=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EyeToy: Play for PLayStation 2 FAQ Version 1.2 Created 7/7/2003 By Carter12 (carts147@gmail.com) Copyright (c)2003-2004 Thomas Carter. All rights reserved. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The only sites that can use this FAQ without asking are... http://www.gamefaqs.com http://www.ign.com ***IF YOU HAVE NOT ASKED, THAN DO NOT POST THIS WORK ON YOUR SITE*** If you do allow this work to be posted on your site, than please respect it and do not attempt to change it in any shape or form. Thankyou. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ | ____| | |__ ------------------- | __| YETOY +TABLE OF CONTENTS+ | |____ ------------------- |______| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Introduction 2. Copyright 3. Version History 4. Setting-up the EyeToy 5. Characters 6. Main Games (i) Beat Freak (ii) Kung Foo (iii) Wishi Washi (iv) Keep Ups (v) Boxing Chump (vi) UFO Juggler (vii) Slap Stream (viii) Plate Spinner (viiii) Boogie Down (x) Ghost Catcher (xi) Mirror Time (xii) Rocket Rumble 7. Playroom 8. Video Messaging 9. Options 10. Thanks and Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ |1 ____| | |__ -------------- | __| YETOY +INTRODUCTION+ | |____ -------------- |______| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, hi and welcome to this FAQ on Sony's amazing EyeToy. Firstly, this is my second FAQ, and so I might be a bit rusty, but hey I'm learning. If you spot any mistakes or want to add something, then feel free to email me at (carts147@gmail.com). ---------------------- A Bit About the EyeToy ---------------------- The first memories I have of the EyeToy, were way back in August of last year, where it was demonstrated at Sony's PlayStation Experience at Earl's Court. There were masses of children, fighting to play on, what seemed a massive attraction. The game on show was, an early demo of Wishi Washi, the frantic window washing game, where the players were using sponges to clean the windows. People were actually having fun, not like the other games on show, were people just stared at the screen. These people were actually having massive amounts of fun. This was obviously a testing ground for the EyeToy, and what helped put it into production. That was then, but this is now... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ |2 ____| | |__ ----------- | __| YETOY +COPYRIGHT+ | |____ ----------- |______| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ is Copyright 2003 Thomas Carter. All rights resevred. This document is protected by the International Copyright Law, and may not be re-transmitted in any form, in part or in whole at any time. This FAQ is for private use only and may not be used other wise, and by no means may it be sold for profit.At this time, the only legal host for this FAQ is www.GameFAQs.com. Any other form of media, including but not limited to websites, magazines, and periodicals are strictly forbidden from hosting this FAQ in any form without prior written approval from me. Any and all attempts at altering or stealing from this guide are blatant violations of the copyright. All violators can be prosecuted. If you know of any form of media who is hosting this guide illegally, please contact me with the information. Note that all credits to the creation of the guide can be found at the end of this FAQ, Section XII. This FAQ is sole property of me, Thomas Carter, and is all my intellectual property unless otherwise noted. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ |2 ____| | |__ ----------------- | __| YETOY +VERSION HISTORY+ | |____ ----------------- |______| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version 1.0 Created 15 July 2003 - First version of the FAQ. Everything completed. Version 1.1 Created 26 July 2003 - Added the Options section, and ASCII pictures of the camera. Version 1.2 Created 3/12/2004 - Changed contact details and corrected all spelling mistakes. Added Focus Ring to ASCII drawings. Added background list to Video Messaging Section. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ |4 ____| | |__ ------------------------ | __| YETOY +SETTING-UP YOUR EYETOY+ | |____ ------------------------ |______| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For me this is the most annoying part of buying electrical goods, the setting- up. Most people hate it, but some like it. Or do they? Anyways that doesn't matter because the EyeToy is the easiest electical thing I have ever set-up. EyeToy is a bit like, it does exactly what it says on the box, and this is so true. It really is as simple as Pluggin' in, Put it on Top of your TV, and move your body. Well here is a set-by-set guide of how to set up your EyeToy most effectively. ------------ INSTALLATION ------------ Firstly, switch off your PS2 at the back and take out the plug. Then grab your EyeToy and plug and USB connector into one of the two USB ports. Once connected, switch your PS2 back on. The little blue light to the right of the lens should be on. If it isn't, check that the powers on, and/or that the camera is connected. -------- LOCATION -------- The ideal place to locate the camera is either on top of your TV or directly beneath it. I have mine on top of my PS2, but any location, along as you are clearly displayed on the screen, is fine. The recommended distance form you to camera is 1.5 - 2 metres. This is so you cannot cheat and so that all of your body is on the screen. ------------------------ LIGHTING RECOMMENDATIONS ------------------------ For the EyeToy to recognise your body movements, there has to be a significant difference in lighting between you and your background. Ideally you should be well lit from the front, as this makes the camera see you movements more clearly. If the image of you on the screen is too dark, then the LED to the left of the lens will begin to flash. It will only stop when the lighting is right for the camera. Never set-up the camera so that it is pointing directly into a strong light source, as this will affect the lens, and the fuctionality if the camera. Even though natural light provides the primary light source, any artifical light sources will always be a bonus. Well thats your camera set-up, time to boogie down...or just play. ----------------- THE EYETOY CAMERA ----------------- ----- FRONT ----- ----------------- B - Blue light indicates power | /---F-\ | R - Red light indicates that the room is too dark for | R | L | B | for the camera | \_____/ | L - Lens. What the camera uses to see you ----------------- F - This is part of the lens. Use the focus ring to | | focus the picture. _____/-----\_____ /_________________\ ---- SIDE ---- _______________________ ---/======================| Camera moves up and down on the ball | ======================|=======~ joint. | ======================| ---\======================| Also the camera moves on its base. | | / \ /------- -------\ -------------------------- Please bear in mind that these ASCII drawings were done by me and that they are not that good. ^_^ They are rough drawings just to give you an idea of what the camera looks like. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ |5 ____| | |__ ----------- | __| YETOY +CHARACTERS+ | |____ ----------- |______| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yes...there are actually characters in this game, all though they do not have much part to play, apart from introducing you to games, and saying how brilliant you are, or sometimes they say that you are rubbish. Well they say better luck next time, but hey... Anyways, heres the full character list. These are taken form the manual. --- DEX --- This boy only likes two things - football and music. He is a typical boy who isn't shy about showing his skills. Dex introduces a few games, like Keep-Ups. ---- TORO ---- A real sci-fi fan, Toro helps me out with some of my crazier experiments. He's usally to be found cycling about town on his BMX, looking for aliens. ---------- VERNON BOK ---------- Vernon's a bit of a hard nut when it comes to beating the oil out of the Big Robo Bro, but don't let him near a football because he will crush it to the size of a pea. ------ MAX-FU ------ Spending most days hanging out down at the graveyard, it's hard to know who would be more frightened if he did ever come across a ghost! -------- B-MONKEY -------- Commited to having a good time and trying anything that sounds like fun, B-Monkey can usally be found hanging around on a street lamp or a tree. ---- KIEU ---- Kieu is a dedicated sports fanatic and is always on the move. She adores flowers and wear pink petals in her hair. ---- YUMI ---- Yumi may not always wear a black belt but get on her wrong side and she'll be happy to show you her martial art skills -- QT -- With her big her and tall boots she's more than happy to be the centre of attention. And the baddy... ------ WONTON ------ With his gang of wicked goons to carry out his dirty work, he won't be happy until he's spoiled everybody's fun. Wonton's minions are dedicated to spoiling your fun! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ |6 ____| | |__ ------------ | __| YETOY +MAIN GAMES+ | |____ ------------ |______| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This the main game mode explained. I will tell you the objective of the game, and how to defeat them or set a high score. Well here goes... ---------- BEAT FREAK ---------- Beat Freak is an ace game don't get me wrong. Great for multiplayer. The four speakers in the corners are motion sensitive. When a CD flies out from the centre in time with the beat, your job is to hit the speakers when the CD hits the centre. The speaker will pulstate when you hit it correctly, otherwise a red cross will be shown. If you get the pulses in a row, then you will rack up big points. OBJECTIVE - Hit the speakers in time with the musci to build up your score HINTS AND TIPS - Hit the speaker as each CD passes through its centre - Stretch out your arms to hit the speakers in the corners of the screen, up, down, left, right - It may prove easier to use the flat of your hand. DIFFICULTY - 3/5 ------------- SCREEN LAYOUT ------------- ________________________________ / \ | / ---------------- \ | CS - Current Score | S | | CS | C | | S | S - Speakers | | ---------------- | | C - Combo Counter | | | | Y - You | | | | | | | | | | Y | | | | | | | | | | | S | | S | | \ / | \________________________________/ -------- KUNG FOO -------- Are you ready for a spot of Kung Foo fighting? The pagodas on either side of the screen, hold loads of Wonton's henchmen. Your aim is to hit the enemys as soon as they come flying out of the pagodas. Prevent them from reaching the centre of the screen, as you only have three lives, so three attacks and your dead! As a bonus round, you have to break wooden boards, which is quite good... OBJECTIVE - Defeat all of the flying enemys with your hands before they reach the centre of the screen. HINTS AND TIPS - Punch down to elinimate enemys on the ground. Punch upwards to get the guys in the sky. - When Wonton comes on, punch him, and your on screen movements will go blurry, and you move faster. - To defeat the boss, watch out for the ball of magic which he throws at you, and when he releases it, punch it right back at him. DIFFICULTY - 3/5 ------------- SCREEN LAYOUT ------------- ________________________________ / \ | --------- | T | ------- | S - Current Score | | L | | S || P - Pagoda |----- -----| T - Time remaining | E>>| |<> - Where enemys come from | P | Y | P | | | | | | | | | | | | | | E>>| |<