######### ### #### ## ### # ### ## ### # ### ### #### ### ## ### # ## ## ##### ## ## ## ### ## ## ## #### #### ## # ## ### ### # # ## ## ###### ## ## ### ## ## ## ## ## ## ## ######## ### ### ## ## ## ### ## ## ## ### ##### ### ### #### # ## ## #### ## # ### ### ## #### ## ## # ## ## ## ## ## # ### #### ############# #### ### ### ##### ## ## ##### #### ######## # ### ## # # ### ## ## ## ## ## ### ## ## ## ### ### ### ## ## ## ## ## # ## ### ## ## ## ## ## ## ## ### # ## # ## ## # ## ## ### ### ## ## # # # # #### #### # # ### ## ## ## ## ## ##### # # ## ## #### ### ### ## ## ## ##### # # # ## ## ##### ##### ### ##### ## ## ### ## ############ ## ## ## ## ## ~A FAQ/Walkthrough Created By: Croco~ ________________________________________________________________________________ This document is Copyright 2001 by Croco. Reproduction of this document in part or in whole without the author's consent is strictly forbidden. If the reader wishes to use the FAQ for their personal and private use only, then a copy may be made. This Extensive FAQ/Walkthrough Capcom's Devil May Cry Includes the Following Features: * A precise walkthrough detailing how to conquer each mission, including where to find special items and points of interest. * Guides on how to find and accomplish the secret missions. * Tips for defeating the bosses. * An extensive enemy guide, complete with strategies for defeating them and detailed information. * Guides to the items, special attacks, and other moves. * More! Let's rock, baby. Contact Me: croco64@yahoo.com (See Part 5, Section 3 for details) -VERSION HISTORY- -------------------------------------------------------------------------------- This FAQ/Walkthrough for Devil May Cry is currently in Version 1.3, Created November 11th, 2001 by Croco. Version 1.3 - Created 11/11/01 Welcome to the newest version of this FAQ, brought to you today because I didn't have to work tonight. Peachy. This is the standard update size, with two new Missions (6 and 7) as well as updates to all the other sections. My Secret Missions walkthrough has been temporarily postponed, unfortunately, but I should get back to working on it with new missions within the next couple updates. That's all for now. Version 1.2 - Created 11/6/01 This is the first regular update for this FAQ. Expect about this much added for each future update. November is also here, marking the start of the holiday season, which is prime time for gaming. Mmm... turkey and Metal Gear Solid 2. What a nice month. Anyway, this update includes the walkthroughs for Missions 4 and 5, as well as Secret Mission 3. All the other incomplete sections have been updated with new information. Version 1.1 - Created 10/31/01 The first version of my FAQ was little messed up in design when it arrived at the site, but now all the errors have been fixed. Also, I've included the start of the Blue Orb Fragment Guide. Just a minor update. Version 1.0 - Created 10/30/01 Today marks Day One of my foray into the world of Devil May Cry FAQs. I'm not a huge fan of the Resident Evil series, but Devil May Cry has won me over by fixing many of the problems I had with ol' RE. As the incredible writer I am, I couldn't resist this opportunity to make a new FAQ. So here we go. Version 1.0 includes so far in the walkthrough Missions 1-3 and Secret Mission 1, and the corresponding parts in the other sections. -------------------------------------------------------------------------------- UPDATE NOTICE: New to Version 1.2 of the FAQ are Missions 4 and 5, as well as Secret Mission 3. Many other incomplete sections have been updated as well. NEXT UPDATE: Expected 11/17/01 ________________________________________________________________________ ~TABLE OF CONTENTS~ I. Part 1: Introduction 1. Introduction 2. Comments 3. Story II. Part 2: Walkthroughs 1. Game Walkthrough - Opening Area: Outside Path - Mission 1: Curse of the Bloody Puppets - Mission 2: Judge of Death - Mission 3: Destroyer of Ardor - Mission 4: Black Knight - Mission 5: Guiding of the Soul - Mission 6: Evil of the Waterways - Mission 7: Holding the Key of Ardor 2. Secret Missions Walkthrough - Secret Mission 1: Critical Hit - Secret Mission 2: Phantom Baby - Secret Mission 3: Phantom Baby II III. Part 3: Basics & Lists 1. Controls 2. Gameplay Basics 3. Power Up Shop List* 4. Enemy Guide* IV. Part 4: Guides & Indexes 1. Actions Guide a. Normal Actions b. Alastor Actions* c. Ifrit Actions** 2. Weapons Guide a. Devil Arms* b. Guns* 3. Items Guide* 4. Blue Orb Fragment Index* 5. Rankings Guide V. Part 5: Miscellaneous 1. Frequently Asked Questions 2. Additional Tips 3. Contact Info 4. Credits/Other 5. Closing Statement _______________ *: This symbol indicates that this section has been started on, but is currently under completion. Expect more in future updates. **: This symbol indicates that this section has not been started on at all. When it will be started on is usually based on the order it is found on the Table of Contents. : No Marks indicate the section has been completed. _____________________________________________________________________________ | _________________________________________________________________________ | | | ____ ____ | | | | / __ \ =============== INTRODUCTION =============== / __ \ | | | |/ / \ \_________________________________________________________/ / \ \| | | / \___________________________________________________________/ \ | \ / \ / \/ \/ =============== INTRODUCTION =============== Resident Evil is a series every gamer has heard about, if not played to death. Pioneering the survival horror genre, Resident Evil's main focus was to scare the pants off of the player while providing an entertaining gaming experience. While it was all in all successful at this task, many players were left with several key complaints. The game lacked action, as it tried to force the player to avoid enemies rather than fight them. Other complaints, such as poor control and camera angles were also addressed. Throughout the four games Resident Evil has spanned so far, little has been done to fix these problems. About three years ago, Shinji Mikami, the producer of Devil May Cry, set out on the task to forge Resident Evil 4. Mikami addressed the complaints of the Resident Evil series, and it wasn't long before he realized that the game he was creating was very different from Capcom's beloved series. He decided that this game should be its own, unique property, and thus it transformed into Devil May Cry. Throughout its development, Mikami has focused on making an action-packed title. To do this he emphasized smooth controls, an incredible fighting system, cool enemies, and beautiful environments. After years of work, Devil May Cry was completed. Mikami has definitely accomplished what he set out to do. ________________________________________________________________________________ =============== COMMENTS =============== ________________________________________________________________________________ Myself, I'm not a huge fan of the Resident Evil series. The clumsy controls and lack of combat really didn't make me latch onto the series like so many others have. When I heard that Devil May Cry would supposedly remedy all of these problems, I was rather excited. Playing the demo when I rented Code Veronica X (which, ironically, I played more than Veronica itself), I found the game to be quite pleasing... but was it good enough to buy? October 18th rolled around, and a day later, I went out and purchased Devil May Cry after hearing some good things about it. When I started to play it, I was pretty happy with what I had bought. Devil May Cry is probably my favorite PS2 game thus far. It's been a while since I've written a new FAQ, and I've been eager to give it another go. I've been constantly improving upon myself, and I think I'm getting closer and closer to the quality level I want to be at. This Devil May Cry FAQ is another step in the process. The main change in this FAQ from my others is the arrangement of the sections. Previously, I placed the Walkthrough after basic information about the game. Starting in this FAQ, I've switched things around and made the Walkthrough Part 2, only preceded by the Introduction. I've chosen to do so for two reasons. First, the Walkthrough is what readers want to see most, and having it closer to the top makes it easier to find. Second, the basic info sections aren't as important and sometimes contain minor spoilers the reader will have to dodge around. So, the rearrangement has been made and it'll probably stay this way. Well, enough chit-chat, time to get down to business. What you're about to read is perhaps the best work of art ever to grace mankind. Or maybe the second best. ________________________________________________________________________________ =============== STORY =============== ________________________________________________________________________________ Devil May Cry isn't driven by Story elements, but Dante does need a reason to travel to this demonic island to kick some ass. This is a direct excerpt from the Devil May Cry Instruction Manual. ___ " /___\ ccording to legend, 2000 years ago while snow was falling on a clear, / _ \ freezing night on Earth, a fierce devil prince was born deep in the | | | | darkest pit of the netherworld. |__| |__| He grew rapidly. Within a short time he gained his full powers and took over the Devil Throne. His first act as ruler of all devils was to declare himself emperor of the Devil Kingdom. His next feat was an invasion of the human world. His plan was to conquer it and rule over both the lower and the upper realms. But a powerful devil-knight known as Sparda took pity on humans for their brief, transient lives. In fierce battles he defeated all the Devil ruler's armies and finally imprisoned the emperor himself in a sealed vault. Having achieved victory, Sparda abandoned the Devil Kingdom to live in the human world. He married a human woman and soon fathered a half devil, half human son. But beware, mankind. After 2000 years, the cursed Devil Emperor will be released and will return to invade the human world once again. Sparda's son must be our protector!" _____________________________________________________________________________ | _________________________________________________________________________ | | | ____ ____ | | | | / __ \ =============== WALKTHROUGHS =============== / __ \ | | | |/ / \ \_________________________________________________________/ / \ \| | | / \___________________________________________________________/ \ | \ / \ / \/ \/ Looking for help through the game? Look no further. The Walkthroughs section of this FAQ lists strategies and explanations for the Missions and Secret Missions in this game. This includes how to use key objects, where to find hidden items, and how to beat the bosses. ________________________________________________________________________________ =============== GAME WALKTHROUGH (NORMAL MODE) =============== ________________________________________________________________________________ This Walkthrough was compiled playing the game on the Normal difficulty level. However, this walkthrough should be helpful and accurate for the other difficulties as well. If deemed necessary, I will create walkthroughs for other difficulty levels at later times. This Walkthrough is not written with speed in mind, but rather simply how to complete the levels the easiest way possible while getting all of the items. If the directions tell you to CHECK something, press the X button near the object to do so. ============= OPENING AREA: OUTSIDE PATH ============ After the introductory sequence, the game puts you down on the outskirts of Mallet Island. The ruins of an old castle lie ahead, and rubble is strewn along the path. Take a brief moment to get down the controls and test out the Normal Actions you know (check your inventory screen or the Actions section in this FAQ). After a quick test of everything, start heading down the path. Within no time at all you'll find a strong yellow glow verberating near a statue on the left side of the path. Go over and pick up the YELLOW ORB, which will give you another continue. As you go further down the path, you'll see a bridge overhead. Kick Jump up to the bridge and head over to the left to find a BLUE ORB FRAGMENT. Jump back down and head by the remaining part of the path into the castle. /\ /\ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== MISSION 1: CURSE OF THE BLOODY PUPPETS ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \ / \ / \/ \/ OBJECTIVE: BREAK THE EVIL SPELL AND OPEN THE CURSED DOOR. Target Time: 6:00 Target Red Orbs: 400 Level Length: Medium Level Difficulty: Easy No. Blue Orb Pieces: 4 Entrance to Secret Mission: No Items Found: Rusty Key Enemies: Marionette, Bloody Mari Boss: None ===== CASTLE LOBBY ===== When you enter the castle, you'll be inside a large room with several stories. There's a staircase and a monstrous statue of a horseman in the center. On the far side is a door protected by red spirits. To get past it, you will need to collect 45 Red Orbs. The first group of Red Orbs is on the ground level near the horseman statue. After collecting them climb the stairs to the right and go around the room to the other side, where you will find a statue of the god of time. Jump on it and go down the right path to find more Red Orbs, then backtrack and go down the left path. At the end, drop down to the lower level and collect the red orbs there. You will now have enough red orbs to open the door, but before leaving, go over to below the left staircase. Because it is broken, you can't reach the part of the second level above by walking. Instead, Kick Jump off the wall to find a BLUE ORB FRAGMENT on the upper level. Now head through the door using your red orbs. ===== CASTLE TOWER ===== The next room you enter will be blue in color. On the wall are four suits of armor that you can destroy to find a BLUE ORB FRAGMENT and some Red Orbs. Head through the door on the side and up the stairs in the next room. You'll come to a room full of rubble and a puppet. Smash the clutter behind the puppet to find some Red Orbs, then go through the nearby door. Inside the blue-toned room, jump into the pool of water on the left to find a BLUE ORB FRAGMENT. There's nothing else you can do in this room for now, so head back out to the room with the puppet. If you look at the ceiling in this room, you'll see there's a hole. Jump up on the box below the hole and then leap up into the opening above. You'll emerge inside a small library. Another puppet is holding a RUSTY KEY. Take it. As you walk away, the puppet will come to life, and another will drop from above. Kill the two Marionettes, then drop back down the hole. The puppet down here before will have become a Marionette, and more will arrive shortly. Defeat them, then head back down the stairs and into the lobby (the room with the horseman statue). ===== THE AVIATION ROOM AND CRYPT ====== In the lobby is a door near the one that leads to the castle tower (the door appears to have mummy-like creatures on it). Inside the center of the next room is a biplane. Kick Jump off the wall to the right of the plane to land on the top wing (it's hard to do this, but keep at it and you'll eventually make it). Walk to the left to collect a BLUE ORB FRAGMENT. Jump back down and head to the back right corner of the room. On the wall you'll notice a circular symbol. Slash at it with your sword until all of the letters light up, activating the elevator to take you down to the crypt. In the underground crypt, you'll immediately face off against five Marionettes that drop from the ceiling. To fight them most effective, concentrate on defeating one at a time to slowly wear down their numbers. When they're all destroyed, six more will come out from chambers in the wall. Use the same strategy for conquering this group. Once they're gone, the elevator will come down and you can ride it back up to the room with the biplane. The puppets hanging form the ceiling will now come to life, and you'll have to defeat them before continuing. These Marionettes tend to clutter, so while you should focus on defeating one at a time, try to hit multiple enemies with one slice. When all of the Marionettes are defeated, the door on the side wall will open up. Go through it to complete the mission. /\ /\ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== MISSION 2: JUDGE OF DEATH ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \ / \ / \/ \/ OBJECTIVE: OPEN THE DOOR OF THE CATHEDRAL. Target Time: 7:00 Target Red Orbs: 450 Level Length: Medium Level Difficulty: Easy No. Blue Orb Pieces: 1 Entrance to Secret Mission: No Items Found: Rusty Key, Enemies: Marionette, Bloody Mari, Sin Scissors Boss: None ===== OPENING HALLWAY ===== As you start Mission 2, you will be inside a long hallway. Right at the entrance are several Marionettes. Defeat them and enter the door nearby at the first end of the hallway. Inside the room, smash up the benches and clutter to collect some Red Orbs and a BLUE ORB FRAGMENT. Also in this room is a god of time statue where you can access the Power Up Shop. Head back out into the main hall and start down it. About halfway down, a large group of Marionettes will attack you. You can stay and collect some Red Orbs from them, but keep in mind that they won't stop coming out and it may be best to leave before you get in over your head. At the very end of the hallway is a statue of a woman with a sword through her. Check the statue and you'll acquire the ALASTOR weapon. Now head into the nearby door. ===== LIBRARY AND FOUNTAIN ===== Entering the door near the end of the hall will take you into and expansive library. Smash the table on the lower level to find some Red Orbs, and the table on the upper level for the SHOTGUN weapon. A painting on the upper floor shows a picture of a grim reaper-like spirit who is holding a RUSTY KEY. Take the Rusty Key and head back out of the Library. Proceed down the hallway from the way you came. Where there were Marionettes before, there will still be some now. This time, however, if you can spare the health, stick around to finish them off. Near where the Marionettes attacked is a door that you can now open with the Rusty Key. Head into the room. In the center is a beautiful fountain, but you won't be able to enjoy it as a barrage of Marionettes will soon appear. Defeat as many as you feel you need to, then jump up the stairs in the back of the room to the upper level, then leap across the gaps in the floor to get to the door on the far side. ===== UPPER HALLWAY AND THE RETURN TO THE LIBRARY ===== The fountain area will lead into a corridor filled with more Marionettes. Make your way through the group to the back of the hall, where you'll notice an altar on the side. Hit it with your sword a few times to move it back, then enter the hatch underneath. The hatch will drop you down into a damp, dreary room overrun by plants. You'll be facing a large mural of the Judge of Death, who is holding the STAFF OF JUDGMENT. Take it from his hands and the exit will open up. Exit the room and you'll be in the library. Since there's nothing to do in the library and you have the item you need to leave this Mission, you'll try to head out. But as you reach the door, a spirit will block your path and three Sin Scissors will appear. The Sin Scissors can be defeated easily by performing a few downward slashes (jump into the air then press the sword button to slice down) right before the Sin Scissors attack. Just be sure to watch out for their falling scissors when they die and you'll be golden. When you head out of the library, you'll see a large group of bugs. Stepping, slicing, or shooting these Phantom Babies will yield Red Orbs, so pull out your Ebony & Ivory and blast as many as you can before they scurry away. Then finish the level by placing the Staff of Judgment in the Judge of Death's hands. /\ /\ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== MISSION 3: DESTROYER OF ARDOR ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \ / \ / \/ \/ OBJECTIVE: OVERCOME THE TRIAL AND ACQUIRE THE "PRIDE OF LION". Target Time: 3:00 Target Red Orbs: 550 Level Length: Short Level Difficulty: Medium No. Blue Orb Pieces: 1 Entrance to Secret Mission: Yes Items Found: Pride of Lion Enemies: Sargasso Boss: Phantom ===== THE BRIDGE ===== The cathedral is a large hall decorated with a creepy atmosphere and plant life. On the altar in the center is the Pride of Lion, the item you need to obtain to complete the mission. But it's not as easy as just picking it up, of course. You must prove yourself worthy first. Check the Pride of Lion and it will break the sealed door at the end of the cathedral. Head through the door to arrive outside on a hovering bridge platform. Walk across the bridge, collect the Red Orbs on the far side, and check the center of the circular area. After reading what's there, head back in the direction of the cathedral. Halfway across the bridge, though, trouble will arise. Lightning will strike and the bridge will crumble, plunging you into the murky waters below. Dante isn't an ocean-dwelling creature, so he slowly loses health while underwater. Therefore, get a move on and get out as quickly as possible. Head into the circular arena, where six Sargasso (skull demons) will come alive and attack. They only attack when you approach them, so just get near one at a time and fight them one by one. The last Sargasso will drop a Green Orb. Head back up through the beam of light. You'll now be back out on the other side of the bridge. If you cross the floating pieces of debris (I find staying towards the left side is most effective), you'll find a BLUE ORB FRAGMENT on the other side, but you'll need to jump back into the water again to get back. When all is done, head back into the cathedral. Now, having passed the trial, you can snatch up the PRIDE OF LION. Don't think things are over yet, though... _____ ___ ___ ___ / ___ \ / _ \ / __// __/===================================== / /__/ // // /_\ \ _\ \ ----- PHANTOM ----- == / ____ \\___//___//___/======================================= / /___/ / |________/ Welcome to your first boss battle, but don't expect it to be easy just because it's your first time. Phantom is a giant entity of molten rock and magma that has taken the form of a creature that's a cross between a Spider and a Scorpion. Phantom has some difficult attacks. Below are tips on how to avoid them. 1. FLAME BEAM: When you see Phantom stop moving, sometimes a bright light will appear near his mouth. This signals that he's about to perform a flame shot in about a split second. The easiest way to avoid it to run around the room so it misses you or to position a tree in between you two so it hits that. A more dangerous method is to reflect the shot back at Phantom with your sword, which will hurt him. Whatever the case, try not to be too close when this attack starts. 2. FIRE PILLARS: If Phantom stops moving but you don't see any bright light near his mouth, it means the magma burst attack is coming. This will cause pillars of lava to shoot upward from the group where you stand. There is no way to counter it other than to keep running until it stops. 3. JUMP SMASH: Sometimes Phantom will leap into the air and come crashing down on top of you. It's somewhat hard to dodge this attack, but it appears that you can jump right through Phantom as he's coming down. 4. TAIL STING: Using his Scorpion-like tail, Phantom will try to sting you. Stay behind him or on his back to avoid be hit by the deadly sting. 5. ARM SWING: If you're near Phantom's mouth, he'll swing his arms in a fury. At this time you need to get out of there. Don't try jumping up on his back, get away from him in general. Phantom is a tough first boss, but if you know what you're doing, he shouldn't be too hard. Bring a Vital Star in the battle to make tings considerably easier. Utilizing the Devil Trigger powers for more damaging attacks is great, too. Be sure to watch carefully for signs of Phantom starting to perform an attack. Being cautious is good. Phantom has two weak points: his mouth and his back. Since it's dangerous to dawdle near his mouth, that leaves his back as prime hacking ground. Jump up on it, and when you land, get in a few slices until you're forced off. Continue this, preferably in Devil Trigger form, until Phantom dies. ===== ON TO THE NEXT MISSION ===== With Phantom defeated, you can head through the re-opened door back to the hallway from the previous mission and the next mission, or you can go to the Secret Mission 1. /\ /\ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== MISSION 4: BLACK KNIGHT ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \ / \ / \/ \/ OBJECTIVE: DISPLAY ONE'S STRENGTH TO THE LION AND OPEN THE PATH. ACQUIRE THE "MELANCHOLY SOUL" Target Time: 4:00 Target Red Orbs: 550 Level Length: Medium Level Difficulty: Medium No. Blue Orb Pieces: 0 Entrance to Secret Mission: Yes (3) Items Found: Death Sentence, Melancholy Soul Enemies: Marionette, Bloody Mari, Sin Scissors, Phantom Boss: Nelo Angelo Mini-Boss: Shadow Boss Bonus: 500 Red Orbs ===== BACK TO THE FOUNTAIN COURTYARD ===== Back in the same hallway you left at the end of Mission 2, it's now your goal to go back to the outdoor area with the fountain to use the Pride of Lion. As you head down the stairs, however, Phantom, the boss from Mission 3, will appear. Run like crazy, jumping his attacks whenever he fires. I think it's easiest to run all the way to the end of the hall and enter the door at the end (this will also give you access the Secret Mission 3). When you come back out, Phantom will be gone and you can walk back to the door leading to the fountain room (watch out for Sin Scissors, though). Head up to the lion statue guarded by an energy field. Use the Pride of Lion to make the energy field subside. Now slash the statue of the lion three times with your sword and be prepared for a battle. ===== SHOWDOWN WITH SHADOW ===== Shadow is a dark, evil creature that appears from inside the lion statue. It takes the form of a wolf/lion/tiger hybrid. He is rather quick, but you can defeat him fairly easily if you know the right strategy. Here are Shadow's Attacks. He will usually stand still for a split second before performing them, indicating to you to prepare for them. 1. SPIN JUMP: Shadow seems to like to use this move particularly, but it's the easiest to prepare for because of the long preparation time he takes. He will jump into the air, spin around, then come crashing down at you. Keep on the move while jumping to avoid it. 2. DEATH MAW: When Shadow is on the ground, he will occasionally attack with a ferocious biting attack. His body will transform into a giant mouth with sharp teeth. This is his most damaging attack, so if you see him start to prepare for an attack by standing still momentarily, get out of his way as fast as you can. 3. SHADOW SPIKES: Sometimes Shadow will stand still, summoning its energy in the form of spikes that shoot up from the ground. Like Phantom's fire pillar attack, keep on the move to avoid this one (though the thin spikes are easier to avoid). 4. SHOT SPIKE: Shadow will also shoot a large spike horizontally at you. He performs this attack very quickly, and you can only hope you're moving while he does it so it doesn't hit you. There are two attacks that work particularly well against Shadow. The first is the Shotgun. Its blast, especially when you're close to Shadow, is quite powerful and will wear through Shadow quite quickly. You can also move around while using it, allowing you to avoid some of Shadow's attacks. Just be sure to stop firing when you need to dodge some of his more complicated attacks. Air Raid, if you've purchased it, is also a very good attack. Whenever you have your Devil Trigger meter full, use this attack to severely damage Shadow. Once Shadow takes a considerable amount of damage, he will be weakened and his life force, in the form of a glowing globe, will appear. Slash away at it with your sword to hurt him. After he turns red, he will be near death. Try to avoid his upcoming Death Maw attack, but whether he catches you or not, he'll be defeated. ===== STAIRWELL TOWER ===== After the confrontation with Shadow, jump up above where you used the Pride of Lion and into the door. You will now be in a room with many stairs. Jump off the edge to the very bottom of the room, where a Sword Emblem waits. Smack it with your sword a few times, then walk onto the platform in the center of the area to have it take you to the very top of the tower. At the top, jump off the platform to the nearby ledge to acquire the DEATH SENTENCE, a ceremonial sword. Jump over to the stairs on the side and make your way up/down until you reach a pair of doors. Enter. You'll emerge inside a bedroom. Head over to the god of time statue to power up. Jump on to the top of the bed to locate a stash of Red Orbs. When you're ready, head over to the statue by the mirror and use the Death Sentence. You'll receive the Melancholy Soul, but soon after a mysterious warrior will appear and will summon you to fight in the ruins outside. Follow him and prepare for battle. _____ ___ ___ ___ / ___ \ / _ \ / __// __/===================================== / /__/ // // /_\ \ _\ \ ----- NELO ANGELO ----- == / ____ \\___//___//___/======================================= / /___/ / |________/ Nelo Angelo is a fierce, horned warrior whose proficiency in using a sword is great. He wields a gigantic sword that he uses in combination with magic to perform powerful attacks. His attacks are listed below. 1. 3 SLASH COMBO: This is a strong attack from Angelo. He will start by slashing once, a second time, then finish off with a powerful slice. If he hits you with any of these hits, leap out of the way before he can hit you with more. 2. ENERGY SHOT: Sometimes Angelo will pause and blue energy will grow at his arm. This is the sign that his energy shot will be used. You can dodge to shot by keeping on the move and jumping. 3. TELEPORT: Angelo has the magical power to teleport across short distances in the blink of an eye. Follow the energy line he leaves as a trail an surprise him with an attack as he forms. 4. POWER STAB: This attack cannot be stopped, and it is Angelo's most powerful. He will stab at you quickly, similar to Dante's Stinger move. It is very harmful, so avoid it at all costs and don't try to counter it. Beating Angelo takes good sword-fighting skills; you can't just hack and slash your way to victory. Prime times to attack are before he shoots an Energy Shot and right after he teleports. Dante is stronger than Angelo at this point, especially in Devil Trigger form. If you are aggressive with your attacks and get the first hit before his 3 Slash Combo, your force will knock him back, leaving him vulnerable for attack. Air Raid is not particularly useful against Nelo Angelo, as he blocks it easily. Instead, use your Devil Trigger for more powerful sword attacks. When you reduce Angelo's health to 2/3, he will telport to a bridge on the far side of the arena. Follow him. This area is more confined, but simply use the same strategy. Knock Angelo's health down to 1/3 and he'll teleport again to a path high above the arena. Jump from the second battle spot up to where he is. Your strategy should remain the same. Defeating Angelo will trigger the end of the Mission. /\ /\ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== MISSION 5: GUIDING OF THE SOUL ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \ / \ / \/ \/ OBJECTIVE: GO TO THE DESTINATION BEFORE THE POWER OF THE "MELANCHOLY SOUL" FADES AWAY. Target Time: 2:00 Target Red Orbs: 100 Level Length: Short Level Difficulty: Easy No. Blue Orb Pieces: 1 Entrance to Secret Mission: No Items Found: None Enemies: Marionette, Bloody Mari, Sin Scythe Boss: Shadow ===== REMATCH WITH SHADOW ===== The level begins with you in the arena where you just fought Nelo Angelo. The Melancholy Soul will be activated now, and you'll have 3 minutes to take it to the bottom of the Stairwell Tower. However, it's not simply as easy as going there. As soon as the Mission starts, Shadow will return for another fight. Use the exact same strategies that are given for Mission 4. The only difference is that now you're in a more wide-open area, so it should be easier to dodge his attacks. ===== TO THE BOTTOM OF THE TOWER ===== Shadow will eat up most of your time spent on this Mission, so hurry up before your time limit runs out. Head back along the path you took while following Nelo Angelo to new battlegrounds (up the wall on the back of the arena, around, and up to the front near the castle wall). If you have the Air Hike move (which is unlikely at this point), you can double jump up to a tower high above to collect a BLUE ORB FRAGMENT. Head into the door you entered the courtyard from by dropping down the hole in the final spot where you fought Nelo Angelo. Go through the bedroom and out the door. Some Sin Scythes will be waiting for you outside, but you can completely ignore them. Simply jump down the center of the tower and drop to the very bottom. A small door is nearby at the bottom of the staircase. Go inside to complete the mission. /\ /\ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== MISSION 6: EVIL OF THE WATERWAYS ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \ / \ / \/ \/ OBJECTIVE: DEFEAT THE EVIL GUARDIAN AND ACQUIRE THE "GUIDING LIGHT." Target Time: 3:30 Target Red Orbs: 250 Level Length: Short Level Difficulty: Easy No. Blue Orb Pieces: 1 Entrance to Secret Mission: No Items Found: Rusty Key, Guiding Light Enemies: Beezlebub Mini-Boss: Death Scissors ===== INTO THE WATERWAY ===== This mission takes place in a dreary waterway that runs underneath the castle. At the start, head to the left (left when facing the door) and you'll come to a dead end. Kick Jump off the wall to the left to cause a BLUE ORB FRAGMENT to fall from above. Now head back down the other way. When you enter a larger area, head into the door nearby. Head to the back of the large room and you'll see an object glowing. Stand directly underneath it and pick it up. It's a RUSTY KEY. Taking it, however, will cause a swarm of Bezzlebubs to emerge from the pipes around the room. Fend them off with Shotgun blasts. The ones in the air can be killed with a single shot, but the more dangerous land-based variety will take several shots and and can do some damage. When all of them are defeated, they door back out will be opened up. More Beezlebubs will have entered the waterway. They're easy to defeat and are good for collecting Red Orbs. Also, in the passage opposite the Rusty Key room, you'll find three Green Orbs and a Red Orb Statue. When you're ready, head to the back of the large passage to find the door that you use the Rusty Key on. Head down the waterway inside. When you near the end, the skull on the wall will take the form of a Death Scissors. ===== DEFEAT THE DEATH SCISSORS ===== Death Scissors are much more aggressive and powerful than Sin Scissors, and you'll also be confined into a small box during this battle. The Death Scissors will usually attack three different ways. 1. SPINNING DIVE: This is the most powerful attack. The Death Scissors will start spinning at you with its Scissors. It will pass through the ground, and will come back up shortly to attack again. It will repeat diving at you for a short while. Keep jumping and keep on the move to avoid this attack. 2. SCISSORS CLOSE: This move is much like the Sin Scissors'. It's the basic snapping shut of the scissors, and is relatively easy to avoid. 3. SCISSORS SWING: The Death Scissors will also sometimes swing his pair of scissors at you horizontally, sort of like a sword. If you're not near him, you'll be OK. In order to be successful in this battle, you must constantly keep on the move. The space is small, so this will be harder than normal, but if you keep running and jumping, the Death Scissors will have a harder time hitting you. You can use basically the same strategy on Death Scissors as you do on Sin Scissors. Using a downward sword chop (jump into the air and press O) on the Death Scissors' skull, especially while in Devil Trigger state, is very effective. ===== THE GUIDING LIGHT ===== Defeating the Death Scissors will allow you to continue to the end of the waterway, where the Guiding Light is waiting. /\ /\ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== MISSION 7: HOLDING THE KEY OF ARDOR ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \ / \ / \/ \/ OBJECTIVE: RETURN TO THE BEDROOM BEFORE THE "GUIDING LIGHT" ABSORBS ALL OF YOUR VITALITY. Target Time: 3:00 Target Red Orbs: 650 Level Length: Short Level Difficulty: Easy No. Blue Orb Pieces: 0 Entrance to Secret Mission: Yes Items Found: None Enemies: Phantom, Beezlebub, Sin Scissors Boss: None ===== BACK OUT OF THE WATERWAY ===== The Key of Ardor, or Guiding Light, is very powerful and will drain your vitality for every moment you hold onto it. Obviously, you must escape the waterway and make it back to the bedroom as quickly as possible and before your life runs out. >From the beginning, head back towards the door you used the Rusty Key on before. Right before you make it, Phantom will return again. Continue heading forward, jumping over his blasts. Two Green Orbs near the end will refill any life you may have lost due to Phantom or the key. If you'd like to collect more Red Orbs, you can return into the room and defeat the swarm of Beezlebubs. Several Green Orbs in a passageway on the wall will refill your life when you're done. Head down the large waterway passage towards the door you entered from. Right before you reach it, three Sin Scissors will appear. Use the normal strategy of downward chops (preferably while in Devil Trigger state) to defeat them. If the disappear into a wall, don't be aggressive and wait for them to come back out. Replenish your life with Green Orbs found in the passageway opposite the room where you found the Rusty Key. With the Sin Scissors defeated, head out the entrance door of the waterway. ===== UP TO THE BEDROOM ===== You'll come out of the waterway at the bottom of the Stairwell tower. Defeat the Beezlebubs, then hit the Sword Emblem (you can skip attacking the Beezlebubs if you're low on health). Ride the platform to the top of the tower, then jump off to outside the bedroom just below. Head over to the engraving of the sun near the mirror and use the Guiding Light to complete the mission. ________________________________________________________________________________ =============== SECRET MISSIONS =============== ________________________________________________________________________________ This portion of the walkthrough details how to locate and how complete each of the Secret Missions in the game. Strategies were based on the Normal Mode difficulty of the game. Secret Missions are found by entering remote places of the castle at certain times. Secret Missions usually present unusual tasks for you to complete and test your overall skill at the game. The reward for completing a Secret Mission is a Blue Orb Fragment. __ __ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== SECRET MISSION 1: CRITICAL HIT ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \__/ \__/ OBJECTIVE: AIM FOR ITS WEAK POINT AND DEFEAT IT WITH ONE SINGLE SHOT. Found: Mission 3 Difficulty: Medium Enemies: Sin Scissors ===== LOCATING ===== The first Secret Mission is found at the end of Mission 3. Instead of heading out of the cathedral after defeating Phantom, head out to the crumbled bridge you were just at. Dive into the water to enter the secret mission. ===== COMPLETING ===== Your goal in this mission is to defeat a Sin Scissors with one hit. This is difficult to do, and you'll have to time your attack just right. Strike right before the Sin Scissors begins its attack on you. Being in the Devil Trigger state is very helpful. __ __ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== SECRET MISSION 2: PHANTOM BABY ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \__/ \__/ OBJECTIVE: DEFEAT 100 PHANTOM BABIES WITHIN THE TIME LIMIT. Found: Mission 4 Difficulty: Easy Enemies: None ===== LOCATING ===== Right at the start of Mission 4, turn back around and reenter the cathedral. This will start up the second secret mission. ===== COMPLETING ===== Your objective in this mission is to kill 100 Phantom Babies, the little bug creatures that scurry along the floor, within the 30 second time limit. There are three groupings of Phantom Babies, one near the entrance door, one in the corner on the other side of the entrance, and one near the altar. Use a combination of stepping on the Phantom Babies while shooting them with Ebony & Ivory for the most effective strategy. Don't linger in any one group for too long, as there are much more than 100 Phantom Babies in total. This mission is also an excellent way to build up your numbers of Red Orbs without any threat in the early stages of the game. __ __ / \__________________________________________________________________/ \ / /\____________________________________________________________________/\ \ / / ========== SECRET MISSION 3: PHANTOM BABY II ========== \ \ \ \ ____________________________________________________________________ / / \ \/ __________________________________________________________________ \/ / \__/ \__/ OBJECTIVE: DEFEAT 100 PHANTOM BABIES WITHIN THE TIME LIMIT WITHOUT USING ANY WEAPONS. Found: Mission 4 Difficulty: Easy Enemies: None ===== LOCATING ===== After you begin down the hallway in Mission 4, Phantom (the magma spider) will attack. Race all the way to the very end of the hallway and to the door where the god of time (power up) statue was in Mission 2. Go inside to activate this Secret Mission. ===== COMPLETING ===== This small room contains a bunch of Phantom Babies, and your objective is similar to Secret Mission 2's. You have 20 seconds to destroy 100 Phantom Babies, but this time it's a bit harder. If you use any weapons, many of the Phantom Babies will flee. So, you're stuck to trampling on the Phantom Babies to destroy them. Luckily, the small room and large grouping of Phantom Babies makes this daunting task a bit easier. It'll take some skillful walking (you'd better have practiced those walking skills!) to trounce enough Phantom Babies to accomplish your goal, but stick around the large groups and give it a few tries and it won't be too hard to pass. _____________________________________________________________________________ | _________________________________________________________________________ | | | ____ ____ | | | | / __ \ ============== BASICS & LISTS =============== / __ \ | | | |/ / \ \_________________________________________________________/ / \ \| | | / \___________________________________________________________/ \ | \ / \ / \/ \/ =============== CONTROLS =============== The controls in Devil May Cry, while fitted in the roots of Resident Evil, are surprisingly unique. Below is how you can perform the basic actions in the game. ===== NORMAL CONTROLS ===== - LEFT ANALOG STICK: Move Dante in the direction pressed. - RIGHT ANALOG STICK: Toggle between Thunder Devil and Fire Devil modes, after gaining the Alastor and Ifrit items. - X BUTTON: * Check/Read * Fire Gun (while R1 is held down) * Confirm Menu Selection - O BUTTON: Use Sword or Martial Arts (depending on item equipped). - TRIANGLE BUTTON: * Jump * Cancel Menu Selection - SQUARE BUTTON: Same as X Button. - R1 BUTTON: Fighting Stance (lock on to closest enemy) - R2 BUTTON: Taunt - L1 BUTTON: Activate Devil Trigger. - L2 BUTTON: Display the map. - START BUTTON: Access inventory. - SELECT BUTTON: Access options menu. - D-PAD: Choose Menu Selections. - L3/R3 BUTTONS: No use. ===== UNDERWATER CONTROLS ===== When underwater, the view switches to first-person. The controls will obviously change due to this, and below are any changes in control for Dante while swimming. - LEFT ANALOG STICK: Look/Turn - X BUTTON/SQAURE BUTTON/R1 BUTTON: Fire Needle Gun (after aquired). - TRIANGLE BUTTON: Swim forward. - O BUTTON: Changes view quickly. ________________________________________________________________________________ =============== GAMEPLAY BASICS =============== ________________________________________________________________________________ If you're just getting into Devil May Cry or don't own the game and are curious about the basics of the game, this section will detail how things work. 1. Vitality and Devil Trigger Meters Dante has two different meters at the top of the screen, one for vitality and one for the Devil Trigger. The vitality meter tells how much health Dante has left. It can be increased by collecting Blue Orbs. The Devil Trigger Meter tells how much power Dante has accumulated from attacking and taking damage. With it, Dante can transform into Devil Hunter Dante (see below for details) until it runs out. You can increase the Devil Trigger meter by gaining Purple Orbs. 2. Red Orbs Red Orbs are used to purchase items, new Actions, or to open up doors sealed with red spirits. Red Orbs can be obtained by either finding them strewn across the levels or by defeating enemies. 3. Actions Actions are special moves that Dante can learn how to use by offering Red Orbs. Moves fall into two categories: Alastor and Ifrit. Alastor is based on thunder attacks, while Ifrit is based on fire. You must find the Alastor and Ifrit weapons before you can learn their respective actions. 4. Game Progression The game is set up as missions. At the end of each mission, you are graded on how well you completed. You will get either a D, C, B, A, or S rank, the latter being the highest grade. These grades take in a number of factors discussed in the Rankings section. The higher your rank, the more Red Orbs you will get as a bonus. 5. Devil Trigger Dante When your Devil Trigger meter is full, you can transform into the Devil Hunter Dante and have increased power, a small recovery of vitality, and the ability to perform special magic Actions. The type of Devil Hunter you transform into depends on which Devil Arm you have equipped (either Alastor or Ifrit). If you don't have either, you cannot transform. ________________________________________________________________________________ =============== POWER UP SHOP LIST =============== ________________________________________________________________________________ Whenever you come across a god of time statue and in between missions, you'll get the chance to power up. You can purchase items or new skills with the Red Orbs you've saved up. Below is a list of the different things you can obtain, as well as their prices and descriptions. ===== EXTRA ===== - DEVIL STAR - Red Orb Cost: 550 Description: A crystal with magical powers. It will recover five Devil Trigger gauges. - VITAL STAR - Red Orb Cost: 480, 580, 680 (1st: 480, 2nd: 580, 3rd and Up: 680) Description: A rare stone that revitalizes energy. - HOLY WATER - Red Orb Cost: 700 Description: Water of diving blessings. It holds the power to eliminate all the evil that's around you. - UNTOUCHABLE - Red Orb Cost: 1000 Description: A shield will surround the body, protecting it from any attack for a certain period. You will also be in a Devil Trigger state during this period. - BLUE ORB - Red Orb Cost: 300, 550, 1000, 1800, 3200 (cost increases with each purchase) Description: Also known as the fragment of life. It has the power to increase your maximum limit of vitality. - PURPLE ORB - Red Orb Cost: 550, 830, 1560, 2920 (cost increases with each purchase) Description: It will increase the maximum number of your Devil Trigger gauges, thus, increasing the time you can be in a Devil Trigger state. - YELLOW ORB - Red Orb Cost: 350, 450, 550 (1st: 350, 2nd: 450, 3rd and Up: 550) Description: A sacred stone that brings life after death. ===== ALASTOR ===== - STINGER LEVEL 1 - Red Orb Cost: 350 Description: With lightning speed, plunge the sword into enemies. - STINGER LEVEL 2 - Red Orb Cost: 1400 Description: Plunge the sword from an even further distance. - ROUND TRIP - Red Orb Cost: 1550 Description: Throw the sword like a boomerang. - AIR HIKE - Red Orb Cost: 4000 Description: Double jump in the air. - AIR RAID - Red Orb Cost: 750 Description: Become airborne and be capable of performing aerial electrocution attacks. - VORTEX LEVEL 1 - Red Orb Cost: 1150 Description: Damage enemies with an intense spinning body attack. - VORTEX LEVEL 2 - Red Orb Cost: 2400 Description: Currently unavailable. ________________________________________________________________________________ =============== ENEMY GUIDE =============== ________________________________________________________________________________ The demonic creatures that inhabit Mallet Island will stop at nothing to defeat Dante. Fortunately, Dante has the power to defeat these demons. Below are descriptions for each of the enemies. All enemy descriptions are from the game, which I felt handle information on defeating the enemies quite well. - MARIONETTE - Found: Missions 1, 2, 4, 5 Difficulty: Easy Attacks: Crescent Blade Throw, Dagger Throw, Gun Shot, Slash Grab, War Cry They are low class evil spirits that borrow the bodies of puppets in order to exist in a physical state. Sometimes they use their guns to attack. Before they fire their guns, they have a habit of twirling their wrists that make spinning sounds. The daggers they throw travel in a straight direction. If you can see the enemy move before they attack, you should be able to avoid being hit. They will also throw crescent shaped blades that curve around objects that attack you. Keep a sharp eye and watch their movements. Once they catch you, they will not let go so easily as they will try to slash and gash at your neck. Wiggle the Left Analog Stick to shake them off. They will make a screeching evil war cry to immobilize those near them. If You become immobilized, quickly wiggle the Left Analog Stick to free yourself. Since they exist as physical entities, they can be destroyed by physical means. Use guns, swords, and other ways to destroy them into oblivion! - BLOODY MARI - Found: Missions 1, 2, 4, 5 Difficulty: Easy Attacks: Crescent Blade Throw, Dagger Throw, Gun Shot, Slash Grab, War Cry They are low class evil spirits that borrow the bodies of puppets in order to exist in a physical state. Their red outfit dyed with human blood somehow increases their evil powers. Sometimes they use their guns to attack. Before they fire their guns, they have a habit of twirling their wrists that make spinning sounds. The daggers they throw travel in a straight direction. If you can see the enemy move before they attack, you should be able to avoid being hit. They will also throw crescent shaped blades that curve around objects that attack you. Keep a sharp eye and watch their movements. Once they catch you, they will not let go so easily as they will try to slash and gash at your neck. Wiggle the Left Analog Stick to shake them off. They will make a screeching evil war cry to immobilize those near them. If You become immobilized, quickly wiggle the Left Analog Stick to free yourself. Since they exist as physical entities, they can be destroyed by physical means. Use guns, swords, and other ways to destroy them into oblivion! - PHANTOM - Found: Mission 3, 4, 7 Difficulty: Boss (Medium) Attacks: Flame Beam, Fire Pillars, Jump Smash, Tail Sting, Arm Swing This is one of the servants of the Dark Emperor. Inside its exo-skeleton body there's hot molten lava. Not only is the shell hard, but it also protects it from magical attacks as well. It uses its mouth to release its magical powers. This opening is the only vulnerable part of the monster. The tail coiled on its back is a deadly weapon that will thrust its stinger with amazing speed. You should keep your distance to avoid being stabbed. It can summon the dead by sticking its head into the ground, and the dead will awaken in the shape of fire pillars. The fire pillars strikes from the places where the ground lights up. Run and jump to avoid this attack. It can charge its evil powers and unleash fires of evil through its mouth. Rolling seems to work well in avoiding this attack. When its anger is at its peak, it'll shoot fireballs from its back like a volcano eruption. Concentrate and dodge this attack. The body's topside is also its weak point. If you want to prove yourself as a true Devil Hunter, close in on the enemy and attack him from above. - NELO ANGELO - Found: Mission 4 Difficulty: Boss (Easy) Attacks: 3 Slash Combo, Energy Shot, Teleport, Power Stab The knight in dark armor is well versed in the same art of combat as Dante's. Everything about this knight remains a mystery. Light emission is always present before releasing his energy that's Generated by converging the surrounding energy. Be ready for it when you see the light. His strength to wield a sword of that length is extraordinary. Keeping distance and waiting for an opening is a wise strategy when he starts to swing he sword viciously. If you time your sword swing with his, you'll be able to block his attack creating an opening for attack. He uses a special displacement method to instantaneously move from one place to another. Determining where he'll appear next is a difficult thing to do. Keep calm and focus your attention on where he will appear. His powerful attack that is executed after he takes his upper guard stance is almost impossible to stop. It's unwise to go head to head with him. Use your speed and agility to dodge this attack. By determining which way the phantom blades target, they can be easily dodged. The phantom blades protect the knight by circling around him. Destroy the phantom blades and create an opening to attack. The pendant that the Nelo Angelo wore was the same as Dante's. It brings back faint memories of his youth. - KYKLOPS - Found: Mission 7 Difficulty: Medium Attacks: Jump Smash, Rock Spit, Claw Swipe Although they appear similar to the Phantom, they are still one of the low- class evil spirits. However, since they take on earth and rocks as host elements, they have substantial durability. Contrary to their appearance, they have superb leaping abilities. By eating dirt, they form rocks in their mouths. They shoot these rocks out of their mouths. Try to avoid sranding in front of them whenever possible. Although their armor is made from rocks, it doesn't compare to the armor of the Phantom. Use your Devil Hunter powers to bash the monster along with their armor. - SARGASSO - Found: Mission 3 Difficulty: Easy Attacks: Charge, Rapid Bite They reside between the edges of the sea and the Underworld. They wait on stray wanderers and feast of them. The spirits of the victims are destined to wander the endless sea of the Underworld. They will move quickly and feast on the life form that they sense nearby. They will show their true self only when they attack. _____________________________________________________________________________ | _________________________________________________________________________ | | | ____ ____ | | | | / __ \ ============== GUIDES & INDEXES =============== / __ \ | | | |/ / \ \_________________________________________________________/ / \ \| | | / \___________________________________________________________/ \ | \ / \ / \/ \/ =============== ACTIONS GUIDE =============== A very important part of Devil May Cry is the wide variety of attacks you can learn. The different Actions are split up into three categories: Normal, Alastor, and Ifrit. The most powerful actions are found in the latter two, but they must also be purchased using Red Orbs. This is a guide to all of the Actions, as well as their costs, how to perform them, and how effective they are. ===== NORMAL ACTIONS ===== - HIGH TIME - Red Orb Cost: 0 Perform: Hold R1 and Back, O Description: Swing the sword in an upward rising morion, bashing up enemies into the air. This is the most effective Normal Action there is, and it's available from the get-go. It's actually a three-part move. In the first part, you slice upward, causing the enemy to be knocked up into the air (to do this, Hold R1 and the direction of Dante's back and press O). From here you can continue the move, keep on repeating the first part (a good way to increase your attack rating to Awesome and Stylish), or take out your gun and blast the enemy in the air. The second part of the attack is where you jump into the air to the height of the enemy (continue to hold O after slicing up). If you do the second part, your only effective choice is to go onto the third, where you slice downward, crashing the enemy into the ground (let go of O while at the apex of your jump, then press O again). This is a very good attack for most normal enemies. - KICK JUMP - Red Orb Cost: 0 Perform: Triangle While Near Wall/Enemy The Kick Jump is a helpful move that you'll be using a lot in the game. When you jump up into the air and are near another object at the top of your jump, press the jump button (Triangle) again to kick off the object (usually a wall) and higher into the air. It allows you to get more vertical height to your jumps, but not much more distance. - ROLL - Red Orb Cost: 0 Perform: Hold R1, Left/Right + Triangle The Roll move is a quick way to dodge enemy attacks or to get out of the way. While in the fighting stance (Hold R1), press the Left Analog stick to Dante's left or right and tap the Triangle Button to perform the Roll. - DEVIL TRIGGER - Red Orb Cost: 0 Perform: L1 with 3+ Devil Trigger Symbols The Devil Trigger state is a very powerful form of Dante. In it, Dante will have increased speed, stronger attack power, and the ability to perform special Devil Trigger Actions. You can only use this after obtaining the Alastor sword and when you have three or more full symbols on your Devil Trigger Gauge (located below the vitality meter). - UNDERWATER - Red Orb Cost: 0 Perform: Jump into water Mid-way through the game, you will be faced with several situations that will take you underwater. Swimming underwater is in the first-person view to allow for easier controls. The controls while underwater are different, and can be found in the Controls section (Part III, Section 1). ===== ALASTOR ACTIONS ===== - STINGER LEVEL 1 - Red Orb Cost: 350 Perform: Hold R1, Press O and Forward Description: With lightning speed, plunge the sword into enemies. This is a the most basic and cheapest Alastor move you can know. When you perform it, you will stab your sword at enemies from a short distance. To do this, you must hold R1 and press O and Forward on the Left Analog Stick at the same time. This move is more powerful than a normal sword slice, but also takes more time to perform. I don't find myself using it all that often, and you probably won't either, but at 350 Red Orbs, it's too cheap to pass up. - STINGER LEVEL 2 - Red Orb Cost: 1400 Perform: Hold R1, Press O and Forward Description: Plunge the sword from an even further distance. The upgrade of the Stinger attack does not change the basic form of the move; you will still stab the enemy forwards. However, the distance from which you can plunge from is greatly increased, allowing you to quickly dart across even large rooms to hit faraway enemies. It's not particularly helpful, so it should be a lower priority to purchase. - ROUND TRIP - Red Orb Cost: 1550 Perform: Hold O Description: Throw the sword like a boomerang. Round trip is a particularly helpful move to learn. When performed, Dante will toss the sword, spinning out at the enemy. When it comes in contact, it will stay spinning/slashing the enemy for a short while before returning. You can do this by Holding the O button at any time. This move is somewhat powerful due to its long length of attack. It will also prevent most enemies from reacting while attacking, and can be done from a long distance so you can avoid direct confrontation. The main downfall is that you will be very vulnerable to other enemy attacks while the sword is out. - AIR RAID - Red Orb Cost: 750 Perform: Press X/Square while Airborne Description: Become airborne and be capable of performing aerial electrocution attacks. This attack can only be performed in the Thunder Devil Trigger state. When you're in this mode, jump into the air and press R1 to become airborne. Now you can fly around, and whenever you press the X or Square buttons, a bolt of lightning will shoot out at the enemy. This is an incredibly useful and powerful attack, and is cheap as well. This should be your first move that you obtain, and it will serve you well throughout the game. The only downside is that the attack can be blocked. - VORTEX LEVEL 1 - Red Orb Cost: 1150 Perform: Press O while Airborne Description: Damage enemies with an intense spinning body attack. The vortex move, like Air Raid, can only be performed while airborne in the Thunder Devil Trigger state. To do this move, jump into the air and press R1 (while in Devil Trigger mode) and press O to perform the spinning Vortex attack. Dante will spin towards the enemy in a fury. It is quite powerful, and a good alternative to Air Raid for Devil Trigger attacks. ________________________________________________________________________________ =============== WEAPONS GUIDE =============== ________________________________________________________________________________ In Devil May Cry, Dante will utilize the powers of both swords, guns, and other weapons. The Weapons Guide lists the weapons in the game, as well as information about them and their uses. ===== DEVIL ARMS ===== - FORCE EDGE - Found: Start Power: Normal Description: A memento of Dante's father, Sparda. The Force Edge is the sword you begin the game with. It is more powerful than your starting guns, and therefore will be your primary weapon that you use. It is not particularly powerful, and does not harness to powers of magic. It's pretty much your basic sword, and should serve you well in the early missions. - ALASTOR - Found: Mission 2 Power: Thunder Description: Give the possessor lightning speed and aerial capabilities. The Alastor is a sword very similar to the force edge. The main difference is that it uses the power of thunder to allow Dante to obtain Alastor special moves. It also deals out more damage and is quicker to swing. This is the best sword you can use in the game. ===== GUNS ===== - EBONY & IVORY - Found: Start Ammo: Normal Bullets Description: Dante's hand-made guns. Ebony and Ivory are black and white pistols that you start the game out with. You can fire them very quickly, but the bullets they fire are incredibly weak. You can also move most quickly while firing these guns and can fire from the air. Things are better left to more powerful weapons in most situations. - SHOTGUN - Found: Mission 2 Ammo: Shotgun Shells Description: A wide range gun. Very destructive at close range. The Shotgun is a powerful weapon found early on in the game. It can fire about once every second, so it's speed is much slower than that of Ebony & Ivory. However, it is also much more powerful, especially when you are close to the enemy. While you can't move quite as fast with the shotgun, you can still fire from the air. ________________________________________________________________________________ =============== ITEMS GUIDE =============== ________________________________________________________________________________ This guide will describe all of the items that can appear in the Items subscreen, including if they're a unique or generic item and where they can be found. - RED ORB - Type: Generic Found: Missions Red Orb Cost: N/A Description: A red stone used to unlock new skills and doors. To acquire new skills you must offer the stones to the god of time. These are the most basic item. They are strewn throughout the levels in certain locations and also are dropped from enemies when you defeat them. They can be used to purchase items, skills, or to open blocked doors. - BLUE ORB FRAGMENT - Type: Generic Found: Missions Red Orb Cost: N/A Description: Also known as the fragment of life. But it's only one fourth of The whole piece. When it becomes whole, it will have the power to increase the vitality's maximum limit. Blue Orb Fragments are common throughout missions. You will usually receive one for looking in an out-of-the-way location or for performing some task. When you connect the four pieces together, they'll form a Blue Orb. - BLUE ORB - Type: Generic Found: Power Up Shop Red Orb Cost: 300, 550, 1000, 1800... (cost continues to increase) Description: Also known as the fragment of life. It has the power to increase your maximum limit of vitality. The Blue Orb is the result of either combining four Blue Orb Fragments together or from a purchase in the Power Up shop. The Blue Orb will extend your vitality bar by a small amount. Collecting one won't seem to make much difference, but collecting a lot certainly will. - YELLOW ORB - Type: Generic Found: Missions, Power Up Shop Red Orb Cost: 350... (cost continues to increase) Description: A sacred stone that brings life after death. Yellow Orbs serve as continues. Whenever you die, you can start from right before where you were before you died by using a Yellow Orb. They're quite handy in tough boss battles, but aren't necessary to have. - GREEN ORB - Type: Generic Found: Missions Red Orb Cost: N/A Description: A sacred stone that revitalizes energy as soon as you get it. Green Orbs are literal lifesavers. Sometimes enemies will drop these, and depending on their size, they will refill certain amounts of your vitality right then and there. Very helpful. - DEVIL STAR - Type: Generic Found: Missions, Power Up Shop Red Orb Cost: 550 Description: A crystal with magical powers. It will recover five Devil Trigger gauges. The Devil Star will immediately recover up to five symbols on your Devil Trigger Meter. While not as important to have as a Vital Star, it's certainly a handy addition to your inventory, especially during difficult boss battles. - VITAL STAR - Type: Generic Found: Start, Power Up Shop Red Orb Cost: 480, 580, 680 Description: A rare stone that revitalizes energy. The Vital Star, when used, will fully recover your vitality. This is a must to carry around and will be imperative to having in tough boss fights. The only drawback is that you can only carry one at a time. - RUSTY KEY - Type: Generic Found: Missions 1 and 2 Red Orb Cost: N/A Description: The key is rusted but it should work. The Rusty Key is a generic key that is found a couple times in the game. It is used to open certain locked doors. - AMULET - Type: Unique Found: Start Description: A memento of Dante's mother. In the back is an engraving "Virgil and Dante." You start off the game with the amulet. It appears to not have any special benefits at first, but it's true power will be revealed later in the game. - STAFF OF JUDGEMENT - Type: Unique Found: Mission 2 Description: A staff that shines with mysterious light. The Staff of Judgement is the item that the Judge of Death holds. This is the item you'll need to open the door to the cathedral. - PRIDE OF LION - Type: Unique Found: Mission 3 Description: A sign of the strong. It allows confrontation with the Lion Gatekeeper. This item is found inside the cathedral, and it'll definitely be some trouble getting it and using it. - DEATH SENTENCE - Type: Unique Found: Mission 4 Description: A decorative sword used for rituals. It cannot be used as a weapon. This is a cool-looking sword found inside the stairwell tower. It is used to obtain the Melancholy Soul. - MELANCHOLY SOUL - Type: Unique Found: Mission 4 Description: An ornament resembling a soul. When activated, it loses its power over time. This object is found in the bedroom in Mission 4. You can only complete Mission 5 if its power is still intact after gradually decreasing. - GUIDING LIGHT - Type: Unique Found: Mission 6 Description: A key that shines in ardor. It slowly drains the power of the possessor. In Mission 5, you had to take the Melancholy Soul to the designated area before its power runs out. In Mission 7, you have to take the Guiding Light to the designated area before YOUR power runs out. Every second you hold the Guiding Light is another second it takes away from your vitality. You'll have to move quickly while holding this item. ________________________________________________________________________________ =============== BLUE ORB FRAGMENT INDEX =============== ________________________________________________________________________________ Since going through every part of the walkthrough the find the locations of the Blue Orb Fragments may be rather tedious, I've created this handy guide that tells you where you can locate them. This section is created in the form of a checklist, so you can copy, paste, and print to have with you to check off as you get the pieces. CURRENT EXTENT OF THE BLUE ORB GUIDE: Mission 7 [ ] CASTLE PATH: WALKWAY OVERHEAD Located on the castle path before the first Mission, right when you arrive on the island. After the statue holding the Yellow Orb, you'll see a walkway above the path. Kick Jump up onto it and walk to the left to find this fragment. [ ] MISSION 1 (PIECE 1): LOBBY FRAGMENT Found in the lobby (the first room you're in on the mission). Kick Jump off the wall near the remains on the stairs going left to the second floor to obtain this piece. [ ] MISSION 1 (PIECE 2): INSIDE THE ARMOR Destroy the suits of armor in the blue-colored room that is accessed by going through the door requiring 45 Red Orbs to open. [ ] MISSION 1 (PIECE 3): SPLASH IN THE POOL At the top of the spiral staircase in Mission 1 is a door. Enter it to go inside a blue-colored room. Jump into the pool of water on the left to collect this fragment. [ ] MISSION 1 (PIECE 4): ON THE BIPLANE Go through the door in the lobby requiring the Rusty Key to find a room with a Biplane. Kick Jump off the wall to the right of the wings and land on top of them. Walk over to the left to find a Blue Orb Fragment. [ ] MISSION 2: IN THE POWER-UP ROOM Right when you start the level off, head left down the hallway and into the door at the end. Smash the tables and clutter inside the room with your sword to uncover a Blue Orb Fragment. [ ] MISSION 3: BACK ACROSS THE BROKEN BRIDGE After falling into the water and defeating the Sargasso (skull enemies) in Mission 3, jump across the floating debris to the end of the bridge (stay near the left side). A Blue Orb Fragment will be your reward. [ ] MISSION 5: THE TALL TOWER This is a difficult Blue Orb to get. If you already have the costly Air Hike move, used it after defeating Shadow to jump to a tall tower out in the courtyard where a Blue Orb Fragment awaits. [ ] MISSION 6: IN THE RUINS OF THE WATERWAY Right after Mission 6 commences, head upward (left of the door while facing it) to come to a dead end. Kick Jump off the wall on the left to make a Blue Orb Fragment drop from above. [ ] SECRET MISSION 1: CRITICAL HIT [ ] SECRET MISSION 2: PHANTOM BABY [ ] SECRET MISSION 3: PHANTOM BABY II [ ] SECRET MISSION 4 [ ] SECRET MISSION 5: ONE EYED EVIL [ ] SECRET MISSION 6 [ ] SECRET MISSION 7 [ ] SECRET MISSION 8 [ ] SECRET MISSION 9 [ ] SECRET MISSION 10 [ ] SECRET MISSION 11 [ ] SECRET MISSION 12 ________________________________________________________________________________ =============== RANKINGS GUIDE =============== ________________________________________________________________________________ Wondering how you can obtain the coveted S Ranking in missions and bolster your Red Orb supply? The Rankings Guide will tell you exactly how the different Devil Hunter ranks are achieved. THANKS TO JL LEE FOR THE INFORMATION AND TABLES FOUND WITHIN THE RANKINGS GUIDE! So, what are the things used to calculate your ranking? They are the time it takes to complete the mission (see Table 2), the number of red orbs you collect (see Table 3), the amount of damage you take (see Table 4), and how many items you use (see Table 5). The first two factors, time and number of orbs, are dependant on the mission. Below are the target times and target number of orbs for all missions. TABLE 1: TARGET TIMES AND TARGET ORBS ______________________________________ \ \ \ \ |\ Mission \ Time Limit \ Orbs Required \ | |--------------------------------------| | | 1 | 6:00 | 400 | | |---------|------------|---------------| | | 2 | 7:00 | 450 | | |---------|------------|---------------| | | 3 | 3:00 | 550 | | |---------|------------|---------------| | | 4 | 4:00 | 550 | | |---------|------------|---------------| | | 5 | 2:00 | 100 | | |---------|------------|---------------| | | 6 | 3:30 | 250 | | |---------|------------|---------------| | | 7 | 3:00 | 650 | | |---------|------------|---------------| | | 8 | 3:00 | 585 | | |---------|------------|---------------| | | 9 | 8:00 | 1500 | | |---------|------------|---------------| | | 10 | 4:30 | 600 | | |---------|------------|---------------| | | 11 | 5:30 | 1000 | | |---------|------------|---------------| | | 12 | 4:00 | 700 | | |---------|------------|---------------| | | 13 | 2:30 | 200 | | |---------|------------|---------------| | | 14 | 5:00 | 500 | | |---------|------------|---------------| | | 15 | 10:00 | 1400 | | |---------|------------|---------------| | | 16 | 6:00 | 1000 | | |---------|------------|---------------| | | 17 | 7:00 | 600 | | |---------|------------|---------------| | | 18 | 6:00 | 900 | | |---------|------------|---------------| | | 19 | 3:30 | 500 | | |---------|------------|---------------| | | 20 | 4:30 | 700 | | |---------|------------|---------------| | | 21 | 5:00 | 700 | | |---------|------------|---------------| | | 22 | 5:00 | 0 | | |---------|------------|---------------| \| 23 | 7:00 | 600 | -------------------------------------- The next table details how many points you receive for how much time you go over the target time. The points given will be added up for all following sections to get a final score (and analysis of the grade) at the end. Following it are the scoring tables for Red Orbs collected, damage receive, and items used. TABLE 2: TIME SCORE ------------------------------ |\ Over Given Limit \ Points \ | |-----------------------------| | | 0 sec or below | + 500 | | |-------------------|---------| | | 30 sec or below | + 300 | | |-------------------|---------| | | 2 min or below | + 200 | | |-------------------|---------| | | 5 min or below | + 100 | | |-------------------|---------| \| Above 5 min | + 0 | ----------------------------- TABLE 3: RED ORBS COLLECTED ------------------------------- |\ Percentage gotten \ Points \ | |-----------------------------| | | 100% or above | + 500 | | |--------------------|--------| | | 80% or above | + 300 | | |--------------------|--------| | | 50% or above | + 200 | | |--------------------|--------| | | 30% or above | + 100 | | |--------------------|--------| \| Below 30% | + 0 | ----------------------------- TABLE 4: DAMAGE RECEIVED ------------------------------ \ Damage taken \ Points\ |\ (1000 = 1 full bar) \ \ | |-----------------------------| | | 0 | + 500 | | |--------------------|--------| | | 1 - 500 | + 300 | | |--------------------|--------| | | 501 - 1000 | + 200 | | |--------------------|--------| | | 1001 - 1500 | + 100 | | |--------------------|--------| \| Above 1500 | + 0 | ----------------------------- TABLE 5: ITEMS PENALTY ------------------------------- |\ Per Item used \ Points \ | |-----------------------------| | | Holy Water | - 100 | | |--------------------|--------| | | Devil Star | - 100 | | |--------------------|--------| | | Vital Star | - 100 | | |--------------------|--------| | | Yellow Orb | - 500 | | |--------------------|--------| \| Untouchable | - 500 | ----------------------------- The last table will determine your final grade. Add up all of your points to determine your grade. Depending on the mission you're on, you'll get a specified number of Red Orbs as your bonus. TABLE 6: GRADE/BONUS CALCULATIONS ---------------------------------------------------------------- |\ Rank \ Points Required \ Red Orbs received \ | \ \ \M1 - M8 \ M9 - 15 \ M16 - M22 \ M23 \ | |-----------------------|-------------------|-----------|------| | | S | 1000 - 1500 | 800 | 1500 | 2000 | 3000 | | |-----------------------|--------------------------------------| | | A | 999 - 800 | 400 | 800 | 1000 | 2000 | | |-----------------------|--------------------------------------| | | B | 799 - 500 | 200 | 350 | 500 | 1000 | | |-----------------------|--------------------------------------| | | C | 499 - 0 | 100 | 200 | 250 | 500 | \ |-----------------------|--------------------------------------| \| D | -1 and below | 50 | 100 | 100 | 250 | --------------------------------------------------------------- _____________________________________________________________________________ | _________________________________________________________________________ | | | ____ ____ | | | | / __ \ ============== MISCELLANEOUS =============== / __ \ | | | |/ / \ \_________________________________________________________/ / \ \| | | / \___________________________________________________________/ \ | \ / \ / \/ \/ =============== FREQUENTLY ASKED QUESTIONS =============== Oh, the questions I get asked. Some are intelligent, well though-out queries, while others are moronic dribble that earn the writer a whack on the noggin. This section deals with some of the smart questions that I get asked. I will think "Hey, I get this question a lot. Why don't I put it in some section with questions that are frequently asked? I'll call it Croco's Question-O-Rama Hut!" And here it is today. Except for the name. - There are currently no FAQs. Be sure to direct any of your questions in the game to me at the address listed in the contact info section. - ________________________________________________________________________________ =============== ADDITIONAL TIPS =============== ________________________________________________________________________________ While the Walkthrough will help you through the game and the Battle Techniques will help you fight well, there are some things that fit into neither section but will help improve your game if you're unaware of them. Look no further than this section for additional tips on the game. 1. HEALTH Killing enemies will oftentimes yield you health, but it doesn't seem to matter the difficulty of the enemy. Try to find weak or solitary enemies you can take out if you run low on vitality. If you come across health not from an enemy and don't need it, save it for later. 2. FIGHTING GROUPS OF ENEMIES When there are large groups of enemies, you'll want to take out some of them as quickly as possible or you could be overwhelmed. Powerful weapons or Actions can do this for some enemies, but others that take more hits will be more troublesome. To take care of them all at once, try to knock them down by whatever means possible. There are certain Actions that will usually knock enemies down. 3. RUN DANTE, RUN! If you're ever in a tight spot, it's perfectly OK to run. It may save your tail, so high tail it out of there if you don't think you're gonna make it out alive. 4. SEARCH EVERY NOOK AND CRANNY You never know where a Blue Orb Piece or other item may be hidden. Chop away fragile furniture or items, wall jump to higher locations, and take a look in places that are out of the way. Searching will provide great results. 5. MULTIPLE SAVES I recommend having at least two save files for your game. If you have only one, you may face a sticky situation where it's near-impossible to get through. For example, say there's a tough boss battle that's almost impossible without a Vital Star. If you don't have the red orbs at the beginning of the level and there's no place to get items in the level, you're... how shall I say... screwed. You're better safe than sorry, so use multiple saves. 6. COMBO DISPLAY Whenever you fight an enemy, you'll see a word appear in the upper-left corner of the screen. This is your style rating. From worst to best, there is Dull, Cool, Bravo, Awesome, and Styling. Your rating will increase as you attack more and more enemies successively. The higher your rating while you attack an enemy, the higher your style rating will be. 7. RED ORB STATUES Several times throughout the game you will come across mysterious statues with a red glow. Hack at these statues with your sword to bring down a continuous stream of Red Orbs until the statue breaks. 8. POWER UP PURCHASES While it may be tempting to go after the new moves from the start, you should focus on leveling up your basics a bit first. The first few Blue Orbs you can purchase will be very cheap and will immediately increase your vitality meter. Also, buy a purple orb or two near the start to lengthen your Devil Trigger period. Try to always keep a Vital Star in stock, too. ________________________________________________________________________________ =============== CONTACT INFO =============== ________________________________________________________________________________ Have some questions about the game? Comments about my FAQ? Know something I left out? See info I got wrong? If there's something you need to know or say about my FAQ, be sure to: E-mail me Questions or Comments: Primary Address: croco64@yahoo.com Alternate Address: croco_x@hotmail.com BEFORE YOU SEND ME STUFF, PLEASE READ THE FOLLOWING: 1. Try to find what you need in the FAQ first. I've spent hours and hours writing all this, and for a reason, so look here to try to find the answer to your question(s). If the information you ask for is already in the FAQ, I will likely just direct you to where it is in the FAQ. 2. Put the word "Devil May Cry" or similar phrasing as the title of your e-mail. This makes things a lot easier for me. 3. I am very happy to have you contribute to this FAQ, and by all means send in what you know. However, I do not want you to send me information on any of the incomplete sections of the FAQ. What you send I'll probably already know. Instead, if I miss something or something you know of doesn't fit anywhere else, please send it in. Be sure to include a name or alias for the Credits section. If you do not, I will assume that you wish to remain anonymous (unless you send one at a later date). 4. I respond to 99.9% of the e-mail I get. If yours is in the lucky .1% that doesn't get a response, it may be that your e-mail is dated for a past date and is buried in my old e-mail, you didn't send it to the right address, or your address is blocking all incoming mail. I usually respond to mail within 2 days. 5. Do not send me any spam, "chain" type e-mails, or pictures. These are annoying and take up unnecessary space in my inbox. Also, don't send multiple e-mails asking the same question. It will just make me hate you more. Oh, and asking me to respond ASAP won't affect the response time at all. 6. If you are the webmaster of a site and wish to use my FAQ, you must contact me requesting permission. In this e-mail, be sure to include your site's URL. I will tell you right now that I do not give permission to everyone who asks. Only the sites that I think have good quality will be granted permission. A quick reminder: using my FAQ without permission is illegal, and appropriate legal action can and will be taken if you steal this document. I do check around the web to see where my FAQ is. ________________________________________________________________________________ =============== CREDITS/OTHER =============== ________________________________________________________________________________ READER CREDITS: - There are currently no Reader Credits. Contribute today and get absolutely nothing in return! - SOURCE CREDITS: - JL Lee: For his excellent Rankings Guide and generosity for letting me use it in my FAQ. - Game Informer Magazine: I scrounged some of the information for the Introduction from their Devil May Cry feature. I also checked the Walkthrough for Secret Missions/Blue Orb Fragments I had trouble finding. - Devil May Cry Instruction Manual: For the story. - Devil May Cry Game: For the descriptions of the items, actions, weapons, enemies, and missions. SPECIAL THANKS: - Capcom: For developing and publishing Devil May Cry. Devil May Cry is a trademark of Capcom Co., LTD. All rights reserved. - Oxi Clean: It uses the power of oxygen to get a super-deep clean!!! * * * The following sites have been given permission to use my FAQ: * GameFAQs (www.gamefaqs.com) * CheatCodes.com (www.cheatcodes.com) * PlayStation Cheat.net (www.psxcodez.com) * Neoseeker (www.neoseeker.com) No other sites have been given permission to use this FAQ. Please contact me if you see this FAQ anywhere else. Check www.gamefaqs.com for the most recent version of this FAQ. * * * COMING IN THE NEXT UPDATES: - Missions 8 and 9 - Updated Secret Missions Walkthroughs - Updated Items Guide - Updated Enemy Guide - Updated Actions Guide - Updated Blue Orb Fragment Guide - Much, Much More! I gare-ahn-tee! ________________________________________________________________________________ =============== CLOSING STATEMENT =============== ________________________________________________________________________________ Devil May Cry... I'll say what we're all thinking. What's with the name? Why would the Devil Cry? Why "may" he cry? Who's giving him permission? I mean, he's the devil, he can do whatever he wants! Ah, Devil May Cry is full of so many mysteries. Now get outta here. This FAQ Has Been Brought To You By: _ _ _______ _____________ ______ ______ _______ ______ /.\____/.\ / ___ \ / _________ // __ \ __ \ / ____// __ \ \________/ \ \ \ \ / / ______/ // / \__|/ / // / / / / / \/ \/\ _\_/ \ \ / / / ______// / / / / // / / / / / \ \\/-\______\ \ / / / / / / / /_/ // /____/ /_/ / \ \ ))))))))) / / / / / /__/ \______//_______/\______/ / / / / / / /__________________________________________ / / __/ /___\ \ / / /____________________________________________ \ _/\____/\ //___/ /___\ / /________________________________________________\ \\________/ /______________________________________________________\