CULDCEPT MEDAL FAQ By Adam "Lord Blade" Taylor Last Update: Jan 29/04 This FAQ is a simple little thing thrown together to help those who are trying to earn all 50 medals in Culdcept (arguably one of the greatest games ever created). I'd like to that my friends Grant, Mike, Shaun and John for their assistance in testing these methods. As well as ExMortis, armadi and Ben Ra for finding other methods to earn medals. ******************************************************************************* BASIC INFO ******************************************************************************* All medals can be earned in Story mode, or in Versus mode against Story characters only (custom AI characters don't count) Most medals cannot be earned with teammates. *** I've set up the FAQ pretty straight forward, all info is listed in this manner: * Name of Medal Flavor text Requirements for earning - Additional info I felt was needed There have been some instances when a certain method of earning a medal does not seem to work. For these occaisions, I have included a second method which works for some people. *** The medals are listed in order from left to right, top to bottom when looking at the Medals screen. *** At the end of the FAQ is a list of all rewards given for earning set amount of medals. ******************************************************************************* MEDALS ******************************************************************************* * Performer of the Mission Wiseman Goligan, staff of Culdra, adorns on the medal. It is given to those who complete the given tasks. Complete the story mode. * Supreme Ruler of the World Soltis adorns this medal. It is given to those who gather the majority of the fragments of Culdcept and are able to use the freely. Collect more than 500 total cards. * Supreme Ruler of the Universe Culdra is decorated on this medal. Culdra herself will honor those who have walked endless miles. Collect more than 1000 total cards. * Scholar of Monsters Medal of Borgess, the scholar of monsters. Those who have obtained the knowledge of all creatures will be given proof. Obtain all creature cards excluding E cards. * Scholar of Artifacts Medal of Sage, the guardian of items. Those who have obtained the knowledge of all items will be given proof. Obtain all item cards excluding E cards. * Scholar of Sorcery Medal of Sorcery, the truth seeker of magic. Those who have obtained forbidden knowledge about magic will be given proof. Obtain all spell cards excluding E cards. * Two-Headed Attacker This medal honors those who take on two opponents at once and declare victory. The medal is modeled after the two-headed monster Cerberus. Victory by not having used the symbols in a battle in one-on-two battle. - Simply win any 1-on-2 battle without owning any symbols * Solitary Swordsman Medal of Samurai contains the technique of a determined blow. Those who compete and defeat many opponents and claim victory will be awarded. Victory in a one-on-three battle. * Proof of Friendship Medal honors those who protect the life of the ally rather than the life of their own is honored this medal. Modeled after the Carbuncle animals that protect their own kind. Not once was the ally denied toll. Victory in using the Malthessburg map in an alliance battle. - In a team game, your ally has to be the only one to collect any tolls for your team. * Death Bearer Medal of the spirit of Wraith that brings forth death. Gives a cold soul to the opponent after a defeat. Victory by Sudden Death. - Defeat ALL opponents through Sudden Death * Proof of Knighthood Medal of Knight in armor. Given to those who are able to defeat dragon-eyed Cepter and show active minds. Victory by using the battle against Zeneth with a difference of more than 5000G in magic powers. - Zeneth will appear as an opponent on the first stage (Dunnan) when you beat Story Characters 50 times or you after beat the Cratos stage during story mode. * Repeated Victory Medal of the Gladiator that wins every battle. Given to those who fight battles repeatedly like that of a gladiator. Victorious 50 times agains story character battles. - This is for 1 on 1 battles, team battles don't seem to count. * Victor among Victors Medal of Nike, Angel of Victory. Those with many victories will receive a blessing from Nike. Victorious 100 times against a story mode character battle. - This is for 1 on 1 battles, team battles don't seem to count. * Roaring Fame Medal of beast Gigantherium. Those with larger fortune along with many victories are credited. Victory by acquiring more than 90000G. * Cosmic Mystery Medal of Little Gray. When mystical ancient idols gather and diffuse power, it is said that the mystery of the universe appears. Set all the idols simultaneously in an allocated state. - Have one of each idol in play (under your control) when you win the battle. - The idols are Basalt, Brass, Cray, Ebony, Gold, Granite, Iron, Ivory, Jade, Marble and Silver * Loser among Losers Medal of Zombie, The Living Corpse. The medal is based on the great loss in the battle at the King's Metropolis. Loss except for a sudden death after having under 100G status using the Malthessburg map. * Star of the Ascetics Those who are able to see the light on the road of self torment similar to what the apes performed, will be awarded the medal. Victory with a book without any creature card. * Destroyer of Articles Medal of Gremlin who wipes out goods. Given to those who did not rely on the power of the gods to win a victory. Victory by accumulating 10000G in toll and a book without a single item card. * Denier of Spells Medal of Cait Sith, the magical cat who destroys spells. Given to those who do not fall into the dark depths of evil and continued fighting with an honest heart. Victory with a book without a spell card. * Stone of the One and Only Medal of the Marble Idol that does not allow similar species. Proof given to those who do not rely on one thing and continue to fight with flexibility. Victory by using the book with only one of the same card. * Soul of the Alchemist Medal of Decoy. Rather celerated despite belonging with the neutral creatures. Given to those who claimed victory solely with the neutral creatures. Victory by using the book with only the Neutral creatures. * Destroyer of the Land Medal given when the Quake Beast's powers are exerted. Quake Beast that lowers the levels of 4 lands at once. METHOD 1: - Play on a map with has a 4 way intersection, and place a Quake Beast in the center. Use it's ability to lower the 4 surrounding lands at once. * Dragon Slayer With minimal power, take down the beastly dragon and you will be given the great honor of the courage and wisdom. Defeat the Dragon with the powder eater. - Powder Eater is a Wind creature with 1ST/1MHP. Dragon is a Fire creature with 40ST/60HP (but turns to 60ST/40HP when attacking). * Mechanical Duke Command the battle gear effectively and you will receive a medal honoring the duke of machinery. Assign 3 or more Bundlegears. - When you use Battle Gear Alpha and Beta together in battle (they both have support) they combine into a Bundlegear. * Exiler of Existence Proof given to those who have brought forth the Death Gaze's power thus giving their opponent tremendous fear. Make the number of the opponent book total less than 40 with Death Gaze. - Death Gaze is an Earth creature which when destroyed in battle, has an 80% chance of removing the card which destroyed it from the game. * Protector of the Earth Medal given to those who exhibit Gooba Queen's great power and succeed in burying the land with Gooba. Fill the map with only Gooba. - Gooba Queen is an Earth creature with a Territory Ability that creates an Earth creautre called Gooba in a vacant land (this is the only way to get a Gooba, they're not regular cards) * Wind Rider Medal given to those who exhibit Power Eater's powers and succeed in dyeing the land a color of unison. Fill the map with only Powder Eater. - Power Eater is a Wind creature which "clones" itself when it moves, leaving a copy of itself in its original location as well as its new one. * Chief of the Commoners Proof given to those who utilize solely the most common things in the group of Culdcept cards. Inscribed is Goblin, the claimed representative of the common things. Victory by utilizing a book with only N cards that total over 10000G in magical powers. - Win a game with 10000G+ using only N cards. * Chief of the Extraordinaire Proof given to those who utilize solely the fairly strange groups of Culdcept cards. Motive is to utilize the Ninja that the cards especially prefer. Victory by utilizing a book with only S cards that total over 10000G in magical powers. - Win a game with 10000G+ using only S cards. * Chief of the Rare Tribe Proof given to those who obtained victory by only utilizing the highest rarity among the Culdcept cards. It is modeled after the crazy Lunatic Hare. Victory by utilizing a book with only R cards that total over 10000G in magical powers. - Win a game with 10000G+ using only R cards. * King of the Wasteland Medal of the Giant Beast Leveler who destroys the land. Proof given to those obtaining victory despite being trampled by the Leveler and the entire land being completely destroyed. Victory by having all land being at level 1. - ALL lands, yours and the computer's, must be at level 1 when you win. * Emperor of the Desert Proof given to those who destroy all the surrounding the area, and take on the dyring Basilik's methods. Victory by not using the symbol and having no territory. * Unifier Medal of the Great Sea Creature Leviathan. Victory given to those who can sink all enemy land as Leviathan can, and not let the enemy gain territory. Victory by no possession of enemy territory except in sudden death. - When you win, your opponent must own no land. * Fortune Bearer Medal of Cornfolk. Proof given to those who build land rich in nutrients. Victory by obtaining a chain of 10 territories consecutively. - When you win, one of your land chains must be 10 or higher. * Administrator of Fertility Medal of Lacy, the protector and power of the lands. Those who meet up to the levels of Leshy and have gained elements of the land will be awarded. Victory by raising one element of of the territory to level 5 status. METHOD 1: - Raise one land of each element to level 5. METHOD 2: - When you win, one complete set of elemental lands (ie. all Earth) must be level 5. * Avaricious Smile Medal of Gnome, spirit of the land. Given to those who gain strength after defeating Gnome. Gained more than 3000G in toll fees for one time. - Normal max toll is 2252, but Gnome (an Earth creature) earns you 1.5x regular toll fees. There are also a few Spell cards which increase tolls. * Explorer of the Swamps Medal of evil spirit Larvae who calls forth bad luck. Those who obtain this is said, in a way, to have a determined soul. Lost more than 3000G in toll fees. METHOD 1: - Lose 3000G or more TOTAL during a match. METHOD 2: - Lose 3000G or more AT ONCE. Generally in the same way as for the previous medal. * Lucky Scale Medal that modeled after the water horse Kelpie. This is unattainable unless you encounter great luck, or are sly. Take on more than 20 times in toll fees. - Have tolls paid to you 20+ times during a game. * Ominous Fang Medal modeled after the Vampire. Proof of those who are seemingly cursed by the Vampire and lose evil powers repeatedly. Lost more than 20 times in toll fees. - Have to pay tolls 20+ times during a game. * Voice of the Sandman Medal of Barrow Wight, who urges sleep. Given to those who have claimed victory by amazingly not having lost any magical powers not once, either by luck or by a secret method. Victorious and not having toll fees taken away once. * Wings of Swiftness Medal of Wyvern, the flying creature. Given to those who claim victory instantaneously, giving no chance to the enemy. Victory before getting to round 20 excluding sudden death. METHOD 1: - Defeat your opponent without allies in under 20 turns. METHOD 2: - Play a 3 on 1 team battle, with victory conditions set low. * Denizen of the Sanctuary Medal of Sanctum Guard, the protector of the temple area. Those who hold this medal will themselves be called the protector of the temple area as well. Victory by gaining more than 3000G in symbols using a templeless map. - You need to earn symbols through cards, or randomly through shrines. * Merciless Breath Medal of Old Willow. He was used by a powerful Cepter to suck away the enemies' magical powers. Dry out the enemy by toll fee. * Shadow of the Pauper Medal of Ba=Al. Those who obtain this medal is accepted by Ba=Al. Depleted magic power due to paying toll fees. * Scythe of Insanity Medal of Executor. Given to those who use the magical powers of battle and destroy many enemies. Take land from enemies on more than 20 times. * Solid Defense Medal of Wall of Stone. Given to those who protect many territories as like Stonewall with resistance. Protect land from invasion for more than 20 times. * Roar of the Butcher Medal of Banshee, who calls forth death. At the sight of this, enemies will lose the will to fight and will flee. Destroy more than 10 creature at once. - Banshee (a Water creature) has a Territory Ability which makes all creatures lose 25% of their MAX HP. * Time Tramper Medal that models the great creautre King Tortoise. Luck will follow if you have a great soul like that of the great creature's steps. Rolling a die and getting a 1 three times consecutively without using spells. * The Infinite Sword Medal of Soul Collector. Given to those who succeed in utilizing creatures' powers and bring forth great fighting power. Make the creature's ST more than 200 during battle. * The Infinite Shield Medal of Anubias. Given to those who utilize the creatures' defensie power and make the enemies harmless. Making the creature's HP more than 200 during battle. ******************************************************************************* MEDAL REWARDS ******************************************************************************* *** 5 Medals Gathering 5 medallions symbolizes your relentless effort. For this accomplishment, you will be awarded with a new land to conquer. 22: The Shuriken! It might seem like a small map, but looks can be deceiving. Dice 1-8 1 Area, Fort N/S/E/W Winner Reward 10 Facility: Prophet 24: Mountain Dead ends connect at the edge. Which route to take and when is the key. Dice 1-7 1 Area, Fort N/S/W Winner Reward 10 Facility: None 26: Mt. Karin 2 Revised version of the "Karin" mpa but the arrangement of land is different from the original. Dice 1-7 1 Area, Fort N/S/E/W Winner Reward 10 Facility: None 27: Humongous This covers the entire distance of this incredibly sized map. Be careful of your magic power! Dice 1-9 2 Areas, Fort N/S/E/W Winner Reward 10 Facility: Temple, Shrine, Prophet 29: KARAFURA Temple map containing two areas. How you approach the Temple is the real battle. Dice 1-7 2 Areas, Fort N/S Winner Reward 10 Facility: Temple, Shrine, Prophet *** 10 Medals Gathering 10 medallions symbolizes your unswayed courage. For this accomplishment, you will receive a warrior with the spirit of the lion with this Leoknight card. Leoknight Creature - Neutral - E ST 0 HP 40 G 100 Item Limit - Scroll ST is number of territories the opposing Cepter has x10. HP is number of territories the user has x10. - Knight with the face of a lion. Soltis mourned for the noble knight when he died for justice and converted his soul into a card. *** 15 Medals Gathering 15 medallions symbolizes your superior wisdom. For this accomplishment, you will receive the power of metamorphosis. Polymorph Spell - Single Instance - E G 80 + Card Random transformation of target creature. - Artificial card created by the distorted experiement of the alchemist. Effect is uncertain with no ability to predict the results. *** 20 Medals Gathering 20 medallions symbolizes your genuine spirit. For this accomplishment, you will be awarded with a new land to conquer. 21: Thor's Hammer Handle-shaped area is the most important point to capture! Dice 1-8 1 Area, Fort E/W Winner Reward 10 Facility: None 23: Twister Each area has a small circle with high land value. It is difficult to obtain lap bonuses for this map. Dice 1-7 2 Areas, Fort N/S Winnder Reward 10 Facility: Temple 25: Dancing Doll Its easy to gather domains in Northern area, the land value of Southern area is expensive. Dice 1-7 2 Areas, Fort S/E/W Winner Reward 10 Facility: Prophet 28: Gosa 2 Revised version of the "Gosa" map. The arrangement of land is different from the original. Dice 1-7 1 Area, Fort S Winner Reward 10 Facility: Prophet 30: Combination The land value in the Southern area is expensive. Beware of the Warp Areas on both sides. Dice 1-6 2 Areas, Fort N/S Winner Reward 10 Facility: Warp Area, Prophet *** 25 Medals Gathering 25 medallions symbolizes your enduring perserverance. You will be awarded with strengthened protection which lies within the Dragon Helm and Astral Queen cards. Dragon Helm Item - Item - E G 70 Critical hit to Fire and Wind creature. Neutralize attack of Water and Earth creatures. Ignores item destroy/capture effects. - Created to protect the people from the creatures that have raged out. Astral Queen Creature - Neutral - E ST 30 HP 40 G 70 + Card Territory [60] All creatures given "Camouflage" effect. HP increased by the number of positions Neutral creatures x5. - Queen of the astral world. Sealed by Soltis because she used the powers against the elemental gods. *** 30 Medals Gathering 30 medallions symbolizes your love for all beings. You will be awarded with the power of ligh with this Lightcraft card. Lightcraft Spell - Multiple Instance - E G 50 All Cepters' books return to their status at the beginning of the game. All hands will be discarded and five new cards drawn. - Power is gathered to condemn the people with hardships. *** 35 Medals Gathering 35 medallions symbolizes your unparalleled power. For this accomplishment, you will be awarded with a new land to conquer. 33: Mt. Karin An X-shaped map with dead end at four corners. Dice 1-7 1 Area, Fort N/S/E/W Winner Reward 8 Facility: None 34: Gosa This map has divisions in two areas. This map contain specific rules. Dice 1-7 2 Areas, Fort S Winner Reward 8 Facility: Shop 35: Kelder This map consists of three circles and contain specific rules. Dice 1-8 3 Areas, Fort N/E/W Winner Reward 10 Facility: Shop, Temple, Shrine 36: Talio Large circular map. One lap is very long so watch your magic power! This map contain specific rules. Dice 1-9 2 Area, Fort N/S/E/W Winner Reward 10 Facility: Temple, Shrine 40: Dark Abyss There is an advantage in the divided area left and right near the Castle. This map contain specific rules. Dice 1-10 2 Areas, Fort N/S/E/W Winner Reward 10 Facility: Shop, Temple, Shrine *** 40 Medals Gathering 40 medallions symbolizes your refined intuition. For this accomplishment, you will be awarded with the mystical powers which lie within Tetramorph and Energy Flash. Tetramorph Creature - Neutral - E ST 30 HP 50 G 80 + Card Defense Boost (offense creature HP-20). Territory [50] 50 damage to target enemy creature with elements that mismatch - As ancient relic, it's a mysterious statue said to have trapped a god. Energy Flash Spell - Multiple Instance - E G 100 + Card Destroys all creatures placed on level 1 territory. - Protector of territories. *** 45 Medals Gathering 45 medallions symbolizes that you mastered your Cepter abilities. For this accomplishment, you will be awarded the power Darkcraft and Talisman. Darkcraft Spell - Mulitple Instance - E G 70 The Cepter that has the most symbols will lose 30% of the most owned symbols. - The powers of the darkcraft surpass that of our imagination. Talisman Item - Item - E G 100 Destroy opponent's item at start of battle. Neutralize attack (excluding Scroll). Puts Effect of "Land Protect" on defense creature. - Symbol of personified magical powers. The stronger it is, the longer Soltis existed. *** 50 Medals Gathering 50 medallion symbolizes your divine existence. For this accomplishment, the final battlefield will now be revealed. 31: Roca Another simple map. It's slightly larger than Dunnan. Dice 1-6 1 Area, Fort S Winner Reward 6 Facility: None 32: Sneph The area separates to the left and right. This map contains specific rules. Dice 1-7 2 Areas, Fort E/W Winner Reward 8 Facility: Shrine 37: Gilman Island If you stop at the Warp Area, you will be sent off to a distant island. This map contains specific rules. Dice 1-8 2 Areas, Fort E/W Winner Reward 10 Facility: Shop, Temple, Shrine, Warp Area 38: Bisteam Many divided areas, one wrong move and you will not be able to return. This map contain specific rules. Dice 1-8 3 Areas, Fort E/W Winner Reward 10 Facility: Shop, Temple, Shrine 39: Nabath Utilizing the land containing the four blind alleys will be the key to victory. This map contain specific rules. Dice 1-8 2 Areas, Fort E/E Winner Reward 10 Facility: Shop, Temple, Shrine, Warp Area