------------------------------------------------------------ DYNASTY TACTICS 2 FAQ ------------------------------------------------------------ Tactics FAQ November 4, 2003 ver. 1.0 for the PS2 (English version) produced by jiangwei487 (djs3056@yahoo.com) ---------------------- Table of Contents ---------------------- 1) Copyright Information 2) Introduction 3) WAR Tactics 4) INT Tactics 5) LEA Tactics 6) Closing ---------------------- Copyright Information ---------------------- This FAQ may not be reproduced under any conditions without my permission. This cannot be used on any website except GameFAQs.com without my permission. All registered trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ---------------------- Introduction ---------------------- In this FAQ you will find every tactic in the game, categorized by what type they are. The success rate of a tactic depends on the abilities of your officer and the number of combo moves proceeding it. It's still a work in progress, if you find any tactics I missed, email me at djs3056@yahoo.com. ---------------------- WAR Tactics ---------------------- Name: Charge Success Rate: 80% Conditions: Enemy directly in front. Effect: Pushes the enemy back 1 space, and they will turn to face you. Your unit will also advance. Name: Charge II Success Rate: 40% Conditions: Enemy directly in front. Effect: Attack and push the enemy back 3 spaces. If there is an enemy unit in the way, they will be pushed as well. Name: Pierce Success Rate: 80% Conditions: Enemy directly in front. Effect: Attack and pass through the enemy 3 spaces. Name: Flank Success Rate: 80% Conditions: In contact with side of enemy unit. Effect: Enemy moves 1 space and loses morale. Name: Flank II Success Rate: 60% Conditions: In contact with side of enemy unit. Effect: Enemy moves 3 spaces and loses morale. Name: Pursue Success Rate: 80% Conditions: Directly behind the enemy unit. Effect: Push the enemy forward 1 space, and lower their morale. Name: Pursue II Success Rate: 60% Conditions: In contact with rear of enemy unit. Effect: Push the enemy 3 spaces forward, lower their morale and confuse them. If there is an enemy unit in the way, then it will be pushed as well. Name: Raid Success Rate: 65% Conditions: Enemy directly in front. Effect: Attacks all enemies lined up, enemy moves forward 1 space in the direction they were facing. Name: Raid II Success Rate: 40% Conditions: Enemy directly in front. Effect: Attacks all enemies lined up, pierce through them and then turn back around. Enemies become confused. Name: Repel Success Rate: 70% Conditions: Enemy directly in front. Effect: Attacks all adjacent enemies and pushes them back one space. Enemies turn to face you. Name: Repel II Success Rate: 40% Conditions: Enemy directly in front. Effect: Attacks all adjacent enemies and pushes them back 3 spaces. Enemies turn to face you, and are confused. Name: Arrow Success Rate: 80% Conditions: An enemy unit is 2 spaces away, to the front. Can only be used by archer class or bow riders. Effect: Attacks enemy and pulls them forward 1 space. Name: Fire Arrow Success Rate: 70% Conditions: An enemy unit is 2 spaces away, to the front. Can only be used by archer class or bow riders. Effect: Attacks enemy and pulls them forward 1 space, and confuses them. Name: Volley Success Rate: 70% Conditions: Enemy within the area of effect. Can only be used by archer class or bow riders. Effect: Hits all enemies within the area of effect and pushes them back 1 space. Name: Fire Volley Success Rate: 55% Conditions: Enemy within the area of effect. Can only be used by archer class or bow riders. Effect: Hits all enemies within the area of effect and pushes them back 1 space, and confuses them. Name: Fire Volley II Success Rate: 50% Conditions: Multiple enemies within range. Can only be used by archer class or bow riders. Effect: Hits all enemies within the area of effect and pushes them back 1 space, and confuses them. Name: Awe Success Rate: 80% Conditions: Enemy directly in front. Effect: Pushes all enemies within the area of effect back 1 space and lowers their morale. Name: Awe II Success Rate: 50% Conditions: Enemy directly in front. Effect: Pushes all enemies within the area of effect back 3 spaces, lowers their morale and confuses them. Name: Boost Success Rate: 85% Conditions: Allied unit directly in front. Effect: Pushes ally forward 1 space and raises their morale(cures confusion). Name: Boost II Success Rate: 70% Conditions: Allied unit directly in front. Effect: Pushes all allied units in range forward 1 space and raises their morale(cures confusion). ---------------------- INT Tactics ---------------------- Name: Ambush Success Rate: 75% Conditions: Enemy directly in front. Your unit is in forest or grass. Effect: Pushes enemy away 1 space and confuses them. Name: Ambush II Success Rate: 45% Conditions: Enemy directly in front. Your unit is in forest or grass. Effect: Attack and confuse all enemies within range. Name: Muddle Success Rate: 45% Conditions: An enemy unit directly in front, that is also in contact with another enemy unit. Effect: The enemies turn to attack each other, morale decreases. Your unit turns away and retreats 1 space. Name: Muddle II Success Rate: 45% Conditions: An enemy unit directly in front, that is also in contact with another enemy unit. Effect: The enemies turn to attack each other, morale decreases and they become confused. Name: Muddle III Success Rate: 50% Conditions: 2 or more enemies anywhere around the acting unit. Effect: Enemy units gather together and attack each other. Enemies pull away 1 space and are confused. Name: Decoy Success Rate: 80% Conditions: Enemy directly in front. Effect: Attack enemy and lead them back 1 space. Name: Decoy II Success Rate: 60% Conditions: Enemy directly in front. Effect: Attack enemy and lead them back 3 spaces. Enemy becomes confused. Name: Mislead Success Rate: 90% Conditions: Enemy directly in front. Effect: Enemy faces away and moves 1 space. Name: Mislead II Success Rate: 60% Conditions: Enemy directly in front. Effect: Enemy faces away and moves 3 spaces. Enemy becomes confused. Name: Taunt Success Rate: 80% Conditions: An enemy within 5 squares to the front, with no obstructions in between. Effect: Enemy is pulled directly in front, and morale rises. Name: Fire Attack Success Rate: 70% Conditions: Enemy within the area of effect, and in forest or grass. Effect: Attacks all enemies within the area of effect who are in forest or grass. Enemies pull away 1 space. Name: Fire Attack II Success Rate: 45% Conditions: Enemy within the area of effect, and in forest or grass. Effect: Attacks all enemies within the area of effect who are in forest or grass. Enemies pull away 1 space and are confused. Name: Flood Success Rate: 75% Conditions: Enemy adjacent in front in River or Shoal. Effect: Attack all enemies within range in River or Shoal. Enemies pull away 1 space and are confused. Name: Flood II Success Rate: 50% Conditions: Enemy adjacent in front in River or Shoal. Effect: Attack all enemies within range in River or Shoal. Enemies pull away 1 space and are confused. Name: Rockslide Success Rate: 75% Conditions: Acting is on Mountain or Hill and enemy adjacent in front. Effect: Attack all enemies in range. Enemies pull away 1 square and are confused. Name: Rockslide II Success Rate: ? Conditions: ? Effect: ? Name: Pit Success Rate: 60% Conditions: Enemy within 5 spaces to the front with no obstructions in between. Terrain in front of acting unit is Plains, Barren, or Grass. Effect: Lure enemy into a pit and attack. Name: Pit II Success Rate: 30% Conditions: Enemy in front and no obstacles between. Terrain in front of acting unit is Plains, Barren, or Grass. Effect: Lure enemy into a pit and attack, enemy is confused. Name: Switch Success Rate: 75% Conditions: Enemy directly in front. Effect: Your unit and the enemy switch places, face enemy and attack. Name: Feint Success Rate: 80% Conditions: Enemy directly in front. Effect: Attack enemy, enemy faces away and moves 1 space, morale decreases. Name: Flank III Success Rate: 65% Conditions: Directly behind the enemy unit. Effect: Attack enemy, and push them forward 1 space. Troops are restored to the acting unit. ---------------------- LEA Tactics ---------------------- Name: All Attack Success Rate: 60% Conditions: Enemy unit directly in front, with other allied units also in contact with it. Effect: All allies attack enemy, enemy pulls forward 1 space. Name: All Charge Success Rate: 75% Conditions: Enemy directly in front, and also in contact with allies facing the same direction. Effect: Charge enemy with ally and push enemy back 1 space. Name: All Charge II Success Rate: 75% Conditions: Enemy directly in front, and also in contact with allies facing the same direction. Effect: Charge enemy with ally and pass through enemy and advance 2 spaces. Name: Pincer Success Rate: 65% Conditions: Enemy directly in front, between you and an allied unit. Effect: Attack all enemies between acting unit and ally. Enemies are pushed forward 1 space and become confused. Name: Pincer II Success Rate: 55% Conditions: Enemy adjacent in front, with an ally in a direct line in front with a clear path to the enemy. Effect: Attack enemy, ally faces acting unit. Enemy pushed in front of ally and confused. Name: Aid Success Rate: 75% Conditions: In contact with an allied unit facing the same direction, and with an enemy directly in front of it. Effect: Attack enemy with ally, ally morale rises. Name: Aid II Success Rate: 85% Conditions: An allied unit, with an enemy directly in front, is within the range of effect. Can only be used by archer class or bow riders. Effect: Attack enemy with ally, ally morale rises. Name: Shift Success Rate: 70% Conditions: Ally adjacent in front, with an enemy in front of ally. Effect: Ally attacks enemy, exchange places with ally face enemy. Ally morale rises. Name: Shift II Success Rate: 70% Conditions: Ally adjacent in front, with an enemy in front of ally. Effect: Ally attacks enemy, exchange places with ally face enemy. Ally morale rises. Name: Revive Success Rate: 75% Conditions: An allied unit directly to the front. Effect: Morale of acting unit and allies in range rises(cures confusion). Name: Revive II Success Rate: 55% Conditions: An allied unit directly to the front. Effect: Morale of acting unit and allies in range rises(cures confusion). Name: Vise Success Rate: 70% Conditions: Enemy directly in front. An ally to the front with no obstacles between it and the enemy. Effect: Attack and turn around enemy, ally moves adjacent to enemy and attacks. Enemy becomes confused. Name: Vise II Success Rate: 50% Conditions: Enemy directly in front. An ally to the front with no obstacles between it and the enemy. Effect: Ally presses in on enemy, attack enemies between acting unit and ally. Name: Circle Success Rate: 75% Conditions: In contact with front or side of enemy. No obstacles or other units behind the enemy. Effect: Move behind enemy and attack from rear. Enemy is pushed forward 1 space and confused. Name: Surround Success Rate: 80% Conditions: Enemy adjacent in front, allies lined up to the rear or side of the enemy. Effect: Allies surround and face the enemy. Name: Call Success Rate: 75% Conditions: Ally to the front. Effect: Allies move adjacent to acting unit and face it if there are no obstacles in between. Name: Scatter Success Rate: 85% Conditions: Ally adjacent to acting unit. Effect: Ally pulls away 1 space. ---------------------- Closing ---------------------- Special thanks: - KOEI for making such a great game. - GameFAQs for allowing to make this FAQ. - My friend GUANYU13 for helping me make this - And you, for reading it. If you have any questions, comments, or contributions you would like to tell me, email me at djs3056@yahoo.com. I plan on revising it in the future.