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Also, tips and suggestions will be stated in this FAQ for better usage and knowledge of each legion. Basically, legions are super beings that can be summoned by Sieg (game protaganist) during battle to aid him. Sieg has a soul meter which represents the energy of the legions. Legions not only provide aid when summoned, they also grant Sieg abilities and provide him moves when equipped. Sieg can actually call upon a legion without actually summoning it to aid him if that legion is equipped. Each process requires 1 bar of the Sieg's soul meter. Once Sieg's soul meter runs out, this move cannot occur although Sieg can still summon them. However, this is not recommended as it will lead to breaking of the legion's crest. This means that Sieg will not be able to do anything associated with that legion until he has acquired approximately 2/3 of the soul meter. Thus, legions need to be handled with care to maximise their full potential. These are the main factors of what legions are. +++++++++++++ Force Level +++++++++++++ Force refers to the amount of legions of the same kind you can summon. As your force level increases, you'll be able to summon more of that particular legion. There is a limit to this level thus limiting the amount of legions summoned. There is an exception to this level and that is the Thanatos Legion. More of it will be explained below. Attack frequency of the legions also increase with force level thus increasing the effieciency of the legion. ++++++++++++++ Assist Level ++++++++++++++ Assist refers to the calling of the legion to aid you in one move. Each process requires 1 bar of soul meter but sometimes, assisting is much better that summoning. As level increases, so will the effeciency and ability of that move. +++++++++++++++ Enchant Level +++++++++++++++ Enchant refers to the abilities that a particular legion grants you. It might be stat boosts or complicated combos. This is normally the most worth investing in once you get spiritual gem. Spiritual gems are items that unlock a legion's hidden potential. Simply put, it adds extra levels to each factor of a legion. ++++++++++++++ Attack Level ++++++++++++++ Attack refers to the damage dealt by each legion when summoned. It starts cheap with experience points but ends up extremely costly but in certain cases extremely worth it. +++++++++++++++ Defense Level +++++++++++++++ Defense refers to the damage received by each legion when being attacked. As the level rises, the damage received is less and less. Like attack, it starts of cheaply but ends up with a ton of experience needed. Experience points are needed to raise every single level. As the level increases, more and more experience are needed. So, without further ado. Note: I wrothe this FAQ expecting you know at least how to use a legion. So if you don't, you might find difficulty in understanding some of the descriptions and strategies. ================================================================================ ::::::::::::::::::::::::::::::::::: Copywrite and contact information ::::::::::::::::::::::::::::::::::: This FAQ is an accumulation of my knowledge and hard work. Borrowing or copying for personal usage is fine but selling of this FAQ is ABSOLUTELY NOT ALLOWED. If you want to post this FAQ on your website or post any part of this FAQ elsewhere, drop me an email asking for my permission. I'll mostly like allow you to do so. My email address is yew_keong@hotmail.com. If you should post this FAQ without my permission, legal action will be taken. To sum this up, SELL OR COPY THIS FAQ AND YOU'LL LOSE EVERY GAME YOU TOUCH. Thank you. ================================================================================ ::::::::::::::: Past Revision ::::::::::::::: v1.00 Initial release ================================================================================ :::::::::::::::::: The Guilt Legion :::::::::::::::::: The guilt legion holds a sword in its hands and comes in threes when you first acquire it. Vicious slices and agile swordsmanship, these beings can practically slice through crowds if the enemy's defences are low. These devils are very effective against organic opponents but extremely vulnerable against metallic monsters. This legion remains useful for a long period of time until you defeat stage 12. After that, the only worth ability mastering is its enchant abilities. [Force] Force Level 1: Summons 3 legions at once (Initial) Force Level 2: Summmons 4 legions at once Experience points required: 300,000 Force Level 3: Summons 5 legions at once Experience points required: 1,500,000 {Spritual Gem required to unlock} Force Level 4: Summons 6 legions at once Experience points required: 8,000,000 [Assist] Midnight Punisher: Assist Level 1: 2 legions attack for a set period of time (Initial) Assist Level 2: 4 Legions attack for longer period of time Experience points needed: 100,000 Assist Level 3: 6 Legions attack for extended period of time Experience points needed: 600,000 {Spiritual Gem requred to unlock} Assist Level 4: 8 Legions attack enemy for longest period of time Experience points needed: 4,000,000 [Enchant] Enchant Level 1: Adds 2 hits to attack (Initial) Enchant Level 2: Ability to use Rising Pheonix Experience points needed: 100,000 Enchant Level 3: Ability to use Ground Zero and 20 points is added to attack Experience points needed: 500,000 {Spiritual Gem required to unlock} Enchant Level 4: Use the above abilities without equipping sword crest Experience points needed: 2,500,000 [Attack/Defense] Attack/Defense Level 1: (Initial) Attack/Defense Level 2: 50,000 Attack/Defense Level 3: 100,000 Attack/Defense Level 4: 200,000 Attack/Defense Level 5: 500,000 Attack/Defense Level 6: 1,000,000 Attack/Defense Level 7: 1,500,000 Attack/Defense Level 8: 3,000,000 {Spiritual Gem required to unlock} Attack/Defense Level 9: 8,000,000 Attack/Defense Level 10: 15,000,000 ------- Force ------- Pros: Very effective in levels until stage 12 Good for attaining experience Excellent in clearing out organinc crowds Good in fighting organinc bosses and targets Cons: Very costly in terms of experience Might prove to be useless when acquired too late -------- Assist -------- Pros: Good in wiping out individuals Keeps you invulnerable while in use Allows you to slice through crowds in ease Cons: Doesn't prove to be as useful later in the game --------- Enchant --------- Pros: Very good in clearing out crowds especially Ground Zero Groud Zero deals hefty amount of damage plus flames and hit back Can be used simultaneously to wipe out any enemy organic or metallic Rising Pheonix counters jumping enemies easily Cons: Ground Zero is slow leaving room for counters Very rigid ---------------- Attack/Defense ---------------- Pros: Quite easily attained early in the game for the 1st few levels Attack very useful in first few stages Cons: Extremely costly later in the game Not really worth investing ================================================================================ ::::::::::::::::::: The Hatred Legion ::::::::::::::::::: These legions hold immense strength in their bodies, able to sustain damage and inflict pain on enemies. However, they are extremely slow which makes them less favourable than the guilt legion in terms of summoning. Hatred legions and Guilt legions are very similar in several ways thus not making a good combination. [Force] Force Level 1: Summons 2 legions at once (Initial) Force Level 2: Summmons 3 legions at once Experience points required: 400,000 Force Level 3: Summons 4 legions at once Experience points required: 1,500,000 {Spritual Gem required to unlock} Force Level 4: Summons 5 legions at once Experience points required: 8,000,000 [Assist] Bad Karma: Assist Level 1: Hatred takes damage for a short period of time (Initial) Assist Level 2: Hatred takes damage and inflicts damage on enemies Experience points needed: 150,000 Assist Level 3: Hatred appears for a longer period of time Experience points needed: 700,000 {Spiritual Gem requred to unlock} Assist Level 4: Hatred appears for the longest period of time Experience points needed: 4,000,000 [Enchant] Enchant Level 1: Ability to use breakdown (Initial) Enchant Level 2: Add 100 points to life Experience points needed: 100,000 Enchant Level 3: Ability to use Breakdown Lvl 2 and adds 150 points to life Experience points needed: 500,000 {Spiritual Gem required to unlock} Enchant Level 4: Use Breakdown lvl 2 without equipping power crest Experience points needed: 2,500,000 [Attack/Defense] Attack/Defense Level 1: (Initial) Attack/Defense Level 2: 50,000 Attack/Defense Level 3: 100,000 Attack/Defense Level 4: 200,000 Attack/Defense Level 5: 500,000 Attack/Defense Level 6: 1,000,000 Attack/Defense Level 7: 1,500,000 Attack/Defense Level 8: 3,000,000 {Spiritual Gem required to unlock} Attack/Defense Level 9: 8,000,000 Attack/Defense Level 10: 15,000,000 ------- Force ------- Pros: Good in being sheild and at the same time dealing damage to enemies Attack speed increases slightly Can be summoned to deal massve damage and unsummoned again Cons: Still too slow If defense is low, crest is easily broken -------- Assist -------- Pros: Very good in dealing massive damage to bosses Prevents you from takng damage for a short while Cons: Timing must be good If missed, Sieg will be open to damage --------- Enchant --------- Pros: Allows Sieg to blow enemies away with Breakdown Adds fire damage if breakdown is level 2 Increases Sieg's life by large amounts Cons: Useless if Ground Zero is learned Rigid ---------------- Attack/Defense ---------------- Pros: Can deal more damage per legion Quite cheap for first few levels Cons: Extremely costly later in the game Hatred needs high levels for this to be effective ================================================================================ ::::::::::::::::::: The Malice Legion ::::::::::::::::::: The Malice legion specializes in long range combat, holding a crossbow in its hands, it can shoot from considerable distance without Seig getting injured. However, malice legion are only good against metallic opponents leaving them extremely vulnerable against organic enemies. They also have no effect against shield monsters. Malice legions also come along with sniper modes allowing them to aim at a specific spot, commonly used to exploit a creature's weakness. During Sniper mode, soul energy will slowly be drained so use it carefully. Plus, if Siei is hit during sniper mode, sniper mode immedietly becomes inactive. [Force] Force Level 1: Summons 2 legions at once (Initial) Force Level 2: Summmons 3 legions at once Experience points required: 400,000 Force Level 3: Summons 4 legions at once Experience points required: 2,000,000 {Spritual Gem required to unlock} Force Level 4: Summons 5 legions at once Experience points required: 10,000,000 [Assist] Great Depression: Assist Level 1: Malice fires shots at an enemy for a short period of time (Initial) Assist Level 2: Malice attacks for longer period of time Experience points needed: 200,000 Assist Level 3: Malice attacks for extended period of time Experience points needed: 800,000 {Spiritual Gem requred to unlock} Assist Level 4: Malice attacks enemy for longest period of time Experience points needed: 5,000,000 [Enchant] Enchant Level 1: Ability to use prisoner (Initial) Enchant Level 2: Lock on distance increased Experience points needed: 150,000 Enchant Level 3: Ability to use Spartan Experience points needed: 400,000 {Spiritual Gem required to unlock} Enchant Level 4: Use above abilities without equipping bow crest Experience points needed: 2,500,000 [Attack/Defense] Attack/Defense Level 1: (Initial) Attack/Defense Level 2: 50,000 Attack/Defense Level 3: 100,000 Attack/Defense Level 4: 200,000 Attack/Defense Level 5: 500,000 Attack/Defense Level 6: 1,000,000 Attack/Defense Level 7: 1,500,000 Attack/Defense Level 8: 3,000,000 {Spiritual Gem required to unlock} Attack/Defense Level 9: 8,000,000 Attack/Defense Level 10: 15,000,000 ------- Force ------- Pros: Excellent in sniping down metallic creatures with rapid fire Gives you a big advantage in early stages Cons: Very costly -------- Assist -------- Pros: Good in knocking down stationary metallic monsters Can be used to injure or even knock down organic monsters Low soul cost Cons: Might prove to be useless Usefulness does not outstrip that of other abilities --------- Enchant --------- Pros: Gives range advantage Cheap experience cost Cons: Not really useful as game progresses ---------------- Attack/Defense ---------------- Pros: Can deal more damage per legion Quite cheap for first few levels Cons: Extremely costly later in the game ================================================================================ :::::::::::::::::::::: The Arrogance Legion :::::::::::::::::::::: These legions protect Sieg from receiving damage at the expense of their own soul energy. They also boost Sieg's defense stat by a considerable amount if equipped. These legions have a beam attack generated by themselves to add to their solid defense. These legions are only for those who take the defensive approach. [Force] Force Level 1: Summons 2 legions at once (Initial) Force Level 2: Summmons 3 legions at once Experience points required: 400,000 Force Level 3: Summons 4 legions at once Experience points required: 1,800,000 {Spritual Gem required to unlock} Force Level 4: Summons 5 legions at once Experience points required: 9,000,000 [Assist] Rampage: Assist Level 1: Reduces damage for a short period of time (Initial) Assist Level 2: Force wall lasts longer and immune to stun attacks Experience points needed: 160,000 Assist Level 3: Increase force wall time Experience points needed: 700,000 {Spiritual Gem requred to unlock} Assist Level 4: Force wall remains for the longest period of time Experience points needed: 4,000,000 [Enchant] Enchant Level 1: Ability to use Avenger (Initial) Enchant Level 2: Adds 10 points to defense Experience points needed: 100,000 Enchant Level 3: Adds 20 points to defense and ability to use Avenger Lvl 2 Experience points needed: 450,000 {Spiritual Gem required to unlock} Enchant Level 4: Use above abilities without equipping Shield crest Experience points needed: 2,500,000 [Attack/Defense] Attack/Defense Level 1: (Initial) Attack/Defense Level 2: 50,000 Attack/Defense Level 3: 100,000 Attack/Defense Level 4: 200,000 Attack/Defense Level 5: 500,000 Attack/Defense Level 6: 1,000,000 Attack/Defense Level 7: 1,500,000 Attack/Defense Level 8: 3,000,000 {Spiritual Gem required to unlock} Attack/Defense Level 9: 8,000,000 Attack/Defense Level 10: 15,000,000 ------- Force ------- Pros: Covers more sides of Sieg allowing him to hide behind shields Beam attacks give slightly more range Cons: Very costly considering its usefulness Too slow -------- Assist -------- Pros: Good against tough bosses Good in protecting Sieg when focusing on a single target when there is a crowd Cons: Soul costly Ratio of soul cost to time span not proportionate --------- Enchant --------- Pros: Avenger Lvl 2 grants invulnerability during counters if timing is correct Very good in clearing crowds Grants lightning damage Cons: Timing is hard to grasp ---------------- Attack/Defense ---------------- Pros: Highers defense, Arrogance lasts longer per summon Cons: Attack is near useless Not worth investing ================================================================================ ::::::::::::::::::: The Flawed Legion ::::::::::::::::::: Flawed legions are agile fiends that use their claws to inflict electrical damage to opponents. Adept in injuring both metallic and organic creatures but work better on metallic. Also able to attck flying enemies and bringing them down. One of the best legions in the game, these legions are certainly worth mastering. [Force] Force Level 1: Summons 3 legions at once (Initial) Force Level 2: Summmons 4 legions at once Experience points required: 500,000 Force Level 3: Summons 5 legions at once Experience points required: 1,800,000 {Spritual Gem required to unlock} Force Level 4: Summons 6 legions at once Experience points required: 9,000,000 [Assist] Laughing Stock: Assist Level 1: Sets a trap, upon stepping, flawed emerges to deal damage (Initial) Assist Level 2: More hits, more damage Experience points needed: 160,000 Assist Level 3: Slightly more hits, more damage Experience points needed: 700,000 {Spiritual Gem requred to unlock} Assist Level 4: Strongest damage, most hits Experience points needed: 4,000,000 [Enchant] Enchant Level 1: Ability to jump 1.5 times higher (Initial) Enchant Level 2: Ability to use double jump Experience points needed: 100,000 Enchant Level 3: Ability to use double raid Experience points needed: 450,000 {Spiritual Gem required to unlock} Enchant Level 4: Use above abilities without equipping Claw crest Experience points needed: 2,500,000 [Attack/Defense] Attack/Defense Level 1: (Initial) Attack/Defense Level 2: 50,000 Attack/Defense Level 3: 100,000 Attack/Defense Level 4: 200,000 Attack/Defense Level 5: 500,000 Attack/Defense Level 6: 1,000,000 Attack/Defense Level 7: 1,500,000 Attack/Defense Level 8: 3,000,000 {Spiritual Gem required to unlock} Attack/Defense Level 9: 8,000,000 Attack/Defense Level 10: 15,000,000 ------- Force ------- Pros: Summoning and unsummoning simultaneously, good for attacking targets Take down both organic and mettalic cretures Cons: Damage dealt might be abit too little -------- Assist -------- Pros: Ability to set multiple traps at low cost rate Decent damage Take down almost any enemy Cons: Trap might miss --------- Enchant --------- Pros: Double Jump is a necessity from stage 7 onwards Double Raid allows you to evade enemies easily Double raid has electrical damage If used well, double raid can be used to attack an enemy behind Cons: Damage is slightly low A bit slow ---------------- Attack/Defense ---------------- Pros: Attack increases damage per legion Cons: Costly toward the end of the game Defense not too useful since flawed is hard to hit ================================================================================ ::::::::::::::::::::: The Blashemy Legion ::::::::::::::::::::: These legions are actually turtle like creatures with bombs on their back instead of shells. These legions pack an explosive punch which is effective against ALL types of enemies. If used properly, this legion is the best legion, outstripping even Thanatos, the ultimate legion. [Force] Force Level 1: Summons 1 legions at once (Initial) Force Level 2: Summmons 2 legions at once Experience points required: 500,000 Force Level 3: Summons 3 legions at once Experience points required: 2,000,000 {Spritual Gem required to unlock} Force Level 4: Summons 4 legions at once Experience points required: 10,000,000 [Assist] Crimson Carnage: Assist Level 1: Kicks blasphemy at a group of enemies causing an explosion (Initial) Assist Level 2: Raduis and intensity of explosion increases Experience points needed: 160,000 Assist Level 3: Raduis and intensity of explosion increases further Experience points needed: 700,000 {Spiritual Gem requred to unlock} Assist Level 4: Strongest explosion Experience points needed: 4,000,000 [Enchant] Enchant Level 1: Ability to use Airblaze (Initial) Enchant Level 2: Adds 200 soul points Experience points needed: 100,000 Enchant Level 3: Ability to use Airblaze Lvl2 Experience points needed: 450,000 {Spiritual Gem required to unlock} Enchant Level 4: Use AirBlaze Lvl 2 without equipping Bomb crest Experience points needed: 2,500,000 [Attack/Defense] Attack/Defense Level 1: (Initial) Attack/Defense Level 2: 50,000 Attack/Defense Level 3: 100,000 Attack/Defense Level 4: 200,000 Attack/Defense Level 5: 500,000 Attack/Defense Level 6: 1,000,000 Attack/Defense Level 7: 1,500,000 Attack/Defense Level 8: 3,000,000 {Spiritual Gem required to unlock} Attack/Defense Level 9: 8,000,000 Attack/Defense Level 10: 15,000,000 ------- Force ------- Pros: Blows up enemies around you taking down everything within radius Cons: Soul Costly Experience costly -------- Assist -------- Pros: Effective against any type of enemy Blows up enemies in the surrounding Fire damage While kicking Blasphemy, Sieg is semi invulnerable Cons: Might miss from far range --------- Enchant --------- Pros: Cause an explosion to incoming enemies Air Blaze has fire damage Cons: Comparitive to Blasphemy's other abilities, does not prove very useful ---------------- Attack/Defense ---------------- Pros: If attacked is maxed out, Blasphemy causes insane damage per legion Cons: Costly toward the end of the game ============================================================================== ::::::::::::::::::::: The Thanatos Legion ::::::::::::::::::::: Also known as the ultimate legion, this fella can cause massive destruction to anything that stands in Sieg's way. Sort of a "broken" legion, as once maxed out, nothing really has the ability to stop you. As mentioned earlier, there is something different about Thanatos' Force level than the rest. Instead of increasing the number of legions that can be summoned, Thanatos actually grows bigger and bigger with each level. This means his strength in the beginning isn't much, but as you raise the level,..... total destruction. [Force] Force Level 1: Summons Baby Thanatos (Initial) Force Level 2: Summons Juvenile Thanatos Experience points required: 10,000,000 Force Level 3: Summons Adult Thanatos Experience points required: 20,000,000 {Spritual Gem required to unlock} Force Level 4: Summons Perfect Thanatos Experience points required: 50,000,000 [Assist] Ignorant Masses: Assist Level 1: Slows time, and Thanatos launches homing missles at enemies (Initial) Assist Level 2: Time slows for longer period of time, more homing missles Experience points needed: 160,000 Assist Level 3: Longer period of slowed time, more destructive missles Experience points needed: 700,000 {Spiritual Gem requred to unlock} Assist Level 4: Longest period of slowed time, hardest hitting missles Experience points needed: 4,000,000 [Enchant] Enchant Level 1: Add 100 points to HP (Initial) Enchant Level 2: Adds 200 soul points, 20 to attack points and 10 to defense Experience points needed: 5,000,000 Enchant Level 3: Ability to use Healing Factor Experience points needed: 15,000,000 {Spiritual Gem required to unlock} Enchant Level 4: Use Healing Factor without equipping Ultimate crest Experience points needed: 25,000,000 [Attack/Defense] Attack/Defense Level 1: (Initial) Attack/Defense Level 2: 50,000 Attack/Defense Level 3: 100,000 Attack/Defense Level 4: 200,000 Attack/Defense Level 5: 500,000 Attack/Defense Level 6: 1,000,000 Attack/Defense Level 7: 1,500,000 Attack/Defense Level 8: 3,000,000 {Spiritual Gem required to unlock} Attack/Defense Level 9: 8,000,000 Attack/Defense Level 10: 15,000,000 ------- Force ------- Pros: Effective throughout the game with an exception of few enemies Initial form is weak, raising is almost a necessity to use Thanatos Cons: Extreme experience cost -------- Assist -------- Pros: Sieg can pump in more attacks while time is slowed Homing deals fire damage and hits hard At last level, Ignorant masses can be a life saver Cons: Very soul costly --------- Enchant --------- Pros: Good stat boosts Healing Factor can save you in emergency cases Healing Factor can aid you in attaining AA+ rank for health Cons: Healing Factor is too slow Experience costly ---------------- Attack/Defense ---------------- Pros: Total destruction Cons: Costly toward the end of the game ================================================================================ ::::::::::::::::::::::::::: Tips on using each legion ::::::::::::::::::::::::::: Each legion has its different strengths and own special way to be used. With good coordination, legions can be used to full effect, thus slaying the most enemies in the least possible time. Also, health, soul and smash count rankings increase rapidly if used properly. These factors are extremely useful to those who aim to achieve AAA+ ranking for every stage. There are several different ways of using each legion depending on the circumstances, I shall now go throught e more popular ones. NOTE: I do not claim to be an expert in this game. I am just quite experienced and at most only an above average player due to the little time I dedicate to this game. You might have your own strategies and if you think its better, go ahead and use it. ############## Guilt Legion ############## The guilt legion is mostly used to slaughter hordes of Balors(Spiders) and other organic enemies. Some people just summon legions when they see enemies while some prefer to jump into the centre of a group and then summon. There is no right or wrong way, its just which way suits your style. One way of using the Guilt Legion, which is also the most common way, is to leap into the centre of a large group of enemies and then summoning Guilt. This is a very good method for clearing large crowds in a quick manner. As all sides of Sieg is packed with enemies, there will be no worries on whether a legion would remain idle because of the lack of enemies. This is a pretty decent method except sometimes you might suffer several hits while jumping into the centre before you are able to summon Guilt, however the effeciency of this method far outstrips the disadvantages. An alternative way of using the above method is to jump around first, luring all the enemies into a single area. When this is done, quickly run to the middle and use midnight punisher to slash your way through to the centre and at the same time killing more enemies. And when you are in the centre, use ground zero then summon guilt and watch your enemies die one by one. This method is faster than the first if properly done but more soul costly, therefore only use this method if you feel your soul meter is suffieciently filled. But, not always do you have to get in the centre to summon guilt. You get do it facing one whole horde of enemies in front of you. The normal way is just to lock on to one enemy, then summon guilt. That way is fine, its just that guilt might suffer damage which might prove fatal. So, instead of doing summoning guilt the second you see a single enemy, hold on to the attack button and unleash ground zero when the enemies are within range. Then summon guilt and jump to the back and unleash another ground zero. This should clear out crowds pretty fast with less or no damage received. You can jump to any side of the crowd you want but I recommend the back as guilt will come charging forward with enemies being rapidly killed. A good place to practice these would be at stage 2,6 or 8 where there are an abundance of weak enemies. Sometimes, you'll find that the enemies just won't clump together, instead they will come in a row and attack you. If you encounter such situations, use midnight punisher the run to the side and summon guilt. This is to prevent enemies from the back attacking guilt. its difficult to explain but when you try it, you'll know what I mean. Another way is to run to the side and unleash ground zero then summon guilt. Both ways work quite well just take your pick. This can be tried in stage 2 side B where there are plenty of Zeodagas. (small little beings with blades on their arms) Guilts can also be used effectively against individual targets and bosses. Normally targets will come with crowds of monsters to distract you, so use ground zero to get rid of them for no soul cost. When the target is left, summon guilt. If the target is a badbh(Huge looking lizards that stand on two feet), you'll have to watch carefully. Hit the triangle button until you see the badbh raise either both or one of its arms. Quickly unsummon guilt and summon again and repeat the process. Guilts can also get rid of Jenons(Stationary plant-like pods) whose defense are normally quite tough. Either slay a substantial amount of its generated monsters to lower its denfenses(a loud screeching sound) or just have guilt attack it while have Sieg jump and attack its "Stalk" which is also its weak point. TIP: If you have Ground Zero learned, whenever you fall, hold on to the attack button. When Sieg gets up, let go of the attack button to unleash ground zero to all enemies around you. While Sieg is turning his body, hold on to the attack button and wait for sieg to finish using ground zero before letting go of the attack button to unleash yet another ground zero. This is especially useful in clearing crowds as you can form an endless chain of ground zeros. ******************************************************************************** ############### Hatred Legion ############### Hatred legions are best used to exterminate individual targets or enemies. Only its enchant ability breakdown is adept in clearing crowds. If you want to rush through stage and at the same time deal damage, Hatred is your legion. Just use breakdown and knock your way through the streams of enemies until you reach the target. If its a Badbh or any other physical attacking enemy, just stand in front of it and wait for it to attack. The second you see it make a movement of attack, use bad karma. watch the enemy fly and lock on to it. Summon Hatred and have it bash the enemy while you use breakdown on the rest of the little minions and other enemies. However, while doing this, remember to keep half an eye on Hatred just in case the enemy makes an attack. If so, unsummon and summon again to repeat the process. This strategy can also be used against bosses, wait for the boss to make the first move. Use bad Karma and lock on to the boss. Summon Hatred and attack with your legions. If all goes well, it means won battle. ******************************************************************************** ############### Malice Legion ############### Malice legions are mostly used to snipe down fast moving targets like Archanus( fast moving aeroplane like thingys), who are also metallic. Malice are special legions because of their ability to aim at a certain point and fire and full force. This is especially useful against the boss on Stage 8. However there's one thing to take note. Never summon legions to fight against hard hitting physical attackers, as they get knocked out. You could try jumping away using range and avoiding getting hit but it is too slow for my liking. I recommend that you only use Malice in these situations. Individual targets, Archanus filled areas, bosses, Danus (semi-invisible), and machines like laser cannons etc. Against individual targets like Badbhs who move slowly and have obvious weak points are the best targets for Malice. Badbhs normally specialize in melee attacks and have only one attack that can injure attackers from far and thats the attack where it bends down and charges at Sieg. This is easily avoided and while the Badbh is in this position, it is more vulnerable to range attacks. So, summon Malice from a distance and start firing at Badbh, make sure you are of considerable distance before you summon Malice. When Badbh starts bending down, enter snipe mode and aim at its head. When its about to reach Sieg, quickly unsummon and jump away of simply jump back and to the side. Sometimes, the Badbh might not charge at you, instead it'll take its time and walk towards you. If so, walk towards it but no too near and walk back and front again. Be ready to take its attack at all times. As for targets like Jenon, summon Malice and let it attack while you jump and attack its head. If you want to attack it from far, enter snipe mode. Others that I mention above are basically summoning Malice and firing at them while keeping a distance from them. As for machines, just go to them and use great depression. ******************************************************************************** ################## Arrogance Legion ################## Do you prefer a defensive aprroach and counter attacks? If so, Arrogance is your legion! Arrogance starts off weak and difficult to use but patience is the key here. Your patience will pay off once Arrogance is at high levels. With crazy defenses, Sieg can hide behind Arrogance and attack enemies. Even if you don't like the defensive approach, there is a must learn ability in the form of Avenger. Avenger Lvl2 grants you a counter attack that can last forever if you have the right timing, though its almost impossible to achieve. Arrogance can be used in anywhere regardless of the situation. In crowds, DON'T jump in the centre. Hide behind the walls and attack enemies. Be prepared to get hit, and once you're hit, unleash a flurry of counter attacks. Sometimes, in the higher stages where there are zombie cannons, you might want to purposely get hit by one of their shots so that avenger can take place since the damage is low. If you can string 10 counter attacks, you should clear a whole horde of enemies. Against bosses, you might want to opt for the assist ability rampage instead of summoning Arrogance. Summoning Arrogance will slow you down and weaken your attacks and might get in the way although it also serves as a distraction for enemies. But the disadvantages definitely outweigh the advantages but its your choice. Get the wall in and start ramming the boss with attacks and avenger. ******************************************************************************** ############### Flawed Legion ############### The flawed legion is considered to be one of the best legions. Why? Because it provides one of the essentials of the game, the double jump and double raid. Double Jump can be used to evade attacks, provide a higher ground for the downward stab, jump onto higher ledges or even travel faster. Double Raid is also hell of a use. Double Raid can be used to dodge attacks, suprise attack or even lure enemies into a group. The easiest way of using flawed is to lock on to an enemy and summon flawed. This method leaves flawed open to attack so I wouldn't recommend it. The best way I feel is to do this. First, double jump to a high ledge and got to the edge. Summon flawed and hit the triangle button. Flawed will jump and do a drilling attack to the enemies below. As soon as the 2nd or 3rd flawed finishes its attack, quickly unsummon flawed and summon again. Rinse and repeat and your enemies will be wiped out. This method is the safest way to use flawed but can prove to be a bit slow. Another way of using flawed would be to use double raid lvl 2 on a crowd and then summon flawed. Execute another double raid and unsummon flawed. Repeat the process and you'll get the same result as the first. The difference between this and the first is that this method is riskier but faster. Flawed's assist is also another fantastic attribute of Flawed. Setting traps are good ways to deal with multiple units rushing to you from the front. Simply set a few traps and they will be uprooted from the ground by Flawed's uprising attack. This is especially useful against shield units like floating mines and walking mines. Laughing Stock also works very well against individuals and bosses that run around and are in contact with the ground. Flawed is able to hit them off the ground with their uppercut and even if they don't fall, they should at least be stunned giving you time to take a breath and think of your strategy. Summoning Flawed isn't the only skill in using the flawed legion. You've got to be able to use the spirit trancers effectively. Double Jump is fantastic in evading attacks and springing attacks from the air. Several items that can be attained need to be reached by double jump. Several bosses can fire homing missles and your only hope of dodging them is double jump. First, jump to one side and when switch directional keys, thus jumping to another side. This is a useful skill that should be learned as it can be used for many other purposes. Double Raid is also a fantastic move especially on level 2. It provides an extra lightning attack which stuns opponents, sweet isn't it. Here's the general way of using it. Keeping an eye on the mini map on the top right of the screen is a necessity in using double raid well. When you're attacking an enemy, and you realize that an enemy in front is about to attack you, execute Double raid. This not only dodges its attacks but also damages its and leaves it open to attacks like Ground Zero. This will be explained more in the Combos section so don't worry about it. But, this is only the basics. You've got to learn how to counter enemies that are behind you. When you're attacking an enemy, keep one eye on the screen and the other on the mini map at the top right corner of your screen. When you notice red dots(represents enemies) coming towards you, execute double raid to get behind it and attack it. Ingenuis isn't it. Also, you can lure more enemies by repeatedly using Double Raid to make sure there's no hostile units behind you and at the same time, luring enemies towards you. This leaves you with plenty of options which would be discussed later on. So this is the general usage of Flawed. ******************************************************************************** ################## Blasphemy Legion ################## Everybody's fav' legion, and there's a reason behind it. This legion simply blows! Like Flawed, it starts of weakly and a hassle to train. But once you've beefed up its stats, everything blows up with it. All its abilities are useful with its assist ranked at the top. Once you've maxed out the levels for Crimson Carnage, you'll know why. Using Blasphemy is soul costly but don't worry, because Blasphemy comes along with ADDITIONAL SOUL POINTS!!! Generally, there's only one way to use Blasphemy. First, recover soul points until 5 bars are filled, then let the burning begin. Against a group of enemies, kick Blasphemy again and again. Do not worry about souls as it'll recover as the enemies explode. Rinse and repeat until nothing is left. NOTE: Badbhs can be knocked off their feet if blasphemy is kicked right at their legs. Sometimes however, the above method doesn't work on certain enemies like Golems or Jenons with Zombie cannons or other shooters by their side. This is where summoning Blasphemy takes place. Summoning Blasphemy serves as a distraction and at the same time deal damage to the surrounding. It also works for Golems as the Golems would be so distracted with the little bombs, leaving you free to jump around and attack it. You still got to watch out for the Golem's attacks however jump away when you see Golem shrinking its body in. This means its getting ready for an attack so stay away and be safe. And what happens if you run out of soul points? Airblaze Lvl2 is your answer. Jump up and execute Airblaze for a similar effect also earning you soul points for Crimson Carnage. ******************************************************************************** ################# Thanatos Legion ################# Thanatos, the ultimate legion. Strong damage with fire and knockback capabilities, abiliy to teleport behind enemies making it very hard to dodge or hit Thanatos. This legion is a one man army. Thanatos can be used anywhere at any circumstances provided your soul energy is high. Thanatos has a very high soul power meaning that a legion's maximum soul bar count is 20 but Thanatos' could only be 2-3. This means that each time you use ignorant masses, you'll have to make the best out of it. I'll first go into detail about summoning Thanatos. Summoning Thanatos requires constant hitting of the triangle button. This is to make sure that Thanatos does not remain idle, thus getting hit which might lead to the breaking of the crest. For each time you hit the triangle button, Thanatos teleports behind one or a group of enemies and attacks them. One way to use Thanatos is to jump in the middle of a crowd and summon Thanatos, resulting in the crowd being blown away. Thanatos can also be used against tough opponents like Golems and enemies that are constantly moving aroung, eg Siela. Against golems, where you'll be hammered if you are near them, Thanatos works really well. Fight off the surrounding units while Thanatos does the dirty work on the Golem. However, Thanatos must be constantly teleporting to ensure he isn't by the Golem. Siela is slightly different. As she is constantly speeding about, Thanatos is able to teleport behind her and hit her, something Sieg cannot do. SO while you stand still and enjoy the benefits of healing factor, Thanatos is doing all the damage. Easily killing 2 birds with 1 stone. Ignorant masses is best used against bosses that have tons and tons of monsters around them. It kills of these little critters and at the same time gives you an oppurtunity to hit the boss with your best abilities. It also gives you time to think and dodge moves and also whether to heal. All in all great move but use on caution. Healing Factor is used to heal Sieg back to full health. This ability is very useful in attaing the AA+ rank for health. However, the process is very slow, taking alot from your time score. I recommend this ability only if you have plenty of time to spare or you have exceeded the time limit. ================================================================================ :::::::: Combos :::::::: There are a possible 21 combinations of legion pairing in this game. This section will cover each and everyone of those combinations, giving comments and possible combos etc. Nuff said. ---------------- Guilt + Hatred ---------------- Not a very good combination. Each of their abilities are similar and contradict wach other. For example, Guilt and Hatred are both effective against organic enemies and their enchant abilities both have knockback and flame capabilities. Therefore I don't recommend this combination unless you want to boost health & strength stats. If you insist on using this combination, there are a few ways to do so. Against bosses, you could use bad karma against them and when they are falling, summon guilt and lock on to the boss. Attack with guilt using Ground Zero or Breakdown Lvl 2 to cause massive damage. Alternatively, you could complete a stage using Guilt's abilities to destroy crowds and Hatred to bash individuals and bosses. This way compliments both their abilities pretty well. ---------------- Guilt + Malice ---------------- Great combination in the early stages of the game. As they are the first 2 legions you can get, pairing them up for at least one stage is sort of compulsory. Guilt can cover organic units while Malice can handle metallic enemies. Sounds like a good combination eh? Here are several combos you can do. A stylish way to use both of them is to excute rising pheonix on a small enemy like ogmas. While they are in the air, summon Malice and fire at them constantly so they remain in the air for a longer time and at the same time receive damage from malice's bolts. When the enemy is about to lad, end it off with Ground Zero which sould pretty much destroy the enemy. Shades of DMC in this combo. Another stylish combo is to execute spartan on a small enemy. While its flying at you, unleash midnight punisher to deal damage. Cool combo against lone enemies. One way to use Malice practically is to summon it and use Ground Zero on crowds keeping them away from Malice while it stays behind and fires at will. Lock on to machines and long range enemies to eliminate them fast. Great Depression can be used to lift enemies. Summon Guilt and immedietly order them to attack, juggling the enemy in the air, leaving you free to deal with other opponents. ------------------- Guilt + Arrogance ------------------- Sword Legion with Shield Legion. Sounds good? Yea it does, but its not. Their abilities do not really match each other. Unlike the Hatred Guilt legion combination, this combonation does not contradict each other, they just aren't compatible. However, there are still ways to use them together. One way is to summon Arrogance when there is a crowd. Enable Parallel movement and move forward. Once within range, from behind Arrogance, unleash Ground Zero to burn your enemies apart. Let Arrogance take the damage and let it all out at once with their beam attacks. Another way is to summon guilt and let an enemy hit you, preferbly a range or a light hitting one. Execute Avenger and at the same time with Guilt attacking along, clears crowds in no time at all. ---------------- Guilt + Flawed ---------------- Similar to the Guilt + Malice combination except Flawed has less range but more damage and flexibility. This is one good combination which provides alot of combos and is effective against all types of enemies. When you're attacking an enemy, keep an eye on the minimap on the top right corner of your screen. When you notice a red dot approaching you, execute double raid. WHile in the air, hold on to ahe attack button. When you land behind your enemies, unleash Ground Zero. Enemies will be blown away while the rest remain stunned. Flame + Stun + No damage received + knockback = Good combo. This combo is basically the base of everything else. Instead of doing Ground Zero, you could do Midnight punisher and another double raid added with laughing stock and yet another double raid and ground Zero. You can also mix both their assists into one action. Laughing Stock on an enemy, while it falls Midnight punisher. If both assits are Lvl 4, most targets should fall once this is in place. You can also summoned Flawed to attack the enemy from the top while you execute combos like Dark Ripper, Rising Pheonix, Ground Zero from the front. Attack from 2 sides gives you a massive advantage. NOTE: Flawed is quite effective against targets like Jenons whose weakpoints originate at the top. ------------------- Guilt + Blasphemy ------------------- Not too bad a combination, very good in clearing crowds and spreading flames. Can deal severe damage to bosses too. One way is to execute Crimson Carnage and summon Guilt quickly to attack the enemies while they are stumbling over each other. This is a great way to kill off crowds especially organic ones. Switch roles now and execute Midnight punisher to pierce your way through a crowd. Summon Blasphemy and blow up everything around you. This skill can be used if you find monsters all around you are running towards you. Perform an Airblaze Lvl 2 when the enemies are just about to reach you. Sieg will jump back and while the enemies are still receiving the shock of the blast, perform a midnight punisher. There you go nice sleek combo. ------------------ Guilt + Thanatos ------------------ An average combination, not much bad points but not much good either. Thanatos can attack crowds while Sieg can perform Ground Zero on leftovers to finish them off. Alternatively, you can perform Ignorant Masses and ground zero your way through everthing. ----------------- Hatred + Malice ----------------- Similar to Guilt + Malice. Spartan can be executed and Breakdown occurs next to get a similar effect of the Midnight punisher. Breakdown can be a replacement for Ground Zero and Bad Karma can be used as a replacement for rising pheonix but with higher damage but requires better timing. Better against bosses than crowds unlike Guilt and Malice combination. -------------------- Hatred + Arrogance -------------------- Not too much of a combination. Both Assits contradict each other and enchants don't work well together. Only combos would be summoning Arrogance or using Rampage while plowing your way with Breakdown Lvl 2. ----------------- Hatred + Flawed ----------------- Quite good combination as both are good against one type of enemy. Again, quite similar to the Guilt + Flawed combo but with a slight difference. I would rate this combination slightly beneath the Guilt-Flawed combination but nevertheless, still a good combo. When you see a small group of enemies, double jump over them and set a few Flawed traps. QUickly jump back and execute Breakdown on the poor blokes and watch them take damage. When they fall, summon Hatred to put in some extra damage and unsummon when the enemies get up, if they still have the life to do so. Another combo would be the double raid-breakdown combo. Similar to the Ground Zero-double raid combo just replacing ground zero with breakdown for a similar effect. -------------------- Hatred + Blasphemy -------------------- Boss killing combo. This combination is effective against almost any boss except the last 3 in the final stage. Bad Karma for defense and Crimson Carnage for attack is too much for a boss too handle if you ask me, no need much explaining there. ------------------- Hatred + Thanatos ------------------- Ahh, this would prove to be a better combination than Guilt-Thanatos. Thanatos pretty much takes care of the stage's enemies, while Hatred's Bad Karma proves to be the difference in boss battles. Guilt is better against common hoods but Thanatos is already excellent in that department whereas Hatred could prove to be more useful in boss battles. -------------------- Malice + Arrogance -------------------- Again, not a good combination simply because their abilities don't compliment each other. There are ways to use them together but are slow and don't really prove much. One way is to summon Arrogance and use spartan. While the enemy is flying, activate Arrogance's beam attack. Does damage and leaves the enemy right at your feet, and your mercy. ----------------- Malice + Flawed ----------------- Metal destroyer + Metal Destroyer. Nah, not good. Can be worked well in some ways but doesn't prove to be very beneficial over a long run. You can try setting a trap in front of you and luring enemies using Spartan. Slow but safe and also leaves the enemy at your mercy. Also, you can summon Malice and constanly use double raid to kepp both you and the legion safe and at the same time deal damage to opponents. -------------------- Malice + Blasphemy -------------------- Malice and Blasphemy? Nope. Both their abilities don't match each other and plus the fact that Blasphemy is already a great legion as itself doesn't help. The only possible combo I can think of is perfroming spartan and kicking Blasphemy once the enemy is within range. ------------------- Malice + Thanatos ------------------- Malice's lock on abilities can help direct Thanatos slightly better but for a patnersihp between these two? No. Both legions aren't compatible and they don't combine well especially with Thanatos already having so many positive attributes in battle, Malice abilities don't really come as a plus. -------------------- Arrogance + Flawed -------------------- Arrogance defends. Flawed dodges and attacks. How do you defend by taking damage and dodging at the same time? Therefore this pair is also not very good. Both Assist abilities also have stun and one aims to dodge and the other aims to get hit and counter. Contradicting each other, this combination can never bring you far. ----------------------- Arrogance + Blasphemy ----------------------- Another bad combination. Abilities do not match each other and playing style is toatally different. TO implement these 2 together is going to be a difficult job. ---------------------- Arrogance + Thanatos ---------------------- Not too bad a combo considering that while Thanatos is pounding away at bosses or crowds, Sieg has something to do with Avenger. A secret trick is to wait for an enemy to attack you. Just as the blow is about to connect, use Ignorant Masses and take the hit. Unleash Avenger on everything at sight together with Thanatos' homing missles. -------------------- Flawed + Blasphemy -------------------- Quite a decent combo for all stages if you're not aiming to use Thanatos. Both legions are adept in harming metallic, shield and organic enemies, and each possesing the power of electricity and fire. First way to use this combination is to set traps. When an enemy steps on it, or you could kick bombs at them until they toched the trap, wait for Flawed to execute its uprising attack. When Flawed stops, immedietly jump and perform Airblaze Lvl 2 or Crimson Carnage to cause massive damage. Another way is to use double raid to evade and counter enemies. Just like the Guilt-Flawed legion, instead of performing Ground Zero, Execute Crimson carnage to add a larger radius of damage. ------------------- Flawed + Thanatos ------------------- Provides more flexbility in this one. Double Jump will enable you to reach high places to watch Thanatos pound enemies up. DOuble Raid allows you to attack if you don't wish to slack and wait for Thanatos to do all the dirty work. Its your choice. ---------------------- Thanatos + Blasphemy ---------------------- The ultimate matchup in my opinion. Thanatos is soul costly and Blasphemy can earn soul points in ease. With constant usage of Crimson carnage in the beginning, soul points is easily earned. Thanatos can then be summoned without fear of crest breaking. Once Thanatos' soul is low, unsummon and switch back to Blasphemy to earn soul points again. Not the most stylish, but the most practical. ================================================================================ ::::::::: Closing ::::::::: Thank you for reading this FAQ. I hoped it has given you better knowledege of the various legions and how to use them according to circumstances and who should they have as a patner. The above skills might take a while to practise so don't give up if you can't seem to learn a certain one. Patience is the key here. If you feel you have a strategy that is not listed here and you want to share it, send your idea to me at yew_keong@hotmail.com. If I think your strategy is good, I'll post it in my FAQ and give the due credit to you. If you have spotted mistakes of any kind, feel free to email me and correct me. That is all I have for the Legion FAQ for now, hope you liked it. ~~~~~~~~~ Credits ~~~~~~~~~ Thanks: Capcom: For making this wonderful game CJayC: For making GameFAQs Special Thanks: d3smond: For inspiring me to write FAQs. akade1: For helping me through GameFAQs. darketernal36: For helping me in every way possible. d3v1lsblood: For giving me soooo much imformation for this list/FAQ. ================================================================================