A T E L I E R I R I S 3 : G R A N D P H A N T A S M Developer: Gust Publisher: NIS America Released: 05.29.07 G A R D E N S O F I S H T A R N A V I G A T I O N F A Q ------------------------------------------------------------------------------- by threetimes February 8th 2008 February 13th: Revised to add another quest. April 8th 2008 Complete revision which I hope will make things clearer. -------- CONTENTS -------- 1. Introduction 2. Finding the Gardens of Ishtar 3. The Gardens of Ishtar Overview Map 4. The Gardens of Ishtar Quests 5. 1st Level Terrace 6. 2nd Level Terrace North 7. 2nd Level Terrace South 8. 3rd Level Terrace 9. Credits and Other Stuff =============== 1. INTRODUCTION =============== I decided to write this FAQ after taking on the Quest to explore the whole map of the Alterworlds. I visited everywhere and the party had their little summary chat as they entered each world, but since I never like going to Ishtar I had left that to last, only to find that there was still one room of that Alterworld that I had not explored. I tried a few of the portals and ran out of time before I found it, and the thought of traipsing around and around that place was so dispiriting that the only way to face it was to make a guide. I hope that anyone else who has had trouble navigating this place might find this of some help. This guide to navigating Ishtar starts with a summary of all the quests listed according to the type and rank required. Then there is an overview map showing all the teleporters and how the different areas connect. Finally there is a more detailed map of each Terrace in turn and a description of the different quests in more detail as related to each location. ================================ 2. FINDING THE GARDENS OF ISHTAR ================================ You will first gain access to the Gardens of Ishtar in Chapter 4. From the Workshop in the Western Residence of Zey Meruze take the boat to the Guild Entrance and walk left down the steps. Just past the barrel on your right is a green rowing boat. Jump onto this boat and then to the large rock in front of you and then left to the pink boat, and finally enter the turquoise door into the Empty Room. Go forwards to the swirling opening and select Yes, when you have the option to "Enter the Grand Gardens of Ishtar." ======================= 3. GARDENS OVERVIEW MAP ======================= In the game the Gardens are mapped to different screens and the teleporters are marked, but the connections between them are not. This overview shows the whole area, and indentifies the connections between the different teleporters. All numbers refer to different connecting teleporters. Teleporters work both ways, and will only go to and from the locations shown. You can walk between the rooms where there is a connecting line. The Lithographs can be set to the future or the past and they will change the places where there is a rock or tree that blocks access. L = Lithograph F = Fishing Pool FIRST LEVEL TERRACE Enter Here ________ | | o-------------------------------o |______| | 1. From entrance area | ____ | | 2. To Woofer Village | .|3 | _|__ | 3. To path to Secret Path | | |____ | | | 4. To Third Level Secret Path | | | ++|1 | o-------------------------------o |______| + |__| | + __|_____ + | L | + |____ | + ______ | | + |3 2 |***** o-------------------------------o |__| ++|1 | * | { } denotes Teleporter | | | | * | +++ Connects to entrance area | _|__ |____| * | *** Connects to Woofer Village| | | ROCK * | L denotes Lithograph | | | ______|__ * | F denotes Fishing spot | | |____| | * o-------------------------------o |__| |_______| * | * __|_ * | | * | | * | | * |__| * | * __|_ ____ * | | |4 | * | | ____| | * | |____| | * |__| |______| * * * o-----------------------------o * | 2. Woofer Village | 2ND LEVEL TERRACE NORTH * | 5. To Second Level South | * | 9. Route to most bosses | ____ * |10. Route to Sound Hill only | | | * o-----------------------------o |__| * ____ | * | | ____|__ * |__| .| 9 | ******************* | ____ |___ | * _____ ______|__ .|5 |____| | * . | |____| | | | |2 |*** _________ ____| | |_______| | | | |____| |TREE| | | |__| |L_| |_______| |_______| __|_ | | | |____ ____ | |____|F | |______| | | | |L | __|_ |__| 2ND LEVEL TERRACE SOUTH |10| |__| ____ | | o------------------------o |__| | 5. From Second Level N | | | 6 Gregor is here | _____|_ ________ | 6, 7, Route to Clock | ____ |6 | |7 | o------------------------o | |____| |___ ____ |___ | |__| |___ |____| | | | | 5 | |__| |___| |_____| | | _____|___ __|_ |6 | | | |_______| |__| 3RD LEVEL TERRACE ____ ____ |10| |11|. o-------------------------o | | | | | 10. Sound Hill | | | | | | 7,8 Route to Clock | |__| |__| | 9 Route to bosses | | | 11 Boss area | ____ _______ __|_ | 4. Route to secret area | |8 | | 8 | | | o-------------------------o |7 | | | | | |__| |_____| | | |__| | ____ _|___ ________ |9 | | |____| | _________ | |_____ ___| | |______| | |____| |TREE| | |_______| |_______| |______| | __|_ _________ | | | | ____| | | | | F | |_______| |______| | _______|__ | | | 4 L | |_________| =============================================== 4. Gardens of Ishtar Mission, Blades and Quests =============================================== For many of the quests the room you need will be marked with a !, and for the the fighting quests the enemies you must defeat are purple coloured blobs if there is more than one, or a large red blob when there is a single one. o CHAPTER SIX MISSION A Pillar of Light appears on the Third Level Terrace. Defeat Alvero to complete this mission and receive the fifth fragment of the Escalario. o SIREN AND LUPUS BLADES The Siren Blade for Nell and Lupus Blade for Edge can be obtained by fighting the enemies at Sound Hill (Musica and Cancion), and at Sword Hill (Shadow Stalker) on the Third Level Terrace. o QUESTS This list does not include the fighting quests where you can defeat some enemies from any Alterworld. ------------------------- A. Specific Ishtar Quests ------------------------- Disorderly time (Rank 6) Examine two Lithographs in Ishtar: "light the western sun" and "snuff the eastern sun" Three Tasks (Rank 7) The second of these tasks involves taking a message to the Woofer Chief. (2nd Level Terrace North) N33d t0 f1x cl0ck (Rank 8) This task involves fixing the Grand Garden Clock. (The Clock is on 3rd Level Terrace) After completing this quest you will receive the Hammer. Reckless Raiders (Rank 9) One of the locations for finding the lost Raiders is in Ishtar. (Third Level Terrace) Chiefs Meeting (Rank 10) Deliver a message to the Woofer Chief (and all the other chiefs as well.) (2nd Level Terrace North) An Alterworld Map (Rank 11) Complete an exploration of every room in every Alterworld. Return of the Dragon (Rank 12) Defeat Hell's Fran Pfeil on the 3rd Level Terrace. Magical Pot (Rank 12) Defeat the Aladdin Pot, found on the 1st Level Terrace, Ishtar ------------------ B. Fighting Quests ------------------ Fallen Angels (Rank 7) Defeat 7 groups of Fallen Angels found on 2nd Level Terrace Balance of Nature (Rank 8) Defeat 7 groups of Panthers found on 1st Level Terrace Demon Subduction (Rank 11) Defeat 6 groups of Darkness demons found on 2nd Level Terrace Danger! Pixie Trio (Rank 7) Defeat the Pixie Trio found on 2nd Level Terrace. Lizards Four (Rank 8) Defeat the Lizard Lords found on the 2nd Level Terrace ---------------------- C. Other Ishtar Quests ---------------------- Subcontract Work (Rank 6) Find an Altena Soul from Ishtar and give it to Earl. Soldiers Never Die (Rank 7) Find the missing kids and gramps in Ishtar. (2nd Level Terrace South) Prince of the Sea (Rank 9) Catch one King Tuna in the pond from the past. (3rd Level Terrace after setting the Lithograph to the past.) Left Behind (Rank 9) Meyna wants to go to Ishtar to the 3rd Level Terrace. ---------------- D. Gregor Quests ---------------- Tailor Made (Rank 7) Take three Black Fairy Clothes to Gregor. (2nd Level Terrace, South) The Holy Knight (Rank 8) Take one Gauntlet of Artorious to Gregor. Magical Amulet (Rank 9) Take threee Amulets to Gregor. Memory Calls (Rank 10) Take nine Refrain Memory medicine to Gregor. Fool's Treasure (Rank 11) Take one bar of Gold to Gregor 2nd Level Terrace. =================================== 5. FIRST LEVEL TERRACE AND ENTRANCE =================================== ________ | | o-------------------------------o |______| | 1. To and from entrance area | ____ | | 2. To Woofer Village | .{3}| _|__ | 3. To path to Secret Path | | |____ | | | 4. To Third Level Secret Path | | | ++|{1} o-------------------------------o |______| + |__| | + __|_____ + | L | + |____ | + ______ | | + {3}{2} |__| ++{1} | | | | _|__ |____| | | ROCK | | ______|__ | |____| | |__| |_______| | __|_ | | | | | | |__| | __|_ ____ | | |{4} | | ____| | | |____| | |__| |______| a.) Entrance Walk down the slope and follow the path to the next area. Here you climb down some vines and then walk along a wide pipe (or sword handle) to the first teleporter in the Sky Gardens Entrance room. b.) Three Teleporters Room You arrive at the large room with three teleporters, and although from the in game map they appear to be next to each other, in fact they are not. They are at different heights and you will arrive at a higher level and then climb down some vines, or fall (you cannot be hurt) down to the floor below. There is a large red enemy here and after a few visits you will get used to fighting this one, as it is hard to miss. c.) Teleport to the Woofer Village From here the path goes around to the left or up to the right. The right path leads to a Woofer standing beside another teleporter and he will tell you that the Woofer Village is up ahead. This teleporter takes you to the centre of the Woofer village at the Second Level Terrace North. d.) Teleport to the Secret Path. When you stand on the teleporter to the Woofer Village, prior to using it, you can see another teleporter above you, but you cannot jump up to it from here. Instead from the platform walk down and go left and up a path which will be blocked if you arrive at the wrong time. There is a very slowly moving sword hilt in the middle of the path and a Woofer will tell you that it's easy to get lost! Once you can get past the sword continue heading to the right, and you will arrive at the higher teleporter. This goes to the 1st level Terrace top left room. There are ice blocks here so you need the Flame Barret tool if you are to proceed. Continue going down through these rooms and eventually you will get to the last room where you must use the flamethrower to remove ice blocks. This takes you to the 3rd Level Terrace Secret Path. (The flamethrower is obtained during a mission in chapter 5 and you can't miss this.) e.) The Lithograph and the Rock After walking down to the second room, from the top left teleporter, you will find another lithograph. There will be a crossroads and if you go right there is a Woofer standing in front of a rock. If the Lithograph is set to the future he says he can go back home, and you can go up and follow the path where the rock was blocking it, and you will arrive back at the place where the Sword might be blocking the path. You can jump down to the path, but you cannot get back this way. f.) Magical Pot The Aladdin Pot monster is found in the room where the Rock must be made to disappear using the Lithograph, and when it has gone you can walk further to the right in this large area and you will find the Aladdin Pot. ============================= 6. SECOND LEVEL TERRACE NORTH ============================= . This is where things start to get complicated as there are a total of 8 teleporters on this terrace, and some of the rooms are not connected with paths, so the only way to reach them is to find the correct portal. Although both north and south areas of the terrace appear on the same page of the in game map, they are, in fact, not connected directly. o-----------------------------o * | ** to First Level Terrace | * | F Fishing place | * | L Lithograph | * | 2. Woofer Village | * | 5. To Second Level South | * | 9. Route to most bosses | ____ * |10. Route to Sound Hill only | | | * o-----------------------------o |__| * ____ | * | | ____|__ * |__| .|{9} | ******************* | ____ |___ | * _____ ______|__ .{5}|____| | * . | |____| | | | {2}|*** _________ ____| | |_______| | | | |____| |TREE| | | |__| |L_| |_______| |_______| __|_ | | | |____ ____ | |____|F | |______| | | | |L | __|_ |__| {10} |__| a.) Woofer Village: Chief's Hut and Shop From the portal, which is in the centre of the village the chief's hut is found by walking up the path to the right..It is in a room by itself. The shop is found where a Woofer stands to the left of the teleporter, and almost hidden by the vines. b.) Lithograph Walk to the right of the the arrival teleporter and the path divides. If you go left and follow the short path heading down the screen, you can find the Lithograph at a dead end. This is where you can change the Lithograph from red to blue or grey. c.) Garden Head right past a Woofer, and over a small wooden bridge and this will take you to the next room on the map. Here there will be a garden if you change the Lithograph to the future. You will also be able to continue to the other rooms to the right. You can plant and harvest Mysterious Seeds in the garden. d.) Teleporter that requires the Hammer There is another teleporter high up in Woofer Village which takes you to the 3rd Level Terrace. Climb the vines from the village and then again up a second shorter set of vines to the other teleporter. You need the Hammer to break the barrier in front of this teleporter, and it takes you to the 3rd Level Terrace. e.) Third Teleporter (to 2nd Level Tarrace South) Climb up the first set of vines and then head up the large metal pipe in front of the Woofer to the next room. Turn down the metal pipes and then go around and up a series of round metal platforms to reach this teleporter, which takes you to the 2nd Level Terrace South. This is the teleporter you need to use for the Clock Quest. f.) Fishing Continue all the way heading right and then down and right again to find the fishing spot and another Lithograph. g.) Teleporter to Sound Hill The room at the furthest south of this terrace leads to a teleporter to Sound Hill which is just one room on the third terrace. This is where you can defeat the boss to gain Nell's Siren Blades. ============================= 7. SECOND LEVEL TERRACE SOUTH ============================= ____ o------------------------o | | | K Kids and Gramps | |__| | 5. From Second Level N | | | 6 Gregor is here | _____|_ ________ | 6, 7, Route to Clock | ____ |{6} | |{7} | o------------------------o | |____| |___ ____ |___ | |__| |___ |____| | | | | {5}| |__| |___| |_____| | | _____|___ __|_ |{6} | |K | |_______| |__| a.) Gregor You need the flamethrower to progress to the northern area and teleporter 6 from the first teleporter 5, and here you will find another teleporter and Gregor, for whom you can undertake a number of different quests. He is always standing in the same place and you must visit him twice for each quest: once to receive it and a second time to give him the item you have made for him. b.) Getting to the right hand teleporters The second teleporter 6, which is next to where Gregor stands, leads to the right hand rooms of this terrace, and thence to another teleporter when you walk up to the northern room. c.) Triple Teleporter: route to Clock. Although this is shown as one teleporter on the map (7) and on the in game map, there are in fact three teleporters, one after another. You enter one and emerge at a new room, but it is still shown as the same room location on the map. There is another teleporter just above and this then leads to the third one, which in turn takes you to the 3rd Level Terrace where there are two more teleporters. Keep going and you will arrive at the Clock. d.) Finding the Kids and Gramps The room marked K is where they can be found. Climb the first vine from the Woofer Village and then take the teleporter from the 2nd Level Terrace to arrive at 5. You have to walk up until you reach a large flat metal platform with two red enemies, and then go left and down from there. ====================== 8. THIRD LEVEL TERRACE ====================== Some of these rooms are not connected to each other, and can only be reached from other terraces. o-------------------------o | DD Diamond Dust chest | ____ ____ | F Fishing spot for Tuna| {10} |11|. | L Lithograph | | | | | | 10 Sound Hill | | | | | | 7,8 Route to Clock | |__| |__| | 9 Route to bosses | | | 11 Sword Hill (bosses) | ____ _______ __|_ | 12 Alvero, Lost Raiders | |{8} |{8} | | | | 4. Route to secret area | |{7} | | |12| o-------------------------o |__| |_____| | | |__| | ____ _|___ ________ |{9} | |____| DD | _________ | |_____ ___| | |______| | |____| |TREE| | |_______| |_______| |______| | __|_ _________ | | | | ____| | | | | F | |_______| |______| | _______|__ | | |{4} L | |_________| a.) Sound Hill You can only reach this small room from the 2nd Level Terrace North. Here you can fight a boss and be rewarded with the Siren Blade for Nell. b.) Sword Hill You reach this area by entering the highest teleporter from the Woofer Village (9) at the Second Level Terrace North. You can only get access to this portal after you have received the Hammer tool. Then head to the east and you will pass by a long wall. You have to head through a gap in the wall that edges the path, to reach Shadow Stalker and other boss enemies at Sword Hill. Defeat Shadow Stalker to be rewarded with the Lupus Blade for Edge. Hell's Fran Pfeil is also found at Sword Hill just before you get to Shadow Stalker if he has not already been defeated. c.) K33p3r Arriving from the Second Level South triple set of teleporters (7) you meet K33pr3, and enter the portal next to him (8) to reach the Clock of Foreign Time d.) Alvero and The Lost Raiders Alvero, the Mission boss at the end of chapter 6 is found here (12). The Lost Raiders can be found in the room before reaching Shadow Stalker, the optional boss. e.) Tree and Diamond Dust To reach the treasure chest with the Diamond Dust recipe you must get past the tree, (set the Lithograph to the future: Red) and then continue to the room at the far right. Finally jump across various blocks of stone in that room. f.) Fishing for King Tuna The pond will only appear if the Lithograph is set to the past (Blue) and for any other setting the fish icon will not appear on your game map. You can use the Lithograph at the Woofer village before going through the portal. g.) Secret Path: Mapping all Alterworlds The teleporter here (4) connects to the one at the ned of a long series of rooms in the First Level Terrace. There is a Lithograph here and if you continue on and you will find a small hut with a door which will take you through to the room beyond called Mine Ruins. Change the Lithograph to the past, (Blue) and rocks will appear in the Mines, which you can break for ore. To get to this final room involves a long journey and this may be the one room that is missing in order to complete the mapping all Aterworlds quest. ---------- Final Word ---------- This was just intended to be some diagrams but it grew a bit from there, so if I have missed out any quests or if the directions could be made clearer then please let me know and I'll do my best to make any improvements. I have updated it now, and expanded on some things: hope this is better! ========================== 9. CREDITS AND OTHER STUFF ========================== Thanks to Saikyo Mog who patiently waited so we could start playing this game at the same, even though he finished it months before me. Thank you to GameFAQs for hosting my FAQs and continuing to be the very best games site that has ever and will ever exist. Legal Bit This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on 6th February 2008. Contact Any errors or omissions are all my fault, so if you can help correct them or add anything extra that might be useful please let me know. Emails must be titled ATELIER IRIS 3 ISHTAR FAQ and can be sent to me at: threetimes.ajh (use the abbreviation @) googlemail.com