------------------------------------------------------------------------------- Atelier Iris 2: Azoth of Destiny Walkthrough Version 1.2 Copyright 2006 Isidoro Alastra Email: junopsionic@hotmail.com ------------------------------------------------------------------------------- This walkthrough has been created exclusively for GameFAQs.com. If you would like to host this walkthrough on your site, then ask me through email so I can decide for myself whether it may be posted on your website or not. This is my first attempt at writing a walkthrough ever. I decided to write it for the countless walkthroughs I've read on this site that have helped me get the most from many games I've played over the past ten years. You can master this game w/o an FAQ as long as you beware that Life elements are rare and treat them as such. Also, talk to everybody in Noir everytime you visit. If you have any information you would like to contribute to this walkthrough, please email me with an appropriate subject title so I end up reading it. Your contributions will be appropriately credited to you if used within this walkthrough. ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- Version History Walkthrough Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 Episode 8 Episode 9 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Dragon's Den (Postgame) Synthesis Mana Items Accessories Alchemy Items FAQ Special Thanks ------------------------------------------------------------------------------- Version History ------------------------------------------------------------------------------- Version 1.0: Basic path from beginning to end complete. List of items creatable through synthesis complete. General FAQ started. Still need to flesh out item locations with Wonder Grow, Yugdore Water, Fairy Tea, and Flay Hammer. Also need to write more information on Dragon's Den. I know I'm missing monsters, extractions, and basic items on some locations. Version 1.2: Added information on the post-game Dragon Den trials. Refined information on FAQ section about making money (thanks to VeghEsther and Missy Sampson). Edited some simple typos and grammer errors. Planning to revisit every area for Wonder Grow, Yugdore Water, and Fairy Tea item locations in next update. Version 1.5: Added information on items obtainable through mining, Wonder Grow, Yugdore Water, and Fairy Tea. Expanded the FAQ section for topics on Life Elements, party members, and missable things. Noted a possible error in my guide regarding the Weather Report key item. This will probably be my last big update for this game. The guide isn't perfect, but the rest of my updates will be small if existant. ------------------------------------------------------------------------------- Walkthrough ------------------------------------------------------------------------------- Location: Eden Temple Key Items: Share Ring, Alchemy 101 (Heal Herb, Fear Bottle) Talk to everybody and leave the temple ------------------------------------------------------------------------------- Episode 1: Beginning in Eden Location: Alchemic City Noir Yach Item Shop: Dowsing Guide - 100 Gold (Pendulum) BBQ 101 - 700 Gold (Charcoal) Noir - 700 Gold (Eden Outfit) Magi Grass [Quality 100] - 10 Gold Wax - 10 Gold Red Ore - 30 Gold Red Legien - 40 Gold Dem Ore - 50 Gold Silver Legien - 100 Gold Ore - 600 Gold Melona Item Shop: Reincarnation Recipe - 500 Gold (Return Gem) Jewel of Eden - 500 Gold (Damask Ring) Nue - 30 Gold Super Nue - 300 Gold Aihie Fungo - 400 Gold Industrial Alcohol - 120 Gold Moon Stone - 60 Gold Mini Pendlelook - 250 Gold Comet Stone - 1000 Gold Items: 5 Pure Water Talk to everybody and visit the atelier on the next screen in town to advance the story. There are 5 Pure Water in the sink on the second floor of the atelier. When you're done, leave the town and the path to Belkhyde Gate will open up. Back at Eden Temple there are stone elements to extract if you wish. Location: Belkyde Gate Extraction: Water, Wood Fairy Tea: Urob After the events, extract some elements and then leave. The path to Marmel Forest will open up Location: Marmel Forest Items: 1 Nue, 2 Magi Grass, 1 Mini Pendlelook, 2 Magi Grass Extraction: Wood, Aroma, Water Mana: Wood Mana Dour [Wood Gem] A tutorial opens up. Not quite as interesting as the tutorials in Atelier Iris but it gets the job done. Head up the path. Approach the sword in the ground and a scene will ensue. Head further up the path then onto the next screen. Another scene will come up. You will attain the Wood Mana. Approach the exit to that area and another scene will follow. Exit and head towards the sword. Another scene and head towards the sword (Ohhh yeah, can you say Excalibur?). The Azure Azoth is now in Felt's possession. Leave the area and head to the Eden Temple. Location: Eden Temple Talk to everybody, watch the scenes. Then leave. Go to Belkhyde gate for some emotional scenes. Location: Alchemic City Noir Two new tutorials become available, synthesize a heal herb. Watch the scenes. Time to go to Belkhyde! ------------------------------------------------------------------------------- Episode 2: Belkhyde, the Other World Location: Desert Monsters: Red Puni, Armadillo Extraction: Metal, Wood, Water, Lightening Items: Gradin Cape, 2 Red Legien, 3 Dem Ore, Aihie Fungo, 2 Magi Grass Mining: Silver Legien, Red Ore Wonder Grow: Magi Grass, Fire Element, Stone Element Head down and open the unlocked chest for a Gradin Cape. Some scenes will occur as you head down and then Felt's first encounter. Two new tutorials open up. Exit the screen for more scenes. One more tutorial is available. Get the Dem Ore and Red Legien heading down then another scene. Head down for Aihie Fungo and follow the path. When it splits north, jump the pit to extract some elements. Heading back south, get the 2 Magi Grass on the way down then exit the desert. The path to Oasis opens up. Location: Oasis Monsters: Red Puni, Armadillo Extraction: Wood, Water, Metal, Stone, Flame Items: 2 Red Legien, Foul Water, 3 Pure Water Mining: Red Legien, Red Ore Wonder Grow: Fire Element, Water Element Some scenes follow. Yet another tutorial. Leave camp and get the Red Legien. Yell barrel loudly and proudly for some Foul Water. Examine the oasis for Pure Water. Leave the Oasis and the path to Tatalia Village opens up. Location: Tatalia Village Extraction: Wood, Fire, Metal, Lightening, Stone Items: Ancient Mask, Phoenix Quill, Pure Water Mining: Silver Legien, Red Ore, Red Legien Mitsue Item Shop: Ancient Mask - 600 Gold Wax - 10 Gold Ale - 90 Gold Red Legien - 40 Gold Dem Ore - 50 Gold Aihie Fungo - 400 Gold Talk to the people. In the first tent to the left are two chests with Ancient Mask and Phoenix Quill. To the far right is a chest with Tatalia Cotton in it. Examine the well for some Pure Water. Yell Barrel for some Foul Water. Talk to Mitsue and check out the specialty items. To continue, enter the big tent on the north side of town. After speaking with the mayor, leave town. The path to The Fork opens up. Location: The Fork Monsters: Falcon Hawk Extraction: Metal, Stone, Lightening, Metal, Fire Mining: Red Legien, Silver Legien, Red Ore Leave out the east exit to open up the path to West Regenbogen. Leave out the south to open up the path to Great Desert. Leave out the north to open up the path to Desert Ruins. At this point you can explore the Great Desert to pick up some items, cole, and experience if you'd like. When you're ready to continue the story, head to the Desert Ruins. Location: Great Desert Monsters: Vulture, Armadillo, Vine Trap, Cacto, Sandfish, Totem, Salamander Extraction: Wood, Water Items: 2 Moon Stone, 1 Foul Water, String, 2 Nue, 2000 Cole, 2 Foul Water, Magic Pipe Wonder Grow: Fire Element, Lightening Element, Tatalia Cotton Fairy Tea: Desert Flower Follow the path south and west then cross the wooden bridge for 2 Moon Stones. Then head back west and south. Go through the easy maze east then head south to the second screen. Immediately east is a barrel with foul water in it. West of the entrance is a chest with the item String in it. Now just go south and continue on east to the third screen. Heading north you can find Nue. The north then east path on the third screen leads to a dead end with a chest with 2000 cole on another fourth screen. The south then east path leads to the other fourth screen. Follow either path to yell barrel and get two foul waters. Continue to follow the path east and then north. When it splits again, continue heading north to find a camp (phew!). Rest and save, then southeast of camp is a chest with a Magic Pipe accessory. There's nothing left to do at this point so return to the entrance to exit the desert. Location: Desert Ruins Monsters: Salamander, Fungo, Ghost, Armadillo, Imperial Soldier, Imperial Footman Extraction: Wood Key Items: Weapon Guide(Craft) Items: Dem Ore, 2 Pure Water, Niv Tiara, 2 Old Magi Grass, 3 Faux Puniball, 3 Spoiled Meat, Aihie Fungo Watch the scene then enter the ruins and head north for a Dem Ore. Jump up a level and follow the path. When it splits head as far north as possible. Then jump down a few levels east until you hit a dead end. Head north from there for two barrels with Pure Water. Head as south as possible from there then west for a treasure with a Niv Tiara in it.In the far west part of the map are boxes with 2 Old Magi Grass, 2 Faux Puniballs, 3 Spoiled Meat, and 1 Faux Puniball. The next screen on the western exit leads to a chest with Aihie Fungo. At the north end of the map is a camp and then a path to the north screen. When you're ready head north. Noin-"Listen up you random encounter! I'll play you a tune called "My fist in your face!" -"I am Noin, Silvaresta's Fury!" Watch the scene and fight. It should be an easy battle. Get the chest for the Weapon Guide after another scene. Exit and head out after all the scenes. A battle with ghosts will occur and another tutorial will follow. Exit the Desert Ruins and head back to Tatalia Village. Location: Tatalia Village Speak with the mayor. Your next destination is West Regenbogen. Exit and head east into The Fork. Location: The Fork Some scenes, then go north and into camp. Speak with Noin then head for the save point. The game cuts to Viese in Noir. ------------------------------------------------------------------------------- Episode 3: Share Ring Location: Alchemic City Noir Key Item: Library Pass Poe-"Operation: Love Train is underway! Woo Woo!" Ahem. Talk to everybody then leave Noir. Your next destination is the Temple of Eden. Enter the temple and chat with everybody. You need to find Lutanus who is shopping in Noir. So now head back to Noir and try to enter the first shop for a scene. Viese will receive the Library Pass. Now head back to the Temple of Eden. Location: Temple of Eden Key Item: Petroglyph Manual Enter and you'll gain entrance to the library. Check the books and receive the Petroglyph Manual. Exit the temple for more hilarity and head back to the atelier in Noir. Some scenes follow and your next destination is the Great Cave. Location: Great Cave Key Items: Alchemic Econ(Alchemist Medal) Extraction: Metal Mana: Metal Mana Zuvelk [Metal Gem] Mining: Moon Stone Head up the path and take the left fork for some metal extraction. Head back and through the right path up to get a Alchemic Econ in the chest. Then head east for a scene. Talk to the metal mana, Zuvelk to attain his power. Leave and head back to the atelier in Noir. Location: Alchemic City Noir Create any alchemy items at this point. Do the craft last since it will end the episode. ------------------------------------------------------------------------------- Episode 4 Infiltrating Riesevelt Back as Felt, head east to exit The Fork and head to West Regenbogen. Location: West Regenbogen Extraction: Wood Items: Super Nue, 4 Spoiled Meat, 3 Magi Grass Proceed for a funny scene, then continue east and take the ladder down for a Super Nue. Talk to everyone, then head east again and south at the fork for some crates containing 4 spoiled meat and 3 magi grass. Keep heading east to leave. The path to West Gate(inland side) opens up. Location: Back Alley Shop: Geology - 4000 Gold (Magnetic Crystal) Moon Stone - 60 Gold Shadow Stone - 200 Gold Ore - 700 Gold Red Ore - 30 Gold Red Legien - 40 Gold Dem Ore - 50 Gold Silver Legien - 100 Gold Mini Pendlelook - 250 Gold Comet Stone - 1000 Gold Bartender's Shop: Book of Infinia - 3200 Gold (Mana Moebius) Goat Milk - 50 Gold Ale - 90 Gold Red Wine - 400 Gold Flour - 30 Gold Glowgrass - 200 Gold Talk to the people in the town. The building farthest right is the shop. Speak to the bartender in the building at the center of town for a scene. Speak to her again to access her shop. Exit the back alley and a path to Central Park opens up. Then a path from Central Park to Riese Palace opens up. Head to Central Park for a scene. There's nothing else to do there so head to Riese Palace next. Another scene ensues and a path opens up to the Great Lighthouse. Go there for a scene then head back to Central Park. Talk to Naru for the solution to your lighthouse woes. Location: Temple of Eden Key Item: Garden Book (Wonder Grow, Huffin Water) Switch to Riese and head to the library to receive the Garden Book. Head back to the atelier in Noir and concoct some wonder grow. Then head towards Marmel Forest. Location: Marmel Forest Mana: Water Mana Nympth [Water Gem] Wonder Grow: Huffin, Magi Grass Yugdore Water: Nue Follow the path up towards where you got Dour and you will encounter Nymph. Give her water and she will make a pact with you. Then use your wonder grow on the sprouts in the forest to collect plant items and get the Huffin. Head back to the atelier and the game will switch back to Felt. Head back to Central Park and speak with Naru. Exit and the path to the sewer opens up. Location: Sewer Enemies: Banshee, Ghost, Brownie, Red Puni Extraction: Wood Key Items: Veek Tactics(Roten Helm) Items: 3 Moon Stones, 2 Red Legien, Pure Water, Ancient Mask, 3 Magi Grass, 2 Wax, 200 Cole, 3 Old Magi Grass Follow the path from the entrance to get 3 Moon Stones. Continue west to get 2 Red Legien. Continue south and then west again to find Pure Water. Head east from there and ride the log to the other side. Open the chest for an Ancient Mask and return to the intersection. Head south and east for 3 Magi Grass then go west to find the camp and 2 Wax. Back at the intersection head far north to find Veek Tactics key item. From there circle south, then east, then north, and west following the path around to another chest with 200 Cole. From the chest with Veek Tactics, head south past the first split east and take the next split east to get 3 Old Magi Grass. After you're all set, exit west of the camp to get into the lighthouse. Location: Great Lighthouse Enemies: Ghost, Banshee, Red Puni, Mini Puni, Puni, Imperial Footman, Imperial Soldier, Imperial Captain Extraction: Wood Key Item: Legin's Wing Items: [Basement] 2 Faux Puniballs, 1 Foul Water, 1 Globeball [First Floor] 1 Green Mana [Third Floor] 2 Spoiled Meat [Sixth Floor] Ore [Eigth Floor] 450 Cole [First Floor] Head west and downstairs to get a chest in the basement with a chest with a Globeball in it. Head upstairs back to the intersection and south then take the stairs down to the basement floor. [Basement] Go east and north to find 2 Faux Puniballs. Check the barrel for Foul Water. Backtrack and head west of the stairs, then south, then east to another set of stairs going back up. Go upstairs and get the Green Mana from the chest. Back downstairs head west to another stairway up. Take it and follow it up another flight of stairs to the second floor. [Second Floor] Follow the path to camp. Continue following the path to the third floor. [Third Floor] Keep going to get 2 Spoiled Meat. Go upstairs. [Fourth Floor] Follow the path upstairs. [Fifth Floor] Head to the next floor. [Sixth Floor] Go west for some Ore then go south and up the stairs. [Seventh Floor] Go up around and upstairs. [Eigth Floor] Camp and head north for a scene. Fight the troops, make the rescue, then visit the jail below where Max was being held for a chest with 450 Cole. Now leave the lighthouse. Max will give you the Legin's Wing and you can begin learning secret factors. The two new tutorials explain things. Continue heading out of the lighthouse. After you're down from the tower, a dramatic scene ensues. Fight the imperials. They're really easy. Just make sure to use Noin's Heal Breeze when either of your guys are below half HP and you should be fine. After one break attack I was able to hit three guys with Noin's force blast. Some scenes follow and then you're back in the sewer. Use a return wing or exit manually. At this point in the game, it's possible to make some mad Cole buying Moon Stones and Red Legiens, producing Roten Helms, then selling them for a 20 Cole profit on each sale. I bought out all the items from Noir and Back Alley to do this, then used all the money I made to purchase the Book of Infinia and Geology at the Back Alley. Location: West Regenbogen It's time to head back to West Regenbogen. Get ready for a cool duel scene (I love the music). Cross to the west side and down the ladder. Some scenes follow and then West Coast HWY opens up on the map. Location: West Coast HWY Enemies: Mini Puni, Puni, Baby Pig, Mountain Pig, Mandragora, Floating Fish Key Item: Mythology 1(Nectar) Items: 1 Ore, 1 Dark Mana, 1 Pure Water Head north and yell barrel for some Pure Water. Head west at the fork and coninue heading west to get to a chest with 1 Ore in it. Backtrack east past the sign and then north to nab the chest for a Mythology 1 key item. Head back south and cross the bridge for 1 Dark Mana. Exit north past the chest with the Mythology 1. A path to Northern Cave opens up. Location: Northern Cave Enemies: Ghost, Wolf, Brownie, Banshee, Puni, Red Puni Extraction: Metal, Fire, Stone Key Item: Mell and the Monster (Aroma Pot) Items: 5 Dem Ores, 1 Glowing Mana, 1 Rainbow Disc Mining: Dem Ore, Red Legien, Moon Stone One of the openings in the north in this area has a Rainbow Disc. Head north then east around the perimeter counter-clockwise to approach the wind area from the west. You should be able to run through it to get the key item Mell and the Monster. The western north path to the next screen has 3 Dem Ores. Exit back to the last screen then head east to the next path north. Continue north for two Dem Ores. Far east from that is the exit which will open the path to Agito Cove. From that exit, follow the path north and northwest through and around the wind tunnel. Head east when the path splits (clockwise around that wind tunnel) to find a chest with Glowing Mana. Finally, exit the area to the east. ------------------------------------------------------------------------------- Episode 5: To the Eastern Lands Location: Agito Cove Key Item: Mythology 2(Item Wish) Watch the scene then open the chest for Mythology 2 key item. Speak with Max to get your next assignment then head back to Tatalia Village. Or, control Viese to do some things that will definitely help things along. Location: Eden Key Item: Blacksmith 101(Flay Hammer), Hal Flower Mana: Fragrance Mana Aroma [Flora Gem] Items: 1 Yellow Mana, Glowing Mana Back in Viese's atelier in Noir, with 10 Wonder Grows I was able to procure Blacksmith 101 from Yach in a scene upon leaving the atelier. Make a Flay Hammer then use Metal Elements to make many more. Yach will buy five for 800 cole. You can get moon stones in the Great Cave and use them to make even more money using that money trick. Metal elements are also plentiful for more hammers. I suggest keeping a full supply of wonder grow and flay hammers whenever possible. Also, in the forest it's possible to wonder grow the Hal Flower for that sidequest and get the Aroma Mana. Bringing this flower back to Meile will yield 1 Yellow Mana. If you have Item Wish, it's possible to turn wolf enemies into Star Pieces and complete the sidequest for Melona. She'll give you a Glowing Mana for it. When you're ready, switch back to Felt. Location: Tatalia Village Key Item: Clothspinner (Cotton Cloth) Speak with Mitsue to obtain the Clothspinner key item. Your next destination is the Great Desert. Before going, make sure you have about 10 - 15 Wonder Grow mana items. Location: Great Desert Enemies: Sand Dragon, Armadillo, Vulture, Cacto, Salamander, Totem, Falcon Hawk If you've been following the walkthrough, you should already have all the items from here. Advance west for a scene and then a fight. You'll have help so it should be easy to win. Afterwards you'll get a new party member. Head all the way back to the camp on the fourth screen. North of that is where you need to go. Get the cotton and then use a return gem or exit manually. Make 5 cotton cloths back at the atelier and then head back to Agito Cove for more scenes. Exit the cove and head back to the West Coast highway. Make sure to take the northwest exit of the map this time. Upon leaving, the Holy Path opens up. Location: Holy Path Enemies: Puni, Falcon Hawk, Mountain Pig, Baby Pig, Harpy, Master Puni, Wolf, Wolf Leader Extraction: Wood Element Items: 10 Moon Stone, 8 Ice Stone, 6 Dem Ore, 4 Red Ore, Aroma Talisman, 6 Red Legien, 960 Cole Mining: Moon Stone, Red Legien, Dem Ore, Moon Stone, Red Ore, Ice Stone Head west and extract or mine the ore for 5 Moon Stones. Continue west and extract or mine for 3 Ice Stones. More to mine for Red Legien. North is a dead end for now, so head east and cross the bridge to reach a grassy area. Continue on south to the next screen and a camp. Continue east and into the cave. Mine for 6 Dem Ore if you wish. Then 4 Red Ore and leave the cave and follow the long winding path to a chest with an Aroma Talisman in it. Backtrack all the way to the split before the cave. Go up the stone steps and then east to mine for 6 Red Legien, 5 Moon Stone, and 5 Ice Stone. At the end of the path is a chest with 960 Cole in it. Backtrack and take the north exit to a new area with a smoky background. Follow the path and then cross the bridge. Continue on and the enter the house. Watch the humorous scene and then exit to head for Agito Cove. At Agito Cove, you'll learn about weapon synthesis and a new tutorial will open up. When you're ready to leave speak with Max. ------------------------------------------------------------------------------- Episode 6: Assassin in White Location: East Coast Highway Enemies: Zombie Puni, Banshee, Ghost, Puni Rider, Floating Fish Key Item: Ice Age(Bomb Ice) Items: 2 Nue, 1 Blue Mana North from where you leave the boat you can find 2 Nue. Head back down and east down the stone steps and west to get 1 Blue Mana. South is an Ice Age key item. Head east to leave the area. A path to Max's Camp opens up. Location: Max's Camp Key Item: The Life(Elite Liqueur) Items: Ankh Item Shop: Belkhyde - 800 Gold (Belk Blackbelt) Gradin Cape - 800 Gold Ale - 90 Gold Ice Stone - 280 Gold Phoenix Quill - 310 Gold In the upper left corner of the map is a chest with an Ankh in it. The upper right corner of the map has a chest with The Life key item in it. Talk to everybody then enter the northern tent. When you're all set, leave the town and two paths open up to Onuki Cave and West Sessier Plain. Location: Onuki Cave Enemies: Maxwell, Ghost Items: 5 Silver Legien, 8 Red Legien, 7 Dem Ore, 5 Shadow Stone Mining: Shadow Stone, Red Legien, Dem Ore, Moon Stone, Silver Legien, Red Ore Follow the path for 5 Silver Legien. Head north at the first split for 8 Red Legien and 7 Dem Ore. East are 5 more Shadow Stone. Talk to the guy there to find out you'll need to take an alternate route through Sessier Forest. First follow the path east for a chest with 1 Ore in it before exiting. Location: West Sessier Plain Enemies: Thief, Gunner, Puni Rider, Falcon Hawk, Mercenary, Puni, Brownie Extraction: Wood, Aroma, Air, Water Key Items: Crystal 101 (Red Crystal) Items: Dry Glowgrass, Glowgrass, 1 Yellow Mana, Niv Tiara Wonder Grow: Glowgrass, Wood Element, Aroma Element, Dry Glowgrass, Air Element, Fire Element, Water Element Yugdore Water: Super Nue Fairy Tea: Aihie Fungo Head south and get the treasure for Crystal 101 key item. Get Dry Glowgrass on the way using wonder grow, and Glowgrass right under the Crystal 101. Before going east, check for a hidden path south leading to a Niv Tiara. On the next screen east on the far east side is a chest with Yellow Mana in it. Exit south to open the path to Fort Zeyung. Exit east to open the path to Sessier Forest. Location: Sessier Forest Enemies: Parafungo, Fungo, Mandragora, Vine Trap, Poisonous Fungo, Witch Extraction: Poison Items: 670 Cole, Old Magi Grass, 1 String Wonder Grow: Dry Glowgrass, Poison Element, Glowgrass Follow the winding path east and head south at the first split to get a chest with 670 Cole in it. Head back and take the other path to the next screen. The path splits four ways. To the west is Old Magi Grass. North leads to a chest with String in it. Go east along the path then north and along the path to the right. You can extract some poison elements here. Now head back as south as possible. You'll reach camp. Advance further east and a scene will play out. Fight the battle then you'll be back at Max's Camp. Enter the tent, then talk to Hagel. Location: Fort Zeyung Traveling Merchant's Shop: Antidote Guide - 100 Gold (Cure Jar) Ale - 90 Gold Red Wine - 400 Gold Purchase the Antidote Guide here and switch to Viese to make it. After all the events play out, your party members switch and you should make your way back to where the poison elements were in the Sessier Forest to take the boat to Altena Forest. ------------------------------------------------------------------------------- Episode 7: Gardo Location: Altena Forest Enemies: Wolf, Archer, Caterpillar, Fly Trapper, Hammerhead, Wood Golem Extraction: Wood, Water Key Items: Experiment(Lota Cake) Items: Tons of Dry Glowgrass, Glowgrass, Aroma Talisman, 2 Spoiled Meat, Totem Shield Wonder Grow: Fire Element, Water Element, Dry Glowgrass, Glowgrass, Aroma Element, Wood Element Yugdore Water: Nue Fairy Tea: Aihie Fungo Follow the path. When it splits, take the north fork. On the next screen, head west until a scene occurs and Gray leaves the party. Head to the next screen for a really tough fight. I lost and I'm not sure if it's possible to win at this point. But the game goes on regardless. Some more scenes in camp take place. Head back across the hill with the scenery. Continue to the next screen and head east. Take the first path to the left to a treasure with a Totem Shield. Go back to the split at the entrance of this screen. Go left and continue left when the screen changes (through the trees) to find a chest with Aroma Talisman. Backtrack until you can go north, but first head east through the hidden path in the trees to find 2 spoiled meat. Take that path north to a chest with the Experiment key item. Continue until another split and go east. Upon leaving the path to Altena Church opens up. Location: Altena Church Key Item: Healing Skills(Heal Jar) Item: Gravity Stone Church Shop: Botany 101 - 900 Gold (Yugdore Water) Moon Stone - 60 Gold Wax - 10 Gold Flour - 30 Gold Mini Pendlelook - 250 Gold Dragon Bone - 1800 Gold Enter the church, and follow Eizlen. When the path splits, go west to find a Gravity Stone then head back to the other path. Another chest on the way down contains Healing Skills key item. Continue following the path and you'll end up in an area that might look familiar to you if you've played Atelier Iris. Warp and learn what you have to do to save Eden. Head back to the beginning, visit the shop, and then talk to Eizlen. Leave and paths to Onuki Cave, The Wetlands, and North Grand Plains open up. You can mine ores in Onuki, but the path is still blocked off. Your next destination is The Wetlands. Location: The Wetlands Enemies: Master Puni, Ice Puni, Mini Puni, Puni Key Item: Mystic Beast(Basilisk Eye) Items: Pure Water Mining: Ancient Ore (after certain events later in the story), Moon Stone The path is straightforward. Just follow it past the camp until it splits. At the split take the western path. Yell barrel for some Pure Water. Head south and west at the next split to get to a chest with the Mystic Beast key item. Head back to the split and go north then west. Then head north and north again at the next split to reach the workshop and a scene. The game will swith back to Viese in Noir. ------------------------------------------------------------------------------- Episode 8: Rebirth of Fire Location: Alchemic City Noir Key Item: The Light(Glow Lamp, Flame) Mana: Sound Mana Siren[Sound Gem] As Viese, visit Yach and buy The Light for 300 Cole. Then leave and the path to Scarlet Temple opens up. Speak with Kreuz, then head for the Scarlet Temple. Through a sidequest with the singing mana, you should be able to form a pact with Siren by now if you have not done so yet. Just be sure to talk to the sound mana whenever you are in Noir and the events will unfold to get the mana. *Note: It might be possible to miss the Aroma and Sound Mana so try to get these two manas as soon as possible so you don't have to worry about it later! Location: Scarlet Temple Extraction: Fire, Illusion Items: 2 Red Mana Mana: Fire Mana Uru[Fire Gem] Watch the hilarious scene as Poe wreaks havoc upon the poor guard. Head north to get 1 red mana. Take the other path east to meet Poe. Poe-"My name is Poe. Some call me Flashbang Poe, the Gun Mana." Follow the path and then head north all the way up then west to get a chest with 1 red mana in it. Backtrack and then head east into the temple for another scene and then another mana. Leave for another scene and head back to Noir. Another scene will occur in the workshop. Make the Glow Lamp and then head for the building above Yach's shop. With the Glow Lamp you'll be able to investigate the library. Pick up the Workshop Map from the library. That figure on the wall of the library looks awfully familiar... Head back to the workshop for more hilarity. Poe is quite the troublemaker. I wonder what happens to him. ------------------------------------------------------------------------------- Episode 9: Heroes Confinement Location: North Grand Plains Enemies: Bugbear, Gunner, Master Pig, Mercenary, Heavy Metal, Baby Pig, Brownie, Sorceress Extraction: Air, Wood, Water, Poison Key Item: Instruction Manual(Silver Crowbar) Items: Yadok Fungo, 980 Cole, Blue Mana, 1 Foul Water, 3 Spoiled Meat, 1 Fresh Glowgrass, 1 Illusion Bracelet Wonder Grow: Yadok Fungo, Fire Element, Air Element, Wood Element, Water Element, Stone Element, Poison Element, Aroma Element Fairy Tea: Aihie Fungo Upon entering, advance until you see a butterfly on your screen. Hug the right boundary by the butterfly and you'll find a hidden path to a chest containing 1 Illusion Bracelet. Head back out to the main path and continue to the north. Cross the bridge and head north to find a camp. Head north and east for a chest with 980 Cole. Head back and north until the path ends then head west for a chest with Instruction Manual key item. Now head east and north to the next screen. Take the left fork and continue up and then west for a chest with Blue Mana. Now go all the way east and south. Talk to the punis for the next mission. Go south from this screen the east and north for 1 Foul Water and 3 Spoiled Meat. Head back and south for a chest with Fresh Glowgrass. Now go all the way north and exit the map. A path opens up to Forest of Ocean Mist. Location: Forest of Ocean Mist Enemies: Wolf Leader, Gunner, Wood Golem, Sorceress Key Item: Me Myself & Bomb (Mega Flame) Wonder Grow: Illusion Element, Yadok Fungo, Water Element, Wood Element Fairy Tea: Aihie Fungo Follow the path to meet Noin and receive Me Myself & Bomb key item. When the path splits, go north and follow the path for a scene. Exit the map and switch to Viese to make Mega Flame. Then switch back to Felt and take the exit in the North Grand Plains that is to the far west. A path to Parnaky Cave opens up. Key Item: Liquidification (Silver Acid) Now that you have Mega Flame you can pick up the Liquidification key item in Onuki Cave. Location: Parnaky Cave Enemies: Maxwell, Assassin Doll, Zombie Puni, Basilisk, Jin, Sorceress, Heavy Metal, Virum Zombie Key Item: Paper Skills (Magic Paper) Items: Silver Legien, Dem Ore, Red Ore, Shadow Stone, Moon Stone, 810 Cole, Pearlberry, Ice Brand Mining: Red Legien, Moon Stone, Dem Ore, Silver Legien Yugdore Water: Pearlberry Make sure you have about five Yugdore Waters or so before entering this cave. East and south of the entrance you can bomb to a chest with the Ice Brand. Follow the path and head east to the next screen. Head west at the split to find another workshop. Do your thing in the workshop, then exit and take the first path north for a chest with 810 Cole. Next head back to the first screen. Head all the way west until you are where the punis are, then head north and bomb the block. Head west from there for a chest with Paper Skills key item. Now go east to hit camp because you're about to fight a Virum Zombie. This sucker can hit for around 120 points of damage so be ready with the heal jars. Aura Strike and Mega Fire work pretty well here. He can poison you so be careful. Exit the cave. Key Item: Mana Power (Uru Core, Nymph Core) Now head back to North Grand Plains to where the punis are. Give Puni Eagle the pearlberry and a scene will play out. You'll receive the Mana Power key item and a new party member. ------------------------------------------------------------------------------- Episode 10: Into the Mist I switched to Viese at this point and the Great Tree reappeared. You can nab 50 Life Elements from the area around the Great Tree among great quantities of more common elements. When you've taken care of things, switch back to Felt. Location: Forest of Ocean Mist Enemies: Virum, Hammerhead, Bugbear, Elemental, Roc Extraction: Illusion, Air, Wood, Water Key Item: Town History (Divine Shield), Tolena's Letter Items: Puniball, Phoenix Quill, Glowing Mana, Magic Pipe, 2 Shadow Stones Wonder Grow: Illusion Element, Yadok Fungo, Water Element, Wood Element Fairy Tea: Aihie Fungo Time to head back into the Forest of Ocean Mist. Go back to where the scene was and follow the path past where the soldiers used to be. This place should look familiar to anybody who has played the original. Enter the forest and head east. The path splits three ways. Start by heading south for a puniball. Then head right for a Phoenix Quill. Cross the bridge east and continue east to the camp. West from camp is a chest containing Glowing Mana. East and north of the chest is another chest with Town History key item. Take the moving platforms south, east, and south to get a Magic Pipe from another chest. Directly east of camp a floating platform takes you south for 2 Shadow Stones. Take the platforms east until you are on an island with four moving platforms for each direction. From here, take the north platform. Cross the bridge west and open the chest for Black Mana. Go back and cross the bridge north this time follow the path west to another workshop. Take care of business and leave the place. On the way back you'll get Tolena's Letter. Key Item: Weather Report (Dark Lightening Cloud)* Switch to Viese and talk to Yach for the Weather Report key item then leave Noir. Aquitto Spring should open up. Head there. *Quick note: If you don't get the Weather Report now, then wait until Episode 12 and get it then. Location: Aquitto Spring Extraction: Wood, Water, Poison, Illusion Item: 2 Moon Stone, Blue Mana, 750 Cole, Dark Mana Gather up all the treasures. It's straightforward at this point. The mana is not there right now, so switch back to Felt. Back in the North Grand Plains, you'll want to take the southeast exit. Approach it and then after the scene head back to camp to wait. ------------------------------------------------------------------------------- Episode 11: The Blood of an Alchemist Viese can get the Poison Mana from the Aquitto Spring so go there and speak with the Poison Mana. You need to decipher the lithograph in Aquitto Spring first. Return to the Temple of Eden and speak with Kreuz. Then go to Noir and speak with Yach. Now head back to the workshop to switch back to Felt. The item you need is in The Wetlands. Make sure to bring several Mega Flame with you. Location: The Wetlands (Revisited) Key Item: Yugen Diary Vol. 2 Items: 2 Silver Legien In The Wetlands, follow the path until it splits. Take the north path for a Silver Legien then take the other path. When it splits again, go north. Then at the next split go west, then north, then east to bomb more rocks. Cross the bridge and you'll find the key item Yugen Diary Vol. 2. Location: Noir Key Item: Yach's Notes (Rainbow Cloth) Exit and switch to Viese to return the Diary to Yach. Yach will give you his notes which contain the recipe for Rainbow Cloth. Go back to the workshop to initialize it and synthesize a few. Location: Aquitto Spring Mana: Poison Mana Jiptus [Poison Gem] Go back to the Aquitto Spring and read the lithograph. Now speak with the mana. Finally! Return to the workshop and you'll see some scenes before it switches back to Felt. ------------------------------------------------------------------------------- Episode 12: Capital City Grand Go back and past the Imperial Guards to the right. You'll exit and Grand City opens up. Location: Grand City Key Item: Book of Hermes (Key of Hermes) Grand Shop: Totem Shield - 1200 Gold Graden Salt - 50 Gold Yadok Fungo - 60 Gold Aihie Fungo - 400 Gold Goat Milk - 50 Gold Flour - 30 Gold Red Wine - 400 Gold Talk to everyone and shop if you need to. A scene will occur and it's time to slay a dragon. Exit the screen to the right and Poe exercises his mojo, then go to the park and speak with Duvine. Return to Theresa and hand her Goat Milk and Moon Stone. Talk to Duvine and you'll receive the Book of Hermes key item. Now leave the city and two new locations open up. Mist Canyon and Grand Highway. Location: Grand Highway Extraction: Poison, Fire, Wood, Water Key Item: Manners 101 (Comet Gem) Items: Pure Water, Tingleberry, Yadok Fungo, Foul Water Wonder Grow: Illusion Element, Fire Element, Water Element Yugdore Water: Tingleberry Talk to the people here and gather items/elements. A chest on the second screen south contains key item Manners 101. Leaving from the south opens up Dark Forest. Leaving west opens up Imperial Camp. Leaving east opens up Dragon's Nest. Before heading to Mist Canyon, there are some things you can do with Viese so switch to her. Location: Noir Key Item: No Name 1 (Uni) Have Viese initialize the Key of Hermes and synthesize a few. Open up the chest upstairs for key item No Name 1. Now go to the Temple of Eden and to the underground area using the Key of Hermes. Key Item: Lost Item (Meteor), Lumlia the Knight (Blue Bracer) Mana: Stone Mana Diemia [Stone Gem] There's another monolith here to read and plenty of ores to mine. A silver chest in the area contains Lost Item key item. Further in the area you can get a pact with Diemia for a Glow Lamp. Return to Noir and go into the Historical Society to open the silver chest there for a key item Lumlia the Knight. Now switch back to Felt and return to the Desert from the beginning of the game to pick up an Angel Feather accessory for Felt from the Hermes chest. That's about all for now so head to Mist Canyon. Location: Mist Canyon Enemies: Stone Golem, Roc, Zombie Puni, Hammerhead, Caterpillar, Jin, Were Cat, Hell Kitty, Sr Mountain Pig, Giant Puni, Sorceress, Master Puni, Golden Puni Key Item: The New Element (Diselement) Item: Lightening Brand Mining: Red Legien, Ice Stone, Moon Stone Follow the path and at the split go east. At the next split go south. On the next screen go north for a chest with Lightening Brand. Continue east and go south at the next split then east at the split after that to exit and open up the path to Claire Village. Reenter the Mist Canyon and this time go north at the split then west to the next screen. Continue following the path and continue west when the path splits south. Enter the cave for a chest containing key item The New Element. Now leave the area and go to Claire Village. Location: Claire Village Extraction: Aroma, Water, Fire, Air, Wood Item: Comet Stone Mining: Red Legien, Silver Legien Wonder Grow: Water Element, Magi Grass, Wood Element, Air Element, Fire Element There's a Comet Stone in the small house here. In the other house a scene will occur and the party will split up. Find your other party members and there will be another fight. Might be a way to win this but I got schooled. Story continues and the next destination is the Dragon's Den. Leave the village and paths to Lailzatt Cave, Spring of Nelvia, Mysterious Palace, and Dragon's Nest open up. Location: Spring of Nelvia Enemies: Vulture, Falcon Hawk, Stone Golem Key Item: Slaith Fashion (Silver Armor) Item: Phoenix Quill, Dark Mana Mining: Dragon Bone, Silver Legien This place should look familiar if you've played Atelier Iris. Head up the path and onto the mountain area. Cross the bridge east for a Hermes Chest with a key item Slaith Fashion. Enter the cave and follow it through. Leave the cave and head east. At the split go north for a Phoenix Quill then continue east. Enter the lodge and get the Dark Mana. Hand the man 6 Phoenix Quills (they're easy to find from the bird enemies in this area) and advance into the workshop. When you're all set, exit the place. Location: Dragon's Den Item: 3 Dragon's Blood Talk to the Dragon keeper and you can now do the battle arena. You'll fight a series of five fights. The first four are easy, but the fifth one against the Elder Virum could prove challenging. His Tera Flame hits the party for about 120 damage each. Win and get Gray's new skill and 3 Dragon's Blood. I highly suggest doing all the trials here. My party gained 3 - 4 levels fighting monsters here. And I got 2000 exp off a 15 hit combo on an Elder Virum in the advanced trial. When you're done playing around, head to Lallzatt Cave. Location: Lallzatt Cave Enemies: Mana Cluster, Wolf, Wolf Leader, Virum, Salamander, Frozard, Uni Virum, Vulture, Basilisk Key Item: Book of Uroborus (Uroborus Pill) Items: 2 Graden Salt, Dragon Bone, 3 Nue, Fire Brand, Divine Shield Mining: Red Legien, Red Ore, Dem Ore, Dragon Bone, Silver Legien Follow the path up and head east at the intersection then south and around for 2 Graden Salt. Head north and then east at the next intersection. Follow the path then go west when it splits and west again to reach a chest with a Dragon Bone in it. Head south and then west at the next intersection and go all the way west for 3 Nue. Head all the way north from there for key item Book of Uroborus. Backtrack to where you found the Dragon Bone and head east until you can head north. Do so, then take the split west to get to the next area. At the first split here, go west then go north then go west. You can mine some Dragon Bones here if you wish. Then head east and continue east past the path north. The path will split three ways. Head south to mine some comet stones. The east path leads to a Hermes Chest with a Fire Brand in it. Now take that north path you skipped earlier to get to a camp. Save at the camp because I don't think I need to tell you about what you'll be fighting next... His volcanic breath can hit your whole paty for around 120 damage and lower your defense. Try to stay over 160 HP and use Felt's level 3 extreme damage technique to wail on him. You'll get a Divine Shield upon winning. Leave the cave and head to Claire Village to speak with the elder and receive 2000 Cole. ------------------------------------------------------------------------------- Episode 13: Imperial Camp Capture Location: Grand City (Revisited) Magic Shop: Magic Snack Recipe - 300 Gold (Animal Cookie) Book of Troth - 2800 Gold (Manatini) Wax - 10 Gold Graden Salt - 50 Gold Tingleberry - 100 Gold Silver Legien - 100 Gold Shadow Stone - 200 Gold Ore - 700 Gold Key Item: Mana Power: Power (Zuvelk Core) Visit the new shop in Grand Village for some new key items. Then head to the park to pick up a Hermes Chest with key item Mana Power: Power in it. Now leave and head for Imperial Camp. Watch the scene and then head for Grand Highway. If you made some Animal Cookies, you can talk with the animal there. Now head for the Dark Forest. Location: Dark Forest Enemies: Master Puni, Giant Puni Extraction: Wood, Water, Dark, Aroma Key Item: No Name 2 (Dark Water) Items: Tingleberry, 1200 Cole, 3 Glowgrass, Super Nue, 1 Yellow Mana Wonder Grow: Tingleberry, Water Element, Illusion Element, Super Nue, Aroma Element Follow the path west and around for a chest with 1200 Cole in it. Head south to the next screen. You can find Glowgrass to the far northwest of this map. In the plant patch south of that are some dark element and Super Nue. The Hermes Chest to the east contains key item No Name 2. The exit for this screen is the south east corner. On the next screen, climb the hill for 1 Yellow Mana and exit east to open up a path to Hidden Village. Location: Hidden Village Mystical Merchant Shop: Manners 101: 2 - 3900 Gold (Magatama Cone) Fairy Clothes - 300 Gold Fairy Hat - 300 Gold Magi Grass - 10 Gold Moon Stone - 60 Gold Pearlberry - 300 Gold Talk to the animals, shop, and speak with the chief. Then head towards the entrance until Fee comes back. Now head back to Imperial Camp for a humorous scene. Location: Imperial Camp Items: 1 Green Mana, Ankh Enter the tent north to get 1 Green Mana and a Hermes Chest with an Ankh in it. You'll get to fight a boss here too. He's annoying since he has a timed skill that raises his defense, speed, magic, and attack. It's quick and also adds a little over 500 health each time it goes off. I used Felt's Raging Strike to overpower this. His speed is ridiculous so just charge attack and heal to get the skill bar to 3 asap. After awhile he'll go down. ------------------------------------------------------------------------------- Episode 14: For He Who Has Gone Off To Fight Location: Eden Key Item: Alchemic History (Grappling Hook), Viese's Recipe (Viese Charm) Mana: Dream Mana Faustus [Dream Mana] As Viese, visit the Eden Temple and talk to Kreuz. He'll open up the "Forbidden Area" (oooohhh) of the library for you. In the chest is the next mana Faustus. Read the books and you'll get key item Alchemic History. Now return to the atelier and receive key item Viese's Recipe. Make some Grappling hooks while you're here. Key Item: Miracle Stone (Gravity Crystal) With the grappling hook, you can now get that chest in Marmel Forest for a Miracle Stone key item. Location: Weathervane Hill Extraction: Wood, Air, Aroma, Water, Sound, Poison Key Item: Storm (Lightening Rod) Item: Aeronium, Green Mana, Large Aeronium, Glowing Mana, Hexi Glass Mana: Wind Mana Silwest [Wind Gem] Mining: Aeronium, Large Aeronium Yugdore Water: Super Nue Fairy Tea: Urob Again pretty straightforward. There's also a monolith here to read. You can find sound elements here too. A chest west of where you find Silwest contains the Storm key item. She mentions the Hexi Glass being findable on the hill. I had to exit and reenter to trigger the scene and get the Hexi Glass by the first grappling hook location. Now return to the workshop and create the item. ------------------------------------------------------------------------------- Episode 15: Beacon of Revolution Item: 1 Blue Mana Watch the scene and then head back to Hidden Village. Speak with the elder who will help you find the path in the Dark Forest. Before leaving, head west of the elder's cave to find a Blue Mana. Key Items: Amanita's Diary (Amanita Needle) Mana Power: Wind (Silwest Core) Leneal (Sages Feather Pen) Items: Ice Brand With the Grappling Hook, there are now some new things you can get with Felt. North of the entrance in Holy Land you can find key item Amanita's Diary. East of that is another location to grapple to with an Ice Brand accessory. In North Grand Plains you can find key item Mana Power: Wind. And finally in Forest of Ocean Mist first area you can find key item Leneal. Now head to Dark Forest 2. Location: Dark Forest 2 Enemies: Jin, Giant Puni, Uni Virum, Supreme Wolf Extraction: Wood, Water, Illusion, Air Key Item: Neko's Work (Refuel) Item: 3 Old Yadok, 1 Dark Mana Wonder Grow: Air Element, Illusion Element Yugdore Water: Pearlberry Fairy Tea: Triffid Follow the path west to get 3 Old Yadok. Head east and south again at the split then south past the wooden platform to grapple up to a chest with key item Neko's Work. Now head west across the wooden plank to the next area. After the scene, go north of Mitsue to find 1 Dark Mana. Exit out the north to reach the South Grand Plains. Location: South Grand Plain Enemies: Enchantress, Wolf Leader, Roc, Puni King, Puni Princess, Puni Knight, Puni Punist, Rogue, Hammerhead, Totemite, Red Puni, Lantern Jack, Heavy Metal, Sorceress, Shadowgirl Extraction: Wood, Illusion, Water Key Item: Cursed Man (Demon Ring) Items: 1 Yellow Mana, Goat Milk, 1 Dragon Horn, Fresh Glowgrass, 1 Dragon Blood 620 Cole, Angel Feather Wonder Grow: Fresh Glowgrass, Wood Element, Sound Element Yugdore Water: Super Nue Fairy Tea: Aihie Fungo There's a hidden path south to reach a Hermes Chest with an Angel Feather. Go east for camp and a treasure containing 1 Yellow Mana. Follow the path and head south at the brach for a barrel with Goat Milk in it. Continue west to the next screen then take the south exit to the next area and circle around east and back up to get the Hermes Chest with key item Cursed Man. Continue south and follow the path west then north. Behind the crates is a Dragon Horn. Now return to the last screen. This time head west to the next screen. Immediately south is some Fresh Glowgrass if you Wondergrow. East of the exit is a chest with Dragon Blood. Further west exit will open a path to East Regenbogen. For now, reenter South Grand Plain and go back to the 4 way split and now take the north path. A chest west of the entrance has 620 Cole. Exit north to reach Alha Village. Location: Alha Village Key Item: Neko's Work 2 (Heal Bulb) Talk to the people. On the northern hill is the key item Neko's Work 2. Head to the house with the stone circle path to talk to the daughter of the bomb maker. Afterwards, you leave the town and paths to Imperial Base and South Lake Midgard open up. Nothing else here so head to South Lake Midgard. Location: South Lake Midgard Enemies: Mini Puni, Puni, Puni Queen, Golden Puni Extraction: Illusion, Air, Water Items: Pure Water, Daza's Belt Wonder Grow: Water Element, Fire Element, Air Element Fairy Tea: Urob Advance forward and head west at the first split. North is another monolith. Keep heading west up the hill. At the sign head west (head east to get to Zeyung) and down the hill. Hug the right for some barrels with Pure Water and continue to go south for a Hermes Chest with Daza's Belt. Exit west to open up the path to East Regenbogen. For now take the east exit of the map to open up the path to Fort Zeyung. Location: Fort Zeyung Enemies: Imperial Soldier, Imperial Commander, Imperial Footman, Sorceress, Relief Soldier, Heavy Metal, Archer, Imperial Support Soldier, Imperial Guard, General Extraction: Water, Wood Key Item: Visa, Dragon Slayer Tales (Dragon Fang Earring) Items: Foul Water, 1 Dark Mana, Dragon Bone, Illusion Bracelet, Goat Milk, Pure Water, 1 Yellow Mana, 3 Wax As soon as you enter the Fort, a scene throws you into a battle. Enter the fort and then head west into the first room for a chest with 1 Dark Mana. Exit the room then head north and into the room to the west for some Foul Water (yummy, these troops sure eat well!). Exit and follow the path north and then through the door to the north. You'll see a scene, then head south and east into the underground area. Grab the chest for a Dragon Bone. And keep following the path to the two barrels with pure water. Head up into the next area and upstairs. When the path splits head south past the door to your left (which leads to where you have to go). And instead take the next door left for a Hermes Chest with an Illusion Bracelet in it. Now go where you have to go and you'll hit a camp with Pure Water and Goat Milk. Head upstairs for a fight. Concentrate on one soldier at a time with your strongest attacks and skills. There shouldn't be too much difficulty in this fight. You'll get a Blue Mana from winning and a Visa key item to pass through East Regenbogen. Now head south from there for a chest with key item Dragon Slayer Tales. Head for the area that was blocked off due to the fighting earlier and head into the first room to the west for a chest with 1 Yellow Mana. The next west room contains 3 Wax. Now go east to meet with Max. Return to the entrance to fight another boss. It's pathetically easy compared to the first time, trust me. ------------------------------------------------------------------------------- Episode 16: Burden of Royalty Now head out the east exit to find Fee. Your next desination is the Altena Church. After that, head for East Regenbogen. Location: East Regenbogen Extraction: Wood Items: 2 Spoiled Meat, 1 Green Mana Watch the funny scene and head back up if you want some Spoiled Meat. Head down and down the ladder then north for a Hermes Chest with a Diema Ankh in it. Go south again and use the boat to talk to the animal (who tells you where you can use the Grappling Hook for items) and 1 Green Mana. Head back up the ladder and continue south. After exiting, a path to Market opens up. Location: Market Street Shop: Ancient Mask - 600 Gold Gradin Cape - 800 Gold Totem Shield - 1200 Gold Dragon Shield - 2000 Gold Building Shop: Mystical Beast - 4500 Gold (Crystaleavy) Hopes and Dreams - 5800 Gold (Sun and Wind Wing) Aroma Talisman - 2000 Gold Niv Tiara - 2000 Gold Magic Pipe - 2000 Gold Phoenix Quill - 310 Gold Worker's Shop: String - 200 Gold Frozen Rain - 600 Gold Wax - 10 Gold Nue - 30 Gold Aihie Fungo - 400 Gold Silver Water - 500 Gold Talk to everybody and do some shopping. Then leave and a path to Riese Palace should open up. Fow now, head to Back Alley for a scene and then speak with the Bartender. Not much you can do right now, so talk to everyone and then head for Reise Palace. Location: Riese Palace Key Item: Intellect (Philosophic Ash) Surprise surprise! Tolena shows up and lets you right on in! Time to steal all the goodies. First door to the east has a chest with key item Intellect. Check all the rooms then speak with Tolena. ------------------------------------------------------------------------------- Episode 17: Revival of Eden Key Items: My Ultimate Bomb (Tera Flame, Dragon Gem) Leave the fort and head to Alha Village. Speak with Pops in the hut and you'll get key item My Ultimate Bomb. Now switch to Viese and create some Tera Flame. After you're all done creating new items, switch back to Felt and there are a few places you can go back to with your fun new bomb. Key Item: Mana Power: Dark (Plua Core) Mystic Beast 2 (Flute of Cerberus) Items: Gargoyles Armor First head to Mist Canyon and cross the bridge north to bomb a blockade and get the Gargoyles Armor. Now go back to South Lake Midgard and bomb your way to a chest with 1120 Cole. Now Go back to Grand Highway and bomb your way to a chest with key item Mana Power: Dark. Now head to South Grand Plain and bomb your way through to open up Mt Gelad. Finally, use a bomb in Dark Forest 2 to open up a path to Zwital Village. There's also another blockade to bomb to reach a chest with key item Mystic Beast 2 in Dark Forest 2. If you'd like, you can also bomb a path to Sealed Ruin from Holy Path at this time. You'll have to do it later anyways. For now, head to Zwital Village. Location: Zwital Village Shop 1: Fairy Tales - 500 Gold (Fairy Tea) Fairy Life 1 - 5500 Gold (Dark Fairy Clothes) Fairy Life 2 - 5500 Gold (Dark Fairy Hat) Yadok Fungo - 60 Gold Silver Water - 500 Gold Glowgrass - 200 Gold Mini Pendlelook - 250 Gold Shop 2: Revival - 4800 Gold (Revive) Blacksmith Advanced - 3700 Gold (Quicksilver Ankh) Flour - 30 Gold Goat Milk - 50 Gold Ale - 90 Gold Red Wine - 400 Gold Tingleberry - 100 Gold Shop 3: Dark Mana - 4600 Gold Black Mana - 4600 Gold Glowing Mana - 4600 Gold Red Mana - 4600 Gold Yellow Mana - 4600 Gold Green Mana - 4600 Gold Blue Mana - 4600 Gold Speak with everyone in the village. Leave the village and a path opens up to Dark Forest 3. A lot of awesome items for sale here. Location: Dark Forest 3 Enemies: Stonehead, Beast Master, Supreme Wolf, Elda, Death Gigas Extraction: Dark, Aroma, Water, Stone Key Items: Military Tactics (Power Shield) Items: Triffid, Dragon Shield, 1 Yellow Mana, Pearlberry Wonder Grow: Wood Element, Water Element, Yadok Fungo, Dark Element, Stone Element, Aroma Element Yugdore Water: Pearlberry, Tingleberry Head as far east as possible and then south. You can get Triffid with the Fairy Tea here. A bit west from here is a chest with a Dragon Shield in it. Head south to the next screen and head east when you can to get 1 Yellow Mana. Keep following the path and you'll reach a Hermes Chest with key item Military Tactics. Head south of that chest and south again at the next split to grow plants for Pearlberry. Keep following the path to leave and open up a path to Dark Spring. Reenter and this time take the far exit to the southwest. A path to Graveyard opens up. Location: Graveyard Enemies: Virum Zombie, Poisonous Fungo, Triffid, Phantom, Assassin Doll, Death Warrior, Totemite, Mana Cluster, Succubus, Enchantress, Death Gigas Key Item: Slaith History (Slaith Dress), Slaith Crown Items: 1 Phoenix Quill, 5 Lightening Stone, Angel Feather, Lightening Brand, 1 Green Mana, 1200 Cole Follow the path and grab the Phoenix Quill. Head south and then east into southern warp for a chest with a Lightening Brand in it. Then warp back out and take the warp north for a chest with Green Mana. Leave and head back past the southern warp to pick up the Lightening Stones and go to the last warp in this area. When the path splits, go south then down the steps and enter the warp. Grab the Hermes Chest for key item Slaith History. Return and take the warp above that for a Hermes Chest with an Angel Feather in it. Now take the warp directly on the other side for 3 Lightening Stones. Finally take the warp down the steps from this one to advance. Go past the first path east to get to a chest with 1200 Cole. Now return and take that path east to hit camp and save. Advance to fight the boss. He summons allies and can hit your party for 120 - 150 damage. He's also got a lot of HP. Have plenty of Refuel on hand. After he summons, concentrate on getting the skill bar up by hitting the boss. When you get the SP, use attacks that hit all enemies to take care of his summons. It's possible to get a huge combo on him before he starts summoning. I used Endless Blade to get 34 hits and came out of this fight with 15000 exp and 168 SP for my party. You'll get a Spirit Protect from winning and the Slaith Crown. Return to Zwital Village for a scene and enter the Dark Spring. Location: Dark Spring Enemies: Frozard, Ice Puni Key Item: Mana Power: Evil (Faustus Core), Pigeon Blood Items: Lightening Stone, 3 Goat Milks Mining: Moon Stone, Large Red Ore, Lightening Stone, Red Legien Watch the scene and head up. Go west to gather some Lightening Stone among other stones. Now go east and then south for a chest with pigeon blood. Head north of here to reach the workshop. Do your thing and head back to take the north path. Grab the three Goat Milks and get the Hermes Chest for key item Mana Power: Evil. Now leave the cave for more scenes. Now switch to Viese and Head to the new mana holy ground. Location: Moon Tower Extraction: Dark, Poison, Illusion Key Item: Soul Book (Pendlelook) Items: 1 Black Mana, Ankh Mana: Dark Mana Plua [Dark Gem] Again no enemies here. Just gather the treasures, read the lithograph, and head to the mana. Head back to Noir, then head to Eden Temple and talk with Lutanis. Head back to Plua and make the pact. Switch back to Felt and head for Tatalia Village to see a scene. Then head for the Desert Ruins and go all the way to the back where you faught those soldiers. Location: Desert Ruins (New Area) Enemies: Armadillo, Blaze Element, Frigid Element, Lantern Jack, Phantom Items: Illusion Bracelet, Fire Brand, Desert Flower, 1 Yellow Mana, 1 Red Mana Follow the path north for Red Mana. Go west to get a Hermes Chest with an Illusion Bracelet. Go north from here and west until the split then head south and east around past the opening to a chest with a Fire Brand. Enter the opening for a Hermes Chest with a Desert Flower and another chest with a Yellow Mana. Exit and backtrack to the split, but go north and you'll reach the workshop. Now leave for a scene and then head for Altena Church and to Gardo. ------------------------------------------------------------------------------- Episode 18: The Important Family Location: Eden As Viese, make sure you have a Comet Gem then leave and head for the Crystal Monumument. Location: Crystal Monument Extraction: Lightening, Wood, Life* Items: Urob, Moon Stone, 1 Green Mana Yugdore Water: Super Nue Fairy Tea: Urob Mana: Light Mana Eital [Light Gem] Extract Lightening elements and gather Urob. Read the lithograph. Exchange a Comet Gem for a pact with Eital. Now leave. Key Item: Soul Genesis (Elixer) Alchemic Destiny (Ruby Prism) Mana: Life Mana Aion [Life Gem] Go to Eden Temple and speak with Kreuz then head back to the workshop for a scene. Now go to the library at the Temple of Eden and enter the special area to find Soul Genesis key item. You'll also get Alchemic Destiny key item. Head back to the workshop. Enter Melona's shop and speak to Coco and Melona for some hints. Then go to the Historical Society in town to make a pact with Aion. Key Item: Shining Metal (Platiin) Item: 3 Dore Water Now head back to the Crystal Monument and go southwest to approach the Yugdore tree. Nab the Life Elements on the way, but make sure you spend them first so you don't cap it at 99! Life elements are extremely rare as far as I know and these don't regenerate after they are extracted. Grapple up to a chest with key item Shining Metal in it and another 50 Life Elements. Now head west and grab Dore Water three times before heading back to the workshop. Create the Elixer and watch the scene. Cool music plays and Iris says something she probably didn't want Viese to hear... Head back into the Historical Society where you made the pact with Aion for an interesting deduction. Now head for Eden Temple and speak with Kreuz. Then go back to the workshop. ------------------------------------------------------------------------------- Episode 19: The Last Battle Back as Felt, save the game and do any synthesizing or equipment manipulation you need to. When you're all set, talk to Hagel. Enemies: Imperial Soldier, Imperial Guard, Imperial Captain You'll fight some troops on the way to the palace. Enter Reise Palace on the world map. Location: Reise Palace Enemies: Imperial Footman, Relief Soldier, Imperial Support Soldier, Sorceress, Imperial Guard, General, Imperial Soldier, Imperial Commander, Enchantress, Imperial Archer, Necromancer Extraction: Wood Key Item: Fallen Book (Fog Box) Items: Ale, Dragon Blood, 1 Dark Mana, Urob Head north and then east to the area you had your tour and take the door that the soldier blocked before for a scene. They need support so backtrack to the entrance and go west this time. Follow the path up and enter the door east to help out. Exit and skip the next two doors east (if you want ale, only skip the next door east). Head into the room to speak with Bully and pick up Dragon Blood. Now head back to the area that needed support on the other side, making sure you speak with everybody on the way there. If they still need help, enter all the rooms in the area for events. The courtyard will clear of enemies and a camp area is there. Use it and go upstairs for a boss fight. The routine is the same as last time except you're a lot more powerful now. After the fight, head through the door north to find out you need more support. Now head west and through the door above Galahad for support and 1 Dark Mana. Leave and head west again and north through the door checking each room for help and treasure. You'll find Urob and key item Fallen Book in a Hermes Chest. Now head back to the area needing support and it should be cleared. The first door west has two chests hidden behind the grey statues with 1050 Cole and 1 Green Mana. Proceed through the second door. Time to backtrack again to the courtyard for more help. Check the rooms again for help. Proceed to the third floor and save. This boss is really annoying. He can curse, lower speed, and hit your party for 180 damage all with one attack. Make sure you have items to deal with curse or prepare beforehand with equipment. After winning, simply chase Theodore out. After everything is done, head for Altena Church (it's almost automatic). Looks like somebody else found Grando... Save your game and prepare for a dramatic one on one (I opened up with Divine Shield and Philosophic Ash). You probably only really need Divine Shield. Show him who is boss. He should be easy by now. Of course, he has to resort to dirty tricks. Game over. Key Item: Iris' Notes (Mell Orb) Item: Aroma Material Just kidding! You'll be back as Viese now. ------------------------------------------------------------------------------- Episode 20: Retracing Your Steps Get ready to waste some simple enemies... at level 1. Put some nice equipment on Viese and travel to Tatalia entering each location on the way. Talk with everyone in each location. Make some Mell orbs when you can and use them as you travel to Altena Church. Watch the scenes then head to the Wetlands. Location: The Wetlands (revisited) Enemies: Baphy, Ice Puni, Frozard, Puni Items: Ancient Ore Just follow the path up by the workshop for a scene. Then collect the Ancient Ore that falls. Synthesize a Mell Orb using Ancient Orb and use it on Felt. ------------------------------------------------------------------------------- Episode 21: The Sealed Orb Head to South Lake Midgard and go east to take the boat to Eden. Head towards the Temple of Eden and a lot of things happen. Location: Riese Palace Key Item: Book Alha (Megido's Key) Back at Riese Palace, speak to everyone with information. Max will give you key item Book Alha and tell to check out Alha Village for hints on how to beat Chaos. Hagel will let you know that the dragon king has reappeared in Lallzatt Cave. Theresa will let you know about a secret shop in Claire Village. Eizlen lets you know about a library under the church sealed by the lock of Megido. The Puni Liberation Squad lets you know about a store related to alchemy in Sessier Forest. The animals tell you Urob is in Lake Midgard and Dunkelheit is in the Dark Forest. That should be all so leave now. Key Items: Elusmus Fragment, Ancient Skills (Reptile Egg) You can probably do all these in any order, but I went to the Church first. Check on Yuveria and pick up the Elusmus Fragment then head south to the library. Learn of the Dark Island off of the South Grand Coast. Check the lowest floor for key item Ancient Skills. Item: Aroma Material Now head to Alha Village. Learn the truth about the village and visit the workshop. Pops tells you to visit his grandma on Mt Gelad near South Grand Plain. You'll learn a bit about Chaos and then be prompted to head for Mt Gelad. Tolena gives you an Aroma Material. Key Item: Slaith Songs (Moon Drop), Y-017J Blueprints, Ares Liquid Now go to Sessier Forest. The Megido chest contains key item Slaith Songs. Open the Megido door to reach another workshop and obtain key item Y-017J Blueprints. Now go back to Grando in Altena Church and get Ares Liquid from Yuveria. The game will send you back to Riese Palace so leave and head for Claire Village. Location: Claire Village Secret Shop: Heaven and Earth - 10050 Gold (Globe) Ankh - 4800 Gold Dragon Horn - 1500 Gold Dragon Blood - 1500 Gold Dragon Bone - 1800 Gold Items: Dragon Shield, Dragon Tongue Check out the shop for some nice items. Now it's time to go fight a dragon. Head to Lallzatt Cave and fight the dragon. He's pathetically easy, but there's a round 2. He's a lot harder, but if you keep your HP over 300 or so you should be fine. If you equip gear to up your fire resistance, you'll be fine. You will get a Dragon Tongue from winning. You'll be back at Riese Palace. Create the Reptile Egg and leave the palace. Key Item: Holy Script (Cueparts) Items: 2 Spirit Protect, 1 Soul Shroud Pick up all the Megido chests you had to skip by. The one in Reise Palace has a Spirit Protect in it. West Regenbogen's chest also has a Spirit Protect in it. Onuki Cave also has a chest with a Soul Shroud in it. South Lake Midgard has a chest with key item Holy Script in it. That's all for the Megid chests. Now is a good time to use a Pendulum to see if there is anything you've missed in any location you have previously visted. When you're all set, head to Mt Gelad. Location: Mt Gelad Enemies: Stone Golem, Sentry, Firedillo, Assassin Doll, Murder Bot, Totem Key Items: Mana Power: Life (Aion Core), Mirror of Twilight Items: Glowgrass, Dark Mana, Diema Ankh Mining: Lightening Stone, Large Red Ore, Silver Legien, Ore, Dem Ore, Shadow Stone, Moon Stone Follow the path and grapple up to a path leading to a Glowgrass. Go back down and then grapple up and go north to reach a cave. Grab the Dark Mana and Diema Ankh from the chests then head west up another hook to a camp point. Head west onto the next screen up the grapple point and east for a chest with key item Mana Power: Life. Now head back down the grapple point, go west, and climb the green vine up to reach the path to the peak. You'll watch a scene and get the key item Mirror of Twilight. Climb down the vine and exit south to open a path to South Grand Plains. Enter South Grand Plains and head south to speak to Mitsue. Take her boat to open a path to Dark Island. Now that you've unlocked those locations, your next destination is the Sealed Ruin. Location: Sealed Ruin Enemies: Sun Eagle, Mana Cluster, Assassin Doll, Elda, Mega Virum, Shadowgirl, Shadow Legion, Death Warrior, Frigid Element, Vorpal Sword, Legion, Necromancer, Virum Zombie, Evil Servant Key Item: Illusional Vacation (Time Stone), Chaos' Diary (Verdure Doublet) Items: 1 Glowing Mana, 1 Triffid, 1600 Cole, 1 Green Mana, 1 Red Mana Head in the Sealed Ruin and go east at the first fork to get a chest with 1 Glowing Mana inside it. Head back and north to take a platform up. Grapple your way west and grab a Triffid. Then go far north to the next screen, read the lithograph then head north to the next screen. Up the steps to the west and then south to a chest down there for 1600 Cole. Now go north to a grapple point and go up it then take the first left for a Megido chest with key item Illusional Vacation. Go back up then hook around north and west. Go all the way down for a chest with 1 Green Mana in it. Now go north and onto the octagonal platform to get a chest with 1 Red Mana on it. Now go all the way north, hit camp, and then go north to fight 3 Evil Servants. Use Divine Shield on your guys and make sure to keep you HP over 300 with healing items. When your SP bar gets high enough, unload special attacks that hit all enemies and you should eventually pull through with a victory. Advance into the next room. Kinda makes you sympathize for Chaos, doesn't it? You'll receive key item Chaos' Diary and some more emotional scenes will go by. Exit and you'll return to Riese Palace. The only place left to go right now is the Dark Island, but first let's finish exploring the South Grand Plains. You can also show the Chaos' Diary to Tolena at this point for some scenes, but they aren't necessary and you don't get anything for it. Location: South Grand Plains Enemies: Sand Dragon, Roc, Firedillo Key Item: Book of Soil (Blood Clay) Items: 4 Wax, Mushroom Armor Mining: Ice Stone, Ore, Red Legien, Dem Ore, Shadow Stone Enter the map and head east to get 4 Wax. Far to the west above Mitsue is a Grappling Hook point. Grapple and get the Megid Chest for a key item Book of Soil. On the wooden bridge east of Mitsue is the last chest with Mushroom Armor in it. Now head to the Dark Island. Location: Dark Island Enemies: Puni Queen, Giant Puni, Mud Eater, Phantom, Succubus, Death Warrior, Shadow Legion, Bugbear Extraction: Poison, Aroma, Wood, Water Items: 1200 Cole, 1 Yellow Mana, Dragon Bone Mining: Large Red Ore, Lightening Stone, Ore, Moon Stone, Silver Legien, Dem Ore Wonder Grow: Poison Element, Aroma Element, Wood Element, Water Element, Fresh Glowgrass Fairy Tea: Aihie Fungo Go west of the boat and north up the hill. Then grapple to a chest with 1200 cole in it. Go south and then west and north when you can to grapple to another chest with 1 Yellow Mana in it. Go south again then west and north and west to the wooded area. Proceed to a Phoenix Quill then go south for a chest with a Dragon Bone. North of the Phoenix Quill is a chest with 1 Black Mana. Now exit out the southwest side for a path to Vintavne. Location: Vintavne Enemies: Triffid, Fly Trapper, Murder Bot, Frigid Element, Legion, Mountain Pig, Senior Mountain Pig, Master Pig, Heavy Metal, Lilim, Bugbear, Elda, Nocturne Element, Mana Cluster, Flame Virum Key Item: Pirate Bramus (Nauticaul Charts) Item: Daza's Belt, 1 Dark Mana, Urob, Ares Liquid, Silver Water Another place that should look very familiar to completests who have played Atelier Iris! Follow the path and go east under the bushes then go north and west through the warp. Follow this path to another warp. And this path to yet another warp. Follow this to another warp and finally a camp. Now go south for a Hermes Chest with Daza's Belt. Head back to camp then east and through the warp. Take the floating platform east to a chest with 1 Dark Mana in it. Follow the path and when it splits, keep heading west to open a chest for Urob. Go back and north through the warp then follow the path. Go south when it splits and nab the Megido chest for key item Pirate Bramus. Now take the east path at the split and into the warp. Go west through another warp and west again. You'll be at the workshop. You'll get Ares Liquid. Now leave and head for Mysterious Palace. Make sure you save the game because there's a boss fight. Location: Mysterious Palace Key Item: Book of Marcus (Gurgu's Cane) This boss didn't last long for me. I used Divine Shield on everybody, broke him down and hit him for a max chain of 49 hits, 7710 damage. Didn't have to heal or anything. After the fight you'll get the Book of Marcus key item. You'll be back at Riese Palace. Now, create the Ruby Prism! ------------------------------------------------------------------------------- Episode 22: To The New World Location: Eden Key Item: Tik Tik (Super Uni) Items: Speedster Melona's Shop (New Items): Illusion Bracelet - 3200 Gold Angel Feather - 3200 Gold Yach's Shop (New Items): Fire Brand - 4000 Gold Ice Brand - 4000 Gold Lightening Brand - 4000 Gold You'll be in Eden when this chapter starts. Enter Noir and Mitsue will give you a Speedster. The Megido Chest in the workshop contains key item Tik Tik. I revived everyone in Eden with the Destone Orb. Highlights are the new items in Melona and Yach's Shops. To advance the story, destone Kreuz and he'll tell you some more interesting things about Iris. "Insanely powerful" little girl, isn't she? Talk to Lutanis and she'll tell you to cure everybody and she'll give you some useful items from the library. Key Item: Heavenly Sigh (Element Blaze) At this point I went back to Dragon's Nest and completed the rest of the trials for items and experience. Assuming you've destoned everybody, Lutanis will give you key item Heavenly Sigh. If she holds out, you probably missed one of the little guys in the Scarlet Temple. Gather any materials and elements you need to complete your recipes. You can find Desert Flower in the Great Desert. Most Globe items are found through the Item Wish skill. When you're all set, take the Temple of Eden to the Temple of Creation. Location: Temple of Creation Enemies: Death Warrior, Death Gigas, Mega Virum, Nocturne Element, Lilim, Sentry, Darkwing, Cerberus, Hell Kitty, Sun Eagle, Mega Virum, Firedillo, Mud Eater, Necromancer, Virum Zombie, Succubus, Vorpal Sword, Master Puni, Giant Puni, Elda, Totemite, Legion, Triffid, Faux Puni, Murder Bot, Master Puni, Baal, Rhino Beast, Wild Cat, Mana Cluster, Mad Brownie, Enchantress, Evil Beast Key Item: Church Tale (Rotor Ankh), Ellis (Cure Crystal) Items: 1 Yellow Mana, Daza's Belt, 1 Green Mana, 1 Black Mana, 1 Green Mana, Aroma Material Mining: Moon Stone, Red Ore, Gravity Stone, Dem Ore, Red Legien, Ice Stone, Dem Ore, Silver Legien From camp head east for a chest with 1 Yellow Mana in it. Then take the path north from camp past the east and west paths to the floating platform west which leads to Daza's Belt. From there head north and north some more past the next screen. Head west when you can and west again for a chest with a Green Mana in it. To the far east is a chest with 1 Black Mana in it. Head back west to find a camp point. Use it for some more story scenes. Head west and to the next screen to receive key item Church Tale. Backtrack back to camp and go north this time. When given the choice, head west up the hill for a Megido chest with Speedster in it. Now head east for another camp point. North and west is a path outside with another camp point (I know this is the final dungeon, but aren't all these camp points a bit ridiculous?). Head northeast to go outside and fight bosses (but not THE boss) although the sexy music might lead you to believe so. Anyways, just Divine Shield and hammer away remembering to heal every once in awhile. They aren't difficult but they have a lot of HP. Take the warp up and go south to hit the last lithograph for key item Ellis. West of here is a chest with 1 Green Mana. East of the lithograph behind the big tree is a Megido Chest with Aroma Material. Now head west and then north when you can. Hit the last camp and prepare for the final boss. Head north, and that awesome tune plays. I opened up by breaking him and getting a huge combo of crits. When he broke out, I used a Power Shield. This guy hits HARD. If he's about to get a turn it might be best to defend because he can take out your guys in one hit. Keep up with healing and get in some strong attacks between. When your guys die, revive them ASAP so you always have a full party. It will be tough, but you should be able to take him down. Enjoy the ending! There's more afterwards. Make a bonus save and new trials have opened up in the Dragon's Den. ------------------------------------------------------------------------------- Dragon's Den (Postgame) ------------------------------------------------------------------------------- Most problems you may have fighting the monsters in these new trials can be solved by synthesizing really nice reviews onto your weapons, accessories, and alchemy items. At the very least you should try to get the Attack + 4 review on all of your equipment. Also, a healthy amount of recovery items is highly recommended before attempting the later legendary trials in the series. Trial: Legendary Puni Monsters: [Round 1] Puni Rider x 4 [Round 2] Faux Puni x 5 [Round 3] Puni Queen x 2, Puni, Super Puni [Round 4] Golden Puni x 5 [Round 5] Puni Queen x 2, Emerald Puni (Boss), Super Puni Prize: Dark Mana The only way I've been able to really get through the Emerald Puni's incredible defense and regenerative abilities is with Felt's Final Edge. I would just charge attack with quick characters and use Felt's Final Edge when his turn comes around to win. It took me awhile, but it eventually went down. Trial: Legendary Hell Beast Monsters: [Round 1] Stonehead, Hammerhead x 2 [Round 2] Cerberus, Sr. Mountain Pig x 2, Roc [Round 3] Firedillo x 2, Supreme Wolf, Sun Eagle [Round 4] Rhino Beast, Supreme Wold x 3 [Round 5] Supreme Wolf x 4, Hell Slayer (Boss) Prize: Black Mana Hell Slayer has a lot of HP, but it's nothing that Final Edge can't break through. Just make sure to have your quick characters charge attack to build up the SP gauge so that Felt can use it when his turn comes around. Trial: Legendary Spirits Monsters: [Round 1] Flame Virum, Blaze Element x 2 [Round 2] Rhino Beast, Shock Element x 2 [Round 3] Sun Eagle, Frigid Element x 2 [Round 4] Necro Hydra, Nocturne Element x 3 [Round 5] Dark Princess, Light Princess (Boss) Prize: Glowing Mana This was really annoying for me. I just switched in Viese, Poe, and Felt so I could hurt the princesses with their charge attacks. The Dark Princess alone can take a member's HP down really quick so make sure you keep HP up. Also, it's possible to put the Dark Princess to sleep which can make the battle easier. Trial: Legendary Fallen Angel Monsters: [Round 1] Darkwing x 3 [Round 2] Shadowgirl x 2, Lilim, Totemite x 2 [Round 3] Necromancer x 2, Succubus x 2, Death Knight [Round 4] Baal, Lilim x 3 [Round 5] Darkwing x 2, Snowmaiden (Boss) Prize: Red Mana Snowmaiden seems to be one of the easier bosses in the Legendary class fights. If you were strong enough to get here you won't have problems in this fight. Trial: Legendary Royalty Monsters: [Round 1] Supreme Wolf x 2, Triffid x 2, Fungo King [Round 2] Totem, Totemite x 2, Fungo King *** [Round 3] Poisonous Fungo x 2, Parafungo x 2, Fungo King [Round 4] Fungo King x 3 [Round 5] Fungo King x 2, Mushroom Prince Prize: Yellow Mana There's a really nice trick to this fight. Just use a Dark Water on the Mushroom Prince to curse/poison him and pound on him until he dies. Without at least curse, he'll start regenerating all his HP at the beginning of his turns. Trial: Legendary Demons Monsters: [Round 1] Legion x 2, Shadow Legion [Round 2] Baal, Lilim x 2, Death Knight [Round 3] Shadow Legion x 2, Baal [Round 4] Flame Virum, Baal [Round 5] Baal x 2, Hell Legion (Boss) Prize: Green Mana Hell Legion looks scary, but is really nothing to worry about. Break him and rack up a huge combo for extra experience and SP if you still need it. Trial: Legendary Immortals Monsters: [Round 1] Virum Zombie x 2, Phantom x 2 [Round 2] Necro Hydra, Sun Eagle [Round 3] Succubus x 2, Necromancer, Death Warrior [Round 4] Death Knight x 2, Necromancer, Necro Hydra [Round 5] Night Aroma x 2, Shade (Boss) Prize: Blue Mana Shade is invulnerable to physical attacks so I used Poe and Viese with Felt to take it down. First take out its allies and then concentrate on Shade. It has an attack that can deal upwards of 300 damage to your party so keep your HP up. It's also pretty hard to break and quite quick too. Trial: Legendary Dark Dragon Monsters: [Round 1] Uni Virum, Mega Virum x 2 [Round 2] Flame Virum, Frozard x 2 [Round 3] Virum Zombie x 2, Necro Hydra [Round 4] Flame Virum x 2, Necro Hydra [Round 5] Flame Virum x 2, Dragonia (Boss) Prize: Dark Mana Dragonia is more like a Flame Virum with a ton of HP than another boss. Really nothing to worry about if you were good enough to make it to the trial. Trial: Legendary Dark Clan Monsters: [Round 1] Charon x 2, Lilim, Shadow Legion [Round 2] Vorpal Sword x 2, Death Knight [Round 3] Elda, Book Eater x 2, Enchantress x 2 [Round 4] Death Knight x 2, Necromancer x 2, Wild Cat [Round 5] Mahou Shoujo x 2, Underground Queen Prize: Black Mana This boss fight is actually really annoying. The boss is fast and can steal 200 - 400 HP with her Hot Kiss (rawwrr). The Mahou Shoujo can be deadly too with their attacks. First focus on taking out both of the Mahou Shoujo. Then it shouldn't be too difficult to deal with the Underground Queen as long as you keep an eye on your HP. Trial: Legendary Weapons Monsters: [Round 1] Quetzacoatl [Round 2] Elekicoatl [Round 3] Skycoatl [Round 4] Suncoatl [Round 5] Amalgam Prize: Glowing Mana Amalgam is a doozy, but he's vulnerable to sleep. His attacks will decimate your party, but he can be broken afterwards if you have a turn coming soon after him. If you manage to sleep him, take the time to recover your party back to full strength before continuing to hammer on him. If anybody dies, revive them as soon as possible. This is actually a good boss fight before the Ultimate Hammer Braves trial... Trial: Ultimate Hammer Braves Monsters: [Round 1] Mad Brownie x 3, Puni Rider x 2 [Round 2] Puni Rider x 3 [Round 3] Sentry x 2 [Round 4] Puni Rider x 2, Blaze Element [Round 5] Instant Brownie x 3 Prize: Red Mana x 3 The Blaze Element in round 4 has high atk and tons of HP, but shouldn't provide for more than a longer battle than usual. One Instant Brownie can take out one character in one hit and there are three of them. Try to focus on one at a time and use your faster characters like Noin and Fee in order to keep up. Revive party members as soon as they die. It is possible to put them to sleep, and if they finish a super attack, they are vulnerable to being broken so take the opportunity. It will be a long and fierce battle. Now is the time to use those Cure Crystals. If you pull through then you definitely have a battle party to be proud of. ------------------------------------------------------------------------------- Synthesis ------------------------------------------------------------------------------- Mana Items: Heal Herb Heal Jar Heal Bulb Refuel Elixer Pendulum Fear Bottle Aroma Pot Return Gem Flay Hammer Wonder Grow Yugdore Water Fairy Tea Key of Hermes Megido's Key Grappling Hook Animal Cookie Rainbow Cloth Glow Lamp Destone Orb Mell Orb Nectar Altena Jar Cure Crystal Cure Jar Uroborus Pill Philosophic Ash Divine Shield Power Shield Flame Mega Flame Tera Flame Item Wish Globe Astral Globe Under Globe Lightening Rod Thunder Rod Meteor Ice Comet Dragon Gem Flute of Cerberus Element Blaze Uni Super Uni Bomb Ice Craft Dark Water Basilisk Eye Amanita Needle Dark Lightening Cloud Diselement Huffin Water Time Stone Uru Core Nymph Core Silwest Core Plua Core Zuvelk Core Faustus Core Aion Core ------------------------------------------------------------------------------- Accessories: Eden Outfit Roten Helm Blau Helm Silver Armor Pendlelook Dark Fairy Clothes Dark Fairy Hat Slaith Dress Magic Paper Demon Ring Dragon Fang Earring Lota Cake Platiin Gurgu's Cane ------------------------------------------------------------------------------- Alchemy Items: Blue Bracer Elite Liqueur Holy Evergreen Charcoal Belk Blackbelt Damask Ring Cotton Cloth Silk Cloth Formal Fabric Comet Gem Magatama Cone Red Crystal White Crystal Magnetic Crystal Alchemist Medal Sages Feather Pen Crystaleavy Crystalite Nautical Charts Celestial Map Dark Scroll Moon Drop New Moon Drop Fog Box Silver Acid Manatini Mana Moebius Gravity Crystal Blood Clay Gray Crowbar Silver Crowbar Gold Crowbar Rotor Ankh Spiteful Stone Quicksliver Ankh Viese Charm Sun and Wind Wing Cueparts Reptile Egg Verdure Doublet Ruby Prism ------------------------------------------------------------------------------- FAQ ------------------------------------------------------------------------------- How can I afford those expensive key items in Riesevelt my first visit? There might be a better way to do this, but I bought the components to a Roten Helm. Then I mass produced and sold them. After I exhausted the stores, I had enough for both of the items there. Moon Stone and Red Legien cost 100, but the helm sells for 120 so there's a 20% gain on your investment. And if you're wondering whether it's worth it, the alchemy items you can create have secret skills for gaining 10% extra experience and knockback. The ingredients are also available far before your next visit to Riesevelt. Where can I find Dragon Meat? Dragon Meat is dropped by enemies in the last dungeon of the game. I forgot exactly what dropped the one I got. Can I miss anything that would permanently keep me from getting everything in the course of the game? Aquitto Spring disappears, but the Lithograph that is there is read as a requirement to the story. The items you find there can be bought later in the game, but if you want it to read as complete on your Pendulum, make sure you get everything there before the later chapters of the game. Also, I've been readin that the Sound and Aroma Manas are missable but I haven't personally verified this information. If you regularly talk to everybody in Eden then you will not miss these mana. Where can I find new things after I get this new key, bomb, grappling hook, etc? Use the Pendulum mana item and it will answer all these questions. Where are all of the Lithographs and why should I bother reading them? You will get an incredibly useful healing mana item that takes care of your status and completely recovers your hit points. The lithographs are in the following locations: West Coast Highway, Forest of Ocean Mist, Aquitto Spring (part of story), Great Desert, Marmel Forest, Sealed Ruin, Weathervane Hill, Scarlet Temple, Great Cave, Moon Tower, Crystal Monument, Eden Temple underground, South Lake Midgard, Temple of Creation(read this one last) You'll know if you've found them all when you approach the one in the Temple of Creation. Are there any items I should hold onto rather than synthesize? All the super rare items are used for the story. Every other item can be bought, found, or won from fighting monsters. Even mana stones can be bought later on. Which party members are the best to use? Use whoever you have the most fun using. In the late game, a certain skill definitely puts Fee and Noin ahead of the rest of the party members in terms of speed and you'll probably want to use them throughout the post-game arena. They are great for racking up huge combos and boosting experience/skill points. Where can I extract Life Elements? Life Elements are rare throughout the game and should be used almost exclusively on a necessary basis. However you can extract 50 Life Elements from Super Puni (They're in the arena post-game and probably in a few other locations). Thanks to Fate Fate for emailing me this information so I could verify it. How can I make LOTs of money? I don't know yet, but experiment with selling items you can create through alchemy and there's probably something you can make a killing off of with a proper investment of time. When you can buy mana, use all this money to produce cores to raise your stats to ridiculous levels! I got some emails with the following information on good ways to make money at different points in the game: From Missy Sampson: Before you get Viese to fight and after you can make Flay Hammer, get Viese to enter the Great Cave, get her to mine the first Stone at the beginning to get Moon Stone then leave then enter it again, continue to mine it until you can't mine it any more. Then go switch with Felt have him at Tatalia Village exit camp go left and mine the red stone that gives you Red Legien, then run back to the camp enter and then exit and mine the stone again. Do this until you can't mind it anymore. When your done Switch to Viese then create as many Roten helm as you can. Then sell them, they sell 120 each. I get around 1000 or so just less then 2 min. Of course you can start with Felt then Viese but it is the same process. From VeghEsther: Late game the best way to make money is to kill the Fungus King monster the one you can never kill on the 1st visit to Sessier Forest. At this part of the game (around the time the final dungeon is accessible) you can easily beat them. 1500 cole per battle. At least 1 legendary ranking battle at the Dragons Next arena has tons of Fungus Kings to fight at the same time for 3000 - 4500 cole per battle. Must beat games final boss to access the Legendary Ranking. I tested these and they work out pretty well. The Legendary Royalty Trial not only has numerous Fungo Kings but also provides experience for your troubles so it's definitely a great way to make money after you've completed the main game. What is Item Wish all about? With Item Wish you can get some unique items you may need for your recipes or sidequest things like Melona's shop. Melona specifically asks for a Rainbow Disc and a Star Piece. This isn't a complete list, but here are the items and some enemies you can get them from: Groovecube - obtained from Puni, Banshee, Archer, Ice Puni, and Roc Star Piece - obtained from Wolf, Fungo, and Hammerhead Piko Hammer - obtained from Brownie, Master Pig, Master Puni Globeball - obtained from Armadillo, Caterpillar, Wood Golem, Stone Golem, and Totem Violet Fungus - obtained from Heavy Metal Rainbow Disc - obtained from Harpy Gogo Suit - obtained from Baphy Your chances of getting items when you use Item wish seem to be related to level and/or magic power. I still need to experiment with this some more but the HP remaining on a monster might also influence the rate of success. These items are great to start synthesizing some nice reviews onto your equipment. ------------------------------------------------------------------------------- Special Thanks ------------------------------------------------------------------------------- CJayC for hosting this and every other guide I've ever read on GameFAQS. GUST for creating this game and Nippon Ichi for publishing it in the US. The people reading and contributing information to my walkthrough whom I've credited by their information.