_________________________________________________ / \ ______ / eeeeeeeeeee yy yy eeeeeeeeeee \ _____ | | | eeeeeeeeeeeee yy yy eeeeeeeeeeeee || ppp `'.,' llll | ____ | eee eee yyy yyy eee eee / pppppppppp lll |,.'``'.,| yy ''`.. | eeeeeeeeeeeeee yyyyyy eeeeeeeeeeeeee \ pppp pppppp ll aaaaa yy yy \ | eee yy eee \ pp pp ll aaaaaaa yy y y | | eeeeeeeeeeeee yy eeeeeeeeeeeee || pp pppppp ll aa aa yy y y| | eeeeeeeeeeee yy eeeeeeeeeeee | | ppppppppp ll aaa aa yyyyyyy | | | | pp ,__, ll aaaaaaa yy / | tttttttttttt oooooooooo yy yy | | pp ' ' ll aa aa yy | | tttttttttttt oooooooooooo yy yy | | pp | | lll aaaaaaaa yy | | tt ooo ooo yyy yyy | | p | | ll _______ aa yyyyyy | | tt oo 0 0 oo yyyyyy | ¯¯¯ \____\ '.,''``'',./ | tt ooo ooo yy | | tt oooooooooooo yy | \ tt oooooooooo yy / \_________________________________________________/ ============================================================================================ ============================================================================================ - FFFFFF AAAAAA QQQQQ Vv vV 11 33333 888 - - ff aa qq qq ______ Vv vV 111 _ 33 88 88 - - FFFF AAAAAA QQQQQ |______| Vv vV 11 |_| 33333 888 - - ff aa aa qq VvvV 11 33 88 88 - - ff AAAAAA QQQ VV 1111 33333 888 - ============================================================================================ ============================================================================================ Author: Antony James (arg0n, ayJAY, aj-r) V1.38, 8/10/03, filesize: 66KB. E-mail: argon_ant@yahoo.co.uk Website: www.aj-r.tk mIRC server:irc.b0rk.net port:6667 channel:#qmatrix GameFAQS boards: the Getaway, Gran Turismo 3, Midnight Club II, Eye Toy... MSN: occasionally =-=-=-=-=-=-=-=-=-=-=-=-=-= C O N T E N T S =-=-=-=-=-=-=-=-=-=-=-=-=-= _ ,' ', ', | INTRODUCTION __,' ',__ , .' _______ '. , I. History of Eye Toy .' ' / .'_______'. \ ' '. | ' / o o \ ' | II. Overview of Eye Toy: Play '.', \ / ,'.' \ '._ ¯¯¯_.' / III. Setting up Eye Toy '., '---' ,.' '. .' ___ IV. Hints and Tips i)General ] [ _/ ii)Mini-games .' '., (-) iii)Boss encounters ,' .^. '. | | iv)Fun stuff .' ,' '. .'', | ' .' ' '..'.''') V. FAQs '', . ' '| ',/ ' ' ' ' '|---| VI. The Future i)Intro ' ' : ' '\___/ ,.,., ii)Full report ' ', '. ' ' / ._.' ',.'' ',.,' .'\ | ' VII. My High Scores i)Easy difficulty ', .__. ,\ \ / / ii)Medium difficulty ' ' ' ' \ '.,.' / iii)Hard difficulty ' ' ' ' '.,.,.' ,' ' ' ', VIII. Version history .' .' '. '. ,' .' '. ', IX. Thanks/ Contributors '_;_' '_:_. ___ ___ /\_/\==================================================================================/\_/\ ||_|| INTRODUCTION ||_|| \/_\/==================================================================================\/_\/ Hey, welcome to my guide of Sony's new development, the Eye Toy. Hopefully you'll find what you want/ need below but here is a guide of what you will and won't find in the FAQ: My FAQ does/ is: o Try to provide an accurate, honest and insightful look into the Eye Toy, present and future. As up-to-date as the version sitting on my HD. When I update I aim to upload the new version ASAP. o Include input from YOU! Find me on the message boards or email me. I can't guarantee a response but will try. Your input will be recognised. My FAQ does not/ is not: o Something that I've just copied out of the manual (unlike certain other guides...) You get it with the game, why would you need me to painstakingly re-type it all up? o Try to be biased in any way possible for/ against ANYTHING! _____________* |SPECIFICATION| ````````````` Interface: USB Connector: USB Type 1.1 Power consumption: 50mA Dimensions: 44 x 53 x 89 mm Weight: 173g Cable length: 2m Video capture: 640 x 480 pixel res Lenshead: Manual focus ring * The one time I will break my 'rule' of not copying any material from the stuff you get with the game (and only because I've had requests!) __________ |THE CAMERA| `````````` So if you've bought the Eye Toy: Play package you should have something like this: FRONTAL VIEW: _______________________ |______ / ___ \ ______| |____/ / / \ \ \_|__| <- The vertical line is the tiny mic This LED is the red one -> |__0___ | | | | ___0__| <- This LED is the blue one Central is focus ring -> |____( \ \___/ / )____| Inside this is lens |________\_____/________| |___________________| (_________) <- Ball joint for rotation of cam / \ _/_____________\_ <- The stand |_________________| SIDE VIEW: ________________________________ __ |________________________________|--| ___ |______________________________|| | <- Lens =============|___|________________________________| | |______________________________||--| ^ |________________________________|__| Do not beat, heat (________) or eat this cable! , ' \ <- Ball joint and stand ___,____'___________________\ |______________________________\ So if you were to lose your cam (or memory) you'd know what it looks like. OK, so it was just an excuse to draw some pretty pictures! Some people need help finding where the mic is so I show them :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. H I S T O R Y O F E Y E T O Y =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The story begins with one man, Dr Richard Marks, an employee of SCEA (Sony Computer Entertainment America for the uninitiated). He wondered what would be possible if you could plug a webcam into the PS2's USB port. This general idea was taken up by Sony Studio London, the division that shares the same office building with Team Soho (purveyors of 'The Getaway' and the 'This Is Football' series). The answer to Dr Mark's question is simple. Take a web cam, focus in on subject and track their movements on-screen to allow them to play mental mini-games using their body! After a year of development of the technology and some tech demos the team decided to base a game around the technology. These demos include 'Seymour' in which a little guy in an aeroplane in which colour tracking of yellow and red balls was used to determine where the plane flew, when Seymour would eject etc. Others included: 'The Witch'- The witch lands on the yellow ball and watches as the red ball is moved around the screen. 'Spiders' - Spiders scuttle around the screen and are attracted to the skin of the person watching. 'Magic Wand' - The most similar of the demos to an actual game, the movement of a ball is mapped out on screen and shapes are drawn. These correspond to spells and are sent at the enemy. 'Wishy Washy' - This prototype actually made it into the final game. Clean as many windows as you can in the allotted time. This was around Summer 2002, and in August an event called the 'Playstation Experience' at London's Earl Court took place. In this time the game development had come on in leaps and bounds and already three mini-games were almost completed. Lucky people who had tickets to the event were amazed at the simple yet addictive nature of the games and there was a genuine cross-over appeal to anyone. No complicated controls were needed because you just used your body so people of all ages were interested. The games on show were 'Wishi Washi' (as its spelling had now been changed) where the aim had remained unchanged, 'Kung Foo' in which you have to use your body to KO ninjas that leap onto the screen from all directions and Beat Freak where you have to touch speakers in each corner of the screen as CDs pass through them to make music. And so, seven months down the line Eye Toy: Play has been released complete with 12 mini-games (all of which are fantastic!) and bundles of features that you simply wouldn't expect. For more details I advise that you read on... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. O V E R V I E W O F E Y E T O Y : P L A Y =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In Eye Toy: Play there are 12 mini-games, all of which are detailed below, followed by a look at the rest of the features that you can expect: BEAT FREAK: Almost identical to the original demo version, just with spiffier graphics. Choose a song from four choices (including That One Thats In Lots Of Games, Moloko's 'Sing It Back'). Then, as CDs appear in the centre of the screen and move towards a speaker touch the corresponding one to make sweet music. Miss one and your style bar is reduced. Your aim is to keep this bar as high as possible. KUNG FOO: A personal favourite and again was one of the original three games. use your reflexes to chop each and every one of the evil ninjas before they get to you. Take three hits and its game over. During the bonus rounds you have to hit the boards either side of the screen to break them and gain a few bonus points. Also features a nice motion blur effect at the most frantic moments, making you look like Neo from 'The Matrix'! WISHI WASHI: Use all of your body to clear the soapy suds from the screen in the final of the demonstration games. One of the simplest games but also one of the most frantic and knackering! Rub over water drops to gain power ups. Features the banjo-wielding George Formby's debatable classic 'When I'm Cleaning Windows!' KEEP UPS: The classic show-off football skill of defeating gravity with the use of your body goes digital! Stop the ball from falling off of the bottom of the screen and knock it the windows for some bonuses. Yeah, you can use your arms but where is the fun in cheating? BOXING CHUMP: Possibly the best idea in the whole game! It's you versus a whacking great 'bot in a fight to the finish. Take him on in three rounds consisting of 30 seconds. And of course you can actually dodge his punches in real time before giving him a slap in the face. Brilliant! UFO JUGGLER: In this frankly bizarre game (even relative to the rest) the idea is to set UFOs up into space by spinning them. Don't go too fast or it'll explode! Additionally keep a look out for the evil ship who will sap the energy from your little guys and try to send them back to earth with a bang! After that you'll have to try to land one of the UFOs, making sure that it doesn't go too fast as it does! Three spaceship deaths will end the game. SLAPSTREAM: Whack-A-Mole for the Playstation generation. Four clouds, one in each corner of the screen. If a rat boy pops out then give him a good slap, but leave the bunny girls be. Hit the girls three times and it's game over. It all gets faster and faster so keeping tabs on which you are supposed to be hitting (and then doing it) gets increasingly difficult. PLATE SPINNER: Another weird one, as you are spinning plates on poles in the jungle, trying to prevent monkeys from knocking them off. Eh? Spin the plates, but not too fast or they'll fly off and give those monkeys a good whack before they reach the top to succeed in your task. BOOGIE DOWN: Unlike using a 'dance mat' you actually look like you are dancing in this game and some of the moves could translate quite well to the club! Watch the girl as she points to one or more of the five lights dotted around the screen and then try to repeat what she did in time. This will require good co-ordination, memory and rhythm from the player and there's four tunes to choose from. GHOST CATCHER: You're in the spooky graveyard with ghosts pouring out of the graves around you. The idea is to inflate the ghosts by rubbing air into them until they pop. Don't let them (or the bats) hit you or your energy bar will deplete. Allow this to happen too much its game over. Bats can be dispatched with a slap. MIRROR TIME: The first time you play this it is likely that you won't have a clue what on earth is going on because it really messes with your sensory perception. In each corner of the screen there is a picture of either a girl or a robot. You have to touch the pic of the girl but not the 'bot and its harder as it sounds because the screen can be flipped horizontally or vertically or both! Hit the robot three times and the game will end. On harder levels the screen can even split into two or four! ROCKET RUMBLE: According to some people this is 'Fantavision' in all but name but not having played the PS2's firework simulator I'll just have to take their word for it. Fireworks of colours red, green, blue or white are propelled up the screen and your aim is to wave your hand over all of the fireworks that are the same colour and then detonate them by pushing the plunger in either the bottom left of bottom right corners of the screen. Detonating single fireworks is much less spectacular then many of the same colour altogether and adds to your spectator interest bar less. White fireworks can be linked to any other colour. _________________________________ Assessment of Eye Toy: Play games: Now you've briefly seen what each game is about, here are my favourites with a score out of 10 and how I would rank them on difficulty in the second column: 1. KUNG FOO | 10/10 | 6/10 2. BOXING CHUMP | 9/10 | 7/10 3. MIRROR TIME | 9/10 | 9/10 4. ROCKET RUMBLE | 8/10 | 7/10 5. BEAT FREAK | 8/10 | 6/10 6. BOOGIE DOWN | 8/10 | 7/10 7. WISHI WASHI | 8/10 | 5/10 8. UFO JUGGLER | 7/10 | 7/10 9. GHOST CATCHER | 7/10 | 5/10 10. KEEP UPS | 6/10 | 4/10 11. SLAP STREAM | 6/10 | 3/10 12. PLATE SPINNER | 6/10 | 8/10 Of course this is only my opinion and changes on an almost daily basis. For instance, when I first bought the game 'Keep Ups' would've been much higher up. And in truth there are no 'bad' games in 'Play,' it's just that some aren't as good relatively :) Additionally, the scores for how hard they are can depend on the difficulty level that they are played. ______________ Other features that you can see in the game: Create your own profile including a happy photo, sad photo and one of a funny face. These are shown on the HUD as you play! Takes your photo when you get the highest score on a game! Don't forget the obligatory ridiculous pose! Playroom include many tech demos created by the Studio London team. Multiplayer battle (1-4 players): beat your mate's scores as you take turns. Multiplayer co-op (2 players): take on the challenges with a friend. Video messaging, brilliant! Good quality video with sound due to the Eye Toy's tiny mic. Up to 60 seconds can be recorded (although this takes up about 7000KB of your memory card!) Choose a background and away you go. ___________ List of all 14 things in Playroom (most are pretty self explanatory): ||My Score? (/10) =========================================================================================== UNDERWATER: An underwater effect for you and your surroundings. Also || 5 features pretty 'lil fish || BUBBLES: A cascade of bubbles that you can pop into progressively || 6 smaller ones. || LEAVES: Billowing leaves descend and you can waft them about. || 4 || BALLOONS: Floating balloons to be popped. Can you clear the screen? || 6 || BEES: Disturb the hive and the bees will follow you everywhere. || 8 || MATERIALISE: Excellent effect caused by movement. Splits your body up into || 8 tiny pieces. || NO EFFECT: Here, a mirror for the vane among us. || 2* || SPARKLES: Looks like you are constructed of the actual 'matrix' || 7 when you move. || SNOW: Snowflakes of varying sizes fall and you can swish them || 3 about a bit. Flakes collect at the bottom. || SPIDERS: One of the original tech demos, as (still poorly rendered) || 5 spiders follow you. || COPYCAT: Copies what you do but with a lag. Super cool. || 10 || NERVOUS: Shakes the image of your body to make it look as though || 6 you're scared. Not 100% convincing to be honest... || MIRRORS: Classic funhouse mirror laughs. LOOK, he's got a funny shaped || 8 head etc. 'Fish-eye' mirror is genius. || RAINBOW: Another great one where movement causes a rainbow coloured || 9 sweep. || * Of course there is an alternative score here. This feature is very useful if you wanted to set up something like a security camera and for this purpose you'd have to give it 10/10... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. S E T T I N G U P E Y E T O Y =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= First step here is to open up the set-up guide that comes in the box. Want some more tips? Here you go, I'm just too generous! ___________ |POSITIONING| ``````````` Ideally, you'd want the camera on top of the TV. My set-up is that I have a TV unit on which my TV sits (duh!) and this is roughly the correct height for me to have the camera almost parallel to the top of the TV, just a tilt of 20 degrees or so. The time to adjust the camera is on the very first screen that you can see yourself (so that it says 'Start' at the top of the screen). You need to be inside the outline shown on-screen. So, tilt the camera to the right position for you and stand back a bit (or get a friend standing out of view of the camera to help for this bit, otherwise you tend to keep accidentally highlighting buttons on-screen!) The advised distance is anywhere between 1 and 2m so take some time to find the best position for you. Some words of advice though, don't cheat by standing really close, you'll simply ruin the experience! To be honest it's all fairly simple so I can't really proffer any more advice. As always, if you're having problems get hold of me and ask. _________ |FOCUSING| ```````` It will obviously help if you are clearly visible on-screen. To aid this, you'll see that there is a ring around the lens of the camera and this is called the focus ring. Turning it around will enable you to focus/ un-focus the image visible on-screen. Just have a fiddle until you find the image that looks the clearest. Man this is hard! ________ |LIGHTING| ```````` OK this bit is slightly less obvious. Although you don't want to be playing in a dark room, if the camera is focusing directly on a source of light (artificial or otherwise) it is not going to function at its optimum capability. The best set-up is in a room well lit by sunlight and, if required some artificial light pointing at yourself but between your body and the camera. I find that this is not normally necessary though. You will know if the room is too dark because there is an LED that will flash red (it's on the left hand side of the lens as you look at the camera. On the other hand the on-screen display may seem too bright. In this case block the sunlight from the room and then use artificial light instead. ________ |LOCATION| ```````` Absolutely critical to be able to play the game properly. I've already mentioned the approximate distance from the screen/ camera but it is also important to choose an appropriate backdrop to play against and a safe environment to play in. Ideally you want as plain a background to play against as possible. Any background movement will still be interpreted by the camera/ game so avoid that if at all possible. Bear in mind that flickering lights will also cause you problems! Of course it is also of paramount experience that you aren't going to be tripping over stuff and hitting things as you play. I've lost count of the number of times that I have hit the lighting fixture in my living room! So arrange your household items and where you stand to avoid this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. H I N T S A N D T I P S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= __________ |i) GENERAL| `````````` Your first port of call when learning how to play the game/ getting some tips is the manual provided with the game. There is a useful (at least for beginners) section at the rear that explains each game. Also, don't forget to use the 'Help' menu for each game, that can be found on the 'Start' and 'Exit' screen. Want to play deeper, then look below... OK, so this game may be for any one but the 'hardcore' among us will want to get an unbeatable number of points, right? Here are some hints that I've come up with to help turn you into a Hi-Score hero for each of the games. As a general hint try and make the most of your body. The game detects movement so the more movement made the more effectively you can complete your tasks. So, for example spread your fingers wide to give your hands a larger surface area. Good luck! If you have any tips or strategies not listed here then post them to me as I will gratefully accept and will list you on my big list of thanks. If you have any enquiries that are not answered by either myself or the manual (please do check first!) then feel free to e-mail me (address @ top of FAQ) or find me on the Eye Toy message board at gamefaqs.com. Even if I'm not there I'm sure the friendly (if mad) people around can offer some advice. ______________ |ii) MINI-GAMES| `````````````` BEAT FREAK: Try and get the CDs in the middle of the speakers when you swipe over them, in order to get a pulsating effect from the speaker. Keep doing this to get combos and massively increase your score. I find that it is too easy to hit the bottom speakers by accident when reaching for the top ones. To avoid this arc your arm around and make your hand into a pointed shape. Remember to stay alert. KUNG FOO: A definite test of your reflexes. Look for the flashes of black that can come from any direction and most importantly keep moving. It doesn't matter whether you hit with your fist or your head because any movement that collides with the enemy will count as their death. You can only be hit when stationary. Hit evil Wonton if he appears to go into blurry-o-vision®. During the bonus rounds dispose of the boards as quickly as possible. If you hit multiple enemies at a time bonus points will be dispatched. WISHI WASHI: If you move any part of your body the suds will be removed, so at the start wipe your entire body side to side before finishing off with your arms. Don't stop for anything because you're better off advancing rapidly between loads of windows than picking up a single 250 or 500 points, especially as some 'power ups' can add suds to the screen. As its only 95% of the screen that needs to be cleared go for the large areas not the tiny ones. Its possible to clear an entire screen in 2-3 seconds using these hints. KEEP UPS: First things first, if you are going to rescue a life you may have to cheat by keeping it up with your arms as its easier. It may be illegal in football but it can be necessary if you want a top score. Always try to knock the ball against the windows if the guys are there that give you 100 or 200 points and remember that its better to do lots of little keep ups than some big ones as the score is based on the number that you do and long combos. Hit Dex (the cool dude) if you can as he'll give you a hand, but not Vernon (the big one) 'cos he'll crush the ball and make it smaller and harder to use. Never hit Wonton (evil dude) unless you want your ball to be cut in half and a life lost or the Oracle (wise one) because he'll lose you loads of points. Phew! BOXING CHUMP: You can only hit the robot's head if you want to do any damage so aim for that. If he's guarding thump at his fists until you break through. You know if he's going to punch because he will lower his shoulders so dodge away before coming back with an uppercut! Remember that you can restore your health by moving around during the round intervals. Knock him out as soon as you can (pretty obvious really) as it is possible to take him out before the first round has finished earning you a ton of skill points. And that's probably about it. UFO JUGGLER: The trick here is to get the UFOs spinning quickly enough for them to rise at a good speed but so that they aren't going to explode. In order to judge this experiment by spinning until the lights on the side go red and the ship starts to wobble. You want to spin them just slower than when the red lights are flashing, so that you can see stars revolving around the ship. Doing this will get you bonus points. As soon as Wonton comes into view frantically rub his ship because you don't need his intervention. Watch out for craft that are slowing down because you don't want to waste any of those ships. On the landing mission let the ship fall to about 2/3 down then gently rub the ship creating friction and slowing it down. When the ship lands it should almost be stationary. SLAPSTREAM: Quite simple this one, just avoid those bunnies at all costs. You will require reasonable co-ordination and reflexes to get the rats but just look carefully and don't accidentally hit a girl at the bottom when bringing your arm down from the top. It may be useful to arch your arms around the bottom clouds to hit the top ones, similar to the tactic in 'Beat Freak.' If you feel capable enough hit multiple rats to gain bonuses. PLATE SPINNER: Where to start! There is a 'sweet spot' for the speed that the plates spin at. You can clearly recognise it by the stars that appear around the plate. In this state don't bother spinning them any more for risk of making them fall off, just do it when the stars disappear to bring them back. The plates are also invincible to monkey attacks in this state and bonus points will be given if a monkey is spun off by a plate in the sweet spot. The higher a monkey when you slap them off, the higher the bonus which is worth noting if you need to protect a plate not spinning in the sweet spot. Finally, by keeping all plates sweet-spotting you will receive bonus points. BOOGIE DOWN: A reasonably good grasp of memory skills is required in this game. Watch the dancer's sequence and staple it to your brain. As soon as the lights turn green do the first move but then its up to your sense of rhythm to judge when the next move should come. In my experience tapping your foot or bouncing to the beat (!) helps but that's all the help I can offer for this one. Oh yeah, if you dance well i.e. keep getting chains of 'perfects' then members of the gang will pop up and dance behind you! Not a tip but cool anyway. GHOST CATCHER: This one's about speed too, because the quicker you dispatch the ghosts, the less health you are going to lose. Prioritise the ghosts over the bats, so only go for the bats when your screen is empty of ghoulies. Go mental at the bats *SLAP* *SLAP* *SLAP*! Remember again that you can use your whole body. MIRROR TIME: Biggest tip here is to make some movements with your arms closely to your body before committing to a strike because otherwise you are going to have all kinds of problems. If you aren't 100% over where one is leave it because it's better to miss out on a few points and live to fight another screen then lose one of your three lives. Probably the hardest game of all so don't get disheartened. ROCKET RUMBLE: Use both arms to select the fireworks that you want to detonate so that you don't get in a muddle and start switching between the different colours when you don't mean to. Always link white fireworks with the colour that has the most on-screen. So if you had 1 white, 2 red and a blue you'd link the 2 reds and the universal white together to get the biggest combo possible because those are the ones that will get you the most points. As you get bigger combos you'll be able to access the bigger and prettier rockets. Unlockable features: It is rumoured that you can unlock certain features in the game. This is confirmed by my sources for mini-games like Boogie Down where you can get extra songs by performing well but I don't know at this stage what else there is. If anybody could inform me that'd be great. ______ |UPDATE| `````` Having conducted further research and finding that in the actual manual for the game it says that extra tracks are unlockable for Boogie Down it seems extremely likely that there are! I have had e-mails saying that people have 'X' really high score and still haven't but maybe it has to be a DAMNED high score on Hard difficulty or something? It is looking unlikely on the bonus front for other games though as neither I nor anybody else has found any. I have heard though that in a demonstration version of Eye Toy held in the Barbican there were extra Playroom features that were not included in the final release. Apparently these were the likes of a demo where you were on fire. This is intriguing, because the person (cdripper aka John WS) on the gamefaqs.com message board who mentioned it said that they were better than the ones actually in the game. Does this mean that they are unlockables (seems highly unlikely), being held back for a future release or have been forgotten about..? ______________ |FURTHER UPDATE| `````````````` Here is the full message from gamefaqs.com edited for formatting, punctuation etc. "MISSING FEATURES: When I was at the barbican centre, they had the Eye Toy on display with extra different cool play room features, that have been edited out of the official product, which is sad, since the ones on display were better than the ones on the disc. They were: 1) Being on fire, as you moved your body seemed to be on fire, with smoke and heat waves coming out of it. 2) Water waves, as you moved your arms, you caused ripples, and trails, like you were putting your hand in water. 3) Throw a fireball. Your hands had fireballs in them, when you moved your arm, you could throw it. Great fun. 4) Didn't test out the 4th one much, I think it was a snowball you could move around or something I think there was also a fake lighting game, where you could move lighting, but I can't remember, why did they remove these cool features? The person on fire trick was AMAZING! I felt like I was in a beat-em-up or something. As I danced, smoke would stream from me, and everything had heat waves coming off of it." ____________________ |iii) BOSS ENCOUNTERS| ```````````````````` Now after playing through the Easy and Medium difficulty levels I have only met bosses on two stages listed below. Both are fairly simple but some people seem to be having a little trouble so here are some tips. If (when I play through the Hard difficulty) I find any more bosses you will see my tactics here. If anybody else does first, please inform me so that I can add them here and put your name on my thanks list. _________________ Wonton: Kung Foo: After you finish Round 6 on the Medium difficulty the evil lord himself will appear and attempt to remove your remaining hits to bring up the Game Over message or lower the skill points that you receive. When I first got to this point I thought that you could dodge his attacks (whereby he slashes his sword and sends a wave of energy at you) but this is impossible. You have to hit him (literally) a split second before he unleashes his attack. It confusingly looks like it didn't hurt him but he'll fly off, splitting into four before returning into one in a random (?) location on the screen. You have to be ready to hit him before he swipes his sword again and hit him. Once more should see him off. Hope this helps! ______________________ Wonton: Ghost Catcher: Back again but in ghost form this time, I was playing on Medium difficulty. Taking up most of the screen all I had to do was rub him like the other ghosts until he exploded. The one problem (and the only way to lose any health) is the fact that loads of the smaller ghosts are circling the screen haunting you. So you have to take out all of them whilst still attacking Wonton. To do this simply wave both arms all over the screen removing all the ectoplasm before it removes your health! You get tons of points for succeeding so it's well worth the effort. _____________ |iv) FUN STUFF| ````````````` In a more light-hearted section I thought I give you a few ideas of funny/ mad/ clever stuff to do with Eye Toy! a)Get any relative to play the game, esp. one that has never played a video game before! Guaranteed to be ha-ha-larious. b)Go to the Playroom and select 'No effect.' No, you're not gonna be looking at yourself! Put the Eye Toy in a an appropriate place and you have your very own 640 x 480 security cam. The use of a USB extension cable will probably be needed here. If used in conjunction with a VCR you'll be able to record your own security tapes to play back later! c)Use the video messaging to make your own mini-movie! Record each section onto a tape via a VCR in sections of 60 seconds to build up into one whole. Plus, the ease of movement of the cam will allow a cameraman to get shots from all sorts of angles. Of course, no distasteful content should find it's way into it, should it?! d)Make up your own games using the Playroom features. For ideas look at the Eye Toy: Play message board at gamefaqs.com. e)Invite a load of (preferably fit) girls around and get them to play Eye Toy: Play. I think you'll be very surprised at the reaction (even if they don't normally play vgs!) f)Go to the Options menu and select the 'Credits.' This is surely the best credits sequence since 'Dino Stalker' and certainly more interesting than those in nearly any other game. Check 'em out for yourself, they're at least worth that! Any more ideas? The list is pretty short atm so your ideas will be greatly appreciated. Done anything fun with Eye Toy recently, then let me know about it! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. F A Q S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As this game hasn't been out long I haven't come across any questions that are asked particularly frequently. When I do you'll see them with the answers here but for now here are some that I believe will occur now and again. ______ |UPDATE| `````` Some of these questions are now officially FAQs, but if you have any more feel free to ask! Q. Is this game worth £40? A. Definitely. That amount of money for a web cam alone would be pretty cheap but with the addition of Eye Toy: Play and the ease of set-up etc. I would consider this an essential purchase for just about anybody. Add to this the future prospects for the thing (Play 2 anybody?!) and the massive cross-over appeal between generations and it suddenly makes a lot more sense! Q. Does it work well? A. An emphatic yes. Even if you aren't against a plain background as long as the lighting is reasonable in the room that you are and there isn't too much background motion there shouldn't be any problems. There is also an LED on the Eye Toy that flashes red if there is not sufficient lighting, the front of the camera can be swivelled to focus the image and the camera is attached to the stand with a ball joint to aid you in making adjustments. Q. Is it an investment for the future or a novelty purchase? A. Like the PS2 Headset there are already people (third party as well as Sony) looking into developing further games. The Producer of the Eye Toy project Ron Festejo has already been quoted as saying "I think this is the future of gaming." The thing is the lifespan will be good for Play anyway, what with setting high scores over the different difficulty levels, exploring the games and contesting with your mates! I would never even have imagined features such as the Video Messaging so imagine what the guys in London are conjuring up right now! Q. Where is the microphone? [from gamefaqs.com message board] A. For your information the mic is situated just above the blue LED (which itself is situated next to the lens and focus-ring). Q. How do you defeat boss X or Y? [from gamefaqs.com message board] A. Look up ^ my friend :) Q. How much memory card space does it take up to create a video message? A. Video messages can be recorded in either 10, 20, 30, 40, 50 or 60 second chunks. Due to the fact that you are recording sound as well as relatively high quality video footage a 60 second recording may take around 7600KB of your memory card and even a 10 second one will require around 1300KB. This is the only real sticking point of the game because if you are the sort of person who is always deleting stuff from your memory card to make space you aren't going to be able to fully exploit the feature. Q. Is the camera PC compatible? [Niculescu Adrian] A. Quite a toughie. From the source, if the Eye Toy is plugged into a PC it comes up as a Logitech webcam but obviously you aren't going to be able to use it unless you can find drivers to run it and these don't exist. All in all it looks like a no. ______ |UPDATE| `````` This seems to be an ongoing topic at the Eye Toy message board at gamefaqs.com with only partial solutions and some maybes. One guy said he used Intel web cam drivers and actually managed to get it working, other people downloaded the very same ones and got no such effect. And so it looks like it is possible but tricky to get to work. In other words you may still have to lay out for a PC web cam if that's what you are after. At least they aren't REALLY expensive :/ Q. Will PC webcams work with Eye Toy Play? [via e-mail] A. Now this is kind of the opposite to the question above except probably less likely to work. I'll tell it like I replied to the sender of the e-mail: theoretically the idea is sound but (and I haven't had chance to put this into practice) due to differing specs on webcams and the very specific ones that the game/camera work to I see this as more unlikely to work this way round than the Eye Toy cam on PC. Sorry. Q. Will there be any future Eye Toy games? [from gamefaqs.com message board] A. Take a look just below for your answer... Q. Will Eye Toy work with previous releases? [from gamefaqs.com message board] A. Here they are mainly referring to Police 24/7 (if not exclusively). In short though, the answer is no. On one hand this is understandable, this specific game was released before Eye Toy but on the other, 24/7 was designed to use with any standard web cam. Unless there is something different about the internal components of Eye Toy it remains a slight mystery. On the subject of other games, probably not for the same reasoning but I'm sure there will be future games by third-party developers that will include at least some elements of compatibility. Q. Will the 'Eye Toy: Play' games run on an NTSC machine if the copy of the game is from a PAL region? [from Farhan Sultan] A. Well the Eye Toy itself will have no problems working as USB interface is universal (Universal Serial Bus no less), if the disc is from a PAL region and you're trying to play it on a NTSC console it ain't gonna work, like any other game in fact. The reason he asks is because he wants to buy it but lives in Pakistan, where I can only assume Eye Toy has not bee released and he will get somebody to send him a copy and didn't want to if it wouldn't work. Shame, but Sony may release it in the future, you never know. Q. I've contributed something but not been credited, why? A. I always *TRY* to give credit where it's due but you must remember that it is hard to keep to track of differnet names and sources of info.How about I try harder in the future? Well yeah, sorry anyways... Q. Should your FAQ be on X site that that isn't gamefaqs.com? Can I host your FAQ? A. Woah, two differnet questions there. AFAIK, my FAQ currently resides on gamefaqs.com, ign.com, cheatcc.com, probably a couple of other well-known sites that I can't remember off hand and some slightly stranger places such as a German cheats site that requested it. These places will have my FAQ but since many will source from gamefaqs this will be the most recent version seeing as though that's where I upload to. ALL (sans gamefaqs.com that accepted me uploading the first Eye Toy FAQ, heh) requested my FAQ and if you want to host please follow suit. I'm unlikely to say no but it's nice to keep track of *where* my guide is (that and the fact that I don't really want to be associated with dodgy wAr3z sites!) Any positive publicity for this Eye Toy FAQ is welcomed. Q. Can I use the ASCII art from your website? Or other elements? [via e-mail] A. In short, no. Let me explain though - I really don't care if you download a copy of my FAQ, that just shows I'm doing what I set out to do in helping people enjoy Eye Toy. What I don't want to do is lose the individuality my FAQ has with things like B-Monkey at the top and my stylistic (if basic) rendition of the cam itself by letting other people have it even though they haven't spent the time and effort making their own. If you steal information/content and claim it to be your own then please bear in mind that you are in breach of international copyright laws (see disclaimer at bottom) and I hope can live with yourself. Sorry if I sound bitter but I've spent a lot of man-hours on this so have some empathy ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VI. T H E F U T U R E =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________ |i) INTRO| ```````` Well I've said that the Eye Toy is a great prospect for the future and I wasn't lying. Arguably even before the appeal of Play has started to linger another game in what will surely become a comprehensive series has been announced. The official name is Eye Toy: Groove and the word is that it's like an enhanced version of the Play mini-game Beat Freak. I can definitely think of better games on the disc that I'd like a new version but it does show that the developer is serious about Eye Toy. The game is also said to have loads (I've heard whisperings of a figure around 30) of tracks, most probably with emphasis on licensed tunes (think Sony's approach to 'Frequency' and 'Amplitude.') Personally I can't see there being a massive long-lasting appeal over the game unless some ramped-up features are included or some more innovative things but we'll see... If any of you people out there have any views on the new game, mini-games that you'd prefer Studio London to work on, preferred tracks for Groove or any ideas for the Eye Toy in general then get in contact with me! ______ |UPDATE| `````` Finally some confirmations about Eye Toy: Groove! o 25 licensed tracks (pretty close to what I said, no?. o My source said that the game will turn your living room 'into some sort of a discotheque.' Intriguing. o Confirmed tracks include numbers from the 'Jackson Five,' 'Misteeq,' 'Madonna' and 'The Cheeky Girls' [GROANS]. Pretty diverse then, from Urban R 'n' B to Euro Pop! o Obligatory multi-player modes PLUS Create A Dance options. o Apparently, MORE features as yet unrevealed. o Release date November 2k3. By the sounds of it the game is shaping up pretty quickly. At the time of writing this leaves just 2 months until general release. I wouldn't be surprised to see the game at the Playstation Experience (which I am going to ;) ). If this is the case expect to see a report here soon. _______________ |ii) FULL REPORT| ``````````````` Now, I had a feeling (see above) that Groove would be present at the Playstation Experience in London's Earl Court so I was disappointed that when the passes were given out as I was queuing it was not listed as one of the games present. Nevertheless I had an optimistic look around the Play stand and found that one booth had a demonstrator standing by giving help and explaining about the game on the screen. This turned out to be Groove and I was surprised that it was being kept so quiet. There was no logo above the stand proclaiming that this was the next game in the mega-selling Eye Toy series or anything. It was almost as though it was being hidden away. Very odd. Whatever the reasons behind this it certainly wasn't because the game is a bad one. The kid before me didn't really have a clue what he was doing but I did notice that the tune was 5ive's "Keep On Movin'," not a great track by any sense of the word but certainly easy to dance to. When it was my turn the guy helping out (who I can only assume was an employee of Studio London or some insider) ensured the camera was set-up correctly and used a Dual Shock 2 to navigate the menus. These look slightly different to those in Play, more mechanical. Indeed, rather than just holding your hand over the button to start the game it was compulsory to wave over it. The track that I played was chosen for me. As I suspected, Groove is similar to Beat Freak but also passes a nod at the excellent Boogie Down. Below is a *fairly* rough idea of how the game screen appeared: _______________________________________________________________________________________ || __ ________ __ || || / / |________| |\ \ \ || || / / |'. | \ \ \ || || / / |'|__'. <- ARROWS MOVE \ \ \ \ || || /_/ | . TOWARDS BLOCK \ \ \_\ || || ¯¯¯¯ \ \ || || | | || || | | ||
|| | | ||
|| | | ||
|| _ | | _ ||
|| | | | | | | ||
|| | | ITEMS MOVE OUT FROM THE CENTRE | | | | ||
|| | | <- BLOCKS ARE BLUE . | | | | ||
|| |_| | | |_| ||
|| | | ||
|| | | ||
|| | | ||
|| THIS IS A POORLY REPRESENTED -> | | ||
|| 'ARC' MOVING TO THE BLOCKS | | ||
|| ___ | | ||
|| |/o-o\| <- DJ FACE | | ||
|| __ \(-)/ MOVING TOWARDS BLOCK | | __ ||
|| \ \ / / / / ||
|| \ \ / / / / ||
|| \ \ _________________________ | / / / ||
|| \_\ | SCORE, INTEREST BAR | |/ /_/ ||
||______________|_________________________|____________________________________________||
The gameplay was something like this: various items move out from the centre of the screen,
which has a purple-y background colour. These can be simple smiley DJ faces in a circle, an
arc that covers two or three of he blocks or, less commonly, an arrow. Of course these have
to be hit in time with the music, the DJs just have to be touched as close to the blocks as
possible, the arcs broken at any point along them when they reach the blocks and the arrows
similarly to the faces.
As there are additional directions to say, Beat Freak, more complex and diverse combinations
can be created. This is aided by the arcs, which make the gameplay easier as you have a
bigger area to aim for and they take up some of the blocks.
In addition to this, the arrows occasionally appeared. The effect these have is to take out
the blocks in the direction they are facing. So, in the example above, if the arrows were
touched at the correct time then the top-left, left and bottom-left blocks would disappear
for a few seconds, again making your job easier.
As I built up a huge combo (natch) an effect appeared similar to 'Rainbow' from 'Play' which
was nice. I barely dropped a note to a trance-ish tune that I wasn't familiar with, I
obtained the highest score thus far. Confused by the screen confronting my I didn't realise
that I was supposed to be entering my name! The other guy said this was an 'early version'
so he must've recognised it wasn't too clear at this point.
_________________
EXTRA COOL STUFF:
After the kid before me had finished his round, the demonstrator wove some magic (or
navigated some menu screens) and brought up a picture of the child playing, followed by
video footage of what the Eye Toy saw whilst he was playing. Cue much arm flapping!
__________
QUESTIONS:
o What was the track I played/ which others will be in the final game?
o Why was groove kept so quiet?
o Was it an early version of the game (were the features incomplete?) or were the menus
just still work in progress?
o Is the game still on course for November release?
o What surprise features (if any) will be included in Groove?
These are just some things that I've drawn up after playing the game. Seeing it has solved
some mysteries but added some new ones too.
_______________
FIRST OPINIONS:
I was impressed with the new gameplay elements and can't wait to see what's next. The game
certainly seemed very slick and polished so it'll be interesting to see what Studio London
does with the remaining development time that it has.
In my opinion, there will be more replay value than any of the current 'Play' games, the
only problem being that each of these has 11 others to complement it. I'm half expecting
a mid-budget release at around £30. I would still pay £40 though, even just from this first
look and the proposed features. Anything less than that £30 would be a steal though.
I await the announcement of further tracks with anticipation.
Do you have any further opinions on Groove? Have you played it yet? What were your first
impressions? If you have views on these or any other issues regarding the game then get in
contact with me and as ever you can have your say on this FAQ.
________
VERDICT:
Eye Toy: Groove was well worth a go and looks very much like it will be a worthy purchase
for Eye Toy-ers despite my initial scepticism.
_______________________
|FURTHER, FURTHER UPDATE|
```````````````````````
OK, full track list for Eye Toy Groove anyone? Thought so:
Track | My Opinion
____________________________________________|____________________________________________
Madonna - "Music" OK
Kool & the Gang - "Jungle Boogie" Unknown
The Superman Lovers - "Starlight" Good
Earth Wind and Fire - "Lets Groove" Unknown
Sister Sledge - "We Are Family" OK
Jamiroquai - "Deeper Underground" Great
Jamiroquai - "Canned Heat" Good
Las Ketchup - "The Ketchup Song" Poor
Top Loader - "Dancing in the Moonlight" Good
Five - "Keep On Moving" OK
Sugarbabes - "Overload" OK
Junior Senior - "Move Your Feet" Good
Village People - "YMCA" OK
Apollo 440 - "Hustlers Groove" Unknown
The Jacksons - "ABC" OK
Mis-teeq - "All I Want" Good
Daniel Beddingfield - "Gotta Get Through This" Great
The Commodores - "Machine Gun" Unknown
Groove Armada - "Superstylin" Good
Living Joy - "Don't Stop Moving" Unknown
Cheeky Girls - "Hooray Hooray it's a Cheeky Holiday" God help us...
Puretones - "Addicted to Bass" Great
Liberty X - "Jumpin" OK
Elvis - "Rubberneckin" Good
Elvis - "A Little Less Conversation" Great
Fatboy Slim - "Praise You" Great
So, it's looking pretty good on this side of things. Lots of tracks that I would listen to
normally and even some like Five that I don't think are so great were good to dance to at
the PS Experience.
Any opinions? Let me know what you think of the tracks that have finally been announced,
which you'd prefer to be on there/which of those there shouldn't be etc.
I remain cautiously optimistic for the still-confirmed as November release as this should
be a laugh but hopefully in the future the Eye Toy will be used for more innovative stuff
than arm flapping. Only time can tell...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VII. M Y H I G H S C O R E S
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
__________________
|i) EASY DIFFICULTY|
``````````````````
Please bear in mind that these scores are what I have achieved after only a couple of days
of playing and so should be fairly beatable. They are good targets of what to aim towards
for beginners though. All scores are on the Easy difficulty level.
BEAT FREAK | 56,404
---------------------------------------
KUNG FOO | 44,500
---------------------------------------
WISHI WASHI | 109,124
---------------------------------------
KEEPY UPS | 51,682
---------------------------------------
BOXING CHUMP | 93,000
---------------------------------------
UFO JUGGLER | 60,027
---------------------------------------
SLAPSTREAM | 89,200
---------------------------------------
PLATE SPINNER | 73,178
---------------------------------------
BOOGIE DOWN | 93,592
---------------------------------------
GHOST CATCHER | 57,900
---------------------------------------
MIRROR TIME | 76,000
---------------------------------------
ROCKET RUMBLE | 72,800
_____________________
|ii) MEDIUM DIFFICULTY|
`````````````````````
And these are the first high-scores that I achieved when playing on the Medium difficulty.
As I took so little time in setting them these too are easily approachable but are
nevertheless an aim for Eye Toy-ers to beat. More (including the Hard difficulty and a
massive improvement in quality of scores) soon. Or when I find some time to even play the
thing :S
BEAT FREAK | 74,654
---------------------------------------
KUNG FOO | 78,100
---------------------------------------
WISHI WASHI | 114,398
---------------------------------------
KEEPY UPS | None set
---------------------------------------
BOXING CHUMP | 90,200
---------------------------------------
UFO JUGGLER | 80,256
---------------------------------------
SLAPSTREAM | 103,800
---------------------------------------
PLATE SPINNER | None set
---------------------------------------
BOOGIE DOWN | 76,969
---------------------------------------
GHOST CATCHER | 148,200
---------------------------------------
MIRROR TIME | 62,000
---------------------------------------
ROCKET RUMBLE | 88,900
____________________
|iii) HARD DIFFICULTY|
````````````````````
I've put this section here in anticipation of me actually finding the time to play through
this difficulty. Fingers crossed, eh?
BEAT FREAK | None set
---------------------------------------
KUNG FOO | None set
---------------------------------------
WISHI WASHI | None set
---------------------------------------
KEEPY UPS | None set
---------------------------------------
BOXING CHUMP | None set
---------------------------------------
UFO JUGGLER | None set
---------------------------------------
SLAPSTREAM | None set
---------------------------------------
PLATE SPINNER | None set
---------------------------------------
BOOGIE DOWN | None set
---------------------------------------
GHOST CATCHER | None set
---------------------------------------
MIRROR TIME | None set
---------------------------------------
ROCKET RUMBLE | None set
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VIII. V E R S I O N H I S T O R Y
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V1 8/7/03 FAQ posted on gamefaqs.com
Most sections complete
V1.1 26/7/03 Added high scores (medium)
Added some thanks
Added some FAQs
Added a couple of updates
Added boss strategies
Added Introduction
Added Set-up guide
Added a 'Fun stuff to do with Eye Toy' section
Had 5 separate requests to post this FAQ on gaming sites! ant == l33t
V1.2 11/8/03 Added thanks that I previously forgot, oops :o
Added 'The Future' section
Added John WS's message posted at gamefaqs.com
Added some ideas to the Fun Stuff bit
Expanded the Playroom section
Did some general work on the FAQ
Added a couple of bits to the 'Fun Stuff...' section
Added the ASCII 'arg0n' logo to show that I own ;P
Added the ASCII art of B-Monkey on the Contents
V1.3 30/8/03 Added a fairly major update to The Future
Added an FAQ
Added an update to an FAQ
Sorted out some formatting and lots of stupid speling errrorz
V1.35 10/9/03 Added a major report on Eye Toy: Groove from the Playstation Experience
Added my list of favourite 'Play' games
Added the section for the high scores (hard) but not the scores
Added an FAQ
Sorted out some formatting and added some random small things
Waited for the cgi.gamefaqs server to be back up so that I could post this ;)
V1.38 8/10/03 Added the finalised Eye Toy: Groove track list. Yay!
Added some FAQs
Did some minor bits 'n pieces on ASCII + stuff
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IX. T H A N K S / C O N T R I B U T O R S
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thanks to Sony Studio London for developing/ making the Eye Toy
Thanks to SCEJ for making the PS2
Thanks to myself for buying the game and writing this FAQ
Thanks to the people who've amused me by playing this game ;) lol
Thanks to gamefaqs.com for hosting this FAQ (and now the other sites too)
Thanks to the other games sites that have requested my FAQ
Thanks to Niculescu Adrian for his question about Eye Toy camera usage
Thanks to Farhan Sultan for his question about PAL/ NTSC compatibility
Thanks to John WS for his information about the missing Playroom features
Thanks (and sorry) to anybody that has helped but I've forgotten to mention them :/
Thanks to people who've given me info on the message boards (you may have guessed I'm not
great with names (!)
Want to see your name here? Contribute something and it will be!
Feel free to extract bits and pieces from the FAQ in order to aid you in your playing of the
game but don't copy anything into your own FAQs 'cos plagiarism sux and you will deserve
painful and numerous punishments for committing it.
____ ~~~~~~~ ~~~~~~
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~~~~~~~~~~~~' ~~~~ ',,'¬¬/~~~~~~~~~~~~~~~~~~~~```~~~
~~~~~~~~~~~~~|\__/¬/~~~~~ ~~~~~~~~~~
~~~~~~~~~~\. ./~~~~~ ~~~~~~~~
~~~~~~~~'~~~~~ ~~~~
~~~~~~~~~~~
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Copyright © Antony James, 2003.
All trademarks and copyrights contained in this document are owned by their respective
trademark and copyright holders.
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