----------------------------------------------------------------------- The King of Fighters: Maximum Impact Stylish Arts FAQ For The Sony Playstation 2 Console By Raul Torrez (Kim_Kaphwan@netzero.com) This FAQ is Copyrghted Work 2004 Raul Torrez ----------------------------------------------------------------------- The King of Fighters: Maximum Impact, SNK Playmore, and SNK Characters are all Registered Trademarks and Copyrighted by SNK Playmore Corporation of Japan and Noise Factory. ======== Contents ======== I. What is Stylish Arts? II. Why a Stylish Arts FAQ? III. KOF: MI's Key Configuration IV. Stylish Arts - 1. Alba Meira - 2. Soiree Meira - 3. Lien Neville - 4. Mignon Beart - 5. Chae Lim - 6. Kyo Kusanagi - 7. Iori Yagami - 8. Terry Bogard - 9. Rock Howard - 10. Mai Shiranui - 11. Ryo Sakazaki - 12. Yuri Sakazaki - 13. Ralf Jones - 14. Clark Steel - 15. Leona Heidern - 16. Athena Asamiya - 17. K' - 18. Maxima - 19. Seth - 20. Duke V. Updates VI. Closing and Credits ======================== I. What is Stylish Arts? ======================== Just another fancy name for Chain Combos. Each character is giving a set of Stylish Arts at there disposal. Most chains can ce canceled inbetween or at the end of the chain itself. =========================== II. Why a Stylish Arts FAQ? =========================== It kind of gets irritiating to keep pausing the game or checking in the game manual for the combo strings. This is probably no better, but I want to make this FAQ for people who want to print it out or whatever they may do with it. ================================ III. KOF: MI's Key Configuration ================================ Square - light punch (LP) X - light kick (LK) Triangle - strong punch (SP) Circle - strong kick (SK) f + LP + LK - Emergency Evade (front) b + LP + LK - Emergency Evade (back) LP + LK - Sidestep Dodge (up) d + LP + LK - Sidestep Dodge (down) SP + SK - CD Knockdown Attack (can be done in air) Guard CD Knockdown Attack - while blocking, SP + SK (requires 1 power stock) f - forward b - back u - up d - down df - diagonally down forward db - diagonally down back uf - diagonally up forward ub - diagonally up back qcf - quarter circle forward qcb - quarter circle back hcf - half circle forward hcb - half circle back 360 - full circle rotation / clockwise charge - hold direction for 2 seconds HOLD - can hold button until released > - follow up / additional attack (air) - must be done in the air ~ - move must be performed IMMEDIATELY after the other (S)DM - Desperation and Super Deperation Moves (*) - determines how much Levels are needed for DM/SDM's x1 - repeat number of times given ================ IV. Stylish Arts ================ ----------------------------------------------------------------------- -------------------------------------- 1. Alba Meira [The Devil of Daybreak] -------------------------------------- S. Art 1 -------- LP~LP~SP~f+SP~f+SP S. Art 2 -------- LP~LP~SP~f+SP~f+SK S. Art 3 -------- LK~SK S. Art 4 -------- LK~LK~LK or SK~LK or SK~LK or SK S. Art 5 -------- f+LK~f+SK S. Art 6 -------- f+LK~d+SK S. Art 7 -------- df+LK~LK~SK S. Art 8 -------- df+LK~LK~d+SK S. Art 9 -------- df+LK~d+LK~SK S. Art 10 --------- df+LK~SP~SP S. Art 11 --------- SP~SP~SP S. Art 12 --------- SP~SP~b+LP~f+SP S. Art 13 --------- SP~SP~b+LK~f+SK S. Art 14 --------- SP~SP~b+SK S. Art 15 --------- SP~df+SK S. Art 16 --------- SP~df+LK~df+SK S. Art 17 --------- SP~f+SP~f+SP S. Art 18 --------- f+SP~SP~f+SP ----------------------------------------------------------------------- ------------------------------------- 2. Soiree Meira [The Twilight Angel] ------------------------------------- S. Art 1 -------- LP~LP~d+SK S. Art 2 -------- LP~LP~SK~SK S. Art 3 -------- LP~LP~SK~d+SK S. Art 4 -------- LP~LP~SK~b+SK S. Art 5 -------- LK~SK S. Art 6 -------- LK~d+SK S. Art 7 -------- LK~LK~SK S. Art 8 -------- f+LK~SK S. Art 9 -------- f+LK~d+SK S. Art 10 --------- f+LK~LK~SK S. Art 11 --------- d+LK~d+LK~d+LK S. Art 12 --------- d+LK~d+LK (cancelable) S. Art 13 --------- d+LK~d+LK~f+SK S. Art 14 --------- df+LK~df+LK~f+SK S. Art 15 --------- df+LK~df+LK~df+SK S. Art 16 --------- f+SK~d+SK S. Art 17 --------- d+SK~f+SK S. Art 18 --------- d+SK~d+SK~f+SK S. Art 19 --------- d+SK~d+SK~d+SK S. Art 20 --------- b+SK~f+SK S. Art 21 --------- b+SK~d+SK S. Art 22 --------- LK~LK (air) S. Art 23 --------- SK~SK (air) S. Art 24 --------- f,f+SK (Immediately After SP throw) S. Art 25 --------- df,df+SK (Immediately After SP Throw) S. Art 26 --------- df+LK~df+LK~LK+SK (goes right into handstand) S. Art 27 --------- f+SK~LK+SK (goes right into handstand) S. Art 28 --------- f (move forward during handstand) S. Art 29 --------- b (move backwards during handstand) S. Art 30 --------- LK (during handstand) S. Art 31 --------- SK (during handstand) S. Art 32 f+SK (during handstand) S. Art 33 --------- LK+SK ----------------------------------------------------------------------- ---------------------------------------- 3. Lien Neville [The gorgeous Assassin] ---------------------------------------- S. Art 1 -------- LP~LP~LP~SP S. Art 2 -------- LP~LP~LP~d+SK S. Art 3 -------- LP~LP~LP~SK~SK S. Art 4 -------- f+LP~SK S. Art 5 -------- f+LP~d+SK S. Art 6 -------- d+LP~d+SP~SP~f+SP S. Art 7 -------- f+LK~LK~SP~f+SP S. Art 8 -------- d+LK~LK~SP~f+SP S. Art 9 -------- SP~SP~SK~SK S. Art 10 --------- SP~SP~SK~d+SK S. Art 11 --------- f+SP~SP~SP S. Art 12 --------- f+SP~SP~SP~SP S. Art 13 --------- df+SP~f+SP~b+SP S. Art 14 --------- b+SP~b+SP~f+SP~f+SP S. Art 15 --------- f+SK~SP S. Art 16 --------- f+SK~d+SK S. Art 17 --------- f+SK~SK~SK S. Art 18 --------- LP~SP (air) ----------------------------------------------------------------------- -------------------------------------- 4. Mignon Beart [The Righteous Witch] -------------------------------------- S. Art 1 -------- LP~f+LP~f+SP~SK S. Art 2 -------- LP~f+LP~f+SP~LK~SK S. Art 3 -------- LK~LK~LK S. Art 4 -------- LK~LK~SK S. Art 5 -------- f+LK~f+SK S. Art 6 -------- f+LK~d+SK~SK S. Art 7 -------- SP~SK S. Art 8 -------- SP~SP~SP S. Art 9 -------- SP~SP~u+SK S. Art 10 --------- SP~b+SP~SP S. Art 11 --------- SP~f+SP~d+SK S. Art 12 --------- df+SP~SK~SK S. Art 13 --------- f+LK~d+SK~d+SP+SK (goes right into Neko/Cat Stance) S. Art 14 --------- SP~SP~d+SP+SK (goes right into Neko/Cat Stance) S. Art 15 --------- SP~f+SP~d+SP+SK (goes right into Neko/Cat Stance) S. Art 16 --------- df+SP~SK~d+SK~d+SP+SK (goes right into Neko/Cat Stance) S. Art 17 --------- b (move backwards during Neko Stance) S. Art 18 --------- u (cancels out of Neko Stance) S. Art 19 --------- SK (during Neko Stance) S. Art 20 --------- LK~LK (during Neko Stance) S. Art 21 --------- LP~SK (during Neko Stance) S. Art 22 --------- SP~SP~SP (during Neko Stance) S. Art 23 --------- d+LK~ub (air) (flips backwards in mid air) S. Art 24 --------- d+LK~uf~SK (air) (flips overhead the opponent with an attack) Note on S. Art 22: This serves as a taunt. The move itself is give you Super Meter. If you do the SPx3 sequence, Mignon will have a lvl 1 Gauge. ----------------------------------------------------------------------- ------------------------------------- 5. Chae Lim [The Tae Kwon Do Zephyr] ------------------------------------- -------------------------------------------------------- -Throws Kubi Kime Otoshi - when close, f or b + SP Sakkyaku Nage - when close, f or b + SK -Command Moves Ryuusei Raku - charge b, f + K, K Neri Chagi - f + LK Switch Stance - b + SP + SK > follow up 1 - SP > follow up 2 - SK > follow up 3 - f + SK -Special Moves Hishou Kyaku - in air, qcf + K Haki Kyaku - d, d + K Hangetsu Zan - qcb + K Hien Zan - charge d, u + K -Desperation Moves Hou'ou Kyaku - qcb, db, f + K (air) (*) Hou'ou Hiten Kyaku - qcf, qcf + K (*) SDM Hiden Hou'ou Kyaku - qcb, db, f + LP+LK+SP+SK (***) -------------------------------------------------------- S. Art 1 -------- LP~LP~d+SP~u+SP~SP (cancels into air DM or Hishou Kyaku after u+SP) S. Art 2 -------- LK~LK~f+LK S. Art 3 -------- LK~SK~df+SK~SK S. Art 4 -------- df+LK~LK~SK S. Art 5 -------- df+LK~LK~b+SK S. Art 6 -------- b+LK~SP S. Art 7 -------- b+LK~d+LK~d+SK S. Art 8 -------- f+SP~df+SP~SK S. Art 9 -------- f+SP~SP~SP~SK S. Art 10 --------- f,f+SK~SK~SP (cancels into air DM or Hishou Kyaku after SK) S. Art 11 --------- b+SP~b+SP S. Art 12 --------- SK~df+SP S. Art 13 --------- SK~SK~SK S. Art 14 --------- SK~SK~f+SK S. Art 15 --------- SK~SK~d+SK S. Art 16 --------- f+SK~f+SK~f+SK (hold f+SK after the 3rd string to do the kick continuiously) S. Art 17 --------- SP (during b+SP+SK Switch Stance) S. Art 18 --------- SK (during b+SP+SK Switch Stance) S. Art 19 --------- f+SK (during b+SP+SK Switch Stance) ----------------------------------------------------------------------- ------------------------------------------ 6. Kyo Kusanagi [The Scion of the Flames] ------------------------------------------ ------------------------------------------------------- -Throws Hatsugane - when close, f or b + SP >follow up - SP+SK Issetsu Seoi Nage - when close, f or b + SK -Command Moves Ge Shiki: Goufu You - f + LK Ge Shiki: Naraku Otoshi - in air, d + C (S. Art 16) 88 Shiki - df + SK (S. Art 2, 4, 7, 12) -Special Moves 114 Shiki: Aragami - qcf + LP >128 Shiki: Kono Kizu - qcf + P (after Aragami) >127 Shiki: Yano Sabi (1) - hcb + P (after Aragami) >127 Shiki: Yano Sabi (2) - P (after Kono Kizu) >125 Shiki: Nanase - K (after Kono Kizu) >212 Shiki: Kototsuki You - hcb + K (after Yano Sabi (1) >Ge Shiki: Migiri Ugachi - P (after Kono Kizu/Yano Sabi {1} 115 Shiki: Dokugami - qcf + SP >401 Shiki: Tsumi Yomi - hcb + P (after Dokugami) >402 Shiki: Batsu Yomi - f + P (after Tsumi Yomi) >100 Shiki: Oniyaki - f, d, df + P (after Batsu Yomi) R.E.D. Kick - b, d, db + LK/SK 100 Shiki: Oniyaki - f, d, df + P 75 Shiki: Kai - qcf + K, K 427 Shiki: Hikigane - hcb + K -Desperation Moves Ura 108 Shiki: Orochi Nagi - qcb, hcf + LP (Hold) (*) SDM Ura 108 Shiki: Orochi Nagi - qcb, hcf + SP (Hold) (**) ------------------------------------------------------ S. Art 1 -------- f+LP~LP~LP~f+LK S. Art 2 -------- f+LP~LP~LP~df+SK S. Art 3 -------- df+LP~SP~SP S. Art 4 -------- d+LP~d+LK~df+SK S. Art 5 -------- d+LP~d+SP~SP+SK S. Art 6 -------- LK~SK S. Art 7 -------- LK~df+SK S. Art 8 -------- LK~SP~SK S. Art 9 -------- d+LK~d+LP S. Art 10 --------- f+LK~SK~SP~SP S. Art 11 --------- SP~SP~f+LK S. Art 12 --------- SP~SP~df+SK S. Art 13 --------- d+SK~f+LK S. Art 14 --------- d+SK~d+LK S. Art 15 --------- d+SK~d+SP~SP+SK S. Art 16 --------- LK~d+SP (air) S. Art 17 --------- SP+SK (immediately after Kyo's SP Throw) ----------------------------------------------------------------------- --------------------------------------------------- 7. Iori Yagami [The Indigo Inferno of Misanthropy] --------------------------------------------------- ----------------------------------------------------- -Throws Sakahagi - when close, b or f + SP Saka Sakahagi - when close, b or f + SK -Command Moves Ge Shiki: Yumebiki - SP, SP Ge Shiki: Goufu In "Shinigame" - f + LK Ge Shiki: Yuri Ori - in air, b + LK Talon Slash - f, f + SP -Special Moves 108 Shiki: Yami Barai - qcf + P 100 Shiki: Oniyaki - f, d, df + P 127 Shiki: Aoi Hana - qcb + P (perform 3 times) 212 Shiki: Kototsuki In - hcb + K Kuzukaze - when close, hcb, f + P -Desperation Moves Kin 1211 Shiki: Ya Otome - qcf, hcb + P >SDM Ura 316 Shiki: Saika - qcf, qcf, qcf, qcf + LP+SP (Following Ya Otome) ----------------------------------------------------- S. Art 1 -------- LP~LP~LP~SP~f+SP~SK S. Art 2 -------- LP~LP~LP~SP~f+SP~f+SP S. Art 3 -------- LK~LK~f+LK S. Art 4 -------- LK~SK~SK S. Art 5 -------- f+LK~f+SK S. Art 6 -------- f+LK~d+SK S. Art 7 -------- df+LK~LK~SK S. Art 8 -------- df+LK~LK~d+SK S. Art 9 -------- SP~df+SP S. Art 10 --------- SP~SP~SP S. Art 11 --------- SP~SP~f+SP S. Art 12 --------- SP~SP~b+SK S. Art 13 --------- SP~f+SP~d+SP S. Art 14 --------- SP~df+LK~db+SK S. Art 15 --------- b,f+SP~SP+f+SP S. Art 16 --------- SK~SP~SK S. Art 17 --------- SK~d+LK~d+SK ----------------------------------------------------------------------- ------------------------------------------ 8. Terry Bogard [The Legendary Lone Wolf] ------------------------------------------ ------------------------------------------------ -Throws Grasping Upper - when close, f or b + SP Buster Throw - when close, f or b + SK -Command Moves Rising Upper - df + LP Power Kick - f, f + SK Fire Kick - f + K (last attack of S. Art 8) -Special Moves Power Wave - qcf + LP Round Wave - qcf + SP Burn Knuckle - qcb + P Power Dunk - f, d, df + K Rising Tackle - charge d, u + P Crack Shoot - qcb + K -Desperation Moves Power Geyser - qcb, db, f + LP (*) Triple Geyser - qcb, db, f + SP (**) SDM Buster Wolf - qcf, qcf + SK (***) ------------------------------------------------ S. Art 1 -------- LP~SP~SP~f+SK S. Art 2 -------- df+LP~f+SP S. Art 3 -------- df+LP~df+SP S. Art 4 -------- df+LP~SP~SP S. Art 5 -------- df+LP~SP~f+SP S. Art 6 -------- df+LP~SP~b+SK S. Art 7 -------- LK~LK~f+LK S. Art 8 -------- LK~SK~f+SK S. Art 9 -------- f+LK~d+LK~d+SK S. Art 10 --------- f+LK~SP~SK S. Art 11 --------- SP~df+SP S. Art 12 --------- SP~SP~f+SP S. Art 13 --------- f+SP~f+SP S. Art 14 --------- df+SP~SP S. Art 15 --------- b+SP~b+SP S. Art 16 --------- b+SK~SK~SK S. Art 17 --------- b+SK~SK~d+SK S. Art 18 --------- d+LP~d+SP ----------------------------------------------------------------------- ------------------------------------------- 9. Rock Howard [The Wolf DNA's Chosen One] ------------------------------------------- ------------------------------------------------ -Throws Kokuu Sen - when close, f or b + SP Shoulder Toss - when close, f or b + SK -Command Moves Power Kick - f, f + LK Double Kick - f, f + SK T.O.P Attack: Overhead Attack - b, f + SK -Special Moves Reppu Ken - qcf + LP Double Reppu Ken - qcf + SP Rising Tackle - charge d, u + P Hard Edge (Weak) - qcb + LP Hard Edge (Strong) - qcb + SP Rage Run: TYPE [Dunk] - qcb + LK Rage Run: TYPE [Shift] - qcb + SK Crack Counter: Joudan - qcf + LK (high/mid counter) Crack Counter: Gedan - qcf + SK (low counter) Shinkuu Nage - when close, 360 + SP (hcb, uf + SP during S. Arts) >Rasetsu - qcf + SP (immediately after Shinkuu Nage) -Desperation Moves Raging Storm - qcf, qcf + SP (*) Shine Knuckle - qcf, qcf + LK (*) MAX Shine Knuckle - qcf, qcf + SK (**) SDM Neo Deadly Rave - hcb, f + LP >LP, LP, LK, LK, SP, SP, SK, SK, qcb + SP (***) ------------------------------------------------ S. Art 1 -------- LP~LP~SP~SP~f+SP~b+SK S. Art 2 -------- LK~df+SP S. Art 3 -------- LK~SK~SP S. Art 4 -------- LK~SK~SK S. Art 5 -------- LK~SK~d+SK S. Art 6 -------- f+LK~SP~SK S. Art 7 -------- f+LK~d+LK~d+SK S. Art 8 -------- df+LK~u+LK S. Art 9 -------- df+LK~LK~SK S. Art 10 --------- df+LK~LK~d+SK S. Art 11 --------- SP~LK~SK S. Art 12 --------- SP~SK~SK S. Art 13 --------- f+SP~f+SP S. Art 14 --------- f+SK~SK~f+SK S. Art 15 --------- df+SP~SP~SK S. Art 16 --------- df+SP~df+SP~SP ----------------------------------------------------------------------- -------------------------------------------- 10. Mai Shiranui [The Beguiling Ninja Babe] -------------------------------------------- -------------------------------------------------- -Throws Shiranui Gourin - when close, f or b + SP Fuusha Kuzushi - when close, f or b + SK Yume Zakura - when close in air, u / uf / ub + SP Toki Tsubute - when close in air, u / uf / ub + SK -Command Moves Benitsuru no Mai - f + LK Koku'en no Mai - df + LK Dairin Fuusha Otoshi - in air, d + LP Ukihane - in air, d + LK Yusura Ume - in air, d + SK -Special Moves Ryuu Enbu - qcb + P Sayo Chidori - qcb + K Kachou Sen - qcf + P Hissatsu Shinobi Bachi - hcf + K Musasabi no Mai (Kuuchuu) - in air, qcb + P -Desperation Moves Hana Arashi - qcf, qcf + P (*) Hou'ou no Mai - qcb, qcb + P (*) SDM Chou Hissatsu Shinobi Bachi - qcb, hcf + K (**) --------------------------------------------------- S. Art 1 -------- df+LP~SP~SK S. Art 2 -------- LK~LK~d+LK~d+LK S. Art 3 -------- LK~LK~d+LK~f+SK S. Art 4 -------- LK~LK~LK~SP+SK S. Art 5 -------- d+LK~SP S. Art 6 -------- d+LK~LK~SP~d+SK S. Art 7 -------- d+LK~LK~SP~SP~SP S. Art 8 -------- f+SP~SP~SP~SK S. Art 9 -------- f+SP~SP~SP~d+SK S. Art 10 --------- b+SP~SP~SK~df+LK S. Art 11 --------- b+SP~SP~SK~f+SK S. Art 12 --------- SK~SK~SK~SP~SP S. Art 13 --------- f+SK~SK~SK S. Art 14 --------- d+SK~SP~SP S. Art 15 --------- LK~SK (air) ----------------------------------------------------------------------- ----------------------------------------------- 11. Ryo Sakazaki [The Inextinguishable Dragon] ----------------------------------------------- ------------------------------------------------------ -Throws Tani Otoshi - when close, f or b + SP Tomoe Nage - when close, f or b + SK -Command Moves Hyouchuu Wari - f + SP Jouden Uke - f + LK (high/mid parry) >follow up - SP~SP Geden Uku - df + LK (low parry) >follow up - LK~SK Ground Stomp - d, d + SK Power Punch - f, f + SP -Special Moves Ko'ou Ken - qcf + P Kohou - f, d, df + P Hien Shippuu Kyaku - qcb + K Zanretsu Ken - f, b, f + P Mouko Raijin Setsu - qcb + P -Desperation Moves Haoh Shoukou Ken - f, b, hcf + LP (*) Ryuuko Ranbu - qcf, hcb + SP (**) SDM Tenchi Haoh Ken - qcf, qcf + SP (***) ------------------------------------------------------ S. Art 1 -------- LP~LP~LP~SP~f+SP~b+SP S. Art 2 -------- df+LK (Low Parry) SP~SP (parry follow-up) S. Art 3 -------- f+LK (Mid/High Parry) LK~SK (parry follow-up) S. Art 4 -------- b+LK~b+LK~b+LK S. Art 5 -------- b+LK~b+LK~f+SP S. Art 6 -------- b+LK~SK~SK~d+SK S. Art 7 -------- SP~f+SP S. Art 8 -------- SP~SP~SP S. Art 9 -------- f+SP~SP~f+SP S. Art 10 --------- f,b+SP~SP S. Art 11 --------- b+SP~SP~SP~SP S. Art 12 --------- f+SK~d+SK S. Art 13 --------- f+SK~d+LK~SK S. Art 14 --------- f+SK~d+LK~d+SK ----------------------------------------------------------------------- ------------------------------------------------------ 12. Yuri Sakazaki [The Typhonic Daughter of Kyokugen] ------------------------------------------------------ ------------------------------------------------------ -Throws Oni Harite - when close, f or b + SP Silent Nage - when close, f or b + SK Tsubame Otoshi - in air when close, u / uf/ ub + SP / SK -Command Moves Senkai Kyaku - f + LP, f + LP Shiyoku - df + LK >Shouyoku - f + LK -Special Moves Ko'ou Ken - qcf + P Haoh Shouko Ken - qcf + P (HOLD P) Raiou Ken - qcf + K Saifa - qcb + P Hyakuretsu Binta - hcb, f + K Yuri Chou Upper (Kuuga) - f, d, df + LP Double Yuri Chou Upper (Ura Kuuga) - f, d, df + SP, f + SP Yuri Chou Mawashi Geri - f , f + LK >follow up attack - SK (S. Art 13) Yuri Chou Knuckle - f, b + SP >Double Yuri Chou Upper (Ura Kuuga) - SP, f + SP (after Yuri Chou Knuckle) -Desperation Moves Hien Hou'ou Kyaku - qcf, hcb + K (*) SDM Shin! Chou Upper - qcf, qcf + K (***) ------------------------------------------------------ S. Art 1 -------- LP~LP~LP~SP~b+SP S. Art 2 -------- f+LP~f+LP~LK~SK S. Art 3 -------- f+LP~df+SK~u+SK~u+SK S. Art 4 -------- LK~LK~SP~f+SP S. Art 5 -------- LK~SK~SK~d+SK S. Art 6 -------- f+LK~d+SK S. Art 7 -------- f+LK~f+LK~SK S. Art 8 -------- f+LK~f+LK~d+SK S. Art 9 -------- df+LK~f+LK S. Art 10 --------- df+LK~f+LP~f~SP S. Art 11 --------- df+LK~f+LP~b~SK S. Art 12 --------- df+LK~f+LP~u+SK~u+SK~u+SK S. Art 13 --------- f,f+LK~SK S. Art 14 --------- f+SP~df+SP S. Art 15 --------- f+SP~SP~SP S. Art 16 --------- f+SP~LK~SP~SK S. Art 17 --------- f+SP~LK~d+SK~d+SK S. Art 18 --------- f,b+SP~SP~f+SP S. Art 19 --------- f+SK~SK S. Art 20 --------- b+SK~SK ----------------------------------------------------------------------- --------------------------------------------------- 13. Ralf Jones [The Battlefield's Truly Tough Guy] --------------------------------------------------- ------------------------------------------------------ -Throws Dynamite Headbutt - when close, f or b + SP Northern Light Bomb - when close, f or b + SK -Special Moves Gatling Attack - charge b, f + P Vulcan Punch - f, d, df + P Super Argentine Backbreaker - when close, hcf + K Kyuukouka Bakudan Punch - charge d, u + P Ralf Kick - f, f + LK Ralk Tackle - f, f + SK >Back Bodydrop - K (during tackle) -Desperation Moves Baribari Vulcan Punch - qcf, hcb + P (*) Umanori Vulcan Punch - qcb, hcf + K (*) SDM Galatica Phantom - qcf, qcf + P (**) ------------------------------------------------------ S. Art 1 -------- f+LP~f+LP~d+LK S. Art 2 -------- f+LP~f+LP~SP S. Art 3 -------- f+LP~f+LP~f+SP S. Art 4 -------- f+SP~f+SP S. Art 5 -------- f+SP~f+SK~f+SK S. Art 6 -------- b+SP~SP+SK S. Art 7 -------- b+SP~d+SP+SK S. Art 8 -------- b+SP~b+SP~b+SK S. Art 9 -------- db+SP~db+SK S. Art 10 --------- f+SK~f+SK S. Art 11 --------- f+SK~SP+SK S. Art 12 --------- df+SK~df+SK~df+SK S. Art 13 --------- SP+SK~SP+SK S. Art 14 --------- SP+SK~d+SP+SK S. Art 15 --------- df+SP~LP+LK (while running) ----------------------------------------------------------------------- --------------------------------------------------- 14. Clark Steel [The Cool-Headed Mercenary He-Man] --------------------------------------------------- ------------------------------------------------------ -Throws Nageppanashi German - when close, f or b + SP Fishermen Buster - when close, f or b + SK Death Lake Drive - in air when close, u / uf/ ub + SP / SK -Command Moves Quick Low Rush - f, b, f >follow up 1 - LP (S. Art 9) >follow up 2 - SP (S. Art 10) >follow up 3 - d + SP (S. Art 11) -Special Moves Gatling Vulcan - b, f + P >follow up - P Gatling Vulcan: Feint - b, f + HOLD P Super Agentine Backbreaker - when close, hcf + K Mount Tackle - hcf + P >Clark Lift - d, d + LP (after Mount Tackle) >Sleeper Lift - d, d + LK (after Mount Tackle) >Sleeper Lift (D.D.T) - d, d + SP (after Mount Tackle) >Rolling Death Cradle - d, d + SK (after Mount Tackle) Frankensteiner - when close, f, d, df + K Naplam Stretch - f, d, df + P Flashing Elbow - qcf + P (follow up after most of his moves) Sleeper Lift - LP + SP (after DDT, Death Cradle, and Clark Lift) -Desperation Moves Running Three - hcf, hcf + K (*) Ultra Argentine Backbreaker - when close, hcb, hcb + LP (*) MAX Ultra Agentine Backbreaker - when close, hcb, hcb + SP (**) ------------------------------------------------------ S. Art 1 -------- LP~SP~SP S. Art 2 -------- LP~SP~SK S. Art 3 -------- d+LK~d+LK S. Art 4 -------- f+LK~f+LK~f+LK S. Art 5 -------- df+SP~df+SP~SP S. Art 6 -------- SK~f+LK S. Art 7 -------- SK~d+SK S. Art 8 -------- SK~SP+SK S. Art 9 -------- LP (during f,b,f rush) S. Art 10 --------- SP (during f,b,f rush) S. Art 11 --------- d+SP (during f,b,f rush) ----------------------------------------------------------------------- ----------------------------------------------------- 15. Leona Heidern [The Amazon with a Hardened Heart] ----------------------------------------------------- ------------------------------------------------------ -Throws Leona Crush - when close, f or b + SP Ordeal Buckler - when close, f o b + SK Heidern Infreno - in air when close, u / uf/ ub + SP / SK -Command Moves Head Stomp - in air, d + LK Head Kick - in air, d + SK Double Axe Handle - in air, d + SP -Special Moves Moon Slasher - charge d, u + P Vortex Launcher - charge b, f + P Ground Saber - charge b, f + K >Gliding Buster - f + SK (from "SK" version of Ground Saber) X Calibur - in air, qcb + P Earring Bakudan 1 - qcb + K Earring Bakudan 2: Heart Attack - b, d, db + K >Kibaku - b, d, db + K (after Earring bomb is planted) -Desperation Moves V Slasher - in air, qcf, hcb + P (*) Grateful Dead - qcf, qcf + P (*) SDM Rebel Spark - qcb, hcf + K (**) ------------------------------------------------------ S. Art 1 -------- df+LP~SP~SP~SP S. Art 2 -------- df+LP~LP~LP~SP~f+SK S. Art 3 -------- df+LP~LP~LP~SP~d+SK S. Art 4 -------- df+LP~LP~LP~SP~SP+SK S. Art 5 -------- f+LK~LK~d+SK S. Art 6 -------- f+LK~LK~f+SK~SK S. Art 7 -------- d+LK~d+LK~f+SK S. Art 8 -------- d+LK~d+LK~d+SK S. Art 9 -------- SP~SP+SK S. Art 10 --------- SP~d+LK~f+LK S. Art 11 --------- SP~d+LK~d+LK S. Art 12 --------- d+SP~SP~SP+SK S. Art 13 --------- SK~SK S. Art 14 --------- df+SK~d+SK S. Art 15 --------- df+SK~f+SK~SK S. Art 16 --------- SK~SK (air) ----------------------------------------------------------------------- --------------------------------------------------- 16. Athena Asamiya [The Eternal Psychic Idol Star] --------------------------------------------------- ------------------------------------------------------ -Throws Psychic Throw - when close, f or b + SP Bit Throw - when close, f or b + SK Psychic Shoot - in air when close, u / uf / ub + SP / SK -Command Moves Phoenix Bomb - in air, d + LK Renkantai - f, f + LK >follow up - SK (S. Art 8) Butt Drop - d+SP+SK -Special Moves Psycho Ball - qcb + P Psycho Sword - f, d, df + P Psycho Reflector - hcb + K Psycho Teleport - qcf + K Phoenix Arrow - in air, qcb + K -Desperation Moves Shining Crystal Bit - hcb, hcb + P (air) (*) >Crystal Shoot - qcb + P (HOLD) Phoenix Fang Arrow - in air, qcf, qcf + K (*) ------------------------------------------------------ S. Art 1 -------- LP~LP~LP~SP~LK~SK S. Art 2 -------- f+LP~f+LP~SP~SK S. Art 3 -------- f+LP~df+LK~SK~u+SK S. Art 4 -------- LK~LK~SP~f+SP S. Art 5 -------- LK~SK~SK~d+SK S. Art 6 -------- f+LK~LK~SK~SK S. Art 7 -------- f+LK~LK~d+SK~d+SK S. Art 8 -------- f,f+LK~SK S. Art 9 -------- SP~df+SP S. Art 10 --------- SP~SP~SP S. Art 11 --------- f,f+SP~d+LP~SK S. Art 12 --------- f,f+SP~d+LP~d+SK S. Art 13 --------- f,f+SK~SK~SK S. Art 14 --------- db+SK~u+SK S. Art 15 --------- d+SP+SK~d+SP+SK (kneeling position) S. Art 16 --------- LK~SK (follow-up from Kneeling Position) S. Art 17 --------- SK~SK (follow-up from Kneeling Position) S. Art 18 --------- f+LP (follow-up from Kneeling Position) S. Art 19 --------- b+SP (follow-up from Kneeling Position) ----------------------------------------------------------------------- ------------------------------------ 17. K' [The Unyielding Umber Blaze] ------------------------------------ ------------------------------------------------------ -Throws Spot Pile - when close, f or b + SP Knee Strike - when close, f or b + SK -Command Moves One Inch - f + LP Uppercut - f, f + SP Knee Assault - f + LK -Special Moves Eins Trigger - qcf + P >Second Shoot - f + LK (after Eins Trigger) >Second Shell - f + SK (after Eins Trigger) >Narrow Spike - b + K (after Eins Trigger) >Minutes Spike - qcb + K (after Narrow Spike) Blackout - qcf + K Crow Bites - f, d, df + P >Tsuika Kougeki - f + SK (after "SP" version Crow Bites) Minutes Spike - qcb + K (air) >Narrow Spike - qcb + K (immediately after "ground" Minutes Spike) -Desperation Moves Heat Dive - qcf, qcf + P (*) (HOLD) SDM Chain Dive - qcf, hcb + P (**) ------------------------------------------------------ S. Art 1 -------- LP~SP~f+LP S. Art 2 -------- LP~SP~d+SK S. Art 3 -------- f+LP~f+SP~f+SK S. Art 4 -------- LK~LK~SP S. Art 5 -------- LK~SK~LP~SP S. Art 6 -------- d+LK~d+LP S. Art 7 -------- d+SP~SP S. Art 8 -------- df+SP~SP~SP S. Art 9 -------- SK~SP~SP+SK S. Art 10 --------- d+SK~f+LK S. Art 11 --------- f,f+SK~SK S. Art 12 --------- LP~SP (air) S. Art 13 --------- LK~SK (air) S. Art 14 --------- LP~SP+SK ----------------------------------------------------------------------- ---------------------------------------- 18. Maxima [The Lethal Cyborg of Steel] ---------------------------------------- ------------------------------------------------------ -Throws Dynamite Drop - when close - f or b + SP Choking Vise - when close - f or b + SK -Command Moves M9 Kata: Maxima Missle - db + SP -Special Moves M4-1 Kata: Vapour Cannon - qcb + SP M4-1 Kata: Vapour Cannon [FEINT] - qcb + HOLD SP M4-2 Kata: Vapour Cannon - qcb + LP M4-2 Kata: Vapour Cannon [FEINT] - qcb + HOLD LP System 1/2: Maxima Scramble - qcf + P >Double Bomber - qcf + P (after System 1/2) >Bulldog Press - qcf + P (after Double Bomber) System 3: Maxima Lift - hcb + K >Centoun Press - f + K (after Maxima Lift) >Recovery Roll - After Maxima Lift) M11 Kata: Dangerous Arch - when close, hcf + K >German Suplex - qcf + K (after Dangerous Arch) >German Suplex: Feint - qcf + HOLD K Advance Roll - f, d, df + K -Desperation Moves Bunker Buster: Type 1 - qcf, hcb + P (HOLD) (*) >Bunker Buster: Type 2 - u + P (*) SDM Maxima Revenger - when close, hcb, hcb + K (**) ------------------------------------------------------ S. Art 1 -------- LP~LP~f+SP S. Art 2 -------- LP~LP~SP~f+SP S. Art 3 -------- LP~LP~SP~d+SP S. Art 4 -------- f,f+LP~LP S. Art 5 -------- LK~f+SK S. Art 6 -------- LK~d+SK~SK S. Art 7 -------- d+LK~d+LK~d+LK S. Art 8 -------- d+LK~d+LK~d+SK S. Art 9 -------- b+SP~SP S. Art 10 --------- b+SP (cancelable) S. Art 11 --------- db+SP~SP+SK S. Art 12 --------- db+SP~SP~f+SK ----------------------------------------------------------------------- ---------------------------------------------------- 19. Seth [The Peerlessly Professional Secret Agent] ---------------------------------------------------- ------------------------------------------------------ -Throws Hiji ate kara no hadou uchi - when close, f or b + SP Tomoe Nage - when close, f or b + SK -Command Moves Sliding - df + LK -Special Moves An-Getsu - in air, qcf + LK Mon-Getsu - in air, qcf + SP Raku-Getsu - in air, qcf + SK >Ya-Getsu - LK (after any air attack) >Sliding - SK (after any air attack) >Quick Forward Roll - LP + LK (after any air attack) Sho-Yoh - qcf + P Doh-Kuzushi A - hcf + LK >Doh-Kuzushi B - hcf + SK (after Doh-Kuzuzshi A) >Ashi-Tori - d, d + P (after Doh-Kuzushi A) Doh-Kuzushi B - hcf + LK >Doh-Kuzushi A - hcf + SK (after Doh-Kuzuzshi B) >Ashi-Tori - d, d + P (after Doh-Kuzushi B) Ashi-Tori - d, d + P >Doh-Kuzushi A - hcf + LK (after Ashi-Tori) >Doh-Kuzushi B - hcf + SK (after Ashi Tori) Kyu-Getsu - hcb + K >Ya-Getsu - f + K (after Kyu-Getsu) >Gen-Getsu - d + K (after Kyu-Getsu) >Quick Forward Roll - LP + LK (after Kyu-Getsi) -Desperation Moves "Morote" Sho-Yoh - qcf, qcf + P (*) Irimi-Nadazuki - qcf, hcb + K (*) Doh-Tori-Shichimonsatsu - qcf, hcb + P (**) ------------------------------------------------------ S. Art 1 -------- LP~LP~SP S. Art 2 -------- LK~LK~SK S. Art 3 -------- LK~LK~d+SK~d+SK S. Art 4 -------- f+LK~f+LP S. Art 5 -------- df+LK~SK S. Art 6 -------- b+LK~SK S. Art 7 -------- df+SP~df+SP~df+SP~df+SP~f+SP S. Art 8 -------- SK~SK~SK S. Art 9 -------- SK~SK~SP+SK S. Art 10 --------- f,f+SK~SK ----------------------------------------------------------------------- -------- 20. Duke -------- S. Art 1 -------- LP~LP~LP~f+SP~LK~SK S. Art 2 -------- LK~LK~LK S. Art 3 -------- LK~LK~SK S. Art 4 -------- f+LK~f+SK S. Art 5 -------- f+LK~d+SK S. Art 6 -------- df+LK~d+SK S. Art 7 -------- df+LK~LP~SP S. Art 8 -------- df+LK~LK~SK S. Art 9 -------- df+LK~LK~d+SK S. Art 10 --------- SP~df+SP S. Art 11 --------- SP~SP~SP S. Art 12 --------- SP~SP~SK S. Art 13 --------- SP~SP~df+SP S. Art 14 --------- SP~f+SP~SP S. Art 15 --------- SP~df+LK~SK S. Art 16 --------- f+SP~SP~SP S. Art 17 --------- f,f+SP~SP~f+SP ----------------------------------------------------------------------- ========== V. Updates ========== Version 0.1 August 22th, 2004 -FAQ is complete! Version 0.2 September 15th, 2004 -Added Movelist to ONLY Original KOF CAST. (Since I can't find the translated movelist for newer characters) ======================= VI. Closing and Credits ======================= This FAQ is copyrighted work by Raul Torrez, so please don't profit or modify from the FAQ in anyway. I made this Stylish Arts FAQ for people who are interested. If you have any contributions, comments, or corrections, feel free to e-mail me and I'll credit you. I will update this FAQ in the near future. ------- Thanks: ------- I'd like to give my thanks first and foremost to The LORD for blessing me everyday. I would like to give a BIG THANKS to Kao Megura. Borrowed some content from his previous works. He also wrote a ton of great KoF FAQ's too which I enjoy very much! Chris is a LEGEND at what he creates. Rest in Peace, and may The Lord watch over you. Thanks to SNK Playmore. Thanks to My Playstation 2 and The King of Fighters "Maximum Impact". Can't forgot about NCS for hooking me up with the special collectors edition of KOF: MI. Thanks also goes out to gamefaqs.com, which has been hosting my other FAQS, as well as others. And thanks go out to the readers, who take their time to read this FAQ. Raul Torrez Copyrighted (c) 2004