Beatmania IIDX 10th Style General FAQ Version 0.8 Written 1/15/06 Written by Thunderbird ******************************************************************************* Copyright Notice ******************************************************************************* This FAQ is copyright ? 2006 by Sean Taylor. This FAQ is merely intended to assist you, the reader, with tips for playing Beatmania IIDX 10th Style for the Playstation 2 computer entertainment system. You may not modify this FAQ and then post it as your original work. You may not use this FAQ for money making purposes (this includes running ads on the same page as this FAQ). If this FAQ is posted on your site, it may not be placed in an area that requires a special membership (paid or otherwise) to access. ******************************************************************************* Copyright Notice ******************************************************************************* Table of Contents 1. Introduction 2. Version History 3. How To Play 4. Arcade Mode 5. Beginner Mode 6. Free Mode 7. Modifiers 8. Song List and Information 9. Expert Courses 10. Class Mode 11. Unlocks 12. Scoring System 13. Cleaning Your Controller 14. Additional Frequently Asked Questions 15. Contact Me 16. Credits 17. Conclusion 1. Introduction Welcome to my Beatmania IIDX 9th Style FAQ. There are several similarities between this and my previous IIDX FAQs, simply because there's a lot of similarities between the games, and the series itself. Though 9th saw some pretty big changes as well. 2. Version History Version 0.8 Initial version of the FAQ. Most everything filled out, only exceptions are the song list and the last two Double Play class courses. 3. How to Play IIDX is said to have the steepest learning curve in the Bemani series. The basic gameplay involves hitting keys on the IIDX controller and turning a turntable. However, as the songs get harder, the note sequences get varied quite well. In order to pass under normal conditions, you must end a song with 80% or higher. However, you cannot be failed out at any time unless you hold Start down for 3-4 seconds. 4. Arcade Mode This is the basic mode of IIDX. When you hit a key with this selected, you will see two sets of options. The first determines how many are playing, 1 or 2. The second depends on the answer to the previous option. If playing with one, you will have three options: Normal, Double, or Double Battle. Normal is standard 1P play. Double requires two controllers and has one person play both. Double Battle is the same as Double, but the normal 1P patterns are on both sides. Quite a challenge, but no records are kept for it. Like previous styles, there is an opportunity to play more than 3 songs per round in arcade mode. The requirement to earn an Extra Stage varies with the difficulty of the song you are playing on. They are as follows: 6 star or higher: Clear. 5 star: Finish with 100%. 4 star: Full Combo the song. Extra Stage cannot be obtained while playing Light 7 (so it is impossible to earn it for a 1, 2 or 3 star song, as there are no songs on 10th of those difficulties). Also, 1st Samurai and One More Lovely are absent from the arcade mode playlist. These are the special Extra Stage songs. To get 1st Samurai, you must get a DJ level of A or higher on an 8 star song played on Another mode. Hard must be turned on. If you meet these conditions, 1st Samurai Another will be selected as your song (it can be changed, however). Play this on Hard Mode, get an A or better, and One More Lovely Another will be started after the results screen with no opportunity to change modifiers. You will know if you met the requirements if a special picture shows up as your results screen. Both of these are also gallery pictures. 5. Beginner Mode This mode is to learn IIDX. When you first enter it, a robot will give you tips (in Japanese, naturally, so just skip this section if you don't understand it). You must pick a level to play on. After doing this and reading (or not reading) the information, you will get the songlist for songs of the difficulty (and below) you've chosen. Play proceeds as normal. Double play and 2P play are not available. There are two songs with Double Beginner charts, but they can't be played here. Note: Modifiers cannot be chosen when Level 1 is selected. 6. Free Mode If you don't like the dead time between rounds of Arcade Mode, you'll probably spend nearly all your time here. All songs available to you are here (there are 3 unlocks which do not initially appear), so just pick one and start playing. When you first enter Free Mode, you'll see a menu with options. First option is who's playing. If you are playing Double, you can pick 1P or 2P Only, or 1P & 2P. Auto options are available as well. Second line is your game modifier (6th and earlier allowed you to pick your song modifiers here as well, but 7th and 8th do not), Normal, Battle or Double. Normal cancels out the other two. Battle gives two players the standard Single notechart for the song and pits them against each other (choosing Battle will cause 1P & 2P to become automatically selected if 1P or 2P Only is selected). At the end of the song, the player with the better score will be declared the winner. Normal with 2 players gives the Double notechart with each player taking their respective side of it. And finally, hit Start to begin your session. You will get the initial menu with All Music, New Music, Old Music, and a plethora of other display categories. The first special set is for songs of a particular difficulty rating. Choose one of them to display the songs with that rating. If you change between Light 7, 7 Keys and Another, the list will update to reflect what it should be at that level (though since Anothers show the 7K rating, changing between 7K and A will not have much of an effect). The second set of display options are songs starting with a specific letter. Anything starting with a number (5.1.1, 5.8.8, 1st Samurai) or written in Japanese lettering will be listed under Others. The third set of display options will be by what grade you got on the songs. The fourth set of sorting options is No Play, No Clear, and No Clear (Hard). If any of these are empty, the light next to the sorting category will be lit. The last set of display options is the two Favorites folders, which are individually customizable. The last button is for Settings, which controls what shows up. You can remove sorting categories from the list, except for All Music. You can also edit the contents of the two Favorites folders (which are initially empty). You can also choose to sort the main list alphabetically, by play count, by difficulty (the default), and by miss count (number of noncombo notes). You can also clear existing records from here. After you're done messing with any settings you want to, select your display category, pick a song and start playing. 7. Modifiers There are 7 different modifier sets that can be chosen. You can choose modifiers in two ways: Arcade style, or Home Version style. Go to the Options menu, and select Extra Settings to change this. Push the Start button on any screen to open the modifier list. Note: The modifiers can be set for both sides individually, if enabled in the Options. The sides in Double can also be set individually, though options affecting the lifebar (Easy/Hard) apply universally. Group 1: Random: Notes are shuffled, but maintain similar patterns. In Double Play each controller is randomized separately. Mirror: Notes are mirrored. In Double Play, the controllers are mirrored individually. Random+Mirror: Same as Random in Single and Double. Don't know why this combination is possible, as it's pointless. S-Random: This one must be unlocked. The individual note lines are individually randomized (for those of you who have played In The Groove, this option is similar to ITG's Blender option). Using this will cause records to remain unaltered. This can also be grouped with Mirror (again, rather pointless). S-Random, Random and Mirror all have a + mode that will include the turntable in the modifications. Random+ and Mirror+ are available from the start, S-Random+ is unlocked with S-Random. To select the + option, select the combination of modifiers from this group as desired, then hold down the key until it turns red. Using the + option will cause records to remain unaltered. Group 2: Easy: Groove Gauge decreases less with each Bad/Poor, and gains more with note hits. Hard: Each Bad/Poor will remove 10% from the Groove Gauge. Note hits increase the gauge at a normal rate. The 80% pass restriction is removed (can pass with any percentage), but if 0% is reached, autofail takes effect. (Note that 0% cannot be attained in normal play mode, the gauge bottoms out at 2%) Note that Easy and Hard will affect your Clear status this time around. The order of clear display is Play (failed), Easy Clear, Clear, then Hard Clear. Group 3: Autoscratch: Can be set to one or both sides in Versus/Battle/Double. Turntable notes (called scratches) do not need to be hit. Using this mode will cause the Records to remain unaltered. 5-Key: This is the 5-Key mode from previous styles. The right two key columns are placed on Autoplay, and do not have to be hit. Using this will cause records to remain unaltered. Note that unlike previous styles, since this is now a modifier, Light and Another charts can be played on 5-Key. This option is locked on if you have told the game you are using a 5-Key controller. Group 4: Battle: In 2P Mode, enabling this will give both sides the Single notes. At the end of the song, the two players are compared by Expert Score, and the player scoring higher is deemed the winner. This must be chosen before you start your game. Enabling this in Double Play mode will have the same effects, but no scorekeeping will be in effect. Group 5: Double: One player plays with 2 controllers. This must be chosen before you start your game. Group 6: Hidden: Notes disappear before reaching the bottom. Sudden: Notes appear about halfway down the screen. Hidden+Sudden: Notes are only visible for a short time near the center of the screen. Group 7: Hi-Speed: Alter the speed of the song. Normal Speed, or HS0.5-4 can be chosen. In Free Mode, Hi-Speed settings can be saved for each individual song. Go to Options Mode and look at Extra Settings to turn this on or off. Double and Single Hi-Speed settings are saved separately. The Hi-Speed settings are adjusted in increments of 0.5. Unlike the previous two styles, there are no songs using special Hi-Speed settings. In Class Mode the modifier menu operates in a special way. Hi-Speed modifiers are the only ones that can be chosen, but they can be chosen individually for each song. If the Hi-Speed option is set to Each Music, these are read from your saved settings, and saved back if changed. 8. Song List and Information Note: Songs will be shown as they appear on the songlist selection. 1st Samurai Artist: sampling masters MEGA BPM: 175-200 Genre: お江戸テクノ Light 7: 5 stars, 546 notes 7 Keys: 8 stars, 1016 notes Another(7): 1383 notes Light 14: 7 stars, 729 notes 14 Keys: 8 stars, 1016 notes Another(14): 1455 notes 5.1.1 Artist: dj nagureo BPM: 101 Genre: Piano Ambient Light 7: 1 star, 99 notes 7 Keys: 6 stars, 511 notes Another(7): 789 notes Light 14: 1 star, 99 notes 14 Keys: 6 stars, 511 notes Another(14): 796 notes Note that these are the charts from IIDX Happy Sky. The Light 7/14 are what the 7/14 Key used to be, and the 7/14 Key patterns are new. 5.8.8 Artist: dj nagureo BPM: 95 Genre: Piano Ambient Light 7: 2 stars, 223 notes 7 Keys: 4 stars, 400 notes Another(7): 534 notes Light 14: 1 star, 223 notes 14 Keys: 4 stars, 400 notes Another(14): 534 notes A-Jax (3-Way Mix) Artist: Mr.T BPM: 62-224 Genre: Game Music Light 7: 4 stars, 428 notes 7 Keys: 7 stars, 680 notes Another(7): 1066 notes Light 14: 4 stars, 428 notes 14 Keys: 7 stars, 680 notes Another(14): 1066 notes Note: The BPM is only at 62 for the first few seconds of the song, then it quickly speeds up to 224. It halves at one point during the song before speeding back up to full speed later. Acid Vision Artist: L.E.D. BPM: 182 Genre: Liquid Funk Light 7: 6 stars, 573 notes 7 Keys: 8 stars, 845 notes Another(7): 934 notes Light 14: 5 stars, 572 notes 14 Keys: 7 stars, 837 notes Another(14): 933 notes Alien Temple Artist: Pink Pong BPM: 145 Genre: Psychedelic Trance Light 7: 5 stars, 505 notes 7 Keys: 7 stars, 839 notes Another(7): 1021 notes Light 14: 5 stars, 649 notes 14 Keys: 7 stars, 954 notes Another(14): 1084 notes Astral Voyage Artist: EeL BPM: 136 Genre: Dream Techno Light 7: 5 stars, 510 notes 7 Keys: 6 stars, 727 notes Another(7): 971 notes Light 14: 5 stars, 523 notes 14 Keys: 7 stars, 731 notes Another(14): 1087 notes Attitude Artist: Y&Co. BPM: 145 Genre: Trance Light 7: 5 stars, 527 notes 7 Keys: 7 stars, 721 notes Another(7): 881 notes Light 14: 5 stars, 578 notes 14 Keys: 6 stars, 707 notes Another(14): 881 notes Baby Love Artist: Noria BPM: 160 Genre: Italo Pop Light 7: 6 stars 7 Keys: 7 stars Another(7): Light 14: 6 stars 14 Keys: 7 stars Another(14): Back Into the Light Artist: Sota Fujimori BPM: 144 Genre: 2Step Pop Trance Light 7: 6 stars 7 Keys: 7 stars Another(7): Light 14: 6 stars 14 Keys: 8 stars Another(14): Boundary Artist: Sparker BPM: 160 Genre: Rococo Tek Light 7: 4 stars 7 Keys: 8 stars Another(7): Light 14: 6 stars 14 Keys: 8 stars Another(14): Burning Heat! (Full Option Mix) Artist: Mr.T with Motokai F. BPM: 166 Genre: 12 Beat Light 7: 3 stars, 361 notes 7 Keys: 5 stars, 494 notes Another(7): Yes, 755 notes Light 14: 4 stars, 359 notes 14 Keys: 5 stars, 456 notes Another(14): 799 notes Carry On Night (English Version) Artist: platoniX (Euro Style) BPM: 158 Genre: Eurobeat Light 7: 5 stars 7 Keys: 7 stars Another(7): Light 14: 5 stars 14 Keys: 7 stars Another(14): Changes Artist: TaQ BPM: 155 Genre: Psychedelic Trance Light 7: 6 stars 7 Keys: 8 stars Light 14: 7 stars 14 Keys: 8 stars This is the only song new to 10th Style without an Another(7). The other song in the game without an Another(7) is Gravity. Colors (Radio Edit) Artist: dj TAKA BPM: 150 Genre: Trance Light 7: 6 stars, 751 notes 7 Keys: 8 stars, 1011 notes Another(7): 1258 notes Light 14: 6 stars, 714 notes 14 Keys: 7 stars, 1099 notes Another(14): 1255 notes Cosmic Raise Artist: Toshiji Katoh BPM: 129 Genre: Electronica Light 7: 3 stars, 381 notes 7 Keys: 6 stars Another(7): Light 14: 3 stars 14 Keys: 6 stars Daisuke Artist: Y&Co. BPM: 157 Genre: Eurobeat Light 7: 6 stars 7 Keys: 7 stars Another(7): Light 14: 5 stars 14 Keys: 7 stars Another(14): Debtty Daddy Artist: sampling masters MEGA BPM: 155 Genre: Ethno Hardcore Light 7: 5 stars 7 Keys: 8 stars Another(7): Light 14: 5 stars 14 Keys: 8 stars Desolation Artist: Mr.T BPM: 72 Genre: Piano Ballade Light 7: 2 stars, 245 notes 7 Keys: 4 stars Another(7): Light 14: 3 stars 14 Keys: 4 stars DoLL Artist: TЁЯRA BPM: 170 Genre: Hyper J-Pop Four Light 7: 4 stars 7 Keys: 6 stars Another(7): Light 14: 5 stars 14 Keys: 6 stars Another(14): Don't Forget Artist: 中山結衣 BPM: 160 Genre: J-Pop Light 7: 4 stars, 422 notes 7 Keys: 5 stars, 587 notes Another(7): 826 notes Light 14: 4 stars, 422 notes 14 Keys: 6 stars, 587 notes Another(14): 817 notes 9. Expert Courses Courses are listed with their songs and difficulties under the 7 Keys and 14 Keys difficulties. If Light 14 is next to an entry, it is on Light for Double Play only. If Another is next to an entry, it is on Another for both Single and Double Play (unless the A14 chart is absent). 1. Instrumental 5.8.8 desolation Freezing atmosphere scherzo Cosmic Raise 2. Trance Smell Like This (Light 14) Hi School Dream (Light 14) Back Into the Light (Light 14) Changes pandora 3. Rise Carry on Night (English Version) Daisuke 雪月花 rainbow rainbow No.13 4. J Don't forget 一途な恋 (Hyper J-Euro Mix) どんなときも。 Choo Choo Train (dnb mix) Jam 5. Queen Platonic-XXX (Light 14) DoLL Shooting Star (Light 14) Baby Love Lucy 6. Variety Gradius -Full Speed- R2 Low Boundary Debtty Daddy 7. Club Ready to Rockit Blues No Doubt Get Loud Drop on the Floor Score Feedback (Light 14) 8. Techno Astral Voyage Space Fight Limited 1st Samurai Innocent Walls 9. Trance2 システムロマンス Rise'n Beauty Love is Eternity Alien Temple Ghost Revival 10. Reserved Feel It EXE A-Jax (3-Way Mix) High Narcissus at Oasis 11. Riyu&Noria Glorius Days Love Shine Silvia Drive Shooting Star Baby Love 12. Taka Gradiusic Cyber Reincarnation V Colors (radio edit) pandora 13. Mr.T Burning Heat! (Full Option Mix) fly through the night Zero-One xenon EXE 14. sampling masters rottel-da-sun one or eight rottel-the-Mercury Debtty Daddy 1st Samurai 15. Y&Co. Shakin' 31 Score Smell Like This Attitude Monkey Dance 16. ConSolidated jelly kiss -Midihead's Smack Mix- Ixion Acid Vision satellite020712 from 'CODED ARMS' Hype the Core 17. King 雪月花 (Another) 1st Samurai (Another) One More Lovely (Another) rainbow rainbow (Another) No.13 (Another) 10. Class Mode This mode essentially measures your skill level for IIDX. There are 17 courses (15 for Double Play mode) consisting of 4 songs each (3 for Double Play mode). As you progress up the chain, the courses get steadily harder. Single Play courses 7-kyu 5.1.1 L7 No Doubt Get Loud Beginner 泰東ノ翠霞 L7 5.8.8 L7 6-kyu desolation L7 Astral Voyage Beginner Love Shine Beginner Let's run Beginner 5-kyu Glorius Days L7 Choo Choo Train Beginner Burning Heat L7 どんなときも。 L7 4-kyu 5.8.8 7K Narcissus At Oasis L7 システムロマンス L7 Hitch Hiker 7K 3-kyu Think of Me 7K Strong Woman feat.DABO 7K Reincarnation 7K Glorius Days 7K 2-kyu sometime 7K Ready to Rockit Blues 7K No Doubt Get Loud 7K Burning Heat 7K 1-kyu Don't forget 7K Prince on a Star 7K quasar L7 Gradiusic Cyber 7K 1-dan Freezing Atmosphere 7K satellite020712 L7 どんなときも。 7K DoLL 7K 2-dan Jam 7K Gradius -Full Speed- 7K Hi School Dream 7K Platonic-XXX 7K 3-dan システムロマンス 7K jelly kiss -Midihead's Smack Mix- 7K rottel-da-sun 7K Baby Love 7K 4-dan Carry on Night 7K pandora 7K Daisuke 7K Feedback 7K 5-dan traces 7K Ixion 7K Shooting Star 7K Changes 7K 6-dan Love Is Eternity 7K Colors (radio edit) 7K Lucy 7K Hype the Core 7K 7-dan V 7K High 7K Score Another 1st Samurai 7K 8-dan 雪月花 7K No.13 7K Daisuke Another rainbow rainbow Another 9-dan satellite020712 Another Innocent Walls Another Debtty Daddy Another 1st Samurai Another 10-dan Colors (radio edit) Another Hype the Core Another No.13 Another One More Lovely Another Double Play Courses 5-kyu 5.1.1 L14 desolation L14 5.8.8 L14 4-kyu scherzo L14 Limited L14 Let's run L14 3-kyu システムロマンス L14 5.8.8 14K Narcissus at Oasis L14 2-kyu どんなときも。 L14 Ready to Rockit Blues L14 Don't forget L14 1-kyu One More Lovely L14 Lucy L14 Choo Choo Train L14 1-dan Carry on Night L14 Strong Woman feat.DABO 14K No Doubt Get Loud 14K 2-dan Hitch Hiker 14K Feel It L14 Daisuke L14 3-dan Cosmic Raise 14K 5.1.1 14K Don't forget 14K 4-dan DoLL 14K Glorius Days 14K Gradius -Full Speed- 14K 5-dan Drop on the floor 14K Shakin' 31 14K Baby Love 14K 6-dan Low 14K Platonic-XXX 14K EXE 14K 7-dan Debtty Daddy 14K High 14K Attitude A14 8-dan Colors (radio edit) 14K Feedback 14K No.13 14K 11. Unlocks Song Unlocks To unlock Under the Sky, clear Arcade Mode, Expert Mode, or Class Mode 3 times. Clear it twice more to unlock Lesson 5. Gallery Pictures Some pictures come in monochrome versions. You must obtain the monochrome version before getting the full color one. Once the monochrome picture is obtained, the full color one will show randomly (exact chance unknown). Once both versions are obtained, you can switch between them in the Gallery section by pressing Start. 1-3: AAA a song (random selection of these three) 4-5: AA a song (Random selection of these two) 6: A a song These next 7 are the daily pictures. To get them, you must finish an Expert Course with a full bar on the day indicated. The game will use your PS2 timezone settings to figure out what day it is in Japan and give you the appropriate picture. Thus, the directions for these will indicate the actual day you'd get the picture. 7: Sunday 8: Monday 9: Tuesday 10: Wednesday 11: Thursday 12: Friday 13: Saturday These next 6 pictures come from Expert and Class mode. To get them, finish a song in the percentage range for your bar. These come in full color only. 14: 2-18% 15: 20-38% 16: 40-58% 17: 60-78% 18: 80-98% 19: 100% 20: Clear an 8 star song on Another with Hard enabled and get at least an A on your final stage in Arcade Mode to get this picture and enable 1st Samurai to be played as your Extra Stage. 21: Clear 1st Samurai Another with Hard enabled and get at least an A on your Extra Stage on Arcade Mode to get this picture and play One More Lovely Another. Be warned that you will get no opportunity to change modifiers (though the songs both max out at 200BPM this time, so this isn't much of a problem). 22: Clear SP 7-kyu 23: Clear SP 6-kyu 24: Clear SP 5-kyu 25: Clear SP 4-kyu 26: Clear SP 3-kyu 27: Clear SP 2-kyu 28: Clear SP 1-kyu 29: Clear DP 5-kyu 30: Clear DP 4-kyu 31: Clear DP 3-kyu 32: Clear DP 2-kyu 33: Clear DP 1-kyu These next 10 pictures can be cleared as either the SP or the DP course. 34: Clear 1-dan 35: Clear 2-dan 36: Clear 3-dan 37: Clear 4-dan 38: Clear 5-dan 39: Clear 6-dan 40: Clear 7-dan 41: Clear 8-dan 42: Clear 9-dan 43: Clear 10-dan 44: Fail a SP dan course 45: Fail a DP dan course 46: Fail a song in Expert Mode or Class Mode 47: Fail a song in Arcade Mode or Free Mode 48: Obtain an IR password for a default course. 49: Obtain an IR password for an unlockable course (Except King) 50: Obtain an IR password for the King course. 51: Obtain a Dan Mode password 52: Obtain the above 4 pictures There is a big gallery picture in the lower right corner of the Gallery screen. The full picture itself is the 10th Style cover. Characters are slowly added to this picture for every 50 DJ points you earn. To unlock courses, simply obtain an IR password on any available course. Each course can only be used to unlock one other course. The backside courses unlock in numerical order. 12. Scoring System Flashing Greats are worth more than Greats. Each song is worth 200,000 points maximum. You can gain the following bonuses: Border Bonus: Finish a song with your groove gauge at 80% in normal mode for a bonus of 5730. Great Bonus: Finish a song with all Greats or better (Poors resulting from extra note hits don't count) for a bonus of 3110. Flashing Great Bonus: Finish a song with all flashing Greats or better (Poors resulting from extra note hits are excluded) for a bonus of 4620. Great+Border Bonus: Achieve both the Great and Border bonus for 11900 points. Note that this isn't a straight addition of the two above bonuses. Flashing Great+Border Bonus: Achieve both the Flashing Great and Border bonuses (very difficult) for 19900 points. No bonuses are possible when playing in Expert Mode, as the scoring is different. The Great Bonuses can be applied in Class Mode, however, but the Border Bonus cannot be earned due to the different lifebar. Also, if you are using EX score view instead of the standard score view, you cannot earn any bonus (not that it matters much since Free Mode is the only place where it can be used). EX Score: This is used to determine your DJ level, and for records. Flashing Greats are worth two points, Greats are worth 1, all other judgements are worth 0. Grading System: The IIDX grading system is standard to the series, for the styles that give you grades. While 9th Style will display your grade automatically, you can use this information to figure out how many more EX points you need to get a higher grade, or the grade you would have gotten on an older style that doesn't use grades (such as 3rd Style). To gain an AAA, you need 8/9 of the total possible EX points. AA needs 7/9, A needs 6/9 and so on down the line. The lowest grade with a requirement, E, needs 2/9 of the EX points, if you are lower than this, you will receive an F. 13. Cleaning Your Controller This section only applies to the official Konami IIDX controller. The official IIDX controller is designed to be taken apart. Separate the main key unit from the controller by pressing the eject button underneath the controller and pulling the key unit away. Turn the unit upside down and remove the 6 screws. They are all the same, so don't worry about mixing them up. Remove the underside of the controller, then take out the two screws connecting the PCB to the buttons. They are differently colored from the 6 you removed earlier. Take the PCB out carefully (note that it only goes on in one direction). Make sure the unit is still upside down or the main keys will go flying. Remove the rubber from each of the keys (the rubber attached to the Start and Select buttons is a little different, and cannot be put on the main keys). Remove the keys themselves, and clean around the sides. Afterwards, put the keys back in, attach the rubber (make sure the keys all sink into their slots). Attach the PCB (if you're putting it on incorrectly, you won't be able to see all 6 screw attachment holes. If this is the case, reverse it), then use the two silver colored screws to screw it down. Place the black bottom onto the unit (make sure you can see the 6 screw holes, reverse it if you can't) and then reattach it. Slide it back into the main unit. 14. Additional Frequently Asked Questions This section is for information that doesn't really fit in any other section. Q: The game won't let me take off the 5-Keys option, or play Class or Training modes! A: The game thinks you have a 5-Key controller. This option is set when you start the game without system data available. If you initially set either controller to Original 5 Keys, you will need to go into the options and either set both to Original 7 Keys (only if you have a 7 Key IIDX controller) or DualShock 2. Note: If only one side has the 5-Key controller specified, Class and Training won't be open, but the side with Original 7 Keys/DualShock 2 selected can toggle the 5 Key modifier at will. Q: I'm left handed. Is there any way to switch the controller around so I can hit the keys with my left hand and use the scratch with my right? A: Sure, at least with a Konami IIDX controller. The key unit is separable from the main unit. Underneath the controller, find a button, and push it to be able to remove the key unit. Take the unit out, remove the protective cover that's on the right side of the unit, and move it to the connector on the left side. Flip the key unit around so that the newly opened connector will slide into the main unit's connector. After you've done this, you will be able to play with the controller switched around from the normal configuration. With the default options, this will appear exactly like Player 2's side does, but you can change this if you like in the Options menu. If you are using a Rave Discman controller, simply rotate the two sides of it. I do not know how this works with a Konami Arcade Style Controller, and I'm not about to dump $430 on one to find out either. Q: I'm looking for a particular song on the game song list, but I don't see it! Where'd it go? A: You are either on Another(7) or Another(14) mode. When either of these is selected, the game removes songs that don't have them from the list. Press Select to switch out, and the songs will reappear. 15. Contact Me If you have a question that's not answered by this FAQ, feel free to email me at the email address specified in my contributor profile. Please include "IIDX 10th Style FAQ" in your subject. Failure to follow these directions will result in the email either not reaching me (for an invalid email address) or the email being deleted (wrong subject, or asking a question that's already in the FAQ). Continuous sending of email regarding something (especially when it's breaking the rules I've laid out here) will result in your email address being blocked. 16. Credits Notecounts and BPM data obtained from VJ Army (www.vjarmy.com/iidx). 17. Conclusion I'd like to thank Konami for making IIDX 10th Style and keeping the IIDX series alive on the PS2 (my only way to play due to having no reasonable access to an arcade machine).