FIRE PRO WRESTLING Z Complete English Guide Edited by the Firepro Community Based on the Firepro Wrestling D Complete English Guide written by Frank James Chan ----------------------------------------------------------------------- Revision 1.0 Updated 06/15/2003 ----------------------------------------------------------------------- This document contains English translations of the in-game text in Fire Pro Wrestling Z for the Playstation 2. Fire Pro Z is a 2-D professional wrestling video game developed by Vaill Corporation and released by their parent company Spike Co., Ltd. in Japan on June 5th, 2003. Converted to FPZ Standards by Firepro Community Members Table of Contents ================= 01 .................................................. The Basics 02 .......................................... Mode Select Screen 03 ............................................. One Night Match 04 ........................................ One Night Tournament 05 ................................................. Open League 06 ........................................... Elimination Match 07 ................................................ Battle Royal 08 ................................................ Victory Road 09 ................................................... Edit Mode 10 ................................................. Title Match 11 ...................................................... Option 12 ................................................. Memory Card 13 ........................................... Other Information 14 ..................................................... Credits Revision History ================ Revision 1.0: 06/15/2003 ~Started Basic Conversion -------------- 01. THE BASICS -------------- Menu Controls ============= O Button Choose/Confirm X Button Cancel/Go Back R1 Button Fast Scrolling Hold the R1 trigger to scroll faster on screens with long lists/categories. In-Game Controls ================ [_] Button Weak Used for weak strikes and holds. The exact move varies depending on situation. X Button Medium Used for medium strikes and holds. The exact move varies depending on situation. O Button Strong Used for strong strikes and holds. The exact move varies depending on situation. /\ Button Run/Weapon This will allow you to voluntarily run (as opposed to being Hammer Thrown). When outside of the ring, stand close to the ring apron and press /\ + direction toward the ring to grab a weapon from underneath the ring. If/when a weapon is dropped on the ground, it may be picked up again by standing "above" it and pressing /\ + D-Pad Down. NOTE: In the Fluorescent Lights Deathmatch, you can grab the lights off of the boards on the corners by pressing /\ + direction toward the corner. The light can then be used to poke opponent in the stomach, smash over opponents stomach, or shattered over the head of an opponent. D-Pad Walk The D-Pad directions are relative to the screen (Ex. pressing D-Pad Up will walk into the depth, or "toward the top of the screen") L3 (Left Analog Stick) Taunts Every wrestler has up to four different Performances (taunts/poses). Each one is triggered by one of the Analog Stick's four directions: LEFT, RIGHT, UP, and DOWN. Some wrestlers may have a taunt assigned to more than one direction. R3 Button (Right Analog Stick) Not Used L1 Button Breathe/Tag Hold Breathe to catch your breath and avoid fatigue during a match. Knowing when and where to use this is part of the strategy. In Tag Matches, press L1 + D-Pad toward a partner, who is standing on the apron, to tag out. R1 Button 3D Walk Holding 3D Walk will modify the D-Pad directions so that they are first-person perspective rather than relative to the screen. (Ex. Holding 3D Walk and pressing D-Pad Up will walk forward in your wrestler's point-of-view) Start Pause the game. Pause Menu: 1. Continue 2. Mode Select (Exit to Main Menu) If you choose Mode Select, you will be asked: OK? (to exit the match) 1. Yes 2. No Gameplay System =============== The exact move your wrestler will execute depends on the wrestler's own move set and fighting style. However, the method used in order to perform those moves are universal. As a general rule, the moves you use should gradually advance from your weakest to your strongest over the course of the match. Doing strong moves at the opening of the match will usually be reversed/countered, but depending on the specific circumstance, it may actually work, although it is not recommended. The flow of a typical Fire Pro match simulates that of a properly worked pro wrestling match. **Striking Striking moves are done by simply pressing the attack buttons. Over time, players should become familiar with the distance at which you must stand from the opponent in order to land striking moves properly. Different strikes will reach different distances. [When standing, opponent also standing] 1. [_[ (Weak Strike) 2. X (Medium Strike) 3. O + D-Pad in any direction (Strong Strike #1) 4. O (Strong Strike #2) 5. [_] + X simultaneously (Strong Strike #3) **Grappling Simply walk into your opponent to grapple. The moment the two wrestlers make contact, you will hear a small "smack" sound effect. Be the first to press a button or button+direction at/after the sound to win the grapple (which move is actually done will depend on which button or button+direction was pressed by that player). For beginners, it may seem hard at first, but once you are familiar with it, the timing becomes a completely natural reaction. NOTE: Repeated pressing a button rapidly will NOT win a grapple, it can cause you to lose it. Counters/reversals depend on many factors: in many cases, if an opponent is not worn down enough to take a big move, it will be countered/reversed automatically. If the two wrestlers press simultaneously, you will go into a Test of Strength -- the only instance where "button mashing" has any effect in this gameplay system. [Front Grapple] If you grapple an opponent facing you. 1. [_] (Weak Front Grapple Move #1) 2. [_] + D-Pad UP (Weak Front Grapple Move #2) 3. [_] + D-Pad LEFT or RIGHT (Weak Front Grapple Move #3) 4. [_] + D-Pad DOWN (Weak Front Grapple Move #4) 5. X (Medium Front Grapple Move #1) 6. X + D-Pad UP (Medium Front Grapple Move #2) 7. X + D-Pad LEFT or RIGHT (Medium Front Grapple Move #3) 8. X + D-Pad DOWN (Medium Front Grapple Move #4) 9. O (Strong Front Grapple Move #1) 10. O + D-Pad UP (Strong Front Grapple Move #2) 11. O + D-Pad LEFT or RIGHT (Strong Front Grapple Move #3) 12. O + D-Pad DOWN (Strong Front Grapple Move #4) 13. [_] + X simultaneously (Strong Front Grapple Move #5) * /\ (Hammer Throw, aka. Irish Whip) UNIVERSAL: Used to throw opponent to the ropes. However, there are other variations to this depending on your own position: - Your back is facing a corner This will cause you to throw the opponent into the corner, so that they are hooked on it. See Corner Grapple for more. - Your back is up against ropes You will throw your opponent out of the ring. See High Flying Moves for more. - OUTSIDE: Your back is up against the apron You will throw your opponent back into the ring. * R1 Button (Front Headlock) UNIVERSAL: Used to take control of the opponent and walk wherever you please, useful to moving the opponent to the center of the ring. There is a new variation to this: - Your back is up against the ropes This will cause you to throw the opponent out to the apron (not down to the floor). This is useful for setting up an Apron Grapple move, see Apron Grapple for more. Also, in tag matches, you can tag out while holding an opponent in the Front Headlock, which can be useful for setting up double team maneuvers. [Back Grapple] If you grapple an opponent facing away. This is usually only possible if the opponent is standing dazed, or is busy fighting others in a multiplayer situation (ie. Battle Royals). 1. [_] (Weak Back Grapple Move) 2. X (Medium Back Grapple Move) 3. O (Strong Back Grapple Move #1) 4. O + D-Pad UP/DOWN (Strong Back Grapple Move #2) 5. O + D-Pad LEFT/RIGHT (Strong Back Grapple Move #3) 6. [_] + X simultaneously (Strong Back Grapple Move #4) * /\ (Hammer Throw, aka. Irish Whip) UNIVERSAL: See Front Grapple /\ above. * R1 Button (Hold for double-team striking) UNIVERSAL: Used to hold the opponent's arms back, allowing a partner to attack. * R1 Button + D-Pad UP (Shoulder Carry Setup) UNIVERSAL: Used to set opponent on your shoulders to setup for double team moves, such as the Road Warriors' Doomsday Device. When an opponent Back Grapples you, you can attempt to counter by pressing [_] or X. The timing for countering is the same as grappling offensively, as described at the top of this section. [Corner Grapple] When an opponent is hooked on the corner (see Front Grapple /\ on throwing to corner) you can walk in and grapple them. 1. O + D-Pad UP (Corner Grapple Move #1) 2. O + D-Pad LEFT/RIGHT (Corner Grapple Move #2) 3. O + D-Pad DOWN (Corner Grapple Move #3) * R1 Button (Tree of Woe) UNIVERSAL: Sets the opponent up in the "Tree of Woe" (hooked upside-down on the corner). [Apron Grapple] This is a new category added in Fire Pro D. When an opponent is standing on the apron, walk into them to grapple just as you would for normal Front Grapple moves. See R1 Button under the Front Grapple section above for an easy way to get opponents out to the apron in order to setup for these moves. 1. Press either [_], X, or O (Inside Apron Grapple Move) When an opponent tries to perform an Apron Grapple, you can try to counter: 1. Press either [_], X, or O (Outside Apron Grapple Move) **Running Attacks Voluntarily run by pressing /\. [Running Moves] When you are running. 1. [_] (Running Attack #1) 2. X (Running Attack #2) [Run Counters] When an opponent is running (either voluntarily or after being Hammer Thrown/Irish Whipped). Keep in mind that you are also vulnerable to Run Counters when you run voluntarily. 1. [_] (Run Counter Move #1) 2. X (Run Counter Move #2) * L1 Button (Dodge) UNIVERSAL: Used to dodge a running opponent. Depending on your fighting style, this may be a leap frog or drop to the mat. Done often in professional wrestling particularly by Junior Heavyweights. [Corner Run] When an opponent is hooked on a corner (see Front Grapple /\ on throwing to corner) you can run toward them for a move. 1. O (Corner Run Attack) **High Flying Moves High Flying Moves are not necessarily available to all wrestlers. Large heavyweights generally have less/no high flying moves while Luchadores generally have quite a few. For moves such as Missile Kicks, you can do them whether the opponent is dazed or not, although it would generally be wise to attempt such moves only when they are dazed. [Running Dive to Opponent Outside] When in the ring and an opponent is standing outside, run toward the ropes in the direction toward the opponent and hold the O button. [Slingshot to Opponent Outside] When in the ring and an opponent is standing outside, stand up against the ropes closest to the opponent and press O + D-Pad in the direction toward the opponent. [Slingshot from Apron to Opponent Inside] When standing on the apron and an opponent is in the ring, press O + D-Pad in the direction toward the opponent. [Corner Post Moves] Climb the corner by standing near it and pressing [_] or X + D-Pad in the direction toward it. All four corners can be climbed. You can also climb corners from the outside (commonly done by American heavyweights) by pressing [_] + D-Pad in the direction toward the corner when standing near it on the apron. Also, when standing on the apron, you can swing around a corner post to move to the apron on another side of the ring by pressing X + D-Pad in the direction toward the corner. 1. [_] (Post Move #1) 2. X (Post Move #2) 3. O (Post Move #3) 4. [_] + X simultaneously (Post Move #4) Which are aimed at standing opponents and which at downed opponents completely depends on each wrestler's moveset individually. [Run-Up Rebound Moves] Run toward a corner and hold the button. 1. [_] (Run-Up Rebound Attack vs standing opponent) 2. X (Run-Up Rebound Attack vs downed opponent) **Downed Moves When an opponent is down, you can do grounded strikes and submissions by standing over them. For most pro wrestlers, at least one of these moves should be a pin, depending on his style. Shoot fighters and shoot style workers should not have a pin at all. [Standing at the HEAD of an opponent facing UP] 1. X (Downed move #1) 2. O (Downed move #2) * [_] (Pick up to feet by the hair/head) UNIVERSAL: If the opponent is worn down enough, this is a way to set them up standing dazed in order to perform strong strikes or back grapples. * R1 Button (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Standing at the FEET of an opponent facing UP] 1. X (Downed move #3) 2. O (Downed move #4) * [_] (Roll over) UNIVERSAL: Roll opponent over to face down instead. * R1 Button (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Standing at the HEAD of an opponent facing DOWN] 1. X (Downed move #5) 2. O (Downed move #6) * [_] (Roll over) UNIVERSAL: Roll opponent over to face up instead. * R1 Button (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Standing at the FEET of an opponent facing DOWN] 1. X (Downed move #7) 2. O (Downed move #8) * [_} (Pick up to feet by the tights) UNIVERSAL: If the opponent is worn down enough, this is a way to set them up standing dazed in order to perform strong strikes or back grapples. * R1 Button (Drag opponent) UNIVERSAL: Used along with any direction on the D-Pad to drag a downed opponent around. Often used to pull opponents away from the ropes to avoid a rope break if Rope Check is on (see Match Configuration). [Downed Running] Run toward a downed opponent and hold O. **Multi-Teaming Double Teaming (Two Platon) and Triple Teaming (Three Platon) moves are done when more than one wrestler grapples an opponent. Such a situation may occur in Battle Royals or even Tag matches when partners are in the ring helping another partner. Situations for multi-teaming include: -Front Double Team (2 grapple an opponent from the front) -Front Triple Team (3 grapple an opponent from the front) -Back Double Team (2 grapple an opponent from behind) -Back Triple Team (3 grapple an opponent from behind) -Corner Double Team (2 corner-grapple an opponent) -Corner Triple Team (3 corner-grapple an opponent) **Mount System Shoot-style mounting is available to most shoot fighters and some shoot-style workers. The way to mount varies between fighters, although it is usually assigned as one of the grapples and/or one of the downed moves. [Mount Position] In the normal mount position, wait for the opponent's legs to wrap around, that is your signal to press a button (similar to the come-into-contact moment of a normal grapple). 1. [_] (Mount Position Move #1) 2. X (Mount Position Move #2) 3. O (Mount Position Move #3) If you are on the receiving end of a Mount, you can counter by pressing any of the three buttons ([_], X, or O) at the signal. This will execute your Mount Position Counter Move. [Front Facelock Shoot Tackle Counter Position] When you counter a shooter's attempt to tackle you for a Mount Position, you will have him in a front facelock. You will struggle for a moment and then hear a small "smack" sound, that is your signal to press a button. 1. [_] (Front Facelock Move #1) 2. X (Front Facelock Move #2) 3. O (Front Facelock Move #3) If you are on the receiving end of a Front Facelock, you can counter by pressing any of the three buttons ( [_], X, or O) at the signal. This will execute your Front Facelock Counter Move. [Back Mount Position] In the back mount position, wait for the mounting fighter to raise both fists, that is the ready position which is your signal to press a button. 1. [_] (Back Mount Position Move #1) 2. X (Back Mount Position Move #2) 3. O (Back Mount Position Move #3) If you are on the receiving end of a Back Mount, you can counter by pressing any of the three buttons ([_], X, or O) at the signal. This will execute your Back Mount Counter Move. **Performance (Taunt/Pose) Performing can be useful depending on your wrestler's fighting style. Every wrestler has four different performances using the four directions on the Analog Stick. 1. Analog Stick LEFT (Taunt/Pose #1) 2. Analog Stick RIGHT (Taunt/Pose #2) 3. Analog Stick UP (Taunt/Pose #3) 4. Analog Stick DOWN (Taunt/Pose #4) **Exiting and Entering the Ring To exit the ring to go out to the floor or entrance ramp, simply stand up against the ropes and press [_] + D-Pad in the direction toward the ropes. Do the same up against the ring apron to go back inside. Rather than exiting directly down to the floor, you can also exit out to the apron first by using X instead of [_]. Doing so again will jump down to the floor. Similarly, you can use X to climb up to the apron before going directly inside. **Weapons To acquire a weapon, go outside to the floor, stand up against the ring apron, and press /\ + D-Pad toward the ring to grab a weapon from underneath the ring. Weapons are dropped voluntarily by pressing /\ again. They can also be dropped when grappling, when an opponent strikes, when an opponent runs into you, etc. You can, however, use Breathe when holding a weapon without dropping it. To pick up a dropped weapon, press /\ + D-Pad DOWN when standing just slightly "above" the upper rim of it. **Staying Down on the Mat If you would like to stay down on the mat, hold the X button while you are downed. If you are in the process of getting up to your feet, holding X will keep you in a squatting position for a limited amount of time, which could be useful for dodging strikes when an opponent is expecting you to get up. **Voluntarily Releasing a Pin/Submission/Illegal Hold If you would like to either release a pin or hold to continue punishing your opponent, or are performing an illegal act on a fatigued opponent and would like to avoid the 5 count (if the Disqualification Count is on), press the X button. **Kicking Out of Pins and Escaping Holds The most efficient way to kick out of a pin attempt is to simply hold the X button. Similarly, to escape a submission holds more efficiently, simply roll the D-Pad around in different directions rapidly. Rapidly tapping all the buttons ("button mashing") actually decreases your chances of kicking out or escaping a hold. ---------------------- 02. MODE SELECT SCREEN ---------------------- The game's main menu. One Night Match One Night Tournament Open League Elimination Match Battle Royal Victory Road Title Match Edit Mode Story Save/Load Options ------------------- 03. ONE NIGHT MATCH ------------------- Configure a professional wrestling match. -Initial Screen Normal Match Exploding Cage Deathmatch Barbedwire Deathmatch/Fluorescent Light Boards Deathmatch Gruesome Fighting (Octagon Shoot Fighting/Mixed Martial Arts) SWA Official Rules Match (Battlarts-style Rules) Mode Select (Exit) Normal Match ============ -Configuration Screen Blue Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Red Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip OFF, ON (ON: CP vs CP matches highlighted instead of shown in full) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - Exploding Cage Deathmatch ========================= -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Time 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit (Time limit of the match itself) Explosion Time 1 min, 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Explosion (When the explosion will happen) Match Fall 1 Fall only Ring Special Deathmatch Ring only Match Location Kawajima Stadium (Kawasaki Stadium) only COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check - (not implemented in this mode) Lumberjack - (not implemented in this mode) Tornado Battle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count - (not implemented in this mode) Outside Count - (not implemented in this mode) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - Barbedwire Deathmatch ===================== -Configuration Screen Blue Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Red Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ... Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Corner Option Barbedwire, Fluorescent Light Match Fall 1 Fall only Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Yurakuen Hall (Korakuen Hall) only COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - Gruesome Fighting ================= -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall only Ring Octagon only Match Location Bayside Colosseum (Fictional) only COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check - (not implemented in this mode) Lumberjack - (not implemented in this mode) Tornado Battle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count - (not implemented in this mode) Outside Count - (not implemented in this mode) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - SWA Official Rules Match ======================== -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Oattle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count OFF only Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - ------------------------ 04. ONE NIGHT TOURNAMENT ------------------------ Single-elimination tournament format: Participants are paired up to face each other, and only the winner advances. -1st Screen Continue (resume a previously saved tournament) Setup New Tournament Mode Select (Exit) -Match Type Normal Match Exploding Cage Deathmatch Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch) Gruesome Fighting (Shoot Fighting/Mixed Martial Arts) SWA Official Rules Match End (Back to previous screen) -Name Entry Enter a name for your tournament. [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press O to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use [_] to backspace on the entry field. -Match Configuration Screen Which options are greyed out depends on the Match Type you chose. Match Type Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap) Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip OFF, ON (ON: CP vs CP matches highlighted instead of shown in full) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - -Single Elimination Tournament Brackets Use d-pad up/down to choose a slot, left/right to choose who will control the wrestler in this slot (CP, 1P, 2P, etc). Press A to choose a wrestler for that slot. Repeat this until you have setup your desired tournament brackets. When finished, press d-pad right until you reach the last option (Entry Finished) and press X on it. Must have a minimum of 3 participants chosen. You will then be asked: Are you finished with Wrestler Entry? 1. Yes 2. No If you choose yes, your entries will be finalized. Once it has been finalized, press X to start a match or O to bring up the following pop-up menu: 1. Continue (Close Menu) 2. Automatic 3. Quick Save 4. End (Exit Tournament) If you choose Automatic, the entire tournament will be run automatically, so you won't have to press anything in between matches. This can be useful if you are running a CP vs CP Tournament to test CPU Logic. --------------- 05. OPEN LEAGUE --------------- Round-robin tournament format: Each participant will face all of the other participants, the one with the most points tallied up in the end will be victorious. -1st Screen Continue (resume a previously saved tournament) Setup New Tournament Mode Select (Exit) -Match Type Normal Match Exploding Cage Deathmatch Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch) Gruesome Fighting (Shoot Fighting/Mixed Martial Arts) SWA Official Rules Match End (Back to previous screen) -Name Entry Enter a name for your open league. [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press O to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use [_] to backspace on the entry field. -Match Configuration Screen Which options are greyed out depends on the Match Type you chose. Match Type Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap) Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall, 3 Falls Point Type 2 Point win, 5 Point win Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip OFF, ON (ON: CP vs CP matches highlighted instead of shown in full) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle OFF, ON (ON: In tag matches, all Participants are allowed in the ring at once) Cut Play OFF, ON (ON: In tag matches, allows partner interference when in danger) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - -League Grid Use d-pad left/right to choose who will control the wrestler in the highlighted slot (CP, 1P, 2P, etc). Press X to choose a wrestler for that slot. Repeat this until you have setup your desired league grid. When finished, press d-pad right until you reach the last option (Entry Finished) and press X on it. Must have a minimum of 4 participants chosen. You will then be asked: Are you finished with Wrestler Entry? 1. Yes 2. No If you choose yes, your entries will be finalized. Once it has been finalized, press X to start a match or O to bring up the following pop-up menu: 1. Continue (Close Menu) 2. Ranking (View the current league standings) 3. Automatic 4. Quick Save 5. End (Exit Tournament) If you choose Automatic, the entire tournament will be run automatically, so you won't have to press anything in between matches. This can be useful if you are running a CP vs CP League to test CPU Logic. --------------------- 06. ELIMINATION MATCH --------------------- Teams of five face each other in singles matches. -1st Screen Match (Start an Elimination Match) Team Edit (Create a custom team of 5) Mode Select (Exit) Match ===== -Elimination Match Type Team War (Normal elimination) Marathon (Winner stays to fight next opponent) Rank Elimination (Captain vs Captain, and so on) End (Back to previous screen) -Configuration Screen Blue Corner CP, 1P/2P Red Corner CP, 2P/1P Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit Match Fall 1 Fall only Ring SWA (Fictional) VIEW JAPAN (New Japan) OLIVE JAPAN (All Japan) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) ZIP JAPAN (Big Japan) Kansai Puroresu (Osaka Puroresu) WFW Puroresu (WWF) WWC Puroresu (WCW) THREE-A (AAA) GONGS (RINGS) High Class (Pancrase) Battration (Battlarts) Joshi (Womens, based on AJW ring) BLADE (PRIDE) UWH (UWFi) RANDOM Match Location Nihon Butoukan (Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) USA (WWF/WCW set style) RANDOM COM Level 1(easiest) - 10(hardest) Game Speed 100% - 800% COM Skip - (not implemented in this mode) Referee Choose a referee Rope Check OFF, ON (ON: Pins and submission holds are broken if you are touching the ropes) Lumberjack OFF, ON (ON: As soon as a wrestler is thrown out of the ring or manually exits, he will automatically re-enter) Tornado Battle - (not implemented in this mode) Cut Play - (not implemented in this mode) DQ Count OFF, ON (ON: referee will count up to 5 for an illegal act that he sees, and disqualify if not released) Outside Count OFF, ON (ON: referee counts up to 20 when a wrestler is outside of the ring) BGM Selection Choose a Background Music track, or RANDOM CRITICAL Rate Off, Low, Medium, High (Chooses how often Fire Pro's infamous KO's, called CRITICALs, will happen) - Done - -Choose Team Choose from one of the pre-set teams or a team made using Team Edit (chosen at the first screen of this mode). Team Edit ========= -Name Entry Enter a name for your team. [Entry Field________________ ] 1. Hiragana 2. Katakana 3. Kanji [Character Selection Field] 4. Romanji (ENGLISH) 5. Symbols 6. Altered Kanji 7. Done You will start inside the character selection field. Press O to go to the menu on the left side. The 4th option down is Romanji (English alphabet characters). Use [_] to backspace on the entry field. -Participant Select Use d-pad left/right to highlight one of the slots. Press O to choose a wrestler for that slot. To exit, bring up the following menu by pressing O: Decision (Save it) Cancel Back to Name Entry -Save Edit Team Use d-pad up/down to choose a slot to save your EDIT Team in. To exit without saving, press O and you will be asked if you are sure you don't want to save: 1. Yes 2. No ---------------- 07. BATTLE ROYAL ---------------- Every man for himself with up to eight participants in the ring at one time. When all but one of the participants are eliminated, the one remaining is declared winner. -1st Screen Normal All start in the ring together, eliminated participants must leave. Endless Eliminated participants stay to continue fighting. Over The Rope Elimination via getting thrown out or falling out of the ring. Difference Time Participants come out separately, similar to the format of the AJPW January Battle Royals and WWF Royal Rumble, except the total number of participants is still limited to 8. Mode Select (Exit) Normal/Endless/Over the Rope ============================ -Configuration Screen See One Night Match. Options not applicable to the mode will be greyed out. -Wrestler Select Use the d-pad directions to highlight one of the 8 slots. Press O on a highlighted slot to choose who will control it (player/CP/None). If you choose a player or CP to control that slot, you will then choose a wrestler for it. If you chose None, the slot will be empty (this is useful if you would prefer to setup a Battle Royal with less than 8 participants). Once you are finished assigning all the slots, press START for the following menu: Begin Match Cancel End (Back to previous) Difference Time =============== -Configuration Screen See One Night Match. Options not applicable to the mode will be greyed out. -Wrestler Select Use the d-pad directions to highlight one of the 8 slots. Press O on a highlighted slot to choose who will control it (player/CP/None). If you choose a player or CP to control that slot, you will then choose a wrestler for it. If you chose None, the slot will be empty (this is useful if you would prefer to setup a Battle Royal with less than 8 participants). Once you are finished assigning all the slots, press START for the following menu: Order Select Cancel End (Back to previous) -Order Select Choose the times when each participant will enter the match. The first two will always be 0 min (start of the match). When you are finished, bring up the following menu by pressing START: Begin Match Cancel Wrestler Select (Back to previous) ---------------- 08. VICTORY ROAD ---------------- Choose your wrestler(s) and fight through the different organizations for each weight class to earn hidden wrestlers and additional items for use in Wrestler Edit. -1st Screen SWA Heavyweight Singles Championship SWA Heavyweight Tag Championship SWA Jr. Heavyweight Singles Championship SWA Jr. Heavyweight Tag Championship SWA 6Man Tag Championship
  SWA 8Man Tag Championship
  Mode Select (Exit)

NOTE: It is now possible to allow the CP to control your wrestler for
you in Victory Road. Brushing up on your CPU Logic programming skills
could be valuable in completing this mode.

-Victory Road Pre-Match Screen
  Before the match begins, you will see a screen with three options:
                 [ Next Match | Quick Save | Exit ]
  The opponent for your next match is displayed on this screen. Choose
  Next Match to start the match.
  After having completed matches in this mode, choosing Quick Save will
  "lock in" the progress you have made. Keep in mind, however, that it
  will NOT write to the Memory card yet. Choosing Exit will allow you
  to write it to the card, so it would be wise to exit after every
  match won if you want to be sure that you don't lose your data.


-------------
09. EDIT MODE
-------------

The heart of the Fire Pro games. It allows players to keep the game
up-to-date in many areas of the pro wrestling business, providing
infinite replay value.

-Edit Submodes Menu
  Wrestler Edit
  Group Edit
  Referee Edit
  Wrestler Rename
  Wrestler Group Affiliation (update the rosters)
  Wrestler ReCostume (edit pre-made wrestlers' appearances)
  Mode Select (Exit)


Wrestler Edit
=============

-Wrestler Edit Menu
                                Select Model Wrestler
     (ORG LOGO)  (WRESTLER)     Name Entry
                                Wrestler Make (Appearance)
                                Skill Edit (Character Profile)
     (NAME)                     Parameter Edit (Attributes)
     (Nickname)                 Skill Equipment (Moves)
     (Finisher Name)            CPU Logic (Tendencies when CPU-played)
     (Height) (Origin)          Data Protection (Load/Save/Delete)
     (Weight) (Birthdate)       End (Exit Wrestler Edit)


**Select Model Wrestler
   This function allows you to choose one of the pre-made wrestlers as
   a base for a new wrestler. This may be useful for making alternate
   versions of a wrestler under a different gimmick or style.
   The Model Wrestler's name, appearance, statistical information under
   Skill Edit, moves, and CPU Logic will all be loaded. However,
   anything in Skill Edit that uses points (Critical, Special Skill,
   Body Part strengths, etc.) as well as the Parameter Edit (Attribute
   Points) will not be loaded so you will have to fill them in.

**Name Entry
  Assign a nickname and ring name for the wrestler.

   [Nickname________________] [Name1__] [Name2_____]
   [Flip on/off] [Separator ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
         [   Current Name Shown at bottom   ]

  You will start inside the character selection field. Press O to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters).
   Use [_] to backspace on the entry field, /\ to move to the next field.
   Press O to choose characters.
     Flip Box:
        The Flip Box is used to control whether Name1 or Name2 will
        come first.
     Separator:
        This determines what character will come in between Name1 and
        Name2. There aren't enough spaces for many names when naming in
        English, so this is very useful. For example, if a wrestler's
        name is very long, you can enter it separately and then choose
        the last separator (none) to merge Name1 and Name2 together.

**Wrestler Make
   [Appearance Menu]
    Stance:
      1-Strong
      2-Technic
      3-Amaresu (Amateur Wrestling)
      4-Power
      5-Lucha
      6-Shooting
      7-Mysterious
      8-Koppou
      9-Ko-budou (Old Budo)
      10-Boxing
      11-Mix Style
    Size:
      1-Male S
      2-Male M
      3-Male L
      4-Female
    Face:
     1-386
     NOTE: Most of the faces are the pre-made wrestlers in the game
     while the remaining ones are extras made for use in Edit mode.
     With creative use of faces combined with the right bodyparts and
     colors, you can make virtually any wrestler on the face of the
     planet.
     If you would like to use the wrestler that the face belongs to as
     a base, you can hold the [_] button while scrolling through the
     heads with d-pad left/right.

FPZ head list  courtesy of Machshoot, The Mysterious Kagura, Kilroy, and Monitor


000. Tatsumi Fujinami
001. Riki Chosyu
002. Kensuke Sasaki
003. Shiro Koshinaka
004. Junji Hirata (former Super Strong Machine)
005. Kengo Kimura
006. Takashi Iizuka
007. Manabu Nakanishi
008. Yuji Nagata
009. Osamu Nishimura
010. Yutaka Yoshie
011. Blue Wolf
012. Hiroshi Tanahashi
013. Don Frye
014. Super J
015. Jyushin Thunder Lyger
016. El Samurai
017. Heat
018. Masayuki Naruse
019. Masahito Kakihara
020. Shinya Makabe
021. Masahiro Chono
022. Hiroyoshi Tenzan
023. Tatsutoshi Goto
024. Michiyoshi Ohara
025. Hiro Saito
026. Giant Silva
027. Giant Singh
028. Scott Norton
029. AKIRA
030. Koji Kanemoto
031. Jado
032. Gedo
033. Kazuo Yamazaki
034. Animal Hamaguchi
035. Osamu Kido
036. Kotetsu Yamamoto
037. Tiger Mask 1 (Sayama)
038. Dynamite Kid
039. Kuniaki Kobayashi
040. Black Tiger 1 (Marc Rocco)
041. Genichiro Tenryu
042. Keiji Mutoh
043. Great Muta
044. Toshiaki Kawada
045. Hiroshi Hase
046. Satoshi Kojima
047. Mitsuya Nagai
048. Arashi
049. Tomoaki Honma
050. Steve "Dr. Death" Williams
051. Mike Barton
052. Taiyo Kea
053. Jim Steele
054. Johnny Smith
055. Masanobu Fuchi 
056. Kendo Ka Shin
057. Kaz Hayashi
058. Giant Baba
059. Jumbo Tsuruta
060. Dory Funk Jr.
061. Stan Hansen
062. Bruiser Brody
063. Terry "Bam Bam" Gordy
064. Gary Albright
065. Johnny Ace
066. Mitsuhara Misawa
067. Kenta Kobashi
068. Akira Taue
069. Jun Akiyama
070. Takao Omori
071. Tamon Honda
072. Akitoshi Saito
073. Jun Izumida
074. Masao Inoue
075. Daisuke Ikeda
076. Kentaro Shiga
077. Takeshi Rikio
078. Takeshi Morishima
079. Muhammed Yone
080. Vader
081. Yoshinari Ogawa
082. Takuma Sano
083. Tsuyoshi Kikuchi
084. Satoru Asako
085. Yoshinobu Kanemaru
086. Naomichi Marufuji
087. Too Cold Scorpio
088. Shinya Hasimoto
089. Shinjiro Ohtani
090. Masato Tanaka
091. Tatsuhito Takaiwa
092. Naohiro Hoshikawa
093. Tom Howard
094. Naoya Ogawa
095. Kazuyuki Fujita
096. Tadao Yasuda
097. Mazunari Murakami
098. Antonio Inoki
099. Nobuhiko Takada
100. Kazushi Sakuraba
101. Norihisa Yamamoto
102. Kodo Fuyuki
103. Testsuhiro Kuroda
104. Kintaro Kanemura
105. Jinsei Shinzaki
106. The Great Sasuke
107. Gran Hamada
108. Riki Fuji
109. Dick Togo
110. Tiger Mask IV
111. Curry Man (Chris Daniels)
112. Magnum TOKYO
113. CIMA
114. Masaki Mochizuki
115. TARU
116. Don Fuji
117. Dragon Kid
118. Yasushi Kanda (Mohawk)
119. Susumu Yokosuka
120. Ultimo Dragon
121. Shadow WX
122. Ryuji Yamakawa
123. Men's Teioh (Terry Boy)
124. Abdullah The Butcher
125. Super Delfin
126. Takehiro Murahama
127. Gamma
128. TAKA Michinoku
129. Minoru Fujita
130. The Great Kabuki
131. Yoshiaki Fujiwara
132. Atsushi Onita
133. Yoshihiro Takayama
134. Hayabusa
135. Tarzan Goto
136. Mr. Pogo
137. Yoji Anjoh
138. Mitsuhiro Matsunaga
139. Mr. Gannosuke
140. HISAKATSU
141. Yuki Ishikawa
142. Alexander Otsuka
143. Sanshiro Takagi
144. GOEMON
145. Mammoth Sasaki
146. Onryu
147. Ikuto Hidaka
148. Masao Orihara
149. Gran Naniwa
150. Andre The Giant
151. Tiger Jeet Singh
152. Bill Goldberg
153. Davey Boy Smith
154. Sabu
155. Joanie "Chyna" Laurer
156. Terry Funk
157. Hawk
158. Animal
159. "Macho Man" Randy Savage
160. Bret "Hitman" Hart
161. Rick Steiner
162. Dos Caras Jr.
163. Scott Hall
164. Sting
165. Sid Vicious
166. Jeff Jarrett
167. Bam Bam Bigelow
168. El Hijo Del Santo
169. Negro Casas
170. Dr. Wagner Jr.
171. Black Tiger III (Silver King)
172. Dos Caras
173. Mil Mascaras
174. Yuki Kondo
175. Yuko Takahashi
176. Sanae Kikuta
177. Ikuhisa Minowa
178. Masakatsu Funaki
179. Masake Satake
180. Kiyoshi Tamura
181. Tsuyoshi Kosaka
182. Nobuhiko Takada
183. Rumina Saito
184. Akira Maeda
185. Rickson Gracie
186. Royce Gracie
187. Antonio Roderigo "Minitauro" Nogeuira
188. Mark "The Hammer" Coleman
189. Semmy "Hightower" Schilt
190. Igor "Icecold" Vovchanchyn
191. Gary Goodridge 
192. Mark Kerr
193. Ken Shamrock
194. Wanderlei "Axe Murderer" Silva
195. Bitsadze Tariel
196. Volk Han
197. Hans Nyman
198. Peter "Lumberjack" Aerts
199. Ernesto "Mr. Perfect" Hoost
200. Mike Bernardo
201. Mirko "Cro Cop" Filipovic
202. Jerome "Fighting Cyborg" LeBanner
203. Roland Block
204. Alexsander Karelin
205. Andy Hug
206. Enson Inoue
207. Lioness Asuka
208. Chigusa Nagayo
209. Kyoko Inoue
210. Shinobu Kandori
211. Aja Kong
212. Dynamite Kansai
213. Yumiko Hotta
214. Manami Toyota
215. Akira Hokuto
216. Takako Inoue
217. Ayako Hamada
218. Bull Nakano
219. Karl Gotch
220. Lou Thesz
221. Rikidozan
222. Kantaro Hoshino
223. Shinsuke Nakamura
224. Ryushi Yanagisawa
225. Blue Wolf
226. Arashi
227. Kazushi Miyamoto
228. Mike Awesome
229. Jimmy Yang
230. Takashi Suguira
231. Makoto Hashi
232. KENTA
233. Matt Ghaffari
234. The Predator
235. Steve Corino
236. Kazuhiko Ogasawara
237. Low-Ki
238. Yoshiaki Yatsu 
239. Wataru Sakata
240.
241. Hidehiko Yoshida
242. Bob "The Beast" Sapp
243. Momoe Nakanishi
244. Tiger Hattori
245. Kyohei Wada
246. Ted Tanabe
247. Yuuji Shimada
248. Earl Hebner
249. Daichi Murayama 
250. Mr. Soranaka
251. Joe Higuchi
252. Seiji Sakaguchi
253. Umanosuke Ueda
254. Masa Saito
255. Super Strong Machine
256. Makai Mask #?
257. Kensuke Sasaki
258. Yutaka Yoshie
259. Michiyoshi Ohara
260. Masakazu Fukuda
261. Jyushin 'Thunder' Lyger (Heavyweight)
262. Norio Honaga
263. Minoru Tanaka
264. Wataru Inoue
265. Katsuyori Shibata
266. Dick Murdoch
267. Scott Norton
268. Dan Devine
269. Keiji Mutoh (w/out beard)
270. Keiji Mutoh (long hair)
271. Great Muta (black paint)
272. Kokushi Muso
273. Hiroshi Hase (yellow trunks)
274. Nobutaka Araya
275. Mike Rotunda
276. Taiyo Kea
277. Jim Steele (Wolf Hawkfield)
278. Giant Kimala
279. Tiger Mask II (Misawa)
280. Guy Mezger
281. Kaz Hayashi
282. Rusher Kimura
283. Haruka Eigen
284. Sataru Asako
285. Sano
286.
287.
288. Nathan Jones
289. Tadao Yasuda (old look)
290. Kazunari Murakami
291. Hakushi
292. Shiryu
293. TARU
294. Kenichiro Arai
295. Yasushi Kanda (No Mohawk)
296. Genki Horiguchi
297. K-Ness
298. Stalker Ichikawa
299. Ryo Saito
300. Milano Collection AT
301. Shinya Kojika
302. 
303.
304. Zandig
305. Wife Beater
306. Daio QUALLT
307. Tsubasa
308. Black Buffalo
309. Kengo Nagasaki
310. Koki Kitahara
311. Poison Sawada JULIE
312. Super Uchu Power
313. Sasuke The Great
314. Onryu (original look)
315. Masked Angel Rosetta
316. Stalker
317. B.G. James/Road Dog
318. Ric Flair (w/ short hair)
319. Ric Flair (w/ long hair)
320. Hulk Hogan (w/Bandana)
321. Hulk Hogan 
322. Steve Austin
323. The Rock
324. Undertaker (w/short Hair)
325. Undertaker (w/Long Hair)
326. Kevin Nash
327. HHH
328. Kane
329. Kurt Angle (bald)
330. Kurt Angle (w/hair)
331. Scott Steiner
332. Chris Benoit
333. Chris Jericho
334. Rob Van Dam
335. Booker T (w/ braids)
336. Booker T (w/ short hair)
337. Goldust
338. William Regal
339. D-Von Dudley
340. Buh Buh Ray Dudley
341. Big Show
342. Rikishi
343. Billy Gunn
344. DDP
345. X-Pac
346. Tazz
347. Brock Lesnar
348. Matt Hardy
349. Jeff Hardy
350. Chuck Palumbo
351. Vince McMahon
352. Shane McMahon
353. Dean Malenko
354. Eddie Guerrero 
355. Tommy Dreamer
356. Sho Funaki
357. Tajiri
358. Grand Master Sexy
359. Scotty Too Hotty
360. Stephanie McMahon
361. Lita
362. Trish Stratus
363. Stacy Kiebler
364. Shawn Michaels
365. Cactus Jack
366. Ted Dibiase
367. Yoshihito Sasaki
368.
369. Ricky Marvin
370. Renato Babalu
371. Josh Dempsey
372. Gerard Gordeau
373.
374. Heath Herring
375. Francisco Filho
376.
377. Ayako Hamada
378. Mayumi Ozaki
379. Devil Masami
380. Mima Shimoda
381. Etsuko Mita
382. Kaori Nakayama
383. Emi Motokawa
384. Mariko Yoshida 
385. Chaparrita ASARI
386. Megumi Kudo





    Chest: 
      1-Normal
      2-Body Paint
      3-Amaresu 1 (Amateur-style Singlet Top)
      4-Amaresu 2 (Amateur-style Singlet Top)
      5-One Shoulder (One-Shoulder Singlet)
      6-Plain T-Shirt
      7-Ele with T Shirt (Thermal T-Shirt)
      8-Kaiser Suit (Lyger Suit)
      9-Ninja Dogi
      10-Karate Gi
      11-Fire Suit
      12-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
      13-Cross Scar
      14-Striped Shirt (Referee)
      15-Joshi (Female) One Piece 1
      16-Joshi (Female) One Piece 2
      17-Joshi (Female) Turtleneck 1
      18-Joshi (Female) Turtleneck 2
      19-Joshi (Female) T-Shirt
      20-Joshi (Female) T-Shirt 2
      21-Joshi (Female) Bikini
      22-Joshi (Female) Separate
       *HIDDEN: All below are unlocked by completing Victory Road*
      23-Builder
      24-Kuma
    Waist: 
      1-Short Tights
      2-Belt with Tights 1
      3-Belt with Tights 2
      4-Flag
      5-One Point (Decorated on back)
      6-Shima Stripes
      7-Side Line
      8-Panther Tights (Tigermask tights)
      9-Body Paint
      10-Amaresu 1 (Amateur-style Singlet Top)
      11-Amaresu 2 (Amateur-style Singlet Top)
      12-Belt with Amaresu
      13-One Shoulder
      14-Kaiser Suit (Lyger suit)
      15-Ninja Dogi
      16-Karate Gi
      17-Fire Suit
      18-T-Shirt+G Pan (T-Shirt tucked into Jeans)
      19-Bare+G Pan (Jeans with no T Shirt)
      20-Shirt+Shima Tights
      21-Shirt+Plain Tights
      22-Trunks
      23-Maoshi (Sumo Sash)
      24-Jersey
      25-Scar with Short Tights
      26-Scar Trunks
      27-Striped Shirt + Spon (Referee)
      28-Joshi (Female) One Piece 1
      29-Joshi (Female) One Piece 2
      30-Joshi (Female) One Piece 3
      31-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
      32-Joshi (Female) Bloomer
      33-Joshi (Female) Bikini
      34-Joshi (Female) Separate
       *HIDDEN: All below are unlocked by completing Victory Road*
      35-Builder
      36-Kuma
    Upper Arm: 
      1-Normal
      2-Arm Band
      3-Supporter
      4-HAN So-de (Shoulder of T-Shirt)
      5-Fire Suit
      6-Bolo So-de (Shouder Cutoffs)
      7-NAGA So-de (Elbow length of T-Shirt)
      8-Kaiser Suit
      9-Ninja Dogi
      10-Shoulder Pat
      11-Tattoo
      12-Scars
      13-Scars + Supporter
      14-Striped Shirt (Referee)
      15-Joshi (Female) Normal
      16-Joshi (Female) Supporter
      17-Joshi (Female) NAGA So-de
      18-Joshi (Female) Low Sleeves
      19-Joshi (Female) HAN So-de 1 (Shoulder of T-Shirt)
      20-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
       *HIDDEN: All below are unlocked by completing Victory Road*
      21-Builder
      22-Kuma
    Lower Arm: 
      1-Normal
      2-Wristband Small
      3-Wristband Large
      4-Supporter 1
      5-Supporter 2
      6-NAGA So-de (Sleeves of Shirt)
      7-Kaiser Suit
      8-Ninja Dogi
      9-Scar
      10-Scar + Wristband Small
      11-Scar + Supporter 1
      12-Scar + Supporter 2
      13-Joshi (Female) Normal
      14-Joshi (Female) Wristband Small
      15-Joshi (Female) Wristband Large
      16-Joshi (Female) Supporter 1
      17-Joshi (Female) Supporter 2
      18-Joshi (Female) NAGA So-de
       *HIDDEN: All below are unlocked by completing Victory Road*
      19-Builder
      20-Kuma
    Wrist:
      1-Barehanded
      2-Finger Taping
      3-Glove 1
      4-Glove 2
      5-Boxing Glove
      6-Joshi (Female) Gloves
       *HIDDEN: All below are unlocked by completing Victory Road*
      7-Kuma
      8-Soft Glove
      9-Meatball Glove
    Thigh: 
      1-Normal
      2-Knee Supporter
      3-Long Tights
      4-Kaiser Tights
      5-Line Tights
      6-Fire Tights
      7-Arrow Tights
      8-Panther Tights (Tigermask tights)
      9-Shima Stripes Tights
      10-Thunder Tights
      11-Hikawa Tights (Misawa tights)
      12-Kazama Tights (Kawada tights)
      13-Spats (Biker Shorts)
      14-Short Spats 1 (Short Biker Shorts)
      15-Short Spats 2
      16-Karate Gi
      17-G Pan (Jeans)
      18-Trunks
      19-Jersey
      20-Scar
      21-Scar + Knee Supporter
      22-Scar + Trunks
      23-Joshi (Female) Bare Legs
      24-Joshi (Female) Spats
      25-Joshi (Female) Short Spats 1
      26-Joshi (Female) Short Spats 2
      27-Joshi (Female) Knee Supporter
      28-Joshi (Female) Long Tights
      29-Joshi (Female) Line Tights
      30-Joshi (Female) G Pan (Jeans)
       *HIDDEN: All below are unlocked by completing Victory Road*
      31-Builder
      32-Kuma
    Knee:
      1-Bare Legs
      2-Bare Legs+Knee Pat
      3-Normal Shoes
      4-Short Shoes
      5-Open Shoes
      6-Knee+Shoes 1
      7-Knee+Shoes 2
      8-Long Tights
      9-Long Tights+Shoes
      10-Mexican Tights 1
      11-Mexican Tights 2
      12-Karate Gi
      13-Pantaron (Long Pants)
      14-G Pan (Jeans)
      15-G Pan+Western Boots (Jeans+Cowboy Boots)
      16-G Pan+Knee Pat (Jeans+Kneepads)
      17-Ninja Dogi 1
      18-Ninja Dogi 2
      19-Shima Stripes
      20-Shima Stripes+Knee Pat
      21-Leggers (Kick Pads)
      22-Amaresu Shoes (Amateur Wrestling Shoes)
      23-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
      24-Western Boots (Cowboy Boots)
      25-Leg Warmer
      26-Jersey
      27-Scar
      28-Scar + Amaresu Shoes
      29-Joshi (Female) Bare Legs
      30-Joshi (Female) Bare Legs+Knee Pat
      31-Joshi (Female) Normal Shoes
      32-Joshi (Female) Knee+Shoes 1
      33-Joshi (Female) Knee+Shoes 2
      34-Joshi (Female) Long Tights
      35-Joshi (Female) Long Tights + Shoes
      36-Joshi (Female) G Pan
      37-Joshi (Female) G Pan + Knee Pat
      38-Joshi (Female) Leggers
      39-Joshi (Female) Amaresu Shoes
      40-Joshi (Female) Amaresu Shoes + Knee Pat
      41-Joshi (Female) Socks
      42-Joshi (Female) Socks + Knee Pat
       *HIDDEN: All below are unlocked by completing Victory Road*
      43-Builder
      44-Kuma
    Ankle:
      1-Bare Feet
      2-Ankle Taping
      3-Shoes 1
      4-Shoes 2
      5-Panther Shoes
      6-Kung Fu Shoes
      7-Amaresu Shoes (Amateur Wrestling Shoes)
      8-Leggers (Kick Pads)
      9-Arabian Boots (Pointed Toe)
      10-Western Boots (Cowboy Boots)
      11-Socks
       *HIDDEN: All below are unlocked by completing Victory Road*
      12-Kuma
      13-Meatball Shoes

   [Color Section (Top of Screen)]
     NOTE: For the purpose of clarity, the color section is not
     translated literally (terms used are not the "official" words that
     the game refers to them by.)
    At the top of the Make Menu, press up again to go up to the color
    section at the top of the screen. These color boxes control the
    colors/shades of the wrestler's skin tone, costume pieces, etc.
    Once you go up to the color section, a white bar and an arrow will
    appear to show you what is highlighted. The white bar shows the
    current COLOR SET while the arrow points to the current INDIVIDUAL
    SHADE.
              ___________________________
             |                           |
             |     R: (Red value)        |
             |     G: (Green value)      |
             |     B: (Blue value)       |
             |---------------------------|
             | Color Clipboard           |
             |     [] Individual Shade   |
             |     [       ] Color Set   |
             |---------------------------|
             | Pre-Set Color Sets        |
             |   Set: (Set Number)       |
             |___________________________|

  *COLOR SETS (Highlighted by the white bar)
       Color Sets control the color that an entire costume piece will
       appear to be. They are actually sets of different SHADES which
       will give the illusion of a color with shadows. See INDIVIDUAL
       SHADES below for an explanation of how to manipulate them
       separately. There are many pre-set Color Sets that you can
       choose from.
    Hold /\+L2 Button: COPY highlighted Color Set to CLIPBOARD
    Hold /\+R2 Button: PASTE from Color Set CLIPBOARD
           L1 Button: Change to previous pre-set Color Set
           R1 Button: Change to next pre-set Color Set
  *INDIVIDUAL SHADES (Highlighted by the rotating arrow)
       Sometimes, you may want to manipulate each Individual Shade Box
       separately in order to achieve certain effects (ie. tights with
       unique designs).
    Hold X+L2 Button: COPY highlighted Shade Box to CLIPBOARD
    Hold X+R1 Button: PASTE from Shade Box CLIPBOARD
            O Button: Press to enter the RGB settings area.
                      -RGB Settings-
                       Colors on screens are created using the three
                       basic light colors: Red, Green, and Blue. This
                       concept should not be new to you if you have any
                       experience with computer programs such as Adobe
                       Photoshop.
                       In FPZ, each of the Individual Shade Boxes are
                       controlled by values of 0 to 31 for each of the
                       three light colors (RGB). Use d-pad up/down to
                       move between Red, Green, and Blue.
                        Press d-pad LEFT to decrease the value.
                        Press d-pad RIGHT to increase the value.
                      -When finished-
                       X Button: Done (Exit the RGB settings area and
                                       keep your changes)
                       O Button: Cancel (Revert to the RGB settings
                                       before your changes)
    When you are finished with the entire color section, press the X
    button to return to the Appearance menu.

**Skill Edit
   This is the wrestler's profile, ranging from fighting style and the
   endurance of bodyparts, to voice and entrance music.

    Belonging to Group (Organization):
      1-VIEW JAPAN (New Japan)
      2-OLIVE JAPAN (All Japan)
      3-SUPER NOVA (Pro Wrestling NOAH)
      4-New Generation IW (FMW)
      5-Yukiguni Puroresu (Michinoku Pro)
      6-Super Dragon Pavilion (Toryumon)
      7-ZIP JAPAN (Big Japan)
      8-Kansai Puroresu (Osaka Pro)
      9-FREE (Freelance)
      10-WFW Puroresu (WWF)
      11-WWC Puroresu (WCW)
      12-THREE A (AAA)
      13-Gongs (RINGS)
      14-High Class (Pancrase)
      15-Fighting Expedition Battration (BattlArts)
      16-Joshi (Women)
      17-LEGEND (Legends of Wrestling)
    Class (Weight Class):
      1-Heavy Class
      2-Junior Heavy Class
      3-Free Class
    Height                          150cm - 220cm
    Body Weight                     40kg - 250kg
    Year of Birth                   Unknown, 1900 - 1999
    Month of Birth                  1 - 12 (N/A if Year is Unknown)
    Day of Birth                    1 - 31 (N/A if Year is Unknown)
    Birthplace:
      1-Parts Unknown
      2-Japan
      3-America
      4-Canada
      5-Germany
      6-Mexico
      7-England
      8-France
      9-Brazil
      10-Russia
      11-Puerto Rico
      12-India
      13-Sudan
      14-Jordan
      15-Cuba
      16-Finland
      17-Croatia Republic
      18-Holland
      19-Italy
      20-Spain
      21-Switzerland
      22-China
      23-South Korea
      24-North Korea
      25-Mongolia
      26-Thailand
      27-Australia
      28-New Zealand
      29-Bulgaria
      30-Botswana
      31-Republic of South Africa
      32-Tonga
    Fight Style:
      1-Orthodox (Typical Professional Wrestler)
      2-Technician (Good at technical skills; small package, etc.)
      3-Wrestling (Amateur Wrestler)
      4-Ground (Good at ground attacks, tackling, etc.)
      5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
      6-American (Typical American Wrestler; Power, Heel, etc)
      7-Junior (Modern Junior Heavyweight)
      8-Luchadore (Lucha Libre-style wrestler)
      9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
      10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
      11-Shooter (Shooting style wrestler, UWF style)
      12-Fighter (Kickboxer, Karate-do)
      13-Grappler (Judoka, Jitsuoka, No holds barred style)
      14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
      15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
      16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
    Return Skill (Defensive Skill):
      1-Orthodox
      2-Technician
      3-Power
      4-American
      5-Junior
      6-Luchadore
      7-Heel
      8-Mysterious
      9-All-Round (Combination of Junior and Technician)
      10-Shooter
      11-Fighter
      12-Grappler
      13-Giant
      14-Vicious
    Critical:
      1-  +0 Points Finisher 
              (Only the move marked as Finisher can "CRITICAL!")
      2- +20 Points Suplex
              (Back Drops, Front Suplexes, etc. can "CRITICAL!")
      3- +20 Points Power 
              (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
      4- +25 Points Technical 
              (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
      5- +30 Points Striking 
              (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
      6- +30 Points Submission 
              (Any submission or stretch hold can break joints)
    Special Skill:
      1-  +0 Points None
      2- +15 Points Stardom
              (Involved with crowd support and repeats popular moves.)
              Requirement: Do Performance/Taunt (Analog Stick) when
                           your remaining power is at 0 (fatigued).
                   Effect: +10% Offensive Power.
      3- +15 Points Quick Return
              (Player may stand right up even after a major attack.)
              Requirement: Remaining power is at 5% to 20%, Spiritual
                           Strength is above 60%.
                   Effect: You will stay on the ground 1/8 of the time
                           you normally would.
      4- +15 Points One Hit Reversal
              (Repeated reversals result in greater damage each time.)
              Requirement: Remaining power is below 10% and Spiritual
                           Strength is above 30%.
                   Effect: The rate of Criticals is doubled.
      5- +15 Points Start Dash
              (Able to end the match earlier than normal.)
              Requirement: Remaining power is above 70%.
                   Effect: The offensive power of Advantage (Special)
                           Moves are increased.
      6- +15 Points Guts
              (Will not give up easily.)
              Requirement: Remaining power is 0%.
                   Effect: Will only receive 1/2 the Spiritual damage
                           normally taken when then opponent uses a
                           submission hold.
      7- +15 Points Strike Back
              (Rejuvenates strength when opponent shows signs of
               fatigue.)
              Requirement: Remaining power is below 5%.
                   Effect: The offensive power of all moves are
                           increased.
      8- +15 Points One Hit Finisher
              (Extremely effective finisher.)
              Requirement: When you use Finisher the first or second
                           time in a match.
                   Effect: The offensive power of your Finisher is
                           increased by 150%.
      9- +15 Points Blood
              (Bleeding increases spirit.)
              Requirement: You are shedding blood.
                   Effect: The offensive power of all moves are
                           increased by 5%.
      10-+15 Points Hardcore - 100% (Weapon specialist)
                   Effect: +3 to attack and defense parameters with
                           weapons.
      11-+15 Points Concentrated Strength - 100% (Resistance)
                   Effect: Strike, Submission, and technical critical
                           rates are halved.
      12-+15 Points Adaptability - 100% (Roll with big attacks)
                   Effect: Suplex and power critical rates down by 75%.
      13-+15 Points Hardbody - 85% (healthy/tough body)
                   Effect: Harder to get a pin unless with 'big' moves.
      14-+25 Points Superstar - 90%
                   Effect: Stardom + One hit Finisher.
      15-+25 Points Wild Warrior - 95% (Fast kill and quick stand)
                   Effect: Combination of "Quick Return" and "Dash".
      16-+25 Points Second Wind - 85%
                   Effect: One hit reversal + Quick Return.
      17-+25 Points Great Counter Attack - 85%
                   Effect: Counter Attack + Quick Return.
      18-+25 Points Abandonment - 90% (Concentration in battle)
                   Effect: One hit reversal + Concentration.
      19-+35 Points Fighting Spirit (Toukon)
                   Effect: Stardom + One Hit Reversal + counterattack.
      20-+35 Points Monster
                   Effect: Stardom + One hit finisher + Adaptability
      21-+35 Points Ourning Fire Strength - 95%
                   Effect: One hit reversal + fortitude +
                           counterattack.
      22-+35 Points Neverending Spirit - 90%
                   Effect: Fortitude + Concentration + Hardbody.
    Recovery Power:
      1-  +0 Points Slow
      2-  +6 Points Medium
      3- +12 Points Fast
    Recovery Power(Bloodshed -- When Bleeding):
      1-  +0 Points Slow
      2-  +3 Points Medium
      3-  +6 Points Fast
    Respiratory Mood/Breathing:
      1-  +0 Points Below
      2-  +6 Points Medium
      3- +12 Points Above
    Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
      1-  +0 Points Below
      2-  +3 Points Medium
      3-  +6 Points Above
    Spiritual Strength/Awareness:
      1-  +0 Points Poor
      2-  +6 Points Medium
      3- +12 Points Strong
    Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
      1-  +0 Points Poor
      2-  +3 Points Medium
      3-  +6 Points Strong
    Neck Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Arm Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Waist Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Foot Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Movement Speed (Speed of the Wrestler):
      1-  +0 Points Slow
      2-  +2 Points Medium Slow
      3-  +6 Points Medium
      4- +12 Points Medium Fast
      5- +20 Points Fast
    Ascent and Descent Speed (Speed Climbing the Ringpost):
      1- +0 Points Slow
      2- +1 Points Medium Slow
      3- +2 Points Medium
      4- +3 Points Medium Fast
      5- +4 Points Fast
    Ascend/I run and Ascend (Ability to climb top turnbuckle):
      1-  +0 Points I cannot ascend (All climbing ability disabled)
      2-  +2 Points I can ascend (Normal climbing ability enabled)
      3-  +4 Points I can ascend while I run (Normal climbing ability
              enabled plus the ability to climb by Running toward the
              corner and holding the O button)
    Theme Music:
             While many of these identifications are arguable, a few of
             them are blatantly obvious (ie. 11 as Team No Fear, 13 as
             Sasuke, 18 as Steve Austin, and 23 as Manami Toyota). See
             below for an explanation of the identifications.
             1-Antonio Inoki (NJPW)
             2-Riki Choshu (NJPW)
             3-Shinya Hashimoto (FREE: Zero-One)
             4-The Great Muta (NWO Version)
             5-Jyushin Thunder Lyger (NJPW)
             6-Giant Baba (AJPW)
             7-Jumbo Tsuruta (AJPW)
             8-Mitsuharu Misawa (NOAH)
             9-Kenta Kobashi (NOAH)
             10-Stan Hansen (AJPW)
             11-Team No Fear: Takao Omori and Yoshihiro Takayama (NOAH)
             12-Tamon Honda (NOAH)
             13-The Great Sasuke (Michinoku Pro)
             14-Atsushi Onita (FREE) -- based on "Wild Thing"
             15-CIMA (Toryumon)
             16-GENERIC
             17-Goldberg (WCW)
             18-Steve Austin (WWF)
             19-The Undertaker (WWF)
             20-GENERIC
             21-Eye of the Tiger (Hulk Hogan in NJPW)
             22-Old UWF Theme
             23-Manami Toyota (Joshi: AJW)
             24-GENERIC
             25-GENERIC
             26-GENERIC
             27-Keiji Mutoh (Outbreak)
             28-Masahiro Chono (Hard Crash) could also be Kojima's theme
             29-Akiyama (Shadow Explosion)
             30-Tenryu (Thunderstorm)
             31-Kawada (Holy War)
             32-Hayabusa (Fight the Dream)
             33-??? (sounds like Volk Han's "Second Rendezvous")
             34-Tom Howard/Matt Ghaffari???
             35-Bruiser Brody (Immigrant Song)
             36-The Funks (AJPW and FMW)
             37-Fuchi??? (Sounds like "Danger Zone")
             38-Kurt Angle (Medal)
             39-Tamon Honda???
             40-Wild II???
             41-Road Warriors (Ironman)
             42-The Rock (new Remix)
             43-HHH (The Game)
             44-???
             45-Vader (Eyes of the World)
             46-Don Frye
             47-UWFi Theme (Ultimate Wrestle Fighter)
            
             (Press O to preview the currently selected theme)


             EXPLANATION:
             Many of the theme music tracks in FPZ are based on actual
             theme songs used by real wrestlers. While every theme is
             assigned to more than one wrestler in FPZ (since there are
             hundreds of wrestlers and only 28 theme tracks), there is
             usually one particular song that each track was really
             based on, and others whose themes sound somewhat similar
             are also assigned that same track in this game.
             Ex. number 13 is clearly based on The Great Sasuke's real
             theme song. While Jun Akiyama also uses it in the game,
             it is still really Sasuke's FPZ theme, and is therefore
             listed as being Sasuke's.
             The ones marked GENERIC are not really close enough to any
             single person's theme to be considered their's.
    Voice 1/Voice 2 Kind: (Voice Category; Press O to preview)
      1-Nihon-jin 1
      2-Nihon-jin 2
      3-Nihon-jin 3
      4-Nihon-jin 4
      5-Gaijin 1
      6-Gaijin 2
      7-Gaijin 3
      8-Joshi (Female) 1
      9-Joshi (Female) 2
      10-Joshi (Female) 3
    Voice 1/Voice 2 Selection: (Voice Sample; Press O to preview)
       1-4: 0-190 (Nihon-jin)
       5-7: 0-82 (Gaijin)
      8-10: 0-48 (Female)

**Parameter Edit
   Numerical settings for offensive and defensive ability in the
   different areas.
   Controls: Use d-pad directions to move between categories.
             Hold the O button and press d-pad left/right to add and
             subtract points in the highlighted category. X to exit.

          ATTACK                  DEFENSE

          Punch                   Punch
          Kick                    Kick
          Suplex                  Suplex
          Submission              Submission
          Stretch                 Stretch
          Power                   Flying
          Instant-P               Crush
          Arm Power               Versus Lariat
          Technic                 Technic
          Rough                   Rough
          Ground Techniques       Ground Techniques

     PUNCH: Attack or defend against Hand strikes, punches.
     KICK: Attack or defend against Kicks, Knee Kicks.
     SUPLEX: Attack or defend against Throws.
     SUBMISSION: Attack or defend against submission holds.
     STRETCH: Attack or defend against pulling submissions.
     POWER: Attack horsepower.
     INSTANT-P: Instant Power-Short burst of power.
     ARM POWER: Attack power of the arm.
     FLYING: Defend against jumping or flying attacks.
     CRUSH: Defend against attacks where opponent's full body weight
        is used.
     VS LARIAT: Defend against Lariat or Clothesline attacks.
     TECHNIC: Attack or defend against technical moves, small
        package, etc.
     ROUGH: Attack or defend against illegal weapons or head butts.
     GROUND: Offense and defense with grounded maneuvers

  Regarding Total Points in Edit Mode
         By default, you are only allowed a total of up to 150 points
         for use with the Skill Edit and Parameter screens in Edit
         mode. The bottom of both screens will display your current
         total used and total allowed. You may earn additional points
         in Story mode.
         When creating pro wrestlers, keep their status in mind. Main
         Eventers' total point count should be much higher than
         undercarders. It should reflect their likelihood of winning
         (ie. how matches are likely to be booked) for worked matches,
         rather than in-ring ability. Although in the cases of some
         organizations, wrestlers' status happens to reflect their
         actual in-ring ability, but the status is the primary concern
         when assigning these points.
         Most pre-made undercarders are assigned a total of around 100
         to 120 points, it's recommended that you stay consistent with
         that range when making undercard wrestlers. Similarly, shoot
         fighters' points should also be logically assigned.

**Skill Equipment (Moves)
   Choose the wrestler's moves.

 Upper Lefthand Corner of the Screen:
     Primary Attack Strength: () <-- Number is based on the settings
                                     in parameter edit that you set.
                  (            ) <-- Specifies which offensive part
                                     of your parameter settings is
                                     used (ie. Punch, Kick, Suplex,
                                     Submission, Technic, etc.)
   Secondary Attack Strength: () <-- Number is based on the settings
                                     in parameter edit that you set.
                  (            ) <-- Specifies which offensive part
                                     of your parameter settings is
                                     used (ie. Punch, Kick, Suplex,
                                     Submission, Technic, etc.)
       (______): [LETTER] <-- Specifies how adaptable the wrestler's
                              Fight Style (set in Skill Edit) is to
                              the move, on a scale from A to E.
                              A = The most suitable. ie. If the fight
                              style is Power and you choose Moonsault
                              Press, the letter given would be "E".

 Lower Half of the Screen
  [Voice][Status] [Move Category(Default Column)] [ MOVE SELECTION ]

 Controls
   [_] Voice Column: Assign VOICE 2 (as many moves as you like).
     Status Column: Set Move as a SPECIALTY (up to 4 moves).
   X Voice Column: Assign VOICE 1 (as many moves as you like).
     Status Column: Set move as FINISHER (one move only).
     Move Selection: Choose the highlighted Move for this Category.
     Default Column: Replace the move currently chosen.
   O Move Selection: Cancel (revert to default move chosen).
     Elsewhere: Exit
   /\ Preview Move (You can use this on the default, status, or voice
     column to view the move that's currently chosen for that category,
     or in the move selection column to the right to preview a move
     before you choose it. If you have assigned a voice to the move,
     the voice will also play during the preview of the move's
     animation.)

 Zooming/Moving Preview
   You can zoom and move your wrestler at this screen using the Analog
   Stick. Analog UP zooms out, Analog DOWN zooms in, Analog LEFT/RIGHT
   moves left and right.

 Move Selection
     Standing [_]
     Standing X 
     Standing O + D-Pad any direction
     Standing O
     Standing [_] + X
     Running [_]
     Running X
     Counter [_]
     Counter X
     Running to Corner O
     Running to Out of Bounds O
     Rope Slingshot to Out of Bounds O
     Apron to Slingshot Inside O
     Post [_]
     Post X
     Post O
     Post [_] + X
     Grappling [_]
     Grappling [_] + Up
     Grappling [_] + Left/Right
     Grappling [_] + Down
     Grappling X
     Grappling X + Up
     Grappling X + Left/Right
     Grappling X + Down
     Grappling O
     Grappling O + Up
     Grappling O + Left/Right
     Grappling O + Down
     Grappling [_] + X
     Back [_]
     Back X
     Back O
     Back O + Up/Down
     Back O + Left/Right
     Back [_] + X
     Back Defensive [_]
     Back Defensive X
     Opponent Downed, Face Up, Head X
     Opponent Downed, Face Up, Legs X
     Opponent Downed, Face Down, Head X
     Opponent Downed, Face Down, Legs X
     Opponent Downed, Face Up, Head O
     Opponent Downed, Face Up, Legs O
     Opponent Downed, Face Down, Head O
     Opponent Downed, Face Down, Legs O
     Opponent Downed, Running O
     Corner Grappling O + Up
     Corner Grappling O + Left/Right
     Corner Grappling O + Down
     Front Two Platon
     Front Three Platon
     Back Two Platon
     Back Three Platon
     Corner Two Platon
     Corner Three Platon
     Mount Position Attack [_]
     Mount Position Attack X
     Mount Position Attack O
     Mount Position Counter
     Front Facelock Attack [_]
     Front Facelock Attack X
     Front Facelock Attack O
     Front Facelock Counter
     Back Mount Position Attack [_]
     Back Mount Position Attack X
     Back Mount Position Attack O
     Back Mount Position Counter
     Corner Run-up Rebound Attack [_]
     Corner Run-up Rebound Attack X
     Inside Apron Grapple
     Outside Apron Grapple
     Front Avalanche Setup Counter
     Back Avalanche Setup Counter
     Performance ANALOG-Left
     Performance ANALOG-Right
     Performance ANALOG-Up
     Performance ANALOG-Down

**CPU Logic
   Controls the wrestler's tendencies by percentages when controlled by
   the computer. A popular feature used to simulate dream matches.

     Standing
              Small Damage
              Large Damage
                   <>Grapple
                   <>Stand Back
                   <>Circle the Opponent
                   <>[_] Attack
                   <>X Attack
                   <>O Attack
                   <>O+dpad Attack
                   <>[_]+X Attack
     Front Grapple
              Small Damage
              Medium Damage
              Large Damage
                   <>[_] Move
                   <>[_]+up Move
                   <>[_]+left/right Move
                   <>[_]+down Move
                   <>X Move
                   <>X+up Move
                   <>X+left/right Move
                   <>X+down Move
                   <>O Move
                   <>O+up Move
                   <>O+left/right Move
                   <>O+down Move
                   <>[_]+X Move
                   <>/\ Button (Hammer Throw)
                   <>R1 Button (Front Headlock)
     Back Grapple
              Small Damage
              Large Damage
                   <>[_] Move
                   <>X Move
                   <>O Move
                   <>O+up/down Move
                   <>O+left/right Move
                   <>[_]+X Move
                   <>/\ Button (Hammer Throw)
     Opponent is Thrown to Ropes
              Small Damage
              Large Damage
                   <>Running [_] Move
                   <>Running X Move
                   <>[_] Counter 
                   <>X Counter
                   <>L1 Button Counter (Dodge)
     Opponent is Dazed in Corner
              Small Damage
              Large Damage
                   <>Perform Running O Move
                   <>O+up Corner Grapple Move
                   <>O+left/right Corner Grapple Move
                   <>O+down Corner Grapple Move
     Opponent is Down Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>[_] Post Move
                   <>X Post Move
                   <>O Post Move
                   <>[_]+X Post Move
                   <>Corner Run-Up Rebound X Move
     Opponent is Down in Center or Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Perform Running O while Opponent is Down Move
     Opponent is Down, Face Up
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head X Move
                   <>Near Legs X Move
                   <>Near Head O Move
                   <>Near Legs O Move
     Opponent is Down, Face Down
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head X Move
                   <>Near Legs X Move
                   <>Near Head O Move
                   <>Near Legs O Move
     Opponent is Standing Dazed Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>[_] Post Move
                   <>X Post Move
                   <>O Post Move
                   <>[_]+X Post Move
                   <>Corner Run-Up Rebound [_] Move
                   <>Perform Apron-to-Inside Move (O button + toward)
     Opponent is Standing Dazed Near Center of Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Running [_] Move
                   <>Running X Move
     Opponent is Standing Dazed
              Small Damage
              Large Damage
              Near Death
                   <>Grapple Opponent from Behind
                   <>O Attack
                   <>O+dpad Attack
                   <>[_]+X Attack
     Opponent Grapples from Behind
              -No Subcategories-
                   <>[_] Back Counter
                   <>X Back Counter
     Opponent is Outside the Ring
              -No Subcategories-
                   <>Follow Opponent Outside
                   <>Slingshot to Outside O Move (eg. Plancha)
                   <>Running Dive to Outside O Move (eg. Tope Con Hilo)
                   <>[_] Post Move
                   <>X Post Move
                   <>O Post Move
                   <>[_]+X Post Move
                   <>Wait for Opponent to Return
     Mount Position
              Small Damage
              Large Damage
                   <>Mount [_] Move
                   <>Mount A Move
                   <>Mount O Move
     Front Facelock Position
              Small Damage
              Large Damage
                   <>Front Facelock [_] Move
                   <>Front Facelock A Move
                   <>Front Facelock O Move
     Oack Mount Position
              Small Damage
              Large Damage
                   <>Back Mount [_] Move
                   <>Back Mount X Move
                   <>Back Mount O Move
     Performance (Taunts/Appeals)
              Opponent Standing Dazed
              Opponent Down
              Opponent Outside of the Ring
              On the Top Turnbuckle
                   <>Analog Stick LEFT Performance
                   <>Analog Stick RIGHT Performance
                   <>Analog Stick UP Performance
                   <>Analog Stick DOWN Performance
                   <>Do Not Perform
     Personality Traits
              Everytime I am Particular (Entertainment)
               The first entry is particular about the development
               of the match. When the percentage is high, the
               wrestler is clumsy. For example, more likely to
               cause an opponent to fall out of the ring. When it
               is low, he's reliable.
              Serious Time (Discretion)
               When the percentage is higher, the wrestler's
               tactics are purely for the purpose of winning.
               For example, often drags an opponent to the middle
               of the ring when they're down near the ropes to
               avoid a rope break. When it's low, tactics are
               more aimed at entertaining than winning.
              Flexibility
               This percentage sets his adaptability to the
               opponent's style.
              Cooperation
               Used for Tag Matches, when this percentage is set
               higher, more likely to do Double Team moves and
               work with a partner.
                        <>High
                        <>Low
     Other Tendencies
              Outside Return Count
               How long the wrestler will stay outside the ring
               before going back in.
                        <>Fast
                        <>Slow
              Touchwork
               How long before the wrestler will tag a partner
               in during a tag match (based on the amount of
               damage taken.)
                        <>Fast
                        <>Slow
              Weapons
               How likely the wrestler will get and use weapons.
                        <>Use Weapon
                        <>Don't Use Weapon

**Data Protection (Load/Save/Delete)
     Quick Load
     Quick Save
     Quick Delete
     End (Back)
  Choose Quick Load/Save/Delete, and the following menu will appear:
        System Data (16 Slots)
        Expansion Edit Data 1 (50 Slots)
        Expansion Edit Data 2 (50 Slots)
        Expansion Edit Data 3 (50 Slots)
        Expansion Edit Data 4 (50 Slots)
          NOTE: Each of the Expansion Edit Slots requires an additional
                64 blocks on a card, so be sure to manage it wisely
                based on the number of cards you have access to (and
                the amount of free space you have on each). Keep in
                mind that space on the cards will also be needed for
                System Data, Rename Data, ReCostume Data and Group Edit
                Data.


Group Edit
==========

-Group Edit Menu
  Name Entry
  Group Logo Design
  Data Protection (Load/Save)
  End

**Group Logo Design
   Design a logo for the organization.

**Data Protection (Load/Save)
     Quick Load        (5 slots -- each saved as a separate file,
     Quick Save                    see Memory Card section)
     End (Back)


Referee Edit
============

-Referee Edit Menu
     (REFEREE)                  Name Entry
                                Referee Make (Appearance)
                                Skill Edit (Character Profile)
     (NAME)                     Data Protection (Load/Save)
                                End (Exit Wrestler Edit)

**Name Entry
    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press X to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use [_] to backspace on the entry field.

**Referee Make
   See Wrestler Make under Wrestler Edit.

**Skill Edit
     Fall Count          Slow, Medium Slow, Medium, Medium Fast, Fast
     DQ Count            Slow, Medium Slow, Medium, Medium Fast, Fast
     Ring Out Count      Slow, Medium Slow, Medium, Medium Fast, Fast
     Walking Speed       Slow, Medium Slow, Medium, Medium Fast, Fast
     Run-in Time Check   Slow, Medium Slow, Medium, Medium Fast, Fast
     Conflict Down Time  Slow, Medium Slow, Medium, Medium Fast, Fast
     Voice               Nihon-jin (Japanese; Male) 1-4,
                         Gaijin (Foreigner) 1-3,
                         Joshi (Female) 1-3

**Data Protection (Load/Save)
     Quick Load            (8 Slots available)
     Quick Save
     End (Back)


Rename
======

This submode allows you to rename all of the game's pre-made wrestlers
and organizations to their real names. The column on the left lists all
of the organizations while the column on the right lists the wrestlers
in the one that's currently highlighted.
Use d-pad left/right to switch between the two lists. Press O to choose
a highlighted Wrestler or Organization to rename.

-Name Entry
  See Name Entry under Wrestler Edit above.


Wrestler Group Change
=====================

[All pre-made wrestlers listed vertically]          [Group Affiliation]

Press O on a wrestler to change their group affiliation in the box on
the right. All the default organizations, plus any that you may have
saved in the Group Edit will be listed.

To "delete" a wrestler (one that you may have replaced with a more
updated version using Wrestler Edit or simply want to get rid of),
highlight their name on the left column, press O to choose them, and
then scroll to the bottom of the organizations list to the right and
you will find the option to hide the wrestler. They will not show up
in the wrestler selection screen if this is chosen for them.

Press X to exit this mode.


Wrestler ReCostume
==================

-1st Screen
  Choose a pre-made wrestler and then one of his four costumes to edit.

-ReCostume
  See MAKE (Appearance settings) under Wrestler Edit.
  For the color settings, you will be allowed to scroll through the
  different pre-set colors using L/R but you are not allowed to set the
  RGB values manually. See the MAKE section for more on colors as well.



---------------
10. TITLE MATCH
---------------

Decide your champions.

-Championship Select
  Title Match
  View Championship History
  Title Surrender (Erases Belt Data)
  Belt Edit
  Mode Select (Exit)


Belt Edit
=========

-Name Entry
    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press X to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use [_] to backspace on the entry field.

-Belt Appearance
       [TOP-LEFT: Belt Name]                  [TOP-RIGHT:   Plate (#)]
                                        [MIDDLE-RIGHT: Side Plate (#)]
       [MIDDLE-LEFT: Preview Window]
       [BOTTOM-LEFT: Color Palette]           [BOTTOM-RIGHT: Belt (#)]
  TOP-LEFT
  Belt Name
       This area shows the current name of your belt.
  MIDDLE-LEFT
  Preview Window
       This area shows the actual appearance of the current settings
       you have chosen.
  BOTTOM-LEFT
  Color Palette
       This area will allow you to alter the color box chosen for each
       part of the belt.
  TOP-RIGHT
  Plate
       Boxes to choose colors for the big center plate.
       [] COLOR 1
       [] COLOR 2
       [] COLOR 3
  MIDDLE-RIGHT
  Side Plates
       Boxes to choose colors for the plates on the sides.
       [] COLOR 1
       [] COLOR 2
  BOTTOM-RIGHT
  Belt Colors (the strap)
       Boxes to choose the colors/shades of the strap.
       [] COLOR 1
       [] COLOR 2
  Press O to bring up the following menu:
   Decision
   Cancel
   Back to Name Entry

-Belt Settings
  TOP-LEFT: Choose the Championship Type:
            Singles
            Tag
            6Man Tag
            8Man Tag
    2nd MENU: Choose Weight Class:
              Heavy
              Junior
              No Weight Class Limitation
      3rd MENU: Match Type in which Belt can be won:
                Normal Match
                Exploding Cage Deathmatch
                Barbedwire Deathmatch/Fluorescent Light Deathmatch
                Gruesome Fighting
                SWA Official Rule Match
        4th MENU: Confirm your choices:
                  Decision
                  Cancel

-Save Belt
  Belt Data will be included in your System Data file.
             [ 8 slots listed vertically ]
             [ Bottom: END (Exit)        ]


----------
11. OPTION
----------

Options Screen
==============

  1. Sound Settings
      Stereo
      Monaural
      Cancel

  2. Volume Settings
      Match BGM (Background Music)
        OFF
        Low
        Medium
        High
        Cancel
      Wrestler Theme
        OFF
        Low
        Medium
        High
        Cancel
      Cancel

  3. Entrance Scene Settings
      OFF
      ON (Default)
      Cancel
     When this is on, pre-match entrances will be shown.

  4. Save Confirmation Setting
      OFF
      ON (Default)
      Cancel
     When this feature is on, it will ask you whether you would like to
     save every time you exit any of the game modes. See the Save
     Confirmation section below.

  5. Screen Alignment
      Re-align the screen for your TV/monitor if necessary.

  6. Staff Credits (Hidden until Victory Road is completed)

  7. Mode Select (Exit)


Save Confirmation
=================

  When the Save Confirmation setting is ON, you will be asked if you
  want to save data when you exit any game mode:
   1. Yes
   2. No

  If you choose yes, you will be able to choose a file to save it in.
  See the Memory Card section's Data Management for a translation of
  the screen.


---------------
12. MEMORY CARD
---------------

Manage the data on your PS2 Memory card.

-1st Screen
  Load (See "Data Management" for next screen)
  Save (See "Data Management" for next screen)
  Mode Select (Exit)

NOTE: Fire Pro Z loads data automatically on boot, so there's no need
      to use the Load function every time you play it.


Data Management Screens
=======================

You will come across this screen if you choose Load or Save under the
Memory Card mode. You will also encounter it whenever you exit a game
mode if the "Save Confirmation" setting under Option mode is ON (it is
ON by default.)

 1. Auto Update Load/Save
     If you are just updating your data (ie. this isn't the first time
     you're saving any of the files below) you can simply use this
     function. For loading, it simply loads all FPZ data in every
     available cards (which is also done in the game's boot sequence).

FPZ Data is organized into separate files on your Memory card:

    1st column (File)   2nd Column  3rd Column  Filename        Used
    -----------------   ----------  ----------  --------        ----
 2. System Data          [status]     [card]    FIREPROD.SYS (36blocks)
 3. Rename Data          [status]     [card]    FIREPROD.REN (27blocks)
 4. ReCostume Data       [status]     [card]    FIREPROD.REC (21blocks)
 5. Edit Group Data 1    [status]     [card]    FIREPROD.P01 (26blocks)
 6. Edit Group Data 2    [status]     [card]    FIREPROD.P02 (26blocks)
 7. Edit Group Data 3    [status]     [card]    FIREPROD.P03 (26blocks)
 8. Edit Group Data 4    [status]     [card]    FIREPROD.P04 (26blocks)
 9. Edit Group Data 5    [status]     [card]    FIREPROD.P05 (26blocks)
10. Expansion Edit 1     [status]     [card]    FIREPROD.E01 (64blocks)
11. Expansion Edit 2     [status]     [card]    FIREPROD.E02 (64blocks)
12. Expansion Edit 3     [status]     [card]    FIREPROD.E03 (64blocks)
13. Expansion Edit 4     [status]     [card]    FIREPROD.E04 (64blocks)
                                                (these last two columns
                                                are not actually shown
                                                on-screen; included for
                                                your information)

  Unused files will appear grey.


 First Time Saving
  Files modified for the first time are shown in YELLOW.
  When any of the files is modified for the first time, you will need
  to choose a card for it to be saved to and loaded from. For example,
  if you chose the first slot on controller 1 for Rename Data, "A-1"
  will appear as Rename Data's card on the far right column. You will
  not be allowed to use the Auto Update function at the top if any of
  the files is modified for the first time, because you haven't chosen
  a slot for it yet.
  When none of the files are modified for the first time, but you would
  like to save one of the files on a different card, you may choose a
  card again using the same procedure.
  Use d-pad up/down to highlight a slot and press O to save to it.

 NOTE: The game is said to REQUIRE only 354kb because the system
       file is technically the only file that's really necessary. It
       stores your options, Victory Road progress, Belt Edit Data,
       the first 16 Edit Wrestler slots, records, etc. The other files
       are considered additions, but realistically, most Fire Pro fans
       will make use of most of them as well.


---------------------
13. OTHER INFORMATION
---------------------

Default Referees List
  Eight pre-made referees are available by default at the Match
  Configuration screens.

        Real Name                 On-Screen (Fake) Name
        ---------                 ---------------------
     1. Tiger Hattori (NJPW)      Panther Tattori
     2. Kyohei Wada (AJPW)        Kouhei Saga
     3. Ted Tanabe (MPro)         Batt Watanabe
     4. Yuuji Shimada (PRIDE)     Shuuji Imada
     5. Earl Hebner (WWF)         Luck Kesler
     6. Daichi Murayama (ARSION)  Boki Kugayama
     7. Mr.Soranaka (Old UWF)     Mr.Mitzunaka
     8. Joe Higuchi (NOAH)        JOE Hiroshi
        NOTE: Higuchi now works for NOAH, but he only works backstage,
        not as an active referee. Since none of NOAH's currently active
        referees are in the game, he is used as a substitute, which is
        why you may have noticed that he is used for all NOAH matches
        in the Victory Road mode. Technically, this is his AJPW self.

  Any referees made in the Referee Edit mode will appear after the
  defaults.

Clean Pause Screen
   N/A at this time

Player Records
  You can keep player records that correspond to the win/loss history
  of a position (ie. 1P, 2P, etc).
  To enter the player records screen, press O when highlighting the
  Blue Corner or Red Corner option, which can be found at the top of
  most Match Configuration screens. A player must be currently chosen
  for that corner, you cannot keep records for CP. The following menu
  will appear:
     1. Change Records
     2. View Records
     3. New Records
     4. Delete Records
     5. Configure (Back to Previous Screen)
  Use New Records if it is the first time you are using this feature.
  You can then enter your name/initials, and choose a slot to save your
  player records.

Random Select
  At the Wrestler Select screen, press the START button to let the
  computer make a random suggestion for you. Unlike the Random Select
  feature in many fighting games, this only highlights the wrestler
  without actually selecting them yet, so you are free to choose
  someone else or use Random Select again.


-----------
14. CREDITS
-----------

Converted by the Firepro Community

Based on Original FPD FAQ
Written by Frank James Chan

Contributors (FPD)
============

The Mysterious Kagura                      Allen Shoikhetbrod
Tenbatsuzen                                Freakshow
DAN/Crippler19                             Px316xK
Haya                                       DeanoMachino
Substance J                                AJ 187
Lukin                                      MadHat
Michael Walsh                              Kilroy
Ian John                                   Bigdaddynero
matmaniac                                  NetRonin
Y2JRULZ                                    Dragon Heart
spite                                      Alex Jessup
Single J                                   Jason Louie
Bill Wood                                  Mek
HBKFan75                                   Rhys Moses
Marbury513                                 Tome Nage
Chip                                       Dreamcast Magazine (Japan)
Russell                                    Vash the Stampede
Du Vong                                    Melfina


This file may be redistributed so long as due credit is given to the
author, Frank James Chan.

-----------------------------------------------------------------------
Copyright © 2003 Firepro Community
Copyright (C) 2001 Frank James Chan
(End)