=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Captain Commando FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 4.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Vehicles 3. Characters 3.1 "Mummy Commando" Mack The Knife 3.2 Captain Commando 3.3 "Ninja Commando" Ginzu The Ninja 3.4 "Baby Commando" Baby Head 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ Grapple walk into enemy Run aka Dash tap a direction twice you can "rotate" your run; (hold the direction to to do this, simply rotate continue running) the joystick from the held direction to the newly desired run direction; cannot run for an unlimited time period as your run will stop by itself eventually Get Up Faster shake joystick and tap A and J rapidly after being knocked down Pick Up Object press A when on top of item Use Weapon press A after picking up only "Ninja Commando" can throw the shuriken Ride On Vehicle J near vehicle refer to vehicles section Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ++++++++++++++++ | 2.2 Vehicles | ++++++++++++++++ Green Vehicle ````````````` Grapple walk into enemy Toss Behind A Run aka Dash tap a direction twice you can "rotate" your run; (hold the direction to to do this, simply rotate continue running) the joystick from the held direction to the newly desired run direction Right Punch A Left Punch A Vehicle Jump J / f+J / b+J Get Off/Special J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Orange/Blue Vehicle ``````````````````` Run aka Dash tap a direction twice you can "rotate" your run; (hold the direction to to do this, simply rotate continue running) the joystick from the held direction to the newly desired run direction Flame/Freeze A action depends on which vehicle you pilot Vehicle Jump J / f+J / b+J Get Off/Special J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 "Mummy Commando" Mack The Knife * ******************************************************************************* Age: Unknown Profile: An alien warrior who is very cool. Birthplace: Unknown He attacks very swiftly with his two Height: 210 cm special knives which melt the enemy. Weight: 45 kg Japanese Name: Jennety Sex: Male Race: Unknown Blood Type: Blend Eye Color: Light Red Handed: Both Occupation: Unknown Basic Moves ----------- Quick Stab A Throat Cut A Quick Stab must hit the enemy for this to come out Second Cut A Throat Cut must hit the enemy for this to come out Double Blade A Second Cut must hit the enemy for this to come out Side Kick f + A Throat Cut must hit the enemy for this to come out Double Blade A Side Kick must hit the enemy for this to come out Step Throat Cut f + A Quick Stab must hit the enemy for this to come out Second Cut A Step Throat Cut must hit the enemy for this to come out Double Blade A Second Cut must hit the enemy for this to come out Side Kick f + A Step Throat Cut must hit the enemy for this to come out Double Blade A Side Kick must hit the enemy for this to come out Air Punt J, A Flip Kick u + J, A Double Dagger b/f + J, A Long Stab db/df + J, A Short Knee d + A during jump does not work out of a dash jump X Cutter Dash, A Double Dagger Dive Dash, J, A Wall Jump jump toward the wall, the wall, in this sense, is then jump + away from a literal wall (NOT the the wall edge of the screen) Double Dagger A Short Knee d + A Grapple Moves ------------- Low Stab A if move doesn't KO opponent the grapple will remain "locked" and you can perform another Low Stab or use any other grapple move listed below Easy Toss Forward f + A Easy Toss Behind u/d/b + A Mummy Wrap Spin J+A, then use joystick consumes part of your lifebar to guide move if move connects; cannot perform if you only have a sliver of life left Jump Escape J Special Move ------------ Mummy Wrap Spin J+A, then use joystick consumes part of your lifebar to guide move if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.2 Captain Commando * ******************************************************************************* Age: 26 Profile: The leader of the "Commando" team. Birthplace: America He not only has a tough body but Height: 182 cm also a sharp brain. He wears the Weight: 72 kg "Energy Glove" which discharges fire Sex: Male and electricity. Race: American Japanese Name: Captain Commando Blood Type: O Eye Color: Emerald Handed: Right Occupation: Unknown Basic Moves ----------- Power Straight A Jaw Punch A Power Straight must hit the enemy for this to come out Upper A Jaw Punch must hit the enemy for this to come out Whirlwind Kick A Upper must hit the enemy for this to come out Step Upper f + A Jaw Punch must hit the enemy for this to come out Whirlwind Kick A Step Upper must hit the enemy for this to come out Step Jaw Punch f + A Power Straight must hit the enemy for this to come out Upper A Step Jaw Punch must hit the enemy for this to come out Whirlwind Kick A Upper must hit the enemy for this to come out Step Upper f + A Step Jaw Punch must hit the enemy for this to come out Whirlwind Kick A Step Upper must hit the enemy for this to come out Air Punt J, A Flip Kick u + J, A Classic Jump Kick b/f + J, A Air Side Kick db/df + J, A Slick Elbow d + A during jump does not work out of a dash jump Flying Side Kick Dash, A Flame Thrower Dash, J, A Wall Jump jump toward the wall, the wall, in this sense, is then jump + away from a literal wall (NOT the the wall edge of the screen) Classic Jump Kick A Slick Elbow d + A Grapple Moves ------------- Low Punch A if move doesn't KO opponent the grapple will remain "locked" and you can perform another Low Punch or use any other grapple move listed below Throat Toss f + A Throat Toss Behind u/d/b + A Ground Shock J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Special Move ------------ Ground Shock J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.3 "Ninja Commando" Ginzu The Ninja * ******************************************************************************* Age: 28 Profile: A master of Ninjitsu. He is very Birthplace: Tokyo agile and can cut enemies in half Height: 179 cm with a single stroke of his sword. Weight: 60 kg Japanese Name: Sho Sex: Male Race: Japanese Blood Type: AB Eye Color: Black Handed: Right Occupation: Ninja Basic Moves ----------- Quick Slice A Reverse Slice A Fold Away A Reverse Slice must hit the enemy for this to come out Toe Trouble A Fold Away must hit the enemy for this to come out Slash Down f + A Fold Away must hit the enemy for this to come out High Kick f + A Reverse Slice must hit the enemy for this to come out Slash Down A High Kick must hit the enemy for this to come out Toe Trouble f + A High Kick must hit the enemy for this to come out Step Reverse Slice f + A Quick Slice must hit the enemy for this to come out Fold Away A Step Reverse Slice must hit the enemy for this to come out Toe Trouble A Fold Away must hit the enemy for this to come out Slash Down f + A Fold Away must hit the enemy for this to come out High Kick f + A Step Reverse Slice must hit the enemy for this to come out Slash Down A High Kick must hit the enemy for this to come out Toe Trouble f + A High Kick must hit the enemy for this to come out Frog Kick J, A Flip Kick u + J, A Stinger Kick b/f + J, A Sword Stab db/df + J, A Crunch Elbow d + A during jump does not work out of a dash jump Finishing Slice Dash, A Chop Blade Dash, J, A Wall Jump jump toward the wall, the wall, in this sense, is then jump + away from a literal wall (NOT the the wall edge of the screen) Stinger Kick A Crunch Elbow d + A Grapple Moves ------------- Face Punch A if move doesn't KO opponent the grapple will remain "locked" and you can perform another Face Punch or use any other grapple move listed below Whipping Toss f/u + A Whipping Toss Behind b + A Kick Toss d/df + A Kick Toss Behind db + A Smoke Bomb Blaster J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Special Move ------------ Smoke Bomb Blaster J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.4 "Baby Commando" Baby Head * ******************************************************************************* Age: 2 Profile: A genius baby who rides on a robot Birthplace: Lab of his own creation. His robot is Height: 57 cm not only powerful but also agile. Weight: 9 kg Japanese Name: Hoover Sex: Male Race: American Blood Type: A Eye Color: Dark Blue Handed: Left Occupation: Baby Basic Moves ----------- Low Fist A Duck Uppercut A Low Fist must hit the enemy for this to come out Rising Kick A Duck Uppercut must hit the enemy for this to come out Stretch Punch A Rising Kick must hit the enemy for this to come out Gut Punch f + A Rising Kick must hit the enemy for this to come out Twirl Snap f + A Duck Uppercut must hit the enemy for this to come out Gut Punch A Twirl Snap must hit the enemy for this to come out Twirl Punch f + A Twirl Snap must hit the enemy for this to come out Step Duck Uppercut f + A Low Fist must hit the enemy for this to come out Rising Kick A Step Duck Uppercut must hit the enemy for this to come out Stretch Punch A Rising Kick must hit the enemy for this to come out Gut Punch f + A Rising Kick must hit the enemy for this to come out Twirl Snap f + A Step Duck Uppercut must hit the enemy for this to come out Gut Punch A Twirl Snap must hit the enemy for this to come out Twirl Punch f + A Twirl Snap must hit the enemy for this to come out Air Punt J, A Dropkick b/f + J, A Advancing Punt db/df + J, A Metal Bruiser d + A during jump does not work out of a dash jump Rotating Punch Dash, A Elbow Drop Dash, J, A Wall Jump jump toward the wall, the wall, in this sense, is then jump + away from a literal wall (NOT the the wall edge of the screen) Dropkick A Metal Bruiser d + A Grapple Moves ------------- Knee Strike A if move doesn't KO opponent the grapple will remain "locked" and you can perform another Knee Strike or use any other grapple move listed below Up And Over f + A Up And Over Behind u/d/b + A Armor Explosion J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jumping Grapple J Tiger Bomb A Special Move ------------ Armor Explosion J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Capcom -Gamefaqs -BigDarsh (thestandingfierce@gmail.com) for vehicle section, missing Ninja Commando throw, correction on d + A jump attacks, Japanese names and much more! -And me for writing this FAQ