DRAGON QUEST V - BRIDE OF THE FIRMAMENT INSTRUCTION MANUAL TRANSLATION by spookychee (spookychee@hotmail.com) 04/11/04 *** This is my first translation and I hope that it helps someone out. This is also my first Dragon Quest game so I might have some of the terms wrong. When in doubt I used ones I knew from Final Fantasy. If you are reading this with the manual, I went pretty much word for word, page for page. But, some things were omitted due to their repetitiveness. Thanks. *** A long time ago... The Dark King, having spread his evil will throughout the world, sought to make himself the ultimate living entity. However, there lived a brave man from a noble line who was able to crush the Dark King's ambitions. Hundreds of years later... A man and his son travel across a vast land. But why is this man taking this young boy on such a perilous quest? And where is the descendent of the noble line? Your adventure begins here... 1. HOW TO USE THE CONTROLLER Control Pad - The control pad has three main uses. First, it is used when walking through fields and cities. You can walk through open and doors and doors for which you have a key for. Second, it moves the cursor in open windows. Third, when the arrow mark appears in an open window, use the control pad to leaf through additional pages. Circle Button - Also known as the "command button". This button brings up the command window. With the window open this button carries out the selected command. X Button - Also known as the "cancel" button. Used to cancel commands and close windows. Triangle Button - Also known as the "convenient button". Use this to: Talk - When someone is in front of you, use this to talk to them. Check - Check dressers, bookshelves, treasure boxes, etc. for items. Pick up/Throw - Pick up pots, barrels, flowers, etc. Press again to throw them. You can find items this way. Square Button - This button has four main functions: Cancel, Change Viewpoint, Open Map and Close All Windows. (With the map open, use X to return to the field screen) L1 Button - Rotate the map to the left. R1 Button - Rotate the map to the right. L2 Button - Rotate the map 45 degrees to the left. R2 Button - Rotate the map 45 degrees to the right. **** Pressing the L1+R1 buttons or L2+R2 at the same time will realign the map so that up is north. *** Left Stick - Same as Control Pad L3 Button - Same as Triangle Button Right Stick - Rotates the 3D map. R3 Button - Same as Start Button Start Button - Realigns the map so that up is north. Select Button - No use. 2. BEGIN YOUR ADVENTURE A. After the title screen, three options will be available. They are: GO ON AN ADVENTURE CREATE AN ADVENTURE LOG ERASE AN ADVENTURE LOG Choose the second choice "Create an adventure log" to create a profile B. Here you input the hero's name. It must be at least four characters. Use the control pad to move the cursor, the circle button to select and the X button to erase the last character. This screen appears: ___ ___ ___ ___ Please insert you name A I U E O HA HI FU HE HO KA KI KU KE KO MA MI MU ME MO SA SHI SU SE SO RA RI RU RE RO TA CHI TSU TE TO YA YU YO WA N Kana NA NI NU NE NO ya yu yo tsu wo Return a i u e o End *** Hit "Kana" to switch between Hiragana and Katakana. (The characters are different but the sounds are the same) *** C. When you want to end your game, always go to the church to save. Talk to the priest and choose the first option "Pray" to save. When you save, you can choose to save to a new file or overwrite your current file. You can store 42 saves on one memory card. 3. BASIC COMMANDS To advance along your journey it is important to skillfully use the basic commands. There are six main commands you can use on the field screen. TALK SPELLS ITEM CHECK STRENGTH STRATEGY TALK - Use this to talk with the person in front of you. Same as Triangle Button. ITEM - Choosing this brings up a list of your party plus the word Pouch (fukuro). Each character can carry up to 12 items. Selecting their name will display their items. The pouch is for extra items and can hold up to 999. ITEM SUB MENU - USE HAND OVER - Use this to pass items between the pouch and characters, or between characters. EQUIP THROW AWAY CANCEL STRENGTH - Choosing Strength brings up a screen like this: ============== I Gold I ================== ==================== ============== I Strength I I Character's Name I I Strength I I 1. Hero's name I I Occupation I I Quickness I I 2. Name #2 I I Sex I I Health I I 3. Name #3 I I Level I I Cleverness I I View All I ==================== I Luck I ================== ==================== I Attack I I Equipped I I Defense I I Items I I Max HP I ==================== I Max MP I I Experience I ============== With this screen you can view each character's detailed statistics. You can view spells that have been learned, also. Choosing "View All" reveals the total party's money,casino coins, medals,etc. It also shows the length of time played. Hitting the command button displays the party's stats. SPELLS - This displays spells that can be used outside of battle. Battle spells cannot be used in the field. Here you can check which spells you have learned, current MP, spell expenditure cost and result. Be sure to use healing spells often. CHECK - Check / examine something that is in front of you. Same as the Triangle Button. STRATEGY - There are seven Strategy sub commands: 1.FILL - Party members who know recovery spells chant and all members regain Max HP. 2. EQUIP - Equip weapons and armor. 3.CHANGE BATTLE STRATEGY - Here you can instruct the non-hero party members on how to fight. Choose each name to change strategy one by one or "Entire Party" to give everyone the same order. There are 6 battle strategies: BLITZKRIEG - The member will do everything in its power to end the battle quickly including using magic spells. PERFECT KILL- A balance of attack, defense and magic with no waste. NO MAGIC - No magic will be used. You must use healing items to regain health. PROTECT - Uses magic and items to keep the party's HP from becoming too low. LEAVE IT TO ME - Have only one character do the fighting. OBEY MY ORDERS - Instruct the member every turn. 4. Change Party Line-up 5. Item Organization 6. Pouch Organization 7. Sound Options 4. IN BATTLE COMMANDS When moving throughout the game you will encounter random battles. The battle screen will appear and you will have five inital options. FIGHT RESHUFFLE STRATEGY RUN AWAY Moving the cursor to the right lets you change the text speed ( 1 being the fastest). A. FIGHT FIGHT has six subcommands that the up to four party members can choose from: ATTACK ITEM SPELLS EQUIP DEFEND RUN AWAY B. STRATEGY STRATEGY lets you choose the member's battle styles. C. RESHUFFLE RESHUFFLE can be used once you obtain the horse and wagon. It allows you to swap battle members with members in the wagon mid- battle. There are two sub commands: RESHUFFLE - Swap one member for another member. TOTAL RESHUFFLE - Change all members. D. RUN AWAY When you face a much stronger opponent, you may wish to run away, and this command lets you. However, it does not work 100% of the time. 5. MAKE MONSTERS YOUR FRIENDS! After fighting a heartfelt battle, defeated enemies may wish to join your party. You can choose whether or not to be their friend. The hero can only make friends with monsters once he is grown. You can take the monsters to "Uncle Monster" who will raise the monsters for you and uncovers hidden powers in them. 6. DON'T FORGET TO CHECK YOUR CONDITION Even if you claim victory in battle, don't be careless. Make sure to cure damage and status ailments. - If you should be poisoned: Poison will show as your status and as you continue walking, your HP will go down. Go to the church or use spells and items to cure it. - If you should be paralyzed: Your body is frozen and you cannot do anything. Eventually it will wear off, but spells cure it quicker. Return to normal after the battle. - If you're cursed: Many unfortunate things happen to the cursed. Go to the church or use spells to lift it. - If you're dying: When your HP gets low, your status numbers and letters will turn yellow. Use healing herbs, spells, or visit an inn to restore health. - If you run out of life: When you have zero energy, your status display turns red and a coffin appears. Go to the church to resurrect dead party members. - If you are annihilated: When all battle members are killed, the members in the wagon will come to the rescue. If they too are killed, then you are annihilated. When this happens the hero will be automatically resurrected at the church but half of your money will be taken. Money in the bank, however, is safe. 7. USEFUL TRAVELING FACILITIES A. CHURCH The priest at the church can offer much assistance to you on your journey. There are six choices that appear when you talk to the priest. 1. PRAY - Use this to save your adventure. 2. HEAR THE DIVINE MESSAGE - Use this to show how many experience points needed to level up. 3. RESURRECTION - This returns dead members to life. But, the higher the level of the member, the higher the donation you must make. 4. CURE POISON - Cures poison. Also requires donation. 5. LIFT CURSE - Lifts curses. Requires donation. 6. QUIT - Same as cancel button. B. WEAPON/ITEM/ARMOR SHOPS Over the course of your adventure you will find many different shops, each selling different things. You can also sell belongings that you don't need anymore. C. INNS Here you can restore HP and MP. The room fee depends on the number of people in your party and on the city. D. BANKS Here you can deposit and withdraw money in 1,000G increments. When your party is resurrected, half of your money is taken, but any money in the bank is safe. E. LUIDA'S BAR Here you can organize your party. There are two important party options available. Remember, the maximum number of people in your party, including in the wagon, is eight. 1. ADD PARTY MEMBER - When you want to add someone to your party who is in the bar, use this command. Selecting this will bring up a list of available members. 2. REMOVE MEMBER - Use this to remove a member and leave him in the bar. F. MONSTER DEPOSITORY Here you can leave, call forth and rename monsters that you have made friends with. Uncle Monster takes care of them and makes them stronger. G. MONSTER BOX If you get the Monster Box you can display all of the enemies that you have encountered. H. LOCAL ARTIFACT MUSEUM Here all of the artifacts that you have found from around the world are exhibited. There are many ways to exhibit the goods. The museum is very popular and the more people that come, the more the value rises. I. THE MEDAL KING'S CASTLE During your journey you will find "small medals". Somewhere in the world is a king who collects these. Bring them to him and receive goods in return. J. CASINO Exchange Gold for coins and play games like slots or poker. If you win, your coins increase. Exchange these for goods that can only be found in the casino. 8. GEOGRAPHICAL FEATURES There are many different types of terrian that you will traverse during your journey. However, some are inaccessible or dangerous. Also, the amount of enemy encounters vary by area. Some accessible types of land are: grassy plains, bushes, forests, mountains, deserts and bridges. Poison swamps are dangerous. You cannot cross the tall mountains. The ocean is yours once you obtain the boat. 9. TRANSPORTATION A. HORSE AND WAGON Obtaining the horse and wagon allows you to increase your party from four to eight members. It cannot enter cities or dungeons so it must wait outside. B. BOAT Once you get the boat you can freely travel the ocean. You cannot take the boat through shallow areas or bridges. C. MAGIC CARPET The magic carpet is very useful because it allows you to freely travel the skies. You can travel with your horse and wagon but if you do, you will have to fly at a low altitude, leaving you vulnerable to obstacles. 10. SPELLS AND SPECIALTIES The more you level up, the more spells that you will learn and the more you will enjoy your adventure. Spells have many different results like attack, defense or health regeneration. Monsters in your group use their magic specialties and depending on the specialty, there may be no magic expenditure. Here are some of the spells and specialties you may learn. *** I am keeping the Japanese names to avoid any confusion that I would cause by attempting to rename them myself. *** A. IN BATTLE ATTACK SPELLS Fireball Attacks MERA - Light fire attack. Attacks one enemy. 2 MP MERAMI - Medium fire attack. Attacks one enemy. 4 MP MERAZOMA - Fierce fire attack. Attacks one enemy. 10 MP Blaze Attacks GIRA - Light blaze attack. Attacks 1 group. 4 MP BEGIRAMA - Medium blaze attack. Attacks 1 group. 6 MP BEGIRAGON - Fierce blaze attack. Attacks 1 group. 10 MP Explosion Attacks IO - Light explosion attack. Attacks all enemies. 5 MP IORA - Medium explosion attack. Attacks all enemies. 8 MP IONAZUN - Fierce explosion. Attacks all enemies. 15 MP Blizzard Attacks HYADO - Light blizzard attack. Attacks one enemy. 3 MP HYADARUKO - Medium blizzard attack. Attacks one group. 5 MP MAHYADO - Fierce blizzard attack. Attacks all enemies. 12 MP Wind Attacks BAGI - Light wind attack. Attacks 1 enemy group. 2 MP BAGIMA - Medium wind attack. Attacks 1 enemy group. 4 MP BAGIKUROSU - Fierce wind attack. Attacks 1 enemy group. 8 MP Lightning Attacks RAIDEIN - Light lightning attack. Attacks all enemies. 6 MP GIGADEIN - Medium lightning attack. Attacks 1 group. 15 MP MINADEIN - Uses entire party's strength to deal a massive attack to one enemy. 10 MP each Death Attacks ZAKI - Death attack against one enemy. 4 MP ZARAKI - Death attack against one enemy group. 7 MP Others MEGANTE - Sacrifice yourself to deal a devastating hit to all enemies. 1 MP PARUPUNTE - Who knows what will happen? 20 MP B. IN BATTLE STATUS SPELLS RARIHO - Make one group go to sleep. 3 MP RARIHOMA - Make one group fall into a deep sleep. 5 MP RUKANI - Lower one enemy's defense. 3 MP RUKANAN - Lower one group's defense. 4 MP NIFURAMU - Make one group disappear. 1 MP MAHOTON - Silence one enemy group. 3 MP MAHOTORA - Absorb MP from one enemy. 0 MP MAHOTEKI - Receive an enemy attack but then receive the MP used for that attack. 2 MP MEDAPANI - Confuse one enemy group. 5 MP BAIKIRUTO - Double a member's attack power. 6 MP DORAGORAMU - Become a dragon and attack. 18 MP C. IN BATTLE DEFENSIVE TYPE SPELLS MANUSA - Cause 1 group to miss due to hallucination. 4 MP SUKARA - Increase 1 member's defense power. 2 MP SUKURUTO - Increase all members' defense power. 3 MP MAHOKANTA - Reflect a spell back to the enemy. 4 MP FUBAHA - Increase party's resistance to fire and blizzard by 50%. 3 MP D. HEALING SPELLS HOIMI - Recover a little health. Can be used anytime. 3 MP BEHOIMI - Recover a lot of health. Anytime. 5 MP BEHOMA - Recover all health. Anytime. 7 MP BEHOMARA - Recover a lot of the party's health. Anytime. 18 MP BEHOMAZUN - Recover all party's health. Battle only. 36 MP KIARI - Cure one member's poison. Anytime. 2 MP KIARIKU - Cure party's paralysis. Battle only. 2 MP ZAORARU - Resurrect a fallen member. Anytime. 20 MP MEGAZARU - Resurrect all party. Battle only. All SHANAKU - Remove all status ailments on 1 member. 10 MP E. OTHER SPELLS RURA - Transport to a town or castle you've been to. 8 MP RIREMITO - Escape from caves or towers. 8 MP TOHEROSU - For a while, have only strong enemies approach you. Can't be used in dungeons. 4 MP TORAMANA - Take no damage from poison swamps. 2 MP INPASU - Make out the contents of a treasure box or the details of items. 3 MP RANARUTA - Change day to night, or night to day. 4 MP F. SPECIALTIES (ALL ZERO MP) CHIKARAOTAMERU- Save your energy from one turn to do extra damage the next. MEISOU - Stop your movements and concentrate on reviving your energy. HINOIKI - Give all enemies fire damage. TSUMETAIIKI - Give all enemies blizzard damage. AMAIIKI - Put one enemy group to sleep. DOKUNOIKI - Poison one enemy group. YAKETUKUIKI - Paralyze one enemy group.