | Cerberus Cup | 32 | 27 | 15 | -- | 28 | | Agrabah | 42 | 37 | 21 | 47 | 40 | | Cerberus Paradox Cup | 67 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 91 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Frost Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Lance Soldier | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Beast's Castle | 62 | 15 | 8 | 35 | 13 | | Olympus Coliseum | 70 | 17 | 9 | 50 | 16 | | Pain and Panic Cup | 82 | 21 | 11 | -- | 20 | | Port Royal | 126 | 35 | 20 | 291 | 37 | | Goddess of Fate Cup | 168 | 48 | 28 | -- | 53 | | Pain and Panic Paradox Cup | 187 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Frost Shard (10%), Energy Stone (4%) | +----------------------------------------------------------+ +----------------------------------------------------------+ | Large Body | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Beast's Castle | 98 | 15 | 8 | 58 | 13 | | Olympus Coliseum | 110 | 17 | 9 | 83 | 16 | | Pain and Panic Cup | 128 | 21 | 11 | -- | 20 | | Timeless River | 188 | 32 | 18 | 398 | 34 | | Beast's Castle | 193 | 34 | 19 | 455 | 36 | | Goddess of Fate Cup | 263 | 48 | 28 | -- | 53 | | Pain and Panic Paradox Cup | 293 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Power Shard (12%), Serenity Shard (4%), Hi-Potion (10%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Living Bone | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | The Pride Lands | 153 | 26 | 14 | 218 | 26 | | Cerberus Cup | 160 | 27 | 15 | -- | 28 | | The Pride Lands | 223 | 40 | 23 | 695 | 43 | | Goddess of Fate Cup | 263 | 48 | 28 | -- | 53 | | Cerberus Paradox Cup | 333 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Frost Crystal (12%), Serenity Stone (4%), Elixir | | (5%) | +----------------------------------------------------+ +----------------------------------------------------+ | Luna Bandit | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Agrabah | 54 | 22 | 12 | 61 | 22 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | Agrabah | 84 | 37 | 21 | 234 | 40 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Power Stone (8%), Bright Stone (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Magnum Loader | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Space Paranoids | 64 | 27 | 15 | 102 | 28 | | Space Paranoids | 75 | 32 | 18 | 159 | 34 | | Titan Cup | 86 | 39 | 22 | -- | 41 | | Hollow Bastion | 92 | 42 | 24 | 310 | 45 | | Space Paranoids | 92 | 42 | 24 | 310 | 45 | | Titan Paradox Cup | 150 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lucid Gem (8%), Bright Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Minute Bomb | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Disney Castle | 34 | 19 | 10 | 21 | 18 | | Timeless River | 34 | 20 | 11 | 23 | 19 | | Pain and Panic Cup | 36 | 21 | 11 | -- | 20 | | Olympus Coliseum | 57 | 37 | 21 | 110 | 39 | | Titan Cup | 60 | 39 | 22 | -- | 41 | | Pain and Panic Paradox Cup | 82 | 54 | 31 | -- | 60 | | Titan Paradox Cup | 105 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 127 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Blazing Shard (6%), Bright Shard (3%) | +----------------------------------------------------------+ +---------------------------------------------------+ | Morning Star | +---------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +---------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 160 | 27 | 15 | 255 | 28 | | Hollow Bastion | 168 | 29 | 16 | 298 | 30 | | Hollow Bastion | 188 | 32 | 18 | 398 | 34 | | Beast's Castle | 193 | 34 | 19 | 455 | 36 | | Port Royal | 198 | 35 | 20 | 485 | 37 | | Olympus Coliseum | 205 | 37 | 21 | 550 | 39 | | Titan Cup | 215 | 39 | 22 | -- | 41 | | Hollow Bastion | 230 | 42 | 24 | 775 | 45 | | Goddess of Fate Cup | 263 | 48 | 28 | -- | 53 | | Titan Paradox Cup | 375 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +---------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +---------------------------------------------------+ | Power Crystal (12%), Serenity Stone (4%), Mega- | | Potion (5%) | +---------------------------------------------------+ +----------------------------------------------------+ | Neoshadow | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 75 | 32 | 18 | 159 | 34 | | Land of Dragons | 76 | 34 | 19 | 170 | 35 | | Beast's Castle | 77 | 34 | 19 | 182 | 36 | | Port Royal | 79 | 35 | 20 | 194 | 37 | | Olympus Coliseum | 82 | 37 | 21 | 220 | 39 | | Agrabah | 84 | 37 | 21 | 234 | 40 | | Halloween Town | 86 | 39 | 22 | 248 | 41 | | Titan Cup | 86 | 39 | 22 | -- | 41 | | The Pride Lands | 89 | 40 | 23 | 278 | 43 | | Hollow Bastion | 92 | 42 | 24 | 310 | 45 | | World That Never Was | 100 | 45 | 26 | 400 | 50 | | Titan Paradox Cup | 150 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lucid Crystal (8%), Bright Crystal (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Nightwalker | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Land of Dragons | 34 | 12 | 6 | 24 | 10 | | Land of Dragons | 76 | 34 | 19 | 255 | 35 | | Goddess of Fate Cup | 105 | 48 | 28 | -- | 53 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Dark Stone (10%), Energy Shard (4%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Rabid Dog | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Olympus Coliseum | 31 | 17 | 9 | 17 | 16 | | Pain and Panic Cup | 36 | 21 | 11 | -- | 20 | | Port Royal | 55 | 35 | 20 | 97 | 37 | | Pain and Panic Paradox Cup | 82 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 127 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Lucid Shard (6%), Bright Shard (3%) | +----------------------------------------------------------+ +----------------------------------------------------------+ | Rapid Thruster | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Land of Dragons | 17 | 12 | 6 | 4 | 10 | | Timeless River | 25 | 20 | 11 | 9 | 19 | | Pain and Panic Cup | 26 | 26 | 14 | -- | 20 | | Land of Dragons | 38 | 34 | 19 | 34 | 35 | | Port Royal | 40 | 35 | 20 | 39 | 37 | | Agrabah | 42 | 37 | 21 | 47 | 40 | | The Pride Lands | 45 | 40 | 23 | 56 | 43 | | Goddess of Fate Cup | 53 | 48 | 28 | -- | 53 | | Pain and Panic Paradox Cup | 59 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 91 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Lightning Shard (4%) | +----------------------------------------------------------+ +----------------------------------------------------------+ | Shadow | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Twilight Town | 15 | 10 | 5 | 2 | 7 | | Hollow Bastion | 16 | 11 | 5 | 3 | 8 | | Land of Dragons | 17 | 12 | 6 | 4 | 10 | | Beast's Castle | 20 | 15 | 8 | 5 | 13 | | Hollow Bastion | 22 | 17 | 9 | 6 | 15 | | Olympus Coliseum | 22 | 17 | 9 | 7 | 16 | | Disney Castle | 24 | 19 | 10 | 9 | 18 | | Timeless River | 25 | 20 | 11 | 9 | 19 | | Pain and Panic Cup | 26 | 21 | 11 | -- | 20 | | Port Royal | 26 | 21 | 11 | 10 | 20 | | Agrabah | 27 | 22 | 12 | 13 | 22 | | Halloween Town | 29 | 24 | 13 | 15 | 24 | | The Pride Lands | 31 | 26 | 14 | 18 | 26 | | Hollow Bastion | 32 | 27 | 15 | 21 | 28 | | Space Paranoids | 32 | 27 | 15 | 21 | 28 | | Hollow Bastion | 34 | 29 | 16 | 24 | 30 | | Space Paranoids | 38 | 32 | 18 | 32 | 34 | | Timeless River | 38 | 32 | 18 | 32 | 34 | | World That Never Was | 50 | 45 | 26 | 80 | 50 | | Pain and Panic Paradox Cup | 59 | 70 | 41 | -- | 60 | | Hades Paradox Cup | 91 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Dark Shard (4%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Shaman | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | The Pride Lands | 61 | 26 | 14 | 131 | 26 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | The Pride Lands | 89 | 40 | 23 | 417 | 43 | | Goddess of Fate Cup | 105 | 48 | 28 | -- | 53 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Power Gem (10%), Energy Crystal (4%), Shaman's | | Relic (1%) | +----------------------------------------------------+ +----------------------------------------------------+ | Silver Rock | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Agrabah | 27 | 22 | 12 | 31 | 22 | | Halloween Town | 29 | 24 | 13 | 37 | 24 | | The Pride Lands | 31 | 26 | 14 | 44 | 26 | | Cerberus Cup | 32 | 27 | 15 | -- | 28 | | Agrabah | 42 | 37 | 21 | 117 | 40 | | Cerberus Paradox Cup | 67 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 91 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Power Stone (6%), Bright Stone (3%) | +----------------------------------------------------+ +----------------------------------------------------------+ | Soldier | +----------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------------+-----+-----+-----+-----+-----+ | Twilight Town | 29 | 10 | 5 | 10 | 7 | | Hollow Bastion | 31 | 11 | 5 | 12 | 8 | | Beast's Castle | 39 | 15 | 8 | 23 | 13 | | Hollow Bastion | 43 | 17 | 9 | 29 | 15 | | Olympus Coliseum | 44 | 17 | 9 | 33 | 16 | | Disney Castle | 48 | 19 | 10 | 41 | 18 | | Pain and Panic Cup | 51 | 21 | 11 | -- | 20 | | Port Royal | 51 | 21 | 11 | 50 | 20 | | Agrabah | 54 | 22 | 12 | 61 | 22 | | Halloween Town | 57 | 24 | 13 | 73 | 24 | | The Pride Lands | 61 | 26 | 14 | 87 | 26 | | Hollow Bastion | 64 | 27 | 15 | 102 | 28 | | Space Paranoids | 64 | 27 | 15 | 102 | 28 | | Hollow Bastion | 67 | 29 | 16 | 119 | 30 | | Space Paranoids | 75 | 32 | 18 | 159 | 34 | | Timeless River | 75 | 32 | 18 | 159 | 34 | | Pain and Panic Paradox Cup | 117 | 54 | 31 | -- | 60 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------------+ | Dark Shard (8%), Bright Shard (4%) | +----------------------------------------------------------+ +----------------------------------------------------+ | Strafer | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Space Paranoids | 64 | 27 | 15 | 102 | 28 | | Space Paranoids | 75 | 32 | 18 | 159 | 34 | | Titan Cup | 86 | 39 | 22 | -- | 41 | | Hollow Bastion | 92 | 42 | 24 | 310 | 45 | | Space Paranoids | 92 | 42 | 24 | 310 | 45 | | Titan Paradox Cup | 150 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lightning Crystal (8%), Bright Crystal (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Surveilance Robot | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 47 | 27 | 15 | 51 | 28 | | Hollow Bastion | 49 | 29 | 16 | 60 | 30 | | Hollow Bastion | 53 | 32 | 18 | 80 | 34 | | Port Royal | 55 | 35 | 20 | 97 | 37 | | Space Paranoids | 64 | 42 | 24 | 155 | 45 | | Hollow Bastion | 64 | 42 | 24 | 155 | 45 | | Hades Paradox Cup | 127 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lightning Gem (6%), Bright Gem (3%) | +----------------------------------------------------+ +----------------------------------------------------+ | Tornado Step | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Port Royal | 51 | 21 | 11 | 50 | 20 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | Olympus Coliseum | 82 | 37 | 21 | 220 | 39 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Blazing Stone (8%), Bright Stone (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Toy Soldier | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Halloween Town | 143 | 24 | 13 | 183 | 24 | | Cerberus Cup | 160 | 27 | 15 | -- | 28 | | Halloween Town | 215 | 39 | 22 | -- | 41 | | Goddess of Fate Cup | 263 | 48 | 28 | 620 | 53 | | Cerberus Paradox Cup | 333 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lucid Stone (12%), Serenity Shard (4%), Ether (10%)| +----------------------------------------------------+ +----------------------------------------------------+ | Trick Ghost | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Olympus Coliseum | 70 | 17 | 9 | 50 | 16 | | Cerberus Cup | 102 | 27 | 15 | -- | 28 | | Halloween Town | 138 | 39 | 22 | 372 | 41 | | Titan Cup | 138 | 39 | 22 | -- | 41 | | Cerberus Paradox Cup | 213 | 63 | 36 | -- | 70 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lucid Shard (10%), Energy Stone (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Wight Knight | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Halloween Town | 57 | 24 | 13 | 73 | 24 | | Cerberus Cup | 64 | 27 | 15 | -- | 28 | | Halloween Town | 86 | 39 | 22 | 248 | 41 | | Cerberus Paradox Cup | 133 | 62 | 36 | -- | 70 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Lucid Stone (8%), Bright Stone (4%) | +----------------------------------------------------+ -N-O-B-O-D-I-E-S- ----------------- +----------------------------------------------------+ | Assassin | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 37 | 7 | 3 | 15 | 3 | | Titan Cup | 138 | 39 | 22 | -- | 41 | | Twilight Town | 152 | 42 | 24 | 860 | 47 | | World That Never Was | 160 | 45 | 26 |1000 | 50 | | Goddess of Fate Cup | 168 | 48 | 28 | -- | 53 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Twilight Gem (12%), Serenity Crystal (4%), Hi- | | Potion (5%) | +----------------------------------------------------+ +----------------------------------------------------+ | Beserker | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 160 | 27 | 15 | 255 | 28 | | Titan Cup | 215 | 39 | 22 | -- | 41 | | World That Never Was | 250 | 45 | 26 |1000 | 50 | | Titan Paradox Cup | 375 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 453 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Dense Crystal (12%), Serenity Crystal (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Creeper | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 20 | 5 | 2 | 4 | 1 | | Twilight Town | 23 | 7 | 3 | 6 | 3 | | Hollow Bastion | 31 | 11 | 5 | 12 | 8 | | Hollow Bastion | 67 | 29 | 16 | 119 | 30 | | Twilight Town | 95 | 43 | 25 | 344 | 47 | | World That Never Was | 100 | 45 | 26 | 400 | 50 | | Hades Paradox Cup | 181 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Dense Shard (8%), Serenity Shard (2%) | +----------------------------------------------------+ +----------------------------------------------------+ | Dancer | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 107 | 29 | 16 | 298 | 30 | | Titan Cup | 138 | 39 | 22 | -- | 41 | | Twilight Town | 152 | 43 | 25 | 860 | 47 | | World That Never Was | 160 | 45 | 26 |1000 | 50 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Twilight Stone (12%), Serenity Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Dragoon | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Beast's Castle | 123 | 34 | 19 | 455 | 36 | | Titan Cup | 138 | 39 | 22 | -- | 41 | | Twilight Town | 152 | 43 | 25 | 860 | 47 | | World That Never Was | 160 | 45 | 26 |1000 | 50 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Dense Shard (12%), Serenity Gem (4%), Nobody Lance | | (1%) | +----------------------------------------------------+ +-------------------------------------------------------+ | Dusk | +-------------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +-------------------------+-----+-----+-----+-----+-----+ | Twilight Town | 32 | 5 | 2 | 6 | 1 | | Twilight Town | 34 | 6 | 2 | 8 | 2 | | Twilight Town | 37 | 7 | 3 | 9 | 3 | | Twilight Town | 45 | 9 | 4 | 14 | 6 | | Twilight Town | 46 | 10 | 5 | 15 | 7 | | Hollow Bastion | 50 | 11 | 5 | 18 | 8 | | Twilight Town | 102 | 27 | 15 | 153 | 28 | | Hollow Bastion | 107 | 29 | 16 | 179 | 30 | | Land of Dragons | 122 | 34 | 19 | 235 | 35 | | Beast's Castle | 123 | 34 | 19 | 273 | 36 | | Port Royal | 126 | 35 | 20 | 330 | 37 | | Olympus Coliseum | 131 | 37 | 21 | -- | 39 | | Titan Cup | 138 | 39 | 22 | 516 | 41 | | Twilight Town | 152 | 43 | 25 | -- | 47 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +-------------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +-------------------------------------------------------+ | Twilight Shard (12%), Serenity Stone (2%) | +-------------------------------------------------------+ +----------------------------------------------------+ | Gambler | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Beast's Castle | 126 | 35 | 20 | 485 | 37 | | Titan Cup | 152 | 43 | 25 | 860 | 47 | | Twilight Town | 160 | 45 | 26 |1000 | 50 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Twilight Shard (12%), Serenity Gem (4%), Nobody | | Guard(1%) | +----------------------------------------------------+ +----------------------------------------------------+ | Samurai | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Hollow Bastion | 50 | 11 | 5 | 30 | 8 | | Twilight Town | 152 | 43 | 25 | 860 | 47 | | World That Never Was | 160 | 45 | 26 |1000 | 50 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Dense Gem (12%), Serenity Crystal (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Sniper | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Land of Dragons | 122 | 34 | 19 | 425 | 35 | | Titan Cup | 138 | 39 | 22 | -- | 41 | | Twilight Town | 152 | 43 | 25 | 860 | 47 | | World That Never Was | 160 | 45 | 26 |1000 | 50 | | Goddess of Fate Cup | 168 | 48 | 28 | -- | 53 | | Titan Paradox Cup | 240 | 70 | 41 | -- | 80 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Dense Stone (12%), Serenity Gem (4%) | +----------------------------------------------------+ +----------------------------------------------------+ | Sorceror | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | World That Never Was | 160 | 45 | 26 |1000 | 50 | | Hades Paradox Cup | 290 | 87 | 51 | -- | 99 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Twilight Crystal (12%), Serenity Crystal (4%) | +----------------------------------------------------+ -O-T-H-E-R-S- ------------- +----------------------------------------------------+ | Undead Pirate A | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Port Royal | 128 | 21 | 11 | 125 | 20 | | Port Royal | 198 | 35 | 20 | 485 | 37 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Potion (10%) | +----------------------------------------------------+ +----------------------------------------------------+ | Undead Pirate B | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Port Royal | 128 | 21 | 11 | 125 | 20 | | Port Royal | 198 | 35 | 20 | 485 | 37 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Ether (10%) | +----------------------------------------------------+ +----------------------------------------------------+ | Undead Pirate C | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Port Royal | 82 | 21 | 11 | 125 | 20 | | Port Royal | 126 | 35 | 20 | 485 | 37 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | Hi-Potion (10%) | +----------------------------------------------------+ +----------------------------------------------------+ | Seifer | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 100 | 5 | 2 | 10 | 1 | | Twilight Town | 105 | 6 | 2 | 13 | 1 | | Twilight Town | 320 | 27 | 15 | -- | 28 | | Twilight Town | 475 | 43 | 25 | -- | 47 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | N/A | +----------------------------------------------------+ +----------------------------------------------------+ | Hayner | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 210 | 6 | 2 | -- | 2 | | Twilight Town | 640 | 27 | 15 | -- | 28 | | Twilight Town | 950 | 43 | 25 | -- | 47 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | N/A | +----------------------------------------------------+ +----------------------------------------------------+ | Vivi | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 105 | 6 | 2 | -- | 2 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | N/A | +----------------------------------------------------+ +----------------------------------------------------+ | Setzer | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 105 | 6 | 2 | -- | 2 | | Twilight Town | 320 | 27 | 15 | -- | 28 | | Twilight Town | 475 | 43 | 25 | -- | 47 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | N/A | +----------------------------------------------------+ +----------------------------------------------------+ | Scar's Ghost | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | The Pride Lands | 1 | 40 | 23 | -- | 43 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | MP Orbs | +----------------------------------------------------+ +----------------------------------------------------+ | Fake Vivis | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 1 | 6 | 2 | 1 | 2 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | N/A | +----------------------------------------------------+ +----------------------------------------------------+ | Phantom Jafar | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Agrabah | -- | -- | -- | -- | 40 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | N/A | +----------------------------------------------------+ +----------------------------------------------------+ | Shadow Roxas | +----------------------+-----+-----+-----+-----+-----+ | Find At... | HP | STR | DEF | EXP | LEV | +----------------------+-----+-----+-----+-----+-----+ | Twilight Town | 105 | 6 | 2 | -- | 2 | +----------------------+-----+-----+-----+-----+-----+ | Items Dropped... | +----------------------------------------------------+ | N/A | +----------------------------------------------------+ +--------+ | | 4-7 \ \__________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Bosses____________________| | | 4-7 / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | Just a quick reference guide to all the boss battles in the game. This section is helpful for players who are simply having trouble with a boss, and don't need additional walkthrough notes, or those who wish not to be spoiled. +---------------------------------+-------------------+ | Twilight Thorn | N/A | +---------------------------------+-------------------+ | 1. Grabs Roxas and begins a chain of attacks. Meant | | to be countered with Reaction. | | 2. Electric waves emitted from head, use Reaction | | to dodge. | | 3. Cartwheels across arena. Jump over his moving | | arms. | | 4. Backflips in air, then lands head first on plat- | | form, arms spread. Swims across arena. Move to | | side of arena to dodge. | | 5. This follows 4. After swimming across, he lands | | on his head and begins to emit electric waves | | from his head while he's upside down. | | 6. Summons smaller Nobodies (Creepers) to attack. | +-----------------------------------------------------+ | Seeing as this is Roxas' "Dive to the Heart," it's | | obvious this boss is meant to be the Nobody | | equivelant of Darkside, from Kingdom Hearts I. | +-----------------------------------------------------+ This is one big Nobody, but luckily, he's a cinch to beat. As you start off the battle, white will fill the screen and Roxas will find himself suspended in the air. Twilight Thorn shows up, and begins his attacks. You'll notice a Triangle appear on screen at several different times. What does this mean? Press Triangle, of course! It's covered in the Battle Basics! The Reaction commands lead to a series of events and Roxas is thrown onto the platform, and Thorn slithers off. However, he's not done yet. He turns the world upside down, and tries to draw Roxas into his big, swirling vortex. Use Reaction when you can, and you will counter this attack, leaving Thorn stunned on his head on the platform. Take this oppurtunity to attack with a few combos. Now the battle really begins! Twilight Thorns emits what seems to be electrical waves from his head. Use Reaction to dodge these waves. Using the Reaction command repeatedly allows you to ride these waves up to his head, and get a nice combo in. Around this point, the boss will probably use move 3 (as detailed above). Dodge it as necessary, and ride the waves back up to his head to get in as many hits as possible. Eventually, the boss will do move 4, which leads right into move 5. Dodge 4 by jumping to the side of the arena. Then, when he flips onto his head on the other side, target his head and rush in (using Reaction to dodge as necessary). Get as many hits on the head as you can, but focus primarily on using Reaction to keep yourself out of harm's way. If your HP falls low, kill one of the smaller Nobodies (Creepers) for HP orbs, or use a Potion. I recommend killing the Creepers, as they also earn you experience points. After quite a while, the boss will either go back to his standing-attack phase (if you haven't caused enough damage), or it will simply stand up as the screen is filled with whiteness, and we're forced to repeat the events of the beginning of the battle. Let's just say it's the latter, and use Reaction as necessary. By the time boss lands, you know you can get some free shots on it's head. If it's not dead by this point, simply repeat the above tactics to do any necessary extra damage, and it'll fall soon. The rewards for this battle are a boost to HP, and the Guard ability. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Axel (First) | N/A | +---------------------------------+-------------------+ | 1. Throws fiery rings at you. | | 2. Kneels down, then rushes behind Roxas and uses | | rings and fire to do a vicious combo attack. | | 3. Raises fire from the ground to hurt Roxas. Yells | | "Burn!" before doing this. | | 4. Drops one ring, flames engulf upper body, and a | | hard-hitting combo follows. | +-----------------------------------------------------+ | With Axel's fiery personality, and powers, and the | | spiky rings he uses to attack, I couldn't help but | | get the impression that Axel is a Johnny Cash fan. | +-----------------------------------------------------+ Axel is a tough boss. Your best bet is to lock-on right at the start and un- leash combo after combo on him. After you score a few good hits, Axel's going to start hitting heavy on the offense. Jump around, or use the Guard ability to dodge or stop his attacks. Usually after you hit him with a combo or so, he'll kneel down. Then, he rushes up behind Roxas, and goes for a fiery combo, using his rings and his fire abilities. The best bet to counter this is to run away while he's kneeling, then use Guard to block his charging attack (or jump away to dodge it). Sometimes after that, he'll raise fire from the ground. You can tell when he'll do this because he yells "Burn!" right before it, so it's easy to dodge, and move in for the attack. Keep up the offensive and use healing items as needed and you'll be through with this battle in no time. You don't get anything for winning, except some mild satisfaction. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Axel (Second) | 345 HP | +---------------------------------+-------------------+ | 1. Throws fiery rings at you. | | 2. Kneels down, then rushes behind Roxas and uses | | rings and fire to do a vicious combo attack. | | 3. Raises fire from the ground to hurt Roxas. Yells | | "Burn!" before doing this. | | 4. Drops one ring, flames engulf upper body, and a | | hard-hitting combo follows. | | 5. Axel engulfs the entire arena floor with flames. | | 6. Disappears behind wall of flames, then rushes | | out with a powerful dash attack. | +-----------------------------------------------------+ | Nothing to say here! Focus on Axel! | +-----------------------------------------------------+ Axel's got the same tricks from his first battle, plus some new ones this time around. To start off with, he covers the floor in flames at the beginning of the battle. What does this mean? It means Roxas will take damage slowly every second he's on this floor. Naturally, I suggest focusing on aerial attacks and combos at first. Use air combos to take down his first, shorter health bar, then try and sneak a ground combo in somewhere. Why the ground combo? Well, your ground combo launches him up in the air, which opens up the option of using the Reaction attack "Overtaker." Use Overtaker, and it's follow-up, Clear Light, to cause some nice damage to Axel, and clear the flames from the arena floor. Ground combos work nicely from here on. Occassionally, Axel will teleport behind the wall of flames and stay there momentarily. Press R1 to lock-on to where he's hiding and be ready, because he charges out with a powerful attack. Keep the assault up (healing if necessary, of course), and you should have him beat in no time. He'll probably cover the floor with flames sometime before his death, but if you keep pounding him, he'll be defeated before the oppurtunity to use Overtaker/Clear Light comes up again! After winning this battle, you get a boost to your HP stat. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Shan-Yu | 442 HP | +---------------------------------+-------------------+ | 1. Charges across arena, sword out. | | 2. Leaps into the air in a spirial, sword out- | | stretched. | | 3. Sword-swipe combo. | | 4. Locks swords with Sora, use Reaction Commands. | +-----------------------------------------------------+ | Red Rocket, the Limit command, is very useful in | | this battle, as it can damage Shan, his bird, and | | any Heartless enemies nearby. | +-----------------------------------------------------+ Shan-Yu may look intimidating, but he's a cinch. Start the battle off by going right into Valor Form. Rush forward and hit Shan-Yu with repeated combos. You should be able to do quite a bit of damage (I took over a bar and a quarter of his health) by the time Valor Form runs out. Once it does, you'll notice another piece of Shan's plan -- he has Heartless attacking the gates to the palace. The palace gates have a health bar, and if they are fully depleted, it's game over. If they're a problem (usually they aren't, your teammates have a great habit of taking them out), abandon Shan for a few moments and help protect the gates. Before moving back to attacking Shan, focus on his falcon. It can be quite a pest, as it's speedy and has decent-hitting attacks. Once it's dead, all you have to worry about is Shan, who, luckily, isn't much to worry about. A few more combos should easily take care of Shan-Yu here. For winning the battle, Sora gets a boost to HP and the ability Aerial Sweep. Donald and Mulan get a boost to HP, and Goofy gets the ability Goofy Turbo. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Thresholder and Possessor | 137 HP | +---------------------------------+-------------------+ | 1. Swipes you with outstretched arms. | | 2. Evil breath comes from their mouths. | | 3. Creates a large ball of Dark Energy that breaks | | multiple balls. | +-----------------------------------------------------+ | If the small Heartless are getting too annoying, | | take a moment to defeat them. Use Reaction Commands | | to defeat the Hook Bats and the Gargoyles easily. | +-----------------------------------------------------+ Let's start off with a nice assault against Thresholder. Immediately go into Valor Form and rush the creepy door with the long arms. Beat away on it, and it's HP bar should go down fairly quickly. When it's completely dissipated, Possessor reveals itself. A floating purple ball that kicks your ass. Yeah. Possessor floats around the room, doing nothing. Lock on to him early on and chase him down, getting in as many hits as you can before Valor Form wears off. You're not going to be able to fully deplete his HP the first time, and he'll eventually retreat back into Thresholder. Around this time, the wandering Heartless in the room are probably getting on your nerves. Stay to the back of the room to avoid Thresholder's outstretched arms. The Heartless in the room will make their way back to you, giving you the oppur- tunity to destroy them without taking damage from the Thresholder. Once you've eliminated the few remaining waves of Heartless, make another attack run on the door. Approach from the side as you head in, and unleash combo after combo. Possessor will soon be released again, and you'll be able to pound on him and put an end to the battle. For winning, Sora gets the ability Upper Slash, Donald gets the ability Donald Fire, and Goofy gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | The Beast | 156 HP | +---------------------------------+-------------------+ | 1. Claw rush. | +-----------------------------------------------------+ | You can use "Wake Up" several times throughout the | | battle to stun the Beast and leave him open for | | attacks. However, I find it easier to just attack | | him and use "Wake Up" when his HP reaches zero. | | That way, you don't have to do any recharges. | +-----------------------------------------------------+ Fighting against the Beast is amazingly simple. Unleash combo after combo on him. Don't get trapped in a corner, and lay the beat down on him. After you deplete his HP fully, use Triangle to activate Cogsworth "Wake Up" command. Press Triangle repeatedly to charge him up, then a strong beam of wake-upness will zap the Beast, bringing him back to his senses. Sora gains an extra Armor Slot, allowing him to equip more armor. Donald gets an HP Boost, and Goofy gets the Defender ability. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Shadow Stalker | 176 HP | +---------------------------------+-------------------+ | 1. Appears as a giant form in the window and shoots | | projectiles. | | 2. Joins with one of the many surrounding pillars | | and hides, use attacks and Reaction to bring him | | out. | | 3. Goes into the ground, and tries to "eat" Sora | | from below. | | 4. Leaps up to the chandelier, brings it down, then | | shoots lasers from the sides. Use attacks and | | Reaction to bring him out. | +-----------------------------------------------------+ | Nothing here, focus on the Heartless! | +-----------------------------------------------------+ Lock-on is the most important thing in this battle. Constantly lock onto the Stalker, just to keep track of him! His first attack often varies. He'll either fly into the window, into a pillar, go up to the chandelier, or go into the ground. Try and unleash a combo on it before it does whatever attack. If it went into a pillar, attack the pillar it's in until it's small HP bar is depleted, then use the Reaction Commands to Release it, and leave it open to some more combos. If it went into the ground, watch for a white light to appear at Sora's feet, and jump away to dodge it's "eat" attack. Attack it when it comes up from the ground. If it went into the windows, line up with a vertical frame of the windows in front of you, or rush towards the pillars on the sides to avoid the huge attack he lets loose. Then move in for the attack when it comes out of the window. If it went up to the chandelier, and dropped it down, dodge it's laser attacks that it bombards you with, then move in towards the Chandelier and unleash combo after combo on the monster on it. Anytime the monster is in limbo (floating from one area to the next), unleash combos on it. Follow these tactics, and the monster will be down in no time. +---------------------------------+-------------------+ | Dark Thorn | 390 HP | +---------------------------------+-------------------+ | 1. Claw swipes. | | 2. Goes invisible, and unleashes combos on you. | | 3. Leaps up to the chandelier, brings it down, then | | shoots lasers from the sides. | +-----------------------------------------------------+ | Anyone else think Dark Thorn looks a tad bit like | | Final Fantasy Summon favorite Ifrit? Something | | about his red hair, horns, claws and body reminded | | me of the friendly hell demon. | +-----------------------------------------------------+ Dark Thorn is considerably tougher than Shadow. The best way to get an early advantage in this battle is by going into Valor Form immediately. Thorn should have a considerably smaller amount of HP by the time your three gauges have run out. Fighting towards the center of the ballroom causes Thorn to use his chandelier attack more often, which can be a pain. However, it also allows Sora to use an absolutely AWESOME three-part Reaction attack where HE brings the chandelier down, and you get to use it to attack the Dark Thorn. Sometimes Thorn will throw Sora across the room. Not fun, it may seem, but if you're thrown anywhere near the pillars, you can use a quick Reaction Command to slingshot Sora towards the enemy. You can then unleash some more attacks. Dark Thorn will sometimes turn invisible. You'll have to search him out, and attack him with all your might. If you keep the assault up, you'll have Dark Thorn defeated. For winning this battle, Sora gets the Retaliating Slash ability and HP Boost for Sora, Donald and The Beast get an HP Boost, and Goofy gets an Item Slot. After the cutscene, you get the CURE ELEMENT, as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Cerberus | 440 HP | +---------------------------------+-------------------+ | 1. Bites. | | 2. Jumps and twirls around, hitting you with tail. | | 3. Leaps up into the air and crashes down, causing | | a shockwave. | | 4. Outer heads pull back, then lunge inward, grabb- | | ing Sora, use Reaction to defend. | | 5. Heads create dark fireballs. | +-----------------------------------------------------+ | Cerberus, this time around, is easier than his KHI | | counterpart. He doesn't move around the battlefield | | as much, and he lacks some annoying old attacks. | +-----------------------------------------------------+ Donald and Goofy aren't in your party this time around. Luckily, Auron provides more than enough back up for a battle of this caliber. Start off the battle by going into Overdrive and focusing on any of Cerberus' heads. Just try to let loose as many attacks as possible. Once your Limit has been used, lock onto the middle head and let loose with air combos (the Star Seeker Keyblade has Air Combo Plus, to add an extra slash to your air combos, try using this). Also, when attacking the middle head, you increase the chances of the outer heads pulling back, then striking inwards and clutching Sora. Why would you want this to happen? Because it allows you to initiate a 3-part Reaction Command counter-attack, which takes off a lot of health, and knocks Cerberus out temporarily, allowing you to go in for even more hits. The battle isn't that hard. Keep up the offensive, and retreat if your health gets low. It's easy to fall back from the battle, heal yourself, and re-enter before taking any additional damage. For winning, Sora gets the Dodge Slash ability, and Auron gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Demyx (First) | N/A | +---------------------------------+-------------------+ | 1. Creates 100 water forms to fight you. | +-----------------------------------------------------+ | Get used to fighting these water forms, you'll need | | the experience for later! | +-----------------------------------------------------+ This isn't a battle, per'se, as you never actually fight Demyx. In fact, all you fight here are the water figures he creates with his badass Sitar. There are 100 forms total, and you have 80 seconds to defeat them all. That's a minute and twenty seconds, people. You may think that unleashing combo after combo on grouped together forms works well, and while it's not bad by any means, it's not the best way of heading into this situation. The best way, you ask? Use the Wild Dance Reaction Command on the water forms, and repeatedly press Triangle to swing it round and round, and finally throw it into the air, where it sucks in and destroys other forms. Using Wild Dance, you should be able to destroy all 100 forms before the timer runs out easily. For defeating Demyx's err, forms, Sora and Goofy get HP Boosts, and Donald gets the ability MP Rage. You also receive the Olympus Stone, allowing you to use your full abilities. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Pete (First) | 264 HP | +---------------------------------+-------------------+ | 1. Throws bombs at you. | | 2. When angry, rushes forward in repeated tackles. | | 3. Creates a shockwave on the ground, after dancing.| | 4. Brings boulders down from the ceiling. | +-----------------------------------------------------+ | Pete's invincible phase is a pain in the ass. You | | can't do anything about it until the second phase | | of the battle, though. | +-----------------------------------------------------+ Right now, you have to focus on protecting Meg. Her life bar appears in the top-left corner of the screen, and the red on it will grow in accordance with the damage she takes. Take a quick moment at the start of the battle to get rid of the annoying Hook Bats, then, when they're eliminated, go into Valor Form and attack Pete relentlessly. You'll only be able to get in a combo to a combo and a half before Pete goes "invincible" and makes a shield. This only lasts a few seconds, so keep an eye on him and go back on the offensive when the shield goes away. After you almost deplete all of Pete's HP, a cutscene starts and the second part of the battle commences. Hercules has arrived, and this battle becomes much easier. When Pete becomes "invincible" and gains a shield, you can knock him into Hercules using the "Pinball" Reaction Command. This only gets rid of his shield, so once it's gone, move in for some swift attacks. You can also use the Reaction Command "Aura Guard" when near Hercules, to protect you from Pete's attacks, like the boulders he summons. When you finally win the battle, Sora gets the Trinity Limit ability, which is incredibly useful and fantastic. Goofy gains the ability Hyper Healing, and Donald gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Hydra | 462 HP | +---------------------------------+-------------------+ | 1. Whips tail at you. | | 2. Uses lightning bolts against you. | | 3. Uses black projectile balls of death. | | 4. Bites at you. | +-----------------------------------------------------+ | Megara can be found cheering you on just on the out-| | side of the battlefield. She'll toss you HP Orbs if | | you need 'em. | +-----------------------------------------------------+ You start off only fighting one head. It will swing its tail to attack, and sometimes moves it's head down to bite. Take the oppurtunity while it's head is down to attack relentlessly. When you deplete it's HP bar, it's head will get all crooked, and you'll have a Reaction oppurtunity. Use the chance, and cut off it's head. It's severed neck will fall into the ground. Three new heads will pop up around the arena. You can focus on each one, bringing it's HP down and then severing it, though this can take a while, and runs the risk of a new head sprouting in an old one's place if you take too long. Preferably, follow Phil's advice and get on the Hydra's back. You'll then get the oppurtunity for a two-part Reaction attack, Phil One-Two and the Urninator. This knocks all three Hydras into a state of unconsciousness, and allows you the oppurtunity to freely bring their HP down and sever their head. My recommendation? Go into Valor Form, and go on a rampage. Not only does Valor increase the amount of hits you can do, but with each strike, you give more and more experience to Valor Form, getting you closer to levelling it up. Once you sever the three heads, the neck pulls itself up from the ground...this time with seven fresh heads. The number of attacks increases greatly now. Not only with the standard tail sweeps and bites, but with summoned lightning bolts and black projectile balls that I've labelled balls of death. At certain times, two heads will lower and give you the oppurtunity to move in for the attack. Occassionally, you might even be able to leap onto a head while it's low to the ground. This keeps you out of harm's way, and also gives you the oppurtunity to get a few extra hits in. Sometimes, you'll get a Reaction oppurtunity for Pegasus Run. For this attack, Sora leaps upon Pegasus' back and flies around the large monster, making swipes at each of its heads. This causes massive damage, and if you're lucky, you get the option several times during the battle. For winning this battle, Sora gets the THUNDER ELEMENT (giving you the ability to cast Thunder) and an HP Boost, Goofy gets an HP Boost, and Donald gets an extra Armor Slot in the menu. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Pete (Past) | 123 HP | +---------------------------------+-------------------+ | 1. Pete punches you. | | 2. Pete runs around, flailing, hitting anything in | | his way. | | 3. Creates shockwave by falling to the ground after | | running around. | +-----------------------------------------------------+ | Anyone find it weird that Pete, in his early days, | | yet is very clearly a dog in the future? What the | | hell? I can understand changing looks, but changing | | species completely? | +-----------------------------------------------------+ Start off this battle by unleashing a few combos on Pete. Once approximately half of his life bar is depleted, he should start to run around, hitting you if you're in his way. Use Reaction (About Face) to send him in a different direction and wait until he comes to a halt. When he does, initiate Valor Form and beat the living crap out of him, until the rest of his health bar goes away. If you timed it right, and Valor is at level 2 or 3, then rather than running out of Gauge power before the battle ends, you'll still be in Valor Form when it ends, and when you resume control after the following cutscene, you'll be out of Valor Form and still have all three gauges filled. Neat little trick, eh? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Pete (Steamboat) | N/A | +---------------------------------+-------------------+ | 1. Pete throws debris at you. | +-----------------------------------------------------+ | Heartless only appear if you fall off the crane. Do | | your best not to fall off, and you won't have to | | worry about added pests. | +-----------------------------------------------------+ Pete's tryiung to make his getaway with the Cornerstone and we've got to stop him. He throws debris at you from the steamboat, which you can block and knock back at him using Reaction Commands. After four or so hits with his own debris, the steamboat will spin out of control and land near shore, Pete unconscious on the cage. Run up to the boat, and grab onto the crane using Reaction Commands. It will move you towards the cage, and you'll be able to lay a few whacks into it, bringing it's health bar down and breaking it some. Watch out, though. The crane will move back into it's original position, and if you don't hit the Reaction Command in time, you'll fall off and have to deal with Heartless, then repeat the whole process of making the steamboat crash. Make sure you hang onto the crane, then when it moves back into attack position, unload on the cage and save the Cornerstone. For winning, Sora gets the Slapshot ability, Donald learns the Fantasia Limit and the Auto-Limit ability, and Goofy gets an HP Boost. Hm, Goofy sorta got shafted... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Pete (Second) | 784 HP | +---------------------------------+-------------------+ | 1. Tosses bombs and small explosives. | | 2. Punches Sora. | | 3. Creates large shockwave. | | 4. Shields himself. | +-----------------------------------------------------+ | With no Hercules this time, Pete's shield is again | | impossible to overcome. And don't even get me | | started on the time paradoxes this battle would | | cause... | +-----------------------------------------------------+ Pete's attacking both your crew, and past Pete. Luckily, past Pete helps out some (but not much during this battle). Use unrelenting attacks on Pete, and only back off if you need to heal. Valor Form is advised, as well. Pete soon decides to change the scenary, and we go from the Wharf to Scene of the Fire. This isn't quite the Scene of the Fire that you were at earlier (it appears to be the Wharf, with some added burning buildings), but oh well. Valor Form should still be in effect, and you should take your oppurtunity to lay some ass kicking on Pete before it runs out. If past Pete starts running around crazily, use the About Face Reaction to knock him back into future Pete. Pete soon decides to change the area to Mickey's House. Ignore the sucking vortex, and unload some more combos onto Pete. Trinity Limit works okay, but because Pete's using his shield again, you can't really get the full effect of it. Just focus on ground and air combos. If his shield goes up, back away and wait for it to fall before moving in to attack again. Yawn. Next area is a modified Lilliput (modified as in, different from the earlier Lilliput, just like Scene of the Fire was different). I wasn't in this area for that long. I did roughly two combos on Pete and he changed the area that quickly. Odd, but whatever. Next, and finally, is the Building Site. Like earlier, the scaffolding has a tendency to send you and your enemies bouncing into the air. Use these oppurtunities to use the Air Slash Reaction on Pete, which does some awesome damage against the big guy. Just keep up the attack (though here it gets a bit annoying, because he throws way too many bombs and the bouncing can be disorienting) and Pete will be out in no time. For winning, Sora gets the REFLECT ELEMENT, which allows him to use the Reflect spell, and he also gets an HP Boost. Goofy gets the Goofy Tornado ability, and Donald gets an HP Boost. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Captain Barbosa | 612 HP | | Illuminator | 26 HP | +---------------------------------+-------------------+ | 1. Rushes forward and slashes twice. | | 2. Tackles, causing you to stumble, then slashes | | twice. | | 3. Does a combo of stabs and slashes. | | 4. Tosses four bombs onto the arena. | | 5. Uses a pistol to shoot at Sora. | +-----------------------------------------------------+ | There are some one-time oppurtunity Reaction | | Commands here. Twin Counter and Riding Shot both | | look really cool, so if you get the oppurtunity to | | use them, don't waste 'em. | +-----------------------------------------------------+ Unfortunately, Pete summoned the Heartless Illuminator into the battle. Illuminator sucks out all the light, leaving the battlefield almost completely dark, and it's impossible to do any damage to Barbosa, for there is no moon- light, either. Search the walls for two small beads of light, which are the Illuminator's eyes, and do a quick combo or two on it to kill it easily. Light floods in the arena, and now you can kick some pirate captain ass. Use Valor Form to take off a hefty chunk of his life bar, then use regular combos until another Illuminator shows up and all the light goes away. Don't worry, this always happens, you can't avoid it. Kill the Illuminator again, and re-focus your attack on Barbosa. Use the rarely available, but awesome-damage doing Reaction attacks like Twin Counter and Riding Shot if the oppurtunity arises, otherwise, use Sora's Trinity Limit, which has produces awesome results. This isn't a hard battle, and for winning, Sora gets the Aerial Finish ability, along with an extra Drive Gauge. Goofy acquires the Teamwork Limit attack, and the Auto-Limit ability, and Donald and Jack receive HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Volcanic Lord | 351 HP | | Blizzard Lord | 351 HP | +---------------------------------+-------------------+ | Volcanic Lord | | 1. Attacks with his staff. | | 2. Ignites itself and attacks you. | | 3. Hurls multiple fireballs at Sora. | | 4. Bounces around the arena, landing on his stomach.| | Blizzard Lord | | 1. Attacks with his staff. | | 2. Hurls multiple ice chunks at Sora. | | 3. Creates a block of ice around Sora and the gang, | | freezing them solid. | | 4. Breathes ice onto the ground, making ice cubes. | +-----------------------------------------------------+ | Firagun and Blizzagun are very useful Reaction | | Commands that you can use in this battle. You can | | Firagun when Volcanic Lord is bouncing around and | | Blizzagun when Blizzard Lord breathes ice onto the | | ground. | +-----------------------------------------------------+ This battle may seem hard, I mean, two huge Heartless at once is pretty intimidating. Fortunately, the battle isn't as hard as it would seem, and can be finished pretty quickly. The Volcanic Lord starts bouncing around right at the start of the battle. Try and get under him (sounds crazy, right?) so the Reaction Command Firagun appears. This does decent damage to him and knocks him down. Lock onto him after this and rush forward, getting in as many combos as you can. Eventually, he'll explode, leaving several Fiery Globe Heartless in his place. After Volcanic Lord explodes, Blizzard Lord decides he wants a piece of you. See, the bosses take turns attacking you. Start off with some air combos to do hefty damage to Blizzard Lord, and use the Blizzagun Reaction Command when it appears (whenever he starts to breath ice onto the ground). Suckily, the Blizzard Form sometimes freezes you and your allies. Nothing you can do here, except wait until you're unfrozen. If you're unfrozen, but your partners are unfrozen, a nice Fire spell thaws them out. Eventually, Blizzard Lord explodes as well, leaving Icy Cube Heartless in his place. Volcanic Lord decides he wants a piece of you again, and the battle continues. If you can aim it right, Firagun can launch Volcanic Lord into Blizzard Lord, causing major damage to both. Valor Form is also extremely useful, allowing you to get in more hits in less time. Keep repeating this simple process and the victory will be yours in no time. For taking out the two Lords, Sora learns the Explosion finishing ability, Goofy gets an extra Armor Slot, and Aladdin and Donald get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Prison Keeper | 1140 HP | +---------------------------------+-------------------+ | 1. Swings around cage, hitting you. | | 2. Claws at you twice. | | 3. Bites once or multiple times. | | 4. Goes high into the air, and spins around, hurling| | bombs. | | 5. Hurls fireball at you. | | 6. Swallows Lock, Shock, or Barrel, or all three. | +-----------------------------------------------------+ | Watch for when Prison Keeper does Swallow. He opens | | his mouth wide. If you're quick, you can leap into | | it and perform an awesome Reaction attack, Inside | | Combo. | +-----------------------------------------------------+ As soon as the battle with this creepy Heartless starts out, rush in, leap up, and begin assaulting him with air combos. After you connect with two, fall back and lock onto him. You can initiate Goofy's Limit right now, and use Knockback on his ass, which works incredibly well, or you could use Jack and Sora's Limit, which work pretty good, as well. Trinity also works just as good. Prison Keeper retreats high above the battlefield after he's taken some damage, and begins raining down bombs. He's impossible to hit while on low ground, so run up Curly Hill and continue the assault, leaping up from the hill to get some whacks in on him. Valor Form can be used to deal some extra damage from the top of the hill, but also consider using Wisdom Form to be able to reach him from low on the ground. Prison Keeper has a lot of HP, a whopping five bars, so expect a very long fight. You'll probably need to heal more than once, so retreat far away from the Prison Keeper before doing so. The (pretty weak) bonuses for winning this battle are the Hyper Healing ability for Donald, and HP Boosts for Sora, Goofy, and Jack. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Oogie Boogie | 371 HP | +---------------------------------+-------------------+ | 1. Throws dice at Sora which explode on impact. | | 2. Giant boxing glove hammers the belt four times, | | hitting Sora and destroying green gifts. | | 3. Sends lightning bolts along the conveyor belt. | | 4. Purple gifts on the conveyor belt break open to | | reveal Heartless enemies. | +-----------------------------------------------------+ | Keep a close eye on the color around the conveyor | | belts you're going into and want to go to, as it | | indicates where you'll end up. If both are blue, | | you'll end up there. Move quickly when changing | | belts, or you may end up on the wrong one. | +-----------------------------------------------------+ You don't fight Oogie directly for much of this battle. You're on one of three moving conveyor belts, all going backwards. Don't stay still for too long, or you'll be moved backwards towards a wall of spikes. Oogie resides in a control box above the conveyor belt that you cannot reach. Well, how do we win this battle, you ask? Green presents are scattered the conveyor belt you're on. When they reach the wall of spikes, they're destroyed. However, you can use the Reaction Command "Fore!" to knock the present up into Oogie's box. Fill his control box with ten boxes, and the glass will shatter, and Oogie will fall through. Use this moment to move in and begin your attack on Oogie. Normally, I'd recommend using Valor Form for extra damage, but Oogie has a set time limit before he goes back up into his box, and while Valor is damaging, there's just not enough time to put it to good use. However, Jack and Sora's Limit, Applause, Applause, works incredibly well in short time. Trinity and Knocksmash work amazingly, too, but Knocksmash has the fallback of Valor Form. Oogie re-creates his control box and hops back up. This time, however, it shifts to a different conveyor belt, and you'll have to switch using the conveyor hole teleporters. Purple presents also start to appear on the conveyor belts, and these explode to reveal a Heartless. Ignore these, and continue knocking presents up to Oogie's box. Your partners can handle the Heartless. Oogie also has a tendency of sending a giant boxing glove to strike down on the conveyor belt four times, smashing you and your partners, as well as green presents. Make a rush to knock the presents up to Oogie's box before they're smashed, but be careful not to be distracted and get hit by the spikes. The most you'll have to repeat the process is probably three or four times, and Oogie will go down yet again. Sora gains a new Item Slot, Goofy learns the Once More ability, and Donald and Jack get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Shenzi, Banzai, and Ed | 305 HP | +---------------------------------+-------------------+ | 1. Leaps forward and swipes with claw. | | 2. Tackles forward, knocking you backward. | +-----------------------------------------------------+ | I felt bad during this entire battle, simply | | because of the sad dog noises the hyenas made when | | hit and defeated. | +-----------------------------------------------------+ The main goal of this battle is to defeat the three hyenas, which isn't a hard task. However, you also have to protect Timon and Pumbaa. Their life bar is displayed at the top-left corner of the screen, and if it is filled with red, it's game over. The hyenas themselves are very easy to defeat. Lock onto one and unleash an onslaught of combos on it. Keep track of it, and pummel until it's life bar goes down all the way. Each has their own life bar, so just repeat the process until they all take a nice dirt map. If Timon and Pumbaa ever appear to be at risk of an attack, use the Call Over Reaction Command quickly. If you time it right, the hyenas will accidentally attack each other, giving you an easy oppurtunity to attack. For winning, Goofy gains the Lucky Lucky ability, while Sora and Donald get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Scar | 915 HP | +---------------------------------+-------------------+ | 1. Spins into the air and scratches. | | 2. Leaps on Sora, and scratches. | | 3. Engulfs body in flames, then lets out flames in | | a small area. | | 4. Engulfs body in electricity, then lets out | | lightning in a small area. | | 5. Rushes around the arena, then attacks. | +-----------------------------------------------------+ | Keep an eye out when Scar leaps on you, for during | | this wrestling attack, you can use the Reaction | | Command Counter, which hurls him upwards. | +-----------------------------------------------------+ Scar moves quick, and his attacks are swift. The only way you can beat him is by being even quicker. Rush forward as soon as the battle starts and unleash a few combos. Use your Dash ability to dodge his attacks after you lay in some initial damage. Once you see another opening, move in and continue the onslaught. King's Pride is an amazing attack, and works well in this battle, just make sure Scar isn't far away. This can be used more than once very quickly if you use some spare Ethers. After Scar has lost roughly two and a half life bars, he begins his rush attack. Energy surrounds his body, and he circles the battlefield at a mad sprint, then rushes across it, hitting you if you're in the way. He repeats this several times, and the best way to keep yourself from being hurt is by using the Dash ability to move quickly and dodge his furiously quick run. When the energy disappears, and he comes to a stop, move in for some more attacks. You'll probably face this attack several times. Look out when Scar's body is surrounded in flames or electricity, for he'll unleash a fury of fire or lightning in the area directly around him. All you have to do is back off when this happens, then move in for attacks afterwards. When the battle ends, Donald learns the Fire Boost ability, while Sora, Goofy and Simba get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +---------------------------------+-------------------+ | Hostile Program | 640 HP | +---------------------------------+-------------------+ | 1. Shoots homing bomb clusters at Sora and co. | | 2. Sends out a blast of white before retreating. | | 3. Uses a large gun to shoot you for multiple hits. | | 4. Shoots out large laser beams across the field. | | 5. Quickly jumps off the wall and attacks. | +-----------------------------------------------------+ | Make sure to collect the Cluster Orbs that he drops | | as you attack him, for when you collect enough, you | | can use the Reaction Command "Freeze!" to tempo- | | rarily stun the Program and allow you to get some | | free attacks. | +-----------------------------------------------------+ The Hostile Program is very intimidating at first glance, but he's a cinch to defeat. Start off by using your regular combos on him, then move on to more advanced attacks, such as Tron's Limit "Tron's Pride," or Sora's Trinity Limit. If you have Goofy in your party, Knocksmash also works incredibly well. After you beat on this ugly thing for while, you'll probably have collected quite a few Cluster Orbs. Probably even filled your whole Cluster Gauge! If this is true, take a few steps back from the Hostile Program and use the "Freeze!" Reaction Command, then you're free to move in and score some extra hits. The only problem in this battle is dodging the damn things laser attacks, which come in several patterns. It's best to have High Jump Lvl 1 (or, if you've been using Valor Form since you got Master, you could even have gotten it to Level 5, meaning you'd have High Jump Lvl 2!), for better mobility, and Quick Run (which you get from Wisdom Form) is helpful as well. Just watch his patterns and learn how to dodge the lasers. When you win this battle, Sora's Drive Gauge gets powered up to 5, and he learns the ability Horizontal Slash. Goofy learns the Jackpot ability, and Donald and Tron get HP Boosts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +--------+ | | 4-8 \ \ _______________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Unlockables____________________| | | 4-8 / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | \\\Secret Ending--------------------------------- The Secret Ending offers a possible glimpse into Kingdom Hearts III. How do you see this video? Well, you have to play on Standard or Proud Mode. Sorry, Beginner players, but it's not unlocked for you. On Standard Mode, you must complete each world as you would going through a normal game, AND you must fully complete Jiminy's Journal. How do you know if everything is complete? A gold Mickey Mouse head will appear next to all worlds. On Proud Mode, all you have to do is complete each world as you would going through a normal game. Much more simple, eh? _______________________________________________________________________________ /////////////////////////////||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\ /// 05. Frequently Asked Questions \\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||||||//////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section covers the actual FAQ of the guide. Any questions I've seen commonly asked on the board, or commonly e-mailed to me, I will include here. Not so many, now that we're at the start. But who knows what the future holds? +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Question 1: Why waste your time on this? Do you have no life? Blah blah nerd? Answer 1: I "waste my time" because I enjoy writing things, especially about games that I enjoy. I also enjoy being helpful. Why are you reading this FAQ if you don't need help for Kingdom Hearts II? Oh, I'm sorry. I'm afraid I answered your question with another question. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Question 2: Where can I find all the Orichalcum+? I want to create Ultima Weapon! Answer 2: A complete list of where to get the Orichalcum+ is given in the Synthesis section. For reference, here it is again: Space Paranoids - Chest in Central Computer Mesa Twilight Town - Chest in Sunset Terrace 100 Acre Wood - Complete Starry Hill in 100 Acre Wood Atlantica - Complete "A New Day is Dawning" in Atlantica Olympus Coliseum - Complete the Goddess of Fate Cup World That Never Was - Chest in The Brink of Despair Obtain at least one of each Material item Yes, there are only seven. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Question 3: How do I defeat Xaldin? Answer 3: I'll have an answer for this as soon as I update my FAQ. Be patient, FAQs take time. Check other FAQs in the meantime. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ _______________________________________________________________________________ //////////////////////////////||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /// 06. End of the World \\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||///////////////////////////// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the final section of the guide, and rightfully so. It's mostly boring crap that you wouldn't want to read unless you're insane, or you want to see if you got credited for any part of the FAQ. You also should check this section if you're interested in e-mailing me (CONCERNING THE GAME), or if you want to ask if you can host the FAQ. +--------+ | | 6-1 \ \ _______________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Legal Hearts___________________| | | 6-1 / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | Copyright 2006 Lestat Gray (LionHart627) This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited and a violation of copyright. Due to past experiences with certain sites, I have been forced to make a list of sites permitted and not permitted to use this guide. --------------------- =Sites Not Permitted= --------------------- CheatCC - http://www.cheatcc.com CheatHappens - http://www.cheathappens.com ----------------- =Sites Permitted= ----------------- GameFAQs - http://www.gamefaqs.com Gamespot - http://www.gamespot.com +--------+ | | 6-2 \ \ __________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Credits___________________| | | 6-2 / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | Where I thank everyone who helped. DUH. Ultima1 -- For advisory assistance, and words of help. Turducken -- For advisory assistance, and constant loathing of all that is KH. Holy Hero Tapion -- For pointing out some errors and details for me. SwordofSamson -- For keeping me entertained with jokes and advice during his playthrough. OnslaughtX -- The multitode of information he gave me. BradyGames -- For base information from the game, such as stats. CJayC -- GameFAQs, hosting, etc Tetsuya Nomura -- For making this great game. Disney -- For giving me a childhood. My wife -- For having her own playthrough and giving me all the notes she took to help improve my guide. +--------+ | | 6-3 \ \ ___________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________About Me___________________| | | 6-3 / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | My name is Lestat Gray (yes, it's my real name), and I'm more commonly known as LionHart627. I live in the state of Maryland (recently moved here). I'm 28, and enjoy numerous things. I'm a fan of music, art, books, and of course, video games. I have quite a collection of games, all of which I love with a passion so extreme that I consider them my children. I picked up the first Kingdom Hearts "late in the game," about a year or so after it came out, and it's story, gameplay, characters and music all drew me in and held me captivated, and revisiting the worlds I'd known throughout my youth only made me like it even more. From the moment I finished the game and saw the secret ending, I was ready for the sequel. And now it's here, and I do hope my FAQ does it justice. I love you, Donald Duck! +--------+ | | 6-4 \ \ ______________________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Contact Information___________________| | | 6-4 / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | If you want to contact me with comments, questions, or advice concerning this FAQ, or Kingdom Hearts II, then I insist that you follow a set of rules, which are listed. In the past, not many people have followed the rules, and I've refused to acknowledge e-mails that do not abide by them. As long as you make sure your e-mail doesn't blatantly break any of these. ++ +DO+ ++ -Point out any information and spelling errors. -Give strategies for bosses/parts of the the game that you feel work. -Type clearly. -Use proper grammar. -Ask for help that are things not answered in the guide. -Put 'Kingdom Hearts II FAQ' in the subject title. -Look through the guide before contacting me. If the guide answers the question, I will not respond to the e-mail. ++++++ +DO NOT+ ++++++ -Send me viruses. -Spam me. -Insult or flame me. -Use profanity. -Use font or background colors. Black font and white background work fine. -Send pointless or irrelevant e-mails. -Type like a moron. -Ask questions that are already answered in the guide. -Put attachments to your e-mail. -Use '1337' speak. Additional rule: ================= -I'm not always home, and when I am, I'm not always checking my email. If you sent one and I haven't yet responded, don't send twelve more emails asking where I am, or if I got your email. After making sure your e-mail follows these rules, you can e-mail me at: Lebobstat (at) gmail (dot) com +--------+ | | 6-5 \ \ ______________________________________ | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | |________Final Notes___________________| | | 6-5 / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯+ +--------+ | /\ /\ | Thinking of you, wherever you are...those who used this FAQ, that is. I truly hope it was helpful and assisted you in achieving whatever goal you had in this game, from beating it, to getting the Secret Ending, to exploiting tricks. I hope this FAQ turns out as successful as my last. If you wish to contact me with questions, comments, or constructive criticism, follow the rules detailed above, and e-mail me at ---------------------------- Copyright 2006 Lestat Gray (LionHart627)