Hunter: The Reckoning Wayward General FAQ Version 1 -------------------------------------------- Contents 1 - Hunter in general 2 - Controls 3 - Combat 4 - Characters 5 - Weapons 6 - Experience and Edges 7 - Levels (incomplete) 8 - Secrets 9 - History 10 - Contact info, Thanks, and etc. ----------------------------------------------- Chapter 1 - Hunter in general Hunter: the Reckoning originally started as a pen and paper RPG by White Wolf. It goes into the World of Darkness series (rip). This doesn't really reflect much into the console game, except that some of the characters used in stories are present (Joshua Matthews) as well as the creeds, some of the edges, etc. The game is set in Ashcroft, a small town corrupted by evil forces. This game is set two years after the XBOX and Gamecube game. Two waywards have gotten stuck in the town trying, like in the first game, to cleanse the evil. The original group of hunters comes to the rescue, and the plot unfolds. This game is often compared to Smash TV (for the SNES). I'm not sure about that (I've unfortunately never played Smash TV). The game is a 1 or 2 player trip through a series of monster-infested levels. Save innocents to gain continues (desperately required), pick up secondary weapons to further your strength and power. Gain experience through killing monsters, saving innocents, etc. Gain levels to power yourself up and get new edges (special powers). Pretty simple. ----------------------------------------------- Chapter 2 - Controls The controls are very simple and much improved from the Xbox version of the game. Here's the basic layout: Control pad: Manipulate camera (zoom in/out) Left analog stick: Move your character around the screen Right analog stick: Aim Triangle: Change edges Circle: Change ranged weapon X: "action" button - used to activate glyphs, select your ranged weapon, several other things. L2: Jump L1: Activate edges R2: Ranged attack R1: Melee attack Square: Reload ranged weapon R3, L3 - Nothing ----------------------------------------------- Chapter 3 - Combat Basics: Ranged attacks. Press R2 to do a ranged attack with whatever weapon you have selected. Pressing circle cycles through the ranged weapons you have, and X selects it (and then draws it). Aim with the Right analog stick. The computer does a decent job of correcting aim, which is good, since aiming with the analog stick in the heat of battle usually means that you're pointing it in the direction of the enemy you're trying to kill. Holding R2 is about the same as pressing it rapidly. Ranged attacks (all of them) are limited. Even your default ranged attack. Most character's default weapon holds 100 spare rounds, plus one clip (clip size changes). Melee attacks. Press R1 to do your basic melee attack. Hold R1 to do a "charge up" attack, which is a 360-degree attack, followed by at least one more attack (the actual attack changes between characters). Attack once, then hit R1 and hold it again to do a different charge attack. Press R1 multiple times to execute combos. You can also hit R1 in midair to do aireal attacks (and when you land, more combos). Pressing R1 twice, followed by L2 makes you do an "escape attack" where your character often moves through enemies while attacking. Timing gets to be a little sticky with this, and I found myself using it very little. More advanced technique: Tapping R2 with a character with an automatic weapon fires a burst. Again, holding it gives you a much faster attack. Much of your Ranged attack power depends on your Accuracy score, so if you plan on using long distance attacks, go for characters with more accuracy (naturally). The real complexity comes with the Melee attacks. Combos can be performed in long strings, usually moving your character around the screen and away from one specific enemy. The trick is to use the right analog stick to aim yourself as you move. This way, you can kill off larger numbers of enemies while still keeping mobile. Also, if you press both analog sticks in the same direction, you can perform a moving attack. These are probably the most useful tricks you can do. You can run through crowds of rots while weakening them and taking little to no damage. Also, many of these attacks to great damage. When tested with the Martyr, her dashing attack can kill a rat with one (really, two) swing. When standing, it takes three basic hits (just tapping R1 and letting the attack resolve before hitting it again). While I haven't noticed if other characters can do this, the Wayward has two forms of dashing attack (one where he twirls his crowbar, one where he swings it). To get each attack seems to depend on momentum of your character. If he was running for a short time before you attack, he will swing. If you attack quickly after moving, he should twirl the weapon. Personally, I prefer the twirl attack, but thats for the character section. Jump attacks tend to do pretty good damage, and can get you and and out of crowds fairly well. Again, the "escape attack" doesn't seem to come up often, since when I get surrounded, I usually end up pounding on the R1 button until I clear a hole. However, I've learned that when surrounded, moving attacks and long combos, when combined with attack (or even speed edges like Demand) often manage to thin the ranks quickly. If you do find yourself surrounded by large groups of enemies, don't panic. Often, you can escape with very little life lost (assuming you're killing enemies somehow). Since dead enemies often drop health and conviction, you can hold your own if you can kill a few enemies. If you can't kill the enemies, try hitting them anyway. Oftentimes, the enemies with high HP get knocked back easily, allowing you to escape and pick them off at a more appropriate pace. There are many large enemies that can deal out damage in large amounts. Occasionally, they come in groups. Again, don't panic. In multiplayer, you and your partner can each take on one, or even both on the same and take it down quickly. The key is to get behind such enemies and pile on the damage. With multiples, use the moving attacks on one at a time. That way, you can dodge its attacks as well as make yourself a difficult target for the other one. An important tactic is to keep moving. This is especially true when you encounter some of the projectile attackers. Sometimes you can use other enemies for shields, but don't count on it often. A big problem arises when you start finding big monsters who also shoot things at you. These types of creatures make life difficult, especailly since the game tends to enjoy throwing them at you in multiples and in waves. Killing 10 Machine Mutants in a row gets old fast. Don't underestimate the usefullness of running away. If you're having a lot of difficulty with a mission, don't be afraid to dash through, pick up everything you came fore, and get out with as few confrontations as possible. The game throws too many powerful or tough monsters at you at some points, and many times, you just have to cut your losses to minimize continue loss. Also, apparently tapping L2 twice before hitting R1 for the air attack combo leads to a totally different combo. Thanks go to NEONBlack for calling this to my attention. ----------------------------------------------- Chapter 4 - Characters Spencer "Deuce" Wyatt Creed: Avenger Weapons: Axe (melee), Lever-action Rifle (ranged) Stats: Accuracy: ** Strength: ***** Conviction: ** Speed: ** Stamina: *** Edges: Cleave, Ward, Smite, Impact Pros: The 5 strength is very nice, especially combined with Cleave (and especially when you get to that 3rd dot in cleave). He has enough power to clear a way through hordes of enemies, and since his axe has a nice, large swing, he can often hit multiple opponents at once. Ward makes it tough to get surrounded, so you can take enemies at your own pace. Smite provides good backup for when Ward fails. Cons: Slow. Without a doubt, this is his biggest problem. Often, other characters can leave him behind. In battle, this translates to less strikes per given time frame. He does more damage with each hit, but the lack of speed becomes an issue oftentimes in battle. Also, I find his ranged attack to be fairly lackluster. It doesn't work very fast, and has a relatively small clip size (only 8). I tend to use him least of all. He may be strong, but the lack of speed really throws my love of him. Samantha Alexander Creed: Defender Weapons: Katana (melee), Magnum Revolver (ranged) Stats: Accuracy: *** Strength: *** Conviction: *** Speed: *** Stamina: ** Edges: Rejuvenate, Ward, Demand, Blast Pros: Decent speed, Decent melee attack. Above all, the reason you'll want to play her is for Rejuvenate. Once it hits the second dot, you can heal those around you. At the third dot, you can heal them practically all the way with just one use. This makes the defender one of the most useful characters in big battles. Ward is also quite important for when people are hurting. Cons: Strength isn't great. Furthermore, while her revolver packs a punch, it also only packs a clip of 6, which means frequent reloading. Blast also seems fairly lackluster, at least for the first dot of it. I'll get back to that later. Defender is a must-have when playing multiplayer. I can't count the times I've been saved by that katana-wielding messiah. The only thing that would make her better was if she had more conviction, since Rejuvenate taps her out pretty fast. Father Esteban Cortez Creed: Judge Weapons: Crusader Sword (melee) (note the cross at the hilt. I thought that was a nice touch), Crossbow (ranged) Stats: Accuracy: *** Strength: *** Conviction: ***** Speed: *** Stamina: * Edges: Word of Power, Burden, Rejuvenate, Rally Pros: Strong, combined with one of the best attack edges in the game (word of power). To make things even better, he gets Word of Power as his first edge. Better yet, he gets Rejuvenate, the strongest part of the Defender. Rally is nice too, as it cuts down on damage you take. To tie it all together, he has the highest conviction of any character. Cons: Pretty slow (okay, so a tad faster than the avenger), with a fairly sub-par ranged weapon. While it reloads fast, it doesn't pack much punch (sometimes taking a full clip for even the shamblers). Aside from Word of Power, the edges he gets come a little late, so he takes a while to be incredibly useful. While a strong character, I haven't used him quite a bit. I imagine once I get the second dot in Rejuvenate he'll make for a strong addition, maybe even replacing the Defender in coop games. That, however is yet to be seen. Kassandra Cheyung Creed: Martyr Weapons: Twin Kamas (melee), Dual Auto-loading pistols (ranged) Stats: Accuracy: *** Strength: *** Conviction: *** Speed: ***** Stamina: ** Edges: Demand, Retribution, Burden, Blaze Pros: FAST. Easily the fastest character. With demand active, she is even faster and often has trouble with leaving other characters behind. She may not be very strong, but her speed more than makes up for it. Cons: Frail. She doesn't have much in the way of HP, and all her edges (except Burden, because thats on the Judgement path) hurt her to use. Burden doesn't seem to be too useful for her, as she can usually dice through the opposition without having to freeze them in place. Blaze also seems kind of weak, but I've only attained one dot so far. If you can get past the sometimes weak edges, she's one of the best characters to use. Her speed literally makes up for most of her weaknesses, as she can take out the opposition and pick up health drops before taking enough damage to put her into the critical. When there is health to spare (or when near a Defender), Demand makes her a force on the battlefield. Joshua Matthews Creed: Wayward Weapons: Crowbar (melee), Autopistol (ranged) Stats: Accuracy: ** Strength: **** Conviction: *** Speed: **** Stamina: *** Edges: Cleave, Pinpoint, Enrage, Spiral Pros: Consider the wayward a average of the Avenger and the Martyr. He's not quite as strong as the Avenger, but stronger than the Martyr. He's not quite as fast as the martyr, but faster than the avenger. This makes him VERY well rounded. With cleave, he can beat through large groups with ease. Bolstered by decent HP, and not to mention some GREAT support edges in Pinpoint and Enrage, he's nothing to scoff. He also has a great ranged attack his autopistol has the highest clip (24) and is only slightly slower than the Martyr's twin pistols. Cons: Low convicion gives his edges limited use. The wayward is easily my favorite character. His moving attacks tend to hit often. His edges are great. His ranged attack is great. His melee attack is great. Now to wait for Spiral to improve... ----------------------------------------------- Chapter 5 - Weapons Special thanks to Slayer456 for doing this WHOLE SECTION FOR ME. Default Weapons Name: Lever Action Rifle (Avenger Default) Damage: Medium 3/5 Range: Below Average 2/5 Rate of fire: Below Average 2/5 Clip Size: Small 8 overall: Not to good, Avenger is better suited for melee combat with his axe, and 5 strength ;) Name: Revolver w/ Scope (Defender default) Damage: Above Average 4/5 Range: Above Average 4/5 Rate of fire: Above Average 4/5 Clip Size: Small 6 overall: A pretty decent weapon, but the small clip size and slow reload make it a hassle to use in a tight spot. Name: Crossbow (Judge Default) Damage: Below Average 2/5 Range: Average 3/5 Rate of fire: Average 3/5 Clip Size: Average12 overall: An okay weapon, but Judge is better with his sword, and with his high conviction his word of power is very useful Name: Twin .45's (Martyr Default) damage: Excellent 5/5 Range: Above Average 4/5 Rate of fire: Excellent 5/5 Clip Size: Above average 20 overall: A pretty good weapon, it helps Martyr stay away from foes, but she's pretty quick with her melee weapons too. Name: Auto Pistol (Wayward's Default) Damage: Above Average 4/5 Range: Above Average 4/5 Rate of fire: Excellent 5/5 Clip Size: Large 24 overall: A very good default weapon, but tends to run out of ammo quickly. Name: Chrome .45 (Rogue Default) Damage: Excellent 5/5 Range: Above Average 4/5 Rate of fire: Average 3/5 Clip Size: Small 8 overall: Possibly the best default weapon, but a bit slow and a small clip. Shotguns Damage: Above Average 4/5 Range: Poor 1/5 Rate of fire: Poor 1/5 Clip Size: Small 2 overall: A decent weapon for earlier levels, the only major flaws are range and clip size. Name: Pump Action Shotgun Damage: Above average 4/5 Range: Poor 1/5 Rate of fire: Below Average 2/5 Clip Size: Average 8 overall: A very good weapon, but the pause between shots is a bit slow. Name: Auto Shotgun Damage: Excellent 5/5 Range: Below Average 2/5 Rate of fire: Excellent 5/5 Clip Size: Average 7 overall: An excellent weapon overall, a must have for later levels. Machine Guns Name: Sub Machine gun Damage: Average 3/5 Range: Average 3/5 Rate of fire: Above average 4/5 Clip Size: Large 32 overall: A good weapon for early levels, but lacks power against later enemies. Name: Automatic Rifle Damage: Above Average 4/5 Range: Above Average 4/5 Rate of fire: Excellent 5/5 Clip Size: Large 30 overall: A very good weapon, but in later stages almost useless. Name: Bullpup Rifle Damage: Excellent 5/5 Range: Excellent 5/5 Rate of fire: Excellent 5/5 Clip Size: Large 35 overall: The best weapon for post prison levels, period. Heavy Weapons Name: Rocket Launcher Damage: Excellent 5/5 Range: Excellent 5/5 Rate of fire: Poor 1/5 Clip Size: Small 9 overall: A powerful weapon, but it's very rare, so save it for boss battles. Name: Grenade Launcher Damage: Excellent 5/5 Range: Above average 4/5 Rate of fire: Average 3/5 Clip Size: small 8 overall: Makes later levels less difficult, but the grenades only blow up on direct contact, so aim carefully Name: Chain Gun Damage: Excellent 5/5 Range: Above Average 4/5 Rate of fire: Excellent 5/5 Clip Size: HUGE! 500 overall: A incredibly useful weapon for later stages, and more plentiful then you might think. Name: Flamethrower Damage: Average 3/5 Range: Average 3/5 Rate of fire: Above Average 4/5 Clip Size: Large (gas gauge, no number) overall: To rare to be used effectively, more of a novelty then anything. Misc. Name: Flare Gun Damage: Below Average 2/5 Range: Below Average 2/5 Rate of fire: Poor 1/5 Clip Size: Small 1 overall: After the one time you need to use it, never equip it again. Name: Chainsaw Damage: Above Average 4/5 Range: Poor 1/5 Rate of fire: Average 3/5 Clip Size: Large (a gas gauge. No numbers) overall: Only found in one level, decent, but so many things are better then it. ----------------------------------------------- Chapter 6 - Experience and Edges The actual experience/level progression is a mystery that I'm working on currently. I'll get back to that later. As far as the edges...here's how it works. You start with one dot in your first edge. As you progress in levels, you gain more edges and more dots in the ones you have. There's a progression, and it goes like this: 1st, 2nd, 1st (second dot in it), 3rd, 2nd (second dot), 4th, 1st (third dot), 3rd (second dot).... Working on the rest, but I think the general idea can be gotten. Here's the effect of each edge. Cleave: Sets your weapon on fire when you activate it and until it stops flaming, damage is increased dramatically. As you gain dots, both the conviction cost and duration increase. The third dot lasts for quite a while and is a dramatic increase in damage. This edge is most useful when surrounded or when you're massively outnumbered. Keep in mind that you don't take damage while waiting for the effect to start up. Rejuvenate: At the first dot, it heals just the single character that's using it. At the second dot, it heals the character using it as well as any character close by. The radius extends with the third dot. Also, the amount healed increases with each dot. Unfortunately, this doesn't heal bystanders. This edge is one of the most important edges in the game - it easily cuts down on continue use. Word of Power: Ranged (to some degree) attack edge. At the first dot, it damages all enemies in a line. As it progresses, the angle grows, and the damage increases. Again, this is highly useful. It can easily turn the tide of battles early on. Demand: Increases speed and damage for the user. Unfortunately for the Martyr, the character who uses it first and probably most, it damages her. Doesn't seem to hurt with the Defender, though. At higher levels, speed and damage are great. Ward: Enemies in a radius around your character can't get close. If they make it within the radius, they back out of it. Stronger enemes (read: bosses) are uneffected by this. As the dots increase, the radius increases. This is most useful when you're trying to protect bystanders. Burden: All the enemies in a radius around your character get fixed to the spot for a time. As the dots increase, radius and duration increase. Pretty standard. It works well to get a breather, but I dont find myself using it often. Retribution: Pretty standard damage reflection edge. As the martyr gets hit, a percentage of the damage she takes goes back to the attacker. I don't use it much, but I do see the uses. The big problem is that it hurts to use it, and it hurts to make use of it. Pinpoint: Enemies in a certain arc in front of you are "marked" for a limited time. "Marked" enemies take more damage from your attacks. This doesn't seem to do much against basic enemies, but works well for bosses, who tend to have large amounts of damage reduction. Smite: Does damage to everything in a 360 degree radius. Again, pretty standard. Damage increases with dots, as does range. Enrage: Allies in an area around you increase damage and accuracy for a limited time. Those affected have a red fire above their head. Fortunately, unlike the PnP game, this does not damage the player when its over. Quite effective, when you remember to use it. Unfortunately, it doesn't last long enough to be exceptional, but the duration increases later on. Impact: Dubbed as "the ranged version of cleave", although its not quite...Cleave is activated and lasts for a duration. Impact works per shot. And only with your based ranged weapon. It doesn't seem to do much damage either, except for changing a rifle into a shotgun of sorts. Blast: Damages enemies in a line away from the defender. Not really great, especially at low levels. Her conviction is much more appropriately saved for Rejuvinate, or even Ward. Rally: Defensive edge. All hunters in the area, when activated, are given some degree of damage reduction. From what I've seen, the first dot's radius is small though. More as I power it up. Blaze: Again, this hurts when its used. However, its one of the few edges the Martyr gets that damages enemies directly. Enemies in a radius takes damage and are stunned for a short time. Again, like most of the first dot lv. 4 edges, it doesn't work as well as you'd expect the lv. 4 edges should. Hopefully it improves. Spiral: Damages everything in a large area. Again, not much damage at the first level, but I EXPECT this to get better (I'm a huge fan of the pen and paper game, and Spiral would literally eat up anything by the time it was gained. I was disappointed that it couldn't kill rots at the first level.) Update: Yes, it does damage everything in an area. Now I'm pretty sure that the damage isn't numerical (like 50-100). It is instead a percent. This means good things for your friendly neighborhood Wayward, as things die MUCH faster when they lose 50% of their health suddently. (I don't know that its that high, but wouldn't it be cool?) ----------------------------------------------- Chapter 7 - Levels Unfortunately, this is quite a daunting task. I imagine this will stay mostly incomplete for a while. In the meantime, I'll hit some of the high points. Objective types: So far, I've seen several objective types. Here's a list and general rundown of the idea. Collection: Pick up pieces of something throughout the level. This usually involves breaking practially everything in sight that can be broken, including (but not limited to) - Tombstones (graveyard levels), Newspaper dispensers (towns), Trash cans (lots of places), Mailboxes (towns), Manequins (town), Tool boxes (garage), Crates (several places), Toilets (prison levels). The list goes on. If you think something could be broken, by all means, slash on it for a while until something happens (or doesnt, as the case may be). Objects that can be picked up have a nice sparkle over them, so you can see it from the otherwise dark surroundings fairly easily (assuming you didn't pick it up after attacking the object holding it). Rescue: Fairly open title, but this includes anything where you have to "release" or "rescue" anything. A good example is the Outer Graveyard - releasing the 6 lost souls. The idea is to run through the level, find important people or things and either touch them, or press X over them. This one isn't too common, and fortunately not that hard. Sometimes it works out well for you, especially when you're supposed to be saving innocents. Cleanse: This one includes killing specific monsters or groups of monsters. The first occurance of this is in the Theater District with the Optional mission of killing the War Ghoul. These aren't often very hard, as sub-bosses (and bosses) usually give you reason enough to kill them, and groups of enemies are something you'll end up doing anyway. Protect: At some point in the level, you find a bystander and are forced to protect this person until you can reach a certain point. These are usually difficult, since the game tends to throw an excess of enemies at you when you pick up the bystander. The trick is to stay close, use defensive edges, and take out enemies before they can get to the bystander. Sounds simple, but it isn't always (especially when you're waiting on Emma to make weapons for you). This is when the Ward edge shines - stick close and none of the enemies can reach you. Miscellaneous: There are several missions that don't fit into the above molds - running from some enemy or thing (a train, for instance), make it to a point, etc. These vary greatly in type and diffculty. Specific levels: Emma's Workshop (multiple times): This falls under the "protect" type every time. You're dropped into her small little room with many entrances (bystanders shouldn't live in open places in Ashcroft). Scattered around the room are several weapons, as well as a rune to recharge your Conviction. Run up to Emma in the middle of the room to start the timer. Times vary for different weapons. I suggest using the Defender here. Her Ward edge is what tends to keep Emma alive and out of harm's way most of the time, and she has more conviction than the Avenger (one use tends to be all he can do). Also, carrying the machine gun works well. The basic strategy is to stand by Emma with Ward active, don't move (the defender at least) and blast enemies away with your guns. Try to save the machine gun for the last stretch (the last 30 seconds or so), as otherwise, you tend to run out of firepower by the end. Having two players here helps tremendously, as one can be Defender to use ward, and the other can be the Judge for Word of Power (which tends to take down sections of nasties at a time). Unfortunately, there isn't a trick to do this easily. Just practice and luck. The Hospital (lower level): I got 3 deserter trophies in this level before I figured out the best way to do it. The Martyr and Defender are the best here. Grab a machine gun and get ready to run, because there isn't room to breathe. Devin appears only in the same room you do, fortunately, so after you've saved the innocents, you can fight your way out, if you're so inclined. You have to save 6 innocents to complete the objective. However, Devin appears with a sniper rifle as you enter the areas with innocents to shoot them. The trick here is to know where he shows up. If you shoot him before he gets his shot off, he'll leave the area alone, giving you plenty of time to pick up the innocents in the room. Speed is of the highest importance in this level (hence Defender and Martyr). When I completed it, I didn't even take the time to fight most of the enemies. Instead, I just ran and shot when necessary. I think I had 10 kills when I beat the level, and those just because I couldn't get around a group of enemies and had to slash my way out. Bosses: Werewolf: I'm not really sure how I managed to kill this guy. I remember using Word of Power right off the bat and it taking off a large cunk of this guy. Other than that, I remember a lot of hurt. Basically, just use your guns a lot and watch for those fireballs. I carried the machine gun in and did well, but I imagine the Shotgun would work wonders too. This boss isn't that hard since you can get plenty of continues before him and plenty more after if you need them. THE MOST IMPORTANT THING ABOUT THIS BOSS IS THE GRENADE LAUNCHER PIECE. I can't stress this enough. Before you do anything else, run around the fountain and find the blue glyph by the destructable tombstone. This is where the piece is hiding. Again, pick it up now, or you'll never be able to get the grenade launcher (which is mighty helpful, as it packs a hell of a punch). On your second trip through the game, be sure to use the Wayward. Pinpoint and just a few shotgun blasts is all this boss takes. The Machine: This one was tough, if only because of the nasty Machine Monsters that it summons. Stock up well on continues before you go, too, because it may be a while before you get to again. Ranged attacks are important, because it doesn't have many to speak of, but its melee is a killer. Use the Pinpoint edge (Wayward) and a hard-hitter like the shotgun and it shouldn't be too bad. A second player works well, as they can be the Defender. Again, stock up well on continues before you go here, as afterwards you're headed to prison. Better yet (this has been reported by MANY people), try the chainsaw. This cuts through him like nobody's buisiness. The Witch: Again, this boss isn't too bad until you factor in minions. Cultists with machine guns tend to keep you down really well. Use the same tactic as you used on the Machine - Pinpoint and lots of running. A defender helps a lot, too. I think I used the Wayward's auto-pistol and was able to take her out. But don't forget to use Pinpoint, then attack hard and fast. This tends to make bosses crumble. Rouge Hunter (Devin): A fast ranged weapon is useful here, but not required. Skitters show up out of nowhere, and the fast ranged weapon is good enough to be able to take them out before they take you out. Proceed, then to destroy all of the destroyable boxes on the roof, which causes him to come out and attack you with his sword. Now, just get behind him and attack him over and over. Just like any big monster you fight. He's not that hard, especially with a Defender to help. The Nephrack: This is the big one. First off, don't go in with two people. And if you do, have a nice stockpile of continues. If you don't, you'll lose over and over. Next, pick the judge and make sure he has lv.3 Burden (which he should by now). Give him the Chaingun, because you'll be finding the Pacifier later. Send him in. Alone. Don't worry, He can handle it. Make sure you know the location of the Conviction rune, and be able to run back when you need to. Now, get in the boss's face and blast him with a Word of Power. Then, slice him with your sword until he releases those nasty little flying bat-things. Break out the Chaingun and kill the little flyers, who drop Conviction, and then use Word of Power on the boss. Keep doing this until it stops summoning the flyers. When the Mourners appear, run back and switch to Burden. Stand on the healing rune and shoot at the boss until you either almost die, or get surrounded, then use Burden and run back to the Conviction rune (heal yourself if you need to). Wait for a little bit until the Mourners (and whatever else is there - for me it was the little worm things, but I've also seen nothing else) to come and kill them to pick up loads of shotguns. When you get hurt, heal with Rejuvinate. When you're too outnumbered, use Burden. When you have enough ammo (maxed) and the flow of enemies slows a little, go back to the healing rune and start blasting at the boss with the shotgun (does more damage than the Chaingun). Again, when surrounded, use Burden. When you're running out of Conviction or ammo, run back to the Conviction rune - it recharges after a while. Above all, DO NOT do any melee attacks on the boss after the fliers have arrived. It starts using Retribution and you die fast. To avoid its ranged attack, just jump. You will eventually wear it down and kill it. Then just sit back and enjoy the ending. ----------------------------------------------- Chapter 8 - Secrets Various Cheats Enable Cheats/ get Nephrack Trophy Beat Nephrack Unlock Max Health Cheat/Pit Fighter Trophy Use the starting melee weapon to kill all enemies in Downtown Level and beat Downtown Level Unlimited Ammo/Rogue Hunter Trophy Beat Rogue Hunter Monster Spawn On/Off Cheat Beat the Werewolf Unlock Max Ammo Cheat/Gun Trophy Use ONLY your starting ranged weapon and beat Downtown kill all enemies in Downtown Unlock Hard level Monsters/Team Up Trophy Beat the game using 2 players All Weapons/Looter Trophy Get all Silver pieces Super Melee Damage Cheat/The machine Trophy Beat the Machine Boss Unlimited Lives/Warrior Trophy Kill all Midtown enemies (unconfirmed. Not sure just how to get this) No Conviction for Edges/Life Saver Trophy In the Prison Hospital Lower Level rescue ALL the innocents Trophys Chaingun Trophy Put together the chaingun Grenade Launcher Trophy Put together the Grenade Launcher Deserter Trophy In the Lower Level leave too many innocent people Model Unlock Unlock a model below by doing the task indicated then you can view them in the Entertainment Center. Emma- Rescue her Joshua- Rescue him Le Roi- Rescue him Devin- Beat him The Werewolf- Beat him The Machine- Beat him The Witch- Beat her Nephrack- Beat him Carpenter- Beat the game on Nightmare Rot Hand- Kill 25 Rot Hands Rot- Kill 199 Rots Prison Guard Rot- Kill 20 Prison Guard Rots Flamethrower Rot- Kill 8 Flamethrower Rots Gargoyle- Kill 10 Gargoyles Hanged Spirit- Kill 7 Hanged Spirits Mourner- Kill 40 Mourners Aileron- Kill 75 Ailerons Cultist- Kill 20 Cultists War Ghoul- Kill 2 War Ghouls Machine Monster- Kill 20 Machine Monsters Samantha- Unlock 8 models Father Esteban- Unlock 12 models Kassandra- Unlock 18 models Note: These all came from various cheat sites. I didn't actually do most of them, so don't hold me responsible if it doesn't work the way you thought it did. Also, I'm not going to put the button combinations for the cheats here. Mostly because I feel like if you didn't earn them, then you can do a little searching to find them out for yourself. However, I will say that to activate cheats, you must first put in the "enable cheat" code, given from the Nephrack trophy, when you beat the game. Then, you just put them in while you're playing through a level. Don't use the control stick for directions. Also, sometimes having two players does strange things with the cheats - they don't always work if your partner is doing something at the same time. Also, cheats (aside from the "enable cheat") require that both players put them in for them to work for both players. Otherwise, it only works for the person who put them in. Thats all. Alternate costumes can be found by playing levels through at different points of the game. Somtimes on the second play through the level, sometimes on specific missions. They are pickups in the form of small silver boxes. The Judge, Defender, and Avenger definately have 3 costumes each. Wayward has 2 and supposedly Martyr has 3. I'm working on finding that last one. Unlockables don't have any, unfortunately. Here's an almost complete list of costume hiding places- Outer Graveyard - To the left of the curch, in the small alcove where theres an innocent and a gargoyle. Easy to spot. Theater District - In a breakable trash can where the War Ghoul was. Ashcroft Station - In the room where you picked up Emma, its at the corner that the camera doesn't show you (until you walk there). Catacombs - The big circular room with the coffin in the center. Downtown - In the final corner of the square (made by the forked streets); destroy a trash can. Midtown - Behind a blown-out car, near the entrance to the apartments. Le Roi's Shop (outer) - In the third section (after the tight hallway from hell), hidden under a toolbox between the two cars. Cellblock II - Ashcroft Penitentiary - past the first gate, where the courtyard with the workout equipment is, there is a second gate on the right past the workout pit. In here are several totems (you'll have to go in here), an innocent, and the alternate costume. The Roof (pt. 2)- The Hospital (upper level)- Take the first branch (on the right) from where you came in. On the map, its on the left, but as you're walking, its on your right. Go all the way to the back of this room, and the costume is sitting behind a pillar. SEND IN LOCATIONS if you have them and I don't. Please. Thank you. Unlockables: You can unlock Devin by beating him in the Prison area (this should happen just during the course of the game). Some people seem to be able to do it on Easy, but I had to do it on Normal to unlock him. Your experience may vary. You can also unlock Carpenter by beating Nightmare mode. He only has three edges, Purify (tear shaped thing. Increases damage), Phantom (like Ward), and Crescendo (like Word of Power). Info about Carpenter in the White Wolf games can be found in Hunter: The Walking Dead, as well as several Mummy novels. Enjoy. ----------------------------------------------- Chapter 9 - History 10-4-03 Not much else to do. Still trying to figure out why I don't have one last costume, even though they're all listed here. I'll find it eventually. Until then...1.0!! 9-26-03 Seems the EXP info won't come (curses), so I guess I'll go ahead and update. 9-18-03 A few minor things. 9-17-03 Added the weapons section. Rock on to Slayer456. Thanks again and again. 9-16-03 Update sent. 9-15-03 Started first round of revisions and additions. Added info on unlockable characters, info on number of alternate costumes, and started breaking down the levels. 9-13-03 Finished, will post soon. Just gotta work on all the formatting technicalities. ----------------------------------------------- Chapter 10 - Contact info, Thanks, and etc. To contact me with any info thats missing or incorrect, my email is Mage_Thaske@yahoo.com Thanks to the kind folks at the GameFAQs message board. Thanks to Wanz4 especially for posting the cheats and saving me the trouble. Thanks to coolbubbaice@yahoo.com for sending in info about alternate costumes. Thanks to NEONBlack for the same. Thanks to Nim Rod 98 for pointing out that square was indeed reload. Thanks to Slayer456 for doing chapter 5 for me. Thanks to Alkaur Kharim for helping with some alternate costume locations. This FAQ is mine. I wrote it. I posted it at GameFAQs. If you want to quote from it, take pieces of it, or repost it somewhere else, email me first. My address is above.