GENERATION OF CHAOS IV Manuel Translation By Michael dePalo v2.0 (3.20.07) =============================================================================== P03 =============================================================================== DRAGON VOICE ...The dragon's roar will fly a thousand leagues and disintegrate everything... Thus is the legend that has been passed down for generations since ancient times. People fear the existence of the dragon and therefore they worship it. One young woman, Gina of the Imperial Knights, cuts through the front lines in order to accomplish her mission. However, the enemy standing in her way is Varizoa, who was once her colleage and lover. Varizoa left the Empire and joined the Liberation Army. Gina wavers between her duty as a knight and her feelings for Varizoa. The invading Dravania Empire, the resisting Liberation Army. The true fate of these two will be... @@@ CONTENTS @@@ P04 Controls P05 Game Start New Game Mode Selection Continue Options P06 Game Flow Movement and Battle Level Up Force Selection P07 Command Explanation Main Commands Moving Commander Commands Base Commands Enemy Base Commands Moving Enemy Commander Commands Completion Times and Costs Building Maintenance Costs P10 Screen Views Main Screen Base Status Screen Movement Screen P12 Battle Battle Flow Select Formation Select Tactics Battle Commands P15 Attributes/Types/Banes/Resistances/Terrain/Weather Time/Super Skills/Skills (Ordinary Skills)/Items/Various Characteristics Battlefield Battle Screen Status Screen (Unit) Status Screen (Soldiers or Partner) Equipment Screen Curse Screen Clear Data Gallery Edit Commanders P22 Important Points of the Game Defense Commanders Action Restrictions City/Castle Commerce and Wall Values Game Over Captive Treatment Hired Commanders Tacticians and Lords Status Changes Treasure Chests Partners and Summoned Monsters Search Terrain Effects P25 The Basic Way the Game Advances Pay Attention P26 List of Main Icons P27 Skill and Item Effects Product Information =============================================================================== P04 =============================================================================== @@@ CONTROLS @@@ *This only corresponds to the first port controller. This game only uses the analog controller (DualShock 2). ------------------------------------------------------------------------------- Operation Field Battle ------------------------------------------------------------------------------- 1. Directional Key Choose Selection/Move Cursor Choose Selection 2. O Button Decide on Selection Decide on Selection 3. X Button Cancel Selection Cancel Selection 4. S Button Display Details Set Camera on Commander 5. T Button Display Details Change Status Display 6. R1 Button Change Selection Change Camera Position /Add, Subtract, Etc. 7. L1 Button Change Selection Change Which Commander the Camera Targets 8. R2Button Change Selection Change Camera Position /Add, Subtract, Etc. 9. L2 Button Change Selection Not Used 10. Start Button Skip Movies, Etc. Skip Movies, Etc. 11. Select Button Not Used Not Used 12. Right Stick Not Used Not Used 13. Left Stick Choose Selection/Move Cursor Move Cursor 14. LED Display The LED display is always fixed red. 15. Analog Mode Switch Not used. (You cannot switch analog mode on or off.) *You can set the vibration function on or off in the options (P05). =============================================================================== P05 =============================================================================== @@@ GAME START @@@ o- Game Start --oo When you turn on the PlayStation 2 and set the "Generation of Chaos IV" disc, after the opeing movie plays, the title screen will be displayed. If it is your first time playing, select "New Game" or if you want to continue a saved game, select "Continue". ------------------------------------------------------------------------------- o- New Game and Mode Select --oo If you are playing a new game, after you select "New Game", you select the mode. Select the mode you want to play and decide with the O button. When you start a new game, you create edit characters. ## Mode Selection ## - Story You can choose to play as your favorite country. - KOC Mode You can select your favorite commander as leader. *KOC Mode becomes playable if you use cleared Story Mode Data. ------------------------------------------------------------------------------- o- Continue --oo If you select "Continue", previously saved data will display. When you select the data you want to play and press the O button, you can continue to play that data. (You load data from the "PlayStation 2" Memory Card (8MB) in Memory Card Slot 1, so check that a "PlayStation 2" Memory Card (8MB) is inserted when loading.) ------------------------------------------------------------------------------- o- Options --oo In the options screen, you can set the following: - Vibration You can turn the vibration function on or off. - Super Skill Movies You can decide whether or not to have movies while in SLG battles. - Information Report You can decide whether or not to have information reports. - Field Skill Performance You can decide whether or not to have skills performed on the field. =============================================================================== P06 =============================================================================== @@@ GAME FLOW @@@ ---> Increase your country's | strength through internal | affairs or diplomacy | | | | Game Start -->->| |------------> End --> Enemy's Action - | | | | | | | | | ---> Increase your territory | | through battles or movement | | | -------------------------------------------------------------- o- Movement and Combat --oo Normally, when a unit (commander) occupies an enemy territory, the game just continues. A battle will start if a unit moves to a space with an enemy base or enemy commander. An encounter battle where an enemy suddenly appears can also occur on roads without enemies. In an encounter battle, once in a while a defeated soldier will request to partner with you. Once you get a partner, you cannot release him. If you don't want a partner, select "No". (It is only possible to earn a partner in an encounter battle.) ------------------------------------------------------------------------------- o- Level Up --oo Level up is when a commander increases his level in battle. When he accumulates enough experience in battle, he level ups, and as long as his potential limit hasn't been reached you can increase his abilities. ------------------------------------------------------------------------------- o- Select Force --oo This is where you select the force you will use. Each force's story varies. For the first time you play, play as the "Dravania Empire." =============================================================================== P07 =============================================================================== @@@ COMMAND EXPLANATION @@@ o- Main Commands --oo - Instructions Give instructions to your bases and commanders. - Buy/Sell Buy items from the store, etc. - Map Check the map. - Battle Record Save or load game data. Check that the "PlayStation 2" Memory Card (8MB) is correctly set in Memory Card Slot 1. It is possible to save up to 10 files. While saving or loading, absolutely don't insert or remove the "PlayStation 2" Memory Card (8MB). - List You can check your commanders and bases. - Personal Affairs You can change the salary payment order or appoint a tactician. - Change...Decide the preference of commanders to pay salary to. - Tactician...Appoint a tactician. *The tactician influences the draw out command, etc. - Dismiss...Dismiss a commander. *Depending on the scenario, there are commanders that you cannot dismiss. - Function The same as options. - End End the turn. (Over 233KB of free space is required in order to save!) o- Moving Commander Commands --oo - Move Move. - Skill Use a skill. *You can only use one skill. - Captive Treat a captive. *You cannot persuade while moving. - Loyalty Increase a commander's loyalty. - Bonus...Give money *With each increase in payment to a commander, the probability that his loyalty will rise increases by 5%. - Item...Give an item *This is decided by the success rate of every item. An item equipable by the target commander will increase the success rate by 10%. Even if many items are given, the probability will not change. - Item Use an item. *You can only use one item. - Ability Check the commander's status. =============================================================================== P08 =============================================================================== o- Base Commands --oo - Move Move a commander. *Movement values vary for each class. A city with a commerce value of 5 builds an airport and movement between ports becomes possible. - Develop Change the terrain or make a special building in a vacant lot. - Change terrain...Change to a different terrain. - Build...Make a special building in a vacant lot. - Level Ground Return the ground to a vacant lot. - Fort Build a fort and defend against enemy invasions. - Drafting Station If you stay here, your soldiers will increase. - Factory Acquire items. - Clinic If you stay here, your HP will recover. - Graveyard When you pass through here, there is a chance that an encounter battle will occur. - Politics Fortify the walls or increase the commerce value. - Fortification Increase walls. - Investment Increase commerce. - Alliance Ally with an enemy country. *It is possible to pass through an allied force's base. But, if you attack an allied country's commander or base, the alliance becomes annulled. - Captive Decide on a captive's treatment. - Ability...Check a captive's status - Persuade...Persuade a captive to join you. *If the captive is assigned to an existing force, it is difficult to persuade him. - Release...Release a captive. - Execute...Execute a captive. - Lord Appoint a lord. *Lords influence development, etc. - Recruit Replace or dispose of a commander's soldiers. - Loyalty Increase a commander's loyalty value. *This is similar to the moving commander commands. - Bonus...Give money *With each increase in payment to a commander, the probability that his loyalty will rise increases by 5%. - Item..Give an item. *This is decided by the success rate of every item. An item equipable by the target commander will increase the success rate by 10%. Even if many items are given, the probability will not change. - Search By searching a base, you can acquire items or new commanders. - Ability Check a commander's status. *Equip equipment or skills here. - Organize Register a base's defense commander. A base without a defense commander can be unconditionally captured and any commanders staying there will become prisoners. Also, if there is no defense commander in the base, a character that moves there is automatically registered as defense commander. You cannot register a commander that is performing internal affairs. =============================================================================== P09 =============================================================================== o- Enemy Base Commands --oo - Draw Out Draw out an enemy commander. *You can not draw out the force's main commander or story related commanders, etc. Also if you fail, you may be captured or killed by the enemy. The lower the enemy's loyalty value and the enemy leader's charisma, the higher your success rate will increase. - Destroy Decrease the wall value or commerce value. *Similar to drawing out, if you fail, there is a chance that you will be captured or killed by the enemy. - Ability Check an enemy commander's status. - Bribe Opposite to the loyalty command, lower the enemy's loyalty value. - Curse Use a curse. Generally, after you use this, there is a restriction period on skill-like actions. *The restriction period is a period that a commander's actions become impossible. You cannot instruct him to move or perform internal affairs, etc. - Captive Check captives. o- Moving Enemy Commander Commands --oo - Ability Check the enemy commander's status. - Curse Use a curse. o- Completion Times and Costs --oo Each commander has a completion time for the development, construction, fortification, and investment commands that changes depending on the commander's abilities. Depending on the command, the corresponding ability varies. For example, if you select "Development", the "Cost" is decided by the commander's or lord's "Intelligence". The higher the commander's intelligence, the cheaper he can develop. Also, the "Completion Time" to change terrain is decided by the commander's or lord's "Intelligence" and the "Completion Time" for "Construction" is decided by the commander's or lord's "Strength". In this way, there is a best person for the fortification or investment command, so you should instruct the commander that will finish the fastest and cheapest. When selecting the best person, you should decide based on his completion time and cost. Commanders vary from those whose completion time is short but have a high cost to those that have both a long completion time and high cost. Your ability as leader will be determined by what you make your commanders do. o- Building Maintenance Costs --oo When you build a structure, a maintenance cost becomes necessary. If you build too many structures, there is a possibility that you will fall into debt so be careful. Fort 5000 Drafting Station 1000 Factory 10000 Clinic 2000 Graveyard 0 =============================================================================== P10 =============================================================================== @@@ SCREEN VIEWS @@@ o- Main Screen --oo Simple Overhead Base Map Force's Action Ranking | | v V --------------------------------------------- | | | | |<-- Time | | --------- Day/Night | | | | | | ------- | Year -->| | | --------------- | Month and | | | | Weather ---->| | |<-- Commands | Sunny | | | | Cloudy | | | | Snow --------------------------------------------- Rain | | | Fog | | | | | | | | | --------------------------------------------- ^ ^ | | Information Display Force's Main Commander - Main Commander This is your force's main commander. If he dies, it will be game over. - Weather This affects soldiers' offensive strength. Check in the soldier status screen. - Force's Action Ranking [P] is the player's force. [ ] is the acting force. - Time This affects soldiers' abilities. At the start of the turn, it changes from day to night. - Action This is the number of actions you can do in 1 turn. There are some commands that consume action points and if you have insufficient points, you cannot execute that action. *Move/Skill/Item/Curse commands consume action points. o- Base Status Screen --oo -------------------------------------------------------------------- |Base Name | |Name of Force it Belongs to | |Lord's Name Number of Commanders Staying Here| | | | | | Status | | - Terrain | |Lord Commander - Castle Walls (1-5) | | - Commerce (1-5) | | - Revenue (Base Earning Value x Commerce Value)| -------------------------------------------------------------------- | | |Defense Commander List | | | -------------------------------------------------------------------- =============================================================================== P11 =============================================================================== o- Movement Screen --oo - Road Up to 4 commanders can stand by on one space. If there are more than 2 commanders standing by on one space, the units change into a tent. - Unit This is a moving commander. The commanders on the enemy side are the mantle-wearing units. - Base This is a place where a commander can stay. If a commander stands by, each turn, his HP, etc. recover. Also, each month's revenue is collected from the base. - Structure You can gain various effects from construction. - Base Types Headquarters / Castle / City / Tower / Cave / Relay Point - Structure Types Open Area / Fort / Drafting Station / Factory / Clinic / Grave - Unit Types Enemy Commander / Allied Country Commander / Ally Commander =============================================================================== P12 =============================================================================== @@@ BATTLE @@@ o- Battle Flow --oo Enter into Battle | v Event -> Yes -> Event Occurs (Events occur with the combination | / of specific commanders.) v -- No / | -- | / v v Select Command -> Instructions ---------------> Select Battle Formation | When you select / | "Instructions", you go to -- | Select Battle Formation / v -- Start Battle / Start the battle -- with "Basic Formation"/ / "Annihilate Enemy" -- | / v v Start Battle <------- Select Tactics | v End Battle (Battles are when one of the enemy units and one of your units fight. It also depends on the battlefield, but generally if you defeat the enemy commander, you will be victorious.) =============================================================================== P13 =============================================================================== o- Select Formation --oo Formations are related to changing your unit's arrangement pattern and abilities. Status changes occur depending on your formation, so select your formation based on your opponent, terrain and weather conditions. Also, there are some commanders with special formations. Red number values show an increase and blue number values show a decrease. - Basic The formation that your status is unchanged. - Gather The formation that each soldier gathers together. - Surround The formation to surround a few soldiers. - Center The formation that the commander is in the center and the soldiers cover the circumference. - Just Attack Offensive formation. - Just Defend Defensive formation. - Last Stand Offensive formation abandoning defense. - Registration You can register the "Basic Formation". Registration is possible for each unit and you can arrange an optional formation. However, this is the basic formation, so there is no status change. Also, after registering, when you select the basic formation, the formation prepared here appears as the basic formation. ------------------------------------------------------------------------------- o- Select Tactics --oo Tactics support the commander's basic actions. - Annihilate Enemy Exert your strength to annihilate the enemy. - Stand by Stand by. - Aim for Enemy Commander Head towards the enemy commander. - Protect the Commander Soldiers move infront of your commander. - Retreat Retreat. *When your commander reaches the retreat area, you can execute the "Retreat" command. Soldiers that reach the retreat area before the commander will retreat at that time and even if you cancel the retreat with another instruction, they will not return. *- Break Through You can select this in battles before a wall battle. You try to break through the enemy lines. You can also directly instruct the commander with the movement command. This is difficult if there are many enemy soldiers. *Soldiers that reach the break through area before the commander will break through at that time, and even if cancel the break through with another instruction, they will not return. *- Destroy the Wall You can select this in wall battles. You try to destroy the wall. *- Special Attack You can select this in wall battles. You can set up this attack regardless of the wall or soldiers. *- Attack Snipers This becomes selectable in wall battles and you will head towards the snipers on top of the wall. This is difficult if there are many enemy soldiers. * "*" items are only selectable by the attacking side. =============================================================================== P14 =============================================================================== o- Battle Start --oo After selecting tactics, each side's selection is displayed and you enter into battle. If a commander dies, the wall is destroyed in a wall battle, or a commander succeeds at the "Break Through" or "Retreat" command without dying, the battle ends. --------------------------------------------- | | | ------| |------- | | Wall Value --->| | | |<-- Command Window (Only in wall |------- | | Where you battles) | | | give | ------| instructions | | to the | Tactic during battle | commander. | | | *Refer below | | | | v | Commander's | --------------------------| Ability |-----------------| | |<-- HP Display Display ------>| | |-------------------------| If HP becomes (Switch | | | | 0, the ability change --------------------------------------------- commander rates with the ^ ^ dies T button) | | SP Display | | When you use Remaining Number of Soldiers Attribute, Etc. Display a skill, SP (The commander is also included) *Refer below is consumed. Command Window - Move Move your units. If the commander or units lose track of their destination, give them this instruction. - Tactics Change the tactics. - Item Use an item. When you use an item, it disappears. - Skill You can use skills corresponding to your equipable weapons. If you lack SP, your usage level is insufficient, or if it is an unusable skill, you cannot use it. - Super You can use a super skill. However, if the super gauge is not full, you cannot use it. Attribute, Etc. Display - Super Skill Gauge When it is full, you can use a super skill. - Weapon Attribute The offensive attribute. - Armor Attribute The defensive attribute. - Bane The unit that you have strengthened effectiveness against. - Morale Gauge The soldiers' morale value. The higher the value, the more favorable the battle becomes. *If there are attributes or banes, the advantage against that opponent is shown. =============================================================================== P15 =============================================================================== o- Attributes --oo There are attributes associated with weapons, armors, skills and super skills, and if there is an attribute, the advantage or disadvantage changes with the equilibrium with the opponent's attribute. "Strong" means the attack and defense are strong against the target's attribute and "Weak" means the attack and defense are weak against the target's attribute. +>+>Strong ->->Weak Fire +>+> Wind Holy ^ | <-<- ^ + ^ + + v | v + v ^ | ^ + ^ + +￾@ v ->-> | v + v Water <+<+ Earth Dark ------------------------------------------------------------------------------- o- Types --oo Attacks are divided into "Physical Type" and "Magical Type". You can check which type on the status screen. Strength and stamina skill values affect the attack and defense strength for "Physical Types", and intelligence and mind skill values affect the attack and defense strength for "Magical Types". If the enemy's attack is the same type, damage is lessened and if it is different, damage is increased. Physical Type / Magical Type ------------------------------------------------------------------------------- o- Banes --oo Weapon or skill attacks with the same type as the soldier types on the right will be effective. You can check skill or weapon types on the status screen. Human / Demon / Undead / Beast / Dragon ------------------------------------------------------------------------------- o- Resistances --oo There are resistances associated with accessories. The four types of resistances are on the right, and they can nullify the related resistance's status changes, but if you have a resistance, favorable status change effects to yourself are also nullified. Instant Death / Speed Change / Sleep / Accuracy Change ------------------------------------------------------------------------------- o- Terrain --oo There are "Plains", "Forest", "Stone", "Shore", "Desert", and "Undeveloped Land" terrains, and the terrain where you enter into battle becomes the terrain within the battle. There are various terrains that soldiers and commanders are strong or weak on, and it affects the soldiers' and commanders' speed. If they are on favorable terrain, they become faster and if they on unfavorable terrain, they become slower. Plains / Forest / Stone / Shore / Desert / Undeveloped Land *If you develop undeveloped land, it becomes possible to move there. ------------------------------------------------------------------------------- o- Weather --oo There are "Sunny", "Rain", "Fog", "Snow", and "Cloudy" weathers, and they affect the soldiers' and commanders' attack strength in battle. If it is favorable weather, they become stronger, and if it is unfavorable weather, they become weaker. Sunny / Rain / Fog / Snow / Cloudy =============================================================================== P16 =============================================================================== o- Time --oo There are "Day" and "Night" times, and they affect the soldiers' abilities. During their favorable time, they become stronger and during their unfavorable time, they become weaker. Depending on the soldier, there are some whose appearance also is different during the day and night. Day / Night ------------------------------------------------------------------------------- o- Super Skills --oo Commanders have various "Super Skills". There are various types of super skills such as attack, restore allies' HP, etc., and when the super skill gauge is full, they become usable. In battle, the super skill gauge accumulates when your soldiers die or you defeat enemy soldiers, and you can use a sure kill skill the number of times that the gauge is filled. These affect all enemies or allies from any distance. ------------------------------------------------------------------------------- o- Skills (Ordinary Skills) --o If you equip a "Skill", it becomes usable. You can purchase skills at the store and equip up to 3 at a time, but even if you equip a skill, if the commander's usage level has not reached the skill's level, you cannot use it. However, there are occasions where equipment will have "Equipment Skills", and you can use "Equipment Skills" regardless of your usage level. "Skills" consume SP. The required SP for a skill varies. Depending on the equipped equipment, the skills you can use also vary. Also, there is an effect radius for skills, and the effect is only within that radius. ------------------------------------------------------------------------------- o- Items --oo If you equip an [Item], it becomes usable. You can only equip 1 item per character. Anyone can use an item but used items will disappear. ------------------------------------------------------------------------------- o- Various Characteristics --oo There are various characteristics to "Super Skills", "Skills", and "Items". If you use them together with the battle's circumstances and the commander's abilities, the battle can progress even more advantageously. - Super Skills When the super skill gauge fills, they becomes usable. As long as the gauge is full, you can use super skills any amount of times during the battle. Also, they can affect all enemies or allies from any distance. - Skills Skills consume SP, and as long as you have SP remaining, it is possible to use a skill any amount of times. If you have multiple skills, it is possible to substitute in your favorite skills. Unlike super skills, there is an effect radius for skills. If there are no enemy soldiers within the effect radius, even if you use a skill it won't have an effect. Also, even if they are equipped, if the commander's skill usage level is insufficient or if there are no skills associated with equipped equipment, skills are unusable. - Items Items are usable by anyone one time, but after you use it, the item disappears. =============================================================================== P17 =============================================================================== o- Battlefield --oo - Battle Results There are the following battle results. - Victory If you defeat the enemy. - Defeat If you are defeated by the enemy. - Break Through If you break through the enemy. - Retreat If you retreat. - Defend to the Death If your base's wall is safe and both sides commanders die at the same time. Also, if the enemy commander is defeated but your base's wall is destroyed at the same time. *Defend to the death shows any survivors that were sacrificed. They will not be captured by the enemy. - Annihilation If both sides' commanders and your base's wall are destroyed at the same time. - General Area Battles These are battles on ordinary roads (including all open areas except forts) and relay points (including caves and towers). You win by defeating the enemy commander. If it is a road, depending on the number of commanders staying there, the number of defenders will also vary. If it is a relay point, it is only possible for two units to defend. - Tactics Annihilate Enemy Usable Stand By Usable Aim for Enemy Commander Usable Protect the Commander Usable Retreat Only Attacker Can Use Break Through Unusable Destroy the Wall Unusable Special Attack Unusable Attack Snipers Unusable -Results Victory Yes Defeat Yes Break Through No Retreat Only for Attacker Defend to the Death No Annihilation No - Before Wall Battles These are battles that occur at a castle or city during the beginning, middle or end of an attack. Depending on the number of commanders staying there and the wall value, the number of defenders will also vary. Victory is gained by defeating the enemy commander. - Tactics Annihilate Enemy Usable Stand By Usable Aim for Enemy Commander Usable Protect the Commander Usable Retreat Usable Break Through Only Attacker Can Use Destroy the Wall Unusable Special Attack Unusable Attack Snipers Unusable - Results Victory Yes Defeat Yes Break Through Only for Attacker Retreat Yes Defend to Death No Annihilation No =============================================================================== P18 =============================================================================== - Wall Battles These are the final battles that occur at a castle or city. Victory is gained by defeating the enemy commander or the destroying the wall. - Tactics Annihilate Enemy Usable Stand By Usable Aim for Enemy Commander Usable Protect the Commander Usable Retreat Only Attacker Can Use Break Through Unusable Destroy the Wall Only Attacker Can Use Special Attack Only Attacker Can Use Attack Snipers Only Attacker Can Use - Results Victory Yes Defeat Yes Break Through No Retreat Only for Attacker Defend to Death Only for Defender Annihilation Yes - Fort Battles These are battles that occur at forts. These are battles with a fixed wall value and a fixed unit. Victory is gained by defeating the enemy commander or destroying the wall. - Tactics Annihilate Enemy Usable Stand By Usable Aim for Enemy Commander Usable Protect the Commander Usable Retreat Only Attacker Can Use Break Through Unusable Destroy the Wall Only Attacker Can Use Special Attack Only Attacker Can Use Attack Snipers Unusable - Results Victory Yes Defeat Yes Break Through No Retreat Only for Attacker Defend to Death Only for Defender Annihilation Yes - Offensive Power Assist During a battle at a base that is under siege, an offensive power assist will increase the strength against the attacking commander and soldiers. In other words, it is slightly more advantageous to defend at a base than on a road, etc. The assist points that increase strength change depending on the base. The details are as follows. Headquarters 5 Castle 4 City 3 Cave 2 Tower 2 Relay Point 2 =============================================================================== P19 =============================================================================== o- Battle Screen - Command Selection During Battles --oo --------------------------------------------- | | | | | Time/Weather/Terrain | | | | | v | | ------- | | | | ---------- | | ------- | |<-- Command | | | | | *Chain |------ ---------------------------| Display -->| | | | |------ | | |-----------------| |<-- Commander's Soldier's | | | Abilities Abilities -->| | | | | | --------------------------------------------- For the status change amount indicated by the triangle symbol, red indicates an increase and blue indicates a decrease. *Chain Display If the battle location and adjacent squares are the same terrain, the terrain chains. It is possible to have up to 5 chains and depending on the soldiers' terrain resistances, compensation is added to their defense strength. For example, if the battle location is [Plains], if the adjacent square on the field is [Plains], it will become a 2 chain. ------------------------------------------------------------------------------- o- Ability Screen - Commander --oo Regular Symbol Commanders with this symbol are regular commanders. If it is Enemy / Ally an ally and he dies or becomes captive, it is game over. Enemy commanders with this symbol cannot be selected or captured after a battle. | Ex Resistances | This displays Refer to P15 | experience | | points. When | | an enemy is v | defeated, it ----------------------------+---------------- increases and Equipment ---->| | | | | when it reaches Weapon/Armor/ | | | | | 100, the Accessory/Item |-------------------------- | | character *You can change| | | ------------+--- levels up. equipment. | | | | | | | | | | |-------------------------- v v | Potential Gauge | |-----------------| Ability Levels ------->| | | | |<--- This displays Refer to P14 |-------------------------------------------| the | | commander's | | level up | | limit. If it --->| | becomes 0, | | | he cannot | | | level up | --------------------------------------------- anymore | Ability Display Name: Character's name Race: Race Occupation: Occupation (The equipable equipment varies per occupation) Soldier Type: Soldier's type HP: Hit Points (If it becomes 0, the commander dies) SP: Skill Points Soldier Number: Remaining number of soldiers Loyalty: Loyalty Value Movement: Basic movement ability on the field Cost: Commander's salary Strength: Affects physical offensive power Stamina: Affects physical defensive power Intelligence: Affects magical offensive power Mind: Affects magical defensive power Speed: Affects movement speed and attack speed in battles Charisma: Affects drawing out, etc. Luck: Affects rate of finding treasure chests, etc. =============================================================================== P20 =============================================================================== o- Ability Screen - Soldiers or Partner --oo Terrain Resistances: This affects movement speed. (o Strong: - Normal: x Weak) | | Weather Effect: This affects offensive strength. | (o Strong: - Normal: x Weak) | | | | Time Effect: Change percentage depending | | | on the time. | | | -----------+----+------+--------------------- | | | | | | v v v | |-------------------------- | | | | | | | | | | | | | Cost -->| | | |-------- | Amount of money | | | | | |<----------------+-- for 1 soldier. | | | | |-------- ---- | | | | | | | | |<---------+-- Regular Symbol | |-------------------------- ---- | | | | ^ | | | | | | | | | | | Attack Type Soldier ----+-->| | | | (Refer to P15) Explanation | | | ------------------+-- Soldier Type | | | | (Refer to P15) | --------------------------------------------- | | Ability Display HP: If it becomes 0, the soldier dies Strength: Affects physical offensive power Stamina: Affects physical defensive power Intelligence: Affects magical offensive power Mind: Affects magical defensive power Speed: Affects movement speed and attack speed in battles ------------------------------------------------------------------------------- o- Ability Screen - Equip Skills --oo Terrain Resistances: This affects movement speed. (o- Normal: x Weak) *If the terrain is normal, 1 point is used per 1 square of movement, but if the terrain is weak, 2 points are required for 1 square of movement. Equip: | Skill 1 ~ Skill 3 Curse | This is the | | | usable skill | -----------------------+--------------+------ level. There | | | | | is a weapon | | v v | attribute in | |---------------------------------- --------| addition to ----------->| | | | | | the basic | |------------- | | |<-- attributes Weapon Skill |--------------------- | | | | (P15). (A skill ------>| | | | | | associated with |--------------------- | | | | a weapon) | | | |---| | ---->| | | | |<--+--- Attack Type | |---------------------------------- -------| | | | ^ | Super Skill 1 ~ | | | ----------| Super Skill 3 | | | | | | | | | |<-- Usable | | | | | Weapon Types -------------------------------+------------- ^ | | Captives (Up to 3) | Skill and Super Skill Status Classification: Physical or magical classification Target: The effect's target SP: SP consumed The required attribute and level to use Radius: The effect's radius (1 is about 1 character's area) Distance: The usable distance (Only on the field) Usage Location: Use in battle Use on the field Effect 1 ~ 5: The effect when used Effectiveness: The effectiveness when used Percentage: The hit percentage =============================================================================== P21 =============================================================================== o- Curse Screen --oo Restriction The time that you are restricted when used (# of months) *Under the effect of a curse, you become unable to take actions for a fixed period of time. | | Status | The user's status | | ----------------+-----+---------------------- | | | | | | | | | v v | | --------- --------- | | --------- | | | | | | Name ----------+->| | | | | | |<---------+--- Commander The curse's | --------- --------- --------- | The one who is name | | able to use it | | | | | | | | | | | | | | | | --------------------------------------------- ------------------------------------------------------------------------------- o- Clear Data --oo Clear data can be created if you clear the game once. There is nothing especially important about the data except the next time you start from that data, it becomes possible to select [KOC Mode] from NEW GAME. Other than that, nothing else new will occur. ------------------------------------------------------------------------------- o- Gallery --oo The gallery is where you can watch movies that you saw during the game. But, if super skill movies, etc. seen within the game are not saved on a memory card, you cannot watch them. Generally, if you use [Clear Data], you can check movies you've seen so far in Gallery Mode. But if you don't have clear data, when you load data, if it becomes game over and you are returned to the title screen, you can view the selected gallery. ------------------------------------------------------------------------------- o- Edit Commanders --oo Edit commanders is where you distribute a commander's abilities beforehand. When you select NEW GAME, this can be done. Created commanders appear as non-aligned commanders but it is not necessary to always do this. You can make up to 3 commanders. If you don't create commanders, they will appear with basic abilities. =============================================================================== P22 =============================================================================== @@@ THE GAME'S IMPORTANT POINTS @@@ o- Defense Commanders --oo A commander who does politics is an internal affairs commander, and a commander who defends the base when an enemy attacks is a defense commander. Even though there is a commander within the base, if there is not a defense commander, the enemy will occupy the base. Also, when the defense commander does internal affairs, moves, etc. he becomes an internal affairs commander so be careful. - If there is no defense commander at the base, the enemy will unconditionally occupy it. - If there is a defense commander, when the enemy comes to attack, they will enter into battle. - A defense commander can be set with the base command "Organize" and you can register up to 4 commanders. - If the defense commander does internal affairs, moves, etc., the registration is cancelled. - If the enemy occupies a base when your main commander (leader) or regular commander is an internal affairs commander, it will be game over. Be sure to register a defense commander. ------------------------------------------------------------------------------- o- Action Restrictions --oo There are restrictions on the actions you can perform in 1 turn. The number of actions you can perform in 1 turn is fixed and if the action points become 0, you become unable to take important actions. *Action points are not required for politics instructions. - Action points are fixed. - The things that require action points are "Movement", "Item", "Skill", and "Curse". Movement / Item / Skill / Curse ------------------------------------------------------------------------------- o- City/Castle Commerce Values and Wall Values --oo You can increase the wall value with the "fortify" command and the commerce value with the "invest" command under the "Politics Command". When you increase the wall value, the wall points increase during battle and you can advantageously fight a siege. Also, the snipers on the wall depend on the wall value. When the commerce value is increased, it is connected to "Increases in the Base's Income" and "Store Development". Furthermore, if the city's commerce value becomes 5, an airport is established and "Airship Movement" from one city to another city under your influence becomes possible. When traveling, if you move well between commerce value 5 cities, invasions will become more advantageous. Airport / Store / Wall / Income =============================================================================== P23 =============================================================================== o- Game Over --oo If the scenario's "Main Commander (Leader)" dies or your force's headquarters is captured by the enemy, it is game over. Also, in scenarios where there are also regular commanders, if a regular commander dies, it is game over. *The base with this "Flag" is your headquarters. ------------------------------------------------------------------------------- o- Captive Treatment --oo You can acquire captives if you are victorious in battle. Up to 3 captives per commander can be taken and when the commander arrives at a base, they are admitted into the base's prison. The prison can accommodate up to 10 captives. You cannot admit any more captives into the base than that. Also, if a commander is at a base where there are captives, you can select their treatment. - A moving commander can secure up to 3 captives. - Up to 10 captives can be secured within a base. - Captives are secured in battle. - Captives without an associated force are easy to persuade. *Depending on the scenario, there may also be uncapturable commanders. ------------------------------------------------------------------------------- o- Hired Commanders --oo You can employ up to 50 commanders and once per month, you pay a salary to your hired commanders. If you don't pay the salary, the commander's loyalty value will decrease and when his loyalty value is gone, he will leave. If you don't have enough funds, salaries are paid in order of highest precedence. *You can set the precedence with the "Personal Affairs Command". ------------------------------------------------------------------------------- o- Tacticians and Lords --oo Tacticians and lords assist with various commands. The tactician helps with alliances and drawing out and the lord helps with development and politics. Basically, it is not necessary to appoint one, but if you do, you can advance internal affairs better. ------------------------------------------------------------------------------- o- Status Changes --oo If you receive a status change from a skill or item, after your turn ends, it will gradually return to normal. *If a commander stays in a base, his HP and SP will slowly recover. ------------------------------------------------------------------------------- o- Treasure Chests --oo Treasure chests that appear during battle are destroyed when they receive a fixed amount of damage from skills or super skills. If you are victorious, you can claim the contents without destroying the chests. - Wood Chest: Very easily destroyed. - Iron Chest: Indestructible. - Gold Chest: It can be destroyed but the contents are easily obtained. *There are also cases where nothing will be in the treasure chest. =============================================================================== P24 =============================================================================== o- Partners and Summoned Monsters --oo A partner is companion that fights alongside with a commander. Basically, it fights together with a commander and soldiers in battle but only specific commanders have a partner. A partner fights the same as a soldier and even if it dies during battle, it will revive and fight with the commander again in the next fight. There are times where a partner other than the one originally paired with a commander will become a companion. Once it becomes a companion, it with fight with you forever. Summoned monsters are temporary companions that are summoned by an item. Once you summon it, it will fight for you until it dies in battle. But, once you use it, the item disappears. ------------------------------------------------------------------------------- o- Search --oo You can search any base that you subdue. When you execute this command to make a commander investigate the base, the commander goes off to search. The commander that searched will return after a number of turns. At that time, depending on the search location, you will discover items, encounter new commanders, or various events will occur. ------------------------------------------------------------------------------- o- Terrain Effects --oo Terrain effects mainly affect "increases or decreases in speed during battles" and "a commander's movement amount on the field". You can change terrain with the base command "Develop". Within the area of influence (the places where you can do politics) at a base, if there is the same terrain attribute, development costs increase. If you change to terrain that are favorable for your force's commanders, battles and movement will become advantageous. Each base has its own development radius, so it is important to capture bases. If there are a lot of the same attribute terrain, development costs increase. In the case below, "Development Costs" for increasing "Shores" to 4 increases. When there are 3 shores When there are 4 shores =============================================================================== P25 =============================================================================== @@@ THE BASIC WAY THE GAME ADVANCES @@@ The goal is to move each commander (unit) and overthrow the enemy's bases. Select "Instructions" within the main commands and then give directions to each commander and base. Finally, if you overthrow the enemy's headquarters or defeat the enemy country's main commander (leader), you will be victorious. Timing for invading enemy lands is important so develop strategies for building up your army's bases, attacking, etc. Select Instructions -------> Select Base -----> Develop and Politics | | | | v v Move into Enemy Lands <--- Select Movement Fortify Base | | v Battle ---> Victory ---> Overthrow o- Pay Attention --oo Check you main (leader) commander and regular commanders! When your main (leader) commander or regular commander is defeated in battle, or when one becomes an internal affairs commander and the base where he is staying is captured, it will be game over, so please check careful. Register defense commanders! If there is no defense commander, your base will be unconditionally captured. If a base where your main (lead) commander or regular commander is gets captured, it will be game over, so please check carefully. Don't waste money! If you waste money, you won't have funds to pay your commanders and their loyalty value will decrease, so please check carefully. Don't let your headquarters be taken! If your headquarters is taken, it will be game over. Always place a defense commander at your headquarters. Action restrictions and the movement command. When a commander does "Movement", "Item", "Skill", or "Curse", your action points decrease. When the action points reach 0, you cannot use the aforementioned commands. Also, you can use the "Item" or "Skill" commands before movement but after movement, the commander's actions end, so you cannot use them. Pay attention to loyalty values! Commanders have loyalty values. If you don't pay their salary, their loyalty value decreases. The loyalty value can go up to 30. Even if you use the loyalty command on your main (leader) commander or regular commanders, nothing will happen. =============================================================================== P26 =============================================================================== @@@ LIST OF MAIN ICONS @@@ Main (Leader) Commander Tactician Lord Weapon Skill Usable Level Fire Attribute Water Attribute Earth Attribute Wind Attribute Dark Attribute Holy Attribute Weather (Sunny) Weather (Rain) Weather (Snow) Weather (Fog) Weather (Cloudy) Time (Day) Time (Night) Type (Human) Type (Dragon) Type (Undead) Type (Beast) Type (Demon) Terrain (Plains) Terrain (Forest) Terrain (Stone) Terrain (Shore) Terrain (Desert) Terrain (Undeveloped Land) Instant Death Resistance Speed Change Resistance Sleep Resistance Accuracy Change Resistance Increase Decrease Usage Place (Field) Usage Place (Battle) Status Abnormality (Reverse Attack Attributes) Status Abnormality (Sleep) Status Abnormality (Skills Unusable) Headquarters Castle City Base Cave Tower Defense Commander Commander doing Internal Affairs Ally Commander Enemy Commander Ally Partner Enemy Partner =============================================================================== P27 =============================================================================== @@@ Product Information @@@ =============================================================================== Credits =============================================================================== - Idea Factory - gamefaqs.com - Me =============================================================================== End =============================================================================== Copyright 2007 Michael dePalo.