Clock Tower 3: Boss Guide Written by Mora (ArcticSunrise2@aol.com) United States Version Copyright 2003 by Morelia C. Version 1.00 Note: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -Guide Orientation- 1. Introduction 2. Battles Mechanics a. Phrases and Attacks b. 45 degrees of Separation (Spacing your Arrows) 3. Boss Guide a. SLEDGEHAMMER 1. Boss Guide 2. Character Background b. CORRODER 1. Boss Guide 2. Character Info c. CHOPPER 1. Boss Guide 2. Character Info d. SCISSORWOMAN 1. Boss Guide 2. Character Info: Tudor England/Lord Burroughs e. SCISSORMAN 1. Boss Guide f. LORD BURROUGHS 1. Boss Guide 4. Conclusion a. Clear Mode/Unlockables b. Farewell/Notes I. Introduction This is my first guide of any kind, so bear with me. Instead of writing a whole walkthrough--although I still might try to do that--I thought I 'd go and make a Boss FAQ, or Guide, first. I added the Character Background just as a way to explore the story, and whom you 're fighting; although by the time you get to a Boss you will probably know who they are. If you missed a file or whatnot the info is here, but paraphrased. However, as a result, this guide will contain information found in the game--this won 't really be spoilers, as it doesn 't reveal anything earth-shattering about the plot, but you may think of it that way and, if you 're like me and read ahead, it might be ruined for you. More spoiler-like is the inclusion of the events of some cutscenes directly following Boss battles, and they are likely to contain spoilers outright. So be forewarned. Clock Tower 3 is a personal favourite of mine. I 've always liked Survivor-Horror, like Silent Hill, Resident Evil, Dino Crisis and Fatal Frame, but this was a fresh game because of the lack of weapons. I have not played any other Clock Tower installments other than these; so there will be no comparing here. I am not a long-time fan of this cult hit, but I am a new one now. Clock Tower 3 is actually Clock Tower 4. The original Clock Tower was a super famicon game called O Clock Tower: First Fear, ' but was exclusive to Japan and never released in the States. This makes Clock Tower 2 the real CT3. But...aw heck, let 's stick with CT3. Easier, yes? CT3 has had the standard Clock Tower formula changed a bit for it; differences from the other games include dropping the O point-and-click ' system of it 's predecessors, and giving you a way to fight back at the end of each level. Other than that, it 's still got the tone and trademark of the series: a young girl must fight back against evil and disturbing forces while trying to figure out what 's happened to the world around her. This incapacity to retaliate, for the most part, is what sets it apart from other Survival-Horror games. The tense situation you find yourself in seems much more like what a normal person would experience. It makes you focus on actual survival, avoiding fights you can 't win, and strategizing how to escape and how to help others to the best of your abilities. Similarities to the other games in the series include the name of the main character--CT2 's feminine hero was also named Alyssa (Hale, not Hamilton. I believe it was either Yuu or Yutaka in the land of the Rising Sun)--and a Scissor Man, although CT3 's is more of a flourishy, insane eccentric instead of the depraved, menacing guy of the other installments. I discovered Clock Tower pretty much like I discover any other game. Either A) having it catch my eye in a store or in Blockbuster, or B) reading about it in EGM and checking it out. Once I start one I like, I feel compelled to finish it. Anyway. That 's enough rambling from this end, huh? On with the guide! II. BATTLE MECHANICS A. Phrases and Attacks Okay, first off, one thing to keep in mind about Boss battles is to ALWAYS KEEP MOVING. If you 're not constantly running in the opposite direction until an opportunity to hit your opponent with an arrow right in the kisser arrives, then you can find yourself in deep doodie. Every Boss will have minor attacks, like swinging his weapon at you or trying to grab you, if you get too close. They can add up quickly if you 're getting tripped up in the terrain. So try to effectively stay away, and watch where you 're headed so Alyssa doesn 't get stuck behind a tombstone or something (silly cow). Even when you 're far away, they will have major, long-range attacks, but these are usually your chance to pin them with an arrow. The key to recognizing when they 're about to execute any special attack is what they 're saying--every Subordinate (boss) has a few lines that he says at these moments. For instance, if you hear Scissor Man say O I 've a present for you! ', then you know he is about to come at you with some energy beams, and to start charging an attack at the same time he is. Depending on what Boss it is, the type of attack will vary, but with the words comes something to watch out for. B. 45 Degrees of Separation (Spacing Your Arrows) Just pummeling your enemies with arrows until they fall backwards is not very effective. Instead, you 're going to have to wait until you 've stunned them somehow, then turn (you have auto-aim), hit the attack button (whatever button you use for splashing bad guys in the face with Holy Water. Default is Triangle), and wait. CHARGE THE ARROWS. Do not just press Triangle, hold for a second, and let fly. Instead, you 're going to have to wait for it to reach maximum potency, with, when enemies are hit with it, will put them on an energy tether. Wait until the arrow you 're charging has rays of light swirling around the body, or the long wooden part between point and end, then release. If this isn 't working for you, count out ten seconds, then let O er rip. If it 's fully charged, the arrow will, as I said, create a sort of energy leash when it hits home, restricting your foe 's movements. But just doing this isn 't enough. You need to move 45 degrees in another direction, charge another up to full, let her fly, and then do it once more. Make sure not to fire once, move 45 degrees away, then just move back to your original spot for the last shot. All three positions should be in different spots. If this is done correctly, a divine heavenly attack will finish them off (press triangle again when they are fully bound; if Alyssa aims at the sky then you are done, and can let her fire, ending the fight). Some enemies you can just hack away at with arrow shots, not binding them--and in one case, there is no other way--but in general binding them is certainly the more desirable of the two. One thing that is very important to note: save all your special arrows--Binding and Repellent--for the end of the game. Trust me when I say, O You 'll need them. ' III. Boss Guide A. SLEDGEHAMMER 1. Boss Guide There are some who call him the Hammerman. There are some who call him Robert. And there are some who call him he-who-hates-the-wee-ones. Anyway. Okay, first off, this is important to keep in mind for ANY boss battle--keep on the move! Never let him get too close, or he 's going to take a nasty swipe at you. Stay as far away as you can, circling the fountain and the courtyard. If he gets far enough away from you, and is hobble-running in a straight line, then by all means charge an arrow for as long as you can, and then let fire at him. Strong enough and it should stun him momentarily; you may have time to fire another at him, or even charge one up to full if you are quick. But if you 're just barely staying out of harm 's way, then wait until he says his special attack phrase. When you hear him say O Die! ', he is going to strike the ground with his hammer. Hit the crouch button, and the shockwaves that emanate from the point of impact won 't hurt you. As soon as they fade away, stand up again and aim at him, charging up an attack. He will stay where he is for a few moments, tired from his move, so you will have enough time to hit him. Kapow! Whish! Zing! Once he is bound, your life gets simpler. Just stay as far away as you can from him. Instead of trying to attack you while in place, like the latter bosses, he 'll spend most of his time panicking without moving too much, so you can just move 45 degrees away and keep hitting him until you open up a can of whoopass and unleash the final move. 2. Character Background Robert Morris was a 32-year-old stonecutter at a Banbury factory, when he was suddenly possessed by an Entity, or rather, a malevolent force that sustains itself through human pain and which infects people 's souls. Driven insane and filled with the lust for suffering, he killed the five other workers present at his station on June 6th, 1940, starting with Tony Flanagan, 35. He managed to run and continued his murderous spree, claiming 12 victims, until he was caught and arrested on March 6th, in Arleton, Hampshire. He was hanged on the tenth of September, '41, and witnesses reported that he was squirming for an ungodly amount of time, blood seeping from his neck while he struggled. (O Some fainted and had to be carried out, ' is a quote from one of the fictional witnesses in a news article you may find.) Of course, while possessed, even if killed the Entity will resurrect it 's host that it can continue killing. So at some point ol ' Robert must 've come back to life, since his next wave of killings happen around Christmas Eve, '42. Generally players of the game think that Sledgehammer is the scariest Subordinate, for a variety of reasons. Most include his voice, his outfit, and the sheer crushing force and brutality of his weapon. B. CORRODER 1. Boss Guide This strange fellow is not feeling the peace and love. Instead, he 's feeling the psychotic rage. This nasty bugger has a bevy of normal attacks. As before, remember to keep on the move, or else an acid cloud (that 's right...cloud. I have no idea) will find it 's mark. You can tell when he 's going to release one from his spray nozzle when he laughs O Haa, HAA! ' One tricky thing about this battle is the giant machine in the center; you won 't be able to see through it--although, and this is important, your arrows can pass through it, and essentially you 'll just have to keep running around it, circling. If you get a hit on Corroder, make sure to check which way he starts to run (watching from as safe a distance as you can manage), so you don 't run straight into him. Another thing to note is how much larger his health bar is than Sledgehammer 's. Okay now, he has only one long-range attack. When you hear him say O There she is! ', he is going to aim a shot of steam at you which goes clear across the room, so no matter how far away you are it will hit you if you don 't run, so move from where you were, FAST. Jag to the right or left sharply if you need to; that kind of maneuvering will be a good skill to have. Unlike Sledgehammer, you won 't be using this attack as your opportunity to stun him or get a hit on him. Instead, Corroder has his own problems. When you hear him say O Dammit! ', that means his spray nozzle has jammed, and he 'll freeze for a second, shaking the rusty thing until it works. It doesn 't matter where you are--your arrows will, like I said, fly right through the machine in the center of the room and nab him. Smashing. Don 't be afraid if you can 't see him; you should have enough time to fully charge-up. This is another important thing to keep in mind; since his health bar is larger, one heavenly attack will not be enough to kill him. Instead, whittle his health down with arrows before you bind him for real. You can tether him once, than move just a few degrees away and shoot, then back to your original position and fire again, going on until he 's got about the same amount of health as Sledgehammer had. He can still attack you, even when pinned, though, so beware. If you hear him say O There she is! ' forget what you 're doing and get yourself out of there. You can charge again if he 's still bound once the attack has soared, hopefully, right past you. Also, he 'll keep doing his short-range attacks, and they 'll get you if you 're too close. When he 's hurt enough that you think you can pull off a full binding attack, unleash your final move, and have him just die, than go for it, remembering to stay far away so that none of his attacks can touch you, and dodging if you need to. If he is still alive after your Judgement Attack, then just hit him with arrows until he falls at your feet. 2. Character Background Good ol ' John. Just some random fellow who was possessed by an Entity. Apparently he went about robbing people, then stuffing them into vats or containers of sulfuric acid. Charming. Because of the circumstances in which the bodies were found, factories that used acid were put under surveillance. When he appeared at one to, er, borrow some of it 's materials on May 11, 1962, the police jumped him. He tried to escape, the police gave chase, and he lost his footing and fell into a large vat of acid, ironically meeting the same fate as those he 'd killed. But, since he was possessed, he came back to life, and went about killing some more in '63, until Alyssa (you) lay down the law. Now, just to be clear, the Entities are more or less a cohesive force working to create more Subordinates (those possessed by Entities), Entities, and cause more human suffering. Oh, and fend off attacks from troublesome little school-girls...Rooders. Corroder is considered second-scariest, generally. The design of his level--dingy, dark and abandoned--helps a lot, but also...well for God 's sake the man uses acid. I mean come on. C. CHOPPER 1. Boss Guide A This hairless albino has double axes, but only one O search ' phrase when you 're hiding. If I heard O Oh, nice trick! Guffaw guffaw guffaw! ' once more, I was going to hit the power switch for the entire building. This is your first time against Chopper (you 'll be fighting him again); and he is treating you as if you 're a girl scout asking if he 'd like to buy some gingerbread, which is to say, taking it easy on you. He moves pretty slowly, and he doesn 't throw his axes at you. Take advantage of this--especially since you have almost no room to maneuver! You can 't go up on the balcony, and there 's that damn bloodied stump, tree, and columned passageway to trip you up but good. There 's not much to this first fight with him; basically, just stay away from him and charge as best you can. His only attack is the O normal ' attacks of the previous two bosses. If you get too close, he 'll take that swipe, so keep running in circles. There 's no way to stun him, except to charge an arrow about two thirds up and then hit him--it 'll knock him back momentarily. So basically just try to get far enough way, then turn, and keep pummeling him, trying to charge. Remember that the terrain is going to make life hard for you; this battle would be a complete snap otherwise. Notice his health bar; one final attack won 't be enough to kill him, so whittle it down, like you did Corrodor! --The end of...you?-- But--curses! Before you can deliver the final blow, Chopper breaks free and you are dragged down into the inky black puddle he creates! Telling you that you are going to join the rest, he leaves you screaming and walks away... 2. Boss Guide B This is the guy that killed your mother and your long-dead brethren. Time to show him who 's the organ grinder and who 's the monkey here! Oh, great. Lots of stuff to trip on here. Thanks a lot, sisters. Anyway; Chopper is going to move faster than last time, but you can still run for it. The best idea is to run in a large circle, looping the graveyard, basically. If you stun him at any point- -but not long enough to charge a pinnin ' shot--then he will cut across right to you, however, so beware. Of course he has the normal attacks...if he catches up to you he 'll take a swing at ya, but it 's nothing you can 't avoid if you pay attention. If you think you 're too close when he raises his arms to bring his axes down in a vertical strike, turn the side sharply. The main way you can stun him in this fight...no, scratch that, pretty much the only way...is to wait until he says O Catch! ' He is going to throw his axe at you, but don 't be scared. As soon as he says it, turn and begin charging. When the axe gets right in front of you, let O er rip. Your arrow will deflect his own weapon back at him, causing to make a weird screaming sound, but more importantly stunning him long enough to pin. The arrow you knock back his axe with should be over half-way charged. His life bar is huge, so you 'll have to whittle it down. If one heavenly attack doesn 't make him keel over, just keep hitting him. Once he 's pinned, things get way easier. Stay far away. This is important for two reasons. A) He can 't attack you with any of his basic moves and, B) it 'll give you enough time to charge an arrow when he calls out O Catch! ', with he will do when pinned. Also, he 'll go into a struggle animation that 's good for charging. One thing to note: Occasionally he 'll toss his axes at you in a side-ways arch; you can still deflect them, but you have to be alert and the timings a little more precise. Basically, wait from when they swing out of view to when they swing back in, in front of your face, then fire. This 'll stun him too. Remember to move the requisite 45 degrees, and you should have him dead in no time. If he doesn 't die after the Judgement Attack, like I said, keep firing them arrows until he slumps over. --THE END OF CHOPPER-- Oh, but wait. Chopper isn 't dead! To kill him, Alyssa brings out the Old Rooder Arrow she collected earlier, and as it charges up strange glyphs glow around it, spinning. Chopper looks unconcerned even as it hurtles towards him. A blinding flash and...he 's still standing there. All is silent. Suddenly, Chopper 's body shakes and his body arches involuntarily, as the arrow punctures his body, flying right through him and sending dark bluish-black blood everywhere. He is destroyed in a dark blast with a bright light from above, his scream resounding in the still graveyard air... 3. Character Background The game really said it best at this point. So let me quote CT3 's O Book of Entities, ' found in pieces in-game...: O In 1655, a woodcutter by the name of Harold Powell was born in Cardiff, Wales. Hideously deformed at birth, he suffered the taunts and ill will of all those around him. At 17 years of age, he proposed marriage to Emily Dickins [do I smell a convoluted name of a famous poet? Yes...I do...-Mora], the innkeeper 's daughter, but was cruelly rebuffed. In retaliation, he is said to have dismembered Emily with his axe. For years following the gruesome event, he went from village to village, abducting young girls and butchering them in the same fashion. Two years later, he was caught by villagers and killed. However, Powell was possessed by an Entity, and was revived to hunt for Rooders as the head of the Subordinates. ' So basically, the dude hates young girls because of Emily, who rejected him. While the narrative above is a little repetitive, you get the idea. One question I get asked, though...*Q: Why does he look...sort of normal now? Minus the albino-ness and wild tattoos. *Partially A: Perhaps because with each kill he became more normal-looking, as a reward from the Entity. Or maybe after the first time he was killed, he was reconstructed to look that way. If anyone has any other thoughts, let me know. By the way, while the other Subordinates had a run of about two to three years, Chopper 's been around for more like 350, since you kill him in the late 80 's ( '88 or so). D. SCISSORWOMAN 1. Boss Guide This cute little Tudor ninja has a voice like she 's on a helium high. When playing the game with my friend, his younger sister remarked that it sounded a little like Sesame St. O This chapter brought to you by D...FOR DEATH! ' VERY IMPORTANT: THERE IS NO AUTO AIM IN THIS FIGHT. That is, when she 's running at you, you 'll have to line up the shot manually by having Alyssa face her. To balance this inconvenience, Scissorwoman has less health than Sledgehammer. First of all, from the camera angle the fight starts in, turn Alyssa to about where the 5 would be on a clock, or roughly South-East. Then start charging. Scissorwoman should be in the view. Don 't panic if she gets close...charge for as long as you can, letting go just as she raises her arms. Also: YOU CANNOT PIN HER. Every time you hit her, she 'll teleport away again, landing someplace else. You should pick a section of the dungeon where you have a large view and can see what 's going on around you, so you 'll have longer to charge your attacks. Her major attack can only be seen coming by a longer laugh than she usually let 's out. This attack is basically her teleporting to a section of the dungeon, spinning around madly and causing a slicing whirlwind, a little like one level of the Aztec 's Seven Hells. You can avoid it by clocking where it 's coming from, then running away from it as much as you can. If you get to the right spot, it won 't touch you at all. If you line up a shot while she 's doing this, you can hit her, but the arrow has to be fully charged to puncture the roaring winds around her. Other than that she 's got the average attacks. Too close and slice, slice. When you 've got her on the ropes, she 'll start teleporting closer and quicker, plus picking up the speed in general a bit more. Overall, though, she 's a pretty easy little boss. 2. Character Background--Tudor England/Lord Burroughs: To explain the Scissor Twins at any length, I have to explain Lord Burroughs first. Lord Darcy Burroughs was a powerful land-owner in Tudor England, owning much of it 's South-East. He married...dun-dun- dun...Natalya Hamilton of the prestigious Hamilton family, and together they had a daughter: Annabel. (Note: Darcy...Dick. Natalya...Nancy. Annabel...Alyssa. HMMMMM. That 's the whole deal with the D, N, A Crests.) The Hamiltons, as you know through playing the game, are a Rooder family, so Natalya was one, and Annabel will become one. The Scissor Twins are before Annabel, though. Born in 1573 in some Oriental country--probably China or Malaysia, where trade was established--they were brought back at a very young age as human souvenirs by Burroughs or one of his contemporaries. As O curiosities, ' they were most likely shown at court (probably in London; it 's later explained that Burroughs Castle stood in the same place as Alyssa 's house. Court was really wherever the Queen went--Elizabeth I--, and consisted of at least 1,000 people.). Burroughs adopted them in some strange fashion, and they came back to live with him. Apparently, both Ralph and Jemima (...names obviously given to them after their arrival, but don 't go supposing they can either speak their own language or remember their original names. Their thick English accents and the way they refer to each other as R and J pretty much proves that. If there was a Lin or a Hsu or anything there, it 's gone. Thanks England.) were tremendously cruel by nature. They enjoyed dismembering and eviscerating and doing all manner of terrible things to living subjects with sharp weapons...and they loved scissors the most. Burroughs appointed them his torturers and executioners. Back to Burroughs and his family...at age 50, O fearing the impermanence of life, ' as the Book of Entities mentions, he discovered the Ritual of Engagement and decided to perform it on his own daughter. Sadly for him and bittersweetly lucky for her, she was killed the day before her fifteenth birthday in a carriage accident. Sinking into a depression that was soon replaced by a terrible rage, Burroughs had the maid and carriage man that were with her at the time killed. When it didn 't salve his anger, he had more and more of his staff murdered. Lady Natalya tried to stop him, but in his fury he killed her himself. When his massacre extended to the villagers, however, they rose against him... Chased by enraged villagers, Burroughs got clumsy in his evasion. Cornered as he hid in the Clock Tower of his mighty castle, he accidentally got himself crushed by the cogs. What a way to go. The English, in an era of new pushes in almost every scientific, social, artistic, educational and technological field were proud of how they treated their common folk, so even if Burroughs had now been routed by his own villagers, the Court would 've stepped in quite soon. The Twins, on the other hand, were dragged out of the castle and stoned to death. But surprise, surprise! They were possessed...by the same Entity. Resurrected together in death, they became two of the more powerful Subordinates, and also lived the longest, clocking in at exactly four hundred years since their demise, and if you 're counting all of it...420, or something around there. I 'm guessing they 're about twenty. As for what kind of people, nothing much is said. Basically, in the real world, they are tributes to the earlier Scissormen of CT1 and 2. Opinions are...mixed. You decide how much you like them. Personally, they 're the reason I played through the game multiple times. While my friends ' and I like to speculate on the Twin 's actions and personalities back in their own time, that 's all it is...speculation. From the game we see they 're insane, obviously, but also fun and with a sense of humor. It seems they care more about each other than anybody else....no you sicko, not that much. Don 't you even go there. *Holds up a frying pan* Anyway....onto Lord Burroughs! --CONNECTING BATTLES-- Once you 've mortally wounded Jemima, she 'll spin in a circle screaming. In her death agony, she 'll let one of her blade 's fly, barely missing Dennis on the altar, where he was being tortured a little while before in a situation straight out of Poe 's O The Pit and the Pendulum. '. Then she 'll collapse in a section of the dungeon, her other sword stuck next to her. Alyssa will begin untying Dennis with the katana Jem dropped, until her name is called out in an ailing scream. Scissorman drops down on them, kicks the sharp instrument out of Alyssa 's hands, then runs over to his dead sister. Gently lifting her, her body disintegrates into coloured pieces that disappear. Staring down in disbelief at where his sister was a moment ago, he makes some strange choking noises, in shock. Alyssa and Dennis cling to each other as his sorrow is replaced with anger. O How dare you kill my sister-- you 'll pay for it! ' Scissorman asserts, dropping one of his blades and picking up one of Jemima 's instead. O I 'll make mincemeat out of you! ' O No, don 't! ' Dennis calls out, but Scissorman has already jumped over the altar and in front of Alyssa... E. SCISSORMAN 1. Boss Guide You have angered the pale, girly ninja. You will pay. ...No, seriously, Scissorman is my favorite character. I love the cutscenes he and his sister are in. Okay, the auto aim is back. Hurrah! This 'll make it easier. But then, to balance that, Scissorman is one tough mofo; his health- bar is about two thirds the length of the screen. To start off, run away from him. He has all those annoying normal attacks. One thing he does that you may mistake for a stun opportunity is when he snaps his giant scissors together and walks sideways, but there 's nothing you can do, except put more space between him and you. The real stunning chances are when he pauses in his run and does a happy little dance, hopping on one foot and then the other, laughing, and when he says O I 've a present for you! ' As soon as he says that, he 's going to kneel down and charge up a blue glow around himself. Charge up an arrow the second he says his phrase. As soon as you 're fully charged, let it fly. If you let him do this uninterrupted, he 'll release a devastating attack that 's a little like sharp blue energy scythes flying around the room in an arch, and there 's no way to avoid them. They do a nice chunk of damage, and are also a bit like the Seven Hells. This is important: if, while he 's charging this attack, you fire an arrow that 's not FULLY CHARGED, he 'll let the attack go prematurely and your arrow won 't hurt him. You have more than enough time to get it all the way charged, so don 't worry. Just be prompt. His other major attack is when you hear him laugh sharply. He 'll stand on his head, and a big jut of blue energy that looks like a line of dorsal fins will come at you. Turn to the side sharply! If you were charging an arrow, let go and just run. It 's hard to avoid if you were, but it can be done. Be careful, though: a variation on this that he uses infrequently is when two of them will come slicing right at youNbut spaced so that you may stand in between unharmed, since they come from him like this: / *you* \ If you put enough space in between the two of you, of course you can turn back and start charging an arrow. If it 's more than halfway charged, it 'll stun him, pushing him back a bit, and you can charge another one. I don 't think you can fully charge one-- but if you 're close enough and you just keep doing this, he won 't attack and you can keep eating his health away. Since his health- bar is so long, this is a good way to whittle it down, but you might not want to try it straight off...get a feel for the battle 's pattern first. Seriously, neither of the twins of that hard; I 've finished both without loosing any health at all, and my friend beat Scissorwoman her first try with maybe two hits. So don 't be too worried about this pretty little pair. Once you 've got him either dead with enough peltings, or dead by the Heavenly Attack, you won 't have to fight him anymore, but he 's still not dead... --THE END OF SCISSORMAN-- He falls to the floor and begins having a little-kid tantrum, screaming Alyssa 's name. Using this time to try and free Dennis by breaking the ropes binding him with her bare hands (c 'mon Dennis...if she can do it, you can.), she fails to notice what 's going on in back. Scissorman rises up behind her and drags her backward, one of his swords at her neck. She breaks loose and tries to run, while the wounded Scissorman takes sloppy swings at her. Because she 's panicking, he manages to corner her against a wall. Laughing, he tells her he 's the winner. But behind him, wimpy little Dennis has managed to free himself using the blade Ralph left behind. Scrambling to the controls, he cries O Alyssa! ' and pulls the lever which puts the giant swinging blade into operation. Scissorman and Alyssa both gasp as it comes hurtling toward them (I guess Dennis didn 't notice Alyssa was over there, too. Smooth.), but at the last moment he pushes her away while she also shoves herself away. Impaled on the huge blade, Ralph screams until he too bursts into coloured pieces and vanishes, just like his sister. Alyssa rolls across the altar and narrowly misses being sliced apart by the giant swinging edge. Landing hard on the ground, she sits up and Dennis runs to meet her. While both of them pant and try to collect themselves, they jump as loud, familiar laughter fills the dungeon. The ghosts of the twins are riding the giant blade, giggling. Both them and the giant weapon disappear in a flash of purple light, and Alyssa stands up and thanks Dennis. Dennis, apparently losing his mind completely, lies down on the altar and spazzes like a baby, making dumb jokes about the Scissor Twins while Alyssa watches silently. Luckily, his stupid sense of humor is cut short as they are both thrown into sudden darkness.... F. LORD BURROUGHS 1. Boss Guide The huge, well-fed man with the little bowties on his shoes and the little pigtails in front of his ears is going to kill you. No, seriously. Let me tell you, Lord Burroughs ' Boss fight is an INSANE difficulty curve. I must have tried to defeat him over 10 times. Don 't get discouraged, though...just the other night I beat him for the second time with minimal health losses. So let 's hope we can work together and get ya through this, friend. Imma space it out so it 's easier for you to find where you are. Okay. Here 's the key: STAY OPPOSITE FROM HIM ON THE BATTLEFIELD. You 'll want to be as far as possible from him, too. Now, this is the big issue...Lord Wonderful 's normal attack can bind you like your fully-charged one! So here 's what to do. Charge an arrow--it can be incredibly weak, it doesn 't matter--but when you see him start making a purple energy ball with his hands, and he begins to call out O Go to Hell! ' let your arrow fly and either duck or run to the side--out of the line of fire, Keep up this pattern! Sometimes he 'll pause to laugh, or walk a little closer, which gives you more time to charge. If your shot is strong enough, it can stop his attack, and he should say something like O Go to H--Ahhhhh! ' But this doesn 't always mean his energy ball won 't still fly, so dodge just in case. If you 're sure it 's not, take the chance to charge up. If he gets too close to you, run, never stopping until you 're opposite him again, or you could get pinned. IF YOU ARE PINNED, either run to the end of your energy leash and let it yank you onto the ground, or even better, just duck, and all his energy balls will soar over your head until the tether vanishes. Halfway through his first health-bar, he gets a new attack that you 'll just love (sarcasm). If he says O There is no escape! ' then a puddle of gooey red stuff will appear under you and stick you to the spot long enough for him to pin you. If you get lucky he may not, but don 't take chances. RUN as soon as he says this; it 's not very big and disappears rather quickly, after only one attack let out by each of you. Again, work with a small space of the battlefield. If he does get near, he 'll take swipes at you with his sword that are really strong, and they 'll knock you down on your ass. He 'll also stab you while you 're down for the count, or grab you as you run past, muttering O What a sweet little girl ' as he zaps life from you and occasionally adds it to his own. Keep up your pattern and your dodge until his first life-bar is gone. Then have fun. Use all those arrows you 've been saving. Here 's what to look for: If you bind him, he 'll charge up a blue glow around himself, rise into the air, breaking free and wasting your arrows and your work. Use this to your advantage! When he sets back down on the ground, fire--that is, CHARGE UP AS SOON AS HE BEGINS THIS BREAK-FREE MOVE. Be careful you don 't fire prematurely...he 's invincible while up in the air. One thing he does maybe once a battle is say O Ready to give up now? ' To answer him, charge up an arrow. He gives you time with this phrase. You might even be able to get it fully charged. If you run out of arrows, don 't freak out or spazz like Dennis. Instead, calmly take up your original pattern. This 'll definitely take some practice. It took me some, but then I figured out that dodging after firing works better than standing there like a post. Try and figure out if anything different works for you, but there aren 't very many variations. This battle leaves little room for margin or error. Once the cutscene with Alyssa doing the Matrix dives starts, IT ISN 'T OVER. When the video ends, you 'll have to run around Burroughs to the other end of the field, so basically run counter-clockwise (nice little addition there...it 's like slogging backward through your progress, finishing up your advancement) in a circle. There 's a pile of rubble...your mother. A new scene will start. --THE END OF LORD BURROUGHS-- Alyssa picks up the head of her mother and takes out a sword made of blue energy. Telling her attacker to give up, they charge at each other, swinging their weapons. Lord Burroughs misses his target like a drunken midget truck driver, but Alyssa strikes home; puncturing his stomach and forcing the blade in as deep as she can. Letting go, Burroughs stumbles backward and falls through the hole in the center of the arena, screaming and writing as he plummets down.... What, you thought I 'd tell you what happens next? Relax...and watch. Congrats--you 've beaten Clock Tower 3! 4. CONCLUSION a. Clear Mode/Unlockables CLEAR MODE: The second time you play the game through, use the O Clear ' file you got at the end. It 's a rather dumb gimmick that increases the difficulty. Killers run faster, have new weapons (i.e. Sledgehammer suddenly becomes Maul), there are less supplies, and your Panic Meter fills more quickly. Only one Subordinate had a new attack that I noted, and that 's Sledgehammer. Get too close to him in the boss fight, and he 'll grab you and suck your life out, like Burroughs did. Gah! UNLOCKABLES: New outfits. Wheee! There 's a Rooder Warrior outfit that looks a bit Xena-ish, a Cowgirl one that 's basically bellbottoms, a jean jacket, a hat and the lack of a shirt. She 's just wearing a bra. There 's a Greek dress one, that 's reminiscent of what you wore in the last fight, but slightly different. A Hoochie one that 's a leather outfit that it quite tight with boots, and her normal schoolgirl outfit. Enjoy, pervert. THEATER: This is the best...All the cutscenes from the game are available for viewing here, plus, pressing the R1 button will bring you to process art. Score! b. Farewell/Notes Well that 's it, readers. I hope I helped you in some way. If there are any questions you 'd like to ask, or anything you 'd like to add, correct or note about anything, feel free to contact me at ArcticSunrise2@aol.com, with a header something like O CT3 related. ' Just stick in O CT3 ' somewhere. I 'll get back to you quickly as possible. If I get enough questions I might spank on an FAQ. Good luck in your future gaming endeavors, everyone. Have fun! -Mora Copyright 2003 Morelia C.