<<+++++=====Final Fantasy XII=====+++++>> ------------Licence Info FAQ------------- version; 2.0 01/24/2007 --**__Scion__**-- Comicbook_Junkie@hotmail.com =============================================================================== <<-INDEX->> =============================================================================== -ABOUT THIS FAQ- -GRID CHART- -LICENCE GUIDES- -AUGMENTS- -Health Increases- -Strength Increases- -Magick Increases- -Defence Increases- -Speed Increases- -Item Increases- -Gambit Slot Increases- -MAGICKS- -White Magicks- -Black Magicks- -Time Magicks- -Green Magicks- -Arcane Magick- -TECHNICKS- -ACCESSORIES- -WEAPONS- -ARMOR- -QUICKENINGS- -ESPERS- -Belias, the Gigas- -Adrammelech, the Wroth- -Cúchulainn, the Impure- -Zalera, the Death Seraph- -Mateus, the Corrupt- -Zeromus, the Condemner- -Exodus, the Judge-Sal- -Chaos, Walker of the Wheel- -Shemhazai, the Whisperer- -Ultima, the High Seraph- -Zodiark, Keeper of Precepts- -Hashmal, Bringer of Order- -Famfrit, the Darkening Cloud- -CREDITS- -CONTACT INFORMATION- -VERSION HISTORY- -LEGAL INFORMATION- =============================================================================== <<-ABOUT THIS FAQ->> =============================================================================== Ok so here we go this is my first real FAQ for anything (well completed and well done FAQs that is). So I basically chose to do a FAQ of the licence grind because I thought it's be nice to have a typed list so you cloud search the magic, skill, weapon, etc you wanted and find out exactly where it was on the grid and what it's cost you quick and simple. ++Tips for using this FAQ++ - Ctrl / F to search exactly what it is you'd like to find (ex. Flare, Increase Max HP, etc.) **Coming Soon** Extended Weapons, Armor, and Accessories information =============================================================================== <<-LICENCE GRID CHART->> =============================================================================== This Chart will help you with some of the information later in the guide. [0] | [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X] ----+------------------------------------------------------------------------- [A] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][8][2][2][2][2][7][ ][ ][ ][ ][ ][4][4] [B] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][2][8][4][4][7][4][4] [C] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][2][7][4][4][4][4][8] [D] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][7][2][2][2][2][2][2][2][4][4][4][4][4][ ] [E] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][4][4][4][7][ ][ ] [F] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][4][4][4][ ][ ][ ] [G] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][3][3][8][ ][ ][ ] [H] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][3][3][3][ ][ ][ ] [I] | [ ][ ][ ][ ][ ][ ][ ][ ][7][1][1][1][1][1][1][1][1][1][3][3][3][3][8][ ] [J] | [ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][1][3][3][3][3][3][ ] [K] | [ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][1][3][3][3][3][3][7] [L] | [5][5][5][7][ ][ ][ ][8][1][1][1][1][1][1][1][1][1][1][ ][ ][ ][3][3][3] [M] | [5][5][5][5][5][ ][ ][ ][ ][8][ ][8][ ][8][ ][ ][ ][7][ ][ ][ ][7][3][3] [N] | [5][5][5][5][5][ ][ ][6][6][6][6][6][6][6][6][6][ ][ ][ ][ ][ ][ ][ ][ ] [O] | [7][5][5][5][5][8][ ][6][6][6][6][6][6][6][6][6][7][ ] [P] | [ ][5][5][5][5][5][6][6][6][6][6][6][6][6][6][ ][ ][ ] <> [Q] | [ ][ ][ ][5][5][5][6][6][6][6][6][6][6][6][6][ ][ ][ ] [1] Augments [R] | [ ][ ][ ][5][5][5][6][6][6][6][6][ ][6][6][6][ ][ ][ ] [2] Magicks [S] | [ ][ ][8][5][5][5][5][5][5][5][5][ ][7][ ][ ][ ][ ][ ] [3] Technicks [T] | [7][ ][5][5][5][5][5][5][5][5][5][5][5][5][ ][ ][ ][ ] [4] Accessories [U] | [5][5][5][5][5][5][5][5][5][5][5][5][5][5][ ][ ][ ][ ] [5] Weapons [V] | [5][5][5][7][ ][8][5][5][5][5][5][5][5][5][ ][ ][ ][ ] [6] Armor [W] | [5][5][8][ ][ ][ ][5][5][5][5][5][5][5][5][ ][ ][ ][ ] [7] Quickenings [X] | [7][ ][ ][ ][ ][ ][ ][7][ ][ ][7][5][5][5][ ][ ][ ][ ] [8] Espers =============================================================================== << [1] AUGMENTS [1] >> =============================================================================== Augments are used to enhance playable character's stats. Be it raising HP, lowering magick costs, enhancing effects of items and so on. Ok the graphs are set up as such; Title (position on grid Row-Column) Affect Licence Point Cost ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- +50 HP (G-Q) +100 HP (L-R) Increases max HP by 50 Increases max HP by 100 LP 30 LP 50 +150 HP (I-M) +200 HP (K-K) Increase max HP by 150 Increases max HP by 200 LP 70 LP 100 +500 HP (L-J) Increases max HP by 500 LP 155 ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Battle Lore (I-Q) Battle Lore (K-R) Increase physical attack damage Increase physical attack damage LP 25 LP 40 Battle Lore (L-M) Battle Lore (L-K) Increases physical attack damage Increase physical attack damage LP 55 LP 80 Battle Lore (K-I) Focus (K-L) Increases physical attack damage Increases strength when HP is full LP 120 LP 70 Adrenaline (K-Q) Brawler (J-J) Increase strength when HP critical Increase attack power when LP 65 fighting empty-handed LP 90 ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Channeling (G-M) Channeling (H-L) Reduce magick MP cost by 10% Reduce magick MP cost by 10% LP 30 LP 50 Channeling (I-K) Headsman (I-O) Reduce magick MP cost by 10% Gain MP after defeating a foe LP 80 LP 30 Inquisitor (L-O) Warmage (G-L) Gain MP after dealing damage Gain MP after dealing magick damage LP 30 LP 30 Martyr (K-P) Magick Lore (H-P) Gain MP after taking damage Increase magick potency LP 30 LP 25 Magick Lore (G-N) Magick Lore (H-K) Increase magick potency Increases magick potency LP 40 LP 55 Magick Lore (I-J) Magick Lore (J-I) Increase magick potency Increases magick potency LP 80 LP 120 Serenity (G-J) Spellbreaker (H-O) Increase magick when HP is full Increase magick power when HP critical LP 70 LP 65 Spellbound (J-N) Increases duration of status effects LP 30 ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Shield Block (J-R) Shield Block (K-N) Increases chance to block with shield Increases chance to block with shield LP 25 LP 45 Shield Block (L-L) Last Stand (L-Q) Increases chance to block with shield Increases defence when HP critical LP 75 LP 70 ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Swiftness (I-N) Swiftness (J-L) Reduce action time by 10% Reduce action time by 10% LP 30 LP 50 Swiftness (L-I) Reduces action time by 10% LP 80 ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Potion Lore 1 (H-R) Potion Lore 2 (J-O) Potions restore more HP Potions restore more HP LP 20 LP 35 Potion Lore 3 (J-M) Phoenix Lore (J-P) Potions restore more HP Phoenix Down restores more HP LP 70 LP 30 Phoenix Lore (L-P) Phoenix Lore (K-M) Phoenix Down restores more HP Phoenix Down restores more HP LP 50 LP 90 Ether Lore 1 (G-O) Ether Lore 2 (H-M) Ethers restore more MP Ethers restore more MP LP 20 LP 35 Ether Lore 3 (G-K) Remedy Lore 1 (J-Q) Ethers restore more MP Remedies remove Sleep, Sap, LP 70 Immobilize, and Disable LP 20 Remedy Lore 2 (L-N) Remedies remove Petrify, Remedy Lore 3 (J-K) Confuse, and Oil Remedies remove Stop, Doom, and Disease LP 30 LP 70 ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Gambit Slot (G-R) Gambit Slot (G-P) Adds an additional gambit slot Adds and additional gambit slot LP 15 LP 20 Gambit Slot (I-R) Gambit Slot (H-Q) Adds an additional gambit slot Adds and additional gambit slot LP 25 LP 30 Gambit Slot (I-P) Gambit Slot (H-N) Adds an additional gambit slot Adds and additional gambit slot LP 35 LP 40 Gambit Slot (K-O) Gambit Slot (I-L) Adds an additional gambit slot Adds and additional gambit slot LP 45 LP 50 Gambit Slot (H-J) Gambit Slot (K-J) Adds an additional gambit slot Adds and additional gambit slot LP 70 LP 100 =============================================================================== << [2] MAGICKS [2] >> =============================================================================== Magicks are used to cast spells that require MP to be cast. You must also purchase the spell before you can use it. Charts are set up as such; (Spell) Licence title (position on grid row - column) Licence points needed ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Cure Licence Needed: White Magick 1 (F-R) LP 15 Original MP to Cast: 8 MP to Cast with All Channelling Licences: 5 Affect: Restores a small amount of HP to one ally. Available from: Rabanaster, Nalbina Cost: 200 Gil Cura Licence Needed: White Magick 3 (F-P) LP 30 Original MP Cost: 32 MP Cost with All Channelling Licences: 22 Affect: Restores HP to all allies in range Available from: Rabanaster, Bhujerba, Dalmasca Westersand, Eruyt Village Cost: 1500 Gil Curaga Licence Needed: White Magick 5 (F-N) LP 45 Original MP Cost: 28 MP Cost with All Channelling Licences: 19 Affect: Restore a large amount of HP to one ally Available from: Rabanaster, Nalbina, Eruyt Village, Mt Bur-Omisace Cost: 3200 Gil Curaja Licence Needed: White Magick 6 (F-M) LP 50 Original MP Cost: 68 MP Cost with All Channelling Licences: 47 Affect: Restore a large amount of HP to all allies in range Available from: Balfonheim Cost: 11700 Gil Renew Licence Needed: White Magick 8 (D-L) LP 105 Original MP Cost: 98 MP Cost with All Channelling Licences: 68 Affect: Fully restore the HP of all allies in range Available from: Dalmasca Westersand Cost: 39600 Gil Rise Licence Needed: White Magick 3 (F-P) LP 30 Original MP Cost: 22 MP Cost with All Channelling Licences: 14 Affect: Revive one KO'd ally Available from: Rabanaster, Bhujerba, Dalmasca Westersand, Eruyt Village Cost: 1900 Gil Arise Licence Needed: White Magick 6 (F-M) LP 50 Original MP Cost: 50 MP Cost with All Channelling Licences: 35 Affect: Revive and fully restore HP of one ally Available from: Balfonhiem Cost: 9700 Gil Esuna Licence Needed: White Magick 4 (F-O) LP 35 Original MP Cost: 24 MP Cost with All Channelling Licences: 16 Affect: Removes harmful status affects from one ally Available from: Eruyt Village, Mt Bur-Omisace Cost: 2800 Gil Esunaga Licence Needed: White Magick 7 (E-M) LP 55 Original MP Cost: 72 MP Cost with All Channelling Licences: 50 Affect: Remove harmful status effects from all allies in range Available from: Balfonheim Cost: 14900 Gil Blinda Licence Needed: White Magick 1 (F-R) LP 15 Original MP Cost: 8 MP Cost with All Channelling Licences: 5 Affect: Remove Blind from one ally Available from: Rabanaster, Nalbina Cost: 200 Gil Vox Licence Needed: White Magick 2 (F-Q) LP 20 Original MP Cost: 8 MP Cost with All Channelling Licences: 5 Affect: Remove Silence from one ally Available from: Rabanaster, Bhujerba Cost: 300 Gil Poisona Licence Needed: White Magick 2 (F-Q) LP 20 Original MP Cost: 8 MP Cost with All Channelling Licences: 5 Affect: Remove Poison from one ally Available from: Rabanaster, Nalbina Cost: 200 Gil Stona Licence Needed: White Magick 3 (F-P) LP 30 Original MP Cost: 12 MP Cost with All Channelling Licences: 8 Affect: Removes Stone/Petrify from one ally Available from: Rabanaster, Bhujerba Cost: 800 Gil Cleanse Licence Needed: White Magick 5 (F-N) LP 45 Original MP Cost: 20 MP Cost with All Channelling Licences: 14 Affect: Remove Disease from one alyy Available from: Phon Coast Cost: 5800 Gil Dispel Licence Needed: White Magick 5 (F-N) LP 45 Original MP Cost: 16 MP Cost with All Channelling Licences: 11 Affect: Remove beneficial status effects from one foe Available from: Rabanaster, Nalbina, Phon Coast Cost: 4500 Gil Dispelga Licence Needed: White Magick 6 (F-M) LP 50 Original MP Cost: 36 MP Cost with All Channelling Licences: 25 Affect: Remove beneficial status effects from all foes in range Available from: Balfonheim Cost: 8200 Gil Regen Licence Needed: White Magick 4 (F-O) LP 35 Original MP Cost: 16 MP Cost with All Channelling Licences: 11 Affect: Restore one ally's HP over time. Removes Sap Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace Cost: 1900 Gil Holy Licence Needed: White Magick 7 (E-M) LP 55 Original MP Cost: 60 MP Cost with All Channelling Licences: 42 Affect: Deal heavy holy damage to one foe Available from: Balfonheim Cost: 11200 Gil ------------------------------------------------------------------------------- <> ------------------------------------------------------------------------------- Fire Licence Needed: Black Magick 1 (E-R) LP 15 Original MP to Cast: 8 MP to Cast with All Channelling Licences: 5 Affect: Deal fire damage to one foe Available from: Rabanaster, Nalbina Cost: 200 Gil Fira Licence Needed: Black Magick 3 (C-R) LP 35 Original MP to Cast: 18 MP to Cast with All Channelling Licences: 12 Affect: Deal fire damage to all foes in range Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace Cost: 3000 Gil Firaga Licence Needed: Black Magick 5 (B-Q) LP 45 Original MP to Cast: 42 MP to Cast with All Channelling Licences: 29 Affect: Deal heavy fire damage to all foes in range Available from: Balfonheim Cost: 8200 Gil Ardor Licence Needed: Black Magick 7 (A-P) LP 70 Original MP to Cast: 60 MP to Cast with All Channelling Licences: 42 Affect: Deal massive fire damage to all foes in range Available from: Barheim Passage Cost: 15600 Gil Thunder Licence Needed: Black Magick 1 (E-R) LP 15 Original MP to Cast: 8 MP to Cast with All Channelling Licences: 5 Affect: Deal lightning damage to one foe Available from: Rabanaster, Nalbina Cost: 200 Gil Thundara Licence Needed: Black Magick 3 (C-R) LP 35 Original MP to Cast: 18 MP to Cast with All Channelling Licences: 12 Affect: Deal fire damage to all foes in range Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace Cost: 3000 Gil Thundaga Licence Needed: Black Magick 5 (B-Q) LP 45 Original MP to Cast: 42 MP to Cast with All Channelling Licences: 29 Affect: Deal heavy fire damage to all foes in range Available from: Balfonheim Cost: 8200 Gil Blizzard Licence Needed: Black Magick 1 (E-R) LP 15 Original MP to Cast: 8 MP to Cast with All Channelling Licences: 5 Affect: Deal ice damage to one foe Available from: Rabanaster, Nalbina Cost: 200 Gil Blizzara Licence Needed: Black Magick 3 (C-R) LP 35 Original MP to Cast: 18 MP to Cast with All Channelling Licences: 12 Affect: Deal fire damage to all foes in range Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace Cost: 3000 Gil Blizzaga Licence Needed: Black Magick 5 (B-Q) LP 45 Original MP to Cast: 42 MP to Cast with All Channelling Licences: 29 Affect: Deal heavy fire damage to all foes in range Available from: Balfonheim Cost: 8200 Gil Water Licence Needed: Black Magick 2 (D-R) LP 25 Original MP to Cast: 12 MP to Cast with All Channelling Licences: 8 Affect: Deal water damage to one foe Available from: Rabanaster, Bhujerba Cost: 800 Gil Aero Licence Needed: Black Magick 2 (D-R) LP 25 Original MP to Cast: 16 MP to Cast with All Channelling Licences: 11 Affect: Deal wind damage to all foes in range Available from: Rabanaster, Eryut Village Cost: 1200 Gil Aeroga Licence Needed: Black Magick 4 (B-R) LP 40 Original MP to Cast: 38 MP to Cast with All Channelling Licences: 26 Affect: Deal heavy wind damage to all foes in range Available from: Archades Cost: 6800 Gil Bio Licence Needed: Black Magick 4 (B-R) LP 40 Original MP to Cast: 24 MP to Cast with All Channelling Licences: 16 Affect: Inflict Sap to deal damage to all foes in range Available from: Rabanaster, Nalbina, Phon Coast Cost: 4900 Gil Scourge Licence Needed: Black Magick 6 (B-P) LP 50 Original MP to Cast: 48 MP to Cast with All Channelling Licences: 33 Affect: Inflict Sap and deal heavy damage to all foes in range Available from: Balfonheim Cost: 11200 Gil Shock Licence Needed: Black Magick 6 (B-P) LP 50 Original MP to Cast: 34 MP to Cast with All Channelling Licences: 23 Affect: Deal heavy damage to one foe Available from: Balfonheim Cost: 9400 Gil Flare Licence Needed: Black Magick 7 (A-P) LP 70 Original MP to Cast: 48 MP to Cast with All Channelling Licences: 33 Affect: Deal massive damage to one foe Available from: Balfonheim Cost: 11200 Gil Scathe Licence Needed: Black Magick 8 (A-O) LP 120 Original MP to Cast: 70 MP to Cast with All Channelling Licences: 49 Affect: Deal massive damage to all foes in range Available from: Necrohol of Nabudis Cost: 18100 Gil ------------------------------------------------------------------------------- <