-----KAMEN RIDER KABUTO----- -------Playstation 2-------- ------Japanese Version------ -------1 or 2 players------- ---GameFAQ version FINAL---- Written by: UltraMagnus Contact: PM me at www.gamespot.com ======================================================== -------Version History------ - FINAL * Corrected all remaining errors...I think. - 1.6 * Corrected more errors, and added information to the Unlockables section. - 1.5 * Corrected more errors, and added information to the Menus, Controls, and Characters sections. - 1.4 * Added information to Kamen Rider Kick Hopper and Kamen Rider Punch Hopper's finishing moves. - 1.3 * Corrected more errors, and added information to the Characters section. - 1.2 * Corrected more errors, added more info to the Menus section, the Controls section, and special weapons info for Kamen Rider Hyper Kabuto and Kamen Rider Hyper Gatack. - 1.1 * Corrected errors. ======================================================== --------Introduction-------- Greetings, This is my first FAQ. I am writing it because of my love of Kamen Rider Kabuto, and because of the many requests for a guide for this game from the few non-Japanese users in the gamespot community that are playing it. I will attempt to include as much information as possible. ======================================================== ----------Contents---------- 1: Overview 2: Menus 3: Options 4: Controls 5: Characters * Bios 6: Moves & Combos * Basic * Special Weapons & Finishing Moves 7: Unlockables * Modes * Characters * Stages 8: Credits & Thanks ======================================================== 1:----------Overview---------- ======================================================== This game could be categorized as a brawler, and it is based on TV-Asahi's Kamen Rider Kabuto, which is the thirteenth series in the Kamen Rider franchise. Kamen Rider Kabuto's story centers around a meteorite that falls to earth seven years before the beginning of the series. Which destroys Shibuya city and brings with it hostile aliens called Worms that can mimic human appearance and memories. Because of this threat "ZECT" is created, which is an organization designed to fight the Worms and is armed with the "Masked Rider System". The Masked Rider System is a series of small intelligent robots called "Zecters" and their interface equipment that when joined to a host give the host weapons and abilities that can effect time and space and ultimately defeat the Worms. Each Zecter is unique and so each "Rider"'s appearance and special abilities are also unique, but they do all share some common abilities like the ability to move a super speed while in a "Clock Up" state. The story progresses introducing ever more powerful Riders and Worms and ends with a final climactic battle. However this game does not cover the entirety of the Kamen Rider Kabuto story, but covers most of the series and the two movies that were released the same year, one in theaters and one on DVD. ======================================================== 2:----------Menus----------- ======================================================== In order from top to bottom as they appear in the start menu after they have all been unlocked. Modes marked with an "*" are not available at start and must be unlocked. See the Unlockables section for details on how to access these modes. - Return to Opening Returns you to the opening movie which can feature different characters depending on how many you have unlocked. - 1P "Buster Mode" (single player Story Mode) This is the main story mode for the game in which your characters are fixed, and it will be referred to as "single player Story Mode" from this point forward. This mode is seperated into three routes; "Kabuto Route": Takes you through a series of battles as Kamen Rider Kabuto that correspond to key events in the story involving that character. "Rider Route": Takes you through a series of battles as other riders that correspond to key events in the story involving those characters. "Worm Route": Takes you through a series of battles as various Worms that correspond to key events in the story involving those characters. You must complete all three routes to complete single player Story Mode. - 1P/2P "Battle Mode" (2 player Story Mode) This is the secondary story mode for the game in which you can choose your own characters and play alone or with a second player co-operatively, and it will be referred to as "2 player Story Mode" from this point forward. To play this mode with only one character, which is important for unlocking new characters, choose your first character and then press Triangle. - 1P/2P "Free Battle Mode" (vs Computer) In this mode you can play alone or with a second player co-operatively against computer opponents of your choice. The matches in this mode are single matches, there is no story or continuation after the end of a match. - 1P/2P "Taisen Mode" (2P vs Mode) This is the standard vs mode. Two players can play against each other with any of the characters you have unlocked. - 1P/2P "Survival Mode" (2P Survival Mode) * In this mode you can play alone or with a second player co-operatively against up to 100 or 200 consecutive computer opponents, and it will be referred to as "2P Survival Mode" from this point forward. To play this mode with only one character, which is important for unlocking new characters, choose your first character and then press Triangle. In this mode enemies will sometimes drop power-ups in the form of various foods that appeared in the show. Here is what I know about them; "Tropical Ramen": This seems to appear at random and subtracts from the green status bar if you pick it up. So you should usually try not to, unless you are trying to pick them up to unlock the two characters that can be unlocked by getting a certain number of them. "Tofu": This also seems to appear at random and restores a fraction of your health if you pick it up. "La-MEN": This also seems to appear at random and restores a fraction of your health if you pick it up. "Zarusoba": Everytime you defeat an enemy with a throw they will drop zarusoba, and it fills your green status bar when you pick it up. This is one of the two most useful of the power-ups. "Sabamisou": Everytime you defeat an enemy with your finishing move they will drop sabamisou, and it fills your health bar when you pick it up . This is one of the two most useful of the power-ups. - "Demo Viewer Mode" In this mode you can view all of the cinematics that are in the game. As you view them in single player Story Mode you will unlock them. In Demo Viewer Mode, first you choose what kind of cinematic you want to watch. Then you choose which character or characters you want to see in the cinematic if possible. And finally you choose which of the games stages you want the cinematic to take place in if possible. I will not be providing a complete translation of all of the cinematics because there are so many, and my Japanese is not top notch. If someone else wants to provide a translation I would be happy to include it in the next version of this FAQ. These are just some of the cinematics available as translated by ghobot_21 for his FAQ, and reproduced here for reference with his permission. [-random (4 character word, try it yourself) -fight intro -wining pose -cast off -clock up -kabuto rider kick -hyper kabuto hyper cyclone -hyper kabuto hyper typhoon -zabee rider sting -drake rider shooting -sasword rider slash -gattack rider kick -gattack rider cutting -hyper gattack hyper kick -punch hopper rider punch -kick hopper rider kick -hercus (silver) rider beat -ketaros (bronze) rider beat -caucasus (gold) hyper rider kick -dark kabuto rider kick ---kabuto story mode 1-13(intro & outro) ---other rider story mode 1-12(intro & outro) ---worm story mode 1-8(intro & outro)] - "Option" The options menu for this game, see the next section for details. ======================================================== 3:---------Options---------- ======================================================== In order from top to bottom. - "PS2 Memory Card" [Save] [Load] - "Auto Save" [On] [Off] - "Difficulty" [Very Easy] [Easy] [Normal] [Hard] - "Auto Guard" [Auto] [Manual] - "Rounds in a Match" [1] [3] [5] - "BGM Volume" [0-6] - "Sound Effects Volume" [0-6] - "Vibration" [On] [Off] ======================================================== 4:---------Controls--------- ======================================================== - Square: Jump (2x = double jump, +R1 = flip behind opponent, +R1+direction = quick evasion, +X = change weapon/special weapon/special attack, During Clock Up = dash attack) The Square button is used for jumping, but can also be used for quick evasion when holding the R1 button and pressing in a direction. During Clock Up pressing Square will perform a dash attack against the next enemy. - Triangle: Action Button (Cast Off/Molt, Clock Up, Rider Finishing Moves) The Triangle button is used to: Cast Off/Molt: which changes the Rider characters from their "Masked Form" into their "Rider Form" and the Worm characters from their "Pupa Form" into their "Molted Form" if possible after they have filled the pink status bar. Clock Up: which allows characters to enter a state of super speed for a limited time if possible after they have changed into their more powerful form and filled the green status bar. Rider Finishing Moves: Which are the signiture finishing moves for each of the RIDER characters and can be performed only while in a Clock Up state. - Circle: Quick Attack (+R1 = parry, +X = throw) The Circle button is the quick attack button, it can also be used with the R1 and X buttons to perform a parry and a throw respectively. This button can be used to perform combo attacks. - X: Heavy Attack (+direction = various attacks, +R1 = clearing attack, +Circle = throw, +Square = change weapon/special weapon/special attack) The X button is the heavy attack button. With most characters it can be used with a direction to perform a variety of attacks. It can also be used with the R1, Circle, and Square buttons to perform a clearing attack, a throw, and to change weapons or use a special weapon or attack respectively. - R1: Guard (see other buttons for other uses) The R1 button is the guard button and can be used with the other buttons to perform a vareity of actions. - R2: Evade (+direction = free run/shoulder rush, +direction+Circle = slide attack, +direction+X = jumping kick) The R2 button is the evade button and can also be used to free run and perform running attacks. - L2: Change Target The L2 button changes the target you are focusing on. ======================================================== 5:--------Characters-------- ======================================================== This list represents all of the characters known to appear in this game in order from left to right, as they appear on the character selection screen after they have all been unlocked, starting with the ZECT Trooper. The Pupaworm and White Pupaworm are the only exceptions. The Pupaworm is simply the original form of all of the worm characters in the game. The White Pupaworm is included because it does appear in the game but it is unknown how to unlock this character, it is included for the sake of completeness. Characters marked with an "*" are not available at start. See the Unlockables section for details on how to access these characters. - ZECT Trooper: This is the standard defensive unit used by ZECT. While marginally effective against Pupaworms they are entirely ineffective against molted Worms. - ZECT Shadow Trooper: * This is the Elite unit used by ZECT. They are supposedly more skilled than the basic ZECT Trooper but usually are just as ineffective. The ZECT Shadow Troopers are lead by Kamen Rider TheBee. - Kamen Rider Kabuto: This is the main character for the Kamen Rider Kabuto series. Touted as the most powerful of the riders, he is really a mysterious man named Tendou Souji who vows to protect Earth from the Worms. So everyday he goes about fighting the Worms, quoting his grandmother, and "Walking the path of Heaven". He is not a member of ZECT but uses a Zecter and so is an enemy of not only the Worms but of ZECT as well. Kamen Rider Kabuto is armed with a multipurpose weapon that can be used as a gun, axe, and knife, and has a personal motorcycle as do most of the riders. Kamen Rider Kabuto's finishing move is the "Rider Kick". - Kamen Rider Hyper Kabuto: * This is Kamen Rider Kabuto after he acquires the "Hyper Zecter", which is a second zecter that augments any original Zecter's power. In this form Kamen Rider Hyper Kabuto can move many times faster than other riders and can summon the "Perfect Zecter" which is a weapon that can combine the powers of almost all of the other Zecters and perform devastating attacks. Kamen Rider Hyper Kabuto uses the Hyper Zecter and so can "Hyper Clock Up", and is also armed with the Perfect Zecter and can use versions of the "Rider Sting", "Rider Shooting", and "Rider Slash" during normal battle. Kamen Rider Hyper Kabuto's finishing moves are the "Maximum Hyper Typhoon" and the "Maximum Hyper Cyclone". - Kamen Rider TheBee - Yaguruma Sou: Yaguruma Sou is the original host for the TheBee Zecter and leader of the ZECT Shadow Troopers. He is a compassionate leader and believes in a philosophy of "Perfect Harmony". However he falls into a competitive struggle with Kamen Rider Kabuto and becomes more selfish, at which time the TheBee Zecter forsakes him and he disappears. TheBee Zecter provides no extraneous weaponry and so Kamen Rider TheBee relies solely on hand to hand combat. Kamen Rider TheBee - Yaguruma Sou's finishing move is the "Rider Sting". - Kamen Rider TheBee - Kagami Arata: * Kagami Arata is the second host for the TheBee Zecter. Kagami Arata is the second main character of the Kamen Rider Kabuto series and is a member of ZECT. He is a low level member until he is chosen by the TheBee Zecter to be Kamen Rider TheBee and hence becomes the leader of the ZECT Shadow Troopers. He eventually has to choose between his new status as Kamen Rider TheBee and his new friendship with Tendou Souji, and chooses to abandon the TheBee Zecter in favor of his friend. TheBee Zecter provides no extraneous weaponry and so Kamen Rider TheBee relies solely on hand to hand combat. Kamen Rider TheBee - Kagami Arata's finishing move is the "Rider Sting". - Kamen Rider TheBee - Kageyama Shun: * Kageyama Shun is the third and final long term host of the TheBee Zecter. He is originally a ZECT Shadow Trooper and the number one follower of Yaguruma Sou and his philosophy of perfect harmony. However when Kageyama Shun becomes Kamen Rider TheBee, he becomes obsessed with defeating Kamen Rider Kabuto just as Yaguruma Sou was, and is drawn into a plot by ZECT and subsequently has the TheBee Zecter taken from him by Kamen Rider Kabuto. This drives Kageyama insane, and he tries many things to get the TheBee Zecter back from Kamen Rider Kabuto. But his attempts backfire and lead to him being disenfranchised by ZECT and eventually nearly killed by ZECT and the Worms. However he is saved by an old friend and the two of them start down a dark path. TheBee Zecter provides no extraneous weaponry and so Kamen Rider TheBee relies solely on hand to hand combat. Kamen Rider TheBee - Kageyama Shun's finishing move is the "Rider Sting". - Kamen Rider Drake: Kazama Daisuke is the most famous make up artist in Tokyo and also the host of the Drake Zecter. He does not like violence and uses the Drake Zecter reluctantly at first, but as he is drawn further into the struggle with the Worms, and for the sake of his young charge Gon, he becomes passionate about fighting the Worms as Kamen Rider Drake. He is not a member of ZECT and so is also hounded by them. Kamen Rider Drake is armed with the Drake Zecter which takes the form of a large handgun and can be used to execute many long range attacks. Kamen Rider Drake's finishing move is "Rider Shooting". - Kamen Rider Sasword: Kamishiro Tsurugi is the only surviving member of the famous British Discabil family line. He seems very wealthy and powerful, and physically able to match even Tendou Souji. Wielding the Sasword Zecter he freelances for ZECT, destroying Worms and collecting fees for his trouble, but he is soon let go and bankrupted. He continues fighting the Worms until he sells the Sasword Zecter to Tendou Souji to try to rebuild his finances. However there is a sleeping power inside Kamishiro which is known only to a few others. Kamen Rider Sasword is armed with the Sasword Yaiber which takes the form of a long sword and can be used as such. Kamen Rider Sasword's finishing move is the "Rider Slash". - Kamen Rider Gatack: After Kagami Arata forsakes the TheBee Zecter he returns to his old post within ZECT. However not long after he becomes the host of the most powerful un-augmented Zecter, the Gatack Zecter, and so becomes Kamen Rider Gatack. As Kamen Rider Gatack he fights the Worms more fiercely than ever and helps Kamen Rider Kabuto whenever he can, but he has many experiences that suggest to him that not all of the Worms are necessarily evil. Kamen Rider Gatack is the most heavily armed of all of the un-augmented Zecters, armed with shoulder mounted "Double Vulcans" in Masked Form, and "Double Caliber" swords in Rider Form. Kamen Rider Gatack's finishing moves are the "Rider Kick", and "Rider Cutting" when using the double calibers. - Kamen Rider Hyper Gatack: * This is Kamen Rider Gatack after he has learned to use the Hyper Zecter. He is not as heavily armed as when in his regular forms, but he does not need to be given the speed and power provided by the Hyper Zecter. Kamen Rider Hyper Gatack uses the Hyper Zecter and so can "Hyper Clock Up", and is also armed with the double calibers. Kamen Rider Hyper Gatack's finishing move is the "Hyper Kick". - Kamen Rider Kick Hopper: * Yaguruma Sou resurfaces as Kamen Rider Kick Hopper. Having abandoned his philosophy of perfect harmony and embraced a more nihilist view he sets about causing chaos for ZECT, the Worms, and the other riders. Thinking he has fallen out of the light and into darkness he believes that only by going through this darkness will he find his way back into the light. He finds his old disciple Kageyama Shun disenfranchised by ZECT and without direction and takes it upon himself to show his old disciple the new path. A much more powerful rider than any of the incarnations of Kamen Rider TheBee, Kamen Rider Kick Hopper even manages to best Kamen Rider Kabuto and seems to be at least evenly matched with him. The Hopper Zecters do not possess masked forms, and Kamen Rider Kick Hopper relies solely on kicks for his attacks. The Hopper Zecters do not provide any extraneous weaponry and so Kamen Rider Kick Hopper relies solely on hand to hand combat. Kamen Rider Kick Hopper's finishing move is the "Rider Jump" followed by the "Rider Kick". - Kamen Rider Punch Hopper: * Kageyama Shun, having been nearly killed by ZECT and the Worms, is saved by Kamen Rider Kick Hopper who is Kageyama Shun's former mentor, Yaguruma Sou. Yaguruma Sou subsequently invites Kageyama Shun to join him "in hell", and gives Kageyama Shun the Punch Hopper Zecter. He accepts Yaguruma Sou's offer, becomes Kamen Rider Punch Hopper, and the two then start down their dark path with the intention of finding their way back into the light. Like Kamen Rider Kick Hopper, Kamen Rider Punch Hopper is a much more powerful rider than any of the incarnations of Kamen Rider TheBee and even manages to best Kamen Rider Gatack with little help. The Hopper Zecters do not possess masked forms, and Kamen Rider Punch Hopper relies solely on punches for his attacks. The Hopper Zecters do not provide any extraneous weaponry and so Kamen Rider Punch Hopper relies solely on hand to hand combat. Kamen Rider Punch Hopper's finishing move is the "Rider Jump" followed by the "Rider Punch". - Kamen Rider Hercus(silver): * Oda Hidenario is originally a member of ZECT but does not agree with all of ZECT's policies and so breaks off and helps create NEO-ZECT. He is the wielder of the Hercus Kabutech Zecter and tries to stop a nefarious plot by ZECT. However during his struggle he is easily killed by Kamen Rider Caucasu. Kamen Rider Hercus does not possess a masked form. Kamen Rider Hercus is armed with an axe/gun similar to Kamen Rider Kabuto's and uses it to execute his finishing move, the "Rider Beat". - Kamen Rider Ketaros(bronze): * Yamato Tetsuki is a fanatical follower of ZECT. He is given the order to construct "The Ladder to the Sky", a huge space station designed to save the Earth. He is also given the order to destroy NEO-ZECT and so uses the Ketaros Kabutech Zecter to battle against it, and eventually is killed trying to protect his precious space station. Kamen Rider Ketaros does not possess a masked form. Kamen Rider Ketaros is armed with a knife similar to Kamen Rider Kabuto's and uses it to perform his finishing move, the "Rider Beat". - Kamen Rider Caucasu(gold): * Kurosaki Issei is ZECT's most powerful soldier, so powerful in fact that many in ZECT fear him. He is the wielder of the Caucasu Kabutech Zecter and the first user of the Hyper Zecter. His core belief is "The Belief of The Rose" which is a version of the philosophy of the survival of the fittest, and that the Worms are more fit than humans to rule the Earth. He takes this to the extreme and tries to destroy humanity in favor of the Worms but is ultimately stopped by Kamen Rider Hyper Kabuto with the help of Kamen Rider Gatack. Kamen Rider Caucasu uses the Hyper Zecter and so can "Hyper Clock Up". Kamen Rider Caucasu's finishing move is the "Maximum Rider Power" "Rider Kick". - Kamen Rider Dark Kabuto: * A human child that is kidnapped by ZECT and used in years of experiments, the first of which changes him into a Native Worm. Later he is made to mimic Tendou Souji as to be used in a further experiment to test the Hyper Zecter. After ZECT is finished with him he is imprisoned below the original Shibuya meteor crater and clasped into an iron mask that prevents his transforming into his Native Worm form and escaping. These trials drive him insane and he loses any memory of his previous life. He is eventually freed and after this is revealed to be the wielder of the Dark Kabuto Zecter. Kamen Rider Dark Kabuto becomes Kamen Rider Kabuto's greatest enemy, but his tragic past may still hold hope for redemption. Kamen Rider Dark Kabuto is armed exactly the same as Kamen Rider Kabuto and has his own version of the same finishing move, the "Rider Kick". - Pupaworm: Most Worms appear in this green pupa form, but they all have the ability to molt into more powerful forms if they are not destroyed beforehand. - White Pupaworm: * This is a rare white pupa form that is rarely seen and less understood. - Aracneworm Rubor(red): The first time Kamen Rider Kabuto encountered a Worm in its molted form it was Aracneworm Rubor. It was subsequently destroyed by Kamen Rider Kabuto's multi- purpose weapon in axe mode. - Aracneworm Flavus(black): * When Kamen Rider Kabuto encountered Aracneworm Flavus he destroyed it using his multi-purpose weapon in knife mode. - Aracneworm Nigrita(white): * The encounter with Aracneworm Nigrita marked the first time Kamen Rider Kabuto destroyed a molted Worm with his rider kick. - Verberworm: The Verberworms are identifiable by their bright purple coloration and yellow fin-like collar ridges. Verberworm was destroyed by Kamen Rider Kabuto's rider kick. - Verberworm Rota: * Verberworm Rota is distinct because of the large yellow claws and covered eyes it possesses. This molted Worm was also the first to be destroyed by Kamen Rider TheBee's rider sting. - Formicaalubusworm: Formicaalubusworm is identifiable by its translucent yellow lens covering its upper face and forehead, it also appears that its brain is exposed under this cover. This was the first molted worm to be destroyed by Kamen Rider Drake's rider shooting. - Scorpioworm: * Known only to very few, Scorpioworm is in fact the true form of Kamishiro Tsurugi who is Kamen Rider Sasword. Scorpioworm killed Tsurugi's older sister and mimicked and killed him. It is theorized that the memories of Tsurugi were so strong that they split Scorpioworm's personality and the Kamishiro Tsurugi personality was able to take control while not realizing that he was in fact Scorpioworm. So the new Kamishiro Tsurugi armed with the Sasword Zecter embarks on a quest to find the Worm who killed his sister, all the while not knowing that it is himself. The Sasword Zecter gets in the way of this because every time Kamen Rider Sasword uses his rider slash the surge of energy causes him to unintentionally transform into Scorpioworm who's personality re-asserts itself with murderous results. In all of its encounters with the riders Scorpioworm appears to far outclass them in strength, besting even Kamen Rider Kabuto. - Sepulturaworm: Distinctive for its black and yellow coloration and large black shield-like plate on its left arm, Sepulturaworm was the first molted Worm to be destroyed by Kamen Rider Sasword's rider slash. - Tarantesworm Purpura: * Identifiable by its white and purple coloration and red eyes this was the first molted Worm to be destroyed by Kamen Rider Gatack's rider kick. - Acarinaworm Amber: * This molted Worm is identifiable by its yellow coloration and the many black spines all over its body that it can use as projectiles against its enemies. This worm is also notable because it mimicked Kazama Daisuke and subsequently framed him for murder and stole the Drake Zecter, even being able to use it to become Kamen Rider Drake for a short time. It was eventually destroyed by Kamen Rider Drake's rider shooting followed by a flurry of punches. - Ucaworm: * As of the publishing of this game Ucaworm is the most powerful Worm to have appeared, and is the nemesis of the riders for many episodes of the series. Distinct because of its mask-like face and large claw, it is an executive Worm, which many other Worms follow. The power of Ucaworm is such that it can defeat any of the un- augmented riders with ease and sometimes more than one at a time. Ucaworm works with ZECT to try to destroy Kamen Rider Kabuto, and in so doing is given Kageyama Shun as a subordinate. Ucaworm hates humans and abuses Kageyama Shun at every opportunity, and is even involved in the circumstances that lead to Kageyama Shun losing the TheBee Zecter and his subsequent reunion with Yaguruma Sou and becoming Kamen Rider Punch Hopper. The only thing Ucaworm fears is the Hyper Zecter, and after Kamen Rider Kabuto acquires it Ucaworm's luck begins to change for the worse. ======================================================== 6:------Moves & Combos------ ======================================================== *-----------Basic----------- Each character can perform simple combos such as: Circle, Circle, Circle Circle, Circle, X Circle, Circle, Circle, X X,X and so on... Each character will perform different moves with different reach and damage potential, so experiment as you will. Each character also has distinct moves. First of all try pressing; X+Square with any character. Each will perform a distinct move. For the Worm characters after molting this will usually be some kind of projectile, as for the rider characters this will either change the Special Weapon the rider is currently armed with, or perform a special attack with the currently armed weapon. And if unable to change to a different weapon, use a weapon, or use a projectile it will be some kind of powerful melee attack distinct to that character. You can also try holding X+Square to charge these moves for more damage, and try pressing multiple times for combos. Finishing Moves are only useable by the rider characters , must be performed during a Clock Up state, and each one is distinct. *------Special Weapons------ *-----& Finishing Moves----- - Kamen Rider Kabuto: * Special Weapons: Multi-purpose Weapon: Has different functions during combos, and when using the X button. * Finishing Moves: Rider Kick: Press Triangle three times to prime and again to execute. You can hold Triangle on the fourth press to charge the kick for more damage but you cannot move while doing so. You can move and fight between primers and before execution. - Kamen Rider Hyper Kabuto: * * Special Weapons: Perfect Zecter: It has two modes; Sword Mode and Gun Mode, press X+Square to change. You can perform two special moves in Sword Mode and two in Gun Mode. Sword Mode: Press toward your target+X to perform the "Hyper Sting" which uses the power of the TheBee zecter and press to your character's side +X(Up or Down if you are facing to the right or left, Left or Right if you are facing up or down) to perform the "Hyper Slash" which uses the power of the Sasword zecter. Gun Mode: Press toward your target+X to perform "Hyper Shooting" which uses the power of the Drake zecter and press to your character's side +X(Up or Down if you are facing to the right or left, Left or Right if you are facing up or down) for spread fire. * Finishing Moves: Maximum Hyper Typhoon: With the Perfect Zecter in Sword Mode press triangle five times to prime and again to execute. You can hold Triangle on the sixth press to charge for more damage but you cannot move while doing so. You can move and fight between primers and before execution. Maximum Hyper Cyclone: With the Perfect Zecter in Gun Mode press triangle five times to prime and again to execute. You can hold Triangle on the sixth press to charge for more damage but you cannot move while doing so. You can move and fight between primers and before execution. - Kamen Rider TheBee - Yaguruma Sou: * Special Weapons: none. * Finishing Moves: Rider Sting: Press Triangle once to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider TheBee - Kagami Arata: * * Special Weapons: none. * Finishing Moves: Rider Sting: Press Triangle once to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider TheBee - Kageyama Shun: * * Special Weapons: none. * Finishing Moves: Rider Sting: Press Triangle once to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider Drake: * Special Weapons: Drake Zecter Gun: Can perform many different shots using the X button alone or in conjunction with the Square and Circle buttons. In Rider Form press X+Square for rapid firing and you can hold to charge for more shots in a wider firing pattern. * Finishing Moves: Rider Shooting: Press Triangle once to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider Sasword: * Special Weapons: Sasword Yaiber: Can perform many different slashes using the Circle and X button alone, in combos, or in conjunction with the Square button . In Rider Form press X+Square for a projectile attack and you can hold to charge for multiple projectiles. * Finishing Moves: Rider Slash: Press Triangle once to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider Gatack: * Special Weapons: Double Vulcans: Mounted on the shoulders in masked form, press X+Square to fire, and rapidly for a rapid fire combo. Double Caliber: Mounted on the shoulders in rider form, press X+Square to arm/disarm. * Finishing Moves: Rider Kick: Press Triangle three times to prime and again to execute. You can hold Triangle on the fourth press to charge the kick for more damage but you cannot move while doing so. You can move and fight between primers and before execution. Rider Cutting: Press Triangle once while armed with the double caliber to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider Hyper Gatack: * * Special Weapons: Double Caliber: Mounted on the shoulders press X+Square to arm/disarm. * Finishing Moves: Hyper Kick: Press Triangle four times to prime and again to execute. You can hold Triangle on the fifth press to charge the kick for more damage but you cannot move while doing so. You can move and fight between primers and before execution. - Kamen Rider Kick Hopper: * * Special Weapons: none. * Finishing Moves: Rider Jump+Rider Kick: Press Triangle once to prime and again to execute. You can hold Triangle on the first press to charge the Rider Jump for more damage, and during the Rider Jump you can press Triangle rapidly for multiple kicks. - Kamen Rider Punch Hopper: * * Special Weapons: none. * Finishing Moves: Rider Jump+Rider Punch: Press Triangle once to prime and again to execute. You can hold Triangle on the first press to charge the Rider Jump for more damage, and during the Rider Jump you can press Triangle rapidly for multiple punches. - Kamen Rider Hercus(silver): * * Special Weapons: Multi-purpose Weapon(Axe and Gun Mode only): Has different functions during combos, and when using the X button. * Finishing Moves: Rider Beat: Press Triangle once to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider Ketaros(bronze): * * Special Weapons: Multi-purpose Weapon(Knife Mode only): Has different functions during combos, and when using the X button. * Finishing Moves: Rider Beat: Press Triangle once to execute. You can hold Triangle to charge for more damage but you cannot move while doing so. - Kamen Rider Caucasu(gold): * * Special Weapons: none. * Finishing Moves: Maximum Rider Power Rider Kick: Press Triangle once to prime and again to execute. You can hold Triangle on the second press to charge the kick for more damage but you cannot move while doing so. You can move and fight between the primer and execution. - Kamen Rider Dark Kabuto: * * Special Weapons: Multi-purpose Weapon: Has different functions during combos, and when using the X button. * Finishing Moves: Rider Kick: Press Triangle three times to prime and again to execute. You can hold Triangle on the fourth press to charge the kick for more damage but you cannot move while doing so. You can move and fight between primers and before execution. ======================================================== 7:-------Unlockables-------- ======================================================== All of these instructions have been verified by me, and come directly from the official Bandi/Namco site for the game. *-----Unlockable Modes------ - 1P/2P Survival Mode: Complete every route in single player Story Mode. - Demo Viewer Mode: Complete every route in single player Story Mode. - Zecter Battle Minigame: This minigame is also used as a loading screen before each fight. Player one can take control of the Kabuto Zecter and player two the Gatack Zecter. The Trinagle button is used to perform a flip to get behind your opponent, and the Circle button is used to perform a spinning attack. *---Unlockable Characters--- In order from left to right as they appear on the character selection screen after they have all been unlocked starting with the ZECT Shadow Trooper. Unless otherwise stated you must complete the listed modes on normal difficulty. - ZECT Shadow Trooper: Complete 2 player Story Mode ON VERY EASY DIFFICULTY using only one player as a ZECT Trooper. - Kamen Rider Hyper Kabuto: Defeat 100 enemies in 2P Survival Mode using only one character. Or enter this code at the title screen when the rider is crouching; *(X Up Triangle Square X Triangle Square Down) - Kamen Rider TheBee - Kagami Arata: Complete 2 player Story Mode using only one player as Aracneworm Nigrita(white). - Kamen Rider TheBee - Kageyama Shun: Complete 2 player Story Mode ON HIGH DIFFICULTY using only one player as Kamen Rider Kabuto. - Kamen Rider Hyper Gatack: Complete single player Story Mode without being defeated . Or enter this code at the title screen when the rider is crouching; *(Triangle Left Circle Circle Down Up Square X) - Kamen Rider Kick Hopper: Complete 2 player Story Mode using only one player as Kamen Rider TheBee - Yaguruma Sou. Or score 10 victories in the Zecter Battle loading screen Minigame. - Kamen Rider Punch Hopper: Complete 2 player Story Mode using only one player as Kamen Rider TheBee - Kageyama Shun. Or pick up 30 "Tropical Ramen"s in 2P Survival Mode. - Kamen Rider Hercus: Complete the Kabuto route in single player Story Mode. - Kamen Rider Ketaros: Complete the Rider route in single player Story Mode. - Kamen Rider Caucasu: Complete the Worm route in single player Story Mode. - Kamen Rider Dark Kabuto: Defeat 100 enemies in 2P Survival Mode using only one character at a time with ten different characters. Or enter this code at the title screen when the rider is crouching; *(Square Circle Triangle Right Down Up X Square) - White Pupaworm: unknown - Aracneworm Flavus(black): Complete 2 player Story Mode using only one player as Aracneworm Rubor(red) - Aracneworm Nigrita(white): Complete 2 player Story Mode using only one player as Aracneworm Flavus(black). - Verberworm Rota: Complete 2 player Story Mode using only one player as Verberworm. - Scorpioworm: Complete 2 player Story Mode using only one player as Kamen Rider Sasword. - Tarantesworm Purpura: Complete 2 player Story Mode using only one player as Kamen Rider Gatack. - Acarinaworm Amber: Complete 2 player Story Mode using only one player as Kamen Rider Drake. - Ucaworm: Defeat 100 enemies in 2P Survival Mode using only one character at a time with five different characters. Or pick up 50 "Tropical Ramen"s in 2P Survival Mode. *-----Unlockable Stages----- - Kabuto EX Stage 11: Complete the Kabuto route in single player story mode on normal difficulty without continuing. - Rider EX Stage 11: Complete the Rider route in single player story mode on normal difficulty without continuing. - Rider EX Stage 12: Complere rider EX stage 11. - Worm EX Stage 8: Complete the Worm route in single player story mode on normal difficulty without continuing. ======================================================== 8:-----Credits & Thanks----- ======================================================== ghobot_21 for his original FAQ upon which this FAQ was built with his permission. ForeverRed for his excellent site which is the best site on the net for general Kamen Rider Kabuto information: http://www.freewebs.com/kamenriderkabuto/index.htm All of the members of HenshinJustice for their tireless love and support of all things Tokusatsu: http://www.henshinjustice.com TOEI, TVAsahi, Ishinomori Productions and Bandai/Namco for keeping Tokusatsu going strong for over 40 years and creating this game: www.tv-asahi.co.jp/kabuto/ www.bandaigames.channel.or.jp/list/ps2_rider_kabuto/ Copyright, 2008, UltraMagnus.