Capcom Presents....... ______ _ _ ___ _____ _____ / ____) ( ) ( ) / _ \ / ___ \ (____/ | / ( \__/ ) / (_) \ / ( ) \ \\____ | | ( __ ) / _____ \ () ( ) () \____| | \____ ( / \ ) / / \ \ \ (___) / _____// \______) (_) (_) (_) (_) \_____/ \____/ _ ______ ______ _______ _____ _ _ ( ) ( ____) / ____) (__ __) / ___ \ ( ) ( ) ( ) | (____ | / __ \_/ / ( ) \ ( )() ( ) ( ) ( (____) | | (_ ) (_) () ( ) () ( ) () ( ) ( \___ | (____ | \__( ) __/ \__ \ (___) / ( ) ()( ) (_____) (______) \______) (_______) \_____/ (_) (_) ******************************************************************************* ***************************Chaos Legion FAQ/Walkthrough************************ ****************************for the Sony PlayStation 2************************* *********************************Version FINAL********************************* *************************Last Updated: August 27, 2004************************* *****************************Written by Naru2005******************************* ******************************************************************************* ***************** Table of Contents ***************** -------> Contact Information <------- ---------> Revision History <-------- ------->Pre-FAQ/Waltkhrough Q & A<------- Section I. Introduction 1-A. Basic Information 1-B. Story 1-C. Controls 1-D. Sieg's Status 1-E. Intermission Screen 1-F. Game Over Screen 1-G. Difficulty Differences Section II. Technical Information 2-A. Characters 2-B. Legions 2-C. Item List 2-D. Enemy List 2-E. Ability List Section III. Walkthrough(Sieg Warheit) 3-A. Walkthrough Side-A 3-A-1. Walkthrough(Stages 1-7) 3-A-2. Walkthrough(Stages 8-14) 3-B. Walkthrough Side-B 3-B-1. Walkthrough(Stages 2-7) 3-B-2. Walkthrough(Stages 8-13) Section IV. Secrets 4-A. Unlockables 4-B. Thanatos Piece Locations 4-C. ExP Gems(XL) Locations Section V. Strategies 5-A. Boss Strategies 5-B. Enemy Strategies 5-C. Hints and Tips Section VI. Cool Stuff 6-A. Cool Stuff 6-B. Links 6-C. Liv - Fly Information 6-D. Differences between JPN/USA versions of Chaos Legion 6-E. My Personal Review Section VII. Frequently Asked Questions 7-A. Frequently Asked Questions 7-B. E-mails Section VIII. Credits 8-A. Credits 8-B. Copyright Notices ******************************************************************************* *******************************Contact Information***************************** **********************How to Reach Me In a Variety of Ways!******************** ******************************************************************************* E-mail: red_mimi701@hotmail.com MSN Messenger: red_mimi701@hotmail.com AOL/Instant Messenger: Naru2000 In E-mails, include "Chaos Legion" anywhere in your Subject Line, so that I know you're asking about this guide. In MSN Messenger, I am online daily as well as I am on America Online. In ICQ, I am not very often online as I only come on once a week to check messages. If you want to leave me a message, feel free to anytime. If I am *Away* in MSN or AOL, feel free to drop your e-mail and message in the text box so that I can e-mail you back your answer once I am back. Thank you. ******************************************************************************* *********************************Revision History****************************** *****************************What I Have Done So Far!************************** ******************************************************************************* Version 1.07(February 7, 2006) - Revived under my new contributor name. Will occasionally update this guide if necessary. Version 1.06(August 27, 2004) - Added some more hints in the Boss Strategies section. Also, I have included more information in the Cool Stuff section. I feel this is the last update for this guide, and I want to thank all who supported and read my guide. Good luck to you whenever you decide you want to do another runthrough in Chaos Legion.(~328k) Version 1.05(July 8, 2004) - Set up a Pre-FAQ questionnaire. Also, I've added information regarding the ending theme in Section 6-C. And not to mention the differences between the Japanese and American versions of Chaos Legion in Section 6-D.(~326k) Version 1.00(July 6, 2004) - I took out Arcia's section of the guide and other sections as well to make this portion of the FAQ and walkthrough complete. I will make the Arcia portion a in-depth guide instead. So the guide now is lesser in size than it was previously.(~320k) Version 0.62(June 30, 2004) - More abilities for Arcia for her list thanks to Kenji Uchimura and his kind support. The entire FAQ should be completed by the end of the Summer hopefully, as soon as I get my Chaos Legion DVD working again.(~343k) Version 0.60(June 26, 2004) - Small update. Haven't had the time to work on the guide. I will try to complete Arcia's portion of the guide ASAP. My Chaos Legion disc isn't working for some reason, and when it does, the load times are lengthened by a lot and sometimes it even freezes! Well, I'll know a way to get around that, since I did write the PlayStation 2 guide as well. =)(~340k) Version 0.55(April 25, 2004) - When I am about halfway through the guide, I usually do a check-up and try to finish anything I missed up to that point. So.. Sieg's Side-B Stages 12 and 13 completed! I pasted the Maponos boss strategy in the Boss Strategies section. Found a little more spelling mistakes and fixed them. Also, I've updated the Cool Stuff section. Yeah, new ASCII Art up in the first page, now that I spend only about a couple hours doing that. More Copyright notices and Credits.(338k) Version 0.50(April 20, 2004) - I am done with Side-B Stages 4, 5, 6, 7, 8, 10, and 11! This means I have done the walkthrough enough for all nine chips to summon Thanatos to be found. I will do the rest of the Stages later. I have updated some Frequently Asked Questions and fixed *some* spelling and grammar mistakes. When this FAQ reaches version 0.90, I'll put it in Word 2000 and do the rest from there.(326k) Version 0.45(April 15, 2004) - I've finished Stages 11, 12, and 13 Stage walkthroughs. This makes the entire Side-A Stages of Sieg completed! Also, I've completed Side-B Stages 2 and 3 for Sieg, then I will do Side-B Stage 8 and 11 first, as those are important to get the Ultimate Legion for the final battle.(275k) Version 0.40(April 12, 2004) - I've finished Stages 8 and 10 walkthrough. I've included two new sub-sections in Sections I and VI. It might help a little, but it's better than not mentioning it at all! There is more information below Section I if you are interested. Also I have fixed mistakes, including my mixing up Passive and Active legion modes in the game walkthrough.(232k) Version 0.35(April 8, 2004) - First of all, I have created a whole new section dedicated to Arcia. I think she is a good enough second character who deserves a section for herself. Her abilities, items, controls, and all other technical information has been included. Her walkthrough is still in progress, as I have to start a New Game after I am done with Sieg's portion of the walkthrough first. Other than the new stuff, I've finished Stages 5, 6, & 7 walkthroughs and will work on the other ones later. This makes half of the Side-A walkthrough complete. Included some changes and fixes to the walkthrough. Stage 7 boss strategy was copy and pasted from the Boss Strategy section, since I am so lazy writing it all over again. Well, this is all I've updated and will do more soon!(197k) Version 0.25(April 6, 2004) - More Abilities added in the Ability List. And I am done with Stage 1, 2, 3, & 4 Side-A walkthroughs! Lots of work, as I have to be as detailed as possible, but it's some work. Since I did Stage 2 and the Boss, I have decided to copy and paste the strategy up in the Boss Strategy section of the FAQ as well =) Also, I've fixed some corrections.. Also, I made a copy and paste effort on the Frequently Asked Questions section.(141k) Version 0.20(April 5, 2004) - The skeleton FAQ is mostly done, as I always do before I upload a version. I went as detailed as possible for that section, so if you have anything to add, feel free to contact me in any of the ways I have mentioned in the Contact Information section. Also, I've completed Stage 14 Walkthrough with all three bosses complete.(97k) ******************************************************************************* ****************************Pre-FAQ/Walkthrough Q & A************************** **********************Some Things You Might Want to Know...******************** ******************************************************************************* Q1. How do I get Arcia Rinslet as a playable character? A: Beat the game on Normal once. It will not work if you are playing on Easy difficulty. Q2. How come Sieg only has ONE sword combo?! A: Sieg's power doesn't only come from the sword, but through a variety of legions that he summons. His legions help him learn better abilities and at the end, you'll be able to connect those abilities to his sword combo. Q3. How do I equip legions?! I only have Malice and Guilt! A: At the Intermission Screen, go to Player, and then go to Legion Equip. Q4. Can I carry over the experience and legions I've collected to a New Game? A: The answer is No. Sorry. The only thing you can carry over is your knowledge of the game. Q5. What the...? Is this a rip-off of DMC?! That sucks! A: Yes, Capcom ripping off from their own work is crappy. I despise that..... NOT! Chaos Legion is a damn good game, and the ending theme sounds a helluva lot better than the whole game itself. NOTE: Do you know why they made this game? For some reasons are: 1. It was a technical demonstration test on how many enemies can be put on screen at once. A lot of the background environment details have been sacrificed to put these army of enemies on screen, which is why they are so bland. 2. It was to give DMC veterans something else to taste, hence why the back cover in the NTSC/UC version expressed "If you liked Devil May Cry, you'll love Chaos Legion!" This game depending on sales didn't meet Capcom's expectations, so Capcom closed down the studio that created Chaos Legion and set up a new one titled Clover Studio. Q6. What is Clover Studio? A: Capcom set up this new Studio and transferred some of the best game developers from the other Capcom studios there. The studio currently houses 64 developers. Atsushi Inaba(producer of Viewtifoe Joe and Steel Battalion) is the president of the studio. Shinji Mikami(creator of RE, DMC and Dino Crisis) and Hideki Kamiya (director of RE2, DMC, and Viewtifoe Joe) will be transferring to there as well. Q7. What is this Side-B missions I keep hearing about? A: Complete Stage 12 and find out for yourself. =) Q8. Map Selector? A: Complete Stage 9 and find out for yourself. =) Q9. Which legions are the best? A: Every legion has its own signature weaponary. There is balance, power, defense, and speed. The first thing that comes to people's mind is the Ultimate Legion Thanatos(the one that Sieg gets to use in the Prologue Stage). There is a alternative to Thanatos that can help you win the game easily, and it is Blasphemy. Blasphemy's assist just owns the game. Q10. Who sang the ending theme song? A: Manabu Oshio, from Universal Studios. ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^Section I. Introduction^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -------------------------What You Need to Know Before-------------------------- ----------------------------------You Start------------------------------------ ******************************************************************************* ******************************************************************************* In this section I will list all things that you need to know about the game as you start. This section will cover the story, controls and other basic tech information. The rest of the Technical Information will be covered in Section II: Technical Information. First of all, I have made a different attempt at a layout for this guide. Some may not like it, some do. I just want to try something new instead of using the same old thing all over again. Besides, the old ASCII diagrams I tried in my other guides look like s***. Updated** So I tried to update the feel of the old ones to something new.. and see how it looks on the browser. Looks pretty good after all. I bought this game a month after it was released in the USA. It was for my friend really. So I wrote this guides based off the NTSC/UC version. I already had the Japanese import way before it was released in the states. I think this game is THAT good, Yes. If you have not played this game for very long and say it's repetitive, then you need to play the game MUCH longer now until you've master all the moves. Some people keep saying Sieg only has ONE sword combo. Well, it's the same with Devil May Cry if you just rely on the attack button too often. DMC gamers practice combos very well, and it should be also done with Chaos Legion. A Stage cannot be beaten with just mashing on Attack... So now onto the tech info and the walkthrough of this guide. For your kindness, if you spot a mistake or have a better strategy, feel free to contact me in any of the methods above. I will try my best to get to you ASAP. NOTE: The first few sections will all be dedicated to Sieg, while I made a separate section for Arcia. ******************************************************************************* ---------------------------->1-A. Basic Information<--------------------------- ******************************************************************************* So what is Chaos Legion? Chaos Legion is another game by Capcom. Basically, it plays like Devil May Cry only that it's a little watered-down. You command a army of legions to battle your way out of a gothic-like world. Specs ----- Disc Type: DVD-ROM(Single-Layer) Number of Discs: 1 Players: 1 Manual: English, French, and Spanish languages included Release Date: March 6, 2003(Japan), August 6, 2003(USA), September 25, 2003(PAL regions) Developer: Capcom Production Studio 2(Studio 6 for PC version) Publisher: Capcom Entertainment System: Sony PlayStation 2, Windows PC Memory Card(8MB) for PlayStation 2: 277kb(Although in the Memory Manager, it says 241kb) ******************************************************************************* ----------------------------------->1-B. Story<-------------------------------- ******************************************************************************* Chaos Legion has a deeper story than Devil May Cry, and some of the scenes in the game are actually longer than Devil May Cry's. So what is the story behind Chaos Legion? Here's what Capcom has to say about the story.. A New Reign of Evil ------------------- Four Years Ago, the High Priest of the Order of St. Overia senses something is wrong. When he sends the alarm, Sieg, Delacroix and Siela rush through the rain-drenched streets to the cathedral. In the sanctuary, a gem-encrusted casket lies surrounded in the fragrance of eerie incense. Followers of the Oreder of St. Overia, their souls possessed by the powers od arkness, have nearly completed an ancient, forbidden rite. The Evil Spirit of Azrail, until now trapped in the glowing chest, is about to rise from the dead. Sieg, Delacroix, and Siela foil Azrail's resurrection at the last second. But in revenge, Azrail captures Siela's soul and vanishes. Sieg and Delacroix lose their beloved Siela... forever! Months later, in the holy city of Rotarl, the sacred capital, the superior of the Order of St. OVeria is attacked and the forbidden book of Apocrypha of Yzarc is stolen. Eyewitness raise suspicion that Lord Delacroix is the culprit. The Order dispatches an army of knights to interrogate Delacroix. But the royal lord is not only absent from his estate, his whereabouts are unknown. Young Sieg is also searching for Delacroix. When Sieg discovers his best friend in a far corner of the cemetery, the figure enshrouded in a dark aura only dimly resembles the champion Sieg once knew. Defensively, Sieg draws his sword, but the forces of darkness overwhelm him. Delacroix vanishes into thin air. Only his last words linger... "Come and get me!" Fatal Triangle: Hero, Villian & Hostage --------------------------------------- Former best friends Sieg and Delacroix had a one time fought side by side in many battles. But their friendship crumbled after the loss of Siela, when Delacroix disappeared. Delacroix had a promising future as head of the Order of St. Overia, performing countless miracles as carrier of the Dark Glyphs. Now fallen into darkness, he has mysteriously appeared at various sacred sites described in the Apocrypha of Yzarc. Is it possible he is searching for the forbidden spell that will free the Evil Spirit of Azrail? Sieg, a young swordsman of the Knights of the Dark Glyphs, has been chosen by the Order to pursue his former friend. Armed with the power of the Dark Glyphs, Sieg summons an army of chaos to aid him in his mission. ******************************************************************************* --------------------------------->1-C. Controls<------------------------------- ******************************************************************************* You can play this game using the Dual Shock or Dual Shock 2 controller. The game works perfectly fine with both of them. The game only has 2D controls just like in Devil May Cry, so if you are used to DMC controls, you should have no problem with the controls in this game. These are the default controls for this game: D-Pad/Left Analog Joystick -------------------------- - Used to move the cursor in menus. - To move Sieg either by running(in Assault Mode) or Walking(Force Mode). (JoyStick only) As I will type this again just in case you didn't catch it. The game only sports 2D controls, which means pressing the stick in that direction will move the character in that direction. Right Analog Joystick --------------------- This is to move the camera around as Capcom always has trouble adjusting the camera correctly. Triangle (/_\) Button --------------------- In Assault Mode, this is used to execute the currently equipped legion's Assist attack. For example, if you have Blasphemy equipped, hitting /_\ will cause Sieg to kick a bomb in front of him, known as Crimson Carnage. In Force Mode, this is used to force the legion to attack quicker. If you have a lock-on on one enemy, the legion summoned will only attack that enemy and no one else(unless another one comes close to the locked-on enemy wanting to join its buddy into getting slaughtered =P). In Menus, this is to cancel the selection and/or return to the previous menu. Circle (O) Button ----------------- This is used to lock-on to the enemy by sending a bolt of electricity at them. It causes no damage, but actually helping/ordering legions to attack that enemy only and no one else. To disable lock-on, you must not face an enemy and send a bolt there. Cross (X) Button ---------------- This button is used to jump. It helps as you need to jump a lot for enemies that are suspended in air, especially the generators. _ Square (|_|) Button ------------------- This is used to attack your enemies with a basic 4-hit sword combo. Sieg will continue as long as you keep pressing it. Eventually, the hits will rise to 6 per combo as soon as you obtain and equip the "Guilt" legion. L1 (Trigger) Button ------------------- This is used to summon and unsummon legions. You can only equip two legions at once. The currently equipped one will be summoned as soon as you hit this button and any enemies near you will automatically be knocked back and take very little damage. L2 (Trigger) Button ------------------- This is use to select which legion to be summoned. You can only equip two legions at once. Make sure you are equipping the desired one before you summon it. The legions you are equipping will always have a unique symbol. R1 (Trigger) Button ------------------- During lock-on, you can hold this button and concentrate on the locked-on enemy only. You can circle strafe around the enemy and give yourself a nice head start. Useful if you're only after the Targets in the game. R2 (Trigger) Button ------------------- This is used to switch the action of the legions by using either Active or Passive Hearts. Passive Hearts mean the legion will fight by your side while Active Heart mean the legion will go off on its own methods of attacking. Start Button ------------ This is used to pause the game and display the pause menu. You can also skip movies played in the game and skip the prologue text in the beginning of some stages. Select Button ------------- When you press this during gameplay, the game will bring up the map of where you are and how far are you before you complete it. You can use this as a guide if you think one map feels too long for you. ******************************************************************************* ------------------------------>1-D. Sieg's Status<----------------------------- ******************************************************************************* Sieg's Status at the Intermission screen is shown in four light blue bars. LIFE ##################### SOUL ##################### ATTACK ##################### DEFENSE ##################### The max amount of Life Sieg can have is 1000 points. He starts the game with 200 points of health and works his way up by collecting Life Max Ups. The max amount of Soul Sieg can have is 1500 points. He starts the game with 300 Soul Points and works his way up by collecting Soul Max Ups. The max amount of Attack Sieg can have is 500 points. He starts the game with 100 Attack points and works his way up by collecting Attack Ups. The max amount of Defense Sieg can have is 500 points. He starts the game with 100 Defense points and works his way up by collecting Defense Ups. ******************************************************************************* ----------------------------->1-E. Intermission Screen<------------------------ ******************************************************************************* Before I head into the Intermission Screen Information, you should know some things about the Ranking Screen. The Ranking Screen is split into 5 parts. __________________________________________________________ | RANK | | ---- | |STAGE TIME ##:## ##:## ???? | |BOSS TIME ##:## ##:## ???? | |SMASH COUNT #### #### ???? | |SPECIAL MONSTER ## ## ???? | |LIFE ### #### ???? | |SOUL ### #### ???? | |__________________________________________________________| | | |Overall Rank = ???? | |Multiplier = x? | |Total EXP = ???????? | |_______________________| It's something like that. You should get an idea of the real thing when you complete a stage. STAGE TIME - The left one is how long it took you to beat the stage, and the right one is how long the game expects you to beat the game. The faster you complete a level, the better rank you will get. BOSS TIME - The left number shows how long you killed the boss on that Stage. The right number is what the game expects you to earn or faster. The faster you kill the boss, the better rank you get.. =) SMASH COUNT - Shows how many enemies you have slaughtered. The left number is how much you have slaughtered and the right number is how many enemies the game expects you to kill. The more enemies you kill, the better rank you will get. SPECIAL MONSTER - Target Monsters and Bosses are counted as special monsters. The more special monsters in the game you kill, the better the rank. LIFE - The left number is how much health you have before you completed the stage and the right number is your maximum health. Think of it as a percentage where you divide one over another. Using items to restore health to maximum reduces rank, but also improves the overall rank by a bunch. SOUL - Like in LIFE, it's almost like a percentage. Using recovery items to restore soul to maximum before the stage is complete will give you a better overall rank, but reduces some rank from the SOUL part. RANK - Capcom uses this ranking system all the time in a variety of ways. Thing is you will not see a S Rank like in Devil May Cry. Ranks come in this order(percentage is made up by me): AA+ = Excellent(100%) AA = Excellent(95%) A = Very Good(90%) B = Good(85%) C = Fair Enough(75%) D = Poor(65%) Overall Rank & Multiplier means the higher the rank you get, the more the EXP you gained in the stage will increase by a multiplier. Overall Rank Multiplier ------------ ---------- AAA+ x4 AAA x2.5 AA+ x2 AA x1.5 A x1.3 B x1.2 C x1.1 D x1.0 Yep, the higher overall rank you get, the better the multiplier and the faster you can level up your legions to your desired potential. Now onto the Intermission Screen Information.... Here is the menu options when visiting the Intermission screen. PLAYER ------ a. Legion Equip - Select which legions to equip for the next stage. Careful as you don't want to pick the wrong one or else you'll be in serious trouble. In the walkthrough, I will tell you which ones I equipped. b. Player Status - Check your Life, Soul, Attack, and Defense status here, as well as how far your Legion has been leveled up. c. Player Action - Check which abilities you can now do and how to execute them. If the ability is dark, that means you haven't learned it yet. d. Exit - Go back to the Intermission Screen LEGION ------ Go over here to level up your legions if you have enough EXP to do so. Use the X button to select the legion you want to level up, and then it will bring you to the Level Up Screen where you can update the legions FORCE, ASSIST, ENCHANT, ATTACK, or DEFENSE. ITEM ---- This screen will show you your currently possessed items. Over here you can use EXP Gems to update legions. Recovery Items are not necessary as your health will be back to full once you start the next stage. MEMORY CARD ----------- a. SAVE - You can save your game here. Remember that your memory card needs to have at least 277KB in order to save Chaos Legion games. All you need is 277kb as Capcom's style is slot-saving. You only have 5 slots to save and one RETRY DATA. b. LOAD - You can load a previously saved slot file here. c. EXIT - Go back to the Intermission Screen. GAME END -------- You can end the game here and go back to the title screen. Make sure you saved your game, or else all of your collected items will be gone if you forget! Then you need to load back that last save. Don't screw up. =) NEXT STAGE ---------- Move on to the next stage here. It's advisable to save your game first before you move on to the next stage. Stages get harder as you progress. ******************************************************************************* ----------------------------->1-F. Game Over Screen<--------------------------- ******************************************************************************* Bah.. Everyone's worst nightmare when this happens. Basically, when Sieg's life drops to zero, you'll get this screen. You have three options.. a. RETRY - Every Stage is divided into maps, so if you get killed in one map, this will return you to that map you died on. All the pick-ups you collected at that map will be gone. b. RETURN - Go back to the Intermission Screen. If you are playing on Easy Difficulty, all of the EXP you gained up to the point you died on will be counted toward your overall EXP for the legions you equipped. On Normal Difficulty, only half the EXP is counted. And on Hard Difficulty, no EXP is counted. All the items you've collected on that Stage wont be counted. c. GAME END - End the Game and go back to the Title Screen. You can save RETRY DATA here which requires no additional memory off your memory card. Once you continue the RETRY DATA, you will start off at the beginning of the map in which you died on. ******************************************************************************* -------------------------->1-G. Difficulty Differences<------------------------ ******************************************************************************* Easy Difficulty --------------- As the name suggests, this is only for newcomers that are to the action third person shooter genre. Enemies take a lot of damage from Sieg's basic sword attacks and don't react very often. Sieg takes less damage from enemy attacks. You can hold the most Recovery items in your inventory. Available from the start by selecting New Game.... Normal Difficulty ----------------- This is the only other difficulty you can select when it's your first time through. The amount of recovery items you can hold has lowered by 33%. Sieg takes more damage from enemy attacks, but the difference is only noticeable when enemies combo Sieg. This difficulty is the faster way to obtain Hard when you start a New Game rather than selecting Easy. Available from the start by selecting New Game.... Hard Difficulty --------------- When I first played this skill level, I was surprised how much difference was it from Normal. Enemies now take lesser damage from Sieg's attacks. Sieg takes a LOT of damage from enemy attacks, and if some of the lower level enemies combo you, it can mean instant death. Also, the amount of recovery items you can hold has been lowered by 66% from Easy difficulty. Easy/Normal/Hard mixed with Super Mode -------------------------------------- Super Mode is normally obtained by beating the game on Hard. This style of gameplay is INSANE! Everything AND everyone dies in ONE hit! That includes YOU! And your legions as well.. Some say it's easier than Hard, but others say this is helpful if you truly want to master Hard. ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^^^^Section II. Technical Information^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~What You Need to Know About~~~~~~~~~~~~~~~~~~~~~~~~~~ -----------------------------------The Game------------------------------------ ******************************************************************************* ******************************************************************************* In this section, I will tell you all about the enemies, legions, and characters of the game. I will try to be as detailed as possible describing each piece of information. ******************************************************************************* ------------------------------->2-A. Characters<------------------------------- ******************************************************************************* Sieg Warheit ------------ Knight of the Dark Glyphs and has the ability to summon legions under his command. Has been ordered by the Order of St. Overia to pursue his old friend Delacroix. Hero of the game and one of the characters you will be controlling throughout the game. Victor Delacroix ---------------- Possessed by darkness and former friends with Sieg. They fought side by side until the loss of Siela. Delacroix then steals the Apocrypha of Yzarc and then disappears. Delacroix in this game will try to obtain the three glyphs and reunite with Siela. He also wants Sieg as a sacrifice for his plans. Arcia Rinslet ------------- Sieg saves this girl when she was trying to gun down a foe who killed her family. This girl wants revenge on Delacroix for killing her family, but can she do it? Will there be something for her? Siela Riviere ------------- She will appear through Sieg's memories in the game. Delacroix will never forgive Sieg of killing Siela, but in the end the truth is finally revealed. ******************************************************************************* -------------------------------->2-B. Legions<--------------------------------- ******************************************************************************* Before I list about the legions, you must know a few things.. 1. First of all, there are two modes Sieg can act upon: Assault Mode ------------ Sieg will fight alone with no legions by his side to fight with. However, you can still use Assist by pressing Triangle which will consume one Soul Gauge per assist. Sieg can also run in this mode and his sword attacks does normal damage. Force Mode ---------- Sieg will fight along his legions, assuming you summoned them. Legions will fight side by side with Sieg. If Sieg attacks an enemy, the legion will also attack that enemy. This, of course, depends on which heart you selected. In this mode, Sieg can only walk and his sword attacks do less damage than normal. Summoning/Reviving Legions -------------------------- Remember that when you summon a legion, it's life expectancy is determined by the Soul Gauge. If the Soul Gauge drops to zero, the crest breaks and that legion can no longer be summoned. Remember that legions share the Soul Gauge, which means if one legions dies off, the other legion can be summoned with no health. To resummon a dead legion, you must attack enemies to fill up your Soul Gauge to a certain point. Dead legions will have their crest at dark, while live legions will have their crests bright. You cannot use a dead legions Assist attack, only live legions. Just because a legion is dead doesn't mean you can't use its enchantment attack. Assuming you leveled up its enchant, the enchant abilities can still be used. For example, if you are equipping Flawed with a Level 2 Enchant, and it died off, you can still execute the double raid ability. A reminder that enchantment attacks require no soul, but Assist attacks consume one soul gauge. EXP Required to Level Up ------------------------ Also in this section, I will list the require amount of EXP for leveling up the legions in the system. All legions start with Level 1 within all their stats. Once you have a Spiritual Gem, you can upgrade further into Level 4 Force/Assist/Enchant and Attack/Defense Level 9/10. All you need is one Spiritual Gem for each legion. The amount of EXP required are based off the NTSC/UC version of the game. All other ones may vary. Enchant to Max -------------- And a final notice that by the time you updated any legions Enchant to Level 4, you do not need to equip that legion again to use those abilities you've learned. For example, when you level up Flawed's Enchant to Level 2, you will have the Double Raid ability. To actually use it, you need to equip the legion. But if you level the Enchant up to Level 4, you don't need to equip Flawed to use Double Raid. Sieg can self-execute that ability. All Level 4 Enchants are known as Spirit Trancers. _____________________________________________________________________________ | Legions | |-----------------------------------------------------------------------------| | | | 1. "Guilt" Legion | | | |-----------------------------------------------------------------------------| | Signature Weaponry: Sword | | Symbol: Sword | |-----------------------------------------------------------------------------| |This legion is a ground-based legion that attacks by sword. Comes in three | |at first. Guilt is only good against organic enemies. It's not very effective| |against metallic enemies. The crest is available after you complete the first| |stage. | |-----------------------------------------------------------------------------| |Force Level 2: 300,000(Summon 4 Legions At Once) | |Force Level 3: 1,500,000(Summon 5 Legions at Once) | |Force Level 4: 8,000,000(Summon 6 Legions at Once)(Spiritual Gem Required) | | | |(Midnight Punisher) | |Assist Level 2: 100,000 | |Assist Level 3: 600,000 | |Assist Level 4: 4,000,000 (Spiritual Gem Required) | | | |Enchant Level 2: 100,000(Rising Phoenix) | |Enchant Level 3: 500,000(Ground Zero) | |Enchant Level 4: 2,500,000(Spiritual Gem Required) | | | |Attack/Defense Level 2: 50,000 | |Attack/Defense Level 3: 100,000 | |Attack/Defense Level 4: 200,000 | |Attack/Defense Level 5: 500,000 | |Attack/Defense Level 6: 1,000,000 | |Attack/Defense Level 7: 1,500,000 | |Attack/Defense Level 8: 3,000,000 | |Attack/Defense Level 9: 8,000,000(Spiritual Gem Required) | |Attack/Defense Level 10: 15,000,000(Spiritual Gem Required) | |_____________________________________________________________________________| | | | 2. "Malice" Legion | | | |-----------------------------------------------------------------------------| | Signature Weaponry: Crossbow | | Symbol: Archer | |-----------------------------------------------------------------------------| |This legion is a air-based legion that attacks by shooting their crossbows. | |Comes in two at first. Malice is very effective against metallic enemies and | |can take them down with no problems. In addition, holding the Triangle button| |will force Malice to enter into Sniper Mode which you can easily shoot at | |individual targets. Sniper Mode requires Soul Gauge, as it will continue to | |deplete as long as Sniper Mode remains active. If Sieg is hit while Sniper | |Mode is active, it will immediately become inactive. The crest is available | |after you complete the second stage. | |-----------------------------------------------------------------------------| |Force Level 2: 400,000(Summon 3 Legions at Once) | |Force Level 3: 2,000,000(Summon 5 Legions at Once) | |Force Level 4: 10,000,000(Summon 6 Legions at Once)(Spiritual Gem Required) | | | |(Great Depression) | |Assist Level 2: 200,000 | |Assist Level 3: 800,000 | |Assist Level 4: 5,000,000(Spiritual Gem Required) | | | |Enchant Level 2: 150,000(Long-Distance Lock-On) | |Enchant Level 3: 400,000(Spartan) | |Enchant Level 4: 2,500,000(Spiritual Gem Required) | | | |Attack/Defense Level 2: 50,000 | |Attack/Defense Level 3: 100,000 | |Attack/Defense Level 4: 200,000 | |Attack/Defense Level 5: 500,000 | |Attack/Defense Level 6: 1,000,000 | |Attack/Defense Level 7: 1,500,000 | |Attack/Defense Level 8: 3,000,000 | |Attack/Defense Level 9: 8,000,000(Spiritual Gem Required) | |Attack/Defense Level 10: 15,000,000(Spiritual Gem Required) | |_____________________________________________________________________________| | | | 3. "Arrogance" Legion | | | |-----------------------------------------------------------------------------| | Signature Weaponry: Shield | | Symbol: Shield | |-----------------------------------------------------------------------------| |Equip this legion if you are playing defense and is getting irritated by | |beam/laser attacks from enemies. What Arrogance will do is create a shield | |around you defensively blocking those range attacks and generate their own | |beam attack. This legion is useful against the boss at Stage 5. The crest | |is available after you complete the fourth stage. | |-----------------------------------------------------------------------------| |Force Level 2: 400,000(Summon 3 Legions at Once) | |Force Level 3: 1,800,000(Summon 4 Legions at Once) | |Force Level 4: 9,000,000(Summon 5 Legions at Once)(Spiritual Gem Required) | | | |(Rampage) | |Assist Level 2: 160,000 | |Assist Level 3: 700,000 | |Assist Level 4: 4,000,000(Spiritual Gem Required) | | | |Enchant Level 2: 100,000(Defense +10) | |Enchant Level 3: 450,000(Defense +20, Avenger Lv2) | |Enchant Level 4: 2,500,000(Spiritual Gem Required) | | | |Attack/Defense Level 2: 50,000 | |Attack/Defense Level 3: 100,000 | |Attack/Defense Level 4: 200,000 | |Attack/Defense Level 5: 500,000 | |Attack/Defense Level 6: 1,000,000 | |Attack/Defense Level 7: 1,500,000 | |Attack/Defense Level 8: 3,000,000 | |Attack/Defense Level 9: 8,000,000(Spiritual Gem Required) | |Attack/Defense Level 10: 15,000,000(Spiritual Gem Required) | |_____________________________________________________________________________| | | | 4. "Flawed" Legion | | | |-----------------------------------------------------------------------------| | Signature Weaponry: Claws | | Symbol: Claw | |-----------------------------------------------------------------------------| |This legion attacks from the ground AND air using it's razor deadly sharp | |claws. Great for both Metallic and Organic enemies. It can also attack | |airborne enemies. However, the flaw is that Flawed cannot reach some areas | |unless you level up to Level 2 Enchant, which is the Double Raid ability | |for Sieg. The crest is available after you complete the fifth stage. | |-----------------------------------------------------------------------------| |Force Level 2: 500,000(Summon 4 Legions at Once) | |Force Level 3: 1,800,000(Summon 5 Legions at Once) | |Force Level 4: 9,000,000(Summon 6 Legions at Once)(Spiritual Gem Required) | | | |(Laughing Stock) | |Assist Level 2: 160,000 | |Assist Level 3: 700,000 | |Assist Level 4: 4,000,000(Spiritual Gem Required) | | | |Enchant Level 2: 200,000(Double Raid) | |Enchant Level 3: 700,000(Despise Lv2) | |Enchant Level 4: 2,500,000(Spiritual Gem Required) | | | |Attack/Defense Level 2: 50,000 | |Attack/Defense Level 3: 100,000 | |Attack/Defense Level 4: 200,000 | |Attack/Defense Level 5: 500,000 | |Attack/Defense Level 6: 1,000,000 | |Attack/Defense Level 7: 1,500,000 | |Attack/Defense Level 8: 3,000,000 | |Attack/Defense Level 9: 8,000,000(Spiritual Gem Required) | |Attack/Defense Level 10: 15,000,000(Spiritual Gem Required) | |_____________________________________________________________________________| | | | 5. "Blasphemy" Legion | | | |-----------------------------------------------------------------------------| | Signature Weaponry: Itself as a Bomb | | Symbol: Blast | |-----------------------------------------------------------------------------| |This legion attacks from the ground. It basically moves itself up to the | |enemy and blows up by itself, affecting any enemy that is within the range | |of the blast. Works wonders with organic enemies, and can knock down | |metallic grunts with ease. The crest is available after you complete the | |third stage. | |-----------------------------------------------------------------------------| |Force Level 2: 500,000(Summon 2 Legions at Once) | |Force Level 3: 2,000,000(Summon 3 Legions at Once) | |Force Level 4: 10,000,000(Summon 4 Legions at Once)(Spiritual Gem Required) | | | |(Crimson Carnage) | |Assist Level 2: 300,000 | |Assist Level 3: 900,000 | |Assist Level 4: 6,000,000(Spiritual Gem Required) | | | |Enchant Level 2: 200,000(Soul Value +200) | |Enchant Level 3: 600,000(Airblaze Lv2) | |Enchant Level 4: 2,500,000(Spiritual Gem Required) | | | |Attack/Defense Level 2: 50,000 | |Attack/Defense Level 3: 100,000 | |Attack/Defense Level 4: 200,000 | |Attack/Defense Level 5: 500,000 | |Attack/Defense Level 6: 1,000,000 | |Attack/Defense Level 7: 1,500,000 | |Attack/Defense Level 8: 3,000,000 | |Attack/Defense Level 9: 8,000,000(Spiritual Gem Required) | |Attack/Defense Level 10: 15,000,000(Spiritual Gem Required) | |_____________________________________________________________________________| | | | 6. "Hatred" Legion | | | |-----------------------------------------------------------------------------| | Signature Weaponry: Itself with Immense Power | | Symbol: Hand, or Palm | |-----------------------------------------------------------------------------| |Great power, but only ground based this legion is. Attacks with immense | |power and can take down organic enemies with ease. However, its speed is | |very slow. Some doors require this legion to mash it down. The crest is | |available after you complete the sixth stage. | |-----------------------------------------------------------------------------| |Force Level 2: 400,000(Summon 3 Legions) | |Force Level 3: 1,500,000(Summon 4 Legions) | |Force Level 4: 8,000,000(Summon 5 Legions)(Spiritual Gem Required) | | | |(Bad Karma) | |Assist Level 2: 150,000 | |Assist Level 3: 700,000 | |Assist Level 4: 4,000,000(Spiritual Gem Required) | | | |Enchant Level 2: 200,000(Life Value +100) | |Enchant Level 3: 600,000(Life Value +150, Breakdown Lv2) | |Enchant Level 4: 2,500,000(Spiritual Gem Required) | | | |Attack/Defense Level 2: 50,000 | |Attack/Defense Level 3: 100,000 | |Attack/Defense Level 4: 200,000 | |Attack/Defense Level 5: 500,000 | |Attack/Defense Level 6: 1,000,000 | |Attack/Defense Level 7: 1,500,000 | |Attack/Defense Level 8: 3,000,000 | |Attack/Defense Level 9: 8,000,000(Spiritual Gem Required) | |Attack/Defense Level 10: 15,000,000(Spiritual Gem Required) | |_____________________________________________________________________________| |*****************************************************************************| |***************************7. "Thanatos" Legion******************************| |*****************************************************************************| |*****************************************************************************| | Signature Weaponry: Itself as a Ultimate Weapon | | Symbol: Bird(?) | |*****************************************************************************| |The ultimate legion. However, after the first stage of the game, Delacroix | |has broken the crest into nine different pieces in nine different places. | |You must find all nine pieces to make Thanatos reborn. Once all nine are | |found, you have Thanatos by your side. You still need to level him up as | |you would level up other legions though.. | |*****************************************************************************| |Force Level 2: 10,000,000(To Juvenile) | |Force Level 3: 20,000,000(To Adult) | |Force Level 4: 50,000,000(To Perfect)(Spiritual Gem Required) | | | |(Ignorant Masses) | |Assist Level 2: | |Assist Level 3: | |Assist Level 4: 30,000,000(Spiritual Gem Required) | | | |Enchant Level 2: | |Enchant Level 3: 15,000,000(Healing Factor) | |Enchant Level 4: 25,000,000(Spirit Trancer)(Spiritual Gem Required) | | | |Attack/Defense Level 2: 50,000 | |Attack/Defense Level 3: 100,000 | |Attack/Defense Level 4: 200,000 | |Attack/Defense Level 5: 500,000 | |Attack/Defense Level 6: 1,000,000 | |Attack/Defense Level 7: 1,500,000 | |Attack/Defense Level 8: 3,000,000 | |Attack/Defense Level 9: 8,000,000(Spiritual Gem Required) | |Attack/Defense Level 10: 15,000,000(Spiritual Gem Required) | |_____________________________________________________________________________| ******************************************************************************* ------------------------------->2-C. Items List<------------------------------- ******************************************************************************* In this section, I will list all the items available in the game. All items are extremely helpful. -------------- 1. Max Up Gems -------------- Max Up Gems are automatically used when you run over them. To permanently keep these gems, you must complete the level. You cannot return to the Intermission screen via menu or else it will be lost. a. Life Max Up(S) - S meaning Small, which will add 10 points to your maximum life status value. You can carry up to 60 of these, which adds a total of 600 points to your maximum life status value. b. Life Max Up(L) - L meaning Large, which will add 50 points to your maximum life status value. You can carry up to 4 of these, which adds a total of 200 points to your maximum life status value. c. Soul Max Up(S) - Increases your maximum Soul Value by 100 points. You can carry up to 6 of these, which adds a total of 600 points to your Maximum Soul Value. d. Soul Max Up(L) - Increases your maximum Soul Value by 300 points. You can carry up to 1 of these, which adds a total of 300 points to your Maximum Soul Value. e. Attack Up(S) - Increases your maximum Attack status value by 5 points. You can carry up to 60 of these, which adds a total of 300 points to your attack status value. f. Attack Up(L) - Increases your maximum Attack status value by 20 points. You can carry up to 5 of these, which adds a total of 100 points to your attack status value. g. Defense Up(S) - Increases your maximum Defense status value by 5 points. You can carry up to 60 of these, which adds a total of 300 points to your defense status value. h. Defense Up(L) - Increases your maximum Defense status value by 20 points. You can carry up to 5 of these, which adds a total of 100 points to your defense status value. ----------- 2. EXP Gems ----------- EXP Gems are to increase a legions EXP value. You decide which legion to use them on. These basically serve as a bonus EXP gain. Can only be used during Intermission screens. a. EXP Gem(S) - Increase a Legions EXP by 10,000 points. b. EXP Gem(M) - Increase a Legions EXP by 50,000 points. c. EXP Gem(L) - Increase a Legions EXP by 500,000 points. d. EXP Gem(XL) - Increase a Legions EXP by 5,000,000 points. ---------------- 3. Recovery Gems ---------------- Recovery Gems are to recover your health and soul by a certain amount. The maximum of recovery gems you can hold depends on the difficulty you are currently playing on. a. Life Recovery(S) - Recovers Sieg's health by 200 points. b. Life Recovery(L) - Recovers Sieg's health to maximum. c. Soul Recovery(S) - Recovers Sieg's Soul meter by 6 Gauges. d. Soul Recovery(L) - Recovers Sieg's Soul meter to maximum. Amount You can Hold: Easy Difficulty: Life/Soul Recovery(S) - 9 Maximum Life/Soul Recovery(L) - 3 Maximum Normal Difficulty: Life/Soul Recovery(S) - 6 Maximum Life/Soul Recovery(L) - 2 Maximum Hard Difficulty: Life/Soul Recovery(S) - 3 Maximum Life/Soul Recovery(L) - 1 Maximum --------- 4. Crests --------- a. Sword Crest - Used to summon Guilt Legion when equipped. b. Arrow Crest - Used to summon Malice Legion when equipped. c. Shield Crest - Used to summon Arrogance Legion when equipped. d. Claw Crest - Used to summon Flawed Legion when equipped. e. Bomb Crest - Used to summon Blasphemy Legion when equipped. f. Power Crest - Used to summon Hatred Legion when equipped. g. Ultimate Crest - Used to summon Thanatos Legion when equipped. -------------- 5. Other Items -------------- a. Phantom Soul - When you attack or a enemy dies, phantom soul will come in blue color to restore some of your soul in your Soul Gauge. It also adds to your EXP value. b. Phantom Life - When you kill the target(s), any enemy that remains alive will automatically purify into phantom life which restores some of Sieg's health and also adds to your EXP value. c. Spiritual Gems - Used to unlock the legions hidden abilities. There are seven total Spiritual Gems in the game making it enough for all of the legions. ******************************************************************************* ------------------------------->2-D. Enemy List<------------------------------- ******************************************************************************* In this section, I will list all the enemies in the game and their brief descriptions. Strategies for beating them will be covered in Section V. Before I get on with the Enemy List, I have to let you know that there are three kinds of enemies. Organic, Metallic, and Invisible. When you hit a organic enemy, the sound will be different than hitting a metallic enemy or a Invisible Enemy. Organic Enemies --------------- Organic Enemies are basically enemies that have meat in them. Sieg's attacks work well and does decent damage. Balors, Jenons and basically other reptile-like creatures are organic. Metallic Enemies ---------------- Armored Zombies, Spike Balls, and Laser Cannons are a few examples of metallic enemies. They basically require certain legions to destroy them. Sieg's sword combos doesn't work well against them.. Invisible Enemies ----------------- Through the light, you can see them. These creatures do not take any damage when you attack with Sieg. Only legions can deal damage to them and kill them as well... Danus are prime examples of this. *************Now time for me to explain the enemies..************** a. Balor(Organic) - Basic spider-like enemies that you meet during the first stage/first map. b. Spike Balls(Metallic) - Spike Balls usually move around and protect certain special enemies. Quick and small. c. Rudo Garia(Organic) - Fat-looking enemies who come in a variety of colors including red and blue. d. Armored Zombies(Metallic) - You'll meet this guys at Stage 10. Has all the motor functions a human can do plus a lot more.. e. Zombie Commanders(Organic) - They are usually identified as a red zombie giving orders to a bunch of other zombies by pointing his sword at the direction you are coming from. f. Axe-Wielding Zombies(Metallic) - These zombies deal more damage, but also likes to stare too much. g. Danu(Spider, Invisible) - These Danu's are usually only Targets and can be first found at the beginning of Stage 8. h. Danu(Tree, Invisible) - These Danu's are also usually Targets and can be first found around the end of Stage 6. i. Golem(Metallic) - Usually idenfitied as Targets, these are armored "Transformer" like enemies that packs a strength. j. Zeodagdas(Organic) - They don't attack often, and first appears on Stage 7. Green, ugly, and medium-sized. k. Flying Spike Balls - These kind of enemies are uber irritating. They fly around, stabbing you in groups, pauses a little, and do it again. ******************************************************************************* ------------------------------>2-E. Ability List<------------------------------ ******************************************************************************* In this section, I will list all of Sieg's abilities in the game and how to execute them. Well, the most common ones that the legions give you when you upgrade their enchant. Once Enchant is Level 4 with that legion, you don't need to equip it to use the abilities. NOTE: Although some abilities are typed as Lv2(such as Despise, Airblaze, etc.. the only way you can use Lv1 of the ability is by equipping the legion without the required Enchant Level listed below). a. Dark Ripper - Allows Sieg to perform a 6-hit sword combo instead of the regular 4. Keep hitting Square. Requires Guilt legion to be equipped until Enchant reaches Level 4. b. Rising Phoenix - Sieg flings his sword up sending the enemy into the air. Much like High Time from Devil May Cry. Same motion.. Hold the stick back and press attack while locking-on to that enemy using R1. Requires Guilt Legion to be equipped with Enchant Level 2. c. Double Raid - Double Jump in the Air. Much like Air Hike from Devil May Cry. Immediately press Jump when you Jump to execute another jump. Requires Flawed legion to be equipped with Enchant Level 2. d. Despise Lv2 - Sieg executes a backward somersault electrifying the enemy(as long as his feet touches them). Any enemy within the electrified enemy will be affected and stunned. To execute this ability, press the JUMP button during a sword combo. Requires Flawed Enchant Level 3 to be equipped. e. Spartan - Sieg strikes and damages an enemy he has locked on to. To execute this ability, you need to press the lock-on ability before the Prisoner move(see below). Requires Malice Enchant Level 3. f. Prisoner - Sieg forces an enemy to come to him using lock-on. To execute this ability, hold the lock-on button down. You need to equip Malice for it to work. g. Airblaze Lv2 - Sieg stabs his enemy while jumping, and then performs an explosion, sending the enemy on fire. To execute this ability, hold the Left Analog Stick and press Attack while JUMPING. Requires Blasphemy Enchant Lv3 to be equipped. h. Breakdown Lv2 - Sieg uses his shoulder and rams over the enemy to knock them down. To execute this ability, hold the Left Analog Stick up and press the Attack button. Requires Hatred Enchant Lv3 to be equipped. i. Healing Factor - Sieg's health will restore slowly. Just stand there for the healing to take effect. Requires Thanatos Enchant Lv3 to be equipped. j. Avenger Lv2 - Sieg counters the attacking enemy. Basically, when a enemy attacks you in the front, you will automatically execute a straightforward slash straight into the enemy, stunning him to the ground. Once enemy hits you, quickly press attack to counter. k. High Jump - Sieg jumps 1.5 times higher than the normal jump. All you need is to equip Flawed legion, unless the Enchant is already to Level 4(which then is not necessary to equip). l. Ground Zero - Sieg only uses the last hit of the Dark Ripper to hit his enemy. To do this, you need to hold the attack button for a short while and then release. You'll need to equip Guilt with Enchant Level 3. m. Long Distance Lock-on - Normally, you couldn't lock-on to an enemy that is 4 or 5 meters away from you, but now you will be able to lock-on to an enemy twice that range. Requires Malice with Enchant Level 2 to be equipped. ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^^^^^^Section III. Game Walkthrough^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sieg Warheit~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------Knight of the Dark Glyphs---------------------------- ******************************************************************************* ******************************************************************************* Finally, the Game Walkthrough is coming, folks! Good stuff here. I will try to be as detailed and strategic as possible. If you've got a better strategy in a boss battle, feel free to drop me a message in either messenger or e-mail. ******************************************************************************* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------->3-A. Walkthrough Side-A<--------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ******************************************************************************* The first runthrough of the game will be Side-A. Side-A Stages will remain active until you complete Stage 12. Upon completing Stage 12 will all Stages will become Side-B. The first runthrough of Stage 13 will be Side-A. Playing through it again will result in Side-B mode. Also, I will not cover Stage 9 as that is Arcia's stage on Side-A. You can check Section IV for a complete Arcia information soon. And this walkthrough will only cover the game on Normal Mode. Some enemies and items may not be there because you are playing another difficulty other than Normal. ******************************************************************************* ------------------------>3-A-1. Walkthrough(Stages 1-7)<----------------------- ******************************************************************************* ************************************* Prologue - Rotarl: The Sacred Capital ************************************* After seeing the introduction scenes of the game, which basically tells you what Delacroix is up to at that point, you start the Prologue Stage. Your health is decent and you have Thanatos by your side. However, he is only the Adult form, but it's good enough already. ----------------------------------------- Stage 1 - Rotarl: The Sacred City - Map 1 ----------------------------------------- Head forward and a scene will show a bunch of Balors(spider-like enemies) jumping out. On the top of the second ledge there is a LIFE RECOVERY(S). *=================* |NEW ITEM ACQUIRED| *=================*======================================* |LIFE RECOVERY(S) - Restores Sieg's health by 200 points.| *========================================================* One sword combo(Midnight Ripper x4) is enough to take out one Balor, so you'll get an idea how easy you can kill them. More Balors will be in the square space on your map. *=================* |NEW ITEM ACQUIRED| *=================*===================================================* |PHANTOM SOUL - Restores Sieg's soul when he hits enemies & when they | | die, although some enemies do purify into phantom life when they die| | themselves. | *=====================================================================* Since there are so many polygons on screen, not every Balor can hit you at once. Plus it is possible for you to hit more than one Balor and keep attacking until their all dead. By the time you're done killing all of them, a scene will show the gate open up ahead and a brief statistics of how you're doing so far. In the next area, more Balors will be dominating the space. If you've got Thanatos Soul Meter to max(which would be a bright blue meter glowing with "1" on the right), use it while standing in the center of the square. This is known as the Ignorant Masses(and it's the Level 3 version). It should be enough to kill all of them. If not, kill the remaining survivors. A scene will show the next part being opened. This part is quite tough. A bunch of Balors and a TARGET will come out straight in your face. Keep using the Midnight Ripper on them. If a Balor or the Target thinks it has a chance to attack you, roll away to avoid it. *-------------------------* |ABILITY: HOW DO YOU ROLL?| *-------------------------*---------------------------------------* |While holding R1, Press the Left Analog Stick Left, Right, Up, Or| | Down + the Jump button(-----------------------------------------* *-----------------------* The Target's weak spot is up in its head. If you've got a chance, jump and slash his head. You'll know if you've gotten the weak spot as he can't fight back. Like in Dynasty Warriors, you can always go after the Target alone. Once the Target is dead, all remaining survivors will automatically purify into PHANTOM LIFE. *=================* |NEW ITEM ACQUIRED| *=================*===================================================* |PHANTOM LIFE - Restores Sieg's health only when target(s) dies with | | survivors remaining, which purifies into green health, although some| | enemies do purify into phantom life when they die themselves. | *=====================================================================* Head into the next room after the scene and you will see a Jenon in the middle with a bunch of Balors jumping out left and right. Jenons are basically monster generators. Everytime you kill a Balor, another one is generated by the Jenon. Killing the Jenon alone will automically stop all generating and turns every Balor into phantom life. You can keep killing the Balors for extra soul if you want. Eventually the Jenon will stop generating monsters when it tilts a little acting like a dead flower. In this case, your sword attacks do more damage as it's officially dead. Or you can hit the Jenon while it's dancing alone and pray that you don't get hit by the Balors. Once the target is dead, a scene will be shown with your statistics so far in the Stage. You now enter the second map of the Stage. So if you die in this Stage, this would be where you start when you hit Retry in the Game Over Screen. ----------------------------------------- Stage 1 - Rotarl: The Sacred City - Map 2 ----------------------------------------- Anyway, head forward and it looks as if a few Balors are around, but more will come as you head forward some more with 4 Targets. There is a LIFE RECOVERY(S) up there on the ledge and a SOUL RECOVERY(S) across from it. *=================* |NEW ITEM ACQUIRED| *=================*==========================================* |SOUL RECOVERY(S) - Restores Sieg's Soul Gauge by 200 points.| *============================================================* The four Targets are Blade-handed creatures that have great speed. Kill the four of them and all remaining survivors will become Phantom Life for Sieg. However, since there are SO many enemies at once, if you've got Thanatos Soul Gauge at full, USE IT! If not, keep attacking the Balors to refill that Gauge. It's best to keep the Balors/Targets on one end and yourself on the other. That way you can see which one of the monsters are about to launch an attack onto you. Once the four Targets are dead, keep heading forward and more of the Blade-handed creatures will come out, only this time they're not Targets anymore. It takes about 9 hits to kill one of these, so it's best to hit more than one at a time. Again, if you're having trouble, summon Thanatos to support you. Its got quite a strength when it comes to killing enemies. If they took too much health off of you, you can use a Life Recovery. Once you nail all of them, the next part will open. It's Boss Time! ----------------------------------------- Stage 1 - Rotarl: The Sacred City - Map 3 ----------------------------------------- It's Boss Time(although I call it more of a Mini-Boss)! There will be one target and 6 of its buddies backing it up. The Target IS the boss! If you've got Ignorant Masses set, just jump down there and use it for a quick headstart at the boss(it could kill him if you're lucky). Use the remaining time to kill the Target by repeatedly slashing at its head. Once the Target is dead, all other survivors will turn into Phantom Life and the Sword Crest will appear. Pick it up and a scene will occur.... *=================* |NEW ITEM ACQUIRED| *=================*=================================* |SWORD CREST - Allows you to summon the Guilt Legion| *===================================================* Delacroix has destroyed the Thanatos Crest you were possessing into nine different pieces. It's optional for you to find the nine pieces if you want to see your strong buddy alive again. The Stage ends after that... +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics *=================* |NEW ITEM ACQUIRED| *=================*===========================================* |LIFE RECOVERY(L) - Restores Sieg's Life Gauge to the maximum.| *=============================================================* | | +===================+ |NEW LEGION ACQUIRED| +===================+=============================+ |GUILT - Able to attack with sword on ground only.| +=================================================+ | | +=======================================================+ |NEW ABILITIES(Guilt Legion must be equipped for effect)| +=======================================================+=========+ |DARK RIPPER - Sieg's sword combo is now six hits instead of the | | usual 4. Replaces Midnight Ripper as long as Guilt| | is equipped. | +=================================================================+ | | +=================================================================+ |LEGION LEVEL UP - No legions to level up, so all that experience | |you gained back there was useless. | +=================================================================+ |GUILT | |----- | |Force - LEVEL 1(Summon 3 Legions) | |Assist - LEVEL 1(Midnight Punisher) | |Enchant - LEVEL 1(Dark Ripper) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | +=================================================================+ Move on to the Next Stage... **************************************** Stage 2 - Dyfan: The Twilight City(Core) **************************************** Now that you've lost Thanatos because of that bastard Delacroix, you're going to have to fight without it. You'll notice that you're health is a bit lower than before. It's because of Thanatos Enchant, which adds health, attack, and defense to your stats. But now that those are gone, it's time to start from the beginning.. ------------------------------------------ Stage 2 - Dyfan: The Twilight City - Map 1 ------------------------------------------ This Stage is fairly small and short. As soon as you start the level, you'll be presented with some sleeping Balors. Once you start to hit them, they'll wake up. Plus you'll notice that your sword combo now has two additional hits included to it. This was from equipping the Guilt Legion like I explained above. Kill the Balors and immediately keep going down the path. More Balors will come the way and this time, some of them will drop items, including a Defense Up(S). *==================* |NEW ITEMS ACQUIRED| *==================*====================================* |DEFENSE UP(S) - Adds Sieg's Defense Status by 5 points.| *=======================================================*=+ |A item like this is special. You must complete the stage | | in order to keep it permanently. | +=======================================================*=+ |EXP GEM(S) - Increases a Legion's EXP by 10,000 points.| *=======================================================* Fight your way down the Balor path and summon Guilt whenever necessary to aid you in your battle. It's better to keep Guilt in Active(Orange) mode as it will make them fight on their own. Plus, if a legion kills an enemy, you will gain double the EXP value, but will not count toward your Smash Count(more on this later in this stage walkthrough). Once you nail all of them(and that's a lot!), keep heading down and four -legged Organic Dog-like enemies will spawn. These enemies are dangerous, as they roll up to you when you're not looking sometimes. However, they are slow and fast at the same time. Killing them will reward you with a Attack Up(S) and probably a Life Recovery(S). *==================* |NEW ITEMS ACQUIRED| *==================*==================================* |ATTACK UP(S) - Adds Sieg's Attack Status by 5 points.| *=====================================================*===+ |A item like this is special. You must complete the stage | | in order to keep it permanently. | +=========================================================+=====+ |LIFE MAX UP(S) - Adds 10 points to Sieg's Maximum Health Status| +=========================================================+=====+ |A item like this is special. You must complete the stage | | in order to keep it permanently. | +=========================================================+ The gate will open and more Balors will be down the corridor. They're easy work and if you have Guilt handy, it's even more easier. Nail them all, and the next part will be available. The camera will focus on the first Thanatos Chip. *=================* |NEW ITEM ACQUIRED| *=================*===================================* |THANATOS CHIP - One of Nine Chips to Summon Thanatos.| *=====================================================*==+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | one of nine chips. Can you find the other 8?? | +========================================================+ A Target, Dog-like enemies, and some Balors will show up here. Killing the Target will not purify the dog-like creatures. Once you manage to kill them, you'll receive a Life Recovery(S) before heading to the Boss Battle. ------------------------------------------------- Stage 2 - Dyfan: The Twilight City - Map 2 - Boss ------------------------------------------------- Boss Time! Stats ----- Energy Bar = 2 Full Life Bars Speed = Medium Strength = High Defense = Low This is a 4-legged giant. Looks like tough work. Naw, here are his main attacks, as well as how to avoid them and counter. 1. He Loves His Sword --------------------- Sometimes he will use his sword and lay a fast chop to the ground like no tommorow. Once he has done this, he will pause for a few moments. Lock on to the boss and summon Guilt and let the 3 hit him as many times as possible. If he gets stunned, hit his front side along with Guilt as many times as possible. By the time he's back on his feet, he should lose half a energy bar. And other times he can use the sword the exact same way, except this time it's in a horizontal slash instead of the vertical one. To avoid this, simply stay away from him. 2. What's the Rush? ------------------- Sometimes he will lift his two front legs up and rush across to the other side of the screen. To avoid this, simply roll or jump out of the way. If you locked-on to him, it really helps as long as you are holding R1. And other times, he will jump into a certain position. To know where he is going, simply watch the shadows on the ground. Either way, once he lands, summon Guilt to attack him and he will lay down on his knees. Use this time to attack him along with Guilt for another half of a energy bar. 3. Flying Bombs/Summon Enemies? ------------------------------- Eventually, when you take off enough life off of him, he will summon flying bombs. Just run out of the way to avoid them. They will pause at some time and this is a indication on when they will explode. They do not have any effect on the boss. And he will summon enemies, no more than 4, to attack you. The same Blade-handed creatures you fought in the first stage. They're easy work, but you need to focus on the boss. Only kill them if you need Soul for Guilt, or some extra EXP. 4. Another Weak Spot? --------------------- Most definitely! In his upper torso is another weak spot, and only takes about 8-10% off a energy bar, but better than nothing. Only do this when he is standing there or whenever you get an opportunity! Once you defeat him, the Arrow Crest will appear.. *=================* |NEW ITEM ACQUIRED| *=================*==================================* |ARROW CREST - Allows you to summon the Malice Legion| *====================================================* +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +===================+ |NEW LEGION ACQUIRED| +===================+====================================+ |MALICE - Able to attack with crossbow on ground and air.| +========================================================+ | | +========================================================+ |NEW ABILITIES(Malice Legion must be equipped for effect)| +========================================================+========+ |SNIPER MODE - Hold Triangle to enter Sniper Mode which will allow| | you to snipe anyone from afar. | +=================================================================+ | | +=================================================================+ |LEGION LEVEL UP - Level up Guilt and use any EXP Gems on Malice. | | Depending on what rank you get, you should level up Guilt's | | Attack and Defense first, and if you've got enough, the Enchant | | as well. If not, just level up the Enchant as that will raise | | your attack power by 10 points and give Rising Phoenix ability. | +=================================================================+ |GUILT | |----- | |Force - LEVEL 1(Summon 3 Legions) | |Assist - LEVEL 1(Midnight Punisher) | |Enchant - LEVEL 2(Dark Ripper, Rising Phoenix, Attack +10) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Great Depression) | |Enchant - LEVEL 1 | |Attack - LEVEL 1 | |Defense - LEVEL 1 | +=================================================================+ Move on to the Next Stage... ************************************************* Stage 3 - Dyfan: The Twilight City(Central Block) ************************************************* Legions Equip: Malice and Guilt Abilities: Rising Phoenix, Dark Ripper, Sniper Mode, Spartan --------------------------------------------------------- Stage 3 - Dyfan: The Twilight City(Central Block) - Map 1 --------------------------------------------------------- You start the level with a bunch of spider creatures up in your face. So to nail them all, summon Guilt and fight along with them. Make sure Guilt is in Active mode so that they fight off on their own. Now once you nail them all, a scene will show three Sentry Cannons next to each other. Go up behind them, switch to Malice's Arrow Crest, set to Passive Mode, and summon while repeatedly pressing Triangle to take all three of them down. They will drop a Defense Up(S). After the Cannons are dead, you will be shifted back where you started and a bunch of Flying Spikes will spawn out. Quickly summon Malice in Passive Mode and shoot them all down. By the time the last one is dead, more spider creatures will spawn out. Unsummon Malice and change to Sword Crest, and immediately summon Guilt to help you fight in Active Mode while you fight along. Some of the Balors will drop Recovery Gems and others will drop EXP Gems. After you nail them all, a scene will show the gate open for you to go through in the North. Quickly head there and there will be a few dog-like creatures there. Quickly head all the way out in the opening to where the other dog like creatures are and where the Sentry Cannons cannot hit you. In your map, it would be in the West end. This is one of those times where you have to let the enemy come to you while you nail them one by one. Kill all the dog-lie creatures until they stop respawning. Then summon Malice in Passive Mode and snipe all the Sentry Cannons in front of you. There are 8 total, but shoot the first four down. Any spider creatures that come to you, kill them for some soul to heal up Malice. Next, go to the wall across the ramp you came down from before, and use Malice to shoot the rest of the Sentry Cannons down. Again, any of the organics that come to you, quickly kill them for some EXP and soul. Now that all the Sentry Cannons are gone, you have less to worry now. You can start to hit the Jenon, or kill some more Balors until the Jenon dies off. Once the Jenon is history, it will provide a Life Max Up(S) for you. Now that the next scene will show the gate being opened, you should head down there. Thing is, they just wont let you because enemies just keep spawning. So what to do? Since that tall creature is slow and crap, you should head down to where the Balors and Jenon are. Kill all the Balors until the Jenon dies off and kill the Jenon. It will give you a Attack Up(S). Now the same gate is open again and you can go through now. Wow, what a big space here. The camera will focus on the Thanatos Chip in the Northwest. And to the north are 4 Jenons and about 3 to 4 tall creatures as well as some Balors and dog-like creatures. I suggest you take out the two Sentry Cannons behind the pillars and then jump slash the living hell out of those tall creatures first until they stop spawning, so that they don't get in your way. Then finish off the Balors and other organic enemies out. If you want the Thanatos Chip in the NorthWest, you can go ahead and get it, but be careful as more Flying Spikes will spawn out. Use Malice to make short work of them. *=====================================================* |THANATOS CHIP - Two of Nine Chips to Summon Thanatos.| *=====================================================*==+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | two of the nine chips. Can you find the other 7?? | +========================================================+ The problem here is that the Jenons wont die off. So you're going to have to do this manually, which means set Malice to Passive Mode and snipe the top metal "clink" part of the Jenons to kill them faster.(Or if you are in want of so much EXP, just summon Guilt and have a riot with them.) They will drop any ones of the three(or maybe all of them): EXP Gem(S), Life Max Up(S), Soul Recovery(S). Either way, once all 4 Jenons are history, the gate opens and it's time for another mini-boss fight... ------------------------------------------------------------------- Stage 3 - Dyfan: The Twilight City(Central Block) - Mini-Boss Fight ------------------------------------------------------------------- Life: 3 Full Energy Bars Strength: High Defense: High Speed: Fast Ooo.. Time for Boss Battle! You will fight one 4-legged dragon-like creature. From the Statistics of this boss, he looks tough. In the first part of this battle, he will summon dog-like creatures to aide him while he attacks as well. So what kind of attacks does this monster have? 1. Shockwave ------------ He will send a shockwave by first closing his arms and then do the "whoosh" motion. To evade this attack, simply jump over it. 2. Breakline ------------ Weird name, but I made it up. Basically, he will lift his two frontal arms up and then slams it down creating two white lines. Stand in between them to avoid. 3. Spinning ----------- When you're close to him, he will spin his body, whacking you with his tail. In this case, be careful and watch his motions. So what to do? His head is the weak spot, so you should hit there. Don't worry about the dog-like creatures, as most of the time they like to play around with rolling far away from you when they know it wont affect you. However, occasionally, the dragon will hit you. It's good to start off with a jump downward slash and then a 6-hit sword combo. Or you can summon Guilt after you locked on to him and see what Guilt can do with this boss. Either way, once you knock him down to 50% health(one and a half energy bar), he will fight alone now. But then, he has eliminated some of his attacks and execute some new attacks, such as.. 4. Tri-Fireball --------------- Yep, three fireballs. Roll to the left/right or jump to avoid them. 5. Rush Up to Crush You ----------------------- This is where he sometimes act like an idiot. He usually does a motion where he shakes his head a little(just so he could see if it's ready to bang a wall with no problems) and then rushes up to you not knowing his path. Sometimes he is smart enough to stop, but to make him look like an idiot, stand where a wall is behind you. Then let him come to you and quickly jump or roll twice out of the way. If he hits his head on a wall, he will become stunned. This is your definite chance to hit him in his head. You can do pretty much up to 2-3 sword combos to finish one full energy(maybe more). So repeat this process and you should have no problem. If you are too far from his sight, he will execute the tri-fireball attack. Once you defeat him, the Bomb Crest will appear... *=================* |NEW ITEM ACQUIRED| *=================*====================================* |BOMB CREST - Allows you to summon the Blasphemy Legion| *======================================================* A scene will show the introduction of Arcia.. and so on.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +======+ |REWARD| +======+=========+ |SOUL RECOVERY(L)| +================+ | | *================** |NEW ITEM ACQUIRED| *=================*===========================================* |SOUL RECOVERY(L) - Restores Sieg's Soul Meter to the maximum.| +===================+=========================================* | | +===================+ |NEW LEGION ACQUIRED| +===================+=========================================+ |BLASPHEMY - Able to attack with moving its body on ground and| | explode when enemies are near. | +========================================================+====+ | | +===========================================================+ |NEW ABILITIES(Blasphemy Legion must be equipped for effect)| +===========================================================+=====+ |AIRBLAZE LV1 - Allows you to stab an enemy downward during a jump| | and then executing a explosion afterwards | +=================================================================+ | | +=================================================================+ |LEGION LEVEL UP - Level up Guilt and Malice. Use any EXP Gems on | | Blasphemy. You should be able to level up Guilt and Malice to | | the recommended stats below(without dying and coming back). | +=================================================================+ |GUILT | |----- | |Force - LEVEL 1(Summon 3 Legions) | |Assist - LEVEL 2(Midnight Punisher) | |Enchant - LEVEL 2(Dark Ripper, Attack +10, Rising Phoenix) | |Attack - LEVEL 3 | |Defense - LEVEL 2 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Great Depression) | |Enchant - LEVEL 2(Long Distance Lock-On) | |Attack - LEVEL 2 | |Defense - LEVEL 2 | | | |BLASPHEMY | |--------- | |Force - LEVEL 1(Summon 1 Legion) | |Assist - LEVEL 1(Crimson Carnage) | |Enchant - LEVEL 1(Airblaze Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | +=================================================================+ Move on to the Next Stage... ************************* Stage 4 - Ruins of Murdoa ************************* Equip Legions: Malice & Guilt Abilities: Rising Phoenix, Long Distance Lock-on, Dark Ripper Spartan, Sniper Mode. --------------------------------- Stage 4 - Ruins of Murdoa - Map 1 --------------------------------- As soon as you start the stage, you will see a Seedling floating up and the words "Destroy the Target!" on your screen. You approach the target and a tall creature plus some dog-like creatures will spawn, as well as some Sentry Cannons. Kill them all, which should be easy work, and destroy the target by continuous jump slashes.(Or snipe the metal "clink" part with Malice.) The Target is dead, and the camera will focus on 4 corners where there are Jenons there. You can head into any of the four corners, as every one of them has at least 3 Sentry Cannons guarding them. You should take down the Sentry Cannons first, and then the tilting Jenon plus the foes around it. It's not as easy as it looks, as a bunch of Flying Spike Balls will spawn and stab you to death. In this case, use Malice in Passive Mode and shoot them down to buy some time as they indefinitely spawn. Once you're done with one corner, it's time to move on to the next. Again same strategy as before. Take out all of the Sentry Cannons first before trying anything else. And use Malice as a back up to take down the Flying Spike Balls. The NE and SW corners will give Attack Up(S)s, and the NW and SE corners will give Defense Up(S)s when the Jenons are killed. Once you nail all 4 corners, a scene will show a Seedling in the North. Enemies will spawn as you approach and two Spike Balls will be below the Seedling.(If you did have Blasphemy equipped, Crimson Carnage these Spike Balls for Phantom Life.) Anyway, three Sentry Cannons will be near the gate, so use Malice to take down all of them as well as any Flying Spike Balls that come toward you. The hard part about this is that there are both Organic AND Metallic enemies here. Take down the Metallic ones first with Malice(except the Spike Balls), and then deal the Organic ones yourself or with Guilt's support. Once you *think* all of them are dead, you can snipe out the metallic part of the Seedling(on the top) or stand in between the two Spike Balls and jump slash the Seedling. Either way, once the Target is down, a Thanatos Chip will appear. *=======================================================* |THANATOS CHIP - Three of Nine Chips to Summon Thanatos.| *========================================================+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | three of the nine chips. Can you find the other 6?? | +========================================================+ Head through the now opened gate and prepare for the mini-boss fight.. ------------------------------------------ Stage 4 - The Ruins of Murdoa - Boss Fight ------------------------------------------ Life: 3 Full Energy Bars Strength: High Defense: High Speed: Fast This is the same exact boss as Stage 3. Except in here there are 3 Rounds to this battle. They only have to win once for victory, while you have to win three times. You will fight six total dragons in 3 Rounds. The first Round consists of 1, the Second Round consists of 2, and the Third Round consists of 3 + Backup. NOTE: All 6 share the same energy bar, which means half a energy bar for each one. Here goes the first round.. --------------------------- You will fight one 4-legged dragon-like creature. Same Strategy from Stage 3 applies to this one. 1. Spinning ----------- When you're close to him, he will spin his body, whacking you with his tail. In this case, be careful and watch his motions. So what to do? His head is the weak spot, so you should hit there. Or you can summon Guilt after you locked on to him and see what Guilt can do with this boss. 2. Tri-Fireball --------------- Yep, three fireballs. Roll to the left/right or jump to avoid them. 3. Rush Up to Crush You ----------------------- This is where he sometimes act like an idiot. He usually does a motion where he shakes his head a little(just so he could see if it's ready to bang a wall with no problems) and then rushes up to you not knowing his path. Sometimes he is smart enough to stop, but to make him look like an idiot, stand where a wall is behind you. Then let him come to you and quickly jump or roll twice out of the way. If he hits his head on a wall, he will become stunned. This is your definite chance to hit him in his head. You can do pretty much up to 1-2 sword combos to finish one full energy(maybe more). So repeat this process and you should have no problem. If you are too far from his sight, he will execute the tri-fireball attack, Breakline, or Shockwave attack. Reward: Life Recovery(S) Round 2 ------- You now fight two of them. Same Strategy, except that you should be careful this time. Watch your radar. Try to get one of them alone. If one bangs his head, hit that one... and then finish off the other one... Reward: Life Recovery(S), Soul Recovery(L) Round 3 ------- You now fight three of them plus more low level enemies spawning everywhere. This time you should concentrate on only the targets and nothing else. If one unsuspectedly bangs his head when you never knew where he ran, go to him and hit his head until he blows up. Here is the part where you need to create some angles between you and your enemies. If you need to heal up, use a Life Recovery(S). Legions are really not necessary for this part. If you take one down, go after another. It's best to create space between each one of them. Once you take down all of them, the Shield Crest appears. *=================* |NEW ITEM ACQUIRED| *=================*======================================* |SHIELD CREST - Allows you to summon the Arrogance Legion| *========================================================* Reward: Life Recovery(S), Soul Recovery(S), EXP Gem(S) +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +======+ |REWARD| +======+=========+ |SOUL RECOVERY(S)| +================+ | | +===================+ |NEW LEGION ACQUIRED| +===================+=========================================+ |ARROGANCE - Able to create a defensive shield around Sieg to | | defend against enemy projectile attacks. | +========================================================+====+ | | +===========================================================+ |NEW ABILITIES(Arrogance Legion must be equipped for effect)| +===========================================================+=====+ |AVENGER LV1 - Allows you to Counter an Enemy With a Electrical | | Attack After It Damages You. Simply press Attack | | After You get Hit. | +=================================================================+ | | +=================================================================+ |LEGION LEVEL UP - Level up Guilt and Malice. Use any EXP Gems on | | Arrogance. You should be able to level up the other legions to | | the recommended stats below(without dying and coming back). | +=================================================================+ |GUILT | |----- | |Force - LEVEL 2(Summon 4 Legions) | |Assist - LEVEL 2(Midnight Punisher) | |Enchant - LEVEL 2(Dark Ripper, Attack +10, Rising Phoenix) | |Attack - LEVEL 3 | |Defense - LEVEL 2 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 2(Great Depression) | |Enchant - LEVEL 2(Long Distance Lock-On) | |Attack - LEVEL 3 | |Defense - LEVEL 3 | | | |BLASPHEMY | |--------- | |Force - LEVEL 1(Summon 1 Legion) | |Assist - LEVEL 1(Crimson Carnage) | |Enchant - LEVEL 1(Airblaze Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | | | |ARROGANCE | |--------- | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Rampage) | |Enchant - LEVEL 1(Avenger Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | +=================================================================+ Now onto the next Stage... ******************************* Stage 5 - Ruins of Murdoa(Core) ******************************* Equip: Malice & Guilt Abilities: Dark Ripper, Rising Phoenix, Lock Distance Lock-On This level is fairly long. Plus you have a very low health bar to start out with. However, I will take you step by step through this level. If you don't equip Guilt, it's much harder to complete this level because of Dark Ripper no longer in your possession. ------------------------------------------- Stage 5 - The Ruins of Murdoa(Core) - Map 1 ------------------------------------------- You start at the south of the map, so head North and a Mr. Tall Monster & a bunch of dog-like enemies will spawn. The dogs are really the ones here that irritate the most out of you. Jump slashes on the Target wont work well unless you jump left and right. Make sure the dogs don't hit you, or else... It's primarily their rolls that troubles you. By the time you're done with most of them, you should be able to make them drop a couple of EXP Gem(S)s for you. The gate will open once the Target is dead, so keep heading down and a bunch of Flying Spike Balls will appear. Use Passive Malice to take them down by repeatedly pressing Triangle. There are Sentry Cannons in the North that give you a Life Recovery(S)/Soul Recovery(S). The other two Sentry Cannons will give you items, but you wont be able to get them, not even later. Anyway, walking toward the gate will make a Rudo Garia spawn out with a shield! So how do we beat this fat blue Mancubus(I love making up names.)? Hit its shield once. When he swings it, immediately hit his chest and it should count as a -Counter Hit-. Repeat the process until its shield should blow up revealing his blue body. Hit this blue body as many times as possible and watch out for his version of the Breakdown. Also, watch out for his 360 degree spinning move(much like Zangief from SF). Once it is dead{giving you a Life Max Up(S)}, the gate will open showing the target in the middle and a bunch of other dog-like enemies spawning. There is only one dog here that has a different color, and that's the one you should be focusing on hitting after you summon Passive Guilt into the field. It should be easy work if you get that Target into the space where the Sentry Cannon once was. It will drop a Attack Up(S) once killed. ------------------------------------------- Stage 5 - The Ruins of Murdoa(Core) - Map 2 ------------------------------------------- The next map starts, and you see a Jenon up front and another one up there behind it. Also, there are Sentry Cannons left and right as soon as you go in the Jenons path. So the best way is to go upstairs and take care of the dog-like enemies. Kill as many as you can(you need the EXP), and one of them should drop a EXP Gem(M).. *=================* |NEW ITEM ACQUIRED| +=================*=====================================* |EXP GEM(M) - Increases a Legion's EXP by 50,000 points.| *=======================================================* Kill as many of the dog-like enemies as possible. Eventually, the Jenon downstairs will die off. If that happens, head down there, using Malice in Passive Mode taking down the Sentry Cannons one by one. Kill the Jenon and it should drop a Life Max Up(S). Since you destroyed all the Sentry Cannons downstairs, the Jenon upstairs will die off. So go back up there and kill the Jenon and it should drop a Soul Max Up(S). *=================* |NEW ITEM ACQUIRED| *=================*====================================* |SOUL MAX UP(S) - Adds Sieg's Soul Value by 100 points.| *======================================================*==+ |A item like this is special. You must complete the stage | | in order to keep it permanently. | +=========================================================+ Once both Jenons are dead, head down and you should see a bunch of Bomb Cannons and Spike Balls. You can skip this part if you want and keep on heading down until you reach some more dog-like creatures. Look at your map, and you should see two spaces that sticks out from the bottom. The left one will contain three Sentry Cannons and a Defense Up(S), and you need to go around to the right one for a Thanatos Chip. *======================================================* |THANATOS CHIP - Four of Nine Chips to Summon Thanatos.| *========================================================+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | four of the nine chips. Can you find the other 5?? | +========================================================+ Picking up this piece will spawn a few flying birds. Killing them will reward a lot of Phantom Life. Now, head back to where you saw the Jenon, which would be in the North. Go behind the Jenon and let the dogs come to you. Summon Guilt in Active Mode for support. You can keep fighting here until the Jenon dies off or just nail that generator for good. Anyway the gate will open and we'll have to go to the next part. Take either left or right. It doesn't matter as both ends will have dogs along the way. A Jenon awaits here. Either lock on to Jenon and summon Guilt to help you attack while you also attack yourself, or kill the dogs for some EXP until Jenon goes tilt.. You will get a Attack Up(S) for killing Jenon. Now its time for the second phase of this arena. About 5 Sentry Cannons and 3 Bomb Cannons will spawn creating a circle. Behind the pillars are some recovery items. This is the part where Passive Malice legion comes in handy. Simply shoot them all down one by one. They will only spawn more for a short time. Once all the Cannons are blowned up, it's time to fight a boss... ------------------------------------------------------------ Stage 5 - The Ruins of Murdoa(Core) - Map 3 - Boss: Maponos ------------------------------------------------------------ Reminder: Recovery Items on left and right sides. Maponos is one cheap boss, I'd tell you. First he has backup. Second, he has more dangerous attacks than any other boss. He's got a strength, and he also got a weakness. His strength is his backup and his counter moves, while his weakness is only his green innards only when you bust open the shell he's wearing to protect it. So here's what he does and how to avoid it.. 1. Laser Cannons ---------------- Yep, Maponos doesn't attack, so he has to find some slaves to help him beat you down. First of all the Laser Cannons will shoot lasers out criss-cross style. Watch the red lines as they will tell you where the lasers are going to come from. Use Passive Malice to snipe one by one down. 2. Outer Shell and 10 Second Counter ------------------------------------ If you get a chance, walk up to his outer shell and lay two Dark Rippers at it. Then lock on to him, summon Passive Guilt, and mash on Triangle to let them do the work. That green innard is where his weak spot is, but Guilt only has a limited time hitting it. Once he shakes his shell, it's time to unsummon the legions and prepare to JUMP!! He will send a shockwave at you. After that, two to three red circles will appear on the ground, summoning tentacles. Stay out of the circles to avoid getting slapped by the tentacles. Sometimes, instead of one slam shockwave to the ground, he will do three and then send a line toward you. When you and this line are on the same vertical space, a bunch of tentacles will come up and mash on your life bar like no tomorrow. Sometimes Maponos will do this regularly without sending shockwaves to the ground. So there you have it. If you are lucky enough, summoning Guilt to mash on it's green core will take one half of a energy bar at most per round before he sends the shockwave. Malice in Passive Mode is there for taking down the Laser Cannons. After you defeat Maponos.. the Claw Crest will appear.. *=================* |NEW ITEM ACQUIRED| *=================*=================================* |CLAW CREST - Allows you to summon the Flawed Legion| *===================================================* +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +===================+ |NEW LEGION ACQUIRED| +===================+=====================================+ |FLAWED - Able to attack an enemy from the air. Also can | | attack enemies while they're knocked down. | +=========================================================+ | | +===========================================================+ |NEW ABILITIES(Flawed Legion must be equipped for effect) | +===========================================================+=====+ |DESPISE LV1 - Allows you to connect a somersault electrical kick | | after any hit of a combo. Press Jump while doing | | a sword combo to execute this ability. | +=================================================================+ | | +=================================================================+ |LEGION LEVEL UP - Level up Guilt and Malice. Use any EXP Gems on | | other legions. You should be able to level up the other legions | | to the recommended stats below(without dying and coming back). | +=================================================================+ |GUILT | |----- | |Force - LEVEL 2(Summon 4 Legions) | |Assist - LEVEL 2(Midnight Punisher) | |Enchant - LEVEL 3(Dark Ripper, Attack +10, Rising Phoenix, | | Ground Zero) | |Attack - LEVEL 3 | |Defense - LEVEL 2 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 2(Great Depression) | |Enchant - LEVEL 2(Long Distance Lock-On) | |Attack - LEVEL 3 | |Defense - LEVEL 3 | | | |BLASPHEMY | |--------- | |Force - LEVEL 1(Summon 1 Legion) | |Assist - LEVEL 1(Crimson Carnage) | |Enchant - LEVEL 1(Airblaze Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | | | |ARROGANCE | |--------- | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Rampage) | |Enchant - LEVEL 2(Avenger Lv1, Defense +10) | |Attack - LEVEL 1 | |Defense - LEVEL 2 | | | |FLAWED | |------ | |Force - LEVEL 1(Summon 3 Legions) | |Assist - LEVEL 1(Laughing Stock) | |Enchant - LEVEL 1(Despise Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | +=================================================================+ Move on to the next stage... ****************** Stage 6 - Lakeside ****************** Legions to Equip: Guilt and Flawed(Malice and Flawed is a alternative) Abilities: Dark Ripper, Despise Lv1, Rising Phoenix, Ground Zero -------------------------- Stage 6 - Lakeside - Map 1 -------------------------- You start the level with a bunch of Balors up in your face. Your sword combos work well here, along with Guilt(if you did equip the legion). So bust them all down and wait for other Balors to respawn. On the left of the map there is a ledge sticking out. Go there and watch out for the spawning Spike Balls. There will be a Bomb Cannon up there as well. Kill the Bomb Cannon and a Life Max Up(S) and a Thanatos Chip will appear, as well as lots of Phantom Life. *======================================================* |THANATOS CHIP - Five of Nine Chips to Summon Thanatos.| *========================================================+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | five of the nine chips. Can you find the other 4?? | +========================================================+ Kill the remaining Balors and Part 2 of this map will initiate. A Target as well as Flying Spikes will spawn. If you equipped Malice, use them to take down the Flying Spikes for various powerups and recovery items. If you didn't equip Malice, focus on the Target while using Guilt to hold off the Flying Spikes. The target will go down eventually and will give you some Phantom Life. Head to the now opened gate. -------------------------- Stage 6 - Lakeside - Map 2 -------------------------- This map is way longer than the one before. As soon as you start, a bunch of dog-like enemies will spawn. You can either fight these dogs to gain some EXP or head all the way down to where the Jenon is with a few Sentry Cannons guarding it. If you equipped Guilt, normal sword combos work well against the Sentry Cannons. If Malice, then take them down in Active Mode. Any dog enemies that come up to you should be killed as well. The good thing is that you can hit Jenon without any problems after you nailed those Sentry Cannons. The Jenon will drop a Defense Up(S) when killed. Anyone who survived will become Phantom Life. Now head down and you'll see a scene where you're ambushed. When the game is back to action again, head West(look at your map, it's where the two, not four, Sentry Cannons are). Sword down the Sentry Cannons and summon either Flawed or Guilt to assist you in killing the dogs. They will stop respawning sometime. Now head down to where you see Spike Balls and four Sentry Cannons around Jenon. You can make your way to the gate now and hit the Sentry Cannons without them shooting at you. They will only spawn once or twice before the Jenon goes dead. Once the Jenon is terminated, it will drop a Life Max Up(S). The gate will open. A bunch of doggy creatures will be waiting. As soon as you approach then, more of them will be behind you. You can skip this part and head all the way North until a Target shows up with Sentry and Bomb Cannons. Then go back and kill all the doggy creatures. Lure the Target to a position where it's only you and him with no one else around. Jump slash on his head(not straight up, but left and right) until he goes dead. He will drop a Defense Up(S) and any remaining survivors will turn into Phantom Life. The gate now opens. Go across the bridge and a scene will show three Danus waiting for you. ---------------------------------------- Stage 6 - Lakeside - Mini-Boss - Danu(3) ---------------------------------------- Life: 3 Full Energy Bars Type: Invisible Strength: High Speed: Low Defense: High These are the mini-bosses of this level. The best way to defeat them, is to lure one of them at a time to the bridge. Summon Malice and snipe them one by one...(if you didn't equip Malice, summon Guilt and have them combo the Danu once behind it, then unsummon, and repeat). If a Danu manages to hit a legion, it will take off a LOT of health! So be careful! One all three Danus are dead, all others will purify into Phantom Life. Also, there is a Attack Up(S) in the NorthEast(look at your map). Now that the gate is opened, head all the way down and collect the Power Crest. *=================* |NEW ITEM ACQUIRED| *=================*==================================* |POWER CREST - Allows you to summon the Hatred Legion| *====================================================* +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +===================+ |NEW LEGION ACQUIRED| +===================+===============================+ |HATRED - Able to attack an enemy with their immense| | strength from the ground. | +===================================================+ | | +===========================================================+ |NEW ABILITIES(Hatred Legion must be equipped for effect) | +===========================================================+====+ |BREAKDOWN LV1 - Allows you to use your shoulder and head like a | | rock and bang the enemy, knocking it down. Press | | the Analog Stick up and press Attack to execute. | +=================================================================+ | | +=================================================================+ |LEGION LEVEL UP - Level up Guilt and Flawed. Use any EXP Gems on | | other legions. You should be able to level up the other legions | | to the recommended stats below(without dying and coming back). | +=================================================================+ |GUILT | |----- | |Force - LEVEL 2(Summon 4 Legions) | |Assist - LEVEL 2(Midnight Punisher) | |Enchant - LEVEL 3(Dark Ripper, Attack +10, Rising Phoenix, | | Ground Zero) | |Attack - LEVEL 4 | |Defense - LEVEL 4 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 2(Great Depression) | |Enchant - LEVEL 2(Long Distance Lock-On) | |Attack - LEVEL 3 | |Defense - LEVEL 3 | | | |BLASPHEMY | |--------- | |Force - LEVEL 1(Summon 1 Legion) | |Assist - LEVEL 1(Crimson Carnage) | |Enchant - LEVEL 1(Airblaze Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | | | |ARROGANCE | |--------- | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Rampage) | |Enchant - LEVEL 2(Avenger Lv1, Defense +10) | |Attack - LEVEL 1 | |Defense - LEVEL 2 | | | |FLAWED | |------ | |Force - LEVEL 1(Summon 3 Legions) | |Assist - LEVEL 2(Laughing Stock) | |Enchant - LEVEL 2(Despise Lv1, Double Raid) | |Attack - LEVEL 3 | |Defense - LEVEL 2 | | | |HATRED | |------ | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Bad Karma) | |Enchant - LEVEL 1(Breakdown Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | +=================================================================+ Move on to the next stage... ********************** Stage 7 - Misty Ravine ********************** Legions to Equip: Hatred and Flawed(Malice & Guilt for alternative if you don't want Thanatos Chip yet) Requirements for Thanatos Chip: Double Raid(Flawed Enchant Level 2 equipped), and Hatred to bust down door. Abilities: Despise Lv1, Breakdown Lv1, Double Raid, High Jump The only way you can get to Kuzca the Grand Cave is by going through here first. I actually find the music in this Stage to be quite sad and depressing.. ------------------------------ Stage 7 - Misty Ravine - Map 1 ------------------------------ "Destroy the Target!" The Target cannot be seen from where you start, and Blade-handed enemies will spawn as well. With Hatred and Flawed equipped, there is no way you can win that easily, so go to the part between where the first Blade- handed creature spawned and where the Jenon is. There should be a place you can Double Raid(if you actually have Flawed Enchant Level 2) to skip that entire part. *-----------------------------* |ABILITY: WHAT IS DOUBLE RAID?| *-----------------------------*---------------------------------* |Sieg double jumps up in the air, much like Air Hike from Devil | | May Cry. Press Jump again after a Normal Jump to Double Jump. | *---------------------------------------------------------------* *********************************************************************** NOTE: If you have Malice and Guilt equipped instead, you can go all the way down to where the Jenon is and summon Guilt for support while you nail the Jenon down, which will give you a power-up when destroyed. Then the gate will open... *********************************************************************** Now keep going down the path and more Blade-handed creatures will show up. They WILL respawn indefinitely! So if you're in need for serious EXP, this is the place to do it. Other than that, head all the way down until you come across a bridge that is blocked by a gate. Spike Balls, Fire Breathing Dogs, and a Target will spawn. First focus on the Fire Breathing Dogs, THEN the Target. Don't worry about the Spike Balls, as they wont be able to hurt you(unless you walk into them.. =P). Once the Target is nailed down, the gate will open. Over here are some Fire-Shooting Blade creatures up there in the ledges. There are also some EXP Gems and a Soul Recovery you can get if you have Double Raid ability. Keep going down, and eventually Spike Balls will stab you a bit. A good way is just keep jumping until two more Special Monsters spawn. You can kill these two monsters or head all the way down to face the Rudo Garia. All of them will drop various items when killed by you physically. The gate will open and you now enter Map 2. ------------------------------ Stage 7 - Misty Ravine - Map 2 ------------------------------ As soon as you start Map 2, Zeodagdas will spawn(they are basically more big versions of Blade-handed creatures, with green taste). They require about 3-4 sword combos to go down(assuming you don't have Guilt equipped). You can continue to fight these Zeodagdas or head all the way down until you come to a spawning Jenon, two Rudo Garias, and three Spike Balls. The Jenon stays alive only through the Rudo Garias and Spike Balls, as those are the only ones it generates. Flawed's Laughing Stock assist works well against Spike Balls. There is also a EXP Gem(M) up there across the Jenon, which requires Double Raid to access. You should kill the Spike Balls first, as they can move around and cause serious damage. Then you can fight off the Jenon alone without the Rudo Garias bothering you. Once the Jenon is dead, the high bridge will now be lowered for you to go across. Four Zeodagdas will be waiting, as well as some Flyings Birds and FireBall-Shooting Sentries down the path. You can keep going down that path and find a Life Max Up(S) on the other side. On the top there will be a Thanatos Chip which you can obtain later. After you finish up, go through the gate and pick up the EXP Gem(M) after the scene. Zeodagdas will jump down from all six spaces at the top. Sword Combos work well here, as they don't attack often. They can't counter when they're being hit. Killing the Zeodagdas will spawn two Danus after that. Laughing Stock works well here(if you equiped Flawed, otherwise use Malice in Passive Mode). The first one you kill should drop a Life Max Up(S). When both Danus are dead, the gate will open. You can completely skip past the Sentries and fight the Zeodagdas instead that spawn right behind them. Again, only hit them when you're in need of EXP. Head down the path some more and a Rudo Garia will be waiting to your right up the ledge there as well as another one in front of you. ************************************************************************* To get Thanatos Chip, you must: Double Raid up to the ledge and kill the Rudo Garia that's there. Then use Hatred to bust down the door(lock on to it first). Wait a while, then you can go through and find the Thanatos Chip. *=====================================================* |THANATOS CHIP - Six of Nine Chips to Summon Thanatos.| *========================================================+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | six of the nine chips. Can you find the other 3?? | +========================================================+ As you come back, Spike Balls will spawn. Just jump over them. ************************************************************************* Kill the Rudo Garia that's in front of you, and then proceed down until you reach a Jenon. You can kill the Jenon quick here if you want to get to the boss faster. Or you can kill some of the birds that are flying around if you need some health and the Zeodagdas for some EXP. Either way, once the Jenon is dead, it will drop a Attack Up(L). *=================* |NEW ITEM ACQUIRED| *=================*====================================* |ATTACK UP(L) - Adds Sieg's Attack Status by 20 points.| *======================================================*==+ |A item like this is special. You must complete the stage | | in order to keep it permanently. | +=========================================================+ The gate now opens and it's time for the boss... --------------------------------------------- Stage 7 - Misty Ravine - Map 3 - Boss: Volvor --------------------------------------------- Life: 2 Full Energy Bars Speed: Slow/Fast Strength: Low Defense: High Volvor is tough at first glance from all the shells he's got on, but he is nonetheless easy work. Here are his attack patterns... Attack Pattern -------------- (After it slams down ledge for the first time.. and yellow cores not revealed yet..) 1. Move away 2. Dive down and then up 3. Dive down and then up closer to the ledge.. 4. Slam the ledge sending a shockwave at you. 5. Sits still 6. Back to Step 1.. Sound easy, right? Yep, it is. The only nuisance is it will summon four monsters to back him up. The good side is that it will summon NO MORE than four. That's its limit. Tactics ------- So the tactics? You'll know when it slams itself onto the ledge when it pauses a little. All you have to do is jump over the shockwave. The good side is that the shockwave affects the monsters as well, sending them flying all the way down South. After the shockwave, he will sit still for a moment. This is the time to HIT his OUTER SHELL, which will take several sword combos to take some pieces down. Eventually he will fall back and repeat Step 1 all over again. Once all of the OUTER SHELL has been destroyed, you can see three yellow eye-cores. The middle one is deadlier than the other two. It WILL repeat the same steps, except now he has a new attack. After slamming the ledge, he will send lasers at you from his middle eye to wherever you go. The best way to avoid this is to go to the left space and run all the way to the right space when he starts firing at you. After that, hit any of his eyes to cause serious damage. This is his weak spot. Hitting one eye is good, but hitting two at once is much better. After that, he will repeat the pattern all over again... Once he is dead, a Spiritual Gem will appear... and the Stage will end after that.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics *=================* |NEW ITEM ACQUIRED| *=================*===========================================* |SPIRITUAL GEM - Used to unlock the legion's hidden abilities.| *=============================================================+ | | +=============================================================+===+ |LEGION LEVEL UP - Level up Hatred and Flawed. Use any EXP Gems on| | other legions. You should be able to level up the other legions | | to the recommended stats below(without dying and coming back). | | Also, use the Spiritual Gem on Guilt first. | +=================================================================+ |GUILT | |----- | |Force - LEVEL 2(Summon 4 Legions) | |Assist - LEVEL 2(Midnight Punisher) | |Enchant - LEVEL 3(Dark Ripper, Attack +10, Rising Phoenix, | | Ground Zero) | |Attack - LEVEL 4 | |Defense - LEVEL 4 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 2(Great Depression) | |Enchant - LEVEL 2(Long Distance Lock-On) | |Attack - LEVEL 3 | |Defense - LEVEL 3 | | | |BLASPHEMY | |--------- | |Force - LEVEL 1(Summon 1 Legion) | |Assist - LEVEL 1(Crimson Carnage) | |Enchant - LEVEL 1(Airblaze Lv1) | |Attack - LEVEL 1 | |Defense - LEVEL 1 | | | |ARROGANCE | |--------- | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Rampage) | |Enchant - LEVEL 2(Avenger Lv1, Defense +10) | |Attack - LEVEL 2 | |Defense - LEVEL 2 | | | |FLAWED | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 2(Laughing Stock) | |Enchant - LEVEL 2(Despise Lv1, Double Raid) | |Attack - LEVEL 4 | |Defense - LEVEL 3 | | | |HATRED | |------ | |Force - LEVEL 2(Summon 2 Legions) | |Assist - LEVEL 2(Bad Karma) | |Enchant - LEVEL 2(Breakdown Lv1, Life +100) | |Attack - LEVEL 3 | |Defense - LEVEL 2 | +=================================================================+ Move on to the next stage... ******************************************************************************* ------------------------>3-A-2. Walkthrough(Stages 8-14)<---------------------- ******************************************************************************* ****************************** Stage 8 - Kuzca the Grand Cave ****************************** Legions to Equip: Malice and Blasphemy Abilities: Lock Distance Lock-on, Airblaze Lv1 -------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 1 -------------------------------------- You start off with Balors up front. It's good to try and kill them all using your sword combos only. You'll need the Soul for the next part. As soon as they are all dead, keep heading down and a Danu with three Laser Cannons will spawn. Step back, killing any ants that might sneak up to you. Use Passive Malice and snipe the Danu down, which will automatically turn the Cannons to Phantom Life. After that, Balors will start to drop. Try to mix sword combos with Crimson Carnage here. Once one set of Balors are dead, a second set will drop down. Same tactic here. There is a gate with a Bomb symbol imprinted on it. Crimson Carnage(once) that gate down and wait a while before you go in for the Attack Up(S). Now go through the gate that just opened back there when you killed the Balors. More Balors will appear. There is a gate here that cannot be accessible until you are on Side-B. So forget about it and kill the Balors along the path as well as any tiny ants that try to bite you. Down the path will be a Seedling plus two Laser Cannons. Take care of the Laser Cannons first and the Seedling will go dead. Jump slash the Seedling and Mr. Tall Creature will spawn, three at a time. Once you kill one of these, another will spawn, and it will keep going for a while. Jump slash on their heads is a very effective way. Once all of them are nailed down, there is another door here with a Bomb Symbol on it. Again, Crimson Carnage this door down for a Life Max Up(S). Head through the gate that just opened. More and more Balors will spawn as they will never quit. There are more tiny ants here than before, so watch out for them as well. You can step on them or wait for them to jump before you hit them with your sword for some Soul. The Balors are more of the threat this point, so you should focus more on them. After the Balors are dead, a Danu, two Rudo Garias, and two Laser Cannons will spawn near the gate. First of all, use Malice to snipe down the Danu from a safe distance. Then destroy the Laser Cannons, and then fight the Rudo Garias. One Crimson Carnage on the Rudo Garia will blow their armor away. But the problem is that they are still fresh. The most effective way to defeat them is to hit a little and immediately step back(Hold the Stick down and press Jump). Anyway, once the two fatties are dead, the gate will open. There are some sleeping Balors here. Killing them will generate a EXP Gem(S) for each Balor killed. Once all of them are killed, more Balors will drop down all over the place. You can sword combo + Crimson Carnage your way out here, but don't overuse it. After the Balors are history, four Danus will spawn plus some tiny ants. Use Active Malice to snipe them all down. Once the four Danus are dead, the red and blue gates will open. You decide which gate to go to first. Either way, you still have to complete both of them in order to gain access to the North Room. I'll start with the Red Door first... ------------------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 2 - Red Door ------------------------------------------------- Ok.. you start with MORE Balors here. Skip them all by running up the path(unless you need Soul) to the round room. Balors, Mr. Tall Creatures, and four Seedlings will be here. The goal here is to kill as many of the Balors as possible as well as the Tall Greenies. You'll never know which Seedling is generating which, and if you kill enough, the Seedlings will start to die off one by one. By the time you nail all the Seedlings to the ground, you should've gotten the following items: Life Max Up(S) x2, Defense Up(S), and EXP Gem(S). You'll notice that two gates have opened. Head to the gate where the Rudo Garia is standing. Take care of him and grab the Life Recovery(L), EXP Gem(S) and EXP Gem(L). *=================* |NEW ITEM ACQUIRED| +========================================================* |EXP GEM(L) - Increases a Legion's EXP by 500,000 points.| *========================================================* Exit the Red Gate and head into the Blue Gate... -------------------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 3 - Blue Door -------------------------------------------------- The Balors just don't quit, do they? Forget about them. Look at your map and you should see 3 spaces that stick out. Head to the first one you come across. A Rudo Garia, Fire-Breathing Dog, and a Jenon are here. You should nail the dog first, then kill the tiny ants that the Jenon are spawning near you. Enough ants killed will weaken the Jenon and you can hit him with no problems. You can always kill the Rudo Garia first, but if you decide to kill just the Jenon{which will drop a Life Max Up(S)}, the Rudo Garia will turn into some Phantom Life. Now go into the second space you come across. Again, same tactic as the first one. There is no difference.(Although you saw a door with a symbol on it, that can only be opened by Hatred.) Once you clear the second space{the Jenon here drops a Defense Up(S)}, head into the third one and use the same exact tactic as before.(I guess this is why some gamers call this game "repetitive".) The Jenon here will drop a Life Max Up(S) once killed. Now head out again, and another Jenon will still be active(if you didn't kill the Balors when you came in). Two Bomb Cannons will also be here. Terminate both of them, and just focus on the Jenon if you want to get to the boss quickly, or kill Balors for Soul. When that Jenon is dead, you can now exit the Blue Gate. Exit and head into the North Room for the Boss Battle.... --------------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 4 - Boss --------------------------------------------- This boss is easy as long as you have Malice(which I did tell you to equip). He walks along the walls(like the very last boss from Devil May Cry 2 on Lucia's disc). So what should we do?? Here are his abilities and how you should react to them... 1. Lasers Are Fun ----------------- Watch him. If his head goes down a little, he is about to shoot 4 lasers at you. The lasers look like they're homing, but if you roll after each one to the left or right, you should be able to dodge it pretty easily. He will do it pretty often.. so keep an eye sight on his face. So here is his weak side. After you dodge his lasers, summon Active Malice and mash on Triangle until one of his frontal legs go down(might take a couple tries). Now enter Sniper Mode and snipe the other frontal leg that still stuck on the wall. He will collapse. AIM in the MIDDLE, where the core is and don't stop sniping. His energy bar will go down like no tomorrow and a few turns on this will take him down. So will he let you snipe him that easily? I guess YES! Although the bugs are loose, they can't hurt you as long as you're distant from the boss. I think that was the cheesiest tactic you could do for now.. When you're much later in the game, you can do more nasty tactics. Killing him will give you a lot of Phantom Soul and a Spiritual Gem will come up on the North side. Grab the Gem and the Stge will end... *********************************************************************** The next level will be exclusive to Arcia on Side-A. Look for the Stage walkthrough in my upcoming Arcia FAQ. You wont be able to level up your legions after Stage 8, but as soon as you complete Arcia's stage, the Intermission Screen will be back to Sieg's. *********************************************************************** You have the Map Selector now, which means you can replay any previously completed Stages. However, I want you to complete Stage 10 first.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=================================================================+ |LEGION LEVEL UP - Level up Malice and Blasphemy. Use any EXP Gems| | on other legions. You should be able to level up the other | | legions to the recommended stats below(without dying and coming | | back). Also, use the Spiritual Gem on Blasphemy. | +=================================================================+ |GUILT | |----- | |Force - LEVEL 2(Summon 4 Legions) | |Assist - LEVEL 2(Midnight Punisher) | |Enchant - LEVEL 3(Dark Ripper, Attack +10, Rising Phoenix, | | Ground Zero) | |Attack - LEVEL 4 | |Defense - LEVEL 4 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 3(Great Depression) | |Enchant - LEVEL 3(Long Distance Lock-On, Spartan) | |Attack - LEVEL 4 | |Defense - LEVEL 4 | | | |BLASPHEMY | |--------- | |Force - LEVEL 2(Summon 2 Legions) | |Assist - LEVEL 2(Crimson Carnage) | |Enchant - LEVEL 3(Airblaze Lv2) | |Attack - LEVEL 4 | |Defense - LEVEL 3 | | | |ARROGANCE | |--------- | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 1(Rampage) | |Enchant - LEVEL 2(Avenger Lv1, Defense +10) | |Attack - LEVEL 2 | |Defense - LEVEL 2 | | | |FLAWED | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 2(Laughing Stock) | |Enchant - LEVEL 2(Despise Lv1, Double Raid) | |Attack - LEVEL 4 | |Defense - LEVEL 3 | | | |HATRED | |------ | |Force - LEVEL 2(Summon 2 Legions) | |Assist - LEVEL 2(Bad Karma) | |Enchant - LEVEL 2(Breakdown Lv1, Life +100) | |Attack - LEVEL 3 | |Defense - LEVEL 2 | +=================================================================+ Move on to the next level... ******************************************************* Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) ******************************************************* Legions to Equip: Guilt and Blasphemy Abilities: Dark Ripper, Airblaze Lv2, Rising Phoenix, Ground Zero This level is fairly long. But I will take you step by step through this level.. --------------------------------------------------------------- Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) - Map 1 --------------------------------------------------------------- Walk forward and you will see a Zombie Commander ordering his troops to "Kill him!" at you. First, start a sword combo and immediately Crimson Carnage them and repeat. You should gain a lot of soul once all of them are dead. The Spike Balls will only head at a certain direction, so all you need to do is stay out of their way. Once the Commander(red Zombie) is dead, all other remaining survivors(except the two Fire Sentry Shooters on the other side of the gap) will turn into Phantom Life. The gate will open, and more zombies will be here. But first kill the two Sentry Shooters down the far end, then you can take care of the zombies then. The Jenon on the very far end is the one generating the zombies, with two Axe-wielding zombies guarding it. Use the same Crimson Carnage trick here. You can fight the Jenon alone or fight all the zombies(which I recommend) until the Jenon dies off. After that, the Jenon will drop a Defense Up(S) blown. The gate will open and more soldiers will be coming at you. It's pretty much the same thing here as well, so once all of them are dead a Life Recovery(S) will be your reward. The gate will open above and two Aze-wielding zombies, two annoying Fire Sentry Shooters, and zombie soldiers will be prepared. Make sure the two sentries are dead before you fight anyone else. Pick up the Life Recovery(L) in the open space and keep going. You will see a Jenon spawn on the left and zombie soldiers on the right. Now skip that entire part(unless you are guts enough to fight them, but remember, once you die, you have to start from the beginning as this is still Map 1...=P) until you come across three Danus spawning in the open space. There are some recovery items to the left of where the Danus spawned. A Axe-wielding zombie will be guarding the gate. The three Danus are the actual Targets here. So what should we do? Well, you could use Crimson Carnage here, but the problem is that they wont fly up, but it WILL damage them. The other strategy you can use here is the summon to attack then unsummon to run trick... But make sure your legions are attacking from behind.. Once the three Danus are dead, the gate will open and you will enter Map 2... --------------------------------------------------------------- Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) - Map 2 --------------------------------------------------------------- Zombies and a Dog will be waiting here, as well as more Zombies when you fight along up front. Two Laser Cannons will also be here as well. Crimson Carnage works well here. By the time you kill them all, you should get at least two Life Recovery(S) and a Life Max Up(S). Follow the path and more soldiers will be down at the far end with a Golem. Kill the soldiers here first, then aim at the Golem. Eventually the Golem will be forced to attack you. In this case, lock-on to stun him, and immediately Dark Ripper plus Crimson Carnage. But watch out for his "GET OUT OF MY WAY!" ability and then he'll rush at you. The Golem will drop a Defense Up(L) once killed. *=================* |NEW ITEM ACQUIRED| *=================*======================================* |DEFENSE UP(L) - Adds Sieg's Defense Status by 20 points.| *========================================================*+ |A item like this is special. You must complete the stage | | in order to keep it permanently. | +=========================================================+ |This isn't really the first time you get Defense Up(L).. | +=========================================================+ The gate will open.. so go down the steps and immediately go up to the space to the right of "under the bridge". As soon as you step on the circle in the middle, lots of Rudo Garias will spawn. Since they are all packed together, they can't do much. You can get all the free hits here as they hardly have any time to counter. Once all of them are dead, a Thanatos Chip will appear... *=======================================================* |THANATOS CHIP - Seven of Nine Chips to Summon Thanatos.| *========================================================+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | seven of the nine chips. Can you find the other 2?? | +========================================================+ As soon as you go under the bridge and out slightly on the other side, lots of Zombies will spawn. You can Crimson Carnage or Airblaze here along with Dark Ripper. The dog here will drop a Soul Max Up(S) once killed. And watch out for the Laser Cannons as well(wait for them to go down{to prepare firing a laser} and then Crimson Carnage up close). Now be ready for the last part of this Map. Head up.. then two Golems, one on each side plus a horde of zombies will spawn. It's safe to go ahead and kill the Golem right behind you, as the foes on the other side wont do anything about it as long as you stay near the end. Now you should focus on the zombies now. The Seedling on the other side is the one generating them. You have two options here as always... kill the Seedling alone, or hack some zombies until it goes dead.. The Seedling will drop a Life Max Up(S) once killed. Now it's time for the Boss Battle, and it's something you already saw before. ---------------------------------------------------------------------- Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) - Boss: Volvor ---------------------------------------------------------------------- Now that you have Guilt and Blasphemy equipped, this should be a much easier battle than in Stage 7.... His attacks are as follows.. Attack Pattern -------------- (After it slams down ledge for the first time.. and yellow cores not revealed yet..) 1. Move away 2. Dive down and then up 3. Dive down and then up closer to the ledge.. 4. Slam the ledge sending a shockwave at you. 5. Sits still 6. Back to Step 1.. Sound easy, right? Yep, it is. The only nuisance is it will summon four monsters to back him up. The good side is that it will summon NO MORE than four. That's its limit. Tactics ------- So the tactics? You'll know when it slams itself onto the ledge when it pauses a little. All you have to do is jump over the shockwave. The good side is that the shockwave affects the monsters as well, sending them flying all the way down South. After the shockwave, he will sit still for a moment. This is the time to HIT his OUTER SHELL, which will take several sword combos to take some pieces down. Eventually he will fall back and repeat Step 1 all over again. Once all of the OUTER SHELL has been destroyed, you can see three yellow eye-cores. The middle one is deadlier than the other two. It WILL repeat the same steps, except now he has a new attack. After slamming the ledge, he will send lasers at you from his middle eye to wherever you go. The best way to avoid this is to go to the left space and run all the way to the right space when he starts firing at you. After that, hit any of his eyes to cause serious damage. This is his weak spot. Hitting one eye is good, but hitting two at once is much better. After that, he will repeat the pattern all over again... NOTE: You can Crimson Carnage his eyes when he is off the ledge as a way to inflict more damage onto him, but watch out for the Zombies that come toward you.. A Spiritual Gem will generate once Volvor is dead... +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=================================================================+ |LEGION LEVEL UP - Level up Guilt and Blasphemy. Use any EXP Gems | | on other legions. You should be able to level up the other | | legions to the recommended stats below(without dying and coming | | back). Also, use the Spiritual Gem on Flawed. | +=================================================================+ |GUILT | |----- | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Midnight Punisher) | |Enchant - LEVEL 3(Dark Ripper, Attack +10, Rising Phoenix, | | Ground Zero) | |Attack - LEVEL 5 | |Defense - LEVEL 4 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 3(Great Depression) | |Enchant - LEVEL 3(Long Distance Lock-On, Spartan) | |Attack - LEVEL 4 | |Defense - LEVEL 4 | | | |BLASPHEMY | |--------- | |Force - LEVEL 2(Summon 2 Legions) | |Assist - LEVEL 3(Crimson Carnage) | |Enchant - LEVEL 3(Airblaze Lv2) | |Attack - LEVEL 5 | |Defense - LEVEL 5 | | | |ARROGANCE | |--------- | |Force - LEVEL 1(Summon 2 Legions) | |Assist - LEVEL 2(Rampage) | |Enchant - LEVEL 2(Avenger Lv1, Defense +10) | |Attack - LEVEL 2 | |Defense - LEVEL 2 | | | |FLAWED | |------ | |Force - LEVEL 2(Summon 3 Legions) | |Assist - LEVEL 2(Laughing Stock) | |Enchant - LEVEL 2(Despise Lv1, Double Raid) | |Attack - LEVEL 4 | |Defense - LEVEL 3 | | | |HATRED | |------ | |Force - LEVEL 2(Summon 2 Legions) | |Assist - LEVEL 2(Bad Karma) | |Enchant - LEVEL 2(Breakdown Lv1, Life +100) | |Attack - LEVEL 3 | |Defense - LEVEL 2 | +=================================================================+ ********************************************************************* NOTE: Now that you completed Stage 10.. you should keep playing Stage 10 all over again, or other Stages to level up your legions to the recommended stats below... before you move on to Stage 11.... ********************************************************************* +=================================================================+ |SIEG LEVEL UP - Make sure Sieg's status is leveled up to the | | recommended stats below.. Life can only be maxed out to 800 | | and Attack/Defense to 400 AT THIS POINT. Most *Up (S)'s* can | | be found in Stage 6: Lakeside. | | | |LIFE - ###################(750-800) | |SOUL - ###################(Any is fine..) | |ATTACK - ###################(300-400) | |DEFENSE - ###################(300-400) | | | +=================================================================+ |LEGION LEVEL UP - Level up Guilt, Flawed, and Blasphemy to | | Enchant Level 4(if you did use the Spiritual Gems on them like | | I suggested). The rest is up to you.. | +=================================================================+ | ** = Strongly Recommended | | | |GUILT | |----- | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Midnight Punisher) | |Enchant - LEVEL 4(Spirit Trancer)** | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Great Depression) | |Enchant - LEVEL 3(Long Distance Lock-On, Spartan) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |BLASPHEMY | |--------- | |Force - LEVEL 3(Summon 3 Legions) | |Assist - LEVEL 4(Crimson Carnage)** | |Enchant - LEVEL 4(Spirit Trancer)** | |Attack - LEVEL 8 | |Defense - LEVEL 8 | | | |ARROGANCE | |--------- | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Rampage) | |Enchant - LEVEL 3(Avenger Lv2, Defense +20) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |FLAWED | |------ | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Laughing Stock) | |Enchant - LEVEL 4(Spirit Trancer)** | |Attack - LEVEL 6 | |Defense - LEVEL 5 | | | |HATRED | |------ | |Force - LEVEL 3(Summon 2 Legions) | |Assist - LEVEL 3(Bad Karma) | |Enchant - LEVEL 3(Breakdown Lv2, Life +150) | |Attack - LEVEL 5 | |Defense - LEVEL 4 | +=================================================================+ ******************************************** Stage 11 - The Forbidden City of Yzarc(Core) ******************************************** Legions to Equip: Guilt & Blasphemy Abilities: Dark Ripper, Airblaze Lv2, Ground Zero, Rising Phoenix, Double Raid, Despise Lv2 This Stage is tough, which was why I recommended you to level up Sieg's and his legions statistics. Also, this level is fairly long, as some of the parts have multiple phases you need to pass by. ---------------------------------------------------- Stage 11 - The Forbidden City of Yzarc(Core) - Map 1 ---------------------------------------------------- After the introductory scenes of the maps beginning layout, zombies will be at the far end coming up to you. Watch out for the Fire Sentry Shooter up there with his two Bomb Cannon buddies. On the other side(or behind the Fire Sentry Shooter and Bomb Cannons) is a Seedling, which is the one that is generating the zombies. Under the Seedling is a EXP Gem(S) you can pick up. First focus on the Fire Sentry Shooters and Bomb Cannons first, as they are more irritating than anything else. Then you can go ahead and beat down on the zombie soldiers all you want until the Seedling dies off, and when you kill it, it will drop a Attack Up(S). A new path will be open, but do NOT go there. Instead, remember where the Rudo Garia was? If he is still there, kill him off(one Crimson Carnage can automatically blow his shield away) and the gate behind him will open. Head down there and grab the Attack Up(S) and you'll already notice that zombies and a Golem have spawned. Killing the Golem will make it drop a Life Recovery(S) and also purify the enemies that were on the other side. Now go on the other side, and you'll notice that there are a bunch of Seedlings and zombies here. You can keep killing as many of the low level enemies as much as possible until the Seedlings start to die off one by one. Or you can go all the way down there where the Rudo Garia and the Jenon behind him are standing. That Jenon is the only Target here, and if you kill it, lots of Phantom Life will come toward you(assuming you didn't kill the other enemies). Either way, Crimson Carnage and Dark Ripper are your two best friends here. If necessary, summon Guilt for extra support. Once that Jenon is history, the gate will open. You'll see a scene of Golem, Zombies, Fire Sentry Shooters, Bomb Cannons, Jenons, and a Seedling have spawned. This part is tough, so the best way is to move Sieg all the way down to the other side of the place and start Crimson Carnage + Dark Ripper combos. The blast of the Carnage will affect the Seedling and Jenons. Once the Jenons and Seedling(or at least the Seedling) have been killed, go down there and finish off the shooters, then go after the metal-armored Golem. The Golem is the only Target here. Once the Golem is terminated, the gate has opened. Go through and pick up the Defense Up(S). Four Sentry Shooters, and zombies will spawn. The best thing to do is kill off the sentries first. Then worry about the zombies. Killing all of them will transport you to Map 2... ---------------------------------------------------- Stage 11 - The Forbidden City of Yzarc(Core) - Map 2 ---------------------------------------------------- This first section of the Map has 4 Phases. Phase 1 ------- You start this map with more zombies in front of you. They're not alone, as Flying Spikes will be backing them up. If you want to risk it here, go all the way down to where the Jenon is. Lock on to it and immediately Dark Ripper + Crimson Carnage that generator everytime. The blast radius should affect pretty huge, burning anything 2 meters away from you. If you don't want to take that risk, you can start killing off the enemies until the Jenon dies. Phase 2 ------- Once the Jenon is dead, Electro-Ball Shooters and Zombies will spawn. There is only one Target here and it's the Electro-Ball shooter. Only go after it if you want to get out of here fast! Phase 3 ------- Electro-Ball Shooters, Golem, and more Zombies will spawn. The Golem is the real Target here. Killing it off will drop a Life Recovery(S). Phase 4 ------- Ahh, the dragon is back from Stage 4. Only this time, he has summoned a lot of Flying Spikes at you. Focus on the dragon only, by hitting his head as much as possible. It will drop a Defense Up(L) once killed. Now that all 4 Phases have been completed, you can now head to the next area. Pick up the Defense Up(S) by dropping down from the right somewhere. Fire/Electro-Ball shooters and zombies will be here as well. Always take care of the shooters first. Near the gate is a Seedling. It's safe to jump slash the Seedling until it dies off. All you'll get is a EXP Gem(S) once it drops to the ground. The gate will open. This part of the map has two Phases. Phase 1 ------- Three Jenons that generate Electro-Ball Shooters, Zombies, and Flying Spikes. They die off pretty fast, and remember to take down the shooters first. Phase 2 ------- Golem, Fire Sentry Shooters, and Zombies will spawn. Yes, you need to kill all the enemies here, then the gate will open... Now that you've completed both Phases, you can now enter the next area. As you head up the stairs, more Zombies will be spawning all over the place. Near the gate is another Seedling. You can slash down the soldiers here or jump-slash the Seedling, which will drop a Attack Up(S) once its killed. The gate will open, so head to the next part and... A bunch of Flying Spikes, Sentry Shooters, and Soldiers will be here. A pretty tough battle here. On the top of the steps there is a Life Max Up(L) and a Soul Max Up(S). *=================* |NEW ITEM ACQUIRED| *=================*===================================* |LIFE MAX UP(L) - Adds Sieg's Life Value by 50 points.| *=====================================================*===+ |A item like this is special. You must complete the stage | | in order to keep it permanently. | +=========================================================+ If you want to take the risk, go ahead and Dark Ripper/Crimson Carnage down the Jenons until they die off. A Golem will be in the far side as well as another Jenon behind him. Go ahead and kill that Jenon as well to purify any remaining survivors. Opposite the gate is a Attack Up(S) along with four Flying Spikes. Once the Jenon is dead, Zombies will spawn. After you kill the zombies, the gate will open. Now you are in the final area of this map. There are two Phases here.. Phase 1 ------- There are Jenons in the NW and NE corners. Go up there and Dark Ripper + Crimson Carnage them. But make sure the shooters are taken care of first. Once the two Jenons are history... Phase 2 ------- Golem, more shooters, and more Zombies will spawn. First, take out the shooters so as they wont irritate you. Next, take out the zombies. And then finally, use all you've got on the Golem here.. and be prepared for the next battle with Delacroix... ---------------------------------------------------------------------- Stage 11 - The Forbidden City of Yzarc(Core) - BOSS - Victor Delacroix ---------------------------------------------------------------------- First time fighting Delacroix. Not bad... You don't really need any legions for this battle. You can do all the work yourself here.. Attack Pattern -------------- (First Half of Tri-Energy Bar) 1. Summon zombies from hell and swords that spin around. 2. Create a magical smoke shockwave and then a few swords slashes. 3. Again with the magical smoke radius and then another few sword slashes. 4. Back to Step 1.. Tactics.. --------- 1. You'll notice that he always follow you, so keep an eye contact on him and try to move him into a space just a little outside of the circle. When he summons zombies at you, you can use continuous jump slashes to hit him. 2. Once he is done with Step 1, he's gonna wait a while and he will immediately come on top of you and try to push you all the way back with his magic smoke. In this case, use a jump slash and immediately run away from him. Yeah, hit-n'-run. -OR- if you are willing to sacrifice some health, you can wait until he starts the animation and then jump slash for double(maybe even triple) damage.(This is what Capcom calls a -Counter Hit-.) 3. Same here, except he wont be on top of you. He'll just move to a desired spot and do it himself. It's usually better to avoid this rather than trying to hit him. 4. He will repeat Step 1 all over again.. By the time you take out half his health(or more), he will have two new abilities. First, he can summon a bunch of Armored Zombies to attack you. Don't worry, their all organic and your sword attacks work well on them. Second, he will fly far from outside the circle and send a red wave at you. To avoid this, you need to go out of the red wave's view. It easy really. He will repeat this over and over so you don't have to worry about him doing something fancy or out of nowhere. There is no reward for this battle... +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=================================================================+ |LEGION LEVEL UP - Level up Guilt and Blasphemy. Use any EXP Gems | | on other legions. You should be able to level up the other | | legions to the recommended stats below(without dying and coming | | back). | +=================================================================+ |GUILT | |----- | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 4(Midnight Punisher) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 7 | |Defense - LEVEL 6 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Great Depression) | |Enchant - LEVEL 3(Long Distance Lock-On, Spartan) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |BLASPHEMY | |--------- | |Force - LEVEL 3(Summon 3 Legions) | |Assist - LEVEL 4(Crimson Carnage) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 8 | |Defense - LEVEL 8 | | | |ARROGANCE | |--------- | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Rampage) | |Enchant - LEVEL 3(Avenger Lv2, Defense +20) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |FLAWED | |------ | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Laughing Stock) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 6 | |Defense - LEVEL 5 | | | |HATRED | |------ | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Bad Karma) | |Enchant - LEVEL 3(Breakdown Lv2, Life +150) | |Attack - LEVEL 5 | |Defense - LEVEL 4 | +=================================================================+ Move on to the next Stage... ************************************************** Stage 12 - Rotarl: The Sacred Capital(Fallen City) ************************************************** Legions to Equip: Guilt and Malice Abilities: Double Raid, Dark Ripper, Rising Phoenix, Ground Zero, Despise Lv2, Spartan, Long Distance Lock-on, Airblaze Lv2 This level is almost an exact replica of the Prologue Stage. However, the boss is different.. but it's something you've seen before.. ---------------------------------------------- Stage 12 - The Fall of the Sacred City - Map 1 ---------------------------------------------- You start off with Balors in front of you. There's not that many as it was in the Prologue Stage. Once all of them are nailed down, the gate will open. Mr. Tall Creature and a bunch of Flying Spikes will spawn. Use Malice in Passive Mode and shoot down all the Flying Spikes. Eventually, Balors will start to spawn and it's time to summon Guilt here. While Guilt is off fighting the Balors, you should start jump-slashing Mr. Tall Creature until he falls down. Collect any items that drop from the enemies and head to the next area. Blade-handed creatures will spawn. Guilt is your best friend here, so summon him in Active Mode to fight along with the creatures. The next gate will open once the creatures are dead. More Blade-handed creatures will spawn, along with one Laser Cannon in each corner, and 4 Mr. Tall Greenie and Reddy. Killing off the Red one will give you a Soul Max Up(S). The door will open and you will head to Map 2... ---------------------------------------------- Stage 12 - The Fall of the Sacred City - Map 2 ---------------------------------------------- The moment you start this Map, more Blade-handed creatures will spawn all over the place up front. There are two Bomb Cannons up there in the ledges that both give Attack Up(S). Once all the creatures are dead, go down all the way. More of them will spawn. The Jenon in the alcove will drop a Defense Up(S) once killed. Near the gate is a Rudo Garia along with two Spike Balls on the ground and two Bomb Cannons up there blowing anyone that comes toward that Rudo Garia. Snipe those two Bomb Cannons out of the way first. Now try not to get poked by the Spike Balls. Get close to Rudo Garia, and when he swings his shield, step back, then go up and lay one hit of your sword combo at him. It should count as a counter hit. Two of these should take off his shield and a little more than half his energy bar. The Rudo Garia should drop a Life Max Up(L) once killed. Now the gate will open and a bunch fo Flying Bird will spawn. One Jump slash should take one of them down, and if you can hit more than one, even better. They will drop various items when killed and give you Phantom Life. Once you are done killing all of them, head into the little alcove on the left there... ----------------------------------------------------------------- Stage 12 - The Fall of the Sacred City - BOSS - Rudo Longnagaiser ----------------------------------------------------------------- This is the same exact boss from Stage 2, only this time he has a shield to protect him. However... Stats ----- Energy Bar = 3 Full Life Bars Speed = Medium Strength = High Defense = High(with shield, very low without it) This is a 4-legged giant. Looks like tough work. Naw, here are his main attacks, as well as how to avoid them and counter. 1. He Loves His Sword --------------------- Sometimes he will use his sword and lay a fast chop to the ground like no tommorow. Once he has done this, he will pause for a few moments. Lock on to the boss and summon Guilt and let the 3 hit him as many times as possible. If he gets stunned, hit his front side along with Guilt as many times as possible. By the time he's back on his feet, he should lose half a energy bar. And other times he can use the sword the exact same way, except this time it's in a horizontal slash instead of the vertical one. To avoid this, simply stay away from him. 2. Shield Spinning ------------------ Sometimes he will lay at a certain spot and throw his shield making the infinity symbol. This is your best time to lock-on and summon Guilt to attack him. When he goes down on his knees, lay everything you got to him and it should take off one full energy bar! 3. What's the Rush? ------------------- Sometimes he will lift his two front legs up and rush across to the other side of the screen. To avoid this, simply roll or jump out of the way. If you locked-on to him, it really helps as long as you are holding R1. And other times, he will jump into a certain position. To know where he is going, simply watch the shadows on the ground. 3. Flying Bombs/Summon Enemies? ------------------------------- Eventually, when you take off enough life off of him, he will summon flying bombs. Just run out of the way to avoid them. They will pause at some time and this is a indication on when they will explode. They do not have any effect on the boss. And he will summon enemies, no more than 4, to attack you. The same Blade-handed creatures you fought in the first stage. They're easy work, but you need to focus on the boss. Only kill them if you need Soul for Guilt, or some extra EXP. 4. Another Weak Spot? --------------------- Most definitely! In his upper torso is another weak spot, and only takes about 20-25% off a energy bar, but better than nothing. Only do this when he is standing there or whenever you get an opportunity! And only do this when you're behind him! You will be rewarded a Spiritual Gem once he goes down! +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=================================================================+ |LEGION LEVEL UP - Level up Guilt and Malice. Use any EXP Gems | | on other legions. You should be able to level up the other | | legions to the recommended stats below(without dying and coming | | back). Also, use the Spiritual Gem on Malice. | +=================================================================+ |GUILT | |----- | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 4(Midnight Punisher) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 7 | |Defense - LEVEL 7 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Great Depression) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |BLASPHEMY | |--------- | |Force - LEVEL 3(Summon 3 Legions) | |Assist - LEVEL 4(Crimson Carnage) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 8 | |Defense - LEVEL 8 | | | |ARROGANCE | |--------- | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Rampage) | |Enchant - LEVEL 3(Avenger Lv2, Defense +20) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |FLAWED | |------ | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Laughing Stock) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 6 | |Defense - LEVEL 5 | | | |HATRED | |------ | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Bad Karma) | |Enchant - LEVEL 3(Breakdown Lv2, Life +150) | |Attack - LEVEL 5 | |Defense - LEVEL 4 | +=================================================================+ Move on to the next Stage... ********************************* Stage 13 - St. Claire's Cathedral ********************************* Legions to Equip: Blasphemy and Flawed Abilities: Dark Ripper, Long Distance Lock-on, Spartan, Ground Zero, Airblaze Lv2, Despise Lv2, Double Raid, Rising Phoenix ----------------------------------------- Stage 13 - St. Claire's Cathedral - Map 1 ----------------------------------------- You'll have to destroy the Target once the Stage starts. The Target is the Seedling on the other side. In front of you will be some zombies and a Bomb Cannon near the railings. You can kill as many of the zombies as possible for the EXP, or just go after the Seedling. The Seedling down there is the one that is spawning all those zombies. Once you clear out the area, Phase II will start. Go back to where you started the area and you'll see a couple Rudo Garias on top of the stairs. You'll be also meeting some Fire Sentry Shooters as well on top there. Both of the Rudo Garias will drop a Attack Up(S) once killed. After that area is cleared, the door will open. Go in and kill the four Bomb Cannons(two on each side) on top of the left and right ledges. Get the various items they drop as well. The zombies here will spawn indefi- nitely as long as the Golem on the other side is alive. This is one of the other Stages where you can get lots of EXP. When you're satisfied of how much EXP you want, kill the Golem on the other side and the door will open. The next area will consist of more zombies, but don't get greedy yet as there is two Bomb Cannons and a Electro-Ball shooter upstairs aiming at you. Take care of them first, and then you can either kill the Jenon to make things faster, or you can lay a small riot on the zombies until the Jenon tilts over. Once that Jenon is blowned up, Phase II of the area starts. You are going back downstairs to find two Rudo Garias and more zombies. Since you have a pretty high Attack value, you can take down these fatties quickly. ----------------------------------------- Stage 13 - St. Claire's Cathedral - Map 2 ----------------------------------------- Welcome to the hexagonal room(although some say it's octagonal). Always take out the shooters first, then the Zombies. Then Zombie Commanders will spawn. Each Commander killed will drop a EXP Gem(M). Once the last Commander is killed, the gate will open. A Commander will order his troops to fight you. Once those are cleared, the gate on the right will open. Now, a Golem and four Electro-Ball shooters will spawn. The shooters will spawn indefinitely, so focus on the Golem. Killing the Golem will spawn another Golem. The best way to win this is to lure the Golem out the door and fight him from there. Once the two Golems are dead, the other gate will open. Head down there and kill the Jenon and Axe-Wielding zombie. You'll notice that the gate has plenty of zombies behind it. Killing the Jenon will open that gate. Go in, kill the zombies, and grab the Soul Recovery(L). The other gate will open. Now you're in a whole room full of zombies. There will be Fire Sentry Shooters on the other side. The Zombie Commander is the Target there. You have Blasphemy by your side and Crimson Carnage is your best friend here. ----------------------------------------- Stage 13 - St. Claire's Cathedral - Map 3 ----------------------------------------- There are seven parts to this map. It'll be easy, as it's the same thing over and over. This map is a circle with stairs, and I'll list the parts in the form of a clock.. Part 1: Where you start, Commander and Zombie Troops.. Part 2: 11 O'Clock, More Zombies and a Commander.. Part 3: 9 O'Clock, More Zombies and a Commander.. Part 4: 7 O'Clock, More Zombies and a Commander.. Part 5: 5 O'Clock, More Zombies and a Commander.. with some Axe Zombies Part 6: 2 O'Clock, Axe Zombies and a Commander.. Part 7, which is the last part, takes place all the way at the top. Four Danus and a Golem will be here. These are the mini-bosses really. Crimson Carnage works pretty well here, but make sure you take care of the Danus first before anything else, although the Carnage is best when it hits more than one enemy at once! You will be rewarded a EXP Gem(XL) once the area is cleared.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics *=================* |NEW ITEM ACQUIRED| *=================*========================================* |EXP GEM(XL) - Increases a Legions EXP by 5,000,000 points.| *==========================================================+ | | +=================================================================+ |LEGION LEVEL UP - Level up Blasphemy and Flawed. Use any EXP Gems| | on other legions. You should be able to level up the other | | legions to the recommended stats below(without dying and coming | | back). Save the EXP Gem(XL) for Thanatos when you get him. | +=================================================================+ |GUILT | |----- | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 4(Midnight Punisher) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 7 | |Defense - LEVEL 7 | | | |MALICE(Soul +100) | |------ | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 3(Great Depression) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |BLASPHEMY | |--------- | |Force - LEVEL 4(Summon 5 Legions) | |Assist - LEVEL 4(Crimson Carnage) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 8 | |Defense - LEVEL 8 | | | |ARROGANCE | |--------- | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Rampage) | |Enchant - LEVEL 3(Avenger Lv2, Defense +20) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |FLAWED | |------ | |Force - LEVEL 3(Summon 5 Legions) | |Assist - LEVEL 4(Laughing Stock) | |Enchant - LEVEL 4(Spirit Trancer) | |Attack - LEVEL 6 | |Defense - LEVEL 6 | | | |HATRED | |------ | |Force - LEVEL 3(Summon 4 Legions) | |Assist - LEVEL 3(Bad Karma) | |Enchant - LEVEL 3(Breakdown Lv2, Life +150) | |Attack - LEVEL 5 | |Defense - LEVEL 5 | +=================================================================+ ********************************************************************** NOTE: Now that you have completed Stage 13, it's best to try out some of the Side-B Stages before you move on. If you just want Thanatos for the heck of it, just read the Side-B Stage 8 and 11 walkthrough. However, it's also recommended that you level up to the recommended status below, including Sieg's. ********************************************************************** +=================================================================+ |SIEG LEVEL UP - Make sure Sieg's status is leveled up to the | | recommended stats below.. Life can now be maxed out to 1000 | | and Attack/Defense to 500. Most *Up (S)'s* can be found in | | Stage 6: Lakeside. | | | |LIFE - ###################(1000) | |SOUL - ###################(Any is fine..) | |ATTACK - ###################(500) | |DEFENSE - ###################(500) | | | +=================================================================+ | LEGION LEVEL UP | +=================================================================+ |1. GUILT - ENCHANT LEVEL 4 | |2. MALICE - N/A | |3. HATRED - N/A | |4. ARROGANCE - N/A | |5. FLAWED - ENCHANT LEVEL 4 | |6. BLASPHEMY - ENCHANT LEVEL 4 | | | |7. THANATOS(Spiritual Gem Required for Lv4 Force/Assist/Enchant, | | and Lv9-10 Attack/Defense) | |-----------------------------------------------------------------| |FORCE - LEVEL 3(Adult, Perfect(LEVEL 4) is highly recommended) | |ASSIST - LEVEL 3(Ignorant Masses Lv4 recommended) | |ENCHANT - LEVEL 4(Spirit Trancer) | |ATTACK - LEVEL 7 | |DEFENSE - LEVEL 7 | | | |By all means, if you want to max out Thanatos, it's up to you. | +-----------------------------------------------------------------+ ******************************* Stage 14 - The Hallway of Chaos ******************************* Legions to Equip: Thanatos(if you're on Normal/Hard) and Blasphemy.. Requirements: Dark Ripper, Double Raid, Thanatos Force/Assist Lv3(at least), Blasphemy with Crimson Carnage Level 4(or at least Lvl3). Finally, we have reached The Hallway of Chaos. This is the Final Stage. I've hope you got your Attack/Defense status to at least 450 and Life at least 900. Also, on Hard, you will need Thanatos with Ignorant Masses/Force to Level 4(or 3 at least) and Attack/Defense to at least Level 7 if you want to have an easier time fighting Azrail and Siela. The other legion that comes in handy for the battle is Blasphemy with Assist(Crimson Carnage) to Level 4 and Attack/Defense to at least Level 7. But that's just me. There are three parts to this battle. Delacroix, Azrail, and then Siela. Delacroix is offense + defense, Azrail is mostly offense, and Siela plays mostly defense. ************************* Delacroix: The First Part ************************* The first special enemy is Delacroix, your former comrade. So how do we beat him? Let's start with the attack pattern and the tactics. Attack Pattern -------------- (First Half of Tri-Energy Bar) 1. Summon zombies from hell and swords that spin around. 2. Create a magical smoke shockwave and then a few swords slashes. 3. Again with the magical smoke radius and then another few sword slashes. 4. Back to Step 1.. Tactics.. --------- 1. You'll notice that he always follow you, so keep an eye contact on him and try to move him into a space just a little outside of the circle. When he summons zombies at you, you can use continuous jump slashes to hit him. 2. Once he is done with Step 1, he's gonna wait a while and he will immediately come on top of you and try to push you all the way back with his magic smoke. In this case, use a jump slash and immediately run away from him. Yeah, hit-n'-run. -OR- if you are willing to sacrifice some health, you can wait until he starts the animation and then jump slash for double(maybe even triple) damage.(This is what Capcom calls a -Counter Hit-.) 3. Same here, except he wont be on top of you. He'll just move to a desired spot and do it himself. It's usually better to avoid this rather than trying to hit him. 4. He will repeat Step 1 all over again.. By the time you take out half his health(or more), he will have two new abilities. First, he can summon a bunch of Armored Zombies to attack you. Don't worry, their all organic and your sword attacks work well on them. Second, he will fly far from outside the circle and send a red wave at you. To avoid this, you need to go out of the red wave's view. It easy really. He will repeat this over and over so you don't have to worry about him doing something fancy or out of nowhere. Killing him will result in another cutscene making you think what happened.. didn't.... and then... Azrail... *********************** Azrail: The Second Part *********************** First of all, Azrail is one big gigantic monster who only moves up and down in the North. His attack pattern is much different from Volvor, but you should get an idea. Here are his attacks.. The Defense Side... of YOU. Meaning You Playing Defense.. A. Octa-Missile Launch ---------------------- Yep.. "Oct" meaning 8 like in Octagon(with 8 sides)! He will send 8 missiles at you. Stay out of the missiles path or Double Raid over them. Just as you thought they were gonna go off screen and never come back, you've got it half-right. Not all of the missiles will turn around and come back at you, but some will. In this case, jump over them. B. Summon 4 Zombie Soldiers --------------------------- Like Volvor, he does the same thing. You can use them to gain soul if you are low on it. That's what they're there for. He can summon NO more than 4 Zombie Soldiers... just like Volvor.. C. Tri-Laser System ------------------- Yep, "tri" meaning three. He will shoot three lasers at you, one after another. The path of the laser can be seen easily. I think you'll be smart enough to know how to avoid these, unless you we're too busy fighting the zombie soldiers. In that case, watch the ground as that can help you where the laser will come.. The Offense Side.. What You Should Do.. A. The Green Core ----------------- In the middle of Azrail's body is a green core. On easier difficulties you can just hit that core. When he floats up, jump slash it. On Hard Difficulty, it's better to let Thanatos do the work for you while you beat down the Zombie Soldiers keeping Thanatos Soul Gauge alive and full. B. Items -------- In the south, west, and east of the circle are some recovery items. Use them if you think you are about to die. So What Does It Come Down To? If he's low on health, some say that he will do his attacks a bit quicker than before. In that case, you should act quicker! Also, once you kill he will give you a lot of Phantom Life, aiding you in some way for the next battle. So you finally beat Azrail, eh? Now, you gotta fight Siela.. who mostly plays defense, but she's tougher than you think in a way. Her defense is the lowest.. which means... ********************* Siela: The Third Part ********************* Siela is the easiest of the three. You might not need Thanatos if you have Blasphemy at Level 4, but on Hard difficulty, Thanatos with Assist Level 4(or at least Level 3) can really help here.. Here is what Siela has to offer.. to YOU! Your Counter Moves with Her Defense - How Can You Play Defense and Counter? A. Come Out! ------------ When she says that, she's not referring to you obviously. She has the ability to summon monsters as well, in which this case would be a Golem and some Electro-Ball shooters. Save the Ignorant Masses here, which means do NOT use it. Instead, Crimson Carnage while hitting the Golem till its death. The shooters are all weak and organic, which means one sword combo can each one of them down. Oh, and don't worry about Siela. She wont do anything UNLESS you take too long to kill the summoned creatures. In that case, she'll fly around and try to whip-shock you, which takes a hell of a lot of damage off of you! B. Oh! ------ When she says this, she is about to send a number of fire pillars at you. Where the pillars are coming from can be identified as red circles on the ground. On Easy Difficulty, just stay out of the circle. On Normal, jump up while standing between two circles. On Hard, same thing as Normal except Double Jump. C. Ha! ------ She will reveal her true self(not the black demon), and here's where her most vulnerable point is.... But WAIT! She will summon a bunch of Invisible foes. In this case, run around the circle like "Ring Around The Rosie". She'll eventually shoots a bunch of curly lasers at you, but keep running to avoid them. After that, it's back to the fire pillars again. Same tactic as -B. Oh!- After those pillars.. she will go on the opposite side of the screen and come rushing at you. Use your radar for help, as the red arrow coming at you is HER. Double Jump up(Yes, UP, which means don't go into any other direction!) Watch your radar and hit her as many times as you can. One Dark Ripper combo can take off one full energy bar(or more). After that, it's back to Step A. Come Out! Repeat the process and you should defeat her in no time. NOTE: The lesser energy she has, the more Golems she will summon in Step A, in Normal and Hard only. Now that you finally beaten the game, you will see the closing scenes of the game(you can't skip these) and be presented with Manubu Oshio's "Fly So High" ending theme! (Coming Soon!) ******************************************************************************* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------->3-B. Walkthrough Side-B<--------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ******************************************************************************* Side-B walkthrough is pretty much the same as Side-A, except that the enemies are different Stage after Stage. There are really only two necessary levels for Side-B. All others you can use to collect EXP to level up your legions if you have trouble getting through a Stage. Also, playing Stage 9: Forest on Side-B will bring you back to Sieg and not Arcia. Arcia can never play Stage 9 Side-B unless you start a new game selecting her as a playable character(see Unlockables for more information). Legions to Equip will not be effective, as Side-B stages are completely optional. I only put it there as those are the legions I equipped and still maintained a victory. You choose which is best for you and which ones you want to level up. ******************************************************************************* ------------------------>3-B-1. Walkthrough(Stages 1-7)<----------------------- ******************************************************************************* **************************************** Stage 2 - Dyfan: The Twilight City(Core) **************************************** Legions to Equip: Guilt and Blasphemy ------------------------------------------ Stage 2 - Dyfan: The Twilight City - Map 1 ------------------------------------------ This Stage is fairly small and short. As soon as you start the level, you'll be presented with some Bomb Cannons. Then Blade-handed creatures will start to back it up. Kill the Blades and immediately keep going down the path. More Blades will come the way and this time, some of them will drop items, including a EXP Gem(L) dropped by the Danu at the end. Fight your way down the Blade path and summon Guilt whenever necessary to aid you in your battle. It's better to keep Guilt in Active(Orange) mode as it will make them fight on their own. Plus, if a legion kills an enemy, you will gain double the EXP value, but will not count toward your Smash Count. Once you nail all of them(and that's a lot!), keep heading down and Axe- Wielding Zombies and Danu will show up. These enemies are dangerous, as the zombies have auto-guard when they run(unless you Crimson Carnage them) and the Danu can only be hurt by legions. Be careful this part. The gate will open and more Blades will be down the corridor. They're easy work and if you have Guilt handy, it's even more easier. Nail them all, and the next part will be available. A Golem, Fire Sentry Shooters, some Blades, and Bomb Cannons at each of the four corners will show up here. This part is tough, especially if you don't have at least a 400 Defense Value. It's best to get the shooters and the Cannons off your back before you attempt to attack anything else. ------------------------------------------------- Stage 2 - Dyfan: The Twilight City - Map 2 - Boss ------------------------------------------------- Boss Time! Stats ----- Energy Bar = 2 Full Life Bars Speed = Medium Strength = High Defense = Low This is a 4-legged giant. Looks like tough work. But since you upped Sieg's status by a bunch, it should be even more easier. Here are his main attacks, as well as how to avoid them and counter. 1. He Loves His Sword --------------------- Sometimes he will use his sword and lay a fast chop to the ground like no tommorow. Once he has done this, he will pause for a few moments. Lock on to the boss and summon Guilt and let the 3 hit him as many times as possible. If he gets stunned, hit his front side along with Guilt as many times as possible. By the time he's back on his feet, he should lose half a energy bar. And other times he can use the sword the exact same way, except this time it's in a horizontal slash instead of the vertical one. To avoid this, simply stay away from him. 2. What's the Rush? ------------------- Sometimes he will lift his two front legs up and rush across to the other side of the screen. To avoid this, simply roll or jump out of the way. If you locked-on to him, it really helps as long as you are holding R1. And other times, he will jump into a certain position. To know where he is going, simply watch the shadows on the ground. Either way, once he lands, summon Guilt to attack him and he will lay down on his knees. Use this time to attack him along with Guilt for another half of a energy bar. 3. Flying Bombs/Summon Enemies? ------------------------------- Eventually, when you take off enough life off of him, he will summon flying bombs. Just run out of the way to avoid them. They will pause at some time and this is a indication on when they will explode. They do not have any effect on the boss. And he will summon enemies, no more than 4, to attack you. This time he will summon Zombies you saw back at the 10th Stage. They're easy work, but you need to focus on the boss. Only kill them if you need Soul for Guilt, or some extra EXP. 4. Another Weak Spot? --------------------- Most definitely! In his upper torso is another weak spot, and only takes about 30-40% off a energy bar, but better than nothing. Only do this when he is standing there or whenever you get an opportunity! Once you defeat him, the Spiritual Gem will appear.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=================================================================+ |LEGION LEVEL UP - Level up Blasphemy and Guilt. Use any EXP Gems | | on other legions. Use the Spiritual Gem on Hatred. | +=================================================================+ ************************************************* Stage 3 - Dyfan: The Twilight City(Central Block) ************************************************* Legions to Equip: Blasphemy & ?????(which means your choice) --------------------------------------------------------- Stage 3 - Dyfan: The Twilight City(Central Block) - Map 1 --------------------------------------------------------- You start the level with a bunch of metal zombies up in your face. So to kill them, use the Dark Ripper + Crimson Carnage combo. But watch out for the Laser Cannons that are around the area. Find them and take them down first, then focus on the metal zombies. WARNING: These metal zombies are STRONG! If all of them lay a hit on you, it can mean true instant death. After you nail them all, a scene will show the gate open for you to go through in the North. Quickly head there and there will be a lot of Fire Sentry Shooters all around the place. The Jenon will be at the far end summoning those shooters. There are Laser Cannons here as well, so basically you're fighting an area where there is a lot of long range attack type of enemies around. Watch your life bar, because when it goes you might too. Now the gate is open and you can go through now. Wow, what a big space here. There are a lot of zombies here and about 6 Seedlings up in the North. Two Fire Sentry Shooters are under the Seedlings. Same old axe- wielding metal zombies again. You also have to be careful this part, as I've told you about the zombies having auto-guard. There is a EXP Gem(L) at the NorthWest of where the Thanatos Chip used to be. The more you kill, the more the Seedlings will start to die off one by one. Crimson Carnage works well here, but make sure all the shooters are gone.. Once all the Seedlings are down, the next gate will open and you will fight the mini-boss. ------------------------------------------------------------------- Stage 3 - Dyfan: The Twilight City(Central Block) - Mini-Boss Fight ------------------------------------------------------------------- Life: 3 Full Energy Bars Strength: High Defense: High Speed: Medium Ooo.. Time for Boss Battle! You will fight one 4-legged dragon-like creature. Now that your status is beefed up, this battle should be much more easier than the last time you fought him.. In the first part of this battle, he will summon dog- like creatures to aide him while he attacks as well. So what kind of attacks does this monster have? 1. Shockwave ------------ He will send a shockwave by first closing his arms and then do the "whoosh" motion. To evade this attack, simply jump over it. 2. Breakline ------------ Weird name, but I made it up. Basically, he will lift his two frontal arms up and then slams it down creating two white lines. Stand in between them to avoid. 3. Spinning ----------- When you're close to him, he will spin his body, whacking you with his tail. In this case, be careful and watch his motions. So what to do? His head is the weak spot, so you should hit there. Don't worry about the dog-like creatures, as most of the time they like to play around with rolling far away from you when they know it wont affect you. However, occasionally, the dragon will hit you. It's good to start off with a jump downward slash and then a 6-hit sword combo. Or you can summon Guilt after you locked on to him and see what Guilt can do with this boss. Either way, once you knock him down to 50% health(one and a half energy bar), he will fight alone now. But then, he has eliminated some of his attacks and execute some new attacks, such as.. 4. Tri-Fireball --------------- Yep, three fireballs. Roll to the left/right or jump to avoid them. 5. Rush Up to Crush You ----------------------- This is where he sometimes act like an idiot. He usually does a motion where he shakes his head a little(just so he could see if it's ready to bang a wall with no problems) and then rushes up to you not knowing his path. Sometimes he is smart enough to stop, but to make him look like an idiot, stand where a wall is behind you. Then let him come to you and quickly jump or roll twice out of the way. If he hits his head on a wall, he will become stunned. This is your definite chance to hit him in his head. You can do pretty much up to one sword combo to finish one full energy bar(maybe more). So repeat this process and you should have no problem. If you are too far from his sight, he will execute the tri-fireball attack. Once you defeat him, the EXP Gem(XL) will appear... +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=================================================================+ |LEGION LEVEL UP - Level up Blasphemy and the other legion you | | were equipping. Use any EXP Gems on other legions. Save the EXP | | Gem(XL) for Thanatos when you get him. | +=================================================================+ ************************* Stage 4 - Ruins of Murdoa ************************* Equip Legions: Malice & Guilt Abilities: Rising Phoenix, Long Distance Lock-on, Dark Ripper Spartan, Sniper Mode. --------------------------------- Stage 4 - Ruins of Murdoa - Map 1 --------------------------------- As soon as you start the stage, you will see a Seedling floating up and the words "Destroy the Target!" on your screen. You approach the target and a tall creature plus some dog-like creatures will spawn, as well as some Sentry Cannons. This time there are Spike Balls under the Seedling as an extra. Kill them all, which should be easy work, and destroy the target by continuous jump slashes.(Or snipe the metal "clink" part with Malice.) The Target is dead, and the camera will focus on 4 corners where there are Jenons there. You can head into any of the four corners, as every one of them has at least 3 Sentry Cannons guarding them. You should take down the Sentry Cannons first, and then the tilting Jenon plus the foes around it. It's not as easy as it looks, as a bunch of Flying Spike Balls will spawn and stab you to death. In this case, use Malice in Passive Mode and shoot them down to buy some time as they indefinitely spawn. Once you're done with one corner, it's time to move on to the next. Again same strategy as before. Take out all of the Sentry Cannons first before trying anything else. And use Malice as a back up to take down the Flying Spike Balls. Once you nail all 4 corners, a scene will show a Seedling in the North. Enemies will spawn as you approach and two Spike Balls will be below the Seedling.(If you did have Blasphemy equipped, Crimson Carnage these Spike Balls for Phantom Life.) Anyway, three Sentry Cannons will be near the gate, so use Malice to take down all of them as well as any Flying Spike Balls that come toward you. The hard part about this is that there are both Organic AND Metallic enemies here. Take down the Metallic ones first with Malice(except the Spike Balls), and then deal the Organic ones yourself or with Guilt's support. Once you *think* all of them are dead, you can snipe out the metallic part of the Seedling(on the top) or stand in between the two Spike Balls and jump slash the Seedling. Either way, once the Target is down, a Life Max Up(L) and a EXP Gem(L) will appear. Head through the now opened gate and prepare for the mini-boss fight.. ------------------------------------------ Stage 4 - The Ruins of Murdoa - Boss Fight ------------------------------------------ Life: 3 Full Energy Bars Strength: High Defense: High Speed: Fast This is the same exact boss as Stage 3. Except in here there are 3 Rounds to this battle. They only have to win once for victory, while you have to win three times. You will fight six total dragons in 3 Rounds. The first Round consists of 1, the Second Round consists of 2, and the Third Round consists of 3 + Backup. NOTE: All 6 share the same energy bar, which means half a energy bar for each one. Here goes the first round.. --------------------------- You will fight one 4-legged dragon-like creature. Same Strategy from Stage 3 applies to this one. 1. Spinning ----------- When you're close to him, he will spin his body, whacking you with his tail. In this case, be careful and watch his motions. So what to do? His head is the weak spot, so you should hit there. Or you can summon Guilt after you locked on to him and see what Guilt can do with this boss. 2. Tri-Fireball --------------- Yep, three fireballs. Roll to the left/right or jump to avoid them. 3. Rush Up to Crush You ----------------------- This is where he sometimes act like an idiot. He usually does a motion where he shakes his head a little(just so he could see if it's ready to bang a wall with no problems) and then rushes up to you not knowing his path. Sometimes he is smart enough to stop, but to make him look like an idiot, stand where a wall is behind you. Then let him come to you and quickly jump or roll twice out of the way. If he hits his head on a wall, he will become stunned. This is your definite chance to hit him in his head. You can do pretty much up to 1-2 sword combos to finish one full energy(maybe more). So repeat this process and you should have no problem. If you are too far from his sight, he will execute the tri-fireball attack, Breakline, or Shockwave attack. Reward: Life Recovery(S) Round 2 ------- You now fight two of them. Same Strategy, except that you should be careful this time. Watch your radar. Try to get one of them alone. If one bangs his head, hit that one... and then finish off the other one... Reward: Life Recovery(S), Soul Recovery(L) Round 3 ------- You now fight three of them plus more low level enemies spawning everywhere. This time you should concentrate on only the targets and nothing else. If one unsuspectedly bangs his head when you never knew where he ran, go to him and hit his head until he blows up. Here is the part where you need to create some angles between you and your enemies. If you need to heal up, use a Life Recovery(S). Legions are really not necessary for this part. If you take one down, go after another. It's best to create space between each one of them. Once you take down all of them, the Spiritual Gem appears. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=============================================================+ |LEGION LEVEL UP - Level up Malice and Guilt. Use any EXP Gems| | on other legions. Use the Spiritual Gem on Arrogance. | +=============================================================+ Move on to the next Stage... ******************************* Stage 5 - Ruins of Murdoa(Core) ******************************* Legions to Equip: Arrogance and Blasphemy ------------------------------------------- Stage 5 - The Ruins of Murdoa(Core) - Map 1 ------------------------------------------- You start at the south of the map, so head North and a Mr. Tall Monster & a bunch of dog-like enemies and Blades will spawn. The Sentry Cannons are really the ones here that irritate the most out of you. Jump slashes on the Target will work well. But make sure the Sentry Cannons are out of the way before you fight on anything else. The gate will open once the Target is dead, so keep heading down and a bunch of Mr. Tall Creatures will appear. The Jenon in the middle is the one that's spawning them. You can kill as many of the greenies as you want, but also take out the Bomb Cannons in the open ledges. Once you nail the Jenon into pieces, head for the gate. Another Reddy will appear. Jump slash his head to take care of him! Once it is dead, the gate will open showing the target in the middle and a bunch of Blade-handed enemies spawning. You can either focus on the Target here or gain some EXP. ------------------------------------------- Stage 5 - The Ruins of Murdoa(Core) - Map 2 ------------------------------------------- The next map starts, and you see a Jenon up front and another one up there behind it. Also, there are Bomb Cannons left and right as soon as you go in the Jenons path. Take care of the Bomb Cannons first, then kill the Blade-handed creatures until the two Jenons die off. The enemies here are pretty weak now that you have a beefed up Sieg. Once both Jenons are dead, head down and you should see a bunch of Bomb Cannons and a couple of Greenies. You can skip this part if you want and keep on heading down until you reach some metal armored zombies. Look at your map, and you should see two spaces that sticks out from the bottom. The left one will contain three Sentry Cannons and a Defense Up(S), and you need to go around to the right one for a EXP Gem(L) and some Axe- Wielding Zombies spawning. Now, head back to where you saw the Jenon, which would be in the North. Go behind the Jenon and let the metal zombies come to you. Summon Guilt in Active Mode for support. You can keep fighting here until the Jenon dies off or just nail that generator for good. Anyway the gate will open and we'll have to go to the next part. Take either left or right. It doesn't matter as both ends will have Blades along the way. A Jenon awaits here. Either lock on to Jenon and summon Guilt to help you attack while you also attack yourself, or kill the zombies for some EXP until Jenon goes tilt. Now its time for the second phase of this arena. Axe-Wielding Zombies will spawn by the gate and on the opposite end will be a couple of Rudo Garias and a Jenon. Make good use of Blasphemy's Assist here(if you did equip him). Remember that assist can just blow Rudo Garia's shield in one blow! ------------------------------------------------------------ Stage 5 - The Ruins of Murdoa(Core) - Map 3 - Boss: Maponos ------------------------------------------------------------ Reminder: Recovery Items on left and right sides. Maponos is one cheap boss, I'd tell you. First he has backup. Second, he has more dangerous attacks than any other boss. He's got a strength, and he also got a weakness. His strength is his backup and his counter moves, while his weakness is only his green innards only when you bust open the shell he's wearing to protect it. So here's what he does and how to avoid it.. 1. Laser Cannons ---------------- Yep, Maponos doesn't attack, so he has to find some slaves to help him beat you down. First of all the Laser Cannons will shoot lasers out criss-cross style. Watch the red lines as they will tell you where the lasers are going to come from. Use Crimson Carnage to take each one of them down in one blow. 2. Outer Shell and 10 Second Counter ------------------------------------ If you get a chance, walk up to his outer shell and lay one Dark Ripper at it. Then lock on to him, do one Dark Ripper combo, and then send a couple bombs at him. That green innard is where his weak spot is. Once he shakes his shell, it's time to unsummon the legions and prepare to JUMP!! He will send a shockwave at you. After that, two to three red circles will appear on the ground, summoning tentacles. Stay out of the circles to avoid getting slapped by the tentacles. Sometimes, instead of one slam shockwave to the ground, he will do three and then send a line toward you. When you and this line are on the same vertical space, a bunch of tentacles will come up and mash on your life bar like no tomorrow. Sometimes Maponos will do this regularly without sending shockwaves to the ground. After you defeat Maponos.. the Spiritual Gem will appear.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=============================================================+ |LEGION LEVEL UP - Level up Malice and Guilt. Use any EXP Gems| | on other legions. Save the Spiritual Gem for Thanatos. | +=============================================================+ Move on to the next Stage... ****************** Stage 6 - Lakeside ****************** Legions to Equip: Guilt and Blasphemy(Malice is a alternative) -------------------------- Stage 6 - Lakeside - Map 1 -------------------------- You start the level with a bunch of Balors up in your face. Your sword combos work well here, along with Guilt(if you did equip the legion). So bust them all down and wait for regular zombies to spawn. On the left of the map there is a ledge sticking out. Go there and watch out for the Fire Sentry Shooters. On the top is a Jenon which is generating the shooters. Killing the Jenon will award you with a EXP Gem(L). Kill the remaining Zombies and Part 2 of this map will initiate. A Target as well as Flying Spikes will spawn. If you equipped Malice, use them to take down the Flying Spikes for various powerups and recovery items. If you didn't equip Malice, focus on the Target while using Guilt to hold off the Flying Spikes. The target will go down eventually and will give you some Phantom Life. Head to the now opened gate. -------------------------- Stage 6 - Lakeside - Map 2 -------------------------- This map is way longer than the one before. As soon as you start, a bunch of dog-like enemies will spawn. You can either fight these dogs to gain some EXP or head all the way down to where the Jenon is with a few Sentry Cannons guarding it. If you equipped Guilt, normal sword combos work well against the Sentry Cannons. If Malice, then take them down in Active Mode. Any dog enemies that come up to you should be killed as well. The good thing is that you can hit Jenon without any problems after you nailed those Sentry Cannons. The Jenon will drop a Defense Up(S) when killed. Anyone who survived will become Phantom Life. Now head down and you'll see a scene where you're ambushed. When the game is back to action again, head West(look at your map, it's where the two, not four, Sentry Cannons are). Sword down the Sentry Cannons and summon Guilt to assist you in killing the dogs. They will stop respawning sometime. Now head down to where you see Spike Balls and four Sentry Cannons around Jenon. You can make your way to the gate now and hit the Sentry Cannons without them shooting at you. They will only spawn once or twice before the Jenon goes dead. The gate will open. A bunch of doggy creatures will be waiting. As soon as you approach then, more of them will be behind you. You can skip this part and head all the way North until a Target shows up with Sentry and Bomb Cannons, as well as Spike Balls. Then go back and kill all the doggy creatures. Lure the Target to a position where it's only you and him with no one else around. Jump slash on his head(not straight up, but left and right) until he goes dead. He will drop a Defense Up(S) and any remaining survivors will turn into Phantom Life. The gate now opens. Go across the bridge and a scene will show three Danus waiting for you. ---------------------------------------- Stage 6 - Lakeside - Mini-Boss - Danu(3) ---------------------------------------- Life: 3 Full Energy Bars Type: Invisible Strength: High Speed: Low Defense: High These are the mini-bosses of this level. The best way to defeat them, is to lure one of them at a time to the bridge. Crimson Carnage the hell out of these Danus and repeat. If a Danu manages to hit a legion, it will take off a LOT of health! So be careful! One all three Danus are dead, all others will purify into Phantom Life. Also, there is a Attack Up(S) in the NorthEast(look at your map). Now that the gate is opened, head all the way down and collect the EXP Gem(L). +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +=======================================================+ |LEGION LEVEL UP - Level up Blasphemy and Guilt. Use any| | EXP Gems on other legions. | +=======================================================+ Move on to the next Stage... ********************** Stage 7 - Misty Ravine ********************** Legions to Equip: Blasphemy and Hatred(these two legions not only aide in battle, but can also break down the doors) ------------------------------ Stage 7 - Misty Ravine - Map 1 ------------------------------ "Destroy the Target!" The Target cannot be seen from where you start, and Metal Zombies will spawn as well. You can kill the zombies here, but they will indefinitely spawn until you reach the target down in the far end. Or you can skip the entire part. There should be a place you can Double Raid(if you actually have Double Raid) to skip that entire part. *********************************************************************** NOTE: There is a ledge behind the Target where Blasphemy is required to blow it up. In there is a EXP Gem/Attack/Defense Up(L). *********************************************************************** Either way, the next part will also be more zombies. They indefinitely spawn, so you can gain as much EXP as you want. The best way to gain a lot of EXP is Ground Zero them as they're running up to you(which will gain you 48,000 EXP for the counter). Up ahead are some fire-breathing dogs and Fire Sentry Shooters. Again, both of them are organic, so your regular sword combos will take them out easily. You can keep fighting them or you can go ahead for more Metal Zombies & Flying Birds. The Flying Birds are there to offer you health(as long as you kill them, which only takes one jump slash), so whenever you're in need of energy, they are your best bets. Eventually, you'll come to a Target, which is the Rudo Garia and his shield. Crimson Carnage the Spike Balls to get them out of the way and for some Phantom Life. The Spike Balls will spawn almost all the time so you can gain as much life as you want. The gate will open once the Rudo Garia is out of the way. In the next part, a lot of enemies will spawn. There are various pick-ups in different ledges(some which requires Double Raid) you can find. It's good to take out the shooters at the far end first, then you can worry about the others later. Or you can skip that part and head for the gate which is guarded by a Rudo Garia. The gate will open once the Rudo Garia lays flat on the ground. ------------------------------ Stage 7 - Misty Ravine - Map 2 ------------------------------ As soon as you start Map 2, Metal Zombies will spawn. If you want to kill them fast, use the Ground Zero trick. Nonetheless, head all the way down until you reach a Jenon, Axe-wielding Metal zombies, and Bomb Cannons. The Bomb Cannons are the nuisance here, so take them out first. Use Crimson Carnage whenever you know someone will run up behind you so that they will get affected by the radius of the blast. Eventually, that Jenon will go dead and you can kill it faster. Once the Jenon is dead, the high bridge will now be lowered for you to go across. Four Metal Axe Zombies will be waiting, as well as some Flyings Birds and Electro-Ball Shooting Sentries down the path. After you finish up, go through the gate and pick up the EXP Gem(M) after the scene. Metal Zombies will jump down from all six spaces at the top. The Ground Zero trick works well here, as they don't attack often. They can't counter when they're being hit. Killing all the zombies will spawn one Golem near the gate. You should know how to handle the Golem by now. =) When the Golem is dead, the gate will open. You can completely skip past the Sentries and fight the Metal Zombies instead.. that spawn right behind them. Again, only hit them when you're in need of EXP. Head down the path some more and a Bomb Cannon will be waiting to your right up the ledge there as well as another one in front of you. Instead of the Thanatos Chip behind the Hand Gate, there will be a EXP Gem(L). Kill the Bomb Cannon that's in front of you, and then proceed down until you reach a Jenon. You can kill the Jenon quick here if you want to get to the boss faster. Or you can kill some of the birds that are flying around if you need some health and the Metal Zombies for some EXP. The gate now opens(once that Jenon is dead) and it's time for the boss... --------------------------------------------- Stage 7 - Misty Ravine - Map 3 - Boss: Volvor --------------------------------------------- Life: 2 Full Energy Bars Speed: Slow/Fast Strength: Low Defense: High Volvor is tough at first glance from all the shells he's got on, but he is nonetheless easy work now that you have Sieg all powered up.. Here are his attack patterns... Attack Pattern -------------- (After it slams down ledge for the first time.. and yellow cores not revealed yet..) 1. Move away 2. Dive down and then up 3. Dive down and then up closer to the ledge.. 4. Slam the ledge sending a shockwave at you. 5. Sits still 6. Back to Step 1.. Sound easy, right? Yep, it is. The only nuisance is it will summon four monsters to back him up. The good side is that it will summon NO MORE than four. That's its limit. Tactics ------- So the tactics? You'll know when it slams itself onto the ledge when it pauses a little. All you have to do is jump over the shockwave. The good side is that the shockwave affects the monsters as well, sending them flying all the way down South. After the shockwave, he will sit still for a moment. This is the time to HIT his OUTER SHELL, which will take several sword combos to take some pieces down. Eventually he will fall back and repeat Step 1 all over again. Once all of the OUTER SHELL has been destroyed, you can see three yellow eye-cores. The middle one is deadlier than the other two. It WILL repeat the same steps, except now he has a new attack. After slamming the ledge, he will send lasers at you from his middle eye to wherever you go. The best way to avoid this is to go to the left space and run all the way to the right space when he starts firing at you. After that, hit any of his eyes to cause serious damage. This is his weak spot. Hitting one eye is good, but hitting two at once is much better. After that, he will repeat the pattern all over again... Once he is dead, a EXP Gem(XL) will appear... and the Stage will end after that.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +==============================================================+ |LEGION LEVEL UP - Level up currently equipped legions. Use any| | EXP Gems on other legions. Save the EXP(XL) Gem for Thanatos.| +==============================================================+ ******************************************************************************* ------------------------>3-B-1. Walkthrough(Stages 8-14)<---------------------- ******************************************************************************* ****************************** Stage 8 - Kuzca the Grand Cave ****************************** Legions to Equip: Malice and Blasphemy(Or Hatred and Blasphemy) -------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 1 -------------------------------------- You start off with Balors up front. It's good to try and kill them all using your sword combos only. You'll need the Soul for the next part. As soon as they are all dead, keep heading down and a Danu with three Bomb Cannons will spawn. Step back, killing any ants that might sneak up to you. Use Passive Malice and snipe the Danu down, which will automatically turn the Cannons to Phantom Life. After that, Blade-handed creatures will start to drop. Try to mix sword combos with Crimson Carnage here. Once one set of Balors are dead, a second set will drop down. Same tactic here. There is a gate with a Bomb symbol imprinted on it. Crimson Carnage(once) that gate down and wait a while before you go in for the Attack Up(S). Now go through the gate that just opened back there when you killed the Balors. More Balors will appear. Kill the Balors along the path as well as any tiny ants that try to bite you. Down the path will be a Jenon plus three Bomb Cannons. Take care of the Bomb Cannons first and the Jenon will go dead. Kill the Jenon off and Zeodagdas will spawn. Once you kill one of these, another will spawn, and it will keep going for a while. Regular sword combos work well as they don't counter often. Once all of them are nailed down, there is another door here with a Bomb Symbol on it. Again, Crimson Carnage this door down for a EXP Gem(S). Head through the gate that just opened. More and more Blade-handed monsters will spawn as they will never quit. There are more tiny ants here than before, so watch out for them as well. You can step on them or wait for them to jump before you hit them with your sword for some Soul. The Blades are more of the threat this point, so you should focus more on them. After the Balors are dead, a Danu, two Rudo Garias, and two Bomb Cannons will spawn near the gate. First of all, use Malice to snipe down the Danu from a safe distance. Then destroy the Bomb Cannons, and then fight the Rudo Garias. One Crimson Carnage on the Rudo Garia will blow their armor away. But the problem is that they are still fresh. The most effective way to defeat them is to hit a little and immediately step back(Hold the Stick down and press Jump). Anyway, once the two fatties are dead, the gate will open. There are some sleeping Balors here. Killing them will generate a EXP Gem(M) for each Balor killed. Once all of them are killed, Zeodagdas will drop down all over the place. You can sword combo + Crimson Carnage your way out here, but don't overuse it. After the Zeodagdas are history, four Danus will spawn plus some tiny ants. Use Passive Malice to snipe them all down. Once the four Danus are dead, the red and blue gates will open. You decide which gate to go to first. Either way, you still have to complete both of them in order to gain access to the North Room. I'll start with the Red Door first... ------------------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 2 - Red Door ------------------------------------------------- Ok.. you start with MORE Blades here. Skip them all by running up the path unless you need Soul) to the round room. Blades, Metal Axe Zombies, and four Jenons will be here. The goal here is to kill as many of the Blades as possible as well as the Axe Zombies. You'll never know which Jenon is generating which, and if you kill enough, the Jenons will start to die off one by one. You'll notice that two gates have opened. Head to the gate where the Red Tall Creature is standing. Take care of him and grab the Life Recovery(L), EXP Gem(S) and EXP Gem(L)(sometimes it may vary). Exit the Red Gate and head into the Blue Gate... -------------------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 3 - Blue Door -------------------------------------------------- The Blades just don't quit, do they? Forget about them. Look at your map and you should see 3 spaces that stick out. Head to the first one you come across. A Tall Creature, Axe Zombie, and a Seedling are here. You should nail the zombie first, then kill the tiny ants that the Seedling are spawning near you. Enough ants killed will weaken the Seedling and you can hit it with no problems. You can always kill the Tall Creature first, but if you decide to kill just the Jenon, the Tall Creature will turn into some Phantom Life. Now go into the second space you come across. Again, same tactic as the first one. There is no difference.(Although you saw a door with a symbol on it, that can only be opened by Hatred, with two Defense Up(S)'s inside) Once you clear the second space{the Jenon here drops a Defense Up(S)}, head into the third one and use the same exact tactic as before. Now head out again, and another Jenon will still be active(if you didn't kill the Balors when you came in). Two Bomb Cannons will also be here. Terminate both of them, and just focus on the Jenon if you want to get to the boss quickly, or kill Balors for Soul. When that Jenon is dead, you can now exit the Blue Gate. *********************************************************************** EXTRA! EXTRA! READ ALL ABOUT IT! THANATOS CHIP! ----------------------------------------------- As soon as you exit the Blue Gate, a Danu will spawn. Killing the Danu will result in the South Gate opening up. Go through that gate and make your way back to the beginning. Along the way you will spot a lot of Zeodagdas. Each one killed drops a EXP Gem(M). Once all of them are killed, the gate that was previously inaccessible on Side-A will now be opened. Head in for the Thanatos Chip and some other useful power-ups. *=======================================================* |THANATOS CHIP - Eight of Nine Chips to Summon Thanatos.| *========================================================+ |A item like this is special. You must complete the stage| | in order to keep it permanently. However, this is only | | eight of the nine chips. Can you find the last one?? | +========================================================+ Now you may head back to the North Room to where the boss is.... *********************************************************************** --------------------------------------------- Stage 8 - Kuzca the Grand Cave - Map 4 - Boss --------------------------------------------- This boss is easy as long as you have Malice(which I did tell you to equip). He walks along the walls(like the very last boss from Devil May Cry 2 on Lucia's disc). So what should we do?? Here are his abilities and how you should react to them... 1. Lasers Are Fun ----------------- Watch him. If his head goes down a little, he is about to shoot 4 lasers at you. The lasers look like they're homing, but if you roll after each one to the left or right, you should be able to dodge it pretty easily. He will do it pretty often.. so keep an eye sight on his face. So here is his weak side. After you dodge his lasers, summon Active Malice and mash on Triangle until one of his frontal legs go down(might take a couple tries). Now enter Sniper Mode and snipe the other frontal leg that still stuck on the wall. He will collapse. AIM in the MIDDLE, where the core is and don't stop sniping. His energy bar will go down like no tomorrow and a few turns on this will take him down. So will he let you snipe him that easily? I guess YES! Although the bugs are loose, they can't hurt you as long as you're distant from the boss. I think that was the cheesiest tactic you could do for now.. When you're much later in the game, you can do more nasty tactics. When he dies, a EXP Gem(XL) will be on the other side. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +==============================================================+ |LEGION LEVEL UP - Level up currently equipped legions. Use any| | EXP Gems on other legions. Save the EXP(XL) Gem for Thanatos.| +==============================================================+ ******************************************************* Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) ******************************************************* Legions to Equip: Blasphemy and ????(Your Choice) --------------------------------------------------------------- Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) - Map 1 --------------------------------------------------------------- Walk forward and you will see a Zombie Commander ordering his troops to "Kill him!" at you. First, start a sword combo and immediately Crimson Carnage them and repeat. You should gain a lot of soul once all of them are dead. The Spike Balls will only head at a certain direction, so all you need to do is stay out of their way. Once the Commander(red Zombie) is dead, all other remaining survivors(except the two Fire Sentry Shooters on the other side of the gap) will turn into Phantom Life. The gate will open, and more zombies will be here. But first kill the two Sentry Shooters down the far end, then you can take care of the zombies then. The Jenon on the very far end is the one generating the zombies, with two Axe-wielding zombies guarding it. Use the same Crimson Carnage trick here. You can fight the Jenon alone or fight all the zombies(which I recommend) until the Jenon dies off. After that, the Jenon will drop a Defense Up(S) blown. The gate will open and more soldiers will be coming at you. It's pretty much the same thing here as well, so once all of them are dead a Life Recovery(S) will be your reward. The gate will open above and two Axe-wielding zombies and zombie soldiers will be prepared. Pick up the Life Recovery(L) in the open space and keep going. You will see a Jenon spawn on the left and zombie soldiers on the right. Now skip that entire part(unless you are guts enough to fight them, but remember, once you die, you have to start from the beginning as this is still Map 1...=P) until you come across three Danus spawning in the open space. There are some recovery items to the left of where the Danus spawned. A Axe-wielding zombie will be guarding the gate. The three Danus are the actual Targets here. So what should we do? Now that your Crimson Carnage assist is Lv4, they WILL fly up, and a few of them should do the trick. The other strategy you can use here is the summon to attack then unsummon to run trick... But make sure your legions are attacking from behind.. Once the three Danus are dead, the gate will open and you will enter Map 2... --------------------------------------------------------------- Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) - Map 2 --------------------------------------------------------------- Zombies and a Dog will be waiting here, as well as more Zombies when you fight along up front. Two Laser Cannons will also be here as well. Crimson Carnage works well here. Follow the path and more soldiers will be down at the far end with a Golem. Kill the soldiers here first, then aim at the Golem. Eventually the Golem will be forced to attack you. In this case, lock-on to stun him, and immediately Dark Ripper plus Crimson Carnage. But watch out for his "GET OUT OF MY WAY!" ability and then he'll rush at you. The gate will open.. so go down the steps and immediately go up to the space to the right of "under the bridge". As soon as you step on the circle in the middle, lots of Rudo Garias will spawn. Since they are all packed together, they can't do much. You can get all the free hits here as they hardly have any time to counter. Once all of them are dead, a EXP Gem(L) will appear. As soon as you go under the bridge and out slightly on the other side, lots of Zombies will spawn. You can Crimson Carnage or Airblaze here along with Dark Ripper. And watch out for the Laser Cannons as well(wait for them to go down{to prepare firing a laser} and then Crimson Carnage up close). Now be ready for the last part of this Map. Head up.. then two Golems, one on each side plus a horde of zombies will spawn. It's safe to go ahead and kill the Golem right behind you, as the foes on the other side wont do anything about it as long as you stay near the end. Now you should focus on the zombies now. The Seedling on the other side is the one generating them. You have two options here as always... kill the Seedling alone, or hack some zombies until it goes dead.. Now it's time for the Boss Battle, and it's something you already saw before... so it should be a pretty easy battle. ---------------------------------------------------------------------- Stage 10 - The Forbidden City of Yzarc(Aerial Cloister) - Boss: Volvor ---------------------------------------------------------------------- Now that you have Blasphemy equipped, this should be a much easier battle than in Stage 7.... His attacks are as follows.. Attack Pattern -------------- (After it slams down ledge for the first time.. and yellow cores not revealed yet..) 1. Move away 2. Dive down and then up 3. Dive down and then up closer to the ledge.. 4. Slam the ledge sending a shockwave at you. 5. Sits still 6. Back to Step 1.. Sound easy, right? Yep, it is. The only nuisance is it will summon four monsters to back him up. The good side is that it will summon NO MORE than four. That's its limit. Tactics ------- So the tactics? You'll know when it slams itself onto the ledge when it pauses a little. All you have to do is jump over the shockwave. The good side is that the shockwave affects the monsters as well, sending them flying all the way down South. After the shockwave, he will sit still for a moment. This is the time to HIT his OUTER SHELL, which will take several sword combos to take some pieces down. Eventually he will fall back and repeat Step 1 all over again. Once all of the OUTER SHELL has been destroyed, you can see three yellow eye-cores. The middle one is deadlier than the other two. It WILL repeat the same steps, except now he has a new attack. After slamming the ledge, he will send lasers at you from his middle eye to wherever you go. The best way to avoid this is to go to the left space and run all the way to the right space when he starts firing at you. After that, hit any of his eyes to cause serious damage. This is his weak spot. Hitting one eye is good, but hitting two at once is much better. After that, he will repeat the pattern all over again... NOTE: You can Crimson Carnage his eyes when he is off the ledge as a way to inflict more damage onto him, but watch out for the Zombies that come toward you.. A EXP Gem(XL) will generate once Volvor is dead... +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +==============================================================+ |LEGION LEVEL UP - Level up currently equipped legions. Use any| | EXP Gems on other legions. Save the EXP(XL) Gem for Thanatos.| +==============================================================+ ******************************************** Stage 11 - The Forbidden City of Yzarc(Core) ******************************************** Legions to Equip: Guilt and Blasphemy ---------------------------------------------------- Stage 11 - The Forbidden City of Yzarc(Core) - Map 1 ---------------------------------------------------- After the introductory scenes of the maps beginning layout, blade-handed enemies will be at the far end coming up to you. Watch out for the Fire Sentry Shooters up there. On the other side(or behind the Fire Sentry Shooters) is a Seedling, which is the one that is generating the Blades. Under the Seedling is a EXP Gem(S) you can pick up. First focus on the Fire Sentry Shooters first, as they are more irritating than anything else. Then you can go ahead and beat down on the Blades all you want until the Seedling dies off. A new path will be open, but do NOT go there. Instead, remember where the Rudo Garia was? If he is still there, kill him off(one Crimson Carnage can automatically blow his shield away) and the gate behind him will open. Head down there and grab the Attack Up(S) and you'll already notice that Blades and a Golem have spawned. Killing the Golem will make it purify the enemies that were on the other side. Now go on the other side, and you'll notice that there are a bunch of Seedlings and Blades here. You can keep killing as many of the low level enemies as much as possible until the Seedlings start to die off one by one. Or you can go all the way down there where the Rudo Garia and the Jenon behind him are standing. That Jenon is the only Target here, and if you kill it, lots of Phantom Life will come toward you(assuming you didn't kill the other enemies). Either way, Crimson Carnage and Dark Ripper are your two best friends here. If necessary, summon Guilt for extra support. Once that Jenon is history, the gate will open. You'll see a scene of Golem, Zombies, Fire Sentry Shooters, Jenons, and a Seedling have spawned. This part is tough, so the best way is to move Sieg all the way down to the other side of the place and start Crimson Carnage + Dark Ripper combos. The blast of the Carnage will affect the Seedling and Jenons. Once the Jenons and Seedling(or at least the Seedling) have been killed, go down there and finish off the shooters, then go after the metal-armored Golem. The Golem and the Seedling are the only Targets here. Once the Golem is terminated, the gate has opened. Go through and pick up the Defense Up(S). Four Sentry Shooters, and Blades will spawn. The best thing to do is kill off the sentries first. Then worry about the Blades. Killing all of them will transport you to Map 2... ---------------------------------------------------- Stage 11 - The Forbidden City of Yzarc(Core) - Map 2 ---------------------------------------------------- This first section of the Map has 5 Phases. Phase 1 ------- You start this map with more Blades in front of you. They're not alone, as Spike Balls will be backing them up. If you want to risk it here, go all the way down to where the Jenon is. Lock on to it and immediately Dark Ripper + Crimson Carnage that generator everytime. The blast radius should affect pretty huge, burning anything 2 meters away from you. If you don't want to take that risk, you can start killing off the enemies until the Jenon dies. Phase 2 ------- Once the Jenon is dead, Electro-Ball Shooters, Blades, and dogs will spawn. There is only one Target here and it's the Electro-Ball shooter. Only go after it if you want to get out of here fast! Phase 3 ------- Electro-Ball Shooters, Mr. Tall Creature, and more Blades will spawn. The four Electro-Ball shooters are the Targets here. Phase 4 ------- Mr. Tall Creature, Dogs and Blades will spawn. Greenie(or Reddie) is the Target here. Jump slashes work well. Phase 5 ------- Ahh, the dragon is back from Stage 4. Only this time he has no one to back him up, so you're perfectly safe from harm if you focus on his head and dodge any suspecting attacks. Now that all 5 Phases have been completed, you can now head to the next area. Pick up the Defense Up(S) by dropping down from the right somewhere. Electro-Ball shooters, Spike Balls and Blades will be here as well. Always take care of the shooters first. Near the gate is a Seedling. It's safe to jump slash the Seedling until it dies off. All you'll get is a EXP Gem(S) once it drops to the ground. The gate will open. This part of the map has two Phases. Phase 1 ------- Three Jenons that generate Electro-Ball Shooters, Spike Balls, and Blades. They die off pretty fast, and remember to take down the shooters first. Phase 2 ------- Reddie, Electro-Ball Shooters, and Blades will spawn. Yes, you need to kill all the enemies here, then the gate will open... Now that you've completed both Phases, you can now enter the next area. As you head up the stairs, more Blades will be spawning all over the place. Near the gate is another Seedling. You can slash down the Blades here or jump-slash the Seedling, which will drop a Attack Up(S) once its killed. The gate will open, so head to the next part and... A bunch of Dogs, Sentry Shooters, and Soldiers will be here. A pretty tough battle here. On the top of the steps there are some EXP Gems. If you want to take the risk, go ahead and Dark Ripper/Crimson Carnage down the Jenons until they die off. There is another Jenon at the far end of the map. Go ahead and kill that Jenon as well to purify any remaining survivors. Opposite the gate is a Attack Up(S) along with four Spike Balls. Once the Jenon is dead, Blades will spawn. After you kill the Blades, the gate will open. Now you are in the final area of this map. There are two Phases here.. Phase 1 ------- There are Jenons in the NW and NE corners. Go up there and Dark Ripper + Crimson Carnage them. But make sure the shooters are taken care of first. Once the two Jenons are history... Phase 2 ------- Reddie, more shooters, Dogs, and more Blades will spawn. First, take out the shooters so as they wont irritate you. Next, take out the zombies. And then finally, use all you've got on the Golem here.. and be prepared for the next battle with Delacroix's minions. --------------------------------------------------------------------- Stage 11 - The Forbidden City of Yzarc(Core) - Map 3 - Final Showdown --------------------------------------------------------------------- Nope, not Delacroix anymore. Makes you wonder why he fought alone for the first half of the battle last time. Well, now he has made it up for the lost health last time. He knows you can win this battle, and you shall. Now, there are six phases to this battle before you get your worthy prize. The next Phase will immediately start once the current Phases' enemies are killed. Also, there are some EXP Gems(or Recovery items) in the four corners. PHASE 1: Regular Zombies/Axe Zombies ------------------------------------ Crimson Carnage works well, as well as your sword attacks. If you want to try the Ground Zero trick, you can. PHASE 2: More Regular Zombies ----------------------------- Same thing here... PHASE 3: Laser Cannons/Regular Zombies -------------------------------------- Take out the Laser Cannons first, as they are as irritating as the shooters. Then you can focus back on the zombies. Remember to use Crimson Carnage if you know the zombies are going to sneak up behind you. PHASE 4: Golem x2/More Zombies ------------------------------ The Golems here will drop EXP Gem(L)'s once killed. Although you only see one Golem, the other Golem will spawn once the first one is killed. PHASE 5: Golem x2/Small Little Critters --------------------------------------- Yes, only two Golems, with lots of ants walking around. It should be easy as those ants all die in one hit, and handling two Golems are not that big of a problem. PHASE 6: Golem x4/Regular/Axe Zombies ------------------------------------- The toughest of them all. If the Golems are packed together, keep using Blasphemy's Assist regardless of what they are about to do. Radius damage on one of them hurts a lot more than direct hit. Any zombie that comes up to you should get affected by the blast radius. Once you have completed all six Phases, the Thanatos Chip will appear. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +==============================================================+ |LEGION LEVEL UP - Level up currently equipped legions. Use any| | EXP Gems on other legions. | +==============================================================+ | | *=======================================================* |THANATOS CHIP - Nine of Nine Chips to Summon Thanatos. | *========================================================+ |A item like this is special. You must complete the stage| | in order to keep it permanently. You have now put the | | crest pieces together. Use all EXP Gems on Thanatos. | | You may have a higher level up for Thanatos than me. | +========================================================+ |THANATOS | |-------- | |FORCE - LEVEL 2(Juvenile) | |ASSIST - LEVEL 2(Ignorant Masses) | |ENCHANT - LEVEL 3(Healing Factor, Stats Boost Up) | |ATTACK - LEVEL 6 | |DEFENSE - LEVEL 6 | +========================================================+ Move on to the next Stage.. ************************************************** Stage 12 - Rotarl: The Sacred Capital(Fallen City) ************************************************** Legions to Equip: Thanatos/Blasphemy/Guilt(any of them) ---------------------------------------------- Stage 12 - The Fall of the Sacred City - Map 1 ---------------------------------------------- You start off with Dogs in front of you. Once all of them are nailed down, the gate will open. Mr. Tall Creature, Dogs, and Spike Balls will spawn. The Crimson Carnage Assist works well here, but if you can jump slash the Reddie the enemies should go down in no time. After they all die, it's time to head for the next area... Blade-handed creatures will spawn. Guilt is your best friend here, so summon him in Active Mode to fight along with the creatures. The next gate will open once the creatures are dead. More Blade-handed creatures will spawn, along with three Sentry Cannons in each side, and Mr. Tall Reddy and a Seedling. The Reddy is the target here, but you should take out the Sentry Cannons first before attempting to do anything else. The door will open and you will head to Map 2... ---------------------------------------------- Stage 12 - The Fall of the Sacred City - Map 2 ---------------------------------------------- The moment you start this Map, more Blade-handed creatures will spawn all over the place up front. There are two Bomb Cannons up there in the ledges. Once all the creatures are dead, go down all the way. More of them will spawn. The Jenon in the alcove will drop a EXP Gem(S) once killed. Near the gate is three Rudo Garias along with two Spike Balls on the ground and two Bomb Cannons up there blowing anyone that comes toward any Rudo Garia. Snipe those two Bomb Cannons(if possible.. if not, go into a riot) out of the way first. Now try not to get poked by the Spike Balls. Get close to the Rudo Garias, and when he swings his shield, step back, then go up and lay one hit of your sword combo at him. It should count as a counter hit. Two of these should take off his shield and a little more than half his energy bar. Remember that one Crimson Carnage will blow up the Rudo Garia's shield in one blow. The next area will consist of low level Blades infinitely respawning. They will drop various items when killed. Once you are satisfied of how many you wanted to kill, head into the little alcove on the left there... ----------------------------------------------------------------- Stage 12 - The Fall of the Sacred City - BOSS - Rudo Longnagaiser ----------------------------------------------------------------- This is the same exact boss from Stage 2, only this time he has a shield to protect him. However... Stats ----- Energy Bar = 3 Full Life Bars Speed = Medium Strength = High Defense = High(with shield, very low without it) This is a 4-legged giant. Looks like tough work. Naw, here are his main attacks, as well as how to avoid them and counter. 1. He Loves His Sword --------------------- Sometimes he will use his sword and lay a fast chop to the ground like no tommorow. Once he has done this, he will pause for a few moments. Lock on to the boss and summon Guilt and let the 3 hit him as many times as possible. If he gets stunned, hit his front side along with Guilt as many times as possible. By the time he's back on his feet, he should lose half a energy bar. And other times he can use the sword the exact same way, except this time it's in a horizontal slash instead of the vertical one. To avoid this, simply stay away from him. 2. Shield Spinning ------------------ Sometimes he will lay at a certain spot and throw his shield making the infinity symbol. This is your best time to lock-on and summon Guilt to attack him. When he goes down on his knees, lay everything you got to him and it should take off one full energy bar! 3. What's the Rush? ------------------- Sometimes he will lift his two front legs up and rush across to the other side of the screen. To avoid this, simply roll or jump out of the way. If you locked-on to him, it really helps as long as you are holding R1. And other times, he will jump into a certain position. To know where he is going, simply watch the shadows on the ground. 3. Flying Bombs/Summon Enemies? ------------------------------- Eventually, when you take off enough life off of him, he will summon flying bombs. Just run out of the way to avoid them. They will pause at some time and this is a indication on when they will explode. They do not have any effect on the boss. And he will summon enemies, no more than 4, to attack you. The same Blade-handed creatures you fought in the first stage. They're easy work, but you need to focus on the boss. Only kill them if you need Soul for Guilt, or some extra EXP. 4. Another Weak Spot? --------------------- Most definitely! In his upper torso is another weak spot, and only takes about 30-35% off a energy bar, but better than nothing. Only do this when he is standing there or whenever you get an opportunity! And only do this when you're behind him! You will be rewarded a EXP Gem(XL) once he goes down! +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +==============================================================+ |LEGION LEVEL UP - Level up currently equipped legions. Use any| | EXP Gems on other legions. | +==============================================================+ ********************************* Stage 13 - St. Claire's Cathedral ********************************* Legions to Equip: Blasphemy/Thanatos/Malice ----------------------------------------- Stage 13 - St. Claire's Cathedral - Map 1 ----------------------------------------- You'll have to destroy the Target once the Stage starts. The Target is the Seedling on the other side. In front of you will be some zombies and a Dog/Reddy near the railings. You can kill as many of the zombies as possible for the EXP, or just go after the Seedling. The Seedling down there is the one that is spawning all those zombies. Once you clear out the area, Phase II will start. Go back to where you started the area and you'll see a couple Reddies on top of the stairs. You'll be also meeting some Dogs and Metal Zombies as well on top there. After that area is cleared, the door will open. Go in and kill the four Bomb Cannons(two on each side) on top of the left and right ledges. Get the various items they drop as well. The zombies here will spawn indefi- nitely as long as the Golem on the other side is alive. This is one of the other Stages where you can get lots of EXP. When you're satisfied of how much EXP you want, kill the Golem on the other side and the door will open. The next area will consist of more zombies, but don't get greedy yet as there are three Bomb Cannons upstairs aiming at you. Take care of them first, and then you can either kill the Jenon to make things faster, or you can lay a small riot on the zombies until the Jenon tilts over. Once that Jenon is blowned up, Phase II of the area starts. You are going back downstairs to find two Greenies and more zombies. Since you have a pretty high Attack value, you can take down them quickly. ----------------------------------------- Stage 13 - St. Claire's Cathedral - Map 2 ----------------------------------------- Welcome to the hexagonal room(although some say it's octagonal). Always take out the shooters first, then the Zombies. Then Zombie Commanders will spawn. Each Commander killed will drop a EXP Gem(M). Once the last Commander is killed, the gate will open. A Commander will order his troops to fight you. Once those are cleared, the gate on the right will open. Now, a Golem and four Electro-Ball shooters will spawn. The shooters will spawn indefinitely, so focus on the Golem. Killing the Golem will spawn another Golem. The best way to win this is to lure the Golem out the door and fight him from there. Once the two Golems are dead, the other gate will open. Head down there and kill the Jenon and Axe-Wielding zombie. You'll notice that the gate has plenty of zombies behind it. Killing the Jenon will open that gate. Go in, kill the zombies, and grab the Soul Recovery(L). The other gate will open. Now you're in a whole room full of zombies. There will be Electro-Ball Shooters on the other side. The Zombie Commander is the Target there. You have Blasphemy by your side and Crimson Carnage is your best friend here. ----------------------------------------- Stage 13 - St. Claire's Cathedral - Map 3 ----------------------------------------- There are seven parts to this map. It wasn't as easy as last time, but it's the same thing over and over. This map is a circle with stairs, and I'll list the parts in the form of a clock.. (Keep in mind that these zombies are the metallic versions, not organic.) Part 1: Where you start, Golem and Axe Zombie Troops.. Part 2: 11 O'Clock, More Axe Zombies/Fire Sentry Shooters and a Golem.. Part 3: 9 O'Clock, More Axe Zombies/Fire Sentry Shooters and a Golem.. Part 4: 7 O'Clock, More Axe Zombies/Fire Sentry Shooters and a Golem.. Part 5: 5 O'Clock, More Axe Zombies/Fire Sentry Shooters and a Golem.. Part 6: 2 O'Clock, Axe Zombies/Fire Sentry Shooters and a Golem.. Part 7, which is the last part, takes place all the way at the top. Three Golems and Fire Sentry Shooters. These are the mini-bosses really. Crimson Carnage works pretty well here, but make sure you take care of the shooters first before anything else, although the Carnage is best when it hits more than one enemy at once! You will be rewarded a EXP Gem(L) once the area is cleared.. +++++++++++++++++++ INTERMISSION SCREEN +++++++++++++++++++ Statistics +==============================================================+ |LEGION LEVEL UP - Level up currently equipped legions. Use any| | EXP Gems on other legions. | +==============================================================+ ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^Section IV. Game Secrets^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~How do I Get This And~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------How Do I Get That?----------------------------- ******************************************************************************* ******************************************************************************* The secrets in this game are not plenty. Most can be obtained by beating the game a few times. Others are hidden throughout the Stages in the game and it's up to you to find them. I will be telling you where and how all the secrets of the game can be obtained. ******************************************************************************* ------------------------------->4-A. Unlockables<------------------------------ ******************************************************************************* This part of the section only tells you what you receive after beating the game a few times on every difficulty... 1. Completing the Game on Easy Difficulty ----------------------------------------- - LIV Special Music Video - All the CG movies in the Game can Be viewed. - Option to Switch between English and Japanese Voice Acting All videos can be found in the title menu under Extra -> Movies. The option to switch between English and Japanese voice acting can be toggled in the Options -> Movie menu. 2. Completing the Game on Normal Difficulty ------------------------------------------- - All unlockables on Easy - The option to play as Arcia Rinslet - Hard Difficulty is available All the unlockables in Easy can be obtained. Hard Difficulty is now unlocked plus the option to play as a additional character, Arcia Rinslet. To play as Arcia, in the Title menu, go to New Game and select your character. Hard Difficulty is the same process. 3. Completing the Game on Hard Difficulty ----------------------------------------- - Super Mode is available You can only play through Hard Difficulty if you complete Normal first. And for completing Hard, you get Super Mode. Super Mode is accessible by New Game -> Select Your Character -> Select Your Difficulty -> Toggle Super Mode On or Off. Super Mode is insane. Everything AND everyone dies in one hit no matter what, including yourself. You will get nothing if you complete Super Mode. 4. Other Extra Items -------------------- a. Map Selector - Complete Stage 9 to obtain this. Allows you to replay any of the previous stages you have completed. b. Alternate World - Complete Stage 12 to unlock the Alternate World. All Stages except 1 and 14 will be Side-B and will have different enemies in them. Bosses remain the same. ******************************************************************************* ------------------------->4-B. Thanatos Piece Locations<----------------------- ******************************************************************************* There are a total of nine pieces you need to find. Once you find all nine pieces, you can now summon the Ultimate Legion Thanatos, the same legion you start with in the first Stage. However, you still need to level him up like you do with other legions. NOTE: You can get the pieces in any order you desire. Thanatos Piece #1 ----------------- Stage 2 - Camera will focus on it. Area before Boss Battle. Thanatos Piece #2 ----------------- Stage 3 - Camera will focus on it. Area with 4 Jenons next to each other. However, you need to watch out, as a bunch of flying spikes will spawn at that place. Thanatos Piece #3 ----------------- Stage 4 - Destroy everything in the first area. By the time you destroy the Seedling that's floating near the gate with two moving Spike Balls under it, the chip will appear. Thanatos Piece #4 ----------------- Stage 5 - In the area with the small gap(the gap that forces you to go around in the left to get to the other side where there's a little space around there.), go around to the other side and you'll find the chip along with a bunch of flying birds spawning in the air. Thanatos Piece #5 ----------------- Stage 6 - In the beginning of the stage, you are being attacked by Balors. At some point, enemies will start spawning. To the left of where you started is a few ledges. When you jump on those ledges, Spike Balls and a Bomb Cannon will show up. Kill the Bomb Cannon there and the Thanatos Chip should show up. Thanatos Piece #6 ----------------- Stage 7 - Requires Flawed Enchant Lv2(or 4 for Sieg to self-execute the Double Raid) and Hatred to be equipped. In the end of the last area before the boss fight, you should see a ledge with a Rudo Garia on top of it. Double Jump to that ledge and kill the Rudo Garia. There is a door that requires Hatred to smash it down on the other end. So summon Hatred to smash that door down and the chip will be behind it. Thanatos Piece #7 ----------------- Stage 10 - In the part where you jump down a lot of big steps, and seeing the Attack Up power-up on a space where Sieg can only obtain it using Double Raid ability, to the right of the bridge are some steps you can jump to a space with a circle marking on the ground. Step on that circle and a bunch of Rudo Garias will spawn, squeezing the life out of you(j/k). Anyways, killing all of the Rudo Garias will generate the chip from the circle marking. Thanatos Piece #8 ----------------- Stage 8(Side-B only) - The chip on this stage can only be obtained if you are on Side-B. After clearing the Red and Blue doors, a Danu should spawn(just as you were about to go in for the boss fight). Kill the Danu and a scene will show the South Gate being opened. Backtrack to the beginning and along the way you will see some Zeodagdas(bigger versions of Blade-like creatures). Killing all of them will open the gate they were trying to protect. Inside the gate is the chip! Plus some more valuable items. Thanatos Piece #9 ----------------- Stage 11(Side-B only) - The final chip for obtaining the Ultimate Legion. Only available if you are playing on Side-B. Fight all the way down to the last part where you fought Delacroix. Nah, it's not Delacroix anymore. It a army he left behind in six rounds. Once you defeat ALL the enemies(and that's a lot!), the chip will appear. ******************************************************************************* --------------------->4-C. EXP(XL)/Spiritual Gems Locations<------------------- ******************************************************************************* XL EXP Gems are rare. There are a total of six EXP(XL) Gems(for a total of 30 Million Experience.. save it for Thanatos) and Seven Spiritual Gems in the game. EXP(XL) Gems Locations ---------------------- Complete Side-B Stages 3, 7, 8, 9, 10, and 12. Spiritual Gems Locations ------------------------ Complete Side-A Stages 7, 8, 10, and 12. Complete Side-B Stages 2, 4, and 5. ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Section V. Strategies^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~How Can You Beat a Certain~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------Enemy The Easy Way?----------------------------- ******************************************************************************* ******************************************************************************* In this section, I will list some of the enemies and all of the bosses as well as how to defeat them flawlessly. Some of you may have a better strategy and if you are kind enough, please share it with us. >^o^< =) ******************************************************************************* ----------------------------->5-A. Boss Strategies<---------------------------- ******************************************************************************* From here, I will list the Boss' attack pattern and how to avoid each one of them. These are in no particular order for now.. The strategy is effective with Sieg only. However, you can finish off the bosses easier with Arcia as she has more power than Sieg. ************************************** **a. Victor Delacroix(Stage 11 & 14)** ************************************** Attack Pattern -------------- (First Half of Tri-Energy Bar) 1. Summon zombies from hell and swords that spin around. 2. Create a magical smoke radius and then a few swords slashes. 3. Again with the magical smoke radius and then another few sword slashes. 4. Back to Step 1.. Tactics.. --------- 1. You'll notice that he always follow you, so keep an eye contact on him and try to move him into a space just a little outside of the circle. When he summons zombies at you, you can use continuous jump slashes to hit him. 2. Once he is done with Step 1, he's gonna wait a while and he will immediately come on top of you and try to push you all the way back with his magic smoke. In this case, use a jump slash and immediately run away from him. Yeah, hit-n'-run. -OR- if you are willing to sacrifice some health, you can wait until he starts the animation and then jump slash for double(maybe even triple) damage.(This is what Capcom calls a -Counter Hit-.) 3. Same here, except he wont be on top of you. He'll just move to a desired spot and do it himself. It's usually better to avoid this rather than trying to hit him. 4. He will repeat Step 1 all over again.. By the time you take out half his health(or more), he will have two new abilities. First, he can summon a bunch of Armored Zombies to attack you. Don't worry, their all organic and your sword attacks work well on them. Second, he will fly far from outside the circle and send a red wave at you. To avoid this, you need to go out of the red wave's view. It easy really. He will repeat this over and over so you don't have to worry about him doing something fancy or out of nowhere. *************************** **b. Volvor(Stage 7 & 10)** *************************** Attack Pattern -------------- (After it slams down ledge for the first time.. and yellow cores not revealed yet..) 1. Move away 2. Dive down and then up 3. Dive down and then up closer to the ledge.. 4. Slam the ledge sending a shockwave at you. 5. Sits still 6. Back to Step 1.. Sound easy, right? Yep, it is. The only nuisance is it will summon four monsters to back him up. The good side is that it will summon NO MORE than four. That's its limit. Tactics ------- So the tactics? You'll know when it slams itself onto the ledge when it pauses a little. All you have to do is jump over the shockwave. The good side is that the shockwave affects the monsters as well, sending them flying all the way down South. After the shockwave, he will sit still for a moment. This is the time to HIT his OUTER SHELL, which will take several sword combos to take some pieces down. Eventually he will fall back and repeat Step 1 all over again. Once all of the OUTER SHELL has been destroyed, you can see three yellow eye-cores. The middle one is deadlier than the other two. It WILL repeat the same steps, except now he has a new attack. After slamming the ledge, he will send lasers at you from his middle eye to wherever you go. The best way to avoid this is to go to the left space and run all the way to the right space when he starts firing at you. After that, hit any of his eyes to cause serious damage. This is his weak spot. Hitting one eye is good, but hitting two at once is much better. After that, he will repeat the pattern all over again... UPDATE: Blasphemy can wipe out this boss in no time... When Volvor is off the ledge, kick a bomb at him(whether he has armor or not) and it will cause damage to him. This is a great way to gain a speed kill on Volvor. ************************* ***c. Azrail(Stage 14)*** ************************* First of all, Azrail is one big gigantic monster who only moves up and down in the North. His attack pattern is much different from Volvor, but you should get an idea. Here are his attacks.. The Defense Side... of YOU. Meaning You Playing Defense.. A. Octa-Missile Launch ---------------------- Yep.. "Oct" meaning 8 like in Octagon(with 8 sides)! He will send 8 missiles at you. Stay out of the missiles path or Double Raid over them. Just as you thought they were gonna go off screen and never come back, you've got it half-right. Not all of the missiles will turn around and come back at you, but some will. In this case, jump over them. B. Summon 4 Zombie Soldiers --------------------------- Like Volvor, he does the same thing. You can use them to gain soul if you are low on it. That's what they're there for. He can summon NO more than 4 Zombie Soldiers... just like Volvor.. C. Tri-Laser System ------------------- Yep, "tri" meaning three. He will shoot three lasers at you, one after another. The path of the laser can be seen easily. I think you'll be smart enough to know how to avoid these, unless you we're too busy fighting the zombie soldiers. In that case, watch the ground as that can help you where the laser will come.. The Offense Side.. What You Should Do.. A. The Green Core ----------------- In the middle of Azrail's body is a green core. On easier difficulties you can just hit that core. When he floats up, jump slash it. On Hard Difficulty, it's better to let Thanatos do the work for you while you beat down the Zombie Soldiers keeping Thanatos Soul Gauge alive and full. B. Items -------- In the south, west, and east of the circle are some recovery items. Use them if you think you are about to die. So What Does It Come Down To? If he's low on health, some say that he will do his attacks a bit quicker than before. In that case, you should act quicker! Also, once you kill he will give you a lot of Phantom Life, aiding you in some way for the next battle. So you finally beat Azrail, eh? Now, you gotta fight Siela.. who mostly plays defense, but she's tougher than you think in a way. Her defense is the lowest.. which means... ************************ ***d. Siela(Stage 14)*** ************************ Siela is the easiest of the three. You might not need Thanatos if you have Blasphemy at Level 4, but on Hard difficulty, Thanatos with Assist Level 4(or at least Level 3) can really help here.. Here is what Siela has to offer.. to YOU! Your Counter Moves with Her Defense - How Can You Play Defense and Counter? A. Come Out! ------------ When she says that, she's not referring to you obviously. She has the ability to summon monsters as well, in which this case would be a Golem and some Electro-Ball shooters. Save the Ignorant Masses here, which means do NOT use it. Instead, Crimson Carnage while hitting the Golem till its death. The shooters are all weak and organic, which means one sword combo can each one of them down. Oh, and don't worry about Siela. She wont do anything UNLESS you take too long to kill the summoned creatures. In that case, she'll fly around and try to whip-shock you, which takes a hell of a lot of damage off of you! B. Oh! ------ When she says this, she is about to send a number of fire pillars at you. Where the pillars are coming from can be identified as red circles on the ground. On Easy Difficulty, just stay out of the circle. On Normal, jump up while standing between two circles. On Hard, same thing as Normal except Double Jump. C. Ha! ------ She will reveal her true self(not the black demon), and here's where her most vulnerable point is.... But WAIT! She will summon a bunch of Invisible foes. In this case, run around the circle like "Ring Around The Rosie". She'll eventually shoots a bunch of curly lasers at you, but keep running to avoid them. After that, it's back to the fire pillars again. Same tactic as -B. Oh!- After those pillars.. she will go on the opposite side of the screen and come rushing at you. Use your radar for help, as the red arrow coming at you is HER. Double Jump up(Yes, UP, which means don't go into any other direction!) Watch your radar and hit her as many times as you can. One Dark Ripper combo can take off one full energy bar(or more). After that, it's back to Step A. Come Out! Repeat the process and you should defeat her in no time. NOTE: The lesser energy she has, the more Golems she will summon in Step A, in Normal and Hard only. In this case, when there are too many Golems around, use the Ignorant Masses... **************************************** ***e. Rudo Longnagaiser(Stage 2 & 12)*** **************************************** Stats ----- Energy Bar = 2 Full Life Bars Speed = Medium Strength = High Defense = Low This is a 4-legged giant. Looks like tough work. Naw, here are his main attacks, as well as how to avoid them and counter. 1. He Loves His Sword --------------------- Sometimes he will use his sword and lay a fast chop to the ground like no tommorow. Once he has done this, he will pause for a few moments. Lock on to the boss and summon Guilt and let the 3 hit him as many times as possible. If he gets stunned, hit his front side along with Guilt as many times as possible. By the time he's back on his feet, he should lose half a energy bar. And other times he can use the sword the exact same way, except this time it's in a horizontal slash instead of the vertical one. To avoid this, simply stay away from him. 2. What's the Rush? ------------------- Sometimes he will lift his two front legs up and rush across to the other side of the screen. To avoid this, simply roll or jump out of the way. If you locked-on to him, it really helps as long as you are holding R1. And other times, he will jump into a certain position. To know where he is going, simply watch the shadows on the ground. Either way, once he lands, summon Guilt to attack him and he will lay down on his knees. Use this time to attack him along with Guilt for another half of a energy bar. 3. Flying Bombs/Summon Enemies? ------------------------------- Eventually, when you take off enough life off of him, he will summon flying bombs. Just run out of the way to avoid them. They will pause at some time and this is a indication on when they will explode. They do not have any effect on the boss. And he will summon enemies, no more than 4, to attack you. The same Blade-handed creatures you fought in the first stage. They're easy work, but you need to focus on the boss. Only kill them if you need Soul for Guilt, or some extra EXP. 4. Another Weak Spot? --------------------- Most definitely! In his upper torso is another weak spot, and only takes about 8-10% off a energy bar(if you're on a New Game), but better than nothing. Only do this when he is standing there or whenever you get an opportunity! ****************************** ***f. Maponos(Stage 5 only)*** ****************************** Maponos is one cheap boss, I'd tell you. First he has backup. Second, he has more dangerous attacks than any other boss. He's got a strength, and he also got a weakness. His strength is his backup and his counter moves, while his weakness is only his green innards only when you bust open the shell he's wearing to protect it. So here's what he does and how to avoid it.. 1. Laser Cannons ---------------- Yep, Maponos doesn't attack, so he has to find some slaves to help him beat you down. First of all the Laser Cannons will shoot lasers out criss-cross style. Watch the red lines as they will tell you where the lasers are going to come from. Use Passive Malice to snipe one by one down. 2. Outer Shell and 10 Second Counter ------------------------------------ If you get a chance, walk up to his outer shell and lay two Dark Rippers at it. Then lock on to him, summon Passive Guilt, and mash on Triangle to let them do the work. That green innard is where his weak spot is, but Guilt only has a limited time hitting it. Once he shakes his shell, it's time to unsummon the legions and prepare to JUMP!! He will send a shockwave at you. After that, two to three red circles will appear on the ground, summoning tentacles. Stay out of the circles to avoid getting slapped by the tentacles. Sometimes, instead of one slam shockwave to the ground, he will do three and then send a line toward you. When you and this line are on the same vertical space, a bunch of tentacles will come up and mash on your life bar like no tomorrow. Sometimes Maponos will do this regularly without sending shockwaves to the ground. So there you have it. If you are lucky enough, summoning Guilt to mash on it's green core will take one half of a energy bar at most per round before he sends the shockwave. Malice in Passive Mode is there for taking down the Laser Cannons. ******************* **g. Stage 8 Boss** ******************* This boss is easy as long as you have Malice. Here are his abilities and how you should react to them... 1. Lasers Are Fun ----------------- Watch him. If his head goes down a little, he is about to shoot 4 lasers at you. The lasers look like they're homing, but if you roll after each one to the left or right, you should be able to dodge it pretty easily. He will do it pretty often.. so keep an eye sight on his face. So here is his weak side. After you dodge his lasers, summon Passive Malice and mash on Triangle until one of his frontal legs go down(might take a couple tries). Now enter Sniper Mode and snipe the other frontal leg that still stuck on the wall. He will collapse. AIM in the MIDDLE, where the core is and don't stop sniping. His energy bar will go down like no tomorrow and a few turns on this will take him down. So will he let you snipe him that easily? I guess YES! Although the bugs are loose, they can't hurt you as long as you're distant from the boss. I think that was the cheesiest tactic you could do for now.. When you're much later in the game, you can do more nasty tactics. ******************************************************************************* ---------------------------->5-B. Enemy Strategies<---------------------------- ******************************************************************************* Like I said, only some of the enemies. The most troublesome, of course.. a. Axe-Wielding Zombies - These guys have auto-guard and their also metallic. To defeat this guy, you need to knock him down and keep him that way by using any explosive-type attack. Such as Blasphemy's Crimson Carnage or the last hit of Sieg's 6-hit combo Dark Ripper. b. Danus - You might wonder why Sieg isn't dealing damage with his own sword attacks. Well, only legions will be able to defeat them. Why legions? Beats me. Malice's Sniper ability is great against these Danus and can take down one in no time. c. Jenons - Most identified as Targets. Jenons generate monsters all around you which may look like he's doing it indefinitely. But he's not. It's got a limitation on things. Their weak spot is the metallic spot on their head. Use Malice's Sniper Ability -OR- kill all the monsters it generates and you'll know that they died off when you hear that noise and see them tilt over a little. d. Metal Zombies(Axe) - The regular sword-wielding metal zombies can be killed with one Ground Zero as they're running up to you. But the Axe-wielding ones are much tougher and usually requires a Crimson Carnage or Despise Lv2 to take down. ******************************************************************************* ----------------------------->5-C. Hints and Tips<----------------------------- ******************************************************************************* - Roll often to dodge enemy attacks. Most enemies are slow with their attacks giving you time to lay a counter or evade them. - Only summon legions for support when you're less than half your life left. Do NOT rely on them the whole round. Summoning legions will not only force you to walk, but your attacks will do lesser damage on enemies. Sometimes the Assist of the legion is much more useful than summoning the actual legion. - You can't win by using the same basic sword combo all over again. There is always more than one way to take out an enemy, and you should take advantage of that. - If you're low on health, use a heal potion. - If you feel Hard difficulty is too hard for you, try Normal again. Only this time try to find the fastest ways out, and then use that advantage when you're playing on Hard. Malice is great for long distance attacks and Blasphemy is great for chaining in combos. ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^Section VI. Cool Stuff^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~Something To Add To The Coolness~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------Of The Game---------------------------------- ******************************************************************************* ******************************************************************************* There's always some cool stuff in the game that I like to share with the readers and players of the game. It's either hilarious or worth trying once in a while. If you have any changes or suggestions, feel free to contact me. ******************************************************************************* ------------------------------>6-A. Cool Stuff<-------------------------------- ******************************************************************************* 1. Proof that Delacroix is a Idiot? ----------------------------------- In the end where a vision of Siela falling and Sieg holding her, Delacroix comes up and says, "Why are you sleeping, Siela?". Why did he say that when he knows Siela is dead. Maybe he knew he could be reunited with Siela and pretend that Siela is actually sleeping when she is dead? 2. What did Sieg say at the end? -------------------------------- In the end where Arcia says, "No you're not. I'm here.", Sieg walks away and turn his head around and mouths something at Arcia. What did he say? UPDATE(From Rei Balzac Kulrand, 05-22-2004): Sieg said to Arcia.. "Come with me, Arcia." 3. Less Life Means More Soul ---------------------------- When your health is falling low, you'll notice that whenever you start to hit enemies, the Phantom Soul gained by Sieg fills quicker on his Soul Meter. The more health you have, the more time it takes for the Soul Gauge meter to rise back up. Keep this in mind! I guess Capcom did this to make the game a bit easier(especially if you're concerned about how long it takes for the Thanatos Soul Gauge to rise so you can quickly rush in with his Ignorant Masses). 4. Arcia is not dead?? ---------------------- At the end of the game, Delacroix was controlling Arcia's right arm for it to aim the gun at her head. Now it *LOOKS* as if Arcia shot herself in the head. But in the next scene, only her left arm was injured and she is still ALIVE!?? How did Arcia live? Well, I came up with a couple of answers.. A. Delacroix was only controlling Arcia's right arm, and nothing else. Arcia could have moved her head back a little and prevent the bullet from tearing through her brain. The bullet went past it and hit her left arm along the process. B. Arcia got lucky. =P 5. Thanatos is less reliable than Blasphemy in many cases. ---------------------------------------------------------- This is solely my opinion. The Healing Factor isn't very reliable as you HAVE to stand still in order for it to take effect. The Ignorant Masses takes time to charge. Remember that one Ignorant Masses can mean multiple Crimson Carnages with Blasphemy already. Keep that in mind. ^_^;; 6. Thanatos Chip #9 can be obtained on Side-A. ---------------------------------------------- (From Dragon Breath on 08-14-2004 00:48 EST) Yes, that chip can be obtained on Side-A. After you bust Delacroix for the first time, you can go back to the Stage immediately and fight your way through the whole level and still battle the six- phase fight. You will then see the Thanatos Chip rise after all six phases of enemies are defeated. ******************************************************************************* -------------------------------->6-B. Links<----------------------------------- ******************************************************************************* 1. Capcom's Official Website - http://www.capcom.com/ All of Capcom's information about their games can be found here. However, this is the main page of Capcom, which leads to four different other ones depending on the territory. 2. Capcom Japan's Chaos Legion Site - http://www.capcom.co.jp/chaoslegion Official for Japanese owners. Contains information on the voice actors and other things. The site is mostly in English, and it's user friendly for those who know English and not Japanese. You can also find out the enemies names in this site. ******************************************************************************* ------------------------->6-C. Liv - Fly Information<-------------------------- ******************************************************************************* Song by Manabu Oshio Composer: Toru Minami Length: Approximately 6 minutes 30 seconds Liv - Fly is the ending theme song for Chaos Legion. In my opinion, the theme sounds better than the whole game itself. This was one of the reasons I like about Chaos Legion. Well, here goes the lyrics if you want to sing along: ------------------------------------------------------------------------------- Reaching for the sky so hard You are trying to get up From everything that's right It'll always lies in your hands Fighting for your life so hard Someday you will see the light Get ready for your life Burning your hope your strength I will fight for and fight for you I will show the world what I can do If I had the wings I will fly high then anything, anyone Fly so high, Fly so high I will prove what I can do I will not give up I won't Fly so high, Fly so high Till the day that I will die I will praise and I will fight for my life I feel alone everyday Sky of love, sky of tears Glory and sadness Everybody feels the same I've been searching through the dark If there's a light up ahead And I will meet you, on top of the holy sky I will fight and fight for you I will do anything just-for-you If I had the power to fly high then anything anyone Fly so high, Fly so high Wind is calling out your name It is giving you the strength Fly so high, Fly so high Look at yourself and try, rise now For your life, I will fly with you If you feel alone I will be there for you Take my hand, we will then reach the shining star So now, come with me now, fly with me now, I will take you, yeah There is only one sky to fly The time has come so fly to your light Fly so high, Fly so high I will prove what I can do I will not give up I won't Fly so high, Fly so high Till the day that I will die I will praise and I will fight with you Fly so high for my life I've been searching through the dark I will fight and fight for you Fly so high for my life I've been searching through the dark I will fight and fight for you ******************************************************************************* --------->6-D. Differences between JPN/USA versions of Chaos Legion<----------- ******************************************************************************* There are some differences between the Japanese and the American version of Chaos Legion. I'm pretty sure the European version is the same as the American version. Key: NTSC/UC: American version NTSC/J: Japanese version NTSC/UC NTSC/J ------- ------ - Ending theme is completely in Parts of the Ending theme are in English. Japanese. - EXP required to level up EXP required to level up legions legions is more. is less. - The game is in English. The game is in Japanese. - Voice Acting is English. Voice Acting is Japanese. - Japanese voice acting must English voice acting must be be unlocked. unlocked. - Game is supposedly harder. Game is supposedly easier. ******************************************************************************* -------------------------->6-E. My Personal Review<---------------------------- ******************************************************************************* This is pretty much the same review I wrote in GameFAQs. Introduction ------------ Ever since Devil May Cry was released, a number of gamers were thrilled to see something made up by Capcom. However, over 14 months later, its sequel was a disappointment. Chaos Legion is something you would expect to make up for the disappointment of Devil May Cry 2. It combines the elements of different games in one! This game is available for the Sony PlayStation 2 and Windows PC. Story ----- You are Sieg Warheit, who must pursue a old friend from doing certain things. The story picks up in this gothic action game later in the game. There's not much voice acting in this game(a little more than DMC1), but at least you can hear how some of the characters sound like. I would not go further in telling the story, as it will be spoiled. Gameplay -------- This game has Zero Slowdowns and 1-second load times. People who say there can't be too many AI's on screen or else there would be slowdowns on the PS2, those at Capcom who programmed this game disagrees with that. Then, shame on people who say this is a ''rip-off'' of Devil May Cry and didn't like it. This is a game made by Capcom. Did Capcom not produced/ developed Devil May Cry? This game makes up for the disappointment we've had with DMC2. You, Seig, needs some serious aiding in your quest. In order to do so, you must equip different legions to help you during your battle. This game combines DMC, Dynasty Warriors, and some RPG-type elements. Which means, you'll spent a number of hours leveling up your legions to make them as strong as possible so you can take down even the most toughest enemies without any trouble. For every level you enter, there are a number of enemies you must defeat. There's a target also. Reach the target and kill it is a win. Near the end, there is the most toughest enemy on that level, which is a boss(or bosses). So to sum it up, every level has at least one boss. The challenge compared to Devil May Cry... ------------------------------------------ This game is hard, no doubt about that. Hardcore gamers of Devil May Cry could probably wipe out half this game without any trouble at all. It doesn't mean this is as hard as DMC, but it's pretty hard. You start out with a Life Gauge and a Soul Gauge. The Soul is your Legions life, while the Life is your own. Every time you defeat enemies, you receive Soul points that will recover your legions life. You'll also receive other items as well...such as refreshments.. and such.. Graphics = Mindblowing, Sound = Average, Music = Excellent ---------------------------------------------------------- Before I get on with the graphics, which are brilliant in my POV, you need to make sure you are using a high-end video connection(S-Video or Component RGB) as a hookup for your PlayStation 2. Without it, you wont see the glory of the backgrounds, characters, and the incredible amount of detail that Capcom has put their effort in. The CG Movies are mindblowing as it can get better if Capcom keeps up with it. Most likely in the future, if there is a sequel for this game, Capcom could put the scenes in real time. The sound, however, is pretty average. But that wont keep you from hearing all the action that's going on. Also, you'll be surprised how lovely the ending theme sounds. The music, however, is a masterpiece. Most of the music you hear during the game are emotional, dramatic, and depressing. You may not notice it, but it really does sound that way(for me anyway). Controls and Camera ------------------- This is where the ''DMC rip-off'' comes in mind. The controls are as easy as Devil May Cry's. One button to lock-on, one to slash, one to summon legions, and so on.. The camera is not as bad as Devil May Cry 2's, but it does get irritating if the camera is facing you, not allowing to see what's in front of your face. I personally like the controls easy to adapt to(unlike Alien Resurrection for the PS1). The Ups and Downs ----------------- Pros: + Very Good Graphics, 10/10 + Excellent Music 10/10 + Mediocre Sound 7/10 + Great Gameplay 9/10 + Good Storyline 8/10 + Easy-to-Adapt Controls 9/10 + Good Replay 8/10 Cons: - Bad Camera 5/10 Final Rating: 82.5/10, Pretty Good. I will notch it up a point for Capcom. So 9/10. Replay = Good, Buy or Rent? = Buy --------------------------------- Most of the unlockables can be unlocked by beating the game once. Others you'll have to play on harder difficulties. You'll definitely spend more time on this than Devil May Cry 2. There's not only one playable character, there's a second you can unlock, and it's a girl! Buy this game, definitely. It only costs $29.99 at retail stores now that they made a price drop. You'll enjoy this game which lasts you for a while. If you loved Devil May Cry, you'll love Chaos Legion! ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^Section VII. Frequently Asked Questions^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~What Kind of Questions Do We~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------Always Hear People Asking?--------------------------- ******************************************************************************* ******************************************************************************* People always ask questions about a guide if they don't understand some of the information written. However, I haven't received any questions by e-mail, so I will use some of the questions the players ask in the Chaos Legion message board. ******************************************************************************* ----------------------->7-A. Frequently Asked Questions<----------------------- ******************************************************************************* 1. How do I Gain EXP faster, because I want to upgrade Thanatos?! A: Stage 10 on Side-B. Use Blasphemy and Crimson Carnage + Sword Combo your way out through the whole level. Plus you can pick up 3 EXP Gem(L)s along the way, plus a bunch of EXP Gem(S)s and (M)s. By the time you are done with the level kicking the crap out of Volvor, you should get around 10 Million EXP. Don't forget to max your health and soul before you beat Volvor. A2: Stage 7 with Ground Zero. Or basically any Stage with Metal Zombies. Ground Zero them as their heading up toward you, and you should be able to counter for 48,000 EXP per zombie. Very effective and time consuming. 2. Where is the Thanatos piece on Stage 8/11?! A: It's in the guide. Remember that you need to be on Side-B of the Stage. 3. What other guides have you wrote? A: Sony PlayStation 2 System, Terminator: Dawn of Fate(PS2), Alien vs Predator(Arcade), The Punisher(Arcade), Shadow Warrior(PC), Blood(PC, incomplete), and Bugs Bunny in Double Trouble(Genesis). 4. Can I help you with this FAQ? A: Sure thing, just try to help me with any additional info I might have missed. 5. I'm stuck in a particular game! Can you help me?! A: Although I haven't wrote any guides for the following games, I can be more than happy to help you with the following PS1 and PS2 titles..that is if you're on the lazy side to look for yourself in GameFAQs... These are the titles I still have a fresh memory on.. Capcom vs SNK 2 Chaos Legion Devil May Cry Devil May Cry 2 Fatal Frame II: Crimson Butterfly Metal Gear Solid Metal Gear Solid 2: Substance Silent Hill Silent Hill 2 Silent Hill 3 The others I'm still trying to complete and get more knowledge on.. 6. How do I get a AAA or AAA+ overall ranking?! A: To get a AAA ranking, you need to have 5 AA+ ranks and one AA rank. To get a AAA+ ranking, you need to have all the stats at AA+ rank. A2: I've heard in the message boards that if you die once, you can lose rank. Using items will reduce rank, and suffering too much or poor performance in fighting the stage and reduce rank. Try to complete the stage with masterful fighting styles and be quick. 7. (Insert Question Here!) A: (Will Input Answer Once Question is Asked In E-mail or MSN/AOL Messenger!) ******************************************************************************* --------------------------------->7-B. E-mails<-------------------------------- ******************************************************************************* 1. From herculise@hotmail.com(04-12-2004): QUESTION: "I have got all the Legions, but I can't use them. They are inactive. Only two legions are active - Malice & guilt. Can you tell me how to activate those legions?" ANSWER: At the Intermission Screen, select Player, then Legion Equip, and then you can choose which legions to equip from there. ******************************************************************************* ******************************************************************************* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^Section VIII. Credits^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~Who is Involved In Helping With~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------My Chaos Legion Guide?------------------------------ ******************************************************************************* ******************************************************************************* Yeah, you know.. who helped me out.. and even some additional credits as well! ******************************************************************************* --------------------------------->8-A. Credits<-------------------------------- ******************************************************************************* Capcom, for making such a great game! =) Director: Makoto Maeda Producer: Yoshinori Ohno Executive Producer: Yoshiki Okamoto Supervisor: Noritaka Funamizu Co-Producer: Yuichi Kobayashi Me, for writing/typing ALL of it! GameFAQs, for hosting my guides! Manubu Oshio, for singing such a great ending theme! Chaos Legion NTSC/UC Game Manual, for the story! Thanks to all who e-mailed me. You were properly credited as automatically promised. - herculise@hotmail.com - Rei Balzac Kulrand - Dragon Breath(message board) ____________ ________ _____________ ()__________() ( _______) (____________() () () () ___________() () ____________() ()__________() () ()____________) () () () () ______() ()____________ () (_______) (_____________) "PlayStation" and "DUALSHOCK" are registered trademarks and "PS2" is a trademark of Sony Computer Entertainment Inc. Sony Computer Entertainment Inc. is a registered trademark of Sony Corporation. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Copyright Sony Corporation 1995, 2000. All rights reserved. ******************************************************************************* ---------------------------->8-B. Copyright Notices<--------------------------- ******************************************************************************* Ask me for permission when you want to: - Host the guide at your site. - Take a piece of information that you want out of my guide, and give me credit for it. You can freely download this guide for your own personal use. However, any modifications will be disallowed as the original copy will always remain here at GameFAQs, written by me. Have fun. Chaos Legion FAQ Copyright TimiAzN 2004 Chaos Legion is a copyright of Capcom Entertainment, 2003. All Rights Reserved. ______ ___ _____ ______ _____ _ _ / ____) / _ \ | _ \ / ____) / ___ \ (_) _ _ (_) TM | / / (_) \ | (_) | | / / ( ) \ (_)(_) (_)(_) | | / _____ \ | ___/ | | () ( ) () (_) (_) (_) | \____ / / \ \ | | | \____ \ (___) / (_) (_) \______) (_) (_) (_) \______) \_____/ (_) (_) 2003