Dragonballz Budokai 3 In-Depth Character Guide Cell Created by: Alex Smith (User name: Arclestat) E-mail: Randomactsofshady@hotmail.com ------------------ Table Of Contents ------------------ Section I - Key Section II - Transformations And Statistics Subsection A - Imperfect Cell Subsection B - #17 Absorption Subsection C - Perfect Form Subsection D - Super Perfect Form Section III - Basic Attacks Section IV - Special Moves Subsection E - Kamehameha Subsection F - Energy Field Subsection G - Spirit Bomb Section V - Dragon Rush Differences Subsection H - Imperfect Cell Dragon Rush Subsection I - #17 Absorption Dragon Rush Subsection J - Perfect Form Dragon Rush Subsection K - Super Perfect Form Dragon Rush Section VI - Combos Subsection L - Useful Combos Subsection M - Knockback Combos Subsection O - Knock Up Combos Subsection P - Cool Looking Combos Section VII - The Grandaddy of all Combos Section VIII - Closing/Contact ------------------------------------------------------------------------------- Section I - Key ------------------------------------------------------------------------------- P=Punch K=Kick E=Energy G=Guard >=Foward <=Backwards ^=Launched Up \/=Grounded *=Stun +=Together !=Cancel Additional Notes: Cancels are done by holding onto the last button that was pressed, then pressing guard. ------------------------------------------------------------------------------- Section II - Transformations And Statistics ------------------------------------------------------------------------------- (Subsection A - Imperfect Cell) Baseline Ki - Three Bars Attack Power - 100% Guard Power - 100% Move Capabilities - Kamehameha #17 Absorption Notes: Starting Appearance, Nothing Special To Note. Ki Notes: When going below your Baseline Ki, your Guard Power will diminish, as shown in the table below. Below Three Ki Bars to Two Ki Bars - 98% Below Two Ki Bars to One Ki Bar - 96% Below One Ki bar - 94% When going above your Baseline Ki, your Attack Power will increase, as shown in the table below. Four Ki bars to below Five Ki Bars - 102% Five Ki Bars to below Six Ki Bars - 104% Six Ki Bars to below Seven Ki Bars - 106% Seven Ki Bars - 110% (Subsection B - #17 Absorption) Baseline Ki - Four Bars Attack Power - 110% Guard Power - 100%* Move Capabilities - Kamehameha Energy Field Perfect Form Notes: Cell gains the move Energy Field, from absorbing 17. Ki Notes: When going below your Baseline Ki, your Guard Power will diminish, as shown in the table below. Below Four Ki Bars to Three Ki Bars -98% Below Three Ki Bars to Two Ki Bars - 96% Below Two Ki Bars to One Ki Bar - 94% Below One Ki bar - 92% When going above your Baseline Ki, your Attack Power will increase, as shown in the table below. Five Ki Bars to below Six Ki Bars - 112% Six Ki Bars to below Seven Ki Bars - 114% Seven Ki Bars - 118% (Subsection C - Perfect Form) Baseline Ki - Four Bars Attack Power - 115% Guard Power - 100% Move Capabilities - Kamehameha Energy Field Spirit Bomb Super Perfect Form Notes: Cell can now use the Spirit bomb. When going below your Baseline Ki, your Guard Power will diminish, as shown in the table below. Below Four Ki Bars to Three Ki Bars - 98% Below Three Ki Bars to Two Ki Bars - 96% Below Two Ki Bars to One Ki Bar - 94% Below One Ki bar - 92% When going above your Baseline Ki, your Attack Power will increase, as shown in the table below. Five Ki Bars to below Six Ki Bars - 117% Six Ki Bars to below Seven Ki Bars - 119% Seven Ki Bars - 123% (Subsection D - Super Perfect Form) Baseline Ki - Five Bars Attack Power - 120% Guard Power - 100% Move Capabilities - Kamehameha Energy Field Spirit Bomb Notes: Cell's most powerful transformation. When going below your Baseline Ki, your Guard Power will diminish, as shown in the table below. Below Five Ki Bars to Four Ki Bars - 98% Below Four Ki Bars to Three Ki Bars - 96% Below Three Ki Bars to Two Ki Bars - 94% Below Two Ki Bars to One Ki Bar - 92% Below One Ki bar - 90% When going above your Baseline Ki, your Attack Power will increase, as shown in the table below. Six Ki Bars to below Seven Ki Bars - 122% Seven Ki Bars - 126% ------------------------------------------------------------------------------- Section III - Basic Attacks ------------------------------------------------------------------------------- Punch - P - 35 Damage Description - A quick, left handed jap to the midsection. Kick - K - 58 Damage Description - A quick, left thrust kick to the head. Ki Blast - E - 50 Damage Description - Green Ki blast to the midsection. Guard - G - Blocking move Description - Crouches down, brings hands across the forearms to brace for impact. Guard Break - P+K - 81 Damage Description - Uppercut with hands clasped together. Throw - P+G - 2 hits, 200 Damage Description: Sweep kick followed by a kick to the stomach, launches opponent. Transform - P+K+G Description: Transforms into higher state. Hyper Mode - P+K+G+E Description: Cell turns red, Ki slowly diminishes. This form allows use of Dragon Rush, and when in Perfect or Super perfect form, can use Super Spirit Bomb. Teleport - E after knock away attack - Damage Varies Description: Teleports behind opponent, and gives them an extra hit. Direction depends upon which way directional button, or analog was held. Teleport Counter - >G when about to be struck by an attack - Damage Varies Descripion: Teleports behind opponent, and gives them an attack. If Guard is held after pressed, the attack is countered and cell will be behind the opponent. ------------------------------------------------------------------------------- Section IV - Special Moves ------------------------------------------------------------------------------- (Subsection D - Kamehameha) Initiation - >E Base Damage - 375 Description - Brings both hands behind him and energy flows strong enough to create a ball of energy. He then throws the beam towards the opponent. (Subsection E - Energy Field) Initiation - K,P,P,P,P,P,E -Energy Field Combo >P,>P,P,P,E -Energy Field Combo (Subsection M - Knockback Combos) P,P,P,P,P -Flurry of punches followed by a backhand >P,P,P,P,P -Chop attack followed by punches and a hard knockback P,P,>K -Two punches followed by a jumping kick P,K -Punch, knock away kick >P,K,K -Chop followed by a kick and a jumping kick K -Sweep punch, rib shot K,K,P,>P,P,P -Three punches and an uppercut K,K,K,K -Three kicks, launching kick K,K,P,P,K,K,K -Two punches, two gut kicks, and a leg extension ------------------------------------------------------------------------------- Section VII - The Grandaddy of all Combos ------------------------------------------------------------------------------- This is by far one of the biggest combos I believe you can get. It's stronger then the fabled "goku warp kamehameha combo" in Budokai 2. Based on fiddling around with the various moves and techniques I came across a combo system that worked and fused them all into one giant combo. I'm giving credit where credit is deserved and yes, I created this. I don't know if anyone else has done it, but I am going to be the first to write it off as my own. Well this is Cell's almighty "ATP" Combo. >P,P,P,P*,K,K,K,K,>K!,P,P,>P,P,P,>P,>P,>P,P,P,E Now that is a 22 hit combo by itself. Damage is about 1414+, depending on where you hit the opponent with the Energy Field. Thats just in the #17 Absorption stage. Now if you were to start this in hyper mode, it's possible to continue it even further with the Dragon Rush. #17 Absorption Cell's damage with the Dragon Rush's ability varies, because the Energy Field tends to wipe him out, so you'd need about Five Ki bars which makes it 2217+ damage, with a total of 37 hits. It's great, but it could be better. Super Perfect Cell's damage with the Dragon Rush is about 2463 or so, with a whopping 72 hits. Nice blow to the damage and pride of the opponent. It varies based on kamehameha and where it was hit. Last four hits can be substituted for a Kamehameha combo which would use less ki, and do a little less damage, not that noticeable though. For a risky move try using the spirit bomb. It's not 100% guaranteed to hit though. A good time to go for it is right when they are popping up off the ground so you can smack them when they stand up. ------------------------------------------------------------------------------- Section VIII - Closing/Contact ------------------------------------------------------------------------------- This is my first In depth character guide. If you would like to contact me with a question I have provided my e-mail at the top. Any skills can be bought through the skill shop. Cell's breakthrough can be bought once all characters have been unlocked, all the ultimate attacks are acquired, and the baba's cystal balls have been unlocked as well. Thanks for Reading, might make more in the future if demanded.