* *** * * **** * ** * * **** ** * ** ** ** * *** ** **** **** ** ** ** *** **** * *** * * **** * ** ** ** * *** * *** * * **** ** **** ** ** *** *** * **** ** ** **** ** ** ** ** ** ** ** ** *** ** ** ** ** ** ** ** ** *** ** ** ** ** ** ** ** ** *** ** * * ** ** ** ** ** ** **** ** *** * ** ** ** ** ****** * **** * ******* ** ** ***** ** **** **** *** ** ** *** ** * * * * ***** * ** *** ****** * ***** *** ** * * ***** *** * * ** * ** ** * *** * ** *** **** **** ** ** * ** **** **** **** * * **** * ** ** * ** * *** * ** **** ** **** ** ** * ** * **** ** **** ** ** * ** ** ** ** *** ** ** * ** ** ** ** *** ** ** * ** ** ** ** *** ** * * * ** ** ** **** ** *** *** * ** ** *** * **** * ******** ******** ***** ** *** **** **** **** *** ** ----------------------------------------------------------------------------- CHAOS WARS Walkthrough November 23rd 2013 Created by Chris D. (FinalFLuver - staroceannel3@gmail.com) ----------------------------------------------------------------------------- *===========================================================================* | TABLE OF CONTENTS | *===========================================================================* 1. Table of Contents ....................................... [C01000] 2. Disclaimer .............................................. [C02000] 3. Introduction ............................................ [C03000] 4. Help Section ............................................ [C04000] - Controller .................................... [C04001] - General Controls .............................. [C04002] - Battle Controls ............................... [C04003] - Combat ........................................ [C04004] - Status ........................................ [C04005] - Gate Terminal ................................. [C04006] 5. Rank .................................................... [C05000] - Character Ranks ............................... [C05001] - Killing an Enemy & Stat Up Deception .......... [C05002] - My Tests ...................................... [C05003] - Differences in Character Stats ................ [C05004] 6. Notes Section ........................................... [C06000] 7. Characters Required for Certain Battles ................. [C07000] 8. Walkthrough ............................................. [C08000] ~~~ Prologue ~~~ ~~~ Chapter 1 ~~ - Chapter 1 Act 1 ..................................... [C08001-1] - Chapter 1 Act 2 ..................................... [C08001-2] ~~~ Chapter 2 ~~ **Volcano Key Branch** - Chapter 2 Act 1 .................................... [C08002-1V] - Chapter 2 Act 2 .................................... [C08002-2V] - Chapter 2 Act 3 .................................... [C08002-3V] **Ice Key Branch** - Chapter 2 Act 1 .................................... [C08002-1I] - Chapter 2 Act 2 .................................... [C08002-2I] - Chapter 2 Act 3 .................................... [C08002-3I] ~~~ Chapter 3 ~~ **Desert Key Branch** - Chapter 3 Act 1 .................................... [C08003-1D] - Chapter 3 Act 2 .................................... [C08003-2D] - Chapter 3 Act 3 .................................... [C08003-3D] - Chapter 3 Act 4 .................................... [C08003-4D] - Chapter 3 Act 5 .................................... [C08003-5D] **Time Key Branch** - Chapter 3 Act 1 .................................... [C08003-1T] - Chapter 3 Act 3 .................................... [C08003-3T] - Chapter 3 Act 4 .................................... [C08003-4T] - Chapter 3 Act 5 .................................... [C08003-5T] ~~~ Chapter 4 ~~ **Idol Key Branch** - Chapter 4 Act 1 .................................... [C08004-1I] - Chapter 4 Act 2 .................................... [C08004-2I] - Chapter 4 Act 3 .................................... [C08004-3I] **Ancient Key Branch** - Chapter 4 Act 1 .................................... [C08004-1A] - Chapter 4 Act 3 .................................... [C08004-3A] ~~~ Chapter 5 ~~ - Chapter 5 Act 1 ..................................... [C08005-1] - Chapter 5 Act 2 ..................................... [C08005-2] - Chapter 5 Act 3 ..................................... [C08005-3] ~~~ Chapter 6 ~~ - Chapter 6 Act 1 ..................................... [C08006-1] - Chapter 6 Act 2 ..................................... [C08006-2] - Chapter 6 Act 3 ..................................... [C08006-3] ~~~ Chapter 7 ~~ **Sluc's Branch** - Chapter 7 Act 1 .................................... [C08007-1S] - Chapter 7 Act 2 .................................... [C08007-2S] - Chapter 7 Act 3 .................................... [C08007-3S] **Laru's Branch** - Chapter 7 Act 1 .................................... [C08007-1L] - Chapter 7 Act 2 .................................... [C08007-2L] - Chapter 7 Act 3 .................................... [C08007-3L] ~~~ Chapter 8 ~~ - Chapter 8 Act 1 ..................................... [C08008-1] - Chapter 8 Act 2 ..................................... [C08008-2] ~~~ Chapter 9 ~~ - Chapter 9 Act 1 ..................................... [C08009-1] - Chapter 9 Act 2 ..................................... [C08009-2] ~~~ Chapter 10 ~~ - Chapter 10 Act 1 .................................... [C08010-1] - Chapter 10 Act 2 .................................... [C08010-2] - Chapter 10 Act 3 .................................... [C08010-3] 9. New Game+ ............................................... [C09000] 10. Character Section ...................................... [C10000] - Rin ........................................... [C10001] - Hyoma ......................................... [C10002] - Hiro .......................................... [C10003] - Hayatemaru .................................... [C10004] - Okita ......................................... [C10005] - Wallace ....................................... [C10006] - Tonaty ........................................ [C10007] - Shizuku ....................................... [C10008] - Uru ........................................... [C10009] - Karen ......................................... [C10010] - Mue ........................................... [C10011] - Joachim ....................................... [C10012] - Carmine ....................................... [C10013] - Hijikata ...................................... [C10014] - Grave ......................................... [C10015] - Mika .......................................... [C10016] - Koyuki ........................................ [C10017] - RB (Rocket Billy .............................. [C10018] - Luwenelva ..................................... [C10019] - Orochimaru .................................... [C10020] - Alice ......................................... [C10021] - Gepetto ....................................... [C10022] - Anastasia ..................................... [C10023] - Kurando ....................................... [C10024] - Monica ........................................ [C10025] - Zeonsilt ...................................... [C10026] - Wruzel ........................................ [C10027] - Juji .......................................... [C10028] - Lubul ......................................... [C10029] - Jurien ........................................ [C10030] - Zard .......................................... [C10031] - Ires .......................................... [C10032] - Zeros ......................................... [C10033] - Takeru ........................................ [C10034] - Polytan ....................................... [C10035] - Lyell ......................................... [C10036] - Mervina ....................................... [C10037] - Ryoma ......................................... [C10038] - Silvernale .................................... [C10039] - Sluc .......................................... [C10040] - Bunnji ........................................ [C10041] - MAKO .......................................... [C10042] - Laru .......................................... [C10043] - Chriass ....................................... [C10044] - Emily ......................................... [C10045] - Ovia .......................................... [C10046] - Gaizan ........................................ [C10047] - Nagare ........................................ [C10048] - Shelley ....................................... [C10049] - Endia ......................................... [C10050] 11. Item List .............................................. [C11000] - Battle Items .................................. [C11001] -> Recovery Items ................. [C11001-1] -> Attack Items ................... [C11001-2] -> Status Items ................... [C11001-3] - Equipment ..................................... [C11002] -> Accessories .................... [C11002-1] -> Armor .......................... [C11002-2] - Seal Items .................................... [C11003] - Conversion Items .............................. [C11004] 12. Skills List ............................................ [C12000] - Skills Layout and Note......................... [C12001] - Physical Attack Skills ........................ [C12002] -> Non-Elemental Skills ........... [C12002-1] -> Water Elemental Skills ......... [C12002-2] -> Fire Elemental Skills .......... [C12002-3] -> Earth Elemental Skills ......... [C12002-4] -> Wind Elemental Skills .......... [C12002-5] -> Light Elemental Skills ......... [C12002-6] -> Dark Elemental Skills .......... [C12002-7] - Magic Attack Skills ........................... [C12003] -> Non-Elemental Skills ........... [C12003-1] -> Water Elemental Skills ......... [C12003-2] -> Fire Elemental Skills .......... [C12003-3] -> Earth Elemental Skills ......... [C12003-4] -> Wind Elemental Skills .......... [C12003-5] -> Light Elemental Skills ......... [C12003-6] -> Dark Elemental Skills .......... [C12003-7] - Counter-Attack Skills ......................... [C12004] -> Non-Elemental Skills ........... [C12004-1] -> Water Elemental Skills ......... [C12004-2] -> Fire Elemental Skills .......... [C12004-3] -> Earth Elemental Skills ......... [C12004-4] -> Wind Elemental Skills .......... [C12004-5] -> Light Elemental Skills ......... [C12004-6] -> Dark Elemental Skills .......... [C12004-7] - Assist Skills ................................. [C12005] -> Non-Elemental Skills ........... [C12005-1] -> Water Elemental Skills ......... [C12005-2] -> Fire Elemental Skills .......... [C12005-3] -> Earth Elemental Skills ......... [C12005-4] -> Wind Elemental Skills .......... [C12005-5] -> Light Elemental Skills ......... [C12005-6] -> Dark Elemental Skills .......... [C12005-7] 13. Weapon Attributes ..................................... [C13000] - Weapon Attribute List ......................... [C13001] - Changing Attributes Through Enforcement ....... [C13002] 14. Acknowledgements ...................................... [C14000] *===========================================================================* | DISCLAIMER | *===========================================================================* Alright, time for the legal stuff XD This FAQ is copyrighted (c) 2012 Chris D. (FinalFLuver - staroceannel3@gmail.com) and may not be reproduced, in whole or in part, under any circumstances except for personal private use. It was written specifically for gamefaqs.com neoseeker.com supercheats.com It may not be placed on any web site or otherwise distributed publicly without advance written permission. In other words, this document may not be redistributed in any form unless you have obtained permission from me. Use of this guide on any other web site, or as a part of any public display, is strictly prohibited, and a violation of copyright. If you find any mistakes or see any information that may be wrong or missing, contact me at staroceannel3@gmail.com . Any angry or insulting e-mails will not be responded to, sorry. *===========================================================================* | INTRODUCTION | *===========================================================================* First of all, thanks for reading my guide. As you read this guide, be aware that the information you will find here IS NOT completely spoiler free. I wrote this faq because I absolutely loved playing this game. There were a lot of things not mentioned before about this game, like enemy drops, how the level up system worked, what are the rare skills, etc., so I hoped to create a guide that not only has detailed strategies of how to successfully win each battle, but also one that would help to answer those questions that players seek. I also update my original weapon and skills faqs and added them to this guide to make it a full and complete guide in every sense of the word. So I hope you enjoy my guide :). Also have in mind that some sections might have spoilers. Again, *************************************************************************** REMEMBER THAT THE INFORMATION IN THIS GUIDE IS NOT SPOILER FREE!!!! ************************************************************************** *===========================================================================* | HELP SECTION | *===========================================================================* This section will cover some game basics as well as the information from the help menu the game supplies. ========== CONTROLLER ------------------------------------------------------- ========== _,.--.,_ | | _,.--.,_ |_,.L2.,_| | | |_,.R2.,_| | _L1__ |____________|_|_____________| __R1_ | |-' `'. S O N Y ,'` `-| ,' __ `. ___ __ ,' .-. `. / | | \ |___| |__:> / (/_\) \ ! __ \/ __ | SELECT START ! ,-. `-' ,-. | | |__ > < __| !__ __ __| ([_]) ( O ) ! ! /\ ___`-. |__| ,-'___ `-' ,-. `-' | |\ |__| ,' `. \ANALOG/ ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' ================ GENERAL CONTROLS ------------------------------------------------- ================ X Button............-Confirm Selection -Talk with an ally at base -Inspect Gate Terminal/Bookshelf Circle Button.......-Cancel -Return to the previous menu screen Triangle Button.....-Display the Party Menu -Bring up details on equipment/skills/attributes -Check a characters status -Allows you to skip any dialogue in the game Square Button.......-Press it when talking with allies at the base to move the dialogue along without having to press the X button. D-Pad...............-Moves menu cursor (Up/Down) -Switches menu tabs (Left/Right) -Moves Hyoma around base (Very Slow); Hold Circle (Slow) Left Analog Stick...-Moves menu cursor (Up/Down) -Switches menu tabs (Left/Right) -Move Hyoma around base (Slow); Hold Circle (Fast) Right Analog Stick..-Zooms Camera in and out L1/R1 Button........-Scrolls menu cursor faster L2 Button...........-Brings up Elemental attributes when standing next to an ally at base. R2 Button...........-Changes camera angle R3 Button...........-Nothing Start Button........-Nothing Select Button.......-Nothing =============== BATTLE CONTROLS -------------------------------------------------- =============== X Button............-Confirms actions selected -Brings up battle menu options (while the cursor is hovering over the character) -Brings up the Unit List, Sortie, and System options (While the cursor is NOT hovering over a character) -Brings up the Status menu option (While the cursor is hovering over an enemy) Circle Button.......-Cancel -Allows you to end your 'Sortie' early (i.e. if you only want 3 characters to enter battle, then press circle and then X. -Return the cursor back to the character whose turn it currently is. Triangle Button.....-Display Status Menu of both characters and enemies Square Button.......-Hold this button while a skill is selected (i.e. the blue skill grid lines are being shown) to move the character around and into position. See NOTE 7 for more info. D-Pad...............-Move the cursor around the map (VERY SLOW) -Move the menu cursor Left Analog Stick...-Moves menu cursor (Up/Down) -Moves cursor around the map (Faster) Right Analog Stick..-Zooms Camera (Up/Down) -Rotates Camera 360 degrees (4 x 90 degrees)(Left/Right) L1/R1 Button........-Scrolls menu cursor faster -Scrolls through all current character and enemies in the battle L2 Button...........-Brings up Elemental attributes R2 Button...........-Changes camera angle R3 Button...........-Initialize camera Start Button........-Pressing this button while on a characters turn will cause the same effect as choosing "standby' (i.e. it ends their turn). Select Button.......-Nothing ====== COMBAT ----------------------------------------------------------- ====== WT -- -> In Chaos Wars, battle time is managed by units called WT. Each character that is participating in a battle has a waiting time called "Remaining WT", and as WT passes, their "Remaining WT" will decrease as well. Once a character's WT goes down to 0, they may take an action. -> Character action order is shown as numbers called the action cue in upper left hand corner of the screen. The cue goes from the left (earliest) to the right (latest). When the character on the left, who may act at present, finishes their action, then WT will be added to that character according to what action they took. Then the character will be moved to the right end of the action cue, and their WT time will again start to decrease. Battle progresses in the following order: of events: "One gets action cue movement" => "action ends" => "WT decreases" => "repeat" MOVEMENT -------- -> Available movement is not divided into square boxes in Chaos Wars. Movement distance is decided by each character's movement skill. -> However, even in the circle, there are certain places you can't move into, such as a gap that's too high to jump or a place geographically impossible to access. -> In that case, the movement select locator shown under the cursor will appear red. Also, you can move as many times as you like until the movement count goes down to 0. SKILLS ------ -> If you select a skill command, then the character uses the skill they mastered to attack an enemy or heal an ally. -> When you select a skill, the object select marble will appear. By moving this marble, the "Target" cursor displays for the character to determine the object to be the target of the skill used. -> There are two types of skills, single and multiple. Multiple skills act on all the targets in the affected area. In this case, the character in the middle of the area shows "Target" cursor, and the other characters display a yellow "down arrow" cursor. STANDBY ------- -> A character's action will be completed with the standby command. If standby is selected, all the WT increased by actions will be added and updated to the action queue. The fewer actions a character takes, the sooner its next turn will come. If no action was made and a character just waited, a small WT amount will still be added. GROUP ATTACK ------------ -> Group attacks increase damage to the enemy as all your whole group attacks simultaneously. It's a powerful attack, but you have to meet some conditions in order to do it. -> 1) Your person/people need to be able to reach the enemy without moving. 2) All of the people who will be in the group attack have to have some S gauge left over (+1). 3) (Not mentioned by the game) All participating characters must have sufficient SP to cast the skill that can reach the enemy. 4) (Not mentioned by the game) All participating characters must be free of the following status ailments; Paralysis, Sleep, Death. If the conditions to make a group attack are met, the "!" symbol appears above the characters heads in the action queue. *See NOTE 3 for information on a glitch that occurs. -> Once any of the characters/enemies on the receiving end of a group attack enter counterattack mode, the group attack ends, and all participating members lose out on the 1 S Gauge that they used up to enter the group attack. REALIZE ------- -> When Realize is in motion, the character's appearance or weapon changes to its special form and their stats go up. -> The special weapon has an original deadly attack (Special attack) and characteristics (attributes), but when changed, the character's power is drastically upgraded. Realize consumes one S gauge to start, and it cancels when the sustainable turn goes down to 0. -> (Not mentioned by the game) The Realize Special Attack also requires 1 S gauge to activate. SKILL SHIFT ----------- -> While you are using a skill, sometimes it changes to a completely different skill. This is called a skill shift. A skill shift means the skill changed, but not necessarily that it was upgraded. It might shift to something better, but be aware that is not the purpose of the shift. Also, when a skill shift occurs, the skills LV itself doesn't change. A characters Special Attack when in realize mode is completely immune from skill shifting. -> Skills cannot shift into just any other skill. I've noticed when testing the skill shift, that a skill can only shift into another skill that has the same weapon mastery. In other words, a skill such as Inferno Blast, which Spear and Scythe users can equip, can shift into ANY skill that has the Spear or Scythe mastery. That is why you never see a sword skill shift into a cane skill. SKILL LOCK ---------- -> You can lock skills so they don't shift anymore. You can lock a skill at the character's skill list screen in their status menu. You can lock skills during battle also, so when you get a skill you want, choose to lock it. GROWTH ------ -> In Chaos Wars, characters don't advance all at once when their level goes up. Instead they improve according to each characters status (Growth Rate). Every time a character takes an action they advance depending on what they did. *For more info on this, check out my RANK Section SUN PHASE --------- -> Sun Phases is a period table showing the status of the sun. 1 cycle = 9 phases (despite what the game says, since 0 counts as a phase, the total number of phases is 9). -> 1 phase advances when 5 characters make actions, this includes enemies. However, the very first phase of every battle will advance after 4 character make actions. -> There is no way to determine which direction the sun phases are going, whether it's towards 8/8 or towards 0/8. The only way is to remember which way it was going in the previous battle. This can be an important strategy when fighting battles. For example, Ovia gets a MEN boost during phases 0,1,2 and 3, so if you enter a battle where the sun phase was at 4 and it was going DOWN towards 0, then she would be very useful in that battle, but if it was going UP towards 8, she'd be less useful. -> Monster stats get boost for every increasing Sun Phase, that is, at sun phase 0/8 they have their base stats, but as you head towards 8/8, the monsters stats increase at every phase. WIN/LOSE CONDITIONS ------------------- -> No surprises here, if all your characters are defeated in battle you get a Game Over, if you defeat all the enemies in the battle you win. If you get a Game Over, you are returned back to base and you lose HALF of your current Dia!! BATTLE EVALUATION ----------------- -> When you win a battle, the battle is evaluated overall and ranked from "H" -> "A". Evaluation is based on a number of factors such as, turn numbers, maximum group attack numbers, maximum damage given to an enemy, etc. You'll get more Dia and have a greater chance to get valuable items when you have a higher evaluation. See NOTE 1 for more info on this. UNIT ARRANGEMENT ---------------- -> The total number of people who can participate in a battle is 10. 5 of them actually fight in the battle map (Forward guarding) and the rest of them are in standby (guarding) for later exchange with those in forward guard. You can switch people at anytime during a battle, but once you remove a character, that character can't re-enter the battle. ====== STATUS ----------------------------------------------------------- ====== STATUS ------ -> Rank: A characters rank. A rough estimate of a character's strength according to each status value. -> HP (Hit Points): A character's stamina (Current/Maximum). When the current value reaches zero the character is unable to fight and becomes a soul. -> HP Temporary Damage: When you get damaged, the HP bar is divided into 3 colours, green, red, and black. Green shows one's remaining HP (Current HP), red shows one's temporary damage (affected by deadly skills), and black shows one's permanent damage. Temporary damage will recover as WT is spent, so even if you receive serious damage, you can still recover from it if you can manage to spend WT. On the other hand, if you cause serious damage to an enemy, they could also recover from it in the same manner. -> SP (Skill Points): (Current/Maximum). At the beginning of the battle it starts at 0 but goes up as you spend WT. -> S Gauge (Special Gauge): Points required to enter into Realize mode (+1), join in group attacks (+1), and perform your Special Realize attack (+1). The bar will increase as you use items, attack enemies, take damage from enemies, and when you kill enemies. -> Offense: A character's offense level. Adding this value, a weapon's offense stat, and any protection equipment that increases offense will give the basic power for a physical attack. -> Defense: A character's defense level. Adding this value and the value of your protection equipment gives the basic power for your physical defense. The higher this value gets, the damage you receive decreases. -> Mentality: A character's mentality level. As this value gets higher, magical damage cause to one's enemies increases and damage received decreases. The amount that can be healed via recovery skills will depend on this value, and also the amount of damage done with attack items such as Giant Icicle, Time's Wind Chime, etc is also dependant on this value. -> Quickness: A character's quickness. As this value gets higher, it becomes easier to dodge attacks and harder for an enemy to dodge your attacks. *This description doesn't really make any sense. Based on what it is saying, it would imply that Quickness directly relates to accuracy, but when looking at Emily's attribute "Naval secret weapon" which increases her offense at the cost of her accuracy, you would have to assume it decreases her Quickness, but in fact, it doesn't. So accuracy is not related to quickness, thus the description makes no sense. *From my own testing, it doesn't seem to affect the ability to dodge either. I used my Hyoma with 1400+ QUI and fought against enemies that had 100+ QUI and when they were attacking, they weren't MISSING me they were simply hitting 0 or 1 damage. So despite the massive QUI difference, it didn't seem to influence the MISS RATE or the ability to dodge as the in-game description says it does. I believe that quickness simply influences the speed at which your turn comes up, so I feel it relates somehow to WT but I'm unsure exactly HOW it is related. I also thought that it affected the starting placement of your characters upon sortie, but soon realized that it did NOT. I entered a battle with 7 Rank 109 Warrioress', NONE of which had more than 1100 QUI. My Hyoma had 1500+ QUI, and for some reason when I sortied him, all the enemies had a turn before him, and since I was surrounded, my group was easily killed -> Luck: A character's luck level. It influences characters' actions and results during battle. *Luck has always been a mystery in RPG's. In this game I think it affects some characters differently. For example, Luck may play a factor in how often Okita can Avoid and Counter; luck may play a factor in whether or not characters with 'critical' attributes land those critical (deadly) hits; and also could affect other characters attributes as well, for example Shizuku's ability to do double damage. -> Movement: A character's movement level. As this value gets higher, the character's available movement circle becomes larger. -> Jump: A character's jump level. As this value gets higher, a character can jump higher. -> Sphere Tolerance: Tolerance against the 6 elements (Fire, Water, Earth, Wind, Light, Darkness). If a certain sphere value is positive, then the character receives less damage from that sphere, and if a value is negative, the opposite occurs. Also, fire and water, earth and wind, and light and dark are reciprocal to each other, so if one has a positive value, the other has an equal negative value. (The game neglects to mention that if you have a positive value in a particular sphere, you will also do more damage when using skills of that element). -> Character Specialty (Attributes): A character's original attribute. There are 4 types of attributes (game says 3, but there are 4): -Those that are always in affect -Those that are in affect when Guarding -That that are in affect when Forward Guarding -Those that are in affect under certain circumstances (ex Wallace needs to actually attack in order for WT do decrease from his "Wings of the Wind" attribute, using items doesn't count; Takeru's "AAST Strategy" only works when he is fighting Ruin Denizens; any character with a "friendship" type attribute requires that their friend be fighting with them) -> Weapon Skill: LV shows how skillful a character is with a given weapon. As the level gets higher, the damage of that weapon increases. WEAPONS ------- -> Offense and Mentality: This represents the primary stat of physical and magically based weapons respectively. The secondary stat on a weapon can be any stat even the same as the primary (though this is rare). In general, it is best to have weapons with a secondary stat of Quickness. -> Specialty (Attributes): The in-game description says that it "...gives additional positive elements, such as adding a certain sphere to attacks ..." what it is basically saying is that if you have "Water Sphere+" on your weapon then it will add water sphere to your attacks which is NOT true. It would simply increase your water sphere value making any water based skill do more damage. There are many attributes weapons can have, for more on this see the WEAPON ATTRIBUTES section/faq. -> Rank: Weapon quality. Higher numbers denote weapons of higher quality, which can cause larger damage. Rank can't be enhanced by synthesizing. *The only thing that is true in this is that Rank indeed cannot be enhanced, however, the information regarding higher rank weapons doing higher damage, this is not true, if fact, the only difference between a Rank S weapon and a Rank H weapon is how much of a boost to the stats you can get when enhancing the weapon. Rank S weapons can get a high boost (+13 is the max) to a weapons primary or secondary stat. Depending on how much Dia you are willing to spend you can make a Rank H weapon stronger than a Rank S but it would require A LOT of levels (See Enforcement section below for more on this). -> Weapon Experience: Underneath the rank of the weapon is a bar that increases as the weapon is used, this is the weapons experience bar which maxes out at 9. Important thing to note is that this bar does not increase when you are in realize mode, since you are not using the equipped weapon, instead you are using your unique realize weapon. As a result, the most efficient way to increase the experience of a weapon is through Synthesis. Weapons you win as battle prizes or receive as enemy drops will tend to have some experience already accumulated onto it. Synthesizing these weapons to your weapon of choice will increase its experience. The experience is then used in Enhancement to further increase the stats of the weapon or change its current attributes. PROTECTION DEVICES ------------------ -> Defense: This is your basic defense level of your armor. The higher this value the stronger the armor and the less damage you receive from attacks. -> Specialty (Attributes): Some armor will have attributes on them similar to how a weapon does. Some armor also have secondary stats on them. For more info on protection equipment, see the ITEMS section/faq. DECORATIONS (ACCESSORIES) ------------------------- -> Defense: This is the primary stat on all accessories, however, some accessories come with a secondary stat as well, furthermore, some accessories also have attributes on them. There are many accessories in the game, many unique 1-time-only accessories and also some missable accessories as well. For more info on this see the ITEMS section/faq. SKILLS ------ -> Skills can be locked via the characters status screen or even in battle. You can also equip and remove them from this screen. -> LV: When skills are used they increase in experience similar to how weapons experience increase. However, when skills increase in level their POWER also increases. -> SP: The skill points required to use the skill. As skills increase in level, their power will increase but as a result so does the amount of SP required to use the skill. -> Power Level: The skills power level. The higher this value, the stronger the skill. REALIZE ------- -> S Weapon: The exclusive weapon for each character that appears during Realize. Below the word realize is the weapon's name. -> Strength: The number next to this word represents the percentage boost that a character will receive to all their stats upon entering realize mode. -> Clock: This number represents the number of turns that the character can remain in their realize state. -> Weapon: The picture of the weapon represents the TYPE of weapon the character uses during realize. This is important when determining which skills to equip onto that character. -> Deadly Attack (Realize Special): Exclusive weapon's original skill. The power of these skills will increase as the skill levels up. Important to note that these special skills are immune to skill shifting. -> Attributes: These attributes take effect ONLY when the character is in their realize state. ITEM ---- -> Consumable Item: These items disappear upon use and need to be repurchased at the shops or obtained in battles (battle prizes, enemy drops). You can carry up to 99 of each. -> Conversion Item: Any item listed as Conversion item have no use aside from selling for extra Dia. ============= GATE TERMINAL -------------------------------------------------- ============= GATE ---- -> Applying each Key to a gate terminal will allow the use of gate functions. -> Warp Key: This can open gates to new islands by applying it to gate terminals. -> Summon Key: This key opens a gate to another world to summon people as Knights were summoned. -> Function Extension Key: The Key to extend the functions of the gate terminal and add new functions (ex. Coin Key) -> Transport: For transporting thing between gates on different islands. However, the gate terminals need to first be connected by Gate Keys. -> Summoning: The activity of summoning people from other worlds, like Knights, by using the Summon Key. QUEST ----- -> Marked by a Yellow Sign, this indicates various quests you can partake in Endia. Quests will be your main source of making money in this game, you can also obtain items, equipment, and skills. -> Island: Picture to indicate the island the quest is on. -> Quest Name: The title of the quest and its contents. The content is divided into 5 categories: -Main (Red Sign) -> A quest related to the main story or Knights -Event (Green Sign) -> A quest without any battle or reward involved -Quest (Yellow Sign) -> Ending these quests prematurely will cause you to fail the quest, so it is important to accept quest that match your level. -Dispatch (Purple Sign) -> Sending character out on their own to complete a task. To get those characters back you yourself need to go out and complete a battle, then upon returning to base, your characters will return with either a "success" or "failed" dispatch. Hyoma can never be sent on dispatches. Characters sent on dispatch cannot be used in battle until they have returned from that dispatch. **Characters sent on Dispatches may Rank Up regardless of whether the dispatch is successful or not. Also, whether or not you rank up may be determined by the type of dispatch. I have NEVER ranked up when the dispatch was for "Table Clearers", possibly because this doesn't require battles. -Search (Blue Sign) -> A quest with only battles but no rewards. You can return to base after one of these battles with no consequences. -> Rank: A rough estimate of the difficulty of each quest. Use this to judge whether you should accept a quest or not. Keep in mind that the lowest rank an enemy can be in this game is Rank 3 despite some quests saying the enemy rank is 1 or 2. -> Stage: The number of stages to complete in order to succeed in the quest or search. -> Enemy: The type of enemies you will face. Note that they are NOT written in any particular order, so the enemy that is listed 3rd on the here may be the enemy you fight in the first battle. -> Reward: Payment for a quest. Payment can be money, items, equipment, or skills. SHOP ---- -> Purchase/Sell: Buying and selling products. Despite what the in-game description says, selling prices DO NOT change. Available items can be randomized by completing a battle then returning back to base. See NOTE 9 for a quicker way to randomize the shops. -> Shops upgrade each CHAPTER, but may also upgrade a few items each ACT, so keep a lookout for new items. -> Try On: Before purchasing a piece of equipment, you can try it on to see how it affects your stats/sphere tolerance. UPGRADE WEAPON -------------- -> Synthesize: Synthesizing costs Dia. By synthesizing a weapon onto your main weapon there are some effects that occur: 1) If your MAIN weapon has a lower stat value than the SYNTHESIZED weapon, then your MAIN weapon will receive HALF of the DIFFERENCE between it and the synthesized weapon. 2) The level of the weapon increases by summing the level of itself and the synthesized weapon. 3) The attributes on your MAIN weapon will not change 4) The weapons Rank will not change EX) MAIN WEAPON Sky Sword Rank S, Level 1 Offense 120, Quickness 40 Attributes: Specialized Sphere, Continual Defense + SYNTHESIZED WEAPON Macho Kukri Rank A, Level 2 Offense 180, Quickness 90 Attributes: Bio-Guard, Learning Ability = MAIN WEAPON Sky Sword Rank S, Level 3 Offense 150, Quickness 65 Attributes: Specialized Sphere, Continual Defense So what happened in the example? *New Level = Level 1 + Level 2 = Level 3 New Offense = 120 + (180-120)/2 = 150 New Quickness = 40 + (90-40)/2 = 65 Attributes = Same as Main Weapon, does not change *Keep in mind that when the SYNTHESIZED weapon is a Rank S weapon, you may actually be given slightly more for the New Level (ex Level 3.5) EX) Unique Weapon example MAIN WEAPON High Stick Rank C, Level 5 Mentality 60, Mentality 40 Attributes: Spear Resistance, Survival Mind-Frame + SYNTHESIZED WEAPON A.Dragon Stick Rank A Level 1 Mentality 150, HP 80 Attributes: Cane Resistance, Unarmed Resistance = MAIN WEAPON High Stick Rank C, Level 6 Mentality 105, Mentality 95 Attributes: Spear Resistance, Survival Mind-Frame In this example, our MAIN weapon had both its primary and secondary stat as Mentality, which is rare, but does exist. When you synthesize an item that has only its primary stat as mentality the following occurs: New Mentality = 60 + (150-60)/2 = 105 New Mentality = 40 + (150-40)/2 = 95 So the Synthesized weapons primary stat is fused to BOTH the primary and secondary stat of our MAIN weapon, pretty cool huh? -> Enforcement (Enhancement): You can enhance the stats on your weapon or change the attributes on your weapon by spending Dia and levels. Each enhancement costs 1 Level. -> Primary Stat Improvement: Offense for physical weapons and Mentality for magical weapons. The amount that a stat increases upon enhancement is determined by its Rank. Based on my testing, I have come up with the following boosts as the highest possible stat boost per Rank. Rank S = +13 is the highest boost Rank A = +12 Rank B = +11 Rank C = +10 Rank D = +9 Rank E = +8 Rank F = +7 Rank G = +6 *Rank H = +5 *I had some weird issues with one of my rank H weapons. I must have enforced it around 50 times and never once did I get a boost higher than +2. I tried a different rank H weapon (same class though - books) and I was able to get a +4 pretty easily. Neither of these weapon had been altered in any way prior to my testing and the weapon that got the +4 started out with the higher stat (255 MEN), while the one that I couldn't get more than +2 on started with a lower stat (120 MEN). *I did the same with an even lower weapon, this time a sword (50 OFF) and the highest boost I could get out of it was +2. I then tried another Rank H, this time an Ax that started at a high stat (225) and I was able to get +4 from it pretty easily. So in conclusion, I believe the above boosts are correct, however, there are some weapons that are very difficult or maybe even impossible to have the highest possible boost. -> Secondary Stat Improvement: The secondary stat follows the same guidelines as the Primary stat. -> Specialty Shift (Attribute Shift): These attributes can be changed through enforcement, however, each attribute falls under a certain Group. For more info on this, see the WEAPON ATTRIBUTES section/faq. *===========================================================================* | RANK | *===========================================================================* =============== CHARACTER RANKS ------------------------------------------------ =============== 1) Going from 1 rank to the next requires a certain amount of points; those points are your growth rates. 2) The amount of points required to reach the next rank is the same for all characters. 3a) Attacking an enemy (not killing) grants you random "stat ups". Whether you get 0, 1, or any number up to 7, is dependent on the rank difference between the character doing the attacking and the enemy that was attacked. 3b) It seems that when granted RANDOM stat ups, the stats in which you have a growth rate of 1 occur less frequently. For reference on this 'assumption', compare Carmine and Joachim's stats at rank 20 and 30. The fact that Joachim has MEN growth rate of 1 seems to grant him more stat ups in the other categories. He and Carmine both have +3 to OFF and DEF, and +2 to LUK, but Joachim has higher stats in those categories. I can only assume that it is because his MEN hardly ever goes up. 3c) The more +1 growth rate stats a character has the higher his other stats will become. See Takeru as an example. He has +1 in DEF, MEN, LUK and +2 in OFF and QUI. I leveled him up to compare his overall stats to Hyoma's and Takeru actually has higher OFF and QUI than Hyoma at equivalent Ranks. This is due to the fact that the +1's are so miniscule in the overall total that is required to rank up that the majority of overall stats per rank up is coming from his OFF and QUI. 4) Dealing the killing blow to an enemy grants "stat ups" at a much higher frequency. Again, how many "stat ups" depends on rank differences between you and the enemy. The higher the enemy rank, the more likely you are to get a "Stat Up" for every stat. 5) Killing MULTIPLE enemies grants more "stat ups" 6) Once a stat is maxed at 999 you will not receive those 'stat ups' anymore, as a result, this makes leveling up to levels beyond 100 EXTREMELY slow. 7) Killing enemies of higher rank grants more "stat ups", as well as MULTIPLES of those "stat ups" depending on the rank difference between you and that enemy (See TESTS below). ==================================== KILLING AN ENEMY & STAT UP DECEPTION ----------------------------- ==================================== When you kill an enemy and see the "Stat Ups" in this game, you automatically assume that they are x1, however, this is not always the case. The following are approximations of how "Stat Ups" function. Keep in mind there may be some variables other than Rank Difference that come into play when determining "Stat Ups", these may include the following: 1) Rank at which the character joined 2) Characters CURRENT rank in relation to the enemy (i.e. a 30 Rank Difference when a character is at Rank 15 may grant them more stat ups than a 30 Rank difference when a character is at Rank 65) 3) The character themselves -> based on my tests, it seems that some characters gain more stat ups over others. (See the Rank 30 Difference portion, in particular, the part in which my characters are at Rank 35 and the enemy is at rank 65) 4) WHEN you start to level up a character. What I mean is, if you never used a character and he is at a low level and in chapter 10 you decide to use him, he will gain "Stat Ups" at a higher rate. RB is a prime example of this in my game, as he was under rank 10 when I entered chapter 10, and his stat ups had a much higher multiplication rate. 5) Type of enemy fought Although the following is an approximation, it is still a good indication of how stats up tend to work. *On some occasions a character will receive a lower multiplier if they are near the low end of the respective ranges below. For example, a character who is at rank 41 may get a x4 GR (which is in the 30->39 range) to 1 or more of his stats. The higher a characters rank falls within a given range, the more likely they are to get the multipliers in that particular range. Enemy Rank is 0->4 Ranks ABOVE Attacking Character's Rank --------------------------------------------------------- -> You will receive x0->x1 for all stats - This means that every stat has a chance to either: not increase at all, or increase by: [1 x Attacking Characters Growth Rate]. Enemy Rank is 5->10 Ranks ABOVE Attacking Character's Rank ---------------------------------------------------------- -> You will receive x1->x2 for all stats - This means that every stat has a chance to either increase by: [1 x Attacking Characters Growth Rate] or, [2 x Attacking Characters Growth Rate] Enemy Rank is 11->19 Ranks ABOVE Attacking Character's Rank ----------------------------------------------------------- -> You will receive x2->x3 for all stats - This means that every stat has a chance to either increase by: [2 x Attacking Characters Growth Rate] or, [3 x Attacking Characters Growth Rate] Enemy Rank is 20->29 Ranks ABOVE Attacking Character's Rank ----------------------------------------------------------- -> You will receive x3->x4 for all stats - This means that every stat has a chance to either increase by: [3 x Attacking Characters Growth Rate] or, [4 x Attacking Characters Growth Rate] Enemy Rank is 30->39 Ranks ABOVE Attacking Character's Rank ----------------------------------------------------------- -> You will receive x4->x5 for all stats - This means that every stat has a chance to either increase by: [4 x Attacking Characters Growth Rate] or, [5 x Attacking Characters Growth Rate] Enemy Rank is 40->49 Ranks ABOVE Attacking Character's Rank ----------------------------------------------------------- -> You will receive x5->x6 for all stats - This means that every stat has a chance to either increase by: [5 x Attacking Characters Growth Rate] or, [6 x Attacking Characters Growth Rate] Enemy Rank is 50->59 Ranks ABOVE Attacking Character's Rank ----------------------------------------------------------- -> You will receive x6->x7 for all stats - This means that every stat has a chance to either increase by: [6 x Attacking Characters Growth Rate] or, [7 x Attacking Characters Growth Rate] ======== MY TESTS ------------------------------------------------------- ======== In the following tests, we have 2 stat columns, the first column represents the stats the character had prior to delivering the killing blow to the enemy, while the second column represents the characters stats after they received "stat ups" for that particular enemy kill. *For 2 of the tests I did (RB and Koyuki), there are 3 columns, in these tests, the second column are the stats after attacking the enemy but NOT killing the enemy, while the 3rd column are the stats on the next turn in which they actually killed the enemy. These are rare instances because, they got more than the x1 GR for simply attacking the enemy. GR = Growth Rate -> these are unique to each character and can be found in the characters section. * -> Characters with an asterisk next to their name represent some examples of characters that deviated from the normal "stat up" values that I list above. The potential reasons for this are also listed above. The other asterisks associated with these characters indicate WHICH stat up deviated. *When I list "Rank 35 Polytan" (for example) this does NOT mean that Polytan JUST REACHED rank 35, it could be at any point WITHIN that rank. ***3 Rank Difference*** Rank 24 Silvernale HP 938 -> 948 (1x GR) VS SP 296 -> 299 (1x GR) Rank 27 Enemy OFF 176 -> 178 (1x GR) DEF 166 -> 168 (1x GR) MEN 184 -> 184 (0x GR) QUI 166 -> 168 (1x GR) LUK 180 -> 182 (1x GR) ***8 Rank Difference*** Rank 30 Juji HP 930 -> 950 (2x GR) VS SP 302 -> 308 (2x GR) Rank 38 Enemy OFF 278 -> 284 (2x GR) DEF 189 -> 193 (2x GR) MEN 182 -> 186 (2x GR) QUI 270 -> 276 (2x GR) LUK 181 -> 185 (2x GR) ***9 Rank Difference*** Rank 33 Wallace HP 1097 -> 1115 (2x GR) VS SP 279 -> 283 (2x GR) Rank 42 Enemy OFF 378 -> 384 (2x GR) DEF 237 -> 241 (2x GR) MEN 127 -> 128 (1x GR) QUI 392 -> 395 (1x GR) LUK 121 -> 123 (2x GR) ***12 Rank Difference*** Rank 20 MAKO HP 639 -> 672 (3x GR) VS SP 188 -> 197 (3x GR) Rank 32 Enemy OFF 189 -> 198 (3x GR) DEF 195 -> 204 (3x GR) MEN 60 -> 63 (3x GR) QUI 192 -> 201 (3x GR) LUK 66 -> 69 (3x GR) ***19 Rank Difference*** Rank 58 Uru HP 2468 -> 2490 (2x GR) VS SP 692 -> 701 (2x GR) Rank 77 Enemy OFF 674 -> 680 (2x GR) DEF 429 -> 433 (2x GR) MEN 447 -> 451 (2x GR) QUI 462 -> 466 (2x GR) LUK 225 -> 228 (3x GR) ***20 Rank Difference*** Rank 34 Takeru HP 1830 -> 1860 (3x GR) VS SP 399 -> 405 (3x GR) Rank 54 Enemy OFF 368 -> 374 (3x GR) DEF 186 -> 188 (2x GR) MEN 187 -> 190 (3x GR) QUI 365 -> 371 (3x GR) LUK 182 -> 185 (3x GR) ***21 Rank Difference*** Rank 21 MAKO HP 705 -> 749 (4x GR) VS SP 206 -> 218 (4x GR) Rank 42 Enemy OFF 207 -> 219 (4x GR) DEF 213 -> 225 (4x GR) MEN 66 -> 70 (4x GR) QUI 210 -> 222 (4x GR) LUK 72 -> 76 (4x GR) Rank 21 *Lubul HP 837 -> 885 (4x GR) VS SP 182 -> 190 (4x GR) Rank 42 Enemy OFF 141 -> 149 (4x GR) DEF 71 -> 75 (4x GR) MEN 144 -> 154 (5x GR)* QUI 216 -> 231 (5x GR)* LUK 229 -> 244 (5x GR)* ***24 Rank Difference*** Rank 33 Shelley HP 1013 -> 1045 (4x GR) VS SP 596 -> 612 (4x GR) Rank 57 Enemy OFF 130 -> 134 (4x GR) DEF 139 -> 132 (4x GR) MEN 423 -> 435 (4x GR) QUI 288 -> 296 (4x GR) LUK 268 -> 276 (4x GR) ***28 Rank Difference*** Rank 14 *RB HP 361 -> 379 (2x GR)* -> 442 (7x GR)* VS SP 162 -> 170 (2x GR)* -> 198 (7x GR)* Rank 42 Enemy OFF 82 -> 86 (2x GR)* -> 100 (7x GR)* DEF 118 -> 124 (2x GR)* -> 145 (7x GR)* MEN 73 -> 77 (1x GR)* -> 89 (6x GR)* QUI 112 -> 118 (1x GR)* -> 139 (7x GR)* LUK 115 -> 121 (2x GR)* -> 142 (7x GR)* ***30 Rank Difference*** Rank 17 *RB HP 442 -> 505 (7x GR)* VS SP 198 -> 226 (7x GR)* Rank 47 Enemy OFF 100 -> 112 (6x GR)* DEF 145 -> 163 (6x GR)* MEN 89 -> 103 (7x GR)* QUI 139 -> 157 (6x GR)* LUK 142 -> 160 (6x GR)* Rank 22 *RB HP 568 -> 649 (9x GR)* VS SP 254 -> 286 (8x GR)* Rank 52 Enemy OFF 128 -> 144 (8x GR)* DEF 184 -> 211 (9x GR)* MEN 119 -> 135 (8x GR)* QUI 181 -> 205 (8x GR)* LUK 181 -> 205 (8x GR)* Rank 35 RB HP 928 -> 973 (5x GR) VS SP 418 -> 438 (5x GR) Rank 65 Enemy OFF 210 -> 220 (5x GR) DEF 310 -> 325 (5x GR) MEN 201 -> 211 (5x GR) QUI 301 -> 316 (5x GR) LUK 304 -> 316 (4x GR) Rank 35 Shelley HP 1077 -> 1109 (4x GR) VS SP 628 -> 644 (4x GR) Rank 65 Enemy OFF 138 -> 141 (3x GR) DEF 146 -> 150 (4x GR) MEN 447 -> 459 (4x GR) QUI 304 -> 312 (4x GR) LUK 284 -> 292 (4x GR) Rank 35 Polytan HP 901 -> 941 (5x GR) VS SP 458 -> 478 (5x GR) Rank 65 Enemy OFF 320 -> 335 (5x GR) DEF 114 -> 119 (5x GR) MEN 327 -> 342 (5x GR) QUI 324 -> 339 (5x GR) LUK 221 -> 231 (5x GR) Rank 63 *Shelley HP 2061 -> 2077 (2x GR)* VS SP 1140 -> 1152 (3x GR)* Rank 93 Enemy OFF 265 -> 268 (3x GR)* DEF 271 -> 274 (3x GR)* MEN 828 -> 834 (2x GR)* QUI 556 -> 562 (3x GR)* LUK 532 -> 538 (3x GR)* Rank 21 *Hijikata HP 919 -> 991 (6x GR)* VS SP 174 -> 186 (6x GR)* Rank 51 Enemy OFF 223 -> 241 (6x GR)* DEF 227 -> 245 (6x GR)* MEN 153 -> 163 (5x GR)* QUI 79 -> 85 (6x GR)* LUK 78 -> 84 (6x GR)* ***31 Rank Difference*** Rank 20 *Lubul HP 693 -> 789 (8x GR)* VS SP 158 -> 174 (8x GR)* Rank 51 Enemy OFF 119 -> 133 (7x GR)* DEF 60 -> 67 (7x GR)* MEN 120 -> 134 (7x GR)* QUI 180 -> 201 (7x GR)* LUK 193 -> 214 (7x GR)* ***33 Rank Difference*** Rank 22 *Hijikata HP 991 -> 1063 (6x GR)* VS SP 186 -> 198 (6x GR)* Rank 55 Enemy OFF 241 -> 259 (6x GR)* DEF 245 -> 263 (6x GR)* MEN 163 -> 175 (6x GR)* QUI 85 -> 91 (6x GR)* LUK 84 -> 90 (6x GR)* ***46 Rank Difference*** Rank 42 *Koyuki HP 1405 -> 1441 (4x GR)* VS SP 726 -> 742 (4x GR)* Rank 88 Enemy OFF 163 -> 168 (5x GR) DEF 307 -> 317 (5x GR) MEN 510 -> 525 (5x GR) QUI 326 -> 334 (4x GR)* LUK 328 -> 338 (5x GR) ***48 Rank Difference*** Rank 44 *Koyuki HP 1441 -> 1468 (3x GR)* -> 1522 (6x GR) VS SP 742 -> 754 (3x GR)* -> 778 (6x GR) Rank 94 Enemy OFF 168 -> 170 (2x GR)* -> 176 (6x GR) DEF 317 -> 321 (2x GR)* -> 331 (5x GR) MEN 525 -> 531 (2x GR)* -> 549 (6x GR) QUI 334 -> 340 (3x GR)* -> 350 (5x GR) LUK 338 -> 342 (2x GR)* -> 354 (5x GR) ***49 Rank Difference*** Rank 46 Koyuki HP 1531 -> 1576 (5x GR) VS SP 782 -> 806 (6x GR) Rank 95 Enemy OFF 177 -> 183 (6x GR) DEF 335 -> 345 (5x GR) MEN 552 -> 567 (5x GR) QUI 354 -> 364 (5x GR) LUK 356 -> 368 (6x GR) ***53 Rank Difference*** Rank 33 Takeru HP 1760 -> 1820 (6x GR) VS SP 385 -> 397 (6x GR) Rank 86 Enemy OFF 354 -> 366 (6x GR) DEF 178 -> 185 (7x GR) MEN 180 -> 186 (6x GR) QUI 351 -> 363 (6x GR) LUK 175 -> 181 (6x GR) ============================== DIFFERENCES IN CHARACTER STATS ---------------------------------- ============================== You may have noticed that some characters will have higher values in a particular stat than other characters, despite the fact that they have the SAME stat growth for that particular stat. I believe this is due to 3 factors: 1) Randomness: The random "stat ups" obtained from the number of NON KILLING attacks the two comparative characters have made during the course of their leveling. EX) Take Shizuku for example, she started at level 5 and her QUI was only 8 higher than her LUK, but by level 40, her QUI was 65 higher than her LUK despite her having the same growth rate for these 2 stats (+3). This randomness shows that during Shizuku's NON KILLING attacks, she was granted "QUI UP" more often than "LUK UP" 2) Their Growth Rates: Characters have different growth rates so when their total "stat ups" reaches the amount required to rank up, some characters may have obtained more of one stat versus another. EX) let's ASSUME, for the sake of argument that the STAT UP's obtained were all from killing blows and thus occurred in order. Let's also assume that to get from rank 19 to rank 20 requires 65 points. Now let's take 2 characters: Okita and Gepetto. Okita ----- *HP UP +8 SP UP +4 OFF UP +3 DEF UP +2 MEN UP +2 QUI UP +3 LUK UP +1 *HP UP +8 SP UP +4 OFF UP +3 DEF UP +2 MEN UP +2 QUI UP +3 LUK UP +1 *HP UP +8 SP UP +4 OFF UP +3 ->61 DEF UP +2 MEN UP +2 ->65 Gepetto ------- *HP UP +8 SP UP +4 OFF UP +1 DEF UP +2 MEN UP +3 QUI UP +1 LUK UP +2 *HP UP +8 SP UP +4 OFF UP +1 DEF UP +2 MEN UP +3 QUI UP +1 LUK UP +2 *HP UP +8 SP UP +4 OFF UP +1 DEF UP +2 MEN UP +3 QUI UP +1 LUK UP +2 ->63 *HP UP +8 ->65+ So to get 65 points and increase to the next rank Gepetto received 4 HP UP's while Okita got 3, this is because the sum of Gepetto's overall stats is lower than Okitas, granting him more HP prior to ranking up. 3) The amount of +1 Growth Rate Stats Versus the +2's and +3's: A prime example of this is Takeru, who has NO +3 stat growths, however, his QUI and OFF is on par with that of Hyomas. This is due to the fact that as Takeru gains stat ups, his +1's hardly count towards his Rank Up, thus his +2's consist of the majority of his points that he accumulates before reaching the next rank. *===========================================================================* | NOTES SECTION | *===========================================================================* ====== NOTE 1 ====== BATTLE RANK ----------- Battle Ranks range from A (Best) to H (Worst). At rank A you will be awarded with 8 items, and it decreases all the way down to 1 at rank H. *Whether or not Rank H is even possible I can't say for sure. I've tested this out, trying to get the worst rank possible but still managed a G ranking (2 items awarded). In this battle, I took countless amounts of damage, was inflicted with deaths, status ailments, etc, never used a combo, had pitiful max damage, and took 36 turns(!!!), and still ended up with a G. So what are the requirements for a good battle rank? There has been much discussion on this and I believe that aside from the list below, there is also a random factor involved, which will be listed with an (R). -> Low Turn Count -> High Max Combo -> High Max Damage -> Low/Zero Damage received -> No Dead Characters -> Higher Combo count compared to Turn count -> Sun Phase (R) -> Enemy Types (R) -> # of Enemies in the battle -> Whether you bring out MORE characters than there are enemies (i.e. you bring out 5 characters to fight 3 enemies) (R) -> # of enemies killed with a multi-attack skill (R) -> Difference in Rank between you and the enemy (R) I have completed battles with a higher combo count compared to turn count, 20,000+ max damage, 0 damage received, and no dead allies and still received C and B ranks. ====== NOTE 2 ====== GUARDING AND FORWARD GUARDING ----------------------------- Guarding -> Refers to a character in the MAIN 10 but NOT deployed in battle Forward Guarding -> Refers to a character that is deployed in battle. If a character has an attribute that activates while 'Guarding' and that character is brought into battle then RETURNED, that 'Guarding' attribute is NOT in effect. In other words, an attribute that has an effect while 'Guarding' is only functional for a character that has the POTENTIAL to enter the battle, since 'returned' characters cannot be brought back into battle, their 'Guarding' attribute is no longer in effect. ====== NOTE 3 ====== WHY WON'T THEY JOIN IN ON THE COMBO/TEAM ATTACK? ----------------------------------------------- There are several things that are required for a character to join in on a combo. 1) At least 1 Full S Gauge is required 2) That character needs to have a skill that can actually target the enemy from their current position, both vertically and horizontally. (i.e. the character may have a skill that can reach the enemy horizontally but the enemy is on a ledge at a height in which the skill cannot target him) 3) The character must have sufficient SP to cast the skill in (2) (above) 4) The character must not be afflicted with any ailments that would prevent them from acting (Paralysis, sleep, etc). So what's the reason for not being able to join in on the combo when all conditions above are satisfied? I guess you can call it a glitch. I'm currently writing this NOTE while staring at a situation just like this. My Rin is currently standing close enough to Shelley to cast a primary level magic (that's pretty close). She currently has 2 Full S Gauge, she currently has 227/598 SP, and she isn't afflicted with any ailments. For some reason, she is not joining in on the combo??? The only thing that comes to mind is the fact that the person who is starting this combo used an item before starting the combo. This seems to cause a glitch which prevents some characters from joining in on the combos despite the fact that they were able to join in before the item was used. ====== NOTE 4 ====== DAMAGE SOMETIMES DOESNT MAKE SENSE ---------------------------------- This is easy to see at times when you are attacking 2 characters simultaneously. My Example: Rank 9 K. Solider A Rank 9 K. Soldier B Shizuku uses Flare Attack Solider A's stats and attributes Off = 102, Def = 58, Men = 70, Qui = 41, Luck = 42 Fire = -79 Reminiscence - Mentality Increased, Defense Decreased Dislikes Hot Weather - Damage from Fire Sphere attacks Increased Damage done by Flare Attack = 175 Solider B's stats and attributes Off = 100, Def = 66, Men = 73, Qui = 44, Luck = 52 Fire = +33 Reminiscence - Mentality Increased, Defense Decreased Wannabe Rapper - Luck Increased, Quickness Decreased Damage done by Flare Attack = 167 Neither were equipped with any armor/weapons or accessories that would alter the damage done by flare attack. Soldier A should have taken SIGNIFICANTLY more damage that soldier B, or Soldier B should have taken SIGNIFICANTLY less damage than soldier A. Since neither soldier died in that attack, I decided to use the exact same skill on them on Shizuku's next turn. Damage done by Flare attack to Soldier A = 168 Damage done by Flare attack to Soldier B = 88 So somehow on the second turn, the damage done actually makes sense. ====== NOTE 5 ====== STRONGEST MAGIC SPELLS ARE WEAPON SPECIFIC ------------------------------------------ The following are referring to the most powerful spell for that element (70 POWER) Cane -> Fire Spell, Earth Spell, Dark Spell Book -> Water Spell, Wind Spell, Light Spell For an example, the strongest water elemental spell you can use while equipped with a cane, has a power of only 48, but if you equip a book you can use a spell with a power of 70. So if you plan on using 2 mages then you should try to maximize their damage by equipping them with the correct weapon, skills, AND utilizing their elemental affinities. NOTE - the ONLY mage in the game that starts with a positive Fire element is Polytan, but he can't even equip canes -_- ====== NOTE 6 ====== SKILL SHIFTING -------------- All skills can shift, so lock them, they shift just prior to the animation of skill showing up upon use. It's important to know that even Assist Skills can shift, so you should make sure to lock those as well, these shift upon selecting 'Stand-by'. You don't want to have a rare SPD Boost X shift into a useless SP Boost X now do you? Boost skills can shift into other assist skills as well. I was testing this out and my ATK Boost L shifted to LUK Boost L which then shifted to Air Shield. Skills cannot shift into just any other skill. I've noticed when testing the skill shift, that a skill can only shift into another skill that has the same weapon mastery. In other words, a skill such as Inferno Blast, which Spear and Scythe users can equip, can shift into ANY skill that has the Spear or Scythe mastery. That is why you never see a sword skill shift into a cane skill. Skills can only shift within a certain range. What I mean is you will never shift a Sword Attack into Sky Destruction. Your best bet for shifting into the rare skills is to buy the strongest, most expensive skill that can actually be shifted into the weapon you are looking for, and use those skills. If you are lucky, they will shift UP (to a better skill) instead of DOWN (to a worse skill). Some Rare Skill Shifts I received (denoted with *): 1) Meteor-Buster (Ax) -> *H.G.M.M. (Ax) 2) Wind of Death (Ax) -> *H.G.M.M. (Ax) 3) Fall from Heaven (Fist) -> Ogre Slay (Fist) -> *Space Burn (Fist) 4) Thunder Blow (Sword) -> *Sky Destruction (Sword) 5) Air Weight Sword (Sword) -> S.S.S. Explosion (Sword) -> *P. Night (Sword) 6) Deadly Blow (Ax) -> *H.G.M.M. (Ax) [yes I got 3] ====== NOTE 7 ====== SECRET MOVEMENT TECHNIQUE ------------------------- It may already be known that you can move around by holding down the SQUARE button, provided the area you are moving around in doesn't change its elevation suddenly (i.e. an area that causes your character to step/jump up or down), but did you know that you can BYPASS certain normally inaccessible areas by doing this? For example, when 2 parts of the map touch each other at a point, you normally cannot walk from one part of the map to the other but you CAN get there by using the secret technique. X = Not part of the map (i.e. water) E = Enemy in location you can't walk to A = Your character | E | X _________|__________ | X | A | Normally you can't walk to the quadrant your enemy is in because the game doesn't let you, but if you select a skill and hold the SQUARE button while moving the left analog stick you can bypass that and move towards the enemy's side. This ONLY works if you can actually target the enemy. ====== NOTE 8 ====== LOWEST ENEMY RANK AND NUMBER OF ENEMIES IN BATTLES -------------------------------------------------- -> The lowest rank an enemy can be in this game is Rank 3. Despite some quests and searches saying that the enemy ranks are 1 or 2, the enemies will always be rank 3 in those battles. -> The number of enemies that you can face in NON-story related battles varies between 3 (lowest) and 8 (most). I came across a quest battle that had only 2 enemies one time, and when I won the battle (easily) I got the Game Over screen, I can only assume this is a glitch. See my thread that I posted. http://www.gamefaqs.com/boards/934027-chaos-wars/67862616 ====== NOTE 9 ====== QUICKER WAY TO RANDOMIZE THE SHOP SELECTION ------------------------------------------- Shop selection is randomized by completing a battle and returning to base, however, to make it a bit quicker, you can accept a search mission, then in between battles, save your game, then choose to return to base. If the items that are for sale are not to your liking, then reload your save, and choose to return to base again. ======= NOTE 10 ======= CHARACTER DIALOGUE AT THE BASE ------------------------------ There seems to be a few different factors involved in when character dialogues will change. Here is a list of potential factors: 1) Plot -> Advancing the story will at times change the things your characters will say when you talk to them at the base. Ex Luwenelva mentions going to a hot spring in Golugore since after we defeated Saigou (in chapter 8 act 1), a resort was created there. So anytime after chapter 8 act 1, Luwenelva will have a new dialogue. 2a) Ranks -> Some characters seem to say the same things over and over again. I noticed, for the most part, that these characters were the ones that I hardly used. After leveling them up I noticed a few of them had some different dialogues. 2b) Pictures -> Unlocking pictures in the character profile (located in the bookshelf) may unlock additional dialogue as well. This is in connection with Ranking up as well 3) Recruits -> Depending on which characters you decided to recruit, dialogues may change as well. *===========================================================================* | CHARACTERS REQUIRED FOR CERTAIN BATTLES | *===========================================================================* This section details which characters you will be required to use for certain battles in specific chapters. CHAPTER 1 --------- You only have 4 characters by the end of the chapter CHAPTER 2 - VOLCANO BRANCH -------------------------- Chapter 2 Act 1 -> Okita - "Shinsengumi" (Volcano) Chapter 2 act 2 -> Uru, Karen, Shizuku - "Uru and Nicole" (Volcano) Chapter 2 act 3 -> Uru - "That name is ..." (Volcano) Chapter 2 act 3 -> Carmine - Search Shalulu Island (Volcano and Ice) Chapter 2 act 3 -> Okita - "You've got it all wrong" (Volcano and Ice) CHAPTER 2 - ICE BRANCH ---------------------- Chapter 2 act 1 -> Uru, Karen - "Suspicious pair of people" (Ice) Chapter 2 act 2 -> Okita, Shizuku - "Find the paper sword girl" (Ice) Chapter 2 act 2 or 3 -> Uru - "That name is ..." (Ice) Chapter 2 act 3 -> Carmine - Search Shalulu Island (Volcano and Ice) Chapter 2 act 3 -> Okita - "You've got it all wrong" (Volcano and Ice) CHAPTER 3 - DESERT BRANCH ------------------------- Chapter 3 act 1 -> Grave, Mika - "Over dose" (Desert) Chapter 3 act 2 -> RB - "Thriller Night" (Desert) Chapter 3 act 3 -> Zard - "Self-Professed Detective" (Desert) Chapter 3 act 4 -> Uru and Grave - "Star Children" (Desert and Time) Chapter 3 act 5 -> Gepetto, Anastasia, and Kurando - "The woman of fate" (Desert and Time) CHAPTER 3 - TIME BRANCH ----------------------- Chapter 3 act 1 -> Zard - "Self-Professed Detective" (Time) Chapter 3 act 3 -> Grave and Mika - "Over Dose" (Time) Chapter 3 act 4 -> Uru and Grave - "Star Children" (Desert and Time) Chapter 3 act 5 -> Gepetto, Anastasia, and Kurando - "The woman of fate" (Desert and Time) CHAPTER 4 - IDOL BRANCH ----------------------- Chapter 4 act 1 -> Monica - Search at Garaze Island (Idol and Ancient) Chapter 4 act 1 -> Hyoma - "Bride from the Jungle" battle 1 and 2, battle 2 is solo. (Idol) Chapter 4 act 1 -> Wruzel - "Bride from the Jungle" (Idol) Chapter 4 act 2 -> Mika and Grave - "Avenger" battle 2 is Grave solo. (Idol) Chapter 4 act 3 -> Shizuku - "Mysterious Anthropoid" (Idol) CHAPTER 4 - ANCIENT BRANCH -------------------------- Chapter 4 act 1 -> Monica - Search at Garaze Island (Idol and Ancient) Chapter 4 act 1 -> Shizuku - "Mysterious Anthropoid" (Ancient) Chapter 4 act 3 -> Hyoma - "Bride from the Jungle" battle 1 and 2, battle 2 is solo. (Ancient) Chapter 4 act 3 -> Wruzel - "Bride from the Jungle" (Ancient) CHAPTER 5 --------- Chapter 5 Act 1 -> Carmine - "My Road" Chapter 5 Act 1 -> Okita, Hijikata - "Mutiny" Chapter 5 Act 2 -> Zard, Grave - "Zard's Memory" Chapter 5 Act 3 -> Takeru - "Mars' Destruction" CHAPTER 6 --------- Chapter 6 Act 1 -> Gepetto - "Search" at Pagoras Island Chapter 6 Act 1 -> Monica, Lyell - "Gentle Sinner" Chapter 6 Act 1 -> Zeonsilt - "Search" at Elshant Island Chapter 6 Act 1 -> Okita - "Library Witch" Chapter 6 Act 2 -> Silvernale - "Royal Card" Chapter 6 Act 2 -> Hyoma, Okita - "New Appearance" Chapter 6 Act 3 -> Shizuku - "Ancient Tower Key" Chapter 6 Act 3 -> Hayatemaru - "Desert Tower Key" Chapter 6 Act 3 -> Uru - "Raving Nicole" CHAPTER 7 - SLUC'S BRANCH ------------------------- Chapter 7 Act 1 -> Sluc - "Saigou Takamori" Chapter 7 Act 2 -> Grave - "Gallant Man" Chapter 7 Act 3 -> MAKO, Grave - "Search" at Toriltram Island; Grave battle is solo. CHAPTER 7 - LARU'S BRANCH ------------------------- Chapter 7 Act 1 -> Grave - "Garino's Fierce Attack" Chapter 7 Act 3 -> Sluc - "Saigou Takamori" CHAPTER 8 --------- Chapter 8 Act 1 -> Chriass - "For Peach" Chapter 8 Act 1 -> Okita, Hijikata - "King of Endia" CHAPTER 9 --------- Chapter 9 Act 1 -> Emily - "Les Miserables" Chapter 9 Act 1 -> Uru - "Devil's Power" Chapter 9 Act 1 -> Grave - "One Who Calls Himself God" Chapter 9 Act 1 -> Laru, Nagare - "Kishidan Counterattack" (Only if you took Laru's Branch) Chapter 9 Act 2 -> Hyoma, Rin - "Final Battle" CHAPTER 10 ---------- Chapter 10 Act 1 -> Kurando - "Man Festival" (SOLO) Chapter 10 Act 1 -> Gepetto - "Man Festival" (SOLO) Chapter 10 Act 1 -> Alice - "Man Festival" (SOLO) Chapter 10 Act 1 -> Karen - "Man Festival" (SOLO) Chapter 10 Act 1 -> Anastasia - "Man Festival" (SOLO) Chapter 10 Act 1 -> Uru - "Man Festival" (SOLO) Chapter 10 Act 1 -> Joachim - "Man Festival" Chapter 10 Act 1 -> Mue - "The Tower of Life" (3rd Battle) Chapter 10 Act 2 -> Hyoma, Rin - "Boy of the Sun" Chapter 10 Act 3 -> Uru, Okita, Grave - "Ideal World" (1st Battle) Chapter 10 Act 3 -> Carmine, Zeonsilt - "Ideal World" (2nd Battle) Chapter 10 Act 3 -> Hyoma, Rin - "Ideal World" (3rd Battle) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WALKTHROUGH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Certain Branches in this game will cause you to miss characters. I consider these branches the ALTERNATE paths to take and thus may have different Battle #'s. For Example, once we reach chapter 5, the first battle will be battle #32, this is because I considered the MAIN branch to be the ones in which we obtained all possible characters. If you took the Alternate branch then you may be wondering why chapter 5 starts at battle 32, but chapter 4 ended at battle 28. I just thought I'd indicate this at the start of the walkthrough. <>==================///---------------------------------///================<> /// PROLOGUE /// <>================///---------------------------------///==================<> Our story begins with a young boy, Hyoma, recalling a dream that he has had. Later, Hyoma and his 2 friends Hayatemaru and Shizuku decide to skip out on school and explore a nearby cave. Little do they know that they are about to embark on a journey to another world. <>==================///---------------------------------///================<> /// CHAPTER 1 /// <>================///---------------------------------///==================<> Welcome to Endia ... *===========================================================================* | CHAPTER 1 ACT 1 | *===========================================================================* You start out with a young girl named Rin being attacked by monsters. You are then tossed into your first battle. For those who are new to the game I recommend viewing the tutorial. The battle system is very easy to learn so don't worry. |============================| | BATTLE #: 1 (Stage 1 of 2) | ==============================--------------------------------------------- LOCATION: Imperion Island (Library) MISSION NAME: N/A MISSION RANK: 3? # OF STAGES: 2 ENEMIES: Rank 3 Chick Bug x2 RANDOM DROPS: None RARE DROPS: None ---------------------------------------------------------------------------- Rin has no weapon right now, so just move her as far away as possible from the enemies and end her turn by selecting Stand By. A scene occurs and Ryoma teleports in. Have Ryoma kill off the 2 enemies while Rin heals when necessary. They only have 15 HP, but it may take Hyoma 2 turns to kill each one. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ NEW ALLIES ========== -> Rin -> Hyoma After the battle there will be a short scene and you will get a Victory Screen that shows the following: ============== VICTORY SCREEN ============== ---------------------------------------------------------------------------- Turn -> The turn count and Sun Phases are connected, the change together. The turn count will change every time 5 character/enemies act except for the first turn of the battle, in which case, it changes after 4 characters/enemies act. Maximum Combo -> Whether it is a glitch in ALL copies of this game, or just mine, I don't know. This number should represent the number of characters in your largest combo attack. So if you unleashed a 4 person combo, it should say "4" here, however, for some reason, I ALWAYS get 1 less than the number of characters I used in the combo. What I mean is, if I used all 5 characters I got a 4, if I used 4, I got a 3, etc. Maximum Damage -> The highest total damage inflicted on a single enemy, whether it be from a combo or single hit is irrelevant, all that matter is the number. Obtained Dia -> The money you obtained after the battle Rank -> This determines the number of prizes you obtain after the battle. Higher rank gives more prizes. Higher rank also gives you "better" prizes, however I use this term loosely, why? See Note 1. In general, Rank H -> 1 Prize Rank G -> 2 Prizes Rank F -> 3 Prizes Rank E -> 4 Prizes Rank D -> 5 Prizes Rank C -> 6 Prizes Rank B -> 7 Prizes Rank A -> 8 Prizes Although there have been a few instances where I've received a different number of prizes for a certain rank (i.e. I only got 6 prizes with a B rank) -------------------------------------------------------------------------- Ok, back to the game. Some scenes occur as you run away, and you end up being introduced to Hiro, one of my favourite characters. She joins your party. NEW ALLY ======== -> Hiro Save your game and another battle ensues. |============================| | BATTLE #: 2 (Stage 2 of 2) | ==============================--------------------------------------------- LOCATION: Imperion Island (Library) MISSION NAME: N/A MISSION RANK: 3? # OF STAGES: 2 ENEMIES: - Rank 3 Pan Doll - Rank 3 Chick Bug x2 RANDOM DROPS: Young Devil's Horn (sell) RARE DROPS: None ---------------------------------------------------------------------------- At the start of the battle use God Breath with Hyoma then just end your first turns without moving and let the enemies come to you. You can't reach the enemy, and if you move close to them on your first turns, they will get the first attack. Rin still has no weapon, so for the time being, just end her turn and keep her behind Hyoma and Hiro. Try to take out the chick bugs first since they have low HP. Then gang up on the Pan Doll. You can use Hiro's Slash skill to hit multiple enemies. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, some scenes occur and you will end up in Radiance Island, you'll also be given a tutorial on the Sun. Save your game and go to the base. Rin will tell you about the Gate terminal and Hyoma will once again insult her, poor Rin :(. When you gain control of Hyoma, you'll be at your main base. *===========================================================================* | CHAPTER 1 ACT 2 | *===========================================================================* ========= MAIN BASE ========= --------------------------------------------------------------------------- 1) You can walk around and talk to your characters here. Only 3 character (4 with Hyoma) will be present at any given time at the base, and you can randomize who appears by entering a battle, completing it, and returning to base. 2) To run faster around your base, hold the circle button on your controller. R2 gives you 3 different camera angles, and the right analog zooms in and out for each of those camera angles. 3) Press the triangle button to open up the games menu screen. Menu Screen ----------- -> Allies - Brings up your list of characters (Main and Sub). This is where you will check statuses, equipment, and skills. -> Storage - Weapons, Armor/Accessories, Items, and Skills -> Arrangement - This is where you go when you want to switch party members. You swap any current Main members with members in your Sub party. The Main Members are the 10 members that you take with you into battle (5 of which are placed on the battle field). Remember, you can send members back to the main 10 during battle and take out a different member from that Main 10. See Note 2, for more info on the 10 Main Battle Members. -> System - This is where you can save your game, change the game options, and Return to Title (i.e. Load a previous save) 4) Bookshelf - This is where you will find all relative information for the game, feel free to look through it, or check out my Bookshelf Section for the info. *Note - Sometimes when you enter the bookshelf sections (Dictionary, Help, Profile), they will be blurred to the point where it is illegible, to correct this, exit the bookshelf, check the gate terminal, exit the gate terminal, and return to the bookshelf. This is how I always got it to clear up. 5) Gate Terminal - For now, you have the "Gate" and "Key" options, later you will gain access to the "Shop" and "Upgrade" options. --------------------------------------------------------------------------- Ok back to the game. Talk with Rin and Hiro for more info, Rin talks more about the Gate Terminal, and Hiro tells you about the Bookshelf. Before going to the next story battle you should do a few things: - Equip any new items you may have gotten from the first 2 battles - Lock some skills!! Skills can shift at times in this game, but frankly it's not really worth the experimentation since they can easily shift into something you already have, or they can shift into an inferior skill. So for the time being I would lock most of them especially early on in the game (i.e. before the shop is available). Ok, now go to the gate terminal and select the Main Mission for Radiance Island. Some scenes occur and we run into a familiar face. |============================| | BATTLE #: 3 (Stage 1 of 2) | ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: Island of Crystal and Plants MISSION RANK: 4 # OF STAGES: 2 ENEMIES: - Rank 3 K. Trainee x3 RANDOM DROPS: None RARE DROPS: None ---------------------------------------------------------------------------- *Hayatemaru joins us at the start of this fight. *Note - the animation that occurs when summoning a character from your base panel can be skipped by pressing L2, this is true for all animations during battles. I tend to skip enemy attack animations but watch my own character attack animations, but that's just me :). *Note - Scroll over an enemy and press L2 to bring up their elemental strengths and weaknesses. *Note - Scroll over an enemy and press triangle to bring up their status info screen. Get into the habit of checking their Attribute section as it will give very important information that can help you in battles. Also the Phase of the Sun will also affect enemy stats. There will be more tutorials (provided you chose to view them at the start of the game). Take out (sortie) Hyoma and place him closest to Rin. To start send Hyoma and Rin towards the enemy by the tree and Hayatemaru and Hiro towards the enemy closest to this enemy. Leave the enemy by the crystal alone for now. Realize (+1 S Gauge required) once you are in range of the enemy to boost Hiro's stats then start attacking. Use combos when you can, and heal with Rin if needed. This is not a difficult battle. *Note - In this game you can use items before attacking and it doesn't take up your turn. So if someone needs to heal, you can toss them an item and still attack the enemy afterwards. *Note - about combos, if you don't want to include a character in a combo, simply press the square button to skip that character. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, equip any new items/skills you may have gotten, then save your game. NEW ALLY ======== -> Hayatemaru *I made 2 save files here so I can write a guide for the 2 branching paths. Go to the next battle. |============================| | BATTLE #: 4 (Stage 2 of 2) | ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: Island of Crystal and Plants MISSION RANK: 4 # OF STAGES: 2 ENEMIES: - Laru (Rank 4) - Rank 3 K. Trainee x3 RANDOM DROPS: Medi-Leaf RARE DROPS: Holed Wood (Laru), Seal of Movement (K. Trainee) **KEY: Volcano Key or Ice Key ---------------------------------------------------------------------------- **If you kill Laru with Hyoma you will get the >ICE KEY<. To do this kill him with Hyoma alone or a combo attack that Hyoma starts himself. **If you kill Laru with anyone EXCEPT Hyoma you will get the >VOLCANO KEY<. *Hyoma and Hayatemaru can now Realize. *After Laru Realizes, Rin will be able to also. If he does not realize in the battle, Rin will still be able to realize after this battle I suggest not moving on your first turn since you can't reach the enemy and thus the enemy will get the first attack and possibly a combo attack. Although they can still reach you on their first turns with a ranged sonic edge, it's better than being too close to them and getting combo'd. Laru is quite a bit stronger than the other enemies, but luckily he has pretty much the same HP and will go down quickly. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scenes afterwards and you will have the >INITIAL KEY< and either the >VOLCANO KEY< or >ICE KEY<. Save your game and head to base. <>==================///---------------------------------///================<> /// CHAPTER 2 /// <>================///---------------------------------///==================<> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VOLCANO KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I chose the Volcano Key Branch, there are only minor differences: - The order in which the battles play out - The names of the Mission - The Mission ranks/enemy ranks - Ranks at which characters join your party - Some dialogue Important thing is, regardless of which path you choose, you'll still get the same characters just in a different order. If you chose the Ice Key Branch then Ctrl-F "ICE KEY BRANCH" (without quotations) **Characters that are required for battles this chapter include: ACT 1 -Okita (NA) -> "Shinsengumi" (solo battle) ACT 2 -Uru (NA), Karen (NA), Shizuku (NA) -> "Uru and Nicole" ACT 3 -Uru (6->7) -> "That Name is ..." -Carmine (NA) -> "Search" at Shalulu Island -Okita (4->9) -> "You've got it all wrong" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 2 ACT 1 (VOLCANO KEY) | *===========================================================================* Equip any new items obtained and go to the gate terminal. Select Key and use the >VOLCANO KEY<. Golugore Island is now open. You also get a scene where the >INITIAL KEY< is used and you can now access Quest, Dispatch, and Search options. --------------------------------------------------------------------------- *Note - The following are all randomized by leaving the base, completing a battle, and returning. So if you don't like any of the rewards, or they all have too many stages, simply enter a battle (preferably a low rank one to make things quicker), win the battle and choose to return to base afterwards. Doing this will give you a whole new set of options. QUEST - Quests involve fighting battles and once completed you are returned to base and receive a reward. Each quest gives the following info: Rank -> This is the rank of the enemies you will be fighting in the quest. Ranks increase depending on Hyoma's rank. Stage -> This number indicates the number of battles you will be required to complete in order to successfully complete the quest. Enemy -> This tells you the type of enemies to expect in the stages. Reward -> The reward given for a successful quest. SEARCH - These don't offer and rewards but can be used as a means for leveling up. DISPATCH -> Dispatch mission are basically mission in which you send a certain number of character off on their own to accomplish some tasks, it mainly functions like this: 1) Choose the number of required character to send on the mission. 2) Complete a random stage/battle with your party. MAY require a second battle, but it usually occurs after 1 battle. 3) Return to base and you will either succeed or fail the Dispatch mission. 4) The characters sent on the mission may gain ranks when they come back. *Note - any equipment or special attribute that claims to increase the success rate of dispatch mission seems to be impossible to test. I haven't found any correlation between equipping characters with these items versus not equipping them with it. I personally believe it has to do with the Ranks of the characters you send compared to the Rank of the Dispatch Mission, but even sending high rank characters can cause you to fail. -------------------------------------------------------------------------- **Before moving on with the story, I suggest you rank up your current party. Get them to Rank 6 to make the final battle of Act 1 easier. Once you are ready, select the main mission for Golugore Island. |============================| | BATTLE #: 5 (Stage 1 of 2) | ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: Shinsengumi MISSION RANK: 4 # OF STAGES: 2 ENEMIES: - Rank 3 Mercenary x2 RANDOM DROPS: Young Devil's Horn (sell) RARE DROPS: None ---------------------------------------------------------------------------- Start off by Realizing with Okita, that way you will have access to his Dodging ability and possibly his counter ability. To activate his dodge, you need to hit the correct button on the D-Pad (left, right, up, or down) AND hit Circle, from my own experience, these need to be hit at the exact same time to dodge. You need 1 full S Gauge to have the chance for the Dodge to occur. After successfully dodging the enemy attack, keep an eye on the screen because you may get another pop up that says "Counter". If you do get this, hit the square button for Okita to counterattack. *Note - to counterattack a character requires a counter skill to be equipped (Okita starts with one). The fight is easy. Depending on how often you miss the dodging, it may take a little longer to finish the battle, but you are in no danger of dying in this fight. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle Okita joins your party and you get the chance to save. NEW ALLY ======== -> Okita |============================| | BATTLE #: 6 (Stage 2 of 2) | ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: Shinsengumi MISSION RANK: 4 # OF STAGES: 2 ENEMIES: - Gaizan (Rank 6) - Emily (Rank 6) - Rank 5 Mercenary x3 RANDOM DROPS: Yellow Air Gun (mercenary) RARE DROPS: Mirror of Truth (Emily), Seal of Power (Mercenary), Evidence of Brave (Gaizan) **KEY: Double Sword Key or Blue Wing Key, Ice Key ---------------------------------------------------------------------------- **If you kill Gaizan with Hiro you will receive the >DOUBLE SWORD KEY<. **If you kill Gaizan with someone other than Hiro you get the >BLUE WING KEY< **DOUBLE SWORD KEY -> Summons Wallace to join your party **BLUE WING KEY -> Summons Tonaty to join your party. **This is the first time you are forced to choose between summoned characters so check out the character section to determine which character you would prefer, specifically, you should look at the characters Growth Rates. If you look at Gaizan's attributes you will see why I told you to reach rank 6. Try to spread your characters out until you've taken care of the Mercenaries, this way you won't have several characters combo'd all at once since every enemy in this battle has an area attack. You should go after the mercenaries first because they are easier to kill off, instead of keeping them around while you try to fight off the 2 bosses, trust me, it's the better option. Once the mercenaries are gone, go after either Gaizan or Emily as they are pretty much equal in terms of strength. Hopefully they haven't realized, but if I'm not mistaken, Gaizan will realize if he is the last remaining enemy, and Emily can realize anytime. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >ICE KEY< and either the >DOUBLE SWORD KEY< or the >BLUE WING KEY<, I chose to obtain the former. *===========================================================================* | CHAPTER 2 ACT 2 (VOLCANO KEY) | *===========================================================================* Head to the gate terminal and select "Key", then use the >DOUBLE SWORD KEY< or >BLUE WING KEY< to summon your character (I got Wallace). NEW ALLY ======== -> Wallace or Tonaty Now use the Ice Key to open up Shalulu Island. When you are ready, select the Main Mission at Shalulu Island. |============================| | BATTLE #: 7 (Stage 1 of 1) | ==============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Uru and Nicole MISSION RANK: 7 # OF STAGES: 1 ENEMIES: - Nicole (Rank 7) - Rank 6 I.C. Soldier x3 RANDOM DROPS: None RARE DROPS: Seal of Knowledge (Nicole) KEY: Devil's Guardian Key ---------------------------------------------------------------------------- *Uru, Karen, and Shizuku are required in this fight Let the enemies come to you! Nicole will most likely realize at the start of battle which will bring his offense up to 135!! He also has a VERY powerful physical based Light attack, (good thing it's only single target). Use realize yourself and exploit his weakness to Dark. I definitely suggest bringing in Rin for this battle so you can have a designated healer. I suggest focusing your attacks on Nicole, but his little minions can rack up damage if left alone so try to hit multiple targets with your other 3 characters if possible. As for Uru, have him realize on the same turn that he is close enough to attack Nicole. Since his realize only lasts 2 turns, you don't want to waste one. Have him Doppel Dance Nicole to death. Hopefully Nicole doesn't counterattack too often, as this gets very annoying. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >DEVIL'S GUARDIAN KEY<. Uru, Karen, and Shizuku join your team. NEW ALLIES ========== -> Shizuku -> Uru -> Karen *===========================================================================* | CHAPTER 2 ACT 3 (VOLCANO KEY) | *===========================================================================* Unlocking the Next Story Map ============================ *To make the next story map appear, you need to speak with Rin at the Base when she is at the foot of the stairs leading up to the gate terminal, if she's not there then just fight a random battle and return to base. You will get a scene with Hyoma, Rin, Hiro, Hayatemaru and Shizuku, this will unlock the next story map "You've got it all wrong" at Radiance Island, but don't go there yet as we have some characters to recruit first. Go to the Gate Terminal, use your new key to summon Mue and she'll become a new ally. NEW ALLY ======== -> Mue If you look at the upper right corner of the screen you'll see "Phase #/8". We need to get it to either 0/8, 1/8 or 2/8 for a main mission to appear in Radiance Island. If the Phase is not one of those 3 then enter a search or quest and complete 1 battle. Make sure that before you kill the final enemy in that battle, that the phase is either 0/8, 1/8, or 2/8. Now go to the Gate Terminal and new main mission will be at Radiance Island. |============================| | BATTLE #: 8 (Stage 1 of 1) | ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: That name is... MISSION RANK: 7 # OF STAGES: 1 ENEMIES: - Grand Papillon (Rank 7) - Rank 5 Golem x2 - Rank 5 Popple RANDOM DROPS: Dried Grass x2 (sell), Medi-Leaf RARE DROPS: Seal of the Body (Grand Papillion) KEY: Coin Key ---------------------------------------------------------------------------- *Uru is mandatory in this battle. Take out 4 more characters and send 2 of them to fight off the minions to the right (group 1) at the start of battle. The other 3 should head towards Papillion and fight off the enemies near him (group 2). Once group 1 has been disposed of, return back to help out with Papillion. Papillion has some powerful skills but they are all single target so it not that big a deal, just heal when necessary. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >COIN KEY< and Joachim joins your party. NEW ALLY ======== -> Joachim Go to the gate terminal and use the >COIN KEY< to unlock the Shop!! ==== SHOP ==== -------------------------------------------------------------------------- The items that are sold in the shop will randomize every time you come back to the base, however, shop items only UPGRADE when a new chapter is reached. Start off by selling all you're useless items: -All Conversion items (these are meant as barter items in this game) -All weapons that have 0 EXP -All useless armor -Duplicate skills (I tend to keep 2 of each early in the game) I had $8078 and $11602 after selling off some things. If you decide on weapons, then purchase the ones that have Offense and Quickness. Ok, so I'm sure you've been wondering about weapon levels by now. These will play more of a role later in the game, for now the best thing to do is use weapons that have the best stats, even if that weapon is a Rank H. Leveling up a weapon is actually pointless as you will be finding pre-leveled weapons as battle prizes anyways, and can use the points on THOSE weapons for Upgrading. Upgrading becomes available later. Finally, I should mention that when in Realize mode, the weapon experience of your equipped weapon does not increase. Why? Because in realize mode you are actually using a different weapon, and so, to level up your current equipped weapon would require you to NOT use realize while fighting ..... this is why I said trying to level up your weapons is pointless. ----------------------------------------------------------------------------- Let's go get another character shall we. This next character is our first character to be required for unlocking other characters, so getting him is very important. To trigger this characters appearance you need to do the following: - Complete the main missions at Golugore and Shalulu, in other words, having already acquired Shizuku. - Go to a SEARCH at Shalulu Island that has AT LEAST 3 stages (3, 4, or 5). - Fight the first 2 stages - Save (just in case) - enter the 3rd stage and a scene will occur Alright, let's get started!! |===================================| | BATTLE #: 9 (Stage 3 of 3,4,or 5) | =====================================------------------------------------- LOCATION: Shalulu Island MISSION NAME: Search MISSION RANK: Depends on Search # OF STAGES: 3+ ENEMIES: - Rank 5 Crystak x2 - Rank 5 Blue Slime x2 - Rank 5 Crest of Hell x2 RANDOM DROPS: Cicada Exoskeleton, Young Devil's Horn (sell both) RARE DROPS: None ---------------------------------------------------------------------------- Upon entering the third stage you will see Carmine be placed on the battle field surrounded by enemies, there will be a scene and you can select 4 more members to join Carmine in this fight. Send 2 characters to help out Carmine while the other 2 hang back and take out the enemies near the base panel. Easy battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Regardless of how many stages there were, you will be brought back after this battle. NEW ALLY ======== -> Carmine *NOTE - Carmine is required to be able to recruit Jurien later Ok, hopefully you've been using Okita as we need him to be the one to kill the boss in this chapter so we can obtain another character later on. If he's at least Rank 8 you should be fine. I had him at Rank 9. |=============================| | BATTLE #: 10 (Stage 1 of 2) | ===============================------------------------------------------ LOCATION: Radiance Island MISSION NAME: You've Got it All Wrong MISSION RANK: 10 # OF STAGES: 2 ENEMIES: - Laru (Rank 9) - Rank 7 K. Soldier x4 RANDOM DROPS: Power Cleaver (K. Soldier) RARE DROPS: Seal of Movement (Laru) KEY: Wolf Fang Key ---------------------------------------------------------------------------- The Soldiers go down pretty easily. Laru will most likely Realize on his first turn. Kill as many enemies as you can at the start, and when Laru makes his move, send 3 people towards him while the other 2 clean up the other enemies. Overall it's not a difficult battle....poor Laru. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >WOLF FANG KEY<. Save your game and make any last minute preparations. **Remember to bring in Okita for this next battle, we need him to kill the boss. Also remember that if Okita starts a combo that kills the boss, then that works just fine. |=============================| | BATTLE #: 11 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: You've Got it All Wrong MISSION RANK: 10 # OF STAGES: 2 ENEMIES: - Ryoma (Rank 10) - Rank 8 Ragelta x3 RANDOM DROPS: Young Devil's Horn x2 (sell) RARE DROPS: Seal of Life (Ryoma) KEY: Desert Key or Time Key ---------------------------------------------------------------------------- *Remember to Kill Ryoma with Okita to get the Desert Key, both keys are obtained eventually, but there is no reason to get the Time Key first over the Desert Key since the Desert Key grants us additional characters that the Time Key doesn't. The Ragelta are actually pretty strong (and Fast) for minions, so try to gang up on them and hopefully kill at least 1 before engaging the boss. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >DESERT KEY< or >TIME KEY<. Return to base to end the chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ICE KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Characters that are required for battles this chapter include: ACT 1 -Uru (NA), Karen (NA) -> "Suspicious Pair of People" ACT 2 -Okita (NA), Shizuku (NA) -> "Find the Paper Sword Girl" ACT 3 -Uru (4->7) -> "That Name is ..." -Carmine (NA) -> "Search" at Shalulu Island -Okita (6->9) -> "You've got it all wrong" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 2 ACT 1 (ICE KEY) | *===========================================================================* Equip any new items obtained and go to the gate terminal. Select Key and use the >ICE KEY<. Shalulu Island is now open. You also get a scene where the >INITIAL KEY< is used and you can now access Quest, Dispatch, and Search options. --------------------------------------------------------------------------- *Note - The following are all randomized by leaving the base, completing a battle, and returning. So if you don't like any of the rewards, or they all have too many stages, simply enter a battle (preferably a low rank one to make things quicker), win the battle and choose to return to base afterwards. Doing this will give you a whole new set of options. QUEST - Quests involve fighting battles and once completed you are returned to base and receive a reward. Each quest gives the following info: Rank -> This is the rank of the enemies you will be fighting in the quest. Ranks increase depending on Hyoma's rank. Stage -> This number indicates the number of battles you will be required to complete in order to successfully complete the quest. Enemy -> This tells you the type of enemies to expect in the stages. Reward -> The reward given for a successful quest. SEARCH - These don't offer and rewards but can be used as a means for leveling up. DISPATCH -> Dispatch mission are basically mission in which you send a certain number of character off on their own to accomplish some tasks, it mainly functions like this: 1) Choose the number of required character to send on the mission. 2) Complete a random stage/battle with your party. MAY require a second battle, but it usually occurs after 1 battle. 3) Return to base and you will either succeed or fail the Dispatch mission. 4) The characters sent on the mission may gain ranks when they come back. *Note - any equipment or special attribute that claims to increase the success rate of dispatch mission seems to be impossible to test. I haven't found any correlation between equipping characters with these items versus not equipping them with it. I personally believe it has to do with the Ranks of the characters you send compared to the Rank of the Dispatch Mission, but even sending high rank characters can cause you to fail. -------------------------------------------------------------------------- Once you are ready, select the main mission for Shalulu Island. |============================| | BATTLE #: 5 (Stage 1 of 1) | ==============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Suspicious Pair of People MISSION RANK: 5 # OF STAGES: 1 ENEMIES: - Nicole (Rank 6) - Rank 5 I.C. Soldier x3 RANDOM DROPS: None RARE DROPS: Seal of Knowledge (Nicole) KEY: Devil's Guardian Key and Volcano Key ---------------------------------------------------------------------------- *Uru and Karen are required in this fight Let the enemies come to you! Nicole will most likely realize at the start of battle which will bring his offense up to 135!! He also has a VERY powerful physical based Light attack, (good thing it's only single target). Use Realize and exploit his weakness to Dark. I definitely suggest bringing in Rin for this battle so you can have a designated healer. I suggest focusing your attacks on Nicole, but his little minions can rack up damage if left alone so try to hit multiple targets with your other 3 characters if possible. As for Uru, have him realize on the same turn that he is close enough to attack Nicole. Since his realize only lasts 2 turns, you don't want to waste one. Have him Doppel Dance Nicole to death. Hopefully Nicole doesn't counterattack too often, as this gets very annoying. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >DEVIL'S GUARDIAN KEY< and >VOLCANO KEY<. Uru and Karen join your team. NEW ALLIES ========== -> Uru -> Karen *===========================================================================* | CHAPTER 2 ACT 2 (ICE KEY) | *===========================================================================* **Before moving on with the story, I suggest you rank up your current party. Get them to Rank 6 to make the final battle of Act 2 easier. Go to the Gate Terminal, use your new key to summon Mue and she'll become a new ally. NEW ALLY ======== -> Mue Once you are ready, use the >VOLCANO KEY< to unlock Golugore Island and select the main mission. |============================| | BATTLE #: 6 (Stage 1 of 2) | ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: Find the Paper Sword Girl MISSION RANK: 7 # OF STAGES: 2 ENEMIES: - Rank 4 Mercenary x2 RANDOM DROPS: Young Devil's Horn (sell) RARE DROPS: None ---------------------------------------------------------------------------- *Okita and Shizuku are required in this fight This fight is a lot easier on the ice path because you have Shizuku as an ally in battle and your Ranks are higher as well. Start off by Realizing with Okita, that way you will have access to his Dodging ability and possibly his counter ability. To activate his dodge, you need to hit the correct button on the D-Pad (left, right, up, or down) AND hit Circle, from my own experience, these need to be hit at the exact same time to dodge. You need 1 full S Gauge to have the chance for the Dodge to occur. After successfully dodging the enemy attack, keep an eye on the screen because you may get another pop up that says "Counter". If you do get this, hit the square button for Okita to counterattack. *Note - to counterattack a character requires a counter skill to be equipped (Okita starts with one). ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle Okita and Shizuku join your party and you get the chance to save. NEW ALLY ======== -> Okita -> Shizuku |============================| | BATTLE #: 7 (Stage 2 of 2) | ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: Find the Paper Sword Girl MISSION RANK: 7 # OF STAGES: 2 ENEMIES: - Gaizan (Rank 7) - Emily (Rank 7) - Rank 6 Mercenary x3 RANDOM DROPS: None RARE DROPS: Mirror of Truth (Emily), Seal of Power (Mercenary), Evidence of Brave (Gaizan) **KEY: Double Sword Key or Blue Wing Key ---------------------------------------------------------------------------- **If you kill Gaizan with Hiro you will receive the >DOUBLE SWORD KEY<. **If you kill Gaizan with someone other than Hiro you get the >BLUE WING KEY< **DOUBLE SWORD KEY -> Summons Wallace to join your party **BLUE WING KEY -> Summons Tonaty to join your party. **This is the first time you are forced to choose between summoned characters so check out the character section to determine which character you would prefer, specifically, you should look at the characters Growth Rates. If you look at Gaizan's attributes you will see why I told you to reach rank 6. Try to spread your characters out until you've taken care of the Mercenaries, this way you won't have several characters combo'd all at once since every enemy in this battle has an area attack. You should go after the mercenaries first cause they are easier to kill off, instead of keeping them around while you try to fight off the 2 bosses, trust me, it's the better option. Once the mercenaries are gone, go after either Gaizan or Emily as they are pretty much equal in terms of strength. Hopefully they haven't realized, but if I'm not mistaken, Gaizan will realize if he is the last remaining enemy, and Emily can realize anytime. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive either the >DOUBLE SWORD KEY< or the >BLUE WING KEY<, I chose to obtain the former. *===========================================================================* | CHAPTER 2 ACT 3 (ICE KEY) | *===========================================================================* Head to the gate terminal and select "Key", then use the >DOUBLE SWORD KEY< or >BLUE WING KEY< to summon your character. NEW ALLY ======== -> Wallace or Tonaty Unlocking the Next Story Map ============================ *To make the next story map appear, you need to speak with Rin at the Base when she is at the foot of the stairs leading up to the gate terminal, if she's not there then just fight a random battle and return to base. You will get a scene with Hyoma, Rin, Hiro, Hayatemaru and Shizuku, this will unlock the next story map "You've got it all wrong" at Radiance Island, but don't go there yet as we have some characters to recruit first. If you look at the upper right corner of the screen you'll see "Phase #/8". We need to get it to either 0/8, 1/8 or 2/8 for a main mission to appear in Radiance Island. If the Phase is not one of those 3 then enter a search or quest and complete 1 battle. Make sure that before you kill the final enemy in that battle, that the phase is either 0/8, 1/8, or 2/8. Now go to the Gate Terminal and new main mission will be at Radiance Island. |============================| | BATTLE #: 8 (Stage 1 of 1) | ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: That name is... MISSION RANK: 7 # OF STAGES: 1 ENEMIES: - Grand Papillon (Rank 7) - Rank 5 Golem x2 - Rank 5 Popple RANDOM DROPS: Dried Grass x2 (sell), Medi-Leaf RARE DROPS: Seal of the Body (Grand Papillion) KEY: Coin Key ---------------------------------------------------------------------------- *Uru is mandatory in this battle. Take out 4 more characters and send 2 of them to fight off the minions to the right (group 1) at the start of battle. The other 3 should head towards Papillion and fight off the enemies near him (group 2). Once group 1 has been disposed of, return back to help out with Papillion. Papillion has some powerful skills but they are all single target so it not that big a deal, just heal when necessary. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >COIN KEY< and Joachim joins your party. NEW ALLY ======== -> Joachim Go to the gate terminal and use the >COIN KEY< to unlock the Shop!! ==== SHOP ==== -------------------------------------------------------------------------- The items that are sold in the shop will randomize every time you come back to the base, however, shop items only UPGRADE when a new chapter is reached. Start off by selling all you're useless items: -All Conversion items (these are meant as barter items in this game) -All weapons that have 0 EXP -All useless armor -Duplicate skills (I tend to keep 2 of each early in the game) I had $7235 and $10110 after selling off some things. If you decide on weapons, then purchase the ones that have Offense and Quickness. Ok, so I'm sure you've been wondering about weapon levels by now. These will play more of a role later in the game, for now the best thing to do is use weapons that have the best stats, even if that weapon is a Rank H. Leveling up a weapon is actually pointless as you will be finding pre-leveled weapons as battle prizes anyways, and can use the points on THOSE weapons for Upgrading. Upgrading becomes available later. Finally, I should mention that when in Realize mode, the weapon experience of your equipped weapon does not increase. Why? Because in realize mode you are actually using a different weapon, and so, to level up your current equipped weapon would require you to NOT use realize while fighting ..... this is why I said trying to level up your weapons is pointless. ----------------------------------------------------------------------------- Let's go get another character shall we. This next character is our first character to be required for unlocking other characters, so getting him is very important. To trigger this characters appearance you need to do the following: - Complete the main missions at Golugore and Shalulu, in other words, having already acquired Shizuku. - Go to a SEARCH at Shalulu Island that has AT LEAST 3 stages (3, 4, or 5). - Fight the first 2 stages - Save (just in case) - enter the 3rd stage and a scene will occur Alright, let's get started!! |===================================| | BATTLE #: 9 (Stage 3 of 3,4,or 5) | =====================================------------------------------------- LOCATION: Shalulu Island MISSION NAME: Search MISSION RANK: Depends on Search # OF STAGES: 3+ ENEMIES: - Rank 5 Crystak x2 - Rank 5 Blue Slime x2 - Rank 5 Crest of Hell x2 RANDOM DROPS: Young Devil's Horn x2 (sell) RARE DROPS: None ---------------------------------------------------------------------------- Upon entering the third stage you will see Carmine be placed on the battle field surrounded by enemies, there will be a scene and you can select 4 more members to join Carmine in this fight. Send 2 characters to help out Carmine while the other 2 hang back and take out the enemies near the base panel. Easy battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Regardless of how many stages there were, you will be brought back after this battle. NEW ALLY ======== -> Carmine *NOTE - Carmine is required to be able to recruit Jurien Later Ok, hopefully you've been using Okita as we need him to be the one to kill the boss in this chapter so we can obtain another character later on. If he's at least Rank 8 you should be fine. I had him at Rank 8 for this path. |=============================| | BATTLE #: 10 (Stage 1 of 2) | ===============================------------------------------------------ LOCATION: Radiance Island MISSION NAME: You've Got it All Wrong MISSION RANK: 10 # OF STAGES: 2 ENEMIES: - Laru (Rank 9) - Rank 7 K. Soldier x4 RANDOM DROPS: Power Cleaver (K. Soldier) RARE DROPS: Seal of Movement (Laru) KEY: Wolf Fang Key ---------------------------------------------------------------------------- The Soldiers go down pretty easily. Laru will most likely Realize on his first turn. Kill as many enemies as you can at the start, and when Laru makes his move, send 3 people towards him while the other 2 clean up the other enemies. Overall it's not a difficult battle....poor Laru. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >WOLF FANG KEY<. Save your game and make any last minute preparations. **Remember to bring in Okita for this next battle, we need him to kill the boss. Also remember that if Okita starts a combo that kills the boss, then that works just fine. |=============================| | BATTLE #: 11 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: You've Got it All Wrong MISSION RANK: 10 # OF STAGES: 2 ENEMIES: - Ryoma (Rank 10) - Rank 8 Ragelta x3 RANDOM DROPS: Young Devil's Horn (sell) RARE DROPS: Seal of Life (Ryoma) KEY: Desert Key or Time Key ---------------------------------------------------------------------------- *Remember to Kill Ryoma with Okita to get the Desert Key, both keys are obtained eventually, but there is no reason to get the Time Key first over the Desert Key since the Desert Key grants us additional characters that the Time Key doesn't. The Ragelta are actually pretty strong (and Fast) for minions, so try to gang up on them and hopefully kill at least 1 before engaging the boss. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >DESERT KEY< or >TIME KEY<. Return to base to end the chapter. <>==================///---------------------------------///================<> /// CHAPTER 3 /// <>================///---------------------------------///==================<> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DESERT KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I chose the Desert Key Branch, and hopefully you did too. If you chose the Time Key then the following will be different: - The order in which the battles play out - The names of the Missions - The Mission ranks/enemy ranks - Ranks at which characters join your party - Some dialogue - Cannot recruit Rocket Billy, Juji, and MAKO!!! - Chapter 3 Act 2 doesn't exist (because that is the act which Rocket Billy would have joined). If you chose the Time Key Branch then Ctrl-F "TIME KEY BRANCH" (without quotations) **Characters that are required for battles this chapter include: ACT 1 -Grave (NA), Mika (NA) -> "Over Dose" ACT 2 -Rocket Billy (RB) (NA) -> "Thriller Night" ACT 3 -Zard (NA) -> "Self-Professed Detective" ACT 4 -Uru (7->10), Grave(6->9) -> "Star Children" ACT 5 -Gepetto (NA), Anastasia (NA), Kurando (NA) -> "The Woman of Fate" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 3 ACT 1 (DESERT KEY) | *===========================================================================* Ok first things first, use the >WOLF FANG KEY< to recruit Hijikata. NEW ALLY ======== -> Hijikata *Hijikata comes with 2 awesome skills Now use the >DESERT KEY< to unlock Garaze Island. Now before moving on, you should know that the Shop has been updated. Stronger skills, weapons, and armor are available. Sell off some stuff for extra cash. I recommend buying the following: -As many Rings of Power as you can afford. Note - Power not Strength, Ring of Strength increases HP, which I'm sorry, should have been named Ring of Life -Ring of Intellects for your mages -As many Rings of Speed you can afford. -Skills that target multiple enemies and have status effects as well -Weapons that give a boost to quickness If you want to get your hands on some of those rings, you may need to fight a battle and come back to base to randomize the shop list. As I'm sure you've noticed that you can only buy ITEMS in bulk, the rest is a per purchase basis. So if you see 2 Rings of Power, then buy them, leave shop, fight a battle and return to hopefully restock them. I suggest ranking up some characters, Rank 9 should be good enough for the next 2 battles. Once you are ready, accept the Main Mission at Radiance Island. |=============================| | BATTLE #: 12 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: Over Dose MISSION RANK: 9 # OF STAGES: 2 ENEMIES: - Rank 9 Mafia x5 RANDOM DROPS: Dirty Hand Gun, Breeze Hand Gun, Everyday Clothes RARE DROPS: None ---------------------------------------------------------------------------- Ok, Grave and Mika are very low leveled compared to the enemies. Mika will most likely be killed in 2 hits or 1 combo. So you are really fighting with 4 characters here. I suggest taking out the 2 enemies that start near Grave and Mika. If you bought some Ring of Intellects then Rin should do some very nice damage to these guys. With your new equipment you should be able to handle them fairly easily. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ NEW ALLIES ========== -> Grave -> Mika After that last battle, you can save, but make sure to equip Grave and Mika as best you can before the next fight since they are required in that battle as well. |=============================| | BATTLE #: 13 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: Over Dose MISSION RANK: 9 # OF STAGES: 2 ENEMIES: - Rank 9 Orgman x5 (Desert) RANDOM DROPS: None RARE DROPS: None KEY: Ice Crystal Key and Time Key ---------------------------------------------------------------------------- *Grave and Mika are required And you thought the last group had high HP. Bring in Rin again and if you've leveled him, Carmine. When Carmine uses his Realize, every one of your teammates gets a 10% boost to their Mentality. Mika is in a very bad position this round, so if she gets killed don't fret, just focus on your 4 remaining members and go after the Orgmans 1 at a time. Start by fighting off the 2 Orgmans near Rika, and let the other 3 waste their turns moving towards you. If you are having trouble with their high HP, then you may want to put a decoy character up towards the other 3 Orgman so as to not get surrounded by all 5. Once the 2 in the south are killed, go after the remaining 3. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle we get the >ICE CRYSTAL KEY< and the >TIME KEY<. *===========================================================================* | CHAPTER 3 ACT 2 (DESERT KEY) | *===========================================================================* Use the >ICE CRYSTAL KEY<. NEW ALLY ======== -> Koyuki Koyuki is another character (just like Mue) who can't use her Realize for a little while. She comes equipped with some nice skills and she is currently your only other mage. Koyuki is actually a pretty good mage, unfortunately her Realize special attack is a healing skill, so that makes her not as good later on, but for now she's great. Now use the TIME KEY to open up Toriltram Island If you are running low on cash, do some dispatches and quests. I also suggest you rank up your main 5 characters for this chapter to 10+. By now you should have a full set of 10 characters + some characters in you SUB list. Just for reference I will give my main 10 that I tend to play around with. Hyoma -> Best fighter in the game Rin -> Best mage in the game imo Koyuki -> I replace her with Alice because I like Alice+Uru pairing :) Okita -> he's hot :) + Nice growth rate Hiro -> I love Hiro + Her stats increase by 24% in Realize state Wallace -> SUPER FAST + good strength Uru -> PWNS!! Carmine -> He's got nice growth rate, so he's good for a while Grave -> I like his run range Karen -> I'll replace her with Luwenelva after her required battle in this chapter Don't get me wrong, there are many more characters still to get, but for now these are my favourites. When you are ready to continue choose the main mission at Radiance Island |=============================| | BATTLE #: 14 (Stage 1 of 1) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: Thriller Night MISSION RANK: 8 (Desert ONLY) # OF STAGES: 1 ENEMIES: - Rank 8 K. Soldier x5 RANDOM DROPS: Wool Coat, Medi-Leaf RARE DROPS: None ---------------------------------------------------------------------------- Bring out 4 more character to help RB fight of the soldiers. This battle is actually pretty easy, especially if you leveled up. Just realize and combo these guys and you'll be done in only a few turns (took me 3 turns to kill them all - Rank B). ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle RB joins you. NEW ALLY ======== -> RB (Rocket Billy) *===========================================================================* | CHAPTER 3 ACT 3 (DESERT KEY) | *===========================================================================* Accept the main mission at Toriltram Island. Watch the scene to see Zeros who looks awesome except for the fact that he was voiced by a 3 year old child who has yet to learn to read or write. Yes I know that I haven't talked much about the bad voice acting, but really it's been discussed to death over the years. To be completely honest I feel that you can't really call it bad voice acting because I don't believe the people were trying to act, I believe they were TRYING TO READ ..... in other words it just seems like they have absolutely ZERO education and seriously just cannot read English. Anyways, on with the battle. |=============================| | BATTLE #: 15 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Toriltram Island MISSION NAME: Self-Professed Detective MISSION RANK: 12 # OF STAGES: 2 ENEMIES: - Ryoma (Rank 15) - Rank 11 Gia-Gis x3 RANDOM DROPS: Fairy Wings (Ryoma) RARE DROPS: None **KEY: Heavy Drinking Key or Huge Serpent Key ---------------------------------------------------------------------------- **If you defeat Ryoma when the Sun Phase is at 6/8, 7/8 or 8/8 then you will receive the >HEAVY DRINKING KEY<. **If you defeat Ryoma when the Sun Phase is at 0/8, 1/8, 2/8, 3/8, 4/8, or 5/8 then you will receive the >HUGE SERPENT KEY<. **>HEAVY DRINKING KEY< summons Luwenelva **>HUGE SERPENT KEY< summons Orochimaru Look at those enemy ranks! Go after the Gia-Gis that is farthest away from Ryoma, and let the enemies slowly make their way towards you. These guys are VERY strong AND fast so you don't want them to gang up on you. You are in no hurry to complete this battle since you are trying to time the sun phase so don't worry about lengthy turns and bad battle Rank. Okita is not required to kill Ryoma like last time, but I decided to use Okita for the kill nonetheless since they know each other and all. Once the 3 Gia-Gis are dead check the Sun Phase and depending on which character you want, deal the final blow to Ryoma during the required Phase. *Warning for all you guys out there, Luwenelva is hot, so you may want to get her and level her up to unlock her pictures in the bookshelf. I chose her, but only because she has a better Offense growth rate than Orochimaru. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you'll receive the >HEAVY DRINKING KEY< or the >HUGE SERPENT KEY<. Save your game and go to the next battle. * I recommend BOTH Rin and Koyuki for the next battle so you can exploit enemy elemental weaknesses with your most powerful spells. |=============================| | BATTLE #: 16 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Toriltram Island MISSION NAME: Self-Professed Detective MISSION RANK: 12 # OF STAGES: 2 ENEMIES: - Rank 12 Gai-Zain - Rank 12 Gia-Gis x2 - Rank 12 Bone Soldier x2 RANDOM DROPS: Mint Gum, Talisman RARE DROPS: None KEY: Idol Key ---------------------------------------------------------------------------- Zard will join you in this battle but he does not join your party. Take out 4 more characters and tackle the nearest enemy again. This battle is actually harder than the last one, why you ask, just look at the bone soldier stats. I suggest letting the enemies approach you as you start in a large open area. Don't spread out your members too far because we need to combo in order to do significant damage. With both mages you should be able to kill off the enemies with a 3 person combo. Remember you can use healing items AND attack on the same turn. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >IDOL KEY<. *===========================================================================* | CHAPTER 3 ACT 4 (DESERT KEY) | *===========================================================================* Use the >HEAVY DRINKING KEY< or >HUGE SERPENT KEY< to summon your next ally. NEW ALLY ======== -> Luwenelva or Orochimaru Use the >IDOL KEY< now to unlock Pagoras Island. *As battles are starting to get harder, it would be a good idea to raise your rank as much as possible. To recruit some characters in this game you will be required to get high ranks in the battles in which they appear, so raising your party's rank above the ranks of the enemies in those battles is recommended. I will inform you when those battles occur, but for the remainder of this chapter, having a party of rank 12 should suffice. *Uru and Grave are required for the next 2 battles so level them up and give them some good equipment and skills. Once you are ready, accept the main mission at Golugore Island |=============================| | BATTLE #: 17 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: Star Children MISSION RANK: 13 # OF STAGES: 2 ENEMIES: - Rank 11 Orgman x5 RANDOM DROPS: Glass Bulb, Chain Mail Vest RARE DROPS: None ---------------------------------------------------------------------------- *Uru and Grave are required Shadow hearts fans will see a familiar face here. Take out 3 more character since Uru and Grave are required for the next 2 battles, I recommend a mage for sure and the other 2 are your choice. These guys are pretty strong with high HP so you will need to combo them to do significant damage. Realizing is obvious. Good thing is, they are not quick so you shouldn't be overwhelmed in this battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and go to the next battle. |=============================| | BATTLE #: 18 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: Star Children MISSION RANK: 13 # OF STAGES: 2 ENEMIES: - Nicole (Rank 13) - Nagare (Rank 12) - Rank 11 Orgman x3 RANDOM DROPS: Poison Pollen, Mint Gum, Stiff Hand Gun RARE DROPS: Seal of Knowledge (Nicole), Seal of the Body (Nagare) ---------------------------------------------------------------------------- *You need to use Uru and Grave again. I recommend going straight for Nicole and the Orgman near him. If you crowd the right side of the bridge (i.e. the side farthest from Nagare, then he shouldn't be able to attack you until his 3rd turn, and by that time, you should have killed the Orgman near Nicole and potentially damaged him as well if you used Multi-hitting skills. Finish off Nicole and then work on Nagare and the remaining 2 Orgman (1 of which started far back and probably hasn't reached you yet). I was able to kill the orgman and Nicole by turn 3. I was able to kill Nagare before he got his 2 turn. The key here is to not use realize on all your characters otherwise you won't be able to mass combo them. So I just realized 2 characters at first, fought off the orgman, then unleashed a 4-5 person combo on Nicole making sure to hit his weak element, killing him that way. **Very important note: Make sure to use a Medi-Leaf after attacking the enemy, by doing this it actually increases your S-Gauge quite a bit, making it easier to reach +1 S-gauge and join in on combos. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the short scene we'll be in the final Act of Chapter 3. *===========================================================================* | CHAPTER 3 ACT 5 (DESERT KEY) | *===========================================================================* Rin should be standing at the base of the stairs, if she isn't, then fight a battle and return to base until she does. Speak with her for a scene that doesn't make any sense. She mentions that transferring food for 10 people is too much and can be tracked, but for some reason buying as many weapons and armor as your want doesn't. Anyways, when you are ready we have another 2 stage battle, this one has some conditions, and as I mentioned earlier, rank 12 is sufficient. Also, depending on whether or not you want to use Rin or Koyuki, I recommend buying some Healing Tablets (500HP) as they heal more than the Medi-Leafs (100HP). Also buy some Mint Gums to make battle 1 less annoying. *The first of the 2 battles is fought by Uru and Karen ALONE, so equip both of them. Note that it isn't necessary for either of them to be in your main fighting party Select the main mission for Radiance Island |=============================| | BATTLE #: 19 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: The Woman of Fate MISSION RANK: 14 # OF STAGES: 2 ENEMIES: - Rank 7 Bone Soldier x3 - Rank 7 Arutologas x2 RANDOM DROPS: Chick Bug Crest, Dried Grass x2, Everyday Clothes RARE DROPS: None ---------------------------------------------------------------------------- Depending on how strong you are, you can either cross the bridge and take it to them or you can fight the lone enemy on your side and wait for the others to come over. I'm sure by now you'll opt for option A since these guys are only rank 7. You're in no real danger here so just have fun :) ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scenes afterwards. A huge disappointment here as the creators of this game apparently never played Shadow Hearts before. How can Uru (Yuri) NOT EVEN KNOW WHO ALICE IS??? I mean he came to Endia from the Shadow Hearts Covenant story, and in that game he already had a past history with Alice ..... stupid, just stupid. Anyways, you get 2 new recruits. NEW ALLIES ========== -> Alice -> Gepetto Save your game, and Equip Gepetto as best as you can since he is required to fight the next battle, some Rings of Speed will help. Gepetto doesn't have to be in your main party, he'll be on the battlefield no matter what. |=============================| | BATTLE #: 20 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: The Woman of Fate MISSION RANK: 14 # OF STAGES: 2 ENEMIES: - Shelley (Rank 14) - Rank 12 Popple x3 - Rank 12 Fairy x2 RANDOM DROPS: Bookmark, Illness Powder RARE DROPS: Seal of the Spirit (Shelley) KEY: Smelt Key ---------------------------------------------------------------------------- **POLYTAN RECRUITMENT REQUIREMENT - STEP 1** -> In this battle you need to have Gepetto Realize, and then have Shelley get a turn in afterwards (this does not have to happen back to back, so if Gepetto realizes and then 2 characters get turns and THEN Shelley acts, this is fine to). Once this happens there will be a scene. This scene is one of the requirements for recruiting a character later on in the game. After the scene you can just finish the battle any way you see fit. You'll be fighting with Gepetto, Anastasia, and Kurando. Take out 2 more characters. I recommend going after the 2 enemies behind your party. Let Shelley and the other enemies slowly make their way towards you. [In case you haven't realized it yet, Anastasia is probably the most restricted character in the game, since she has the stat growth of a mage (i.e. +1 Offense only) but can only equip fist weapons. In other words, she can use any magic spells even in her realize form in which she equips an Easter Egg. In my opinion, this makes her one of the most useless characters in the game. At least her voice actor is accurate, cause Anastasia is actually Russian] Shelley is strong, but the Popples are also strong with their Flamethrower skill, try to use area attacks to hit multiple enemies, especially during a combo. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >SMELT KEY<, and Anastasia and Kurando join your group. NEW ALLIES ========== -> Anastasia -> Kurando *[Ctrl-F "Chapter 4 Act 1" (without quotations) to continue on with the game] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TIME KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Characters that are required for battles this chapter include: ACT 1 -Zard (NA) -> "Self-Professed Detective" ACT 3 -Grave (NA), Mika (NA) -> "Over Dose" ACT 4 -Uru (7->10), Grave (9->10) -> "Star Children" ACT 5 -Gepetto (NA), Anastasia (NA), Kurando (NA) -> "The Woman of Fate" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 3 ACT 1 (TIME KEY) | *===========================================================================* Ok first things first, use the >WOLF FANG KEY< to recruit Hijikata. NEW ALLY ======== -> Hijikata *Hijikata comes with 2 awesome skills Now before moving on, you should know that the Shop has been updated. Stronger skills, weapons, and armor are available. Sell off some stuff for extra cash. I recommend buying the following: -As many Rings of Power as you can afford. Note - Power not Strength, Ring of Strength increases HP, which I'm sorry, should have been named Ring of Life -Ring of Intellects for your mages -As many Rings of Speed you can afford. -Skills that target multiple enemies and have status effects as well -Weapons that give a boost to quickness If you want to get your hands on some of those rings, you may need to fight a battle and come back to base to randomize the shop list. As I'm sure you've noticed that you can only buy ITEMS in bulk, the rest is a per purchase basis. So if you see 2 Rings of Power, then buy them, leave shop, fight a battle and return to hopefully restock them. Use the >TIME KEY< to unlock Toriltram Island. I recommend being at least rank 9 for the next battle. Update your equipment and skills and accept the main mission at Toriltram Island. [Yes I know that I haven't talked much about the bad voice acting, but really it's been discussed to death over the years. To be completely honest I feel that you can't really call it bad voice acting because I don't believe the people were trying to act, I believe they were TRYING TO READ ..... in other words it just seems like they have absolutely ZERO education and seriously just cannot read English.] Anyways, on with the battle. |=============================| | BATTLE #: 12 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Toriltram Island MISSION NAME: Self-Professed Detective MISSION RANK: 10 # OF STAGES: 2 ENEMIES: - Ryoma (Rank 12) - Rank 9 Gia-Gis x3 RANDOM DROPS: None RARE DROPS: Young Devil's Horn (Ryoma) -> WOOOWW!! **KEY: Heavy Drinking Key or Huge Serpent Key ---------------------------------------------------------------------------- **If you defeat Ryoma when the Sun Phase is at 6/8, 7/8 or 8/8 then you will receive the >HEAVY DRINKING KEY<. **If you defeat Ryoma when the Sun Phase is at 0/8, 1/8, 2/8, 3/8, 4/8, or 5/8 then you will receive the >HUGE SERPENT KEY<. **>HEAVY DRINKING KEY< summons Luwenelva **>HUGE SERPENT KEY< summons Orochimaru This battle is easier than the Desert Key path, and you start in a different position. Good news is that Ryoma is very far back, so you should have ample time to clear out the Gia-Gis. Their speed is still pretty good, around 60-80. Hopefully you leveled up to make this battle easier. If you're lucky Ryoma will realize on his first turn, haha, idiot. Okita is not required to kill Ryoma like last time. Once the 3 Gia-Gis are dead check the Sun Phase and depending on which character you want, deal the final blow to Ryoma during the required Phase. *Warning for all you guys out there, Luwenelva is hot, so you may want to get her and level her up to unlock her pictures in the bookshelf. I chose Orochimaru on this path. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you'll receive the >HEAVY DRINKING KEY< or the >HUGE SERPENT KEY<. Save your game and go to the next battle. * I recommend bringing Rin for the next battle so you can exploit enemy elemental weaknesses with your most powerful spells. |=============================| | BATTLE #: 13 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Toriltram Island MISSION NAME: Self-Professed Detective MISSION RANK: 10 # OF STAGES: 2 ENEMIES: - Rank 9 Gai-Zain - Rank 9 Gia-Gis x2 - Rank 10 Bone Soldier x2 RANDOM DROPS: Dragon Claw (Bone Soldier) RARE DROPS: None KEY: Desert Key ---------------------------------------------------------------------------- Zard will join you in this battle but he does not join your party. Take out 4 more characters and tackle the nearest enemy again. This battle is actually harder than the last one, why you ask, just look at the bone soldier stats. I suggest letting the enemies approach you as you start in a large open area. Don't spread out your members too far because we need to combo in order to do significant damage. With Rin you should be able to do some significant damage to the Bone Soldiers. Remember you can use healing items AND attack on the same turn. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >DESERT KEY< *===========================================================================* | CHAPTER 3 ACT 3 (TIME KEY) | *===========================================================================* Yup it's act 3, since you took the Time Key Branch, Act 2 (Rocket Billy's act) doesn't exist. Use the >HUGE SERPENT KEY< or >HEAVY DRINKING KEY< to recruit a new member. NEW ALLY ======== -> Luwenelva or Orochimaru Now use the >DESERT KEY< to unlock Garaze Island. Rank up your group to at least rank 10, then accept the main mission. |=============================| | BATTLE #: 14 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: Over Dose MISSION RANK: 11 # OF STAGES: 2 ENEMIES: - Rank 11 Mafia x5 RANDOM DROPS: Cold Medicine, Glass Bulb, Spell Breaking Stone RARE DROPS: None ---------------------------------------------------------------------------- Ok, Grave and Mika are a bit lower in level compared to the enemies. I suggest taking out the 2 enemies that start near Grave and Mika. If you bought some Ring of Intellects then Rin should do some very nice damage to these guys. With your new equipment you should be able to handle them fairly easily. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ NEW ALLIES ========== -> Grave -> Mika After that last battle, you can save, but make sure to equip Grave and Mika as best you can before the next fight since they are required in that battle as well. |=============================| | BATTLE #: 15 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: Over Dose MISSION RANK: 11 # OF STAGES: 2 ENEMIES: - Rank 11 Orgman x5 RANDOM DROPS: Flexible Hand Gun RARE DROPS: None KEY: Ice Crystal Key and Ancient Key ---------------------------------------------------------------------------- Bring in Rin again and if you've leveled him, Carmine. When Carmine uses his Realize, every one of your teammates gets a 10% boost to their Mentality. Mika is in a very bad position this round, so if she gets killed don't fret, just focus on your 4 remaining members and go after the Orgmans 1 at a time. Start by fighting off the 2 Orgmans near Rika, and let the other 3 waste their turns moving towards you. If you are having trouble with their high HP, then you may want to put a decoy character up towards the other 3 Orgman so as to not get surrounded by all 5. Once the 2 in the south are killed, go after the remaining 3. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >ICE CRYSTAL KEY< and the >ANCIENT KEY<. *===========================================================================* | CHAPTER 3 ACT 4 (TIME KEY) | *===========================================================================* Use the >ICE CRYSTAL KEY< to summon your next ally. NEW ALLY ======== -> Koyuki Now use the >ANCIENT KEY< to unlock Elshant Island, this will be Chapter 4's starting point so for now just ignore it. *As battles are starting to get harder, it would be a good idea to raise your rank as much as possible. To recruit some characters in this game you will be required to get high ranks in the battles in which they appear, so raising your party's rank above the ranks of the enemies in those battles is recommended. I will inform you when those battles occur, but for the remainder of this chapter, having a party of rank 12 should suffice Uru and Grave are required for the next 2 battles, so rank them up to at least 11. When you are ready accept the main mission at Golugore Island. |=============================| | BATTLE #: 16 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: Star Children MISSION RANK: 13 # OF STAGES: 2 ENEMIES: - Rank 11 Orgman x5 RANDOM DROPS: Healing Tablet RARE DROPS: None ---------------------------------------------------------------------------- Shadow hearts fans will see a familiar face here. Take out 3 more character since Uru and Grave are required for the next 2 battles, I recommend a mage for sure and the other 2 are your choice. These guys are pretty strong with high HP so you will need to combo them to do significant damage. Realizing is obvious. Good thing is they are not quick so you shouldn't be overwhelmed in this battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and go to the next battle. |=============================| | BATTLE #: 17 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: Star Children MISSION RANK: 13 # OF STAGES: 2 ENEMIES: - Nicole (Rank 13) - Nagare (Rank 12) - Rank 11 Orgman x3 RANDOM DROPS: None RARE DROPS: Seal of Knowledge (Nicole), Seal of the Body (Nagare) ---------------------------------------------------------------------------- You need to use Uru and Grave again. I recommend going straight for Nicole and the Orgman near him. If you crowd the right side of the bridge (i.e. the side farthest from Nagare, then he shouldn't be able to attack you until his 3rd turn (2nd turn if you didn't buy Rings of Speed for everyone), and by that time, you should have killed the Orgman near Nicole and potentially damaged him as well if you used Multi-hitting skills. Finish off Nicole and then work on Nagare and the remaining 2 Orgman (1 of which started far back and probably hasn't reached you yet). If you're lucky they won't counter too much. The key here is to not use realize on all your characters otherwise you won't be able to mass combo them. So I just realized 2 characters at first, fought off the orgman, then unleashed a 4-5 person combo on Nicole making sure to hit his weak element, killing him that way. **Very important note: Make sure to use a Medi-Leaf after attacking the enemy, by doing this it actually increases your S-Gauge quite a bit, making it easier to reach +1 S-gauge and join in on combos. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ There will be some scenes after the battle, and you will return to base. *===========================================================================* | CHAPTER 3 ACT 5 (TIME KEY) | *===========================================================================* Rin should be standing at the base of the stairs, if she isn't, then fight a battle and return to base until she does. Speak with her for a scene that doesn't make any sense. She mentions that transferring food for 10 people is too much and can be tracked, but for some reason buying as many weapons and armor as your want doesn't. Anyways, when you are ready we have another 2 stage battle, this one has some conditions, and as I mentioned earlier, rank 12 is sufficient. Also, depending on whether or not you want to use Rin or Koyuki, I recommend buying some Healing Tablets (500HP) as they heal more than the Medi-Leafs (100HP). Also buy some Mint Gums to make battle 1 less annoying. *The first of the 2 battles is fought by Uru and Karen ALONE, so equip both of them. Note that it isn't necessary for either of them to be in your main fighting party Select the main mission for Radiance Island |=============================| | BATTLE #: 18 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: The Woman of Fate MISSION RANK: 14 # OF STAGES: 2 ENEMIES: - Rank 7 Bone Soldier x3 - Rank 7 Arutologas x2 RANDOM DROPS: Young Devil's Horn x2, Dried Grass RARE DROPS: None ---------------------------------------------------------------------------- Depending on how strong you are, you can either cross the bridge and take it to them or you can fight the lone enemy on your side and wait for the others to come over. I'm sure by now you'll opt for option A since these guys are only rank 7. You're in no real danger here so just have fun :) ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scenes afterwards. A huge disappointment here as the creators of this game apparently never played Shadow Hearts before. How can Uru (Yuri) NOT EVEN KNOW WHO ALICE IS??? I mean he came to Endia from the Shadow Hearts Covenant story, and in that game he already had a past history with Alice ..... stupid, just stupid. Anyways, you get 2 new recruits. NEW ALLIES ========== -> Alice -> Gepetto Save your game, and Equip Gepetto as best as you can since he is required to fight the next battle, some Rings of Speed will help. Gepetto doesn't have to be in your main party, he'll be on the battlefield no matter what. |=============================| | BATTLE #: 19 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: The Woman of Fate MISSION RANK: 14 # OF STAGES: 2 ENEMIES: - Shelley (Rank 14) - Rank 12 Popple x3 - Rank 12 Fairy x2 RANDOM DROPS: Fairy Wings RARE DROPS: Seal of the Spirit (Shelley) KEY: Smelt Key ---------------------------------------------------------------------------- **POLYTAN RECRUITMENT REQUIREMENT - STEP 1** -> In this battle you need to have Gepetto Realize, and then have Shelley get a turn in afterwards (this does not have to happen back to back, so if Gepetto realizes and then 2 characters get turns and THEN Shelley acts, this is fine to). Once this happens there will be a scene. This scene is one of the requirements for recruiting a character later on in the game. After the scene you can just finish the battle any way you see fit. You'll be fighting with Gepetto, Anastasia, and Kurando. Take out 2 more characters. I recommend going after the 2 enemies behind your party. Let Shelley and the other enemies slowly make their way towards you. [In case you haven't realized it yet, Anastasia is probably the most restricted character in the game, since she has the stat growth of a mage (i.e. +1 Offense only) but can only equip fist weapons. In other words, she can use any magic spells even in her realize form in which she equips an Easter Egg. In my opinion, this makes her one of the most useless characters in the game. At least her voice actor is accurate, cause Anastasia is actually Russian] Shelley is strong, but the Popples are also strong with their Flamethrower skill, try to use area attacks to hit multiple enemies, especially during a combo. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >SMELT KEY<, and Anastasia and Kurando join your group. NEW ALLIES ========== -> Anastasia -> Kurando After some scenes, chapter 3 comes to a close. <>==================///---------------------------------///================<> /// CHAPTER 4 /// <>================///---------------------------------///==================<> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IDOL KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I chose the Desert Key Branch which gave me the Idol Key. If you chose the Time Key Branch you would have obtained the Ancient Key. Getting the Ancient Key results in some differences: - The order in which the battles play out - The names of the Mission - The Mission ranks/enemy ranks - Ranks at which characters join your party - **Missed RB and thus cannot obtain Juji or MAKO - Some dialogue If you chose the Ancient Key Branch then Ctrl-F "ANCIENT KEY BRANCH" (without quotations) **Characters that are required for battles this chapter include: ACT 1 -Monica (NA) -> "Search" at Garaze Island -Hyoma (11->14) -> "Bride from the Jungle", battle 1 and 2; battle 2 is solo -Wruzel (NA) -> "Bride from the Jungle" ACT 2 -Grave (9->16), Mika (5->5) -> "Avenger", battle 2 is Grave solo. ACT 3 -Shizuku (7->14) -> "Mysterious Anthropoid" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 4 ACT 1 (IDOL KEY) | *===========================================================================* *If you talk to Gepetto in this chapter he'll tell you how he and Alice arrived in Endia. They were on a train, which I'm assuming means that the Alice of that time has not met Uru (Yuri) yet, but that still doesn't explain how the Uru (Yuri) from his time doesn't know Alice. Ok, first things first, use that >SMELT KEY< to unlock the Upgrade Weapons ability. See the Gate Terminal Section for more on this. SHOP UPGRADE ============ -The magic spells are upgraded in the shops, so buy some Intermediate level magic for your mages. -You can also now buy Soul Drops which restore 20 SP. -Assist Skills are now available. These skills increase the probability of getting a particular stat increase when performing an action in battle. ============= Ex) ATK Assist raises the probability of receiving an "OFF UP" The point of these skills is this: -> A character will increase in Rank when the summation of their "STAT UP's" reaches a certain value (This value is currently unknown for all who have played this game). So it should look something like this: ex) character at rank 1 will move up to rank 2 after the SUM of their stat-ups = 15 so let's say the following: offense up (+3) defense up (+3) mentality up (+2) quickness up (+2) defense up (+3) luck up (+1) luck up (+1) = Rank Up If I equipped the ATK Assist would I get something like this: offense up (+3) offense up (+3) mentality up (+2) quickness up (+2) offense up (+3) luck up (+1) luck up (+1) Rank Up In other words I could "potentially" reach the next rank by accumulating more offense ups? Thus having Higher Offense than I normally would without equipping the ATK Assist skill. Unfortunately there is no way to test whether it actually works and whether the increase in the particular stat is actually significant. Since WHICH stat up appears when attacking seems to be random, there is always a small possibility that NOT equipping ATK Assist would grant you more Offense than equipping it. As a result, I don't recommend equipping these as they take up a skill slot in which you are better off equipping a BOOST skill. **POLYTAN RECRUITMENT REQUIREMENT - STEP 2** This one is easy but tedious. You need to do the following: *NOTE - this step can be completed anytime between chapters 4 and 10 ->Enter the shop ->Buy and item (medi-leaf is cheapest) ->Exit the shop ->Repeat 100 times, yes, 100 times *I had to check other guides for an EXACT explanation for this, because when they say to 'exit the shop', I didn't know if they meant COMPLETELY or just exit the shop OPTION. So to be safe I exited completely, in other words, I would buy the medi-leaf then exit so I was viewing Hyoma standing in front of the Gate Terminal, then I would enter the gate terminal again, shop, buy, exit, etc. Doing it this way will take approximately 15-18 minutes, and since you can only buy 99 medi-leafs, you'll be forced to purchase something else.. In the end, my total cost was: 99*60 = 5940 + 200 (everyday clothes) = 6140 Previous shop purchases DO count towards this total, but seeing as how I had no idea how many times I've used the shop, I decided to just do the 100 in one go. There is 1 more step required to recruit this character, but we will get to it later. All you need to know for now is that Gepetto will need to do the killing and will require leveling up, so consider using him. The required final step is a battle with Rank 31-> Rank 34 enemies. I've read that this final step needs to be done by either chapter 9 or chapter 10. Since it's two different sources with 2 different chapters, I don't know which one is correct, but regardless I will be getting him far earlier than that, just follow my guide and we'll get him no problem. ============= INFO ON GRAVE ============= -> Just something I thought I would mention here. 2 things can make him very deadly: 1) Burst Combo + 2) Instant Death Attack 1) Grave comes equipped with Burst Combo. Once you select this skill a Gauge will appear and slow diminish, what you need to do is hit the SQUARE button on your controller in rapid fire succession. You should be able to get off around 15-18 shots. NOTE - you can also hold down the square button and release it JUST BEFORE the gauge empties. I believe the damage is slightly higher this way, but you get off far less shots (5 shots). 2) Instant Death Attack is a random attribute that appears on weapons. The thing about this is that it has a chance of instantly killing an enemy on every single attack, and with the 18 shots from Burst Combo, you have 18 chances at instantly killing the enemy. I've tested this and as I was firing I noticed the words DEATH appear over the enemy 2 times while I was firing, so it in fact DOES have 18 chances to work. Time to continue with the game. If you see Carmine in the base talk to him and Hyoma will mention that we should check out Garaze Island. This isn't required but I just thought I'd mention it. Accept a Search at Garaze Island that has 3+ stages. Upon starting the 3rd stage, you will get a scene. |=====================================| | BATTLE #: 21 (Stage 3 of 3,4, or 5) | =======================================----------------------------------- LOCATION: Garaze Island MISSION NAME: Search MISSION RANK: Depends on the Search # OF STAGES: 3+ ENEMIES: - Rank 9 Mafia x3 - Rank 9 Orgman x3 RANDOM DROPS: Small Pistol, Stiff Pistol RARE DROPS: None ---------------------------------------------------------------------------- You have Monica here, so take out 4 more characters. Leave one back to fight off the lone Mafia guy, and send the other 3 towards Monica to help her out. You should be at least a couple ranks above these guys so you shouldn't have too much trouble. And yes, those are wings on her back ..... she's soooo cute ^__^ ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards and Monica will join you. NEW ALLY ======== -> Monica *NOTE - Monica is required to be able to recruit Lyell later. Let's get another ally shall we. The next one is a spear user and if you've been getting tired of Hayatemaru then you'll want to pick this character up. He has the same stat growth as hayatemaru except he gets a significant edge in the HP department. *Buy some status ailment recovery items for the next 2 battles, specifically, Cold Medicines and Restoratives (6-8 of each should be plenty). When you're ready, accept the main mission at Radiance Island |=============================| | BATTLE #: 22 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: Backyard MISSION RANK: 12 # OF STAGES: 2 ENEMIES: - Rank 11 Green Dragon x8 RANDOM DROPS: Mint Gum, Giant's Arm RARE DROPS: None ---------------------------------------------------------------------------- These guys aren't too bad, they have high offense and defense, but they have low speed and hp. By now you should have gotten into the habit of checking enemy attributes. For example, and enemy may have -5 Dark and -15 Earth, but if they have the Gloomy attribute, darkness would do more damage. However determining how much more damage it would do is pretty much impossible since these in-game descriptions simply say "Damage from X Sphere is Increased/Decreased" Anyways, just kill them and move on to the next battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and head for the next fight |=============================| | BATTLE #: 23 (Stage 2 of 2) | ===============================-------------------------------------------- LOCATION: Radiance Island MISSION NAME: Backyard MISSION RANK: 12 # OF STAGES: 2 ENEMIES: - Rank 12 Cockatrice x8 RANDOM DROPS: Pollen, Iron Cog (sell), Dragon Claw RARE DROPS: None KEY: Two Spears Key ---------------------------------------------------------------------------- These guys have slightly lower defense but MUCH higher speed. Exploit their elemental weakness and try not to get overwhelmed. If you followed my instructions then the Cockatrice's status ailments shouldn't pose too much of a problems. *Note - Ghenna Breath can cause the AIL status which prevents your characters from auto healing temporary damage, so use Cold medicines right away. *Note - Enemies can only inflict a character with 1 status ailment at a time, if another ailment is inflicted on that character, the previous one is canceled out. The same applies to inflicting the enemy with an ailment. I brought in 3 mages (Rin, Alice, and Monica) and also 2 strong fighters. The two fighters were in the front lines while the mages had rear support. If you were able to buy some Intermediate level magic for your mages, then you should be able to do some massive damage against these guys. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >TWO SPEARS KEY<. Use the key now to recruit Zeonsilt NEW ALLY ======== -> Zeonsilt Just so you know, the skills and the names of the equipment that characters have on them when recruited is always the same, but the stats and attributes on the equipment may differ. My Zeonsilt came equipped with a weapon that had 84 Offense, 17 Quickness AND the Instant Death Attack, haha, awesome!! The next story mission is 3 stages long and the second stage is actually a 1 on 1 battle using Hyoma, so you may want to rank him up a bit (rank 14 should suffice), in fact, 14 for your main party is good enough for the 3 stages. **I recommend buying some skills that have the DEADLY affect. These skills not only attack temporary HP (Green bar) but also the HP associated with the RED BAR beneath. Deadly skill directly affect this bar. In short, the more of a red bar an enemy has, the more HP they gain on their turn. The less of a red bar the enemy has, the less HP they gain on their turn. Some Deadly skills you can obtain at this point are: 1) Sword Chakram (Equipped on Monica when she joined) 2) Helmet Rend (Shop) (Equipped on Wallace and Luwenelva if you got them) 3) Spear Wall (Shop) (Equipped on Zeonsilt when he joined) 4) Zero Distance (Shop) Once you are ready select the main mission at Pagoras Island. |=============================| | BATTLE #: 24 (Stage 1 of 3) | ===============================------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Bride from the Jungle MISSION RANK: 16 # OF STAGES: 3 ENEMIES: - Rank 14 Alvalu x3 - Rank 14 Cholipper x3 RANDOM DROPS: Illness Powder RARE DROPS: None ---------------------------------------------------------------------------- You start with Hyoma so take out 4 more characters. The Cholippers are FAST and STRONG. Be quick in killing the Cholippers (bees) they have an instant death attack that can get very annoying. The Alvalu can paralyze you so use your restoratives to cure it. I recommend keeping a mage behind everyone to heal and spam intermediate magic, remember also to use healing items before ending your turn, but be careful as this adds a little extra wait time. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save, equip Hyoma with God Breath and go to the next battle. I actually liked the scene beforehand, aww, poor Rin. |=============================| | BATTLE #: 25 (Stage 2 of 3) | ===============================------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Bride from the Jungle MISSION RANK: 16 # OF STAGES: 3 ENEMIES: - Wruzel (Rank 15) RANDOM DROPS: NA RARE DROPS: Seal of Life (Wruzel) KEY: Ancient Key ---------------------------------------------------------------------------- Ok so it's the 1-on-1 battle. Success of this battle will depend largely on Hyoma's Rank. Move up, use God Breath and end turn, then Wruzel will do the same. Now use your realize and smack her for stealing my man .... oh, I mean, as hard as you can. You should be able to use Guilty Break on your third turn. After the first 2 turns and the guilty break on the third, she should be dead. Alternate Strategy: Wruzel didn't realize in my battle, but if she does realize, you can bet she's going to hit you a lot harder, so you may want to leave Hyoma where he starts and use God Breath, then Wruzel will move towards you, and on Hyoma's next turn use God breath again (they stack). Now Wruzel will move again on her second turn and should not attack still. Finally on your third turn, realize and start going after her. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you receive the >ANCIENT KEY<, and Wruzel joins you (at 1 rank lower than she was in the battle) NEW ALLY ======== -> Wruzel Equip Wruzel with some accessories and skills since she is required for the next battle. Save and go to the next battle |=============================| | BATTLE #: 26 (Stage 3 of 3) | ===============================------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Bride from the Jungle MISSION RANK: 16 # OF STAGES: 3 ENEMIES: - Yoichi (Rank 16) - Rank 14 Titan x3 - Rank 14 Alumitak x3 RANDOM DROPS: None RARE DROPS: Seal of Luck (Yoichi) ---------------------------------------------------------------------------- *Wruzel is required The setup for this battle is actually pretty good. Send Wruzel and your other 4 members to take out the 2 Alumitak's that are separated from the main group. These guys have an area attack that causes paralysis so make good use of those restoratives. I sent my 3 fighters to the Alumitak nearest the base panel, and my 2 mages to the one in the far back corner. Once my 3 fighters took care of the nearest Alumitak, I sent them towards the narrow path leading to Yoichi. By doing this you can block their path causing them to crowd together, that's where your 2 mages come in. After they've taken care of the Alumitak have them stand behind your fighters and spam Intermediate spells to hit all those grouped up enemies. Yoichi's HP is HIGH which means that he will recover a huge chunk each turn. If you took my advice and bought some Deadly skills then use them on him to reduce his Red HP Bar. Continually spamming deadly attacks will make killing him easy. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scenes. *===========================================================================* | CHAPTER 4 ACT 2 (IDOL KEY) | *===========================================================================* Use the >ANCIENT KEY< you got to unlock Elshant Island. Roger should be standing at the base of the steps. If he isn't there then you can just save your game and reset by return to the title. Doing it this way is quicker than fighting a battle. Note however, doing this does NOT randomize the shops or the available quests/dispatches. After talking to him, a main mission in Garaze Island opens up. *Before we head to Garaze Island, I should tell you that Grave and Mika will be required fighters in the first battle and there will be a 1-on-1 battle with Grave in the second battle. The enemy will be Rank 17 so you should be at least rank 16 with Grave. Feel free to upgrade Grave's weapon. I upgraded it twice and got +6 and +10 to his offense. |=============================| | BATTLE #: 27 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Garaze Island MISSION NAME: Avenger MISSION RANK: 17 # OF STAGES: 2 ENEMIES: - Rank 16 Orgman x2 - Rank 15 Orgman x3 RANDOM DROPS: Young Devil's Horn (Sell) RARE DROPS: None ---------------------------------------------------------------------------- If you haven't been using Mika (like me), then clear her out of the way cause these guys are pretty strong. Since we have access to stronger magic rather than stronger physical skill so far in the shops, I suggest bringing 2 mages into this battle. Send 3 characters to fight off the 3 Orgman and 2 to fight off the other 2, it's a good balance and you shouldn't be overwhelmed this way. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game and make sure Grave is prepped and ready to go, you may want to give him the mirror of truth so his Realize will last 3 turns instead of only 2, it's your choice. |=============================| | BATTLE #: 28 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Garaze Island MISSION NAME: Avenger MISSION RANK: 17 # OF STAGES: 2 ENEMIES: - Juji (rank 17) RANDOM DROPS: NA RARE DROPS: Seal of Movement (Juji) ---------------------------------------------------------------------------- Here is our 1-on-1 battle; Grave vs. Juji. I had 142 SPD with Grave and Juji still went first .... ya he's a fast one. Once you get into attacking range, realize and start attacking. Juji's only elemental weaknesses are Earth and Water (since he has a Long Robe equipped), neither of which can be exploited since we haven't come across any for the Gun weapons. Use your strongest skills, but depending on your level you may want to use the deadly skill, Zero Distance. At rank 16 it took me 3 Zero Distance attacks to kill him. *NOTE - In realize state, Juji is Immune to all adverse condition, which means you can't cause any status affects on him. In my battle, he was NOT in his realize state and he STILL Neutralized my instant death attacks, so don't bother attempting to use burst shot and hope to instantly kill him (provided you have a weapon with instant death like I do) as it will not work. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle Juji will join us. NEW ALLY ======== -> Juji *===========================================================================* | CHAPTER 4 ACT 3 (IDOL KEY) | *===========================================================================* If you haven't been using Shizuku then start using her because the next ally that we need to recruit needs to be killed with Shizuku's realize special, Harisen Dance. Ok, it took a while, but I got her from rank 7 to rank 14. Give her some good equips to boost her attack. When you are ready, accept the main mission at Elshant Island *Note - I suggest buying Cure Half from the shops, it will come in handy in the final battle of this next mission. And buy some Nectars cause you'll probably be dying quite a bit. *I also suggest having your main 5 fighters be AT LEAST Rank 18, to make the last battle easier (Shizuku is not required for the last battle). |=============================| | BATTLE #: 29 (Stage 1 of 3) | ===============================------------------------------------------- LOCATION: Elshant Island MISSION NAME: Mysterious Anthropoid MISSION RANK: 21 # OF STAGES: 3 ENEMIES: - Lubul (Rank 18) - Rank 16 Assassin x3 - Rank 16 I.C. Soldier x3 RANDOM DROPS: Cold Medicine RARE DROPS: Giant's Arm (Lubul) ---------------------------------------------------------------------------- Shizuku is required for this fight. Take out 4 more characters and send everyone to fight off the 2 enemies that start to your right. Once they're gone, head for Lubul. You don't need to kill him with Shizuku yet (next battle only). Remember how I told you that you can use items before or after attacking? Well that's true for attack items as well. However, using attack items like a Giant's Arm (spike spell) depends on your characters Mentality so it's always a good idea to use them with mages. I combo'd Lubul down to under 100 HP, and since my mage started the combo she was still able to use an items before ending her turn, so I tossed a Giant's Arm at him which did 200 damage and killed him ^_^. It's not a difficult battle provided you did some leveling up. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game after that first battle. The next battle is the battle in which you need Shizuku to kill Lubul, so prepare her, heal her with medi-leaf if needed (yup you can do that in between battles) and let's get started. *I recommend removing any Counter Skills you may have, this way you don't accidentally kill Lubul with a different character. |=============================| | BATTLE #: 30 (Stage 2 of 3) | ===============================------------------------------------------- LOCATION: Elshant Island MISSION NAME: Mysterious Anthropoid MISSION RANK: 21 # OF STAGES: 3 ENEMIES: - Lubul (Rank 19) - Rank 18 Assassin x3 - Rank 17 I.C. Soldier x3 RANDOM DROPS: Mermaid's Tears x2, Aqua-stone, Spell-breaking stone RARE DROPS: Seal of Movement (Lubul) KEY: Knowledge Key ---------------------------------------------------------------------------- **This is the battle that Shizuku needs to kill Lubul with Harisen Dance Again Shizuku is required, and she starts in a rather vulnerable position, so get her away from Lubuls side quickly. Start by sending your entire team towards the enemies on the opposite side of Lubul, there should be 3 enemies there, followed by 2 behind the building to the north. Mages are ideal in this battle due to the Intermediate level magic, also bring in any character that has a high level multi-hitting skill as we want to get rid of those enemies as soon as possible. Deadly skills are also VERY helpful since the enemies have 500+ HP. **Don't use Shizuku's realize until you are ready to finish off Lubul, also don't let her join in any combo attacks either as this will reduce her S Gauge by 1. And yes you CAN use combos to kill Lubul, just make sure Shizuku starts the combo with Harisen Dance. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards and see the incredible voice acting at work again. It's pretty obvious that the person doing the voice of Lubul is an idiot because he couldn't even pronounce his own characters name. After the battle, Lubul will join you and you will also receive the >KNOWLEDGE KEY<. NEW ALLY ======== -> Lubul Proceed to the next battle. |=============================| | BATTLE #: 31 (Stage 3 of 3) | ===============================------------------------------------------- LOCATION: Elshant Island MISSION NAME: Mysterious Anthropoid MISSION RANK: 21 # OF STAGES: 3 ENEMIES: - Shelley (Rank 21) - Rank 19 Pixie x3 - Rank 19 Popplis x3 RANDOM DROPS: Paralyzing Pollen, Illness Powder RARE DROPS: Seal of Knowledge (Shelley) ---------------------------------------------------------------------------- Very difficult battle. The Pixies have over 300 Men, and the Popplis have over 300 Off. Take care of the nearby enemies first, and let Shelley make her way to you. If you have to then I consider backing up instead of moving forward. I moved slightly passed the rocks (towards Shelley) and got 3 of my characters killed. The enemies have wide area multi-hitting attacks and they just combo'd me one after another. Keep your characters spread out as far as possible to avoid multiple characters being hit in combos, this is especially significant in this battle because as I mentioned above, ALL enemies have wide area, long range multi- hitting attacks. Utilize the area you start in, by placing 2 characters on either side of the base panel and your healer/mage behind both groups. Have your mage attack and use Cure Half when needed. If your characters die, just scroll over to their spirit and choose to Return them, by doing this, you can Sortie a different character. [Any character that is returned cannot be brought back into battle]. The most dangerous enemy in this battle is actually those damn Popplis, since they have VERY strong attacks and ridiculous HP it will feel like you are fighting 4 bosses. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene to finish the chapter. Ctrl-F "CHAPTER 5" (without quotations) to continue with the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ANCIENT KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I chose the Desert Key Branch which gave me the Idol Key. If you chose the Time Key Branch you would have obtained the Ancient Key. Getting the Ancient Key results in some differences: - The order in which the battles play out - The names of the Mission - The Mission ranks/enemy ranks - Ranks at which characters join your party - **Missed RB and thus cannot obtain Juji or MAKO - Some dialogue **Characters that are required for battles this chapter include: ACT 1 -Monica (NA) -> "Search" at Garaze Island -Shizuku (7->11) -> "Mysterious Anthropoid" ACT 3 -Hyoma (11->17) -> "Bride from the Jungle", battle 1 and 2; battle 2 is solo -Wruzel (NA) -> "Bride from the Jungle" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 4 ACT 1 (ANCIENT KEY) | *===========================================================================* *If you talk to Gepetto in this chapter he'll tell you how he and Alice arrived in Endia. They were on a train, which I'm assuming means that the Alice of that time has not met Uru (Yuri) yet, but that still doesn't explain how the Uru (Yuri) from his time doesn't know Alice. Ok, first things first, use that >SMELT KEY< to unlock the Upgrade Weapons ability. See the Gate Terminal Section for more on this. SHOP UPGRADE ============ -The magic spells are upgraded in the shops, so buy some Intermediate level magic for your mages. -You can also now buy Soul Drops which restore 20 SP. -Assist Skills are now available. These skills increase the probability of getting a particular stat increase when performing an action in battle. ============ Ex) ATK Assist raises the probability of receiving an "OFF UP" The point of these skills is this: -> A character will increase in Rank when the summation of their "STAT UP's" reaches a certain value (This value is currently unknown for all who have played this game). So it should look something like this: ex) character at rank 1 will move up to rank 2 after the SUM of their stat-ups = 15 so let's say the following: offense up (+3) defense up (+3) mentality up (+2) quickness up (+2) defense up (+3) luck up (+1) luck up (+1) = Rank Up If I equipped the ATK Assist would I get something like this: offense up (+3) offense up (+3) mentality up (+2) quickness up (+2) offense up (+3) luck up (+1) luck up (+1) Rank Up In other words I could "potentially" reach the next rank by accumulating more offense ups? Thus having Higher Offense than I normally would without equipping the ATK Assist skill. ============================= Unfortunately there is no way to test whether it actually works and whether the increase in the particular stat is actually significant. Since WHICH stat up appears when attacking seems to be random, there is always a small possibility that NOT equipping ATK Assist would grant you more Offense than equipping it. As a result, I don't recommend equipping these as they take up a skill slot in which you are better off equipping a BOOST skill. **POLYTAN RECRUITMENT REQUIREMENT - STEP 2** This one is easy but tedious. You need to do the following: *NOTE - this step can be completed anytime between chapters 4 and 10 ->Enter the shop ->Buy and item (medi-leaf is cheapest) ->Exit the shop ->Repeat 100 times, yes, 100 times *I had to check other guides for an EXACT explanation for this, because when they say to 'exit the shop', I didn't know if they meant COMPLETELY or just exit the shop OPTION. So to be safe I exited completely, in other words, I would buy the medi-leaf then exit so I was viewing Hyoma standing in front of the Gate Terminal, then I would enter the gate terminal again, shop, buy, exit, etc. Doing it this way will take approximately 15-18 minutes, and since you can only buy 99 medi-leafs, you'll be forced to purchase something else.. In the end, my total cost was: 99*60 = 5940 + 200 (everyday clothes) = 6140 Previous shop purchases DO count towards this total, but seeing as how I had no idea how many times I've used the shop, I decided to just do the 100 in one go. There is 1 more step required to recruit this character, but we will get to it later. All you need to know for now is that Gepetto will need to do the killing and will require leveling up, so consider using him. The required final step is a battle with Rank 31-> Rank 34 enemies. I've read that this final step needs to be done by either chapter 9 or chapter 10. Since it's two different sources with 2 different chapters, I don't know which one is correct, but regardless I will be getting him far earlier than that, just follow my guide and we'll get him no problem. ============= INFO ON GRAVE ============= -> Just something I thought I would mention here. 2 things can make him very deadly: 1) Burst Combo + 2) Instant Death Attack 1) Grave comes equipped with Burst Combo. Once you select this skill a Gauge will appear and slow diminish, what you need to do is hit the SQUARE button on your controller in rapid fire succession. You should be able to get off around 15-18 shots. NOTE - you can also hold down the square button and release it JUST BEFORE the gauge empties. I believe the damage is slightly higher this way, but you get off far less shots (5 shots). 2) Instant Death Attack is a random attribute that appears on weapons. The thing about this is that it has a chance of instantly killing an enemy on every single attack, and with the 18 shots from Burst Combo, you have 18 chances at instantly killing the enemy. I've tested this and as I was firing I noticed the words DEATH appear over the enemy 2 times while I was firing, so it in fact DOES have 18 chances to work. Time to continue with the game. If you see Carmine in the base talk to him and Hyoma will mention that we should check out Garaze Island. This isn't required but I just thought I'd mention it. Accept a Search at Garaze Island that has 3+ stages. Upon starting the 3rd stage, you will get a scene. |=====================================| | BATTLE #: 20 (Stage 3 of 3,4, or 5) | =======================================----------------------------------- LOCATION: Garaze Island MISSION NAME: Search MISSION RANK: Depends on the Search # OF STAGES: 3+ ENEMIES: - Rank 9 Mafia x3 - Rank 9 Orgman x3 RANDOM DROPS: Medi-Leaf x2 RARE DROPS: None ---------------------------------------------------------------------------- You have Monica here, so take out 4 more characters. Leave one back to fight off the lone Mafia guy, and send the other 3 towards Monica to help her out. You should be at least a couple ranks above these guys so you shouldn't have too much trouble. And yes, those are wings on her back ..... she's soooo cute ^__^ ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards and Monica will join you. NEW ALLY ======== -> Monica *NOTE - Monica is required to be able to recruit Lyell later. Let's get another ally shall we. The next one is a spear user and if you've been getting tired of Hayatemaru then you'll want to pick this character up. He has the same stat growth as hayatemaru except he gets a significant edge in the HP department. *Buy some status ailment recovery items for the next 2 battles, specifically, Cold Medicines and Restoratives (6-8 of each should be plenty). When you're ready, accept the main mission at Radiance Island |=============================| | BATTLE #: 21 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Radiance Island MISSION NAME: Backyard MISSION RANK: 12 # OF STAGES: 2 ENEMIES: - Rank 11 Green Dragon x8 RANDOM DROPS: Iron Cog, Talisman, Pollen, Glass Bulb RARE DROPS: None ---------------------------------------------------------------------------- These guys aren't too bad, they have high offense and defense, but they have low speed and hp. By now you should have gotten into the habit of checking enemy attributes. For example, and enemy may have -5 Dark and -15 Earth, but if they have the Gloomy attribute, darkness would do more damage. However determining how much more damage it would do is pretty much impossible since these in-game descriptions simply say "Damage from X Sphere is Increased/Decreased" Anyways, just kill them and move on to the next battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and head for the next fight |=============================| | BATTLE #: 22 (Stage 2 of 2) | ===============================-------------------------------------------- LOCATION: Radiance Island MISSION NAME: Backyard MISSION RANK: 12 # OF STAGES: 2 ENEMIES: - Rank 12 Cockatrice x8 RANDOM DROPS: Chick Bug Crest RARE DROPS: None KEY: Two Spears Key ---------------------------------------------------------------------------- These guys have slightly lower defense but MUCH higher speed. Exploit their elemental weakness and try not to get overwhelmed. If you followed my instructions then the Cockatrice's status ailments shouldn't pose too much of a problems. *Note - Ghenna Breath can cause the AIL status which prevents your characters from auto healing temporary damage, so use Cold medicines right away. *Note - Enemies can only inflict a character with 1 status ailment at a time, if another ailment is inflicted on that character, the previous one is canceled out. The same applies to inflicting the enemy with an ailment. I brought in 3 mages (Rin, Alice, and Monica) and also 2 strong fighters. The two fighters were in the front lines while the mages had rear support. If you were able to buy some Intermediate level magic for your mages, then you should be able to do some massive damage against these guys. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >TWO SPEARS KEY<. Use the >TWO SPEARS KEY< now to recruit Zeonsilt NEW ALLY ======== -> Zeonsilt Just so you know, the skills and the names of the equipment that characters have on them when recruited is always the same, but the stats and attributes on the equipment may differ. If you haven't been using Shizuku then start using her because the next ally that we need to recruit needs to be killed with Shizuku's realize special, Harisen Dance. I had Shizuku at Rank 11. Give her some good equips to boost her attack. When you are ready, accept the main mission at Elshant Island *Note - I suggest buying Cure Half from the shops, it will come in handy in the final battle of this next mission. And buy some Nectars cause you'll probably be dying quite a bit. *I also suggest having your main 5 fighters be AT LEAST Rank 14, to make the last battle easier (Shizuku is not required for the last battle). |=============================| | BATTLE #: 23 (Stage 1 of 3) | ===============================------------------------------------------- LOCATION: Elshant Island MISSION NAME: Mysterious Anthropoid MISSION RANK: 17 # OF STAGES: 3 ENEMIES: - Lubul (Rank 15) - Rank 13 Assassin x3 - Rank 13 I.C. Soldier x3 RANDOM DROPS: Medi-Leaf, Dragon Claw, Medi-Leaf (Lubul) RARE DROPS: None ---------------------------------------------------------------------------- Shizuku is required for this fight. Take out 4 more characters and send everyone straight up the path, picking off enemies as the approach. You don't need to kill him with Shizuku yet (next battle only). Remember how I told you that you can use items before or after attacking? Well that's true for attack items as well. However, using attack items like a Giant's Arm (spike spell) depends on your characters Mentality so it's always a good idea to use them with mages. I combo'd Lubul down to under 100 HP, and since my mage started the combo she was still able to use an items before ending her turn, so I tossed a Giant's Arm at him which did 200 damage and killed him ^_^. It's not a difficult battle provided you did some leveling up. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game after that first battle. The next battle is the battle in which you need Shizuku to kill Lubul, so prepare her, heal her with medi-leaf if needed (yup you can do that in between battles) and let's get started. *I recommend removing any Counter Skills you may have, this way you don't accidentally kill Lubul with a different character. |=============================| | BATTLE #: 24 (Stage 2 of 3) | ===============================------------------------------------------- LOCATION: Elshant Island MISSION NAME: Mysterious Anthropoid MISSION RANK: 17 # OF STAGES: 3 ENEMIES: - Lubul (Rank 17) - Rank 15 Assassin x3 - Rank 15 I.C. Soldier x3 RANDOM DROPS: Restorative, Mermaid's Tear RARE DROPS: Seal of Movement (Lubul) KEY: Idol Key ---------------------------------------------------------------------------- **This is the battle that Shizuku needs to kill Lubul with her Harisen Dance Again Shizuku is required. The enemy is not spread out the way they were in the Idol Key branch, so expect a lot of combos to come your way. Mages are ideal in this battle due to the Intermediate level magic, also bring in any character that has a high level multi-hitting skill as we want to get rid of those enemies as soon as possible. Deadly skills are also VERY helpful since the enemies have 400+ HP. **Don't use Shizuku's realize until you are ready to finish off Lubul, also don't let her join in any combo attacks either as this will reduce her S Gauge by 1. And yes you CAN use combos to kill Lubul, just make sure Shizuku starts the combo with Harisen Dance. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards and see the incredible voice acting at work again. It's pretty obvious that the person doing the voice of Lubul is an idiot because he couldn't even pronounce his own characters name. After the battle, Lubul will join you and you will also receive the >IDOL KEY<. NEW ALLY ======== -> Lubul Proceed to the next battle. |=============================| | BATTLE #: 25 (Stage 3 of 3) | ===============================------------------------------------------- LOCATION: Elshant Island MISSION NAME: Mysterious Anthropoid MISSION RANK: 17 # OF STAGES: 3 ENEMIES: - Shelley (Rank 17) - Rank 15 Pixie x3 - Rank 15 Popplis x3 RANDOM DROPS: Healing Tablet, Giant's Arm RARE DROPS: Seal of Knowledge (Shelley) ---------------------------------------------------------------------------- This battle is WAAAAYY easier than the Idol Key Branch Take care of the enemies farthest away from Shelley first, and let Shelley make her way to you. Keep your characters spread out as far as possible to avoid multiple characters being hit in combos, this is especially significant in this battle because ALL enemies have wide area, long range multi-hitting attacks. If your characters die, just scroll over to their spirit and choose to Return them, by doing this, you can Sortie a different character. [Any character that is returned cannot be brought back into battle]. After clearing out the 3 nearby enemies, wait for the other enemies to approach and quickly take out the pixies as they have the least amount of HP. Have your mage attack and use Cure Half when needed. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards and the act will end. *===========================================================================* | CHAPTER 4 ACT 3 (ANCIENT KEY) | *===========================================================================* Yup, once again there is no Act 2. Act 2 would have been the act in which you acquired Juji, but taking Time Key -> Ancient Key, prevented you from obtaining a few characters. Use the >IDOL KEY< to unlock Pagoras Island *The next story mission is 3 stages long and the second stage is actually a 1 on 1 battle using Hyoma, so you may want to rank him up a bit (rank 17 should suffice). For your main 5, being at least Rank 18 is necessary for the final fight in this chapter. **I recommend buying some skills that have the DEADLY affect. These skills not only attack temporary HP (Green bar) but also the HP associated with the RED BAR beneath. Deadly skill directly affect this bar. In short, the more of a red bar an enemy has, the more HP they gain on their turn. The less of a red bar the enemy has, the less HP they gain on their turn. Some Deadly skills you can obtain at this point are: 1) Sword Chakram (Equipped on Monica when she joined) 2) Helmet Rend (Shop) (Equipped on Wallace and Luwenelva if you got them) 3) Spear Wall (Shop) (Equipped on Zeonsilt when he joined) 4) Zero Distance (Shop) **You should also buy Cure half from the shop and give it to your highest ranked mage (mine was Rin) Once you are ready select the main mission at Pagoras Island. |=============================| | BATTLE #: 26 (Stage 1 of 3) | ===============================------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Bride from the Jungle MISSION RANK: 20 # OF STAGES: 3 ENEMIES: - Rank 17 Alvalu - Rank 16 Alvalu x2 - Rank 17 Cholipper - Rank 16 Cholipper x2 RANDOM DROPS: Restorative, Healing Tablet RARE DROPS: None ---------------------------------------------------------------------------- You start with Hyoma so take out 4 more characters. The Cholippers are FAST and STRONG. Be quick in killing the Cholippers (bees) they have an instant death attack that can get very annoying. The Alvalu can paralyze you so use your restoratives to cure it. I recommend keeping a mage behind everyone to heal and spam intermediate magic, remember also to use healing items before ending your turn, but be careful as this adds a little extra wait time. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save, equip Hyoma with God Breath, heal him to full HP and go to the next battle. I actually liked the scene beforehand, aww, poor Rin. |=============================| | BATTLE #: 27 (Stage 2 of 3) | ===============================------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Bride from the Jungle MISSION RANK: 20 # OF STAGES: 3 ENEMIES: - Wruzel (Rank 18) RANDOM DROPS: NA RARE DROPS: Seal of Life (Wruzel) KEY: Knowledge Key ---------------------------------------------------------------------------- Ok so it's the 1-on-1 battle. Success of this battle will depend largely on Hyoma's Rank. *She has over 300 offense and over 700 HP, you may want to consider Deadly skills in this battle Move up, use God Breath and end turn, then Wruzel will do the same. Now use your realize and smack her for stealing my man .... oh, I mean, as hard as you can. NOTE - if you move close to her on your first attack, this will cause her to attack you on her turn WITHOUT moving, thus reducing the amount of wait- time for her next turn (I did this and she got 2 turns in a row) You should be able to use Guilty Break on your third turn. After the first 2 turns and the guilty break on the third, she should be dead. Alternate Strategy: Wruzel didn't realize in my battle, but if she does realize, you can bet she's going to hit you a lot harder, so you may want to leave Hyoma where he starts and use God Breath, then Wruzel will move towards you, and on Hyoma's next turn use God breath again (they stack). Now Wruzel will move again on her second turn and should not attack still. Finally on your third turn, realize and start going after her. *FYI - I killed her in 2 turns with 686 max damage and got a D rank -_- ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you receive the >KNOWLEDGE KEY<, and Wruzel joins you (at 2 ranks lower than she was in the battle) NEW ALLY ======== -> Wruzel *Equip Wruzel with some accessories and skills since she is required for the next battle. Save and go to the next battle |=============================| | BATTLE #: 28 (Stage 3 of 3) | ===============================------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Bride from the Jungle MISSION RANK: 20 # OF STAGES: 3 ENEMIES: - Yoichi (Rank 20) - Rank 19 Titan x3 - Rank 19 Alumitak x3 RANDOM DROPS: Medi-leaf RARE DROPS: Seal of Luck (Yoichi) ---------------------------------------------------------------------------- Wruzel is required, I also suggest characters with high HP and DEF, and 1 mage for healing (you bought Cure Half right?) Alumitak have an area attack that causes paralysis so make good use of those restoratives. Although they have higher attack power than the Titans, the Titans have a skill that has 100 Power!! So be careful. Send everyone to take on the 2 enemies farthest away from Yoichi. I found that in this branch, the other enemies were more of a threat than the boss (yoichi). Yoichi's HP is HIGH which means that he will recover a huge chunk each turn. If you took my advice and bought some Deadly skills then use them on him to reduce his Red HP Bar. The other enemies also have high HP (in this branch) so deadly skill is the way to go in this fight. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scenes and the chapter ends. <>==================///---------------------------------///================<> /// CHAPTER 5 /// <>================///---------------------------------///==================<> *===========================================================================* | CHAPTER 5 ACT 1 | *===========================================================================* FINALLY a chapter without branching paths!! Use the >KNOWLEDGE KEY< to unlock Imperion Island and watch the scene afterwards where Hyoma insults Rin again (I think he likes her ^_^) *NOTE - until you are ready to fight Poly-Tan, DON'T accept any searches or Missions that are 3+ stages long at Pagoras Island. I had just come back from 2 dispatches and a mission in which I made a total of $15000, I didn't save, instead I went to the gate and sent some more characters on dispatches, but there was no missions that had money at this time, so I decided to just do a single battle of a search and return back to base to get my dispatch rewards. Well, I chose Pagoras Island, and despite what the other walkthroughs say and what the Character Recruitment Sticky says, I ran into Poly-Tan on the FIRST STAGE. I was nowhere near ready for those rank 30+ enemies so I had to reset my game and I lost the $15000 I got from my previous dispatches. SHOP UPGRADED ============= Not very many new things this chapter -Boost L skills are now available, they increase their respective stats by 10%. -Magic skills that cause status effects (Stronger than Primary magic, but weaker than Intermediate magic) -Mirror of Truth can now be purchased (+1 to Realize) -Injury Tablets (1500HP) ============== **Characters that are required for battles this chapter include: ACT 1 - Carmine (11->20), Jurien (NA) -> "My Road" - Okita (16->21), Hijikata (7->17) -> "Mutiny" ACT 2 - Zard (NA), Grave (17->20) -> "Zard's Memory" ACT 3 - Takeru (NA) -> "Mars' Destruction" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. **As for your Main fighters, I suggest having them in the low to mid 20's for this chapter. Once you are prepared, select the MY ROAD main mission at Golugore Island. |=============================| | BATTLE #: 32 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: My Road MISSION RANK: 32 # OF STAGES: 2 ENEMIES: - Rank 21 Agent x4 - Rank 21 Master Swordsman x2 REWARD: $12800 RANDOM DROPS: Combat Suit, Crab Brains, Paralyzing Pollen RARE DROPS: None ---------------------------------------------------------------------------- This battle is HARD, and you can easily find yourself killed with combos. If you are wondering why this is a listed as rank 32 in the game when the enemies are only rank 21, just take a look at their weapons!! These weapons are most likely more than double the attack power of your own weapons, and you won't see these weapons stats for quite a few chapters. Carmine is required for this battle, so pull out 3 more fighters and a healer/mage. Remember to use items after your turns if necessary. To avoid the extra wait time that the items cause, try to move your characters LESS, that is, use ranged attacks when possible or hit the nearest enemy. Your only real movement should come at the start, and this should be used to spread out so multiple allies don't get hit at the same time. Try to make your way towards the crates so you can spread out (stupid tank). Try using skills or characters that have status effects. Paralysis: Rapid Wind Cut, Rapid Palm, Uru in realize state, Shizuku, Wallace Instant Death: Weapon attribute, Hiro in realize state Slow: Cut for Heaven, Shadowless Stab, Blast Bolt I was able to paralyze 2 of them which helped A LOT. Deadly skills are also very effective. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Heal up with item, then save and head to the next battle |=============================| | BATTLE #: 33 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: My Road MISSION RANK: 32 # OF STAGES: 2 ENEMIES: - Rank 24 Agent x4 - Rank 24 Master Swordsman REWARD: $12800 RANDOM DROPS: Combat Suit, Stardust RARE DROPS: None ---------------------------------------------------------------------------- Carmine and Jurien are required so pull out 2 fighters and a mage. As with the last battle, these enemies have very strong weapons. Again, use deadly skills and skill/characters with status effects. You are not restricted in terms of area like you were in the last battle, so spread out. Notice the 2 Agents NOT with the Master Swordsman. They have to take a path that will bottleneck near where Jurien starts, so if you put 2 characters there, you should be able to prevent them from passing through, set it up sorta like this: A = Ally E = Enemy E E | | <-Path A A Jurien is not much help in this battle since no enemy is weak to fire and 2 of her 3 non-elemental skills miss constantly. Makes sure to keep constantly healed and combo whenever possible. Target a single enemy and take them down 1 at a time, however, feel free to use Multi-hitting skills to reduce other enemy HP also, but like I said make sure to go after 1 enemy at a time, the multi-hitting is just for extra damage on the others. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ *I got a rank B after the battle, and one of the prizes was the Ultra Rare DEF Boost X Watch the scene afterwards, to see there seems to be more to Carmine and Juriens relationship that we thought, haha, aww poor Tipi. NEW ALLY ======== -> Jurien Unfortunately the creators of the game dropped the ball on another character. Jurien's stat growth is Mage Oriented but if you equip her with a book and magic skills then you are screwed because she uses a sword in realize mode. The best part about Jurien joining is the ridiculously awesome weapon you now have. Victory Sword Offense = 180 Quickness = 53 ...drools... Completing the mission also grants you a (rare) reward of $12800. Next mission involves Okita and Hijikata, so give them some good equips and skills and head back to Golugore. **The boss at the end of the Act has an instant death attack, he also has a strong physical so some Toy Swords may help, or you can play around with Enforcement and try to get Sword Resistance to help reduce damage. |=============================| | BATTLE #: 34 (Stage 1 of 3) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: Mutiny MISSION RANK: 24 # OF STAGES: 3 ENEMIES: - Rank 21 Soldier x3 - Rank 21 Warfare Master x2 RANDOM DROPS: Medi-leaf, Glass Bulb RARE DROPS: None ---------------------------------------------------------------------------- Good news; although the enemy weapons are still stronger than yours, it is just slightly stronger, between 85->120. They also have slightly weaker armor, so if you were able to get through the last 2 battles, then this shouldn't be too difficult. Hijikata and Okita are not required yet, so pull out your best 5 and take it to them. You also start in a wide area which I recommend you stay in and let the enemies approach you. The Warfare Masters can counter so don't waste your s gauge by making a 5 person combo cause if she counters, say bye to your s gauge. FYI - it took me 3 turns to beat them, I got an A rank and my highest ranked character I used was 22. Also I didn't even use Hyoma, who was equipped with the Victory Sword. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and go to the next battle |=============================| | BATTLE #: 35 (Stage 2 of 3) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: Mutiny MISSION RANK: 24 # OF STAGES: 3 ENEMIES: - Rank 22 Soldier - Rank 22 Warfare Master - Rank 21 Soldier x2 - Rank 21 Warfare Master RANDOM DROPS: Glass Bulb RARE DROPS: None ---------------------------------------------------------------------------- Pretty much the exact same fight. Start off by going towards the biggest area, that is, NOT the one with the steel platform, and NOT the one with the single enemy. Once in the area fight off the 2 enemies and wait for the others to approach. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game and make sure Okita and Hijikata are ready. *FYI - I think IZOU's in battle voice actor (Japanese) is awesome! |=============================| | BATTLE #: 36 (Stage 3 of 3) | ===============================------------------------------------------- LOCATION: Golugore Island MISSION NAME: Mutiny MISSION RANK: 24 # OF STAGES: 3 ENEMIES: - IZOU (Rank 24) - Rank 23 Soldier - Rank 22 Soldier x2 - Rank 22 Warfare Master x2 RANDOM DROPS: Leather Jacket, Rock Rapier, Stardust RARE DROPS: Seal of Power (IZOU) ---------------------------------------------------------------------------- Another challenging battle. Okita and Hijikata are required here, so take out 2 more fighters and a mage. *NOTE - DON'T USE HIJIKATA'S REALIZE, unless you like doing 0 damage to an enemy that has 5 HP left. **NOTE - DO NOT target IZOU when using multi-hitting skills and comboing, because he can counter you. What you want to do is use the multi-hitting skills that include IZOU but the target is another enemy. Depending on how strong your 2 required characters are, you may want to keep them behind and let your other 3 take the lead. Either way, someone is going to have to take care of the 2 enemies that start to the west (IZOU is in the north). If you are all equally strong, then I suggest quickly wasting the 2 enemies to the west and then fighting the main battle with the boss around the location in which you started (i.e. around the base panel). IZOU's HP is high and he has pretty awesome attributes. IZOU's Attributes: ------------------ -Increase damage on humans -Chance to neutralize physical damage (realize) -Chance of instant death blow (Realize) His Crescent Moon skill can reduce your mentality and his Instant Attack reduces your quickness!! Once you encounter him start spamming deadly skills and status skills. Status Skills: -------------- Paralysis: Rapid Wind Cut, Rapid Palm, Uru in realize state, Shizuku, Wallace Instant Death: Weapon attribute, Hiro in realize state Slow: Cut for Heaven, Shadowless Stab, Blast Bolt Deadly Skills: -------------- Helmet Rend, Spear Wall, Zero Distance, Sword Chakram I died and had to reset, that was before I put the **Note above. If you follow the **NOTE, you should find it much easier, just pray that he doesn't land any instant death blows. After dying the first time, I got an A rank the second time. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the scene you will arrive back at base. *===========================================================================* | CHAPTER 5 ACT 2 | *===========================================================================* I spent so much time leveling in that Act, that after the IZOU fight I thought it was the end of the chapter :P *Some new magic is now available, they may have been available in the last act but I never came across it. These are just a few examples: -> Evoke (Revive) -> Instant Attack -> Frightful Howl (Heal + Offense Up (Self)) -> Shadow Retention (Counter) -> Ax Bomber -> Blade Jail Once you are ready, accept the main mission at Imperion Island |=============================| | BATTLE #: 37 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Imperion Island MISSION NAME: Zard's Memory MISSION RANK: 25 # OF STAGES: 2 ENEMIES: - Rank 23 C. Doll - Rank 23 Librarian - Rank 22 C. Doll x2 - Rank 22 Librarian x2 RANDOM DROPS: Lens, Blizzard Dictionary RARE DROPS: None ---------------------------------------------------------------------------- You have Zard in this battle, so take out 4 more characters. I recommend taking out a mage that is equipped with a staff NOT a book, since the mages here take less damage from book attacks. Depending on how strong your party is you could split up your team, or stick together. I had rank 22,23 characters and I decided to stick together. I sent all my members to the left where the lone Doll and Librarian was. Fight them off then wait for the remained of the enemies to approach. The Librarians are strong, but they only have Primary level magic so it shouldn't be too difficult to finish this battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Grave is required for the next battle, so make sure he's ready. Save and move on. |=============================| | BATTLE #: 38 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Imperion Island MISSION NAME: Zard's Memory MISSION RANK: 25 # OF STAGES: 2 ENEMIES: - Fangorum (Rank 25) - Rank 23 Orgman x4 RANDOM DROPS: Shocking Gun, medi-leaf RARE DROPS: Seal of Power (Fangorum) ---------------------------------------------------------------------------- Grave is required, so pull out 4 more, preferably characters that have deadly skills. Fangorum's Attributes --------------------- He's got some annoying ones: -Immune to all status effects -Counterattack improved -Major Offense Increase but major evasion decrease (realize) -Damage increased when attacking an enemy in their realize state (realize) So what to do? Realize anyways, seriously since the best defense is a fast and strong offense. You have a healer for the damage anyways. Also, use multi- hitting skills during combos that DO NOT target Fangorum. If he is the main target of the attack he will counter at a pretty high rate. The Orgman can counter also, but won't do it as frequently as Fangorum. *FYI - his counterattack hit my Okita for 832 damage and killed him (he had full HP too). Start off by sending your entire group to slaughter the lone Orgman, and wait for the enemies to approach you. This will give you time to spread out. Something like this: E = Enemies A = Ally (fighters) A1 = Grave A2 = Mage E A A A A1 A2 ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle Zard will join and you'll return to base. NEW ALLY ======== -> Zard *===========================================================================* | CHAPTER 5 ACT 3 | *===========================================================================* To start this Act we have an EVENT to go to at Toriltram Island. This event is a scene in which you get to choose between 2 characters. Make your decision between another sword user or gun user. Check their growth rates in the character section below. Ires has an OFF growth rate of +4!! I chose him in my first playthrough, so I'll be taking Zeros this time. NEW ALLY ======== -> Ires or Zeros If you leveled up at the start of this chapter, then you should be at a sufficient rank to finish off the chapter now. Once you feel you are prepared, accept the main mission at Tolitram Island. |=============================| | BATTLE #: 39 (Stage 1 of 2) | ===============================------------------------------------------- LOCATION: Tolitram Island MISSION NAME: Mars' Destruction MISSION RANK: 25 # OF STAGES: 2 ENEMIES: - Emily (Rank 26) - Gaizan (Rank 26) RANDOM DROPS: NA RARE DROPS: Seal of Luck (Emily), Seal of the Body (Gaizan) ---------------------------------------------------------------------------- As we have seen thus far, the majority of damage done to use has come from combos, but with only 2 enemies in the battle, the overall potential damage is reduced significantly. This battle is easy, just head straight for them and combo them to death. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and head to the next battle |=============================| | BATTLE #: 40 (Stage 2 of 2) | ===============================------------------------------------------- LOCATION: Tolitram Island MISSION NAME: Mars' Destruction MISSION RANK: 25 # OF STAGES: 2 ENEMIES: - Rank 25 Ruins Denizen x3 - Rank 25 Orgman x3 (*Appears after all 3 Ruins Denizen have been defeated, or at the start of turn 3, whichever comes first) RANDOM DROPS: Rock Claw, Plastron RARE DROPS: None ---------------------------------------------------------------------------- You start with Takeru so pull out some more characters. At the start of turn 3, a new set of enemies show up. If you kill them before turn 3 then they will just show up right after the killing blow to the final enemy. The Orgman will show up on the opposite side of the area, so if you are still battling the Denizens, you'll have plenty of time. I got a B rank in this battle and ended up with an awesome *Chaos Nova skill as the top prize, and a Sunset Rapier (Off 90, Qui 19) ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle Takeru join us. NEW ALLY ======== -> Takeru Watch the scene and proceed to the base for another scene. For all you guy gamers out there you get to witness another beauty of a character... *NOTE - you might get a lag when the game tries to return you back to the base, just be patient as it should pass. Or you can do what I did and panic, smashing every single button on the controller thinking that I can somehow make it load and not freeze ^__^ <>==================///---------------------------------///================<> /// CHAPTER 6 /// <>================///---------------------------------///==================<> **Characters that are required for battles this chapter include: ACT 1 -Gepetto (22->25) -> Recruiting Polytan - "Search" at Pagoras Island -Monica (19->23), Lyell (NA) -> Recruiting Lyell - "Gentle Sinner" -Zeonsilt (22->26) -> Recruiting Mervina -> "Search" at Elshant Island -Okita (23->25) -> Recruiting Ryoma -> "Library Witch" ACT 2 -Silvernale (NA) -> Recruiting Silvernale -> "Royal Card" -Hyoma (32->32) and Okita (25->26) -> Battle against IZOU -> "New Appearance" ACT 3 -Hayatemaru (19-> 22) -> "Desert Tower Key" -Shizuku (24->24) -> "Ancient Tower Key" -Uru (30->30) -> "Raving Nicole" Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 6 ACT 1 | *===========================================================================* First things first .... SHOP UPGRADED ============= -Advanced level magic is now available -New armor and accessories -Nurse's Medical Kit (Full HP recovery) -Ale Drink (70 SP) -Weapons finally crack the 100 mark (rare in the last chapter) *NOTE - the Chaos Nova skill I got in the final battle of chapter 5 cannot be purchased yet as it is stronger than the Advanced level magic, an awesome pickup!! ============= ============ MID-GAME TIP ============ -------------------- One thing you should be doing is checking the weapons secondary stat. We always look for high Offense/Mentality with secondary Quickness, but did you know that you can find HIGH quickness stats on LOW POWERED weapons? Search through all the weapons and you may find something like this: Offense 37 Quickness 51 These weapons are usually cheap, so buy them, and synthesize them to your current weapon to build up your quickness stat. (Note - your current weapon needs to actually have quickness as its secondary stat). -------------------- Ok this is how I'm going to proceed. First I want to level up a bit because I'm going to recruit Polytan this chapter. So pick 4 character + Gepetto and start doing some missions and dispatches. Make sure to check the shop after returning to base as this is part of the whole getting prepared for Polytan. We want to buy the best equipment and most importantly, the best skills this chapter has to offer. Ok so just for reference, I'm going with this party: Hyoma Rank 28 Rin Rank 26 Luwenelva Rank 25 Uru Rank 25 Gepetto Rank 25 When you are ready accept a search at Pagoras Island and make sure it has 3+ stages. *You may end up running into Polytan on the first stage, if not then he'll show up in the second. |=========================================| | BATTLE #: 41 (Stage 1 or 2 of 3,4 or 5) | ===========================================------------------------------ LOCATION: Pagoras Island MISSION NAME: Search MISSION RANK: Random # OF STAGES: 3+ ENEMIES: - Polytan (Rank 34) - Rank 31 Cholipper x3 - Rank 31 Jagimiligas x3 RANDOM DROPS: Soul Drops, Glass Bulb (Polytan) RARE DROPS: None ---------------------------------------------------------------------------- *Gepetto does NOT even need to be in this battle, since it's the second battle with Polytan that matters. To be honest, Polytan is the least of the threats in this battle. Take out the 2 bees to start as they will be the first enemies you will engage. Polytan will most likely be the next one you engage. So until the other enemies reach you, spend your time using deadly skills and stat altering skills. Once the other enemies reach you, start to focus on them. Since they have a lot LESS HP, you should be able to take them out with around 2 attacks (provided you upgraded your skills). Despite my Hyoma being rank 28 with the best possible equips, he still got killed in 2 hits, 400+ each. If you are still having trouble, then I suggest ranking up a few more levels. For those who are curious, I got an A rank in this battle, with the following: Turn = 7 Max combo = 3 Max damage = 1618 Top prize was a Time Scimitar (Off 168, Def 28) ... boo on the secondary stat ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Heal up if needed and make sure Gepetto is ready. Save your game here for sure, then continue to the next stage. |=========================================| | BATTLE #: 42 (Stage 2 or 3 of 3,4 or 5) | ===========================================------------------------------ LOCATION: Pagoras Island MISSION NAME: Search MISSION RANK: Random # OF STAGES: 3+ ENEMIES: - Polytan (Rank 34) - Rank 31 Cholipper x3 - Rank 31 Jagimiligas x3 RANDOM DROPS: Giant's Arm, Medi-leaf RARE DROPS: Skeleton Mask (Polytan) ---------------------------------------------------------------------------- *Gepetto MUST be the one to deliver the killing blow on Polytan in order to recruit him (you can also combo for the killing blow, so long as Gepetto is the one that starts the combo). This battle is a lot more difficult. Polytan is the same rank as the last battle but he has gained 500 HP and has higher MEN as well. To start, fight off the Jajimiligas that is isolated. Allow the rest of the enemies to come towards you. I suggest playing BEHIND your base panel, and hit them when they step in between the pillars, that way you can hit a group of them with your attacks and combos. Believe it or not, the bees got 2 turns before I even moved (except for Hyoma, he got 1 turn in between). Once the enemies crowd in the area, unleash your powerful spells and skills and combo them together to hopefully kill at least 2 of them. If you are lucky like I was one of the enemies will get stuck behind a pillar to the west of where you started. Also instant death skills have a chance to work against the enemies here, so hopefully you land one (I killed 1 enemy like this). Once Polytan is alone, the battle all but won. Just make sure you don't accidently kill him on a different characters turn. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, watch the scene and Polytan will join us. NEW ALLY ======== -> Polytan Next, we are going to obtain another ally, but if you did not recruit Monica, then you can't recruit this character. *I recommend having Monica at LEAST rank 20 Some info on how to get this mission to appear at Radiance Island: -When Monica is taken out of the MAIN party and a quest/search is completed, the Mission will disappear -If Monica is place in the MAIN party and a quest/search is completed, the mission will reappear. So basically, if you don't see the mission, put Monica in the MAIN party, go complete a search stage or quest, and return to base. The mission should now appear. |=============================| | BATTLE #: 43 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: Gentle Sinner MISSION RANK: 28 # OF STAGES: 1 ENEMIES: - Rank 28 Agent x3 REWARD: $8960 RANDOM DROPS: Talisman, Chick Bug Crest RARE DROPS: None ---------------------------------------------------------------------------- If Monica is not leveled, you may have a lot of difficulty. Regardless of Lyell's rank, he can still be killed by the enemies, so having Monica at a sufficient rank will make this battle a breeze. These guys have 450+ attack. Hopefully you gave Monica some powerful magic to exploit the enemies weakness. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, watch the cute scene. Lyell joins your team. NEW ALLY ======== -> Lyell The next ally we are going to recruit is at Rank 37, and she has Rank 35 enemies with her (x6). I'm not 100% sure on the time limit for this character as GameCoder indicates that you can get her up until the END of chapter 7, but he technically has no proof of this since he himself recruits her in chapter 6 act 1. There has been no mention of this time limit aside from his guide, and since there is no Official Strategy Guide for this game I don't have any idea how he is coming up with this time limit. Anyways, the requirements for this character include: RECRUIT REQUIREMENTS --------------------- -Use Two Spears Key to Get Zeonsilt and place him in your MAIN party. -Find her in a search at Elshant Island with 2+ stages. -Zeonsilt MUST deliver the killing blow (killing with a combo is ok so long as he is the one to start it) HELPFUL BATTLE TIPS ------------------- -Have each character equipped with skills that have the Deadly effect -Have each character equipped with skills that have the PLS or SLP effect -Purchase 10+ Paralyzing Pollens and 10+ Pollens My Party for this battle: -Zeonsilt Rank 26 (Required in battle) -Hyoma Rank 32 -Rin Rank 31 -Luwenelva Rank 30 -Hiro Rank 27 *This battle was very easy for me at the above levels. If all your characters are in the mid to upper 20's (ie 25-29), then you should be fine. Once you are ready accept a search with 2+ stages at Elshant. *NOTE - it is possible to trigger the Mervina battle on the first stage (I did), but if you don't then just complete 1 stage, save, and head for the second. If that doesn't trigger it, then just reload that save and head for the second stage again. |===============================| | BATTLE #: 44 (Stage 1+ of 1+) | =================================------------------------------------------- LOCATION: Elshant Island MISSION NAME: Search MISSION RANK: Random # OF STAGES: 1+ ENEMIES: - Mervina (Rank 37) - Rank 35 Gia-Zain x3 - Rank 35 Great Devil x3 RANDOM DROPS: Dragon's Fire Pouch, Medi-leaf (Mervina) RARE DROPS: None ---------------------------------------------------------------------------- *Remember to defeat Mervina with Zeonsilt. Zeonsilt is required so pull out 4 more characters. Start by sending 2 fighters to take out the Gia-Zain that starts behind you, and send your mage/healer and the other fighter to help out Zeonsilt. You'll need to work fast, hopefully killing 2-3 enemies before she arrives. Mervina starts pretty far back, and if you are lucky, she will realize on her first turn. Depending on where you stand, she may not be able to reach you until her 3rd turn. Once she does get in range, spread out your characters so she can't target multiple characters with her Realize Special. Take her down with deadly skills and toss in some skills that can paralyze her. If the skills are not paralyzing her, then before ending your turn, toss a paralyzing pollen at her. When I got her paralyzed, she stayed that way for 4 of her turns. Once she is low enough on HP for Zeonsilt to kill her, then start a combo with him and finish her off. (Zeonsilt does NOT have to be realized to recruit her in case you were wondering) FYI - it took me 10 turns (mostly cause I was testing deadly skills on her to see if they worked. I still got a rank B from the battle, so getting a rank A should be easy. Rank doesn't matter, but it seems to be slightly easier to get a good rank in boss battles, and if you feel like trying for an A and possible a good item as a reward, then I thought I'd share this info. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene after the battle, calm yourself after hearing that she refuses to join, and then smile cause she actually does. NEW ALLY ======== -> Mervina Let's continue with the story now. Accept the mission at Imperion Island and make sure that Okita is in your party. To recruit the next character you need to have Okita deliver the final blow to that character in the 3rd stage. NOTE if you took the ICE key branch, then you cannot recruit this character. |=============================| | BATTLE #: 45 (Stage 1 of 3) | ===============================--------------------------------------------- LOCATION: Imperion Island MISSION NAME: Library Witch MISSION RANK: 27 # OF STAGES: 3 ENEMIES: - Rank 25 C Doll x3 - Rank 25 Librarian x3 RANDOM DROPS: Soul Drops, Young Devil's Horn, Self Exploding Stone, Paralyzing Pollen RARE DROPS: None ---------------------------------------------------------------------------- The librarians can be deadly if they join together in combos. So I suggest spreading out into 2 groups. Send your fastest 2 members to the left of the flower bed and the other 3 to the right. Hopefully the one librarian will go after the 2 fast characters. My Left: Hyoma, Okita My Right: Monica, Zeros, Wruzel I do suggest a mage heads to the right since they have area affect spells that can target both librarians. If you leveled prior to this battle then you shouldn't have any trouble. I used lower ranked characters so I can write up an efficient strategy for this battle. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save after the battle and continue to the next fight. |=============================| | BATTLE #: 46 (Stage 2 of 3) | ===============================--------------------------------------------- LOCATION: Imperion Island MISSION NAME: Library Witch MISSION RANK: 27 # OF STAGES: 3 ENEMIES: - Rank 26 High Librarian - Rank 25 High Librarian x2 - Rank 26 Poison Bug - Rank 25 Poison Bug x2 RANDOM DROPS: Clay Figurine, Contract Document, T. Dragon Canon RARE DROPS: None ---------------------------------------------------------------------------- Again I suggest splitting the party. Send your 2 fast characters right of the bookshelf and the other 3 to the left. My Left: Monica, Zeros, Wruzel My Right: Hyoma, Okita I do suggest a mage heads to the left since they have area affect spells that can target both high librarians. Watch out for the Poison Bug's since they have a long range attack that can hit multiple members for high damage. Since both enemies can reach you from long distances, this battle can be dangerous due to combos. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, save and heal if needed, and make sure Okita is ready to go. |=============================| | BATTLE #: 47 (Stage 3 of 3) | ===============================--------------------------------------------- LOCATION: Imperion Island MISSION NAME: Library Witch MISSION RANK: 27 # OF STAGES: 3 ENEMIES: - Ryoma (Rank 27) - Rank 27 High Librarian - Rank 26 High Librarian x2 - Rank 27 C Doll - Rank 26 C Doll x2 RANDOM DROPS: Poison Pollen, Crab Brains RARE DROPS: Seal of the Spirit (Ryoma) KEY: Knowledge Tower Key ---------------------------------------------------------------------------- *If you acquired the Desert Key earlier in the game, then you can recruit Ryoma by finishing him off with Okita. I don't recommend splitting the party here, instead send everyone to the right towards the 2 High Librarians and do whatever you need to do in order to kill them. The enemies on the left side will take a few turns to circle around the gap in the center of the room. You will undoubtedly engage Ryoma before the right side enemies, so when you do, start wailing on him with deadly skills, status altering skills and status altering items. Once the right side enemies get close send 2 characters towards them as a distraction, this way they won't join in on any combos with Ryoma. Once you get him low on HP, start a combo with Okita and finish him off. FYI - I got a rank B with 6 turns, 2 combo and 1724 max damage ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle there will be a scene and Ryoma will join us. NEW ALLY ======== -> Ryoma We'll meet Ovia and she will give us the >KNOWLEDGE TOWER KEY<. Ovia's voice actor is actually good, she plays the seductive role very well. After Rin gets jealous again, we're back at the base. *===========================================================================* | CHAPTER 6 ACT 2 | *===========================================================================* Talk to Rin at the base of the stairs, she'll tell Hyoma how to authenticate his weapon at the gate terminal. It's a cute scene. SHOP UPGRADE ============ -You should now be able to purchase magic that is slightly stronger in power than the advanced level magic, however, this magic targets only a single enemy. -You may also come across magic that costs slightly more than the advanced level magic but is inferior to it. Ex Gravis (see Skill List Section or faq). I'm not sure what the point of having 2 identical spells in this game, Gravis and Earthquake are the same except for the cost, the number of hits and the area of effect. Gravis is smaller and hits only 1 time, so why have it appear in a later chapter than Earthquake? -Stronger Armor is available as well. -Accessories have been upgraded (Ring of Wisdom -> +7 DEF & +40 MEN, Ring of Heaven's -> +7 DEF & +40 LUCK, Ring of Strength -> +7 DEF & +40 OFF, Ring of Invincibility -> +7 DEF & +120 HP) ============ The Knowledge Tower Key isn't a key in which you use at the terminal, instead it is an EVENT that you need to go to at Imperion Island. Before going however, send people out on dispatches because after the scene we'll return back to base, this gives you a chance to make some quick money. Select the KNOWLEDGE TOWER KEY Event for a scene. -> MUE is now able to Realize One of the great things about Mue is that when she enters realize mode, she increases the quickness stats of all members in battle. This is just like what Luwenelva does only she increases Offense. Ok, this is a short Act, we have 2 battles and that's it. The first is to recruit so accept the main mission at Shalulu Island. *RECRUIT REQUIREMENTS ===================== -Get at least a B rank in the battle -Do not finish the battle with Silvernale having suffered HP damage (i.e. if she takes damage, then make sure to heal her up before the battle ends) HELPFUL TIPS ============ -Bring a mage into battle who can heal or bring healing items. -To make getting a B rank easier, purchase a bunch of Boost skills, specifically SPD, MEN, OFF, and use some money to Enforce your weapons. -Consider equipping Evidence of Brave accessory to some characters. This will give them an extra S Gauge during battle so they start with 2, allow you to Realize on your first turn and Combo immediately on your second. -Do a 5 person combo as soon as possible to get that out of the way (it improves the battle rank) -Exploit the enemies weakness on all 5 attacks during that combo to give yourself a high max damage (improves battle rank). Make sure to check the enemies attributes to see if they are weaker to one element versus another, this will grant a higher max damage number. |=============================| | BATTLE #: 48 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Royal Card MISSION RANK: 31 # OF STAGES: 1 ENEMIES: - RANK 25 Agent x4 RANDOM DROPS: Self Exploding Stone, Restorative, Healing Tablet RARE DROPS: None ---------------------------------------------------------------------------- *Get at least a B rank in the battle *Do not finish the battle with Silvernale having suffered HP damage (i.e. if she takes damage, then make sure to heal her up before the battle ends) Pull out 3 fighters (no gunners) and a mage and send them all towards Silvernale. As the enemies start to approach you, start picking them off with long range attacks and combos. Overall it's not a difficult fight. If you are around their rank (25) then you should be fine. Having SPD and OFF Boosts are extremely helpful. FYI - I got a Rank B with 4 turns, 3 combo, 3088 max damage. I belive rank A is possible if you win within 4 turns but have 4 combo (ie include all 5 members in the combo). My Silvernale took ZERO damage, and since I used her realize I decided to toss a healing tablet her way to give her full HP just in case. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scenes afterwards and Silvernale will join us. NEW ALLY ======== -> Silvernale FYI - before doing that last battle I sent out my Rank 18 Hayatemaru (who was fully equipped and had good skills) to accomplish a Rank 1 dispatch ... he failed it >_< *For the next story battle, Hyoma and Okita will be required characters. I recommend having a main party at least Rank 27. Once you are ready accept the main mission at Pagoras Island. Watch the cool scenes, I think Hiro likes Hyoma's new look ^_^ |=============================| | BATTLE #: 49 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: New Appearance MISSION RANK: 29 # OF STAGES: 1 ENEMIES: - IZOU (Rank 29) - Rank 28 Soldier - Rank 27 Soldier x2 - Rank 28 W. Instruction x2 RANDOM DROPS: Poison Pollen RARE DROPS: Seal of Power (IZOU) ---------------------------------------------------------------------------- At the start of the battle Hyoma will get a free realize (i.e. it doesn't consume the S Gauge) Hyoma and Okita are required so pull out 3 and split up the party again. Send 2 characters to either side of the central gaps and send your mage straight down the middle so she can help out either side. Once the 4 enemies are killed, start going after IZOU with Deadly skills. Once the last enemy shows up, kill her, then continue your assault on IZOU. Deadly Skills and status altering skills/items are the way to go with him. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, Pagoras gate terminal has been authenticated and the Act comes to an end. *===========================================================================* | CHAPTER 6 ACT 3 | *===========================================================================* SHOP UPGRADE ============ -New skills are available again ============ Take some time to Rank up Hayatemaru, Shizuku and Uru this Act. My levels for them are listed at the start of this chapter. When you are ready accept the main mission at either Elshant or Garaze Island, you can choose either one first. I'll be going with Elshant. |=============================| | BATTLE #: 50 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Elshant Island MISSION NAME: Ancient Tower Key MISSION RANK: 27 # OF STAGES: 1 ENEMIES: - Shelley (Rank 27) - Rank 26 Gia-Brass x3 - Rank 26 Kapalula x2 RANDOM DROPS: Fire Pot RARE DROPS: Whisper Earring (Shelley) ---------------------------------------------------------------------------- There are no special requirements for this battle. Shizuku is a mandatory fighter. On Shizuku's turn you will get a scene and she will realize for free. The spot we start in actually sucks. Move forward, past the rock to the open area. Place 2 characters to the right of the building and 3 to the left (Shelley's side). Focus your attacks on the Kapalula's since they have strong area attacks. Hopefully you can get 1 or 2 enemies killed before Shelley gets close. Once she does get in range start using your deadly skills and status altering skills on her. If you do end up paralyzing her or putting her to sleep, then take this chance to wipe out the rest of the enemies. FYI - I got a rank C in this battle cause I was testing out NOTE 3. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene and Elshant gate terminal has be authenticated. Accept the main mission at Garaze Island next |=============================| | BATTLE #: 51 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Garaze Island MISSION NAME: Desert Tower Key MISSION RANK: 27 # OF STAGES: 1 ENEMIES: - Yoichi (Rank 27) - Rank 26 Falyfoez x3 - Rank 26 Vertigas x2 RANDOM DROPS: Glass Bulb RARE DROPS: Dowsing Rod (Yoichi) ---------------------------------------------------------------------------- There are no special requirements for this battle. Hayatemaru is a mandatory fighter. On Hayatemaru's turn you will get a scene and she will realize for free. Send everyone towards the Vertigas. If you head towards the Flayfoez you will end up cramped by the palm tree (it's a palm tree right?), the vertigas are fast so if you went towards the Flayfoez that one Vertigas would be on your back in no time + they can paralyze you, so get rid of them right away. Once the Vertigas are gone, step back a bit and fight off the Flayfoez's. If you stand at the River's Point, then Yoichi should not move on his turns, what I mean is, he will get stuck at the top of the river. RP = River Point Y = Yoichi /\ Y /\ /\ / \ / \ / \ \ / \ / \ / \/ RP When you are ready then lure him out and start using the usual strategy of deadly and status attacks. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene and Galaze's gate terminal is now authenticated .... yes you heard me right, GALAZE .... just one of many spelling errors in this game. Let's end this chapter now, so make sure Uru is ready and take the final mission available at Shalulu Island. |=============================| | BATTLE #: 52 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Raving Nicole MISSION RANK: 31 # OF STAGES: 1 ENEMIES: - Nicole (Rank 31) - Nagare (Rank 30) - Rank 30 Orgman x3 RANDOM DROPS: Soul Drops RARE DROPS: Seal of the Body (Nagare), Seal of Luck (Nicole) ---------------------------------------------------------------------------- There are no special requirements for this battle. Uru is a mandatory fighter. Take out your team and head straight for the bosses. The setup is convenient since there are no branching paths and the Orgmans are close so you can kill them quick. These guys are the same as before, so use the same strategy with them. Once again their high HP causes them to restore a lot on their turns so deadly skills are definitely required here. When Nicole realizes, don't use magic on him since he completely neutralizes all spells. Nagare on the other hand take only half damage from sword attacks, so consider bringing in spear/ax/gun/fist users. Hopefully they don't counter too often. If you are at least level 28 you should have no problem with them. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scenes and Koyuki can now realize. **SAVE before returning to base since you will be prompted to make a decision on a path once you get there <>==================///---------------------------------///================<> /// CHAPTER 7 /// <>================///---------------------------------///==================<> Make a choice: SLUC's Branch ------------- Characters that can be recruited are: -Sluc -Bunnji -MAKO -> Must have obtained the Desert Key in chapter 2 -> Must have recruited Hijikate, RB, Juji, Ryoma, and Bunnji -> Must take Sluc's Branch LARU's Branch ------------- Characters that can be recruited are: -Laru -Sluc -Nagare -> Must take Laru's Branch Check the character section to see which character's you prefer and make your decision. Sluc is obtained no matter what. I chose Sluc this time through the game so if you chose Laru then Ctrl-F "LARU'S BRANCH" (without quotations) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SLUC'S BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Characters that are required for battles this chapter include: ACT 1 -Sluc (NA) -> Recruiting Sluc -> "Saigou Takamori" ACT 2 -Grave (24->33) -> Recruiting Bunnji -> "Gallant Man" ACT 3 -MAKO (NA), Grave (24->34) (Recruiting MAKO) -> "Search" at Toriltram Island. Grave's battle against MAKO is solo. Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 7 ACT 1 (SLUC) | *===========================================================================* SHOP UPGRADED ============= -You can now buy Rune accessories (+25 to its respective element) -New Armor is available as well -New skills can be purchased ============= *I suggest you rank up your main party to rank 32, that way it will be less frustrating to recruit Sluc. You should also update your armor and enforce your weapons a bit. For reference, my party was: Hyoma Rank 37 Luwenelva Rank 34 Rin Rank 33 Hiro Rank 32 Okita Rank 30 Once you are ready, accept the main mission at Shalulu Island |=============================| | BATTLE #: 53 (Stage 1 of 2) | ===============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Saigou Takamori MISSION RANK: 35 # OF STAGES: 2 ENEMIES: - Flaymal (Rank 35) - Rank 30 Popplis x3 - Rank 30 Yeti x3 RANDOM DROPS: Fallen Angel's Wings RARE DROPS: Seal of Luck (Flaymal) -> I guess he was considered a Boss ---------------------------------------------------------------------------- It wouldn't be a far stretch to say that this is probably the hardest battle you have fought in the game so far. The Popplis should be killed with 1-2 hits. My Hyoma was rank 37 and his Rapid Wind Cut while in realize mode did 1000+ damage to them. *Your Strongest Character: If you are doing less than 600 damage to an enemy while you are in realize mode AND using an elemental attack in which the enemy is weak to, then you are going to have trouble in this battle. To make things easier don't pass this point (<-): BP = Base Panel ____________ <- Don't pass this spot. | | | ____ | | | | | | |____| | | | |____________| BP Staying behind that line will prevent Flaymal and 2 of the Yeti's from coming to you. The yeti's can be paralyzed so if you are in trouble toss some paralyze pollen on them. Another good spot to fight is here: BP = Base Panel # = Stand here (1&2 are Red Tornado users, 3&4 are Rapid Wind Cut users, and 5 is your mage) C = Enemy that can't reach you F = Flaymal _ ____________ | | | | | | | ____ | | |_F | | | | 1 3 | |C | |____| | 2 4 | |C | | 5 | |C |____________| _| | BP _| |______________ The enemy in the F position (this was Flaymal in my game) will be able to attack you, but since Flaymal and the Yeti's are LARGE enemies, they won't be able to crowd that corner and combo you. If you have long range skills like rapid wind cut and red tornado, as well as a mage or two, then you can fight from the S spots FYI - I got an A rank in this battle with 6 turns, 3 combo, 4368 max damage ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >LEATHER OF FREMARL< Make sure to save your game and heal up if necessary. |=============================| | BATTLE #: 54 (Stage 2 of 2) | ===============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Saigou Takamori MISSION RANK: 35 # OF STAGES: 2 ENEMIES: - IZOU (Rank 33) - Rank 32 Soldier x3 - Rank 32 W.Instruction x2 RANDOM DROPS: Combat Suit x2, Talisman RARE DROPS: Seal of Power (IZOU) ---------------------------------------------------------------------------- *Don't let Sluc get damaged too much in this battle, if she does then heal her. Make sure she is healed before ending the battle. Ok Sluc is mandatory in this battle, but she is rank 23 and will probably be useless if you try to include her in the battle, so first thing you should do with her is place her as far away from the enemy as possible (back towards your base panel). This means you will be fighting this battle with only 4 characters. IZOU again is annoying. Remember that he can cause instant death when he is in his realize state, so if he uses his realize special on a group of your characters, they could potentially all die. Also, he can counter and on top of that, he has the ability to neutralize physical attack damage. Remember how we avoided his counters last time? Target a different enemy with area attacks but make sure to INCLUDE IZOU in the attack (i.e. IZOU is NOT the MAIN target). I was able to Paralyze IZOU on my first attack ^_^ but he only stayed paralyzed for 2 turns. Feel free to toss paralyzing pollen or even illness powders if you want. I suggest paralyzing him then focusing on the other enemies and once the others are gone, then consider either using deadly attacks or try to cause the illness status effect so he can't regain his HP. FYI - I got a rank B with 5 turns, 2 combo, and 2476 max damage. My Sluc also never even got attacked. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scenes afterwards. Back at the base Sluc will join you, if she didn't, then reset and try again. It's really not that difficult if you simply pull her away from the battle, placing her around the base panel should prevent the enemies from ever going after her. NEW ALLY ======== -> Sluc Sluc is average at best, she also has the worst HP growth of any character in the game. *===========================================================================* | CHAPTER 7 ACT 2 (SLUC) | *===========================================================================* SHOP UPGRADED ============= -Some very powerful magic spells are now available (Chaos Nova, Ark Ray, etc) -The unique Psycho Attack Support skill is now available ============= Once you've ranked up Grave, accept the main mission at Garaze Island. You don't have to rank him up as high as I did. Rank 25+ should be enough. Bring a deadly skill with you to make things easier. *NOTE - there has been discussion on whether or not a Grave needs to be of a certain rank to recruit Bunnji. Bunnji has been obtained by various players with Grave at rank 22, 25, and 27 so I don't believe there is a necessary rank requirement, what I think is that it's just one of those glitches and you may just have to retry the battle. |=============================| | BATTLE #: 55 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Garaze Island MISSION NAME: Gallant Man MISSION RANK: 32 # OF STAGES: 1 ENEMIES: - Bunnji (Rank 32) RANDOM DROPS: NA RARE DROPS: Seal of Life (Bunnji) ---------------------------------------------------------------------------- *This is the Grave solo battle. Bunnji is not overwhelming by any means. Deadly skills will make things easier since he has an attribute that allows him to recover extra HP each turn than normal characters do. He's also immune to status effects so don't waste WT (wait time) by trying to toss paralyzing pollens on him. He has approximately 300 quickness, so if you want to guarantee the first move in this battle, then get Graves quickness above 300. Realize and attack him with your deadly skills, he should go down in a couple turns. Use items to heal if needed. FYI - I beat him with 1 turn and 788 max damage and got a rank B. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, Grave asks Bunnji to come with him .... haha you thought he was going to talk didn't you :P NEW ALLY ======== -> Bunnji *===========================================================================* | CHAPTER 7 ACT 3 (SLUC) | *===========================================================================* SHOP UPGRADED ============= -You guessed it, more skills are available (Judgement, Sandstorm, etc) -The unique Over Quick Support skill is now available ============= I really don't understand what the creators of the game were thinking with some of these skills. I mean just look at the Skill section (or faq) and compare Ark Ray with Sandstorm. WHY does Sandstorm cost $10250 more than Ark Ray? Sandstorm is WEAKER than Ark Ray Sandstorm COST MOST SP than Ark Ray Sandstorm's spell range is RESTRICTED, while Ark Ray's isn't, so the mage would need to get CLOSER to the enemy. Stuff like this bothers me; I just can't stand things that don't make sense. Ok, now to recruit another character that has been a LONG TIME COMING. If you have the following characters, then you can recruit MAKO. -Okita -Hijikata -Grave -Mika -RB -Juji -Ryoma -Bunnji If you don't have any one of the above characters, then you really shouldn't have taken Sluc's Branch. *Grave will have another solo battle in the next recruiting process. Once you are ready accept a search with 5 stages (just to be safe) at Toriltram Island. I think ALL searches at Toriltram Island during chapter 7 have 5 stages, I could be mistaken though. *NOTE - I tried to get MAKO to appear in the first search battle and the second search battle by resetting several times. I don't believe it is possible, as I tried 10 times for each. On the 3rd search battle she showed up right away. |=============================| | BATTLE #: 56 (Stage 3 of 5) | ===============================--------------------------------------------- LOCATION: Toriltram Island MISSION NAME: Search MISSION RANK: Random # OF STAGES: 5 ENEMIES: - Rank 31 Chick Bug x3 - Rank 31 Guranoness x3 RANDOM DROPS: Giant Icicle x2, Panacea RARE DROPS: None ---------------------------------------------------------------------------- MAKO is on your side for this battle, so pull out 4 more characters and if you brought in a mage, let her take the high ground in the center of the area. The chick bugs are stupidly fast 550+ QUI, but their low HP will be their downfall, so eliminate them quickly since they are the main threat in this battle. Let's call MAKO's side the WEST side. What I did was I sent 2 characters north, and 2 characters west to help MAKO. Overall the battle wasn't too difficult. By spreading out the way I did, I prevented the enemies from mass comboing me do death. FYI - I got a rank A with 4 turns, 3 combo, 2981 max damage ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, watch the scene ... haha, Hyoma. Save your game and make sure Grave is equipped, healed, and ready to go. |=========================================================| | BATTLE #: 57 (Stage 3 of 5) -> still considered stage 3 | ===========================================================---------------- LOCATION: Toriltram Island MISSION NAME: Search MISSION RANK: Random # OF STAGES: 5 ENEMIES: - MAKO (Rank 31) RANDOM DROPS: NA RARE DROPS: Binoculars (MAKO) ---------------------------------------------------------------------------- *Grave solo battle If you cared to notice in the last battle, MAKO's weapons stats are actually different in this battle. I was hoping to get her weapon from last battle since it had 186 OFF and 108 QUI!!, but I had a feeling this would happen since not only does the weapons stats change again after you recruit her, but he level also changes .... it drops to rank 20. If you get the first move, jump onto the ledge to start, but don't go over it otherwise MAKO will hit you on her turn. On your next turn, realize and use either deadly skills or strong skills that she is weak to. At this point I had Grave equipped with Black Hole Bomb, so I just used that on her, it did 850 damage. On my second turn, I used a healing item first to bring my S gauge over 1, then unleashed Cerberus O.D. FYI - I got a rank B with 1 turn and 924 max damage. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, watch the scenes and Hyoma becomes MAKO's master ... um I mean commander, haha, I've been watching too many animes. NEW ALLY ======== -> MAKO This chapter is about to come to a close, so before continuing with the story, I suggest you rank up your main party so that they are in the low to mid 30's. Once you are ready, accept the main mission at Radiance Island. *NOTE - I think they forgot to implement Hyoma's voice into the cutscene |============================| | BATTLE #: 58 (Stage 1 of 2)| ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: The End of Kishidan MISSION RANK: 35 # OF STAGES: 2 ENEMIES: - Rank 32 Mafia x3 - Rank 33 Orgman x3 RANDOM DROPS: Illness Powder, Poison Pollen RARE DROPS: none ---------------------------------------------------------------------------- Depending on how much you've leveled up, you'll either want to take things slow by heading to the right and killing the 2 enemies there, or head right into the battle to the north against the 4 enemies. I chose to go to the north despite bringing in 2 characters with a rank of 24 and 23 (my other 3 where a 37, 34, and 33). This battle is not difficult. With the high powered skills you should now have access to, these guys should be easy. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game and head for the next battle. |============================| | BATTLE #: 59 (Stage 2 of 2)| ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: The End of Kishidan MISSION RANK: 35 # OF STAGES: 2 ENEMIES: - Nagare (Rank 35) - Rank 34 Orgman - Rank 33 Orgman x2 - Rank 34 Senior R.D. - Rank 33 Senior R.D. x2 RANDOM DROPS: Moonlight Iron Fist, Fairy Wings RARE DROPS: Seal of the Body (Nagare) ---------------------------------------------------------------------------- Same tactics apply. You want to take care of as many enemies as you can before engaging Nagare. You should aim for multiple enemies whenever possible. Consider bringing in characters that DON'T use swords since Nagare only takes half damage from them. I suggest getting rid of the Orgmans first since they have much higher attack power than the Senior R.D.'s. I also recommend trying to keep 1 Senior R.D. alive since they don't have the counter ability. This way when you attack Nagare with a combo, you can target the Soldier R.D. instead of Nagare to prevent him from using his counter. Although this is easier said than done, since the area is wide and it's not likely that they will group together. Nagare is not too fast (300 QUI) unless his weapons secondary stat is quickness (it was DEF in my battle). I was able to kill off the 2 orgmans that started near us and one of the Soldiers before Nagare even got a turn. See how important QUI is in this game. Once you do engage him, start pummeling him with Deadly skills, and status altering skills (PLS, SLP). He should go down with a couple combos. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene and the chapter comes to an end. To continue with the game, CTRL-F "CHAPTER 8" (without quotations) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LARU'S BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **Characters that are required for battles this chapter include: ACT 1 -Grave (23->26) -> Battle against Bunnji ACT 2 -None ACT 3 -Sluc (NA) -> Recruiting Sluc Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 7 ACT 1 (LARU) | *===========================================================================* SHOP UPGRADED ============= -You can now buy Rune accessories (+25 to its respective element) -New Armor is available as well -New skills can be purchased ============= *I suggest you rank up your main party (rank 28-30 should be fine) For reference, my party was: Hyoma Rank 37 Luwenelva Rank 34 Rin Rank 33 Hiro Rank 32 Okita Rank 30 *Grave Rank 26 Once you are ready to continue, accept the main mission at Radiance Island. *NOTE - They apparently forgot to implement Hyoma voice in this scene |=============================| | BATTLE #: 53 (Stage 1 of 2) | ===============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: Garino's Fierce Attack MISSION RANK: 33 # OF STAGES: 2 ENEMIES: - Bunnji (Rank 32) - Rank 30 Mafia x3 - Rank 31 Orgman x3 RANDOM DROPS: Cold Medicine RARE DROPS: Talisman (Bunnji) ---------------------------------------------------------------------------- *Grave is required in this battle This fight can actually be pretty challenging if you haven't leveled up. The strategy I used was to group my entire party together and pummel the 2 Orgman in that small alcove to the left. I then used that area as my save zone. The enemies on the opposite side of the boxes should crowd the corner near the boxes: BP = Base Panel B = Box A = Your party E = Enemies * = Lure point ##### = Stay south of this line |E E E |E E |________ ______B_B_B_B_| | * | ##### | A _ |_____| |_ | BP | NOTE - You will need 250+ QUI on all 5 members in order to cause all 5 enemies on the opposite side of the boxes to crowd that area because if they get a turn before you can move away from your base panel, then they will circle around the boxes. Yes, the enemies can still hit you, but no more than 1 or 2 enemies since the game doesn't allow 2 characters to come TOO close together in proximity. If you brought Rin or another mage, and purchased some high level magic, then you can spam it from your safe zone to hit multiple enemies on that side. Have your strongest/fastest character make a bee line for the asterisk (*), this will bait the enemies into going after him and allow your slower characters to reach the safe zone. IF YOU STAY at (*), then ALL 5 enemies can target you. If you stay at or below the ##### line, then only the front line enemies can target you. FYI - I got a rank A with 6 turns, 3 combo, and 2806 max damage ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game and head to the next battle. |=============================| | BATTLE #: 54 (Stage 2 of 2) | ===============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: Garino's Fierce Attack MISSION RANK: 33 # OF STAGES: 2 ENEMIES: - Nagare (Rank 33) - Rank 31 Orgman - Rank 32 Ruins Denizen - Rank 31 Ruins Denizen x2 RANDOM DROPS: Self Exploding Stone, Combat Suit RARE DROPS: Seal of the Body (Nagare) ---------------------------------------------------------------------------- The lone Orgman in my game had more OFF than Nagare. Take out the Denizens quickly since their damage will just add up. This battle is easier than the last one since there are less enemies. The only enemy that poses a threat other than Nagare is that Orgman, and only if he somehow has an offense boost like he did in my game. Anyways, just use deadly attacks and status altering skills on Nagare to take down his HP. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ On to the next act. *===========================================================================* | CHAPTER 7 ACT 2 (LARU) | *===========================================================================* SHOP UPGRADED ============= -Some very powerful magic spells are now available (Chaos Nova, Ark Ray, etc) -The unique Psycho Attack Support skill is now available ============= If you haven't already, you should have 2 save files active. This is one of those times in the game where saving to a separate file is recommended. We are about to recruit Laru, and there has been discussion in the past of how a glitch will occur and he won't actually appear in your party, hence the reason for the second save file. If you were able to get through the last 2 battles relatively easily, then you don't need to rank up. Once you are ready accept the main mission at Radiance Island. *My Assumption 1 -> If you pay attention to the dialogue before the battle, Hyoma will say "we'll try not to be too rough on him", so maybe the reason he doesn't join at the end of battle could be that he was OVERKILLED. In other words if he needed 100 HP to be killed and you unleashed a combo that did 3000 total damage, then he won't join. Again, this is just my assumption, so if you feel like following it, then just kill him without OVERkiling him. *My Assumption 2 -> Hyoma's remark may also refer to the Deadly skill, so if you are having trouble recruiting him and you tried suggestion 1, then try to see if NOT using deadly skills on him helps. Also be aware that some character can cause deadly attacks (Hijikata and Kurando) |=============================| | BATTLE #: 55 (Stage 1 of 1) | ===============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: Mind Controlled MISSION RANK: 33 # OF STAGES: 1 ENEMIES: - Laru (Rank 33) - Rank 32 Orgman x3 - Rank 32 Ruins Denizen x3 RANDOM DROPS: Holed Magnum, Combat Suit RARE DROPS: Seal of the Spirit (Laru) ---------------------------------------------------------------------------- This battle is very similar to the battle with Bunnji, but there is no safety zone in this battle. You'll need about 300 QUI to get in the first move, so gang up on the nearest Denizen, followed by the others. The Denizens can't counter so that's why I suggest going for them first as it will quickly reduce the enemy numbers. You don't want to spend time going after the Orgmans or Laru only to have them counter and group attack you with 5 people, that's why we take out the Denizens first. Send 2 characters to the left of the giant GEAR and 3 to the right of it, this should spread out the enemy and hopefully avoid the number of enemies in combos from being too high. Remember my suggestions once dealing with Laru. I killed him and still had 3 enemies left, so you don't have to kill him last FYI - I got a rank A with 5 turns, 4 combo, 4455 max damage ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene as Hyoma says that you were too rough on him, don't worry, he says this no matter what. Then the scene continues at the base and Laru decides to join. NEW ALLY ======== -> Laru *===========================================================================* | CHAPTER 7 ACT 3 (LARU) | *===========================================================================* SHOP UPGRADED ============= -You guessed it, more skills are available (Judgement, Sandstorm, etc) -The unique Over Quick Support skill is now available ============= I really don't understand what the creators of the game were thinking with some of these skills. I mean just look at the Skill section (or faq) and compare Ark Ray with Sandstorm. WHY does Sandstorm cost $10250 more than Ark Ray? Sandstorm is WEAKER than Ark Ray Sandstorm COST MOST SP than Ark Ray Sandstorm's spell range is RESTRICTED, while Ark Ray's isn't, so the mage would need to get CLOSER to the enemy. Stuff like this bothers me; I just can't stand things that don't make sense. Anyways, enough of my ranting, let's go recruit another character. To make the next character recruitment easier I suggest ranking up your main 5 members to at least rank 35. Also make sure you save onto 2 save file before starting this mission. Once you are ready, accept the main mission at Shalulu Island. For reference, the party I took into battle was as follows: Hyoma Rank 39 Luwenelva Rank 36 Rin Rank 35 Hiro Rank 32 Okita Rank 31 |=============================| | BATTLE #: 56 (Stage 1 of 2) | ===============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Saigou Takamori MISSION RANK: 36 # OF STAGES: 2 ENEMIES: - Flaymal (Rank 38) - Rank 33 Popplis x3 - Rank 33 Yeti x3 RANDOM DROPS: Restorative RARE DROPS: Seal of Luck (Flaymal) ---------------------------------------------------------------------------- Unlike SLUC's Branch, this battle doesn't have an easy strategy. The Yeti's are FAST and STRONG, they are most likely the first enemies you've encountered that have 1000+ Offense. The Popplis are strong as well though so be careful. If you are having trouble in this battle, then level up some more or buy some stronger armor and enforce your weapons. My Hyoma was rank 39 and had 600+ def and the yeti's were still hitting him for 600+ damage per hit. Make sure you spread out since the enemies have multi-hitting, long range, area attack and will combo multiple allies to death if you're standing too close together. If you were able to pick up Abyss Fear at the shop, have Rin abuse it in this battle. FYI - I got a rank A with 4 turns, 4 combo, 4854 max damage. Top prize was a Chic Kimono ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >LEATHER OF FREMARL<. Heal up and save to a DIFFERENT slot. |=============================| | BATTLE #: 57 (Stage 2 of 2) | ===============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Saigou Takamori MISSION RANK: 36 # OF STAGES: 2 ENEMIES: - IZOU (Rank 36) - Rank 35 Soldier x3 - Rank 35 W.Instruction x2 RANDOM DROPS: Pancea, F. Dragon Magnum, Clay Figurine RARE DROPS: Seal of Power (IZOU) ---------------------------------------------------------------------------- *You need to protect Sluc in order for her to join you. Make sure that before the battle ends, Sluc has near-to-full HP, so cure her or toss a healing item before delivering the final blow. IZOU stars in the East, so start by taking out the 2 enemies to the north. On Sluc's turn move her south below the Base Panel and away from the enemies. She can easily be killed because she is 10 ranks below the enemies in this battle so just fight with 4 characters. You should be able to take out at least 3 of the enemies before engaging IZOU. Remember that IZOU can cause instant death when in his realize state, and he can also counter and neutralize physical attacks. He would have been an awesome character if he was recruitable. Same strategy applies with him; deadly skills and status altering skills like paralysis and sleep. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene and we'll return to base. There will be a scene where Hyoma asks how Sluc is and Rin will smile and say she'll be okay. Sluc will join your party, and the chapter will come to an end. NEW ALLY ======== -> Sluc <>==================///---------------------------------///================<> /// CHAPTER 8 /// <>================///---------------------------------///==================<> **Characters that are required for battles this chapter include: ACT 1 -Chriass (NA) -> "For Peace" -Okita (32->38), Hijikata (20->30) -> "King of Endia" ACT 2 -None Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *Battle #'s will differ depending on which branch you chose in chapter 7. Since I chose Sluc's Branch, my first battle in this chapter is battle #60. *===========================================================================* | CHAPTER 8 ACT 1 | *===========================================================================* SHOP UPGRADED ============= -Some of the strongest magic skills in the game are now available -4 New armors are in with +MEN, +OFF, +HP, and +QUI respectively -Stronger Weapons!! ============= Refer to NOTE 5 "Strongest Magic Spells are Weapon Specific". You should have characters in the 30's by now, so that should suffice for the next character recruitment. Accept the main mission at Toriltram Island |============================| | BATTLE #: 60 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: Toriltram Island MISSION NAME: For Peace MISSION RANK: 37 # OF STAGES: 1 ENEMIES: - Screeper (Rank 37) - Rank 30 Gia-Zain x3 - Rank 30 Helladoros x3 REWARD: $11840 RANDOM DROPS: Panacea, Strange Little Box, Self Exploding Stone, Kennel Quartz (Screeper) RARE DROPS: None ---------------------------------------------------------------------------- *Recruitment requirements are not 100% known, but the consensus seems to be the following: 1) Don't kill the Screeper Last (MUST) 2) Don't let anyone die in battle (i.e. reviving them isn't the solution, you characters simply must not die) (MUST) 3) Don't let Chriass take too much damage (MAYBE) 4) Get a good rank (A or B) (NOT likely) 5) Kill the Screeper on a certain Sun Phanse -> I thought I'd throw this in here as an ODD possibility, but it is HIGHLY unlikely to be a requirement so feel free to ignore this one. Ok so 1 and 2 are highly suggested, but 3 and 4 may not actually be required. So at the very least, try to accomplish 1 and 2. If you still didn't get him to join, then try 1,2,3 and 4. Aside from Chriass you can pull out 4 more characters. Take out your strongest characters and make one of them a mage since magic is overpowered in this game. I killed 2 enemies before killing the Screeper, so killing it first is NOT required, but you must still kill it early (i.e. don't kill it last). If you want, you can keep resetting until the Screeper has the Heart of Glass attribute, that way every hit you do against him counts as a deadly hit, so he won't recover ANY HP on his turns throughout the whole battle. With the equipment and skills available in chapter 8, you should be able to deal a lot of damage to the Screeper with a combo. If you are having trouble, then gain a couple more ranks as this is not a terribly difficult battle. FYI - I got a rank A with 4 turns, 3 combo, and 4420 max damage ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, watch the scene and Chriass join us. At the base you receive the reward as well. NEW ALLY ======== -> Chriass Chriass comes equipped with an awesome weapon and armor, as well as the W.S.T.A. skill (Which you should already have from the shop) To finish off Act 1 we are going to need to rank up a few characters. Okita and Hijikata are required, so start grinding. I use Okita regularly but Hijikata is WAAAAAYYYY too slow to be effective, so I only leveled him to 30 for the time being (I'll grind some levels for him later to input into the character section). Once you are ready, accept the main mission at Golugore Island. *NOTE - Stock up on some Illness Powders for the last battle |============================| | BATTLE #: 61 (Stage 1 of 3)| ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: King of Endia MISSION RANK: 40 # OF STAGES: 3 ENEMIES: - Rank 36 Agent x3 - Rank 36 W.Instruction x2 RANDOM DROPS: Man's Magnum RARE DROPS: None ---------------------------------------------------------------------------- First of 3 battles is relatively easy. Depending on your levels, you can either split up the party or send everyone to either of the 3 branches. I decided to split up as it felt faster. Send your strongest fighter to take out the lone Agent, then send your other 4 to fight off the others (2 characters to each pair of enemies). Easy fight to start off, just make sure to heal with items if needed. FYI - I got a rank B with 5 turns, 1 combo, 1704 MD ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game to your alternate file (you should be doing this every time you encounter multiple stages in which succeeding may prove difficult). |============================| | BATTLE #: 62 (Stage 2 of 3)| ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: King of Endia MISSION RANK: 40 # OF STAGES: 3 ENEMIES: - IZOU (Rank 42) - Rank 37 Agent x3 - Rank 37 W.Instruction x2 RANDOM DROPS: Talisman, Dragon's Fire Pouch, Dew Magnum RARE DROPS: Seal of the Spirit (IZOU) ---------------------------------------------------------------------------- This battle has a safe zone, but to make effective use of it, you will need your characters to have 300+ QUI. Upon sortie, put everyone as far west as possible (IZOU is in the north). Now on your characters turns, head straight for the square silver platform: BP = Base Panel SZ = Safe Zone O - O = Obstacle E = Enemies get stuck here * = The asterisk near the BP is where your fastest character should be placed when you sortie them. The asterisk near the Obstacle is where you should move your fastest character on his first turn, as he will be the LURE for the northern enemies. | E ______| E E | |* O - O | SZ | |____| *BP | | Standing at that safe zone will cause the enemies in the north to cram into that corner. Take this opportunity to kill off the lone W. Instruction, and wait here while the 2 Agents to the east arrive. Once those 3 are gone, you can focus your attention on the enemies that are stuck to the north, hitting them with long range attacks. Once you feel like you are ready to take on IZOU, then go for him and unleash combos and deadly skills. I killed him with 1 5 person combo. *NOTE - if you are high level and confident in your ability to handle this battle, then don't bother with the safe zone, just go straight for IZOU. FYI - I got a rank D with 7 turns, 4 combo, and 5136 MD. I think I would have gotten a better rank if I didn't spend turns reviving, because one of the stupid agents had a weapon with instant death and used wide shot on several of my characters killing 2 of them. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Heal up your characters and make sure Okita and Hijikata are ready to go. Save your game to the same slot you did after the first battle. |============================| | BATTLE #: 63 (Stage 3 of 3)| ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: King of Endia MISSION RANK: 40 # OF STAGES: 3 ENEMIES: - Saigou (Rank 45) - Rank 37 Combat Soldier x3 - Rank 37 Master Swordsman x2 RANDOM DROPS: Evil Blade, Cicada Exoskeleton RARE DROPS: Reeve Bracer (Saigou) KEY: Ice Tower Key ---------------------------------------------------------------------------- *Okita and Hijikata are required in this battle As for Saigou: Attributes ---------- -> Reduced damage from characters who are lower in level. -> Increased defense -> Takes more damage from fire attacks (but he has +25 Fire element, so it pretty much cancels out). S Gauge can be easily accumulated at attacking (I'm not sure what this means, but since it is under the same attribute title as the fire damage thing, I want to assume that this means that if he is hit by a fire spell he not only takes MORE damage from it, but also his S Gauge increases faster as result). (Realize state) -> Can cause critical damage, and his offense is increased (Realize state) ---------- He also has a Rosary equipped which prevents ALL status ailments, however, the AIL status ailment seems to ignore this, so if you stocked up on some Illness Powders, feel free to toss them on him. This will prevent him from recovering temporary damage. You can also use Lightning Dance on him if you are using a spear user. Saigou's skills are the worst part about him. He has Satellite Bomb which has MASSIVE range, as well as Maxima Shot which has VERY LONG range, and he can counter as well. If you are lucky, his skill will shift into something else. His Satellite Bomb shifted into another Maxima Shot, so that was actually beneficial. Ok, the Safe zone is still available, but instead of trapping the boss, you will just be trapping 3 regular enemies. Feel free to use it if you want. Unfortunately Hijikata starts in the WORST possible position, so if he isn't leveled, or if he isn't quick enough, then he can easily be killed. Despite the fact that I leveled him up, he is still VERY SLOW, so the enemies will be on him early. Your only means of keeping him alive is to send your party towards Saigou right away. If your Hijikata is quick enough to move before getting hit, then I recommend heading north towards the 3 enemies first (NOTE Saigou starts in the east). Once the enemies to the north are gone, then head for Saigou, remember to try and target the other enemies when you use area attacks on Saigou, this way you can avoid Saigous counters. FYI - I got a rank B with 4 turns, 1 combo, and 2628 MD. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene and you will receive the >ICE TOWER KEY<. *===========================================================================* | CHAPTER 8 ACT 2 | *===========================================================================* SHOP UPGRADED ============= -You can now buy Soul Jackets!! -A few new skills are available (Crescent Moon, E.D. Destruction, etc) ============= Before you accept the >ICE TOWER KEY< EVENT at Shalulu Island, send out some dispatches (if they are available) since this event counts like a battle and when you return to base you will receive the reward. During the event, the Shalulu gate terminal will be authenticated and Okita's realize attribute has changed from "Fight Against Illness" to "Brilliant Swordsman" Grind your characters to at least Rank 40 then accept the main mission at Imperion Island. There is a character to recruit in the next battle. |============================| | BATTLE #: 64 (Stage 1 of 2)| ==============================--------------------------------------------- LOCATION: Imperion Island MISSION NAME: Deep in the Library MISSION RANK: 41 # OF STAGES: 2 ENEMIES: - Gaizan (Rank 42) - Emily (Rank 41) RANDOM DROPS: NA RARE DROPS: Seal of Knowledge (Emily), Necklace of Penance (Gaizan) ---------------------------------------------------------------------------- *Kill Emily FIRST in order for her to join you As always, the battles with these two are easy since it's 5 on 2. Their offense is pretty high though and with their high HP you will need to use deadly skills to prevent them from restoring huge amounts of HP on their turns. Overall, it's an easy battle. FYI - I got a rank D with 4 turns, 2 combo, 2731 MD. I believe that bringing in more character than there are enemies plays a part in battle rank. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene (poor Emily), and Emily will join you. NEW ALLY ======== -> Emily Save to your other slot and head to the next battle. |============================| | BATTLE #: 65 (Stage 2 of 2)| ==============================--------------------------------------------- LOCATION: Imperion Island MISSION NAME: Deep in the Library MISSION RANK: 41 # OF STAGES: 2 ENEMIES: - Yoichi (Rank 47) - Rank 40 Book Keeper - Rank 39 Book Keeper x2 - Rank 40 G Doll - Rank 39 G Doll RANDOM DROPS: Illness Powder, Angel's Wings, Fairy Wings RARE DROPS: Fruit of Avalon (Yoichi) ---------------------------------------------------------------------------- Yoichi's Attributes: ------------------- -> Immune to Blindness -> Decreased damage from Gun attacks -> Chance to cause Poison and Illness (Realize state) -> Decreased damage from characters of a lower level (Realize state) As for his equipment and skills, he has power shot and coin shot which can instantly kill your characters, Charge Blast can lower your DEF, and he can counter. He's equipped with a weapon that has the Bio-Guard attribute so he is immune to status effects, but remember that you can inflict the AIL status with Illness powders and prevent him from gaining HP. The main danger in this battle are the Book Keepers. You do not want to be combo'd by them. If 2 of them combo you, they can kill you. They have advanced level Wind magic so consider bringing in characters who have +Wind element to reduce the damage a bit. Start out by taking care of the G Doll's, then move towards the one Book Keeper and kill her quick. Once you engage Yoichi the other book keepers will be nearby also, so you will want to focus all your attacks on them to get them out of the battle. Once you are left with Yoichi, the battle is pretty much won, so just take him his HP with deadly skills and combos. FYI - I got a rank A with 6 turns, 4 combo, 5583 MD ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scenes and you'll automatically go look for Ovia. She left you a note: "I'm hiding here. Come get me! Be careful." And with that, the chapter ends. <>==================///---------------------------------///================<> /// CHAPTER 9 /// <>================///---------------------------------///==================<> **Characters that are required for battles this chapter include: ACT 1 -Emily (34->36) -> Recruiting Gaizan -> "Les Miserables" -Uru (30->40) -> Battles against Nicole in "Devil's Power". -Grave (34->40) -> "One Who Calls Himself God" -Laru (29->35), Nagare (NA) -> ONLY if you took Laru's Branch and recruited him. ACT 2 -Hyoma (51->63) & Rin (43->52) -> First battle of the main mission, "Final Battle". -Hyoma (63->64) -> Second battle of the main mission, "Final Battle". Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. *===========================================================================* | CHAPTER 9 ACT 1 | *===========================================================================* Talk to Roger, he is standing at the base of the stairs. If for some reason he isn't there then just save your game, and reload since this randomizes the characters that appear at the base. There are 4 mission to go to, but for now, let's look at the shop ^_^ SHOP UPGRADED ============= -New Armor (Battle Suit, Red Breastplate) -New skills (Snow Like Peonies, Home Run, Overdrive, etc) -Stronger Weapons ============= Let's start off this chapter by going to get 2 more characters, Ovia and Gaizan. I decided to get Ovia first, so once you are ready accept the main mission at Elshant Island |============================| | BATTLE #: 66 (Stage 1 of 2)| ==============================--------------------------------------------- LOCATION: Elshant Island MISSION NAME: Ovia's Record MISSION RANK: 45 # OF STAGES: 2 ENEMIES: - Rank 45 Ibirugada - Rank 41 Ibirugada x4 RANDOM DROPS: Sky Sword, Holy Tree Branch RARE DROPS: None ---------------------------------------------------------------------------- *All enemies in this battle take reduced damage from swords To get your bearings we'll call the location of the Rank 45 enemy, North. Depending on your rank you can split up or stay together. If you are lower ranked (35->40) then you should stick together. Higher ranked (41+) you can split up. Together: You start with 2 rank 41's to your east, ignore them for now, and head west up the hill. Kill that enemy and occupy the higher ground, now just wait for the enemies to approach you. Any long ranged skills they have are weak so don't worry about them hitting you hard from a distance. Split: Send your strongest fighter and 2 others north towards the rank 45 enemy (killing the enemy to the west along the way). Your other two members can stay behind and take care of the eastern enemies. FYI - that sky sword drop was nice. OFF = 161, QUI = 26 and the sword was rank S. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and continue |============================| | BATTLE #: 67 (Stage 2 of 2)| ==============================--------------------------------------------- LOCATION: Elshant Island MISSION NAME: Ovia's Record MISSION RANK: 45 # OF STAGES: 2 ENEMIES: - Rank 45 Chaos Reaper - Rank 42 Chaos Reaper x4 RANDOM DROPS: Mermaid's Tears, Armored Clothing, Restorative RARE DROPS: Seal of Knowledge (Rank 45 Chaos Reaper) ---------------------------------------------------------------------------- *All enemies in this battle take reduced damage from swords Move north towards the enemies to get out of that alcove that you start in. I recommend staying together but slightly spread out. The enemies in this battle have 2 area attacks, W.S.T.A. and Freezing Slice, the latter of which can cause instant death on multiple characters. The enemies are fast and have good movement range so they will be on you quick. You need to exploit area attacks and combos. Bring in characters that help your OFF and QUI (Luwenelva, Mue, etc) ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle we find Ovia and she tells us about the "Egg of the World", well I guess that tells us the answer to the question "What came first, the chicken or the egg?" Ovia joins us .... she's AWESOME!! NEW ALLY ======== -> Ovia Let's get another ally shall we? Place Emily in your main 10, Rank her up a few ranks if you want, and give her some nice equipment and skills, in particularly, increase her quickness. When you are ready, accept the main mission at Golugore Island. |============================| | BATTLE #: 68 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: Les Miserables MISSION RANK: 42 # OF STAGES: 1 ENEMIES: - Gaizan (Rank 42) - Rank 37 Red Dragon x3 - Rank 35 Chick Bug x2 REWARD: $13440 RANDOM DROPS: Clay Figurine RARE DROPS: Captain's Medal (Gaizan) ---------------------------------------------------------------------------- *Bring Emily into this battle. To recruit Gaizan there have been a few cases where people have done everything correct and still couldn't get him to join, so here is a list of requirements. 1) Emily MUST be the one to kill Gaizan, either by herself of in a combo which was started by her. (MUST) 2) Kill Gaizan early, don't leave him as the last enemy (NOT REQUIRED) 3) Don't get a high turn count (MAYBE) 4) Get a good rank (A or B) (MAYBE) -As you can see, the only guaranteed requirement is that you kill him with Emily. -The second condition is usually what players will play around with if they did condition 1 and still didn't get him to join. If you kill him with Emily and he doesn't join, then try to kill him as the FIRST enemy. I killed him with Emily and I purposely left him for last, and he joined me. -Finally, conditions 3 and 4 sort off coincide with each other since the higher your turn count the worse your rank can become. So as a last resort, try to ace the stage by getting an A rank. Now for the strategy, Bring a mage into the battle so you can do some high damage against the dragons. The dragons take less damage from physical attacks so magic is the way to go with them. The chick bugs are fast as always, but with their low HP you should be able to kill them with a single character provided you target their weak element. Somehow Gaizan's HP skyrocketed, so you will definitely want to use either deadly skills or Illness Powders on him to prevent his HP from restoring each turn. You can also paralyze him (paralyzing pollens). I suggest paralyzing him until you kill all the enemies. Once all the enemies are gone toss an Illness Powder (or lightning dance skill) on him and start chipping away at his HP. FYI - I got and A rank with 4 turns, 3 combo, and 4844 MD. After getting Gaizan to join, I firmly believe that conditions 1 and 4 are the most important. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will get a scene where Gaizan tries to retreat, but Emily stops him, he is now under your control. NEW ALLY ======== -> Gaizan Let's continue with the story. Rank your main party up to at least rank 42 for the next 2 battles. The 2nd battle is very difficult, so rank 42 is the MINIMUM rank that I recommend. Uru is required for both fights, I had him at rank 40 but he managed to survive since I had higher ranked characters with him. I also suggest getting your hands on as many Ring of Gales as you can and equipping them to your team (2 apiece). Once you are ready accept the main mission at |============================| | BATTLE #: 69 (Stage 1 of 2)| ==============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Devil's Power MISSION RANK: 45 # OF STAGES: 2 ENEMIES: - Nicole (Rank 45) - Nagare (Rank 42) - Rank 40 Great Devil x3 - Rank 40 I.C. Commander x2 RANDOM DROPS: Clay Figurine RARE DROPS: Seal of Life (Nagare), Galahad (Nicole) ---------------------------------------------------------------------------- *Uru is required in this fight *Remember that Nagare takes half damage from sword attacks. On your first turn, move up as far as you can, the devils should not be able to reach you on their first turn, but they will end up cluttering together, so on your second turn you can hit all of them with an area attack. You'll most likely engage Nagare before the I.C. Commanders, so feel free to start attack his HP or toss a paralyze pollen on him to stop him, allowing you to focus on the other enemies. If you can't get the paralysis to stick on him then just set aside 2 characters to deal with the commanders. At this point in the game, Nagare shouldn't be too difficult to beat since his HP is relatively low. Try to inflict some status ailments on either Nagare or Nicole since you don't want to be fighting both of them at the same time. Once Nicole is remaining, just unleash your best moves and combo him to death. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle save to a separate file and heal anyone you plan to use. Heal Uru to full since he is required again. Make sure everyone has a LIGHT elemental skill. |============================| | BATTLE #: 70 (Stage 2 of 2)| ==============================--------------------------------------------- LOCATION: Shalulu Island MISSION NAME: Devil's Power MISSION RANK: 45 # OF STAGES: 2 ENEMIES: - Nicole (Rank 50) - Rank 42 Demon Lord x5 RANDOM DROPS: Cicada Exoskeleton RARE DROPS: Rosary (Nicole) KEY: Crystal Tower Key ---------------------------------------------------------------------------- *Uru is required in this fight Ok, this battle is VERY HARD at lower levels. I have a separate save file in which I am playing through the game where I choose the OPPOSITE characters that I chose in my main game, and in that game I fought this battle with my highest character at level 42, the others were 40, 40, 40, 39, and I got SLAUGHTERED. I reset and fought it again and came out the victor but I took things VERY slow the second time. Anyways, if you are sufficiently leveled then you shouldn't have too much trouble. Start off by taking care of the enemy behind you, then move forward and to the upper area. This is where things get difficult. The Demon Lord are not only STRONG, but they have an area attack that can target several allies, that attack has LONG reach, AND if that wasn't bad enough, that attack has a high chance of causing the SEAL status (i.e. can't realize). As a result, you will find yourself being targeted by combos that you have no idea where they are coming from. Spread your character out wide to look sorta like this: N = Nicole E = Enemy A = Ally ("A ->" this person is your mage, the arrow represents having that mage shift over slightly to help out on the right when needed) BP = Base Panel /|\ = Location of enemy movement due to luring N / E E E | | E / \ A A A A A -> BP E Nicole will head towards the left (i.e. towards your 3 allies). The worst thing you can do is GO TO THEM, let them come to you. In other words, try to get the first attack in. If one of them moves and attacks you, then all of them will be able to do the same since they start in close proximity. In reality, it is very difficult to come up with a strategy for this battle since the enemies can target you from a distance in which you can't target them. Speed is your best friend in this battle. Equip yourself with Ring of Gales and rank up if need be. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, you receive the >CRYSTAL TOWER KEY<. Back at the base, accept the Crystal Tower Key EVENT at Radiance Island. Radiance Island gate terminal has been authenticated and Uru's "For Everyone" changes into "For Tomorrow" making him even more ridiculously awesome. *************************************************************************** **Next battle ONLY occurs if you chose LARU's Branch. If you chose SLUC's Branch then go down to Battle #73 to continue** Put Laru in your party and accept the main mission at Pagoras Island. |============================| | BATTLE #: 71 (Stage 1 of 2)| ==============================--------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Kishidan Counterattack MISSION RANK: 42 # OF STAGES: 2 ENEMIES: - Nagare (Rank 45) - Rank 41 Alsorado x2 - Rank 41 Death Bee x2 - Rank 41 Kardigo x2 REWARD: $16800 RANDOM DROPS: Dried Grass, Kennel Quartz, Fire Pot RARE DROPS: Holy Sword Gauntlet (Nagare) ---------------------------------------------------------------------------- *Laru is required in this battle Ok so Nagare's HP pretty much doubled, but if you got through the fights against Nicole (in particular, the second fight) then you should be fine in this battle. First thing I should mention is that all enemies have the ability to paralyze you. The bees can also instantly kill you, and all enemies except for the Alsorado's can counterattack. The Alsorado's are slow, but the other enemies are VERY fast. The bees have the strongest attacks but start the farthest away. You will most likely engage Nagare and the bees at the same time, so make sure to at least have the other 4 enemies killed by then Nagare is the same as always, so remember to bring in some allies that don't use swords. This battle is surprisingly easy. Paralyze Nagare and focus on the other enemies, then once the enemies are dead use an illness powder on Nagare and finish him off. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Nagare drops a unique accessory. After the battle make sure to save to a separate file because we are going to try and recruit a new character in the next fight. Heal up and move on. |============================| | BATTLE #: 72 (Stage 2 of 2)| ==============================--------------------------------------------- LOCATION: Pagoras Island MISSION NAME: Kishidan Counterattack MISSION RANK: 42 # OF STAGES: 2 ENEMIES: - Rank 38 Noimonto x5 RANDOM DROPS: Green Scepter, Soul Drops RARE DROPS: None ---------------------------------------------------------------------------- *To recruit Nagare in this fight, do not let him get damaged too much by the enemy. If he does get damaged then make sure he is healed up before completing the battle. If you did heal him and still were not able to recruit him, then try to not let him get damaged AT ALL (i.e. move him away on his first turn and hope he doesn't get targeted) *Laru is required for this fight again, so you can only take out 3 more characters. 5 mages is never good, but on the plus side, they have quite a few Primary level spells, so hopefully they use those instead. Strategy 1: Confident/High leveled Send 1 character to fight off the enemy to the left (sneaky little bugger, I didn't even see her). Then send the other 3 towards Nagare. Keeping Nagare from taking damage is harder than it sounds, those stupid mages pummeled him with Cyclone for about 2000+ damage through the course of the fight. They also seem to target him over my other characters. Once you get to where the 4 mages are, split your characters in 2 directions to avoid everyone being hit by Cyclone. Strategy 2: Cautious/Lower Leveled If you are not confident in your party, then send everyone to the left to take out the lone mage, and wait for the other mages to come to you. Spread yourself out and pick them off as they approach. FYI - I got a rank B with 3 turns, 1 combo, 2576 MD. Nagare joined me despite taking a lot of damage BUT I DID heal him to FULL HP before the battle ended. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle Nagare will join your party. NEW ALLY ======== -> Nagare **************************************************************************** Accept the main mission at Garaze Island to finish up this first act (Rank 42- >43 should be fine). *Make sure you've prepared Grave for the next battle |============================| | BATTLE #: 73 (Stage 1 of 2)| ==============================--------------------------------------------- LOCATION: Garaze Island MISSION NAME: One Who Calls Himself God MISSION RANK: 45 # OF STAGES: 2 ENEMIES: - Fangorum (Rank 45) - Rank 40 Orgman x3 - Rank 40 Ruins Denizen x2 RANDOM DROPS: Healing Machinegun, Restorative RARE DROPS: Seal of Luck (Fangorum) ---------------------------------------------------------------------------- *Grave is required in this fight. The Ruins Denizens are terrible so feel free to ignore them or take them out right away. The Orgmans have high OFF and HP, but other than that, they are not that tough. Fangorum Attributes -------------------- -> Immune to all adverse conditions (I got AIL to work, so feel free to use Illness Powders on him) -> Improved counterattack (very annoying) -> Major OFF increase but major Evasion Decrease (Realize) -> Damage increased when attacking a character in their realize state (Realize) His counters can get pretty annoying so target a different enemy with an area attack which included Fangorum to prevent him from countering. Start off by either killing the 2 Denizens or killing the nearest one and heading towards the Orgmans (the other Denizen starts far enough back that he won't be able to reach you for 3 turns). Try to kill as many Orgmans as you can before engaging Fangorum, otherwise, the combos will get very annoying and damaging. Once they are gone, focus all your characters on Fangorum, use an Illness Powder to make things easier, and hope that he doesn't counter too often. Finally kill the last Denizen, haha, I almost forgot about him. FYI - I got a rank B with 5 turns, 3 combo, 4068 MD. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Heal up, Save to your second file and continue |============================| | BATTLE #: 74 (Stage 2 of 2)| ==============================--------------------------------------------- LOCATION: Garaze Island MISSION NAME: One Who Calls Himself God MISSION RANK: 45 # OF STAGES: 2 ENEMIES: - Garino (Rank 50) - Rank 42 Mafia x2 - Rank 42 Orgman x2 - Rank 42 Super R.D. x2 RANDOM DROPS: Aqua-Stone, Man's Rifle RARE DROPS: Priest's Ear Adornment KEY: Time Tower Key ---------------------------------------------------------------------------- No your game isn't glitching, you are actually in what seems to be some sort of space distortion. Garino Attributes ----------------- -> Chance for increased damage -> Decreased damage from attacks by characters of lower level -> Enemy WT increased and own WT increase amount is lowered (Realize) -> SP decreased when using skill (Realize) The only good attributes are his 2nd and 3rd. His skills are powerful however, and Satellite Bomb has MASSIVE range (largest in the game I believe) -> His Satellite Bomb shifted in my game, haha. To take down his HUGE HP, you'll either want to use deadly skills or Illness Powders, he is equipped with a Rosary but AIL still works. The other enemies range of difficulty is as follows: Orgman, Mafia, Super R.D. So the orgmans are easily the strongest, and since they start at the front, try to take them out right away. To start, I suggest splitting your party by sending 2 to the left and 2 to the right, while you put a mage in the center to hit from both sides. You won't be able to attack with a lot of characters on your first turn, but if you brought in a gunner or a mage, then you should be able to. FYI - I got a rank A with 4 turns, 2 combo and 3674 MD ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >TIME TOWER KEY<. Back at the base, accept the >TIME TOWER KEY< EVENT at Toriltram Island. After the scene, Toriltram's gate terminal has been authenticated, and also: -> Grave's Realize characteristic changes from "N.O.G" to "D.O.G." -> Juji's Realize characteristic changes from "Mirage" to "Inferno" -> RB's Realize characteristic changes from "Doing it Tonight 1" to "Doing it Tonight F" *===========================================================================* | CHAPTER 9 ACT 2 | *===========================================================================* Rin will be standing at the base of the stairs leading up to the terminal, talk to her. You will get a cute scene with Rin and Hyoma. SHOP UPGRADED ============= -> New Armor is available (Water Weave Robe, Ninja Garb, etc) -> New skills (Shining Cloud, Light Explosion, Thor Hammer, etc) ============= Ok for next character recruitment we are going to want to level up our main members. The next recruitment can be VERY frustrating for players, so having your party at a high level can not only potentially help you obtain the character (since battle rank is a requirement) but also it helps to speed up the battles and as a result, speed up the recruiting attempts in case you were to fail the first time. So for reference, here are my main 5 that I used: *Hyoma Rank 63 *Rin Rank 52 Luwenelva Rank 52 MAKO Rank 50 Wallace Rank 50 *Required Remember that Hyoma and Rin are required characters for the first battle, and Hyoma is also required for the second. I recommend strengthening Hyoma's weapon through synthesis and enforcement. I had a rank S weapon and raised its stats to: Offense = 193 Quickness = 60 Unfortunately BOTH attributes on the weapon were from group 2 (see Weapon Attributes Section/Faq), so I chose Specialized Sphere and Continual Defense. As for Rin, I raised her weapon to: Mentality = 170 Quickness = 53 She also had the "Attack a Weakness" attribute, which is awesome. *NOTE - the requirements to recruit Shelley are not 100%. Many players have had trouble getting her even when they met the requirements. For example: Player A met requirement 1, 2 and 3 and recruited Shelley Player B met the SAME requirements but did NOT recruit Shelley So if you meet the requirements and still were not able to recruit her, then you will have to try again, but I suggest trying something, instead of just reloading the game and starting the mission over again, try completely shutting off the ps2, unplug the plugs and then plug them back in and start it up. Why? Because sometimes rpg RNG's (random number generators) tend to mess everything up, so this is like a complete reboot. *Make sure you have a supply of Illness Powders x20 (battle 2) and Paralyzing Pollens x10 (battle 1). Also buy some nectars x5+, and Injury Tablets x15+. Once you feel prepared, accept the main mission at Golugore Island ... good luck my friend. |============================| | BATTLE #: 75 (Stage 1 of 2)| ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: Final Battle MISSION RANK: 46 # OF STAGES: 2 ENEMIES: - Lygen (Rank 50) - Shelley (Rank 50) - Rank 43 Blood Knight x3 - Rank 43 Red Dragon x3 RANDOM DROPS: Fire Pot, Self Exploding Stone, Wisdom Blade RARE DROPS: Seal of Movement (Shelley), Fruit of Avalon (Lygen) ---------------------------------------------------------------------------- Recruit Requirements Part 1 --------------------------- 1) Get an A rank in the battle (apparently this is not required) 2) Kill Shelley BEFORE Lygen (MUST) 3) Rin must be the one to kill Shelley (ie alone or starting a combo) (MUST) 4) Hyoma must be the one to kill Lygen (ie alone or starting a combo) (MUST) *Hyoma and Rin are required for this battle Aside from Lygens ability to counter, he is not as hard as Shelley since she can realize in this battle. As for Shelley, she can get very annoying since when she is in her realize state, she has the ability to neutralize both magic and physical attacks. She also recovers HP when she damages an enemy. Start off by killing as many enemies as you can. (FYI - my Hyoma killed the nearest Blood Knight in a single hit with S.S.S. Explosion). Once Shelley starts towards you then attack her to bring her HP down, make sure some of your characters have 1 s qauge, then on Rin's turn unleash a combo to kill her. Remember to use paralyzing pollens on Lygen and Shelley so that they don't join in on the combos that the other enemies start. Finally when it is Lygen's turn, do the same thing you did with Shelley, only make sure that Hyoma is the one to start the combo. FYI - I got a rank B with 6 turns, 4 combo, 7723 MD - My Wallace was slaughtered in a combo and killed, I revived him and my party had pretty much full HP by the end of battle so either I needed to make sure no one died in the battle or I needed to win in 5 turns to get the A rank. - I killed Shelley with Rin in a combo she started with Thousand Arms - I killed Lygen with Hyoma in a combo he started with Thunder Blow ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle save to your SECOND slot, heal up and continue on. |============================| | BATTLE #: 76 (Stage 2 of 2)| ==============================--------------------------------------------- LOCATION: Golugore Island MISSION NAME: Final Battle MISSION RANK: 46 # OF STAGES: 2 ENEMIES: - Lygen (Rank 60) - Rank 45 Book Keeper x2 - Rank 45 Blood Knight x3 - Rank 45 Wizard x2 RANDOM DROPS: Nectar, Slovenly Blade, Happy Apocrypha, Thunder Blade RARE DROPS: Interceptor (Lygen) KEY: Volcano Tower Key ---------------------------------------------------------------------------- Recruit Requirements Part 2 --------------------------- 1) Kill Lygen with Hyoma *Hyoma is required in this battle Lygen's Attributes ------------------ - Damage increases when participating in a team attack - If all comrades are lost during battle, total status increase (Realize) - Counterattack improved. S Gauge can be easily accumulated when attacking. (Realize) Lygen can now realize and on top of that his realize increases his stats by 35%!! For 5 turns. He also has P. Night, the strongest Dark Skill in the game. He counters a lot more often provided he is in his realize state. Finally, he is equipped with a rosary, so the only status effect you can use on him is AIL, so make use of those Illness Powders. This fight is a lot harder than the last one due to the number of mages in this battle. If they get into range, they can combo you to death very easily. Kill all the enemies EXCEPT for the Blood Knight that starts closest to Lygen. If all enemies die then Lygen gets a huge boost to his stats, but you definitely want to kill off all the mages. NOTE - I'm not sure what just happened, but Lygen may be able to attack twice in a single turn FYI - I got a rank D with 8 turns, 4 combo, 6691 MD ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle you will receive the >VOLCANO TOWER KEY<. Golugore Gate terminal has been authenticated. **The gate to the Tower of Life is now open** I got Shelley to join!! NEW ALLY ======== -> Shelley Return to base and watch the cute scene. <>==================///---------------------------------///================<> /// CHAPTER 10 /// <>================///---------------------------------///==================<> **Characters that are required for battles this chapter include: **Pay particular attention to the character that are required for solo battles. ACT 1 -Kurando (30->30) -> "Man Festival" (SOLO) -Gepetto (25->30) -> "Man Festival" (SOLO) -Alice (25->30) -> "Man Festival" (SOLO) -Karen (18->30) -> "Man Festival" (SOLO) -Anastasia (12->30) -> "Man Festival" (SOLO) -Uru (40->40) -> "Man Festival" (SOLO) -Joachim (12->30) -> "Man Festival" -Mue (21->40) -> "The Tower of Life" (3rd battle) ACT 2 -Hyoma (64->73), Rin (52->60) -> "Boy of the Sun" ACT 3 -Uru (40->58), Okita (53->90), Grave (40->64) -> "Ideal World" (1st Battle) -Carmine (22->40), Zeonsilt (44->90) -> "Ideal World" (2nd Battle) -Hyoma (73->113), Rin (60->85) -> "Ideal World" (3rd Battle) Numbers in brackets are the ranks in which I had these characters at the start of the chapter, and then the ranks I leveled them up to prior to fighting the battles. NOTE - I spent a lot of time fighting in this chapter because I was leveling up SEVERAL of my characters, even the ones I don't use. I was also testing the Rank Up system, of which, my findings are in the Rank section of this guide, so overall my levels in Act 3 are inflated. The only ones that are NOT inflated are the characters that have SOLO battles, as those are the levels that I recommend in order to have an easy time. *===========================================================================* | CHAPTER 10 ACT 1 | *===========================================================================* SHOP UPGRADED ============= -New Armor (Reinforced Clothing) -New Accessories (Mirror Shield) -New skills (Meteor-Buster, Ogre Slay, Phoenix Punch, etc) -Stronger Weapons ============= This is known as the "Grinding Chapter". Why? Because there are quests to do that require several characters that you most likely have not used throughout the game. So bring them into your "main members" and start taking quests that are approximately 8-10 ranks above the characters you are trying to level. Any lower than that will be too slow, and any higher is just suicide. *Note - fighting any enemy that is 15-20 ranks higher than you is not suicide if you are high level, example rank 40 fighting a rank 60. It is possible with strong skills and good equipment, but fighting an enemy 20 ranks higher when you are rank 10 IS suicide regardless of your equipment. Once you are ready, accept the main mission at Radiance Island |============================| | BATTLE #: 77 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: Man Festival MISSION RANK: 40 # OF STAGES: 1 ENEMIES: - Rank 40 Army Wasp x2 - Rank 40 Danongelta x2 - Rank 40 Gregor x2 RANDOM DROPS: Nectar RARE DROPS: None ---------------------------------------------------------------------------- *Joachim is required for this fight All the enemies have OFF and SPD in the 400-500 range. Bring out your strongest 4 fighters and use Joachim if you feel like it. He most likely won't even get a turn in this battle unless you leveled him up. Split up your party, sending 2 to either side. If you are low leveled, then I suggest you start with the enemies to Joachim's right (they're closer). ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Watch the scene afterwards to find out that the Tower of Life is the place we are looking for, specifically, the SEARCH option at the Tower of Life. Battle Order: Kurando Gepetto Alice Karen Anastasia Uru *Equip all your physical fighters with a deadly skill. *Buy some Injury tablets for healing Place Kurando in your MAIN members and then upon choosing a search mission at The Tower of Life, you will get a scene |============================| | BATTLE #: 78 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: The Tower of Life (Ground Floor) MISSION NAME: Search (Man Festival) MISSION RANK: Random # OF STAGES: NA ENEMIES: - Curry Prince (Rank 40) RANDOM DROPS: NA RARE DROPS: Mind's Eye (Curry Prince) ---------------------------------------------------------------------------- *Kurando is fighting solo in this battle. Move forward on your first turn without depleting all your Move, then end turn and let the enemy move, he should end his turn without attacking you. Now realize, and use deadly skills on him. My Helmet Rend was doing about 500 damage to him. After a few turns he should die ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, the 10th Floor has been unlocked. You will return back to base. For the next battle to trigger, place Gepetto in your MAIN members, then accept a search mission at The Tower of Life again. |============================| | BATTLE #: 79 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: The Tower of Life (10th Floor) MISSION NAME: Search (Man Festival) MISSION RANK: Random # OF STAGES: NA ENEMIES: - Dry Curry Man (Rank 40) RANDOM DROPS: NA RARE DROPS: Electorist (Dr Curry Man) ---------------------------------------------------------------------------- *Gepetto is fighting solo in this battle. Since this is Gepetto, the enemy will most likely get the first turn. On Gepetto's turn move up as far as possible, then the enemy will go again and end his turn, you now should have the first attack. As with all skills, you should be using a skill that the enemy is weak to, but that you are also strong to, this will maximize damage. Light and Water seemed to be the best choice in my battle. Also make sure to check his attributes ... in my battle he was extra weak to light damage. Realize, then start pummeling him. If you want you can toss some Illness Powders to try and prevent him from restoring his HP each turn. It took me 5 turns to get the AIL status to stick on him. Remember that using an item adds WT, so when I did this, the enemy got 2 turns in a row, however, you can try to remedy this by moving away from the enemy before ending your turn, this adds more WT to you, but also adds WT to the enemy when he moves towards you to attack. I found this sometimes would prevent the enemy from acting twice in a row. *Using AIL may not be worth it, since Gepetto can inflict SEAL and PLS with his attacks, thus canceling out the AIL. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, the 20th Floor has been unlocked. You will return back to base. For the next battle to trigger, place Alice in your MAIN members, then accept a search mission at The Tower of Life again. |============================| | BATTLE #: 80 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: The Tower of Life (20th Floor) MISSION NAME: Search (Man Festival) MISSION RANK: Random # OF STAGES: NA ENEMIES: - Hashed Beef Man (Rank 40) RANDOM DROPS: NA RARE DROPS: Annu's Cross (Hashed Beef Man) ---------------------------------------------------------------------------- *Alice is fighting solo in this battle. Same as the last fight except the AIL strategy is effective here since Alice can't inflict status ailments with her regular attacks. Realize and start attacking, if the enemy heals more damage than you can inflict per round then use Illness Powders. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, the 50th Floor has been unlocked. You will return back to base. For the next battle to trigger, place Karen in your MAIN members, then accept a search mission at The Tower of Life again. |============================| | BATTLE #: 81 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: The Tower of Life (50th Floor) MISSION NAME: Search (Man Festival) MISSION RANK: Random # OF STAGES: NA ENEMIES: - Poor Curry Man (Rank 40) RANDOM DROPS: NA RARE DROPS: Mastering (Poor Curry Man) ---------------------------------------------------------------------------- *Karen is fighting solo in this battle. Realize and deadly skills, and he'll go down in a few turns. These fights are a lot easier than the ones using the mages. *Check if the enemy has the heart of glass attribute, cause then you can just use your strongest skills as they will act like deadly skills. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, the 70th Floor has been unlocked. You will return back to base. For the next battle to trigger, place Anastasia in your MAIN members, then accept a search mission at The Tower of Life again. |============================| | BATTLE #: 82 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: The Tower of Life (70th Floor) MISSION NAME: Search (Man Festival) MISSION RANK: Random # OF STAGES: NA ENEMIES: - Egg Curry (Rank 40) RANDOM DROPS: NA RARE DROPS: Gold Cart (Egg Curry) ---------------------------------------------------------------------------- *Anastasia is fighting solo in this battle. I gave Anastasia sword chakram for a deadly skill. Realize and use sword chakram from a distance. He'll be dead in a few turns. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, the 80th Floor has been unlocked. You will return back to base. For the next battle to trigger, place Uru in your MAIN members, then accept a search mission at The Tower of Life again. |============================| | BATTLE #: 83 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: The Tower of Life (80th Floor) MISSION NAME: Search (Man Festival) MISSION RANK: Random # OF STAGES: NA ENEMIES: - Cutlet Curry (Rank 40) RANDOM DROPS: NA RARE DROPS: 3rd Key (Cutlet Curry) ---------------------------------------------------------------------------- *Uru is fighting solo in this battle. Same as the other battles, just realize and use your deadly skills. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the fight, the 99th Floor has been unlocked and we have accomplished every level of the Tower of the Ring in the Tower of the Life. You will return back to base. A new main mission will appear at Radiance Island. Joachim is required, but you also get to bring in 4 more characters. Accept it when you are ready |============================| | BATTLE #: 84 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: Radiance Island MISSION NAME: That Name is ... (Man Festival) MISSION RANK: 48 # OF STAGES: 1 ENEMIES: - Curry Prince (Rank 48) - Cutlet Curry (Rank 48) - Dry Curry Man (Rank 48) - Egg Curry (Rank 48) - Poor Curry Man (Rank 48) RANDOM DROPS: Bookmark RARE DROPS: NA ---------------------------------------------------------------------------- *Joachim is required in this fight. These guys are 8 ranks higher, but they fight the exact same way. Bring out your best fighters and take either path towards the curry men. Easy battle with no special drops this time. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, Joachim's Realize characteristic "Yuma Hair Decoration" changes to "Question Mask" ("Mask of Question?"). Let's continue on with the story now shall we. Accept the main mission at The Tower of Life. You should be at least rank 45 for this mission, with 1 or 2 character in the 50's, as you will need them for the final battle in this Act. *Mue is required for the 3rd battle of this next mission. |============================| | BATTLE #: 85 (Stage 1 of 3)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: The Tower of Life MISSION RANK: 50 # OF STAGES: 3 ENEMIES: - Rank 46 Blood Knight - Rank 46 Demon Lord - Rank 46 Nothing - Rank 46 Shadow Knight x3 RANDOM DROPS: Angel's Wings, Armored Clothing, Stardust, Fire Pot, Illness Powder RARE DROPS: None ---------------------------------------------------------------------------- The demon lord can be strong, lucky for me, he had the powerless attribute which pretty much cuts hit OFF in half. I recommend sticking together and clearing out the enemies behind you to start. The demon lord and blood knight will be your next group, followed by the 2 farthest enemies on the map. By now you should have some of the best skills in the game and if you are at least the same rank as the enemies here, then you shouldn't have too much trouble. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save and continue |============================| | BATTLE #: 86 (Stage 2 of 3)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: The Tower of Life MISSION RANK: 50 # OF STAGES: 3 ENEMIES: - Rank 47 Bailey - Rank 47 Blood Knight x2 - Rank 47 Dark Duke - Rank 47 Dragon Zombie - Rank 47 I.C. Commander RANDOM DROPS: Armored Clothing RARE DROPS: None ---------------------------------------------------------------------------- Only slightly more challenging than the last battle. Once again, check the attributes. The dragon zombie in my battle had an attribute that lowered ALL his stats; he ended up with 118 SPD, so I just ignored him and fought the other enemies since he was too slow to worry about. The Bailey is fast and it has a paralysis attack that hits multiple allies, so kill it quickly. The humanoid enemies are nothing new. The Dark Duke can counterattack, but other than that, he's the same as the other humanoids. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Yes it is weird that we apparently reached the 99th floor during the Man festival and we are now starting all over again. There is only 1 Tower of Life, so why we didn't just kill two birds with one stone is beyond me. Anyways, save your game and make sure Mue is equipped and ready to go. |============================| | BATTLE #: 87 (Stage 3 of 3)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: The Tower of Life MISSION RANK: 50 # OF STAGES: 3 ENEMIES: - Wave (Rank 60) - Rank 45 Dark Dragon x3 - Rank 45 Death General x3 - Rank 45 Skeleton King x3 RANDOM DROPS: Laser Javelin, Ladymashu, Nectar, Death Flower Pollen, Cold Medicine RARE DROPS: Chick Bug Egg (Wave) ---------------------------------------------------------------------------- *Mue is required in this fight. Wave's Attributes ----------------- 1) Low chance to neutralize magic attack damage 2) When HP is down below half, temporary damage recovers completely 3) Chance of immunity to any adverse conditions and/or instant death (Realize) 4) Chance to cause critical damage (Realize) *NOTE - while in realize, his stats increase by 40% for 3 turns. *NOTE - there is a possibility that Wave will attack 2 times in the same turn, he was in a combo with one of the dragons, and he used Cosmolizer AND Blade Dance. For those who have been doing quests a lot, you should know by now how dangerous skeleton enemies are, they have VERY high OFF and DEF, and their SPD is also very good. However, every enemy in this battle can do some serious damage, the only difference is that the skeletons are much faster than the other enemies. You will also notice at times that the enemies stats increase, this has to do with the Sun Phase. In this battle it seems to only affect the "monster" enemies, not the humanoids, so focus on monsters first. Hopefully you have some high ranked characters. Stick together and clear out 1 enemy at a time. Move up on your first turn, then on your second turn, don't move. Once the skeletons have taken their 2nd turn they should be in range, but if you were to move up on your second turn, they will attack you first, and possibly combo you. Don't bother passing the giant pillar in the center of the room, just let the enemies come to you. Clear out as many enemies as possible before engaging Wave, and once you do, you can either paralyze or cause sleep on him and continue fighting the other enemies, or fight him along with the remaining enemies by tossing some Illness powders on him. Don't bother with deadly skills since Wave's attribute will recover all his temp damage once his HP is cut in half, so just stick with Illness Powders. FYI - I got a rank B with 10 turns, 3 combo, and 7981 MD ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene and Rin opens up the "Gate to the Sun". *===========================================================================* | CHAPTER 10 ACT 2 | *===========================================================================* SHOP UPGRADED ============= - I didn't notice anything new in this act ============= This is a very short Act, it's just one mission, so when you are ready, accept the main mission at The Tower of Life. *Make sure you have Illness Powders available (15+) |============================| | BATTLE #: 88 (Stage 1 of 1)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: Boy of the Sun MISSION RANK: 50 # OF STAGES: 1 ENEMIES: - Endia (Rank 60) - Rank 45 Demon Lord - Rank 42 Demon Lord x2 - Rank 45 Evil R.D. - Rank 42 Evil R.D. x2 - Rank 45 Nothing - Rank 42 Nothing x2 RANDOM DROPS: Ladymashu, Young Devil's Horn, Eye Drops, Paralyzing Pollen RARE DROPS: Imbal Orb (Endia) ---------------------------------------------------------------------------- *In order to recruit Endia, you must defeat him while the Sun Phase is at 0/8. *Hyoma and Rin are required for this battle WOW look at all that HP. Endia is equipped with a Rosary, but thank God that AIL is a broken status effect in this game, so when you are fighting Endia, make sure to use those Illness Powders. Try to stay away from the boss for the time being and head left towards the Nothing's, since they are quick, they should move into attack range fairly early on in the battle, so just wipe them out. During this time the Demon Lords will make their move and if you recall from the Nicole battle, they have a area attack that is very long range, so bringing in a mage or two will help fight them off. Remember that the demon lords are weak to light skills. Hyoma starts close to the Demon Lords, so if he is strong enough, you can lure them towards Hyoma while your other fighters head towards the Nothings. Once you've cleared the majority of the enemies, head for Endia with your entire party. Take down Endia's HP and toss some Illness Powders and hope they cause the AIL status. It took me 3 attempts for AIL to stick. Keep an eye on the Sun Phase, once it reaches 0/8 unleash a combo to kill Endia. It may take several turns of "standby" in order for the sun phase to reach 0, I believe it changes every turn. FYI - I got a rank B with 12 turns, 3 combo and 8523 MD ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, watch the scene and you get your FINAL ally of the game. NEW ALLY ======== -> Endia *===========================================================================* | CHAPTER 10 ACT 3 | *===========================================================================* This is the Final Act of the game. SHOP UPGRADED ============= - I didn't notice anything new in this act ============= The next mission will lead into the game's conclusion, so once you accept the mission there is no turning back. That being said, you should tie up any loose ends right now. *Some things to note before taking on the last mission 1) Make sure you have space in your inventory to unequip any items that you want to carry over to new game+. You can either sell the junk you don't need or equip them on your reserve party members 2) Make sure you have a good supply of healing items for HP, SP, and status effects (Panacea's 20+). Also a good supply of Illness Powders (30+ to be safe). 3) Make sure to strengthen your weapons, increasing their OFF/MEN and QUI using the synthesis and enforcement. I recommend having your primary stat on the weapon be at least 250+ and your secondary stat on your weapons be at least 150+ 4) The characters that are required for battle do NOT need to be in the main 10. Thus you can still keep your 5 main characters in the main 10 and as for the other 5, I suggest 2 other strong characters (just in case you have a character or 2 die on you) and the remaining 3 I had Ovia, Polytan and Lubul due to their stat boost for your characters while they are guarding. Once you are ready to continue, make sure the characters that are required for battle are properly equipped and leveled (Okita, Grave, Uru, Zeonsilt, Carmine, Rin and Hyoma) Accept the final Main Mission of the game at The Tower of Life |============================| | BATTLE #: 89 (Stage 1 of 4)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: Ideal World MISSION RANK: 60 # OF STAGES: 4 ENEMIES: - Grave Mimic (Rank 46) - Okita Mimic (Rank 46) - Uru Mimic (Rank 46) - Rank 43 I.C. Commander x3 - Rank 43 Orgman x3 RANDOM DROPS: Illness Powder, Restorative, Aqua-Stone, Fairy Wings (Uru Mimic), Armored Clothing (Grave Mimic) RARE DROPS: None ---------------------------------------------------------------------------- *Grave, Okita, and Uru are required in this fight Although they are mimics, they have some differences. Grave and Uru mimics have a weaker realize, while all 3 of them have an attribute in their realize form that allows them to absorb HP from the characters they attack. By this point in the game, the enemies should be easy to handle especially the I.C. Commanders, who have been pitiful all game, the Orgmans are stronger, but not very challenging. Head towards the Okita and Uru mimics first, and take out those enemies that surround them. Although Grave mimic starts far back, he is a gunner, and thus will have range. If you are low leveled, there is not much you can do in regards to luring out an enemy, you will have no choice but to fight Okita and Uru's mimic together, so I would suggest using Paralyzing pollens or illness powders to help you, as well as area attacks. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, save to whichever file you plan to save your New Game+ on. Your other file should be one at the base, just prior to accepting this final mission. |============================| | BATTLE #: 90 (Stage 2 of 4)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: Ideal World MISSION RANK: 60 # OF STAGES: 4 ENEMIES: - Carmine Mimic (Rank 47) - Zeonsilt Mimic (Rank 47) - Rank 44 Dullahan x3 - Rank 44 Titan x3 RANDOM DROPS: Holy Water, Medi-leaf RARE DROPS: None ---------------------------------------------------------------------------- *Carmine and Zeonsilt are required for this fight *This fight will not occur unless you recruited the 2 characters. This battle is slightly more difficult due to the Dullahans and Titans. The mimics also have more HP than the last group of mimics, but aside from that, they are the same. They have weaker realizes and the absorb attribute. We begin slightly closer to Zeonsilts mimic so head there and take out the Dullahans (who are faster than the Titans). Be aware however, that Carmine's mimic is pretty fast, so you may end up engaging both of them earlier than you'd hoped. Try to take out the Dullahans before focusing on the mimics as the damage will add up otherwise. The Titans should be of minimal concern if you have high enough QUI. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle, save to the same file you saved to after the first battle and continue on. |============================| | BATTLE #: 91 (Stage 3 of 4)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: Ideal World MISSION RANK: 60 # OF STAGES: 4 ENEMIES: - Hyoma Mimic (Rank 48) - Rin Mimic (Rank 48) - Rank 45 Book Master - Rank 45 Combat Soldier - Rank 45 Death General - Rank 45 Excalibur - Rank 45 Noimonto - Rank 45 Tyrant RANDOM DROPS: Soul Drops, Holy Tree Branch, Nectar (Rin Mimic) RARE DROPS: None ---------------------------------------------------------------------------- *Hyoma and Rin are required for this fight Definitely the hardest of the 3 fights, you have to deal with 8 enemies here. Rin and Hyoma are slightly stronger in their realize forms than the other mimics were. They also have more HP, but Hyoma has a rare skill equipped (Sky Destruction). I'm not sure if he ALWAYS has a rare skill, or I'm just unlucky. Despite his powerful skill, it is still only a single target skill. By now you should know that the main threat in this game is magic, so Rin, the Book Keeper, and the Noimonto are your MAIN THREATS. Unfortunately NONE of them are together, as they are in each of the 3 groups that the enemy starts in. So to start, take out the closest mage, which should be the Book Keeper. Be careful not to group together or the booke keeper and Rin can combo you all. After clearing out the 2 enemies and the book keeper, you'll probably engage Rin and Hyoma. I suggest Paralyzing them by whatever means necessary and focusing on the other 3 enemies. Once they are gone, then focus on Rin and Hyoma with preference on Rin. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ Save your game again. Status effects are a big issue in the next battle, so if you have a Rosary, which you should, then you may want to equip it on a character of your choosing. Also if you have some Leonardo Bares (not purchasable) then you may want to equip those as well, since the boss MAY inflict instant death. |============================| | BATTLE #: 92 (Stage 4 of 4)| ==============================--------------------------------------------- LOCATION: The Tower of Life MISSION NAME: Ideal World MISSION RANK: 60 # OF STAGES: 4 ENEMIES: - BOSS -> Egg of the World (Rank 100) - Rank 52 Demon Lord - Rank 52 Dullahan - Rank 52 Nothing x6 - Rank 52 Vicious Dragon RANDOM DROPS: Lens RARE DROPS: None ---------------------------------------------------------------------------- *Hyoma is required for this fight Egg of the World's Attributes ----------------------------- -> Thousands of Poss (Possibilities) - Total adverse conditions and Instant Death immunity. -> Absorption of Poss (Possibilites) - Chance to absorb enemy's HP when attacking. -> Chaos - Chance to cause random condition (Realize) -> Door of Death - Increased Offense when HP is below 30%. Small chance of instant death blow. (Realize) Egg of the World's Stats ------------------------ HP 40,000 SP 1730 OFF 951 DEF 999 MEN 662 QUI 675 LUK 625 The Boss's stats also increase by 23% in realize mode, and it last for an infinite number of turns. And he can also counterattack. Finally the Boss can DOUBLE ATTACK, that is, perform 2 attacks on the same turn/combo. Ok, so here we are at last, the final battle. We have a hoard of enemies to battle through here, and depending on the Sun Phase, they can be very strong, but fortunately the Boss isn't affected by the Sun Phase. The Nothing's are not overly powerful but DEFINITELY do not keep them around, take them out right away cause they can seal you (no realize) and Blind you, and the last thing you'd want is for your attacks to miss in this battle. Using items to recover status effect is the obvious choice if you do get inflicted, but remember, using items also adds WT. Start out by sending your forces towards the 3 Nothings near the Dullahan, you should be able to kill them with a single hit each. The other Nothings and the Boss with then move. Take out the Dullahan and the Vicious Dragon next. The other 3 Nothings should have grouped up in their last turn, so hit them all with an area attack to kill them in one go. While you engage the Boss, the Demon Lord will make his move. You may want to keep the Demon Lord around because he cannot counterattack. This way you can target the Demon Lord and the BOSS in the same attack, but by targeting the Demon Lord, the Boss won't be able to counter. Make sure to keep spread out, but in range so you can group attack him. Remember that Illness Powders work on this boss despite him being immune to status effects, so before ending your turns, keep tossing illness powders on him until he is inflicted with the AIL status, preventing him from gaining HP on his turns. FYI - I got a Rank A with 5 Turns, 4 Combo, 28167 MD and 3555 Dia. ++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++ After the battle watch the scene as everyone says their goodbyes *sniff*. Congratulations!!!! You have beaten Chaos Wars. Enjoy the ending ^___^ "The story of Endia came to an end." "But the boys will continue to fight." "In order to know themselves, and to protect something." "The Boys who have learned battles and the difference in fights." "Their adventure has just begun." Fin. **Special Note** After the credits you have a chance to save your game but BEFORE saving, you can unequip any equipment/skills that you want to keep for New Game+. Once you've unequipped anything that you want to keep, THEN save your game. *===========================================================================* | NEW GAME+ | *===========================================================================* After saving your game, return to the title and LOAD your game that you just saved. New Game+ Features ------------------ What Carries Over? -> All weapons, armor, accessories, items and skills that are currently in your storage will carry over. -> All Bookshelf data and photos will carry over -> All your Dia (Money) will carry over -> Shop sells the same stock as it did in Chapter 10 Act 3 What Does NOT Carry Over? -> Recruited Character -> Character Ranks -> All equipment and skills that were equipped to your characters at the end of the game. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHARACTER SECTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Joined - This indicates the rank in which the character was at when they joined your party as well as the bare stats they had at that time (without equipment). Depending on the different story branches, some characters will join at different ranks. Elemental Affinity - Both being hit by an element and using a skill of a particular element will RAISE that elemental affinity. Whichever element changes, its opposite element will also change (i.e. if fire changes from +20 to +24, then water will change from -20 to -24). The only way to increase your elemental affinity without decreasing its opposing element is through equipment. (i.e. equipping an accessory that increases your light affinity by 20 will NOT lower your dark affinity). +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ RIN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+-+ ~C10001~ PROFILE ======= INTRO - Rin Sunroad. A descendant of the Sunroad family, who all have a special talent called Gate Mastery. She has a very acute sense of justice but is sometimes too serious. She's trying very hard to be responsible, but it doesn't always work out the way she wants it to. WEAPON (Artisrod) - A cane that has been handed down in the Sunroad family for generations. A special kind of key that helps and enhances the talent of the Gate Master. By registering to the gate terminals, the Gate Master can remotely control some terminal functions. SKILL (Thousand Arms) - It can register from remote distances and reveal many small gates. It can attack an enemy by summoning things like weapon, protection devices, items, magazines, game software, coins behind the couch, a half empty cup of soda, etc., from small gates at an enemy. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins Automatically in Chapter 1 Act 1 STARTING EQUIPMENT AND SKILLS ============================= -> Beat-up Cape -> Cure STATUS SCREEN ============= STATUS ------ -> Attribute: Gate Knowledge - Mentality Increased (+10%) Gate Operation - Pay from quest increased when you're in sub member. (Does not work) -> Weapons Proficiency: Cane, Book RS (REALIZE STATUS) ------------------ -> Realize: Artisrod (Cane) - Strength 18; Time 3 -> Skills: Thousand Arms - SP 65; Power 70; Multi, Attack (Light) -> Attribute: Gate Master - Damage increased when attacking an enemy in their Realize state. Master Assistance - Damage from specialized sphere reduced. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 03 =| |===================------------------------------------------------| | HP: 35 | SP: 24 | OFF: 05 | DEF: 10 | MEN: 10 | QUI: 10 | LUK: 10 | |-------------------------------------------------------------------| | MOVE: 23 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -25 | WATER: +25 | EARTH: +05 | WIND: -05 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 01 | DEF: 01 | MEN: 03 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================------------------------------------------------------| | HP: 635 | SP: 342 | OFF: 79 | DEF: 82 | MEN: 238 | QUI: 170 | LUK: 162 | |------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 971 | SP: 526 | OFF: 120 | DEF: 126 | MEN: 370 | QUI: 264 | LUK: 246 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1315| SP: 706 | OFF: 163 | DEF: 166 | MEN: 508 | QUI: 352 | LUK: 332 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1667| SP: 902 | OFF: 209 | DEF: 208 | MEN: 640 | QUI: 448 | LUK: 420 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 2019| SP: 1094| OFF: 253 | DEF: 252 | MEN: 778 | QUI: 536 | LUK: 506 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2371| SP: 1290| OFF: 298 | DEF: 296 | MEN: 916 | QUI: 628 | LUK: 594 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2779| SP: 1502| OFF: 349 | DEF: 345 | MEN: 999 | QUI: 736 | LUK: 696 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Rin is arguably the best mage in the game. Personally I think Ovia could have been the best since she gets a boost to her mentality during sun phase 0->3 but Ovia has the dreaded 'Critical' attribute while in her Realize state. Rin on the other hand gets a 10% boost from her Gate Knowledge attribute which is ALWAYS active. Although Rin has a +2 QUI growth rate, the fact that she has +1 on two other stats (OFF and DEF) gives her more quickness in the end, since having 2 low growth rates means that the OTHER stats need to accumulate more in order for her to reach the next rank. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- HYOMA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+-+ ~C10002~ PROFILE ======= INTRO - Kusaka, Hyoma. A Freshman at Tsukioka High School. He has a sour look, sour mind, and sour attitude about pretty much everything. He has a weird habit of taking things home, but no one (not even he) knows what to do with those things. He's sick of his life on Earth, so being summoned to another world is pretty exciting for him. WEAPON (Rage Blaster) - A sword handle that creates a blade from Hyoma's mental strength. The blade comes from the struggle of being unsatisfied with who he is and longing to express himself at the same time. SKILL (Guilty Break) - A false god's judgement to punish the original sins of every living thing. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins Automatically in Chapter 1 Act 1 STARTING EQUIPMENT AND SKILLS ============================= -> Withered Branch -> School Uniform -> Sword Attack -> Cross Cut -> Flare Attack -> God Breath STATUS SCREEN ============= STATUS ------ -> Attribute: Genius - Usable weapon advancement improved Bond of Friendship - Damage increased if selected character participates in team attack. Shizuku/Hayatemaru. -> Weapons Proficiency: Sword, Spear, Fist, Gun, Ax, Cane RS (REALIZE STATUS) ------------------ -> Realize: Rage Blaster (Sword) - Strength 18; Time 3 - *(Strength 24; Time 3) -> Skills: Guilty Break - SP 50; Power 95; Single, Attack (Light) - *(SP 60; Power 100; Single, Attack) -> Attribute: Collector - Increase chance of defeated enemy dropping items. Chance of increased damage to an enemy. Heart's Incarnation - Immunity to part of an enemy barrier and able to cause damage. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 03 =| |===================------------------------------------------------| | HP: 58 | SP: 35 | OFF: 15 | DEF: 10 | MEN: 09 | QUI: 10 | LUK: 08 | |-------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +25 | WATER: -25 | EARTH: -10 | WIND: +10 | LIGHT: -10 | DARK: +10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 605 | SP: 203 | OFF: 183 | DEF: 175 | MEN: 62 | QUI: 181 | LUK: 110 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================-------------------------------------------------------| | HP: 975 | SP: 314 | OFF: 288 | DEF: 271 | MEN: 97 | QUI: 292 | LUK: 174 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1315| SP: 419 | OFF: 390 | DEF: 361 | MEN: 127 | QUI: 400 | LUK: 236 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1645| SP: 512 | OFF: 489 | DEF: 460 | MEN: 157 | QUI: 511 | LUK: 304 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 1955| SP: 608 | OFF: 591 | DEF: 553 | MEN: 189 | QUI: 613 | LUK: 370 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2275| SP: 710 | OFF: 687 | DEF: 652 | MEN: 220 | QUI: 718 | LUK: 434 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2615| SP: 809 | OFF: 786 | DEF: 754 | MEN: 253 | QUI: 820 | LUK: 500 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 90 =| |==================--------------------------------------------------------| | HP: 2925| SP: 908 | OFF: 885 | DEF: 856 | MEN: 286 | QUI: 922 | LUK: 564 | |--------------------------------------------------------------------------| |===================| |= STATS: RANK 100 =| |===================-------------------------------------------------------| | HP: 3285| SP: 1022| OFF: 996 | DEF: 967 | MEN: 324 | QUI: 999 | LUK: 632 | |--------------------------------------------------------------------------| |===================| |= STATS: RANK 110 =| |===================-------------------------------------------------------| | HP: 4525| SP: 1418| OFF: 999 | DEF: 999 | MEN: 447 | QUI: 999 | LUK: 874 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur during the Main Mission "New Appearance" in chapter 6 Act 2. Hyoma is by far the most powerful character in the game. There has been a lot of confusion regarding his Heart's Incarnation attribute, but I have an 'assumption'. I always notice how ridiculously powerful Hyoma is with his attacks, even when he is attacking an enemy's STRONG sphere, so I THINK that the enemy barrier that the attribute is talking about may actually be their elemental resistances. The fact that Hyoma is immune to part of these enemy barriers and can cause damage, I think means that Hyoma is able to do extra damage to them even when he is attacking their strong spheres. Anyways, that is just my assumption, he is clearly your best characters and leveling him up is strongly recommended if you plan on powerleveling other characters, since Hyoma's rank directly affect the ranks of the quest/searches/dispatches. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ HIRO +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+ ~C10003~ PROFILE ======= INTRO - Hiro. The most famous warrior of Neverland and also a daughter of the King of devils, Janise. Her nickname is the "Girl of Bursting Flames". She survived the first Neverland World War as the leader of the Devil's army. After the war, she lived quietly in a permafrost land, but in later years she was awakened to the continent's dire situation, so she moved to the Neverland Empire and worked for peace and unity. WEAPON (Gate of Heaven) - A Grim Reaper's Scythe that will send the souls of its victims directly to Hell. She received it from her sister Plana, and she had to take souls of her father, sister and brother with this Scythe. SKILL (Cruel Fire) - A great black magic to burn everything employing the 5 fires from the Devil World, the World of the Dead, Hell, the Plane of Rot and Corrosion, and the Domain of Poison and Sickness. GAME ==== -> Spectral Souls 2 RECRUITMENT REQUIREMENTS ======================== -> Joins Automatically in Chapter 1 Act 1 STARTING EQUIPMENT AND SKILLS ============================= -> Rusty Sickle -> Everyday Clothes -> Sword Attack -> Slash -> Burn STATUS SCREEN ============= STATUS ------ -> Attribute: Flame Successor - Chance of neutralized Fire Sphere attack damage. Bond of Friendship - Damage increased if selected character participates in team attack. Koyuki -> Weapons Proficiency: Scythe, Ax, Spear RS (REALIZE STATUS) ------------------ -> Realize: Gate of Heaven (Scythe) - Strength 24; Time 3 -> Skills: Hell's Cruel Fire - SP 50; Power 90; Multi, Attack (Fire) -> Attribute: Glare - Decreased damage from attacks by characters of lower level. Send to Purgatory - Small chance to cause instant death. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 03 =| |===================------------------------------------------------| | HP: 54 | SP: 40 | OFF: 15 | DEF: 08 | MEN: 12 | QUI: 10 | LUK: 10 | |-------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +40 | WATER: -40 | EARTH: -10 | WIND: +10 | LIGHT: +10 | DARK: +10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 581 | SP: 213 | OFF: 183 | DEF: 170 | MEN: 124 | QUI: 122 | LUK: 118 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 901 | SP: 324 | OFF: 288 | DEF: 269 | MEN: 188 | QUI: 194 | LUK: 186 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1251| SP: 432 | OFF: 390 | DEF: 371 | MEN: 254 | QUI: 266 | LUK: 250 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1591| SP: 534 | OFF: 492 | DEF: 467 | MEN: 316 | QUI: 336 | LUK: 314 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 1911| SP: 630 | OFF: 585 | DEF: 566 | MEN: 380 | QUI: 402 | LUK: 378 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2241| SP: 732 | OFF: 690 | DEF: 671 | MEN: 448 | QUI: 470 | LUK: 444 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2581| SP: 834 | OFF: 786 | DEF: 767 | MEN: 516 | QUI: 536 | LUK: 508 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 90 =| |==================--------------------------------------------------------| | HP: 2921| SP: 930 | OFF: 888 | DEF: 863 | MEN: 582 | QUI: 604 | LUK: 574 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Hiro is one of my favourite characters in this game. She has excellent HP, OFF, and DEF stat growth, unfortunately she suffers from a +2 QUI growth, however, she is a strong character and only 1 of 2 scythe users in the game, so if you are going to use a character that has +2 QUI, make it her. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ HAYATEMARU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+ ~C10004~ PROFILE ------- INTRO - Mudoin, Hayatemaru. A Freshman at Tsukioka High School. He's dedicated his life to comedy. For some reason, he believes that Hyoma is a perfect partner for his comedy routine, but Hyoma is very annoyed by that. His father runs a Karate Dojyo and he has a black belt himself. He's dangerous when he loses his temper. WEAPON (Bajularod) - He's skilled at Karate, but he secretly practiced spearsmanship as well, so that's what appeared in his Realize. He wanted to surprise people after he mastered it, but now his secret is out, contrary to his intentions. SKILL (Angry God Attack) - He releases repeated attacks by chanting the Nine Syllable Seals. Actually, he has no idea what Nine Syllable Seals actually are. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins Automatically in Chapter 1 Act 2 STARTING EQUIPMENT AND SKILLS ============================= -> Gust Pole -> School Uniform -> Double Thrust -> Smashing Blow -> Javelin Throw STATUS SCREEN ============= STATUS ------ -> Attribute: Meditation - Chance to cause Barrier (Seal) Bond of Friendship - Damage increased if selected character participates in team attack. Hyoma/Shizuku. -> Weapons Proficiency: Spear, Ax, Sword, Gun, Fist, Cane RS (REALIZE STATUS) ------------------ -> Realize: Bajularod (Spear) - Strength 18; Time 3 - *(Strength 23; Time 3) -> Skills: Angry God Attack - SP 50; Power 85; Single, Attack (Earth) - *(SP 50; Power 95) -> Attribute: Anger - Chance to cause critical damage N.S.D.S. - Chance to receive half damage. "Nine Self Defense Spells" STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 03 =| |===================------------------------------------------------| | HP: 58 | SP: 35 | OFF: 11 | DEF: 12 | MEN: 08 | QUI: 09 | LUK: 10 | |-------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +20 | WATER: -20 | EARTH: +24 | WIND: -24 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 580 | SP: 209 | OFF: 185 | DEF: 132 | MEN: 120 | QUI: 171 | LUK: 116 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 877 | SP: 305 | OFF: 287 | DEF: 198 | MEN: 184 | QUI: 270 | LUK: 176 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur during the Main Mission "Desert Tower Key" in Chapter 6 Act 3. Hayatemaru is actually a pretty good character, however, there is one thing that causes me to not use him, and that is his Anger attribute while in realize. A few characters have this attribute and it is VERY annoying. You could have an enemy with 10 HP remaining but a full red bar, and instead of killing them enemy on Hayatemaru's turn, he simply does damage to the red bar. Deadly skills are only used in this game for strategic purposes, and to have a chance of every single attack in your realize state being a deadly attack is extremely annoying. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- OKITA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+-+ ~C10005~ PROFILE ======= INTRO - Okita, Soji. Born in 1841, he has a natural gift for swordsmanship, and the "triple stabs" are a legendary skill that only he can actually perform. He's normally nice and good with children. He fought many battles as the Shinsen-gumi First Division Commander, but he died from tuberculosis in 1868 at the young age of 27. WEAPON (Kikuichimonnji) - The sword that Emperor Go-Toba commissioned to be made by Norimune Ichimonnji who lived in Bizen during the Kamakura Era. Its official name is "1" and it carries the mark of the Imperial crest, depicting a chrysanthemum. It was already treated as if it were a national treasure in the last days of the Tokugawa Shogunate, so it's hard to imagine that Okita could actually lay his hands on it. His is probably a replica in later years or a fake made by an unnamed swordsmith. SKILL (Dragon Fang Blade) - The strongest attack of Soji Okita that makes countless strikes in a single moment to kill an enemy instantly. GAME ==== -> Shinsengumi RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 1 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key Branch) STARTING EQUIPMENT AND SKILLS ============================= -> T. Dragon Wood -> Leather Cape -> Sword Attack -> Cross Cut -> L.F.L.S. -> S.S. Blast -> E.T.E.S. STATUS SCREEN ============= STATUS ------ -> Attribute: Natural Talent - Total status improvement increased. Bond of Friendship - Damage increased if selected character participates in team attack. Hijikata -> Weapons Proficiency: Sword RS (REALIZE STATUS) ------------------ -> Realize: Kikuichimonnji (Sword) - Strength 10; Time 4 - *(Strength 15; Time 5) -> Skills: Dragon Fang Blade - SP 50; Power 95; Single, Attack (Wind) -> Attribute: Fight Against Illness - Immune to Illness. *(Brilliant Swordsman - Immune to Illness. Amount of increased WT raised with sword attack) Avoid - If you succeed in inputting a command (D-Pad + Circle) within a certain time, you can evade completely. Moreover, if it's possible to counterattack, you can do that via button input (Square). STATS AND GROWTH RATE ===================== *Joins at Rank 6 if you do the Ice Path first |===================| |= JOINED: RANK 04 =| |===================------------------------------------------------| | HP: 56 | SP: 35 | OFF: 15 | DEF: 11 | MEN: 11 | QUI: 13 | LUK: 11 | |-------------------------------------------------------------------| | MOVE: 26 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -15 | WATER: +15 | EARTH: -25 | WIND: +25 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 488 | SP: 275 | OFF: 189 | DEF: 121 | MEN: 125 | QUI: 199 | LUK: 66 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 752 | SP: 415 | OFF: 300 | DEF: 193 | MEN: 197 | QUI: 313 | LUK: 101 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1024| SP: 555 | OFF: 408 | DEF: 267 | MEN: 265 | QUI: 430 | LUK: 136 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1304| SP: 691 | OFF: 519 | DEF: 339 | MEN: 337 | QUI: 538 | LUK: 168 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 1608| SP: 839 | OFF: 630 | DEF: 413 | MEN: 409 | QUI: 646 | LUK: 203 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 1912| SP: 995 | OFF: 741 | DEF: 493 | MEN: 485 | QUI: 754 | LUK: 240 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2200| SP: 1143| OFF: 849 | DEF: 563 | MEN: 555 | QUI: 868 | LUK: 275 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 90 =| |==================--------------------------------------------------------| | HP: 2488| SP: 1283| OFF: 963 | DEF: 631 | MEN: 629 | QUI: 982 | LUK: 309 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur after the Ice Tower Key EVENT in Chapter 8 Act 2 Okita's pretty awesome, the only thing that sucks is that he suffers from low HP, and with only a +2 DEF growth, that low HP hurts even more. His OFF and QUI do get pretty high and his Realize special attack is pretty strong as well. His Dodge ability works even when he is under status effects, and they can be a life saver. His dodge ability triggers at a higher rate than any counter attack skill I've seen. Regarding his Brilliant Swordsman attribute: The way it's translated makes it seem like a NEGATIVE effect, but I want to believe that it is somehow positive. I tried testing Okita's WT before and after attacking with a sword, and found no difference, then I tested the enemy's WT before and after attacking THEM with my sword, but still found no difference, finally, I tested the enemy's WT before and after THEY attacked ME with a sword, and still found no difference, so I just have no idea what it does. Just a note on Okita's 'Natural Talent' attribute: It does not increase his stats, but I believe it functions the same way that Mue's 'Potential Hero' does, that is, I think it grants more stat ups for regular attacks. More specifically, if you attack with a character and they get HP UP, Mue and Okita would get HP UP, SP UP, QUI UP or some variety of stat ups, in other words they have a higher chance of gaining MULTIPLE stats ups for their actions. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ WALLACE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+-+ ~C10006~ PROFILE ======= INTRO - Wallace. A member of the Leadis Guards from the Kingdom of Radia of the Old Continent. After King Elfeeze's death, he fought so that his best friend, Prince Alfield, could succeed as king. Upon unifying of the continent, he defeated the Devil Beast Zenon to fulfill his destiny. He may be a bit rough around the edges, but he's really a goodhearted person inside. WEAPON (Radia's Dual Sword) - A pair of long swords kept in the Kingdom of Radia from ancient times. There are holy glyphs etched on the blades, so they're assumed to be a kind of ceremonial tool for an old god. There is no record of them, however, so the details are unknown. SKILL (Dark Baron) - After repeated, high-speed attacks, the Dark Baron is summoned for a charge. GAME ==== -> Generation of Chaos 3 RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 2 (Volcano Key Branch) - During the second battle of the Main Mission "Shinsengumi" at Golugore Island, defeat Gaizan with Hiro (alone or have her START a combo), and you will get the DOUBLE SWORD KEY. Use this key at the terminal to summon Wallace. -> Joins in Chapter 2 Act 3 (Ice Key Branch) - During the second battle of the Main Mission "Find the Paper Sword Girl" at Golugore Island, defeat Gaizan with Hiro (alone or have her START a combo), and you will get the DOUBLE SWORD KEY. Use this key at the terminal to summon Wallace. STARTING EQUIPMENT AND SKILLS ============================= -> Heat Cleaver -> Chain Mail -> Cross Cut -> Shadow Bind -> Helmet Rend STATUS SCREEN ============= STATUS ------ -> Attribute: Wings of the Wind - Reduced amount of WT increase when attacking. Quickness Increased (+10%). Evil Eye - Chance to cause Poison or Paralysis. -> Weapons Proficiency: Sword, Double Sword RS (REALIZE STATUS) ------------------ -> Realize: Radia's Dual Sword (Double Sword) - Strength 8; Time 5 -> Skills: Dark Baron - SP 60; Power 70; Multi, Attack (Dark) -> Attribute: Blood of Destiny - Dual Sword skill level advancement improved. Dual Long Sword - Increased Offense (+20%) and Attack chance. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 06 =| |===================------------------------------------------------| | HP: 143| SP: 53 | OFF: 42 | DEF: 29 | MEN: 18 | QUI: 44 | LUK: 17 | |-------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +10 | WATER: -10 | EARTH: -20 | WIND: +20 | LIGHT: -15 | DARK: +15 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 02 | OFF: 03 | DEF: 02 | MEN: 01 | QUI: 03 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================------------------------------------------------------| | HP: 620 | SP: 171 | OFF: 213 | DEF: 137 | MEN: 72 | QUI: 218 | LUK: 71 | |------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 962 | SP: 251 | OFF: 333 | DEF: 213 | MEN: 113 | QUI: 344 | LUK: 107 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1358| SP: 333 | OFF: 459 | DEF: 289 | MEN: 151 | QUI: 476 | LUK: 145 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1709| SP: 407 | OFF: 576 | DEF: 365 | MEN: 188 | QUI: 602 | LUK: 182 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 2069| SP: 495 | OFF: 699 | DEF: 447 | MEN: 226 | QUI: 731 | LUK: 222 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2429| SP: 577 | OFF: 813 | DEF: 527 | MEN: 265 | QUI: 857 | LUK: 261 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2771| SP: 661 | OFF: 930 | DEF: 601 | MEN: 301 | QUI: 980 | LUK: 299 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Wallace is the fastest character in the game. Every time a character attacks, they accumulate WT, and once that WT is depleted, they can act again. When Wallace attacks the WT he accumulates is LESS and thus his next turn arrives faster than others. He also has an inherent 10% boost to QUI. Although his stats only increase by 8% in realize mode, his attribute "Dual Long Sword" add an additional 20% to his OFF, so in reality, he gets a 28% OFF boost while in realize mode. He's pure awesomeness. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ TONATY +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+ ~C10007~ PROFILE ======= INTRO - Tonaty. The boy king of the small country Olutaded, on the boarder of the devils' territory. He became involved in the 7 days war through another's plot. During the war, met his disembodied personality, "Soma", and they joined together again, bringing him back to his true existence. He's pretty bright for his age, but he has a deep inferiority complex, since his father was renowned as wise and just king. He's arrogant and haughty, but he can never defy his childhood friend, Tiria. He's also very sensitive about his height. WEAPON (Grand Kings) - A sword that's believed to have belonged to the King that founded Olutaded. It's also used as a ceremonial object for the Act of Settlement, so there are delicate engravings on the blade. It's been fixed many times and been maintained over a long period, so it's usable as a weapon, but it doesn't have any special or magical power. SKILL (Astral Claw) - A deadly attack combination of Soma, who catches enemies with his light wings, and the swing of Tonaty's big metal arm. GAME ==== -> Radical Elements RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 2 (Volcano Key Branch) - During the second battle of the Main Mission "Shinsengumi" at Golugore Island, defeat Gaizan with Hiro (alone or have her START a combo), and you will get the DOUBLE SWORD KEY. Use this key at the terminal to summon Wallace. -> Joins in Chapter 2 Act 3 (Ice Key Branch) - During the second battle of the Main Mission "Find the Paper Sword Girl" at Golugore Island, defeat Gaizan with Hiro (alone or have her START a combo), and you will get the DOUBLE SWORD KEY. Use this key at the terminal to summon Wallace. STARTING EQUIPMENT AND SKILLS ============================= -> Stiff Cleaver -> Chain Mail -> Sword Attack -> Knuckle Gaurd -> Flare Attack STATUS SCREEN ============= STATUS ------ -> Attribute: Charisma - Quickness increased for all party members (+10%) Arrogance - Decreased damage from Physical attacks. -> Weapons Proficiency: Sword, Fist RS (REALIZE STATUS) ------------------ -> Realize: Grand Kings (Sword) - Strength 17; Time 3 -> Skills: Astral Claw - SP 50; Power 65; Single, Attack (Earth) -> Attribute: Mental Complex - Serious damage anyone of a higher level. Orders - WT slightly consumed when member is in stand-by. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 06 =| |===================------------------------------------------------| | HP: 141| SP: 51 | OFF: 29 | DEF: 29 | MEN: 36 | QUI: 29 | LUK: 36 | |-------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +15 | WATER: -15 | EARTH: +20 | WIND: -20 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 02 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 03 | |-------------------------------------------------------------------| CHARACTER SUMMARY ================= Tonaty is a decent character, but seeing as how it's between him and Wallace, I doubt many players will choose him. He does have some pretty good attributes however. Overall, considering his stat growth is average with MEN and LUK being +3, he won't have very high OFF and QUI, so I don't suggest choosing him over Wallace, unless this is your second playthrough and you feel like mixing it up a bit. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SHIZUKU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+ ~C10008~ PROFILE ======= INTRO - Mizuki, Shizuku. A senior at Tsukioka High School. She's the same age as Hyoma, but she is in a different grade because of her birthday. She is extremely young to have earned a "Dan" level in Kendo, but she's definitely not practicing refined swordsmanship, especially when she slaps people on their heads with her paper sword. She is a little bit off the wall. Her hobby is playing fighting games and her favourite attack is "Invincible Air Attack?" She is trying to learn Internet mah-jongg. WEAPON (Aura Harisen) - This expresses Shizuku's halfhearted aggression. The surrounding spark doesn't have any effect as a weapon, but it's supposedly "cool", according to her. SKILL (Harisen Dance) - By swinging her dual paper swords, she can create electric storms and blow off an object. She named it the "3 gauge worth attack" from her favourite fighting game. Just for a small bit of trivia: a paper sword is called "Harisen" in Japanese. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 2 STARTING EQUIPMENT AND SKILLS ============================= -> Snow Wood -> School Uniform -> Sword Attack -> Shadow Bind -> L.F.L.S. STATUS SCREEN ============= STATUS ------ -> Attribute: Punch Line Reaction - Chance to cause Paralysis Bond of Friendship - Damage increased if selected character participates in team attack. Hyoma/Hayatemaru -> Weapons Proficiency: Sword, Spear, Fist, Gun, Ax, Book RS (REALIZE STATUS) ------------------ -> Realize: Aura Paper Sword (Sword) - Strength 17; Time 3 - *(Strength 20; Time 4) -> Skills: Harisen Dance - SP 50; Power 80; Single, Attack (Wind) - *(SP 50; Power 90) -> Attribute: Dual HARISEN - Chance to cause double damage. HARISEN Storm - Increased damage when using Wind Sphere skills. Damage from Wind Sphere attacks decreased. STATS AND GROWTH RATE ===================== *Joins at Rank 7 if you do the Ice Path first |===================| |= JOINED: RANK 05 =| |===================------------------------------------------------| | HP: 84 | SP: 47 | OFF: 20 | DEF: 14 | MEN: 14 | QUI: 30 | LUK: 22 | |-------------------------------------------------------------------| | MOVE: 27 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -15 | WATER: +15 | EARTH: -20 | WIND: +20 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 02 | DEF: 01 | MEN: 02 | QUI: 03 | LUK: 03 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 540 | SP: 267 | OFF: 130 | DEF: 69 | MEN: 126 | QUI: 207 | LUK: 181 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 828 | SP: 411 | OFF: 206 | DEF: 102 | MEN: 192 | QUI: 321 | LUK: 283 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1116| SP: 563 | OFF: 278 | DEF: 137 | MEN: 262 | QUI: 447 | LUK: 385 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur during the Main Mission "Ancient Tower Key" in Chapter 6 Act 3. Shizuku is very quick, but her low DEF and HP make it tough to keep her around. She has an awesome attribute while in realize and her ability to paralyze enemies with her regular attacks is very helpful in the early parts of the game. Her overall damage and durability is just not good enough for her to be effective in the long run. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- URU -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+ ~C10009~ PROFILE ======= INTRO - Urumunaf Volte Hyuga 25 years old. Half Russian, half Japanese. He's a Harmonicsor who is accompanied by a monstrous creature and fuses with it to become more powerful. He may look cynical and sarcastic, but people around him know him as a funny and mellow guy. WEAPON (Tengaiho) - A mysterious super life form that's more powerful than other monsters, called the "misfortune god". He received it from his father, Zinpachirou as a keepsake. SKILL (For the Child) - Flying into the air and blowing away all enemies with light gathered in both hands. It's all for that girl I love... GAME ==== -> Shadow Hearts RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 2 (Volcano Key Branch) or Chapter 2 Act 1 (Ice Key Branch) STARTING EQUIPMENT AND SKILLS ============================= -> Shadow Knuckle -> Leather Cape -> Bare Fist -> Doppel Dance -> God Breath STATUS SCREEN ============= STATUS ------ -> Attribute: Soul Energy - S Gauge level raised when enemy defeated. Bond of Friendship - Damage increased if selected character participates in team attack. Alice. -> Weapons Proficiency: Fist RS (REALIZE STATUS) ------------------ -> Realize: Tengaiho (Fist) - Strength 30; Time 2 - *(Strength 30; Time 3) -> Skills: For The Child - SP 70; Power 85; Multi, Attack (Dark) -> Attribute: For Everyone - Defense increased for all party members. *(For Tomorrow - Half of caused damage can be divided among all party members as recovery HP. All party members' defense increased. Uber-God's Gaze - Chance to cause Paralysis or Blindness. STATS AND GROWTH RATE ===================== *Joins at Rank 4 if you do the Ice Path first |===================| |= JOINED: RANK 06 =| |===================------------------------------------------------| | HP: 147| SP: 56 | OFF: 41 | DEF: 31 | MEN: 25 | QUI: 30 | LUK: 17 | |-------------------------------------------------------------------| | MOVE: 26 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +25 | WATER: -25 | EARTH: +05 | WIND: -05 | LIGHT: -40 | DARK: +40 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 11 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 818 | SP: 233 | OFF: 206 | DEF: 137 | MEN: 143 | QUI: 148 | LUK: 72 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1269| SP: 347 | OFF: 332 | DEF: 211 | MEN: 223 | QUI: 230 | LUK: 111 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1698| SP: 476 | OFF: 455 | DEF: 287 | MEN: 303 | QUI: 312 | LUK: 154 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 2127| SP: 593 | OFF: 578 | DEF: 365 | MEN: 381 | QUI: 396 | LUK: 194 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Changes occur after Crystal Tower Key Event Uru is a powerhouse! I believe he has the strongest Realize special in the game, despite others having higher power for their realize specials, Uru's always seems to do ridiculous damage even to enemies that are strong to dark. Although he has the same QUI growth rate as Hiro (+2), his QUI is higher. Again, I believe this is due to the fact that he has a +1 LUK growth rate, and thus gains more QUI per level up. Fist users have some strong darkness skills, which is perfect for Uru's character. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ KAREN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+- ~C10010~ PROFILE ======= INTRO - Karen Koenig. A second Lieutenant in the German Imperial Army. In the middle of World War 1, on the way to gain control of the village Domremy, her unit was attacked by a mysterious monster and almost completely destroyed. WEAPON (Durandal) - The sword of the Frank hero Roland. It's said that the blade was forged by a fairy and it could cut a marble plate like paper. It had been handed down through the royals for generations, and then it was given to a nobleman called "The Duke of Rose". SKILL (Sonnestark) - Karen's ultimate weapon that summons a phoenix from a magical circle and burns away the enemy. GAME ==== -> Shadow Hearts 2 (Shadow Hearts: Covenant) RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 2 (Volcano Key Branch) or Chapter 2 Act 1 (Ice Key Branch) STARTING EQUIPMENT AND SKILLS ============================= -> Lava Cleaver -> Leather Cape -> Cross Cut -> Wild Sword -> Flare Attack STATUS SCREEN ============= STATUS ------ -> Attribute: Noble Pride - S Gauge can be easily accumulated. Sword Proficiency - Sword skill level advancement improved. -> Weapons Proficiency: Sword RS (REALIZE STATUS) ------------------ -> Realize: Durandal (Sword) - Strength 16; Time 3 -> Skills: Sonnestark - SP 50; Power 75; Single, Attack (Fire) -> Attribute: Fire Fogel - Increased damage with Fire Sphere. Decreased damage from Fire Sphere. Hero's Sword - Increased counterattack damage. STATS AND GROWTH RATE ===================== *Joins at Rank 4 if you do the Ice Path first |===================| |= JOINED: RANK 06 =| |===================------------------------------------------------| | HP: 125| SP: 65 | OFF: 30 | DEF: 27 | MEN: 26 | QUI: 29 | LUK: 33 | |-------------------------------------------------------------------| | MOVE: 25 | JUMP: 12 | |--------------------------------------------------------------------------| | FIRE: +40 | WATER: -40 | EARTH: +10 | WIND: -10 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 03 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 655 | SP: 224 | OFF: 130 | DEF: 133 | MEN: 128 | QUI: 139 | LUK: 189 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 995 | SP: 329 | OFF: 202 | DEF: 207 | MEN: 198 | QUI: 211 | LUK: 294 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Karen is a balanced fighter but doesn't excel in any particular area. She has a low stat boost in realize mode (16%) and is really only effective with fire skills. I tend to use her early, but switch her out pretty quickly. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MUE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+ ~C10011~ PROFILE ======= INTRO - Mue. A Legendary Warrior's granddaughter ... but she doesn't know that herself. She's a student in the Warrior course in the Vale Noir School. When the 7 years war started, she received the Devil's Sword from her foster father, Ladwee, formed the Roses Liberation Army, and fought to end the war. Believe it or not, she's a good chef. WEAPON (Devil's Sword) - The official name is the "Devil's Sword -- Meteor". The strongest magic sword in Neverland, made by a god. A fateful sword for Hiro since this sword killed her father. SKILL (Devil Meteor) - Mue's most powerful attack. By releasing the pwer of the Devil's Sword, it creates a heavy impact of light. GAME ==== -> Spectral Souls 2 RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 3 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key Branch). Once you receive the Devil's Guardian Key, use it in the gate terminal to summon Mue. STARTING EQUIPMENT AND SKILLS ============================= -> Sunlight Cleaver -> Leather Cape -> Sword Attack -> Knuckle Guard -> Slash -> Double Thrust STATUS SCREEN ============= STATUS ------ -> Attribute: Warrior Trainee - Increased damage when using Light Sphere skills. Potential Hero - Total status improved. -> Weapons Proficiency: Sword, Spear, Cane *RS (REALIZE STATUS) ------------------ -> *Realize: Devil's Sword (Sword) - Strength 28; Time 2 -> *Skills: Devil Meteor - SP 55; Power 90; Multi, Attack (Light) -> *Attribute: Hero Awakening - Increased damage when attacking an enemy's vulnerable sphere. Chance to cause sleep. Charisma - Quickness increased for all party members (+10%). STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 06 =| |===================------------------------------------------------| | HP: 132| SP: 76 | OFF: 32 | DEF: 24 | MEN: 33 | QUI: 35 | LUK: 33 | |-------------------------------------------------------------------| | MOVE: 26 | JUMP: 08 | |--------------------------------------------------------------------------| | FIRE: -05 | WATER: +05 | EARTH: +15 | WIND: -15 | LIGHT: +25 | DARK: -25 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 03 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 484 | SP: 244 | OFF: 116 | DEF: 112 | MEN: 171 | QUI: 167 | LUK: 153 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 732 | SP: 364 | OFF: 180 | DEF: 174 | MEN: 267 | QUI: 266 | LUK: 246 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 956 | SP: 480 | OFF: 238 | DEF: 232 | MEN: 354 | QUI: 359 | LUK: 327 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1212| SP: 608 | OFF: 298 | DEF: 296 | MEN: 444 | QUI: 461 | LUK: 417 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 1452| SP: 724 | OFF: 360 | DEF: 358 | MEN: 537 | QUI: 548 | LUK: 507 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Mue can enter realize mode after the Knowledge Tower Key Event in Chapter 6 Act 2. Just a note on Mue's 'Potential Hero' attribute: It does not increase her stats, but I believe it functions the same way that Okita's 'Natural Talent' does, that is, I think it grants more stat ups for regular attacks. More specifically, if you attack with a character and they get HP UP, Mue and Okita would get HP UP, SP UP, QUI UP or some variety of stat ups, in other words they have a higher chance of gaining MULTIPLE stats ups for their actions. Mue is actually a pretty good character, and if you want to use a character with +2 OFF growth rate, then she's the one. She is fast and gets a huge boost to her stats in realize mode, not to mention both of her attributes in realize mode are awesome. Although you have to wait a while for her to be able to realize and thus, be effective, her realize mode is worth the wait. The only down side is that she suffers from a 2 turn time limit in her realize. Realize mode gives her a 28+10=38% boost to QUI, so I suggest giving her an accessory that increases the time she spends in Realize mode. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- JOACHIM -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+ ~C10012~ PROFILE ======= INTRO - Joachim Valentine. A vampire who's over 400 years old. He's supposed to be a very dignified vampire, but the way he talks and the way he acts (he thinks he's a phantom who helps the poor) makes him look very ... well, not very dignified at all. WEAPON (Clay Idol) - A kind of Clay Figure buried in kings' tombs in ancient Japan. They were supposedly placed in the tombs to replace people who used to be buried alive to serve the dead king. SKILL (Artem Buster) - The skill to run up the ring corner post, dive into the air and give the enemy a flying head butt. It's so beautiful -- it looks like an angel is flying down to you ... GAME ==== -> Shadow Hearts 2 (Shadow Hearts: Covenant) RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 3 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key Branch). 1) Complete the events at Shalulu Island (and acquired Uru and Karen) 2) During Sun Phase 0/8, 1/8 and/or 2/8 a mission will appear at Radiance Island titled "That name is...", complete the mission and he will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Rock Guarder -> Wool Coat -> Bare Fist -> Doppel Dance -> Dragon Claw -> Ghost Rush -> God Breath STATUS SCREEN ============= STATUS ------ -> Attribute: Vampire - Damage from Darkness Sphere attacks decreased. Table Turning Fighter - Offense increased when HP is below half full (+25%). -> Weapons Proficiency: Fist RS (REALIZE STATUS) ------------------ -> Realize: Clay Idol (Fist) - Strength 22; Time 3 - *(Strength 25; Time 4) -> Skills: Artem Buster - SP 50; Power 90; Single, Attack (Earth) -> Attribute: Yuma Hair Decoration -> Damage from punch attacks decreased *(Mask of Question? -> Increased Realize continuation and damage from Punch attacks decreased) It's a drain! -> HP recovers when damaging an enemy (~31%) STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 04 =| |===================-----------------------------------------------| | HP: 82| SP: 34 | OFF: 18 | DEF: 21 | MEN: 10 | QUI: 13 | LUK: 12 | |------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +25 | WATER: -25 | EARTH: +40 | WIND: -40 | LIGHT: -05 | DARK: +05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 15 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 952 | SP: 158 | OFF: 192 | DEF: 192 | MEN: 67 | QUI: 133 | LUK: 130 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1492| SP: 234 | OFF: 300 | DEF: 300 | MEN: 103 | QUI: 207 | LUK: 204 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur after completing Man Festival in Chapter 10 Act 1 Joachim is a tank, he has strong attacks, high defense and massive HP. After the man festival his realize stats and time get a boost, making him even more powerful. Although he only has a +2 QUI growth, he is still a fairly quick +2 character. As a fist/earth character he has a good number of skills he can use. Also, when his HP drops below half, he gets a 25% boost to his OFF, considering how high his HP gets, that means that even at half HP he will still be relatively safe in battle + he gets the huge OFF boost, now that's awesome! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CARMINE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+ ~C10013~ PROFILE ======= INTRO - The foster child of the palace wizardess Sandra, who solved many incidents that occurred in the Three Nations Continents as a Lorandea Kingdom Knight. He was given the title "Growlanser" which means "Savior of the Light", for his meritorious deeds. He's actually a clone who was created by the ancient bio-weapon, Gevel, the purpose of which was to spy on the human world, but he decided to fight against his own creator, Gevel. Wherever his is, a fairy created by Sandra, the Homunculus Tipi, observes him. WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an actual shape. Magic items that make the owner's mentality into actual weapons. SKILL (Surround Attack) - A traditional sword dance that only people who have survived many battles can master. It can kill enemies around you. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 2 Act 3 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key Branch). Do a search mission at Shalulu Island that has 3+ stages and you will eventually run into him. Complete that stage and he will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Holy Wood -> Leather Cape -> Sword Attack -> Knuckle Guard -> Flare Attack STATUS SCREEN ============= STATUS ------ -> Attribute: Special Envoy - Increased rate of success for Dispatch. Artificial Life - Total condition immunity. -> Weapons Proficiency: Sword, Fist, Ax, Spear RS (REALIZE STATUS) ------------------ -> Realize: Ring Weapon (Sword) - Strength 23; Time 3 -> Skills: Surround Attack - SP 50; Power 85; Multi, Attack (Light) -> Attribute: Growlanser - Increased damage when attacking an enemy's vulnerable sphere. S.T.I.C. - All party members' Mentality increased (+10%). "Space-Time Interference Capacity". STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 06 =| |===================------------------------------------------------| | HP: 114| SP: 51 | OFF: 36 | DEF: 29 | MEN: 25 | QUI: 30 | LUK: 28 | |-------------------------------------------------------------------| | MOVE: 26 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -05 | WATER: +05 | EARTH: -10 | WIND: +10 | LIGHT: +35 | DARK: -35 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 11 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 576 | SP: 192 | OFF: 159 | DEF: 161 | MEN: 115 | QUI: 168 | LUK: 106 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 906 | SP: 282 | OFF: 249 | DEF: 257 | MEN: 167 | QUI: 264 | LUK: 164 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1247| SP: 381 | OFF: 351 | DEF: 350 | MEN: 229 | QUI: 363 | LUK: 228 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= If you look at Carmine's growth rate, you'll see that he has everything you'd want a fighter to have. Given his realize attributes, you'll probably want to pair him with mages to gain the full benefit, but either way, he's still a great character. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- HIJIKATA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+-+- ~C10014~ PROFILE ======= INTRO - Hijikata, Toshizo. A soldier born in 1835 who worked for the Tokugawa government. He supported Isami Kondo as Shinsen-gumi Sub-commander. He was extremely strict with both enemies and allies, so people called him "Hijikata -- the monster", but he was really just a responsible man who was trying to take care of Shinsengumi. After Isami Kondo was beheaded and the Shinsengumi collapsed, he stayed on with the deposed government and fought till his death at the battle at Ezo Goryo-kaku in 1869. WEAPON (Izuminokami) - A sword made by Kanesada Izuminokami the 11th, who was the sword maker in Kaizu. It's said to have been given to Hijikata by Kanesada the 12th. SKILL (Air Dance Sword) - A vicious god's dastardly sword attack that throws a foe into the air and cleaves it in half. GAME ==== -> Shinsengumi RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 1. Use the Wolf Fang Key in the gate terminal to summon Hijikata. STARTING EQUIPMENT AND SKILLS ============================= -> Water Sword S -> Leather Guard -> Cross Cut -> Wild Sword -> Rapid Wind Cut -> E.T.E.S. STATUS SCREEN ============= STATUS ------ -> Attribute: Reinforcement - Increased damage when participating in team attack. Bond of Friendship - Damage increased if selected character participates in team attack. Okita. -> Weapons Proficiency: Sword RS (REALIZE STATUS) ------------------ -> Realize: Izuminokami (Sword) - Strength 15; Time 4 -> Skills: Air Dance Sword - SP 50; Power 90; Single, Attack (Non-Elemental) -> Attribute: Fiendish Hijikata - All damage raised to critical Avoid - If you succeed in inputting a command (D-Pad + Circle) within a certain time, you can evade completely. Moreover, if it's possible to counterattack, you can do that via button input (Square). STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 07 =| |===================------------------------------------------------| | HP: 235| SP: 56 | OFF: 49 | DEF: 53 | MEN: 35 | QUI: 22 | LUK: 24 | |-------------------------------------------------------------------| | MOVE: 25 | JUMP: 11 | |--------------------------------------------------------------------------| | FIRE: +15 | WATER: -15 | EARTH: +15 | WIND: -15 | LIGHT: -10 | DARK: +10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 12 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 01 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================------------------------------------------------------| | HP: 847 | SP: 162 | OFF: 205 | DEF: 209 | MEN: 141 | QUI: 73 | LUK: 72 | |------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1303| SP: 234 | OFF: 322 | DEF: 326 | MEN: 205 | QUI: 111 | LUK: 112 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1759| SP: 332 | OFF: 460 | DEF: 458 | MEN: 285 | QUI: 156 | LUK: 152 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Hijikata is ... well ... terrible. It isn't just his quickness to sucks, but pretty much everything about his realize state sucks too. When in his realize state, Hijikata's attacks all become DEADLY attacks. So you may notice him hitting for ZERO damage a lot of the time. I personally find this extremely annoying, since if I want to use a deadly skill I'll use one, I don't want ALL my skills to be deadly, since if I just want to finish off the enemy, this will prevent me from doing so. Here is a thread that confirms this: http://www.gamefaqs.com/boards/934027-chaos-wars/43561733 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- GRAVE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+-+ ~C10015~ PROFILE ======= INTRO - Grave. The strongest death soldier, also known as "Beyond the Grave" and "Grim Reaper". He was an executive of the Millennium but was betrayed by his best friend and died. Used as a guinea pig, he was revived by the Necrolize Plan and decided to fight for Mika Asagi, who was the daughter of his first love, Maria Asagi. He lost all emotion and memory as a result of his Necrolized body, and he also needs to transfuse whole blood once in a while. His former name was Brandon Heat. WEAPON (Cerberus) - A giant gun weapon developed for the death soldiers by the Necrolize scientists. The names are "Right Head" and "Left Head". SKILL (Cerberus O.D.) - The coffin on his back transformed into an electromagnetic schuss canon! It makes Grave's most powerful attack and shoots heavy, large caliber bullets when combined with a Cerberus. GAME ==== -> Gungrave RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 1 (Desert Key Branch), Chapter 3 Act 3 (Time Key Branch) STARTING EQUIPMENT AND SKILLS ============================= -> Heat Pistol -> Chain Mail Vest -> Shot -> Wide Shot -> Power Shot -> Burst Combo STATUS SCREEN ============= STATUS ------ -> Attribute: Beyond Death - Damage from Darkness Sphere attacks decreased. Bond of Friendship - Damage increased if selected character participates in team attack. Mika. -> Weapons Proficiency: Gun, Double Gun RS (REALIZE STATUS) ------------------ -> Realize: Cerberus (Double Gun) - Strength 25; Time 2 - *(Strength 30; Time 2) -> Skills: Cerberus O.D. - SP 50; Power 95; Multi, Attack (Fire) -> Attribute: N.O.G. - SP partially consumed and WT decreased at stand-by *(D.O.G. - Gaad partially consumed and WT significantly decreased at stand-by -> I don't know why it says GAAD, but it's actually still SP) Necrolize - Immune to all adverse conditions STATS AND GROWTH RATE ===================== *Joins at Rank 9 if Time Key was obtained first |===================| |= JOINED: RANK 06 =| |===================------------------------------------------------| | HP: 204| SP: 78 | OFF: 46 | DEF: 49 | MEN: 18 | QUI: 34 | LUK: 24 | |-------------------------------------------------------------------| | MOVE: 23 | JUMP: 08 | |--------------------------------------------------------------------------| | FIRE: +20 | WATER: -20 | EARTH: +10 | WIND: -10 | LIGHT: -25 | DARK: +25 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 12 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================------------------------------------------------------| | HP: 840 | SP: 252 | OFF: 217 | DEF: 211 | MEN: 71 | QUI: 152 | LUK: 79 | |------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1392| SP: 372 | OFF: 346 | DEF: 331 | MEN: 114 | QUI: 232 | LUK: 119 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1872| SP: 495 | OFF: 466 | DEF: 448 | MEN: 154 | QUI: 310 | LUK: 158 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 2376| SP: 621 | OFF: 580 | DEF: 574 | MEN: 193 | QUI: 392 | LUK: 196 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 2868| SP: 747 | OFF: 697 | DEF: 697 | MEN: 232 | QUI: 476 | LUK: 236 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur after Time Tower Key event in Chapter 9 Act 2. Grave is so cool!! Early on in the game he is an awesome ally, but later on his speed becomes an issue. The only thing I don't like is that his attribute 'Beyond the Grave' doesn't INCREASE the damage he does with darkness sphere skills. Depending on your character selection, he may be your best gunner for a while. He's a great character for the first half of the game, but once you get other gunners (Bunnji, MAKO) he becomes outclassed mainly due to his QUI. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MIKA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+ ~C10016~ PROFILE ======= INTRO - Asagi, Mika. Founder of the Millennium, Big Daddy's daughter. She fought the Millennium with Grave for revenge against the former executive who killed her parents to usurp the organization. After they destroyed the Millennium, they lived quietly to maintain Grave's body, but when they noticed the vestiges of the Necrolize plan in the biological weapon project called the Seed project, with Grave she decided to fight the project backers to truly end their nefarious designs. During the fight with the Corsione family, she experienced Seed infection and then neutralization, and entered a coexistence with Seed. WEAPON (Puppy Fang) - The same gun design as Grave's Cerberus, but remodeled to fit Mika's body. She likes it because she looks like she's a set with Grave. SKILL (Seed the Puppy) - By reactivating the Seed in her body to resonance with her gun, Puppy Fang, she shoots out a bullet that blasts into her enemies. This is only possible in her because of her coexistence with Seed. GAME ==== -> Gungrave RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 1 (Desert Key Branch), Chapter 3 Act 3 (Time Key Branch) STARTING EQUIPMENT AND SKILLS ============================= -> Flouresce Pistol -> Leather Guard -> Shot -> Snipe Shot -> Sidewinder -> Barret Dance STATUS SCREEN ============= STATUS ------ -> Attribute: Unity of Purpose - Recovery level amount raised when recovery item used. Bond of Friendship - Damage increased if selected character participates in team attack. Grave. -> Weapons Proficiency: Gun RS (REALIZE STATUS) ------------------ -> Realize: Puppy Fang (Gun) - Strength 11; Time 3 -> Skills: Seed the Puppy - SP 45; Power 60; Multi, Attack, PSN (Light) -> Attribute: Symbiotic with S.E.E.D. - Chance of half critical damage applied to temporary damage. Support - Increased damage when participating in team attack. STATS AND GROWTH RATE ===================== *Joins at Rank 8 if Time Key was obtained first |===================| |= JOINED: RANK 05 =| |===================------------------------------------------------| | HP: 101| SP: 64 | OFF: 18 | DEF: 23 | MEN: 26 | QUI: 36 | LUK: 21 | |-------------------------------------------------------------------| | MOVE: 23 | JUMP: 09 | |--------------------------------------------------------------------------| | FIRE: -25 | WATER: +25 | EARTH: +15 | WIND: -15 | LIGHT: +20 | DARK: -20 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 03 | OFF: 01 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 581 | SP: 253 | OFF: 76 | DEF: 137 | MEN: 148 | QUI: 222 | LUK: 141 | |-------------------------------------------------------------------------| CHARACTER SUMMARY ================= Poor Mika, she is extremely weak. Not only does she have a +1 OFF growth rate, but she only gets 11% boost to her stats in her realize state, AND her realize special only has 60 power. She's too cute for me to rank her as my least used character, but she's down there with Hijikata, Anastasia, and RB. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- KOYUKI -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+ ~C10017~ PROFILE ======= INTRO - Saito, Koyuki. A freshman at Kamimori School and member of the drama club. She's an excellent student and very beautiful, but too quiet to be part of the popular crowd. But, when it comes to theater, she becomes very passionate. She doesn't like to listen to other people, and she's dating Makoto Nakane, who's in the same homeroom class. INTRO - Little Snow. A Japanese High School girl summoned from "earth" to Neverland by Prince Runage, who was concerned about his continent's future. Prince Runage gave her royal authority and she was crowned Queen Platiselba. When she was summoned from "earth" to Neverland, she saw everything in the whole world and received the power of an almighty god. She feared Jyadow's brutality at first, but she started to care for him and they eventually fell in love. However, she couldn't forgive him for his desire, which was to destroy the human race, so she chose to die with him. She was both best friends and worst enemies at the same time with Hiro. Saito Koyuki is an alternate self. WEAPON (All Knowing Cane) - A moon shaped cane that represents the Holy god Colia's wisdom. Little Snow received it from Prince Runage. SKILL (Vie Elage) - It increases its own life power and changes that power into the light of affection, that, then, falls down from the sky like rain. GAME ==== -> Steady x Study RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 2 (Desert Key Branch), Chapter 3 Act 4 (Time Key Branch). Use the Ice Crystal Key in the gate terminal. STARTING EQUIPMENT AND SKILLS ============================= -> Bewitch Stick -> Silk Scarf -> Frost -> Ray -> Icicle -> Cure -> Divine STATUS SCREEN ============= STATUS ------ -> Attribute: Vocal Training - S Gauge increases if remaining in stand-by (no action taken). Hear-no-evil - Barrier (Seal) Immunity. -> Weapons Proficiency: Cane, Book *RS (REALIZE STATUS) ------------------ -> *Realize: All Knowing Cane (Cane) - Strength 20; Time 3 -> *Skills: Vie Elage - SP 50; Power 60; Multi, Recover, (Light) -> *Attribute: Bond of Friendship - Damage increased if selected character participates in team attack. Hiro. K.O.M.W. - Chance to neutralize spell attack damage. "Knowledge of Many Worlds" STATS AND GROWTH RATE ===================== *Joins at Rank 10 regardless of which path you chose (Time or Desert) |===================| |= JOINED: RANK 10 =| |===================--------------------------------------------------| | HP: 253| SP: 166 | OFF: 35 | DEF: 55 | MEN: 108 | QUI: 62 | LUK: 64 | |---------------------------------------------------------------------| | MOVE: 23 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -30 | WATER: +30 | EARTH: +05 | WIND: -05 | LIGHT: +20 | DARK: -20 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 04 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 586 | SP: 338 | OFF: 74 | DEF: 129 | MEN: 231 | QUI: 144 | LUK: 146 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 955 | SP: 518 | OFF: 114 | DEF: 209 | MEN: 360 | QUI: 228 | LUK: 228 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1297| SP: 678 | OFF: 151 | DEF: 285 | MEN: 477 | QUI: 304 | LUK: 304 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1666| SP: 846 | OFF: 192 | DEF: 363 | MEN: 597 | QUI: 384 | LUK: 388 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Koyuki can enter realize mode after the final battle of Chapter 6. Koyuki is a very good mage. She has a good stat boost in her realize form and if you like using Hiro, their damage will increase when together in a combo. However, she has a few downfalls, first and foremost, her realize special attack is a healing spell, which is completely useless in my opinion. Also, her 2 attributes 'Vocal Training' and 'Hear-no-evil' are utterly useless as well. For these reasons, I recommend using a different mage. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+- RB (Rocket Billy) -+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ ~C10018~ PROFILE ======= INTRO - RockItbilly Redcadillac. A ghost haunting the guitar that Juji found. He's a lady killer and he admires women, especially his grandmother. Juji thinks he's too much of a playboy, so sometimes their opinions clash. He may sound like a joker, but he's really an earnest character. WEAPON (BL 20000V) - The guitar that Kabane, Juji found. Haunted by Billy, it's official name is the Blue Lightning: 20,000V, made by the Electigger company. The pickups underneath the body can generate an electric shock, but whether it was intended to be a weapon is unknown. SKILL (Thunder Love) - A finale number to shake the enemy's heart by generating a maximum power electric shock through furious solo licks. GAME ==== -> Gungrave RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 2 (Desert Branch ONLY) 1) In Chapter 2 Act 3, in the Main Mission "You've Got it all Wrong", you MUST defeat Ryoma with Okita (alone or have Okita start a combo) to obtain the Desert Key. 2) In Chapter 3 Act 2 of the Desert Branch, complete the Main Mission at Radiance Island titled, "Night Thriller", and RB will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Shocking Hand Gun -> Chain Mail Vest -> Shot -> Screw Nail -> Wide Shot -> Bust Combo -> Roll -> Ray STATUS SCREEN ============= STATUS ------ -> Attribute: Ghost Body - Evasion rate raised with damage from physical attacks. Partner - Damage increased if selected character participates in team attack. Juji. -> Weapons Proficiency: Gun, Guitar, Cane, Book RS (REALIZE STATUS) ------------------ -> Realize: BL20000V (Guitar) - Strength 15; Time 4 - *(Strength 20; Time 4) -> Skills: Thunder Love - SP 60; Power 75; Single, Attack, (Wind) -> Attribute: Doing it Tonight 1 -> SP partially consumed and WT decreased at stand-by *(Doing it Tonight F -> SP partially consumed and WT significantly decreased at stand-by). Electorock -> Increased damage from Light Sphere or Wind Sphere attacks. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 08 =| |===================-------------------------------------------------| | HP: 172 | SP: 82 | OFF: 40 | DEF: 58 | MEN: 33 | QUI: 49 | LUK: 55 | |--------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -03 | WATER: +03 | EARTH: -30 | WIND: +30 | LIGHT: +15 | DARK: -15 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 04 | OFF: 02 | DEF: 03 | MEN: 02 | QUI: 03 | LUK: 03 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 523 | SP: 234 | OFF: 116 | DEF: 169 | MEN: 107 | QUI: 163 | LUK: 166 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 793 | SP: 358 | OFF: 178 | DEF: 262 | MEN: 169 | QUI: 256 | LUK: 256 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1063| SP: 478 | OFF: 238 | DEF: 358 | MEN: 233 | QUI: 343 | LUK: 346 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur after the Time Tower Key Event. RB has some good stat growth, but unfortunately his OFF is only a +2. After the time tower key event his realize state gets improved and makes him a lot more effective in battle, in particular, the fact that his WT gets decreased. His Electorock attribute is confusing, since it says "or". He starts with this attribute so I can't determine a way to figure out if Light AND Wind attacks are BOTH strengthened. I would assume that the translation is messed up and it should say "and". ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LUWENELVA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+ ~C10019~ PROFILE ======= INTRO - Luwenelva. A training coach at the Vale Noir School, and also the most influential person of the school. In normal life, however, she's very nice and sweet. She was the counselor for the Roses Liberation Army. She's a heavy drinker, and it can get a bit ugly when she's drunk. She was a goddess of love and rich harvest in a previous incarnation, so she's not really human. WEAPON (G.D. Mind Sealing) - A magic sword that fell from heaven when Luwenelva was born. It's the symbol of her previous incarnation as a rich harvest goddess, and also her other self. As it says in the name, it can seal even gods and demons. SKILL (Devil's Claw) - A sword attack with a vicious gale that's only possible with Luwenelva's excellent skills. No one can stand still when encountering this. GAME ==== -> Spectral Souls RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 4 (Desert Key Branch), Chapter 3 Act 3 (Time Key Branch). 1) In Chapter 3 Act 3 (Desert) or Chapter 3 Act 1 (Time), in the Main Mission "Self-Professed Detective", defeat Ryoma when the Sun Phase is at 6/8, 7/8, or 8/8 to get the Heavy Drinking Key. 2) Use the key at the gate terminal to summon Luwenelva. STARTING EQUIPMENT AND SKILLS ============================= -> Green Sword S -> Silk Scarf -> Sword Attack -> Helmet Rend -> Shadow Bind -> Bash -> Snake Break STATUS SCREEN ============= STATUS ------ -> Attribute: Bond of Friendship - Damage increased if selected character participates in team attack. Mue. Grace of the Goddess - Defense increased for all party members when guarding (+10%). -> Weapons Proficiency: Sword, Ax RS (REALIZE STATUS) ------------------ -> Realize: Seal of Devil (Sword) - Strength 16; Time 3 -> Skills: Devil Claw Attack - SP 50; Power 85; Single, Attack, (Wind) -> Attribute: E.D.O.G. - Amount of S gauge increase raised when being attacked. "Earthly Decent of the Goddess" Educational Guidance - Offense increased for all party members when forward guarding (+10%) STATS AND GROWTH RATE ===================== *Joins at Rank 10 regardless of which path you chose (Time or Desert) |===================| |= JOINED: RANK 10 =| |===================-------------------------------------------------| | HP: 295 | SP: 79 | OFF: 76 | DEF: 71 | MEN: 55 | QUI: 52 | LUK: 59 | |--------------------------------------------------------------------| | MOVE: 24 | JUMP: 11 | |--------------------------------------------------------------------------| | FIRE: -10 | WATER: +10 | EARTH: -25 | WIND: +25 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 625 | SP: 145 | OFF: 181 | DEF: 167 | MEN: 123 | QUI: 120 | LUK: 123 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 935 | SP: 215 | OFF: 280 | DEF: 266 | MEN: 191 | QUI: 190 | LUK: 185 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1295| SP: 285 | OFF: 385 | DEF: 362 | MEN: 265 | QUI: 264 | LUK: 253 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1605| SP: 349 | OFF: 481 | DEF: 458 | MEN: 327 | QUI: 336 | LUK: 315 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 1915| SP: 415 | OFF: 574 | DEF: 554 | MEN: 391 | QUI: 406 | LUK: 385 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2245| SP: 483 | OFF: 673 | DEF: 656 | MEN: 459 | QUI: 476 | LUK: 453 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2605| SP: 553 | OFF: 775 | DEF: 755 | MEN: 531 | QUI: 544 | LUK: 519 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 90 =| |==================--------------------------------------------------------| | HP: 2945| SP: 617 | OFF: 874 | DEF: 848 | MEN: 597 | QUI: 614 | LUK: 585 | |--------------------------------------------------------------------------| *From the moment I got Luwenelva, I equipped her with SPD Assist. If you compare her rank 10, 20, and 30 stats, taking into consideration her growth rate for MEN, QUI, and LUK, you will see that SPD Assist really had very little effect. However, it gradually began to surpass LUK. By rank 50 her QUI surpassed her MEN. CHARACTER SUMMARY ================= If Hiro wasn't you're +2 QUI character that you chose to use, then I strongly suggest using Luwenelva. Actually, I use BOTH of them, but Luwenelva's attribute while in realize is one of the most effective attributes in the game, as it increases all party members (including her) OFF by 10%. Now if that wasn't good enough, if you use her AND Mue in battle in their realize states, then you'll get +10% in OFF and QUI, PLUS they have Bond of Friendship together. And ya, it does say "when forward guarding" for Luwenelva's Educational Guidance attribute -_-, obviously she would have to be forward guarding in order to be in realize mode. You'll need to boost Luwenelva's QUI, but if you noticed from my tests above with the SPD Assist skill, there doesn't seem to be much of a difference for the first 30 levels, so I suggest equipping it on her from Rank 30 onwards. Although I equipped her with the SPD Assist skill form the beginning, and the SPD Assist skill leveled up in my game, it only increased by a power of 1. What I mean is, it starts at level 0 with power 5, and by the time it reached level 3 (Luwenelva was at Rank 70), it had only increased to power 6, so the time it spent on Luwenelva from Rank 10->Rank 30 is negligible, thus you should still see results if you equip it at Rank 30. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ OROCHIMARU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+ ~C10020~ PROFILE ======= INTRO - Orochimaru. A king of Muromachi located to the far east of Neverland. He's a very valiant fighter, also known as the "Flying Eastern Dragon". When he was little, he almost died accidentally, but he survived by fusing with the Spectral Emperor Dragon's soul. He loves women, alcohol and violence. A man among men. He worked for the Shinba Empire, winning the Neverland War and succeeding to unify the continent, but he was exiled for treason. WEAPON (Sun Rise) - A precious sword handed down in the Muromachi royal family. As shown by its name, it represents the sun. It reflects its wielder's mental strength as flame, so only Orochimaru can bring for the true power of the sword. SKILL (H.E.T.A.) - Blasting an enemy by creating a massively powerful gale made through his hidden power, the "Spectral Emperor Dragon". This is Orochimaru's trump card. "Howling Emperor Thunder Attack" GAME ==== -> Spectral Force RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 4 (Desert Key Branch), Chapter 3 Act 3 (Time Key Branch). 1) In Chapter 3 Act 3 (Desert) or Chapter 3 Act 1 (Time), in the Main Mission "Self-Professed Detective", defeat Ryoma when the Sun Phase is at 0/8, 1/8, 2/8, 3/8, 4/8, or 5/8 to get the Huge Serpent Key. 2) Use the key at the gate terminal to summon Orochimaru. STARTING EQUIPMENT AND SKILLS ============================= -> Blue Sword S -> Padded Shirt -> Sword Attack -> Knuckle Guard -> L.F.L.S. -> Bare Fist -> Rapid Palm STATUS SCREEN ============= STATUS ------ -> Attribute: Taunt - Damage increased with fist attack. Damage decreased with subsequent fist attacks. Drink Liquor Together - All party members' temporary damage recovery amount increased when guarding. -> Weapons Proficiency: Fist, Sword RS (REALIZE STATUS) ------------------ -> Realize: Sun Rise (Sword) - Strength 20; Time 3 -> Skills: H.E.T.A. - SP 55; Power 80; Multi, Attack, (Water) -> Attribute: E.D.B. - Slight HP recovery at beginning of action. "Emperor Dragon's Breath" Charisma - Quickness increased for all party members (+10%) STATS AND GROWTH RATE ===================== *Joins at Rank 10 regardless of which path you chose (Time or Desert) |===================| |= JOINED: RANK 10 =| |===================--------------------------------------------------| | HP: 348 | SP: 80 | OFF: 69 | DEF: 123 | MEN: 33 | QUI: 65 | LUK: 37 | |---------------------------------------------------------------------| | MOVE: 23 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -25 | WATER: +25 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 12 | SP: 02 | OFF: 02 | DEF: 04 | MEN: 01 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| CHARACTER SUMMARY ================= Orochimaru is a tank! He is the only character in the game that has a +4 DEF growth, and since his MEN and LUK are at +1, this means that not only will his DEF be that much higher, but also his QUI and OFF will be on the 'high end' of the +2 growth rate characters. His only downfall is that he has only 1 good attribute (Charisma), the other ones just plain suck or are useless, especially 'Taunt'. Even if someone was dumb enough to equip him with a fist weapon, this Taunt skill will ensure that his damage will SUCK in lengthy battle (i.e. boss battles). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ALICE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+ ~C10021~ PROFILE ======= INTRO - Alice Elliot. A very devout Christian girl from Rouen, France. Her father, who was a priest, was killed and she was then kidnapped, but saved by Uru. It was a fateful encounter. She has a sixth sense that allows her to feel and hear what normal people can't, and evil people are after her for that power. WEAPON (HB of Flesh) - A bible made from the skin of a saint who performed many miracles. Holy tools made with relics have strong powers, and this bible has the spiritual power to avoid evil spirits. "Holy Book of Flesh" SKILL (Advent) - A guardian spirit manifestation with a pyramid who clears any harm besetting the path of the righteous. Only a saintly woman can have this protection. GAME ==== -> Shadow Hearts RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 5 STARTING EQUIPMENT AND SKILLS ============================= -> Ibis Pink Dictionary -> Silk Scarf -> Cure -> Burn -> Ray -> Rainbow Ball STATUS SCREEN ============= STATUS ------ -> Attribute: Gospel - Defense increased for all party members when guarding. Bond of Friendship - Damage increased if selected character participates in team attack. Uru. -> Weapons Proficiency: Book, Ax RS (REALIZE STATUS) ------------------ -> Realize: Holy Book OF Flesh (Book) - Strength 18; Time 3 -> Skills: Advent - SP 60; Power 90; Multi, Attack, (Light) -> Attribute: Holy Sister's Eye - Immunity to Blindness. Increased Evasion rate. Ark - Recovery amount increased when recovery skill used. Defense decreased from Light Sphere attack. (See Summary) STATS AND GROWTH RATE ===================== *Joins at Rank 10 regardless of which path you chose (Time or Desert) |===================| |= JOINED: RANK 10 =| |===================---------------------------------------------------| | HP: 240 | SP: 120 | OFF: 34 | DEF: 68 | MEN: 102 | QUI: 54 | LUK: 62 | |----------------------------------------------------------------------| | MOVE: 23 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -15 | WATER: +15 | EARTH: +05 | WIND: -05 | LIGHT: +40 | DARK: -40 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 03 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 560 | SP: 240 | OFF: 73 | DEF: 146 | MEN: 225 | QUI: 140 | LUK: 138 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 888 | SP: 363 | OFF: 112 | DEF: 222 | MEN: 354 | QUI: 218 | LUK: 214 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1200| SP: 483 | OFF: 154 | DEF: 304 | MEN: 480 | QUI: 302 | LUK: 298 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1504| SP: 600 | OFF: 193 | DEF: 384 | MEN: 594 | QUI: 382 | LUK: 370 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Regarding 'Ark': It says "Defense decreased..." but I believe the translation should have been "Damage decreased...". I actually tired to test this and was casting light sphere skills to see if either Alice's defense went down, or the enemy's defense went down, but neither of them did. Alice is actually a very good mage, especially since she has Bond of Friendship with Uru. The only downside I see is that she can't equip canes, but on the plus side she can use the strongest Water and Light spells in the game, whereas the cane users are limited to the second strongest in those elements. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- GEPETTO -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+ ~C10022~ PROFILE ======= INTRO - Gepetto. He used to be a very famous puppeteer, but he retired after he lost his wife and daughter. He decided to start another journey with his niece's x-boyfriend, Uru when Uru visited him. WEAPON (Cornelia) - A marionette Gepetto manipulates. He named the doll after his daughter, "Cornelia". SKILL (Ecstasy) - Major magic that separates Cornelia into 3 bodies and calls a star down from the sky. GAME ==== -> Shadow Hearts 2 (Shadow Hearts: Covenant) RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 5 STARTING EQUIPMENT AND SKILLS ============================= -> Stiff Stick -> Padded Shirt -> Ray -> Spike -> Extension -> Powered STATUS SCREEN ============= STATUS ------ -> Attribute: Doting - Damage from physical attacks decreased. Builder Card - Chance to cause Barrier (Seal) or Paralysis -> Weapons Proficiency: Book, Cane, Doll RS (REALIZE STATUS) ------------------ -> Realize: Cornelia (Doll) - Strength 5; Time 5 -> Skills: Ecstasy - SP 50; Power 73; Single, Attack, (Earth) -> Attribute: Dress Up - Slight chance for Magic attack immunity. Increased damage when attacking an enemy's vulnerable sphere. Puppeteer - Increased damage when attacking a human. STATS AND GROWTH RATE ===================== *Joins at Rank 11 regardless of which path you chose (Time or Desert) |===================| |= JOINED: RANK 11 =| |===================---------------------------------------------------| | HP: 338 | SP: 176 | OFF: 43 | DEF: 79 | MEN: 113 | QUI: 47 | LUK: 71 | |----------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -10 | WATER: +10 | EARTH: +10 | WIND: -10 | LIGHT: +15 | DARK: -15 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 01 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================------------------------------------------------------| | HP: 634 | SP: 348 | OFF: 80 | DEF: 161 | MEN: 230 | QUI: 88 | LUK: 153 | |------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 970 | SP: 536 | OFF: 120 | DEF: 247 | MEN: 365 | QUI: 133 | LUK: 245 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1354| SP: 748 | OFF: 169 | DEF: 343 | MEN: 509 | QUI: 181 | LUK: 339 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Another +1 QUI character, frankly, none are worth using, but Gepetto even more so. Why? Because just look at the stat boost he gets in realize mode, it is the lowest increase of all characters at 5%. Also his realize special hits a single target, which is not good for a mage. It's too bad that he's such a bad character because he has some pretty nice attributes. You'll need to level him in order to obtain another recruit, but aside from that, there are many other mages that are far better than him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ANASTASIA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+ ~C10023~ PROFILE ======= INTRO - Anastasia. The 4th Imperial princess of the Russian Emperor. She works hard to find out the mystic Rasputin's plot in order to save her country. She may have the look of angel, but her personality can be a little tough. WEAPON (Gold Angel) - An Easter egg made with evil warding gold and magic stones. The outside is decorated with gorgeous angels and the inside is full of machines made by Edgar, the best watch craftsman in Russia. An Easter egg is a coloured egg hidden to be found by children on Easter day. SKILL (Euthanasia) - Anastasia's deadly attack that summons the Orobas she took a picture of. GAME ==== -> Shadow Hearts 2 (Shadow Hearts: Covenant) RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 5 STARTING EQUIPMENT AND SKILLS ============================= -> Blue Guarder -> Silk Scarf -> Bare Fist -> Doppel Dance -> Close Range -> Angel Touch STATUS SCREEN ============= STATUS ------ -> Attribute: Royal Ancestry - Mentality increased for all party members when forward guarding (+5%). Bond of Friendship - Damage increased if selected character participates in team attack. Kurando. -> Weapons Proficiency: Fist, Easter Egg RS (REALIZE STATUS) ------------------ -> Realize: Gold Angel (Fist, Easter Egg) - Strength 10; Time 4 -> Skills: Euthanasia - SP 55; Power 75; Multi, Attack, SLP (Water) -> Attribute: S.A.W.B. - Increased chance of getting items from a defeated enemy. Increased quickness (+10%). "Steal as the Wind Blows" Photography - Chance to cause Blindness. STATS AND GROWTH RATE ===================== *Joins at Rank 11 regardless of which path you chose (Time or Desert) |===================| |= JOINED: RANK 11 =| |===================---------------------------------------------------| | HP: 276 | SP: 126 | OFF: 37 | DEF: 67 | MEN: 102 | QUI: 91 | LUK: 63 | |----------------------------------------------------------------------| | MOVE: 23 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -40 | WATER: +40 | EARTH: -10 | WIND: +10 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 03 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 573 | SP: 222 | OFF: 68 | DEF: 129 | MEN: 201 | QUI: 193 | LUK: 129 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 906 | SP: 339 | OFF: 105 | DEF: 201 | MEN: 318 | QUI: 310 | LUK: 199 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= I don't know what the creators were thinking when they made Anastasia. She is built like a mage, but is a Fist user. The fact that she has +1 OFF growth makes her useless in this game. It's really too bad, because Anastasia is actually VERY fast, she not only has +3 to QUI, but in her realize form she gets 10% to all stats + an additional 10% to QUI. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ KURANDO +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+ ~C10024~ PROFILE ======= INTRO - Inugami, Kurando. A young swordsman from the respected Inugami family. Uru's cousin and he's also a Harmonicsor. A very polite and quiet boy. WEAPON (Jutendouji) - The accompanying monster handed down in the Inugami family for generations. SKILL (Heavenquake!) - The angry goblin's roar rips apart the sky and cracks the ground! GAME ==== -> Shadow Hearts 2 (Shadow Hearts: Covenant) RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 3 Act 5 STARTING EQUIPMENT AND SKILLS ============================= -> L/Green Sword S -> Padded Shirt -> Sword Attack -> Cross Cut -> Wild Sword -> E.T.E.S. STATUS SCREEN ============= STATUS ------ -> Attribute: Soul Energy - S Gauge level raised when enemy defeated. Bond of Friendship - Damage increased if selected character participates in team attack. Anastasia. -> Weapons Proficiency: Sword RS (REALIZE STATUS) ------------------ -> Realize: Jutendouji (Sword) - Strength 26; Time 2 -> Skills: Heavenquake - SP 60; Power 105; Single, Attack (Wind) -> Attribute: 7.P.G.K. - Chance to halve all received damage. "7 Pampas Grass Knotting". Instant Sword Attack - Chance to cause critical damage. STATS AND GROWTH RATE ===================== *Joins at Rank 12 regardless of which path you chose (Time or Desert) |===================| |= JOINED: RANK 12 =| |===================---------------------------------------------------| | HP: 355 | SP: 98 | OFF: 101 | DEF: 69 | MEN: 66 | QUI: 108 | LUK: 40 | |----------------------------------------------------------------------| | MOVE: 26 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -05 | WATER: +05 | EARTH: -10 | WIND: +10 | LIGHT: +20 | DARK: -20 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 02 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 645 | SP: 160 | OFF: 191 | DEF: 131 | MEN: 122 | QUI: 198 | LUK: 71 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1005| SP: 234 | OFF: 293 | DEF: 201 | MEN: 192 | QUI: 309 | LUK: 108 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Unfortunately Kurando suffers from the same stupid attribute as Hayatemaru, but not as bad as Hijikata. His chance to cause critical damage can be very annoying when you just want to finish off the enemy. Kurando is another character you want to keep in realize mode, even at the cost of an accessory since he not only can halve all damage, but he gets a significant boost to his stats. He has excellent growth rate for a fighter and is definitely a good character to use. However I can't bring myself to overlook his "critical" attribute, so I don't use him very much. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ MONICA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+- ~C10025~ PROFILE ======= INTRO - Monica. A mix of human and feathered race called Featherian. The wings on her back are not fully developed and not capable to flying, probably because of her racially mixed parentage. She has a complex about herself for not being able to fly even though she has feathers, so she talks very cynically. Her Featherian mother has already died, and she's looking for her missing father. WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an actual shape. Magic items that make the owner's mentality into actual weapons. SKILL (Piercing Attack) - Monica's ultimate attack that throws every weapon she can lay her hands on to hit the enemy. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 4 Act 1. 1) Do a search mission at Garaze Island with 3+ stages and you will run into her. 2) Complete the stage and she will join you STARTING EQUIPMENT AND SKILLS ============================= -> Blizzard Sword -> Ceremonial Wear -> Sword Attack -> L.F.L.S. -> Blade Jail -> Sword Chakram STATUS SCREEN ============= STATUS ------ -> Attribute: Throw - Increased damage when using Offense items. Underdeveloped Wings - Wind Sphere attack damage increased. -> Weapons Proficiency: Sword, Book, Cane RS (REALIZE STATUS) ------------------ -> Realize: Ring Weapon (Sword, Cane, Book) - Strength 12; Time 4 -> Skills: Piercing Attack - SP 50; Power 70; Multi, Attack (Wind) -> Attribute: Dark Spirit Summoner - Darkness Sphere attack damage increased. Damage from Darkness Sphere attacks decreased. Song of the Wind - HP recovers slightly if remaining in stand-by (no action taken). STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 11 =| |===================---------------------------------------------------| | HP: 275 | SP: 154 | OFF: 57 | DEF: 61 | MEN: 102 | QUI: 95 | LUK: 36 | |----------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -10 | WATER: +10 | EARTH: -20 | WIND: +20 | LIGHT: -35 | DARK: +35 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 04 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 585 | SP: 294 | OFF: 121 | DEF: 127 | MEN: 204 | QUI: 194 | LUK: 69 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 935 | SP: 454 | OFF: 189 | DEF: 197 | MEN: 315 | QUI: 308 | LUK: 105 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1285| SP: 614 | OFF: 271 | DEF: 277 | MEN: 425 | QUI: 431 | LUK: 149 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Monica is unique, read this thread for more info http://www.gamefaqs.com/boards/934027-chaos-wars/43645040 Basically what the thread is saying is the following: -Monica is better suited as a mage -Regardless if Monica is equipped with a sword, cane, or book, she can still use her Special realize move (Piercing Attack) -Piercing Attack (Monica's realize special) is based off her Offense not her Mentality, so if you build her as a mage, this attack will be pitiful. To Sum up, the creators of this game dropped the ball on her just like they did on Anastasia. However, Monica is still a VERY good mage if you just ignore Piercing Attack. Unlike Anastasia who is completely useless all around. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+--+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ZEONSILT +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+--+-+-+ ~C10026~ PROFILE ======= INTRO - Zeonsilt. A man who lives in a village called Wasry near the ocean. He was attacked by monster and barely lived, but when he recovered from his injuries he had developed a new power. He's involved in a war to decided the future of the world because of that power. WEAPON (Bizen) - One of the finest pieces that craftsmen from abroad made in ancient times. Only one who has true power can wield it. SKILL (Rejection) - A paramount skill to charge into an enemy unit and create a huge fire. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 4 Act 1. Use the Two Spears Key at the gate terminal. STARTING EQUIPMENT AND SKILLS ============================= -> Gale Halberd -> Desert Cloak -> Charge -> Spear Wall -> Shadowless Stab -> Million Pierces STATUS SCREEN ============= STATUS ------ -> Attribute: Peace-keeping Force - Damage increased if a character with this specialty participates in team attack. (Zeonsilt, Mervina, Chriass) C.O.U.S. - Increased Offense during counterattack. "Counterattack of Unlucky Spear". -> Weapons Proficiency: Spear, Cane, Sword, Ax RS (REALIZE STATUS) ------------------ -> Realize: Bizen (Spear) - Strength 22; Time 3 -> Skills: Rejection - SP 50; Power 75; Multi, Attack (Fire) -> Attribute: Toughness - Increased Defense when HP is below half (+25%) Dual Lancer - Damage from Spear attacks decreased. Spear skill level advancement improved. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 14 =| |===================----------------------------------------------------| | HP: 424 | SP: 134 | OFF: 118 | DEF: 82 | MEN: 82 | QUI: 106 | LUK: 86 | |-----------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -10 | WATER: +10 | EARTH: +10 | WIND: -10 | LIGHT: +25 | DARK: -25 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 11 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 644 | SP: 197 | OFF: 178 | DEF: 118 | MEN: 122 | QUI: 175 | LUK: 126 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1029| SP: 302 | OFF: 277 | DEF: 186 | MEN: 186 | QUI: 274 | LUK: 190 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1436| SP: 416 | OFF: 379 | DEF: 246 | MEN: 252 | QUI: 388 | LUK: 256 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1799| SP: 518 | OFF: 484 | DEF: 310 | MEN: 320 | QUI: 487 | LUK: 320 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 2151| SP: 617 | OFF: 583 | DEF: 372 | MEN: 384 | QUI: 589 | LUK: 388 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2514| SP: 716 | OFF: 676 | DEF: 436 | MEN: 448 | QUI: 694 | LUK: 456 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2877| SP: 821 | OFF: 778 | DEF: 502 | MEN: 514 | QUI: 793 | LUK: 526 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 90 =| |==================--------------------------------------------------------| | HP: 3251| SP: 938 | OFF: 877 | DEF: 568 | MEN: 578 | QUI: 901 | LUK: 598 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Zeonsilt is the best spear user in the game. His growth rate is excellent and he doesn't suffer from the "critical" attribute that Hayatemaru has, so when you get him I strongly suggest using him in place of Hayatemaru. The only thing I don't like about him is his attributes. Peace-keeping force is useless since neither Mervina or Chriass are good enough to be in my main 10, and since I don't use counters, his C.O.U.S. is also useless. However, I always use Zeonsilt in my main 10. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+--+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- WRUZEL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+--+-+-+ ~C10027~ PROFILE ======= INTRO - Wruzel. A daughter of the native chief on Pagoras Island. Being skilled at hunting and fighting are the only things that matter in her life. She likes to eat, laugh, and fall in love. She's good at hunting herself, and her favourite things are crocodile meat and Hyoma. Her special dish is seared flesh. WEAPON (Grand Ax) - A war ax carved from a giant fossilized dragon bone. The dragon's soul is awakened within it, so it makes a roar every time it's swung. SKILL (Gaia Rave) - A special hunting method done by hitting the earth with the ax to wake up and earth sprite who'll then cause a terrible earthquake, allowing the capture of game. The earth sprites are reacting to Wruzel's special powers, but she thinks her ax is just extra strong. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 4 Act 1 (Idol Key Branch), Chapter 4 Act 3 (Ancient Key Branch) 1) Must defeat her with Hyoma in a 1-on-1 battle. STARTING EQUIPMENT AND SKILLS ============================= -> Earth Wood Ax -> Hunter's Mail -> Cracking Blow -> Bash -> H.A. Style STATUS SCREEN ============= STATUS ------ -> Attribute: Hunting - Damage increased when attacking a monster. Battle Hymn - All party members' SP recovery amount increased when guarding. -> Weapons Proficiency: Ax RS (REALIZE STATUS) ------------------ -> Realize: Grand Ax (Ax) - Strength 16; Time 3 -> Skills: Gaia Rave - SP 50; Power 95; Multi, Attack (Earth) -> Attribute: Gut Feeling - Immunity to all spheres relating to an enemy's attack. Bone Shattering - Chance of decreased Defense and Quickness STATS AND GROWTH RATE ===================== *Joins at Rank 16 if branch taken was Time Key -> Ancient Key |===================| |= JOINED: RANK 14 =| |===================---------------------------------------------------| | HP: 532 | SP: 167 | OFF: 147 | DEF: 98 | MEN: 49 | QUI: 92 | LUK: 92 | |----------------------------------------------------------------------| | MOVE: 24 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +20 | WATER: -20 | EARTH: +28 | WIND: -28 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 01 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 772 | SP: 242 | OFF: 213 | DEF: 146 | MEN: 71 | QUI: 140 | LUK: 140 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1162| SP: 362 | OFF: 333 | DEF: 224 | MEN: 111 | QUI: 224 | LUK: 220 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1572| SP: 494 | OFF: 459 | DEF: 306 | MEN: 151 | QUI: 306 | LUK: 300 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 2012| SP: 614 | OFF: 576 | DEF: 384 | MEN: 189 | QUI: 384 | LUK: 382 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 2432| SP: 725 | OFF: 699 | DEF: 464 | MEN: 227 | QUI: 468 | LUK: 460 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2852| SP: 848 | OFF: 819 | DEF: 540 | MEN: 271 | QUI: 542 | LUK: 544 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Wruzel is the only Ax user in the game. She can become very strong, and Ax skills themselves have high power, however, as in all RPG's, Ax's always suffer as a result of their power. That is, since they are so strong, the tend to come with draw backs, and in this game, that drawback is accuracy. Many ax skills tend to miss, and can get very annoying when you are trying to finish off an enemy. I use Wruzel just to change things up a bit, but in dangerous, tough battles, her attacks just aren't reliable. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- JUJI -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10028~ PROFILE ======= INTRO - Kabane, Juji. A guy who was destroyed by an experiment that combined Necrolize and Orgman. He barely survived by breathing in the special manner of Autumn Leaves Style martial arts of the ninja. He holds a grudge against Garino, who performed the experiment on him. He has a filthy mouth, but he can't ignore people who need help. Bunnji Kugashira is his brother. WEAPON (Gun Blade) - Remodeled weapon combining a Japanese sword and a gun to maximize the skills of the Autumn Leaves Style fighting of the ninja. Named "whirlwind" and "gale", it's maintained through tempering done by it at high speed and by cutting things repeatedly, which re-forges it everdyay. It's shining red. SKILL (Flaming Torpedo) - An attack with the flame of anger and speed of a god to send enemies to hell. This is the true power of Autumn Leaves Style of the ninja! GAME ==== -> Gungrave RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 4 Act 2 (Idol Branch ONLY). 1) Must have obtained the Desert Key and as a result you obtained the Idol Key BEFORE the Ancient Key 2) Must have recruited RB 3) Complete Main Mission "Avenger" at Garaze Island in Chapter 4 Act 2 and Juji will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Lion Hand Gun -> Long Robe -> Shot -> Zero Distance -> Sword Attack -> Wild Sword -> Burst Combo STATUS SCREEN ============= STATUS ------ -> Attribute: Cicada Exoskeleton - Immune to any low probability attack Partner - Damage increased if selected character participates in team attack. RB. -> Weapons Proficiency: Sword, Gun, Gun Blade RS (REALIZE STATUS) ------------------ -> Realize: Gun Blade (Gun Blade) - Strength 24; Time 2 - *(Stregnth 29; Time 2) -> Skills: Flaming Torpedo - SP 55; Power 100; Single, Attack (Fire) -> Attribute: Mirage - SP partially consumed and WT decreased at stand-by *(Inferno - SP partially consumed and WT significantly decreased at stand-by) Necrolize - Immune to all adverse conditions. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 16 =| |===================----------------------------------------------------| | HP: 470 | SP: 154 | OFF: 142 | DEF: 90 | MEN: 89 | QUI: 142 | LUK: 87 | |-----------------------------------------------------------------------| | MOVE: 26 | JUMP: 11 | |--------------------------------------------------------------------------| | FIRE: +25 | WATER: -25 | EARTH: -25 | WIND: +25 | LIGHT: -10 | DARK: +10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 600 | SP: 196 | OFF: 175 | DEF: 114 | MEN: 115 | QUI: 184 | LUK: 113 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 980 | SP: 304 | OFF: 283 | DEF: 186 | MEN: 185 | QUI: 292 | LUK: 181 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *These changes occur after Time Tower Key Event. Juji is actually a very good gunner, he has practically the same stat growth as Grave except Juji is faster (+3 QUI). His partner for increasing damage is RB which is better than Grave's partner in Mika. If you enjoy gun fighters than I suggest using him over Grave. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- LUBUL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10029~ PROFILE ======= INTRO - Lubul. A monkey, supposedly that lives on Elshant Island. It has a low IQ and is very aggressive. It's very good at sensing what will bother people and then does that on purpose to be annoying. WEAPON (Beast Spear) - A bone found somewhere that was made into a pike. The material is obviously metal, so it's probably the fang of an artificial life form made on Elshant eons ago. SKILL (Heaven Tour) - A deadly attack that creates a tornado that sucks up enemies. As the result, he will be sucked up as well. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 4 Act 1 (Ancient Key Branch), Chapter 4 Act 3 (Idol Key Branch) 1) In the second battle in the Main Mission "Mysterious Anthropoid" at Elshant Island, make sure that Shizuku is the one who kills Lubul WITH her realize special HARISEN Dance (She can kill him alone, or have her start the combo, but make sure it is with HARISEN Dance). STARTING EQUIPMENT AND SKILLS ============================= -> Gale Partisan -> Long Robe -> Slash -> Charge -> Javelin Throw -> Called Shot STATUS SCREEN ============= STATUS ------ -> Attribute: Practical Joker - Decreased opponent's Mentality. Heckling - All party members' HP and Offense increased when guarding. -> Weapons Proficiency: Spear RS (REALIZE STATUS) ------------------ -> Realize: Beast Spear (Spear) - Strength 15; Time 3 -> Skills: Heaven Tour - SP 100; Power 75; Multi (Fire) -> Attribute: The Monkey King - Chance to cause critical damage. Banana Trap - Random chance to cause adverse conditions. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 16 =| |===================----------------------------------------------------| | HP: 513 | SP: 126 | OFF: 93 | DEF: 47 | MEN: 92 | QUI: 132 | LUK: 148 | |-----------------------------------------------------------------------| | MOVE: 30 | JUMP: 12 | |--------------------------------------------------------------------------| | FIRE: -05 | WATER: +05 | EARTH: -35 | WIND: +35 | LIGHT: -05 | DARK: +05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 12 | SP: 02 | OFF: 02 | DEF: 01 | MEN: 02 | QUI: 03 | LUK: 03 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================-------------------------------------------------------| | HP: 693 | SP: 158 | OFF: 119 | DEF: 60 | MEN: 120 | QUI: 180 | LUK: 193 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================-------------------------------------------------------| | HP: 1137| SP: 228 | OFF: 191 | DEF: 96 | MEN: 196 | QUI: 291 | LUK: 304 | |-------------------------------------------------------------------------| CHARACTER SUMMARY ================= *About Lubul's Realize Special - Heaven Tour: -In the NTSC-US version, the skill doesn't work, there was a programming error. If you press triangle and bring up the details on Heaven Tour, you will notice that next to Effect, it says MULTI, but it doesn't say ATTACK. So the programming error is exactly that, the game doesn't recognize Heaven Tour as an attack and thus nothing happens when you attempt to use it. Lubul is yet another character that suffers from the terribly designed "critical" attribute. If the fact that his realize special doesn't even work wasn't bad enough, this attribute should be enough to keep you from using him. However he does have an awesome attribute that increases everyone's HP and Offense if you keep him in your main 10 but don't deploy him in battle. Aside from that, he's not very useful, you are better off using Zeonsilt for a spear user. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ JURIEN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10030~ PROFILE ======= INTRO - Jurien. The oldest daughter of the distinguished Douglas family that produced many imperial knights in Bernstein. She was raised as a boy named Jurien so that she could become an imperial knight. In later years, she became the first captain of a chivalric order formed of only female knights called "Order of the Unicorn". WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an actual shape. Magic items that make the owner's mentality into actual weapons. SKILL (Improved Attack) - A sword storm attack mastered through severe training. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 5 Act 1. 1) Must have recruited Carmine 2) Complete the Main Mission "My Road" at Golugore Island STARTING EQUIPMENT AND SKILLS ============================= -> Victory Sword -> Tuxedo -> Cross Cut -> Wild Sword -> Cut for Heaven -> Heaven's Wolf STATUS SCREEN ============= STATUS ------ -> Attribute: Distinguished Nobility - Usable weapon advancement improved Cool - Damage from Water Sphere decreased. -> Weapons Proficiency: Sword, Book, Ax, Spear RS (REALIZE STATUS) ------------------ -> Realize: Ring Weapon (Sword) - Strength 20; Time 3 -> Skills: Improved Attack - SP 50 Power 95; Single, Attack (Non-Elemental) -> Attribute: Imperial Knight - Chance to neutralize Magic attack damage Flash of Light - S gauge can be easily accumulated. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 23 =| |===================------------------------------------------------------| | HP: 827 | SP: 271 | OFF: 160 | DEF: 165 | MEN: 249 | QUI: 71 | LUK: 168 | |-------------------------------------------------------------------------| | MOVE: 24 | JUMP: 12 | |--------------------------------------------------------------------------| | FIRE: -25 | WATER: +25 | EARTH: -05 | WIND: +05 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 01 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1107| SP: 355 | OFF: 216 | DEF: 221 | MEN: 333 | QUI: 109 | LUK: 224 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Jurien is just not very good overall, she only has +2 to her OFF growth, but a +1 to QUI, this makes her terribly slow and her strength isn't even high enough to warrant using her. Her realize special is Non-Elemental which is also bad because non-elemental skills are inferior overall. The best thing about her, is that she comes equipped with the Victory Sword which is undoubtedly the best weapon you'll have at that particular point in the game. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ZARD -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10031~ PROFILE ======= INTRO - Zard. A man who runs a detective office on Toriltram Island. He likes to use old-fashioned words, and goes around looking for keys, so most people think he's just an eccentric. He lost his childhood memory, so he's looking for the key that can manipulate human memory. WEAPON (Master Key) - A large key more than 1m long. It's a kind of magic weapon that can stop enemy attacks or movements. It can also cause resonance with the other Keys around it. SKILL (Open the Door) - This opens a gate to a namelss parallel world and drags and enemy into it. It was used in ancient times as a secret exile technique to banish criminals. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 5 Act 2 STARTING EQUIPMENT AND SKILLS ============================= -> Wisdom Rapier -> Plastron -> Sword Attack -> Cross Cut -> Ice Tower Slice STATUS SCREEN ============= STATUS ------ -> Attribute: Pickpocket - Increased chance of defeated enemy dropping items. Mental Lock - Chance to cause Blindness. -> Weapons Proficiency: Sword RS (REALIZE STATUS) ------------------ -> Realize: Master Key (Sword) - Strength 20; Time 3 -> Skills: Open the Door - SP 50; Power 70; Multi, Attack (Wind) -> Attribute: Light Key - Total Status increase between Sun Phase 5 and 8 (+25% to all stats) Phantom - Chance to recover a high level item when defeating an enemy. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 23 =| |===================------------------------------------------------------| | HP: 696 | SP: 253 | OFF: 151 | DEF: 226 | MEN: 227 | QUI: 151 | LUK: 81 | |-------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +05 | WATER: -05 | EARTH: -20 | WIND: +20 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 03 | OFF: 02 | DEF: 03 | MEN: 03 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 930 | SP: 322 | OFF: 203 | DEF: 298 | MEN: 299 | QUI: 203 | LUK: 105 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1299| SP: 460 | OFF: 279 | DEF: 409 | MEN: 407 | QUI: 283 | LUK: 146 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Zard is another one of the those "fighters" that have higher mentality than offense. Why the creators of a game would make characters like this is beyond me. He's not as bad as some characters in the game, but there are far more useful characters out there. He has 2 attributes that are both attributed to gaining items from enemy drops, however, given that the stats on the weapons in which enemies drop are drastically reduced compared to the stats that it had when the enemy was equipped with it, this makes his 2 attributes useless. The best thing about Zard is his Light Key attribute, which increases all his stats by 25%, this is multiplied by the original 20% he gains in realize mode. (1.2 * 1.25 = 1.5) in other words, he gets a total of 50% boost to all his stats during sun phase 5 through 8. Normally Realize stat boost is ADDED to a stat boost given by an attribute, but in Zard's case it is multiplied. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- IRES -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10032~ PROFILE ======= INTRO - Ires. A military soldier who lost his memory. He has a go-it-alone attitude and doesn't like to get chummy with people. He can't, however, walk away from anyone in trouble. He's searching for his lost memory and his foster father. WEAPON (Saigar's Wing) - A psionic weapon carved with a letter S rune. The name comes form its appearance when in usable status, two blades that look like wings extend from the handle. But, its true name is unknown. SKILL (Kusanagi) - An extreme type of sword play technique designed by a holy swordsman god from another world. It scourges enemies with hellfire. GAME ==== -> Reverse Moon RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 5 Act 3. 1) Accept the event mission "Choose to Stay" 2) Choose "IRES", and he will join you STARTING EQUIPMENT AND SKILLS ============================= -> Healing Rapier -> Jet Black Armor -> Sword Attack -> Cross Cut -> L.F.L.S. -> Flare Attack STATUS SCREEN ============= STATUS ------ -> Attribute: Noise Net - Increased rate of success for Dispatch. Pro Mercenary Soldier - Sword and Gun skill level advancement improved. -> Weapons Proficiency: Sword, Gun, Ax, Spear RS (REALIZE STATUS) ------------------ -> Realize: Saigar's Wing (Sword) - Strength 30; Time 2 -> Skills: Kusanagi - SP 50; Power 85; Single, Attack (Fire) -> Attribute: Pscionics Use - Chance of not consuming S gauge during team attack. Dragon Slayer - Damage increased when attacking a monster STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 23 =| |===================------------------------------------------------------| | HP: 901 | SP: 244 | OFF: 298 | DEF: 144 | MEN: 156 | QUI: 156 | LUK: 80 | |-------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +18 | WATER: -18 | EARTH: -15 | WIND: +15 | LIGHT: -05 | DARK: +05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 11 | SP: 03 | OFF: 04 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1275| SP: 301 | OFF: 434 | DEF: 200 | MEN: 204 | QUI: 208 | LUK: 101 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1671| SP: 415 | OFF: 582 | DEF: 274 | MEN: 272 | QUI: 272 | LUK: 133 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Ires is pure power. He may be a little on the slower side, but he still has a +2 to QUI growth, so it's manageable. He is the only character in the game that gets a +4 to OFF!! On top of that, he also has a 30% boost to his stats in realize mode, so I recommend giving him an accessory that extends his realize time, as the 30% boost to his QUI and OFF for the 1 extra turn is worth the accessory slot that you would normally have a Ring of Strength or Rind of Gale on. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ZEROS +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ ~C10033~ PROFILE ======= INTRO - Zeros. A Freelancer who'll do anything depending on the amount of money involved. He doesn't appreciate the life of anyone, including himself, so he kills people without hesitation. Moreover, his rudeness makes everybody hate him. But, he's also open and straightforward. He's really an artificial human made from the cells of the Human Genome and a soul from a dead world. He uses an artificial hand because his elbow is made to connect with weapons using the Core Elemental. WEAPON (Core Elemental) - An extremely pure energy crystal. Also known as a bright gem stone, it's the crystallized energy of natural elements, such as fire and water, and it's exceptionally powerful. It holds some kind of supernatural force presumably to recover lost aspects of nature, but its true character is unknown. SKILL (Heaven's Drive) - Manipulation the Core Element that's set within the artificial arm, inserting it into an object. It drives the object totally out of control, eventually destroying the object. GAME ==== -> Blazing Souls RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 5 Act 3. 1) Accept the Event Mission "Choose to Stay" 2) Choose "ZEROS" to have him join you STARTING EQUIPMENT AND SKILLS ============================= -> Ground Magnum -> Jet Black Armor -> Sword Attack -> Wild Sword -> Bash -> Shot -> Zero Distance STATUS SCREEN ============= STATUS ------ -> Attribute: Mission Completed - Increased rate of success for Dispatch Biological Weapon - Usable weapon advancement improved. -> Weapons Proficiency: Sword, Ax, Gun, Fist, Spear RS (REALIZE STATUS) ------------------ -> Realize: Infini-Core (Sword, Gun) - Strength 22; Time 3 -> Skills: Heaven's Drive - SP 50; Power 110; Single, Attack (Earth) -> Attribute: Safety Release - Immunity to part of an enemy barrier. S gauge increased when enemy defeated. Evil Eye - Chance to cause Poison or Paralysis. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 23 =| |===================------------------------------------------------------| | HP: 742 | SP: 247 | OFF: 161 | DEF: 163 | MEN: 74 | QUI: 239 | LUK: 195 | |-------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +30 | WATER: -30 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 01 | QUI: 03 | LUK: 03 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================-------------------------------------------------------| | HP: 972 | SP: 325 | OFF: 209 | DEF: 215 | MEN: 97 | QUI: 326 | LUK: 270 | |-------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1332| SP: 427 | OFF: 277 | DEF: 285 | MEN: 133 | QUI: 446 | LUK: 369 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1732| SP: 544 | OFF: 355 | DEF: 359 | MEN: 172 | QUI: 560 | LUK: 477 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Regarding Zeros' 'Safetly Release': I believe it is the same as Hyoma's 'Heart's Incantation' in that it ignores part of the sphere resistance the enemies have, so even if an enemy has +40 Fire, Zeros will do more damage via a fire skill than one of your other characters would. Zero's is a very good gunner, he is similar to Grave except that he sacrifices 1 OFF for QUI in his growth rates, while Grave is the opposite. Considering the other option is Ires, I don't see why you would choose Zero's, especially since there is still an awesome gunner waiting for you in MAKO, but to get her you need to give up on Nagare. So really it comes down to either you accepting Zero's and Nagare or Ires and MAKO. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ TAKERU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10034~ PROFILE ======= INTRO - Hinata, Takeru. A transformed hero who's supposed to save the world from the mysterious Ruins Denizen monsters, but he is really just a nice, quiet kid. He joined the special squad AAST when he lost his parents in an accident and now fights for everyone, even though he hates violence. WEAPON (D-MOS) - A charged particle beam that was originally developed to be mounted on an armored car and used for middle-long distance support fire, but has now been remodeled as a portable firearm for the "Mars". The biggest weapon used by the AAST. SKILL (Mars Gazer) - The final solution of the AAST. By unlocking the D-MOS power output limiter, the attack releases all energy at one time to eliminate enemies. GAME ==== -> Mars of Destruction RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 5 Act 3. Complete Main Mission "Mars' Destruction" and Takeru will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Brave Magnum -> Plastron -> Sword Attack -> Cross Cut -> Sonic Edge -> Shot -> Sidewinder -> 3 Point Burst STATUS SCREEN ============= STATUS ------ -> Attribute: AAST Strategy - Increased damage when attacking Ruins Denizens. Anti-violence - HP recovers slightly if remaining in stand- by (no action taken). -> Weapons Proficiency: Sword, Gun, Fist RS (REALIZE STATUS) ------------------ -> Realize: D-MOS (Sword) - Strength 40; Time 2 -> Skills: Mars Gazer - SP 70; Power 85; Single, Attack (Wind) -> Attribute: C.down to Destruction - Total status increased but all received damage is critical (+10% to all stats) "Countdown to Destruction". Hero Spirit - 50% of maximum HP recovers when Realize occurs. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 26 =| |===================-------------------------------------------------------| | HP: 1340| SP: 301 | OFF: 274 | DEF: 138 | MEN: 139 | QUI: 271 | LUK: 133 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -15 | WATER: +15 | EARTH: +15 | WIND: -15 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 02 | OFF: 02 | DEF: 01 | MEN: 01 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1570| SP: 349 | OFF: 316 | DEF: 161 | MEN: 162 | QUI: 317 | LUK: 156 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 2140| SP: 467 | OFF: 432 | DEF: 219 | MEN: 220 | QUI: 429 | LUK: 312 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 2720| SP: 583 | OFF: 546 | DEF: 277 | MEN: 280 | QUI: 545 | LUK: 268 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 3290| SP: 697 | OFF: 662 | DEF: 332 | MEN: 337 | QUI: 661 | LUK: 323 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 3870| SP: 815 | OFF: 780 | DEF: 388 | MEN: 391 | QUI: 779 | LUK: 379 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 4410| SP: 939 | OFF: 896 | DEF: 445 | MEN: 450 | QUI: 893 | LUK: 429 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Takeru is a unique character that is often overlooked. His growth rate looks terrible, but there are some things to keep in mind. First, since his DEF, MEN, and LUK are all +1, this means that in order for him to reach the next rank he will need to accumulate more "stat ups" and since +1's consume very little in the overall sum of stat ups that are required to reach the next rank, this means that his OFF and QUI will actually be fairly good. Second, he has a HUGE stat boost in realize mode, the highest of any character at +40%, and on top of that, his attribute in realize mode adds another 10% to his stats. Although this attribute comes at the cost of being hit critically with every attack (preventing him from recovering HP each turn), this is easily remedied by simply tossing a healing item on him or curing him with a mage's spell. The game gives you more help regarding this, because Takeru actually starts with an absurd amount of HP for his level. I suggest that if you choose to use him, that you give him an accessory that increases his time in realize mode. I also think he looks awesome in his realize mode. In conclusion, to get a good idea of how powerful he is, don't just look at his growth rate, but compare his stats every 10 levels with that of Hyomas'. The fact that his growth rate has such low values means that those stats will get significantly higher each level up, in particular, his +2 stats (OFF and QUI). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+-+-+-+- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ POLYTAN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+- ~C10035~ PROFILE ======= INTRO - Polytan. Unidentified polygon rendered bear. Only a few polygons are used, so its lines are not smooth. Basically, he lives on his own and makes as if he's a lone wolf, but inside, he likes it when people pay attention to him. He belongs to Media Works at the present. WEAPON (Chaos Wars) - S-RPG published by Idea Factory in 2006. This is the game you're playing right now. Hopefully you like it! SKILL (Electric Operate!!) - A deadly attack that throws countless copies of Chaos Wars at the enemy and blinds it. A spark for you! GAME ==== -> Dengeki Character RECRUITMENT REQUIREMENTS ======================== -> Joins anytime between chapter 4 and Chapter 10 1) In Chapter 3 Act 5 (Desert Key Branch and Time Key Branch) during the second battle of the Main Mission "The Woman of Fate" you need to have Gepetto Realize, and then have Shelley get a turn in afterwards (this does not have to happen back to back, so if Gepetto realizes and then 2 characters get turns and THEN Shelley acts, this is fine to). Once this happens there will be a scene. This scene is the FIRST requirement for recruiting Polytan. After the scene you can just finish the battle any way you see fit. 2) The SECOND requirement is as follows: ->Enter the shop ->Buy and item (medi-leaf is cheapest) ->Exit the shop ->Repeat 100 times, yes, 100 times *I had to check other guides for an EXACT explanation for this, because when they say to 'exit the shop', I didn't know if they meant COMPLETELY or just exit the shop OPTION. So to be safe I exited completely, in other words, I would buy the medi-leaf then exit so I was viewing Hyoma standing in front of the Gate Terminal, then I would enter the gate terminal again, shop, buy, exit, etc. Doing it this way will take approximately 15-18 minutes. Previous shop purchases DO count towards this total, but seeing as how I had no idea how many times I've used the shop, I decided to just do the 100 in one go. 3) The THIRD requirement is to do a search mission at Pagoras Island with 3+ stages. There will be 2 battles with Polytan. During the SECOND battle with Polytan you need to kill him with Gepetto (either alone or have Gepetto START a combo). After Gepetto kills Polytan he will join your party. STARTING EQUIPMENT AND SKILLS ============================= -> Reaction Newspaper -> Tuxedo -> Spike -> Shadow -> Extension -> Cracking Blow -> Snake Break STATUS SCREEN ============= STATUS ------ -> Attribute: Secret Trick! - Total enemy's Spheres decreased by 25 when attacking. T.O.F.E. - All female party members' total status increased when guarding. (+10% to all stats) "Tale of a First Experience". -> Weapons Proficiency: Book, Fist RS (REALIZE STATUS) ------------------ -> Realize: Chaos Wars (Book) - Strength 10; Time 3 -> Skills: Electric Operate!! - SP 50; Power 80; Multi, Attack (Dark) -> Attribute: T.C.O.G. - Slight chance of Book immunity when attacked. Increased damage with Book. "Take Care of the Book". Mascot Character - Chance to half damage received. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 20 =| |===================------------------------------------------------------| | HP: 509 | SP: 258 | OFF: 167 | DEF: 64 | MEN: 174 | QUI: 174 | LUK: 121 | |-------------------------------------------------------------------------| | MOVE: 26 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +30 | WATER: -30 | EARTH: -05 | WIND: +05 | LIGHT: -15 | DARK: +15 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 03 | DEF: 01 | MEN: 03 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 805 | SP: 406 | OFF: 278 | DEF: 101 | MEN: 285 | QUI: 282 | LUK: 195 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1045| SP: 530 | OFF: 377 | DEF: 131 | MEN: 378 | QUI: 375 | LUK: 261 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Polytan is actually a very good mage, the ONLY thing that is bad is his DEF growth, but not very many mages have high defense or HP anyways. His attributes are awesome! Combining 'Secret Trick' and 'T.C.O.G.' makes Polytan pretty deadly as a mage. If you use a lot of female characters then I suggest keeping Polytan in your main 10 to give them a 10% boost to ALL stats. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- LYELL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ ~C10036~ INTRO - A member of the imperial knights of the Kingdom of Bernstein. He's a quiet and gentle young man, but he's merciless to those who try to hurt his friends. Even when his best friend, King Richard, was brainwashed and manipulated, he still followed his friend out of loyalty. But that later caused him to be exiled from his country. WEAPON (Ring Weapon) - A ring that make the Spirit Stones' power into an actual shape. Magic items that make the owner's mentality into actual weapons. SKILL (Surround Attack) - A traditional sword dance that only people who have survived many battles can master. It can kill enemies around you. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 6 Act 1 1) Must have recruited Monica 2) Place her in the MAIN members and complete any search/quest, and upon returning back to the base a new Main Mission will appear at Radiance Island titled "Gentle Sinner" 3) Complete the main mission and Lyell will join you STARTING EQUIPMENT AND SKILLS ============================= -> Ancient Blade -> Refined Suit -> Sword Attack -> Knuckle Guard -> Ice Tower Slice -> Rapid Attack -> Parry STATUS SCREEN ============= STATUS ------ -> Attribute: Oath of Loyalty - Increased Offense (+15%) and Mentality (+10%). Unit Direction - Slightly decreased WT when party members are in stand-by. -> Weapons Proficiency: Sword, Book, Double Sword, Scythe RS (REALIZE STATUS) ------------------ -> Realize: Ring Weapon (Double Sword) - Strength 25; Time 2 -> Skills: Surround Attack - SP 50; Power 80; Multi, Attack (Water) -> Attribute: Imperial Knight - Chance of neutralized Magic attack damage Dual Fangs - Chance to cause double damage. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 35 =| |===================-------------------------------------------------------| | HP: 1138| SP: 367 | OFF: 323 | DEF: 220 | MEN: 329 | QUI: 218 | LUK: 224 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -10 | WATER: +10 | EARTH: -20 | WIND: +20 | LIGHT: -25 | DARK: +25 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1298| SP: 418 | OFF: 377 | DEF: 250 | MEN: 377 | QUI: 254 | LUK: 252 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Lyell is a strong fighter, but has relatively slow speed compared to other fighters with a +2 QUI growth rate. He has some pretty great attributes that make him better overall, but his speed is a huge issue. He starts at a high level so you may want to use him early on, but eventually he will be outclassed later. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ MERVINA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ ~C10037~ PROFILE ======= INTRO - Mervina. The female vice-commander of The Peace-keeping Force. She's very emotional but pretends that she's cold. WEAPON (Soul Reaper) - A large scythe that can harm not only the body but also the soul. SKILL (Wind Blessing) - A spell with a golden wind that can heal allies and damage the enemy at the same time. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 6 Act 1 1) Must have Zeonsilt recruited 2) Put Zeonsilt in your MAIN party and do a search mission with 2+ stages at Elshant Island to trigger the battle 3) Zeonsilt MUST be the one to defeat Mervina for her to join (either alone or have him START the combo). STARTING EQUIPMENT AND SKILLS ============================= -> Hades Reaper -> Shrine Maiden's Robes -> Sword Attack -> Sonic Edge -> Slash -> Flame -> Red Tornado -> Cure STATUS SCREEN ============= STATUS ------ -> Attribute: Peace-keeping Force - Damage increased if a character with this specialty participates in a team attack. (Mervina, Zeonsilt, Chriass). Cool - Damage from Water Sphere decreased -> Weapons Proficiency: Scythe, Cane, Spear, Book, Ax RS (REALIZE STATUS) ------------------ -> Realize: Soul Reaper (Scythe) - Strength 18; Time 3 -> Skills: Wind Blessing - SP 50; Power 70; Multi, Attack, Absorb (Wind) -> Attribute: Tower of Healing - Recovery amount increased when recover skill used. Soul Slice - Small chance of instant death blow. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 30 =| |===================-------------------------------------------------------| | HP: 954 | SP: 450 | OFF: 195 | DEF: 313 | MEN: 295 | QUI: 203 | LUK: 105 | |--------------------------------------------------------------------------| | MOVE: 24 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -15 | WATER: +15 | EARTH: -25 | WIND: +25 | LIGHT: +10 | DARK: -10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 04 | OFF: 02 | DEF: 03 | MEN: 03 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1287| SP: 602 | OFF: 269 | DEF: 430 | MEN: 403 | QUI: 279 | LUK: 141 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Mervina is another average character. Her most important stats (OFF and QUI) are only +2, while she has a +3 to Mentality. You CAN give her a book and use her as a mage, but know that when she enters her realize state, she is equipped with a scythe and won't be able to use any magic spells, so this is really not optimal. Mervina is yet another character that the creators decided to build as a mage even though she NOT a mage -_- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ RYOMA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ ~C10038~ PROFILE ======= INTRO - Sakamoto Ryoma. A Tosa clan vassal who was born in 1836. He's known as the activist who helped the Meiji Restoration succeed by promoting the Satcho- Alliance, international trade and so on. In 1867, he was assassinated by someone in the Omiya compound. He like to collect new things, such as western guns and imported books. WEAPON (Mutsunokami, S&W) - Mutsunokami Yoshiyuki. A precious sword handed down in the Sakamoto Family for generations. It was given to Ryoma by his sister when he came to Tokyo. Smith & Wessen Model 2 Army Pistol = The revolver given by Shinsaku Takasugi. SKILL (Critical Attack) - Combination of sword attacks and gun shooting. An attack that's as crazy as he is. GAME ==== -> Shinsengumi RECRUITMENT REQUIREMENTS ======================== -> Joins at the end of Chapter 6 Act 1 1) In Chapter 2 Act 3 (Volcano and Ice Key Branches) during the second battle of the Main Mission at Radiance Island titled "You've got it all Wrong", you need to defeat Ryoma with Okita (alone or have Okita start the combo) and obtain the Desert Key. 2) In Chapter 6 Act 1 during the 3rd battle of the Main Mission at Imperion Island titled "Library Witch", you need to defeat Ryoma with Okita (alone or have Okita start the combo). Afterwards Ryoma will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Flame Gun -> Rigid Coat -> Shot -> Screw Nail -> Sidewinder -> Cross Cut -> L.F.L.S. STATUS SCREEN ============= STATUS ------ -> Attribute: Diplomacy - Increased rate of success for Dispatch S.O.C.T. - Skills are changed easily. "Sense of Changing Times" -> Weapons Proficiency: Gun, Sword RS (REALIZE STATUS) ------------------ -> Realize: Mutsunokami S&W (Sword, Gun) - Strength 12; Time 4 -> Skills: Critical Attack - SP 50; Power 90; Single, Attack (Fire) -> Attribute: Lover Import Goods - Decreased damage from Book attacks. Increased damage from guns. Avoid - If you succeed in inputting a command (D-pad + Circle) within a certain time, you can evade completely. Moreover, if it's possible to counterattack, you can do that via button input (Square). STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 19 =| |===================-------------------------------------------------------| | HP: 574 | SP: 203 | OFF: 121 | DEF: 121 | MEN: 125 | QUI: 127 | LUK: 180 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -10 | WATER: +10 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 09 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 03 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 20 =| |==================--------------------------------------------------------| | HP: 601 | SP: 212 | OFF: 127 | DEF: 129 | MEN: 135 | QUI: 133 | LUK: 192 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Ryoma is just an average fighter. There are much better gunners out there. His attributes are just plain useless, although his realize attributes are fairly good. Overall he is just average and probably won't see much battle time. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+--+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SILVERNALE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+--+-+-+ ~C10039~ PROFILE ======= INTRO - Silvernale. A female soldier who serves in the Royal Guard of Valkania. She's a good leader, being very skillful with stratedy and tactics, and she's also a skillful fighter herself. She's very loyal to her coutry and is always concerned about her people. Her hobby is baking sweets in her spare time. WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an actual shape. Magic items that make the owner's mentality into actual weapons. SKILL (Improved Attack) - A sword storm attack mastered through severe training. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 6 Act 2 1) Accept the Main Mission at Shalulu Island Title "Royal Card" 2a) Finish the mission with a B rank or better 2b) Do not let Silvernale get damaged too much in the battle, if she does get damaged, then heal her before finishing the fight. Silvernale will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Life Rapier -> Night Demon Robe -> Sword Attack -> Shadow Bind -> Ice Tower Slice -> Ripper Attack STATUS SCREEN ============= STATUS ------ -> Attribute: Oath of Loyalty - Increased Offense (+15%) and Mentality (+10%). Unit Direction - Slightly decreased WT when party members are in stand-by. -> Weapons Proficiency: Sword, Cane, Double Sword, Book, Spear RS (REALIZE STATUS) ------------------ -> Realize: Ring Weapon (Double Sword) - Strength 20; Time 3 -> Skills: Improved Attack - SP 50; Power 100; Single, Attack (Fire) -> Attribute: Royal Guard - Chance to neutralize Physical attack damage A Host in Oneself - Chance to cause double damage. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 23 =| |===================-------------------------------------------------------| | HP: 888 | SP: 284 | OFF: 166 | DEF: 158 | MEN: 176 | QUI: 158 | LUK: 172 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -05 | WATER: +05 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1168| SP: 368 | OFF: 226 | DEF: 214 | MEN: 230 | QUI: 212 | LUK: 228 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1598| SP: 491 | OFF: 304 | DEF: 296 | MEN: 314 | QUI: 292 | LUK: 306 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Ya Silvernale is practically a Lyell clone; such diversity among the character that the creators of this game made huh? The ONLY difference in her attributes compared to Lyell is that she can neutralize physical rather than magical damage. I mean seriously, couldn't the creators of this game think of different attributes? Anyways, Lyell has +3 to OFF, while Silvernale has +2, so overall Lyell is the better character. Your choice. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SLUC +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+--+-+ ~C10040~ PROFILE ======= INTRO - Sluc. A childhood friend of Rin and also a representative of Shalulu Island. She has a dark humor and teases Rin to the point of tears. WEAPON (Bacasinukamui) - A crossbow that can shoot repeatedly by means of compressed air. The name means "The Punishing God". By putting magical power into the bow via the intake pump, the bow can become infused with Kamui (god). SKILL (Imeramihi) - By injecting the lightning Kamui (god) via the intake pump, it can shoot out actual Kamui instead of quarrels. Even though it's powerful, Sluc doesn't like to use this attack because it breaks the pump every time she uses it. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 7 Act 1 (Sluc's Branch) or Chapter 7 Act 3 (Laru's Branch). 1) During the second battle of the Main Mission at Shalulu Island titled "Saigou Takamori" make sure that Sluc doesn't take too much damage, if she does take damage, then heal her before completing the battle. She will join you afterwards. STARTING EQUIPMENT AND SKILLS ============================= -> Spirit Magnum -> Baptstall -> Shot -> Wide Shot -> Hook Drive STATUS SCREEN ============= STATUS ------ -> Attribute: Insulate - Decreased damage from Water Sphere. Sarcasm - All party members' Defense decreased when guarding. (See below) -> Weapons Proficiency: Gun, Scythe RS (REALIZE STATUS) ------------------ -> Realize: Bacasinukamui (Gun) - Strength 16; Time 3 -> Skills: Imeramihi - SP 50; Power 85; Multi, Attack (Wind) -> Attribute: Night Tactics - Total status increase between Sun Phase 0 and 3 (+30% to all stats). Native Poison - Chance to cause Paralysis. STATS AND GROWTH RATE ===================== *Joins at Rank 25 if you take Laru's Branch |===================| |= JOINED: RANK 23 =| |===================-------------------------------------------------------| | HP: 689 | SP: 298 | OFF: 169 | DEF: 163 | MEN: 169 | QUI: 163 | LUK: 170 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -40 | WATER: +40 | EARTH: -05 | WIND: +05 | LIGHT: -10 | DARK: +10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 07 | SP: 02 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 941 | SP: 388 | OFF: 229 | DEF: 219 | MEN: 223 | QUI: 219 | LUK: 226 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1274| SP: 517 | OFF: 305 | DEF: 295 | MEN: 303 | QUI: 301 | LUK: 306 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Regarding Sluc's Sarcasm: It doesn't decrease your defense. I tested it when she was guarding and forward guarding, I even checked to see if maybe the enemies defense decreased when she was guarding or forward guarding, but it doesn't do that either. In other words, it's another thing that the programmers messed up when making the game. Sluc is an average character with below average HP, so she is actually pretty fragile. However, when the sun phase is between 0 and 3, she gets an additional 30% to all her stats, so in realize mode she has 16+30=46% boost to all her stats, which makes her pretty good, but if not in that particular sun phase range, she is actually fairly weak. And yes, Native Poison does in fact cause paralysis ... not poison. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-++-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ BUNNJI +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-++-+-+ ~C10041~ PROFILE ======= INTRO - Kugashira, Bunnji. He's one of the executives of the Millennium and used to be Brandon Heat's apprentice. Brandon was his hero and his goal was to surpass him some day. When Brandon became the death soldier Beyond the Grave and started to fight against the Millennium, he turned himself into an Orgman to fight Grave. He was killed by Grave once but was revived by his passion to defeat Grave. WEAPON (Evil, Perish) - Bunnji's favourite dual AutoMags. They have the words "Evil" and "Perish" carved on the grips. SKILL (Seed Wolf) - Bunnji is self-loathing for being a brute, and his sub- consciousness changed the seed into a wolf. The seed wolf stops the enemy's movement by biting deeply and making repeated attacks. GAME ==== -> Gungrave RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 7 Act 2 (Sluc's Branch ONLY) 1) Accept the Main Mission "Gallant Man" and defeat Bunnji in a 1-on-1 battle using Grave. 2) There have been different recruiting requirement regarding Grave's Rank for this battle. If you read the sticky, you will see that some got Bunnji to join while Grave was at Rank 22, while others couldn't get him to join until Grave was at Rank 27. I personally believe that it has nothing to do with Grave's rank, and instead, it's just another one of those stupid things that this game throws at you. What I mean is, you can do everything right and still no get him to join, so just keep attempting if you fail, it's only 1 battle and it's fairly quick so if you have to reset it's not very tedious. STARTING EQUIPMENT AND SKILLS ============================= -> Curved Magnum -> Black Leather -> Wide Shot -> Screw Nail -> Honeycomb STATUS SCREEN ============= STATUS ------ -> Attribute: Necrolize - Immune to all adverse conditions Recovery - Increased recovery from temporary damage -> Weapons Proficiency: Gun, Double Gun RS (REALIZE STATUS) ------------------ -> Realize: Evil Perish (Double Gun) - Strength 14; Time 4 -> Skills: Wolf of Seed - SP 50; Power 80; Single, Attack (Wind) -> Attribute: Full Burst - Major Offense Increase (+50%) but major Evasion rate decrease. Overthrow - Chance to deliver critical damage to an enemy by using 1 S gauge. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 30 =| |===================-------------------------------------------------------| | HP: 930 | SP: 302 | OFF: 278 | DEF: 189 | MEN: 182 | QUI: 270 | LUK: 181 | |--------------------------------------------------------------------------| | MOVE: 27 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +30 | WATER: -30 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1290| SP: 410 | OFF: 380 | DEF: 257 | MEN: 246 | QUI: 372 | LUK: 247 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Bunnji is actually a very good gunner. He has excellent growth rate, and in his realize state he gets a ABSURD +50% boost to his OFF, unfortunately there are a few things that suck about him. First, he has a negative Wind Sphere but his realize special is Wind base, this will make it weaker for obvious reasons. Second, he has that STUPID critical ability, mind you, it is not as bad as Hijikata's since Hijikata's is for EVERY attack, but it is worse than the other characters that have this ability because when his triggers I actually consumes an S Gauge. Once again I can't get over the annoyance of the critical skill, so I just don't use him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ MAKO +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+--+-+ ~C10042~ PROFILE ======= INTRO - MAKO. An android automatic weapon. It's called MAKO, which is an acronym for "Multi Attack Kill Object", but everything else baout this robot, such as its purpose, creator, year of production, etc. is unknown. Even her own memory chips have no data pertaining to this information. WEAPON (Narcissus) - In a narrow sense, it's MAKO's mobile weapon. In broad sense, it's an actual action MAKO takes according to commando algorithms and assessments of battle parameters. SKILL (Genocide Ray) - By bending space in the middle of enemy units, it creates a small nexus point. MAKO blows that up with a charged particle beam to trigger a bigger explosion of the nexus to annihilate foes. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 7 Act 3 1) You must have acquired/recruited the following characters: -Okita -Hijikata -Grave -Mika -RB -Juji -Ryoma -Bunnji 2) Accept a search mission at Toriltram Island with 3+ stages. On the 3rd stage you will get a scene with MAKO, help her out by winning the battle. The next stage will be a 1-on-1 fight against MAKO using Grave, defeat her and she will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Meteor Magnum -> Bulletproof Vest -> Wide Shot -> 3 Point Burst -> Honeycomb -> Spiral Cannon STATUS SCREEN ============= STATUS ------ -> Attribute: Automation - Counterattack improved Earth - Decreased damage from Water Sphere and Light Sphere attacks. -> Weapons Proficiency: Gun, Sword RS (REALIZE STATUS) ------------------ -> Realize: Narcissus (Gun) - Strength 25; Time 2 -> Skills: Genocide Ray - SP 50; Power 70; Multi, Attack (Light) -> Attribute: Stealth - Decreased damage from gun attacks. Quickness increased. (+10%) Repair Mode - HP recovers slightly if remaining in stand-by (No action taken) STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 20 =| |===================-----------------------------------------------------| | HP: 639 | SP: 188 | OFF: 189 | DEF: 195 | MEN: 60 | QUI: 192 | LUK: 66 | |------------------------------------------------------------------------| | MOVE: 27 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +15 | WATER: -15 | EARTH: -05 | WIND: +05 | LIGHT: +20 | DARK: -20 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 11 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 03 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 1035 | SP: 293 | OFF: 297 | DEF: 309 | MEN: 95 | QUI: 300 | LUK: 103 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1431| SP: 398 | OFF: 405 | DEF: 420 | MEN: 130 | QUI: 411 | LUK: 136 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1827| SP: 497 | OFF: 510 | DEF: 528 | MEN: 163 | QUI: 528 | LUK: 172 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 2212| SP: 611 | OFF: 624 | DEF: 642 | MEN: 199 | QUI: 642 | LUK: 208 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2608| SP: 719 | OFF: 735 | DEF: 747 | MEN: 237 | QUI: 756 | LUK: 245 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2993| SP: 827 | OFF: 840 | DEF: 864 | MEN: 273 | QUI: 867 | LUK: 280 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 90 =| |==================--------------------------------------------------------| | HP: 3345| SP: 938 | OFF: 942 | DEF: 969 | MEN: 305 | QUI: 972 | LUK: 313 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= MAKO is the best gunner in the game. Her growth rate and stats are awesome. She also has pretty good attributes. I usually don't use counterattacks, but if you increase her light sphere through either accessories or the attributes on your weapons then you can do some pretty awesome damage via counterattacks with the Anti-Field skill. She has a 25% boost in realize, but only for 2 turns. She also gets an additional 10% boost to her quickness in realize. Considering she is a Light based character and guns are awesome with light elemental skills (Satellite Bomb, Satellite Arrow), she clearly makes the ideal gunner. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LARU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+--+-+ ~C10043~ PROFILE ======= INTRO - Laru Branshen. The current captain of the Kishidan and the heir of the Branshen family, who've been incharge of the Kishidan for generations. The first Kishidan captain and the founder of the Branshen family was a Knight, so Laru can Realize as well. He's strict, quiet, serious, and conscientious. WEAPON (Naluc) - A precious sword handed down in the Branshen family for generations. It's believed to have been forged with a piece of the sun and it's always red and smoldering. SKILL (Flame Dust Sword) - It releases the power of Precious Sword Naluc and creates a small sun, burning its enemies to dust. The deadly attack technique has been handed down though the successive generations of Kishidan Captains. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 7 Act 2 (Laru's Branch ONLY). NOTE - There is a potential glitch with recruiting Laru. See thread below. http://boards.gamefaqs.com/gfaqs/genmessage.php?board=934027&topic=43715148 STARTING EQUIPMENT AND SKILLS ============================= -> Burning Saber -> Combat Suit -> Cross Cut -> Knuckle Guard -> Wild Sword -> Flare Attack STATUS SCREEN ============= STATUS ------ -> Attribute: B.N.O.L. - Damage reduced from Light Sphere attacks. "Beneath the Name of Light" Pride of the Kishidan - Increased recovery from temporary damage. -> Weapons Proficiency: Sword RS (REALIZE STATUS) ------------------ -> Realize: Naluc (Sword) - Strength 21; Time 3 -> Skills: Flame Dust Sword - SP 50; Power 95; Single, Attack (Fire) -> Attribute: Knight of Flame - Increased damage when using Fire Sphere and Light Sphere skills. Sun Sword - HP and Luck increased between Sun Phase 5 and 8. (+20%) (See Below). STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 29 =| |===================-------------------------------------------------------| | HP: 810 | SP: 296 | OFF: 270 | DEF: 155 | MEN: 240 | QUI: 250 | LUK: 160 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +35 | WATER: -35 | EARTH: +25 | WIND: -25 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 30 =| |==================--------------------------------------------------------| | HP: 850 | SP: 305 | OFF: 282 | DEF: 161 | MEN: 249 | QUI: 259 | LUK: 168 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1170| SP: 392 | OFF: 372 | DEF: 223 | MEN: 342 | QUI: 349 | LUK: 230 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Regarding Laru's Sun Sword Attribute: I tested it in my game on ALL 9 Sun Phases, and unless it's simply a glitch in my game ONLY, the description is actually wrong. It increases his Luck stat by 20% but NOT his HP. Laru's is a very good character and has excellent growth rates, however, by the time you get him, you may already be sick of sword users, not to mention getting him means you took his Branch and thus will be getting ANOTHER sword user who is essentially just as good anyways. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ CHRIASS +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+ ~C10044~ PROFILE ======= INTRO - Chriass. The son of The Peace-keeping Force's supreme commander. He used to be very eager about bringing peace to the world, but became disillusioned. WEAPON (Storm Caller) - A curved sword that can create a whirlwind. Its name comes from its ability to create strong whirlwinds. SKILL (Gardia) - A magic sword attack that can not only cut the body but also the soul of an enemy. GAME ==== -> Growlanser RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 8 Act 1 1) During the Main Mission "For Peace" in Toriltram Island you will need to help out Chriass in battle. Here are a list of requirements in order to recruit Chriass a) Don't kill the Screeper Last (MUST) b) Don't let anyone die in battle (i.e. reviving them isn't the solution, you characters simply must not die) (MUST) c) Don't let Chriass take too much damage, heal before ending battle (MAYBE) d) Get a good rank (A or B) (NOT likely) A and B are definitely required, but if you find youself still unable to recruit him then try to accomplish C, and finally as a last resort, D. STARTING EQUIPMENT AND SKILLS ============================= -> Heaven Blade -> Soul Jacket -> Sword Attack -> Helmet Rend -> Rapid Attack -> W.S.T.A. STATUS SCREEN ============= STATUS ------ -> Attribute: Peace-keeping Force - Damage increased if a character with this specialty participates in team attack. (Chriass, Zeonsilt, Mervina) Wind Reading - General attack dodge improved -> Weapons Proficiency: Sword, Ax, Spear RS (REALIZE STATUS) ------------------ -> Realize: Storm Caller (Sword) - Strength 17; Time 3 -> Skills: Gardia - SP 50; Power 85; Single, Attack (Wind) -> Attribute: Sprinting - Increased Quickness and Luck when HP is below half. (+30%) Squall - Enemy WT increased when attacking. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 30 =| |===================-------------------------------------------------------| | HP: 1300| SP: 229 | OFF: 333 | DEF: 332 | MEN: 103 | QUI: 116 | LUK: 216 | |--------------------------------------------------------------------------| | MOVE: 26 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +10 | WATER: -10 | EARTH: -35 | WIND: +35 | LIGHT: -10 | DARK: +10 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 12 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 01 | LUK: 02 | |-------------------------------------------------------------------| CHARACTER SUMMARY ================= Chriass has some pretty awesome attributes, but it's really too bad that he has terrible QUI growth. His Sprinting attribute is MULTIPLIED by his stat boost in realize mode, so what you are actually getting is the following: QUI -> 1.17*1.30 = 1.521 (truncated to 2 decimal points) = 1.52. So he gets a 52% boost to his QUI and LUK while in realize. Unfortunately the fact that his QUI is so low, a 52% boost of a low number will still be low. I tested these attributes while he was fighting enemies 10 ranks higher than him (i.e. so they can bring his HP below half). The thing is, even though the enemies were 10 ranks above him, they had trouble landing hits because of his "Wind Reading" attribute. Finally, I attacked an enemy while I was in realize mode and his WT went from 55 to 253. Chrias has some awesome attributes, but is not useful due to his terrible QUI growth rate. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ EMILY +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+ ~C10045~ PROFILE ======= INTRO - Emily Itukushima. She is originally from France and became a naturalized Japanese citizen, but she believes she's from Satsuma. She's a Lieutenant Commander in the former Japanese Imperial Navy. She's just a military freak and not really useful in a real battle. She transformed into the appearance in the motif of the former Empire of Japan naval ship, "Itukushima", but her reason why or her basis is unknown. she says it's in fashion, whatever that means. WEAPON (320mm Cannon) - The battle cannon developed by the Japanese Navy to be the ultimate weapon...but it was designed so badly that it couldn't eve fire correctly. In the battle of the Yalu River, it couldn't hit the Chinese turret ship Dingyuan Chen Yuen even once. SKILL (Battleship Cannon) - A combination of attacks developed just so that she can use the main cannon for her own sake. It searches out an enemy and shoots them in the air. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 8 Act 2 1) During the Main Mission "Deep in the Library" at Imperion Island defeat Emily BEFORE Gaizan. She will join you afterwards. STARTING EQUIPMENT AND SKILLS ============================= -> Burst Machinegun -> Soul Jacket -> Shot -> Zero Distance -> Slug Shot -> Stab Cannon STATUS SCREEN ============= STATUS ------ -> Attribute: Marine Pride - Chance of neutralized Water Sphere attack damage. Semaphore - All party members' Defense decreased when guarding. -> Weapons Proficiency: Gun, Fist RS (REALIZE STATUS) ------------------ -> Realize: 32cm Cannon (Gun) - Strength 18; Time 3 -> Skills: Battleship Cannon - SP 50; Power 85; Single, Attack (Water) -> Attribute: Naval Strategy - Shooting range increased when using Gun skill. Naval Secret Weapon - Increased Offense by a large amount (+25%), decreased attack chance. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 34 =| |===================-------------------------------------------------------| | HP: 1412| SP: 399 | OFF: 375 | DEF: 394 | MEN: 129 | QUI: 251 | LUK: 122 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -35 | WATER: +35 | EARTH: +15 | WIND: -15 | LIGHT: -15 | DARK: +15 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 11 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1665| SP: 471 | OFF: 450 | DEF: 466 | MEN: 152 | QUI: 299 | LUK: 146 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= *Regarding Emily's Semaphore: It doesn't actually do anything, it's the same as Sluc's sarcasm. Emily's overall stat growth is not bad, however, if you though the 'critical' attributes were bad, imagine not being able to hit AT ALL! In her realize form she gets an 18% boost to all stats + and additional 25% boost to her offense for a total of 43% OFF boost, however this comes at the price of accuracy, and boy does she like to miss. This attribute makes her completely unreliable in battle, thus you are better off using someone else. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ OVIA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10046~ PROFILE ======= INTRO - Ovia Edis. The witch who lives in the deepest part of the library on Imperion Island. She's a witch with very little clothing and a very big brain. Her hobby is seducing men. WEAPON (Curse Boy) - A very spooky looking cane. The skeleton on the top laughs and wicked wings flap unexpectedly, but Ovia says they're just decorations to scare people. SKILL (God of Destruction) - An extremely eerie spell that sends all the evil spirits and ghost around her to possess people. Ovia says that being possessed by hundreds of ghosts is not as bad as you might think. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 9 Act 1 STARTING EQUIPMENT AND SKILLS ============================= -> Heaven Scepter -> Refined Suit -> Icicle -> Pain -> Stardust -> Death -> Cure Half -> Evoke STATUS SCREEN ============= STATUS ------ -> Attribute: Magic Knowledge - Chance to neutralize magic attack damage Fascination - All male party members' total status increased when guarding. (+10% to all stats) -> Weapons Proficiency: Cane, Book, Scythe RS (REALIZE STATUS) ------------------ -> Realize: Curse Boy (Cane) - Strength 16; Time 3 -> Skills: God of Destruction - SP 50; Power 70; Single, Attack (Dark) -> Attribute: Ceremonial Knowledge - Chance to cause critical damage Astrology - Total status increase between Sun Phase 0 and 3 (+25% to MEN ONLY!!) STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 35 =| |===================-------------------------------------------------------| | HP: 1102| SP: 558 | OFF: 126 | DEF: 266 | MEN: 535 | QUI: 266 | LUK: 129 | |--------------------------------------------------------------------------| | MOVE: 23 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: -05 | WATER: +05 | EARTH: -05 | WIND: +05 | LIGHT: -35 | DARK: +35 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 01 | DEF: 02 | MEN: 04 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1254| SP: 634 | OFF: 146 | DEF: 304 | MEN: 615 | QUI: 308 | LUK: 149 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1566| SP: 790 | OFF: 186 | DEF: 384 | MEN: 771 | QUI: 394 | LUK: 190 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 1878| SP: 954 | OFF: 224 | DEF: 466 | MEN: 931 | QUI: 476 | LUK: 228 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2294| SP: 1186| OFF: 276 | DEF: 580 | MEN: 999 | QUI: 588 | LUK: 281 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 80 =| |==================--------------------------------------------------------| | HP: 2806| SP: 1458| OFF: 343 | DEF: 712 | MEN: 999 | QUI: 722 | LUK: 346 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Yes Ovia does have the critical attribute, however, it isn't as bad with magic as it is with physical attacks, reason being, magic is so much more powerful that you will hardly ever do 0 damage with it due to hitting critically (i.e. only hitting the red portion). Ovia is a VERY powerful mage, arguably the most powerful in the game, especially during her Sun Phase 0 -> 3 when she gets a 25% boost to her mentality (not all stats, ONLY mentality). If that wasn't enough, she has the highest MEN growth rate of any mage in the game at +4. I strongly recommend using her in your main party. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAIZAN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10047~ PROFILE ======= INTRO - The person who's in charge of the warlike Doum Nation's army and is also the de facto ruler. He's extremely militaristic. He started to develop robot soldier to maintain soldier numbers, and he even used his own wife and child in experiments. But, he was banished by his own robot soldiers when they revolted against him. WEAPON (Mechanized Cannon) - A large firearm that fits on his artificial arm. It can shoot projectiles or energy beams depending on the need. SKILL (Doum No.4 Cannon) - Destroy an object by shooting diffused undulation energy from the Mechanized Cannon. GAME ==== -> Spectral Force RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 9 Act 1 1) During the Main Mission "Les Miserables" at Golugore Island you need to do the following: a) Emily MUST be the one to kill Gaizan, either by herself of in a combo which was started by her. (MUST) b) Kill Gaizan early, don't leave him as the last enemy (NOT REQUIRED) c) Don't get a high turn count (MAYBE) d) Get a good rank (A or B) (MAYBE) A is absolutely required; B I confirmed is NOT required since I got Gaizan to join even though I killed him LAST; If you didn't get him to join by accomplishing A, then try C and D as well (which pretty much coincide with each other). STARTING EQUIPMENT AND SKILLS ============================= -> Magical Rifle -> Armored Clothing -> Shot -> Shrapnel Bomb -> Screw Nail -> Power Shot -> Burst Smoke STATUS SCREEN ============= STATUS ------ -> Attribute: Glare - Decreased damage from attacks by characters of lower level. Unit Direction - Slightly decreased WT when party members are in stand-by -> Weapons Proficiency: Gun RS (REALIZE STATUS) ------------------ -> Realize: Mechanized Cannon (Gun) - Strength 15; Time 4 -> Skills: Doum No.4 Cannon - SP 50; Power 70; Single, Attack (Wind) -> Attribute: Doum's S.P. - Chance to cause Poison. Immunity to all adverse conditions. "Doum's Scientific Power". Doum's P.W. - Increased damage when using Fire Sphere skills. "Doum's Poison Water" STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 31 =| |===================------------------------------------------------------| | HP: 1264| SP: 344 | OFF: 334 | DEF: 196 | MEN: 305 | QUI: 219 | LUK: 98 | |-------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------------| | FIRE: +10 | WATER: -10 | EARTH: +25 | WIND: -25 | LIGHT: -25 | DARK: +25 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 12 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| CHARACTER SUMMARY ================= Gaizan is a decent gunner. He's got quite a bit of HP and good OFF but only +2 QUI. His attributes are not great either. Really, he's just an average player, nothing overly special about him, use him if you want. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+--+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ NAGARE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+--+-+ ~C10048~ PROFILE ======= INTRO - Nagare, Tessin. He's from Suruga during the Azuchi era/ he was a Masterless Samurai but became a Mercenary Soldier when he came to Endia. His priorities are training in the martial arts collecting swords, and fighting with skillful swordsman. He cares little for anything else. In other words, he's a bonehead. WEAPON (Basara) - A sword made by a nameless swordsmith and its origin is unknown. "Eccentric Style" is the name Nagare gave this sword because of its non-traditional appearance compared to regular Japanese swords. SKILL (Wait Just a Sec!) - A skill developed in actual battles that combines footwork and a feint to get into the enemy's blind spot and the repeatedly attack with a sword. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 9 Act 1 1) MUST have taken Laru's Branch at the start of Chapter 7 2) In Chapter 9 Act 1 during the second battle of the Main Mission at Pagoras Island titled "Kishidan Counterattack" don't let Nagare take too much damage, if he does, then make sure to heal him before ending the battle. He will join you afterwards. STARTING EQUIPMENT AND SKILLS ============================= -> Wrathful Sword -> Red Breastplate -> Sword Attack -> Helmet Rend -> Wild Sword -> Rapid Attack -> Snow Like Peonies -> Origami STATUS SCREEN ============= STATUS ------ -> Attribute: Samurai - Half Damage from Sword attacks. Hear-no-evil - Barrier (Seal) immunity. -> Weapons Proficiency: Sword, Spear RS (REALIZE STATUS) ------------------ -> Realize: Basara (Sword) - Strength 23; Time 3 -> Skills: Wait Just a Sec! - SP 50; Power 100; Single, Attack (Earth) -> Attribute: Eccentric Style - The range of critical damage increased to enemy. Iron Heart - Earth Sphere attack damage increased. Damage from Earth Sphere attacks decreased. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 41 =| |===================-------------------------------------------------------| | HP: 2446| SP: 712 | OFF: 519 | DEF: 356 | MEN: 162 | QUI: 341 | LUK: 169 | |--------------------------------------------------------------------------| | MOVE: 24 | JUMP: 12 | |--------------------------------------------------------------------------| | FIRE: +25 | WATER: -25 | EARTH: +35 | WIND: -35 | LIGHT: +05 | DARK: -05 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 15 | SP: 04 | OFF: 03 | DEF: 02 | MEN: 01 | QUI: 02 | LUK: 01 | |-------------------------------------------------------------------| CHARACTER SUMMARY ================= Nagare is a very strong fighter. He may only have a +2 to his QUI growth, but he is one of the faster +2 fighters due to his mentality and luck being a +1. His HP is ridiculously high and his ability to take half damage from the most common weapon in the game (swords) makes him even more of a tank. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SHELLEY +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+ ~C10049~ PROFILE ======= INTRO - Shelltran Boltiano. Lygen's foster daughter. Lygen found her after she was summoned as a Knight when she was still a child. She's called princess by the people around her. WEAPON (Josephine) - Shelley's favourite doll. It moves by her magic and does things that Shelley subconsciously wants. SKILL (Night Dance) - A very mentally draining attack that forces you to burst into a strange dance. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 9 Act 2 The ever elusive Shelley. Here is what I did to recruit her on all 3 of my playthroughs. 1) During the Main Mission "Final Battle" at Golugore Island you have to meet requirements in BOTH battles. Battle 1: 1) Get an A rank in the battle (apparently this is not required) 2) Kill Shelley BEFORE Lygen (MUST) 3) Rin must be the one to kill Shelley (ie alone or starting a combo) (MUST) 4) Hyoma must be the one to kill Lygen (ie alone or starting a combo) (MUST) Battle 2: 1) Kill Lygen with Hyoma (MUST) Notice that in battle 1 I said that getting an A rank is not required, this is because I got a B rank in that battle and still got Shelley to join. Also in battle 1, I used Rin's Thousand Arms as the initial combo attack that killed Shelley, there has been arguments regarding whether or not Thousand Arms is required, so you may want to use it just in case. STARTING EQUIPMENT AND SKILLS ============================= -> Dream Scepter -> Heaven Dress -> Frost -> Shadow -> Rainbow Ball -> Icicle -> Pain STATUS SCREEN ============= STATUS ------ -> Attribute: Magic Shift - HP recovers when damaging an enemy Princess - HP increased for all party members when forward guarding. (+10%) -> Weapons Proficiency: Cane, Doll RS (REALIZE STATUS) ------------------ -> Realize: Josephine (Doll) - Strength 12; Time 5 -> Skills: Night Dance - SP 50; Power 80; Multi, Attack (Dark) -> Attribute: Innocent - Chance of immunity from Physical attacks and total status problems. B.C.P. - Damage increased when attacking an enemy in their Realize state. Low chance of neutralized Magic attack damage. "Boundary Control Power" STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 32 =| |===================-------------------------------------------------------| | HP: 965 | SP: 572 | OFF: 124 | DEF: 132 | MEN: 405 | QUI: 276 | LUK: 256 | |--------------------------------------------------------------------------| | MOVE: 24 | JUMP: 11 | |--------------------------------------------------------------------------| | FIRE: -15 | WATER: +15 | EARTH: +15 | WIND: -15 | LIGHT: -40 | DARK: +40 | |--------------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 08 | SP: 04 | OFF: 01 | DEF: 01 | MEN: 03 | QUI: 02 | LUK: 02 | |-------------------------------------------------------------------| |==================| |= STATS: RANK 40 =| |==================--------------------------------------------------------| | HP: 1245| SP: 712 | OFF: 160 | DEF: 168 | MEN: 510 | QUI: 346 | LUK: 326 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 50 =| |==================--------------------------------------------------------| | HP: 1581| SP: 888 | OFF: 205 | DEF: 213 | MEN: 645 | QUI: 438 | LUK: 416 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 60 =| |==================--------------------------------------------------------| | HP: 1941| SP: 1076| OFF: 250 | DEF: 255 | MEN: 777 | QUI: 526 | LUK: 502 | |--------------------------------------------------------------------------| |==================| |= STATS: RANK 70 =| |==================--------------------------------------------------------| | HP: 2301| SP: 1264| OFF: 293 | DEF: 303 | MEN: 918 | QUI: 618 | LUK: 590 | |--------------------------------------------------------------------------| CHARACTER SUMMARY ================= Shelley is an awesome mage. Her stats are excellent even though she only has a +2 to QUI, but it's pretty much the same with all the best mages. Her realize lasts for 5 turns and she has a chance to neutralize both physical and magical damage. On top of all that, when you bring her into battle, she increases everyone HP by 10%. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ENDIA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- +-+-+-+ ~C10050~ PROFILE ======= INTRO - Endia. A boy with the ability to absorb other worlds who was created by the Egg of the World. The originator of the Sunroad Family WEAPON (Gate) - The skill given by the Egg of the World for operating the gate to absorb parallel worlds. SKILL (Chaos Gate) - By using the power given by the Egg of the World, the gate is opened and objects are dragged into the parallel world absorbing suction. GAME ==== -> Chaos Wars RECRUITMENT REQUIREMENTS ======================== -> Joins in Chapter 10 Act 2 1) During the Main Mission "Boy of the Sun" at The Tower of Life, you need to defeat Endia when the Sun Phase is at 0/8. If you do this, you will "save" him and he will join you. STARTING EQUIPMENT AND SKILLS ============================= -> Magical SHINKI -> Battle Suit -> Extension -> Thunderstorm -> Dark Prison -> Abyss Fear -> Judgement STATUS SCREEN ============= STATUS ------ -> Attribute: Boy of the Sun - Total status increase between Sun Phase 5 and 8. (+20% to all stats) Original - Chance to cause Barrier (Seal) -> Weapons Proficiency: Cane, Ax, Sword, Gun, Spear, Fist RS (REALIZE STATUS) ------------------ -> Realize: Gate (Sword, Spear, Fist, Cane, Book) - Strength 20; Time 5 -> Skills: Chaos Gate - SP 50; Power 90; Multi, Attack (Dark) -> Attribute: Thousands of Poss - Total adverse conditions and Instant Death Immunity. Door of the World - Damage increased when attacking an enemy in their Realize state. STATS AND GROWTH RATE ===================== |===================| |= JOINED: RANK 35 =| |===================-------------------------------------------------------| | HP: 930 | SP: 426 | OFF: 206 | DEF: 286 | MEN: 326 | QUI: 289 | LUK: 207 | |--------------------------------------------------------------------------| | MOVE: 25 | JUMP: 10 | |--------------------------------------------------------------------| | FIRE: 00 | WATER: 00 | EARTH: 00 | WIND: 00 | LIGHT: 00 | DARK: 00 | |--------------------------------------------------------------------| |===============| |= GROWTH RATE =| |===============----------------------------------------------------| | HP: 10 | SP: 04 | OFF: 02 | DEF: 03 | MEN: 03 | QUI: 03 | LUK: 02 | |-------------------------------------------------------------------| CHARACTER SUMMARY ================= Endia is a strong mage with excellent growth rate. He gets a 20% boost in realize and it lasts for 5 turns. Unfortunately 2 of his 4 attributes are kinda useless since they are only effective against Boss enemies (i.e. regular enemies can't enter Realize mode) and since you get him before the final boss, he's only has 1 boss to fight against. His Boy of the Sun attribute gives him a nice +20% boost to his all his stats which is awesome. I unfortunately don't use him for the same reason I never use any character that a game decides to give me at the VERY END OF THE GAME. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ITEM LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ *===========================================================================* | BATTLE ITEMS | *===========================================================================* ============== RECOVERY ITEMS ------------------------------------------------- ============== Items are listed as they appear in the items menu when "arbitrary" is selected as the sorting option. Name: Medi-leaf Description: A very good ointment to ease pain. Slight HP recovery (100 HP) Cost: $60 Name: Healing Tablet Description: Compressed dried medicinal herbs. HP recovery (500 HP) Cost: $240 Name: Injury Tablet Description: Recovers a significant amount of HP. (1500 HP) Cost: $960 Name: Nurse's Medical Kit Description: The first-aid box of a nurse. HP full recovery. Cost: $2160 Name: Soul Drops Description: A solid chunk of pure soul. Recovers SP slightly (20 SP) Cost: $540 Name: Ale Drink Description: Recovers a significant amount of SP. (70 SP) Cost: $2940 Name: Elixir Description: The wonder drug - Elixir of Life. HP and SP full recovery. NOTE: Not purchasable; Enemy drop, battle prize, or quest reward only. Name: Nectar Description: Liqueur of the Gods. Recovery from battle inability. (Revive with 200 HP). Cost: $1500 Name: Tears of Goddess Description: Full recovery of downed allies. (Single ally revive; full HP) NOTE: Not purchasable; Enemy drops, battle prize, or quest reward only. Name: Mermaid's Tear Description: A deep blue gemstone. It has the power to neutralize poison. Cost: $240 Name: Restorative Description: Medicine made with the extract of a plant that can neutralize paralysis. Cost: $240 Name: Eye Drops Description: Recover from any sight problem. Cures Blindness. Cost: $240 Name: Mint Gum Description: Gum with a strong minty flavor. Recover from sleep. Cost: $240 Name: Spell Breaking Stone Description: A piece of a devil stone, that can break any spell or curse. Break Barrier. (Cures SEAL) Cost: $240 Name: Cold Medicine Description: A little stronger than an over the counter cold medicine. Cures illness. (Cures AIL/ILL) Cost: $240 Name: Panacea Description: A liquid called "cure-all". Complete recovery of all adverse effects. Cost: $960 Name: Remedy Description: Recovers HP and removes adverse conditions. (HP 1000) NOTE: Not purchasable; Enemy drops, battle prize, or quest reward only. ============ ATTACK ITEMS --------------------------------------------------- ============ Items are listed as they appear in the items menu when "arbitrary" is selected as the sorting option. Name: Aqua-stone Description: It can cast a "Frost" spell. Cost: $240 Name: Necro-stone Description: It can cast a "Shadow" spell. Cost: $240 Name: Fairy Wings Description: It can cast a "Roll" spell. Cost: $240 Name: Glass Bulb Description: A beautiful glass ball. It can cast a "Ray" spell. Cost: $240 Name: Dragon Claw Description: It can cast a "Burn" spell. Cost: $240 Name: Giant's Arm Description: The right arm of a giant. It can cast a "Spike" spell. Cost: $240 Name: Angel Wings Description: An angel knight's wing. It can cast a "Divine" spell. Cost: $960 Name: Fallen Angel's Wings Description: A dark angel's wing. It can cast a "Pain" spell. Cost: $960 Name: Giant Icicle Description: An ice crystal. It can cast a "Icicle" spell. Cost: $960 Name: Dragon's Fire Pouch Description: It can cast a "Flame" spell. Cost: $960 Name: Time's Wind Chime Description: A wind bell. It can cast a "Storm" spell. Cost: $960 Name: Kennel Quartz Description: The core of a master golem. It can cast a "Land-Pillar" spell. Cost: $960 Name: Lens Description: "Pitch Laser" will shoot out when it's used. Cost: $540 Name: Fire Pot Description: Fire will shoot out like a "Flamethrower" when opened. Cost: $540 Name: Self Exploding Stone Description: This rock is explosive. Handle with care. NOTE: Damages user, allies, and enemies in a medium range circle around the user. Cost: $540 ============ STATUS ITEMS --------------------------------------------------- ============ *The following items have a chance to BOTH cause status effects, and damage. Name: Pollen Description: Ohanabo's pollen. It makes people sleepy when they breath it in. (SLP) Cost: $240 Name: Poison Pollen Description: Mandoragoa's pollen. It's poisonous so be careful. (PSN) Cost: $240 Name: Paralyzing Pollen Description: Kodama's pollen. It paralyzes nerves. (PLS) Cost: $240 Name: Death Flower Pollen Description: Lafuresia's pollen. It can kill a person who breathes it in. (Death) Cost: $960 Name: Illness Powder Description: Dried virus that can cause illness. It makes people sick. (ILL) Cost: $240 Name: Death Needle Description: One can die from this sting. Handle with care. (Death) NOTE: Not purchasable, I only obtained this through enemy drops. *===========================================================================* | EQUIPMENT | *===========================================================================* An outline of what the equipment descriptions will look like is as follows: >>Name: The name of the item/equipment >>Description: The in game description >>Stats: Which stats are affected by wearing the equipment. >>Attribute: What particular attribute the equipment possesses and how that attribute affects the wearer. >>Cost: This indicates the price of the item in the shop >>NOTE: This will be an indicator of 1 time only items. (The items with "NOTE" listed below their description contain SPOILERS!!!). There are also 2 items (Feather Pendant and Leonardo Bare) that are not 1 time only, but cannot be purchased in the shop. =========== ACCESSORIES ---------------------------------------------------- =========== The accessories will be listed in alphabetical order. If you choose the "name" sort option the game doesn't sort them alphabetically for some messed up reason. For example, the item "Bracelet of Pure Gold" is placed higher in the list than the item "Backwards SCM" I'm pretty sure elementary school kids can make a program that sorts items alphabetically, so to see something like this is pretty sad. Name: 3rd Key Description: A holy tool given by the Gods to a human hero in a holy war. Stats: Defense + 5 Attribute: Third Key - Amount of WT increase when attacking lowered. NOTE: Dropped by Cutlet Curry (Uru's Fight) in "Man Festival" during Chapter 10 Act 1. Name: AHI Tactics (Aggressive Heavy Infantry) Description: A hot-book about heavy infantry axe fighting. Improves axe skill level advancement. Stats: Defense + 5 Attribute: Axe Affinity - Axe skill level advancement improved. Cost: $2300 Name: Alteration Bracelet Description: A bracelet that makes people who wear it want to change things. Stats: Defense + 5 Attribute: Skill Change(+) - Increased skill shift frequency. Cost: $3700 Name: Amber Description: High quality pure amber that increases Earth power. Stats: Defense + 5 Attribute: Earth Sphere (+) - Earth sphere slightly Cost: $700 Name: Annu's Cross Description: The only keepsake Uru's mother, Anne, left. Stats: Defense + 5 Attribute: +3 to S gauge during sortie. NOTE: Dropped by Hashed Beef Man (Alice's Fight) in "Man Festival" during Chapter 10 Act 1. Name: Aquamarine Description: An aqua blue gem that increases water power. Stats: Defense + 5 Attribute: Water Sphere(+) - Water sphere slightly enhanced. Cost: $700 Name: Aromatic Bracelet Description: A bracelet made with the bark of linden trees grown in Holy Behemu. Stats: Defense + 5 Attribute: Paralysis Resistance - Paralysis immunity. Cost: $4600 Name: Backwards SCM (Sword Catching Mastery) Description: An even more secret document that teaches how to catch a sword by an almost impossible skill. Stats: Defense + 1 Attribute: Side Sword Catching - Damage immunity from enemy scythe attacks of a certain probability. Cost: $9000 Name: Bamboo Guide Description: A bamboo leaf bookmark that swings in the breeze. Stats: Defense + 8 Attribute: Veil of Wind - Damage reduced from wind sphere attacks. Cost: $3000 Name: Bell Bracelet Description: A bracelet that can protect you from barrier. It has a yellow bell that represents broken silence. Stats: Defense + 5 Attribute: Barrier Resistance - Barrier immunity. Cost: $4600 Name: Bibliocaust Description: A warrant from a government ordering the burning of books. Stats: Defense + 5 Attribute: Book Burning - Damage immunity from enemy book attacks of a certain probability. Cost: $9000 Name: Binoculars Description: A cylinder with a glass in it. It's for seeing great distances. Stats: Defense + 6 Attribute: Sniper - Gun skill range improved. NOTE - Dropped by MAKO in Chapter 7 Act 3 (Must have taken SLUC's BRANCH) Name: Black Onyx Description: A black ore that increases Darkness power. Stats: Defense + 5 Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced. Cost: $700 Name: Book of HS Description: A textbook for Horse Spearmen. Improves spear skill level advancement. Stats: Defense + 5 Attribute: Spear Affinity - Spear skill level advancement improved. Cost: $2300 Name: Bracelet of Pure Gold Description: A bright bracelet made of 18K gold. It's so gleaming that it protects from blindness. Stats: Defense + 5 Attribute: Blindness Resistance - Blindness immunity. Cost: $4600 Name: Bracelet of Shield Description: A bracelet with a carved shield to keep away misfortune. It protects from plaques. Stats: Defense + 5 Attribute: Illness Resistance - Illness immunity. Cost: $4600 Name: Bracelet of the MC (Morning Cockerel) Description: A bracelet that keeps one awake. It is infused with a cock's crow by an unknown magic. Stats: Defense + 5 Attribute: Sleep Resistance - Sleep immunity. Cost: $4600 Name: Bulletproof Glass Description: Very hard glass that isn't even scratched by any firearm. Stats: Defense + 5 Attribute: Firearm Resistance - Damage from gun attacks decreased. Cost: $1800 Name: Captain's Medal Description: An honor medal given to a soldier with many achievements at the time of his or her promotion. Stats: Defense + 4 Attribute: Group Attack - Damage increased if participating in a team attack. NOTE - Dropped by Gaizan in Chapter 9 Act 1 Name: Card of Judgement Description: Arcana 20 with a picture of the Judgement. Increases HP and Luck. Stats: HP + 15, Luck + 15 Attribute: Nothing Cost: $5500 Name: Card of Justice Description: Arcana 11 with a picture of the symbol justice. Increases SP and Offense. Stats: Offense + 15, SP + 15 Attribute: Nothing Cost: $5500 Name: Card of Temperance Description: Arcana 14 with a picture of the symbol of Temperance. Increases HP and SP. Stats: HP + 15, SP + 15 Attribute: Nothing Cost: $5500 Name: Cherry Tree Guide Description: A white cherry blossom bookmark that announces the arrival of Spring. Stats: Defense + 8 Attribute: Veil of Light - Damage reduced from Light sphere attacks. Cost: $3000 Name: Chick Bug Egg Description: A chick bug egg? Stats: Defense + 6 Attribute: Filial Devotion - Chance of neutralized physical attack damage. NOTE: Dropped by Wave in the main mission "The Tower of Life" during Chapter 10 Act 1. Name: Conifer Guide Description: A pine tree bark bookmark that's deep-rooted in the earth. Stats: Defense + 8 Attribute: Veil of Earth - Damage reduced from earth sphere attacks. Cost: $3000 Name: Devil's Card Description: Arcana 15 with a picture of the devil. Increases SP and Mentality. Stats: SP + 15, Mentality + 15 Attribute: Nothing Cost: $5500 Name: Diamond Description: A clear gem that diffuses reflected light and increases light power. Stats: Defense + 5 Attribute: Light Sphere(+) - Light sphere slightly enhanced. Cost: $700 Name: Dowsing Rod Description: An L shaped metal stick to find things in grass fields or cities. Stats: Defense + 5 Attribute: Prophecy - Physical attack dodge improved. NOTE - Dropped by Yoichi in Chapter 6 Act 3 Name: Earth Rune Description: A light brown gem that the Earth Sprite King Behemoth brought. It gives diving protection from earth. Stats: Defense + 7 Attribute: Earth Sphere(++) - Earth sphere enhanced Cost: $7700 Name: Electorist Description: A bracelet that radiates an immeasurable amount of electric poison waves. It makes a vampire feel high. Stats: Defense + 5 Attribute: Electrist - +2 to Realize continuation. NOTE: Dropped by Dry Curry Man (Gepetto's fight) in "Man Festival" during Chapter 10 Act 1. Name: Electronic Dictionary Description: A dictionary that fits in the palm but has 10,000 pages worth of information. Stats: Defense + 5 Attribute: Book Resistance - Damage from book attacks decreased. Cost: $1800 Name: Emerald Description: A green gem that increases wind power. Stats: Defense + 5 Attribute: Wind Sphere(+) - Wind sphere slightly enhanced. Cost: $700 Name: Emperor's Card Description: Arcana 4 with a picture of the Emperor. Increases HP and Quickness. Stats: Quickness + 15, HP + 15 Attribute: Nothing Cost: $5500 Name: Empress' Card Description: Arcana 3 with a picture of the Empress. Increases SP and Offense. Stats: Offense + 15, SP + 15 Attribute: Nothing. Cost: $5500 Name: Enchanter's Card Description: Arcana 1 with a picture of the magician. Increases SP and Offense. Stats: SP + 15, Offense + 15 Attribute: Nothing Cost: $5500 Name: Evidence of Brave Description: A badge that makes people who wear it feel like a hero. Popular among kids. Stats: Defense + 5 Attribute: S Gauge(+) - (+3) to S gauge during sortie. [it's really only (+1)] Cost: $3700 Name: Face Guard Description: Ominous looking protection designed in medieval Europe. Stats: Defense + 15 Attribute: Nothing Cost: $3700 Name: Feather Boots Description: Magical boots that make the wearer light as a feather. Stats: Defense + 7, Move + 5 Attribute: Nothing NOTE: Not purchasable, must be obtained as either an enemy drop, battle prize or quest reward. Name: Feather Pendant Description: A pendant made with a misfortune barrier carved as a silver and chicken feather decoration. Stats: Defense + 5 Attribute: Physical Fortitude - Illness and Sleep immunity. Cost: $10300 Name: Female Pope's Card Description: Arcana 2 with a picture of the Popess. Increases Quickness and Luck. Stats: Quickness + 15, Luck + 15 Attribute: Nothing Cost: $5500 Name: Fighting Spirit HB Description: A headband soaked in a passionate fighter's spirit Stats: Defense + 5 Attribute: Throw Hold - Damage immunity from enemy punch attacks of a certain probability. Cost: $9000 Name: Flame Rune Description: A deep red gem brought by the Fire Sprite King Amy. It give divine protection from fire. Stats: Defense + 7 Attribute: Fire Sphere(++) - Fire sphere enhanced. Cost: $7700 Name: Fool's Card Description: Arcana 0 with a picture of the fool. Increases HP and Mentality. Stats: HP + 15, Mentality + 15 Attribute: Nothing Cost: $5500 Name: Full Canceller Description: A widely futuristic remote control that can decrease various damage. Stats: Defense + 1 Attribute: Defense - Damage from attacks decreased. Cost: $16700 Name: Gel Guard Description: A shield made with gel. Anything hard like a sword or axe, will sink into it and get stuck. Stats: Defense + 1 Attribute: Attack Barrier - Damage from physical attacks decreased. Cost: $16700 Name: Gladiator Journal Description: A famous sword fighter's battle journal. Improves sword skill level advancement. Stats: Defense + 5 Attribute: Sword Affinity - Sword skill level advancement improved. Cost: $2300 Name: Glelpnir Description: A magical rope that caught Fenrir. It's to bind an enemy so they can't cast spells. Stats: Defense + 5 Attribute: Bestow Curse - Damage immunity from enemy cane attacks of a certain probability. Cost: $9000 Name: Gold Card Description: The highest quality card send only to the best customers. Stats: Defense + 5 Attribute: Gold Card - Chance to collect money when enemy defeated. NOTE: Dropped by Egg Curry (Anastasia's Fight) in "Man Festival" during Chapter 10 Act 1. Name: Gold Dart Description: Gorgeous darts made with pure gold that a wealthy person made as a hobby and sold for general use. Stats: Defense + 7 Attribute: Slow Item - Damage increases when offense item used. Cost: $4600 Name: Gravity Flux Device Description: A strange machine that can increase the weight of an enemy's heavy weapon. Stats: Defense + 5 Attribute: Cause a Mis-Attack - Damage immunity from enemy Axe attacks of a certain probability. Cost: $9000 Name: Grim Reaper's Card Description: Arcana 13 with a picture of the Grim Reaper. Increases HP and Offense. Stats: HP + 15, Offense + 15 Attribute: Nothing Cost: $5500 Name: Grim Reaper GB (Guidebook) Description: Hell's textbook on how to use a scythe. Improves scythe skill level advancement. Stats: Defense + 5 Attribute: Sickle Affinity - Scythe skill level advancement improved. Cost: $2300 Name: Gunner's Handbook Description: A textbook for Gunner. Improves gun skill level advancement. Stats: Defense + 5 Attribute: Firearm Affinity - Gun skill level advancement improved. Cost: $2300 Name: Hangman's Card Description: Arcana 12 with a picture of the hangman. Increases SP and Luck. Stats: SP + 15, Luck + 15 Attribute: Nothing Cost: $5500 Name: Hermit's Card Description: Arcana 9 with a picture of the Hermit. Increases Offense and Quickness. Stats: Offense + 15, Quickness + 15 Attribute: Nothing Cost: $5500 Name: Homework Drills Description: An academic notebook made to review basic learning points. Stats: Defense + 5 Attribute: Learning Ability - Status enhancement rate raised when advancing. Cost: $15000 Name: Holy Sword Gauntlet Description: A replica of the Gauntlets that holy swordsmen used in ancient times. Stats: Defense + 10 Attribute: Excited - S gauge level raised when enemy defeated. NOTE: Dropped by Nagare in "Kishidan Counterattack" during chapter 9 Act 1. NOTE: If you did not take LARU'S BRANCH in chapter 7, then you cannot obtain this accessory. Name: Hydrangea Guide Description: A hydrangea bookmark that's blue like a rainy day. Stats: Defense + 8 Attribute: Veil of Water - Damage reduced from water sphere attacks. Cost: $3000 Name: Ice Rune Description: A white gem brought by the Ice Sprite King Wendigo. It gives divine protection from ice. Stats: Defense + 7 Attribute: Water Sphere(++) - Water sphere enhanced. Cost: $7700 Name: Imbal Orb Description: An orb that sometimes protects its owner from spells by surrounding him or her with a magic field. Stats: Defense + 6 Attribute: Anti-Demon Light - Chance of neutralized magic attack damage. NOTE: Dropped by Endia in the main mission "Boy of the Sun" during Chapter 10 Act 2. Name: Inconsistent Shield Description: A replica shield from the story of "the irresistible spear and impenetrable shield". Stats: Defense + 5 Attribute: Spear Resistance - Damage from spear attacks decreased. Cost: $1800 Name: Indulgence Description: A special hanging charm that allows one to escape from even the Grim Reaper's sickle. Stats: Defense + 5 Attribute: Sickle Resistance - Damage from scythe attacks decreased. Cost: $1800 Name: Interceptor Description: A maiden shaped pendant the Heaven's Fighting Maiden has lent to a person she has recognized as a hero. Stats: Defense + 6 Attribute: Counterattack Level(+) - Counterattack improved. NOTE: Dropped by Lygen during 2nd battle in chapter 9 Act 2. Name: Iris Guide Description: A purple iris bookmark that blooms by a pond in a Japanese garden. Stats: Defense + 8 Attribute: Veil of Darkness - Damage reduced from darkness sphere attacks. Cost: $3000 Name: Leather Boots Description: A set of leather boots with shin guards. Popular among travelers. Stats: Defense + 5 Attribute: Nothing Cost: $700 Name: Leonardo Bare Description: A stuffed animal that might keep death away. Made by a short lived stuffed animal maker. Stats: Defense + 5 Attribute: Death Resist - Instant death immunity. NOTE: Not purchasable, must be obtained as either an enemy drop, battle prize or quest reward. Name: Lover's Card Description: Arcana 6 with a picture of the lovers. Increases offense and defense. Stats: Defense + 15, Offense + 15 Attribute: Nothing Cost: $5500 Name: Lunar Card Description: Arcana 18 with a picture of the moon. Increases Mentality and Quickness. Stats: Mentality + 15, Quickness + 15 Attribute: Nothing Cost: $5500 Name: Luxurious Scoop Description: A ceremonial staff plated with gold and inlaid with gemstones. It causes fear in those who would attack and thereby damage it. Stats: Defense + 5 Attribute: Cane Resistance - Damage from cane attacks deceased. Cost: $1800 Name: Manual of Martial Arts Description: A manual of in-depth martial arts discussion and technique. Improves punch skill level advancement. Stats: Defense + 5 Attribute: Unarmed Affinity - Punch skill level advancement improved. Cost: $2300 Name: Mastering Description: A legendary combat device given only to a martial arts master. Stats: Defense + 5 Attribute: Mastering - Offense level raised when using a deadly skill. NOTE: Dropped by Poor Curry Man (Karen's Fight) in "Man Festival" during Chapter 10 Act 1. Name: Medal of Allegiance Description: A medal sent to a knight who remained loyal to his or her master. Stats: Defense + 5 Attribute: Dodging - Damage immunity from enemy spear attacks of a certain probability. Cost: $9000 Name: Meteor Mask Description: A mask believed to have fallen to earth with a prehistoric meteor. Stats: Defense + 30 Attribute: Nothing Cost: $13300 Name: Mind's Eye Description: A piece of cloth that can open the mind's eye. There are illegible letters written on it. Stats: Defense + 5 Attribute: Mind's Eye - Double damage at half attack chance. NOTE: Dropped by Curry Prince (Kurando's fight) in the "Man Festival" during chapter 10 act 1. Name: Mirror of Truth Description: A mirror that can reflect true appearances. Stats: Defense + 6 Attribute: Realize(+) - (+1) to Realize continuation. Cost: $3700 Name: Mirror Shield Description: A magical shield made with a dull mirror to decrease various magic attacks. Stats: Defense + 1 Attribute: Magic Barrier - Damage from magic attacks decreased. Cost: $16700 Name: Necklace of Penance Description: A thorny necklace that makes the person wearing it as heavy as lead. Stats: Defense + 5 Attribute: Evidence of Intense - 20% loss to overall status, but status improvement increased. NOTE - Dropped by Gaizan in Main Mission "Deep in the Library" in Chapter 8 Act 2 Name: Pendant of Neutralize Description: A necklace with a pendant that has the antidote to very strong poison. Stats: Defense + 5 Attribute: Chemical Resistance - Poison and Paralysis immunity. Cost: $10300 Name: Pharmacist's Spoon Description: A measuring spoon for pharmacists to measure medicine. Stats: Defense + 7 Attribute: Herbalism/Medicine - Recovery level amount raised when recovery item used. Cost: $11800 Name: Pope's Card Description: Arcana 5 with a picture of the Pope. Increases defense and mentality. Stats: Defense + 15, Mentality + 15 Attribute: Nothing Cost: $5500 Name: Power Card Description: Arcana 8 with a picture of the symbol of Power. Increases offense and mentality. Stats: Offense + 15, Mentality + 15 Attribute: Nothing Cost: $5500 Name: Priest's Ear Adornment Description: An ear adornment a Priest made to protect villagers when people used to believe that evil could enter the body through the ear. Stats: Defense + 6 Attribute: Energy Conservation - Decreased amount of SP consumed when skill used. NOTE: Dropped by Garino in Mission "One Who Calls Himself God", during chapter 9 Act 1. Name: Reeve Bracer Description: A silver bracelet carved with the Rune of Life. It may heal its owner's wounds. Stats: Defense + 6 Attribute: Quick Healing - Slight HP recovery at beginning of action. NOTE: Dropped by Saigou in Mission "King of Endia", during chapter 8 Act 1. Name: Ring of Intellect Description: A ring with the power to improve the wearer's mentality. Stats: Defense + 5, Mentality + 20 Attribute: Nothing Cost: $1300 Name: Ring of Invincibility Description: A ring with the power to greatly improve the wearer's strength. Stats: Defense + 7, HP + 120 Attribute: Nothing Cost: $6600 Name: Ring of Luck Description: A ring with the power to improve the wearer's luck. Stats: Defense + 5, Luck + 20 Attribute: Nothing Cost: $1300 Name: Ring of Power Description: A ring with the power to improve the wearer's offense. Stats: Defense + 5, Offense + 20 Attribute: Nothing Cost: $1300 Name: Ring of Speed Description: A ring with the power to improve the wearer's quickness. Stats: Defense + 5, Quickness + 20 Attribute: Nothing Cost: $1300 Name: Ring of Strength Description: A ring with the power to improve the wearer's strength Stats: Defense + 5, HP + 30 Attribute: Nothing Cost: $1300 Name: Ring of Strength (yes it has the same name) Description: A ring with the power to greatly improve the wearer's offense. Stats: Defense + 7, Offense + 40 Attribute: Nothing Cost: $6600 Name: Ring of The Gale Description: A ring with the power to greatly improve the wearer's quickness. Stats: Defense + 7, Quickness + 40 Attribute: Nothing Cost: $6600 Name: Ring of Wisdom Description: A ring with the power to greatly improve the wearer's mentality. Stats: Defense + 7, Mentality + 40 Attribute: Nothing Cost: $6600 Name: Rosary Description: A necklace worn by a Featherian mummy secretly buried in the Zafural Ruins. Stats: Defense + 5 Attribute: Bio-Guard - Total status immunity. NOTE: Dropped by Nicole in main mission "Devil's Power" during the 2nd fight in chapter 9 act 1. Name: Rose Guide Description: A rose bookmark that's red like fire. Stats: Defense + 8 Attribute: Evidence of Stamina - HP slightly increased. Cost: $3000 NOTE - This item was incorrectly programmed. Its attribute SHOULD have been 'Veil of Fire' since it is the ONLY "bookmark" that doesn't exist in the game. Name: Rubber Gauntlet Description: Armguards made of rubber. They absorb damage from punches. Stats: Defense + 5 Attribute: Unarmed Resistance - Damage from punch attacks deceased. Cost: $1800 Name: Ruby Description: A red gem that increases fire power. Stats: Defense + 5 Attribute: Fire Sphere(+) - Fire sphere slightly enhanced. Cost: $700 Name: Rune of Holiness Description: An orange gem that the Light Sprite King Phoenix brought. It gives divine protection from light. Stats: Defense + 7 Attribute: Light Sphere(++) - Light sphere enhanced Cost: $7700 Name: Rune of Underworld Description: A black gem brought by Darkness Sprite King Abaddon. It gives divine protection from darkness. Stats: Defense + 7 Attribute: Darkness Sphere(++) - Darkness sphere enhanced. Cost: $7700 Name: Shell Bracelet Description: A bracelet of "Isokurumagai" shells that has a detoxification effect. Stats: Defense + 5 Attribute: Poison Resistance - Poison immunity. Cost: $4600 Name: Skeleton Mask Description: A mask made of a demon's skull with large horns. It gets back at people who damage it. Stats: Defense + 7 Attribute: Visceral Dislike - General attack dodge improved. NOTE: Dropped by Polytan in the 2nd battle - beaten with Gepetto's ecstasy. Name: Solar Card Description: Arcana 19 with a picture of the sun. Increases HP and Defense Stats: Defense + 15, HP + 15 Attribute: Nothing Cost: $5500 Name: Spell Break Pendant Description: A pendant made with polished, spell-breaking rock and gold. Stats: Defense + 5 Attribute: Psychological Fortitude - Blindness and Barrier immunity. Cost: $10300 Name: Stellar Card Description: Arcana 17 with a picture of the stars. Increases mentality and luck. Stats: Mentality + 15, Luck + 15 Attribute: Nothing Cost: $5500 Name: Surroundings CD (Control Device) Description: A strange machine that stops the time-space around a bullet and freezes it. Stats: Defense + 5 Attribute: Bullet-Proof - Damage immunity from enemy gun attacks of a certain probability. Cost: $9000 Name: Sword Catch Mastery Description: A secret document that teaches how to catch a sword attack with one's bare hands. Stats: Defense + 5 Attribute: Sword Catching - Damage immunity from enemy sword attacks of a certain probability. Cost: $9000 Name: Tank Card Description: Arcana 7 with a picture of the Chariot. Increases SP and Quickness. Stats: Quickness + 15, SP + 15 Attribute: Nothing. Cost: $5500 Name: Thief's Glove Description: A set of white gloves many phantom thieves adore. Stats: Defense + 7 Attribute: Robber - Increases chance of defeated enemy dropping items. Cost: $13300 Name: Tome of Black Magic Description: A black magic book. Improves cane skill level advancement Stats: Defense + 5 Attribute: Cane Affinity - Cane skill level advancement improved. Cost: $2300 Name: Tome of White Magic Description: A White Magic book. Improves book skill level advancement. Stats: Defense + 5 Attribute: Book Affinity - Book skill level advancement improved. Cost: $2300 Name: Tower Card Description: Arcana 16 with a picture of the Tower. Increases Offense and luck. Stats: Offense + 15, Luck + 15 Attribute: Nothing Cost: $5500 Name: Toy Sword Description: A child's toy sword Stats: Defense + 5 Attribute: Sword Resistance - Damage from sword attacks decreased. Cost: $1800 Name: Wheel of Fate Card Description: Arcana 10 with a picture of the Wheel of Fate. Increases defense and quickness. Stats: Defense + 15, Quickness + 15 Attribute: Nothing Cost: $5500 Name: Whisper Earring Description: Magic earrings that whisper and tell the person wearing them when an enemy is getting close. Stats: Defense + 5 Attribute: Heightened Reflexes - Magic attack dodge improved. NOTE - Dropped by Shelley in Mission "Ancient Tower Key" during Chapter 6 Act 3 Name: Wind Rune Description: A clear gem brought by the Wind Sprite King Pazuzu. It gives divine protection from wind. Stats: Defense + 7 Attribute: Wind Sphere(++) - Wind sphere enhanced. Cost: $7700 Name: Woodcutter's Hat Description: A leather hat with feather beloved of wood cutters. Stats: Defense + 5 Attribute: Axe Resistance - Damage from Axe attacks decreased. Cost: $1800 Name: World Card Description: Arcana 21 with a picture of the world. Increases defense and luck. Stats: Defense + 15, Luck + 15 Attribute: Nothing Cost: $5500 ===== ARMOR ---------------------------------------------------------- ===== The armor will be listed from weakest to strongest in terms of defensive strength. Name: Beat-up Cape Description: A dirty looking cape made of patch worked cloth. Stats: Defense + 3 Attribute: Nothing Cost: $200 Name: School Uniform Description: Clothes students wear to identify each other. School uniforms are old fashioned. Stats: Defense + 5, HP + 15 Attribute: Nothing Cost: $400 Name: Everyday Clothes Description: The common dress in Endia Stats: Defense + 7 Attribute: Nothing Cost: $200 Name: Gi Description: Clothes preferred by fighters. They have good mobility and ease of movement. Stats: Defense + 10, HP + 10 Attribute: Unarmed Affinity - Punch skill level advancement improved. Cost: $500 Name: Priest's Raiment Description: Priest's holy robes Stats: Defense + 12, Mentality 10 Attribute: Book Affinity - Book skill level advancement improved. Cost: $500 Name: Coat Description: A thick coat. Very warm Stats: Defense + 16 Attribute: Nothing Cost: $300 Name: Loose shirt Description: A loose shirt. Wear it on a day off for relaxing comfort Stats: Defense + 20 Attribute: Nothing Cost: $400 Name: Wool Coat Description: 100% wool coat that's very warm in the winter but far too hot for the summer. Stats: Defense + 25 Attribute: Water Sphere(+) - Water sphere slightly enhanced. Cost: $600 Name: Chain Mail Description: Worn on the battlefield - - the protection of ancient wisdom. Stats: Defense + 28 Attribute: Nothing Cost: $700 Name: Leather Cape Description: Tanned sleeveless buck skin coat. Good standard travel wear. Stats: Defense + 30, HP + 50 Attribute: Fire Sphere(+) - Fire sphere slightly enhanced. Cost: $5300 Name: Leather Guard Description: Made leather with good mobility, but its defense is average. Stats: Defense + 35 Attribute: Nothing Cost: $1000 Name: Silk Shawl Description: A shawl made from the silk of wild silkworms. Stats: Defense + 40 Attribute: Nothing Cost: $1200 Name: Chain Mail Vest Description: A sword-proof chain mail vest made with copper and steel. Stats: Defense + 45 Attribute: Firearm Resistance - Damage from gun attacks decreased. Cost: $1800 Name: Ceremonial Wear Description: Evil ceremonial raiment. Stats: Defense + 50 Attribute: Cane Affinity - Cane skill level advancement improved. Cost: $2100 Name: Holy Royal Robe Description: The kind of clothes holy kings used to wear. It's a replica but is still quite elegant. Stats: Defense + 55, Mentality + 25 Attribute: Cane Resistance - Damage from cane attacks decreased. Cost: $5300 Name: Silk Scarf Description: Very soft on the skin, but burns easily. Stats: Defense + 60 Attribute: Nothing Cost: $2500 Name: Desert Cloak Description: A cape made from camel skin stitched with a special method Stats: Defense + 60 Attribute: Hellfire emblem - Increased damage when using fire sphere skills. Cost: $3000 Name: Hunter's Mail Description: Hard, flexible armor. Easy to move in, so targets can't easily escape. Stats: Defense + 63, HP + 100 Attribute: Firearm Affinity - Gun skill level advancement improved. Cost: $21400 Name: Padded Shirt Description: Tougher then it looks. The shirt is treated for protection. Stats: Defense + 65 Attribute: Nothing Cost: $3000 Name: Night Demon Robe Description: The garments of a night devil. They have a mysterious power. Stats: Defense + 65, Mentality + 30 Attribute: Underworld Emblem - Increased damage when using darkness sphere skills. Cost: $7400 Name: Bulletproof Vest Description: Made to protect from firearms Stats: Defense + 70 Attribute: Nothing Cost: $3400 Name: Tuxedo Description: A MUST have for a guy of the night! Very stylish! Stats: Defense + 70 Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced. Cost: $4100 Name: Long Robe Description: A robe made to look like a druidic monk's cowl. Stats: Defense + 70 Attribute: Light Sphere(++) - Light sphere enhanced. Cost: $4100 Name: Rigid Coat Description: A little rough but probably very tough, too. Stats: Defense + 72 Attribute: Earth Sphere(+) - Earth sphere slightly enhanced. Cost: $4300 Name: Blue Cape Description: A cape dyed with the Aisen flower's petals. It has supernatural power for improved defense. Stats: Defense + 72, Mentality + 20 Attribute: Water Sphere(+) - Water sphere slightly enhanced. Cost: $6900 Name: Military Uniform Description: A very nice military uniform. Bedecked with medals Stats: Defense + 75 Attribute: Nothing Cost: $3900 Name: Leather Jacket Description: A jacket made from expensive leather. Very snappy. Stats: Defense + 75 Attribute: Nothing Cost: $3900 Name: Jet Black Armor Description: An armor made with lustrous black magical metal. Stats: Defense + 85 Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced. Cost: $5900 Name: Plastron Description: A padded fencing guard made for noblemen too scared to get poked. Stats: Defense + 88 Attribute: Nothing Cost: $5300 Name: Tempest Uniform Description: A tempest uniform from another world. Attractive for women. Stats: Defense + 90 Attribute: Nothing Cost: $5500 Name: Soul Jacket Description: A jacket to embody a passionate man's life. Stats: Defense + 90, Offense + 40 Attribute: Nothing Cost: $13700 Name: Shrine Maiden's Robe Description: Shrine Maiden robes worn on a different world. Guys love to see them worn. Stats: Defense + 95 Attribute: Nothing Cost: $6200 Name: Combat Suit Description: A battle suit made of lightweight steel armor inside of down (yes that's what it says) Stats: Defense + 98 Attribute: Bullet-proof - Damage immunity from enemy gun attacks of a certain probability. Cost: $7800 Name: Metal Coat Description: A metal appointed coat. It looks great if you have any sense of fashion. Stats: Defense + 100 Attribute: Nothing Cost: $6800 Name: Baptstall Description: A textile made from alpine goats' wool. "A million visitingzz spirits mural" is embroidered. Stats: Defense + 100 Attribute: Book Burning - Damage immunity from enemy book attacks of a certain probability. Cost: $8100 Name: Black Leather Description: Clothing made of monster hide. It's a little smelly. Stats: Defense + 105 Attribute: Darkness Sphere(++) - Darkness sphere enhanced. Cost: $9000 Name: Chic Kimono Description: The stage costume of a Geisha who was famous in the underworld. Stats: Defense + 106 Attribute: Evidence of Quickness - Quickness slightly increased. Cost: $9100 Name: Refined Suit Description: A suit made with very expensive materials. It also looks very expensive. Stats: Defense + 108 Attribute: Veil of Darkness - Damage reduced from darkness sphere attacks. Cost: $9500 Name: Digger Armor Description: Dust-proof clothing for miners. Air-tight and sweaty, as well. Stats: Defense + 110, HP + 130 Attribute: Nothing Cost: $38500 Name: Stylish Clothing Description: A kimono worn by the infamous late Edo era outlaw group called the "Harunyudo Family". Stats: Defense + 115 Attribute: Nothing Cost: $9000 Name: Heaven Dress Description: A fabulous dress that looks like a celestial maiden's gown. Stats: Defense + 115, Mentality + 35 Attribute: Lightning Emblem - Increased damage when using light sphere skills. Cost: $18100 Name: Blood Cape Description: A cape dyed with blood. No one wants to wear it. Stats: Defense + 120 Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced. Cost: $11700 Name: Armored Clothing Description: "Canon-proof" is the clothing's slogan, but it's heavy and hard to move in. Stats: Defense + 125 Attribute: Nothing Cost: $10600 Name: Ascetic's Stole Description: A stole worn by an ascetic during arduous training. Stats: Defense + 125 Attribute: Nothing Cost: $10600 Name: Red Breastplate Description: A red kendo protector made of oak and lacquered with the blood of a swordsman who died in sword battle. Stats: Defense + 130 Attribute: Sword Affinity - Sword skill level advancement improved. Cost: $13700 Name: Battle Suit Description: Clothing for fighting, but not very fashionable. Stats: Defense + 132, HP + 200 Attribute: Counterattack Level(+) - Counterattack improved. Cost: $88300 -> i'm serious NOTE - for some reason the armor in this game that has a secondary stat of HP seems to be ridiculously expensive. Name: Camo Jacket Description: Clothing made with a very special fabric treated with an ore that reflects people's minds. Stats: Defense + 135 Attribute: Quick Healing - Slight HP recovery at beginning of action. Cost: $14700 Name: Water Weave Robe Description: A robe woven with spring water from a spiritual ridge by a method passed down through oral tradition. Stats: Defense + 140, Mentality + 40 Attribute: River Rapid Emblem - Increased damage when using water sphere skills. Cost: $26100 Name: Ninja Garb Description: A garb made with the secret ninja techniques passed down since the Heian period. Stats: Defense + 145 Attribute: Underworld Emblem - Increased damage when using darkness sphere skills. Cost: $17000 Name: Reinforced Clothing Description: A combat suit made with hyper-technology Stats: Defense + 155 Attribute: Nothing Cost: $16200 *===========================================================================* | SEAL ITEMS | *===========================================================================* These items will be listed as they appear in the items menu when "arbitrary" is selected as the sorting option. They are obtained throughout the game within the "Main Story Missions". In other words, they cannot be obtained in bulk, and are rare. Name: Seal of Life Description: A golden sculpture. Slightly increases Maximum HP (HP+100). NOTE - Dropped by Ryoma in Main Mission "You've Got it all Wrong" in Chapter 2 Act 3 (Volcano Key Branch and Ice Key Branch) - Dropped by Wruzel in Main Mission "Bride from the Jungle" in Chapter 4 Act 1 (Idol Key Branch); Chapter 4 Act 3 (Ancient Key Branch) - Dropped by Bunnji in Main Mission "Gallant Man" in Chapter 7 Act 2 (Sluc's Branch) - Dropped by Nagare in Main Mission "Devil's Power" in Chapter 9 Act 1. Name: Seal of the Spirit Description: A golden sculpture. Slightly increases Maximum SP (SP+10). NOTE - Dropped by Shelley in Main Mission "The Woman of Fate" in Chapter 3 Act 5 (Desert Key Branch and Time Key Branch) - Dropped by Ryoma in Main Mission "Library Witch" in Chapter 6 Act 1 - Dropped by Laru in Main Mission "Mind Controlled" in Chapter 7 Act 2 (Laru's Branch) - Dropped by IZOU in Main Mission "King of Endia" in Chapter 8 Act 1 Name: Seal of Power Description: A silver sculpture. Slightly increases Offense (Offense+10). NOTE - Dropped by one of the Mercenary enemies in the Main Mission "Shinsengumi" in Chapter 2 Act 1 (Volcano Key Branch); Chapter 2 Act 2 (Ice Key Branch) - Dropped by IZOU in Main Mission "Mutiny" in Chapter 5 Act 1 - Dropped by Fangorum in Main Mission "Zard's Memory" in Chapter 5 Act 2 - Dropped by IZOU in Main Mission "New Appearance" in Chapter 6 Act 2 - Dropped by IZOU in Main Mission "Saigou Takamori" in Chapter 7 Act 1 (Sluc's Branch); Chapter 7 Act 3 (Laru's Branch) Name: Seal of the Body Description: A silver sculpture of Hercules' chest. Slightly increases Defense (Defense+10). NOTE - Dropped by Grand Papillion in the Main Mission "That name is..." in Chapter 2 Act 3 (Volcano Key Branch and Ice Key Branch) - Dropped by Nagare in the Main Mission "Star Children" in Chapter 3 Act 4 (Desert Key Branch and Time Key Branch) - Dropped by Gaizan in the Main Mission "Mars' Destruction" in Chapter 5 Act 3 - Dropped by Nagare in the Main Mission "Raving Nicole" in Chapter 6 Act 3 - Dropped by Nagare in the Main Mission "The End of Kishidan" in Chapter 7 Act 3 (Sluc's Branch) - Dropped by Nagare in the Main Mission "Garino's Fierce Attack" in Chapter 7 Act 1 (Laru's Branch) Name: Seal of Movement Description: A silver sculpture. Slightly increases Quickness (Quickness+10). NOTE - Dropped by K.Trainee in the Main Mission "Island of Crystal and Plants" in Chapter 1 Act 2 - Dropped by Laru in the Main Mission "You've Got it All Wrong" in Chapter 2 Act 3 (Volcano Key Branch and Ice Key Branch) - Dropped by Juji in the Main Mission "Avenger" in Chapter 4 Act 2 (Idol Key Branch) - Dropped by Lubul in the Main Mission "Mysterious Anthropoid" in Chapter 4 Act 3 (Idol Key Branch); Chapter 4 Act 1 (Ancient Key Branch) - Dropped by Shelley in the Main Mission "Final Battle" in Chapter 9 Act 2 Name: Seal of Knowledge Description: A silver sculpture. Slightly increases Mentality (Mentality+10). NOTE - Dropped by Nicole in the Main Mission "Uru and Nicole" in Chapter 2 Act 2 (Volcano Key Branch) - Dropped by Nicole in the Main Mission "Suspicious Pair of People" in Chapter 2 Act 1 (Ice Key Branch) - Dropped by Nicole in the Main Mission "Star Children" in Chapter 3 Act 4 (Desert Key Branch and Time Key Branch) - Dropped by Shelley in the Main Mission "Mysterious Anthropoid" in Chapter 4 Act 3 (Idol Key Branch); Chapter 4 Act 1 (Ancient Key Branch) - Dropped by Emily in the Main Mission "Deep in the Library" in Chapter 8 Act 2 - Dropped by the Rank 45 Chaos Reaper in the Main Mission "Ovia's Record" in Chapter 9 Act 1. Name: Seal of Luck Description: A silver sculpture. Slightly increases Luck (Luck+10). NOTE - Dropped by Yoichi in the Main Mission "Bride from the Jungle" in Chapter 4 Act 1 (Idol Key Branch); Chapter 4 Act 3 (Ancient Key Branch) - Dropped by Emily in the Main Mission "Mars' Destruction" in Chapter 5 Act 3 - Dropped by Nicole in the Main Mission "Raving Nicole" in Chapter 6 Act 3 - Dropped by Flaymal in the Main Mission "Saigou Takamori" in Chapter 7 Act 1 (Sluc's Branch); Chapter 7 Act 3 (Laru's Branch) - Dropped by Fangorum in the Main Mission "One Who Calls Himself God" in Chapter 9 Act 1 Name: Fruit of Avalon Description: A legendary fruit. Increases total status. HP+100, SP+10, Offense+10, Defense+10, Mentality+10, Quickness+10, Luck+10. NOTE - Dropped by Yoichi in the Main Mission "Deep in the Library" in Chapter 8 Act 2 - Dropped by Lygen in the Main Mission "Final Battle" in Chapter 9 Act 2 *===========================================================================* | CONVERSION ITEMS | *===========================================================================* The following are a list of conversion items in the game. They are listed in alphabetical order. Item: Bag of Gold Description: Conversion Item. Someone's purse. You'll make money if you sell it! Sell Price: $600 Item: Bar of Gold Description: Conversion Item. A bar made of pure gold. Sell Price: $1200 Item: Bookmark Description: Conversion Item. A normal bookmark made on Imperion. Sell Price: $24 Item: Chick Bug Crest Description: Conversion Item. A big crest Sell Price: $18 Item: Cicada Exoskeleton Description: Conversion Item. Didn't you crush them when you were little? Sell Price: $18 Item: Clay Figurine Description: Conversion Item. A mud doll found on Pagoras Island Sell Price: $180 Item: Contract Document Description: Conversion Item. For making contract with familiar spirits. Sell Price: $210 Item: Costly Gem Description: Conversion Item. A very rare yellow gem stone. Sell Price: $480 Item: Crab Brains Description: Conversion Item. Yummy looking crab meat. Sell Price: $90 Item: Creation Crystal Description: Conversion Item. A Crystal that has the wonder of life. Sell Price: $1210 Item: Deer Antler Description: Conversion Item. Gorgeous looking deer antlers Sell Price: $162 Item: Demon Hide Description: Conversion Item. The tough hide of an evil beast. Sell Price: $720 Item: Devil's Horn Description: Conversion Item. A spooky looking horn. Sell Price: $648 Item: Dragon Fang Description: Conversion Item. A dragon fang with magical power. Sell Price: $320 Item: Dragon Heart Description: Conversion Item. A person who eats it will become immortal. Sell Price: $882 Item: Dried Grass Description: Conversion Item. Domestic Animal Feed Sell Price: $10 Item: Glass Fragment Description: Conversion Item. A piece of glass someone broke. Sell Price: $72 Item: Grade A Wool Description: Conversion Item. A classy fur. It's rather expensive. Sell Price: $600 Item: Holy Tree Branch Description: Conversion Item. A branch of a holy tree. Sell Price: 162 Item: Holy Water Description: Conversion Item. Holy water to keep evil away. Sell Price: $450 Item: Hot Spring Egg Description: Conversion Item. A hot spring boiled egg made in Golugore. Sell Price: $240 Item: Iron Cog Description: Conversion Item. A huge iron gear wheel. Sell Price: $72 Item: Iron Meteorite Description: Conversion Item. Meteorite metal. Exceedingly expensive. Sell Price: $1200 Item: Ladymashu Description: Conversion Item. A tasty mushroom found on Radiance Island. Sell Price: $360 Item: Mercury Description: Conversion Item. A special metal. Sell Price: $648 Item: Pocket Watch Description: Conversion Item. A brand name pocket watch made in Toriltram. Sell Price: $712 Item: Royal Jelly Description: Conversion Item. The best quality honey. Sell Price: $882 Item: Stardust Description: Conversion Item. Star shape sand found on Garaze Island beach. Sell Price: $120 Item: Strange Little Box Description: Conversion Item. Is there something in there? Sell Price: $288 Item: Swallow's Nest Description: Conversion Item. It is thought of as a delicacy in some countries. Sell Price: $700 Item: Talisman Description: Conversion Item. A hanging paper charm for avoiding evil spirits. Sell Price: $72 Item: Young Devil's Horn Description: Conversion Item. A small horn. Sell Price: $30 +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ *===========================================================================* | SKILLS LAYOUT AND NOTES | *===========================================================================* First I would like to mention that all skills in this game are obtained in the following ways: -Purchased from the Shop -Received after Battles -Received as a Quest Reward -Through Skill Shifting Only a select few are NOT purchasable, those will be indicated within the guide (Description 3). Each Skill will have the following outline: >>Skill Name: The name of the skill. >>Power: The amount of power the skill has, increases as the skill levels up. >>SP: The amount of SP required to use the skill >>Effect: Indicates whether the skill affects single or multiple targets; whether it's an attack skill, recovery skill, counterattack skill, or an assist skill; it also indicates what status effects are caused by the skill, both positive (ally) or negative (enemy). >>Master: Indicates which weapons need to be equipped in order to use the skill. >>Description 1: The in game description of the skill. >>Description 2: My personal description of the skill - I mention things such as attack range, area of effect (AOE), and the number of hits the skills cause. >>Description 3: Special case skills only; indicates how they are obtained. NOTE 1S: In Description 2, I mention specific terms, the list below will hopefully help the readers understand what I mean by them. 1) Range: Not Fixed - means that you have a wide area around the attacker. The Area of Effect is moved around freely within that wide area (similar to most magic spells). 2) Cylinder - The attack area you see when selecting the skill in battle. 3) Tall - Height of cylinder. 4) Short, medium, long, short/medium, medium/long - Distance the attack cylinder is from the attacker. If short, medium, long represent a distance of 1,3,5, then short/medium would be 2 and medium/long would be 4. 5) AOE - Area of Effect 6) Small, medium, large - how wide the AOE is. NOTE 2S: The following information is in regards to the Elemental Boost and Shield skills. Flay Boost @ Test: I got extremely lucky to find 2 of the same enemy with comparable stats in successive stages and neither of them had any attributes that affected my fire spell. >>>No Flay Boost @ Equipped: My Rin has 876 Mentality and -31 Fire Crystak Rank 3 has 16 Def, 10 Mentality and -38 Fire Damage done with Firestorm was 1217 >>>Flay Boost @ Equipped: My Rin has 876 Mentality and -11 Fire Crystak Rank 3 has 16 Def, 11 Mentality and -38 Fire Damage done with Firestorm was 1339 As you can see, damage increased by a total of 122 which is 10% of the the damage done in the first example. So raising my fire element by 20 increased my fire damage by 10%. So in general, that's 1% increase/decrease in elemental damage for each 2 points of increase/decrease in your elemental affinity. I wasn't able to test the effects defensively, but I'm going to assume it's similar. Shield Skills When equipping these "Shield" skills, the elemental affinities of the character don't change when viewing the equip screen, so it's hard to determine exactly how effective these are. NOTE 3S: Any skill that affects the stats of an enemy or an ally is listed with the percentage. This percentage is based on two factors: For Allies: It is assumed that he characters do not have an BOOST skills equipped, as this will actually alter the percentage that you calculate, since for example, God Breath adds 20% to OFF and DEF, but if you are equipped with ATK BOOST L, your attack may not look like it increased by the 20%, it still DOES, however, it's just a matter of which value the game caluclates first, God Breaths effect or ATK BOOST L's effect. For Enemies: Depending on whether or not these enemies have a particular attribute that increases or decreases a particular stat, the percent decrease that i listed in the guide may seem off. The tests i didn were based on enemies that did not have an attribute that affected that particular stat in which i was testing at the time. Also it is important to note that i tested these on HUMAN enemies. Monsters will gain % boosts to their stats each increasing sun phase, so the amount that these skills APPEAR to decrease the enemies stats will differ when used on monsters since it depends on what the game calculates first. ***ALSO, THROUGHOUT THIS GUIDE, THE SKILLS WILL BE LISTED IN ALPHABETICAL ORDER WITHIN THEIR CORRESPONDING ELEMENT.*** *===========================================================================* | PHYSICAL ATTACK SKILLS | *===========================================================================* ==================== NON-ELEMENTAL SKILLS -------------------------------------------- ==================== Skill Name: Air Weight Sword Cost: $36950 Power 90 SP 67 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: Everything that has shape will be destroyed by the shapeless blade. Description 2: Range: not fixed, AOE small, (1 hit) Skill Name: Bare Fist Cost: $550 Power 8 SP 5 Effect: Single, Attack Master: Fist, Easter Egg Description 1: Basic punching skill. No improvement without the basics. Description 2: Cylinder directly in front of attacker (1 hit). Skill Name: Barret Dance Cost: $12200 Power 55 SP 43 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Takes out the enemy with a dance of the gun Description 2: Attacks enemies in a medium/large circular area around the shooter, (5 hits). Skill Name: Brutal Attack Cost: $6750 Power 45 SP 38 Effect: Single, Attack Master: Axe Description 1: Just punch the enemy till they fall down. Description 2: Cylinder a short distance in front of attacker, (10 hits if they all connect). Skill Name: Burst Combo Cost: $500 (I don't belive this skill is purchasable, I'm basing the cost on the selling price) Power 20 SP 30 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Can be used for repeated attacks or one more powerful attack. Description 2: Range: not fixed. Hold down the square button and release just before the bar finishes depleting, this will cause 5 strong attacks. Or rapidly hit the square button, to consistently fire until the bar depletes. I found holding ended up being stronger overall. Skill Name: Called Shot Cost: $3700 Power 35 SP 30 Effect: Multi, Attack Master: Spear Description 1: My weapon can cleave all, regardless of blocks or parries. Description 2: Long narrow rectangular area in front of attacker. Skill Name: Close Range Cost: $1850 Power 18 SP 18 Effect: Single, Attack, Death Master: Fist, Easter Egg Description 1: A deadly attack that destroys the enemy from within. Description 2: Cylinder directly in front of attacker (1 hit). Skill Name: Coin Shot Cost: $4100 Power 31 SP 30 Effect: Single, Attack, DEATH Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: The battle will end before a tossed coin hits the ground Description 2: Range: not fixed, (5 hits). Skill Name: Cracking Blow Cost: $550 Power 10 SP 5 Effect: Single, Attack Master: Axe, book Description 1: Basic Axe Skill. Chop and chop again. Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Cross Cut Cost: $550 Power 10 SP 7 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: Variation on the cross shaped cut sword attack skill. Description 2: Cylinder directly in front of attacker (2 hits). Skill Name: Double Crush Cost: $1850 Power 30 SP 22 Effect: Single, Attack Master: Axe, Book, Scythe Description 1: Double attacks with an axe Description 2: Cylinder directly in front of attacker (2 hits). Skill Name: E. Shoot (Extended Shot) Cost: $26100 Power 75 SP 55 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: It shoots out pressurized high energy. Description 2: Range: not fixed, AOE small, (6 hits). Skill Name: Endless Punch Cost: $7375 Power 48 SP 35 Effect: Single, Attack Master: Fist, Easter Egg Description 1: A skillful attack from all directions Description 2: Cylinder short/medium distance in front of attacker, (10 hits). Skill Name: Farafierce Cost: $26100 Power 65 SP 55 Effect: Single, Attack Master: Spear, Book, Scythe Description 1: Triple hits that will send an enemy to the darkness. Description 2: Cylinder medium distance in front of attacker, (3 hits). Skill Name: Gimmick Shot Cost: $18875 Power 65 SP 52 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A highly accurate gun with destructive power. It takes time to accurately shoot it. Description 2: Range: not fixed, AOE small, (5 hits). Skill Name: Heaven's Wolf Cost: $6750 Power 40 SP 37 Effect: Single, Attack, SEAL Master: Sword, Scythe, Double Sword, Gun Blade Description 1: Heaven's wolf is calm until something triggers its fearful anger. Description 2: Range: not fixed but small, (4 hits). Skill Name: Heavy Strike Cost: $12200 Power 55 SP 45 Effect: Single, Attack, PLS Master: Axe, Scythe Description 1: The skill to take enemies into the air and smash them down to the ground. Description 2: Cylinder directly in front of attacker, (3 hits). Skill Name: Ogre Slay Cost: $36950 Power 90 SP 63 Effect: Single, Attack, DEATH Master: Fist, Easter Egg Description 1: Even an ogre can't escape this attack. Description 2: Cylinder directly in front of attacker, (6 hits). Skill Name: Rising Blow Cost: $17650 Power 58 SP 47 Effect: Single, Attack, DEATH Master: Fist, Easter Egg Description 1: A fierce attack destroys the enemy. Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: S.S. Blast (Sprinting Sky Blast) Cost: $4100 Power 35 SP 30 Effect: Multi, Attack Master: Sword, Double Sword, Gun Blade Description 1: The power of the sword will be released and sweep everything away. Description 2: Attacks enemies in a medium circular area around the attacker, (1 Hit). Skill Name: Shot Cost: $550 Power 7 SP 6 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Basic gun skill. Aim well. Description 2: Range: Not fixed, (1 hit). Skill Name: Shrapnel Bomb Cost: $900 Power 10 SP 12 Effect: Multi, Attack, PSN Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Biohazard radiation. Ward against contamination Description 2: Range: not fixed, medium AOE, 3 hits and can potentially poison the target. Skill Name: Sidewinder Cost: $2075 Power 29 SP 22 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: 2 bullets will hit the target at the same time Description 2: Range: not fixed, basically an upgrade from "shot". Skill Name: Slash Cost: $550 Power 8 SP 5 Effect: Multi, Attack Master: Spear, Scythe Description 1: Basic spear skill. Pay attention to footwork Description 2: Short, slightly wide rectangle, directly in front of attacker. Skill Name: Smashing Blow Cost: $1850 Power 25 SP 22 Effect: Single, Attack Master: Spear Description 1: A fierce charge that can even destroy solid stone. Description 2: Cylinder medium distance in front of attacker (1 Hit) Skill Name: Sword Attack Cost: $550 Power 7 SP 5 Effect: Single, Attack Master: Sword, Scythe, Double Sword, Gun Blade Description 1: The basics of sword techniques. It all starts here. Description 2: Cylinder directly in front of attacker (1 hit). Skill Name: Tri-Buster Cost: $17650 Power 58 SP 49 Effect: Single, Attack Master: Spear Description 1: An attack combination of stabbing, swinging, and hitting in the air. Description 2: Cylinder medium/long distance in front of the attacker, (3 hits). Skill Name: Wild Sword Cost: $1850 Power 30 SP 22 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: Sword attacks, one after another. A very simple but effective attack. Description 2: Cylinder directly in front of attacker, (8 hits). ====================== WATER ELEMENTAL SKILLS ----------------------------------------- ====================== Skill Name: Freezing Slice Cost: $26100 Power 70 SP 58 Effect: Multi, Attack, DEATH Master: Sword, Double Sword, Gun Blade Description 1: An ice blade will freeze and destroy everything. Description 2: Large cylinder short distance in front of attacker, (1 hit). Skill Name: Hard Hit Cost: $2075 Power 50 SP 25 Effect: Single, Attack, Deadly Master: Axe, book Description 1: Blows away the enemy with a powerful hit. Description 2: Cylinder medium distance in front of attacker, (1 hit), may miss. Skill Name: Ice Tower Slice Cost: $3700 Power 40 SP 30 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: The bare mercy of an ice cold coffin Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Snow Like Peonies Cost: $17650 Power 70 SP 50 Effect: Single, Attack, SLP Master: Sword, Scythe, Double Sword, Gun Blade Description 1: A snow white flower will turn blood-red. The enemy dies in a peaceful sleep. Description 2: Cylinder directly in front of attacker (1 Hit). Skill Name: Sword Chakram Cost: $11300 Power 27 SP 50 Effect: Single, Attack, Deadly Master: Sword, Fist, Double Sword, Gun Blade Description 1: A ring made with high pressured water, that cuts the enemy to ribbons. Description 2: Range: not fixed, (1 hit). Skill Name: W. Dragon Cannon (Water Dragon Cannon) Cost: $17650 Power 62 SP 52 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A furious energy cannon that displays a water dragon`s power. Description 2: Range: Not fixed, (1 hit). ===================== FIRE ELEMENTAL SKILLS ----------------------------------------- ===================== Skill Name: Ax Bomber Cost: $4100 Power 40 SP 28 Effect: Single, Attack Master: Axe Description 1: Have you ever seen an exploding sword attack? Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Bash Cost: $550 Power 13 SP 7 Effect: Single, Attack Master: Sword, Axe, Book, Double Sword, Gun Blade Description 1: Hits with all your strength! Description 2: Cylinder directly in front of attacker, (2 hits - may miss). Skill Name: Cut For Heaven Cost: $3700 Power 40 SP 30 Effect: Single, Attack, SLOW Master: Sword, Double Sword, Gun Blade Description 1: It cuts men, it cuts the sky, what else will it cut. Description 2: Cylinder directly in front of attacker, (4 hits). Skill Name: Flare Attack Cost: $1850 Power 28 SP 22 Effect: Multi, Attack Master: Sword, Scythe, Double Sword, Gun Blade Description 1: A flamed sword will burn everything that stands in its way. Description 2: Short, wide, triangular shape, directly in front of attacker, (1 hit). Skill Name: Flower Dance Cost: $17650 Power 50 SP 49 Effect: Multi, Attack Master: Sword, Fist, Double Sword, Gun Blade Description 1: A bladed blossom blooming in the battlefield Description 2: Medium length narrow rectangle, directly in front of attacker, (4 hits). Skill Name: Focus Burn Cost: $18875 Power 65 SP 52 Effect: Single, Attack, Status Down (Defense -30%) Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: By gathering numerous thin beams in a single focal point, it creates tremendous heat. Description 2: Range: not fixed, AOE small, (4 hits). Skill Name: H.G.M.M. (High Grade Mega Max) Power 90 SP 60 Effect: Single, Attack Master: Ax Description 1: High-grade-mega-max! It's just unbelieveable. Description 2: Cylinder directly in front of attacker, height of cylinger extends DOWNWARDS, (1 Hit) Description 3: Not purchasable, must either be obtained as a battle prize, quest reward, or through skill shifting. NOTE - i got 3 of these by shifting Deadly Blow, Meteor-Buster, and Wind of Death. Skill Name: Heat Hand Cost: $550 Power 8 SP 7 Effect: Single, Attack, Status Down (Defense -10%) Master: Fist, Easter Egg Description 1: Transforms your passion into fire and strikes the enemy Description 2: Cylinder medium/long distance in front of attacker, (1 hit). Skill Name: Inferno Blast Cost: $7375 Power 45 SP 37 Effect: Multi, Attack Master: Spear, Scythe Description 1: A skill to create a tornado made with heated air by swinging a spear of fire. Description 2: Medium cylinder, short distance in front of attacker, (3 hits). Skill Name: Iron Blow Cost: $11300 Power 50 SP 39 Effect: Single, Attack Master: Axe, Book Description 1: Swing it down as if you're breaking iron Description 2: Cylinder directly in front of attacker (1 hit). Skill Name: Meteor-Buster Cost: $36950 Power 72 SP 62 Effect: Single, Attack Master: Axe Description 1: The hugely destructive power of a meteorite. Description 2: Cylinder directly in front of attacker, (2 hits). Skill Name: Phoenix Kill Power 95 SP 67 Effect: Multi, Attack Master: Spear, Scythe Description 1: A flap of a Phoenix will stir up the enemy into the air. Description 2: Medium size cylinder, long distance in front of attacker, (1 hit). Description 3: Not purchasable, must either be obtained as a battle prize, quest reward, or through skill shifting. NOTE - The first one I got was listed as a Rank 69 Quest Reward. - The second one I got was as a post-battle prize at The Tower of Life. The enemy rank for that quest was 82, the battle rank i got was a C. - The third one I got was as a post-battle prize at Elshant Island. The enemy rank for that quest was 81, the battle rank i got was a B. Skill Name: Phoenix Punch Cost: $36950 Power 75 SP 63 Effect: Multi, Attack Master: Fist, Easter Egg Description 1: Explodes the energy in your body to create flame like a phoenix. Description 2: Large cylinder directly in front of attacker, (1 hit). Skill Name: Power Shot Cost: $2075 Power 22 SP 22 Effect: Multi, Attack, DEATH Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Creates and fires energy mind bullets! That`s telekinesis! Description 2: Range: Not fixed, AOE medium, (1 hit). Skill Name: Red Tornado Cost: $2075 Power 25 SP 22 Effect: Multi, Attack, Absorb Master: Spear, Book, Scythe Description 1: A red tornado will blow up and eliminate everything. Description 2: Medium width, long rectangle, directly in front of attacker, (1 hit). Skill Name: S.S.S. Explosion (Soaring Style Star Explosion) Cost: $26100 Power 70 SP 55 Effect: Multi, Attack Master: Sword, Double Sword, Gun Blade Description 1: Its body is a star and a blade! Description 2: Medium size cylinder, medium distance in front of attacker, (1 hit). Skill Name: Slug Shot Cost: $4100 Power 40 SP 30 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Oversized ammo's impact to destroy the enemy. Description 2: Range: Not fixed, AOE medium, (3 hits). ====================== EARTH ELEMENTAL SKILLS ---------------------------------------- ====================== Skill Name: Blade Dance Cost: $17650 Power 72 SP 52 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: Run into the enemy while dancing and stab aggressively with a sword. Description 2: Cylinder directly in front of attacker (1 Hit). Skill Name: Cosmolizer Cost: $27700 Power 80 SP 58 Effect: Single, Attack Master: Sword, Scythe, Double Sword, Gun Blade Description 1: Fly away to the sky! Description 2: Cylinder directly in front of the attacker, (3 hits). Skill Name: E.D. Destruction (Earth Dragon Destruction) Cost: $17650 Power 58 SP 52 Effect: Multi, Attack Master: Axe, Fist, Easter Egg Description 1: By sending energy into the ground, enemies can be blow up from the underfoot. Description 2: Large wide triangle (medium length) directly in front of attacker (1 hit). Skill Name: Earth Strike Cost: $900 Power 28 SP 15 Effect: Single, Attack Master: Axe, Book Description 1: Cracks the earth and attacks the enemy. Description 2: Cylinder directly in front of attacker, (2 hits), may miss. Skill Name: Earthquake Howl Cost: $2075 Power 20 SP 24 Effect: Multi, Attack Master: Fist, Easter Egg Description 1: An impact that can even shake the earth Description 2: Medium length narrow triangle directly in front of user (1 hit). Skill Name: Gaia Wave Cost: $17650 Power 60 SP 50 Effect: Multi, Attack Master: Axe, Book Description 1: A daring move to crack the ground Description 2: Attacks enemies in a small circular area around the attacker (1 hit). Skill Name: H.A. Style (Hatchet Attack Style) Cost: $11300 Power 60 SP 45 Effect: Single, Attack Master: Axe, Book Description 1: Triple Hits in a wood chopping motion Description 2: Long narrow triangular area directly in front of attacker, (3 hits, usually lands 1 or 2). Skill Name: Helmet Rend Cost: $1000 Power 18 SP 15 Effect: Single, Attack, Deadly Master: Sword, Axe, Scythe, Double Sword, Gun Blade Description 1: A helmet is useless before one with this skill Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Horned Dive Cost: $7375 Power 42 SP 40 Effect: Single, Attack, Status Down (Defense -20%) Master: Spear Description 1: An attack made with a spear that looks like a horn from the sky over the enemy. Description 2: Cylinder medium distance in front of attacker, (1 hit). Skill Name: Knuckle Guard Cost: $900 Power 16 SP 12 Effect: Single, Attack, Status Down (Offense -10%) Master: Sword, Double Sword, Gun Blade Description 1: Attacking the enemy's arm. Offense increases by a small amount (they mean decrease). Description 2: Cylinder directly in front of attacker, (3 hits). Skill Name: Omega Driver Cost: $11300 Power 50 SP 39 Effect: Single, Attack Master: Fist, Easter Egg Description 1: A harsh attack from the sky, high above the enemy's head. Description 2: Cylinder directly in front of attacker (2 hits). Skill Name: Radical Breath Cost: $3700 Power 35 SP 30 Effect: Multi, Attack Master: Sword, Axe, Spear, Book, Double Sword, Gun Blade Description 1: Enlarge the weapon to crush the enemy Description 2: Range: Not fixed but small, AOE medium (1 Hit), tends to miss. Skill Name: Snake Break Cost: $1850 Power 28 SP 22 Effect: Single, Attack, PSN Master: Axe, Book Description 1: An evil attack with a snake style pose. Description 2: Medium/long rectangle directly in front of attacker, (1 hit). Skill Name: Stab Cannan Cost: $7375 Power 38 SP 37 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Attacks enemies with stored energy from within earth. Description 2: Range: not fixed (medium), AOE is large, (1 hit). Skill Name: Spear Wall Cost: $900 Power 10 SP 15 Effect: Multi, Attack, Deadly Master: Spear Description 1: A skill to bring forth hundreds of spears from the ground. Description 2: Medium/large cylinder directly in front of attacker, (1 hit). Skill Name: Surprise Duster Cost: $6750 Power 45 SP 35 Effect: Single, Attack, BLD Master: Fist, Easter Egg Description 1: Heavy smoke that will confuse the enemy. Description 2: Cylinder directly in front of attacker, (12 hits - tend to ALL hit). ===================== WIND ELEMENTAL SKILLS ----------------------------------------- ===================== Skill Name: Big Wheel Cost: $26100 Power 55 SP 60 Effect: Multi, Attack Master: Axe Description 1: A bold move that makes vertical spin like a gyro. Description 2: Long narrow rectangle directly in front of attacker, (5 hits - first hit is viewable, other 4 are not), pretty accurate for an axe attack considering it has 5 total hits, you'll usually land 3-5 hits. Skill Name: Castle Razing Cost: $3700 Power 40 SP 30 Effect: Single, Attack Master: Axe, Scythe Description 1: An attack that shaves off the ground beneath the enemy. Description 2: Medium length triangle shape directly in front of attacker, (1 hit). Skill Name: Deadly Blow Cost: $27700 Power 65 SP 60 Effect: Single, Attack, DEATH Master: Axe, Book Description 1: Shoots down the enemy with deadly hits. Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Double Thrust Cost: $900 Power 14 SP 12 Effect: Single, Attack Master: Spear Description 1: A rapid double hit. Description 2: Cylinder short distance in front of attacker, (2 hits). Skill Name: Dragon Claw Cost: $3700 Power 45 SP 30 Effect: Single, Attack Master: Sword, Axe, Fist, Scythe, Double Sword, Gun Blade, Easter Egg Description 1: An attack with three huge claws made by a gale. Description 2: Cylinder short/medium distance in front of attacker, (1 hit - tends to miss, alot). Skill Name: E. Tomahawk (Electromagnetic Tomahawk) Cost: $6750 Power 40 SP 37 Effect: Single, Attack, PLS Master: Axe, Book Description 1: Throws an axe at the enemy like a boomerang. Description 2: Range: Not fixed (1 Hit), Tends not to miss as often as other axe attacks. Skill Name: God Breath Cost: $1850 Power 20 SP 20 Effect: Single(self), Status Up (offense +20%), Status Up (defense +20%) Master: Sword, Axe, Spear, Fist, Scythe, Double Sword, Gun Blade, Easter Egg Description 1: A special breathing method to increase strength Description 2: Since you can't act on the same turn that God Breath is cast you don't actually get the 20% boost, you get 15% boost, since that is what it drops to on your next turn. Skill Name: God Slaying Flash Cost: $36950 Power 90 SP 67 Effect: Single, Attack Master: Spear Description 1: A skill to break the sky. A gift from the devil for making a contract with him. Description 2: Medium height cylinder, short/medium distance in front of attacker, (1 hit). Skill Name: Hook Drive Cost: $6750 Power 37 SP 37 Effect: Single, Attack, SEAL Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Hook the enemy and swing them around Description 2: Range: Not fixed, (1 hit). Skill Name: Javelin Throw Cost: $1850 Power 23 SP 22 Effect: Single, Attack Master: Sword, Axe, Spear, Scythe, Double Sword, Gun Blade Description 1: Just throw it at random and you might get a lucky hit with it Description 2: Cylinder medium/long distance in front of attacker, (1 hit). Skill Name: L.F.L.S. (Leaves Falling Like Snow) Cost: $2070 Power 25 SP 26 Effect: Multi, Attack, Status Down (Mentality -20%) Master: Sword, Spear, Scythe, Double Sword, Gun Blade Description 1: A sharp blade in the breeze. Description 2: Large cylinder, short distance in front of attacker, (6 hits if all connect). Skill Name: Lightning Circle Cost: $11300 Power 40 SP 45 Effect: Multi, Attack, PLS Master: Spear Description 1: Surrounds the enemy with electric spears and attacks with electric shocks. Description 2: Medium/large cylinder, medium/long distance in front of attacker, (1 hit). Skill Name: Lightning Dance Cost: $11300 Power 53 SP 43 Effect: Multi, Attack, AIL Master: Spear Description 1: Strikes a spear with lightning and bounces it back to the enemy. Description 2: Attacks enemies in a small/medium circle around the attacker (1 Hit). Skill Name: Rapid Palm Cost: $900 Power 10 SP 12 Effect: Multi, Attack, PLS Master: Fist, Easter Egg Description 1: Strikes the enemy with your wrath as lightning! Description 2: Short narrow triangle directly in front of attacker, (1 hit). Skill Name: Rapid Wind Cut Cost: $7375 Power 45 SP 37 Effect: Multi, Attack, PLS Master: Sword, Double Sword, Gun Blade Description 1: Pierce through the enemy! Description 2: Long, medium width, rectangle directly in front of attacker, (1 hit). Skill Name: Ripper Attack Cost: $7375 Power 55 SP 37 Effect: Single, Attack Master: Sword, Scythe, Double Sword, Gun Blade Description 1: Rip to Pieces!! Rip to Pieces!! Description 2: Cylinder short distance in front of attacker, (10 hits). Skill Name: Shadowless Stab Cost: $3700 Power 28 SP 30 Effect: Single, Attack, SLOW Master: Spear Description 1: A rapid, traceless movement to deliver multiple blows Description 2: Cylinder medium distance in front of attacker, (5 hits). Skill Name: Sky Destruction Power 90 SP 55 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: A bold move that throws the enemy into the sky, repeatedly attacks it. Description 2: Tall narrow cylinder, short distance in front of attacker (13 Hits). Description 3: Not purchasable, must either be obtained as a battle prize, quest reward, or through skill shifting. NOTE - The first one I got was listed as a Rank 96 Quest Reward. - The second one I got was through shifting Thunder Blow Skill Name: Snipe Shot Cost: $1850 Power 25 SP 22 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: High accuracy from long distance Description 2: Range: not fixed (1 hit). Skill Name: Sonic Edge Cost: $575 Power 7 SP 8 Effect: Single, Attack Master: Sword, Axe, Spear, Fist, Scythe, Double Sword, Gun Blade, Easter Egg Description 1: Thrusting out the blade generated air pressure to attack a distant object. Description 2: Range: not fixed (1 hit). Skill Name: Thunder Blow Cost: $27700 Power 65 SP 60 Effect: Multi, Attack, PLS Master: Sword, Double Sword, Gun Blade Description 1: Puts lightning power into a sword and electrocutes the enemy when attacking it. Description 2: Medium/large cylinder (Tall), medium distance in front of attacker, (1 hit). Skill Name: Webalizer Cost: $12200 Power 50 SP 45 Effect: Multi, Attack, PLS Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: An electric net that strangles the enemy. Description 2: Range: not fixed, AOE is Large, (5 hits). Skill Name: Whirlwind Cut Cost: $900 Power 15 SP 15 Effect: Single, Attack Master: Axe, Scythe Description 1: Creates a gale and attacks the enemy. Description 2: Range: not fixed, (2 hits), may miss. Skill Name: Wide Shot Cost: $550 Power 6 SP 7 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Shoots out a wind bullet to a slightly wide area. Description 2: Medium/long length, wide rectangle, directly in front of attacker, (1 hit). Skill Name: Wind of Death Cost: $36950 Power 75 SP 64 Effect: Single, Attack Master: Axe, Book Description 1: Surrounds the enemy with a blade-sharp wind. Description 2: Cylinder directly in front of attacker, (13 hits). ====================== LIGHT ELEMENTAL SKILLS ----------------------------------------- ====================== Skill Name: Angel Touch Cost: $4100 Power 40 SP 28 Effect: Single, Attack, Deadly Master: Fist, Book, Easter Egg Description 1: A soft touch of a feather, that turns into a heavy explosion! Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Blade Jail Cost: $4100 Power 40 SP 30 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: There is no escape from a cage made of blades. Description 2: Tall cylinder short/medium distance in front of attacker, (12 hits if all connect). Skill Name: Blast Bolt Cost: $1000 Power 20 SP 15 Effect: Single, Attack, SLOW Master: Spear Description 1: The spear creates a thunder ball and hits the enemy with it. Description 2: Cylinder medium distance in front of attacker, (1 hit). Skill Name: Charge Cost: $550 Power 10 SP 7 Effect: Multi, Attack Master: Spear Description 1: A charging attack with a spear. Description 2: Short rectangle directly in front of attacker, (1 hit). Skill Name: Charge Blast Cost: $3700 Power 30 SP 30 Effect: Multi, Attack, Status Down (Defense -20%) Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Energy is stored in the barrel and released with a bullet Description 2: Medium length rectangle directly in front of shooter, (5 hits). Skill Name: Crescent Moon Cost: $18875 Power 70 SP 52 Effect: Single, Attack, Status Down (Mentality -50%) Master: Sword, Scythe, Double Sword, Gun Blade Description 1: Once you see that crescent moon, you'll never have a peaceful night. Description 2: Tall cylinder, short distance in front of attacker, (2 hits). NOTE - enemies that have attributes that cause their MEN to either increase or decrease will result in a different %decrease when Crescent Moon's Status Down effect kicks in. Skill Name: D. Shockwave (Dimensional Shockwave) Cost: $27700 Power 75 SP 60 Effect: Multi, Attack Master: Spear Description 1: Creates a shockwave in the air, to attack an enemy. Description 2: Long narrow rectangle, directly in front of attacker, (1 hit). Skill Name: Frightful Howl Cost: $4100 Power 30 SP 30 Effect: Single(self), Recover, Status Up (Offense + ~18%) Master: Fist, Easter Egg Description 1: The roar will take you to a higher place. Description 2: Tested it with Uru, it healed about 15-20% of his max HP, and as for his offense, it went from 700->828 which is about 18%. I tested it twice, and he went up to 828 both times. Skill Name: Gauntlet Ray Cost: $17650 Power 48 SP 45 Effect: Single, Attack Master: Fist, Easter Egg Description 1: Shoots out fighting spirit as light. Description 2: Range: Not fixed but small, (3 hits). Skill Name: Home Run Cost: $18875 Power 90 SP 50 Effect: Single, Attack, DEATH Master: Axe Description 1: Blows away the enemy and makes them into new stars in the sky. Description 2: Cylinder directly in front of attacker, (2 hits), hit accuracy is pretty good. Skill Name: Ki Attack Cost: $3700 Power 28 SP 28 Effect: Single, Attack, Status Down (Defense -15%) Master: Fist, Easter Egg Description 1: Gathering the "Ki" from your whole body creates a powerful, explosive punch! Description 2: Cylinder medium distance in front of attacker, (2 hits). Skill Name: L.S. Sword (Light Speed Sword) Cost: $14000 Power 50 SP 37 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: The enemy will be cut into pieces without even knowing it. Description 2: Cylinder short distance/directly in front of attacker, (7 hits). Skill Name: Light Explosion Cost: $27700 Power 80 SP 43 Effect: Single, Attack Master: Sword, Double Sword, Gun Blade Description 1: The enemy will be thrown into the air and finished with a holy strike. Description 2: Cylinder short distance in front of attacker, (1 hit). Skill Name: Light Ring Kill Cost: $24500 Power 65 SP 56 Effect: Single, Attack Master: Fist, Easter Egg Description 1: Slice the enemy with a spinning blade. Description 2: Short/medium length, very narrow triangle directly in front of attacker, (3 hits). Skill Name: Maxima Shot Cost: $11300 Power 48 SP 45 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Release energy to banish the enemy Description 2: Narrow, Very long rectangle directly in front of shooter, (1 hit). Skill Name: Meteor Spear Cost: $17650 Power 60 SP 52 Effect: Multi, Attack Master: Spear, Scythe Description 1: A light spear, like a meteor Description 2: Range: Not fixed, Large AOE, (10 Hits). Skill Name: Million Pierces Cost: $6750 Power 40 SP 37 Effect: Single, Attack, SEAL Master: Spears Description 1: A thousand blades to attack the enemy Description 2: Cylinder, short distance in front of attacker, (6 Hits). Skill Name: Satellite Arrow Cost: $27700 Power 80 SP 60 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Shooting from super high angle of attack creates wide spread destruction. Description 2: Range: not fixed, AOE large (same as advance magic), (12 hits). Skill Name: Satellite Bomb Cost: $17650 Power 60 SP 52 Effect: Multi, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Shoots out an energy blast that attacks enemies. Description 2: Range: not fixed, AOE MASSIVE, (7 hits). Skill Name: Screw Nail Cost: $1850 Power 23 SP 24 Effect: Multi, Attack, Status Down (Offense -22%) Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Spiral movement increases the destructive power Description 2: Long, narrow, rectangular area directly in front of shooter, (1 hit). Skill Name: Shining Cloud Cost: $27700 Power 65 SP 70 Effect: Multi, Attack Master: Sword, Double Sword, Gun Blade Description 1: Super high speed slash of a sword that will even rip up the sky. Description 2: Long narrow rectangle directly in front of attacker, (1 hit). Skill Name: Six Realms Cost: $6750 Power 40 SP 37 Effect: Single, Attack Master: Spear Description 1: 6 rays gather and create a single sharp laser to pierce the enemy. Description 2: Cylinder medium/long distance in front of attacker (1 hit). Skill Name: Space Burn Power 80 SP 63 Effect: Single, Attack Master: Fist, Easter Egg Description 1: A huge explosion that can even burn in space! Description 2: Range: not fixed, AOE small, (1 Hit) Description 3: Not purchasable, must either be obtained as a battle prize, quest reward, or through skill shifting. NOTE - I got mine by shifting Fall from Heaven into Ogre Slay into Space Burn Skill Name: Spiral Cannon Cost: $6750 Power 45 SP 37 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A spiral of energy that pierces anything Description 2: Range: not fixed, (1 hit). Skill Name: Spiral Ray Cost: $18875 Power 58 SP 50 Effect: Multi, Attack Master: Spear Description 1: A spiral movement to confuse the enemy. Description 2: Range: not fixed, AOE medium/large, (3 hits). Skill Name: W.S.T.A. (White Star Triple Attack) Cost: $11300 Power 60 SP 45 Effect: Multi, Attack Master: Sword, Double Sword, Gun Blade Description 1: With help from a holy star, the enemy died three times. Description 2: Large/wide Cylinder directly in front of attacker (3 hits). Skill Name: Zero Distance Cost: $900 Power 20 SP 15 Effect: Multi, Attack, Deadly Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A risky point blank attack Description 2: Tall cylinder directly in front of shooter, (1 hit). ===================== DARK ELEMENTAL SKILLS ----------------------------------------- ===================== Skill Name: 3-Point Burst Cost: $1000 Power 18 SP 17 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Very high accuracy from triple shots Description 2: Range: not fixed (3 hits). Skill Name: B. Dance (Bewildered Dance) Cost: $12200 Power 65 SP 40 Effect: Single, Attack Master: Sword, Fist, Double Sword, Gun Blade Description 1: Surrounds the enemy by your own reflections and hits it from all directions. Description 2: Cylinder directly in front of attacker (16 hits). Skill Name: Black Hole Bomb Cost: $11300 Power 55 SP 45 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: Shoots out a black hole as a projectile. It swallows everything it touches. Description 2: Range: not fixed, (5 hits). Skill Name: Death Spiral Cost: $4100 Power 35 SP 30 Effect: Single, Attack Master: Spear, Scythe Description 1: A spiral stab that brings death Description 2: Tall cylinder, medium distance in front of attacker, (3 hits). Skill Name: Doppel Dance Cost: $900 Power 20 SP 14 Effect: Single, Attack Master: Fist, Easter Egg Description 1: Multiple attacks from multiple reflections Description 2: Cylinder directly in front of attacker (3 hits). Skill Name: End Crush Cost: $7375 Power 48 SP 37 Effect: Single, Attack, DEATH Master: Axe, Scythe Description 1: Hits the enemy with all your strength applied to the axe handle. Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Execute Cost: $36950 Power 85 SP 65 Effect: Single, Attack, Seal Master: Sword, Double Sword, Gun Blade Description 1: Seals the enemy into a requiem tombstone. Description 2: Tall cylinder directly in front of attacker, (1 hit). Skill Name: Fall From Heaven Cost: $26100 Power 65 SP 53 Effect: Single, Attack Master: Fist, Easter Egg Description 1: Throws the enemy into the air and smashes them down to the ground. Description 2: Cylinder short distance in front of attacker, (2 hits). Skill Name: Ghost Rush Cost: $4100 Power 48 SP 32 Effect: Single, Attack, BLD Master: Fist, Easter Egg Description 1: A ferocious attack with 4 reflected bodies Description 2: Cylinder directly in front of attacker, (12 hits). Skill Name: Hide Stab Cost: $12200 Power 40 SP 42 Effect: Single, Attack, SEAL Master: Fist, Easter Egg Description 1: An attack that aims for the enemies vitals Description 2: Range: Not fixed but small (1 hit). Skill Name: Honeycomb Cost: $3700 Power 28 SP 30 Effect: Single, Attack Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A rain of bullets to riddle the enemy with holes Description 2: Range: not fixed, (7 hits). Skill Name: Instant Attack Cost: $4100 Power 30 SP 30 Effect: Single, Attack, Status Down (Quickness - 10%) Master: Sword, Scythe, Double Sword, Gun Blade Description 1: That's so fast, not even the person getting cut can see any movement. Description 2: Cylinder medium distance in front of attacker (1 Hit). Skill Name: Over Drive Cost: $26100 Power 70 SP 56 Effect: Single, Attack, Deadly Master: Fist, Easter Egg Description 1: Repeated attacks that open the gates of hell. Description 2: Cylinder directly in front of attacker, (8 hits). Skill Name: P. Night (Pandemonium Night) Power 80 SP 75 Effect: Multi, Attack Master: Sword, Scythe, Double Sword, Gun Blade Description 1: A marching ghost will eat up everything alive. Description 2: Long, medium width, triangular shape, directly in front of attacker (10 hits). Description 3: Not purchasable, must either be obtained as a battle prize, quest reward, or through skill shifting. NOTE - I got mine by shifting Air Weight Sword into S.S.S. Explosion into P. Night. Skill Name: Rapid Attack Cost: $6750 Power 50 SP 37 Effect: Multi, Attack Master: Sword, Double Sword, Gun Blade Description 1: A repeated attack made with rapid moves Description 2: Short, narrow, triangular shape, directly in front of attacker (3 hits). Skill Name: Shadow Bind Cost: $900 Power 20 SP 15 Effect: Single, Attack Master: Sword, Scythe, Double Sword, Gun Blade Description 1: A shadow goes across and the darkness takes away freedom. Description 2: Cylinder directly in front of attacker, (1 hit). Skill Name: Shadow Theft Cost: $7375 Power 40 SP 37 Effect: Single, Attack, DEATH Master: Sword, Double Sword, Gun Blade Description 1: A thrown knife will capture the enemy's soul and attack it Description 2: Cylinder, short/medium distance in front of attacker (1 hit). *===========================================================================* | MAGIC ATTACK SKILLS | *===========================================================================* ====================== NON-ELEMENTAL SKILLS ------------------------------------------- ====================== Skill Name: Atomic Ball Cost: $6900 Power 42 SP 30 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Crushes the enemy by creating super gravity field. Description 2: Range: not fixed, AOE same as advanced level magic (large), (1 hit). Skill Name: Extension Cost: $1300 Power 17 SP 15 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Creates heavier gravity around the enemy and pulls them earthward. Description 2: Range: not fixed, AOE same as intermediate level magic (medium), (1 hit). Skill Name: Lightning Cost: $6900 Power 42 SP 32 Effect: Multi, Attack Master: Cane, Book, Guitar, Doll Description 1: Captures the enemy in a dome shaped field and attacks with electric shocks. Description 2: Range: not fixed, AOE large (same as advanced level magic), (3 hits). Skill Name: Rainbow Ball Cost: $1300 Power 20 SP 15 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Throws a ball of rainbow light at the enemy. Description 2: Range: Not fixed, AOE same as intermediate level magic (medium), (7 hits). Skill Name: Spark Shot Cost: $1300 Power 23 SP 17 Effect: Multi, Attack Master: Cane, Book, Guitar, Doll Description 1: Creates a lightning ball around an enemy Description 2: Range: not fixed, AOE small, (5 hits). Skill Name: Stardust Cost: $6900 Power 33 SP 30 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Several energy balls rain down from the sky to strike multiple enemies. Description 2: Range: not fixed, AOE same as advanced level magic (large), (2 hits). Skill Name: Thunder Cost: $1300 Power 20 SP 17 Effect: Single, Attack Master: Cane, Book, Guitar, Doll Description 1: Strikes the enemy with lightning Description 2: Range: not fixed, (1 hit). Skill Name: Thunderstorm Cost: $6900 Power 40 SP 32 Effect: Multi, Attack Master: Cane, Book, Guitar, Doll Description 1: Vicious lightning attacks on multiple enemies. Description 2: Range: not fixed, AOE large (same as advanced level magic), (1 hit). ====================== WATER ELEMENTAL SKILLS ----------------------------------------- ====================== Skill Name: Curse Cost: $7700 Power 20 SP 30 Effect: Multi, Attack, PSN Master: Cane, Doll Description 1: Creates a poison pond underneath the enemy's feet Description 2: Range: Not fixed, AOE small, (1 hit). Skill Name: Elioss Line Cost: $22100 Power 50 SP 45 Effect: Multi, Recover Master: Book, Doll Description 1: Healing advanced level magic. Brings down a rain of mercy. Description 2: Huge Area around the caster. *Tested this skill, but have no idea what it's supposed to do? I got the enemy to damage my caster and another party member, checked both their HP and SP before casting, after the animation, multiple green coloured ZERO's show up, and my HP and SP are still the same. In other words it doesn't heal. I tested it multiple times, it could just be a glitch in my game. Skill Name: Frost Cost: $600 Power 8 SP 7 Effect: Multi, Attack Master: Sword, Cane, Book, Double Sword, Gun Blade, Doll Description 1: Water sphere primary level magic. Throws a human sized ice brick to the enemy. Description 2: Range: not fixed, AOE small, (1 hit). Skill Name: Hail Bless Cost: $13000 Power 48 SP 37 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Water sphere advanced level magic. Creates a huge ice rock to crush an enemy. Description 2: Range: Not fixed, AOE large, (3 hits). Skill Name: Ice Edge Cost: $3650 Power 30 SP 22 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Ice blades fired and driven into an enemy. Water sphere intermediate magic. Description 2: Long narrow rectangle directly in front of caster, (1 hit). Skill Name: Icicle Cost: $3200 Power 30 SP 22 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Water sphere intermediate level magic. Pierces the enemy with a huge icicle. Description 2: Range: not fixed, AOE medium, (2 hits). Skill Name: Turbulence Cost: $34800 Power 70 SP 52 Effect: Multi, Attack Master: Book, Doll Description 1: Summons an ocean and creates a whirlpool to drown enemies. Description 2: Range: not fixed, AOE larger then advanced level magic, (5 hits). ===================== FIRE ELEMENTAL SKILLS ------------------------------------------ ===================== Skill Name: Abyss Fear Cost: $22100 Power 65 SP 45 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: A black flame to burn even the very soul of an enemy. Description 2: Range: not fixed, AOE larger then advanced magic, (4 hits). Skill Name: Burn Cost: $600 Power 8 SP 7 Effect: Multi, Attack Master: Gun, Cane, Book, Scythe, Guitar, 2 Guns, Gun Blade, Doll Description 1: Fire sphere primary level magic. A small explosion centered on an enemy. Description 2: Range: not fixed, AOE small, (1 hit). Skill Name: Firestorm Cost: $13000 Power 48 SP 37 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Fire sphere advanced level magic. A firestorm that will burn the enemy forever! Description 2: Range: not fixed, AOE large, (3 hits). Skill Name: Flame Cost: $3200 Power 30 SP 22 Effect: Multi, Attack Master: Cane, Book, Scythe, Doll Description 1: Fire sphere intermediate level magic. Burns the enemy with savage flames. Description 2: Range: not fixed, AOE medium, (2 hits). Skill Name: Flame Ball Cost: $14250 Power 60 SP 37 Effect: Single, Attack Master: Cane, Book, Doll Description 1: Compressed passion transmuted into fire. Fire sphere magic. Description 2: Range: not fixed, AOE small, (2 hits). Skill Name: Inferno Cost: $34800 Power 70 SP 52 Effect: Multi, Attack Master: Cane, Doll Description 1: Summons the fire of the dead, hellfire for the torment of fallen angels. Description 2: Range: not fixed, AOE larger then advanced magic, (5 hits). Skill Name: Powered Cost: $1500 Power 20 SP 18 Effect: Single, Status Up (offense) Master: Cane, Book, Guitar, Doll Description 1:Support magic. Increases the physical offense of one ally. Description 2: Range: not fixed. 20% increase, however you don't actually get 20%, since once the characters turn comes up, it decreases down to 15%. Skill Name: Pypou Cost: $37250 Power 70 SP 52 Effect: Multi, Attack Master: Cane, Doll Description 1: Magma brought forth from deep underground. Fire sphere magic. Description 2: Wide triangle, medium length, directly in front of caster, (1 hit). ====================== EARTH ELEMENTAL SKILLS ----------------------------------------- ====================== Skill Name: Ark Ray Cost: $22100 Power 70 SP 45 Effect: Multi, Attack Master: Cane, Doll Description 1: Magic to bring down a meteor from space Description 2: Range: Not fixed, AOE larger then advanced magic, (5 hits). Skill Name: Defend Cost: $1500 Power 20 SP 18 Effect: Single, Attack, Status Up (Defense +20%) Master: Cane, Book, Guitar, Doll Description 1: Support magic. Increases the physical defence level of one ally. Description 2: Range: not fixed, AOE small. Skill Name: Earthquake Cost: $13000 Power 48 SP 37 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Earth sphere advanced level magic. Creates a small area earthquake below an enemy. Description 2: Range: Not fixed, AOE large, (3 hits). Skill Name: Gravis Cost: $14250 Power 48 SP 37 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Captures the enemy in a gravity prison. Earth sphere magic. Description 2: Range: not fixed, AOE medium (same as intermediate magic), (1 hit). Skill Name: Land Pillar Cost: $3200 Power 30 SP 22 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Earth sphere intermediate level magic. Rock pillars rip up from the ground. Description 2: Range: not fixed, AOE medium, (2 hits). Skill Name: Sandstorm Cost: $32350 Power 60 SP 52 Effect: Multi, Attack Master: Cane, Doll Description 1: A sand tornado to drive away the enemy. Earth Sphere magic. Description 2: A long somewhat wide rectangle directly in front of the caster, (1 hit). Skill Name: Speed Break Cost: $3650 Power 20 SP 22 Effect: Multi, Attack, Status Down (Quickness -20%) Master: Cane, Doll Description 1: Decreases the quickness of the enemy and simultaneously damages them. Description 2: Range: not fixed, AOE small, (1 hit). Skill Name: Spike Cost: $600 Power 8 SP 7 Effect: Multi, Attack Master: Axe, Cane, Book, Doll Description 1: Earth sphere primary level magic. Throw up a rock spike from below an enemy. Description 2: Range: Not fixed, AOE small, (1 hit). ===================== WIND ELEMENTAL SKILLS ----------------------------------------- ===================== Skill Name: Cyclone Cost: $13000 Power 48 SP 37 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Wind sphere advanced level magic. Generates a huge tornado. Description 2: Range: not fixed, AOE large, (3 hits). Skill Name: Judgement Cost: $22100 Power 65 SP 45 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: A magic circle will appear in the sky and give the enemy a flash of punishment. Description 2: Range: not fixed, AOE larger then advanced level magic, (4 hits). Skill Name: Roll Cost: $600 Power 8 SP 7 Effect: Multi, Attack Master: Spear, Cane, Book, Guitar, Doll Description 1: Wind sphere primary level magic. Creates a small whirlwind. Description 2: Range: Not fixed, AOE small, (1 hit). Skill Name: Storm Cost: $3200 Power 30 SP 22 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Wind sphere intermediate level magic. A storm envelops the enemy. Description 2: Range: not fixed, AOE medium, (2 hits). Skill Name: Thor's Hammer Cost: $34800 Power 70 SP 52 Effect: Multi, Attack Master: Book, Doll Description 1: Creates a super high voltage electric pulse and evaporates enemies. Description 2: Range: not fixed, has a wider AOE then the advanced magic (5 hits). ====================== LIGHT ELEMENTAL SKILLS ----------------------------------------- ====================== Skill Name: Cure Cost: $1100 Power 10 SP 8 Effect: Single, Recover Master: Cane, Book, Scythe, Doll Description 1: Healing primary level magic. A drop of healing to heal an ally. Description 2: Range: not fixed, AOE small. Skill Name: Cure Half Cost: $3650 Power 35 SP 25 Effect: Multi, Recover Master: Cane, Book, Scythe, Doll Description 1: Healing intermediate level magic. Surrounds an ally with a healing circle. Description 2: Range: not fixed, AOE medium. Skill Name: Cure-Full Cost: $23900 Power 0 SP 45 Effect: Single, Recover Master: Book, Doll Description 1: Healing most advanced level magic. Description 2: Range: not fixed, AOE small. Skill Name: Dime Cost: $37250 Power 65 SP 52 Effect: Multi, Attack Master: Book, Doll Description 1: An explosion of compressed light energy condensed inside an enemy's body. Description 2: Range: not fixed, AOE large (same as advanced level magic), (1 hit). Skill Name: Divine Cost: $3200 Power 30 SP 22 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Light sphere intermediate level magic. Sinners will be punished by lightning. Description 2: Range: not fixed, AOE medium, (2 hits). Skill Name: Evoke Cost: $7700 Power 25 SP 35 Effect: Single, Resurge(revive) Master: Cane, Book, Doll Description 1: Revival primary magic. A soft beam of light will aid a downed ally. Description 2: Range: not fixed. Skill Name: Ex-Heal Cost: $14250 Power 60 SP 37 Effect: Multi, Recover Master: Book, Doll Description 1: Healing advanced level magic. Brings the miracle of healing to multiple allies. Description 2: Heals allies in a TALL but small range circle around the caster. Skill Name: Feather Rain Cost: $14250 Power 55 SP 37 Effect: Single, Attack Master: Book Description 1: Attacks by beautiful layered miracle wings. Light sphere magic. Description 2: Cylinder directly in front of caster, (12 hits!). Skill Name: Heaven's Door Cost: $22100 Power 65 SP 45 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Light will rain down from an enemy from a conjured sun. Description 2: Range: not fixed, AOE larger then advance magic, (3 hits). Skill Name: Mobius End Cost: $34800 Power 70 SP 52 Effect: Multi, Attack Master: Book, Doll Description 1: Creates a permanent time loop of the moment of death. Description 2: Range: not fixed, AOE larger then advance magic, (4 hits). Skill Name: Ray Cost: $600 Power 8 SP 7 Effect: Multi, Attack Master: Cane, Book, Guitar, Doll Description 1: Light sphere primary level magic. Attacks the enemy with a sharp ray of light. Description 2: Range: not fixed, AOE small, (1 hit). Skill Name: Rays Cost: $48500 Power 0 SP 60 Effect: Single, Resurge, Recover Master: Book Description 1: Advanced revival magic. Miracle healing to bring back a person. Description 2: Range: not fixed, AOE small. Skill Name: Refresh Cost: $14250 Power 0 SP 37 Effect: Single Master: Cane, Book, Doll Description 1: A holy magic to heal allies from any adverse conditions. Description 2: Range: not fixed, AOE small. Skill Name: Requiem Cost: $7700 Power 20 SP 30 Effect: Multi, Attack, PLS Master: Cane, Doll Description 1: Paralyze the enemy by creating a wind of punishment from hades. Description 2: Range: Not fixed, AOE small, (1 hit). Skill Name: Sephirah Cost: $13000 Power 48 SP 37 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Light sphere advanced level magic. Summons a guardian angel. Description 2: Range: not fixed, AOE large, (3 hits). ===================== DARK ELEMENTAL SKILLS ------------------------------------------ ===================== Skill Name: Chaos Nova Cost: $22100 Power 65 SP 45 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Magic to drag an enemy into the depths of chaos. Description 2: Range: not fixed, AOE is larger than advanced magic, (3 hits). Skill Name: Dark Prison Cost: $13000 Power 48 SP 37 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Darkness sphere advanced level magic. Sends the enemy to a dark prison. Description 2: Range: not fixed, AOE large, (3 hits). Skill Name: Death Cost: $14250 Power 25 SP 37 Effect: Multi, Attack, DEATH Master: Cane, Doll Description 1: Calls the ambassadors of hell ad bids them to take the enemy with them. Description 2: Range: not fixed, AOE is small, (1 hit). Skill Name: Degeneracy Cost: $34800 Power 70 SP 52 Effect: Multi, Attack Master: Cane, Doll Description 1: Spatial compression until the enemy is obliterated. Description 2: Range: not fixed, AOE larger then advanced magic, (5 hits). Skill Name: G.R. Invitation (Grim Reaper Invitation) Cost: $7700 Power 20 SP 30 Effect: Multi, Attack, BLD Master: Cane, Doll Description 1: A Grim Reaper will curse the weak with fearful darkness. Description 2: Range: not fixed, AOE small, (1 hit). Skill Name: Pain Cost: $3200 Power 30 SP 22 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Darkness sphere intermediate level magic. Description 2: Range: not fixed, AOE medium, (2 hits). Skill Name: Shadow Cost: $600 Power 8 SP 7 Effect: Multi, Attack Master: Cane, Book, Doll Description 1: Darkness sphere primary level magic. Description 2: Range: not fixed, AOE small, (1 hit). *===========================================================================* | COUNTER-ATTACK SKILLS | *===========================================================================* ==================== NON-ELEMENTAL SKILLS ------------------------------------------ ==================== Skill Name: Willow Dodge Cost: $2075 Power 25 SP 22 Effect: Counter Master: Spear, Scythe Description 1: Counterattack skill. Become flexible like a willow to dodge. ====================== WATER ELEMENTAL SKILLS ----------------------------------------- ====================== Skill Name: Counter Shooting Cost: $4100 Power 35 SP 30 Effect: Counter Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A counterattack skill. Are aware of the enemy without seeing them. Skill Name: Mirror Breaker Cost: $12200 Power 65 SP 39 Effect: Counter, PSN Master: Sword, Double Sword, Gun Blade Description 1: A counterattack skill. Water surface only reflects your sins. Skill Name: Origami Cost: $2075 Power 23 SP 19 Effect: Counter, PSN Master: Sword, Double Sword, Gun Blade Description 1: A counterattack skill. A water barrier to protect from the enemy. Skill Name: Water Wall Cost: $4100 Power 35 SP 30 Effect: Counter Master: Spear Description 1: A counterattack skill. Creates a water wall from the ground. ===================== FIRE ELEMENTAL SKILLS ------------------------------------------ ===================== Skill Name: Critical Moment Cost: $7375 Power 42 SP 37 Effect: Counter Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A counterattack skill. Find a way to survive an enemies attack. Skill Name: Fire Rain Cost: $1000 Power 15 SP 14 Effect: Counter Master: Spear Description 1: A counterattack skill. Spins around a spear to create sparks. Skill Name: Grand Bash Cost: $7375 Power 80 SP 37 Effect: Counter, PLS Master: Axe Description 1: A counterattack skill. Hang the enemy in the air and attack it. Skill Name: Grappling Throw Cost: $1000 Power 15 SP 15 Effect: Counter Master: Fist, Easter Egg Description 1: A counterattack skill. Throws the enemy by using the enemy's own momentum. Skill Name: Guardian Circle Cost: $2075 Power 35 SP 22 Effect: Counter Master: Axe Description 1: A counterattack skill. If it hits with the right timing, it can destroy anything. ====================== EARTH ELEMENTAL SKILLS ------------------------------------------ ====================== Skill Name: Barrage Barrier Cost: $12200 Power 50 SP 45 Effect: Counter, SLP Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A counterattack skill. Lays down a barrage and attacks the enemy. Skill Name: Circle Mine Cost: $2075 Power 20 SP 22 Effect: Counter Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A counterattack skill. Explosions around you. Skill Name: E.T.E.S. (Eight Twin Engine Stop) Cost: $1000 Power 15 SP 13 Effect: Counter Master: Sword, Double Sword, Gun Blade Description 1: A counterattack skill. This close guard can stop any attack. Skill Name: G.G. Style (Genbu God's Style) Cost: $2075 Power 20 SP 22 Effect: Counter, Recover, Status Up (Defense +15%) Master: Fist, Easter Egg Description 1: A counterattack skill. Be patient like a turtle and wait for your moment. NOTE - Heals ~20% of max HP. NOTE - This counterattack seems to NOT work against human enemies. If anyone gets it to work against human enemies then send me an email, but i've tried for about 2 hours now, and it wouldn't work at all. I was equipped with Counter Boost L, Interceptro, and Battle Suit, and i even had 2 G.G. Styles equipped and i still couldn't get it to trigger. I was fighting human enemies the whole time, then i decided to fight monsters and it triggered almost every time i got attacked. NOTE - It also doesn't seem to trigger unless the attack is actually going to damage you. So fighting enemies 50 ranks lower just to test this skill is not going to work regardless if they are human or monster. Skill Name: Rage Eruption Cost: $1000 Power 15 SP 15 Effect: Counter, Status Up (Offense +15%) Master: Axe Description 1: A counterattack skill. Increases offense through rage. NOTE: Since this is a counterattack, it happens on the enemies turn. By the time it comes back to your turn, you will only have a 10% to your offense. ===================== WIND ELEMENTAL SKILLS ------------------------------------------ ===================== Skill Name: C.S.T. Cut (Colossal Stone Throw Cut) Cost: $4100 Power 50 SP 30 Effect: Counter Master: Axe, Scythe Description 1: A counterattack skill. Unstoppable attack. Skill Name: Dreaming Sword Cost: $7375 Power 40 SP 32 Effect: Counter Master: Sword, Scythe, Double Sword, Gun Blade Description 1: A counterattack skill. Wait till the enemy makes a move Skill Name: Karma Cost: $7375 Power 60 SP 37 Effect: Counter, Seal Master: Fist, Easter Egg Description 1: A counterattack skill. A special counterattack skill. Karma will have its revenge. Skill Name: Parry Cost: $4100 Power 35 SP 26 Effect: Counter Master: Sword, Double Sword, Gun Blade Description 1: A counterattack skill. It wards against every attack. ====================== LIGHT ELEMENTAL SKILLS ------------------------------------------ ====================== Skill Name: Anti-Field Cost: $18875 Power 68 SP 52 Effect: Counter Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A counterattack skill. Unbreakable barrier. Skill Name: Burst Smoke Cost: $1000 Power 10 SP 15 Effect: Counter, BLD Master: Gun, Guitar, 2 Guns, Gun Blade Description 1: A counterattack skill. High-explosive projectile launches from the smoke. Skill Name: Ray Cage Cost: $7375 Power 50 SP 37 Effect: Counter, Status Down (Defense -35%) Master: Spear Description 1: A counterattack skill. Makes a light barrier to protect oneself. ===================== DARK ELEMENTAL SKILLS ------------------------------------------ ===================== Skill Name: Shadow Retention Cost: $4100 Power 45 SP 30 Effect: Counter Master: Fist, Easter Egg Description 1: A counterattack skill. They can see your shadow, but they can't see you. *===========================================================================* | ASSIST SKILLS | *===========================================================================* ==================== NON-ELEMENTAL SKILLS -------------------------------------------- ==================== Skill Name: Absorb Attack Cost: $35200 Power 30 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Absorbed Offense. Description 2: This skill actually absorbs the HP of the enemy, that is, it absorbs a percentage of the damage done by ANY and EVERY skill. I tested this out to see if the power was the percent absorbed, but I kept getting 37% as the percent of damage absorbed as HP (74 HP of 199 Damage and 54 HP of 145 Damage, were 2 examples). Skill Name: ATK Assist Cost: $3600 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Improved chance for offense increase. Description 2: Apparently this skill is supposed to increase the frequency of "Offense Up's" when performing an action in battle. Personally I feel these are a waste, just my opinion though. I did use these, but found no significant results. Skill Name: ATK Boost Cost: $3200 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight offense increase. Description 2: The power is the % increase you will gain. Example, a person with 500 offense (counting all equipment) will gain: floor(500x0.05) = floor(25) = 25 offense. Therefore their offense will be 525. This is stackable. Skill Name: ATK Boost L Cost: $7300 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Offense increase. Description 2: The power is the % increase you will gain. Example, a person with 500 offense (counting all equipment) will gain: floor(500x0.10) = floor(50) = 50 offense. Therefore their offense will be 550. This is stackable. Skill Name: ATK Boost X Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant offense increase. Description 2: The power is the % increase you will gain. Example, a person with 500 offense (counting all equipment) will gain: floor(500x0.15) = floor(75) = 75 offense. Therefore their offense will be 575. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: Auto HP Recovery Cost: $52100 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Recovered HP during every turn. Description 2: I tried testing this, but since the amount of HP recovered each turn is dependent on how much of your red bar is remaining, I couldn't determine exactly how much more is recovered. Based on the other assist skill, it wouldn't be a far stretch to assume that the "power" is the percentage, therefore, I believe equipping this adds another 10% recovery to your current recovery percentage, which is entirely random and based on how much critical damage you've taken (ie the red bar). Skill Name: Counter Boost Cost: $4000 Power 3 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight counterattack increase. Description 2: Not entirely sure how this works, but I would assume, it gives an added 3% chance for a counter to occur, on top of the games predetermined counterattack percentage. Skill Name: Counter Boost L Cost: $8000 Power 6 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Counterattack increase. Description 2: Not entirely sure how this works, but I would assume, it gives an added 6% chance for a counter to occur, on top of the games predetermined counterattack percentage. Skill Name: Counter Boost X Power 9 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant counterattack increase. Description 2: Not entirely sure how this works, but I would assume, it gives an added 9% chance for a counter to occur, on top of the games predetermined counterattack percentage. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: DEF Assist Cost: $3600 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Improved chance for Defense increase. Description 2: Apparently this skill is supposed to increase the frequency of "Defense Up's" when performing an action in battle. Personally I feel these are a waste, just my opinion though. I did use these, but found no significant results. Skill Name: DEF Boost Cost: $3200 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight Defense increase. Description 2: The power is the % increase you will gain. Example, a person with 500 defense (counting all equipment) will gain: floor(500x0.05) = floor(25) = 25 Defense. Therefore their defense will be 525. This is stackable. Skill Name: DEF Boost L Cost: $7300 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Defense increase. Description 2: The power is the % increase you will gain. Example, a person with 500 defense (counting all equipment) will gain: floor(500x0.10) = floor(50) = 50 Defense. Therefore their defense will be 550. This is stackable. Skill Name: DEF Boost X Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant defense increase. Description 2: The power is the % increase you will gain. Example, a person with 500 defense (counting all equipment) will gain: floor(500x0.15) = floor(75) = 75 defense. Therefore their defense will be 575. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: HP Assist Cost: $3600 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Improved chance for HP increase. Description 2: Apparently this skill is supposed to increase the frequency of "HP Up's" when performing an action in battle. Personally I feel these are a waste, just my opinion though. I did use these, but found no significant results. Skill Name: HP Boost Cost: $3000 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight HP increase. Description 2: The power is the % increase you will gain. Example, a person with 1000 HP (counting all equipment) will gain: floor(1000x0.05) = floor(50) = 50 HP. Therefore their HP will be 1050. This is stackable. Skill Name: HP Boost L Cost: $7000 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. HP increase. Description 2: The power is the % increase you will gain. Example, a person with 1000 HP (counting all equipment) will gain: floor(1000x0.10) = floor(100) = 100 HP. Therefore their HP will be 1100. This is stackable. Skill Name: HP Boost X Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant HP increase. Description 2: The power is the % increase you will gain. Example, a person with 1000 HP (counting all equipment) will gain: floor(1000x0.15) = floor(150) = 150 HP. Therefore their HP will be 1150. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: INT Assist Cost: $3600 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Improved chance for mentality increase. Description 2: Apparently this skill is supposed to increase the frequency of "Mentality Up's" when performing an action in battle. Personally I feel these are a waste, just my opinion though. I did use these, but found no significant results. Skill Name: INT Boost Cost: $3200 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight INT increase. Description 2: The power is the % increase you will gain. Example, a person with 1000 INT (counting all equipment) will gain: floor(1000x0.05) = floor(50) = 50 INT. Therefore their INT will be 1050. This is stackable. Skill Name: INT Boost L Cost: $7300 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. INT increase. Description 2: The power is the % increase you will gain. Example, a person with 1000 INT (counting all equipment) will gain: floor(1000x0.10) = floor(100) = 100 INT. Therefore their INT will be 1100. This is stackable. Skill Name: INT Boost X Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant INT increase. Description 2: The power is the % increase you will gain. Example, a person with 1000 INT (counting all equipment) will gain: floor(1000x0.15) = floor(150) = 150 INT. Therefore their INT will be 1150. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: Jump Up Cost: $4000 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight JUMP increase Description 2: The power is the % increase you will gain. Example, a person with 10 jump (counting all equipment) will gain: floor(10x0.10) = floor(1.0) = 1 jump. Therefore their jump will be 11. This is stackable. Skill Name: Jump Up L Cost: $8000 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. JUMP increase Description 2: The power is the % increase you will gain. Example, a person with 10 jump (counting all equipment) will gain: floor(10x0.15) = floor(1.5) = 1 jump. Therefore their jump will be 11. This is stackable. Skill Name: Jump Up X Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant JUMP increase Description 2: The power is the % increase you will gain. Example, a person with 10 jump (counting all equipment) will gain: floor(10x0.20) = floor(2.0) = 2 jump. Therefore their jump will be 12. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: LUK Assist Cost: $3600 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Improved chance for luck increase. Description 2: Apparently this skill is supposed to increase the frequency of "Luck Up's" when performing an action in battle. Personally I feel these are a waste, just my opinion though. I did use these, but found no significant results. Skill Name: LUK Boost Cost: $3200 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight luck increase. Description 2: The power is the % increase you will gain. Example, a person with 500 Luck (counting all equipment) will gain: floor(500x0.05) = floor(25) = 25 Luck. Therefore their Luck will be 525. This is stackable. Skill Name: LUK Boost L Cost: $7300 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Luck increase. Description 2: The power is the % increase you will gain. Example, a person with 500 Luck (counting all equipment) will gain: floor(500x0.10) = floor(50) = 50 Luck. Therefore their Luck will be 550. This is stackable. Skill Name: LUK Boost X Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant luck increase. Description 2: The power is the % increase you will gain. Example, a person with 500 Luck (counting all equipment) will gain: floor(500x0.15) = floor(75) = 75 Luck. Therefore their Luck will be 575. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: Move Up Cost: $4000 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight move increase Description 2: The power is the % increase you will gain. Example, a person with 25 move will gain: floor(25x0.10) = floor(2.5) = 2 move. Therefore their move will be 27. This is stackable. Skill Name: Move Up L Cost: $8000 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support Skill. Move increase Description 2: 15% increase. These effects ARE stackable. Example, a person with 25 move and both Move Up and Move Up L equipped will gain: Floor(25x(0.10+0.15)) = Floor(6.25) = 6 move. Therefore their move will be 31. This is stackable. Skill Name: Move Up X Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant MOVE increase. Description 2: 20% increase. These effects ARE stackable. Example, a person with 25 move and equipped with Move Up, Move Up L and Move Up X will gain: Floor(25x(0.10+0.15 +0.20)) = Floor(11.25) = 11 move. Therefore their move will be 36. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: Over Quick Cost: $22500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased WT increase amount Description 2: Every action increases the amount of wait time until your next turn, what this skill does is it decreases the amount of WT accumulated by performing an action. Ex. By selecting "Rapid Wind Cut" with my Okita, it shows a WT of 123, when I equip "Over Quick", and select "Rapid Wind Cut" it now shows WT 111. So, 123X(0.10)=floor(12.3)=12, so my WT decreases by 12 (ie 123-12=111). Therefore, the power, as expected, is a percentage. Skill Name: Psycho Attack Cost: $22500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Damage to SP. Description 2: Damage to SP. *Someone claimed that this skill caused all attacks to do deadly damage. I tested this with a simple sword attack skill, and it doesn't do any more deadly damage then it did without the psycho attack skill equipped, however, it does as the in game description indicates (reduces the enemy's SP). Skill Name: SP Absorb Attack Cost: $35200 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. SP recovers during attack. Description 2: In game description is correct, it recovers SP when attacking. Skill Name: SP Assist Cost: $3600 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Improved chance for SP increase. Description 2: Apparently this skill is supposed to increase the frequency of "SP Up's" when performing an action in battle. Personally I feel these are a waste, just my opinion though. I did use these, but found no significant results. Skill Name: SP Boost Cost: $3000 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight SP increase. Description 2: The power is the % increase you will gain. Example, a person with 500 SP (counting all equipment) will gain: floor(500x0.05) = floor(25) = 25 SP. Therefore their SP will be 525. This is stackable. Skill Name: SP Boost L Cost: $7000 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. SP increase. Description 2: The power is the % increase you will gain. Example, a person with 500 SP (counting all equipment) will gain: floor(500x0.10) = floor(50) = 50 SP. Therefore their SP will be 550. This is stackable. Skill Name: SP Boost X Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant SP increase. Description 2: The power is the % increase you will gain. Example, a person with 500 SP (counting all equipment) will gain: floor(500x0.15) = floor(75) = 75 SP. Therefore their SP will be 575. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. Skill Name: SP Saver Cost: $35200 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased SP consumption amount. Description 2: The power is the % decrease in SP needed to perform the desired skill. Example, Rapid Wind Cut requires 37 SP, but SP Saver reduces it by: Ceiling(37x0.10) = ceiling(3.7) = 4 SP. Therefore, the SP required will be 33. This is stackable. Skill Name: SPD Assist Cost: $3600 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Improved chance for quickness increase. Description 2: Apparently this skill is supposed to increase the frequency of "Quickness Up's" when performing an action in battle. Personally I feel these are a waste, just my opinion though. I did use these, but found no significant results. Skill Name: SPD Boost Cost: $3200 Power 5 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Slight quickness increase. Description 2: The power is the % increase you will gain. Example, a person with 200 quickness (counting all equipment) will gain: floor(200x0.05) = floor(10) = 10 quickness. Therefore their quickness will be 210. This is stackable. Skill Name: SPD Boost L Cost: $7300 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Quickness increase. Description 2: The power is the % increase you will gain. Example, a person with 200 quickness (counting all equipment) will gain: floor(200x0.10) = floor(20) = 20 quickness. Therefore their quickness will be 220. This is stackable. Skill Name: SPD Boost X Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Significant quickness increase. Description 2: The power is the % increase you will gain. Example, a person with 200 quickness (counting all equipment) will gain: floor(200x0.15) = floor(30) = 30 quickness. Therefore their quickness will be 230. This is stackable. Description 3: Not purchasable, must either be obtained as a battle prize or quest reward. ====================== WATER ELEMENTAL SKILLS ------------------------------------------ ====================== Skill Name: Ice Boost Cost: $3500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Enhanced water sphere. Description 2: See Note 2S Skill Name: Ice Boost @ Cost: $7300 Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Greater enhanced water sphere. Description 2: See Note 2S Skill Name: Ice Shield Cost: $4200 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from water sphere attacks. Description 2: See Note 2S Skill Name: Ice Shield @ Cost: $13400 Power 25 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from water sphere attacks. Description 2: See Note 2S ===================== FIRE ELEMENTAL SKILLS ------------------------------------------ ===================== Skill Name: Flay Boost Cost: $3500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Enhanced fire sphere. Description 2: See Note 2S Skill Name: Flay Boost @ Cost: $7300 Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Greater enhanced fire sphere. Description 2: See Note 2S Skill Name: Flay Shield Cost: $4200 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from fire sphere attacks. Description 2: See Note 2S Skill Name: Flay Shield @ Cost: $13400 Power 25 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from fire sphere attacks. Description 2: See Note 2S ====================== EARTH ELEMENTAL SKILLS ----------------------------------------- ====================== Skill Name: Earth Boost Cost: $3500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Enhanced earth sphere. Description 2: See Note 2S Skill Name: Earth Boost @ Cost: $7300 Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Greater enhanced earth sphere. Description 2: See Note 2S Skill Name: Earth Shield Cost: $4200 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from earth sphere attacks. Description 2: See Note 2S Skill Name: Earth Shield @ Cost: $13400 Power 25 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from earth sphere attacks. Description 2: See Note 2S ===================== WIND ELEMENTAL SKILLS ------------------------------------------ ===================== Skill Name: Air Boost Cost: $3500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Enhanced wind sphere. Description 2: See Note 2S Skill Name: Air Boost @ Cost: $7300 Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Greater enhanced wind sphere. Description 2: See Note 2S Skill Name: Air Shield Cost: $4200 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from wind sphere attacks. Description 2: See Note 2S Skill Name: Air Shield @ Cost: $13400 Power 25 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from wind sphere attacks. Description 2: See Note 2S ====================== LIGHT ELEMENTAL SKILLS ------------------------------------------ ====================== Skill Name: Ray Boost Cost: $3500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Enhanced light sphere. Description 2: See Note 2S Skill Name: Ray Boost @ Cost: $7300 Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Greater enhanced light sphere. Description 2: See Note 2S Skill Name: Ray Shield Cost: $4200 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from light sphere attacks. Description 2: See Note 2S Skill Name: Ray Shield @ Cost: $13400 Power 25 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from light sphere attacks. Description 2: See Note 2S ===================== DARK ELEMENTAL SKILLS ------------------------------------------- ===================== Skill Name: Dark Boost Cost: $3500 Power 10 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Enhanced Dark sphere. Description 2: See Note 2S Skill Name: Dark Boost @ Cost: $7300 Power 20 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Greater enhanced dark sphere. Description 2: See Note 2S Skill Name: Dark Shield Cost: $4200 Power 15 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from dark sphere attacks. Description 2: See Note 2S Skill Name: Dark Shield @ Cost: $13400 Power 25 SP 0 Effect: Single, Assist Master: Description 1: Support skill. Decreased damage from darkness sphere attacks. Description 2: See Note 2S +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEAPON ATTRIBUTES ~~~~~~~~~~~~~~~~~~~~~~~~~~~+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ *===========================================================================* | WEAPON ATTRIBUTE LIST | *===========================================================================* I started this section by first assuming that certain attributes would ONLY appear on certain ranks, but as you can see throughout the guide, that is not the case. At the end of each attribute's description I have the ranks in which I found that particular attribute. This information is not necessarily significant, however, i left it in the section to show you that indeed, the attributes and the ranks in which they show up in are actually random. *Over my 3 playthoughs, I have noticed that the S rank weapons do tend to have attributes from Groups 1,2, and 3, more often. ~A~ Aiming For Arm - Enemy's offense level decreased. (A,B,C,G) Armor Shattering - Enemy's defense level decreased. (S,C,D,E,F,H) Attack a Weakness - Increased damage when attacking an enemy's vulnerable sphere.(S,A,B,C,D,G,H) Attack Barrier - Damage from physical attacks decreased. (A,B,C,D,F,G) Avenger - Offense level raised when counterattack occurs. (A,C,D,E,F,H) Axe Affinity - Axe skill level advancement improved. (C,E,F,H) Axe Resistance - Damage from axe attacks decreased. (A,B,C,D,E,G,H) ~B~ Barrier Resistance - Barrier immunity. (D,E,G) Bestow Curse - Damage immunity from enemy cane attacks of a certain probability. (A,D,G) Bio-Guard - Total status problem immunity. (S,A,B,C,E) Blindness Resistance - Blindness immunity. (C,D,F,G,H) Book Affinity - Book skill level advancement improved. (C,E,F,H) Book Burning - Damage immunity from enemy book attacks of a certain probability. (S,A,B,E,F,H) Book Resistance - Damage from book attacks decreased. (C,D,F,G,H) Bullet-proof - Damage immunity from enemy gun attacks of a certain probability. (A,B,C,D,E,F,G) ~C~ Cane Affinity - Cane skill level advancement improved. (B,E,F,H) Cane Resistance - Damage from cane attacks decreased. (A,C,D,E,F) Cause a Mis-attack - Damage immunity from enemy Axe attacks of a certain probability. (S,A,B,C,D,G) Chemical Resistance - Poison and Paralysis immunity. (A,C,G) Continual Defense - Damage from enemy group attack decreased. (S,A,B,C,D,E,F) Counterattack Level(+) - Counterattack improved. (A,B,C,D,E,F,G,H) ~D~ Darkness Sphere(+) - Darkness sphere slightly enhanced. (S,A,C,G,H,F) Darkness Sphere(++) - Darkness sphere enhanced. (A,B,C,D,F) Death Resist - Instant death immunity. (S,A,D) Defense - Damage from attacks decreased (S,A,B,C,H) Dispatch Ability - Increased rate of success for Dispatch. (C,D,E,G,H) Dodging - Damage immunity from enemy spear attacks of a certain probability. (A,B,C,E,H) ~E~ E-Guard - Damage from specialized sphere reduced. (S,A,B,C,D,E,F,G,H) Earthquake Emblem - Increased damage when using earth sphere skills. (B,D,F) Earth Sphere(+) - Earth Sphere slightly enhanced. (S,A,D,F,G) Earth Sphere(++) - Earth sphere enhanced. (S,A,C,D,G,H) Energy Conservation - Decreased amount of SP consumed when skill used. (A,B,C,D,E,F,G) Evidence of Arm Strength - Offense increased. (S,A,C,D,E,F,H) Evidence of Endurance - HP increased. (S,A,B,C,D,E) Evidence of Heart - SP slightly increased. (F,G,H) Evidence of Intelligence - Mentality increased. (S,A,B,D,E,G,H) Evidence of Iron Wall - Defense increased. (S,B,C,D,E,F,G) Evidence of Knowledge - Mentality slightly increased. (C,G) Evidence of Luck - Luck slightly increased. (D,G,H) Evidence of Power - Offense slightly increased. (S,B,D,F,H,G) Evidence of Providence - Luck increased. (S,A,B,C,D,E,F,G) Evidence of Quickness - Quickness slightly increased. (C,D,F,G,H) Evidence of Solidity - Defense slightly increased. (E,F,G,H) Evidence of Sprinting - Quickness increased. (S,A,C,D,F,G) Evidence of Stamina - HP slightly increased. (A,C,F,G,H) Evidence of Tolerance - SP increased. (S,B,C,D,F,G) Excited - S gauge level raised when enemy defeated. (S,B,C,D,E) ~F~ Firearm Affinity - Gun skill level advancement improved. (B,F,H) Firearm Resistance - Damage from gun attacks decreased. (A,B,C,D,F,G) Fire Sphere(+) - Fire sphere slightly enhanced. (S,B,E,F,G,H) Fire Sphere(++) - Fire sphere enhanced. (S,A,B,C,D,E,F,H) ~G~ Good Metabolism - Recovery amount increased when recover skill used. (S,B,C,D,E,H) Group Attack - Damage increased if participating in a team attack. (S,A,B,D,E,F,G,H) ~H~ Hard Worker - Status enhancement rate raised slightly when advancing. (S,B,C,D,E,F,H) Healing - When HP falls below 50% complete recovery of temporary damage. (B,C,D,E,F,H) Heightened Reflexes - Magic attack dodge improved. (S,A,B,C,D,E,F.G,H) Hellfire Emblem - Increased damage when using fire sphere skills. (S,B,C,D,E,F,G,H) Herbalism/Medicine - Recovery level amount raised when recover item used. (A,B,D,F,G,H) ~I~ Illness Resistance - Illness immunity. (C,E,F,G,H) Instant Death Attack - Small chance of instant death blow. (S,A,B,C,D,E,G,H) Intercept - Counterattack occurrence raised during team attack. (A,B,C,D,E,G) ~K~ Knowledge of Tools - Amount of WT increase reduced when item used. (A,C,H) ~L~ Learning Ability - Status enhancement rate raised when advancing. (S,A,B,C,E) Light Sphere(+) - Light sphere slightly enhanced. (S,B,D,F,G,H) Light Sphere(++) - Light sphere enhanced. (S,A,C,D,E,G,H) Lightning Emblem - Increased damage when using light sphere skills. (A,B,D,E,G,H) Lone Wolf - If all comrades are lost during battle, total status increases. (S,A,B,C,D,E,G) ~M~ Magic Barrier - Damage from magic attacks decreased. (S,B,C,D,E,F,G,H) Maximum Strength - Chance to deliver critical damage to an enemy by using 1 S gauge. (A,B,C,D,F,G,H) Meditation - S gauge rises by a small amount if remaining in stand-by (no action taken). (A,B,C,D,E,G,H) ~P~ Paralysis Resistance - Paralysis immunity. (B,C,E,G,H) Patience - Amount of S gauge increase raised when receiving damage. (A,B,D,E,F,G,H) Physical Fortitude - Illness and Sleep immunity. (S,B,C,D) Poison Resistance - Poison Immunity. (B,C,D,F,G,H) Prophecy - Physical attack dodge improved. (A,B,C,D,E,H) Psychological Fortitude - Blindness and Barrier immunity. (B,C,D,H) ~Q~ Quick Healing - Slight HP recovery at beginning of action. (C,E,F,G,H) Quick Internalization - Chance to pick up items if remaining in stand-by (no action taken). (A,C,E,H) ~R~ River Rapid Emblem - Increased damage when using water sphere skills. (A,B,E,F,G) Robber - Increase chance of defeated enemy dropping items. (A,B,D,E,F,H) ~S~ Sever Leg - Enemy's quickness level decreased. (B,C,D,E,F,G) Sickle Affinity - Scythe skill level advancement improved. (S,B,C,D,E,F,G) Sickle Resistance - Damage from scythe attacks decreased. (A,B,C,D,F,G) Side Sword Catching - Damage immunity from enemy scythe attacks of a certain probability. (A,D,F) Skill Change(+) - Increased skill change frequency. (S,A,B,C,D,F,G) Sleep Resistance - Sleep immunity. (D,E,F,G,H) Slow Item - Damage increase when offense item used. (C,D,E,G,H) Sniper - Gun skill range improved. (S,A,B,C,D,E,G) Spear Affinity - Spear skill level advancement improved. (C,G,H) Spear Resistance - Damage from spear attacks decreased. (A,B,C,D,E,F,G) Specialized Sphere - Increased damage when attacking with strong sphere. (S,A,B,C,E,G) Survival Mind-Frame - Temporary damage recovery amount increased. (S,A,B,C,D,G,H) Sword Affinity - Sword skill level advancement improved. (D,F,G,H) Sword Catching - Damage immunity from enemy sword attacks of a certain probability. (S,A,C,G,H) Sword Resistance - Damage from sword attacks decreased. (D,E,F,H) ~T~ Throw Hold - Damage immunity from enemy punch attacks of a certain probability. (A,B,C,E,H) Tornado Emblem - Increased damage when using wind sphere skills. (S,B,F,G,H) ~U~ Unarmed Affinity - Punch skill level advancement improved. (C,D,F,G,H) Unarmed Resistance - Damage from punch attacks decreased. (C,D,F,G) Underworld Emblem - Increased damage when using darkness sphere skills. (S,A,B,C,D,E,F,G,H) ~V~ Veil of Darkness - Damage reduced from darkness sphere attacks. (F,G,H) Veil of Earth - Damage reduced from earth sphere attacks. (E,F,G,H) Veil of Flame - Damage reduced from fire sphere attacks. (D,G) Veil of Light - Damage reduced from light sphere attacks. (F,G,H) Veil of Water - Damage reduced from water sphere attacks. (E,F,G,H) Veil of Wind - Damage reduced from wind sphere attacks. (D,F,G,H) Visceral Dislike - General attack dodge improved. (S,A,B,C,D,E,G) ~W~ Water Sphere(+) - Water sphere slightly enhanced. (S,B,C,D,F,G,H) Water Sphere(++) - Water sphere enhanced. (S,B,C,D,E,G,H) Weapon Affinity - Current weapon skill level advancement improved. (B,C,D,E,F,G,H) Wind Sphere(+) - Wind sphere slightly enhanced. (D,F,G) Wind Sphere(++) - Wind sphere enhanced. (B,C,E,H) (112 attributes) *===========================================================================* | CHANGING ATTRIBUTES THROUGH ENFORCEMENT | *===========================================================================* I will be listing them alphabetically in the group in which they appear. What do these groups mean? Well within each group are a list of Attributes; when you select Upgrade -> Enforcement, you have a choice to either increase your primary stat, secondary stat, or change your weapons attributes. When you see the attributes currently on your weapon, find it in one of the groups below, and you will be able to determine which attribute that particular attribute on your weapon, can change to. For example, if your weapon has Sniper on it, then when you change it through enforcement, it can change to any one of the attributes in group 3. Group 1: -Bio-guard -Learning ability. Group 2: -Death Resist -Defense Group 3: -Continual Defense -Sniper -Specialized Sphere -Visceral Dislike Group 4: -Darkness Sphere + -Earth Sphere + -Fire Sphere + -Light Sphere + -Water Sphere + -Wind Sphere + Group 5: -Avenger -Counterattack Level + -Darkness Sphere ++ -Earth Sphere ++ -Energy Conservation -Fire Sphere ++ -Hard Worker -Healing -Herbalism/Medicine -Instant Death Attack -Light Sphere ++ -Lone Wolf -Patience -Robber -Water Sphere ++ -Weapon Affinity -Wind Sphere ++ Group 6: -Attack Barrier -Axe Resistance -Book Resistance -Cane Resistance -Firearm Resistance -Group Attack -Heightened Reflexes -Magic Barrier -Maximum Strength -Meditation -Prophecy -Sickle Resistance -Slow Item -Spear Resistance -Survival Mind-Frame -Sword Resistance -Unarmed Resistance Group 7: -Aiming For Arm -Armor Shattering -Axe Affinity -Barrier Resistance -Blindness Resistance -Book Affinity -Cane Affinity -Earthquake Emblem -Firearm Affinity -Hellfire Emblem -Illness Resistance -Lightning Emblem -Paralysis Resistance -Poison Resistance -Quick Healing -Quick Internalization -River Rapid Emblem -Sever Leg -Sickle Affinity -Sleep Resistance -Spear Affinity -Sword Affinity -Tornado Emblem -Unarmed Affinity -Underworld Emblem Group 8: -Dispatch Ability -Evidence of Health -Evidence of Knowledge -Evidence of Luck -Evidence of Power -Evidence of Quickness -Evidence of Solidity -Evidence of Stamina -Veil of Darkness -Veil of Earth -Veil of Flame -Veil of Light -Veil of Water -Veil of Wind Group 9: -Attack a Weakness -Bestow Curse -Book Burning -Bullet-proof -Cause a Mis-Attack -Chemical Resistance -Dodging -E-Guard -Evidence of Arm Strength -Evidence of Endurance -Evidence of Intelligence -Evidence of Iron Wall -Evidence of Providence -Evidence of Sprinting -Evidence of Tolerance -Excited -Good Metabolism -Intercept -Knowledge of Tools -Physical Fortitude -Psychological Fortitude -Side Sword Catching -Skill Change + -Sword Catching -Throw Hold *===========================================================================* | ACKNOWLEDGEMENTS | *===========================================================================* DekarTheDragoon - For starting what turned out to be the Sticky on this board. That sticky provided the help required to recruit every available character in the game. All the character recruitments in my guide were aided by this sticky, so thank you DekarTheDragoon for creating it :). Finally I want to thank you, the readers for reading my guide. I hope you enjoyed it and I hope to write more for you in the future :).