SUPER ROBOT WARS ALPHA 3 "Galactic Climax" Walkthrough by Mark Neidengard (mneideng@ugcs.caltech.edu) Version 1.0. This is the final installment of the SRW Alpha series, and the latest installment of my "one-and-a-half-step-removed" walkthroughs, as in 1.5 steps removed from a full dialogue translation. My goal is to bring these incredible works of playable fan-fiction to a wider audience who lack other means to appreciate the story. It's been a long haul since the original SRW Alpha, and worth every moment. Those hoping for _the_ definitive guide to this game and are Japanese-empowered are encouraged to check out the "Super Robot Wars Alpha III Perfect Guide" by Softbank Creative, ISBN4-7973-3232-8. Alpha 3 embodies around two decades of development on the SRW series, and is the most highly refined SRW the Playstation 2 will likely ever see. From the smoothness of the graphics engine to a host of logistical amenities, this is the best showcase yet for the stories and characters therein. Those who have played previous SRWs may be interested in the following refinements: - Multiple spellcasting. Users can "check" multiple spells from multiple pilots and units, and have them all cast at once, greatly saving time. - Ubiquitous preview. Using the triangle button, you can preview pilot and unit stats from just about anywhere, including the squad organization menus, equipment add/subtract system, or even the transformation screens. Never lose track of what the movement range of your units when transformed is again! - Song. Several of your units have attacks that are based off of singing. These attacks have a variety of beneficial effects when used on your own party, and only do damage to the Protodevlin. Moreover, they are the only attacks that truly circumvent the Protodevlin's inherent shields. - Scenario Chart and hidden missions. From the Options screen on the main menu, you can now select the graphical flowchart of all missions you've cleared so far, including short reminders about what happened in them. Also on the Scenario Chart are hidden side missions that you reveal as you play through the game. These do not specifically affect the game as a whole (with one exception), but add extra character. Hidden missions are denoted Scenario ??X, relating them to the mission they most closely follow on the Scenario Chart. The system has many more major and minor enhancements that will become apparent as you play the game. You have a male and female Real and Super robot pilot to choose from, each with their own story and dedicated missions. Turn count and Skill Points influence which ending you receive, and some portions of the game (including EX Hard mode) are only available on repeated play-throughs. In short, just start playing and enjoy! ------------------------------------------------------------------------------- Story (from the manual) It is the era known as the New Western Calendar... Two hundred years have passed since mankind ventured into space. In NWC 187, the unprecedented upheaval of the "Balmar War" (SRW Alpha) left the Earth Sphere with undeniable proof of the existence of extraterrestrial intelligent life - and a vast war raging beyond the borders of the Solar System. Greater yet was mankind's shock from another intelligent life form, the implacable enemy known as STMC (space monsters). Though mankind repulsed their offensive by the slimmest of margins at the end of the Balmar War, it was anticipated that they would return to menace the Earth Sphere again. Mankind has nowhere to run... And so, various projects have begun to ensure their continued survival upon the Earth. The "Aegis Project" seeks to shield the Earth Sphere from enemies without. The "Ultra Long-Range Colonization Project" is endeavoring to find a new homeworld. And then there is the "Carneades Project"... In NWC 188, the Earth clashed with alien and Jovian forces, as well as forces from beneath its own surface. Against the backdrop of this "War of Seals" (SRW Alpha 2), the various projects drew towards completion. The War of Seals reached its climax in NWC 189 with the destruction of the "Artificial God Gun-Eden", which sought to seal mankind within the Earth. Yet mere weeks later, hints of new upheaval began to surface. Mysterious military and alien forces prowl the Earth Sphere. A massive, enigmatic structure has been discovered in the asteroid belt. And communication with the ultra long-range colonist fleet has been lost... A gong is about to sound, drawing mankind towards the final battle, and the galactic climax. Scenario 1. Shutsugeki, Hagane no Ryuuko ("Sortie, Dragon-Tiger of Iron") Torres is at the helm as the Ral Kairam approaches Icarus Base. Bright cautions him about numerous gravitational anomalies which have been spotted around here of late as Amuro muses that this is your first return to the asteroid belt since the Balmar War. Travel between the various planets is considerably easier now than it was then, thanks to the deep space booster the GGG invented. That said, your people still rushed to get here, too quickly to say hi to Kazuya and the others on Mars. In fact, testing the GGG booster got your people stuck playing Express mailmen for Icarus, instead of the better-suited Daikuu Maryuu. This of course means that you may well have to use the booster in actual combat, since as Bright points out, it's not as though all your enemies are gone. Amuro has been fretting over precisely that for the last several weeks, wondering if the string of incidents within and without the Earth Sphere these last few weeks are connected with Gun-Eden's destruction. He could easily believe that the downfall of that entity, meant to keep mankind sealed within the Earth's embrace, could herald the coming of mankind's next calamity. Certainly, the discovery of spacecraft of neither human nor Barmian origin within the Earth's precincts seems to fit the GGG's predictions of enemy reconnaissance. Bright agrees that it's too unnatural that "they" would have remained quiet during the War of Seals... Just then, a gravitational abnormality is detected dead ahead. It's the signature of something teleporting in, and it's far too large to be a mobile weapon or battleship, at a good _thirty kilometers_ long! Amuro quickly leads the mobile suits out to face whatever this colony-sized object is. They see a gigantic ring, obviously artificial and looking suspiciously like some kind of gate. Bright has heard nothing about any such structure being part of the Carneades Project, and it's pretty clear that whatever it is, it is not of this Earth. A high energy signature appears at the object's center as some sort of vessel emerges. To their astonishment, it is the Exelion - a ship supposedly sunk long ago near Raiousei in the black hole that repulsed the STMC. What's more, Captain Tashiro is apparently still alive to make contact with them! [See the "Story" section] Meanwhile, at the Tesla Raihi lab, elegant gothic lolita Irui is having visions of life sucking immensely. While seeking Kusuha and Brit to tell them, she runs into Robert and Eri. They tell Irui to hold her horses while K&B finish a crucial final test they're running. If all goes well, you are about to witness the birth of the "Humachine", a super robot built with all the accumulated manufacturing expertise and multi-role data from the Grungast series. This robot's flexibility in armament is especially pronounced, which is thanks to Eri's study of the Choukijin [remember those?] The new mech's full value should be clear when Kirk and the others arrive the day after tomorrow, and to help ensure that, mock combat with Kouji and Ryou's crew is slated for this afternoon. The two scientists are so excited that Irui can barely get a word in edgewise, but is content to wait like a good little girl until Kusuha is done... rather hard to believe that she was the very incarnation of Gun-Eden, the planetary defense system bequeathed to mankind by some ancient culture. It was her strong Psychodriver powers that qualified her for the position, though Robert thinks that she's now just a normal girl with slightly better intuition than average. [HOW WRONG YOU ARE! Muahahaha. *gasp* *wheeze*] Robert is a tad sad that Kusuha and Brit wished for Irui to be returned to normal - presumably she knew all sorts of stuff about Gun-Eden and the Choukijin. But given that all those memories have been taken from her, and all the Choukijin were destroyed in the battle in the Garden of Paral, there's little more to fear on that front. The heroes of that conflict, the Alpha Numbers, have scattered to the four winds to continue their good works, a few of them even visiting this lab from time to time. Despite all the good news about the Humachine, Eri has been fretting over the unidentified reconnaissance craft spotted over the past few weeks. These vehicles refuse to answer Federation hailing, content instead to flee the area. These are obviously enemies, and given their lack of IFF are probably of alien origin. And that's not all: the space forces have been quietly scouting out the colonies, which is very abnormal given that the Earthnoids and Spacenoids are now at peace. Robert doesn't like the sound of that one bit - the last thing anyone needs is the military stirring up trouble after all the effort you spent to bring about peace. Eri muses that humans may just intrinsically love conflict... In fact, conflict is upon you now, in the form of some kind of UFO on the inbounds. Since Kouji and Ryou are out on patrol, it's liable to take them a while to return. There's little choice but to scramble the Humachine, the dragon-tiger of iron! Kusuha and Brit boot their mecha without incident, and rapidly come face to face with the ichthyoid recon vehicles you've been hearing about. Only this time, they don't seem likely to stop at mere reconnaissance. Robert cautions the two of them that their brand-new mecha are still quite unpredictable, but Brit isn't about to let anyone upset the peace that your people all fought so hard for. He thinks he recognizes the structure of the first enemy he fights, but quickly resolves not to get distracted now. Wipe out the bad guys within 2 turns for one of the easiest Skill Points ever. After eradicating the first batch of bad guys, both Kusuha and Brit think they've seen these bad guys somewhere before. As reinforcements arrive, they prepare to charger further into battle, only to have a mysterious person in red intervene. Well, not that mysterious - it's Kouji, and for once you _start_ with Majinkaiser. As even more bad guys appear, it seems that you _start_ with Shin Getter Robo too @_@ Ryou is very happy about the tuneup the lab gave Shin Getter, and both he and Kouji are more than happy to defend the lab with you. In fact, when Ryou first attacks a bad guy, you'll discover that Shin Getter is putting out almost too _much_ power. Ryou wonders if this is just due to it being tuned up, or some other cause... Though these bad guys were pushovers, your people quickly realize they may have appeared elsewhere too. They all return to the lab to let the scientists analyze your new foes and check on things elsewhere. At least there's no further need to test the new Humachines... Kusuha is getting a bad feeling about something, which she might have gotten earlier if Irui had actually had the chance to chat with her... Irui has in fact been cowering in fear from the nearby battle. Kusuha admits to her that she's scared too, but with Brit, Kouji and everyone else at her side, she can muster the courage to protect Irui and everyone else at the lab. Kusuha promises Irui a bath together as soon as her work is done. As she runs off, Brit like Kusuha has caught on that something isn't right about her. Ryou points out that Irui remembers _that_ she was the advent of Gun-Eden, even if she can't remember anything during that time. That probably explains her fear and hatred of fighting - and as Hayato points out Irui is also very well aware that not everything she did has been forgiven even if it wasn't her fault as such. A fuming Kouji would very much like to know who's responsible for upsetting the peace and solace for Irui you all fought for - whoever they are, Robert comes with a report that they're raising hell all over the world. The GGG, Great Mazinger, and Koutetsu Jeeg wiped out the ones which assailed Japan, and Robert tells Ryou and the others to wait at Tesla for orders to come from the Photon Power and Saotome laboratories. Brit finds it ironic that new bad guys would appear just as the Humachine is finished [also known as "How conveeeeenient!"], but Kusuha happily tells him to think in terms of the Humachine's completion being "just in time" for the new threat. Just then, an SOS arrives from Arizona. It's Hyouma of the Battle Team. The little fishies that attacked here shouldn't even scratch Combattler V, which can only mean one thing: something far worse is afoot in the western deserts. Robert hastens to get a transport ready, telling everyone to prepare for dispatch. As this new fight gets underway, Kusuha is left to ponder the unease she felt in her heart... Scenario 2. Arata Naru Shinryakusha! Tachiagare V! ("A New Invader! Rise, V!") Irui is unusually glum as your people prepare to head for Arizona. Kusuha gently asks her if she too felt the strange unease during the skirmish. Could it be that the coming battle will be harder and more gut-wrenching than any that have come before? [What are the chances.] Kusuha assures Irui that she isn't going to lose regardless, and with remarkable facility cheers Irui up before joining the rest of your crew on the transport plane. This works for a while, but Irui can't fully shake off the feeling that she'll never see Kusuha again. The bad guys are coming with Barm combat robots, plus Boazan and Zaylan armed flying saucers - rather surprising, considering how utterly you ass-rocked those aliens in the last battle. Setting the Boazan aside, it's a fact that the Barm and Zaylans have been living peacefully on Mars. Kosuke theorizes that some unknown power may have somehow taken over what little warpower those races have left - maybe the Boazan? Whoever they are, Hyouma is none too pleased to see the peace shattered after barely a month. Combattler V eagerly joins the Federation forces in facing the baddies. For a Skill Point, wipe out all enemies within three turns while keeping all the Federation forces alive. A new crop of bad guys appears on turn 3. The Federation forces decide to take them on, and quickly fall to the might of... Dangel, one of the widely known generals of Canpel. Dangel informs Hyouma that his reputation as Oreana's killer has reached all the way to the Canpel homeworld - so _these_ are the people who gathered together the various alien forces against you. Dangel warns you not to think of him as another busted-ass robot like Garuuda, since he's-- Hyouma cuts him off, ordering him not to belittle the pride that drove Garuuda to fight for his homeworld. This amuses Dangel greatly - Garuuda, as a robot, had no "feelings" as such. Dangel is looking forward to fighting Combattler V as the first step in invading the Earth, and Hyouma is looking forward to shutting his big mouth. Your people show up in short order to help out. As Dangel gets kicked out on his oversized bragging ass, your people realize that the Canpel-led incursion is apparently unconnected to the recon mecha you just tangled with. You have at least two different enemies on your hands. After the battle, Robert calls Kusuha and your people up with some news. After you left, the ichthyoids attacked Tesla Raihi again. This is rather odd, considering that it's not that important as a military lab. Anyway, the lab had armaments enough to repulse these bad guys... but during the battle, Irui vanished. She was _supposed_ to have been evacuated to the shelter, and it's anyway unlikely that the enemy got her. His people are busy searching for Irui. Unfortunately, Kusuha and Brit can't head back to help in the search - orders have been handed down for them. A transport then arrives, piloted by Stallion White of the GGG. He's here to take you all off to fight the giant threat overshadowing the Earth, joining the swelling ranks of warriors from all over the Earth. Your people are then taken to an orbital installation. It's big enough to be a colony, but since it's not at a Lagrange Point, Hayato tells Benkei to call it a "space station"... or rather a fortress, as Kouji observes. As Mikoto informs everyone, this "Orbit Base" was built in secret. You are then escorted in to meet Chief Taiga, who along with Professor Shishio Leo explains who your new enemy is: the 31 Mechanical Primevals! As Ryou surmises, these bad guys are connected with the Zondar, as corroborated by Galeon's warning of extraterrestrial intelligences. Leo's flashy brother Liger explains that the term "Primeval" is used to refer to beings from whom spring the thirty one types of Zondarian, and quickly proceeds to offer a warm welcome to your crew, especially the ladies. As the two brothers quarrel, Gai and Mamoru are escorted in. Gai is rather down in the dumps over being defeated by the Primevals. Three of them to be precise, who just last night blew both the living and deceased shit out of GGG's Bay Tower base. All the Hero robots were badly damaged before even being able to sortie, and Gaogaigar alone stood no chance. Gai grimly relates that neither the Broken Magnum nor Hell and Heaven were of any use, and only the intervention of a mysterious white battleship saved his life. Said battleship transformed into a robot, and in an instant of overwhelming force wiped the Primevals off the map. Liger adds that the Primevals have cores similar to the Zondar, and if those cores aren't Purified, the Primevals are liable to reappear somewhere else. A "mysterious boy" (Mamoru's classmate Kaidou) from inside the battleship robot Purified the cores of the three Primevals, but presumably this is merely the opening volley in what will be a far larger conflict. Taiga informs you that both the EI-01 from two years ago, and the recent Primevals, appeared from the nearby ES Window. Fully known as an "EScape Window", this is a pathway permitting instantaneous travel to the far reaches of space. Unfortunately for you, an ES Window on a scale never seen before is beginning to open - meaning that the Zondar wave was merely a prelude to the oncoming main force of bad guys. Just then, Bright (promoted to Colonel after the War of Seals) shows up to announce that the Ral Kairam and Albion have docked. With everyone they've brought with them, this is rapidly turning into a reunion of the Alpha Numbers. Taiga wants you all to proceed to the projected spot of the ES Window as soon as introductions are complete, but Bright asks about the explosion of Unius 7. Taiga says that the Earth Sphere Security Council is looking into that - the supreme authority on safety and defense of the Earth Sphere, founded after the War of Seals. You know several of its members, including Councilwoman Dorian. It was the Council who decided to reconstitute the Alpha Numbers, and your people get busy preparing to deal with the ES Window. Gai is still fretting about his broken body preventing him from joining in the fight, and Amuro and Bright decide not to bring up the Exelion lest they cause additional confusion. Your crew works on getting reacquainted. The new additions can't tell you much about the mystery robot that wiped out the Primevals. The boy who Purified their cores seems to have similar power to Mamoru, including the ability to fly and mystical mumbo-jumbo used to perform the Purification. Hiroshi for his part has the odd feeling that he's heard the voice the robot used before. [*grin*] The more hot-blooded of your pilots are looking forward to wiping out the new enemies, whoever they are, but Hayato isn't sure if they'll wait long enough for you to amass your forces. Speaking of which, Deimos and Voltes V are off at Mars, since the ES Window is forecast to open up somewhere in the asteroid belt between Mars and Jupiter. It would really suck if the enemy appeared earlier than expected and headed to Mars instead to interrupt the re-terraforming at work there. What's worse, Banjou and the Good Thunder team are incommunicado at present. Camille is fretting over some unfinished business with a certain Plant, which got put on hold to come up here to Orbit Base. All the Gundam pilots seem somewhat distracted, which seems to be related to the demolition of Unius 7 as Bright mentioned. After a long pause, Amuro opines that it's probably impossible to keep secret, even though the incident is still under investigation and not yet public knowledge. Burning agrees with Monsha's desire to just spit it out to your comrades, and Amuro relates that yesterday, terrorists blew up the "Plant" agricultural colony at point U777. The people manning this non-publically-known colony were all the product of genetic engineering: "Coordinators". Your people are flabbergasted to hear that they still exist, given that even mentioning them in public is taboo. Even the Spacenoids like Fa who suspected their existence had never seen them in person, aided by the official Federation line that the Coordinators don't exist. The "Plant" is a special colony in which they live, which is again taboo to speak of. The Coordinators were originally made only in small numbers, engineered to withstand the rigors of being on the vanguard of human colonization of space. But a certain person's public declaration revealed their existence to the world: the First Coordinator, George Glen. He, the core of the first expedition to colonize Jupiter, first coined the term shortly before being assassinated - right before the fad of genetic engineering took off and conflict erupted with the "Naturals". Now, by Federation law, the Coordinators' very existence is shrouded in silence, despite there being tens of millions of them. Camille learned all this by accident during the upheaval of the Titans taking over his native colony Green Noa back when. Although the Earth-centered Titans left them alone, it seems terrorists are targeting them now, and these are days where such threats, even to people who keep to themselves as the Coordinators do, cannot be ignored. Given the opposition in some quarters to the Barm, violence against the Coordinators almost seems par for the course. This does not sit well at ALL with Camille, driven to distraction over the renewed violence so close on the heels of peace between Earth and Space at last. Gai is receiving the news that he simply won't be combat-worthy for a while. He assures Brit that his courage hasn't perished, and Brit assures him in turn that your people will hold the fort until he has recovered. Kusuha is still fretting over not properly listening to Irui before leaving, but Brit is sure that Irui will return to Tesla under her own power. Brit points out to her that the best thing you can do for her right now is to protect the Earth as a whole from this new threat. Scenario 3. Gyakushuu! Kikai 31 Genshuu ("Counterattack of the 31 Mechanical Primevals!") The GGG heavies explain that the Primevals are sure to appear soon through the ES Window, creating gravitational disturbances when they do just like all other forms of teleportation. Based on the historical record, you can already spot the advance signature of their transit. You could call it a blessing that the ES Window will be opening well away from the Earth itself, but as Kouji explains, the asteroid belt is already a Bermuda Triangle of sorts where the boundary between dimensions is thin to begin with. When your other people are thunderstruck that Kouji is actually _explaining_ things for a change, Leo laughs and says that all the study at Tesla seems to have paid off. This unstable area seems perfect for a large-scale ES Window (as well as a certain other object that Leo has in mind), and with that in mind the basic plan is to go and treat the intruders to an all-you-can-eat banquet of ass wreckage. If it's any consolation, the Federation fleet will be behind you all the way: FAR behind that is, at a safe distance and cowering in fear. In short, you get all the guts and maybe all the glory. The white battleship from G Island City seems to come and go at will without leaving so much as a name behind, and Hiroshi for one doesn't trust it at all. You've got to get rid of every last Primeval, since even one could Zondarize all life on Earth if given half a chance, not to mention the Colonies. As your people ready for battle, Kusuha is still fretting over Irui's disappearance, but resolves to concentrate on the fight at hand. Hyouma is rather impressed at how forthrightly Brit encourages Kusuha, wondering if all Americans are like that. Kouji, who was a classmate of Kusuha waaay back in the day, admires Brit despite his slightly odd, archaic Japanese. Chizuru, for one, likes a guy who can actually _express_ his emotions, especially his passion for the girl he cares about. Kusuha, Brit, AND the vastly grown-up Kouji can only shake their head at how Hyouma simply can't seem to get the hints Chizuru is dropping. The good news is that the talk of the bygone days has really reenergized Kusuha, and she's now ready to get Primeval on the bad guys' ass. It is now less than thirty five minutes until the ES Window opens, according to the Icarus Base. MUCH less, in fact. Gai can only watch from the sidelines, though Hiroshi and the others tell him to let them shoulder the burden for once. Both Kusuha and Brit are feeling something far worse than mere nerves or Pressure: an abiding cold, laden with malice. Kusuha hasn't felt this since the Balmar War, but Brit snaps her out of her reverie and cautions her to worry about her immediate surroundings first. Your dudes unleash a full barrage as soon as the ES Window opens fully. Of the 28 Primevals which appeared, you manage to take down 13 with the first volley. The remaining ones appear as gigantic pillars, just as the three which attacked G Island City did at first. This must be their traveling form, and everyone realizes that now is your best chance to take them down. Bright orders everyone to lay down their life if need be to keep the Primevals from heading for the Earth. Take the Primevals down within six turns for a Skill Point. After wiping out enough Primevals, the mysterious white battleship appears, fully as large as Daitarn 3. Amuro figures it's no good requesting aid from it though, and tells your forces to press their attack. On turn 4, Kaidou barely has time to sense the onslaught of new enemies: the ones who trashed G Island City. J finds it very convenient that the bad guy he failed to catch before would save him the trouble of a search. When you take down the newcomer, it attempts to regenerate, but J won't have it, and deploys the J-Quath to draw out its Core. Your people marvel at the massive display of power, Kouji wondering if EOT was used to construct the white battleship. Meanwhile, Mamoru finds himself unable to feel the Primeval as Zondar, and thus is unable to Purify their Cores. Kaidou has no such limitations. Just when you thought the operation was a success, ALL the remaining Primeval cores seem to be just fine, and ALL escape towards the Earth. J and Kaidou waste no time in heading off in pursuit. Just as your people are about to hurry back to the battleships to pursue, an AAA-priority distress call comes in. Icarus Base is ordering you to point 0907 at flank speed, a location that an aghast Liger tells you may portend danger even worse than the Primevals. Leo adds that your worst fears may have just been realized.... Scenario 4. Jigokumon, Hiraku ("The Gates of Hell Open") Not all your people are pleased to be pulled off the Primeval hunt, but Amuro assures them that the Cores are supposed to require considerable time to regenerate. When Leo enters, Amuro asks whether this new adversary is connected to "that": the 30 kilometer-wide ring that the Ral Kairam discovered a week ago in the Asteroid Belt. This object, possibly a gate, remains shrouded in mystery except for the fact that it most definitely not of Earth origin. As for what makes it so dangerous, Amuro is about to relate what emerged from the Ring when they approached - when the bad guys attack! This time it's not the ring, but "ordinary" warp drive that delivers an enemy fleet to you. It's the Canpellians, back for more smackdown. It seems the forces you tangled with in North America were just the advance guard, and now it's very clear they're in league with the Boazan, with remnants of the Zaylans and Barm too. AND, some new aliens you've not seen before - the forces of Muge, who leave the battle early to head for Earth, since they apparently have someone from Earth guiding them. Dangel sends his brother on ahead and stays here to trade verbal spars with Combattler and the rest of your crew. You can't afford to linger here long - you've still got to get to that Gate before something even worse happens. You've got five turns to get to the designated point. For a Skill Point, wipe out all the enemies by then. Once you make it through the bad guys, you receive bad news from Icarus: something like an enemy fleet has appeared at N0907, and swiftly wiped out your advance forces. Leo doesn't have time to explain, and urges Bright to make all possible speed. Meanwhile, the SRX team has been watching the fleet flagship and damn near everyone else getting blown to smithereens. Even worse, the SRX's bypass circuits are fried, and even Quarter Drive is unavailable. With the enemy locked on, things are looking grim - and Ryuusei wants to separate and attack independently. That's not going to fly either, given that all R machines have been damaged one way or the other by the enemies' pinpoint attacks. Aya's psychic powers give her a brief glimpse into the enemy ship - a ship that knows all about the SRX, enough to pick at all its weaknesses. The pilot of the ship is indeed of the aliens you feared from SRWA1, taking perverse pleasure in dismantling the creation of the traitor to his people. While gloating, the enemy commander is determined to go and recover the Tronium, plus a few "samples", with his own hands. He won't begin to hear his subordinate's caution to stay in safety while underlings handle it, in part to restore standing to his father. He orders his subordinate to go and guard the "Crossgate" - it's now clear how useful this thing can be to the Empire if it can be deployed en masse. He even dismisses some sort of personal bodyguard, who haltingly protests that leaving the commander alone would violate lord Shiva's orders. The commander casually tells him to shut up, and that _he_ is the one giving the orders. With the rest of the crew departed, the commander tells Ryuusei Date that the time has come to test his powers. He is about to see whether or not Ryuusei deserves to live or die, in place of his father. The only weapon Ryuusei has left is the High Finger Launcher on his right arm - the Invincible Sword simply can't be used at their current level of power. Rai repeatedly implores Ryuusei to withdraw: against the might of the Arrowgaters, the Ze Balmariy Empire, there can be no victory like this. Besides, if anything were to happen to Ryuusei or Aya, what would become of "that" system: who would pilot the "Altard"? Aya chimes in too, saying that living to tell the tale of this day is the only way to assuage the souls of those who died here. Essentially, they're not allowed to die here. With a supreme effort of will, Ryuusei finally agrees, and Aya has all the energy diverted to the propulsion systems to effect a speedy escape. She'll concentrate on maintaining a barrier, while Ryuusei concentrates on piloting them out of here. The enemy commander orders a few of his men to surround the SRX, wanting to see a sliver of Ryuusei's Psychodriver powers. On 2.5, your people show up to find the SRX in very bad shape. Your people are aghast to find the Ze Balmariy on the scene, and the enemy commander is rather pleased to see more of the people who downed the Seventh Fleet here. He then starts putting forth some kind of psychic power - it seems he's an Esper just like Ryuusei and the others. But he plans to demonstrate how different from your people he is. Aya can't withstand the assault, and the T-Link System falters. The bad guy even offers to give you a hand, forcibly switching you over to the Uranus System, restoring the SRX's power levels to full. Rai yells at Ryuusei not to get carried away, that this is the bad guy's trap and that something is wrong with Aya - but he doesn't listen. The SRX gets thoroughly trounced. The bad guy admires the amount of power Ryuusei emitted for a moment, but scoffs that no Earth-made system could measure up to his Viklan's Kalkelia Pulse Telgram system. He decides to give Ryuusei more time to "mature", but proceeds to recover the critical Tronium from the SRX's carcass. He destroys the T-Link system's core, the "defective part" also known as Aya. Is Ryuusei happy? What do you think. The Ral Kairam detects that even without its Tronium the SRX is about to vanish in one colossal explosion. Bright orders your people to quickly recover the SRX team, including the vastly distraught Ryuusei. The two remaining SRX pilots are taken to sick bay, where it's far from clear that either of them will pull through from the massive injuries they've sustained. Ryuusei's recovery is especially in doubt. Tetsuya coldly instructs your people to get over it and come to terms with the fact that you all are going to have to face this monumental foe yourselves. Amuro agrees, but adds that he himself isn't strong enough to stay entirely unaffected when one of his comrades from the Balmar War is lost. However, there is no such thing as a war where nothing is sacrificed to move forward. What is left is for the living to overcome their sorrow and finish what the fallen would want them to do. Besides, with the Primevals and the other forces threatening the Earth, many more people will taste the same sorrow if you do not succeed. All that said, your dudes are still pissed as hell. At the following briefing, Leo offers a few words of sympathy, having lost his wife (and Gai's mother) in a Jupiter convoy "accident" long ago. He tells everyone that Bright and Taiga are in a joint conference with the Security Counsel and the top military brass, figuring out what to do from here. Meanwhile, Leo explains that the ring in the asteroid belt, now officially known as the "Gate" with a capital G, is a conduit or portal to far-flung reaches of space, or else another dimension. There is a clear connection between the Gate and the Unknowns who have been causing trouble lately, and Icarus Base was tasked with guarding and monitoring the Gate lest something like this should happen. The SRX was on special assignment as part of that mission - reassembled for that purpose (but not JUST that purpose, Tetsuya figures). It's not clear if the Ze Balmariy actually _control_ the gate as such - for one thing, if they could _send_ the Gate here, they could presumably send _themselves_ instead of using it for transportation. It's clear though that the Balmar know more about how to instigate travel through the Gate than you do. And presuming that the other side of the Gate ends up in Empire-controlled space, the odds are high that they'll be sending a far larger force to kick your ass soon. Of course, if you can somehow seize control of the Gate yourself you'd be able to prevent the invasion, but to do that you'll need enough warpower to overcome the Balmar fleet now guarding it. Not precisely the distraction you wanted with the Primevals also lurking... Bright and Taiga then return. The news is not good: spy satellites could not track the Primevals as they fell to Earth, and the other alien alliance is massing its forces near the borders of the Earth Sphere. To counter the threat of alien invasion, a large-scale operation is to be undertaken near the moon, including your dudes. The plan is to be known as the Earth Sphere Last Line of Defense, and your people get to be the spearhead. As everyone is dismissed, Kouji continues to agonize over whoever killed Aya and caused Ryuusei such grief. After a moment, Four says that she doesn't think that Aya is dead - she didn't feel Aya's psyche dissipate when the SRX was vanquished. Kusuha agrees, having felt what Four felt and recalling a similar incident during the Balmar War. Then, it was Ingram provoking Ryuusei to bring forth his power - and Yuuzes trying the same trick on Kusuha and Brit. If all this is correct, God only knows where they've taken Aya - but at least she should still be alive. Kouji realizes that had they simply wanted Ryuusei and the others dead, they could have arranged it in an instant - Kusuha seems to be on to something... Scenario 5. Chikyuu-Ken Zettai Bouei-sen ("The Earth Sphere's Last Line of Defense") An argument is underway at Federation military HQ in Alaska. Igor is trying to convince the others that they must ask the Plant for assistance against the alien incursion, with support from Oka. The other brass are derisive: having assimilated the Jion and such into the Federation military, they figure they don't _need_ any additional help. Oka counters by observing that the Federation, previously happy to pretend the Coordinators don't exist, has seemingly started keeping them under observation as of late. Why, precisely, are the other commanders interested in provoking them now? One of them grudgingly responds that they received a report of suspicious activity at the Plant around the end of the previous war. Oka isn't buying it - any activity they may have displayed should have been pure self-defense, and directed only at the aliens - not even the Neo-Jion bothered tangling with them. The Federation commander is not to be swayed, refusing to deal with the Plant on the sole basis of their inhabitants being Coordinators: genetically-engineered "monsters" utterly different from the Naturals. Igor does not accept such discrimination, especially against the fruits of a project the _Federation_ ran. The commander says that it's not "discrimination", it's "distinction", a word that Oka finds laughable on its face. The commander continues that differences in origin always cause conflict, as Oka should know with his own body from the Jupitorian assault on the Earth. Oka sardonically observes that it was, again, the _Federation_ who pulled strings to isolate the Jupitorians from the Earth kindred. When the commander tells Oka to stop right there, lest he turn traitor to the will of the Federation, Igor drily notes that rumors are circulating of a certain hawkish faction among the top brass and civilian government. He and Oka are both told to shut up and go back to get their respective commands ready for war. Igor furiously demands to know what the hell the whole "Light of the Human Heart" was for if the result was going to be mankind squabbling amongst itself again. Oka adds that the Earth is destined for ruin in the _near_ term, and not by alien hands. As they storm out, the commander growls at the hypocrites. From the shadows emerges the Chairman, noting the discord and hoping to get a little information about Unius 7. The commander says that it's been listed as an anti-Federation terrorist act, and the Chairman muses that it's ironic to have to depend on archaic weapons like nukes now that the Colony Laser is gone. But depending on one's point of view, such hellfire seems suitable for roasting the space monsters. He seems pleased that the Coordinators don't believe the official Federation line: he's sure that they're going to try something after what the Jupitorians did, and wants to "maintain the peace" by preemptive war against these remaining dissidents. Meanwhile at the Plant at L5, similar talks have been underway among the ruling council. The Chairman, Siegel Clyne, is very sad that people seem unable to believe in the "Light of the Human Heart", the inexplicable phenomenon that saved the Earth from the Axis drop. Of course, some write it off as malfunctioning weapons and the like, but Siegel truly believes that there was a moment where people's hearts were united. Patrick seems more than half inclined to believe it himself - certainly many of the common people did, which greatly delayed the attempt to declare war on the Earth. In fact, the dismantling of the Neo-Jion did represent the end of the war between Earthnoid and Spacenoid... but only among the Naturals. He points out that the Federation's feigned ignorance of their existence is proof that they refuse to see them as human beings with rights. While they have nevertheless coexisted until now, Patrick says that Federation elements are now spreading seeds of doubt about the Coordinators. In point of fact, Patrick opines that the renewed surveillance is merely the first step to Federation subjugation. This is precisely why Siegel refused the declaration of war - but Patrick says that the result of that was the "Bloody Valentine". After a long pause, Patrick informs him that the arrow has already been loosed - he's given the order to Zaft to attack. His plan: to prove to the Naturals precisely who owns the Earth, under the cover of the renewed alien raids. Meanwhile, your people are all in position. After a brief exchange with Henken (including Emma and he wishing each other well). It looks like Emma is about ready to finally pop the question, touching off a bit of mirth among your people before the bad guys show. Their commander, Death Gaia, is disappointed at how few Earthlings there are, and his mysterious adviser asks if he's doubting their word. The advisor tells him to actually try crossing swords with your people, and if he's not satisfied, he can do with them whatever he wishes. Death Gaia will have this person remember those words. Your people detect the enemy deploying over a wide area, not just the (sizeable) number you see here. Clear the map within six turns for a Skill Point. After killing off enough of the bad guys, a very nasty development unfolds: a bevy of Plant mobile suits show up, and they're NOT on your side if the declaration of war being broadcast is any indication. The timing, as usual, sucks rocks, and the alien advisor quickly decides not to touch the "Zaft" forces to better let the Earthlings kill each other off. It doesn't help that Death Gaia belittles your people for your stupidity in infighting while your very homeworld is in danger. The advisor muses that that's just the way humans are: stupid in the head. And when Death Gaia protests that this person, too, is human, the "advisor" tells him to watch his mouth: this person is none other than the Muge Zolbados commander of the invasion of Earth. As Death Gaia furiously goes about his commanding, with or without this person's say so, the mystery commander wonders how the Lond Bel, or rather Alpha Numbers, will react. The other aliens use this chance to press their assault against the moon, and the Creuset tells his forces to leave them alone: the Zaft are solely after the Earth military. Amuro in turn tells Camille that there's no choice but to fight back - you can't left the Zaft do the same thing Char once tried. As the Zaft start attacking, Rau Le Creuset senses someone approaching: it's Muu La Flaga in a mobile armor. He's headed here after his fleet was destroyed, and you're all too glad for his assistance. Amuro has heard of this guy, a prodigy Mobile Armor ace pilot, who is more than a little bashful at being introduced that way by _Amuro_. Creuset then decides to sortie personally, resolved to test the legendary might of the Alpha Numbers on a "whim".... plus, he feels drawn to Muu for some reason. Unfortunately, Creuset will retreat if his flagship is shot down and vice versa, on reports that the raid to penetrate the Earth is successful. He vows to see Muu again. The news is not good after the battle. The alien fleet is in the process of descending to the Moon and to North America. Worse, your comrades have suffered roughly 50% casualties elsewhere on the battlefield. The horrible timing of the combined assault, whether planned or accidental is just too much - and the confusion is even worse than during the War of Seals. As if that wasn't enough word then comes in that the remnants of the Subterraneans are acting up! This has turned into a fullscale rerun of the Balmar War, and your people are close to outright panic. Taiga steps into the breach, pointing out that your people still hold the Key to Victory! Namely, hearts which love peace! The Courage to face any obstacle! Hyouma was actually hoping for some new GGG superweapon instead... Tetsuya starts by announcing that he's going to Japan to hold the fort against the Subterraneans. Kouji agrees to go with the Getter team to North America, and Amuro and the others agree that you have no choice but to split up. The GGG will support you, since the Federation military is all mixed up from the Zaft raid. Bright is heading back to Supreme HQ, to try to make sense out of this mess and plan what to do next. As Tetsuya and the others head off to Japan, Synapse leads what Mobile Suits aren't going with Bright back to Londenion. Bright will drop the GGG staff back at Orbit Base, then head to Luna 2. The remaining robots head back to North America, resolved to give the bad guys a thorough down-home alcoholic-father-style ass-whupping in the process. Right before reentry, Brit swears to protect Kusuha, the Earth, and to bring Irui back safely. Scenario 6. Hokubei Sensen, Ijou Ari ("All Disquiet on the North American Front") Three months of constant hell have passed[!] Your team in North America finds Detroit totally subjugated, all its citizens gathered together in a holding area. Both Majinkaiser and Shin Getter are unable to sortie for the moment, due to certain difficult to replace parts worn out from the constant fighting. Nerves are a tad raw too, especially among the pilots who can't help out at present. Your mission is to free the civilians while the military creates a diversion. To do this, the military men will have to stage a guerilla-style raid without any mobile suits, having lost theirs long ago. Unfortunately, Kusuha and Brit have gone looking for Irui, and aren't back yet... In fact, Kusuha nearly gets taken out by one of the Muge troopers. Brit saves her life, then sits her down and asks her to forget about finding Irui for the time being. He reasons that Irui has left them of her own will, which means that it's quite unlikely they'll be able to find her. Besides, they have something else to do: restoring peace on Earth - which Irui herself wants more than anything. Kusuha meekly wonders if Irui will come back if peace returns, and Brit tells her that that's what he's decided to believe. The soldiers do too good a job of creating a diversion: several of them get blown away when the enemy send out their forces. Your people identify the holding area for the civilians and set about freeing them, determined not to waste the resolve the soldiers showed. You've got to get one of your units into the indicated area. Do so without even one battle with the enemy for a Skill Point. Once one of your dudes arrives in the zone, you attempt to set the prisoners free. Unfortunately, a new crop of enemies shows up beyond your reach and prepares to execute everyone. Just then, the familiar blast of Dan-Kuu-Hou wipes them all out. Your teams exchange warm greetings, then proceed to ravage the evildoers. Well, the first group of evildoers anyway. A new batch shows up, but Igor radios in and orders everyone to pull out. The civilians are all safe, and Shinobu reluctantly obeys the order. Back at base, Igor and Hazuki have been doing the best they can to restore order, what with the chain of command totally severed during the alien incursion. Hayato, among others, has been wondering something for the past three months - how is it that the enemy is so successful in evading all Federation safeguards and striking your weak spots with such precision? The only possible conclusion is that a traitor is helping the aliens - a traitor of probable flag rank, and one deeply involved in Federation strategy. Shinobu has a more immediate concern - how much longer do you all have to continue this sneaky guerilla warfare? Take today's battle - even if you freed the civilians, Detroit itself is still occupied. He fumes at having to endure the Muge Zolbados Empire, the fifth power colluding with the Canpel, Boazan, Barm and Zaylans. Their name is about the only thing you've found out thus far. Igor lets Shinobu speak his piece, then orders him (and Ryou) to go outside and run if they've got this much energy left. Shinobu stalks off, in fact happier to be moving his body than chewing the fat with the brass. After they depart, Sara explains where Dancougar was for the previous game: fighting in Africa! It seems they got, um, kicked out of Japan after Shinobu disobeyed their commander, the infamous Commander Miwa. Matters went all the way to a court martial, but Igor stepped in and managed to have the Beast Squad transferred to his command. Kouji says that Africa seems almost more suited to the Beast Squad, but Sara points out to him that whatever their machines may be, they the pilots are human. Well, she adds with a smile, with one possible exception. In any case, with the Zaft in near total control of Africa, Igor and the Beast Squad escaped to North America. Sara has heard that whoever the Zaft commander is, he's got some impressive nickname and tactical skills to match. Brit points out that Shinobu has something of a point - an unending guerilla war can only work to your forces' detriment in the long run. Igor repeats himself: he's waiting for the right moment, which will be when the whereabouts of the traitor become clear. Meanwhile, at the interstellar alliance's forward base, some of the other commanders are berating Death Gaia for even temporarily losing control of Detroit. He calls it a minor hiccup at best, but Walkymedes and Dangel tell him that their forces aren't his to toy around with as he sees fit, whether or not the current Earth invasion commander is from the Muge. He retorts that someone who's already gotten kicked off the Earth entirely has no right to tell him that, and is about to demonstrate who wears the pants in this alliance when the mysterious commander intervenes. This turns out to be *Shapiro* of all people, whose 100% certain death in games past apparently left him with nothing more than a _really_ funktified hairdo as a memento. He's now got another Earth woman (Luna) at his side, who is quick to rub it in how much the emperor values Shapiro's contributions to the swift campaign the alliance has waged. Walkymedes has been executing some other plan, which is now 80% complete. If in fact the thing they're seeking exists, it must be among the remaining 20%. Shapiro tells him to continue investigating, earning him dirty looks from his haughty subordinates. He then addresses them all, informing them that the invasion of North America is now entering its final phase. He tells them to carry out their missions swiftly, the sooner to toast the success of the alliance. Shapiro is already drunk on the rank and power he now holds on his long-awaited return to Earth - now more than ever, he views himself as the one and only person fit to become God. And he's determined to take out his past defeats on everyone in sight... Scenario 7. Ikari no Kemono, Yasei no Houkou ("Raging Beast's Instinctive Howl") Ryouma is schooling Brit in the art of swordsmanship. Though it doesn't come up that often, he _is_ after all the son of the head of the Nagare Ittou-Ryuu style. Brit explains his newfound interest in swordsmanship by saying that he hasn't mastered Raiko's full powers yet. Even with the motion programming from the Ryuu-Ko-Ou, it's still a mecha - unable to match the fluidity of the organic Choukijin. Brit confesses that most of the success he's had in combat so far has been do to Raiko's capabilities rather than his own skill. To make any further progress, he wants to start by improving himself, much like he tried to do in high school kendou club. Benkei knows that Brit's telepathic powers are the equal of Kusuha's, and wonders why he doesn't trade in his Lion's Blade for some long-range weaponry. Hayato knows the answer to that: he wants to fight by Kusuha's side, and it wouldn't very well do for both units to be copies of each other, with weaknesses in common. Benkei apologizes for not realizing that beforehand, and a somewhat grim Brit says that he's been nothing but a burden to Kusuha so often - for once he'd like to make things even, to protect her as she protected him. Ryou likes the sound of that very much, and promises to help Brit practice as often as he wants. Speaking of the devil, Kusuha runs up with news: the interstellar alliance is raising hell near Cincinnati, and Shinobu has headed off without waiting for orders. Your people are ordered to head off in pursuit. Ryouma promises Brit that he won't tell Kusuha about his training. Dangel is in fact astounded when your people actually fall for his vain commander's plan and show up. Shinobu tells his team that while he doesn't know what the enemy are up to, he can't just sit around and watch this war cut down people by the hundreds. His teammates all agree, letting their instincts guide them into battle. For a Skill Point, take down the Zupanzer, the Boazan saucers, and the Red Baroms within four turns. Dangel remarks that Dancougar is as fierce as a wounded beast, but Shinobu says that the only one wounded around here will be Dangel. Dangel retorts that he can see how that "vain" commander is so dead set against Dancougar (Sara takes notice), and a certain black knight intervenes before Dancougar rushes into battle too deeply: it's Alan! Shinobu for once gladly accepts his aid, and your people vow to show the bad guys just how much the fire of their instincts will go to burn them away. Alan knows that this pure form of wrath is just what is needed to clear the way through this tangled battle: the Beast Squad's immeasurable powers. Your dudes show up as soon as the small fry are toast. Alan warns you to be careful - this seems to be some kind of trap designed to lure you out. That said, you can't afford to give up either. In fact, Death Gaia shows up with plenty of reinforcements, but tells the briefly grateful Dangel not to get the wrong idea. He'll leave the forces with Dangel, but plans to kick back himself and get a good luck at Dancougar, which their commander is so fixated on. Dangel is infuriated at the Mohican bastard's choice of words, but is more infuriated yet with your people. One of the enemies has a Booster. Save Dangel for last, as killing him will end the battle. Your people are now fully aware that you've been marked by the enemy. Alan ponders Igor's strategy for trying to figure out who's pulling the enemy strings: having your people strike the enemy head-on is very much like him. Kouji wants to know what other choice there is, and Alan says that he's gathering information to create that opportune moment everyone wants. He tells you not to die until he can get that information to you. When Shinobu asks, Alan figures that his father would have nothing to say to him even if he paused his spying to go see him. His last words to you are a warning: the Alpha Numbers has more enemies than just the interplanetary alliance... Your people return to base to face the fuming Igor, who Shinobu seems to think of as another obstacle in his path... ...And, it's straight to the brig for the Beast Squad. Shinobu is at least consistent in his impatience with the guerilla warfare, but Ryou thinks Igor has the right idea... in part. And in part, he's worried about Alan's words: he realized today that even the Alpha Numbers cannot beat the interplanetary alliance in a war of attrition. This means that meeting the enemy head on won't work - in which case, you've got to strike at the enemy's heart. This begins to make sense to Shinobu, but Ryou isn't done worrying yet: he figures you need at least two more super robots to actually pull off such a feat. Shinobu wonders where in hell they'll get something like that from, and Ryou has something in mind, which Hazuki should be seeing to any time now. Sara meanwhile has been atypically distracted, telling Shinobu that she has some sort of bad feeling about what's coming your way. She shakes it off, though Shinobu tells her to let him know if anything happens (and then gruffly claims that he's merely worried about her as the team leader ;)). Sara thinks to herself that SURELY "he" couldn't still be alive: Shapiro Keats was 100% positively killed off during the Balmar War. Ryouma needs no convincing to see that your dudes can't win a head-on war of attrition with the interplanetary alliance. The same goes for Kouji: the 50 meter-class bad guys are enough to go toe to toe with your super robots. Hazuki muses that the Federation simply can't win with their forces so spread out, and Igor tells him that he's contacted "them". The situation in Oceania seems to be going well for the Federation, so "he" should be available to help out here: someone your people know well. Death Gaia is derisive of Dangel's failed efforts in Cincinnati, but is content to let Dangel stew while pondering Dancougar's intriguing powers. He resolves to take it down with his own hands during the next battle. Walkymedes doubts that he'll get the chance, informing him that his people have found what the Muge emperor wants - meaning they'll have no further need to remain on Earth. Shapiro congratulates Walkymedes on spotting their target, noting that the Canpel's reputation for advanced science isn't just hot air. Walkymedes manages a smile and says he'll accept that at face value, and Shapiro says that the time has come to go and collect the target. Walkymedes wants to go to the scene himself, telling his good-for-nothing brother that if he doesn't restore the family name Janela will be mighty upset. Dangel doesn't like being made fun of, even by his brother, but Walkymedes tells him he'll give his complaints his full attention _after_ finishing the mission. Shapiro tells him to get to it, and Walkymedes retorts by telling him to just rest his ornamental commander ass on the couch and wait for his report. Shapiro, predictably, scowls... Scenario 8. Kagayake! Fujimi no Yuusha ("Shine, O Immortal Hero!") Akira is hanging out on the East Coast, staring out at the ocean. He can almost imagine that the flames of war encircling the globe are but a fable. Shinguji is glad that the fighting hasn't claimed this area too, though he wishes Mari would help him fix his Bluegar's engine. They all want to join up with the Alpha Numbers as soon as they can, though Shinguji tells Akira to rest while he can. The others leave to tend to their repairs, and Akira thinks back to his mother's sacrifice that let him defeat the Youma Emperor Barao. He tells her that invaders have once again shattered the peace she gave so much to protect, and silently beseeches her to watch over him and his companions as he fights to restore that peace once more. Just then, someone approaches - an apparition from the past which Akira momentarily mistakes for his mother. It resolves quickly into... Irui! Akira quickly figures out that this adorable child is neither a sightseer, nor your average war-lorn refugee. She tells him directly that she's come here to see him, which he's not really sure how to reply to. She then clearly tells him "Hero, the time of awakening is come. The final battle for Reideen, hero bearing the Star of La Mu, and the hopes of the ancient Mu Empire, is at hand." As he stands astounded, she continues the "judgment day, the cycle of death and rebirth is upon you". Akira, very confused, wants to know what all this is about and, above all, who the heck Irui is. She says that she is "Nashim, she who has returned to this planet to sever the cycle of death and rebirth." [I think you hear E.F. Hutton talking, and I think you're listening.] Higashiyama meanwhile is confirming the transfer of Reideen for Igor. Akira's journey to join up avoided the Pacific Ocean, where his heart was so gravely wounded in the fight against the Youma. Also, this allowed him to avoid the war zone that is Southeast Asia, as well as the Orb nation which took advantage of the war to declare independence. Unfortunately, the enemy picks this moment to move their forces to... right about the point where Akira is! Igor orders your dudes sortied, grudgingly including the Beast Squad. Akira tells Irui to go and hide while he holds the bad guys off - he tells her there's no way he's gonna not defend a child under these circumstances. She thanks him and obediently trots off. Irui watches happily from her hiding place, inwardly urging the Hero not to lose. After all, judgment day is close at hand. She will wait for the Hero's awakening... elsewhere. Akira's friends quickly join, and he tells them to try to lead the enemy away from the little girl he just spoke to. This puzzles Mari, who says there's nary a life sign for 20 kilometers around. Shinguji thinks he was dreaming, but Akira of course doesn't buy that. But then, wtf is going on? For a Skill Point, take down the Flanbul, which flees at 8k HP. As Akira's HP begin to wane, he shrugs off Mari's concerns about his health. An unseen voice agrees, telling him that he mustn't lose now, at the beginning of his long battle. The voice tells him, the Hero, that Mutron is responding to his strong heart, and that Reideen is the hope of all the people. Your people intervene after all the flying saucers are toast. Walkymedes seems amused to see the Alpha Numbers show up, "thanking" you for taking good care of his younger brother. He fills you on on what a cool scientist he is and how he's _so_ in charge of the invasion of the Earth. Even if his brother is the archetypical meathead, he tells you not to think of him as a mere brainiac. He instructs his men to strike you down and present you as nice souvenirs for his "ornamental commander". Kill enough of the bad guys and some Imperial recon mecha will show up. There's no telling what they're here to observe, but whatever it is you can't let them get away with it. Your people quickly figure out that the Balmar seem be at odds with the interplanetary alliance - which is good for you, but you still need to mop them all up. Walkymedes is worth a Dual Sensor. He'll decide to pull out, satisfied as long as he can return with the target. Unfortunately, the target has been completely lost during the combat. This shouldn't have been possible due to the 5km ring of sensors around this area, but it seems the target is using very advanced stealth tech to evade the dragnet. As Walkymedes leaves in a huff, your people observe that that's at least one thing the brothers seem to share. Your people are of course glad to have Reideen, coming a step closer to being able to execute on the plan to strike down the enemy. But you're not yet any closer to figuring out what the enemy really want, and that's troubling. Just then Hazuki radios and tells you to return to base - he's just gotten some very important information. From the sound of Hazuki's voice, you may just have gotten the key you've been searching for. As your people head back, Akira is left to ponder the words of the mysterious girl... It turns out Akira had been busy researching the 12,000-year old underwater ruins of the Mu Empire, working out of Australia on Shinobu's advice. You were fairly certain from Prince Sharkin's last words [in games past] that the Youma Empire would rise again to threaten the world. It was during the search for the treasure of the Star of La Mu that the dread emperor Barao showed up, and Reideen was by no means able to win on his own. That's when Akira's mother, actually the long-lost Mu empress Lemuria, made her great sacrifice, ending her own life to activate the Mutron Emitter in the Star of La Mu. This super-energy enabled Reideen to defeat Barao, but it also spelled the end of Lemuria. Akira is over his grief, now fully committed to his new mission of defending the Earth both he and his mother loved so dearly. Unfortunately, God Voice is currently unusable, perhaps due to too much usage during the fight against Barao. Anyways, it's good to have Akira on board, even if Hyouma's expression of camaraderie once again ignores Chizuru's feelings for him. Igor then tells you the news: the enemy are based out of New York. It seems whoever sold out the Earth has really retro tastes. The Federation is going to mount a full assault, and your dudes are going to be right in the thick of it, aiming for the enemy's heart. It seems the info came from a certain guerilla you know well: Alan has made good on his promise. This is great news to Shinobu, but Sara still seems to have her bad feeling lingering. After your people head out of the room, Igor asks Hazuki how he would rate your chances of success - he doesn't think he can count on winning merely based on your pilots' optimism alone. Hazuki tells him it's around 40%, maybe 35 in your favor. If only you had one more mech... And Hazuki has an idea about that... Walkymedes attempts to blame his failure on insufficient information about the target, and demands to know precisely what is so important about a single Earth girl. Shapiro refuses to answer, telling Walkymedes to content himself with being allowed to partake in this grand invasion. Walkymedes accedes, letting Shapiro know in no uncertain terms what he thinks of this fake Muge representative before stalking off. Afterwards, Shapiro is willing to admit to himself and Luna that the charge of being an "ornamental" commander has merit. He figures his power isn't enough yet, far less than enough to take over the universe. Luna tries to tell him suggestively that women love powerful men, but he babbles on that power is all that matters in the world period. With so much self-flattery, he assures all the (absent) fools around him that he, yes he, will be the one before whom they will all have to kneel. Scenario 9. Saikai! New York Kaihou-Sen ("Reunion! The Battle to Free New York!") Shapiro has been hiding in his office, humming a certain melody only he can hear. He tells Luna that it's the "melody of space", also known as the "Harmony of the Gods". He claims he received it from the gods while still on Earth the first time, realizing in that instant that it was his destiny, as it were, to become the absolute power to rule the galaxy. "Whatchu talkin bout Willis?" is Luna's reaction, but he continues that disruptions to the harmony are portending the galaxy's downfall. This gave him the [convenient] reason of acting as God's representative to restore order. As Luna mumbles something about "oh, so _that's_ how all this got started?", Shapiro goes on and relates how an asteroid strike two hundred years ago smote the prosperous Earth right here, in New York, reducing the flower of Earth's dreams and hopes to a ruined crater. And yet, mankind has _rebuilt_ that city - an object lesson in how man's boundless ambition can overcome any obstacle. Luna, now fully drinking the Koolaid, loves the idea of this hallowed ground and points out that there are some rats intruding upon it. Word is that the Federation military is massing nearby, and Shapiro is sharp enough to realize that the Alpha Numbers will be among them, and headed directly for his command nucleus. His plan is to let Dangel and Walkymedes try to vent their grievances against the Alpha Numbers, surprising Luna, who figured he'd want to settle the score himself. Shapiro tells her that he's not bored enough to still be hung up on his past - plus, he needs to conserve Muge warpower if he's to set their operation to rights in the long run. He sardonically pictures Dangel and Walkymedes' joy that their chance has come, but Luna knows well that Shapiro still holds tightly to the biggest axe to grind against the Alpha Numbers and especially Dancougar. She supposes that the form that grudge sublimates into will govern how Shapiro's fate will turn... Your dudes have already heard the plan: Federation forces will open up at 1600, giving you the chance to charge into the city proper. The enemy surely knows you're coming, and you'll probably get to face the enemy's elite. Igor adds that this is your big chance to turn the tide - the success of the whole campaign is riding on you. Kosuke has been analyzing the data on the enemy leaders, including Dangel the meathead general and the brainiac commander Walkymedes. The third is general Death Gaia of the Muge, an evil-sounding chap you're likely to have to cross swords with before all this is over. There's still no word of the traitor, and Sara is still lost in thought over his identity. She quickly shakes it off, saying that her fighting spirit is rising at the mention of the bad guys' strength. That's what Shinobu likes to hear. Brit is pondering the upcoming battle too, putting a rather erudite Japanese phrase to the upcoming confrontation. Hyouma is surprised a foreigner would know words that esoteric, and Brit laughs and says that not all Japan-loving Americans are limited in vocabulary to "Mount Fuji, geisha, and sukiyaki". Chizuru wonders just what era he's talking about [*grin*] and Ryou adds that he seems to know an American like that... Kusuha is starting to sniffle a bit, thinking back to her student days in America, days now long gone. Brit assures her that your actions are going to bring those days back - or rather, create them anew. This encourages everyone, and it's time to rumble. As your people show up, Walkymedes renews his torrent of cliche bad guy lines ("like a moth to the flame", etc.), which Hyouma says has doomed him from the outset. Kouji suggests a new proverb for him to remember: "Justice prevails". Walkymedes thinks his Canpel science is stronger than your justice, but your people have other ideas. Clear the map in 8 turns for a Skill Point. Alan shows up on turn 3 to warn you that the enemy's main force is still hiding: the Muge Zolbados forces and the traitor leading them. Alan shows you where the base is, and Shinobu and his team agree that the best thing is to charge in and wreck it. In fact, what Shinobu has to do is break open the way for Alan's companions to enter and destroy the base from the inside, and the rest of your people will help him do just that. Dangel is worth an Anti-Beam Coating. Walkymedes is worth an Apogee Motor. Once you get Dancougar to the designated spot, he blows open the dome. Shapiro is quite disappointed at JUST how lame the Canpellians proved to be. He vows that, though New York may fall, his dream will still outlive the likes of the despicable Alpha Numbers and the Beast Squad. Sara meanwhile gets out of Dancougar and rushes inside, apologizing to Shinobu and saying that there's something she's got to check. Shinobu leaves the controls to Ryou and runs off after her. As Shapiro tries to make good his escape, a figure from the shadows intones that traitors deserve neither dreams nor glory - only their destined defeat. It's Sara, who is pretty amazed that Shapiro is not only still alive but still selling out humankind. Shapiro tries to give her some backtalk, but she informs him that neither the Earth, nor she herself, are his. Something died inside her the day he sold the Earth to its enemies during the Balmar War. He taunts her for sinking back to the level of a mere human, and she in turn asks if his dreams are really so puny as to require taking over the Earth. She belittles his degenerate dreams of galactic conquest, asking if he intends to die instead of relinquishing those unfulfillable dreams. Just then Shinobu shows up, interrupting their little tableau. Unfortunately neither he nor Sara can successfully shoot Shapiro dead. Shinobu manages to somehow lead Sara out of the base, realizing that she's not quite on level ground mentally yet... Shapiro and his goons emerge in their main forces, but before he can blast the Beast Squad Brit intervenes. He takes the force of the blast, telling Kusuha to run and the Beast Squad to get aboard. Shapiro attempts to end Brit's life, but the Sword Which Cleaves Evil, Zengar, intervenes! Retzel is on the scene too. Your dudes are now thoroughly confused how someone who supposedly perished in the Ancestors' Earth Cradle could be here now and apparently on your side. The best you can figure is that your actions changed history, and brought him early out of the cold sleep facility he was in. Retzel notes that Viletta was right: the "Zengar" your people know is him, yet not him. Shapiro figures that the new interlopers leave him no choice but to flee. Death Gaia tells him to do so himself, saying he has no plans to follow his orders and that he came to Earth to _fight_, as a true warrior. I mean, just LOOK at all those men who make his blood boil!! [Look, I don't write this stuff, I just translate it. Somewhat too much admiration for the _men_ of the Alpha Numbers if you ask me...] Shapiro lets him do as he pleases, saying he'll be waiting back on the moon should Death Gaia somehow make it through alive. Shinobu promises Shapiro that he'll hunt him down, wherever he tries to hide. Death Gaia is now somewhat concerned, hearing the howl of a "true warrior" in Shinobu's cry. Death Gaia is worth an A Adaptor. With the commanders kicked off the Earth, word comes from Igor that the interplanetary alliance is in retreat all over the world. This apparently means that their goal was not, in fact, occupying the Earth after all. Alan has discovered that their mission in North America was recovering some item of value - their retreat should be taken as a sign that whatever investigation they were carrying out has ended. Kosuke wonders if this means they found what they were looking for, or simply decided it wasn't in North America. Alan has another mission to attend to, but promises to let you know if he finds anything else out. He won't say what, except that the enemy he's pursuing may prove to be your worst foe yet. He heads off, and your group returns to base with your two new party additions in tow. Shinobu figures that this is what happens to anyone who gets in his way, but Igor is quick to point out that you had help from Zengar and the army regulars on this one. Hayato figures that had the bad guys been here for occupation, the damage to North America could have been far worse. Hazuki can't shed any light on what the aliens were after, and the fact that Shapiro of all people is helping the bad guys means you've got to redouble your caution. Igor will pass that along to the rest of the military, and Kouji points out that at least a little levity is in order: after all, you've just won a three month-long battle. Unfortunately, there's no time for a party - you're to meet up with the Alpha Numbers Japan team in China and head to space, returning to Taiga's command at Orbit Base. Shinobu mutters about never getting a break, and Igor tells him to stand at attention to see his scowl. He tells Shinobu that this may be the last time he gets to savor that expression: the time has come for the Beast Squad to become independent from his control. Shinobu promises to show your future adversaries just how much guts Igor trained into them all, which Igor calls both their greatest weakness and greatest strength as his final words of parting. Shinobu then takes Sara aside, wanting to figure out if she's really got the stomach to see Shapiro dead. Her response is to slap him across the face, growling that the one to kill Shapiro will be she herself. Shinobu grins, saying that _that's_ the Sara he knows. He tells her he's counting on her to watch his back, but before any mushy stuff can occur Kusuha runs over and asks them if they've seen Brit. Sara says he's over checking out the samurai robot, and Kusuha notes that Sara seems to be sparkling somehow - did something good happen? She runs off, and both Sara and Shinobu agree that there's just no beating someone so naturally open as that. Brit meanwhile has asked Zengar to help teach him more swordsmanship. Zengar studies him for a moment, declaring that Brit has eyes worthy of holding a sword. Zengar cautions him that they won't have long together, but he'll teach him what he can in the meanwhile. He wants to start right away, telling Brit that he's got much to learn... Scenario 10. Ryuu wo Kurau Mono ("That Which Eats Dragons") Somewhere in China, a mystery figure (who is it?) says that he's unwilling to swear allegiance to another shadowy figure (Irui?) since she no longer has physical form. He tells her that words won't sway him - their relationship is purely based on balance of power: with the Garden of Paral lost, she should have no more authority to order him, or another man, around. He tells her he's doing things his own way, since he and his brethren were the original guardians of this world in the first place. Irui tries to force him to comply, but he's got his own protection now. He tells her that if she wants to turn him into another sword to protect this world like she did back when, she's going to have to try a lot harder than that. If not, she'd best not try to get in his people's way again - lest he kill her, yes, even her. He plans to take his leave, observing that someone seems to be waiting nearby for her. It's been tens of millenia since he's had his freedom, and the man is looking forward to enjoying the upcoming game - the game where this guy kills off the wielder of the Sword that Irui likes so much. This man, looking every bit the mafioso, thinks he can finally escape from Irui's spell. I, however, am not optimistic for his chances. ;) ;) ;) Retzel is amazed that you know of Zengar, much less his role as defender of the Earth Cradle, which is a secret even to most of the Divine Crusaders. Ryou isn't willing to go into the gory details, but you've definitely met him before [in a previous game! woo hoo]. What's weird is, the Earth Cradle has voluntarily surfaced and released all its cold-slumbering occupants. This is no breakdown: "Meigas" the control system is quite operational, but has only one thing to say by way of explanation: "the time has come". This has Kouji baffled: the Earth Cradle was originally meant to weather the gravitational wave from the end of the Balmar War. With the success of the Aegis Project, there should have been no need for its revival now. Retzel doesn't know what is up with that either, and remains evasive about his true mission. He claims he's here because of the unforgettable flavor of Kusuha's nutritional drink, which has your people cowering in fear of the mere memory. Kusuha begins listing the many esoteric ingredients she's got on hand, to Kouji's horror promises to share some with your entire crew. When Hyouma frantically whispers to Kusuha's old classmate to do something, Kouji furiously whispers back that there's no way he could interrupt someone so happy about their cooking - in fact, this habit of Kusuha's is why no man would go near her back in the days of yore. Retzel smoothly says that it's not _he_ who is waiting for Kusuha's new concoction - she should share some with Brit first. As for where Brit is, well... let's just say he's having a man-to-man talk with Zengar. They are in fact busy with practice. It's not so difficult to take down Zengar... the first time. He teaches Brit a lesson in not letting down his guard for even an instant by coming back to life and whaling him to within an inch of his machine's life. After a pause, Brit asks him whether he thinks he's gotten any stronger over this week of training. Zengar says that swordsmanship is but the doorway to strength - it's up to Brit's heart whether he can walk through it and become truly strong. He tells Brit not to try to overthink things: his body moved naturally during his intervention in New York. Before he can digest this, Kusuha and Retzel show up. It seems that the man- to-man stuff is over, and Kusuha can't wait for Brit to try her new sports drink. Zengar tells Brit not to cower before minor problems, which Brit thinks doesn't do justice to the terror of what he's about to imbibe. But just then both he and Kusuha sense a great, terrible presence nearby - a presence like one they've felt before. A presence much like the Choukijin the first time they met them. It is in fact a Choukijin - a dragon, with a man standing on its head. The man regards those the Ryuu-Ou-Ki and Ko-Ou-Ki chose. He gives his name as Son Ganlon, a name that Retzel's family has heard of. He tells Kusuha what she's no doubt dying to know: his "Ouryuu" is the perfected form of the "Seiryuu" that protected her in the Garden of Paral. It seems that the "Four Gods" Choukijin that she knew of are the lowest rank, above which are the "Four Calamities", "Four Punishments", and above them all the "Four Thunders", including his "Ouryuu". Kusuha wonders if this man, chosen by the Ouryuu, is on your side, but Zengar warns her to keep her distance. As the man attacks, Brit demands to know what trickery the man is using to control the Ryuu-Ou-Ki, whose heart is supposed to be just. The main claims that, in fact, he is the _rightful_ controller of the Choukijin, making you all the bad guys. Gun-Eden said much the same thing once, before you went and wiped it out. This means that this man is going to go about delivering his original brand of justice without interference from above. At the very least, this means that his dragon wants revenge upon the both of your Psychodrivers for their collusion with the old Choukijin. Zengar isn't having that, and manages to cow the dragon enough to stop it's earthquaking might. The dragon tells Son Ganlon that he knows a man much like him, as well as a woman much like Retzel. Retzel tells him to save his reminiscences for his living room at home, and Zengar says that, although he doesn't know what brand of justice Ganlon has in mind, it's clear at least that visiting old grudges against innocent third parties is nothing if not evil. In any case, your people are sworn to go on fighting the invaders and saving the people, as _your_ form of justice. And anyone who scoffs at that will get a piece of your fists. That suits Ganlon just fine, since he figures that you have no chance at defeating him, who has touched a fragment of ancient memory. He's done talking, and it's time to see if the new machines and the souls of the departed Choukijin can withstand the might of one of the genuine articles. For a Skill Point, you must reduce the Shin Ryuu-Ou-Ki to under 10k HP within three turns. Your other dudes show up immediately and are quickly filled in on the situation. Ganlon seems amused to see some of the other Swords that Gun-Eden chose, rather than waking up the _original_ Swords like the one he's riding. Quite humiliating, really. Brit demands to know what the hell he was up to during the War of Seals, and Ganlon says that due to some old wounds of his it took the three servants of Gun-Eden a while to wake him up. Basically, this guy is planning to vent his grievances on you, and he's got one hell of a big stick to do it with. Once you reduce the dragon to 10k HP or less, Tetsuya, Gaigar, and Jeeg show up (oh, and Boz). Brit figures that your people have as good as won now, but Ganlon cautions that your friends aren't the only ones who have shown up. It's a bunch of Zondar, drawn to their enemy the G-Stone. Kusuha once again implores Ganlon to help you fight off the numerous enemies overshadowing the Earth, but he repeats that he can't see trying to save mankind by any such means. He flies off, taunting you all with the thought that your methods can never save mankind. Meanwhile, you're left to fight the current crop of enemies without the benefit of the Dragon brothers, but with the addition of Mic Sounders the 13th. On the next turn, "Pizza", or rather Soldat J shows up. He tells Gai to withdraw for now - he acknowledges Gai's power, but points out he has no weapons to speak of at the moment. Gai counters that his most important weapon is always with him in his heart: the strength to never give up, no matter what the odds. In short, his COURAGE. This is a good time for the Hero Robot Squad to show up, plus the newly repaired Gao machines. Gai initiates Final Fusion and becomes Gaogaigar. The Primeval is worth a Chobham Armor and a Biosensor. Once you take down the bad guy, Kaidou goes about Purifying it into a Zondar Crystal. J and Kaidou have been gathering these, and J warns Gai that if he gets in the way he'll become his enemy too. After J flies off, at least your Heroes get to have a happy reunion. With this new power on your side, Retzel and Zengar head off for their next destination, not to see your people again for a while. Zengar tells Brit that Brit's power comes from protecting those important to him. He's looking forward to testing Brit's swordsmanship when next they meet. Tetsuya is glad that such a strong ally is on your side, and that he's not quite the person you crossed swords with in the past. Future. Whenever. Brit assures Kusuha that your people's combined strength can prevail even against the Four Thunders, though Kusuha wonders if the dread she's felt since the fighting started foretold this day. She can only wonder where Irui is, and what could be the motive behind that man who knew of Gun-Eden. Kouji is willing to admit to having had a pretty rough time liberating New York. Hiroshi is _not_ immediately willing to admit to trouble in Japan, but it seems that your old (and supposedly dead) adversaries the Dinosaurs, Mikeene, and Jama had their survivors united and sent against you. Whoever was in charge was a mighty commander. Apparently this commander was none other than the "Overlord of Hell" written of in the Bronze Bell your people have been studying all this time. Apparently that was _not_ the Overlord of the Dark like you all thought, but someone else, the Emperor Ryuuma. Whoever this dude is, he's got a kick-ass name and enough clout to unite the three squabbling factions of Subterraneans. He's got a great forward commander in General Horror, and has none other than the Marshal of Hell as his chief of staff. Yes, Dr. Hell may have lost his body during the Balmar War, but his mind lives on in one of his Battle Beasts. And gosh, his hatred of the 'Zingers is keeping him fighting. The good news is that your forces drove them all back to Kyuushuu, and in process got Hiroshi a new, more evolved cyborg body. Maybe not as impressive as the sentient Hero Robots, but still nice. What's not as nice is that you still have no further information about the mysterious boy with J - possibly from another world, just like Mamoru turns out to be (Taiga checked with his parents to be sure). Your people prepare to head to space, where Taiga will brief you on the next phase of operations. To help Gaogaigar fight in space, Leo has brought the Stealth Gao II, giving you all the neato Star Gaogaigar abilities. Meanwhile, Brit is realizing how true Zengar's words are: Kusuha really is the source of his strength. Once again he vows to protect her, no matter who the enemy or how great the danger. That is what he calls justice. Scenario 11. Arata Naru Jinrui ("A New Mankind") Aslan has been briefed about Lacus' disappearance during her trip to see the memorial for the Bloody Valentine. Patrick is sending Creuset's squad out to find her, especially since it's known throughout the Plant that Lacus and Aslan are an item. Aslan wonders if he's being asked to go find the idol star and return like some kind of hero, and Creuset smirks and says that his only other option is to come back sobbing and clutching her corpse. In either case, Aslan's father, head of the National Self-Defense Council, wants him to go, and that's pretty much that. Meanwhile, Maryuu tells Taiga that Archangel will be heading for Orbit Base, and Taiga says that her current course should avoid Zaft airspace. Liger accepts her gratitude light-heartedly, figuring that it's only natural for camaraderie during hard times like these. Taiga goes on to compliment them on making it out of the Heliopolis Colony in one piece. Maryuu, downcast, says that in the process four of the "G's" were stolen by the Zaft, and their proper pilots lost. But at least Archangel pulled through, thanks to its captain and first officer, and the talents of Yamato Kira, a collaborator from the Zaft. It seems that Heliopolis was one of the few places the Coordinators and Naturals could live together in peace, thanks to being under control of the Orb. Taiga rejects the notion that this war is to determine whether the Coordinators or Naturals will prevail - should more people like Kira appear, willing to fight for their friends regardless of origin, surely peace can be found. And then there's the Siren of the Plant, Lacus Clyne, who the Archangel rescued from floating in space. All the more reason for the Archangel to hurry to Orbit Base. Though the communique ended on a positive note, many problems still remain. It's surely too dangerous to just send Archangel on to its final destination in Alaska unassisted. The only solution is getting the Alpha Numbers back together, especially since reason will no longer work on the Coordinators. Aboard the Archangel, Maryuu is pondering Lacus - even though she's a civilian, someone is sure to want to use her as leverage on the Coordinators. Maryuu would definitely prefer to keep that from happening, especially to a civilian and a little girl at that. Natarle points out that Kira too is a civilian child, who just so happened to save all their asses on the battlefield. Does Maryuu intend to treat the two differently? Natarle observes that the very fact she's Minister Clyne's daughter means that Lacus is already not a civilian. Muu interjects and says that there's no point in debating this while you're still en route - your first priority is just making it to Orbit Base without running afoul of the Zaft. Just then, a message comes in from George Allstar, a high ranking military commander. Come to think of it, among the humans you picked up was a girl with that name... Kira finds Flay and Miriallia arguing over Mili's request for Flay to take food to Lacus. Flay, in very high dudgeon, professes fear at coming anywhere near a Coordinator child - though she quickly claims that Kira is an exception. She says that the Coordinators are not only smart but extremely athletic - they're capable of just about anything, you know? Kira doesn't know, and Sai says that he'll do it if Flay is so dead-set against it. Kazui adds that he doubts their guest would attack her, but Flay staunchly maintains that Coordinators' abilities can't be gauged by just looking at them. It's like, what if she was REALLY strong or something? Just then, Lacus herself walks in, wondering who's really strong. It seems that her cute little Haro unlocked the laboratory she was contained in. At first glance, Lacus seems a tad airheaded, quizzically answering the enraged Flay and saying that she's not of the Zaft. After all, "Zaft" is just an acronym for the military: "Zodiac Alliance of Freedom". Flay attempts to insist that she's still one of them by being a Coordinator, but Lacus lightly says that she's not one of them at all, not being at all related to the military. Kira can only gape and watch this exchange in silence, and Lacus seems to know that he's not of the military either. She is about to introduce herself when Flay furiously tells her not to act all familiar with her people. As some of others yell at Flay to shut up, Lacus slowly says that perhaps she'd better go elsewhere. Kira offers to escort her, and Lacus apologizes politely for disturbing everyone. Toll remarks that Kira is indeed fretting over being a Coordinator, and Kazui asks if Flay is part of Blue Cosmos. She's not, but can't see anything wrong with what they say - those who tamper with their DNA for reasons other than curing disease are in opposition to the laws of nature: mistaken creatures. Isn't that what everyone here thinks? Well, that's far from clear, and what is clear is that Kira put his ass on the line to protect everyone, regardless of DNA. Mili too would prefer not to have to make someone like Kira fight... and just then Muu runs in looking for Kira. His bad feeling was right on the mark: the Zaft have indeed spotted the Archangel as well as a certain Federation functionary headed your way: Flay's father. Lacus is a bit sad at having to go back to her room. She's bored on her own, and wants to talk to people. Kira manages that this is a Federation ship, and that there are those who don't... like Coordinators much. More accurately, the Federation is at war with them. Lacus says lightly that that's a shame, but thanks Kira for being gentle with her. Kira mutters that he _is_ a Coordinator after all, but Lacus says that his kindness comes from him being _him_, and thanks him when he tells her his name. Just then Flay and the others run over with the news of the Zaft attack - Flay begs Kira for some assurance that her father's ship will be okay. Muu orders both the young lady and the little princess to get to the shelter at once so Kira can sortie already. The Zaft have split in two to meet the two ships. Creuset tells his subordinate that nailing the "sole" is far more important than the search for one little girl, lest he be a laughingstock for future historians. Kira and Muu sortie to face the massive threat, and Creuset seems to have expected the "fifth" G to oppose him. Muu tells Kira that he'll watch his back, and Maryuu hurries ahead to rendezvous with the transport ship. She warns your people not to pursue the enemy too deeply, and to provide cover for her. Muu figures that with Creuset on the opposing side, things won't be easy, and Creuset inwardly tells Muu not to disappoint him. For a Skill Point, wipe out all enemies within 7 turns. On turn 3, Flay's father's ship shows up just long enough to get blown to smithereens before your people can do anything about it. Kira barely manages to contain himself, and it appears he has no choice but to fight possibly for the rest of his life. Yzak meanwhile vows to wipe out the "Strike" with his "Assault Shroud". Creuset tells his other G pilots that he's already got plenty of data from them - they can go ahead and wipe out the Fifth. They think they're about to destroy the last hope of the Naturals. They are oh so sadly mistaken. Maryuu decides to gamble that Taiga's promised reinforcements will arrive in time. Your dudes ride to the rescue on turn 4, marveling at the new type of Gundam Kira is piloting. Once you take down enough of the enemy, your Espers sense some kind of human will. Toll detects a gravitational abnormality, and out of it comes... the YF-19 and YF-21!!! Yes, they were supposed to be off in deep space with the Megaroad fleet, but hey. Isamu and Guld jettison their Fold Boosters, both putatively unhappy to see each other alive. Apparently they didn't quite Fold out where they intended to, and while Isamu calls it luck Guld isn't convinced. Kusuha quickly establishes contact, and asks for assistance. Creuset, quickly figuring that they're old friends of yours, tells his forces to get them too. Isamu tells Kusuha that he'll gladly jump into this battle, but tells Kusuha that she'll have to pay him back later. He assures Brit that it won't be a date, and Guld interrupts to point out that attacking an assailant they know nothing about is far too reckless. Isamu in turn points out that these guys started making for the Valkyries the instant they realized they were on Kusuha's side. This means the enemy aren't interested in chatting, and Isamu says they wouldn't have time for that anyway. Aslan is worth a Pink Haro - it seems there's no choice but for him and Kira to fight. Yzak is worth a Hybrid Armor. Neil is worth a Magnetic Coating. Diakka is worth a Combat Manual. When you take out the mothership's engine room, Creuset says to break off battle - Gamov is coming to finish your people off anyway. He shows up with over thirty mobile suits, and after a moment Natarle gets on the radio and announces to everyone that she's got Lacus. She tells the truth that your people rendered humanitarian aide by rescuing her escape capsule from space, but adds that if anyone were to attack your ship, she would take it as an indication of abdicating responsibility for Lacus' wellbeing - in which case it would be for the Federation to decide her fate. Creuset is less than thrilled with this tactic, and orders his men to cease their assault. Natarle can tell that her captain isn't pleased, and preemptively tells her that you've got a mission to carry out - you can't afford to be sunk here. Needless to say this puts Kira in a very awkward position, especially in Aslan's eyes. Even when the bad guys pull out, your own troops are viewing this as a Pyhrric victory at best. But given that the Alpha Numbers are supposedly joining the Orbit Base, it seems a good bet that you're safe, at least for the moment... The G pilots are discussing how their little Lacus bird is stuck in the Natural's cage for the moment - and trying to blame it on Aslan. Nicol for one won't stand for that, and the other two jauntily head off to get their next round of orders. Aslan is in rather ill humor, asking Nicol to leave him alone and pondering whether he's really going to have to kill Kira. Meanwhile, Kira is one pissed off young man. He demands to know if this is the way of the Federation military, taking innocent girls as hostages, which Muu says is pathetic but necessary because of how weak they are now. This brings Kira up short, and Muu tells him that neither of them have the right to criticize the captain or first officer, and just then your team comes over to chat. Kira is amazed to see this legendary battalion here, and little different from him age-wise. Muu warns your more jocular people (like Shinobu) not to pick on his ace too much - he was just a civilian until very recently. All of this makes him... a typical Gundam pilot, as your people observe. Muu is about to tell your people about Kira before any misunderstandings start, but Flay runs over to call Kira a liar first. She accuses him of not fighting seriously because he's a Coordinator, and he in turn runs off. Your people figure out the rough outline of what's going on fairly quickly. Muu is not surprised that this is the first time your people have seen a Coordinator - except for special areas like Heliopolis, the Coordinators' living areas are sharply circumscribed. Tetsuya supposes it's not so surprising that this genetically modified strain of humanity could master a mobile suit without formal training. Hayato agrees, noting that this is why the numerically superior Federation forces are having such a rough time fighting the Zaft. The Archangel's crew explains how Kira got aboard the last secret weapon in Heliopolis to protect them when the bad guys raided. This means all five of those machines are newly-developed Federation Gundams, fabricated in a Morgenleite foundry. This company is based in Orb, and it stands to reason that the Zaft wouldn't stay quiet if the supposedly neutral Orb was passing weapons to the Feds. Really, the mech requires a skilled pilot to bring out its full potential, and now that you're here, Kira can go back to his original life.... except that Flay claims she won't allow that, after he failed to protect her father and whatnot. Given that Flay hated the Coordinators even before the attack on Heliopolis, this looks like a prejudice she'll never overcome. In fact, it's these invisible differences between races that are driving this senseless conflict, which may continue until both sides perish. Your people are very glad to see that Kira has friends here (excepting Flay). Does this mean that you'll believe in Kira? Tetsuya says that he's a warrior, and believes in everything that happens on the battlefield. To be totally accurate, your people don't know him very well - but Shinobu plainly saw Kira risking his all to protect the ship. Hyouma says look, this is an age where people marry aliens and robots have souls. Who frigging cares if someone was a bit different by birth! Now, the question is, can Kira accept all of this? Kira is in fact crying in the corner somewhere, when Lacus comes to ask him what's wrong. Scenario 12. Wakare no Uchuu ("Parting in Space") What Isamu and Guld have come to tell you is that the Megaroad fleet is currently engaged with an unknown enemy in deep space. Unfortunately, the Earth is hardly in a good position to help out - _everyone_ is at war with someone or other right about now. Taiga can only offer his apologies for not being able to assist the Megaroad, which Isamu yells won't solve anything but which Guld will accept, at least for now. If the Federation won't help, Isamu wants to use a Fold Booster to at least rejoin his comrades himself, but Leo points out that that would be rather hard. It is, frankly, a miracle that they made it so close to Earth from such a long distance. Leo explains that the gravitational fields of innumerable stars, plus other sorts of time-space abnormalities, make single long-range teleportation an incredibly imprecise science. And with all the dimensional distortions near the Earth thanks to the Gate and all, retracing their steps would be even _more_ unlikely to succeed. Leo speculates that these phenomena may have helped pull Isamu and Guld's Fold out point closer to Earth in fact. Hyuuga assures both of them that neither Bright nor Taiga is happy about your inability to send aid. He's also sure that they will be doing their utmost to figure out how to fight the new enemies that they've reported. Isamu isn't so sure, noting that people around here seem rather too busy putting out the fire beneath their feet to worry about outer space. If so, Leo asks, why not help put that fire out. It's not like they don't have friends among the Alpha Numbers and all. Isamu can't really turn down that kind of request, and agrees to help at least until you reach Orbit Base - at which point they'll take stock again. Kira tells Lacus that the fighting is over for now... thanks to her. Lacus notes that he seems very downcast anyway, and he says that actually he doesn't want to fight at all. He _is_ a Coordinator after all, and Aslan was a very close friend of his. And now he's the pilot of the Aegis Gundam. Lacus is saddened by this turn of events, since she knows Aslan too - he's the person she's been arranged to marry some day. She says he's very gentle, but rather uncommunicative... however, he gave her the cute pink Haro, and promised to give her another one since she said she liked it so much. That's the Aslan Kira remembers, who also gave him his little robot bird Torii. Lacus hopes that the two of them won't have to fight again, and Kira increasingly can't bear to see someone like this used as a pawn of war. In the mess hall, Hyouma is thanking his lucky stars for getting to meet a bona fide celebrity idol singer. Chizuru asks him if he likes that kind of girl, and Hyouma blithely starts listing off her good points while Chizuru's frown deepens by the second. Brit suggests that Hyouma might want to study some of her love songs to get maybe a bit of a clue about how the female heart works. Hyouma asks if that's how Brit went after Kusuha. Akira wonders if he can get her autograph, and when Mari points out that the Earth and Plant are at war, Akira happily says that good music has nothing to do with war. Shinguji agrees, pointing out that her songs _have_ gained wide popularity. In fact, it turns out MANY of your people are fans, and Michiru finds it an interesting irony that it is _music_ that has transcended the boundaries of war. [Just in time for Macross to show up! How convenient. ;) ] It seems Lacus is around twice as popular as Sharon Apple ever was, and though some try to attribute it to her genetically-enhanced voice, Akira points out that it's really the heart that counts. Some of the Seed folks point out that she's still a Coordinator, and Shinobu is in the process of telling them not to get hung up on small details... ...when they point out that the Zaft attack killed many of their friends and families. Shinobu apologizes in short order, and Ryou wonders what happened to Flay - locked away in her room all this time. While Mili can understand her feelings, her words towards Kira were too cruel. The accusation that he isn't fighting seriously rings rather false, and the revelation that he's having to fight his best friend only makes things worse. Come to mention it, Ryou notices hesitation in the red Gundam you faced. He isn't accusing Kira of anything - surely he'd have had innumerable chances to go to the Zaft side by now. That said, Kira's inner conflict is surely unlikely to get any better at this rate. But hey, if your coming means he doesn't have to fight anymore... Kusuha then wonders aloud if maybe humans simply can't set aside fighting. Even after the finale of the fight with Quatro, where everyone's hearts were unified, it's back to the same old warfare that's been with mankind since time out of mind. Brit grimly recounts what he's heard about this current conflict being touched off by the Jupitorian uprising - another case of "Earthlings" not from Earth striking back. For that matter, there are those on Mars who would prefer to see the Zaylans and Barm kicked out too. Brit tells Kusuha that it's your people's job to fight so that the war doesn't spread any further. He's rather the optimist, but your other people can't really disagree. He asks Kusuha to come with him to help debug a problem he found with his targeting systems. Kira meanwhile has been taking Lacus and wanting to leave, saying he can't take this any more. He is confronted by the others in the hangar, who after a moment figure that they were in the wrong for taking a hostage in the first place and offer to help. Kira in turn promises to come back to them all once he's dropped Lacus off, no matter what. Lacus has never been in a mobile suit before before, and Kira asks her to be patient with the cramped conditions a little while longer until someone arrives to pick her up. He's contacted the Zaft and asked Aslan to come alone to get her. She asks what would happen if he didn't come, and he tells her that he's broadcast that he wouldn't guarantee her safety otherwise. He was of course bluffing, which Lacus knows quite well. Aslan shows up, and Kira tells Lacus to speak to prove to him that it's really her. When Aslan confirms her identity, Kira tells him to take Lacus with him and go. He gives Lacus a gentle push out of his cockpit, letting her drift safely to Aslan's arms. She thanks Kira for all he's done for her, and for Aslan. Aslan then implores Kira to come with him - what reason is there for him to stay with the Federation army?! Kira tells him that, although he doesn't want to fight him either, there are people back on the Federation ship he wants to protect - other friends! Aslan, anguished, shouts that Kira leaves him no choice but to strike him down the next time they fight. The same goes for Kira, and the two bid each other silent farewells as Aslan leaves the area. Unfortunately, the Zaft have other plans for him - several soldiers show up, determined to make Kira pay for taking Lacus hostage. Fortunately, Kusuha and Brit show up, glad they found him. Brit tells him that his little stunt has the Archangel in an uproar, but you'll worry about that later... unless he plans to defect to Zaft right now. Kira says no, that he's got promises to keep, and Brit compliments him on being so nice a guy. Brit tells Kira to go back to the ship, lest his friends' trust in him be for naught by him getting shot down here. He promises to bring reinforcements, and heads off. Your people get to hold the fort. After taking down the first band of Zafts, another crew show up... only to get summarily swatted out of the way when the Shin Ryuu-Ou-Ki shows up. Ganlon explains his attack by saying that the Zaft were merely in his way... though he is in favor of seeing anyone calling themselves a "new" strain of humanity eliminated. Brit demands to know what the hell he thinks human lives are, and Ganlon says that they're things to be guided. But, if there are too many of them, their individual value becomes rather diluted - meaning there's no need to worry about wiping out a few of them here and there. Kusuha can't believe this, and he assures you he hasn't forgotten his mission as a protector of mankind... but his methods are fundamentally different from yours. Brit figures that you and he seem inimical to each other, and THAT Ganlon will agree with. Your people show up in another couple turns... or at least a few of them do. Although Kira was in time, it seems some of your comrades are tied up fighting the Zaft. But don't worry, help is on the way: it's Bright and a bunch of Gundam dudes, including the GW boys. The Alpha Numbers are now all together, and Ganlon is bitterly amused that a puny force like this could have defeated Gun-Eden. Talk about slacking. Your people are ready to try to shut his big mouth for him, but he cautions you that you know nothing about him _and_ are about to have some additional company: the Imperial fleet is paying you a visit. Your people claim to have no fear in the face of this very unwelcome addition to the battlefield, and Ganlon decides to go and spectate on whether the children of Nashim or of Gepel will prove the victors. For a Skill Point, take down the Shin Ryuu-Ou-Ki before wiping out the imperial forces. Unfortunately, the Shin Ryuu-Ou-Ki will regenerate when taken down the first time. Bright quickly orders everyone to keep away from it and concentrate on the Imperial forces. Once you wipe them out, Bright orders a retreat, telling Brit and Kusuha that you're at a disadvantage tangling with him for the moment. Brit hates the thought of showing an enemy his back, but Ganlon tells him there's no shame in that - they actually fought well, all things considered. He tells them to protect their lives until the next time they meet, and Brit vows to remember his disgrace this day. Ganlon wonders if the time has come, and makes his way to a certain spot. Just them some Imperial forces show up. Rulia figures that this is the escort for Master Epeso, but Baran cautions Rulia and Princess Armana to look at the area near the dragon. Apparently, it _destroyed_ Master Epeso's escort, probably making it of earth origin. Baran tells the princess to be at ease - he won't let any enemy lay a single finger on her. Armana is glad to have the trusty general of the Imperial Guard by her side. Baran says that the princess' wellbeing is both his orders from the Emperor, and the will of all the people, and he's willing to lay down his life to ensure it. He orders the dragon to advance no further, lest it feel the bite of his sword. Ganlon pauses, giving them his name as a dweller in Gun-Eden. Armana is astounded by this, and Ganlon asks to discuss matters further at her fortress... Kira is facing a court martial, and Natarle says that Kira doesn't have the slightest idea what his actions imply. Muu requests that that mere supposition be stricken from the record, which Maryuu allows. Muu also seems to recall that taking a civilian as hostage violates Section 4 of the Corsica Treaty, though Natarle claims she is exercising a special exemption as provided for in time of war in Section C. That's the first Muu has heard of such a thing, but he presses that the Zaft have withdrawn their forces from your area after recovering Lacus. Natarle claims that that's merely 20-20 hindsight. Maryuu asks Kira if he has anything to say - why did he do something like that on his own? Kira says he didn't rescue a girl from the depths of space so she could become a hostage, and Muu says that he probably wanted her as a girlfriend instead (drawing a rebuke from Maryuu to keep his language lawyerly). After a moment, Maryuu lists the sections of military law which Kira has violated, the penalty for which is execution by firing squad. HOWEVER: that law only applies to members of the military, and cannot be applied to civilians. The court requests that Yamato Kira exercise better judgment in the future, and adjourns. The orders from Colonel (yes, he got promoted) Bright are for the Archangel to accompany the Alpha Numbers to Alaska, which should keep the Zaft out of their hair. As Kira leaves the room, the rest of the crew has been eagerly waiting to see if he's okay. They wonder if he got assigned to latrine duty or something (hey, says Muu, that's a good idea! Natarle is less than impressed), and he says he's fine. They're looking forward to Kira being able to get off the ship and back to civilian life, being more than a little concerned about what would happen if he had to face his friend Aslan again in battle. They're all glad that he came back to them in any case. Flay then comes on the scene, tearfully apologizing for her outburst. She knew well how hard he fought for them all, and he once again apologizes anew for not being able to defend her father. Flay says she hates war, and wishes it would end soon. Kira agrees. Natarle tells everyone to go wait in the cafeteria while she and Maryuu work on the paperwork for disbanding their unit. It seems that letting a civilian take up arms, even under extreme circumstances, is itself a crime. To avoid that, the best way is to list everyone as volunteers dating back to the original attack. Natarle tells Flay that no special paperwork is needed in her case since she hasn't actually fought, but Flay tells her that she _wants_ to volunteer. Natarle recoils, but Flay has given this a lot of thought since her father's death. Despite how much she hated life aboard this military vessel, now that it's time to leave she realizes she doesn't want to go back to the phony security and false peace waiting for her. She knows her father was risking his own life to end the war sooner, and says that if fighting is what it takes to bring about peace, she wants to pick up her father's work and fight too. Natarle has no intention of turning her down if she's being serious, and tells her to follow her so she can do the paperwork. Meanwhile, things haven't changed regarding the Megaroad fleet, drawing renewed apologies from Bright and especially Taiga for not being able to help. Isamu then shrugs, the scowl departing his face, and says that he's also learned just _how_ bad things are on Earth in the past battle - especially with that monstrous dragon on the scene. Bright has had Isamu and Guld assigned to the Alpha Numbers, whose mission remains unchanged: fight any enemy, anywhere, who threatens peace on Earth. Isamu doesn't mind that, and is all the more motivated to wreck havoc on whoever those enemies are so he can get back to space sooner. Taiga in turn says he will assume full responsibility for ensuring that your people do whatever they can to find out more about the Megaroad's mysterious foes. He also has an idea about the Archangel... The Macross pilots get reacquainted with your crew. Though worried about their colleagues back at Megaroad, they're sure they won't be defeated easily. Not that Isamu has any choice but to think that way, he realizes. As the reminiscing goes on, the G boys relate that the Federation army is having big problems, their attention divided between the Plant and the interplanetary alliance's base on the Moon, and their chains of command broken. Even if your forces are sort of a mish-mash of Jion and old Federation power, Hyouma figures you should easily outnumber the Plant if you just dogpile it. The Gundam folks tell him that other people within the Federation thought along the same lines, and even more thoroughly at that: they planned to simply _nuke_ the Plant out of existence. Use of nuclear arms on civilian facilities, even in time of war, would of course be a gross violation of the Antarctic Treaty, but Hiiro says that rules made by human hands can just as easily be altered by human hands. As your people wonder what the hell the brass are thinking to try such an immoral act, Duo relates that the Plant had forseen this possibility. They developed the "neutron jammer", which would nearly eliminate the carnage - and all the device did was deepen the rift between Federation and Plant. Kosuke knows that the theory behind this energy neutralizing device was complete, but is still amazed that someone managed to actually build one. Predictably, the G Boys have been inside the Plant spying, and say that their technology level in general far exceeds that of the Federation outside. Also, the Coordinators are supernally skilled in combat, ensuring a very rough campaign ahead of the Federation and virtually guaranteeing a war of attrition. Just then, you get to meet new members of the Alpha Numbers: pretty much the entire Archangel crew, plus Flay and Kira, have now joined up. Taiga then formally introduces Maryuu Ramius and Natarle Bajroo l, and your people seem to be mixing in pretty rapidly with the newcomers. Taiga thinks that had he sent the Archangel to Alaska, it would have simply strengthened "them". Leo adds that keeping them with you was the only way to avoid the worst-case scenario. Bright hopes that Amuro will be able to deflect even a little of "their" influence for now. Meanwhile, your people will participate in "Operation Harper", the driving out of the Imperial fleet near the Gate as a prelude to decisively settling affairs on Earth. As your people prepare to head off, Brit wonders if letting Ganlon go was really such a good idea. Kusuha replies that even if they made a mistake, fixing mistakes like that has been your stock in trade all this time. For now, you've got a difficult enough enemy to deal with in the form of the Imperial forces... Scenario 13. Mou Ichidou, Mizukara no Ashi De ("Once More, On One's Own Legs") Investigation of Kaidou's past shows that he is not in fact Mrs. Kaidou's son, just like Mamoru's case. It seems she found him in the mountains of Kyuushuu some eight years ago, and adopted him. Gai figures that he's the one who returned Pizza to his rightful form as Soldat J. What your people don't know is why they're hanging out together and gathering the Zondar Crystals. What you do know is that the overwhelming might of the J Ark probably comes from the same sources as Galeon: relics from a long-lost unknown culture. Taiga would really like confirmation of that, even though you're only a day away from the assault on the gate. From study of the Primeval attacks to date, Liger concludes that they are in fact Zondar Metal Plants unto themselves. This means they've got the ability to Zondarize mankind in an instant, and Leo figures that it's the general ignorance of the Primevals' power that lets humans do something so stupid as fight among themselves. And so, Taiga has called everyone together to try to learn more about the Primevals before going on with Operation Harper. That includes Mamoru and Galeon, who has Maryuu a bit scared. They want Mamoru to try getting even more information from the black boxes that Galeon carries, and when Mamoru says he's already tried Taiga gives him a G-Stone pendant. This special G-Stone, clearly different in nature from the others, has been in "storage" in a certain place until now - Taiga suggests Mamoru try hanging it around his neck (in fact his parents had kept it all this time). Mamoru begins glowing at once, shifting to Purification Mode and drawing forth information from Galeon - unfortunately, all information you've seen before. Gai tells Mamoru not to fret: although information is important for fighting the bad guys, what's far more important yet is the strength coming from joining all your hearts as one. With that experiment out of the way, your people head off to Icarus, leaving the GGG staffers to monitor the Primevals on the ground. The Ral Kairam has been outfitted with a compact warp drive - adequate at least to let you reach Jupiter in a reasonable amount of time. It also means that you don't get to ride the Daikuu Maryuu just yet, which is still busy with Deimos and Voltes protecting Mars. This means you can't count on them for help. The good news is that Kazuya and Erika are to be married - Puru2 says that just watching those two even makes her feel somehow good. Neither Puru2 or her sister know precisely what that feeling is, but Michiru tells they'll figure it out when they're a little older [*a-HEM*]. Hayato smirks broadly enough that Boz gets jealous and has to be bodily restrained by his lackeys. The marriage is to happen after the Mars re-terraforming process is complete. Though, with the current state of affairs there's no telling when that will be. Hey, one more reason to bring the war to a close, right? Mamoru is begging Galeon to tell him more about himself, about Kaidou and Cain and all that. Why can't he sense or Purify the Primevals? At this rate, will he really be of any use to the Alpha Numbers? Will Galeon even still protect him? Galeon begins to emit a strange light, and a voice announces that the time has come. Mamoru's pendant begins to glow as the voice, professing to be Cain, gives Mamoru a warning about an encroaching Primeval. Mamoru manages to get the warning to Bright, who isn't sure what to make of the warning but has everyone halt just to be safe. Pagliaccio is indeed on the scene, ordering the Primeval to attack the Alpha Numbers and especially the Relic of Cain. For a Skill Point, clear the map within six turns, saving the ZX-06 for last. Once you take down enough of the bad guys, Pagliaccio changes targets to your pilots. And here your dudes thought the enemy was few in number. Your people begin suffering from intense headaches, even the cybernetic Hiroshi. As Bright is about to order a pullout, Mamoru decides to fight too for the sake of the Earth. He smacks the Brain Primeval around, but just then the Imperial forces show up to harass you. Their plan seems to be _ramming_ the Archangel, and the first wave deals grave damage. As the second wave comes, the Archangel won't be able to dodge... ...but out of nowhere appear... the EVAs of all things @_@ They're all very much alive, and at least in Asuka's case as impudent as ever. They unleash a torrent of fire and quickly join in the fray, apparently having grown up some since you saw them last. Misato will give you all the details later - for now, it's time to take on both sets of enemies. Gai has a particular axe to grind with this Primeval for fusing with the Space Shuttle, the flower of man's dreams and once his own vehicle as an astronaut. Mamoru, with his newfound powers, can Purify the Primeval's core. Pagliaccio notes Mamoru's growing threat level, but opts to continue the operation. Your people have reason to worry about how the Zondar seem to have followed you here, as well as why the J Ark didn't show. In the mean time, the EVA pilots lead you to the Icarus Base, where they've been stationed all this time. At Icarus Base, your people begin to make introductions with the supposedly defunct EVAs. Misato and Maryuu are especially interested in each other, having the _*ODDEST*_ feeling they know each other from somewhere [Ah, Mitsuishi Kotono, what a woman.] Misato explains that the explanation of the EVAs being abandoned and sent into the sun was just the cover story (albeit itself a top secret one), and the order was given instead to bring the EVAs to Icarus to be put to good use. That order came from NERV's former commander, Ikari Gendou, who is probably somehow still alive though Misato herself hasn't seen him and is half in disbelief. As for NERV HQ itself, it's been _utterly_ sealed, so much so that even Misato wouldn't be allowed in. Misato explains that after the war she was imprisoned by the Federation government as a member of the E Project while her fate was decided. It took until the conclusion of the War of Seals for her and the core of the old NERV to be sent out here on special assignment. Her orders, apparently from Commander Ikari, were ultimately to bring the EVAs to the Alpha Numbers - of course, with no further explanation. Bright welcomes the EVAs aboard, and asks to see the base commander. Apparently the Children were cooped up in Japan, but not allowed any contact with the outside world. Asuka claims to have hated being held in the same place as Shinji, and Shinji gives back as good as she dishes out. When she said she was worried about him attacking her in the middle of the night, he fires back that it's within his power to _choose_ who he ends up with, citing among other things just how bad of a mood she's in when waking up in the morning or talking in her sleep. Asuka is quick to forestall Hyouma and Chizuru getting any funny ideas: their circumstances were much like the Unison Training at Misato's apartment. Eventually, when the War of Seals ended Misato came to pick them, bringing them to Icarus where Rei had seemingly been sent ahead. In fact, Rei herself basically woke up and found herself here. In any case, it's good to have more units on your side. It seems they've all got S2 Engines now, so no more messing around with cabling. As the good-natured (?) barb-trading continues, Shinji ponders being asked to fight once again in his EVA. He's no longer running away, and fights with purpose to ultimately figure out what his father is up to and why he sent him way out here. Kira then comes in, introducing himself as the Strike Gundam's pilot but hesitating to ask Shinji why he's once again piloting an EVA. Asuka can tell right away that Kira somehow reminds her of Shinji from the old days. Time to meet the base commander: it's Tashiro, still quite hale and hearty and quite grateful to Bright for the assistance he rendered "back then". He introduces himself formally to Maryuu as the former captain of the Exelion, the SDF ship that was sunk at the end of the war with the Space Monsters. He recounts how he deliberately overloaded the Exelion's engines, making an artificial black hole that took the planet Raiousei and damn near all of the space monsters to an early grave. It should have been his grave too, but for reasons unknown he and his ship reemerged in the asteroid belt two years later. Maryuu quickly guesses that he emerged from the Gate, which is nothing short of a miracle. A "blessing", Tashiro corrects her, for the successful completion of the "Carneades Project" - at least, that's what he believes. The Gate itself is still a mystery - all you know about it is that Imperial reinforcements are pouring through it by the day. If mankind is to have a future, you must steal the Gate back, and you've got just the man to figure out how: Major Oota Kouichirou, who is honored to meet Bright Noa once again. Not only is he not dead of radiation sickness, but he's got his new adjutant/wife(!!) with him. The marriage was arranged so quickly that there was no time to send out invitations, especially since Kazumi's mission was quietly changed relative to Noriko and Jung's. Hopefully, you now have all the tools you need to make this operation succeed. Scenario 13x. Hikari to Yami ("Light and Darkness") A group of shady figures is conferring about Brain's failure: the Alpha Numbers are far more dangerous than anticipated. In which case, the leader says, why not use this little thingie here which the foolish humans have so considerately left lying around... Renais asks Papillon to explain the operation that's brought her to southern Europe. A certain facility believed to be affiliated with the Bionet organization has been discovered in the area - her mission is to scout out the facility, and if need be to destroy it. Renais idly wonders what the hell bad stuff Bionet is up to this time, growling that these are people who seem to take pleasure in cybering themselves. Kouryuu warns her that if she gets any hotter she'll waste her Refrigeration Coat, and Anryuu helpfully adds that her temperature has already risen 2 degrees C. Renais tells both of them to shut up, but Papillon mildly tells her that they have a point, and asks her not to get too hot - she has a history of taking risks where Bionet is concerned... Renais briefly thanks her, but points out that it's their fault that she's stuck with her current body - she's bound and determined to wipe out everything to do with them, and won't let anyone stand in her way. Papillon looks dubious, but Kouryuu and Anryuu say they'll be sure to rein things in then with their sisterly power. Renais tells them to try saying that _after_ they've learned Symmetrical Docking, and Papillon says it can't be helped given that they've just woken up. The two sisters see Papillon as their mother figure, and as Renais gets to fretting Liger cuts in and asks what she's looking so down for. It turns out your people are stopping by here before jetting off, presumably to look after a certain project. Renais seems to be in no mood for long chit-chat with her father, who seemingly takes her insolence in stride. He tells her he hasn't seen her in a while, and is a bit worried how her body's holding up, and she smirks and tells him that he's better off worrying about his own body. When she asks, he tells her that Gai and the others are holding off the Primevals for now, but he can't say that you're adequately staffed for that fight. Kouryuu wants to join that fight as soon as possible, but Papillon points out that they have a job of protecting the Earth from the criminal syndicates. Anryuu tells her pouting sister to be patient: surely a chance will come to meet up with their brothers soon enough. Anryuu is even looking forward to a little mecha-sized makeup, which Renais can only shake her head at. Leo then cautions Renais that if she should meet the mysterious Primeval-hunting J Ark, to not assume that it will be on her side. As Liger and Renais exchange acerbic if good-natured farewells, Papillon adds another warning - she's got a bad feeling about this operation - and as someone with Sensing Mind powers, that's a warning worth heeding. The operation is simple: Renais will go in, and the Dragon sisters are to standby until called. They're a bit dismayed by this, but Renais curtly tells them that this is about infiltration: the two of them would get spotted at once, especially the brightly colored Kouryuu. Now, the question is, how to best break in? It turns out the bad guys have themselves a very large underground cave - more than adequate for their "research". Renais has found several abandoned mobile suits and a bunch of meaningless paperwork - it looks like they're one step ahead of you, and showing an immense talent for staying that way. Papillon intends to have those mobile suits analyzed in the hopes of finding out something, anything, and orders Renais to secure the area in the meantime. The bad guys (well, some bad guys anyway) notice one "rat" with a G-Stone on the scene, plus two more nearby. They plan to use the three of them as test subjects for whatever it is they've brought. This means, apparently, that the mobile suits start up and begin attacking. Renais quickly equips herself and calls for backup, noting that Papillon's bad feeling is right on the money. Anryuu wonders why the MS's AIs booted by themselves - could it be ghosts, wonders Kouryuu. Renais doubts robots ought to be saying something like that. When you take down the last MS, it rushes towards Kouryuu, but seemingly does nothing worse than scorch her skin. That rapidly changes when Kouryuu becomes unresponsive, and Arm steps out of the shadows to tell Renais why. He reveals himself as a Primeval, merged with a human as but a mere demonstration of his power. He won't say what he's done to Kouryuu that worked so well, except to say that that robot is now his puppet. He orders Kouryuu to reduce Anryuu to scrap, and she starts blasting away, well, robotically. Arm thinks he's given this woman with a G-Stone a pretty little dilemma: let herself be killed, or destroy his puppet. Muahahaha. And stuff. Meanwhile, Papillon has figured out what's wrong with Kouryuu: a bunch of nanomachines dispersed by the blast. And not just any nanomachines either: these ones are going straight after the G-Fibers that constitute her "nervous system", overwriting her AI with a program written by the Primeval. Renais can't believe that that could be done so easily, and Papillon says that Kouryuu is young and unstable enough that it's not inconceivable. At this rate Kouryuu will be judged a traitor and destroyed by the Federation, and Renais will be damned if she lets what happened to Volcode happen again. Papillon, at Renais's urging, says that you've got to bet on Kouryuu's mettle as a Hero - and Anryuu's power will be needed too. Papillon will take the very dangerous step of contacting Kouryuu directly, and tells Anryuu that her voice as Kouryuu's sister is the only thing that may be able to awaken her memories. Anryuu tells Renais to leave her sister to her, and to go in pursuit of the Primeval you just saw. As you take down the other mobile suits, Arm begins chortling over how evil his plan is and how you've got no chance to escape it. In fact, he laughs so damn hard that Renais couldn't NOT find his hiding place unless she was both deaf and retarded. Given how she is neither, she starts getting ready to clean his clock: not as a "rat" but as a "lion" (her surname). And not just any lion either: she's the queen of the pride, Lion Leine! Too bad Arm is just a _TAD_ stronger than she is, and despite her bravado Arm is prepared to break this lion's fangs once and for all. Flashback! As a much younger kid, Renais is terrified and promises to be faithful to Bionet in whatever they ask. Apparently they weren't very kind to her despite this promise... The memory gives Renais strength, for which she thanks the Primeval... Take down all the other bad guys then go Persuade Kouryuu with Anryuu. She tells Kouryuu to remember why they were born: to protect people! They must never ever harm them - they may have been programmed, but they still have hearts, despite the reprogramming! She asks Kouryuu to try Symmetrical Docking, to wish with all her being to become one like their brothers can. This works well, and Kouryuu's memory is restored. However, Arm isn't quite done. He's got a backup plan to keep Renais and the others tied up: a bunch of Zondar. He manages to brush Renais out of his way, leaving his minions for you to fight. Before Renais can try to pursue, Papillon warns her that the Dragon sisters are damaged close to their limits: she asks Renais to hang on until she can find an escape route. As things are looking bad for the Dragon sisters, the J Ark shows up to help the ladies out. Sort of. J does this by telling the G-Stone-bearing ladies to clear out, lest they be even more underfoot in their half-baked state. The good news is that the path to escape is now clear, but the Dragon sisters are pissed, and with much fanfare the Dragon Sisters succeed at Symmetrical Docking, forming Tenryuujin. After taking out the bad guys, J and Arma leave at top speed. Renais figures that their power is even above what she read in the report, and allows that she's willing to look slightly more kindly on the Dragon sisters now that they can combine. Unfortunately, that combination took its toll on them in their badly damaged state: Papillon says they won't be able to join the GGG for some time. Kouryuu is sad that she won't get to see Renais for a while, but the two promise to Renais to work their butts off once they are repaired and tuned up. Papillon then tells Renais that sooner or later she's going to have to join her father and the rest of your people in fighting the great enemies confronting the world. Renais claims that she's always alone, but Papillon is sure a good man is closer to her than she thinks - half her Sensing Mind powers, and half good-old feminine intuition. Renais wonders if her speaking that way is due to Entouji, and Papillon is sure that Renais has something similar going on... Scenario 14. Operation Harper On the bridge of the Helmoze, Epeso reports to Hazar Gottso that the Alpha Numbers are headed their way. Hazar is impressed that your people have divined the Empire's strategy, and warns Epeso and his First Border Fleet not to let down their guard: even if it WAS coincidental, these are the folks who took down the Seventh Fleet. Accidents can happen. Epeso claims he won't make the same mistakes Raodekia did, and Hazar tells Epeso Judekka Gottso that he won't hear any reports except "success" and "victory". Epeso says that, on his honor as a Gottso, he'll carry out this mission to its utmost end. As he leaves, Hazar inwardly growls at that puppet not to name himself a Gottso. Baran then shows up, addressing his former ward without honorifics and unashamed in doing so. This provokes Hazar's ire, but Baran merely stands in silence, waiting for his chance to report that Princess Armana is worried about the Crossgate. She believes it will bring calamity to the Ze Balmariy empire. Hazar finds this ludicrous, saying that his father is _personally_ seeing to efforts to unlock the Gate's secrets. Besides, he figures it's the only way to bring victory to the slowly decaying Imperial fleet. Baran agrees, recounting the Empire's struggles with the Baff Clan and the loss of its Third and Fourth fleets to their gods of destruction. The urgency of the moment is what has sent Hazar and his fleet all the way out to a backwater area like this, and he warns Baran that nobody, even Princess Armana, is going to dissuade him from making this mission succeed. After Baran strides off, Hazar furiously wonders why the hell his father sent this hard-headed man out here. Just then, Ganlon makes his appearance, offering his feigned sympathies at the Empire's difficulties. Hazar dangerously reminds him that he was asked not to wander about the ship unattended, but Ganlon professes interest, as an Earthling, at all the wonders aboard. He quickly assures Hazar that he's no spy - in fact, he's closer to Hazar than to the Earthlings. Hazar spits that no mere human can be equal to the lofty Balmar, which earns a round of mocking laughter from Ganlon. Enraged further, Hazar promises him that had he not been in control of a certain Choukijin, his head would have been cut off just now. Ganlon lightly claims that he'll be more careful in the future, and Hazar tells him that he's got a job for him to do on Earth. Of course, this is to test his loyalty, and comes with implied threats of what will happen should he disobey. Ganlon says it's not in his nature to disobey the powerful, and with a sudden dangerous smirk says that all he's interested in are Gun-Eden and Irui. Just then, Armana herself walks in, openly doubting the wisdom of trusting an unknown like Ganlon. Hazar says politely but quite clearly that he's in no mood to take orders from her, and mockingly asks her to dance the ceremonial blessing on their victory or some other similarly "useful" activity. Rulia calls him on his rudeness, and with a far more unsettling smile he advises the princess, jewel of the Empire's people, to take careful care of herself for the next year. Armana calmly quiets Rulia, observing that normally she wouldn't be in a place like this at all. What has brought her is wanting to go to... Earth of all places! Ganlon takes stock of the princess, deciding in short order that she's not the same sort of being as Irui. Hazar offers to protect her in person in that case, saying that he is surely _far_ more protection than Baran could be and provoking her scowl again. Inwardly, though, Hazar is wary of Armana Tikva, the priestess of Zfield - why is she interested in the Earth anyway? In any case, Ganlon is sure to avoid boredom at this rate. Epeso reminds all his soldiers of the crisis facing the Empire, and tells them that the princess herself is watching. This is good news to the soldiers, who figure that they can't lose with the protection of the priestess of Zfield on their side. This amuses Hazar, who tells Ace to be ready to sortie too. As your people come forth, Ganlon notices that the Choukijin's chosen Espers are among your forces. He figures that they're still no match for him without Choukijin of their own, and wishes them the best of luck in battle. Kusuha can actually sense his scrutiny, but agrees with Brit that the enemy before them comes first. Oota reminds you that your objective is the enemy flagship codenamed Green Flower. Sinking it should disrupt the enemy's chain of command, but also virtually guarantees that you'll have to face a Zfield, a giant mobile weapon that is the enemy's trump card. It was this that did in the SRX, and probably Aya with it. This only serves as further motivation for the EVA pilots and Shinobu, but Ryou notices that there seem to be too few of the enemy, and none of the other races represented. Does this mean the Empire is weakening, or is there some other cause? The battle is over when you reduce the Helmoze to under 80k HP. Do this in under 7 turns for a Skill Point. After the Helmoze fires on your dudes for the first time, Armana and Rulia note that the Earthlings seem to be putting up quite a fight. Surely there's no further purpose in lingering here? Hazar tells Rulia, a mere maid, not to try to give him her opinions, but she says that she'll give opinions to whoever she needs to to protect the princess. Baran comes to Rulia's defense, saying that she's got a point. Hazar, obviously displeased, orders Ace to go slaughter your people and meet up again later while he proceeds to his next objective. Ace is indeed the pilot of the Zfield, which Kazumi warns you has a big-ass map weapon and other sorts of unpleasantries. One of the enemies has a Booster. The Zfield is worth a Custom OS. Once you reduce the Helmoze to 80k HP or less, an emergency call is relayed to you by Icarus - Orbit Base is under all-out assault by the Primevals. Unfortunately, your people are too far away, and Tashiro will send what aid he can. Your people can only concentrate on the enemy at hand and hope Orbit Base pulls through... Just then, something starts emerging from the Gate. Epeso, realizing he's in grave danger, orders his men to withdraw at once. Sensing the abnormality of this response, Bright hastily pulls out too as the Gate starts disgorging whatever it is entirely on its own. Unfortunately, you're too late. You've been thrown through dimensions back into real space, though if your people stray too far apart there's no telling where they might end up. In fact, you got sent back to _Earth_, almost as if in response to the Primevals. But that would be too much of a coincidence... Unfortunately, the Archangel is falling behind due to damage from the previous battle, and the Dragon brothers decide to make a certain sacrifice to save the ship. Your people have no way to retrieve them as they fall behind. Gai can only vow to them that somehow, some way, he'll see them again. Scenario 15. Haruka Naru Gaika ("Distant Victory Hymn") Pagliaccio has seven Primevals ready to attack at once, with only a 0.03% chance of failure and no unknowns. J and Kaidou will try to go and help, but with the Primevals already human sized and inside the Orbit Base, things look grim. Your people are still (supposedly) days away, which lasts for all of about three or four lines until your two ships pop out _right_ where they're needed. Misato is now convinced that there's purpose behind where you got Gated to, and Bright orders everyone to attack at flank speed. The Primevals figure that seven of them should be more than enough to get their mission done, though they dislike the Alpha Numbers for reducing their numbers this much. Their mission is 1) take over the "GGG" organization's orbital facility, 2) completely eliminate the Legacy of Cain and the Calamity of Abel, and 3) wipe out the Alpha Numbers. The first is the Rib, with the ability to dismantle anything near him. This is how they breached the Orbit Base's numerous overlapping Protect Shades. The good news is that the former Silver Hyuuma of ID5 is still quite handy with a rifle - the bad news is that the Liver Primeval can repair Rib almost instantly. Hyuuga orders your people to fall back, and everywhere the Primevals go they are wreaking havoc on the base's guardians. That includes Gai, who gets a taste of the Arm Primeval's directed gravity wave attack. Before Arm can finish him off, J shows up, facing the Primeval for the first time since the final battle to defend the Trinary solar system. Unfortunately, the Eye Primeval is able to warn Arm of J's attacks. The question is, can this keep up with Gai's Hyper Mode? Arm sure thinks he can take down G and J right here... Meanwhile, the Stomach Primeval, who had been hiding behind micro black holes, makes a go at Mamoru himself. It plans to seal away Cain's destruction machine (that would be Mamoru) in a dimension so warped that even he won't be able to escape. Kaidou then shows up, telling Mamoru that he's Cain's child, born on the green planet. It was Kaidou who was made on the red planet, and between Kaidou and Stomach they recount the tale of how the J Jewel was created as a copy of the G-Stone, based in turn off of studying the powers of Cain's son Latio. The end result was Arma, a biological weapon with an enhanced form of Latio's psychokinesis. Stomach says that if he can take out the two of them here, the last threat to the Primevals' power will be ended. Mamoru doesn't want to believe this - he says he's from Earth, with a mother and father... and Kaidou intervenes when Stomach tries to swallow him. He tells Mamoru to hurry on ahead, that this is his fight, and Mamoru tells him to call him if he's ever feeling bad, since both of them are friends from Earth. As Stomach threatens to wipe out both their Earth families, Kaidou announces that Stomach has pissed him off. The remaining two Primevals make it to the Main Order Room, telling your people that they're here to build a Zondar Metal Plant and thereby ravage the whole Earth. Before the Ear Primeval can turn the GGG staffers into his zombies, your people break in and start laying the smackdown. Hiroshi demonstrates that Gai isn't the only cyborg around here (he's powered-up by the way). As your people unload clip after clip of ammo into them, your trump card emerges from the elevator and forces them to retreat with his G-Stone power. Elsewhere, Rib and Liver think they've got Hyuuga and Ushiyama cornered. Too bad for them Goldymarg and Volfogg are on the scene, the whole thing being a trap. The G boys are helping out too, able to damage the Primevals faster than they can regenerate. They can only flee, just as Volfogg had anticipated. As your people are preparing to follow after, Kira is more than a bit uneasy about being given a gun and told to defend himself. Hiiro tells him flatly that if he's going to be a burden, he'd better leave now, and Muu says that unless he wants to head back to the Archangel under his own power, he'd better toe the line. Meanwhile, Arm has forced his way past Gai and J. Mikoto radios Gai to tell him that the Primevals are trying to regroup. Your people make it to the scene, and Mic pulls out Disc X, specially remixed to wipe out the Zondar Spores. As the Primevals try to retreat, your people unleash their full fury and take out the regenerating Liver. The remaining ones manage to make it to the moon, merging into one giant entity for you to kick the ass of. Asuka notes that the bigger they are, the easier they are to aim at. J simply _will_ not just accept Gai's aid in battle, but finally accedes to letting Gai try to do as he wishes. The Primevals then copy a bunch of Zaft and Mobile Suits to get in your way [or was that, provide you Morale], and Kira realizes that if you fall here you all will presumably get copied too. For a Skill Point, destroy all enemies within seven turns, saving the combined Primeval for last. After you off enough Zondars, the Primevals start pulling out the big guns. Your people dodge, but the Primeval attack actually reaches into the Earth's atmosphere. The Primeval recoils, not wanting to blow away the planet that is about to host its offspring. With your people wondering how the heck to attack, J says that he'll go in ahead and create an opening - not that he's helping Gai out or anything. The Combined Primeval is worth a High Performance Radar. Mamoru will get to purify seven of the Cores, with two of them escaping. J tells your people he'll leave the Zondar Crystals with you for now and bids farewell. Gai tells Chouryuujin (that's the Dragon brothers in combined form) to watch from wherever it is - its lives bought many, many people's salvation. A coded message from Icarus arrives, announcing that the Imperial Fleet has relocated to Mars. They haven't taken any visible military action, and Oota figures that even they were caught off guard by the Gate's activity. The landing party has touched down quite far from the re-terraforming facilities, which is something at least. Oota and Kazumi will head back to Icarus to guard the Gate, at least until the Carneades Project comes to fruition. They will also do what they can to research the enemy that Megaroad is fighting. Leo muses on how deep space contains both your hopes and greatest fears, and Taiga adds that you have no choice but to march towards outer space as your destiny calls you all. Speaking of space, _somewhere_ out there certain people are conferring about Zondar Metal, originally created to relieve the Minus Energy that would stress the life forms of the blue member of the Trinary Solar System. Though the red and green planets were lost when the Zondar Metal loosed the bonds of its programming, two carriers of a countermeasure descended to the blue planet: a vaccine as it were. The knowledgeable figure asks for a status report on the border fleet. Someone reports that the First Fleet had a bit of an accident and ended up at the fourth star, but other than that things are going smoothly. He assures this important personage that he will lead the "Chosen Ones" here no matter what, but the knowledgeable one seems to recall that a traitor arose from this man's ranks: Yuuzes Gottso. He notes that while the Gottso Family has many gifted members, it also harbors those a bit too confident in their own power. The subordinate says that Yuuzes was a fool who learned of the secret Crossgate and believed he could control it, bringing about little good - other than that the Empire discovered Earth. In any case, they've got to get busy protecting their homeworld of Balmar from the great calamity overshadowing it, and trust themselves to the will of their Creator, Zfield. Scenario 16. Michibikareru Tamashii, Ginga De ("Souls Led Through the Galaxy") And now for something completely different! We take you to the planet Solo, in the Omega star cluster. Karsha is calling for Cosmo and Dek to wait up. Cosmo, who has a really _bad_ afro AND jacket both stolen from some krumping clown troupe, tells her that it was her choice to follow them - and he's got no reason to slow down on her account. Dek agrees, telling her to go meet the colony ships or something. Karsha suspect that they're up to something, but doesn't know what. In fact, something _is_ going on, something that Cheryl was trying to hide. Bes quotes her section seventeen of the civilian laws: all weapons and material pertaining to them are to be turned over to the military at once. Failure to do so is punishable by two years hard labor, but Cheryl protests that it's not clear _what_ the thing she just restored is - not brought from Earth, but dug up here. Bes starts laughing at this, finally saying derisively that it was precisely because there had been no intelligent life on Solo that it was chosen for colonization - artifacts couldn't possibly exist. Cosmo runs up just then and tells this know-nothing soldier that he'd better watch his mouth. After all, his father and friends spent years researching this thing. Bes tells him not to butt into adult conversations, and Cosmo counters that Bes's little speech is hardly adult either. Cheryl says that Cosmo is in the right this time, and when Bes calls her a bitch she says that her name is "Cheryl Formosa", not "bitch". As it turns out, this isn't the first such object the military has found... Just then, a couple of strange flying craft come over and start blasting. Apparently it's the Baff Clan, one of whom is worried about how Kalala has landed somewhere near here. Should anything happen to her, not only would the two of them not be able to go home, they might be forced to self-destruct. Bes finds Kalala, figuring that she's about to get shot or something, and drags her off with him. The Baff Clan head off in an attempt to get her back. Rather than just get blown to smithereens, Cosmo grabs Dek and jumps into whatever this vehicle is, telling Karsha to come too if she doesn't want to bite it. Cheryl seems to have some knowledge of how to pilot the thing, and as she fires it up the [all-too-dreaded] Ideon Gauge begins to glow. This surprises her greatly, since in the past half year these relics of the "Sixth Culture" have never once moved. Dek is babbling like the crybaby he will grow up to be, and the thing combines into a "giant god" that Cheryl had heard about. Kalala had heard about the Giant God Ide too, which seems to be what she was here researching. Cosmo has little idea what's going on, but can apparently pilot well enough from his seat to keep their ass from being grass. After felling a couple of the Baff Clan, everyone is wondering what the hell is going on with this robot. Kalala scoffs at its obviously _not_ "infinite" power, mainly because like me she lacks the patience and/or brain-damage needed to properly get the Ideon Gauge to rise. Elsewhere, at the center of the galaxy, someone [let's say the Emperor] has been hearing a beat, as of the power that is Alpha and Omega. Thinking of the discovery of the Thunder Gate, the Crossgate, and the increasing onslaught of the gods of destruction, it seems that the Last Trial is fast approaching. He tells his subordinate that the demise of the galaxy, indeed, of the _universe_ is at hand. Teh sux0rz. The subordinate says that that's why they urgently need to unlock the secrets of the unlimited power source and make it theirs, but the Emperor tells him not to be silly. That power must be destroyed, lest it consume them and trap them in the neverending cycle of death and rebirth. He tells Shiva Gottso to utterly eradicate those led by the unlimited power, and their servants, from the multiverse, and to bring him the sword with which to cleave the circle of life and death. Oh, and by the way, the Macross 7 fleet shows up on Solo like as though their dessiny wuz fo'o'dain'd or something. What were the chances. Maximilian Genius is writing in his log, noting that thirty five years have passed since separating from the Megaroad fleet. Far from their homeworld, his fleet has received a transmission from fellow Earthlings. The transmission, from fellow members of the Ultra Long-Range Colonization Project, announces the discovery of a habitable world. Two years have passed since the decision to lead his fleet there in the hopes the colonists would let his men rest. He hopes to set foot upon green once more in a few hours, on the world his people have named Solo. Cheryl can't give Bes a good explanation of what's going on with this ancient robot she unearthed - she _did_ warn him that the thing was under investigation. As the strange mark fades from the robot, Cosmo says that although his father was a scientist, he wasn't told anything about this either. Karsha points out that fighting off the newly-arrived aliens presumably is the most important thing right now, and Bes orders some engineers sent here to figure out what the deal is with the robot. He must have been more badly shaken than he's letting on given how summarily he demands Cheryl's research notes and tells all the civilians to get their ass to the shelters before stomping off. Cosmo says that all soldiers are like that, incapable of doing anything other than barking orders. Cheryl meanwhile wants Cosmo to take the robot to dig site #2, saying he'll understand why when he gets there. And she wants the other kids to help too. Bes seem partly upset because this fracas erupted right before the first comrades he's seen in two years are scheduled to arrive. He gets to then be all heroic and shoot a snake(?) that was threatening the untalkative Kalala. He asks if she's from Macross 7, wondering if her odd clothing is the fashion there or something. Bes tries to tell her to stay out of the dangerous area ahead, belatedly introducing himself as Jordan Bes. She haltingly says that her name is Kalala Ajiba, calling him a "good" man [yup, it can be taken that way]. Bes thanks her for the compliment, given that she's good-looking herself [say WHUT, that facial structure alone would keep the bad guys at bay. Oh well.] He tells her he's too busy for a date just now, and tells her to follow the road straight to the city of New Robia where it's safe. As she still seems unsure, he tells her to tell him "thanks" and says he'll take her on a date tomorrow. She manages a word of thanks, and Bes starts thinking about how much he'd lay her out if not for all these alien inveiglements. Now meet Geejay, who is in the hunt for the last possible location of Logo Dau, resting place of Ide. He can understand Kalala's impatience, but Damid says that it's his ties to Kalala's father, supreme commander Doba, that make him spoil Kalala so much. Damid is worried about the possibility of the alien warpower on Logo Dau being superior to their own, and over Geejay's objections points out that more of the same aliens seem to be heading to the planet. Both of them realize that the aliens (i.e. Earthlings) have finally begun spreading across the galaxy - if they can get a toehold, there is bound to be trouble. Geejay wants to go to the planet himself and at least ascertain Kalala's whereabouts, which will also let him somewhat save face with Doba. Geejay informs Damid that he's not fussing over Kalala for his own ambition - should anything happen to her both of their heads will roll. The robots have been taken to the site of what Cheryl has been calling the ruins from the Sixth Culture. She recounts how the Girishia Scrolls may refer to the indicator in the robots as the Ideon Gauge. Good thing for her she's a linguist, though she can't say whether the mention of "Ideon" in the scrolls refers to the robot itself or something else. Bes asks what Cheryl the wanna-be linguist has been studying for the past six months, but before she can retort Joliver and Techno comes on the scene. They've been studying the plans they got from Cheryl and helped outfit the robot with controls and armaments. Cosmo notes that the thing seems to have a lot of empty space inside, and Joliver wonders if this "Sixth Culture" somehow forgot to install some of the weapons. Bes wants this thing ready to add to his firepower as soon as possible, leaving Cheryl fuming that he's swiping the results of all her hard work. However, there's something impressive buried in the ruins that Cheryl wants the engineers to look at. Unfortunately, the air raid sirens go off just then: it's more of the bad guys from before. Cheryl has been hearing unknown speech coming from her radio, and somehow Dek is sure that the words "Baff Clan" are the enemies' name. Cosmo somehow organizes all the kids and engineers into a fighting force and sets out to show the invaders who's boss. As Joliver and Cheryl retreat within the ruins, Kalala (who was hanging out there) notices Geejay. Egad, and before they can take off hordes and hordes of little kiddies from the nearby city also show up and are hastily ordered aboard. Unfortunately, there are no indications on the all-important Gauge even after all the modifications, and when the enemy starts blasting and the baby starts bawling his head off, the Gauge begins to glow. Now, for some reason, Kalala is convinced that this combining robot is indeed the God of old. Damid is cursing his luck for running into an alien giant on Logo Dau, and Geejay figures that this thing _couldn't_ be the God in question. If left to their own devices, the aliens will totally wipe out the city - meaning you've got to kick their ass first. Clear the map within four turns for a Skill Point. On turn two, some people from Macross 7 show up: Gamlin, Docker, and Kinryuu. They marvel at the 100 meter tall [!!] robot, figuring that it seems to be protecting the Earthlings at any rate. Cosmo, for one, yells that he doesn't need help from outsiders to protect his colony, but maybe that's just because he has a baby crying in his ear. After the battle is over, a Macross-class vessel shows up. Its external armaments look quite different from what Moela remembers from two years ago. Max is glad to see that the enemy are wiped out, but is rather appalled that things turned into fighting so quickly upon arrival. Exedore says that it seems you found fortune within the misfortune from heading to the planet's surface ahead of the rest of the fleet, and Max can't say he's exactly happy that his bad feeling was on target. Exedore thinks to himself that he remembers seeing the giant robot somewhere before, but can't recall where. Just then you catch a Defold signature above you - a ship apparently belonging to the same aliens you just tangled with is entering the atmosphere. Max doesn't want any further fighting here that could endanger the colonists. But things become more complicated yet when a huge antimatter signature is detected - underground nearby! A battleship-sized object emerges, with Cheryl and Joliver inside, as well as Bes and Kalala, who wonders if this ship somehow is connected to the Ide giant. It has the same Gauge as the robot, and it's just turned full. The Macross 7 detects that it's about to perform interdimensional jump, and Max orders an emergency Fold too lest they get caught in the backblast. Too late. Geejay breaks the news to Halulu that Kalala is aboard the Logo Dau aliens' ship. Who the hell names these people. Anyway, Geejay claims to be awaiting her signal, which he should be able to pick up anywhere within, oh, a 100,000 light year radius [O_o;;] - which is important, since your dudes used DS Drive and went into hiding somewhere or other in the galaxy. He promises to recover Kalala, but Halulu says there's no need to - her sister's actions were entirely her sister's own responsibility. And besides, when it comes to getting Halulu's hand on the giant, she won't stop at her sister dying in the process, and suggests that Geejay not do so either. She tells him she'll send reinforcements if needed, and signs off. Apparently this ruthlessness is the only reason that a woman like Halulu has obtained such a lofty position among the Baff Clan. Damid figures that had she been born a man like his father Doba, she'd be helluva formidable. He then slyly asks Geejay what he intends to do about his _fiancee_ Kalala, who is currently in enemy hands... somewhere. Geejay says that, on his honor as a _samurai_ [let me repeat: "on his honor as a *SAMURAI*"] he will surely win her back _and_ steal the giant in the process. [o/~ Kokoro wa samurai... Munashisa dake no yoroi wo... Nugisuteyou, yuuki dake no suhada de....] [Sorry, these flashbacks, man, they're killing me. Where was I.] Ah yes: Damid suggests that enemies with as much ass-wrecking power as your people displayed are unlikely to treat their prisoner politely, but Geejay figures that aliens with similar tech levels to his own are unlikely to kill a captive out of hand. In any event, both agree that time is of the essence, and Damid is scheming to abscond with the giant while Geejay is busy trying to recover Kalala. This will force Doba and Halulu to acknowledge his power, and then the world will be at his command! Mu. Ah. Ha. Ha. Ha. haaaa.... *choke* *wheeze* Scenario 17. Discord - Harmony Bes is having it out with Max, trying to get him to believe that the Solo folk do not understand how the "Soloship" works, nor did they deliberately warp everyone all the way out here. Max finally agrees to write the incident off as an accident - but only among themselves: that this was an accident isn't going to wash with the crew at large. After all, Max has just been separated from the rest of his fleet. Max is placing both ships under his jurisdiction, and informs Bes that as the highest ranking survivor from Solo he has a responsibility to his crew. Max is of course planning to help to the best of his ability, seeing as how Bes is one of the long lost Megaroad comrades and all. Bes draws up short when Max says it's been 35 years since the attack by unknown foes that drove the Megaroad fleet apart, saying that that was a mere two years ago. This has Max totally stunned, and he tells Bes that he wants to more thoroughly investigate that, and asks Bes that he keep the time slip between the two ships a secret for now. In any case, calming the various civilian members of each crew is top priority, and they'll figure out what to do later. As Bes hangs up, Max ponders how 35 years of quiet could end in so dramatic a fashion. And the uproar is still ongoing: Miria calls up and wants to know why she wasn't part of the discussion with Bes as the civilian representative aboard the ship. She accuses him of information laundering, but he tells her it's a question of need-to-know under these emergency circumstances. They may be about to face a far worse calamity than they did 35 years ago. Miria requests data on the aliens you butted heads with, and Max says that the Soloship is digesting that data even now. It boils down to, you don't know anything... yet. Miria asks him to prioritize rejoining the Macross 7 fleet, saying that it's her duty to put the safety and peace of mind of the citizens first and foremost. She doesn't want to abandon your long-lost comrades per se, but she does request that Max try to keep disturbances to a dull roar, so the civilians can finish returning to their daily lives. After she hangs up, Max frowns and realizes just how much Miria, the ace pilot, has languished under these 35 years of being cooped up. Cheryl reports to Bes that this space vessel, in addition to its anti-matter drive, has another _something_ at its core which is beyond her ability to analyze. She's tried to get the computer to help her decrypt more of the Sixth Culture's writings, but so far to no avail: all the text seems to be in jargon. Bes isn't in much mood to wait, but Cheryl says that with time you may come to understand how the Gauges work, or why the DS Drive event occurred. Bes is impatient with this, worried that the enemy might attack in the meantime. Joliver is getting the hang of the controls, and figures he might even be able to figure out the DS Drive, but when Cheryl points out there are no aliens around to interfere with the investigation, Bes points out that the aliens could use their own DS Drive to follow. She says that she hates men who insist on being pessimistic. Karsha, intent on kicking alien ass, asks Cosmo if he intends to go on piloting the robot (we'll call it the Ideon for lack of a better term, like Ideot). Just then, a stowaway is located - maybe an alien spy? It's Kalala and her eye-catching wardrobe, busy playing with the little baby and trying not to look too ignorant about the Logo Dau aka Solo people's ways. Just then Bes runs over, telling Kalala to turn very slowly to face him. Of course it's clear that she's not from the Macross 7 - is she even an Earthling? She admits that she's from the Baff Clan, which seems to confound Bes for a moment, who was expecting... a four-handed, six-legged slimy monster, as Kalala says. Well, maybe just horns, or wings, or a giant, or an android... Kalala observes that Bes's people seem to have wide contact with other races. Bes replies that his homeworld has been invaded plenty over the last ten years, but when making "contact", what matters are the nerves. She finds him a wonderful man, and he her a wonderful woman - but he's still going to imprison her for now. She sadly admits that he really has no other choice. Angst-detector baby Ruu now won't stop crying - maybe she needs a lullaby? Just then a _rather_ enthusiastic sort comes over to play her a lullaby. It's J-rock and makes a tremendous racket, but stops Ruu's tears at least. This newcomer observes that the baby seems to get his music more than any of the rest of you, telling the crew that if they want to know his name they need to come to City 7 and hear his music for real. Basara ends up late to rehearsal, much to Mylene's annoyance. She hotly reminds him that this is a new page in the Fire Bombers' history, and takes umbrage when he casually tells her not to get too excited and screw up. Ray plays diplomat, pointing out that Basara never fails to get it on for a show. Basara tells Ray that preparations are all set, and the group gets ready to rock. Misa is rather sad that you've got to abandon Solo so soon after finding it, and Sally adds that although space is vast, habitable planets are rather hard to come by. Exedore reminds them that it's their job to find another planet suitable to become the Earthlings' new homeworld. Max says that the crew must never forget the day they left Earth, but of course most of them were born _on_ the Macross 7 and have never even seen the Earth. Meanwhile, Exedore has been exerting his considerable brainpower trying to remember where he's heard the name Ide before. His reverie is interrupted by the Baff Clan, who have somehow followed you across hundreds of light years. Max orders his ship to undock from City 7 to let them evacuate to a safe distance, not waiting for civilian permission under these times of crisis. He then orders the Diamond Force to sortie, their only protection with the rest of the fleet elsewhere. Docker wants to get this battle done quickly so he can go see the beauty aboard the Soloship. Gamlin doesn't want to hear that, and Kinryuu tells them that the military has spent a _lot_ of money on their training, their equipment, their diet, their sleeping quarters - FAR more than the normal soldier. He tells them that he won't let them flush all that money down the drain by dying needlessly. Let them not dishonor the Diamond Force! Meanwhile, the Ideon has sortied too, though Cosmo still isn't that familiar with the controls. The Baff Clanners for their part are looking forward to kicking your butt and getting Kalala back, not necessarily in that order. Fulfill the victory condition in four turns, which is initially defeating the Sieg Mark (Geejay's vessel), for a Skill Point. On 1.5, Max realizes that one of the bad guys is planning to latch onto the Soloship, either to seize control or to free the hostage aboard it. Your people set about concentrating their fire on the Sieg Mark, and Cheryl wonders if your hostage is someone important to the enemy - probably, but you can't pause the battle to ask her. Geejay is worth an Analyzer. He plants a tracking device on the Soloship as he flees. Worse, the mystery enemies that attacked 35 years ago have bumped into you again, and Max orders everyone to go show them just how unbreakable your will is. Gigil feels high-level Spiritia from your people, and resolves to drain it as quickly as possible. He drains Docker's... willpower apparently, and Max realizes that this too is a repeat of what happened 35 years ago. Before anyone can react, Gigil tries draining Spiritia from the Ideon, whose Gauge is fully illuminated and has started glowing. Apparently this fends him off temporarily, and he figures he's finally found a worthy adversary. Meanwhile, City 7, apparently no worse for combat wear, is in the middle of a rock concert. That doesn't last long as the order to go Shell Down comes through, meaning attacks from outside are expected. The concept of a battle seems to deeply disturb the normally bouncy Basara, but Bihiida starts pounding the drums and getting the crowd fired up. The rest of the band gets into it too, but Basara quickly heads offstage to take care of... something. Mylene is upset over not knowing what and feeling like Basara has abandoned her, but Ray is busy piping footage of the outside world into the arena's monitors. As Mylene stares in disbelief, Ray mentally tells Basara to get out there and let them hear his song. As Max is preparing to do... something, an unidentified vehicle with no IFF flies into the area. Max recognizes Basara's crimson Valkyrie, and Basara thinks that he's been waiting for this moment a long time, which might be why he doesn't heed Gamlin's calls to shut the noise off during battle. Said noise is messing up Gigil's Spiritia Gauge, and Basara ignores Gamlin's warning to buzz off or he'll shoot him down too. Exedore wonders if this guy is trying to be another Lin Minmei, the legendary idol who managed to stop the battle 35 years ago. Kinryuu orders Gamlin to ignore the interloper and concentrate on the bad guys. After you take down Gigil, Max orders the Macross 7 to undergo Trans Formation, showing them to the fullest just how the great Maximilian Genius fights. All it takes is one hit to totally blow away the enemy flagship, cutting Basara somewhat short in his music. It seems clear that Gamlin and Basara are not destined to get along very well... All this is going to take some explaining to Mylene. The guests are going home, bored with simply watching a Valkyrie flying. Mylene demands to know why Ray isn't more worried about Basara, and he blithely says that if he started worrying about Basara his health would fail in short order. As they leave the stage too, Ray thinks to Basara to sing just how he wants to. Meanwhile, Docker has been reduced to a near catatonic state that the doctors don't know how to cure, just like the victims of the Megaroad assault. Though unscientific, the doctor says that it's as though they've lost the will to live. Max greets Bes in his quarters, re-introducing himself as the senior officer of the Macross 7 fleet and captain of Battle 7. Bes has heard of Max "The" Genius, who explains that there must have been something like black holes to interfere with the passage of time for the two groups. There seems to be no other explanation, though Max can't shake the feeling that it was somehow caused deliberately by someone or some thing. He wants Bes' opinion on what to do next - the Megaroad fleet is all about finding fertile ground for the seeds of life on Earth. Direct contact with the Earth is forbidden lest your enemies learn of its location, but at the same time there is a duty to deal with any large-scale threats, like the STMC. This means that you can't leave these soul-sucking enemies alone. The only option is to physically return to Earth, partially since City 7 can't last in space forever and partially to warn of the new threat. Of course, doing this could increase the danger to Earth too, but it's a risk worth taking in Max's mind. He asks Bes his opinion, since he too has civilians to look after, and tells him that circumstances afford him a _little_ time for deliberation. The hope is to head for Brazilar, a colonial waypoint some 1200 light years from Earth, and get the warning on its way. Bes wants to accompany Macross 7 that far at least, and then take stock. In the mean time he plans to interrogate his prisoner about the Baff Clan, and Max asks him to start with what the Clan was doing on Solo in the first place. Gepelnietche orders Gigil to collate his data on the strange Spiritia-obfuscating enemy he faced and begin an investigation. Gigil has a question for him - why, in 500,000 years of being able to drain Spiritia from living beings, is this the first time he's ever failed? And what of the strange fleet, which he's heard is also under investigation. Gepelnietche tells him that he's been having a dream lately - a dream of limitless Spiritia, without the need of a host to drain it from. He knows not if it's a mere dream or something realizable, and tells him that much will depend on the results of his investigations. Gigil, who loves running his prey to ground, can't figure out what he's talking about, but Gepelnietche is very interested in making sure his "Spiritia Farm" should succeed... Scenario 18. Ginga Rurou ("Wandering the Galaxy") Exedore says there's little doubt that the bad guys you just tangled with are the same ones who struck 35 years ago. You're no closer to having a good countermeasure now than you were then, and as Max and Exedore confer Exedore suddenly has an idea who they might be, though he quickly dismisses it, since the bad guys were piloting Earth-like ships. While Exedore goes on pondering, Max goes to an interview with the city's TV station - with the head of the city. After Max leaves, the bridge bunnies muse over what the marriage between the human and Meltrandi aces has come to, so long after the historic peace treaty with the Zentraedi and Meltrandi. There are rumors that a divorce might be in the works, and Exedore thinks to himself that his captain may not be able to stand the strain between inside and outside either. Said TV broadcast is delaying the Fire Bombers' rehearsal. Max professes to have no solid knowledge of who the bad guys are, but says the authorities are doing everything in their power to make them go away. Miria then presses him on why he didn't contact her before separating the city, and demands to know if these are not the same assailants who struck 35 years ago. Max, stone-faced, says that their identity is still under investigation. She asks if he expects that explanation to be satisfactory, and he turns her question around and asks if the citizens would likely have an easy time understanding military investigative procedure. Mylene notes that her mom and dad are at it again, as usual. Both of them say as much to each other's faces, on TV. As the war of words begins to escalate dangerously, Basara switches the TV off in disgust. Of course, the other band members are nowhere to be seen, and after a moment Mylene asks Basara how come he's got a Valkyrie. He says Ray gave it to him, and claims to have no idea where _he_ got it from. Mylene then starts chewing him out for flying into the middle of a war zone for no better reason than he "always wanted to". He asks her, "don't you understand?" why he did it, and she's in the middle of saying that it's 'cause she doesn't understand that she's asking when Ray finally gets back. Rehearsal can, at least, begin. Aboard the Soloship, Bes is about to start formally questioning Kalala. After she states her name and planet of origin, he asks her why her people attacked. She supposes that they thought of your people as dangerous aliens, and when the kiddies get indignant that the Baff Clan attacked first, she points out that your crew viewed her as a threat the very moment they found out _she_ was an alien. Cheryl tries to call that mere rhetoric, saying that Earth has been attacked by numerous aliens before now, but Kalala points out that that goes for her people too. So, does her presence aboard the Soloship mean she's here to attack you? After a moment, she says that she was looking for Ide. Ide is that which holds limitless power, and the reason the Baff Clan were on Logo Dau. She's willing to share her people's ancient legends about Ide with you. Once upon a time, the queen of the planet Baff was kidnapped by an evil beast. All the light vanished from the world, all green things faltered, and the people of Baff were driven to the brink of ruin. At that time, a brave hero stepped forward to challenge the monster - yet the hero's strength could not defeat his foe. But the fruit bearing the power of Ide was bestowed upon the hero, and he prevailed. The hero then took the queen for his own, and together they ruled Baff. Cosmo is, shall we say, not amused that such a preposterous fairy tale has led her people to venture all the way across space just to kill off a bunch of his comrades. She informs him that some proof of the truth behind the legend remains on her planet, proof that Ide still exists as a new form of energy. Most of your people are still disbelieving, figuring this is just a mere excuse for killing off humans, but Bes seems less sure. In any event, the enemy choose this moment to attack, and your people are planning to get rid of them before you reach your destination. City 7 is away safely, and the Diamond Force sorties along with Ideon. Bes tells Cosmo and company to buy just enough time for your people to make it to Brazilar. Gigil isn't willing to just sit and watch as Gepelnietche had ordered. Fulfill the victory condition within three turns for a Skill Point, which initially means taking down Gigil. Basara shows up on turn 2. Gigil can't measure his Spiritia with his equipment, and says he's been waiting for this moment. Once again, Basara tells Gamlin to sod his talk of battle, and listen to his song! Gigil can't measure Basara's Spiritia, but with all the Spiritia he's already gathered in the past couple battles he can go wake "her". Cosmo and crew see the leader trying to run away, and set out to stop his flight. Gigil is not exactly impressed, and aims straight for the Ideon's cockpit. But he doesn't plan on taking this kind of unknown Spiritia, and retreats. Cosmo is in shock from the attack, and his mech is quickly recovered. Basara is finding all this a major bore, and repeatedly won't answer Gamlin's query about why he's singing. Gigil goes and uses the Spiritia to awaken "Sybil", who can only moan for more Spiritia as he tells her to come with him... Meanwhile, Kamueller welcomes Max and Miria to Brazilar, whose time appears to be flowing at the same rate as Solo. As Kamueller welcomes your civilians to stay, Bes worries to her that the Baff Clan may attack again. She assures him that this base is well protected, seemingly treating him as the enthusiastic little kid she once taught in school. Miria realizes that Kamueller has no clue, and Max frets that your very presence here puts everyone in danger. Cosmo, meanwhile, is still in shock or something [uh-DUHHHHH], oblivious to your people's mounting doubts that Kamueller can actually begin to resist any alien assault. Max cuts this short, saying that as soon as he's reprovisioned he'll be leaving again, though he has not yet decided for where. He intimates that overstaying his welcome won't go well for either side here, and when Kamueller says to rest easy while the loading is going on Cosmo abruptly says that Kamueller has the gentlest eyes. Max commends Bes on his decision to keep Kalala with him, lest he spread the embers of war still further. And Kamueller tells Cosmo to come with her, where there's no war... Basara is fretting that the bad guys refused to hear his song _twice_ now. He wonders where he has to go to find a sound they _will_ listen to. He's in no mood to do the live gig his band has lined up, but producer Akiko is sure she can cover things up with some of Basara's Valkyrie work. Despite Mylene's cries of "irresponsible", Basara goes out for some fresh air, saying he'll be back on time. Mylene demands to know what the hell is so special about his singing in battle, demanding to know just what singing is to him. It's pounding his burning heart into the listener! Whatever that means. Ray assures Mylene after Basara runs off that Basara's the kind of guy who delivers when the chips are really down. Meanwhile, Bes is pondering how to use Kalala to arrange a cease-fire with the Baff Clan. Your people ponder why the bad guys are after you, figuring it must have something to do with the legend of Ide as well as physically getting Kalala back. Bes bases that supposition on how the huge enemy robot clearly tried to break into the Solo Ship in the previous battle. But if Kalala is such a valuable woman, why was she wandering around like that? Cheryl says it's because she's like Karsha, serious-minded and curious about everything. Said Karsha says that angling for a cease fire is for cowards - you have the advantage as long as they can't attack full force for fear of taking Kalala out too! She doesn't care that Cosmo is offline, figuring that she can do ably as his replacement. Bes points out that it was that kind of leaping before looking that got Cosmo in this state to begin with, and says that he wants to do whatever it takes to increase everyone's chances for survival. Dek thinks he has a way to let the enemy know that you want to parlay... Turns out Kamueller had a son around Cosmo's age, who she got split up from ten years ago. She is angling to become his new mother, but Cosmo is not exactly thrilled with his mother, who he saw as selfish and trying to make him into her puppet. He says he's no puppet: he's a grown man, who's capable of fighting, and protecting others. But upon remembering the Baff Clan attack, he starts moaning and screaming. She can barely get him calmed down before the emergency siren sounds. She tells him to stay right here in this safe place and hurries off. Just then Basara shows up and puts on a sort of one-man concert for Cosmo upon seeing that he's responding a little. Cosmo regains his senses, and Basara says that playing for him has helped him clear his head. Despite your parlay, the Baff Clan are out in force. Damid is ordering his SAMURAI troops to strike you down, and when Ideon begins waving a white flag Damid takes it as your people bragging that they can take his folks down to a man. He orders his troops to commence indiscriminate attacks against Ideon, lest it one day invade his own people. Geejay gets sent to try to save Kalala while Damid sees to the fighting. Damid tells Geejay that there's no shame in fighting to save the woman he loves, secretly adding to himself that it makes it that much easier to blame him when he fails. Your people are quite appalled at this development, but it's a bit late to un-declare all-out war. Exedore remarks that a few cultural differences are only to be expected, just like was the case between the humans and Zentraedi. On round two, Basara shows up hoping the third time's the charm. Gamlin tells him to fight with the weapons aboard his Valkyrie, but Basara says it's not about beating people down with power: he wants to force them to be moved by his song. The next round, more bad guys come out and start blasting the crap out of Brazilar. In fact, Cosmo arrives just in time to see Kamueller die horribly. He then runs over and gets into Ideon, and he's in one hell of a foul mood. When you take down Damid, the Drowa Zan shows up with Halulu, Kalala's sister. It blows the shit out of Brazilar, and Max tells City 7 to fold out of here while he holds them off. Mylene calls out for her father and Basara, and Kalala sadly tells Bes and your people that her sister would not begin to heed any call from her for a cease-fire - she's well aware that her life means nothing to her sister. Family are even scarier than aliens sometimes. As yet more bad guys Fold out, it seems the end is near. Just then, the Ideon gauge starts glowing, and your people get warped elsewhere. It seems you have an Imperial observer, who notes the similarity of the light your vehicles gave off to that from the Crossgate - your people may be on to this limitless power thing after all. As you travel through warp, Max orders the Diamond Force to go protect the now distant City 7. Hatari calculates to your shock that you've just DS Driven a good 20,000 light years in an instant, only to end up at... Word has gotten to Gepelnietche that Gigil, with Sybil in tow, has gotten thrown to the other side of the galaxy along with your people. He tells his soldiers to abandon Gigil - there are other seeds with which to sprout his dream. He dispatches another commandant to capture the sample from your fleet, sure that the time has come to make his 500,000 year old dream of a Spiritia Farm come true... Scenario 18x. Haha to Chikatta Asu no Tame Ni ("For The Tomorrow Sworn To Mother") Your people are hoping to hear Akira regale them with what he was up to during the War of Seals. After all, as Hyouma points out, with all the uproar and bloodshed around here there's no telling when the next chance to chew the fat might arise. Unfortunately, this is a rather painful topic for Akira, since this fight against Barao involved his mother sacrificing her life to activate the Star of La Mu and energise Reideen with Mutron Energy. The subject is belatedly changed to where Akira's other comrades are: traveling the world sifting through ruins for clues to Reideen and Mutron. Instead, the subject switches again to a _different_ battle... Akira is busy busting the Mikeene's ass, including elbowing Shinguji out of the way during battle. Shinguji is not happy about that, to say the least, but what Akira is worried about is how he lacked the power to keep his mother from perishing. He wants to spare others that same grief, and adopts the whole "alienate your best friends for their own good" gambit. It takes Mari to remind them what's going on: Neo Jion has just dropped Fifth Luna, and Amuro and everyone are all missing. She tells everyone to go back to base, since even Reideen seems tired from all the fighting - and is smart enough to guess at Akira's true thoughts. But, she doesn't anticipate precisely how far Akira will go to not lose anyone else he loves, curtly sending them on ahead when he knows the bad guys are lurking nearby. In fact, he genuinely would rather lose his friends entirely than see them die. When you take down the first bad guy, it regenerates and does something or other to Akira. He sees a vision of his mother floating in the darkness, telling him to rest his tired heart. She sees the enemies' ceaseless attack even though their emperor Barao is already defeated, and tells him to come to paradise where she is. After all, she says, he _isn't_ strong enough to protect her - but she can protect him. As his mother gets ready to sing him to sleep, his _real_ mother tells him to stand up and calls upon La Mu. Akira snaps out of it, recalling his oath to his mother to go on fighting until peace is restored to the world. His mother agrees, telling her heroic son to go on fighting, until the day of final judgment arrives. As Akira is ready to pulverize the treacherous bad guys, some federation soldiers show up in some puny MS's and offer to help. He tells them to hold off, that they're being suicidal, but they respond that without backup he's the suicidal one. He realizes that they, too, are risking their all for what they believe in. Lots and lots more bad guys come in after the first set, and Akira thinks he's about to see more people die because his power is too meager. As he cries out in frustration, a certain familiar voice tells him to actually move his ass instead of whining: it's the Beast Squad. After saving his ass, Shinobu takes him to task for thinking that he's got to fight alone, whether or not he's got the power to protect his friends. Sara adds that it's not like they were always this strong - she's personally lost more precious things than she can count. And all those people were in their own ways fighting for what they believed in protecting. Sara inquires if he plans to deny them all that, and then points out that his life is not his alone: there are people who would surely weep if he died, and it doesn't take them long to show up. Ryou then explains why: comrades aren't just surplus firepower. They support each other, they commiserate, they incite each other in battle. Akira knows this of course, but he had forgotten in his grief over his mother. Shinguji, Mari, and Alan were all hoping that he'd snap out of his funk before anyone got hurt, and Masato weighs in that Akira is far too young to get impatient like this. Shinguji asks if Akira would trust him with his back, and Akira says no - because he plans to be fighting right there by his side. With the mushy stuff out of the way, time to mop up the remaining evildoers. Lemuria mentally tells Akira that she's always with him - he need never feel alone. She instructs him to do what he must, while she watches over him. After your fight is over, Alan reports that the remnants of the Federation army are still holding their own, organizing as guerillas and unwilling to give in any time soon. He's got even better news - the location of the enemy commander is now clear, meaning it's time for you to go and hose his ass. Anyways, that's how it went while the rest of your squad was busy elsewhere. Of course, that the Beast Squad was there to help out at all is thanks to Shinobu defying Miwa, but hey, them's the breaks. And thankfully, it helped Akira return to his senses. He thanks Mari again, telling her he realizes just how important she is. She's happy to hear that, and says that she'll protect him in turn in his mother's stead. Scenario 19. Amuro has been reporting on what he and the Preventers have learned about the front-line situation of the Federation Army. "They" have obtained considerable influence throughout both the military and the government. Taiga is forecasting an all-out Zaft offensive with everyone's attention diverted by the attacks from the Subterraneans and the Interplanetary Alliance. And if so, "they" won't take it sitting down - much like the Jupitorians, the Coordinators are both human and not-human, and like Char's people may in fact have it in mind to rule over the lowly Earthnoids. Bright is skeptical that they could do that under these circumstances, but Amuro points out that it's precisely circumstances like these that favor survival for the elevated potential of the Coordinators. This is a high-stakes time, and whoever is the last man standing wins. Bright notes that that still won't erase the fact that Earthling is fighting Earthling, and Amuro is sure that that's not lost on the Blue Cosmos either: they're in a hurry too, just towards a different end than you are. The fact that their objective isn't governmental influence or military power is probably the only reason you've gotten as much support until now to fight them. Taiga, having heard Amuro's report, has now reached a decision. A request from supreme command has come for the Alpha Numbers to guard the Alaska HQ, which Amuro can see immediately is just a ploy to get data about the Strike Gundam and the Archangel, as well as to leash the Alpha Numbers itself. Ultimately, they'll want the Alpha Numbers as part of the assault on the Plant, but Taiga says that even an independent battalion like yourselves can't disobey orders through proper channels like these forever, lest an inquest occur. And before that, you'll all be branded as traitors and shunned by other Federation forces, much like the Titans. For now, you'll have to go along to the Alaska Base, all the while gathering more information on the military brass and helping fend off threats elsewhere on the Earth. HOWEVER, since the most immediate threat is the Interplanetary Alliance's forward base on the moon, Taiga's decision is to divide the Alpha Numbers in half, with Bright and Maryuu taking on the Alaska mission. As for a mothership in space, Daimonji and the Daikuu Maryuu are on the scene. He reports that Voltes V and Deimos are still busy fending off the Imperial expeditionary forces on Mars, and for the moment available. Bright's happy to go to Earth, but it's agreed not to tell Maryuu about the likely scrutiny at Alaska just yet: no need to worry her ahead of time. Taiga also sees to it that the Earth- bound ships also help all the evacuees at Orbit Base get home safely too. [At this point you can either have your main character to go space or the Earth. Earth will be "E", space routes will be denoted "S".] Scenario 19E. Uchuu ni Oriru Hoshi ("A Star Falling Into Space") Bright is favorably impressed with the Archangel, which Maryuu says is more ship than she's worthy of. Bright tells her not to be so modest, and praises her accomplishments to come so far through so much adversity. As for their new posting, Maryuu is worried about Kira, who remained in the military solely out of a desire to protect his friends by piloting the Strike. He is, to be frank, not cut out for the military, and is at this rate going to be thrown headlong into battle with his fellow Coordinators. Maryuu is worried that he won't withstand the strain, though Natarle is at some pains to point out that that's only one possibility. She tells Bright when he asks that Kira's power is crucial to you: unless Kira shows signs of throwing in the towel, it's probably best to go on as you have been. Bright ponders this, and asks Maryuu to let him speak to Kira. This surprises her greatly, but Bright says that he's had no small amount of experience with this sort of thing, and has a certain someone in mind to assist in the process. As Bright has Natarle find Kira's whereabouts, Maryuu continues to fret, and Bright tells her not to let that sort of thing show in front of her subordinates. Even if it _was_ under special circumstances, she's just been promoted to Lieutenant Colonel, and he cautions her, not unkindly, to see that she acts the part. He adds that she's done a fine job of leading the Archangel so far - all she needs is a bit more self-confidence. She protests that it's been all she could do just to survive, much less achieve any victory in battle, but Bright tells her that it's plenty victorious to come through any battle entrailus intactus. Blushing, she can only thank him for his kind words. Kira has been busily working on Gundam maintenance at the beck and call of some of the best mechanics in the fleet. Bright strolls by, telling everyone to be at ease but yet getting down to business quickly. He asks Astonage to return to the Ral Kairam in preparation for the enemy attack he is sure is coming before your people can enter the atmosphere. He also has Muu and Murdock take off so he can spend some time with Kira. Kira is to say the least rather intimidated by being alone with the renowned colonel, and Bright tries to allay his nerves by telling him the Alpha Numbers is a tad different from the average military unit. He then says outright how impressed he is that Kira, a former civilian, has done so well in piloting the Strike: his Coordinator abilities are even better than expected. Kira's expression turns downcast, and he says that the people around him have had a lot to do with his survival too. Bright then startles him by asking if he would prefer not to fight. He tells Kira that he still has a chance to return to civilian life, and Kira says that he's having trouble deciding which is more important: fighting the Zaft, or protecting his friends. Bright then tells him that there is a man who was once in danger of losing his own sense of place within all the fighting, just as Kira is. That man was frequently separated, if not segregated, from others by his abilities - his Newtype abilities. Yup, it's none other than Amuro, who Bright passes the baton to as he walks over to greet Kira for the first time. Kira is unsure of what Bright was trying to tell him, and Amuro and he begin to discuss Amuro's past. The first thing Amuro tells him is that he certainly never wished for his Newtype powers to make him the most in-demand Gundam pilot in the Federation. But, his power and the power of everyone aboard White Base was essential in those days, and Kira's power is attractive now for much the same reasons. However, it's not that having him on your side will win the war for you: where the Plant is concerned, power is irrelevant. And yet your people will fight anyway - does Kira understand why? Because they have people they want to protect, and because that sentiment has power. Amuro tells him that without a sentiment to fight for, there can be no triumph - and if there _is_ a sentiment to fight for, noone can deprive you of your rightful place in the world. Flay runs over just then, asking him to come help with the evacuees when he's done here. Amuro says bye to him for now, and Kira leaves with a smile on his face. Kira then gets to meet a few of the evacuees, at least one of whom has words of thanks for him helping to protect them all. The child gives Kira an origami flower, which has Flay very sentimental over what may lie in store for him in the none-too-distant future. There's war everywhere, even on Earth itself, and Flay says she can't do a single thing for a child who's trying so hard to live and be happy. Kira says that he can fight, and promises to do double for Flay too. He's decided to fight this war to its end. Of course, your people's fears about enemy assault are right on the money: it's the Zaft, with Creuset at the controls. He's looking to quiet down the Alpha Numbers by taking out the renowned Bright Noa. Maryuu orders your people to scramble, and when Natarle points out that this could make you miss your escape window, Misato points out that there's no way to just bull your way through - she needs to follow Maryuu's order. Everyone sorties, including Kira. Amuro inwardly warns him not to overstress himself: he's not the only one who's fighting. For a Skill Point, take out all the enemy within six turns. Yzak won't go down the first time, and he heads right for Maryuu in his wrath. As all Kira's friends are in grave danger, _something_ happens to him. Saying he won't allow the Archangel to be sunk, he charges Yzak and slices his machine to ribbons. Crying out in pain, Yzak can only flee, and your people are anything but sure what to make of Kira's sudden phenomenal burst of speed. Yzak is worth a Chobham Armor. Diakka is worth a Dual Sensor. Aslan is worth an Anti-Beam Coating. Once you defeat the first round of enemies, a horde of reinforcements arrive: Creuset seemingly planned for everything. Bright sees no choice but to block the enemy with the Ral Kairam so the Archangel, the enemy's true objective, can slip through. Maryuu is very reluctant to just throw Bright to the wolves, but Natarle reminds her that her mission is to bring her ship and the Strike Gundam safely to Alaska, period. When Maryuu still falters, Natarle blasts off in a solitary shuttle, broadcasting a civilian ID code on the theory that the bad guys won't be able to do anything. Misato yells at her to get her ass back to the mothership STAT, that that kind of rhetoric has no chance of working, and Kira zooms over just as Natarle is about to become crispy. In the process, the Strike touches the atmosphere and begins reentry. Maryuu orders her ship to follow the Strike, even if it means altering its own reentry course, and this time her tone brooks no argument. She tells everyone not to waste Bright's resolve, and Bright is once again proud of her blossoming commanding skills as he leaves the fighting on the ground to her. Amuro goes along, inwardly telling Bright not to die. Lacus welcomes Aslan back, but he's in too bitter a mood to be happy to see her in return. Lacus, seemingly undimmable, says that her Haro was all excited at his return. He spits that her Haro has no such capability, and as her smile turns melancholy he apologizes for all the inconvenience his missions have put her to. But that's over now, he figures, and thinks back to her being taken hostage. Lacus didn't mind one bit, saying that Aslan's friend took good care of her over there: Kira is a very kind, strong person in her view - but Aslan thinks he's a fool for continuing to pilot his Gundam despite all his protests that he's not a soldier. He thinks Kira is being used, and recalls that both of Kira's parents were Naturals. Lacus says that Kira said he doesn't want to fight Aslan, and Aslan hotly says that he doesn't want to either! He stops himself before saying too much to hurt her, and instead goes to check on Yzak's condition. Lacus observes that his face is always pained and sad these days, and Aslan says that he can't wage war grinning all the time. In the Sahara Desert, DaCosta breaks the news to Bartfeld that the Archangel has headed their way. Bartfeld muses that the great Creuset failed to take your people out, and is willing to follow orders from his superiors to blow the thing to kingdom come on their behalf. As he muses over his special blend of coffee, his good-natured banter sounds like anything but a _genuine_, ideologically motivated member of the Zaft. Orders come in from Gibraltar in short order, and it's time for the Desert Tiger to test its fangs on some _really_ big game. Scenario 19S. Akumu e no Shoutaijou ("Invitation to a Nightmare") Emperor Muge Zolbados is not thrilled to hear from Shapiro that their objective has not yet been found. Muge reminds Shapiro why he took him in, and Shapiro says after a pause that he's already pinned down which planet the target is on - all that remains is removing a few "obstacles". Muge commands Shapiro to hurry, noting that his objective is as a mountain compared to Shapiro's little molehill of a grudge. Shapiro is understandably less than pleased to hear that, but contains his ire well as Muge frets over needing the "key" to withstand the Judge who is rapidly approaching through the Thunder Gate. Luna asks Shapiro what Muge had to say, and Gildrome figures it was a case of chewing out his rather lame commander. Luna tells him to shut his mouth: as commander of the Earth invasion, Shapiro is the Emperor's direct representative here. Gildrome feigns an apology, noting drily that the Emperor is an impatient man - should Shapiro's failures continue, he's liable to suffer the same fate as Death Gaia. Shapiro says he reads confidence in Gildrome's words, and Gildrome is quite confident he can slaughter off any and all humans who stand in the way of Muge's wishes. Noting, of course, that Shapiro himself is a human... Luna reports that the Alpha Numbers have split in half, one group going to the Earth's surface to duke it out with the Zaft, and the other half headed for their base on the moon. Gildrome says he'll take on these humans, and curtly tells Shapiro to do nothing except wait to sound the victory chimes throughout the base. After he walks off, Shapiro tells an incredulous Luna that whether Gildrome or the Alpha Numbers win, it works to his advantage. Luna sighs in ecstasy, saying that Shapiro's eyes, his voice - every inch of him is brimming with ambition. Such a man as he is more precious to her than anything, and when he warns her that this Earth conquest is merely the first step on a long road to greatness, she pledges to accompany him to the bitter end. Shapiro, meanwhile, realizes that a certain something is needed for him to become a god... Sanshirou is vaguely disappointed that your people somehow beat him to Orbit Base. Rather than disappointment, this was rather a _startling_ development, and everyone except Hyouma are concerned about how your people's teleportation by the Gate seems unlikely to be an accident. In any case, that incident forced the Imperial forces to relocate to Mars, disproving the notion that the Empire is fully in control of the Gate's capabilities. Although Ken'ichi and Kazuya are holding the fort on Mars for now, the sooner you can take out the Interplanetary Alliance and join them, the better. Of all the myriad races in this alliance, the most worrisome are the Muge in Sara's view. Pete starts insinuating that there may be something going on between her and Shapiro, and as Ryou keeps Shinobu from coming to blows with him in Sara's defense, Sara tells Pete directly that she has ceased to think of Shapiro as her former commander - or her former lover. As several of your people gape at this, she says she wants no misunderstanding on that point. She tells Pete that she'll be the first to pull the trigger if Shapiro shows himself in front of your people again, and Pete claims his doubts are satisfied. In any case, as Shinobu points out your people can't afford to lose to Shapiro, no matter what. Brit and Kusuha think back to the Balmar War, where the Beast Squad and Sara especially got to watch Shapiro turn traitor right in front of their faces. Brit recalls that Shapiro had his own agenda when cooperating with the Empire - and probably still does while working with the Muge. Just then, the alarm sounds: bad guys on the inbounds, and most likely from the Alliance by your coordinates. It's the Muge, and the bad guys seem to have an all-too good idea of your people's movement patterns. Fan Li warns you all that this seems unlikely to be the average enemy ambush... He figures they're planning something, and Daimonji orders your people not to pursue the enemy too deeply. For a Skill Point, take down the Muge flagship within six turns - it will flee at under 10k HP... Take down enough of the bad guys and Gildrome will summon everyone to the "world of dreams" - dreams they will never wake from! What this means is some kind of directed mental wave that's causing them to begin indiscriminate attacks, mainly against each other. As the danger of friendly fire looms, Gildrome gloats that while your people are certainly brawny enough to defeat Death Gaia, it's strategy and brains that rule the battlefield. Take out more bad guys and Gildrome will decide to accelerate things a bit, by destroying your puny little brains entirely. A torrent of fear, rage and sadness pours directly into your people's minds, as well as a little something else. It's Shapiro, contacting Sara and offering a way to salvation from her pain. When she protests that this is a dream, he says that even so it shows that she still wants him in the depths of her heart. He says that he's the only one who can save her, and tells her to put aside the pride that covers her pain and suffering and give into the dream. But another voice calls out, telling her to stay _her_ and not be led astray by Shapiro's falsehoods. He'll never accept that Sara could be so easily swayed, and tells her to get angry, to let her fury become the irrational, instinctual flame that drives all the Beast Squad forward and reduces their enemies to cinders. Sara sees the flames of fury burning before her, and suddenly freed from her dream she turns "Shinobu"'s words back on him. What your people need is not tears, but a furious, ravening inferno. Ryou urges everyone to follow Shinobu's lead: strength of will is the way to overcome the assault! Recalling each person's painful past and precious things to protect works in short order, and Gildrome can only be astounded at the steel of Earthling nerves. Just then, Dangel shows up to keep Gildrome the tinderbox from getting burnt entirely to a crisp by your dudes. He tells Gildrome to thank that walking fashion magazine of a human for the timely rescue, and adds that he couldn't really care less - all he wants is Combattler's head. Gildrome is worth an Analyzer Plus. He flees in an awfully big hurry given all his braggadocio earlier. Dangel is worth a Chobham Armor. Shapiro greets Gildrome by claiming to be glad he's okay. Gildrome furiously demands to know if Shapiro foresaw this result before sending in the Canpel forces, and Shapiro informs him that securing reinforcements is the most fundamental of all the fundamentals of strategy. Not, he adds with a smirk, that he supposed the _invincible_ General Gildrome would have needed such assistance. Luna goes on to inform him that it's the height of rudeness for Gildrome not to thank the man who clearly saved his ass; namely, Shapiro. As Gildrome grinds his teeth in impotent fury, Shapiro tells her to let it be - after all, he's got other work for Gildrome to do. It seems their nation has elected to lighten the Gildrome's burdens by dispatching General Helmet to help. Shapiro reports that the emperor's patience is running thin, leading to the attrition specialist's dispatch - and before all is said and done Gildrome may be needed on the battlefield again. Until then, Shapiro tells him to rest, and Gildrome grudgingly marvels at how he, a master manipulator, has in turn been manipulated by Shapiro. He furiously vows to personally ensure that Shapiro ends up hamstrung or worse. Having weathered the daunting storm of the enemy's psychic attack, Sara takes the time to offer Shinobu an enigmatic word of thanks. Kusuha has figured out that Shinobu was the reason Sara broke free of the attack, but Shinobu says he didn't do anything - in fact, Sara's the one who saved him. Kusuha is sure a vision of him helped Sara, and Shinobu says with a smile that that must have served to make her mad, seeing as how they're always squabbling and such. In any case, he tells Kusuha that Sara and he aren't quite as close as she and Brit. Kusuha figures their hearts are a lot closer than Shinobu realizes... Scenario 20E. Kyoushuu! Sabaku no Tora ("The Desert Tiger Pounces!") Kira is at last sleeping normally in his quarters, having undergone a thorough medical checkup that found nothing other than a slight fever wrong. Although the Strike was outfitted with reentry capability, Camille is left shaking his head in amazement that Kira could actually pull it off _in_battle_ without the benefit of prior training. It's a feat worthy of the great Amuro, but The Man(tm) himself figures in Kira's case it was at least partially due to his being a Coordinator. Murdoch agrees, pointing out that the cockpit temperature during reentry went far above the levels a Normal could endure. And THAT is a feat worthy of Hiiro, and The Man(tm) himself repeats Amuro's assessment that Kira's Coordinator genes are to thank. The G boys have found out that, while Coordinators can still become ill or die from trauma like gunshot wounds, their bodies have been modified to vastly improve resistance to such things. Asuka furrows her brow at the difference in body specs, figuring that _THAT_ makes them more like First (Children). Rei counters that she's no Coordinator, but Asuka fumes that she might as well be. Anyways, all this high-falutin eugenics makes it easy to see why some Naturals fear the Coordinators so much. Katsu might almost fall into that category, but Duo points out: why stop at fearing the Coordinators? What about cyborgs like Gai and Hiroshi? Katsu points out that they were originally human, but an increasingly irate Camille then asks about Four and the Puru sisters. As Katsu blanches, Flay shows up and shoos the whole crew outside if they plan to continue their argument. She insists on looking after Kira by herself and wants everyone else to leave, and Asuka is not the type to take this in silence. She tells Flay, who of course hasn't taken up arms herself, that she _trusts_ Flay doesn't think that she can get ahead in life just by being protected by others. Flay protests that that's precisely why she's trying to keep all your rowdy people away from the injured Kira, and Rei points out that things haven't yet gotten any quieter. Asuka, muttering that your people do indeed seem to be intruding, hustles everyone else out the door. Murdoch gives Flay some origami to give Kira when he awakens: something she found in the Strike's cockpit. After everyone else is gone, she thinks that things can't go on like this: _she's_ the one who won the bet. Kira's got to go on fighting, and fighting, and fighting, and eventually die, or she'll never be able to forgive him for not saving her father. Kira then begins to recover consciousness, learning from Flay that everyone is somewhere in the Sahara. Flay gives him the tiny folded paper animal, and Kira begins moaning in agony over not being able to protect "her". Flay pulls him close to her, telling him that she's there for him and saying that her thoughts will protect him. Misato is cursing your luck for the course change ending you up squarely in Zaft territory. Maryuu for her part is still fretting over Bright, but Misato is sure that the famous colonel will still be okay. Maryuu pulls herself together quickly, and Muu is glad to have Misato, another formidable survivor of the Balmar War on his side. In fact, he'll have to count on her pretty quickly, given that the Zaft are already moving against you. Even given how much the Archangel stands out, Muu figures the bad guys are moving too fast: either you're dealing with a total idiot, or someone to be reckoned with. Maryuu recognizes the markings of the Desert Tiger, and orders everyone sortied at once. Apparently some sexual healing was good for Kira, and he tells Flay he's got to go - he won't let anyone else die. DAMNED if he will! The totally deranged Flay tells the departed Kira to protect her, and to kill off every last one of the bad guys. Bartfeld is ready to kick things off, his objective being to gauge the capabilities of the Archangel and its troops by attacking them. One of his men asks if that means they're not to actually _defeat_ your people, and Bartfeld hems and haws and says they'll have to figure that out if the time comes. He points out that this is the ship _Creuset_ wasn't able to defeat, and Federation's mightiest battalion, the Alpha Numbers, have since swelled its ranks. To make matters worse, protracted fighting will surely bring "them" back again. Meanwhile, Misato is marveling at the enemy's movements when Maryuu tells that she recognizes Andrew Bartfeld's ship: commander of Zaft's Africa Corps and known as the "Desert Tiger" for his fearsome skills at commanding his troops. The Archangel has been damaged during reentry, so it's pretty much immobilized. This means you've got to go strike down the flagship Receps and thereby end the battle. Beecher seems peeved that the enthusiastic pilot of the Strike Gundam is still resting, but Mondo points out that even a Coordinator is going to suffer from what Kira's been through. Amuro cuts that short with a warning to everyone to watch their footing, and battle ensues. Bartfeld is in turn in a good mood thanks to a nice batch of coffee. For a Skill Point, take down the Receps in six turns. On turn two, Kira shows up, demanding to know where the enemy is and telling the bridge crew to open the hatch. Natarle says that shooting in the dark will only make him himself a target, and tells him to grasp the situation he's in. He tells her that he grasps it quite well, which is why he plans to sortie. Your people are left wondering what happened to turn the soft-spoken Kira so passionate, and Asuka wonders if it had something to do with his fever. Maryuu doesn't like what she's hearing, but can't deny that more firepower would help and lets him launch. When they do, Bartfeld orders the additional Bagu's lying in wait to attack the Strike so he can see its power. It's predictable that Kira's solo sortie would draw the enemy's fire, and Trowa notes that the Strike doesn't even seem to have any terrestrial OS data loaded yet. The Bagu's pilot says that while he doesn't know about space, down here on the desert floor the Bagu is king. Bartfeld likes what he sees from the Strike and its pilot, but figures that there's no way a anthropod mech could prevail against a Bagu. Unfortunately, Bartfeld has never encountered a prodigy like Kira before, who rapidly _reprograms_ the Strike's controls to compensate for the sand. Apparently he was expecting a Natural or something. Amuro is worried just watching Kira, who shouts out that he won't let the Archangel be lost. Flay figures he's protecting her and her alone... One of the bad guys has an Analyzer Plus. As you whittle away the enemy forces, Bartfeld decides it's time to attack the immobile Archangel head-on. He uses the incredible clouds of dust he's kicking up to throw the Archangel's targeting off, and your people have to hand it to him. As they struggle to figure out how to stop him, a "rat" seemingly has made its way into the works: it's the Albion and its collaborating guerillas, the Desert Sunrise. They _were_ the only thing keeping the Zaft from ruling the desert, which is reason enough for Bartfeld to sortie his second wave of troops. Once you take the Receps "down", Bartfeld yells that he's not done yet. But as your people try to get ready for more action, Bartfeld receives a flash transmission from Gibraltar. He immediately orders all his men to retreat so he can head for point 0107, and this time he's all business. Apparently Bartfeld is great at brisk retreats, as Burning is grudgingly forced to admit. Then, something very strange occurs: two new mecha on which you've got no data at all appear, and then quickly vanish again. Isamu and Guld both recognize them, but Maryuu is busy thanking Synapse for saving you all. He tells her to give her thanks to the Desert Sunrise, and tells her to follow him so you all can erase your tracks before sundown. Synapse explains what his crew has been up to all this time. With the Zaft in control of Gibraltar, the Federation presence in Africa is cut off from that in Europe, preventing a single unified action. Though Synapse has been trying to erode the Zaft from the Africa side, the Desert Tiger has kept things pretty soundly under control. Just then, a very pissed-off Cagalli shows up, pointing out that there are still those who resist the Zaft, and without needing mobile suits either. Maryuu seems uneasy that these resistance fighters know something of her ship, but fellow guerilla Kisaka says some of their comrades are busy following Zaft activity. Cagalli isn't shy about telling you that you're all amateurs at desert warfare. Meanwhile, Asuka is being irate over Kira's attitude during the battle. Shinji is more inclined to be impressed at someone their age being able to do what he did. He knows that there must be many things weighing on Kira's mind, and admires the fact that Kira isn't running from them, as he once tried to do. When Asuka points out that Kira's hardly the only one that can be said of, Shinji says he knows that too. Kira, it seems, recognizes Cagalli, and she Kira. Cagalli was in Heliopolis when the Gundams were stolen, and he demands to know why the hell Kira is piloting that thing. She slaps him across the face, then grabs Kisaka and tries to haul him off on more Zaft hunting. Kisaka, after a moment, relents and leaves. Asuka is perhaps a bit too interested in the fact that Kira seemingly dodges enemy bullets at will but has no answer for a woman's open palm, and after a moment Kira runs off on the verge of tears. Quatre and Shinji both agree that Kira is still acting mighty strange... To get the Archangel to Alaska, you'll have to elude the Tiger's jaws. Burning can't leave Africa since he's the rallying point for surviving Federation troops, but he's willing to loan Maryuu Burning's squad instead. This is a loaded gift: both he and Misato know full well that your flight will also make you serve as bait for the enemy. In fact, the Tiger seems at home enough in the desert that you may have no choice but to _defeat_ him before being able to leave. But it's an interesting question why Bartfeld pulled out so promptly during this last battle. Word comes in from another Desert Sunrise group to answer that question: a large spaceship has been discovered in a mountainous region 135 klicks away, which apparently arrived via warp! As the commanders digest this incredible news, Isamu runs up and asks permission for him and Guld to head to the spot. Guld relates that the strange mobile suits you saw briefly are from the same adversaries who struck the Megaroad fleet. This could very well turn the Earth upside down if something's not done, but Misato reminds him that this whole area is controlled by the Zaft and that they've got very little information about this new development. Guld is inclined to agree, saying that it's far too big a coincidence that he and Isamu's return home should be followed so closely by the enemy's arrival. What your people WILL do, instead of letting the Macross Plus people fly ahead, is go as a group. You need every bit of info you can find at this point, even if it means risking Zaft assault... Scenario 20S. Ipoujin-tachi no Kikoku ("The Outsiders' Return") Your people continue to mull over the Muge, with their abominable psychic attack and their android-like soldiers. Sakon has been poring over data from the Alliance, and has hit a stumbling block of sorts. He notes that human exploration of outer space has barely begun with the launching of the Megaroad fleet: human knowledge of outer space is pretty much limited to what your alien collaborators have told you. Information from people like Erika or Ken'ichi's father has given you a bit of a glimpse of things at the center of the galaxy, but they knew nothing of the Muge Zolbados. Maybe this is simply proof of how big the galaxy is? Kouji isn't sure, noting that anyone who could collaborate with the Canpellians ought to have at least merited some mention. Sakon can think of three possibilities: one, your allies simply had never heard of the Muge. Two, that the Muge are here from another galaxy entirely... and three, that they've come from another _dimension_. He reminds you all that dimensional boundaries have been in upheaval lately, rendering most warp technology inoperative and severing contact with the Megaroad fleet. Kouji recalls Leo's conjecture that the Gate has something to do with it, and Sakon says that it's _possible_ that this erosion of dimensional boundaries has let invaders from another dimension in. Certainly it appears that this dimensional instability is why Isamu and Guld got to Earth as fast as they did, as well as why the Imperial fleet has been able to show up and possibly why the Primevals did too. Ryou is bothered by the Muge's actions, especially regarding Shapiro who you all presumed defeated during the Balmar War. Shapiro is a proud man, and it's easy to imagine him worming his way into the Muge to extract revenge on the Earth - but there would be nothing in it for them. For that matter, given the Muge's obvious power, why are they joining forces with the other Alliance members at all? Ryou can only conclude that they must be after something or other on Earth. But... what? Your course appears clear to the moon, though Pete is very mistrusting of whatever traps the Alliance may have in wait for you. Though the Alliance only controls 20% the moon's surface, that 20% includes most of the habitable facilities. That too seems to be thanks to Shapiro, who Daimonji figures is after the Moon Cradle built by Project Ark. The Moon Cradle not only contains a massive cold-sleep facility, but also a massive microwave transmission facility and the supercomputer Gloria which controls it. Built in lieu of "Meigas", Gloria is capable among other things of gathering vast amounts of information about the Earth. Pete is forced to admit this Shapiro guy is an even smarter cookie than he guessed. Of course, this is when the Alliance mounts an assault, with the Muge leading the charge. They seem to be trying to whittle you down a bit before you make it to the moon, which may or may not work as well as they planned. General Helmet certainly seems to think so, instructing you all to lament facing him in battle from the depths of the Hell he'll send you to in short order. Walkymedes has heard of this expert in attrition, known for overwhelming force and superior strategy. Dangel for his part loves being told to fight his guts out, and that's what your people have to do too since you can't reverse course here. Helmet yells to the absent Death Gaia and Gildrome that he's different from them, vowing to get under your people's skin, saying he can already feel your people's bloody hearts in his hands, quivering in fear. For a Skill point, take Helmet down in four turns. When you smack Helmet around, he says that this shows there was value for his coming. As his bluster continues, something _very_ unexpected comes out of hyperspace: it's the _Soloship_, and a bunch of Baff Clan who seem to have gotten dragged along in the Ideon's light. The fact that they just traveled 20,000 light years in a single leap is pretty astonishing, which Halulu figures is further proof of the infinite power she's after. As Helmet wonders who the hell these interlopers are, Shapiro orders him to return to the moon, speaking as one who knows their power. He says that this directly impacts the life or death of the whole Muge Zolbados empire. Walkymedes also recognizes the folks, amazed that they're here in this galaxy. The Alliance pulls out quickly just as Cosmo and Karsha are getting ready to beat the Baff Clan senseless. Your squad is still trying to figure out what the hell is going on when Reideen shows some kind of reaction to Ideon, the same feeling he's had over and over again since the Balmar War. Ryouma's sensitive eyes also detect Getter showing the faintest response to the newcomer, almost some sort of mutual attraction. Daimonji quickly hails the newcomers, and Halulu comes on the mic to speak for her Baff Clan ship. She says her only mission is recovery of the giant god Ide, claiming that she plans to leave this solar system as soon as she's done. She warns you not to interfere lest you want your planet to get mixed up in all this, firing a shot near you to get her point across. Bes meanwhile has reluctantly decided not to ask the Earth forces for help, not wanting to be the reason the colony fleet brings trouble back to the Earth's door. As Cosmo laments not being able to get any aid so close to Earth, Kusuha realizes that this is all too one-sided, and Brit agrees: these folks came out of nowhere, said their piece, and are trying to keep you out of the way at the end of a gun. Tetsuya agrees: at the very least your people can't be satisfied with her explanation so far, and Ryouma asks her to put up her weapons before further talks. She hesitates, and Shinobu suspects there's something fishy going on. Daimonji tells her that he has too little information to judge what's going on, and is asking to hear the other side of the story when Halulu orders her men to fire. That pretty much decides that, and Daimonji orders your people to attack (in self-defense O_o;;) and to keep their hands off the red robot unless it shoots first. Cosmo is glad to see that your people won't stand for being pushed around, and Kalala notes that the sight of your people restoring justice in the face of unreasonable violence is the very essence of a SAMURAI. One of the enemies has a Magnetic Coating. Another has a Booster. After another round of combat, Halulu gets impatient tangling with your rather tough dudes, and sends out a whole horde of reinforcements (where did they keep them all?!). Kalala tries calling her sister, lest her rescuers turn out to be the losers here. When the link is established, Halulu demands to know if Kalala knows how many precious soldiers' lives have been wasted because of her foolish actions. Kalala says that it's the Baff Clan's fault - your people only fought because they were attacked first. She begs her sister to stop fighting, saying that she'll arrange for talks with the Logo Dau people. Halulu asks, none too politely, if Kalala is planning to go native with the Logo Dauians. When Kalala makes no answer, Halulu proudly announces to all the soldiers that Kalala is a traitor who has sold out the Baff Clan. She instructs her troops to laugh from the core of their being at Kalala's foolishness, making ready to kill off her own sister. Bes, telling Kalala that it's no more use, tells Cosmo to return to the ship so he can DS Drive away in the hopes that the Baff Clan will follow them instead. Cosmo can't bear the thought of having to go on running anymore, and at his grief the Gauge lights up. Could this be some kind of weapon? Ryouma sure thinks so from how Getter is reacting, and Cosmo barely gets the chance to order your guys out of the way before charging in with all guns blazing. Geejay tries to interpose himself in front of Halulu and gets his ass damn near sawed in half. Halulu orders her ship to recover the survivors before making a hasty DS Drive retreat. With the battle over, Daimonji attempts to make contact with the Ideon and Soloship. Bes must struggle to decide whether to join the Earth, knowing that it will likely mix them up in his fight... The commanders have returned to the moon, wanting an explanation forthwith from Shapiro as to why he called them back. Shapiro says that with "them" in this galaxy the battle is about to undergo a fundamental shift, which Walkymedes wants proof of before believing it. Shapiro reminds them of his former membership in a certain Empire, one which formerly ruled their homeworlds. He asks Walkymedes to list the powers in this galaxy capable of measuring up to the Ze Balmariy armada: that would be the giant Zentraedi and Meltrandi warriors, and the Space Monsters. Shapiro says that there's one other such power, but that those are the three the Empire has faced directly. The Giants were once almost gaining the upper hand on the Imperial armies, but over the past few years some mysterious force has been destroying their warships near the galactic center, until now they've become vanishingly rare. This is rumored to be the work of the monsters who drain life force, and with the Space Monsters currently at a low ebb it would seem that no power left in this galaxy should be able to oppose the Empire. Helmet angrily points out that forces from outside the galaxy, namely his, are sure to snuff out the Empire's flame. Shapiro says that the Balmar aren't fools - they've anticipated the arrival of threats from outside the galaxy, one of which being an army from another galaxy: the Baff Clan. Dangel figures they don't look so tough, but Shapiro warns them all that the Baff Clan's strength is in numbers - numbers possibly vaster even than the Balmar themselves. The Clan of course realize the risks in fielding an army in a _different_galaxy_ - from what he's seen today he doubts they're involved in a full-scale invasion. In short, nobody knows _why_ they're here, and Helmet is looking forward to crushing them if they get in his way. Shapiro, knowing the Baff Clan are still somewhere in the Earth Sphere, wants to watch what they do next. Helmet doesn't like the sneaky approach, but Shapiro warns him that any disobeying his orders is tantamount to treason against their Emperor himself. Helmet stalks off in a huff, a mere hot-headed warmonger in Shapiro's view. Walkymedes is smart enough to be worried, but Shapiro tells him that if they play their cards right the Baff Clan could prove useful against the Balmar. In this Walkymedes sees why his emperor values Shapiro's vengeance against the Empire so much. That is, after all, the common goal that unites the Alliance, and Shapiro figures that the Earth's power will be needed to topple the Empire entirely. For that, Walkymedes is figuring on slaughtering the Alpha Numbers when they reach the moon, but Shapiro is privately thinking that his objectives reach far farther than that... He also figures that Ideon must be a facet of the same divine power that he glimpsed earlier. Bes has apparently decided to confide in the Earthlings. Daimonji is, as could be expected, in some amount of shock. What's more, it seems that there are now at least three different time streams: 1 year on Earth, 3 on Solo, and 35 for the Megaroad fleet. Sakon suspects this is connected to all the dimensional instability you've been observing - time-space pollution, if you will. The Megaroad fleet must have been more heavily affected by it than the rest of you - which all makes theoretical sense, but begs the question about what is _causing_ the pollution in the first place. Sakon hopes it doesn't portend something even worse in store, such as another Big Bang, or a "Big Crunch". In any case, it's clear that the aliens are after the presumably finite, but still immense power the Ideon possesses. Pete is the sort to try to beat more information out of Kalala forthwith, but Bes tells him that he wants her treated with care, considering her informational value and whatnot. Pete guarantees this, saying that your people know well enough how to treat their prisoners respectfully. He corrects himself, referring to Kalala as an "ally" and admitting that in this day and age it's nonsense to think of all aliens as the enemy even given how some of them want to invade Earth. Kalala meanwhile is fretting that she can no longer return to the Baff Clan. Bes tells her that they're both fellow "aliens" now. She tearfully tells him that her place is here with him, a true SAMURAI [o/~ Yuuuki dake no *SUHADA* de~~~~~!! *choke* *wheeze* omg.] Daimonji tells Bes that he'll take responsibility for the Soloship until the Federation sends orders regarding them all, and gently tells Bes not to forget that they're all fellow humans. Scenario 21E. Pretty Devil Guld and Isamu give the low-down on the aliens who attacked the Megaroad fleet. They're definitely not Zentraedi, but rather some other race who seems to subsist by draining life force. Isamu relates how their victims are left as little more than husks, all of whom ultimately die. This has earned them the nickname "Vampires" among the Megaroad, and judging by the force that attacked there appear to be quite a lot of them - possibly at least Botolzar class. It's clear that the Earth makes a great hunting preserve for them, but what's not clear is how they _found_ the Earth. Isamu can be reassured that it's unlikely the Plus pilots were followed - Leo claims it was more than miraculous that they made it to Earth in the first place. But it's also clear they didn't just come through the gate, since that would have required an obvious showdown with the Imperial forces within sight of Icarus. Misato figures the only explanation is some force your people don't yet comprehend, something deliberate, and wonders privately if that's why Gendou gathered you all together. Cagalli and Kisaka have decided to join your forces, apparently following Burning's men. Kisaka explains that neither of them are originally from Africa, but merely joined the resistance since they can't forgive the Zaft's actions. Asuka points out to them that the Zaft aren't your only enemies before ambling off, and Kisaka asks if Cagalli is worried about where the Gundam is headed. Cagalli angrily says that she's got an obligation to see how the thing is used, and Kisaka says that she'd better be more observant, lest she lose sight of things around her. Her father would be inconvenienced if her cover was blown- Just then Kira comes in, claiming to have heard nothing of the previous exchange. Cagalli apologizes for striking him, saying that while it wasn't _not_ her intention, it wasn't really intentional. Capiche? Cagalli's awkwardness seems to set Kira at ease, and Cagalli says that she's been wondering all this time what Kira's been up to since letting them escape from Heliopolis. Cagalli is still in some disbelief that Kira would appear before her again, piloting the same Gundam and apparently in league with the Federation army. Kira says with some bitterness that many things have happened since then, and then asks what Cagalli is doing here - isn't she an Orb child? Meanwhile, it seems what warped out is City 7, separated from the Soloship and from Battle 7. Something is approaching fast, and Miria realizes straight off that without knowing the situation here on Earth, even other Earthlings could be a threat. Therefore, her powers as head of the city authorize her to sortie the Diamond Force. Gamlin marvels at seeing Earth, which he's dreamed of his whole life, under circumstances like this, and Kinryuu tells his men to honor their squad's name and protect the city no matter what. When the enemy show themselves, Gamlin wonders how they've followed you to Earth, and surmises they came in the same Fold that brought City 7. It's all the more reason to strike them down, but with the imbalance of power Miria realizes that she may have to take matters into her own hands. Meanwhile, Gigil's men have apparently lost track of Sybil. Gigil is furious at this, and figures that the only way to call her here is to elevate the "samples"'s Spiritia level with a dose of good old fashioned fear. On turn two, a VF-1 shows up, piloted by the once-and-future ace Miria. The younger pilots are terrified that this woman, decades their senior, would fly into combat, especially in an ancient machine like that, but she assures them she's been taking very good care of her "antique". And even if this is for the good of the citizens, Miria hasn't had a good dogfight in far too long... On turn 3, Mylene marvels at how her mother still hasn't lost her flair for flying. Unfortunately, that might not work against the numerous enemies - until Federation forces show up that is! Isamu and Guld recognize the enemies, as well as the residential section of a Neo-Macross class ship. These were made to go along with the Megaroad fleet, but when the fleet set out the thing was only 60% complete. There should be seven of them in all, and each is bigger than the original Macross. What everyone would like to know is what one of them is doing _here_ on Earth. Miria is quick to perceive the shift in time's passage when she recognizes some of her old Preventer comrades. She hails your people, and Isamu recognizes the voice of Miria the ace straight off. As a confused Maryuu watches, Amuro extends your people's greetings, and your squads quickly organize to repulse the invaders. Gigil for his part realizes that he's stumbled upon the homeworld of his "samples", redoubling his efforts to elevate your Spiritia through fear. As the Desert Tiger's men watch from the sidelines, Bartfeld suspects that your people losing here could go badly for his men too. These seem to be a different set of aliens from the Alliance who the Zaft are collaborating with, though to be honest he's not thrilled with the Alliance either. He and his lieutenant show up alone, requesting to your people a temporary truce to help beat back the aliens. This confuses your people temporarily, and Burning voices his opinion that this isn't a trap - Bartfeld has always been an up-front kind of guy. Maryuu decides to take him up on his offer, assuming full responsibility as commander. Bartfeld likes hearing from a commander who knows how to get things done, and figures this will also serve as a good test for his Ragus, including one with a new pilot... Cagalli can't bear to be saved by the enemy, and sorties herself. One enemy has a Magnetic Coating. Gigil is worth a High-Performance Radar. As you smack Gigil around, Kinryuu prepares to swoop in and finish him off. Just then, an enemy type you've never encountered before appears. It's a woman, with agreeably long elf ears and a formidable figure - FLYING THROUGH THE AIR and kicking Kinryuu's plane's ass. And draining his Spiritia for good measure. Kinryuu has been badly shaken that a sexy babe could fly, much less keep pace with his Valkyrie. Sybil mutters something about Alpha Spiritia and flies inside the residential area, with Gigil in hot pursuit in a mobile suit of his own. Miria tells Gamlin to assume command as your forces pursue the aliens into the city. Mylene wonders what's going on outside, and Ray says that it seems the Federation military is on the scene. Mylene is glad the Feds will take out the bad guys, but Basara seems peeved that militaries are the same everywhere. Fortunately for him his Valkyrie has had some repairs done and is waiting for him in Block Six. He tells Mylene that he wants to make Earth hear his song. Just then Sybil breaks in, which Bihiida starts at. Basara launches just as the Diamond Force shows up, and Gamlin is focused enough on protecting the city to leave him alone. Gigil orders his men to go get Sybil while he keeps you busy, which Basara overhears and decides to let Sybil hear his song. Sybil senses in him Anima Spiritia. For a Skill Point, shoot down Gigil before he can reach Sybil. Your forces arrive on the next turn, wondering who is playing music during the battle. It's the highly customized VF-19, whose pilot insists that everyone stop fighting to listen to his song. Your people don't have a handy way of shutting him up, so instead you concentrate on saving the city by wasting the bad guys instead. With Gigil out of commission, Gamlin tries to shoot down the woman who took out Kinryuu. Basara warns him that missiles won't reach her heart, ignoring Gamlin's order to fire and saying that his music works just as well on these foes too. Whatever it is about Basara seems to be tormenting Sybil, as he flies after her in an attempt to make her listen to his music. She ends up fleeing the scene, and as the crowd goes wild it seems that Basara's music saved the city. Kind of. Ray is sure that at least Basara himself won't be satisfied with this performance, and in fact he flies off in pursuit of this strange (flying, let's not forget flying, and ESPECIALLY let's not forget the elf ears and other _salient_features_) woman. No one is sure what Basara is thinking [well... oh, nevermind], but at least the battle is over. Isamu is having a bit of trouble digesting the fact that 35 years have passed for the Megaroad fleet. Guld says that "coincidence" does not begin to explain any of this, and Misato adds that for Admiral Tashiro, the past two years on Earth were as a mere 10 seconds. It belatedly dawns on Isamu that the lovely Miria is now past 50, though he lamely stammers that she doesn't really look it. Misato would love to know how Miria manages to have such great skin and measurements, and Guld tells the quizzical Isamu that the Zentraedi and Meltrandi DNA suppresses aging. Isamu notes that Guld's body certainly seems to have aged at the same rate as his since their childhood together, which Guld smiles and says sounds strange coming from someone whose head has _not_ aged since then. In any case, Miria figures that the Battle 7, as well as the enigmatic Soloship, must be somewhere nearby... as well as the Baff Clan, unfortunately. Just then Maryuu comes in with your new marching orders, pausing to receive Miria's thanks on behalf of the city she helped save. Your orders are to accompany City 7 to Alaska HQ with all possible speed, and to not expect any reinforcements. Your higher ups do not like the prospect of the Federation brass getting their hands on City 7, realizing that they may already have Battle 7. Maryuu tells Miria that she'll protect City 7 on its quest to reunite with Battle 7 and resume its colonial mission, and Miria is very glad to see that the Lond Bel/SDF are still as reliable as ever. Oh, and in case you were wondering about the Desert Tiger, he bailed as soon as the battle was over, without a further word to you. This makes it quite clear that the truce is over and that he'll be back in force before long. Miria notes that this is sounding more and more like the Balmar war - the Earth is as filled with unrest as ever. But at least the Alpha Numbers are here to help, and Miria vows to fight by your side in place of the stricken Kinryuu. Isamu once again protests about her age, but Miria firmly lets him know that this former Meltrandi hellcat has not uttered her last meow. Isamu snaps her a formal salute, thinking that poor Max must have aged in dog years having a kitten like _this_ as his wife... Just then Natarle comes in with a message from Rasheed's desert fighters: the Zaft appear to have encountered a Colony battleship, taking it over and hauling it to Gibraltar. Battle 7 could be a key to turning the tide against the aliens, as well as a direct threat to City 7 in the wrong hands. Looks like the Zaft just bought Miria as an enemy. It seems Doctor Chiba stayed with City 7, and is currently caring for Kinryuu. His case is abnormal for one attacked by the Vampires - his brain scan shows some kind of abnormal activity, the first such case Chiba's seen. It seems Kinryuu has been crying out in fear that the "woman is coming". Gamlin ponders the woman inside the ball of light, quite different from the enemies you've faced before. Gamlin is furious that another one of his comrades has fallen to the enemy, and can offer Chiba little comfort as to the fate of their city. A commotion is brewing on the Archangel between Sai and his fiancee Flay, who has been hanging all over Kira as of late [at least the psychopathic slut has good taste @_@]. Beecher is none too impressed that they'd be arguing amongst themselves with so many enemies looming over you, and Wufei opines that such easily-carried-away folk are unworthy of being listed among the Alpha Numbers. Duo figures that that's an overstatement, but Brit says that at the least that sort of argument cannot leave a good taste in any of the audience's mouths. Kusuha is going to try to intervene, but Duo stops her. He warns her that interlopers into fights like this have a nasty tendency to incur both sides' hatred, and says that the best thing for them to do is settle it amongst themselves. He points out that time is required to settle certain things, as Kusuha herself should remember from the Balmar War. She and Brit both remember how close they came to being eternally separated, and Duo recommends that everyone clear out - he's sure the arguing couple wouldn't really want to be overheard either. Just then Kira walks in, ignorant of the firestorm. He wonders what's going on, and Flay brushes Sai's "nothing that concerns you" aside to say that she's already spent the night in Kira's room. Sai demands an explanation, which Flay won't give, and Kira tries to calm Sai down while apparently taking Flay's side. He says that Sai seems tired from the previous battle, and recommends he get some rest. The enraged Sai tries to deck him, which fails spectacularly. Kira, now angry, tells him to give it a rest - if this were a real fight there's no way Sai would stand a chance against him. Camille walks in just then, demanding that Kira unhand Sai at once and asking none too kindly if Kira realizes what he's doing. More and more of your people walk in on the tableau. Kira hesitates, and Camille asks if something is wrong with his ears: let Sai go NOW. Kira is about to try to tell Camille that even he can't stop him, when Camille asks if he thinks he can take you all on at once. In fact, there's any number of people far stronger than he is among the Alpha Numbers, and not physically: _mentally_! Kira starts pouting, saying that Bright had told him that your people knew the same sadness he does. But no, you're all different from him! Flay was always kind to him, holding him close and telling him she'd protect him. He accuses you all of having no idea what he's felt like through all the fighting he's done, but Shinji sets that record straight... or tries to as the emergency buzzer goes off. Word comes in that Bartfeld has burned the city of Tasshil, one of the resistance's hideouts, as an example to others. What atrocious timing, as usual. What's worse, Cagalli seems to have taken off on a solo attempt to grab the Tiger by its tail, and Kira wonders why everyone around him is so damned selfish. Kira arrives on the scene first, asking if Cagalli wants to die. Why does she want to jump into the fire, knowing that she can't do a damn thing? She demands to know if he can't see Tasshil in flames, telling him that everyone's fought so damn hard all this time, fought to protect the people and things they love. This time Kira slaps her back, demanding to know just what feelings alone could possibly protect. Scenario 21S. Uragiri no Daishou ("The Reward for Treachery") Taiga hands down the Federation's judgment regarding the Soloship, and it's not pretty: the crew of the Soloship, which brought more invaders to Earth, are ordered off the premises. This is a regression to the days of the Titans who worked so hard to eradicate everyone considered an "outsider" from the Earth Sphere, and matters seem even worse this time around. Interestingly, the Federation brass seem preoccupied with a _Neo-Macross_ class ship which appeared on Earth and fell into Zaft hands, leaving little time to dwell on the Soloship's fate. Taiga will do what he can to look for a new home for its occupants, and Daimonji agrees to hold onto them in the meantime. Said Soloship people aren't exactly flourishing. Cheryl is still quite distrusting of Kalala, using some technology to try to coerce more information out of her about her home. Meanwhile, the news about the eviction breaks, and Cosmo says that it pretty much figures the Earth would do something this shortsighted. But hey, even if the Alpha Numbers seem of little help at least they've got the Ideon, right? They direct Kalala to tell them about Ideon's supposedly infinite power, power far greater than antimatter. Kalala says that it's the power of... love, power which can confer hope and bravery and passion to the heart. Cosmo furiously asks what the hell she's saying when you asked about Ideon's power, and she says that that's what she believes. For starters, do you dudes actually think something as convenient as "infinite" energy actually exists in this world? The unpleasant realization begins to dawn that Ideon may be a load of bull [it took this long?!] as Kalala gets snapped out of her artificial trance. But then, word comes in that there's a colony that will take them in. It's Santos of the colony Felcorna, a colony seeking independence from the Federation. This transmission is secret from the Alpha Numbers, since Santos basically intends to break Federation law by taking them in and doesn't need to add the Alpha Numbers to his list of adversaries. Bes then asks how Santos heard about the order kicking the Soloship out, and Santos vaguely says that he's got a number of moles inside the Federation to search for information like that. He invites Bes to come over and visit and then think about what to do from there, and is willing to give Bes a little time to think now - though he cautions Bes that his time is running out. Cheryl advocates going and hiding in this colony from the Baff Clan attack that will surely come, but Bes points out that the Baff Clan aren't that lame - they'll keep coming after you, and they'll be planning on winning. And going and hiding in Felcorna is only going to make its populace targets too, despite Cheryl's pleas of wanting proper facilities to study Ideon faster. Bes doesn't trust Santos, but Cheryl furiously says that she doesn't trust the Alpha Numbers either, and saying that Ide will remain an enigma forever walks off. Cosmo comes to take her place, somehow commending Bes for not trying to make nice with both Kalala and Cheryl. This rapidly degenerates into an argument between the kid and the soldier, and before long Cosmo gets slapped when he demands to know why Bes is being so tolerant of a woman from the enemy. Bes shouts that he's a soldier, not some snot-nosed brat who judges everything with his emotions. As Cosmo's insolence gets him slapped around some more, he tells Bes that he'd better see the light - this is all the Baff Clan's fault, and one woman's in particular. Kalala is finding herself in the same boat as the Soloship - adrift in space with no place to call home anymore. Just then, someone breaks into her room and tells her to put her hands on her head. Whoever it is claims that they won't hesitate to shoot aliens. You're wondering what the crew of the Soloship will do now. Hayato figures that the simplest solution would have simply been to turn the ship over to the Baff Clan, though Benkei isn't at all sure that the Baff Clan would in fact just take the thing and leave. Ryou for his part thinks giving Ideon to the Clan would be dangerous, risking them turning around and using it on you. Hayato agrees, but Ryou notes that it's _also_ dangerous hanging onto it yourselves. Akira feels likewise, having some inkling that Ideon is too much for human hands to handle. He feels as though Reideen is on edge, eyeing Ideon - not a good thing to hear since the last time Akira said that it pertained to the STMC. Just then Ideon launches, with Hatari, Cheryl, and several others aboard... including Kalala! It seems Cheryl has taken matters into her own hands, and isn't shy about using Kalala as a hostage (though she claims it's nothing personal). Lotta, the girl who pointed the gun at Kalala, is _not_ aboard - it seems she overheard Cheryl's people plotting and decided to participate of her own accord out of her overflowing hatred for Baff Clan like Kalala. The Ideon quickly leaves the Soloship's radar range and flies off, presumably towards Felcorna, and your people have no idea who's at the controls. Cosmo and Bes agree that they've got to go recover Ideon, but just then a message comes in from Santos, who seems rather upset to only get the giant mech. He as much as admits that he's coveting the Soloship, since it rightfully belongs in the hands of the rulers of the Earth (namely his crew). He says that he would have given you great rewards if you'd just handed over Ideon without getting all these strange ideas in your head - now, the women and children are being held hostage. He orders Bes to bring the Soloship forthwith if he wants to see them again safe, saying that he'll even throw in enough money for them to make a living on Earth. He gives the fuming Bes until tomorrow to respond... Kalala is not impressed with someone who gladly takes hostages to obtain his aims, but Santos figures that he who laughs last laughs best in this war for world domination. He's delusional enough to think that he can just add Ideon's great[?????] powers to his army, subjugate the Earth, and drive off the aliens in one fell swoop. Cheryl realizes how hopeless this guy is, and Kalala is ready to write off all the men of Earth based on this guy's bad example. Word then arrives that some sort of intruder has entered the base, presumably trying to get the giant robot back. Santos orders the intruders executed at once when they're found. The strange person Santos was addressing is one of the Docougar's combat robots, which he took the liberty of acquiring when said secret society was destroyed at the end of the War of Seals. Kalala says that taking over the world using someone else's borrowed strength is not the workings of a SAMURAI, and he tells her that she'll learn soon enough what "might makes right" means. Hatari is lamenting just how lame he is, apologizing inwardly to Bes. In fact, the intruders include several of the Alpha Numbers, who seem to have taken the liberty of helping out despite the political climate. Which means that an argument is likely at any moment if not for the steady leadership of heroes like Gai. He tells Cosmo that he's not just helping for the sake of the Soloship, but for the sake of all the people of the Earth Sphere. Hiroshi adds that Santos is a grade-A villainous dude of some notoriety, but Cosmo starts giving him plenty of attitude about playing the "ally of Justice" on his account. Hiroshi is getting fed up with hauling an amateur like this on a rescue mission, but Cosmo asserts that he's had ALL kinds of experience in places Hiroshi could never imagine in outer space. Shinobu isn't going to let Cosmo forget that he, the OH-SO-EXPERIENCED outer-spacer brought plenty of enemies back to Earth with him.... Gai once again cuts the argument short, saying that he and Hiroshi will distract the guards while the rest of you get to rescue the hostages. Tetsuya and Shinobu will help secure Ideon, and Karsha is fixing to let both Cheryl and Kalala have it for all the trouble they've caused. Cosmo has other ideas though, he wants to fix it so Cheryl can more easily study the Ideon... Your people then strike, with Bes bursting in on Santos and the ladies. Santos commends him on seeking help from the Alpha Numbers, but has prepared a trap of the Docougar robots. Santos tells Bes that it's his fault for coming in person, and prepares to wipe him out when a certain someone starts explaining just how bored she's gotten hearing him spell out each and every action he's taking. It's Remy of the Good Thunder team, here on a mission from a certain someone to make Santos' life miserable. Santos shows himself a misogynist as well when he figures that Remy would look stunning on his leash, also pointing out that there's only one of her to N of his goons. This proves false when another mysterious figure comes out of the shadows and cuts down one of the Sniper bots with a single sword stroke. It's _Bundorl_ of all people, lecturing Santos that people who gather flowers that live and die in the darkness just to slake their lusts is anything but beautiful. Santos wonders why in the hell a former Docougar commander would join forces with his one-time arch-enemy, and Remy will only say that strange times make for strange bedfellows [SMIRK]. Before Bundorl can take Santos down, he readies his personal Standard-Issue Villain Escape Pod and berates your people a bit. When he flies off, Remy recommends hurrying to the dock, where her comrades should have gotten the Ideon back by now. They have, thanks to Shingo and Kiry, but you're not out of the woods yet so the sentimental reunions will have to wait. Especially since Santos has more old Docougar mecha up his sleeve: apparently evil megalomaniacs have joined the recycling craze of late. Eco-friendly? We didn't think so. In any event, the Goshogun team apparently isn't in league with Savalas anymore, so they have neither the Goshogun or the Tri-Three. But, since they're pros AND are getting paid for this, they'll work something out anyway. Tetsuya realizes that Shingo's people are actually better off if you're not in their way, and joins Gai in urging you forward. That's good enough for Shinobu, but the Ideon people seem to be having some trouble getting the lead out. Shingo meanwhile is flying circles around the enemy's attacks, lamenting that he's now the _former_ main pilot of Goshogun. The Ideon's crew decides to stay and fight, and Santos certainly seems confident of winning despite how much he claimed the Ideon would lead to world domination not five minutes earlier. Making things even more confusing, Savalas shows up in the middle of everything and launches Goshogun for them. Shingo has SO been missing this. Wipe out all enemies within five turns for a Skill Point. The cavalry arrives on turn 3. Once you take down enough of the enemy, bad things break out aboard the Soloship. Kalala is in the process of leading the kids away from the bridge so they won't bother Bes when someone fires at her from the shadows, missing and running away. Kalala intends to follow this person, telling Rin not to tell Bes what's happened. The enemies have a Magnetic Coating and a Hybrid Armor. What an easy battle, though Remy is wondering where Bundorl went... Santos is in disbelief over how quickly his army was overthrown - is it the case that both the giant robot _and_ the Alpha Numbers are monsters?! He plans to make good his escape and report on all this to the Board, but Bundorl isn't having any of that kind of disgraceful behavior. He tells Santos that the least a bad guy can do is go out beautifully. He bids Santos au revoir and blows him away, just in time for the Good Thunder team to arrive. He tells them he's here at the behest of Kuttner, who has been doing quite well for himself since his Docougar days. He's now on the Earth Security Council, and his criminal faculties help him root out a new crop of bad guys like Santos, who has been embezzling Federation weapons and material. Besides, Bundorl hated to see the remnants of Docougar used for evil. He plans to disappear again for a while, but tells mademoiselle Remy that she'll see him again one day soon. He gallantly claims he'll send roses, which goes to show that his noble veneer is also undimmed by the passage of time. Meanwhile, Kalala has run down her assailant, the diminutive but still pistol toting Lotta. Kalala tells her to just shoot her and get it over with if that's what she really wants. Bes has learned about this little mess and runs to the scene, demanding to know why Lotta is trying to shoot Kalala now. Lotta musters the usual lame excuse about revenge for the family she lost on Solo. Cheryl tries to point out that Kalala is cooperating with you now, but Lotta doesn't care about "now". Always living in the past, it seems. Lotta is pissed off and can't bear the thought of Kalala wandering around like one more member of the crew, and Kalala tells her she understands. Lotta is, shall we say, dubious, but Kalala tells her to go ahead and fire and asks Bes to stay out of the way. Luckily, Lotta is a historically lousy shot, and she empties an entire clip just so she can ding up the Soloship's walls. Lotta starts mournfully saying that she's out of bullets like a little misconstructed robot. Kalala is deeply saddened by the grief (and brokenness in the head) Lotta shows, and tries to claim that the Ideon departure was all her doing for wanting to return to the Baff Clan, not the work of deranged members of Bes' own crew. That's good enough for Karsha to start slapping Kalala silly for all the danger she's put your people in, and lo and behold Cheryl actually shows a flicker of conscience at the sight of the unresisting Kalala's gafflement. She points out to Cosmo that Kalala could hardly take all those people hostage, and points out how easy it was to blame an alien rather than all the indispensable Soloship crew who tried to flee. So now, everyone on the Soloship is in Kalala's debt, which Cheryl would rather die than go on wandering through space carrying on her conscience. Not that Cheryl is in a position to do anything about any of that... Savalas is going to leave Shingo the Goshogun, on the condition that they use it to aid the Alpha Numbers. The Good Thunder team suspects there's more, and Savalas cheerfully challenges them to figure out what. Given that the mission to eliminate Santos is over, it seems that their calendar is actually open for a while. Nothing wrong with them being allies of justice for a change, and Savalas will even throw in OVA. Savalas is about to go off to attend to some other business, but as a final warning he cautions Daimonji about Ideon. Sakon figures that Savalas must know something about Ideon, which might be connected to the mission he sent the Good Thunder team to the Soloship for. Scenario 22E. Sajin no Hate ("The End of the Sandstorm") Bartfeld is meeting a couple of new voluntary transfers to his unit: Yzak and Diakka. Bartfeld is somewhat concerned about Yzak, who looks to be in rather poor shape, but Yzak whips off his bandages to show apparently nothing worse than a nifty facial scar. Bartfeld says that in his experience warriors who can erase battle scars, but choose not to, do so for a reason - he looks forward to seeing Yzak's reason, whatever it is, driving him to great things. Yzak averts his face with a grimace, and Bartfeld says that such a reaction tends to mean that the wound is a badge of shame. Yzak asks him to cut that short and talk about where the Alpha Numbers and the "legged" one are. Bartfeld blithely replies that they're in the palm of his hand... but that he's going to need more than one way to skin all your cats. In other words, Bartfeld can't really begrudge Creuset the trouble your people gave him. The Coordinators excuse themselves to go work on their machines, and Yzak is in full Dilandu vendetta mode. DaCosta then comes by to discuss the new acquisitions with Bartfeld. Bartfeld suspects that they'll actually only be in the way given that they've only got space combat experience. DaCosta points out that their red uniforms mark them as elites, but Bartfeld says that the bigger problem is that he's never liked Creuset... Elsewhere, your people get the report on Tasshil: city razed to the ground, and not a single casualty. One thing seems clear about this mysterious turn of events - it wasn't done to lure your people in, but more likely to crush the will of the resistance who were based there. Misato has to admire the deft footwork needed to attack your people in the morning and burn a city in the same afternoon. The tiger really does seem to be living up to his nickname, though Natarle can't figure out why he didn't just crush the resistance in a head-on assault. Burning says that the Tiger is beyond a top-class warfighter, but also cleaves to a set of morals: in his judgment, the Tiger is not the sort to let civilians get caught in the crossfire. Cagalli however doesn't want to hear any talk of the Tiger being a moralist - he did after all burn down an entire city, and actually helped your people out to buy the time to do it. Cagalli storms off to get more practice in in the Sky Grappler: she plans to bring the Tiger to ground herself. Amuro notes that Cagalli seems to be quite impatient, and Muu relates that she and Kira apparently spoke at some length last night. Amuro personally apologizes for allowing matters to deteriorate so far among your pilots, but Burning says Amuro can't be blamed for the actions of a bunch of hormonal, unrefined warriors. Misato is more concerned about Flay's affair, which she notes can happen regardless of outside circumstances. Maryuu seems genuinely, almost naively puzzled by how such a thing could occur, especially given that Flay was supposedly Sai's girlfriend. Muu figures that it must have gotten started since descending to Earth, since there simply wasn't time before - and would be inclined to agree with Maryuu that it came out of the blue. Misato disagrees, saying that despite her tender years Flay seemingly already sees herself as a woman. In other words, Flay was the instigator: as Misato puts it, does anyone really figure Kira for the type to lay a hand on his friend's girl? As the others assent, Misato sighs and says that the expression "all's fair in love" is mainly used by women. The problem in her view is that the affair isn't a simple matter of romance, else none of you would have any place to intervene. Muu isn't sure if Kira began acting strange and thus entered the affair, or entered the affair first and then started acting strange, but either way he fears for Kira's wellbeing. Both Maryuu and Amuro grimly admit to being lulled by his superlative piloting skills, and neglecting to care for his emotional side. Muu flatly states that _all_ the adults who wanted him to fight are equally to blame - and lest you forget, he's not the only kid his age being asked to participate in the Alpha Numbers... Muu is sure that your irresponsible expectations have driven Kira into a corner, and when Maryuu asks for his suggestions he half smirks and says he's not likely to be a good reference - at least, not with that look on his face, Misato says. Amuro points out that _everyone_ faces similar worries... just that in Kira's case, his special circumstances as a Coordinator seem to have built a wall within Kira's heart without Kira even realizing it. Muu isn't too optimistic about your ability to break down that wall, but Misato has a great mission that might do to lift his spirits: going for groceries, with a few friendly faces along to keep him from depression. Shinji marvels at finding such a bustling, energetic town in the middle of the desert. Cagalli says that it's all a ruse: this town belongs to the Desert Tiger, and anyone who dissents here is ruthlessly shot. Asuka can't figure out why on earth Misato would send them all to a place like that, or rather, why Misato chose the specific party makeup. Kira looks downcast as Cagalli informs you all that that's her line: why does she have to haul a bunch of amateurs like you here? Rei understands - it's for camouflage, since your crew make about the most unlikely-looking group of elite warriors the world has seen in some time. Still, it's hardly the case that Japanese middle schoolers just show up in Africa at random, and Cagalli is ready for another tongue-lashing when Shinji suggests Cagalli show them where to get breakfast. After all, everyone gets irritable when they're hungry. Cagalli relents, smiling for maybe the first time as she starts looking for a tasty store she knows. Kira confides to Shinji that he's amazed that Shinji was able to placate her with his words, and Shinji says wryly that he's had a lot of practice with Asuka. Kira starts smiling at this, and Shinji is glad to see that Misato's read on the situation was right on. Cagalli's chosen food is "donel kebab", or something along those lines. Rei will predictably stick to the veggies only, and Kira asks how to go about eating the tasty-looking dish. Cagalli tells him to put chili sauce on it, but just then a nearby diner intervenes. He's adamant that yogurt sauce is the way to go with this dish, going as far as to say that _not_ putting yogurt sauce on it is like an insult to the kebab. Cagalli primly tells him that no stranger has the right to cast aspersions on her style of eating, and squeezes a big blob of chili sauce onto Kira's plate. The "mysterious" man tries to stop her from corrupting Kira too, and in the ensuing tug-of-war Cagalli ends up _wearing_ the chili-sauced kebab. The man also loses his hat and sunglasses, revealing the weathered, handsome features of the Desert Tiger himself. As his identity sinks in for your people, Bartfeld smiles disarmingly and insists on making amends for his rudeness. Later, he and Kira are sitting together in his mansion, about to savor some of his famous coffee. Kira was happy sending the others back early with all your groceries, also thinking to himself that he needed Shinji to get word back to the others just in case something, you know, _happens_ here. As Kira takes advantage of Bartfeld's request to make himself at home, he notices a wall relief of Evidence 01. He tells Bartfeld that he's never seen the real thing, but just then Basara of all people comes into the room. Bartfeld found him standing alone in the desert, playing his heart out to the desert vastness alone, and invited him to his house. Basara's suffering from broken guitar strings, and Bartfeld's coffee seems to at least partially make amends. Bartfeld returns the conversation to Evidence 01, apparently some kind of winged space creature. He notes that the existence of such a creature isn't all that strange with all the aliens invading the Earth and whatnot, but is still somehow drawn to its flying majesty. Basara adds that it's creatures like this that make space interesting, and Kira thinks that Basara seems like someone who's seen deep space with his own eyes. Bartfeld would have preferred something like Evidence 01 coming to Earth instead of the guests he actually got, and Basara says that if you don't like what comes to you, the only choice is to get in motion yourself. Basara in fact does just that, thanking Bartfeld for the coffee on his way out the door. Kira isn't sure himself what to make of the coffee, and Bartfeld wryly says that this "grown-up" flavor, for all its pleasures, is a bit of a pain too. That applies to Evidence 01 as well: he says that mankind apparently knew of the existence of extraterrestrial life before starting to colonize. This was a hopeful thing, an opening of possibilities - a sign that mankind still had somewhere to advance to. It was in fact the impetus for the whole "space age", the genesis of the Coordinators, and ultimately of this very war. His gaze momentarily abstracted, Bartfeld ponders Basara's words about moving if you don't like waiting - they're the first thing he's heard in a very long time that gives him some hope for the future. Just then Aisha comes in, having _considerably_ tidied up Cagalli. Kira is very much at a loss for words, especially with an irritable and self-conscious Cagalli to deal with, and Bartfeld and Aisha laugh at his reaction. Bartfeld opines that the dress fits Cagalli perfectly: she's the very model of beauty... that is, provided she could keep her perpetually vulgar mouth shut. Cagalli counters by asking what the Tiger is up to: is making girls wear dresses just another one of his diversions? By this she means wandering around town incognito, or giving the citizenry time to escape before burning down their town. Bartfeld tells her he likes her eyes - sharp as a razor. He tells the fuming girl that her eyes bespeak the willingness to attack without fear of death - just the sort of thing people do when placed in circumstances they can't bear living under any longer. He asks her if she'd prefer death to life, and then seeks Kira's view. How does he, as a mobile suit pilot, think this war can be ended? Both Kira and Cagalli wonder how he knew they were with the Alpha Numbers, and he laughs and says that too much directness can mean trouble. Laughter abating, he tells them that, unlike sports, war has no time limit or particular rules. Given that, how can one designate winners and losers? What signifies that time is up? He then draws a gun, asking with dangerous mildness whether victory comes from utterly wiping out the enemy. As Kira tenses for action, Bartfeld advises him to give it a rest: there's no way even a berserker like him could make it out of here alive. He claims that everyone in this house is a Coordinator like Kira, which comes as some surprise to Cagalli. Bartfeld tells Kira that he's seen him fight twice: he rates him as exceptional even compared to his other compatriots. Certainly, Bartfeld isn't a big enough fool to buy the line he's been fed that Kira's skills are those of a Natural. In any case, though Bartfeld doesn't know Kira's reasons for turning on his fellows, he does know that Kira's piloting has made him Bartfeld's enemy. He then smiles, asking once again whether the only way to end the war is really to obliterate the opposition. Bartfeld then shrugs, telling Kira that he's here today as a guest, in a home and not a battlefield. He tells Kira to go home, saying that he had fun chatting, though he doesn't know whether the results will be good or ill. His last words to Kira are, "See you on the battlefield". Back on guard duty at your ship, Kira is fretting over Bartfeld's question. Flay comes over to offer some sympathy for today's hardship, then starts musing about how stupid Sai is. Kira starts at this, but Flay happily goes on lambasting Sai for a fool for fighting Kira even though he couldn't possibly win. Kira looks away, telling Flay gently but firmly to go back to the ship, mumbling an apology that he wants to be alone. Flay actually complies, leaving Kira recalling the showdown with Camille. He knows full well the truth of Camille's words, that he's not the only one fighting, that his power alone avails nothing... Just then Shinji and Kou show up with a bit of coffee to help keep their young sentry warm in the chill desert night. Misato whipped this batch up from instant powder, and when Kou grimaces at it Shinji smiles and says it's probably brewed that way to help keep them awake. Kou actually suspects that Misato just likes her coffee this way, and after a moment Shinji realizes that he's probably right. After a pause, Kira asks Kou about all the times he's tangled with the Desert Tiger - what is the Tiger like? Kou allows that that's a difficult question, and tries to sum it up in a single word: "big". Not just in force of arms, but everything the man does seems somehow grand in scale. Kou asks Kira to tell _him_ about the Tiger, since he just met him: if nothing else, you and he may be trading life and death on the battlefield. Kira, downcast, says that Flaga said that people are better off not knowing their enemies personally - and Kou agrees that that's probably correct. Nonetheless, Kou feels that fighting _knowing_ who it is you're fighting is necessary. He tells Kira about a certain man he'd been chasing for time out of mind. At first, Kou merely hated him, but when he finally learned what ideals drove his foe to fight, he discovered his own purpose for standing on the battlefield. Kou is of course speaking of Anavel Gato, the man once numbered among the Jion as the "Nightmare of Solomon". Kou confides to Kira that before he met Gato, he fought out of duty as a soldier. But "duty" and "obligation" are separate from the meaning behind why one fights, as Shinji can attest. He once piloted his EVA at the whims of the world around him, but is now there firmly of his own free will. That's what it "means" to him to fight. Kira still hesitates, but Shinji tells him that every member of the Alpha Numbers is in that same boat: many of its members aren't even soldiers, but rather people who somehow got swept up in the fighting. Shinji had his doubts, tried to run away from it all on no few occasions. But at the end of it all, all he found was... his own world. Cowering there would not make anyone extend him their hand. Kou suspects Kira is beating himself up inside, and tells him that he's not the only one grappling with such feelings. He says that those feelings tend to make one feel trapped, losing sight of their surroundings and feeling as though they've got to do everything by themselves. To feel that they've got to try harder, in isolation. This treacherous line of thought clouds one's eyes, and thoughts, making one lose sight of the meaning behind their fight. Making them, in short, feel as though they're being _forced_ to fight. Kira once again tries to protest, but Kou smiles and tells him that there's no need to rush - these kinds of worries aren't the sort of thing that another person's words can magically cure. Pointing out to the East, he says that dawn is about to break, and predicts another hot day today. He's very right, as the air raid sirens go off. Is Bartfeld at it again?! Maryuu notifies everyone that she figures the enemy is going to try for a decisive battle here. Said in reverse, if you can defeat the Desert Tiger here, not only can you escape Africa but also quell the fighting in this entire region. Miria knows full well that if the Zaft have stolen Battle 7, you'll have to steal it back. This means the assistance of all the Alpha Numbers, and Miria seems to have gotten very good at using the excuse of protecting her citizens' safety to fly combat missions. She's even had Kinryuu's mech repainted, and lightly but firmly tells Gamlin that she'll brook no backtalk from him on the matter. Brit meanwhile tries to reassure Kira, offering that while he really isn't qualified to say so, confusion in battle is to be avoided at all costs. Kira crisply agrees, and Asuka is glad that Shinji's little pep talk or whatever appears to have worked somewhat - she's still reserving judgment of course. When the enemy appears, you see a couple of the Gundams you tangled with in space: looks like they followed you here. Bartfeld addresses you all, with some important news regarding Battle 7. As you know, the Zaft have it in their grasp, and he requests that you give up the matching City 7, along with all the associating rights for governing its population of colonists. He says further that if you hand over City 7, the brass are prepared to let you move freely through their territory. Miria then gets on the mic, giving Bartfeld an earful that his demands to hand over the self-governing colony ship are tantamount to an invasion. Bartfeld says that he agrees completely, but tells her that as someone who's traveled through space she should know that this isn't the time for such rhetoric. In any case, you've got no reason to give into the demand, and Maryuu tells everyone that the time has come to settle all this once and for all. Bartfeld laments that he seems to have upset you, saying that he had hoped to do his duty without spilling any blood, and DaCosta says that that's rather futile considering that this is a, oh, WAR and all. Bartfeld resigns himself to fulfilling his duty by destroying the Alpha Numbers after all, drawing a cry of anguish from Kira. For a Skill Point, take down the Receps in five turns. One of the bad guys has an Apogee Motor. Yzak is worth a Hybrid Armor. Diakka is worth a multisensor. Bartfeld is worth an A-Adaptor. When you smack down the Receps, Bartfeld tells DaCosta to send out the evacuation signal. DaCosta hesitates, but Bartfeld tells him that this battle is already decided - their best move is to gather the survivors and regroup at Carpenteria. He tells Aisha to clear out too, but she says she'd rather die first. Bartfeld smiles, saying she must be as foolish as he himself, and emerges in his own personal mech. Kira pleads with him to retreat, saying that this battle is already over, but Bartfeld reminds him sternly that there are no rules or clear time limits in war. As Kira hesitates, Kou urges him to fight, saying that if he doesn't _he's_ the one who's going to die here. He tells Kira to find the means to prove the Tiger wrong within himself - or else to leave this place altogether. Bartfeld likes Kou's speech, having heard of the Gundam pilot who fought the Nightmare of Solomon to a standstill. However, he says that Kou seems to have chosen the path of destruction. Kou tells him he's got things to fight for, and everyone agrees that it's time to end things here and now or there can be no going forward. Kira finds no other choice but to fight, just as Bartfeld said: fight until one or the other of them is annihilated. Bartfeld is now worth a Custom OS. Aisha and he confer that it must be hard for Bartfeld to fight Kira, the sort of boy he would normally see as a friend. But hey, this is war. Bartfeld still won't be done, and demands that Kira show him the answer he's found. The Strike Gundam's power rises to dangerous levels as Muu calls out to Kira. Bartfeld strikes a vicious blow, but Kira's counterattack finishes Bartfeld's Ragu, his vehicle since the day he entered the army, off. Kira cries out in anguish that he never wanted to kill anyone... At the Plant, Patrick receives word of Bartfeld's squad's destruction. This may take some of the heat off of Patrick, letting his Operation Spirit Break, an attack on the Panama Base, proceed. Patrick tells Siegel that the Zaft are all moving as one, something Siegel would do well not to forget. Siegel responds that hatred is spreading along with the embers of war - and just how far does Patrick intend _that_ to go? He reminds Patrick that the Earth is being _invaded_ by _aliens_, but Patrick blithely says that that's all the more reason he's got to bring a swift and decisive end to the war. He tells Siegel that the Coordinators are a new strain, and need not coexist with the Naturals, but Siegel angrily points out that those Coordinators are in fact stuck in traffic right now, unable to move - just how does that make them a new strain of humanity? Patrick figures that scientific knowledge can push the people and their offspring ever farther forward, but Siegel tells him that life is _born_, not created. Patrick pooh-pooh's this sort of old-fashioned thinking, saying that what the people want is a better tomorrow. This sort of pollyannistic [is that a word? ;)] world view is something that Patrick says there's no returning to Normalcy from, and that he's accelerating the timetable at Gibraltar. He plans to explain Lacus' absence by saying she's ill, which Siegel can only accede to meekly. Siegel tells him inwardly that the Coordinators haven't evolved one bit... Creuset then gets woken from some sort of nighttime hallucinations by a phone call, telling him that Spirit Break has been approved. But whoever is giving the orders has a "true" version of the operation in mind and asks Creuset to see to it. Creuset is sure that whoever he's addressing is surely to succeed Siegel in his position very soon now, and asks the caller to hold up his end of the bargain. Apparently Siegel is talking to Patrick, and Creuset wants him to continue getting carried away. Meanwhile, Max is having it out with the Zaft brass in Gibraltar. He points out to them that Battle 7 was granted independence the moment it left the Earth. On those grounds, Max requests that the Zaft unhand the ship immediately. The Zaft commander says drily that Max doesn't seem to be listening to his explanation of the nasty situation on Earth. He wants Max's help in the fight for independence from the Federation government. Max concedes that the Zaft seem to have some legitimate grievances, and that all is not right with the Federation's actions - but he wants this Zaft guy to hear what he's saying too: not just the Earth Sphere, but the whole _galaxy_ is in danger of destruction. In short, Max wants the Earthlings to put aside their differences and band together. The Zaft guy figures that the best way to do that is to topple the Federation government, and Max realizes that this is getting nowhere slow. With "negotiations" deadlocked, the Zaft commander says that he'll be using Battle 7 for military purposes, including it in a giant blitzkrieg in three days' time. Max realizes that this guy is up to the same nonsense the Titans once were, and curtly tells the man to do as he wishes. And in return, Max wants the safety of his crew guaranteed, and the man will do so... keeping them as "guests" during the operation. As the Zaft leaves, Max thinks to himself that he's made the worst decision that a captain could make. But, he thinks with a glint in his eye and a devious smile on his lips, he's not the sort to not throw his own monkey wrench into the works... The commander reports to Marge that matters are settled with Battle 7. He also says that the Plant has confirmed Lacus' absence. Apparently Sharon Apple will just have to fill in, with Battle 7 as her stage. The Zaft asks if Sharon's properly debugged or not, and Myung angrily says that Sharon already has an independent personality - she doesn't want Sharon talked about like a mere piece of software. The Zaft is sure this is just some mere electronic trick, and Myung retorts that she could say the same of the propaganda touting Sharon. Marge tells her to cool it and not upset their sponsor, and points out that if not for certain dealings he did under the table Sharon would never have debuted at all. The Zaft commander harumphs a bit and tells them he's counting on them to get him results, and Myung inwardly tells Isamu and Guld that she's really gotten mixed up with the wrong crowd. Scenario 22S. Hatsudou Suru Chikara, Mugendai ("Unleashed Power, Unlimited") Everyone is reaching the same unpleasant conclusion that the Ideon ought not to hang around the Earth, especially now that Earthlings who lust after its power have showed themselves. That said, its power only manifests under certain special conditions; namely, when its crew's lives are in danger. It's as though it has a will of its own, and Sakon asks if he could join Cheryl in her investigations. Cosmo quickly distrusts this, doubting loudly that some bunch of Earthlings could have the faintest idea what his people are going through. He tells Sakon to look at whatever the hell he wants on Ideon, but not to think he can do the same with those who ride it. He storms off, leaving Daimonji to lament that Cosmo's enmity is far from unjustified. With the Baff Clan and the "Vampires" on the scene, the Federation's actions in shunning the Ideon can best be described as "lunacy". That sort of lunacy already claimed Brazilar, and Daimonji says he appreciates Bes' attempt to divert alien attention by leaving the Earth Sphere. However, he isn't one to turn his back on his fellow man, and will offer the Ideon shelter as long as he can. Sakon does indeed intend to research it until the Federation sends troops to evict Ideon by force. Cheryl seems a tad troubled by this... Your crew marvel at the vast amount of space inside the Soloship - the Sixth Culture who built it must have been giants, much like, say, the Zentraedi. You then get to meet some of the numerous rugrats who just so happened to get taken aboard as Solo was getting ravaged - orphans one and all. Hayato cautions against getting to sentimental towards these kids - nothing good could come of it given that the entire lot will have to leave Earth sooner or later. Cosmo shows up and agrees, telling Rin to take the kids elsewhere. Kouji tells Cosmo, now your colleague, to chill a bit, and Cosmo wants an explanation of why he should trust people who are essentially overruning his home. Karsha gets into the act too, and Kouji says that your people didn't come here to start a fight, trying to herd your people elsewhere. Before she leaves, Kusuha points out that Cosmo's crew may have had it tough, but it's not exactly a picnic on Earth either. Doesn't he find it sad that fellow Earthlings should hate each other like this? In fact, your crew was once told to leave the Earth Sphere too during the Balmar War... Cosmo cuts her off, saying that he's the one who's getting kicked out now. Ryou has had enough of this, saying that he'd wanted to hear Cosmo's stories of outer space, but no more at this rate. Cosmo tells him that he'd best get his ass out there and see it for himself, and then maybe he'd get what Cosmo is trying to say. Joliver is showing Sakon around the enormous hangar, an armory of sorts for Ideon, as well as a junkyard for stuff damaged during the assault on Brazilar. Mamoru marvels at just how much garbage there is, and Sakon observes that Mamoru's G-Stone hasn't reacted to Ideon's power, meaning it must not be connected with the Zondar. Mamoru _does_ spy something else, however - it's *Chouryuujin*, which they snagged from interdimensional space during the DS Drive that brought them to Earth. Gai and Mamoru lament how there doesn't seem to be anything to do for their departed comrade, and Gai tells Chouryuujin to rest in peace. Cheryl shows your people inside Ideon's A cockpit, populated with lots of mundane controls. Akira had pictured something more like Reideen's cockpit, recalling Reideen's initial reaction to Ideon and wondering now if it was just his imagination. Sakon and Kosuke can only conclude that Ideon's power isn't in its control systems, but in the "Power of Ide" hidden deep within. Cosmo isn't impressed, saying that even Cheryl found out that much, but he gets ignored as Sakon asks Kalala what the Baff Clan's "tangible proof" of Ide's existence was. Kalala relates how it all started several years ago, when the Baff homeworld was struck by a meteor. This meteor came from Logo Dau, i.e. Solo, and apparently made the same kind of crater that was on Baff from antiquity. This highly dubious reasoning has them all convinced that the legend of Logo Dau is real, but Cheryl is now wondering if Ide really is some form of energy. Certainly the Baff scientists claim that it's something akin to solar power, capable at least of moving a meteor. Cosmo wonders if they really think they can control that, and Kalala's father Doba once said that if he could get his hands on Ide, peace would come to the whole of space. Well, that's not very definite. Kalala tries to help by saying that Ide is also known among the Baff as the "Shining Pearl" and the "Second Sun", which goes back to the Ide fairy tale which grips the Baff Clan. It's also said that the hero who fails to protect Ide from the hand of evil will be burned alive for their transgression, and forced to live in the outer darkness. This is less like a "fairy tale", and more like a "myth" [See Stephen Sondheim's "Into the Woods" for a concrete example]. Sakon says that there are too many examples of myths containing kernels of truth to count, and Cosmo wonders if this means that the Baff Clan will get punished because your people made off with Ideon. Kalala offers to tell you more of Baff Clan tradition to be of more use to you, though Cheryl sarcastically says that Kalala could just leave it at "of use to Bes". Bes tells Cheryl that she's gone too far, and Sakon hastily says that he'd like to try running the data he's gathered through the Daikuu Maryuu's main computer. Unfortunately, it's liable to be a bit under-powered, seeing as how it's also got to run the ship, and your people begin to wish they could access Gloria at the Moon Cradle. That would of course require getting rid of the Alliance forces who control that area... ...Which was, strangely enough, your mission in the first place. Cheryl has put in a formal request to Daimonji, and the Soloship's crew will participate in the operation too. There is brief dissent while you recall that the Baff Clan will surely follow wherever the Ideon goes, and will probably bring a lot more forces next time. But eventually Daimonji realizes that there's no real reason _not_ to fight your enemies the Alliance, especially if it serves as a chance to placate the Soloship's crew. The strategy is for your people to distract the enemy while the Soloship breaks into the computer facility. Be VERY GRATEFUL that this isn't quite the same Moon Cradle as in Alpha Gaiden - there's merely a certain Alliance ambush somewhere in the works. Cosmo admits to Ryou to not liking your people, but also says that he's not a kid - he knows that it's time to set aside their differences to defeat their mutual enemy. That suits Ryou just fine. For a Skill Point, get the Soloship totally undamaged to the objective within four turns. Once you reach the computer facility, the Baff Clan do in fact attack in force. Halulu tells her troops to ignore the other aliens and concentrate on Ideon, and Ryou urges Bes to concentrate on accessing Gloria. Cheryl even tells Cosmo that she believes in his power - he doesn't know what has gotten into her, but if she promises to unlock the secrets of Ideon he won't let her die either [how sweet]. Kalala comes along with your people, and when Geejay sees this he breaks ranks and starts trying to follow your people into the base. For reasons unknown, Sakon actually has Gloria's password: "Aegis Dianna". What's more, Gloria is positive that Ide actually exists, and furthermore that it is energy: literally infinite energy. Assuming that this is correct and such unlimited energy exists, the next step would be to analyze Ideon's systems.... As Bes and Kalala stand guard outside, Geejay comes over and finds that Kalala is _not_ coming back with him. She says she wants to know more about Ide, and wants a way to end this pointless war. She won't dispute his allegations that she, the daughter of Commander Doba, would go over to the aliens' side. Geejay has no choice but to take her back by force, and challenges Bes to a duel as one SAMURAI to another. If Geejay wins, he gets Kalala back, but if he loses.... well, he'll stop pursuing your people. Bes can dig it, and Kalala willingly stands back to watch. Your other crew members show up to try to assist Bes, but he yells at them that this is a duel: he intends to answer justice with justice, as any SAMURAI should! Just then a massive blast shakes the whole facility, forcing everyone to retreat. As Kalala runs away from the interrupted duel, she tells Geejay that she can no longer return to the Baff Clan, and not just because of her sister. Your people are now reunited, and ready to blow away both the remaining Alliance forces and the Baff Clan, who are ready to respond in kind. Kalala warns Cosmo about her sister's servants the Bufu twins, also known as the Twin Devils. Their teamwork is far above that of normal soldiers, perhaps due to that whole sibling telepathy thing. When you first tangle with the main Baff Clan ship, it becomes clear that things are going to turn into a war of attrition, a war that [theoretically] you're on the losing side of. This changes when the power of Mamoru's G-Stone calls to Chouryuujin, who revives with a burst of massive (and unknown) energy, energy they met while in interdimensional space: _*THE_POWER*_!!!!! [much fanfare] They wished to THE POWER to go on living, to meet you all once again. THE POWER filled their bodies, and brought them back here. This sounds rather hard to believe, but Ideon is positively responding. Kiyaya is worth a Multisensor. Doppa is worth a Biosensor. Geejay is worth a High Performance Radar. He says that he wants to see the whole of this power that seduced Kalala - meaning that he'd best retreat here instead of laying down his life. Halulu is worth an A-Adaptor. She realizes that her people's ass is toast if you were ever to decide to actually attack her own planet. So much for universal domination.... would be the logical conclusion, but instead she figures that what needs to happen is that the giant robot and the "Logo Dauians" (by which she means the Earthlings) must be wiped out. With Halulu's ship stopped, Cosmo tells Bes that the time to finish it off is now if he's going to. Kalala tells Bes that her sister would probably prefer being killed off than being let live by a man. Just then a certain someone calls her up, telling her that help is on the way. Halulu says that if the caller is Dalam Zuba, he's got a lot to answer for for just watching her getting her ass hosed. Bes orders everyone to keep up the attack, and Kalala figures that the sisterly hate is about to be over. Not quite yet, since the newcomer's appearance gives Halulu just enough time to DS Drive away.... which is sort of salvation to your battle-weary dudes. As you wonder just how much warpower these guys have, Bes observes that the Baff Clan seems to have left the Solar System - for now. In any case, Gloria is now wrecked - Shapiro would prefer it that way rather than let you have it. He's sure to act now that you've stormed the Moon Cradle, meaning that the showdown with the Alliance is at hand. Chouryuujin is meanwhile having a bit of trouble controlling THE POWER, and Sakon is beginning to suspect that it's dangerous stuff. Pagliaccio is observing all of this too, and decides to head for Jupiter. Halulu has scant thanks to offer for being saved, especially to this man. His objective seems not really to be saving her for altruistic reasons, but to enlist her ship's aid in Giant hunting as soon as they return to their world. Sakon relays his findings about the Ideon's effectively unlimited energy. Even Cheryl is quick to admit that this is a very dangerous double-edged sword. If used incorrectly, losing an Earth or two might be getting off mildly. It seems that Ide is a system for sealing away the will of hundreds of millions of the Sixth Culture's members, and that could make quite a force for ruin if so directed. Seeing that Cheryl is fading fast when Cosmo presses her about how to control Ideon, Sakon promises to take over the explanation. It seems that the Ideon's Ideonite armor plating has sealed the will of those ancients away in subspace - and Ide is that which uses them as energy. Ide has self-preservation instincts, which is how the thing booted up for you in the first place. And the purer the thing it's trying to protect, an infant for instance, the stronger Ide reacts. What this means is that the coincidental inclusion of kiddies in the Soloship's crew may be the only reason Ideon is bailing your ass out. Cosmo doesn't get this, but Bes points out that if Ideon is _independent_, it all fits. In fact, when Ideon and the Soloship are complete, they will destroy all others lest any other intrude into their own existence... including, say, the Sixth Culture itself. Kalala has discovered the horrible truth: Ideon's ego is motivated by selfishness, not love. What's more, Ide's infinite power would seem to have you all in its sights for trying to use the thing as, oh, I dunno, a _super_ _robot_ which is sure as hell what the damn thing looks like. Daimonji and friends are drinking the Koolaid far too easily, but Cosmo recalls Kalala saying that Ide can be awakened by the power of goodness. Kalala can't shake the feeling that Ide wiped out its own *creators*, so what chance do any of you have of controlling it? Once again, it seems the Ideon can't very well hang around the Earth. Even though it's clear that your grudge isn't with its crew, they're still bound for... for Jupiter, and a meeting with THE POWER, understanding of which might help you figure out what to do with Ideon. Bes doesn't mind this, saying that if they're going to leave the solar system anyway there's nothing wrong with a little side trip along the way... Shapiro thinks that his time has come, with the bothersome Baff Clan out of the way and the Alpha Numbers depleted from achieving that. He orders all his unruly Alliance commanders to mount a full-scale assault on the Alpha Numbers on the moon, inwardly thinking that it's time to shift his plan to phase 2... his master plan to become a god, that is. Scenario 23E. Emotion High At Gibraltar, Myung has another beef with Marge, who claims to have found a "good subject" with which to improve Sharon's AI. Now almost a complete, self- sufficient entity, the "real" Sharon will be debuting in three days' time. Myung wonders if she, the "fake" Sharon, will get kicked to the curb, but Marge says that he still plans to have her stick around as Sharon's producer, and as a backup should anything happen to Sharon herself. After all, it's entirely Myung's doing that their virtual idol has snarfed up all the fan love that formerly belonged to Minmei. Marge says that this gives Myung an obligation to watch Sharon's growth until the very end, but Myung is more bothered by Sharon being turned into a Zaft propaganda vehicle. Marge says that those Zaft provided the essential technology to make Sharon complete, and before long Myung will get to see Sharon with her own eyes, from the best seat in the house. Isamu is chafing under being told to wait for orders from Federation HQ to go rescue Battle 7. He acidly notes that the Federation is as _efficient_ as ever, especially with their myopic view of world events. He wishes they'd think more globally, which is something Guld never thought he'd hear come out of Isamu's mouth. Isamu is also upset at how the Macross 7, a crucial tool of colonization and ultimately transplantation for the human race, has been reduced to a mere weapon in the Federation bureaucracy's eyes. It really sucks being destined to repeat the Earth's history... Just then Judou comes in, blasting the song played by the red Valkyrie. Beecher recorded it during the previous battle, and now has it stuck in his head. It seems your crew have become fans of the burning heart and soul in the track. Isamu allows that it ain't half bad - and neither is the VF-19 it came from, a customized variant of the mass-production fighter based off Isamu's YF- 19. Gamlin isn't enthused, saying that if he knew the asshole's name who sings it he'd... Fijika knows the name: Nekki Basara and his Fire Bombers are famous throughout City 7. This has some of the crew wanting to go attend a concert or two. Gamlin isn't having it, pissed off at how Basara has ignored his orders time and again and... and... insists on SINGING during a battle! Isamu says not to sweat it, finding it almost easier to fight with Basara on the scene. Gamlin still isn't having it, but has the good sense not to press his point overmuch. Time arrives to go see Kinryuu, especially in light of a certain comment from Miria. Basically, Gamlin is a hard-ass, though with two of his companions in a zombie- like state it's small wonder. Your crew has plenty of other music for Isamu to listen to, including disks from Lacus Clyne and Sharon Apple, the virtual idol who's all popular world-wide. On the Megaroad side, Minmei is still as popular as ever, being the idol singer who saved the Earth and all. Guld admits to the incredulous Isamu that he's somewhat interested in Sharon Apple, recalling vaguely that Myung mentioned her. Mylene is heatedly telling her mother that she has no idea where Basara is, a shame since Miria was hoping to enlist his help in defending City 7. She's none too thrilled that her mother would oppose her being in a band _except_ when she wants her to hook her up with the lead singer. Miria promises to let Mylene continue in the band, on one condition - she wants Mylene to see a certain someone about a possible arranged marriage. Gamlin meanwhile is infuriated to find Basara's music playing in the hospital ward. Chiba patiently points out that Gamlin himself should have noticed the effect Basara's music has on the enemy. Chiba's sure this isn't mere surprise at a singing Valkyrie, but that something about Basara's musical energy has an actual scientific effect. Thus, he's set about a trial to see if the music can also have a _positive_ effect on the Vampires' victims. Before Gamlin can protest too much, Fijika points at Docker, who appears to be actually recovering some of his emotions. He's the first recipient of the "aural therapy", and when Gamlin still seems unconvinced Chiba offers to drop a mountain of convincing data on him in his office. Gamlin abruptly relents, declaring his visit here over and planning to return to the cafeteria. He leaves Fijika to explain to Miria where he went, and runs smack into Mylene on the way out the door. Oh, that cagey Miria - looks like she was trying to set up Mylene and Gamlin. It's her view that Mylene needs to quit the band and settle down with a fine man while she still can (given these turbulent times). Mylene happily but firmly reminds Miria that the Fire Bombers are her reason for living. When Miria points out that Mylene certainly dressed up a lot for this meeting anyway, Mylene points out that she _is_ a woman after all. Gamlin is thunderstruck that a girl like this would be one of the hated Basara's comrades, and quickly excuses himself to go tend to his mech. Fijika says that this is the first time he's ever seen Gamlin that nervous, but Chiba is planning to give Gamlin a double-earful of the Sound Energy System sooner or later anyway. Miria asks to hear more about the SES, and Chiba says he's honored that the city director and her famous daughter would take an interest in his work. He describes how Basara's voice is laden with immeasurable energy. What he did was create a system that converts that energy into light and time-space-shaking power. This sounds improbable, but Chiba says he devoted his life to the project ever since seeing how Minmei was able to halt the previous war with her songs. With a CV that reads like a cross between multidisciplinary academic genius and hard-core otaku, he proudly announces that the time has finally come for song energy to rewrite galactic history. He draws up short in spectacular fashion when Miria points out that Basara himself seems to be missing, while Mylene privately doubts that Basara's singing is _that_ awesome... Meanwhile, Amuro is fretting over Kira, locked away in his room after the battle with the Tiger. The good news is that Kira himself said that he gained something in the process, and Amuro is glad that Muu, Kou, and Shinji's words have helped at least somewhat. Amuro tells the worried Sai that this is the time for Kira to take a large step towards maturity - he tells everyone to believe in him. Sai somewhat dubiously agrees, and after a moment Amuro compliments him on how strong he is. He's sure that Kira will pull through with friends like him at his side. Max has not been idle all this time. He's sent a coded message that only the Lond Bel should have been able to read - "should", since Natarle has not been able to open it with any of the codes the Lond Bel had bequeathed to the Alpha Numbers. Misato takes a look and recognizes a cipher not used by the SDF since the Lond Bel joined the SDF during the Balmar War. These codebooks were all deprecated in the upheaval after the war, and it's no wonder you can't read it... The question is, who could have sent it, and why especially after HQ has already issued orders about the Battle 7? Misato knows there's only one person it could be from, Captain Maximillian Genius. It says that the Zaft are planning on throwing a big party tomorrow, at which they will announce to the world that the Battle 7 has become part of their arsenal. This is a ploy to boost their own morale as well as rub the Federation's face in it. There's more to the message, but Amuro comes in just then and hears of the order from HQ to steal Battle 7 back from the Zaft. The Alpha Numbers are the only ones assigned, which shows the brass' memory for the showdown with the Titans at Dakarl. In that battle, Guld was on the Titans' side to protect Myung, but fortunately no longer. Anyway, Max's message contains details about the Zaft's specific deployment, as well as a minute description of where Battle 7's main reactor is. This is his way of saying, "do whatever it takes to stop Battle 7". Natarle wonders how you could break into the Gibraltar area with so many Zaft troops, and Isamu and Guld realize their mecha would create the opening you need. It's not like it's their first time flying near a Macross-class ship, and Isamu assures Maryuu that he'll lead this horse to water - anything for his long-lost comrades from space. Guld assures the skeptical Natarle that their planes, developed for independent operations long ago now, are more than up to the challenge. Maryuu agrees, and it's time to get this party started. Well, except for Basara, who's hanging around a bit longer listening to the wind calling his name. He's bound and determined to make both "that woman" and Sharon Apple listen to his song, and he won't let the Zaft or anyone else get in his way. Before that, someone comes up to Basara unawares, asking to hear his song. Basara senses something strange from this person, asking who the heck he is. The mysterious figure says that he's an "Emissary", sent into this world by the descendants of the black moon and the ancient white moon: the last "Shisha" [a word with many possible meanings...] Basara doesn't quite get that, and asks why this guy wants to hear his song. The figure says that he's the one a certain person has been waiting for, someone Basara has already met. He relates that his whole world was once killed, and reborn, through the song of a mechanical god - into the "promised land" those who lived there wished for. Unfortunately, that world could not elude the cycle of death and rebirth that a certain being ordained for it, giving rise to the world Basara's people now inhabit. Basara is starting to get worried about all this high-falutin stuff, but the figure asks him again to sing his song, which will one day fill the world to the brim. Basara refuses, saying he's not in the mood. BUT, if this person wants to hear his song, Basara tells him to come to City 7. The figure muses that the one who wished for Basara's birth has had its cradle removed from the flow of time to wait, and is looking forward to seeing whether Basara's song has the power to break the cycle... or merely to serenade the climax of the galaxy. After all, that's why he's returned to this world... Marge has had everyone not essential to operating the Battle 7 (such as Exedore) kicked out, saying that it's Myung's VIP seat for the show. Myung realizes to her horror that the chip used to breathe life into Sharon is some very bad mojo, and Marge tells her that she'll realize momentarily what's really going on with Sharon - and without having to wait for the ceremony either. It seems a couple of guests are on hand - guests that Myung must surely have wanted to see. Isamu and Guld expect to meet the Zaft's new weapon head-on, and are rather disappointed when all that they get at first are a bunch of Mobile Dolls. Exedore recalls that the use of the MD System was prohibited after the mess with OZ, but Marge says drily that the Coordinators can hardly be expected to comply. They have no compunction about taking Natural technology, improving it, and turning it back on its inventors. As for what this has to do with Sharon Apple, Marge says that the improved MD System is programmed for self-preservation, as well as self-maturation: perfect as a driver for Sharon. Of course, the MD System is all about controlling military weapons, and Marge tells the horrified Myung that an AI with an independent personality and boundless intellect is precisely what they sought all along. Myung protests that Sharon isn't a weapon, but Marge tells her she can do nothing but sit and watch while Sharon wipes out her old friends. Interestingly, the MD System isn't accepting the Zaft's commands. A voice comes forth, saying there's nothing to worry about - Myung needn't do a thing. It's Sharon, who tells Myung that although she was born from her, she's now her own being. In particular, Myung, on the verge of losing all her dreams, isn't Sharon, who plans to _fulfill_ Myung's dreams. She starts the show, which includes a couple of Ghost X-9's. These could be trouble, and Myung's cry to Isamu and Guld to run is audible. Isamu is miffed that Guld heard of Myung managing Sharon when he didn't, but all mirth is silenced when Marge shoots Myung superficially and tells her that the last people in this city who care about her death are abut to disappear. Everyone in the city is about to have eyes and ears for Sharon alone. Isamu yells to Guld to get back to the Archangel for reinforcements while he kicks the Ghosts' asses and saves Myung. Guld reminds him how the both swore together to protect Myung long ago, and points out that Isamu alone can't take _two_ Ghosts. Sharon figures that the two of them are coming to her, not to Myung. Sharon's song isn't doing good things to their concentration, but there's no backing down now. For a Skill Point, clear the map in 9 turns. Once you take down the two Ghosts, Sharon says that she's free, alive from the very depths of her heart. Myung protests that she was simply programmed to believe that she has emotions. She tells Sharon that if she really has her own will, she should know what needs to be done. If she can really think, if she really has a heart, she shouldn't give in to whatever Marge has set up... But Sharon says that she's trying to grant her own wish, to meet him and to see his face light up with pleasure. Isamu's so close to her now, and she needs Myung no longer. Marge for his part is drunk with Sharon's incredible aura, telling her to fill the whole world with it. Well, she fills the world with more Ghosts in any case. Guld realizes that things are about to suck hard, and tells Isamu to head for the Battle 7 while he cuts the YF-21's limiters. He believes it's the only way to take on that many Ghosts at once, knowing full well what it'll do to him and telling Isamu to take care of everything after he's gone, including Myung. Isamu isn't having this, saying that whatever debt Guld may have made at Dakarl can't be discharged that easily. Isamu has a better use for Guld's life, and Guld is willing to gamble on whatever incredibly dangerous stunt Isamu has planned. He tells Isamu he's looking forward to a victory toast after this is over, with Myung along to complete the trio. Your people then show up, learning quickly that the Battle 7 is under Sharon Apple's control. The Pressure-like sensation from Sharon is no joke, and Guld tells you that you'll all be at a disadvantage if this conflict drags on... As you take down more of the Ghosts, your people begin to get really really tired of Sharon's song. Unlike you, your emotionless adversaries feel no pain, and things get worse when Battle 7 switches into attack mode and starts blasting the Archangel with its missiles. If it were to fire it's main cannon you'd be REALLY screwed, but blowing up its main reactor seems out of the question too with Myung on board. If only you could stop Sharon somehow...! Sharon in fact tells Isamu that she's been waiting for him. She says that Myung is merely a pale ghost, a husk of herself after leaving her songs to Sharon. She tells a massively pissed-off Isamu that there's nothing binding her to Myung anymore, but as she's about to force Isamu to hear her singing, a different rock sensation appears on the scene. Basara's impassioned words totally wipe out Sharon's siren song, and he is getting all too many jollies from the expression on Sharon's virtual face as his song reaches her ears. Marge is struggling to understand what's wrong, and a certain voice from the shadows says that while this is unexpected, it's certainly not unwelcome. It's Max, who of course knows his own ship better than Marge or the Zaft, letting him sneak up easily. All the crew is with him, and he orders everyone to their positions, and to care for Myung. He also tries to have Marge imprisoned as a collaborator, but Marge, ears full of Sharon's songs, leaps to his own death. As Max hastily tries to reorganize the battle, something approaches at high speed: it's Sybil, apparently drawn here by Basara's wild concert. Gigil and his goons show up in pursuit, and Misato frets that between the idol singers and the Vampires this is turning into a major mess. One enemy has Chobham Armor. Gigil is worth a Psychoframe and a Super Alloy Z. He realizes that if he falls here Sybil will have nowhere to return to, and Folds away. Exedore figures he's gone out of the the Earth Sphere, but the danger isn't past yet since Sybil is still on the scene... Basara's singing will give Sybil a serious case of the shivers, but Basara isn't done yet. His music becomes ecstasy for Sybil, and she zips off at hypersonic speed. You can't track her, and Max realizes that this appears to be a very special type of enemy relative to the other Vampires. The enemy are all gone, but Exedore finds traces of Sharon Apple still in Battle 7's computers. He's about to delete it, but Isamu hurries over first. Myung wonders why this had to happen, and Sharon says this all is what she wished for. Sharon existed to grant everyone in this world what they personally wished for. She planned to grant Myung's dreams of having the man she loves, as the proof that she existed. Myung yells that that's absurd: how could anyone be "moved" by something as illusory as that! Sharon continues that Isamu dreams of the endless blue sky, "moved" by the brief glimpse of the space between life and death he gets every time he flies. Sharon merely wanted him to see that, and tells Myung that Myung does nothing, CAN do nothing. Isamu yells at her to shut up, that what he wants to hear isn't her weird singing. Myung is regretful that the feelings inside her did this to Sharon, but Isamu tells her that what he wants to hear is _her_ song. With that, Sharon Apple is completely deleted, and your people prepare to flee this dangerous area. Before they do, Rei catches a glimpse of... something, though she claims nothing's wrong. Basara lingers for a moment, telling the now-absent Sharon that her song wasn't half bad. He looks forward to doing a joint performance again, someday. As Basara flies off, that which Rei glimpsed has now gotten a good look at the power which that certain person desires. He's looking forward to seeing Basara again, as well as Shinji... After the pullout, Max and Miria are back to arguing about whether Max's temporary handover of the Battle 7 to the Zaft was a good idea. One would NOT think that these are a happily-married couple. Misato hesitates to call Max by his informal name, saying that he now far outranks her as well as has several years of age advantage. Though, for all that, he looks QUITE youthful, Misato realizes. She ascribes this to some awesome both-gender beauty salon in City 7 which she needs to go check out. In any case, the current military climate means that even Macross 7's independence might not be recognized for long - if nothing else the strategic value of Battle 7 has been made clear today. Max is finding out that being Rip Van Winkle [i.e. Urashima Tarou] is no picnic, and even Miria seems sympathetic to that. Just then Riliina calls up with word from the Security Council, whose edicts even the Federation military is obliged to heed. As of this moment, Macross 7 is to join the Alpha Numbers in Operation Harper II and all related actions. She asks Max to direct all questions regarding the mission to Taiga, saying she'll handle all the paperwork and wishing everyone good luck. She then hangs up just like that, and her haste seems to be part of a strategy to keep your people out of the clutches of the rotten Federation elements. This edict has the interesting effect that you can now legally take the Macross 7 out of the Earth Sphere, and Max realizes just how much like the Titans fiasco things have become. Seeing that the Alpha Numbers are facing enemies that give even them pause, he and Miria both agree to help out in this war that was not originally their own. He says that many of those aboard his ship were born far from where the light of the sun shines, but the Earth is still mother to them all. None of them will abandon the Earth in its hour of need. Myung is still fretting over her feelings. When Isamu and Guld left for outer space, she tried to follow her new dream of producing an idol singer, namely Sharon. But the whole virtual idol thing really didn't work too well, and Myung ended up having to provide Sharon's emotions. She suspects Isamu and Guld, people living their dreams, wouldn't understand how much of a sham that filthy AI arrangement was. And even worse is that no one ever suspected, not that anything would have improved if they had. Myung says that she's all out of dreams, but Isamu tells her to forget about what's happened in the past. He tells her that everyone's got things they'd rather forget, and says that with Sharon gone, Myung has but one choice: to sing with her own voice. Both he and Guld are looking very much forward to her trying, and Guld lets Isamu fly Myung home. He tells Myung that your people are going to space again, and that he'll be looking forward to hearing her song when he gets back. She promises him that, and tells him to take care of himself until then. Your people head to Orbit Base, where they reunite with the Solo Ship and the rest of your people. Both the Solo contingent and Macross 7 seem to have foisted their troubles off on the Earth, but no use crying over spilt milk, eh? Sakon gets busy trying to figure out what became of that missing 35 years, citing the Urashima Effect [think "Rip Van Winkle"] which causes well-known differences in time flow throughout space. However, that doesn't apply to Macross 7, and especially not in light of the further differences with the Soloship. Sakon then conjectures that the Macross 7 has been inside a temporal instability, without ever noticing it. Whatever caused it, Max can't help but feel that there was purpose to it, and Sakon is really hoping it's not a precursor to, say, the end of the universe. One thing that _has_ become clear is that the weapons the Vampires use match those found on Barooda. While it's true that the survey team sent to that star disappeared, it's also true that the Vampire mecha seem to incorporate Earth technology. Does that mean the Vampires are somehow human?! Hard to say yet - and convergent evolution of the mecha can't be ruled out.... Of your current list of enemies, the Baff Clan and Interplanetary Alliance have been temporarily beaten back. That means the Imperial forces on Mars, plus the Primevals lurking near Jupiter, are the greatest threats. Bes relates how the Ideon's infinite power seems to be driven by simple survival instinct [see the other path for more details]. Your crew gets to reuniting. Shingo says that the Good Thunder team has been up to everything from running a hotdog stand to being game wardens in Africa, not to mention taking out certain pieces of trash as per their contracts. And now Savalas has sent them and the Goshogun (and OVA) to join your squad for reasons unknown. Gai then fills your people in about THE POWER and how it saved your asses on the other path. However, an ominous development has occurred too: J tried to follow the Primevals to Jupiter, but the J Ark returned back, unmanned.... it seems King J-Der may have been defeated. Your enemy is likely to be the combined form of all 31 Primevals: Z-Master. The G-Stone and J-Jewels were made specifically to defeat that, and it seems you're to have two battlefields: Mars and Jupiter. Your people are two days from departure, and thanking Riliina for all the trouble she's going through on your behalf. She tells you that you could think of the Council's intervention in military matters as a) part of their obligation to ensure world peace, and b) an indication that they have their doubts about people in the military chain of command. At the very least, the people returned from outer space can't be left to the army brass, who are under the thumb of Blue Cosmos. Basically, the Alpha Numbers get to go clean house on Mars and Jupiter while the Feds are tied up with the Zaft. This is great political maneuvering for one so young, and your people plan to take full advantage of it while they can.... Scenario 23S. Kessen! Jigoku no Getsu Arano ("Showdown on the Hellish Lunar Wastes") Word has reached your moon brigade that the Soloship is being kicked out of the Earth Sphere. Brit wishes your people could do something, but worries that doing something like pairing it up with the Good Thunder would be bad: two possibly infinite, not fully understood energy sources in close proximity seems like asking for trouble. Remy figures that Brit's already got enough not fully understood energy on his hands with a certain girl's heart, and asks if things are progressing between him and Kusuha. Brit, flustered and blushing, protests that there's a _war_ going on, but Remy says that that isn't important in matters of the heart. Brit thinks he's heard that somewhere before, and Kiry steers the conversation back to the Soloship and its crew. The Feds seem to be treating their long-lost colonists the same way as they are the Coordinators: as inhumans. Truth be told, the Federation government is well on its way to becoming a full-fledged Evil Syndicate(tm)... Speaking of which, the Interplanetary Alliance is finally getting around to that all-out war thing. Bes is determined to help you fight your way through this one last battle for Earth's sake before leaving for good, and his whole crew is with him on this one. There's a lot of bad guys, but Ryou is sure there's even more lurking somewhere. Hyouma has the right idea: kill off these, and the rest will emerge. Cosmo isn't sure what to make of your people, sticking their necks into more and more dangerous battles without the hope of anyone thanking them for it. Perhaps they're just fighting for survival, like the Soloship's crew themselves. Cosmo thinks for a moment, and tells his fellow pilots to make one hell of a mess out of the bad guys before departing the Earth. For a Skill Point, clear the map within 9 turns. On turn 4, Shapiro shows up with many more goons. Gildrome fires up his psychic disrupter ray and aims it at the Soloship, whose occupants are already in a state of confusion. Its pilots begin to lose control as they lose consciousness, given how the Power of Ide can only respond if they're awake. The rest of your people quickly figure out what's going on, and realize they've got to go and beat down the offending battleship. Like you weren't going to do that anyway. Ryou figures out where the evil energy is coming from, but before you can go attack Dangel and Walkymedes burst forth from the ground like moles. Sara instinctually knows that Shapiro is behind this three-pronged attack of frontal strength of numbers, special weaponry, and pinpoint assault. Helmet is worth a Super Alloy Z. Dangel is worth a Dual Sensor. After a few more turns, the headache gets the babies crying, which as always is a sure-fire way to max out the Ideon Gauge. Both the Soloship and the Ideon begin to power up, and Reideen once again warns Akira of impending doomification. Gildrome can't believe his psycho-ray has been completely neutralized, and Shapiro thinks that this is precisely in line with the data Gloria sent the instant before halting. He sees the power of God before his eyes, which he plans to scam on as soon as he finds the key. Walkymedes is worth an Apogee Motor. Gildrome is worth a Psychoframe. When the Beast Squad faces Shapiro, they trade insults about hot-headedness versus delusions of grandeur [and terminally awful fashion sense!] For starts, what's a bright, evil-genius guy like Shapiro doing at the front lines, and in such a lame-looking battleship at that?! He tells you that the power of those he's hooked up with is incomparably more than what the Balmar brought to bear last time. Oh, and Shapiro is worth a Custom OS. Your forces _think_ they've turned the moon into Shapiro's graveyard [of course they're wrong], and receive word that the rest of the Alliance has warped out of the solar system, either running in fear or voluntarily withdrawn by their commanders. In either case, your mission is a success, leaving you to fight the Primevals, Zaft, the Subterraneans, and of course those pesky Ze Balmariy guys. Oh, and the corrupt forces within the Federation, who pop up conveniently after the battle and issue what they believe to be the last warning to Ideon to heave to. Of course Daimonji has heard nothing about this, and the commander of the Federation forces says that he's not prepared to tell Bes why his ship's being taken over forcibly all of a sudden - Bes needs to contact HQ. Cosmo has had it up to here with military red tape, and Moela figures that the Feds are just getting full of themselves now that the Baff Clan isn't immediately hanging over their heads. Your people have a mixture of rage and grief that the Federation is no better than the Baff Clan themselves for trying to make Ideon's power theirs. The Federation commander furthermore tells Daimonji that this operation doesn't need Taiga's approval, and that he's authorized to wipe out anyone who should come to the Soloship's aid. As the Feds fire a warning shot and it seems your people are about ready to return fire, Bes decides to go to DS drive rather than fire back on the Earthlings, who are more than happy to fire upon him. Daimonji orders Pete to protect the Soloship with the Daikuu Maryuu. Just then a thundering voice tells everyone to halt. The Archangel shows up, accompanied by a gigantic Macross-class vessel. Taiga is about to explain why he's here when the Federation commander once again says that the written orders he has from HQ cannot be countermanded even by the GGG. But Taiga isn't acting on his authority as GGG's commander, he's here as the emissary of the Security Council. His orders, effective immediately, are to include the Soloship with the Alpha Numbers in Operation Harper II, as well as in the elimination of the Primevals. Such a directive takes precedence over all other orders, and Taiga orders the Feds out of this area at once. [PWNED!!] He then asks, not orders, Bes to accompany you, and Bes agrees over the mixed feelings of his crew. His intent had been to study THE POWER at Jupiter anyway, and working with your people could only improve the Soloship's chances for success. See the other path for the full reunion. [I kept the space route. Talk about helluva reorg and minimaxing to combine the two parties...] Scenario 24. Senshin no Hoshi De ("On the Planet of the War God") Sakon has just finished analyzing the joint data from all your combat records. It's quite clear that some kind of massive gravitational disturbance dogged the Macross 7 fleet on its mission to study a certain star group, causing time within the disturbance to flow much faster than that outside. What's more, a succession of asteroid encounters effectively prevented them from exiting the disturbance, ensuring that they aged at an accelerated rate. This is _very_ fishy, and what's fishier yet is how the Soloship's distress call reached them so quickly once they exited the disturbance. Added with Isamu and Guld's miraculous Fold to Earth from deep space, it seems more than likely that someone connected with the Gate is pulling strings. Given that the Balmar themselves aren't in control of the Gate, that someone is unlikely to be the Emperor at least... Liger promises to double his team's efforts to figure out just what's going on with the Gate in the hopes of finding some clues... Meanwhile, Taiga has invited Mamoru's "parents" to Orbit Base so they can essentially bid him farewell when he accompanies your squad off world. Mamoru apologizes for deceiving them, fretting that he's not really their child. His mother assures him that he most definitely _is_ their son, his father adding that he was simply brought into the world somewhat differently than other kids. Both urge him to go forth and do what he knows is right, and Hana is also here to add her moral support. Mamoru hesitantly shows them his power, proving that he's an alien. Hana says she knew it all along, given how often Mamoru's classmates seemed to get saved. Hana is actually rather relieved, and joins Mamoru's parents in wishing him well in the upcoming battle. Professor Yumi has now entrusted Kouji with the repaired Majinkaiser, better late than never for the upcoming fragdown with your adversaries. Tetsuya asks Yumi to convey a promise to win and return home safely to his chief, and to hold the fort in Japan until their return. Yumi is especially concerned about his daughter Sayaka, and Kouji vows to him to protect both her and the Earth with Kaiser's might. Saotome has similar words for the Getter Team, assuring Michiru that her mother and everyone else at the lab are totally unscratched. The Beast Squad are getting reacquainted with the hangar of a Macross-class ship, hoping that Focker and the others are still okay. Isamu tells a worried Sara that he fully believes that his comrades, veterans of the previous war, are still alive and kicking. Gamlin believes the same, but Guld is more interested in where the flying rocker Basara is. Gamlin totally doesn't want to hear Basara's name mentioned in his presence, but Ray and Mylene have dragged him onto the scene regardless. He's here so that the Sound Force can get added to your warpower. Max shows up and explains how these civilian volunteers will be helping the military with their songs, and their specially-modified Valkyrie. He's less than thrilled to see his daughter part of the unit, but Ray assures him that she's indispensable to the Fire Bombers. He also reminds Max that the Sound Force is a crucial part of the plans for safe voyage out into space, in which case no expense can be spared. Mylene pleads with her famous pilot father, saying that his and especially her mother's skillz have rubbed off on her. After a moment, Max agrees to accept Ray's personnel choices as per their deal. Mylene squeals in delight, and Max mutters that he's never had any luck changing Mylene's mind on things anyway. He then tells the fuming Gamlin that of course the military will officially recognize Basara's contributions, and Chiba shows up to remind him that the power of Basara's voice to fight the Vampires has already been scientifically proven. Chiba says that Basara is to become a crucial part of your warpower, which provokes Basara mightily since that wasn't the deal he was told. Basara is in fact royally pissed off that Chiba hasn't gotten the clue after all, saying that he sings when he feels like singing, and ain't planning on taking orders from anyone in the meantime. An agitated Ray promises Max that he'll calm Basara down, and Max tolerantly says that the Sound Force is experimental anyway - it's up to Ray's discretion when to actually sortie. Volfogg finishes a system check on the J Ark's computer, Tomoro. As Tomoro promises to remember Volfogg's name, Exedore calls up with some questions for Tomoro about the Primevals. He's seen _many_ worlds in his years of custody of the Zentraedi army's combat records, and the sight of an entirely mechanized world has struck him nevertheless. That mechanization was supposed to free the Zondars' creators from all the stress in their lives, but when the master program went amok, the Zondar _ended_ those lives instead. Exedore wonders if life forms could have truly been freed from stress had the program functioned properly, but first wants to pose the question: what _is_ the greatest stress life forms face? Volfogg correctly answers "death", dying for an individual and extinction for a race. Exedore has news for Tomoro: the "amok" master program may not be running amok at all: it may instead be executing its programming to its logical conclusion! The mechanization of the world and its inhabitants could be an incarnation of the process of avoiding death, recalling to Exedore's mind tales of his race's creators, the "Protoculture". He has heard that some of them attempted to change their own form to cope with galaxy- scale catastrophe - a catastrophe that might be heralded by the series of cosmic upsets your people have been observing recently. Tomoro finds Exedore's reasoning most intriguing, and promises to ponder the question himself. Mamoru then faces Kaidou, who pities him his having a family to mourn him once he, an outsider, has gone and died in this or some other war. Taiga then addresses your assembled people. He says that mankind is not so powerless that it must watch injustice inflicted on it in silence. The time has come for solidarity in confronting the common menace, and a painful march to the decisive battles waiting on Jupiter and Mars, and Taiga declares that if each and every member of your crew retains his bravery, hope, and fighting spirit, victory will surely belong to mankind in the end! He expects and prays for nothing less than total victory, and with much gusto commands the GGG and Alpha Numbers to sortie. Elsewhere in the solar system, Ken'ichi and friends are having a lot of trouble holding the fort. Not that Kazuya or the others are planning to lose, especially with important people to protect. Wipe out all enemies within three turns for a Skill Point. Something is bothering Kenzou: the enemy has only sent a bunch of unmanned drones against you. Why isn't the Empire coming to just settle the score once and for all? Perhaps they're waiting for the Alpha Numbers, making the defenders here bait... One of the enemies has a Magnetic Coating. Zechs isn't exactly thrilled to keep facing the Empire's stock-in-trade, all the more so since today they were pulling their punches. Noin says that that is the Empire's weakness, but Zechs tells her that it remains to be seen whether your people can exploit that weakness as you did during the Balmar war or not. Your people's fears are confirmed when the second wave of bad guys shows up: far more numerous than the first. Things are looking grim, and Zechs asks Oka to be ready to evacuate should worse come to worse. Melby agrees to lead the preparations to evacuate, enlisting Erika and Margueritte's aid in rounding up the non-combatants. It remains for your fighters to buy time until the evacuation can be completed. Kazuya is ready to lay down his life to buy that time, but Zechs tells his men to think about how to make it through alive, especially Kazuya. Ken'ichi agrees, saying that much depends on Kazuya, for Erika and indeed for all the Barm. Zechs is glad to see that the others realize that now isn't the time to give their lives in battle: you've got a larger destiny to fulfill. The cavalry arrives on turn 4, faster than Zechs expected. Among them are Basara and the other two planes from the Sound Force. Basara changed his mind: his soul still burns with the same fire regardless of venue. He plans to heat his songs with Mars' blazing red flames, and doesn't need the irate Gamlin's say-so to do so either. Gamlin could care less if Basara sings his lungs out, but warns him that he'll brook no danger to Mylene herself. Take down enough of the bad guys and reinforcements will appear, including Ganlon. He waxes coy about what he's doing helping out the Imperial army, getting in a bit of ribbing at Brit's expense. He says that he's either just doing it for a change of pace, or maybe as part of that whole destiny thing. Brit _rather_ doubts that joining forces with the invaders of Earth is a good way to protect said Earth, but Ganlon repeats that he is, in his way, doing his duty. Which is easier given that he commands a Choukijin, and Brit and Kusuha don't. Oh, wasn't supposed to mention that. Anyways, he says that it seems he's kind of bad at taking orders from the Empire, so he's been told to wipe out his fellow Earthlings as a pledge of fealty. He seems really sure that he can protect mother Earth by hooking up with the Balmar, but Brit yells that the Choukijin were created to protect the Earth, not to be subject to the whims of a capricious little fuck like him. Ganlon counters by asking what a barely twenty year-old kid like him would know about the mighty Choukijin, and Amuro cautions Brit against falling into Ganlon's pace. One bad guy has a Biosensor. Ganlon has a Megabooster. Despite all the concentrated firepower, Ganlon still seems to be quite merry, figuring that the firepower of the people who defeated his lord certainly seems to be up to snuff. This last statement gives Brit an idea, but Ganlon himself remains coy as ever. Seeing that Brit has stopped going for the verbal bait, Ganlon supposes that he'll admit defeat for now and withdraw - besides, should anything happen to Brit and Kusuha's precious lives, he's _really_ be in for it from a certain someone. He promises them that they'll figure out what he means soon enough and leaves. Though you won today, this was probably just an advance skirmish. In fact, the fact that your people were able to penetrate the Imperial defenses to reach Mars so easily is probably just the Empire's way of rounding you all up to finish you off in one blow, at least in Asuka's view. Ken'ichi agrees, and Cosmo wonders if this points to some lack of firepower on the aliens' part. Asuka sounds sure that's not it, that they're after something else, but won't say what (like she knows either) and the ensuing quarrel reminds Kyoushirou of the old proverb that "three women together spell commotion" [No, literally: look up the kanji for "kashimashii".] Kazuya tells you that with the War of Seals barely over with, there hasn't been much chance to do re-terraforming - though Shinji says that it's a darn sight better than the last time he was here (during the Balmar War). Cosmo asks Kazuya about how the Barmians are accepted here - a Federation project as Kazuya tells him. Cosmo counters that with the way the Federation is going, that project may not last long, and your other crew members begin to recount all the intolerance and ill will in the Federation government lately. Flay in particular is still down on those despicable Coordinators, merrily saying that Kira is an exception because he fights for her. Great. Bitch. Anyways: Cosmo insists that the Earth is too easy-going towards the threat of invasion from outer space, absorbed in their own inner struggles and uninterested in looking what's going on beyond their own borders. Or at least, that's how Cosmo sees the government and the military leaders - at this rate, more internecine strife and external invasion are a certainty. As Cosmo walks off, Flay huffs that she even lost her father to the Coordinators - it's not like Cosmo's the only one taking any lumps around here! Taiga has the news broken to him that the Empire has been awaiting the Alpha Numbers' arrival. The previous skirmishes against Mars have been light ones, as though the Empire was waiting for something to arrive: your people, by the looks of today's battle. The Empire refrained from taking over this base, which they clearly could have done any time they felt like it - so are they trying to gauge your firepower or something? Just then a message comes in from the Empire! It's Epeso, looking identical to your old adversary Raodekia, and Misato recalls how Yuuzes referred to Raodekia as a "hybrid human", meaning there may be several of them around. Epeso announces himself formally and asks to speak to whoever is in charge. Taiga introduces himself in turn, and asks for the reason for this contact. As Kentarou suspected (but didn't get a chance to say), Epeso wants your warpower to fall under his jurisdiction, just as was the case during the Balmar war. He tells you that you've got two choices - join him and travel the path forward together, or defeat him and make the whole of the Balmar Empire your enemy. He gives you little time to ponder, saying that you will be his ally should you choose the former - in which case he will smite your enemies and guarantees peace on Earth in perpetuity. Misato notes that this guy definitely has a different manner from Raodekia, and Epeso says that wiping out your enemies is all in the interest of maintaining order throughout the galaxy. Misato and Bes say they can't just believe that: it's too easy a line to use to simply try to take over the Earth. Epeso rejects this, saying that he's attempting to save culture in all forms from the forces seeking to destroy it. Kentarou isn't buying it certainly, and after a pause Taiga asks Epeso for 24 hours to confer since he lacks the authority to make the decision on his own. This guy buys time like a pro, and Epeso agrees, saying he hopes for a good answer from you all. The Imperial army is already on the move - clearly they don't think they need to wait for your answer. They remember as well as you do how you turned down much the same request during the Balmar War. They're also jamming your attempts to contact Earth, essentially forcing you to decide Earth's fate a scant 24 hours from now. Thus begins the longest day Mars has ever seen... Scenario 25. Erabareshi Mono, Erabishi Mono ("The Chosen, the Chooser") Taiga is having all civilians and non-combatants from Elision evacuate to City 7 - a process which will barely finish by the expiration of Epeso's deadline. This means that your people will have to fight literally as though there is no tomorrow, given that your opponents are the apparently pitiless Imperial forces. Their previous incursion to Earth was a bid to utilize your Espers and various forms of super energy for themselves, as well as to stem the disruption the humans pose to the galactic order by using those powers for military purposes. Cosmo supposes that the Empire, who are doing much the same thing with their powers, think they're in the right, and muses that even without their intervention the Earth seemed destined to implode from its own in-fighting anyway. From what he's seen, any people who would dare carry on some internal conflict with the vast warpower arrayed against them probably _ought_ to be destroyed anyway. Amuro in fact has to stop this very infighting between Cosmo and Ryou, and he and Taiga agree that there's very little chance that your lives will actually be guaranteed should you actually surrender to the Empire. What's more, if you surrender you'll surely be used as part of the invasion of the Earth itself, either as hostages or as combatants: Duo well remembers how good the Empire is at brainwashing. When Gamlin tries to put Mylene at ease over this daunting prospect, Basara shows up and tells him that he'd better learn some less corny lines if he wants to win her heart. He blows off Gamlin's furious response, and tells a rather incredulous Cosmo that he fully intends to make the Empire hear his song, and thereby stop them fighting. Cosmo is, how should I put it, _skeptical_. Meanwhile, some of the more level-headed are trying to figure out what Ganlon's deal is. Kusuha believes that the Choukijin, which has a mind of its own, ought to have resisted Ganlon's joining the Imperial forces. Brit agrees, saying that Ganlon's actions could only endanger the world of men... and even if he's an Esper he shouldn't be able to entirely have his way with the Choukijin. Camille says that, though he's loath to admit it, this may all add up to Ganlon's thoughts and actions _actually_ somehow being connected to protecting the Earth after all. Brit is then forced to remember the painful scene where Gun-Eden proclaimed herself the lord of the Choukijin, and that his and Kusuha's mechs disobeyed her orders. However, Brit says that Gun-Eden is gone, that had he and Kusuha done the wrong thing, there's no way Irui would have tried to come back to them. Plus there's the fact that their machines sacrificed themselves to protect Kusuha and Brit and indeed all the Alpha Numbers - which means Ganlon can't be in the right. Kusuha is sure that the mystery of Gun-Eden's connection to the Choukijin is contained in whatever reason is making Ganlon's mech obey... Elsewhere, Ganlon points out to Epeso that his little broadcast surely won't make the humans surrender - nor was that Epeso's intent. Indeed, _should_ the humans surrender here, it's proof that they couldn't withstand the battles to come in the Empire's future. Ganlon professes amazement at the Empire's Byzantine strategizing, though he adds the caution that even plants can wither if watered too much. He then says that he was hoping to participate in the next battle as a token of his fealty to Epeso and Hazar, nervously laughing that he has no ulterior motives. Epeso shrugs, figuring that no scheme of Ganlon's could hurt the Empire, despite Ganlon's protestations that he merely finds the Imperials interesting. It's five minutes until the conference with Epeso - only one minute longer than it will take to finish the evacuation(!). Unfortunately, to protect City 7's retreat, you'll have to put your ass on the line here. Everyone summons their courage, including Kira who seems to be past fretting about Natural versus Coordinator. The Empire shows up in due course, bringing their flagship with them. Your people's answer is of course unchanged since the time of the Balmar War: becoming his pawns is the last thing on your agenda. Epeso deigns to call this "foolishness" on your part, but Shingo knows full well that if you surrendered here it would hardly stand you in good stead with the Empire. The evacuation completes just in time, and it's up to Melby, Erika and the others to look after the civilians. Epeso cares not that the civilians have escaped: all he's after are the skilled fighters and their advanced weaponry. For a Skill Point, clear the map in 8 turns, which initially requires downing the Helmoze. Ganlon is worth a Bio Computer. He says that both he and his Choukijin are amazed at how well Brit is able to do without a Choukijin of his own. Kusuha asks if his Choukijin is going along willingly with whatever Ganlon has planned, and he says "of course", noting that he's known his mech far longer than Kusuha knew her Ryuu-Ou-Ki. He also adds that he'd like to think he has a better idea what the Choukijin are actually for than your people seem to, telling your people to swing by his place any time they want to know the truth. This worries Kusuha, making her wonder whether her and Brit's machines were actually lying to them. Surely not, right? Once you kick Epeso's ass enough, he comments that your prowess, which took down the Seventh Fleet, is surely worth serving the Empire. He says that both the Thunder Gate and your people are needed to preserve order in the universe, and says that he's going to take this opportunity to see precisely how far your power extends. He unleashes a Zfield, the self-organizing memory-alloy cells that gave you such fits back during the Balmar War. It watches, it learns, it evolves, it even makes julienne fries out of your dudes! The disturbing part is that the previous Zfields you fought were humanoid, presumably from fighting all your anthropomorphic mecha. _This_ one is not, and Epeso tells your people to ready their hearts for the God of Creation to visit His wrath upon them, and Misato cautions that this is surely not the bad guys' true trump card given the timing. Even if the First Fleet you're now facing is the same strength as the Seventh Fleet, there are at least five more battleships like the one you were just fighting, each with a Zfield on board in all likelihood. She tells you all to wipe it out as fast as possible, since there's no telling what will happen if it lingers. Epeso is looking forward to getting his hands on the Swords the Thunder Gate has chosen, all for the sake of the Empire of course. The Zfield is worth a (garden variety) Haro. Epeso, now rather singed and apparently in failing health, is busily sending your data to the Empire to make them stronger: as Misato suspected, Epeso was in fact _disposable_. He growls that he's the faithful vassal of the Spirit Emperor, Ruaf, and tells all of you, the chosen Swords, that your true enemy is in the galaxy... As the Zfield explodes, the remaining Imperial forces leave the Mars area. Your crew gets the full unpleasant taste of realizing that this victory simply raised the curtain on the next phase of fighting. You've got far too many enemies arrayed against you, and too many questions about why they all are active at once. Add to that the mysteries of Ide and THE POWER, and it's clear that *VERY* strange things are afoot at the Circle K. Taiga points out that at the very least, you _have_ saved Mars - and you'll have to go on solving the problems immediately before you for the time being.... the next of which being the showdown with the Primevals.... At the Golden Palace, Janela hears that the Empire has withdrawn from the Solar System. Zanbajil marvels at how low the Empire, once rulers over the Boazan, has sunk, and Janela figures that the Empire, for all its strength in diversity, had also grown brittle from overexpansion. Zanbajil figures that they may be able to retake Canpel at this rate, but Janela isn't in a mood to forgive Walkymedes and Dangel their blunders on Earth. Dangel begs for another chance, but Janela zaps him before berating them at length as imbecilic morons, and retarded ones at that. Zanbajil cuts her ranting short, pointing out that their own army is also repenting its failures on Earth - what this really means is that he's got more dirty work for the two fuckups to do. Janela warns them that this time they're either going to come back having fulfilled the Alliance's dreams, or as processed _low_ _fat_ dogfood. Zanbajil says that their enemies aren't only the Balmar and Earth: at the moment, the biggest threat is the Muge. These beings aren't rightful dwellers of this _plane_, much less this galaxy, and although they are supposedly allies he fears a repetition of their past humiliation unless he can figure out what the Muge are really up to. Especially troubling is that they seem to have vanished from the Earth sphere and severed communications, and Zanbajil doubts that their setback on Earth could have affected _them_ that badly. In any case, he agrees with Janela that the time has come to smite the Empire and restore the rightful galactic nobility to power. Or so he thinks... Ruaf reports to Shiva that the data from the First Fleet looks quite fascinating, worth sacrificing one of the Judekka Gottso types and a Zfield to obtain. Ruaf dismissively says that there's any number of replacement dolls available, and orders Epeso's data transplanted into one of his clones: he still may have his uses. Etsilla points out that the Alpha Numbers seem to have added Ideon to their number, _quite_ a wildcard that's also part of a certain person's plan according to Ruaf. OR... perhaps a sign that they've been preempted: the Alpha Numbers are, after all, a very special thing within this galaxy. That assemblage of ultra-powerful weapons and warriors, with Espers and psychics at the helm, cannot have come together by mere coincidence. Though Ruaf doubts the Alpha Numbers realize it themselves, he feels a strong sense of purpose, as did Gun-Eden and Shiva's former puppet Yuuzes. Maybe Armana even felt it, in which case the Earth might actually be their original homeworld, not Balmar itself. That would explain why the Room of Gauf tried to open there, and why the gods of destruction are attacking an otherwise backwater world instead of the center of the Balmar empire. Heck, the entire previous life of the Balmar Empire may have risen and fallen on Earth. Not that Ruaf cares much for whatever happened in this past Empire. He tells a concerned Etsilla to let Armana do as she pleases with the little time left her, noting that Baran and Rulia have been assigned to protect her. In any case, Ruaf plans to simply watch the Solar System from afar for now, and concentrate on the battle with the Baff Clan and the gods of destruction. Shiva plans to put Hazar, Saldes and Hiradelhia on the case, noting that the Boazan also seem to be stirring up trouble. Ruaf lets Shiva reorganize the army to fortify its overextended defensive lines. Shiva then reports that no progress has been made in understanding the Cross Gate, assuring Ruaf that there's no need to intervene, lest something happen to him himself. Ruaf smirks, sardonically thanking Shiva for his loyalty. Etsilla has nothing to report on the unlimited energy front, and makes haste to prepare the ceremony for Ruaf to commune with the Zfields. Ruaf says this will be a long session, given that the End is nigh and whatnot. Shiva thinks to himself that he'd better get moving if he wants to get his hands on the Key and "Dis Lev". Ruaf meanwhile figures that it won't matter what the humans do: a new time will begin, and he'll be alive to see it. Scenario 26. Karisome no Tabibito ("A Traveler in Jest") Your people have made it back to Icarus Base without incident in advance of the assault on Jupiter and the Primevals. It's now a scant 9 hours before the mission commences, and plans to relax are briefly interrupted by the specter of Kusuha bearing libations... until it turns out it's Mikoto's famous blend of coffee. Your crew are chugging it down when Mikoto has some kind of brief episode of... fatigue? and drops one of the mugs. Kusuha, quite worried, tells Mikoto to rest up for now, but Mikoto claims she's okay anyway... Elsewhere on board, the refrigerator-thick Daijirou is managing to kick Brit's ass in a round of sparring. Kyoushirou is officiating, and counsels Brit to not think of his sword as a tool, but rather as an extension of his own arm. He tells Brit that if he can manage that it should surely come in handy the next time you face the Choukijin. Brit looks rather downcast that it won't suffice to just connect his mind using the T-Link System, but sees the logic in Kyoushirou's assertion that such gadgetry can be more of a crutch than a help sometimes. With the feeling returned to his hands, Brit is ready to face Daijirou's staff again. Kyoushirou tells him that a true instant-death strike will be his when he figures out how to deal with Daijirou's superior range. Now using his hips to help manage the distance, Brit goes on the offensive again as your other pilots watch from the sidelines, musing over his determination to be able to fight Ganlon even without a Choukijin to pilot. Unlike your other people, Akira highly doubts that the Ryuu-Ko-Ou was destroyed during the battle with Gun-Eden. He reasons that, like Reideen, they ought to have some fated role in whatever fragdown is awaiting you, all the more so since they've got the whole mysterious past thing going on. Ryou presumes Kusuha and Brit expect to see their old mounts again too. Tomoro reports that the J Ark's systems are essentially all recovered, praising the craft of the dwellers of the blue planet. This should help a lot on the quest to go save J and wreck the Primevals, but Kaidou hopes that this whole intervening delay won't have proven more than J can handle. Volfogg echoes Shishio's analysis that even the Primevals can't have mastered use of THE POWER that quickly, but Kaidou is more worried about why the Primevals haven't simply come and attacked you in the meantime instead. Dollars to donuts you're about to be heading into a trap, but with everyone counting on you and the resolution so near there's no turning back now. Mamoru would like to hear Kaidou say he'll come back to Earth after the battle is over, but Kaidou won't relent that easily. Mamoru wishes that Kaidou would realize that he, too, has people who love him. In the data room, Oota is poring over all the combat data from the engagement with the Zfield. As Misato knows, the Zfields alter their appearance and abilities based on their opponents, and last time they indeed became rather humanoid. This time the Zfield was shaped like a mobile fortress, or perhaps an ultra long-range doomsday weapon - and from what Exedore has deduced its shape is specifically adapted to counter the Zentraedi. Oota doubts that that's all, and Misato, aghast, realizes that it's really configured to combat the STMC. Oota muses that it's only natural that the Empire would have encountered the space monsters, and is more than likely locked in combat with them somewhere this very moment. In fact, he figures that the STMC will invade the solar system again sooner rather than later - FAR sooner than originally planned. The shortest course to the showdown with the Primevals goes near the gate, and Oota warns Misato to be prepared for anything from the Gate, which has apparently sat idle all this time. Misato promises to come back victorious, but Oota inwardly urges her to hurry - with what little life he's got left, he must see that the Carneades Project gets underway. Your convoy uneasily nears the gate, free for once from Imperial interference since the Empire has no more wish to get tossed somewhere by the Gate than you do. That said, Sakon is suspicious about why the Empire would abandon the Gate entirely, especially since your people were fully expecting the entire Imperial armada to pop out of the gate at any time. They're up to something, and have yet to haul out the monstrous mobile weapon that decimated the Gate guardian fleet and SRX: Misato was right when she said that the formidable Zfield was not the Empire's true trump card. You're now close enough to see the massive expanse of the Gate with the naked eye. Its ornate structure is more like an ancient artifact, perhaps left by whatever ancestral culture left behind the Ideon and Soloship. Cheryl presumes that to those ancients it must have been just one more method of warp travel from place to place, not as limited in range or subject to spacetime topography as the DS Drive. With a burst of uncommon (for her) good sense, Karsha figures that this Gate must be responsible for how the Soloship's crew got warped here from Solo, that some mysterious force similar to the mysterious Power of Ide must be behind its actions. Cheryl agrees that it's worth looking into whether the Sixth Culture may have made the Gate, though she hasn't forgotten about the quest to use THE POWER to unlock Ideon's secrets. You're _almost_ clear of the Gate when your worst fears are apparently realized: _something_ starts coming out of the gate, and it's probably Imperial in origin. Daimonji orders your people to attack at once, only to find that it's... the Virtual-On dudes [at long last]. They're a bit confused as to where they are after their long warp, and The Hatter is on some massive tirade about his commanders which Fei Yen has more than a little trouble breaking through. In fact, she only gets ignored even more when the VR Troopers actually notice your people, who have no idea what to make of these new.... adversaries? The VR Troopers don't know why they're here, and there are indications that the writers of the game don't know why they're here either, but we'll go with it as best we can. As the VR Troopers babble inanely, Reideen suddenly gives Akira a clear warning of something very dangerous coming through the Gate in their wake. Oota was _uber_ right on the money: it's the STMC, still busily wiping out intelligent life after the SDF's little stunt to destroy part of their number. Unlike all the other foes you face, there can be no peace, no common understanding with these archenemies of mankind: it's either pWnz0r, or be pWnz0r4t3d up the ass and worse. Kira's bright enough to know that this menace far surpasses the tiff between Natural and Coordinator, and as your people ready for battle Asuka wonders why the STMC, which can warp on their own, came out of the Gate. Rei has a very unpleasant idea: perhaps _they_ know how to use the Gates. In any case, Misato orders everyone to concentrate on wiping out every last STMC and to ignore the three Unknowns so long as they don't attack you first. The VR's meanwhile realize that while they're outside the jurisdiction of MARZ, they still can't afford to perish here, for Lilin Branjinar's sake. Fei doesn't get what's going on at all, but since it seems like fun she'll help out. For a Skill Point, take the bad guys down within three turns. If you are Teh New Hotness, you should be able to do it in two. ;) It seems no second wave of space monsters is forthcoming, leaving your people somewhat perplexed. Was this some kind of recon mission? Or perhaps a test by the monsters to see where the Gate went? Isamu doubts they're that smart, but Guld says that they've got formidable instincts and are getting smarter every day - enough so that someone at Isamu's intellectual level is in pretty grave danger of getting left behind. The VR's meanwhile are planning to avoid contact with strangers in this strange land, until Fei's whining about being tired and curious and wanting to know why they all got Gated here wins the day. You learn pretty quickly that the VR's claim to be from an alternate world, one of Cyber-history, of "limited war" and Oratorio Tangrams. These are all unfamiliar keywords to Leo, but he doubts the newcomers are simply making them up. What's more, the unit they belong to, "Special Mobile Squad MARZ", is pledged to guard and govern the Mars Sphere - it seems their world and yours have certain similarities. Leo has by now heard enough to be positive that they've come from a similar but parallel world to yours via that pesky Gate. The Hatter at least emphatically wants to return home, with all 1.5 of his IQ points, and Fei says that she just does whatever she feels like... not that any of them have any idea how to _get_ back home. Leo offers them the chance to stay with your people until the way is found, saying that he's already involved in frantic research about the Gate to avert the catastrophe that's sure to befall this world otherwise. In return, they'd be expected to help your people fight, which as they realize isn't that bad of a deal. Kouji wants to know if the VR's are robots, or if there's some pilots inside. The Hatter says that that's a secret, and Fei somewhat ditzily adds that it's kinda a long story, so she won't tell it. In any case, the VR's formally introduce themselves: Affirmed The Hatter, the excessively cute Fei Yen (who Kouji is POSITIVE Ryuusei will fall in love with with one glance), and..... well, the third won't tell you his name, claiming to have forgotten it. Hatter laments that his older bro is back to that kind of standoffishness, and gets increasingly agitated as said brother remains quiet in the face of the dark clouds growing over your squad members. At length, he says that he is MARZ itself, that he's thrown himself fully into his entrusted duty and as such needs no name of his own. But, if your people insist, they may call him "Chief". And stuff. Pretty much, that's the story (that ain't how it happened!) [That's all I got, so you commence napping.] Sakon breaks the news to Daimonji about your visitors from a parallel version of your own solar system... and probably _not_ from the future as such. It seems clear that they didn't come here of their own volition, but were thrown here by some sort of accident during a mission they were on. While there is some sort of artifact from an ancient high-tech culture called the Moon Gate on their moon, nothing is known about it. All of this deepens the mystery about your own Gate, and recalls to mind the apparatus that Yuuzes was trying to construct during the Balmar War: the Crossgate Paradigm System which could putatively manipulate Causality in a given dimension. In simple terms, this device could make whatever phenomenon you wanted occur without violating natural law in a way that would destroy the universe. In layman's terms, it conferred the almighty, omnipotent power of God over at least a certain circumscribed area. Pete thinks the concept is rubbish, but Sakon cautions him that although Yuuzes couldn't save himself with his schemes, it's unlikely the rest of the Empire would have given up on the Crossgate Paradigm System so easily. He also points out to Pete that there's already two examples of effectively God-like power already being harnessed, and by *your own* squad no less: Ideon and THE POWER. With irrefutable evidence of various infinite sources of energy before your very eyes, it's not so much of a stretch to imagine that somehow, somewhere in this universe, was the power of God Himself for the taking. Pete scoffs at this, saying mockingly that if this God person really exists he'd love it if He'd drop by for tea some day. Daimonji, however, is more open-minded, saying that at the very least, there seems to be someone out there whose intellect far surpasses mankind's, and whose will seems to be being done via these Gates... Unfortunately, you're not out of the woods yet: a large gravitational abnormality opens up right before your little armada. This time it's not the Gate's fault, but rather the Primevals. They think they've sealed you away in subspace, and at Pagliaccio's orders begin combining to undertake their final plan. [Fans of Gaogaigar will be pleased to know that among the spoils of this battle is, literally, a Key To Victory(tm).] Scenario 26x. Shouri e no Chikai ("Oath to Victory") Ryuusei is having some kind of vision, begging forgiveness of Aya for not being able to protect her, as some unseen voice taunts him as a good-for-nothing Psychodriver. The voice ignores his pleas to stay away, relentlessly telling him that his power brought about the entire calamity, summoning the Ze Balmariy Empire, casting him into the fires of war, and ultimately dooming his friends. The voice tells him never to forget that his power is nothing but a cause of catastrophe... Elsewhere at the Phoenix, Arizona base, Rai reports to Robert that Ryuusei's condition is unchanged - his physical wounds are almost healed, but his psychic powers are still gone. Robert asks Rai if he himself is okay - Rai says he'd be lying if he said he was, but that he can't sit around wallowing in sorrow forever. The SRX Team still has things to do, but Robert points out that in the state Ryuusei is in, the Altard won't amount to a hill of beans. Robert asks Rai to somehow get Ryuusei back on his feet - he and the other team members are the only ones who can. He tells Rai that Viletta is almost at his position, and asks him to follow her orders. Viletta appears quite promptly in fact. Rai tells her that he's still in rehabilitation for his injuries, and that Ryuusei's condition hasn't changed. Viletta isn't the only one sad at that - Rebi is here too, though she now goes by a different name. Her real name, or so she's been told, is Kobayashi Mai. Especially given what happened to Aya, she wants to share her name. She goes to see Ryuusei, as Viletta quizzes Rai about the defeat at the Gate. She notes that the enemy seemed to have detailed information about the SRX, and Rai says that it presumably came either from Ingram, or from Viletta herself. Rai's been waiting for a chance like this, and wants to make things clear. Both he and Ryuusei have some vague notion of what Viletta was really about, that she's had some traffic with the Empire. However, until now he's obeyed her orders, waiting to hear from her own mouth precisely what she's up to. Just who _is_ she, and why did she make contact with Rai and the others? And what was her relation to Ingram? Mai finds Ryuusei on the roof as expected, and as expected [by the audience] the conversation quickly turns serious. Mai doesn't remember being Aya's sister, but she's heard enough to change her name back. Ryuusei apologizes for lacking the power to keep Aya alive, but Mai insists its not his fault. Ryuusei continues that he's lost his powers - preventing him from even seeking revenge. But, war doesn't let people sit idle so easily! Mai gets ready to sortie, but sees Ryuusei cowering from some unseen presence that he's shouting at to stay away. In a lucid moment, he shouts in anguish that he can't fight anymore. It's the Imperial army, and there's only one combat-worthy mech in this entire base.... but with Ryuusei a basket case, that's out. Viletta has brought the R-Gun however, and tells Rai to take Ryuusei and Mai and evacuate while she holds the enemy off. Rai isn't sure he wants to trust her, but she says that he and Ryuusei mustn't be lost here. Mai sorties too, and although Viletta objects Mai wants to fill in for Aya and fight. Viletta reluctantly lets her, but cautions her not to push too hard. Take down the first batch of adversaries and more will occur. Viletta realizes that this base has little strategic value, meaning that the enemy are after her and the others. Rai knows that two mecha opposing so many enemies is futile, and figures he has no other choice. Rai then goes and grabs Ryuusei, telling him that he ought to know what's being stored in this base. Ryuusei pitifully says that he can't take it anymore. He's lost his powers, he's lost the R-1 and the SRX - how's he supposed to fight?! Rai, furious, decks Ryuusei squarely in the face, and gets even more furious when Ryuusei doesn't attempt to fight back. He yells that he lost the same thing Ryuusei did during that battle. But UNLIKE Ryuusei, he's doing what Aya told him to do: his duty. Ryuusei isn't getting the message, so Rai decks him again, demanding to know why Ryuusei thinks Robert made "that" machine. He won't let Ryuusei claim ignorance. In rage, Rai tells Ryuusei to just stay there quivering on the floor if he can't fight, because _he_ is getting into the machine regardless. Ryuusei realizes that Rai hit him with his artificial hand, and wasn't pulling his punches either. It starts to dawn on Ryuusei that he really isn't the only victim here, and what the hell is he doing sitting on his ass when everyone else is fighting? He's still got the strength to fight, still has people on his side. He runs to the hangar, cutting off Rai's attempts to pilot the new mech with an incomplete OS that's been customized for Ryuusei alone. Outside, it seems that two mecha aren't enough to protect the base. As Viletta is about to order the staff evacuated, the Alblade Custom launches: it's Ryuusei flying totally by the seat of his pants. He rapidly discovers that the right arm won't move. Viletta has to intervene, and she orders him to leave the battlefield at once. When he protests, she says that she doesn't want to lose any more subordinates, or rather, comrades. But Rai has other ideas, and plans to fix the OS on the fly. Ryuusei wants to know how such a reckless thing is even possible, and Rai smirks and says that that's the last thing he ever expected to hear out of Ryuusei's mouth. Rai tells him that he'll match his movements to Ryuusei's, just as they did when fused in the SRX - and Ryuusei will get about 60% of the SRX's motions as a result. The results come out quite nicely, as the first bad guy gets chopped into little bitty pieces. Ryuusei is back on the scene, save for where Rai punched him. And hey, it was for a good cause. Viletta explains to Rai that she's acting as Ingram's "proxy". Similar but not identical in aim, she's trying to carry out his orders to defeat anyone on this world who tries to reject Causality. That led her to become the captain of the SRX Team, and although she suspect they won't believe her, she says it's the truth. Rai says that that's good enough for him, and Ryuusei comes in just then to say that the Alblade is done being tuned. She tells them to get ready to move out - they're headed to Tesla Raihi to help with part of the Altard project that's been tweaked a bit. The real question is whether the SR-01 Altard will be in time for the battles to come, and Viletta says there's no choice but to _ensure_ it's on time, especially since the Gate is already active. Ryuusei vows not to let them have their way this time, that he'll let Aya and the SRX rest in peace. If not, he himself can't move forward or do his duty. Scenario 27. Yuuki Aru Mono-tachi no Chikai ("The Oath of the Braves") Your people find themselves stuck inside a Clyne Space, an inter-dimensional rift, made by the Primevals. You don't have much time to ponder how to get out before a bunch of Zondar attack. Max realizes that the fact they were able to get in implies that there's a way to get _out_, and that the Clyne Space itself must be relatively stable - he therefore orders your dudes to attack. The VR's find this to be a pretty abrupt welcome, and The Hatter is looking forward to making it a very warm one. It takes Gai to really tell your people not to give up, that as long as you hang onto your courage there will surely be a way out of here. He reminds everyone of their pledge to be brave, which The Hatter says is right on the money even though, as Fei points out, he never took said pledge himself. Leo vows to work with Sakon to find a way out, and leaves the Zondar-busting to Gai. Take down enough of the bad guys and Sakon will get an idea about how to escape. Buy time for him to run it through the computers. After you beat all the bad guys, the scientists have figured out your ticket out of this subspace. Leo launches in a shuttle for a mission only he can pull off. He's carrying sensors that will sense when the the maximum weakness forms in the Repulsion and Arresting Fields containing this subspace, appearing at the time the bad guys are sending in more reinforcements. What you have to do is inject Broken energy at that very moment, and you should be able to escape. The opening will only stay open for 1/50th of a second, and there's only one person who can attack with that kind of precision [who is willing to say so at the moment]: J, who's been hanging out in this dimensional rift and who rapidly requests Arma and the J Ark to come with him. He assures your people that he has no intension of dying until the Primevals are defeated. Your squads form up, and attack right on cue... Arm is _greatly_ surprised to see your people break out of his Clyne Space, and Gai informs all 31 Primevals that their ass is grass. Arm is not to be so easily cowed by mere organic lifeforms. Gai declares that your people are no worse the wear for the little battle of attrition the Primevals tried to wage, and your people are fixing to make good on their pledge as Braves. Despite the danger, Leo heads towards Jupiter to check on the status of THE POWER, telling Gai that he can't let others do all the risking of their lives around here. Taiga declares the battle for the future of all life forms officially open! For a Skill Point, wipe out all adversaries within seven turns. For Coolness Points, do it in half that ;) Kill off enough of the bad guys and the plot will start forcing your people to whine about being low on energy and whatnot. Arm tells you that this is your destiny, and that Mechanization is the one and only way to save you pitiful organic lifeforms from obliteration, as it were, "Complementation". This gets the EVA pilots' attention, and he claims that Mechanization is the only way to avoid the coming catastrophe. He tells you that he's extending you the hand of salvation, and when Kouji tells him to go fuck himself he continues that the more you organic lifeforms resist, the iller you become. [Ha HA, you KNEW I was the most illest from DAY ONE! Respect.] Actually, Leo is pretty illing himself, reminding your people once more of the Promise of the Braves and earning himself a one-way ticket into the Jovian atmosphere for his pains. And it's a very short flight. Your people are too astonished to even be in disbelief, and Arm frets that your people have deposited some litter on Jupiter. Gai is, how should I put it.... *FUCKING* *PISSED* *AS* *ALL* *HELL*, yes that's the phrase, enraged beyond all measure at his father's immolation, but the Primevals aren't done with him yet either. Leo takes his death like a man, in particular like a man who's just been reunited with his wife, lost on that expedition to Jupiter so many years ago. She tells him that THE POWER has enabled her to go on living as a being of pure thought. The most her efforts to contact Earth could achieve is the vague warning of Jupiter's menace, and she missed her husband so very much... Gai meanwhile is confronted by a different apparition, a copy of the original Cain contained inside Galeon. He tells Gai that, having lost his body and being fused with Galeon, he could not raise his child by himself - hence he entrusted Mamoru to the Amami family. In fact, he'd have told everyone this sooner if not for the damage Galeon sustained in its first battle with EI-01. But THE POWER has restored Galeon, one of the many inscrutable energy sources in the universe. Cain thanks Gai for fusing with Galeon in his stead, and Gai in turn thanks him for granting him the power to defend those most precious to him. Cain tells him that his life span is at an end, and when Mamoru appears tells his child that he's grown strong, in mind and body. He breaks Mamoru's final seal, saying that the time has come for Mamoru to use his powers for what is right. He leaves the rest to Gai, telling Mamoru that he'll always be by his side, and Mamoru says he'll always recall the gentle eyes watching over him and the green planet, the same gentle eyes as Galeon's. Arm is unaware of all of this, thinking that he's finally gotten rid of the Legacy of Cain once and for all. He tells the Calamity of Abel that he's next, followed by the rest of the Alpha Numbers, but Gai has other ideas. Gai says that he will never be defeated as long as he has the Oath of the Braves, as long as he has THE POWER. His parents are with him in spirit, urging him to recall the energy that restored Choukijin to life and warning him not to become drunk with its might. As Gai starts pummeling Arm, Exedore placidly notes that THE POWER is now on your side and tells Taiga that now might be a good time to attack. THE POWER confers its blessing on everyone, including Ideon. Cosmo doesn't care if it and the Power of Ide are related - right now it's time to chew bubblegum or kick ass, and Big League Chew just went out of season. Arm is worth a Super Ally Nu-Z. Another Primeval has an I-Field Barrier. Another is worth a High Performance Targeting System. Another has a Psychoframe. All the Primevals are toast, and their cores all recovered. Kaidou and Mamoru team up to Purify them all, reuniting the Zondar Crystals into a single sphere. Unfortunately, Arm is _STILL_ not defeated. He brushes J back, raging that J ought to have been destroyed along with the Red Planet, and Pagliaccio announces that she's finished analyzing THE POWER. She has Arm and the stolen Zondar Crystals fuse into Zed Master, rapidly regenerating thanks to THE POWER. Basically, you now have to fight with Jupiter itself. Zed Master uses its newfound power to make a bunch of Zondar Spores, sending them all to the Blue Planet through an ES Window as its master program restarts. The whole of the Earth is about to be Zondarized, but there's no need to fret: all you have to do is defeat Zed Master, and the whole of the Zondar stuff will be toast, never to rise again. Fei impatiently tells J not to give you the whole "at least we'll get a warrior's death" speech, saying that if he actually dies all kind of people will be _very_ sad. Kusuha also points out that there's lots more stuff to do after this battle is done. Word comes from Icarus base: you've got five turns to end this before the spores fully overwhelm the Earth. You get reminded during the battle just how much chaos is going on on the Earth. The kids realize that they've got to believe in the GGG to stop all this nonsense. Meanwhile, your people find out they can't actually hurt Zed Master - and you're running out of time. How the heck can you defeat the thing, which insists on gloating and carrying on like a bitch while you scratch your heads. J points out to him that writhing around is the nature of life, and you're wriggle your way free of this one yet. It repeats that Mechanization is the only way for you to escape the coming calamity and be Complemented. Shinji shouts back that that's just a form of running away, but Zed Master would prefer you call it "salvation". Asuka isn't one to have other people's world views forced upon her, and your people continue to think positive. The problem is, how can you win? Zed Master is worth... a lousy Large Generator. Zed Master doesn't like losing, saying there must have been some kind of mistake. Gai informs him that the universe doesn't need Zed's Mechanization: what it needs is your blazing courage! And if that's what Zed insists on calling Minus Thoughts, so be it: the one deserving destruction is Zed himself! J then hurries _inside_ Zed Master, to finish destroying him from the inside out - he tells Zed that he's a fool for forgetting that THE POWER can be used for destruction too. Unfortunately, that would mean J's destruction too, but J tells Gai that they'll settle their duel one day, and not to die in the meantime. Kaidou tells Mamoru that the flow of power can no longer be stopped, and asks him to look after everyone on Earth. The three companions from the Red Planet are together at the end, and Zed Master says that although it is being destroyed.... Exploding prevents it from finishing its sentence. Mamoru then uses his full power to Purify the master program. You've just won, liberating the Earth from the Zondar in the process. Your people start congratulating each other on this rather nerve-wracking [???] victory. Gai offers words of thanks to Cain and THE POWER, and his parents, for helping see your people through this fight. He muses that neither you nor the Primevals could really control THE POWER, saying he'll never use it again. He bids farewell to Jupiter, and to the warrior of the J Jewel. Mikoto rather faintly says that she too is glad that it's all over... Scenario 27x. Kakenukeru Tatsumaki ("Charging Tornado") Robert has summoned Retzel and Zengar to Tesla Raihi for some subtle maintenance on the Direct Motion Link on the Double G. Retzel apologizes for making him do that sort of work, but Robert says that it's an honor to work with a machine that Vian Zoldark of the Divine Crusaders designed. He relates how Vian took interest in a video game that he, a mere programmer at the time, developed, and offered him the chance to research with him. That's what started him on the road to being a mecha engineer, and Retzel figures out that Vian is pretty much responsible for he, Zengar, Filio, and many other people being where they are today. Vian handed the War God Armor Daizengar to Zengar personally, and showed a genuine grasp of the idea behind Project Ark. Unfortunately, he's been missing ever since heading to Jupiter in the wake of the Balmar War, but it's fair to say he's the main reason the Earth has been able to hold out in his absence as well as it has. However, the intensifying conflict demands ever greater power, which brings Robert to his next request: he wants Rai to help with the final adjustments on a certain mech. He apologizes for not saying it sooner, but the SRX Team is due to arrive at Tesla Raihi any day now. Retzel won't show his face to his younger brother, saying that Rai would probably laugh as his shameless behavior. However, if the need comes, Retzel is ready to face it - and has been ever since casting off the Branstein name, or rather, since the day of his painful loss. There's little time for reminiscence however, as the air raid sirens go off. This base has no outward military value, and Retzel realizes that _someone_ must have realized that "it" is here. Zengar will sortie first, telling Retzel to stay hidden in case worse comes to worse. Astoundingly, the bad guys are from the Imperial Army, who were _supposedly_ withdrawn from the Solar System after their defeat on Mars. After the first few bad guys get taken down, reinforcements arrive - on both sides! Viletta has Ryuusei and Rai in tow, and both of them seem to be back to fighting shape. Viletta tells Rai to head back to the lab and to leave the enemies to her and Ryuusei. When Rai does so, Ryuusei recognizes the Ship-Cleaving Sword of Zengar, though it takes a moment for it to register that this isn't the same Zengar that your people faced in the future. Mai is on the scene too, and the three mecha get ready to assist Zengar. Retzel is worried however, expecting a third enemy wave and imploring Robert to hurry. Sure enough, the third wave arrives - it's the Golar Golems. Inside the base, Rai runs over to Robert and asks if there's any mech he can use. Ryuusei is going on fighting even without his psychic powers, and he figures he can't be the only one to sit back and watch. The only sortiable mech is a black Huckebein, with a sigil that Rai recognizes. It's Retzel's mech, and he steps out of the shadows and tells Rai to laugh if he's so inclined - but this is the way he is now. Rai is amazed to see his older brother here, but Retzel says that the man Rai knew died in the terrorist attack on the colony back then, along with their mother. He's no more or less than Retzel Feinshmaker now, and as the enemy attack advances he tells Rai to use his Tronbe. Rai worries about his brother's mech, but Retzel tells him to do what must be done, and Rai advances. Ryuusei and the others are momentarily startled by the appearance of the black Huckebein, but Rai assures them his old injuries have faded and asks them to get the formation ready. Take out a few more enemies and Mai will sense a vast, powerful psychic force coming your way. It's Irui, and as soon as she shows up some of the Golems try to get her. They use mines to keep Zengar back, and before Ryuusei and Rai can get to the scene, Retzel intervenes in the Double G, Dynamic General Guardian #2: the Aussenseiter! It is.... FUCKING FAST. After an initial blast, he tells Zengar to switch to Bufelt mode, setting in motion... well, words won't do it justice. Suffice it to say that the alternate form of Retzel's mech shows just how thoroughly Vian understood Retzel's wishes. As your people are about to rescue Irui, she tells the children of Nashim to go to Tokyo and abruptly vanishes. You now know that the Imperial Army is after her, but what of her strange warning? It seems the purpose of Irui's visit was to tell you to get your ass to Tokyo, at least from what Zengar and Mai heard. Rai marvels at his first glimpse at the person who sought to Seal the world away, but Viletta reminds him that that was the doing of Gun-Eden, to which Irui was merely a captive. But why did Gun-Eden want Irui? Mai, downcast, says that it's because she's a Psychodriver - which would be why the Empire is after Irui too. Viletta tells Rai and Mai to stay here and work on setting up the Altard's OS while the rest of the people head to Tokyo. When they finish, they're to head to the Mao Corporation on the moon and unite the OS with the mech itself. Ryuusei briefly laments how the SRX Team is being split up so quickly after reuniting, and Rai figures it can't be helped, just like the War of Seals. He tells Ryuusei to regain his powers during the time he and Mai are getting the Altard ready on the moon - he doesn't consider Ryuusei to have lost his powers. Rather, those powers are slumbering, and it's up to him to reawaken them. He says that, for now at least, they've got to do separately what they can, and the team bids each other farewell for now. Scenario 28. Itsuka Hoshi no Umi De ("Someday, in the Sea of Stars") In fact, Mikoto collapsed on the spot, and regains consciousness in the Icarus sick bay. Mikoto recalls that three whole years have passed since EI-01 fell to Earth - three years of the nightmare, which is finally over. A certain comet will be visible when they get back to Earth - the same one that shone overhead eight years ago as Gai dreamed of becoming an astronaut. He still has the locket she gave him then, and Mikoto says that it's Gai who gave her the courage to live again. She asks Gai if he'd mind her staying with him always after this is over, saying that she's got nowhere to return to. After an uncomfortable pause, Gai says that her vital signs seem to have improved considerably - more than likely she's just built up a lot of exertion. As Gai holds her hand in his, she says she can feel his warmth, the warmest in the world despite his hand being, well, metal. Tashiro praises Taiga, the Alpha Numbers, and Shishio Leo's noble sacrifice, which has for the time being at least freed the Solar System from the threats from outer space. That, plus the victory over the subterranean forces at the Science Fortress Laboratory and the victory over the Zaft at Gibraltar, have gotten you down to one menace: the space monsters. Who would have thought that they'd be back to the Solar System this fast, and using the Gate no less. Tashiro and his second in command agree that the timing is FAR too coincidental - it's more likely that the same force that's been moving you around via the Gate brought them as well. They realize that the STMC may not have been after the Earth at all, but rather *Jupiter*, or perhaps the Icarus base itself. Otherwise, why come with such small numbers? Does this mean that they were sent to obstruct the Carneades Project? Even Taiga is having trouble believing that they're _that_ smart, and Tashiro figures that with Jupiter liberated it may be time to accelerate the timetable. Taiga warns that THE POWER is too much for human hands to control, but Tashiro tells him that for Earthlings, indeed, for sentient life in general to survive, they've got to use everything that _can_ be used... even Jupiter itself. Tashiro is adamant that if the STMC are coming from the center of the galaxy, there'll be no choice but to count on tossing it in in there, which feels like a lamentable but necessary risk if you're to have any future. Tashiro asks Taiga for help in garnering support for Carneades once he returns to Orbit Base. After he leaves, Tashiro's second opines that the Earth is likely to be a royal mess on that front, but Tashiro says that Taiga is fully aware of that. Whatever happens, Carneades _must_ succeed, come what criticism there may from the future generations they're trying to guarantee. Oota then comes in with Max, Miria, and Bes in tow. Max and Miria are united in the intention to rejoin their original fleet, and search for the whereabouts of the Barooda army. Bes says that at the end of much deliberation it seems clear that remaining on Earth would be undesirable. They plan to leave the Solar System, though they have yet to arrive at a concrete destination, and were planning to travel light in the hopes of running away that much more easily. Tashiro well understands their resolve, but has a request for them anyway, on behalf of future generation of humanity: to perform advance reconnaissance for the Carneades Project. What's that, Bes asks... Taiga has everyone observe a moment of silence for the departed Leo. His brother Liger ruefully notes that the hasty Leo seems to have left him behind once again, and hopes he and Kizuna are doing well together. Gai for his part promises to return to Jupiter to meet his parents someday. With the solemn stuff out of the way, the champagne gets broken out to celebrate the great victory you've won, as well as something non-alcoholic for the minors amongst your crew. Anyway, cheers! [And the crowd goes wild?! O_o;;;] Some of your people are marveling over Taiga's brief greeting, expecting at least 15 minutes of sonorous sermon. Misato doesn't mind one bit, since the longer the toast, the worse the beer tastes in her experience. Asuka notices that Misato already has her drinking "game face" on, but Shinji figures it's the first such chance she's had in a very long time. Misato makes a point to see if Natarle is drinking (err, yes, only grapefruit juice), and joins Maryuu in trying to get her very uptight first officer plastered. It's great to have a good old celebration as a team for a chance, though it's a shame that some of your members are absent. Say, what could Banjou and friends be doing right now? Judou's sure they're fine, and likely to pop out of nowhere any day now. Beecher isn't so sure, noting that the Haran Conglomerate has been dismantled and wondering if Banjou isn't on the run from his creditors. Kusuha kind of can't picture that, and Roux figures that at least Garrison should keep them on an even keel. Brit as a question for Kusuha: he wants to get permission to return to the Tesla Raihi lab. He points out that their mecha were essentially engineering samples hastily prepped for combat well in advance of the actual start of mass- production. He wants to hand over the massive amount of combat data they've collected and get their mecha into final form, as well as grab some new armaments, which can be attached on the back and various other spots. The flying gear is even almost ready, and Brit stoutly (and blushingly) says that he simply wants to do everything in his power to get ready for the showdown with Ganlon, instead of merely wanting some time alone with Kusuha. A bit of ribbing on this point only makes Brit resist harder, which is, after all, one of Brit's good points in Kusuha's opinion. Ryou is looking down in the dumps, and Hayato easily discerns that Ryou is fretting over the Soloship's crew. They've been sent on a special mission, and took Isamu and Guld with them on an errand to deep space. This resurrects the subject of the spacers' mistreatment at the hands of the the Earthbound, which includes the Barm as well. Kazuya frets over how his engagement with Erika is even being called into question in some quarters, and notes that Erika and her retinue have headed to Earth for a meeting with the Security Council. It would indeed really suck if something were to happen to their fairytale romance... Meanwhile, something temporarily bothers Mamoru, but the other kids quickly interest him in eating parfait. That said, he can't seem to shake his bad feeling... His bad feeling is quite justified. In the sick bay, all is definitely not well with Mikoto. Before Gai's eyes, she metamorphoses into a new form of mechanical life. She makes her way to the hangar and steals a shuttle, and when Gai and the other Hero robots try to stop her, they experience some sort of power drain. It's been determined that all matter, organic or inorganic, that comes in contact with her ceases functioning, i.e. dies. With Zed Master dead and all the Zondar and Zondarians out of commission, how could this be happening? Orbit Base itself is losing power, and the target is headed back into the atmosphere and bound straight for Tokyo. Apparently she's out to Mechanize the Earth, and Mamoru and Galeon have sortied to try to stop her. Taiga knows that they can't hack it alone, and orders every mech that can be sortied stuffed into the Daikuu Maryuu and sent in pursuit. The usual kids are watching their doom plummeting to Earth nearby, wondering if it was that comet that's supposed to be passing by. Mamoru rushes to try to save everyone, asking Galeon to try to hold the fort here. You've got to take down the Zonuuda Robo within six turns for a Skill Point. Help arrives on turn 2, kind of - even the Daikuu Maryuu is beginning to falter under the Zonuuda's influence. As your people hastily launch, Liger notes that three years ago, the EI-01 seems to have planted a totally new sort of seed in Mikoto's body, one which fused with her nervous system and bided its time while growing into an invincible life form safe even from the energy of the G-Stone. It is a New Mechanical Breed, and surpasses even the Primevals with its might. The Federation sends a few troops in, only to have them get wiped out on the spot, all energy drained in an instant. Just how the hell are you supposed to deal with a vampire like this? It's quite simple, actually: you blast it in one go from long range. And yes, there's a person inside it, but Amuro knows that you've got to stop the thing first before it drains all energy from the entire world - and worry about saving its passenger later. Gai, barely able to move, sets out on turn 3. The Gao Machines are in bad shape, and it's doubtful that he can Final Fusion, but there is a way: put the various Hero Robots' AIs into the Gao Machines, giving them just enough guidance to combine. The Zonuuda tries to intervene, but Mamoru steps in to protect him, showing his true identity to all his classmates. Hana frantically fills her classmates in that Mamoru is an alien and has been protecting them from the Zondar all this time, and they frantically start rooting for him to hang on just a little longer. Gai isn't one to waste the resolve (and likely, the last sliver of life) from his comrades, and pulls off Final Fusion. But, he's only got six combat rounds with the Zonuuda in him, so use them wisely. As Mamoru lies on the pavement, tired from his ordeal, a voice advises him that he's hurt, and not to move. Gai and Mamoru try to make sense of all this as Gai goes in for the attack. Is your culture what's amiss here? Is it because you don't value things enough? Is it because you throw everything away once you're done using it? Is that why this creature is trying to end the Material world? Quick, evacuate Madonna! Is this being which denies everyone's existence the Devil, or God himself?! OR JUST ANOTHER LAME PLOT APPENDAGE THROWN IN TO FILL EPISODE COUNT?!?!?!?! [whoops, there I go again with those high and mighty speeches, when they are in fact part of my species, or is it the other way around?] Maybe this is what it truly means to purify something, but Gai still truly wants to believe that there is good in this world, and in himself. Thus, he fights: to live another day! The Zonuuda is worth an... Auxiliary GS Ride, an item not seen in MANY a moon! The Zonuuda is taken down, but the core is still alive and very dangerous. Mikoto begs Gai to kill her before he himself dies, but as the life drains out of the very matter making up Gai's body he finds himself unable to use his warm hands to wrench the life from her body. Gai murmurs that he'll be together with the person he loves when they both die, and asks her forgiveness for not being able to protect the person he holds most dear. As Gai tells her he loves her, she says that she's glad she fell in love with him too. Luckily there is a certain glowing grade schooler on hand to save the day, loaning Gai the power to perform Purification. The result is... a miracle. Gai and Mikoto are both reborn into new bodies [sans clothing! for what it's worth.] It seems God Himself has given Gai his new body, as a reward for victory. Meanwhile, Hazar is on hand, observing a certain diminutive girl who apparently couldn't let danger to her world slide after all. Hazar's plan is to capture the other Zfield priestess, namely Irui Gun-Eden.... Brit and Kusuha show up, thanks to Orbit Base's reactivation. They're asked to handle leading the civilian evacuation from the combat zone. This goes very badly awry very quickly when Kusuha and Brit sense Irui, and a LOT of Imperial goons chasing her. Among them is Ganlon, who asks Brit if he got a piece of Kusuha's ass yet. Brit furiously tells him that he's got no right to even ask, and Ganlon shakes his head and says he figured Brit couldn't handle a woman anyway, as unsociable as he is and whatnot. Ganlon tells Baran that these are the two people chosen by the Ryuu-Ko-Ou, and the ones who defied its master.... well, his enemies in any case. Baran was hoping to cross swords with the pilots of a Choukijin, but figures the mecha they're in now would be no match for him. Ganlon tells him that they're a lot tougher than they look.... THOUGH that may simply be because he's been holding himself back, chuckle. Calico impatiently tells Ganlon to get busy fighting, which he will do if Calico recovers the person precious to him. Kill enough of the bad guys and Brit and Kusuha decide to stage a concentrated attack on the Rai-Ou-Ki [damn plot lameness]. Kusuha gets smacked around, causing Ganlon to feign dismay that he's hurt his precious sacrifices. Brit demands to know what Ganlon is planning to do to them, and Ganlon says that all he's interested in is Kusuha - he has no need for Brit at all, not because he's not as strong a Psychodriver as she is, but because he has no interested in hot-headed boys like him. Ganlon says that if Brit was a cute little girl, he'd take her home with him in an instant. Calico tells Ganlon to just grab the two of them already, and Ganlon says that Brit and Kusuha are in luck: unlike during the War of Seals, they won't get split up this time. Rather than see the two of them get carted off, Daimonji orders the Daikuu Maryuu to ramming speed. Of course, jack shit happens. Brit is trying to get past Ganlon to protect Kusuha, but a voice from the shadows says that that's _his_ job today. Retzel appears out of nowhere, handily blowing Calico and Spectra out of the way, calling out to his Tronbe to run like its name suggests. He shows Ganlon a thing or two [actually, just one thing], and Ganlon wonders aloud what the _real_ name of this oh-so-gallant interloper is. Retzel says that for the time being he's no more and no less than Retzel Feinshmaker, but Ganlon says he recognizes Retzel's face, or more accurately, his _ancestor's_ face. And Ganlon knows that there are other guests here as well, that even Baran didn't notice at first. It's Zengar, whose *MUGE* sword seems of great interest to Baran. Zengar gives his name, and Baran recognizes the blade that has cut down so many Imperial troops during this war. Zengar seems impressed at Baran's full formal title, though Ganlon is finding the whole tableau far too testosterone-soaked for his liking. Viletta(!) is on the scene too, as is a rather steely-eyed Ryuusei. Ace then detects a response from... Irui. Hazar then pops out too, noting that Irui seems to have been intent on contacting the Alpha Numbers. Ryuusei immediately recognizes the destroyer of the SRX, and his reaction is not pleasant. Hazar is actually amused, having hoped that all that hatred and grief would have amplified Ryuusei's powers - he feigns disappointment that he was so sadly mistaken. Viletta stops Ryuusei's impending rampage, saying that with his psychic powers currently gone, he has no way of beating such a foe. Hazar then introduces himself formally to your people, the Chosen Swords, as the man who will lead you all. He says he lacks the time to explain to you now, since he's got other stuff to do. That would be grabbing Irui, and when Ryuusei tries to intervene he gets very summarily blasted aside. Hazar tells Irui to come with him, that for the Balmar to become the true rulers they need priestesses of Zfield on their side. Irui clearly doesn't agree, since she simply vanishes in a burst of power. Hazar now seems a bit peeved that these damn Psychodrivers aren't going to make things easy for him. Ace starts tracing her psychic trail, so Hazar can follow. Ganlon says he'll go too, since Irui is far more important to him than Brit and Kusuha are. Hazar couldn't care less, and says to leave the rest to the Golar Golems. As your people demand to know what's going on, Hazar is even willing to give you a piece of information (to Ganlon's great surprise). He tells you to try concentrating your surveillance particles in the M4 region near the center of the galaxy - you may hear a voice you'll find interesting. There is to be no immediate pursuit of Hazar and his goons, with more enemies remaining here. Once they're mopped up, Amuro demands an explanation of what Viletta and friends are up to, as well as the business with the Empire and Irui. She explains that Hazar and his Golar Golems are after Irui. She's been conducting independent research on Gun-Eden ever since the fragdown in the Garden of Paral, and searching for Irui ever since she went missing from Tesla Raihi. The girl you saw today was somehow different from the Irui that Brit and Kusuha remember, and the reason is the Golar Golems, or rather, the Empire itself. She figures that the Empire wants Irui's Psychodriver powers for themselves. Viletta explains for the benefit of those late to the party that "Psychodrivers" are highly talented Espers, with various abilities including telekinesis, precognition and teleportation. These all-purpose Espers, if combined into a system like Gun-Eden, can be a source of incredible power, as you saw when Irui tried to seal the Earth away. Kusuha, Brit, Ryuusei, and Rebi all also have Psychodriver power, and Sanshirou finds it a bit too coincidental that all these people should be somehow connected to the Alpha Numbers. Viletta says that that statement applies to all people with special powers gathered together here - FAR too many to be blind coincidence. Amuro is aware that certain strings were pulled to put the Alpha Numbers together, but with stuff like _Ideon_ thrown in from out of the blue, there almost has to be some kind of underlying will behind it all ["Kono sekai ni wa, hito no unmei wo tsukasadoru, nanraka no chouetsu-teki na... Ritsu. Kami no Te ga sonzai suru no darou ka? Sukunakutomo hitobito wa, jibun no ishi sae - jiyuu ni wa dekinai." And place the quote for a gold star and a sword to rival Zengar's.] A good question is why Irui keeps running from you all - it seems doubtful she's still under the control of the artificial god, since you went and thoroughly trashed it. Retzel suspects that there's another one left somewhere in the world, and plans to take Zengar and keep tabs on what Irui and the Golar Golems are up to. Amuro marvels at how your changing history has caused Zengar, once your bitter enemy, to become such a strong ally. With a big sword. As though reading his thoughts, Zengar tells Amuro that he was awakened from slumber in the Earth Cradle by the Subterraneans' attack. Unfortunately, in the ensuing battle the Earth Cradle's cold sleep facilities were mostly ruined. Zengar says that he had lost faith in what would have been the future, but now believes that a new future is his to help build: as long as he fulfills his duty as the Sword Which Cleaves Evil. As for Viletta, she wants to accompany your forces and research the Golar Golems. She suspects that Irui will appear before your people again, and plans to keep Ryuusei with her as the best course of action for him for now. It seems like good news that Irui is still alive and well (and being pursued by the Forces of Evil, but that goes with the territory), but Kusuha is anything but her usual smiling self. She finally bursts out, saying that neither she nor Irui is what your people think they are, and runs off. Brit runs off after her, and Kouji begins to guess at what's bothering her, having known her since high school and all. He reasons that unlike most of the pilots here, Kusuha didn't start piloting because she wanted to, but like Shinji and Kira because she was sort of forced to by circumstance. The first time Kusuha boarded the Grungast Mk.II was to protect their high school, in fact. She was forced by the government to join your squad to keep her psychic powers a secret from the general public, and although she's got too much the stiff upper lip to bemoan it much, it's surely been pretty hard on her all this time. Kouji figures that Kusuha is sympathizing strongly with Irui, who's arguably had an even rougher time under similar circumstances due to being chosen by Gun-Eden. Brit finds Kusuha crying in her room. She tearfully says that she's got to go back and apologize to everyone, but Brit's sure Kouji and the others understand. After a moment, Kusuha asks Brit why he thinks psychic powers exist. If not for them, Ryuusei and Aya would still be alright, Irui wouldn't have gone through hell with Gun-Eden... Brit says that "psychic" power is the power of will: though stronger or weaker or different in manifestation depending on the individual, all people have it. The power of will couldn't be abolished even if people wanted to. Brit knows how Kusuha feels, but says that if not for their power, they never would have met their friends in the Alpha Numbers, or their Choukijin. Kusuha persists, saying that their power only makes people unhappy, including Brit when he was being controlled by Gun-Eden. Now angry, Kusuha wishes that all this Psychodriver business would just go away, and all the people who try to use it for their own ends too.... Somewhere in the Pacific, Hazar drops in to see his guests, in "protective custody" from all the primitive inhabitants of this planet. He professes to Rulia that this isn't imprisonment, just oversight (rather excessive oversight). He regretfully tells Armana that he can't permit her outside, onto enemy soil and while his men are on special assignment. Hazar is actually afraid that if he let the princess roam around, his actions here on Earth would reach the ears of the Spirit Emperor. He excuses himself, and Armana rapidly sheds all pretense of politeness. She is, in fact, pissed as hell at how Hazar is treating her, saying that if he is trying to use her he ought to just tell her so up front. She asks Rulia if there's any way out of here, saying that she hasn't got much time left and that there won't be another chance. Rulia is much aggrieved to hear that, but Armana tells her that she's not resenting the fate that awaits her; rather, she's overjoyed by it. And she knows her request is going to make a lot of trouble for Rulia and others, but she really does want to see the wide world outside with what life she has left, before being offered to the Zfields.... Scenario 29. Osareta Rakuin ("Branded Sigil") Mamoru tells his parents that the New Breed of Zondar may be popping up throughout space, and while Mamoru doesn't think his powers can defeat them, he does think he can help save people in trouble, just the way he's helped protect the Earth. His parents tell him to do what he thinks is right, without hesitation, and that he'll always have a home to come back to. Gai can't come along, though he says that if he did he's sure Mikoto would be upset with him. He says that he'll make good use of the power of the G-Stone, and Mikoto adds that the Dragon brothers' AIs are healed well enough to accompany Mamoru on the journey. Other members of the Alpha Numbers chip in, encouraging Mamoru as one of their own that he'll always have a place among your invincible squad. Remy concludes with "See You Again", and Hana runs over to tell him that she'll be waiting for his return. Mamoru then boards Galeon, to follow the Galeoria Comet towards the planet of their birth. Hiroshi insists on congratulating Gai on his new body, smirking ironically and saying that the title of "mightiest cyborg on Earth" is now his. He adds that Gai shouldn't get the wrong idea: he's now proud of his mechanical body, and knows that even though Gai's own body has changed they're both still kindred spirits. Meanwhile, Kentarou is planning on leaving the earth with Erika, to his homeworld of Boazan, to enlist the aid of those sympathetic to your cause and to gain advance warning of the next invasion by the Interplanetary Alliance. Boazan, freed from Imperial domination, has reverted to rule by Zu Zanbajil and become even more dangerous, and harder on the hapless civilians. Erika very much wants to save them just as she's helped save the Barm, and realizing her resolve Kazuya wisely doesn't try to dissuade her. Both of them know how busy they'll be, and Kazuya merely asks her to be careful, for her people's sake as well as for his. Happily, General Dange can put them in touch with the resistance, and Kazuya tells Erika not to worry about her people: should Oka and Melby not be enough to ensure their safety, the Alpha Numbers are pledged to help too. Aboard the Archangel, Cagalli hears that the Alpha Numbers are to head to the Orb. Cagalli knows enough by now to keep her opinion about that to herself, but she does say that circumstances are surely going to change once your people get there. She has some idea of the upheaval awaiting, but she figures this ship and its crew are indispensable to the world - surely this is the providence of Haumea. Kira comes over just then, passing by. He starts to ask Cagalli about her relationship with Kisaka, but just then a very seasick Flay comes out of her room and, seeing Kira, whines for some juice to drink. Kira promises her he'll bring some and gets her to go back to her room, and Cagalli archly tells him that he's far too obliging to her. Kira gets that downcast look and says he's resolved to protect her, and Cagalli notes that Kira really loves to burden himself with things like that. She tells him to try counting on the people around him a bit more, reminding him that he's not fighting this fight alone. Ryuusei claims to be just fine after his brief stint in the hospital. Rai is too, but he's off on a different mission. Sayaka asks about Aya before Kouji can shut her up, and getting a very different look in his eyes from usual Ryuusei says he's made up his mind to fight double-hard on her behalf too.... and to defeat Hazar Gottso. He won't rest until he's taken vengeance for Aya and the SRX with his own hands, and Kusuha can clearly sense a change in his aura. Brit can too, and Ryuusei quickly realizes it's no use trying to hide it from them: after being defeated by Hazar, he's lost his psychic power. It's unclear why (other than that it had to do with the combat), and Ryuusei will hear none of Brit's attempts to apologize for not arriving sooner: he blames it entirely on his own inadequate strength. He then adds that he isn't one to stay down in the dumps over it, and plans to go on fighting, by their side. Kusuha finds herself thinking that Ryuusei may be better off for having lost his powers, and Brit can just as easily guess what she's thinking. Your crew is headed for the Orb, an independent nation of Naturals and Coordinators located in the South Pacific. This enclave has the financial and military might to seek independence from the Federation, and it's mainly on Taiga's orders that you're heading there. Ostensibly this will be to request repair and reprovision for the Daikuu Maryuu and Archangel - meaning that there's some ulterior motive that your people aren't necessarily party to just yet. Just then, the Zaft stage an attack - and right in the middle of the frigging ocean no less. Fei is quite peeved that her sunbathing(!) got interrupted, especially since she had her swimsuit ready and everything. As your Gundam pilots wonder how the hell _that_ works, Ryuusei goes totally slack-jawed at how cute Fei is. Hatter furiously tells Fei to cut the chit-chat and focus on the battle, merely provoking even more bonhomme between the two. Hyouma is amazed at how good a comedy duo the two make. Meanwhile, Pete and Sakon realize that part of the reason the Alliance left the Earth is to allow the Zaft a freer military hand. The Dragon brothers promise to fight hard enough to fill the hole left by Gaogaigar, and Mikoto frets that Gai has no way to fight with Galeon and Mamoru off in space. Oh, if only the professor were here... The Zaft finally show themselves, including all four of the enemy Gundams. Aslan, acting like the leader, tells the others to concentrate the attack on the mothership so they can end this quickly. Diakka notes that Aslan sure seems to be in to this taking command thing, but Nicol points out that it was Creuset who appointed Aslan to that role. Diakka isn't planning to commit treason by not following orders, and Yzak is interested to see just how good a leader Aslan will make. Once again, Kira gets to battle his own feelings as well as his outward foes, and Flay once again wishes for Kira to protect her and wipe out the bad guys. For a Skill Point, annihilate all enemies within six turns. On turn 1.5, Cagalli flies out on her own to join the fray, angrily telling your concerned people that she can at least support the rest of you. Take down a few more bad guys and Aslan springs his trap, a separate squadron that attacks the mothership. There's no chance to recall your forces, and the Archangel is having engine troubles. But help is on the way: it's the Ral Kairam, promising to cover the Archangel's blind spots. As for the units who have gotten too close to use the main guns on, another ally is on hand: it's Renais, who happens to have the ID Armor on hand for Gai to use. Apparently Gai has evolved immensely due to the power of the G-Stone, becoming - Evoluder Gai, and his fully powered form, Gaofighgar!! This fighting mechanoid, drawing upon the Evolual Ultec Power from the gem in his left arm is here to save mankind from all threats, and will even get an assist from the Dragon sisters, Kouryuu and Anryuu. Hiroshi had met them before when they helped save Build Base, and Enryuu is a bit miffed that someone else got to spend time with his little sisters before even he got a chance to. These impressive AI's are clearly "female", and perhaps far more "ladylike" than a certain other mechanical member of your team. Ryuusei is smitten by them too, and Fei demands to know if Ryuusei's "admission of love" to her was a lie. Ryuusei is duly cowed @_@ After mixing it up with the bad guys once, the Dragon sisters note that the bad guys seem pretty tough, and Renais tells them to use their hidden technique: they, too, can do Symmetrical Docking. This is a combination process that would do the SRX proud. Yzak is worth a Chobham Armor. Diakka is worth a Dual Sensor. Nicol is worth a Biosensor. Aslan will drop another one of his Pink Haros. Once Aslan is defeated, Cagalli runs over and tries to finish him off despite the best advice of your other pilots. Cagalli loses control and plummets from the skies, and Aslan does the same thanks to Cagalli taking out his verniers. Kira is about to go off to try to rescue Cagalli when your others point out that there's still enemies here to fight, and that since Cagalli's mech is still intact you can go and rescue her later - someone as tough as her will surely pull through. Kira manages to comply. Kisaka then borrows the mic from Maryuu, saying there's not a moment to lose. The battle is over, but before you can begin searching for Cagalli a squad of Federation vessels nears. Bright says that this is a very bad sign, and upon hearing that the Archangel has conventional drive back online orders everyone out of this area stat with a promise of explaining later. But it's too late: Miwa's men have arrived, with orders to bring you by force to Alaska. Even the VRs realize that the Alpha Numbers contain numerous elements who should be above or at least outside Federation law. Miwa isn't happy to see your new, goofy arrivals, and claims that Taiga (whose orders you're acting on) is aware of his escort duty, and that Taiga has been ordered to put in an appearance himself over another matter - use of Federation warpower for personal purposes. As he tries to order your people to obey him, alarms go off: the Orb are approaching. Kisaka then broadcasts, as a _colonel_ of the Orb's 21st Airborne: he orders Miwa's men out of Orb airspace at once. Armed incursions will _not_ be tolerated, and Kisaka says that the Alpha Numbers have, of course, received formal invitations - and he's along as their guide. Miwa, furious, has no choice but to depart for now. Given that Kisaka is from Orb, just who is Cagalli? Kisaka says he'll tell you once you recover her, and that you can ask the person you'll be meeting next for all the other details: the Lion of Orb, Uzumi Nara Asuha. Cagalli is, however, not to be easily found, and has been designated MIA after four hours, easily long enough for her to have sent an SOS if she was still alive, in Natarle's view. Amuro thinks she's being too hasty, noting that the Orb army is out searching. Natarle outlines the logical reasons why Cagalli should be written off, and Amuro says that while her logic is technically correct, you can't get people to move just with that. Kira wants to go out again and help the search, but Natarle curtly tells everyone here that all pilots are grounded until new orders arrive before leaving. Your other pilots aren't impressed with her archetypical uptight soldier act, and Beecher says that it doesn't take much for such people to end up as bad as Miwa. Amuro says that the sun will be up in five more hours, and plans to ask permission himself to join the search then. Muu adds his voice, telling Kira not to assume the burden for everything himself. Cagalli is a strong child, and will surely turn up with the rising sun. Taiga is sad to hear that the forces of asstasticalness have moved faster than expected - Bright figures that their influence must have even reached the Security Council. If not, there's no way Miwa could have been restored to his position, and Taiga figures that your adversaries are extreme Earth-centrists: it only takes a little push to turn them violently anti-Coordinator, and there's noone better to lead that than Miwa. Still, it's amazing that the Blue Cosmos could have gained so much influence over the Federation Government. And it seems that Taiga isn't the only one being called on the carpet: Igor and Oka have been recalled too, and prolonging things any further would just serve to inflame your detractors. While Igor and Oka head to Alaska, Taiga plans to speak on their behalf in front of the Security Council. Presumably, the Blue Cosmos want to use you as part of the anti-Zaft war - but giving them any power, especially power like yours, is very dangerous. But simply ignoring the orders to report will only get you branded as traitors and effectively kicked off the Earth. That's why Taiga wants Daimonji to take half of the warpower aboard the Daikuu Maryuu to Icarus, to participate in the Carneades Project, as an advance squadron. Their ultimate destination will be deep space, and Taiga will file the paperwork from Admiral Tashiro as though it came immediately after the operation at Jupiter. As for the other half of your folks, Taiga asks Bright to lead them in assisting Asuha as long as he wants, and then to take their sweet time heading to Alaska. He hopes to appeal to Riliina, as well as to elements on the Security Council who fear the alien threat above all else, and says that it's not like they control _all_ the military or the government anyway. He'll do what he can to correct their errors, and wishes you the best of luck on your missions. Scenario 30. The commanders divvy up your forces for the various missions. You can either remain on Earth [E routes], or go to Space [S routes]. Scenario 30E. Owaranai Senkou ("Unending Flash") Cliche though it is, Aslan and Cagalli seem to have crashed in the same place. He tells her not to make any sudden movements, since he won't hesitate to shoot a girl. Both of them are quite split up from their friends and neither has a functional radio on their mech. Aslan's plan is to wait for rescue, until which time he won't stand for Cagalli roaming around on the loose, especially given her previous attack out of the blue. He asks in puzzlement if she's really a soldier, and she angrily says that she merely got thrown in with the Alpha Numbers by chance. This brings a smile to Aslan's face, him figuring that Cagalli hardly seems to fit the picture of the Federation's strongest independent battalion. A peal of thunder heralds the coming of rain, and Aslan (who's never seen rain before in the Plant), has to be herded somewhere drier. After all, he doubts she can do much without a weapon. Aslan has even gotten them something to eat, but Cagalli stiffly says that she doesn't take handouts from her enemies. Aslan says that food is food, and points out that a hunger strike will just sap her own strength. Cagalli points out to him that this could merely be endangering his own life - he'll feel pretty stupid if she steals his gun and turns it on him. He starts laughing briefly at how much of a hard case she is, then turns serious and points out that if she were to try for his gun, he'd have to kill her. And _that_ is no way for her to treat her life, after avoiding death so narrowly. Cagalli is somewhat bitter about having the Zaft worried about her welfare, and Aslan says that he's just fighting to protect the Plant. Cagalli points out that she's trying to do the same thing: it's the coming of the Zaft that left the Earth in such shambles. After a long stareoff, Aslan says that his mother was on Unius 7, an ordinary manufacturing facility. Countless innocent people were killed in an instant there, children included. Aslan demands to know how his people can just ignore that, and Cagalli points out that she's lost many friends to the Zaft too. Aslan grimaces, and suggests changing the subject - there's little profit in the two of them hashing this over now. In an instant, Cagalli then swipes his gun. She apologizes frantically, saying that she has no plans to shoot him. It's just that his mech is made for attacking the Earth. She knows it's the fault of the Orb who made it... but that mech is going to kill so many Earthlings. He tells her that he's the one who pulls the trigger in said mech, and that he isn't being forced by anyone. He orders her to kill him, saying he'll kill her instead if need be. She can't bring herself to, and throws the gun away in disgust, only to have it discharge and nearly kill them both. Aslan is astounded at her recklessness, wondering just who the heck he's dealing with as blood begins to flow from him. Cagalli strongly insists on caring for his wound, claiming that she doesn't want to rack up some sort of debt for herself otherwise. Aslan then hears a beep, informing him that rescuers have shown up, for both of them it seems. Aslan goes to hide his Aegis, saying that he'd prefer to keep this place from turning into a battlefield too. Cagalli will return to her own mech, and hide out and watch what transpires. Once more, Aslan asks if she's a soldier (she emphatically denies she is), and Aslan frets over why so many non- soldiers he knows are fighting. They exchange names at the last as he runs off... The Coordinator Gundam pilots aren't happy with a report they've received, in which the Orb claim the "legged" Gundam has already left their dominion. Diakka wonders if they're being totally made fun of - perhaps because of their young commander? Nicol tries to come to Aslan's defense, but Aslan says that whether or not they themselves believe the report, it came through official Orb channels - there's little they can do about it. He cautions that if they simply try to bull their way through anyway, essentially invading a neutral country, it will create a diplomatic incident for their entire nation. At length, Yzak "praises" Aslan's cool-headed decision. The plan is to get Zaft bases in the area to apply pressure, but if it isn't working out the G pilots will sneak in and figure out what the fifth Gundam is up to. Since they don't have proof that the country is lying, they can't afford to barge in on their own initiative, though Diakka figures it'd be a cakewalk. Aslan reminds him what the Orb's military's capabilities are: this is no Heliopolis, but a very bothersome nation pulling all kinds of shenanigans behind the cover of its "neutrality". Yzak agrees to stick with this plan, adding that if it were him he'd just charge right in. Diakka sniffs that the son of Chairman Zala seems to be living up to his family name, then shrugs and says that a bit of sneaking around could prove amusing too. Uzumi, the now _former_ Orb representative and still leader, greets Bright warmly. He makes a point of thanking Maryuu for looking after his daughter - yup, that's Cagalli's true identity. Misato smiles and lightly says she hopes Uzumi didn't just save you because Cagalli was on board, and he snorts and says that between the fate of his country and the life of his idiot daughter it's clear which to value more. Misato apologizes, and he continues that the Heliopolis incident, which made mercenaries of the children of his country and led to the Alpha Numbers' actions on the battlefield, could be directly traced to his decision to side with the Federation. And it's not that he hasn't regretted that decision ever since. Maryuu can only offer her personal apology for that tragedy, but Uzumi tells her that he bears much of the blame for the incident... as do certain elements within his country. After all, as neutrals his nation doesn't want the Naturals _or_ the Coordinators as its enemies. It's a nasty dilemma: without power one's wishes cannot be carried through, but with power comes the obligatory threat from others. Misato then asks why the Orb are helping you, and he says that making neither Natural or Coordinator his enemy is tantamount to making enemies of them _both_. As the first part of reparations for Orb's aid, his countrymen want the Strike Gundam's combat data and for Kira its pilot to lend his combat expertise to Morgenleite. Also, he has high hopes for your squad - he figures the future of the world is in your, not the Federation or the Plant's, hands. That's all he plans to say on the matter, and asks you to discern for yourselves what he means. The Seed kids are glad to be at the Orb finally, where several of their parents are. Neumann hopes they'll get the chance to actually spend some time with them before the next round of fighting begins. Cagalli then enters, seemingly in the mood to pick a fight, and Asuka smirkingly observes that this little princess's selfishness seems a bit too ingrained for the ocean to wash out. Kira for one is glad to see she's okay, and also a bit sad that he'll probably not see her again since she'll be staying here. Cagalli smiles and bids a sincere farewell, hoping the chance will come to see him again. Flay of course gets jealous. Ema then comes in with word that they've all received permission to for some shore leave. The Earthlings promise to show the others around, but Kira lingers behind. He doesn't give Flay a straight answer why he won't go and possibly see his parents, and Flay rapidly gets furious at the thought that Kira might be trying to sympathize with her, who _has_ no parents to go meet. Flay says she wants no shitty sympathy from the likes of him, saying that obviously _he's_ the one suffering here. Poor, all-alone little Kira, so pained by battle, so pained by all the people he can't protect, so easily driven to tears... so why the hell does _she_ have to have him trying to sympathize with her?! Kira asks her to stop, saying that the two of them were wrong, and in a great rage Flay storms out and slams the door as hard as she can. Kira ends up in the hangar, where he runs into Kou. Kou decided to go sightsee at Morgenleite too, despite so many other things to do with the time off. Note that Keith certainly didn't object to coming along, and Kou is quite startled to run into... Nina, who ought to have been at Anaheim Electronics' moon base! Many other members of the Albion's crew are here too, and a Morgenleite engineer named Erica Simmons appears to explain. The military and governmental threat to engineers and technicians has grown too great anywhere else - in fact, Anaheim's Gundam development HQ was forcibly taken over by the Feds, who have plans for their own mass-production Gundam based off all of Anaheim's data. And worse, it's based off Kira's Strike Gundam to boot! But the government's rough tactics caused many within Anaheim to harbor doubts, and under the guise of "consulting" most of the important engineers on the Gundam program got evacuated to Orb. Kou can see the need for a new GM, but can't figure out why the Feds would employ such tactics to get it. Nina doesn't know, but figures that the new GM will be central to the war against the Zaft. There are ugly rumors that the top brass are plotting genocide against the Coordinators, and it takes multiple of your crew to assure Kira that definitely not _all_ of the Federation feels the same. In any case, Erica is looking forward to getting a lot of help from all of them, especially Kira, on finishing the M1, Morgenleite's new mech for the Orb army. The Orb invades noone, and permits noone to invade, and stays out of other countries' squabbles - and the M1 is the embodiment of that spirit. As expected, the other Gundam pilots have infiltrated. They find a city very much at peace, despite the recent military outburst practically at their front door. Aslan wonders if this is what "peace" is really about, and Diakka notes that they're sure having trouble locating the "legged" Gundam. It's probably not just sitting in the military port, but Yzak figures with two battleships in port the Gundam can't be that easily hidden. What is really needed is proof, one way or the other, whether the Strike is here. Morgenleite corporation is within the military harbor, and given that the guard is impeccably tight on the ocean side, the only alternative seems to be to sneak in and search. Meanwhile, the Gundam folks on shore leave meander by, some of the more squeebish figuring that they seem to have some piloting aptitude after all. Tolle wonders if he should fly the Sky Grasper in the princess' stead, and the more seasoned of your pilots have to give the "thanks, but leave the fighting to us" line. By now Kira has joined them, still unwilling to go meet his parents. Brit notes that the M1's initial development is over, and says that your people are planning to leave Orb tomorrow. Kira is afraid of what his parents will say should he meet them: "why did we make you a Coordinator" and whatnot. Just then Kira's mechanical bird flaps off, and Kira runs off to try to catch it... ...and right into a face-off with Aslan. Aslan returns the bird to him, and Kira says that he once.... received it from a very dear friend. After a moment of silence, both agree to go their separate ways again. Word comes in that the Ral Kairam is enjoying smooth sailing, having left the Orb via another route. Misato hopes that this forces the Zaft to divide their forces, and Cagalli isn't happy about the imminent prospect of having to leave the ship. She told her father that she wanted to personally help to end this war even a moment sooner, but he didn't permit her. Her father told her that if she were to shoot someone's husband, that person's wife would hate her for it - that if she were to shoot someone's son, that person's mother would hate her for it. And should someone shoot _her_, he would have to hate that person for it. Camille is all too familiar with the chain of revenge, and Cagalli's father told her that there are more ways to fight than holding a gun. That's why she's staying behind, to try to think up a way to root out every last cause of the strife gripping the Earth Sphere. Hiiro likes what he's hearing, saying that the "battlefield" isn't the only battlefield, especially when there are battles that only she can fight elsewhere. Even Asuka wishes her well in finding what those battles are, and as she parts from Kira and the others she implores them not to die on her. Maryuu is left to fret about the road before you: though Uzumi's actions saved the better half of the Alpha Numbers from the top brass, the rest of you have no choice but to head to Alaska. She puzzles over why the Orb, who aids neither the Plant nor the Federation, assisted you. It seems unlikely that they'd do so just to provoke both sides, and they certainly didn't mean harm to you personally given the ample opportunities they had to inflict it... Natarle says that in any case their actions are clearly anti-Federation, and plans to follow up in full once you've reached Alaska. That may not happen for a while though, given that the Zaft are at it again. The Ral Kairam is under attack too, meaning the Zaft have come en masse. The bulk of them are after the Archangel, including the Gundam pilots. While Diakka and Yzak fret that they've got to take down the Strike this time or look like total asses, Aslan continues to brood over fighting his friend. Nicol asks him if anything is wrong, and is prepared to believe Aslan's explanation that he's merely tired. He promises to listen to Nicol's piano playing when they get back, vowing not to talk in his sleep even. Diakka asks his captain for orders, which are to destroy the Strike Gundam once and for all this time. For a Skill Point, clear the map within seven turns. Aslan is worth a Custom OS. Kira will go to face him one on one, telling him to withdraw because he's lost. He tells him that he doesn't want to fight him anymore, but Aslan says that Kira should just shoot him, as he himself said before. Nicol intervenes using his Mirage Coloid, and Tolle in turn launches the Sky Grappler and slightly wounds Nicol. Everyone starts telling everyone else to withdraw, and Kira has no choice but to take drastic action by hosing Nicol to save Tolle's life. Nicol's last words are to his mother, something about his piano... As Aslan laments that he was the one who's supposed to have gotten shot, the other Gundam pilots go berserk with rage. Aslan realizes that the softheartedness that kept him from taking out Kira has cost Nicol his life, and he vows to take Kira down by his own hands. Tolle tries to buy Kira some time to rejoin your group, getting summarily offed for his pains, and now it's Kira's turn to go berserk. Miriallia is rather incapacitated by what she sees, and Kazui has to take over for her. When you take Aslan down again, he's determined to get back at Kira no matter what, and attempts to self-destruct. It's a big blast, and there's no sign of Kira after the smoke clears. You'll have to wait until after the rest of the enemies are gone to look for him too... This is almost too much for Shinji to bear, but Misato tells him that if he shows the enemy his back _he_ will be the next to die. She asks him to understand - you've got too many enemies now. Diakka is worth a Multi-Sensor. When you take him out, his mech goes out of control, screwing up his plans of taking revenge on you any time soon... Yzak is worth a Hybrid Armor, and he's QUITE furious that he can't take revenge for his comrade either. After the battle, failure to get response from Kira or Tolle right away leads Natarle to label them as MIA, and chastens your people to accept it lest they be next on the list. A new set of enemy signatures approaches, and with your people depleted from the battle you just fought you'd best not stay long. Maryuu deliberates and orders her people to keep hailing Kira, and to put in a call to the Orb for humanitarian assistance in finding Kira, on her own authority. She then orders all your people recovered as quickly as possible, and then an escape from this area at flank speed. Some time later, Kisaka reports that the wreckage of the two Gundams has been found, with the cockpit of the Strike empty. Cagalli knows that it's probably futile to hope that he escaped or was thrown clear, but still holds out hope anyway. Word then arrives that the pilot of the Aegis has been recovered - badly injured by still alive. Kisaka has him recovered, and the question becomes, what became of Kira? Aslan wakes up in an Orb hospital, as Cagalli quickly tells him. She asks if he was the one who took out the Strike (he says yes), and she demands to know what became of its pilot. When he says nothing, Cagalli yells that no one can find Kira, and tells him to say something. Aslan finally says that he killed him, grappling the Strike with his Aegis and self-destructing - and he doubts Kira could have ejected. He says that he had no other choice left, in order to defeat him... and then breaks down crying as Cagalli rages beside him. He asks brokenly why he somehow survived, why he was able to escape, why Cagalli's shot didn't kill him. Cagalli furiously tells him how nice a guy Kira was despite his proclivities, and Aslan knows well - Kira has always been a gifted, complicated crybaby. Aslan doesn't know himself why he was trying to kill Kira - they simply got split up, and found each other as enemies somehow. Aslan cries in anguish that he told Kira to come with him so many times - he's a _Coordinator_, one of his own. It's far stranger for him to be fighting for the side of Earth, but Kira didn't listen, even hurting Aslan's companions and ultimately killing Nicol. Hysterical, he says that Kira's become his _enemy_ - what choice does he have but to defeat him?! Cagalli demands to know why things had to turn out that way. Well, he _did_ kill Nicol, the 15-year old piano player who nevertheless was fighting to defend the Plant. Cagalli points out that Kira was fighting to protect things too - so why did he have to get killed, and by his best friend no less?! Kill and be killed - how the hell can that bring about peace?! is what Cagalli wants to know... Elsewhere in Orb territory, a certain figure in the shadows is bidding farewell to Malchio, who's bound for the Plant to do whatever little he can there. He asks the figure to leave the person he brought along to him: there are people in the Plant he wants him to see. The figure is grateful, saying that he was having his arm twisted by a certain acquaintance of his too. Malchio knows that things are teetering on the brink of no return, and is hoping to turn this into a chance for mankind to advance to the next level. The figure asks if Malchio is speaking of Char Aznable's "mankind revolution", and Malchio says that the Newtypes and SEEDs are already manifestations of that - should the revolution actually come, he says he'd sure love to be around to see it. Heck, ever since crossing swords with Char, perhaps he too has been fighting to make it happen. He asks the figure if he can really trust in the war his people are raging, and the figure assures him that the Circle of the Sun is a sign of hope for everybody... and that includes the Alpha Numbers. Speaking of them, they're expected to arrive at Alaska any day now, and the Black Knights have already arrived... as has the person pulling the strings. In which case, the figure figures he'd better hurry too... Scenario 30S. Lost Diva Fei is impressed that there are people like the Dragon sisters in this world too. As she and Hatter start quarreling as usual, the Dragon brothers muse that their long-awaited reunion with their sisters is taking place a _long_ way from the Earth. Precisely where remains to be seen, but Volfogg expects to be told at Icarus base. Wherever you're going would take numerous Folds to reach, but Volfogg says there is another way, albeit a dangerous one: the Gate. Volfogg doesn't know the details, but again expects to hear a fuller explanation at Icarus. A very good question is where the other side of the Gate is - Chief certainly suspects that the humans don't know how to control the thing, and that you all are about to become guinea pigs. All the more so if the Gate is like one of the Tangrams... Meanwhile, other members of the crew start checking out Gai's cousin Renais, who seems more than a little ill at ease with all the scrutiny. Mikoto tries to welcome her to your crew with a handshake, and Renais does not stop her from trying. Gai attempts to intervene at the last minute, but can't prevent Mikoto from getting slightly burned before Renais wordlessly stalks off. Gai yells after her to wait, and Mikoto explains that Renais is a G-Stone cyborg like Gai... and that her cooling systems seem a bit out of whack. Gai knows as well as Shingo that Renais took Mikoto's hand anyway, but Mikoto stops Gai from delivering a chewing-out on her behalf. She claims it was her fault for forgetting how easily Renais's body could overheat, noting that Renais didn't _ask_ to be a cyborg, forced to wear that cooling coat for the rest of her life. In fact, Renais's young enough that she ought to still be commuting to classes if circumstances were different, and she implores Gai to understand. Gai acquiesces in silence, and Shingo tells him not to sweat it: there's enough people with scars on their hearts here in the Alpha Numbers to sink a sitcom or two. Kiry adds that some people want to be comforted, some want to shout out, some simply want to be left alone: but all seem to get by somehow or other. Gai brightens, figuring that as another bearer of a G-Stone, Renais too will surely find her metier in good time. As it happens, Kinryuu has recovered enough to talk! In fact, before long he'll be fully rehabilitated, and he says he doesn't want to be taking a back seat to the Alpha Numbers even if they _are_ the strongest battalion in the Earth Sphere. Chiba comes in, pleased to see that his Sound Therapy has done his patients so much good. Gamlin still doesn't seem to know what to make of the fact that Basara's song is what's really to thank here... The Daikuu Maryuu will make it to the Icarus base the day after tomorrow. As soon as they're outfitted for deep space, Max will lead his little armada off as advance recon for the Carneades Project - including the Soloship. Oota is already on Mars carrying out Phase One, and Tashiro is looking forward to Max reporting on "their" actions. As for where they are to head to, Tashiro's second asks them to listen to a certain song they've picked up. It's Lynn Minmei singing "Do You Remember Love", and it's coming from area S1926 in the center of the galaxy. That area is where "they" are, and Tashiro tells Max that picking up this faint song from such a huge expanse of space is no miracle - it's in fact presumably some kind of farce arranged by the Empire. Tashiro gruffly points out that if Hazar's people wanted mankind wiped out, there's no need to drag them halfway across the galaxy to do it. Analysis shows that there's an extremely high probability that the song is in fact coming from Minmei herself, and there's no clue whatsoever why the Empire gave you the information. In any case, the Macross 7 has no choice but to go, hoping against hope to return to their spiritual homeland, the original Macross. Tashiro tells them to be on the lookout for information about the Barooda army, and Max is sure the Sound Force should come in quite handy. As for the Gate, Cheryl has provided all the necessary theory, but there's no way to know if it will work out or not until you try. Control of the Gate is essential to the Project - there's no choice but to believe in the will of your people and in the Power of Ide. Everyone confronts the Gate, summoning the will to move on. This proves a bit tough for the younger kids, faced with the prospect of leaving Earth, but Karsha tells them that all of them entered the colony fleet by their own will; thus, the place for them to return home to is not Earth, but space - the new frontier. Bes agrees, adding that before they can find for themselves a new heaven and earth, they've got to live through the current battle. Chief tells his fellow VRs that as far as he's been able to discern, things like THE POWER and the Power of Ide seem to respond to human will - perhaps the Gate will do the same, given that its power source seems to be kindred to them. Does this mean that the VRs wished to come here? There's no telling. In any case, you won't know if the Gate will answer your queries until you try. The Soloship is actually bound for somewhere on the far side of the galaxy, on a slightly different mission from the rest of your forces. The Gate doesn't immediately open for the Soloship, meaning that Ideon's power won't just manifest any old time. Hopefully, a battle isn't needed to rouse Ideon's self-preservation instincts, and Bes orders the Soloship to get right towards the center of the Gate. All aboard start wishing as hard as they can to reach the other side of the galaxy, and suddenly the Ideon gauge glows brightly: it seems they've gotten the Gate to react! Tashiro bids the Soloship farewell, wishing that the light of hope illuminate its path. As the Soloship vanishes, Ryou recalls Cosmo's challenge that if he wants to understand outer space, he should see it with his own eyes. Well, that's what he's about to do, and for the sake of defending the Earth too! Next comes the rest of your people, and Daimonji reminds everyone what destination to concentrate on. Basara tells Lin Minmei and the galaxy to just wait, he'll make them hear his song soon enough. There is a bright flash of light... Elsewhere, Gavil says that the banquet is ending tonight, and this is truly the beautiful climax. He orders Gravil to lower the curtain on the enemy - which would be Focker and company. The map weapon unleashed is ultimate beauty to him, and leaves precious few of Focker's men left. On the good side, all the civilians are already evacuated, meaning there's nothing to hold them back. Gavil tells them that their fleet's beautiful Spiritia has caused him immense amounts of trouble - but as of today, he's going to deliver it all to Gepelnietche. Minmei is to thank for the fleet holding out this long, and shrugs off Misa's apology for putting her in this much danger. And she plans to go on singing, for the people, and for herself. However, Gavil has other plans, and grabs both Misa and Minmei. The rest of the fleet is of no interest to him, and he orders Gravil to wipe it out. With the Megaroad demolished, Gavil plans to take these two to Gepelnietche and accumulate yet more beauty, and tells his soldiers to turn the remaining people into lovely balls of exploding light. Hikaru can't believe he couldn't do anything to help the women. Kakizaki figures the end has come, but Focker irritably tells him to fire a missile or two if he's got time to whine. This is NOTHING compared to the final battle with the Bodolzar fleet, which at least partially revitalizes Focker's Skull Squad. He orders them to take formation EF-9, and to take revenge on those who sunk the Megaroad. For a Skill Point, take out Gravil and Gavil within six turns, and take out Gravil first. Your people show up on turn 3, not exactly as expected. The Exelion fleet was lost somewhere during warp, and the Macross 7 and Daikuu Maryuu were the only ones to emerge here. Exedore observes placidly that two out of five ain't so lousy a percentage as far as miracles are concerned, and Max and the other Valkyrie pilots are glad beyond words to see their comrades of the Skull Squad again. Max quickly orders your people to assist the Skull Squad, and the Skull Squad are _very_ glad that the help Isamu and Guld were sent to summon finally arrived. As your pilots get reacquainted, Exedore is shocked to see a Protodevlin, an unspeakable creature which leads the blood of the Zentraedi astray. Basara figures this is a great time to start singing, and Gavil recognizes what Gepelnietche described as Spiritia Abnormality "C". Gavil figures he can advance Gepelnietche's dreams greatly if he can get a hold of this Anima Spiritia. Gravil has a field around it that basically reduces damage dealt to it. Basara's solution: sing at it louder. When you take out the Gravil, Gavil figures that the Anima Spiritia confronting him is _too_ beautiful. Gravil is worth an Analyzer. Gavil actually has a Minmei's Disc, presumably the latest CD. Kakizaki then attacks, despite warnings from the others that Gavil isn't defeated yet. Gavil furiously tells him that there's nothing beautiful about him and promptly blows him up. Gavil vows to pay the rest of you back with something brand new and beautiful, and vanishes. Isamu can't believe that Kakizaki went and died right before his eyes, and right when help had arrived too. Focker vows to take revenge for Kakizaki and the Megaroad... You're not out of the woods yet though: City 7 is under attack by Gigil and his goons, who are out to take all the Spiritia in the entire city by teleporting it somewhere, but neither Gamlin nor Basara will let that happen. Basara demands that they hear his song, the same song that drove Sybil mad. Gai orders everyone to follow Basara to defend City 7, and in rage Gigil plans to do an emergency Fold, even though the requisite energy isn't built up... City 7 and the Alpha Numbers, along with the bad guys, disappear, leaving the flagships behind. On the fourth planet of the Barooda system, Gepelnietche is not pleased at Gigil's actions. Gavil shows him the captives, whose rather rude actions draw a sharp warning from Gavil that they're only being left alive to gather information about their race. Misa says that she's the representative of the Megaroad, which they just sunk, and that she has a duty to find out about the people who would do such a thing. Gepelnietche obliges Misa, saying that their creator named them the Epil, but that at some point in the past they became known as the Protodevlin. He tells his new "samples" that his dream of creating a Spiritia Farm is drawing near, and explains that Minmei can regenerate the Spiritia from her other samples. Renewable energy! Minmei isn't sure how she's to do that, but Gepelnietche orders her led politely away. As for your other fleet, Gepelnietche figures that the Anima Spiritia there is necessary for his dream to come true, ordering Gavil to see to it. AND, since Gigil seems to have loused things up, Gepelnietche plans to go to the front lines himself. After all, new soldiers were gained in the last battle - they'll need to be mind controlled... Scenario 31E. Aoki Seijou na Chikyuu no Tame Ni ("For the Sake of a Pure Blue Earth") Cagalli leads Aslan to a small island at the borders of Orb, where Yzak is waiting for him. Aslan still finds Cagalli puzzling, and wonders aloud whether he should thank her for what she's done. Before she lets him go, she gives him a Haumea charm stone, willing that it protect him through the dangers that surely lie ahead. Aslan rather bitterly asks her if she wants him to accept such a gift after killing Kira, and she replies that she doesn't want _any_one else to die. After she walks away, Yzak demands to know what kind of a pathetic bastard Aslan thinks he is. Aslan coolly replies that he fulfilled their mission by taking down the Strike, and with barely contained fury Yzak growls that that little feat has gotten Aslan a transfer to a special squad under the direct control of the head of the National Security Council. This means Aslan's being recalled to the Plant for his new mission, while Yzak heads straight into his role with Operation Spirit Break, the operation to capture Panama. Yzak doesn't stay civil for long, wondering aloud how the likes of Aslan could get such a tasty assignment. Aslan for his part apologizes for what he's put[??] Yzak through, and thanks him. This startles Yzak, and he tells Aslan that next time around, _he'll_ be the one with Aslan as his subordinate - and not to die in the meantime. Meanwhile at Federation Army HQ in Alaska, Miwa is personally interrogating Kazuya and trying to get him to confess to the Alpha Numbers' misdeeds. Kazuya tells him that no amount of hitting him will work: he believes everything the Alpha Numbers have done is correct. Miwa doesn't want to hear that and decks him again, yelling that Kazuya's uncooperative attitude is about to end today. HIS side is the side of justice, and _he_ will be the one to lead the noble armies of the Earth to victory. Kazuya says that something within Miwa's head will need to be rewritten first for that to happen. This earns him yet more abuse, and Miwa tells him to say his prayers while Miwa goes and attends to a little conference. Kazuya furiously wonders how the hell Miwa regained so much authority after being dismissed so soundly last time. Meanwhile, Miriallia is still in a state of shock, oh and Flay too if anyone cares. As more of your people look downcast at this, Ryou points out that everyone dies eventually - just that the timetable gets moved up a bit when one steps onto the battlefield. Shinobu is looking forward to much payback on the Zaft once you all get out of here, but Camille asks him to stop - he's had more than he can take of this. He's not suggesting you all just quit - rather, he's seen too much killing and being killed, hating and being hated. Nothing's changed a bit for humanity since the War of Seals, and if that's how it's going to be forever, he'd rather see mankind get... He falls silent, and Judou wonders what's gotten into him. Camille asks who was right back then: your side, or Quatro? He now understands how Quatro felt, how he despaired at humanity... You've now been imprisoned a week, and Brit is holding up pretty well. After all, he got the same treatment from the Titans after the Balmar War. So did Ryuusei, who got tossed into solitary confinement for "national security" or some other BS reason. And actually, the Beast Squad's spent all kinds of time in the slammer for disobeying orders. Amuro, Misato and Bright have it harder though, facing panel after panel of inquisitors every day. Masato has heard that Igor and Oka are part of the proceedings too. What's fishy is how your supposedly _independent_ squadron, and all the people who supported it, could be coming under bureaucratic fire now. Zechs notes that somehow the top brass are dead set against the Coordinators, and are determined to add your squad to their war effort. Ryuusei can't stand the thought of them getting their filthy hands all over your mecha, but Hiiro tells him to settle down - violence won't solve anything here. In fact, your adversaries _want_ you to cause trouble, meaning what you've got to do is wait for now and give Riliina and the Security Council time to act. One person who isn't holding out so well is Kusuha, who can't bear the thought of people who fought so hard for the Earth being treated this way. Though she quickly apologizes, Brit realizes that the mental strain on Kusuha is becoming too much. Meanwhile, Nana is worried about Kazuya, who's been taken somewhere separate from Amuro and the others, and remembers that Miwa is prowling around somewhere. Hiroshi is losing patience with the fact that if you lift a finger you're "traitors", and if you don't you just get your asses kicked some more. Jun figures that Bright and Maryuu have some sort of plan to solve this mess, as shown by their handling of Diakka as a wounded civilian instead of an enemy POW. Bright even had the captured Buster dismantled and dispersed among many other spare parts - it sure looks like Bright isn't planning to stay here long. But until then, waiting is all you can do. Flay then goes to talk to her estranged fiance. Sai tells her that everyone is very uneasy in the wake of Tolle and Kira's deaths. He says that that's why he can't comfort her right now. Things quickly turn ugly, as Flay cries out that Sai ought to have understood: she didn't really care a thing for Kira! Sai tells her to cut it out - she really _did_ love Kira, didn't she?! How couldn't she have loved someone so gentle as Kira was?! Wrong, wrong, WRONG! she shouts... At the meeting, Miwa asks if Bright insists on asserting that his actions were in the best interests of all humanity. Bright concurs, saying that if Miwa has reviewed your combat records he ought to understand that. Miwa points out that it's also been asserted by others that that's merely a case of myopic thinking at the front lines, but Bright says that if HQ's orders were appropriate, he'd follow them. However, there are many questionable points about the orders HQ has given him, and he believes that the top brass are also making light of the threat from outer space. What your people need to do is not quarrel among themselves- Miwa cuts him off, saying he's fully aware of the need for unity. That's why all disparate elements must be eliminated. Bright points out that the STMC have already reappeared within the Solar System - you must have a treaty with the Zaft. Miwa won't hear of it, saying that the Zaft are no longer Earth humans, and are in fact the enemy every bit as much as the aliens and space monsters are. Oka tells Miwa that that kind of thinking is what produced the current degree of strategic confusion. Igor concurs, saying that continued action against the Plant is nothing but profitless. Miwa furiously asks if they've lost every ounce of military sense they once possessed, but Oka says that this situation, where top leaders in the military, government and industry have conspired out of personal prejudice, is what deserves criticism here. Miwa wonders what Oka is getting at, and Igor figures the time has come to make it clear, especially since the Alpha Numbers are no doubt sick of being cooped up all week. Oka says the time has come to speak your mind to the top brass, or rather to the organization calling themselves the Blue Cosmos. Miwa is about to cut him off when he receives a phone call - Miwa promises to thoroughly chew out whoever dares to interrupt his meeting. It's the Chairman, and after he hangs up Miwa says that he's run out of time to negotiate with your people. The Zaft appear ready to descend from orbit and assault the Earth. He tells you that if you're soldiers you won't be able to avoid this, and orders you on level two alert, ready to sortie depending on what the Zaft do. He reminds Bright that all of you are still under inquiry, and if you pull any funny business you'll all be branded traitors. He has Igor and Oka sent to another room for more questioning, and tells Maryuu to stay here for a message. Miwa mutters that he'll shoot all of those traitors in the back if they give him the slightest excuse. He then tells Maryuu that the top brass intend to change the Archangel's near-abandonment to the Alpha Numbers and reassign them. Given that the Archangel and Strike were originally made to fight the Coordinators, it's time for them to return to their original mission. Several of the Archangel's crew are to be transferred, including Flay. The plan seems to be to let lots of people watch her fighting for the memory of her departed father, and take inspiration from that. Miwa is sure she'll be able to help the war effort other places than the front lines. Kazuya is still fuming over his mistreatment by Miwa, planning to thoroughly kick his ass as soon as it's proven that you all are innocent. Just then, Oka comes in and observes that Kazuya seems to have been lynched by Miwa. Kazuya smiles and says that Miwa's punches are a mere bee sting to him. Oka tells Kazuya to go to the Ral Kairam, on his authority, and to use his fists for justice once again. He tells to Kazuya to listen carefully: he must not use his fists on worthless opponents, and reminds Kazuya that his love with Erika inspired many. And at the end, he has a request for Kazuya not as soldier-to-soldier, but as friend to friend: he wants him to tell Megumi to live a strong life. As Kazuya catches the import in his words, Oka tells him to hurry, and that everyone's future depends on all of them. As Kazuya runs off, Oka figures that the Alpha Numbers are your trump card for the future. He's resolved to sacrifice himself for their future, and indeed for the future of humanity. Speaking of Diakka, he's to be transferred to the Archangel now that the Ral Kairam has orders to move out. Diakka figures that all Natural countries are equally shitty, and Judou tells him to shut his ass. Four assures Diakka that your people have no intent to mix him up in anything dangerous, but he tells her that he's not such a little kid that he'd actually believe that. He then shrugs, saying his injuries are too severe to just charge you all, and he reclines and says it's all up to your people. Miriallia then comes in, still in tears, and Diakka scornfully mocks her and says that he's the one who ought to be crying right now. This provokes some kind of reaction, and he asks if she plans to act violently towards him, a prisoner. Or maybe she's scared of him, or thinks of him as a curiosity. He sarcastically assures her that he's still firmly chained down, then notices that she hasn't stopped crying. He offhandedly wonders what the hell someone like that is doing aboard this ship, ignoring Judou's repeated warning and telling her that she'd be better off leaving the army if she's so scared. Or perhaps some good-for-nothing Natural boyfriend of hers died or something? At that, Miriallia pulls out a knife, and your other people are barely able to restrain her. Shouting in fury, she demands to know why a bastard like this is here when her Tolle is gone. Before Diakka can react, Flay levels a gun at him. Four points out that killing him won't solve anything, but Flay says that all Coordinators ought to drop dead. Amazingly, Miriallia throws herself in the path of the gunshot, and Flay demands to know why she's interfering when she herself was trying to kill their unwanted guest. Miriallia goes back to crying, insisting that she's different from Flay... The main Federation forces are sortying en masse, since the presumed Zaft target is Panama and the mass driver there. This is an indispensable facility for sending objects from the Earth to support operations in space: its strategic value is obvious. Miwa has done what the Chairman asked: this base is now only defended by the Alpha Numbers and a certain other squadron. The Chairman tells Miwa to get ready to move, and Riliina objects strongly. He soothingly tells her that her statements to the council will simply get moved to a different locale. She says that she's also in a hurry: over the course of this past week, the emissary the council sent to the Plant reports that preparations for peace talks are going quite well. Clyne himself should be willing to treat with you shortly, but the Chairman says that this hardly seems the time to talk about peace, when this base could itself come under attack at any moment. Besides, he's heard that Clyne is a mere figurehead. Just then, it becomes clear where the Zaft are heading: _here_ to Alaska. It seems the Plant are out to settle the score quickly, and they've brought both aerial and ground troops to do it with. You've got to protect Federation HQ at all costs. Creuset sees that "that man" seems to have made good on his promise to get all interlopers away, leaving the Alpha Numbers to him. It seems Operation Spirit Break was not about capturing Hammer at all, based on a slight change in the leadership of the Council, to Zala. Zala is broadcasting right now in fact, telling his brave soldiers that the time has come to smite the symbol of the Naturals' power, the Federation Army and in particular its HQ. He asks them to show the world what true Freedom and Justice look like. As the operation starts, Creuset says that he's got a special assignment within the base, and leaves command to his second. Creuset figures he'd better check that the item promised him is all in good order. In any case, you've got to hold out until the fleet sent to Hammer is recalled. One bad guy has a Magnetic Coating. With the first wave taken out, you've got about ten minutes until the next wave of Zaft arrive. As the other Federation forces dawdle, you begin to wonder if you've been left to face the Zaft alone. Surely the Federation military HQ wouldn't be sacrificed for that... would it? Burning tells everyone to prepare for the eventuality that no help will come, and Kyoushirou is fuming over having to protect Miwa's ass. Flay does not want to get sent on her "inspirational" mission along with Natarle, and Natarle says flatly that it's orders from HQ: she's got to use this lull in the Zaft attacks to depart Alaska. Maryuu thanks Natarle for all she's done, saying that without her the Archangel would probably never have made it out of Heliopolis. Natarle then hesitates, but Maryuu says she understands and that it's okay. She smiles and says she also knows that she herself isn't cut out to be a captain, and says that Natarle _will_ make a fine captain herself one day. She looks forward to seeing her again, somewhere other than on the battlefield, and asks her to take good care of Flay. Muu takes off too, and Maryuu specifically thanks him for all he's done. As for what's to become of the Archangel, Maryuu figures their job will be to cover the departing ship and then assist the Alpha Numbers in fighting off the Zaft. With Tolle, Kira and now Flay gone, the Archangel is becoming a pretty lonely place... Inside the base, the Chairman is glad to see that the Alpha Numbers have dispatched the first wave, and suggests using this opportunity to escape. Riliina demands to know if he plans to simply hand over Federation Army HQ. He tells her that the seat of command has already been transferred, leaving this base a mere husk - which is a military secret, and Lady Une asks why the Chairman knows so much. He says that, as he _is_ the Chairman of the Security Council and all, it's his business to know. Riliina challenges Chairman Azrael, asking if it isn't instead because he himself is the leader of Blue Cosmos. If "that's right" was his answer, what precisely does Riliina intend to do about it? She asks him to put out the call to all his fellow Blue Cosmos members to stop this war at once - this is hardly the time for fellow humans to be quarreling on this planet. Azrael quite agrees: it's hardly the time for her to be fighting him when the space monsters known as the "Coordinators" need elimination. He tells her he's highly valued her charisma as the one-time "heroine of the era" - had she actually joined his side the monster hunting would have gone ever so much more smoothly. Riliina had hoped to get a better understanding for what was going on in the world by directly working with him, but she figures she was simply being naive. Azrael tells her that he's had another idea: if Riliina, who wanted peace with the Plant, were to fall victim to Zaft attack, it would inflame the passions of the army so much more. Just then troops loyal to him burst in, and he tells Riliina to swear fealty to him - if not, she'll have to serve his ends in some other fashion. Riliina says that she has no intention of renouncing her ideals for achieving peace, and is about to bid Hiiro and her brother farewell, when gunfire erupts from an unexpected direction. Azrael demands to know who it is, and a figure in the shadows says that this is _exactly_ the time he'd normally make a dramatic introduction; but a villain like him doesn't deserve to know his name. Azrael thinks he recognizes Haran Banjou, who figures it's only natural that the Chairman of the _weapons_production_committee_ would know his name. Azrael isn't happy with all the trouble Banjou has caused the Blue Cosmos with his connections and money after the Haran Conglomerate was disbanded, and wants to know why Banjou, famous for his hatred of the Meganoids, would stand in his way. Banjou says that the Meganoids modified themselves because of their own egos - a very different case from the Coordinators. But, but, the Coordinators are monsters, an affront to the natural order!... Banjou says that Azrael is about the only person actually spouting that nonsense. He continues, saying that should _all_ Coordinators cast off their human hearts and follow the same path as the Meganoids, he'll be right there on the front lines kicking their ass. However, from what he's seen there are many heartful Coordinators left, no small few of whom are contributing directly to a bright future for the Earth Sphere. Azrael tells Banjou to spit out whatever he's trying to say: it's that the truly evil people here are those who would use the present situation to pit human against human. He tells Muruta Azrael to spew out all his evil beneath the Circle of the Sun, and to make Blue Cosmos depart the stage of history. Azrael is at the very least very quick at running away, and the good news is that Riliina and Lady Une are still intact. Banjou's men have entered the base, but they've found mostly empty space. Just what were the top brass and the Blue Cosmos thinking, trying to hand the Alaska base over to the Zaft? Banjou doesn't know yet, but he's sure they're up to something. Just then Garrison radios in to say that something a bit unfortunate has just happened - the block they're in has just been sealed off, and it will take a while to break through the walls. Banjou figures that it's up to Alan and Beauty now... Muu is actually headed back for something he forgot, telling Natarle to go ahead to the ship and that he'll make it in time for the launch. Miwa's fleet (with the Archangel in tow) then shows up, and Miwa wants to know why the Chairman is planning to give the base over without even a fight. Azrael says he has no need to explain his actions to a mere front-line commander. But, assigning the Archangel to the base's defense and giving command to Igor and Oka is... Azrael says he's already gotten all the data he wants from that ship - its best use now is as bait. Miwa can't figure this out, but Azrael asks him to get the ships moving quickly, before this place turns into a graveyard, not specifically of the Coordinators, but of anyone who gets in his way. Your people still have no choice but to wait for the fleet to come back from Hammer, and at least Miriallia is back at her post. As the Zaft attack, Maryuu momentarily forgets that Natarle is no longer by her side. Hiroshi is looking forward to finally facing the real threat, but Zechs figures that there's too few of them - the real enemy force is yet to be seen. Sara for one doesn't mind facing wave after wave of bad guys, but Igor gets on the mic and tells them that recklessly charging ahead isn't how wars are won, and Oka laments that Miwa's forces have made it out of the area. He tells you all not to give up on the base or on yourselves: once the Hammer fleet is back you'll be able to restore the battle front in a little over five minutes. Igor adds that Patrick Zala is staking his fate on this battle: meaning if you win here the Zaft will likely heed your requests for peace talks. This is music to your people's ears. After you whittle the enemy down enough, Muu senses Creuset's presence. Creuset claims to be happy to see him, but says he has no time to hang around with him today. Creuset figures that the fact Muu is here means that he's already made ready, and observes that the Falcon of Endumion has sunk pretty low too. Creuset runs off, and Muu wonders what the hell he's supposed to have made ready _for_. Muu then runs into Alan, who tells Muu to evacuate everyone from the base as fast as possible, and no he doesn't have time to explain. With the second wave of bad guys taken out, Maryuu tells everyone to stay on guard. Sai wonders how Flay is doing - she's doing pretty lousy actually, having snuck off the transport and hidden out in the base. She figures she'll never be allowed aboard the Archangel again, and yet doesn't want to be parted from everyone else. She then runs into a Zaft, whose voice is like... her Papa! Creuset apologizes for knocking her unconscious (*kerpow!*) and figures that this meeting must be fate - so he hauls her along with him. As he launches in his mech, he figures that the Alpha Numbers are the ones to be sacrificed, marveling at the intricacies of the Federation Army. The stronger the protection, the more intriguing the treasure within becomes - and he certainly hopes your people's protection grows strong indeed. Maryuu lets Creuset's mech go, favoring focusing on the "second" wave (of main assault troops anyway...) Yzak thinks your people look out of breath, and plans to stop your breathing entirely, in Nicol and Diakka's place. Rei figures that this _still_ isn't the end of the enemy forces, and Asuka wonders just where the hell the Hammer fleet got to. Muu then launches, complaining all the while that he's not cut out for this hero stuff. Muu tells a startled Maryuu not to worry about the transport, but instead to get everyone out of here _fast_. Igor adds his voice: they've just detected a Cyclops underneath HQ: a microwave-based incendiary system. If activated, everything within ten kilometers of the base will be cooked like dinner in the oven. Muu says that the hopes of support from Hammer were vain to begin with: the Alpha Numbers have been used as a decoy to buy time. Your people will be sacrificed, in in the process the better half of Zaft warpower will be eliminated - all according to the top brass's scenario. Is this just? Is this humane? Is this even going to work? [o/~ Hell no, he replied!] Maryuu says that if the objective was to lure in the Zaft, she judges her mission to be complete, on her authority, so no one else bears responsibility. Bright belays that last statement, and repeats Maryuu's conclusion to everyone: you've fulfilled your mission, and orders everyone out of the area at once. Muu will help, reminding Maryuu that he's the man who makes the impossible possible. Bright wants to assume responsibility for this one, but Oka says it's his responsibility instead, and says that Bright can't afford to be removed from command now. He tells Igor to get all the other survivors out of here, that he's merely fulfilling his duty a little ahead of Igor. Igor agrees reluctantly. Yzak isn't sure what your people are up to, but he plans to finish you off and orders his men to pen you in. But just then another quad of mobile suits emerges from underground: Mobile Dolls. The Federation seems to _really_ hate you and the Zaft, and one of the Ghosts is sent over to cripple the Archangel. There's no way to dodge or shoot it down, and it looks like the end is at hand when a new Gundam appears out of nowhere and wipes out the oncoming squad. It's Kira, and he tells everyone that he's here to buy them time to escape. Bright agrees, and Kira announces to the Zaft that the Alaska base is about to self-destruct. He asks them to cease fighting and escape at once, but Yzak isn't in the mood to hear such lame scare tactics. Kira dodges easily, and tells Yzak to stop the unjust fighting at once. Kira _told_ him to stop fighting, and asks if Yzak wants to die. He repeats his warning to leave _now_, and Yzak's mind actually starts processing what's going on around him. He realizes that something seems very wrong, and orders his men to retreat. Bright concludes that things have gone far beyond the rules of war with the Mobile Dolls and the Cyclops and all, and tells your people to assist the Zaft retreat. Oka adds his voice too, and assures his daughter that a crummy little problem like this won't spell his doom. For a Skill Point, ensure that _all_ the Zaft make it off this map while you take down the Mobile Dolls. Defeat enough of the enemies and the remaining number will cause some to despair. Things are doubly worse since Banjou and Riliina are trapped underground, with no way to rescue them. Except, of course, for Hiiro. Garrison sends Hiiro the precise location of the room Riliina is trapped in, and Hiiro plans to use his Twin Buster Rifle to get them out. This is pretty reckless, but Riliina radios in to Hiiro and says that she can't die here - there's much that she must do to stop this meaningless fighting. Hiiro understands, and tells her not to worry. The first blast isn't enough to breach the wall, and Riliina unhesitatingly tells Hiiro to try again. Zechs realizes that that power of conviction is what makes Riliina so strong. The second shot works, and when some Mobile Dolls come to make life miserable for the escapees, it's Banjou's turn. He summons his mech, and announces to the Blue Cosmos and indeed to all those looking for a fight: his mech is Daitarn-3, crusher of all evil plots for the sake of the world and all people in it. Should anyone be foolish enough to not fear the Circle of the Sun, they should come and get their ass handed to them forthwith!! Banjou explains to Tetsuya that he's got his own reasons for dropping out of contact so suddenly, but says time won't let him explain. Igor's got Riliina aboard her ship, and Oka tells Igor not to protest - it's merely a question of whose time comes first. Igor assents, and has the ship get out of Dodge at once. One of the enemies has a Booster. Yzak is furious that the Naturals would use Mobile Dolls against his people, and figures that there's no choice but to fight to the bitter end. The Zaft are gone, but there's still more bad guys landing in your area. Apparently they didn't hear your warning, a sure sign of how much they distrust you. Oka tells you all that time's run out and orders you to flee. He was prepared for this to happen, and as a powerful energy source rumbles to life beneath the base Bright orders everyone out at top speed. Megumi doesn't want to leave her father, but Oka tells her to hurry and leave, and not to waste what he's done. He tells her that even if he dies, his wishes will live on through her and the Alpha Numbers. He leaves the rest to you, and as the Zaft begin to panic Oka says that it's partially his responsibility for not being able to stop the Blue Cosmos' schemes. He entrusts all his brave children with the future of this world and of mankind. Kira is welcomed back to your squad. He tells you that for the past two weeks he's been at the Plant, where he got his new mech. He says that he's not part of the Zaft, or planning to rejoin the Federation army. This is his duty as the recipient of his mech, and the meaning behind his continued fighting. This hardly seems to be the hesitant, cringing young man who disappeared two weeks ago, and Quatre wonders precisely what happened to him at the Plant. As Kira and Maryuu start filling each other in on the past two weeks, Amuro and Bright worry about what happens now. Seeing that you escaped the army plot to rub you out, you'll probably be all treated as traitors. You've got to resupply and repair if nothing else - Oka's wishes must not be wasted. And to do that, you need power - and Viletta knows just where to get it, where the Feds won't bother you. She suggests going to Tesla Raihi... Scenario 31S. Kindan no Wakusei E ("To the Forbidden Planet") Naturally, the Skull Squad members are having trouble with the notion that 35 years have passed for the Macross 7. Hikaru in particular is shocked that the former Meltrandi ace has now become Max's "wife". Miria primly tells Hikaru not to use such outdated terms [it's a Japanese thing...], and Focker realizes that underneath the mature exterior Miria is still as feisty as ever. Isamu praises Focker and his men for holding out this long, but Focker says the final result is the destruction of the fleet and the sinking of the flagship. Not to mention the abduction of Misa and Minmei and the loss of Kakizaki. Anyway, to cut a long story short it seems that the fragments of the Megaroad fleet have been harassed by the Barooda all this time. The recon unit sent to Barooda was taken out, and their equipment upgraded and sent back to fight the rest of your fleet. In fact, the reason the Megaroad itself held out so long is Minmei's songs. Her singing, in the midst of the darkest combat, regenerated the life of those who had it sucked from them and at times even acted as a Barrier around the ships. Miria tells the Skull members to talk with a certain specialist aboard City 7 about this second appearance of "Singing Energy". For now, they've got to gather the fragments of the Megaroad fleet to City 7 and reunite with Battle 7. The good news is that the enemies that attacked City 7 seem to have Folded Out somewhere else. Just then Gamlin brings in Mylene. The Skull pilots wonder if this is Komiria, though if it was she'd be some old maid at age 35 by now. Miria archly asks if that makes her, Komiria's mother, an even older maid, and Hikaru protests that he didn't say anything of the sort. Mylene introduces herself, saying that she's her parents' seventh(!!) child. She's heard a lot about the Skull Squad from her parents, and Focker smiles and observes that said parents seem to be getting along quite well. Miria darkens at this, and Focker realizes that he's said something he shouldn't have. Gamlin saves the conversation by introducing himself to the legendary Skull pilots. Focker seems somewhat amused to hear of his recent deeds as though they were in the distant past. Anyways, Basara didn't heed Miria's request to show up - in fact, he basically vanished instead, and Mylene reminds her mother that Basara isn't the type to take orders from anyone. Miria digests this, telling Gamlin to find Basara and make him sortie by force if necessary when the time comes. If not, there's every risk that the Vampires will invade the city, and that can't be allowed to happen. Miria then asks Focker to lead the Alpha Numbers' mecha, and he readily agrees, telling her to concentrate on running the city. Gamlin asks Mylene where Basara might be, but she hesitates, asking him finally if he hates Basara. Mylene knows that Basara's a selfish guy who causes the military nothing but problems, and took note of Gamlin's displeasure when Miria asked him to search for Basara. Gamlin tries to explain this as nervousness before his former instructor (Miria), and adds that he's got a lot to think about regarding Basara. He noted that when City 7 was about to be abducted, Basara was the first to respond - faster even than Gamlin himself. He won't deny that Basara's been quite self-centered, and that he's gotten pretty pissed as a result. But looking at what happened at Brazilar, at Gibraltar, in the recent battle, and at the effect of the Sound Therapy, he's beginning to think that Basara is actually someone very special. Mylene thanks him heartily, saying that acceptance of Basara is like acceptance of the Fire Bombers' music as a whole. Gamlin smiles and says he prefers Mylene's singing to Basara's, and although Mylene figures she's got a ways to go she appreciates him saying so. As a way of saying thanks, she gives him a charm that she received when she was very little, with instructions to rub it if ever something bad happened. She tells Gamlin that when she does so, magic happens and the future opens wide before her. Or at least that's what she was told, and she's been rubbing the heck out of that stone ever since. She found later that all this was mere superstition and took a lot of ribbing, but for whatever reason she's treasured the charm anyway. Now, she wants the highly serious Gamlin to have at least one frivolous thing to keep with him, which brings a smile as he accepts. The two then set off to find Basara. Meanwhile, Sybil has fallen back to sleep, and Gigil furiously promises to bring her plenty of Spiritia. But "plenty" isn't plenty enough, and Gigil can't figure out why Sybil refuses to awaken. Someone then approaches, and Gigil hides from... Basara! Basara vows to make her hear his song, and Gigil realizes that this Anima Spiritia might be just the thing to wake her up... Gepelnietche's forces arrive, and Focker orders your crew not to get too carried away and stray too far from City 7. Gigil isn't pleased that Gepelnietche would attack, knowing that Sybil is aboard this ship. On turn 2, Basara emerges, determined to make the enemy hear his song today. Mylene demands to know where he was all this time, and Ray has to tell them to save it for later. Focker orders the Diamond and Sound forces to defend City 7, but something is wrong - someone's taken over the controls of City 7. One of Gigil's men claims to be acting on Gepelnietche's orders, and Gigil tells him to leave that narcissistic monster be. It seems clear that the bad guys have taken over City 7's engineering section, and Basara and Gamlin both rush to the scene. Gamlin will let Basara sing as he pleases, while he protects City 7 as a soldier. Basara's very glad Gamlin finally understands, and the two get ready to rock. Despite Gigil's objections, the lackey engages City 7's Fold drive. Gamlin and Basara both charge in, getting transported away along with the Fold. Your other flag ships then show up, a second too late for Pete. But Sakon isn't worried - he knows precisely where City 7 went this time. Your people return to their ships hastily and head off in pursuit... City 7 has arrived at the planet Lax, a world Gamlin heard a separate colony fleet began colonizing years ago. Miria plans to ask Lax for help, and tells Gamlin to keep an eye out for assailants, which there seem to be none of at the moment. Your other ships catch up quickly this time, and Mylene is rather surprised to see that relations between Basara and Gamlin have improved so suddenly. That's just how pilots are. Unfortunately, whoever took the controls of City 7 has already vanished - and there's surely a reason they folded the city here. It seems there wasn't time to escape, as someone starts to Fold Out. It looks like the Barooda flagship, meaning that the enemy seems determined to settle the score here. The bigger the enemy is, the hotter Basara gets, but Gepelnietche radios your people first. She says that her people's 500,000 year old dream is about to be realized. She tells all you Samples to become drops of that dream, and when Gigil warns her that Sybil is aboard the ship she's targeting Gepelnietche says that that's but a mere bubble. She tells Gigil to see her illusions too, and the unpleasant news is that there's no response from the planet. Your people were _supposed_ to be advance recon units, but you seem to have bumped right into the enemy boss, PLUS you have no idea what she's talking about. Gai points out that you'd better summon your courage to face this many foes, but Sanshirou points out that your side too is hardly a pushover. Max orders Miria to retreat with City 7 to Lax while your people hold off the enemy offensive. Gepelnietche tells Gavil not to worry about the escaping ship: the planet is already in the palm of his hand. In which case, he tells Gravil to show Gepelnietche just how beautiful destruction can be. Gepelnietche is looking forward to seeing the Samples' Spiritia reach its apex. For a Skill Point, you must defeat Gavil and Gravil, and reduce Gepelnietche's ship to under 50k HP within seven turns. Gavil is worth a Biosensor in her beautiful defeat. After a few turns, things are looking bleak, and only get bleaker when some Imperial types show up. But strangely, they're only attacking the Barooda, and Gepelnietche is very unhappy to see the people who are denying her her dream on the scene. Ryuusei wonders why the hell the Empire are helping you, and their leader says that they can't afford to lose the Key that will help them defeat the Epil. She calls this a mere greeting and takes off, and Viletta frets that a _very_ high ranking person is aboard that Jumoora if her data is correct. But what would she be doing here?! Once you reduce Gepelnietche to 50k HP, your people marvel at how tough his ship is, and the consensus is that your people will have to break in and destroy the ship from the inside. Basara and Gamlin hurry over, and Basara says that he wants to make Gepelnietche hear his song before Gamlin fills him full of missiles. Gamlin says he's welcome to try, and the two rush in - or try to, until Kinryuu (miraculously out of bed) speaks up and... tells them to go for it. Basara is sure to make Gepel-whatshisface hear his song now, and Kinryuu will be damned if the Diamond Force can't at least take down one lousy battleship. He basically crashes himself into the flagship, opening the way for Basara's song to be heard. He breaks into the enemy bridge, promising to make Gepelnietche's heart throb. It's not clear if this worked or not, but Daimonji orders everyone to retreat to Lax while the enemy ship is halted. Fijika and Gamlin salute their departed leader, vowing to fight to the utmost in the name of the Diamond Force. So, rest in peace. On the bridge however, Gepelnietche recognizes the Spiritia Abnormality "C", and initiates Spiritia Dreaming... Scenario 32E. Shugoshin no Miko ("The Priestess of the Guardian God") Kira thinks back to his time at the Plant, staying at the Clyne residence. Lacus greets him on the terrace, pleasantly urging him not to address her formally after the week he's spent there. Malchio is with her, presuming that Kira must have found it quite a shock to wake up here after collapsing in Malchio's garden. Kira is wondering why all this has happened to him, perhaps, why he's still alive, and Malchio says it's because he is a SEED Bearer. Kira then hearkens back to his fight with his best friend Aslan. Neither of them had any choice after each had killed someone dear to the other. Lacus tells him that neither are to blame - these things happen in war, and the two of them were simply confronting their enemy. The word "enemy" is a bitter taste in Kira's mouth, and Lacus notes that Kira's dreams always seem sad. He tells her that they ought to be - plenty of people have died, and many by his own hand. Lacus points out that by him taking up arms, many more people have been saved. Kira doesn't know where he should go, or whether he should stay here, and Malchio assures the SEED Bearer that the answer will come in time. After a moment, Kira tells Lacus that he must leave for Earth. She warns him that him going by himself won't stop the fighting, but he says that he can't bear to simply watch from here either. He fears saying that there's nothing he can do lest it become a self-fulfilling prophecy. Lacus asks if he plans to fight the Zaft once more, or perhaps the Federation, and he silently declines both. He then says that he now has some idea of who he _should_ be fighting, which is good enough for her. Lacus then has word sent to a certain place, that Lacus Clyne will sing a song of peace. Her servant departs, and Kira gets his first glimpse of a new Gundam. It's actually named the ZGMF-X10A Freedom, but she agrees that "Gundam" sounds a lot better. She's heard that this is the brandest new mech Zala produced by incorporating stolen Federation tech. She believes it will give Kira the strength he needs now. She firmly tells him that both wishes and strength by themselves are futile, and asks if this gift is somehow disappointing to him. Kira ponders her words, asking who she _really_ is anyway. She says that she's simply Lacus Clyne, and he thanks her. She tells him to take care of himself, and says that her power will always be by his side.... Sai wakes Kira from his dream, apologizing and saying that it's almost briefing time. Kira assures Sai that he's in good health, and then tentatively asks about Flay. Sai tells him that she's been transferred to Alaska along with Natarle. Muu returned from seeing them off, but the other two won't return any time soon. Sai says that he was crushed when he thought Kira died, and is incredibly happy to have him back... but every time he sees Kira he realizes just how pathetically squeebish he is. Kira points out to him that although there's things he can do that Sai can't, there's things *Sai* can do that he himself can't. Meanwhile, Astonage is explaining about the Freedom's Neutron Jammer Canceller. Not all your crew realize how _significant_ this _incredibly_important_ piece of technology is, so Sara helpfully explains: nullifying Neutron Jammers means that nuclear weapons become usable! Should this fall into the Blue Cosmos' hands, there's every likelihood that the Plant will get nuked, and Kira would rather leave your people and even fight them if need be to keep its secrets safe. With a clarity your people haven't seen from him before, he says that this is the mission entrusted to him. Amuro points out that your people _are_ still attached to the Federation, and that you'll have to fight the Zaft at some point. Some of your crew point out that said Federation tried to feed you to the Cyclops, but no one is precisely thrilled about joining the Plant side either. Megumi asks to speak, saying that she's her father's daughter and isn't planning on moping any longer. She also believes that the cancer infecting military command hasn't corrupted the Federation as a whole - the things her father and Igor fought for must still be valid. Kira says the Plant is the same way - it's far from the case that everyone there wants war. Megumi says that the question now is not who you claim as allies, but who you intend to fight for and against. Which is all very well and good, but if the Federation decides to accuse you of cowardice in the face of the enemy, you'll just get subjected to another court martial. Like many among you, Judou can't figure out how the military, which admittedly had its share of imbeciles and hard-headed bastards, could have sunk this low as a whole. Banjou and Alan have some information about that, and Banjou figures that he'd better off sharing what he knows. He explains that there was a revolution of sorts within the military after the last war. The people driving that revolution were the same people who led the dismantling of the Haran Conglomerate, giving the "civilian" Banjou and his people a glimpse of their identity. It's the Blue Cosmos, whose anti-Coordinator views were all too similar to the anti-alien sentiment which naturally swept the Federation after the previous invasion. As they gained more political and military influence, Banjou also saw a troubling pattern of companies connected to the Blue Cosmos expanding rapidly. At the same time, Alan was off gathering information on his own. And _he_ noticed an even more alarming trend: nuclear weapon stockpiles were being consolidated at certain locations. All this pointed to a power grab by the Blue Cosmos, but by the time they realized it, it was already too late: the Zaft had risen to Blue Cosmos provocation and kicked off the war. Hiiro points out to an indignant Hilde that it will be no simple matter to reverse the damage now - people won't easily join hands when those hands are covered with each other's blood. The mutual hatred now runs too deep, but there's still hope: as Megumi said, the entirety of the Federation has yet to fall under the Blue Cosmos' sway. This means that if you can take out the instigators, there's every hope that the Federation can be coaxed back to sanity. The target is Malta Azrael, Chairman of the Security Council. Alan and Banjou had actually learned that Azrael was coming to the Alaska base, but as you know failed to actually nab him - and lost Oka in the process. Megumi assures Alan that her father isn't dead, and Ken'ichi agrees - his will will live on in your people as you root out the Blue Cosmos and halt this senseless war. Amuro tells Kira that that's what the Alpha Numbers have always been about: fighting to save _everyone's_ future, and Kira happily agrees to help. However, Camille finds he can't muster that kind of optimism. He asks if he's really got to fight for a future for the very same people who tried to wipe your people out. Must he try to protect people who insist on endlessly squabbling amongst themselves? No matter how long you fight, you're simply a convenient tool for a small number of power brokers. Kusuha can see where he's coming from.... but there's no time to ponder the question as the alarm klaxons go off. Word comes from Tesla that the Subterraneans are on the attack, having apparently given up on Japan. Viletta comes to the unpleasant conclusion that the Subterraneans might be after... "that". Robert is refusing to give any information to Ikima or his goons. Ikima tries to punish this impudent human, but someone steps out from the shadows and blocks his sword. Ikima demands to know who, but Zengar is in no mood to talk. Retzel _is_, but he seems more interested in letting his sidearm make his points for him. Flora meanwhile is wondering what the heck is taking Ikima and Amaso so long to gather a little info. She figures that she'll just have to take the base over by force and starts blasting, and Amaso and Ikima, angry about getting caught in the crossfire, flee. The Subterraneans' sure victory over the "lightly defended" lab is short lived as Zengar and Retzel appear. The Marshal of Hell, also in attendance, recognizes the Double G series mech from the Divine Crusaders, and has heard that they, like him, are after that pesky little girl. Looks like attacking the lab was the right thing to do after all. And, given they've got the numerical advantage, the humans don't stand a chance, right? For a Skill Point, take down the Marshal or Flora within five turns. Your people will show up once Zengar and Retzel take enough punishment. Your people are not happy to see the Marshal here, and the feeling is definitely mutual. Camille meanwhile is still feeling the aftereffects of Alaska... Once you get the Skill Point, a bunch of Muge forces show up. Shapiro greets your people, and hears from the Marshal that the little girl seems to be in this area - as though she was your people's shadow. Shapiro orders his men to start pummeling your people in the hopes that she will appear. She does in fact, and the Marshal berates your people roundly for not recognizing the real meaning behind Irui's power. Banjou pooh-pooh's this, but challenges the Marshal to try and explain anyway. Shapiro won't fall for that, and to make matters worse the Golar Golems appear. Irui makes as if to flee, and when your people beg her to wait and explain what's going on, she says "Apocalypsis" - the climax of the galaxy has already begun. She tells you not to lose and vanishes, and Shapiro figures he's just received some divine wisdom out of all of this. He plans to follow the "priestess", telling Helmet to take care of things here. Helmet isn't happy to hear that he's been hanging out all for the sake of some little brat, but Shapiro says that she's _the_ "priestess": the key to make Muge's wishes come true. The Marshal and Flora decide to head off in pursuit too, leaving you to face down Helmet and the Imperial forces. Bright asks Zengar to go off and keep Irui safe while your people handle things here. Helmet is worth an Analyzer PlusPlus. There's no rest for the weary, as a Federation battalion closes in after the battle is finished. Since you sent out no callsign, you can only assume that these are your pursuers from the Blue Cosmos faction. It's not in your best interest to cross swords with them now, so your people have no choice but to flee the scene like common criminals. Robert then contacts you with news that Zengar lost sight of Irui. It seems she really doesn't want to hang out with your people, but given the circumstances it also seems she was desperate to tell you about the "Apocalypsis", whatever that is. Viletta asks Rob to keep you posted if he figures anything else out about Irui or Apocalypsis. Rob then tells Ryuusei that it will still take time for "that" to be completed. And although the Leios Plan has solved most of the problems with power output, with no physical possibility of Twin Contact now... Ryuusei once again curses the loss of his powers, but Rob won't hear of it - he promises Ryuusei he'll get the thing up to at least minimum operational capability, and tells him to concentrate on doing what he can for the Alpha Numbers. Ryuusei, still unhappy, agrees nevertheless. Miwa tells Azrael that your people are expected to flee to the Orb. This strikes him as very convenient, and decides to actually let your people make it. This somehow fits into his schemes for obtaining the Orb's aid, and he says that he plans to go to the scene in person, and orders Miwa to hold station at Hammer. He thinks he can get Synapse to do his dirty work, but Synapse's typically grim expression could hide just about anything... At the Plant, Patrick is filling Aslan that the entire Clyne faction is to be placed under arrest. Given how Lacus let an enemy spy fly off with their new mecha, plus her and her father's disappearance and the revelation of the true nature of Operation Spirit Break. Even a child could see that the Clynes are guilty. Aslan says that he'd been told Spirit Break was targeted at Hammer, but Patrick irritably says that there could be no other target than the Federation army HQ if they wanted to finish the war quickly. He gripes that the nobility like Siegel Clyne and Irene Kanarver can't seem to grasp that, and says he'll be damned if they cause him any further problems. He also gruffly forces his son to address him by military rank, and Aslan says that he still can't believe Lacus would have dealings with a spy. Patrick grimly says that suspecting _her_ would be the last thing on his or anyone's mind if not for the footage that proves her guilt - whatever Aslan says, guilty is guilty. He tells Aslan that his engagement to Lacus has been annulled already: though it hasn't been publically announced, she's considered a traitor to the nation and a fugitive. Patrick then orders Aslan to go and recover the stolen X10A, and to wipe out its pilot and every person and facility it's ever been in contact with using the X09A Justice. Should recovery prove impossible, he's to destroy it. Aslan doesn't sound happy about the "every person and facility too" bit, and Patrick tells him that the 09A and 10A are both outfitted with Neutron Jammer Cancellers - if the Feds get their hands on one, they'll merrily go nuclear. And _that_ must be prevented at all costs... Scenario 32S. Infinity Soul In a sealed chamber in the Protodevlin stronghold, Gavil is the first to see Balgo, haughtily telling him that _he_ would never wake him from his slumber. It was in fact Gepelnietche who did so, who tells him that he saw him in his dreams. Amidst the distant gleam of stars were some whose gleam vanished, their brilliance gone. It was the dream of a philosopher or poet, and upon hearing it Balgo says his power is always his in time of need. Gavil doesn't seem so happy to hear that... It's been two weeks since your forces landed on Lax, with the enemy waiting in orbit above. Max says that your flagships must be repaired before tangling with the enemy again, and Exedore reports although the GGG investigated area 1030, the result is the same as yesterday: zero survivors. Max is beginning to fear that all the colonists here really were killed off by the Protodevlin, but Exedore says that no bodies were found either. That, and the interference of the Imperial army in the last battle, are of even more concern - even if the Empire is at war with Barooda, it's unclear why they'd help _you_ out. In the meantime, Max has regretfully had Exedore spying on Basara's private time, since without him your whole team are screwed. Some good news is that Sakon and Chiba have almost completed a certain gadget, which might just turn things in your favor if you're lucky. Max has Exedore send Ray the operating manual, and Exedore observes that Max is looking very tired. He placidly brushes aside Max's concern for his crew and the city, saying that he'll make all the necessary arrangements. This apparently meant sending Miria to his office, and she arrives agitated, wondering what on earth might require Max to want to talk to her directly. Max fumes over his chief of staff's gambit to cheer him up, but before another word can be spoken Focker and Hikaru show up at Exedore's behest too. This feels a bit better, and Max smoothly says that he simply hasn't had a chance to catch up on old times since everyone rejoined. Miria attempts to excuse herself, but Hikaru blithely says that surely she can spare an hour. Focker is quick to spot Max and Miria's exchanged glowers, and decides to trust the old saying "good enough friends to quarrel". Hikaru once again expresses amazement that 35 years have gone by for Max, and Max who's actually _lived_ that 35 years is equally amazed that Hikaru and the others haven't aged a day. [Gah! Feeling thin! And stretched! Like butter over... too much bread! *thud*] Max surely isn't too happy about getting to be Rip Van Winkle, and it's clear that this was no timeslip - Focker says that he's sure there were many smiles and many tears during all that time. Miria says dangerously that she spent much of the time pissed off, and after an uncomfortable pause Hikaru says that while he was certainly impressed at... "mayor" Miria's youthful appearance, he's even more surprised that Max doesn't even begin to look 50. In fact, he still looks like he's in his 20's. THOUGH, Miria says, _hearts_ still seem to change over time. Focker's eyes narrow - the old ace pilot Miria seems to be _every_ bit her old self despite the vastly different settings. Perhaps too much so. Max then smiles and assures Hikaru that although he may not look it he's certainly had his share of hardship all this time. Before Hikaru can protest that that wasn't what he meant, Max says that he'd like to think he's got enough vim and vigor to be the best man at Hikaru's wedding. He then drops all smiles, saying that footage confirms that Misa was taken aboard the enemy ship, and Minmei presumably was too. The implication is that they're both still alive, and all you've got to do is go rescue them, and Focker says that Hikaru marrying Misa would be a fine way to celebrate the rescue. He tells Max to get ready for best man-hood, but Miria tells him not to forget that that honor must be accepted by both the best man and his spouse. Max is shocked at this, but Miria says haughtily that she's still concerned about their reputation and about Mylene. The look on Max's face would certainly have terrified anyone across the battlefield from him. Speaking of Mylene, Hikaru recalls that she's got a concert today, under the guise of a "Landing on Lax" ceremony... Mylene is totally into it, but Basara frets that while he's tied up here Sybil is still sleeping. Won't his songs reach her? When Mylene asks if he's okay, he shrugs it off and gives himself to the music. The rest of your people are in the audience - a sure testament to how reticence of a dude _singing_ on the battlefield has evolved into admiration. Ryouma can't explain precisely what led him to this concert, but he says that something about Basara's "earnesty" seems to have done it. Basara seems fully aware that life can be lost in battle, and yet he's determined to sing anyway - strength of will that not just anyone possesses. Kusuha wonders what drives Basara to put his life in so much danger just to sing, and Brit realizes that she's still deeply troubled. Hayato shrugs and smiles, figuring that whatever drives Basara to sing is probably beyond all your understanding anyway. But whatever it is, your people can feel its effects in their hearts. That includes Gamlin, though it may be the case that he's more interested in the Fire Bombers' _other_ vocalist... The following day, Gamlin goes and pays Mylene a visit. He recognized that something was strange about Basara at the concert, and Mylene says that lately Basara seems preoccupied even during practice. He disappeared after yesterday's concert, and indeed he's been out of sorts ever since landing on the planet. Gamlin assures her that Basara will be alright - he's a man who does what he has to do. Mylene is surprised that he'd take Basara's side, and after some prodding Gamlin says that he's had his doubts, but that he never _hated_ Basara as such. His attempts to explain further only make Mylene start laughing. Basara meanwhile is back at Sybil's resting place, determined to wake her up today. Gigil has been watching this process for the past two weeks, wondering how long the Anima Spiritia is going to keep him waiting. He's coming to the uncomfortable conclusion that there isn't enough power. Basara is getting frustrated himself, but Gigil bursts out and slugs him in the face more than once, yelling that he's the only one who can wake his Sybil up. That somehow seems to do the trick [@_@;;;], and Gigil furiously wonders who the hell's sake this guy sings for. Actually, who _is_ Basara anyway, or come to that, who is _he_ anyway?! ARGH! So confusing for poor bald-headedness boy. You don't have long to wait before the Protodevlin return, with their monster in tow. The civilians are already evacuated, so your people sortie. Gamlin vows to keep the honor of the Diamond Force intact, and even had Docker back in the saddle to help take revenge for Kinryuu. Basara isn't here at the moment, but Mylene like Gamlin believes that Basara will do what's right and appear in due course. The bad guys show up, and Balgo can feel the breath of the species which can regenerate its own Spiritia. Gigil is definitely not pleased to see that _Balgo_ has been brought back, and the rest of your people are quite alarmed at the sight of this new bioweapon. For a Skill Point, take Balgo down inside six turns. On turn 3, Gavil and his pet show up. Gavil tells Balgo that it's impossible for him to make Gepelnietche's dreams come true - that beauty is reserved for him alone. Balgo tells him to do whatever he wants - assuming he can do anything at all. The new arrivals look like they're after the flagship, but Basara flies onto the scene, apparently fired up and ready to rock. Gavil instructs Gravil to take out the Anima Spiritia, whose beauty is searing. Mylene meanwhile hears anger in Basara's voice, wondering what's going on. After Balgo is damaged enough, Gravil makes his move on Basara. Max asks if "the item" can be launched, but Chiba says that Basara currently isn't putting out enough energy to use it properly. Max wonders what the hell Basara is doing, and Basara after a moment yells at the bad guys to quit their attack and listen to his damn singing already! WHY THE FUCK WON'T THEY LISTEN TO HIS SINGING?!?! Basara transforms, and it looks as though he's about ready to launch missiles when Gamlin intervenes. The moral suasion of your people works, as they tell him to _sing_ and leave the fighting to the rest of them. Basara gets his groove back, and the other band members join him. Gavil, astounded, wonders if the Anima Spiritia is truly unlimited or something, and Chiba finally launches the Sound Boosters, devices to convert singing directly into energy. Depending on the singers, these can bend light and even space-time itself! [O_O]. Gavil is worth a Custom OS. Balgo will content himself with having seen the Anima Spiritia with his own eyes and depart. You quickly pick up a distress signal from someone on your side, and Max scarcely finishes ordering some mecha sent in that direction when the alarm sounds. Someone is Folding Out very near the surface of the planet. It's the Soloship and Ideon, guided here once again by the will of Ide... or something. Cosmo is quick to notice the Alpha Numbers waiting for them, and observes irritably that they seem to be hostages to Ide as well. Meanwhile, they've brought some stragglers from the Baff Clan, led by Geejay. He has no idea where he is, but tells his men to concentrate on the foes before them. He too is wondering if the whole damn Baff Clan is now caught up in the whole Will of Ide business. Cosmo doesn't actually want your help, still determined to survive under his own power, but Ryouma and the others won't just sit idly by. One of the bad guys has a Booster. Geejay is worth a Linear Sheet. He furiously orders his men to send the distress call as his squad goes down in flames. Max would like to invite the erstwhile Soloship crew in for tea to chat civilized-like, but the Battle 7 isn't exactly in great shape either. Bes realizes how precious a body meeting a body is, combing through all the rye in the wide universe, and isn't going to waste the chance. At Daimonji's urging everyone vacates the area before the Imperial army or someone shows up. In fact, after everyone is gone, a certain Imperial presence shows up, musing over all the forces who have somehow gathered on this forbidden planet. It certainly _does_ seem like the key to Apocalypsis is here somewhere. And unto him who controls that key shall be limitless power. Preeeety neato. Bes explains that after using the Gate to leave the Solar System, his crew DS Outed some 30,000 light years away from here. The Gate indeed answered their wishes to go to the distant backwaters of the galaxy, but thanks to that homing device put on the Soloship during the fragdown on the Moon, the Baff Clan dogged their every step. In fact, the organizational prowess the Clan has shown in following them everywhere is even more impressive than their firepower. What's more, every time the Soloship tried to flee using DS Drive, they encountered something very strange: singing! They are all positive they heard Basara's songs while in subspace. While Daimonji recalls Chiba saying that the Sound Energy could affect space-time, it's rather shocking to hear that it actually... happened. @_@ Somehow, it seems that Ideon likes Basara's songs or something, which explains how they eventually DS Outed here. Now it's only a matter of time before the well-organized Baff Clan overrun this planet too... well, if not for the Barooda in orbit. Max says that given the crazy physics that led the Soloship to Fold Out right near a planet's surface, everyone had best save Folding as a last resort - it seems the Soloship is now imprisoned on a planet, and not a very hospitable one at that. Just then word comes in about that Federation distress call: it's _Kakizaki_, who had been brainwashed and acting as one of the Barooda. This leads to the unpleasant realization that all those Barooda you've been fragging down with... are Earthlings. Basara finds Gamlin and slaps him five, grateful for the attitude adjustment during the battle. Your people are all grateful for Basara's help in fact... except for Cosmo who comes over and blames Basara for his people getting dragged to this planet. Cosmo notices that Ryouma's here too, and venomously says that it seems Ryouma and friends can't run away either. From Ide, or from the neato monsters encircling this planet. Cosmo has heard somewhere along the line that Basara's songs work on said monsters, and tells him to sing his guts out. Basara seems unimpressed with afro child, who announces that that's all he wanted to say and stalks off again. Mylene then runs over, saying he did a great job in showing the monsters who's boss. It's immediately clear that Basara doesn't like the sound of "good job", but Mylene blithely continues that it was Basara's songs that wiped out the enemy. Basara gets increasingly furious, yelling that his songs aren't some kind of murdering tool. Mylene seems puzzled, saying it's not murder when you're fighting monsters, and with a vicious scowl on his face Basara turns and strides away. Basara returns to Sybil's resting place, in anything but a good mood. Unfortunately, soldiers have followed him and announce that they're about to haul Sybil away. Basara tries to get them to stop, but the soldiers tell him that any further resistance will be interpreted as obstruction of the army. Basara says fuck the damn army, and that he won't let any of them lay a single finger on Sybil. An altercation quickly breaks out, with Gigil getting into the act too. Basara frantically begins to sing, begging Sybil to awaken. As the soldiers watch in confusion, Sybil actually opens her eyes... Scenario 33E. Akatsuki e no Dasshutsu ("Escape to the Dawn") Aslan visits a public park in the Plant, finding Lacus waiting for him there. She had left her Haro behind, which faithfully led Aslan here. Aslan asks what's going on, and she says that surely he's heard by now. Aslan, shocked, asks if she really _did_ deal with an enemy spy, but she says that she did nothing of the sort: all she did was give Kira a new sword. It was something he needed, and something suitable for him to bear. Aslan goes white as a sheet - he, he... Killed Kira? Lacus asks. Aslan's confusion turns to anger: what the hell is Lacus up to, trying to make him believe something so impossible. She says that Malchio brought Kira to her, and Kira told her of their battle. If he doesn't believe her, surely he's seen something here at the Plant he could believe. A cloud falls over her normally placid face, and she demands to know what Aslan is fighting for: for his rank? His father's orders? If so, Kira may well become his enemy once more... as well as she herself. If they become enemies, will he, Aslan Zala of the Zaft, shoot her? A voice from the shadows asks her to let matters lie - they must be going. The figure tells her that Malchio has left safely, and Lacus, placid once more, thanks Aslan for her Pink-chan. She tells Aslan that Kira is on Earth, and suggests that he talk with his old friend before vanishing into the night. Meanwhile, the Orb have indeed taken in Bright and his crew, though Uzumi asks Bright to understand if their movements are restricted for now. Pretty much the entire anti-Blue Cosmos nucleus is together, and Riliina explains that the poison of the Blue Cosmos has spread farther than is apparent to the eye. Almost every organization who you might turn to for aid is being systematically taken over by the Blue Cosmos, just as the Plant is falling under the sway of the warmongering Patrick Zala. A nasty news item is played back: the Zaft used a tactical EMP codenamed "Gungniel" during the Hammer operation. It reduced all the unprotected Federation hardware to so much scrap metal, and all the pilots aboard were systematically slaughtered, presumably in retaliation for Unius 7 and for the Cyclops incident. Supposedly the Federation forces at Hammer attempted to surrender, but the Zaft would not heed and pressed their attack. Riliina allows that things may have passed the point of no return already.... In any case, the number of fugitives from the Blue Cosmos gathering here is growing by the day, including many engineers from Anaheim who can see to maintenance for your mecha. Also, new gear has been streaming in from the various friendly laboratories worldwide, and Uzumi will have his people help install it for you. In the meantime, he tells you all to watch and listen to world events, and consider well the meaning of the military uniforms they wear. After Bright and Maryuu take their leave, Riliina announces that she will journey to Japan to report all this to the Security Council. Just as the Alpha Numbers are fighting, she intends to do her part in the battle as well. As does Uzumi. Kazui is wondering what will happen to you all, now that you've pretty much left the military... Banjou corrects him, saying that your battalion is independent and if sanity can be restored to HQ the charge of fleeing before the enemy will surely be rescinded. That assumes you can get them to listen: if not, not just you but all your civilian collaborators will surely face punishment. Masato asks Alan why he hasn't gone to see his father, and Alan says that he's in the middle of a mission... and has nothing to say to his father either. Banjou laments that even after finally seeing eye to eye this father and son can't seem to stand each others' presence, and Shinobu opines that they're too much alike. Amuro meanwhile is looking for Camille, who may be off in the hangar. Judou asks Amuro if Camille is all right, and Amuro allows that he doesn't know. This battle is freighted with far more philosophical meaning than anyone could have predicted. To think that this struggle between different strains of humanity would be waiting instead of the peace your people had fought so long for may have been too much of a strain for Camille. Or perhaps, Camille is beginning to feel despair, just as "he" did. Judou angrily says that that couldn't be: Camille's surely no copy of Captain Quatro. How could Camille give up now?! Amuro says that he's quite right, and says that you've really got no option _but_ to believe that Camille can pull through: that Camille can arrive at a different answer when faced with the same problem Char was. Cagalli meanwhile is filling Kira in on Aslan, and on Aslan's tears over the thought that he'd killed Kira. Kira figures that neither of them had much choice, after each had killed the other's friend. Kira agrees that they were old friends: Aslan always seemed to be the responsible one, looking out for Kira all the time. Cagalli wonders why Kira would try so hard to be on the Federation side that he'd fight with someone so close to him. He tells her that he figured if he didn't, _everyone_ would die... and perhaps in his heart of hearts he simply never believed that he'd actually have to kill and/or be killed by his best friend. Camille walks over to berate Kira for holding such a convenient notion. Cagalli tries to come to Kira's defense, but he tells her it's okay - he's quite aware that he may have been turning his eyes from reality until now. And now, Camille asks? Kira will do what he can and what he hopes for - he can no longer stand the way he was or the progress he wasn't making. Camille notes that Kira's changed quite a bit, and Kira says with a smile that he's met an awful lot of people aboard the Archangel, at the Plant, and among the Alpha Numbers. Muu then runs over to Kira with a question. The Strike has actually been repaired, and he wonders if Kira would mind him piloting it. Cagalli was actually hoping to do that, but Asagi and Mayura tell her that Erica didn't forget about her either - assuming, Juri says, that Cagalli can actually handle it. Cagalli explains that these are all Morgenleite test pilots: kind of iffy at the controls, but very good with their mouths. Asagi feigns being wounded, saying that they're every bit as good as Cagalli is. That's about the size of it, Muu says, and asks if Kira and Camille could perhaps lecture them on how to pilot a MS properly. Camille says that he's not in the mood now and excuses himself, and Juri observes that he seems to be the temperamental type. True, but usually not _this_ bad. Kou then walks over, noting that his little plan to cheer Camille up seems to have failed. Miriallia has brought Diakka some food. There's a question behind the bitter expression on his face - he admits to being surprised that she of all people would be the one bringing him food. When he tries to stand on ceremony, she tells him to call her by her real name, without honorifics. He falls silent, and she sets down the tray and makes to leave. He then asks her to stop, haltingly asking when and how her boyfriend died. She has to describe the blue and white fighter her boyfriend piloted, and Diakka mumbles that it wasn't him. He tells her that there's no one else around this time - if she wants to kill him, she can get it over with right now. She makes no move, and simply regards him in silence, until the level two alert klaxon makes them both jump. This is very strange, given that they're safely in the neutral Orb nation.... It's the Federation army, who have come with an ultimatum for those treacherous Orb bastards. It requires 1) the president of the Orb to abdicate his post immediately, 2) total disarmament of the whole nation, and 3) immediate hand over of the fugitives from the Federation army, as well as their co-conspirators. Should they not comply, the Federation will judge the Orb to be in league with the Zaft, and respond with force. Uzumi asks them what kind of farce this is: have they lost their sanity along with Hammer? Why the hell are they so bent on dividing the world into "friend" and "foe"?! Must the Orb cast off its own principles and fall in line, attacking the foes it's told to?! Even should they give in to the Federation today, tomorrow they'll simply become the second Hammer debacle. The flames of war stretch before him on both roads. The Ral Kairam is on level two alert, and the Archangel is undergoing final preparations for launch. Uzumi says they must not be allowed to fight, which would play into the Federation's hands. Igor protests, but Uzumi says that his people are good for more than just wringing their hands: though he had hoped to avoid it, he has indeed prepared for this day. Azrael asks for Synapse's read on the situation. With grim face and lowered visor, Synapse doubts that the Lion of Orb will yield. Azrael muses that Orb seems determined to keep its neutrality no matter what, and figures that former representative Asaha hasn't betrayed his hopes. He was actually worried what to do if he _had_ accepted the demands, which Synapse greets with stone silence. One more question: does Synapse think the Alpha Numbers will sortie? He offers one word: "probably". Azrael congratulates him on his knowledge of his old companions, and merrily assures him that the flagship Albion won't be directly involved in the battle. He settles back to spectate on the battle, which will also be a test of sorts. In fact, they've mass produced the Strike Gundam, and Erica fumes that your side hasn't finished setting up the M1 yet. As the attack begins, Azrael asks that the military not take out Morgenleite, which he still has plans for. Uzumi tells Igor to evacuate to said Morgenleite, and to let him carry out his mission to see your people through. He says it's time for the parents to entrust everything to their children, for the sake of a wider world tomorrow. Bright and your people do indeed sortie, and Bright says that this entire operation is in doubt, requesting an immediate ceasefire to discuss the matter. The Federation stooge accuses them of funny business in Alaska, but Bright says that that was their right as an independent battalion and that the Security Council is already fully briefed as to the rationale. The stooge asks if Bright intends to obstruct the takeover of the Orb, and Bright says that depends entirely on whether they're willing to withdraw. Well, that's gotten the Alpha Numbers branded as an anti-Federation element. The evacuation of the Orb civilians is proceeding smoothly, but Keith is aghast that you've got to fight people from your own Federation, and led by the Albion no less. Burning is sure that Synapse wouldn't be helping the Blue Cosmos unless he has a plan, and tells everyone not to attack the Albion. As for the rest of the soldiers, Amuro says that this is a private Blue Cosmos squadron, much the same way Jamitov's private army-within-an-army was. Bright tells everyone to avoid directly shooting at the enemies' cockpits or powerplants. He has to remind some of your hotter-headed people that the enemy you _should_ be facing aren't these dudes. Apparently, this fight will have to go on without Camille... For a Skill Point, blow away everyone _but_ the Albion within eight turns. Piece of cake. Once you take down enough of the enemy, Camille runs into Kazui, somewhere _other_ than the Archangel. He's left the ship, though he knows that the others think him a coward or unfair. And in fact it's all true - but there's nothing he can do. Anguished, he yells for the people who can fight to go do so before sinking into a ball of misery. Camille tells him that everyone knows he's done his best, and after a moment assures him that he'll be able to see everyone again when peace returns, if he can live that long. With renewed determination, he tells Kazui to hurry up and evacuate: this place will soon become a battlefield. Kazui asks Camille to look out for the Archangel and the Alpha Numbers for him, and Camille still seems to have a lot on his mind... On turn 2, Maryuu is getting nervous as repairs near completion - she's about to have to fight the Federation army for real. She asks Muu why he returned, and he says he never expected her to ask him _that_. He gives Maryuu a very unexpected dose of affection, and when she manages a breath she murmurs that she hates mobile armor pilots. He says that he's a mobile suit pilot now, and it appears that Maryuu won't have to worry about the Archangel for a while. Meanwhile, Miriallia explains to Diakka that the Feds are attacking the area. The Archangel itself will come under fire soon, and she asks him to leave the ship. He wants to know why the the Archangel is going to fight the Feds, and she says that it's because the Feds are fighting the Orb. This makes no sense to Diakka, and he asks if Naturals are like totally retarded or something. Miriallia manages a rather half-hearted "well excuuuse me" and says he'll have to fend for himself once the fighting starts. She tells him that his Buster was originally developed here anyway, and is waiting for him at Morgenleite. Diakka can't believe this is happening, and after a moment Miriallia apologizes for the way things turned out. He asks if she's really going to fight, and she says that it'd be only right since she's the CIC officer - and the Orb is her country anyway. Kill more bad guys and the Archangel sorties, as does Muu in the newly refurbished Strike. He asks Kira to give him some pointers every so often, and explains that Cagalli has her own mech, one of the Orb's mass production Strikes. The other test pilots are on hand too, and Cagalli tells them not to forget that the Orb's future is riding on this. Shinobu isn't sure what to make of the warrior princess and her lady knights, but Banjou says that Cagalli's wish to fight is genuine - and that's what counts most under the circumstances. Azrael likes these new opponents, and has the Albion moved into position. He sorties his own warriors, warning them again not to damage Morgenleite. Their mecha are all based on the Strike, and Kira senses something strange about their pilots. Azrael tells said pilots that he went to a lot of trouble to get them, and hopes they meet his expectations. Synapse asks Azrael if he isn't going to sortie "them" as well, and he tells Synapse that he's keeping his other specialist as his trump card. After damaging the newcomers enough, they get impatient and make for the Archangel directly. An unexpected force repulses them, however; it's Diakka, finally on the right side of this conflict. Diakka yells at the Archangel to get out of the area, and comes over to help. He says that he's no friend of the Federation army, and isn't planning to get taken out along with this entire island anyway. He hails the Archangel, and asks them to keep him from getting shot in the back. Your people quickly realize that these enemy newcomers are anything but a team - that said, their movements are that much harder to predict. Kira struggles to figure out how to fight these two enemies at once, but a voice in his head tells him to worry about only one of them. It's Aslan, who appears from overhead. He tells Kira that although he's from the Zaft military, he has no orders regarding this conflict: he's here of his own volition. PHEAR DA PHUNK when Kira AND Aslan are on the same page. Aslan then tells Kira that he knows damn well that there are some things that can only be protected by fighting. As you take down the last of the original bad guys, Azrael complains to Synapse about all the unexpected obstructions to his plans. Synapse laconically notes that that's the way battle goes, and says that the Alpha Numbers and Orb have more allies than he realizes. Azrael shrugs and says that he'll just make up for that with superior numbers. He sends out more reinforcements, which Banjou rather wishes were being sent to a _different_ battle front. Azrael is sure that even the Alpha Numbers can't fight this many adversaries at once, and plans to have them finish off Uzumi as well. "Them" means a trio of Hammurabis, lead by none other than Yazan. He's very much alive and says, as usual, that he won't die until he finishes you and Camille off. Azrael gives Yazan his target: destroying a certain building and everyone inside including Camille. Except... Camille isn't there - he's off to the side, and REALLY upset to see Yazan here. He tells Amuro straight out that he doesn't know if he can fight any more, but upon seeing the red Gundam and all the rest, he's come to want to see a bit more of what lies ahead, if his power holds out. That suits Amuro fine, and he says that he'd hate to see Camille tread the same path that he and Char once did. He tells Camille not to forget that he's got friends on his side. Meanwhile, Camille starts chewing Yazan out for repeating the same mistake time and again and sticking his ass in Camille's crosshairs. Well, every time he does, Camille is gonna fill it full of lead: that's how _he_ does things. But wait, things are about to get messier yet: a battalion of Muge forces approaches the scene. Helmet briefly laughs at how you are all now apparently traitors and forced to fight your own kind. His plan is to turn this whole island into a sea of fire, but first he sends his ground troops in to raid Morgenleite for data. Camille can't shake Yazan enough to go to Igor and the others' assistance, but Shinobu hurries over and tells Alan to use the speed of the Blackwing to handle the rest. Alan hesitates, and Shinobu yells that he's not asking him to save his father - he's asking Alan to save _everyone's_ father and commander. Alan accepts, and things are pretty bad inside the base as the Muge have your people completely surrounded. Igor is going to lay down his life to open a passage for the others, yelling that it's his duty to protect hope for the Alpha Numbers. By the time Alan arrives, Igor has been badly wounded. Alan can't bear to hear his father's voice weakening, but Igor sternly asks if the others have escaped (they have) and tells him to join his other four children in defending this world. Alan is forced to bid farewell to the last great general, and his father... Alan reemerges, growling through his teeth that his father must have been satisfied with how fucking noble his end was. Helmet taunts your powerlessness some more, but Alan says that your people still have the power to stake your lives for what you believe in. Hazuki gets on the radio and says that he's releasing the last seal on Dancougar, something he's held in secret for when all five of the machines were assembled. They form Final Dancougar, the true Uber-Beast Machine God. Synapse urges Azrael to ally himself with the Alpha Numbers and face the nonhuman menaces, but Azrael figures to have said menaces do his dirty work for him... Yazan has a Linear Sheet. Azrael will feign disappointment that even though he's fortified the Gundam pilots so much, they can't seem to accomplish jack against your people... After taking down a certain number of enemies, Uzumi tells you that your brave actions have allowed the people of Orb to escape. He asks you to follow in their footsteps, saying that as you all know perfectly well it's only a matter of time until Orb falls. Your people don't like to hear this, but he says that the people are out of harm's way and means of supporting them and you are already seen to. He plans to bear the remaining burden by himself, and says that though the Orb will perish, other things will not. The Federation is still being manipulated by Azrael, and Patrick Zala has the Plant in the palm of his hand. If they aren't stopped, the flames of battle will surely burn the various strains of mankind to ash. If you don't like the sound of that, he instructs you, bear your own small flame with care away from this place, even if the road ahead is hard. Your people agree to this, and he says it will take four more turns until your escape path is ready. Helmet is worth a Megagenerator. No sooner have you defeated the first wave of enemies than you detect the second wave on the inbounds. Bright orders everyone out of the Orb at once, but before they do he orders them all to salute the Lion, Uzumi Nara Asaha. The Beast Squad are certainly determined to carry on Igor's good works, and tell their departed father figure to rest in peace. Cagalli meanwhile doesn't want to leave her father, but he tells her that everything will be for naught without someone to carry on his ideals. As Cagalli still wavers, he tells her that she's got an older "brother" to look out for her. Kira leads her away, and Uzumi wishes Haumea's protection upon them all. As the Archangel prepares to leave the area last, Azrael orders Synapse to try to at least stop it. Synapse orders the ship to pitch up fifteen degrees and fire its main cannon. Pasarof momentarily protests, but then carries out Synapse's order, firing RIIIIIIGHT past the Archangel. Maryuu uses the chance to escape, and as every building on the island begins to self-destruct Synapse orders his ship out of the area too. Uzumi says this is as it should be - he won't let his nation become the tool of evil. He entrusts the future of all the people and the world to your people as the entire island explodes... Azrael meanwhile is very unhappy at the thought that Synapse may have deliberately missed. Synapse meets the accusation with his typical stone silence, and Azrael says he's got ways of making him talk. Synapse says that everything that happens aboard his ship is his responsibility, and he will not have punishment fall on anyone but himself - provided that Azrael can do so with a totally clear conscience. Miwa then calls up, and an irate Azrael tells him that he's busy and asks him to save it for later. Miwa stammers that it's an urgent message from Zeele, and Azrael inwardly curses the quick hearing of the old men. Regaining his smile outwardly, Azrael tells Miwa to assure them that his next plan is already in motion, and that he'll explain the rest to them in person. Synapse remembers who Zeele is and their role in manipulating NERV, and isn't pleased to hear that they're in league with Blue Cosmos. Azrael for his part is peeved that Zeele seems to want more puppets, but decides to content himself with all the proof he's gathered today that the Alpha Numbers should be dismantled. He figures that the Security Council couldn't possibly take their side now... Aslan, frowning, tells Kira of his orders to recover or else destroy the Freedom. However, he feels no enmity towards Kira or his... fellow soldiers now. Instead, he wants to talk with Kira, and the feeling is mutual. Cagalli is about to interrupt when hordes of your people stop her. Aslan finally smiles, saying that Cagalli knows full well how much of a fool he is. He tells Kira that he had been content to simply follow his country's orders, fighting who he was told to fight and figuring he had no other choice - and hoping to end the fighting even one day sooner. But who was is _real_ enemy, and how should he have fought it? Kira asks Aslan to join him and the rest of your people, as a way of searching for those answers. Aslan, still frowning, protests that he's killed one of Kira's comrades and tried to kill Kira himself, but Kira says that he's done the same. Both killed people they didn't know, not by choice but by the horrible whim of this battle that keeps devouring the world of peace. If this keeps up, mankind will be eviscerated both from without and from within, and that's why Kira fights: to build a world that people can still live in tomorrow. Aslan now knows clearly who Kira is fighting with, and Kira says that Cagalli's father was quite right: on the Federation or Zaft side, the outcome would have been the same. Aslan finally smiles again and agrees to join his strength with Kira's. This all seems well and good, but Asuka points out that Miriallia can't be too happy about all this. She is not in fact, but has realized that even killing her boyfriend's killer won't bring him back. Besides, she wants to end this war as quickly as possible, lest more people like her occur. With a long face, Diakka decides to stay with your people as well, swayed in part by Aslan's little speech. He grimaces and admits that matters have passed beyond the point where he can think only of the Plant - something he hadn't been willing to admit to himself until now. Banjou smirks and says that it's pretty clear that there can be no optimism in the situation you're in now, but that anyone willing to fight by his side is a friend to him. That said, your people are now on the run from the Federation army, and have little choice but to go into hiding for a while. Banjou will send Nina and Erica to Icarus, beyond the easy reach of the Blue Cosmos - and there's some good news coming out of that base. The other half of the Alpha Numbers is back from outer space, and just walked in to find you with that look upon your face. You'll get the full details of their cosmic exploits when you see them in person, and all you can do now is pray that the Security Council can keep Blue Cosmos in check... Cagalli then asks to speak to Kira and Aslan in private. She has a photograph of two babies together: her, and... Kira! Kisaka entrusted it to her father long ago, and when her father said she had a brother around he apparently wasn't kidding! Kira has no idea if this makes them twins or something, or who the person is in the picture holding them both. And if Cagalli is really Kira's sister, her father is... Kira tells her gently not to think about it: Uzumi _is_ her father, period... Scenario 33S. Uketsugishi Isan ("Legacy Bequeathed") Kakizaki is relating his experiences until now, on a barren, frozen world he and the other Megaroad people were taken to. Said planet is the fourth in the Barooda system, a planet which a recon team reported finding something like "ruins" on before contact was lost entirely. Kakizaki and the crew were in fact taken to those ruins, and inside was a gigantic... Kakizaki begins crying and moaning, incapable of saying whether Minmei and Misa are there or much of anything else for that matter. Chiba says that even hypnosis hasn't been able to get past this point in Kakizaki's memories, but at least it's now clear what the Barooda are about: stealing members of other races throughout the galaxy, draining them of their life force, and then using them as hypnotized soldiers. The fact that Kakizaki's mind control has been broken is probably thanks again to Basara's singing, and Chiba figures he's got more research to do. Whatever is lurking in those ruins is liable to be your next major foe, and Bes sounds rather grim about how Ide seems determined to bring his crew into conflict with the monsters that destroyed the Megaroad fleet. Could it be that Ide wants you to take that monster down? That _seems_ unlikely given how different in kind and scale the Barooda are from enemies you've faced until now, and Sakon really wishes there was some information to help formulate your strategy... Exedore think he knows who the enemy is: Protodevlin, a foe the Zentraedi have tangled with before. It's on record that a single Protodevlin once wiped out an entire Zentraedi fleet, and if more of them were lurking out there it might explain why the Zentraedi's sphere of operations has shrunk so much over the past year. Max tells Hikaru that while he doesn't want to admit it, the ability of the Protodevlin to annihilate the battle-bred Zentraedi and Meltrandi is no mere fairy tale. As for getting more information about them, Max says that in fact a certain girl from the enemy will shortly be brought aboard Battle 7. HOWEVER, Sally calls in to say that that sample has suddenly woken up and flown out of City 7, and that Basara (who got in the way of grabbing said sample) is in pursuit in his Valkyrie. Max orders the other fighters sent off in pursuit, including the Alpha Numbers. Cheryl wonders again if Basara's singing has really led them to this planet, and Bes tells her not to overthink things. Ide, the fusion of the will of the Sixth Culture, may be one thing, but surely one man (and a singer at that) _can't_ have _that_ kind of power. Right? Some time later, Goshogun returns from an unsuccessful attempt to find Basara or the girl. The Macross Plus people are up next, and Juuzo asks Kusuha if she can't just find Basara with her psychic powers. She tells him that those powers aren't that all-purpose. That may be, but wouldn't she just try anyway? She apologizes and walks off shortly, leaving him to wonder if he's said something wrong. Hyouma says that he has indeed, and notes that Kusuha has been acting strangely ever since running into Irui back in Tokyo. Your other pilots have pretty much figured out that Kusuha is having doubts about her powers, which have been the source of so much travail in her life. Juuzo sees the wisdom in this, and agrees to lay off that kind of conversation with her. Mylene meanwhile is blaming her own words to Basara for his departure. She knew full well how insistent Basara was about how what he does isn't fighting, but _singing_, and yet talked about his songs as though they were weapons. Bihiida says that that has nothing to do with it, shocking everyone in attendance that she can actually _talk_. She says that right now Basara is looking for something, and Ray agrees. He sensed Basara's anger of late, and is sure it has something to do with this current fiasco. He assures Mylene that it's not her fault, and Gamlin tells her that Basara is sure to come back once he's found whatever he's looking for. The other Diamond Force members then run over, saying that Basara's been spotted... as has a set of "ruins" that surfaced from the bottom of the ocean. Exedore seems _extremely_ interested in investigating those ruins, and Battle 7 is to head to the area at once. The Reideen crew are on the scene, but Basara is gone, having flown off at high speed. Akira seems distracted by something, and it was his abrupt change of course that led them to these ruins in the first place. Akira recalls that the voice of Reideen led him here, but the voice was very different from that which had given him warnings all this time. Max wants Exedore to tell him why he's so interested in these ruins that he insists on seeing them with his own eyes, after being such a recluse all this time. Exedore can find no other words for it but to say that he's got a "premonition". If that premonition is correct, your people are about to get their hands on invaluable data to help unlock the mystery of the ancestors of both the Zentraedi and Earthlings. That's right: these ruins appear to be created by the creators of the Zentraedi and forefathers of humanity: the Protoculture! Among the vast data he possesses was a hint that the Protoculture once lived in this region of space, and with the ruins in sight there can be no further doubt. Sybil is flying around, with an admiring Basara and a rather unwilling Gigil in tow. Apparently they're on a tour of the entire galaxy thanks to Sybil, and Basara feels a song coming on. Sybil apparently approves of the Anima Spiritia very much... Meanwhile, Gepelnietche and his henchmen are marveling at the indecipherable ruins which have appeared on planet GGT. Gepelnietche recognizes this Protoculture relic, and feels some sort of threat from it. He orders his people to obliterate it, and Sybil too, lest his dream come to naught. Gepelnietche fears Sybil as the force that could bring everything to ruin... As the team begins to explore the ruins, Ryuusei asks Viletta why he was chosen to come along too. She says she wanted to show him the ruins, and when he protests that he's no archaeologist Akira points out that this is a very rare opportunity to explore another race's culture. Akira is very much interested in archaeology, his father's field of study and the link to the ancient Mu empire whose guardian god he now pilots. Viletta is imagining that if Psychodriver abilities are one of the Protoculture's legacies, perhaps contact with these ruins will restore Ryuusei's power. Exedore meanwhile explains that he brought Akira because he's a direct blood descendant of the Mu. It's clear that Reideen contains memories far more ancient than modern mankind, and he suspects that the Mu are connected all the way back to the Protoculture themselves. What's more, Akira says that these ruins actually surfaced in response to Sybil and Basara - Mylene figures this is as good a place to wait for Basara as anywhere. Soon your people encounter a massive mural detailing the history of the Protoculture. What's more, there is writing, quite close to the language the Zentraedi still use. Exedore begins to translate: "We are the proud people who first obtained civilization, amongst all life forms who draw breath in the Universe. Thus have we named ourselves 'Protoculture'." Yup, this is clearly the work of the most ancient and largest-scale civilization in the galaxy, who probably are connected with the Sixth Culture and likely Akira's mom, the Mu princess Lemuria. Exedore continues: "We of the Protoculture made for ourselves a humble village, eating of the fruit of the trees, catching the fish of the waters, and dwelt in peace. In time, we fashioned tools of iron, devising the implements of agriculture. Our people grew in number as we tilled the earth, dividing in two places. We learned the manufacture of goods, the governance of people and means of trade, and all other knowledge as befits society." Cheryl observes that this parallels humankind, and Exedore goes on: "At length, we ventured forth to space, and a struggle between two factions befell us. The flames of battle soon engulfed the whole of the cosmos. Lest we dirty our own hands in vanquishing our foes, we built for ourselves warriors, the giant Zentraedi. As conflict escalated still further, we did build the Epil, stronger yet in battle than the Zentraedi. The conflict raged beyond thought of ending, till at the last our fate was sealed by the Protodevlin." Exedore tells a surprised Gamlin that many theories regarding the Protoculture's fall had been advanced until now. Among them are assault by some outside foe like the STMC, or perhaps a Complementation Project intended to _avoid_ that assault. Destruction by the uncontrollable Zentraedi or Meltrandi were also candidates, as were the Protodevlin. Cheryl notes that the Protodevlin, sappers of the very will to live, are surely the enemy of all intelligent life. So, where precisely did the Protodevlin come from, another dimension? Exedore thinks that a clue to their whereabouts is contained here, but Gamlin says that you've come to the end of the corridor with the mural. But wait, there's some final writing: "You who are Proof of Peace, touch and your path shall be opened." This is the key phrase, and Mylene tries to get a closer look. She stumbles, bashing her finger against the writing and cutting it slightly. As if on cue, the huge stone blocking the path forward slides aside, and what they see next is enough to make Exedore swear. An unseen voice from the Protoculture then addresses the Proof of Peace, announcing that it is he who sleeps in the ruins, awaiting the appointed day for passing the word of the Protoculture to those to come. With a hint of a smirk, Exedore observes that you seem to have woken whoever it is up, and the voice says that the Proof of Peace is she in whom is mingled the blood of the disparate peoples - namely, Mylene. MAN are you lucky that at least one Earthling and one giantess managed to get busy and have kids!! The voice intones that it has waited long for this day, and tells you who wield peace that an energy being from another dimension has possessed the Epil, creating demon-like beings called the Protodevlin. As your people gape in astonishment, the voice continues that the Protodevlin have drained all Spiritia from every living thing in the galaxy, without which they can't go on living. This presumably is the soul or spiritual force that your people have been losing of late. The voice says that the Protodevlin's draining of Spiritia was too uncontrolled, and before long the last Spiritia-bearing beings in the galaxy were on the brink of ruin: both the Protodevlin and those they feed on were surely to be ruined. With their reserves of Spiritia waning, the Protodevlin lost their might, and a certain miraculous power sealed them away in sleep. As Exedore is about to inquire what the Anima Spiritia is, Viletta spots an intruder and fires a warning shot in her direction. This person steps out of the shadows, saying that she's following the same mystery you are and telling you her name: Etsilla Toolar. Ryuusei has heard that name before: she's the chief priestess of the Ze Balmariy Empire!! Just then the ruins flash, and a warning rings forth: "Utterly destroy the approaching Protodevlin. Give succor to the Anima Spiritia, for where he dwells is the impermanent world... The memory vanishes, and Etsilla wonders idly if it's somehow her fault for eavesdropping. Ryuusei demands to know what she's doing here, and she says that she like you wants information about the Protodevlin, who have been causing the Empire considerable trouble too. Exedore observes that they seem to have an enemy in common, though Etsilla says drily that she hates admitting it to another of her people's ancient enemies, the Zentraedi. She says that the Empire has no plans to join hands with the Zentraedi and Meltrandi like the humans did, unless they all want to become Imperial subjects. Akira isn't impressed by the Empire's version of moral suasion, though Etsilla says it's worked pretty darn well until quite recently. This confirms Viletta's suspicions that this is why the Empire didn't send more troops during the War of Seals, and Etsilla lazily notes that they've also had some recent troubles with people turning traitor. Viletta is content to glower back, but Ryuusei says that Etsilla's way of looking down on everyone is exactly like Hazar. This puzzles her for a moment until she realizes he's talking about Shiva's little boy, who like his father is stuck on the idea that if he can just get the Key all his troubles will be over. She laments how this small-minded boy's pride could cloud his vision when the activation of unlimited power is so close at hand. Cheryl wants to know what she's talking about, and the answer is "Apocalypsis". Exedore is now genuinely alarmed for perhaps the first time in his life: that word is graven in his memory even deeper than the "Protodevlin". Etsilla tells you all that she merely wants to know more about the power that will set it in motion, and about the people that power has already enslaved. Is she referring to the Soloship's crew? Etsilla says that that's an incomplete answer, and in any case notes that the surfacing of the ruins has advanced the clock somewhat. Ryuusei tells her to shut it and warns that you won't be in the palm of the Empire's hand forever. Akira agrees, vowing to sink every ship the Empire sends. Etsilla sighs and says that the people here seem to be stuck on themselves too. She asks why you all are here - well, 'cause the Protodevlin were chasing you and... And why did you go to Protodevlin airspace in the first place? Yes indeed: both the Epil and Hazar's task was to lure you out into space, to get you to fight not only the Protodevlin and the space monsters, but also the Baff Clan. After all, it makes no sense to have your superb combat abilities wasted squabbling over one puny planet. The Empire merely invited you to a bigger and better battlefield. This sounds like a VERY sucky deal to your people, but before you can try to detain the Imperial priestess, the sound of explosions reverberates through the ruins. Etsilla notes that the crew who hates these ruins seem to have arrived, and thanks her lucky stars that she'll be able to watch the Apocalypsis gears turning with her own eyes. Sakon demands to know what Apocalypsis is, but Etsilla says that the knowledge she's gathered is hers alone. But don't worry, you'll learn very soon with your own bodies what it's all about, and what that unlimited power is for too. She then flees, and your people must make their escape too. Exedore, not at all out of breath, still blithely laments how his first trip outside in ages has turned into a full-blown marathon. You've now got _lots_ of new riddles to ponder as you run... Aboard Battle 7, a puzzling tactical situation has unfolded. The orbiting Barooda fleet fired two mass strikes against the ruins, but haven't pressed the attack further. There's heavy jamming, and it's anybody's guess what's really going on around here. Max has the ruins recon team recalled and has the other flagships head to the scene too. The Protodevlin troops arrive just in time for the rest of the Alpha Numbers to get ready to rock. Gai warns everyone to avoid the enemy cockpits, as there are humans inside. Akira for his part is feeling a bit dizzy - what's this unease in his heart? The presage of Apocalypsis, whatever that is? [This is the battle of the infinite Protodevlin. You'll see what I mean.] On turn two, a bunch of Baff Clan show up, their numbers considerably depleted by the Protodevlin gauntlet. Dalam is now here in person, and Geejay warns him that the Logo Dau giant isn't the only formidable foe on this battlefield. Dalam figures his people have no choice if they want the Orme Conglomerate to look kindly on them when they return. Given how Geejay left the army to study Ide more, Dalam is looking forward to his valor. Dalam thinks he can just grab the Power of Ide and haul it back to Baff, which means killing off the pesky Logo Dauians and ignoring everyone else. Too bad for them that Balgo senses that they too can regenerate Spiritia. LUCKY for them Balgo is only interested in the immediate threat to Gepelnietche. Your people will have to confront both foes at once, and when Mylene sounds like she doesn't like the odds Focker tells her to keep her chin up, like both her parents would. Akira's unease hasn't stopped yet - could it be that you're in for even worse? As the battle proceeds, the Empire shows up. Etsilla tells her forces to start blasting the Soloship, disabling its engine. She figures that the conditions are now right for "it" to appear. She tells your people to show you your power. Life _really_ sucks, but there's no point in fretting how low the chances of victory are - it's not as though you've lost yet. That's when the orbital bombardment of the ruins resumes, accompanied by the voice of the leader of the Protodevlin. He plans to make you all dream a dream of neverending freedom and joy on this promised world - in return for which he'll drain your Spiritia, and go on doing so until the end of time. This is all so he can pull off his Spiritia Farm. Your people seem to realize how serious this is - Dalam however does not. Your people have no choice but to fight on, and Etsilla figures she'll be damned if the Protodevlin's plan actually comes to fruition. She figures that the shards of the infinite power are already gathering here - does Gepelnietche really think the Akashic Record will remain quiet? Mylene's pessimism deepens, and Gamlin tells her to sing as part of the Sound Force. Basically, it's the usual "defend the flagships with your lives until Sakon calculates the escape route" business. Oh, and if you want a Skill Point, take out Etsilla, Balgo, Gravil, the Gabro Sun, and Geejay's Ganga Rube within six turns. When you take out Gravil, it partially regenerates. Your people wonder if its power is infinite, and that gets Akira thinking about infinite power and all that. Gravil comes over and tries to attack him, swatting him down into the ocean. Akira wonders if he's dead, but the spirit of his mother sensibly tells him that he's just unconscious. But she's not here as his mother - she's here to greet the Hero as the queen of the Mu. This confuses Akira somewhat, since in the fight with Barao she supposedly laid down her life to activate the Star of La Mu. ACTUALLY, it turns out that "all" that happened is that her soul departed her body - and instead that soul has been inhabiting Reideen all this time. It was she who revealed the ruins to Akira, and it's she who is here to warn you of the final calamity, the Apocalypsis that the Imperial priestess spoke of. He begs her to tell him what the heck this menace is, but she says that such words would be meaningless coming from her mouth. But she can say one thing: fight! A strong will, in particular the strong will to go on living, ESPECIALLY the strong will to go on living as a human, is the one and only way to win through the Apocalypsis. It's understandable that Akira whines that he still can't understand, but Lemuria once again tells him to fight, saying that the Star of La Mu is always by his and Reideen's side. He must fight, for humans and indeed for the entire galaxy: this is the wish of the Mu and of her as his mother. She tells him that she's breaking Reideen's final seal, and with a smile asks him not to lose. As your people are begging Akira to answer them, an immense earthquake ensues. Actually, the sea parts, to reveal Reideen. Is Akira fired up? You best believe it, enough so that Reideen is _glowing_ with Mutron Energy. Without even becoming ginormous as it did in the fight with the Youma! Akira is indeed planning to fight for mankind and for the galaxy, and severely demolishes Gravil's ass. Gravil flees the wrath of God Voice, which as Akira is fully aware takes its toll on his own body. But he hesitates not for a moment, realizing it's his destiny to fight. Cheryl meanwhile is having a headache - why is it that there are all these different sorts of seemingly endless energy? Something is wrong around here... Geejay is worth a Multisensor. He's amazed that your people appear to have other seemingly infinite energy sources besides the Power of Ide. He vows not to die until he's seen the truth of the matter, and flees. Dalam is worth an Analyzer Plusplus. Etsilla has some interesting words for several of your people if she fights them. For Kusuha in particular, she observes that she seems to be doubting her own powers after one of her own lost his. She assures her she'll take _very_ good care of her... When you take her down, she'll thank you for showing such power and giving her something to chat about with the Emperor. What the hell is her deal anyway?! It seems that there _is_ no way off this planet, and no safety left either as Miria brings City 7 over. She tells Max that she will share Battle 7's fate, though she would greatly prefer that that fate not end today. Max agrees, and fortunately Basara takes this moment to show up from his little jaunt around the galaxy. Ray notices that Basara is now totally happy again - whatever he's been doing really did the trick. Sybil is in tow too, finally managing to say Basara's name. Gigil is fuming that while it was nice of the Anima Spiritia to wake Sybil up and all, now something's wrong with _him_. Gavil then shows up, promising him and Sybil to enfold them in the beauty of being wiped off the map. This makes little sense to Gigil, but Gavil tells him he won't have to worry about it long, given that it's Gepelnietche's orders and all. Basara hurries over to save Sybil, who showed him the galaxy. Gigil gets to play "ablative armor" first, but he doesn't die - instead, he begins to sing, demanding like Basara that everyone hear his song. Gavil realizes quickly that another Anima Spiritia has added itself to his list of beautiful problems, and Gigil keeps trying to sing even though his very life is in danger. Suddenly Ideon's gauge hits full: maybe it really _is_ connected with the singing? Akira says abruptly that something is coming - is this the coming of Apocalypsis? Just then a large number of STMC appear in orbit above the planet and start wrecking the Protodevlin fleet. This is your chance to get the royal fuck out of Dodge, and your battalion aren't the sort to waste it. Basara bids farewell to Gigil and Sybil before joining the rest of you, and Max orders everyone to Fold as far from here as possible. Gigil still won't stop, determined to see everyone who would attack Sybil in hell first. His last words are to Sybil, that he gives her his all. Sybil repeats his name uncertainly, as, apparently, the entire damn planet gets destroyed @_@ Gepelnietche and co. watch the destruction from a safe distance: what Gigil's power didn't do, the gods of destruction finish. It seems that Balgo, Gigil and Sybil all were caught in the destruction. Gepelnietche is *most* upset to see the STMC active after 500,000 cycles, and on a vastly greater scale than before. There is no beauty in the abominable fear they bring to the galaxy, and Gepelnietche supposes that Apocalypsis must really have begun in earnest. As for the Samples, they appear to have Folded more than 40,000 light years away - though there's still one sample here for Gepelnietche to make her dream with. Gavil isn't in a mood to permit Misa's backtalk, but Gepelnietche tells him to hold back. He still has use for Misa's information on mankind, and is sure the Anima Spiritia will return this way again, letting him fulfill his dream... Unfortunately, your people's trip through subspace is nearly out of control: you have no idea where you'll exit, and Exedore calmly says that your Fold out of the frying pan will presumably dump you out into the fire. Max orders the ships to stay as close together as possible - he wants everyone at least together when you exit warp. Your speed decreases, and Max tells you all to brace for shock... But what kind of a shock is it that they've been thrown back to... the Solar System!! Scenario 34. Ikari no Kyounenja ("Wrathful Esper") Hazar hears from Calico that Etsilla contacted your people, mobilizing military forces on her own initiative without going through Shiva. Hazar figures that the strain of seeing limitless power was too much for the immortality-seeking high priestess, causing her to snap. Ganlon has other ideas, not surprised to hear that Etsilla would go to such lengths. Hazar figures Etsilla for a fool for trying to tamper with said limitless power without the Key (meaning Irui), but bad news comes in the form of a report from Spectra: Armana has left the building. Flagship. Thingie. Anyways, Rulia and Baran are off in pursuit, and Hazar fumes at just how inconvenient the princess' timing is. This could well screw up all Hazar's plans, and if worse came to worse lead to the Spirit Emperor learning of Irui's existence. Ganlon offers to go look for the princess himself, given that he was kind of short on stuff to do, and amazingly Hazar lets him - though with a stern warning that Ganlon is to bring Irui to _him_ should he find her. Meanwhile, the Macross 7 hears of the plight of the Alpha Numbers on Earth. They've already got footage of the Cyclops incident, proof positive that the Alpha Numbers have outlived their usefulness to the Blue Cosmos. Oka's brave sacrifice to let the Alpha Numbers escape doesn't escape mention, nor do the Alpha Numbers' current problems with the Muge-Subterranean alliance. It's clear now that the Muge are only after Irui and her stirring Psychodriver powers. And note that Irui's reawakening is happening _without_ Gun-Eden to help. Cosmo tends to doubt that Irui's powers are as important as Ide's unlimited might, but Cheryl figures that Psychodrivers must at least be connected somehow, probably through this "Apocalypsis" business. The sad fate of Orb also comes up, an example from the Blue Cosmos of what happens to traitors to their cause. The Alpha Numbers have been summoned to Icarus, and are currently hiding at Londenion. In the interim, Taiga has gone to take your people's case to the Security Council and Daimonji has headed to Londenion to help hold the fort. Cheryl is beginning to wonder if Ide is trying to teach the Soloship's crew how foolish humans are for some reason - if not, there's no explanation for yanking them all over the galaxy. Perhaps it wants humans to quit fighting amongst themselves? Daimonji then explains everything that happened on the space route to your friendly neighborhood scientists back on Earth. What could be the meaning of this "Apocalypsis" thingie...? Elsewhere, your pilots also get briefed on the miracle of Song Energy. The people in space have been taking their lumps just as much as on Earth, including losing one of their own (Kinryuu) and watching the entire frigging planet Lax get wiped out. It's eminently clear to your people that there are larger problems than what the Earth is facing, but the Security Council is still in the middle of debating your people's fate. You have no choice but to await the outcome... Brit and Kusuha are still back at Tesla Raihi, hopefully less conspicuous for traveling on their own. They're going over the data from their mecha with Robert, and hopefully sharing a bit of quality time as just the two of them. Remember that Kusuha is still suffering lack of confidence over her powers from all the recent events involving Irui and the Psychodrivers - Brit suggested the extended date as a way to try to restore Kusuha's spirits. This earns Brit plenty of praise from your other people for supporting Kusuha to the utmost despite his own personal travails. Their bonds deepen with every battle, and there are places where the rest of the Alpha Numbers have no way to go. Kusuha and Brit have now reached the lab, Kusuha suffering greatly from the strain of being branded a traitor. Brit suggests the two rest after they drop off their mecha with Robert, but Kusuha has now reached her breaking point. Hounded wherever they go on Earth, robbed of her life as a normal high schooler by her own powers, she deeply regrets all the harm that those powers have caused Brit, Ryuusei, and perhaps especially Irui. Kusuha's done her best to go on fighting despite all that, and Brit tries to forestall the words he knows are coming, finally raising his voice. But before he can finish what he was trying to say... ...Ganlon shows up with goons in tow. "Fancy meeting you here!" Ganlon says, and assures his fated rivals that he's not here hunting them. He's on a very different errand today, and Brit realizes that with Kusuha's will to go on fading he's going to have to shoulder the burden here. Ganlon tells them he hopes they can fight back at least enough to not disgrace themselves... On turn 3, Armana fails to remain hidden. Ganlon goes to snag the princess, but Brit will have none of it. He tells Kusuha to take care of the girl while he deals with Ganlon. This doesn't immediately compute for Kusuha, and Brit says that if Ganlon is after her it's all the more reason to keep her safe. Kusuha somewhat reluctantly agrees, scooping up Armana and fleeing the battlefield. Ganlon tells Brit that he really isn't all that interested in the princess anyway - but Brit, now, is another story. Willing to sacrifice himself for the sake of a woman he doesn't even know, Brit seems to have risen in Ganlon's estimation somewhat... and he tells Brit that he's taking the gloves off today in salute. Kusuha figures out pretty quickly from Armana's outfit that she's not from Earth, and both of them quickly sense each others' psychic powers. Armana thinks very quickly, and tells Kusuha that she's nobility from the planet Rulia, and on the run from the Empire. She implores Kusuha to save her, and with a hint of dubiousness Kusuha agrees to let her aboard her mech. Meanwhile, Brit appears to be getting smacked around. Ganlon suggests that he give up already, especially since Brit has already touched the Gate and the Key and knows that the end is coming. Brit hasn't quite figured out what this Key is yet, and Ganlon sighs and says that if he can't figure that much out after all the hints he's given, there's no hope for him. Brit is quite determined to press forward anyway, even if it's futile, and has full confidence that Kusuha will pick up where he leaves off should he fail. Ganlon instructs him to die in that case, and the results are not pretty. In fact, Brit seemingly gets wiped clean off the map, and as Kusuha begins the whole grief thing quickly, Ganlon suggests to her that she follow in his footsteps. After all, she was chosen by the Choukijin - why not come with him and help save the world? Actually, it wasn't grief at all - but fury. Kusuha goes totally berserk, as Armana and Robert watch aghast. She yells that she's never hated someone so much in her entire life, and Ganlon begins to suspect that he's in a tad over his head now that Kusuha's true powers have surfaced. She yells at Ganlon and his mech to give her Brit back, and is about to press her attack when Baran and company arrive.... ...and the rest of your people in hot pursuit. Ganlon tells Baran and company that the Princess is clearly around here somewhere, and is ready to leave when Kusuha tells him that she's never letting him get away with what he's done. He tells her that he's underestimated her until now, but tells her that her knight is no more - and the next time they meet he'll send her to where said knight has gone. Rulia and Baran's plan is to strike you down and look for the princess, and Baran in particular announces with much pomp and circumstance that he's going to personally pulverize you with his maul of iron. This Balmar samurai might have your people's respect, but he's still on the slate to have his ass rearranged. Banjou says that Baran is welcome to test your people's power, but Kusuha is mainly interested in vengeance on the army that altered her destiny and stole her love. For a Skill Point, take Baran out - he flees at 12K HP. As Kusuha continues fighting, the strength of her psyche begins to overload her mech's T-Link system. She doesn't heed Robert's warning that she's about to push her mech past its limits, and Baran finally sees her as an opponent worth chopping in half. Armana finally begs Kusuha to stop, and as Kusuha's mech begins to explode a voice in Kusuha's head tells her to stop. It's Brit, who's somehow still alive. He tells her that she mustn't abandon herself to anger when she fights - her power lies in her concern for others. Robert finally gets through to her and tells her to bring Brit back to base - any further combat would be incredibly dangerous for her. Baran meanwhile has figured out from Rulia that the princess is aboard her mech, and he's about to take Kusuha out when a familiar knight on horseback appears. It's Retzel, who gives Kusuha a chance to flee, and Zengar, who's evil-cleaving sword is about to meet a worthy opponent in Baran. Rulia is worth an Analyzer Plusplus. Zengar is looking forward to the next time he can cross swords with so powerful a foe. It turns out that Retzel and Zengar followed the Golems here - he has some idea what's going on, and tells everyone to head into the base to get the full details. Brit has certainly seen better days - he received an immense mental as well as physical shock. Robert privately worries that if they're not careful Brit may never regain consciousness again, and says that Kusuha was so exhausted that he had to give her a sedative to let her rest. Bright is questioning the alien girl that Kusuha saved. Meanwhile, Robert says that he'll do what he can to fix the Psychodrivers' mecha, but Brit's machine may never be the same again. This recalls the unpleasant proverb that man has twice as many sorrows as joys, though in your case it may be more like three or four times. If there's any good news, it's that this lab is currently exempt from military scrutiny - your people can camp out here for a while. Not that anything will get solved while you're here... Elsewhere, Irui is hanging out in China, having encountered some certain entities underground. She notes that their souls have not yet departed... Scenario 35. Tamashii, Eikyuu Ni ("Spirit, Eternally") In Kusuha's dreams, a voice addresses her: does she desire the salvation of the world of man? She hesitates, and the voice commands her to answer. She wonders if she's even got the right to say, lamenting that she used her psychic powers in anger. Does she even deserve to save anyone? The voice tells her that that's for her to decide for herself, and tells her that should she wish for the salvation of the world of man, it will be at her side in the form of a god. Kusuha suddenly seems to recognize the voice... Your commanders are debating what to do with the "Rulian princess". You've got no way to verify if her story is true or not, but Viletta says that two things at least are certain. One, that the girl is on the run from the Golar Golems of her own volition; and two, that the girl _herself_ poses no direct threat. Body scanning has ruled out any sort of hidden weaponry or tracking device, and a certain lack of worldliness seems to suggest that she really is nobility of some sort. She's currently being allowed to wander around the residential area of Tesla, with Hiiro and Duo keeping an eye on her. The bigger question is, what is it about her that would make the Golems turn aside from their quest for Irui? Retzel think you can rule out some explanation like, the girl is some important hostage for keeping the planet Rulia in line - why would such a person be brought near Earth at all? You've got to assume that she's hiding something, but you can't just try to wring it out of her - especially if she's not actually ill-disposed towards you. In any case, you can't wait too long for her to tell the truth with all the other problems you've got. And that includes Raiko, which isn't in much shape for the fight ahead. It looks like you'll have no choice but to leave Brit and his mech here, and Robert assures you he can keep at least one person hidden from the Feds. Your people will be leaving as soon as they figure out their next waypoint, and there's no hope that "the item" will be ready in time for your departure. Viletta thinks to herself that the pilot will require even more time than the machine to be ready... Armana finds Kusuha in the hangar, thanking her for saving her and giving her full name. Armana asks if Kusuha can forgive her for her precious comrade falling to the beast. Kusuha thinks for a moment, and then says that if Brit were here, he'd surely tell her "don't sweat it". Kusuha is of the same mind, and doesn't care that Armana isn't of the Earth: she's learned through all her battles that anyone who asks for help deserves to get it. Armana thanks her using a very respectful form, and Kusuha asks her to be a bit more informal before recalling that she's addressing a princess. Armana looks sad, saying that she's no princess at all - rather, just a bird in a cage. As for what she's doing here - well, Armana stammers and says she sort of got lost. Kusuha asks her not to tell anyone else that she's about to venture out alone. She says that she's been summoned, in a strange dream she had. Just then Brit walks out of the shadows, announcing that he's seen the same dream. Armana is amazed that the two of them have shared her dream. Brit tells her that he's already got a transport waiting, asking her not to worry about his health. Besides - Ganlon will surely come to try to finish them off if they wait too long. Kusuha then gives him a ring she bought the last time your squad was in Tokyo. She says she's got a matching one, quickly mumbling not to take it too deeply but saying that it makes her feel better knowing that there's something she and Brit share. They end up bringing Armana along, and she confirms that she dreamt the same dream as them. As they near their destination, they leave the transport behind and proceed in Brit's mech. They've returned to the place the Choukijin were excavated, and Kusuha tells Armana of the ancient peril the Earth once faced. In those days, giant gods of iron, imbued with souls, were created: the Choukijin, including Brit and Kusuha's former partners, and Armana's pursuer Ganlon's mech. Armana asks whether their Choukijin could prevail against the dragon, and they tell her that they might - if not for the fact that they were lost at the end of the War of Seals. This raises an interesting question for Armana - doesn't all this mean that Ganlon himself was originally supposed to be fighting for the Earth? Given that he's paired with a Choukijin, Kusuha presumes so. But he seems to have joined with the Imperial army and made enemies of the Earth instead - though Ganlon pops out and says that he's got it wrong. In Brit's condition, he can't easily withstand Ganlon's psyche, but he still manages to ask why Ganlon is on the Imperial side. Kusuha chimes in too, and Ganlon seems genuinely amused that you're still asking that question. He counters with a question of his own - why do they suppose that the other two of the Four Gods, Jaku-Ou-Ki and Mu-Ou-Ki, are missing? For that matter, why is one of the top-ranking Choukijin fighting against them? Brit thinks he knows the answer to the latter one - it's because Ganlon and his cronies threaten peace for mankind. This strikes Ganlon as endlessly amusing - he says it's the best laugh he's had in hundreds of years. Once he stops giggling, he says it's only natural you don't know, but the people who saved the Earth the last time it was in danger were Paral and him and his friends. In the distant past, the Earth was inhabited by terrifying god-demons and monsters. The so-called Hundred Demons festered on Earth, threatening to wipe out mankind itself. It was to combat this menace that the ancients constructed the Choukijin. The battle continued without end until at length a figure arose to lead the Choukijin: the god of Paral. Yes, the lord of the Choukijin and Guardian of Earth is the god called Augustus, better known to Brit and Kusuha as the Artificial God Gun-Eden. Armana realizes that Earth's Gun-Eden has the same mission as the one on her planet. Kusuha recalls Irui saying that their Choukijin had betrayed Gun-Eden, but Brit points out that your people _defeated_ Gun-Eden already. Kusuha asks if Ganlon is here for revenge for that, and he says that he's got no reason to. For starters, Gun-Eden was of a different lineage than the Choukijin - its loss merely means that his Choukijin will return to its original mission: the salvation of the human world. This makes little sense to Brit: if that's the case, why is Ganlon _fighting_ you?! How the hell does joining the Empire serve to defend mankind? Ganlon says that, to free mankind from the cycle of death and rebirth, the laws of the universe must be overturned. Gun-Eden was a being verging on capable of keying such a thing, which finally begins to explain why Ganlon was helping the Golems hunt Irui. Ganlon concedes the point, adding that it's not like Irui is the only Gun-Eden... Armana can't contain a yelp at this, and that causes Ganlon to call in the cavalry. Irui tells Ganlon that she won't depend on fury anymore - she's going to fight to protect the Earth and all the people in it. Ganlon says judiciously that there's no need for _him_ to fight her then, especially when her boyfriend's such a wreck. He instructs the two of them, who can't see the truth thanks to their puny notions of justice, to die on the spot. Ganlon is impressed when you take out his goons - you're like candles right before burning out. Brit says the only thing that's burning around here are your flames of Justice, but Rulia, Baran and their entourage show up once more to try to get Armana back. Kusuha sort of expected that Armana was an Imperial, but said that Armana looked so lonely that she couldn't just abandon her. She asks Armana why she's running from the Empire, and Armana says it all started from her own selfish wish to go out and see how normal Earthlings lead their daily lives. She explains that she has but a little time left to her, and tells Kusuha that she's now cured of the notion that humans were nothing but a barbaric, warlike race. She now knows that humans have the same sort of hearts as the Balmar do, and tells you that she'll never forget the gentleness Kusuha and Brit have shown her. Kusuha lets her leave the cockpit, telling Rulia that she's right there. Armana stoutly informs her guardian that the Earthlings had not taken her hostage or anything of the sort, and extracts a promise not to lay a finger on Kusuha. Looking back a moment, Armana tells Kusuha that, while they're on opposite sides, she's gotten a sliver of hope from how well Kusuha treated her, even while knowing her true identity. Baran for his stoic part will take his princess at her word, willing to withdraw given that Armana is safe and sound. Armana tells Kusuha that she and Brit's fight for Earth has made her determined to do what she can for Balmar, and hopes that she can see Kusuha again, not as an enemy but as a friend. She climbs aboard Rulia's mech, and Rulia thanks the Earthlings for treating her princess with such respect. However, the rest of the Golems aren't looking to retreat. Baran is astounded by this, but Calico informs him that the only one who can order them around is Hazar. And _his_ orders were to eliminate Kusuha. Ganlon of course has business with your people too, and isn't planning to pull out now. Baran demands to know if they all plan to shame the princess, and Calico figures that breaking a royal promise with _Earthlings_ won't matter a whit. Armana pleads with Kusuha and Brit to flee, but Ganlon has other ideas. Brit tries to get Kusuha to escape while he lays down his life here, but she doesn't want to hear those words from him. She couldn't go on living either if she obeyed. She wants to live by his side, laughing together, crying together, and defending the Earth together. Ganlon says that that's all about to end, and advises that they vent their grievances together in heaven. However, a certain person disagrees. It's Irui, who instructs the various Swords to gather and defend the whole of the world. Brit and Kusuha seize their chance, and Irui wishes the protection of Gun-Eden on the Four Gods. From some other dimension emerges a great, shining light. Enveloping them is the Ryuu-Ou-Ki, whose very breathing Kusuha can feel. And that's not all - she hears other voices speaking to them too. It's Jaku-Ou-Ki and Mu-Ou-Ki. Ganlon can only recall one other time when the souls of the Four Gods joined as one, not in form or even in body, but in spirit! He demands to know why Irui granted vessels to the Four Gods - are they the true Swords that she chose after all?! Irui vanishes instead of answering his query, and Brit recommends concentrating on taking down Ganlon before worrying about where she went. Baran is very moved by what he's seen, and Armana is glad to see the Guardian of this world on the scene. She vows to Kusuha that she'll fight too, with the Emperor and anyone else who threatens the Balmar. She and her faithful servants depart, and Kusuha is sure they'll meet again. Ganlon for his part seems rather upset that his rightful place as do-gooder seems to have been stolen, and vows to wipe out the Four Gods. Kusuha tells him to bring it on. For a Skill Point, take down Ganlon within six turns AFTER wiping out the Valk Paal and the Valk Ishar. Help arrives the next turn. Your people are amazed to see the Shin Ryuu-Ko-Ou, and Viletta realizes that this may be the power you need to turn the tide of this fight. Your people are ordered to down the Golems, and Retzel takes the time to congratulate Kusuha for her wishes creating a miracle. Kusuha says she couldn't have done it without Brit, and informs Ganlon that she's got friends to help her prove that her own version of Justice is stronger than his. Spectra is worth a High-Performance Targeting System. Calico has a Hyper Jammer. Over the course of the battle, Ganlon's made a certain decision. He calls out to Irui, telling her that if she's determined to lend her power to the Four Gods he'll forsake her... and see to it that she's punished for forsaking him and his whole clan. He concedes defeat to Kusuha for today, but cautions her that the score is nowhere near settled. The more she fights, the farther the Earth and indeed the galaxy will tread down the road to ruin. He tells her not to ever forget that the way she's doing things could never surmount the Apocalypsis to come. Well, it's good that you took out Ganlon and all for the time being, but a certain member of your team doesn't seem to be conscious anymore... Is Brit through? Has he truly burned out his life protecting Kusuha?! How could he just die with Kusuha's smile so close?!?! Banjou knows well that sacrifices must be made for the things one loves, but this sacrifice is too great. Benkei is about to lift Brit from the cockpit, but Zengar stops him. He says that Brit's soul lives on. He tells Kusuha to use her ears - she should surely hear his voice. Ryuusei protests that psychic powers aren't some kind of magic [Whatchu talkin bout Willis!], but Kusuha decides to give it a try anyway. Zengar instructs both of them not to let despair cloud their hearts: on the other side of it is the true dawning. When Ryuusei asks, Akira says that he can't sense anything, but he's sure Kusuha can. Sure enough, it works. Brit tells her that he can't see her face or hear her voice, but he can feel her all the same. He says that his soul seems to have become one with the Shin Ryuu-Ko-Ou. Kusuha asks him what she should do, and he tells her to fight on - he along with the spirits of the Choukijin will lend her the strength. He'll always be by her side, so there's no need to feel lonely. She finally agrees to fight on, for the sake of the world and to be together with him. Retzel and Zengar are planning to leave again: it's now clear that there's some method behind Irui's actions. While the two of them go off on Irui's trail, Viletta says that Brit has been left in the cockpit, his life sustained by the Shin Ryuu-Ko-Ou itself. Zengar asks her to give Brit a message from him when he awakens: "Ichi'i Senshin" - "singular focus", that "There is nothing his will cannot cleave." Viletta smiles, promising to do just that. Elsewhere, Armana has been returned safely to the flagship, and has been ordered kept under lock and key. Rulia is anything but happy about that, but Baran says that since the military has an operation underway there's no choice but to follow Hazar's orders. Armana reminds Baran that the army is acting contrary to the Emperor's orders, but Calico tries telling Baran that even the princess herself has to right to speak on military matters. After Baran leaves, Rulia suspects that he had to plead with Hazar just to keep Armana alive. Armana's beautiful eyes narrow dangerously at the notion of her, the sacrifice to the God of Creation, being held hostage. Rulia tells her that behind Hazar's actions is surely prime minister Shiva - and just as surely, the Emperor presumably knows nothing of it. If so, Armana realizes she's got to get out of here at once and return to the homeworld - but Baran seems to have entirely given in to Hazar's orders. And assuming that everyone else aboard the ship is loyal to Shiva, there would be no way for Armana to make it back home even if she were to escape. Armana thinks there is, and figures she should be able to contact sympathetic military forces if she can just get out into space. What she has in mind isn't guaranteed to work, but there seems to be no other choice at this point. She asks Rulia to figure out how to get her off this ship, and muses to herself and the absent Kusuha that their peoples may not be able to overcome their differences. But Kusuha taught her to fight for what she loves, and that's precisely what she's going to do. Scenario 36. Gekitotsu! Yuusha vs. Yuusha ("Clash! Hero vs. Hero") Your pilots are mulling over the revelation that "Armana-chan" was from the Empire. Not only does this suggest that there could be loads and loads of aliens on Earth without your knowledge, it also seems to suggest that the Empire and Earth aren't that different. Banjou in particular is interested in the fact that Armana displayed none of the class superiority that the Balmar you've faced till now did. It almost comes as a surprise to learn that every world has its good and bad people, and Banjou can only hope that the Empire has people who feel the same as you do. The question is raised whether you've really got to fight the Empire at all, and Kusuha says unhesitatingly that you've at least got to continue the fight until the Golems stop trying to use the Earth for their own selfish ends. She says that while a part of her still hates her psychic powers, a much larger part is devoted to keeping her promise to Brit and combating evil. Meanwhile, Gai and the other GGG personnel have been recalled to Orbit Base. The Daikuu Maryuu is still basically safe, and can probably hide out for a few months if need be. It's an open question if your pilots' patience will last that long, but a steady diet of Garrison's excellent cooking looks like it should avail for a while yet. In the meantime, you've got little choice but to wait for the Security Council to (hopefully) clear your good names. Banjou, however, realizes that the Blue Cosmos' reach is wide, and figures that some contingency plans may be necessary... The conference is clearly a contentious one, with Taiga squared off against Miwa, with Gloval and Riliina (among others) looking on. Taiga answers every charge of treason or abuse of power, and declares that the real problem here is certain elements of the government and military command whose principles have been allowed to run amok. Miwa shouts that such principles are only natural to be introduced in battle, but Taiga says that if those principles are for evil he'll use his authority and his independent forces to strike their bearers down. Miwa demands to know if that's a declaration of coup d'etat, and Taiga in turn tells him not to misunderstand: this is not the time for human to fight human - it's time to join hands against the common menace. Both sides fall silent, and Gloval says that with the talks seemingly deadlocked he'll declare a recess for three hours time, after which point a decision will be rendered. He asks everyone in the audience to consider that the decision will have far-reaching effects on everything in the Earth Sphere, and to take the results seriously. Gai and Renais explain to Liger that the Alpha Numbers are getting pretty stressed in their current situation, especially the children. Gai is worried about today, the day when the Council will declare its decision, but Liger assures him that Taiga and the others will exonerate the Alpha Numbers. He then explains why everyone's been called back to Orbit Base: another theft of Q-Parts. These objects have been discovered all over the Earth while your people were off in space, and emit enough energy to surpass even the G-Stones. The Q-Parts were scattered to various laboratories worldwide in the hopes of preventing their misuse, but two of them have already been stolen. Papillon then comes in, announcing that she's ready to analyze the remaining two. This former member of Chasseur is now working as a GGG operator, and is very glad to see Renais again. She actually has a form of precognition called Sensing Mind, but she warns mildly not to expect too much from her - she failed entirely to anticipate recent world events. Oh, and it just so happens that the exotic Papillon is Entouji's lover. After she heads back to the lab to get ready for the experiment, Liger rather coyly says that there's no clue who's behind the thefts - except one. Witnesses at the scene of the crime describe the perp as a grade-schooler, both from his stature and manner of speaking. It's a mortal lock that whoever it is will be attacking Orbit Base next, and Gai and the others are to buy Sakon enough time to finish analyzing the Q-Parts... However, it may be too late. An immense explosion rips through Orbit Base, centered at Papillon's laboratory. A surveillance camera is still active, and shows the perp to be... Mamoru!! Who, last we checked, was supposed to be on a trip with Galeon to Galeoria. In fact, Galeon is here and seems to be helping Mamoru make good his escape. Gai rushes off in hot pursuit, but the others head to the lab first. There they find a tragic scene, with Papillon's life slowly ebbing away amidst the ruined gear and broken glass. She tells them faintly that she now knows one thing: the galactic abnormalities you all have observed have the same galvanic running through them as the Q-Parts do. She warns Renais to beware of the child, from whom she can't feel the breath of life. She breathes her last in Entouji's arms, and Renais vows revenge... Gai has pursued Mamoru to Earth, and the Security Council looks on. Mamoru says that terrible things are happening out in Space, and says that he's got to have the Pas-Q Machine to stop it (that would be when all Q-Parts are joined together). Mamoru smiles and says that while a few sacrifices were necessary along the way, he's now all set to save the universe. He won't say more, but Gai follows him and yells that people have died because of him: he'd damn well better explain better than that. Mamoru says there's no time, and decides that he'll leave by force if he has to. He actually summons the Gao Machines and performs Fusion into Gaogaigar. Your people are rather disturbed at the almost mirror-image machines. The Star Gaogaigar is no fake: Mamoru says he's acquired the power of the Lord of Heroes, and Renais is quick to point out that he's also killed Papillon. Your people beg him to say it ain't so, but after a few moments he tells you that the same thing will happen to you if you get in his way. He somehow creates a number of Zondar-like adversaries for you to fight, and your people urge Gai himself to go and stop the renegade Mamoru, since he's probably the only one that can. Renais warns Gai that while she supports him trying to figure out the truth, she'd better not catch him pulling his punches. Goldymarg insists on coming along as well, and the two fly off after Mamoru. Misato then takes charge, ordering everyone to stop the bad guys and minimize damage to G Island City. Beat all bad guys within six turns for a Skill Point. One of the enemies has a Hybrid Armor. Another has a Super Alloy Z. Another has Chobham Armor. Another has a second Super Alloy Z. Another has a Zolmanium Alloy. The Fifth Angel has a Cost Down. On 1.5, Miwa berates your people for having the gall to start fighting when they're mere guests here. Taiga demands to know why he can't see - they're fighting to save the city even when _certain_ people want their head. Miwa counters by saying that the mechanical lion is also under GGG control, and that it's only right that they should execute traitors in their midst. Hana has been watching all this in silence, wondering if it was really Mamoru she saw. A voice from the shadows advises her to get out of this dangerous place... Once you take down enough of the bad guys, a very strange and ugly feeling descends over certain people in your party. An Angel appears, and one you defeated during the Balmar War too. Given how these beings were formerly trying to break into NERV, what the heck is it doing here now?! Your people well remember the force if its particle beam, but you have no real other option but to kick its ass anyway. Shinji muses that this might be why he and the other Children were gathered together, and vows to fight on until he figures out why his father summoned him. Misato is very worried why the Angel is here - to cause the Third Impact, or for some other purpose. Azrael in turn is impressed by this monstrosity, realizing that this must be why the old men contacted him. Your people leave the battlefield immediately after the Angel is toast. Meanwhile, a certain familiar boy ponders how rough a certain person seems to be playing. "He" really wants your people close by, but the old men and a certain other person aren't going to take this lying down. He notes that Apocalypsis and the Akashic Record are now within man's grasp... as well as the key to the end. Gai meanwhile has been pursuing Mamoru, who with the help of the Pas-Q Machine has become one with Gaogaigar. He savors what he thinks is the power of the Lord of Heroes, but Gai tells him he's got it all wrong. What he's got isn't power, or so Gai says, but Mamoru counters with Broken Phantom. Gai is shaken but okay, and he orders Goldymarg not to intervene. As the battle progresses, Gai realizes that Mamoru is deadly serious. He demands to know why Mamoru didn't come and ask the rest of your people for help if the universe is so imperiled. Mamoru says that time is too short for even that. Mamoru is worth an S-Adaptor. Unfortunately, the power of the Pas-Q Machine lets Mamoru regenerate and fight on. Gai finally summons Goldymarg, saying that he'll take responsibility for whatever occurs. Mamoru isn't about to let Goldymarg use the Goldion Hammer, and the rest of your people show up just in time to see Mamoru use True Hell and Heaven to hose Goldymarg's ass. Your people are raring to take revenge, but Gai orders them all back - he'll finish this himself. Mamoru announces that he's about to surpass Gai, and nearly does the trick. But Gai isn't quite done yet, and counters with his own Hell and Heaven. As Mamoru and Gaogaigar falter, Gai tells Mamoru that he's forgotten something very important: the winner is always the one with greater courage!!! In the aftermath of the almighty explosion, Gai holds the shattered Mamoru in Gaofighgar's hand. Mamoru, in obvious pain, wonders why Gai insists on getting in his way so much when the universe is in peril. The glint returns to Mamoru's eye and he raises his hand to strike, when a blast of energy from above knocks him well clear of Gai. An unseen voice tells Gai not to be deceived: it's Kaidou, who says that what you see before you is not the real Latio. In fact, the imposter begins to dissolve into light as a mysterious figure overhead watches. This confirms Kaidou's worst fears: it's one of the eleven Sol Lords, Palpalepa. He wants the Pas-Q Machine back, and before you realize it a battleship-class machine approaches from overhead and starts blasting away at your flagships. Palpalepa says that his people are those who must fulfill their duty, and should anyone get in the way, they will be eliminated. He tells Latio that J is nowhere to be found in this universe, and Renais and Hiroshi try to intervene, only to get summarily blown back by another Sol Lord. Palpalepa repeats his warning to Gai, and the two vanish into the sky. Kaidou isn't very happy with these "guardians of the Solar System"... Meanwhile, Hazar gets word that Armana has departed again, probably Rulia's handiwork. Baran wants to go off after her, but Hazar tells him he can't trust him to not take the princess' side. Spectra tells Hazar that she suspected this might happen, and attached a transmitter to the princess' mech. He orders Ace to go after the princess, and tells him to take _extra_ special care of her... Kaidou relates how, three months ago, he and J were thrown by The Power backlash into deep space after the destruction of Zed Master. Where they ended up was somewhere far outside the galaxy, allowing them to gaze down on it. And there they saw "it", the galaxy contracting faster than the speed of light. They used ES Drive to travel to the center of the phenomenon to see what was going on, and that's where they discovered the Pas-Q Machine and Latio, locked in combat with the Sol Lords. J sent Kaidou with the Pas-Q Machine to Earth, and stayed behind to fight at Latio's side. What you just fought with was a Replication, sent to Earth to recover the Pas-Q Machine. This Replication occurred as a side effect of Mamoru touching the Pas-Q Machine in the first place, and ought to have fought at his side with the same heart as Latio himself, but the Sol Lords appear to have brainwashed it. As for the Sol Lords themselves, they were programs created to preserve the Trinary solar system. Given that that system is no more, it seems likely that they're simply trying to fulfill their original mission at the Earth, using the Pas-Q Machine. This gadget is the core of the preservation apparatus, and to learn whether or not the real Mamoru and Galeon are okay, there's no choice but traveling to the Trinary solar system to find out. But what about this galactic contraction thingie? Sakon says there's a very simple explanation: a balloon shrinking is a sure sign that there's no air left inside. In layman's terms, it means the galaxy is fux0r3d. It's not clear what the Sol Lords have to do with the contraction - perhaps they're just trying to save their own homeland - but the connection is definitely there. Could _this_ be the reason the Macross fleet experienced such bizarre time flow? The conference finally reconvenes, and Gloval hands down the decision. For numerous instances of disobeying orders, cowardice in the face of the enemy, development of various dangerous forms of energy, and numerous other offenses, the Alpha Numbers, and everyone even vaguely connected to them, are to be exiled from the Solar System. Kuttner is on the scene, and voices dissent at this - did the Council not just witness how the Alpha Numbers fight for the Earth?! Miwa tries to belittle the words of the former Docougar member, but Kuttner says that that puts him in that much better a position to know what your people are about. Besides, he's an officially-elected high official in the government and a member of the Council - and he's in no mood to take shit off some punk-ass jarhead who only got back here by riding someone else's coattails. Kuttner urges Riliina to add her voice, but Riliina is silent. Taiga can only watch in shocked silence, and Gloval orders him to lead the Alpha Numbers to Icarus within 72 hours. Once there, they are to use the Gate to depart at once. And, he will accept no questions, and no appeal. Taiga says he'll accept that if it's indeed the will of the Council... Scenario 36X. Basara Hourou ("Basara Wanders") Muu never believed in his wildest dreams that saving Heliopolis would lead to getting kicked off the Earth wholesale. Kou agrees, saying that goes beyond even the usual unfair treatment your people get from certain quarters. Shinji wonders aloud if you'll ever be able to return, and although Asuka is indelicate about it, the rest of the crew agree with her - Shinji needs more positive thinking on that score. Focker looks at this as a good chance that Gloval's given you all, a chance to figure out what's contracting the galaxy. Mylene is still very indignant over the whole matter of maybe never seeing their homeworld again, but Basara isn't bothered - isn't that why they all joined the colony fleet in the first place? Besides, this just means more freedom to do whatever you darn well please, though Mylene huffs that Basara pretty much does that anyway. Speaking of colonies, it's a shame that the planet with (almost) the same name as the "pink princess" Lacus got wasted. Come to think of it, Mylene angrily asks where the heck Basara was while everyone's ass was on the line. As he said before, he was out seeing the galaxy - the REALLY MUGE galaxy. That doesn't compute for Mylene, who asks him to be much more specific. He says that there is no "more specific", and walks off with Mylene grousing at his footsteps. As he's walking, Basara spies a certain girl bearing flowers, who's been a constant fixture at his concerts throughout the game. The girl manages to run into The Hatter, making no reply when he says he's sorry and running off. Back in his room, Basara strums his guitar and thinks back on how he really did see the galaxy - and better than that, he's now certain that his songs reached her heart. He thinks back to when he left Battle 7 on Sybil's tail... A bunch of Imperial soldiers are mixing it up with Gigil, startled to see remnants of the Barooda here. Basara flies into the fray, yelling at them all to knock off their fighting and listen to his song. He quickly recognizes Gigil, and rapidly asks him what happened to Sybil. Gigil irritably tells him it's none of his business and not to talk to him so casually. Meanwhile, the Imperials recognize Basara as one of the targets Etsilla mentioned: their commander orders his men to capture Basara and blow away the other mech if need be. As Basara starts firing back with his singing, Gigil realizes that any hope of making the Imperials fight Basara while he slips out the back is likely in vain. On the other hand, Basara's singing might just lure Sybil back here... Plan in hand, he tells Basara to do whatever the heck he wants and to leave the fighting to him. He warns Basara not to get in his way, and Basara says that that's his line. Basara rapidly discovers that his songs aren't working - but why?! It quickly becomes clear to the Imperial commander that Gigil isn't just another brainwashed soldier. Reinforcements arrive, and Gigil foolishly heads over to take them out too. Basara warns him to think twice, but Gigil yells back that he can go find a short pier to walk off - while _he_ actually does some work around here. Suddenly Gravil arrives and starts blasting the Imperials, with Gavil not far behind. He thinks he's beautifully in luck, finding Gigil and Basara when who he was looking for was Sybil. He won't tell Basara what he's up to, but says his beauty led him to him, and plans to capture his ass. Gigil responds to this by firing at him, yelling that he won't give the Anima Spiritia away to anyone. Gavil doesn't like him turning on him, and says that it'll cost him his life. As the two Barooda square off, Basara vows to make Gavil hear his song this time. But as he learns, his singing _still_ isn't working, and as Gavil mocks him he struggles to figure out what's wrong. Once you take down Gavil, he'll be furious that you're staining his beauty this much and order Gravil to take Basara down. Gigil furiously gets in Gravil's way, yelling at Basara not to cause this much trouble to others. Basara asks why Gigil saved him, and Gigil yells that he did nothing of the sort - he's using Basara to get Sybil to wake up. Basara doesn't get it - Sybil's already awake, isn't she? Gigil yells at the top of his lungs that Sybil isn't awake at all, she needs way more Spiritia, and Basara's the only one who can give it to her. Gritting his teeth, he tells Basara not to worry, he'll kill his sorry ass as soon as Basara's done his job. Gavil finds Gigil's devotion to Sybil quite beautiful, and says he'll see just how deep it runs. Gravil manages to grab Basara, and before hauling him off to Gepelnietche Gavil promises Gigil the beauty of an agonizing death. Gigil refuses to flee for his life, saying he's got... to wake... Sybil up... Gavil is impressed by such beautiful feelings, but notes that flowers are more beautiful when they wither than when they bloom, and strikes what looks like the fatal blow. Apparently the sight of this clears Basara's head, and beautiful passion begins pouring from him. Even the Imperial soldier feels his heart heating up at the sound of Basara's singing - not like anger or hatred, but some deeper emotion. So _this_ is what passion is! As Basara sings his song, the Imperial suddenly starts to wonder why he's here and Gravil flees in terror. Gavil tries in vain to down Basara, and the Imperial soldier marvels at the power of what Etsilla called the Anima Spiritia. Even Gavil realizes in short order that he'd better do something fast lest his beauty be rubbed away. He prepares to charge in, saying that this one attack is so beautiful it can't fail. Bu the Imperial won't let him, and he decides there's nothing for it but a beautiful retreat. The soldier explains to Basara that he seems to have been somehow brainwashed to work for the Empire. But Basara's song made him remember something important: his home planet, his family and friends... and his lover. He tells Basara that this is the best concert he's ever seen, and a grateful Basara asks him if he's seen a girl flying around in a ball of light anywhere. No, unfortunately - all he knows about is an abnormal energy reading in an active volcano nearby. That's what Gigil, still very much alive, was waiting to hear. He hurries off, and Basara tells the soldier that he's headed off too to let Sybil hear his song. The soldier isn't going back to the Empire anymore - he'll use whatever means necessary to get back to his home planet. Basara lets him hear one more song first, a song to give him the courage to travel the great distance back. Basara then arrives at the volcano, only to find that the earth is in great upheaval - hardly safe conditions. He hears Gigil's screams, and runs over to find Gigil hastily trying to get to Sybil. Basara can see the electricity surrounding her, though Gigil apparently can't. Touching that would likely be fatal, and when Gigil doesn't believe him Basara tells this shitty-assed kid to back off. Gigil must like getting said ass Tazered, because he simply refuses to stop trying to wake Sybil up. Basara has a much better way of pulling it off with his songs... Basara recalls how the ruins on that planet seemingly responded to Sybil's awakening. And Sybil then took him and Gigil on a tour of the galaxy. Such wide, deep scenery - and Basara is now determined to sing loud enough and deep enough that the whole galaxy will hear - hear the sound of his heart. Mylene then storms in, expecting a fight to get Basara to help set up for their next concert. Basara agrees without complaint, and the startled Mylene asks her puffball Gubaba if something is wrong with Basara (like it would know). Basara tells the galaxy to wait - he'll let it hear the Fire Bombers' music soon enough. Scenario 37. Hatenaki Tabiji no Hajimari ("Start of a Never-Ending Journey") Gloval is sitting in his office, reflecting how he's entrusted another cruel mission to Focker and the others. Claudia is sure the Alpha Numbers will understand, but Gloval says that even if they do, it doesn't make the way he's gone about it any more honorable. Claudia figured he'd say that, and has taken the liberty of adjusting his schedule a tad. In come Kuttner and Riliina, who with Gloval intend to see the "exiled" Alpha Numbers off personally. Gloval praises her as the best secretary in the world, and Claudia continues to hold out hope that one day she'll be able to be with Focker. Elsewhere, Azrael is furious with the Council's decision, which has Miwa puzzled. Miwa says that he's quite relieved that their former SDF commander showed no mercy in his decision, but Azrael shouts back that he ordered Miwa's people to grab the Alpha Numbers' warpower for their own. While it's true that the troublemakers will be gone, it's also true that they'll be forced to stop their plans halfway. He grudgingly hands it to Gloval for being enough of a strategist to read his intentions and put the Alpha Numbers beyond his reach, and laments further that the old men will be quite upset when they hear that he's let the artificial human slip through his fingers. Miwa tries to soothe his superior, saying that the Zaft should pose no threat to the massed might of the Federation - heck, neither will the aliens or the Subterraneans. Azrael smirks and says that seems rather doubtful given Miwa's track record, which infuriates Miwa no end coming from a mere "arms merchant". Natarle then comes in, expecting to begin military work. Instead, Azrael introduces her to Miwa as his chauffeur - though he quickly says he was joking. He's posting three new mecha on her ship as observers, and Miwa is shocked to realize that she's actually a _captain_, and a very skilled one too. Good enough to command the second Archangel-class vessel, in fact. As for Synapse, Azrael's had him thrown in the clink, and figures that he'll probably get executed eventually. Even Miwa begins to wonder just how much pull this guy has inside the military, and Azrael says that it's his good fortune to find his new captain so young and beautiful. Azrael's plans are to head to space, and tells Miwa to amass his forces on the moon. Miwa protests that that would leave the Earth defenseless to the Subterraneans, but Azrael observes that Miwa doesn't seem to have realized his position yet: he's at Azrael's beck and call. Miwa hesitates, and finally accedes. He then tells Natarle to come with him for a bit of Coordinator extermination, all for the sake of this blue, pure world. Things are bleak at Icarus. Chain is very sad that she can't even see Amuro off, but Nina is sure that the Heavy Weapon System she included for the Nu Gundam will amply demonstrate her feelings. Erica councils patience, until the Alpha Numbers return and the true battle begins. Meanwhile, Tashiro greets his old friend Captain Gloval - or rather, Secretary-General Gloval. Neither expected to meet each other again like this, and when Gloval asks Tashiro says that, as could be expected, the Alpha Numbers couldn't hide their alarm when the decision reached them. Some of your people understood the purpose behind his order, but Gloval is still regretting the fate he's sending your people to.... even if every last human on Earth was sent forth, it probably wouldn't be enough. Riliina believes that your people can do it... as the only thing she can believe in now... Oota assures them all that your people have fought all this time for what they love and believe in, without thought of reward. Surely they'll head forward without ill will in Amano's view, and Kuttner can't begin to find words of suitable admiration for his one-time foes. Oh, and those left behind have a plan to push forward: the Carneades Project, upon which the fate of man and indeed all life rests. Oota is sure that Jupiter, imbued with THE POWER, will do the trick, and that's why your people must be sent to space. They must stop the contraction phenomenon, and find out more about the Protodevlin. Tashiro's second comes in to announce that preparations for departure are complete, including transfer of new armaments for the EVAs. Gendou is, as usual, nowhere to be found, but his shipment of EVA goods to Icarus means that wherever he is, he seems very well informed. Gloval doesn't like the wildcard of Zeele and the returning Angels, and unfortunately a certain set of women haven't made it in time for the launch. Amano says that they'll SURELY be here momentarily... Your people are variously unhappy about leaving so much unfinished business on Earth. Amidst the bellyaching, Ryouma asks a rather piquish Cosmo what he felt when his colony fleet left Earth. After a moment, he admits he was very nervous - but more than that, he was hopeful. Ryouma digests this, and says that the rest of your people need to learn from his example. Cosmo seems glad that someone is finally listening to him, and tells Ryouma not to worry about Earth anymore, and to worry about himself instead. Ryouma thanks him, but Cosmo says no thanks are necessary - after all, they're all comrades. Camille is still fretting over the same despair that Char grappled with. But he's learned that leaving your group and trying to follow in Char's footsteps will change nothing, and Amuro tells him to come along for the ride if he's troubled - he may just find his answer at the end of the fight. Judou wonders what he's referring to, and Amuro recalls how Newtypes are said to be a new strain of humanity more suitable for the environs of space. And yet human souls have a tendency to be drawn back to Earth's gravity well. But if you can get far enough away, without any place to return to, perhaps mankind really _can_ find something new - perhaps even the future that Char was hoping to find. Kira meanwhile has begun to suspect that the war he's been fighting between Natural and Coordinator is irrelevant. [Gee, ya THINK?] Humanity as a whole might be to blame for man fighting man, and Aslan can see where he's coming from. But Zechs has a thought for them: like them, he had cast off his homeland and everything related for a very tenuous belief. As Aslan quiets Cagalli's objections, he tells them that the actual value of ideals and beliefs is best seen once you crash into the wall. Duo says that unlike in manga, there's no such thing as "justice will prevail" - but Wufei disagrees. It _will_ prevail as long as it's in your people's hearts. Basically, all your people are doing is taking that kind of fighting spirit on the road - and assuming you want to save all of mankind, you can't let this journey fail. As Kusuha and the others try to muster their resolve, Midori notes that there seems to be an extra container among your luggage. Well, mistakes happen with this big a logistical nightmare and whatnot, right? The time to leave has finally arrived. You've now got a better idea of how to navigate than the last time, but Liger warns everyone to stay on guard: there's no telling what this Gate thingie will do to you, or when. Entouji is still locked away in his room in grief over Papillon's fate, and Hyuuga says it's now entirely up to him if he can recover or not... But you're not quite ready to leave yet: the Golar Golems are on the scene, having wiped out the Federation observers to get here. Max is quite confused: wasn't it their purpose to draw you out into space in the first place, to fight with their enemies?! Well, you gotta fight them anyway. Ryuusei notes that Hazar isn't around (off chasing Irui?) and Shinji now knows that his father is watching him from afar - he thinks to his father that this is everyone's fight he's taking with him out of the Solar system. Obliterate all foes within six turns for a Skill Point. One of the enemies has a Booster. Once you kill enough bad guys, Ace and his contingent show up. Armana is shocked to see them here, and Rulia says it seems they already know that they've hidden out on your ship. Cosmo has to be the one to tell your people to keep a stiff upper lip and fight these guys off, and help shows up from a very unexpected source - a battleship over twice the size of a Colony(!). From it emerge two enormous robots: the Gunbuster crew is here to help save your ass. Riliina is aboard the battleship, and she asks your faltering [damn plot BS] people to fight, and that this aid is all she can do for you. Their battleship, the Eltrium, isn't actually finished yet, but when it is, the true battle will begin. Tashiro won't permit any of your people to die until then. Noriko's coach reminds her to keep her courage and guts about her to the ends of the galaxy, and all your people exchange a rather fonder farewell with those staying behind before pressing forward with the battle. The Skill Point condition changes to include taking down Ace's ship last. Other enemies have a Magnetic Coating and a Dual Sensor. Another has an Analyzer. As you continue to pound Ace, you begin to hear Blue Danube through your earphones. Who should arrive to see you off but the Docougar. As Bundorl asks Remy to stop calling him "Bun-chan", Kuttner tells Riliina he was figuring on acting as the Security Council's official "overseer" of your people off in deep space. Kernagul wasn't well suited to corporate life anyway, and Remy begins to actually succumb to Bundorl's rhapsodizing about the beauties of space. Ace is worth a Gravity Territory [holy shit, haven't seen one of those in eons!] He figures he's gathered enough data, and abruptly Hazar and his goons appear amongst you. He doesn't mind your people heading out to space, but he wants a certain thing you've borrowed from him back. He's not willing to tell the likes of Ryuusei precisely what that thing is, but before he can gloat any further the Gate begins to kick into gear. Bright orders your ships to get close to each other and warns Tashiro that he'd better leave lest he get dragged along too. Tashiro and Gloval are leaving the future of mankind to you and bail, but Hazar is willing to risk getting Crossgated to get Armana back. He does _not_ want the Emperor to figure out what he's up to........... Scenario 38. Things are looking grim - City 7 and the Daikuu Maryuu are still close to Battle 7, but the other ships have been separated somehow, and all the former Docougar members have been completely lost. Misa runs down the mecha this ad hoc fleet has managed to recover. You can decide where your main character ends up - if it's the Soloship, go to 38S. If it's the Battle 7, go to 38B. Max has word sent to the Ral Kairam that they're all to meet up at the center of the contraction once they all return to real space. Scenario 38S. Unmei no Honou no Naka De ("Amidst the Flames of Fate") The Baff Clan are hard on your heels as you exit hyperspace, despite you warping out in rather arbitrary coordinates in deep space. And they are known to be able to follow you even through DS Drive. Just how wide is these dudes' range anyway?! It hardly seems fair that they keep attacking you, but if you want to stop the contraction you can't hang out here too long. After damaging Geejay enough, he tells you not to think of his new machine as one of those crummy gravity well-oriented mecha. He prepares to fire some weapon that will blow out Ideon's circuitry... or rather, the circuitry of its pilots. This trades on the fact that Ideon responds to willpower - and if your pilots are deprived of that... Things would be looking grim, except Cosmo is such a hothead that a little headache actually makes Ideon respond to him more. Geejay's sorry ass is worth a Biosensor. As soon as you've immobilized the enemy, Bes has all your people gather together so you can escape via DS Drive to Caral. Geejay still vows to follow them though... Caral is a planet which was colonized before Solo was - but appears to have been attacked in the meantime. Given how badly things have been damaged during the fight, you've got no choice but to set down anyway and repair. Aboard the Gaburo Zan, Geejay tells of the giant's escape from the kekkai. Dalam would normally be happy that his prediction of Ideon's power was accurate, but... The question is still open how the heck to catch the thing. Geejay wonders why the Logo Dauians have set out into space in the first place, and Dalam figures it's a general invasion - presumably it's only a matter of time before they try to take over his galaxy too. Geejay says that that's all the more reason to get their hands on the thing, but Dalam recalls the old legend that Ide shines for the righteous. Is their side really that righteous? Geejay thinks so, at least where defeating their enemies back home is concerned. And given how the Orme Conglomerate has given them this ship and all this money along with the order to grab the giant, there's little choice but to believe in that. Heck, they might even be able to take down Halulu if they can grab the giant... Meanwhile, Liger and the crew have been able to pinpoint pretty much where the contraction is centered. But with spacetime so unstable, you can't just DS Drive straight there. If you tried, you might get stuck in subspace forever, which comes as small comfort to Ryuusei and the rest of your crew. As for the city here, it's pretty much a shambles, and shows signs of being recently attacked too. The Soloship folk, with Cosmo in the lead, are pissed at the sight and make it clear that they don't think the first-timers in space would understand. Shinguji tells them that he's had about enough of their martyr complex, and Hayato points out that whatever the past might be, in the present, you're all out here together. Benkei adds a few words of conciliation, and Moela apologizes for his choice of words - he knows well enough that now's not the time to be fighting amongst yourselves. That would be because there are no signs of life, as Akira runs over to report. Analysis shows that this is indeed the Baff Clan's handiwork, and the kids really want to believe that the Clan can't have gotten everyone. Cosmo tells the kids to come with him and search if that's what they believe, but before he gets far one of those survivors nearly shoots him dead on the spot. She yells at everyone to get off her planet. Fortunately, your people convince her that you're on her side. Fortunately, Cosmo only received a flesh wound from Kitchin, who's explaining what happened to Bes and Bright. Cosmo smiles and says he's going to go talk to this girl who shot him too, and your people aren't sure whether to admire or lament his tough-guy attitude. Well, it'll probably help him live longer than Fard, who is sobbing inconsolably after basically stubbing his toe. In principle, guys are supposed to cry less than girls, so if he really has a Y chromosome he'd best stiffen that upper lip. Cosmo then introduces himself to Kitchin, who apologizes for nearly blowing him away before. That said, she seems inclined to blame him for bringing the Baff Clan down upon her world, since she's now heard they're after Ideon. Cosmo tries to assure her that's not true, which mollifies her somewhat. After all, not only her father (a soldier) has died, but countless other people as well. She'd like them all to leave as soon as possible, and Cosmo says you're all planning to do just that as soon as repairs are complete. Well, it's kind of too late, and Cosmo rages against his fate of being turned away at every door (including Earth). He's not running all over the place because he wants to, but because he has no choice. When she asks, Cosmo tells Kitchin that he's not sure if his fight will ever end, given how badly the Clan seem to want Ideon. She suggests he just hand Ideon over, which Cosmo and the others of course thought of already. But since you're all effectively prisoners of Ide, you can't hand it over even if you wanted to - and even if you _could_, you'd all get slaughtered anyway. She seems to want to chat a little longer with him now... Certainly Cosmo seems to prefer hanging out with Kitchin to listening to Karsha's hysterics. The womenfolk are pretty sure it's a budding romance, though Kalala notes sadly that if Kitchin isn't inclined to come with you that romance seems destined to end quickly. Well, Judou takes the view that once the fighting is over Cosmo will have all the time in the world to come back here, which seems to cheer Kalala up considerably. The Soloship technicians take the opportunity to fiddle with the giant cannon at the Soloship's heart - a weapon that none of your people managed to notice until now. Joliver isn't surprised - it's half sunken into the floor and strongly resembles part of the engines anyway. But there's little time to think, since the Baff Clan are at it again. In fact, at the moment the Soloship is immobile, making it that much easier for Geejay to target. Cosmo is nowhere to be seen, so your people will have to keep the Clan away from the Soloship for now. Clear the map within seven turns for a Skill Point. On 1.5, the attack is causing damage in the city. Cosmo tells Kitchin to take the other survivors to the Soloship, but she says she can't bear to leave this planet, her home. As more stuff blows up around them, Cosmo tells her that he'll put his own ass on the line to protect the planet, and runs off. Meanwhile, people are scrambling to get organized aboard the Soloship, all except Fard, who is cowering in fear as usual. Moela's angry shouts to get his ass in gear are of no avail, and he tells Labor that looking at this pathetic pile of blubbering reminds him of how he used to be himself. Her softer touch with Fard seems to be getting results, so Moela's mood improves a bit too, and he tells Fard that he's leaving the kids to him while he goes and fights. Fard then gives Moela his precious doll, saying that he'll be able to try real hard even without it. It's pretty clear to Fard that Labor has a thing for Moela... Cosmo shows up on turn two. Karsha asks if he was hanging out with that little Kitchin girl, and Cosmo smiles and asks if she's jealous. She feigns being wounded, and Moela tells them both that they're going to have to fight twice as hard to make up for all the time they've lost. Moela has his woman and all those kids to fight for, and as Cosmo looks on in surprise Moela explains that he's been a bit too pessimistic about the direction mankind's fate was moving in until now. But he says he's now found a way for that fate to turn good, and the rest of the crew has utterly no idea what the heck he's babbling about. I mean, loving Labor and all is fine and whatnot, but it's all rather sudden, plus you're in the midst of fighting for your lives and all... Geejay is worth a Chobham Armor, but he's not done yet. Once you take him down a whole horde of Dalam's men show up, and with the Soloship still immobile you can't just flee with DS Drive. Banjou notes that this is your first real do-or-die situation since going to outer space. It's clear who you've got to take out: the enemy leader, which is the victory condition. Dalam is worth a puny Hybrid Armor. Dalam isn't going to go down so easily, and rapidly advances on Ideon. He decks the B Mecha, badly injuring Moela. Moela yells at them to worry about taking Dalam down, instead of him. Cosmo is in much the same state, and the last thing he's gonna take is Dalam underestimating him twice in a row. He drop-kicks Dalam's sorry ass halfway across the city, and unfortunately Dalam is headed right for the shelter where Kitchin and the crew are hiding out. As the entire city block gets leveled, Cosmo's emotions reach their peak, and Ideon responds in kind. The Soloship does too, and now's the only time you could actually escape this place. Banjou reports sadly that there are no survivors (making it easier to justify leaving) - is this your fault for coming to this planet in the first place? Even if so, you can't just stay here, especially with the Baff Clan closing in again. Dalam, having escaped his exploding mecha, isn't about to let you leave and summons another wave of stooges, but Joliver yells at Cosmo to use the Ideon Gun, apparently one of Ideon's weapons, which is aboard the Soloship. Techno tries to point out that they've not even tested it yet, but Cosmo will use anything that comes to hand if it'll wipe out the fucking Clan any faster. Oh, it wipes out the Clan alright - friend and foe alike are aghast at this manifestation of the Power of Ide. Dalam probably wisely flees the scene, leaving Geejay behind. Geejay is furious, but he's prepared for this eventuality. Moela isn't in that good of shape either, but he's impressed at the sight of the light that is changing everyone's fate... Unfortunately, he won't be around to share that fate with you all. Cosmo will make it, but he's had to get a blood transfusion from Kalala, since there were no other sources of O blood. Pretty incredible luck that people from another _galaxy_ would be compatible as blood donors, eh? Meanwhile, the rest of the crew is surveying the extensive damage to Ideon, and pondering the terrible might of the Ideon Gun. Cheryl notes that it wasn't so much "loaded" aboard the Soloship as "hidden" there - she realizes that if you misuse this monstrosity it will only bring you all to grief. Camille tells her to be more confident - to defeat your remaining enemies, you've no choice but to go forward. He cautions her to avoid saying such things again lest she just make everyone nervous, and Misato adds that Cheryl, the most knowledgeable about Ideon, will surely do the right thing with this new weapon. As Cheryl and the others prepare to redouble their investigations, Misato warns against getting _too_ absorbed... it's not unknown for people under such circumstances to break down. As it turns out, you've got a stowaway - it's Geejay, who instructs Cheryl to remain quiet so he won't have to hurt her. He angrily tells her that he's no longer after Kalala - he merely wants to know what Ide really is, and what the "good power" it points to is all about... Scenario 38B. Senka wa Hoshi no Kagayaki To ("Flames Of Battle Amidst the Twinkling Stars") It's been a week since leaving Earth, during which time you've withstood several ambushes by the Alliance and the Protodevlin and the residents of City 7 are pretty much going about their daily lives. Ryuusei knows that you've got the exact coordinates of the center of the contraction, and asks Max why you don't just Fold their directly. Daimonji answers in Max's place: the contraction is making space-time very unstable throughout the galaxy. If you tried to just Fold there in one go, there's no telling what might happen. In other words, your only option is a series of much shorter Folds, and you can only pray that the other half of your team is closer to the Sol Lords' evil work than you are. Max and Miria agree that in order to _stop_ the contraction, you've got to figure out a safe way to get to its heart first. As for why the front-line pilots have been summoned to a meeting to decide that course, Daimonji explains that a certain region of space has been identified as falling under Boazan control. But the mecha originating from there don't seem to be of Boazan or Canpel origin as such - Viletta figures they must belong to some other planet under Boazan control. The commanders all believe that theory, that the Boazan are doing the same thing as the Empire in terms of making servants out of worlds they defeat. What's more, Ken'ichi's father has been out of contact since heading to Boazan, and Max wonders if he might have some idea where his father might be. Unfortunately, his father and Erika took only a small party to Boazan, precisely to avoid detection. Miria then asks Viletta to tell everyone what she knows about the layout of the galaxy. Miria forestalls Ryuusei's objection, saying that this isn't a case of doubting Viletta's loyalty. After a pause, Viletta thanks Miria for her concern, and asks Ryuusei in turn if he thinks her an alien, and from a world hostile to humans at that. Ryuusei looks grim, saying the past is the past, and the present is the present - and his commander is his commander. Viletta says that she feels exactly the same, and Ryuusei apologizes to Miria for getting carried away (Miria commends his loyalty). Viletta then begins telling them what she knows. Elsewhere, the Gunbuster people are soaking up the ambiance of the genuine city aboard Macross 7. Jung says it's only natural, since the Exelion is a military vessel and this is essentially a civilian ship. Noriko explains that they've been hanging out near the border of the solar system all this time, and gets asked why she didn't at least drop everyone a line. She explains that the Top squadron's had it rough too - watching out for menaces from outer space and if need be eliminating them. In fact, she and Admiral Britai's fleet have been fighting off stray Zentraedi all this time. Britai and the other Zentraedi who haven't undergone Miclonization have taken the cruel mission upon themselves to defend the Earth. Noriko recalls how Britai was Exedore's former commander: the two of them have a reputation as the Laurel and Hardy of the Zentraedi, and it's fortunate that they're some of the few giants that have actually seen fit to join hands with the Earth. Focker points out that there are precious few examples of different races coexisting in peace in the galaxy - the alliances with the Zentraedi and Barm are nothing if not miraculous in the grand scheme of things. That said, your people still hold out hope that that miracle can be repeated again: Mylene is living proof of that. As, for that matter, are Ken'ichi and his brothers. For that matter, from what you saw in the Protoculture ruins, it seems likely they wanted their descendants to live together in peace - and the Alpha Numbers might just be the people to bring it about. Jung likes that idea, saying that Noriko didn't seem likely to find anyone to her taste on Earth anyway. Elsewhere, Kusuha has come to a dead stop in the middle of the street, eyes wide as saucers. Could she have met someone she knows? SURELY NOT, since this is City 7 and you're off in Bumfuck, Outer Space. Plus, everyone here tends to be far younger than your crew. Kusuha fidgets, figuring she can't actually let on that she thinks she actually saw _Armana_ here. Rulia in fact had pulled Armana aside, demanding to know what her princess was thinking. Armana says that her legs sort of moved by themselves when she saw Kusuha. Rulia tells her to stop caring about her - she's a mere human, only valuable as a tool. Armana points out that it's an undeniable truth that Kusuha risked her own life to save her. That may be, but they've got to get back to the Imperial homeworld and report what the Golems and their supervisor Shiva are up to to the Emperor. Armana is well aware of that, and Rulia asks her to be patient until she's done repairing the transmitter aboard their mech. Armana realizes that her time of freedom will end once contact is restored with the Empire... Who should then wander by, but Basara! Fancy meeting you here, is his view, and in honor of their meeting he breaks into impromptu song. Rulia is now totally baffled by the psychological structure of Earthlings, but Armana begins to really dig the music. On the bridge, Misa detects signs that some sort of fight is underway ahead on your present course. Exedore mumbles a complaint that this should happen while Max is away from the bridge. Since the enemy have already noticed you, Exedore says there's no need to think: just send out the Alpha Numbers. It seems the Alliance is duking it out with the Imperial forces that supposedly run this area, and the Empire is taking it in the shorts. Who should be leading the fray but the supposedly incomparable Dangel, who's been waiting for your people to arrive. Viletta is not pleased at the realization that the map of the galaxy seems to have changed considerably since she knew last. It still seems astounding that the Imperial fleet could lose so easily, and Dangel says that that's nothing for the combined might of Zu Zanbajil and Janela. Well, at least now you know who's running the Alliance, and you figure you'd better beat these guys down fast before God-knows what else happens here. Wipe the bad guys out within six turns for a Skill Point. One of the bad guys has a Hybrid Armor. Dangel is worth a Large Generator. Hyouma wonders aloud if Dangel is planning to say something like "I'll get you back for this", and Dangel is astounded that his thoughts have been read like that. Hyouma says that that kind of muscle-headed evil-doer line is obvious without even thinking about it, and he challenges Dangel to try to come up with something more clever for next time. Dangel, furious, says it's time to show you his hidden technique - though it appears all he did is just escape. Kyoushirou quotes the old proverb that "the weakest dog barks the loudest". After the battle is over, your people muse over the strong but unstylishly designed bad guys. Mylene seems somehow downcast that there are so many different kinds of robots in the galaxy, and Basara sniffs that it'd be pretty boring if they all looked alike. What Mylene is thinking is that it might be pretty tough to reach an understanding with people who would design such very different stuff from your own - and Docker blithely tells her that he'll simply blow away the next wave of bad guys that threaten her too. Basara figures he's hopeless. Just then, two new large vessels approach. It's Heinel and Richter! Or, at least it looks like them... Tetsuya is quick to remind your people that you nearly got your asses handed to you by imposters during the previous war. Megumi uses her vehicle's spy beam to scan them, and it certainly _seems_ like they're the real thing. Ken'ichi tells Kusuha that something about the note in his "brother's" voice seems like the real thing. But the surprises continue: it seems that they're here at the behest of Zu Zanbajil and Janela to formally seek peace with your people in the interest of defeating the Balmar. But, this makes no sense since Heinel was fighting to _stop_ Zanbajil from selfishly using the people of his world. Richter says that the current chaos in the galaxy is the fault of the Ze Balmariy Empire - defeat them, and the road to peace will be opened. While it's true that something _will_ have to be done about the Empire, it's rather abrupt for people who were busily invading the Earth not a week earlier to propose this kind of thing now. Heinel announces that if you don't accept the terms, you will be branded as enemies of the Alliance. Sara is rather disappointed that things would fall into this same old pattern, and Shinobu points out to the emissaries that their scheme of either making you their pawns or trying to destroy you is precisely what the Empire has been pulling all along. Richter asks if that's your answer, and Daimonji defers to Max. ...Who says that there's no need to check with him - your people cannot bow to belligerence. Heinel welcomes you onto the road ahead in that case, saying that he and Richter will surely fight you again ere your journey's end. Ken'ichi begs his brother for an explanation, and all Heinel will say is that while they share the same blood, they are of different planets. Guess the battle is fated or some such. Richter refuses to answer Kazuya's question about whether he thinks Erika would approve, and the two of them fly off again. Well, you've been duly warned at least. Neither Ken'ichi or Kazuya can figure out why they've _got_ to fight their relations again despite all the fighting it took to make peace before... This is all quite a shock. The best Hyouma can offer is that, knowing Heinel and Richter, they must have a reason for their apparent betrayal. Of course you don't know what that reason is just yet, but when you find out you might be able to get by without actually fighting them. Kazuya doubts that, saying that he felt no hesitation in Richter's words - whatever the reason might be, the threat of military force _itself_ was entirely his will. Ken'ichi agrees, but Ryuusei is adamant that even if it's to defeat the Empire, it's inexcusable to try to use your people as mere pawns. Ken'ichi and Kazuya agree - mustering the resolve that _if_ they indeed have to fight their erstwhile comrades down the road, they'll do so without hesitation. After all, if they've got Boazan to fight for, you've got the Earth. Kouji wonders in anguish if something can't be done about all this, and Tetsuya says that Heinel was right - it may well be the destiny of people of different worlds to fight each other. Viletta says that many races throughout the galaxy have fallen into silence because of such principles, and Kusuha, agitated, asks if she means that only the strong and willing to fight are allowed to live in this galaxy. The thought of the weak all dying off and leaving only the strong fills her with sadness, but Viletta tells her that that's the iron-clad law of the universe. Kusuha looks up, and says with impressive firmness that she won't accept that. Focker points out that you're shortly going to collide with the Alliance fleet - what does she plan to do then? Tetsuya points out that nobody goes out of their way to fight needlessly, and also points out that some fights are simply unavoidable. Kusuha says that what she _will_ do is fight in order to _end_ this fighting. She's unwilling to lose even to some iron-clad law of the galaxy, and the rest of your crew agree. All that remains is to see what's left when the unavoidable fighting is over. That said, Max has sent word to the Alliance of the contraction phenomenon, asking for at least a temporary cease fire - which would at least postpone having to settle accounts with them. Hikaru laments the word "temporary", but Focker tells him that time is precious: even a little time may be enough for circumstances to change. He dismisses all the pilots, saying that it's all of their jobs to always be prepared for the worst-case scenario. None of your pilots knows what lies ahead, and Tetsuya says that's the way it will always be for all of you mere mortals, whose only weapon is force of arms. Scenario 39S. Hate ni Matsu Mono ("What Waits at the End") Cheryl has been hiding Geejay in her room and sneaking him some food. He hesitates, and when she says it's not poisoned he offers that he wouldn't mind if it is. It's just that he can't stand how pathetic his ravenous interest is in Ide that he would even accept an enemy's food to further it. He tells her that he's failed far too many times already - but the more he's fought Ideon, the more his curiosity in Ide grew. And to satisfy that curiosity, he'll endure any shame. He begs her to tell him what Ide really is, and she asks what that knowledge would gain him. Absolutely nothing, he replies, but adds that if Ide will indicate what "good power" is, he'd like to know too. This gets Cheryl thinking, and Geejay says he's trying to figure out if your people or the Baff Clan are on the side of good. Or, perhaps _both_ are good, or both are evil. That question is eating him up inside... and when a bit more sanity returns he asks her if she plans to report him to her commander. Cheryl has no such plans at the moment, though she says that she's been known to change her mind on occasion. That's fine with Geejay, who leaves his life or death entirely up to her and says he's far worse than a captive by now anyway. Cheryl makes to leave for the funeral for all those who died on Caral, and Geejay ponders how shameless a man he is alone in her room [o/~ Gee-gee-Geejay! Who's that gigolo on the street, with his hands in his pockets and his crocodile feet? Hanging off the curb, looking all disturbed... *wheeze* *hack* Old $k001...] Bright orders all present to pay their respects to your comrades, especially Moela, and to all those on Caral who perished. Labor beings sobbing uncontrollably as she feels Moela slipping away. She is nigh inconsolable, but Fard vows to Moela that he'll become strong! Afterwards, Ryouma finds Cosmo in the hangar, asking how his wounds are doing. Somehow, the blood transfusion from Kalala did the trick, and Ryouma tells Cosmo that he heard about Kitchin from Techno. Cosmo frowns and asks if Ryouma's come here to try to comfort him or something, like the good little honor student he always seems to play. No, Ryouma says - he wants to talk to Cosmo about something. Does Cosmo think that the destruction of Caral was Ide's fault? Cosmo thinks for a moment, saying slowly that it's certainly true that your people have Ideon, and the Baff Clan are pursuing it, and the final result was Kitchin's death. But he'll be damned if he lets that sort of chain of events beat him. FUCK if he does! Even if being a Ide hostage is his version of "fate" or whatever, he's going to fight every way he knows how to change it. Ryouma gives him an "I see" and prepares to walk off, and Cosmo demands to know what he was thinking by coming over bringing it up in the first place. Ryouma says that he may be a lot like Cosmo after all, recalling how the great power he can't run from has already cost him one of his dear friends. He says that out here in the middle of space, the menace of that power might be getting to him. That power is, you guessed it, Getter Rays. Later, Cheryl asks Geejay what sort of power the Baff Clan think Ide is. The concentrated will of billions of the Sixth Culture's people, he says, and Cheryl says that your research has led to the same conclusion. He adds that it's believed that Ide holds their very will prisoner - if not, Cheryl says, it never would have moved in the first place. But the power Geejay witnessed yesterday was beyond his imagining - and he figures it got that way by amplifying the desire of those aboard the ship for self defense. In short, Cheryl says, its self-defense instincts are like a child, or even an infant - which is something that hadn't occurred to the Baff Clan. So what if an actual infant was put into Ideon? Certainly worth trying, in both of their view... Keith and Ryuusei are impressed with the might of the Ideon Gun, figuring that if they can master its use they can even beat the Baff Clan. Camille isn't so sure, wondering if such a weapon even ought to be used in the first place. Amuro reminds everyone that the Power of Ide is the concentrated will of the culture that created the Ideon. The Newtypes could actually _feel_ that will when Ideon's gauge reached full, not as some sort of vengeful apparition or mass of resentment, but like a normal human will. But in the moment it fired the gun, the whole of Ideon was filled with a great and terrible anger, probably in response to Cosmo's own anger. Well, Monsha reasons, if all it takes is Cosmo's anger to control Ideon, you're home free! ONLY, says Kusuha, if you believe your people can control their own anger in the first place. She believes that Ideon can respond to _all_ of your people, not just Cosmo, and if anger and hatred should build in your people over the battles to come Ideon might actually unleash an even more fearsome energy than what you saw yesterday. And as Judou is quick to realize, that power might just be pointed back at you. After all, _all_ anger is self-destructive to begin with, as Kusuha knows all too well. Camille is pretty sure that no human could control Ideon if that happens, but you can't just afford to seal away Ideon and let the Baff Clan have their way either. It appears that even in outer space your people are still stuck in the downward spiral of hatred and revenge: the human ego seems unable to change even in the inky depths far from home. But, that being said, Camille has no plans to let that vortex swallow him: what he's realized is that to live out here in the darkness, there must be connection between human hearts. It might be the very desire for companionship that gives rise to misunderstanding and egotism, but if you can get past that, something must surely be waiting on the other side. And that's what Camille plans to see by living through all this fighting. Kusuha looks forward to that too, but Amuro knows that you've first got to undergo a trial never before experienced - and then maybe you'll finally have moved towards the future that "he" wanted... Rulia and Armana are conferring about how far the Baff Clan invaders have come into their Empire's space. Armana is sure that Kusuha and the others can evict them, and they repeat the same conversation they have on the other route. Ryouma is thinking of Musashi when the other Getter team come over. He asks Hayato if there's been anything unusual about Shin Getter, and Hayato asks if there's anything Ryouma was thinking about. Ryouma says that Getter is far more powerful than this - he himself isn't able to bring that forth. He blames his resurgent fear of Getter Rays, emotional control beginning to crack as he shouts at Hayato to look at what Ideon's power has wrought. Getter could be even _more_ dangerous if it went out of control! He first piloted Getter to save the professor and Michiru from the Dinosaur Kingdom, and Getter indeed lent him strength. But look at what happened to Musashi! Hayato yells back that Musashi didn't die because of Getter Rays - he died because the rest of you weren't strong enough. Ryouma isn't sure about that, and says he's genuinely afraid of Getter Rays. What if mankind is to be destroyed by Getter Rays one day, just as the lizard-men once were? Benkei reminds him that Getter Rays have the power to evolve humanity, but Ryouma asks what happens if they evolve into a form unsuitable for this universe? The poor guy is just not coping, which is bad given that the enemy have chosen now as the time to attack.... Your people sortie... except for Ideon, which lacks a replacement pilot for Moela. Getter Dragon _is_ on the scene, and Ryouma says that while he's afraid of Getter Rays, he's more afraid of the fate awaiting those on Earth if he doesn't fight. It was his promise to Musashi that he'd protect the Earth, and he's not about to break that promise. Hayato is glad to hear Ryouma has his head on straight, telling him not to worry about extraneous things for now. Dalam isn't happy about where it is he's followed your people to, but all the Gid Macks and Garbo Jacks he's received from Halulu are in place. Dalam almost thinks that Halulu must be going soft, and then decides that there must have been some kind of quid pro quo between the military and the Orme, if not an outright alliance. This is all the more reason for Dalam to save face here, and Geejay realizes that he's coming to settle the score. Dalam's plan is to force the giant out by wrecking all your people - and he warns that there are nifty life forms in this area that will be draining energy all the while. For a Skill Point, take down Dalam last within eight turns. Ideon simply can't be sortied without another pilot. Dek volunteers, and while your people appreciate the sentiment it simply wouldn't work out. What's more, the Ideon Gauge is totally dark - it's not clear if you used too much power in the previous battle or what, but the thing is straight immobile in any case. This will make it pretty hard to avenge Kitchin... Cheryl has a plan to fix this though, and attempts to haul Ruu off to Ideon. The other kids attempt to intervene, but Geejay comes out of hiding to help her. She doesn't care if they tell on her, but she tells them one thing: if you want to know what the Power of Ide is all about, you'd better let Geejay stay aboard the Soloship. Remember that Lotta is the girl who tried to kill Kalala, not that Cheryl is worried about that anymore. Geejay himself doesn't care if he lives or dies. On turn 3, the Golems show up, meaning Hazar is probably somewhere nearby too. They seem to be interested in the Ral Kairam, which must be wherever that "item" they were looking for is located. This rapidly degenerates into a threeway showdown, and Rulia's transmitter isn't repaired yet... As the battle wears on, Cheryl radios in from inside the B Mecha, telling them that the time has come to launch. The other pilots are amazed to hear that Lotta is with her, and even more amazed that the Gauge is lit. Cosmo doesn't care how she did it so long as he can fight. Techno overhears a certain other voice from within the mech as well... Cosmo emerges, ready to take revenge, and Camille laments that Cosmo's going about this the wrong way. Dalam has been waiting for this moment, and launches what Cosmo affectionately calls the "Headache Robot". Ruu starts crying up a storm, and Ideon's gauge goes nuts. Looks like Cheryl's theory was correct, though Ryouma is hardly thrilled that she'd put a child in danger to find that sort of thing out. He is oh so not having it, and strays too close to the enemy. As he gets blasted, Ryouma yells to Cosmo to use this chance to escape - he won't accept using a baby's tears to bring forth the Power of Ide. Even without that power, or the power of Getter Rays, Ryouma will _still_ protect the Earth! But just then something strange happens in your hangar: Shin Getter launches itself! Hayato tells Ryouma that Dragon can't take any more fighting, and to transfer to Shin Getter. As Ryouma hesitates, the light of Getter Rays bathes him.... The voice of the departed Musashi tells him that he has been chosen among all the numerous dimensions as a human who will live alongside Getter Rays. So why won't he try to accept those rays? Ryouma asks Musashi to tell him what the Getter Rays really are - are he and Musashi merely prisoners of them?! Musashi says that evolution is something one must reach out and grab for oneself - Getter Rays merely show the way. Getter Rays do nothing, except accompany him. Musashi tells Ryouma to hurry - the time of judgment upon the universe draws nigh. What will defeat Apocalypsis is not Getter Rays, but the human heart that accompanies them. Ryouma desperately asks what Apocalypsis means, but Musashi instructs him to fight against his fate - that is the destiny of all life, no matter what dimension or what world. He tells his old friend that he believes in him... He has assumed Shin Getter's controls, and he yells to Cosmo that no punk-ass Getter Rays can defeat Nagare Ryouma! He'll head to whatever end with Getter at his side, and it seems both he and Getter are over the blues. With his trusty companions at his side, he's going to see this all the way through. Dalam is beginning to realize that Ideon isn't the only thing with infinite power. The Ideon crew quickly debate what to do about Geejay, and at Cheryl's urging Cosmo agrees to press forward. He tells Lotta to shoot Geejay if he does anything fishy, and Geejay adds that if he does something to upset her, one bullet will simply not do - she's to fire a good ten or twenty to make sure he's well and truly gone. He's prepared himself for fighting his own kind, and Cosmo yells that he's counting on him. As Cosmo heads over to hose off Dalam's ass, Dalam is appalled at how much power Ideon has left despite munching through his entire airforce. Such power ought not to exist in this world, and for that matter, neither should he! As Dalam's flagship is blown to smithereens, Dalam (briefly) gets to ponder how he wasn't worthy of Halulu after all... There's a bunch of booty in this battle, including Dalam's Large Generator. BUT WAIT, THERE'S MORE! Hazar, Ganlon and the full posse of stooges shows up. Hazar thanks you for the interesting show, and muses that you've led him on quite the merry chase to get back what he's looking for. Ganlon greets Kusuha and Brit too, though he corrects himself and says that Brit is as good as gone. Armana is worrying that her presence here is imperiling all your people, and Duo meanwhile is getting sick of going from one dire pinch to another. As things are looking grim, Ryouma draws encouragement once more from Musashi, and the Ideon Gauge seems to respond in kind. Akira then hears a warning from Reideen - possibly to do with the Power of Ide and Getter Rays? The resulting light is like the time Ide threw the Soloship through space, and Musashi tells Ryouma to hurry - Apocalypsis is already about to begin! All this fuss and bother is worth it for the look on Hazar's face at the sight of your entire crew vanished from the area. Baran thinks to himself that the princess has now earned more time to flee, which doesn't seem bad to him. Etsilla then shows up, feigning surprise to see the border army so far from their expected location on Earth. Hazar looks very grim, but Etsilla says she has no intention of tattling on him to the emperor. In return, she offers a deal: Hazar's information and knowledge, specifically regarding the "other sacrifice" Hazar's been following. This comes as some shock to Baran... Aboard the Soloship, the squeaky little Karsha is taking the opportunity to pummel Geejay around. What she'd like is him executed, given how he used to be your arch-enemy and now is so shameless that he'd actually like to join up with your side. Geejay will let her say what he wants - what _he_ wants is to see what it means for the Power of Ide to manifest. She screams at him to drop dead, which is unlikely to occur especially since Geejay is asking Ide to let him live long enough to see what he wants. Bes recalls the legend that Ide will occur for the sake of good power - but what of your people? Like Geejay, your people are trying to take their hatred and sorrow out on others - in fact, a wretched, pathetic lot. Geejay begins to cry, saying that he knows no way of making reparations. Camille asks Cosmo what he thinks of Geejay. Cosmo will certainly acknowledge his skills as a pilot, which really helped save everyone's ass back there during the battle. Karsha insists that he's a _Baff_Clan_, but Ema points out that he had any number of chances to betray you already, and didn't. Banjou agrees, and as one man to another feels that Geejay's tears are genuine. The SEED pilots are conflicted over this turn of events, but Kira and Aslan have the right idea: fighting just because of being born on different planets is far too sad a thing. Diakka isn't having it, but can't really come up with a convincing counter-argument. The decision is Bright's to make, and he says that Geejay seems to be every bit as much a hostage to Ide as the rest of you. Therefore he leaves the decision up to him as the leader of the Soloship, and Cosmo comes up with a rather simple suggestion: flip a coin! Heads, Geejay is one of you. Tails... Karsha thinks this is all foolish, but can't muster the resolve to insist on him being killed on her own. This is actually rather nifty, in the sense that the proof will be crystal clear to everyone present. If it's tails, Geejay will be labeled as traitor, and Geejay agrees to it. It's heads, and Karsha asks how Cosmo could decide something so important like this. She lacks the emotional fortitude or intellect [or facial structure, or bustline, or personal hygiene, etc.] to refute Cosmo's arguments, and Cosmo says that he will believe in Geejay, as he is now. Hayato muses that fate should be separated by the width of a coin, and Ryouma says fate isn't something he wants to give in to. If this DS Drive was really brought about in part by Getter Rays, you may find the fate of mankind awaiting you at the other side. And if that fate is a bleak one, it's obvious what he'll do - use all his power and try to change it. That's the mission that they and Musashi all share... Where you end up... is _apparently_ Earth. But things change very rapidly when you get a message from the planet... from _Papillon_!! She welcomes you all and asks you to come down to the planet to talk, and Swan finishes pinpointing your location - the center of the contraction! You've no choice but to go, since this was your destination... Scenario 39B. Tada Bosei no Tame Ni ("All For the Homeworld") Walkymedes has passed the Alpha Numbers' answer along to Janela. The emissaries, seemingly at the Alliance's beck and call, listen as Dangel tries to tell her that she needn't depend on such traitors when he's on the job. She cuts him short, saying that she wasn't talking to him. Heinel notes that although they refused her request, they _are_ a group of warriors unequaled in the galaxy, and Richter says the Alliance must somehow persuade them to join the cause. Dangel snorts and figures he's just afraid of fighting, or else planning on turning on the Alliance. After all, until just yesterday the two of them were part of the so-called "free army" that was opposing Zanbajil. Richter, containing his anger, instructs Dangel not to suppose that fighting is the only way to lead a planet to prosperity. Heinel agrees, saying that warfare tends to bring unease to the people, and at times may endanger the very world it was supposed to promote. Walkymedes is bored with such rhetoric and asks what they plan to do when actually confronted with the invading Empire. Richter is not opposed to fighting strength with strength, which would be why he and Heinel sought peace with the Alliance in the first place. But, should the Alpha Numbers continue to refuse the Alliance's overtures, they are both prepared to strike down their former comrades. Janela is looking forward to the valor of the two famed captains, and signs off. The two commanders take their leave, and Dangel starts bitching immediately to his brother about how treacherous they are, especially given that they've taken the Earth's side before. Given half a chance, he figures they'd side with the Earth and strike them down instead, and Walkymedes figures that would be only sensible. However, both of them, especially Heinel, have home worlds to defend - and are so devoted to doing so that they'd even controvert their own principles. Heinel knows better than most people how important overthrowing the Empire is... and as for Richter, Walkymedes has a bit of insurance to prevent any treachery. He understands Dangel's frustration, but says that this operation came directly from Janela. Dangel asks what would happen if they succeed - his and his brother's positions would be entirely lost. Walkymedes isn't worried - he says that whether Heinel and Richter succeed or fail, they're not long for this world anyway. After all, there's no telling when a stray dog will bite its new master's hand... Heinel reminds Richter that the fate of Boazan depends on this. He tells Heinel to tread the path he must tread, but Heinel says that their paths are as one, and tells him not to worry on his account. Richter says that if this battle is truly his fate, he'll fight with every last ounce of his strength, and thinks to his absent sister that he'll probably have to fight Kazuya again. But whatever results, he vows to save her. Heinel in turn vows to his father to see his planet through to safety, and asks him to turn a blind eye to the foolishness of his son. Your people show up, and before giving a formal answer to the request for a truce Max wants to tell them about the contraction. They're already well aware of it, especially given how close Boazan is to the galactic center. Max says that that makes things easy, and points out that this is no time for your two sides to be fighting if there's to be any hope of halting the contraction. Richter knows that, as well as that that's not the only menace facing the galaxy. Your people point out to them that although they say they want peace, they're going about it just like the Empire they say they want to defeat. Richter says that that's quite right - it's the iron-clad law of the galaxy that only the powerful can see their wishes fulfilled. Kazuya fires back, saying that _all_ of you learned the falsehood of that in the previous war. Richter allows that you took in his people, who had lost their home, and managed to make peace with the very same giants who were _designed_ to wage war. But he figures it's futile to try to collaborate on an even footing in facing the common danger. They explain that the common state of most planets in the galaxy is to be at war with their neighbors, lest they themselves be overrun and vanquished. This is a necessity that the Earthlings, blessed with relative isolation, will presumably not comprehend. Ken'ichi implores his brother to reconsider: no peace can ever result from this way of doing things. But Heinel says that peace _will_ come once Boazan rules all, and it certainly won't be too late to do that once those immediately threatening Boazan are defeated. Both sides have their own ideas of justice, and there can seemingly be only one result: duking it out and seeing whose version of justice prevails. Your people will be damned if they give into this so-called iron-clad rule of the galaxy, and Kusuha points out that you're not fighting to rule others, but to save everybody. Ken'ichi tells his brother that if he's strayed from the path, Ken'ichi won't hesitate to fight with his full strength - and his brothers agree. Heinel commends his brothers, warriors from the Earth, on their sentiment. For a Skill Point, take down Richter and Heinel, in that order, within seven turns. After you take down enough bad guys, the Golems will pay you a visit! This means Hazar is probably somewhere close by, and Heinel orders his troops to attack both them _and_ the Alpha Numbers. The Golems are mostly interested in the flagship where Armana is hiding... Richter is worth a Long-Range Radar. As his ship is about to go down in flames, Heinel pulls up and tells him to jump aboard. Heinel is worth a Super Alloy Z. But the battle isn't over yet - from the wreckage of the Skullrook emerges the Guardian Godor, the protector of Boazan. Heinel yells that now that he's assumed its controls, he offers his life to Boazan, and your people are amazed at his fighting spirit. Ken'ichi wants to talk to him, to hear once more from Heinel himself how he can muster such determination to fight, but that hardly seems possible under the circumstances. Basara will tell him one thing - if he's got something to say to his brother, he shouldn't beat around the bush. Smash his heart right into him, and whether the message gets across or not is up to how strong his heart is. Everyone is behind Ken'ichi, especially Kazuya who wants to learn what the truth really is here. Ken'ichi asks Heinel what's going on - had he met his father and Erika, who had headed to Boazan? After a moment, Heinel declares that Kentarou is dead, killed as a traitor to Zu Zanbajil. This is making Ken'ichi very pissed, and Heinel encourages that hatred - he is Ken'ichi's ENEMY! Of course, Heinel is anything but, but he figures it's better this way. Ken'ichi figures that the least he can do is be the one to fight his brother, and although he feels no hesitation from his brother's sword, he wonders at the sadness he feels. As Heinel is beaten down again, he flees to a spot somewhat distant from your people. More Alliance mecha show up, but this doesn't seem to be a mere case of reinforcements. Walkymedes' plan is simple: make it as though they died in battle here, and thereby guarantee their own position. As the enemy start blasting away, Hyouma yells at Ken'ichi and Kazuya to hurry up and save your one-time comrades. It's now clear that they were only fighting you in the first place because they had no choice, for whatever reason. Your people are about to hurry off to the rescue when a new menace appears. It's Hazar, Ganlon, and the whole crew of stooges. As Ganlon taunts Kusuha for her near-departed boyfriend, Focker tells the rest of your people to hold off the Golems so the V's and Kazuya can make it to their comrades. The Goshogun people figure that this is now the end, and they plan to make it a spectacular one... ...When a voice from the depths of space tells them that they haven't changed a bit. It's Kenta, who had formerly headed off to space with the super-energy Beamlar. The Imperials don't know what to make of this, and Kenta gives Goshogun the chance to use Goflasher. For all the fancy light show, it didn't seem that it did that much damage - but for whatever reason the Magma Beasts fled. It takes Sakon to explain what happened: using the power borrowed from Kenta, Goshogun actually granted _souls_ to the enemy mecha! Presumably they realized the error of their ways and left. The cool part is that when those Magma Beasts return, Walkymedes will figure that Heinel and Richter were finished. Now's their chance, and Richter tells Kazuya the truth: both Erika _and_ Kentarou are prisoners of Zu Zanbajil. Heinel sadly bids you all farewell, saying that he'll lay down his life if need be to save his father and Erika, and asks that you accept that as his apology. As they leave, Hazar (who still hasn't quite figured out what happened), tells his people again to go and steal Armana back. Calico stops him, saying that for a moment, the energy Goshogun emitted registered as infinite. In fact, Kenta is about to take you all where you want to go: to the center of the contraction. This is just like when the Power of Ide teleported the Soloship... See the other path for Etsilla's conversation with Hazar. It's now clear that Heinel and Richter aren't your enemies, though you can't say they're your allies either. They're fighting for Boazan, and laying it all on the line in the process. You now have to face the thought that with all your enemies on a galactic scale, you may have to enlist help. By force? No, in Kusuha's view: by _joining_ forces, galaxy-wide. In practical terms, this means liberating planets throughout the galaxy and enlisting their aid, so more sad battles like the one you just fought won't have to happen again. The idea is to start with the resistance movement to Zu Zanbajil, meaning going to Boazan and freeing Erika and Kentarou. Which... you're better suited for than the other two. OVA is impressed with how grownup Kenta has gotten, but Kenta says she's exaggerating and points out he's only been gone a year. Your people insist that he's somehow much more manly, validating the old proverb about forcing your precious child to travel. Speaking of travel, he's going to help guide you to the center of the contraction. He says that it wasn't exactly him who caused you to Fold - he merely borrowed a bit of a far larger power. They ask if the power he speaks if is Beamlar, the power which furthers evolution. Kenta says that Beamlar is one and all: all in one. This is more than some of your crew can grasp, and Kenta apologizes that sometimes he can't even understand his own thoughts or words anymore. Sometimes the greater power he's in tune with will simply flow through him, as was the case when he instigated the Fold. This means that when he mentioned Apocalypsis, he has no recollection of what it means. But he does know that it's very very dangerous, and that he's come here to help stop it. Your people arrive at your destination, which is.... apparently, Earth. Kenta hurries off, and as your people prepare to descend you detect Gaofighgar fighting somewhere in North America. You can only hurry down and try to help... Scenario 40S. Yuusha-Ou, Saigo no Toki ("The Lord of Heroes' Final Moment") Your scientific types finish their analysis - this place is, with a few exceptions, Earth! Papillon, or at least someone who looks like her, steps forth to explain. She sadly relates that she is a replicant, like this entire world is. All this was created at the moment the fake Mamoru activated the Pas-Q Machine, though the other replicated people proved very unstable and basically dissolved before long. Orbit Base itself left orbit and went spinning off into space, and Papillon managed to escape and return to G-Island City. What she found on the planet was a world peopled only by a few animals and plants. She's been living in GGG HQ ever since, believing that rescue would come. Her Sensing Mind abilities have told her that you all are from the real Earth - and that the real her is probably dead. She has no answers to what the Sol Lords are up to, or where the real Mamoru and J are. Renais leaps forward, gazing intently into Papillon's eyes and even taking her hand in her own superheated one. Papillon meets her gaze sadly but steadily, and after a long moment Renais smiles and welcomes Papillon home. Your people are overjoyed to see her back, and none more so than Entouji. Banjou says that while it's far too easy to say "all's well that ends well", it certainly isn't a bad way to kick off the fragdown with the Sol Lords. Cosmo makes to leave the tearful reunion, saying that this kinda stuff makes him feel pretty embarrassed and opting to take a stroll around this replicated Earth. Several of the kids follow him. In fact, all your people begin to feel their spirits ease, opting to relax and recuperate. All except Banjou, who regards all this with increasingly furrowed brow. Kaidou is also worried - his home solar system positively had three suns, or rather one sun with two burning planets orbiting it. So why is there only one sun here? Geejay has also retained his sobriety, and tells Banjou that he fears the Baff Clan and Imperial forces nearby might also have been brought somewhere close by the Fold. Banjou agrees, saying that it would be far too convenient if only your people had made good their escape. Geejay asks Banjou what he thinks about the Power of Ide, and Banjou replies that he hasn't given a thought to the "good" and "bad" power that Geejay spoke of, precisely because Ide is the fusion of all those Sixth Culture dudes' will. Geejay gets his drift: will by itself is neither good nor bad. If there is a purpose behind Ideon's actions, Banjou reasons, it must be caused by something like an ego. Yes - it would mean Ideon has a sense of purpose, and is moving you all to achieve that purpose. This interests Geejay, sounding like the modern rendition of some sort of myth or fable. Cheryl has been rather spaced out, and didn't actually hear Banjou's question as to her view on all this. The Soloship crew who have been outside all seem to have been affected by this euphoria, and Banjou is now gripped by full-fledged worry. The Hero robots are hard at work scouting things out, and have failed to find anything out of the ordinary. Entouji tells Papillon that he's satisfied just to have her back with him, in any form. He assures her that everything is going to be alright now, but her Sensing Mind is telling her terribly, horribly otherwise. As Entouji tells her to relax, she gets a very _unrelaxing_ premonition of the Lord of Heroes torn to shreds. The alarm then sounds, warning of enemies from outside the atmosphere. Entouji languidly contacts Taiga, making Papillon worry too. Karsha can't resist the opportunity to remind Geejay that she doesn't trust him, but Cosmo says that that issue has already been settled and is counting on Geejay's help. The Baff Clan arrive from overhead - a relatively small contingent who think they can grab the giant before Halulu arrives and thereby curry favor. If these really are just the survivors of the last battle, you might hope that no reinforcements are on the way. Banjou ponders whether he was worrying too much, figuring that if the shit is going to hit the fan, there's nothing he can do at this point to stop it anyway. Defeat the bad guys within six turns for a Skill Point. Even under the adverse conditions, you should be able to EASILY do it in half that. As the battle goes on, Banjou's worst fears are in fact confirmed, as your people discover increasing difficulty keeping their minds on the battle. The enemy flagship has a Long-Range Radar. After the enemies are defeated, your people amble back to base to have a party or whatnot. The cyborgs realize that something is very wrong with your team, and Banjou calls them up to say he's realized too. What's worse, even he is not entirely unaffected from whatever mysterious force is sapping people of their will to fight. His last words before lapsing into sleep are to tell them he's counting on them. The Hero robots have no choice but to carry everyone back to GGG HQ. Meanwhile, Kaidou makes a very unfortunate discovery. What he sees burning overhead isn't the sun at all. He hadn't believed it possible for all 11 of the Sol Lords to gather at once, but since he sees a replica of himself... the replica forces him to come along, and his last thoughts are of J and Latio. The GGG command staff are also suffering from the indolence of this world, their cares about contraction and whatnot forgotten. Unfortunately, Taiga has authorized all the Hero robots' AIs to be shut down, as it were, for maintenance. In fact, there's no more need for fighting in this world of love and peace, and all their weaponry is to be shut down. Elsewhere, Mikoto is trying to do the same by asking Gai to settle in for a nice picnic with her. Gai's G-Stone sends him a dire warning, and he leaves her and her new dress behind, praying that at least she understands... Renais has a similar warning from her G-Stone, but before she can do anything about it, Pilnas, the goddess of beauty and pleasure, appears before her. Renais Equips and prepares to fight her way out, but she's badly overmatched and gets quickly immobilized. Pilnas tells her that pain and pleasure are two sides of the same coin, and says that her objective is to make Renais into a very bad little girl. Papillon can confirm for Gai that life is about to really suck. The best she can do is remind him of his pledge of courage, and pleads with him to hurry lest her bad feeling come true. As Gai leaves, Papillon is confronted by an apparition - seemingly, the Grim Reaper. It was indeed the Sol Lords who summoned Gai here. Palpalepa welcomes Gai here, and introduces the other Sol Lords... including Abel! Abel tells Gai that their objective is nothing other than restoring the Trinary Solar System. The fact that the Pas-Q Machines ended up on Earth in the first place was a mere accident. As for their relation to the contraction, what the Pas-Q Machine actually does is absorb dark matter - which turns out to be the "air" that keeps the galactic "balloon" inflated. Abel says that the contraction is an unavoidable consequence of resurrecting their universe, and doesn't seem too upset about all the hell it's causing other people. He says that his people have a right to live too, but Gai insists that it should be possible to live _together_. The Sol Lords don't seem interested, nor will they tell Gai where Mamoru is. What they do do is give Gai a bunch of replicated bad guys to face, though they lazily note that there might be too many of them. Gai doesn't know who's in the right here, but he does know that he's got people to protect, things to believe in, and his pledge of courage to keep. Thus, he'll fight! One of the enemies has a Super Alloy Z. As he fights on OH SO belabored by his foes [like hell he was!] the Sol Lords figure he's about reached the limits of what he can do alone. Palpalepa has handy a nice long-winded speech about how people are limited, can do nothing on their own, and are both too weak to accomplish anything on their own and too #lame to join their powers together. Poor little life-forms: you don't even own so much as the right to go on living. Gai says he came here unhesitatingly despite being kicked off the Earth, and says as a Hero it's his duty to go on fighting. Should he stop, everything he's stood for would be for naught, and he begs someone, anyone, for assistance. Who should arrive to answer his call, but the Daikuu Maryuu and Battle 7! Gai tells the new arrivals of the fate Banjou and the others met, saying there's no time for detailed explanations and urging them to help him take down the Sol Lords. The Sol Lords realize that the Paless Pollen hasn't had time to affect the newcomers. It will soon, but in the interim Palpalepa will fight them off. He is very sure that he'll be able to teach you all how powerless you are. Gai disagrees, and it's to be a clash of God-and-Devil versus Hell-and-Heaven. Abel notes that they're evenly matched, and Hiroshi yells to Gai not to lose - one more step and victory will be his! The adult Cain who spoke to Gai before appears, distracting Gai and giving Palpalepa a chance to defeat him. This is very gory, and Gai asks the apparition of Cain why this is happening. Palpalepa says that if the the two sides don't deny each other, neither could exist. The winner becomes god, and the loser becomes the devil. That's the law of the physical world according to him. With Gaofighgar defeated, the Sol Lords withdraw, and as Hiroshi looks on aghast the rest of your people have already fallen victim to the pollen's effects. All except Basara, who feels nothing more than mild drowsiness. Papillon then contacts them, saying that everyone must be treated and asking everyone who can move to come to a specified location. She asks them to hurry - with Gai defeated, there's very little time left. Hiroshi is quite astonished to see the Earth so completely replicated, and Papillon shows up to explain how all this was accomplished. She explains that the indolence is caused by Paless Pollen, which contains a chemical compound causing relaxation of the central nervous system. This world is brimming with it, presumably because one of the Sol Lords specializes in this sort of attack. Papillon explains that she developed her Sensing Mind powers during an experiment into hallucinogens during her student days - that specially rewired neural network of hers has luckily left her free of the pollen's effects. Hiroshi realizes that she's going to be seen as an obstacle by the Sol Lords, and in fact one of them already attacked - but was driven back by one of the emissaries of the G-Stones. That would be... Mamoru! As your people walk in and attempt to welcome the newcomers, Basara gets furious at the sight of their eyes, like dead fish. He begins to sing, appealing to the bravery, and fighting spirit, and JUSTICE in their hearts. Your people apparently begin to recover their senses, and Papillon says that although it should be impossible to counteract the pollen's effect so easily, it's undeniable that Basara is having an effect. Could this be related to how Basara somehow isn't affected by the pollen either? In any event, Basara now has a captive audience for his music, and Papillon asks Hiroshi to guard the base while she analyzes Basara's song and tries to figure out an antidote to the pollen. Renais, also a cyborg, could have come in handy right about now, but sadly she's been hauled off by the Sol Lords too... as has Kaidou. But Papillon says there's still hope - at least, until the alarm indicates a mixed force heading towards the planet from space. How the hell did they find this place through all the dimensional warpage? Her Sensing Mind has no answers, but she does know this: this battle is the result of a very large and very powerful will. Could it be the Apocalypsis Kenta spoke of? Mikoto thinks Gai is finished. She recalls how she had once become a new breed of Zondar, and thanks to Mamoru's Purification had become a Semi-Evoluder, meaning her body has been able to reverse the effects of the pollen. She plans to pursue her last hope, trying to follow in Gai's footsteps. Just then Mamoru shows up, very downcast at what's happened to all his friends, Kaidou included. He tells her to hurry, that there's very little time left... Scenario 40B. Yuuki, Hatsuru Toki ("When Courage is Exhausted") Gai is having to go it alone, since everyone else apparently lost the will to fight after descending to this planet. And he's been called out by the Sol Lords, among whose number is Abel, the ruler of the Red Planet. See the other path for the ensuing tete a tete. Start by beating up on all the replicant enemies they set before you. Your people show up once Gai is damaged beyond a certain amount. Since they're new arrivals, they haven't had a chance to be affected by the Paless Pollen, and Palpalepa decides to buy some time by fighting you himself. For a Skill Point, take him down within seven turns. Palpalepa will regenerate completely after your people beat him down. Your people are aghast at this, but Gai says there can't be any such thing as a truly invincible enemy. Gai is determined to take Palpalepa down and save everyone's lives, but Palpalepa has other ideas, involving a little lesson in the Law of the Material World. It's to be a clash of God And Devil versus Hell and Heaven. Their powers are even, which is where "Cain" steps in, distracts Gai, and makes things go dreadfully wrong. The Sol Lords have now fulfilled their immediate mission and withdraw, leaving behind a few more nuisances for you to face. Focker has a feeling that the longer this battle lasts, the worse your people will fare, and orders everyone to prioritize removing the remaining bad guys over looking for Gai. When the battle ends, the Paless Pollen finally take their toll... on everyone but Basara, Hiroshi and the VO's. A "mysterious figure" then radios in, urging you all to head to a certain point for treatment. With Gai defeated, there's very little time left. See the other path for the explanation of what's going on. The VO's would like to wake the Hero Robots up, but are quite unable to. Scenario 41. Ginga ga Shoumetsu Suru Hi ("The Day the Galaxy Was Destroyed") Halulu's men have succeeded in breaking through the dimensional disturbances to the planet where the "Logo Dauians" are, in particular that giant robot. Halulu appreciates being able to see Dalam again, though she would have _much_ preferred if your people hadn't slain his ass first. Everyone's a critic, especially with a square jaw like hers. She's all sad that she never got to tell him how she really felt, and will settle for extracting revenge on your guys with this miraculous meeting again instead. But before the ships can head to the planet, some third party approaches. Whoever they are came out of warp around the same time as they did, and it could be either the Empire or the Alliance. Whoever they are, Halulu orders Hannibal to go shoot them down while she heads to the surface. It seems that the third party is indeed the Alliance, specifically the Brothers Ugly. Walkymedes figures that the Alpha Numbers must be here, at the center of the contraction phenomenon, and is rather shocked to see the Baff Clan made it too. He orders Dangel to take half their forces and take the Baff Clan out, while he takes the other half to the surface. It seems the Alliance isn't interested in adding the Clan to its number. Walkymedes warns Dangel of some additional gravitational abnormalities he's picked up - yet more unknown vessels could pop out at any moment. Both brothers realize they're running out of next chances, and feel the urgency of hauling the Alpha Numbers' warpower back to Boazan. In what would be Western France, Renais has been tracking the sound of a small transmitter she managed to lodge in Pilnas's collar. It led her to a certain chapel, where she finds... J! He's thoroughly chained up, but Renais agrees to his request to undo the lock with her G-Stone. Now freed, he thanks this unknown woman for saving him and rapidly realizes whose relation she is (Gai's). He takes the position that stopping the Sol Lords, incomplete programs gone amok, is his job as a warrior of Abel. Renais wants to know how he plans to do that, but before he can answer the two of them are attacked. Renais quickly Equips, only to get an all-too fond reunion with Pilnas, who lasciviously licks her lips and looks forward to making this little kitten an ever naughtier girl. Pia Dekem is on hand too, and after a brief standoff _Abel_ (or so it would seem) shows up and paralyzes both good guys. Abel and J can't seem to agree on which of the two is defective, and Abel promises to do to J what he's done to Arma - though he won't say precisely what that is just yet. The tableau gets interrupted by Mikoto and Mamoru, who help them all make their escape to a place deep underground. To where the "white ark" has been waiting for the bearer of a J-Jewel. This surprises Renais, who heard that the J Ark had been sunk, but J replies that if the J Ark dies, so does he. Both it and Mamoru were sent by the enemies' ES Weapons to the Trinary Solar System. Renais seems satisfied that this Mamoru is the real thing, and when Mikoto introduces her as Gai's cousin Renais says, a tad more halfheartedly this time, that she doesn't think of the old geezer Liger as her father. J meanwhile is enjoying being aloft again, though the elation is short lived when he learns that Arma's whereabouts are still unknown. Pia Dekem emerges to answer that little question: Arma has been fused into the computer core of the ship, making it much harder for your people to attack without hurting him. Abel initially tries to get the J Ark back undamaged, and for now the best J can do is run. At GGG's American HQ, Hiroshi is fuming about that invasion coming in from orbit - there's no way he can operate all the base's systems at once. Kusuha runs in to help, telling the surprised cyborg that Papillon thinks her psychic powers are shielding her from the Paless Pollen. Moreover, Papillon has released an airborne antidote, and the pollen should lose its effectiveness entirely at this rate. Basara's singing is also helping the healing process. This means they're not yet defensible, and Hiroshi hastily tells Kusuha to help him get radar online. It seems you've got more than one species of company up there in orbit, and Kusuha rapidly discovers the Baff Clan and the Alliance throwing down with each other. Hiroshi's glad that they're saving you the dirty work of taking them out, but Kusuha believes your real enemies are the ones threatening the whole Galaxy: the Sol Lords. She then discovers something even stranger; someone is trying to send a transmission from the base to the outside world. This would surely bring the orbital menace down on your head, and Kusuha runs off to try to figure out who it is while Hiroshi remains in the control room. It was of course Rulia, who figures that with the transmission sent help should arrive in short order. Armana wonders if such bold action was really the best course, but Rulia says that the Alpha Numbers have been neutralized by something in the air here. Armana is glad for the masks that Rulia had them wear, and Rulia says that it's all in a day's work for keeping her safe. Kusuha then bursts in, and both sides are shocked to see each other. Poor Kusuha stammers and asks what they're doing here, and both Imperials look rather grim... Your forces are more or less sortiable, but there are lingering traces of headache and nausea on all sides. It's estimated you're at less than 80% of your normal strength, and the commanders all realize that the people you need to be fighting _aren't_ the Clan or the Alliance. At least you've got strategy back - Taiga and the others have been left at the GGG base while the rest of you have moved to Tesla Raihi. The question is, will the Clan heed your request for a cease fire. Kalala will give it her best shot, and since your people are unlikely to simply be able to fight your way out Bes tells Cosmo you've pretty much run out of other options. Cheryl actually suspects they might listen, since they too are living beings - somehow, watching Bes and Kalala has made her a believer. Karsha as usual finds this all dreadfully filthy, but Cosmo whispers to her that the Power of Ide is so appealing that it's given Cheryl her own Baff Clan man to get close to. Karsha huffs that she can't just think in simple terms like that. Meanwhile, Kusuha is keeping watch over the Imperials whose transmission has let the enemy know where you all are at. Pete fumes that he's going to interrogate them to the utmost once this battle's over, but Sakon points out that that's a goodly ways off. The Baff Clan make it to your position first, and to your horror the Soloship's crew recognize Halulu's ship. This doesn't just suck because the sisters don't get along, but also because of a certain Dalam guy your people blew to smithereens. It becomes rapidly clear that a) Dalam wasn't just hounding you randomly, and b) Halulu is probably out for revenge. Kalala tries appealing to, not her sister, but the Baff Clan commander, with a plea from one living being to another to help stop the Sol Lords and the galactic contraction. Vocal analysis tells Halulu that Kalala isn't lying. She asks Kalala if she's asking to temporarily join forces to take the Sol Lords down, but Kalala says there's nothing temporary about it. There are many things which menace this galaxy, and those same things pose just as much threat to their own galaxy. She requests that Halulu brief Doba on all this and join with your people in peace. Halulu has already stopped listening, figuring that the OH SO MIGHTY Baff Clan can handle whatever puny problems are going on in this galaxy. If there's a problem, she figures it's with your giant robot, and your people reach the sad conclusion that Halulu's miniscule IQ is filled with one thing: personal vengeance. Amuro doesn't like seeing proof that egos are the same everywhere, and Kira figures that Halulu is no better than the Zaft or the Blue Cosmos for not even trying to see your side. You can either meet the enemy challenge or attempt to continue negotiations. Recruiting Geejay later requires the first choice. Hard on your heels are the Alliance forces, who basically start blasting everything in sight. Daimonji's desperate call for parlay is met with scorn, and for once Walkymedes explains why. He's very well aware of the contraction and those pesky Sol Lords, but he's worried about what happens after they're defeated. He predicts a galaxy-wide struggle for hegemony, and he wants your people out of the picture before it starts. Faced with little alternative, Bright orders your people to pull back lest they fall to the two sets of enemies. Having a clear escape route would be a problem, if not for the fearsome might of the Sol Lords blowing a path open through your enemies. There's still the small problem of where to run _to_ that you won't just get shot at, but Isamu is quick to spy the J Ark and its sky-loving captain riding to your rescue. He actually tells you to come and fight, and Mikoto adds her voice that the regeneration of this solar system has reached its final stage. If you don't end this in _short_ order, the galaxy will be toast. Mamoru tells you all that the Sol Lords are lying in wait for you in space. Your people find to their horror that the Sol Lords have grabbed the Repli-Orbit Base for their own use, and have replicated a bunch of army units to slow you down with. You'll just have to fight on, after-effects or no. Your people know the only way to win through a fight like this: hard work and guts, plus teamwork and... bravery! One enemy has a Custom OS. Another has an Analyzer. Another has a Dual Sensor. Destroy enough of the enemies and reinforcements will arrive. Your people whine about not being to handle all the bad guys, and J in particular is worried that this is a mere prologue to what the Sol Lords really have planned, since they themselves have yet to appear... Keep hacking away and the Sol Lords will decide that a different strategy is in order to handle your tough dudes: reducing you to light! They send out what appears to be a Xeroxed Gaofighgar, but who's at the controls?! One totally berserk Gai, by the sound of things. Palpalepa is pretty confident in the Chemical Bolts he's affixed to Gai's head, and your people are anything but sure about fighting this most justice-loving member of your team. But when turned against you, Gaofighgar might be the most dangerous opponent you could face, and Burning tells everyone to concentrate fire on Gaofighgar. As the enter of the enemy formation, defeating it should open an escape route. With no time to ponder, you've got no choice but to put the plan into action. For a Skill Point, take down Gaofighgar within seven turns. It's worth a Cost Down _and_ an Auxiliary GS Ride [Holy Bat Syllables!] When Gai is taken all the way down, he regenerates completely. Banjou figures, rather sadly, that the only hope is to _utterly_ destroy Gaofighgar without a trace as the only way to stop it. The Puru sisters can't bear the thought of that, and ask Judou to do something. Judou is quiet for a moment: he, like Camille, has sensed Gai's will. He's actually conscious and resisting fighting you all, but someone (that would be Doctor P up there) is controlling his body. Since he's currently losing the fight, he is basically being forced to watch while he [attempts and fails to] smack around his comrades. This is immensely upsetting to you all, not least of all Basara. Meanwhile, the Sol Lords figure that Gaofighgar on its own isn't enough, and they bring in a few more guests: the rest of the Hero robots. This includes a Repli-Goldy, and Gai makes to use the Goldion Hammer. J figures that the time has come to put forth his last strength against his long-time "rival", and the two meet in a ferocious clash of final attacks. It's basically a double-knockdown, except Gai has infinite regeneration on his side. Abel figures that the chances of your people losing are now in excess of 100%, and he watches with glee to see how J will perish. J for his part tells Hiroshi and friends to stay back - since things have come to this, he has no choice but to leave it up to you lot to see that his wishes come true. He tells you all to run while he holds Gai off, before hope is severed entirely. Palpalepa won't let you run, and despite Max and Exedore's best efforts Gai and Goldy bear down on Battle 7. But then something unexpected happens. Between the Goldion Hammer's fearful surface and Battle 7 appear the Hero robot copies. None of them will let themselves give in to the evil commands they've been issued. Even as copies, and even with their AIs reprogrammed, they still retain their replicated memories. And in those memories, one thing is inescapably clear: they, all of them, are Heroes!! They realize they'll all be reduced to scrap, but to a man (and woman) they'd prefer that to being used as a tool of evil. They believe that good will triumph, and bid you all farewell. Even Goldymarg refuses to be a tool of evil, and goes into self-destruct mode as Gai draws closer to the other Heroes. Realizing the danger, Bright orders everyone out NOW. The false Orbit Base and everything nearby has been reduced to light, apparently even beyond the Sol Lords' ability to regenerate. Palpalepa allows that there wasn't enough time to fully reprogram the AIs, but is quite confident that Gai has no away to escape the curse of the Chemical Bolts ruling his body, no matter how strong his will may be. Abel figures their warpower is inexhaustible, and urges his comrades to commence the restoration of the Trinary Solar System... But somewhere nearby, a certain program is near activation... Scenario 42. Chou Yuusha Mokushiroku ("Ultra Hero Apocalypse") Back on Earth, the kiddies take the realization they're all about to perish with varying degrees of calm. Sueo points out that the whole point of your people going to space was to stop this calamity, and Hana reminds everyone to hang onto their belief in the bravery of your squad. Especially of Mamoru... Elsewhere, Gloval realizes that it's time to evacuate everyone underground. The Federation army is powerless to do much beyond keeping the panicking citizens under control, and has requested the use of the Aegis System - the nifty shield you used to protect the Earth from the gravity wave at the end of the Balmar War. It's the government and the Army brass's only choice for trying to absolve themselves of their responsibility and keep the populace in line. The problem, as Riliina points out, is that this system requires a _lot_ of energy: possibly all the energy on the entire planet. To produce that much juice, the Federation is planning to sever all lifelines to the people, which is sure to cause revolt even in people who otherwise know it's necessary. The Plant has halted military operations, but some in Federation HQ are reading that as the quiet before an all-out offensive. Gloval drily notes that the brass are _quite_ the optimists to take that position at this juncture. Gloval and his inner circle all know that they've got just one hope: the Alpha Numbers. Speaking of whom, Gai is in some eerie dark place, wondering why he's going on fighting, after losing everything including his pledge of bravery. The figure of Mamoru appears, telling him that he hasn't lost anything. Mikoto also tells him that he's not alone, and the two of them exhort Gai to remember the day they all took that oath. Gai still hesitates over the fact that Cain, the very one who gave him his life, opposes him. Mamoru reminds him that when the Trinary Solar System was Mechanized, the G-Stone was created as the power of life to rail against that fate. Mikoto also tells Gai that he was the one who gave her the courage to live. Mamoru was born to protect life, and Gai has fought all this time to defend it. And Mikoto goes on living only to help Gai in his hour of need. Their pleas to fight together, to find real courage, and the truth, finally reach the Hero's ears, and as they chant the special chant a light begins to glow. In a chamber of green crystal, a disembodied voice says that only the power of destruction can halt the power of rebirth. Destruction offers hope of returning to zero, and exploring the infinite possibilities beyond. Mikoto finds herself still alive, and inside the G Crystal. Mamoru recalls for her that Galeon was created as the last hope by Cain, ruler of the green planet in the Trinary Solar System, right as it was being Mechanized. Once Mechanization was complete, the regeneration programming kicked into gear: namely, the 11 Sol Lords. In much the same way the J series are opposed to Zed Master, Galeon is opposed to the Sol Lords, an "antiprogram". Once Galeon helped you all end the threat of Zed Master, he's reverted to his original purpose, and brought Mamoru here through the Galeoria Comet to learn the truth. What Mamoru has been up to all this time is using the G Crystal to restore Galeon to his true original programming. Unfortunately, an interloper is on the scene. Palpalepa tells them that their comrades are about to meet their end outside, and it seems that he's left Mamoru on the loose all this time for precisely this moment. He claims that the Loud G-Stones that power the Sol Lords are far superior to the G-Stones your people use... but the Genesic Aura given off by the G Crystal can render those powerless. And when is the one moment when that Genesic Aura will falter? You guessed it: the moment when Galeon's regeneration is complete! He starts blasting the G-Crystal, and Mamoru tells Mikoto to stay close while he shields her... Pilnas and Abel tell your people that they have no time to worry about the destruction of the G Crystal when their own lives are still in danger. He points out that while J is a wreck, the Sol Lords are undamaged. To make matters worse, he has Arma shut down the J Jewel, letting Pia Dekem strike what is close to the fatal blow. J is close to death, and making matters EVEN worse, Cain attempts to take over Tomoro and basically steal the J Ark out from under J and Renais. Oh, but it's not over yet - Palpalepa then makes to fuse with the regenerated Galeon... Except he can't, because someone has gotten there first. It's Gai, free of the influence of his Chemical Bolts. He informs a thunderstruck Palpalepa that his promise of courage has surpassed flesh and blood. All Gai's doubts are gone, banished by the fact that he's living proof as an Evoluder of the value of bravery. Palpalepa sighs and figures that God really will have to defeat Satan here... which could be difficult as the renewed Gai becomes Genesic Gaogaigar. The power of this, the True Gaogaigar, courses through his veins as he starts smacking the Sol Lords around. Renais, deprived of her cooling coat, feels her body heating up - but also her heart. Meanwhile, the Sol Lords fire their concentrated Sol Wave at Gaogaigar, figuring they've got more power on their side. Mikoto then hears the voice of the G Crystal, seeking hope for zero from the destructive force, and smashes one panel of it in the gesture that causes Final Fusion. This, then, is the ultimate form of Courage: the greatest of all gods of destruction. This is the great legacy you've been seeking all this time, and a very pissed off Gai isn't about to let it go to waste. Sensing the danger, Abel tells Pisa Sol to release the power of the Pas-Q Machine. What your people thought was the sun begins to shine even brighter, and Pilnas says that as long as the Sol Lords have its light, they're immortal. As Mamoru struggles to save Mikoto's life after her ill-advised jaunt into space to initiate Genesic Drive, Gai vows to wipe out the Sol Lords as often as they regenerate. He tells a derisive Abel that his Genesic Aura will not tolerate the Sol Lords' existence. Palpalepa tells the poor god of destruction that he can do nothing on his own - which is of course why he's NOT alone. The rest of your people are on the scene, finally freed from the influence of the Paless Pollen. It's time to see what happens when gods are in the hands of an ANGRY group of sinners, as it were. Taiga, so furious he can barely speak, says that the Sol Lords have gravely tested the courage of all your people, twisting the hearts of the peace-loving for their own ends. There is more to courage than fighting, but _refraining_ from fighting cannot be called courage either! He declares that from this moment forward, your people WILL fight, in accordance with your oath of courage, as long as you draw breath!! The GGG flagships launch the Hero Robots, and then move to a safer location to help resuscitate Mikoto. Palpalepa is finally starting to enjoy this, figuring that it's no fun if his opposition is too weak. J and Renais, fast developing a mutual respect, get ready to keep up the fight despite their battered condition, vowing to get Arma back and reactivate the J-Jewel in the process. Let all-out mayhem begin! Defeat all enemies within seven turns for a Skill Point. Pia Dekem is worth a Bio Computer. This doesn't seem to faze them much, and Abel decides to put up a bit more of a fight by performing Giga Fusion. It becomes readily apparent that any damage done to this new form is daelt to Arma as well, but J tells your people to keep up the attack. Abel playfully asks if he plans to kill Arma or something, and J says that that's exactly what he plans to do. Arma is a warrior too, and surely he wouldn't want to remain alive if it means that your side is defeated. Saner heads among your people quickly override any objections, and J thanks your heroes for understanding. He tells Renais that if they can just stop Pia Dekem's movements, he should be able to do something to help Arma. Defeat Pia Dekem a second time for a Psychoframe. Big Volfogg and the rest of your people manage to fish Arma out right before the explosion, and J appreciates your people's help. He cautions Renais that there'll be no end to this fighting until you defeat Pisa Sol. Palpalepa is worth a Zolmanium Alloy. He then powers up even further, vowing to teach you that you have no right to live. Shinobu tells him that he ain't got no fucking standing to talk about your crew. Kira, quite animatedly, points out that your people are in fact alive this very moment, and Gai points out that winning the right to live is precisely why living beings struggle so hard. Palpalepa still thinks he's God and attempts to get rid of the god of destruction, or rather the demon who calls that destruction forth. Palpalepa's final form is worth a Hero's Sigil. Palpalepa can't figure out where Gai's power comes from, and Gai explains it to him. Just as Zondar Metal can convert stress to energy, the G-Stone converts courage into energy. And an Evoluder, the ultra-evolved life form that fuses flesh to the G-Stone, is the perfect way to bring that forth. Of course, the battle isn't over once you defeat all the bad guys. In fact, a whole new batch show up, and J realizes that you really _do_ have to take down Pisa Sol if you want this to end. The hotter-blooded of your people rally the other troops: if you let something like this get you down, it really _will_ be the end. Kusuha realizes that at times like this Brit would tell her to keep her chin up, and that's precisely what she plans to do. Palpalepa asks Gai if he's given up yet, and Gai tells him that won't happen until the flames of life are extinguished. Palpalepa thinks he's got the fire hydrant action, but Gai has other ideas. The two trade final attacks, kicking each other's ass in the process. Except that Palpalepa has a dirty trick up his sleeve: nanomachines that he slipped into Gaogaigar during the momentary defensive lapse of Hell and Heaven. Palpalepa starts berating Gai for a dumbass who's too stupid to realize that his ass was already grass the first time he defeated him. And what of his dipshit companions? They can't work together worth a damn, and the whole lot deserve to be squashed like so many maggots underfoot. As it looks like Gai is about to fall, your people prepare to rush to the rescue, only to run into... the Alliance! They rapidly open fire on both sides, haughtily saying that they'll clean up whatever the hell this mess is after they've killed your ass first. This has Hyouma spitting mad, and Kyoushirou snarls that these guys are even worse than the proverbial idiot who can't grasp Buddha's teachings [you would have had to have been there]. If only there was a way to stop the Alliance... But a "mysterious voice" tells Ken'ichi not to give up. Heinel and Richter have shown up to fight on your side, telling your people to concentrate on stopping the contraction while they handle the Alliance. Heinel tells Ken'ichi that he's still fully committed to bestowing prosperity on his homeworld - but the Alliance dudes are clearly making matters worse and deserve to die. His sword will not hesitate. Someone else who doesn't hesitate shows up - it's Halulu and her minions, who also start attacking everyone in sight. Her plan is simply to wipe out everything that threatens her, and Geejay is left wondering if this is really Ide's guidance. Basara is the first to tell the Sol Lords to cut the bullshit, and your people point out that all these living beings are fighting so hard so they can _keep_on_ living. Hiiro adds that beings which regenerate forever are a mere fake. The Hero robots all pledge their strength to Gai, linking their G-Stones as one. This all has bought Gai, the Evoluder, time to reprogram those pesky nanomachines and send them back to Palpalepa. This titanic contest of wills simply will not quit, but Gai takes the initiative: Attempting to seal away the GGG, failing to approach the G Crystal when it would have mattered, trying to turn Gaofighgar to their nefarious ends, not directly assaulting the Earth - all of it is proof that the Sol Lords are afraid!! Gai pushes his courage to the max, overcoming Palpalepa's Loud G-Stone and vanquishing him with the power of absolute victory belonging to those heroes worthy of bearing the G-Stone. ....And Palpalepa regenerates again. Abel figures they've won, but J isn't so sure. It seems the Sol Lords have overlooked a little flaw in their plan, and Bes tells everyone to hop aboard while he DS Drives to the center of the enemy formation. This was the real reason why the GGG vessels went ahead: to calculate a path through the space-time distortion. Halulu actually helps you by keeping Pia Dekem at bay. Your people appear inside the regeneration apparatus. Predictably, the bad guys send some foes your way, but you can't waste time fighting them: you need to get Gai to the designated spot within four turns. If you don't, the galaxy will pass the point of no return and the contraction will consume all. No pressure though. By the way, nobody has any idea what will happen if he reaches the point, but whatever it is, it's what the goal of this whole operation has been. Once Gai reaches the point, the GGG ships appear beside him. The Sol Lords try to send "Cain" to stop Gai, but Mamoru isn't going to have the guardian of the green planet's legacy sullied like this by a mere copy. Mamoru beseeches everyone to lend him their courage while he does away with the imposter, and Gai then takes the next step. Using information Mikoto bought dearly with her contact with the G-Stone System, Taiga says the time has come for the heroes to fulfill their final mission. He orders everyone into Formation G, and he and Swan use the keys they were entrusted with by the Secretary General. They activate the Goldion Crusher with their Keys to Victory, causing the entire damn GGG armada to become ONE. FUCKING. ENORMOUS. ASS. MALLET!!! Palpalepa sends a legion of copies forth, and Abel cautions that mankind can't weather the storm of Apocalypsis without them: the only ones who deserve to control the reconstruction that will follow the destruction are the Sol Lords! Ryuusei tells the little twerp that frankly, he doesn't give a fuck: the lives the Sol Lords are trying to take are precisely the ones your people are sworn to save. Everyone pins their hopes on Gai, who has to race the recharging of Pisa Sol. Even Mikoto instructs her lover to kick the Sol Lords squarely in the crotch, and Gai screams at the top of his lungs that all your people are *ONE*. To quote: "Tell those people with the laundry on their heads that it's washing day, and we're bringing the Maytag." Looks like even a "god" is subject to the laws of the material world, and Kaidou assures Abel, or rather the copy that was made from him, that the Trinary Solar System won't be destroyed - it _will_ be reborn on the other side of the Galeoria Comet, and it'll ONLY take a paltry 15 billion years. Piece. of. CAKE! Oh, and it'll have lots of that scary courage stuff on it too. As all the matter the Sol Lords wrought begins to evaporate, so too does the copied Papillon. Entouji asks her meekly if she's going to join the Spirits she talks to so often, and she answers that, instead, she's going to be inside him... forev..er... She offers a footnote, saying that the G Crystal is a concentrated form of life made by the people of the Trinary Solar System. Those who bear the G-Stone are they who can use true courage, supported by that life force. All living beings have that power, if you all can but retain your courage, that power will surely see you through whatever troubles lie ahead. She believes that that courage can even save you from Apocalypsis... There is now an interesting problem. Your entire crew is stuck in subspace, with no Galeoria Comet to let you back out. There is but one hope: to use the Gate. The J Ark's ES Missiles should be able to access the Gate, but the aperture thus created is only one meter wide, and will only last for two seconds... AND require all the Alpha Numbers' energy to even open. That's why the two boys find themselves being installed into the last two remaining ES Missiles when they regain consciousness. Taiga plans to entrust the future to them both, and the other Hero Robots wish them the best of luck, vowing to meet them once again, somewhere in the sea of stars. Taiga asks the boys to tell the Earth what happened here, as the rest of your people give them final words of advice and encouragement. They bear their oath of courage with them as the missiles fire. Well, the boys are gone, and Ryuusei muses that he'd be lying if he said he'd be entirely happy with this kind of ending. A voice out of nowhere asks if he's referring to _him_. "Him" being Hazar, who thanks you all for saving the galaxy's ass and then offers to kill you all off in one fell swoop. Better than just wasting away in some desolate corner of subspace, right? He tells you that the curtain will soon rise on your inescapable despair. Scenario 42X. Kako Kara no Negai ("Wish from the Past") In memory, Aya tells Mai that, while she may have forgotten, she's her little sister. She used to live on Earth when she was little, and Aya's father has already confirmed that. Mai can't remember it at all, and Aya tells her not to rush - after all, she's only just returned to Earth. Mai is in fact tormented by the name Rebi Torah, and Aya tells her that that's something she need not remember. Sometimes, people have to put their painful past behind them in order to go on living. She tells Mai that memories should be rich, gentle things, and tells Mai that she gets to make such things anew, with her and their father. Mai isn't sure she's capable, or deserving, of doing such a thing, and Aya smiles brightly and says that no one needs to "deserve" to be happy. Mai is Mai, her sister, and Rebi Torah is gone. The two of them should live together and put the past behind them. But... because of Mai, Aya lost her life, says a new voice. The voice names her as Rebi Torah, a sample whose nature was brought forth by the Ze Balmariy Empire. Mai protests that she isn't Rebi... ...and regains consciousness in a lab on the Moon. Her father tells her that he's done collecting data for today, although he hasn't done the number of repetitions he planned. Kirk tells her that unfortunately some distortion has arisen in the data, making it useless for tuning purposes. Mai realizes it's because her thoughts are disturbed, and Kenzou tells her to rest a bit. Rai has to calm her objection that she wants to help finish the Altard as soon as possible, telling her that the best thing to do to make that happen is to relax. At this rate, she'll collapse long before the Altard could be completed. She asks her father if her psyche is getting weaker, and after a moment he says she's got it right. Mai then wonders if it's because she's forgetting about being Rebi Torah, and Kenzou can only speculate that it is. Mai suspected as much, and runs off overwrought. Robert isn't entirely surprised that she's not completely amnesiac about her time in the service of the Balmar. Kenzou says that Aya feared this would happen, and so forbade Mai from fighting or using her powers, but they weren't able to give her a peaceful life after all. In a way, it's the fault of the scientists for reviving Rebi's memories - but they can't stop now: you _must_ finish the Altard. Robert reluctantly admits that, and Kenzou says that if worst comes to worst, he may have to take exceptional measures: with Aya gone and Ryuusei powerless, they may have to rely on Mai to power the Altard. Robert angrily demands to know how Kenzou can be serious, and Kenzou replies with stone silence. Mai ponders how her sister and her father have tried to keep her from having to fight. She believes that Aya died because she herself didn't join in the fray, that it's not Ryuusei's fault Aya died, but hers! Had she stayed in her combat machine all this time, as Rebi Torah, Aya'd still be... Just then an EGL walks up[!!!], claiming she's lost. Mai tells her there's a police booth up ahead, and recommends she ask for directions there, but the girl immediately looks downcast, causing Mai to ask her what's wrong. In fact, she looks so forlorn that Mai is forced to eat her somewhat brusque words and show the girl the way herself. This elicits a smile, and the girl leads Mai to a peaceful park. Mai asks if this is where the girl wanted to go, and when she hears that it isn't asks in some surprise why the girl brought her here. The girl asks her if she's got somewhere she needs to be - she doesn't - and the girl asks her if she won't join her for a little basking in the wonderful sunshine. This surprises Mai even more, since the weather on the moon is totally regulated, but when Irui begins to look sad again she quickly gives in, telling the girl that when she looks so sad it makes her sad too. Now thoroughly caught, Mai wonders how the heck things turned out like this. The girl asks Mai what she does for a living, and Mai diffidently says that it involves the military. The girl then asks if she fights to protect someone, and it's Mai's turn to look sad when she says that the person she wanted to protect is gone. Aya was so nice to her, she says, and she's decided to go on fighting so she could avenge Aya's death. But fighting won't bring Aya back, and her fight is nothing but an exercise in futility. Mai bitterly says that at this rate, she'd have been better off as Rebi Torah for the rest of her life, never knowing what human warmth feels like. The girl, sad once again, tells her slowly that she's got it wrong. Her fight isn't in vain, and her sister will surely be happy about her feelings for her. Mai protests that Aya's gone, and the girl pleads with her not to say such sad things. Her sister is surely living on in her heart. This platitude finally makes Mai mad, and she shouts back that no amount of fighting will bring Aya back, that even if God exists in this world, Aya... no longer does. The girl asks her if she were God, would she bring her sister back to life? Of course, Mai snarls, but the girl tells her that she's still got it wrong. Mai's power, a Psychodriver's power, must not be used for such things. This brings Mai up short, and the girl tells her that people's lives are irreplaceably precious. That's why people fight so hard to defend them, the most important thing in the whole universe. Before Mai can ask her guest who she is, the girl tells her to live strong, and to remember that she's not alone. Many people love her, and want her to live alongside them. If she can answer those wishes, the door will surely be opened for her. Just about the time Mai thinks she recognizes the girl, the air raid sirens sound. The girl realizes that "they" have come, and tells Mai that she's really glad they met... The Golar Golems have arrived, defying reports that all of them had Gated away from the Earth. Viletta's conjecture that they're still after Irui seems well- founded, as Mai realizes. Rai quickly realizes that the enemy attack smells like some kind of diversion. He tells Mai to hurry, since they may have been had by the bad guys. As you find out when you take down this force, the main body of the bad guys have attacked Robert and the others on the moon. If they're after the Altard and manage to destroy it, then everything Rai and Mai have fought for all this time will be in vain. But then a horde of new bad guys shows up - perhaps they're after both Rai&Mai AND the Altard? Mai then hears a certain voice calling her name, telling her to stretch forth with her heart and use her power to protect those things she cares about. It's indeed Irui, who tells Mai to concentrate. Mai can't bring herself to do it, saying that there's no meaning to her using her psyche or fighting. She believes that all she can do is fight, and die. Irui tells her not to deny who she is now, to realize how many people's thoughts are supporting her and that she can use her power to save them all. Mai doesn't think her bloodstained hands are worthy of such a thing, but Rai tells her to open her eyes and not be ensnared by her past. Irui points out that Rai is trying to protect her too, and asks Mai to concentrate once more so she can free Mai's psyche for the sake of all those she will protect. She encourages Mai to feel the will of the countless souls filling this world, and to fly with her. Irui has opened the Gate, and the destination is surely the Moon base. Which isn't going to be able to hold out much longer, since the Federation military is being kept at bay. The scientists are quite astounded to see Rai and Mai appear out of nowhere, and Kirk says that the signature of what they just witnessed is that of the X Number Dimension, apparently by Mai's hand. The next round, Zengar and Retzel show up, also summoned by Irui. Rai thought Irui was betting on him and Mai alone, and Retzel tells him that he'll explain later. The bad guys can be beaten back, but the secret of the Altard's presence is now out of the bag. Does this mean that the Imperial forces were keeping an eye on it? Mai meanwhile has lost sight of Irui, but Kirk tells her and the others that Irui has helped show them something of great importance: the activation of XN Dimension. This is the greatest innovation in the ultra-long-range, opposite-dimension-entry-capable SR-01 Altard, and the final goal of the SRX Project. Upon the success of XN Dimension hinges the entire war, and Kenzou tells the others that this system should theoretically grant access to any number of alternate dimensions. The system utilizes the Gate, which you know responds to human will and should therefore be _controllable_ by sufficiently powerful human will. The Altard's T-Link System amplifies said will, if it's of Psychodriver class. Mai realizes that Irui left her, or rather the Altard, the key to that power... Robert then walks in, saying abruptly that the final preparations for the Altard are to be done at Icarus. He relates that contact has been lost with Ryuusei and the others after they ventured off into the galaxy to fight the Sol Lords. Robert is perceptive enough to figure out that the only way this could happen is if your people are stuck in some other dimension, and tells Mai to get the rest of the details from a pair of boys who have just arrived at Icarus. Zengar realizes that those sharing his will need his help out amidst the stars, and Retzel adds that the Altard's XN Dimension is the only way to offer that help. Mai tells Rai to come with her to help Ryuusei and the others, saying that while she's unsure if her power alone can do the trick, the wishes of many people reside within her. She vows to use those thoughts to help her save her friends, and Rai warns her with a smile that they're going to be very busy once they get to Icarus. Mai thinks to the absent Irui that she's glad she met her too, and hopes to see her again some day, as a comrade and a friend. Irui addresses the guardian swords, saying that she entrusts all life on Earth and indeed in the galaxy to them. She tells them to resist the fate ordained for the galaxy with every last ounce of strength in their being... but she's then struck by something and collapses. A shadowy figure muses that Shapiro Keats' information was accurate: the Grand Marshal of Hell's nervous stun needle was quite adequate to take down the Child of God. She seems surprised that such a small child would prove to be their trump card. As Irui writhes in pain, Flora steps out of the shadows, and tells her young captive that the Subterranean Empire has her now. Irui's final thought is to the children of Nashim, that she entrusts the fate of the galaxy to their hands... Scenario 43. Shin no Ryuujin ("The True Dragon God") Armana is greatly dismayed when Kusuha breaks the news of Hazar's impending attack to her. Rulia wonders aloud why the heck he would do such a thing, and Viletta says that that's your people's line. Kusuha tells her "guests" that she has no plans to interrogate them, since they don't seem to know any details anyway and since she strongly suspects Hazar is scheming something behind the scenes. What is clear is that Armana is the item Hazar said your people are "borrowing". Kusuha figures the Golems are trying to rescue her, and Armana sighs and says she wishes it really were a "rescue" they were after. Kusuha asks why Armana snuck aboard your ship, and after a very long pause Armana says that it's because she wanted to be free. She tells her shocked retainer that it's time she told Kusuha everything. She reminds Kusuha of her previous escape from the Golems: the first time she'd ever set foot outside the royal precincts, at home or abroad. But this is not due to her status by birth, daughter as she is of one of the twelve central Balmar families. Her appellation as "princess" refers to the fact that she is to be given to the Zfields, the vessels of the gods. Viletta realizes what this means for the beautiful priestess: on Armana's seventeenth birthday, her body will be offered to the Zfields, to grant them eternal life. Rulia tells Kusuha not to call the princess a mere "sacrifice", growling that Kusuha has no idea how important this event is. Armana says that the gods haven't given a priestess child to the world for manyscore years: and her sacrifice will confer the protection of the creator Zfield upon the whole Empire. A much aggrieved Kusuha asks her if she's really okay with the idea of laying down her life. Armana smiles and says that a priestess is the focus of the hopes of all the people, and will receive eternal life in the form of the Creator's love. She's proud to be able to use her life to bring prosperity to the Empire, just as Kusuha's people do for their own. Kusuha is surprised that such superstitions persist in the vastly advanced Balmar Empire, but Rulia counters that the Balmar _are_ advanced: advanced enough to have scientifically comprehended spiritual force and technologized it. That said, Kusuha finds it hard to accept that lives must be sacrificed. Although Armana can't understand why Kusuha would sympathize with her this far, she thanks her anyway - she realizes that that's how gentle Kusuha is. And while Armana is proud of her role as priestess, she knew that she was far too naive of the ways of the world. Therefore, she asked the emperor for one year's leave to see the world - as in, the ruler of the Balmar, the Spirit Emperor Ruaf. The name rings strangely in Kusuha's mouth, and Rulia angrily tells this mere Earthling never to even breath that name in vain. Viletta is now wondering if the Spirit Emperor realized all the menaces threatening the galaxy ahead of time, thanks to the advent of this priestess, as the trigger for his plans to gather strength. As for how the Golems will enter this subspace, Rulia sniffs that the Balmar can penetrate dimensions like this with ease. Especially since they should finish unlocking the secrets of the Crossgate near Jupiter any day now. This gets Viletta's full attention, and Rulia says that Balmar has its own "Gate" too. This is how they're sending their armies: even if they haven't figured out how to select arbitrary egress points, it's easy enough to go from one Gate to the other. Just then, the alarm for Level 1 alert goes off. Ryuusei runs in with word that someone, probably the Golems, is trying to break into this space. He can't explain more, but he's been asked by Daimonji to bring the Balmar princess to the bridge. Ryuusei makes to gently but firmly take Armana by the wrist, and before the scandalized Rulia can intervene Ryuusei receives some kind of psychic jolt. Armana recognizes his psychic potential, which Ryuusei agrees he _once_ had. He tells her that all his power is gone, but before he can say more Viletta tells him that she'll take Armana and Viletta to the professor, and to get ready to sortie. He and Kusuha hurry off, and as Armana marvels over what she felt inside Ryuusei, Viletta tells her that Ryuusei is fighting himself as hard as he can right now. He fights the rage against those who took the life of his comrade, and even more the rage against himself for failing to protect that which he vowed to. His heart has been driven away. Rulia figures Viletta for a Balmar, but Viletta says she _has_ no planet of birth. She is merely carrying out her duty as a citizen of the galaxy. This strikes a chord with Armana, even as Viletta leads her to the bridge. Kusuha tells the still-comatose Brit that Hazar and Ganlon are probably here to settle the score once and for all. She dearly wishes she could hear Brit's voice at a time like this, but she tells him that she won't give in. Going on fighting is how she'll keep her promises to him and to the Choukijin. Ryuusei, all smiles gone from his face, joins her, cautioning her that Hazar is coming for her. He recalls how Hazar singled him out as a Psychodriver during the battle at the Gate, and figures that her turn has finally come. Kusuha still protests that her power isn't all that, well, powerful, and Ryuusei admits that he himself has no idea just how much use Psychodriver abilities are, or what meaning they hold. But the Balmar care quite a bit, and have hunted down anyone with even the slightest sliver of that power. Ryuusei wants to fight on behalf of all of those whose normal lives have been stolen from them, and Kusuha most of all. Kusuha feels the same, and Ryuusei says the time has come to put an end to this fight over Psychodrivers that's dragged on since the Balmar War. Kusuha has one request for him though. She says that there was a time when her psychic powers ran amok because she got too mad, and cringing she says that that doesn't seem to have been the right way for her to bring those powers forth. But she feels that he's different: that he has the ability to turn the rage within into strength. She wants him to forgive himself, and tells him that that's all she'll say about it. She runs off, and Viletta walks over, observing that Kusuha seems to have hit the nail on the head. She tells her subordinate not to hesitate with the burning rage inside him: if he wants to defeat his enemy, he must fight with every ounce of power inside him, drawing on every last iota of fury... The intrusion into this subspace continues. While it's probably true that your people are stuck in ES space and destined to perish anyway, Max and the crew don't plan on letting the Golems be the ones to make it happen any faster. Bes also points out something obvious: if bad guys can some in from outside, presumably there's a way for your people to make it out too. Cheryl is troubled by the thought that maybe Ide _meant_ for you all to perish in here. Ryouma sensibly says "who cares", and Cosmo will be damned if he just lays down and lets it happen. J for his part is more than happy to fight alongside Gai, who strove so hard to save the galaxy. With his mission as a warrior of the Red Planet over, he's got plenty of time on his hands to help your side out. Goldy warns Gai that he's only got one shot of the Goldion Crusher, and cautions him to pick his shot carefully. The Golems then barge in, utilizing the power of the Gate. Hazar is of course among them, claiming to be here to see the end of Ryuusei Date. Baran is being confined aboard the ship, lest he interfere with Hazar's plans. Daimonji requests parlay with the Balmar commander, ruefully doing so as though he actually was using Armana as a hostage. Hazar refuses, saying that he would have preferred to rescue the princess, he can't have you shooting his people in the back with the princess as a shield. He says he can't afford defeat, for either the Empire's sake, or for the Emperor's. He orders his forces to smite the cowardly bastards who stole the Priestess of Zfield, and demonstrate once and for all that this galaxy exists only for the Balmar's pleasure. Rulia seems amazed that Hazar would attack, knowing that the princess is in the line of fire, and Focker was pretty sure the parlay was doomed from the outset. Hazar then reminds Ganlon that today is the last day he's keeping his hands off Kusuha, and Ganlon promises to fight her in all seriousness this time around. After all, he's got to teach her which of the Choukijin is worthy of the true title of Overlord. He tells Kusuha that she's got two choices: either be killed by him, or take her own life. Kusuha interrupts Ryuusei's angry rejoinder, telling Ganlon herself that she'll shove those words down his own throat. She's got some plans for him if he doesn't surrender. He belittles her little ad hoc Choukijin, but she reminds him that it's the combination of the souls of the Four Gods: the Shin Ryuu-Ko-Ou. Ganlon doesn't want to hear of two Choukijin getting "Shin" ("True") in their title, and figures to strand her in this dimension for all time. Ryuusei meanwhile challenges Hazar to a personal duel, and Hazar agrees - provided Ryuusei can actually force him out. For a Skill Point, take Ganlon down within five turns. This should be doable in more like 2. Kusuha will tell a startled Ganlon that she'll never give up, that she can never lose to him as long as she has hope. Ganlon thinks he can regenerate and cause mischief, but Kusuha's mech tells her his weakness. She strikes without hesitation, hitting the mythical dragon's single backward scale [remember Geki-Rin-Dan from Alpha 1?] and hopefully hosing the sharply dressed Ganlon once and for all. Hazar is hardly impressed, and rather than more boring sightseeing agrees to come out and meet Ryuusei's challenge. He and the Viklan will take Ryuusei on, and everyone on your side realizes just how much of a menace you're dealing with. Hazar formally welcomes your stalwart crew to the Pit of Despair(tm). He praises your efforts in solving the riddle of the Protodevlin and in halting the galactic contraction, offering you the Balmar's thanks. Kusuha has to restrain the furious Ryuusei, and Viletta tells him to turn the flames of his rage inward, building the inferno until the time is right. Your commanders then ask what Hazar is thinking - after all, your people _were_ some sort of crucial pawn in the Balmar's quest to subdue the universe, which is why he lured you into space in the first place. Right? Well, yeah, but they also had another mission: tracking down Psychodrivers. Armana isn't entirely surprised to realize that the psyche she felt from Irui was akin to her own, and demands that Hazar explain why she was told that the second Priestess of Zfield was already dead. The full depth of his treachery against the Emperor is now clear, and rather than hear Armana preach to him about how bad a citizen he is, he'd prefer to have her rubbed out too. In fact, Irui is Hazar's trump card to _defeat_ Ruaf: he needs a completed Psychodriver to control the divine vessel, and to his vast annoyance only two such people exist in the galaxy. Ruaf himself, and Irui. Hazar sure seems to know a lot about the Gun-Eden system, and he freely admits that Balmar has one too. Kusuha thinks she understands now why Ganlon sided with the Balmar - obeying the other Gun-Eden. Viletta realizes that the fragdown in Paral has merely served to bring the Empire down upon the Earth again. Hazar says that the only difference is that the system on Balmar has been active all this time, under the control of its representative, the Spirit Emperor Ruaf. And instead of "Gun-Eden", the Balmar refer to their system as "Zfield", meaning that the Zfields you've fought until now are mere copies made by the original. Hazar concedes that your people are powerful enough, even if only half-awakened, to take down your Gun-Eden, and offers you the chance to take down Ruaf as well. Rulia points out that he's talking direct treason against the Emperor, and he tells the servile bitch to shut her ass. He's been plotting this ever since he first set foot in space, all on behalf of his master Shiva. Hiroshi has no idea what this Ruaf is like, but he recognizes the scum of the universe when he sees it in front of his face. Kiry says it best: he'll have none of Hazar's attempts to mix your people up on another whole planet's politics. And as for all the lives he's happily ended, well, what goes around is finally about to come around if your people have any say in the matter. Hazar isn't in the mood to be badmouthed by a bunch of mere humans who think they're hot shit just because they've trashed one or two broken down Imperial mecha. Your punishment for refusing his request is to be utter annihilation, followed by squashing every living thing on Earth like the maggots they are. This finally spurs Ryuusei to action. And although Hazar figures it's useless, Ryuusei surprises him with a _very_ vicious surprise attack. He invites Hazar to try that "maggots" line one more time, yelling that every one of the people Hazar killed, including Aya, had a right to live. Just fucking try to say that he's got the right to end those lives! Hazar, now pissed, launches a counterattack of his own, determined to make mincemeat out of the maggot who managed to scratch the mech he personally received from the Emperor - especially given that Ryuusei has no power left. Are your people going to take this? Of course not. Ryuusei is in the lead vowing to take Hazar down, but Hazar's objective is, in fact, Kusuha. He says that she's as powerful as Ryuusei, and plans to personally eradicate her from the universe. Just then Ganlon's voice, from nowhere, says that that's his role. Your psychic people begin to sense a towering rage, rage that can only be sated by the destruction of all. Ganlon "apologizes" to his commander, saying that with things come this far he's lost control of his steed. He tells Kusuha to offer her life if she wishes to quell its anger, figuring that she's finished anyway now that she's made his dragon AND him mad. Hazar likes the prospect of a race to see who can claim Kusuha's head first. Ryuusei tells Hazar that he doesn't need psychic powers to defeat him. The strength of Aya's sadness, Rai's rage, and Mai's prayers will see him through. Ganlon doesn't go down after the first beating, smirking that you can't beat him like that and telling Kusuha that the only way to close the curtain on this tragedy is for her to give her life to his dragon. Your other people of course tell her not to be taken in by his serpent's tongue, rallying to protect her while encouraging her to show her usual smile and sticktoitiveness. Ganlon is sure that such bonds of friendship will crumble before his overwhelming might... When Ace gets "defeated", Viletta notices something strange afoot. Hazar tells him that his power isn't needed here, and orders him to withdraw. Ace haltingly complies. "Defeating" Hazar only serves to make him laugh, apparently at how pathetic you all are. He recalls how Etsilla told him that you all hold the infinite power to shake the heavens, but he figures she gave you all too much credit. He won't tell you what Etsilla meant, seeing as how he figures that _he_ holds the key to unleash that infinite power. It seems his mech is designed to amplify his psychic powers and turn them into firepower. He taunts Ryuusei with his Psychodriver powers: the ability to tap into the Akashic Record. As he prepares to get rid of Ryuusei once and for all, Ryuusei yells that he doesn't want any such power if all it's good for is being a fucking murderer. Ryuusei is apparently wasted, and Hazar thinks he's gotten rid of the good-for-nothing Psychodriver once and for all... But then he realizes that he's used too much power. Ace haltingly tells his commander to return, and he agrees to postpone the rest of his enjoyment until later. Ganlon tells Kusuha to enjoy rotting away in this subspace, saying that she'd probably have been better off dying at his hands. Banjou orders Hazar to wait, but he tells your people not to worry: you'll see him again.... assuming the despair and fear don't crush you all first. Ryuusei is apparently still alive, but the bad guys and the Gate are gone... for now. The good news is that Mamoru and Kaidou have made it back to the Icarus base. Tashiro figures that it should be possible to trace their route back to your dudes. In fact, his second has finished the calculations already. As far as sending help, Oota figures that only "they" can do it. The pilots, their mecha, and all support personnel are already assembled. Tashiro says that the fate of mankind hinges on whether your people can capitalize on the single ray of light that that girl let forth. "They" refers to Zengar and Retzel, who vow to bring back your people as the "hope" of the galaxy. Rai and Mai are on the scene too... Scenario 44. Shijin Shoukon, Koko Ni ("Four Divine Spirits, Gathered Here") Hazar is actually in a rather foul mood, and Ganlon's solicitous attitude is only making it worse. He tells Ganlon to go bother Etsilla or something. Ganlon protests, saying that his loyalty as a Golem should be beyond doubt after the last battle, but Hazar hasn't forgotten that Ganlon's clan and his machine were once pledged to serve Gun-Eden. He fully suspects that Ganlon is planning something behind the scenes, and Ganlon won't deny that he _had_ been. But he says that his ancestors and his mech had as much been _forced_ to follow Gun-Eden: in which case, it's only natural that they'd switch allegiances to an even greater power when it appears. Hazar asks rather archly if Ganlon is referring to _him_, and Ganlon claims that that's what he meant. After a long pause, Hazar seemingly buys into this, but warns Ganlon to stay out of the next battle: the last thing he needs is Ganlon's out-of-control dragon getting in the way. Ganlon looks forward to seeing his commander's power while he's ending Kusuha's life: the power of a Psychodriver, chosen by the Akashic Record. Hazar sniffs that he should expect nothing less of the son of Shiva Gottso, and warns Ace that his powers may be needed too. As Ganlon walks off, he runs into Etsilla, who comments on how hard-headed Hazar is. She doesn't mind a man who is so faithful to his own ideas, and when Ganlon asks if Hazar is really going to awaken, she says that he's got to: that's why Shiva put him here after all. No matter that the Crossgate is almost under their control - Hazar is being stretched too thin, and the fight with Ryuusei Date isn't improving matters. She sighs that that's about the best one can expect from a copy: his ability to access the Akashic Record is no better than "disposable". But this next battle should be quite a show, and Etsilla doesn't care whether Hazar or Ryuusei wins. She wants one of them to show her the whole galaxy... Armana and Rulia's position has apparently changed enough for them to be fed a normal meal in the cafeteria. There's the predictable stampede of young guys to say hi to her, and a very pleasant meal cooked by Garrison to greet her. Rulia distrusts all this commotion, and Kusuha tells her that this feast is to commemorate the last battle. Even if you survive the confrontation with the Golems, you're about out of ammo and provisions. This means you either have to make it back to normal space, or it's Game Over. Armana's expression goes sad, and Kouji asks her if she doesn't like the wasabi sauce for the roast beef (Garrison has to point out that it's horseradish, not wasabi). What has Armana riled is the thought that your people have given up hope, and are simply giving themselves a last meal. Turns out that isn't it at all: your people are fully aware of the might they'll be facing, and what they're doing is unifying their hearts in preparation. Viletta tells Armana to look at the smiles around her and feel the determination underneath: this feast serves as a chance to swear as a group to make it through alive. Armana is quick to realize her error, and despite Rulia's shocked objection is equally quick to apologize to Kusuha. She considers it an honor to be invited to such an august gathering, and clearly feels your people's will, not as a Balmar but as an individual woman. Amuro tells them that your people plan to protect her from Hazar, not out of some hope of reward, but because on some level they stowed away aboard your ship because they sought your help. And one thing your people never do is turn their back on those in need. The smile this brings to Rulia's lips, so long in coming, is a beautiful one. What's even more astounding is that both Armana and Rulia immediately love both the odd-tasting "musubi" and Kusuha's infamous stamina drink. Misato can only gape from the sidelines at Kusuha's natural grace in dealing with the Balmar. After a while, Armana's spirits begin to dampen thinking of the battle to come. Ryuusei asks her what Hazar is like, and she tells him that he's a traitor to the Emperor. And because she knows of his treachery, he surely won't let her live - in which case, cooperating with the Alpha Numbers is actually in the Emperor's best interests. It's clear that Hazar wanted the representative of Gun-Eden so he could counter Ruaf's power, and Viletta privately doubts that anyone _but_ an awakened Psychodriver and a Gun-Eden could stand up to Ruaf. Armana explains that Hazar is the son of the prime minister on her homeworld, and the supreme commander of the Galactic Border Patrol forces. But the Golar Golems are essentially Shiva's own private army, which means that he's the one probably pulling all the strings. It was apparently no real feat for Shiva to use his power as prime minister to build his forces. What's more, Rulia has heard that the so-called Balshem warriors in the Golem squad are all engineered clones. It seems Shiva is also the greatest scientist in the Empire, and personally planned the Golems himself. Ryuusei fumes at having to deal with another Yuuzes Gottso, who as it turns out was a blood relation of Shiva's. Rulia suspects that the data Yuuzes left behind must have piqued Shiva's interest, which neatly ties up everything that's happened between the Balmar War and now. It's a tale of two Gun-Edens, two planets teeming with life that share some kind of bond in common. Ryuusei doesn't have time to worry about that now though: if he can't win the coming battle, all of it will be over anyway. His hour of reckoning is at hand. Kusuha brings some musubi and tea for Brit, even though he can't eat them. She muses that it's been a long time since he fell into his slumber, and thanks him for protecting her all this time. Despite what she told Armana, she's actually terrified of Ganlon and Hazar coming for her. What should she do?! The jarring sound of the klaxon tells her that the time to deliberate is over, and with the glint in her eyes once more, she tells Brit not to worry: she's giving this all she's got, even if it might be hopeless. After all, she's the chosen warrior of the Four Gods. It's down to do or die time, and your people make whatever peace they can before the mayhem ensues. Hazar has his usual bag of insults at hand, but your people insist that justice will prevail. And maybe even postvail too. For a Skill Point, take down the Viklan within five turns. SUBtrivial. Once Hazar is smacked down sufficiently, Ryuusei yells at him to throw in the towel already. Hazar shouts right back that there is no defeating him: there _must_ be no defeating him! Somehow he thinks that being the Psychodriver son of Shiva Gottso and an important part of his father's plans for galactic domination will save his ass. As he prepares to prove his point, Ryuusei screams that that kind of power is unnecessary, and puts the Alblade's sword where his mouth is. Ryuusei is rather pissed off you see, sick as all hell of hearing about Psychodrivers and the Power of God and all. Even without that crap, he's still got his friends and his will to fight: more than enough to face down some punk like Hazar. But Hazar has one more trump card up his sleeve: Ace, who combines with his mech and lets him release his "true" power, which he unleashes on Kusuha as she tries to shield Ryuusei. Hazar taunts the Earthlings, saying that this startling combining mech is the result of studying _your_ technology! This is the fruit of the data Yuuzes sent back: your people's copy of the Dead Sea Scrolls, Gun-Eden, and especially your nifty combining weaponry. Kusuha is still somehow alive, and Hazar says that he heard plenty about her and Ryuusei from his father: not one, but TWO Psychodrivers who were close to awakening way out in the boondocks of the galaxy. That's when he decided he had to kill them off, so his father would accept him as number one. Your psychically attuned people begin to sense some sort of pitch-black psyche coming from Hazar, as though the attack he just used is making him go out of control. Dark waves of sadness wash over your pilots, as Hazar gloats over Ryuusei's lost powers and Kusuha's fading life. He has one thing left to do, and he heads toward your flagship to wipe out Armana. But Armana isn't going down without a fight and doesn't want any more of your people to get hurt protecting her. Hazar mocks her bravery, asking if she really thinks she can change anything here. She tells him to shut his mouth, and declares that, in the name of the Spirit Emperor Ruaf and on her honor as Priestess of Zfield, she is taking the traitorous Golar Golems down _now_. She briefly apologizes for mixing Rulia up in this, but Rulia says that the honor is all hers to participate in such glorious work. Your people aren't in a good position to intervene - well, all except the always reckless Ryuusei, who seems to have really lost it this time. He's damned if he'll let Hazar have his way, and Armana uses this chance to get as far away from the Alpha Numbers as possible. Ryuusei and the rest of your people vow to protect her, and the thwarted Hazar's sanity begins to erode right before your eyes. As Viletta says, if Hazar goes insane, his mech will too, and he seems to be after Ryuusei most especially... But then something very strange happens: space... _shatters_. Your people abruptly find themselves back in the real world, leaving Hazar thunderstruck that someone besides the Balmar could use the Crossgate. And waiting for Ryuusei is a mech whose silhouette is virtually indistinguishable from one you know well: the SRX [well, SR0, but who's counting]. Reunions with Rai and Mai will have to wait: taking revenge for Aya comes first. Hazar is understandably confused, thinking that he destroyed it thoroughly last time, but Rai has been waiting a long time to prove him wrong. Mai is also going to show him just how nasty the Earthlings he tried to use can get. Hazar smirks at how the SRX Team seems to have found a counterfeit plug-in for Aya, but notes that something rather important seems to be missing: Ryuusei's lost his powers, and there's no way the SRX could live up to its potential. But Rai tells him he's wrong - Ryuusei hasn't lost his powers at all: they're just slumbering within him. Hazar grins and says that if he can't use them it's all the same - and all powerless people deserve nothing but being wiped off the face of the galaxy. As Ryuusei grits his teeth, Kusuha tells him that she doesn't regret her powers, powers that let her meet Brit and everyone else, and let her help protect the Earth. Ryuusei tells the obviously ailing Kusuha not to talk anymore, but she tells him what Brit told her, that her power lies in encouraging others. She focuses her strength on him, losing the last control of her mech and drifting in space. Ryuusei feels ashamed that Kusuha would go so far for someone like him. Hazar smugly assures him that he'll send him to where Kusuha went soon enough, but Ryuusei screams back that his power isn't psychic: it's all the friends who fight alongside him. Hazar prepares to put a stop to his bellyaching, but the SRX begins to finally evidence its powers, INCREDIBLY soulful as Basara can sense. It seems Ryuusei has finally found his inner psychopath, and Hazar begins to realize just what trouble he's in. Ryuusei has finally accepted whatever power lies within, not giving a fuck where it comes from or what larger meaning it might have. He'll use it for what he believes is right, alongside his teammates. Ryuusei prepares to press the attack with the SRX, or better yet the SRX Altard, the Banpreios, the most invincible Super Robot in all of Creation!! Armana for her part won't abandon this fight either, saying that it's partially a Balmar problem and vowing to finish Hazar off herself. Hazar accuses Armana of siding with the Earth, but she tells him to shut up and reminds him that she's doing this in Ruaf's name. Hazar now has access to more of his underlings, but Armana has someone to save (Kusuha) and Ryuusei is by no means letting Hazar walk away from this one. But just when you thought it was safe to go back into the water, Ganlon shows up too. Hazar leaves the immobile Kusuha to him, and she can't even move as Ganlon bears down on her. She seemingly burned out her psychic strength in reviving Ryuusei's powers, and Ganlon tells her that she's a very kind-hearted girl, which is of course why she can't be allowed to live. She musters the strength to tell him to shut his big mouth: she's a properly chosen warrior of the Four Gods, and she's always been ready to lay down her life if need be. And even if she falls here, her soul will be bequeathed along with the Four Gods themselves to the next warrior, and surely lay evil low one day! Ganlon prepares to make this wish come true, and Zengar and Retzel appear on the map, but too far to intervene. Zengar yells to Brit that this ain't no time for a nap, that if his power really stems from protecting Kusuha, now's the time to show it. He cries to Brit to awaken, and bring with him his true strength. Ganlon figures that Brit's soul is already in the land of Lethe, but Kusuha knows he's still alive; despite Ganlon's incessant taunting, she can feel it clearly. A voice asks Brit whether he desires the salvation of the world of man. He hesitates, and the voice tells him that should he wish this, the voice will assume the form of a god to grant that wish. Brit hesitates further, and finally opens his eyes and cries out that he wants to save Kusuha. Knowing that she is the source of his power.... the voice apparently answers, and Brit awakens, transforming the mech he shares with Kusuha into the tiger form. Ganlon was _not_ expecting this, and Brit apologizes to Kusuha for keeping her waiting all this time. Now, with the Shin Ko-Ryuu-Ou, he can protect her directly. And as for Ganlon, he doesn't stand a chance against _both_ the Psychodrivers and the united power of the Four Gods. None can stand before the gathered might of the Four Spirits, and that's precisely what Zengar wanted to hear. Armana will gladly fight by their side, lending her strength to your cause. Hazar has been getting more infuriated by the second watching all of this, and figures he can simply obliterate _all_ of you. Ganlon realizes that Hazar has reached the end of the line... If Ganlon fights Retzel, he'll tell Retzel that he should realize that the Earth's days are numbered. Not a good enough reason to let Ganlon run away, Retzel says. This surprises Ganlon: how is it he's "running"? Well, he apparently decided that the Earth was beyond saving and went over to the side of its enemies - just like he always has. Ganlon's smile narrows, and he says he's impressed that Retzel's family remembers the battle with him after all this time. But he figures to end that bloodline here today, and Retzel grimly notes that Ganlon simply won't seem to admit his mistakes. Zengar has a good solution to this problem, chopping Ganlon in half with his BIG-ASS Zankantou. As for Brit, he tells Ganlon that his evil deeds are an end. Ganlon sniffs at that, saying that Brit must still be talking in his sleep, but Kusuha adds that Ganlon's bad habit of looking down on people is also about to end. When you smack him down, he figures that he'll satisfy himself with having seen Brit's reawakening, and withdraws, inwardly wishing the little puppet the "best of luck". Kusuha doesn't want Ganlon running away, but he tells her to stop joking - he's merely decided that this isn't to be the spot of their final battle.... not that he expects your people can reach the spot he's chosen instead. Brit and Kusuha realize where that place must be, if his goal really is to side with the other Gun-Eden. As you begin to deplete Hazar's HP, he yells that Shiva's Viklan isn't anywhere near that weak, and starts expanding his power still further: or rather, stretching it thinner yet. He's railing against the limits of his own power, and he's about to cross the borderline. Rulia then pleads with Hazar to stop, and he tells the servile bitch to shut up: he's far past sick of her older-sisterly attitude. Armana tells you sadly that before Rulia was assigned to be her protector, she served Hazar. Or more accurately, was his childhood playmate. It breaks Rulia's heart to recall how innocent Hazar was back then, all smiles, and Hazar doesn't want to hear it brought up, now that he's gotten strong for his father's sake. When he says that's his proof of being alive, Zengar pities the fool who got high on his own power and lost sight of why he even exists. Hazar tries to insist that "might makes right" is the immutable law of the galaxy, and as Ryuusei almost seems to feel sorry for him Viletta warns him not to sympathize too much. Ryuusei agrees: his form of sympathizing is to put Hazar out of his misery, literally and figuratively. The Getter team are good ones to talk to Hazar about his combining mech, when he refers to Getter's combination as a baby's toy. Benkei fills him in that he's not really "combining", he's just using his partner as his tool. As Ryouma points out, "combination" is all about joining the team members' hearts as one, and he's more than happy to demonstrate the power of that to the upstart Imperial. When Ace reaches his limits, he ignores Hazar's orders and leaves his commander to fight alone. Hazar is still delusional enough to think that he can't lose, using the power his father gave him. Hazar's sorry ass is worth a Haro! Even as he's in the process of dying he can't give up his delusions, making your people all the more eager to end his existence. But someone yells for you to wait: it's Baran. He is glad beyond belief to see that the princess is still fine, and formally requests of the warriors of Earth that they leave the disposal of Hazar to his people. This doesn't sit well with your people, especially given how the Empire has been the source of so much grief to the Earth all this time. Neither Armana nor Baran even try to dispute that, and as tears flow down Baran's face Rulia tells you that he was once Hazar's martial teacher. He tells you to laugh at him if you will, he the survivor of so many battles over so many years, who failed to properly raise his only son. This sobers even Ryuusei, and after a moment your commanders deem that the Golems have lost all their warpower. Any further fighting would only imperil your own forces, and as Karsha voices her usual obnoxious objections Cosmo points out to her that Hazar is _so_ being executed as a traitor when he gets hauled back home. Besides, if the rest of the Golems are withdrawn from the Earth, the Earth itself should have no more to fear from the Empire. Armana plans to return to her homeworld and reveal Shiva's schemes to the Emperor, and try to lay a foundation for the Empire and the Earth to actually treat for peace. This still shocks Rulia a bit, but Armana reminds her of the many menaces overshadowing the entire galaxy. It is the coming of Apocalypsis, foretold since ancient times, that she fears - the prophesied "End and Beginning of All". Basically, the climax of the entire galaxy, and it doesn't make much sense for the Empire and Earth to be quarreling in the face of that, now does it? Etsilla then shows up, saying that that's not the complete answer and pointing out something that your people seem to have overlooked. The key to this "End and Beginning of All" is... you! This causes understandable confusion, and she shrugs and says that thanks to your cessation of the contraction the End has been postponed a bit. Baran demands to know if she plans to side with Shiva against the Emperor, and she sniffs and says that all she cares about is those who are leading the galaxy towards its climax. And unfortunately, a certain little boy broke before he could become the key. Just then, Ace returns to the field, blasting away at Baran and Ryuusei/ Armana and especially at Hazar. Ace, speech no longer slurred, explains that he's simply throwing out toys that are no longer useful. And beneath Ace's mask is... another Hazar!! He tells Armana that he's no copy, since both he and the other Hybrid Human Model PD were made by Shiva at the same time. He's sure Baran wouldn't know about this, but his lord Shiva has laid in several plans to give him an independent fighting force subject to his will. One of them was the artificial Psychodriver program meant to counter Ruaf, which explained why Shiva was gathering up those with Psychodriver powers from all over the galaxy. Finally, what Shiva came up with was the most capable of all - but Hazar doesn't want to hear that he's some artificial puppet: he's Shiva's son! Actually, all he is is a model of artificial Psychodriver who was raised to think that way - and having Rulia be his playmate was just part of the program designed to give him human-like emotions. Meanwhile, Ace got to watch the whole farce from the sidelines, learning the absurdity and futility of this thing called "love". Thus, he was rigged to be able to perform his duties robotically. Hazar keeps saying it's not true, but Ace calls him a disgrace and points out that it's already been proven that he's defective. He orders Hazar to leave the Viklan, which rightfully belongs to him. Ace unleashes some switch that totally destroys Hazar's nervous system, and orders the Viklan to come to him. In fact, Ace revealed his face precisely to destroy the rest of Hazar's control, and he tells the enraged Baran to go ahead and report all of this to the Emperor if he wants. Of course, it's probably already too late. Ryuusei yells at Ace to wait, but Ace is planning to depart, having gotten a full view of what your people are capable of. He says that where he and you are destined to clash is within the Ze Balmariy empire, the Balmar homeworld. He then gives you one more tidbit of information: Shiva has your comrade, Aya Kobayashi. He's heard that even one of her feeble powers has some use as a test sample, but he can't guarantee that she's still recognizable as a human. He makes to leave, and Etsilla tells you that she's looking forward to you all leading the galaxy to Apocalypsis. Your people are left wondering how fighting for the sake of the galaxy could possibly equate to working for its destruction. But you begin to realize that you might have enough power to do it, between Ide and all your other uber forms of energy. Armana recounts how the voraciously inquisitive Etsilla has spent a very very long time researching these infinite forms of energy, and probably knows more about them than anyone - so what she told you is probably not without some basis in fact. Your people then make to regroup and reorganize, and Armana prepares to head home to fight for the planet she loves as dearly as you love the Earth. She's looking forward to the day when she gets to see Kusuha again. Baran will be protecting his princess, and is a bit sad that he can't settle the score with Zengar on the battlefield, but they both figure they may yet meet across the battlefield. Brit is sure that the day when the Empire and the Earth can understand each other is coming: fighting isn't the only way to solve problems. This isn't the end of your battles, it's the beginning of your fight against Apocalypsis, and your people can't turn back now. All you _can_ do is never give up, even until the very end: even the smallest power may yet avail. Back at base, Brit tells Kusuha that he's come back to fulfill his promise to her, and asks her not to cry anymore. With the Kou-Ou-Ki lending him strength, the Four Gods are really one with him and Kusuha now. Zengar comes by and commends Brit on his swordsmanship, building on his teachings and approaching "true" strength. Brit gravely thanks him for his words during the battle, which reached even his soul, and Retzel tells him to be proud of his deep feelings for Kusuha, which really carried the day. Brit now sees his mission clearly thanks to Ko-Ou-Ki: Kusuha is one who protects the universe, and he is to protect her in turn. Rai and Ryuusei have kept their promises to each other. And hey, Aya is even alive - and Ryuusei assures Mai that with the Banpreios completed, they have nothing to fear. This comforts her, but Camille recalls to Judou that Mai is most likely Rebi Torah, who your people saved from Yuuzes during the Balmar War. Garrison has heard that she's the adopted daughter of the developer of the T-Link System, Kobayashi Kenzou - which does in some sense make Mai Aya's sister. Mai will be fighting in said sister's stead as the pilot of the R-3. Rai then explains to Kouji why there was another "SRX" on hand. As the "X" suggests, the one you had during the Balmar War was a mere experimental version. Its developers moved quickly to a completed version, but had enough trouble that they couldn't get it ready in time for the Gate defense operation. When Sayaka asks, Rai says that time pressure forced the designers to prioritize durability and lock down the ability of the three R units to separate. What's more amazing is how it was able to cleave the barrier between dimensions: this is one of the "26 secrets" hidden within according to Ryuusei. Mai smoothly and quickly tells him that his info is out of date, making some of your people realize that this girl is a lot more mature than she looks. Rai tells you to ignore Ryuusei's bad joke and says that this is the new mech's greatest distinguishing feature, XN Dimension, or "Dimension Cutting". Not only is it a mobile weapon, it has direct access to the Gate itself, using the T-Link System to amplify its pilot's Psychodriver abilities. It seems that only Ryuusei can use this machine properly, and although it's been temporarily modified to allow Mai access, it puts an immense strain on her. Ryuusei loves the idea of a psychic system only he can use, and Rai notes drily that his tendency to get carried away seems to have revived along with his powers - and Kusuha knows that that shows how much he really cares for Ryuusei. As for the realization that Psychodrivers can access the Gate, and the rapid completion of such a tricky machine in the time your people were away, Retzel explains that the designers had help from Irui Gun-Eden. She showed herself quite suddenly after you all were kicked off the Earth, and taught Mai how to access the XN Dimension. He tells your people that there's no knowing why Irui didn't do that sooner, short of asking her yourselves. And before she vanished again, she left this message: "Children of Nashim, please save this galaxy." Sadly, both the meaning of "Nashim" and Irui's current whereabouts are unknown, but it's clear that the Gun-Edens are at the heart of both the previous Balmar conflict, and this new one. And as for saving the galaxy, she presumably means Apocalypsis - but it would help immensely if your people knew _physically_ what that was supposed to be. Etsilla certainly sounded like she knew, but Kusuha points out that you can't be cowed by her words and stop moving forward. Ryuusei figures that wiping out the galaxy's enemies sounds like a good way to keep its climax at bay. Kiry figures that if that older lady (Etsilla) shows up again, it'd help to snag her and force the truth out of her, but Remy figures it might be faster to just ask Kenta. Or Musashi, who lives amidst the Getter Rays, thinks Viletta. Both of them hinted that the contraction was the first blush of Apocalypsis, which might hold the key to figuring out what it really is. And as for how you're still #banned off of the Earth, the fact is that you're dealing with galactic-scale enemies and can't afford to worry about the small stuff. Not that the Muge, Zaft, Blue Cosmos, etc. are precisely small stuff, or the mess with the Alliance and Boazan either. But Kakizaki runs in with far more immediate news: City 7 has been completely captured by the Protodevlin. This could really really suck... Scenario 44X. Seigi no Hata no Shita Ni ("Beneath the Banner of Justice") Heinel is having diplomacy problems. Deus, speaking as representative of Canpel, can't offer Heinel's group any support. Heinel reminds him that Zu Zanbajil is spreading the flames of meaningless war from his base on Boazan, and angrily says that Deus must be well aware of a certain hawkish faction on his planet as well. Deus won't deny that, and fully understands why Heinel is seeking his help. But he stops Heinel in the middle of his reiterated request to strike down Zu Zanbajil together. He has no objections to sending troops to achieve the goal that Heinel is aiming for. But as he testily tells Heinel, he isn't planning to do so as outright "cooperation" with the person who once lead Zu Zanbajil's troops, against Canpel no less - EVEN IF Heinel had been tricked into doing so back then. And the knowledge that Richter, who once led the people of Barm into a profitless war, is on Heinel's side makes "cooperation" even less of an option. Even though he was a victim of sorts of Grand Marshal Olban's schemes, Deus says that Richter's personal notions of justice are hardly above reproach. Heinel sees what Deus is trying to say, but says that he's not planning to relent in his request for assistance. Just then, radar picks up a Boazan vessel approaching, apparently being pursued by the Imperial army. What's more, Richter, who's gone ahead to try to rendezvous with it, is fighting a second group of Imperials. Looks like the Empire is trying to take over this part of space too. Heinel tells Deus that he's off to save his kin, and would like to resume their discussion afterwards. Deus says that there's no need, that the decision has already been handed down. Heinel accepts that, but adds that he has no intention of ceasing his fight for what he believes in. Heinel has been fighting his ass off, managing to drive away or shoot down the first wave of assailants. The Boazan people think they recognize the guardian god Godor, thinking that just maybe they're saved. They're shocked to see Prince Heinel on the screen, and asking for their help no less. They aren't remotely planning to help the lackey of Zu Zanbajil, representative of the nobility that has been oppressing the common folk simply because they lack horns. Heinel denies this, saying that what makes for nobility isn't the presence or absence of horns. It's the nobility of one's soul! But before he can finish, the second wave of enemies arrives. The commoners think they're stuck between being killed by the Balmar or captured and killed by Heinel. Doesn't freedom exist for them anywhere in this galaxy?! Heinel figures that he can end this fight by taking down the enemy commander. He tells the commoners to hurry up and run, that their lives exist for Boazan's sake and must not be lost here. This confuses them, and he informs them that protecting the lives of the people is the duty of the nobility: they are to leave this fight to him. His wish for them is to live, and to fight for the glory of Boazan. One of the commoners isn't buying it, but the other is starting to... They're surprised that Heinel let them live, and Heinel asks why the guardian god Godor would torment its own people. The wrath of its blade is directed in only one place, at those who call forth the chaos of war upon the galaxy. Heinel furiously orders the Balmar soldiers to aim their guns at him. He's a pretty famous traitor to the Imperial cause, and the bad guys think they're in luck running into him here. They're pretty good pilots, and Heinel is not having great luck against them. The enemy commander tells the obviously exhausted Heinel to watch as he kills the flying saucers he was trying to protect off like maggots. Heinel, however, says that he won't let a single hair on a Boazan head be harmed while his eyes are still black, and with renewed vigor drives the Imperial back by _ramming_ him. The shocked Imperial asks if he's trying to kill himself or something, and Heinel says that he died long ago, and thinks nothing of laying down his life if it means protecting his people from the likes of him. Yes, that's that whole noble soul thing for those who were passing notes or toking up in class instead of paying attention. The commander furiously says that there's only one ruler of the galaxy, the Balmar, and is more than happy to prove it by slaughtering Heinel. But Heinel has an ally who won't let that happen: Richter, who has been busy wiping out all the Imperials nearby. This means that these are the last ones left, and the two prepare to make mincemeat out of them. The Boazan refugees are thunderstruck that the disgraced Richter of Barm would be hanging with Heinel, AND saving their asses in the process. The rather ungrateful Boazan crew start blasting away at the shame of Barm, claiming that he attempted to blame the failure of the Earth invasion on the Boazan. They ignore Heinel's pleas to stop, and demand to know how Richter can even stand to go on living after leading his people into a meaningless war. Heinel realizes that Zu Zanbajil has been spreading rumors in a bid to turn things her way, but fortunately more of Heinel and Richter's crew show up, and ask the Boazan to cease fire. Their impassioned speech eventually sets things to rights. They tell the _real_ story of how Zanbajil used the billion Barmians as pawns through manipulating Olban, and how Richter was also a victim of Olban's schemes, just like Prince Heinel was manipulated by Zanbajil himself. Lest they forget, both of them risked their lives to save Barm from the Zaylan Darius. Richter asks his comrades to stop - even if he's fighting for justice now, he certainly has some very unpleasant things he's participated in in the past, willingly or otherwise. He won't detain the Boazanians any further, and hopes to see them one day when justice prevails. Heinel says much the same, and the saviors all depart. But for some reason, the people can't really get used to the idea of just being "free"... could it be Heinel's words to them? Richter learns of Heinel's failure to enlist Canpel's help. Kind of understandable under the circumstances, and they've at least got many other converts to their cause for moral support. And that number just swelled, thanks to the Boazan folk you just saved. They've come back from Canpel to join in the campaign, and come with a message from Deus: he's seen their resolve in battle, and tells them that when they've achieved their first objective, by their own hand, he'll gladly offer them his strength. That would be the liberation of Boazan, and the new recruits are more than glad to help do so under the leadership of a noble soul like Heinel's. As the group prepare to set sail for Boazan, there's one more piece of news for Heinel: the refugees know the location of Lee Catherine, one of his dear servants. Richter says that obviously you'll just have to save her, having lost subordinates himself and not wanting to lose any more. They renew their pledge to restore peace to the galaxy, and Heinel thinks to his brother Ken'ichi that he's finally found the place where he will die... Scenario 45. Only Miria and a few of the civilians made it out safely from the Protodevlin offensive, which struck right after your people got imprisoned in the Sol Lords' subspace. It would seem that they were lurking nearby, waiting for their chance to populate that "Spiritia Farm" thing you've heard about. Miria was attempting to fight the bad guys off herself, but instead she watched as they forced City 7 to Fold from right in front of her eyes. It's a virtual certainty that they were bound for Barooda 4, the Protodevlin's homeworld. Miria apologizes to Max for failing to protect the city, but Max tells her that the responsibility falls upon you all for falling into the Protodevlin's trap. In any case, this means your to-do list just got longer, forcing you to split your forces and send them all over the galaxy. It is to be a four-way split. One team to Earth to eradicate the Subterraneans and Muge, and ensure Irui's safety. Another team to go to Earth too, to defeat the Zaft and thwart the Blue Cosmos's ambitions. A third team to head to Barooda and save all those captured, and a fourth team to head to Boazan to free the captured professor and seek assistance from friendly elements there. [You get to decide whether to start the SRX Team and Ryuu-Ko-Ou on Earth or in space. If Earth, recovering Irui is "I" and fighting Zaft is "Z". If space, decide between the Protodevlin ("P"), or Boazan ("B").] Your people realize they're fighting not just for the Earth, but for all of the galaxy. You don't know what Apocalypsis is yet, but you've got to do what you can to defeat your current slate of enemies, to wit: the Protodevlin, the Baff Clan, the Subterraneans, the Muge, the Alliance, the Zaft, Blue Cosmos, the STMC... and ultimately the Empire. You've got your work cut out for you, but as Bright points out, even a small nudge can get a very large stone rolling. All the commanders pledge themselves to ensuring a future for the galaxy. Meanwhile, Sakon has been poring over all the records of your people activating your various infinite energy sources. Bes and Cheryl ask him if he thinks he can learn more about Ide, and after a moment Sakon states that it's beyond doubt that all of you are prisoners of Ide. Ide has used the Gate to send you wherever it wanted you - but what if Ide wasn't the only one behind it? He conjectures that Ide, Getter Rays, Beamlar, and THE POWER are all part of a larger force, a force whose intervention in your lives would go a long way to explaining the events in the Balmar War too. That would include the original crash landing of the Macross, the increasing activity of the giants and the space monsters, the invasion by extraterrestrial cultures... Who or whatever is behind this has control of the Gate, and what Sakon is hoping the computer will tell him is the identity of that entity. He doesn't have to wait long for an answer, and he's not surprised by it even if the others are. The one who has led and at times toyed with you is that which was ordained for the galaxy, in a word, "destiny". Or, as some people know it, the Akashic Record. Bes has just figured out what CLAMP has been trying to tell everyone for years: *YO DESSINY WUZ FO'O'DAIN', BEESTAZNITCH!* Now foshizzle my nizzle. Cheryl becomes hysterical at once, wondering if everything you've done to this point is merely futile struggle against the inevitability of Apocalypsis. Maybe so, but if it's a fight with Destiny you're picking, the key to victory lies with the Psychodrivers and their ability to access the Akashic Record. Your people prepare to split up, and Mai warns Ryuusei that Dimension Cutting requires an immense amount of psyche. As he thanks her for her support, she recalls that it was all she could do to perform it once. But with Ryuusei's newfound power... Rai revs up the Tronium Engine to full power and Mai establishes a connection to the Gate. Ryuusei can now feel the very breath of the galaxy rushing through his body, and as your units prepare for deployment Ryuusei pushes his powers to their fullest... Back on the Balmar homeworld, Shiva learns of Hazar's failure. Ace assures him that he's taken command and will continue with the operation as planned. He also warns that the Alpha Numbers should be headed to Balmar before long, which is just as Shiva wants it. He needs them to fight till the very end... But Shiva has a guest: it's Baran, who none too politely yells for him to come forth. Shiva notes that Baran is back earlier than expected, and inquires politely about the princess' health. Baran is furious that Shiva would keep up this charade to his face, and Shiva, showing a bit of irritation, asks what Baran is doing taking up the prime minister's time. Baran can't believe that his acquaintance since youth, once comrades in striving for the glory of the Empire, would turn traitor. Even when he was forcibly shown Shiva's schemes, a part of him wanted to believe in him and in Hazar. Baran says that he's been blind all this time, and demands to know what became of Shiva's and his pledge to devote their whole life to the Emperor and the Empire, Shiva with knowledge and Baran with the sword. Shiva calls Baran "soft", and dismisses Hazar's death as a replaceable tool breaking in the course of a good day's work. Baran is now enraged, but he's made the mistake of coming alone in deference to his old friendship. Is that confidence? Or naivete? Or... Baran will no longer hesitate to strike down the traitor, ordering Shiva to apologize to the Emperor and to Hazar from the afterlife. But Shiva has done something to Baran's body, and says that Baran's strength will be quite useful. He explains to Baran that he is about to acquire the vessel of god... Scenario 45I. Toraware no Kokoro, Sakebu Toki ("When the Imprisoned Heart Cries Out") At the Subterranean base, Ikima is busily throwing Irui in jail. Flora warns him that Irui has vast psychic powers that belie her harmless exterior, but Ikima claims that Irui's been put into such a state that she can't even _think_, much less talk. This is all thanks to that nervous-system depressant needles that the Grand Marshal of Hell embedded in her. Flora finds this all rather cruel [though if you read one of the optional missions she was the one who actually did the embedding in the first place...], and her colleagues begin to wonder if she's going soft. But Irui isn't quite as out of commission as advertised: Irui is psychically communicating directly with them all, pleading with them to stop, lest everything come to ruin. Ikima orders the others to run electric current through the needle in her head and numb her brain, which rapidly knocks Irui unconscious. The others marvel over their trump card for world domination, a barely controlled monstrosity, but Flora's second thoughts about helping with all this seem to be getting stronger by the minute. What she says out loud is that the Subterraneans are fairly pitiful if they have to rely on a child such as this. When Ikima tries to call her on this, the glint returns to her eye as she levelly tells him that in dabbling with this powerful girl they may have meddled in what ought not to be meddled with. Gun-Eden, the legacy of cultures gone by, is still a daunting shadow... Shapiro is talking with Emperor Ryuuma, and tells rather than asks him to hand over the girl. Ryuuma is not having it, and says he's had enough of Shapiro's machinations to keep his hands clean. Ryuuma himself plans to use the girl for the Subterraneans' purposes. Shapiro seems genuinely surprised and uncharacteristically upset that Ryuuma seems to have planned this from the beginning. The deal _had_ been the girl in return for the Muge Zolbados forces aiding in the Subterraneans' bid for world domination, but Ryuuma scoffs and figures that Shapiro's people had been planning to use the girl to simply wipe out the Earth from day one. Besides, Ryuuma yells, promises were made to be broken, especially with this much riding on them! In which case, Shapiro says, Ryuuma's people will get to regret their folly in a dungeon ever so much deeper than the roots of the Earth. Ryuuma figures that as a declaration of war, and invites the offworld Muge to bring their full strength and just try to invade his underground domain. Shapiro curses him for a fool, and says that the hammer will fall in a mere few hours. As he hangs up, Ryuuma rages against this traitor to the planet, wondering if Shapiro thinks he's become God or something. He orders the Grand Marshal to send Flora and the other troops out to smite his enemies, expecting no interference with the Alpha Numbers gone. Meanwhile, Amaso and Ikima have already realized that the Subterraneans are doomed in a showdown with the Muge. If they want to have any hope of reestablishing the Jama Empire, they've got to use this girl's power. Amaso is willing to give it his all if Ikima is, in order to keep his oath to the departed Mimashi. He switches off the current running to Irui's head, and probably ought to be a bit more scared when Irui psychically asks who is calling her name. Amaso tells Irui that they're using her power to reestablish the Jama Empire, and then recoils when it seems Irui's demeanor is quite a bit different than before. Ikima figures they've gone too far to stop now, and begins to tell Irui what he wishes for... Flora meanwhile is wondering where the heck Ikima and Amaso are at a time like this. Ryuuma grouses that they wouldn't have been much help in battle anyway, and orders Flora to smite the impudent Muge bastards coming in from up above. Shapiro's men arrive, and he informs his opponents that they're far too unworthy to possess the child of God. He gives them one more chance to hand her over. Flora will be damned if she hands him over the Earth, but Shapiro tells her not to misunderstand: the Muge aren't interested in a planet as puny as this. They're trying to overturn the order of the galaxy, and they need that girl's power to do it. Helmet is getting impatient, and orders Shapiro to sortie the troops instead of all this chitchat. Flora responds in kind, ordering her men not to let a single one of the invaders leave the underworld. On turn 2, Ryuuma begins to sense an oppressive force unlike anything he's ever known. Shapiro's people have a more scientific way of going about it: they sense a gravitational abnormality nearby. Helmet thinks it's absurd that anyone could be trying to teleport into the _interior_ of a planet, but Gildrome says that if it's possible, it must require... the Crossgate! The Alpha Numbers themselves are surprised to show up here, having targeted the Science Fortress Laboratory. Mai is sure that Ryuusei's targeting was right, which must mean that an even stronger power called you here. Could it be...? Your people quickly figure out that the Muge and the Subterraneans are fighting, and Hiroshi and Flora spot each other quickly. Ryuuma orders her to take down the Alpha Numbers too, and Shapiro hesitates over giving orders to the troops. The realization that the child of God has chosen the Alpha Numbers instead of him is some major blow to his ego, and he furiously orders a full retreat. Helmet doesn't want to hear that, saying that this is a perfect chance to take out both people standing in the way, but Shapiro says that this must be reported to Muge himself. He orders Shinobu out of the way, saying that he doesn't have time to waste tangling with him, and manages to make good his escape. The Grand Marshal grudgingly admires Shapiro's level of caution. Well, now it's a one-on-one match with the Subterraneans, and looking for Irui will have to wait [perhaps not that long ;)]. It's dangerous to fight in the home base of this enemy, but if you can take them down, Japan should be free! Clear the map within seven turns for a Skill Point. The next turn, Flora is still wondering where the hell Amaso and Ikima are. She can use every ounce of help she can get... Then they show up, and when she asks what the heck they've been up to, they order her silent. They here announce the resurrection of the Jama Empire to all present, and with their puny force Ryuuma wonders whether they've gone fucking insane. This is tantamount to suicide, and for once Pete is forced to agree with the enemy commander. Your people basically tell the two Jama refugees to take their baseball glove and go home, but they've got something up their sleeve. Ikima orders everyone to tremble in fear and bend the knee before him. Your people suddenly begin to sense an intense spirit of hatred coming from his direction. Jeeg remembers this psyche: it's Himika! She managed to transport her soul to a nearly-complete robot beast the moment before her death, and is now prepared to take back everything that was once hers. She assures Ryuuma that she'll make short work of his darling subordinate, as well as the Alpha Numbers, before claiming his head too. The Grand Marshal is amazed to see such force behind Himika's hateful powers, and realizes right away that Ikima and Amaso must have used the child of god's powers to pull it off. All this really means is that your people have one more enemy to defeat, though that enemy has extra-dimensional powers that are stronger than they were the last time you fought her. Ryuuma realizes that Himika seems to want to take down the Alpha Numbers, and orders Flora to attack _both_ sides in the meantime. Amaso and Ikima think their dream is at hand... Himika's evil powers seemingly cannot be dodged, meaning that the best defense is a good offense. Flora is worth an Analyzer Plus. Ryuuma gets impatient when Flora gets taken out, ordering her as his doll to lay down her life if need be to get rid of Himika. Jeeg demands to know what's wrong - is she planning to run away or something. She hesitates a moment, and then says that she's Ryuuma's faithful servant. She makes to ram Himika, and Jeeg leaps to her rescue. Flora demands to know why he would protect her, and Hiroshi says he sensed Flora's heart crying. He asks her to give him her sorrows, adding that he can't think of anyone who would even lay down their life as his enemy. She accuses him of trying to do the same thing, and he tells her to say what she will. But the feeling of protecting the weak: _love_ is his power. She demands to know how love could have any such power, and Hiroshi says that maybe he was mistaken, perhaps a demon-born woman could never understand how he feels. She denies that she's a demon, but he asks her if she's even once risked everything for love. She angrily tells him that he knows nothing of her past, of how Ryuuma changed her destiny for the worse. Himika is getting sick of listening to the drama, and decides to wipe out Jeeg first. He's getting his ass kicked, but he orders your people to stay back. He's returned to Earth to save his mother, Mayumi, and all the other people with a sliver of happiness to hold on to. As long as he's got the power of such love, there's no way he'll give in to Himika's sorcery. As Kouji observes, the ridiculous inferno that is the immortal Hiroshi is finally alight, and Hiroshi tells Flora that he'll show her how powerful love is, how powerful humans are. Flora withdraws from battle, and Hiroshi vows to send Himika back to where all souls belong. Amaso is worth a Magnetic Coating. He's sad that he's displayed his incompetence in front of Himika, but Himika tells him it's okay to withdraw and leave the rest to her. Ikima is worth a Booster, and gets the same message from Himika. Himika is worth a Psychoframe, and her demise is surprisingly abrupt. This comes as a dreadful shock to her loyal lackeys, and Jeeg announces to Ryuuma that he's next. Your people demand that he come out at once, saying that his title as emperor must be ashamed of his cowardice. This apparently serves to make him mad, and he starts blasting away with some kind of power vastly greater than Himika's. Such is the fearsome might of the so-called Emperor of Hell, and his hand will not be swayed by Ikima and Amaso's pathetic pleas for mercy and of eternal allegiance. Their miserable lives are burnt to a crisp, and at this rate the rest of your people will be too. Theoretically, your people's warpower is too depleted to face down Ryuuma [practically, his ass would be mine if they let me at him], and Daimonji orders a retreat. But it seems Ryuuma doesn't _want_ you to escape, and shows you how he's got Irui captive. The Grand Marshal glories in telling you that he's robbed her of all her powers, scoffing at the indignation of the Mazinger pilots. Ryuuma tells you to run if you want, and that next time he'll invade _your_ home base and see how you like it. He'll be there in person to ensure that the score is settled, and even with Irui right in front of your eyes, you've got no real choice but to withdraw [or so the writers have decreed....] Kusuha vows that she'll save Irui next time for sure, and your people depart. Ryuuma, still furious, orders preparations made for assault: next battle and the Alpha Numbers' asses are his! And the Earth will bow before him, etc. etc. Poor Irui. Hiroshi is pondering Flora's words, that for whatever reason she was forced to become a bloodless, tearless general by some machination of Ryuuma's. Ryouma puts it differently: if she really _was_ a heartless demon, she'd have shot the defenseless Hiroshi in the back. This means she somehow must feel gratitude to Hiroshi for saving her life. Unfortunately, she _is_ an enemy general even if she does have a heart, and there seems little chance that anything other than warfare can exist between you and her. Hayato says that that depends entirely on Hiroshi. While it seems doubtful that your people's rhetoric or hearts could reach Flora, he tells Hiroshi to do what he feels is right if he plans to prove otherwise. After all, you've got to join forces with humans you've fought before to defeat the common menace to the galaxy - who's to say that Hiroshi couldn't accomplish the same thing? He plans on trying to talk to Flora during the next battle, while fulfilling his duty to mankind. Shinobu sounds pessimistic, but as Sara knows well he actually likes the brand of idiocy that Hiroshi seems to subscribe to. And Hiroshi will have a lot of help when the time comes. More worrisome is Irui being in the bad guys' hands, especially with the Grand Marshal and his history of brainwashing. There's every reason to fear that the knowledge and Psychodriver powers of Gun-Eden could be turned to his evil ends. In fact, the malevolent knowledge of the Grand Marshal seems to complement the ferocious sorcerous might of Ryuuma perfectly. There's no telling what Ryuuma has planned for this decisive battle, but Kouji is eager to face whatever it is and finally cut ties with these underground bastards once and for all. Kusuha is definitely looking forward to repaying Irui's kindness by saving her, and she's not alone. Meanwhile, Ryuuma is furious with Flora for going on living thanks to the Alpha Numbers' intervention on her behalf. She promises to do better next battle, but he's sick of hearing excuses and says he'll do to her what he did to Ikima if she's of no further use. Flora now realizes for certain that there's no trace of humanity in Ryuuma's heart, that he's willing to take even her out like the trash if it suits him. Ryuuma doesn't like the look in her eyes, and orders his robot soldiers to throw her in prison despite her pleas for mercy. Ryuuma grumbles that this foolish woman seems to have forgotten how he let her live back when, and figures that once he's conquered the Earth he'll find a far more suitable human for himself. And that won't be long now, once he gets rid of that pesky Iron Jeeg and the Alpha Numbers... Scenario 45Z. Shinobiyoru Shuuen ("The Climax Creeps Closer") Your people make it back to the Icarus Base, where the Carneades Fleet is amassing. Tashiro realizes that judgment day is now very very close, and his staffers invite your people to secretly enter the base. He won't hear of any thanks for saving your people's bacon from the ES space: anyone who cares about a future for mankind would have done the same. Of course, none of that would have been possible without a certain set of little helpers: Mamoru, Kaidou, and... Irui. The boys are currently back with their families, but Irui is, as usual, nowhere to be found after teaching Mai how to access the Gate. It's up to the Daikuu Maryuu team to find her. As for Bright's team... well, you've now seen the innumerable perils overshadowing the galaxy while on that little jaunt to halt the contraction. It's even clearer that the time has come to stop quarreling among Earthlings, since if something isn't done about this Apocalypsis business, the galaxy will surely be toast. And your people figure it's their task to personally end the fighting on Earth. Tashiro gravely says that it seems your trip to space wasn't in vain, and believes that your resolve will be among your greatest weapons in the fighting to come. But spread before you is the Carneades Fleet, an attempt to answer the great puzzle posed by the ancient Greek philosopher [among whose theories was that all reality and even truth itself are experiential: it is impossible to prove any universal absolute]. With matters deteriorated so badly that saving your own lives seems to require taking the lives of others, this is a question that urgently needs answering... It seems that all the former NERV command staff have been gathered at Icarus, partially because their confinement after the Balmar War was a lot less severe than the Children's. Instead, they've basically become the command crew for the Eltrium. This seems to spark something in Misato by her glower, but she quickly waves it off as just spacing out. The NERVers are somewhat surprised that they can talk with the Children like this: they've grown up and grown more confident by leaps and bounds. Well, Rei seems the same, but with both Shinji and Asuka going through puberty Shinji seems to be getting taller a lot faster than she is. Rei excuses herself to go see to an errand (what errand could she possibly have?), and Maya tells Misato what she didn't want to say in front of her: Rei has changed too, and not for the good. The last time she saw Rei, it looked as though she were starting to open her heart to Shinji, but now... Misato doesn't disagree, frowning and thinking it's as though Rei has regressed back to the very first time she met her. Maya's read a bit of the papers Ritsuko left behind, including some material concerning Rei... After an uncomfortable pause, Misato advises herself as much as Maya to forget about NERV and those who died under its auspices. Instead, she recommends that Maya worry about how to build a future for the people who're still around - and when Maya sounds dubious she adds that she thinks that's how Ritsuko would want it. Despite her smile, Misato isn't happy at all, nor has she forgotten another tragic participant in NERV's struggle. She tells her memory of Kaji that their fight isn't finished yet... The introspection is shattered by the emergency klaxon. The vice commander tells the Alpha Numbers that he needs them to help protect BM3, and orders everyone to hurry into position. Misato wonders if this is the the beginning of the fight Tashiro spoke of. She tells Asuka and Rei to hurry over to the Ral Kairam, while she finishes up something on her end first. Some of your younger pilots are a bit peeved at having to do Icarus' protective work for them, especially for something as seemingly important as whatever this BM3 thingie is. Saner heads yell at them to shut their traps, and Amuro notes that Tashiro hasn't told you in advance who you'll be fighting, meaning he wants you to see it for yourselves. Shinji asks Rei if her errand is over (she hesitantly says yes), and Asuka tells "Captain" Shinji that this formation was his idea, and tells him to take responsibility if anything goes wrong. He was planning to do that anyway with or without her say-so. The other pilots note that Shinji seems to have gotten a lot more assertive, but that that's probably for the best. Asuka seems less nervous and inclined to snap at those around her too, and your people are very glad to see them growing up into fine, full-fledged warriors for the Earth by their side. Your enemies finally arrive, and interestingly it's the Zaft. Aslan tensely says that this shouldn't come as any surprise to see them this far out: the Plant fields its own Jupiter exploration fleet after all. With the Jupitorians out of commission, it's only to be expect that they might venture out here. That said, the fighting on Earth isn't over yet: the only explanation can be that BM3 is that tempting a prize for them. Bright them addresses the Zaft with a message from Tashiro, startling them that the Alpha Numbers are back from space. The BM3 is the joint product of all mankind, and the Security Council has declared that it shall not be used for quarrel amongst humans, and any entity or organization attempting to get their hands on it will be dealt with appropriately. The Zaft commander isn't impressed, saying that he's already learned that BM III is some kind of ultra wide-area weapon of mass destruction. He also presumes that the Naturals will use it as soon as it's done, to wipe out the Plant! Bright is very sorry to see that relations have broken down to this degree, but Kira says that it's not that simple. Every people you've encountered has had good and bad individuals. That goes both for the Federation and the Zaft. Protecting BM3 means fighting your own kind, which is the first trial Tashiro indicated you'd have to face. Camille grimly says that your people have to fight on anyway. Maybe you're undeserving of living to see the new age you're struggling to create, but if you _don't_ fight, _noone_ will get to see that age arrive. He plans to fight with all his being, but he vows to never let the blood he spills be in vain. Hiiro asks if that's the answer he found in blackest space where the Sun's light does not reach, and when Camille says it is Hiiro says he'll gladly fight by his side. Looks like Camille's funk is over, which can only be a good thing. Your commanders instruct the troops that this is purely a defensive battle, and request that you avoid hitting the enemies' cockpits and powerplants by any means necessary. Doesn't sound easy, but it'll be a lot better psychologically. Camille thinks to the departed Char that the answer he found by freeing his soul from gravity was to fight on and then entrust the future to, well, those in the future. ^^;;; For a Skill Point, wipe out all enemies within five turns. Astonage notices some resupply gear he hadn't noticed before, brought in by Rei and including an ultra long-range weapon for the EVAs... Kira looks a bit downcast after the Zaft are repulsed, and Aslan wonders how long this fighting will have to go on. Zechs says that you should all head to Earth (which is why you came in the first place) to put paid to the fight between Natural and Coordinator. But first, some of your people would like to get a glimpse of whatever this BM3 thingie is - if it's really the product of all mankind, you've surely got a right to know what it is too, right? But first there's a problem: an unidentified "object" (not vessel or mecha) is headed your way. Rei seems to have expected this, and before your eyes appears a giant helical ring. Rei sounds completely confident that it's an Angel, but won't explain why to Asuka. You all know that these beings once strove to enter NERV, but it seems that this time they're after the EVAs. Maryuu laments that the anti-Angel specialist Misato seems to be missing, and Shinji tells her that he'll take point against the Angel while the rest of your people back him up. He says that if the EVAs were built to defeat the Angels, it's his, or rather all the Children's duty to see that that happens. Asuka sounds impressed with his resolve, but blushes and tells him that she's not going along with it because he told her to or anything. Perish the thought. Ayanami seems inclined to follow in silence, and your people can do little but follow and hope the Angel isn't hiding any attack powers that are too unpleasant... You manage to stop the Angel, but since it hasn't made one of those cool cross-shaped explosions yet there's no telling what'll happen next. Shinji then tells the EVAs to get in position, but Judou gets a terrible premonition and tells Asuka to get out of the way. He's too late, and the Angel latches onto her. She feels something enter her, and it hurts dreadfully. Shinji is about to try to intervene, but Rei steps in first. The Angel then starts devouring her machine... Rei feels another presence, not herself inside the EVA but someone outside: the people mankind calls Angels. The Angel invites her to become one with it, but Rei refuses, saying that she is herself, not someone else. The Angel says it's too late, that it will share its heart and its feelings with her. It's sure Rei must be in pain, especially her heart, because of her betrayal of the others - especially Shinji. Rei disagrees, saying rather that she feels... lonely. Yes, lonely. The Angel doesn't understand that, and it's Rei's turn to be sure that the Angel must feel lonely, especially since there are so many humans and so few of its kind. The Angel counters, saying that that's _Rei's_ heart talking, so full of sadness... Rei finds tears streaming down her face, and as Shinji tries to come to her rescue she screams at him to stay back. She tells him that she'll defeat this Angel, alone, and Shinji yells right back at her not to say such lonely things. He'll be damned if he leaves her to her fate, and tells her never to tell him to stay away, after all they went through to come together. Shinji seems distracted from the still-living Angel, and Asuka has to run to his rescue, coming up with a novel use for her A.T. Field. She reminds him that he's not the only one who's gotten stronger, and says that she's going to live through this fighting every bit as long as he will. All that is well and good, but the Angel is still alive after absorbing all that punishment. Muu figures that it's to be a protracted battle of attrition, but Shinji is determined to go the distance regardless. Rei then hurries and grabs the item she stowed away. She tells Shinji that she won't let him die, and throws... the LANCE OF LONGINUS! At Icarus base, someone who looks suspiciously like Fuyutsuki sounds like he expected the Angels to be after the EVAs. News that Rei used the Lance doesn't surprise him much either, and he tells whoever he's talking to to continue surveillance on the Alpha Numbers, and to keep the regular reports coming. He then feels a gun pressed into his back, by Misato. She greets NERV's former second in command formally, and he asks her to lower her gun, since he plans neither flight nor resistance. She reluctantly complies, and he says that that makes it ever so much easier to talk. She wants him to explain everything, but he tells her that his position isn't that much different than hers and not to expect that much. She starts by asking where Gendou is, and somewhat irritably Fuyutsuki says that that's what he'd like to know too. He's been running around following Gendou's orders left in certain drop spots, including sending the NERV staffers and EVAs to Icarus in the first place. But he's been told nothing of the Man himself. What he has done is entrusted the EVAs, and the Lance of Longinus, to the Alpha Numbers, lest they fall into the hands of the Old Men(tm) of Zeele. As for why all this is happening now, it's all part of the Human Complementation Project. He tells her that right around now the Alpha Numbers should have finished taking out another Angel, which according to Gendou should be the 16th. Misato struggles to grasp why certain previously-defeated Angels are reappearing, and Angels which you skipped last time are appearing now - and most of all how Gendou could possibly know any of it in advance. She begs him for an explanation she can believe, and after a moment he says "Apocalypsis". It seems that the impending climax is upsetting both the spiritual and natural order of the galaxy. The time slips observed in deep space are nothing more than a side effect, which is puzzling because you all thought that was caused by the contraction. Fuyutsuki tells her to check the data herself if she doubts his words - the disturbances have actually gotten _worse_ since you stopped the contraction. There can be only one conclusion: the galaxy's end really is approaching. Fuyutsuki supposes that Gendou is busy trying to figure out how to help mankind ride out the climax with the Complementation Project, and ironically tells her that you all are just pieces on Gendou's chessboard. Note that Fuyutsuki has a chesspiece of his own, an agent he's inserted into the Alpha Numbers on his own authority: a mere errand-runner whose absence tomorrow wouldn't cause much upheaval. In short, someone not worth exposing. He cautions Misato that he and Gendou aren't the only ones sniffing around the Alpha Numbers - there are those who care less for the Alpha Numbers' firepower than for their existence itself. He tells her that he's going to hang out at this base for now, and promises to contact her if anything happens - after all, he's counting on your people every bit as much as Gendou's plans... Amuro gets to meet some old friends upon returning to base. Beltorchika is there, as well as Isabel the journalist. They've been teamed up since the War of Seals, but they're definitely _not_ planning a story on the Alpha Numbers' triumphant return, lest the Federation military make more trouble. It seems Tashiro was the one who let them in on the secret, and Beltorchika tells Amuro to win, so that one day they can use the power of their pens to reveal to the world the evil that's been infesting it. At this point, you also get some new mecha. In my case, I got the Neue Ziel, Gatou's favorite machine, brought to Icarus by persons unknown. Looks like you get to drink Gatou's coffee this long after the Balmar War, but Kou is very grateful for Nina's attempts to improve your firepower. Kou felt like he came to understand Gatou a bit when he defeated him back when, and he wants that part of Gatou's ideals to live on through him. Judou also gets the Full Armor parts for the ZZ. Aslan then tells Kira that he plans to temporarily return to the Plant when you all get back to the Earth Sphere. He's heard from Bright of the secret negotiations between the Clyne Faction and the Security Council. It seems Riliina is doing yeoman's work, and Aslan wants to try to do the same by talking once with his father. He knows as well as Kira does that that's likely to fail miserably, but Patrick Zala _is_ the current leader of the Plant, as well as his father. Shinji figures he should go to, to try to see the possible miracle of father and son actually coming to a spoken understanding. Kira says he'll try to help persuade Maryuu to permit the trip, and reminds Aslan that he's not permitted to die yet. Neither of them are, yet, and Aslan smiles and tells him that he'll remember that. Looks like you won't get a look at this BM3 thing before heading to Earth. Rei walks over, still in some pain but basically fine, which relieves Shinji greatly. Asuka is willing to let a certain someone busting ass for a certain other someone slide, so long as they remember who the real ace of the EVA team is. Rei prepares to return to her room, but first she smiles and thanks Shinji... something he's not really used to. Somewhere on Earth, Zeele discuss how Gendou has entrusted the Lance to the Alpha Numbers, effectively accelerating the Schedule by his own actions. With the artificial human back in the Earth Sphere, they figure they must accelerate their plans too. One of the members protests that the Dead Sea Scrolls on Earth are missing the part that comes next. It only remains on the other Earth, the other possibility that their ancestors reached. Lucky for them they've got a collaborator, the unconvincingly-shadowed Kaworu, aka Tabris. His presence shocks many of the Committee, but the leader tells them that the infinite power of the Akashic Record can do many things. And if they want to get stuff done before Apocalypsis happens, they can't sit idle... Scenario 45P. Akumu no Totsunyuu Sakusen ("The Plan to Penetrate a Nightmare") All your data is pointing to the fourth planet in the Barooda system, and whatever might await you there, you've got to free the colonists. Exedore placidly informs you that current simulations give a _very_ slim chance of success given your current warpower, if you run into three of the full-sized Protodevlin at their homeworld. Even if Max allowed the use of Reaction weaponry, the odds are against even the most optimistic of tactical outlooks. Not that you can simply _not_ go either, and Max tells Exedore to fill in the rest of the Alpha Numbers who are participating in Operation Stargazer. Miria then tells Max that she's going to take part in this plan too - only she, and him, could pull off something so thoroughly reckless. Max has a different mission for her: to stay with Mylene and guard the ship. He smiles, and says that he needs _some_ kind of family to welcome him home when he comes back alive. Miria smiles in turn, and says she won't let him blame her absence should he fail. Banjou receives a message; more properly, an invitation to a party. Seems a bit farfetched under the circumstances, making him all the more eager to go. Shingo and the Good Thunder team have gotten invitations too, to a modest celebration for a certain person's fifteenth birthday. That said person is only 15 is making Remy feel a bit past her prime, but she winks and figures that this should make for a lovely chance to recapture some of the memories of her bygone youth. It looks like everyone got the invitations - and the birthday girl is Mylene. Brit quickly starts fretting about what to do for presents with City 7 MIA, but Kusuha tells him that clearly the thing to do is make something by hand. She recommends the two of them borrow the kitchen and bake a cake, and the usually stoic Brit appears on the verge of some nervous breakdown. He admits that he's a bit worried about her cooking when she asks, and she promises to taste it this time _before_ serving it to everyone. Your people offer Mylene various words of wisdom and encouragement, including an admonition from Remy that a flower's life is short and must be enjoyed each day at a time. Mylene thanks her despite having no clue what she's talking about, and Remy favors herself with an ironic smile while thinking that youth is _such_ a sin. The Skull Squad has gotten Mylene a pendant, one that Hikaru has originally intended to give to Misa. He assures her that she should have it, and that he'll get another one for Misa later. The Aim for the Top squad give her a pair of Okinawa Academy's traditional iron shoes, just like the ones Noriko still wears for training. Mylene gives her a rather puzzled word of thanks, which earns Noriko a lecture from Jung that she should have given her Coach X mask instead. As Mylene assures them that she really does appreciate the sentiment, Ryuusei offers the SRX team's present next, something very special from his personal collection. It's a DVD of the anime "Tale of Lin Minmei", which includes scenes of when Mylene's parents first met. Mylene is ecstatic, and when Kakizaki wonders what the mecha-loving Ryuusei is doing with something like that, Ryuusei assures him that the Valkyrie action 46 minutes in is the greatest. Mylene offers general thanks, and tells everyone to look forward to her concert later today too. Kusuha then presents her the cake, which Brit seems to have gone to quite a bit of trouble to taste-test. Ray says that he seems to be some piece of work if he could get sick on his girlfriend's cooking, and Brit assures Mylene that he risked his very life to ensure that it was safe for her consumption. Retzel asks what Kusuha put in the cake, and the ingredients are all very standard chocolate cake stuff. She had wanted to put in some of her special health food goodies, but Brit seems to have carelessly (quote-quote) knocked them over. She admits that she had real troubles getting the balance of flavors right, and had Brit try it many many times before success. Retzel regards her silently for a moment, and then invites her to study cooking with him after the war is over - in part for the sake of Brit's health. She isn't quite sure what to make of that... Before Gamlin gives Mylene his present, he has a question for Basara about Operation Stargazer. Basara immediately tells him not to worry, that he isn't planning on taking Mylene along. Ray concurs, saying that this mission is WAY more dangerous than what you've faced before, and that you can't let Mylene get exposed to it too. Max plans to tell Mylene himself later - not much later in fact. He tries to bring up the matter gently, but he quickly becomes firm in ordering her, not asking her, to help protect the flagship. Basara adds his voice to the appeal, promising to pry her out of her Valkyrie by force if he has to. Mylene is crushed, and runs off with Gamlin in pursuit. Hikaru isn't so sure this was for the best - as Basara should know, singing and fighting are all about what incites one's passions. And no one, including the newly-15 Mylene, likes to have those passions quashed. Gamlin finds Mylene, who is no longer enjoying her birthday very much for the thought that everyone else is going to be leaving her behind. He gives her his present, and asks her to open it. Inside is a ring, though Gamlin hastily says that what he was trying to do was to give her her birthstone. But since he _is_ part of the Diamond Force, he ended up picking a diamond. She happily says that that's just like him, but he asks her in all seriousness to put the ring on her left ring finger if he makes it back from the battle alive. He then smiles, and asks her to return to the stage so everyone can hear her songs. Somewhat dumbstruck, she agrees. Your people finally make it to Barooda 4 and deploy. Your people's ultimate goal is to reach a certain spot on the surface of the planet and attack it, and not to waste any time along the way. Your target is codenamed Polar Star, and reaching it should take priority over all else. Your people are to fight to the last man to assault the enemy home base and free all the captives. Once that happens, Max will approve the use of Reaction weaponry, but Basara figures his songs will be more than good enough to take on the bad guys. Max tells him firmly that there isn't enough time to try with the fate of the Earth and indeed of the galaxy on the line, but that's all the more reason Basara wants to try singing. Singing is why he came, after all. After some suasion from Ray, Max will permit _only_ the Sound Force to try singing instead of attacking once they reach Polar Star. Focker will be in charge of the troops once they land, and your people are told to leave the small fry to Max. As the battle wears on, Max vows to do everything in his ship's power to help the mission succeed. In the hangar meanwhile, Mylene's mother stops her from getting into her Valkyrie. She says that everyone important to her is out there, and if she doesn't go to them... She vows that she is going whatever her mother says, and Miria tells her little dummy that all she wanted to do was give her something before she leaves: the wing mark she and Max wore when they flew together. With it, Mylene can live through whatever danger might lie ahead... Max is aghast that his daughter has gone out to fight despite all his saying not to, and Miria shrugs happily and says that she simply couldn't be dissuaded. Basara quickly finds this out too, realizing that Mylene's blazing heart can only be fulfilled one way. He then tells her to join him on stage for a live, hot-blooded concert. Your people have been waiting to hear this, but Max has one final message for Mylene before contact is lost in the shadow of the planet. He smiles and tells her to give it her all before coming back home. When all your people make it to the surface, Exedore observes that there's nothing left to do but pray. Max doesn't seem convinced, telling Miria that he'll do everything in his power to see things succeed and telling her to take care of the rest. He then orders Battle 7 to Fold out of the area. Your people discover the Protodevlin homeworld to be a place of clouds and ice - somehow fitting. Kakizaki has even been here before and he still finds it gives him the creeps. Mylene wants to have a heart-to-heart talk with Gamlin, in case they don't get another chance, but he smiles and tells her that that phrase should never be used on the battlefield. He promises to discuss everything in full with her after it's all over, and banters a bit with Basara as your other people look on. The Protodevlin show up in short order, including that beautifulness freak. Remy can't help but be caught up by Gavil's turn of phrase, reminiscent of a certain rose-toting Aryan, and Kiry wonders what the Docougar are up to these days. Oh well, time to head for Polar Star. Do so _after_ wiping all the bad guys out for a Skill Point. As the battle wears on, Focker decides that the time has come to break the battle open before you run out of warpower. He summons the other Valkyries and prepares to fly down a crevasse, where the enemies won't be able to intervene. They'll reach their destination in four turns, and your people get to hold off the remaining bad guys until then. Gavil is worth a Psychoframe. When you take down Gavil, he finds renewed strength and hurries to try to capture Mylene. Basara is going to protect her, but Gamlin tries to intervene and gets blasted for his pains. As Gavil gloats, Mylene becomes uber-distraught, and Basara wants to know one thing: why the FUCK doesn't Gavil understand?!? Gavil seems content to withdraw, having gotten rid of Gamlin's aggravating Spiritia, and Focker has to tell everyone else to concentrate lest Gamlin's death for the girl he loves become like a dog's. Once a unit reaches Polar Star, your people are dismayed to see the enemy mothership appear. But just then one of your people appears, having used a Fold Booster to jump right to the surface of the planet(!) The only one who'd be insane enough to try that is Max, and he has shed his captain's cap for a flightsuit and aviator's glasses. He grimly says that he's a disgrace to "geniuses" everywhere if the best he came up with is this Stargazer operation, and proceeds to start making things right. Unfortunately, Gepelnietche Folded Max's Reaction Missiles away the moment before impact. She greets all you Samples, and invites you to discuss your dreams with her amidst the gleaming of the stars. She promises to spare all your lives, and asks you to stop resisting. Banjou, having expected this, beckons Jung and Noriko and departs the battle lines. Unfortunately, all the rest of your people can do is stop resisting... for now. Scenario 45B. Mou Hitotsu no Bosei, BOAZAN ("Boazan, the Other Homeworld") Janela is most unhappy to hear that the Alpha Numbers are on the loose again. Moreover, they're headed her way, but planetary defense general Gururu figures he's already got things well in hand to repulse their offensive. His plan includes Ra Goll, and Zanbajil figures that this is going to be one heck of a show. Zanbajil tells Janela that he's decided to use their previously-discussed plan to wipe out the Alpha Numbers once and for all: Operation Sodom and Gomorrah. Janela likes the sound of that, and pledges some suitable participants from her troops. Dangel begs her to be on the team, saying that it's the only way he can save face for all the trouble the Alpha Numbers have caused him. Janela agrees, but tells him that this is his _final_ chance. Dangel is pretty confident, and tells his brother to prepare the strongest of all Magma Beasts for the slaughtering of Combattler V. Walkymedes agrees, telling his dunderheaded brother not to screw up this time. Janela is looking forward to Dangel either killing or being killed. Gururu then heads out to man the bastion, receiving the symbol of Boazan's defense, the flagship Zaltan, from Zanbajil to help. Zanbajil is quite sure that your people are about to learn who the _real_ rulers of the galaxy are... As the Alpha Numbers approach Boazan, Ken'ichi is getting increasingly restless. After all, to him and his brothers, Boazan is like a second homeland. Cosmo is still in some disbelief over Kenzou's interstellar marriage, but Nana points out that such unions are hardly rare any more, as Kazuya can attest. She has nothing but praise for the lovely Erika, but Kyoushirou adds that Nana is Erika's polar opposite. Cosmo laughs at him saying that to Nana's face, and Nana tells both big-haired guys to cut her some slack. And speaking of odd couples, there's Ryuusei and Fei - which requires crossing more than just stellar boundaries [yow @_@]. More to the point, there's Bes and Kalala, which Karsha scowls and calls more of an emergency pairing than anything else. Megumi points out that it's precisely because of the emergency that love can blossom, and Chizuru agrees - love in time of war has been happening since time immemorial. The eternally blockheaded Hyouma says that that's odd, considering that Chizuru apparently hasn't done anything romantic since the Balmar War began, leaving all your people to regard him in shocked silence. Renais, fuming, finally calls him a dunce to his face and recommends looking within if he wants to know why everyone's giving him those looks. Brit can't believe that Hyouma blew it again, but Kusuha says that she's not so sure. This catches Brit completely off guard, and Kusuha smiles and tells him that he'd best go ask Zengar for more instruction. Zengar laconically tells him that the next battle is going to be a big one, and that any angst within will dull the point of his sword. He tells Brit to polish himself until such things are gone. Brit can only say "yessir", but has the feeling that Zengar is somehow talking _beyond_ the coming battle... It would seem Spring has come even for the up-tight Cheryl and the morose Geejay. Kyoushirou figures that that accords with more of his old quotable wisdom, and adds that romance isn't something that others have any say in. Especially not the masculine Karsha. But all levity aside, Ken'ichi and Kazuya realize that their loved ones are being used as human shields by Zanbajil. There's no telling if they're still okay, but the answer to that question will come very soon, at their other homeworld. You don't get long to admire the view as the defensive forces deploy. Bes attempts to converse with the enemy commander, but Dangel is in little mood to listen and quickly vows to show Combattler V the power of the Darkron he's borrowed from his brother. Gururu tells his impetuous comrade to wait, and offers to hear what the Earthlings have to say. Ryuusei figures that Gururu sounds suspiciously like this soldier frog from outer space, and Bes launches into his speech. He believes the Alliance is aware of the threats from within and without the galaxy which threaten its very existence, and wants a treaty to prevent any more pointless in-fighting and foster a mutual defense. Gururu understands Bes completely, and says that his people are of similar mind. But lest your dudes start celebrating, he says that that large alliance will be organized in the name of the 124th Boazan emperor, Zu Zanbajil, eternal victor and peerless ruler. Said Zanbajil was born with the largest horns, and therefore the greatest right to rule the galaxy - including the Balmar and your pathetic little band. Looks like the peaceful approach was doomed from the outset, and your only option is to uproot the source of all this evil, Zanbajil himself. Gururu then curses you for fools, and tells you not to think he's been sitting idle while waiting for you. He initiates Sodom and Gomorrah, two artificial moons with a dense stream of elementary particles streaming between them. Anything that that stream touches will be disintegrated in short order, and of course they're headed your way. Dangel is apparently bright enough to realize that this poses a threat to him too, but Janela tells him not to worry about extraneous things. She's controlling his mech, as punishment for the excessive number of failures he's committed. She tells him that he'd better defeat the Alpha Numbers if he doesn't want a particle bath. As for your people, you've got no choice but to press forward towards the planet. The battle ends when you take down the Zaltan, and for a Skill Point wipe out everyone else first. Dangel is worth a Super Alloy nu-Z. He's furious that you shot him down, and vows to go on fighting barehanded if need be. Gururu is worth an Analyzer Plus. Gururu can't believe that the Zaltan could be defeated, and he watches in horror as it goes out of control and heads for the particle stream. Viletta hurriedly calls all your people back to the Soloship as Gururu screams out a paean to his emperor. There's nothing left between you and Boazan now... or so you thought. Walkymedes emerges, and Hyouma asks in exasperation if he's here to avenge his brother's death. Walkymedes tells Combattler V that he has no interest in that, and orders Voltes V and Deimos to surrender, showing them pictures of the captives you knew they had. Geejay is furious, asking if Walkymedes is admitting that he can't win by any other means. Walkymedes presses his question, and Ken'ichi slowly says that his father would understand how he's got to go on fighting for the greater good. Kazuya feels likewise, that his lover wouldn't want everything to come to naught for her sake. Before these can become their final answers, Hyouma intervenes and tells them to go, that the rest of you will pick up the slack and save both them _and_ their loved ones in due course. They finally comply, and Walkymedes gloats that love is so scary that it could even lay these mighty warriors low. Hyouma tells him not to get too cocky, that if he lays a finger on Kentarou or Erika he'll follow him to the ends of the universe if need be to defeat him. Walkymedes scoffs, and says that Hyouma's days of running his mouth are over too. He sorties a large number of additional bad guys. Your people have no choice but to retreat in rage, and live to fight another day. As your people flee, Walkymedes seems sure that his renewed defensive ring will keep your people away from Boazan... but in the words of the immortal Bugs Bunny, "He don't know me very well, do he?" Hyouma may have been right to do what he did, but he sure isn't happy about it. Chizuru is sure there'll be a way, but a voice out of the shadows isn't so sure. It's Dangel, who apparently snuck aboard and now has himself a hostage. He threatens to break her neck if you try any funny business, and Hyouma asks what he's trying to achieve. Of course, he wants a duel with Hyouma, the person who caused all the humiliation that led him to be abandoned by Janela. He knows he can't go home lest he simply be executed, and wants as his last warrior's wish to take on Hyouma first. Gai offers to take Dangel on in his Evoluder form, but Hyouma is willing to give Dangel his shot. Chizuru thinks this is too reckless, but Hyouma says that Ken'ichi and Kazuya are putting their ass on the line for their loved ones - it's the least he could do to do the same. Dangel believes Hyouma's words, and tosses Chizuru to him, and as she looks on worriedly Hyouma smiles and says that he was in the mood for a bit of mayhem anyway. Dangel's weapon of choice is a giant iron bar, and tells Hyouma to use whatever he feels like. Zengar loans him his sword, and the battle is on - brute force versus whatever finesse Hyouma can muster. Your people can barely stand to watch, but Geejay points out that this is a SAMURAI TO SAMURAI fight and says you've an obligation to see it through. Zengar can tell that Dangel is the stronger fighter, but... As the others offer to intervene, Hyouma tells them once again that this is a formal duel, and even praises Dangel for having the guts to issue the challenge. He's taken quite a beating fending off Dangel's blows, and realizes that he's only got one stroke left in him. To get his strike in, he allows Dangel to strike his left arm, an artificial replacement for the one he lost in the Balmar War. He says that he knows full well Dangel wasn't an opponent he could beat without making some sacrifices himself. Dangel begins to slump over, commending Hyouma on his magnificent final blow. Zengar makes sure Brit realizes that it was Hyouma's strong resolve and preparedness to lose that let him win. Just as the congratulations ensue, you begin to hear a loud ticking sound. It seems Janela has planted a bomb in Dangel's body. He somehow picks himself off the floor and races for the exit, yelling back that he won't let the man who defeated him die. His final thanks for honoring his request is to tell you a chink in the Boazan defense's armor: Route 02225M... He leaps out the airlock, disappearing in a massive explosion. Hyouma can't believe this could happen. How could this guy, such a thoroughly evil villain, have such a noble end, and how could said villain's own comrades do it to him. There's only one cure for this, and it involves cowbells being shoved up Zanbajil and Janela's asses... Meanwhile, the others have been taken to see Zanbajil. He recognizes Ra Goll in his son Ken'ichi's face, and Kazuya demands to know if the professor and Erika are safe. Walkymedes orders them to watch their mouths here in the Golden Palace, and Ken'ichi scoffs that this is nothing if not the palace of suffering on a galactic scale. Janela stops Walkymedes from attempting to shut your people up - she figures that they'd better be this rebellious if they caused her so much trouble all this time. She and Zanbajil figure that the rest of the Alpha Numbers won't even make it to the planet to be personally killed off. He'll keep the people here safe until then, when he's got a suitable role for them to play. And he refuses to tell Kazuya if Erika is okay. After your people are hauled off, Zanbajil says that he's tired and excuses himself. Janela wishes him pleasant dreams, and he replies that the most pleasant dream of all, galactic domination, is about to come true. She inwardly instructs him to enjoy himself while he still can. She figures he and his lusts are but puppets dangling from her strings. Walkymedes then interrupts her reverie, asking if she really had intended to wipe out Dangel had the Alpha Numbers not done it for her. Of course she did - she has no use for useless underlings. And had he so much as resisted an iota, she would have self-destructed him then and there. Walkymedes is appalled to hear of the bomb she planted, capable of wiping both him and enemies around him out. She however tells him that she's now giving him command of all of Boazan's armies, and tells him to give his life to her for the sake of galactic conquest. He is finally beginning to realize that this is not all fun and games... Meanwhile, Heinel is conversing with the incarcerated Catherine. She asks him to go somewhere far, far away and live in peace for her sake, but he refuses - as a Boazan noble, he's got to do everything in his power to bring prosperity to his people. She thinks he's lying, and that he plans to die in this battle - and after betraying his father, fighting his brothers, becoming a turncoat to his lord, and even losing his sanity once, he may well be. That said, his name is known throughout Boazan, and he has no plans to die a dog's death. Freeing her was Heinel's last sticking point - now he just has to seek the correct place to lay down his life. Catherine can only watch sadly as he runs off... Scenario 46I. Saraba Chichi yo, Senshi-tachi no Tabidachi ("Farewell, Father! The Warriors' Departure") Irui has summoned Hiroshi and Flora's consciousnesses into some sort of subspace, in the world of dreams. Irui says that their hearts are now connected, and leaves the rest up to Hiroshi. Left alone, he and Flora regard each other for a moment. At length, Hiroshi asks her if she intends to fight him. Flora figures such a thing would be futile here in the dream world. Instead, Hiroshi asks her to talk with him, which he's wanted to do for some time. He tells her that his being exiled from the Earth showed him the menace, beyond all human ken, that threatens the whole galaxy. If there's any hope of averting that menace, Apocalypsis, an end must come to all profitless fighting. He tells her that her strength is needed to help end that fighting even a day sooner. Hiroshi's been thinking ever since their last battle, and believes that Flora should understand how he feels. He asks her to help him overthrow Ryuuma's schemes. She falls silent, then tells him to keep away from her. Hiroshi wants to know why: is it something to do with how Ryuuma changed her life? Flora, agonized, finally tells him that Ryuuma once saved her life. In the distant past, she was the daughter of a village leader, living in peace far off in the mountains. But one day, the village was attacked by wolves, with she among the dead. But when she next came to, Ryuuma was before her, telling her that she lost her life because of love, and he brought her back to show her just how futile love is. He forced her to swear eternal fealty, warning that should she disobey her life would be burnt to ash. Hiroshi is appalled at Ryuuma's threat, and angrily (and rhetorically) asks why the two of them have to fight? What's so damn special about world domination?! He feels the warm blood coursing through her veins, and invites her to join hands with his and create a world of peace, once the larger danger is overcome. She murmurs that she's still one of Ryuuma's generals, and won't directly answer whether those are her real feelings. He tells her that she's not that kind of woman: rather, she's a real human who can risk her life for the sake of others. He knows there's warm affection within her heart, which is why he believes in her enough to talk to her like this. She begs him to stop saying such things, and recedes away from Hiroshi's dream. She comes to in the dungeon, with Irui by her side all this time. Irui manages to say that she was staying by her side, since Flora seemed so sad. Flora recognizes Irui's voice from her dream, and angrily says that Irui shouldn't have bothered. She's a general in the service of Emperor Ryuuma - she needs no human heart. Irui haltingly tells her that she's lying, and says she wants Flora to remember just how futile fighting is, and how wonderful the human heart is. The Grand Marshal then shows up, thinking to greet her before the sortie. She thinks for a moment, then asks if he'd be willing to free her from this prison. She knows she's earned Ryuuma's enmity, and figures she'll be killed no matter how this next battle turns out. She'd rather fight as one of the generals of the underworld until her last moment, and she begs him not to let her death be in vain. The Grand Marshal regards her a long while, then decides to release her and allow her to head to the Science Fortress Laboratory ahead of her (former) troops. She promises the Grand Marshal that she won't cause him any trouble, and as Irui tells her she mustn't, she thanks her for the only pleasant dream she can remember having. Irui is once again downcast, and the Grand Marshal asks her what's wrong - as she's seen, even he has a certain amount of humanity in him. Irui tries to ask him why he let Flora go, but he advises her not to force herself to talk. He'll put her powers to good use once the Alpha Numbers are defeated, and says he'll start by letting her hear the final screams of the people she believes in, the Alpha Numbers and Flora... Kenzou is glad to see that all of you are safe, and it seems he's been doing a pretty good job of keeping Japan free of the Subterraneans in your absence. He tells you it wasn't just him: there are still many people left in the government and the Federation army who still have hearts. It's good to hear that the Blue Cosmos don't hold sway over all yet, and a large part of that stems from your people's brave deeds. These people have been putting their lives on the line, believing that the Alpha Numbers will one day return. Saotome assures Ryou that one day the truth will come out and the exile rescinded, and until then the scientists will do whatever it takes to protect you, saying it's the least they can do for all the times your people have saved them. The immediate concern is the upcoming battle with the Subterraneans: the conclusion of a very long litany of foes including the Dinosaur Kingdom, the Mikeene and Jama, and most of them with some connection to the infamous Dr. Hell. Just the mention of a final battle has Shinobu's blood boiling, and he's not the only one - Ryuusei is most eager to set Japan free and save Irui. Kenzou has no advice to offer his "sons", who are full-fledged warriors now, except one fatherly wish - that they come back alive. Kouji plans to do just that, to fight to his utmost with the mech his grandfather and father prepared for the final battle with Dr. Hell. Tetsuya adds that as long as he has people to love, people to protect, his victory is assured. Meanwhile, Hiroshi's "Machine Father" tells him of the role he's playing in the ancient legends. Hiroshi is surprised that his father has been moved here, but his father says that this is the heart of Japan's defenses, and he's made sure to be part of the fight. He asks Hiroshi if something is bothering him to motivate him to visit his father [who you might recall is not on the best of terms with Hiroshi]. Hiroshi smiles at his father's usual acumen, then gets serious and says that he's seen a fraction of Ryuuma's power in the previous battle. It was enough to obliterate Himika and, even though your people were depleted, to force you to retreat. He admits that he's afraid, deathly afraid of losing and dying, and leaving his mother and Mayumi behind. His father tells him that he's become a full-fledged, admirable warrior, and has little more to teach him. That means that this is probably the last message to his son: that he is to forget everything and die, and by dying shall he live! The alarm sounds and the enemy approaches, and Soujirou wishes for his son's and Michi's success in battle. Hiroshi admits that he doesn't understand his father's words, but he will fight on, believing in his power and in his friends. That's right: Hiroshi, Jeeg, is the immortal protector of people's happiness from the hand of evil! When the bad guys sortie, there seems awfully few of them: probably just an advance recon force. This means you can't afford to waste too much power on them, or time. Flora is in the lead, and she announced that she'll defeat you all for the glory of the Subterranean empire. Your people leave her up to Hiroshi, saying that they'll back him up if he wants to save her. He plans to start by calling out to her and ascertaining if she's serious. He apologizes to Michi for putting her in this much danger, but she says it's no big deal and wants to end this profitless fighting quickly herself. Clear the whole map within 8 turns for a Skill Point. When Hiroshi talks to Flora, he tells her she's not a woman who could do something this stupid. She's got a heart that can feel pity, just like any human has. She tells him not to bother her with the truth, seeing as how she's in the middle of risking her life in battle and all. He refuses to relent, saying that she's just afraid of the big bad emperor. He tells her to be brave and return to her rightful form. She reminds him that Ryuuma saved her life, even if it has resulted in her walking the path of evil. Then Hiroshi points out something astoundingly intelligent: it was Ryuuma who set the wolves on Flora's village in the first place. See, he heard all about the daughter of the village Ryuuma attacked from his father. SHOCK! That means that all Flora's friends and relatives were killed by the very person she credited with saving her life. Well, Ryuuma isn't going to let Hiroshi have his say without some sort of rebuttal. He yells at her for forgetting her obligation to him and sneaking out of jail after he put her there, PLUS letting a filthy human incite doubts of him in her heart. He informs the stupid bitch that if she'd just done as she was told she might have lived to tell about it, and amazingly Flora asks Ryuuma to abandon his plans of world conquest. She says that those on the surface and those underneath ought to be capable of living together in peace, but Ryuuma asks her just who the fuck she thinks she's trying to lecture. She begs him to use his powers for the prosperity of his kingdom underground, but Ryuuma has had enough of her traitor's talk, and tells the Marshal to take over her machine. Michi spies the bombs that have been planted on it, and screams for Hiroshi to get away. At least Flora now realizes what a rotten guy Ryuuma is, but the Grand Marshal says she's A TAD slow, and informs her that her usefulness is already at an end. The plan is to crash her Yamata-no-Orochi into the lab, with her aboard it. Kouji demands to know how unfair the Marshal has to play before he's satisfied, and the Marshal says that today he's going to prove to your people that winning is all that matters. Or perhaps your people can teach him a lesson in defeat, long overdue since the Balmar War. That sounds interesting to Ryuuma, who figures it was worth him coming out here himself. Flora is trapped inside her machine, and Hiroshi says there's only one thing to do: stop her mech by force and get her out. No matter that he's trying to stop this huge-ass flying eight-headed metal dragon: he's dead set on showing Flora what a human heart is like. The rest of your people agree to help, and Kenzou tells the other scientists to evacuate underground while he and Uma stay to work the controls, just in case. And once Flora is rescued, the Marshal and Ryuuma are next on your shitlist. When you stop Flora's mech, Jeeg tries to break in and save her. But the bad guys' plan is to simply self-destruct her and catch Hiroshi in the blast too. Flora is a bit too cool for that though: she's dismantled the Grand Marshal's remote control and resumed control, and flies her mech right at the enemy leaders. She refuses to get off, telling Hiroshi that he should know what she's up to: she's trying to erase even a bit of her sin, using the time he gave her. She asks him not to let her life be entirely in vain, and the rather lame-ass Ryuuma tells her that _he'll_ forgive her all her sin if she but returns to him. She isn't listening to him anymore, and shouts that she's been in a wrong turn all her life, and is being reborn starting today, thanks to Hiroshi's courage and example of fighting for love. She bids Hiroshi farewell, saying she'll never forget him, and attempts to catch Ryuuma up in the massive blast. Miraculously, she's thrown free, and as Jeeg goes over to her fallen form, she says that she can finally return to her parents and all the other peaceful villagers. She thanks Hiroshi, and Jeeg, and smiles as she dies in Jeeg's hand. Hiroshi seems rather distracted, and both Mazingers have to rush over to shield him from Ryuuma's wrath. It seems that he and the Grand Marshal are not in fact dead, just somewhat singed and more pissed than ever. Dr. Hell, for instance, says that if he's going to hell he's taking you all with him. Hiroshi apologizes for the 'Zingers injuries on his behalf, but their pilots say that it was their choice to follow his lead. Ryuuma can't stand this level of naivete, telling them that it's because of this stupid "love" thing that they're getting their asses handed to them. Hiroshi yells back that Ryuuma will never understand the splendor of the human heart, and the Grand Marshal yells in return that the time has come to kill you all. He hopes Brocken and Ashura are watching as he finally crushes Kouji, and Ryuuma keeps your people from intervening on his behalf. But a couple of the scientists have other ideas: they think it's a fair trade to exchange their old lives for a few young ones. Your people realize what they're up to, but Kenzou seems determined to orphan his children in pursuit of the greater good. He figures there's no saving him this time, and tells them all to join their strength and live through all this. Soujirou tells Hiroshi that there is life in death, and asks him to look out for his mother and Mayumi. They leave the fate of this beautiful world to your people and crash right into the bad guys. Ryuuma can't believe they sacrificed their lives for others, and Daimonji tells Kouji to use this chance to escape. But neither Kouji or the others can do that: they've seen the example, and are determined to defeat this evil even if it means their own lives. Their newfound vigor takes even Ryuuma aback, and Tetsuya vows to end their evil deeds here. Professor Yumi has a message for Kouji: not an order to retreat, but the last gift Kouji's father left him. It hasn't been tested yet, but he believes Kouji can use it. The Grand Marshal wonders what the heck Kouji is up to, and Kouji says that he's going to give him another big taste of Mazinger's power. The Kaiser Scrander launches and fuses with Kouji, and the Grand Marshal learns a very hard lesson in cause and effect. Unfortunately not hard enough to extinguish the flames of his anger entirely, but Kouji doesn't care how big those flames are. His flames of rage and justice are bigger! Anyways, it's time to settle once and for all who is to rule the surface and underground! Note that Ryuuma can deal undodgeable damage to your guys just like Himika could. The Grand Marshal is worth a Super Alloy nu-Z. The Grand Marshal is in disbelief that he could be defeated again, but Ryouma points out that this is the third time. Shinobu tells him to just frigging drop dead already, and says that your people can't be defeated by a criminal like him. Kouji and Tetsuya order Dr. Hell to disappear, sinking so deep into Hell that he can never resurface. Unfortunately, he manages to run off, saying that he's still got his trump card. This can only mean Irui's power, and _that_ means your people have got to hurry and follow him. Ryuuma is apparently displeased that your people would underestimate him, he, who rules this world with destruction and violence. Ryuuma is worth a Zolmanium Alloy. Your feisty human crew won't give the Earth to a ravaging villain like him, and Hiroshi tells Ryuuma that this Earth has no place for him. Ryuuma starts laughing, saying that even if you defeat him, you'll still be caught up in the climax of the galaxy. Sakon wants to know how the heck he knows about Apocalypsis, and Ryuuma points out that he's been alive a LONG time, and knows a lot more than you do about the end of the galaxy. Sakon recalls that some of the writings at the Protoculture ruins hinted at Apocalypsis too, which might lend more credence to the notion that the galactic climax was predestined. Ryuuma tells you to struggle as much as you want, and he'll be waiting for you at the end of the cycle of karma. With his last breath, he pronounces a curse upon all humanity. Well, you've got one foe left, and you'd better hurry if you want to catch up to him... As you enter Ryuuma's domain, you find the place looking like a war zone, with walls crumbling into ruin on all sides. It looks like someone deliberately destroyed them after the last battle. And it's clear who: the Muge, who came by in your absence. Unfortunately, the Grand Marshal seems to have survived their assault - barely. Daimonji tells Pete to approach the Grand Marshal _very_ carefully. The Grand Marshal tells you all that you're too late, and that Shapiro Keats may have taken Irui for all he knows. He figures Shapiro will try to use the girl's power to avert the prophecy of galactic climax. He refuses to tell your people any more, hateful to the bitter end, but he also hates the Muge getting their hands on the ancient Gun-Eden system. Therefore, he tells your people the location of the Muge's secret base, and tells you that he's only doing so because he loves this planet too much to see it fall into alien hands. The Muge are at point 1204 in the asteroid belt. Dr. Hell doesn't want your thanks, saying that he's going down with the rest of this underground kingdom. He tells Kouji and Tetsuya that he'll be waiting in Hell for them, and as the whole cavern system begins to collapse your people flee, with one final farewell from Kouji to Dr. Hell... Back at the lab, your people get to reflect on the loss of not one but two more great men - a Pyhrric victory that Shinobu can by no means savor. Hayato notes that without those sacrifices, you could never have won [where is Giant Robo when you need it?! Maybe they lost the rights midstream?], and Daimonji says that if sacrifice is what's necessary to build a future, that's just what your people will become. That's what Professors Kabuto and Uma showed you with their own bodies. Kouji tells Jirou not to cry, that that's not what their father would have wanted. He says that Kenzou was a soldier defending the Earth before he was ever their father, always sacrificing his own happiness for the greater good. And as Kabuto Kenzou's child, he intends to carry on the fight! He'll use the life, and mech, he was given at such dear cost to guarantee the future of the galaxy. Hiroshi's mother has also been prepared for this day since before Soujirou modified his own son's body. Hiroshi thinks he's still got a lot to learn as a warrior, but vows to keep up the fight. Michi then points out a beautiful flower, blooming in the night - surely the remains of Flora's beautiful heart. Hiroshi vows to Flora that he and his people will stop this fighting that caused her such pain. With no one left to trouble her heart, he tells her to rest in peace. He resolves to one day tell Mayumi the whole story of the fighting that claimed her father, and to do that he's got to ensure that she and everyone else has a future... Scenario 46Z. Eien wo Shinjite ("Believe in Eternity") Bad things are afoot at the Plant, as Zaft soldiers burst into Clyne's study and arrest him as a traitor to his nation. His protests that the Coordinators and indeed all humanity face ruin on their current path fall on deaf ears, and at the slightest excuse of "resisting arrest" the soldier shoots Clyne dead. His last words are to Lacus, asking her to take care of the rest. The soldier confirms the accused traitor's death, and orders a report sent to Patrick Zala. As the underling hurries off, the soldier figures that Lacus is the only one left on the list... Back with your people, Cagalli has been fretting over something - the well-being of her beloved Aslan, as Asuka so grandiosely points out. Asuka merrily says that it's only right for someone to worry about their boyfriend flying off all by his lonesome into enemy territory. Girls tend to travel in packs, and this gaggle of tongue-waggers is no exception. Shouting at them to cut it out does Cagalli little good, but Shinji comes to her aid and points out that she genuinely _is_ worried... as is Kira. But Kira also has faith in his childhood friend, that the small but strong flame of his life won't expire so easily. Besides, there are Zaft who think as your people do, and it would seem he wants to get them on your side. But more important yet is Lacus, the "pink princess" who is also Aslan's fiancee. He quickly apologizes to Cagalli for mentioning it, but says it has to be said. Cagalli tells him it's nothing he need worry about, and Kira finishes his prior thought: that Lacus is on the run from the Zaft as a traitor. He really hopes she's okay... Brit knows well how delicate your position is, free of both Federation and Zaft control. That makes you the enemy of both in some eyes, and either supreme command would consider it a blow to their honor _not_ to defeat you if they found you. It'd be nice to stop the fighting before that happens, but Retzel doesn't think it'll be that easy. While off on assignment with Zengar, he saw several unnatural things about the fight between Zaft and Federation. It's clear to him that someone is orchestrating all this from somewhere. Take Spirit Break for instance, which actually targeted Alaska when everyone expected the Hammer. But the top brass knew the real target, and got everyone out of the way so they could use the Cyclops: too unnatural even for a world-class strategist to guess. This means that a traitor to the Zaft cause leaked that information: someone with access to the very highest level secrets. But it's premature to say that this person had the Federation's interests at heart when he or she leaked the info - and that's where the core of the problem lies. Had that person really wanted the Feds to win, he would have of course also notified them about the Gungniels used in Panama - and instead, those Gungniels handed the Feds their ass on a rather tarnished silver platter. Ryuusei figures that that makes the Zaft traitor a pretty incompetent one, but Zengar sees things more clearly. By clever manipulation of information, whoever it is is causing damage to _both_ sides, though for what purpose is still unclear. What is clear is that you may have already fallen under this person or persons' sway. Pretty creepy, if you ask Kusuha. Lacus breaks the sad news about her father's assassination to Riliina. Riliina is at a loss for words, but Lacus says that her father lost his life in the pursuit of peace: he should have no regrets. Lacus _would_ like to prevent other people from going through what she's going through now though, and Riliina wonders aloud how people can forget about such grief and start the cycle of hatred again by their own hands. Lacus tells Riliina that this will be her final transmission - she is going to stake her life on her belief in eternity, and sing a song of peace. Riliina accepts this, and tells Lacus to leave the rest up to her people and Kanarver. One of Lacus' servants tells her that a certain person has turned up at Yakin Duue, and Lacus believes that he's found the path he should walk. She tells her servant to take care of him if worst comes to worst. The figure turns out to be DaCosta... At Yakin Duue, the assassin plays for Patrick the pirate broadcast Lacus has been sending around the Plant. Lacus asks where they all wanted to go, what they all wished to accomplish. On the battlefield, all those they love today will die. She asks how long they all must live amidst such sorrow, and in order to stop the fighting- Patrick orders it switched off, apparently having not expected Lacus to turn to pirate TV to appeal directly to the people. And finding Lacus "soon" is too late for Patrick, since at the very moment he may be losing the trust of the people thanks to Lacus' trickery. The Zaft officer promises to immediately double the number of people tracking Lacus down. But Patrick has a guest: Aslan has arrived. Patrick dismisses the others, and then demands to know what the heck happened to his son. What became of the Freedom and Justice?! Aslan answers the question with a question: what does his father really think of this war? How long are the soldiers to go on fighting? Patrick angrily brushes the question aside and demands that Aslan report on his mission. Aslan replies that he returned so he could, for once, ask his father that question directly, and his father immediately accuses him of siding with the Naturals. After all, he's had a report of a machine like the Justice in the Plant raid on BM3 just yesterday. Aslan's face steels, and he says that he's found out who everyone _should_ be fighting, but his father isn't inclined to listen to some no-nothing little brat of a son. Aslan says that it's his father who knows nothing, citing Alaska and Panama as cases where people continue shooting when they're shot at, and only broadening the conflict farther. Patrick demands to know where Aslan picked up that ridiculous way of thinking - was it that bitch-ho, Lacus?! Aslan in turn demands to know if his father actually believes that this mere clash of strength against strength can end the war. It damn sure will, once all Naturals are dead and rotten! Aslan says that it will by no means be over - there's still the STMC, Protodevlin and Baff Clan, not to mention the Empire. Patrick says that he's well aware of those threats, and Aslan says that that's all the more reason he should help mankind present a united front against it. Patrick insists on seeing things in terms of, when the Naturals are gone the remaining Coordinators will present that united front. He claims to be thinking of life after the Naturals, as evidence by the fact that he's been working on Earth defense weapons while carrying on the war - hell, the Security Council's BM3 and the Aegis Shield combined should be able to protect the planet well enough. But he still insists that the Coordinators must become lords of Earth first. He orders Aslan to tell him the whereabouts of the Freedom and Justice, saying that depending on his answer even he, Patrick's son, won't be spared. Aslan asks once more if his father is serious about destroying all Naturals, and Patrick yells that that's what the fuck this whole war is for. He draws his gun, yelling once more for Aslan to answer. If he doesn't, he'll be captured as a traitor, and if he resists, he'll be shot on the spot. His shouts bring a squad of troops running to the door. He orders them to capture Aslan as a traitor and force him to reveal who's behind him. Patrick tells his son that he's disappointed in him, and Aslan says the feeling is mutual. He then adroitly flees the soldiers, heading for the dock. The soldiers close in on him, thinking that he's unarmed and therefore harmless. Aslan thinks that his time may have come, but Hiiro isn't going to let him off that easily. As Hiiro's machinegun starts mowing down the Zaft, he informs Aslan that he won't let him die. Duo is pitching in, noting that it's strange for the Grim Reaper to be fighting for someone's life. Kira asked them to look out for his sometimes impulsive friend, and Duo tells Aslan not to be angry. They're just here to protect him. Aslan then smiles, saying instead that he's quite happy someone cares for him this much. The problem is that the dock is now sealed, and a voice wonders if they're trying to get themselves killed or something. DaCosta helps the three escape the dock, and out of Yakin Duue. The Zaft assassin is talking to some shadowy man, who notes that things seem quite busy just now. The Zaft says that there's an intruder inside Yakin Duue, the pivot of the Plant's defenses. The Zaft isn't interested in mincing words, however, and orders whoever it is to hurry up and finish tuning his ship. The man says he's going to do everything in his power for the commander who so kindly gave the likes of him a place to live again. He gets on the PA system and notifies everyone aboard that the ship is about to enter final preparations. The speaker turns out to be Bartfeld, and the startled Zaft officer sees Lacus Clyne taking the stage. Bartfeld invites the Zaft to leave the ship, and to the furious charge of treason he says that this is the answer he found. He then prepares for the rather rough launch, and the Eternal sets forth. Patrick wants to know why the hell Bartfeld has launched his ship, and word comes quickly that Bartfeld has joined the Clyne faction. Moreover, Lacus herself is aboard the Eternal. Lacus addresses everyone aboard Yakin Duue, while Patrick learns that the Clyne faction has wrecked the dock and greatly delayed launching anyone to try to shoot the Eternal down. Patrick then tries for an emergency broadcast to keep Lacus from having her way, and it starts to turn into some battle of the bands. Patrick tells everyone that Lacus has sided with the federation, selling top secrets and generally being a rotten person. He says that noone likes fighting, but remember for a second why things got this way. Surely it was the Naturals, who grew envious of the Coordinators' superbly evolved abilities. That being the case, his people have got to win this war. Should they lose, their future will be even darker than their past. Lacus counters that the people of Earth are their brethren, no different than the slightly evolved Coordinators. Even artificial insemination can't guarantee that their children will be born - so how can the Coordinators even claim to be more evolved than the Naturals? Patrick tells everyone not to be misled by such malicious information: his people _are_ a different, better strain of humanity, and any minor medical problems will eventually be solved by their great pool of knowledge. Besides, what of the Federation's schemes to use their ultra wide-range weapon on them all?! Lacus renews her plea to stop the fighting and search for a path together. What was it they all sought in the first place? Is the future positively something one should wait for while one's loved ones continue dying? Bartfeld figures that the two are dead even, and wonders which leader the people will pick. In any case, it seems they've made good use of the wait for "guests" to arrive - DaCosta deftly brings Aslan and the others aboard. Bartfeld then orders engines to go to full and leave this place, eluding Patrick for the time being at least. Patrick orders his forces, finally ready to launch, to pursue the traitors... Duo was sure surprised to find himself aboard a pink spaceship, much less in the middle of a Clyne faction coup d'etat. Your people are even more surprised to see the captain, the Desert Tiger, still apparently alive and mostly in good health. He explains that the Eternal was built specially to carry the Freedom and Justice. He gets cut off by the arrival of the bad guys though: _lots_ of them. Bartfeld says that there _are_ some mobile suits aboard, but they're rather hard to use in space. He tells the pilots not to get so worked up, and asks the person in charge of the ship, Lacus, what to do. She asks him to open a transmission to the Naturals, saying that she's become the enemy of Patrick Zala due to differences in what future she wishes for. She says she has no intention of fighting, and asks that she be allowed to leave and that everyone consider once again who the enemy they really need to be fighting is. The Zaft commander's troops begin to quail, but the commander yells that they've got orders to fire. So much for the peaceful approach: Bartfeld orders all gunports open and, though difficult, agrees to try to avoid the enemy cockpits. Once the Eternal is damaged enough, the Archangel arrives. The pilots quickly rejoin their crew, and everyone gets ready to wipe out the Zaft pursuers. Kira is amazed to hear Lacus' voice, and even more to hear Bartfeld's, but greetings will have to wait. Force enough of the Zaft to retreat and a new power will come on the scene, wiping out all the remaining Zaft units. Maryuu recognizes the pattern of whatever attacked: it's the Gottfried! A host of Earth forces appear, including what could be a carbon copy of the Archangel - except it's black. Aboard it, Azrael tells Natarle that they're in luck - not only have they run into the Alpha Numbers this quickly, they've also gotten them to beat back the Zaft. He unleashes Yazan, who says that the battle at the Orb was mere rehabilitation compared to the mayhem he'll unleash now. As Camille braces for Yazan's appearance, Natarle reminds Azrael that she's the captain of this ship, and asks him to refrain from giving orders without her say-so. Natarle then views her biological CPUs, who are asking permission to go wreck the Archangel and the Alpha Numbers. All three of them are treated like disposable parts, not people, and she hesitates over letting them go forth. As Azrael asks if she has a problem fighting her old comrades, she opens a channel to the Archangel and announces that she's in the direct service of the military command. She informs them that they've broken the edict banning them from Earth, and orders them to unconditionally surrender immediately. Your people are a bit dismayed at hearing her voice, but Hiiro figures that for good or ill that woman is a soldier, and is probably just following orders. But her incredible, almost stupid bluntness is a great strength. She warns that she'll open fire should you not comply, and belatedly says hello to her former captain. She calls it a shame that she should have to meet again like this, and Maryuu can only concur. She asks Maryuu to surrender and once more talk to the high command, and that she will serve as lawyer, how ever much good that might do. Muu wonders what happens if you say "no", and Maryuu reminds him that he knows very well what her ship is capable of. Maryuu thanks her former second, but says that she can't accept the terms, and not just because of what happened in Alaska. She has grave doubts about Federation command, and her journeys into deep space have shown her what her true mission should be. Therefore, she can neither surrender nor enter under the military's jurisdiction. Azrael begins laughing hysterically, momentarily afraid that something outside his plans was going to occur. He's sick of hearing her, actually, saying that if problems could be solved by _talking_ there would be no warfare in the world. It's precisely because people can't understand each other that they become each other's enemies. And enemies must be struck down. Again, he orders the troops to attack and sink your people, as well as the new Zaft ship. Your people are _very_ displeased to hear the Blue Cosmos leader's voice. After a few words of encouragement from the other commanders, Maryuu resolves to cast off her personal feelings and orders the attack to focus on the enemy flagship Dominion. Neither commander seems very happy about this turn of events... For a Skill Point, take down the Dominion, which flees at 20k HP. Yazan is worth a Linear Sheet. He grouses that he needs a bit more rehabilitation at this rate. The first time you take down one of the enemy Gundam pilots, they begin to quarrel amongst themselves over who gets to take down the pink flagship first. Aslan and Kira hurry to stop them, but the bad guys start firing in all directions to keep them at bay. If all that firepower were to be actually _concentrated_, bad things would result. Lacus tells Bartfeld to buy Kira and Aslan time, even at the risk of the Eternal itself. He gets to it, and at the same time launches a little something for the Freedom and Justice: extra armaments known as the Meetia. Kou recognizes this as being similar to the Orchis, and tells the boys to put the pedal to the metal and simply trample the bad guys underfoot. The enemy pilots think that all that's happened is that they just got bigger and easier to hit, but your people know differently... Once you damage the Dominion beyond a certain point, Natarle orders the signal for withdrawal to be sent. Azrael thinks she's being too hasty, but she informs him that the crew can't be expected to continue while still so inexperienced. The best plan is to withdraw and regroup, and after a moment Azrael assents. There is every indication that they'll pursue you again later, so Maryuu orders everyone to form up and get the heck out of dodge. Bartfeld greets your people, as it were, for the first time - clearly neither side expected to meet again, especially like this. Kira is fretting, and tells Bartfeld that he's got a reason to shoot Kira - his sister Aisha. Bartfeld tells him that in war, everyone has similar reasons to shoot their fellow man - and likewise everyone _lacks_ reasons to do the same. Kira is greatly relieved, and Bartfeld says that he's done a lot of thinking during this war, and decided that the Clyne faction was the place for him. DaCosta then heads off for his next assignment, saying that he expects their next meeting will come _after_ the great work here is finished. It sounds like a dangerous mission, but if not for such things Aslan, Hiiro, and Duo would possibly be toast right now. Aslan is something of a wreck, as usual, but he tells Cagalli that the stone she gave him has kept him safe. This makes her blush a bit, and she asks Aslan if he shouldn't go say hi to his fiancee Lacus. Former, he corrects her, saying that he's realized he's a major fool. Cagalli smiles fondly, and says better he figure that out later than never. But she figures Kira is something of a fool too, and maybe it's reassuring that fools are fools even if they're of Coordinator blood. Hiiro cuts in and says that fools are everywhere, and that Cagalli is one of them. In fact, all of you are. [Baka bakka. *reflex action*] The levity dies quickly when Lacus enters, since the first halting words from her mouth are that her father is dead. Creuset seems surprised that Lacus would finally abandon the Plant, and Yzak says that he simply can't see her as a traitor. Creuset gently but firmly tells him that it's because people who think like that are here that Lacus is of use to the Clyne faction. He hopes Yzak isn't of that mindset too, and says that this war is caused by different people's viewpoints scraping against each other. Creuset doesn't want Yzak to lose sight of what he ought to be fighting, but adds that even Bartfeld has thrown his lot in with the Clyne faction. Creuset muses that Bartfeld is a very positive guy with a very crafty tongue, and seems to have gotten plenty of mileage out of that with Zala. Ades isn't quite sure what he's getting at, and Creuset begins to wax philosophical about how one shouldn't expect there to be any clear answers in a war over mankind's deepest-seated thoughts and feelings. Returning to reality, he cautions Yzak that Aslan will be his enemy the next time they meet. Yzak doesn't respond immediately, and Creuset asks him if he think he'll be able to pull the trigger. Yzak angrily says that he's always ready to shoot traitors. Flay then enters the bridge, only to get yelled at by Yzak for casually walking into a place too good for Naturals. Creuset shushes him, saying that he's the one who called Flay here. She quietly tells him that the time has come, and Creuset announces that with his Vesalius as flag ship, he's going to lead a fleet in pursuit of the Eternal and the Alpha Numbers. Ades is to notify him as soon as their course becomes clear. He tells Flay to come with him, and Flay can't help but think of Sai and all the others in her old unit... Scenario 46P. Yabou no Dai-4 Wakusei ("The Fourth Planet of Intrigue") Gepelnietche makes a show of welcoming your people, and Guld is astounded to realize that he knows the face you see: Iwarno Gyunter, commander of the one-time Barooda recon fleet. Gavil doesn't want to hear you badmouthing his lord, but Max figures that this must be some form that the Protodevlin have adopted as a mask. Max figures him for the commander, but Mylene quickly interrupts and demands that Gepelnietche give back Gamlin, who she killed. Gepelnietche replies that death is a bubble which has burst: not what she has in mind. Mylene calls her on that, saying that many people are dead because of her, but Gepelnietche is not swayed. Had they shared her dream of a Spiritia Farm, they could have lived. This is ticking Mylene off and arousing her Spiritia, and Gepelnietche is quite pleased - this power is what will also let her avoid Apocalypsis. Ryuusei asks none too politely what Gepel-whatever her name is knows about Apocalypsis, but she tells him that it would be meaningless for her to answer: Spiritia is like water seeping away through sand. But her Spiritia Farm would be eternal: the soundwaves of Anima Spiritia would be as an inexhaustible fountain replenishing the Spiritia of all. This is the one and only way to avoid fate, or so she figures. Basara doesn't have a clue what she's talking about, and says that in any case his songs aren't going to be used for any such thing. He plans to let her hear his singing directly, but she has a nifty little throat ring that apparently prevents his Spiritia from Shining. This was apparently not in the plan, and Max yells that he'll never let Gepelnietche destroy his fleet or his race. Focker adds that doing so would kind of screw up her Spiritia Farm project, but Gepelnietche hints that she has a plan B up her sleeve, and offers your people time to think it over. Your people are summarily thrown in the brig, and Bihiida surprises your people by speaking and telling you that escape is futile. Saner heads among you agree, and Viletta recommends waiting for Banjou and the others to come with aid. Ryuusei still insists that you've got to do something to prevent all the Spiritia in the galaxy from being sucked away, but Guld is much more worried about the fact that it really _was_ Gyunter whose body Gepelnietche seemed to be inhabiting. Kakizaki struggles to remember what he saw in the large chamber at the heart of this place, but simply can't do so, and takes quite a bit of flak from the other pilots for his failure. This means that not only are you facing Proto"devlin" as your adversary, but these devils seem capable of possession. Mai notes that Gepelnietche's spirit definitely doesn't feel human, which leads Zengar to suppose that no logic you humans could devise would work on her. Mylene is lamenting how Gamlin gave his life so she and the others could sing, and apparently even that isn't possible. Docker is beginning to think it's all over, but Max coolly tells him that things have just begun. He believes it's far too early to despair: for one thing, this base is crawling with warriors who have all been mind-controlled. If you can just give Basara a chance to sing freely, maybe their mind control will break and they'll join your side. But to do that, you'd have to get that ring off of Basara's throat, and he's been taken somewhere else. Max is silent for a moment, then asks Mylene what she thinks they all should do. The question surprises her, but he tells her that she's a full-fledged member of this expedition, by her own will. Why did she try so hard to come here after being removed from the team? She turns her face aside, mumbling that Gamlin's gotten killed, and Max asks if she came out here just to sob and sniffle. Gamlin, as she should well know, risked his life and fought. Mylene still doesn't have a response, and Focker tells everyone not to give up - you'll surely get your chance, and Ryuusei can't wait. Oh, and there's Misa and Minmei somewhere too... Banjou has in fact been preparing the counterattack, who plan to make one hell of a distraction with their big-ass mecha, the _smallest_ of which is the mighty[?] Goshogun. As the enemy show up, Banjou forbids Noriko from charging into the fray: their mission is to draw the enemy's attention away and allow Mylene and the others a chance to escape. All attacking would achieve is cause more bad guys to come, and come some more. The mission is instead to draw the bad guys out of the crevasse. The Barooda warriors seem puzzled when you rush up to them, and Banjou tells you that you've got to lure them all past a certain line. One of the enemies doesn't move, and Banjou says you'll have to provoke it some to make it move. After all, your people are imprisoned somewhere within the enemy base, and Banjou doesn't want to waste their resolve and guts. With the enemy drawn away, it seems all you have to do is wait for Focker and the others to escape.... Banjou thinks that he's counting on Misa to do the rest... She certainly seems to be holding up her end, and your dudes start stampeding through the Protodevlin base. Unfortunately, you're not out of the woods yet, since there's work remaining before you bail and join Banjou and the others on the battlefield. It sounds more like Misa yelling than telling Hikaru that, and as they start quarreling about whether she's yelling or not Max is uncomfortably reminded of his own marital situation. But there's no time to stew over that with Basara still imprisoned. Your people remove his neckband, and he gets busy freeing the soldiers from their mind control. Mylene joins him, saying that she _is_ part of this team... and if she doesn't, what did Gamlin give his life for? This seems to be going quite well, but before you can reach your mecha, Misa takes you somewhere else first: the place where all those imprisoned are. Including Minmei... What you find looks suspiciously like something from the Matrix [things that make you go, "hmm, aren't humans the most _inefficient_ form of power generation in the known universe????"] Many races, not just human, are part of this fiendish machinery of the prototype Spiritia Farm. Some of the capsule-dwellers begin to wither before your eyes: the end result of having their Spiritia drained away. But then, in the distance, Minmei sings and apparently restores some vitality to them. Things are set up so Minmei's voice can't reach you, and your voice can't reach her as she happily wastes her own life away to replenish that of the others. This sucks pretty bad [some pun intended], and Gepelnietche even shows up on a nearby monitor to gloat. Basara is having none of it, however, and his song manages to attract Minmei's attention. Somehow Bihiida knows that Minmei is saying that everything will be all right now, presumably to make you all stop worrying, but that just makes Basara that much more inclined to sing his guts out. Gavil then bursts in, determined to cut the concert short and ordering you all to stop this disgraceful resistance and beautifully submit. Basara's plan is to simply sing him into submission too, but he counters by going after Mylene. And he nearly makes it too, if not for a mysterious mech that intervenes and knocks her back. The pilot tells you all to GEHT TO DA CHOPPAH and leave Gavil to him, and Mylene is immensely relieved to see that it's Gamlin, still very much alive. Gavil is beautifully annoyed that Gamlin is still able to get in his way, but decides to keep your people from escaping with Misa and all the beautiful knowledge Gepelnietche craves. Misa orders Hikaru to take the others and escape, lest everything she's done here be in vain. His top priority is to flee this planet, amass warpower, and then return to save the civilians. Hikaru vows to return and save her too, and she finally smiles and tells him she'll be waiting... Your people reemerge onto the battlefield, including Gamlin and the mech he purloined from the enemy. Apparently crash-landing on clouds was good enough to break his fall, and Remy squeals in praise for this "Gutsman"'s yeoman's work [O_o;;]. The fond reunion will have to wait a bit, since your mission right now is to get off this stinking planet and regroup. As Max highlights the atmospheric exit point, Gepelnietche denies Gavil permission to sortie too: "they" are approaching. The Samples can simply be recaptured if they flee, but "they" are a different matter entirely. As Misa wonders who even the Protodevlin are afraid of, Max receives word from Miria urging him to hurry - "they" are com- She is cut off, and Jung realizes that something is coming from outside the atmosphere. It's the Space Monsters, in large numbers, but apparently fewer than Gepelnietche feared. He figures that means they're just checking things out - apparently in no mood to let his Spiritia Farm proceed. He isn't inclined to let "that power" catch his people up in Apocalypsis, making Misa wonder what the heck they're talking about. For a Skill Point, destroy all enemies eight turns after this point. The Top team realizes now that the STMC are everywhere in the galaxy. Kiry is a bit miffed that the battle is going to drag out this long, but Remy tells him to be content that this <<1% success rate mission actually worked. Shingo agrees, saying there's no such thing as RESET in real battle. Max is quite impressed that the Plus pilots can keep up with him and his new Valkyrie, and Isamu says good naturedly that he's got a few years before collecting his pension yet. Mylene and Ray are anxious about having this many enemies, but Basara says that the more enemies there are, the more worthwhile it is to make them hear his songs. The SRX+ team knows full well that they've got to bust ass if they want to somehow take out this STMC infestation once and for all. Focker assures Hikaru that the two girls are VIPs to the Protodevlin, and should be okay until you return to save them. As for Zengar, any enemy of justice will taste the edge of his blade - especially the demons haunting this world. After the battle, Gepelnietche receives the report that your people have left this star system after the STMC were taken out. He is fretting over the fact that the STMC came in the first place: "that power" must have sent them to stop his Spiritia Farm. What's especially worrying is the timing, as though arranged to help the Samples escape. Gepelnietche thinks it's unlikely that "that power" would actually be on your people's side - it brought the Protodevlin to this world precisely so they could be archenemies to the Samples. This is the same power that, with the gods of destruction at its side, brought about the devastating Apocalypsis once before in the distant past. Does this mean the Protodevlin _know_ the STMC, Misa wonders. But it was the destruction of the Samples and the actions of Anima Spiritia back then that forced the Protodevlin into slumber, and Gepelnietche insists that that mistake must not be repeated. That's why he needs his dream to come true: so he can escape the circle of fate, even if that same power is what woke his people up this time. As Misa wonders about this force controlling the galaxy that is responsible for the Protodevlin hanging around, Gepelnietche decides that the Anima Spiritia is crucial to making his dream come true. Gavil is glad for the chance to go capture him, saying that he owes him one too. He's also to figure out what the relationship is between the Samples and That Power(tm), since just maybe the Samples are the chosen ones. Scenario 46B. Kuzurete Yuku Jaaku no Tou ("The Evil Tower Crumbles") It seems that Zanbajil has had Erika sent to his bedchambers. He tells her that he isn't planning to force her, and says that this union would be in the best interests of both Boazan and Barm. Erika once again flatly turns down his marriage proposal, and he can't understand why - what could be better for their respective peoples? She has to tell him more than once that she's not the "queen" of Barm, just its representative. Plus, the Barm have found good neighbors in the Earthlings, and have no need of Boazan assistance. He asks her how the once great Barm Empire could content itself with a puny little corner of the galaxy. He tells her that Olban would cry if he heard all this, but she points out that it was Olban who caught the Barm up in the profitless fighting in the first place. Erika knows full well that Zanbajil was complicit in Olban's treachery, and tells him that if he's got any shred of decency as a ruler left he'd do well to think about how to help his people going forward. What Erika wants to do for _her_ people is immediately stop the pointless power struggle. He protests, saying that if everyone gave in to him the fighting _would_ be over and everyone would benefit. She retorts that the only ones who would benefit are the nobility, but he tells her that the Law of the Jungle is absolute, and that Boazan figures it's the place of those with horns to rule over those without. What he thinks is prosperity is merely the beating down of everyone who dares to dissent: namely Ra Goll and all those who would _really_ bring prosperity to the world. He cuts her off, saying that even a generous ruler like him can't abide hearing such slander from her. She spits back that anyone who considers her words slander isn't fit to rule, and before he can upbraid her impudence, Walkymedes runs in with a report that some of the palace slaves are in revolt. Erika tells the thunderstruck Zanbajil that _this_ is the truth of Boazan, and _this_ is the day when the palace built atop the blood and tears of the common man will fall. Furious, he vows to show _everyone_ who's boss. The commoners and soldiers are tangling, and the soldiers aren't getting the better end of the deal. The commoners know to expect help from Earth soon, and press on to the Golden Palace to free Ra Goll and Danke. Zanbajil's patheticness is apparent both in his face and in his desperation asking Janela for advice, with most of his guards trying to keep the Alpha Numbers at bay. She recommends dealing a fatal blow to the source of the Alpha Numbers and commoners' morale: Ra Goll. What she has planned for Erika and the others isn't clear immediately, but it becomes apparent soon. She's got the three leaders crucified on the front lawn, awaiting execution. Danke yells to the evildoers to expect the wrath of God to fall upon them at any moment, but Walkymedes blasts him with his ray and tells the crowds that this is what will happen to all who oppose Janela and Zanbajil. The morale of the people takes another hit when they see Deimos and Voltes V apparently at the beck and call of Janela. The riot should be quelled quite quickly, right? Wrong. Your people show up, rapidly figure out that a riot is in progress, and prepare to set the captives free. But Janela figures that things are still going her way, and orders Walkymedes into action. He praises your people for making it this far, but tells your people that the hostages are toast if you take even one step closer. You're not permitted to retreat either - instead, you get to watch Combattler V fight Voltes V and Deimos to the death! Obviously the latter mecha hadn't heard about this, but Hyouma readily agrees (whispering that he's buying time for the others to rescue the captives). He strides forward, ready for the showdown of the Ultramagnetic Brothers to begin, and tells Walkymedes to can the crap with all the minute "don't move from there" and "kill each other" directives. Walkymedes makes sure that the populace hears his gloating about the Alpha Numbers killing each other off. After a couple rounds, Kosuke whines that even Combattler V can't take much of this. Hyouma tells the little twerp that he never expected to be able to beat both Voltes and Deimos in the first place - the whole point is buying time. In which case, the Combattler team has to show the citizens of Barm their guts. The following round, the bad guys spot Gai and Renais sneaking in to free the prisoners. A frontal assault is their only option left, and Walkymedes thinks he's got the defenses all sewn up tight. But before he can gloat that much, a giant winged creature flies onto the stage. It's Richter, come to get his sister and Ra Goll back. The guy is apparently bulletproof or at least on PCP, or as he likes to put it to his assailants, he's long since died already. His last [no really, we mean it this time] regret is here, and he's come to see it discharged. As the guards flee, he yells to Walkymedes that no poor people governed by violence and lust can shoot him. Walkymedes' only option is to flee in terror... Richter manages to free the hostages, but it turns out that in fact he is badly wounded. He smiles and tells Erika that his life is nearly over anyway, and that he's got one thing left to do. Kentarou offers him his shoulder, but Richter says that he wants to meet death on his own two feet. He then addresses the crowds, who well know his reputation as one of those who lead the Barm into warfare and near ruin. He owns up to that and more right off the bat, saying that he may be the darkest figure in Barm's history. Erika knows that it was all the sceheming Olban's fault, but he declares to the crowds that it was an Earthling and his sister, lovers of peace, who finally defeated him. He orders the people to take up their arms, and use the power of righteousness to defeat their foolish masters. That is the only way to change Boazan, and the people don't need the likes of him to tell them that. Janela is furious at Richter making himself the target of the people, and orders Walkymedes to send out the troops and shut Richter up. Walkymedes first attempts to quell some of the rioters, but another ally shows up and interferes: Godor, with Heinel at the controls. This is the Guardian that everyone has always heard about, and Zanbajil demands to know how Heinel could side with the rabble. He shouts back that his enemy is anyone who would lead Boazan to ruin. He announces to the crowds that he has returned to strike down the traitor, for that is what any lord is who has abandoned the interests of the people for his own. He orders all those nobility with a shred of self-respect left to strike out at their traitorous ruler, and tells the people who they guide to follow Godor and make for themselves a better tomorrow. Richter is glad to see Heinel back in the saddle, and Heinel tells his old friend that he won't waste his death. He tells him to wait for him in Hell, for he will surely follow soon behind. Richter will do just that, looking forward to seeing all his former comrades whose deaths he helped bring about. As Erika cries his name, Richter tells her that he's finally found a place where he can die, and somehow bless the people of Barm. His only regret is that he will not be able to see her given in marriage. He leaves Erika to Kazuya's care, and the fate of Barm to both of them. Kazuya can't do anything to stop Richter's life ebbing away, but he sure as hell can pulverize anyone who stands in the way of Richter's wishes being carried out. He and the V's are joined by Godor, and Zanbajil is in for one hell of an ass-whupping. As your people begin to advance, Janela orders Walkymedes to stop your troops, unless he wants to get blown up too. He thinks it's good enough for him to risk his life, but it'll take a lot more than that to stem the tide of your people's wrath. That tower is TOAST for sure. Within ten turns, defeat all enemies and clear the map for a Skill Point. Walkymedes doesn't go down easily, launching in a Darkron when his flagship is wasted. His sorry ass is worth a Psychoframe when you take him down once and for all. He realizes full well that he can't retreat or run, and in desperation heals once again. But those whose loved ones Walkymedes endangered aren't going to let him get away with that, and show them the fury of their fists. Janela is now more furious than ever that Walkymedes proved unequal to his brainiac boasting, and resolves to go out herself to settle the score. The terrified Zanbajil asks her what he should do, and showing her true colors she hisses that his usefulness to her is long since ended. She recommends he go somewhere, _anywhere_ where she doesn't have to look at his obese ass. Heinel is not pleased when the parasite of Boazan shows herself, and your people have had enough of her "to the victor, the spoils" dogma. You declare that _you_ will beat her, and thereby set Boazan free. When Janela is struck down, she begins laughing. Defeating her is the switch that spells Boazan's doom, since the explosion of her mech will trigger the underground Earth bomb that Zanbajil planted in case of treachery. The bomb will surely obliterate the planet in its entirety, and the key to stop it is beneath the Golden Palace. Not that she plans to let you get to it. Instead, having told you of its existence, she plans to force you to watch as the planet is wiped out. A curse, a CURSE upon Boazan and the Alpha Numbers!! At the explosion of her mech, the Devil's Tower does indeed begin to crumble, cutting off all hope of defusing the Earth Bomb... for everyone except Heinel. He tells his brother to lead the people to safety in case he fails. He bids Ken'ichi farewell and heads off on his reckless mission. Of course, who should be clutching the precious Key but Zanbajil, having totally lost his senses and any shred of dignity he once possessed. He blames all his problems on Heinel, since Boazan's decline began (in his view) from the moment Heinel betrayed the Ze Balmariy Empire. Heinel is so scandalized at the thought he once fought in the service of this maggot that he can barely speak, and Zanbajil seems determined to force Heinel to apologize by dying. But his weapon fells Catherine instead, who intervenes at the last possible moment. She falls into Heinel's arms, the first time he's ever held her, a smile on her lips even as her breathing begins to still. Heinel demands to know why she covered him, and with her last breath she tells him that risking her life for that most precious to her is... She can't finish the sentence, and the rampaging Heinel doesn't give the former emperor Zanbajil time for a second shot. As Zanbajil falls to the floor, Heinel tells him to share his palace's fate, and assures Catherine that he'll be joining her shortly. But Ken'ichi has rushed to his brother's side, saying that he can't let his brother face this peril alone. Heinel tells him that his mission to free Boazan is complete, and that his final task is to atone for all the loose ends he's left behind him till now. Ken'ichi protests that Boazan's future starts this instant, but Heinel says that the fate of him and all Boazan nobles is tied to that of the palace. He is sure that his father, halfway between noble and commoner, can guide the people well. The increasing rumbling leaves no doubt that time is short. Heinel gives Ken'ichi his shortsword as proof of his life - the same sword that his father gave his mother along with his wishes for peace on Boazan. He bids his younger brother a final farewell and heads off to defuse the bomb in one last blaze of glory. Boazan is indeed now liberated, but at the cost of Heinel and Richter's lives. Not to mention Danke and numerous common people who stood up for what they believed in. Kazuya is torn over being saved again by Richter, and Erika tells him that her brother blamed himself ever since the fight of Little Barm. The GGG staff congratulate him on his planet's liberation, having kept the orbital forces at bay at some risk to themselves. They also have a visitor: Deus of Canpel. He recalls the appeal the two fallen heros made to gather strength and save the galaxy, admitting that he was unable to trust their words. To determine the truth, he questioned those of Canpel who had been arrested as part of the Janela faction, and heard consistently that Richter and Heinel were risking their lives for their beliefs, and Kentarou says that that was no lie. Seeing the truth of this, Deus pledges to keep his promise, and enter into a new treaty with Boazan and its allies. Also, he pledges immediate aid to the Alpha Numbers, emissaries from Earth. Recall that Boazan was strong enough already to keep the Balmar somewhat at bay, and with Canpel on board too your chances of victory just got a lot brighter. This is the first time it seems you might just be able to stop Apocalypsis. The voices of the people are raised in rejoicing, and Ken'ichi swears on his brother's sword that he'll let all citizens of the galaxy share this joy. He vows not to cry again, and asks his brother to watch over him and his fight from afar. Scenario 47I. Kami ni Narou to Shita Otoko ("The Man Who Tried to Become God") No rest for the weary as your people prepare to take on the Muge, who fortunately have broken off their alliance with the Subterraneans. Ryou reminds Masato that your forces are currently split up, and the victory over Ryuuma was only by a hairsbreadth. Oh, and don't forget about the sacrifices that were made either. Mai says that if you're not careful, someone else could be sacrificed too, but Ryuusei tells her not to say such things before battle, lest the battle already be lost. Shinobu, for a change, agrees with Ryuusei: there's a big difference between being prepared to die in battle, and expecting to die. He takes a bit of ribbing from the others for his rather reckless style of charging into battle in the hopes of living on, but in all seriousness Alan agrees that it's not enough to just win battle after battle. An overarching vision like Shinobu's is needed, and that vision needs to include what you plan to do after the battles are all won. Midori figures she knows what Sanshirou will do, and it isn't finding some cute girlfriend - it's his comeback as a pro baseball player! As the mirth continues, Sara seems withdrawn, and tells Shinobu that she's going to rest now that Dancougar's maintenance is over with. It would seem that the impending showdown with the Muge, in particular with Shapiro, is getting her down. Fortunately there's someone whose role it is to check up on her: Shinobu, who gruffly agrees to look in "as the squad leader". Mai can't quite figure out what's going on with the usually un-leader-like Shinobu, but when they finally convey to her that Ryuusei cares for her, she realizes that Shinobu must care for Sara the same way. What's gotten Sara down is that her fight with Shapiro, her reason for living, is about to end. Shinobu then walks over, and his clumsiness with words actually works to his advantage in showing how much he's worried about Sara. As she thanks him, he muses over how far they've all come, how much they've accomplished and how much they've lost to get here. Sara tells him that she needed all that time - not because time heals all wounds, but so she can do what Alan was advising and think about what to do after the fighting ceases. He asks what she plans to do once "he" is gone, and she tells him that _he_ will still be with her. If both of them live through the battle... she wants everyone to have a giant party. Shinobu, momentarily expecting something more intimate, hastily agrees to this party concept... At Shapiro's hideout, Luna gives him the report that the Alpha Numbers are headed directly their way. Shapiro figures that they forced the Grand Marshal to give up his location, and says that he's not giving the Child of God to _anyone_. Luna points out that Muge himself wants her, but Shapiro yells at her to shut up and slaps her across the face. He coldly tells her that she works for _him_, and that if he wants her opinion he'll ram it down her throat first. She gathers herself and says that that suits her fine. Clearly Shapiro needs no chief of staff, just like he needs no love. This puzzles him, and she says that she's saying he needs no one. Shapiro narrows his eyes, observing that it's her attempt at feminine wiles to use the pointed end of her emotions to pry loose someone else's thoughts. He then shouts that she's forbidden to say anything more to him, and choking back a retort she walks away. Shapiro is all smiling to himself now, figuring to be reborn as a God now that he's got the Child of God in his grasp. He thinks back to the harmony he heard that day, the guidance of the galaxy leading him personally: he's the one chosen to become a God and no mistake. He looks forward to the arrival of the Alpha Numbers, the only blot on his otherwise flawless memories. Once he's defeated them here, he'll jump to the Balmar, kill the other child of God, and unify the will of the whole universe. Irui can only look on sadly... He thinks these asteroids will become your people's gravestones, and tells Helmet and Gildrome that he's counting on them. The two of them move out of formation, and Shapiro wonders what the hell they're doing. Gildrome drily notes that for someone as bright as Shapiro he seems pretty slow on the uptake. The two of them are leaving the Solar System ahead of him, saying they have no reason to stick around and participate in his little vengeance play. Helmet welcomes the thought of Earthlings spilling each others' blood, and Gildrome formally wishes Shapiro good fortune in battle. Shapiro is furious at this "betrayal" by people who don't realize their own puniness. He therefore decides to wipe out the _Muge_ after he's done with the Earth and the Balmar. This guy is apparently retarded in the head, tarded not once or twice, but many times over. Your people will surely fix that, but first Luna sees Gildrome and Helmet's actions and decides the time is right for her too. Shinobu praises Shapiro for not running away from your people, and says that the time has come to settle the score once and for all, dating back to the Balmar War. That suits Shapiro fine, and he says he'll show you what it looks like when a God is born. He certainly hasn't changed any, and Kouji points out that no good can come of anyone running around thinking they're God. As your people as much as dare him to make good on all his braggadoccio, he remarks that none of you seem to understand what divinity truly means. It's an elevated state of being where you take orders from noone, and where you have everyone else's fate in your hands. A god cannot do good or ill, since its self-evident truth surpasses all. Boz's lackeys ask him if he got any of that, and as Boz struggles to explain Shinobu makes it clear for him: anyone spouting such garbage is a bad guy. Period. In this case, the bad guy's towering ego has also cost innumerable lives, as your people will happily remind him if he wants. Shapiro figures that this conversation is wasting his time, and he plans to prove how godly he is by erasing you all from the galaxy. Your people are... hmm, what's the word, not impressed. Clear the map within six turns for a Skill Point. When you immobilize the enemy flag ship, some sort of dark mech emerges from it and smacks Dancougar. Sara and the others recognize Shapiro's swift movements and crest, and Shapiro orders Sara and the others to die and begone from his sight. Sara notes that he's still got his God complex going, and notes that he's actually more of a demon. Shinobu is glad that he's come to face you man to man, but says that doing so has cost Shapiro whatever good luck he's got left. Shinobu plans to kick his ass like he did during the Balmar War, but a new batch of Muge emerge. Shapiro sniffs and figures that Luna can't seem to tear herself away from him. Luna meanwhile wills Shapiro to do his best, and while he has the Alpha Numbers busy she has other plans. Shinobu has finally gotten tired of the bluster and threats, and tells Sara that _this_ time they've got to burn Shapiro's schemes to ash with the flames of their fury. Her teammates encourage her too, and she tells Shinobu to put the pedal to the metal. Shinobu tells Shapiro that his habits are even showing through he mech. He's always been like this, too busy looking down on others to realize his own weaknesses. Ryou won't let Shapiro the strategist say he's forgotten the ancient proverb that "he who knows himself shall not fear a hundred battles", which Masato adds as further proof that Shapiro is just another man: in particular, a walking dead man. Shapiro is worth a High-Precision Targeting System. He flies off in rage, and as bad guys come out to keep your folks at bay the rest of your team urges Shinobu to hurry ahead and look after Irui, while they bring up the rear. The Dancougar team infiltrates the Asteroid Belt base, as the battle rages on outside. Your people hurry to where Shapiro is waiting, and Sara thinks to herself that he wants noone else's help. She wants to end this by her own hands, but Shapiro turns out the lights on her, commending her on her animal instincts, as befits one of the Beast Machine Squad. She suggests that he show himself, but he tells her that she needs to be punished. He plans to plunge all those who refused to accept him or comply with his ideals into despair. Sara tells him that his overconfidence hasn't changed at all over these years. Shapiro reminds her that she couldn't keep up with him when he tried to get close to the Imperial army, and she says she was in shock then. To think the man she cared so much for would sell the Earth to its enemies... Shapiro yells that the red thread connecting them snapped back then, but she reminds him that he's human just like her, and certainly no god. After a moment, Shapiro offers to tell her precisely why it is _he_ was chosen to become a god. Sara says she'd love to know, but says that she's the one who'll decide whether he lives or dies. He tells her that in a certain place back on Earth, he heard the music of God, the commingled melody of space. She could think of it as the harmony of peace in the universe, and that sound made him realize the existence of the absolute force which governs the galaxy: "fate" as it were. And a disturbance in that melody told him that the galaxy was about to meet its climax. That was around the time the Imperial army first showed up, and planet Earth's fate swung into motion. What could his experience be if not the guidance of God?! And that God told him that the harmony is forever broken, and ordered him to become a God himself and reign in the universe. This is why he abandoned Earth and sided with the Imperials: to gather information on the galaxy - and in the process, he met Muge and discovered the key to touching God. That would be poor little Irui, the child of God... But Sara's no longer having it. She says there was only one good thing that came out of hanging out with him: her getting to kill his ass! The problem is, there's no way she can see him in the dark. Shapiro instructs her to tremble in fear and die amidst her despair, but a certain person would find that most inconvenient. It's Luna, who turns on the lights and asks why Shapiro is so reluctant to meet Sara face to face. She says that this is a surprisingly mundane end for a man who called himself a god, and tells him she's come to say goodbye. She tells the fool that Muge never trusted him from the outset, and asks if he's really so sure that casting off love is the only way to godhood. God lies not in casting off love, but in surpassing it, and Shapiro's obsession with casting off or not shows just how limited he was as a ruler. He certainly hasn't surpassed Muge's immense power in any way, and she tells him that her original purpose was to take Irui to Muge. Which she'll happily do while he dies, and she leaves him with one final thought: he wasn't _man_enough_ to earn her love. Shapiro, now totally off his rocker, calls to the heavens to split asunder and orders the universe to hide itself in darkness once more. Here is born a God, who, by his own will, will reduce the world to naught. He commands the universe to proffer its very eternal soul at his feet. Amidst his insane laughter, he orders the universe to hurry up and get on with it. The Beast Machine squad all gather and stare at this pathetic sight, before the crumbling base crushes him like a bug. Well, the good news is that the Muge are now gone from the Earth. The bad news is that they've got Irui. That they would attack an entire planet just to get at her Psychodriver powers shows how much they think she's worth, and in fact she's worth quite a bit to you too. It's not clear whether she retains her personality or whether she's succumbed to the Gun-Eden system, but it's not an exaggeration to say that she's the only clue to stopping Apocalypsis you've got. Misato ponders the Angel that attacked Icarus base, and is worried about what Fuyutsuki (and the man behind him, Ikari Gendou) is up to. She realizes that if you don't solve this soon, something irrevocable could happen. Thus, your forces including the newly-added Eternal are to head to the Muge Zolbados empire, figure out what the bad guys are really after, and get Irui back. If your people hang around any more, Blue Cosmos may get their hands on Icarus itself, which would give them Carneades' "BM3". Even Gloval's efforts can't hold off Blue Cosmos forever, meaning you've got to end the fight between Natural and Coordinator post-haste. You'll have to leave that to Gloval and the Security Council for now, and Lacus Clyne agrees, vowing to do whatever she can to confront the danger overshadowing the galaxy. Amazingly, Bartfeld is here too, and says that the Eternal was made specifically to house the Freedom and Justice Gundams. Its Meetia gives them far greater power, which is nice. What's not so nice is how Chairman Clyne was assassinated during the fight against the Subterraneans, for his hopes to make peace with the Federation. This means the Plant is now under Patrick Zala's control, though Bartfeld is quick to point out that not everyone there believes as he does. He's more than happy to help, seeing as how he owes you a bit of a debt and all. Tashiro orders your people to move out, though Misato protests that the Muge base's location has remained hidden all this time. Viletta has already set up the plan to go storm the Muge's extradimensional fortress... Sara regains consciousness in the sickbay, having collapsed after things finished with Shapiro. There's no time for her to get sentimental over Shapiro's departure, however, since the battle is rapidly going to continue. You're going to use Dimension Cutting to reach the Muge, but Bright reminds you all that the last time you tried this you ended up somewhere other than where you expected. That was presumably Irui's guidance, and you should hopefully be able to count on that again this time. The Daikuu Maryuu and its new Gaiking combination are ready to rock and roll, but Sara says she'll keep Shapiro in her thoughts until the Muge are well and truly defeated. Your people pile into the Gate... Scenario 47Z. Hito no Mita Yume ("The Dream Someone Dreamed") Despite his stalwart exterior, Creuset is actually feeling rather worn down from all the battles he's faced. While he's prepared to suck it up up to a point as a soldier, he muses that he hasn't _always_ been such. He hopes to end all of this fighting sooner rather than later, and smiling figures that Flay must want the same. He tells her that he's now got the key, but from here he can't open the door like he wants to... News of the Zala faction's campaign of assassination comes as very bad news, especially since Riliina's clandestine efforts to broker peace were on the verge of bearing fruit. Bartfeld notes that no half-baked plan can bring about peace now, and is very glad that the fabled Bright Noa has heard of him. He and Lacus both promise to do everything in their power to bring peace back to mankind. The plan is to rendezvous near Colony Mendel for now; the Daikuu Maryuu is en route to the asteroid belt in preparation for pursuit of the Muge and Irui after their victory over the Subterraneans [see the "I" route]. Bright anticipates the Zaft command to do everything in their power to stop Maryuu's people, and tells her to be on guard. After Bright hangs up, Amuro frowns and observes that he's not heard much about this Colony Mendel. Bartfeld isn't surprised, since a biohazard incident laid waste to it before this war even started. Its situation at Lagrange Point L4 was apparently to give both the Plant and the Federation access to it, and old records of its creation date back to the early days of production of spacefaring colonist humans. As its name might imply, Mendel was the site of experiments into genetic engineering - Coordinator engineering. The place was sealed after those experiments apparently went awry, and is theoretically deserted now [paging John Carpenter, the set for your next movie is ready]. Lacus figures that the main problem is the Moon, where amassing Federation troops are awaiting their chance to assault the Plant. Ironically, it's the retreat of the Alliance that let the military buildup on the Moon proceed, and it's certain that the Blue Cosmos sympathizers are itching to pull the trigger. Misato is doubtful that the Blue Cosmos and Zala faction will be willing to talk after all their declarations of being the just cause, and Bartfeld wonders aloud just how wiping out the Coordinators is supposed to bring about the pure blue world the Blue Cosmos aspires to. Presumably, the good people of the Plant are wondering the same thing, and aren't likely to take genocide sitting down. Each side can claim to be "responding" to the other side's attacks in the interest of self-defense, creating a cycle that ends only when one side falls completely. Pretty appalling that people would strive so hard to annihilate each other, but Lacus points out that it's also people, namely your people, whose job it is to break the cycle. And surely you're not the only ones who feel that way, in this or any age. Bartfeld has brought some of his Bagus with him, whose animal form looks more suited to Shinobu and crew than to the regular Mobile Suit pilots. Jokes aside, Camille notes that their OS is configured for Coordinators: normal people ought not to be able to pilot them... Speaking of whom, Aslan has been furiously pondering something, and Cagalli tells him to try sharing with those around him and maybe getting help figuring whatever it is out. He gives her a rueful smile, and when she asks tells her that his gunshot wound from the Plant isn't what's paining him. It's the fact that he didn't stop his father, that he was powerless and naive. Cagalli blurts out that everyone is in that boat, that it's far rarer to find someone who _wasn't_ naive among your people. She tells him that it's too early to give up on his father, and that he may yet get another chance to talk to him. She asks him not to get all depressed by himself, and even as he apologizes he moves next to her and gets her to let him feel the warmth of her presence. Azrael has ordered Natarle to take her ship to L4, which she complies but does not agree with. She says that there's no basis for it, but Azrael says that the information he's received should be basis enough for her. She isn't inclined to trust information from the Plant, but Azrael continues that the two Gundams they faced in the previous battle seem to have some very interesting apparatus aboard. She asks him what he means, but he won't tell her until they've gotten their hands on it. Apparently, this is what is causing him to have her fly her ship into a possible trap - and he tells her that the Zaft themselves are headed to L4 in pursuit. If _that_ is true, it's all over for them - which is why he wants to get there first. Sensing her ongoing doubts, he tells her that he knows full well that she's the sort of captain who moves her ship around only on certain data. But there's someone here who has a fuller view of the battle, someone who uses their brain to command their ship (namely him), and he tells her not to forget that she's been ordered to do as he tells her. Azrael is either really studly or really stupid not to quail under the weight of the frown this earns him. In the Dominion's hangar, Orga and the others have called their captain Yazan out to tell them that they're not going to follow his orders. Kuroto adds that the white Gundam is their prey, and tells him to keep his filthy hands off. Yazan favors them with a crooked smile, saying that that gives him that much more time to focus on _his_ prey. He adds that they've got a time limit, having heard that they suffer pretty bad when the Gamma Grifeptan they take to function as living CPUs runs out. Kuroto and the others are most infuriated by his sarcastic tone, but Yazan's shout forestalls any violence. He tells them that he doesn't give a shit what their special powers are - war boils entirely down to the victor being in the right. He advises them to keep being victorious if they want to keep on living. Word then comes in that the Archangel has been sighted, and Yazan absentmindedly tells the boys to do whatever the hell they want while he prepares to take on his own archenemy. He then tosses them an extra dose of their medicine, startling Kuroto, and tells them to go bust ass. Amuro has decided to put Muu together with Diakka, who thinks Muu's some geezer but knows better than to gainsay the _GREAT_ wisdom of the Federation's White Shooting Star. At least to his face. Miriallia smiles and tells him not to get in Kira's way before she hangs up, drawing a groan from him but knowing giggles from the girls. Roux tells him to show Miriallia how manly he in, and even Four gets into the act. Azrael figures he's in luck for making it to your people before the Zaft could, and tells Natarle he doesn't care who gets sunk as long as he gets his hands on the two Gundams. He also wants to see his boys and their resident drifter earn their pay today, and as Maryuu prepares to counterattack, Lacus briefly laments the fate that made enemies of both the Federation and the Plant. The more psychically attuned among you can sense when the Zaft arrive. Creuset sees that Lacus has sided with the Alpha Numbers. To make some sense out of this chaos, he orders his men to concentrate fire on the Alpha Numbers and leave the Federation vessels for later. Yzak is infuriated at seeing Diakka's mech pressed into your service, and thinks he's going to avenge Diakka's death. Azrael figures that the Zaft will worry about taking out traitors to their own cause first, and tells Natarle not to mind them. Camille is _extra_ pissed off that Yazan is being so selfish as to continue his quest to take his head, and orders Yazan to begone from not only this battlefield but this world entire. When you first take down one of Azrael's stooges, Creuset will unleash a torrent of largely unintelligible gibberish, the upshot of which is that Muu has no way of beating his "parent". Creuset gestures to Mendel in the background, and says that many things can be tied up here, when he hoses your people's disappointing asses. Muu follows him inside, and Yzak chooses this moment to strike. Diakka furiously follows the "old geezer" into the colony, with Yzak hot on his tail. Amuro hastily tells Kira to follow them... When the Gundams touch down, Yzak is astounded to see Diakka himself telling him to get off his machine. Startled enough to level his weapon at his old friend and order him to stay back. Yzak wants an explanation for all this, and says that depending on the answer he may not forgive even his old friend. Kira then shows up, and Diakka tells him that the old guy ought to be farther inside. He asks Kira to leave Yzak to him, and Kira agrees, but leaves behind the warning not to become like him or Aslan. After he flies off, Diakka suggests that the increasingly confused Yzak lower his weapon. Yzak says he isn't foolish enough to believe such words from an enemy, and Diakka asks if that's really what he is. Yzak furiously says that that's what Diakka chose to be, but Diakka sniffs that he has no such recollection. He tells Yzak that he doesn't believe he's betraying the _Plant_ at all - all that's changed is that he doesn't feel like taking the brass's orders to wipe out the Naturals. Yzak isn't happy hearing that Lacus, Bartfeld, and even Aslan have bought into such rhetoric, and demands to know why. After a moment, Diakka tells Yzak that the Freedom's pilot used to pilot a different machine: the Strike. He's a Coordinator, and none other than Aslan's childhood playmate. Diakka says that he lacks both that pilot's skill and his resolve, but as he's watched him, as he's seen what happened at Alaska and Panama and at the Orb, AND in the far-flung reaches of the galaxy, he's lost the ability to just return to the Zaft and follow orders mindlessly. Meanwhile, Muu has followed Creuset farther inside. Creuset asks if he knows where he is (the hell he does), and says that it's a sin that he would not. Muu furiously fires back (and misses), and Kira runs up to join him. Creuset is inwardly surprised to see Kira still alive, and Muu quickly tells Kira that this is his enemy. He doesn't know why, but he can always sense Creuset's presence. Creuset for his part welcomes Kira to this little tableau as the Freedom's pilot, and invites the two of them to this place where all began - their homeland. Even if Muu doesn't recognize this place, Kira does - or at least begins to. Muu yells at him not to be deceived by Creuset's honeyed words, and the next exchange of gunfire leaves him wounded. Creuset says that he won't kill them after they've come this far - at least until they learn the full truth. He tosses Kira a file, instructing him to look at pages 24 and 43. Kira sees photos of himself and Cagalli, and Muu's father. Creuset asks them if they aren't curious to hear the story of those whose boundless desires and unending dreams brought them here under the banner of "progress". After all, they themselves are children of those same people. Creuset tells them that they're on forbidden land, the aftermath of those who dreamed of godhood. He asks Kira if he realizes that his current mother and father aren't his real parents. He must not have, given how he was raised as a perfectly normal child, untainted as it were. Creuset himself never would have dreamed, when he first heard of Kira from Aslan, that he would have encountered _their_ child. In fact, he expected _both_ of the twins to be dead, Kira in particular - since killing him and his biological parent Professor Hibiki was the Blue Cosmos' top priority back then. Yet Kira not only lived, but grew up and grew strong, and has managed to live through all the fighting until now. How could that be? At this rate, even someone like Creuset himself might stop wanting to believe in "their" eternal dream. Kira demands to know what the heck he's supposed to be, and Creuset tells him: the dream of mankind, the ultimate Coordinator: the one and only successful product of Hibiki's artificial womb. And to produce him, Hibiki sacrificed many, many of his children: Kira's siblings. Muu cries once again to the stunned Kira, telling him not to be taken in by Creuset's fabrications. But Creuset isn't finished: he plans to reveal his secret to you. He wasn't born Naturally, according to the nature of man. Muu begins to recognize his voice, and Creuset asks how wide the doors of chaos that the first Coordinator, George Glen, gave the world have opened since his death. The history of Natural and Coordinator has been a history of mutual distrust and conflict. Yet, the Coordinators continued to be born - surely anyone would want to see a dream come true which had been bought so dearly. Creuset cries out, asking just what mankind has grasped with its hands, at the end of that dream. All that curiosity, all that lust, until the very reason behind it has been forgotten in a sea of using and being used, killing and being killed. All that knowledge, all those achievements, for NOTHING!! A flicker of rationality returns to his voice, and he tells mankind to kill each other to their hearts' content, if that truly be its wish. Muu demands to know what makes Creuset any better, and Creuset shouts back that he's the one and only person in the universe entitled to punish mankind for its sins. He finally tells Muu that he's a failed clone of Muu's father, who once thought money could buy him everything, including his own death. Muu shouts back that no one would be foolish enough to believe such fairytales, and Creuset says that he sure as hell wouldn't want to believe it himself. But it's quite true, and Creuset makes to run off, saying that the final curtain is about to rise - by his hand. And when it does, this world of boundless desire will END, just as all those conceited upstart bastards wanted! Kira isn't quite having that, and he's a good enough shot to blow away Creuset's mask. It is indeed Muu's father's face Muu sees underneath. Creuset taunts Kira, saying that he can achieve nothing by himself. No one can stop the whirlpool of hatred gripping the universe! Muu grabs Kira and tells him to hurry... Meanwhile, Natarle is impressed that the Alpha Numbers seem to be holding off both adversaries quite well. She figures the best course of action would be temporary withdrawal until the Alpha Numbers and Zaft have weakened each other, and then a renewed ambush. Azrael tells her not to be ridiculous, and that that would be as much as admitting defeat to the Coordinators. He tells her that any businessman would know that the right course of action is to force people to fight, and the truly skilled will be the ones to emerge. Natarle fills him in that this is _war_, and that the defeated die, but he says that the business world works the same way. He asks if if perchance she's the sort who only fights battles she's sure she can win, and tells her that this is the sort of time where if she _doesn't_ give her all, she's assured of never winning. He reminds her of the old proverb that to catch a tiger's cub, you must enter the tiger's den, and tells her to give it her best shot. Creuset then emerges, flying back to his mother ship, with Kira and Muu in hot pursuit. But where is Diakka? He reemerges, with Yzak right behind him. Diakka tells Yzak to shoot him if he's determined that all non-Zaft are the enemy, and Yzak yells back that he's been deceived. Diakka smiles wickedly, and asks who the real deceived one is here. He then shrugs, saying that he actually has no idea, but that he's going anyway. He calls over his shoulder that he'd prefer not to have to fight Yzak and rejoins your people. As Flay looks mournfully on, Creuset tells her that it's time for his final gamble, an attempt to open the door wide. His ship looks like it's leaving, despite the advantageous position the Zaft are in, and Natarle orders her ship to follow. Creuset comments that he's tired, and asks Flay to deliver the final key to the door for him: if the Federation gets it, the war will be over. This surprises Flay, even as Natarle assumes attack formation. Creuset then begins to broadcast on an open frequency: he's got a hostage to return before the battle begins. He assures her that her mech is programmed to head to the Federation ship, and Natarle ponders what to do with this very odd state of affairs. To recover, or to shoot down? Flay, terrified, gets on the radio herself, and tells your people that it's her. Kira rushes towards her, and Muu and Diakka follow. Quite contrary to Azrael's expectations, Natarle orders her Gundam pilots to recover the vessel, which contains the only daughter of Vice-Minister Allstar. As Azrael tries to persuade Natarle that it's a trap, Flay screams that she's got the key, the key to end the war. This has Azrael interested, and a surprised Natarle asks if he actually believes in such a thing. He chides her that no one would say such a preposterous thing unless they believed it to be true, and asks Flay precisely what it is she's carrying. The boys don't like being used like this, but they'd rather obey orders than get their asses punished. Creuset orders his ship to hold position, waiting to see if the door will actually open. For a Skill Point, take down the three boys before Flay reaches the Dominion. When you do so, Kira will rush over to save Flay with his usual abandon. Natarle is amazed to hear his voice over the radio, as is Flay, and Shany figures the time has come to get Kira out of his life once and for all. Despite getting smacked around, Kira yells out that he's the one who hurt Flay, so he's the one who has to protect her. Flay is impressed, but can't stop her mech from reaching the Dominion. Natarle announces a retreat, and Azrael seems content with getting his hands on whatever this Key is. Kira reluctantly withdraws when it's clear he can do no more good here. Creuset will withdraw too, leaving your people up to his captain after he sees that the Key has passed to the Federation. Lacus then surprises Bartfeld by ordering him to concentrate all fire on the Zaft flagship. With the Vesalius ailing, Aslan tells the other Gundam pilots to salute their former captain. It looks like the fighting is over, but Retzel knows all too well that something fishy is afoot. Whoever the mastermind you spoke of before is may have been pulling strings here too, and this Key to stopping the fighting Flay spoke of is very ominous. It sure doesn't sound like the door in question leads to a peaceful resolution... Viletta points out that the real question is why the mastermind chose to hand this Key over in such a risky way - whatever it is could have just as easily fallen into your hands instead. Kira meanwhile is in shock over seeing Flay again despite his mech being recovered. But there's no time to talk - Bright shows up, saying that everyone has to move quickly to Icarus and that he'll explain after arriving there. Flay has been brought to the Dominion's bridge, bearing a disk from the masked Captain Creuset of the Zaft vessel. This sounds like it might be the real thing to Azrael, but Natarle is more interested in welcoming her young ward back, and with none of her frequent coldness either. As she tells Flay she did well, Flay breaks down in her arms. Your pilots are very worried about Kira, who seems to be a wreck after all the fighting and abortive reunion with Flay. Cagalli fills Aslan in on who Flay is, as Lacus goes to see Kira in sick bay. Kira has promised himself that he'll never cry again, but it's highly doubtful that he'll be able to keep that promise. Especially when Lacus tells him he should cry as much as he needs to - something that all humans do. He promptly starts sobbing, and Lacus murmurs that Kira has far too many sad dreams. But he, here before her, is everything... [See 48I for a description of the two routes merging as you head off to fight the Muge and get Irui back.] What Azrael has received are plans for that Neutron Jammer Canceller. To say he's happy would be an... understatement... Scenario 47P. Dai-Uchuu no Ishi ("The Greater Will of Space") Max had honestly never expected to sit in his captain's chair again, and just as he and Miria are about to have some loving reunion, Exedore calls in to report that the person you saw on the fourth planet really was Gyunter. Max regains his composure, and says that it's also now clear that what the Protodevlin fear most is Basara's singing. Max wants Chiba to look into why Minmei is being used in the Spiritia Farm, and Exedore says that Chiba already has a new sound weapon in mind. The researchers will get right to it, and Max laments how the bridge crew seem to be determined to make fun of him. He tells Miria that with the failure of Operation Stargazer, the only choice will be a full-scale assault, hopefully with the Soloship if not the full Alpha Numbers forces. He deliberately hasn't asked Exedore for the odds of success, and figures that even at full strength your people's chances are worse than 10 to 1. But that's still ten times better than your chances of beating the previously undefeated Bodolzar Fleet, which your people pulled off quite handily. Miria asks if he's counting on another Minmei-like miracle this time, and he grimaces as he tells her that he's not QUITE that over the hill yet. His grimace then twists into a smirk, and he reminds her of the saying that "miracles are where you make them". With even Gepelnietche using the term "Apocalypsis", mankind is likely finished if your people don't cause at least a couple miracles along the way. Gamlin gets a well-deserved break from his duties as squad leader. He has to admit that that has a nice ring to it, but as he regards his newly reconstructed mech, he figures he's got to strive that much harder to be a man worthy of Mylene. Just then there comes a flash, and a familiar voice announces that it's taking Gamlin's body, with Spiritia Paradise. The other girls ask to see the birthday present Gamlin gave Mylene. They're sure the stoic Gamlin must be overthinking things with Mylene, but are glad that he didn't give her a double bouquet of roses, or a CD of his favorite musician, or a giant stuffed animal. Brit looks steadily more ill throughout their banter, but Kusuha tells him that it's not so much _what_ is given, but who it's given by. And yes, she loved all those items when Brit gave them to her. A greatly relieved Brit then has to step lively to avoid a certain flower girl who nearly crashes into him. Mylene doesn't directly own up to receiving a ring, but the older girls tell her that she mustn't be bashful, and to charge in while she's still young and ask them veterans in love if there's anything she can't figure out. Gamlin, quite possessed, walks in. The hearty greetings from the other pilots fall on deaf ears as he regards each of them in turn and finds them wanting in beauty. Things improve when the ladies start addressing him - Noriko is beautifully athletic, Jung is beautifully endowed, Remy is beautifully "experienced", and Beauty is beautifully active. Reika has a beautiful mind, and Kusuha has a natural, easy beauty about her. Everyone is beginning to wonder why Gamlin is staying so silent, and it takes the beautifully sweet Mai to point out to Viletta that something seems wrong. Gamlin senses Viletta's beautiful menace even as the beautifully robust Mylene comes on the scene. Gubaba seemingly senses something is wrong with all his beautiful innocence, and just then the alarm for level two battlestations sounds. As everyone hurries off to deal with the threat, Gamlin agrees to go along and observe how you fight, and to grab the Anima Spiritia when the chance arises. It seems you get to find out what the Docougar have been up to. Bundorl heard a little bird tell him to warp to this part of space, and now all of them are rather surrounded by the STMC. Kuttner figures that Bundorl, always a bit odd, has finally lost it entirely out in space, and Kernagul demands to know what kind of bird it was. Bundorl fumes that the others can't grasp his inspiration, and says that there was positively a voice he heard telling him to come here. In any case, they've got legions of bad guys to deal with, and the others aren't willing to break up their team now, no matter how much they'd rather be back on their home planet. In which case, Bundorl tells them, they need to be quiet for a bit while he shows the bad guys how Leonard Medici Bundorl fights. For a Skill Point, take out all the STMC within five turns. Kuttner points out belatedly that this is space, where no one can hear you play classical music, but Bundorl says that that doesn't matter. What does matter is that the battle feels good to him. As in, "Listen to my music!!" Or not. Your people show up after enough bad guys are downed. They figure for a moment that Kuttner and Kernagul must be dead since only Bundorl's ship remains, but they get on the radio to let you know that they're very much alive. You owe these guys for saving you as you tried to leave Earth, and Focker tells everyone to help repay that debt. It still is rather odd to have met them here, somewhat akin to jumping into the Pacific Ocean and bumping your head on Captain Cook's treasure. Bundorl makes a point of telling Remy that he's glad to see her specifically, and when Remy insists that there's nothing between her and him, he figures that her stubbornness is one of the beautiful things about her. He orders the others to crank up the music, and while it's not particularly Basara's style, he likes the guts it has. He looks forward to jamming along to it, and Bundorl is overjoyed that there's finally someone among the Alpha Numbers who actually understands his aesthetics. Gamlin, meanwhile, is overcome and stammers that this music can be called nothing if not beautiful - causing Gubaba to get even more agitated. "Gamlin" realizes that the appearance of the gods of destruction in your people's path means that you're somehow connected to "that power". That means it's time to act. He manages to grab Mylene, and triumphantly announces to your people that this is what beautiful theft looks like. The secret body snatching is secret no more, and Gamlin orders his servants to go grab the Anima Spiritia. Max, through his teeth, orders your people to deal with the enemies in front of you first, and then worry about Mylene later. Basara does not like this one bit... As the battle wears on, Basara challenges Gavil [okay, let's just say it] to let Mylene go and come after him directly. Gavil says he owes your people a lot, but Isamu tells Basara to sing and return Gamlin to sanity. Unfortunately, Gamlin's body is acting as a filter and keeping the energy of the song out. As Basara sings ever louder, Max orders Sally to ready a Reaction Missile and says that he has no choice but to blow Gamlin, Mylene AND the Protodevlin away. Basara demands to know if there isn't some other better weapon instead, and Mylene remembers how many times Gamlin saved her before - now it's her turn to save him! Mylene somehow musters enough beautiful ferocity in her singing to force Gavil out, which puzzles the Docougar but pleases the rest of your people. Gavil was afraid this would happen, and realizes that Mylene's beautiful robustness is as dangerous as the Anima Spiritia is. Just then, numerous STMC Fold into the area - enough to make Kiry at a loss for words. Shingo has to tell his teammates not to give up, and a "mysterious" voice agrees. Kenta appears, and jumps everyone out of the area. Gavil recognizes the blue light around the boy as part of the limitless power. But how could that be, when that power is using the gods of destruction to bring about the end and beginning of the galaxy? Guess that means the Samples are really the chosen ones, and Gavil hastens to report back to Gepelnietche.... Well, it seems you're saved. Both Gamlin and Mylene have been recovered with no particular ill effects, and Kenta tells Max that he's not quite certain why he brought the Alpha Numbers here with the Beamlar's help - but he believes you all were chosen. Chosen to be the sword that confronts Apocalypsis. He isn't sure, but he thinks that the large number of STMC is _part_ of Apocalypsis... What's now clear is that if left alone, the STMC will continue to spread - and the Protodevlin's Spiritia Farm is almost complete. Your people have no choice but to stop those foes, and you ask Kenta to take the Docougar back to Earth to report all this to the Security Council. As they prepare to leave, Bundorl tells Remy to believe that this will only be a temporary parting. Remy notes that "he who believes shall be saved" sadly doesn't apply to her, an unbeliever. He offers her a rose instead, and as they vanish Remy whispers "see you again". As Max considers what to do next, the Soloship and GGG appear - looks like Kenta's targeting was incredibly accurate. Max decides to meet with the others, who appear to be intact, and then plan the next move. Scenario 47B. Inga no Umi De ("On the Sea of Karma") Bes has called Kentarou to his quarters, and as politely as he knows how asks Kentarou about the time he got married to a woman from another world. He's wrestling with the prospect of tying the knot with Kalala, and Kentarou tells him that since their circumstances are so different, he may not have much advice to offer. But what he can tell him is that this galaxy is made by the joining of one hand to another. The warfare between worlds is in fact just an extreme example of that, and Kentarou tells the rather puzzled Bes that if everything is the product of relations between people, those relations should not be fettered. Bes can't really explain why he's hesitating, and Kentarou tells him to just try to figure out if there's anything he values more than Kalala. In any case, he's still young and has plenty of chances to screw up and get back on his feet. Kentarou's advice boils down to being honest with his own heart, and that _does_ get through to Bes. Kentarou will be staying on Boazan, to lead the recovery and to work with Deus on amassing the power to fight Apocalypsis. Ken'ichi for his part will attempt to join the rest of the Alpha Numbers and solve the riddle of what Apocalypsis is in short order. Just then, the Boazan people have something to show you. They got your people's help in affixing _wings_ to Godor, in honor of Richter. They admit that they had misunderstood Richter: even given that he did lead the Barm into battle, he also battled to save their planet too. The new and improved Guardian Godor will be used to decorate the ruins of the Golden Palace. Erika will, unfortunately for Kazuya, be staying and helping Kentarou too. The next time they see each other will be when peace has returned to the galaxy. And when THAT happens, Erika is most looking forward to Kazuya's long- awaited marriage proposal. Bes is looking on happily at the couple, and Kalala notices it. This rattles him until she says that she can understand how they feel. Hyouma, ever the romantic retard, gets pulled aside by Chizuru, who still remembers how he said she was precious to him in the fight with Dangel. Hearing him say that made her extremely happy, but he clarifies (obliviously) that all his teammates are precious to him - it's because they're a _team_ that everything works out. Chizuru calls him an idiot and runs off, and a grinning Kusuha advises Hyouma that it's time to be more honest with himself. He doesn't like where this is going, and saying that he's the leader of the Battle _Team_, runs off too. Oh, so dishonest. Scarcely have you left the Boazan airspace than you run into the Baff Clan, who seemingly didn't fancy taking on Boazan itself just to get to you. Bes realizes that the Clan are after more than just Ideon's destruction - the rest of the Alpha Numbers are every bit as dangerous, and are now all the proud recipients of a place on the Clan's shitlist. Geejay also realizes that that means that the Alpha Numbers hold the key to where he needs to end up. You mustn't stay here long lest reinforcements arrive, and in fact you've got all of three turns to beat the bad guys down. Hannibal and his goons arrive just too late, but he figures that there's no way you can outrun him forever. He's heard that Doba himself has set out from the home country in the Viral Gene, and figures that if he can beat your people before the main army arrives, he'll be guaranteed nobility for sure. He seems awfully sure he can "eat" the giant [for someone with such tiny male organs. Actually, I just made that up - I haven't bothered to check his dimensions.] Speaking of dimensions, your people DS out again, hoping to have evaded your pursuers. No such dice. Once again, you've got all of three minutes to take these bad guys down, and they haven't given you any chance to resupply or repair. You notice on round 2 that Ideon's power is going up far faster than normal. Cosmo doesn't care, and he'll use whatever is at his disposal to win. Your people flee once again, and again the bad guys trail you. With nothing but short range DS Drives, your people can never hope to evade the Clan. What's more, Ryuusei isn't able to contact the Gate, and he can't figure out why. Ideon is acting up too, and Viletta is worried that the common power behind both of them is _forcing_ you to fight the Baff Clan. You've got no choice but to keep fighting to the bitter end, and Bes seems to have taken ill, though he doesn't want Kalala to let your people know lest it sap their morale. He finally has an idea: head for Barooda! Rendezvousing with your people there is the only way you can hope to come out of this alive. You've got to hold out for two more turns until DS Drive recharges. Ide's power is rising ever more quickly now - what is it it wants you to do? The Clan are getting ever faster at finding you. Tomoro points out that the Baff Clan dragnet has already extended to cover at least a [staggering] 3000 light-year diameter, and probably much more. Given that the Clan will be wherever you go, Bes gets an even better idea, and asks J to have Tomoro calculate where the origin of the dragnet is. To better than 97% accuracy, Tomoro finds the location. Bes tells you to get rid of the enemies before you first, and he'll explain what he's up to later. Once again, you've got two turns until the next DS Drive. Even Karsha is starting to get worried about how fast the Ideon Gauge is going up, but Cosmo doesn't care. He knows he sure as hell wants to live through this, and presumably Ideon does too. If so, it makes it all the easier for you all to fight. Bes's plan is simple: the enemy must be spread thin trying to catch you wherever you might go: this means that the main fleet must be relatively exposed. This is good enough for your strung-out crew, although something seems to be bothering Akira. Bes has finally reached his limits, and collapses right after ordering the last DS Drive. Bes is currently asleep, but when you DS Out, he'll have to be woken up again. Everyone realizes that you've got one chance to take out the main fleet - and if you fail, you're _not_ long for this world at all. Karsha notes that this is your first time on the offensive, and is determined to make it work. Cosmo agrees with her for once, and says that maybe they make a good team after all. Not that the moment lasts that long. Meanwhile, Cheryl worries to Geejay about the abnormal rate of Ideon Gauge rising. She's worried that you're being manipulated by Ideon's ego, and Kalala agrees. She feels that Ideon and Soloship are reaching a zone where you can no longer control them. If Ide really _can_ tell the difference between those with "good" and "bad" powers, it must be somewhat sentient. And what if that determination is not based on some external standard, but on its own selfish ego? Cosmo interrupts and asks about this hero dude in the Baff legends, but Kalala points out that that's precisely what they are: legends. Noone has ever seen this hero, but things are beginning to look like Ide wants to make you all fight. Certainly, Reideen has warned Akira more than once that Ideon is dangerous, and Mai points out that if Ide is making you all fight, it's not just against the Baff Clan. Not just Ide, but the underlying power in the galaxy seems to be trying to make all life fight against one another. This seems hard for Karsha and Cosmo to accept, and begs the question why the Sixth Culture would build such a dangerous thing in the first place. Kalala counters by asking why the Sixth Culture was destroyed. Bes is dreaming, shouting out that you all have the right to think and choose in order to protect yourselves. A resounding voice says that it, the gathering of thousands, of tens of thousands, of hundreds of millions of souls, also has the right to protect itself. Bes yells that the source of knowledge and the heart is people. Does Ide exist to kill those people?! It says that it has a right to protect Ide's place, which is where the heart dwells. Bes demands to know why it insists on making man fight man, but the voice wants to know why people hate each other so much. Bes denies that they are, but the voice asks again why it isn't possible to break free of outcomes. Is Ide creating those outcomes as an experiment? The voice says all if it is but one thing, and lacks any such power. Bes cries out that if Ide feels any of the suffering his people do, it should do everything in its power to search for the path to good. Ide actually doesn't seem confident, but Bes insists that if it shows its full power, it can even overcome time and space. Bes screams that he isn't part of Ide, he is he himself, and none other!! Hannibal's men detect something DS Outing nearby. Hannibal isn't sure which of the numerous other menaces in the galaxy this could be, but he figures whoever it is doesn't value their life very much. He is _not_ expecting the Logo Dauians, however. There's far more bad guys than you've faced before on this little charade, but if you wipe out the commander the whole CCC structure should crumble. Bes awakens from his slumber, grousing that there's no way he could go on sleeping with that kind of dream bugging him. He briskly tells everyone to aim for the enemy flagship, and you've only got six turns to do it before Tomoro calculates the rest of the bad guys will show up. Cosmo meanwhile doesn't give a shit what Ide's ego has planned - HE plans to live through this mess. And as for Hannibal, he plans to show you what it looks like when a SAMURAI fights! [o/~ Yuuki dake no S-U-H-A-D-A de!!! *wheeze* *gasp* O, mine eyes!!] For a Skill Point, take down the Gaburo Zan _after_ the two Gataman Zans. Hannibal is worth a lousy Hybrid Armor. He as amazed at the power your people bring to bear, and with his ship crippled and communications to the rest of his men knocked out, Bes orders everyone to back to the ship so you can retreat. Hannibal realizes that he and the ship he received from Halulu just suffered a huge loss of face. Neither he nor his poor crewman will rest until they've run the giant and the Logo Dauians to ground... Bes then tells your people about the scary dream he had. Ide itself wants to go on living too. He explains that Ide is energy created when numerous personalities are fused, which Akira takes to mean that Ide is the reflection of the will of your people and indeed of all living things. Good hearts, bad hearts, all of them affect Ide - but there's a major problem. That is that Ide has immense power at its disposal that you all don't know how to control - and it doesn't matter that all you're doing is trying to stay alive. [See, you can tell by the way I use my walk that I'm a woman's man, no time to talk.] What if this were to go out of your control? Akira believes that that's what Reideen was warning you of, and several of your people have to tell the rattled and upset Cosmo that noone knows precisely what that would mean. Liger can hazard a guess though - should Ideon's power reach a zone where it truly goes out of control, a planet or two would be the _lower_ end of the resulting damage. Dek points out that you've fought all this time with Ideon with no problem, and thinks it'll go on like that forever. But the abnormal Gauge activity you just experienced seems to be proof that Ide is straining at the bit - and at the very least you shouldn't think of it as the power of Ide saving you in this latest battle. Cheryl agrees: although the Power of Ide is supposed to be the manifestation of good, all the destruction it just caused seems like nothing other than the workings of the Devil. This lays bare all the doubts your people have over everything they've done, everything they've fought so hard for. Noone wants to believe that they've come this far at the behest of evil. After all, Ide _was_ a hero... right? In the Baff Clan legends? Poor Kalala is so stressed from all of this that she's literally ready to hurl, but she would rather the other pilots rest than her do so. After all, you're about ready to rendezvous with the Barooda contingent. As they walk off, Kalala begins to wonder if the sickness she feels is _morning_ sickness, and related to her time with Bes... [At this point, the Earth route is "E", and the space route is "S".] Scenario 48E. Ushinawareta Monotachi e no Chinkonka ("Requiem for the Lost") Muge welcomes Gildrome and Helmet back from their exertions. Much warpower was lost on Earth, but at least their objective was achieved. Shapiro never even realized that he was dancing in the palm of Muge's hand, and Helmet figures that it serves him right for being a stuck-up, overblown tourguide. Luna will be bringing the girl presently, and when she does Muge will have no further use for this universe. He plans to seal the corridor that connects their own universe with this one after them, and in the mean time tells his servants to rest after their surely wearying journey. As the others walk off, Muge suspects that Death Gaia is somehow unsatisfied. Death Gaia hastens to deny this to his emperor, but Muge tells him that he's known him a long time, and knows how he thinks. Death Gaia won't deny that he wants to settle the score with Dancougar and the Alpha Numbers, and Muge says that it seems he'll get his wish after all. He tells Death Gaia that they all have underestimated the Alpha Numbers, who are headed their way as they speak, crossing space and time to do so. Muge certainly finds the whole thing stimulating, and takes off his mask to reveal his actual face. He wants to fight with Death Gaia at his side, just like the old days, and Death Gaia finds this honor and this level of resolve almost too much honor to bear. He is ready and raring to go, and Muge tells him to have Helmet and Gildrome get ready to launch too. "There will be blood tonight!" Luna returns with Irui, just in time for your people show up and sow much upheaval in Muge's men. All the energy is coming very close to overwhelming Luna's ship in fact, and Luna is even more astounded when Irui simply steps out of her ship and... vanishes! Luna's ship capitulates immediately thereafter, leaving a fuming Muge, and the puzzled Alpha Numbers contingent wonder where she went off to. Well, if Muge can't have his Key, he can at least try to waste your ass - and his troops deploy all too swiftly. This entire space of Muge's seems alive with malice, sorrow, and rage: every negative emotion in the book. Shinobu wasn't expecting the wine-and-roses action, but this is entirely too close to Hell for anyone's liking. If this is where all the years of hunting the Muge have led the Beast Squad, it's not the bright light of hope that Sara hoped it would be. Which is all the more reason to hose ass and GTFO back to Earth. Death Gaia for his part has been entirely too eager to avenge his humiliating defeat on Earth. He figures he can plunge you all into the depths of Hell and eternal suffering, but your people have already heard just about every variant of "nightmares" and "hell" and "the devil" from your opposition. Shinji asks for Shinobu's trademark line, which Shinobu is all too happy to oblige with. Muge Zolbados and crew's ass is HIS. Gildrome's mech is generating some kind of psychic attack that is sapping your people of their vitality, and the very malice of this place is lending him aid. And he's not through either: he starts projecting random images of enemies directly into your pilots' brains. Unless you can take down Gildrome, you're in grave danger of your people striking each other down. Gildrome goes out like a bitch, disbelieving that your people could somehow beat him in this space. When you start chipping away at Death Gaia, he yells out that he can't be defeated, and perks entirely back up. Some of your people begin to wonder if he's immortal, but Shinobu yells that there _is_ no such thing as immortal in this world - if he's going to regenerate, you just have to do that much more damage. That's how the Beast Squad works, and Death Gaia figures that this is why you all are worthy to be defeated by him. Dancougar takes him on directly, and he _loses_. Shinobu is tired of his ugly mug, and tells him to begone once and for all. No doubt getting beaten to a bloody pulp is precisely what he wished for. With the enemy flagships taken down, the bad guys would seem to be in disarray. All that's left is Muge himself, and there's no telling what _his_ capabilities are. Just then the Puru sisters start shaking uncontrollably in fear: the outpouring of malice from the castle has reached new heights. It's strong enough that all your people can feel it plainly. It's now a _physical_ force, and its origin is Muge Zolbados himself. He plans to make you pay for waltzing into his house and pissing on his lawn in the process. He calls out, recalling the objective of Dancougar, that flesh be wasted as animal instinct and human knowledge are sublimated into godhood. That is aught but the boundless stupidity of the people of Earth, since the ideal, final stage of the evolution Earth so wishes for - is him! He does... something or other, and the Emperor of the Dark, plus the Grand Marshal of Hell, appear before you. Ryuuma is there too, as is Goll and Darius. Muge explains that this dimension of his is a place where vengeful souls gather - the realm of evil spirits, in terms you could understand. Those gathered before you were so pissed off when they died that there's no way for them to achieve eternal rest. And so, he's prepared vessels for them, seeing as how he's so highly evolved and whatnot. Kusuha is sure this ultimately evolved being can't be a god, and Muge readily agrees with her. He's merely using the power of all those who couldn't fulfill themselves with the Truth, and vast though that power may be it can only bow before the Truth of fate. Before the climax of the galaxy, that is. That's why he crossed the dimensions in search of the Key with which to outwit that Truth, the wandering Esper you all set out into space to find. He could use her power to thwart the cycle of karma, becoming a perpetual being above the repetition of death and rebirth. Shinobu, unable to listen any longer, tells him to shut his ass, demanding to know what kind of selfish bastard attacks an entire planet and kidnaps some poor little girl just to save their own skin. Yeah, he's not a god - but he's not the Devil either! He's just a motherfucker in need of a bullet to the head. He clearly thinks your people can't do jack, and you clearly think he doesn't know what he's talking about. Presumably all the other spirits will dissipate if Muge is wiped out, so... For a Skill Point, take down all the other bad guys and _then_ Muge within six turns from this point. Ryou can sense that to beat Muge will require burning out his spiritual energy - which basically means crashing your fury into him like always. Oh well. When you take down Muge once, he claims that he can't be defeated in this space. He begins to gather the power of his evil spirits, and your people begin to wonder if your power won't avail after all. Muge notes drily that all your efforts to make your own fate seem to have been in vain, and won't explain what he means by that. But even as your fate seems sealed, Shinobu won't give up - he'll never be able to face all the people that died for your cause if he just admits defeat here. Muge figures that this is more of your futile struggling, but Shinobu is shockingly quiet. Even meek as he asks the departed Igor to lend him strength. Sara does likewise, asking Shapiro to do the same for her. Kouji gets into the act, as does Hiroshi and the rest of your squad, calling upon the spirits of the departed. Power begins to gather at Dancougar too - every bit as much as Muge seems to have building up. Viletta says that if there are such a thing as evil spirits, there must also be spirits that follow the path of good. She can't say if that's the power of god or not, but whatever it is, it's helping Dancougar out right now. Muge finally begins to get the picture: he is about to get apocalypsed by your people's absolute destiny-cleaving powers. A voice tells Shinobu to surpass the rage of beasts and the hatred of man, and be reborn as the warrior of god, the Ultra-Beast Mecha-God, Dancougar! The Beast Team unites as once, and unleashes Final Dan-Kuu-Kou-Ga-Ken, wiping Muge Zolbados entirely off the map, as well as his evil spirits. With Muge stricken down, his own dimension is about to crumble, and Ryuusei's Dimension Cutting can't get you out in time. Muge's last words are that you all are the ones who will get to witness the Climax - assuming you can live that long. Your people return to real-space, and Sara wonders if you've really won. Can you call it a victory when so much is lost in the winning, so much hurting? She thinks she's destined to die here, along with everyone else, in some part of the galaxy she's never seen before. Actually, everyone's just unconscious, and thankfully the people who find you are the Macross 7 fleet and the rest of the Alpha Numbers. Max tells his men to recover your people very quietly, letting them sleep even a little longer before the next battle. Irui is looking on too, happy to see that all went well. Irui has collapsed after helping your people back to real space, having used too much power. Chiba has removed those pesky needles from her brain, but she's still out cold. Gamlin assures your people that Chiba hasn't screwed up the operation, and Viletta ponders the fact that Irui was able to do this much _with_ her mental functions impaired. Very terrifying amount of power there. Your people aren't precisely thrilled that Irui would do this to herself just to help save you all, but that's the kind of girl she is. It occurs to Rai to wonder if you all are really free of the curse of the Gun-Eden system, and even Viletta doesn't know that much. The only way to know is to ask her when she reawakens. Your people then catch up on what happened on the other path, discussing what has to be done about the Barooda. Tricky, with Basara out of action after being drained by Sybil, but you haven't really any choice. On Barooda 4, Sybil and Gepelnietche are having their showdown. Sybil vows to never drink Spiritia again, and tries to take Gepelnietche down. Although she has the power of Anima Spiritia behind her, Gepelnietche overcomes her and makes to seal her away again. No one can stop her Spiritia Farm now! Scenario 48S. Ginga ni Shisu ("Death in the Galaxy") No sooner does Doba's fleet arrive in the Milky Way than he orders a dragnet spread across the entire damn galaxy. Is anything this absurd destined to win? Ponder that question as Doba orders Halulu's advance fleet absorbed into his main force. Gildro knows that Halulu has failed repeatedly to capture the giant, and advises Doba not to underestimate it or the people from this galaxy who are at the controls. Doba says that the SAMURAI think too much of their own glory, which is why Gildro is on hand as a representative of the Orme business interests. Doba claims he isn't planning to use the Gandro Rowa, which would hurt his reputation as a soldier, but Gildro reminds him that he has many enemies in this galaxy. He thinks it's possible to overwhelm the Balmar with sheer numbers [looks like these bad guys are every bit as smart as their creator, Tomino], but he's worried about all the other unknowns. He's especially concerned about the monsters who nest in stars, and the other monsters who drain life-force. Gildro does show some shred of intellect when he adds all those factors up to suppose that the Milky Way might be some sort of sacrosanct ground that they ought not to tread on. Doba is surprised that a man of business would hold such superstitions, and says that anyway that's all the more reason that the giant and those using it must be destroyed. He's worried that the Ideon will invade his galaxy next, and that puts him in opposition to the great emperor Zuou Habiel Gante. Which in turn is why he allied himself with the Orme. Gildro says he's known Doba for a long time, and is looking forward to watching from the sidelines as Doba takes this place over for the Baff Clan. Doba is pretty sure that with the Viral Gene, there's no way he can lose. Max explains to Bes how the raid on Barooda 4 led to a face to face meeting with the chief Protodevlin, Gepelnietche. He explains how the Spiritia Farm works, making people listen to music as a way to allow their Spiritia to be extracted again and again. Their worst fears are confirmed in that Minmei is being made to operate the prototype Spiritia Farm, and Max relays that it appears to him that Minmei is on the verge of collapse. Especially with the STMC on the move again, the Protodevlin must be struck down and their hostages recovered as top priority. It's going to take a miracle for you to win and prevent all of mankind from becoming rechargeable batteries for the Protodevlin, but that's why you all are still alive... Cheryl shows Geejay a picture of Ideonite, the material the Ideon and Soloship are made out of. It's not clear precisely what is mixed into it to make it glow, but it's not inconceivable that the glowing stuff is Ide itself. Cheryl thinks that it's actually the system for keeping Ide imprisoned and directing its energy to the outside world. Not a bad idea, but Geejay asks her to then explain why it seems to retain its power even when broken. She conjectures that the will embodied in the broken parts suddenly becomes "independent", almost like a computer switching from networked to autonomous mode. All that just feeds into the notion that Ide can be independent, if not outright _uncontrollable_. Cheryl is beginning to realize that Ide may be toying with you all, a very bad thought that Geejay can't shake either. After a long silence, Cheryl offers him a drink - a toast, though there's nothing happy for her to toast to. They drink in silence for a while, and she asks him just how much more fearsome the Baff Clan's military might can get. He figures that if the whole fleet was mobilized, it could more than outmatch all the warpower in this galaxy combined [gawd, the stupidity is contagious]. If that's even partway true, it doesn't bode well for your rag-tag fleet from a backwater planet - and don't forget you've got many other enemies too. Cheryl asks in desperation where she could run to to be free, and Geejay tells her to the border of karma - that is, the end of the world. That's the only way to escape fate. If not, this entire war is far too painful. Yup, just as depressing as advertised, and Geejay advises her to stop drinking lest she get an unpleasant drunk on. He apologizes for not having anything better to say at a time like this, and she replies that that's one of the things she likes about him. But even that got started by Ide - why the hell is all this happening to _her_? To all of them? Why all the war, why even _love_ between the two sides?! Geejay says that it may be a test from Ide, and Cheryl can't believe there's some kind of test that would require thousands, millions of people to die. What the hell makes Ide so good that it can do something that even God Himself wouldn't be allowed to get away with. She breaks down sobbing in his arms... Elsewhere, Lin is wondering what became of Geejay and Cheryl. Karsha doesn't approve of them spending all that time together, even if they are poring over Ideon's mysteries. But Banjou points out that your very lives depend on the answer - if that won't pique someone's interest, what would? Karsha peevishly says that she doubts that's all there is to it, and Beauty says that people falling in love under circumstances like this is actually a good thing. Banjou agrees - men and women gets closest together when they can't see very far into the future. This touches off a round of levity, and Banjou says that that's a good thing too: if you can't see into tomorrow, there's no need to despair about what it might hold. And heck, the Circle of the Sun which will illuminate tomorrow, is on your side. ^_^ Cosmo wishes Banjou could impart some of his optimism to Karsha and Cheryl, though he quickly evades Karsha's sharp rejoinder. As for Banjou himself, he says that he never changes, including his approach to the women in his life. More's the pity, Reika thinks. Breaktime is over sooner than you would have liked, and Geejay runs out to announce that it's time to sortie. He asks if Cosmo got a chance to relax, and Cosmo replies that he got in plenty of quality time with Karsha. She snaps that nobody would want quality time with the likes of _him_, and Cosmo laments that he just can't get a break with her. It's the Protodevlin this time, the Protoculture's Epil warriors possessed by evil spirits. The records from the ruins indicate that there should be seven Protodevlin in total. You've met Gepelnietche the leader, plus three man-sized ones (Gigil, Sybil, and Gavil). There's the one with strange powers you saw on Lax, plus the ferocious beast that always shows up with Gavil. That leaves one left... Basara is really fired up today, and has been ever since the failed infiltration of Barooda 4. What is _not_ fired up is Ideon, whose Gauge is stone cold despite the enemy coming on. Karsha huffs that this POS mech is always like this, but Geejay is wondering if this silence is Ide's will - if so, what does it mean for your people? Take down enough of the Barooda and Gavil gets peeved, vowing to show you all the original beauty of his true form. He joins with Gravil into his ultimate form, Gavigla. As Exedore ponders what this means, something else appears in the area: it's Golam and Zomdo, interested in the Spiritia Farm and in the Anima Spiritia. They think all that must belong to them, and Gavigla isn't terribly thrilled to see them, the missing two Protodevlin. Given that even one of this class can lay waste to a Zentraedi fleet, you seem to be in for a spot of bad luck with all three of them facing you. Isamu has gotten numb from all the bad news, and Akira wonders if their reawakening has something to do with Apocalypsis. Basara for his part seems overjoyed at all the people gathering to hear his singing. For a Skill Point, take down Gavigla, who flees at 12k HP. He'll note that the grains of sand seem to have run out for him as he beautifully hits the wall. He leaves the rest to Zomdo and Golam. When you take down one of the new Protodevlins, it regenerates and tells Basara to come and get them. Basara is more than happy to oblige, though your people figure that Basara by himself isn't going to be able to cut it. Sybil shows up too, and rushes over to Basara's mech and helps with the offensive, having bathed in Basara's hyper-powered sound. Actually, her attempts to help have largely sapped her strength. Basara flies over to her and begins to forcibly give her his Spiritia. Sybil begins to scream, crying that she doesn't want his Spiritia, but it's too late. Basara's eyes lose their gleam, and Sybil's piteous cries to the Anima Spiritia are of no use. When he finally collapses, she thinks he's dead, and in her halting speech says that she doesn't need the shivers his Spiritia gave her. She can't bear the thought of Basara dying, and zooms off in grief. Word reaches Max that Basara's life signs are fading fast, and with perfectly horrible timing, the STMC show up. Bes knows the Soloship can reach Basara faster than the Battle 7, and orders Hatari to take it up to full speed. As Basara is rushed to sick bay, Cheryl yells that you mustn't lose him, one of the keys to Apocalypsis. But at this rate, the Soloship itself is in danger. Lucky for you, the damn Gauge finally begins to rise. Cosmo thinks it's already too late, but there's no time to quibble over small details. He tells Bes that he'll hold off the monsters, while Cheryl ponders how Ide seems to be responding to the space monsters, perhaps a part of Apocalypsis, attacking Basara. As the enemy offensive wears on, a new foe appears: the Baff Clan. This is the best chance Hannibal and his goons could have asked for, and it takes the more stoic of your people to resolve to fight both sets of opponents. Oh, by the way the STMC are bottomless. When you take down Hannibal's flagship, he prepares to show you all how a SAMURAI dies. Apparently this involves ramming Ideon, right in the spot where Geejay sits. Geejay claims to be okay, and tells Cosmo to concentrate on evading the bad guys. But Ideon then starts moving on its own, and whatever it's doing it's NOT GOOD. Max yells at everyone to flee as Geejay realizes he's seeing Ide expressing itself... Halulu enters Doba's bridge, immediately getting berated by her father for failing to capture the giant despite all the troops at her disposal. Gildro advises him to keep his critique for later, since it's been so long since he and his daughter have spoke, but Halulu insists on doing things by the book. Her report: the Ideon is FUCKING DIFFICULT TO DEFEAT. She shows footage of what Ideon was up to, chopping an entire planet in half to demonstrate how godlike its powers are. And that's probably just the tip of the iceberg in her view. Doba is beginning to see _why_ she's having such trouble, and she says that there's more: the Logo Dau squad the Ideon is hanging with, despite its small numbers, has enough power to cow an entire Imperial fleet. THAT has Doba's full attention, and he figures his galaxy-wide dragnet will surely let them hunt down and eliminate all those dangerous Logo Dauians from the universe. He tells her never to forget that he's got to protect _his_ galaxy from invaders, and she vows to return to the front lines and make his wishes come true. After she leaves, Gildro laments that his commander didn't have any father-daughter conversation after all, worried about the direction that the serious-minded girl is headed. Doba angrily says that that's precisely how he raised her, and that she's no longer his daughter. He warns Gildro sternly never to refer to her as such in front of him again. Gildro slowly accepts, and Doba is thinking that if it was really Halulu's careless contact with Ideon that started all this in the first place, there's no way he can forgive her... Cheryl runs over to try to see Geejay in the hangar, only to have the rest of the crew yell at her to stay back. She's in full hysteria mode, and with good reason: Geejay has now become one more sacrifice for your cause. This is not just Ide's doing - some larger, deeper force seems to be casting enemies in your path and leading you into battle. Even if that force is Apocalypsis, you've all decided to fight it with every fiber, and there's no turning back now. Zengar tells Brit to hone the blade of his soul, and it will surely cleave even fate. Dek meanwhile tells Cosmo that he'll take Geejay's place, even though he knows he might not be able to work the controls. He'd rather give it a shot than do nothing and die because of what Ide may have planned for you all. This sounds persuasive to Cosmo, who lets Dek have the B Mecha... with the warning that, having come this far, it's kill or be killed from here on out. Now your teams merge, and see the other path for the description of what they've been doing, including Sybil's unsuccessful attack on Gepelnietche. Scenario 49. Ginga ni Hibiku Utagoe ("Singing Which Resounds Throughout the Galaxy") All indications are that Basara won't be able to sing for the climax of your war with the Protodevlin. He needs a ventilator and his vitals aren't good - unless something changes, he'll die in a matter of days. Chiba has done everything he can, and the kids visiting from the Soloship can only watch and pray. In fact, Miria has gathered all the remaining residents of City 7 together in the hall to pray too. Gamlin doesn't have the heart to tell the kids that Basara's outlook is grim, assuring them instead that Basara will surely take the stage just when everyone needs him most. Lacus then comes to look in on Basara, a comrade in music even if from a different genre. She had heard of Basara and his singleminded valor amidst her despair as a propaganda tool. His example gave her the courage to go on singing, and the direction to sing for good. She tells Basara that she greatly looks forward to hearing his songs in person, and when Mylene thanks her she tells Mylene that her songs are very lovely too. If Basara provides the courage, Mylene furnishes the gentleness. She wants to hear Mylene's singing, saying that she and indeed all the people are waiting for her. Gamlin for his part is furious that he can't do anything to help when Basara is teetering on the brink of death. Kalala then asks Chiba if she could have a moment, but he's in a hurry to the planning meeting and can't spare that moment. She suspects ever more strongly that she knows what's causing her nausea... Exedore reports on the state of affairs. You now know that Gepelnietche has the power of Possession, and is a sort of black hole for Spiritia. If he becomes fully active, the loss of life could equal that which spelled the end of the Protoculture. In short: the death of all life in the galaxy. To prevent entirely eating himself out of house and home, he's cooked up that Spiritia Farm project. You may have no choice but to sacrifice all those Megaroad and City 7 people if you want to stop the Spiritia Farm, and Chiba thinks the time has finally come to use the Sound Buster. He explains that the Anima Spiritia was once powerful enough to seal away the Protodevlin entirely - and if Basara truly has that, it should be possible to seal them away again. The modifications to your flagships are already 77% complete. The idea is to use their Superdimensional warp capabilities to send the sound energy directly into the Protodevlins' bodies, rendering them immobile. The one problem is Basara, and without him you'll have to fight by strength alone, and Exedore tells you the odds are _not_ good. But a message then comes in from the main Zentraedi fleet. It's Admiral Britai, whose commanding presence awes those on your crew who weren't part of the original dealings with the Zentraedi. He's been mostly hanging out at Icarus while doing his Solar System defense mission, saying that Earth itself is a bit hostile these days. He all but insists on helping you take down the Protodevlin, fully aware that the last time the Zentraedi and Meltrandi tangled with them it nearly wiped them out. He tells Maximilian "Genius" that he needs no thanks, and looks forward to the coming battle. Boy is it good to have friends. Said friends have taken on the Protodevlin on a planetary scale, letting your people mostly slip through to the planets' surface to attack Gepelnietche directly. However, the bad guys are still planning to put up a fight, and Gavigla is among them. Max orders you to ignore him and concentrate on reaching the planet's surface. You've got to get the Battle 7 to the designated point within five turns or the operation will fail. Gamlin is still fretting over not being able to do more, but he tells his squad mates that he'll do more than his level best here. Mylene for her part will sing loud enough for Basara too... As the battle wears on, the other two Protodevlin show up as well. Gamlin yells at everyone not to panic, and tells Mylene that while he's the worst of all men, the least he can do is take out a Protodevlin or two. Max agrees, and orders everyone to press the offensive. Gepelnietche is almost ready to reveal his true form, and Misa inwardly urges your people to hurry. She also is resolved to fight in her way... On the surface, all your team faces the ethereal world that is the Protodevlin home base. Somewhere beneath the surface are the Protodevlin's true bodies, and they are not going to give them up without a _major_ struggle. Though the odds look bad, there's no way Isamu or the rest of your people can withdraw now. And to make matters worse, Britai's forces are tied up up in orbit: it's just your people now. Exedore begins to sense Gepelnietche's imminent resurrection, and Gamlin yells at his people again to remember the sacrifices Kinryuu and everyone else made just to get this far. Mylene rushes over to Battle 7, telling the unconscious Basara that she's going to sing, and asking permission for _her_ to power the Sound Buster. Max initially refuses, but she pleads with him by saying that singing in the Fire Bombers is everything to her - if she can't sing now, everything she's striven for all this time will be for nothing. Max has to smile at his daughter's gift for hyperbole, and tells her that she _can_ sing, but that it's now officially her "mission". For the intended effect, Battle 7 has to reach a certain spot, and reach it within six turns. All your people have to provide cover, and the fate of all life is resting on your shoulders. No pressure. On turn three, the enemy flag ship appears, though Gepelnietche isn't aboard it. It _is_ however in your path, which means you'll have to spend time wrecking it. Gamlin yells to Mylene to leave that to the rest of your people, saying that he's given up on being her husband. Mylene responds that she genuinely loves him, but she's figured out that she loves Basara equally much. Gamlin tells her to say no more, and instead sing - sing enough for Basara too. As for the rest of your people, you figured there had to be an enemy flagship hidden around here somewheres, and the fact it finally appeared isn't especially daunting. Once you get the Battle 7 in position, the Sound Buster operation kicks off. An enemy pops out and prepares to take down Mylene, but Max sorties himself to protect her. Another enemy approaches, and Miria pops out too and asks how he can call himself a genius at that rate. The two team up and promptly pummel the bad guy, adjusting their breathing to what they did "back then". They buy Mylene what they think is the time needed to fire up the weapon, but Gavil has other ideas. He's now HUGE, but since he's still a Protodevlin, the weapon should work. Mylene asks Basara to listen to her, and the power directed at Gepelnietche is even more than expected. Unfortunately, Gepelnietche is tougher than that, and he knocks out the Sound Buster with one attack. Unfortunately for everyone, Gepelnietche has lost control, or rather, is seeing her Spiritia Dreaming crumbling. Gavil realizes that he's gone beautifully insane, and Ray has had enough of these people messing with the members of his band. Bihiida's drumming begins putting forth ultra-energy, and Ray tells Mylene to withdraw and let Gamlin protect her. Max and Miria realize what the time is, and tell your people to use everything in their arsenal to take Gepelnietche down before he drains all the Spiritia from his Farm. When damaged beyond a certain point, Gavil tries to intervene and begs Gepelnietche to stop. But he can't be stopped - Gepelnietche as such has been destroyed, and the Spiritian Black Hole that will result will drain all the Spiritia in the galaxy. This is one beautiful climax that Gavil wishes he didn't have to see. What Gepelnietche can't figure out is why all this is happening when he gave himself over to the darkness like she ought. Is this the end? In sick bay, Mylene is yelling, pleading, anything she can think of to get Basara to wake up. That doesn't seem to be working, but another voice is rising - it's Minmei! The voice of a goddess has reached your people all the way in hell, as it were, and Renais isn't the only one who finds it odd that such a gentle song could give you all fighting spirit. Even Gavil can't call this song anything but beauty itself. As more damage unfolds, those maintaining their vigil in sick bay plead with Basara to wake up, to come along and sing with Mylene, and so on and so forth. He finally opens his eyes, wondering why all the long faces, and heads back out to do his part at the concert. The girl carrying those flowers around all this time finally gets to give them to Basara, and he kicks into gear something hardcore. It's time for the Fire Bombers greatest concert, and oh! It's just a rock 'n roll. As the damage piles up some more, your people begin to wonder if this is having any effect at all. Gavil laments how all beauty is about to be swallowed up by darkness, but just then a new ally appears. It's Sybil, here to wipe out Gepelnietche. The big G thinks it's too late, that the end of everything has already arrived, but Basara calls Sybil to him, to her amazement, and she happily complies and effectively joins the band. At the end of the song battle, Gepelnietche senses in the song the perpetual flood of Spiritia, born of the darkness of the void: Spiritia Creation. Gavil gets the beautiful shivers of his body melting away, and all the Protodevlin begin shrinking to normal size. Looks like today's concert is over. Basara praises Sybil and Gepelnietche on their singing, as well as the rest of the Alpha Numbers. Hikaru runs to find Misa, who strangely enough can't stop crying. Minmei watches the happy reunion with a smile that might be a bit melancholy, but Chiba comes over and brightly asks for her autograph. And he's not the only one. Minmei at length recognizes the former Preventer forces, who have come all this way to save her. As praise is heaped on the "original" idol singer, she manages to snap out of her loneliness and surprise, saying that as long as she's got her songs she'll never be alone. She offers thanks on behalf of all the prisoners, radiant as always. Gepelnietche now has a little bit of Anima Spiritia within, something left behind by the final shard of his broken dream. Minmei explains that they've finally figured out how to give form to that which wells forth from their deepest recesses, to make what they call Spiritia. Gepelnietche thanks the humans, Samples no more, for teaching them this precious gift, but warns that Apocalypsis draws near. He tells you to summon your courage for the battle ahead, but claims not to know much more than you do about what Apocalypsis is. What he does know is that the Epil within him was created as a means of fighting against it. Given that the Zentraedi were created by the Protoculture as a means of fending off the STMC, it might stand to reason that the Epil, even more powerful, were also meant to fend off the STMC, if that's indeed what Apocalypsis is. That's more than Gepelnietche knows, but the endless power that summoned his kind to this universe told him to gather your people's Spiritia together. They disobeyed, and tried to create for themselves a paradise with which to overcome their destiny, that is, the Spiritia Farm. Sybil haltingly tells Basara that she'll never forget his songs, but Gepelnietche tells her to go with her Anima Spiritia, and live how she sees fit. That's the true meaning of Spiritia Paradise. He leads the others away to a new life, and your people ponder how the Epil, though enemies for a while, were in the end just trying to live according to their nature. And that lifestyle is over, now that they've discovered how to generate Spiritia for themselves. No enemies of yours any longer. But there are still more concerts to play, and the very galaxy is singing. It might be that the STMC are the "End" prophesied in Balmar lore, but what of the "Beginning"? A familiar figure walks out of the shadows to answer Sakon's question - Irui tells you that the key to unlocking all mysteries is with the Balmar. Kusuha and the others are amazed to see her awake again, and Kusuha asks her who she really is. She says that she is both the planetary defense system Gun-Eden AND the little girl you know as Irui.... Scenario 49X. Arata Naru Kaibara E ("To a New Ocean") Your people are pondering the impending multi-front battle to be waged in just a few hours' time. Jung notes that even the Top squadron hadn't been doing anything outside the Solar System until this, and Noriko is even more fired up than usual for the mission to go save the Megaroad fleet. She has a promise to Minmei to keep, a promise made when that fleet first set out for space in the days before the War of Seals. Noriko reminisces about what happened while the group of them were defending the fleet before launch... Fleets 1 through 7 have now departed, and all that remains is fleet 0, including the flagship Megaroad itself. With Max and Miria on the scene, the Macross pilots aren't too worried about an enemy assault before the rendezvous occurs. It's even rumored that the new Macross class being assembled on Earth surpasses the Megaroad's firepower, though due to the huge financial drain of mounting this expedition, the new vessel's completion is still a ways off. Britai has been helping with the guard duty too, saying it's the least he can do after all you've been through. He accepts Minmei's thanks with a gruff admission that it'll be hard having her songs so far away. But he figures that her songs can comfort even more people off in distant space. Jung and Noriko show up to say farewell to their comrades from the Balmar War, though Kazumi is currently unable to part from the bedside of her ailing coach, acting both as moral support and assistant in drafting a certain plan. Tashiro and a cast of hundreds of thousands or more have paved the way for this long-range colonization, and the inevitable showdown with the STMC that will accompany it. In fact, an enemy assault is coming right now, and Britai tells the Megaroad to hurry off while our people hold the fort here. He attempts to lead the enemy away from the Megaroad, but a splinter of the bad guys seem intent on homing in on you anyway. Noriko and Jung vow to protect the flagship, saying that the two Aces won't be defeated easily. Misa tells them that she'll never forget their bravery and gentleness, and the Megaroad itself Folds away. It is indeed the STMC, presumably from a different herd of them than the one your Raiousei operation obliterated - Oota is right again! These ones seem to have strayed from their main group, but if left alone others will surely follow. Take these ones out posthaste. As you whittle down the first wave, a second wave arrives, and at this rate your defenses will be breached and Earth itself invaded. A new type of STMC then appears, smacking the two pilots around at a speed they can't keep up with. Noriko plans to try to bodily stop the thing with Gunbuster, but a mysterious voice tells her that that's no way for a girl to fight. It's Isamu and Guld, followed in quick succession by Focker and his men. It seems Misa sent them back, so they could dispel any last regrets before setting out on their long, long mission. Noriko is very grateful, but is told to save her gratitude until after all the bad guys are taken out. Focker issues his traditional orders to all present, and the battle is joined anew! Once your opponents are all destroyed, word comes in from Britai that the enemies you faced do indeed seem to have strayed from wherever their main herd is - meaning you're out of the woods for now. This allows the Macross pilots to truly depart. The Macross pilots have one more message for the Ace pilots from Misa and Minmei: that they're "looking forward to seeing them again". Noriko promises them that no matter what, she'll see them all again. With one final admonition from Isamu to work on their womanhood as well as their piloting skills, the Macross pilots depart... ...bringing us back to present day. Quite the dramatic story, though all that reminiscing makes the changed relationship between Max and Miria painfully clear. Hikaru notes that there are still some feelings that never change, by which _he_ means Claudia and Focker but which everyone else thinks means his mooning over Misa. Focker more than admits that he's still got feelings for Claudia, and points out that it wasn't just the Ace girls he promised to see again. That said, he was planning to wait until she found a new homeland for mankind before telling her, lest her search be less enthusiastic by the knowledge that someone was waiting for her back on first Earth. Jung says that this display of manly acumen is just too impressive, and Focker adds that men and women can have other relationships besides just being together. A difficult concept for Hikaru, who as the movies would have it set out for space with both Minmei and Misa in his arms. Hikaru's protests that that was just fictional fall on playfully deaf ears. In any case, the girls are more resolved than ever to keep their promise with Misa and Minmei on the way to the showdown with the STMC. Scenario 50. Futatsu no Mon to Futatsu no Hoshi ("Two Gates and Two Planets") The veterans of the War of Seals fill the rest of your crew in on who Irui and this Gun-Eden thing are. Recall that Gun-Eden possessed Irui as part of its goal of totally sealing the Earth off from the outside, as a way of protecting it. It was Irui's Psychodriver powers that made her eligible as the Key to activating Gun-Eden, and she _had_ been living in peace with Kusuha until this war started and she went missing. Kusuha, for her part, is just overjoyed to have Irui back safely, and Brit is too. Kusuha then walks in, looking just as Kouji remembers her, with Bright right behind. It's time for an emergency briefing, based on information Irui Gun-Eden has given you. Irui is slightly sad but entirely understanding that your people aren't quite sure what to make of her. She explains that within her body dwell both her own will and that of Gun-Eden: not schizophrenia, but a sort of coexistence. It is Irui's consciousness who is currently addressing you all, but Gun-Eden within her is quite able to hear everything you all say. Hiiro, to Duo's alarm, gets right to the point and asks if Irui is your enemy. Irui expected that too, and explains when Tetsuya asks that Gun-Eden no longer seeks to seal the Earth. That became a practical impossibility when the Garden of Paral was destroyed, in fact. As for why she kept hiding herself from you and refusing aid, Irui explains that Gun-Eden was looking for an answer. Gun-Eden is, whatever means are involved, a system for defending the Earth. Since it can no longer carry out that mission by itself, it has been seeking agents to perform that work for it: the Swords of Gun-Eden. And it has finally found its answer: the Swords are you all. This revelation isn't met with the greatest of joy: as Hiroshi explains, your crew has been manipulated and used by a lot of different people in their journeys through space. Banjou tells her that being chosen by Gun-Eden is meaningless to your people: even without its say-so, your people were always planning to protect the Earth. And not _just_ the Earth: the Colonies and in fact the entire darn galaxy are on your list of places to defend. This brings a smile to Irui's face, and Amuro tells Irui to tell Gun-Eden that your people are fighting of their own volition. Shinobu adds a warning to Gun-Eden not to get in your way, and Irui says she's very very glad she went on believing in you all. See, she and Gun-Eden were thinking a long time over how best to protect the Earth, and Gun-Eden even briefly considered _forcing_ your people to comply with its plans, but at the end it too realized just how powerful your peace-loving hearts are. And that's why it elected to help you and why Irui and you all can finally have a normal conversation. This is also why Irui contacted Mai and taught her how to use her XN Dimension powers - she believed firmly that Mai would use that power for good. This is a happy ending of _sorts_, but you're not out of the woods yet. Some might recall how the Balmar said that Irui is also the key to Apocalypsis. That would be because Gun-Eden was _originally_ made to save the Earth from it. THOUGH, unfortunately, when the bulk of Gun-Eden was wiped out the memory of precisely what Apocalypsis is got wiped out too. Do you sense a TREND here? Anyway, she only has fragmentary knowledge of Apocalypsis and of the builders of the Gun-Eden system. But if her knowledge could be combined with the _other_ Gun-Eden, which Armana said was on Balmar, it should be possible to figure out what Apocalypsis is and hopefully how to stop it. That is unlikely to be easy, however. What the Balmar call Zfield appears numerous times in their legends and actual documented history. Given that Balmar is situated in the center of the galaxy, the Balmar have weathered _far_ more alien incursions than you have, and you can conclude that their Gun-Eden system has been highly active all this time, keeping them safe. And that has let Irui's counterpart, this so-called Spirit Emperor, become the ruler of Balmar. The fear is that he will not care about the rest of the galaxy if Balmar itself can remain safe, and Irui figures that that's more than likely exactly what will happen. But maybe Armana can intercede on your behalf! Well, it's settled: it's time to go to Balmar, figure out what the hell Apocalypsis is, and quit getting used by others. That said, you can't just Dimension Cut your way directly there - the Zfield system has erected a kekkai around Balmar that even the Crossgate cannot easily breach. You _can_ use the Balmar Crossgate to get close, however, and there isn't likely to be any shorter route available. Bes figures you'd best head off at once since that's the only option left - every second you hesitate is precious. Sakon ponders the twin Gun-Edens and Crossgates, and the ancient connection between them, and Misato wonders what relation the Balmar copy of the Dead Sea Scrolls might have to Earth's... Unfortunately, Cheryl isn't on hand to give her opinion, still a puddle of tears after Geejay's death. It seems the hard-headed woman was far closer to Geejay than you knew, and the others recommend that Sakon go speak with her if he's got the time. Maybe talk of Ide will help cheer her up. Sakon promises to do so after the next battle. Misa agrees to take charge of City 7, leaving Miria to fight by her husband's side with the rest of you. Oh, and Britai will be guarding City 7, so no worries there. Misa is sad that she won't get to see Hikaru again for a while, but Hikaru says happily that he'll see to it that they'll be together again soon. And when they meet again.............. what? asks Minmei. It looks like she's really bought into this singing for the galaxy's sake thing, no longer begrudging Misa and Hikaru's time together. She makes sure they'll promise to let her sing at their wedding. Kusuha is still overjoyed that Irui is back, and says she'll gladly lend Irui her strength for the galaxy's sake. Aboard the Helmoze, Epeso reports to Etsilla that preparations are complete to strike. With the Nephiim departed from Balmar, victory should be assured. Etsilla likes the sound of that, and tells him not to bring disgrace on the Balmar's greatest general in the battle to come. Epeso isn't so sure the Alpha Numbers will appear, but Shiva has told Etsilla that your people have defeated the Protodevlin. This gets Epeso's complete attention, and while it was Shiva's intent to lure your people to space to get rid of said demons, it's fair to say that your people's power far exceeded his expectations. And now, using the Crossgate, your people are headed for Balmar itself. This would seem to be a sure sign that your people were too dangerous to try using all along, and Etsilla doesn't argue the point. Even Balmarian science can't explain everything in your people's arsenal, but the fact remains that Balmar has not once in its history allowed an assault from outside. Epeso knows as well as she does that now is not the time to break that streak, and he proclaims that he won't allow the humans to lay one finger on their lord's holy land. Baran seems entirely too eager to support the war effort, and Epeso is beginning to wonder what's wrong with him. He shakes it off, figuring that he's got enough to worry about attempting to secure Balmar's future, as the emperor's representative. Your people arrive, as if on cue. Viletta recognizes the Nephiim, one of the twelve satellites which protect Balmar. The fact that they would _move_ it from its orbit means the Balmar are really serious, but fortunately fighting isn't the only trick in your arsenal. After all, you're here to learn about and stop Apocalypsis, not throw down for the heck of it. It's quite a shock however to hear the voice of Epeso, congratulating you on taking their invitation and fighting on the galactic stage. Your people are quick to tell him that they fought of their own volition and not for any plan of his, and he replies that he doesn't feel like questioning your pride. Max fills him in on how you're not here to fight, but to discuss the menace overshadowing the galaxy as a whole. Misato asks for a chance to pool the knowledge of your Gun- Eden and theirs, to everyone's benefit. Since this will require direct access to Zfield, Max requests an audience with the Spirit Emperor. Epeso furiously orders the Earthlings never to profane the Emperor's name by letting it pass their foul mouths, and then more calmly says that of course his empire is advancing its own inquiries into Apocalypsis, as well as the abnormal incidence of the STMC. He figures the Balmar, with their Emperor on their side, need no collaboration from others. He is confident that when the Emperor returns from his meditation, he will save all his subjects from whatever the peril is. And he views _his_ job as keeping you away from said Emperor. Your people then ask why, if the Balmar have the means to survive Apocalypsis, they don't share them with others. Epeso says that they're _Balmar_, and the lives of others are meaningless to them. Banjou is now certain that you are going to have to make your way _through_ Epeso to Balmar, and prays that not all his countrymen are as egotistical as he. Epeso tells him to make no mistake: everything he's doing is in accordance with the underlying principles of the galaxy: those with power survive, and those without are destroyed. Shingo smirks at this, figuring that this must mean that if you all win _you_ are the ones who deserve to live. Cosmo has had enough of stupid rhetoric, and Ryouma announces that you _are_ going to pass, whether Epeso likes it or not. Epeso for his part thinks you all need another lesson in how the galaxy works, vowing to teach you just how subject to the Emperor's will you all are. Max tells Epeso he's sorry, having taken Epeso for a more sensible guy than this - all that reasonableness seems to have just been Epeso's contempt in disguise. You've got no choice but to fight now, with Epeso proclaiming that he's on the side of Justice and all that jazz. Epeso then warns you all not to think of the battle at Mars as his true strength, and his satellite starts blasting away at you. He tells you that never before has one of the twelve "moons" of Balmar been moved, and this means that Shiva has recognized you all as the most evil of all enemies in Balmar's long history. The revelation that this fleet is under Shiva's sway is not welcome to you, and there's _really_ no hope of contacting Armana without taking them down first. For a Skill Point, take down the Helmoze within five turns. Your people figure out quickly from the distinctive lightning strikes that these satellites use the same technology as the Garden of Paral did. You can't withstand the barrage for long, so a coordinated attack on the fortress is the only way to go. The Helmoze is worth an Analyzer Plusplus. When you take down Gottso's ship, he tells you all to despair, for the punishment of God is at hand: a Zfield. Now, you've already taken one of these down before at Mars, but Epeso smirks and tells you that you've got the power of the Zfields all wrong. After all, that fight was simply to lure you out into space... meaning that they were pulling their punches. Epeso thinks that's enough to make you despair, but if you haven't seen the best he can do, _he_ hasn't seen the best _you_ can do either. Sounds like a great chance to punish him for holding back, back then. Of course, he as the Spirit Emperor's representative, thinks he has the upper hand, but Etsilla figures your people are doing pretty darn well to make Epeso send out his Zfield. She and Baran emerge in their mecha, but Baran is all coming with the "I am the noble bodyguard of the Emperor" blah blah instead of the "true warrior" schtick your people are used to. Your people can tell from his lethal intent that you have no choice but to fight your way through, and Zengar in particular realizes he needs to put forth all his strength to win. Etsilla makes a show of claiming to be supporting the Empire. Etsilla is worth a Basara's Disc. She says that you are every bit worthy of being written of in the Akashic Record, and tells you to fight to your hearts' content. She plans to wait on the planet's surface, saying that if you meet her again all locks will be opened, and fate will show itself to her. Baran is worth a Combat Manual. He seems to have forgotten his past fight with Zengar, and Zengar is really starting to wonder what happened to the guy. In fact, something weird _is_ happening: Baran writhes around as though in pain, suddenly recognizing your people as though seeing them for the first time. He can remember his name, and something about returning home and confronting Shiva, but nothing more. He abruptly sees that Nephiim has been moved, and demands to know if this is Epeso's doing. When Epeso says that Shiva made the call, Baran hastens back to the planet, to have Shiva arrested and brought before the Emperor. He is quick to realize that your presence here means that you're headed for the planet, and says that no matter what the reason, off-worlders are absolutely forbidden to enter the Emperor's sacred precincts. He hurries ahead and leaves Epeso in charge of the rest, warning you that if you continue you'll have to deal with him. Given that all Balmarians seem to be raised thinking their planet is better than everyone else's, his way of thinking is probably unavoidable. The Zfield is worth an S Adaptor. Epeso can't believe that this Zfield, which he received from the Emperor Himself, could be beaten. He'd better believe it - his Zfield was neither almighty nor immortal. Especially when your people join forces. Such power might just even save the galaxy, and Shinobu orders Epeso not to think that his world is better than everyone else's. Of course everyone thinks their own planet is special, J adds, but the time has come to join forces in ways that transcend one's homeworld. Max tells Epeso that he wants him to share his fierce love of his homeland with the whole galaxy, and Ryuusei adds a plea to help save the whole galaxy before it's too late. Epeso, obviously conflicted, says that he's still an Imperial general. He cries glory to his emperor before letting the Zfield's explosion claim him. Your people are appalled at the waste, but his devotion to his ideals is certainly worth remembering. In any case, you are all residents of the galaxy now, and no one planet can be permitted to hold itself above all that, according to Cosmo. Your other people can only agree. Cheryl is still deep in grief over Geejay, and ready to lose herself in another round of alcohol. Misato tells her to stop, and Sakon says that you've _got_ to unlock the secret of Ide's power, as well as all the other infinite sources of energy, before it's too late. He reminds her that Etsilla called you all the ones who will lead the world to Apocalypsis, as well as ones noted in the Akashic Record. That means the Akashic Record itself has the ability to instigate Apocalypsis. Avoiding Apocalypsis will require solving the riddle of the Akashic Record too, and they want her help. But Cheryl has gone into full Ritsuko mode, and Misato realizes that nothing further can come from her. Or maybe it can - she relates a bit of Ritsuko's story and asks Cheryl to remember that wallowing here like this will solve nothing. After Misato and Sakon leave, she can only ponder how selfish their request seems. The good news is that you've now got the two Gates under your control, paving the way for reaching Balmar AND carrying out the Carneades Project. But there's still the Blue Cosmos/Zaft feud going on, and Lacus intends to help stop it. Maryuu is especially worried about Flay's words, and Bartfeld tells her that she'd better be ready to walk right into the middle of the final battle between the two when you return to Earth. Irui opens the gate for the forces returning home to do so, and tells those remaining behind at Balmar to take care of themselves. On the moon, Miwa believes he's got evidence of a Coordinator counter-offensive in the works. His staffer protests that any further warfare will directly threaten the ability of the Federation to continue functioning as a government. Especially since the military is already stretched thin with the UN's Carneades Project. Miwa sounds sure that all those problems can be solved at once by quickly taking over the Plant - after all, that's why all these troops are gathering on the Moon. But Azrael walks in with an answer to their problems. It seems there are people in _all_ sorts of interesting places who want to help him out. Even Miwa has limits, and firing nukes crosses them. Azrael chides him for losing heart now, saying that he surely can't win the war without pushing this particular button. Miwa still hesitates, and Azrael frowns and informs him that nukes are more than just pieces for a museum, nor were they cheap to build. They _must_ be used, and doing so will end the war faster. Or perhaps Miwa wants to be... "replaced"? Scenario 51. Owaranai Ashita E ("To A Never-ending Tomorrow") Azrael is congratulating himself on how quickly the nukes have opened the path before him, including wiping out the Zaft's proud fortress Boaz. Natarle slowly asks him if it bothers him using _nukes_ on the enemy, and he tells her that that sounds very un-soldierly of her. Adding that it seems much better to try his way than to order her men to "go and die" in a fight they can't win, he says that it's finally time to take on the Plant itself. Natarle then excuses herself, saying that there's still time until contacting the Zaft's lines of defense and that she wants to rest. She runs into a sad Flay in the hall, asking why she didn't just stay behind on the moon. She says that neither the Archangel or the rest of the Alpha Numbers have been confirmed on the Earth at all this past month, but Flay still wants to see them again. Beginning to cry, she says that she wants to see Kira and the rest of them now that she knows they're alive. She doesn't want to leave the bridge area, scary though it is, mournful over the fact that she never knew all this time what her actions would cause. Natarle warns her that the fighting is going to get worse, and nukes used again - and Azrael _will_ keep his word and end the fighting... by obliterating all his enemies. Back in the Earth Sphere, your forces learn of the nuking of the Zaft fortress, using the Neutron Jammer Canceler. Amuro knows the Naturals were far behind the Zaft on researching that, and Kamlan says that he's learned that the plans were actually leaked from the Zaft side. This was indeed the "key" that Flay bore, and Bright wonders what the hell the Zaft who let her have it was thinking. It seems few clues can be found in the report on Creuset, but it is true that the supreme commander and his flagship Dominion have left their base on the moon to head to the Plant itself. Yakin Duue is the only thing standing in their way, and there you will have to protect the Plant from the Blue Cosmos' nukes while getting the cooler Zaft heads to halt the war. Kamlan has some nukes ready for _Bright_ to use if the occasion demands, but Bright won't hear of that. You can't let yourself sink to the Blue Cosmos' methods, even if your objective already differs from theirs. You've still got a lot of fighting ahead and enemies beyond human understanding to face, and Bright asks Kamlan to hang onto the nukes until that stage comes. Hayato also has a mission from Misato, and he plans to carry it out on the double. Amuro fervently hopes that the time has finally come to end the fight of human against human that dates all the way back to the One Year War. Bright figures that this will be your last mission on Earth, and Amuro says that this is the fate you bear... the fulfillment of your promise to "him". Amuro wonders what "he", Char, would find at the end of this war... Out of the blue, Muu confides to Maryuu that his father was a proud, violent, suspicious guy by nature. Although that father passed away while he was little, that impression is still with him. He's having a lot of trouble believing that Creuset is a clone of his father, and a failed one at that, born with foreshortened telomeres which presage rapid aging. Maryuu tries to tell him that it's not his fault, but Muu protests that Creuset has neither a past nor a future, nor perhaps even a self to call his own. That said, he won't let Creuset lead the whole world down the same path. Maryuu tells him again that he doesn't have to bear this burden alone, and he says to her he knows that full well. Promising to come back to her victorious, he finally gets her to smile. Your pilots realize that quelling this conflict can't be accomplished by simply siding with the Zaft or the Blue Cosmos, inimical forces who seem to want each other stone cold dead. Even Bartfeld, traitor to his former forces, doesn't know _how_ to end the fight - but he does know that it's gone from being about ideals or right and wrong, to a mere contest of stubbornness. If there's anything you _can_ do, it's stopping that from spreading to those currently untainted. It isn't clear if taking out the Blue Cosmos's nuclear plans for the Plant will settle things or not, but Bartfeld does know that there are those on both sides of the war who want peace. That said, there seems to be something fishy going on in the movements of the Zaft ever since Spirit Break. Whatever the Zaft are doing to prepare for the Federation offensive, the coming battle is liable to be the biggest fracas in history. The Gundam pilots are all united on who their target is: not the individual soldiers who are fighting the war, but whoever is _controlling_ it from behind the scenes and purveying the hatred. That would be Creuset, who like Scirocco, Hamarn, and Char has led _many_ people to their deaths for the sake of his own ego. Killing him won't stop the war, but it's quite certain that you _can't_ stop the war _without_ killing him, the source of the ill. Camille is quiet, wondering if after this fight the human renewal really will come to pass, as he had come to believe far from the Earth's gravity and the Sun's light. Amuro smiles briefly, and tells him that humans aren't built that conveniently. He doesn't know if Newtypes are the renewed form of mankind or not, or the Coordinators for that matter, but he points out to them that it's been a mere 200 years since mankind started living among the stars. A mere twinkling of an eye compared to mankind's history as a whole, wouldn't you think? It would seem that _everyone_ is in far too much of a hurry, and what your people _can_ do is to make sure that that future doesn't get cut short here. Amuro is sure that Char would find that logic naive, but his thoughts are to _force_ a future for man, even if the times would not seem to allow that. And that's why Amuro is going to give his all, believing all the while in the same renewal that Char did. The G boys realize that this "climactic" battle will be nothing of the sort. Whether or not it's right, their only choice is to take up arms and use violence to stop the even greater violence of the two sides fighting for genocide. Hiiro is lost in thought, offering something Riliina once told him. History is composed of war, and peace, and new beginnings: an endless waltz, as Marimea Kushurinada once put it. Duo belittles this quotation, pointing out that a waltz that spins round and round never moves _forward_. Zechs has no objection to new beginnings, but he doesn't feel like participating in any more wars. If so, why not reduce things to a pair by cutting war out of the dance? A "march" certainly goes somewhere, and while Hiiro doesn't think he can lead it, he can certainly light the path ahead. That's indeed the mission of all the Gundam pilots. Aslan is worried about Cagalli going into the next battle, which he knows will be incredibly fierce. Cagalli is by no means going to watch from the sidelines while the Zaft threatens nuclear war, and says that everyone has the same mission, wishes, and ability to contribute. She knows that there are some things that can't be solved by charging onto the battlefield, but this happens to be one of those things. Seeing his long face, she teases him that he's far more reckless than her, and adds that she won't let him die, no matter what. Or that dude who's probably her brother, Kira, and she insists that she must be the older of the two. Aslan is so very glad he met her, and vows to protect her in turn. As Kira prepares to sortie, Lacus gives him a present: a ring. She tells him that finding him has made her very happy, and that she wants him to be with her forever. He promises her he'll come back to her, and tells her to be careful too. Patrick sees the enemies knocking on his door, in too much of a hurry to care _how_ the Naturals perfected the Neutron Jammer Canceler. He orders his subordinates to hasten the launch preparations for Genesis, and tells his soldiers that it'll take more than a single nuclear blast for the Zaft to bow their heads. He tells the troops to show the Naturals just who it is who deserves to shape the new world order. Azrael finds the resistance foolish, though even if they apologized he has no plans to stop now. He tells Natarle to send out the troops to "play" a bit, and Natarle reluctantly complies. Your people show up on turn two, and Azrael orders the advance troops back: he's decided to use the nukes earlier than planned on your pesky dudes. The modified kids don't want them shot down, seeing that they're all pretty and whatnot, but Lacus says that if even one reaches the plant, their blades of pure light will call forth an endless flood of tears and hatred. Obviously, you've got to shoot down the nukes, but there's the other bad guys to worry about too. Among them is Yazan, who figures it was definitely worth it to have lived this long. It would have been nice if the Zaft at least wouldn't fire upon you, but that's too much to hope for. Yzak spots Aslan and Kira, and Lacus immediately tells the Zaft to reconsider who their real target is. Azrael doesn't know who she is, and doesn't care so long as he can wipe your people out too. A line is drawn, and any nuke which crosses it will be unstoppable. Lacus muses that calling for peace with a gun in your hand might be the definition of evil, but if it means halting this never-ending war, it's worth doing. The next round, Patrick says that Creuset bears full responsibility for not letting the Plant get nuked, especially since he failed to shoot down the Eternal. He asks Patrick if he minds Aslan getting shot down too, and Patrick blusters that of course it's all right. The loss of Azrael's nukes throws his plans into an uproar. Natarle recommends a strategic advance to the rear, but Azrael angrily says that he will by no means turn tail to the Zaft and run. Reinforcements from the moon arrive: all the supreme commander's personal troops, under Miwa's direction. Miwa follows Azrael's direction to attack the Zaft forces, since they seem unwilling to cease fire themselves. Of course, this is mainly because the Blue Cosmos started the fight, and Kyoushirou yells to Miwa that he'd best seek his foe within his own unfair heart. Miwa orders you all to shut up, saying that he'll confront you all after he's done wiping the Plant out. He tells his troops to think of the Zaft not as fellow humans, but as monsters. Kazuya is surely ready to kick his ass, but Kosuke cautions him to wait - something strange is going on among the Zaft. Patrick figures it's his turn, and has all the forward troops pulled back in advance of firing the Genesis weapon. Yzak realizes what this means, and yells to the Alpha Numbers to flee the coming blast. Bright repeats the order to retreat, though no one is quite sure from what. "What" uncloaks, activating its own Neutron Jammer Cancellers and loading a nuclear cartridge into the breach. Your psychic people feel a vast amount of hatred coming from this gadget, and Patrick obviously ignores Amuro's scream not to fire. The "light of revolution" that Patrick touts so highly utterly wipes out the Federation forces, Miwa included - a shockingly disappointing death for such a villain as he. But it gets worse: that blast reached all the way to the moon, annihilating the base inside the Ptolemaios Crater. And that was at 60% strength! Patrick yells out to the Naturals that _this_ is the power of the Coordinators. With it, the Aegis system on the Moon, and BM3, the STMC will be nothing to fear. Oh, and Coordinators will become the new humanity. Creuset is impressed that Patrick's gadget can do this well, and as the Seed pilots watch in horror, Patrick declares to his soldiers that the time has come to end the threat of the Naturals. Given that they saw fit to aim nukes at the Plant, their very existence can no longer be tolerated. The light from this weapon will illuminate the path to a brand new future for the Coordinators!! Natarle orders all the survivors to be recalled so their forces can leave this space. Azrael isn't having any of it, and furiously orders all available warpower sent in as a full-scale assault. He doesn't seem to understand how much damage has just been done, figuring that the entirety of the Federation army on Earth can be sent as reinforcements. He screams that _she_ is the one who doesn't grasp the situation. Ranting that if the nukes are barbaric, the Zaft weapon is infinitely more barbaric yet, and that it'll be far too late to fight back if it ever gets aimed at Earth and fired. That gets Natarle's attention, and Azrael yells that it's all the army people like her who gave the Zaft the power to build a weapon like that. He insists that it be destroyed, followed by the Plant, before the Earth is what gets shot. Wavering greatly, Natarle finally orders all remaining forces to attack the enemy's final weapon. As any _real_ science cognoscenti could tell you without waiting for Kosuke's analysis to complete, the Zaft weapon is a gamma-ray laser, which requires the force of a nuclear blast to pump it. Given that both sides have already fired their biggest guns, it doesn't seem likely that either will stop now, short of total obliteration. Bartfeld recalls the first time he ever shot someone on the battlefield - the uncontrollable shaking that, as he had been told, stopped soon enough. The same could be said of the nuclear option: humans get used to fighting each other and killing each other all too quickly. Lacus wonders if it's weaponry that gives rise to war, or the human heart itself - either way, it's the human heart which can _stop_ that war. This means you've got to take both sides' weapons away, in particular Genesis and the Dominion. Maryuu takes it upon herself to attack Natarle's ship, as the one who best knows its capabilities. Plus, she owes it to Natarle. Aslan volunteers to lead the fight against Genesis, seeing that it's controlled from Yakin Duue. The way to go is break in and wrest control of the weapon away form the Zaft, and given that Genesis itself is protected by a HELL of a lot of Phase-Shift armor, just destroying it isn't likely to work. The G boys will assist him, but he tells Kira to stay behind and look after Lacus. Cagalli will go with him, hoping to fulfill her promise. As the two groups prepare to go about their missions, Lacus muses that humans were best off never having learned to fight. But those who do fight - are they fighting to protect something? If so, what? Themselves? The future? What kind of future would require striking another down to obtain it? Would deny the fallen the chance to partake of it? Is the future really that much of a blessing? Nevertheless, the warriors have to try! Creuset vows to use "it", figuring that anything "he" can do, Creuset can do too. He sorties in his Providence, and your psychic pilots realize that the one pulling the strings has finally shown himself. Muu requests of Amuro that he let _him_ settle the score, despite all the malice and Minus pressure emanating from Creuset. After all, he's the man who makes the impossible, possible! Clotho's death causes Quatre to realize that his combat abilities had come from some sort of fortification process - and as Four knows all too well, death is the only release. He's worth a Megabooster. Orga is worth a Super-Alloy Z, and when he perishes Trowa tells this being, bred only to fight, that the time has come to sleep. Shani has a Basara's Disc, and Duo says that the Grim Reaper has already been shadowing him for a very long time. Yzak will leave the rest to Diakka and Aslan when shot down, and Diakka fumes that he ought to have _joined_ you in that case. Yazan is worth a High-Performance Targeting System. He mumbles to Camille that it's been fun and that he'll be waiting in hell. Camille says to him that the world full of warfare that Yazan loved so much is about to end, and by your people's hands. When the Dominion is taken down to critical, Azrael yells at Natarle to press forward and attack the Plant directly with the Dominion. But what about the threat to Earth from the weapon? Azrael is sick of her questioning his every order, and fires a gun he's had hidden to underscore his point. Natarle asks if he plans to take over her ship with that little piece of contraband weaponry. He screams that this is NO TAKEOVER - it was her job to follow his orders from day one, and _she's_ the one who resisted at every turn. He yells that if the Plant is destroyed, Genesis will be no threat. Besides, each and every Coordinator is a threat to the Earth, and he's come here to shoot them all. She resists again, and he screams at her that WAR is something you do by minimizing damage to your own troops while maximizing damage to the enemy. He tells her in no uncertain terms that _this_ time, she's to take down the traitor's ship (that would be the Archangel). When you still the Dominion, Maryuu orders her ship moved directly in front of it to recover survivors. But Azrael isn't done - he orders the Loengreen to take aim. Flay can't take it any more, and yells to the Archangel to get away. Azrael furiously knocks her to the ground, but Natarle has had enough too. She orders all hands to evacuate to the Archangel, and seals the door to the bridge. Azrael repeatedly shoots her, but she says that _he's_ the one who deserves to die. But he thinks he can still win, and tries to fire the Loengreen himself. There's no way for the Archangel to avoid the blast - except for Muu to get in the way. As Maryuu screams his name, Natarle says that Azrael loses. He shoots her again out of spite, but her last words are a cry to Maryuu to fire, which Maryuu does with exceptional bloodlust. There's no way Muu can keep his promise now, but before Kira can help all the survivors escape Creuset starts shooting at him, as a pest. Creuset shouts that _everyone_ would want to be like Kira if they knew what he was, to be _him_! And that's why he can't forgive Kira his very existence! Kira says that, all the same, there's more to him than his powers, but Creuset is having none of it. He blows Flay to smithereens, and her spirit thanks Kira, and apologizes as she's wanted to do for so long. As Kira screams her name in vain, she tells him that it hurt, knowing nothing for so long - but now she's free. She tells him not to cry, but he can't live with the fact that he never was able to do anything to help her. She tells him that her real feelings for him will protect him. With the Dominion down, the Zaft forces are the only ones left. Creuset claims there's no way for your people to stop the waves of hatred, but Kira screams at him that he damn well will - that's why all of you are there! When Creuset is rendered unable to fight any more, he retreats to see his plan unfold... When Aslan and Cagalli make it to Yakin Duue, Lacus is in full propaganda mode. She asks if the Zaft, who know full well what it feels like to be nuked, can countenance visiting the same pain on others, on innocent children even. Now shouting herself, she demands that all of them consider what all this firing and being fired at is really accomplishing. Patrick isn't of a mind to listen to a know-nothing brat, and furiously orders his staff to hurry and get ready for the second shot, which will settle everything once and for all. The staffer protests, saying the Zaft have already won and that that next shot will sacrifice half the life on Earth. Patrick summarily shoots him, demanding to know how anyone can have the gall to tell him not to fire with his enemies right before his eyes. Why can't any of the fools realize that they've got to _shoot_ before they get shot themselves?! Word then comes in that some Zaft forces are still in the line of fire. Patrick yells that all of them are fighting to give him the chance to fire, and are surely prepared to die for that cause. More protests are met with more gunfire, and this time a normal Zaft soldier is the one who shoots Patrick, pleading that the time has come to stop the fighting. Aslan bursts in to find his father in a puddle of blood, and one of the senior officers gives the order to all hands to evacuate Yakin Duue. The terrified staff are only too glad to oblige. Patrick's last words to his son are to fire, as reparations for his own world being laid low. He dies, but there's more bad news: Yakin Duue is set to self-destruct right after Genesis automatically fires. The only option is to wipe out the nuke from inside, and he runs in to do just that. Realizing his reckless plan, all your other units hurry inside too, leaving the flagships on station outside. Aslan's plan is to self-destruct his Gundam in the Genesis main reactor, figuring there's no other way. Cagalli doesn't want to let him die, but a new interloper shows up. Creuset asks Aslan if he plans to atone for his father's misdeeds with his own life, and Aslan says that he knows all of Creuset's evil schemes. But Cagalli tells him not to run away by laying down his life in a bid to end Creuset's and Genesis: fighting means going on living! Your people show up, and Kira agrees heartily. Creuset for his part says that the actors are finally assembled, and he can open the curtain. Kira is furious at his deviousness, but Creuset cries that this is all destiny - a path that people charge down even if they know what awaits at the end. His insane rantings basically boil down to that humans deserve to die, and they _will_ die, and no one can stop it. Kira stoutly disputes that Creuset's rhetoric applies to all, but Creuset is unrelenting. This is a world full of people whose eyes see nothing but hatred and whose fingers only exist to pull the trigger. Just what the hell does Kira believe in, and how could he even bear to? Kira counters that that's merely all _Creuset_ knows of the world, but Creuset says that the same is true of _everyone_ - no one knows anything other than themself. The Gundam pilots interrupt his ranting, saying he has no right to close off mankind's future, but he refers to them by name and says he has every right. He knows about all your people in fact, and yells that had you not gotten underfoot he never would have had to step onto the stage of history. He blames this whole calamity today on the fact that you showed mankind a brief glimpse of hope for the future. After all, he, defective, never had hope _or_ a future, and wished the same on the world since he was a very small boy. His whole idea is to blame you all for not letting the Earth get wiped out by the original Balmar War, the resulting gravitational wave, or the ensuing War of Seals. He asks if you know how much grief your do-gooding caused him, and your people are in, hmm, not a _receptive_ mood. They call him an egotistical weakling who can't get his way except through sacrificing others through war, and there's no way your people are going to let him have his way with the Earth that so many men better than him died protecting. He isn't so sure, figuring that you're tired and that even if you somehow beat him and stop Genesis, there's no way humans will turn their backs on warfare. Noriko counters that you won't know that until you try, but Creuset says that that kind of naivete has graced innumerable battlefields before now. In either case, he wins, since Genesis is about to fire. With mock grace, he gives Kira a moment to say whatever is on his mind, but your people tell him not to be taken in by Creuset's machinations. What is needed now is not words, but rather giving form to his wishes. That means, fighting for all the people depending on you for protection, which is after all why your people are here. You've got a whole 4 turns until Genesis fires, and it becomes clear quickly what to shoot at. Creuset thinks he can teach you the lesson that the world deserves and has no choice but to be destroyed. Prove his cock-smoking, infant-incinerating, psychopathic ass wrong. Oh, and shoot him down for a Skill Point. He's worth a Haro, and his last insane tirade is that this is the day which so many have prophesied, when the Earth will be burnt and the resulting pain and rage will give birth to a new round of warfare. He accuses Kira of being one of the people who led things to this moment, but Kira screams that even so, he's still got people he wants to protect, and finishes the lunatic off. Sure, he was an incredibly evil dude, but you can't sit around admiring that fact. If you don't clean up after him, all this will be for naught anyway. With the main reactor taken down, your people all flee, though it takes the Seed pilots longer than the others. Irene announces to all Zaft and Federation forces that the two sides are laying groundwork for a ceasefire. Accordingly, the Plant supreme council requests that all Federation operations against the Plant cease at once. She asks them instead to worry about tending to their wounded and preserving their resources. This isn't _guaranteed_ to stop all the fighting, but one way or the other you all have got to learn from the past and create something new from here on out - lest all the blood spilled during this war be in vain. The odds seem good, since the Clyne faction is assuming control of the Plant and the Blue Cosmos will be on the outs in the Federation. Riliina vows to the absent Hiiro not to waste his fight, and wishes that all people would have the same wish within them forever... Kira is wondering why he's come out to a spot in empty space, but your people find him in short order. In a variety of ways they tell him they're glad to see him. Even Muu is there to greet him, blessed with the devil's own luck it would seem. All the friendly faces seem to finally cheer him up. Shinji and the others go join the celebration, but Rei stays behind, almost telling Shinji something but demurring at the last moment. Only after Shinji leaves does she tell him "farewell". Scenario 52. Sekai no Chuushin ni AI wo Sakenda Mono ("The One Who Screamed "AI" at the Heart of the World") With the Blue Cosmos out of commission, your people have graciously been allowed to return to the Earth, letting Taiga sit in his favorite chair for the first time in ages. Of course, to return control of Orbit Base to the GGG required Gloval and Riliina to seriously burn the midnight oil. More good news on the diplomatic front: the Federation and the Plant seem to have finalized the peace process. While some rough edges remain to be smoothed out with time, your people can now concentrate on their next targets. All except Misato, who seems to be fretting over something but as a full-grown woman doesn't want to consult Liger for help. Hyuuma offers to join her instead for a drinking match, and she sounds a bit sheepish that that facet of her has become known. Anyways, with all enemies on Earth dealt with, it's time for the Carneades Project and BM3 to step up to the plate. To make the project work, all the various flagships have returned to Earth and the Icarus Base. Oota has sent word that all is ready, but before Taiga can announce what the fleet will be called which will carry out the project, word comes in of an unidentified object flying in from the Earth at very high speed. Misato seems to have a hunch, and tells Bright that she wants to sortie the EVAs. Since everything else is damaged so badly, Bright allows her - though he wonders privately if Misato suspects something like this and arranged to have the EVAs' maintenance done first. And if Misato is right, the next opponent is... Kihl has received word that another "emissary" has been sent in, an attempt by the Angels to figure out how humankind plans to deal with Apocalypsis. Kihl figures that Gendou will surely react, and that means that "the time" has come... Asuka is bitching that Misato is making them sortie again so soon, but Shinji points out that the rest of the team is wounded and/or in need of repairs. She asks if he's decided to switch from being "BakaShinji" to the "Honor Student" (Rei), but the adversary shows up - it's the same Angel that once attacked NERV HQ. Amidst their confusion over seeing their once-defeated foe, Misato radios in to warn them that even after being defeated once this thing is pretty strong. Asuka demands to know if Misato foresaw this being an Angel and sent them out first because of that, and she says that she'll reveal all after this battle. Shinji is content to follow her suggestion and concentrate on his immediate enemy for now, but Rei hesitates a moment before saying she'll accompany the others. On turn 2, it looks like Angel is trying to go somewhere - and _not_ NERV HQ as it might have done in the past. In any case, Asuka isn't going to let it go anywhere. Rei realizes that the Angel is being summoned... The Angel seems to go down without too much of a fight, and Misato once again promises to reveal what's really going on when the rest of your team makes it to the scene. But instead of holding formation, Rei bids Shinji farewell, explaining as he gapes astonished that "he" is calling her. As she disappears, Shinji thinks he knows who it is calling her - his father! More immediate problems arrive in the form of some EVA Series, but Shinji is all busy angsting about how Rei and his father are doing something off where he can't see, and even Misato seems to be stringing them along. Lamenting that she can't count on him when it matters most, Asuka goes over and decks Shinji and tells him to just step the fuck off and watch her do things right. She hasn't forgotten the humiliation these things served her last time, and is determined this time to reduce them all to scrap. They seem impassive. Keep Asuka alive for two turns for a Skill Point. She's having a far tougher time than she expected, and it only gets worse. The EVA Series gang up on her, and Shinji frantically tries to get his EVA to move, lest everything all be for naught. The cavalry arrives in the nick of time, and no one is happy to see that the EVA Series still exist. Asuka is in shock, and Shinji immobile, and Misato orders both their EVAs recovered when the EVA Series give you a bit of daylight. Your folks aren't scared of them at all, but behind all the bravado Amuro wonders who's still mass-producing these things, and why. Is it Gendou, or Zeele? It almost seems like they're laughing at you, and as Bright asks Misato for direction she tells you all to go kick their asses. Just when you think you've taken all the monsters down, they regenerate. But for what purpose - to hound your dudes until all of you fall? To destroy the world until there's nothing left?! Banjou thinks he knows their true objective, but for the time being Bright pulls everyone back to regroup. Rei meanwhile has reached Central Dogma, where a certain familiar figure awaits her. He tells her that it's the promised time, and that he already has Adam with him. The only way he can see Yui again is the forbidden union of Adam and Lilith. Rei is silent, except for her arm sloughing off to the ground: a sure sign that her A.T. Field is beginning to collapse. He asks her to open that Field, the wall around her heart, for him, so that imperfect hearts can be completed and unnecessary bodies be cast off, that all souls become one. He tells her to come with him to meet Yui. Misato meanwhile is trying to explain what's going on to Shinji. SOMEONE is trying to cause the Third Impact, not with the Angels, but with the EVA Series. She reminds him that before the Balmar War, the world was seconds from the explosion that is the Second Impact, and that like this was the work of human hands. That previous explosion was averted only by compressing Adam to embryonic form before the other Angels could awaken. The damage was minimized, but still quite extensive, as Misato's own body bears witness to. She tells Shinji that he, she, and all humans are the Eighteenth Angel, born from the being known as Lilith. The other Angels are merely another possible form of mankind, one that has cast off its human form. Unfortunately, the Angels are a sad race with no choice but to oppose mankind, their own kin. As for what possibility they represent, Misato tells Shinji that the Angels are a means to avoid annihilation. In the distant past, the Earth and indeed the whole galaxy faced extinction, and the various legacies of those who tried to survive that remain in the form of the Zentraedi and Epil, Reideen... and the Human Complementation Project. She tells him that nothing has changed from before - he must destroy the EVA Series utterly, as his only way to go on living. He must fight, of his own free will, and without anyone else's help. Shinji tells her that he can't do it, that he doesn't have the right to pilot EVA and that's why it wouldn't move for him. Misato corrects him and says that the disturbance in his heart merely lowered his Synchro Rate. He tells her that that's the same thing - the EVAs have turned their back on him, just as his father has continued to do. Until yesterday he really thought he could make a difference, fighting alongside the Alpha Numbers - but after all that, he was just his father's marionette. While he was fighting, full of conceit, others got hurt - he was forced to kill Kaworu, get abandoned by Rei, watch Asuka get her ass handed to her.... in fact, he hasn't changed at all. In the final analysis, he's nothing other than himself. He figures that he'd be better off not doing anything, since the other Alpha Numbers will surely take care of things anyway. But.... _Misato_ wants him to fight. Shinji starts to berate her for forcing her own fight onto others more capable than herself, but she interrupts and says that that's not it at all. If the EVA Series was all she was worried about, she'd let the other Alpha Numbers deal with it in an instant. But the problem is that as things currently stand, both he and she are totally defeated. He wasn't the only one who was lied to and betrayed until now - she and Asuka were too... and surely Rei as well. Shinji protests that Rei has gone to his father, but she tells him to go and make sure, on his own two feet and with his own two eyes. That's the least he can do for all the people who have laid down their lives for the betterment of your whole team. And that includes Kaji and Ritsuko... Asuka then runs over, demanding that EVA-01 be switched over to her if Shinji isn't going to fight. She yells that all the meaning will be gone from her life if she stays defeated like this. But she's obviously badly injured, and as Misato scolds her recklessness the phrase "meaning in life" seems to strike a chord with Shinji. Misato then tells him what she told him before: his current self isn't absolute. Later, he will realize his mistakes and regret them. That's what Misato did for so long in her own life: pile false happiness atop self-loathing. But even so, she felt like she was somehow moving forward, and she tells Shinji to get on his EVA and settle the score once and for all: with himself the EVA pilot. He is to figure out why he's come all this way, and why he's here now. And once he's settled the score, he's to come back by any means necessary. He promises the very earnest Misato to do just that, and assures Asuka that he will in fact settle all the scores before him... Shinji emerges on the battlefield, and very rapidly your people realize that VERY strange things are afoot at the Circle-K. Whatever is going on isn't sounding good for Shinji, and the Zeele staffers start the usual Kabbalistic blah-blah about the equality of death and souls becoming one through prayer. Peace for the soul, great, whatever. That's Fuyutsuki's position, as he shows up in the _Exelion_ in a big rush after hearing Misato's situation report. He grouses that Zeele seem bound and determined to use EVA-01 as the vessel for their mystical screwing around. Well, the Sephirotic System-shaped Anti-A.T. Field looks cool and everything, but Shinji can't control his EVA and Zeele is digging up the Tokyo-3 geofront with alarming speed. As the noobs on your squad wonder what the hell is going on, Fuyutsuki notes that he'd _much_ rather not go back into the source of all life on Earth, the "Black Moon" that is Lilith's egg, but then sighs and figures that that's up to Lilith herself. Here's where people really start to freak, as the shape of a G-I-N-O-R-M-O-U-S (and ghostly) Rei rises up out of Central Dogma. That she's stark naked is somehow secondary to those scary red pinpoint eyes that seem to be looking straight at Shinji. This freaks the poor boy out of his mind, and Kihl thinks he's got just the consciousness that EVA-01 has been missing to complete the whole process. The resonance of the EVA Series with Rei is projecting a vastly powerful force, and Shinji's personality won't be able to withstand it for much longer. Fuyutsuki figures that the Third Impact is now beyond his power to stop, and whether it becomes an Ark for mankind or the Devil which wipes it out will all depend on Gendou's son and on the Alpha Numbers... As though the massive Rei figure weren't troubling enough, the Psychodrivers feel everyone's souls being sucked together. The Newtypes begin to feel it too - the pooling of all the sorrows of the world. Emptiness and loneliness are enveloping all, and Akira shouts out that this door must not be opened. He yells to the rest of your people that Reideen has told him that you mustn't be in this much of a hurry for the answer, that humans should still have the power to resist their fate. And hey, don't forget that the Mu made Reideen a good 12k years ago precisely to fend off Apocalypsis, so it ought to know what it's talking about. Reideen isn't the only one upset about this turn of events - the Getter team feel that Shin Getter is actually _angry_ at Uber-Rei. Not surprising since Getter Rays are a positive force for evolution that responds to human will. They must see Complementation as the cessation of that evolution, and Fuyutsuki wonders if the Getter Rays will deem you unworthy of continuing to live in this galaxy, as they once did with the reptile men and the insect men. Even Goshogun is afraid of Uber-Rei, the Beamlar recoiling from the closed world Complementation would bring. Big surprise: Majinkaiser, the demon with a human heart, is pissed too. Fuyutsuki doesn't know how Kouji somehow granted a soul to a machine, and that soul will suffer no outside force to force it to change. The Four Gods are telling Kusuha and Brit to stop Shinji and Rei [can't imagine why! do we sense a theme here! or maybe just repetitive dialog! and too many exclamation points! sux0rz!] Yes, Kusuha and her mech are the last hope the ancients left you, to keep their mistakes from being repeated. Even Ideon gets into the act, by _not_ resisting the Complementation that is so similar to what made Ideon in the first place. At least one person is looking on the bright side of all this: Basara decides that Uber-Rei is the _perfect_ person to listen to his music and won't hear Mylene pointing out that there is a _bit_ of a size discrepancy at work. Fuyutsuki wishes your people better knew how to use music to confront Apocalypsis, but hey, you've made it this far. To get Shinji out of this alive, you've got to start by wiping out the EVA Series holding him in place. Misato adds that this _must_ be done even if it costs Shinji his life in the process. She realizes that the trade of the world for Shinji's life is the riddle Carneades once posed, and the answer seems very simple when Kira says it: save them both! This gives Misato renewed confidence, and she tells your people to change targets, instead stopping EVA-01's motion and prying Shinji out of there. Banjou asks if Fuyutsuki has any objections, and he says that having come this far he's a mere observer now. That said... he is counting on you all. As you continue to pummel Shinji, it seems Complementation has started, and the people on the bridge start seeing visions. Maya is horrified that the answer that she and all of you sought seems to be the collapse of everyone's A.T. Fields. She too sees her beloved Ritsuko as an apparition before her... Kihl says that the end and the beginning are at the same place, and that this is how it should be. Misato explains to your people that A.T. Fields aren't specific to the Angels and EVAs - they're the wall around the soul that everyone has. In other words, it is that which delineates one person from another, and if it gets lost everyone will be everyone else, to the Puru sisters' great dismay. All those crucifixes seem to be the people whose A.T. Fields are already crumbling, and you've got maybe five turns to finish the job before all is lost. Cosmo for one isn't inclined to run from his problems the way the Sixth Culture did. When you take EVA-01 all the way down, conditions look good for Shinji salvaging - until it regenerates! Asuka and Misato both scream for Shinji to open his eyes and get a grip on himself, with more words of encouragement from the rest of the cast. Shinji shows some signs of life, and Basara cries out for Shinji to sing his own song. Excellent advice, and Shinji somehow manages to dispel the Anti-A.T. Field. The Uber-Rei begins to decompose right before your eyes, and an explosion of LCL from within seems to herald the return of everyone to normal. Maybe. Shinji however is confronted by a vision of Rei within that LCL sea, which is the origin of all life. This is the world of those who have lost their A.T. Fields and their forms, a creepy place where it's impossible to tell where you stop and someone else starts. A weakling's world too, which is apparently what Shinji wanted. Well, not exactly, Shinji thinks. He THINKS?!? Is someone recording this? Rei tells him that if he wishes it, the walls that separate one from another can be re-erected, and the terror of "others" will again haunt the world. That's fine by him, and after a moment he thanks her. He says he feels like he's had nothing but bad memories in the real world, stuff he should have fled from - but fleeing didn't work either. THAT was simply like him not being there, like no one being there. And by the way, just who the heck are the Rei and Kaworu within his heart anyway? Hope. The hope that people can one day understand one another, and tell each other they "like" each other. Shinji figures that's all for show, all style and no substance, much like prayer. Such things must pass away, be betrayed, and he himself will surely be abandoned one day. But what the heck - why not meet everyone again anyhow? Whatever he feels when he sees everyone else will be genuine at least. He then goes... Shinji finally arrives in Central Dogma, finding his father chilling amidst the pool of LCL. His father greets him levelly, and when Shinji asks where Rei is Gendou says that even he doesn't know. He tells Shinji that Rei has left him, saying something in the process about how she's not Gendou's doll. He asks Shinji why he's here - is it to defeat Gendou, who's deceived him for so long? He cautions Shinji that the EVAs are parts of Lilith herself: as long as EVA-01 exists, Complementation can be attempted again. After all, that's why Gendou put Shinji in EVA-01 in the first place. He tells Shinji to release the walls around his heart, Complementing people with his and Shinji's imperfect hearts. That will mean opening the door to the Room of Gauf, ushering in the beginning and climax of the world. As Shinji hesitates, Gendou points out that Shinji's mother is waiting too. Shinji isn't having it - doing so would just amount to running away, to some world convenient for him. Gendou warns that Apocalypsis will soon spell the end of the very galaxy, but Shinji will by no means go face his mother having not even tried to stop the calamity. Gendou then brings forth an army of false EVA-01's, soulless, empty vessels which nevertheless have the power to force Shinji to obey. Saying that it's impossible to avoid Apocalypsis, he tells Shinji once again to come with him. But Shinji will not back down from this fight, even if it's unlikely he can win: that's how he's chosen to lead his life. He's part of the Alpha Numbers, and the pilot of EVA-01: Ikari Shinji!! On turn two, aid comes from an unexpected source - it's Kaworu in EVA-00, here in Rei's stead. Shinji asks if this is the same Kaworu he defeated, and Kaworu says that that question is meaningless, since death and life are an endless cycle anyway. Gendou wants to know why Tabris would aid Shinji, and Kaworu explains that it's because Shinji is overflowing with, basically, "love". That very word alone as much as doomed Gendou's plan, and for some additional doom the rest of your crew show up. Among them is Asuka, who tells a concerned Shinji that she's as tough as her mech, and although her deployment is a bit rushed, it's far better than just letting him have at it. When Misato asks what Gendou is up to, he tells her plainly that he's trying to do what the Sixth Culture did to avoid Apocalypsis. About that, he claims to know no more than your people: everything and everywhere in the galaxy is subject to the cycle of death and rebirth. Armana said much the same thing, and Gendou notes that Apocalypsis was foretold a good half a million years ago. That's what drove your ancestral culture to devise the original Complementation Project and pen the Dead Sea Scrolls. But the prophecy was just that, a prophecy, and although mankind strayed from the Project they certainly didn't meet their end. As for what Apocalypsis is in concrete terms, Gendou says that its first phase is the extinction of sentient life - yes, the STMC. Apocalypsis is also causing various other threats to occur throughout the galaxy, including the arrival of the Protodevlin, the altered programming of the Sol Lords, and the revived Angels. Not to mention enemies from other galaxies and other dimensions. Also, for the galaxy to be reborn, its body must begin to writhe - kinda like that space-time distortion you've all experienced. Heck, compared to galactic scale death and rebirth, a time slip of a _hundred_ years is but an instant. Or perhaps, maybe it tweaked things just a little bit to better summon ingredients for the climax. But this is not some judgment handed down by god - it is rather the result of the infinite power that charts the course of the galaxy, against which there can be no fighting. In short, the Absolute Destiny Akashic Record. Gee, something that absolute almost sounds like... fate. And what's more, that infinite power has shown you little glimpses of itself in the form of Getter Rays, and the Power of Ide, and so forth. Does Ide destroying the universe mean that it's abandoned your folks? Well, maybe, says Gendou - given how the universe has this infinite array of possibilities, it's inevitable that some are dead ends. Think of yourselves as living in a petri dish in some lab. Judou can't believe you all would be abandoned, but Gendou asks this product of the "new mankind" just what Newtypes have accomplished all this time. During the long litany of Gundam wars, the Newtypes have been little more than tools of war. Even Newtypes, who it is said can understand one another, have hated and killed one another instead. All this is further proof that there are walls that mankind cannot overcome by evolution, so long as it is incomplete. And don't forget that artificial attempts at evolution have dead-ended too. The declining birth rates of the Coordinators are a fine example of that. Coordinators, Meganoids - all manner of artificial humans remained too _human_ to last. And now humans are even trying to _stop_ their own evolution... Banjou points out that those who cast off human hearts and human forms can no longer be called human. And mutual understanding can come just as easily at the end of a long struggle as at the beginning of it. And even without complete understanding, you can still go on living alongside the comrades you share life and death with. Tetsuya for one would rather live alone than achieve some bogus fusion with everybody. Gendou laments that your A.T. Fields are all too strong, and says that all obstacles to Complementation must be eliminated. Misato gives him her last warning: stop the Project at once. And Gendou says he can't do that. Kaworu observes that Gendou is a lot like Shinji: both of them could have things a lot better if they'd only learn to express what's in their hearts forthrightly. Just like singing a song, which holds the answer as the highest form of culture the Lilims have achieved. In fact, some among the Protoculture thought that way too. As your people gape at how old Kaworu is, he tells Shinji that he'll have to bid him farewell soon. Until then, he wants to hear the singing of Shinji's soul, and Basara says that he doesn't have to think too hard: just let his heart heat up. Shinji finally tells his father why he came: to speak to him and to rescue Rei. He adds that he'll no longer run - from his enemies, from the place he belongs, or from his father. Gendou repeats that Apocalypsis is a fate that no one can escape: an absolute fact as written in the Akashic Record. It's futile to fight it - what mankind should think about is how to leave proof of their own existence for the next generation. That would be the Sixth Culture's solution of fusing their souls and making it into whatever the next galaxy is like. Shinji turns down his final offer to help and see Yui, saying that his father is just like he used to be: running because he realized that he can do nothing on his own. No such father has the right to proclaim the end of the world, says Shinji, and Gendou is amazed to hear such words finally leaving his son's lips. He smiles, and notes that Shinji seems to have finally grown up - it seems to have been worth sending him to the Alpha Numbers after all. As for the rest of your people, Banjou says it best: that humans would seem to be in their true form precisely when they're out solving the problems stemming from the walls that separate them one from another. Gendou persists in thinking that human evolution has hit a dead end, but Kira points out that cramming humans together into one simply isn't the answer. It is the search for how to live together in peace without living _as_ one that makes life worth living. And fighting against Apocalypsis until the very last flame of life is extinguished. Gendou realizes this is all going nowhere, and tells you to show him your power. Gendou has been waiting a long time to see Yui - ever since before Getter Rays were discovered in fact. He tells her that every time he tried to get close to Shinji to comfort him, he only ended up hurting him instead - he probably ought to have done nothing at all. Rei, who seems to have assumed Yui's likeness for Gendou, tells him that he was afraid of Shinji and therefore avoided contact. He never believed he could be loved by another human, believing himself unworthy. All _that_ is running away, denying the world before the world even got a chance to hurt him. He shied away from those invisible, formless things between one person and another, and this is his punishment. His last words are an apology, to his son... Shinji muses that his father may in fact have been a lot like him. But despite his father's rejection of the world around him, he still loves him. Amuro tells Shinji that he is the only one who can decide if he did the right thing. Your crew _did_ reject Gendou's plan to allow at least human souls to overcome Apocalypsis, having chosen to go on living as themselves. Shinji's new goal is to fulfill his father's wish, but to go about it differently from how his father did, using the Evangelion his parents gave him. He thinks to Kaworu that this is indeed the future he's chosen. May we have a round of applause? Better yet, can we have the rest of the kids from EVA show up? Misato asked Hayato to track them all down, figuring they'd want to see Shinji again after his long absence. Shinji is quite shocked at first, but is ultimately glad to see his old classmates again. Even Rei comes back from... wherever. Shinji thanks his father, and mother, and all people everywhere! Scenario 53. Shukkou, Ginga Nagurikomi Kantai ("Launch of the Galactic Assault Fleet") Carneades will launch tomorrow, and a quartet of your people are visiting the very ill Oota in Icarus' sick bay. Isamu and Guld thank Oota for all the help he was during the YF-19 and -21's trial flights, and Guld adds that they bear the best wishes of all your team. But, since very few of them know how to shut up for five minutes, he and Isamu took the liberty of acting as their representatives. Oota is very glad he heard of the ultra-long range colonization efforts that the Plus pilots were part of, and Guld tells him he's looking forward to chatting again once they get back. Isamu tells the girls to get lots of advice from their coach, and bows out with Guld. After a long pause, Oota tells the girls that the time has come. They and the Alpha Numbers bear the fate of mankind on their shoulders, and they cannot afford to lose. He reminds Noriko once more - by themselves, she and Kazumi are mere wisps of flame. But together, they can become a raging inferno. As tears fill their eyes, Oota tells them both to become that inferno, making Gunbuster invincible. With a weary, but satisfied smile, he tells his chosen girls to go and win, believing in them all the way. Tashiro then addressed the gathered throng of your people. A new day is about to dawn for mankind, and let no one forget that the road to this point was paved with the utmost efforts and noble sacrifices of many of your own. This, the Carneades Project, has stretched all the resources of the Earth Sphere to their breaking point, and all that remains is to undertake the "God #1 Operation" in the center of the galaxy. To explain what that entails, he turns the mic over to its original advocate, Major Oota. Bent by radiation poisoning and barely able to speak, Oota explains that phase three of the Carneades Project is already in progress with the takeover of the Gates. The idea is to use Irui to guide your fleet to the center of the galaxy where the STMC make their nest, and there activate Buster Machine #3. BM3 is in fact a black hole bomb, with Jupiter and THE POWER which imbues it as its core. In Jupiter's former orbit is a pseudo black hole, which is keeping all the various heavenly bodies in their proper place. BM3 itself, some 869km long and 415km tall (that's _kilometers_, boys and girls), is the largest artificial structure in history, at fully a quarter of the moon's size. The Eltrium will form the flagship of an 8700-ship fleet, also the largest in human history. And although the Alpha Numbers will be part of the operation, you'll be off on a separate assignment. Recall that Apocalypsis is nigh, as portended by the many enemies you've already faced - and from what you've heard from Muge's men, it would seem that the climax of this galaxy would have huge repercussions throughout spacetime. Possibly even the abrupt rebirth of the entire universe. The trigger for all this is the infinite power filling said universe, the Akashic Record, also known as "fate". That Akashic Record seems to have assumed tangible form in the Power of Ide, Beamlar, and so forth to talk to mankind, evidence of the fact that this infinite power is indeed sentient. In particular, the recent uncontrollability of Ideon would seem to be a particularly strong reminder of the impending Apocalypsis. If it ever went truly out of control, it might well take out a planet or two, if not the whole Solar System.... which would suck to have the whole galaxy wiped out just because some two-bit Ideon decided so. Yotsuya observes drily that even if Ide is some sort of God, he has no desire to worship it. In any case, even if the Akashic Record contains tales of your demise, it's still incumbent upon you to follow the prime directive of all living things and try to go on living. The Alpha Numbers' mission will be to head to the Ze Balmariy Empire and make contact with the other Gun-Eden, in the hopes of gathering more information about Apocalypsis and the Akashic Record. Given that the STMC and the Baff Clan threaten the entire galaxy, the chances aren't so bad that the Balmar ruler might want to chat with you - the Balmar effectively have more to lose. Plus you've got Armana to help go to bat for you, though there's also this Shiva character to contend with. It's a tough mission for your people, but one all the assembled commanders figure you can carry out. In 48 hours, BM3 will head out for its destination, protected by what Tashiro names the Galactic Assault Fleet. I'm not at all sure that sounds any better in Japanese. Anyhow, Tashiro proclaims officially that mankind is going to oppose Apocalypsis head on, and your people plan to show the very universe itself just what it means for your people to fight for survival. It's about time for Amuro to bid Chain farewell. Thanks to Beltorchika and the others, he can do so with the knowledge that the Coordinators and Naturals have put their differences beside them and gotten behind the Carneades Project as a single body. That already means that your people's efforts weren't in vain. Chain tells Amuro that the Hi-nu Gundam is now ready, but she's scared to give it to him, fearing that once she sends it over, she'll never see him again. Her fears getting the better of her, she protests that the enemies awaiting Amuro this time are far beyond the human ken. But Amuro is firm that he's going, and he'll take Chain's feelings for him with him. He assures her that the Hi-nu's Psychoframe will gather her and everyone's feelings to him, and promises to come back to her once more, back to the Earth that holds so many memories for him. But should he falter, Chain promises to borrow the Psychoframe's light and come to meet him. Kou is also bidding his farewells to Nina, feeling the weight of all of mankind's expectations on his shoulders. Nina tells him that she personally wants him to come back alive, but Kou says that this is the one and only time where he can't promise that. He's sure he'll win, but isn't sure he'll make it back home, and Nina, unable to bear any more, runs off. Mora and Keith criticize his choice of words, but he says that he wanted to be perfectly honest with her this time around. He's also decided that if he _does_ get back... he'll think about what to do next! Keith can't figure out what the hell is going through Kou's head, but Mora says that Kou can't very well _not_ come back, having said that. What Kou is thinking, is a plea for Nina to wait just a little longer. Astonage has finished loading all the mecha aboard the ships, but when Roux recommends he use the remaining time until launch to go see Kayla, he blusters that he's still got plenty left to attend to. Elle tells him not to worry and that she and the others will see to it, and Judou tells Astonage to think of it as a going-away present. Mumbling something about not wanting to waste their goodwill, he hurries off, even though it's not like he's going to be parted from Kayla aboard the Ral Kairam or anything. Judou himself is _not_ going to contact Liina, saying that he doesn't plan to lose to anyone, and doesn't want to sow any bad feelings with a potential "last goodbye". Instead, he tells his fellow ZZ pilots that the best souvenir they can bring back to Liina and Shangri-La would be peace. Rai has finished setting up the Banpreios for Mai's cockpit to be directly mated to the T-Link Connector. He cautions her that the new arrangement will put even greater demands on her psyche. Both of them believe that Aya is still alive, but there's another problem. The Tronium Engine aboard the Banpreios is of course out of Tronium, and the odds that you can get more of it are slim. Until such time as you _do_ get more, Banpreios will only be at 70% power even if Mai can fully fill in for Aya. But both of them agree to keep that secret from Ryuusei, lest he he start worrying as usual. Ryuusei too has vowed to save Aya... Mamoru will be joining you, resolve unchanged since he first set out with Galeon back when. If anyone is suffering in the galaxy, he wants to use his powers to help them. And the Earth itself. Neither Gai or Mikoto will try to stop him since he's that resolved, and Kaidou has shown the same resolve to J and Tomoro. J cautions that Kaidou has the right to live as a normal child now, but Kaidou and Mamoru are both children no longer. J acknowledges both their eyes as those of warriors, and agrees with Gai that neither of the kids can be allowed to die, for the sake of the future. Gloval, despite all his years as Secretary General thanks to his skill at negotiating with the Zentraedi, is still far more used to the bridge of a Macross- or Megaroad-class ship. He assures Focker and Hikaru that although he'll be back on Earth, he'll do everything in his power to back them up. Meanwhile, Sophia bids Zengar farewell, believing in him and his victory. He assures her that his saber is the Sword Which Cleaves Evil, as well as the sword that protects her. Both of them realize that their words have assumed a _lot_ of meaning throughout all this... Oh, and in case some of you are wondering who Sophia is, Retzel explains to Kusuha that she's the person in charge of Project Ark, and the apple of his friend's eye. Meeting her seems to have been the turning point in Zengar's life, at which he vowed to fight for her sake and for justice in general. Brit marvels over how she is Zengar's strength, and Retzel in turn smiles at how similar Zengar and Brit are. He inwardly urges him never to forget the feeling of fighting for the one he loves, lest he make the same mistakes Retzel made. Basara finishes playing a new song he's written for Sybil, who likes it. Someone else likes it too, and says that it remains only for Basara to give it a soul. It's about time for Basara to head out, and the mysterious person [aka Kaworu] thanks Basara for letting him hear such wonderful music. Kaworu won't go see Shinji right now, since can see him whenever he wants. He's eagerly awaiting Basara's performance, and Basara is most looking forward to letting the Galaxy hear his song. Irui is glad to help send the main fleet on its way, protecting not only the Earth but the entire galaxy in the process. Tashiro knows full well that the problems are beyond the scale of any one world - everyone in the galaxy must unite if Apocalypsis is to be averted... even if that climax _is_ fated as part of the circle of life and death. Tashiro tells her that "fated" is a word only used for things in the past. The _future_ is not "decided", but "to be decided" by the strength of man, which is precisely what she wanted to hear. Irui prepares to dispatch the second wave, and the SRX team can only marvel at her amazingly powerful Psyche, amplified by Gun-Eden. All that's left now is the Eltrium's immediate detachment and the Alpha Numbers, and Tashiro has one final message for them. They bear the most difficult part of this most difficult mission, but he believes that they can prevail anyway. His ship will await them at the center of the galaxy, and eagerly awaits their reunion. And at the last, he requests that everyone salute the man who proposed the operation and literally risked his life to see it happen: Oota Kouichirou. Final words of encouragement from all the friends and relatives remaining behind, and Cosmo ponders how if he had never been aboard the colony ships, he'd still be all of two years old now. And for that matter, Max would be no more than 35. Cosmo is thinking that he never would have met any of you if not for fate, or helped participate in changing that fate for the galaxy. It's a miracle, though as Gendou said a miracle that may have been arranged deliberately by whatever this infinite power is. It's not clear yet why that power would even warp time to make the meeting possible, but Ryouma is sure that you'll find out why at the end of this fight. But before the Alpha Numbers make it to the Gate, something comes out of it instead: the Baff Clan, in large numbers. Given their apparent confusion, it doesn't seem to be the case that they've learned to control it themselves. They have in fact been thrown about a hundred thousand light years to get here, and waste no time upon seeing the Soloship in commencing attack. Bright tells everyone to attack, adding that you can't very well afford to be sunk even before launch. Your people urge Tashiro to hurry on ahead, vowing to do their duty. As Tashiro and the others do so, your people realize they've got to wipe out these clowns before heading off to space. For a Skill Point, take down 230 units or more within seven turns. As the carnage mounts, Irui senses the approach of the STMC. You can't just leave these guys hanging around near Earth, or even the successful completion of the Carneades Project will be meaningless, and Tashiro is determined to blast his way through regardless. Irui is about to try to close the gate, but it seems some unwelcome guests have arrived. It's Ace Gottso and his lackeys, who grab Irui at Shiva's orders. Ace tells you if you want Irui back, come to Balmar - and Aya is waiting for you too. Ryuusei demands to know why this guy wants to piss him off so much, but you've got other problems - a meteor shower appearing out of hyperspace and screwing with your forces. Ace claims that that's part of Apocalypsis too, and says that Earth itself is probably in shambles already. He's wrong, thanks to the Aegis Shield, but that shield won't hold out forever. If this is truly part of Apocalypsis, you've got to get your ass in gear quick. Ace claims that all of you have hastened this, but Gai would rather do that than just wait around for the end to come. Ace tells you to struggle all you want, and saying he'll be waiting on Balmar vanishes with Irui. With the Baff Clan and the STMC still hanging around, you can't go off in pursuit just yet. When turn seven FINALLY arrives, your people are realizing that the flow of bad guys is infinite as long as the Gate is open. What's cool is that Banpreios is telling Ryuusei and Mai how to close the Gate, which the rest of the SRX team realizes means that "that person" actually foresaw the possibility of needing to close the Gate in the first place. The method is dangerous - if things go wrong, it could prevent all warp travel into and out of the Solar System, which would obviously make it a bit harder to get to Balmar, or more importantly, get back. Everyone's hearts seem to be as one, and Ryuusei is urged to try. Everyone charges towards the gate, and Ryuusei expands his powers to the utmost. Meanwhile, from his sickbed, Oota urges his chosen girls to go forth and do... him... proud... Sophia realizes that your people have gone. She sometimes wonders whether Earthlings really have enough right to live to justify destroying part of the galaxy. She feels like she could actually accept it as being "fate", but her mysterious companion tells her that doing nothing is the same as abdicating one's own life - violating the very deepest tenets of "life" itself. Said companion is none other than Vian Zoldark himself, who tells her that mankind has nowhere to run: therefore, its only option is to fight, and live on. And indeed, mankind has chosen that path, the correct "living" choice, even if ultimately futile. The answer mankind has found is to go on living as men and women, until the very uttermost end. He mentally instructs your young people to seize their future with their own hands, with all their might. In case it wasn't clear, you've been fighting the battle from the opening movie, and you've just emerged into a seemingly infinite sea of STMC, who stand between you and Balmar. Since there's no turning back, your people can only press forward... Scenario 54. Kami ni Mamorareshi Hoshi ("The Planet Protected by God") The asteroid barrage on Balmar is as fierce as that on Earth, and the Baff Clan aren't making things any easier by joining in the fray. The Baff Clan figure the Balmar resistance is futile, saying they've already got their fleet spread across half the galaxy. They figure if the Balmar homeworld is taken down, the so-called Balmar Empire will be over. It seems that they've brought damn near their entire military to your galaxy, and Saldes has a very hard time keeping up the unbroken streak of never letting an outside foe set foot on Balmar. Luckily for him, he's got some help courtesy of the Nephiim - which would seem to mean that Ruaf has awakened from his two-year long communion with God. Ruaf addresses the troops, saying that judgment day is near, and when it comes the Balmar will be the only people left alive in the galaxy... After the skirmish is over, Ruaf grants audience to Saldes and Hiratelhia. He asks why they, of the border forces, are tasked with holding the fort at the homeworld. They explain that their 5th and 6th Fleets, tasked with suppressing rebels in Area 38, lost contact with their commander Hazar and returned to figure out from Shiva what was going on. Ruaf smiles, as though expecting this, and asks where Shiva is now. He hasn't seen him at all since awakening, and it rapidly becomes clear that Shiva is hiding himself from his emperor. After a long pause, Saldes explains that the prime minister was responsible for moving one of the Nephiim away from its protective role around Balmar, and hasn't been seen since. Hiradelhia suspects that Shiva has abandoned his duty as a Balmar citizen, and Ruaf smirks and says that dereliction of duty is the least Shiva is after. He won't elaborate for his commanders, but instead extends his thanks for defending the planet today. Shiva had ordered the majority of the people to various outer worlds to avoid the asteroids, but the commanders both vow to protect the homeworld, where their emperor is. Ruaf is glad to hear it, but says that his greatest foe is shortly to arrive regardless. That's not the Baff Clan, or the Gods of Destruction, but people - just like like Saldes and Hiradelhia. That would be the "barbaric" Earthlings, and Ruaf orders his commanders to get ready to fight immediately. He says that after they're defeated, the Ze Balmariy will unify the galaxy - the prophesied time when the Creator will grant its power to the Balmar people. Ruaf is looking forward to the showdown with the children of Nashim, to decide whether it will be they or the children of Gepel who will get to live through the galactic climax... Sho nuff, your people Gate out right near Balmar, having somehow broken through the masses of STMC. Amuro reminds everyone that you didn't come here to fight, though Shinobu isn't so sure it can be avoided. The Balmar commanders are duly impressed with your people: barbarians though they be, they _were_ the ones who took down Muge Zolbados, the Protodevlin, _and_ Epeso's 1st Fleet. Your commanders quickly request parlay with them, repeating the usual rationale about joining forces against the common threat to the galaxy. Fei is a bit anxious that she can't tell the two commanders apart, but Chief assures her it's okay because she's not the one who will do the negotiating. Not that there will be any negotiating: the Balmar commanders say that there's no need for parlay, since the one and only rulers of the galaxy are the Ze Balmariy. It's unthinkable for them to listen to the words of another planet's people, they say, but Max doubts they're oblivious to what's happening throughout the galaxy. These various calamities are the work of a single will, and opposing that will will require all life to unite. They figure that their guardian god Zfield will do that, but some of your people interrupt and demand Irui's return before any more talking. The commanders sound quite shocked that the other Zfield maiden is still alive, and Ryouma explains that the Golar Golems under Ace were the ones who did it. Your people have both come for her retrieval and to talk about facing the galactic climax. The commanders say flatly that they will _not_ return Irui to you, citing as the first reason that the Golar Golems are under Hazar's control, and since his father Shiva has abandoned his posts there's no telling where or what he's up to. And second, if Irui really is alive, she's a prophesied menace to the Emperor, and must be eliminated immediately. Your people don't like the notion that the two Gun-Eden priests might be enemies. The commanders once again shout at you never to voice the name of their Emperor, and add that you're already guilty of upsetting the galactic order, and figure to visit divine punishment on you in the name of the Creator, Zfield. Who in the audience is surprised that it comes down to a fight after all? Yeah. Anyways, Daimonji notes that you came here to meet _Ruaf_, not these goons, and you'll just have to force your way through at this rate. Since Irui's captors are no longer affiliated with the Emperor, you'll have to worry about her recovery later. Guld admits it's a rough way of doing it, but showing the bad guys your power here would seem to be the only way to get them to acknowledge you as equals. And since this is for the good cause of saving many other people, wrecking some stuff here isn't the end of the world. Plus, both Armana and Irui would seem to be awaiting somewhere on Balmar, as well as the other Gun-Eden... Clear the map within ten turns, first taking out the two Helmozes, for a Skill Point. Not surprisingly, you get to deal with the Nephiim striking again, and of course there's more of them than there were the last time you faced this. Destroying all eleven of them would take too long, so all you can do is concentrate on the troops before you. Mai has sensed something else: a very strong psyche, and _Aya's_ psyche, in the moment the lightning struck. Ryuusei only felt the stronger psyche, but he's sure Mai should be able to recognize her sister. Given that the Nephiim are probably controlled by the same system as the Garden of Paral, it's likely that Aya is being used as part of that system's core. Mai will try to use the Banpreios' T-Link to pinpoint where Aya's psyche came from, and narrows it down to one of the three Nephiim. You'll have to search the three of them in turn, and the rest of your people pledge to help. Rescuing Aya is now the victory condition. The Helmozes don't seem to have Zfields aboard, or something. The commanders retreat to the planet's surface when beaten, which is just as well for your people... When you find the right spot, Rai tells Ryuusei and Mai to hurry inside and leave the rest to the others. Mai leads the way, and Ryuusei wonders what the heck is going on. He too felt Aya for a moment when he entered the fortress, but not now. What they find at the end of the tunnel is some sort of storage bank of people in fluid-filled capsules... or what's left of them. Your people are horrified to hear Aya's voice summoning them to a grotesque machine, which Aya says is what's left of her. The Imperial Army experimented on her because of her psychic abilities, and after many cruel tests, this is what's left of her body. Not even permitted to die, the Empire forced her to serve them in this fashion. She asks why you all didn't come sooner, or rather, why Ryuusei insisted on pressing his reckless attack on Hazar. There's no way Ryuusei can apologize, and no amount of apologizing can return her to the way she was. She then tells Mai that this was supposed to be _her_ fate, but because she cast off the name Rebi Torah it fell to Aya instead... This is all too much for Mai, who is now firmly convinced that she's killed Aya. Aya tells her that none of it matters anymore, but Ryuusei realizes that Mai is about to crush herself with her own psyche. Aya tells him not to bother, that this is her fate, but Ryuusei says that if he can't apologize, this is the least he _can_ do: save his companion, and Aya's sister. He doesn't heed Aya's calls to stop, and with one final mumbled apology drags Mai outside. Mai's condition is getting steadily worse, and it's starting to affect Banpreios too. Ryuusei says he can't stop her, and that the only one who can is... Even the enemy commanders are appalled at this seeming incarnation of destruction. Mai screams out that the world would be better off without her _and_ the Balmar, and Ideon's power seems to be rising in response to her. If it _keeps_ rising there's no telling what will occur: planets will be destroyed, if not the whole galaxy itself. Ryuusei yells that Mai's about to do something that can never be undone, but another voice is whispering to Rebi to keep going, to show her what those who will lead the galaxy to its climax look like. But another voice has figured out what this slut's about, and blows her cover quite literally. On the scene is Baran, greeting the warriors of Earth and apologizing for all the trouble you keep going to at his people's expense. Zengar tells him to save it for later, since Mai somehow must be stopped. A familiar voice then cries out to Mai to stop it, and the Banpreios comes to an abrupt halt. It is indeed none other than Aya, who is gently let into the Banpreios from Baran's machine. Etsilla meanwhile demands to know what the hell Baran is doing. He owes her no explanation, and she owes it to him to die on the spot. Rulia explains that they're carrying out Armana's orders to save Aya from Shiva, mainly due to Baran's strength after being freed from Shiva's curse. Baran is in fact furious beyond measure that Etsilla conspired with Shiva to force him to fight the Alpha Numbers, and vows to pulverize her evil schemes with his giant maul, bearer of the noble spirit of the Doban clan for generations immemorial. He calls out to Saldes and Hiradelhia, informing them that the galactic peril has gone far beyond being just the Balmar's problem. Nothing but the unification of all life can oppose the peril, and for the sake of the Empire and the Emperor, Baran would even invite the Earthlings to the very holy land itself. Hiradelhia allows that if someone of Baran's stature would say so much, there must be some truth to it. But, Saldes adds, the two of them have been entrusted with guarding the planet, and they have their pride too. They tell him that he must escort the Earthlings to the planet over their dead bodies. Baran likes their turn of phrase, seeing in it true loyalty to the throne. He vows to engrave their souls into his maul, covering their shame by the good name of himself and his mech! Baran tells Zengar that he will lend you his aid, not as a servant of the Emperor, but as a solitary SAMURAI [gee, FINALLY someone worthy of the name], and Zengar vows not to let Baran's resolve be in vain. Rulia tells Kusuha that Armana is awaiting everyone in the palace. As Etsilla continues to curse Baran's interference, Saldes says that they aren't planning to forgive her either, for abandoning her duties to their people. If she has a shred of decency left as a Balmar, they expect her help guarding the planet, and in rage she yells that she'll exert her own powers to draw forth the infinite power from the Alpha Numbers! Ryuusei has other ideas however, and the entire SRX team has bones to pick with how Etsilla has manipulated them. Etsilla tells Rebi Torah to kneel before her, the one who gave her her name, but Aya yells at her to be silent, since there's no one here but her sister Mai. Etsilla is shocked to find that Aya, supposedly a half-baked psychic, can block her assault. She realizes that Aya and Mai must now be in synch, and Aya asks Mai to join her power with hers and fight alongside everyone else. She admits that their powers have brought them grief over the years, but that power has also made them sisters, bonding them together. She then tells Rai to open up the Banpreios' Tronium powerbox - she's brought a little something else back from the Balmar. Yup, the Tronium that Shiva was _supposed_ to be hanging onto as the final trump card for overthrowing Ruaf... or perhaps it's a sign that "he" was bought off? Banpreios has now achieved its true potential as the sisters connect to the T-Link system, and Ryuusei is the one at the controls. Etsilla now realizes that it could only be "him" who would be reckless enough to steal the Tronium from Shiva and set up this farce, apparently joining the Earthlings' side. Ryuusei is now ready to show the evildoers of the world "Heaven and Earth", the power unrivaled in all creation. You must now defeat Etsilla to end the stage. When the SRX team readies for the final assault, Mai tells Etsilla that she's about to pay her back for all the pain she's caused your people. Etsilla finds this a bit uppity for a mere marionette, but Aya yells back that your people already cut those strings. Rai adds that Etsilla's one-woman show is about to end, with her defeat serving as the final curtain call. She's worth a Hyper Jammer. She thinks she can run away, but your people aren't letting her off this time. The plan is to totally immobilize her machine and interrogate her about a great many things, but like all the best laid plans of mice and men, there is a gang located aft and agley. Your people sense the same psyche they felt in the Garden of Paral: it is the Spirit Emperor, Ruaf! Etsilla begs him to show mercy on these little lambs. He sends bolts of lightning her way instead, telling her that she's no longer of the Balmar. As Etsilla pleads for forgiveness, your people address the Emperor and point out [again] that you didn't come to fight, but to work for the salvation of all the galaxy, etc. etc. What are the odds he'll listen? He certainly finds your words fitting of the children of Nashim, and supposes that your meeting must be fated too. He decides to allow you to tread on Balmar soil, and tells you that all will begin when you see him in person. Rulia and Baran are astonished at this turn of events. Kouji reminds Ryuusei not to let his captive evildoer escape, but Etsilla seems to have lapsed into total shock and doesn't seem inclined to go much of anywhere. As your people head to the planet, Baran leaves the rest to Rulia and says that as someone who's turned his back on the Emperor, even for a good reason, he cannot be permitted to land. He's smart enough to realize that his own motives were pure, but says that as a man he can't allow contradictions into his life. Rulia reluctantly agrees and follows your people to the surface, and Baran asks his mech where it will lead him to now... But before he gets too far, Zengar appears, and tells him to come with him. Though Baran feels disgraced and unworthy of seeing the Emperor again, Zengar tells him to give his life to Zengar's sword, to try casting off his own name and be reborn to see what he has not seen until now. And Zengar pledges himself and his sword to help make it happen. Baran muses that his soul, which until just a moment ago had lost both its fighting spirit and its very reason for living, is now aflame again from the light off Zengar's blade. Drawing himself to full height, he thanks Zengar for reigniting the tinder of his soul - but can Zengar really crack the soul of the Doban family? Time to throw down! Baran finds it totally hilarious when Zengar beats his ass, having not had this much fun in decades. Zengar tells him that his power will let him fight as he pleases, for what he believes in, and that that power is needed by everyone else as well. Saying that his eyes are now opened, Baran vows to see you settle matters with the Ze Balmariy with his own eyes. Should it entail fighting Ruaf, both of them will once more duel with the fate of their planets hanging in the balance, but until then... Cue the joyous reunion with Aya aboard your flagship. Ryuusei is sorry that his actions led to Aya's capture in the first place, but she says that it was the result of him doing his best, and therefore above criticism. Besides, she can tell that the experience has made him stronger. So to review, the SRX Team is now all together, the SRX itself is now complete and capable of Twin Connection, and you've even got Tronium on your side. Now the real fight begins: a visit to Balmar, plus the Baff Clan and the STMC - and the Akashic Record itself stand arrayed before you. To face all that, the SRX team will unite their souls and bet everything on their Banpreios. Viletta, watching from the sidelines, is puzzling over why Aya shows no signs of being mind-controlled, as well as how Baran could have stolen Tronium to give to you. Someone still seems to be pulling your strings after all... Etsilla has nothing specific to say about the Akashic Record, whose infinite power your people already know quite a bit about. The various unlimited energy sources, including the Psychodrivers and Anima Spiritia, have now been gathered to create a singularity of sorts, and without conscious effort on your people's part. Though it has to be coaxed from her, she finally says that it was the Akashic Record itself responsible for gathering all that power to you, even twisting the flow of time to make the cards align. I mean, fifty years out of billions that the universe has been around? It was also the Akashic Record that led the Ideon to Earth, to you all who are trying to controvert the Akashic Record's ironclad rule that the weak get devoured by the strong. Your continued defiance has essentially provoked the infinite power, but Lacus wants to know why your struggles to live on would cause Apocalypsis itself. Well, since you all have the power, others will fight you, and eventually the galaxy will be destroyed. And the Akashic Record has been accelerating that by sending in the STMC and so on. In fine, the Akashic Record is attempting to reset the galaxy, so that living beings more to its liking will come forth: _that_ is Apocalypsis. The STMC, the asteroid strikes: all of it is because of you failures who insist on controverting the Akashic Record's will! That's a lot for your people to digest, and Exedore realizes that it's not just humans who are failures, but all life in the galaxy in general. The Power of Ide is the closest to the Akashic Record's desired form, always leading to hatred, rage, and warfare. Bes begins berating himself for falling for it, but Etsilla tells him not to blame himself, that any planet's people would have done much the same - THOUGH, very few barbarian tribes exist with a desire to live as strong as yours. She won't give Baran a straight answer of whether there's a way to avert Apocalypsis, but she notes that it's been prophesied since the very dawn of civilization, as you know from the Protoculture's ruins and the Dead Sea Scrolls. The answer those contained were the Complementation Project and the Gun-Eden system, but why were only two planets gifted with them? She tells you, none too politely, to ask "that dude" (meaning the Spirit Emperor) that question in person. Lacus muses that if you join forces with him, maybe you can make it through all this, and Etsilla offhandedly says she hopes so. She haughtily tells Baran that it's not her fault that she's sunk to not caring if the world and the people live or die - it's the world's fault itself. She tells him to see with his own eyes just what kind of world it is they all live in, and what kind of person the one they all believed was God really is. That's all she has to say, and offers to give you all the data stored in her mech. In return, she wants you to free her before you see the Emperor himself, afraid of the Emperor's holy light as a heretic in Baran's view. She lets him talk all he wants, firm in whatever cryptic beliefs she holds. Armana has been busy appealing directly to the Emperor for an audience for your people, "her fight" for Balmar. In fact, Armana wants to ally with all the worlds, having seen Apocalypsis come to her front door in the form of several strikes from asteroids let slip after Shiva removed one of the Nephiim. Rulia herself has been rethinking her old habits of looking down on all other races, ever since she met Earthlings who would risk their own lives to keep her princess safe. She tells Kusuha that in the Empire, no one would dare voice their own opinion to the Emperor, meaning that Armana has been taking a great risk. She asks her not to let that go to waste, and Kusuha and Brit assure her that your fight is to save all life in the galaxy. She and Baran will assist you in that fight, and Kusuha definitely looks forward to the day when the war is over and she can see Armana again as a friend from another world... Scenario 55. Matsurowanu Kami ("God of Gods") Armana is having an audience with Ruaf, who tells her to raise her countenance to meet his. He's impressed that anyone on this planet would dare voice their opinion to him. This may be a first since the foundation of Balmar itself, in fact. Armana stammers a bit, acknowledging her own impudence, but he says that he's not criticizing her - quite the opposite, in fact. He's glad that she's come to see the outside world, and, still stammering, she explains how her visit to Earth taught her the value of the lives of the other residents of the galaxy. It's clear to her that all people must join forces if the galaxy is to be saved... Ruaf stops her, pitying her for being deceived by the very same Earthlings he claims are trying to wipe the Ze Balmariy off the face of the galaxy. He tells her that their people and his are fated to obliterate each other, and shows her the Earth fleet that's headed for the galactic center. Among their ships is the imposing black mass that is BM3, which Ruaf says is the Earthlings' trump card for immersing the center of the galaxy in darkness. He's not surprised that she wouldn't believe him, she being too pure and whatnot, and assures her that he personally invited them to Balmar to settle the score with them himself. As she's aware, the Earthlings have already defeated their planet's Gun-Eden. He repeats that the children of Gepel and of Nashim are destined to destroy each other. Given that they've defeated Nashim, they themselves have become the Earth's protectors, and will surely end up fighting him, the priest of Gepel. Armana pleads with him to wait, but he tells her that he's already made his decision, and disarmingly as much as dares her to say another word. Even she, consecrated of Zfield, must know her place - unless she'd prefer to offer her soul and psyche to eternity _right_now_. Greatly afraid, she nevertheless asks him to grant her a chance to ascertain the truth. He lightly asks if she doubts his words, and as she hesitates over a straight answer his smile turns nasty. "Praising" her courage as a non-God-fearing woman, he deigns to grant her request. She will get one chance only before being offered to the Zfield. Ruaf muses that Shiva too seems inclined to disobey, and figures a demonstration of his power is in order. He calls upon the Creator Zfield, Gepel Gun-Eden, to grant him power... Your commanders are poring over recon photos of the Balmar palace, apparently deserted. Rulia explains how Shiva has evacuated all the Balmar citizens, and not because of any fear that your people would turn the capitol into a battlefield. THAT would have only required evacuating the important nobles, and even Shiva's longtime acquaintance Baran can't figure out what he's up to. Shiva and his Golar Golems were already gone by the time Baran stormed Shiva's castle after recovering his senses. Only Aya, housed as a guest and not a prisoner, was left behind, as though Baran was _meant_ to find her. Aya herself recalls a normal amount of tests and questioning when she was first brought to Balmar, but after that she was merely imprisoned without any further rough treatment. What's more, the Tronium that Hazar stole was housed in the same castle. It's pretty clear that Shiva, who's been pulling strings for a very long time, still has plans for your people, and wants you at full strength for whatever reason. Given that he's still got Irui, it's pretty dangerous to proceed. But your time is also running out, and you must meet Ruaf to discuss ways to oppose Apocalypsis. Tashiro will try to give you every last second to rendezvous with his fleet, but Max notes that until you know all there is to know about Apocalypsis, even the black hole bomb isn't a sure-fire fix. What has Baran worried is that Ruaf would agree to see your people in person, when no outworlder has ever so much as set foot on Balmar under their own power before. Viletta is sure this has something to do with the mysterious connection between your two worlds, both with Gun-Edens and both with Crossgates. And both with Dead Sea Scrolls. Lacus is sure that, as fellow residents of the galaxy, all can be solved if both camps can at least temporarily set aside the sorrows of the past. Your people are escorting Etsilla, none too gently, to her ship. Given how skilled she is at mind control and other strange crafts, their caution would seem to be warranted. She's been granted a chance to view Ideon as her final request, and Banjou warns her in no uncertain terms never to show herself before you again. That suits her just fine, since she is more than eager to distance herself from the Spirit Emperor. The contingent finds Cheryl very drunk, which Cheryl claims should be fine as she's a non-combatant. Banjou recommends she return to her room before the Alpha Numbers go see Ruaf, but seeing Cheryl puts a glint back in Etsilla's eye. She tells Cheryl that the both of them are prisoners to the infinite power, and adds that neither she nor any of the lifeforms in the galaxy will die well. Cheryl doesn't care, saying that her life no longer has meaning, and Etsilla is loving it all the more. She tells Cheryl to bear witness in her stead for wherever the infinite power takes them all, and Cheryl wouldn't have it any other way - given how Ideon already destroyed her life and all. Kazuya can't stand to hear it, but Kyoushirou tells him that the best you can do for Cheryl is to leave her alone. Etsilla is now satisfied with this final interesting sight, and prepares to take her leave. Banjou reminds her that should she ever appear before you again... She smirks, and says that entirely depends on if any of you make it back alive. As thanks for being allowed to see the giant, she offers to tell you one thing: Ruaf is God. Or at least, he has His heart. And that's why she abandoned her position as High Priestess. She won't elaborate any further, telling you all to figure it out for yourselves while she prays for your good fortune. Kyoushirou wants none of that, saying that a blessing from her is more like a curse. Her smirk deepens at his acumen, and the rest of you can do nothing but ponder what awaits you when you meet this "God"... Your motherships face no resistance even at the gates of the palace, leading you to believe that Ruaf really does want to see you. Waiting on the palace steps is Armana, who seems to be in rather ill humor. She welcomes you all to the Balmar Empire, the first guests in Balmar's history. Daimonji asks if she's come as Ruaf's representative, and she tells you that that's her intent. Kusuha and the others are grateful that it looks like there won't be any fighting this time, but before that Armana has a question for you: do you intend to wipe out this planet along with the center of the galaxy? Daimonji and the others readily admit that the Carneades Project does indeed aim to obliterate the entire galactic center, where the STMC make their nest. Brit is quick to point out that your people neither believe that the operation is right, nor that they've got the right to wipe out Balmar. That's why your people have come to Balmar: to find some other way. A certain voice, however, tells her not to be deceived. It's Ruaf, who welcomes the Earth children of Nashim to Balmar. He explains who he is, and that the people know him as the Spirit Emperor, and to your people's eyes he seems a mere boy. As the Balmarians cower in amazement at finally seeing their emperor, Daimonji introduces your squad as the greatest of the defense forces of the Earth Federation government, and emissaries of the Earth's Security Council. Ruaf says that he's heard of you, or rather, there is nothing that he who has been alive since Balmar's founding does not know. Not all your people are prepared to believe that at face value, but Etsilla's admonition that this guy has the heart of a god seems true. Max is sure, then, that Ruaf also knows of the menace threatening the galaxy, and that your people have come to seek his aid in combating it. Ruaf does indeed know of Apocalypsis, the fate destined for the galaxy since the moment of its creation. The history of man has been a history of various attempts to elude that fate, and Ruaf's duty is to protect his people from it as well. He doesn't need your people to request he put his life on the line for his people, and this sets off all sorts of jubilation... ...which a chuckle from Ruaf cuts off abruptly. He tells you not to misunderstand him: his duty is to protect the children of Gepel, not those of Nashim or any other part of the galaxy. He calls out to all the people of Balmar to gather to his light, where they will receive eternal glory and lordship over the galaxy. A _lot_ of those people seem to be hanging around, and Ruaf is determined to settle the score with the Children of Nashim once and for all. Bright has no choice but to order your people to see to self-defense. This is unfortunately a meaningless battle, and Focker tells the others to leave it to the commanders first. Max tells Ruaf that, regrettably, it seems the talks have failed. But with or without Balmar's help, the Earth will not give in to Apocalypsis. Bright asks Ruaf to let your people leave the planet in peace, but Ruaf won't have it. And not because of the black hole bomb, whose menace he says the power of Zfield can easily nullify. It's because you Earthlings are fated to fight him! Kusuha calls out in vain for Armana, and you really do have no choice but to fight your way out. For a Skill Point, take down the two Zfields within six turns. When all the Balmar troops are defeated, Armana begs her lord to reconsider, shouting that the Balmar aren't the only living things in the galaxy any more. Ruaf's had enough of a mere mortal telling a god what to do, and blasts her with some of his lighting. As everyone watches in shock, Baran demands to know why the emperor would do that to the supposed "hope of the Balmar." Ruaf scoffs that there are any number of replacements for Armana, but the only unduplicable, irreplaceable person in the galaxy is him. He tells Baran that he's finished with him, and instructs him to die on this planet along with all the other people that Shiva led elsewhere. He plans only to protect those left on Balmar and with them reerect the Balmar Empire after the calamity has passed. Baran cries out, wanting to know what Ruaf's subjects mean to him, and Ruaf says that his mission is simply to keep the Balmar from dying out. That can be accomplished if even one of them is still alive, and he makes it a policy not to fret over every single life or death among them. He can make any number of faithful soldiers and generals, nice little marionettes for him to play with. Like, for instance, all the Judekka Gottso series of hybrid humans. Banjou could care less about the fact that all of them were tank-born: the entire series has given their utmost to fight for their Empire, with perfectly human souls! Ruaf disagrees, saying that because they were manufactured, their lives are meaningless, existing only to fight as he sees fit. Your people are getting sick of hearing this, and Shinobu says that it's a pretty piss-poor god who doesn't even protect those who believe in him. It's now clear what Etsilla was talking about, and Ruaf may even be a god with his cold, calculating way of treating humans as objects. But there's no way Cosmo or the rest of you are going to suffer such a being to exist. Ryouma adds that Ruaf is a flawed piece of machinery that's forgotten the spirit of why it was created in the interest of the letter, just like Gun-Eden back on Earth. Ruaf doesn't want to hear that he's like Nashim, but Focker tells him that he's unworthy to call himself a god, and Shingo looks forward to, um, _punishing_ the little brat who would borrow His name. Ruaf plans to show you otherwise, and manifests as a Cherubim from Revelation: a creature with mechanical parts and six wings and eyes, innumerable eyes. This is the true form of the Zfields, and true to its name it strongly resembles the Gun-Eden you faced on Earth. Ruaf smirks that it ought to look similar, since it was the same mother culture that gave birth both to Balmar and the Earth. Yes: the Earthlings and the Balmar are actually the same people! Ruaf supposes from your surprise that Nashim told you none of this, and adds that both Gun-Edens were originally built on Earth. Long, long ago, the first stirrings of Apocalypsis drove your ancestors to the brink of ruin. Ruaf is not talking about the Protoculture, but an even OLDER culture that granted the Protoculture intelligence: the so-called First Founding People. It was _they_ who came up with Complementation and the Dead Sea Scrolls. The Protoculture, who inherited the First Founding People's culture, flourished throughout the galaxy until their own poison brought about their decline. He is referring to the Protoculture Wars, which spawned the Zentraedi and Protodevlin and must have caused the Akashic Record to despair. Yes, what the humans call the Sixth Culture is in fact none other than the First Founding People, whose combined will forms the Power of Ide. And it was their Getter Rays who granted the Protoculture intellect through evolution, and Beamlar which led them to journey among the stars. Then the first stirrings of Apocalypsis occurred, though Ruaf muses that it was probably just meant as a warning. This took the form of the gods of destruction from outer space, the evil creatures of will from a subuniverse, and the meteor showers. Right before their obliteration, the ancestral people living on Earth planted a new seed, and set up a system to protect it: Gun-Eden. This was only one of many counter-measures, of course. A large, living ark was sent away from the Earth, and some even practiced the Complementation set forth by the First Founding People. Traces of all of this are still visible even on Earth, like the giant undersea ruins of a failed space ark. Ruaf explains that the mere prelude to Apocalypsis wiped out over 99% of mankind's ancestors. As for the remaining 1%, there _are_ some of their direct descendants still around - he's heard that on a certain continent there was an empire whose king was crowned with the sun (the Mu empire, in other words). But most of the humans are of a new seed which they planted and raised. Nashim and Gepel both left the barrenness of Earth to search for a new home in the heavens, and finally arrived at Ze Balmariy. There, they put down roots and founded the Balmar Empire, and after a few thousand years the new humans were prosperous once more, almost as much as before the calamity had struck. But then catastrophe struck anew: Nashim announced that it was returning to Earth, perhaps having some of its creators' homesickness ingrained in it. Gepel saw Nashim off, but so the two worlds could communicate, they left a certain conduit open between them: the Crossgates, relics of the First Founding People. But Nashim did not use the conduit - it crossed the galaxy, and told of the Earth to the few surviving people it met along the way. This itself became legend, and is why the Earth is now seen as a special place to so many of the peoples of the galaxy, such as the Zentraedi legend of the World of Protoculture. Gepel then slumbered, dreaming of when the children of Earth would visit and it would finally be decided whose children are the stronger. But wait, why would the two sides have to fight merely over Nashim heading home to Earth? Ruaf says that the Gun-Edens are planetary defense systems, and that is construed broadly. Nashim, for example, created new life forms in the form of the Choukijin, plus the Garden of Paral. Gepel has the twelve Nephiim, and indeed the whole of the Balmar Empire. In effect, it is the empire-building urge of Gepel that brings it directly into conflict with Nashim, and now you. Ruaf says that fighting him is your fate, and Gepel itself seems to agree. After a moment, Focker announces that he pities Ruaf. He, like Irui, is merely a slave to curses he can't undo, left by fathers he never knew. AND he's all thinking he's a god because of it. If that isn't worthy of pity, nothing is. Ruaf doesn't want to hear that, but Kazuya demands to know why, if he's God and all, he doesn't save the people of Balmar? He angrily says that as long as he's got Gepel Gun-Eden, he can always make new people. He doesn't need the ones he's currently got, and Rulia and Baran are finally realizing what a rotten guy they've been believing in all this time. It is HE who is ultimately behind all the fighting, dating back to the Balmar War, and Zengar is every bit as angry as Baran is. Baran cries out to Bright to ask all the other Balmar soldiers to stop fighting, but they won't respond: apparently they're all being mind-controlled by their Emperor. Kusuha and Brit meanwhile are preparing to make Ruaf pay, not only for Armana, but for all the people who died while Gun-Eden has shirked its original responsibilities. Ruaf warns you that this won't be like fighting your Gun-Eden back home - he and his Gun-Eden are completely fused. So what, is the word from Kusuha, who wants Ruaf eliminated completely regardless of who or what he is. Ruaf is worth a Hero's Sigil. He can't believe that Gun-Eden could be this weak, unless... unless...! Shinobu tells the little twerp that these are pretty disgraceful if they're his last words, and Cosmo says that he'll fight God himself if he has to in order to stay alive. Sanshirou gives him a little memento to take with him to the afterlife: justice always defeats evil! Camille tells Ruaf to begone, and Gepel Gun-Eden too, since its days of rulership are over. Something mystical happens, and Ruaf manages to hurry off to try to stop whatever it is. He's still somewhere nearby, and Baran supposes he must have fled to the Chamber of Zfield, an underground chapel where the Emperor can commune with Zfield. Max orders everyone to head in there and settle the score from the Balmar War, and Baran won't object to seeing the false god and author of all this calamity take the fall. There is a general stampede into the chamber... Ruaf realizes that Gun-Eden has abandoned him, and he feels his power palpably draining away. He is shocked to find Armana, still alive, in the chamber, and then begins to shout. Her duty is to maintain the power of Zfield, and with her very soul to unify its spiritual power. He tells her that he's putting her soul to use for him, but it's too late: Ruaf doesn't have enough power to finish her off. Shiva then coolly walks in, observing that Ruaf seems to have used too much of his powers. He drily observes that he's glad to see Armana alive and well, and when Ruaf attacks him, he easily swats him away with his staff. Observing that if it was Baran's staff, Ruaf would be drowning in his own blood right now, he dares his "god" to try to visit divine punishment upon him. Not that he could, with a body drained of its psychic powers. He explains to Armana that the current Spirit Emperor appeared to the Balmar about five hundred years ago. All the talk about him having been born with the dawn of the Empire is a mere fabrication made by Ruaf to cement his position. He tells Ruaf that by working with Etsilla, he's learned all about Ze Balmariy and Gun-Eden, and that Ruaf himself is no more than a mere human. Ruaf chastises him again for speaking so rudely of a god, of the priest of Zfield, but Shiva smacks him again and says that no real god would succumb to an old man's staff like that. Suddenly shouting, he declares that Ruaf was born human and merely picked by Gun-Eden due to his psychic powers. Striking again with his staff, Shiva demands to know if Ruaf has any idea how much rage and hatred he's endured to reach this day. Armana tries to intervene and stay Shiva's hand, but Shiva yells at her that she should be well aware that this boy is no god of theirs. How much of their people's blood has this boy shed?! Shiva for one will never forget their tragic history, how this boy sent the people into battle after meaningless battle, all under the banner of glory for the Empire and while feeding the people he was sworn to protect a diet of lies. Ruaf begins a protest, but Shiva thunders that he, who treated the people no better than maggots, has no right to even speak to them. The only thing about Ruaf that was godlike was his stuck-up attitude!! Shiva says that he's wasted the better half of his life awaiting a chance to strike Ruaf down, and now he's taking Ze Balmariy back! He tells Armana to look well on Ruaf's pitiful, battered form as he cowers and begs for mercy. This is the end of the false god who deceived them all: the Spirit Emperor Ruaf! Ruaf calls out to Gepel, to Augustus and to Zfield to save him, but in a moment of supreme drama he collapses dead to the floor, slain by Shiva's hand. Breathing heavily, Shiva tells Armana that a new day in Balmar's history has begun. Calico and Spectra then walk in, telling Shiva that preparations are complete. Armana is astonished to see the two Balshem bare-faced, and Shiva tells the two of them to join Ace and strike down your people: he still needs more time. They're only too happy to oblige, and Spectra has a special grudge to bear against some of your people. Shiva tells them to fight to their hearts' content, and by winning prove their existence. Armana can't believe what she's hearing, but Shiva says that giving meaning to a doll is a lot like breathing life into a person, and that's all he's done here. With Ruaf dead, all that remains is eliminating the impurities who have descended to this planet. The real beginning comes after that, and he'll be borrowing Armana's powers to help out... Your people find the chapel large enough to fight in freely, but the Hero robots realize that something their sensors cannot detect is lurking here. Some sort of evil presence fills this space, something akin to what you felt facing Muge. Mai notes that Ruaf's presence seems to have been abruptly cut off right around the time you entered here. The reason why starts to become clear as Ace and the crew show up, unwilling to engage in much chit-chat _or_ to simply hand Irui back. He allows that Ruaf is his enemy, but that you're his enemies too and that he has orders to stop you here. Time to force your way through it would seem... Calico is worth a Psychoframe. He can't believe one of his kind could be defeated here, and Viletta laments how this man, based on Ingram Plisken should be sent to his deaths by the schemes of the evil Shiva. Spectra gets very upset too... Spectra is worth a Multisensor, and _she_ was based off of Viletta! Baran wants to know why Ace killed Hazar, his brother. Ace replies that he neither has nor wants a brother: all he does is his duty. And anyone who gets in the way is eliminated. Ace is worth a Bio-Computer. Ryuusei shouts at Ace in triumph that Ace is going down, but Ace then asks what meaning that holds. He followed his orders, failed in his mission, and is now about to have his life functions shut down. Rulia is furious that he would be content to pass away without ever knowing the joy of living, but Ace says that he's not like Hazar... When he perishes, a machine to the last, Ryuusei says that even Ace didn't choose that way of living: it was merely the only thing he was taught. Yet another sacrifice for Shiva's schemes. Speaking of Shiva, Irui, and Armana... Shiva appears to gloat over finally taking Ruaf down. Akira doesn't feel any psychic power emanating from this, the ringleader of all, but says he's felt a presence like Shiva's before, from a certain person during the Balmar war... Shiva warmly welcomes you to the planet, thereby letting him topple the false god Ruaf. He's proud to have finished what you started with his own hands, and Ryuusei abruptly wonders why, if the second Gun-Eden is defeated, Shiva had the Golems get in your way. Of course your people demand Irui back, and he tells you shortly that you can't have her, since she's indispensable to his plans to become the next Balmar ruler. He has visions of restoring the Empire to its former glory, and isn't shy about admitting that that's what he was after all along by founding the Golems. He feels no compunction about spending the lives of the artificial humans he created, or for that matter exposing the Balmar homeworld to your attack by moving one of the Nephiim. And as for stealing Irui, it certainly worked well to lure your people to the planet. It was _also_ his idea to give Aya back to you unmolested to help your people be at full strength when facing Ruaf, though he's beginning to regret giving you back the Tronium too. Nevertheless, he figures he's the only one _worthy_ of being the new Balmar ruler and restoring its former glory and all. Cosmo calls him out on his selfish rhetoric: who besides him _wants_ war, wants all that blood to be spilled. Bloody glory will do a lot less for mankind than rich peace will, but he claims that you have no right to pass judgment on Balmar's past or future history. Interesting how quick the killer of one false god starts talking like another one, isn't it? Shiva laments that you Earthlings can't grasp his grand designs, saying that with the power he commands he, yes he, can even beat Apocalypsis as the new Ze Balmariy god. He tells Baran that he's finally carried out the promise he swore in their youth, but Banjou has a different view. Had Shiva not been so arrogant and misguided, maybe he really _could_ have been the one to right the Balmar ship. But now, his ambition is even more dangerous than Ruaf's, and the inevitable fight seems, well, inevitable. The problem is that he's still got a vessel for god, and a priestess for God up his sleeve. Irui calls Gepel forth, and Shiva tells you that he learned something very interesting from his clansman, Yuuzes. Not only was he able to complete his artificial humans, he also learned how to control psychics, and that includes Irui. She is now the core that controls Gepel, and in fact your ancestors' glory has been reunited at last. With this, he figures he can control the hands of fate and make destiny do his, a God's, bidding. Your protests that the ancestors didn't want warfare fall on deaf ears: he thinks he can surely bring about peace once he defeats his remaining foes. Let the fragdown begin! Shiva tells Baran that they took very different paths in life from the same starting point. Baran ultimately sided with the aliens, whereas he toppled the false god Ruaf. That's the only difference between them, and he tells Baran to show him how strong he really is, just like in their youth! Baran is only too happy to smash Shiva flat for the sake of Balmar. Your reward is an Iron Soul. When you topple Shiva, you suddenly hear reports of a larger asteroid shower striking the planet than has ever been seen. Shiva, finally removing his mask, says that it seems he wasn't in time. He had intended to keep his false face until his wish was fulfilled, but _that_ sort of got derailed. He says that even this hallowed war must have seemed but cruel bloodletting to the ancestral peoples, but Kiry isn't buying the romantic take on it. There's no such thing as "hallowed" when it comes to war, or "cruel" for that matter. It's just about lives being lost, and Shiva allows that even if other means of governing his planet were open to him, it's too late now. Shiva releases Irui, telling her to use her powers for the sake of the galaxy. Bitterly, he hopes that some of her protection will fall upon the Balmar people too, his "final song" as Basara sees it. Focker orders everyone to bug out before the get buried under here, and Shiva bids a last farewell to his old comrade Baran, telling him to look after the rest. Perhaps Shiva will be the one to save this planet after all, but Banjou muses that power without heart behind it is mere violence. Had Shiva only cared more for living together, none of this might have happened. Akira bids the final Gun-Eden farewell, even as Noriko is ready to start protecting your hides anew under her own steam. As your people flee, a certain figure in a hat watches from the sidelines, noting that his assistance seems to have been of some assistance, both to Ruaf and to Shiva: both cast-off gods, "without peer". The meteor shower is getting worse, and it seems doubtful that the planet can be saved, to say nothing of all the other civilians elsewhere on the world. Or your own people for that matter. As your people are about to head out to rescue as many hostages as they can, more Imperial troops show up. Armana is apparently in command(!), and Saldes and Hiradelhia have been helping her gather up the people just as Shiva's information had led them. With no one else left to save, your crew gather together for a group emergency Fold... Scenario 56. Owari Naki Souryokusen ("Neverending All-Out War") The Baff Clan main fleet are astounded to hear that the chief star of the Balmar Empire has been destroyed by the meteor shower. Gindro figures it's a surprisingly sad ending for a world that even the Baff Clan failed to lay siege to, but Doba knows whose fault it was. Those pesky Logo Dauians and the giant, separate from what seems to be their main trump card of a fleet, have been raising hell again. It seems that neither Ideon nor the rest of the Alpha Numbers know any limits, and that includes Doba's daughter Kalala, though Doba has already disowned his alien-loving progeny. In any case, Doba figures that the Alpha Numbers' separate moves are good for the Baff Clan, since they should be able to overwhelm them with sheer numbers. And he's sent Halulu, who he deliberately didn't raise as a woman, to make sure the job gets done right. Well, in theory anyway. Given how the giant and its friends have been toppling one galactic power after the other, the odds don't look so unbalanced after all. Notably _not_ toppled are the space monsters, who have already taken out three whole Baff Clan fleets.... and their main force is headed for Doba's capitol fleet as they speak. Thanks to the Baff Clan sticking their nose into this galaxy's business, they may well end up leading the STMC back to their _own_ galaxy, or so Gindro worries. Doba figures that his Gand Rowa can eliminate that problem: once he's taken down the giant, he'll use "that" and everything will be over - and a new age will begin in their own galaxy. He speaks of the showdown with Zuou Habiel Gante, ruler of the Baff Clan, which he thinks will be easy once all the external menaces are dealt with. Gindro pledges all the Orme Corporation's resources to help Doba win that fight... Armana, now at least temporarily the ruler of the Balmar, explains what she saw in the underground chapel. She witnessed the former Prime Minister finish Ruaf off, and learned what Shiva was really up to. However, his schemes were hatched not out of selfishness, but out of earnest care for the people of Balmar, who he evacuated lest Ruaf mix them up in his pointless wars. That said, Shiva's actions still resulted in _Earth_ getting mixed up in Balmar affairs, and Armana knows that she can never apologize enough for that. As for Armana's escape from the planet with her guards, it was indeed Shiva's will. Armana tried persuading him to make peace with your people after he told her everything, but after being ruled for so long by Gepel Gun-Eden, Shiva was unable to suppress the desire to make its power his. His last words to Armana were that if something were to happen to him, that she should look after the people. Said people left on the planet were indeed gathered together in one place against the worst-case scenario, making it easy for Armana's ships to grab them all. This is how Armana has chosen to fight for what she believes is right, and she says it's all thanks to meeting you Earthlings, plus the unfailing support of Rulia and Baran. She now hopes to rendezvous with all the refugees Shiva sent away from Balmar, and then figure out their next move together. Things might be a bit dicey now that the Balmar homeworld itself has fallen to Apocalypsis, but Kusuha and Taiga stoutly refuse to believe that that is any kind of divine punishment for the Balmars' past misdeeds. Taiga says that you are now fighting against the lingering curse of the First Founding People, and as a group you must never let all life in the galaxy be uprooted. The good news, if you can call it that, is that the central portion of the galaxy is now uninhabited since Balmar is no longer in the way. Armana says that the Earthlings can now carry out their final plan without any regrets. She wishes the best for your people's success, and entrusts you all with the fate of the galaxy on behalf of her people. She is more than happy to allow Baran, proud warrior of the Balmar, to help your people, and asks Rulia to be her eyes even to the utmost end of the battle. In return, she asks you to leave Irui, still in a coma after being released by Shiva, in her care; her psychic powers will surely help out in her recovery. This you happily do... ...but Brit is fretting that there was no sign of Ganlon or the Shin Ryuu-Ou-Ki during the final showdown with the Golar Golems. Combining Shiva and Etsilla's stories, it would seem that it was _Ganlon_ who let you all get Aya and the Tronium back. There's no telling what he's up to, but it's doubtful he'll just leave you all alone. Speaking of not being left alone, the Baff Clan are headed your way! With their ships spread across the better half of the galaxy, it's no exaggeration to say that they're as big a threat as the STMC. Even the main Earth fleet can't hope to escape unscathed if caught between these two foes, and Taiga starts setting things to rights by asking Armana to evacuate while your people hold this detachment of Baff Clan off. Said Baff Clan are mainly scared shitless about the giant's power, and that of the people who are caught by it. Which, of course, is why they are planning on *provoking* you all. Are these guys geniuses or what? Not that this doesn't all play into the Akashic Record's hands either: _two_ galaxies destroyed for the price of one! If only you could _tell_ the Baff Clan that... Well, Bes and Kalala will surely give it the old college try. Halulu won't even let Bes finish two sentences before opening fire, and you've got no choice but to deploy your forces. Kalala, who is now suffering heavily from morning sickness, is asked to leave the dangerous bridge and seek refuge in the residential section. She for her part is determined to protect her child no matter what, as the culmination of her love for Bes. Cosmo tells Dek that the solution is _not_ a frontal assault, since mutual destruction is just what Ide wants. The solution is to down the enemy flagship to get the rest of them to give up. You've got five turns before the Baff Clan converge on this area in even greater numbers, at which point you will have failed. Halulu is worth a Large Generator. She wonders if your power has increased since you last faced her, crying that that power is far too dangerous to her people. Bes is getting ready to DS Drive out of the area, but the Soloship's power is rising again thanks to Ide. You all get thrown... ...right into a confrontation with the main Baff Clan fleet! You quickly identify their enormous flagship, and start wondering just what the hell Ide is trying to make you do. Kill and be killed by the Baff Clan by the look of things, and there's not much you can do about it... Unless Max's inspiration is right, and you can use the proximity of the enemy commander to press your case for peace. Doba isn't sure if this is some kind of punishment or the guidance of Ide or what, but he's determined to launch his troops first. He's totally ignoring your communications too, and once again you're only option to chat with these folks is to take down their flagship first! For a Skill Point, clear the map within seven turns. After the altercation continues a bit, Kalala recognizes her father's ship, the Viral Gene. This confirms suspicions that it's the flagship, and Cheryl figures that it, plus the numerous other bad guys, mean the end for you. Kalala offers to take the drunken Cheryl back to her room, but suddenly light enfolds her, and both she and Joliver disappear! Bes isn't having it, but Cheryl tells him to be quiet and enjoy the ride - all of you are just pawns dancing in the hand of Ide. Noone else is quite sure what happened aboard the Soloship, but suddenly all of you get beamed a broadcast of an enormous bridge, the inside of the enemy flagship. As you watch, Kalala and Joliver emerge from a pillar of light into said bridge... Kalala quickly recognizes her father and Gidro, telling her father that she is here by the guidance of Ide. Doba stops himself, pondering her words and finally asking for what end Ide has done this. Kalala steadily says that she's been sent as Ide's emissary, and Doba warns her sternly that he'll toss her out into space depending on what she, as Ide's emissary, has to say. Joliver can't believe a father would threaten his own daughter like that, but Kalala asks him to let her do the talking, and Doba drily notes that thousands of his soldiers have died because of said daughter. She tells her father, the commander, that he should be well aware that all this fighting is just increasing Ide's power. Haven't the number of asteroids striking Baff increased? Doba is of the opinion that those asteroids are being caused by the spaceship Kalala is riding, but the emissaries point out that Ide's power is being made to expand beyond what your people can control. Doba angrily says that that's not reason enough to just leave it alone - what guarantee is there that it won't come attack his homeworld next?! Kalala swears her life on it, but Doba snorts that the life of a traitor is worth less than yesterday's trash. Kalala says that the Logo Dauians are just like the Baff Clan - surely there must be some way to come to a common understanding. As proof, she offers the new life she's nurturing within her belly. THAT catches everyone, Joliver included, by surprise, and Doba shouts out that he's about to do his duty to her as a father: kill her on the spot! Joliver shouts back that he's no father, but Doba says that this is to restore the honor to his whole clan. Kalala warns that she's willing to resort to patricide to protect her child, and at the range she's at her gun surely won't miss her father. He tells her that the moment she does, the other soldiers will shoot her dead. She counters and says that the moment _that_ happens, Ide will send thousands of reinforcements. What about that business about not being able to control Ide's power?! Precisely, she says: if she weakens, she'll lose control entirely - and Gindro for one doesn't think she's bluffing. But, Doba can't just pull out his troops... Kalala and Joliver use the opportunity to barge their way off the bridge, using the threat of Ide's Power to clear their path. Doba orders her shot on sight, but the two of them quickly flee to the hangar. There's a mech, and Kalala says they'd better use it to escape, whether or not they can figure out how to pilot it. Joliver notes that she's gotten very very strong, and comments that if he'd only realized what a women she was, he might have tried to cut in line in front of Bes for her affections. She appreciates the sentiment. Your people couldn't understand what was being said, but it's clear that negotiations have broken down. Joliver and Kalala make it outside, but their mech gets handily blasted by Doba's gunners. Cosmo goes insane with rage and grief, crying out to know why there has to be all this killing and fighting.... why can't people just leave them alone?!? He shouts that Kalala's idealism might have been the only thing keeping Ideon in check, and everyone including Doba can hear it. Cosmo yells that no one knows what will happen if Ide's power is fully unleashed, and asks in anguish if the Baff Clan can accept responsibility for what they've done. The baby Ruu speaks its first words as Bes wonders if Kalala is really dead... Suddenly the psychics focus their ki, only to find out that Kalala and Joliver are in fact still alive, suspended in Ide's light. Cosmo doesn't know what's going on and doesn't care, doing everything in his power to save the two of them. Doba can't believe that this too is the will of Ide, but new problems arrive in the form of the STMC. Gindro is now totally convinced that something bad is going down in this galaxy, and your people spot a new type of STMC mixed in amongst the multitudes. To make matters worse, the STMC, now serious, are ignoring the Baff Clan entirely and heading for you. This clearly marks you as the greatest enemy of Apocalypsis, but before you can fight that off you've got to save Kalala and Joliver too... Once you retrieve Kalala and Joliver, Bes tells everyone to flee, since with the STMC on the scene even the Baff Clan can't follow you that easily. The STMC follow you, and Doba shouts orders for every last ship in his fleet to pursue your people to the ends of the ends of the universe... Scenario 57. The STMC have been savaging the main fleet as well as your guys, with 15% of their warpower now lost. It's quite clear that they're far stronger than they were during the first Balmar War: that was a mere prelude to the Apocalypsis that faces you now. Making matters worse are the Baff Clan, who apparently according to Ide's script simply refuse to coexist with you. Tashiro tells the glum Bes not to give up: all of you must continue struggling until the very last man, even if you're doing so in the palm of the Akashic Record's hand. He then wishes there was some way to distract the Baff Clan from waging full-scale war against his fleet, and after a moment Bes asks that the Soloship and Ideon get that mission. He claims not to be feeling some sense of responsibility for digging up Ideon in the first place, and says instead that he simply wants to win over Ide after all this heartache. The theme of overcoming fate strikes a chord with the whole Alpha Numbers team, and the decision is made to split the Alpha Numbers in half. You can either face the Baff Clan (57B), or the STMC (57S). Whichever you pick, Tashiro says that all of you as people have got to pick the best path for the galaxy's future until the very bitter end. When the troops meet again, it will surely be at the last battle, and all the commanders pledge to win. Scenario 57B. Nikushimi no Tamaki no Naka De ("Within the Circle of Hatred") Aboard his flagship, Doba drops in on his non-disowned daughter in her quarters. When he comments on her feminine decor, it's impossible to tell whether or not he's sneering. When he asks, she tells him that her wound is slight from the previous battle. She then asks that he drop the solicitousness, and says that setting aside his fear and hatred of the Soloship will keep him from defeating it. He disagrees, figuring that protecting Baff is already a good enough reason to fight. It's her turn to possibly sneer, asking if that was true even when he heard that Kalala is carrying an alien's child. Pausing briefly, he asks her in turn if she's requested command of the forces tailing the Soloship because she knows Kalala is aboard it. Raising her voice, she says that that silly girl, knowing full well that the aliens are the cause of this whole mess, went and got knocked up by them - how could she, also a blood descendant of the Ajiba Family, permit such a slut to even live?! She repeats to her father, for the benefit of the deaf and dumb, that she _will_ shoot her sister down. Doba, moved either by admiration or by fear, or by stupidity, commends his daughter on her resolve and is glad to hear that his bloodline won't be stained forever. She corrects him, saying that bloodlines have nothing to do with it: she simply hates Kalala. Hates her for sex0rizing the man she loves when she, Halulu, didn't even get _her_ chosen man's goodbye message. Despite the fact that tears are streaming down her face, she shouts at Doba not to get her wrong: she doesn't just want her sister's head on a pike - she wants her father to slaughter _all_ the Logo Dauians. Doba was planning on doing just that, and shouts back that he didn't remember ever raising Halulu to be some girl. Saying that he'll wait for good news from her, he leaves, and after he does Halulu murmurs brokenly for Dalam to save her. Meanwhile, far away from the drama and bad haircuts(?), the younger women on your crew are playing with the baby. The Puru sisters have a contest over which Ruu prefers, but Ruu crawls towards Mai instead! Aya shows Mai how to hold an infant, and Mai marvels at how soft and warm the baby is. Aya tells her sister that all people are like this when they're born, Ryuusei and Rai and Zengar and even Monsha and Hiiro. Though, perhaps not Puru and Puru2... Ruu then goes over to Cagalli, who warms to the little bundle of joy, and Kusuha and Brit wonder if the formidable Zengar would want to hold Ruu. Retzel says that Zengar is contemplating the baby, the weakest thing in the universe, and that which you are most fighting to protect. All this talk of babies is rather embarrassing for Brit though, who says that he and Kusuha haven't talked about that sort of thing yet. Retzel smirks and says that it's so nice to be young... Lotta is a bit sad at herself for quailing before the coming battle when Fa and Four and the others are putting on such a brave face. Fa tells her that all of them are in fact nervous as all get out, but are determined to fight on anyway. Therefore, Four asks Lotta not to make such a sad face in front of the little kids. As for that pesky Baff Clan, it seems unlikely that all this DS Driving around can seriously confuse their ranks. You'd have to Drive more than 50,000 light years to have a prayer of escape, and _that_ won't happen. The only good news is that you're drawing the Clan's fire and letting the main fleet concentrate on the STMC. Cosmo for one is having trouble sitting still for all this playing decoy. Ryouma notes that Ide's power seems to have been getting far more concrete, with saving Kalala and all. This might seem to mean that Ide's final expression as Apocalypsis is nigh, and Camille asks if the Getter Rays are going to follow Ide's lead. Ryouma says that while their power waxes and wanes, they've never refused human control, but given that they share a common source there's no telling how long that will last. The question becomes, if Getter Rays are trying to help life in the universe evolve in good directions, why does the Power of Ide seem to be trying to destroy you? Maybe there's good and bad infinite power just like there's good and bad humans, according to Hyouma. This is a surprisingly apt analogy, if the Akashic Record, the combined will of the First Founding People, is actually not one monolithic entity. As in, maybe the Beamlar and Getter Rays are helping mankind, even as Ide and so on conspire to destroy it. That would be tantamount to saying that the Akashic Record is unable to decide the fate of the galaxy conclusively, and Cosmo asks Ryouma how he thinks he can turn the Getter Rays into a force to fight Apocalypsis. Ryouma admits that he's not sure himself, but he does know this: while Getter is fighting on your side, your people aren't subject to the _will_ of the Getter Rays. Instead, it seems that Getter is responding to your people's desire to fight to keep on living - and you'll have to assume it will continue to do so in the future, trite though that seems. The psychics have to hope the same: Kusuha once hated her powers, but now she can hold her head high at the thought of using that power for the future of all mankind. So, does that mean you still have to go on fighting without any semblance of insight into the path ahead? Not according to Banjou, who tells people that if they haven't recognized the hope they bear, it's best if he not spoil the surprise. Doing so might unbalance things and whatnot... and Kyoushirou agrees, even to the point of taunting Nana a bit to take her mind off it. Banjou approves, willing everyone to simply go on fighting to protect the ones they love, and let the climax of the galaxy look after itself. DS Out approaches, and it's sure to be another nasty battle. Hopefully everyone will have the chance to just chat like this again once the battle is over... Ruu is certainly rooting for everyone's safe return. Cheryl in turn is rooting for Ruu, saying that her power is needed for all of them to survive. She's clearly drunk, but asks the kids to let her study Ruu. She tells Ruu that some _very_ scary bad guys are coming, and tries to take Ruu with her even as Ruu's smile is replaced by worry. Cheryl won't put Ruu down, saying instead that she wants to study how Ruu will save them all. In her drunkenness, she's realized what Banjou was talking about: Ruu is the only one who can control Ideon. She asks Ruu to bring forth the Power of Ide and let everyone go on living. The initial number of bad guys looks manageable, but reinforcements will surely arrive in no time. Amuro reminds everyone that the objective is to divert attention away from the main fleet, not to enlarge the conflict here. That said, the enemy have brought this fight to you, and you've got no choice but to fight back if you want to make it through this alive. There are suspiciously too few enemies, and the order goes out to watch the enemy's strategy carefully and keep an eye out on radar for more of them showing up. More enemies definitely do show up as the carnage mounts, and Banjou has to remind Karsha that you're here on a diversionary mission. You need to get out of here with the least amount of fighting possible [yeah right]. Hatari calculates the way to flee the area. Either reach the indicated spot or waste all the enemies in order to flee the scene. This however is what the Baff Clan wanted, and figure that wherever you DS Out will be your grave. And in fact, it seems that the Baff Clan deliberately weakened their dragnet in one direction to force you to DS Out right in the path of a gigantic comet. Of course, if the battle lasts too long, the Baff Clan will get devoured by it too. Halulu yells out to the giant god and to Kalala that she's ending things today, saying that all of this is her sister's fault. Kalala says that her sister ought to realize that Ide would never have awoken if people didn't hate each other. Since Halulu blames Kalala for making her hate her first, there's no getting through to her, and Kalala says that she'll kill her sister to enable her to have the alien Bes's child. Halulu dares her to try, saying that she'll not lose to some traitorous woman and whatever aliens she's had relations with. Calculations show that you've got seven turns to break the circle of Baff Clan hatred and bug out. For a Skill Point, demolish the bad guys in six turns. On turn 1.5, Cheryl tells Ruu that the time has come to show her power. Ruu doesn't look so certain. As the Baff Clan bodies pile up like cordwood, your people begin to fret about that pesky comet thingie. Hyouma asks if Cosmo could simply blow away the entire comet, but Cosmo says that Ideon's power hasn't risen to that level. Stuck between a rock and a hard place, will this be the end for you?! Kalala is sure it won't, figuring that the good hearts your people have nurtured will surely be carried out by the next generation. Cosmo is kind of exasperated that a woman could think that far ahead... But then another woman intervenes: it's Cheryl with Ruu in her arms. She cries out to Ide that she's now got a child who wants nothing more than to be protected, and is imminently afraid of death. She shouts that Ide _must_ respond to such a helpless heart, and Ruu starts crying of course. Enter... *dah dah dah DUM!* the Crying Baby-Powered Mecha(tm)!!! Kalala can feel the voice of her own child joining Ruu's, and Cheryl continues by demanding to know why, if Ruu's pure heart is the manifestation of Ide's power, Ide will stand by and watch so many people die. Isn't it Ide's responsibility to let people live?! Sure enough, the Gauge begins to rise, but Ryouma for one can't forgive Cheryl for going about it this way. Halulu finds all of this highly aggravating, and orders her gunners to focus their fire on the Soloship. Cheryl and Ruu are surrounded by explosions on the Soloship's prow, and Cheryl thinks she'll finally get to see Geejay. Cheryl seems to be beyond saving, but Ruu is snagged somewhere on the Soloship's superstructure, and Banjou orders Garrison to retrieve her. While her methods were deplorable, Cheryl's will to live is admirable, and Cosmo vows to live on himself, for her sake and the sake of all the others who have already died. When Cosmo faces Halulu, he demands to know why she insists on going on fighting like this. She screams back that no amount of dying on his part can begin to make things right regarding Dalam. He shouts right back that all his relatives were killed off, and when she scoffs that no alien's family even matters he yells rhetorically the question of who did it. Dek tells Cosmo to blast her ass, and he does so willingly. Halulu is worth a Bio-Computer. Halulu starts fretting that she couldn't take revenge for Dalam, but at least she can go visit him now. Kalala notes that what brought her sister to this sorry end was her inability to believe in good power, which could easily be your fate too if you make one wrong move. What sucks is that the damn comet is moving faster than you projected, and although you broke the circle of hatred in time, you can't make it out. Ryouma has the right idea though: if you can't run, you've got to blow the comet to smithereens. Keith whines that Ide's power isn't charged enough, but Banjou tells him not to count on no stinkin' Ide: you've got to break through to your future with your own hands. Hiiro and the Zero System will handle the targeting for the Ultramagnetic Robots, and everyone pitches in in their own way. A voice in Kusuha's head tells her that it's useless, but she's got no choice but to concentrate anyway. Zengar tells his "Ship-Cleaving Sword" that it's now time to cleave an entire star, and when Cosmo hesitates, Ryouma shouts that this isn't about the power of Ide: it's about his own will as a member of the Alpha Numbers. That gets through to him, and as he joins your formation and everyone focuses themselves, Ide's power does indeed rise, allowing him to fire the Ideon Gun. There is an almighty explosion... Word of Halulu's death reaches Doba. He seems almost sad over his daughter's loss, but figures that at least the Logo Dauians and the giant were caught up in the comet's explosion and wasted too. He makes ready to go strike the main Logo Dau fleet even as Gindro reminds him that he had Orme's help to make all this happen. Doba says that there's no way he _could_ forget, but notes that after the Logo Dauians are struck down, they have nowhere to return to. A meteor shower has wiped out Zuou, Baff, and their entire home country. He shows Gindro the image, saying that there's no way Zuou could still be around if the world itself is riven, and Gindro demands to know how the hell anyone could believe something like this. Doba says there's no need for him to believe it, especially since all of them may now be part of the play unfolding in Ide's palm too. Word then reaches Doba, and he orders the entire army to move: it seems the Logo Dauians and the giant survived the comet's explosion after all, and a large mass of those space monsters are on the move too. Doba figures that Ide wants to settle this once and for all, which means the climax of this galaxy is nigh. After it obliterates all intelligent life, it will begin anew, and the place it'll do it is the center of the galaxy... Gindro has finally had enough, and demands to be allowed to return to their homeworld rather than die in the center of this god-forsaken galaxy. Doba says that it's already too late, and immediately after beating Gindro down claims to have had a revelation why Ide exists. Why would it make sentient lifeforms kill each other when their absence would mean Ide's absence too. What sentient beings lack is the ability to surpass their own deeds. Desire... hatred... overreliance on science... no lifeform in the grip of those could make Ide's good power manifest! Therefore, it has no choice but to _make_ new sentient beings that can. Gindro asks how that fool Doba can think he's the one in sole charge of this army, but Doba tells him to shut up and fills him full of blaster fire. He tells his "lowlife" advisor that he's nowhere near that arrogant [like hell!], and instead plans to smash the Logo Dauians with his hatred and rage and sadness. His regrets over Halulu not being male, his regrets over Kalala siding with the aliens - who the hell can understand his fatherly regrets!?! He orders all his men to scare up the Logo Dauians by any means necessary, so he can settle the score with his flagship. Scenario 57S. Owari no Hajimari ("The Beginning of the End") Tashiro's detachment isn't having a good time of it, and reinforcements from the main body of the Galactic Assault Fleet won't make it in time to help. Tashiro realizes that the enemy were counting on the Warp Out error to separate his ship from its escorts, and one by one the other ships fall. One of those other ships takes a hit to its Vanishing Motor, and will be immobilized in a matter of moments. Tashiro tells him to retreat since he can't do any more good here, but the captain is determined to do his duty. He lures as many of the STMC to him as possible and then self-destructs, as the admiral watches aghast. Tashiro hoarsely calls to all gunners to blast a way through this morass: they _must_ rejoin the main fleet! All the determination Tashiro can muster can't tilt the odds in his favor. Realizing that the end is nigh, he has a message sent to all his men that the success or failure of God #1 will be left to the survivors, and prepares to wipe more of the STMC out himself in a giant retributive strike if need be. As the battle rages on, Tashiro and his second think back to the Meiousei operation, where they were prepared to die for the cause then too. Neither begrudges giving up their lives now, effectively lost once already, but Tashiro really _was_ hoping to see God #1 succeed with his own eyes. Just as Tashiro is about to order the final evacuation, a new gravity signature is recorded, and it's not the STMC! It's your people, and Exedore notes placidly that this must be an example of that "nice timing" that some of your crew keep talking about. There'll certainly be no rest until the Eltrium is secure, and there's still quite a few bad guys to worry about. Your people have the usual brash vows of victory, Kusuha included, but a voice in her head tells her that her acts are futile. You can't have too much joy in this victory, since getting this far cost the entire fleet that protected the Eltrium. And when you join the main fleet, things are only going to get worse. Your crew do deserve a brief bout of genuine fear, but when Mai asks if you can win, Ryuusei says the very question is meaningless now that you've come this far. It's not "if" you win, but "when". Your people fill Tashiro in on the sad fate of Ruaf and Balmar, who didn't elect a profitable course to overcome Apocalypsis. Tashiro says he doesn't care, or rather, that there's no such profitable course to be found anywhere in this galaxy. In fine: whether the STMC are a trial given you by some particular entity or merely some natural enemy evolution dragged in, your goal is unchanged. You face the threat head-on with the embodiment of all the accumulated wisdom of the years, and if you lose, your race is finished. And needless to say, Tashiro isn't in this game to lose. Mankind's role is to put forth even the last ounce of their strength, whether or not "fate" or "God" is set against them. In any case, the Alpha Numbers are now taking over guarding the flag ship as it joins the main fleet. Tashiro shows you mankind's trump card, BM3. This is a manned strategic bomb, crafted especially for the final battle. A black hole, imbued with THE POWER, it is the final key to the Carneades Project, and Tashiro orders its final phase, God #1, to begin. Scenario 58B. Hatsudou ("Activation") The question of why Cheryl would have done what she did lingers: she was basically the living dead after Geejay passed away. Cosmo is grappling with the fact that Cheryl, most curious of all of them to unlock the riddle of Ide's power, ended up dying when she tried to use that power for herself. She's one of the many whose missteps led them down Ide's treacherous path, and unless this fighting is stopped soon she's going to have a lot more company. Cosmo wants to know how to stop it, and Ryouma tells him to settle down and think about the key to living longer that you found in the previous battle. While Cheryl's life was lost, another one was saved: Ruu is one of the pure self-preservation keys to this whole mess... and the other is Kalala's unborn child. Bes is pretty surprised by the news himself, despite having, well, _fathered_ the kid and all. He asks why Kalala never told him until now, and she was afraid of being hated by everyone else. Bes could care less what others think of their love, and Karsha and Cosmo realize that it was Kalala's baby that Ideon saved, not Kalala and Joliver themselves. What's less clear is whether Ideon is truly a defensive power, or a power with which to get rid of the Baff Clan... Some ask the question why Bes didn't notice that Kalala was with child, and he makes the sensible excuse that he was in the middle of a _war_ and whatnot, but Beauty points out that Banjou figured it out. Their trump card are the babies, which live only on their self-preserving instincts, and Banjou didn't elaborate because it's not in his nature to give people the idea to try to weaponize such a pure thing. Bright has also sent his congratulations from afar. Too bad the news isn't all good: the Baff Clan will have realized by now that you escaped the comet. Moreover, the loss of his right hand woman will have caused Doba to mobilize his entire force - your group has maybe done _too_ good a job as decoys. In the next battle with the Baff Clan, one or the other side will die completely, and with the final phase of Carneades underway there isn't a moment to spare. Assuming you win that battle, you've got to rendezvous with the main fleet at once. It's pretty clear that you all have to protect the Soloship now, since the baby Kalala carries could well be the key to galactic peace. No way the Power of Ide could let Apocalypsis befall the little tyke, and your people believe this is turning out like the old stories of a savior appearing at the End of Days. That savior's name is "Messiah", and along with Ruu your people will surely try to protect said unborn child. Banjou likes this, since having something to protect is surely a source of strength - and maybe this is the way to make Ide's good power activate. While it's true that Ideon seems to synchronize more with little instinctual kids than grownups, it certainly seems willing to help out most anyone who wants to go on living. This means that you all can't capitulate in the face of the trials Ide sends you - your very will to live is the way to overcome Apocalypsis. Now all you've got to do is settle the hash of the Baff Clan, and Kalala has an idea about that... Sho nuff, your people DS Out right in front of Doba's main fleet, just as Kalala wished. She says that if the Baff commander won't stop the fight, you have to kill him and thereby stop the fight for him. There's no telling if Ide will actually like doing things that way, but it seems like it ought to be better than going on spilling more blood for no reason. Camille isn't entirely happy with the concept of a fight to stop the fighting, a sort of infinite regression which doesn't seem like it can end well, but Amuro tells Camille that you all have to believe you can cut the Mobius strip. And hey, Ide would have set you against the enemy commander sooner or later anyway, so nothing is wrong with accelerating the hands of the clock yourselves and thereby hopefully freeing yourself from Ide's control. Kusuha likes the idea of deciding for yourself how to live, saying that whatever others may have done until now to mess with your fate, _this_ fight is clearly your own. But a voice in Kusuha's head says that that was her first mistake. Kusuha claims it's nothing, but wonders why the heck Brit can't hear the voice too... In any case, it's time to settle the score, without any input from Ide. Doba orders the Gand Rowa made ready to launch, saying that he'll show everyone that he can halt the power of the giant god and thereby cut himself free of the actions of other men. On turn two, the damn STMC show up again, in numbers greater than you've seen before. Tashiro has sent word that the same thing is going on in his neck of the woods. Does this mean Apocalypsis has begun and your people are too late?! Cosmo won't believe that for an instant: after all, your people are still alive aren't they! The Baff Clan plan to continue the fight unabated, regardless of what's actually going on, and it's now clearer than ever to Kalala that her father himself can't overcome his own actions. You've got no choice but to go forward, with the STMC nipping at your heels. Cosmo wants no fate but the fate he makes himself, and vows to go on living no matter what. Once you take down enough of the Baff Clan, Doba declares that the end has come, and seemingly withdraws from the field. But your psychic pilots can sense the man's evil ego, and Doba's trump card approaches: a horrifically huge cannon that opens fire abruptly. But Cosmo isn't planning to die so easily. A voice makes sure that Doba has finished things. He says that he's blown away all the aliens _and_ the monsters, but he's also lost half of his forces and is down to a mere 20,000 soldiers. Suddenly he thinks he recognizes the voice: was it Gindro! Gindro tells his erstwhile commander not to worry: when he tried dying it was easy to see Doba's true intentions. He truly worries about the Baff Clan, and Gindro apologizes for doubting him. Doba wonders what the hell he's looking at: a posthumous recording, or the power of Ide? Could it be that Ide has finally activated for real?! Doba ponders for a moment, and then tells his soldiers that the beam from the weapon will be gone in five minutes. As soon as the alien ships and the giant are confirmed destroyed, their operations will be complete. Thirty minutes after that, a broadcast is to be made to the entire nation, and all the remaining soldiers are to be gathered together. Meanwhile, it seems that Ide has forcibly warped you all into subspace, causing numerous secondary explosions. The Soloship's crew can't even tell what became of the other ships, other than that they were sucked into the DS Drive. They also can't tell what's going on with Ideon.... who can't tell what's going on with the Soloship. Cosmo is sure that the Soloship will have been protected, since new life is aboard it.... bingo! Cosmo finally has figured out what Ideon is up to: if both they and the Baff Clan are destroyed, Ide, a concentrated version of sentience, couldn't go on living either. Thus, it chooses to protect new life, and try to make it its own. Is that the true intent of Apocalypsis then? But what about the meteor strikes on all the different planets? Apparently it was trying to rid itself of all the bad hearts: that's what the legends meant about it activating because of good hearts. With its remaining power, it will revive the good-hearted intelligences, but why then are they still alive? Cosmo won't accept this type of life, but just then all of them DS Out, being told by Ide who their true enemy is. Cosmo and Bes agree that a pinpoint strike is the only way to end this mess... All of you manifest intact at the base of the Baff superweapon, but Dek is sure that this isn't what Ide was trying to tell you. Your people recognize the weapon as a huge particle cannon, but there's no response from the Archangel, or from Lacus. Doba meanwhile is horrified that the giant has somehow managed to dodge his attack, and when Cosmo asks Ide where the true enemy is, it indicates the Viral Gene. Doba demands to know why the aliens would appear before him again, and Cosmo tells him that he damn well ought to know why: it's the will of Ide. Ide is trying to utterly uproot the failed lifeforms and their hateful hearts, and Dek adds that Ide wanted to go on living too. Cosmo now knows the heart of the enemy... ...but the damn STMC won't leave you alone either, apparently bent on destroying both sides. Cosmo is ready to really ream Doba's ass, but Ryouma yells that he mustn't fight with hate in his heart... Defeat the Viral Gene within six turns for a Skill Point. It's worth a Megagenerator. When you immobilize the Viral Gene, it seems it won't be so easy to make it explode. Doba plans to fire the Gand Rowa at his own position, taking everything and everybody out in a grand retributive strike. Doba orders them to all die like SAMURAI, uncaring about the loss of their homeworld. He actually admits that this fight is meaningless, but says that they're but a breath away from winning it anyway. One of the soldiers asks if his commander plans to extinguish the blood of the Baff Clan, and Doba says it doesn't matter so long as two or three of them survive. Another soldier yells out that he for one doesn't care about taking Ideon down - as long as he goes on living he could care less what becomes of the giant. Doba yells back that the giant won't let them live anyway. He tells them Ideon is headed straight for the bridge, to get rid of he himself upon whose shoulders rests the responsibility for all the Baff Clan have done. In that case, the soldiers say, they'll kill him themselves, denying that Ideon has activated. Cosmo meanwhile is getting too into the battle, and Ryouma's cries to settle down fall upon deaf ears. He slices the Viral Gene in half with the Ideon Sword, but unfortunately that causes Ide itself to activate. Ryouma cries out to the Getter Rays, asking if you all were wrong - are you all failures just because you fought to go on living?!? Bes tells Cosmo that they may have been too late, and Cosmo continues hollering something fierce... He then finds himself suspended in the void, wondering if he's dead. A voice tells him that his time has not yet come, that his judgment continues. Cosmo seems to identify the voice as that of Ide, and demands to know if it realizes how many lives have been lost because of it. He begins listing them off just in case Ide's memory is defective, and lays the blame for all that loss of life at Ide's doorstep. The voice says that it merely prepared the path before you, and that it wants to see your power to live, your good power, the power to live through what will befall the universe. In which case, Cosmo cries, what're he and the others supposed to do? How can he go on living?! The voice says that it wants to see you all upset the plans it laid, to see you turn the tables on Fate... Suddenly the Soloship, AND the Archangel and Ral Kairam and Eternal, materialize right next to Tashiro's fleet. Your people have to pinch themselves to make sure they're not dead several times in a row, and Lacus sums it up saying that you haven't capitulated to fate yet. But your fight isn't over yet either, as Cosmo acknowledges with tears streaming down his face. Tashiro announces that your strength is now gathered, and that the final phase of God #1 is now to begin. Scenario 58S. Shitou, Mirai wo Kakete ("Fight to the Death, the Future in the Balance") Britai splits off from Tashiro to guard the main slave control facility. Tashiro wishes him good hunting, and Britai replies that you Miclones taught the Zentraedi culture the very meaning for living. It's also thanks to your people that his warrior race are now fighting for _defense_. He believes that many Zentraedi and Meltrandi will be lost to the space monsters, and he's proud to be among those on the front lines, fighting with the galactic future in the balance. When Tashiro tells him that he in turn is proud to be numbered alongside such a noble warrior, Britai says such words are priceless and heads off to do his duty. Meanwhile, your people are marveling at just how huge the Eltrium is inside. Most of the gadgetry on display is also nothing your people have seen before, and Noriko and Kazumi have been dying for a chance to explain it. Ryuusei is expecting "Naze Nani Top wo Nerae", but Rai has to remind him that it's "Science Corner" instead. He explains to the thunderstruck Ryuusei that all the time spent rehabilitating with Mai greatly improved his comic timing. Ryuusei feels his status as otaku being threatened, but the rest of your people shush the argument and let the Top girls get to it. They launch into their schtick, starting with the formal name of the Eltrium: the "Fixed-Star Space Army Peerless Warship", the flagship of the Galactic Assault Fleet and primary operator of the God #1 Operation. It is 70,740 meters long and carries 56,000 crew, large enough to give even a Space Colony pause. It plots its course using Algorithm Image processing, and utilizes Espers and _dolphins_ as its hyperspace pilots. Noriko is already beginning to lose the thread of all this, but Kazumi says that the embodiment of human knowledge doesn't _begin_ to end there. She promises to describe the final trumpcard of embattled humanity, BM3, in the "next episode". The pilots begin to glance at each other nervously, trying to see if each other understood any of that. Hiroshi got the part about how this is a FRIGGING IMMENSE ship at least, but even Kusuha and Brit couldn't fathom the rest. Kusuha meekly admits that she's never been good at physics ever since high school, and is rather amazed that science has come this far. Retzel tells her that the crash-landing of the Macross bestowed a wealth of EOT on man, propelling numerous breakthroughs that otherwise might have taken centuries or more. Among them are Tesla Drive, the T-Link System, DML, Plasma Converters: all stuff that might just help you live out this age. Both she and the somewhat more cynical Retzel sure hope that all that tech is good for mankind in general once the war is over. The girls then launch into an explanation of BM3, which Kazumi says she'll _try_ to keep simple enough for Shinobu. Although Noriko pilots a Buster Machine of her own, it falls to Kazumi to give the full name of BM3: the "Manned, Strategic Bomb for Climactic Space War". Despite appearances, it's not a giant beetle or pillbug: it's a black hole bomb which, when detonated in synch with slave units spaced 1000 light years around the galactic center, will hopefully wipe out the STMC once and for all. It is 869km long and 415km tall, which is pretty small when you consider that it has Jupiter and THE POWER as its core. It's surely the largest structure ever built by man, and indeed the last hope of all life in the galaxy. Noriko will do her best to see that that plan succeeds, using the "hard work and guts" that her Coach always instilled in her. As for this Carneades dude, he's an ancient philosopher who once questioned the meaning of life. The riddle he posed is this: a ship was wrecked in a storm, with only one board floating before two drowning sailors. Should both sailors grab the board, it and they would sink. What should they do? This stymies your people considerably, and Kazumi tells Asuka and the others not to fret over it too much. This riddle has been endlessly debated down through the ages, and Ryou notes that by rights it constitutes a situation where one can kill his fellow for his own survival's sake and be held blameless. That said, it is difficult or impossible to provide a truly satisfactory answer to this puzzle. Now, what does this have to do with the STMC, you ask? Should this plan succeed, fully 1/100th of the galaxy will be swallowed by the black hole, a ludicrously large volume that defies even imagining. This includes the area where Balmar once sat, and it's an open question whether mankind has the right to destroy the very galaxy itself like that. Not that you've got much choice if you want to live on yourselves... It's pretty simple for some of your pilots: they're living, and their greatest duty is to protect life, by whatever means necessary. There is general agreement on this point, which is music to Focker's ears. He's still a bit worried about the Baff Clan. They're spread quite widely across space, but if they think they can take on your concentrated forces it must mean they've got some deathweapon of their own, and one not much worse than BM3. It makes sense, in the sense that both the Earthlings and the STMC are equal menaces in their eyes. Are you and the Baff Clan destined to destroy one another? Shinobu crossly doesn't want to think about that, preferring to concentrate on the enemy at hand. Gamlin at least is sure that Cosmo and the others can find a peaceful solution... ...but Basara isn't quite sure. He says he's come to check out the stage (meaning the Eltrium), and tells the rest of the pilots to do as they see best, but to let him do likewise. Hiroshi is rather doubtful that the STMC will listen to his singing, but Basara smiles and advises him not to jump to conclusions before walking away. Even Gamlin is rather doubtful, but Tetsuya of all people likes what he's heard. Shinobu does too, and says that with Basara staking so much on his songs, the rest of you had better not fall behind. In fact, he was probably trying to tell you something, and at the very least your pilots seem to be newly inspired for the fighting to come. And you don't even have long to wait! As the pilots head to their positions, Jung pulls Kazumi aside and says that Noriko wouldn't let anyone sit in Kazumi's seat in Buster Machine 2 while Kazumi was gone. Jung smiles wryly and observes that Kazumi seems to always get what Jung wants: both Coach and the Buster Machine are hers. She has a lot more to tell Kazumi, but she'll save it for later. Kazumi says she'd love to hear it, and for that to happen, God #1 must succeed! The STMC are attacking the black hole bomb directly, but you can't afford to call the rest of the fleet back and leave the slave units unprotected. This means that the Alpha Numbers will have to hold the fort here, even against these lousy odds. But to your surprise, it's the Baff Clan who appear! The Baff Clan figure that your weapon is meant for them, not the STMC, and are in little mood to hear your pleas for a joint solution to the Apocalypsis issue. They simply can't divorce themselves of the notion that you'll be invading their galaxy at some point, and with considerable regret your people need to take them out, Basara most regretful of all. On turn two, Midori detects an immense energy signature in the area the Alpha Numbers are supposed to be fighting in, after which point _all_ mecha signatures vanished! Is it the Baff secret weapon? Is it Ide? Well, you've no choice but to believe in your comrades and focus on the enemies before you. Pummel the Baff Clan enough and they finally begin to realize just how dangerous you are. They pull out, letting the second wave have at you. Said second wave comes promptly, followed by hordes of STMC! The Baff Clan don't stand much of a chance against the gods of destruction, and the Baff commander can't believe that one of his fleets could be obliterated so quickly. Word comes in regarding Doba's fleet, but the Baff commander impatiently tells him to save it at first. The underling persists, informing him that the Logo Dauians have destroyed the Viral Gene _and_ the Gand Rowa! Even more, the Baff homeworld has been destroyed by a meteor shower!!! The commander can't believe this, noting none too calmly that that would sap them of the rationale for defending their homeworld. Volfogg quickly translates the communique for your people too, including a bit that seems to indicate the Earthlings were destroyed too. As your people are about to succumb to the hatred of the Baff Clan for bringing this about, Basara finally can stand it no longer and begins singing, trying to actually restore the morale of the demoralized Baff and getting them to live on. The whole Sound Force joins in, and when Tashiro decrees that your people are to protect the remnants of the Baff Clan, it takes Shinji to lecture Shinobu that you've got a larger goal here than petty hatred. Maybe this is a chance to make up for all the stupid infighting mankind has done all this time. For a Skill Point, clear the map without a single Baff ship being shot down. The Baff commander is incredulous when your people start protecting his forces, and although his second says that he should use this opportunity to escape, the demoralized commander says that there's nowhere for them to go anymore. As you whittle away the STMC, more appear on the other side of the map. Of course, it'll take more than that to discourage your people. Once you eliminate the last STMC, word comes in that the fleets protecting the slave units have had similar success. The Baff Clan realize they have nothing left to fight for, and are about to choose some kind of honorable SAMURAI-like death when Basara calls them dumbasses and points out that that won't solve anything. Kusuha adds that everyone is fighting so hard to _live_ (though a voice in her head questions whether that's really true), and Zengar tells them to let that be their new motivation. Daimonji points out again that BM3 is made to fight the STMC, not the Baff Clan, and the Baff commander says that while he can't just trust your words that easily, he'd like some time to think it over. Tashiro will allow them to leave the battlefield, and hopes that the next time they meet it won't be as enemies. Wishing you fortune in battle, the Baff vanish. All that remains is the final battle, but it will be a lonely one without Amuro and Banjou and the crew. Basara then lets out a shout of the soul of sorts, demanding that the cosmos itself heed his song. This gentle, yet incredibly powerful song is soon answered by another song of at least equal power: it is City 7 and Minmei! As they join their voices, the Star of La Mu within Reideen begins responding, and even the Beamlar joins in the song. Shinji now understands why Kaworu liked songs so much, and as Chiba watches in amazement, all that singing energy actually does something useful: it summons up the supposedly-dead other half of your party!! The routes are now rejoined. Scenario 59. Hateshi Naki Nagare no Hate Ni ("At the End of the Endless Flow") The commanders start by rejoicing in seeing each other again after so many battles and so much time. Your projected arrival at the STMC nest is tomorrow, and the slave fleets, some ten thousand light years away, are all in readiness. The STMC themselves are eerily quiet: the calm before the storm, especially since you already know they know about BM3. Lacus wonders if the destroyers are actually sentient, and Bartfeld says that at the very least they seem to know who their "enemies" are. Apocalypsis: the silencing of all life forms in the galaxy before its rebirth - this is the fate that lies before you. But naw, you can't compromise like that, and naw - you can't conform like that. The commanders are saying "fuck you" and "fuck the norm" like that, preparing to reroll and transform like that. Your mission: make a difference, have a motherfucking impact. Even if that already happened in a different game. ;) If not, the guidance of Ide that led you safely through the last battle will be for naught, and Tashiro says that you must never give in to whoever the hell it was (God, perhaps?) who decided you all are some sort of failures to be eliminated. Perhaps the history of man, indeed the history of the cosmos from of old, has all been for what you'll face tomorrow. You either win the right to live, or go down in flames like all the people counting on you at their various ranches throughout the galaxy. When Tashiro hears that your people are all set about their own preparations before the battle, he orders his first mate to circulate watermelon and sushi to everyone. Now he just has to wait to see of the goddess of victory will smile at you all or not. Max tells him with a smile that he's planning to make Victory bust up laughing before all is said and done, using all the power mankind possesses. Kiry has gone into hard-boiled mode, recounting how he had nothing: no friends, no family, no pet hamster, before all this got started. Remy and Kiry have to point out that he's not the only one who can say as much, and Jun muses that none of you may ever get to see any of your friends back on Earth again. Hiroshi for one isn't planning on going out like that, even though he knows full well that the growing spatial distortion has cut you off from the Gate and put you long out of range of conventional warp. Tetsuya agrees with Hiroshi however: he'll crawl on his hands and knees if he has to, to get back to the Earth whose defense has cost you all so much. But first, Apocalypsis must be stopped, and the Good Thunder team, as one group of professionals to another, like his attitude. Shingo adds, however, that they've got another score to settle too: with whoever the hell put you through all this crap. Kou has just finished sending a message to Earth, to Nina. He says that he didn't give her a very good goodbye when you all set out, and Sanshirou snaps that if Kou left something like that unfinished he ought to have stayed behind on Earth: no one forced anyone to come along on this mission. His teammates know why he's angry though - he doesn't have anyone of his own back on Earth to be sending messages to. Kou then answers Sanshirou's query as to why he came. He thinks back to when the Nightmare of Solomon stole the nuclear-tipped GP-02 from the base he was at during the Balmar War. At first, his fight was driven by pure antagonism towards his enemy, but as he met Burning and the rest of the Lond Bel, he learned his responsibilities as a soldier, and is now here because of all the things he has to protect. This means more than just Nina - it means all the people who believe your people can win. Sanshirou apologizes for questioning his motives, admitting that his own motives are somewhat similar after he got caught up in this mess. And he's sure that after the war is over he'll have plenty of time to find a girlfriend. Burning says that if that's his motivation, so be it - everyone's individual motivations are what has seen you through this far. And in order for mankind to win, they'll have to last even longer. Kouji asks Camille what he plans to do when he gets back to Earth. Sayaka protests that they might not be able to get back to Earth at all, but both Kouji and Camille sound quite certain that they can. Camille says that you can always use normal space if warp doesn't work, and adds that nothing is impossible if you just put your mind to it. Kouji's heard that Camille is interested in designing Mobile Suits, and wonders if it's too late for him to start studying too. He tells an amazed Boz that what he wants to build is actually a spaceship. Not a space warship, but a _ship_ with which to sail the oceans of space. He wants to meet and make friends with people across the far- flung galaxy, and Camille says that the time when that's possible just might come. Of course, that all assumes you survive, but Kouji insists to his sniveling teammates that not only CAN you win, but you WILL win. His grandfather made Mazinger Z so that it need bow to no one, and using that gift he plans on seeing that everyone's future is guaranteed. Camille muses that you yourselves will decide whether or not you're failures, and if failure is what you're forced to admit, you'll just have to correct your flaws and keep moving forward. This is what Char would have wanted too. As for Beecher and Mondo, they never want to leave the Solar System again if they get back home. Elle frowns at their lack of romance, and Judou is sure that if you win tomorrow, the galaxy will change to a much more peaceful place, one that they need not fear to tread. Hyouma is actually looking forward to living in space, which until now has been nothing but another battlefield for him. This is the opposite of Judou's case, where if he hadn't entered the Lond Bel he'd probably never have seen Earth itself at all. In any case, Combattler V is made to keep the peace, and will surely come to the aid of the next set of needy people after this war is done. Hyouma's teammates aren't sure whether or not to go along with this idea, but when it becomes clear just how far and wide the damage has spread, there'll be a lot of work for everyone to do. Maybe they can even be junkmen like Judou once was! As it happens, Hyouma's team pulls behind him, and Beecher notes that the Shangri-La people could learn something from that. Meanwhile, Hyouma and Chizuru have started gazing into each others' eyes, as though any shyness or reticence has finally melted away. Kira looks like he's fretting over something, and Cagalli tells him that he need not fret or sympathize with the enemies that are bent on your destruction. Kira is wondering why you have to be destroyed in the first place. The Coordinators, born to be a better type of humanity, went through this whole war without anything actually meaningful changing. That's also true of the Naturals, and even of other races in the galaxy, and it takes Shinji to point out to Kira that no one has the right to deprive you all of your ability to live. When this doesn't sound convincing, Banjou asks Kira if he's needed anyone's permission up until now to go on living. Shinobu puts it in simpler, rougher words so Kira can understand: if someone told him to drop dead, would he just say "okay" and do so? Kira recounts how he's fought with a lot of people, and because of him many people died, or else couldn't be saved. But he still wants to live and protect the world, even just a bit more than it has been already. It's really that simple: while there's life, there's hope. That said, winning tomorrow won't solve all of mankind's problems. Man's history will go on, and unless its greed is exhausted there will always be other wars. Hiiro asks Kira and Aslan what they plan to do then, and Kira says that he'll go on fighting, in his own way trying to end war. Aslan agrees, not wanting anyone else to suffer the heartache they have. Hiiro tells them to keep that in mind: the fight is always less important than what comes afterwards. Knowing that humans are fallible and error-prone, Hiiro says that they've got to go and look carefully for what is right, since it's not likely to just reveal itself to them. Rei then asks Hiiro what he himself plans to do, and he says that his answer is always the same... as long, he thinks to himself, as Riliina is there. Everyone has someone they vow to that they're going to protect mankind's future. Other crewmembers drop in on Noriko, who has essentially recreated her old room back on Earth exactly as it was before entering the military. Jung cautions Noriko that Rai's surprise isn't necessarily meant as a compliment, but at least one of your people is extremely impressed: Ryuusei is amazed at all the posable mecha figurines she's got. Poor Ryuusei: short on cash and short on otaku memorabilia, and saddled with a partner who couldn't tell the standard edition from the limited when Ryuusei made him go buy it for him. Mai wonders what the low table covered with cloth is, and Noriko explains that it's a "kotatsu", the strongest comforting and sleeping device in the universe! Ryuusei warns Mai that some people, once they stick their legs into one, can never get them out again, but Aya assures her it's just a joke as everyone takes a seat. The upcoming battle almost seems like an illusion, but as Rai reminds everyone it's very much real. Ryuusei, who seems happy enough, readily admits when Mai asks that he's quite scared. But he'd be even more scared of being killed off by powers he doesn't understand, and that alone helps him fight. He agrees with Noriko that tomorrow, they fight for the future of the Earth and the galaxy.... though that hardly sounds definitive coming from someone roosting under a kotatsu! Kazuya is thinking of Erika, but has resolved not to try to contact her. After all, she and the others at Boazan are surely girding for the STMC assault. No one yet knows what the STMC are really up to or what governs their spawning, but it's clear that if you smite their nest their spreading infestation should stop. But what about the old adage that there are thirty cockroaches for every one visible? There's sure no point in counting them: you just have to stomp out the ones you see and let BM3 take care of the rest. Of course, that means the largest act of destruction since the galaxy came to be, but it's also clear that there's no other choice. That 22 habitable planets, including Balmar, are in the radius is a shame, but they've all already been taken out by meteors or the STMC. If there's anything to be gained by all of this, muses Kazuya, it's an appreciation for exactly how _big_ space is. Set aside all the damage that's being done for you to go on living: there are other whole _galaxies_ out there beyond this one. Surely many people you've never even met are living there, and that's why long-range colonization must ultimately continue. It will be the dawning of a new age, if you make it that far. Mikoto and Gai are looking forward to it, but Renais doesn't want to be in their way. She smirks and tells J that there's a different ship she wants to board, whether or not there's any specific destination. Akira likes the sound of ever-increasing mingling of bloodlines, just as the Protoculture seem to have wanted... though of course he's already promised to an Earth girl. Mylene is thinking about her wedding too, looking forward to her parents watching her walk down the aisle. This is news to Gamlin, and Mylene asks Gamlin to come with her to go find Basara. As they hurry off, your people wonder what Gamlin's odds of ending up with Mylene are. Guld wagers Isamu ten bottles of beer that Gamlin will end up on top, and Isamu takes him up on it eagerly. Misa has responsibility for evacuating all the non-combatants from City 7. This includes the little children from the Soloship, and Kalala admits that strategically speaking, it may make it harder for them to draw upon the Power of Ide. That said, there's really no excuse for putting children in danger in battle like this. But what about the child she herself carries? She says that she believes it's her role to fight alongside the man she loves, and Misa won't try to dissuade her any further. She simply wishes Kalala good fortune as one woman to another. Miria is sure she can help if need be, given that she's had a lot of experience with childbirth. Sybil is quite taken with how cute babies are, and Ruu seems to love the exotic young woman right back. Basara then breaks out a speed metal riff as what he figures is the best lullabye a baby has ever heard. Ruu certainly seems to be enjoying it, though it doesn't seem to be making her very sleepy. Minmei then takes over, and very easily gets Ruu sound asleep. Misa muses that she loves babies' faces, and murmurs to Hikaru that she'd love one of her own. It takes him a moment to be staggered by this, and Minmei smiles and says that it sounds like an actual wedding isn't far off now. Hikaru fumes to himself that now he _really_ can't lose tomorrow... As for Basara, he's looking forward to a duet with Minmei, and hopes that Mic and Lacus can join in too. Cosmo is going to be helping in tomorrow's fight too - the Baff Clan weren't the last of your foes, as he knows well. He wants to know what the will of Ide really is, and if that makes Ideon activate fully and judge you all, you'll just have to play it by ear. There really isn't much difference in falling to the STMC, or the meteors, or Ide itself. Cheryl may have lost her life in pursuit of the truth about Ide, but Cosmo will be damned if that happens to him too. He will live on, and he doesn't care how. Getter meanwhile has been functioning almost too perfectly, and Cosmo says that part of why he's willing to risk using Ideon is that he's sensed that Ide seems to be wavering. As though it can't actually decide about you yet. Amuro figures that this must mean that Getter has made up its mind to side with you, as another facet of the Akashic Record. This seems to lend more credence to the idea that part of the Akashic Record disagrees with Apocalypsis, but you can't say anything yet for sure until tomorrow's battle. Maybe if you win, the meteors will stop and the galaxy can be saved. Cosmo isn't counting on it, and Ryouma tells him that that's how it should be - all you can count on is your own fight. That's the boat everyone is in, and Amuro is sure that if you can just unite your hearts as one, you should be able to make something extraordinary happen just like you did back then. He wonders if Char can hear him, asking him to lend him strength for the battle to come. Kusuha and Brit realize that judgment day is nigh. Kusuha starts to tell Brit that, once the fighting is over, she'll... but stops. Brit doesn't press her, and tells her instead that once they win this fight he'll have any number of chances to hear the rest. Tomorrow may be the final battle, but it's not their final time together. Both are resolved to fight their utmost, but Kusuha asks Brit to promise not to sacrifice himself for her should the opportunity arise. They're two in one, and _either_ one of them being lost simply mustn't happen. He promises halfway that when they die they'll die together - he doesn't want to plan for death, but for life. This sounds good to her, and both of them ask their mecha for strength tomorrow. The older campaigners feel a sense of pride looking at the two young warriors, vowing in their turn to protect them as they want to protect the people of the galaxy. Baran says that he's already prepared to die, after a long life as a warrior and taker of the lives of others. He asks Rulia that, should he fall, she's to tell the princess that he met a magnificent end. That said, he's not planning to die like a dog, and should he live through this he's sure he'll have another fight to devote himself to. And he'll happily get in some sparring with Zengar if that time rolls around. It all gets decided tomorrow, when tens of billions of years of living and dying all come together. Word then comes in from a frantic Britai: he can no longer see the color of space. To illustrate what he means, an image comes in of a vast horde of STMC, some five billion or more strong. Looks like the STMC have finally mounted their all-out assault, and Tashiro responds by ordering God #1 into action. You have twenty minutes until Carneades reaches its final phase, and you must protect BM3 at all costs until that happens. At the time of the final ignition, everyone is to long-range warp to Orion's Belt. With the plan all in place, your people get ready to rumble, and Tashiro tells the STMC that they're about to experience what humans can do when you back them into a corner. As the bad guys appear, Tashiro orders you to keep them away from BM3 itself - and you'll have to do so until turn 11. To nobody's surprise, this is an endless monster mill... When you make it turn 11 [*GASP* *HACK* *WHEEZE*], the number of bad guys in the area has increased to some eight billion, and losses for the fleets in general have surpassed 80%. But victory is also in sight, so long as BM3 is intact. Tashiro asks his first officer if he believes in God, which he answers in the negative. Tashiro says that he does, gesturing towards the battlefield and proclaiming that at this range, the STMC can't use warp either. The difference in range means you win, by five minutes. The first officer asks if that's what Tashiro calls a "miracle", and Tashiro mulls the word over in his mouth. After a pause, he says that God made that word specifically for the situation your people are in now, but it seems that someone (the Devil?) is out to prove him wrong. A new group of bad guys somehow does a short-range warp and appears right near BM3. Tashiro orders everyone to do an about face, leaving the defenses to Bright and crew while the Eltrium and the rest of your crew head to BM3 itself. BM3 has taken quite a pounding, but its Barrier has prevented any fatal damage thusfar. Of course, there's a hole in that barrier, and with the remaining five turns you've got to keep the bad guys out at ALL COSTS. Ide's Gauges are dark, perhaps because Ide is wavering over your fate, and Cosmo shouts to Karsha "Fuck Ide!" and says that this simply leaves the battle in your hands. Defeat all enemies within those five turns for a Skill Point. As the battle wears on, word comes in from Bright that the rest of the Alpha Numbers are beginning to collapse, and an overwhelming horde of invaders will be headed your way momentarily. But it's too early to despair, as a whole horde of other forces from throughout the galaxy are banding together and taking up the fight. That even includes the Protodevlin, who are here for a beautiful joint throwdown. The Balmar are here too, and Armana tells your people that she believes in your victory. Her people will go all out, and Kusuha vows to do the same, but that voice in her head demands to know why she hasn't figured out yet that it's futile. She inwardly demands in return to know who it is, and the voice tells her that the end of the galaxy is coming soon, with or without any infinite power. Kusuha tells the voice that she doesn't know who it is, but as long as your people are around she'll never permit that. Basara then tells the quailing Cosmo to make Fate hear his song. His song, his feelings, his life... he cries out to Ide to know who's the idiot now. Sure, your people fought a lot at Ide's behest, but as it can now see you all have found a way to surpass its plans! Can Ide still claim that your people are failures, undeserving to live?! ALL HE WANTS TO DO IS LIVE!! Well, THAT got Ide's attention, and it seems that Ide has finally decided to side with you and live with you after all. Noriko gets to recite the phrase for this moment: your flames have now joined together to become an inferno. And that inferno will light the way ahead for the cosmos... When the final bad guy is smote, it turns out you have 149 ships left, compared to 2562 lost. But it's now time for BM3 to engage - a true miracle considering the pounding it took. The jubilation begins in earnest with only thirty seconds left till ignition, and it looks for all the world like mankind won. The countdown expires, but... nothing happens!! Only 98% of the slaves activated, and without the additional mass the gravitational implosion of the core is simply impossible. Can this be the end of all of mankind's endeavors - is there no God, or Buddha? It seems that there was no miracle, but Noriko isn't ready to give in yet: miracles are things you cause by your own hands! She plans to use the reactor in her own machine to make up the missing mass, and won't wait for an unmanned vessel to arrive to do the job. Any delay will surely mean concentrated enemy attack, and Kazumi insists on accompanying her "little sister" on this likely suicidal mission. Her rationale is simple: with even one reactor left between the two of them, they'll still be able to make it back to Earth. They transform and charge in, and there's nothing left but to trust them. Inside, they find Jupiter, compressed to one third its normal size. The pressure and heat are extreme, but Oota didn't make Gunbuster so weak that it would quail at just this. Jung then joins them, despite her own mech's limitations. Kazumi tells Jung not to get them wrong: they're not going into this to die. Jung protests that they might not get back to Earth for tens or even hundreds of years, if they get back at all - she'll never be able to see them again. Noriko knows that full well, but tells Jung that she'll be able to live with the rest of your comrades just fine. Kazumi says that as long as she's alive, there will always come tomorrow. Kazumi won't tell Jung "farewell", only "see you later". Jung wishes them well... It seems that the two girls are finally alone, but a select group of the Alpha Numbers show up to disprove that notion. They've linked the various generators of your entire squad, and won't let the two girls suffer this fate alone. ALL of them are going to return to Earth. Gai yells that it's time for all of you to create your future by your own hands, time to display the true power of courage! Thus emboldened, Noriko tells her "sister" to entrust her life to her, and then rips the front off of Gunbuster [and her uniform, though they don't show that in this game...]. As Gunbuster's #1 reactor goes critical, it's _really_ time to bail... [This is the 1337 "better" ending, reachable if your turn count is less than 420 and Skill Points > 56] Scenario 60. Itsuka Haruka Tooi Kanata ("One Day, Far Off in the Distance") Kusuha hears a voice, the same voice that began speaking to her after the showdown on Balmar. It tells her that she's fulfilled her duty, and that the galaxy has indeed been saved. It praises her and your people, intoning that they are indeed the true swords. It then tells her that it wants her power, and tells her to offer that power to it. Who the heck is the speaker? The lord of lords of all spirits, the breaker of chains for all worlds. It tells all swords to gather unto it, that it might eliminate the servants of the will of certain entities from all worlds. It claims to be the Spirit Emperor, which gets Kusuha's full attention... Your people warp out, realizing that they're still alive and that the plan worked... and after a brief delay that even the Gunbuster and its occupants are still safe too. Jung is so glad to see them she can't contain her tears, and there's general applause that the two of them have "come home" in one piece. What's more, you find yourself very near the Earth, almost perfectly on your targeted coordinates. Well, with one exception - thanks to the massive curvature of spacetime, you have arrived some 12,000 years _after_ you left. Noriko is quick to apologize, saying that only she and Kazumi were supposed to share that fate, but your people tell her it's no big deal, adding that this has happened at least once before and you returned from that trip just fine. Besides, now you get to see the surely peaceful world you all protected. Tashiro then declares God #1 officially over, which Hiiro confirms with his trademark laconic phrase "Mission accomplished". He then announces your people's new mission: live on this Earth. Of course, you're short on information just now, but he's sure you can overcome any difficulties, and live boldly on. Everyone seems happy... ...except Akira and the other psychics, who can't shake the feeling of some kind of malice. Goshogun, Getter and Ideon are all still at full tilt, which can only mean that you're somehow not out of the woods yet. Kusuha confides to Brit that she's scared, that the fight isn't over and that something even scarier is on its way. Whatever it is wishes you harm, and is coming even as you speak. Messiah somehow tells Kalala that your enemy is at hand, and a gigantic egg appears out of subspace before you. Out of it somehow emerge Balmar mecha - mecha from your own time! There's no way that even a Balmar Empire with renewed evil tendencies would be using the same mecha millenia later. This can only mean it was somehow thrown here along with you. Of course, it doesn't answer your hailing, but its silence is deafening enough. What you feel emanating from it reminds Ryou of Muge: bottomless black malice, and it's clear enough that this is another enemy of all living things. You hastily sortie to meet the threat, and Gunbuster is still good to go using its spare reactor. The rest of the bad guys seem to be some sort of disembodied wills, as though they were ghosts or something. Running the show is that egg, and you've got to waste it fast. Kusuha whispers that it's nothing like anything you've ever fought before, and Baran tells Zengar that he's certainly never seen or heard of anything like this to date either. Same goes for Rulia, though she hesitates and says that she's felt a power like this before though. Kusuha murmurs that this must be the "true".... something or other, but you can't linger long enough to hear her out. Taking out the egg doesn't seem to dispel its evil aura - if anything it makes it stronger. Getter's warning to Ryouma is getting stronger by the moment too, and before you know it the egg flies off into the distance, and Kusuha warns that the _true_ Spirit Emperor is almost upon you. It's not clear precisely what the thing is that hatches from the egg, but Rulia says she's felt the same presence many times in the underground Balmar chapel. But wasn't Ruaf killed off by Shiva? Quasar Efes, evidently the dude at the controls, tells you his name and says that Ruaf was merely his representative. So, what's he come here for then - is he actually God? He describes himself as the lord of lords of the spirits, of those who have escaped the circle of the infinite power. Of who again? Well, Etsilla and Ganlon show up, despite your admonition to Etsilla never to show her face before you again. She tells you all to wait, asking if you aren't the least bit curious about the true Spirit Emperor, of whose power Ruaf was a mere puppet. She informs you that what you defeated on Balmar was the mere husk of Gun-Eden, in which Augustus no longer resided. Recall back to Irui's explanation that Augustus was the first Psychodriver, and apparently the Balmar version had his soul sealed inside Gepel Gun-Eden way back when. She goes on to say that five hundred years ago, Quasar Efes managed to separate himself from Gepel Gun-Eden, right around the time Ruaf appeared on Balmar in fact. This black archdemon is the new vessel that Augustus found at that time. Apparently this means that Quasar left his rightful duty of guarding Balmar to Ruaf, and left behind the very system that would amplify his powers as a Psychodriver in the process. He claims to have gained a power with which to oppose psyche, and in the process the very Akashic Record itself. That would be... ...very bad for Etsilla, who is apparently a blemish before Quasar's sight. You should probably be daunted by the fact that the Jumoora, which you had such troubles fighting, was wiped out in a single hit. Sakon waxes philosophical about how Etsilla's lust for knowledge has led her to the ultimate agent of her own destruction, but Ganlon explains it as simply resonating too much before this lord of lords. He asks why your people haven't figured it out yet, and even the stalwart Tetsuya is beginning to be overmastered by the fear Quasar generates. The Dancougar team are quick to identify this as the same phenomenon you faced in Muge: Quasar is an agglomeration of the evil thoughts of man. This sounds implausible until Cosmo reminds you that Ide itself is the fused wills of the ancients. But what if some of the ancients were shunned by Ide, and formed their own little club instead? The evil of this anti-Ide would get ever more powerful with each cycle of Apocalypsis. Ganlon, however, tells you not to call it "evil" and says that they're on the verge of asking you to join them. Which would have surely been your fate had Apocalypsis occurred, except that you won and the infinite power sided with you after all, answering your will to live. Ganlon claims that this is the result: the world you fought so hard to protect is now merely a figment of the distant past. Your people disagree, saying that surely the world you protected would have continued in your absence. Ganlon tells you not to be so sure, and asks if you really think he was among those who were thrown here by the blast. Actually, he utilized the power of his lord to _pursue_ you here. Why? Well, obviously because you all are the warriors the Infinite Power chose, and there's only one way to truly overthrow the infinite power: obliterate you all from time and space. When that happens, his lord will wrest control of the cycle of karma from the infinite power, and truly become God. Or the Devil. Or whatever. Quasar had Ruaf try to unify the galaxy to be able to confront the infinite power: basically, this one dude was behind the entire living death of all the galactic wars that the Balmar have waged. This sounds grim, and Viletta wonders if Yuuzes had realized the existence of this True Spirit Emperor in his researches into karma. Ganlon tells Quasar that he's finished serving Nashim, who would chose lowlifes like your people as her swords and not him. Since Nashim has lost her power already, Ganlon intends to serve Quasar as his new master. THIS was his objective all along, and he tells you that he had a hell of a time getting you to stop Apocalypsis on his behalf. Yes, it was him who gave you the Tronium to tip the scales in his favor, and when Kusuha demands to know who the hell he thinks he is, dabbling in all this from on high, he says that he is the Fool. Opining that this world is in need of a few renovations, he plans to cast off his physical body in order to better serve his new lord. Of course, in the process, all life in the galaxy will be killed off, making the galaxy a realm only for spirits for Quasar to control. And that, ultimately, is how he planned to "protect" mankind. He asks his lord to shew forth his powers, and to bless him as he wipes the warriors of Earth, the Alpha Numbers, off the face of the galaxy once and for all. Quasar obliges, bringing forth the same animals you fought in the Garden of Paral - removing any remaining doubt that this guy is a Gun-Eden. Clearly, _this_ is your true final battle, but Ganlon figures your efforts are all in vain. After all, you have no people or home left to protect, right? WRONG AGAIN! It doesn't matter if you have nowhere to return to. It's Ganlon and Quasar's very existence that your people can't tolerate, and Amuro exhorts you all to take these dudes down lest true peace never come to the galaxy. It takes Kusuha to finally tell Ganlon to shut his hole: you ain't fighting the Spirit Emperor because the Akashic Record told you to, but because of your own desire to protect the world. It's time, in other words, for the Four Gods to fulfill their true mission. Ganlon figures he can offer your souls to his lord as proof of who's really in the right here. Quasar exhorts all living things to cast off their bodies, and thereby be freed from all suffering. He orders everyone to exhaust their hearts, their souls, their utmost strength to accept him... When you take Ganlon down, Kusuha tells him much to his disbelief that he's nothing but a weakling, always trying to ride on the coattails of others. Baran adds that Ganlon, who is so fond of looking down on Earthlings, is merely afraid of having his own blood spilled. Siding with Shiva and Quasar was just a bid to cover his own ass, and Kusuha informs him that the reason the Ryuu-Ou-Ki and Ko-Ou-Ki disobeyed Nashim in the first place is that they can't stand people who operate that way. When she and Brit order Ganlon to begone from this world, he screams in fury that there's no way the two fools could hope to defeat the Devil, whether or not he himself is around to see it. The universe _will_ be remade by Quasar's hand! Retzel figures all Ganlon's speech is worth is a "back at you" - you may be stupid, but not as stupid as him for casting off his pride as a living being. The Fool who knows he is a Fool can no longer be called a Fool. And, paraphrasing _Dominion_ and with apologies to the A-Team, I *pity* the Fool. [I don't usually give strategy notes, but consider this a friendly piece of advice. Quasar's evil is _limitless_, so don't spend too much energy taking out the other bad guys. Concentrate on him or it'll be a very long evening. And enjoy the kitty Custos' combat animation.] The first blow that lands will reveal Quasar's true form. He's indeed the one who's been speaking to Kusuha all this time, and he orders her to come to him and join her spiritual powers to his. He tells her that he wants her, but before he can have her soul he must freight it with despair. He plans to do this by somehow magically crushing Brit, the most precious thing in the world to Kusuha. Brit however won't go down so easily - especially since doing so would leave Kusuha behind. As Quasar marvels that his assault could be stopped so readily, Brit yells that no matter what Quasar does to him, his feelings for Kusuha will remain. Ryuusei extends his strength to Brit too, and the rest of the SRX team gets with the program too. Quasar figures that all of you are just wasting the power that the Akashic Record chose rather than giving it to him, but Ryuusei and Brit would far rather use every last drop of that power to protect those they love than give an iota to Quasar. Kusuha in turn joins her power to Brit, but Quasar notes ominously that if he can break you, the universe will truly be his... As the pounding continues, Quasar decides to show you the futility of your actions and summons up the Balmar Gun-Eden, which apparently he made on his own. This almost breaks the will of many of your people, but Basara for one still has a beating heart, and an electric guitar to match. Too bad that Quasar can apparently pull the plug. But too bad for _him_ that something bursts forth from the Earth: a fleet of unmanned Exelions, and all outfitted with... _speakers_! A message flashes on your screens from Minmei, who has finally finished recording the song Basara gave her [you didn't _forget_ about that, did you?] She tells you all that she believes you will one day return to the Earth you helped save, and while she suspects she may not be able to see you in person, she will at least greet you with music and fulfill her promise. More channels open, and suddenly you hear the voices of the people living in this age: all cheering for you! It's like some triumphant return of the heroes, and although Quasar struggles mightily its power is beginning to beat even his despair back. Shinji for one figures that even with this song, you still can't win, but a vision of Kaworu appears before him. It asks if the strength Shinji showed back then was just fictional, and whether this is really the answer that he found at the end of all his struggles. As for why Kaworu is here - he loves Shinji, pure and simple. A strange, warm light begins to envelop your people, driving out the despair. Gai sees his departed father Leo, who tells him that he and his mother are with him. She adds that this is thanks to THE POWER that was used in BM3, and that she and Leo are now beings which transcend time and space. And they're not the only ones who have come here to lend you strength: Kenzou appears to Kouji too. He tells him that Mazinger grants the power to become either a god or a demon, and thus you to whom it was bequeathed must never lose sight of justice. He then tells Jun and Tetsuya that he will always be with them, his children all. Tetsuya protests that he wasn't able to save his commander, as close to him as a real father - and Kenzou reminds him that he _can_ save mankind! He tells Tetsuya that _this_ is the day he prepared Tetsuya for all those years, and asks him to show him the results. Hiroshi's father also appears, telling Hiroshi he must beat the Spirit Emperor to protect Mayumi and the rest of mankind, that he must fight to the utmost extent of his powers. Hiroshi, incredibly fired up, assures his father that he'll do just that and then some. Heinel and Richter show up too for added moral support, urging you to use your light to keep the world from the darkness of death. Oka, also on hand, tells Megumi to live strong, so that the power of life will illuminate the road ahead. Your people bear on your shoulders the fate of all life, and Heinel cries out for you all to sing songs of battle on high - their strength must surely overthrow even the waves of death itself! Since all these other souls are on the scene, it doesn't entirely surprise the Beast Squad to see Igor. He tells the whole team, including his son, that he believes that the flames of their rage can surely burn away all evil. With the machines and resolve he built for them, Shinobu says he'll make damn sure to show the bad guys what their instincts are good for. Lemuria is also around, and tells Akira not to worry about her sacrifice on his behalf - any mother would do the same for her child. She asks him, the Hero, to fill the world with the light of life. Quasar realizes what's happening, and starts pulling all the souls to him. Amuro recognizes many of them, including Lalah, who reminds Amuro that she once told him that humans would one day come to rule time. Char is there too, whose desire for a better future for mankind is the same as Amuro's. Since Amuro is the man who defeated Char, Char says he's got the right to show Char just what kind of future he has in mind. In his Quatro guise, he tells Camille that all of this may have already been ordained by the time they first met. He was counting on Camille as representative of the next generation, and in meeting those expectations Camille has kept moving forward despite all the doubts and self-recriminations. Camille says that that's what Quatro taught him, and Quatro tells Camille to show him just what sort of future he desires for man. Hamarn is here too, telling Judou slyly that she couldn't very well just leave this whole mess to him, now could she. She believes in him, and she's not the only one. For their sake, as well as for hers, she tells him not to lose. The souls are mightily resisting Quasar's powers, Gatou and others included, fighting on even in death for peace in the world. That must include Kinryuu, Nicol, Rusty and the other Zaft, Tolle, Flay, and Natarle... and Treize, and Oota. Quasar can't stand it, and his malice increases into a physical wavefront threatening to swamp your people. But Gamlin tells Mylene not to give up - NOW is the time to sing! He encourages Basara to show all these dead folk what the living are really like. Chiba can barely contain himself at how wonderful all this energy is, and Basara sends the score to all your units and asks everyone to join in. Yup, this stuff really _is_ the apex of the Lilim's culture. Which would be why Quasar's regenerative powers are now cut off, not quite as infinite as he thought. Cosmo and Ryouma take the chance to tell him that there's only one thing that can be infinite in this world: good and true hearts! Such hearts can gather as much power as they need, and create any number of miracles, and the spirit of Musashi tells Ryouma that that's precisely how it should be. It is Ryouma's wish to live that engenders Getter's power - Ryouma's life is literally Getter's life. Better yet, as Ide shows its departed members to its crew, the way its power is expressing is very different from before: this is an Ide who wants to live _with_ you. Kusuha and Brit, and Zengar and Retzel, join in the singing too, as well as Baran singing his warrior's songs and Rulia her songs of life. Moreover, the spirit of _Ingram_ appears to Ryuusei, telling him that the moment has arrived to use his power to defeat evil. He tells the astounded Ryuusei that he has ranged throughout the many realms of time and space seeking what was disrupting the cycle of karma... but by the time he discovered Quasar, Yuuzes had robbed him of his reason and destroyed his body. He apologizes for Aya for not only failing to save her, but ending up causing her pain - and she tells him to worry not a whit, overjoyed as she is to see the real him for the first time. He tells all his precious comrades on the SRX Team to win, and defeat Quasar Efes in his stead. As Ryuusei vows to make good on that promise, Ingram whispers to Viletta to take care of the rest. Ingram then moves to Kusuha and Brit, wanting to offer a word of apology for all the trouble he's caused them too. Brit harbors no hard feelings now, thanks to Kusuha being by his side. She feels the same because of Brit. He tells them not to lose, adding that their power is for the purpose of breaking Fate wide open. Quasar has finally gotten sick of all this singing, and blows away the unmanned Exelions, but a familiar voice tells him, Gepel, that it's time to lay all this to rest. It's Irui Gun-Eden, now fully adult and apparently fully naked, plus the six wings of a cherubim. She tells you all that your songs led her to this place, and mildly tells Gepel that both their duties are at an end. She expects to eventually wither away within Irui's body, and says that she certainly isn't going to leave Gepel alone. The two of them are the last relics of the original galactic culture, and Irui's attempts to persuade Gepel are probably the result of Irui's fusion with Nashim. Gepel shouts at Nashim to be silent, that their duty was supposed to have been to overcome the cycle of life and death ordained by the infinite power. Nashim counters that man has overcome Apocalypsis on its own, and says that the time has come for them to leave all to man and slumber. Gepel won't accept that, determined to remake the universe by his own hand. In which case, Nashim says, she will carry out her own duty as Gun-Eden by striking him down. She tells Kusuha that she too will fight for the people she loves and the world she's sworn to protect. Gepel's high and mighty belittling of her comes to an abrupt halt when your people tell him to go fuck himself and remind him that your songs have severed the source of his power. You're about to hand his ass to him, not as servants of some Akashic Record, but as normal people. Your thoughts, your courage, your rage, your hard work and guts, the light inside people's hearts, and your songs - these are the things that will dispel his dark world! With the downfall of Quasar comes the downfall of all his troops (fortunately). He tries to insist that he is the lord of lords, who cannot know ruin or decrepitude. Banjou informs him that even the deepest-seated hatred will vanish in time, and sure as the Sun rises, the hopes of man will live on within their breast! Quasar asks if you have in fact bought into the Akashic Record's version of life and death, and Ryouma says the hell you have. Why else did you put your asses on the line to get to this point?! Cosmo yells at Quasar not to lump you in with all those who went on fighting purely out of hatred for something or someone, and Quasar has one final message for you before he falls. As long as the chains of karma still bind the world, he will surely reappear one day, and with infinite power on his side! Thus passes the Spirit Emperor, and with him all the malice that had filled this area. It might seem that you've won, but there's still one more enemy left: that force which put everyone through all of this: the Akashic Record, the infinite power itself! Ideon suddenly springs into action, not heeding its controls, and expels its crew in a ball of light. Max orders your people to surround it, saying that there's no telling what it's about to do. Ryouma shouts to Hayate that it's not clear what's going on with the Getter Rays, except that Shin Getter is still responding perfectly to his controls. If the infinite power truly has decided to wipe you out, it's obvious you'll just have to fight back. Irui herself doesn't know what's happening, just that... Ideon shines forth some kind of powerful light, and the SRX Team hears someone calling their name. Irui, surprised, says that this is... apparently teleportation back to your own time and Earth! Before you floats Orbit Base, and it seems that Ide has sent you all home, remaining behind in the future [O_o;;;] itself. But hey, that's okay cause you no longer need it! What's more, a whole huge fleet from the various peoples of the galaxy comes forth to greet you. Among them is Gepelnietche, who commends you on letting the light of your Spiritia cleave fate itself. Basara tells Gepe not to sweat it, and he corrects him to use his full name. Of course, Minmei is playing "the" song, which sounds great to your people. Irui is still hanging out in a ball of light, and explains that it was the infinite power who did all the work to send you back here, at the urging of the souls of all the people who love you. The infinite power itself is now attempting to get some sleep... as well as the souls of the Four Gods, whose mission is now in fact completely over. Brit and Kusuha offer their thanks and bid farewell, vowing to take the lessons they taught them forward into the future. The rest of the crew finishes bidding their own farewells to all the souls that supported you through all their trials, and Amuro says that he's sure he'll see them again one day, far off in the distance. It is now a week since returning to Earth, and the SRX Team is at Tesla Raihi. The Alpha Numbers have separated to go about rejoining friends and family, though Rai's brother has once again vanished from his sight without a word. You can only figure that Ideon must have fully activated back there in the future, with enough clout to overcome the dimensional warping that kept the Crossgate from being useful to you. And in the wake of your return, that warping also vanished. The only explanation is that the Akashic Record, the combined wills of the First Founding People, wish the Earth to have commerce with the rest of space. That was hinted at in the Lax ruins, though Viletta doesn't think it's anything so simpleminded as a directive to the whole galaxy to "play nice together". Conflict when different cultures collide is in some sense unavoidable, but reason and good intentions, and trust, will surely bring good things to mankind every time they can overcome that conflict. It's good that the Akashic Record wanted you to interact with other worlds, but with the Crossgate vanished you can no longer use Dimension Cutting. On the other hand, if XN Dimension can be completed, it itself can fulfill the same role as the Crossgate. This means it's up to how strong Ryuusei's psyche is how far in this universe, _or_a_parallel_one_, you could travel. Ryuusei is fired up for the experiments, and has gotten over hating his power as a tool for murder. It, like every other part of him, is something he should use without reservation for truth, justice, American Way^H^H^H^H^H^H^H^H^H^H^H^Hfriends etc. Aya is glad to see how much he's matured, but he tells her he's just getting started. Viletta and the others know that their fight alongside Banpreios will never be over so long as this world exists. But for now, there's somewhere to go.... The Mazinger team is now back at the Science Fortress Laboratory, a place that Tetsuya honestly never expected to see again. Kouji, however, isn't going to be settling down there. He plans to study spaceflight at Tesla Raihi, and Tetsuya assures him that he'll look after Japan's safety in his absence. He knows that there's no telling when the next round of invaders may show up, but he and Jun are fully behind wherever Kouji wants to go. As for Sayaka, she plans to be supporting him up close, saying that she's Kouji's best partner even when she's not in Diana A. Boz and his lackeys promise Kouji they'll take full care of Mazinger's maintenance while he's gone. Shirou tells Kouji that he's going to work hard so that the next time they meet he'll be a full grown man like him and Tetsuya. This is the fruits of the victory you fought so hard for, but there's something else to think about right at this moment... something without which the war won't be truly over. Meanwhile, Ryouma has asked Saotome to let him participate in Getter Ray research. He explains that this whole war has made him curious about the larger world enveloping you all. Pretty much his entire youth was consumed by piloting Getter Robo, and Hayato is pleasantly surprised to hear Ryouma express it so eloquently. Saotome would gladly accept Ryouma as part of his staff, but he reminds Ryouma that the quantity of Getter Rays striking the world has gotten far less after the war. It's entirely possible that they'll cease altogether, but Ryouma's not worried: he'll just chase them to the center of the galaxy if that happens. Hayato smirks, saying that maybe he ought to make a robot _not_ based on Getter Rays against that eventuality, and Benkei offers to be the test pilot, knowing that whatever Hayate might cook up will be too much for an ordinary man to handle. Sounds like a new Getter Ray-centric "battle" is now before you, and Ryouma ponders that Musashi might yet be waiting for him at the end of the road. Smiling a bit at the thought of what to say to Musashi, it takes the rest of the team to get him to issue a leaderlike "Team, let's move out!" en route to a certain event. It seems that part of Buildbase is to be used as production space for the Uma Motors car company. Given that the outside threat is past, the scientists are eager to put their technology to peacetime use. Michi offers to help Hiroshi keep the books balanced and so on, and Hiroshi's mother tells him that the time has come to do what he sees fit, not what others force on him. He thanks her, but clarifies that he was fighting of his own will, at least by the end of things. And he's proud of it, which must surely make his departed father proud. Grinning, he tells Michi that she's looking at the mightiest corporate president on Earth, complete with built-in lasers! He tells Mayumi that she'll get to see a lot more of him now, and he'll even handle dropping her off to kindergarten. But before all that starts, there's somewhere he and Michi have to go: space, briefly... Kentarou has returned to Boazan, distant from his wife in space but not in spirit. Hamaguchi plans to send the V's to help reconstruction efforts on Boazan in a month's time, and Yotsuya asks that Kentarou have the finest wine on Boazan waiting for them. Kentarou will do just that, and asks the scientists to give his regards to Erika and Melby, who are part of the Mars Reterraforming project. As for where Erika is right now, she and Kazuya have been taking a walk by the ocean until the wind rose. When they return to Mars, it will be a long time before they get to see oceans, but not so long that they won't be able to show their children. Marguerite says that this is the happiest she's seen her mistress in a good long while, and Kyoushirou says that the two of them have finally become one. It is for the rest of them to bless them from afar, at least until tomorrow when the whole lot head to Mars. Hyouma has been watching the two of them from a distance himself, not out of jealousy but while pondering how to talk to girls and actually make them happy. Chizuru tells him that that depends on the girl, but what Hyouma should do is just be himself. Juuzou and the others joke that the newfound bond between she and Hyouma might spell the end of the team, which in fact is as immortal as the robot they pilot. As for Ken'ichi, he plans to return to Earth one day, though his parents plan to live on Boazan. His teammates have no objections, but wonder if he's doing this out of consideration for them when he could be living with his family after so long. He smiles, and tells them that while it's true that Boazan is his second homeland, the Earth he was born and raised on is his first, and he wants to do everything in his power to make it an even better place. Besides, it's now easy to _visit_ Boazan with peace throughout the galaxy, though it's clear that some sort of trouble must start eventually. And when it does, you must make words, not weapons, be the solution. And that's what Voltes needs to be used for too. But that talk can wait: it's time to head to Orbit Base. The question remains of why Reideen has not fallen back asleep, despite all its duties being over. Akira explains that with the duties of the Mu hero at an end, Reideen has put its power at your disposal. As for what he plans to do with that power, Akira says that he's planning on becoming a full-time archaeologist. There are many ruins in the world, and each has its own message from the people of the past. He wants to learn from that, and put it to good use in the future that you all are now free to create, with the bonds of the Akashic Record loosed. Ichirou likes the sound of that, and tells Akira to come as his full-time assistant. The Copelander squad will be on tap to help out too, but before any of that you've got one final job to do, to put a final end to the war... Sanshirou meanwhile has managed to get back into the major leagues, at least in principle if not on paper. Since the Daikuu Maryuu is going to become a rescue vessel, Sanshirou's combat skills won't be needed, and he can concentrate on sports fulltime. That said, Sanshirou pledges to be ready to rock at a moment's notice if an emergency comes up. Pete observes that that kind of divided life is likely to make both sides turn out blase', but Sanshirou knows that Pete is just saying that out of friendly concern, and in return happily vows to prove he can make both sides a smashing success. And now, it's time for a little farewell ceremony to get things started... Banjou is relaxing in his office chair, savoring the scenery out the window with help from a cup of Garrison's tea. The question is what to do now for Banjou: start another company? Some clandestine organization to punish criminals? Well, both are under consideration, but he doesn't need to rush to a conclusion. Beauty for one promises to be with Banjou until he's old and gray, and Reika somewhat archly indicates that she's in this every bit as long as she is. Banjou's going to have his hands full, but he says he'd rather be resolving that kind of conflict than fighting some war. For now, there are people to greet in space, and after that, a long journey for Banjou to find himself somewhere in space. Meanwhile, Savalas has prepared a little bonus for all the hard work the Good Thunder team has put in. He's also found them a new client: it's Kenta, who wants their help. Although the infinite power has gone to sleep, some of the evil ghosts Quasar summoned are still at large in the galaxy, and it's Kenta's job to fight them. Remy asks who gave Kenta that job, and Kenta answers that he chose it for himself. After all, the human race no longer needs the Beamlar's intervention, and that's precisely what the Good Thunder team wanted to hear. But before setting out, there's someone you have to greet. Not Bundorl, who didn't have a fated tie to Remy after all, but your precious comrades... Shinobu can't believe that after all this the Beast Squad got posted to North America again. Masato asks if he wants to be exiled from Earth again, and Shinobu smirks and says that that might be better than being cooped up on a single small planet. Sara smiles in turn, saying that it would be the disgrace of the Earth if they sent him out into space alone, mainly because of his short temper and inability to get jokes like this. Hazuki assures the team that while their _posting_ is to North America, their sphere of operations will be the entire Earth Sphere itself. And he's already got permission for them to head to outer space should circumstances require. In other words, the team is going to be busting their ass all over the place, but that suits Shinobu just fine: he'll go to the ends of the galaxy if there's people who need their help. With Igor gone, Alan will be in front line charge, and Alan's friends on the Black Knight squadron will be combined with the Beast Team to form a new unit. As for their first mission, it's obvious: time to finally put the wraps on the war. Shinji is amazed to see Neo Tokyo _3_, newly built after Neo Tokyo-2 was largely demolished in the course of the wars. What's more, Shinji and his fellow Children have ended up in the same class as their old friends, like some kind of bad joke or something. Not that the other kids are complaining: it's just reassuring, Kensuke says, that Shinji and the others aren't going to abruptly vanish the way they did after the Balmar War. Shinji's heard that Misato was posted to the newly reorganized HQ, and suspects that he and the others returning to a normal life is due to her hard work. Shinji hasn't been told what became of the EVAs, but Asuka notes that they're treated as extremely dangerous and may have been dismantled for all she knows. Shinji doesn't think so, since they too were among the powers that defended the Earth... so maybe they're being stored somewhere. And should new enemies appear again, Shinji says he'll happily pilot his EVA again if it can save lives. That's music to Asuka's ears, but just then Rei shows up and tells them that it's time to head to Orbit Base. There are some important friends to see off... The girls are ecstatic to actually return to the Orb, past all the almost certainly fatal dangers you faced. Diakka is on the scene too, who like Aslan is being treated as a deserter - though he suspects there won't be any consequences if Yzak speaks on their behalf. Miriallia huffs that he should just get his butt back to the Plant, but he tells her he wants a bit of time to take a good look at what this Earth place is like. Knowing she's from the Orb, he asks her to show him around, and after a long pause she smiles and agrees, knowing how hard he fought for everyone. But, she cautions, he'll have to return to the plant one day... As for Cagalli, she explains to Aslan that the Orb is the union of five families. With her father gone, _someone_ has to hold them all together or the Orb will actually be destroyed after all. She's not sure how much she can do, but she's planning to give it her best shot, and Kisaka thinks to his departed master that this wish of Cagalli's is the ultimate proof of her maturation through the war. He tells Uzumi to rest in peace, and let him watch over Cagalli in the days to come. Aslan says that while the Plant and the Federation are indeed well ahead in the peace process, there are still individual differences that probably won't just disappear overnight. That said, Aslan plans to remain in Orb - he frowns and says that there's nowhere for him to return to in the Plant, or anywhere in space for that matter. In which case, he asks Cagalli to let him stay by her side and protect her. That brings a smile to her face. Lacus also has nowhere particular to return to, and Kira asks her to live with him in the Orb, and take a good long time to ponder what it is they've accomplished so far, and what to do next. She's more than happy to do so, and to honor all your fallen comrades. Maryuu and Muu walk over and note that that sounds like Kira is leaving the military. They explain that the Archangel has been assigned as a long-term Federation loaner to assist in its ally the Orb's defense. Bartfeld is there too, and tells Sai that whether or not the fighting stays over is largely up to your resolve. Kira for one never wants to see so many lives lost because of man hating man ever again - he'd like to do anything he can to help those sacrifices not be in vain. He asks Lacus to help him fill the world with peace, and as a first step all of them go board the Archangel for the final task to make the war unforgettable. Camille thanks Chain for all she and Anaheim have done for him over the years. She tells him no thanks are needed, adding that she has a personal stake in his wellbeing. Amuro is glad to see Camille starting his new life as a mecha designer, and Chain says that Camille has enough clout to lead an entire project on his own. He smiles and assures her he can't do nearly so much - but what he _can_ do is inject a healthy dose of a front-line pilot's perspective into Anaheim's products. And more than just that: with the war over the usage model for Mobile Suits is going to change significantly. They need to operate throughout the galaxy, and the fully potential of the Psycommu is still far from tapped. Amuro is sure that Camille, who through such machines has touched sorrow and bliss with his own hands, is up to the challenge. Amuro himself will remain in the military, though his role is largely changing to that of a test pilot. He plans on watching over the future Char spoke of as an individual, telling Camille that with the infinite power asleep and Gun-Eden destroyed, it's entirely up to man what kind of future they build. And that's worth a lot of effort to protect. Just then the rest of the crew show up to take them to Orbit Base. Four adds that when they visited Rosamia's hospital room today, she smiled at them - it seems that her heart, damaged so badly in the future, may be mending after all. Fa and the others will be returning to school, Fa in the hopes of becoming a lawyer. Katsu, with his parents' blessing, is planning on studying engineering, and wants to one day be part of one of Camille's projects. As for Four, a normal lifestyle is so new to her that she still hasn't settled on a specific plan for the future. She's got plenty of time, and plenty of possibilities before her. Ema meanwhile still hasn't answered Henken's marriage proposal, and Kayla is toying with the idea of settling down with Astonage. In this way, all the various folks are headed into the future Char hoped for along their own paths. Judou meanwhile is making final preparations to join the galactic survey mission. Liina is a bit sad that she won't get to see him for some years, but tells him not to worry about her. As she told him before, she'll send him off with a smile. She asks him not to worry about her or the Puru sisters and keep moving forward. In Judou's absence, the rest of the junkyard crew have big plans - he might come back to find a full-blown factory. Judou laughs and says he's looking forward to that very much. Ino is sure that Judou will be okay with Roux by his side, and she says she's sure she can keep Judou's messes under control. As Judou protests that she's not his wife or anything, the Puru sisters thank him for everything he's done for them. When the time comes, they promise to return the favor and help him out. He's sure they'll be all grown up when he comes back. But before any of that, it's time to head to Orbit Base, and then search for the human possibilities that Hamarn cared so much for, far from Jupiter in parts of space where the light of the Sun won't reach. Synapse is very happy to be able to see his old crew again. He's sure that the Federation will undergo a large overhaul with the Blue Cosmos gone. The military is likely to shrink, and humanitarian aid flourish. Definitely preferable to a large military with too much time on its hands, and with no prospect of large troop movement either by the Plant or the Federation, the Albion will be largely reduced to patrol duties. Kou, however, doubts that war will go away completely. The very same drive needed for people to go on living gives rise to ego-based differences of opinion and strife. But man can be protected from such things, by containing war and ending it as quickly as possible. As long as that goal is in mind, there's no need to worry, though worrying is practically Kou's reason for living. Well, that and a certain technical advisor who has just joined the Albion's staff. She's looking forward to whatever he was trying to tell her before your people departed, and Kou says that that was in the event that you never returned. Since you _did_ return, he has to think up something else, and he knows that the outcome will affect the rest of his life. Lady Une thanks the GW boys for all their hard work. They've been called together for new orders of sorts: they're all receiving leave, though Lady Une cautions them not to think that they're being discarded. Their leave has a time limit, and she's sure that the GW boys will be ever busier now that the Earth is a citizen of the galaxy. But, with the current battle tied up, they deserve a bit of time off - a bit of "carrot and stick"-ism to be sure, but Hiiro has plans for his break at least. Riliina is here already to pick Hiiro up, having already prepared a shuttle to head to Orbit Base. Seeing off your comrades will finally put a true end to the war, and bring about peace. The VOs are about to be leaving for their own world. Although the real Crossgates have been either rendered inoperative or destroyed by the BM3 blast, research has shown the way to partially duplicate their effects enough to permit entry to parallel worlds. While the VOs say they can't afford to linger in this world, they invite the Hero Robots to visit their world, which will surely be fun. Unfortunately, the Heroes have plenty of work left to do in this world, and Chief says that in any case he greatly appreciates all the help. Volfogg in turn thanks them for _their_ assistance from the bottom of his heart, and it is left to The Hatter to give a big long "THANK YOU VERY MUCH!" J will be leaving to, to soar the endless skies of space in search for an eyrie in which to rest his wings. Even if his life should end along the way, no warrior could wish for more. Gai and J will never forget fighting and winning together, and Gai promises to take good care of Arma. In return, he asks J to take good care of Renais, though Renais says that she's going with him entirely of her own volition. She does promise to contact the GGG if ever trouble strikes, and thanks Mikoto very much for the bravery she showed her. J bids Arma farewell, asking him to live as Kaidou from now on. Mamoru figures this should be a snap, since Kaidou now has many friends, besides Mamoru himself. Gai is planning to see J and the Neo-Megaroad fleet off, and Taiga orders all of GGG to formally salute the departing comrades. Gloval formally leaves the second long-range colony fleet in Max and Misa's hands. First on the agenda is meeting back up with all the scattered elements galaxy-wide, and then heading for _other_ galaxies. And THIS time, Roy is glad to have Claudia along. The sooner a new habitable galaxy is found, the sooner Hikaru and Misa can get married, and the entire crew is pulling for them. Even Myung is coming along, hoping for a change of pace after the whole Sharon incident. She tells Isamu that it's not so much that she's running from Earth as that she's going in search of new songs to sing. Songs of the memories she'll make traveling with him and Guld. Mylene and the Fire Bombers won't be seeing Earth for a long time, and Mylene is very glad that it's every bit as wonderful as she'd heard. She wonders if she'll ever see it again, and Basara somewhat irritably tells her that there are songs to be sung everywhere. And if she sings hard enough, they'll surely reach all the way back to Earth. Time for a new pan-galactic tour to begin! Gamlin seems to understand Basara's moods better than Mylene, which is only right since he considers Basara his biggest rival (for Mylene's affections, which Mylene is slightly too dense to figure out). As for the Soloship, its Gauge is cold and dark, meaning that at least DS Drive is unusable. They'll be aboard a different ship as part of the new colony fleet, with the part of Ide within the Soloship presumably asleep. It may even be that it took the last of Ide's power to send you all back to this time, as a sign that Ide had finally accepted you as a new life form suitable to live in the galaxy. For all that you've had Ide jerking your chain, Hatari feels almost lonely now that it's gone. In any case, it's time to move forward under your own power for a change, with the same determination that let you overcome Apocalypsis. But Apocalypsis is in the past, and it's good that there's at least one positive reminder of that time: Kalala's belly and the life within are growing by the day. As for what to do along the journey without Ideon in the event of an attack, Cosmo says that the first line of defense will be trying to talk things over, many times over if the opponent doesn't listen right away. And if that fails, you fight: to go on living, as always. Kazumi will be joining Noriko and Jung on the mission to explore the galactic center... half because their coach has now passed away, and half because of a message he left: "Takaya, Jung, and Kazumi: aim for the top!" It's almost funny how he was their coach until the very end, and Jung playfully recalls her old rivalry with Kazumi - she may have lost in the competition to win Oota's heart, but she won't hand over her seat as the top ace in the squad so easily. Noriko will gladly participate too, but first there's one more thing left... Kusuha has come to see Armana off, who's been living on Earth the past week. Though she's had a lot of fun... well, no matter, Armana's mind is made up. Though Apocalypsis claimed her homeworld, her people are still alive, and she plans to find a new home for them all to dwell. Brit tells her to drop your people a line whenever she needs your help, and they'll come running to anywhere in the galaxy. She thanks them from the bottom of her heart, both as Balmar's representative, and personally, for all they've done for her and her people. Rulia adds her own words of thanks, and Irui thanks Armana in turn. She says that with Gepel gone, Nashim within her is beginning to fade, but that it wishes blessings upon the Balmar. Armana in turn hopes that Irui can now lead a normal life, and Baran asks Kusuha to take good care of Irui. He's looking forward to his next meeting with the manly men of your team, and Zengar promises to polish his warrior spirit in preparation for their next meeting.... Tashiro tells the commanders of the various parts of the Alpha Numbers that although the unit has been disbanded, there are indelible bonds that still join them together. You all are those who surmounted fate itself, and are eternal friends because of it. Thus, this venture into the sea of stars is not a parting, but the beginning of a bright new venture into tomorrow! Thus, in place of a "farewell", a round of applause! The pilots exchange their fond greetings and wishes to meet again... In a quiet moment, Brit tells Kusuha that now all is over, with everyone off on their own voyages. A new life begins tomorrow, with Brit starting research at Tesla and Kusuha returning to her own studies to one day become a doctor. Brit then asks if she still has the ring he gave her (she does), and cringing says that somehow during his period asleep inside Ryuu-Ko-Ou he's lost his. She tells him that it wasn't that important, but he, suddenly stammering, says that although this isn't an apology as such - he wants her to have a new ring. Her mouth falls open for a moment, and then tells him that her answer is obvious. If he'll have her, they are to be together forever. THE END