Dragon Ball Z Budokai 3 Omega Shenron Character FAQ 10:31 PM 1/6/2005 Version 1.4 added new capsule setup! By Nick J. Sweet Before I even get into the FAQ I would like to tell you the story about Omega Shenron. In the last saga of Dragon Ball GT its discovered that every time you make a wish to the dragon the dragon balls accumulate negative energy. If you use the dragon balls too much the negative energy will break out of the balls and form into evil dragons called the shadow dragons. Goku defeats 6 of the shadow dragons. The last and most powerful dragons name was Sin Shenron. During his fight with Goku he absorbs the 6 Dragon balls Goku and Pan had gotten from each dragon. Sin Shenron then transformes into Omega shenron. He is not only stronger than Sin Shenron but he has all of the ability's of the other 6 shadow dragons. In Dragon Ball Z Budokai 3 his two death moves the WhirlWindSpin and DragonThunder are really moves of other shadow dragons. His ultimate move is one of his own. He used the minus energy ball in his fight with Gogeta. Table Of Contents I- Basic Controls II-Advanced Controls III-Special Controls IV-General Strategy V-Omega's combos VI-Omega's Capsules VII-Omega's Strategy VIII-Omega's Capsule setup IX-Omega Shenron for Dragon Arena X-Legal information XI-Closing statements __________________________ I- Basic Controls Alright this is as simple as it gets... X=Guard Guard is referred as G Square=Punch Punch is referred as P Triangle=Kick Kick is referred as K Circle=Ki blast Ki blast is referred as E R1= Punch+Kick+Guard now referred as P+K+G L1=Punch+Guard now referred as P+G R2=Punch+Kick now referred as P+K L2+Punch+Kick+Guard+Energy now referred as P+K+G+E ____________________________ II-Advanced controls Still should be pretty simple... Gathering Ki-Hold down G then double tap and hold the directional button away from your opponent. Deflecting/returning Ki blast- Tap G just as a ki blast wave would hit you, the better the timing the higher chance of sending it back at your opponent. Sidestep- Tap G+Up or down to sidestep. Dodging-Tap G just as your opponent would hit you with a physical attack to dodge it at the cost of half a ki gauge. Roll- Tap G just as you hit the ground from a attack to quickly roll to your feet. This is also used to prevent yourself from being knocked out of the world martial arts tournament ring. Teleport-Just as you would be attacked tap the directional toward your opponent+G to teleport behind them. Pursue-Press E as soon as you send your opponent flying to use a teleport to attack. Dash-Double tap the directional in either left or right to move much faster. Transform-Press P+K+G to transform as long as you have the capsule to do so and enough Ki. Grapple- press P+G when near your opponent to grapple. Charge attacks-While dashing towards opponent press either P or K to break through a Guard. Guard Crash- Press P+K To preform a Guard breaking attack. You can also press K+G With directional to use a unblockable kick. Taunt or use item- To Taunt hold G then double tap down. If you have a item you must use it first. ________________________________ III-Special controls Still nothing difficult but now its starting to get interesting... If you and your opponent connect with a Guard Crash at the same time you will enter burst mode where both players characters will try to overrun the other with physical attacks. You can press all the buttons as quick as you can but the best way to win is to rotate both analogs like mad. If you and your opponent fire a special death move at around the same time you will enter beam struggle mode were both players try to get there blast to power through their opponents attack until they get met with your attack. It works the same as burst mode. if you press P+K+G+E you will enter hyper mode were you are capable of preforming ultimate attacks and dragon rushes. To activate a dragon rush do the same thing you would do to start a pursue except you need to be in hyper mode. This is how dragon rush work. At the start both players can pick to press either P,K,G or E. If both players input the same button the defensive player will win and escape the dragon rush if not the offensive player will win,deliver damage and the dragon rush will continue. In the second stage of a dragon rush both players can pick 3 buttons. Whatever buttons the offensive player used last stage is no longer a option. If the offensive player wins it goes to the final third stage. In the last stage of a dragon rush both players pick between two final buttons. If the offensive wins in the final stage he delivers more damage and may even preform a special attack if he has it equipped in his skill tray. To activate a Ultimate Attack you must have a ultimate skill in your skill tray and you need a certain amount of ki when you enter hyper mode depending on what skill you have. If that was all done correctly press P+G+K+E and your character will use a attack that if is successful will start the ultimate attack. This is how ultimate attacks work. At a certain point a two bars will appear on the screen. They will be filled up left to right with either a blue,green or red bar. Blue is slow, green is medium and red is fast. What decides this you ask? Your fatigue but I'll get into that later. You have to press G or any button really just as the bar fills. You get to try three times. Whoever got the closest in each of the three attempts wins. If the offensive player wins the ultimate attack will do more damage. If the defensive player wins it will do less. __________________________ IV-General Strategy These are the basic strategy's that apply to all characters. A main element to all of the Budokai games has been send a enemy flying into parts of the level for extra damage. In the simple form of this strategy hit your opponent into a wall. Another thing you can do is actually throw your opponent into lets say a dinosaur! Yeah that can happen. There are plenty other level specific secrets like that you can force your opponent into for more damage. One of the most important times to use this strategy is to push your opponent out of the ring at the world martial arts tournament. It results in a automatic win. Raising your opponents Fatigue is another general strategy if you plan on preforming a ultimate attack. There are a few ways to do this. You can hit your opponent with a string of Landed attacks. You can attack with Successful pursue attacks. The best way to raise a opponents fatigue is probably the dragon rush. A very important general strategy in Budokai three is keeping your ki higher than your opponents and there are several reasons why. The higher your ki the more damage you will inflict. If your ki is higher than your opponents your you have a better chance at winning a teleport battle. Also if your ki is high it will be easier to keep your transformed states,keep your opponent on his toes with a occasional ki blast and its easier to use your special moves. _____________________________ V-Omega's Combos NOTE: all these combos were done on a medium sized character. some combos may not work on smaller characters. These are Omega's physical attack combos. I'll get to his specials later. Ok lets start with Omega's most basic combos. no directionals. The following combos are when your on the ground. P,P,P,P,P,P, not a bad combo. 6 hits with no time for opponent to get out of it. 306 damage. P,K, probably not a combo you should do very often. 2 hits for 122 damage. P,P,K,K,K, This combo looks good at first but, the last 2 hits can be blocked mid combo. leaving you open for attack.6 hits 378 damage well if your opponents does not notice he can block it. K,K,K, not a great combo either 3 hits 188 damage. K,K,K,P,P, this ones not bad. 5 hits for 326 damage. thats the most damage so far... ok now we get to some more complex combos now we add directionals. Forward is this symbol > Backward is this symbol < >P,P,P,P,P,P, A pretty nice combo dealing 392 damage in 6 hits. >P,P,P, >P, Not a good combo low damage and the opponent has time to block. >P,>P,P,P,P, A combo with 5 hits. only does 280 damage but leaves juggle possibility's. >P,K,K, This combo has 3 hits for a measly 186 damage but can start a pursue or dragon rush. >P,>P,K,K,P, This combo does 359 damage in 6 hits. Not bad, not great. >P,>P,K,>K,K, thats a good 7 hits. for 373 damage. pretty nice.
P,P, This is a pretty good combo. 3 hits for 193 damage. leave good juggle possibilities.
,K,K,thats 5 hits for 327 damage. Good setup for Pursue and dragon rush.
K,K,
3 hits for 217 dmg. Create pursue or dragon rush opportunity's.
>K,K,K,K,
4 hits for 309 damage. not bad not great.
300
>K,K,>,K,K,K,
A nice combo here. 6 hits for 431 damage.
>K,P,P,
3 hits for 236 damage leaving a chance to juggle.
If you press P to fast after the second P you will do a different combo.
>K,P,P,P,
4 hits for 316 damage with pursue and dragonrush opportunity.
P,P, J P,P,K,K,K,
The timing for this one is not very hard but you have to wait for the
opponent to drop a little.9 hits for 519 damage.
This next combo has a juggle within a juggle.
P, P, J P,P,P,P,P,P,
thats a total of 12 hit for 636 damage.
This combo has a lot of hits good damage and is not
really that hard to pull off.
The W in this next combo means wait.
If you press the third P to soon you won't do the correct combo.
>K,P,P, W J >P,>P,P,P,P,
Thats a total of 8 hits for 488 damage.
Timing can be tricky and damage is not too great.
Ok now were on to stunning combos.
These are combos that are linked through a attack that stuns the enemy
for a short period of time.
I will indicate the moment of the stun with a S.
Ok this first one is pretty simple.
Make sure to notice the W right after the punch then continue with the combo.
>K,P, W S P,P,P,P,P,P,
Thats a total of 8 hits for 446 damage.
This combo is not great but its easy to do.
K,K,>K,K,K,
thats a total of 8 hits for 537 damage. not bad.
Be sure to notice there's no waiting here so just try to preform the
combo as fast a you can.It pretty is easy to pull off.
P,P,P,
that 7 hits for 479 damage and also allows you to pursue or dragon rush.
P,>P,P,P,P, J >P PPPPP thats 13 hits for 697 damage.
The timing for this can be tuff to get down but its a nice combo.
You can make others on your own but, this one should do fine.
If you have found or find any combos I don't have here feel Free to email me
at majinsweet@yahoo.com.
Leave your name and the combo and I'll put it in here thanks to your credit.
Ok now we will add some of Omega's Special attacks into his combos but, first.
I'll tell you the damage for the special attack without a combo involved.
Whirlwind spin does 300 damage while one capsule.
With 2 Capsules equipped it does 375.
Dragon Thunder does 400 damage when using one capsule.
With 2 capsules equipped it does 500.
Here are the standard combos shown on the capsules.
WhirlWind Spin >P,>P,P,P,P,E, 6 hits for 580 damage 1 capsule.
WhirlWind Spin >K,P,P,E, 4 hits 536 damage 1 capsule.
Dragon Thunder K,K,K,P,E, this technically is not a combo
but is very hard to evade. 5 hits 633 damage. 1 capsule.
Dragon Thunder K,>K,P,P,E, this also is not really a combo
but is hard to evade. 5 hits 656 damage.1 capsule.
ok lets try some Stuns with the Whirl wind spin.
This combos pretty simple.
P,>P,P,P,P,E,
thats 8 hit for 697 damage with 1 capsule.
P,>P,P,P,P,E,
Thats 8 hits for 709 damage with 1 capsule
A lot like the last combo except a little harder to pull of but,
does a little more damage.
P,P, J P+K+G+E thats 4 hits for 193 damage added on to
either a win or a lose in the power struggle.
This next on is just a add on of the last one adding in a knee.
>K, S P,P, J P+K+G+E
Thats 5 hits for 261 damage added on to either a win or a lose in
the power struggle.
Like I said earlier if you know something I don't please Email me.
Ok now lets do some combos that end in either a pursue or a dragon rush.
Its your choice just make sure if you wanna do a dragon rush at the end
of a combo you got to be in hyper mode.
First I will tell you Omega's Full dragon rush damage.
This will only be achieved after a perfect dragonrush for the offense.
Omega does 811 damage in a perfect dragonRush.
If omega is stopped in the second stage the damage is 381.
If omega is stopped in the first stage the damage is 281.
For the Pursue and dragon rush combos pursue damage varies.
Following damage amounts assumes you used a dragon rush.
Ok now for some combos.
ok this ones pretty basic...
K,K,E,
thats very easy to do and it adds 3 hits with 217 damage added.
Alright lets add special attacks into the dragon rush.
P,>P,P,P,P,E,E,
Not a bad combo at all.
adds 8 hits for 697 damage to your dragon rush.
will do more damage with 2 whirlwind spins equipped.
P,>P,P,P,P,E,E,
this combo adds 8 hits with a extra 709 damage with 1 whirlwind spin.