Gundam Battle Assault 3 Featuring Gundam Seed Faq/Moveslist v1.0 __________________________________________________ ************************************************** Legal Stuff Faq created by RadioNinja GoldenVulf@hotmail Copyright 2004 This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. __________________________________________________ ************************************************** 07/05/06 - v1.1 - Added a missing combo for Wing Zero Added special move for Tallgeese 3 Added "Support" Fire in Basic Moves Added information on "Upgrade Mode" in Basic Moves 12/15/04 - v1.0 - Current and Complete 12/14/04 - v0.5 - First version of this FAQ (v.05) Special move names, when not found in the manual, I made up. Hope you don't mind. __________________________________________________ ************************************************** I. Legend / Basic Moves II. Mobile Suits- Special Moves, Abilities, Combos 01. STRIKE GUNDAM 02. AILE STRIKE GUNDAM 03. SWORD STRIKE GUNDAM 04. LAUNCHER STRIKE GUNDAM 05. AEGIS GUNDAM 06. DUEL GUNDAM 07. DUEL GUNDAM ASSAULT SHROUD 08. BLITZ GUNDAM 09. BUSTER GUNDAM 10. FREEDOM GUNDAM 11. JUSTICE GUNDAM 12. CALAMITY GUNDAM 13. FORBIDDEN GUNDAM 14. RAIDER GUNDAM 15. PROVIDENCE GUNDAM 16. STRIKE ROUGE 17. M1 ASTRAY (Asagi) 18. M1 ASTRAY (Juri) 19. M1 ASTRAY (Mayura) 20. STRIKE DAGGER 21. GINN 22. GINN (Miguel) 23. CGUE 24. BuCUE / A 25. BuCUE / B 26. LaGOWE 27. ZnO 28. DINN 29. GuAIZ 30. WING GUNDAM ZERO CUSTOM 31. BURNING GUNDAM 32. TALLGEESE III 33. MASTER GUNDAM III. Credits __________________________________________________ ************************************************** I. Legend / Basic Moves Whenever "enemy" is used, it is referring to the enemy you are currently targetting. Forward, Towards enemy- f Back, Away from enemy- b up, towards horizon- u down, away from horizon- d Heavy attack- HA Light attack- la Can use Light or Heavy- HA/la Fire / Long Range- Fire Any use of Fire consumes energy Jump- J Special Ability, by default L2 trigger Change target/tag out, by default L1 trigger Block, by default R1 trigger, or press back Special move motions: motion: Quarter circle forward down, down forward, forward- qcf motion: Quarter circle back down, down back, back- qcb motion: forward, down, forward- fdf motion: back, down, back- bdb motion: half circle forward back, down, forward- hcf motion: half circle back forward, down, back- hcb motion: up, down / down, up- up, down / down, up push both these together + perform in order , Can also be done in air- (AIR) Grab / Throw / pick up object- la+HA (AIR) Ultimate Attack- qcf, la+HA Dual Hyper Attack, with partner- qcf, qcf, Fire Launches you into a first person shooter screen with crosshairs for player 1 and 2, the more hits you and your partner make, the more damage the enemy takes. Support Fire- qcb, Fire When fighting more than 1 opponent, in 2 vs 2 versus for example, this attack fires a range attack at the enemy you are not locked-on to. This is useful for when your ally is being thrashed by an enemy combo, or you want to add some damage to your friend's attack without switching targets. JUMPING and DASHING: Any use of J other than a low jump consumes energy Air dashes consume energy, and can be done repeatedly Air dashes can be performed at any time after a Boost Jump or boost dash. low jump- tap J Boost jump- press J a little longer, or during a jump hover- hold J after Boost Jump Boost forward- qcf, J Boost down and forward- qcf, J after high jump or during hover boost forward, then hover- qcf, j (keep holding J) Dash foward- f,f Dash back- b,b Dash up- u,u Dash down- d,d Recover Boost Jump- J after being thrown or knocked down Recover before you hit the ground to avoid the fall damage. WARNING - depletes ENTIRE energy bar! Some mobile suits have a special ability that gives them infinite energy for a short amount of time. During this time Recover boost jumps will not deplete energy. Dinn and Wing Zero have this ability. Ability Upgrade Mode: Pressing the select button puts you into ability upgrade mode, you must put in a pattern of the four face buttons. The button combinations are chosen from a list, there are not an infinite variety of combinations, just a few variations. The first upgrade makes your Heavy attacks cause more hits/do more damage. The second one makes your range attacks larger and more powerful. The third one causes your boosts to use less of your energy,and the boost recovery will no longer cause you to automatically overheat. The fourth and each subsequent one will slighlty recover health/armor. In the survival mode, when you advance to the next opponent, instead of all your upgrades being void, you will only lose 1 level. So as long as you can end each fight at upgrade level 4 or above, you can start the next one powered up. __________________________________________________ ************************************************** II. Mobile Suits- Special Moves, Abilities I don't have all the combo's listed for every suit, almost every combo can have a special move used somewhere during it, it would take too long to list all possible variations, and then you have combos starting with jump attacks or with stuns in them. Find out variations on your own, it's part of the fun. __________________________________________________ 01. Strike Gundam Armor type: 50% BA, 50% AMR Ability type: Power-Up Short Range Attack Special Moves Knife Driver qcf, HA (AIR) Knife Rush qcb, HA Knife Uppercut fdf, HA Hard Thrust (Stun) b+HA Knife Spin Air Only d+HA Ultimate: Hyper Knife Strike - Very close range Combos: HA, u+HA, f+HA d+HA, b+HA, f+HA la, la, HA Air Combo la, la, la Air Combo HA, d+HA, f+HA __________________________________________________ 02. Aile Strike Gundam Armor type: 50% BA, 50% AMR Ability type: Overdrive Thrusters Special Moves Saber Wave qcf, HA (AIR) Saber Rush qcb, HA Saber Hurricane fdf, HA Saber Dive Air only d+HA Sommersault Kick Air only u+la Ultimate: Hyper Saber Rush Combos: HA, b+HA, f+HA la, la, HA Air Combo la, la, la Air Combo HA, b+HA, f+HA __________________________________________________ 03. Sword Strike Gundam Armor type: 50% BA, 50% AMR Ability type: Impact Break Special Moves Driving Thrust qcf, HA/la Cyclone Slash qcb, HA Double Slash fdf, HA Sword Dive Air only d+HA High Slash Air only u+HA Somersault Kick Air only u+la Ultimate: Hyper Slash Combos: HA, b+HA, f+HA la, la, HA Air Combo la, la, la __________________________________________________ 04. Launcher Strike Gundam Armor type: 50% BA, 50% AMR Ability type: Overdrive Long-Range Attack Special Moves Sustained Cannon Shot qcf, Fire Sweep Kick qcf, la Evade Kick Combo qcb, la, la Anti-Air u+HA or b+HA Air to Surface Air only d+HA Sommersault Kick Air only u+la Ultimate: Agni Impulse Cannon Combos: la, la, HA Air Combo la, la, la __________________________________________________ 05. Aegis Gundam Armor type: 50% BA, 50% AMR Ability type: Mobile Armor Mode Special Moves Mobile Armor Attack qcf, HA/la Saber Uppercut fdf, HA/la Saber Spin qcb, HA Stomp Air only d+HA Ultimate: Scylla Energy Cannon Combos: la, la, la, b+la HA, HA, u+HA, f+HA Air Combo HA, f+HA, u+HA __________________________________________________ 06. Duel Gundam Armor type: 50% BA, 50% AMR Ability type: Impact Break Special Moves Combination Slash qcf, HA, qcf, HA, qcf, HA Shield Uppercut fdf, HA Charging Slash qcb, HA/la Napalm Shot qcf, FIRE Ultimate: Double Saber Rush Combos: la, la, la d+la, d+la, f+la (stun) d+la, d+la, f+la, f+HA d+la, d+la, f+la, HA, Shield Uppercut f+la, f+la, HA, Combination Slash f+HA, f+HA, f+HA la, la, HA, Combination Slash __________________________________________________ 07. Duel Gundam Assault Shroud Armor type: 50% BA, 50% AMR Ability type: Impact Break Special Moves Combination Slash qcf, HA, qcf, HA, qcf, HA Shield Uppercut fdf, HA Charging Slash qcb, HA/la Shoulder Cannon, Rising Shot qcf, FIRE Short-Range Missles fdf, FIRE Ultimate: Range Weapons Assault Combos: d+la, d+la, f+la, f+HA f+HA, f+HA, f+HA __________________________________________________ 08. Buster Gundam Armor type: 50% BA, 50% AMR Ability type: Overdrive Long-Range Attack Special Moves Shoulder Tackle qcf, HA Double Shot qcf, FIRE (AIR) Energy Cannon hcf, FIRE Rail Gun hcb, FIRE Missles fdf, FIRE Anti-Air Missles u+HA Ultimate: Barrage Fire Combos: la, la, u+la HA, HA, u+HA HA, HA, d+HA d+HA, d+HA (Consumes energy) la, b+la, HA, HA, Shoulder Tackle __________________________________________________ 09. Blitz Gundam Armor type: 50% BA, 50% AMR Ability type: Mirage Colloid Special Moves Gleipnir Grab qcf, HA (AIR) Gleipnir Attack qcf, la (AIR) High Gleipnir fdf, HA Lancer Darts qcb, HA Missles fdf, FIRE High Slash u+HA Ultimate: Hyper Gleipnir Combos: la, la, b+la, f+la HA, f+HA, u+HA la, la, b+la, HA, f+HA, u+HA u+HA, High Gleipnir d+la, d+HA, Gleipnir Attack Air Combos la, la, la HA, d+HA __________________________________________________ 10. Freedom Gundam Armor type: 100% AMR Ability type: Overdrive Thrusters Special Moves Saber Wave qcf, HA (AIR) Booster Thrust qcb, HA (AIR) Saber Hurricane fdf, HA Xiphias Railgun qcf, FIRE Saber Dive Air only d+HA Sommersault Kick u+la (AIR) Ultimate: Multibeam Shot Combos: la, la, u+la d+la, d+la HA, d+HA, u+HA, f+HA HA, d+HA, u+HA, u+HA la, HA, d+HA, u+HA, Booster Thrust Air Combos la, la, f+la la, d+la la, la, d+la HA, b+HA, f+HA, b+HA HA, d+HA, d+HA __________________________________________________ 11. Justice Gundam Armor type: 100% AMR Ability type: Mobile Armor Mode Special Moves High Slash qcf, HA Booster Thrust qcb, HA (AIR) Saber Uppercut fdf, HA Fatum 00 qcf, FIRE (AIR) Beam Boomerang hcb, FIRE (AIR) Saber Dive d+HA Ultimate: Spear Rush Combos: la, la, f+la, b+la d+la, d+la, High Slash HA, d+HA, u+HA, f+HA HA, d+HA, u+HA, b+HA Air Combos la, la, f+la HA, b+HA, f+HA, u+HA __________________________________________________ 12. Calamity Gundam Armor type: 50% BA, 50% AMR Ability type: Overdrive Long-Range Attack Special Moves Shield Slam qcf, HA/la Shield Uppercut, Body Slam fdf, Ha, HA Side Roll, Bazooka Shot up, down, FIRE or down, up, FIRE Stun Bazooka Shot fdf, FIRE Triple Blast qcf, FIRE, qcf, FIRE, qcf, FIRE Air to Surface Shield Beam d+HA/la Air Only Ultimate: Calamitous Intent - Full Barrage Combos: f+la, f+la, d+la d+HA, d+HA HA, f+HA, f+HA HA, f+HA, b+HA HA, f+HA, Shield Uppercut Body Slam la, f+la, f+la, HA, f+HA, f+HA, Shield Slam corner Ha, f+HA, f+HA, Shield Uppercut Body Slam __________________________________________________ 13. Forbidden Gundam Armor type: 50% BA, 50% AMR Ability type: Beam-Projectile Neutralizer Special Moves Scythe Shockwave qcb, HA/la Scythe Lunging Slash qcf, HA Rising Death fdf, HA/la Curving Particle Cannon qcf, FIRE then hold either f,b,d, or u Holding forward curves it down Ultimate: Forbidden Art - Soul Harvest Combos: HA, f+HA, b+HA d+HA, f+HA, b+HA (fires beam, does not use energy) la, la, u+la u+HA, f+HA, b+HA la, la, u+HA, f+HA, b+HA __________________________________________________ 14. Raider Gundam Armor type: 50% BA, 50% AMR Ability type: Mobile Armor Mode Special Moves (Note, the ball and chains in every Gundam series are called hammers) Hammer Throw qcf, HA/la High Hammer Throw fdf, HA Screaming Dive d, HA/la Air Only Face Cannon hcf, FIRE Talon Grab hcf, HA Ultimate: Gundam Hammer - Brutal Swing Combos: la, la, b+la la, la, u+la d+la, d+la HA, b+HA, f+HA HA, b+HA, u+HA la, la, HA, b+HA, Hammer throw Air Combos la, la HA, f+HA, d+HA Third hit is a grab __________________________________________________ 15. Providence Gundam Armor type: 100% AMR Ability type: Dragoon Special Moves Vertical Saber Wave fdf, HA Slash and Kick qcb, HA Funnel Attack hcf, FIRE Aerial Saber Charge d, HA Air Only Anti-Air Vulcans u+la Ultimate: Divine Providence - Hyper Dragoon Combos: la, la, HA, f+HA f+la, f+la, f+HA, f+HA b+la, u+la d+la, d+la, HA b+HA, f+HA, f+HA __________________________________________________ 16. Strike Rouge Armor type: 50% BA 50% AMR Ability type: Power Up Short-Range Attack Special Moves Saber Wave qcf, HA (AIR) Saber Rush qcb, HA Saber Hurricane fdf, HA Saber Dive d+HA Air only Sommersault Kick u+la Air only Ultimate: Rouge Saber Variation Combos: la, la, la HA, HA, HA la, la, HA, HA, Saber Rush Air Combos la, la, la HA, HA, HA la,la, HA, HA, HA __________________________________________________ 17. M1 ASTRAY (Asagi) Specialty: Saber Armor type: 100% BA Ability type: Overdrive Thrusters Special Moves Saber Wave qcf, HA Triple Thrust qcb, HA Saber Tornado fdf, HA Diving Strike d+HA Ultimate: Astray Hyper Saber Rush Combos: la, la, la, u+HA d+la, d+la HA, HA, b+HA, f+HA, Saber Wave HA, HA, u+HA, d+HA d+HA, d+HA Air Combo HA, HA __________________________________________________ 18. M1 ASTRAY (Juri) Specialty: Beam Rifle Armor type: 100% BA Ability type: Overdrive Long-Range Attack Special Moves Driving Thrust qcf, HA Triple Thrust qcb, HA Saber Tornado fdf, HA Side Step Beam Shot up, down, FIRE or down, up, FIRE Diving Strike d+HA Air only Ultimate: Charged Beam Blast Combos: la, la, la, u+HA d+la, d+la, HA, HA, f+HA, Driving Thrust HA, HA, u+HA d+HA, d+HA __________________________________________________ 19. M1 ASTRAY (Mayura) Specialty: Unarmed Armor type: 100% BA Ability type: Power Up Short-Range Attack Special Moves Saber Impact qcf, HA Triple Thrust qcb, HA Saber Tornado qcf, HA Diving Strike d+HA Air only Ultimate: Astray Punch Rush Combos: la, la, f+la la, la, u+HA d+la, d+la, d+la, Saber Impact d+la, d+la, u+la HA, HA, f+HA HA, HA, u+HA d+HA, d+HA __________________________________________________ 20. Strike Dagger Armor type: 100% BA Ability type: Power Up Short Range Attack Special Moves Saber Impale qcb, HA/la Triple Kick qcf, la Rising Slash Kick fdf, HA Diving Saber d+HA Air only Stomp d+la Air only Shoulder b+la Ultimate: Dagger Squad Assault Combos: la, la, b+HA d+l, d+la, u+HA, Rising Slash Kick HA, HA, u+HA, d+HA, f+HA f+HA, f+HA, Triple Kick __________________________________________________ 21. Ginn Armor type: 100% BA Ability type: Impact Break Special Moves Blade Thrust (mid) qcf, HA Blade Thrust(low) qcf, la Jump Slash fdf, HA/la Uppercut u+la Side Kick b+HA Ultimate: Power Blade Combos: la, la, HA, HA la, la, la, HA d+la, d+la, d+HA d+la, d+la, d+la, d+HA __________________________________________________ 22. GINN (Miguel) Armor type: 100% BA Ability type: Impact Break Special Moves Blade Thrust (mid) qcf, HA Blade Thrust(low) qcf, la Jump Slash fdf, HA/la Missles qcf, FIRE Uppercut u+la Side Kick b+HA Ultimate: GINN Heavy Missles Combos: la, la, HA, HA la, la, la, HA d+la, d+la, d+HA d+la, d+la, d+la, d+HA HA, HA __________________________________________________ 23. CGUE Armor type: 100% BA Ability type: OverDrive Thrusters Special Moves Blade Thrust (mid) qcf, HA Blade Thrust (low) qcf, la Stab and Shoot qcb, HA/la Jump Slash fdf, HA/la Charging Guard hcf, HA Side Kick b+HA Sword Dive d+HA Ultimate: Perfect Slash Combos: la, u+la, HA d+la, d+la, u+la HA, u+HA, d+HA HA, b+HA, Blade Thrust d+la, d+la, Stab and Shoot (la) Air Combo la, la, HA __________________________________________________ 24. BuCUE / A Armor type: 100% BA Ability type: Power Up Short-Range Attack Special Moves Dash Combo qcf, HA Missles qcf, FIRE Slider hcf, la Leaping Slash f+HA Saber Dive d+HA Chopper Kick d+la Air only Ultimate: Missle Strike Combos: la, la d+la, d+la d+HA, d+HA __________________________________________________ 25. BuCUE / B Armor type: 100% BA Ability type: Power Up Short-Range Attack Special Moves Dash Combo qcf, HA Napalm Shot qcf, FIRE Slider hcf, la Leaping Slash f+HA Saber Dive d+HA Chopper Kick d+la Air only Ultimate: BuCUE Saber Rush Combos: la, la d+la, d+la d+HA, d+HA __________________________________________________ 26. LAGOWE Armor type: 100% BA Ability type: Power Up Short-Range Attack Special Moves Tiger Spin, Saber Dive 1 qcf, HA, HA/la (AIR) Tiger Spin, Saber Dive 2 qcf, la, HA/la (AIR) Slider hcf, la Heavy Shot qcf, FIRE Leaping Slash f+HA Back Kick b+la Barrel Roll d+la Air only Saber Dive d+HA Air only Ultimate: Desert Tiger Strike Combos: la, la, f+la d+la, d+la d+HA, u+HA, Tiger Spin 1 __________________________________________________ 27. ZnO Armor type: 100% BA Ability type: Impact Break Special Moves Rush qcf, HA/la (AIR) Dive (after Rush) HA/la Air only Power Grapple fdf, HA Combo Torpedoes qcf, FIRE Torpedoes b+HA Does not consume energy Whirl Strike f+la Thrust f+HA Shoulder Dive d+la air only Drill Mixer d+HA air only Cyclone u+HA air only Ultimate: Rampage Claws Combos: la, la la, f+HA HA, f+HA d+la, d+la, f+la d+la, d+la, d+HA d+HA, u+HA __________________________________________________ 28. Dinn Armor type: 100% BA Ability type: Overdrive Thrusters Special Moves General Rude Behavior - Grab, Shoot, Throw hcf, HA Crazy Spinning Feet qcb, la (AIR) Twin Rifle Shot qcf, FIRE (AIR) Anti-Air Short-Range Missles fdf, FIRE Diving Kick d+la Air only Screaming Charge d+HA Air only Double Punch f+HA Sliding Kick d+HA Ultimate: Death From Above - Full Auto Fire Combos: la, f+la, HA, f+HA d+HA, f+HA, f+HA, f+HA (consumes energy) HA, u+HA, u+HA, d+HA (consumes energy) Air combo la, d+la, f+HA, Crazy Spinning Feet __________________________________________________ 29. GuAIZ Armor type: 100% BA Ability type: Power Up Short-Range Attack Special Moves Twin Blade Driver qcf, HA Spinning Uppercut fdf, HA Stun Claw qcf, la Diving Blade d+HA Ultimate: Low Attack, Blade and Gun Combo Combos: la, la, la, HA d+la, d+la, u+HA, u+HA HA, HA, u+HA, f+HA la, la, HA, HA, f+HA __________________________________________________ 30. Wing Gundam Zero Custom Armor type: 100% BA Ability type: Overdrive Thrusters Special Moves Beam Saber Rush qcf, HA Wing Tackle qcb, HA Rising Wing Tackle fdf, HA Twin Buster Rifle qcf+Fire (AIR) Diving Saber d+HA Ultimate: Final Twin Buster Rifle Combos: la, la, u+la, f+HA la, la, b+la, u+la HA, d+HA, b+HA la, la, b+la, HA, d+HA, u+HA, HA, u+HA or b+HA You can also use Beam Saber Rush instead of the last hit. Air combo HA,b+HA,d+HA (K.F.) __________________________________________________ 31. Burning Gundam Armor type: 100% BA Ability type: Impact Break (Transforms to Hyper mode from the anime) Special Moves Burning Finger qcf, HA (AIR) Rising Burning Finger fdf, HA Burning Face Grab hcf, HA Tenkyoken qcf, FIRE Diving Saber d+HA Ultimate: Sekiha Tenkyoken Combos: la, f+la, f+la, u+HA, u+HA u+HA, HA, HA, f+HA d+HA, f+HA, d+HA, f+HA, Burning Finger Air combo la, f+la, HA or d+HA __________________________________________________ 32. Tallgeese III Armor type: 100% BA Ability type: Impact Break (Transforms to Hyper mode from the anime) Special Moves Big Jump, Cannon Shot qcf, HA/la, then HA/la Whip Stunner + follow up qcb, HA then qcf, HA (K.F.) Tackle Launch hcf, HA then air combo Air combos with Tackle Launch or on their own la, la HA, f+HA, f+HA Diving Saber Air only d+HA Ultimate: Mega Cannon Max Mode Combos: la, la, u+la f+la, f+la, f+la HA, d+HA HA, u+HA, d+HA __________________________________________________ 33. Master Gundam Armor type: 100% BA Ability type: Impact Break Special Moves Darkness Finger hcf, HA (AIR) Tenkyoken qcf, HA/la (AIR) Master Cloak qcb, HA Rising Nightmare Assault fdf, la, la, Ha, then continue with air combo while falling Darkness Bomb qcf, FIRE Downwards Beam Cloth Air only d+HA Spinning Stomp Air only d+la Ultimate: Sekiha Tenkyoken Combos: la, f+la f+la, d+la, f+la d+la, d+la, d+la HA, d+HA, f+HA d+HA, u+HA, f+HA Air combo la, f+la, u+la __________________________________________________ 1234567890123456789012345678901234567890124356789012345678901234567890123456789 III. Credits Thanks go out to: K.F. For the 2nd part of a special move with Tallgeese and an Air combo with Wing Zero. T.O. for bringing to my attention that I left out info on the Upgrade Mode. __________________________________________________ Except for the moves in the manual, I found out these moves myself. And except for the names of moves in the manual, I generally made up the name. In some cases where the moves were similar to those in the manual, I used the same or a similar name. I'm not planning to update this again, thanks for your consideration over the years, and keep blasting! Thanks to Bandai America, for making such a great sequel. Maybe we'll see another one hit our shores some sunny day!