FRONT MISSION 4 - BARE BONES GUIDE A need-to-know-only guide to FM4 by Lord Plothos Introduction: The purpose of this faq to is help the FM4 player with two big difficulties. No matter how good you are at strategy, you cannot counter these without help (or some extra work). This is because both problems involve ignorance of what is to come. How many times have you gone into a mission, looked at the opposition, and wished you'd switched your armor to impact? Ever thought it was annoying having to talk to everybody several times to make sure you got everything? Ever looked at the simulator list and wondered how much they were worth... oh, and which map was that one again? So, you've guessed it: this faq gives you all the info you need on who to talk to in the order you need it, and tells you all the information about the battles you'll fight that isn't available to you when you need it (i.e., beforehand). That includes suggestions for armor settings, a brief rundown of the enemy, plus any special conditions you might want to meet during the fighting (e.g., beating mission 4 in 15 to open UCS sim 8). The faq is therefore ideal for those who neither need nor want any advice on strategy (at least until they hit a snag), and who likewise do not want piles of extraneous information that just makes it harder to locate the info you need. Unlike other FAQs with huge expositions, levels here are often covered in just a couple of lines. You'll also learn when new shop sets are available, so you don't have to keep checking. (See my Wanzer Shop FAQ for a convenient listing of the equipment in these shops, sorted in a way that will help you decide what you want to buy.) Details: The events of the game are listed below in order. Simulator missions are listed before any story missions that might have become an option at the same time. If two armor types are listed, the first represents my personal opinion of what is best, but the second will also work well. If "any" is listed, this indicates all three choices would work just fine, though you'll get no real advantage from having the right armor. Armor reduces damage of the relevant type by 30%, so having the right armor can make some levels siginifcantly easier. New shop and computer store sets are listed as soon as they become available (see my Wanzer Shop List FAQ). The enemy is listed according to type, with main characters indicated by parentheticals. Also, since you automatically do each story mission once and only once, in a set order, information on rewards is unhelpful, and so is not given. Monetary and other first-time rewards are listed for simulator missions, so you can decide which ones to pick from the list whenever you wanna "git yer sim on." The amount you get depends on several variables, so I just put the amount I got on my first run-through. What you get shouldn't differ by too much. Important dialog events are followed by parentheticals, indicating the item this discussion will help you to get. It does NOT always mean you will get the item just by having the discussion; often this is just one of many discussions you must have. I put two *'s around the item to indicate where, if you have all the required conver- sations, you will receive it. Now and then, there is also a * in the enemy list (e.g., when Wagner is listed as an MG* in the run-down for mission 07, the Blauer Nebel Base mission). This is to indicate that, while that unit is of the indicated type, it is head and shoulders above the other units of that type for that stage of the game. (Wagner is an MG unit, but not your everyday MG unit.) About the sims: While just over half of the simulator missions in this game open automatically as you progress, the higher-level simulators (9-14 for Durandal and 8-14 for the UCS 332nd) must be unlocked by meeting certain criteria. These criteria are listed here with the other information for the level in which they can be met (for example, beating mission 04 in 15 turns or less will open sim U8, so the run-down for mission 04 includes this information). Often, there are two ways to open one of these higher-level sims, in which case there will be two missions/sims listed below for which a condition is listed for the opening of the same sim. This is not a mistake; meeting EITHER criterion will open the sim. The only exceptions to this are sims D13, D14, U13, and U14, each of which can be opened in only one way. Worse, the exact criteria for opening these late simes is not entirely known. I have included all the infomation known to be relevant to opening them, but some have claimed to have met these and yet failed to get the sims. Check with the gamefaqs message board if you have troubles. I have never had difficulty opening these later sims, so if you do everything listed here in the order listed you stand a good chance of opening them fine. Feel free to do as many extra simulator runs for money and EP as you like, as this should not adversely affect you, but if you fail to do all of the things listed here, or if you do them out of order, you may pay for it later by missing out on a 13th or 14th sim (and, thus, the reward that beating it will get you). Also, take special note that some sims, even when unlocked, will only become available to you after a certain point has been reached in the storyline of the game; they will become available to you later. I indicate this where applicable. If you want ALL the sims, since we don't know exactly what is necessary, open everything as soon as possible, just in case, even if you won't be rewarded for it right away. Finally, opening D14 requires meeting two separate challenges that we know of, namely beating D13 in 15 turns or less AND accomplishing a specific task in mission 27. These must BOTH be met for D14 to be opened. D13 is listed before mission 27, because it can be made available then, and because doing the sim will make 27 a bit easier, but you can beat it after 27, if you like. Doing so will not prevent you from opening D14. Some shop listings here may confuse you. Shop Durandal 1, for instance, is listed after the second story shift and before mission 05. It is not, however, immediately available after the second story shift, so you may look for it and not find it. This is because, it will only become available after you've moved around a little. In fact, Hermes will give you some government money for parts before you have any place to spend it! Fear not, the shop WILL become available before the mission starts, so look for it. If new parts are not available to you, then you can be pretty sure that even selecting "move out" from the menu will not yet take you into battle. Moreover, if you talk to people, someone will usually inform you when new stuff has become available. At the end of this faq I provide a quick-reference list of the monetary rewards for each of the simulator missions, to help you best decide how to build up that warchest. Cha-ching! Also see the end for details on New Game Plus and statistics for all equipment that can be gained in sims 1-12 or in con- versation. Okay, on to the guide. I recommend you just delete these opening paragraphs and print out the guide for easy reference. It should only be a few pages. Good hunting, soldier! ----------------------------------- -------------------FM4 STEP BY STEP-------------------- ----------------------------------- ----------------story begins - Durandal---------------- ----------------------------------- MISSION 00 - Durandal Training - Foe: 1 SG (Beck), 1 SG (Latona) - Armor: No choice MISSION 01 - Jutland - Foe: 1 MG, 2 SG - Armor: No Choice SIM D1 - Jutland Map - Foe: 2 MG, 2 SG - Armor I or P - $450 MISSION 02 - German Base - Foe: 2 Helos, 2 SG, 1 ML - Protect your transport - Armor: I ----------------------------------- ----------------story shift - UCS 332nd---------------- ----------------------------------- Talk to Male Operator twice in the "Command Center" (Blackstone) (You will NOT get the Blackstone here. This is one of several conditions you must meet. See note on this above.) MISSION 03 - Venezuelan Road - Foe: 2 Tanks, 1 MS, 2 MG - Armor: No choice SIM U1 - Venezuelan Road Map - Foe: 5 Tanks, 2 MG - Armor: I - $1335 MISSION 04 - Guinerama Base - Foe: 2 Base Cannon, 2 ML, 2 MG - Armor: I - Win in 15: Open U8 ----------------------------------- ----------------story shift - Durandal----------------- ----------------------------------- Talk to Allison three times in the "Briefing Room" (Grille 6 Horn) Shop Durandal 1 available (after reaching Poland, inside the "Durandal Trasport") SIM D2 - German Base Map - Foe: 2 SG, 2 ML, 4 MG - Armor: I or P - $881 MISSION 05 - Polish Resource Base - Foe: 4 SG, 2 BZ - Ally: 1 MG - Armor: I Talk to Hermes in the "Durandal transport" (*WS-100 Shield*) MISSION 06 - German Border - Foe: 2 Tanks, 3 SG, 2 RF, 1 BZ (Dranz) - Armor: I - Win in 15: Open D9 SIM D3 - Resource Base Map - Foe: 4 MG/SG, 3 ML, 2 MS, 2 BZ - Armor: I - $1932 - Win in 20: Open D9 SIM D9 - Venezuelan Road Map - Foe: 8 MG, 2 ML, 2 MS, 1 RF - Armor: P - $2986 - 1st time: Galbados RK MISSION 07 - Blauer Nebel Base - Foe: 2 Helos, 2 Base GR, 3 SG, 3 MG, 2 RF, 1 MG (Wagner) - Armor: P or F ----------------------------------- ----------------story shift - UCS 332nd---------------- ----------------------------------- After exiting his office, talk to Chang twice at "Port Cumana" (*Kirishima 51 SG*) SIM U8 - Jutland Map - Foe: 6 ML - Armor: I - $713 - 1st time: 22s Leosocial MG MISSION 08 - Port Cumana - Foe: 2 MG, 1 ML/EMP (Vavilov), 1 RF (Ivanovna) - Armor: P Talk to the Weapons Trader in the "Shop" (Cicada II) Shop UCS 1 available SIM U2 - Port Cumana Map - Foe: 2 ML, 4 MG, 2 MS - Armor: P - $1135 - Win in 20: Open U8 MISSION 09 - Cumana City - Foe: 2 MG, 1 Zhuk I (Ivanovna) - Armor: P or I MISSION 10 - Rural Village - Foe: 2 Helos, 2 SG, 2 MG, 2 ML - Ally: Luis and Ines arrive on the right following your first shot - Armor: I Computer Shop 1 now available to UCS - Opens after you exit the wanzer shop Sim U3 is now available, but there's no reason to do it just yet. Wait and get the next shop set first. ----------------------------------- ----------------story shift - Durandal----------------- ----------------------------------- Talk to Nick at "Ritter's" (Grom) Shop Durandal 2 available in the "Hangar" Computer Shop 1 now available to Durandal in the "Hangar" SIM D4 - Blauer Nebel Base Map - Foe: 2 MS, 2 BZ, 2 ML, 1 MG, 7 SG - Ally: 2 Base GR - Armor I - $2581 MISSION 11 - Wassau - 6 SG, 2 RF, 2 MS, 1 BZ (Dranz), 1 MG (Wagner) - Armor: I or P MISSION 12 - Zaftran Border - 6 MG, 2 MS, 1 GR - Armor: F or P ----------------------------------- ----------------story shift - UCS 332nd---------------- ----------------------------------- Talk to Wanzersmith twice in the "Refugee Village" (Vyzov IV Rog) Shop UCS 2 available SIM U3 - Cumana City Map - Foe: 13 RF - Armor: P - $2555 MISSION 13 - Caracas - Foe: 4 Tanks, 4 Helos, 3 SG/MG, 1 MG, 2 ML - Ally: Hideout, 1 SG/Item, 1 ML, 1 GR, 1 RF, 1 SG/MG (Calvo) - Protect La Alianza's Hideout - Armor: I - No allied wanzer destroyed: Open U9 Talk to Calvo twice in the "Caracas Hideout" (*Cicada II*) SIM U4 - Rural Village Map - Foe: 2 Helos, 4 MS/GR, 4 MG, 2 ML/Sensor - Armor F or P - $2450 - Win in 30: Open U9 SIM U9 - Blauer Nebel Base Map - Foe: 2 Base GR, 2 MS, 1 GR, 6 ML - Armor: I or F - $6082 - 1st time: Boa 36 BZ MISSION 14 - Governor's Manor - Foe: 4 Helos, 4 MG, 2 ML, 1 RF - Ally: 1 SG/Item, 1 ML, 1 GR, 1 RF, 1 SG/MG (Calvo) - Armor: P - No enemy gets away (Difficult - They run once you've killed 4): Open U10 Go back into the "Manor Basement" of the "Governor's Manor" immediately after you find Diaz there (Blackstone) SIM U10 - Wassau Map - Foe: 1 Zhuk I, 4 SG/Sensor, 4 MG, 2 ML, 4 MS - Armor: F or I - $4865 - 1st time: Minotaur Arms (Very Nice!) MISSION 15 - Caracas - Foe: 3 RK, 2 BZ, 4 MG, 2 RF, 1 ML/EMP (Vavilov) - Ally: 1 ML, 1 GR, 1 RF, 1 SG/Item, 1 SG/MG - Armor: F ----------------------------------- ----------------story shift - Durandal----------------- ----------------------------------- Talk to Zead before leaving the "Zaftran Border" (Grille 6 Horn) At "Keal", talk to Boris once (Magic Box MS) Back at "Port Nicolaev", after returning from town, go back into "Sergei's Office" BEFORE entering the "Warehouse", then talk to Bosch once (Magic Box MS) Shop Durandal 3 Available (Available at this point, "Warehouse 7", only: after stage 16, the shop reverts back to Durandal 2, and these parts are no longer available, even in the online store... get 'em while they're hot!) SIM D5 - Wassau Map - Foe: 4 MG, 2 SG/Sensor, 3 RF, 2 MS - Armor: P - $2606 MISSION 16 - Port Nicolaev - Foe: 4 MG, 2 ML/EMP, 2 MG/ Sensor, 2 MS, 2 RF - Armor: P - Kill both enemy missile wanzers by turn 15: Open D10 Talk to Chang three times in "Chang's Ship" (*Magic Box*) SIM D10 now available, but wait for the next shop set. ----------------------------------- ----------------story shift - UCS 332nd---------------- ----------------------------------- Talk to Thammond twice at "Central Venezuela" (Vyzov IV Rog) SIM U5 - Caracas Map - Foe: 4 RF/Sensor, 8 MG, 2 MS/RK - Armor: P - $4790 - Beat in 30: Open U10 MISSION 17 - Central Venezuela - Foe: 4 MG, 2 GR, 2 ML - Ally: 2 RF, 1 MG, 1 ML, 1 GR - Armor: P or F - Don't let enemy escape: they run when 3 are killed ----------------------------------- ----------------story shift - Durandal----------------- ----------------------------------- Shop Durandal 4 available Computer Shop 2 now available for Durandal SIM D10 - Port Cumana Map - Foe: 12 MG, 6 BZ - Armor: P - $7999 - 1st time: Vampire Arms (Nice) MISSION 18 - Iberian Megafloat Base - Foe: 2 RK, 1 GR, 2 ML/EMP, 4 SG, 2 BZ, 1 BZ (Dranz) - Armor: I or F Talk to E.C. Officer twice in the "Megafloat 3rd Command Center" (Grille 6 Horn) SIM D6 - Megafloat Base Map - Foe: 6 MS, 4 BZ - Armor: F - $4497 - Beat in 25: Open D10 MISSION 19 - Madeira Island - Foe: 2 Helos, 2 GR, 4 MG - Ally: 6 MS (Damaged, Withdrawing) - Protect the E.C. wanzers: at least 1 must survive - Armor: P or F ----------------------------------- ----------------story shift - UCS 332nd---------------- ----------------------------------- In the "Refugee Village", after entering the "House", go into the "School". Afterward, go outside and talk to Elmo twice (*Vyzov IV Rog* with *Ogon F Rods*) and also to Punch twice (Blackstone) Shop UCS 3 available Computer Shop 2 now available to UCS MISSION 20 - Zaftran VTOL Base - Foe: 4 Base MG, 4 MG, 2 MG/Sensor, 3 MS, 2 RF, 4 ML/EMP - Ally: 5 La Alianza (You Pick by talking to Thammond) - Armor: P or F SIM U6 - VTOL Base Map - Foe: 4 MG/SG, 4 ML, 2 MS, 1 RK - Ally: 4 Base MG - Armor: Any - $4344 MISSION 21 - VTOL Base Underground - Foe: 6 MG, 2 MG/Sensor, 2 ML/EMP, 4 MS, 2 GR - Ally: 5 La Alianza (You Pick by talking to Thammond) - Armor: P or F - Reach bottommost level by turn 10: Open U11 U11 is now available, but wait to do it later, after you have the Blackstone SG and another shop set. Upon exiting the "Control Center", you'll get the *Blackstone SG*, if all requirements have been met. ----------------------------------- ----------------story shift - Durandal----------------- ----------------------------------- Shop Durandal 5 available Computer Shop 3 now available to Durandal MISSION 22 - Carrier Defense - Foe: 3 RK, 2 ML/EMP, 2 MG, 2 BZ, 1 MS - Ally: 1 Aircraft Carrier - Carrier must survive - Armor: F or I - Carrier's HP stays above 2399: Open D11 Talk to Nick at "Ritter's" (*Grom BZ*) Talk to Col. Telford twice in the "Field Tent" (*Grille 6 Horn* and *Ziege RF* - Nice!) SIM D11 - Caracas Map - Foe: 4 Helos, 2 RK, 2 ML/Repair, 4 RF/Jetpack, 4 BZ/Jetpack - Armor: F - $7424 - 1st time: Zhelanie II Wanzer Parts MISSION 23 - Zaftran Fortress Wall - Foe: 4 Base MS, 6 RF, 4 MG/Sensor, 4 MG/EMP, 2 MG - Ally: 4 MS - Armor: P or F SIM D7 - Fortress Wall Map - Foe: 4 RK, 3 RF, 5 ML, 5 MG - Armor: F or P - $5931 - Beat in 30: Open D11 MISSION 24 - Zaftran Resource Base - Foe: 3 MG/Sensor, 3 RF, 3 SG/Repair, 4 MG, 4 MS, 1 Svinets (Glaeser) - Ally: 4 MG, 2 MS - Armor: P or F - Keep at least 4 allied wanzers alive: Open D12 ----------------------------------- ----------------story shift - UCS 332nd---------------- ----------------------------------- Shop UCS 4 available - last UCS shop set (Don't forget to equip the Blackstone) Computer Shop 3 now available to UCS SIM U11 - Megafloat Base Map - Foe: 6 Zhuk I, 2 ML/EMP, 2 MG/Repair - Armor: I of F - $7786 - Beat in 20: Open U12 (Will not open immediately; you can unlock it now, but it will only become available after Stage 28) - 1st time: Zenith RV Parts (Very Nice) MISSION 25 - Caracas Suburbs - Foe: 4 MG, 2 MG/Sensor, 2 MS, 2 ML/EMP, 2 SG/Repair, 2 GR, 1 ML/EMP (Vavilov) - Ally: 5 La Alianza (Your pick via Thammond again) - Armor: F MISSION 26 - Downtown Caracas - Foe: 2 Zhuk 1B, 4 MG/Sensor, 3 SG/Repair, 4 MG, 1 Zhuk 2 (Ivanovna) - Ally: 5 La Alianza (Your Pick via Thammond), 1 Tank (Elmo) - Armor: Any - Protect Elmo - Kill Ivanovna in the Zhuk 2 before killing EITHER of the two Zhuk 1Bs: Open U12 - This may also be a necessary requirement for opening U13. ----------------------------------- ----------------story shift - Durandal----------------- ----------------------------------- Shop Durandal 6 available - last Durandal shop set If you kept your allies alive in mission 24, both D8 and D12 be available to you now. If you have to beat D8 to get D12 to show up here, that may mean you will not get D13! SIM D8 - Zaftran Resource Base Map - Foe: 2 GR, 4 ML/Jetpack, 3 MG/EMP, 2 RF, 4 MG - Armor: P - $6316 - Beat in 20: Open D12 SIM D12 - VTOL Base Map - Foe: 2 Zhuk 1, 2 Base MG, 2 MS, 7 BZ/Jetpack, 1 MG/Repair - Ally: 2 Base MG - Armor: I or F - $8047 - Beat in 15: Open D13 - 1st Time: Artdeux MG SIM D13 - VTOL Base Underground Map - Foe: 5 MG/Sensor, 3 ML/Jetpack, 3 BZ/Jetpack, 2 MS, 3 RF, 3 SG/ML/Jetpack, 3 SG/MG - Armor: P - $13546 - You must not let enemy reach bottom floor - 1st time: pick one from list A below - Beat in 15: One of two conditions that must BOTH be met for opening D14 MISSION 27 - Paris Suburbs - Foe: 2 MS/SG/Anti-aircraft, 3 MS, 2 BZ, 2 MG, 2 SG/Sensor, 2 SG, 4 ML/EMP - Armor: Any - Must kill anti-aircraft wanzers for air support to work (the MS wanzers to the left and right) - Kill both anti-aircraft wanzers on or before turn 8: One of the two conditions that must BOTH be met to open D14 SIM D14 - Downtown Caracas Map - Foe: 4 Helos, 4 SG/MG/MS/GR, 2 ML, 3 RF, 3 ML/Repair, 2 MG/Sensor, 2 MS, 4 MG/SG - Armor: P or F - $17426 - 1st time: pick one from list B below MISSION 28 - Paris - Foe: 2 MG/Sensor, 1 SG/Repair, 4 MG, 4 RF, 2 ML/EMP, 1 Svinets, 1 Svinets (Zeman), 1 MG/ML* (Wagner) - Ally: 3 MG, 3 RF - Armor: P - Final Durandal Battle (If you want to save up money for the Durandal in new game plus, do so BEFORE this fight - see the appendix below) ----------------------------------- ----------------story shift - UCS 332nd---------------- ----------------------------------- SIM U7 - Downtown Caracas Map - Foe: 2 RF, 2 BZ, 2 MS, 1 SG/Sensor, 2 ML, 4 MG - Armor: P - $5616 - Beat in 25: Open U11 SIM U12 - Fortress Wall Map - Foe: 4 Base MS, 6 MG/Sensor, 4 BZ, 3 SG, 2 MG/Repair - Ally: 1 Zhuk I - Armor: F or P - $11689 - Escort the Zhuk - Beat in 12: Open U13 - 1st time: Oborona II wanzer parts SIM U13 - Fortress Wall Map - Foe: 4 MG/Sensor, 2 MS, 2 RF/Jetpack, 4 SG/ML/Jetpack, 2 ML, 2 MG/SG/Jetpack - Ally: 4 Base MS - Armor: P - $8798 - At least one Base MS must survive - Beat in 15: Open U14 - 1st time: pick one from list C below SIM U14 - Paris Map - Foe: 3 Zhuk I, 2 BZ/Jetpack, 3 SG/Repair, 2 MS, 4 MG/SG, 3 ML, 3 MG/Sensor, 3 SG/EMP, 2 RF/Jetpack, 1 GR, Numerous reinforcements EVERY turn - Armor: P or I - $1349 - Destory the Zhuks - 1st time: pick from list D below MISSION 29 - Cumana Harbor - Foe: 4 MG, 2 MS, 1 MG/Sensor, 2 RF, 2 ML/EMP, 1 Bogomol I (Ivanovna) - Armor: P - Transport must not fall below 2000 HP - Final battle (If you want to save up money for the UCS squad in new game plus, do so BEFORE this fight - see appendix below) ----------------------------------------------------------- You're done! The enemies lie dead at your feet.... feel free to cackle maniacally. ----------------------------------------------------------- --------------------- -----APPENDICES:----- --------------------- ---------------SPECIAL SIM REWARD CHOICES-------------- "Diff" indicates body power minus body weight, i.e. net power. -A-(Durandal 13) 1. JP75-Adler II Jetpack Weight: 90 - AP: 2 - Move: 10 - Turbo Power: 240 - Item Space: 4 2. EMP-9F Licorne II EMP Pack Weight: 220 - Status Attack: 100% - St Att: All - AP: 4 - Antilock: 10 - Turbo Power: 100 - Item Space: 4 3. RD33 Glocke II Radio Pack Weight: 220 - Airstrike: 3x5, 1860 - Supply: 3 - Armor Coating: 5x5 - Salvage: 2 - Turbo Power: 100 - Item Space: 4 ----------------------------------------------------------- -B-(Durandal 14) 1. Oborona II Wanzer parts Body-HP: 1600 Wt: 170 Power: 640 Diff: 470 Ev: -50% Arms-HP: 800 Wt: 45 Acc: -20% Legs-HP: 1070 Wt: 20 Move: 4 Ev: 1% Type: 2 Leg 2. Vyzov IV Wanzer Parts Body-HP: 1100 Wt: 110 Power: 580 Diff: 470 Ev: -5% Arms-HP: 550 Wt: 50 Acc: +14% Legs-HP: 730 WT: 40 Move: 6 Ev: 7% Type: 2 Leg 3. Vyzov IV Rog Wanzer Parts Body-HP: 1100 Wt: 80 Power: 620 Diff: 560 Ev: 0% Arms-HP: 550 Wt: 92 Acc: +30% Legs-HP: 730 Wt: 56 Move: 8 Ev: 30% Type: 2 Leg ----------------------------------------------------------- -C-(UCS 332nd 13) 1. Angel Shield II Weight: 35 - Damage Cut: 95% - Ammo: 40 2. JP75-Adler II Jetpack Weight: 90 - AP: 2 - Move: 10 - Turbo Power: 240 - Item Space: 4 3. RP2R-500VS Repair Pack Weight: 240 - Repair: 1300 - Restore: 1300 - Remove Status: All - Item Space: 4 ----------------------------------------------------------- -D-(UCS 332nd 14) 1. Zhelanie III Wanzer Parts Body-HP: 1500 Wt: 70 Power: 520 Diff: 450 Ev: 0% Arms-HP: 750 Wt: 20 Acc: +10% Legs-HP: 1000 Wt: 55 Move: 8 Ev: 10% Type: 2 Leg 2. Vyzov IV Wanzer Parts Body-HP: 1100 Wt: 110 Power: 580 Diff: 470 Ev: -5% Arms-HP: 550 Wt: 50 Acc: +14% Legs-HP: 730 WT: 40 Move: 6 Ev: 7% Type: 2 Leg 3. Zaigaut 304 Wanzer Parts Body-HP: 1380 Wt: 68 Power: 530 Diff: 462 Ev: +10% Arms-HP: 690 Wt: 15 Acc: -10% Legs-HP: 920 Wt: 60 Move: 8 Ev: 21% Type: 2 Leg ----------------------------------------------------------- -------------------SIM MONETARY AWARDS------------------- D1 - $450 U1 - $1335 D2 - $881 U2 - $1135 D3 - $1932 U3 - $2555 D4 - $2581 U4 - $2450 D5 - $2606 U5 - $4790 D6 - $4497 U6 - $4344 D7 - $5931 U7 - $5616 D8 - $6316 U8 - $713 D9 - $2986 U9 - $6082 D10 - $7999 U10 - $4865 D11 - $7424 U11 - $7786 D12 - $8047 U12 - $11689 D13 - $13546 U13 - $8798 D14 - $17426 U14 - $1349 --------------------------------------------------------- ---------------------NEW GAME PLUS----------------------- Once you have completed the game, you are given the opportunity to save. The file will be called "Game Clear", and when you load it, the game starts over again. It is not harder, nor are there any extras like new equipment or story changes. The only difference is that it's a little more fun, because there's less busy work to do in the simulator. Each member of your team will begin with all their EP carried over from the previous game. For me, this was nearly 2000 for some members of Durandal. This means, with all the EP you'll be gaining from story missions, you'll never have to worry about EP again. You will not keep your skills, so you'll have to wait while for rapid fire 3 and double shot II, but you will be able to buy all 6 ranks for all your pilots right from the get-go, which makes the start of the game easy and quick. You will also start with a large amount of money. This is NOT equal to the total amount you earned in the first game. Instead, it is equal to the unspent cash you had left over plus the resale value of all your equipment (that's items, parts, weapons, and packs, both those equipped and those kept in surplus in your inventory). This will seem like a lot early on, but by the time the second or third computer shop comes along, you'll find your wad has been thoroughly blown. Since it's much easier to earn money quickly late in the game, therefore, you may want to spend some time building up a warchest before finishing the game. To help you know when to do this, I've indicated the point at which you will not return to each storyline (i.e., your last chance to earn money for that team). If you play through the game again, you'll be very glad you did. Keep the save file and you and your friends will be on easy street! --------------------------------------------------------- --------------Special Equipment Statistics--------------- Here are the numbers for all the equipment you can get via converstaion, or from beating sims 1-12 (see above for the sim 13 and and 14 rewards). List is in order of acquisition. After Mission 05: WS-100 Shield: Weight: 24 - Damage Cut: 30% - Ammo: 6 ----------------------------------------------------------- After Mission 06, Beat D9: Galbados RK: Weight: 162 - Damage: 336 - Area: 3 - Ammo: 3 ----------------------------------------------------------- After Mission 07: Kirishima 51 SG: Weight: 52 - Damage: 10x12 - Acc: 75%-58%(1-3) Ammo: 100 ----------------------------------------------------------- After Mission 07, Beat U8: 22s Leosocial MG: Weight: 52 - Damage: 8x16 - Acc: 80%-62%(1-4) Ammo: 100 ----------------------------------------------------------- After Mission 13: Cicada II (Full Wanzer Set): Body-HP: 880 - Wt: 60 - Power: 350 - Diff: 290 Ev: +5% Arms-HP: 440 - Wt: 44 - Acc: +12% Legs-HP: 590 - Wt: 74 - Move: 7 - Ev: 11% Type: 2 Leg ----------------------------------------------------------- After Mission 14, Beat U10: Minotaur Weapon Arms: Weight: 300 - Acc: +24% - HP: 640 Weapon 1: Minotaur BZ: Damage: 180x1 + 40x4 = 340 - Acc: 70%-52% (=86%-64%) (1-8) - Ammo: 40 - Can Fire TWICE Per Firefight. Weapon 2: Minotaur RK: Damage: 480 - Area: 6 - Ammo: 6 ----------------------------------------------------------- After Mission 16: Magic Box MS: Weight: 142 - Damage: 66x4 - Homing: Excellent Ammo: 6 ----------------------------------------------------------- After Mission 16, Beat D10: Vampire Weapon Arms: Weight: 260 - Acc: +16% - HP: 640 Weapon 1: Vampire MG: Damage: 22x10 - Acc: 85%-70% (=98% -81%) (1-4) - Ammo: 40 Weapon 2: Vampire MS: Damage: 100x3 - Homing: Excellent Ammo: 16 ----------------------------------------------------------- After Mission 19: Vyzov IV Rog (Full Wanzer Set): Body-HP: 1100 - Wt: 80 - Power: 620 - Diff: 540 Ev: 0% Arms-HP: 550 - Wt: 92 - Acc: +30% Legs-HP: 730 - Wt: 56 - Move: 8 - Ev: 30% Type: 2 Leg Ogon F Rods: Weight: 40 - Damage: 200x1 - Acc: 100% ----------------------------------------------------------- After Mission 21: Blackstone SG: Weight: 100 - Damage: 30x10 - Acc: 75%-64% (1-3) Ammo: 48 ----------------------------------------------------------- After Mission 22: Grom BZ: Weight: 170 - Damage: 160x1 + 60x4 (=400) - Acc: 80%-60% (1-8) - Ammo: 20 ----------------------------------------------------------- After Mission 22: Grille 6 Horn (FUll Wanzer Set): Body-HP: 1100 - Wt: 86 - Power: 620 - Diff: 534 Ev: 0% Arms-HP: 550 - Wt: 98 - Acc: +30% Legs-HP: 730 - Wt: 62 - Move: 8 - Ev: 30% Type: 2 Leg Ziege RF: Weight: 160 - Damage: 300x1 - Acc: 100%-97% (1-4) Ammo: 30 - Can Fire TWICE Per Firefight ----------------------------------------------------------- After Mission 24: Zenith RV (Full Wanzer Set): Body-HP: 1440 - Wt: 35 - Power: 710 - Diff: 675 Ev: 0% Arms-HP: 720 - Wt: 14 - Acc: +10% Legs-HP: 960 - Wt: 50 - Move: 8 - Ev: 35% Type: 2 Leg ----------------------------------------------------------- After Mission 27: Artdeux MG: Weight: 100 - Damage: 33x8 - Acc: 90%-79% (1-4) Ammo: 60 ----------------------------------------------------------- After Mission 28: Oborona II (Full Wanzer Set): Body-HP: 1600 - Wt: 170 - Power: 640 - Diff: 470 Ev: -50% Arms-HP: 800 - Wt: 45 - Acc: -20% Legs-HP: 1070 - Wt: 20 - Move: 4 - Ev: 1% Type: 2 Leg ----------------------------------------------------------- Updated 11-6-04 --------------------------------------------------------- Thanks: I'd like to thank the creators of the Prima strategy guide, as well as the contributors to the FM4 board at gamefaqs.com. No part of this FAQ has been borrowed or copied from the work of others, and nothing in it has not been checked personally, with the exception of some of the simulator-unlocking criteria; however, I have benefited greatly from the FAQs and message board at gamefaqs.com in the playing of the game, which has allowed me to construct this faq. --------------------------------------------------------- Legal: This FAQ is for distribution through gamefaqs.com only, and is intended solely for the assistance of the Front Mission 4 player as he is playing Front Mission 4. No part of this FAQ may be reproduced, used, or cited for any reason, for profit or otherwise, without written permission from the author. --------------------------------------------------------- Contact Information: For advice, comments, or questions, you may contact me at holopanienjuno.com. Info on mistakes, gaps or other errors will be greatly appreciated. --------------------------------------------------------- Copyright 2004 Ben Fiedor