BAKI THE GRAPPLER FAQ: beat your enemies into the ground by Salman Game: Baki the Grappler/Baki Saidai no Tournament Genre: 3D fighter Cover http://allsoft.scei.co.jp/jacket/l/slps20038.jpg Back http://allsoft.scei.co.jp/jacket/l/slps20038b.jpg Design: Dreamenergy-Tomy System: Japanese PS2 Released: December 10th 2000 NOTE: This FAQ is translated from the Dutch Baki the Grappler FAQ which I also made. Any new info or corrections will be added to this FAQ, not the Dutch one. I hope my English is good enough! CONTENTS: Background Gameplay modes Options translation Training mode translation Legend Edit Baki mode explanation Secrets The basics Combosystem Levels The Grapplers What's still missing? Manga info Version history Credits BACKGROUND: this game is based on the Baki the Grappler anime, which contained 26 episodes and was released in two DVD boxes in 1999. An OVA (Orgininal Video Animation) was also made. This story takes part during the second half of the series. Recently manga volumes have been released which take part after the series. The story is about Baki who wants to become the strongest Grappler (ultimate fighter) to defeat his father, the strongest man in the world. The fights take place all over the world but the Tournament is held under the Tokyo Dome, known as the Underground Fighting Arena. Only the strongest and best Grapplers of the world are invited... A Grappler may not use weapons in a fight, that's the only rule given. They can use any attacks/style to win. GAMEPLAY MODES: Arcade*secret fighter* Versus Edit Tournament (use edited Baki)*secret fighter* Edit moves-mode (complete your edit moves list by beating opponents) Training Edit Baki (edit your moves and create the ultimate Baki or the anime Baki) Options OPTIONS TRANSLATION: Difficulty-Easy/Normal Rounds-1/2/3 BGMusic ON/OFF Soundeffects: ON/OFF Voices: ON/OFF Save/Load Autosave-ON/OFF DualShock-ON/OFF Configuration Joypad EXIT (or with X) TRAININGMODE TRANSLATION: CPU posture: standing/kneeling/jumping/lying down CPU guarding: no guard/guard after first hit/guard ? CPU recovery: ON/OFF CPU attack: no attack/p/k/s CPU interval: time between each attack:1/2/3 seconds Supermeter Full: ON/OFF Moveslist: of your Grappler Choose another grappler Resume training Quit: return to Title screen LEGEND: F: forward B: back D: down U: up UF: up+forward DF: down+forward DB: down+back UB: up+back Qcb: quarter circle back motion Hcb: half circle back motion Hct: half circle toward motion Dp: dragonpunch motion EDIT BAKI MODE EXPLANATION: choose the moves of other Grapplers en replace Baki's. Baki's commands aren't changed so some moves of the others become more easier to perform. p+k (throw) s+o (throw) F+p (commandmove) F+k (commandmove) F+s (commandmove) qcb+p (special) qcb+s (special) hcb+p (special) dp+k (dp=dragonpunch-special) hct+p (special) 2x qct+p (super) 2x qcb+s (super) qcb,hct+p (secret super)-remains the same, but the power-up animation is changed. My Edit Baki hasn't gotten this yet. SECRETS: Yashazaro JR: complete Arcade mode with all default characters on any difficulty setting Yujiro Hanma: complete Edit Tournament with a finished Edit Baki (After this they are unlocked in every mode) THE BASICS: R1: taunt/provoke-dis the opponent so that his superbar goes down Blocking: hold back(also possible in the air) Throw: square+x/triangle+o (doesn't apply for some Grapplers) Square: punch X: kick Triangle: strike Perfect block: B+o (some moves are too strong to block normally. Possible in the air) Surprise Attack: after perfect block, B+o+triangle. Golden Counter: qcb+o (just before the opponent hits you) Tech: B+o+triangle Get up from the ground: B/F/U Get up attack: x/square+x Air recovery: U+square+x ( ex.; after a wall hitter:a vicious strike which sends you flying to the wall, where the opponent gets to pummel you for free. Pursuit:after a succesfull wall hitter, press F,F to get a chaincombo- opener(you'll hear a supersonic sound).You've got 4 seconds to do the chaincombo. If you're doing a Pursuit from a long distance you'll get a free punch- opener. During the chaincombo you can do additional Pursuits if you're getting pushed away from the wall. Superbar: fills up the usual way by attacking and blocking. Different levels (L1/L2/L3) give more hits. Life recover: When your getting KO'ed and your meter is maxed out at Level 3, press square+triangle+x+o (you'll hear a beating heart, get an extra lifebar which automatically empties itself to a tiny sliver and a superbar which automatically fills up. P1 costume: square/o-P2 costume: triangle poses: only with a Perfect Win, Win, Lose. Dizzy: after taking too many hits... Buffering: moves can be buffered. Example; instead of HCT+s, hold s, perform HCT motion, release s! Some combo's are made possible by this. Auto-Guardattack: certain moves of the Grapplers can't be stopped by normal attacks. These moves (AGA) block de normal attack en hit the opponent. Superjump: D,U/DB, UF/DF,UB (for evading or jumping in) COMBOSYSTEM: resembles that of Rival Schools and uses square (p), x (k) and triangle (s). The chains can be started low or from a jump-in combo. All chains can be cancelled into commandmoves, specials and supers. Best way to start a chain is with p. From there you can go to k and/or s. By using only p you get a maximum of 3+ hits. A different way is to start with k and then p and/or s. By using k alone you'll score a maximum of 2+ hits, because you'll get pushed away from the opponent when you're kicking. S can't be chained into p or k on the ground, it can be chained from a jump-in combo. It's possible to cancel s into some commandmoves (like F+s). The commandmoves can be cancelled by jumping, a special or super/ jump-in combo. Some can be cancelled into other commandmoves, exceptions exist to this rule like s into k, but it doesn't happen a lot. Take note that a p/k/s changes it's animation from a distance (far/close). A high S becomes a mid S, making some combo's possible! Combo charts: (down)p>k>s/ppp/ppks/uf+pp/uf+pk (down)k>p>s/kkps/uf+kk/uf+kp (down)k>s/kks/uf+ks (down)p>s/uf+ps Everyone uses the same system but adds to it by personal commandmoves, distance, so experiment! Some combo's listed in this FAQ can be escaped/teched (wall,lying down)if you're quick enough! LEVELS: There are only 5 levels to fight in, but all of them are based after places in the anime; JUNGLE: where Baki fought against Yashazaro. GRASS FIELD: Yujiro killed Baki's mother here and left Baki lying helpless. JAPANESE GARDEN/DOJO: Where the promoter of the Underground Fighting Arena lives. UNDERGROUND FIGHTING ARENA: the world's strongest Grapplers are invited to fight here. GARAGE:After the Finals, Yujiro and Jack squared off against each other here. THE GRAPPLERS; BAKI HANMA: the youngest Grappler, his goal is to defeat his father and becoming the strongest man in the world... P1: yellow shorts,long hair (season 2)/P2: black trainingsuit, short hair (season 1) Baki specialises in powering up his life and superbars. His chains aren't as good as some but the s "stun" makes his supers deadly! p+k: stranglehold s+o: bellysuplex F+p: outer punch F+k: roundhouse spark (2hits) F+s: tripkick (2hits) D+k: sweep kick D+s: uppercut launcher U+s: wallhitter kick HCB+p: flying suplex QCB+p: reversal w/saltokick DP+k(2x performed twice): saltokick and headbutt QCB+s: "Shaggy!", fills the supermeter up(75%) 2xQCT +p: fast superstrike (4+hits) 2xQCB+s: death concentration (fills the lifebar until you get hit. Cancel charge: ) QCB,HCT+p: Baki Rushfrenzy- great super,this is why you charge your supermeter(16-18hits)! You can't combine this in a wall-chaincombo. Combo's: ks,F+p,F+k D+p,standing ks pk,F+p,F+s ppk,dp+k(2x) D+p,standing ps,F+s D+p,D+s,U+ps: pursuit dash,chaincombo,2xQCT+p Wall Airchaincombo: UF+pks,pks,pks. ppks(stun),QCB~HCT+p (22 hits) HANAYAMA: Yakuza leader (aka second generation) and Baki's best friend. P1: white pants,blue shirt/P2: grey pants,clan tattoo on his back Just like the Yakuza Hanayama hits fast and hard using merciless attacks. Unique combo's and a super you can't guard, but he's slow. The far s links into a special or super. p+k: Backbreaker F+p: Uppercut Launcher HCT+s: Pop the veins(2 part throw) DP+k: Salto kick QCT+p: KO Strike QCT+k: Wallhitter kick QCB+s(5x): Punching Bag (delaying is possible) D+s: Wallhitter U+k: Leg Drop QCTx2+s: Rushpunches (7+hits) QCTx2+s,QCB+s: Rushpunches w/Upper (8+hits) QCB~HCT+s: Yakuza Hit- charges for 4 seconds and can't be guarded. It may be interrupted with a low attack or throw. It's also a wallhitter which you can follow up with a wall chaincombo. It can also be used when they are hanging on the wall: big damage. Combo's: kkkk,QCT+k: pursuit dash, wall chaincombo,QCTx2+s U+s,D+s,wall chaincombo,QCTx2+s(14 hits) U+s,kk,QCT+k,wall chaincombo and QCTx2+s(16 hits) Close s,QCT+k,wall,pkpkps and QCTx2+s(13 hits) Wall-airchaincombo: uf+pspsps (7hits) D+p,D+k,D+s pks,QCTx2+s,QCB+s F+p,ks,DP+k pkks,QCBx5(10 hits) pks,uf+sp,sp,sp,sp (14+hit Air Combo) F+p,QCT+p IGARI: A wrestler who will stop at nothing to win. Known as the Killer in the US. P1: red boots/shorts-P2: black boots/shorts He's got an attitude to match his powerful moves (pre-fight pose:the finger). His specialty is to stun his opponent and ground attacks. Weak wall chaincombo's but a long reach. p+k: Reverse Suplex s+o: Grand Buster F+p: Headbutt(stun) F+x: Faceplant-kick(stun) F+s: Opponent down, kneedrop. QCT+p: Windup Punch(stun),s Clothesline QCB+k: Wallhitter kick HCB,F+p: Backdrop* HCBx2+p;s: Linkthrow QCBx2+s: Nutbreaker(Reversal Super-activates when they hit you, so if they don't it doesn't cost you valuable super energy. A great safety move... QCTx2+s: Neckbreaker (4 hit super,use after QCT+p) D+s: Leglock(4 hit),cancel into F+s UF+s: Zangief Drop (Crossover) UF+k: Knee Drop (Crossover) Combo's: ppk,D+s,F+s...B+s...F+s...until dizzy ppps,UF+kkpkks(Aircombo 12+hits) Wall Airchain combo: UF+pkpkpk Wall chaincombo: pksks (6+hits) ppk,F+p (can be repeated twice)...or QCTx2+s,F+s...B+s... ppk,F+p,s,UF+pkpkpk(11+hits) ppk,F+p,D+s,F+s...B+s...F+s...until dizzy (breakable) D+p,k,F+pps,D+s,F+s...dizzy (up to 20+hits) TOBA: Igari's rival and Baki's coach. P1: Red boots/shorts-P2: Yellow boots/shorts Resembles the late Giant Baba from All Japan Pro Wrestling. He's got the same powerful moves like the Chop,Backbreaker and Bootkick. Slow but very strong. Specialises in the Bootkick-link and throws. p+k: Choke Hold s+o: Backbreaker F+p: Heavy Chop (hits grounded opponent) F+k: Wallhitter F+s: Giant Bull QCT+k: Bootkick and taunt (cancel taunt by pressing B) QCT+k: s+o: Bootkick w/Backbreaker linker QCB+k: Neckkick HCB+k: Crescent Kick HCT+s:The Kicking HCB,F+p: Armbar-throw HCBx2+p: Toba-Drop QCT+k: HCBx2+p: Bootkick w/Super Drop QCT+QCB+s: Chop Chop Splash (13hit) UF+s: Aerial Wallhitter UF+p: Zangief Drop Combo's: D+s,UF+ps ppks,F+s,UF+s,wall chaincombo (11hits) pks(hold s)HCT(release s) (8hits) ppks QCT+k,s+o (8 hits) ppppk,F+s,UF+s,wall chaincombo Wall chaincombo: pkpkpk,F+s Wall-Airchain combo: UF+pskp Aircombo: F+s,UF+kps,wall chaincombo Trick: QCT,QCB+s...QCT+k: HCBx2+p. SHIZUKAWA: Old Aikido master P1: Grey/blue-P2:White/green Gi He looks old and frail compared to the other Grapplers,but his p stun, reversals and contact supers make him very dangerous. Some great chaincombo's... p+k: trip on face F+p: Aikido Deflect Hi F+k: Roundhouse F+s: Aikido Deflect Mid QCB+p: Reversal Elbow QCB+k: Reversal Legthrow Reverse DP+s: Spit Opener (3 hit) QCT+p: Fast Swipe (Autoguard attack: AGA) QCT+k(4x): Swiping Wallslam QCTx2+p: Super Trip Face QCTx2+k: Super Aikido Twirling D+s: Upper D+p: Stun Swipe Combo's: UF+kk,F+k,spp Wall airchain-combo: UF+pkpkpkp D+p,ks,D+k,s,D+s,QCTx2+p/k pkpkks,D+s,QCTx2+k D+p,ks Corner; QCT+p,D+s,QCTx2+p/k Corner; Reverse DP+s,D+s,QCTx2+p/k D+p,s,D+s,QCTx2+s kksp pkks,D+s,ks pkksp,Wall chaincombo ps D+s,UF+kps (5 hit). RETSU: Uses Kenpo/Kung Fu as his style. He's a rival of Kasumi and Kousho because Karate evolved from Kenpo. P1:black hair and blue pants/P2:blond hair and darkgrey pants. Retsu sports a fast look, but with a super reversal and spit opener he capitalises on his opponents' mistakes. Play him with technique... close s can be cancelled! p+k: Kenpo Neckbreaker F+p: Spit Opener/Stun F+s: Wallhitter QCT+p: Triple Strike(cancellable:F+p/AGA) DP+p: Bodycheck Launcher HCT+p: Neck Strangler Reverse DP+k: 5 kicks HCBx2+p: Reversal super(knee/neck/strikes) QCTx2+s: Open Pin Strike(1) QCB+s: Follow up OPS(2) QCT+s: Follow up (3) QCB+s: Follow up (4) QCBx2+k: Kenpo Kicks w/Neckbreaker(13 hit) Combo's: Wall chaincombo: pks,Reverse DP+k Wall airchaincombo: UF+pspsps DP+p,UF+spk (4hits) UF+spk F+p,ppk,Reverse DP+k Reverse DP+k,UF+pksp,D+s kkkk,Reverse DP+k Far s,Reverse DP+k,UF+s kpks D+k,D+p,D+k pppks(go for the wall chaincombo or;), HCBx2+k (17 hits) ps. JACK HAMMER/HANMA: Wrestling~Free fight. P1: Grey hair, white skin/P2:Blond hair,tanned skin Jack is the one of the biggest Grapplers and reminds you of King Raoh from Fist Of The Northstar and Sagat from Street Fighter. He's Baki's halfbrother. His Attacks are powerful where he bites, screams and claws at his opponents. One of the best... p+k: J-Suplex s+o: Shoulderbreaker F+p: Smash Hook(wallhitter+AGA) F+s: Charge (follow up with p+k throw-combo) QCT+p: Chestbiter QCT+k: Legbiter HCT+s: Headstomp Throw QCB+k x3 :Brutal Jack (cancel taunt by pressing B,B ) DP+p: Fire Uppercuts (AGA) QCTx2+p: Bitehold+Smash ribs QCBx2+s: Ripclaw+Strike (wallhitter) UF+s: Superkick D+s: J-Upper Combo's: D+s,QCB+k,D+kkk ppks,QCT+k D+s,UF+p,D+kkk/QCT+k/DP+p Corner, opponent down: D+kkkkk Wall-airchaincombo: UF+pks,DP+p/QCT+k Wall chaincombo: ppks,QCT+k kk,D+k,QCT+k pkss,F+p (wallhitter) ps (stun) ks (stun) pks (dash) pks (dash) pks (dash) pks... (+14hits) Finish the above combo with QCTx2+p!! KUREHA SHINOGI: Brother of Kousho,freestyle-wrestling 1P:Blond hair,red shorts/2P:Silver hair,purple shorts Just like his brother, Kureha has developed a flashy style and he's got the attitude to match. It uses all of his knowledge of the human body learned as an "illegal" surgeon. His combo's can be deadly in the corner because of his juggling capability, but if the opponent hits the floor they can be broken. p+k: Clothesline F+p: Ramattack F+k: Knee Launcher F+s: Finishing Blow (opponent down) D+s: Knockdown UF+s: Elbowdrop QCB+p: Pimp Slap DP+p: Upper Launcher HCB+p: Humiliation Reversal QCT+s: 3 hit juggler and wallhitter(AGA) QCT+k: Kureha Block (can retaliate instantly) HCB,F+s: Death Touch QCBx2+s: Power Up Lifebar *vital pressurepoint* Combo's: QCT+s,dash,UF+s pks,QCB+p D+p,kks UF+s,p Wall Airchain combo: UF+spspsp Wall chaincombo: ppk,F+k,DP+p F+k,UF+spsp(perform close to the ground) UF+ks ppkks,F+k,F+k repeat (20-57 hits against the wall) pppps,HCB,F+s F+k,F+s,F+s (3x),B+s,B+s,B+s (close to the wall)... KOUSHO SHINOGI: Kureha's brother and rival of Retsu. Fighting Style is known as the Cordcutter Technique, which is an ancient and deadly Karate art. By cutting or ripping the nerves opponents can become paralyzed or blind. 1P: Purple Gi/2P: Red Gi p+k: headbutt-knee-elbow s+o: Temple pressure F+k: Roundhouse wallhitter (AGA) DP+p: Puncture (can be canceled into other moves) HCT+k: Kick combo DP+s: Guardless Puncture (uses superenergy) QCB+s (repeat 3x): Nerve Wreck Combo QCB+k: Flying Needle Kick F,HCT+p: Kicks+Lights Out QCTx2+s: Lights Out and HKE throw UF+s: Knockdown Combo's: Wallchain combo: pks,F+p,DP+p UF+p,QCB+k sk,F+p,QCB+k sk,F+k,QCB+k F+p,ks ppks,HCT+k Wall airchain-combo: UF+ks,QCB+k ppks,DP+p,HCT+k (11 hits) s,DP+p,HCT+k k,UF+ksp Far k,s,DP+p. KATSUMI DOPPO: Pupil and adopted son of Doppo. Fighting Style is Karate which is developed from Chinese Kung Fu. Because of this, Retsu is Kasumi's and other Karate users rival. 1P: lightbrown Gi/P2: yellow Gi Uses mostly kicks with only a few punches. Very strong kicking techniques, especially his Flipkicks. Add to that a great super and strong chains. p+k: Judothrow s+o: Nosebreaker F+p: Karatechop (stun) F+k: 2 airkicks F+s: Launchkick QCT+s: Beating (Stance) DP+k: Flipkicks (AGA) HCB+k:The Kicking QCB+p: Superstarter (use F+p to counter attacks) F+k: Follow up Superstarter (1) F+k: Folow up (2) F+p: Follow up (3) QCBx2+p,F+k: Superkick QCBx2+k: Punches,Kicks,Aerial Body Drop QCT,HCB+s: 21 hit Superkata UF+s: Wallhitter kick Combo's: D+k,F+p,k F+s,UF+s,Wall chaincombo Wall chaincombo: pppk,F+p,k Wall Airchaincombo: pspsps s,F+s,UF+pk ppks F+p,k D+p,D+k,F+s,QCBx2+k ks,F+p,k D+pp,F+s,F+k (close to the wall) pps,F+p,k D+k,ks,F+s,DP+k ppks,F+p,k QCT+s,QCBx2+k (close to the wall) ppks(hold s),QCT~HCB,(release s)...26 hit! OROCHI DOPPO: Karate master and father of Kasumi. He's got his own Karate school and has fought numerous times in the Underground Fighting Arena. Also known as the Tiger Killer. He's got a score to settle with Yujiro who once surprised him and left him scarred. 1P: White Gi/2P: "Old Man Suit" p+k: Spinal Snap F+p: Gut Punch (stun) F+s: Electric Uppercut (AGA) QCT+s: Midsection Strikes QCT+p: Sumo Strikes QCB+p: "Master"-Reversal QCB+k: Aerial Kickbeating D+s: Sweep (AGA) QCB,F+s: Super Master Strike (close range: stun bonus) QCTx2+s: Superstarter... QCB+s x3: Follow ups:the Master's Fury Combo's: UF+sppks Cancel s with QCT+p pppks,F+s F+s,UF+ps UF+pp,F+s,QCB+k U+kkpps D+k,s D+kks,F+p D+pk,s,F+p,QCT+p ppk,F+p,QCTx2+s,OCB+s x3 D+kks Wall chaincombo: spps,QCT+p Wall airchain-combo: UF+pkpkpkpk (12hit) YASHAZARO JR.: An old enemy of Yujiro whose father was killed by him. Known as the Night Ape, he's beaten many opponents. With his long arms it's easy to make chains and stay in attacking range. His last super is the best. 1P: Purple fur/2P: Grey fur p+k: Headbash F+s+o: Lift and Slamdown F+p: Crash Chopper F+s: Rammer close s: Volley+Serve (wallhitter) QCB+p x2: Rolling Bashcatch (AGA) HCT+p: Slash Frenzy (cancel taunt by pressing B,B) QCT+s x4: Rolling Slasher (AGA) QCTx2+p: Evade Roll+Throwaway (wallhitter) QCBx2+p: Groundpound+Throwaway (teleport possible?) D+ss: Scoop Uppers Combo's: D+p,k,D+ss,UF+ps pppks kks,F+p ks kkk,F+p pkpppps,UF+ps ppp,HCT+p,QCB+p F+s,F+p,D+k,D+ss,UF+k,D+k,D+ss,UF+k, D+k... repeat! (+19 hits, breakable) Wall chaincombo: kkppppkk Wall airchain-combo: UF+pspsps. YUJIRO HANMA: Baki and Jack's psychotic father and the Strongest Man in the World. Fighting Style: all ancient arts and superhuman strength,speed and techniques. He's able to flex his back-muscles so that a figure of the Devil appears. Every fight leaves him hungry for more... He has even killed his wife when she tried to protect Baki. His s can be linked for combo's. 1P: Black fighting suit/2P: Blue trainingpants p+k: Worthless! F+p: Sinking Strike F+k: Double Heels HCB+p: Stun Reversal HCT+s: Finish String HCT+p: Killer String DP+k: Monster Kicks Far p: Heavy Swing (wall hitter) D+s: Killer Upper F,F+s: Kick Stun QCB~QCT+p: The Killing Strike (lots of range and can't be guarded/up close it gives a 5 hit stunbonus and then TKS) Combo's: D+pps* After a whiffed reversal,TKS DP+k,D+k Wall chaincombo: ppksps,F+p Wall airchain-combo: UF+pspspsp D+s,UF+k,F+p,F+p,F+p (in the air) ppkss s,HCT+p,QCB~QCT+p D+kppk,p pks,HCT+s D+p,kk Far k,F+p UF+s,ppp,F+p D+s,UF+kppp,F+p pps/ps,HCT+p The CPU Yujiro has a second super and his superbar constantly fills up! EDIT BAKI: He's got the same suits, basic attacks and even the same taunt. What's missing from the default Baki is his Rush Frenzy super. This version focuse more on wallhitters, kicks and powerful moves. The same chains as default Baki but different "finishers". You can make your own Edit Baki in the Edit Modes! p+k: Backbreaker (taken from Hanayama) s+o: Blood Explosion (Kousho) F+p: Wall ram (Kureha) F+k: Charge (link to p+k) (Jack) F+s: Knee Launcher (Kureha) D+k: Sweep D+s: EB Upper U+s: wallhitter kick HCB+p: Flipkick (Katsumi) QCB+p: Wallhitter kick (Igari) DP+k: Airkicking (Doppo) QCB+s x4: Beater (Hanayama) HCB+p: Neck Wrangler (Retsu)*** QCTx2+p: KO Strike (Hanayama) QCBx2+s: Ripclaw+wallhitter (Jack) *QCB,HCB+p: not yet available*** Combo's: D+p,ks,F+p,wall chaincombo,QCBx2+s D+s,F+p/F+s D+p,D+s,F+s,UF+s Opponent down: HCB+p F+s/D+s,DP+k D+p,k,QCB+s x5 D+s,UF+ps Wall chaincombo: psps ks,F+p D+p,p,F+s,UF+ps Use his Supers during dizzies or to counter certain attacks. They can also be useful when your opponent is against the wall... WHAT'S STILL MISSING? A throwlinker of Igari (after the Backdrop). How to unlock Edit Baki's 3rd Super. Info on the Pal version (Fighting Fury) released by Midas Interactive. MANGA INFO: Kaoru Hanayama fights again. Doppo Orochi lost his hand. Something about Baki`s grandfather grave. And actually they are in a Chinese legendary tournament that happens only one time in a century. And Yujiro participates too! VERSION HISTORY: FAQ version 1.0, november 6th 2002: posted the FAQ on www.drakenslag.nl. FAQ version 1.1, february 8th 2003: completed all characters and posted it on Gamefaqs. FAQ version 1.2, february 9th 2003: made some minor corrections and added the Credits. FAQ version 1.3, february 14th 2003: translated the Dutch FAQ, some more corrections. FAQ version 1.4, january 16th 2004: minor corrections, added more credits, changed e-mail. FAQ version 1.5, january 19th 2004: added contents list. This FAQ can also be found on: neoseeker.com computerunderground.com gamers-realm.com CREDITS: Dreamenergy-Tomy, who made this game. Let's hope they make a sequel! Frank, who found this game for me. Willem aka Baki: for inspiring me to make a FAQ about this great game. ikari47, WUTANGCLAN: for providing info on the OVA. Everyone i forgot to mention from the messageboard for info on the manga. Tim, Jamaal, Alexis for their compliments and keeping this FAQ alive. CjayC for Gamefaqs. You for reading this. OTHER FAQ's MADE BY ME; Ultraman Fighting Evolution 2 Copyright (c) Baki the Grappler FAQ 2004: Salman. Contact e-mail: salih_yilmaz3@hotmail.com or Baki messageboard Version:1.5 Date: january 19th 2004 END OF BAKI THE GRAPPLER FAQ.