FRONT MISSION 4 -- SHOP LIST Purchase-able equipment list, organized by available sets for easier shopping. by Lord Plothos Details: The lists below correspond to the various sets of equipment that becomes available to your two teams throughout Front Mission 4. At the head of each list you will find information telling you when the shop will become available to you. This information also corresponds to the shop sets listed on my forthcoming "Bare Bones" FAQ, where I refer to, e.g., the 1st shop available to the Durandal as "Shop Durandal 1". In most cases, the equipment is sorted according to the first attribute listed for items of the sort in question. Thus, bodies are sorted according to the difference between their power output and their weight, which I call "RmPow" (that is, the power remaining for further parts and weapons). The exception to this is weapons whose damage depends on accuracy (machine guns, rifles, knuckles, etc.). For these weapons, the sorting is according to the damage they can be expected to deal with no adjustment for accuracy, which I here list under "ExpDmg". Thus, in the 4th Durandal shop, the 24s Grayeye machine gun is listed above the FV-24, because its higher accuracy means it will on average deal more damage, even though its damage rating is lower. In those instances in which two pieces of equipment have the same rating for the sorting attribute, the first one listed typically reflects only my personal preference between the two, though I have made no concerted effort to make certain this is always the case. Weapon arms and the weapons they carry are listed with *'s. The listed weight of a weapon arm includes that of any weapons it carries, and the accuracy of the carried weapon reflects an adjustment for the accuracy of the arm. (Please see my "Beginner's Guide" or "Damage Tables" for details on how accuracy is calculated.) Thus, although the machine gun built into the Gust 500 weapon arm has an accuracy of 80-75, it is listed here as 96-90, because of the +20% bonus from the arm. This is because the arm cannot be changed for this weapon, so the adjusted total is more informative. The expected damage (ExpDmg) also reflects this +20% bonus, thus the Gust's exaggerated advantage over all other machine guns available at the time. Whenever a set of legs is anything other than the standard 2 leg variety I indicate this with a parenthetical: (H) for the Pegase hover skirts and (4L) for the Jagdhund 4 leg set. I recommend deleting this intro blurb, then printing one shop set per page and keeping the pages on hand for easy reference while playing. (You'll have to set the left/right margins to 1" to get it to fit.) This should make deciding what to buy a little easier. All wanzer parts come with a standard 3-year powertrain limited warranty. Key to abbreviations: RmPow = Remaining Power: the difference between power and weight for bodies. HP = Hit Points. Ev. = Evasion % adjustment (wanzers must have 1% to use pilot evasion). Move = Number of squares the legs can move without any additional skills. Wt. = Weight. Acc. = Accuracy for weapons and accuracy adjustment for arms (melee weapons, missiles and grenades do not benefit from the accuracy adjustments of the arm on which they are equipped, and accuracy can never exceed 99%) DMG = Damage rating of a single attack with the weapon (number of bullets/ shells/missiles times the damage done by each). Also the damage done by the airstrike of a radio backpack. ExpDmg = Damage the weapon can be expected to deal in one attack (double this for weapons that can attack twice, such as machine guns). In most cases, this can be increased by equipping an arm with a higher accur- acy. See my "Damage Tables" faq for info useful in comparing various arm/weapon combinations. See my "Beginner's Guide" for info on how accuracy and damage are calculated. Ammo = Number of times the weapon/shield can be used without being replen- ished by item. +Pow = Additional power gained by equipping a turbo pack (power from pack minus the weight of the pack). Item = Space available in the pack for the carrying of items (reloads, etc.). Mv = Number of squares a jetpack will let you fly. AP = Number of additional AP needed to operate a jetpack. Repr = Amount of HP that can be restored (not counting any repair plus skills) to a single part. Amount restored to each part when repairing "all parts" is significantly less. Rstor = Amount of HP a destroyed part will have after being rebuilt. StRem = Status Removal. Types of EMP status attack damage that can be removed by the repair pack. Hmng = Homing. How good the missile is at hitting its target. Average is the worst, followed by good, and then excellent. Average will miss when elevation changes a great deal and usually anything at only 6 squares distance as well. Good will hit most things unless something gets in the way (enemy is behind a tree or building). Excellent will almost never miss. Rad. = Radar range of the sensor pack when clear and when raining. Son. = Sonar range of the sensor pack during the day and at night. Area = Area of effect of an attack. NxN reflects the dimensions of the area struck by a radio pack's airstrike. N for rockets and grenades reflects the number of squares out from the target square the attack will affect. The damage for rockets and airstrikes is constant over this area. Damage for grenades decreases with the distance from the target square. Salv = Number of times the radio pack can salvage a friendly unit (wanzer with the pack must be linked defensively to the destroyed unit, with salvage set as the support action) Armor = Dimensions of the area that can be given an additional armor coating. 0 indicates the option is not available for this pack. Sup. = Number of times the radio pack can call for a supply drop. StAt = Unmodified % chance an EMP's status attack will succeed. Enemies can have resistances to this later on, as can you. Type = Indicates the kinds of status attacks the EMP pack can make. M=Move (both half move and full move), A=Attack, B=Backpack, S=System, L= Link cut. ALock = Number of time the EMP pack can be used to defend against missiles. Unit must be defensively linked to the attacked unit, with antilock set as the support option, and attacked unit must be within 4 squares of the EMP unit. EMP unit cannot thus defend itself. Good hunting, soldier! ***************************************************************************** ***************************************************************************** Durandal: ***************************************************************************** ***************************************************************************** 1st - Available prior to Mission 5: Polish Resource Base, just after shifting back to the Durandal storyline. ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Valiant F 300 680 -50 || Stork Mk IV 41 6 86 270 Stork Mk IV 260 400 +5 || Zenith 25 6 60 230 Wildgoat 260 400 -50 || Quint 19 6 64 375 Gust 500 250 640 0 || Gust 500 16 7 60 330 Quint 250 560 0 || Giza 11 4 40 370 Giza 245 560 -10 || Valiant F 0 2 18 450 Zenith 220 340 0 || Wildgoat 0 2 18 270 ------------------------------||-------------------------------------------- Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo *Gust 500 +20 92* 260 || *Gust 500 140 96-90* 134-126 -- 50 Quint +10 36 280 || 22s Leosocial 128 80-62 102-79 52 100 Zenith +10 32 170 || Grave 120 80-62 96-74 40 100 Giza 0 30 280 || Raptor 70 80-62 56-43 32 100 Stork Mk IV -10 16 200 ||-------------------------------------------- Valiant F -30 18 340 || SGuns: Dmg Acc ExpDmg Wt Ammo Wildgoat -30 16 200 || Kirishima 51 120 75-58 90-70 52 100 ------------------------------|| Catsray 100 75-58 75-58 42 100 TurboPacks: +Pow Item || Gale 70 75-58 53-41 36 100 TB-40 20 2 ||-------------------------------------------- ------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo ItemPacks: Item Wt || Winee 174 90-72 156-125 90 30 BP-S02 6 20 || Type 5 150 95-82 142-123 80 40 BP-S01 4 10 ||-------------------------------------------- ------------------------------|| Melee: Dmg Acc ExpDmg Wt Ammo JetPacks: Mv Wt AP || Heavy Pile 98 90 88 18 JP2-Plover 4 30 2 || Bone Buster 88 80 70 12 ------------------------------||-------------------------------------------- RepairPacks: Repr Rstor Wt || Missiles: DMG Wt Am Hmng RP2-Prelude 300 150 100 || MGR-1B 192 100 8 Good StRem:A || Donkey 160 95 8 Good ------------------------------||-------------------------------------------- Other Packs: || Shields: Block Am Wt. None || WS-100 30% 6 24 ------------------------------|| Light Shield 20% 8 16 ||-------------------------------------------- || Bazookas: || None ---------------------------------------------------------------------------- ***************************************************************************** 2nd - Available after Mission 10: Rural Village, just after shifting back to the Durandal storyline ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Ratmount 365 920 -50 || Tatou 43 6 90 390 Zeder 340 880 -60 || Perzea 38 6 96 500 Giza 2 340 630 -10 || Mareraid 22 7 70 520 Crabesant 310 780 -10 || Cicada II 11 7 74 590 Perzea 304 750 +5 || Crabesant 11 5 50 520 Tatou 300 590 +10 || Giza 2 11 5 52 420 Mareraid 296 780 0 || Ratmount 0 3 26 705 Cicada II 290 880 +5 || Zeder 0 3 24 640 ------------------------------|| Pegase (H) 0 6 50 400 Arms: Acc. Wt. HP ||-------------------------------------------- Cicada II +12 44 440 || MGuns: Dmg Acc ExpDmg Wt Ammo Mareraid +10 42 390 || Grave S 168 80-62 134-104 77 40 Crabesant 0 34 390 || Cemetary 150 80-62 120-93 66 40 Giza 2 0 38 315 ||-------------------------------------------- Perzea -10 20 375 || SGuns: Dmg Acc ExpDmg Wt Ammo Tatou -10 28 295 || Catsray X 156 75-58 117-90 70 36 Ratmount -30 22 530 || Gale SG 144 75-58 108-84 66 48 Zeder -30 20 480 ||-------------------------------------------- ------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo TurboPacks: +Pow Item || Anaconda 194 95-88 184-172 112 30 TB-60SP 30 2 || Glowtusk 192 90-67 173-129 102 30 ------------------------------||-------------------------------------------- ItemPacks: Item Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo BP-S05 8 30 || Boa 36 100+120 70-39 190-159 102 30 ------------------------------||-------------------------------------------- RepairPacks: Repr Rstor Wt || Melee: Dmg Acc ExpDmg Wt RP5-Interlude 400 200 130 || Skull Buster 112 80 90 26 StRem:MBA || Hard Rod 110 90 99 32 ------------------------------||-------------------------------------------- SensorPacks: Rad. Son. Wt || Shields: Dmg- Am Wt SE4DS-Lynx 3/4 None 100 || WS-200 40% 8 36 ------------------------------||-------------------------------------------- EMPPacks: StAt Type Wt || Missiles: DMG Wt Am Hmng EMP22-Blei 60% MBA 100 || Piz 3 246 130 8 Good ALock:None || Sunowl 220 120 6 Good EMP01-Firefly 50% MA 90 ||-------------------------------------------- ALock:None || ---------------------------------------------------------------------------- ***************************************************************************** 3rd - Available just before Mission 16: Port Nicolaev, in "warehouse 7". ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Type 65X 350 800 +5 || Type 65X 13 6 40 530 ------------------------------||-------------------------------------------- Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo *Hornet +20 200* 410 || *Type 65X 150 88-83* 132-124 -- 50 *Type 65X +10 110* 400 ||-------------------------------------------- ------------------------------|| Bazookas: Dmg Acc ExpDmg Wt Ammo RepairPacks: Repr Rstor Wt || *Hornet 140+160 84-54* 278-236 -- 40 RPx-Zahryah 500 250 144 ||-------------------------------------------- StRem:MBM || Other Weapons: ------------------------------|| SensorPacks: Rad. Son. Wt || SEOx-Prognoz 34 4/3 110 || ------------------------------|| EMPPacks: StAt Type Wt || EMPx-Pauk 65% MBM 104 || ALock:None || ------------------------------|| Other Packs: || None || ---------------------------------------------------------------------------- ***************************************************************************** 4th - Available after Mission 17: Central Venezuela, just after shifting back to the Durandal storyline. ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Zeder T 440 1240 -60 || Vaje 43 7 116 570 Valiant G 420 1100 -50 || Stork Mk V 35 7 108 600 Grille 6 414 980 -5 || Zeria II 18 7 82 770 Zelt 390 1040 -30 || Quint F 16 7 76 650 Avenir 375 980 -10 || Novaraid 15 8 78 800 Novaraid 374 1200 0 || Jagdhund (4L) 15 8 50 500 Zeria II 372 1150 0 || Avenir 12 5 54 650 Vaje 368 850 +8 || Grille 6 7 6 60 650 Stork Mk V 360 1020 +5 || Zelt 5 3 24 690 Quint F 354 980 0 || Zeder T 3 4 30 920 ------------------------------|| Valiant G 0 3 24 840 Arms: Acc. Wt. HP ||-------------------------------------------- Grille 6 +26 94 490 || MGuns: Dmg Acc ExpDmg Wt Ammo Novaraid +10 46 580 || 24s Grayeye 176 90-79 158-139 90 40 Zeria II +10 48 575 || FV-24 200 80-58 160-116 94 30 Quint F +10 46 490 || Juri 1 182 80-62 146-113 88 30 Avenir 0 40 490 || Leostun 182 80-62 146-113 72 20 *Pheasant II 0 160* 600 ||-------------------------------------------- Stork Mk V -10 20 510 || SGuns: Dmg Acc ExpDmg Wt Ammo Vaje -10 36 425 || Circular 192 75-64 144-123 92 36 Zelt -20 30 520 || Auden M70 170 75-64 128-109 88 36 Valiant G -30 24 620 || Kirishima 55 168 75-64 126-108 78 36 Zeder T -30 26 690 ||-------------------------------------------- ------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo TurboPacks: +Pow Item || Srab 260 90-67 234-174 130 20 TB-90VS 60 4 || Hexafire 230 90-67 207-154 120 20 ------------------------------||-------------------------------------------- ItemPacks: Item Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo BP-S07 10 40 || Banish 120+160 80-60 256-232 108 30 ------------------------------|| Gnautz 120+160 70-39 244-207 120 30 JetPacks: Mv Wt AP ||-------------------------------------------- JP4E-Milan 5 40 1 || Melee: Dmg Acc ExpDmg Wt ------------------------------|| Press Needle 128 90 115 32 RepairPacks: Repr Rstor Wt ||-------------------------------------------- RP2E-100V 700 600 164 || Shields: Dmg- Am Wt StRem:MLA || SN-20 50% 10 40 RP7-Nocturne 600 300 160 || Wing Shield 30% 20 40 StRem:MLBA ||-------------------------------------------- ------------------------------|| Missiles: DMG Wt Am Hmng SensorPacks: Rad. Son. Wt || Piz 8 288 150 6 Good SE2E-Vague 5/3 4/5 110 || *Pheasant II 276 -- 8 Good ------------------------------|| Plaver M2 272 140 6 Good EMPPacks: StAt Type Wt || Magicbox 264 142 6 Excellent EMP3C-Priere 70% MLBA 120 ||-------------------------------------------- ALock:10 || RK and GR: DMG Wt Am Area ------------------------------|| Thunderbolt 320 144 4 2 ---------------------------------------------------------------------------- ***************************************************************************** 5th - Available after Mission 21: VTOL Base Underground, just after shifting back to the Durandal storyline. ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Valiant G3 540 1580 -60 || Vaje M10 40 8 122 670 Wildgoat II 470 1460 -50 || Prisomare 32 8 114 720 Avenir 2 450 1530 -10 || Type 90X 20 8 92 970 Type 150X 440 1100 -5 || Type 150X 14 6 68 730 Crabesant 2 430 1440 -10 || Vegaraid 13 8 88 860 Gavial 430 1480 -30 || Avenir 2 12 6 60 1020 Type 90X 429 1350 0 || Crabesant 2 11 6 58 960 Prisomare 426 1380 +5 || Gavial 3 3 28 1050 Vaje M10 420 1000 +6 || Valiant G3 0 4 18 1100 Vegaraid 410 1300 0 || Wildgoat II 0 4 32 1010 ------------------------------|| Pegase Mk II(H)0 8 80 900 Arms: Acc. Wt. HP ||-------------------------------------------- *Hornet II +24 260* 520 || MGuns: Dmg Acc ExpDmg Wt Ammo Type 150X +24 100 550 || Grave S-II 228 80-62 182-141 110 24 Type 90X +10 48 725 || Mostro 24 210 80-62 168-130 102 20 Vegaraid +10 50 650 || Raptor FX 204 80-62 163-126 80 8 Crabesant 0 42 720 || Leostun B 192 84-65 161-125 106 20 Avenir 0 44 765 ||-------------------------------------------- Prisomare -10 24 690 || SGuns: Dmg Acc ExpDmg Wt Ammo Vaje M10 -10 40 600 || Girino 228 75-64 171-146 108 36 Gavial -20 34 790 || State 18 208 75-64 156-133 102 28 Valiant G3 -30 16 825 || Auden M75 200 75-64 150-128 98 36 Wildgoat II -30 28 760 ||-------------------------------------------- ------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo TurboPacks: +Pow Item || Firebird 333 90-67 300-223 166 16 TB-110X 100 2 || Winee RR 310 90-67 279-208 158 18 ------------------------------|| Ibis 280 90-67 252-188 148 18 ItemPacks: Item Wt ||-------------------------------------------- BP-S08 12 40 || Bazookas: Dmg Acc ExpDmg Wt Ammo ------------------------------|| *Hornet II 160+200 87-56* 339-289 -- 40 JetPacks: Mv Wt AP || M405A 120+200 80-60 296-272 194 20 JP5-Wren 10 60 1 || Be-11 140+200 70-39 298-255 148 20 JP33-Drossel 7 40 2 ||-------------------------------------------- ------------------------------|| Melee: Dmg Acc ExpDmg Wt RepairPacks: Repr Rstor Wt || F-5 Hand Rod 150 100 150 48 RP2G-200VS 800 800 190 || Soul Buster 164 80 131 32 StRem:SL ||-------------------------------------------- RP9-Aubade 800 400 180 || Shields: Dmg- Am Wt StRem:MLBA || Angel Shield 100% 1 32 RP2E-Robuste 700 None 130 || SN-40 60% 10 52 StRem:None ||-------------------------------------------- ------------------------------|| Missiles: DMG Wt Am Hmng SensorPacks: Rad. Son. Wt || Thrush 390 170 6 Average SE9G-Fox 4/3 3/4 90 || Donkey DX 320 168 6 Excellent ------------------------------|| Skull 320 160 6 Good Radio Packs: DMG Area Wt ||-------------------------------------------- RD7A-Soleil 1540 3x5 140 || RK and GR: DMG Wt Am Area Salv:2 Armor:5x5 Sup:3 || Type 82 352 168 4 2 RD2-Connector 1410 3x5 160 ||-------------------------------------------- Salv:2 Armor:0 Sup:3 || ------------------------------|| EMPPacks: StAt Type Wt || EMP104-Kirin 80% SBA 140 || ALock:10 || EMP4B-Ange 80% MA 150 || ALock:None || ---------------------------------------------------------------------------- ***************************************************************************** 6th - Available after Mission 26: Caracas, just after shifting back to the Durandal storyline. ***Final Durandal shop set.*** ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Frost M 620 1740 -50 || Tatou 2 37 8 132 900 Zeder T3 580 1660 -60 || Prosion 29 8 126 920 Geity 560 1760 -30 || Blizzaia S 18 5 100 1070 Crabesant R 500 1700 -10 || Zenith V 11 8 96 1025 Blizzaia S 490 1600 0 || Giza 2A 11 6 62 1120 Uisk 472 1660 -30 || Crabesant R 11 6 70 1200 Giza 2A 470 1620 -10 || Uisk 5 4 32 1160 Tatou 2 462 1380 +6 || Geity 3 4 38 1280 Prosion 458 1400 +5 || Frost M 2 5 38 1330 Zenith V 426 1540 0 || Zeder T3 0 4 36 1200 ------------------------------||-------------------------------------------- Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo Zenith V +10 56 770 || FV-24B 300 80-58 240-174 128 20 Blizzaia S +10 66 800 || Mostro II 276 80-62 221-171 120 30 Crabesant R 0 52 900 || Artassaut 256 80-62 205-159 116 20 Giza 2A 0 48 840 || Cemetary 10 240 80-62 192-149 102 8 *Pheasant III 0 220* 850 ||-------------------------------------------- Prosion -10 20 700 || SGuns: Dmg Acc ExpDmg Wt Ammo Tatou 2 -10 44 690 || Girino 2 300 75-64 225-192 124 36 Geity -20 42 940 || State 20 252 75-64 189-161 94 14 Uisk -20 38 870 || Averla 240 75-64 180-154 116 36 Frost M -30 32 990 ||-------------------------------------------- Zeder T3 -30 30 900 || Rifles: Dmg Acc ExpDmg Wt Ammo ------------------------------|| Firebird 333 90-67 300-223 166 16 TurboPacks: +Pow Item ||-------------------------------------------- TB-160ER 150 4 || Bazookas: Dmg Acc ExpDmg Wt Ammo ------------------------------|| Rock Jack 180+240 70-39 366-310 166 20 ItemPacks: Item Wt ||-------------------------------------------- None || Melee: Dmg Acc ExpDmg Wt ------------------------------|| Crusader 188 100 188 64 JetPacks: Mv Wt AP || Last Stake 180 90 162 52 JP55-Adler 10 90 2 ||-------------------------------------------- ------------------------------|| Shields: Dmg- Am Wt RepairPacks: Repr Rstor Wt || Firewall 70% 10 60 RP2H-400V 1000 1000 220 ||-------------------------------------------- StRem:SL || Missiles: DMG Wt Am Hmng RP44-Wunder 1000 700 200 || Paraina 480 200 6 Average StRem:SL || Blackpanther 420 220 6 Excellent RPSV-Brise 900 None 160 || Goldias 378 180 6 Good StRem:None || Pheasant III 372 220* 8 Good ------------------------------||-------------------------------------------- SensorPacks: Rad. Son. Wt || RK and GR: DMG Wt Am Area SE32HG-Vent 6/5 5/6 130 || Skua G 392 180 4 2 ------------------------------||-------------------------------------------- Radio Packs: DMG Area Wt || RD220E-WSS 1640 5x7 200 || Salv:0 Armor:0 Sup:0 || RD33-Glocke 1690 3x5 180 || Salv:2 Armor:5x5 Sup:3 || RD22-Fackel None N.A. 118 || Salv:2 Armor:0 Sup:3 || ------------------------------|| EMPPacks: StAt Type Wt || EMP9F-Licorne 100% SLBA 200 || ALock:10 || EMP55-Greif 90% SLBA 160 || ALock:10 || EMP07-Mayfly 90% SLBA 190 || ALock:10 || ---------------------------------------------------------------------------- ***************************************************************************** ***************************************************************************** UCS 332nd: ***************************************************************************** ***************************************************************************** 1st - Available after Mission 8: Port Cumana. ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Recsys V 270 450 -5 || Blizzaia L 25 6 60 230 Gust 500 250 640 0 || Husky Mk IV 19 6 64 380 Husky Mk IV 250 570 0 || Gust 500 16 7 60 330 Giza 245 560 -10 || Giza 11 4 40 370 Recsys 230 270 -5 || Recsys V 7 4 42 300 Blizzaia L 214 340 0 || Recsys 7 4 38 180 ------------------------------||-------------------------------------------- Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo *Gust 500 20 92* 260 || *Gust 500 140 96-90* 134-126 -- 50 Recsys V 16 68 225 || 22s Leosocial 128 80-62 102-79 52 100 Recsys 14 56 135 || Grave 120 80-62 96-74 40 100 Husky Mk IV 10 36 285 || Raptor 70 80-62 56-43 32 100 Blizzaia L 10 32 170 ||-------------------------------------------- Giza 0 30 280 || SGuns: Dmg Acc ExpDmg Wt Ammo ------------------------------|| Kirishima 51 120 75-58 90-70 52 100 TurboPacks: +Pow Item || Catsray 100 75-58 75-58 42 100 TB-40 20 2 || Gale 70 75-58 53-41 36 100 ------------------------------||-------------------------------------------- ItemPacks: Item Wt || Rifles: Dmg Acc ExpDmg Wt Ammo BP-S02 6 20 || Winee 174 90-72 156-125 90 30 BP-S01 4 10 || Type 5 150 95-82 142-123 80 40 ------------------------------||-------------------------------------------- JetPacks: Mv Wt AP || Melee: Dmg Acc ExpDmg Wt JP2-Plover 4 30 2 || Heavy Pile 98 90 88 18 ------------------------------|| Bone Buster 88 80 70 12 RepairPacks: Repr Rstor Wt ||-------------------------------------------- RP2-Prelude 300 150 100 || Shields: Dmg- Am Wt StRem:A || WS-100 30% 6 24 ------------------------------|| Light Shield 20% 8 16 Other Packs: ||-------------------------------------------- None || Missiles: DMG Wt Am Hmng ------------------------------|| MGR-1B 192 100 8 Good || Donkey 160 95 8 Good ||-------------------------------------------- || RK and GR: DMG Wt Am Area || None ---------------------------------------------------------------------------- ***************************************************************************** 2nd - Available after Mission 12: Zaftran Border, just after switching back to the UCS storyline. ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Giza 2 340 630 -10 || Husky Mk V 14 7 70 520 Crabesant 310 780 -10 || Calm 200 12 4 52 600 Giaour 306 630 -5 || Cicada II 11 7 74 590 Calm 200 300 900 0 || Crabesant 11 5 50 520 Husky Mk V 300 780 0 || Giza 2 11 5 52 420 Cicada II 290 880 +5 || Giaour 7 5 46 420 ------------------------------||-------------------------------------------- Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo Giaour +18 72 315 || Grave S 168 80-62 134-104 77 40 Cicada II +12 44 440 || Cemetary 150 80-62 120-93 66 40 Husky M V +10 42 390 ||-------------------------------------------- Crabesant 0 34 390 || SGuns: Dmg Acc ExpDmg Wt Ammo Giza 0 38 315 || Catsray X 156 75-58 117-90 70 36 Calm 200 -20 20 450 || Gale SG 144 75-58 108-84 66 48 ------------------------------||-------------------------------------------- TurboPacks: +Pow Item || Rifles: Dmg Acc ExpDmg Wt Ammo TB-60SP 30 2 || Anaconda 194 95-88 184-172 112 30 ------------------------------|| Glowtusk 192 90-67 173-129 102 30 ItemPacks: Item Wt ||-------------------------------------------- BP-S05 8 30 || Bazookas: Dmg Acc ExpDmg Wt Ammo ------------------------------|| Boa 36 100+120 70-39 190-159 102 30 RepairPacks: Repr Rstor Wt ||-------------------------------------------- RP5-Interlude 400 200 130 || Melee: Dmg Acc ExpDmg Wt StRem:MBA || Skull Buster 112 80 90 26 ------------------------------|| Hard Rod 110 90 99 32 Other Packs: ||-------------------------------------------- None || Shields: Dmg- Am Wt ------------------------------|| WS-200 40% 8 36 ||-------------------------------------------- || Missiles: DMG Wt Am Hmng || None ||-------------------------------------------- || RK and GR: DMG Wt Am Area || Galbados 336 162 3 3 || Thunderbolt 320 144 4 2 ---------------------------------------------------------------------------- ***************************************************************************** 3rd - Available just before Mission 20: Zaftran base, just after switching back to the UCS storyline. ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Zeder T 440 1240 -60 || Quint G 16 7 80 730 Valiant G 420 1100 -50 || Type 90 16 7 76 660 Tempest 100 388 1200 0 || Tempest 100 15 4 56 800 Giaour F 388 870 -5 || Jagdhund (4L) 15 8 50 500 Quint G 382 1100 0 || Avenir 12 5 54 650 Type 150 380 810 -5 || Giaour F 7 6 58 580 Avenir 375 980 -10 || Type 150 7 6 56 540 Type 90 364 990 0 || Zeder T 3 4 30 920 ------------------------------|| Valiant G 0 3 24 840 Arms: Acc. Wt. HP ||-------------------------------------------- Type 150 +24 92 405 || MGuns: Dmg Acc ExpDmg Wt Ammo Giaour F +20 94 450 || 24s Grayeye 176 90-79 158-139 90 40 Type 90 +10 40 495 || FV-24 200 80-58 160-116 94 30 Quint G +10 48 550 || Juri 1 182 80-62 146-113 88 30 Avenir 0 40 490 || Leostun 182 80-62 146-113 72 20 Tempest 100 -20 24 600 ||-------------------------------------------- Zeder T -30 26 690 || SGuns: Dmg Acc ExpDmg Wt Ammo Valiant G -30 24 620 || Circular 192 75-64 144-123 92 36 ------------------------------|| Catsray X2 180 75-64 135-115 90 14 TurboPacks: +Pow Item || Auden M70 170 75-64 128-109 88 36 TB-99HG 80 4 || Kirishima 55 168 75-64 126-108 78 36 TB-91W 70 6 ||-------------------------------------------- TB-90VS 60 4 || Rifles: Dmg Acc ExpDmg Wt Ammo ------------------------------|| Srab 260 90-67 234-174 130 20 ItemPacks: Item Wt || Type 502 240 95-76 228-182 122 20 BP-S07 10 40 || Hexafire 230 90-67 207-154 120 20 ------------------------------||-------------------------------------------- RepairPacks: Repr Rstor Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo RP2E-100V 700 600 164 || Banish 120+160 80-60 256-232 108 30 StRem:MLA || Gnautz 120+160 70-39 244-207 120 30 RP7-Nocturne 600 300 160 ||-------------------------------------------- StRem:MLBA || Melee: Dmg Acc ExpDmg Wt ------------------------------|| Press Needle 128 90 115 32 Other Packs: ||-------------------------------------------- None || Shields: Dmg- Am Wt ------------------------------|| SN-20 50% 10 40 || Wing Shield 30% 20 40 ||-------------------------------------------- || Missiles: DMG Wt Am Hmng || None ||-------------------------------------------- || RK and GR: DMG Wt Am Area || Wildgoose (RK) 368 186 3 3 || Ragosu (RK) 360 186 2 4 || Type 82 (GR) 352 168 4 2 ---------------------------------------------------------------------------- ***************************************************************************** 4th - Available just before Mission 24: Zaftran Resource Base, just after switching back to the UCS storyline. ***Final UCS shop set.*** ---------------------------------------------------------------------------- Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP Wildgoat II 470 1460 -50 || Zora B2 16 8 82 930 Frost C 455 1580 -50 || Blizzaia L2 16 8 88 930 Avenir 2 450 1530 -10 || Type 150X 14 6 68 730 Type 150X 440 1100 -5 || Avenir 2 12 6 60 1020 Blizzaia L2 430 1400 0 || Crabesant 2 11 6 58 960 Crabesant 2 430 1440 -10 || U-Recson 7 6 62 650 Zora B2 425 1400 +10 || Pegase Mk II 0 8 80 900 U-Recson 414 980 -5 || Frost C 0 4 32 1090 ------------------------------|| Wildgoat II 0 4 32 1010 Arms: Acc. Wt. HP ||-------------------------------------------- U-Recson +28 96 490 || MGuns: Dmg Acc ExpDmg Wt Ammo Type 150X +24 100 550 || Grave S-II 228 80-62 182-141 110 24 *Hornet +24 260* 520 || Mostro 24 210 80-62 168-130 102 20 Zora B2 +10 40 700 || Leostun B 192 84-65 161-125 106 20 Blizzaia L2 +10 50 700 ||-------------------------------------------- Avenir 2 0 44 765 || SGuns: Dmg Acc ExpDmg Wt Ammo Crabesant 2 0 42 720 || Girino 228 75-64 171-146 108 36 Frost C -30 28 815 || Gale SG-II 216 75-64 162-138 98 14 Wildgoat II -30 28 760 || State 18 208 75-64 156-133 102 28 ------------------------------|| Auden M75 200 75-64 150-128 98 36 TurboPacks: +Pow Item ||-------------------------------------------- TB-144EX 110 4 || Rifles: Dmg Acc ExpDmg Wt Ammo TB-111W 100 6 || Winee RR 310 90-67 279-208 158 18 TB-110X 100 2 || Glowtusk SE 290 95-76 278-220 152 18 ------------------------------||-------------------------------------------- ItemPacks: Item Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo BP-S08 12 40 || *Hornet II 160+200 94-69* 350-310 -- 40 ------------------------------|| M405A 120+200 80-60 296-272 194 20 RepairPacks: Repr Rstor Wt || Be-11 140+200 70-39 298-255 148 20 RP2G-200VS 800 800 190 ||-------------------------------------------- StRem:SL || Melee: Dmg Acc ExpDmg Wt RP9-Aubade 800 400 180 || F-5 Hand Rod 150 100 150 48 StRem:MLBA || Soul Buster 164 80 131 32 RP2E-Robuste 700 None 130 ||-------------------------------------------- StRem:None || Shields: Dmg- Am Wt ------------------------------|| Angel Shield 100% 1 32 Other Packs || SN-40 60% 10 52 None ||-------------------------------------------- ------------------------------|| Missiles: DMG Wt Am Hmng || Plaver M2 272 140 6 Good ||-------------------------------------------- || RK and GR: DMG Wt Am Area || Egret 408 200 3 3 || Albatross 400 220 3 4 || Skua G 392 180 4 2 || Lazy Horn 384 168 3 3 ---------------------------------------------------------------------------- --------------------------------------------------------- Legal: This FAQ is for distribution through gamefaqs.com only, and is intended solely for the assistance of the Front Mission 4 player as he is playing Front Mission 4. No part of this FAQ may be reproduced, used, or cited for any other reason, for profit or otherwise without written permission from the author. --------------------------------------------------------- Contact Information: For advice, comments, or questions, you may contact me at holopanienjuno.com. Info on mistakes, gaps or other errors will be greatly appreciated. --------------------------------------------------------- Copyright 2004 Ben Fiedor