============================================================================== GROWLANSER VI: PRECARIOUS WORLD -Walkthrough- ============================================================================== Created by Ethel Copyright (c) Ethel gkane84@yahoo.com Last updated: 18th March 2008 -Version 3.3- Various additions including the colosseum ranking tables, item+manual listing as well as more characters (basically NPCs) info and necessary admendments. Author's note: This FAQ is to appear strictly on GameFAQs website only. No part of this FAQ is to be copied or used anywhere else without my permission. Translating any part of this FAQ to any other language and posting it on any other site as your own is not an acceptable act either. Therefore, always email and ask for my approval first regarding any use of information from my FAQs. ---Introduction--- Growlanser VI: Precarious World is, as the name implies, the sixth main game of the series. This FAQ focuses on providing a walkthrough for the missions in the game and STRAIGHT game advancement, but plot summaries are provided as well. Information here are derived from my gameplay, so there may exist possibilities of slight differences between yours and mine. However, the setup and advancement should pretty much adhere. Take note that this FAQ is based on the Japanese version and includes full or part spoilers. If you want to avoid most spoilers, skip the story events and 'Characters' section. The FAQ is also written based on the assumption that you do know some basic Japanese and in cases whereby official names(according to Atlus JP/Team Career) are known, they will be used. Any errors may be directed to my email. ============================================================================== ============================================================================== ---Contents--- == Section A: Prologue notes == Section B: Main game --Esgrenz Part 1 [E1] --Goat Land Part 1 [G1] --Esgrenz Part 2 [E2] --Goat Land Part 2 [G2] --Esgrenz Part 3 [E3] --Esgrenz Part 4 [E4] --Finale [F1] == Section C: Dungeon treasure chest items [DU1] == Section D: In-game questions and choices [Q1] == Section E: Names summary [N1] == Section F: Item listing [IT1] == Section G: Character quests/endings [C1] == Section H: Coliseum [C2] == Section I: Characters [DCH1] ->Playable characters + Strongest weapon+armor ->NPCs -->From Growlanser V -->First appearance in Growlanser VI == Section J: Bedding Dogs [DO1] == Section K: Optional Dungeon [P1] == Section L: Yurry's costumes [Y1] == Section M: Miscellanous [MS1] == Section N: Appendix [AP1] == Section O: Software Manual [M1] == Section P: Q&A == Version history == Credits ============================================================================== ============================================================================== ---Prologue notes--- If you don't wish to go through the prologue at all, choose not interested to skip the entire thing and get a clear bonus(the easiest and recommended way, take note this gives a totally balanced triangle diagram). The prologue(character making session) affects the starting stats development of Merklich. In this area, you are free to do what you want and don't want. Therefore, feel free to explore around to collect the events. If you managed to obtain at least 15 events out of 18, the woman who appeared and gave you directions during this entire scenario will express satisfaction. However, even if you didn't, it won't affect or end the game in any way. I'll list the events that I managed to get(though I'm still unsure on how the game calculates the total evaluation): My numeral listing below does not imply the exact event listing[i.e (1) does NOT represent things you need to do to finish event no.1], but rather a guide so you know what to do first to trigger related ones): (1) - Talk to Soldier A who is standing guard - Agree to help him inform the standby Soldier B to change the duty turn - Go to the lower right and knock on the office's door - Go back to Soldier A and tell him Soldier B will be late - Go to the inn and tell the girl at the back of the inn that A will be late - Go and talk to A again for a Pearl bead (2) - Talk to the Soldier C standing outside the guard's office - Agree to challenge him to knock down his defense wall - Press Circle button in quick intervals(don't mash it repeatedly) (3) -Walk out east of the village -Defeat the monster(go through the battle tutorial if you want to) -Get the [Rare item: Dream Key] (4) -Talk to the Soldier D on the right side outside the inn after (3) -Agree to take the quiz -Answer: ATW UP, Chanting time, Max MP, Equipping(souchaku), Move using left analogue stick (5) -Search the right(outside) of the inn for a Pearl Bead (6) -Inside the Inn, go north till you can no more and then to the right for a Pearl Bead (7) -After (3), talk to the 2 kids in the village -Use the Dream Key(rare finds menu) on the western blue door of the village -Next screen, talk to the old man on the right -Talk to the man behind the counter -Go back to the village -Notice there are a bunch of pillars before the altar cavern -Choose to shake(hit) the pillars until you locate the gale apple(position is random) -Talk to the old man and the kids (8) -After (7), go into the inn and talk to the innkeeper -Agree to exchange the Gale Apple for the Toolbox. (9) -Go to the Dream Key room and talk to Man A sitting on the bench to the left -Agree to help him get the medicine -Go back to the village and talk to the old man -Agree to exchange recovery medicine for the hip pain medicine -Bring the medicine back to the Man A -Talk to him again about the money he gave you earlier to buy the medicine (10) -After (8), from the Dream Key room, go out south to the city -Talk to the soldier coming out of the elevator -Go into the elevator and down to talk to the armorer -After the conversation, give him the Toolbox. (11) -Go to the city via the Dream Key room and walk straight down and left out -Help out the soldiers by fighting the Gels. -Use Fire Arrow Magic(don't try physical attacks) -Get Ambrosia(use it to refill your used up MP, if you keep it, it will be brought over to the main game) -Search the field for the shiny item(Pearl Bead) (12) -After (9) and (10), go to the city and down the elevator -Talk to the girl standing in front of the sparkling trees -Offer 20 Mil and pick up shiny item for a Pearl bead (13) -In the city, knock on the lower right house -Agree to go through the memory test -After some conversation inside, you get to move around -Memorize the layout of the house, that is: the position of the barrels, treasure chests(opened or not) and crates. -Once ready, talk to the man and screen switch. Now look around and spot any changes. -Go to that changed item and press Circle(one is enough) -You get Pearl Bead (14) -In the city, down the elevator, talk to the kids in the north. -Agree to play -Memorize the names of the 3 kids. -The shuffle will begin, and from left to right, choose the correct name from the list given for each kid. (15) -After (13), talk to the kids again. -Agree to play -It's a loop race, and you run to the southeastern end first, then the southwest, and back up. Well, in another format, the race path is something like: __S |NW \ | \ | \ / \ /WS ES\ ----------- S: Starting point WS: Kid standing at the Southwest end ES: Kid standing at the Southeast end NE: Kid standing at the Northwest end All those lines are the race path. S->ES->WS->NW->S to complete the race. No shortcuts, but unless you walk instead of run, there's no way to lose. (16) -Talk to the couple having a conversation at the bench in the city -Walk over to the south -Choose to search around the row of bushes for a recovery medicine. (17) -Search the shiny item at bridge(city) for a Pearl Bead (18) -After you've done 1,5,6,11,12,13 and 17, talk to the man in the city who lost his necklace because the string broke and give him the beads you gathered. (19) -Look at the radar when in the city,there is a green dot on the right. Go and talk to the man hidding there to start a quiz. -Answers: Blue, Right analogue stick, Right analogue stick, Press X while using the d-pad to walk, Business Suit If you wish to, head back to the village and opt to enter the middle door on the right for the last test: +=+=+=+=+=+=+=+=+=+ = Prologue Battle = +=+=+=+=+=+=+=+=+=+ Location : Merklich's dream world Usable Characters: Merklich Recommended Level: Nil Enemies : 3 Heavy Punchers NPCs : 4 villagers, 1 soldier Press X to signal for the villagers to start escaping. Use Fire Arrow on all of the fires to make them stronger to attract the attention of the monsters. Use a recovery medicine on the injured soldier and he will join in the fight. The moment you give him the medicine, the X signal will be void as the villagers will start escaping. All you need is to use your normal attacks or magic on the monsters. After the villagers have made their escape, the soldier will do the same, have Merk continue attacking the enemies, once all are dead, it's done. +=+=+=+=+=+=+=+ Here, choose to bring over your Growlanser V: Generations save data if you have it(which will affect the statistics of a character you will get much later on in the game: Zeon). I would assume only save data from the Japanese version will work. If you don't have any, just save and exit. You can press L1, L2, R1, R2, SELECT and START all at the same time to go back to the title screen if you messed up anywhere during the course of the entire game and wish to restart. ============================================================================== ============================================================================== ***IMPORTANT*** P/S: Before I go on, please take note that I do not know the specific criteria for getting mission completes, and the possibilities I wrote down represents the things I did which got me a mission complete so you can use them as a reference, but not as absolute. Take note though that from past experiences, the time used to finish a mission(even when there isn't a time counter/limit) may play a hidden part in some missions, therefore always aim to finish a mission fitting the requirements using as little time as possible. There are also situations whereby the death of an ally(even if you revive using the nectar) may also prevent one from getting a complete. Furthermore, it may be possible for you to get mission complete by other methods from mine(especially in cases whereby there are 2 clear conditions), therefore please stick to yours. Mission completes give Rana fruits instead of seeds and the EXP, technique points and money obtained is also higher. I firmly believe it does help with your characters relationship levels(refer to first paragraph of the coliseum for explanation). ALSO, it is possible to get all mission completes for this game. And I have not gotten any special bonus from getting a full 100%, therefore it is not necessary unless you are a perfectionist. ***IMPORTANT*** ---Main Game--- [Esgrenz Part 1] [E1] -Wake up, get [Rare item: Monopolis Identification Card] -Investigate girl lying on bed in opposing ward and talk to doctor -Head out, go south and watch scene. -Talk to the captain -Go into structure directly above the group -Talk to the researcher -Talk to guard soldier in the upper screen. -Enter the inner room, meet and talk to Anita. Get [Rare item: Pressed Flower Bookmark]. -Go back out and meet Wendy -Once you are free to move, attempt to leave the place through either exits +=+=+=+=+=+=+ = Mission 1 = +=+=+=+=+=+=+ Location : Lenocks Research Center Usable Characters : Merklich, Wendy Recommended Level : Nil Enemies : 3 Lv 1 terrorists NPCs : None Clear conditions - All terrorists defeated Game Over conditions - Death of Merklich or Wendy Here, you can go ahead and try to defeat the terrorists. They will most likely end up successfully setting up the bomb and even if you defeat all of them, the bomb will explode and you will watch a short cutscene. Thereafter the Mission Battles Continue System will function. Basically, it retains data just before the last Mission and in the case of game over, you can choose Continue from the Title Screen and restart the Mission battle with no consideration of where you last saved. Take note that the data will be gone once you reset the console. You'll automatically restart from before the terrorists come in. This time round, go out via the door from which the terrorists came by earlier. Clear conditions - All terrorists defeated Game Over conditions - Terrorist successfully set up bomb - Death of Merklich or Wendy Run and block the terrorists from going up and attack them head on. Easy mission. [Mission complete possibilites] - Defeated all enemies +=+=+=+=+=+=+ -Meet Shuweizer and screen switch after conversations -Go east into the city, obtain [Rare item: Command Info], choose to read it -Use the elevator and go down -Enter building and talk to reception woman. -Enter elevator, use Identification Card and go to executive office:10th floor -Follow Shuweizer and enter room -Obtain [Rare item: Continent Map] -Once finished, head out to elevator, choose Database room: 8th Floor -Approach Wendy, read information from the database if you want -Go out into elevator, choose 1st Floor -Go to city's entrance and meet up with Wendy -Go out, enemies respawn at a certain rate once you switch screens and come back, level up 1 or 2 levels here if possible. -Follow road path east 3 screens to reach the mining town of Dastis -Go to the inn and ask to meet Rat -After Shuweizer's briefing, go out and choose to knock on the rightmost door but identification is required -Walk a lil bit west and watch scene -Go up west to the dump area and search the shiny item to pick up [Rare item: Dark Cat Membership Card] -Go knock at the rightmost door again, password is required -Switch screen by going into inn and back out -Walk back to dump, show the Membership Card to the man -Follow Wendy +=+=+=+=+=+=+ = Mission 2 = +=+=+=+=+=+=+ Location : Lenocks Dark Cat tavern, Dastis Usable Characters : Merklich, Wendy Recommended Level : 3-4 Enemies - 1 Lv 4 merchant - 2 Lv 2 terrorist army infantry - 1 Lv 3 terrorist army infantry - 1 Lv 3 terrorist army magician NPCs : None Clear conditions -All enemies defeated Game Over conditions -Death of Merklich or Wendy Just head over and attack as per normal, Wendy will heal automatically if required, but if she doesn't for some reason only you know, START to configure the tactics section. If not, Triangle to open up menu to give her the command. The merchant will escape, leave him be. Once all are defeated, mission is done. [Mission complete possibilites] - Defeated all enemies +=+=+=+=+=+=+ -Go back to the inn and ask to meet Rat again -Go back out and head back to Dark Cat tavern and past the end room -Use the right analogue stick to view map in still time to see which path is clear, and pace through this simple underground sewers -There's no save point, once you reached the bottom, just head on straight +=+=+=+=+=+=+ = Mission 3 = +=+=+=+=+=+=+ Location : Below Dark Cat tavern, Dastis Usable Characters : Merklich, Wendy Recommended Level : 4 Enemies - Terrorist leader - 2 Lv 4 terrorist army infantry - 2 Lv 3 terrorist army infantry - 2 Lv 4 terrorist army archers - 1 Lv 4 terrorist army magic user NPCs : Shuweizer Clear conditions - All enemies defeated Game Over conditions - Lost of required evidence - All party members eliminated Once you get to control Merklich, run like there's no tomorrow to attack the terrorist archer at the far eastern end of the screen, don't bother about the rest. If you cannot, then start to chant magic and attack him. After a short while, Shuweizer will come in from the bottom left and the enemies will come up with another plan. Clear conditions - All enemies defeated Game Over conditions - Terrorist set up the fire ignition device at the documents base, and chant a magic spell to light it up - All party members eliminated The terrorist archer I mentioned earlier will rush to set up the ignition device, but Shuweizer can't catch up to him. The terrorist group leader will chant the magic. Kill off the archer first, then the rest, and finally the leader. Try to kill the enemies with Merklich and Wendy because if it's Shuweizer who defeated the enemies, your party don't get any experience points. It doesn't matter that much though, there's no need to restart the mission if you failed to do so. [Mission complete possibilites] - Did not let enemy set up device - Defeated all enemies +=+=+=+=+=+=+ -After much nagging, search around the documents area below where Shuweizer is standing for [Rare item: Terrorist Memo] -Show it to Shuweizer -Leave the sewer, either by treking back or using Return magic -Go to the library north of the town, enter the now functional elevator -Select 4F, enter and search shelf 2B, books no. 101~150, specifically 133 -After man returns book, read the book with Wendy for a while -Search the shelf at 133 again to get [Rare item: Terrorist Battle Plan] -Show to Wendy -Go back out to the inn and ask to meet Rat again -Leave Dastis and head back to Makinus(follow road path down west) -Go to Monopolis building and attempt to enter elevator -Follow Shuweizer to 10F and enter the room -Watch a very weird scene -Go down elevator, out the building and to the front dock -Talk to Shuweizer and search the speed boat to choose to board -Reach Fishing village of Shizaaz -Knock on the door of the house to the lower right for a short event -Go out the village(choose 'It's okay') +=+=+=+=+=+=+ = Mission 4 = +=+=+=+=+=+=+ Location : Shizland Plateau Usable Characters : Merklich, Wendy Recommended Level : 5-6 Enemies - 4 Lv 4 imposter soldiers - 2 Lv 6 imposter soldiers NPCs : 2 Fomeros soldiers, 2 Hingistan soldiers Clear conditions -All enemies defeated Game Over conditions -Run out of time -Death of all party members Once the timebar at the top of the screen starts, move up north. You can try to defeat the monsters, but if time is running out, escape by leaving Wendy and move Merklich to the next screen. Once you reached the main screen where the 4 Fomeros and Hingistan soldiers are positioned for truce guarding, Clear conditions - Defeat all imposter soldiers Game Over consitions - All party members eliminated - Fomeros soldiers attacked by the imposters - Hingistan soldiers attacked by the imposters - Party discovered by the actual soldiers (they are represented by green dots on radar) All 4 actual soldiers are not facing each other now, you can have Merklich and Wendy run in between the barricades they've set up to separate themselves. Due to the mist, they should not discover you unless you show up right to their faces. Head west and wander around there or wait as you wish. Remember to press select to bring up the radar if you accidentally turned it off. Keep waiting till red dots emerge and rush off to ambush them. If any start to run east, you must have Merklich block their way and attack them. Once all 6 are dead, Clear conditions - Merklich and Wendy escaped via the east side of map Game Over conditions - All party members eliminated - Party discovered by the actual soldiers (they are represented by green dots on radar) Here, all you need is to run back east, same as when you passed through them the first time, if one side is stirred up by the fight, you'll have to incline more towards the side where the 2 soldiers are still facing the original direction. As usual, the uber useful right analogue stick helps in spotting which. Once you reach the eastern end, it's finished. [Mission complete possibilites] - Ambushed enemies as soon as they appear - Did not let enemies go further than where they pop up +=+=+=+=+=+=+ -Go back to Shizaaz -Talk to man at speedboat, attempt to walk to village entrance -Board speedboat to head back to Makinus -Follow Wendy to the library, 8th Floor, talk with people in the building -Go down and out of Monopolis building to dormitory building to the left -Talk to dormitory reception person and use Identification Card -Go right and rest -Wake up, go left out and to 10th Floor again and get [Rare item: Artifact Sensor] -After scene, go out of building and talk to Shuweizer -Search the ship and choose to board -Talk and follow Wendy into the ship quarters -Explore the ship and talk to the people, especially Shuweizer, Wendy and the helmsman -Ask helmsman 'When will we reach' -*Try to go down to ship quarters and... *There are some variations here in my plays, basically asking the helmsman the question is the main triggering point, but the below mission can start immediately when Merklich enter the quarters or it only happen after he woke up the next day. +=+=+=+=+=+=+ = Mission 5 = +=+=+=+=+=+=+ Location : Aboard Monopolis ship Usable Characters : Merklich, Wendy Recommended Level : 7-8 Enemies - 3 Pawn Screepers - 1 Rook Screeper - 1 Bishop Screeper NPCs : Shuweizer, Helmsman and 4 Monopolis Guard Soldiers Clear conditions - All enemies defeated Game Over conditions - All party members eliminated - Death of Shuweizer Leave the Rook and Pawn Screeper that emerged on Shuweizer's side to him, no matter what the game over conditions say, Shuweizer will most likely be the last to die in this battle. Have Merklich and Wendy concentrate on the other 2 Pawn Screepers to the right side. Hammer with your normal attacks or magic. Heal if needed. It will take some amount of time, but no accidents should happen. Once 3 units of screepers are gone, the Bishop Screeper will pop in to end the fight, mission's done. [Mission complete possibilites] - Did not allow any NPCs to die ############################################################################## [Esgrenz Part 1] main story events: Merklich woke up at Lenock Research center only to have most of his memory lost. He met Anita who seems to know him but did not say any much more. After that, he met Wendy who mistook him for the Leader of the Monopolis Red Wolf army, Shuweizer. The real Shuweizer appeared and declare both of them members of his Red Wolf army. At the Monopolis building at Makinus, both were introduced to Shayer, executive serving the Monopolis president. Their first mission is to take part in ambushing the rumored terrorists hideout at the town of Datis along with other Monopolis guards. In the end, both of them got the job somewhat done with the help of Shuweizer and discovered the terrorist's plans to disguise as Fomeros and Hingistan soldiers to attack the real ones in order to end the truce between the 2 countries. Merklich and Wendy managed to put a stop to that but in the end the peace meeting did not happen because one of the representatives were killed. Meanwhile, news were going around that the barrier on the sealed continent has been lifted. Merklich and Wendy were given a secret mission by Shayer, who mentioned that it's a direct mission given by the president to use the artifact sensor to search for energy reaction more than 100, or size more than 100m. On their way to the originally sealed continent which they name as Goat Land, there were attacks by strong water creatures called screepers and the battle resulted in disaster. ############################################################################## [Goat Land Part 1] [G1] -Wake up for a scene. If you've played Growlanser V, this place is all so familiar. If not, well you'll get used to this place soon anyway -Obtain [Rare item: Goat Land Map] -Head to the inn and rest. Go out of Wartree and go east -At the end of the bridge, talk to the Grangeil soldiers, continue east -Head south for the desert town of Zaaranba, if not continue east and watch a scene +=+=+=+=+=+=+ = Mission 6 = +=+=+=+=+=+=+ Location : Desert Usable Characters : Merklich, Wendy Recommended Level : 9 Enemies - Terrorist leader - 2 Lv 9 Horn Dingo - 2 Lv 9 Labydura - 2 Lv 9 terrorist army infantry - 1 Lv 17 Pawn Screeper NPCs : A young man Clear conditions - All enemies defeated Game Over conditions - Death of young man - All party members eliminated Have Merklich run up to the young man(Rukias) and give him directions, which is up to you, but having him follow Merklich is a good choice. You should probably get rid of the Lv 9 monsters after you have Rukias with you. The terrorist leader will escape, and there's pretty much no way for you to kill him. You can try if you wanna though(it is possible), just have Merklich run up and block his escape route south before you kill off any of his subordinates. Otherwise, you probably should just leave him alone and concentrate on the rest then finally the Pawn Screeper. Once again, the screeper takes some time to kill, be patient and the mission should be completed soon. [Mission complete possibilites] - Defeated all enemies(I think the leader doesn't matter, it also doesn't matter if the screeper killed any of your other enemies) +=+=+=+=+=+=+ -Watch the scene and have Rukias follow as NPC -Keep going east to reach Grangeil's captital city Guylanuck -Rukias leave the party, go east and talk to the shining white circle to meet Lottey, another fairy -Go east to next screen and meet yet another fairy Nora and get [Rare item: Rana Bag], then go north -Next screen, talk to anyone you want, but I would say to the group on the right, then to Shayer and finally Shuweizer -More conversations, choose to name Corin's master. -Watch more scenes -Go east and Rukias join party as playable ally, let him learn Cure -Go east to entrance and out of the city, follow the road paths north +=+=+=+=+=+=+ = Mission 7 = +=+=+=+=+=+=+ Location : Route to Yarjen Usable Characters : Merklich, Wendy, Rukias Recommended Level : 10-12 Enemies - Terrorist leader - 3 Lv 12 terrorist army infantry - 1 Lv 10 terrorist army priest - 1 Lv 10 terrorist army magic user - 1 Lv 10 terrorist army archer - 1 Lv 11 terrorist army axe soldier NPCs : None Clear conditions - All enemies defeated Game Over conditions - All party members eliminated Nothing much here, fight as you would in any normal battle. Go after the priest class soldier first if you can since we don't want any significant healing for the enemies. Other than that, just keep up the attacks and healing and you can kill all in no time. [Mission complete possibilites] - Defeated all enemies +=+=+=+=+=+=+ -Keep going north to reach Yarjen village -Go north, and further north to talk to the girl in black loitering in front of the house to meet Fanil -Go in the building and talk to either of the 2 guys left or right -Go out back to village entrance and talk to either again, head out of village -Keep following the road paths west for 2 screens +=+=+=+=+=+=+ = Mission 8 = +=+=+=+=+=+=+ Location : Route to Noschval Tunnel Usable Characters : Merklich, Wendy, Rukias Recommended Level : 13 Enemies - Terrorist leader <--Just how many are there? - 2 Lv 13 terrorist army infantry - 1 Lv 12 terrorist army priest - 2 Lv 12 terrorist army magic user - 2 Lv 12 terrorist army archers - 1 Lv 13 terrorist axe soldier NPCs : 2 Monopolis personnel Clear conditions - All enemies defeated Game Over conditions - Death of NPCs - All party members eliminated This can be a lil difficult if your levels are too low. To prevent too much trouble, balance healing with attacks and as usual aim for the priest and magic class enemies first. Give the 2 NPCs instruction to head for the tunnel first, they may get attacked a few times but will be safe once they exit the screen. Keep up the good HP and prevent too much Weaken spells from the enemy magic users and you should be able to kill them all off soon. [Mission complete possibilites] - Did according to above +=+=+=+=+=+=+ -Keep going west to enter the Noschval Tunnel As with the previous dungeon, this is pretty straightforward, use your right analogue stick and see which correct paths to take to reach the other end. To reach those inaccessible areas, go down south to the first screen, to the left of the yellow warp point, there's a stairway that's not too obvious to spot, go up and fall down the holes from the correct positions -Once outside of the tunnel, go north and enter a inn -Rest, or just talk to the innkeeper and a man in blue comes in -Meet and talk to Chriass -Go outside and go left to board the ship(no need to talk to the man) -Talk to everyone on board and then to Wendy again -Ship reaches Sheriltia territory, talk to either of the 2 Monopolis personnel and choose you are ready to set off -Follow the open paths east and, +=+=+=+=+=+=+ = Mission 9 = +=+=+=+=+=+=+ Location : Route to Felmentia Usable Characters : Merklich, Wendy, Rukias Recommended Level : 16-17 Enemies - Iristelessa - 1 Lv 18 Resistance Army captain - 2 Lv 17 Resistance Army infantry - 3 Lv 16 Resistance Army archers - 1 Lv 15 Resistance Army priest NPCs : 2 Monopolis personnel Clear conditions - Defeat the female commander Game Over conditions - Death of NPCs - All party members eliminated Always keep note of the HP levels of all allies and NPCs and heal whenever they drop below half. Kill the priest first, then the archers, the infantry, the captain and finally Iristelessa. If you want to risk things, you can aim straight for Irist, but that's not a very good idea with everyone attacking you and healing her. But it's really up to you. Just take note that she can use Holy Cross. The moment she falls, mission's finished. [Mission complete possibilites] - Defeated all other enemies before Irist +=+=+=+=+=+=+ -Go to next screen and talk to Rukias -Keep following the only open path and soon you will come to a split route -Go north to the village of Totour -Enter the inn and choose to rest, meet another fairy Miranda -Talk to Wendy outside, and Rukias inside his guest room -Have Merklich go back his own guest room and rest -Watch scene, next day wake up go out the village -Go south to the tunnel whichs leads to Felmentia -The tunnel is only 1 screen, the exit at the bottom left -Walk a bit south and watch a scene -Explore east if you want, if not just keep following road paths down south -Along the way through the screens, there are 2 path splits, one on each screen, both leads to Frog's Rock, but there's nothing much there -At the screen whereby there are soldiers around, go west into Felmentia -Rukias leaves party -Go to the inn and talk to Nina the fairy -Head out the inn and keep heading north till the end and watch scene -Rukias joins party again -Go south and out of Felmentia -Keep going north until the screen where the tunnel entrance is -At that screen, go west -Keep west until you cannot advance any further and go up north -Walk further up to investigate the red rotating circle -When ready(buy as much healing items as possible), choose to allow Yurry to connect the time distortion warp and... +=+=+=+=+=+=+= = Mission 10 = +=+=+=+=+=+=+= Location : Village of Potrad tribe, 1 month ago Usable Characters : Merklich, Wendy, Rukias Recommended Level : 18-19 Enemies - Shuweizer - 6 Lv 18 Monopolis army infantry - 1 Lv 17 Monopolis army magic user - 1 Lv 17 Monopolis army priest NPCs : Potrad villagers and chief Clear conditions - Defeat Shuweizer - Defeat more than 5 Monopolis guards Game Over conditions - All party members eliminated - More than 3 Potrads killed - Death of village chief Defeating Shuweizer seems easier, but it's really up to you. Note that he is pretty strong and likes to use Critical Strike which minus around 100HP or so off. Always keep a watchful eye on the HP of the Potrad people and heal them if necessary. The infantry guards will spread out and attack the Potrads one on one, making it quite impossible to block off all of them with 3 characters. You'll just have to pick which ones you are gonna protect first if you are aiming to finish the mission through defeating >5 guards. As usual, it would be better to kill off the priest and magic class guards first. When you have met either Clear condition, Shuweizer orders a full retreat. [Mission complete possibilites] - Kept all Potrads alive +=+=+=+=+=+=+ -After scenes, leave the Potrad village and walk back the route to Felmentia -Outside Felmentia, go east and for the next few screens, keep going east -Once you reached the screen where there are lotsa NPCs(on the radar), head south, and keep following the paths south -When you can't go south anymore and if you wish to, you can go west for Leoray village, Belshed Prison and Elfan Forest, but ain't required -If not, keep going east -You should remember this place: Wartree, continue east for the next few screens(only 1 path) till you reach the screen with split paths to south, north and east, go south for Zaaranba if you wanna rest and save -If not, go further up the screen to the left, notice the path laid with rocks, go there and to the next screen to reach Kytheris Island -Keep going west till you come to the Kytheris dungeon -Use the magic warp, next screen, go north and use the magic warp there +=+=+=+=+=+=+= = Mission 11 = +=+=+=+=+=+=+= Location : Kytheris Usable Characters : Merklich, Wendy, Rukias Recommended Level : 19 Enemies - Shuweizer - 2 Lv 19 Monopolis army priest - 2 Lv 22 Monopolis army infantry - 1 Lv 24 Monopolis army captain - 3 Lv 21 Solidated Avatars <-- yeah, I know it's weird NPCs : None Clear conditions - All enemies defeated Game Over conditions - All party members eliminated Shuweizer will escape, don't bother about him. After a short while, the avatars will appear from the magic warp(if someone is standing on the magic warp, they will pop up at the lower left of the screen), they can use pretty strong magic, try not to let them pull off too many. This is a rather easy battle, normal attacks and healing will get the mission done quickly. [Mission complete possibilites] - Defeated all enemies +=+=+=+=+=+=+ -Obtain [Rare item: Artifact Sensor] from battle -Go back the way you came and watch scene -Go west till you come to the split paths, go north -Keep heading north -Till the screen with lotsa NPCs again, go west back the road to Felmentia and gradually to the Potrad village(in other words, you went forth and back) -Once in the village, go west -Next screen, go west again and enter the Transgate Center -Go upper right to next screen For this area, have Merklich standby at a green door and Rukias/Wendy at the other and have the remaining character go near the light orb on the wall. After that, immediately attack any enemies that appear. Command the character with the light absorbed from the orb to whichever door you wanna open. Do not let the character with the absorbed light attack enemies nor let him/her be attacked by any enemy, or else the light will return back to the orb. One of the doors lead to the upper floor. Once that door is gone, step up the stairs to the next level. This section is hard to explain by words alone, so... ------------------------- | [BO] [RO] | | | | R[rd1] | | M B[bd1] | | | | | | R[rd2] | | M B[bd2] | ------------------------- BO : Blue Orb wall RO : Red Orb wall R : Position character who absorbed the red light should stand B : Position character who absorbed the blue light should stand M : Where Merklich should be positioned at [rd1]: red door 1 [bd1]: blue door 1 [rd2]: red door 2 [bd2]: blue door 2 First, concentrate on the upper red+blue door 1. Position Merklich as shown. Command Rukias/Wendy to move near the blue orb wall, and the other to the red orb wall. The moment they absorb the lights, enemies will appear. This is where Merklich(controlled by you) comes in. Have him attack the enemy that appear while commanding Rukias and Wendy to move to the R and B positions. Only when BOTH the red and blue door 1 comes in contact with the respective color lights absorbed by the characters then will the entire door disappear. Just like before, don't allow them to attack or be attacked or else you have to start all over again. Once red+blue door 1 is taken care of(enemies will no longer appear at door 1), tackle door 2 in the same manner. -Go down and trigger the open switch on the door leading to the Transgate -Investigate the Transgate -Go back to Potrad village and talk to the nearest Potrad -Go back to Transgate center and to the Transgate -Select to give one Artifact Sensor to him -Go out of the transgate center, watch a short scene -Go back and use the Transgate to go back to Esgrenz ############################################################################## [Goat Land Part 1] main story events: Merklich woke up at the beach of a village named Wartree in the Goat Land and met a fairy named Yurry. Yurry called him her master and explained that they drifted onto the beach after the screeper attack. Shuweizer gave an order to Merklich and Wendy to go to a town called Guylanuck. On their way there, the two saw big creatures flying in the sky, and Yurry explained that those are Queen Screepers, there used to be only 1 Queen Screeper and it was defeated, but that caused a diverse reaction spread in which the scattered body pieces transform and multiply, thus the number of Queen Screepers increased instead. It was also mentioned later on that a city named Zeldock has been eliminated with one blast from one of those Queen Screepers. Then, the two met a young man named Rukias and the latter asked to travel together for a while since it's safer. At Guylanuck, Merklich and Wendy met other fairies as well as the red-eyed Grangeil general named Gyaricke. The Monopolis is trying to sell to Grangeil their specially cultivated product: the Pollumina trees, short form for Pollution Elimination trees which keep out screepers with their fragrance. The Potrad objected because the trees are gathering energy from the ground for such purpose and is a heavy burden on the world. Gyaricke thought that it's good to have something to keep away the screepers but couldn't agree because of what the Potrad said. Yurry told the group about an ancient powerful weapon called the Admonisher, but even that could not kill the Queen Screeper. She also mention Corin's master, named Zeonsilt who did manage to defeat that original Queen Screeper in the end. Shuweizer left, and the group sensed a weird feeling, and after looking around, realised that Gyaricke has disappeared with a Grangeil soldier saying that a man named Zeakvalt has killed Gyaricke and Loofass(generals of Grangeil, and called 'Slayers' due to their ability to defeat a screeper one on one). It was also said that Zeakvalt was the one who defeated the Queen Screeper. Outside the city, the Queen Screepers in the sky disappeared. The group was shocked at the change in history which only they can sense and know but was ordered by Shayer to escort Monopolis personnel to a city named Felmentia in the Sheriltia territory. Along the way, they met a woman with different color in each eye named Iristelessa(who were acting together with a group called the Resistance, Land's Prayer) who called Merklich 'Brave Guard'. At Felmentia, the group met another fairy who inform Yurry that Sheris, the princess and only Slayer in Sheriltia was killed by Zeakvalt. Monopolis persons try to sell Pollumina to the Sheriltia soldiers, but was greatly opposed by the Potrads due to the same reasoning of the land's energy being absorbed. Shuweizer expressed displease. The group sensed another similar feeling as when back in Grangeil and discover the Potrads gone. At the Potrad village, they got to know that the tribe was massacred 1 month ago, and after some conversations, it was concluded that Shuweizer has the ability to travel through time. Using a time distortion warp still remaining in the village to go back to 1 month ago, the group succeeded in stopping Shuweizer and history from being changed. They also discovered that Shuweizer is after the Dragon orb and it is most likely still in Kytheris Island, where Zeakvalt died fighting the Queen Screeper. However they were too late and Shuweizer made off with the Dragon Orb as well as the Admonisher belonging to the Peace Maintainence Army and travelled in the direction of Hingistan, Esgrenz. ############################################################################## [Esgrenz Part 2] [E2] -At the Esgrenz Transgate Center, go down 2 levels You are supposed to trigger the various switches to set the electric flow to the Condenser for both this floor and the floor above, there are various ways. The main thing is to take note that the switches work like toggle switches, so pulling back or forth it will only cause the flow to go in 2 different ways (look at the direction of the arrows) respectively. For this floor, one way is to: pull switch at 2 lamp switch in the middle, and the 2 lamp switch in the northern room. Go up the other floor, pull rightmost switch in the middle of the floor, the west room and finally the switch at Generator. -Go up to the top level and leave the center via west -Go east +=+=+=+=+=+=++ = Mission 13 = +=+=+=+=+=+=++ Location : Near Esgrenz Transgate Center Usable Characters : Merklich, Wendy, Rukias Recommended Level : 20-21 Enemies - Terrorist leader - 3 Lv 22 terrorist army magic user - 3 Lv 23 terrorist army infantry - 2 Lv 24 terrorist army axe soldiers - 1 Lv 22 terrorist army priest NPCs : Hofman, merchant and 3 Carry Clear conditions -All terrorists defeated Game Over conditions -Death of merchant -Death of Hofman -All Carry dead -All party members eliminated Have one character specify in healing(by items if needed) and the other 2 to kill off the priest and magic class soldiers first and then the rest. Hofman needs the most healing, always keep a close eye on his HP bar. If any of the carry got attacked consecutively, it will start to run off, you must chase after it to calm it down and it will return back to the merchant. [Mission complete possibilites] - Kept all npcs alive +=+=+=+=+=+=+ -Go up east and up north to the town of Leystan -Go to the inn, talk to Hofman and choose to rest -Watch scene -Talk to Wendy and Rukias and the man near the entrance of the inn -Rest at inn again, head out of inn, watch scene, Wendy leaves -Go back to inn and talk to Hofman, after some conversations, he joins -Go out of Leystan, head south until you come to a crossroad, go west -There's only one way, follow the road paths and watch a scene -Once conversation is over, head to the next screen +=+=+=+=+=+=+= = Mission 14 = +=+=+=+=+=+=+= Location : Jant Mountain Usable Characters : Merklich, Rukias, Hofman Recommended Level : 25 Enemies - Wellber - Lotsa Fomeros soldiers(armored infantry, infantry, magic, priest and archers) NPCs : None Clear conditions - Merklich reaches top of mountain Game Over conditions - Death of Hofman - Kill more than 35 Fomeros soldiers or kill more than 20 before reaching the mountain top - All party members eliminated There are 2 screens to pass through before you reach the mountain top, it's really up to you how you wanna go about doing this. Of course you should move Merklich and let him run like mad past the 2 screens while the rest heal and kill those Fomeros soldiers blocking his way. You ONLY need to bring Merklich to the next screen. The treasure chests in the first screen can be opened, but the ones in the 2nd screen cannot be reached for now, leave them. In case ya wondering, there are no special items in them, just things you can buy anywhere. And keep elimination to the minimum. If you want the experience points, the monsters around the area can give you as and when you wish to, don't risk it in a mission. Once you reach the mountain top, conditions changes a bit: Clear conditions - After Wellber appear, go down the mountain Game Over conditions - Death of Hofman - Defeat more than 35 Fomeros soldiers - All party members eliminated The main thing is to defeat around 15 of the Fomeros soldiers here, NOT including those you killed on the way up. Each time you defeat an enemy, the counter will be shown to you. It won't take long when the conditions change again: Clear conditions - Destroy the lift - After Wellber appear, go down the mountain Game Over conditions - Death of Hofman - Defeat more than 35 Fomeros soldiers - All party members eliminated Go and destroy the lift, one hit is enough and the conditions change back to the previous one. Soldiers will keep popping up every now and then, if you did not kill too much on your way up, it should be fine. Obviously, the Power Builder doesn't count. Have Merklich and Hofman use the All-Round Attack(zen shuu-i kou-geki) or related skills or else it will be tough. As mentioned above, once 15 soldiers are down, Wellber will enter, Clear conditions - After Hofman escapes, have remaining members escape Game Over conditions - Death of Hofman - Defeat more than 35 Fomeros soldiers - Defeat Wellber - All party members eliminated Direct Hofman to escape, then Rukias and Merk. The mission will officially end when that is done, but you'll need to proceed further to finish this entire episode. [Mission complete possibilites] - Did according to what all the clear conditions said - Destroyed the power builder and all barrels - Tried to get Rukias to the escape end before Merk(after Hofman has escaped) +=+=+=+=+=+=+ Run down the way you came, and now's the time you can get the treasures in the 2nd screen. But if you don't have much resources left, get out of this place asap. If you can spare to use a slepinir's blood, it will help make things easier. Once you reach the bottom of the mountain, finally it's finished. -Walk all the way back to Leystan, use silent steps or dash if you don't wanna fight the monsters -Watch scene at Leystan, Wendy joins back -Go into inn and talk to the innkeeper to get [Rare item: Letter from Hofman] -Read it if you want, then head out of Leystan -Go west and back to the Esgrenz Transgate Center to use the Transgate ############################################################################## [Esgrenz Part 2] main story events: The group reaches Esgrenz and halfway through, they met a man by the name of Hofman who is helping out a merchant attacked by terrorists. At the Leystan town in Hingistan, truth is revealed to Merklich that he is the Brave Guard whose mission is to protect the spirit maiden. And the woman they met before named Iristelessa is that maiden. It was said that 2000 years ago, there appeared Infinitor, and because it's powerful and of spirit form, there's no way to destroy it. The spirit maiden managed to seal the Infinitor's soul inside the Dragon Orb, and every 200 years the next spirit maiden will have to go over to the Goat Land and strengthen the seal. In her journey, the Brave Guard will put his life at stake to protect her. In those days whereby the Goat Land's barrier was still present, an item called the Barrier Breaking Ring was used so she can enter Goat Land. It was said that the village where the spirit maiden and Brave Guard were was attacked by Monopolis troops and both the spirit maiden and Brave Guard disappeared. After the conversation, Yurry foresee the Admonisher shooting and killing many Fomeros and Hingistan soldiers at Jant Mountain. She predicted it to happen at sunset next day. The group decided to prevent that from happening and came up with the plan to have soldiers from both sides retreat and leave the mountain. Wendy offered to take care of things on the Hingistan side while Merklich and Rukias asked Hofman to help them. Hofman was originally a lieutanent of the Fomeros army, however because his older brother is one of the candidates to the Chief's elections, thus he was used to be involved in a scandal to affect his brother's election and is now a wanted man. Hofman knew the man in charge of the Fomeros soldiers on Jant Mountain is Wellber, who is the one who set him up and will desire more than nothing to capture him. Making use of this, he devised a plan to let himself be a bait to lure Wellber and the Formeros soldiers on Mount Jant to chase after him and trek down the mountain. The plan succeeded, and the Admonisher's shooting did not happen. However, one of the powerful ancient weapon owned by Hingistan -named 'Giant'- fell into Monopolis hands and together with the Admonisher, sets off in the direction of Goat Land. ############################################################################## [Goat Land Part 2] [G2] -Go out and east to Potrad village -At bridge of village, watch a cutscene -Head out to Felmentia -Enter Felmentia, watch scene and talk to Chriass, head out -Agree to escort merchant to Potrad. Once at Potrad, enter the door right of the inn and talk to the village chief -Go back to Felmentia via Carry(talk to merchant at Potrad inn), watch scene -Go into inn, meet and talk to Randy, the man with the weird clothing ^^ -Hire Carry to go back Potrad village and head to Transgate Center -Short conversation and obtain [Rare item: Gate Opener] **Short trip back to Esgrenz** -Use Transgate, head out of Esgrenz Transgate Center and go east -Use the Gate Opener on the Transgate besides Leystan to activate it -Go south and continue south until crossroad, go east -Follow only roadpath to reach Shizaaz -Go to the dock and talk to the man -Talk to Wendy(at the inn, go in, out then in again) and Rukias if you want -Rest, wake up, go to dock and talk to man again, choose to board -Go in Monopolis building, use Identification Card in elevator for 8th Floor -Go east and enter the database room on the left -Examine rightmost showcase to get [Rare item: Small Size Diving Tool] -Head back to elevator and meet Brandole -Go down and out of building and out of Makinus -Activate Transgate using Gate Opener and use to go back to Leystan -Walk back to Transgate Center and use the gate **Return to Goat Land again** -Go to Potrad village and hire Carry to Felmentia -Enter Felmentia's inn, talk to Randy and he joins as NPC -Go east and all the way up north till you come to an icy area -Head to the boulder on the lower right screen -Go up to enter the village of the Dragon Orb protectors, Randy leaves -Continue north and talk to the village chief -Same screen, go to left door and talk to man, ask to descend -Inside the Trial Cave, take stairs to left of entrance -Follow path and up next stairs -Next screen go down the nearest stairs, follow path and pull lever -Go all the way back to entrance screen -Go up the rightmost stairs -Take the stairs in next screen -Go left and pull level, go back to entrance screen -Go a lil bit right and up and go down the staircase -Go through the screens(there is only one fixed path) -Enter ancient ship, once inside, go all the way to the left -Use the diving tool -Have Wendy and Rukias each step on 1 circle symbols(in the cubicles) and defend(that will light up 2 lamps) while moving Merk to the 3rd to light it up and immediately to the fourth(the order doesn't matter) -Continue the fixed path through and down the stairs At the screen with 4 color lamps and buttons, make it so that all 4 shine at the same time. The yellow and blue lamp controls are broken for the machine while the red and green are non-functional for the ones on the wall. One simple way is to make it so that the lamps shine yellow+blue and green+red alternately. Wait for the yellow+blue combination and quickly choose to light the red and green lamps on the MACHINE or wait for the green+red combination and quickly choose to light the blue and yellow lamps on the WALL. Once done, head through the unlocked door and continue the path. See a short conversation, you are supposed to just attack the walls(now you may not believe me but attacking a stopping block -be it door or walls- seems to have become a trend in Growlanser), but Ruin Guards will appear. They are on the upper platforms only reachable with attacks by Rukias/magic(but make sure you manually direct Rukias movement route otherwise he may get stuck at the compartment walls and unable to carry out the command to attack because his attack range may not be that long), you can have one as healer while the remaining 2 break down the walls or whatever you want. Once the last wall is down, go and press the switch on the upper left wall. New enemies won't come in anymore, kill whatever is remaining. Save and and go north. +=+=+=+=+=+=+= = Mission 15 = +=+=+=+=+=+=+= Location : Trial Cave Usable Characters : Merklich, Wendy, Rukias Recommended Level : 28-30 Enemies - Mech Serpent - 4 Lv 27 Hedge Spheres NPCs : None Clear conditions - Obtain Neara Powder and escape from this floor - Defeat Mech Serpent Game Over conditions - All party members eliminated This can be a frustrating battle if you don't know the trick. I hope you already know that if there are 2 or more conditions for clear/game over, meeting just one will trigger the clear/game over. Therefore in this case, you can choose to do either to clear the mission. Each color sphere is the key to unlock the respective colored doors, you need to defeat them to access the treasure chests. The Neara Powder is in the room on the right(purple). The mech serpent will use Beam often which sends a shockwave in a straight direction. Don't attack it until the barrier is gone. Incidentally, the barrier is set up by the purple sphere, so aim for it first no matter which clear condition you want to strive for. As to fighting the spheres, they will move about which render most single target magic useless, still time magic such as Blast, Flare and Blizzard works, but that's just a waste of time and energy since they hit off as much HP as your normal physical attacks. The deal here is to manipulate the positions of your characters and the spheres(concentrate on one at a moment) so that when the serpent uses Beam, it not only hits whoever is the character it aims at, but also the sphere. One hit takes off more than half of the sphere's HP. Also, since the each sphere will only travel in a straight line to and fro in a fixed region, you can have characters block their travel paths so you don't have to chase them up and down. Make full of use these information and this mission will be really easy. [Mission complete possibilites] - Destroyed all enemies(get rid of all the spheres before aiming for the mech serpent) +=+=+=+=+=+=+ -[Rare item: Neara Powder] obtained from mission, leave the Trial Cave -Leave the village and head back to Felmentia -Hire Carry at Felmentia to Potrad village -Give powder to village chief and rest at inn -Talk to village chief and get [Rare item: Absorbing Slabs] -Leave Potrad village and east -Next screen, go upper right and enter tunnel -Pass through tunnel and once outside, go up north to enter Totour -Go to inn and talk to Miranda -Go out of Totour, through tunnel and back to Potrad village -Use Carry to Felmentia, outside entrance, go east -Continue east until you come to the screen with lotsa NPCs, go south -Follow paths south till a split path, go east -Go north and enter Wartree village, talk to Corin(fairy) -Choose to use the time distortion warp at lower right of screen +=+=+=+=+=+=+= = Mission 16 = +=+=+=+=+=+=+= Location : Wartree village, past Usable Characters : Merklich, Wendy, Rukias Recommended Level : 31 Enemies - Shuweizer - 1 Lv 32 Monopolis army priest - 1 Lv 31 Monopolis army infantry - 1 Lv 31 Monopolis army armored infantry - 2 Knight Screepers NPCs : 1 Mutant Screeper, young man(Zeonsilt) Clear conditions - All enemies defeated Game Over conditions - Death of young man - All party members eliminated You can aim for Shuweizer first, when he is defeated he drops the Penetration Gem. Equip it on your melee character, this will increase damage to the screepers by 2 to 3 times(10-20HP instead of 5-10). If you did not get rid of Shuweizer first, you will need to keep a watch on the Mutant Screeper, because when it is dead, there's nothing there to protect Zeonsilt. Defeat Shuweizer's group(if you defeat Shuweizer, his entire group will exit, reason being one you will know later on in the game) will prompt the mutant screeper to urge the party to fight screepers near it, thus increasing the damage dealt(you'll also know why is it so much later in the game if you haven't played V) This is a rather straightforward battle, and unless you messed up big time, there's no chance of game over. [Mission complete possibilites] - Eliminated all enemies without letting mutant screeper die +=+=+=+=+=+=+ -Get [Rare item: Pollumina Seed] from mission -Talk to soldier at the top of the screen, watch scene -Go east to beach and board the boat to Kytheris Island -3 screens of enemies to pass through here(you can return to the boat to rest) -At the topmost area, examine each stand(there are 4 in total) and place the Absorbing Slabs, once done... +=+=+=+=+=+=+= = Mission 17 = +=+=+=+=+=+=+= Location : Kytheris Island, past Usable Characters : Merklich, Wendy, Rukias Recommended Level : 32-33 Enemies - Neilis - 8 Lv 32 Ruins Guards NPCs : None Clear conditions - Prevent the Slabs from being destroyed until it's time to seal the Queen Game Over conditions - Any Slab being destroyed - All party members eliminated With time, a few more ruin guards may appear, don't dilly-dally. Have Wendy and Rukias use powerful magic like Thunder Storm(works very well). If not, Blizzard and Flare will do. If possible, you can have Merklich chant magic as well. Try to keep at least one character near to Neilis so she will attack him/her instead of the Slabs. The ruin guards will attack the slabs no matter what. Common sense that the slabs can't be healed so let's just focus on defeating the enemies or at least buy time till the counter reaches 0. [Mission complete possibilites] - Defeated all enemies with no slabs being destroyed before the time counter is 0 +=+=+=+=+=+=+ -Watch cutscene, leave the island -Leave Wartree, and go back in the direction of Felmentia -At screen where you last saw lotsa NPCs(they are not there now), go east -Go north to enter the Peace Maintainance Army base -Head to main gate(any path will get you there) -Watch scene, follow Zeonsilt, then watch scene again -Leave the base, go south and then east -Continue east till the screen with 1 fallen NPC(look at the radar) -Talk to him and go down the rope +=+=+=+=+=+=+= = Mission 18 = +=+=+=+=+=+=+= Location : Admonisher crash site Usable Characters : Merklich, Wendy, Rukias Recommended Level : 33 Enemies - 2 Lv 33 Monopolis army infantry - 1 Lv 32 Monopolis army archer - 1 Lv 33 Monopolis army magic user - 1 Lv 35 Monopolis army captain NPCs : None Clear conditions - All enemies defeated Game Over conditions - All party members eliminated A rather easy mission, just defeat the enemies. After a few is killed, around 4 reinforcements will appear which includes a priest class soldier, get rid of him first. Shuweizer will then pop in and escape, Clear conditions - Merklich, Wendy and Rukias gather at the hanging rope - All enemies defeated Game Over conditions - Fail to escape from battle within the time limit - Party eliminated If the enemies are dying off soon, just kill them. If not, have everyone move to where you came down from and the mission's finished. [Mission complete possibilites] - Defeated all enemies before time counter is up +=+=+=+=+=+=+ -Obtain [Rare item: Time Crystal] from battle -Go east until you come to a screen with 4 green dots on the radar -Go up and... +=+=+=+=+=+=+= = Mission 19 = +=+=+=+=+=+=+= Location : Near Zeldock Usable Characters : Merklich, Wendy, Rukias Recommended Level : 33 Enemies - 2 Lv 35 Monopolis army infantry - 1 Lv 35 Monopolis army armored infantry - 1 Lv 36 Monopolis captain NPCs : None Clear conditions - All enemies defeated Game Over conditions - All party members eliminated This shouldn't be a mission. Just kill off all 4 and it's over. [Mission complete possibilites] - Killed all enemies +=+=+=+=+=+=+ -Go east for the town of Zeldock to rest and save and so on -Go out and continue north in the direction to Yarjen -Outside Yarjen, go west +=+=+=+=+=+=+= = Mission 20 = +=+=+=+=+=+=+= Location : Near Yarjen Usable Characters : Merklich, Wendy, Rukias Recommended Level : 34 Enemies - Shuweizer - Neilis - 2 Lv 35 Monopolis army infantry - 1 Lv 34 Monopolis army armored infantry - 1 Lv 33 Monopolis army magic user - 1 Lv 33 Monopolis army priest NPCs : Iristelessa, 2 Resistance soldiers Clear conditions - All enemies defeated and get the Dragon Orb Game Over conditions - Defeat of the spirit maiden - All party members eliminated Have someone kill the priest and magic class enemies first. Remember to heal Irist and keep a close eye on her HP, especially if Neilis is attacking her. Best instruction to give her is to escape east. So long as she is kept in tip top condition, the battle should go well. As usual, Blizzard and related magic helps alot. [Mission complete possibilites] - Defeated all enemies(NPCs apart from Irist will die no matter what) +=+=+=+=+=+=+ -Obtain [Rare item: Barrier Breaking Ring] and [Rare item: Dragon Orb] -Go to Yarjen and talk to Nora and show her the ring, you can also choose some other items(specifically things that contain strong memories) -Hire Carry to Felmentia and walk to Potrad -Attempt to enter Potrad, watch scene, approach Neilis -Go to Transgate center and go to Esgrenz ############################################################################## [Goat Land Part 2] main story events: Back at Goat Land, Yurry got another premonition of the deaths of a huge amount of people, and a while later, the group sensed a huge explosion south, in the direction of Felmentia. Upon reaching there, they hear that the congregation of small countries located south of Sheriltia has been eliminated in the explosion. Chriass does not think the Admonisher can be that devastating and Wendy explained that it may be the explosion of the Giant(used as a bomb) caused by overwhelmed energy to its power furnace from the Admonisher. Yurry believed that the tragedy can be prevented by looking for the time distortion warp at Wartree. Her reasoning comes from the original history whereby it's Zeonsilt who defeated the Queen Screeper, and in that history, the Admonisher was destroyed in the process of resistance against the Queen Screeper. If the group can change the history back to the original, the Admonisher would not exist by now and thus the earlier explosion can be avoided. In this current history, Zeonsilt died before he joined the Peace Maintainence Army(he was killed by Shuweizer), therefore if the group can go back and save him in time, the original history will be reverted back. However, if the original history is returned, the risk of the Queen Screepers will return as well. The group asked the Potrad village chief how did Zeakvalt managed to defeat the Queen Screeper without it multiplying(in the current history) and learnt that it can be done with a specific barrier laid out at the correct timing when the Queen Screeper is defeated. To exert that barrier, the Absorbing Slab is needed. The Potrad can make them if they have Neara Powder. Having learnt from Randy(who studies deep in ancient technology and ruins) about the ancient battleship in the village of the Dragon Orb protectors, the group managed to get the Neara Powder and in turn obtained the Absorbing Slabs. At Wartree, Yurry connected the time distortion warp and the group travelled back to when Zeonsilt was still alive. They succeeded in saving him. Thereafter, with the help of the fairies, they went back to the time during Zeonsilt's fight with the Queen Screeper and set up the slabs on Kytheris Island. A mechanized human named Neilis appeared to try and stop them but failed. In the end, the barrier was activated and the Queen Screeper is gone for good. Up next is to locate the Dragon Orb, and with information and help from Zeonsilt and Chriass, the party arrived at the Admonisher crash site but only to have Shuweizer ahead of them. In their chase, they saw the spirit maiden Iristelessa and some Resistance soldiers fighting against Shuweizer to get the Dragon orb. Despite help from Neilis, Shuweizer lost and retreated. Irist examined the Dragon Orb and mention that as expected, the Infinitor is no longer sealed in the Orb and explained that it is due to the previous 2 spirit maidens unable to carry out their mission of strengthing the seal every 200 years = total 400 years. Looking at the Barrier Breaking Ring Neilis dropped, it is concluded Neilis to be the one who prevented them from doing so, since through the use of the ring, she had access to the Goat Land even when the barrier around the continent existed. Irist elaborated further on her mission to seal the Infinitor back in and revealed that there is no way to defeat the Infinitor who is in spirit form and acts by moving from one body host to the next. She requested help from the group to approach the current host body of the Infinitor and allow her to perform her sealing technique, and that is Brandole, president of Monopolis. The technique requires Irist to sacrifice her life to succeed and it is likely that when the Infinitor is sealed in the Dragon Orb, the real Brandole won't live anyway. ############################################################################## [Esgrenz Part 3] [E3] -Stay at inn in Leystan -Warp to Makinus Transgate and enter the Monopolis building -Attempt to use the elevator, listen to short conversation -Follow captain until outside Makinus +=+=+=+=+=+=+= = Mission 21 = +=+=+=+=+=+=+= Location : Makinus entrance Usable Characters : Merklich, Wendy, Rukias, Iristelessa Recommended Level : 34 Enemies - Guard Captain - 2 Lv 36 Guard Infantry NPCs : None Clear conditions - All enemies defeated Game Over conditions - Guard captain escaped - All party members elminated Do not run after the captain with all your characters, have 2 characters attack the other 2 enemies. When the captain is defeated, the soldiers will try to inform the main force. Either way you have to prevent all of them from escaping. This mission is easier than easy. [Mission complete possibilites] - Defeated all enemies +=+=+=+=+=+=+ -Obtain [Rare item: Card Key] from battle -Go back into Monopolis building and select to go 12th Floor, use card key +=+=+=+=+=+=+= = Mission 22 = +=+=+=+=+=+=+= Location : Monopolis building, president's office Usable Characters : Merklich, Wendy, Rukias, Iristelessa Recommended Level : 35 Enemies - Brandole/Infinitor - 1 Lv 37 Captain - 2 Lv 35 Armored infantry - 2 Lv 34 Infantry - 2 Lv 34 Archers - 1 Lv 35 Priest class soldier - 1 Lv 35 Magic class soldier NPCs : At first none, later on Iristelessa Clear conditions - Have Iristelessa reach Brandole and perform the sealing Game Over conditions - Iristelessa is defeated - Brandole dies and Infinitor shifts host - All party members eliminated You should start to chant Blizzard, Flare, Holy Cross or Thunderstorm if you have them. For Merklich, you might want him to use melee skills instead, kill the priest and magic class soldiers and protect Irist from the enemies whe necessary. Only when most of the enemies are dead(there will be a few reinforcements from top left but nothing to worry too much about), then move Irist near Brandole. Don't bring her up straight away when you still have 5 enemies hacking away. After a short scene, Clear conditions : Party enter elevator Game Over conditions - Iristelessa - All party members eliminated You have 2 archers and Neilis come in from the elevator, and in most situations, you'll have to defeat all 3. Iristelessa becomes an NPC now so you will have to make do with 3 characters. Once all enter the elevator, mission 22 is done. [Mission complete possibilites] - Did according to clear conditions and defeated Neilis+group +=+=+=+=+=+=+= = Mission 23 = +=+=+=+=+=+=+= Location : Monopolis building, Lobby Usable Characters : Merklich, Wendy, Rukias Recommended Level : 35 Enemies - Monopolis guards NPCs : Iristelessa Clear conditions - Have rest of party escape after Irist - All enemies defeated Game Over conditions - Death of Iristelessa - Death of any party member - Time limit is up There are 4 monopolis guards originally, but with time, reinforcements will come in from the right. Unless you are very fast in killing whatever is on the screen, otherwise you'll have to opt for the escape condition. We can kill 30 guards if we want, but the thorn lies in the time limit. Don't worry too much about pride, have everyone escape after Irist to finish this. [Mission complete possibilites] - Did according to clear conditions +=+=+=+=+=+=+ -Board speed boat at dock -Go out of Shizaaz and continue through the screens until a crossroad -Go west and watch scene -Enter, search around for ladder and climb down -Next screen, climb down any ladder, they all lead to the hideout -Go upper left and talk to man -Talk to Maxwell for a long conversation -Talk to Maxwell, Yurry, Wendy, Rukias and Irist, then rest -Watch a short scene -Talk to Maxwell -Go up ladder +=+=+=+=+=+=+= = Mission 24 = +=+=+=+=+=+=+= Location : Tunnel above Resistance Army Hideout Usable Characters : Merklich, Wendy, Rukias Recommended Level : 35 Enemies - Monopolis army soldiers NPCs : 4 Resistance army soldiers, KOI Clear conditions - Guard this floor for a certain period of time Game Over conditions - Any enemy managed to enter the hideout - All party members eliminated Make sure the NPCs don't die, because you need them to guard the other 2 ladders which lead to the hideout. This pretty much tells you that while having multiple entrances and exits can serve good as part of a decoy plan, don't make so many that you can't cope with them. After you defeat all soldiers on the side where you are guarding, you can help out the NPCs with theirs. But leave at least one person there because later on, enemies will come in from the western side using diving tools to pass through the waters. After some time, the king of impersonation will emerge, and run over to the upper left screen to open the lock. Another condition will be added that you can't have him killed. Have characters block the enemy advance and once he has unlock the panel, it is possible to have your characters escape and once all have done so, end. [Mission complete possibilites] - Did not let any NPCs die - After lock is opened, hold off enemies till time counter is completed and resistance soldiers have completely exited the screen before having characters escape +=+=+=+=+=+=+ -Continue the path and use the warp points -Listen to conversation -Head out of center, use Leystan Transgate to go to Shizaaz -Attempt to enter, watch scene and approach Neilis -Enter Shizaaz, talk to Hofman in front of the inn -Enter inn and save -Talk to Hofman again -Party dismissed, talk to Hofman, Wendy and Rukias, then rest +=+=+=+=+=+=+= = Mission 25 = +=+=+=+=+=+=+= Location : Shizaaz Usable Characters : Merklich, Wendy, Rukias, Hofman Recommended Level : 36 Enemies - Fomeros army captain - 2 Lv 35 Fomeros army infantry - 5 Lv 35 Fomeros army archers - 2 Lv 35 Formeros army magic user - 1 Lv 35 Fomeros army priest NPCs : Villagers Clear conditions - Drive away the Fomeros soldiers Game Over conditions - Death of villagers - Villagers surrender - All party members eliminated There's a bar at the upper right, make sure it doesn't fill up or else the villagers will surrender due to stress and fear and whatnot. Magic chanting takes quite some time, and you might not want too many characters doing it. Have Hofman and Merklich use the melee skills. If you can afford to, cast cycle up on your melee characters when the effect runs out. Try to get rid of magic users and archers first. Reinforcements will come in, but only a few. Kill off enough(around 12 or so) and the Fomeros soldiers remaining will start to retreat. Mission's done. [Mission complete possibilites] - Eliminated all enemies without letting any NPC die +=+=+=+=+=+=+ -After conversation, go out of Shizaaz and head to Jant mountain +=+=+=+=+=+=+= = Mission 26 = +=+=+=+=+=+=+= Location : Jant mountain(again) Usable Characters : Merklich, Wendy, Rukias, Hofman Recommended Level : 38 Enemies - Hingistan army captain - 2 Lv 36 Hingistan army archers - 2 Lv 40 Hingistan army archers - 6 Lv 39 Hingistan army infantry - 1 Lv 39 Hingistan army armored infantry - 1 Lv 38 Hingistan army priest - 2 Lv 38 Hingistan army magic users NPCs : None Clear conditions - All enemies defeated Game Over conditions - The Giant starts to power up - All party members eliminated This mission can take quite some time. First off, make sure you move your characters as close to the enemies as possible without being discovered. When the battle finally start, you might want to move Wendy to the captain along with Merklich for her little side event. Once you are near him, he will start to run to the Giant to request activation, make sure you kill him before he does that(use your slep's blood to block his advance), else it's game over. After that, you can concentrate on killing the remaining enemies. Once the screen is cleared, done. [Mission complete possibilites] - Eliminated all enemies as according to above +=+=+=+=+=+=+ -Heal up and go inside the Giant. It's not a mission, but you still have to defeat all enemies before you can proceed, do it -Once finished, examine the shiny light to the upper left, press it -Go into room on the right, talk to the person and get [Rare item: ID Card A] -Use the ID card on the left room and examine the shiny panel -Choose to activate the elevator -Buy items and weapons from merchant, rest and save and enter elevator(north) +=+=+=+=+=+=+ = Mission 27 = +=+=+=+=+=+=+ Location : The Hingistan Giant Usable Characters : Merklich, Wendy, Rukias, Hofman Recommended Level : 40 Enemies - 1 Lv 40 Hingistan army captain - 2 Lv 42 Hingistan army priest - 1 Lv 38 Hingistan army magician - 2 Lv 39 Hingistan army armored infantry - 4 Lv 40 Hingistan army infantry - 4 Lv 42 Ruin guards NPCs : None Clear conditions - Undo firing status of main cannon and head to cockpit Game Over conditions - Time limit is up - All party members eliminated The energy supplier on each side(the things that looked like pillars in the middle of the screen) requires you to have one character go near it to switch it off. Though there's a time limit here, it should not be too much of a problem. Once you have switched off both, you have to go switch off the devices on both ends of the screen. The same theory applies, you might want to split your party into 2. But it's your call. Once everything is switched off and firing status stopped, mission is finished. [Mission complete possibilites] - Though there are clear and game over conditions, you don't get a mission done screen, some wouldn't consider this a mission, but I do, so just go with whatever you want +=+=+=+=+=+=+ -Obtain [Rare item: ID Card B] from battle -Use card on the middle elevator(you can use it on the right to go pick some treasures) +=+=+=+=+=+=+= = Mission 28 = +=+=+=+=+=+=+= Location : The Hingistan Giant Usable Characters : Merklich, Wendy, Rukias, Hofman Recommended Level : 41-42 Enemies - Hingistan army captain - 2 Lv 42 Hingistan army magic users - 6 Lv 40 Hingistan army archers - 4 Lv 40 Hingistan army infantry - 2 Lv 41 Hingistan armored infantry NPCs : None Clear conditions - Snatch the device key, stop the main cannon from firing Game Over conditions - Firing of main cannon - ALl party members eliminated The main issue here is the barrier. Switching off both will cause the third one to go down as well. However, after 1-2 turns or so, all of them will be reactivated, make you don't get all your characters trapped somewhere in between. Have a magic user remain at the bottom to undo the barriers when necessary while you move the rest up to attack/use surround magic. The device key is with the captain. Once you get the device key, use it on the shiny area. This mission is easy to get over with, provided you know what you are doing. [Mission complete possibilites] - Defeated all enemies before using device key +=+=+=+=+=+=+ -[Rare item: Cannon Deactivation Key] obtained in battle -[Rare item: Device Master Key] obtained after battle -Take elevator to go down the Giant's right leg section. -Rest and save and go out +=+=+=+=+=+=+= = Mission 29 = +=+=+=+=+=+=+= Location : Jant mountain Usable Characters : Merklich, Wendy, Rukias, Hofman Recommended Level : 43 Enemies - Shuweizer - Iristelessa - 1 Lv 41 Monopolis army priest - 2 Lv 43 Monopolis army infantry - 7 Lv 42 Monopolis army infantry - 3 Lv 41 Monopolis army archers NPCs : None Clear conditions - Defeat Iris Game Over conditions - The Hingistan Giant is activated by Iris - Giant inflitrated by enemy - All party members eliminated The activation is actually attached with a time counter, putting a limit to how long you are given to defeat Irist. There's really no point in trying to kill all enemies(unless you want a mc, look below) if you are not able to, just clear enough so that your characters don't get dragged into the long ATW gauge and faint disaster. Shuweizer is pretty strong as usual, make sure you keep an eye on whom is his target. Mission ends once Irist's HP becomes 0. [Mission complete possibilites] - Defeated all monopolis soldiers, then Shuweizer(he will retreat) and finally Irist +=+=+=+=+=+=+ -Go to Leystan -Talk to the man selling sweets and confectionary -Obtain [Rare item: Coin Chocolate] -Talk to Wendy, Rukias and Hofman to gather them back -Give the chocolate to the innkeeper -Head out of inn, go right and north -Next screen, go east +=+=+=+=+=+=+= = Mission 30 = +=+=+=+=+=+=+= Location : Road to Lenocks Research Center Usable Characters : Merklich, Wendy, Rukias Recommended Level : 43 Enemies - 8 monsters <--I'm lazy to list them down NPCs : Neilis and 2 kids Clear conditions - Kill all monsters Game Over conditions - Death of NPCs - All party members eliminated Can this be called a mission? The screen we came by earlier is tougher to get through. Have someone run up to the kids and protect them from any approaching monsters because Neilis may not stay at her original position. Once all monsters are dead, it's over. [Mission complete possibilites] - Defeated all enemies +=+=+=+=+=+=+ -Follow path east, and at the first snowy screen, go north +=+=+=+=+=+=+= = Mission 31 = +=+=+=+=+=+=+= Location : Entrance to Lenocks Research Center Usable Characters : Merklich, Wendy, Rukias Recommended Level : 43 Enemies - Monopolis soldiers <--number is not really fixed NPCs : None Clear conditions - Have Merklich sneak in without being noticed by guards Game Over conditions - Merklich discovered by guards - Death of Wendy - Death of Rukias - Defeat more than 5 guards Have Rukias and Wendy kill off the 2 archers at the entrance gate. After that, move them to the left part of the screen. To prevent more than 5 guards dead, you can have both defend/heal. Once all guards are gathered around them, have Merklich round up from the right and past the gate. Take note that you can have Merklich use items and status magic on Wendy/Rukias and not be spotted. [Mission complete possibilites] - Did as according to clear condition +=+=+=+=+=+=+= = Mission 32 = +=+=+=+=+=+=+= Location : Lenocks Research Center Usable Characters : Merklich Recommended Level : 43 Enemies - None(5 guards represented by green dots) NPCs : Anita Clear conditions - Leave with girl without being noticed by guards Game Over conditions - Discovered by guards Move Merklich past the guards and go into the medical room(at the upper right of the screen). I can't really tell you a specific way because they walk around, you just have to hide Merklich in the trees as much as you can and try to keep a finger's length away from them, and if possible keep out of their sight. I think they play too much Tenchu. But it's pretty easy to pass through this, don't worry too much. Yurry will give a warning if you are too near, so it shouldn't be problem. Once inside, talk to the doc to get [Rare item: Prison Key] and [Rare item: Time Travel Medicine]. Exit and go into the center via the door to the left. Go down the stairs to where Anita is and use the key on the door. With Anita, it will be a lil more difficult to leave the screen without having to keep an eye on her movements. Once you make it past west, you'll enter the 2nd part of the mission. At this screen, either you are very good or lucky, otherwise there's no way to get past this screen without being discovered, and when someone spots you, Enemies - Monopolis soldiers NPCs : None Clear conditions - Have Merklich escape after party members (in same direction) Game Over conditions - Any party member eliminated You can now control Anita, go ahead and command your characters to escape in in whichever direction you want. As mentioned in the conditions, the escape destination must be the same. Since Rukias's MOV stat is higher(by right), I would suggest you have them escape via the route nearer to Wendy. But it's really up to you. Once everyone is out of the screen, have Merklich escape as well. P/S: In one of my replays, I've had the captain approach Anita and recognizing her from Lenocks and attempting to run off to pass on the alert, thus popping up a new clear condition which is to escape only after the captain is dead. To avoid that, keep her away from the captain. [Mission complete possibilites] - Did according to above(it doesn't matter if the captain discovered Anita, so long as you stick to what the clear conditions say, you should get a mission complete) +=+=+=+=+=+=+ -Go back to Leystan -Enter inn and choose to rest -Go out of Leystan and use Transgate to go to Makinus -Go to Monopolis building and talk to the middle-age woman(KOI) -Investigate the boat, examine the crates, choose to hide in there -Watch scene -Enter the building -Talk to the Resistance soldier inside the nearest cell -Go a lil bit left and up north -Talk to Maxwell(on the lower far right) -Talk to him again -Go back south and to the lower right room -Examine door and select 4,2,3,1,5 -Open treasure chest to get [Rare item: Maxwell's spear] -Go back and pass it to Maxwell -Have your other characters defend at desired locations -Loiter around for a short period of time, +=+=+=+=+=+=+= = Mission 33 = +=+=+=+=+=+=+= Location : Yarstill Barracks, past Usable Characters : Merklich, Wendy, Rukias, Anita Recommended Level : 45 Enemies - Monopolis guards NPCs : Maxwell Clear conditions - Defeat all enemies and allow Maxwell to escape Game Over conditions - Death of Maxwell - Party eliminated Treat this battle just like another other mission and it should be fine. Once all enemies are gone, have your other characters defend and move Merk to where the stepping blocks are. [R] [ ] [ ] [ ] [N] [R] [ ] [ ] [M] R: Unlock room to Resistance soldiers N: Unlock room to NPC who asks for help M: Unlock room to Maxwell Have Merklich step on the blocks and make it so that the R, N and M blocks as above is lighted, after which go ahead and pull the switch. This requires some tries and so long as you have gotten rid of the enemies first, you can take all the time you want. Do not free the bandits in the remaining rooms. Once everything is done, head south to leave this screen to end the mission. [Mission complete possibilites] - Did as according to above +=+=+=+=+=+=+ -Next screen, kill all the enemy soldiers -Obtain rare items [Red Key], [Blue Key] and [Green Key] -Use them according to the colors of the locked doors -Once you have done everything here, leave the place -Obtain [Rare item: Pendant of the land] -Go back to Makinus -At entrance of Monopolis building, talk to the king of impersonation(KOI) -Enter building and elevator, choose 12F -Run up and talk to Irist +=+=+=+=+=+=+= = Mission 34 = +=+=+=+=+=+=+= Location : Monopolis building top floor Usable Characters : Merklich, Wendy, Rukias, Irist Recommended Level : 47 Enemies - Shuweizer - 1 Lv 43 Monopolis army priest - 1 Lv 46 Monopolis army magic users - 2 Lv 46 Monopolis infantry - 2 Lv 47 Monopolis armored infantry NPCs : Anita Clear conditions - Defeat Shuweizer Game Over conditions - Party eliminated Have someone kill the priest and magic class soldiers first. Well that's what I almost always suggest. However, if you don't wish to, do it your way. This is most probably the most difficult Shuweizer battle because his attacks and critical hits can deplete even Merklich's HP bar pretty fast and cause stun. Always have someone ready to heal. Once Shuweizer falls, mission is done. [Mission complete possibilites] - Defeated all other enemies before Shuweizer +=+=+=+=+=+=+ -Talk to Shuweizer and the other characters. Try to leave, watch scene ############################################################################## [Esgrenz Part 3] main story events: The group attempted to escort Irist to seal the Infinitor. However, in the 1500 years, the Infinitor managed to come up with a method to render the spirit maiden's sealing technique useless. The group escaped from Makinus with the seriously injured Irist and head on to the hideout of the Resistance Army. There, they met Maxwell, leader of the army as well as Wendy's brother. It was made known that Wendy is the 3rd princess of Hingistan and Maxwell being the 2nd son of the king. As Hingistan continue to grow and expand, many ideals were changed. The heavy taxes forced on the citizens as well as the direction the country was heading to made Maxwell very unhappy as only a small portion of the people in Hingistan are living rich, full lives and the rest of the neighbouring countries are already adopting democratic measures to improve the lives of their citizens. Therefore he left the family and later on set up the Resistance group. Wendy, on the other hand, joined Monopolis to find out about her brother's whereabouts. She told Maxwell about the death of their older brother Gilum, after which many important country responsibilities came into the hands of the minister Zafreed. Zafreed not only impose heavy taxes, he forced marriage upon the princess. Maxwell then elaborated on the Brave Guard who died protecting him and Irist while they were escaping. It seems that all Brave Guard have the same looks. During the attack on the village by Monopolis, it was likely that they made off with the pod Merklich was in. Wendy assumed that the reason why Merklich has no memories is because he has just awakened and really has none to begin with. The group then went to rest and Merklich had a short dream about a man who looked like him preparing for battle with Neilis. When the group woke up, they realized that the hideout has been attacked by Monopolis soldiers. Leaving Irist with Maxwell, the 3 escaped from the hideout only to hear news that Irist has been captured by Shuweizer. They rush off to Shizaaz and met Hofman. Despite history being changed in terms of Hofman's knowledge of Admonisher, the event of the Merk's party fighting on Jant mountain remains, only that they were fighting to rescue Hofman, therefore Hofman still recognize Merklich and Rukias and informed them that the Monopolis army brought tents and supplies with them, therefore it's unlikely they plan to return to the base any moment. The group then rest at the inn and woke up to Fomeros soldiers declaring Shizaaz as their frontline war base due to Hingistan bringing out the weapon Giant located at Jant mountain. With the help of Hofman, they managed to drive away the Fomeros soldiers and decided to try and put a stop to the Giant before it's too late. The attempt was successful, but as they leave the Giant, the Monopolis army arrived along with Shuweizer and Iristelessa. Apparantly Maxwell was taken as hostage and thus Iristelessa had to do what Shuweizer tells her to: use the Dragon Orb's energy to power up the Giant. After a failed attempt, Shuweizer and Iristelessa retreated. The group went back to Leystan only to receive information that Maxwell committed suicide at Yarstill barrack where he was imprisoned after being captured by Monopolis army. Miranda told Yurry that without Maxwell, the world will meet its end. Therefore the group decided to go back to the past to rescue Maxwell. However, since the last attempt to travel back time to seal the Queen Screeper has sapped up too much energy from the fairies, it is impossible to do it a 2nd time. After some searching, the group was told that Shuweizer have had an operation done on him that allows him to travel through time, and that there is another girl at Lenocks who went through the same surgery. Merklich managed to rescue the girl Anita, who revealed that Shuweizer is her older brother and she was the first to be experimented on the time travel ability. The successful results were then operated on Shuweizer. Therefore while Shuweizer can use the ability freely, Anita needs to take medication to prevent too much burden on her body when using the technique. SHe added that to change events by going back to the past is usually very difficult alone, therefore an experiment is done on Merklich so as to enable the person to bring along followers: the crystal which is implanted within Wendy and which Rukias obtained from the dying monopolis soldier in Goat Land, thus explaining why both of them can return to the past with Merklich. Anita went on to explain the various principles regarding time travel. First being that one can only return to the same place and time era once. It is only possible to go back the number of years corresponding to the person's age, in other words, someone aged 20 years old can only travel as far back to 20 years ago only. However, if one of the persons he/she brought along is older, for example 40 years old, then they can go back as far as 40 years. Lastly, when a person travels back time, his/her presence there is considered a fake existence.(As an example, if Merklich travel back 10 years ago, he must not interact with the Merklich during that time, else he will get absorbed and become one with that Merklich) With the help of Anita, Maxwell was rescued and the group went on to help Iristelessa at the Monopolis building. There, they realized that Shuweizer is also attempting to put a stop to Infinitor in his own ways and if the group can defeat him, he will work with them. The group did win the battle and Shuweizer kept his promise of lending a hand, he further explained that the Infinitor has 4 Energy Towers(refer to Section C for explanation) built to suck up energy from the land. They are built on points through the dragon vein where the energy of the land gather and balance each other. Therefore if one tower is destroyed, the system becomes unstable, function wildly and energy will overrun and the world will be eliminated. However, if the remaining 3 towers can be destroyed within 3 hours after the first, that can be prevented. Nevertheless, it is impossible to do that, not even with the Hingistan Giant. Before more strategies can be proposed, Neilis suddenly appear and attacked Shuweizer, referring anyone with time travel ability a threat to Infinitor. Unable to avoid in time, Shuweizer died. ############################################################################## [Esgrenz Part 4] [E4] -Go out of dormitory and into Monopolis building 10F -Enter Shayer's office, listen to long conversations -If you don't have the medicine for curing faint, buy 5 at item shop -Head out of Makinus and take Transgate to Leystan +=+=+=+=+=+=+= = Mission 35 = +=+=+=+=+=+=+= Location : Road to Royferon Usable Characters : Merklich, Hofman, Rukias, Irist Recommended Level : 47 Enemies - Monsters NPCs : Merchant Clear conditions - Defeat all enemies Game Over conditions - Merchant killed - All party members eliminated Well this mission is not really related to the main plot, but it can't be avoided, so just finish it. Don't let the death fungus heal. [Mission complete possibilites] - Defeated all enemies and prevented merchant from being attacked(once is fine I think, but limit it to as little as possible). +=+=+=+=+=+=+ -Go north, west and follow the paths -When you reach the screen with the bridge, go west -Go west and enter city of Royferon -Talk to man on right of inn -Enter the big blue door near entrance -Talk to the owner on the right, agree to give him the 5 remedy medicine -Go out and west(there's a path to the next screen at the end) -Talk to man in front of warehouse -Choose 'Desire to die at the graveyard than on the battlefield' -Enter and go straight west, talk to the guy at the store counter -For the plan, you need to keep an eye on the movements of the guards and move Merklick into the storage place and east(Hofman will automatically go to the west once you made it to the storage place) -Examine wooden boxes -After short conversation, obtain [Rare item: Numbered Boxes Memo] -Bring them out without being spotted by the guard, else you have to start all over again, don't mess up -Run back to original gathering place, then track back to inn and rest -Go out of Royferon and go east, at next screen, go upper left -Follow path and talk to soldier at gate -Search around for document database room -Search first shelf, A->AH->AH 32, choose to end search -Obtain [Rare item: Supplies Record] -Walk to room on the upper right, watch scene -Head out of base and walk back to Royferon's warehouse -Examine the boxes +=+=+=+=+=+=+= = Mission 36 = +=+=+=+=+=+=+= Location : Royferon Black Market Usable Characters : Merklich, Hofman, Rukias, Irist Recommended Level : 47 Enemies - Wellber - 2 Lv 47 Fomeros army armored infantry - 3 Lv 46 Fomeros army infantry - 2 Lv 48 Fomeros army magic users - 1 Lv 49 Fomeros army captain NPCs : Lots Clear conditions - Defeat Wellber Game Over conditions - Death of military base commander - Death of commoners - All party members eliminated You don't need to worry about the commander, he can fend for himself. Of course, share some Grow-Cure space with him if necessary. Use recovery medicine on the other NPCs who are hurt. Halfway through, Wellber will try to escape, have him in a sandwich attack. [Mission complete possibilites] - Defeated all other enemies before Wellber and kept all NPCs alive +=+=+=+=+=+=+ -Go and talk to Rukias and Irist and go back inn to rest -Head to Leystan +=+=+=+=+=+=+= = Mission 37 = +=+=+=+=+=+=+= Location : Entrance of Leystan Usable Characters : Merklich, Hofman, Rukias, Irist Recommended Level : 47 Enemies - Monsters and 2 Rook Screepers NPCs : 4 Fomeros soldiers, 1 Red Wolf army member Clear conditions - All enemies defeated Game Over conditions - City invaded by the screepers - Death of Red Wolf member - Death of Fomeros soldiers - All party members eliminated This is very very very easy. [Mission complete possibilites] - Defeated all monsters with no NPC casualties +=+=+=+=+=+=+ -Go in Leystan -After Hofman's done with everything, use Transgate and go back to Makinus -Enter Monopolis building and choose 10F -Enter Shayer's office -After conversation, leave Makinus -L' Hingis is south of Leystan(look at your continent map) -At entrance of L'Hingis, remember to activate the Transgate -Enter L'Hingis and go talk to the man(KOI) in front of the inn -Obtain [Rare item: 7 Colors Handkerchief] -Go into inn and give item to innkeeper -After conversation, head out and go to Jant mountain -At screen where Giant is, go left to where the 3 soldiers are standing -Choose you are ready to go +=+=+=+=+=+=+= = Mission 38 = +=+=+=+=+=+=+= Location : Jant Mountain Usable Characters : Merklich, Wendy, Rukias, Irist Recommended Level : 47 Enemies - Hingistan army soldiers(Lv48-50) NPCs : 5 Resistance army members Clear conditions - Defeat more than 20 enemies, have 5 reach the northern area of map, enemy request for reinforcements Game Over conditions - More than 3 Resistance members killed - All party members eliminated The main idea here is to first get rid of 20 enemy soldiers, or at least clear the ones who are already on the screen(they will keep coming in). You should have one character as a healer and chant Grow related magic. As for the offensive side, Earthquake and Meteor work wonders, do abuse them a lot. Once the counter reaches 20, make sure the screen is somewhat clear of enemies, then talk to any of the Resistance member and tell them to advance forward. If the progress is fine, the enemy will feel threatened and send a signal asking for reinforcements. Clear conditions :Merklich escape after Resistance army members Game Over conditions -More than 3 Resistance members killed -All party members eliminated Block off the enemies until the resistance members have escaped, then command your characters to the lower right exit. Once everyone reach there, it's done. You can move Merk to the end of the screen without your other characters to end the mission. [Mission complete possibilites] - Did according to above and kept all Resistance NPCs alive +=+=+=+=+=+=+ -After conversation, you can go into the Giant -Rest and save and stock up your healing items to full) -Go use the Transgate at Shizaaz/Leystan to L'Hingis -Run all the way to the upper left and enter the already opened gate +=+=+=+=+=+=+= = Mission 39 = +=+=+=+=+=+=+= Location : L'Hingis Usable Characters : Merklich, Wendy, Rukias, Irist Recommended Level : 48-49 Enemies - Lv 52 Hingistan army captain - 2 Lv 48 Hingistan army infantry - 4 Lv 49 Hingistan army armored infantry - 1 Lv 48 Hingistan army magic user - 1 Lv 49 Hingistan army priest - 2 Lv 48 Hingistan army archers NPCs : Maxwell Clear conditions - Destroy left and right switches Game Over conditions - Death of NPC - All party members eliminated Use magic or have Rukias/Irist to attack the switches. When the switches are destroyed, there won't be any reinforcements coming in, and the clear condition is to get rid of all enemies remaining on screen. It's not really that difficult since you've got Maxwell helping out at well. If you can afford to, Earthquake and Meteor will end things faster. Once all enemies are gone, mission is finished. [Mission complete possibilites] - There's no mission finished screen, but I still consider this a mission. Skip this if you don't +=+=+=+=+=+=+ -Enter and get rid of the enemies and go up the stairs +=+=+=+=+=+=+= = Mission 40 = +=+=+=+=+=+=+= Location : L'Hingis Royal Castle Usable Characters : Merklich, Wendy, Rukias, Irist Recommended Level : 50 Enemies - Zafreed - 6 Lv 52 Hingistan royal army infantry - 6 Lv 52 Hingistan royal army magic users NPCs : None Clear conditions - Defeat Zafreed Game Over conditions - All party members elminated Zafreed will be protected by a barrier which is maintained by the magic users. In order to touch him, you will need to get rid of all 6 of them. Thankfully, while the barrier is up, Zafreed won't do anything. I would not suggest using meteor and other powerful magic here, they take too long to chant for this situation. The magic users are the dangerous ones here, 'cause if you leave them be, you can have 6 Lv 3 Meteor falling on your characters consecutively. Each takes off around 100-150HP, plus the attacks from the infantry...well, I don't think all your characters have 800HP each, take note of that and press the Triangle button often and use items to heal. You should spread your characters out as much as possible anyway. Once the barrier is down, Zafreed will start to chant magic. This is probably the best time to focus all attacks on him, even if you can't get rid of any other remaining enemies. FYI, Zafreed uses Lv 7 Blast and Lv 3 Earthquake a lot. Once he goes down, it's finally finished. [Mission complete possibilites] - Defeated all other enemies before Zafreed +=+=+=+=+=+=+ -After everything is done at L'Hingis, go back to Makinus +=+=+=+=+=+=+= = Mission 41 = +=+=+=+=+=+=+= Location : Entrance to Makinus Usable Characters : Merklich, Wendy, Rukias, Irist Recommended Level : 50 Enemies - 1 Knight Screeper - 3 Lv 37 Rook Screepers NPCs : Boy Clear conditions - All screepers defeated Game Over conditions - Makinus invaded by screepers - Death of NPC - All party members eliminated This is simple. Just have someone protect the kid and others to block the advance to Makinus. I hope you did not sell away the Penetrating Gem you got from Shuweizer in the earlier parts of the game, because now is the time to equip it. You can get more at the L'Hingis item shop in case you don't know. [Mission complete possibilites] - Defeated all screepers without letting kid to be attacked +=+=+=+=+=+=+ -Go to Monopolis buildng, 10F -After conversation, choose your characters ############################################################################## [Esgrenz Part 4] main story events: Anita became the new president of Monopolis with news spreading that it is due to Shuweizer being sick and unable to manage Monopolis matters. Rukias located Hofman, and together all of them discussed more on the Energy Towers. 1 is in Fomeros, 2 in Hingistan and 1 in Goat Land. Help from Hingistan and Fomeros is needed, therefore the first thing to do is to end the war between the 2 countries. Hofman elaborated on the Fomeros side, saying that the Chief's election is coming in half a month's time. The 2 main candidates are Guryme and Daytlich. The former is very ambitious and insistent in battling against Hingistan while the latter is pretty much against war. As candidates, both have their scandals as tripping blocks. For Guryme, it was said he is making the army his personal property and using it for his own goals. As for Daytlich, it's Hofman. Hofman was one of the guards in the No.32 supply group led by Wellber. To set Hofman up, Wellber sent a false message using Hofman's name to the Hingistan soldiers telling them to attack the No.32 supply group camp and make off with the specified supplies while he excused himself in that time period. After a fierce battle, only Hofman survived(which Wellber predicted). Wellber then returned and accused Hofman of secretly providing supplies to Hingistan, proof being the fake letter and the supply boxes which were empty right from the beginning. If Hofman can avoid being caught and find evidence to prove his innocence, the fake scandal will be gone, and if his brother wins the election, the Fomeros army will most likely stop fighting against Hingistan. With that, the group attempted to locate the evidence in Royferon and discovered many wooden boxes of supplies in the black market, Having taken note of the codes on the boxes and matching them with the delivery documents, the commander of the Fomeros military base affirmed that they were all under Guryme's name, supposed to be delivered to the camp. This managed to prove that Guryme and Wellber are the ones who are making profits out of the army's supplies. With that, Daytlich won over much votes and emerged victorious in the election. After completing the task at Fomeros, the group travelled to Hingistan and met up with Wendy. On the Hingistan side, as mentioned by Maxwell and Wendy before, Zafreed's methods are oppressing the citizens. The group joined up with the Resistance army to start up a revolution and succeeded in taking down Zafreed and Maxwell started up a committee to revise the kingdom's approach towards political and internal matters. When the group returned to Makinus, they entered into a battle with some invading screepers. They wondered why the Pollumina trees aren't working to keep out the screepers as Monopolis used to claim. After some discussions and affirmation from Anita, they realized that the trees weren't used for eliminating pollution and keeping out screepers. Instead, they sucked up energy from the ground, as proved by examining one of the Pollumina fruit and discovering that it contained only pure magical energy. Screepers were biological weapons which the Infinitor used to slaughter humans, which also implied that he can command them to not appear at locations where the pollumina trees are located to give a false impression for monopolis claims. ############################################################################## [Finale] [F1] -Take Transgate to Potrad(if you haven't gotten the Gate Ring, you will have to go the long way to the Transgate center and Potrad village to trigger the event) -Hire Carry to Peace Maintainence Army base -Enter and go to main gate -Go into building, 2F and knock on 2nd room -After conversation, choose members -Leave base +=+=+=+=+=+=+= = Mission 42 = +=+=+=+=+=+=+= Location : Entrance to Peace Maintainence Army Usable Characters : Merklich, Wendy, Rukias, Irist, Hofman, Anita, Zeonsilt (Merklich & Zeonsilt are fixed, you choose the other 2) Recommended Level : 50 Enemies - 2 Lv 52 Knight Screepers - 2 Lv 37 Rook Screepers NPCs - 1 Peace Maintainence gate guard - Fanil(if you brought her along) Clear conditions - All screepers defeated Game Over conditions - Death of gate guard - Death of NPC(Fanil) - All party members eliminated Zeonsilt will do a lot of explanation here about his sound wave barrier ability, if you did not play G5, the gist is that he can weaken screepers with that and if you fight screepers within a fixed range near him, the damage done is greatly increased. If you have Penetrating Gems equipped as well, this battle is a real joke. [Mission complete possibilites] - Defeated all screepers +=+=+=+=+=+=+ -Go back in the base and Hire Carry(you can't hire without doing mission 43) -There's only 1 choice, choose Felmentia -From Felmentia, walk to Potrad, watch scene and talk to Neilis if ya want -Use Potrad Transgate and go back to Makinus, Monopolis building 10F [P/S: If Fanil's with you, bring her to Lenocks Research Center first] -After conversation, you can change members again, if you don't want to waste unnecessary time in the next misson, do bring Zeonsilt along. You might want to bring along Anita as well for a little spoiler. If not, just choose the characters you want and use the Transgate to Leystan -Go south, move to the pack of NPCs, walk around a bit +=+=+=+=+=+=+= = Mission 43 = +=+=+=+=+=+=+= Location : South of Leystan Usable Characters : Merklich, Wendy, Rukias, Irist, Hofman, Anita, Zeonsilt (Choose 4) Recommended Level : 50 Enemies - 2 Bishop Screepers - 2 Lv 50 Knight Screepers - 2 Lv 37 Rook Screepers - 1 Lv 52 Arch Demon - 4 Lv Skeleton Knights NPCs - 5 Monopolis soldiers - 1 Red Wolf army member Clear conditions - All screepers defeated Game Over conditions - Death of workers -->the soldiers cutting down trees - More than 2 monopolis guards defeated - All party members eliminated You can save a lot of trouble if you bring Zeonsilt with you. If not, the main thing will still be to cure whoever is injured, especially the priest class soldier at the south. The familiar red wolf member will appear out of nowhere and help out as usual. If you have Anita with you, you can move her near him to get a lil bit of idea of who he really is. After a short while, the arch demon and its group appear at the south, once again your priest there is a sitting duck. But overall, it's an easy battle(with Zeon). [Mission complete possibilites] - Defeated all enemies without letting any NPC die +=+=+=+=+=+=+ -Go east through the forest path -Talk to soldiers -Go east 2 screens -Choose to rest at inn until the next day -Go out of inn, go west +=+=+=+=+=+=+= = Mission 44 = +=+=+=+=+=+=+= Location : South of Energy Tower Usable Characters : Merklich, Wendy, Rukias, Irist, Hofman, Anita, Zeonsilt (Choose 4) Recommended Level : 50 Enemies - 2 Lv 34 Rook Screepers - 2 Lv 50 Knight Screepers - 1 Lv 52 Knight Screepers NPCs - None Clear conditions - All screepers defeated Game Over conditions - More than 2 screepers go through screen to west - All party members eliminated I hope you have Zeon with you. More knights will come from below, and a bishop as well. Have your characters block their advance, or at least the road to the west screen. Even if you equip the more effective Penetrating Gems, it's gonna be quite a tedious battle without Zeon. But if you want the challenge, then unequip the gems and go ahead and fight without him, defeat the bishop one on one and you will earn the title as the one and only Bishop Slayer. [Mission complete possibilites] - Defeated all screepers without letting any exit the screen west +=+=+=+=+=+=+ ***IMPORTANT NOTE************************************************************* At this point in time, you must go and finish Zeon's side quest(refer to the side quest section on how to). Otherwise, you won't be able to use him for the last two battles and you cannot get his ending as well. ****************************************************************************** -Go west and up -Choose characters for your party -Go east through the open path -The enemies on this screen do not have to be cleared -Go north and enter the tower -The enemies on this screen do not need to be cleared as well -To open the middle door, have 2 characters go to the shiny lamps on both sides and choose to turn it off, when both are switched off, door opens -Save(you can't leave until you finish this entire tower) -Go up and left and up winding stairs This mechanism is pretty simple to solve but hard to explain in words or diagrams how to go about doing it, therefore I'm only gonna explain how it works: The shiny light blue warp only allows one person to warp. Some allow you to warp back, some doesn't. So you'll have to see whether the wrap point you used earlier is lighted or not. If not, you can't warp back. Switches on the yellow circles will open some sliding doors. Each time you switch the yellow circle, enemies will pop in from nowhere and the best approach is really to kill them first before you continue solving the puzzle(if that can be considered one). The right analogue stick is your friend, use it to check the map layout. -Once finished, go up the stairs. A system which vomits out Elder Mechs continously. Look at the shiny switches, the arrows will toggle back and forth between up and down. That's the direction the mechs will go in. Mechs on one level won't continue down or up to the other levels, make use of this info. Make sure your other characters don't get trapped as well. This isn't a mission, don't waste resources here. Simply have Merklich make it to the stairs that leads to the next screen is sufficient. +=+=+=+=+=+=+= = Mission 45 = +=+=+=+=+=+=+= Location : Energy Tower Usable Characters : Merklich, Wendy, Rukias, Irist, Hofman, Anita, Zeonsilt (Choose 4) Recommended Level : 52-53 Enemies - Crystal - Lv 53 Crystal Guarder NPCs - None Clear conditions - Destroy Crystal Game Over conditions - Time limit is up - All party members eliminated This mission is the prime example of bad communication. The moment we stepped into this tower, some smart ass already destroyed another tower. And in the end, we are left with not 1 hour after all the climbing, but 16 miserable turns to destroy the crystal. Having Rukias here is pretty good since he can help out in attacking the guarder. The barrier protecting the crystal will go down when the guarder is destroyed. But it will come back after a period of time and you have to repeat the whole process of killing it to remove the barrier. When the guarder takes a hit and disappears, immediately use the right analogue stick to see which pod it goes to and move Merklich to attack it(use Attack status magic on him beforehand) and so on. Well, that's one way, if you have a better plan, good for ya. In terms of the crystal, don't use fire related attacks/magic. Attack magic + Cycle Up + Critical Hit works best because Critical Hit and related melee techniques stops time while characters execute them. Make sure HP of your characters are always at least above 200, because the crystal can use very high levels of Blast, Thunderstorm and Earthquake. I've also seen it use Rust(a killer). When the HP bar of the crystal drops to 0, it's over. I finished it with 11 turns remaining, thus it shouldn't be a problem for you. [Mission complete possibilites] - Eliminated crystal with 11 turns left(of course it doesn't have to be 11, but finish it asap before the counter turns red) +=+=+=+=+=+=+ -Go out of tower go back where you came -Choose your characters and go lower right -Rest at inn -Watch cutscene -Go to Makinus to trigger access to the final dungeon P/S: You will still be able to get the chance to do the other optional stuff later on. -Enter Monopolis building, talk to Shayer -Talk to the various characters, rest -Choose characters, board speed boat You have a time limit here, but it shouldn't pose too much of a problem. Look at the bottom left and right screen, there is 1 yellow shiny button on each side. Press one first, then immediately have your characters attack the device from which those enemies emerge from. Once that is done, clear the screen of enemies and repeat the same thing for the other switch. The barrier at the lower left end of the screen will be lifted. Next screen, go west. Defeat the 2 enemies, examine the control panel at the lower right screen. Go back to previous screen(save point won't allow you to save). Remember the devices you destroyed earlier. There are similar ones on this screen, choose 3 characters to stand by at those devices(whether you want 3 at one device or to spread them out is up to you). Have the remaining character use the lighted warp point and trigger the switch. When one device is gone, aim for the next until all 3 are non-functional before you take care of the enemies. Once everything is finished, go lower right to next screen. +=+=+=+=+=+=+= = Mission 46 = +=+=+=+=+=+=+= Location : Ancient Soaring Ship Usable Characters : Merklich, Wendy, Rukias, Irist, Hofman, Anita, Zeonsilt (Choose 4) Recommended Level : 53 Enemies - Neilis - Invader army soldiers NPCs : None Clear conditions - Destroy the Energy Devices and defeat Neilis Game Over conditions - Time limit is up - All party members eliminated Since the enemies are gonna keep coming in unless you destroy those devices we are so familar with from the past 2 screens, I'm not gonna list them in details on the enemies info section above. As for the Energy Devices, you have to destroy all 6 in the time limit. The way I do it is have 1 character take care of the energy devices, 1 as healer and the remaining 2 to attack the enemies. Neilis can use Earthquake and grow-healing, and she is quick with her chanting. Once clear conditions are met, mission is over. [Mission complete possibilites] - Destroyed energy devices, spawning devices, and defeated all other enemies before Neilis +=+=+=+=+=+=+ -Go back to previous screens -Talk to man at speedboat to buy items or go back to Makinus -Once ready, go back to screen where you fought the earlier mission battle -Watch scene -Go back to the room where all the clone pods are. P/S: Save at the save point here, and don't overwrite it -Choose a character -Go back to where the others are and choose remaining characters -Talk to Anita and select you are ready to go +=+=+=+=+=+=+= = Mission 47 = +=+=+=+=+=+=+= Location : Ancient Soaring Ship, 2000 years ago Usable Characters : Merklich, Wendy, Rukias, Irist, Hofman, Anita, Zeonsilt (Choose 4) Recommended Level : 54 Enemies - Brandole/Infinitor - Neilis - Invader army soldiers NPCs : The first spirit maiden, Commander 13 Clear conditions - Defeat all enemies Game Over conditions - Death of first spirit maiden - Death of Commander 13 - All party members eliminated I've played through this and the next battle sooo many times to get the various endings as well as more on replays, thus making this real easy. Get rid of the spawning devices first(just like previous battles), after that you should aim to kill off some enemy soldiers and Neilis. Once done, shoot for Brandole. Continue your attacks until he falls, then get rid of the remaining enemies. If you don't defeat Brandole, the reinforcements won't stop even with the spawning devices gone. [Mission complete possibilites] - Destroyed spawning devices, defeated Neilis, defeated Brandole and finally eliminate the remaining enemy soldiers +=+=+=+=+=+=+ -Go west, same old switch+device combination -Use Attack + Protect + Cycle Up on your characters -Examine the big warp point and choose to use it +=+=+=+=+=+=+= = Mission 48 = +=+=+=+=+=+=+= Location : Ancient Soaring Ship, 2000 years ago Usable Characters : Merklich, Wendy, Rukias, Irist, Hofman, Anita, Zeonsilt (Choose 4) Recommended Level : 55 Enemies - Infinitor Hibernating Capsule - Lv 58 Guardian Cannons - Invader army soldiers, Lv 59-61 NPCs : None Clear conditions - Defeat Infinitor Game Over conditions - All party members eliminated The last mission, and probably the hardest...if you are lost. The first form is the capsule, which is the outer layer. It does not attack at all, you should have your characters hit at the cannons first. Critical Hit and related melee techniques are good. If you have Inferno, you might want to use it, but wait till the enemy soldiers are surrounding the characters. Make sure you are not using those characters for magic attacks/healer. It'll be good if they have learnt the MP recovery skill. Once both cannons are gotten rid of, aim to clear the enemy soldiers. If you are quick enough, by the time one of your characters is unable to remain in the fight, only the Infinitor is left on the screen. The character as mentioned earlier will become an NPC and run up to where the Infinitor is and and strike a final critical hit which takes off 500 HP from the outer layer and surrounding enemies if there are any. Now you only have 3 characters left. Continue your attacks on the outer layer. Once you have taken off enough HP, it will be crushed and it's time for the Infinitor's 1st form. The 1st form can use strong magic, and its physical attacks take off at least 150 with each hit. There's also a healing unit behind it which you must destroy no matter what. After that, you should have the character whom you did not choose to get the ending for to throw the strongest attacks, because after a certain amount of time, he/she will become an NPC, run up to the Infinitor and strike a critical hit, taking 500 HP off and exit from the battle. ** P/S: I haven't derived at how they determine which character will leave the battle first and so on. For my replays, I almost always use Merklich, Wendy, Rukias and Zeonsilt. And unless I choose Zeonsilt as the character I wish to get the ending for, he always ends up being the first to go. From that, I believe the period of time that a character has been with Merklich throughout the game is the main criteria. So the order will be something like: Wendy->Rukias->Hofman->Irist->Anita->Zeonsilt. Therefore, say for example, you chose Irist as the first character, then the remaining 2 to be Anita and Wendy. Anita is likely to be the first to leave the battle, then Wendy. Though I'm not sure whether the character relationship levels play a part of not. ** If the battle progress is good, that critical hit should bring out the Infinitor's 2nd and final form. Now you only have 2 characters left. This form is like the previous, only that it doesn't need time to chant magic and shifts around the screen after every few hits, once you see him disappear, spread your 2 characters apart, because consecutive Flare Lv 9 throws can hurt big time. Chanting healing magic here is a killer in my opinion, so I hope you saved up on items usage earlier. Once again, if you still have some melee attack skills left, use them. Keep up the attacks and item healing, soon the Infinitor will die. Giving just 500+ EXP for all those trouble is just insane, but it really doesn't matter anymore. +=+=+=+=+=+=+ -Use the big warp point -Walk back to the Clone Pod room and examine the control panel -Watch cutscene -For all the places the game brings Merklich to, explore around(it's optional) and leave Once everything is done... Congrats, you've beaten Growlanser VI: Precarious World. ############################################################################## [Finale] main story events: [F1] Having taken care of the war, the party can concentrate on the plan to destroy the Energy Towers. They decided to start off with the one in Goat Land, and travelled to the Peace Maintainance Army to bring up the matter to Chriass. After hearing the situation, Chriass agreed to lend a hand and inform the kingdoms of Grangeil and Sheriltia about the matter. At the same time, he gave Zeonsilt(an experienced expert with screepers) a class S mission, that is to assist Merklich and party. Back at the Monopolis building, Hofman mentioned that the Fomeros army will take care of the tower on their side while Wendy added on that Maxwell and his group will work on the one in Hingistan. The party is given the task to destroy the last one, which they managed to after a tedious advance through the tower. Irist told the rest of the party that if the ancient soaring ship which is currently submerged deep in the waters can be brought back up, the Infinitor can be destroyed because she believed its physical body is located in the ship. Though it was said earlier that the Infinitor is really of spirit form, it wouldn't make sense for it to have to come to this continent 2000 years ago on a ship. When the soaring ship came up to the surface due to Irist's efforts, the group invaded it only to find the Infinitor using the energy gathered from the Pollumina trees to go back to 2000 years ago in order to kill the first spirit maiden, which will change history completely. With Anita's time travel ability and Merklich being the clone of Commander 13(the one who used to work for Infinitor but betrayed him 2000 years ago to fight on the spirit maiden's side), the group was able to travel to 2000 years ago. There, they helped out the spirit maiden and Commander 13 while the Infinitor retreated back to its original body. As for the rest, I won't spoil them for you. ============================================================================== ============================================================================== ---Dungeon items--- [DU1] The title explains it all. Here is a list of the treasure chest items you can locate in the various dungeons(apart from the optional dungeon at Shizaaz where items are random) of the game according to Yurry's search ability. ======================================== |Underground sewers under dark cat tavern| ========================================================== | Treasure 1/3: Spellbook of Raging fire | | Treasure 2/3: 120 mil | | Treasure 3/3: 8 mil | ===================================================== =============== |Noschval Tunnel| ========================================================== | Treasure 1/5: Int apple | | Treasure 2/5: Gem(sacred stone+ blunt hurt) | | Treasure 3/5: Tranquility manual | | Treasure 4/5: 800 mil | | Treasure 5/5: 75 mil | ===================================================== ================================ |Tunnel leading to Felmentia area| ========================================================== | Treasure 1/2: Gem (Magic strength) | | Treasure 2/2: Claudia's medicine | ===================================================== =================== |Goat Land TG Center| ========================================================== | Treasure 1/3: 450 mil | | Treasure 2/3: Scroll of Conveyance | | Treasure 3/3: Gem(Heat haze + chemist) | ===================================================== ============= |Jant mountain| ========================================================== | Treasure 1/5: Gem(vigor) | | Treasure 2/5: New moon mirror | | Treasure 3/5: Slepinir's blood | | Treasure 4/5: 450 mil | | Treasure 5/5: Gem(spirit) | ===================================================== ========== |Trial Cave| ========================================================== | Treasure 1/4: Gem(contemplation) | | Treasure 2/4: Claudia's medicine | | Treasure 3/4: Ramadas manual | | Treasure 4/4: Rana fruit | ===================================================== =================== |Ancient battle ship| ========================================================== | Treasure 1/2: 450 mil | | Treasure 2/3: Limit Removal | | Treasure 3/3: Neara Powder(non-optional) | ===================================================== ======================= |Kytheris Island (past) | ========================================================== | Treasure 1/3: Gem(spring thunder + Armor piercer) | | Treasure 2/3: Gem(holy stone+ blunt hurt) | | Treasure 3/3: Tranquility manual | ===================================================== =============================== |Cavern above Resistance hideout| ========================================================== | Treasure 1/2: Summoner tome | | Treasure 2/2: Scroll of Conveyance | ===================================================== =============== |Hingistan Giant| ========================================================== | Treasure 1/6: Int apple | | Treasure 2/6: Limit Removal | | Treasure 3/6: Spellbook of Reflexes | | Treasure 4/6: Ramadas manual | | Treasure 5/6: Claudia's medicine | | Treasure 6/6: 500 mil | ===================================================== ================= |Yarstill barracks| ========================================================== | Treasure 1/4: Maxwell's Spear(non-optional) | | Treasure 2/4: Gem(knock-out + rigidity) | | Treasure 3/4: Gem(physician + recovery magic) | | Treasure 4/4: 5000 mil | ===================================================== ====================== |Hingistan Royal Castle| ========================================================== | Treasure 1/3: Gem(vigor + penance + resurrection) | | Treasure 2/3: 5000 mil | | Treasure 3/3: Limit Removal | ===================================================== ========================== |Energy Tower(in Hingistan)| ========================================================== | Treasure 1/1: Gem(abundance + contemplation) | ===================================================== ============================= |Ancient Soaring Ship(Present)| ========================================================== | Treasure 1/3: Elixir | | Treasure 2/3: Gem(physician + ultimate cyclopedia) | | Treasure 3/3: Dandy book | ===================================================== ========================== |Ancient Soaring Ship(Past)| ========================================================== | Treasure 1/4: Elixir | | Treasure 2/4: Claudia's medicine | | Treasure 3/4: Ambrosia | | Treasure 4/4: Gem(mu-sou) | ===================================================== -------- |Optional| ============ |Juwaina mine| ========================================================== | Treasure 1/5: Claudia's medicine | | Treasure 2/5: Bandit's tome | | Treasure 3/5: 500 mil | | Treasure 4/5: Ramadas manual | | Treasure 5/5: Dandy book | ===================================================== -------- |Optional| ============== |Juwaina forest| <---Not a dungeon / Yurry's search ability does not apply ========================================================== | Treasure 1/2: Rana fruit | | Treasure 2/2: Limit Removal | ===================================================== ============================================================================== ============================================================================== ---Questions and responses(in-game)--- [Q1] This section will list the single-try(meaning you only get one chance to pick your options) story and character questions and responses which I think may affect: 1)Merklich's personality 2)How other characters think of him/the affection rating system I decided to put this in a separate section instead of mixing them with the walkthrough for easy reference since everything here is listed in descending order in accordance to their occurance/timeline in the game. This also implies that there will be a LOT of spoilers. Furthermore, I'll try to keep to a translation that sticks completely to the original(sometimes even opting to use a word-for-word style), but there may be cases whereby I will restructure, summarise or even combine sentences to allow for better understanding. You might want to read the few points below to have a better understanding of how the personality and affection rating works: -Grayed out options are affected by Merk's personality. In other words, if you have been very consistent in choosing polite responses, it greatly increases the chance of rude options being grayed out in future options picking. -I believe that as with previous Growlansers, this game also uses the point system which will gradually affect the affection ratings. Options are attached with hidden + or - points. -Using Dandy books increases Merk's charisma by a random amount of points. I believe the points added will affect all of your playable characters. -The options you choose throughout the game does NOT only affect the party members who are with you, but also those who are not by your side at the moment as well as characters who are going to BUT haven't joined you as a playable character as yet. This is proven by me getting an immediate red affection rating for Zeon the moment he joined my party. An explanation of the format of the entire table goes like that of below: ==============================================================================