Dragonball Z Budokai Tenkaichi Complete Walkthrough/Guide Version 0.75 by FullArmorBass Table of Contents ~~~~~~~~~~~~~~~~~~~~~~ Part 1- Introduction/Update Information Part 2- Game Overview/Controls Part 3- Walkthrough Part 4- Ultimate Battle Part 5- Unlockables & Secret Stuff Part 6- The Characters Part 7- F.A.Q/Comments Part 8- Contact Info/Thanks ####################################################################### Introduction/Update Information ####################################################################### Hello and thanks for reading my FAQ, it is my first so please bear with me. Inside you'll be able to find most anything that you need to know, from a full walkthrough of the story mode, to complete bios for each character, taken straight from the game. I hope you find this information useful as you enjoy this spectacular game! ======================================================================= Update Information ======================================================================= Version 0.75: First submission. All major z-battle gate walkthroughs completed except the Majin Buu saga. Movelists completed for all the Z- Fighters, bios for all forms of Goku and Vegeta. Unlockables/item section about 95% complete. ####################################################################### Game Overview/Controls ####################################################################### Dragonball Z: Budokai Tenkaichi is the first dragonball game developed by Spike, and offers a completely new take on Dragonball games. Moving away from the traditional 2D and 3D fighting games of the past, Tenkaichi offers a very original experience. Warriors from the series battle it out in completely three dimensional environments, allowing the player to fly freely throughout the stage, and destroy various objects in the landscape. Another change in the game is the decision to go back to the system seen in older dragonball games on PSX and SNES, allowing the player to choose specific character forms, as opposed to the more recent system of In-Game Transformation seen in the Budokai games developed by Dimps. The learning curve of the game is also a bit steeper than previous dragonball games, but it shouldn't take more than 15 minutes to learn. Spending 5 minutes looking through the manual or going through the tutorial will save you a lot of frustration in the long run. Budokai Tenkaichi is a very good representative of actual battles in the series, allowing a suprising amount of freedom for a fighting game, and a fun, challenging game to play alone or with friends. ======================================================================= Game Controls ======================================================================= Basic Controls Left Anolog/Directional Pad- Move character X- Dash Square- Melee Attack Triangle- Ki blast Circle- Guard L2-Charge Ki R1- Jump(tap twice to fly)/Ascend(while flying) R2- Descend R3- Taunt Advanced Controls L2+X+(Direction)- Dragon Dash (A High Speed Dash, will dash forward if no direction is pressed) L2+O or L2+O+Up- Favorite Technique (Triggers one of your character's two favorite techniques L2+Triangle or L2+Triangle+Up- Finishing Move (Triggers one of your two finishing moves) L2+Triangle+Down- Super Finishing Move (Can only be used in max power mode) ======================================================================= Battle Terminology ======================================================================= Terms that you'll see in the walkthrough, or in the game. Favorite Technique- Support moves that can boost a character's stats, create a shield, or hinder the enemy in someway. Finishing Move- A powerful attacking technique. Most signiture moves can be found in this category. Super Finishing Move- An incredibly powerful attack, in a competitive fight, this should only be used in times of desperation. This attack can do tons of damage, but is rather hard to initiate and use, compared to finishing moves. Max Power Mode- If a character has at least 1 favorite technique Orb filled, they can power beyond their yellow ki bar, you can continue to power up into a light blue zone. Upon reaching your max, you will be given a small amount of time at max power, allowing you to fire your super finishing move. Once you use anytype of finishing move, the limit is automatically reached. ####################################################################### Part III- Walkthrough ####################################################################### This section begins with the first four default battle gates in the order they appear, then the unlockables, in the order they appear in on the menu screen. Note: The Frieza saga all took place on Namek, that's why there is no stage listed there. ======================================================================= Saiyan Saga ======================================================================= Battle 1 Match Up: Goku vs Raditz Stage: Earth Wasteland Requirements: Survive Until Time Runs Out! Strategy: Not a very hard battle, just keep close to Raditz to prevent him from using any major attacks, and keep using melee combos. Once you build up enough ki, you can knock him back, and use a kamehameha. Special Z-Items: Character Illustrations Battle 2 Match Up: Piccolo vs Raditz Stage: Earth Wasteland Requirements: Defeat the enemy using the Special Beam Cannon! Strategy: To start off, you should fire a destructive wave, knocking Raditz to the ground, then move in close, and use the same strategy as you did with Goku. Once his health bar has turned yellow, use a charged melee attack to send him flying away. You ki should be about full now, so just let loose with the cannon and you should have an easy win. Special Z-items: Raditz Battle 3 Match Up: Piccolo vs Great Ape (Oozaru) Stage: Earth Wasteland Requirements: Secure Victory with Swift Attacks! Strategy: As soon as the fight starts, hit the monkey with a destructive wave. Once the ape is down, start charging up for another few strikes of the DW. Keep firing, charging and firing again. Melee attacks are next to useless here, but if he gets too close, used a charged punch or kick to create some distance. Blast him til he stops moving. Special Z-items: None Battle 4 Match Up: Kid Gohan vs Piccolo Stage: Earth Wasteland Requirements: Survive Until Time Runs Out! Strategy: Another easy survival match. Just keep close and use melee moves, no need to let up really. If only they were all this easy.. Special Z-items: None Battle 5 Match Up: Yamcha vs Krillin Stage: Kami's Lookout Requirements: Secure Victory with Swift Attacks! Strategy: A little sparring session between the turtle students.. Just don't let Krillin build up too much ki, or he'll blow you to bits. Stay close with some melee attacks, but keep in mind that Yamcha doesn't need much ki to fire a kamehameha. If Krillin somehow gets away from you, don't hesistate to blast him. On a side note, there is a dragonball located inside the main temple on the lookout. Destroy it to grab the dragonball. The best way to do this, is to position it between you and your opponent, then launch your main finishing move to blow it up. Special Z-items: Z-item fusion Battle 6 Match Up: Krillin vs Yamcha Stage: Kami's Lookout Requirements: Secure Victory with Swift Attacks! Strategy: Now the tables have turned, and you've got control of the mighty midget. Basically, use the same strategy you did with Yamcha, but beware of Yamcha's wolf fang fist. If he activates it, try to press L2+X immediately, so that you can go into burst mode with him. Twirl the sticks to turn his attack into your advantage. Other than that, just wail on him with the usual attacks. On a side note, there is a dragonball located inside the main temple on the lookout. Destroy it to grab the dragonball. The best way to do this, is to position it between you and your opponent, then launch your main finishing move to blow it up. Special Z-items: Z-item Fusion Battle 7 Match Up: Chiaotzu vs Tien Stage: Kami's Lookout Requirements: Secure Victory with Swift Attacks! Strategy: Once you grab control of Chiaotzu, rush for a bunch of melee attacks. It wont take long to see that Chiaotzu's strong point is speed. Take advantage of this by using a lot of charged attacks, the chase after and start over. Once you have enough ki, feel free to use either of clown boy's finishing moves. Try your best to avoid any of Tien's ki attacks, because they tend to hurt, a lot. On a side note, there is a dragonball located inside the main temple on the lookout. Destroy it to grab the dragonball. The best way to do this, is to position it between you and your opponent, then launch your main finishing move to blow it up. Battle 8 Match Up: Tien vs Chiaotzu Stage: Kami's Lookout Requirements: Secure Victory with Swift Attacks! Strategy: Use almost exclusively melee attacks here. Chiaotzu seems to enjoy jetting off to the edge of the area to charge, and then letting loose with a bunch of finishing moves. Avoid this by staying on his tail at all times, and keeping close so that he can't fire. In the event that he does get away, try to match his finishing moves with one of your own. If you can manage to start a dodonpa struggle, you can overpower him for added damage. On a side note, there is a dragonball located inside the main temple on the lookout. Destroy it to grab the dragonball. The best way to do this, is to position it between you and your opponent, then launch your main finishing move to blow it up. Special Z-items: Z-item Fusion Battle 9 Match Up: Tien vs Saibaman Stage: Earth Wasteland Requirements: Defeat the Opponent Within the Time Limit! Strategy: Both whip and stomp him. Whomp him. Don't even bother taking time to charge or fire ki blasts. Get up close and personal and kick his @$$. If he does get away, watch out for his finishing moves, since they do a suprising amount of damage. High speed rush should be guarded against the same was as Yamcha's Wolf Fang Fist (Use L2+X to go into burst mode) If you do find yourself going into yellow health for some reason, get some space between you, and start sending finishing moves his way. A couple dodonpas should give you the win. Special Z-items: None Battle 10 Match Up: Yamcha vs Saibaman Stage: Earth Wasteland Requirements: Defeat the Opponent using the Kamehameha! Strategy: Same as with Tien only this time, when the little guy gets into the yellow health range, back off and fire a kamehameha his way. If he doesn't die, do it again til he finally falls. Special Z-items: None Battle 11 Match Up: Krillin vs Saibaman Stage: Earth Wasteland Requirement: Defeat Your Opponent With All Your Might! Strategy: Basically the same as with Tien. Attack melee style, and beware of his finishing moves. If he does somehow gain a lead on you, back off and start using your own finishing moves. Special Z-items: Saibaman (if you did all 3 fights here) Battle 12 Match Up: Krillin vs Nappa Stage: Earth Wasteland Requirement: Survive Until Time Runs Out! Strategy: The first mildly charging survival fight... which means RUN LIKE HELL! Get up in the air and get moving, because Nappa will be firing beams and chasing after you in an instant. You should only stop if you have enough ki to knock him back with a kamehameha. If he does manage to get close, block his initial hits, then counter with a charged melee smash. Special Z-items: None Battle 13 Match Up Chiaotzu vs Nappa Stage: Earth Wasteland Requirement: Defeat the Opponent with Farewell, Mr. Tien Strategy: This is the first fight you'll have to finish with a super finishing move. Start off by rushing in on Nappa. Luckily, he seems to have lost some of his ridiculous power during his fight with Krillin. Beat him with melee attacks as you gather ki, then fire dodonpas his way. Once he reaches yellow range health, back FAR away from him. Go into some far corner and charge you ki bar, all the way until the blue bar flashes "MAX". Once it does, make your way back towards Nappa. When you reach a good range, activate the move to go flying at him, and end the match. Special Z-items: None Battle 14 Match Up: Tien vs Nappa Stage: Earth Wasteland Requirement: Defeat the Opponent with Ki Blast Cannon! Strategy: Same as with Chiaotzu, only don't kill yourself. Use charged melee, and mix in some dodonpas here and there. Once he's in yellow health, back off and charge up for ki blast cannon. Fire as many times as nessecary to win. Special Z-items: None Battle 15 Match Up: Kid Gohan vs Nappa Stage: Earth Wasteland Requirement: Survive Until Time Runs Out! Strategy: Well, the freakish strength from his fight with Krillin has returned, and Nappa is ready to stomp you out. Quickly go in and use a charged melee combo, then take to running. Fly a couple laps around the area, only stopping to fire the full power energy ball at Nappa. Special Z-items: None Battle 16 Match Up: Goku vs Nappa Stage: Earth Wasteland Requirement: Defeat Enemy with Kaioken Attack within Time Limit! Strategy: Not a very hard one.. just kick the hell out of Nappa, should be easy enough. Once you get him to yellow health, make sure you have two favorite technique orbs, then use the Kaioken, followed immediately by the Kaioken Attack for the win. Special Z-Items: Nappa Battle 17 Match Up: Goku vs Vegeta (Scouter) Stage: Earth Rocky Area Requirement: Defeat Opponent with Kamehameha Strategy: A pretty easy fight, as long as you know how to fight (which you should by now). You can help yourself out by using kaioken, as it will boost the strength of your attacks, and you defense and speed. Special Z-Items: Scouter Battle 18 Match Up: Goku vs Great Ape (Oozaru) Vegeta Stage: Earth Rocky Area Requirement: Survive Until Time Runs Out! Strategy: Oh my god. That's all that can describe this fight. First off, fire a kamehameha off the start of the match, no matter what the case. Then GET UP IN THE AIR AND START RUNNING. Go charge some where, and wait for him to come at you. Under no circumstance should you attack him before he does you. If he gets close to you, try and use a charge combo, but don't expect much. You have to try and use your kamehamehas to keep him as a distance, while running at the same time. That's pretty much all I can say, I find this to be the hardest fight in any of the Z-Battle Gates. Special Z-items: None Battle 19 Match Up: Great Ape (Oozaru) vs Greate Ape (Oozaru) Vegeta Stage: Earth Rocky Area Requirements: Defeat Your Opponent With All Your Might! Strategy: This one is all about Finishing Moves. Vegeta will have you out classed in speed, attack, defense and basically everything you can think of. What you need to do is get as far away as possible, then just start charging up, and using gigantic rock throw, over and over. If you get a chance, use your super finisher as well. Vegeta will give out rather easily. Special Z-items: None Battle 20 Match Up: Great Ape (Oozaru) vs Vegeta (Scouter) Stage: Earth Rocky Area Requirements: Defeat the Opponent Withing the Time Limit! Strategy: Wail on him. Use whatever you want, just be careful with some of his finishing moves, because if you get hit too much, they can cause some trouble. Special Z-items: A Final. Lonesome Battle (Upon 100% completetion of Saiyan Saga) ======================================================================= Frieza Saga ======================================================================= Battle 1 Match Up: Kid Gohan vs Dodoria Requirements: Survive Until Time Runs Out! Strategy: Honestly, this is one of the easiest survival fights. You can just fight him hand to hand, and you'll make it through. Mix in some charged melee attacks, since he'll have to kill time by rushing all the way back to you. If you just fight him normally, you'll probably have more health then him when the fight is over. Special Z-items: None Battle 2 Match Up: Krillin vs Dodoria Requirement: Survive Until Time Runs Out! Strategy: Just like with Gohan, kick the crap out of him. Fight him like you would any other enemy, since he's not stronger than anyone you've fought before. Special Z-items: None Battle 3 Match Up: Vegeta vs Dodoria Requirement: Defeat Your Opponent With All Your Might! Strategy: Interestingly enough, Dodoria seems to have picked up some health and packs a little bit harder of a punch than he did against Gohan and Krillin. It's best to guard right at the start of the fight, since he'll more than likely launch a super mouth blast your way. Because his ki starts so high, he'll probably use a couple of those in the beginning, so be catious rushing in on him. Once he's low on ki, feel free to fight him however you want. Be sure to use Vegeta's normal ki blasts, since he can fire so fast, and the galic gun. Special Z-items: Dodoria, Vegeta (fusion capsule) Battle 4 Match Up: Vegeta vs Zarbon Requirement: Defeat Your Opponent with All Your Might! Strategy: Nothing too hard, just beat him up how ever you choose. Watch out for his High Speed Rush though, he seems to enjoy using it. Use the same method as before to counter it (L2+X) Special Z-Items: Zarbon Battle 5 Match Up: Vegeta vs Zarbon (Post Transformation) Requirement: Defeat Your Opponent With All Your Might! Strategy: Well, Zarbon hasn't just gotten a whole lot uglier, he's stronger now too. Physical attacks wont do to much to him, so try to keep your distance and use galic gun, along with some normal ki blasts. If he does manage to get close, don't be afraid to knock him away with some charged melee attacks. He likes to use High Power Rush, but once again, just counter with L2+X. Special Z-Items: Zarbon (Post Transformation) Battle 6 Match Up: Kid Gohan vs Guldo Requirement: Defeat the Opponent Within The Time Limit! Strategy: Wow, a VERY easy fight. Knock him around whatever way you want here. Only way you would lose would be if he ran away. He's a fast little guy, so just make sure to keep him at medium to close range. Special Z-items: None Battle 7 Match Up: Krillin vs Guldo Requirement: Defeat the Opponent Within The Time Limit! Strategy: See above. Special Z-items: None Battle 8 Match Up: Chaiotzu vs Guldo Requirement: Defeat the Opponent With All Your Might! Strategy: For the record, I have no idea why this fight is even in the game. Anyway, as Guldo will comment on after you beat him, Chiaotzu and Guldo are very similar characters. You're around the same speed, so he'll have some trouble running away from you. You can just keep at a medium distance, and start firing away with finishing moves. Anyway you choose, this fight is rather easy. Special Z-Items: Guldo Battle 9 Match Up: Vegeta vs Recoome Requirement: Survive Until Time Runs Out! Strategy: Fight him like a normal enemy. BUT BE CAREFUL OF HIS ERASER GUN! It will take off 15,000 damage. Get hit by it more than once and you'll be in trouble. Use galic gun to keep him at a distance, and if you run low on health, just start running away. Special Z-items: None Battle 10: Kid Gohan vs Recoome Requirement: Survive Until Time Runs Out! Strategy: Not to tough of a fight, just fight him like you would anyone else. Whenever you get a chance, try to knock him away with a charged melee attack or grab, and send a ki blast/finishing move after him. Be careful of his finishing moves though, they'll take a large chunk of health from you. Special Z-items: None Battle 11 Match Up: Goku vs Recoome Requirement: Defeat the Opponent Using Kaioken Attack! Strategy: Knock him around, using whatever method you want. But still be careful when he uses Eraser Gun, it still hurts quite a bit. Once you have him down to yellow health, activate the kaioken as soon as you're able. Once in kaioken, use the kaioken attack immediately. Repeat until he's over with. Special Z-items: Recoome Battle 12 Match Up: Goku vs Burter Requirement: Defeat the Opponent using Kaioken Attack! Strategy: Beat him up just like Recoome, knocking him down to yellow health just before using the Kaioken Attack. He's a bit faster than you and Recoome, but thank fully his finishing moves are weaker as well Special Z-items: Burter Battle 13 Match Up: Goku vs Captain Ginyu Requirement: Defeat the Opponent with All Your Might! Strategy: The fight against Ginyu isn't any harder than the two before. Beat him down however you wish, and try not to get hit with any finishing moves. Personally I used kaioken against him, just to make things a bit quicker. Special Z-items: Captain Ginyu Battle 14 Match Up: Vegeta vs Jeice Requirement: Defeat the Opponent With All Your Might! Strategy: Oh man, teach this pretty boy a lesson. Beat him around however you like, and be sure to use Galic Gun for about 9,000 damage. A very easy fight, as it should be. Special Z-items: Jeice Battle 15 Match Up: Kid Gohan vs Goku (Ginyu bodyswapped) Requirement: Defeat the Enemy Within the Time Limit! Strategy: Really nothing to say here, just beat him down. Melee attacks wont do to much damage, but your Full Power Energy Ball should do plenty. Just use that to blow him away. Special Z-Items: None Battle 16 Match Up: Krillin vs Goku (Ginyu bodyswapped) Requirement: Defeat the Enemy Within the Time Limit! Strategy: Just like with Gohan, beat him senseless. Your kamehameha won't do as much damage as Gohan's energy ball, but it will suffice. Just keep it up til Ginyu falls. Special Z-Items: None Battle 17 Match Up: Vegeta vs Goku (Ginyu bodyswapped) Requirement: Defeat the Enemy within the Time Limit! Strategy: Ginyu has gotten a lot more offensive than he was before, and he'll likely try to knock you around using melee and stun attacks. Luckily, they don't hurt much. Beat him up and use your Galic Gun to do massive damage. Special Z-items: None Battle 18 Match Up: Vegeta vs Frieza (1st Form) Requirement: Defeat the Opponent with All Your Might! Strategy: This one can go either way, depending on how good you are at countering high speed rush attacks, and dodging finishing moves. You'll probably want to stay close to Frieza, using melee attacks to avoid his death beam and high speed rush. As long as you can avoid those attacks, you'll be fine. Special Z-Items: None Battle 19 Match Up: Kid Gohan vs Frieza (2nd Form) Requirement: Defeat the Enemy within the Time Limit! Strategy: As is usually the case with Kid Gohan, melee attacks wont be too effective here. Just use a charged melee or grab move to knock him away, then start firing your Full Power Energy Ball. It should do 10,200 damage per hit, and basically tear Frieza to shreads. Keep it up until you get the win. Special Z-Items: None Battle 20 Match Up: Krillin vs Frieza (2nd Form) Requirement: Survive Until Time Runs Out! Strategy: Run! No really, you'll need to. Knock him away initially, then use your kamehameha to make sure he doesn't get close again. If he does, try to knock him away again, and start running again. Special Z-items: None Battle 21 Match Up: Piccolo vs Frieza (2nd Form) Requirement: Defeat the Opponent with All Your Might! Strategy: Not too hard of a fight. You should probably use destructive wave from the start of the fight, and then rush in for some melee moves. Use a mix of finishing moves and melee attacks to get the win. Special Z-items: Frieza (2nd Form) Battle 22 Match Up: Kid gohan vs Frieza (3rd Form) Requirement: Survive Until Time Runs Out! Strategy: First off, BEWARE OF HIS KI BLASTS. They are VERY fast and will likely rip you up. His melee attacks are almost as bad. Best thing is to just play keep away, and fly a couple laps around the area. DO NOT LET HIM USE HIS SUPER FINISHER. You'll get hit.. just try not to get hit hard. Special Z-items: None Battle 23 Match Up: Piccolo vs Frieza (3rd Form) Requirements: Survive Until Time Runs Out! Strategy: Again, watch out for the ki blasts. Piccolo is a bit stronger than Gohan, so if Frieza gets close, feel free to knock him away with a charged melee move, or just beat him down for a little while. Keep him at a range with destructive wave. Special Z-items: Frieza (3rd Form) Battle 24 Match Up: Vegeta vs Frieza (Final Form) Requirement: Survive Until Time Runs Out! Strategy: Man, this fight is a lot easier than you'd expect, coming after the last two fights. Just fight him like a normal enemy. He probably wont use death beam, but watch for it anyway. If he uses his favorite technique "Full Power" run like hell, because death ball is coming, and it will do about 2/3 of your health in damage. Special Z-items: Hatred of Saiyans, Frieza (Final Form) Battle 25 Match Up: Goku vs Frieza (Final Form) Requirement: Defeat the Opponent Using Spirit Bomb! Strategy: This fight is quite similar to the one before it, in terms of how you should attack and how Frieza will act. However, you'll be actually be able to hurt him this time.. Once you get him down to yellow range health. Back FAR away, and start charging. As soon as you hit Max Power Mode, wait and see if Frieza is standing still. Once he is, launch the spirit bomb. Battle 26 Match Up: Super Saiyan Goku vs Frieza (Final Form) Requirement: Defeat the Opponent With All Your Might! Strategy: The epitome of bad assery. At least it was back when Goku was the only super saiyan. Take Frieza to school however you wish, and make sure you do it hard. Still watch out for his death beam though, he can still hurt you a bit. Special Z-Items: Super Saiyan Goku Battle 27 Match Up: Super Saiyan Goku vs Frieza (100% Final Form) Requirement: Defeat the Opponent Using Super Kamehameha! Strategy: Beat him down like you did before, only this time, calm it down a bit once you get him to yellow ranged health. He's gotten a bit better, and may use his destructo discs to do a heafty little spot of damage. Once he's in yellow range, fire away with one or two super kamehamehas to end this fight, and the battle gate. Special Z-Items: ======================================================================= Andriod Saga ======================================================================= Battle 1 Match Up: Super Saiyan Trunks (w/ Sword) vs Mecha Frieza Stage: Rocky Earth Area Requirement: Defeat the opponent within the time limit using Shining Sword Attack! Strategy: Watch out for a death beam/ball to start off the match, they sting quite a bit. Sadly, this fight isn't as easy as it was for the real Trunks, and you'll have a bit of trouble with Frieza, ecspecially with his finishing moves. Try to stay close to him, and use the sword for some nice combos, and charge smash him. When you get the chance, use either finish buster or burning attack for some added pop. Once he's in yellow health, charge up and use your finisher Special Z-Items: Super Saiyan Trunks (w/ Sword) Battle 2 Match Up: Yamcha vs Andriod #20 Stage: Earth Wasteland Requirement: Survive Until Time Runs Out! Strategy: Not too tough right here. What you need to do first is hit Gero with a full charged melee attack, then fly out of the little passage way. Once you're out in the open, just play keep away, and use kamehameha's to keep him at a distance. Special Z-Items: Battle 3 Match Up: Super Saiyan Goku vs Andriod #19 Requirement: Survive Until Time Runs Out! Strategy: Andriod #19 is one annoying dude.. You'll probably want to block the first moment of the match, since there's a good chance that a finishing move will be headed your way. After that, get close to him and start punching. Go melee all the way here, never letting up for a second. If you let him get away, he'll start with high powered rush and his full power energy wave, both of which can devistate you. Best to keep it to hand to hand combat, until time is up. Special Z-Items: None Battle 4 Match Up: Super Saiyan Vegeta vs Andriod #19 Stage: Earth Wasteland Requirement: Defeat the enemy using Big Bang Attack! Strategy: Easy/10. Just kick his sorry little wanna be mime arse. When he's down to yellow health, charge up and use your ultimate. Still watch out for his High Power Rush and Energy Wave though. Special Z-Items: Andriod #19 Battle 5 Match Up: Piccolo vs Andriod #20 Stage: Earth Rocky Area Requirement: Defeat the Opponent With All Your Might! Strategy: Block! He's about to hit you with a full power energy wave. If he doesn't fire, consider yourself lucky. Anyway, this one shouldn't be to hard, just whoop on him real nice like. Special Z-Items: Andriod #20 Battle 6 Match Up: Super Saiyan Vegeta vs Andriod #18 Stage: Mountain Road Requirement: Survive Until Time Runs Out! Strategy: This one isn't as tough as you'd might think. If you're good enough, you can just fight her like any normal enemy, and have no trouble at all. If not, then just use charged melee attacks and finishing moves to keep her at bay, while you run laps aroudn the area. Special Z-Items: Andriod #18, Super Saiyan Vegeta Battle 7 Match Up: Piccolo vs Cell (1st Form) Stage: City Ruins Requirement: Defeat the Opponent With All Your Might! Strategy: Another fairly easy fight for Piccolo. Just beat up on cell like you would anybody else, mixing finishing moves and melee attacks. Special Z-Items: None Battle 8 Match Up: Super Saiyan Trunks (Fighting) Stage: Hyperbolic Time Chamber Requirement: Secure Victory with Swift Attacks! Strategy: Time to teach Daddy a lesson. Trunks's physical attacks can destroy Vegeta, doing thousands of damage points in every combo. Just smack him all around the chamber, and watch out for his finishing moves. Burning Attack can do upwards of 13k damage, so use it whenever you can. Special Z-Items: Super Saiyan Trunks, Z-Items Battle 9 Match Up: Piccolo vs Andriod #17 Stage: Islands Requirement: Defeat the Enemy Using Hellzone Grenade! Strategy: #17 isn't exactly a slouch, but he shouldn't give you too much trouble. His ki bar is full from the start of the match, so watch out for a finishing move right at the word fight. Melee attacks wont work too much, but feel free to use them to pummel #17. Use destructive wave frequently, and if you find yourself with some spare ki, charge and use the Special Beam Cannon. Once he's down to yellow health, charge and use your ultimate. Special Z-Items: Andriod #17 Battle 10 Match Up: Andriod #16 vs Cell (1st Form) Stage: Islands Requirement: Defeat the Opponent with All Your Might! Strategy: #16's best point is his physical attacks, so get right to it. Just dash up close and melee till you can't anymore. Cell should be no trouble. Special Z-Items: Andriod #17 (fusion), Andriod #16 Battle 11 Match Up: Tien vs Cell (2nd Form) Stage: Islands Requirement: Defeat the Enemy Using Neo Ki Blast Cannon! Strategy: Oh boy... Tien is way overmatched here, and Cell isn't about to let you forget it. Biggest things to watch out for are Cell's health drain attacks. Nothing will piss you off more than having Cell all the way down to yellow, prime for the killing, only for him to get back to green using YOUR health. Unless you're very confident in your melee attacking ability, I suggest that you stay back and spam finishing moves in Cell's direction. It may be shameless, but you're there to win, not to look pretty, right? Once Cell is in the yellow range, let loose with your Super Finisher asap. Special Z-Items: Super Saiyan (fusion) Battle 12 Match Up: Teen Gohan vs Goku Stage: Hyperbolic Time Chamber Requirement: Secure Victory with Swift Attacks! Strategy: Don't go easy on the old man, give him everything you've got. The method you pick here isn't all that important, since Goku doesn't seem to be in the mood to fight back. Even so, beat him down quickly, since he seems to be just fine with launching a spirit bomb your way if he gets the chance. Special Z-Items: Super Saiyan Teen Gohan Battle 13 Match Up: Super Saiyan Super Vegeta vs Cell (2nd Form) Stage: Islands Requirement: Defeat the Opponent with All Your Might! Strategy: Kick his ass. Nothing more nothing less. One of the easiest fights in the game, and for good reason. Special Z-Items: Cell (2nd Form) Battle 14 Match Up: Super Saiyan Super Vegeta vs Super Trunks (Fighting) Stage: Islands Requirement: Secure Victory with Swift Attacks! Strategy: Oh how the tides have turned. Now you'll get to whoop on Trunks with Vegeta, and it's almost just as easy. Trunks wont be using many finishing moves, so no need to be defensive. Both you melee attacks and finishing moves will do hefty damage, so how you fight is up to you. Special Z-Items: None Battle 15 Match Up: Super Saiyan Super Vegeta vs Cell (Perfect Form) Stage: Islands Requirement: Defeat the Enemy Using Final Flash! Strategy: Well, this won't be all that fun. Cell is very strong. Very, very strong. His finishing moves will do around 12k-14k damage, so be constantly aware of any attack he might try to pull. I suggest that you get in close, and go to work with your melee attacks, since distancing yourself will only give him time to charge and fire finishers. Once you've got him down to the LOWER PART of his yellow health, use the Final Flash. Special Z-Items: Super Saiyan Super Vegeta Battle 16 Match Up: Super Saiyan Super Trunks vs Cell (Perfect Form) Stage: Islands Requirement: Survive Until Time Runs Out! Strategy: Beat him up. All you need to do is get close to Cell, and use a charged melee attack to send him flying over the horizon. Wait for him to get back, then send him packing again. Wash, rinse, repeat for 60 seconds. Z-Item: Cell Perfect Form Battle 17 Match Up: Hercule vs Cell (Perfect Form) Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Why this fight is in the game? I dunno. Why are you actually supposed to beat Cell? I dunno. What I do know is, it's not as hard as I'd expected. All you need to do is charge ki, and spam Present Bomb like it's your only goal in life. 5 or 6 exploding presents later, you'll be good to go. Special Z-Items: Hercule Battle 18 Match Up: Super Saiyan Goku vs Cell (Perfect Form) Stage: cell Games Arena Requirement: Defeat the Enemy using the Instantaneous Transmission Kamehameha with in the Time Limit! Strategy: Let me just say, this fight is not hard. I got a perfect on Cell in 33 seconds, while replaying this fight, to write out this strategy. Goku's physical attacks will absolutely pummel Cell, and his super kamehameha will do 14k damage. Once he's in yellow, charge up and use the Warp Kamehameha (Like the shortened name?) Battle 19 Match Up: Super Saiyan Gohan vs Cell (Perfect Form) Stage: Cell Games Arena Requirement: Defeat the Opponent With All Your Might! Strategy: This fight is almost the same as it was with Goku, only your finishing moves won't have as much pop. Cell isn't too much trouble though, just put him down. Battle 20 Match Up: Super Saiyan Goku vs Cell Jr. Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: This is the 1st of 7 straight fights against Cell Jr.. bear with me as I copy and paste the exact same strategy. Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Z-Item Fusion Battle 21 Match Up: Super Saiyan Super Vegeta vs Cell Jr Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Z Fusion Item Battle 22 Match Up: Super Saiyan Super Trunks vs Cell Jr Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Z Fusion Item Battle 23 Match Up: Piccolo vs Cell Jr Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Z Fusion Item Battle 24 Match Up: Tien vs Cell Jr Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Z Fusion Item Battle 25 Match Up: Yamcha vs vs Cell Jr Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Z Fusion Item Battle 26 Match Up: Krillin vs Cell Jr Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Z Fusion Item Battle 27 Match Up: Super Saiyan 2 Teen Gohan vs Cell Jr Stage: Cell Games Arena Requirement: Defeat the Opponent with All Your Might! Strategy: Kick Cell jr around the arena. His special beam cannon can hurt quite a bit, but it shouldn't be a problem for the super saiyans. With Tien, Yamcha or Krillin, try to use a lot of finishing moves to knock him around. With the others, basically any method will be effective. Have fun killing all of them. Special Z-Items: Cell Jr. Battle 28 Match Up: Super Saiyan 2 Teen Gohan vs Cell (Perfect Form) Stage: Cell Games Arena Requirement: Defeat the Enemy using Super Kamehameha! Strategy: This fight isn't very hard at all... If you didn't figure it out in the previous fight, Gohan is incredibly fast in this form. Just use that speed to pummel Cell. careful not to get carried away though, still gotta use the ultimate. When you get him to yellow health, you can use Gohan's nifty favorite technique, power to the very limit to go immediately into max power mode and use your ultimate. Special Z-Items: None Battle 29 Match Up: Super Saiyan Vegeta vs Perfect Cell (Perfect Form) Stage: cell Games Arena Requirement: Survive Until Time Runs Out! Strategy: BLOCK! Death beam headed your way! After that, run away to create some space. BEWARE OF SUPER KAMEHAMEHA/DEATH BEAM. Otherwise, use charged melee attacks to knock Cell away, then use full power energy wave to keep him at a distance. If he dragon dashes, and you don't have enough ki to fire the full power energy wave, use explosive wave to kill about 3 seconds off the clock. Z-Items: None Special Z-Items: None Battle 30 Match Up: Super Saiyan 2 Teen Gohan vs Perfect Cell (Perfect Form) Stage: Cell Games Arena Requirement: Defeat the Enemy using Super Kamehameha! Strategy: About the same as last time, only this time around, Cell has picked up more health and a better death move. Still shouldn't matter, just watch out for super kamehameha and death beam as you wittle away at his health. Once he's down to yellow, use power up to the very limit, or power into max power mode, and use the super kamehameha to finish Cell for good. Z-Items: Cell (Perfect Form) ====================================================================== Majin Buu Saga ======================================================================= ======================================================================= A Lonesome, Final Battle ======================================================================= Battle 1 Match Up: Bardock vs. Dodoria Stage: Earth Rocky Area Requirements: Defeat your opponent with all your might! Strategy: Start the battle off with a Full Power Energy Blast Volley finishing move. Immediately begin charging your ki, and once he gets up, you can just rinse and repeat. This is a fairly simple battle. Special Z-Items: None Battle 2 Match Up: Bardock vs. Frieza (1st Form) Stage: Namek Requirements: Defeat your opponent with all your might! Strategy: Frieza proves to be more of a challenge than Dodoria. He is, in fact, quite the aggressor. I recommend starting this fight off in the same fashion as the previous, with a Full Power Energy Blast volley finishing move, followed up with an immediate charging of your ki. Frieza will be coming at you with both physical and energy attacks, but you should be able to overcome them if you keep your distance and mix things up with your finishing moves. One thing to watch out for is Frieza likes to use the High Speed Rush, but just use a finishing move before he gets to you, or side step to avoid this. After the defeat of Frieza, it will "end the saga", but if you go back in you will find one final battle to give you the 100% completion achievement. Battle 3 Match Up: Bardock vs. Goku Stage: Namek Requirements: Defeat your opponent with all your might! Strategy: Time to test the boys abilities. Start this battle off with a High Speed Rush, then begin to charge your ki. Goku will fight just as aggressive as Frieza in the last battle, except he tends to use more energy shots. Just stick to Goku, not giving him a chance to mount an offensive with continuous High Speed rushes, and you'll have the battle won in no time. For your efforts,you'll be rewarded the Kakarot potara. Special Z-Items: Kakarot ======================================================================= The Universe's Mightiest Warrior ======================================================================= Battle 1 Match Up: Goku vs Cooler (Final Form) Stage: Mountain Road Requirements: Defeat the Opponent With All Your Might! Strategy: A tough one to be sure. Mix your melee attacks with your finishing moves to steadily wittle away at his health. Be careful not to let him use Super Nova, as it will be devastaing to your health if it hits. Use kaioken whenever you can for an added boost in power. Special Z-Items: The Legendary Super Saiyan, Frieza's Older Brother, Z- Item Fusion ======================================================================= Future Super Warrior ======================================================================= ======================================================================= The Legendary Super Saiyan ======================================================================= Battle 1 Match Up: Super Saiyan Goku vs Broly (Legendary Super Saiyan) Stage: Islands Requirements: Defeat the Opponent With All Your Might! Strategy: Most importantly here, DO NOT CHARGE BROLY. He can't be stunned by normal melee attacks or ki blasts, so it would be like running straight into a truck. What you should do is back off, and start charging. Use your finishing moves as you see appropriate, and do your best to keep him at a distance.If he does get close, use charged melee attacks to knock him away again. Special Z-Items: Broly ======================================================================= Threat of the Galactic Warriors ======================================================================= Battle 1 Match Up: Super Saiyan 2 Teen Gohan vs Bojack (Post Transformation) Stage: City Ruins Requirements: Defeat the Opponent With Super Kamehameha! Strategy: If you've fought Broly, you'll find that Bojack is alot like him. Melee attacks will be close to useless, so move away as fast as possible and start spamming Masenko. Keep charging and firing until he is red health. Yes, red. At this point he'll probably start coming after you, so do you best to get away, and charge to max power. Fire the super kamehameha as soon as he stands still. Special Z-items: Galactic Warriors, Z-Item Fusion ======================================================================= The Evil Monster Janemba ======================================================================= Battle 1 Match Up: Super Saiyan Gogeta vs Janemba Stage: Hyperbolic Time Chamber Requirements: Defeat the Opponent Using Stardust Breaker! Strategy: This fight is unusually hard, considering how it went in the movie. At the start of the fight, you should quickly dash to your right, since Janemba will most likely try to nail you with a quick finishing move. Use charged melee attacks to knock Janemba away whenever he gets close, then use Super Kamehameha to do some nice damage. Once he is around red health, charge up and use the Stardust Breaker. His finish moves tend to hurt, so you should watch out for those as well. Special Z-Items: People's Maliciousness, Z-Item Fusion ======================================================================= The Revenge of Baby ======================================================================= Battle 1 Match Up: Super Saiyan 4 Goku vs Baby Vegeta Stage: Earth Rocky Area Requirement: Defeat the Opponent With All Your Might! Strategy: One of the two GT fights. And it's not a tough one either. Goku is more than enough to stop Baby. Melee attacks will tear Baby up, but then again, so will ki attacks. In general, this one is really easy. If you're feeling confident enough, try to beat him with the 10x Kamehameha for some style points. Baby has quite a bit of ki, but don't worry about it, since he never seems to want to use it on a final flash. There is no reason for you to lose this fight. Special Z-Items: SS4 Goku's Fusion, SS4 Vegeta's Fusion ======================================================================= The Ultimate Andriod ======================================================================= Battle 1 Match Up: Super Saiyan 4 Goku vs Super 17 Stage: Mountain Road Requirement: Defeat Your Opponent with x10 Kamehameha! Strategy: Block! He'll most certainly start off the fight with one of his annoying as hell finishing moves. After that, do as you please. He really isn't all that hard, just watch out for his Hell Flash finishing move. Once he's down to around yellow health, go to the edge of the area, and charge to max power. Once he's standing still, fire the x10 Kamehameha. Special Z-Items: Super Saiyan 4 Goku ======================================================================= Revenge of the Saiyans ======================================================================= ======================================================================= The Cosmic Emperor ======================================================================= ======================================================================= The True Ultimate Andriod ======================================================================= ======================================================================= The Destructive Majin ======================================================================= ======================================================================= The Plan to Conquer Earth ======================================================================= ======================================================================= The True World Tournament ======================================================================= ####################################################################### Part IV- Ultimate Battle ####################################################################### In this mode, your goal is to take whatever fighter you choose, and carry him or her all the way to the number 1 spot. This mode can be very challenging at times, handicapping the player in the health department, and pitting them against tough fighters. ======================================================================= Rankings ======================================================================= This is the order of the fighters in Ultimate Battle Mode. Note that 13 fighters will be randomly chosen (since there aren't 100 characters) 100- Hercule 99-Videl 98-Chiaotzu 97-Saibaman 96-Yamcha 95-Tien 94-Raditzu 93-Nappa 92-Guldo 91-Zarbon 90-Bardock 89-Dodoria 88-Vegeta (Scouter) 87-Zarbon (Post Transformation 86-Burter 85-Jeice 84-Goten 83-Recoome 82-Kid Trunks 81-Krillin 80-Captain Ginyu 79-Hercule 78-Frieza (1st Form) 77-Kid Gohan 76-Vegeta 75-Frieza (2nd Form) 74-Frireza (3rd Form) 73-Goku 72-Frieza (Final Form) 71-Trunks (Fighting) 70-Teen Gohan 69-Frieza (100% Final Form) 68-Trunks (w/ Sword) 67-Mecha Frieza 66-Super Saiyan Vegeta 65-Super Saiyan Goku 64-Cooler(Final Form) 63-Super Saiyan Trunks (w/ Sword) 62-Andriod #20 61-Andriod #19 60-Cell (1st Form) 59-Andriod #18 58-Andriod #17 57-Piccolo 56-Andriod #16
55-Cell (2nd Form)
54-Super Saiyan Trunks (Fighting)
53-Super Saiyan Teen Gohan
52-Super Saiyan Super Vegeta
51-Cell Jr.
50-Super Saiyan Super Trunks
49-Bojack (Post Transformation)
48-Gohan
47-Great Saiyaman
46-Super Saiyan 2 Goku
45-Cell (Peftect Form)
44-Super Saiyan Goten
43-Super Saiyan Kid Trunks
42-Super Saiyan Gohan
41-Perfect Cell (Perfect Form)
40-Gotenks
39-Super Saiyan 2 Gohan
38-Demon King Dabura
37-Super Saiyan 2 Teen Gohan
36-Super Saiyan 2 Vegeta
35-Majin Buu (Good)
34-Super Saiyan 3 Goku
33-Majin Vegeta
32-Super Saiyan Gotenks
31-Broly (Legendary Super Saiyan)
30-Super Buu
29-Super Saiyan 3 Gotenks
28-Ultimate Gohan
27-Majin Buu (w/Super Saiyan 3 Gotenks Absorbed)
26-Majin Buu(w/Ultimate gohan Absorbed)
25-Vegito
24-Kid Buu
23-Super Vegito
22-Janemba
21-Super Saiyan Gogeta
20-Baby Vegeta
19-Super 17
18-Super Saiyan 4 Vegeta
17-Super Saiyan 4 Goku
16-Super Saiyan 4 Super Gogeta
15-Yamcha
14-Krillin
13-Saibaman
12-Chiaotzu
11-Guldo
10-Videl
9-Ginyu
8-Andriod #20
7-Majin Buu
6-Cell
5-Frieza
4-Piccolo
3-Kid Gohan
2-Vegeta (Scouter)
1-Goku

#######################################################################
Part V-Unlockables & Secret Stuff
#######################################################################
Budokai Tenkaichi has a massive list of characters, so naturally there 
needs to be a section on how to unlock them, and the other hidden 
things in the game.
=======================================================================
Character Unlocking
=======================================================================
Super Saiyan Goku
-Defeat Frieza in battle 26 of the Frieza Saga Z-Battle Gate

Super Saiyan 2 Goku
-Defeat Majin Vegeta in battle 7 of the Majin Buu Saga Z-Battle Gate

Super Saiyan 3 Goku
-Defeat Majin Buu (Good) in battle 10 of the Majin Buu saga Z-battle 
Gate

Super Saiyan 4 Goku
-Defeat Super 17 in the only battle of The Ultimate Andriod Z-Battle 
Gate

Super Saiyan Vegeta
-Defeat Andriod 18 in battle 6 of the Andriod Saga Z-Battle Gate

Super Saiyan Super Vegeta
-Defeat Perfect Cell using the final flash technique in battle 15 of 
the Andriod Saga Z-Battle Gate

Super Saiyan 2 Vegeta
-Survive for 120 seconds against Kid Buu in battle 18 of the Buu Saga 
battle gate.

Majin Vegeta
-Combine the Babadi and Super Saiyan 2 Vegeta Z-Items.
Super Saiyan 4 Vegeta
-Defeat Super Saiyan 2 Vegeta with Broly in the first battle of The 
Plan to Conquer Earth Z-Battle Gate

Great Ape (Oozaru)
-Collect the 7 dragonballs and wish for him.

Super Saiyan Teen Gohan
-Defeat Goku in the 12th battle of the Andriod Saga Z-Battle gate
Super Saiyan 2 Teen Gohan 
-Defeat Pefect Cell in Battle 28 of the Andriod Saga Z-Battle Gate

Super Saiyan Gohan
-Defeat Dabura in battle 6 of the Majin Buu Saga Z-Battle Gate

Super Saiyan 2 Gohan
-Surive for 60 seconds against Majin Buu in the 8th battle of the Majin 
Buu Saga Z-Battle Gate

Ultimate Gohan
-Combine the Super Saiyan 2 Gohan and Elder Kai's Teachings Z-items

Great Saiyaman
-Combine the Transforming Hero Set and Gohan Z-Items.

Super Saiyan Trunks w/ sword
-Defeat Mecha Frieza in the 1st battle of the Andriod Saga Z-Battle 
Gate

Trunks(Fighting)
-Defeat Andriod #18 in the first battle of the Future Super Warrior Z-
Battle Gate

Super Saiyan Trunks (Fighting)
-Defeat Andriod #17 in the second battle of the Future Super Warrior Z-
Battle Gate

Super Saiyan Super Trunks
-Defeat Cell in the 3rd battle of the Future Super Warrior Z-Battle 
Gate.

Kid Trunks
-Survive for 60 seconds against Vegeta in the 2nd battle of the Majin 
Buu Saga Z-Battle Gate

Super Saiyan Kid Trunks
-Defeat Goten with a ring out in the 3rd battle of the Majin Buu Saga 
Battle Gate

Goten
-Defeat Super Saiyan Goten with Super Saiyan Gohan in the 1st battle of 
the Majin Buu saga battle gate

Super Saiyan Goten
-Defeat Kid Trunks with a ring out in the 4th battle of the Majin Buu 
saga Z-Battle Gate.

Gotenks
-Defeat Super Buu with Super Saiyan Gotenks using the Galactic Donuts 
technique in battle 12 of the Majin Buu saga Z-Battle Gate

Super Saiyan Gotenks
-Defeat Super Buu with Super Saiyan 3 Gotenks using the Ultra Buu Buu 
Volleyball Attack in battle 13 of the Majin Buu saga

Super Saiyan 3 Gotenks
-Combine the Super Saiyan Gotenks and Super Saiyan Z-items

Vegito
-Defeat Super Buu with Super Vegito in battle 16 of the Majin Buu Saga 
Z-Battle Gate

Super Vegito
-Combine the Vegito and Super Saiyan Z-items

Super Saiyan Gogeta
-Combine the Goku's Fusion and Vegeta's Fusion Z-Items

Super Saiyan 4 Super Gogeta
-Combine the SS4 Goku's fusion and SS4 Vegeta's fusion Z-items

Raditz
-Defeat him with Piccolo, using the special beam cannon in battle 2 of 
the Saiyan Saga Z-Battle gate

Nappa- Defeat him using the Kaioken Attack with Goku in battle 16 of 
the Saiyan Saga Z-Battle Gate

Vegeta (Scouter)
-Combine the Vegeta and Scouter Z-items.

Great Ape (Oozaru) Vegeta
-Collect the 7 dragonballs and wish for him.

Saibaman
-Complete battles 9, 10 and 11 in the Saiyan Saga Z-Battle Gate

Zarbon (Post Transformation)
-Defeat him with Vegeta in the 5th battle of the Frieza saga Z-Battle 
Gate

Dodoria
-Defeat him with Vegeta in the 3rd battle of the Frieza saga Z-Battle 
Gate

Captain Ginyu
-Defeat him with Goku in battle 13 of the Frieza Saga Z-Battle Gate

Recoome
-Defeat him with Goku using the Kaioken Attack in Battle 11 of the 
Frieza Saga Z-battle Gate

Burter
-Defeat him with Goku using the Kaioken Attack in Battle 12 of the 
Frieza Saga Z-battle Gate

Jeice
-Defeat him with Vegeta in the 14th battle of the Frieza Saga Z-Battle 
Gate

Guldo
-Defeat him with Chiaotzu in the 8th battle of the Frieza Saga Z-Battle 
Gate

Frieza (2nd Form)
-Defeat him with Piccolo in the 21st battle of the Frieza saga Z-battle 
Gate

Frieza (3rd Form) 
-Survive for 60 seconds with Piccolo in battle 23 of the Frieza Saga Z-
Battle Gate

Frieza (Final Form)
-Survive for 60 seconds with Vegeta in battle 24 of the Frieza Saga Z-
Battle Gate

Frieza (100% Final Form)
-Combine the Super Transformation and Frieza Final Form Z-items

Andriod #16
-Defeat Cell with him in battle 10 of the Andriod Saga Z-Battle Gate

Andriod #17
-Defeat him with Piccolo using the Hellzone Grenade Technique in battle 
9 of the Andriod Saga Z-Battle Gate

Andriod #18
-Survive for 60 seconds against her using Vegeta in battle 6 of the 
Andriod Saga Z-Battle Gate

Andriod #19
-Defeat him with Vegeta using the Big Bang Attack in battle 4 of the 
Andriod Saga Z-Battle Gate

Andriod #20
-Defeat him with Piccolo in battle 5 of the Andriod Saga Z-Battle Gate

Cell (2nd Form)
-Defeat him with Tien using the Neo-Tri Beam in battle 11 of the 
Andriod Saga Z-Battle Gate

Cell (Perfect Form)
-Defeat Super Trunks

Perfect Cell (Perfect Form)
-Combine the Super Saiyan Goku and Cell (Perfect Form) Z-items.

Cell Jr.
-Defeat him with Teen Gohan in battle 25 of the Andriod Saga Z-battle 
Gate

Demon King Dabura
-Defeat him with Gohan in battle 6 of the Majin Buu Saga Z-Battle Gate

Majin Buu (Good)
-Survive against Kid Buu for 90 seconds in battle 20 of the Majin Buu 
saga Z-Battle Gate 

Majin Buu (Pure Evil)
-Combine the Majin Buu (Good) and Wicked Person's Bullet Z-Items

Super Buu
-Defeat Majin Buu (w/ Super Saiyan 3 Gotenks Absorbed) in the 15th 
battle of the Majin Buu Saga Z-Battle Gate.

Majin Buu (w/ Super Saiyan 3 Gotenks Absorbed)
-Combine the Absorption and Super Saiyan 3 Gotenks Z-items.

Majin Buu (w/ Ultimate Gohan Absorbed
-Combine the Absorption and Ultimate Gohan Z-items

Kid Buu
-Defeat him in the 21st Battle of the Majin Buu Saga Z-Battle Gate

Hercule
-Defeat Cell with him in the 17th battle of the Andriod Saga Z-Battle 
Gate

Videl
-Survive for 90 seconds against Kid Buu with Hercule in the 19th battle 
of the Majin Buu Saga Z-Battle gate.

Bardock
-Combine the Hatred of Saiyans and Kakarot Z-Items

Cooler
-Combine the Frieza's Older Brother and Super Transformation Z-Items.

Broly
-Combine the Broly and Super Saiyan Z-items.

Bojack
-Combine the Galactic Warriors and Seal Release Z-Items

Janemba
-Combine the Psyche Ogre and People's Maliciousness Z-Items

Baby Vegeta
-Combine the Brutes Waves and Tuffles Z-Items.

Super 17
-Combine two andriod 17 Z-Items


Great Ape (Oozaru)
-Collect the 7 dragonballs and wish for him.

Kid Goku
-Collect the 7 dragonballs and wish for him.

Master Roshi
-Collect the 7 dragonballs and wish for him

General Tao
-Collect the 7 draongballs and wish for him.

=======================================================================
Evolution Z-Items
=======================================================================
Ability Capsules
-Health +1
-Health +2
-Health +3
-Health +4
-Health +5
-Health +6
-Ki +1
-Ki +2
-Ki +3
-Ki +4
-Ki +5
-Ki +6
-Attack +1
-Attack +2
-Attack +3
-Attack +4
-Attack +5
-Attack +6
-Defense +1
-Defense +2
-Defense +3
-Defense +4
-Defense +5
-Defense +6
-Speed +1
-Speed +2
-Speed +3
-Speed +4
-Speed +5
-Speed +6
-Equipment Slots +1
-Equipment Slots +2
-Equipment Slots +3
-Equipment Slots +4
-Favorite Techniques +1
-Favorite Techniques +2
-Favorite Techniques +3
-Favorite Techniques +4
-Favorite Techniques +5
-Favorite Techniques +6
-Finishing Move +1
-Finishing Move +2
-Finishing Move +3
-Finishing Move +4
-Finishing Move +5
-Finishing Move +6
-Super Finishing Move +1
-Super Finishing Move +2
-Super Finishing Move +3
-Super Finishing Move +4
-Super Finishing Move +5
-Super Finishing Move +6

Support Items
-Dragon Homing Count +1
-Dragon Homing Count +2
-Lock On Range Enlargement
-???
-Regeneration Ability
-???
-High Tension
-I am Champion!!
-Warrior Race
-Indomitable Spirit
-Mechanical Body
-Fighting Spirit Elevation
-Ki Control
-Miracle Z
-Gravity Device
-Magic Beast Yakon
-???

Fusion Items
-Z Item Fusion
-Super Saiyan Goku 
-Vegeta 
-Super Saiyan 
-Frieza Final Form
-Frieza Final Form "Full Power"
-Super Saiyan Trunks 
-Andriod #17
-Cell Perfect Form
-Gohan
-super Saiyan 2 Gohan
-Super Saiyan 3 Gotenks
-Super Saiyan Gotenks
-Majin Buu (Good)
-Vegito 
-Goku's Fusion
-Broly 
-Galactic Warriors 
-Frieza's Older Brother 
-Psyche Ogre 
-Super Saiyan 2 Vegeta 
-SS4 Goku's Fusion 
-Kakarot 
-Ultimate Gohan 
-Tuffles 
-Absorption 
-Super Transformation 
-Reconstruction Surgery 
-Transforming Hero Set 
-Elder Supreme Kai 
-Babadi 
-Wicked Person's Bullet 
-Vegeta's Fusion 
-Seal Release 
-People's Maliciousness 
-Artificial Bruits Waves 
-SS4 Vegeta's Fusion
-Hatred of Saiyans 
-Scouter 
-Dragon Power
-Miracle

=======================================================================
Dragonball Locations
=======================================================================
In the Z-Battle Gates, you can collect the dragonballs in order to wish 
for the game's hidden elements. They are located in specific places on 
in certain battles. As I find them, I'll list them here. Feel free to 
contact me with any other locations. After collecting the dragonball, 
you must successfully complete the stage requirement as well.

Saiyan Saga
-In Battles 5-8, there is a dragonball hidden in the main temple on the 
lookout. Destroy the temple and walk over the ball to collect it.

Majin Buu Saga
-In battle 14, with Super Saiyan 3 Gotenks fighting Super Buu, destroy 
the center temple to find a dragonball.

The True Ultimate Andriod
-In battle 2, while fighting Vegeta, there is a dragonball hidden in 
one of the small mountains in the water. Destroy it and grab the 
dragonball from under water. 

There are 7 wishes to be made with the dragonballs, they are:
-Kid Goku
-Master Roshi
-General Tao
-Great Ape (Oozaru) Vegeta
-Great Ape
-The True World Tournament
-Password Feature

#######################################################################
Part VI-The Characters
#######################################################################
Here you can find a the moveset for every character in the game, along 
with the bio provided from the game.
=======================================================================
Goku
=======================================================================
First appearing as a child in the popular TV-anime Dragonball, Goku 
continues his leading role as an adult in the follow-up series Dragon 
Ball Z.

Born on the Planet Vegeta, our hero began his life as the Saiyan 
?Kakarot?. A low-class warrior by birth, the infant Kakarot, second son 
of Bardock, was sent to Earth just before Planet Vegeta?s destruction. 
After arriving on Earth, however, he met with an unexpected accident 
which cost him his memory. He was found by a kindly old man named 
Gohan, who took the oby into his care and raised him as his very own 
son. It was Gohan who gave young Kakarot the name by which he is now 
known ? ?Goku?.

Since his first encounter with Bulma and the ensuing quest to find the 
seven magic Dragonballs, Goku has encountered many fierce opponents who 
have pushed him to test his limits in both body and spirit. He has even 
started a family with his wife, Chichi. As Goku has grown, however, so 
have the stakes for which he fights. The fate of the entire universe 
now rests on Goku?s shoulders as he battles increasingly powerful 
adversaries such as Frieza, Cell, and Majin Buu.

Always willing to sacrifice himself for the greater good, Goku has felt 
the sting of death two times, first in the battle against his brother 
Raditz, and again during the explosive climax of the battle with Cell. 
But not even death can stop Goku! Because of his heroic efforts, he is 
allowed to continue his training in Other World until such time as he 
can be wished back to life by the power of the Dragonballs.

After defeating the evil Kid Buu and bringing peace back to the 
universe, Goku departed with the reincarnated form of Buu, the young 
boy Uub, in order to train him. Together, Goku and Uub can continue to 
push their strength to the edge of their limits and beyond.

Later, in Dragonball GT, Goku is returned to his boyhood form by the 
Black Star Dragonballs, and must embark on a journey that spans the 
universe in order to save the Earth.

Since first transforming into a legendary Super Saiyan during the 
ferocious battle against Frieza on Planet Namek, Goku has been able to 
push himself to ever-higher levels of power through intense training. 
He has demonstrated these powers in battle, transforming into Super 
Saiyan 2, Super Saiyan 3, and the ultimate Super Saiyan 4.

Among Goku?s favored special-techniques are the Kamehameha Wave, the 
Spirit Bomb, Kaio-Ken, and Instant Transmission.  He is also quite 
adept at using the techniques of his friends, such as the Destructo 
Disc and Solar Flare.

Goku?s greatest ? and perhaps only ? weakness is his inability to stand 
up to his wife ChiChi, who constantly hounds him to quit his ?karate-
bum? lifestyle and get a real job.


Favorite Techniques
-Solar Flare
Cost: 2 Orbs
Notes: Blind the enemy when nearby and facing them, allowing for a 
counter attack. Not all that useful, compared to after image or 
explosive wave.

-Kaioken 
Cost: 2 Orbs
Notes: Boosts speed, attack and defense for as long as ki allows. 
Allows the Kaioken Attack finishing move to be activated. Users can not 
charge until their ki has reached 0. 

Finishing Moves
-Kamehameha 
Cost: 33,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

-Kaioken Attack 
Cost: 28,000
Notes: Goku must have the favorite technique Kaioken activated to use 
this technique. This move begins with a high speed dash launch, and 
will begin only if the first strike lands correctly

Super Finishing Move
-Spirit Bomb 
Cost: 100,000
Notes: The last move Goku learned from King Kai. This technique calls 
upon the energy of the living things around it, gathering it all into a 
single strike. This technique has been the downfall of many a villain 
in the dragonball series

=======================================================================
Super Saiyan Goku
=======================================================================
Bio: Tales of the legendary Super Saiyans of old had been passed down 
for a thousand years, but even among the Saiyans themselves, there was 
much doubt that such a form ever actually existed.  In truth, any 
Saiyan whose power level is above a certain threshold has the potential 
to become a Super Saiyan. Only those with a calm, still heart are able 
to achieve the Super Saiyan state; and even then, only by suffering an 
extreme sense of danger, anger, or sadness can the power actually be 
awakened.  In Goku?s case, witnessing Krillin?s death at the hands of 
Frieza (Final Form) was the key to his transformation.

The energy involved in a Super Saiyan transformation causes the hair to 
stand on end and turn a golden color.  The facial expression is 
sharpened, and the color of the irises turns to a bright emerald green.  
A Super Saiyan?s power level is fifty times greater than that of his 
normal state.  The massive energies involved cause the emotions to 
become stirred, and make it difficult to remain calm.  As a downside to 
the transformation, illnesses progress much more rapidly in this form, 
perhaps because of the body?s increased metabolic activity.

There are no particular changes to the techniques Goku uses while in 
his Super Saiyan state, although, since he possesses a much higher 
power level, each of his techniques packs a much greater punch.



Favorite Techniques
-Afterimage 
Cost: 2 Orbs
Notes: A teleportation technique, allowing the user to dodge an attack 
by moving to the side. Very useful for eluding Finishing moves.

-Full Power Charge 
Cost: 1 Orb
Notes: Power up your yellow ki bar to max.

Finishing Moves
-Super Kamehameha 
Cost: 43,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

-High Power Rush 
Cost: 42,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move 
Instantaneous Transmission Kamehameha 
Cost: 91,000
Notes: A technique that combines Goku?s instant transmission and 
kamehameha skills. Launched by an initial physical blow, the move with 
only be successful if it lands.

=======================================================================
Super Saiyan 2 Goku
=======================================================================
Bio: Having achieved the ability to transform into a Super Saiyan, it 
is possible to reach this higher form through further training and 
battle experience, or through a burst of extreme anger.

During the Super Saiyan 2 transformation, in addition to the increased 
length of the hair and sharpening of the features, the air around the 
body surges with a lightning-like aura.

Those who achieve this form all share a similar increase in power over 
the first Super Saiyan state, but changes in personality can vary 
widely, depending on the factors leading to the transformation.

In Goku?s case, after dying during the final battle with Perfect Cell, 
he gained the ability to achieve this transformation while training in 
Other World.  Goku used this form to battle Majin Vegeta, after the 
Saiyan prince had been subverted to Babidi?s powers.


Favorite Technique
-Instantaneous Transmission 
Cost: 2 Orbs
Notes: Allows the user to teleport directly infront of their opponent. 
Useful for surprise attacks, but a high risk of getting punched, kicked 
or blasted in the face upon arriving next to your enemy.

-Explosive Wave 
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 35,000
Notes: A series of power full ki blasts.

-High Power Rush 
Cost: 42,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Moves
-Super Kamehameha 
Cost: 91,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

=======================================================================
Super Saiyan 3 Goku
=======================================================================
Bio: In this form, the hidden powers of a Saiyan are tapped to their 
fullest.  Notable physical features include extreme growth of the 
golden hair and the disappearance of the eyebrows.  A Saiyan?s power 
level is increased dramatically in this form.

In order to maintain this powerful transformation, a great deal of 
energy must be consumed.  As such, the form is only sustainable for a 
very brief time outside of Other World.

Goku gained the ability to achieve this form through intense training 
in Otherworld.  He knew that performing the transformation while on his 
visit to Earth would drastically reduce the amount of time he was able 
to stay in this form.  Therefore, he fought Majin Vegeta in his Super 
Saiyan 2 form, and only resorted to the Super Saiyan 3 form against 
Majin Buu (good) in order to buy much needed time.

Later, in the final battle against Kid Buu on the Supreme Kai?s planet, 
Goku was able to utilize this transformation to fight an evenly matched 
battle with the monster.  However, he was unable to find enough time to 
store the energy necessary for a finishing blow.  Thus, the battle 
ended in a draw.

In Dragonball GT, after being returned to his boyhood form, Goku is 
still able to make the Super Saiyan 3 transformation, though with a 
more youthful appearance.



Favorite Techniques
-Instantaneous Transmission 
Cost: 2 Orbs
Notes: Allows the user to teleport directly infront of their opponent. 
Useful for surprise attacks, but a high risk of getting punched, kicked 
or blasted in the face upon arriving next to your enemy.

-Power up to the Very Limit
Cost: 3 Orbs
Notes: This move allows the user to power up into Max Power mode, 
allowing them to use their ultimate. As an added bonus, attack, defense 
and speed are all increased for as long as Max Power mode lasts.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 36,000
Notes: A series of powerful ki blasts

-Super Explosive Wave
Cost: 42,000
Notes: The user creates a large field of energy surrounding his body, 
destroying everything within the wide range.

Super Finishing Move
-Super Kamehameha 
Cost: 95,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

=======================================================================
Super Saiyan 4 Goku
=======================================================================
Bio: The ultimate Saiyan form, first displayed by Goku in Dragonball 
GT.

Only Super Saiyans who can maintain their rationality while becoming 
Great Apes can attain this form, which boasts the greatest power level 
of any Super Saiyan type.

The golden hair and gold aura that were key characteristics of previous 
Super Saiyan transformations disappear, and are replaced by black hair 
and reddish fur over the top half of the body, both being features 
never seen before.

Having lost his tail long ago, Goku was unable to transform into a 
Great Ape.  The Elder Supreme Kai used his powers to help Goku regrow 
his tail once again, thus restoring his lost ability.  As Goku 
transformed, he lost all rationality and began to run wild. But seeing 
the tears of his granddaughter Pan, he recovered his senses and 
successfully transformed into a Super Saiyan 4.

While in this form, Goku?s personality becomes one of the composed 
combativeness.  The increased power level also enables him to use super 
charged fighting techniques, such as the 10x Kamehameha.


Favorite Techniques
-Instantaneous Transmission 
Cost: 2 Orbs
Notes: Allows the user to teleport directly infront of their opponent. 
Useful for surprise attacks, but a high risk of getting punched, kicked 
or blasted in the face upon arriving next to your enemy.

-Power up to the Very Limit
Cost: 3 Orbs
Notes: This move allows the user to power up into Max Power mode, 
allowing them to use their ultimate. As an added bonus, attack, defense 
and speed are all increased for as long as Max Power mode lasts.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 37,000
Notes: A series of powerful ki blasts

-Super Explosive Wave
Cost: 43,000
Notes: The user creates a large field of energy surrounding his body, 
destroying everything within the wide range.

Super Finishing Move
-10x Kamehameha 
Cost: 91,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

=======================================================================
Vegeta
=======================================================================
Bio: An elite warrior of the Saiyan Race and the prince of the Planet 
Vegeta.

Born as the prince of Planet Vegeta, he was blessed with a gift for 
fighting. While he was conquering other worlds as one of Frieza?s 
servants, his home planet Vegeta was destroyed by Frieza.

After receiving a transmission from Raditz, Vegeta learned that there 
were Dragonballs on Earth which could grant any wish.  He proceeded to 
Earth, where he first met and fought against his eternal rival, Goku.

While on Planet Namek, Vegeta found himself fighting on the side of 
Goku and his friends, in a joint effort to defeat Frieza.  He was 
unable to withstand the power of Frieza?s final form, however, as a 
single blast from the evil tyrant ended Vegeta?s life.

Having been restored to life by the Namekian dragon Porunga, Vegeta 
took up residence at Bulma?s house, devoting his days to intense 
training.  As time went on, he and Bulma grew closer, and ever since, 
he has fought alongside Goku as one of the Earth?s greatest defenders.

Vegeta?s enormous sense of pride will not be satisfied until he has 
become the greatest saiyan.  No matter how far he pushes himself 
through training, however, it seems Goku is always one step beyond him.  
For this reason, Vegeta harbors complex feelings of anger and envy 
towards Goku.  The fact that Vegeta is always second to Goku causes him 
considerable anguish.

In order to prove himself the mightiest Saiyan once and for all, Vegeta 
allowed himself to be controlled by the wizard Babidi.  As Majin 
Vegeta, he then used his new powers to challenge Goku to battle.  
However, at the revival of Majin Buu, he was forced to abandon the 
fight before its final conclusion.

Following the interruption of his battle with Goku, Vegeta sacrificed 
his own life to save the Earth, blowing himself up in an effort to rid 
the world of Majin Buu.  He was later returned to life through the 
power of the Dragonballs, and during the final battle against Kid Buu, 
he set aside his pride and fought united with Goku.

Although he was forced to admit that Goku was the greatest Saiyan 
during the final battle with Kid Buu, Vegeta?s desire to be the best 
remained unchanged, and he continued his rigorous training in the hopes 
of one day surpassing his rival.

Initially, Vegeta possessed the cruel, killer instinct of a Saiyan 
warrior, but during his time on earth, his heart gradually began to 
soften.  Even so, his warrior?s pride remains intact, making it 
difficult for him to express any sort of affection.

Among Vegeta?s favored fighting techniques are energy blast such as the 
Gallic Gun.  After he transforms into a Super Saiyan, he adds 
additional moves to his arsenal, such as the Final Flash.

In Dragonball GT, Vegeta changes his hairstyle and grows a mustache.  
He receives a tremendous shock, however, when his daughter Bra tells 
him that the mustache does not suit him, and he ends up shaving it off.


Favorite Techniques
-Explosive Wave 
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power
Cost: 3 Orbs
Notes: Puts the user into Max Power mode.

Finishing Move
-Galick Gun
Cost: 37,000
Notes: A blast technique created by Vegeta. It was first used when he 
attempted to blow up the Earth while fighting Goku.

-Full Power Energy Blast Volley
Cost: 36,000
Notes: A series of powerful ki blasts

Super Finishing Move
-Super Explosive Wave
Cost: 50,000
Notes: The user creates a large field of energy surrounding his body, 
destroying everything within the wide range.

=======================================================================
Super Saiyan Vegeta
=======================================================================
Bio: Tales of the legendary Super Saiyans of old had been passed down 
for a thousand years, but even among the Saiyans themselves, there was 
much doubt that such a form ever actually existed.  In truth, any 
Saiyan whose power level is above a certain threshold has the potential 
to become a Super Saiyan. Only those with a calm, still heart are able 
to achieve the Super Saiyan state; and even then, only by suffering an 
extreme sense of danger, anger, or sadness can the power actually be 
awakened.  In Vegeta?s case, the anger at his own inability to surpass 
Goku fueled his transformation.

The energy involved in a Super Saiyan transformation causes the hair to 
stand on end and turn a golden color.  The facial expression is 
sharpened, and the color of the irises turns to a bright emerald green.  
A Super Saiyan?s power level is fifty times greater than that of his 
normal state.  The massive energies involved cause the emotions to 
become stirred, and in Vegeta?s case, cause him to become even more 
aggressive and belligerent.

The first time Vegeta appears in this form, he uses a powerful new 
finishing move, the Big Bang Attack, to dispose of Android 19.


Favorite Techniques
-Explosive Wave 
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Fishing Sign
Cost: 1 Orb
Notes: Increases physical attack strength until the user uses a 
finishing move

Finishing Moves
-Full Power Energy Wave
Cost: 38,000
Notes: A single, powerful ki blast

-High Speed Rush 
Cost: 35,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Moves
-Big Bang Attack
Cost: 93,000
Notes: Another of Vegeta?s original techniques. A massive ball of ki 
launched from a single palm.

=======================================================================
Super Saiyan Super Vegeta
=======================================================================
Bio: This form has also been referred to as an Ascended Saiyan, or 
Super Saiyan Second Stage, and is not to be confused with the Super 
Saiyan 2 transformation.

After being humiliated by Android 18, and realizing that his Super 
Saiyan powers did not yet make him invincible, Vegeta trained with 
Future Trunks inside the Hyperbolic Time Chamber, where he discovered 
this powerful transformation.

When taking this form, Vegeta?s muscles swell, making his body several 
sizes larger than normal.  Otherwise, there are no exceptional changes 
in his physical appearance.  The lightning-like aura associated with 
the Super Saiyan 2 transformation is not present in this form.

While in this form, Vegeta?s speed and power are elevated far beyond 
his previous Super Saiyan limits.  He is also able to use a new super 
finishing move, the Final Flash.

Incidentally, there is an even more specialized transformation beyond 
this stage, called Super Saiyan Third Stage.  In this stage, however, 
the increase in power comes at the cost of reduced speed and mobility, 
and the strain upon the body is intensified, thus making the 
transformation impractical.


Favorite Techniques
-Explosive Wave 
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power Charge 
Cost: 1 Orb
Notes: Power up your yellow ki bar to max.

Finishing Moves
-Big Bang Attack
Cost: 43,000
Notes: Another of Vegeta?s original techniques. A massive ball of ki 
launched from a single palm.

-High Power Rush 
Cost: 43,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Moves
-Final Flash
Cost: 100,000
Notes:  Yet another one of Vegeta?s original techniques. After 
gathering energy in both hands with arms spread wide, Vegeta forces his 
wrists together in a position similar to that of a kamehameha, but 
sideways. 

=======================================================================
Majin Vegeta
=======================================================================
Bio: After the final battle with Cell, Vegeta continued his intensive 
training in the hopes of surpassing Goku and regaining his title as the 
mightiest Saiyan.  However, as he watched Goku?s battle with Yakon 
inside Babidi?s spaceship, Vegeta was shocked to discover that he had 
not closed the gap between himself and Goku in the least.

Vegeta concluded that this gap could be bridged if he allowed himself 
to be controlled by Babidi and thereby returned to the way he used to 
be, possessed of a cruel warrior?s heart, unhindered by concern for 
family and friends.  Thus, Vegeta submitted to Babidi?s power and 
became Majin Vegeta.

After using Babidi?s spell to draw out his power, Vegeta?s fierce pride 
enabled him to disobey the wizard?s commands.  Instead, he challenged 
Goku to a long awaited battle.  The fighting was intense, but because 
their powers were so evenly matched, the battle eventually ended in a 
draw.  Unfortunately, the massive amounts of energy released had 
already succeeded in reviving the monster Majin Buu.

In order to defeat Majin Buu, who had been revived because of his own 
selfishness, Vegeta bid farewell to his family and friends and blew 
himself up in a massive flash of energy.  Unfortunately, Buu was not 
completely destroyed by the blast, and Vegeta?s noble sacrifice was in 
vain.

As Majin Vegeta, there are no significant changes to his key 
techniques.  But since his powers have been boosted to their maximum 
levels, the force of his attacks are increased substantially.  In this 
form, Vegeta?s strength may be equivalent to that of a Super Saiyan 2.  
One indication of this is the lightning-like aura surrounding his body, 
a key characteristic of the Super Saiyan 2 transformation.


Favorite Techniques
-Explosive Wave 
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-High Tension
Cost: 1 Orb
Note: Increases physical attack strength until a finishing move is used 
and fills the yellow ki bar slightly. Can be used multiple times for an 
added boost.

Finishing Moves
-Big Bang Attack
Cost: 46,000
Notes: Another of Vegeta?s original techniques. A massive ball of ki 
launched from a single palm.

-Final Flash
Cost: 97,000
Notes:  Yet another one of Vegeta?s original techniques. After 
gathering energy in both hands with arms spread wide, Vegeta forces his 
wrists together in a position similar to that of a kamehameha, but 
sideways. 

Super Finishing Move
-Final Explosion
Cost: 0
Notes: An end all desperation technique in which, the user commits 
suicide in an attempt to destroy the enemy in the ensuing blast. Majin 
Vegeta?s health will be reduced to zero if this move is activated.

=======================================================================
Super Saiyan 2 Vegeta
=======================================================================
Bio: Having achieved the ability to transform into a Super Saiyan, it 
is possible to reach this higher form through further training and 
battle experience, or through a burst of extreme anger.

During the Super Saiyan 2 transformation, in addition to the increased 
length of the hair and sharpening of the features, the air around the 
body surges with a lightning-like aura.

Those who achieve this form all share a similar increase in power over 
the first Super Saiyan state, but changes in personality can vary 
widely, depending on the factors leading to the transformation.

In Vegeta?s case, the ability to take this form was earned through many 
years of intense training.  We first see Vegeta undergo this 
transformation as he stands against Kid Buu, holding the monster at bay 
while Goku gathers the energy for the spirit bomb.


Favorite Techniques
-Explosive Wave 
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power Charge 
Cost: 1 Orb
Notes: Power up your yellow ki bar to max.

Finishing Moves
-Big Bang Attack
Cost: 44,000
Notes: Another of Vegeta?s original techniques. A massive ball of ki 
launched from a single palm.

-High Power Rush 
Cost: 44,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Moves
-Final Flash
Cost: 100,000
Notes:  Yet another one of Vegeta?s original techniques. After 
gathering energy in both hands with arms spread wide, Vegeta forces his 
wrists together in a position similar to that of a kamehameha, but 
sideways. 

=======================================================================
Super Saiyan 4 Vegeta
=======================================================================
Bio: Only Super Saiyans who can maintain their rationality while 
becoming Great Apes can attain this form, which boasts the greatest 
power level of any Super Saiyan type.

In the final battle with Omega Shenron, Vegeta transformed into a Great 
Ape with the aid of a Blutz Wave Amplifier created by Bulma, which then 
enabled him to take this ultimate form.

As with Goku, the golden hair and gold aura that were key 
characteristics of previous Super Saiyan transformations disappear.  
These are replaced by reddish fur over the top half of his body, and 
black hair sporting a reddish tinge.

In the storyline, Vegeta underwent Fusion with Goku soon after taking 
this form, so the variety of techniques and fighting styles available 
to him have yet to be seen.


Favorite Techinques
-Explosive Wave 
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power
Cost: 3 Orbs
Notes: Puts the user into Max Power mode.

Finishing Move
-Galick Gun
Cost: 37,000
Notes: A blast technique created by Vegeta. It was first used when he 
attempted to blow up the Earth while fighting Goku.

-Big Bang Attack
Cost: 43,000
Notes: Another of Vegeta?s original techniques. A massive ball of ki 
launched from a single palm.

Super Finishing Moves
-Final Flash
Cost: 100,000
Notes:  Yet another one of Vegeta?s original techniques. After 
gathering energy in both hands with arms spread wide, Vegeta forces his 
wrists together in a position similar to that of a kamehameha, but 
sideways. 

=======================================================================
Piccolo
=======================================================================
Favorite Techniques
-Kaikosen
Cost: 2 Orbs
Notes: Use antennae ray to paralyze the opponent

-Full Power
Cost: 3 Orbs
Notes: Puts the user into Max Power mode.

Finishing Move
-Special Beam Cannon
Cost: 66,000
Notes: Piccolo used this move along with Goku?s help to kill Raditz.

-Destructive Wave
Cost: 31,000
Notes: A standard ki wave, useable from the start of battle.

Super Finishing Move
Hellzone Grenade
Cost: 91,000
Notes: Piccolo used this move only once, using it in an attempt to 
destroy Android #17. 

=======================================================================
Krillin
=======================================================================
Favorite Techniques
-Solar Flare 
Cost: 2 Orbs
Notes: Blind the enemy when nearby and facing them, allowing for a 
counter attack. Not all that useful, compared to after image or 
explosive wave.

-Afterimage
Cost: 2 Orbs
Notes: A teleportation technique, allowing the user to dodge an attack 
by moving to the side. Very useful for eluding Finishing moves.

Finishing Moves
-Kamehameha 
Cost: 33,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

-Full Power Energy Blast Volley
Cost: 35,000
Notes: A series of powerful ki blasts

Super Finishing Moves
-Destructo Disc
Cost: 50,000
Notes: Krillin?s signature move. This attack can be hard to land, since 
the two discs are launched separately. Make sure that the target is 
hittable before attempting this technique, if you want to make the most 
of it.

=======================================================================
Yamcha
=======================================================================
Favorite Techniques
-Full Power Charge 
Cost: 1 Orb
Notes: Power up your yellow ki bar to max.

-Afterimage
Cost: 2 Orbs
Notes: A teleportation technique, allowing the user to dodge an attack 
by moving to the side. Very useful for eluding Finishing moves.

Finishing Moves
-Kamehameha 
Cost: 31,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

-Wolf Fang Fist
Cost: 31,000
Notes: Yamcha?s original physical combo, launched through a single rush 
attack. If the initial blow is stopped, the move will not be launched.

Super Finishing Move
-Spirit Ball
Cost: 50,000
Notes: Yamcha?s most powerful attack consists of large ball of ki, 
which he guides himself. Exactly how he does this isn?t really known, 
but it does seem to involve the use of several hand signs and seals.

=======================================================================
Tien
=======================================================================
Favorite Techniques
-Solar Flare 
Cost: 2 Orbs
Notes: Blind the enemy when nearby and facing them, allowing for a 
counter attack. Not all that useful, compared to after image or 
explosive wave.

-Afterimage
Cost: 2 Orbs
Notes: A teleportation technique, allowing the user to dodge an attack 
by moving to the side. Very useful for eluding Finishing moves.

Finishing Moves
-Dodonpa 
Cost: 33,000
Notes: The signiture blast technique of the Crane Hermit school. Tien, 
Chiaotzu and General Tao are the only ones to use this technique.

-Ki Blast Cannon
Cost: 42,000
Notes: A powerful ki blast that puts a large amount of strain on Tien's 
body.

Super Finishing Moves
-Neo Ki Blast Cannon
Cost: 50,000
Notes; A technique that pushes Tien's body to the breaking point, 
furthering the strength of the already incredible ki blast cannon

=======================================================================
Chiaotzu
=======================================================================
Favorite Techniques
-Telekinesis
Cost: 2 Orbs
Notes: Paralyze the opponent from close range using the power of the 
mind.

-Full Power Charge
Cost: 1 Orb
Notes: Fill Your Yellow Ki Bar Completely

Finishing Moves

-Dodonpa 
Cost: 31,000
Notes: The signiture blast technique of the Crane Hermit school. Tien, 
Chiaotzu and General Tao are the only ones to use this technique.

-Psychic Rock Throw
Cost: 40,000
Notes: Using telekinetic powers, the user hurls rocks at the opponent.

Super Finishing Move
-Farewell, Mr. Tien
Cost: 0
Notes: Chiaotzu will sacrifice all of his health in an attempt to 
destroy the enemy along with him.

=======================================================================
Kid Gohan 
=======================================================================
Favorite Techiques
-Full Power Charge
Cost: 1 Orb
Notes: Fill Your Yellow Ki Bar Completely

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Ball
Cost: 40,000
Notes: A concentrated ball of ki

-High Speed Rush
Cost: 31,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Masenko
Cost: 50,000
Notes: A powerful ki attack taught to Gohan by Piccolo.

=======================================================================
Teen Gohan
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Fill Your Yellow Ki Bar Completely

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 34,000
Notes: A series of powerful ki blasts

-Masenko
Cost: 37,000
Notes: A powerful ki attack taught to Gohan by Piccolo

Super Finishing Move
-Super Kamehameha 
Cost: 91,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

=======================================================================
Super Saiyan Teen Gohan
=======================================================================
Favorite Techniques
-Full Power
Cost: 3 Orbs
Notes: Puts the user into Max Power mode.

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Ball
Cost: 40,000
Notes: A concentrated ball of ki

-Masenko
Cost: 38,000
Notes: A powerful ki attack taught to Gohan by Piccolo

Super Finishing Move
-Super Kamehameha 
Cost: 92,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

=======================================================================
Super Saiyan 2 Teen Gohan
=======================================================================
Favorite Techniques
-Power up to the Very Limit
Cost: 3 Orbs
Notes: This move allows the user to power up into Max Power mode, 
allowing them to use their ultimate. As an added bonus, attack, defense 
and speed are all increased for as long as Max Power mode lasts.

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 36,000
Notes: A series of powerful ki blasts

-Masenko
Cost: 39,000
Notes: A powerful ki attack taught to Gohan by Piccolo

Super Finishing Move
-Super Kamehameha 
Cost: 93,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

=======================================================================
Gohan
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Fill Your Yellow Ki Bar Completely

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 35,000
Notes: A series of powerful ki blasts

-Masenko
Cost: 38,000
Notes: A powerful ki attack taught to Gohan by Piccolo

Super Finishing Move
-Super Kamehameha 
Cost: 93,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

=======================================================================
Super Saiyan Gohan
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Fill Your Yellow Ki Bar Completely

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 35,000
Notes: A series of powerful ki blasts

-Masenko
Cost: 38,000
Notes: A powerful ki attack taught to Gohan by Piccolo

Super Finishing Move
-Super Kamehameha 
Cost: 93,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

=======================================================================
Super Saiyan 2 Gohan
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Fill Your Yellow Ki Bar Completely

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 35,000
Notes: A series of powerful ki blasts

-Masenko
Cost: 38,000
Notes: A powerful ki attack taught to Gohan by Piccolo

Super Finishing Move
-Super Kamehameha 
Cost: 93,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies.

=======================================================================
Ultimate Gohan
=======================================================================
Favorite Techniques
-Power up to the Very Limit
Cost: 3 Orbs
Notes: This move allows the user to power up into Max Power mode, 
allowing them to use their ultimate. As an added bonus, attack, defense 
and speed are all increased for as long as Max Power mode lasts.

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Super Kamehameha
Cost: 45,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

-Masenko
Cost: 40,000
Notes: A powerful ki attack taught to Gohan by Piccolo

Super Finishing Move
-Burst Rush
Cost: 50,000
Notes: A physical combo launched by an single high speed dash

=======================================================================
Trunks (W/ Sword)
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power
Cost: 3 Orbs
Notes: Puts the user into Max Power mode.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 34,000
Notes: A series of powerful ki blasts

-Finish Buster 
Cost: 34,000
Notes: One of Trunk's original moves, created by forming a large ball 
of yellow ki with both hands and firing.

Super Finishing Move
-Burning Attack
Cost: 92,000
Notes: Probably the one attack that Trunks is most well known for, 
since it was used in conjunction with the shining sword attack. 
Although it just seems to be a large ball of ki, Trunks apparently has 
to make several hand seals before he is able to perform it.

=======================================================================
Super Saiyan Trunks (w/ Sword)
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power
Cost: 3 Orbs
Notes: Puts the user into Max Power mode.

Finishing Moves
-Finish Buster 
Cost: 35,000
Notes: One of Trunk's original moves, created by forming a large ball 
of yellow ki with both hands and firing.

-Burning Attack
Cost: 70,000
Notes: Probably the one attack that Trunks is most well known for, 
since it was used in conjunction with the shining sword attack. 
Although it just seems to be a large ball of ki, Trunks apparently has 
to make several hand seals before he is able to perform it.

Super Finishing Move
-Shining Sword Attack
Cost: 91,000
Notes: The move that create one million fanboys. After Frieza dodged 
his Burning Attack and lept into the air, Trunks used this technique to 
send the villian away for good.

=======================================================================
Trunks (Fighting)
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power Charge
Cost: 1 Orb
Notes: Completely fills the yellow ki bar.

Finishing Moves
-Burning Attack
Cost: 69,000
Notes: Probably the one attack that Trunks is most well known for, 
since it was used in conjunction with the shining sword attack. 
Although it just seems to be a large ball of ki, Trunks apparently has 
to make several hand seals before he is able to perform it.

-High Speed Rush 
Cost: 32,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Finish Buster 
Cost: 93,000
Notes: One of Trunk's original moves, created by forming a large ball 
of yellow ki with both hands and firing.

=======================================================================
Super Saiyan Trunks (Fighting)
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power Charge
Cost: 1 Orb
Notes: Completely fills the yellow ki bar.

Finishing Moves
-Burning Attack
Cost: 69,000
Notes: Probably the one attack that Trunks is most well known for, 
since it was used in conjunction with the shining sword attack. 
Although it just seems to be a large ball of ki, Trunks apparently has 
to make several hand seals before he is able to perform it.

-High Speed Rush 
Cost: 42,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Finish Buster 
Cost: 93,000
Notes: One of Trunk's original moves, created by forming a large ball 
of yellow ki with both hands and firing.

=======================================================================
Super Saiyan Super Trunks
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Inexperienced Power Up
Cost: 3 Orbs
Notes: Similar to Power To the Very Limit, only this move sacrifices 
speed for strength, defense and max power mode.

Finishing Moves
-Finish Buster 
Cost: 36,000
Notes: One of Trunk's original moves, created by forming a large ball 
of yellow ki with both hands and firing.

-Burning Attack
Cost: 71,000
Notes: Probably the one attack that Trunks is most well known for, 
since it was used in conjunction with the shining sword attack. 
Although it just seems to be a large ball of ki, Trunks apparently has 
to make several hand seals before he is able to perform it.

Super Finishing Move
-Super Explosive Wave
Cost: 94,000
Notes: The user creates a large field of energy surrounding his body, 
destroying everything within the wide range.

=======================================================================
Kid Trunks
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Completely fills the yellow ki bar.

-False Courage
Cost: 1 Orb
Notes: A taunting type move that ups the user's defense.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 33,000
Notes: A series of power full ki blasts.

-High Speed Rush 
Cost: 31,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Finish Buster 
Cost: 91,000
Notes: One of Trunk's original moves, created by forming a large ball 
of yellow ki with both hands and firing.

=======================================================================
Super Saiyan Kid Trunks
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Completely fills the yellow ki bar.

-False Courage
Cost: 1 Orb
Notes: A taunting type move that ups the user's defense.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 34,000
Notes: A series of power full ki blasts.

-High Speed Rush 
Cost: 32,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Finish Buster 
Cost: 92,000
Notes: One of Trunk's original moves, created by forming a large ball 
of yellow ki with both hands and firing.

=======================================================================
Goten
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Completely fills the yellow ki bar.

-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 33,000
Notes: A series of power full ki blasts.

-High Speed Rush 
Cost: 31,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Kamehameha
Cost: 50,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

=======================================================================
Super Saiyan Goten
=======================================================================
Favorite Techniques
-Full Power Charge
Cost: 1 Orb
Notes: Completely fills the yellow ki bar.

-False Courage
Cost: 1 Orb
Notes: A taunting type move that ups the user's defense.

Finishing Moves
-Full Power Energy Blast Volley
Cost: 34,000
Notes: A series of power full ki blasts.

-High Speed Rush 
Cost: 32,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Super Kamehameha
Cost: 91,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

=======================================================================
Gotenks
=======================================================================
Favorite Techniques
-High Tension
Cost: 1 Orb
Note: Increases physical attack strength until a finishing move is used 
and fills the yellow ki bar slightly. Can be used multiple times for an 
added boost.

-False Courage
Cost: 1 Orb
Notes: A taunting type move that ups the user's defense. Can be used 
multiple times for an added boost.

Finishing Moves
-Full Power Energy Wave
Cost: 37,000
Notes: A single, powerful ki blast

-High Speed Rush 
Cost: 34,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Full Power Energy Ball
Cost: 50,000
Notes: A concentrated ball of ki

=======================================================================
Super Saiyan Gotenks
=======================================================================
Favorite Techniques
-High Tension
Cost: 1 Orb
Notes: Increases physical attack strength until a finishing move is 
used and fills the yellow ki bar slightly. Can be used multiple times 
for an added boost.

-False Courage
Cost: 1 Orb
Notes: A taunting type move that ups the user's defense. Can be used 
multiple times for an added boost.

Finishing Moves
-Full Power Energy Wave
Cost: 37,000
Notes: A single, powerful ki blast

-Galactica Donuts
Cost: 58,000
Notes: One of Gotenks's many made up moves. This technique is used to 
constrict the enemy's movement. Gotenks can also make the donut 
contract, crushing the opponent.

Super Finishing Move
-Super Ghost Kamikaze Attack
Cost: 91,000
Notes: Perhaps the most interesting of Gotenks's techniques, forming 
kamikaze ghosts made entirely of his ki. Each ghost seems to have it's 
own free will, and the ability to think. How exactly this technique 
works, we may never know, but it is most certainly an effective weapon.

=======================================================================
Super Saiyan 3 Gotenks
=======================================================================
Favorite Techniques
-Vice Shout
Cost: 2 Orb
Notes: A powerful scream that paralyzes the opponent

-Finish Sign
Cost: 1 orb
Notes: A taunting gesture that boosts physical attack strength

Finishing Moves
-Full Power Energy Wave
Cost: 34,000
Notes: A single, powerful ki blast

-Full Power Energy Blast Volley
Cost: 33,000
Notes: A series of power full ki blasts.

Super Finishing Move
-Charging Ultra Buu Buu Volleyball
Cost: 91,000
Notes: Using the Galactica Donuts technique, Gotenks traps the victim 
in a tight ring of donuts, and proceeds to spike them into the ground.

=======================================================================
Vegito
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-High Tension
Cost: 1 Orb
Notes: Increases physical attack strength until a finishing move is 
used and fills the yellow ki bar slightly. Can be used multiple times 
for an added boost.

Finishing Moves
-Big Bang Attack
Cost: 43,000
Notes: Another of Vegeta?s original techniques. A massive ball of ki 
launched from a single palm.

-High Speed Rush 
Cost: 34,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Move
-Super Kamehameha
Cost: 95,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

=======================================================================
Super Saiyan Super Vegito
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-High Tension
Cost: 1 Orb
Notes: Increases physical attack strength until a finishing move is 
used and fills the yellow ki bar slightly. Can be used multiple times 
for an added boost.

Finishing Moves
-Big Bang Attack
Cost: 44,000
Notes: Another of Vegeta?s original techniques. A massive ball of ki 
launched from a single palm.

-Super Kamehameha
Cost: 45,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

Super Finishing Move
-Beam Sword Slash
Cost: 91,000
Notes: Creating a blade of ki, Vegito uses it to repeatedly slash his 
enemy. This could prove fatal for even the strongest opponents.

=======================================================================
Super Saiyan Gogeta
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Finish Sign
Cost: 1 orb
Notes: A taunting gesture that boosts physical attack strength

Finishing Moves
-Super Kamehameha
Cost: 45,000
Notes: The blast of the turtle school, originally created by Master 
Roshi, it is now a signature technique among several of the Z-fighters, 
and even some of their enemies

-Final Flash
Cost: 95,000
Notes: Yet another one of Vegeta?s original techniques. After gathering 
energy in both hands with arms spread wide, Vegeta forces his wrists 
together in a position similar to that of a kamehameha, but sideways.

Super Finishing Move
-Stardust Breaker
Cost: 91,000
Notes: Quite a mysterious attack, as it doesn't seem to be the same as 
the other ki blasts seem through out the dragonball series. This blast 
enters the victim's body, and detonates from the inside, making death 
almost a certainty.

=======================================================================
Super Gogeta Super Saiyan 4
=======================================================================
Favorite Techniques
-Explosive Wave
Cost: 1 Orb
Notes: A wave of energy that completely surrounds the user, protecting 
from all attacks, except super finishing moves.  This technique can be 
used at any time if you have enough orbs, and is very useful.

-Full Power Charge
Cost: 1 Orb
Notes: Completely fills the yellow ki bar.

Finishing Moves
-Big Bang Kamehameha
Cost: 55,000
Notes: A combination of Goku and Vegeta's deadliest techniques, 
creating an amazingly powerful attack

-High Speed Rush 
Cost: 44,000
Notes: Rush full on for a physical attack. Only successful if the 
initial blow lands.

Super Finishing Moves
-100x Big Bang Kamehameha
Cost: 100,000
Notes: An amazingly strong technique, and by far the most powerful seen 
in all of dragonball outside of the spirit bomb. This move is one of 
the best examples of Gogeta's incredible power.

#######################################################################
Part VII Frequently Asked Questions/Comments
#######################################################################

None Yet.

#######################################################################
Part VIII- Contact Information & Thanks
#######################################################################

Well that's all folks! I'd like to thank the following people

-RileyRoper, for helping out with some of the walkthrough, and 
providing me with stat rankings for all of the characters. Also credit 
goes to him for typing up ALL 87 CHARACTER BIOGRAPHIES

-Omega2042, for giving me some added information on Ultimate Battle 
mode, and helping with the walkthrough and stats.

-All the developers of Budokai Tenkaichi/Sparkling, for creating a game 
so close to the feel of the anime/manga.

-Gamefaqs, for hosting this FAQ.

-You, for taking the time to read all this.

If you want to contact me, email me at ktw989@yahoo.com. Put Budokai 
Tenkaichi FAQ, or something alone those lines in the message title, or 
your email may not be read. If you have AOL Instant Messanger, you can 
also catch me at the SN FullArmorBass.



The End!