JJJJJJJ AAAA RRRR H H EEEE AAAA DDDD JJ A A R R H H E A A D D JJ AAAA RRR HHHH EEE AAAA D D J JJ A A R R H H E A A D D JJJJ A A R R H H EEEE A A DDDD ================================================ PRESENTING: ICE AGE 3 DOTD ENEMIES GUIDE ================================================ GGGG U U IIIIIIII DDDD EEEEE SSSSS G G U U II D D E SS S G U U II D D EEE SS G GGG U U II D D EEE SS G G U U II D D E S SS GGGG UUUU IIIIIIII DDDD EEEEE SSSSS Author: Marcel Martin (JPawesome) Contact: Marcelmartin98(at)gmail(dot)com This guide may be hosted on the following sites: o http://www.supercheats.com o http://www.gamefaqs.com And the affiliates of the above sites. The most up-to-date version of this guide will be found at: o http://www.gamefaqs.com But not necessarily its affiliates. This guide is the work of Marcel Martin and may not be hosted, copied, printed, edited, or rearranged without written consent of the Author. ----------------- TABLE OF CONTENTS ----------------- 0. Version History 1. Note 2. Sid's Enemies 3. Buck's Enemies a. Regular Enemies b. Bosses 4. Enemy locations 5. Weapons a. Sid b. Buck 6. Credits 7. Emails --------------- Version History --------------- July 3, 2010 - Version 1.0.0 - Posted the guide to GameFAQs. July 7, 2010 - Version 1.2.1 - Added a new enemy that I somehow forgot, and working on the Enemy Locations and Weapons sections. July 6, 2011 - Version 1.2.6 - Fixed numerous things, revised the guide, among other things. July 31, 2011 - Version 1.2.7 - Added the Jarhead Guides logo, went over the guide again, made very minimal changes here and there. ---- NOTE ---- "Jarhead Guides" is a random name I came up with for all my guides, seeing as I once had an ASCII head (shaped somewhat like a jar) who was supposed to make somewhat funny quotes throughout the guide. He was scraped as he took up too much space to be used that often like that. And...nothing else to note here this update, really. ------------- SID'S ENEMIES ------------- Sid is used for a very small amount of the game (only three levels you can actually fight) and thus has very few enemies, and not a lot of attacks or weapons. * Pathetic. ** Target practice. *** Annoying. **** Deadly. ***** Litterally unkillable. Attacks: 1. Slap. The slap does one point of damage. 2. Slap Combo. Each attack does one point. Most enemies can only survive two hits, so the third is wasted. 3. Slap-nado. Mash the attack button to do a spinning attack. However, do it too long and you'll get dizzy - not good if there are still enemies nearby. 4. Air-slap. Like a slap, but in the air. Really only useful for hitting bats and hanging spiders. 5. Air-combo. Like a combo, but in the air. The last hit looks like a slam dunk, and can hit ground enemies - usually kills them. 6. Ground Slam. Double Jump and then press attack to slam down on your foes. This attack will kill all of Sid's enemies in one hit, assuming you can jump above them, and assuming that they can be killed in the first place. 7. Throw. Sid has three different throwing weapons, although the only one that can be upgraded are his pinecones (during Lonesome Sloth). Each works slightly differently, though only slightly, and are in Sid's Weapons section. Enemies: 1. Beavers * Beavers will, if you're too close, try to hit you with their tails. Otherwise they just try to ram you from a relatively short distance. Dispatch them however you please as they are more or less 2. Dodo ** Part of the tutorial on throwing and locking on, Dodos can be taken out on the ground with two hits, and with two snowballs when they're perched up. On the ground, they try to attack you with "Tai Qwan Dodo" and on their perches, they kick eggs at you. Neither attack is very deadly. Eliminate them and move on, never to see them again (except during the Egg Rolls). 2.5 Rock Dodos *** These dodos ride on boulders and try to knock you off the platform to make you start over. A minor nusiance - just knock them off by jumping right when they touch you to send them back much farther. Also, these Dodos speak a few times, though not often. 3. Spiders First Variety * They are on the ground, and attack you, occasionally trapping you in webs. Squash them with a ground slam to kill them quickly. Second Variety ** They are attached to a wall and shoot webs. Throw a pinecone to make them stop for good. Third Variety *** They swing across the water in an attempt to knock you down and put out your torch. Only a minor annoyance. Lob a pinecone and hope it hits them, since they swing pretty fast. Fourth Variety *** Drops from the ceiling with no warning to damage Sid. Hard to hit without getting hit. Try an air-slap or air-combo. Pinecones work as well. 4. Molehogs ** (**** during one part of Lonesome Sloth) Molehogs resemble moles and groundhogs - hence their names. The molehog is one of the few enemies in the game to speak. Throw some mudballs at their faces or slap them a few times to take them out. As a warning, molehogs will throw things at you when they're hiding in their dirt pile, and during Lonesome sloth this can get deadly if both molehogs attack you while you cross the thin bridges - so make sure they're dead, and cross quickly as they respawn if you take too much time. 5. Bats *** Bats will attempt to shove you off a ledge to either make you start over, take falling damage, or die. Kill them before crossing any thin bridges. 6. Rhinos ***** Cannot be killed. Throw a mudball at them and make them ram into a hard object, then ride them in the rocks to win. ------------- MANNY'S ENEMY ------------- Manny has one enemy and one short time you use him. Manny cannot jump, throw, or have his health increased in the shop. Attacks: 1. Trunk smack. Almost never hits, but an instant kill. 2. Stomp. Always hits, usually instant kill. -------------- BUCK'S ENEMIES -------------- {{REGULAR ENEMIES}} 1. Troodon Weakness - Kill it with anything, it's weak. Strengths - n/a Number of Leechwes - 1 Number of Pips - 4 Number of Spores - 1 (Overkill) Number of Whip Attacks - 4 Minigame - If you lose, you will lose one health. If you win, you countinue the fight as usual. Bite - A quick attack doing one point of damage. Leap - This will start the Minigame, but not damage you directly. 2. Dilophosaurus Weakness - Easy to dodge attacks. Strengths - Spits at you from a distance. Number of Leechwes - 1 Number of Pips - 5-6 Number of Spores - 1 (Overkill) Number of Whip Attacks - 5-6 Bite - Easy to avoid by staying away from it, but not very damaging either way, so don't worry too much. Charge - An easy to dodge attack that lasts for a few seconds. Attack them as they charge to make them stop. Spit - A relatively slow-moving projectile attack. Easy to dodge. 3. Jar plants Weakness - Leechwes. Use them. Strengths - Out of whip range and immune to pips. Number of Leechwes - 1 Number of Pips - n/a Number of Spores - 1 Number of Whip Attacks - n/a Spit - It launches an arced shot of green fluid towards you. Easy to dodge but has a small area of splash damage, so don't stand around like a dope. 4. Eyeball plants Weakness - Leechwes. Strengths - Regular attacks don't faze them. Number of Leechwes - 1 Number of Pips - 4-5 Number of Spores - n/a Number of Whip Attacks - 4-5 Spit - It launches an arced shot of green fluid towards you. Easy to dodge but has a small area of splash damage, so don't stand around like a dope. 5. Spitting Flowers Weakness - Any weapon and ground slams. Strengths - Regular attacks don't faze them. Number of Leechwes - 1 Number of Pips - 4-5 Number of Spores - n/a Number of Whip Attacks - 4-5 Spit - A lightning fast attack that's hard to dodge, especially when four of them all attack at once. 6. Scythe Weeds Weakness - None Strengths - Doesn't flinch. Number of Leechwes - 1 Number of Pips - 3-4 Number of Spores - n/a Number of Whip Attacks - 3-4 Lash - A quick melee where the weed will slash you. Hard to dodge, but they don't attack very often. 7. Flailing Vines Weakness - Assuming you can hit them, Leechwes. Strengths - Doesn't flinch. Number of Leechwes - 1 Number of Pips - 4-5 Number of Spores - n/a Number of Whip Attacks - 4-5 Whack - A quick melee where the vine will smack you. Easy to dodge, and they don't do much damage either. 8. Hornets Weakness - Any attack. Try to save ammo for the hive. Strengths - n/a Number of Leechwes - 1 Number of Pips - 1 Number of Spores - n/a Number of Whip Attacks - 1 Sting - Quick melee attack. Weak but annoying. 9. Poison Plants Weakness - Everything you've got. Strengths - n/a Number of Leechwes - n/a Number of Pips - 4 Number of Spores - n/a Number of Whip Attacks - 4 No attacks, but until you kill all the plants, the poison will keep rising at the same speed. Be quick about it! 10. Guanlong Weakness - n/a Strengths - Strongest regular enemy. Number of Leechwes - 2 Number of Pips - 7-8 Number of Spores - 1 Number of Whip Attacks - 7-8 Bite - Rears back and bites you. Not very quick or powerful, but annoying. Charge - Charges, Cannot be stopped by attacking. 11. Dragonflies Weakness - Give them a ground slam, they drop like flies. Strengths - Annoying. Number of Leechwes - 1 Number of Pips - 3 Number of Spores - n/a Number of Whip Attacks - 3 Sting - Quick and annoying. 12. Flytraps Weakness - explosives Strengths - Doesn't flinch. Number of Leechwes - 1 Number of Pips - 4 Number of Spores - n/a Number of Whip Attacks - 4 Minigame - Well, it's very rare, and I think the only warning is that they stop attacking for a short time before using this attack. First - Button Mashing. Second - Pressing one button. Third - Pressing another button. It normally attacks right after so be on the lookout, even if you win. Snap - A fast attack without warning, can be done 3-4 times in quick succession, which really drains your health quickly. {{Bosses}} These enemies are distinguished by a health bar and have regenerating ammo nearby. There will also be a boss music track playing and usually air vents will seal you off so you can't escape them. 1. Ankylosaurus Weakness - Slow, easy to dodge. Strengths - Only flinches when not attacking. Number of Leechwes - roughly 50 Number of Pips - roughly 80 Number of Spores - roughly 30 Number of Whip Attacks - Varies Head knock - You'll be hit by his head and take 1-2 damage. Boss Charge - If he hits you, you'll be lanuched into the air and take 2-3 damage. Tail Slam - Unknown whether this is a threat or an attack, since he won't aim for you. Dammage unknown, probably 1-2 damage. 2. Carnivores Plant Weakness - n/a Strengths - Cannot be hurt by direct damage. Number of Leechwes - n/a Number of Pips - n/a Number of Spores - n/a Number of Whip Attacks - n/a Defeat the Spitting Flowers to damage about one sixth of its health both times (does not count for flowers spawned by the seed pods). Defeat the Scythe Weeds to damage about one sixth of its health both times. Defeat the Seed Pods to damage about one sixth of its health. Rip all the petals off to damage about one sixth of its health. Destroy the Flailing Vines to damage about one sixth of its health. Then coat yourself in goop and run ontop of the vine when it hits. Then go into the plant to defeat it. Simple, just avoid the below attack... Boss Spit - A barage of 5-6 orange splashes will signify when it has hit the ground and where. One of them will aim at you directly, It has a decently large area of effect, and HURTS, and is annoying when trying to rip off the petals. The boss will start to use this once the first petal comes off. 3. Hive (Small) Weakness - Pips Number of Leechwes - n/a Number of Pips - 74-75 Number of Spores - n/a Number of Whip Attacks - n/a It summons Hornets periodically and every time you break a layer. 4. Triceratops Weakness - None Strengths - Only flinches when not attacking. Number of Leechwes - about 50 Number of Pips - about 80 Number of Spores - about 30 Number of Whip Attacks - Varies Head knock - This time you will be knocked high in the air. The boss will always do this if the charge hits you. The boss can combo this 4-5 times, so you better hope you have enough health. Boss Charge - Painful, and annoying. 5. Rudy Weakness - None Strengths - Cannot be hurt by direct damage. Number of Leechwes - n/a Number of Pips - n/a Number of Spores - n/a Number of Whip Attacks - n/a Each time the rocks hit him, he loses roughly one sixth of his health. --------------- Enemy Locations --------------- Sid's Early Start Character - Sid Combat Rating - * Enemies - Molehogs, Beavers, Spiders, and Dodos Weapons - Snowballs Baby Proofing Character - Sid, Manny (briefy) Combat Rating - * Enemies - Molehogs, Rhinos, Beavers (as Manny) Weapons - Mudballs Lonesome Sloth Character - Sid Combat Rating - ** Enemies - Molehogs, Bats, Spiders, Rock Dodos Weapons - Pinecones Buck to The Rescue Character - Buck Combat Rating - *** Enemies - Troodon, Dilophosaurus, Jar Plants Weapons - Seed Gun, Leechwes Flower Power Character - Buck Combat Rating - **** Enemies - Troodon, Spitting Flowers, Eyeball Plants, Flytraps, Hornets, Dragonflies, Dilophosaurus Bosses - Hive (small), Ankylosaurus Weapons - Seed Gun, Leechwes, Water Gun (not a weapon) Root of all Evil Character - Buck Combat Rating - Indirect Combat Bosses - Carnivorous Plant Weapons - Seed Gun, Leechwes, Water Gun (not a weapon) Expect the Unexpected Character - Buck Combat Rating - ***** Enemies - Jar Plants, Troodon, Dilophosaurus, Guanlong, Hornets, Poison Plants Bosses - Triceratops, Hive (small) Weapons - Seed Gun, Leechwes, Water Gun (not a weapon), Shroomzooka Grave Danger Character - Buck Combat Rating - **** Enemies - Troodon, Guanlong, Jar Plants Bosses - Ankylosaurus, Triceratops Weapons - Seed Gun, Leechwes, Water Gun (not a weapon), Shroomzooka Skeleton Bridge Character - Buck Combat Rating - Indirect Combat Bosses - Rudy Weapons - Seed Gun (useless), Leechwes (useless), Water Gun (useless), Shroomzooka ------- Weapons ------- {{Sid}} "Fists" Damage - 1 Combo - 3 Ground Slam - 3 Attack Speed - Normal Ammo - Unlimited Best Used For - Basically everything Class - Melee "weapon." Snowballs Damage - 1 Rate of Fire - Medium Ammo Capacity - 10 Found in - Sid's Early Start Refilled By - Snowballs Class - Thrown Mudballs Damage - 1 Rate of Fire - Medium Ammo Capacity - 10 Found in - Baby Proofing Refilled By - Mudballs Class - Thrown Pinecones Damage - 1 Rate of Fire - Medium Ammo Capacity - 10, then 20 Found in - Lonesome Sloth Refilled By - Pinecones, either purchased or found in mushrooms. Class - Semi-Homing Thrown {{Buck}} Whip ; "Whip" Damage - 1 Combo - 3 Ground Slam - 5-6 Attack Speed - Normal Ammo - Unlimited Best Used For - Melee Class - Melee Weapon Seed Gun ; "Spitting Plant" Damage - 1 Rate of Fire - High Ammo Capacity - 20, then 40 Best Used For - Anything that isn't immune to it. Refilled By - Something that looks like a pumpkin. Class - Gun Leechwes ; "Leechwes" Damage - 4 Rate of Fire - Low Ammo Capacity - 10, then 20 Best Used For - Plants and Medium Dinosaurs Refilled By - Leechwes, which are red fruits. Class - Grenade Shroomzooka ; "Fungus Launcher" Damage - 8 Rate of Fire - High Ammo Capacity - 5, then 10 Best Used For - Plants and Bosses Refilled By - Spores, either found near bosses or found inside mushrooms. Class - Bazooka Water Gun ; "Squirting Plant" Damage - n/a Rate of Fire - 1/per second Ammo Capacity - 30, then 60 Best Used For - n/a Refilled By - Water and Honey Class - Not a Weapon ------- CREDITS ------- This guide is mine and mine alone and may not be reproduced into any form. It may not be reformatted, rewritten, edited, or otherwise under any circumstances. Ice Age: Dawn of the Dinosaurs is in no way owned by me and belongs to the Twentieth Century Fox Film Corporation. The game was published and copyrighted in 2009 by Activision Publishing, Inc. Eurocom, Blue Sky, and Activision are in no way, shape, or form owned by me or affiliated with me. I thank the following: Activision, for publishing the game. Eurocom and Blue Sky, for doing whatever it is they did for the game. Sony Computer Entertainment for making the Playstation 2.