FFX-2 Dressphere FAQ Version 1.4 Written by StarNeptune (Jennie Cooper) StarNeptune69[at]hotmail.com Last revised: May 19, 2004 Contents: 1. Intro 2. Version history 3. How to read this guide 4. Gunner 5. Thief 6. Warrior 7. Songstress 8. Black Mage 9. White Mage 10. Gun Mage 11. Lady Luck 12. Trainer 13. Alchemist 14. Berserker 15. Samurai 16. Dark Knight 17. Mascot 18. Floral Fallal 19. Machina Maw 20. Full Throttle 21. Questions and answers 22. Copyright stuff and credits ----------------- INTRODUCTION ----------------- Hello! My name is StarNeptune, and this is my first FAQ, so just bear with me here. This is the first version of the Dressphere FAQ guide, so there are probably omissions and errors. If you see any, or want to add something, feel free to email me (Be sure you put "FAQ" in the title, or I will not get it.) ----------------- VERSION HISTORY ----------------- May 19, 2004: Ver 1.4 Fixed the infamous "Elixir/Ether" error. Added a bit about Mascot, thanks to Mega Tonberry. December 15, 2003: Ver 1.3 Fixed some typos (most notably the one on the Magicide ability) Added stuff to the question about Alchemist December 8, 2003: Ver 1.2 Fixed the formatting and added/changed a few things December 1, 2003: Ver 1.1 Added a Q & A section, and fixed some typos and mistakes November 25 - 29, 2003: Ver. 1.0 ------------------------ HOW TO READ THIS GUIDE ------------------------ Under each Dressphere heading, this is how it will be laid out: HOW ACQUIRED: How you acquire the sphere. MAIN COMMANDS: Lists the commands pertaining to this dressphere ABILITIES: Lists the abilities pertaining to this dressphere [Ability name]: [Description of ability] AP*: [AP needed to master this ability] MP: [MP required to use this ability] Required**: [Ability you need to master before this becomes available] *Under the Blue Bullet section in the Gun Mage section, this will be absent. **Under the Blue Bullet Section in the Gun Mage sphere section, this will say "Learned From" -------- GUNNER -------- HOW ACQUIRED: Yuna's default Dressphere. MAIN COMMANDS: Attack Trigger Happy Gunplay Item ABILITIES: Attack: Attack an enemy... Trigger Happy: Multiple hits for minimal damage using R1 AP: 0 MP: 0 Required: none Potshot: Damages one enemy. AP: 20 MP: 8 Required: None Cheap Shot: Attack that ignore Defense of target. AP: 30 MP: 8 Required: Potshot Enchanted Ammo: Hits an enemy with Magic damage AP: 30 MP: 8 Required: None Target MP: Reduces target's MP AP: 30 MP: 8 Required: Enchanted Ammo Quarter Pounder: Reduces target's MP by a quarter. AP: 40 MP: 8 Required: Target MP On The Level: Damages one target according to user's level AP: 40 MP: 12 Required: Target MP Burst Shot: Deals a critical hit to target. AP: 60 MP: 12 Required: None Tableturner: The higher the Defense of the target, the more the damage. AP: 60 MP: 8 Required: Potshot Scattershot: Deals damage to all targets. AP: 80 MP: 8 Required: Burst Shot Scatterburst: Deals critical hit against all targets. AP: 120 MP: 36 Required: Scattershot Darkproof: Immune against Darkness AP: 30 MP: 0 Required: None Sleepproof: Immune against Sleep AP: 30 MP: 0 Required: Darkproof Trigger Happy Lv. 2: Extends time for Trigger Happy AP: 80 MP: 0 Required: None Trigger Happy Lv. 3: Extends time for Trigger Happy even further AP: 150 AP: 0 Required: Trigger Happy Lv. 2 ------- THIEF ------- HOW ACQUIRED: Rikku's default dressphere MAIN COMMANDS: Attack Steal Flimflam Flee Item ABILITIES: Attack: Attack an enemy Steal: Steal an item from one enemy. AP: 0 MP: 0 Required: None Pilfer Gil: Steal Gil from one enemy. AP: 30 MP: 2 Required: None Borrowed Time: Inflicts Stop on one enemy. AP: 100 MP: 16 Required: None Pilfer HP: Steals HP from an enemy. AP: 60 MP: 10 Required: Pilfer Gil Pilfer MP: Steals Mp from an enemy. AP: 60 MP: 0 Required: Pilfer HP Sticky Fingers: Guaranteed steal from an enemy. AP: 120 MP: 20 Required: Pilfer HP Master Thief: Steal rare items from an enemy. AP: 140 MP: 20 Required: Sticky Fingers Soul Swipe: Inflicts Berserk on target. AP: 160 MP: 12 Required: Pilfer HP Steal Will: Causes target to flee from battle. AP: 160 MP: 18 Required: Soul Swipe Flee: Lets the party escape from battle AP: 10 MP: 0 Required: None Item Hunter: Increases the odds of drops. AP: 60 MP: 0 required: none First Strike: Lets you act first. AP: 40 MP: 0 Required: None Initiative: Increases the chance of preemptive strike. AP: 60 MP: 0 Required: None Slowproof: Immune to Slow AP: 20 MP: 0 Required: None Stopproof: Immune to Stop AP: 40 MP: 0 Required: Slowproof --------- WARRIOR --------- HOW ACQUIRED: Paine's default dressphere MAIN COMMANDS: Attack Swordplay Assault Sentinel Item ABILITIES: Attack: Attack an enemy Sentinel: Decreases physical damage for one turn. AP: 20 MP: 0 Required: None Flametongue: Strike with Fire damage AP: 20 MP: 4 Required: None Ice Brand: Strike with Ice damage AP: 20 MP: 4 Required: None Thunder Blade: Strike with Thunder damage AP: 20 MP: 4 Required: None Liquid Steel: Strike with Water damage AP: 20 MP: 4 Required: None Demi Sword: Strike with Gravity damage AP: 60 MP: 6 Required: Flametongue, Ice Brand, Thunder Blade, and Liquid Steel Excalibur: Strike with Holy damage AP: 120 MP: 24 Required: Demi Sword Power Break: Lowers target's strength AP: 30 MP: 4 Required: None Armor Break: Lowers target's Defense AP: 30 MP: 4 Required: None Magic Break: Lowers target's Magic. AP: 30 MP: 4 Required: None Mental Break: Lowers target's magic Defense AP: 30 MP: 4 Required: Magic Break Delay Attack: Delays target's action AP: 100 MP: 10 Required: Armor Break Delay Buster: Greatly delays target's action AP: 120 MP: 16 Required: Delay Attack Assault: Casts Berserk, Shell, haste and protect on the party. AP: 100 MP: 0 Required: Sentinel SOS Protect: Automatically casts Protect when HP is low. AP: 20 MP: 0 Required: Sentinel ------------ SONGSTRESS ------------ HOW ACQUIRED: Defeat LeBlanc at the beginning of the game MAIN COMMANDS: Dance Sing Item ABILITIES: Darkness Dance: Blinds foe for as long as character is dancing AP: 0 MP: 0 Required: None Samba of Silence: Silences foes for as long as character is dancing AP: 20 MP: 0 Required: None MP Mambo: MP cost for party is 0 while dancing AP: 20 MP: 0 Required: Magical Dances, Volume 1 key item Magical Masque: Magic attacks don't hurt the party while dancing AP: 20 MP: 0 Required: Magical Dances, Volume 2 key item Sleepy Shuffle: Puts foes to sleep for the length of the dance AP: 80 MP: 0 Required: None Carnival Cancan: Party's max HP is doubled while dancing AP: 80 MP: 0 Required: Sleepy Shuffle Slow Dance: Slows enemies while dancing AP: 60 MP: 0 Required: None Brakedance: Stops enemies while dancing AP: 120 MP: 0 Required: Slow Dance Jitterbug: Hastes party while dancing AP: 120 MP: 0 Required: Slow Dance Dirty Dancing: Party hits for critical damage while dancing AP: 160 MP: 0 Required: Carnival Cancan Battle Cry: Raises party's Strength AP: 10 MP: 4 Required: None Cantus Firmus: Raises party's Defense AP: 10 MP: 4 Required: Battle Cry Esoteric Melody: Raises party's Magic AP: 10 MP: 4 Required: None Disenchant: Raises party's Magic Defense AP: 10 MP: 4 Required: Esoteric Melody Perfect Pitch: Raises party's Accuracy AP: 10 MP: 4 Required: None Matador's Song: Raises party's Evasion AP: 10 MP: 4 Required: Perfect Pitch ------------- BLACK MAGE ------------- HOW ACQUIRED: Defeat Boris at Mt. Gagazet in Chapter 1. MAIN COMMANDS: Black Magic Focus MP Absorb Item ABILITIES: Fire: Cast Fire on foe(s) AP: 0 MP: 4 Required: None Blizzard: Cast Blizzard on foe(s) AP: 0 MP: 4 Required: None Thunder: Cast Thunder on foe(s) AP: MP: Required: None Water: Cast Water on foe(s) AP: 0 MP: 4 Required: None Fira: A stronger version of Fire AP: 40 MP: 12 Required: None Blizzara: A stronger version of Blizzard AP: 40 MP: 12 Required: None Thundara: A stronger version of Thunder AP: 40 MP: 12 Required: None Watera: A stronger version of Water AP: 40 MP: 12 Required: None Firga: Strongest version of Fire AP: 100 MP: 24 Required: Fira Blizzaga: Strongest version of Blizzard AP: 100 MP: 24 Required: Blizzara Thundaga: Strongest version of Thunder AP: 100 MP: 24 Required: Thundara Waterga: Strongest version of Water AP: 100 MP: 24 Required: Watera Focus: Raises Magic stat of user AP: 10 MP: 0 Required: None MP Absorb: Absorbs MP from a single enemy AP: 10 MP: 0 Required: Focus Black Magic Lv 2: Decreases casting time by 30% AP: 40 MP: 0 Required: MP Absorb Black Magic Lv 3: Decreases casting time by half AP: 60 MP: 0 Required: Black Magic Lv. 2 ------------- WHITE MAGE ------------- HOW ACQUIRED: Defeat the Flame Dragon on Besaid Island in Chapter 1. MAIN COMMANDS: Pray Vigor White Magic Item ABILITIES: Pray: Restores a miniscule amount of HP to party AP: 0 MP: 0 Required: None Vigor: Restores a some HP to user AP: 20 MP: 0 Required: None Cure: Restores slightly more HP than Pray to party or one party member AP: 20 MP: 4 Required: None Cura: Restores some HP to one or all party members AP: 40 MP: 10 Required: None Curaga: Restores a lot of HP to one or all party members AP: 80 MP: 20 Required: Cura Regen: Restores small amounts of HP over time to one party member AP: 80 MP: 40 Required: Curaga Esuna: Cures one party member of status effects AP: 20 MP: 10 Required: None Dispel: Removes any spell effects from party member AP: 30 MP: 12 Required: Esuna Life: Revives party member. AP: 30 MP: 18 Required: None Full-Life: Revives party member to full HP AP: 160 MP: 60 Required: Life Shell: Cuts down on magic damage to the party AP: 30 MP: 10 Required: None Protect: Cuts down on damage from physical attacks AP: 30 MP: 12 Required: Shell Reflect: Sends spells cast at party back at the enemy AP: 30 MP: 14 Required: Protect Full-Cure: Fully restores the HP of one party member and removes any status effects AP: 80 MP: 99 Required: Regen White Magic Lv 2: Reduces cast time by 30% AP: 40 MP: 0 Required: Vigor White Magic Lv 3: Reduces cast time by half AP: 60 MP: 0 Required: White Magic Lv 2 ----------- GUN MAGE ----------- HOW ACQUIRED: Help out Tobli by protecting his Hypello assistant on the Moonflow in Chapter 1, and he gives you this as a reward. MAIN COMMANDS: Attack Blue Bullet Fiend Hunter Scan Item ABILITIES: Attack: Attack an enemy Blue Bullet: Use bullets empowered with enemy skills AP: 0 MP: 0 Required: None Scan: View info about the enemy AP: 20 MP: 0 Required: None Shell Cracker: 4x Damage to Helms AP: 20 MP: 3 Required: None Anti-Aircraft: 4x damage to Birds and Wasps AP: 20 MP: 3 Required: None Silver Bullet: 4x damage to Lupines AP: 20 MP: 3 Required: None Flan Eater: 4x damage to Flans AP: 20 MP: 3 Required: None Elementillery: 4x damage to Elements AP: 20 MP: 3 Required: Flan Eater Killasauraus: 4x damage to Reptiles AP: 20 MP: 3 Required: None Drake Slayer: 4x damage to Drakes AP: 20 MP: 3 Required: Killasaurus Dismantler: 4x damage to Machina AP: 20 MP: 3 Required: None Mech Destroyer: 4x damage to Mechs AP: 20 MP: 3 Required: Dismantler Demon Muzzle: 4x damage to Imps and Evil Eyes AP: 20 MP: 3 Required: Anti-Aircraft Fiend Hunter Lv 2: Reduces Fiend Hunter skill time by 40% AP: 30 MP: 0 Required: None Scan Lv 2: Allows you to rotate targets. Whoop dee doo. AP: 20 MP: 0 Required: None Scan Lv 3: Allows you to target party members with Scan. (...Why?) AP: 100 MP: 0 Required: Scan Lv 2 BLUE BULLETS: Fire Breath - Attack that deals fire damage MP: 28 Learn From: Balivarha Seed Cannon: Targets one enemy MP: 28 Learn From: Leukophylla, Cephalotus Stone Breath: Petrify target(s) MP: 32 Learn From: Tomb, Monolith, Dolmen, Epitaph Absorb: Absorb a small amount of HP and MP from enemy MP: 3 Learn From: Protochimera, Haizhe, Baralai, Flan Azabache, Jahi, Cindy, Vegnagun White Wind: Gives a little HP to party and cures status effects MP: 16 Learn From: Bully Cap, Coeurl, Queen Couerl, Mycotoxin, Ms. Goon Bad Breath: Inflict status effects on foe(s) MP: 64 Learn From: Malboro, Great Malboro Mighty Guard: Casts Shell and Protect on party MP: 32 Learn From: Garik Ronso, Haizhe Supernova: Damage to all enemies MP: 70 Learn From: Ultima Weapon, Paragon Cry in the Night: Damages all enemies MP: 80 Learn From: Mega Tonberry Drill Shot: Damage to one enemy MP: 32 Learn From: Baralai Mortar: damage to all enemies MP: 99 Learn from: Gippal Annihilator: Damages all enemies MP: 48 Learn From: Experiment Heaven's Cataract: Damages all enemies and lowers Def and Magic Def MP: 22 Learn From: Kukulcan, Gucumantz, Chac 1000 Needles: Damages one enemy with Cactuar Needles. =) MP: 24 Learn From: Cactuar Storm Cannon: Damages all enemies MP: 38 Learn From: Ironside Blaster: That annoying attack the Coeurls do. Damage to one enemy. MP: 30 Learn From: Coeurl, Queen Coeurl --------------- LADY LUCK: --------------- HOW ACQUIRED: Defeat Shinra at Sphere Break in either Chapter 3 or Chapter 5. MAIN COMMANDS: Attack Gamble Tantalize Bribe Item ABILITIES: Attack: attack an enemy Bribe: Bribe enemy with Gil to leave battle AP: 40 MP: 0 Required: None Two Dice: Damages one enemy by rolling two dice AP: 20 MP: 4 Required: None Four Dice: Damages all enemies by rolling four dice AP: 100 MP: 8 Required: Two Dice Attack Reels: Slots that deal physical damage AP: 60 MP: 0 Required: None Magic Reels: Slots that deal Magic damage AP: 70 MP: 0 Required: Attack Reels Item Reels: Slots that may trigger use of items AP: 80 MP: 0 Required: Magic Reels Random Reels: Slots that trigger random effects or skills AP: 120 MP: 0 Required: Item Reels Luck: Raises user's Luck AP: 30 MP: 8 Required: None Felicity: Raises the Luck of the party AP: 40 MP: 8 Required: Luck Tantalize: Causes Confusion on enemies AP: 60 MP: 0 Required: None Critical: Always make critical hits AP: 160 MP: 0 Required: Felicity Double EXP: Doubles EXP earned after battle AP: 80 MP: 0 Required: None SOS Spellspring: MP cost is 0 when HP is low AP: 30 MP: 0 Required: Four Dice Gillionaire: Doubles Gil earned after battle AP: 100 MP: 0 Required: Double EXP Double Items: Doubles items earned after battle AP: 100 MP: 0 Required: Gillionare ------------- TRAINER ------------- HOW ACQUIRED: Receive from Kimarhi in the Mt. Gagazet mission in Chapter 3 if you answered his questions correctly. MAIN COMMANDS: Attack [Pet] Item YUNA'S ABILITIES: Attack: Attack an enemy Holy Kogoro - Holy damage to enemy AP: 0 MP: 18 Required: None Kogoro Blaze - Fire damage and occasionally Darkness on enemy AP: 40 MP: 4 Required: None Kogoro Freeze- Ice damage and sometimes Stop on enemy AP: 40 MP: 4 Required: None Kogoro Shock - Thunder damage and sometimes Berserk on enemy AP: 40 MP: 4 Required: None Kogoro Deluge - Water damage and sometimes Sleep on enemy AP: 40 MP: 4 Required: None Kogoro Strike - Instant kill against one enemy. Doesn't always work. AP: 80 MP: 5 Required: None Doom Kogoro - Causes Doom on an enemy AP: 80 MP: 6 Required: Kogoro Strike Kogoro Cure - Restores HP to a party member AP: 30 MP: 10 Required: None Kogoro Remedy - Cures one party member of status effects. AP: 40 MP: 10 Required: Kogoro Cure Pound! - Kogoro's buddies gang up on an enemy. AP: 100 MP: 24 Required: Doom Kogoro Half MP Cost: Cuts MP cost in half AP: 200 MP: 0 Required: MP Stroll HP Stroll: Restores HP while walking AP: 20 MP: 0 Required: None MP Stroll: Restore MP while walking AP: 20 MP: 0 Required: HP Stroll Kogoro Lv 2: Cuts Kogoro's attack time by 30% AP: 80 MP: 0 Required: None Kogoro Lv 3: Cuts Kogoro's attack time by half AP: 100 MP: 0 Required: Kogoro Lv 2 RIKKU'S ABILITIES: Attack: Attack an enemy Sneaky Ghiki: Damages enemy while swiping Gil AP: 0 MP: 12 Required: None Ghiki Gouge: Damages enemy and inflicts Darkness AP: 40 MP: 8 Required: None Ghiki Gag: Damages enemy and inflicts Silence AP: 80 MP: 8 Required: None Mugger Ghiki: Damages enemy while swiping items AP: 40 MP: 12 Required: None Pesky Ghiki: Damages enemy and inflicts Berserk AP: 100 MP: 8 Required: None Bully Ghiki: Damages and delays enemy's turn. AP: 100 MP: 8 Required: Pesky Ghiki Ghiki Meds: Cures one character of all status effects AP: 40 MP: 10 Required: Ghiki Pep Ghiki Pep: Restores HP to one character AP: 30 MP: 10 Required: None Ghiki Cheer: Raises one party member's Strength and Defense AP: 80 MP: 12 Required: None Swarm, Swarm!: Ghiki's buddies all attack one enemy AP: 100 MP: 24 Required: Bully Ghiki Half MP Cost: Cuts MP cost in half AP: 200 MP: 0 Required: MP Stroll HP Stroll: Restores HP while walking AP: 20 MP: 0 Required: None MP Stroll: Restore MP while walking AP: 20 MP: 0 Required: HP Stroll Ghiki Lv 2: Cuts Ghiki's attack time by 30% AP: 80 MP: 0 Required: None Ghiki Lv 3: Cuts Ghiki's attack time by half AP: 100 MP: 0 Required: Ghiki Lv 2 PAINE'S ABILITIES: Attack: Attack an enemy Carrier Flurry: Instant death to one enemy. Doesn't always work. AP: 0 MP: 8 Required: None Poison Flurry: Damages enemy and inflicts Poison AP: 40 MP: 4 Required: None Stone Flurry: damages enemy and causes Petrification. AP: 60 MP: 16 Required: Poison Flurry Death Flurry: Instant death to one enemy. Doesn't always work. AP: 60 MP: 12 Required: Stone Flurry Flurry Guard: Restores a party member's HP and casts Protect AP: 60 MP: 10 Required: Flurry Speed Flurry Speed: Restores a party members HP and casts Haste AP: 60 MP: 10 Required: None Flurry Shield: Restores a party member's HP and casts Shell AP: 60 MP: 10 Required: Flurry Speed HP Flurry: Restores a bit of HP to party AP: 30 MP: 10 Required: None Recovery Flurry: Cures a party member of status effects AP: 40 MP: 10 Required: None Maulwings!: Flurry's friends pick on an enemy AP: 100 MP: 24 Required: Death Flurry Half MP Cost: Cuts MP cost in half AP: 200 MP: 0 Required: MP Stroll HP Stroll: Restores HP while walking AP: 20 MP: 0 Required: None MP Stroll: Restore MP while walking AP: 20 MP: 0 Required: HP Stroll Flurry Lv 2: Cuts Flurry's attack time by 30% AP: 80 MP: 0 Required: None Flurry Lv 3: Cuts Flurry's attack time by half AP: 100 MP: 0 Required: Flurry Lv 2 -------------- ALCHEMIST -------------- HOW ACQUIRED: Help out Clasko by clearing out the fiends in the old Monster Arena at the Calm Lands in Chapter 2. MAIN COMMANDS: Attack Mix Stash Item ABILITIES: Attack: Attack an enemy Mix: Mix two items together for a surprise AP: 0 MP: 0 Required: None Potion: Use a potion not from your stock AP: 10 MP: 0 Required: None Hi - Potion: Use a high potion not from your stock AP: 40 MP: 0 Required: Potion Mega Potion: Use a Mega Potion not from your stock AP: 120 MP: 0 Required: Hi - Potion X-Potion: Use an X-Potion not from your stock AP: 160 MP: 0 Required: Mega Potion Remedy: Use a Remedy not from your stock AP: 20 MP: 0 Required: None Dispel Tonic: Use a Dispel Tonic not from your stock AP: 20 MP: 0 Required: Remedy Phoenix Down: Use a Phoenix Down not from your stock AP: 30 MP: 0 Required: None Mega Phoenix: Use a Mega Phoenix not from your stock AP: 200 MP: 0 Required: Phoenix Down Ether: Use an Ether not from your stock AP: 400 MP: 0 Required: Dispel Tonic Elixir: Use an Elixir not from your stock AP: 999 MP: 0 Required: Ether Items Lv 2: Reduces Item use time by 80% AP: 30 MP: 0 Required: None Chemist: Doubles the effect of recovery items AP: 40 MP: 0 Required: None Elementalist: Doubles the effect of elemental items AP: 80 MP: 0 Required: None Physicist: Doubles the effect of non-elemental items AP: 100 MP: 0 Required: Chemist and Elementalist --------------- BERSERKER --------------- HOW ACQUIRED: Defeat 6 sets of fiends outside the Macalania Travel Agency in Chapter 3. MAIN COMMANDS: Attack Berserk Instinct Howl Item ABILITIES: Attack: Attack an enemy Berserk: Boosts Strength, but lose control of party member for first few turns of fight. AP: 0 MP: 0 Required: None Cripple: Cut enemy's HP in half AP: 20 MP: 6 Required: None Mad Rush: Severe damage on enemy, but often fails. AP: 30 MP: 6 Required: Cripple Crackdown: Nullifies Shell, Protect, and Reflect. AP: 30 MP: 6 Required: None Eject: Instant victory over one enemy. Doesn't always work. AP: 40 MP: 8 Required: Mad Rush Unhinge: Damage enemy and lower its Accuracy and Evasion AP: 40 MP: 8 Required: Crackdown Intimidate: Damage and Slow enemy AP: 50 MP: 8 Required: Unhinge Envenom: Damage and Poison enemy AP: 30 MP: 10 Required: None Hurt: Inflicts damage equal to the user's HP AP: 60 MP: 10 Required: Envenom Howl: Double user's max HP AP: 80 MP: 0 Required: Mad Rush Itchproof: Immune to Itchy AP: 20 MP: 0 Required: Cripple Counterattack: Hit back after being hit AP: 180 MP: 0 Required: None Magic Counter: Hit back after having a spell cast on you AP: 300 MP: 0 Required: Counterattack Evade & Counter: Evades the attack and counters AP: 400 MP: 0 Required: Magic Counter Auto - Regen: Automatically casts Regen AP: 80 MP: 0 Required: Hurt ------------- SAMURAI ------------- HOW ACQUIRED: Lying on the ground after defeating the Daeva duo near Ifrit's chamber in Chapter 3. If you miss it then, you can pick it up in a chest in Chapter 5 in the same room. (Thanks to the guy who sent the second part in. I accidentally lost your name and email, so email me again for credit) MAIN COMMANDS: Attack Bushido Spare Change Zantetsu Item ABILITIES: Attack: Attack an enemy Spare Change: Throw Gil at enemy to inflict damage AP: 0 MP: 0 Required: None Mirror of Equity: Attack that increases in power when HP is low AP: 30 MP: 16 Required: None Magicide: Damage in enemy's MP AP: 30 MP: 4 Required: None Dismissal: Halts an enemy's pending attack AP: 30 MP: 10 Required: None Fingersnap: Reverts enemy attributes to normal AP: 40 MP: 10 Required: Magicide Sparkler: Damages one enemy AP: 10 MP: 12 Required: None Fireworks: Damages all enemies AP: 60 MP: 18 Required: Sparkler Momentum: The more enemies you kill, the more damage this does AP: 60 MP: 10 Required: Sparkler Shin - Zantetsu: Instant kill on all enemies. Doesn't always work. AP: 100 MP: 32 Required: Momentum Nonpareil: Raises user's Strength and Accuracy AP: 20 MP: 10 Required: None No Fear: Casts Shell and Protect on user. AP: 30 MP: 12 Required: Nonpareil Clean Slate: Restores HP and cures user of status effects. AP: 40 MP: 16 Required: No Fear Hayate: Raises Evasion and casts Haste on user. AP: 60 MP: 20 Required: Clean Slate Zantetsu: Instant kill on one enemy. Doesn't always work. AP: 140 MP: 0 Required: Shin - Zantetsu SOS Critical: Deals critical hits when HP is low AP: 80 MP: 0 Required: Fireworks ---------------- DARK KNIGHT ---------------- HOW ACQUIRED: It's on a ledge in Under-Bevelle. I suck at describing how to get it, so refer to another FAQ for instructions. Actually, I attempted to explain it in the Q and A section. Read at your own risk. MAIN COMMANDS: Attack Darkness Arcana Charon Item ABILITIES: Attack Darkness: Sacrifice HP to damage enemies AP: 0 MP: 0 Required: None Drain: Absorbs Hp from an enemy AP: 20 MP: 8 Required: None Demi: Reduces HP of all enemies by a quarter AP: 20 MP: 10 Required: None Confuse: Confuses an enemy AP: 30 MP: 12 Required: Demi Break: Petrifies an enemy AP: 40 MP: 20 Required: Confuse Bio: Poisons an enemy AP: 30 MP: 16 Required: None Doom: Dooms an enemy and kills them when the counter reaches 0. AP: 20 MP: 18 Required: Bio Death: Instantly kills an enemy. AP: 50 MP: 24 Required: Doom Black Sky: Random damage to enemies AP: 100 MP: 80 Required: Death Charon: Sacrifice yourself to kill one enemy. AP: 20 MP: 0 Required: None Poisonproof: Immune to Poison AP: 30 MP: 0 Required: None Stoneproof: immune to Petrification AP: 30 MP: 0 Required: Poisonproof Confuseproof: Immune against Confusion AP: 30 MP: 0 Required: Stoneproof Curseproof: Immune against Curse AP: 30 MP: 0 Required: None Deathproof: Immune against Death AP: 40 MP: 0 Required: Curseproof -------------- MASCOT -------------- HOW ACQUIRED: Get an Episode Complete in every place in Spira (except Bevelle) and Brother gives it to you. NOTE: I got this email from Mega Tonberry: -------------- You HAVE you have a Bevelle ep complete to get it, I found that out. ^_^ But do note that I'm playing the PAL version. So hopefully this can contribute to your wonderful FAQ a bit. -------------- MAIN COMMANDS: Attack (Mascot) (Secondary attack abilities) (Secondary magic abilities) Item YUNA: MOOGLE ABILITIES: Attack: attack an enemy Moogle Jolt: Restore MP to a party member AP: 40 MP: 0 Required: None Moogle Cure: Restores HP and cures party member of status effects AP: 0 MP: 10 Required: None Moogle Regen: Casts Haste and Regen on a party member AP: 0 MP: 18 Required: None Moogle Wall: Casts Shell and Protect on a party member AP: 0 MP: 18 Required: None Moogle Life: Revives a KOed party member and fully restores their HP AP: 0 MP: 40 Required: None Moogle Curema: Same as Moogle Cure, except on whole party AP: 40 MP: 15 Required: None Moogle Regenja: Same as Moogle Regen, except on whole party AP: 40 MP: 24 Required: None Moogle Wallja: Same as Moogle Wall, except on whole party. AP: 40 MP: 24 Required: None Moogle Lifeja: Same as Moogle Life, except on whole party AP: 40 MP: 60 Required: None Moogle Beam: Damages one enemy AP: 80 MP: 99 Required: Warrior's SOS - Protect ability Ribbon: Immune to status effects AP: 999 MP: 0 Required: Warrior's SOS - Protect ability Auto-Shell: Automatically casts Shell AP: 80 MP: 0 Required: None Auto-Protect: Automatically casts Protect AP: 80 MP: 0 Required: Auto - Shell Swordplay: Use Warrior abilities AP: 80 MP: 0 Required: None Arcana: Use Dark Knight abilities AP: 80 MP: 0 Required: None RIKKU: CAIT SITH Attack: Attack an enemy Cait Fire: Fire damage (and sometimes Poison/Petrification) to enemies AP: 0 MP: 12 Required: None Cait Thunder: Lightning damage (and sometimes Poison/Petrification) to enemies AP: 0 MP: 12 Required: None Cait Blizzard: Ice damage (and sometimes Poison/Petrification) to enemies AP: 0 MP: 12 Required: None Cait Water: Water damage (and sometimes Poison/Petrification) to enemies AP: 0 MP: 12 Required: None Power Eraser: Lowers all enemies' Strength AP: 40 MP: 12 Required: None Armor Eraser: Lowers all enemies' Defense AP: 40 MP: 12 Required: None Magic Eraser: Lowers all enemies' Magic AP: 40 MP: 12 Required: None Mental Eraser: Lowers all enemies' Magic Defense AP: 40 MP: 12 Required: None Speed Eraser: Lowers all enemies' Evasion AP: 40 MP: 12 Required: None PuPu Platter: Instant kill on all enemies. Doesn't always work. AP: 80 MP: 48 Required: Warrior's SOS - Protect ability Ribbon: Immune to status effects AP: 999 MP: 0 Required: Warrior's SOS - Protect ability Auto-Shell: Automatically casts Shell AP: 80 MP: 0 Required: None Auto-Protect: Automatically casts Protect AP: 80 MP: 0 Required: Auto - Shell Instinct: Use Berserker skills AP: 80 MP: 0 Required: None White Magic: Use White Mage skills AP: 80 MP: 0 Required: None PAINE: TONBERRY Attack: Attack an enemy Dark Knife: Inflicts damage and Darkness on enemy AP: 0 MP: 10 Required: None Silence Knife: Inflict damage and Silence AP: 0 MP: 10 Required: None Sleep Knife: Inflict damage and Sleep AP: 0 MP: 10 Required: None Berserk Knife: Inflict damage and Berserk on enemy AP: 0 MP: 10 Required: None Poison Knife: Inflict damage and Poison on enemy AP: 0 MP: 10 Required: None Stone Knife: inflict damage and Petrification on enemy AP: 0 MP: 10 Required: None Stop Knife: Inflict damage and Stop on enemy AP: 0 MP: 10 Required: None Quartet Knife: Lowers enemy's Strength, Defense, Magic, and Magic Defense AP: 0 MP: 10 Required: None Arsenic knife: Instant kill on one enemy. Doesn't always work. AP: 0 MP: 10 Required: None Cactling Gun: Inflicts heavy damage on an enemy. AP: 80 MP: 99 Required: Warrior's SOS - Protect ability Ribbon: Immune to status effects AP: 999 MP: 0 Required: Warrior's SOS - Protect ability Auto-Shell: Automatically casts Shell AP: 80 MP: 0 Required: None Auto-Protect: Automatically casts Protect AP: 80 MP: 0 Required: Auto - Shell Bushido: Use Samurai skills AP: 80 MP: 0 Required: None Black Magic: Use Black Mage skills AP: 80 MP: 0 Required: None --------------- FLORAL FALLAL --------------- Yuna's special dressphere. HOW ACQUIRED: Found in the path near Djose Temple in Chapter 2. CENTER MAIN COMMANDS: Attack Fallalery Great Whirl Libra CENTER ABILITIES: Attack Libra: View enemy info AP: 4 MP: 0 Required: None Heat Whirl: Use a chain of fire attacks on all enemies AP: 0 MP: 0 Required: None Ice Whirl: Use a chain of Ice attacks on all enemies AP: 0 MP: 0 Required: None Electric Whirl: Use a chain of Lightning attacks on all enemies AP: 0 MP: 0 Required: None Aqua Whirl: Use a chain of Water attacks on all enemies AP: 0 MP: 0 Required: None Barrier: Guards against magic attacks AP: 20 MP: 36 Required: None Shield: Guards against physical attacks AP: 20 MP: 36 Required: Barrier Flare Whirl: Use a chain of non-elemental attacks on all enemies AP: 24 MP: 64 Required: None Great Whirl: Inflicts heavy damage on all enemies AP: 30 MP: 0 Required: Flare Whirl All-Life: Revives the party from KO AP: 8 MP: 70 Required: None Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Aurora Rain key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Twilight Rain key item RIGHT PISTIL MAIN COMMANDS: Right Stigma Right Pistilplay RIGHT PISTIL ABILITIES: White Pollen: Restores HP AP: 0 MP: 0 Required: None White Honey: Restores HP over time AP: 10 MP: 0 Required: None Hard Leaves: Reduces magical damage on party AP: 0 MP: 0 Required: None Tough Nuts: Reduces magical damage on party AP: 0 MP: 0 Required: None Mirror Petals: Reflects enemy spells back at caster AP: 0 MP: 0 Required: None Floral Rush: Casts Haste on party AP: 20 MP: 0 Required: White Honey Floral Bomb: Damages enemies and lowers their Strength AP: 0 MP: 0 Required: None Fallal Bomb: Damages enemies and lowers their Defense AP: 10 MP: 0 Required: None Floral Magisol: Damages enemies and lowers their Magic AP: 10 MP: 0 Required: Fallal Bomb Fallal Magisol: Damages enemies and lowers their Magic Defense AP: 10 MP: 0 Required: Floral Magisol Right Stigma: Damages an enemy AP: 0 MP: 0 Required: None Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Aurora Rain key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Twilight Rain key item LEFT PISITL MAIN COMMANDS: Left Stigma Left Pistilplay LEFT PISTIL ABILITIES: Dream Pollen: Damages all enemies and inflicts Sleep AP: 0 MP: 0 Required: None Mad Seeds: Damages all enemies and inflicts Berserk AP: 0 MP: 0 Required: None Sticky Honey: Damages all enemies and inflicts Slow AP: 0 MP: 0 Required: None Halfdeath Petals: Halves the HP of all enemies AP: 0 MP: 0 Required: None Poison Leaves: Damages all enemies and inflicts Poison AP: 10 MP: 0 Required: None Death Petals: Instant kill on one enemy. Doesn't always work. AP: 10 MP: 0 Required: Poison Leaves Silent White: damages enemies and inflicts Silence and Darkness on enemies AP: 0 MP: 0 Required: None Congealed Honey: Damages all enemies and inflicts Stop AP: 20 MP: 0 Required: None Panic Floralysis: Damages all enemies and inflicts Confusion AP: 10 MP: 0 Required: Congealed Honey Ash Floralysis: Damages all enemies and inflicts Petrification AP: 10 MP: 0 Required: Panic Floralysis Left Stigma: Damage an enemy AP: MP: Required: Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Aurora Rain key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Twilight Rain key item -------------- MACHINA MAW ---------------- Rikku's special dressphere. HOW ACQUIRED: Found at the Oasis at Bikanel Desert in Chapter 2. CENTER MAIN COMMANDS: Attack Machinations Revival Vajra CENTER ABILITIES: Attack: Attack an enemy Revival: Revives a KO'd party member AP: 10 MP: 0 Required: None Death Missile: Instant kill on one enemy. Doesn't always work. AP: 0 MP: 12 Required: Bio Missile: Damages an enemy and inflicts Poison AP: 0 MP: 12 Required: None Break Missile Damages an enemy and inflicts Petrification AP: 0 MP: 12 Required: None Berserk Missle: Damages an enemy and inflicts Berserk AP: 10 MP: 12 Required: None Stop Missile: Damages an enemy and inflicts Stop AP: 10 MP: 12 Required: Berserk Missile Confuse Missile: Damages an enemy and inflicts Confusion AP: 10 MP: 12 Required: Stop Missile Shockwave: Damages all enemies AP: 20 MP: 36 Required: None Shockstorm: Damages all enemies and delays their turns. AP: 20 MP: 36 Required: Shockwave Varja: Damages all enemies AP: 30 MP: 0 Required: Shockstorm Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Machina Reactor key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Machina Booster key item SMASHER-R MAIN COMMANDS: Homing Ray Smash HP Repair MP Repair SMASHER - R ABILITIES Howitzer: Damages one enemy AP: 0 MP: 12 Required: None Sleep Shell: Damages an enemy and inflicts Sleep AP: 10 MP: 12 Required: None Slow Shell: Damages an enemy and inflicts Slow AP: 10 MP: 12 Required: Sleep Shell Anti-Power Shell: Damages an enemy and lowers its Strength AP: 10 MP: 12 Required: Slow Shell Anti-Armor Shell: Damages one enemy and lowers its Defense AP: 10 MP: 12 Required: Anti - Power Shell Scan: View enemy information AP: 10 MP: 0 Required: None Shelter: Casts Shell on party AP: 20 MP: 10 Required: None Protector: Casts Protect on party. AP: 20 MP: 10 Required: Shelter HP Repair: Restores HP AP: 0 MP: 0 Required: None MP Repair: Restores MP AP: 0 MP: 0 Required: None Homing Ray: Damages one enemy AP: 0 MP: 0 Required: None Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Machina Reactor key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Machina Booster key item CRUSHER - L MAIN COMMANDS: Homing Ray Crush HP Repair MP Repair CRUSHER - L ABILITIES: Howitzer: Damages one enemy AP: 0 MP: 12 Required: None Blind Shell: Damages an enemy and inflicts Sleep AP: 10 MP: 12 Required: None Silence Shell: Damages an enemy and inflicts Silence AP: 10 MP: 12 Required: Blind Shell Anti-Magic Shell: Damages an enemy and lowers its Magic AP: 10 MP: 12 Required: Silence Shell Anti-Mental Shell: Damages an enemy and reduces its Magic Defense AP: 10 MP: 12 Required: Anti - Magic Shell Booster: Casts Haste on the party AP: 20 MP: 30 Required: None Offence: Raises party member's Strength AP: 20 MP: 10 Required: None Defense: Raises party member's Defense AP: 20 MP: 10 Required: Offense HP Repair: Restores HP AP: 0 MP: 0 Required: None MP Repair: Restores MP AP: 0 MP: 0 Required: None Homing Ray: Damages one enemy AP: 0 MP: 0 Required: None Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Machina Reactor key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Machina Booster key item ---------------- FULL THROTTLE ---------------- Paine's Special Dressphere. HOW ACQUIRED: Talk to Tromell Guado four times in Macalania Woods in Chapter 1. CENTER MAIN COMMANDS: Attack Throttle Fright Sword Dance CENTER ABILTIES: Attack: Attack an enemy Fright: Damages, Confuses and delays enemy's actions AP: 20 MP: 0 Required: Assoil Aestus: Fire damage to an enemy AP: 0 MP: 0 Required: None Winterkill: Ice damage to an enemy AP: 0 MP: 0 Required: None Whelman: Water damage to an enemy AP: 0 MP: 0 Required: None Levin: Thunder damage to an enemy AP: 0 MP: 0 Required: None Wisenen: Cuts enemy's HP by a quarter AP: 10 MP: 0 Required: None Fiers: Deals a critical hit to an enemy AP: 20 MP: 10 Required: Wisenen Deeth: Instant kill on one enemy. Doesn't always work. AP: 20 MP: 0 Required: Fiers Assoil: Holy damage to enemy AP: 20 MP: 0 Required: None Sword Dance: Damage to all enemies AP: 30 MP: 0 Required: Fright Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Corpus Invictus key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Victor Primoris key item DEXTERAL WING MAIN COMMANDS: Dextral Arts Stamina Mettle Reboot DEXTERAL WING ABILITIES: Venom Wing: Damages an enemy and inflicts Poison AP: 0 MP: 12 Required: None Blind Wing: Damages an enemy and inflicts Darkness AP: 0 MP: 12 Required: None Mute Wing: Damages an enemy and inflicts Silence AP: 0 MP: 12 Required: None Rock Wing: Damages an enemy and inflicts Petrification AP: 10 MP: 12 Required: None Lazy Wing: Damages an enemy and inflicts Sleep AP: 0 MP: 12 Required: None Violent Wing: Damages an enemy and inflicts Berserk AP: 10 MP: 12 Required: None Still Wing: Damages an enemy and inflicts Stop AP: 10 MP: 12 Required: None Crazy Wing: Damages an enemy and inflicts Confusion AP: 10 MP: 12 Required: Violent Wing Stamina: Restores HP to a party member AP: 0 MP: 0 Required: None Mettle: Restores MP to a party member AP: 0 MP: 0 Required: Stamina Reboot: Guards against status effects AP: 10 MP: 0 Required: None Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Corpus Invictus key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Victor Primoris key item SINISTRAL WING MAIN COMMANDS: Sinistral Arts Stamina Mettle Reboot SINISTRAL WING ABILITIES: Steel Feather: Raises party's Strength AP: 0 MP: 12 Required: None Diamond Feather: Raises the party's Defense AP: 0 MP: 12 Required: None White Feather: Lowers the Strength of all enemies AP: 0 MP: 16 Required: None Buckle Feather: Lowers the Defense of all enemies AP: 0 MP: 16 Required: None Cloudy Feather: Lowers the Magic of all enemies AP: 10 MP: 16 Required: None Pointed Feather: Lowers the Magic Defense of all enemies AP: 10 MP: 16 Required: Cloudy Feather Pumice Feather: Casts Haste on the party AP: 10 MP: 38 Required: None Ma'at's Feather: View enemy information AP: 10 MP: 0 Required: None Stamina: Restores HP to a party member AP: 0 MP: 0 Required: None Mettle: Restores MP to a party member AP: 0 MP: 0 Required: Stamina Reboot: Guards against status effects AP: 10 MP: 0 Required: None Ribbon: Immune to status effects AP: 0 MP: 0 Required: None Double HP: Doubles max HP AP: 20 MP: 0 Required: None Triple HP: Triples max HP AP: 30 MP: 0 Required: Double HP Break HP Limit: Allows max HP to exceed 9999 AP: 20 MP: 0 Required: Corpus Invictus key item Break Dmg. Limit: Allows max damage to exceed 9999 AP: 20 MP: 0 Required: Victor Primoris key item ---------------------- QUESTIONS AND ANSWERS ---------------------- You got questions? I got answers! Here we go! SPECIAL DRESSPHERES: 1. How do I use the special dresspheres? Not hard. All you do is change into every dressphere on your grid at least once during battle. Once you do that, bring up your Garment Grid again and press R1, then X. You should then see your chosen character change into their special sphere. GUN MAGE/BLUE BULLETS: 1. How do I get Blue Bullets? While wearing your Gun Mage dressphere, you have to get an enemy to attack you with the particular ability you want to learn. For example, you want to learn to use Stone Breath. While in a combat with a Tomb, Monolith, Dolmen or Epitaph, change one of your characters into a Gun Mage (if they aren't one already). During the course of the battle, the enemy might use that skill, and when it does, your Gun Mage learns it as a Blue Bullet. 2. Do Blue Bullets count towards mastering the dressphere? Yes, they do. 1% each SONGSTRESS: 1. Where can I find the key items Magical Dances Volumes 1 and 2? Magical Dances Vol. 1: Defeat Nooj at the Den of Woe in Chapter 5. Teaches MP Mambo. Magical Dances Vol. 2: Defeat the Experiment at its highest level to get this. Teaches Magical Masque. 2. Do those books count towards mastering the dressphere? Yes. They do. 3% each. MISC. 1. Can I still get the [insert sphere name] sphere? I missed it the first time. The spheres that people seem to ask about a lot are: Full Throttle, Trainer, Alchemist, and Dark Knight. FULL THROTTLE: You get this from Tromell Guado at Macalania Woods in Chapter 1. Talk to him 4 times and he forks it over. If for some reason you missed him in Chapter 1, he will still give it to you in Chapter 2. After that, it's not possible to get. TRAINER: To get this, you have to tell Kimahri to deal with his own problems when he asks you for advice in Chapter 1 and Chapter 2 (HINT: It's the middle option both times). If you did that, in Chapter 3, he hands over the Trainer dressphere. As far as I know, there is no other way to get it. ALCHEMIST: You get this after helping Clasko out by clearing the old Monster Arena in the Calm Lands of fiends in Chapter 2. If for some reason you don't clear out the fiends in Chapter 2, you can still get it as late as Chapter 5. DARK KNIGHT: This is probably THE most asked question. I wish I knew how to explain getting this sphere better so I could help you out with this. For now, until someone has a better way of explaining it, I will try my best. In the room with the three lifts, take either the left or right lift up to the upper level. After collecting the Hi-Potion if you like, move towards the bottom of the screen to jump off. You should now be back the room with three lifts, except now there are only two. Ride the middle lift and you should be taken to a square platform with one block on it that seems to be hovering in midair. Step on the block to activate the glyph on it, causing two platforms to rise. Jump back onto the lift to go to the area with the two lifts. Ride the remaining side lift up to the upper level, then walk directly across and take the other lift down. Then step onto the center lift again to go up to another floating square with a block on it. Step on the block to activate the glyph, and then go back down. Take on of the side lifts back up, and step on the block with the glyph on it nearest you, a block should fall from underneath a lift. Then step on the second block with the glyph. A bridge should appear. Walk across the bridge, go up a level and walk to the left. Now you can jump across the blocks to get the sphere. 2. Why is there no Mix list? Because it would frustrate me too much. Besides, Split Infinity already has a great Mix list available. ---------------------- Credits/Copyright Info ---------------------- Credits: CJayC The GameFAQS FFX-2 board Vincent Hung for letting me know about Alchemist after Chapter 2. Mega Tonberry for letting me know about Mascot. All 10 billion people who emailed me about me putting Ether in the Elixir description. All the people who emailed me with questions and comments. It was appreciated! Yoshi, Haunter 12O, and peter falk rules for being awesome. Tim for keeping me on my toes with all his questions. Everyone who takes the time to read this. Copyright Info: This guide was written by StarNeptune for exclusive non - profit use on the Internet, and is protected under international copyright. Any unauthorized use will result in criminal charges. The only site this FAQ should appear on is http://www.gamefaqs.com