=============================================================================== Dance Dance Revolution X2 Dice Master Mode FAQ / Walkthrough by Catastrophe573 =============================================================================== This is a nightmare! It's gotta be just a bad dream! - QUEEN-ZUKIN after failing a mission TABLE OF CONTENTS 1. Introduction .......................................................[Ch01] 2. Terminology and Game Mechanics .....................................[Ch02] [02.01] The Character Die and the Movement Die [02.02] The Dancers [02.03] Dance Skill and Mission Requirements [02.04] Customizing Your Dice [02.05] Unlocking Additional Dice and Dice Parts 3. General Tips .......................................................[Ch03] 4. Modifier Descriptions ..............................................[Ch04] 5. Walkthrough Part 1: Unlocking Songs for Simple Completion ..........[Ch05] [05.01] The Starting Dancers [05.02] The Intermediate Dancers [05.03] The Advanced Dancers [05.04] The Final Area 6. Walkthrough Part 2: Backtracking for 100% Completion ...............[Ch06] 7. Comprehensive Mission Details ......................................[Ch07] 8. Bugs ...............................................................[Ch08] 9. Credits ............................................................[Ch09] 10. Revision History ...................................................[Ch10] 11. Copyright and Contact Information ..................................[Ch11] [Ch01] <- 1. Introduction -> This FAQ has two purposes. The first purpose of this FAQ is to show you how to unlock all of the songs with minimal effort, minimal time, and maximum fun. The second purpose of this FAQ is to minimize your frustration in any endeavour. I'm a huge fan of the various mission modes that have appeared in the DDR series over the years. Dice Master Mode was the sole reason I bought X2 instead of Hottest Party 3. And actually, I didn't even know that it was "Dice Master Mode" until I brought the game home! I just knew that there was there yet another mission mode and that I had to play it. (Also, $40 isn't much of a risk. That's like a songpack on a disc, and someone gets a free pad.) So I jump straight into Dice Master Mode and within hours I get wtfpwned by a level 4 mission. Now I'm not at all God's gift to DDR, but I know I'm far above the curve and I've managed to get 100% completion in all 5 of the previous mission modes. My first thought was that this one early mission must be too difficult by mistake or something? So I checked some forums. I was surprised to see threads from players crying about the difficulty and giving up. Wow! Not only was the mission that stumped me not a mistake, but there are apparently more missions just like it, and everyone hates the game for being so hard. Of course, that only encouraged me. :) I cleared 231/243 missions before I had a mental meltdown and _patched my game to make it easier_ so that I could beat the last 12 missions and write this FAQ. Cheating made me sad, but along the way to 100% completion I discovered that DMM is very well thought out great fun - in parts. And I thought it was a shame that so many people were giving up on it because they either hit a wall early on or didn't want to bother with grinding and rerolling. Grinding and rerolling weren't problems problems for me. However, it did annoy me when I would travel 30 seconds out of my way to do a mission that would take me 50 attempts only to unlock nothing that would help me. If you use this FAQ I promise you'll enjoy DMM. I can't give you a list of missions to do and a specific order. DMM isn't linear and your choices matter. And although the dice can be manipulated, being that precise is impractical early on and a waste of time later. Instead, I'm going to show you where the valuable unlocks are, where the frustratingly difficult missions are, and how to work so that you spend more time playing DDR and less time in the menus. If you gave up on DMM when the game came out then I hope this FAQ encourages you to pick it back up again! That's my goal. The walkthrough portion of this FAQ is split into two parts for two reasons. First, earning 100% completion is an unrealistic goal and almost everyone will have to settle for doing just the fun parts and unlocking the songs. Second, clearing the final mission will unlock something that will save you lots of time as you finish the rest of the missions. So even if you're going to be stubborn and attempt 100% completion anyway, then you still need this FAQ. [Ch02] <- 2. Terminology and Game Mechanics -> == [02.01] The Character Die and the Movement Die == These two items are the key to Dice Master Mode. At the start of the game your character die will have Emi, Rage, Zero, Bonnie, Yuni, and Babylon on each of the six faces. Your movement die will have the numbers 1-6, just like an ordinary six-sided die. The game is played by rolling both dice and moving the shown character that number of spaces. This is not optional. You must move. Fortunately, the game board is not 'directional' or 'one way' like a traditional board game. If you want Emi to roll a 3 so that she lands on the mission you want, but she rolls a 4 instead, it's okay. If her next roll is a 1 she can go back a step and stop on the mission. You might think that you will waste a lot of time constantly over-shooting your target in either direction. You won't. I suspect that the die roller isn't entirely random (in your favor) and you can also customize your dice to rig the results you want. == [02.02] The Dancers == All 14 characters last seen in Street Master Mode from DDR X are back. And just like DDR X they appear in a certain order: Six Starting Dancers: Emi, Rage, Zero, Bonnie, Yuni, Baby-lon Four Intermediate Dancers: Jenny, Gus, Ruby, Alice Fout Advanced Dancers: Queen-Zukin, Louis Concent-III, Julio, and Disco Generally, the starters find the intermediates, and the intermediates then unlock the advanced dancers. Then the four advanced dancers each have a path leading to the final area. For readability I'm going to use "Zukin", "Concent", and "Babylon" throughout this guide instead of their real names. I may also slip up and call Concent "Concento" or "Koncent". If you like useless DDR trivia, Disco = Afro as well. == [02.03] Dance Skill and Mission Requirements == Dance Skill means experience points. And everyone has their own Dance Level which goes up when they accumulate enough dance skill. Every mission has a level requirement from 1-10. This is the only use of your dance level, and 10 is the max level. Basically this means that you can't just run to the late-game missions with the best rewards. Your advancing dance level forces you to progress gradually from the low level missions to the later ones. The "experience points" earned from a mission follow the following chart: Lv 1 = 600 Lv 2 = 1,200 Lv 3 = 1,900 Lv 4 = 2,800 Lv 5 = 4,500 Lv 6 = 7,200 Lv 7 = 11,000 Lv 8 = 16,800 Lv 9 = 30,100 Lv 10 = 56,200 If you clear the mission, the amount you earn will be this number times your dance points percentage. Basically, if you scored 857,300 on a song, then your score was 85.7%. Very simple. So scoring 85.7% on a level 6 mission would earn you 6,170 experience points. No missions in this game ever ask you to play poorly (such as get exactly a C) or to play for a certain score (ends with 777) so don't worry about that. Get the highest score that you can on every mission! Failing a mission *and not selecting retry* will give you 20% of whatever you would have recieved if you had won. If you choose to retry the mission then no points are awarded. I don't have the level-up tables for everyone, and I think they might even vary a slight bit between characters. But usually it takes 3 missions at your level to level up. So play three level 6 missions at level 6 to level up to 7, and so on. When you're all done you'll reach level 10 around 210,000 xp. My slowest characters needed around 250,000. The cap is 999,999 but reaching the cap does nothing. Why do level 10 missions give experience when 10 is the level cap? Because the experience can be shared! If someone not involved in a mission is sharing the same space as someone else when they clear a mission then that character will earn experience at a 20% rate. So continuing the example, if Alice is sharing a space with Rage when he earns 6,170 xp then she will will also earn 1,234 xp. Grouping characters into leveling parties generally isn't worth it until level 7 or so, but then it can be very much worth it. In addition to a required level some missions may also require specific dancers to play them. These requirements will be expressed as icons. One icon obviously means to use that person. A male or female icon means any male or any female. But if you see two icons this means that both dancers must be present. I misunderstood this on my first playthrough - I thought it meant 'or' similar to how the "any male" icon worked. Nope. As a result I sadly passed on many of the low level couples missions until I figured it out. And some of those missions unlock wonderful time saving dice parts, too. Now you won't make that mistake. :) By the way, if you clear a couples mission, then both dancers earn 100% xp! This is excellent because there is no faster way to level two people. Any other dancers also present still earn the 20% "I went to your party" bonus. There is a bug with awarding xp when you fail a couples mission. The bug is that your partner is treated as 'present', not participating. So if Emi and Alice are waiting on a level 6 mission that requires Rage and Emi, and Rage walks up and fails it, then Rage will earn 1,234 and Alice and Emi will earn 246. Emi should earn 1,234, but it's no problem because the experience is insignificant anyway. == [02.04] Customizing Your Dice == This is a very important feature of Dice Master Mode. As you play you'll unlock additional die faces for both dice. You can then customize the 6 faces on either die as often as you want before each roll. And you can earn extra copies of everything so you can have good control over your movements. Also, the high level missions have some awesome wildcard dice that will make your job easy. On the movement die you can unlock up to six copies of each number 1-10. The larger numbers are very useful for moving someone across the board to assist with a distant couples mission. You can also find six different "?#" dice. This awesome part will let you pick any number from 1-10! On the character die you can unlock up to six copies of each of the 14 dancers. This means that you can play each character one at time if you'd like. You will also find and unlock dual dice - dice with two characters on them. When you roll one of these parts you'll be given the choice of who to move. Surprisingly this is even more powerful than being able to choose which number you want to roll. For example, if you want to move Emi, then you can put 4 Emi faces, a Emi/Rage face, and an Emi/Yuni face on your character die. This is much easier than hunting dice and much more flexible. Because now you only need at most 5 parts for Rage and Yuni, and so on. Only one copy exists of each dual die, but there are lots of them: one for each combination of starter/starter, intermediate/intermediate, and advanced/advanced dancer. When you complete the final mission you'll be given six "any character" parts. This is the greatest thing ever and you will want to clear the final mission as soon as you can! You can also find one "any male" and an "any female" part, but obtaining them is harder than beating the final mission and then they become obsolete. == [02.05] Unlocking Additional Dice and Dice Parts == You will unlock a 2nd, 3rd, and 4th pair of character and movement dice when you open your 4th, 8th, 12th, and 16th locked door. (These are missions on the border of the colored area that block your passage until you clear them.) The first time I unlocked a new character and movement die I was super excited! I thought that I got to add the numbers on the dice together and choose who move. Nope, that's not how it works at all. Instead, you're just given extra dice to customize which you can swap for your current die quickly. So rather than take six 4s off, put six 1s on, roll, and take the 1s off again, you can program one die to roll nothing but 4s and the other die to roll nothing but 1s. Then you can pick which die you want to roll depending on if you want a 4 or a 1. Not as great as I thought it was, but still useful. This guide will tell you where all the dice parts are. But the game designer followed a few general rules that you count on to save you the trouble of referring to this guide. Each zone has two missions completable by only the person who belongs to that zone. The higher level one will unlock that character's second outfit, and the lower level one will unlock an extra character part with that dancer's face on it. The dual dice all unlock from missions in the 7-9 range, which are often also couples missions. However the exact dual die that you unlock might not have the face of either dancer on it. Throughout this guide I might call "dice parts" just "dice". If I say something like "Rage Die" I'm not wishing death for our takoyaki loving friend, nor am I talking about a character die customized with 6 Rage faces. I mean a die part with Rage's face on it. [Ch03] <- 3. General Tips -> #1 SAFE OFTEN. At any time before you roll, press start to open the quick menu. From here you can save or view the records submenu. (Which has multiple pages! Press left and right.) SAFE OFTEN is solid advice for any video game. A lot of these missions are very hard and it would be demoralizing to have to do any of them a second time. #2 SAFE OFTEN. I was saving often because I was nervous of a freak power outage or a cat related catastrophe. (My cat acts like a 2 year old.) However, I've heard reports that Dice Master Mode can rarely crash during the loading screen. I played for about 50 hours and never had a single crash. But then remember the part of my introduction when I said I cheated by patching my game to make it easier? I made it two missions before my DVD-R crashed. I don't think this is an intentional piracy-foiling scheme like we've seen in other games. What I think is happening, is that the game doesn't recover correctly from a failed disc hit while loading the DMM geometry. Dice Master Mode is a 3D scene and I think the software has to reload it everytime you return from a song. Normally when the DVD hiccups it takes just an extra second to load and you never notice. But something about DMM causes the game to hang at this moment. So if you're playing on a DVD-R, or on a PS2 with a spotty laser, beware. #3 Marvelous Attack means to use a dance pad. My marvelous attack is much better on a dance mat than it is on a controller. I still can't FMC anything, but I was able to beat a lot of the marvelous missions with caffeine and my feet. That said, the marvelous missions are still the bane of this game. #4 Customize your movement die as follows: 1, 1, 1, 1, 2, 2. As Todd Flanders once said in an episode of The Simpsons: "My daddy says dice as wicked! We just move one space at a time instead! It's less fun that way!" Todd is right. Rolling the dice is fast and stopping to equip a three or a four isn't as fast as just mashing the X button for a couple 1s and 2s. (Unless you need several 3s and 4s, which you may.) Also, check out these statistics. There are 504 total tiles on the game board, and 243 missions. If it weren't for the large empty area in the middle then this board would be more than half covered. Therefore most of the time you would want to roll a 1 or 2 anyway! And everyone knows that the most common sum of two dice is 7. What this also means is that the most common difference between two rolled dice is 1. Your starting die with 1-2-3-4-5-6 on it is actually surprisingly good for this reason! But a die with 1-1-1-1-2-2 will effectively mean pressing the X button half as much. #5 Share Experience only in the final area. It's not worth your time to arrange dancers to meet on a tile so that they can share experience until they reach level 8. The final mission requires that everyone reach 10. The fastest way to achieve this is to have all 14 dancers sitting on one level 10 mission while the one or two dancers that you leveled naturally up to 10 play that mission a few times. At level 10 it won't take more than a few times. One optimized play of a level 10 mission with everyone present will obsolete any minor gain that you may have earned from getting 4 people together to clear a level 7 mission. #6 Don't grind levels. The intermediate dancers start on level 3 and the advanced dancers start on level 5. The advanced dancers reach level 9 very fast and 10 without much extra work. And only the four advanced dancers have level 10 missions to play. Therefore, it only matters that Julio, Disco, Zukin, and Concent have a decent amount of experience. Everyone else levels up to 10 'for free' when they do. So if Alice or Yuni is lagging several levels behind then don't sweat it. #7 Lay on your back, turn your controller around, and hold your controller upside-down. I'll tell you when any of these tricks become useful. Particularly if the song is named "Crazy Control". Lots of "Crazy Control" missions can be de-gimmicked by doing something crazy to your controller. I'm sure the joke was intentional. Be careful with turning your pad face down, though. I did that and I nearly wiped out because I was dancing on the slip-proof surface while the vinyl top was on a laminate (wood) floor. "The microphone is in my hand! I got the-" "UUUUUWAAAAA!" *thud* *stage failed* #8 Shadow a video. Can you read reverse + brake + dark? I bet not. How about STEPZONE: scatter? Some things, probably lots of things, will be impossible to you. So load a YouTube video of someone AAAing the song and shadow along with that. What I like to do, is pause YouTube right on the transition between the "READY" and "HERE WE GO!" animations. Then I watch my TV with my finger on the left mouse button ready to unpause. It works nearly every time. #9 The announcer is a tool. At first I shut him off because he was *such* a tool. But then while doing a few missions while shadowing a video I realized that having him call out my combos to keep me on sync would be helpful. Tool indeed. It still drives me nuts though when he/they start singing 120 BPM over my 155 BPM song. Talking on top of the music is fine. But singing? I'm trying to listen here. Argh. Please Konami don't let your emcees sing anymore. #10 The spider. Lots of missions can be beat by mashing the four shape buttons to the beats. There is a trick to this: you must depress all four buttons on the same frame. Don't press X and O together then T and S a fraction of a second later. The way DDR works, it won't check for early hits on columns which you've 'jumped' on. Or in other words, a jump is one action, and it so will it match only one note. (The first closest note.) If there is a LDL pattern coming up, and you jump perfectly on L+D, then you'll score perfect, miss, miss. But if your feet land a bit apart then you'll get perfect, good, miss instead. With this in mind, you can attempt to spider anything, although your fingers will hurt. I don't recommend it, but DMM sometimes calls for it. #11 Don't use your 3rd or 4th movement die. Those extra customizable dice are handy, right? But you can never clean them off. Just try. What this means is that you can only *swap* parts in and out between dice. Emphasis on swap. And that requires more parts. If you want to make a 2-2-2-4-4-4 die you may have to pull the 2s off of another die, etc. #12 Use my map! GameFAQs is also hosting a map I made of the full DMM game board. Definitely print a copy or save a local copy and open it in a paint program. Cross missions off as you do them. I'll also tell you which missions to circle and avoid for being exceedingly difficult. [Ch04] <- 4. Modifier Descriptions -> Throughout this FAQ and especially in the 7th chapter I'll attempt to describe the silly things that DDR does with terms I made up. Most of them have official terms, like hidden and boost. But some of them, like "STEPZONE: smile" are worthy of a picture. This chapter will detail all the weirdness you might see. You can safely skip this chapter and refer back to it if you need to. == STEPZONE MODIFIERS == Stepzone 00 |Stepzone 01 |Stepzone 02 |Stepzone 03 |Stepzone 04 |Stepzone 05 | Normal |Midzone |Lowzone |Left Low |Right Low |Down Low | | | | | | | LL DD UU RR | | | DD UU RR |LL DD UU |LL UU RR | LL DD UU RR | | | DD UU RR |LL DD UU |LL UU RR | | | |LL | RR | DD | | | |LL | RR | DD | |LL DD UU RR | | | | | |LL DD UU RR | | | | | | |LL DD UU RR | | | | | |LL DD UU RR | | | | | | | | | | | | | | | | | | | | | | | | | | | | ------------------------------------------------------------------------------- Stepzone 06 |Stepzone 07 |Stepzone 08 |Stepzone 09 |Stepzone 10 |Stepzone 11 | Down Half |Cross |Cross 2 |Smile |Staircase |Scatter | | | | | | | LL UU RR |LL DD |LL DD |LL RR | RR |LL | LL DD UU RR |LL DD |LL DD |LL RR | RR |LL | DD | UU RR | | DD UU | DD | UU | | UU RR | | DD UU | DD | UU | | | UU RR | | UU | DD | | | UU RR | | UU | DD | | | | |LL | RR | | | | |LL | RR | | | | | | | | | | | | | | | | | | | | | | | | | ------------------------------------------------------------------------------- Stepzone 12 |Stepzone 13 |Stepzone 14 |Stepzone 15 |Stepzone 16 |Stepzone 17 | Mir. Stairs |Scatter 2 |Frown |Squish |UNUSED |2x only L&R | | | | | | | LL | RR | | LL DU RR | | Causes the | LL | RR | | LL UD RR | | L and R | DD | DD | DD UU | | | columns to | DD | DD | DD UU | | | use 2x. | UU |LL |LL RR | | | | UU |LL |LL RR | | | U and D | RR | UU | | | | columns are| RR | UU | | | | unaffected.| | | | | | | | | | | | | | | | | | | | | | | | | ------------------------------------------------------------------------------- Stepzone 22 | UNUSED |Stepzone 29 | Boost U&D | Column |Mir. Squish | The gaps near the end of this table | | | are interesting. I wonder what the Causes the | LD | RR DU LL | unused values do? Maybe a few strange U and D | UR | RR UD LL | things only found in previous games? columns to | | | use boost. | | | | | | L and R | | | columns are| | | unaffected.| | | | | | | | | | | | | | | ------------------------------------------------------------------------------- == EMPHASIS == These are each used in only one or two missions. These modifiers are especially disorienting. "boost beat 1": if any measure contains an arrow on the first whole beat then just that one arrow will accelerate. This arrow may pass through other arrows as it moves. "2x beat 2" : if any measure contains an arrow on beat 2 then just that one arrow will be on 2x. "2x beats 1&3": same as above, but includes beats 1 and 3 instead of 2. "2x beats 2&4": same as above, but uses beats 2 and 4 instead. == ORDER == There are exactly 24 ways to order "LDUR". Of these, DMM only uses three: RDUL, RUDL, and LUDR. These three orders are easy to defeat by flipping your pad over, rotating your pad 180 degrees, and doing both. Previous games featured evil orders such as LRDU. I'm a little surprised they passed up the chance to bring back the infamous DDR Extreme M98 combination: LRDU + hidden + sudden. (But they did bring back "clear a song with a score of 0" for Request Mode.) [Ch05] <- 5. Walkthrough Part 1: Unlocking Songs for Simple Completion -> == [05.01] The Starting Dancers == There are six starting dancers, and they're separated in three consecutive pairs: Bonnie + Emi, Yuni + Rage, and Zero + Babylon. Each of these three pairs has one easy couples mission that will unlock a large movement die. I'm going to guide each group independently. I stress that these three groups are independent. Do not follow these instructions in a linear order. Just let the dice decide who goes next. However, you do want all three groups to finish at about the same time. If for example Babylon is done, but Yuni isn't, then swap the Babylon die for the second Yuni die that you will unlock. And so on. When all three groups have completed their objectives proceed to the Intermediate Dancers section. EMI + BONNIE OBJECTIVES: 1. Emi does [Em15] for a 2# die! Equip this immediately. 1. Emi does [Em14], [Em13], [Em11] to reach lv 2. 1. Bonnie does [Bo05] for a 1# die! Equip this immediately. 1. Bonnie does [Bo04], [Bo06], [Bo07], [Bo11] to reach lv 2. 2. Emi does [Em03] for Dynamite Rave, [Em07], [Em08], [Em05] to reach lv 3. 2. Bonnie does [Bo14] for Chance and Dice, [Bo16], and either [Bo10] or [Bo08] 3. Bonnie and Emi partner to clear [Em9] for a 9# die! 4. Emi can retire. Circle [Em12] on your map and mark it as impossible. 4. Bonnie does [Bo02] and [Bo01] to unlock Ruby. YUNI + RAGE OBJECTIVES: 1. Yuni does [Yu08] for A Geisha's Dream, [Yu12], [Yu11], [Yu10]. 1. Rage does [Ra01] for a 1# die! Equip this immediately. 1. Rage does [Ra05], [Ra09], [Ra10] 2. Yuni does [Yu09], [Yu05], [Yu04], [Yu01]. Then do [Yu02] if she isn't lv 3. 2. Rage does [Ra03], [Ra14], [Ra15] to reach lv 3. You may also need [Ra12]. 3. Yuni and Rage partner to clear [Yu14] for an 8# die! 3. SAVE OFTEN. Save your game every time you read this sentence. 4. Yuni can retire. 4. Rage does [Ra08] for Zero (the song), then [Ra13] for Alice (the person.) ZERO + BABYLON OBJECTIVES: 1. Zero does [Ze04], [Ze09], [Ze07] for What Will Come of Me. 1. Babylon does [Ba16] for a 2# die! You may want to equip this. 1. Babylon does [Ba15], [Ba13], [Ba11], [Ba09] for Crazy Control. 2. Zero does [Ze10], [Ze11], [Ze12], [Ze15], [Ze16], and retires. 2. Babylon does [Ba08], [Ba07], [Ba06], [Ba04] for both La libertad and lv 4. 3. Babylon does [Ba14] to unlock Gus. == [05.02] The Intermediate Dancers == This section will be similar to the previous section. This time there will be four ordered lists to complete: Gus, Jenny, "Alice", and Ruby. However, you don't have any Jenny dice yet! Gus will need to unlock Jenny. Equip Jenny's die as soon as you can. You'll still want to finish all four lists at the same time and Jenny will start behind the others. Alice was ruined in DMM. She has no songs to unlock due to a bug, no good missions to partner on early on, and there's no reason to ever use her. Which is too bad because she's my favorite character. Oh well. Instead, Rage is going to level from 4 to 6 and do [Al15] to unlock Queen-Zukin. Equip your character die with as much Gus, Jenny, Rage, and Ruby as you can. If you have a 6th space, stick Yuni there until you unlock another face. Yuni can unlock another Ruby die at [Yu13] but you shouldn't need/want to. Equip your first movement die as close to 1-1-1-1-2-2 as you can. Equip your second movement die with your largest numbers. You'll use only these two dice for the rest of this chapter with minor upgrades. GUS OBJECTIVES: 1. Do [Gu16] for a 1# die! 2. Do [Gu14], [Gu12], [Gu9] until he reaches lv 4. 3. As soon as Gus hits lv 4 do [Gu15] to unlock Jenny. 4. Do [Je08], [Gu11], [Gu01], [Gu04]. Circle [Gu05] on your map as impossible. 5. Sadly, go repeat any lv 4 mission to reach lv 6. 6. Do [Gu08] to unlock Julio. 7. Go retire on [Je13] and wait for Jenny to arrive. RUBY OBJECTIVES: 1. Do [Ru13], [Ru14] for a 2#, [Ru15]. She should reach lv 4. 2. Do [Ru10], [Ru04], [Ru01]. Hopefully she reaches lv 5. 3. Do [Ru02], [Ru09] 3. SAVE OFTEN 4. Do [Ru12] for La Receta. [Ru12] is a hard but fair mission. 5. Level up to 6, if necessary, then do [Ru08] for Disco and retire. JENNY OBJECTIVES: 1. Do [Je15], [Je16], [Je11], [Je12], [Je07] 2. Do [Je09] for Love Again 3. Do [Je03], [Je06], [Je05] 4. Collaborate with Gus for [Je13]. The 10# will help greatly soon. 5. Do [Je01] for Julio. Do whatever it takes to hit lv 8 if Jenny isn't yet. 6. Do [Je14] for AM-3P -chaos special- and retire. You may have Zukin do this. RAGE (ALICE) OBJECTIVES: 1. Do [Al05], [Al06], [Al16]. 2. Zero should run up and do [Al03] or [Al04] if he isn't 4th level. 3. Zero and Rage partner to clear [Al09] for a 9# die! Zero retires again. 4. Rage should clear [Al11] twice to level up to 6. 5. Rage should clear [Al15] and retire. [Al15] is a little mean. == [05.03] The Advanced Dancers == There are four more checklists, like before. And just like before when you didn't start with Jenny, this time you're not starting with Concento. Julio will have to get to get it started for Concento. Jenny had a late start on her large task list last time. But unlocking the new chart for AM-3P requires a lv 8 female. If want, Zukin can go out of her way to do this. Just add it as an extra step after she retires. JULIO OBJECTIVES: 1. Do [Ju06] for Blue Rain and [Ju07] for a Concento die. Equip that. 2. Do [Ju11], [Ju12] for Freeze, [Ju16] for a 1#, [Ju13] for a 2#. 3. Do [Ju10] for Ubertreffen, [Ju06] for a Julio die. 4. Run all the way to [Gu06] for Brilliant 2U -stream special-. 5. Save your game. It could easily crash soon. 5. Do [Ju01] and it would be nice if he reached level 8 or 9. 6. Optionally, do [Ju08] and/or [Ju04] to level Julio up. Level 9 is good. ZUKIN OBJECTIVES: 1. Do [Zu15] for Keep On Movin, [Zu14] for This Night, [Zu12] for an 8#. 2. Do [Zu11] for You Are a Star. 3. Do [Zu05], [Zu03], [Zu04], [Zu01] for a 2#. 4. Rage may come down to visit [Zu07] for an extra Disco die. You want this. 4. Do [Zu08], [Zu13], and wait for Concent at [Zu13]. Retire here. 5. Optionally, do [Zu10] or [Je14] to reach level 9. CONCENT OBJECTIVES: 1. Circle [Co08] as impossible, even though it unlocks Gotta Dance. :( You have to play 200 songs in free mode because of the Dynamite Rave -air special- bug in Alice's zone anyway, so it doesn't really matter. 2. Play [Co09] and [Co10] using videos until you reach lv 6. Sacred Oath get! 3. Play [Co12] and [Co03] until he reaches lv 7. Notice how Concento's zone is full of missions he can't ever attempt? Why is that? 4. Do [Co08], [Co16]. 5. Repeat [Co08], [Co16], or [Zu07] to reach lv 8. 6. Zukin and Concent partnet to clear [Zu13] for D2R -freeze special-. DISCO OBJECTIVES: 1. Do [Di01] for an 8#, [Di05], [Di02] for Heatstroke. (YES!) 2. Do [Di06] using a video or the spider technique for Nadeshiko. (YES!) 3. Ignore [Di04]. It's not impossible, just very hard. You need 6 greats, my best was 9. It won't do anything for you anyway. Instead do [Di12] and the very easy [Di07] twice to reach level 7. 4. Do [Di07] one more time after reaching lv 7, then [Di11], [Di10] 5. Disco must hit lv 8. Do [Ru05] and/or [Co15] to finish up. == [05.04] The Final Area == No checklists here. Your first priority is to level the advanced dancers up to 9 and 10. Refer to the missions [Ex09], [Ex05], [Ex10], and [Ex12]. Zukin's final mission [Ex09] will unlock Kimono*Princess. Pick one of these 4 four missions that you can do reliably and prepare to play it 5 or 6 times. But first, unretire everyone, wake up Alice, and move everyone onto that tile. Personally, I used Concento's final mission and I shadowed a video to do it. But in hindsight, Julio's final mission is easier. SAVE OFTEN. Whoever was doing the level 9 mission will reach 10 in a hurry. Now look at those four missions in the center: Ex 15-18. As soon as you can field a couple that can do one of those missions, do it. And if you're comfortable with that mission then move everyone over there and start powerleveling them that way. [Ex06] belongs to Zero and [Ex14] belongs to Rage. As soon as they hit lv 9 they should break off, clear those missions, and return to the leveling party. You'll unlock Pluto The First and Dance Dance Revolution (the song.) Once everyone hits 10 then you're ready to do the final mission. Set aside 15 minutes for this task and _use a controller_. You cannot pause. When you win you'll unlock six "any character" dice parts, but who cares? You're done! [Ch06] <- 6. Walkthrough Part 2: Backtracking for 100% Completion -> I said you were done. Don't do this. You can't do it. You'll regret it. Now that I'm done encouraging you, it's time to fix your dice for good. You already have a perfect character die as your reward for beating the final mission. Now it's time to fill the movement die with 6 wilds. These can be found at: [Em01] (easy), [Gu13] (easy), [Al07] (easy), and [Ba05] (fair). Two more can be found at [Ra16] and [Yu16], but those missions are impossible. If you succeed in collecting all six wilds then you might have what it takes to get 100% completion in this game. With two dice full of wilds you can now move freely around the board doing whatever you want. I hope you were keeping track of which missions you cleared on your copy of my map. It's a major pain to scroll around in-game and look. I made my map precisely because I found myself backtracking too often due to poor planning and forgetting to do missions. If you got your ?# dice and you're really serious about 100% completions then just sweep top to bottom, left to right over the board. I would like to point out a few more impossible missions: * [Ba09] needs a FULL MARVELOUS COMBO. (97 steps) * Jenny's final mission is the hardest in the game: FMC Ubertreffen basic. * [Je10] requires 123/129 steps marvelous. * [Ra11] Blue Rain BASIC CUT. Need 150/155 Marvelous. This is the kind of hell you're in: a mod that makes almost any song trivial to FPC instead makes the mission darn near impossible to complete. Failing with a FPC feels awesome. * [Di11] is Sacred Oath basic, 1.5x. Need 100/107 marvelous. Because of 1.5x this is more doable. I got 75, 82, 91, 91, 96. 93, 91, 85, 89, 87, 86, 94, 87, 83, 90, 90, 89, 93, 88, 92, 95, 93, 92, and bloodshot eyes. This was the exact moment that I cracked and decided to mod the game to make it easier. Those 5 missions, plus the ones I had you circle as you went along, are the hardest in the game by far. The rest of the game is downhill after that. In a future version of this guide I might suggest which general tips apply to which missions. But for the most part you'll know if you want to spider a song, shadow a video, or rewire your controller. Whatever you're comfortable with, and whatever it takes. [Ch07] <- 7. Comprehensive Mission Details -> This section was automatically generated by a program that I wrote to analyze the game data found in DATA03.BIN. It should not contain any errors, although I did have to make edits in a few places. If something seems wrong, first refer to the bugs section. Because some things *are* wrong. -------------------------------------------------------------------------[Em01] Emi #1 SONG : MARS WARS 3 CHART : EXPERT REQUIRES : lv.8, Rage Babylon VICTORY : Get 300 or more steps GOOD or better. MODIFIERS * Brake * STEPZONE: midzone UNLOCKABLE * DICE PARTS: move ?# -------------------------------------------------------------------------[Em02] Emi #2 SONG : L'amour et la liberte (DDR ver.) CHART : BEGINNER REQUIRES : lv.2, Emi VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 20 lives * 2x UNLOCKABLE * DICE PARTS: Emi -------------------------------------------------------------------------[Em03] Emi #3 SONG : Dynamite Rave CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 10 lives UNLOCKABLE * the song Dynamite Rave -------------------------------------------------------------------------[Em04] Emi #4 SONG : You Got It (The Right Stuff) CHART : EXPERT REQUIRES : lv.5, Emi VICTORY : Get a FULL COMBO! MODIFIERS * STEPZONE: squish UNLOCKABLE * the dancer EMI 2 -------------------------------------------------------------------------[Em05] Emi #5 SONG : NADESHIKO CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Finish with a score of 750,000 or higher. MODIFIERS * Reverse UNLOCKABLE * OPENS LOCK 0 -------------------------------------------------------------------------[Em06] Emi #6 SONG : When I Grow Up CHART : BASIC REQUIRES : lv.2, anyone VICTORY : Earn a grade of B or higher. MODIFIERS * SKIN: Emi UNLOCKABLE * the arrow skin Emi -------------------------------------------------------------------------[Em07] Emi #7 SONG : Blue Rain CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a max combo of 40 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Em08] Emi #8 SONG : La Bamba CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 15 lives UNLOCKABLE * DICE PARTS: Rage -------------------------------------------------------------------------[Em09] Emi #9 SONG : roppongi EVOLVED CHART : BEGINNER REQUIRES : lv.3, Emi Bonnie VICTORY : Get 110 or more steps PERFECT!! or better. MODIFIERS * 1.5x UNLOCKABLE * DICE PARTS: move 9# -------------------------------------------------------------------------[Em10] Emi #10 SONG : You Are A Star CHART : BASIC REQUIRES : lv.3, any male VICTORY : Get 50 or more steps MARVELOUS!! MODIFIERS * Dark UNLOCKABLE * DICE PARTS: move 7# -------------------------------------------------------------------------[Em11] Emi #11 SONG : Crazy Control CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a score of 550,000 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Em12] Emi #12 SONG : TIERRA BUENA CHART : BEGINNER REQUIRES : lv.4, anyone VICTORY : Get 55 or more steps MARVELOUS!! MODIFIERS : none UNLOCKABLE * OPENS LOCK 1 * DICE PARTS: Jenny -------------------------------------------------------------------------[Em13] Emi #13 SONG : un deux trois CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Play until the music ends. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Em14] Emi #14 SONG : La receta CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Earn a grade of B or higher. MODIFIERS : none UNLOCKABLE * DICE PARTS: move 3# -------------------------------------------------------------------------[Em15] Emi #15 SONG : Just Dance CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with the Dance Meter at 60% or higher. MODIFIERS * 1.5x UNLOCKABLE * DICE PARTS: move 2# -------------------------------------------------------------------------[Em16] Emi #16 SONG : Hysteria CHART : DIFFICULT REQUIRES : lv.7, Emi Zero VICTORY : Get 240 or more steps PERFECT!! or better. MODIFIERS * Boost * STEPZONE: down low UNLOCKABLE * DICE PARTS: Emi/Yuni -------------------------------------------------------------------------[Ra01] Rage #1 SONG : TRUE*LOVE (Clubstar's True Club Mix) CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Get a FULL COMBO! MODIFIERS : none UNLOCKABLE * DICE PARTS: move 1# -------------------------------------------------------------------------[Ra02] Rage #2 SONG : Dynamite Rave CHART : EXPERT REQUIRES : lv.7, Emi Rage VICTORY : Get 260 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: boost only U&D UNLOCKABLE * DICE PARTS: Zero/Babylon -------------------------------------------------------------------------[Ra03] Rage #3 SONG : Do You Know (The Ping Pong Song) CHART : BASIC REQUIRES : lv.2, Rage VICTORY : Finish with a max combo of 55 or higher. MODIFIERS * Boost UNLOCKABLE * DICE PARTS: Rage -------------------------------------------------------------------------[Ra04] Rage #4 SONG : MARS WARS 3 CHART : BASIC REQUIRES : lv.3, any female VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 10 lives UNLOCKABLE * DICE PARTS: move 8# -------------------------------------------------------------------------[Ra05] Rage #5 SONG : ICE ICE BABY CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Earn a grade of C or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ra06] Rage #6 SONG : Shine CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a max combo of 35 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ra07] Rage #7 SONG : Dream on Dreamer CHART : EXPERT REQUIRES : lv.5, Rage VICTORY : Finish with a max combo of 80 or higher. MODIFIERS * STEPZONE: staircase UNLOCKABLE * the dancer RAGE 2 -------------------------------------------------------------------------[Ra08] Rage #8 SONG : ZERO CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get 80 or more steps MARVELOUS!! MODIFIERS : none UNLOCKABLE * the song ZERO -------------------------------------------------------------------------[Ra09] Rage #9 SONG : Let's Get It Started CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a score of 600,000 or higher. MODIFIERS * 2x UNLOCKABLE * DICE PARTS: move 4# -------------------------------------------------------------------------[Ra10] Rage #10 SONG : Taking It To The Sky CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with the Dance Meter at 50% or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ra11] Rage #11 SONG : What Will Come of Me CHART : DIFFICULT REQUIRES : lv.4, Rage Babylon VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 15 lives * Hidden UNLOCKABLE * DICE PARTS: move 9# -------------------------------------------------------------------------[Ra12] Rage #12 SONG : Ubertreffen CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 15 lives * Reverse UNLOCKABLE * OPENS LOCK 2 -------------------------------------------------------------------------[Ra13] Rage #13 SONG : You Got It (The Right Stuff) CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Get a PERFECT FULL COMBO! MODIFIERS : none UNLOCKABLE * OPENS LOCK 3 * DICE PARTS: Alice -------------------------------------------------------------------------[Ra14] Rage #14 SONG : La Senorita Virtual CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Get 80 or more steps GREAT! or better. MODIFIERS : none UNLOCKABLE * DICE PARTS: Babylon -------------------------------------------------------------------------[Ra15] Rage #15 SONG : So What CHART : BASIC REQUIRES : lv.2, anyone VICTORY : Play until the music ends. MODIFIERS * SKIN: Rage UNLOCKABLE * the arrow skin Rage -------------------------------------------------------------------------[Ra16] Rage #16 SONG : Blue Rain CHART : BASIC REQUIRES : lv.8, Emi Babylon VICTORY : Get 150 or more steps MARVELOUS!! MODIFIERS * Jump Off-1 UNLOCKABLE * DICE PARTS: move ?# -------------------------------------------------------------------------[Ze01] Zero #1 SONG : Freeze CHART : EXPERT REQUIRES : lv.8, Rage Yuni VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 15 lives * Boost * STEPZONE: squish UNLOCKABLE * DICE PARTS: any female -------------------------------------------------------------------------[Ze02] Zero #2 SONG : Taking It To The Sky CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Get 120 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: smile UNLOCKABLE * OPENS LOCK 4 * DICE PARTS: Alice -------------------------------------------------------------------------[Ze03] Zero #3 SONG : KIMONO*PRINCESS CHART : BEGINNER REQUIRES : lv.3, Zero Babylon VICTORY : Get 95 or more steps GOOD or better. MODIFIERS * STEPZONE: down half-low UNLOCKABLE * DICE PARTS: move 10# -------------------------------------------------------------------------[Ze04] Zero #4 SONG : Do You Know (The Ping Pong Song) CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a score of 500,000 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ze05] Zero #5 SONG : Hysteria CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Finish with the Dance Meter at 65% or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ze06] Zero #6 SONG : Love Again CHART : BASIC REQUIRES : lv.3, any female VICTORY : Get a FULL COMBO! MODIFIERS * ORDER: RDUL UNLOCKABLE * DICE PARTS: move 8# -------------------------------------------------------------------------[Ze07] Zero #7 SONG : What Will Come of Me CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Play until the music ends. MODIFIERS : none UNLOCKABLE * the song What Will Come of Me -------------------------------------------------------------------------[Ze08] Zero #8 SONG : Keep On Movin CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 20 lives UNLOCKABLE * DICE PARTS: move 6# -------------------------------------------------------------------------[Ze09] Zero #9 SONG : La Camisa Negra CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a max combo of 35 or higher. MODIFIERS * 1.5x UNLOCKABLE * DICE PARTS: move 3# -------------------------------------------------------------------------[Ze10] Zero #10 SONG : Disturbia CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Earn a grade of B or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ze11] Zero #11 SONG : Dream on Dreamer CHART : BASIC REQUIRES : lv.2, Zero VICTORY : Finish with a score of 750,000 or higher. MODIFIERS * Reverse UNLOCKABLE * DICE PARTS: Zero -------------------------------------------------------------------------[Ze12] Zero #12 SONG : ICE ICE BABY CHART : BASIC REQUIRES : lv.2, anyone VICTORY : Earn a grade of B or higher. MODIFIERS * Boost UNLOCKABLE * DICE PARTS: Yuni -------------------------------------------------------------------------[Ze13] Zero #13 SONG : Pocketful Of Sunshine CHART : DIFFICULT REQUIRES : lv.5, Zero VICTORY : Get a FULL COMBO! MODIFIERS * Wave UNLOCKABLE * the dancer ZERO 2 -------------------------------------------------------------------------[Ze14] Zero #14 SONG : Blue Rain CHART : EXPERT REQUIRES : lv.7, Zero Bonnie VICTORY : Get 260 or more steps GREAT! or better. MODIFIERS * Sudden * Reverse * EMPHASIS: 2x beats 1&3 UNLOCKABLE * DICE PARTS: Rage/Bonnie -------------------------------------------------------------------------[Ze15] Zero #15 SONG : Closer CHART : BASIC REQUIRES : lv.2, anyone VICTORY : Finish with a score of 720,000 or higher. MODIFIERS * SKIN: Cyber UNLOCKABLE * the arrow skin Cyber -------------------------------------------------------------------------[Ze16] Zero #16 SONG : Let the beat hit em (Classic R&B STYLE) CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Finish with a max combo of 40 or higher. MODIFIERS * Brake UNLOCKABLE * OPENS LOCK 5 -------------------------------------------------------------------------[Bo01] Bonnie #1 SONG : Keep On Movin CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Get 130 or more steps GREAT! or better. MODIFIERS * STEPZONE: 2x only L&R UNLOCKABLE * OPENS LOCK 6 * DICE PARTS: Ruby -------------------------------------------------------------------------[Bo02] Bonnie #2 SONG : ICE ICE BABY CHART : CHALLENGE REQUIRES : lv.3, any male VICTORY : Get 20 or more O.K.! MODIFIERS * Reverse UNLOCKABLE * DICE PARTS: move 7# -------------------------------------------------------------------------[Bo03] Bonnie #3 SONG : La receta CHART : EXPERT REQUIRES : lv.7, Bonnie Babylon VICTORY : Play until the music ends. MODIFIERS * STEPZONE: mirror scatter UNLOCKABLE * DICE PARTS: Ruby/Alice -------------------------------------------------------------------------[Bo04] Bonnie #4 SONG : Pocketful Of Sunshine CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Play until the music ends. MODIFIERS * 2x UNLOCKABLE * DICE PARTS: move 5# -------------------------------------------------------------------------[Bo05] Bonnie #5 SONG : Closer CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a score of 550,000 or higher. MODIFIERS * Reverse UNLOCKABLE * DICE PARTS: move 1# -------------------------------------------------------------------------[Bo06] Bonnie #6 SONG : Freeze CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with the Dance Meter at 40% or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Bo07] Bonnie #7 SONG : Viva La Vida CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a max combo of 40 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Bo08] Bonnie #8 SONG : ZERO CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Finish with the Dance Meter at 70% or higher. MODIFIERS * Boost UNLOCKABLE * OPENS LOCK 0 -------------------------------------------------------------------------[Bo09] Bonnie #9 SONG : I Know You Want Me (Calle Ocho) CHART : BASIC REQUIRES : lv.7, Jenny Ruby VICTORY : Get a MARVELOUS FULL COMBO! MODIFIERS * STEPZONE: squish UNLOCKABLE * DICE PARTS: move 10# -------------------------------------------------------------------------[Bo10] Bonnie #10 SONG : THIS NIGHT CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Finish with a max combo of 65 or higher. MODIFIERS : none UNLOCKABLE * DICE PARTS: Zero -------------------------------------------------------------------------[Bo11] Bonnie #11 SONG : So What CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Earn a grade of C or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Bo12] Bonnie #12 SONG : NADESHIKO CHART : EXPERT REQUIRES : lv.8, Rage Zero VICTORY : Get a PERFECT FULL COMBO! MODIFIERS * Reverse * Jump Off-1 UNLOCKABLE * DICE PARTS: any male -------------------------------------------------------------------------[Bo13] Bonnie #13 SONG : TRUE*LOVE (Clubstar's True Club Mix) CHART : CHALLENGE REQUIRES : lv.5, Bonnie VICTORY : Get 35 or more O.K.! MODIFIERS * Boost UNLOCKABLE * the dancer BONNIE 2 -------------------------------------------------------------------------[Bo14] Bonnie #14 SONG : Chance and Dice CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 15 lives UNLOCKABLE * the song Chance and Dice -------------------------------------------------------------------------[Bo15] Bonnie #15 SONG : A Brighter Day CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get a FULL COMBO! MODIFIERS * SKIN: PLaNET UNLOCKABLE * the arrow skin PLaNET -------------------------------------------------------------------------[Bo16] Bonnie #16 SONG : La libertad CHART : BEGINNER REQUIRES : lv.2, Bonnie VICTORY : Finish with a score of 750,000 or higher. MODIFIERS * 1.5x UNLOCKABLE * DICE PARTS: Bonnie -------------------------------------------------------------------------[Yu01] Yuni #1 SONG : Love Again CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Finish with a max combo of 40 or higher. MODIFIERS * Boost UNLOCKABLE * OPENS LOCK 2 -------------------------------------------------------------------------[Yu02] Yuni #2 SONG : LOVE IS ORANGE CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Finish with the Dance Meter at 65% or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Yu03] Yuni #3 SONG : TRUE*LOVE (Clubstar's True Club Mix) CHART : EXPERT REQUIRES : lv.7, Emi Yuni VICTORY : Get 210 or more steps PERFECT!! or better. MODIFIERS * Sudden * STEPZONE: boost only U&D UNLOCKABLE * DICE PARTS: Zukin/Disco -------------------------------------------------------------------------[Yu04] Yuni #4 SONG : Gotta Dance CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Play until the music ends. MODIFIERS * Reverse UNLOCKABLE * DICE PARTS: Emi -------------------------------------------------------------------------[Yu05] Yuni #5 SONG : Sacred Oath CHART : BEGINNER REQUIRES : lv.2, Yuni VICTORY : Finish with the Dance Meter at 75% or higher. MODIFIERS * 1.5x UNLOCKABLE * DICE PARTS: Yuni -------------------------------------------------------------------------[Yu06] Yuni #6 SONG : Closer CHART : EXPERT REQUIRES : lv.5, Yuni VICTORY : Get 180 or more steps PERFECT!! or better. MODIFIERS * Sudden UNLOCKABLE * the dancer YUNI 2 -------------------------------------------------------------------------[Yu07] Yuni #7 SONG : Dream on Dreamer CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a max combo of 20 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Yu08] Yuni #8 SONG : A Geisha's Dream CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a score of 600,000 or higher. MODIFIERS : none UNLOCKABLE * the song A Geisha's Dream -------------------------------------------------------------------------[Yu09] Yuni #9 SONG : Disturbia CHART : BASIC REQUIRES : lv.2, anyone VICTORY : Finish with a score of 700,000 or higher. MODIFIERS * SKIN: Kite UNLOCKABLE * the arrow skin Kite -------------------------------------------------------------------------[Yu10] Yuni #10 SONG : You Got It (The Right Stuff) CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Earn a grade of C or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Yu11] Yuni #11 SONG : I Know You Want Me (Calle Ocho) CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Play until the music ends. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Yu12] Yuni #12 SONG : Heatstroke CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 20 lives UNLOCKABLE * DICE PARTS: move 4# -------------------------------------------------------------------------[Yu13] Yuni #13 SONG : ICE ICE BABY CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Get a FULL COMBO! MODIFIERS * ORDER: LUDR UNLOCKABLE * OPENS LOCK 7 * DICE PARTS: Ruby -------------------------------------------------------------------------[Yu14] Yuni #14 SONG : Dance Dance Revolution CHART : BEGINNER REQUIRES : lv.3, Rage Yuni VICTORY : Get 80 or more steps MARVELOUS!! MODIFIERS * STEPZONE: squish UNLOCKABLE * DICE PARTS: move 8# -------------------------------------------------------------------------[Yu15] Yuni #15 SONG : La receta CHART : BASIC REQUIRES : lv.3, any male VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 10 lives * STEPZONE: boost only U&D UNLOCKABLE * DICE PARTS: move 6# -------------------------------------------------------------------------[Yu16] Yuni #16 SONG : LOVE IS ORANGE CHART : BASIC REQUIRES : lv.8, Zero Babylon VICTORY : Get a MARVELOUS FULL COMBO! MODIFIERS : none UNLOCKABLE * DICE PARTS: move ?# -------------------------------------------------------------------------[Ba01] Babylon #1 SONG : You Are A Star CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 15 lives UNLOCKABLE * OPENS LOCK 5 -------------------------------------------------------------------------[Ba02] Babylon #2 SONG : TIERRA BUENA CHART : DIFFICULT REQUIRES : lv.7, Yuni Babylon VICTORY : Finish with the Dance Meter at 90% or higher. MODIFIERS * 3x * Dark * STEPZONE: frown UNLOCKABLE * DICE PARTS: Concent/Julio -------------------------------------------------------------------------[Ba03] Babylon #3 SONG : Shine CHART : EXPERT REQUIRES : lv.5, Babylon VICTORY : Get 180 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: midzone UNLOCKABLE * the dancer BABY-LON 2 -------------------------------------------------------------------------[Ba04] Babylon #4 SONG : La libertad CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get 100 or more steps GREAT! or better. MODIFIERS : none UNLOCKABLE * the song La libertad -------------------------------------------------------------------------[Ba05] Babylon #5 SONG : Sacred Oath CHART : EXPERT REQUIRES : lv.8, Bonnie Yuni VICTORY : Get 145 or more steps MARVELOUS!! MODIFIERS * Sudden * STEPZONE: boost only U&D UNLOCKABLE * DICE PARTS: move ?# -------------------------------------------------------------------------[Ba06] Babylon #6 SONG : Just Dance CHART : BASIC REQUIRES : lv.2, anyone VICTORY : Finish with the Dance Meter at 65% or higher. MODIFIERS * SKIN: Medium UNLOCKABLE * the arrow skin Medium -------------------------------------------------------------------------[Ba07] Babylon #7 SONG : A Brighter Day CHART : BEGINNER REQUIRES : lv.2, anyone VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 10 lives UNLOCKABLE * DICE PARTS: Bonnie -------------------------------------------------------------------------[Ba08] Babylon #8 SONG : Viva La Vida CHART : BASIC REQUIRES : lv.2, Babylon VICTORY : Get 75 or more steps GOOD or better. MODIFIERS : none UNLOCKABLE * DICE PARTS: Babylon -------------------------------------------------------------------------[Ba09] Babylon #9 SONG : Crazy Control CHART : BASIC REQUIRES : lv.2, anyone VICTORY : Play until the music ends. MODIFIERS * Wave UNLOCKABLE * the song Crazy Control -------------------------------------------------------------------------[Ba10] Babylon #10 SONG : Closer CHART : CHALLENGE REQUIRES : lv.3, any female VICTORY : Finish with a max combo of 90 or higher. MODIFIERS : none UNLOCKABLE * DICE PARTS: move 7# -------------------------------------------------------------------------[Ba11] Babylon #11 SONG : Daft Punk Is Playing At My House CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Earn a grade of B or higher. MODIFIERS * Boost UNLOCKABLE * DICE PARTS: move 5# -------------------------------------------------------------------------[Ba12] Babylon #12 SONG : Gotta Dance CHART : EXPERT REQUIRES : lv.7, Gus Alice VICTORY : Get 240 or more steps PERFECT!! or better. MODIFIERS * ORDER: RDUL UNLOCKABLE * DICE PARTS: move 10# -------------------------------------------------------------------------[Ba13] Babylon #13 SONG : When I Grow Up CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a score of 500,000 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ba14] Babylon #14 SONG : THIS NIGHT CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Get a FULL COMBO! MODIFIERS * Reverse UNLOCKABLE * OPENS LOCK 8 * DICE PARTS: Gus -------------------------------------------------------------------------[Ba15] Babylon #15 SONG : Baile La Samba CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Play until the music ends. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Ba16] Babylon #16 SONG : MOONSTER CHART : BEGINNER REQUIRES : lv.1, anyone VICTORY : Finish with a max combo of 50 or higher. MODIFIERS : none UNLOCKABLE * DICE PARTS: move 2# -------------------------------------------------------------------------[Je01] Jenny #1 SONG : When I Grow Up CHART : EXPERT REQUIRES : lv.6, anyone VICTORY : Get a FULL COMBO! MODIFIERS * Dark UNLOCKABLE * OPENS LOCK 9 * DICE PARTS: Julio -------------------------------------------------------------------------[Je02] Jenny #2 SONG : Chance and Dice CHART : EXPERT REQUIRES : lv.8, Jenny VICTORY : Get 270 or more steps PERFECT!! or better. MODIFIERS * ORDER: RDUL UNLOCKABLE * the dancer JENNY 2 -------------------------------------------------------------------------[Je03] Jenny #3 SONG : Heatstroke CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Get O.K.! on all freeze arrows. MODIFIERS * Reverse UNLOCKABLE * DICE PARTS: move 9# -------------------------------------------------------------------------[Je04] Jenny #4 SONG : KIMONO*PRINCESS CHART : BASIC REQUIRES : lv.6, Jenny Alice VICTORY : Get 190 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: mirror scatter UNLOCKABLE * DICE PARTS: move 7# -------------------------------------------------------------------------[Je05] Jenny #5 SONG : Daft Punk Is Playing At My House CHART : CHALLENGE REQUIRES : lv.5, Bonnie Babylon VICTORY : Finish with a max combo of 145 or higher. MODIFIERS * STEPZONE: squish UNLOCKABLE * DICE PARTS: Babylon -------------------------------------------------------------------------[Je06] Jenny #6 SONG : Dream on Dreamer CHART : DIFFICULT REQUIRES : lv.4, Jenny VICTORY : Get a FULL COMBO! MODIFIERS * Sudden UNLOCKABLE * DICE PARTS: Jenny -------------------------------------------------------------------------[Je07] Jenny #7 SONG : L'amour et la liberte (DDR ver.) CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 12 lives * EMPHASIS: 2x beats 1&3 UNLOCKABLE * OPENS LOCK 1 -------------------------------------------------------------------------[Je08] Jenny #8 SONG : Closer CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Earn a grade of AA or higher. MODIFIERS : none UNLOCKABLE * OPENS LOCK 10 -------------------------------------------------------------------------[Je09] Jenny #9 SONG : Love Again CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Get 70 or more steps MARVELOUS!! MODIFIERS * Wave UNLOCKABLE * the song Love Again -------------------------------------------------------------------------[Je10] Jenny #10 SONG : Dynamite Rave CHART : BASIC REQUIRES : lv.7, Zukin Disco VICTORY : Get 123 or more steps MARVELOUS!! MODIFIERS : none UNLOCKABLE * DICE PARTS: Rage/Yuni -------------------------------------------------------------------------[Je11] Jenny #11 SONG : La Camisa Negra CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Finish with the Dance Meter at 75% or higher. MODIFIERS * Hidden UNLOCKABLE: nothing -------------------------------------------------------------------------[Je12] Jenny #12 SONG : Taking It To The Sky CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 10 lives * SKIN: G-Base UNLOCKABLE * the arrow skin G-Base -------------------------------------------------------------------------[Je13] Jenny #13 SONG : MARS WARS 3 CHART : DIFFICULT REQUIRES : lv.6, Jenny Gus VICTORY : Get 230 or more steps GREAT! or better. MODIFIERS * 3x * STEPZONE: midzone UNLOCKABLE * DICE PARTS: move 10# -------------------------------------------------------------------------[Je14] Jenny #14 SONG : AM-3P ("Chaos" Special) CHART : CHALLENGE REQUIRES : lv.8, any female VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 50 lives UNLOCKABLE * the song AM-3P ("Chaos" Special) * DICE PARTS: Disco -------------------------------------------------------------------------[Je15] Jenny #15 SONG : Let's Get It Started CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Finish with a max combo of 65 or higher. MODIFIERS * STEPZONE: right low UNLOCKABLE: nothing -------------------------------------------------------------------------[Je16] Jenny #16 SONG : MARS WARS 3 CHART : BEGINNER REQUIRES : lv.3, anyone VICTORY : Get a FULL COMBO! MODIFIERS * 5x UNLOCKABLE * DICE PARTS: move 3# -------------------------------------------------------------------------[Gu01] Gus #1 SONG : Let the beat hit em (Classic R&B STYLE) CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Earn a grade of A or higher. MODIFIERS * Hidden UNLOCKABLE * OPENS LOCK 8 -------------------------------------------------------------------------[Gu02] Gus #2 SONG : Dance Dance Revolution CHART : BASIC REQUIRES : lv.4, Emi Babylon VICTORY : Finish with a max combo of 120 or higher. MODIFIERS * EMPHASIS: 2x beat 2 UNLOCKABLE * DICE PARTS: move 7# -------------------------------------------------------------------------[Gu03] Gus #3 SONG : A Geisha's Dream CHART : EXPERT REQUIRES : lv.8, Gus VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 12 lives * 1.5x * Hidden UNLOCKABLE * the dancer GUS 2 -------------------------------------------------------------------------[Gu04] Gus #4 SONG : Shine CHART : DIFFICULT REQUIRES : lv.4, Gus VICTORY : Finish with the Dance Meter at 90% or higher. MODIFIERS * Dark UNLOCKABLE * DICE PARTS: Gus -------------------------------------------------------------------------[Gu05] Gus #5 SONG : What Will Come of Me CHART : BASIC REQUIRES : lv.5, anyone VICTORY : Get 98 or more steps MARVELOUS!! MODIFIERS : none UNLOCKABLE * DICE PARTS: move 6# -------------------------------------------------------------------------[Gu06] Gus #6 SONG : Brilliant 2U ("Stream" Special) CHART : CHALLENGE REQUIRES : lv.7, any male VICTORY : Get 320 or more steps GOOD or better. MODIFIERS : none UNLOCKABLE * the song Brilliant 2U ("Stream" Special) * DICE PARTS: Concento -------------------------------------------------------------------------[Gu07] Gus #7 SONG : ZERO CHART : DIFFICULT REQUIRES : lv.6, Gus Ruby VICTORY : Finish with a score of 980,000 or higher. MODIFIERS : none UNLOCKABLE * DICE PARTS: move 8# -------------------------------------------------------------------------[Gu08] Gus #8 SONG : I Know You Want Me (Calle Ocho) CHART : EXPERT REQUIRES : lv.6, anyone VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 6 lives * STEPZONE: squish UNLOCKABLE * OPENS LOCK 11 * DICE PARTS: Julio -------------------------------------------------------------------------[Gu09] Gus #9 SONG : Pocketful Of Sunshine CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get 60 or more steps GREAT! or better. MODIFIERS * Sudden UNLOCKABLE: nothing -------------------------------------------------------------------------[Gu10] Gus #10 SONG : Disturbia CHART : EXPERT REQUIRES : lv.5, Emi Zero VICTORY : Play until the music ends. MODIFIERS * STEPZONE: scatter UNLOCKABLE * DICE PARTS: Emi -------------------------------------------------------------------------[Gu11] Gus #11 SONG : Dynamite Rave CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Get 115 or more steps MARVELOUS!! MODIFIERS * SKIN: Dinosaur UNLOCKABLE * the arrow skin Dinosaur -------------------------------------------------------------------------[Gu12] Gus #12 SONG : MOONSTER CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get 120 or more steps GOOD or better. MODIFIERS * STEPZONE: 2x only L&R UNLOCKABLE: nothing -------------------------------------------------------------------------[Gu13] Gus #13 SONG : roppongi EVOLVED CHART : EXPERT REQUIRES : lv.8, Ruby Alice VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 40 lives * Reverse UNLOCKABLE * DICE PARTS: move ?# -------------------------------------------------------------------------[Gu14] Gus #14 SONG : Baile La Samba CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get a FULL COMBO! MODIFIERS * 8x UNLOCKABLE: nothing -------------------------------------------------------------------------[Gu15] Gus #15 SONG : Just Dance CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 8 lives * STEPZONE: lowzone UNLOCKABLE * OPENS LOCK 10 * DICE PARTS: Jenny -------------------------------------------------------------------------[Gu16] Gus #16 SONG : Chance and Dice CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Finish with the Dance Meter at 75% or higher. MODIFIERS * STEPZONE: left low UNLOCKABLE * DICE PARTS: move 1# -------------------------------------------------------------------------[Ru01] Ruby #1 SONG : TRUE*LOVE (Clubstar's True Club Mix) CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 6 lives UNLOCKABLE * OPENS LOCK 7 * the song TRUE*LOVE (Clubstar's True Club Mix) -------------------------------------------------------------------------[Ru02] Ruby #2 SONG : A Brighter Day CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Finish with a max combo of 150 or higher. MODIFIERS * Reverse * Dark UNLOCKABLE * DICE PARTS: move 7# -------------------------------------------------------------------------[Ru03] Ruby #3 SONG : THIS NIGHT CHART : EXPERT REQUIRES : lv.8, Ruby VICTORY : Finish with the Dance Meter at 50% or higher. MODIFIERS * Reverse * EMPHASIS: 2x beats 1&3 UNLOCKABLE * the dancer RUBY 2 -------------------------------------------------------------------------[Ru04] Ruby #4 SONG : When I Grow Up CHART : DIFFICULT REQUIRES : lv.4, Ruby VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 12 lives * Hidden UNLOCKABLE * DICE PARTS: Ruby -------------------------------------------------------------------------[Ru05] Ruby #5 SONG : LOVE IS ORANGE CHART : CHALLENGE REQUIRES : lv.8, any male VICTORY : Get 260 or more steps GREAT! or better. MODIFIERS * STEPZONE: mirror squish UNLOCKABLE * DICE PARTS: Zero/Yuni -------------------------------------------------------------------------[Ru06] Ruby #6 SONG : NADESHIKO CHART : BASIC REQUIRES : lv.4, Bonnie Yuni VICTORY : Get 145 or more steps PERFECT!! or better. MODIFIERS * EMPHASIS: 2x beats 2&4 UNLOCKABLE * DICE PARTS: move 10# -------------------------------------------------------------------------[Ru07] Ruby #7 SONG : Heatstroke CHART : CHALLENGE REQUIRES : lv.6, Jenny Ruby VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 5 lives * Sudden * Dark UNLOCKABLE * DICE PARTS: move 9# -------------------------------------------------------------------------[Ru08] Ruby #8 SONG : La Camisa Negra CHART : EXPERT REQUIRES : lv.6, anyone VICTORY : Get 200 or more steps GOOD or better. MODIFIERS * Brake UNLOCKABLE * OPENS LOCK 12 * DICE PARTS: Disco -------------------------------------------------------------------------[Ru09] Ruby #9 SONG : roppongi EVOLVED CHART : BASIC REQUIRES : lv.5, Emi Rage VICTORY : Get 210 or more steps PERFECT!! or better. MODIFIERS * Reverse UNLOCKABLE * DICE PARTS: Rage -------------------------------------------------------------------------[Ru10] Ruby #10 SONG : TIERRA BUENA CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Get a PERFECT FULL COMBO! MODIFIERS * SKIN: S-Base UNLOCKABLE * the arrow skin S-Base -------------------------------------------------------------------------[Ru11] Ruby #11 SONG : Pluto The First CHART : BASIC REQUIRES : lv.7, Concento Julio VICTORY : Finish with the Dance Meter at 85% or higher. MODIFIERS * Reverse * Dark * STEPZONE: boost only U&D UNLOCKABLE * DICE PARTS: Emi/Zero -------------------------------------------------------------------------[Ru12] Ruby #12 SONG : La receta CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get 145 or more steps MARVELOUS!! MODIFIERS * STEPZONE: frown UNLOCKABLE * the song La receta -------------------------------------------------------------------------[Ru13] Ruby #13 SONG : Freeze CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 12 lives UNLOCKABLE: nothing -------------------------------------------------------------------------[Ru14] Ruby #14 SONG : Disturbia CHART : CHALLENGE REQUIRES : lv.3, anyone VICTORY : Get a FULL COMBO! MODIFIERS : none UNLOCKABLE * DICE PARTS: move 2# -------------------------------------------------------------------------[Ru15] Ruby #15 SONG : Shine CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Finish with a max combo of 55 or higher. MODIFIERS * ORDER: LUDR UNLOCKABLE: nothing -------------------------------------------------------------------------[Ru16] Ruby #16 SONG : Let's Get It Started CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Get 85 or more steps GREAT! or better. MODIFIERS * STEPZONE: down half-low UNLOCKABLE * OPENS LOCK 6 -------------------------------------------------------------------------[Al01] Alice #1 SONG : Hysteria CHART : BASIC REQUIRES : lv.4, anyone VICTORY : Get 170 or more steps PERFECT!! or better. MODIFIERS * Sudden UNLOCKABLE * OPENS LOCK 3 -------------------------------------------------------------------------[Al02] Alice #2 SONG : TRUE*LOVE (Clubstar's True Club Mix) CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Finish with a max combo of 90 or higher. MODIFIERS : none UNLOCKABLE: nothing -------------------------------------------------------------------------[Al03] Alice #3 SONG : Daft Punk Is Playing At My House CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Finish with a score of 780,000 or higher. MODIFIERS * STEPZONE: midzone UNLOCKABLE * DICE PARTS: move 4# -------------------------------------------------------------------------[Al04] Alice #4 SONG : Dream on Dreamer CHART : CHALLENGE REQUIRES : lv.3, anyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 12 lives UNLOCKABLE: nothing -------------------------------------------------------------------------[Al05] Alice #5 SONG : La Bamba CHART : BASIC REQUIRES : lv.3, anyone VICTORY : Get 120 or more steps GOOD or better. MODIFIERS * SKIN: Trumpet UNLOCKABLE * the arrow skin Trumpet -------------------------------------------------------------------------[Al06] Alice #6 SONG : Do You Know (The Ping Pong Song) CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Finish with the Dance Meter at 80% or higher. MODIFIERS * STEPZONE: squish UNLOCKABLE: nothing -------------------------------------------------------------------------[Al07] Alice #7 SONG : Pluto The First CHART : DIFFICULT REQUIRES : lv.8, Jenny Gus VICTORY : Finish with a score of 830,000 or higher. MODIFIERS * STEPZONE: right low UNLOCKABLE * DICE PARTS: move ?# -------------------------------------------------------------------------[Al08] Alice #8 SONG : L'amour et la liberte (DDR ver.) CHART : EXPERT REQUIRES : lv.7, any female VICTORY : Finish with a max combo of 120 or higher. MODIFIERS * Reverse * EMPHASIS: boost beat 1 UNLOCKABLE * DICE PARTS: Julio -------------------------------------------------------------------------[Al09] Alice #9 SONG : A Geisha's Dream CHART : BASIC REQUIRES : lv.4, Rage Zero VICTORY : Get a FULL COMBO! MODIFIERS * Reverse UNLOCKABLE * DICE PARTS: move 9# -------------------------------------------------------------------------[Al10] Alice #10 SONG : Shine CHART : CHALLENGE REQUIRES : lv.8, Alice VICTORY : Earn a grade of A or higher. MODIFIERS * Wave * STEPZONE: midzone UNLOCKABLE * the dancer ALICE 2 -------------------------------------------------------------------------[Al11] Alice #11 SONG : roppongi EVOLVED CHART : BASIC REQUIRES : lv.5, any male VICTORY : Get 170 or more steps MARVELOUS!! MODIFIERS : none UNLOCKABLE * DICE PARTS: Yuni -------------------------------------------------------------------------[Al12] Alice #12 SONG : un deux trois CHART : BASIC REQUIRES : lv.6, anyone VICTORY : Get 115 or more steps MARVELOUS!! MODIFIERS * 1.5x * Jump Off-1 UNLOCKABLE * OPENS LOCK 13 * DICE PARTS: Concento -------------------------------------------------------------------------[Al13] Alice #13 SONG : Dynamite Rave ("Air" Special) CHART : CHALLENGE REQUIRES : lv.6, Gus Alice VICTORY : Get 165 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: frown UNLOCKABLE * the song Dynamite Rave * DICE PARTS: move 10# -------------------------------------------------------------------------[Al14] Alice #14 SONG : La Camisa Negra CHART : DIFFICULT REQUIRES : lv.4, Alice VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 10 lives * STEPZONE: cross UNLOCKABLE * DICE PARTS: Alice -------------------------------------------------------------------------[Al15] Alice #15 SONG : Gotta Dance CHART : DIFFICULT REQUIRES : lv.6, anyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 6 lives * ORDER: RUDL UNLOCKABLE * OPENS LOCK 14 * DICE PARTS: Zukin -------------------------------------------------------------------------[Al16] Alice #16 SONG : You Got It (The Right Stuff) CHART : DIFFICULT REQUIRES : lv.4, anyone VICTORY : Get 110 or more steps GREAT! or better. MODIFIERS * STEPZONE: down low UNLOCKABLE * OPENS LOCK 4 -------------------------------------------------------------------------[Zu01] Zukin #1 SONG : Just Dance CHART : EXPERT REQUIRES : lv.6, anyone VICTORY : Play until the music ends. MODIFIERS * Hidden * Dark UNLOCKABLE * OPENS LOCK 14 * DICE PARTS: move 2# -------------------------------------------------------------------------[Zu02] Zukin #2 SONG : MOONSTER CHART : EXPERT REQUIRES : lv.9, Zukin VICTORY : Get 140 or more steps MARVELOUS!! MODIFIERS * Dark * STEPZONE: cross UNLOCKABLE * the dancer QUEEN-ZUKIN 2 -------------------------------------------------------------------------[Zu03] Zukin #3 SONG : Pluto The First CHART : BEGINNER REQUIRES : lv.6, any female VICTORY : Get 110 or more steps GREAT! or better. MODIFIERS * EMPHASIS: 2x beat 2 UNLOCKABLE * DICE PARTS: Ruby -------------------------------------------------------------------------[Zu04] Zukin #4 SONG : ICE ICE BABY CHART : EXPERT REQUIRES : lv.6, anyone VICTORY : Finish with a max combo of 210 or higher. MODIFIERS : none UNLOCKABLE * DICE PARTS: Disco -------------------------------------------------------------------------[Zu05] Zukin #5 SONG : Pocketful Of Sunshine CHART : EXPERT REQUIRES : lv.6, Zukin VICTORY : Earn a grade of A or higher. MODIFIERS * Brake UNLOCKABLE * DICE PARTS: Zukin -------------------------------------------------------------------------[Zu06] Zukin #6 SONG : A Geisha's Dream CHART : DIFFICULT REQUIRES : lv.7, Rage Bonnie VICTORY : Get 165 or more steps MARVELOUS!! MODIFIERS * STEPZONE: mirror staircase UNLOCKABLE * DICE PARTS: move 1# -------------------------------------------------------------------------[Zu07] Zukin #7 SONG : roppongi EVOLVED CHART : DIFFICULT REQUIRES : lv.6, any male VICTORY : Finish with a max combo of 250 or higher. MODIFIERS : none UNLOCKABLE * DICE PARTS: Disco -------------------------------------------------------------------------[Zu08] Zukin #8 SONG : Baile La Samba CHART : EXPERT REQUIRES : lv.7, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 4 lives * Sudden * EMPHASIS: 2x beat 2 UNLOCKABLE * DICE PARTS: move 4# -------------------------------------------------------------------------[Zu09] Zukin #9 SONG : Crazy Control CHART : EXPERT REQUIRES : lv.7, Zero Yuni VICTORY : Get 200 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: squish UNLOCKABLE * DICE PARTS: Julio -------------------------------------------------------------------------[Zu10] Zukin #10 SONG : Daft Punk Is Playing At My House CHART : EXPERT REQUIRES : lv.8, anyone VICTORY : Get 295 or more steps GOOD or better. MODIFIERS * ORDER: RUDL UNLOCKABLE * DICE PARTS: Yuni -------------------------------------------------------------------------[Zu11] Zukin #11 SONG : You Are A Star CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 5 lives * Reverse UNLOCKABLE * the song You Are A Star -------------------------------------------------------------------------[Zu12] Zukin #12 SONG : So What CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get a PERFECT FULL COMBO! MODIFIERS : none UNLOCKABLE * DICE PARTS: move 8# -------------------------------------------------------------------------[Zu13] Zukin #13 SONG : D2R ("Freeze" Special) CHART : CHALLENGE REQUIRES : lv.8, Zukin Concento VICTORY : Get O.K.! on all freeze arrows. MODIFIERS * STEPZONE: 2x only L&R UNLOCKABLE * the song D2R ("Freeze" Special) * DICE PARTS: Emi/Bonnie -------------------------------------------------------------------------[Zu14] Zukin #14 SONG : THIS NIGHT CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Finish with a score of 850,000 or higher. MODIFIERS * STEPZONE: boost only U&D UNLOCKABLE * the song THIS NIGHT -------------------------------------------------------------------------[Zu15] Zukin #15 SONG : Keep On Movin CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Finish with the Dance Meter at 95% or higher. MODIFIERS * 3x * Sudden UNLOCKABLE * the song Keep On Movin -------------------------------------------------------------------------[Zu16] Zukin #16 SONG : La Senorita Virtual CHART : DIFFICULT REQUIRES : lv.7, anyone VICTORY : Earn a grade of A or higher. MODIFIERS * Reverse * EMPHASIS: 2x beats 1&3 UNLOCKABLE * OPENS LOCK 15 * DICE PARTS: Zero -------------------------------------------------------------------------[Co01] Concento #1 SONG : Heatstroke CHART : EXPERT REQUIRES : lv.7, Rage Bonnie VICTORY : Get a FULL COMBO! MODIFIERS : none UNLOCKABLE * DICE PARTS: Zukin -------------------------------------------------------------------------[Co02] Concento #2 SONG : Freeze CHART : CHALLENGE REQUIRES : lv.8, anyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 12 lives * Boost * Dark UNLOCKABLE * DICE PARTS: Rage -------------------------------------------------------------------------[Co03] Concento #3 SONG : Do You Know (The Ping Pong Song) CHART : EXPERT REQUIRES : lv.6, anyone VICTORY : Finish with the Dance Meter at 95% or higher. MODIFIERS * 3x * STEPZONE: boost only U&D UNLOCKABLE * OPENS LOCK 13 * DICE PARTS: move 5# -------------------------------------------------------------------------[Co04] Concento #4 SONG : Dance Dance Revolution CHART : DIFFICULT REQUIRES : lv.6, Jenny Alice VICTORY : Get 170 or more steps MARVELOUS!! MODIFIERS * ORDER: RDUL UNLOCKABLE * DICE PARTS: Jenny -------------------------------------------------------------------------[Co05] Concento #5 SONG : You Are A Star CHART : EXPERT REQUIRES : lv.9, Concento VICTORY : Earn a grade of B or higher. MODIFIERS * Hidden * EMPHASIS: boost beat 1 UNLOCKABLE * the dancer CONCENT 2 -------------------------------------------------------------------------[Co06] Concento #6 SONG : Disturbia CHART : DIFFICULT REQUIRES : lv.5, Zukin Concento VICTORY : Get a PERFECT FULL COMBO! MODIFIERS * Boost UNLOCKABLE * DICE PARTS: move 6# -------------------------------------------------------------------------[Co07] Concento #7 SONG : Let's Get It Started CHART : EXPERT REQUIRES : lv.7, any female VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 4 lives * 3x * Hidden UNLOCKABLE * DICE PARTS: Zukin -------------------------------------------------------------------------[Co08] Concento #8 SONG : Gotta Dance CHART : BASIC REQUIRES : lv.5, anyone VICTORY : Get 70 or more steps MARVELOUS!! MODIFIERS * Reverse UNLOCKABLE * the song Gotta Dance -------------------------------------------------------------------------[Co09] Concento #9 SONG : Chance and Dice CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get 170 or more steps GREAT! or better. MODIFIERS * SKIN: Small UNLOCKABLE * the arrow skin Small -------------------------------------------------------------------------[Co10] Concento #10 SONG : Sacred Oath CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Finish with a score of 800,000 or higher. MODIFIERS * STEPZONE: mirror scatter UNLOCKABLE * the song Sacred Oath -------------------------------------------------------------------------[Co11] Concento #11 SONG : L'amour et la liberte (DDR ver.) CHART : DIFFICULT REQUIRES : lv.7, Zero Yuni VICTORY : Get 225 or more steps GOOD or better. MODIFIERS * Wave * Reverse UNLOCKABLE * DICE PARTS: move 9# -------------------------------------------------------------------------[Co12] Concento #12 SONG : La Bamba CHART : DIFFICULT REQUIRES : lv.6, Concento VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 10 lives * Boost * STEPZONE: squish UNLOCKABLE * DICE PARTS: Concento -------------------------------------------------------------------------[Co13] Concento #13 SONG : roppongi EVOLVED CHART : DIFFICULT REQUIRES : lv.6, Gus Ruby VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 8 lives * STEPZONE: left low UNLOCKABLE * DICE PARTS: Gus -------------------------------------------------------------------------[Co14] Concento #14 SONG : Hysteria CHART : EXPERT REQUIRES : lv.7, anyone VICTORY : Get a FULL COMBO! MODIFIERS * STEPZONE: cross UNLOCKABLE * DICE PARTS: Zero -------------------------------------------------------------------------[Co15] Concento #15 SONG : B4U ("Voltage" Special) CHART : CHALLENGE REQUIRES : lv.8, Concento Disco VICTORY : Play until the music ends. MODIFIERS * ORDER: RDUL UNLOCKABLE * the song B4U ("Voltage" Special) * DICE PARTS: Jenny/Gus -------------------------------------------------------------------------[Co16] Concento #16 SONG : un deux trois CHART : EXPERT REQUIRES : lv.7, anyone VICTORY : Finish with a max combo of 155 or higher. MODIFIERS * Reverse * STEPZONE: squish UNLOCKABLE * OPENS LOCK 16 * DICE PARTS: Alice -------------------------------------------------------------------------[Ju01] Julio #1 SONG : TIERRA BUENA CHART : EXPERT REQUIRES : lv.7, anyone VICTORY : Get 125 or more steps MARVELOUS!! MODIFIERS * Brake * Dark UNLOCKABLE * OPENS LOCK 17 * DICE PARTS: Jenny -------------------------------------------------------------------------[Ju02] Julio #2 SONG : Keep On Movin CHART : CHALLENGE REQUIRES : lv.8, Zukin Julio VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 4 lives * Dark UNLOCKABLE * DICE PARTS: Rage/Babylon -------------------------------------------------------------------------[Ju03] Julio #3 SONG : La libertad CHART : EXPERT REQUIRES : lv.9, Julio VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 8 lives * 2x * STEPZONE: scatter UNLOCKABLE * the dancer JULIO 2 -------------------------------------------------------------------------[Ju04] Julio #4 SONG : La Bamba CHART : EXPERT REQUIRES : lv.8, anyone VICTORY : Finish with a max combo of 165 or higher. MODIFIERS * Boost * STEPZONE: mirror staircase UNLOCKABLE * DICE PARTS: Babylon -------------------------------------------------------------------------[Ju05] Julio #5 SONG : un deux trois CHART : DIFFICULT REQUIRES : lv.6, Julio VICTORY : Get 170 or more steps PERFECT!! or better. MODIFIERS * Dark * ORDER: RDUL UNLOCKABLE * DICE PARTS: Julio -------------------------------------------------------------------------[Ju06] Julio #6 SONG : Blue Rain CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Finish with the Dance Meter at 70% or higher. MODIFIERS * Reverse * STEPZONE: squish UNLOCKABLE * the song Blue Rain -------------------------------------------------------------------------[Ju07] Julio #7 SONG : MOONSTER CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get 195 or more steps GREAT! or better. MODIFIERS * Hidden UNLOCKABLE * DICE PARTS: Concento -------------------------------------------------------------------------[Ju08] Julio #8 SONG : Viva La Vida CHART : EXPERT REQUIRES : lv.7, any male VICTORY : Earn a grade of AA or higher. MODIFIERS * Boost * ORDER: LUDR UNLOCKABLE * DICE PARTS: Bonnie -------------------------------------------------------------------------[Ju09] Julio #9 SONG : LOVE IS ORANGE CHART : EXPERT REQUIRES : lv.7, Emi Bonnie VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 10 lives * STEPZONE: scatter UNLOCKABLE * DICE PARTS: Gus -------------------------------------------------------------------------[Ju10] Julio #10 SONG : Ubertreffen CHART : DIFFICULT REQUIRES : lv.6, anyone VICTORY : Finish with a score of 900,000 or higher. MODIFIERS * STEPZONE: cross2 UNLOCKABLE * the song Ubertreffen -------------------------------------------------------------------------[Ju11] Julio #11 SONG : Viva La Vida CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 30 lives * SKIN: Tiny UNLOCKABLE * the arrow skin Tiny -------------------------------------------------------------------------[Ju12] Julio #12 SONG : Freeze CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get a FULL COMBO! MODIFIERS * Dark UNLOCKABLE * the song Freeze -------------------------------------------------------------------------[Ju13] Julio #13 SONG : Let the beat hit em (Classic R&B STYLE) CHART : DIFFICULT REQUIRES : lv.5, Julio Disco VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 8 lives * Reverse * STEPZONE: boost only U&D UNLOCKABLE * DICE PARTS: move 2# -------------------------------------------------------------------------[Ju14] Julio #14 SONG : roppongi EVOLVED CHART : EXPERT REQUIRES : lv.7, Emi Yuni VICTORY : Play until the music ends. MODIFIERS : none UNLOCKABLE * DICE PARTS: move 5# -------------------------------------------------------------------------[Ju15] Julio #15 SONG : La Senorita Virtual CHART : BASIC REQUIRES : lv.6, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 4 lives UNLOCKABLE * OPENS LOCK 11 * DICE PARTS: move 3# -------------------------------------------------------------------------[Ju16] Julio #16 SONG : Taking It To The Sky CHART : EXPERT REQUIRES : lv.6, anyone VICTORY : Get 175 or more steps GOOD or better. MODIFIERS * Wave UNLOCKABLE * OPENS LOCK 9 * DICE PARTS: move 1# -------------------------------------------------------------------------[Di01] Disco #1 SONG : I Know You Want Me (Calle Ocho) CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Finish with the Dance Meter at 90% or higher. MODIFIERS * Dark * STEPZONE: lowzone UNLOCKABLE * DICE PARTS: move 8# -------------------------------------------------------------------------[Di02] Disco #2 SONG : Heatstroke CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get 185 or more steps GOOD or better. MODIFIERS * EMPHASIS: 2x beats 1&3 UNLOCKABLE * the song Heatstroke -------------------------------------------------------------------------[Di03] Disco #3 SONG : Love Again CHART : EXPERT REQUIRES : lv.7, Zero Bonnie VICTORY : Get 105 or more steps PERFECT!! or better. MODIFIERS * Brake * Reverse UNLOCKABLE * DICE PARTS: move 3# -------------------------------------------------------------------------[Di04] Disco #4 SONG : Crazy Control CHART : DIFFICULT REQUIRES : lv.6, anyone VICTORY : Get 145 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: smile UNLOCKABLE * OPENS LOCK 12 * DICE PARTS: move 4# -------------------------------------------------------------------------[Di05] Disco #5 SONG : Daft Punk Is Playing At My House CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get 180 or more steps MARVELOUS!! MODIFIERS : none UNLOCKABLE * DICE PARTS: move 5# -------------------------------------------------------------------------[Di06] Disco #6 SONG : NADESHIKO CHART : DIFFICULT REQUIRES : lv.5, anyone VICTORY : Get 200 or more steps PERFECT!! or better. MODIFIERS * STEPZONE: mirror staircase UNLOCKABLE * the song NADESHIKO -------------------------------------------------------------------------[Di07] Disco #7 SONG : LOVE IS ORANGE CHART : DIFFICULT REQUIRES : lv.6, anyone VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 6 lives * ORDER: LUDR UNLOCKABLE * DICE PARTS: Zukin -------------------------------------------------------------------------[Di08] Disco #8 SONG : Keep On Movin CHART : EXPERT REQUIRES : lv.8, anyone VICTORY : Finish with a score of 800,000 or higher. MODIFIERS * Wave UNLOCKABLE * DICE PARTS: Emi -------------------------------------------------------------------------[Di09] Disco #9 SONG : Sacred Oath CHART : BASIC REQUIRES : lv.6, Ruby Alice VICTORY : Get 100 or more steps MARVELOUS!! MODIFIERS * 1.5x UNLOCKABLE * DICE PARTS: Alice -------------------------------------------------------------------------[Di10] Disco #10 SONG : Baile La Samba CHART : EXPERT REQUIRES : lv.7, anyone VICTORY : Get 210 or more steps GREAT! or better. MODIFIERS * EMPHASIS: boost beat 1 UNLOCKABLE * OPENS LOCK 18 -------------------------------------------------------------------------[Di11] Disco #11 SONG : Let the beat hit em (Classic R&B STYLE) CHART : EXPERT REQUIRES : lv.7, anyone VICTORY : Finish with a score of 900,000 or higher. MODIFIERS * STEPZONE: staircase UNLOCKABLE * DICE PARTS: move 6# -------------------------------------------------------------------------[Di12] Disco #12 SONG : A Brighter Day CHART : EXPERT REQUIRES : lv.6, Disco VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 12 lives * Sudden * STEPZONE: 2x only L&R UNLOCKABLE * DICE PARTS: Disco -------------------------------------------------------------------------[Di13] Disco #13 SONG : Ubertreffen CHART : EXPERT REQUIRES : lv.9, Disco VICTORY : Get a FULL COMBO! MODIFIERS * 1.5x * STEPZONE: frown UNLOCKABLE * the dancer DISCO 2 -------------------------------------------------------------------------[Di14] Disco #14 SONG : So What CHART : EXPERT REQUIRES : lv.7, any female VICTORY : Get a FULL COMBO! MODIFIERS * ORDER: RDUL UNLOCKABLE * DICE PARTS: Concento -------------------------------------------------------------------------[Di15] Disco #15 SONG : La libertad CHART : DIFFICULT REQUIRES : lv.7, Yuni Babylon VICTORY : Finish with a max combo of 130 or higher. MODIFIERS * Dark * STEPZONE: down half-low UNLOCKABLE * DICE PARTS: Ruby -------------------------------------------------------------------------[Di16] Disco #16 SONG : What Will Come of Me CHART : EXPERT REQUIRES : lv.8, Julio Disco VICTORY : Get a FULL COMBO! MODIFIERS * Sudden UNLOCKABLE * DICE PARTS: Bonnie/Babylon -------------------------------------------------------------------------[Ex01] Ex #1 SONG : La libertad CHART : EXPERT REQUIRES : lv.9, Emi VICTORY : Finish with a score of 850,000 or higher. MODIFIERS * Wave * ORDER: RDUL UNLOCKABLE * DICE PARTS: Emi/Rage -------------------------------------------------------------------------[Ex02] Ex #2 SONG : A Brighter Day CHART : CHALLENGE REQUIRES : lv.9, Babylon VICTORY : Finish with a max combo of 155 or higher. MODIFIERS * Wave * Reverse UNLOCKABLE * DICE PARTS: Emi/Babylon -------------------------------------------------------------------------[Ex03] Ex #3 SONG : Ubertreffen CHART : BASIC REQUIRES : lv.9, Jenny VICTORY : Get a MARVELOUS FULL COMBO! MODIFIERS : none UNLOCKABLE * DICE PARTS: Jenny/Ruby -------------------------------------------------------------------------[Ex04] Ex #4 SONG : You Are A Star CHART : CHALLENGE REQUIRES : lv.9, Gus VICTORY : Finish with the Dance Meter at 80% or higher. MODIFIERS * ORDER: RUDL UNLOCKABLE * DICE PARTS: Gus/Alice -------------------------------------------------------------------------[Ex05] Ex #5 SONG : Pluto The First CHART : EXPERT REQUIRES : lv.9, Julio VICTORY : Finish with a score of 700,000 or higher. MODIFIERS * 1.5x UNLOCKABLE * DICE PARTS: Julio/Disco -------------------------------------------------------------------------[Ex06] Ex #6 SONG : ZERO CHART : EXPERT REQUIRES : lv.9, Zero VICTORY : Get 300 or more steps GOOD or better. MODIFIERS * Brake * STEPZONE: lowzone UNLOCKABLE * the song Pluto The First * DICE PARTS: Zero/Bonnie -------------------------------------------------------------------------[Ex07] Ex #7 SONG : Crazy Control CHART : CHALLENGE REQUIRES : lv.9, Bonnie VICTORY : Get 185 or more steps MARVELOUS!! MODIFIERS * Reverse * Dark * ORDER: LUDR UNLOCKABLE * DICE PARTS: Bonnie/Yuni -------------------------------------------------------------------------[Ex08] Ex #08 SONG : La Senorita Virtual CHART : EXPERT REQUIRES : lv.9, Ruby VICTORY : Get a PERFECT FULL COMBO! MODIFIERS : none UNLOCKABLE * DICE PARTS: Gus/Ruby -------------------------------------------------------------------------[Ex09] Ex #09 SONG : KIMONO*PRINCESS CHART : DIFFICULT REQUIRES : lv.9, Zukin VICTORY : Get 300 or more steps PERFECT!! or better. MODIFIERS * Hidden * STEPZONE: boost only U&D UNLOCKABLE * the song KIMONO*PRINCESS * DICE PARTS: Zukin/Julio -------------------------------------------------------------------------[Ex10] Ex #10 SONG : My Summer Love (Tommy's Smile Mix) CHART : CHALLENGE REQUIRES : lv.9, Disco VICTORY : Get 240 or more steps GREAT! or better. MODIFIERS * Brake * Reverse * Dark UNLOCKABLE * DICE PARTS: Concent/Disco -------------------------------------------------------------------------[Ex11] Ex #11 SONG : Dance Dance Revolution CHART : CHALLENGE REQUIRES : lv.9, Alice VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 40 lives * STEPZONE: mirror scatter UNLOCKABLE * DICE PARTS: Jenny/Alice -------------------------------------------------------------------------[Ex12] Ex #12 SONG : Sacred Oath CHART : EXPERT REQUIRES : lv.9, Concento VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 20 lives * Boost * STEPZONE: staircase UNLOCKABLE * DICE PARTS: Zukin/Concent -------------------------------------------------------------------------[Ex13] Ex #13 SONG : La receta CHART : CHALLENGE REQUIRES : lv.9, Yuni VICTORY : Get GREAT/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 25 lives * STEPZONE: UNLOCKABLE * DICE PARTS: Yuni/Babylon -------------------------------------------------------------------------[Ex14] Ex #14 SONG : Dance Dance Revolution CHART : EXPERT REQUIRES : lv.9, Rage VICTORY : Get GOOD/O.K.! or better on all arrows. MODIFIERS * BATTERY LIFEBAR: 30 lives * Reverse * STEPZONE: mirror squish UNLOCKABLE * the song Dance Dance Revolution * DICE PARTS: Rage/Zero -------------------------------------------------------------------------[Ex15] Ex #15 SONG : KIMONO*PRINCESS CHART : EXPERT REQUIRES : lv.10, Zukin Julio VICTORY : Get 220 or more steps MARVELOUS!! MODIFIERS * Reverse UNLOCKABLE * the dancer Green PiX -------------------------------------------------------------------------[Ex16] Ex #16 SONG : roppongi EVOLVED CHART : EXPERT REQUIRES : lv.10, Concento Disco VICTORY : Get 300 or more steps GOOD or better. MODIFIERS * STEPZONE: down low UNLOCKABLE * the dancer Blue PiX -------------------------------------------------------------------------[Ex17] Ex #17 SONG : Pluto The First CHART : CHALLENGE REQUIRES : lv.10, Concento Julio VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 100 lives UNLOCKABLE * the dancer Red PiX -------------------------------------------------------------------------[Ex18] Ex #18 SONG : DEAD END ("GROOVE RADAR" Special) CHART : CHALLENGE REQUIRES : lv.10, Zukin Disco VICTORY : Finish with a score of 770,000 or higher. MODIFIERS * 1.5x UNLOCKABLE * the dancer Dark PiX * the song DEAD END ("GROOVE RADAR" Special) -------------------------------------------------------------------------[Ex19] Ex #19 SONGS : roppongi EVOLVED ver. A A A B B C C CHARTS : BASIC, DIFFICULT, EXTREME, DIFFICULT, EXTREME, DIFFICULT, EXTREME REQUIRES : lv.10, everyone VICTORY : Play until the music ends. MODIFIERS * BATTERY LIFEBAR: 50, 50, 50, 50, 50, 50, and 50 lives * every other stage is on reverse UNLOCKABLE * the song roppongi EVOLVED * DICE PARTS: any character x6 COMMENTS : I like what they did with the final mission. Be sure to set aside a solid 15 minutes to play this because you can't pause or take a break. [Ch08] <- 8. Bugs -> #1 "Dynamite Rave -air special-" does not unlock for clearing [Al13]. Instead you will unlock "Dynamite Rave" if you somehow have not unlocked it already. This is a stupid and frustrating mistake by the developers. (I even got the "Clear all missions" tile in request mode before I got the "Unlock all songs" tile. Wonderful.) #2 Gus and Bonnie only have 5 dice, not 6. [Je08] should definitely give you a Gus die for beating it, but it does not. Because of this it is technically possible for Emi to start by unlocking Jenny, who would then normally unlock Gus, except she won't. You'll be able to walk around in Gus' area fine, but he won't appear until you find a die for him elsewhere. I guess no one noticed because Babylon unlocks Gus so easily. As for Bonnie, she's a starter, so her sixth character die could've been intended to go anywhere. I'll take a guess though and say that Bonnie's missing die should've been found in [Yu02]. #3 As I mentioned in [Ch03], SAVE OFTEN. Because DMM can crash while returning from a song. #4 If you fail a couples mission then the partner who was first to arrive will receive 20% of 20% for being present instead of the full amount they're entitled to. The partners should recieve the same amount of xp like they do when they win. [Ch09] <- 9. Credits -> Everything in this guide is the original work of the author. The only exceptions in version 1.0 of this FAQ are the data tables that I processed directly from the game disk. Those are copyrighted by Konami. If you email me a comment, suggestion, or correction and I include it in this FAQ then you'll be credited here. Be sure to include the name or address you'd like to be credited as. Special thanks to Konami for making this game, of course. [Ch10] <- 10. Revision History -> Current Version: 1.0 - Initial Release [Ch11] <- 11. Copyright and Contact Information -> The contents of this guide are copyright Allen Seitz, 2009. Several trademarks used in this guide, such as "Dance Dance Revolution" and "Konami" are owned by Konami. The game scenario, characters, and data tables used in this guide are copyright Konami, 2009. I can be contacted using Google's email service. My address is my first and last name. (Ha! Spambots figure that one out!) Please don't ask for permission to host this guide anywhere except GameFAQs. I like having this guide hosted in one trusted place. The only exception I'll make is if you represent Konami. Heatstroke ... -- END OF FILE --