^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Atelier Iris 2: The Azoth of Destiny FAQ/Walkthrough Playstation 2 By: Cyril [Stephanie Nutter] fallenangelcyril[at]aol.com Version 1.1 Last Updated: July 11th, 2006 ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Welcome to my Atelier Iris 2 guide. As a warning, this guide will have spoilers in it, so please proceed with caution. I will not discuss any happenings of the plot, but there will be location spoilers and boss name spoilers in this Walkthrough. ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Section 1: Introduction Controls The Switch Command Exploring the World and Field Maps The Encounter Gauge Elements and Elemental Extraction The Battle System Section 2: Basics Section 3: Walkthrough Section 4: Reference Key Items Mana Items Alchemy Items Section 5: The Dragon's Nest Section 6: Lithographs Section 7: Conclusion ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Thank you for choosing my Atelier Iris 2 Guide! This guide is meant to take an in-depth look at Atelier Iris 2, walking you step by step through each event as the game progresses. There will be no spoilers of the events, I will just say "watch a scene," and whatnot. I like to keep my guides as spoiler free as possible so that my readers can enjoy the stroy at their own pace. I highly suggest looking over the basics section before you begin. There's a lot of things to learn about Atelier Iris 2. The game has many new features compared with other RPGs, and it is best to learn them before you begin. Also note: ~THIS IS VERY IMPORTANT~ Your game will glitch up and you will be unable to continue if you do not create the item "Flay Hammer" before Chapter 20. So make sure that you create this item as soon as possible. It is important to avoid this glitch! Also, as always, if you have read my guides in the past, I thank you for choosing my writing again. If this is your first time reading one of my guides, Thank you, and I hope you enjoy my work. ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ^~^ Basics ^~^ ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ============================= Controls: ============================= This section is for the controls of this game. The directional buttons move your characters through the screens, and the up and down buttons move the cursor on the menu screen. ---------------------------------------------------------------- X Button | The "Confirm" button, allows you to enter areas. ---------------------------------------------------------------- Triangle | Opens the menu screen, and on the menu screen changes the view. ---------------------------------------------------------------- Square | Allows you to scroll quickly, and allows for Element Extraction. ---------------------------------------------------------------- O Button | This button "cancels" commands, and allows you to Jump. ---------------------------------------------------------------- L1/R1/R2/L2| These buttons have no effect. ---------------------------------------------------------------- ============================= The 'Switch' Command: ============================= After a certain point of the game, you gain the ability to switch characters. You can only switch characters from a Save Point, using the 'Switch' command found at the top area. Only one of the two characters you can control can use Alchemy abilities, so you'll find yourself switching back and forth quite often when obtaining new items and going to new areas. It is reccommended that you switch characters after each major area, so that you see if you can create any new items. ============================= Exploring the World and Field Maps: ============================= The World Map of Atelier Iris 2 is a very basic thing. There are no encounters on the world map. Just move the cursor that looks like your character over where you want to go and you'll move there. Press the X button again and you'll enter the area. Note that areas of the World Map are not opened up until you have learned about them, have learned your next destination, or have left an area through a specific exit. The "Field" screen is the definition of any screen, dungeon, town, or other area that is not the World Map. Certain items can be destroyed on the field map. When you see a large rock, an out of place plant, or a strange crystal, press the Square button to destroy it to obtain 'Elements.' These items can usually be "Harvested" once you have created the appropriate item through Alchemy. These items include Wonder Grow, Yugdore Water, Fairy Tea, or the Flay Hammer. In the field you have the ability to "Jump" with the Circle button. This ability allows you to reach surprisingly high levels that you could not walk to normally. Try jumping onto anything you see to reach new areas. In the field screen you'll randomly see a little "X" button above your head. This is the search button, and when you press it, you'll either get a message about the surrounding area, or you'll Open a Chest in your vicinity. Also, when you approach a NPC (Non-Playable Character) you can "speak" to them to obtain information about your surroundings or where to go. Also in the Field screen you'll encounter something called the "Camp Circle." This is also known as a "Save Point." These Save Points will completely recover your HP, but if you are in a dungeon, they will also cause every enemy in the area to regenerate. As the game progresses, you gain more and more abilities through your Camp Circle. Also at the Save Point, you can save your game, load your game, and switch characters after a certain point. ============================= The Encounter Gauge: ============================= In dungeon areas, you will find something at the lower right of your screen. This color changing object is called the "Encounter Gauge." Each encounter you fight through lowers the gauge slightly. The gauge goes down different sizes differently depending on the area you are in. Some areas only take 2 encounters to clear the guage, but others take more than 20 to clear! You can tell how close to an encounter you are by the color of the guage. At the color Blue, you are not going to get into an encounter, yet when you're at Red, and encounter will ensue any moment! Green and Yellow are the middle portions. Blue - Safe Green - Closer Yellow - Encounters Possible Red - Encounter Anytime ============================= Elements and Elemental Extraction: ============================= Elements are a very important part of Atelier Iris 2. There are many different types of Elements in this game, and every enemy and destructable item in the game will give you Elements. When you destroy an item in the field, be it a rock, a crystal, a stone, a plant, a bush, or any other type of item, you will receive a set number of items. The Elements are -in the order they are on the menu screen- Fire, Air, Water, Lightning, Dark Stone, Wood, Life, Illusion, Sound Aroma, Poison, Metal Elements are used in this game to create items through Alchemy that have been "Initialized." These items are also called "Mana Items." These items can not be created through the use of Mana until you have created them with items originally, but once you have, you can go into your Items Menu at any time, select Mana Item, and use "Mana Synthesis" to create the item. If you don't have enough elements to create the item through Synthesis, the game gives you an error. You will need to extract some more from enemies (by Defeating them with Felt or Viese) or by an item that gives you specific elements. There are crystal types for every Element. The only purpose of these "Crystals" is to be destroyed and give you elements, so do so whenever you see one! You can tell what type of Crystallized element it is by the color of the crystal. Note that Sound and Air elements look somewhat alike, as they are both a light green-blue color, except that Sound is a bit darker than Air. At the start of the game, you'll only find a few base elements, probably Stone, Fire, Wood, Aroma, and Water often. But as the game progresses you'll begin to find Air (rare early on), Dark, and Lightning more and more often. Important: LIFE ELEMENTS ARE ALWAYS RARE. There is a limited number of Life Balls out there, and no Life Crystals. There are certain enemies very late in the game that you can get the elements from, but encountering them can be a pain. Save your Life Elements when you have them! ============================= The Battle System: ============================= Atelier Iris 2 runs on a fast paced, yet a limited battle system somewhat like the system of the original Grandia. There is a bar on the top left of the screen. This is the time bar. When you reach the far right side of this bar, your character gets a turn. But also, when the enemy reaches the far side of this bar, they get a turn as well. Thegauge on the far right of the screen is called the Skill gauge. The higher this gauge gets, the more you will be able to use skills. You need to balance the usage of this gauge, as everyone has to share it. This gauge resets to 1 after every battle ends. There are commands that can help delay the enemy turns, but that will be described below. The commands on your Battle screen that looks like this: Charge Attack Break Attack Item Skills Mana Synthesis (Felt and Viese ONLY) Defend Run Change (Only after a certain event) A "Charge Attack" is your basic attack ability. When you use this ability, that gauge in the upper right corner of the screen that starts at level 1 (you can tell what level it is by the large number by it) starts to rise. This Gauge, the Skill Gauge, allows you to use skills. Therefore, when you use a Charge Attack you can use Skills more often. A "Break Attack" is another type of attack. When you watch the bar on the top of the screen after a break attack, the enemy you targeted will be pushed back, and therefore, his attack will be delated. Note that when you use a Break Attack, the Skill Guage will not raise. You need to learn how to balance your Break Attacks and your Charge Attacks to be successful in this game. Using the Item Command will allow you to use any current Mana Items you have in your inventory. Note however that this is limited to Mana Items, and nothing else. The Skills Command is a bit different. You learn more skills as the game progresses, so as the game begins, the command is rather empty. You can not use certain skills until your "Skill Gauge" (in the upper right corner) has filled past the amount necessary. Basic skills like "Mana Strike" only take one level of your gauge to use, but more advanced skills take two or three levels to use. The Mana Synthesis command is a command that only Felt and Viese can use. Once a Mana Item has been created through Alchemy, you will have the ability to create it in battle instantly and use it. If you run out of elements, however, you will be unable to create the item. The Defend command allows you to take less damage from attacks, and also helps you avoid attacks more often. This is a good command for when you have low HP. The Run command allows you to flee from battle, but it does not work all the time. The Change command is only used after a certain point of the game. It allows you to change characters in battle instantly. Dead characters can not be switched into battle. Note that if you use Break attacks on a single enemy enough, they'll reach that Orange area on the far left of the guage. This is called the "Break Area." In here, the enemy is "Broken" and they are shocked, unable to move. Their gauge will move slowly towards you. If you attack an enemy in this area, you will gain bonus points after the battle. You gain experience, skill points (after a certain point), and Cole (the games "Gold") after the battle is complete. As stated above, you gain more than normal if you attack and enemy while in break status, and keep comboing it with more and more damage. You also may gain items after the battle, if you were lucky enough to win one from the enemy. ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ^~^ Walkthrough ^~^ ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 1: Eden ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ You are immediately thrust into a battle. You only control ???, but she is strong alone. Switch to "Break Attack" and constantly hit him back so you don't take damage. After this first battle, another immediately starts. This time, you have access to "Skills." Choose skills, and have your character use Force Blast, which will end the battle and begin the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden - Alchemic City Noir ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Share Ring, Alchemy 101 Items: Pure Waterx5 Mana Items: None As the game begins, you gain control of Viese. Head down the screen, and speak with Lutanus for another short scene. She gives you the ALCHEMY 101. This item allows you to create the Heal Herb and Fear Bottle through Alchemy. Exit the area. You are automatically brought to the city. You can explore a bit, but there's not a lot you can do at this point. I suggest buying the DOWSING GUIDE from Yach for 100 Cole. This item allows you to create the item, Pendulum. There's not much else you can afford at this point, so just speak with whoever you wish, and enter your house on the northern screen. After a short scene in your house, head upstairs. Examine the sink and you'll obtain 5 PURE WATERs. Now, head out of your house. The exit of the city is to the far south. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Belkhyde Gate ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese, Felt Key Items: None Items: None Mana Items: Wood Crystal x2 (+16 Wood), Bush x3 (+10 Water, +10 Wood), Water Crystal (+16 Water) Watch the short scene. This is your first chance to get some Elemental items. There are 2 "Wood Crystals" in this area. These items give you Mana when you destroy them. Your limit for Mana of any given element is 99, unfortunately, so it is not worth it going any higher than that, as you are just wasting the items. To destroy these items and get the mana, press the Square Button. Also note that there are three bushes at the far side of the screen that give you 10 Water Mana and 10 Wood Mana when you destroy them. After these are clear, you can jump to the upper level and break the Water Crystal for some Water Mana. Note: Elemental items, and normal Mana items as well (as long as they are not in chests) regenerate once you leave an area, so if you are in need of a specific item, you can keep returning to an area to get it once you've left and returned. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Marmel Forest ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese, Felt Key Items: Wood Gem Items: Mini-Pendelook, Nue, Magi Grass x2, Magi Grass x2 Mana Items: Wood Crystal x2 (+16 Wood), Aroma Crystal x2 (+16 Aroma), Water Crystal x2 (+16 Water), Plant x9 (+4 Wood, +4 Water) Note: There's some weird translation here. The place is named Marmel forest in-game, but when it appears on the map initially, and in the spoken dialogue, it is said as "Malmel Forest." They are the same location, so don't worry about it too much. Follow the path through the forest, and you'll eventually see a chest to the north. Open it up and you'll receive a MINI-PENDELOOK. There are two little "bags" on the ground to the right of this. These are Mana items and will regenerate when you leave the area. These contain a NUE, and MAGI GRASS x2. Continue right down the path, and destroy the Wood Crystal for some elements. Continue down the path, and you'll encounter quite a few more Crystalized Elements. These new yellow ones are Aroma elements. Also, since you can't do anything else with the plants, destroy them, and you'll recieve some Wood and Water elements for your collection. You should be full, or at least almost full on your Wood element collection at this point. Remember that the cap is 99. Continue north up the path until a scene plays. Now, press X by the sword for another scene. Continue up the path when you regain control and pick up the MAGI GRASS x2 on the ground. At the intersection, head right, and you'll find 6 Plants. There's nothing you can do with these now but destroy them for elements. Head back to the intersection and take the left fork to reach the next screen. Watch a scene. You receive the WOOD GEM, and you are now allowed to synthesize, because you have access to the Wood Mana. There's nothing else to do here, so head back left and exit the screen. Now, head back to the left after the scenes, and continue left at the intersection. Watch another scene. Examine the Sword (with the X button) in the ground for another scene. Follow the path back left (the Crystals have regenerated if you need the Elements still) and exit the Forest. Enter the Eden Temple. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden Temple ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese, Felt Key Items: None Items: Heal Herb - Synthesis Mana Items: Stone Crystal x2 (+16 Stone) Note: You can find two Stone Crystals in the Eden Temple if you take a right immediately. Shatter the crystals for +16 Stone Mana each. Inside the Eden Temple, head up into the building. Watch a scene. Now, exit the Eden Temple. Immediately head to the Belkhyde Gate to the south for a scene. After the scenes, you gain control of Viese in Noir. Controlling Viese, examine the synthesis pot, and out of the three items you can probably create at this time, the only one you will be able to do successfully is the Heal Herb. Select this item, use a Magi Grass (found in Marmel Forest) and a Pure Water (Found in the upstairs sink in your house). Only Synthesize one at first, do not waste any more items than necessary. After a short scene, you'll have created a Heal Herb. You can create Heal Herbs anytime from your inventory menu, as long as you have the proper amount of Elements to do such. This is because Viese used a special process of "Initialization" on them. Not every item can become "Initialized," but most healing items, and items you will use over and over again can be. I suggest Synthesizing at least a few Heal Herbs from the menu (using the "Mana Synthesis" command) at this point, since they only cost a single Wood Element to create. Exit Viese's house, and watch a short scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 2: Belkhyde, the Other World ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ The Desert ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt Enemies: Armadillo, Red Puni Bosses: None Key Items: None Items: Gradin Cape, Red Legien x2, Dem Ore x3, Aihie Fungo Mana Items: Brown Rock x2 (+3 Metal, +5 Stone), White Rock (+3 Metal, +2 Lightning), Plant x4 (+4 Wood, +4 Water) You start this Episode off in the middle of a dungeon. Open the chest just below you for a GRADIN CAPE. Equip it immediately, and head left for a scene. You are forced into a battle with an Armadillo. This is one on one, so hit it with Break Attacks and your special ability, Mana Strike, to kill it off quickly. There are a few new things to notice at this point. See the gauge at the lower left hand corner of the screen? This is your encounter Gauge. The higher this is, the more encounters that there are on the screen. If this is empty, there are no more enemies to kill in the area. You will also start with random encounters at this point. Continue left into the next area for another short scene. Felt can now use the same Mana Synthesis command that Viese was able to use to create the Heal Herbs. But remember, this is only on "Initialized" items. Continue left, and Shatter the rock for some elements. Now, fall down to the lower level by going south, and continue south until the path starts heading left. Pick up the RED LEGIEN x2. Continue up to the intersection, picking up the DEM ORE x3, and take a right. There are four plants over here to destroy for Mana. Head back to the intersection, and go left and watch another scene. When you regain control, head south and open the chest for an AIHIE FUNGO. Continue left down the path until it tilts north. At the intersection, go right and jump (with the O button) up the ledge. Up here, there are two Rocks to destroy for some Elements. Now go back to the intersection and continue left until you reach another intersection. Head down here, and pick up the MAGI GRASS x2. Keep heading left until you reach the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ The Oasis ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Enemies: Armadillo, Red Puni Bosses: None Key Items: None Items: Red Legien x2, Foul Water Mana Items: Plant x4 (+4 Wood, +4 Water), Red Rock x2 (+6 Fire, +3 Metal), Yellow Rock (+5 Stone, +3 Metal), Barrel (+3 Wood) Enter the Oasis and watch the scene. You regain control in your tent. Speak with the girl, and try to exit the tent. Noin joins your party. Exit the Tent. This is a small area. The glowing area is a Save Point, which allows you to restore your HP and enter the tent, so that you can save your game. Note that every enemy in the level will regernate if you enter the Tent, so be careful when using this feature. Head south and pick up the RED LEGIEN x2. Head over to the right, and press the X button by the Barrel to obtain some FOUL WATER. Break the rocks over here for some Elements, and head all the way to the northwestern corner of the area to exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Tatalia Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Key Items: None Items: Ancient Mask, Phoenix Quill, Pure Water, Foul Water, Foul Water, Tatalia Cotton, Spoiled Meat Mana Items: Barrel (+3 Wood), White Rock (+2 Lightning, +3 Metal), Red Rock x2 (+6 Fire, +3 Metal), Yellow Rock (+5 Stone, +3 Metal), Box (+3 Wood) Tatalia is a rather large area with no random encounters. Head into the main village, and enter the first tent on the left. There are two chests in here, they contain an ANCIENT MASK and a PHOENIX QUILL. Exit the tent. If you examine the well at the center of the town, you'll receive some PURE WATER. Now, head to the far north side of the town, and examine the two Barrels up here, for a FOUL WATER from each barrel. Speak to the girl in the northern corner of town. Her name is Mitsue. Watch a scene. You probably won't be able to afford much from her now, but she will be useful later on. You'll fine a Yellow Rock in the northwest of the area for a few elements, as well as a Barrel behind the tent. There are also two more rocks in the southeastern corner of the town. Also in the southeastern corner is a chest containing some TATALIA COTTON. Behind the large green tent in the north of the town, you can obtain some SPOILED MEAT from the barrel. After getting these items, enter the large green tent for a scene. When you're ready, exit the town the same way you entered. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Desert Fork ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Enemies: Salamander, Armadillo, Red Puni Bosses: None Key Items: None Items: None Mana Items: White Rock (+2 Lightning, +3 Metal), Red Rock (+6 Fire, +3 Metal), Brown Rock (+3 Metal, +5 Stone) This is not the dungeon we are looking for, but rather, a mini-dungeon on the way to our dungeon. Follow the path right until you reach a save point, and a four way intersection. Follow the south path all the way down, you'll find two rocks for some elemental extraction. This south path leads to an area you will visit later called the Great Desert. It is nice to open up for now, though. Head back up to the intersection, and take the far right fork. This fork leads you to a Brown Rock, and to the lower level. Once again, this fork allows you to access an area you will visit later, but you can not get too far into, called Regenbogen. Head back to the intersection and take the north path. This opens up the way to our destination, the Desert Ruins. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Desert Ruins ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Enemies: Salamander, Fungo, Armadillo, Ghost, Red Puni Bosses: Imperial Footman x2, Imperial Soldier Key Items: Weapon Guide Items: Dem Ore, Spoiled Meat x3, Faux Puniball x2, Old Magi Grass x2, Faux Puniball, Aihie Fungo, Pure Water, Pure Water, Niv Tiara Mana Items: Box x11 (+3 Wood), Barrel x8 (+3 Wood) Watch the scene as you enter. Enter the ruins themselves. This will be your first dungeon. Follow the path and pick up the DEM ORE on the ground. Jump up (O Button) to the upper level and follow the path to the right. Jump up the next set up of stairs above you, and you'll find 8 boxes up here. Examine them, and you'll get SPOILED MEAT x3, FAUX PUNIBALL x2, OLD MAGI GRASS x2,and another FAUX PUNIBALL. Destroy the rest for some Elements. head back to the intersection and continue right. Soon, you'll reach another intersection, this one is a 4-way. There's a box to destroy if you continue along the path. Take the upper left path and you'll find a side room. There are 3 Barrels in here, as well as a chest containing an AIHIE FUNGO. Exit the room and head back to the intersection. Take the lower right path and follow it until you reach another intersection. This time, continue down the screen all the way, and you'll reach (guess what?) another intersection. To the right are two barrels, each of which contain some PURE WATER. Continue down the screen all the way and head up the stairs. There's a few more Barrels and Boxes up here, as well as a chest. The chest holds a NIV TIARA, which is just perfect to equip. Head back two intersections, and take the right path. You'll find a save point. Save your game if necessary. Continue right and through the far door. ****************************************************** Boss: Imperial Footman x2, Imperial Soldier Experience: 406 Skill: None Items: Gradin Cape Cole: 250 After a short scene, the true boss battle begins. You are facing off against two Imperial Footmen and an Imperial Soldier. The enemies get the first attack on you in this battle, unfortunately. The Soldier probably end up doing around 15 damage a hit to your characters, while the Footmen will end up doing 10 damage each. Keep your HP over 40 at all times, and when it gets lower than that, heal yourself with a Heal Herb from your inventory. Noin also has the ability to heal your party through her own special ability, if both of your characters are getting low in health. Use Charge attacks only when there are three enemies left in the battle. That way, you can have Noin use Force Blast on two of the three enemies, while Felt continues using a normal Charge attack, or Mana Wave if you end up with two levels of Force power after a few rounds of battle. Avoid using the Break Attack command until there is only one enemy left, and then use ONLY the break command, so that you can keep the enemy from damaging you as long as possible. As your first boss battle, this is not meant to be challenging, but it is also meant to show you how to fight the bosses of the game. ****************************************************** Head right and watch a scene. Open the chest near you and you receive the WEAPON GUIDE, which allows you to create a Craft as Viese later on. Watch a scene, and approach the left side of the screen for another scene. On your way out of the ruins, you'll encounter a new type of enemy, a Ghost. This type of enemy is unkillavle by normal means. Felt's Azure Azoth's normal attacks will be able to damage them, but Noin (or any other character's) normal attacks will always do no damage. Instead, have your other characters use their special attacks. In this case, have Noin use Force Blast to allow her to damage the enemies. Head back to the exit of the area (bottom left corner of the area) and head back to Tatalia Village. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Tatalia Village - Desert Fork ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Key Items: None Items: Ancient Mask, Phoenix Quill, Pure Water, Foul Water, Foul Water, Tatalia Cotton, Spoiled Meat Mana Items: Barrel (+3 Wood), White Rock (+2 Lightning, +3 Metal), Red Rock x2 (+6 Fire, +3 Metal), Yellow Rock (+5 Stone, +3 Metal), Box (+3 Wood) Immediately head to the large green tent at the top of the town. Watch a scene in here. Exit Tatalia Village, and head to the Desert Fork, where a scene plays out. Head to the Save Point to continue the game. Speak with Noin and then try to exit the Tent, and examine the Save Book. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 3: The Share Ring ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Library Pass, Petroglyph Manual, Alchemic Econ, Metal Gem Items: Pure Water x5 Mana Items: Metal Crystal x3 (+16 Metal), Green Rock x2 (+3 Stone, +5 Metal), Metal Ball (+50 Metal) Your control is changed over to Viese automatically. Note that Viese has no items or elements on her at the moment. Exit her house for a scene. Head off the screen, and all the way out of Noir. Enter the Eden Temple, and head into the indoor area. Enter the first door you see above you, and you'll find it to be locked. Speak with Kreuz, and head back to Noir town. In Noir again, approach Yach's shop for a scene. Lutanus gives you the LIBRARY PASS. Head back to the Eden Temple and enter the Library. In the library, examine the bookshelf closest to the door. You recieve the PETROGLYPH MANUAL. Exit the library and head out of the Temple for another scene. Head back to Viese's house in Noir for another scene. When you regain control, exit Noir once again, but this time, head to the Great Cave, which is north of Noir. In here, watch the scene. Follow the path until you reach an intersection, and take the left. Follow this path up to get some Metal elements, and soon you'll change the screen. There's a rare Ball of Elements up here that will give you +50 to your Metal Elemental count if you destroy it. Also, you'll find a stone tablet that you can't quite read yet, but it's good to know that it's there. Head back to the previous screen, and go back to the intersection. Head up the path to the next screen. Here follow the path to the intersection, in which you should take a left. Up here, break the crystal and the rock for some elements, and open the chest for the key item ALCHEMIC ECON, which allows you to create Alchemist Medals. Continue along the path to the right and you'll see a scene. Speak to the girl for a scene. Continue down the path and speak to the Mana. You recieve the METAL GEM. Head back to Noir and enter Viese's house. At this point, Felt and Viese share items and elements. What Viese creates, Felt has access to. And what items Felt wins in battle or finds in chests or on the ground, Viese has access to. Immediately open the menu to trigger a new scene. Now that we have access to Felt's items, let's use the Alchemy Pot. At this point, you should immediately be able to use a Nue and the Mana Dour to create a CRAFT. After creating the Craft, watch a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 4: Infiltrating Risevelt ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin - Viese Read Viese's letter. Also, at this point you can use the Switch characters command. You can switch between Viese and Felt at any time as long as you are at a save point. Now, immediately switch back over to Viese. You should be able to create one more item at this point, the ALCHEMIST MEDAL. Use a Red Legien to create one or two of them, as you will be using them later on. Now, exit Viese's house and watch a short scene with Meila. Enter Viese's house for now, and change back to Felt. That's all we can do at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ West Regenbogen ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Key Items: None Items: Super Nue, Spoiled Meat x2, Spoiled Meat, Magi Grass x3, Spoiled Meat Mana Items: Barrel x6 (+3 Wood), Box x3 (+3 Wood) Controlling Felt, try to exit the Tent for a scene. You're still in the Desert Fork. Exit the Desert fork through the Eastern (right)path the Intersection to open the path up to the next area. Note: At this point, you can visit a, for now, optional area. It is a good place to get experience and some money if you want to. I will cover the area later on in the guide, but it is called the Great Desert. Expect to use a lot of items as you enter there for the first time, as the enemies will be very strong compared to you. Another Note: Try to scrounge up 4,000 Cole before continuing with the game. There's an item you can buy in the next town that is that expensive. Though it is a lot of Cole, you need to buy the item immediately. If you can't it is perfectly fine to wait until later in the game though. As you enter the area, watch a scene. Head right across the screen and speak to the guard. After the scene, head right onto the next screen. Follow the path right, and you'll see an intersection. There are only a few boxes and a chest for later up the top path, so continue right. Watch the bottom of the screen and you'll see a ladder going down. Jump to the wall and climb the ladder down. There's a chest down here that contains a SUPER NUE. Continue right onto the next screen. Here, you'll find an intersection. Head south down it, and examine the boxes at the end. You'll recieve a SPOILED MEAT x2, another SPOILED MEAT,MAGI GRASS x3, and a final SPOILED MEAT by examining the boxes. Head back up to the intersection and exit the bridge. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Back Alley - Central Park - Riese Palace ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Key Items: None Items: None Enter the Back Alley. There's two doors in the alley. The door on the far right leads to a shop. In here, you can buy the item "Geology" for the huge amount of 4,000 Cole. You don't really need it now though. After this series of events, you'll have a bit more cole, so you can wait until then you buy it. Enter the central set of doors and you'll find the bar. Speak to the woman behind the counter, the Bartender. After a scene in here, speak with the Bartender again. She has the rare item "Book of Infinia" if you can afford this as well. It's doubtful you have that much money, but it's good to know where the item is. Exit the Back Alley. Two new areas have opened up. First, enter the Central Park. Watch a scene in here. Exit after this short scene, as there is nothing else left to do. Now, enter the Riese Palace and watch a scene. Our next goal is clear to us now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Entering the Great Lighthouse ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin - Viese Key Items: Garden Book, Aqua Gem Items: Mini Pendelook, Magi Grass x4, Magi Grass x3, Magic Grass x2, Huffin x2, Huffin, Huffin, Huffin x2, Huffin x2, Huffin x2, Huffin x3 Mana Items: Wood Crystal x2 (+16 Wood), Aroma Crystal x2 (+16 Aroma), Water Crystal x2 (+16 Water) Plant x9 (+4 Wood, +4 Water) Enter the Lighthouse for a scene. Exit after the scene and head back into Central Park. If you entered earlier, you saw a scene with the child. Speak with the child at the center of the park, and he tells you the secret way to enter the Lighthouse IF you can bring him a flower. Now, head back to the Back Alley and enter the save point. Switch characters to Viese. Controlling Viese, read the letter and exit your house. Head towards the exit of Noir for a short scene. Exit Noir town and enter The Eden Temple. In the Temple, head to the Library for a scene. You receive the GARDEN BOOK. This allows you to create Wonder Grow and Huffin Water. Head back to Viese's house in Noir. Examine her alchemy pot and choose to create a single Wonder Grow. There's no need to create more than one, as Viese will Initialize it, and both she and Felt will be able to create more using your elements once it has been created initially. Watch a scene after it has been created. Meila gives you a MINI PENDELOOK for your efforts. As you try and exit the house, Dour shows up for another scene. He tells you about Nymph. Make sure you have some Pure Water (you can get it from the Sink upstairs in Viese's house if you do not) and then head over to Marmel Forest. In Marmel Forest, create some Wonder Grow from your Menu through Mana Synthesis. 5-10 would be perfect. With Wonder Grow in your possession, you can cause the plants to grow from small into random items. Follow the forest until you reach your first two plants. Use Wonder Grow on them to receive MAGI GRASS x3 and some MAGI GRASS x4. Speak with Nymph, and give her a Pure Water (you probably will have one if you check your sink upstairs everything you play as Viese) and she will join you as your third Mana. You obtain the AQUA GEM. Use the Wonder Grow on the third plant for 2 MAGI GRASS. Continue right through the forest until you reach the intersection, in which you should head down. There are 7 plants to use Wonder Grow on down here. You will get HUFFIN x2, a HUFFIN, HUFFIN, HUFFIN x2, HUFFIN x2, HUFFIN x2, and finally HUFFIN x3 for using Wonder Grow on all of these. Now, head back to Noir and enter Viese's house. You automatically switch back to Felt. But, I suggest switching back to Viese for a moment. Since you have access to Nymph now, you can create some new items with Alchemy. First, let's create some Huffin Water. This requires some Huffin (which we just got quite a few of from Marmel Forest. If you need more, just use Wonder Grow on the flowers there) and a Pure Water, which you can find 5 of in the Sink upstairs in Viese's house. Synthesize only one, because after creation, Viese will Initialize the item. Now, immediately create another one of these Huffin Waters through Mana Synthesis. Now, choose "Fear Bottle." This item requires some Spoiled Meat (found in boxes and barrels found in dungeons and towns throughout the game) and one of your new Huffin Waters. Viese Initializes this as well. Note that with Huffin Water and Wonder Grow created, you can create some Holy Evergreen. Use Huffin Water (of a Huffin) as the first ingredient, and then create the item. Switch back to Felt and head back to Central Park. Give one of your newely obtained Huffin to the boy. This opens a path to the Sewer. Now we can finally continue the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Sewer ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Enemies: Ghost, Banshee, Red Puni, Puni, Brownie Bosses: None Key Items: Veek Tactics Items: Moon Stone x3, 200 Cole, Red Legien x2, Old Magi Grass x3, Pure Water, Ancient Mask, Magi Grass x3, Wax x2 Mana Items: Barrel x4 (+3 Wood), Box (+3 Wood) Note: Like the previous dungeon, you'll encounter Ghosts here. Remember that Noin's normal attacks will not work on them, but Felt's will. Another enemy, the Banshee, can also not be damaged by Noin normally. Use Noin's Force Blast instead to damage them. Head left and follow the path until you reach an intersection. Pick up the MOON STONE x3 and take the right path. There's two barrels on the far side, and continue along the path. At the next intersection, take a right, heading up the screen. Follow this path all the way to the end and you'll find a teasure chest. Open this to obtain 200 COLE. Head back to the previous intersection and take a left. Follow this until you reach another intersection, in which you should continue north up to the top of the screen. Pick up the RED LEGIEN x2, and take a right at the intersection. Open the chest at the end of the path for the Key item VEEK TACTICS, which will allow Viese to create the Roten Helm through Alchemy. Head back to the intersection and go left down the screen until you reach a second intersection. Head down the screen here and take the path all the way to the end and pick up the OLD MAGI GRASS x3. Head back up and continue left across the rest of the level. At this last intersection, go north and you'll find three barrels and a box. The bos has nothing in it, so just destroy it. One of the barrels has a PURE WATER though. Now, head south and jump to the lower level. On the large log, press the "X" button. In this new area, open the chest for an ANCIENT MASK. Go back up, take a left at the intersection, and at the wall, head south. Pick up the MAGI GRASS x3. Now, head all the way up to the very top of the screen following this left wall to find a save point and some WAX x2. Save your game. Note: At this point, since you have some Moon Stones now you can create some new items with Viese. Use a Dem Ore (or a Red Legien) and a Moon Stone to create a Pendulum. If you have that second Moon Stone, you can create a Roten Helm as well, by using a Red Legien and a Moon Stone. Head up the ladder at the end to reach a new area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Inside the Great Lightouse ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Enemies: Mini Puni, Red Puni, Banshee, Ghost, Brownie, Imperial Footman, Imperial Soldier Bosses: None Key Items: Legin's Wing Items: Globeball, Faux Puniball x2, Foul Water, Green Mana, Spoiled Meat x2, Ore, 450 Cole Mana Items: Barrel x4 (+3 Wood) This new dungeon is multi-storied and will have quite a few more encounters than your previous dungeon. The areas are small, but there are quite a few intersections. Head into the main area and you'll reach your first intersection. Take the path up the screen and you'll find some stairs. Go down them and you'll be in a single room with the chest. Open the chest and you'll receive a GLOBEBALL. Head back up stairs to the intersection and head left down the screen. Go down the stairs here to continue. You're immediately faced with another intersection. Head right up the side of the screen and you'll find a little storage room with three barrels and an item. The item is FAUX PUNIBALL x2. One of the barrels has some FOUL WATER in it, too. head back to the intersection and follow the path up the screen. When you can go south, do so. Head up the stairs here, and open the chest on this upper level. This chest contains a GREEN MANA. Head back downstairs. Head all the way up the screen and take the northern set of stairs to a new area. This level is just a short little area heading to the right up to a brand new level. This is the upper level portion of the Lighthouse. Head left and use the Save Point, if necessary. The stairs are at the far end. This time, follow the path all the way right (making sure to pick up the SPOILED MEAT x2 on the way) and head up the stairs. Continue left on the upper level up this set too. Head right across this next level and you'll be an an intersection. Take the left path, open the chest for some ORE, and continue left up the stairs. On the next level, head right and up the stairs here. Save your game up here, and follow the right path until a scene plays out. You are forced into a battle with 2 Imperial Footmen and 2 Imperial Soldiers. This is much like the previous boss battle, except that you are stronger now. You'll get a good amount of Cole and Experience for winning, but it is still a normal encounter at this point. Watch a scene. Exit the cell, and follow the path right. Enter the cell to the left and pick up the 450 COLE from the chest. Soon, a short scene plays. You receive the LEGIN'S WING. This is a key item that will allow you to equip accessories as well as armor. You can also learn "Skills" at this point. Most probably, the only "Skill" item you'll have is an Alchemist Medal or two, so equip one on Felt immediately so that he can start learning "Offense." Head down the stairs and follow the path down multiple screens. Save your game when you reach the next save point. When you head downstairs next, a new scene plays. ****************************************************** Boss: Imperial Footman x4, Imperial Captain Experience: 1900 Skill: 60 Items: None Cole: 600 You'll probably get attacked before you have a chance to act in this battle. You are outnumbered five to two, so you will take quite a bit of damage. The Captain is quite a bit stronger than the Footmen, but there are more Footmen. What I suggest doing is starting off by targeting the two Footmen in the back with an area attack. This will hit the Captain as well. Have your next attack be on one of the Footmen in the front row as a Charge attack so that you get pushed over the Level 1 Skill limit again. The Captain's base attack (Skull Splitter) will probably do about twice the amount of damage that the normal footmen's attacks do, so make sure you keep yuor HP over 50 or 60 at all times if you plan on not being able to heal after a large beating. Also, be very careful, as the Captain has an ability called Landslide that will do around 40 damage. Fortunately, this ability has some change time, so make sure you get your HP to a higher amount before this ability goes off. If you aren't careful, the Captain has the ability to kill off your characters because of his powerful attacks. Watch your HP and keep it well above the halfway point at all times, as it will drop VERY quickly until you get rid of about 3 of the enemies. If necessary, use Noin's Heal Breeze as well, as it is quite helpful. Once only the Captain is left, keep Breaking him so that you avoid taking damage and raise your experience by the end of the battle. ****************************************************** You are automatically brought down to the Sewers. Exit the sewers (there's nothing new). Note: Fight a bit in the sewers to get some money. Also, this will be your last chance for quite some time to buy those two extremely expensive items from the Back Alley. So you want to earn some money if possible. I suggest selling off any items that you have an excess of, or don't plan on using until later. As you exit the Sewers, Max and Noin leave. Finish anything you need to do in the area, as when you leave, you won't be able to come back for some time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Escape - West Regenbogen ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt Enemies: None Bosses: Mysterious Girl Key Items: None Items: Super Nue, Spoiled Meat x2, Spoiled Meat, Magi Grass x3, Spoiled Meat Mana Items: Barrel x6 (+3 Wood), Box x3 (+3 Wood) As you leave the city, an event automatically occurs at West Regenbogen. ****************************************************** Boss: Mysterious Girl Experience: 250 Skill: 12 Items: None Cole: None This is a one on one battle with a myserious enemy. She is quite fast, and will probably attack more often than you. Breaking her is rather useless since she is much faster than you as a whole. Keep with Charge attacks rather than Breaks. Charge often, and use Mana Strike at every opportunity. She doesn't have a huge amount of HP, but the hard part of the battle is balancing keeping your own HP up while damaging her. Her attacks are powerful. Her normal attacks will do 20 or so damage while her "Air Slicer" does around 40 damage to Felt. Keep your HP above 60 at all times, or even better, 80. Your foe is powerful and fast. Make sure that you heal whenever you even -think- you need to. And getting down below 45 HP is risking death. ****************************************************** When you regain contol, head left through to the next screen. Continue left through the central screen until you reach the far side. Keep going left and watch a scene. Climb down the ladder here and speak with Noin for another scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ West Coast Highway ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Enemies: Floating Fish, Red Puni, Falcon Hawk, Mini Puni, Baby Pig, Mountain Pig, Mandragora Bosses: None Key Items: Mythology 1 Items: Pure Water, Moon Stone x2, Ore, Dark Mana Mana Items: Barrel (+3 Water, +3 Wood) Follow the path to the barrel, and press X on it to obtain some PURE WATER. Jump up to the upper level, and follow the path to the intersection. Pick up the MOON STONE x2. Take the left path, and take the path all the way to the very end (ignoring the second intersection). Over here is a chest that contains an ORE. Head back towards the first intersection and this time take the right path up the screen. Follow this and soon you'll reach another intersection. Take the right (down) path and you'll reach a lower level. At the end of this path, you'll find a chest that contains a DARK MANA. Head back to the intersection and keep heading up the screen (you can not do anything with that tablet quite yet). Open the chest here for the MYTHOLOGY 1. This Key item allows Viese to create the useful Nectar item. This path leads to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Northern Cave ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Enemies: Brownie, Wolf, Elemental, Red Puni, Puni, Gold Puni, Mini Puni, Ghost Bosses: None Key Items: Mell and the Monster Items: Rainbow Disk, Dem Ore x3, Dem Ore x2, Glowing Mana Mana Items: Red Rock x3 (+6 Fire, +3 Metal), Green Rock (+3 Stone, +5 Metal), Box (+3 Wood) Another dungeon is between you and your goal. This one is a bit longer than before, but the enemies are pretty much the same. Remember that you need Felt, or magical attacks to destroy Elementals. Follow the path until you can go right, and take that. Stick to the right wall and follow the path (ignore the first intersection going left, it brings you back to the entrance). All the way right are two rocks to destroy for Mana, so when you can head north up the path. Destroy the Red Rock here again and take a left. Go through the door here and you'll find a chest in this room. Open the chest to obtain a RAINBOW DISK. Exit this room and go back to the intersection. Follow the right path this time, and jump to the upper level. There's an intersection up here, where you should take a left. Head north through the door when you see it, and pick up the item in here for DEM ORE x3. Exit the room and continue left. Soon, you'll see some air coming from a hole in the wall. At this Point, STOP. You need to press against the right wall when running into the wind, in a hopeful attempt to reach the secret passage to the right. This passage (it is visible, don't worry) holds a chest that contains the kye item MELL AND THE MONSTER. This item allows you to creaste an Aroma Pot through Alchemy with Viese. Now, exit the secret passage. Head right through two intersections (hug the right wall) and at the far northeastern corner of the area you will find the path to the next screen. On the second screen of the Cave, pick up the DEM ORE x2. Now, follow the left wall all the way through the cave (soon, you'll actually be heading right) and eventually you'll reach a treasure chest at the dead end. Open it to obtain a GLOWING MANA. Now head back a tiny bit, and head south at the intersection and allow yourself to be hit by the wind and pushed to the lower area. Follow the right wall here out of the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Agito Cove ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Noin Key Items: Mythology 2 Items: 500 Cole Mana Items: None Watch a scene. Immediately open the chest here for the MYTHOLOGY 2. This item allows you to create the Item Wish with Viese. Now, speak with the man in the northwestern corner of the area (His name is "Bully") for a short scene. Now speak to Max. Max gives you 500 COLE to buy the cloth. Note: Though there has been no indication of episode change, you can further the game by switching to Viese now. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 5: The Sea ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Blacksmith 101, Hal Flower, Flora Gem Items: 500 Cole, Yellow Mana, 800 Cole Mana Items: None Exit Viese's Workshop for a scene with Meila. Immediately head back into the house and exit again for a scene with Yach. Yach asks for you to make 10 Wonder grows for him. If you have 10 on you, you will give them to him automatically, otherwise, you will need to either Synthesize them from your Workshop and he will appear, or you need to go to his shop and see a scene with him there to give them to him. You receive the BLACKSMITH 101 for creating the Wonder Grow x10. The Blacksmith 101 allows you to create Flay Hammers. Note: If you do not get this item, and create it, by the end of Chapter 20, you will NEVER be able to. If this happens, you will not be able to finish the game. I suggest going into your House and creating one immediately, as they are extremely useful items. Another Note: You should have a decent amount of money at this point, and should be able to buy the recipe items from the stores. Buy the REINCARNATION RECIPE, and a JEWEL OF EDEN from Melona. Buy a BBQ 101 or (or possibly both, if you can afford it) the NOIR from Yach. Now, exit Noir and enter Marmel Forest. Head over to where you found the Azoth, and use a Wonder Grow on the plant to the north (it was never there before). You receive the HAL FLOWER. Watch a scene. You receive the FLORA GEM for your pact with the Fragrance Mana. Head back to Noir and speak with Meila outside of your Workshop. You obtain a YELLOW MANA for helping your friend out. At this point, head into your Workshop. You should be able to create a few new items. These include an Aroma Pot, a Return Gem, a Damask Ring (or a few, you need these a lot), and a Flay Hammer (Very Important!). Viese initializes the Aroma Pot, Return Gem, and Flay Hammer, and as an added bonus, Yach gives you a new job. Make 5 (or more) Flay Hammers through Mana Creation and head to Yach's shop. He gives you 800 COLE for doing this for him. That's about all there is to do as Viese for the moment. Switch back to Felt. Exit the Agito Cove and Noin leaves your party. Now, you need to walk all the way back to Tatalia Village. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Tatalia Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt Key Items: None Items: Clothspinner Mana Items: Barrel (+3 Wood), White Rock (+2 Lightning, +3 Metal), Red Rock x2 (+6 Fire, +3 Metal), Yellow Rock (+5 Stone, +3 Metal), Box (+3 Wood) Head into the far back of tatalia Village and speak with Mitsue, the merchant. She gives you the CLOTHSPINNER. This allows you to create some Cotton Cloth with Viese. You can probably create some other types of Cloth as well, when you have a Phoenix Quill. Also, you may want to buy an Ale from Mitsue while you're here. Ale will allow you to create a Nectar with Viese. She Initializes it immediately, so you will not need anymore Ale. Now, your goal is the "Great Desert." If you have not been there before, you need to enter the Desert Fork and take the bottom path at the intersection. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Great Desert ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt Enemies: Vine Trap, Salamander, Vulture, Cacto, Totem, Falcon Hawk, Armadillo, Sandfish Bosses: Sand Dragon Key Items: None Items: Moon Stone x2, Old Magi Grass x4, String, Foul Water, Nue x2, Foul Water, Foul Water, 2,000 Cole, Magic Pipe Harvested Item: Tatalia Cotton, Tatalia Cotton x3, Tatalia Cotton x3, Tatalia Cotton x2, Tatalia Cotton x3, Tatalia Cotton x2, Tatalia Cotton x2, Tatalia Cotton Elemental Items: Box x4 (+3 Wood), Fire Crystal x2 - From Wonder Grow (+16 Fire), Bush x3 (+10 Wood, +10 Water), Lightning Crystal x2 - From Wonder Grow (+16 Lightning) Note: If you will see above, the "Mana Items" Has been changed to Elemental items, and I have added Harvested items. Now that we have both the Flay Hammer and Wonder Grow, we can destroy less items and obtain more items. Items obtained through means of "Wonder Grow" or "Flay Hammer" are going to be put into the Harvested Items section. Elemental Items remain any items that serve no purpose except to destroy to raise your Mana Count. "Items" are items that you find on the ground or in chests, and Key Items remain the same as before. Immediately as you enter the Great Desert you encounter an intersection. Most of the area will be like this, with intersections leading to the same place. Heead straight down, and follow the left screen. Almost immediately, a scene begins. ****************************************************** Boss: Sand Dragon Experience: 900 Skill: 45 Items: None Cole: 300 Felt gets some unexpected help from a new ally in this battle. Though Gray is very powerful, he is quite slow, and Felt will act before him, often twice as often as him as well. This makes Gray a bad "Break Attack" partner in boss battles, as his speed will allow the enemy to get out of the Break Zone before he can go again. What I suggest doing in this battle is having Felt use a Charge Attack each of his rounds, and each time Gray gets a round, have him use his Twin Dragon Skill every round. That ability should take down well over 400 HP of the boss. The boss is not particularly strong, but his normal attacks do around 30 a hit. He also has a very nasty Quicksand ability. This ability does around 30 damage to both characters. Keep your HP over 70 or so with both characters to avoid deaths. Fortunately, Gray is powerful, the boss is slow, and Felt is fast, so with this setup, you shouldn't have too much problem taking the boss down quickly. Just don't bother trying to Break Attack the boss, keep Charging him and using Skills. ****************************************************** After a short scene, Gray joins your party. Continue left, and at the intersection, head right up the screen. There are two plants up here to use Wonder Grow on. These each reveal a Fire Crystal for you to destroy. Head back to the intersection and take the southern fork over the bridge. Over here, you'll find MOON STONE x2. Head back up, and continue left all the way. Fall down to the lowest level, and take the left path all the way down. Pick up the OLD MAGI GRASS x4. Head back right and follow the path south and around the screen until you reach the second screen of the Great Desert. On the second screen, press against the northern wall and you'll be able to pass the rocks when the screen gets larger. At the top of the screen you'll find a chest, which contains a STRING. Head back south and continue following the screen left. Head south when you can and examine the barrel here to obtain some FOUL WATER. Now, head back north and follow the left path, sticking to the northern wall. Soon, you'll see some plants, in a central Oasis area. Head south and enter the oasis from the left. There are three bushes in here for destruction purposes. Use the Wonder Grow on the two Plants in here for two rare Lightning Crystals to destroy. Head back out of the Oasis and exit to the left. On this new screen, follow the straight path until you reach the intersection, and head left to pick up those NUE x2. Head back and continue to the right, and head south when possible. Take the southern path and keep going south at every intersection, until you see a sign. Here, head right and stick to the right wall. Soon, the change screens. There's a chest over here. Open it to obtain a nice 2,000 COLE. Head back to the previous screen, head left until you reach the previous sign, and head south onto the next screen. On this screen, you're immediately faced with an intersection. Take either path south and examine the two barrels. Both Barrels contain some FOUL WATER for you. Continue southeast along the path until you reach an intersection. Head right, and south down the screen. There are two boxes down here, as well as a chest. Open the chest for a MAGIC PIPE. Head back north a bit until you see the save point. I don't suggest using it, as it will regenerate all of the enemies in the area. From there, continue right and watch a short scene. With a few Wonder Grows in your possession, use them on the Sprouts here. The sprouts hold: TATALIA COTTON, TATALIA COTTON x3, TATALIA COTTON x3, TATALIA COTTON x2, TATALIA COTTON x3, TATALIA COTTON x2, TATALIA COTTON x2, and finally, a TATALIA COTTON. Since you can't get Tatalia Cotton just anywhere, I suggest getting all of these here. After obtaining all of your Tatalia Cotton, you need to get out of this Hell Hole. I suggest still not using the Save Point, as you won't have as many encounters. Now you need to head -all- the way back to the entrance of the Great Desert. Head back to Agito Cove. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Agito Cove ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray Key Items: None Items: None Elemental Items: None Watch a scene. Head over and speak to Noin for another scene. Now, head into the Save Point. Switch to Viese. Immediately create 5 Cotton Clothes using your Tatalia Cotton and the Clothspinner. Switch back to Felt and give your brand new Cotton Cloth to Max. Unfortunately, something -else- is wrong with your boat at this point. Note: If you switch to Viese and go talk to Yach in his shop. Now, to continue with the game, head to the West Coast Highway. head to the Intersection with the 2 Moon Stones, and take a left. Jump to the upper level here. Follow this path to the end and you open up a new dungeon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Holy Path ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray Enemies: Falcon Hawk, Harpy, Wolf, Mini Puni, Master Puni Bosses: None Key Items: None Items: Aroma Talisman, 960 Cole Harvested Item: Moon Stone x5 (Green Rock), Ice Stone x3 (Green Rock), Red Legien x6 (Red Rock), Dem Ore x6 (Red Rock), Moon Stone x5 (Green Rock), Ice Stone x3 (Green Rock), Dem ore x6 (Red Rock), Red Ore x4 (White Rock), Ice Stone x4 (Green Rock), Red Ore x6 (White Rock), Red Legien x6 (Red Rock), Moon Stone x5 (Green Rock), Ice Stone x5 (Green Rock) Elemental Items: Box x3 (+3 Wood), Barrel x2 (+3 Wood) This will be the first dungeon you get to use your Flay Hammers in. Head into the mountains and use a Flay Hammer on the green rock for MOON STONE x5. Follow the path up the mountain and use a Flay Hammer on the second rock to receive ICE STONE x3. Continue following the twisting path up the mountain, Use the Flay Hammer on that red rock for RED LEGIEN x6. Start jumping up the rocks (ignore the left path, there's nothing down there) and head up the right path. Follow this right path over the bridge (you can't get that chest quite yet) and onto the next screen. On this foresty screen, head right and use a Flay Hammer on the red rock for DEM ORE x6 and use another on the green rock for MOON STONE x5. Cross the bridge to the right, and jump up the rock path above it. Break the Green Rock up here for some ICE STONE x3. Head back down, and continue right to the next screen. Here, you begin at the top of a large "mountain." Follow the path down past the save point and follow it right. Soon, you'll reach an intersection. Take the right path through the door. Use a Flay Hammer the red rock in here for DEM ORE x6. Use it on the White Rock next for RED ORE x4. Continue to the next screen. Now follow this path left all the way to the end, and open the chest. This contains an AROMA TALISMAN. Head back two screens to the intersection. This time, take the left fork up the mountain. After your first jump, there is immediately another (although it is not easy to see) intersection. Jump up to the left, and take the left path all the way to the corner. There are two rocks up here. Use a Hammer on the green rock for ICE STONE x4. Flay Hammer the White Rock for RED ORE x6. Head back a bit, and jump up to the right when possible. At the very top of the large mountain, head all the way right and fall down. Use a Flay Hammer on the red rock for RED LEGIEN x6. Use another Hammer on the green rock to the right for MOON STONE x5. Fall down, and use a Flay hammer on the hidden green rock down here for ICE STONE x5. Now follow the southern path across the screen and open the chest at the end. It contains 960 COLE. Head all the way back to the top of the level, and exit at the top of the screen. This screen is quite a bit darker. Head north up the path until you reach the intersection. You can't do anything down the left path for now, so head across the bridge to the next screen. Up here you have finally reached the Summit of the mountain. There's a few boxes and barrels up here, but our goal is the door. It is green, and very hard to see on the northwest side of the screen. Watch a scene in here. Now you need to get down off the mountain. It's a long walk, so I suggest using a Return Gem. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Agito Cove ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray Key Items: None Items: None Elemental Items: None Speak with Max. After a short scene, speak with Hagel again. Watch a short scene. At this point, the Weapon Synthesis Command opens up. Examine the anvil in your tent to use it. Speak with Max again for another scene. Noin rejoins your party at this point, but her gear has been removed, so you'll need to re- equip her. However, before you leave with Max, enter your Tent. Tt is a good idea to upgrade your weapons. Note that though you can upgrade further than this at this point, it is best to learn your abilities before upgrading to the strongest weapon possible. Giving Felt a Lightning Azoth will allow him to learn Aura Strike. Giving Gray an Ice Blade will allow him to learn Ice Breath. Give Noin a Gauntlet so that she can learn Storm Blast. Also note that now is a good time to make an Item Wish with Viese, if you have not already. After creating it, Melona at the item shop asks you for a Star Piece. You can get one of these by using an Item Wish on the Wolves found throughout the game. However, Felt needs to be around level 12 or even 13 for the item to actually work, which is why I have waited this long to mention this mini-quest. The best location to do this is either the Northern Cave or the Holy Path. After obtaining this item, give a Star Piece to Melona and she gives you a Glowing Mana in return. After doing this, speak with Max in Agito Cove to head across the Sea. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 6: Assassin in White ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ East Coast Highway ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Noin Enemies: Ghost, Zombie Puni, Vulture, Cacto, Banshee, Puni Rider, Floating Fish Bosses: None Key Items: Ice Age Items: Nue x2, Blue Mana Harvested Item: None Elemental Items: None This is a rather small area. Jump up off the docks and you're faced with an intersection. Head left here and jump up the rocks at the end. Pick up the NUE x2. Go back to the intersection and jump up the rocks to the right and follow the path until you reach another intersection. Go south down the screen and open the chest for a BLUE MANA. Head back north, and at the next interection take a right. Open the chest over here for the Key item ICE AGE. This item allows you to create a Bomb Ice with Viese. Continue north (ignore the left path, there's nothing there) and exit the area. As you exit the area, a path back to Agito Cove is opened (you can go back to the previous area at any time). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Max's Camp ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Noin Key Items: The Life Items: Ankh Elemental Items: None Watch the scene. When you regain control, immediately press against the left wall and walk behind the tents. Open the chest back here for an ANKH. head back north all the way and go right when you can. Open the chest up here for the key item THE LIFE. This allows you to create Eite Liqueur with Viese. Also, note that you can buy the key item BELKHYDE from the Merchant (he is dressed as a chef) just north of this item. This item allows you to create Belk Blackbelts. Now head a bit left and enter the large green tent at the center of the camp. After a scene, you should switch to Viese. You can create your Bomb Ice as Viese. You should also be able to create a Belk Blackbelt if you switch your items around a bit. Also, at this point, head near Yach's Shop. You'll see a scene with Klavia. You can also speak with Yach for a scene. After you're ready to continue, exit Max's Camp. Two new areas open up. One area is to the north (and there's nothing we can do there quite yet, other than fight, as the path is blocked, but there is an ORE to pick up from the chest here) so head down to the West Sessier Plains. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ West Sessier Plains ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Noin Enemies: Thief, Rogue, Gunner, Master Thief, Mercenary, Falcon Hawk Bosses: None Key Items: Crystal 101 Items: Niv Tiara, Yellow Mana Harvested Item: Glowgrass x2, Dry Glowgrass x3, Glowgrass, Glowgrass x2, Dry Glowgrass x2, Dry Glowgrass x2, Glowgrass x3 Elemental Items: Wood Crystal x2 - From Wonder Grow (+16 Wood), Aroma Crystal - From Wonder Grow (+16 Aroma), Bush x2 (+10 Water, +10 Wood), Water Crystal - From Wonder Grow (+16 Water), Twisty Plant x2 (+6 Wood, +6 Water), Fire Crystal - From Wonder Grow (+16 Fire) Note: There is a new type of item you can harvest in this area. At this point, you will not have the items to actually Harvest it, so you're going to just have to destroy them in the field. They are plant types that are a bit different shaped than the normal ones you use Wonder Grow on. At the start of this area, press against the left wall and jump to the upper level. Follow this path and at the bottom use a Wonder Grow on the plant for GLOWGRASS x2. Now head right and use a Wonder Grow on the two plants here (one on the upper level and the other on the lower level) for DRY GLOWGRASS x3 and a GLOWGRASS. Open the chest for the Key Item CRYSTAL 101. This allows you to create Red Crystals with Viese. Jump back to the upper level and head back to the entrance. There are three plants to harvest near the entrance, and they give you GLOWGRASS x2, an Aroma Crystal, and a Wood Crystal. From here, head down the screen, and press against the forest. Here, you'll find a hidden path with a sign that say 'Dead End Ahead." Change screens and open the chest here for a NIV TIARA. Go back to the previous screen. This time, continue right and all the way onto the next screen. In this new Plains area, head right until you find an intersection. Head to the far right here (making sure to use a Wonder Grow to obtain DRY GLOWGRASS x2 and the Water Crystal), and exit the area. This opens up a path to Sessier Forest. However, we are not done with the Plains, so re-enter the plains immediately. Head back to the intersection and take the south path. Jump to the upper level, follow the path until you fall down again. Over in this broad open area, follow the path and use the Wonder Grow on the two plants for DRY GLOWGRASS x2 and a Fire Crystal. Continue in this direction and use the Wonder Grow another time for GLOWGRASS x3. Now, there is an intersection here. Ignore the left path (it leads back to the original screen) and take the path leading south. There's another intersection immediately. Take a right here and open the chest at the end for a YELLOW MANA. Take the left fork out of the Plains, and a path to "Fort Zeyung" Opens up. There's nothing to do there now, and you're finally done with the plains. Head into the forest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Sessier Forest ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Noin Enemies: Poisonous Fungo, Fungo, Parafungo, Puni Rider, Mandragora, Were Cat Bosses: Parafungo x2, Poisonous Fungo Key Items: None Items: 670 Cole, Magic Grass x3, String Harvested Item: None Elemental Items: None Head right for a short scene. Follow the path right and down the screen for some ways and eventually you'll reach an intersection. Take a left here, and open the chest at the end of this path for 670 COLE. Head back to the intersection and follow the path right until you change screens. The second screen of the forest is quite a bit bigger. You're immediately faced with an intersection. Take a left and press against the upper wall and take another left when you can immediately. You will find MAGI GRASS x3 on the ground here. Continue north up this path and open the chest for some STRING. Head back south to the original intersection and take the right path down until you reach a second intersection. Take either path here and after a short walk a scene plays. Approach the girl again for another scene. ****************************************************** Boss: Parafungo x2, Poisonous Fungo Experience: 868 Skill: 33 Items: Old Magi Grass Cole: 234 Now that we have three party members our strategy can be a bit broader than just Breaking and special attacks. First, kill off the two Parafungos immediately. They are the lesser threat and can be killed off with two or three normal physical attacks. Don't worry about Breaking them, and Only Charge Attack them. Do not waste your Special Powers on them. The Poisonous Fungo specializes in status skills. He will paralyze you, poison you, put you to sleep, among other things. Poison is probably the most annoying of these as it causes your HP to decrease quite a bit faster than normal. You most probably do not have a way to cure this either, so you're going to have to live with the statuses. Keep your HP around 70+ at all times to be safe. If you saved all of your Special ability, have all of your characters use their strongest attacks (probably Aura Strike with Felt and Twin Dragon with Gray). Noin will not be the strongest at this point, but she does have a heal- all ability. You may want to use a Break Attack every round with her. If you can keep using special attacks every round, he should fall quickly, but the statuses will be quite annoying. ****************************************************** Watch a scene and you automatically exit the forest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Max's Camp - Fort Zeyung ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Noin Key Items: The Life, Antidote Guide Items: Ankh Elemental Items: None Head into the large green tent at the center for a scene. Speak with Max outside of the tent, and then head down the screen and speak with Hagel. Now, exit the Camp. The goal is Fort Zeyung. Hopefully during your trip through the Plains you opened up the passage, otherwise the path is at the far southwest of the Sessier Plains. After a short scene here, speak to the Merchant on the wall. You MUST buy the ANTIDOTE GUIDE from him for 100 Cole to continue with the game. This allows Viese to create the Cure Jar. Head back to Max's Camp and use the Save Point to switch to Viese. After a short scene, have Viese make a Cure Jar. She Initializes the item, so you only need to make one. You automatically switch back to Felt. Head into the large green tent for a scene. Head outside and speak to Max. Head back inside and speak with the girl. After the scene ends, speak with Max and exit the tent. Head down the screen and speak to the woman. Try to exit the area, and another scene plays. Noin leaves, but Fee joins. You may want to upgrade her weapon before continuing. The Cross Slicer allows Fee to learn "Twin Slicer." Note: Now is a good time to go speak with Klavia again as Viese. She is that moping Sound Mana who you probably spoke with before. After a short scene with Klavia, she disappears once again. When you're ready, head into Sessier Forest once again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Sessier Forest ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee Enemies: Poisonous Fungo, Fungo, Parafungo, Puni Rider, Mandragora, Were Cat Bosses: None Key Items: None Items: 670 Cole, Magic Grass x3, String Harvested Item: Glowgrass x3, Dry Glowgrass x3 Elemental Items: Poison Crystal - From Wonder Grow (+16 Poison) There's more to explore this time. Follow the path right until you reach the intersection, and take the right path all the way to the next screen. On the second screen, head right immediately, and near where you found Fee, go north up the path. This takes you to the third screen. On this screen, you encounter another intersection. Stick right again (you can not do anything up the left path as of yet) and use some Wonder Grow on the three plants down this path. You obtain GLOWGRASS x3, and you also reveal 2 Poison Crystals to destroy. Jump up to the upper level and use the Wonder Grow on the plant up here for DRY GLOWGRASS x3. Continue up to the next upper level, and near the boat dock watch a scene. Jump onto the boat and press X. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 7: Gardo ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Altena Forest ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee Enemies: Archer, Wolf, Caterpillar, Puni, Fly Trapper, Hammerhead Bosses: Chaos Key Items: Experiment Items: Totem Shield, Aroma Talisman, Spoiled Meat x2 Harvested Item: Glowgrass x2, Dry Glowgrass x2, Dry Glowgrass x2 Elemental Items: Barrel x2 (+3 Wood), Bush x5 (+10 Water, +10 Wood) Wood Crystal - From Wonder Grow (+16 Wood), Aroma Crystal - From Wonder Grow (+16 Aroma), Water Crystal x2 - From Wonder Grow (+16 Water), Fire Crystal - From Wonder Grow (+16 Fire), Twisty Plants (+6 Wood, +6 Water) Note: Before continuing, you may want to switch to Viese and speak with Klavia again to continue the series of events to obtain your Sound Mana. Altena Forest is a bit like Sessier Forest, except bigger. After a short scene and an episode change. Follow the path straight and take a right (there's nothing in those barrels) at the intersection. Follow the path until you reach the next intersection. Take the south fork and use Wonder Grow on the plant here to reveal a Wood Crystal. Be sure to get the Elements from that Bush near here as well. Follow this path south until you reach a little area with a bush to destroy and two plants to use Wonder Grow on. You obtain GLOWGRASS x2 for using it on one of them, and you reveal an Aroma Crystal for the second. Head back up to the intersection and take the northern path to the next screen. On the second screen, follow the path until you reach a (hard to see) intersection. Use a Wonder grow on the plant to the right to reveal a Water Crystal. Continue right here and use the Wonder Grow on the other two plants for two sets of DRY GLOWGRASS x2. Head back and continue left past the intersection. Soon, a scene occurs. Save your game if you desire, and continue along the path. Watch a scene. This battle is unwinnable at this point. After a few rounds, Chaos slaughters you with Crimson Flash. Watch the scenes. When you regain control, exit the tent for another scene. When you regain control, continue right to the next screen, and through the next screen (where the battle took place) to a new portion of the woods. There is immediately an intersection. Take the right path around the area until you reach the next intersection, in which you should take a left. Open the chest here for a TOTEM SHIELD. The only thing that is at the intersection is a few Bushes to destroy for elements, so head back to the initial intersection and take a left. This brings you to a new screen. On this new screen, follow the path until you reach the intersection, and press up as far as possible, this will allow you to get to move to the left. Open the chest to the far left for an AROMA TALISMAN. Head back to the intersection and, still up here, press right and pick up the item for SPOILED MEAT x2. Finally, press up at the intersection to find the path to the next screen. You come upon an intersection soon. Take the southern path. There are quite a few plants here, but you can not use Wonder Grow on all of them. Instead destroy the "twisty" looking ones for Mana (you will be able to harvest them later) and use Wonder Grow on the plants for a Water Crystal and a Fire Crystal. Head back to the intersection and head north. Open the chest up here for an EXPERIMENT, which allows Viese to create a Lota Cake. Follow the path and take a right at the intersection, and take a left at the next one. This leads to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Altena Church ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee Key Items: Healing Skills, Botany 101, Sound Gem Items: Gravity Stone, Moon Stone x2, Glowing Mana Elemental Items: None Watch a scene. Follow Eizlen into the next room. Continue down the path for another scene. When you regain control head to the next screen. Follow the path and take a left when you can. There is a chest in here that contains a GRAVITY STONE. Head back and speak with Einzlen again. Continue following her to the next screen, and open the next chest for the key item HEALING SKILLS. This item allows Viese to create a Heal Jar. Continue along the path for a third scene. Enter the room and take the teleporter. Speak to Yuveria twice. After the scenes, take the teleporters back and head back to the main church through the long path. Speak to Eizlen for a scene. Also, there's a woman in the church that sells you the BOTANY 101 for 900 Cole. This allows Viese to create Yugdore Water. Note: Now is a good time to switch to Viese since there is a short break in the story. You should create a Heal Jar immediately, which Viese initializes. Melona gives you MOON STONE x2 for creating a Heal Jar. Once a Heal Jar is created, create a Yugdore Water. This item is a different version of the Wonder Grow, and it works on the Swirly Plants in areas like Altena Forest. Exit Viese's house, and if you've spoken with Klavia three times before, a scene plays out. Viese makes a pact with Siren, your new Sound Mana. Also, if you speak to melona at this point, she asks you to bring her a Rainbow Disk. You probably have found one of these in a chest on the way through the game. Melona gives you another GLOWING MANA in trade. Speaking with Yach also gives you a scene. That's pretty much all there is to do as Viese at the moment. Switch back to Felt. Note: If you haven't already, upgrade your weapons a second time for anyone who has learned their current skill. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ The Wetlands ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee Enemies: Puni, Mini Puni, Ice Puni, Elemental, Ghost, Witch, Baphy, Floating Fish Bosses: None Key Items: Mystic Beast Items: Pure Water Harvested Item: Moon Stone x8 (Green Rock) Elemental Items: None Follow the path right through the first screen. The second screen is rather linear as well, and follow it through the save point and continue jumping up the upper levels. Soon, you enter a cavern. Once inside, follow the path to the first intersection, in which you should head left (you can not get to the item up top just yet). Follow this path for quite some time, jumping up and down levels until you see the barrel. Examine it to obtain some PURE WATER. Continue along and take the left path at the intersection. There's a chest at the end here, and it contains the MYSTIC BEAST, which allows Viese to create a Basilisk Eye. Head back to the intersection and take the right path up the screen. Soon you come upon another intersection. Take a right here and use a Flay hammer on the green rock for MOON STONE x8. Head back and follow the left path to the wall. At the next intersection, head right (there's nothing to the left) and follow the twisting path to yet another intersection. Take the path up the screen (ignore the right path, you can't do anything down there just yet) and examine the door. Watch a scene. You automatically switch to Viese. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 8: Rebirth of Fire ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: The Light, Fire Gem, Workshop Map Items: Red Mana, Red Mana Harvested Items: Red Legien x9 (Red Rock), Red Legien x9 (Red Rock), Red Legien x9 (Red Rock) Elemental Items: Fire Crystal x3 (+16), Fire Ball x3 (+50 Fire), Illusion Crystal (+16 Illusion) Watch a scene. Exit Viese's workshop, and head to Yach's shop. He has some new Key items to sell after a short scene. Buy THE LIGHT from him for 300 Cole, which allows you to make Glow Lamps and Flames. Exit Noir and head to the Eden Temple to speak with Kreuz. Exit the Eden Temple now and after a short scene head to the new area on the map: Scarlet Temple. Watch a scene. Break the two crystals at the entrance for some Elements and continue left. Take a left at the intersection and open the chest at the end for a RED MANA. Head back to the intersection and take the right path further into the land. Watch a scene. Continue down the path and take a right at the intersection. use Flay Hammers on the three red rocks here to obtain three sets of RED LEGIEN x9. Head back to the intersection and take a left. Soon another scene plays. Keep heading left and at the next intersection. Keep heading all the way down this path to find three Fire Elemental Balls (for later) and a chest that contains another RED MANA. Head back to the intersection and head right up the screen. Watch a scene on the new screen. You receive the FIRE GEM. As you're exiting the area, Poe leaves. Head back to Noir and enter Viese's Workshop for another scene. Now, you need to have Viese create a GLOW LAMP. You can mess around with the item requirements if you wish (they are rather steep) but you do need to be able to make that Eite Liqueur for this. Only make one, as Viese Initializes the item so that you don't need to make any more. Watch a scene after it is created. While you're in the workshop, have Viese create a Flame as well, which she also Initializes. Now, head into the menu and have Viese create a few Glow Lamps. Exit the workshop and head to the main screen of Noir. Enter the large building to the left that is the historical society. There are two things to examine on the right wall, one is about the Azoth and another is a Map. You receive a WORKSHOP MAP. Finally, examine the large door at the end of the hall. Now, exit the society and head back to the Workshop. Watch a scene. You automatically switch to Felt. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 9: Heroes Confinement ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ North Grand Plains ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig, Mountain Pig, Were Cat, Brownie Bosses: None Key Items: Instruction Manual Items: Illusion Bracelet, 980 Cole, Blue Mana, Old Yadok Fungo x2 Harvested Item: Yadok Fungo x3 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x3 (Plant) Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Wood Crystal - From Wonder Grow (+16 Wood), Box (+3 Wood), Barrel (+3 Wood), Bush x3 (+10 Wood, +10 Water), Air Crystal - From Wonder Grow (+16 Air), Stone Crystal - From Wonder Grow (+16 Stone), Poison Crystal - From Wonder Grow (+16 Poison) After reading Viese's letter, watch the scene. You have returned to Altena Church. Head east from Altena Church into the North Grand Plains. This new area is quite large. Immediately press against the right wall until you see a little White Butterfly. Keep pressed on the right wall here and you'll find a hidden chest. This contains an ILLUSION BRACELET. Head back. Follow the path past the NPC, and continue to the intersection. Keep heading up at the Intersection and onto the next screen. Here, there is a save point and two plants to harvest. Use Wonder Grow on them to reveal a Wood and Water Crystal. To the north there are two more plants to use Wonder Grow on. You receive a YADOK FUNGO x3 and some YADOK FUNGO x2. There's nothing down the left path except a box and barrel, so continue north to the next intersection. Take a right here and open the chest for 980 COLE. Continue north to the next intersection and take a left. Open the chest here for the key item INSTRUCTION MANUAL, which allows Viese to create a Silver Crowbar. There's a plant to use Wonder Grow on above this, which holds an Air Crystal, as well as two bushes to destroy. Also, there is one more plant to use Wonder Grow on to the far left to obtain YADOK FUNGO x2. Exit to the far left. This opens a new area on the world map. Immediately re-enter the plains. Follow the path right back to the intersection, and take a right here. Follow the path back to the next screen. Here, destroy the bush and use the Wonder Grow on the plant to reveal a Water Crystal and a Stone Crystal. There are a few plants to use Wonder Grow on to the right as well, these hold YADOK FUNGO x2, YADOK FUNGO x3, and a Poison Crystal. Now, head left and cross the bridge. Take an immediate left and open the chest at the far end. This contains a BLUE MANA. Head back to the Intersection and take a left, and follow the southern path over the bridge and follow it north to the exit. This opens up a path to the FOrest of Ocean Mist. Immediately re-enter The Plains and head south down this screen onto the next screen. Watch a short scene here, and speak with the large Red Puni for a scene. Now, you need to go to Parnaky Cave. If you've explored this area completely, you've already opened the path to the area up. Otherwise, the exit is to the far west. Note: A final item you can get in the area is 2 OLD YADOK FUNGO x2, by heading right from the very original entrance of the area, and then south at the second intersection. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Parnaky Cave ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee Enemies: Sorceress, Zombie Puni, Assassin Doll, Basilisk, Jin, Heavy Metal Bosses: Virum Zombie Key Items: Me, Myself & Bomb, Paper Skills Items: 810 Cole, Ice Brand Harvested Item: Red Legien x8 (Red Rock), Moon Stone x7 (Green Rock), Shadow Stone x4 (Green Rock), Shadow Stone x5 (Green Rock), Moon Stone x7 (Green Rock), Red Ore x8 (Yellow Rock), Silver Legien x4 (White Rock), Rem Ore x8 (Red Rock), Silver legien x5 (White Rock), Pearlberry x4 (Twisty), Pearlberry x3 (Twisty), Pearlberry x4 (Twisty), Pearlberry x5 (Twisty), Pearlberry x3 Elemental Items: None Note: You may want to switch to Viese and have her create a Silver Crowbar. You should also be able to create a Gray Crowbar and Gold Crowbar with some rather common items. Follow the path in the cave, and follow the left wall immediately. Go all the way down and use the Flay Hammer on the red rock for RED LEGEIN x8, and use it again on the green one for MOON STONE x7. Head back up, and take a right into a small area when you can. Use a Flay Hammer on the green rock in here for SHADOW STONE x4. Continue down this screen to the right and at the intersection, and head south and follow the path left and head south to the next screen. On the second screen, follow the path, and take a right at the intersection. Follow the path and break the first green rock for SHADOW STONE x5. Continye along, and use the Flay Hammer on the second Green Rock for MOON STONE x7. Use it on the yellow/gold rock for some RED ORE x8, and then finally the white rock for SILVER LEGIEN x4. Head back to the intersection and this time take a left. Follow this straight path and jump up to the upper level to the left when possible. Break the Red Rock up here for DEM ORE x8, and break the white rock for SILVER LEGEIN x5. Head back down the right path and take the first path out you see. Open the chest for 810 COLE. Head down the screen and a scene plays. Exit the room. Now follow the path all the way back to the original screen, and speak to the Puni near the entrance. He tells you that a girl with Red Hair has been seen in the Forest of Ocean Mist. This is another area you open up through the North Grand Plains, except the exit is to the far side of the area. As you enter the area, speak to Noin, and she rejoins your party, along with giving you ME, MYSELF, & BOMB. Now, you need to switch to Viese, do so in Altena Church. Have Viese create a MEGA FLAME. Exit Viese's house for a short scene as well. Speak with Yach and you'll see a scene as well. You might want to go check out Dour's tree, as there are some new items by it. ======== Once you've created a few Flames, switch back to Felt. Though the goal is Parnacky Cave again, you can get a few items in the meantime. First, Fee can now equip a Rage Slicer, so she can learn a new ability. You can find 3 Silver Legien and Yugen Diary Vol. 2 in The Wetlands using your Bombs. This is actually required for later. You can find the Key item Liquidification in Onuki Cave, from a chest. You also obtain Red Ore x2. Now is in fact, a good time to visit there. You can not finish the Cave completely as of yet, but it is a good time to get this key item. ======== After you've gotten the items, head into the Cave. Take a right at the entrance and blow the rock up with a bomb. Take a left here, and open the chest for the key item PAPER SKILLS, which lets Viese learn how to make some Magic Paper. Head back right and follow this path to the Save Point. Save if you want, and head to the next screen. Here, continue until a scene plays. ****************************************************** Boss: Virum Zombie Experience: 1,500 Skill: 50 Items: Dragon Horn Cole: 600 This is your first "real" battle, seeing as you finally have access to more than 3 party members at once. Depending on your setup, you can follow one of two strategies. With Noin, Fee, and Felt, you have a fast party and can break the boss into anihilation, getting attacked less often. But with Fee, Gray, and Felt you have a stronger physically party, but you're going to need to rely more on charge attacks. Start off the first few rounds by charging your attacks. After getting your power up, you can start with special and breaking. The best attacks to use at this point are Storm Blast, Endless Blade, Aura Strike, and Twin Dragon. I wouldn't suggest wasting your points on Storm Blast though, as the other abilities you have at this point are stronger, and Noin's Healing Breeze is more important anyway. Depending on your strategy though, you may want to avoid specials mostly and focus on breaking. The boss has a Dark Mist ability, which does 30 or so damage to all three of your members, as well as having the ability to cause Defense Down, an even more dangerous status effect. He also has an extremely strong ability called Death Breath, which does around 50 damage to each party member. This ability has some charge time to it though, so you need to make sure to get everyone's HP before this ability goes off, because the boss is capable of having two attacks in a row, and can attack with both his Dark Mist and Death Breath for around 80 to everyone. While this is unlikely, do be careful. Healing may be a factor in this battle, so you may want to bring Noin in with her Healing Breeze ability. The boss starts getting dangerous with his physical attacks, so you may also need more than a few Nectars if you are unable to keep your HP up. ****************************************************** Watch a scene. Now, with Yugdore Water (yes, you do need it to continue the game) use it on the plants. You get PEARLBERRY x4, PEARLBERRY x3, PEARLBERRY x4, PEARLBERRY x5, and finally, PEARLBERRY x3. Now, exit the area. Note: At this point, it is possible to create a White Crystal, even though you haven't gotten any new recipes. First, go into the Red Crystal Synthesis menu, and then select a Pearlberry instead of a Red Legien as the main ingredient. This allows you to create a White Crystal. Another Note: There is a second hidden item in Parnacky Cave. Head south through the area, and on the first screen, near the exit to the second screen. Shatter the large rock here with the Mega Flame and open the chest for the ICE BRAND. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ North Grand Plains ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig, Mountain Pig, Were Cat, Brownie Bosses: None Key Items: Instruction Manual, Mana Power Items: 980 Cole, Blue Mana, Old Yadok Fungo x2 Harvested Item: Yadok Fungo x3 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x3 (Plant) Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Wood Crystal - From Wonder Grow (+16 Wood), Box (+3 Wood), Barrel (+3 Wood), Bush x3 (+10 Wood, +10 Water), Air Crystal - From Wonder Grow (+16 Air), Stone Crystal - From Wonder Grow (+16 Stone), Poison Crystal - From Wonder Grow (+16 Poison) From the Altena Church entrance, take a right at the first intersection, and follow this path all the way to the next screen. Speak to the Red Puni again with a pearlberry in your possession for another scene. You receice a MANA POWER for Viese, which allows her to create the Uru Core and Nymph Cores. Poe joins your party. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 10: Into the Mist ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Forest of Ocean Mist ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Caterpillar, Sorceress, Vine Trap, Gunner, Wolf Leader, Elemental, Virum, Bugbear, Roc, Werecat, Hammerhead Bosses: None Key Items: Town History, Tolena's Letter Items: Puniball, Phoenix Quill, Glowing Mana, Shadow Stone x2, Magic Pipe, Black Mana Harvested Item: Yadok Fungo x2 (Plant), Yadok Fungo x4 (Plant), Yadok Fungo (Plant), Yadok Fungo x3 (Plant) Elemental Items: Illusion Crystal x3 - From Wonder Grow (+16 Illusion), Air Crystal - From Wonder Grow (+16 Air), Bush x2 (+10 Wood, +10 Water), Water Crystal - From Wonder Grow (+16 Water), Wood Crystal - From Wonder Grow (+16 Wood), Fire Crystal - From Wonder Grow (+16 Fire) This forest is only a short little dungeon before the real thing. Drop down into the forest to the right and follow the path until you reach an intersection. Now, this part is a bit iffy, but at the large open area, follow the path to the upper right as far as possible, and follow this new path to a new area. In here, just head north and enter the purple area at the top of the screen. If you've played the first Atelier Iris this area will be somewhat familiar to you, as will the enemies. Head right and you'll immediately encounter a 4 way intersection. Take the southern path (left) and pick up the item on the ground, which is a PUNIBALL. Head back up, and go down the stairs to the right. Pick up the item here for a PHOENIX QUILL. Go back a -tiny- bit and walk across that bridge to the right (you can't do anything to the north just yet, as it is only one of those untranslatable tablets). In the new portion of the level, you'll see many plants to use Wonder Grow on. There are three Illusion Crystals, an Air Crystal, and finally some YADOK FUNGO x2. Head right (ignore the little platform, it doesn't go anywhere) and continue right at the next intersection. Jump up to the save point in this large area (but I don't suggest using it) and head left. Open the chest here for a GLOWING MANA. head back down and take a right from the save Point. Press X at the platform, and it leads you to a new floating area. Pick up the SHADOW STONE x2. Head back, and go all the way up the screen. Open the chest here for the TOWN HISTORY, which allows Viese to create a Divine Shield. Go back a bit, and take the right path, and use the rock to get over to a new area. Use a second rock to get over to an intersection. This time, take the lower rock to open a chest that contains a MAGIC PIPE. Go back to the intersection and take a right. You come to a 4 way intersection this time. Take the southern (left) stone and you'll reach a small island with 2 Bushes and three items to use Wonder Grow on. You obtain a Water Crystal, Wood Crystal, and YADOK FUNGO x4. Go back to the intersection, and head right some more. There are three more plants over here. These hold a YADOK FUNGO, YADOK FUNGO x3, and a Fire Crystal. Now, head back and take the top stone (the only one you haven't taken yet) and after a long ride you are brought to a new area. Here, take the left path and open the chest over here for a BLACK MANA. ignore the stone and head back. Head up the screen and jump up to the upper levels. Examine the door for a scene. Though the game tells you to check on things in Eden, if you go there, no events will occur just yet, so we need to just continue on with the game. Head back down to the intersection and take a left. This time, use the rock at the end. This brings you near the entrance. Continue heading left and enter the forest. Watch a scene. You receive TOLENA'S LETTER. Exit the forest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ North Grand Plains ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig, Mountain Pig, Were Cat, Brownie, Bugbear, Sorceress Bosses: None Key Items: None Items: Fresh Glowgrass Harvested Item: Yadok Fungo x2 (Plant), Yadok Fungo x3 (Plant), Foul Water (Barrel) Elemental Items: Water Crystal - From Wonder Grow (+16 Water), Aroma Crystal - From Wonder Grow (+16 Aroma), Barrel x2 (+3 Wood), Box x3 (+3 Wood) Enter the Plains again (from the Altena Church side, preferred) and head right to where you found Poe. There's a path at the south side of this screen (to the right) that you should take to continue on. In this new area, head south at the intersection and open the chest for some FRESH GLOWGRASS. Use Wonder Grow on the plants to reveal a Water Crystal and an Aroma Crystal. There's three more plants to the right, and use Wonder Grow on them for a Wood Crystal, YADOK FUNGO x2, and YADOK FUNGO x3. Head back up to the intersection and take a right. To the north are some barrels and boxes. They contain some FOUL WATER and SPOILED MEAT x3, but the rest can be destroyed. Continue right along the path for a scene. Head back to the Save Point and enter it for a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 11: The Blood of an Alchemist ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden - Aquitto Spring ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Weather Report, Yach's Notes, Poison Gem Items: Heal Herb, 750 Cole, Blue Mana, Dark Mana, Moon Stone x2, Heal Herb Harvested Items: None Elemental Items: Wood Crystal x2 (+16 Wood), Poison Ball (+50 Poison), Water Crystal (+16 Water), Poison Crystal x4 (+16 Poison), Illusion Crystal x5 (+16 Illusion) Watch a scene. You receive a HEAL HERB. Head downstairs (now is a good time to synthesize the Nymph and Uru Cores, and as Viese says, these are valuable items and not to be wasted) exit Viese's house for a short scene. Head to the exit of Noir, but speak with Yach first. He asks you for a new item, Manatini x10, which you won't have at the moment. But he gives you the WEATHER REPORT, which allows Viese to make a Dark Lightning Cloud. Exit Noir, and enter the new area, Aquitto Spring. Follow the path in Aquitto Spring to the intersection, and continue left. Open the chest here for 750 COLE. Head back and take a right. In the next intersection, head up the screen, braking the Wood crystal, and open the chest at the end for a BLUE MANA. Head back and continue down the screen at the intersection. Soon you come upon another, to the south is a Poison Ball for Mana, so continue right here, and head south at the next intersection (to the right is a Water Crystal, if you need it.) Shatter the Poison and Wood Crystals here and head east across the bridge to the next intersection. This time, head right and you soon come upon yet -another- intersection. To the left you'll find two Illusion Crystals, and to the right the screen changes. Remember the location where the screen changes! You'll be coming back here soon. Head back to the bridge and go south, following the path all the way to a new, darker area. This is the land of Jiptus, and this the "literal" Aquitto Spring, according to the NPCs. Take a right at the first intersection to obtain a DARK MANA, and then head south to the new area. Speak with Jiptus. Head back to the bridge in the original screen of Aquitto Spring and take two rights to change your screen. Examine the Lithograph and then exit Aquitto Spring. Note: You should speak to Lutanus in the Temple Library for a short scene. it is optional, though, so you are in no way obligated to do it. In the Eden Temple, speak with Kreuz. Now head back to Noir and speak to Yach. You need to give Yach the Yugen Diary Volume 2. This is found in the Wetlands if you didn't get it earlier. Yach gives you YACH'S NOTES, which allows you to create Rainbow Cloth. This is required, as it allows you to decipher the Lithographs. Immediately head back to the Workshop and have Viese create one of these items. Only make one, as Viese initializes it. With a Rainbow Cloth in hand, head back to Aquitto Spring (note that you can get some Moon Stones on the ground near the chests in the area now) and head back to the stone. Use a Rainbow Cloth on it and then head back into the Spring to speak with Jiptus. You receive the POISON GEM. Head back to Viese's Workshop. Watch a scene, and you receive another HEAL HERB. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 12: Captial City Grand ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ North Grand Plains ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig, Mountain Pig, Were Cat, Brownie, Bugbear, Sorceress After a long scene, Episode 12 starts. Now, head back down to the corner of the North Grand Plains (where the guards turned you back previously). Speak to them and exit the area. Note: Before you continue, you may want to use some of your Rainbow Cloth to translate some lithographs. There's one in Aquitto Spring, but you've already seen this. There's one in Marmel Forest. There's one in the Scarlet Temple. There's one in the Great Cave. There's one in West Coast Highway. There's one in the Great Desert. Another in the Forest of Ocean Mist (the beginning of the Dungeon Portion). You'll find the rest of them in dungeons throughout the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Grand City - Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: Book of Hermes, No Name 1, Lumlia the Knight, Lost Item, Stone Gem, Mana Power: Power Items: Angel Feather Harvested Items: Red Ore x6 (Yellow Rock), Red Legien x4 (Red Rock), Red Legien x6 (Red Rock), Red Legien x8 (Red Rock), Silver Legien x4 (White Rock), Moon Stone x6 (Green Rock), Moon Stone x8 (Green Rock), Red Ore x7 (Yellow Rock), Gravity Stone x3 (Yellow Rock), Gravity Stone x2 (Yellow Rock), Gravity Stone x4 (Yellow Rock), Red Legien x7 (Red Rock), Ice Stone x5 (Green Rock) Elemental Items: Stone Crystal x4 (+16 Stone) Enter the city of Grand for a short scene. There's a shop on this first screen (two actually) but continue right onto the next screen. Watch a scene here and continue right onto the next screen. There's nothing to do here yet, so head south to yet another screen. In the park, speak to the man at the far side for a short scene. Now, head back and speak with Theresa for another short scene. You need to bring Theresa some Goat Milk and a Moon Stone. Moon Stones and incredibly common, and Goat Milk can be bought in stores. After you have these two item, speak to Theresa again and give the items to her. Watch a scene and head over and speak with Duvine again. You receive the BOOK OF HERMES. This allows Viese to create the Key of Hermes. Now, switch to Viese immediately through the same point. =============== Have Viese create a Key of Hermes. Only create one, however, as Viese initializes the item. This is a very important item. Watch a short scene after Viese creates the Key of Hermes. This item opens Silver Chests. First, have Viese open the chest upstairs in her house. You receive the key item NO NAME 1, which allows you to create an Uni. Now, exit Viese's House and enter the Historical Society. You'll find the key item LUMLIA THE KNIGHT here, which allows Viese to create Blue Bracers. Now, head to the Eden Temple and take an immediate right. In the Stone Mana area, open the door with a Key and head into the next area. Follow the path here, and use the Flay Hammer on the yellow rock for RED ORE x6. Use it on the three Red Rocks here for RED LEGEIN x4, RED LEGIEN x6, and RED LEGIEN x8. The White Rock has SILVER LEGEIN x4. Continue left down the path until you reach an intersection. Take the south path here to read the Lithograph (of Stone) with a Rainbow Cloth. Head north to find some more rocks to use a Flay Hammer on. You receive MOON STONE x6, MOON STONE x6, RED ORE x7, GRAVITY STONE x3 and finally a GRAVITY STONE x2. The chest contains the Key item LOST ITEM, which allows Viese to create the Meteor. head back to the intersection and take the left path. Soon you reach another intersection. Continue left here to reach two more rocks. You receive GRAVITY STONE x4 and RED LEGIEN x7 for breaking them. Go back and take the southern path. In the new area, break the Green Rock for ICE STONE x5, and speak with the Mana at the end. Give him a Glow Lamp (you should have a few of these from earlier in the game) and he makes a pact with you. You obtain the STONE GEM. Head out of the Stone Mana's Holy Ground and go back to Noir. Enter Viese's workshop. At this point, you should have the items to create the Meteor, which she Initializes. The other items you may be missing for now. Switch back to Felt at this point. Note that you can head back to the "Desert" (not the big one, the small one you originally appeared in) and you can open a chest here with the Key of Hermes to receive the ANGEL FEATHER. Also, open the chest in Grand with the Key of Hermes to obtain the MANA POWER: POWER, which allows Viese to create the Zuvelk Core. Note: The Angel Feather is a very nice item and should be equipped on Fee or Noin immediately. Head back to Grand and enter one of the buildings on the original screen. A Shopkeeper in here says that she needs your help. After a scene, exit Grand. Though the Mist Canyon has opened up, let's explore the other area before this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Grand Highway ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: None Bosses: None Key Items: Manners 101 Items: None Harvested Item: Pure Water (Barrel), Pure Water (Barrel), Tingleberry x3 (Twisty), Tingleberry x2 (Twisty), Tingleberry (Twisty), Yadok Fungo x2 (Box), Tingleberry (Twisty), Tingleberry x2 (Twisty), Tingleberry x3 (Twisty) Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Fire Crystal - From Wonder Grow (+16 Fire), Illusion Crystal - From Wonder Grow (+16 Illusion), Barrel (+3 Wood), Box (+3 Wood), Wood Crystal - From Wonder Grow (+16 Wood) This area is filled to the brim with items. At the entrance, jump up to the left and examine the barrels for a PURE WATER from each. Just south of the entrance are some plants to use your Yugdore Water and Wonder Grow on, and you obtain TINGLEBERRY x3, TINGLEBERRY x2, TINGLEBERRY, and you reveal an Illusion Crystal, Fire Crystal, and a Water Crystal. Now, head all the way right on this original screen until you exit the area. This open a path to the Dragon's Nest. Don't bother entering it, but you'll go there later. Re-enter the Highway. Now, head to the central portion and go south down the screen. This is a more open screen than the last one. head to the far right on this screen and you'll find a few boxes and a barrel. Examine them to find some YADOK FUNGO x2. Head south a bit from here and open the chest for the MANNERS 101, which allows Viese to create the Comet Gem. Exit the screen south here and you open a path to the Dark Forest. Once again, ignore this path and re-enter the area. Head back to the central portion of this screen, and use your Yugdore Water and Wonder Grow on the plants here for a TINGLEBERRY, TINGLEBERRY x2, and TINGLBERRY x3. You also reveal a Water and Wood Crystal. At the northwestern side of this area (the far left) you'll see an exit. Take this, and you'll open up a path to the Imperial Camp. Once again, ignore the area. You've done pretty much all you can in the Highway for now. Now is a good time to switch to Viese and create a few new items. Now that you have Tingleberries, you can create Blue Bracers. This item does take some decently rare items (Fresh Glowgrass) though. You should also be able to create a Comet Gem. If you don't have any Comet Stones, you can buy one from Melona for 1000 Cole. This will allow you to create a Divine Shield later, when you have a new Mana. With this done, head into the Mist Canyon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Mist Canyon ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Vulture, Roc, Bugbear, Baphy, Zombie Puni, Stone Golem, Sr. Mountain Pig, Jin, Giant Puni, Sorceress, Master Puni, Hammerhead, Caterpillar Bosses: None Key Items: The New Element Items: Lightning Brand Harvested Item: Red Legien x7 (Brown Rock), Ice Stone x4 (Green Rock), Silver Legien x4 (White Rock), Ice Stone x5 (Green Rock), Ice Stone x6 (Green Rock), Ice Stone x6 (Green Rock) Elemental Items: None Note: Be careful of multiple Jin enemies in this dungeon. They can be quite strong, and you can only damage them with Felt or magic. This is quite an annoying dungeon, as it will be hard to see at times. Follow the rather straightforward path until you reach an intersection. Head up and jump to the upper level. At the next intersection, head into the cave and open the chest in here for THE NEW ELEMENT Key item, which allows Viese to create the Diselement. Exit the Cave, and continue right. At the next intersection, take a right and continue onto the next screen. In the new area, follow the path right and use the Flay Hammer on the Brown and Green Rocks for RED LEGIEN x7 and ICE STONE x4. Head down over the bridge and break the next rocks for SILVER LEGIEN x4 and ICE STONE x5. Continue down this screen to the next one. You encounter an intersection almost immediately. Head south down it to the lower level, and follow it left. On this new screen follow the path and open the chest here for a LIGHTNING BRAND. use a Flay Hammer on the rocks for ICE STONE x6 and ICE STONE x5. Now head back the way you came onto the previous screen. Follow the path on the lower right as far as possible (ignore the intersections) to the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Claire Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: None Items: Pure Water, Comet Stone Harvested Items: Silver Legien x4 (White Rock), Red Legien x4 (Red Rock), Red Legien x6 (Red Rock) Elemental Items: Wood Crystal - From Wonder Grow (+16 Wood), Fire Crystal - From Wonder Grow (+16 Fire), Air Crystal - From Wonder Grow (+16 Air) This city is rather small. Immediately head left and break the three rocks to the far side for SILVER LEGIEN x4, RED LEGIEN x4, and RED LEGIEN x6. You can find some PURE WATER in the Well just north of here. Head through the central area of the town to the far right of the screen and use the Wonder Grow on the plants here for MAGI GRASS x3, MAGI GRASS x4, a Wood Crystal, an Air Crystal, and a Fire Crystal. Enter the house on the right to obtain a COMET STONE. Now, exit and enter the house on the left. Speak with the two NPCs in here for a scene. Exit the house and head up the screen to speak to Fee. AFter she rejoins, head down the the very lower right corner of the town to speak to Gray. Watch a scene. You are meant to lose this battle, as Flare Cannon will decimate you. Even if you somehow get lucky and block it (it is possible) damaging him is practically impossible as he has a large amount of HP, lick the Chaos battle previously. Watch a scene. Your party gets back together. Now exit Claire. All sorts of new areas open up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Nelvia Spring ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Master Pig, Vulture, Puni, Red Puni, Falcon Hawk, Shadowgirl Bosses: None Key Items: Slaith Fashion Items: Phoenix Quill, Dark Mana Harvested Item: Comet Stone x2 (White Rock), Dragon Bone x2 (Red Rock), Silver Legien x7 (White Rock) Elemental Items: None Though there are quite a few locations to choose from, this one is the best to go to first, and it may look familiar. Follow the path left at the intersection and head to the next screen. On this new screen, head across the bridge and use a Key of Hermes to open the chest here for the SLAITH FASHION, which allows Viese to create the Silver Armor. Continue along the path and enter the cave. In here, use a Flay Hammer on the rocks for COMET STONE x2, DRAGON BONE x2, and SILVER LEGIEN x7 (nice!). Exit to the next screen. Continue right out here, and at the intersection jump to the upper level and pick up the PHOENIX QUILL. Follow this path to the right and enter the house. Open the chest in here for a DARK MANA. Now, to get by, you need to give the NPC 6 Phoenix Quills. Fortunately, the enemies in the area (the Vultures and the Falcon Hawks) drop them. After giving the NPC these items, head to the next screen and follow it all the way right for a scene. After fixing this, exit the area (it's rather straightforward, so you can walk out, or use a Return Gem). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Dragon's Nest ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Salamander, Basilisk, Virum, Uni Virum Bosses: Elder Virium, Zombie Puni, Shadowgirl, Fly Trapper, Death Gigas, Stone Golem, Enchantress, Totemite, Book Eater Key Items: Dragon Slayer Skill Items: Dragon Blood x3 Harvested Item: None Elemental Items: None This area is opened up by heading east (right) from the entrance of the Grand Highway if you did not open it before. Speak to the NPC in here for a scene. The Dragon's Den is an optional area that allows you to train. Speak with the NPC again to start the battles. The Elder Virium Set is rather easy. The first battle set starts against two Salamanders and a Virum. Take out the Salamanders first, as they are more annoying (but weaker) and then kill the Virum. The seond battle is close to the first, except with Basilisk instead of Salamanders. Kill off the Basilisk first, as they are actually more dangerous than the Virum, even though the Virum is faster. The third round has two Salamanders and two Basilik. Kill off the Salamanders with Charge attacks and use your special abilities as soon as possible on the Basilisks, as they are much more dangerous. The fourth round gives you a stronger enemy. This "Uni Virum" is alone, so keep using Break Attacks on him and you should be fine. While it is faster to use Charge attacks, Break Attacks will be safer. The Final Round is against the Elder Virium. Once again, keep breaking him rather than charging him, but once he is in the break zone focus on your special attacks. If he gets a turn, he has the ability to use Terra Flame, which does around 125 damage to all of your party members. VERY ouch. You want to keep him from having a turn as much as possible. Plus, the more you break him, the more experience you'll get. Hopefully, you can get more than 2,000 Experience from this battle when done correctly. You receive the DRAGON BLOOD x3 and Gray learns the Skill Dragon Slayer for completing this trial. After clearing the Dragon test, you can fight many more. "Dragon's Den Qualifier" The first round pits you against 5 Red Punis. This is very very easy, especially with Fee's normal large range attack. The second round pits you against two Salamanders, a Witch, and a Wood Golem. Get rid of the Witch as soon as possible as she is the healer, then get the Salamanders (they can cause the most damage in a short period of time). Round three pits you against three Red Punis and a Vulture. The Vulture is the most dangerous foe here, as it has a large range attack, so kill it first. Round four is a bit harder, with two Totems, a Master Puni, and a Brownie. The Totems are mean, as they can heal, as can the Master Puni. Kill off the Puni first, as she is fast, then kill the rest as you can. The final round sets you up against two Zombie Punis and two Mountain Pigs. None of these enemies are particularly difficult, but the Zombie Punis are a bit harder than the mountain pigs. You receive 5 Puniballs for finishing up "Dragon's Den Qualifier." This also opens up the Novice Dragon's Den. "Novice Dragon's Den" The first round is rather annoying. You are faced with three Banshees, an Elemental, and a Witch. remember that only magic and Felt can kill off the Banshees and Elementals, so it may take a few extra rounds. Fortunately, they are not aprticularly strong, but make sure to kill off the elemental first, she is quite a bit meaner than the Bashees. In the second round, you are fighting against two Mountain Pigs, a Master Puni, and a Were Cat. The Were Cat is the nastiest of the bunch and needs to be killed immediately. In the third round you face off against two Zombie Punis, two Ice Punis, and a Master Pig. The Master Pig needs to be killed first, and then the Ice Punis. Not abnormally difficult, but the enemies have made a jump in HP. The fourth round is a bit more dangerous. A Baphy and three Assassin Dolls. All of these are quite strong, but the Baphy is probably the worst. Still, save the Baphy for last, as he is slow, and kill the Assassin dolls as soon as possible. And in the final round, you are faced against two Parafungos, a Bugbear, and the Boss, a Shadowgirl. Immediately slaughter the Parafungos, as they have low HP and will cause bad status effects. Take down the Bugbear next, and then finally the Shadowgirl, as she is the main boss. She has the most HP and is by far the strongest enemy on the screen. You receive 5 Huffin for completeing this battle. This opens up the Standard Dragon's Den. "Standard Dragon's Den" The enemies in this level start out a bit stronger than before. You fight a Gunner, two Maxwells, and a Totem. None of these are particularly dangerous but they can be annoying. The Gunner has an area attack that hits everyone though, so you may want to kill her off first. In Round Two, you fight two Sorceresses, a Caterpillar, and two Banshees. Use magical attacks on the Banshees and take down the rest to your leisure. This one is easier than the previous round. In Round Three you fight two Stone Golems. These are both strong enemies with high HP, but they are easy to kill because they are very slow. Do be careful of Head Toss though, it can be quite dangerous. Use Break Attacks liberally. In round four you encounter a new enemy, the Blaze Element along with two Wolf Leaders. Wolf Leaders are powerful on their own (they are fast) and you need to kill her off too. Normal attack don't work on her (much like ghost type enemies) but Felt's attack does. Try Bomb Ice's for some decent damage. The final round is strange. You are up against 5 Fly Trappers. They have low HP and are clumped together so your ranged attacks can hit them. Unfortunately, they are very fast and they do hit for a decent amount of damage (around 30 a hit) and cause poison with each hit. The damage can rise quickly if you don't kill them off. You receive 5 Glowgrass for finishing this battle, and you open up the Advanced Dragon's Den. "Advanced Dragon's Den" Note: This is by far the hardest one you can do at this point, so you should probably attempt this one last. This time, you start off against two Stone Golems, which was the third round in the Standard Matches. Keep them in Break Status and do be careful of their Head Toss abilitiy as it can deal quite a bit of damage. Round two starts you off against three new enemies, called Hell Kitties. These are dangerous foes, much like the Were Cats. They are fast, so don't bother breaking them. Charge them and use Special attacks to kill them one at a time. Round three gets nasty. You are pitted against an Elder Virium. keep him in Break status at all times, and keep your HP above 150 in case he uses his strongest abilitiy. Round four gives you some more new enemies to face off against, including two Succubus, and a Legion paired with two Elementals. The Succubus are very powerful, as is the larger Legion, so expect some deaths if you do not get rid of them quickly. Use items, such as Meteors to damage everything at once. The Final Round places you against two Bugbears, two Charons, and the boss, a Book Eater. The worst part of this battle is that there are so many enemies and that they have ranged attacks so you will need to heal multiple characters. Noin works extremely well in this battle as her special abilities heal everyone. If you are low in level, this battle may take multiple attempts. Note that you should not even attemtp to attack the boss until you have gotten rid of everything else because of extremely high HP. Also, items like Meteors or Mega Flames work well for Crowd Control. You receive 5 Tatalia Cotton for winning. "The Sword Test" The first round puts you up against four Brownies and a Baphy. The Baphy is the strongest, of course, but the Bronies need to be killed off first because of their speed. Round Two gives you three Gunners and a Master Thief. The Gunners all have area attacks, but the Master Thief heals, so kill them off however you see fit. Round Three gets rather nasty, pitting you up against two Baphys and three Assassin Dolls. The Assassin Dolls need to be slaughtered quickly as they have extremely high speed. Round Four is a bit harder. You have two Mercenaries, two Heavy metals, and a Blaze Element. The Blaze Element can not be damaged normally, so you need to use items, magic, or Felt's physical attack to damage it. Try Bomb Ices to deal damage with items. Round Five is a bit strange. There are two Assassin Dolls, two Poisonous Fungos, and the boss, a Death Gigas. Immediately get rid of the Poisonous Fungos, as they cause some nasty status effects that can ruin the battle. The Assassin Dolls are next, and then take down the boss, who you should kill off with break Attacks and Specials whenever you have the chance. You receive 5 Aihie Fungo for finishing this set. "The Fighter Test" Round One starts off rather easily, with two brownies, two Were Cats, and a Wood Golem. The Were Cats need to go down first because of their high speed, and then focus on the Brownies. When facing the Golem use a lot of Breaks, as alone he is the most powerful of the bunch. Two Harpys and two Baphys await you in this round. The Harpys need to be slain first because they weaken you and are a bit faster than the Baphys. Found three is a bit tougher, placing you against three Sr. Mountain Pigs. These enemies have high HP and physical attack power. I suggest having Noin as an active character in this battle so that she can be a healer. Round four is quite nasty. You face two Jin (which can not be damaged with normal attacks, only Felt and Magic), a Legion, and a Shadowgirl. Each enemy in this battle is dangerous in their own right, but the Jins are particularly dangerous because of their high speed. The Legion is next for death because he has lower HP than the Shadowgirl. The final round has you fighting three Stone Golems. These are not particularly powerful enemies by themselves but with three of them they can be quite dangerous. Instead of breaking them like you would normally keep charing them and hope you can use powerful area attacks as soon as possible. You receive 5 Mini Pendelooks for finishing this. "The Light Test" This is a magic based enemy set. The first round makes you fight against a Witch, two Master Punis, and two Master Pigs. None of these are particularly dangerous but there will be a lot of healing going on so you need to kill them before they start healing each other. Round two is a Zombie Puni, a Golden Puni, and a normal Puni. The Zombi Puni is the strongest of course, but this is an easy battle. Round three is much the same, with a lot of healing and support type enemies. Two Fly Trappers, two Sorceresses, and a Totem. The Totem should be taken down first as he has Area Heal, the rest can be taken down at your leisure. Round four is against two Banshee, two Hell Kitties, and a Sorceress. The Banshee need to be taken down with Magic and the Hell Kitty are fast anf furious and need to be taken down first and immediately. Don't bother breaking the Kitties, as they will recover far too quickly. In the final round you fight against an Enchantress and two Totems. Kill the Totems as fast as you can as they will act as healers throughout the battle. Do not even attempt to kill the boss before you kill off the Totems. The Enchantress herself has the Refuel ability, which will heal around 600 HP! You need to Charge over and over again and then pound her with special attacks, or keep breaking her, which tends to work better. You receive 5 String for completing this annoying set. "The Totem Test" Our final trial is the Totem test. We start out with two Zombie Punis, two Fungos, and a Wood Golem. The Zombie Punis and Fungos are easily disposed of, but the Wood Golem you need to keep in a Broken state, as he is a bit stronger than the other ones. Round two gives you two Totems, two Fly Trappers, and a Brownie. get rid of the Totems because of their area heal first, and then the Fly trappers because of their speed. Leave the Brownie for last, as he is the weakest. Round three is two Ghosts, a Salamander, and two Fungos. This is a rather strange set of enemies. Dispose of the Ghosts with magical attacks and then kill off the Salamander, who will deal more direct damage than the Fungos. Round four has two Floating fish, two Witches, and a Bugbear. The Floating Fish aren't really special, but the Witches can heal, and the Bugbear can damage an area. Nothing particularly powerful here though. The final round you face only a single enmy, strangely. The Totemite boss. He is not particularly difficult if you keep him in break status. You receive 5 Super Nue for winning. After you've beaten all of these (finally!) exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Lallzatt Cave ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Virum, Salamander, Mana Cluster, Falcon Hawk, Vulture, Basilisk Bosses: Ardgevald Key Items: Book of Uroborus Items: Nue x3, Graden Salt x2, Dragon Bone, Fire Brand Harvested Item: Silver Legien x6 (White Rock), Red Legien x8 (Brown Rock), Comet Stone x2 (White Rock), Red Legien x7 (Brown Rock), Red Legien x8 (Red Rock), Dem Ore x7 (Red Rock), Red Ore x8 (Yellow Rock), Dem Ore x7 (Red Rock), Red Legien x8 (Red Rock), Dragon Bone x2 (Red Rock), Dragon Bone (Red Rock), Red Ore x8 (White Rock), Red Legien x? (Red Rock), Silver Legien x6 (White Rock) Elemental Items: None If you've finished all of the Dragon Den Trials you'll probably have gained a few levels and may actually be overlevelled at this point, but it is better to be safe than sorry. You encounter an intersection soon after you enter. This area is filled to the brim with intersections, so expect to be taking a lot of wrong turns if you're doing this place blindly. Take a left at the entrance to come almost immediately upon another intersection. Follow the path north up the screen here all the way and use a Key of Hermes on the locked chest to obtain the key item BOOK OF UROBORUS, which allows Viese to create the Uroborus Pill. Head back to the intersection a ways and go south. Pick up the item on the ground here to obtain NUE x3. Now head back to the original intersection and take a right this time. Now, take the southern path all the way, and jump up to the upper level and pick up the GRADEN SALT x2. Now, head up the left and take another left immediately. Open the chest on the upper level to get a DRAGON BONE. Now, continue up the screen past the first intersection, and at the second intersection take a right. There are three rocks here. Use Flay hammers on them for RED LEGIEN x8, RED LEGIEN x7, COMET STONE x2 and you might possibly get a White Rock for SILVER LEGIEN x6. After getting these items, head back to the left and exit this screen to the north. On this new screen, take a left immediately. Head left at the next intersection and use the Flay hammer on the rocks here for RED LEGIEN x8, DEM ORE x7, and finally some RED ORE x8. head back to the intersection and go up the screen. Take a left here and you'll find many items to harvest with your Flay Hammer. You'll receive DEM ORE x7, RED LEGIEN x8, DRAGON BONE x2, a DRAGON BONE, and some Red legien x? (I didn't get this specific amount. . .). Head back to the previous intersection and take a right. Head south all the way down past two intersections at the next intersection and break the rock here with a Flay hammer to receive SILVER LEGIEN x6. Head back up and take a right at the first intersection to obtain a FIRE BRAND by using a Key of Hermes on the chest. Now head back up to the intersection and take the next right. This leads to a save point. Use it if you desire, and take the right path onto the next screen. Down here, watch a scene. ****************************************************** Boss: Ardgevald Experience: 2,000 Skill: 45 Items: Dragon Shield Cole: 1,200 This boss is quite powerful. he has access to Volcano Breath, which will do around 70 damage to each party member. He also has a Royal Dragon Cry which can cause some problems. This ability lowers your elemental resistence, which is vital to your survival in this battle. You may want to equip your members with one of your brand new Fire Brand to help reduce damage. Most of this bosses attacks hit a large range of party members and can be Gray will help quite a bit in this battle, especially if you have him with the Dragon Slayer ability and Shredding Dragon. He will do a good 1,800 to 2,000+ damage per attack with this. Unfortunately, he is quite slow and everyone else will probably get a few rounds before he even gets a single one round. He actually makes this battle quite easy. Noin may also be very useful in this battle, as she may have a special ability at this point called Sucker Kick. This ability will get her off the screen and into a safe zone where she can not take damage. Felt also may have a powerful level 3 skill at this point called Raging Strike which can allow him to deal a good amount of damage. Even Felt's Aura Strike will do a large amount of damage Depending on your strategy, I suggest Charging with two characters, and having the third (most powerful) character use their special ability or using a break attack trying to delay the boss as much as possible. Breaking won't do too much good in this battle, as the boss is very quick, but it does help when you are trying to save the life of some characters. Try Fee's Divine Stun to help delay the boss as well. ****************************************************** Watch a scene. You now need to exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Claire Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: None Items: Pure Water, 2,000 Cole Harvested Items: Silver Legien x4 (White Rock), Red Legien x4 (Red Rock), Red Legien x6 (Red Rock) Elemental Items: Wood Crystal - From Wonder Grow (+16 Wood), Fire Crystal - From Wonder Grow (+16 Fire), Air Crystal - From Wonder Grow (+16 Air) Enter the village. Go into the house on the left for a scene. You obtain 2,000 COLE. Watch a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 13: Imperial Camp Capture ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Grand City - Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: Magic Snack Recipe, Book of Toth Items: None Harvested Items: None Elemental Items: None Enter the city and speak to the Merchant in the right building on the first screen (who you originally spoke to to trigger the event sequences previously). Watch a scene here. Exit and re-enter, and examine the table. Buy the Magic Snack Recipe and the Book of Troth. After buying these items, head into the Grand Save Point. Switch to Viese. At this point, it is a good idea to create 10 Manatinis You can buy Red Wine from the item shop in Grand if you need to. Why 10? Because Yach asked you for 10. When you give him these 10 items, nothing happens. . .yet. Also, make sure to create and Animal Cookie, as it is important. To continue on with the game, you need to head to the Imperial Camp. If you have not opened this area up yet, enter the Grand Highway and find the far left exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ The Dark Forest~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Giant Puni, Wood Golem, Bugbear, Poisonous Fungo, Were Cat, Virum, Mana Cluster, Vulture, Falcon Hawk Bosses: None Key Items: No Name 2 Items: 1,200 Cole, Glowgrass x3, Yellow Mana Harvested Item: Tingleberry x2 (Plant), Tingleberry x3 (Plant), Tingleberry x3 (Twisty), Super Nue (Plant), Super Nue x2 (Plant), Super Nue x2 (Plant) Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Wood Crystal - From Wonder Grow (+16 Wood), Illusion Crystal - From Wonder Grow (+16 Illusion), Aroma Crystal - From Wonder Grow (+16 Aroma), Dark Crystal - From Wonder Grow (+16 Dark) After a short scene in the Imperial Camp, enter the Grand Highway for a scene. Go down and speak with the animal. Now, you need an Animal Cookie (from the lady in Grand) and use it on the Beast. Now, exit the Grand Highway to the very very southeast to open up the Dark Forest. Follow the path left for a short scene with the Beast. He opens a path for you. Use Wonder Grow on all of the plants here for TINGLEBERRY x2, TINGLEBERRY x3 as well as a Wood, Water and Illusion Crystal. Use some Yugodre Water of the twisty to obtain TINGLEBERRY x3. Now, follow the far left path around the screen and open the chest at the end to get 1,200 COLE. Head back to the main area and exit to the south. In the new area, you encounter a barely visible intersection immediately. Take a right and head all the way right. Jump up to the higher level and use the Key of Hermes on the chest here for the key item NO NAME 2, which allows Viese to make some Dark Water. Head back to the initial intersection and press left. At the very top left corner of the area (it is somewhat hard to get to, but press along the trees to find the path) you'll find GLOWGRASS x3. Head south, still on the left wall and you'll find a little side area with many plants to use Wonder Grow on. You obtain a SUPER NUE, SUPER NUE x2, and another SUPER NUE x2, as well as reveal a Water crystal, Aroma Crystal, and a Dark Crystal. Now, head back right a tiny bit, and head down the central path down the screen. Exit to the right. In this new area, jump up the ledge and open that chest for a YELLOW MANA. Continue right through this screen to exit the forest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Hidden Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: Manners 101: 2 Items: None Harvested Items: None Elemental Items: None To get around, you're going to need a lot of animal cookies. This area may look familiar to you if you've played Eternal Mana. Make sure you make quite a few Animal Cookies and then head into the Village. There's a shop on the left side of the lower level (in the hole) and you should buy the MANNERS 101: 2 from there. This item allows Viese to create Magatama Cones. Now jump up to the next level and enter the right hole. Speak with the Orange Beast (using a cookie) for a scene. Now, head to the exit of the village (you'll need to press against the upper side, exiting is weird) for a scene. Now, head to the Imperial Camp. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Imperial Camp ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: None Bosses: Galahad Key Items: None Items: None Harvested Item: None Elemental Items: None After a scene, head into the center of the camp. After a scene. . . ****************************************************** Boss: Galahad Experience: 1,800 Skill: 40 Items: None Cole: 500 Break attacks don't work too well on Galahad, so just focus on charge attacks only, and don't even attempt breaking, especially late in the battle when charging is most important. Galahad is made for defense, and will defend a lot. You may find yourself having difficulty damaging him, so don't even try using special attacks on him when he's defending. Try and time it so that you do it when he's in his normal state. Galahad's normal attack does a good 70 damage, which is enough to take down almost half of Noin, Poe, or Fee's HP. Galahad also sometimes uses Gaia Shake, which After a few rounds and enough HP has been taken down, Halahad uses Heaven's Light. This ability Raises his Attack Power, Magic, Defense, and Speed, as well as restoring some HP. He becomes more dangerous at this point as he is stronger. He will also begin recovering his HP (something of a Regen ability( periodically. This is very very bad. because his Strength, Defense, and other stats are constantly being raised as well. You need to kill him off as quickly as possible at this point with your strongest attacks. After a few "Heaven's Light" this battle becomes quite annoying. Also, expect it to be quite time consuming, since he starts recovering quite a bit of HP over and over again. The key is being able to do more damage than he can heal, and more quickly. This can be very difficult, so if you're having problems, try reseting and trying again. ****************************************************** Watch a scene. You automatically switch to Viese. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 14: For he who has gone off to fight ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Dream Gem, Alchemic History, Viese's Recipe, Miracle Stone Items: None Harvested Items: None Elemental Items: None Watch a scene. Exit Viese's house and watch a scene here, and give Coco the items needed. Now, exit Noir, and head into the Eden Temple. Speak with Kreuz for a scene. Immediately open the chest when you regain control for another scene. You receive the DREAM GEM. Now, go up the ladders and examine the bookshelves. On the top level there is an ALCHEMIC HISTORY, which is very important and allows Viese to create a grappling hook. In the second level there is another book to read as well. Exit this hidden library and the Eden Temple. Go back to Noir, and enter Viese's workshop. You receive VIESE'S RECIPE, which allows you to make a Viese's Charm. Now, create a Grappling Hook with Diemia (your Stone Mana), and since you can, you may want to have Faustus create a Divine Shield. Viese Initializes both of these items. This Grappling Hook allows you to access many new areas that you could not before. In Eden, you can use the Grappling Hook twice. Head to Marmel Forest and use the Grappling Hook after taking a left at the first intersection. Jump down this path and open the chest here for the MIRACLE STONE item, which allows Viese to create a Gravity Crystal. The second is to get to the entrance of Weathervane Hill. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Weathervane Hill ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Wind Gem, Storm Items: Green Mana, Glowing Mana, Hexi Glass Harvested Item: Aeronium x3 (White Rock), Aeronium x4 (White Rock), Super Nue x2 (Twisty), Super Nue x3 (Twisty), Large Aeronium (White Rock), Aeronium x2 (White Rock), Aeronium x4 (White Rock), Aeronium x3 (White Rock) Elemental Items: Air Crystal x5 (+16 Air), Wood Crystal x4 (+16 Wood), Sound Crystal x4 (+16 Sound), Aroma Crystal x2 (+16 Aroma), Bush x3 (+10 Wood, +10 Water), Water Crystal x2 (+16 Water), Poison Crystal (+16 Poison) Switch to Viese (probably from Claire village) and exit her Workshop. Watch a scene. Exit Noir, and enter the new Weathervane Hill. Note that you can see an optional scene with Lutanus if you head to the Library in the Eden Temple. In this new area, follow the path right (breaking the two crystals on the way) and use a Grappling Hook to enter the main area. Use Flay Hammers on the two rocks to the left for AERONIUM x3, and AERONIUM x4. Now follow the path right (breaking the crystal) onto the next screen. Take the floating rock to the new area and break the crystal. Take the next rock. Continue to the next rock again to reach a larger island. Break the crystals and the bush on the island for elements here (there's quite a few) and use two Yugdore Waters on the Twisties for SUPER NUE x2 and SUPER NUE x3. Open the chest for a GREEN MANA. Head to the bottom right of the area and take the rock to a new area. Here, use a Rainbow Cloth on the lithograph to translate it. Now there is an intersection to take. Take the upper left path here (near the lithograph) over two rocks and break the two crystals if necessary. Take the next stone to a larger island. Use the Flay Hammer on the rocks here for a LARGE AERONIUM, AERONIUM x2, AERONIUM x3, and AERONIUM x4. Open the chest here for a GLOWING MANA. Head back three islands to the intersection. Take the lower left path to a new island. Follow the right path here, go up to the next level with a Hook, and exit to the far north (ignoring the rock for now). Watch a scene here. You receive the WIND GEM. Head back outside, and take a left, and use that rock. Break the poison crystal here and continue to the next island. Open the chest at the top of the area for the STORM, which allows Viese to create the Lightning Rod. From here, take the last rock and exit to the left which will be the entrance. At the entrance, watch a scene. You receive some HEXI GLASS. Now, exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: None Items: Viese Charm Harvested Items: None Elemental Items: None Before heading back to Viese's workshop, you may want to go see a short optional scene with Lutanus, but it is not required. When ready, head back to Noir and enter Viese's workshop. You can create two new items at this point with your new recipes. You have a few Gravity Crystals to create for later, and also to continue with the game, you need to create a Viese Charm (which requires Cotton Cloth, from that Tatalia Cotton from earlier in the game). Watch a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 15: Beacon of Revolution ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Hidden Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: Amanitia's Diary, Leneal, Mana Power: Wind Items: Blue Mana, Ice Brand Harvested Items: None Elemental Items: None Watch a scene. Exit the house and take a left. This path was blocked before, but now you can enter the door. Open the chest in here for a BLUE MANA. Now, exit the Hidden Village. Though a new path has opened up, let's not go there quite yet. Since we have the Grappling Hook, we should go get a few extra items we missed before earlier in the game. In the Holy Path, you will find the AMANITIA'S DIARY, which allows Viese to create an Amanita Needle. Also, head back down to the lower level and you'll find another place to hook onto slightly east (on this same screen). Open the chest here for an ICE BRAND. Now, head to the Forest of Ocean Mist. In here, you'll find a place to use a Grappling Hook. There's a LENEAL on the upper level, which allows Viese to create a Sage's Feather Pen. The last item to get is in the North Grand Plains. Enter from the Forest of ocean Mist Side, and you'll find the key item MANA POWER: WIND, which allows you to create the Silwest Core. After getting these items, it is time to continue with the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Dark Forest 2 ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Jin, Giant Puni, Enchantress, Legion, Sr. Mountain Pig, Uni Virum Stonehead, Mana Cluster Bosses: None Key Items: Neko's Work Items: Old Yadok Fungo x3, Dark Mana Harvested Item: Pearlberry x3 (Twisty), Pearlberry x2 (Twisty), Pearlberry x3 (Twisty) Elemental Items: Bush x4 (+10 Water, +10 Wood), Water Crystal - From Wonder Grow (+16 Water), Air Crystal - From Wonder Grow (+16 Air), Illusion Crystal - From Wonder Grow (+16 Illusion) Note: In this area, killing off the Enchanstresses will be a pain. Especially when they are paired with Legions or other enemies. I don't suggest trying to kill them first, but instead focusing your attacks on the weaker enemies, and just charging them until you are strong enough to pound the Enchantress to death with special abilities. FOllow the path left to the intersection, and continue left. Jump up and pick up the OLD YADOK FUNGO x3 up here. Head back to the intersection and go south. You encounter a second intersection soon after, where you should take a left (as the right path is inaccessable at the moment) once again. Follow this path to another intersection shortly after, where you should continue down the southern path. use the Grappling Hook at the bottom of the path and open the chest up here for NEKO'S WORK, which allows Viese to create the 'Refuel' item. Head back to the intersection and go left some more over the bridges and onto the next screen. In the new area, watch a scene. Head back a bit when you regain control and use an Animal Cookie on that Mystic Beast for a tip. Also, head back right up the screen from the entrance of this area to obtain a DARK MANA. Now, head back to where you were after the cutscene (just by Mitsue) and follow the path right. Keep heading northeast through this screen, and soon you'll come upon some plants. Use the Yugdore Water on the first twisty to obtain PEARLBERRY x3. Continue along and use some Wonder Grow on the three plants to reveal a Water, Air, and Illusion Crystal. Use Yugdore Water on the final Twisties for PEARLBERRY x2 and PEARLBERRY x3. Exit the area, and a new area opens up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ South Grand Plains ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Assassin Doll, Lantern Jack, Wolf Leader, Roc, Enchantress, Hammerhead, Heavy Metal, Vulture, Shadowgirl, Totemite, Rogue, Red Puni, Master Thief, Sorceress, Shock Element, Elemental Bosses: Puni Punist, Puni Princess, Puni Knight, Puni King Key Items: Cursed Man Items: Angel Feather, Yellow Mana, Dragon Blood, Flour x3, 620 Cole Harvested Item: Glowgrass x2 (Plant), Super Nue (Twisty), Goat Milk (Barrel), Tingleberry x2 (Twisty), Tingleberry x2 (Twisty), Fresh Glowgrass (Plant), Fresh Glowgrass x2 (Plant), Fresh Glowgrass x2 (Plant) Elemental Items: Wood Crystal x2 - From Wonder Grow (+16 Wood), Water Crystal x2 - From Wonder Grow (+16 Water), Barrel x6 (+3 Wood), Box x12 (+3 Wood), Fire Crystal - From Wonder Grow (+16 Fire), Sound Crystal - From Wonder Grow (+16 Sound), Illusion Crystal - From Wonder Grow (+16 Illusion), Bush (+10 Water, +10 Wood) Immediately right of the entrance are three plants and a twisty. Use Wonder grow on the plants for GLOWGRASS x2, and to reveal a Wood Crystal and Water Crystal. Use a Yugdore Water on the Twisty to obtain SUPER NUE x2. Just south of here, press against the forest and you'll find a hidden path, which leads to a chest you need to open using the Key of Hermes. You receive another ANGEL FEATHER.Head back to the main path. Follow the path and soon you'll come upon a save point, which is good to use, but open the chest that holds the YELLOW MANA beforehand. Now, continue right and at the intersection head south. Examine the barrels here to get a GOAT MILK along with two barrels to destroy. Head back up and exit to the far left. Watch a scene on this screen. ****************************************************** Boss: Puni Punist, Puni Princess, Puni Knight, Puni King Experience: 3.000 Skill: 65 Items: Puniball Cole: 1,000 Whether this is actually a boss battle is debatable. The enemies are actually weaker than most of the normal foes you face at this point HP-wise, but it is most definitely a story-based battle. Start with the Puni Punist, and kill him off with two or three charge attacks. Next, have any character use a special attack on the Knight, while your other characters continue charging on the Princess. Finally, after killing off the Princess, use your special attacks on the King to finish the battle. This is a really really easy battle, for some strange reason. ****************************************************** Watch a scene. Now, head down the path to the left and take the far left exit . On this new screen, you'll encounter an intersection with two barrels two destroy. Head right back towards the screen you were just on, and open the chest with a Key of Hermes. You receive a CURSED MAN, which allows Viese to create a Demon Ring. Head back to the previous screen and continue left all the way, and break a few of the boxes at the far side. Behind them you'll find a chest that contains a DRAGON HORN. Head all the way back to the large screen. Next, take the path slightly above this one (the sign says "Regenbogen"). On this screen, take the lower path at the intersection and jump up the mountain at the central area. Open the chest at the top for some DRAGON BLOOD. Head a bit left from here, and press south against the forest. In here, you'll find quite a few plants to use your Wonder Grow and Yugdore Water on. Use Yugdore Water on the Twisties for TINGLEBERRY x2 and another TINGLEBERRY x2. Use the Wonder Grow to obtain a FRESH GLOWGRASS, FRESH GLOWGRASS x2, and another FRESH GLOWGRASS x2. You also reveal a Wood Crystal, Water Crystal, and a Fire Crystal. Head back up north to the main area and continue north and left to the exit of this area. This opens a path to East Regenbogen. Immediately re-enter the plains the way you exited. Head back to the central, large area at the middle of the plains, and head to the top right corner. This path, which says Alha village, is rather straightforward. Take a right at the intersection and pick up the FLOUR x3. Head back to the intersection and go left. Follow the path to the next large intersection and take the south path. Use the Wonder Grow on the two plants to reveal a Sound and an Illusion Crystal. Take the left path and open the chest for 620 COLE. The exit to the area is at the top left. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Alha Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: Neko's Work 2 Items: Pure Water Harvested Item: None Elemental Items: None Since you've finally reached town, you might as well switch to Viese right away. have her create a brand new Refuel item, which will prove useful. You may also want to create a Demon Ring. Also, exit Viese's house for a scene with Coco. Head back and switch to Felt. Back in Alha Village, head up the screen and examine the well to obtain some PURE WATER. Now, head all the way to the far right of the screen and jump up the ledges. Open the chest here for NEKO'S WORK 2, which allows Viese to create the Heal Bulb. Also, near the house by the well, there is a ledge to jump up. On this upper level, use an Animal Cookie on the Beast. After he gives you a tip, enter the house on the far left and speak with the woman. Watch a scene. You automatically exit the village. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ South Lake Midgard ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Master Puni, Zombie Puni, Puni, Mini Puni, Golden Puni, Giant Puni Bosses: None Key Items: None Items: Daza's Belt Harvested Item: Pure Water (Barrel), Pure Water (Barrel) Elemental Items: Bush x2 (+10 Wood, +10 Water), Water Crystal - From Wonder Grow (+16 Water), Air Crystal - From Wonder Grow (+16 Air), Illusion Crystal - From Wonder Grow (+16 Illusion), Fire Crystal - From Wonder Grow (+16 Fire) Follow the path up the screen until you reach the first intersection. Take a left (ignore the right, there's nothing to do there for now) and jump to the upper level. Take another right here. Use a Rainbow Cloth on the Lithograph. Head back left and continue jumping up to the upper level. Soon, you'll come upon some plants to use Wonder Grow on, as well as some bushes to destroy. There are four crystals to shatter. Also, use an Animal Cookie on the beast. Continue left over the bridge, and fall down the ledges. Follow the path to the intersection and head right. Examine the barrels to obtain two PURE WATER. Continue south and head right at the next intersection. Use a Key of Hermes on the chest at the end of this path to obtain a DAZA'S BELT. Now, head back and follow the path lower left and exit. This opens a path to East Regenbogen. Immediately re-enter the area, and head back up the the location of the Mystic Beast. Here, drop down to the right. Follow this path to the exit, which opens up a path to Fort Zeyung. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Fort Zeyung ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Imperial Soldier, Imperial Footman, Sorceress, Gunner, Relief Soldier, Archer, Heavy Metal, Mercenary, Witch, Imperial Commander Bosses: General, Imperial Support Soldier x2, Imperial Guard, Chaos Key Items: Dragon Slayer Tales Items: Dark Mana, Dragon Bone, Illusion Bracelet, Yellow Mana, Wax x3 Harvested Items: Old Magi Grass x3 (Box), Foul Water (Barrel), Foul Water (Barrel), Pure Water (Barrel), Pure Water (Barrel), Pure Water (Barrel), Pure Water (Barrel), Pure Water (Barrel), Ale (Barrel) Elemental Items: Box (+3 Wood), Barrel x2 Watch a short scene. You are forced into a battle with two Imperial Soldiers. This is not a particularly difficult battle, and is no different than an average random encounter. In fact, it might be easier than some, as the enemies do not have the highest HP and can not heal (annoying Enchantress!). After the battle, enter the fort. There's an intersection immediately. There's nothing to the left and right, so continue through the fort (there's quite a few enemies on this screen, and the encounter rate is insane) and enter the first door on the left of the screen. In here, you'll find a Box to examine for OLD MAGI GRASS x3, as well as a chest to open for a DARK MANA. Head back out and onto the next screen. On this next screen, enter the left door, and examine the barrels for some FOUL WATER. Go back out. At the intersection, head up to the next screen for a scene. Go back a bit, and head right and down the stairs here. On the lower level, open the chest here for a DRAGON BONE. Continue down, cross the bridge and head up the path to the next screen. Continue down the path here and examine the barrels on the other side for a PURE WATER from each. Back upstairs, head up the next set to the top level. Continue right up here to yet another screen. At the immediate intersection here, head south and through the door (there's nothing but a NPC to the north). In this new area, head all the way to the south and enter the door to the left. There's a chest in here to be opened with the Key of Hermes, and it holds an ILLUSION BRACELET. Head back outside and go north, entering the first door on the left. Immediately enter the next door, and examine the four barrels in here for a PURE WATER from three of them, and an ALE from the last. Use the save point and head to the top. ****************************************************** Boss: General, Imperial Support Soldier x2, Imperial Guard Experience: 2,400 Skill: 40 Items: Goat Milk, Blue Mana Cole: 1,300 It's been a while since you've faced a multi-target boss. These tend to be a bit easier than the stronger bosses, but you also have more attacks to deal with. Don't both breaking unless you are in trouble HP-wise. The Imperial Support Troops need to be killed off immediately. They act as healers and will raise the status of their allies. Focus all of your charge attacks on a single one of the Support Soldiers until it falls, and then use your Special Abilities on the second one and it should fall quickly. Try using powerful abilities such as Endless Blade (or Divine Stun is nice as well), Sucker Kick (Or Combo Attack), Raging Strike (Or Raging Wave), Shredding Dragon, or any of Poe's Area of effect abilities. It is very very important to take down these two Support troops quickly, before they boost the enemies to an attack power above that which you can handle. With only the General and Imperial Guard against you, the battle is a bit easier, but it can be more difficult depending on how many boosts the Support Troops got off while they were still alive. The General is quite nasty by himself. He can do over 100 damage with his Gnash ability, so keep everyone over 130 HP at all times, so that they can survive the subsequent attacks if necessary. Use Break Attacks on the General when you feel the need, as it helps considerably. The boss also has an incredibly nasty Slash Wave attack, which may do around 100 to all over your characters. Fortunately, this attack has a charge time, so you can prepare yourself with healing and Breaking when necessary. Your Refuel Alchemy item will help considerably here. ****************************************************** Watch a scene. You receive the VISA. Exit to the left and open the chest out here to obtain the DRAGON SLAYER TALES, which allows Viese to create a Dragon Fang Earring. Head back down to the area just before the underground and enter the area that was previously inaccessable (because of the battle). Enter the first door on the left in here for a YELLOW MANA. Head back out and enter the second door and pick up the WAX x3. Exit to the right for a scene. When you regain control, head back into the Fort. Head south and watch an awesome scene. ****************************************************** Boss: Chaos Experience: 2,400 Skill: 50 Items: None Cole: 1,000 Unlike the previous battle with Chaos, this one is winnable. Unlike many single target boss battles, you'll want to avoid Break Attacks in this, as Chaos is an extremely fast foe, and will act very very often. Break Attacks will not do much, so Charging will end up better. Chaos's main attack can do a good 70-100 damage to a single character. He also has "Crimson Ambition" as well still, which raises each and every one of his atats. Like galahad, Chaos's Crimson Ambition is a timed status, which acts every few rounds separately from the boss himself. Therefore, Chaos can still attacks and still do his Crimson Ambition. There's not a whole lot you can do about this other than to use your strongest attacks on him. The worst part is that it raises his defense and attack power, so that he will be stronger, and your attacks will end up weaker, constantly. This means you need to keep attacking as much as possible and dealing as much damage. Another reason why it is important to avoid Break Attacks and use only Charge Attacks, to help finish the battle faster. Because Chaos is fast, make sure you heal whenever anyone's HP gets even moderately low. Also note that because of Crimson Ambition, Chaos gets faster as the battle goes on, so you need to become more and more cuatious after each battle round. ****************************************************** Watch a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 16: Burden of Royalty ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Fort Zeyung - Altena Church ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt Key Items: Visa Items: None Harvested Items: None Elemental Items: None Watch a scene. When you regain control, head all the way down to the bottom of the Fort, and exit to the right side (the side where you battled Chaos) to watch a scene with Fee. Now head to Altena Church with Fee for another scene. After this scene, you automatically head back to the fort for yet another scene, where you obtain a VISA again. Now, speak with the Guard outside the Command Room (in blue and red) and tell him to take you to the "North Exit." Exit here for another scene, and your party reunites. Note: Switching to Viese at this point is a good idea, as you should make a Dragon Fang Earring and a Heal Bulb. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ East Regenbogen ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: None Bosses: None Key Items: None Items: Diema Ankh, Green Mana Harvested Items: Spoiled Meat x2 (Box) Elemental Items: Barrel x8 (+3 Wood) There are two entrances to East Regenbogen. One is from the South Grand Plains and the other is from the South Lake Midgard. As you enter the area and watch the scene. head immediately back a bit and examine the box here for SPOILED MEAT x2. head back down the screen to the next one. There are 5 barrels to the right at the intersection for your destruction, Continue down to the next screen. Press against the right wall here and climb down the ladder when possible. At the bottom, head north and to the next screen. Use the Key of Hermes on the chest up here to obtain a DIEMA ANKH. Head back to the previous screen and head south at the intersection this time. On this screen, head all the way south and press X to take a boat ride. On this island, use an Animal Cookie on the Mystic Beast. Open the chest near him for a GREEN MANA. Take the boat back to the main area and head back up the previous screen. Climb back up to the bridge and head down this next screen. At the end of the next screen watch a scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Market - Back Alley ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: Mystical Beast, Hopes and Dreams Items: None Harvested Items: None Elemental Items: None As you might expect, this is a marketplace. Head right from the entrance and enter the building here. Speak with the Merchant. I suggest buying the MYSTICAL BEAST and the HOPES AND DREAMS from him. These allow Viese to create the Crystaleavy and the Sun and Wind Wing. Exit this building, and head all the way left into the far building. Speak to the man inside here. Note that while he doesn't trigger any new events, he does allow you to buy some items, such as Silver Water and Frozen Rain, that you need for Recipes. After speaking with everyone, head out of the Market, and the path to Riese Palace opens up. But sicne you can't enter the Palace quite yet, head back up to the Back Alley for a scene. Note: Now that you have some Silver Water, now is a good time to switch to Viese and start making items. Create a Silver Acid or two, a Crystaleavy, and a Sun and Wind Wing. You should also be able to create a Dark Water now that you have the Silver Water, and also with the Silver Acid, you should be able to create the Diselement. Note that if you use a White Crystal instead of a Red Crystal in the creation of a Crystaleavy, you can create a new item, the Crystalite. After creating these items, switch back to Felt. In the Back Alley speak with the Bartender for a short scene. Exit the area. Note: Remember to buy the Key Item from the Back Alley if you did not earlier in the game, as 4,000 Potch shouldn't be a huge amount to you at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Riese Palace ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: None Bosses: None Key Items: Intellect Items: None Harvested Items: None Elemental Items: None Watch a scene. Head right down the aisle, and when you can, enter the door to the left. There's two chests a chest in here, but one is locked for now. Open the one to obtain the INTELLECT, which allows Viese to create Philosophic Ash. Head back out, and follow the path right all the way down the screen. At the end, there's an intersection. Take the left-hand door here, and examine the picture on the far wall for a scene.Now, examine the book on the bookshelf, and exit. Head through the door at the far end, and watch another scene. After seeing these two scenes, speak with Tolena in the hallway to exit the palace. You automatically head back to the Back Alley. Here once again, head into the Bar for a scene to continue. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 17: Revival of Eden ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ After the scenes, head outside to the left and speak with Noin. As the game states, you first need to re-visit Alha Village (which you may have tried already in the previous chapter, but to no avail). Exit the Fort and head to Alha. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Alha Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: My Ultimate Bomb, Mana Power: Dark Items: Gargoyles Mirror, 1120 Cole Harvested Items: None Elemental Items: None Watch a scene with Mitsue, and then head to the house in the top left corner of the area. Give "Pops" a Mega Flame and watch a scene. You receive the MY ULTIMATE BOMB, which allows Viese to create the Tera Flame and the Dragon Gem. Switch to Viese and create a Dragon Gem (for battle) as well as a Tera Flame to continue with the game. Also note that you can probably create the Philosophic Ash at this time as well. Watch a scene after creating the Tera Flame. Switch back to Felt. Note that before we continue the game, there's a lot of things we can do with our new Tera Flame. ===================== In the Holy Path, head to the area near the end (there's a bridge) and take a left. Shatter the rock here with your Tera Flame. This opens a path to the 'Sealed Ruin' for Later. Ignore them for now. Head into the Mist Canyon from the Claire Village side and keep taking rights all the way up the screen to the next. use a Tera Flame on the rock up here. Continue along the path here to obtain the GARGOYLES MIRROR. In Onuki Cave, enter from the Altena Church side and head to the northwest corner of the first area and shatter the rock. There's a Mystic Beast here who gives you a tip, but no items. Enter the Grand Highway from the Grand side, and head straight down as if to the Dark Forest. There is a rock to destroy here for you. Follow the twisting path here to obtain the MANA POWER: DARK, which allows Viese to create the Plua Core. Head to the South Lake Midgard. There's a rock to destroy at the first path to the left which leads to a chest that contains 1120 COLE. Lastly, we go to the South Grand Plains. Enter from the Regenbogen Side and head into the large central area. Head slightly south and enter the far left area. Shatter the rock in this area and exit. This opens a path to Mt. Gelad. ===================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Dark Forest 2 - Zwital Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Jin, Giant Puni, Enchantress, Legion, Sr. Mountain Pig, Uni Virum Stonehead, Mana Cluster Bosses: None Key Items: Mystic Beast 2, Fairy Tales, Fairy Life 1, Fairy Life 2, Revival, Blacksmith Advanced Items: Green Mana, Ankh Harvested Items: None Elemental Items: None To continue with the game enter the Dark Forest 2 from the South Grand Plains side. Follow the path left to where Mitsue was once standing and use the Tera Bomb to open the path to Zwital Village. Before entering though, immediately go back into Dark Forest 2. Head south to the previous screen from the Zwital Village entrance. Ignore the first intersection and continue right in this area. At the second intersection, head south and use the Tera Flame on the large rock. Open the chest here for the MYSTIC BEAST 2, which allows you to create the Flute of Cerberus. Now exit the Dark Forest 2 and enter the Zwital Village. Watch a scene. Speak with the lady with Pink Ears near the entrance to learn about the ruins. Enter the building right near her, and you'll find a shop. Buy the Key Items FAIRY TALES, FAIRY LIFE 1 and FAIRY LIFE 2 from here. You'll need a good amount of money though, 11,500 Cole. You learn how to make Fairy Tea, Dark Fairy Clothes, and the Dark Fairy Hat. Exit this shop and head right. Near the far end of town, there is another catgirl who sells items. She sells the REVIVAL and the BLACKSMITH ADVANCED, but once again, you're going to need quite a bit of money to buy them, around 8,500 Cole. You learn how to make the Altena Jar and the Quicksilver Ankh. Note: If you don't have enough money to buy all of these items, going Harvesting is a good idea. Try to get some Silver Legien, Moon Stone, and Super Nue to sell to shops to make money. You can also fight to make some money. In the last building, you can buy some Mana Items. They are expensive, but they are useful in making rare items. I suggest not buying these items until you have bought the expensive recipes first. After speaking with everyone, exit the area. Note: Before entering this next dungeon, switch to Viese. You should be able to create the Flute of Ceberus, a Fairy Tea (which allows you to grow Bushes, much like a Yugdore Water and a Wonder grow), and the Quicksilver Ankh. You might also possibly be able to create one of the two Dark Fairy outfits. If you don't have any Groovecubes, you need to use an Item Wish on a normal Puni type enemy to obtain them. Another Note: If you haven't already, head to the Imperial Camp. There are two chests here to open, which contain a GREEN MANA and an ANKH. Nothing imperative to continuing the game, but hey every little bit helps! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Dark Forest 3 ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Supreme Wolf, Stonehead, Death Gigas, Evil Beast, Hell Kitty, Triffid, Enchantress, Were Cat, Mega Virum, Beast Master, Poisonous Fungo, Fungo King Bosses: None Key Items: Military Tactics Items: Dragon Shield, Yellow Mana Harvested Items: Yadok Fungo x4 (Plant), Triffid x2 (Bush), Triffid x3 (Bush), Yadok Fungo x3 (Plant), Yadok Fungo x4 (Plant), Pearlberry x3 (Twisty), Pearlberry x3 (Twisty), Pearlberry x2 (Twisty) Elemental Items: Aroma Crystal - From Wonder Grow (+16 Aroma), Wood Crystal x2 - From Wonder Grow (+16 Wood), Stone Crystal - From Wonder Grow (+16 Stone), Dark Crystal - From Wonder Grow (+16 Dark), Water Crystal x2 - From Wonder Grow (+16 Water) Note: Like before, be wary of the Enchantresses. You should probably try to kill them off last because of their higher HP. Just keep building up your Charge Power and then let loose once it is high enough so that it hopefully kills her. Also, with the Fungo Kings, you can kill them, but it is somewhat difficult with their Sleep Status obsession. They give a -LOT- of Cole though, so it is worth it. Follow the large path, and right before the first intersection, press against the wall to the left and open the chest through the partially-invisible path to obtain a DRAGON SHIELD. At the intersection, take a left, and press south. There are all sorts of plants to use your goodies on here. You will receive YADOK FUNGO x4 from the Wonder Grow, but the rest of them hold Crystals. The two Bushes here contain TRIFFID x2 and TRIFFID x3. Head back left and exit to the next screen. Here, follow the path left, and head south when possible. Go right and open the chest when you can to obtain a YELLOW MANA. Press against the north wall here, and as you're turning south, give that Mystic Beast an Animal Cookie. He gives you a nice tip. Continue south and circle back left. Open the chest with a Key of Hermes to obtain the MILITARY TACTICS, which allows Viese to create the Power Shield. Jump down to the left and follow this new path to the intersection, and head south. There are many plants to use some Yugdore Water and Wonder Grow on. The Wonder Grows give you YADOK FUNGO x3, YADOK FUNGO x4, a Water Crystal, and a Wood Crystal. The Twisties give you PEARLBERRY x3, PEARLBERRY x3, and PEARLBERRY x2. There are two exits to this area. At the far northeast, you'll find an exit to the Forest itself, which leads to the Graveyard. The exit near the Plants (to the south) leads to the Dark Spring. At this point, we'll be entering the Graveyard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Graveyard ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Triffid, Enchantress, Giant Puni, Mana Cluster, Phantom, Assassin Doll, Death Warrior, Poisonous Fungo, Legion, Fungo King, Death Gigas Bosses: Slaith's Reincarnation Key Items: Slaith History, Slaith Crown Items: Phoenix Quill, Green Mana, Lightning Brand, Lightning Stone x2, Angel Feather, Lightning Stone, 1,200 Cole Harvested Items: None Elemental Items: None It's a straight path to the second screen initially. On the second screen, watch a scene. Head right and examine the green thing on the ground to teleport into the main area. In this real area, there's an immediate intersection. Head right up the screen and pick up the PHOENIX QUILL. Follow this path south down the screen and then to the right. Head through the teleporter and follow this short path. Open the chest in here to obtain a GREEN MANA. Head back to the previous screen, and follow the path back up to the entrance. Take a left, and jump down to the lower levels. Head left when possible and take the teleporter here. Follow this little side path and open the chest here to obtain the LIGHTNING BRAND. Head back to the main area and continue down the screen. Pick up the LIGHTNING STONE x2 on the ground (which will finally allow you to create an item~!) and head left down the next path and through the teleporter. In this next new area, you'll find it to be rather small, but there are four teleporters. The one just left of the entrance leads to a chest that you need to open with the Key of Hermes, and it contains an ANGEL FEATHER. Head back and take the teleporter to the right of the intersection and pick up the LIGHTNING STONE on the ground. Head back and take the lower left path at the very bottom of the svreen (near the Angel Feather) and use the Key of Hermes on the chest here to obtain the SLAITH HISTORY, which allows Viese to create the Slaith Dress. head back to the main intersection and take the path to the lower right intersection and take this teleporter. On this new screen follow the path left and at the intersection, continue left and follow this path to the very end. Open the chest here and obtain 1,200 COLE. Head back to the intersection and take the southern path to find a save point. Continue down this screen to the south and approach the wall here for a scene. ****************************************************** Boss: Slaith's Reincarnation Experience: 9,000 Skill: 130 Items: Spirit Protect, Comet Stone Cole: 2,000 This boss is going to be quite nasty, and may take a few attempts if you do not have the best gear. This boss has an extremely large amount of HP, so prepare for the battle to take a while. His main attacks include an "Angry Blow" which does 110+ to a single party member. He also has the support ability "Quick" which will allow him to act often. Because of Quick, you're going to have a hard time keeping yourself healed. Like Fee, this boss has abilities like "Divine Stun" which will knock back your characters a bit. He also has the Ein Zecksclaw, which does around 80-120 damage to all of your characters. Near the end of the battle, the boss starts using this move over and over again, so you need to keep yourself very healthy. Once the boss has lost enough HP, he starts using his Gate ability to summon Guardian enemies. This is a timed event, much like the Crimson Ambition was for Chaos. You can't stop it, but ignoring them is bad as well. There are two things you can do at this point. One is to focus all of your Charge Attacks on the Guardian Enemy and destroy him, while after he is gone (it shouldn't take longer than the amount of time it takes to summon, hopefully) use a Special Ability on the boss. This will not work all the time though, because sometimes he gets quite powerful. The other thing to do is attack one or two of them, and then use an area attack on the boss (Raging Wave or Endless Blade work), and make it so that it hits the foes as well. This way, you can hit the enemies and take down a large chunk of their HP and damage the boss at the same time. Use Break Attacks to get a good advantage on the boss at the start, and switch back and forth from Break to Charge from character to character. You want to keep the boss from acting. Once the boss starts Summoning this won't work though, and you'll probably want to stick with Charge attacks so that you can keep damaging both the boss and all of the enemies on the screen at once. To make this battle easier on yourself, have a lot of healing items (Heal Jars, and Refuels for when the boss starts spamming his Ein Zecksclaw near the end). Try using your fastest characters, and avoid using characters like Gray, as he will get one turn to the bosses two or three. ****************************************************** You receive the Slaith Crown and watch a scene. Fee learns Ein Zecksclaw. Exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Dark Spring ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Frigid Element, Frozard, Ice Puni Bosses: None Key Items: Mana Power: Evil Items: Goat Milk x3 Harvested Items: Lightning Stone x6 (White Rock), Lightning Stone x8 (White Rock), Red Legien x9 (Red Rock), Moon Stone x7 (Green Rock) Elemental Items: None Before Heading to the Dark Spring (which seems to be the only area), head back to the Zwital Village. Watch a scene here. Note: Now is a good time to switch to Viese. Note that you can probably create the Uroborus Pill at this time (if you don't have the Pikohammer, you can use an Item Wish on enemies like Brownies to obtain one). The Urob is a harvested item. With your new Lightning Stones in hand, you can create a Lightning Rod. Also, by changing the last items in the recipe, you can create a Thunder Rod. Also, with a Thunder (Or Lightning) Rod in hand, you can create the Dark Lightning Cloud item. After you are ready to continue, enter the Dark Spring. You are stuck with Poe and Felt for this area. Follow the path until you reach the first intersection, and then take a left. Use a Flay Hammer on the rocks up here for LIGHTNING STONE x6, LIGHTNING STONE x8, RED LEGIEN x9, and finally MOON STONE x7. Head back to the intersection and take the right path, and head north when possible. Pick up the GOAT MILK x3 off the ground, and continue along this path. Open the chest at the end with the Key of Hermes for the MANA POWER: EVIL, which allows Viese to create the Faustus Core. Head back to the intersection and go south. Follow this path to the next intersection and head south again. Open the chest down here for a short scene. Now head right at the intersection and follow this path all the way to the end. Watch another scene here. Now you need to exit the area. It isn't that difficult, just stick to the left. Watch a scene at the Spring Entrance. You receive a PIGEON BLOOD. Exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden - Moon Tower ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Soul Book, Dark Gem Items: Black Mana, Ankh Harvested Items: None Elemental Items: Poison Crystal (+16 Poison), Dark Crystal x2 (+16 Dark), Illusion Crystal x2 (+16 Illusion) Switch to Viese and watch a scene. Enter the Moon Tower and speak to the NPC. You encounter an intersection almost immediately, so head right and open the chest here for a BLACK MANA. Head back, jump up the upper levels, and follow the path to another intersection. Head right at the intersection and enter the door. Use a Rainbow Cloth on the Lithograph here. After doing this, exit and head back to the intersection. Head south here, over the bridge, and enter the large doors. Inside the tower, head left and down the path. Open the chest with a Key of Hermes and you obtain the SOUL BOOK, which allows Viese to create the Pendelook. Head back up to the intersection and jump up straight in front of the entrance. There's a chest here that contains an ANKH. Now follow the right path onto the next screen. On this next screen, you'll see an intersection. To the left are a few Crystals to destroy, so continue right. After you change screens, speak with Plua. She will not join you yet. Exit the area. Head to Noir Town and watch a scene. Now, head to the Eden Temple Library and speak to Lutanus. After speaking with Lutanus, go back to the Moon Tower and speak with Plua again. You receive the DARK GEM. Exit the area. Note: While you're in Eden, and after you've made your Pact, you might as well make a few items. Make a Plua Core, a Faustus Core and a Pendelook. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Desert Ruins ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Blaze Element, Frigid Element, Shock Element, Phantom, Lantern Jack Bosses: None Key Items: None Items: Red Mana, Illusion Bracelet, Desert Flower, Yellow Mana, Fire Brand Harvested Items: None Elemental Items: None Yes, we're heading back to the ruins from the very beginning of the game, by Tatalia Village. Enter them and watch a scene. Jump up to the upper level and follow the path right. Head south at the first intersection and take the first right to find the Save Point. Save here and head right into the next screen for a scene. Continue right and onto the next screen. The enemies get a bit nastier from here on. Follow the path and jump up to the upper level to the left. At the intersection, head right and open the chest for a RED MANA. Head back to the intersection and jump up to the upper level to the left. Open the chest above you with a Key of Hermes for an ILLUSION BRACELET. Follow the path right from here and fall down to the lower level. At the next intersection, head left and follow the path down the screen. Head into the first door and open the two chests here (one with the Key of Hermes) to obtain a DESERT FLOWER and a YELLOW MANA. Exit and continue right. Open up the chest here for a FIRE BRAND. Now head back to the intersection and go right. You'll find the door here, and watch a scene. Exit the area and watch a scene. You are automatically brought back to Altena Church. Now head to the Gardo (Eden Continental Drive) at the back of the church. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 18: The Important Family ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: None Items: None Harvested Items: None Elemental Items: None In Viese's Workshop, you may want to create a Slaith Dress with your new Desert Flower. Also, create a Comet Gem or two if you don't have any on you, as you'll need them in just a few moments. Exit Viese's workshop for a scene. Note: If you're looking for more Desert Flowers later on (to create the item with Jiptus) head to the Great Desert and there's a small Oasis at the central portion. Use the Fairy tea on these to get some Desert Flowers. Enter the Eden Temple and speak with Kreuz. Before returning though, we have a few things to do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Crystal Monument ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Light Gem Items: Green Mana Harvested Items: Urob (Bush), Urob x2 (Bush), Urob x2 (Bush), Super Nue x2 (Twisty), Super Nue x3 (Twisty), Super Nue (Twisty) Elemental Items: Lightning Crystal x3 (+16 Lightning), Wood Crystal (+16 Wood) Follow the path left here, and take a right when possible. Use the Fairy Tea on the bushes here to obtain an UROB, UROB x2, and another Urob x2. Use some Yugdore Water on the Twisties to obtain SUPER NUE x2, SUPER NUE x3, and SUPER NUE. Now head left, and down the right path. There's a chest down here that holds a GREEN MANA. Continue down this path and head up the screen at the next intersection. Use a Rainbow Cloth on the Lithograph here. There's nothing you can do to the south just yet, so head back up to the original intersection, and head north into the "building." Speak with Eital and bring her a Comet Gem. She makes a pact with you, and you receive the LIGHT GEM. Note: At this point, you can create the Altena Jar. Also note that if you haven't already, you can use some of your more rare items to create an Ice Comet (it will probably take a Quicksilver Ankh, which takes quite a few items to create). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Soul Genesis, Alchemic Destiny, Life Gem Items: None Harvested Items: None Elemental Items: None After speaking with Kreuz, head to Viese's Workshop for a scene. Head to the Library in the Eden Temple, and in the "Forbidden" area, search the far side of the second level. You receive the SOUL GENESIS, which allows you to create an Elixir, as well as the ALCHEMIC DESTINY, which allows you to create the Ruby Prism. Head back to Viese's Workshop for a scene. Head to Melona's shop (near Viese's house) and speak to Melona. Speak to Coco next for another hint. Now, enter the Historical Society and watch a scene. You receive the LIFE GEM. Now, exit Noir and head back to the Crystal Monument. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Crystal Monument - Yugdore Tree ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Key Items: Shining Metal Items: Green Mana, Dore Water x3 Harvested Items: Urob (Bush), Urob x2 (Bush), Urob x2 (Bush), Super Nue x2 (Twisty), Super Nue x3 (Twisty), Super Nue (Twisty), Urob (Bush), Urob x2 (Bush) Elemental Items: Lightning Crystal x5 (+16 Lightning), Wood Crystal (+16 Wood), Life Ball x5 (+50 Life) Follow the path, and head left at the intersection. Head down the slop when possible, and keep heading down the screen until you reach another intersection. Continue down and onto a new screen here. Follow the path and soon a scene plays. Continue right onto the next screen. Here, continue down the path until you see an elemental "ball" and a Lightning Crystal. This Ball is an extremely rare Life elemental ball. You may have 50 from before (from Dour's Tree) but it is hard to find elsewhere, therefore, you don't Want to cap this without using the items. Spend the Mana on your rare items, such as your "Core" items. Soon you encounter an intersection. Head south down the screen and at the bottom, use a Hook to climb up to the next level. Create an item/Destroy the Life Ball here for more rare elements, and open the chest to obtain the SHINING METAL item, which allows Viese to create the Platiin. Go back to the intersection. Head up the screen here to find two Life balls as well as some bushes to use Fairy Tea on. You receive UROB x2 and another UROB. Continue up and change screens. In this new area, examine the pond to obtain the DORE WATER. You can get up to three of them. Make your way back through the tree and back to Noir. Watch a scene in Viese's Workshop. Have Viese create an Elixir with Aion for a new scene. Exit Viese's Workshop for a scene, and head to the Eden Temple and speak with Kreuz. As you head back to Viese's Workshop, watch a scene with the Historical Society. Continue to Viese's house for another scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 19: The Last Battle ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Fort Zeyung ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Key Items: None Items: None Harvested Items: None Elemental Items: None Watch the scenes. Prepare yourself (you should be able to upgrade to a few new weapons at this point) and speak to Hagel when you're ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Regenbogen - Riese Palace ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Gray, Fee, Noin, Poe Enemies: Imperial Soldier, Imperial Guard, Imperial Captain, Relief Soldier, Imperial Commander, Imperial Footman, Imperial Support Soldier, Imperial Archer, General Bosses: Galahad, Quetzalcoatl Key Items: Fallen Book Items: Dragons Blood, Urob, Dark Mana, 1050 Cole, Green Mana Harvested Items: Ale (Barrel) Elemental Items: Barrel x3 (+3 Wood) First, you need to slaughter the toops of Regenbogen. Two Imperial Soldiers stand in your way first. After killing them, head south down the screen to the next. Soon, another short scene plays and you must fight off another enemy set. This time there's four to kill, but the battle shouldn't be any harder than a normal encounter. Watch a scene and continue south, where you are soon ambushed by two more enemies, two Imperial Guards. Keep heading south after this quick battle, and near the exit watch a scene. This time you need to fight an Imperial Captain with two Guards and a Soldier. The Captain is by far the strongest here, so make sure to get rid of him first. After this, you finally break through. You can not enter anywhere but the Riese Palace in Riesevelt, so do so. Watch a scene. Enter the Palace. You should be in an area that is familiar to you. Head up the screen and watch a scene. Enter the door to the right of the save point and head past the Dragon statue. You'll be in a familiar hallway. Enter the second door in here (it was once guarded) for a scene. Head north and enter the large library for a scene. Help the Simsiltian here. Now, head back two rooms towards the Save Point and enter the room to the left. Head through the second door into a new hallway. Enter the room at the end, and speak to the Bully for another scene. Open the chest in this room for a DRAGON BLOOD. Exit this room. There are rooms on the right side of this hallway. You can not see them other than the doorway. In the room closest to the Bully room you'll find four barrels. Examine them and you receive an Ale. The second room shows you a scene, so ignore it. And the room closest to the entrance help the Simsiltian out. Kill off the soldier and watch a scene here. Head back to the Save Point and speak with the NPC there. After saving all of these Simsiltians, head back to the right side of the Palace and enter the second door again. Watch a scene. Head south and save at the Save Point here. Go north and through the far door up the stairs. Watch a scene. ****************************************************** Boss: Galahad Experience: 2,749 Skill: 46 Items: Black Mana Cole: 2,500 Galahad is quite a bit faster this time than he was previously, so expect this battle to take some time. Galahad has much the same attacks this time than he does previously. His Gaia Shake hits all of your party members for around 80 damage and he will use it often. Try to have skills like Dodge and Block so that your characters avoid damage as often as possible. After two Gaia Shakes make sure you use a Refuel, and make sure you heal after each of Galahad's stronger attacks. Galaha'd Tidal Force can do over 170 damage to a character, but fortunately hits multiple times so your characters with skills like Dodge and Block you can avoid some of the damage. After about half of Galahad's HP is gone, he starts using his Heavens Light ability. This is when things get harder. Like the previous battle (and somewhat like Chaos' Crimson Ambition) this ability is not based on Galahad's turns, and will go on its own. It restores a certain amount of HP every round, as well as Raising his Attack, Magic, Defense, and Speed. So the longer you are in the battle, the stronger Galahad becomes. Try using Magical Attacks instead of physical attacks after you have charged your power up. Galahad also sometimes uses his own turns to use Heaven's Light so you need to be able to deal some heavy damage all at once. Don't bother with break attacks, and focus on Charging only, since you neeed to outdamage Heavens Light, and after a time, special abilities will probably be the only way you can adequately damage him. The end of this battle can become particularly difficult because of the powered up boss, if this is happening, stick with level 1 abilities. Ein Zecksclaw works wonders in this battle, especially at the end. ****************************************************** After the battle, heading back to the Save point is a good idea. From where you fought Galahad, head left and through the door. Enter the door on the immediate right here, and open the chest in here to obtain a UROB. Continue up the path and enter the door on the right. use the Key of hermes on the chest in this room to obtain the FALLEN BOOK, which allows Viese to create the Fog Box. Head back to where you fought Galahad and enter the room right behind him. Open the chest in here for a DARK MANA. Exit and follow the right path through the door. Watch a scene. You now need to find some Soldiers (like before). Enter the room behind Galahad for a scene. Save the soldier and he helps out. Now head to the left and go through the door. Enter both of the rooms in this hallway and speak with the Soldiers inside. After saving them head back to the right. Follow the right hallway and enter the firs room. Examine the statue on the left and you'll receive 1050 COLE. Behind the right statue (invisible) is a chest that contains a GREEN MANA. Now enter room at the very top. Watch a short scene here. Now, head all the way back past Galahad and enter the left hallway and speak with the Bully at the far end of this hallway. Head back to Galahad and head south back to the Save Point screen. Speak with the bully in here for a scene. After this, head back up the right path to the third floor. Watch a scene. Head up to 3F and save your game at the same point. Head through the door at the end for a scene. ****************************************************** Boss: Quetzalcoatl Experience: 4619 Skill: 75 Items: Glowing Mana Cole: 3,000 This boss may look somewhat familiar if you've played "Eternal Mana." Like most recent bosses he is fast, so only Break Attack when necessary. I also highly suggest coming into this battle with at least 10 Nectars and of each type of healing item, the more the better though. This boss is incredibly nasty. His Ein Zecksclaw attack can do over 250 damage to a single character, which is enough to one-hit KO a character with lower HP. To help avoid this, use Divine Shield items on your characters. The boss also has a Zwei Zecksclaw attack, which randomly damages your party members for around 120 damage each. Lastly, the boss has the ability to curse all of your party members. This is probably the least annoying of his attacks, as it actually doesn't do any damage and can miss often. One annoying ability the boss has is "Null Sphere." NEVER attack while the boss is in this state, unless you want an extremely powerful counterattack of at least 150 damage to each character. After this bosses status ends though, he uses the attack anyway, so you want to This is a good round to heal and revive your own characters, though. Another extremely annoying Trait of this boss is his recovery of 500 or so HP every round. There are a few ways to go about this battle, but you should have all of your fastest characters out. Fee, Noin, and Felt work well. Fee will probably die a couple of times, though, unfortunately. You need to keep Charge with two characters and have your attackers use their strongest moves every other round, as you will definitely need to have someone (or multiple people) using powerful healing items. Gray will be rather useful in this battle, because of his extremely high HP and physical defense. But having him come in as a supporting character after your speed characters to help act as a tank will help considerably as you try to recover your strength. Near the end of the battle, not waiting until the Charge Bar reaches higher levels is best. Stick with stronger lower level attacks, such as Ein Zecksclaw and Felt's Phantom Edge to damage the boss considerably. You need to be able to do around 2,000 damage a round (or more) to damage the boss effectively, as he heals for 500 each time he takes a turn. ****************************************************** Watch a scene. Exit to the south and follow the path back where to you fought Galahad. You now need to head through East Regenbogen. Watch a scene here. Continue through Regenbogen for another scene. You automatically enter Altena Church. Head to the Gardo and watch a scene. ****************************************************** Boss: Chaos Experience: 6094 Skill: 94 Items: None Cole: 2,000 Crimson Ambition with be your worst enemy in this battle. It will constantly make you stronger while it makes you weaker. And since this battle is one one one, Felt needs to keep himself alive. Don't bother with Break Attacks, as Chaos is too fast. Keep Charging and using your Special attacks as often as possible. Skills like Block will be your absolute best friend in this battle and will save your life. Having a High physical defense helps as well. Also, if you've learned Phantom Edge, that will end up doing more damage in the long run than does Raging Strike. Extra Blow and Double Attack both help considerably to help raise your attack power over the healing power of Chaos. Depending on your Abilities learned this battle will be easier to win for some, but the longer you let the battle drag it is harder. try to avoid healing, and when you do, heal with powerful healing items that restore full HP or at least 300. ****************************************************** Watch a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 20: Retracing Your Footsteps ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ You receive IRIS' NOTES and the AROMA MATERIAL. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ The Desert - The Oasis - Tatalia Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Enemies: Armadillo, Red Puni Bosses: None Key Items: None Items: Gradin Cape, Red Legien x2, Dem Ore x3, Aihie Fungo Harvested Items: RED ORE x5 (Yellow Rock), Magi Grass x4 (Plant), Silver Legien x3 (White Rock), Red Ore x6 (Yellow Rock) Elemental Items: Fire Crystal x4 - From Wonder Grow (+16 Fire), Stone Crystal - From Wonder Grow (+16 Stone) This will be your first time fighting as Viese. Give her some good items (That Aroma Material is nice) and approach the far side of the area. Viese gets into an encounter automatically. Head to the next area. Here, head left and use a Flay Hammer on that Yellow Rock for RED ORE x5. Follow the path around the screen and head right at the intersection. Use Wonder Grow on the plants here for two Fire Crystals, a Stone Crystal, and MAGI GRASS x4. Follow the path to the next intersection and head right this time again. Use a Flay Hammer here on the rocks to obtain SILVER LEGIEN x3 and RED ORE x6. Continue down the screen to the left and exit the Desert. Now, as you enter the World Map, you'll notice nothing is there. Oh Joy. Viese needs to make her way all the way through the world map. . .alone. As you enter the Oasis, watch a scene. Exit the Oasis and enter Tatalia. In tatalia, enter the Save Point and Viese can Synthesize again. Head into the Mayor's Tent and speak with him, and then head to the lower right hand corner of the area, where the merchant with his two birds is. He tells you about a bar in Riesevelt. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ To Riesevelt - The Fork - West Regenbogen - Back Alley ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese Enemies: Armadillo, Red Puni, Falcon Hawk Bosses: None Key Items: None Items: None Harvested Items: Red Ore x5 (Yellow Rock), Silver Legien x2 (White Rock), Red Legien x6 (Red Rock) Elemental Items: None If you remember, the Fork has three paths. Since we're trying to reopen our World Map, you might as well take all three. The top path opens up the Desert Ruins (which will be a good place to level Viese up a few battles if you're interested), the lower path leads to the Great Desert, and the eastern path leads to West Regenbogen, our goal. Enter West Regenbogen for a scene and keep heading south through the bridge, as there's not a whole lot we can get at this point. At the exit, the path opens to the back Alley. Enter the Back Alley and speak to the woman in the Bar for another scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Riese Palace - West Coast Highway - Northern Cave - Agito Cove ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese, Fee, Gray The path to Riese Palace opens up. There's nothing to do in Central Park, so ignore it. Inside the Palace, head to the save point, and take either a right or a left, and enter the central door on either side to reach the large middle area. Exit to the top here for a scene. Now, head back to the right and follow the palace towards the exit. Gray and Fee join. Exit Riese Palace for a scene. You're told that you need to go to Agito Cove. Follow the path right through West Coast Highway and to the top right corner of the area. With Fee and Gray the enemies won't be too difficult, but you will need to give Viese some HP (which is why the accessory Kreuz gave you is so useful). You may want to fight a few battles in this area. Head through the Northern Cave fighting many battles to get Viese's level up a bit. Stick to the right wall if you're having trouble getting through the area. In Agito Cove, watch a scene. Before heading onto the boat, create a Mell Orb, which Viese Initializes. Examine the statue and watch a scene. Speak to him again to continue out of Agito Cove. Watch a scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ East Coast Highway - Max's Camp ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese, Fee, Gray, Noin Head through the Highway as you did last time, keeping to the right. Once again, keep fighting extra battles in the area so that Viese will get some levels. Head to Max's Camp, which opens up after you exit the area. Watch a scene. At this point, there are two ways to get to Altena Church. The Onuki Cave way is probably the faster way, but Sessier Plains will probably be more familiar to you. If you choose to take the Sessier Plains way, you need to go through Sessier Forest, as well as through Altena Forest which will finally get you to the Church. This is definitely the longer route of the two. I personally suggest heading through Onuki Cavern. When you head to the second screen (after you go past the area where you broke the bomb) a cute scene plays. Continue right through the area to the third screen and head to the far right to exit. This opens a path directly to Altena Church. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ From Altena Church ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese, Fee, Gray, Noin Create another Mell Orb (I suggest NOT doing it with Elements, but instead with items, as Life Elements are rare) and examine the statue in the front room. Watch a scene, and head into the Gardo for yet another scene. Use another Mell Orb here. Head into the Camp screen and watch another scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ The Wetlands ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Viese, Fee, Gray, Noin Enemies: Ice Puni, Master Puni, Witch, Baphy, Floating Fish, Elemental Bosses: None Key Items: None Items: Silver Legien x3 Harvested Items: Pure Water (Barrel), Ancient Ore (Stalactite), Ancient Ore x2 (Stalactite), Ancient Ore x3 (Stalactite), Ancient Ore x3 (Stalactite), Ancient Ore (Stalactite), Ancient Ore x2 (Stalactite), Moon Stone x8 (Green Rock), Ancient Ore x4 (Stalactite), Ancient Ore x2 (Stalactite), Ancient Ore x3 (Stalactite), Ancient Ore (Stalactite), Ancient Ore x2 (Stalactite) Elemental Items: None This will be a short trip. Watch a scene as you enter and head right to the next screen. Follow this path north and jump up to the upper levels and enter the Cavern behind the waterfalls. Once inside the Wetlands, follow the path to the intersection and take a left. Follow this long and twisting path until you reach the next intersection, where you need to head north up the screen to yet another intersection. Go left here, and take a right (up the screen) at the next intersection. Soon a scene plays. Head back to the previous intersection and head south. Use a Flay Hammer down here and you receive the ANCIENT ORE, ANCIENT ORE x2, and ANCIENT ORE x3 from the three Stalactites. Head back to the intersection and go right. At the next intersection, use a Flay Hammer on the Stalactite here for a ANCIENT ORE x3 and then continue all the way right. Use more FLay Hammers over here some more ANCIENT ORE and an ANCIENT ORE x2. Head back to the intersection and continue along the path towards the entrance, picking up the ANCIENT ORE x4. At the next intersection, head north and use the Flay Hammer for the ANCIENT ORE x2, ANCIENT ORE x3 and ANCIENT ORE x2. Near the entrance are some final Ore, the ANCIENT ORE and ANCIENT ORE x2. With all of this Ancient Ore in hand, exit the area for a scene. Note: If you have not received the Flay Hammer recipe at this point of the game, and have created one to use, you are screwed. This is an "oversight" you can say, by the creators, and you can not continue the game. Exit the Wetlands and head back to Altena Church. Have Viese create a new item by switching the Shadow Stone of the Mell Orb with the Ancient Ore. You get a Destone Orb. Head back into the Church and examine the statue and use the Destone Orb. Watch a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 21: The Sealed One ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The World Map has been reopened, so you don't have to go running around to everywhere to reopen everything. Also note that if you want to take the time to, levelling up in the Dragon's Nest is a good idea. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Fee, Gray, Noin, Poe Key Items: None Items: None Harvested Items: Urob x3 (Bush), Urob x3 (Bush), Urob x2 (Bush) Elemental Items: Wood Crystal (+16 Wood), Water Crystal (+16 Water) At the entrace of South Lake Midgard, follow the path, but take a right instead of a left. Follow this path and speak to the man by the boat. Watch a scene and enter Eden itself. The Aquitto Spring has disappeared. But you automatically enter at the Belkhyde Gate. Harvest the items at Belkhyde Gate and exit to the World Map. As you enter Alchemic City Noir, a scene plays. You aren't allowed to head anywhere but the Eden Temple at this point, so head there for a scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Riese Palace ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Fee, Gray, Noin, Poe Key Items: Book Alha, Holy Script, Slaith Songs, Heaven & Earth Items: Spirit Protect, Soul Shroud, Spirit Protect Harvested Items: None Elemental Items: None When you rtegain control in Riese Palace, speak with Max. he gives you the BOOK ALHA, which allows you to create the Megido's Key. Before we continue, we need to create our new Megido's Key. Only make one, as Viese Initializes it. Also, walking out of the area, speak to everyone in the palace and you'll learn many new hints on where to go. Theresa tells you about a shop in Claire Village. Hagel tells you some interesting information for Gray as well. Also, your Mystic Beast friends have moved into a room in this castle, and they tell you where to find some of the more rare plants. There are also a few chests we can open at this point with this Key. There's one in the Riese palace, lowest level, on the right side, which gives you a SPIRIT PROTECT item. In Onuki Cave there is a chest on the second screen that holds a SOUL SHROUD. You'll need to use a Tera Flame to get past the Rock. There's a chest to open in West Regenbogen there is another SPIRIT PROTECT for you. In South Lake Midgard there is a chest that contains the HOLY SCRIPT, which allows you to make the Cueparts. In Sessier Forest (from the Altena Forest side) there is a chest that Contains the SLAITH SONGS, which allows you to create the Moon Drop. After getting these items, there's a few things we have to do. Head to Claire Village and use your Megido's Key on the door at the very back of the village. You can buy the HEAVEN & EARTH recipe from here, which allows you to create the Globe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Alha Village ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Fee, Gray, Noin, Poe Key Items: None Items: Aroma Material Harvested Items: None Elemental Items: None Head to Alha Village for a scene. Use a Megido's Key on the large door at the end here. Follow the path here to the end and watch a scene. Now you need to talk to everyone in the town, particularly "Pops." Speak with the man near the save point as well for another scene. You receive an AROMA MATERIAL, a great armor. Exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Altena Church ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Fee, Gray, Noin, Poe Key Items: Elusmus Fragment, Ancient Skills Items: None Harvested Items: None Elemental Items: None However, before we start our dungeon, we should head over to Altena Church. Head to the Gardo at the deepest part of the church and speak to Yuveria. Examine the glowing item on the ground for a scene. You receive the ELUSMUS FRAGMENT. Speak with Yuveria for another scene. Also, head through the door just south of the Gardo with your key. In the library, watch a scene. Examine the far side of the upper level to read a book about the Dark Island. Go down the ladder and examine a book on the far left here. Head down the final ladder and examine the right bookshel to obtain the ANCIENT SKILLS, which allows you to create the Reptile Egg. After getting these items, exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Sessier Forest ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Fee, Gray, Noin, Poe Key Items: Slaith Song, Y-107J Blueprints, Ares Liquid Items: None Harvested Items: None Elemental Items: None Enter Sessier Forest from the Altena Forest side. if you haven't already, open that chest for the Slaith Song. Follow the path left until you reach an intersection. Head up the screen here and use a Megido's Key on the door up here. Use an Animal Cookie on the Mystic Beast immediately for a tip, and then approach the door to the right. You receive the Y- 017J BLUEPRINTS. Now head back to Altena Church and speak with Yuveria again. She gives you the ARES LIQUID. You automatically return to Riese Palace. Enter the Camp and check the Ruby Prism recipe. We have a lot to create! Exit Riese Palace and let's head back to Mt. Geland, which was where we were to go after Alha Village. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Mt. Geland ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Fee, Gray, Noin, Poe Enemies: Totemite, Mana Cluter, Bugbear, Stone Golem, Assassin Doll, Salamander, Blaze Element, Elemental, Lantern Jack, Sentry, Red Puni, Murder Bot, Cerberus Bosses: None Key Items: Mana Power: Life, Mirror of Twilight Items: Glowgrass, Dark Mana, Diema Ankh Harvested Items: Lightning Stone x4 (Yellow Rock), Large Red Ore x3 (Yellow Rock), Silver Legien x7 (White Rock), Ore x2 (White Rock), Red Legien x8 (Red Rock), Ore x3 (White Rock), Dem Ore x8 (Red Rock), Lightning Stone x5 (Yellow Rock), Large Red Ore x4 (Yellow Rock), Shadow Stone x5 (Green Rock), Lightning Stone x5 (Yellow Rock) Elemental Items: None Note: If you haven't opened up this area yet, you're going to need to enter the South Grand Plains and open it from there. Follow the path left and use a Hook at the first chance. Continue right and use a Hook at the second. head back to the first hook and climb up it. Follow this path and pick up the item at the end to botain some GLOWGRASS. head back down and go up the second hook. You are immediately confronted with an intersection. Head right here, and break the rock for LIGHTNING STONE x4. Drop down and break the second rock for LARGE RED ORE x3. Enter the door at the far side here and open the two chests, one normally and the second with the Key of Hermes. You obtain a DARK MANA and a DIEMA ANKH. Head back to the intersection near the hook and take a left. Use a Grappling Hook when possibly, and use a Flay hammer on the rock near it for SILVER LEGIEN x7. Continue left and use Flay Hammers on the next rocks to obtain ORE x2 and RED LEGIEN x8. Now head back up to the hook and you'll find a save point. Head left from here and change screens. You're immediately faced with an intersection. Head right and use a Grappling Hook when you can. Take another right up here and follow the path down the "stairs" and open the chest at the end. You receive the MANA POWER: LIFE from the chest. Head back to the intersection and take a left. Jump up to the highest level here and use Flay Hammers on the rocks to obtain ORE x3 and DEM ORE x8. head back down to the lower level and to the intersection. Head left this time. Soon, you'll encounter another intersection. Take the left path and you'll exit the area. This opens a path to the South Grand Coast, which you'll probably have heard mentioned a few times so far but haven't been able to enter before this. Immediately re-enter Mt. Gelad and head up that large vine. Follow the left path up here and use some Flay Hammers on the rocks. You receive LIGHTNING STONE x5 and LARGE RED ORE x4. Continue right and use two more for SHADOW STONE x5 and LIGHTNING STONE x5. Enter the cave here for a scene. You receive the MIRROR OF TWILIGHT. After obtaining this item, exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Sealed Ruin ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Fee, Gray, Noin, Poe Enemies: Assassin Doll, Sun Eagle, Succubus, Cerberus, Mana Cluster, Jin, Roc, Sentry, Elda, Zombie Puni, Necromancer, Shadowgirl, Death Warrior, Vorpal Sword, Legion Bosses: Evil Servant x3 Key Items: Illusional Vacation, Chaos' Diary Items: Glowing Mana, Triffid, 1,600 Cole, Red Mana, Green Mana Harvested Items: None Elemental Items: None This area is opened up by shattering the large rock on the Holy Path, if you didn't do it earlier in the game. Near the entrance, watch a scene. Once inside, follow the path right until you hit that first intersection, and then head right down the screen. There's a chest at the end of this path that contains a GLOWING MANA. Head back to the intersection and continue up the screen. Press the X button on the Stone and ride it to the upper level. Up here, take a right and use a Hook to climb to the upper level. Follow this path and open the chest at the end for a TRIFFID. Head back to the area where you rode the rock up, and head right up the screen to the next. In here, use a Rainbow Cloth on the Lithograph immediately in front of you, and continue up the path. On this new screen, immediately jump to the left and you're faced with a four way intersection. Head left here and head all the way to the far left end for 1,600 COLE. Head back to the intersection and user the Grappling Hook to continue up the path. When you can, jump down the stairs to the left and open the chest here with a Megido's key for the ILLUSIONAL VACATION, which allows you to create a TIME STONE. Continue to the next intersection, and take the left. Ride the large stone to a lower level and open the chest here for a RED MANA. Go back up and continue left all the way past the intersection. Open the chest here for a GREEN MANA. Now, head all the way back right and keep heading right until you reach a save point. Save now and enter the room to the right. Continue through here to the next room. Keep heading right for a scene. ****************************************************** Boss: Evil Servant x3 Experience: 10,998 Skill: 189 Items: None Cole: 3,333 With three targets, you need to focus on one at a time. If two are close together, area attacks will work, but still working on one at a time works best. While Viese may normally be a good healer, at this time she is not. The enemies have an area-of-effect Dispel ability that does damage as well, so as useful as her abilties are, you want to avoid using them. if she is even decently levelled, but unfortunately, the enemies can cause Curse. While focusing on one at a time, ignore break attacks unless necessary.The enemies are powerful, and can do over 150 damage with each attack, so if they target the same character over and over again prepare for some deaths. As long as you bring your Nectars, this shouldn't be a problem, but being cautious is a good idea. Also, having someone act as a healer/reviver every round is a good idea, but have another character be able to take over whenever possible. Having the Guts ability helps considerably as well, especially if the enemies keep attacking the same person over and over again. If a character gets the Curse status on them, there's not a lot you can do but let them die and revive them. Since you won't be able to heal them, you might as well let them stay in critical HP range, and let the enemy waste a turn attacking them. Like previous bosses, these enemies constantly heal, so unless you have very powerful, and very constant, area of effect attacks, damaging more than one at a time will be difficult, but it is possible. Because of their healing ability, you need to be able to do more than 500 damage to each of them per each of -their- rounds, which is a bit faster than each of -your- rounds. However you choose to fight the battle, it is winnable as long as you can keep your characters alive. ****************************************************** Watch a scene and continue right into the next screen, examine the altar for a scene. You obtain CHAOS' DIARY, and the ability to make the Verdure Doublet. After the scenes, you need to create the Verdure Doublet. Two of the Items are rare items, so expect to not see them again after it is created. This gives you another short scene. Now, exit the Ruins and you head to Riese Palace. Exit the palace and head to the next area. Before doing so though, head back to Alha Village and examine the Workshop where we first saw that scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Lallzatt Cave ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Gray, Fee, Noin, Poe Enemies: Virum, Salamander, Mana Cluster, Falcon Hawk, Vulture, Basilisk, Mega Virum Bosses: Ardgevald Key Items: Book of Uroborus Items: Nue x3, Graden Salt x2, Dragon Bone, Fire Brand Harvested Item: Silver Legien x6 (White Rock), Red Legien x8 (Brown Rock), Comet Stone x2 (White Rock), Red Legien x7 (Brown Rock), Red Legien x8 (Red Rock), Dem Ore x7 (Red Rock), Red Ore x8 (Yellow Rock), Dem Ore x7 (Red Rock), Red Legien x8 (Red Rock), Dragon Bone x2 (Red Rock), Dragon Bone (Red Rock), Red Ore x8 (White Rock), Red Legien x? (Red Rock), Silver Legien x6 (White Rock) Elemental Items: None Watch a scene. Head to the center of the cave where you fought Ardgevald in the first place, and watch a scene. ****************************************************** Boss: Ardgevald Experience: 2199 (Part 1), 10,999 (Part 2) Skill: 36 (Part 1), 182 (Part 2) Items: Dragon Shield (Part 1), Dragon Tongue (Part 2) Cole: 1,200 (Part 1), 5,000 (Part 2) This battle comes in two rounds. The first round is much like the first battle with Ardgevald way back when. As with before, Ardgevald is extremely fast, and even your fastest characters will have a hard time keeping up with him. Ardgevald has much the same attacks as he did last time. Volcano Breath does some 70 damage to all party members, and has a rather high chance of being Dodged or Blocked at this point. His strongest attack will probably be Royal Dragon Cry, which will do 50 or 60 to all of your party members, as well as lowering your elemental resistance. Dragon's Wrath does a good 100+ damage to a character, which isn't that much compared to some of the attacks you've been seeing from nastier bosses. Your increased levels and new powerful skills should help out considerably here, making this battle a breeze. . . However, part two is not so easy. This is the real battle this time. Ardgevald has the typical 500 HP recovery per round, meaning you're going to have to deal a large amount of damage to overcome his defenses. Also, remember his high speed. His attacks are also quite a bit more powerful, althought they are the same as before. Royal Dragon Cry does a good 150+ to all party members as well as weakening resistances. Volcano Breath does the same amount, so you're going to need quite a large amount of Refuels in this battle. Viese's Healing Drop skill helps quite a bit, as it heals over time. Because Ardgevald has so many area attacks, the problem is just keeping your entire party healed at all times, because of his greater speed. If you use one of Viese's Heal-Over-Time skills it will save you items as well as possible battle rounds that you could be doing something else. Now, while this all seems fine and dandy so far, the boss hasn't shown you his greatest strength. His Flare attack will hit every one of your party members for over 300 damage! This is almost guaranteed to KO one or two of your party members, depending on who you're using. Try to use at least one character who has over 350 maximum HP, and keep him at maximum at all times. The problem with this Flare Attack is, that while you're trying to recover from it, Ardgevald will probably take a few rounds and therefore recover 1,000 or 1,500 HP, so you want to have as few characters as possible die. Therefore, you might actually want to put Gray into your battle party, evenm if you don't actually use him normally (he's so slow ; ;!). Shredding Dragon is still probably his strongest attack, after all this time. With your other 350+ HP character (most probably Felt, but for some crazy people it may actually be Poe) attack, and devote your third character to healing every round, since most of the females won't have enough HP to survive the Flare attack, even with Fire Armor on. One dangerous thing to note is that once Ardgevald uses his Flare Cannon once, he likes to use it three or four times in a row before going back to his normal pattern of attack. You need to heal (A Heal Bulb is nice) and revive your characters as quickly as possible and resume your attacks before Ardgevald has a chance to slaughter you. ****************************************************** Watch a scene, and you automatically go back to Riese Palace. Now, head back to Camp and create the Reptile Egg with your new Dragon Tongue. Now we need to continue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ South Grand Plains/Coast ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Gray, Fee, Noin, Poe Enemies: Roc, Sand Dragon, Sandfish Bosses: None Key Items: The Book of Soil Items: Wax x4 Harvested Item: Ice Stone x5 (Green Rock), Ore x3 (White Rock), Ore x2 (White Rock), Shadow Stone x6 (Green Rock) Elemental Items: None This area is opened up by taking that side path out of Mt. Geland. Head up the screen at the intersection and use a Flay hammer on the Green Rock up here for ICE STONE x5. Head back, and go down the screen and pick up the WAX x4. Go back to the initial intersection and head left this time. Break the rocks you see, to receive ORE x3 and RED LEGIEN x8 (Red Rock) and continue left up the screen to use the FLay Hammer on some more rocks to obtain ORE x2 and SHADOW STONE x6. Use three Grappling Hooks here and reach the highest level of the area. Open the chest to obtain THE BOOK OF SOIL, which allows you to create the Blood Clay. Climb back down and head right and press against the bottom of the screen. Before speaking to Mitsue, head right and follow the right path to the end, and open the chest here to obtain the MUSHROOM ARMOR. Now go back and speak to Mitsue. Use Mitsue's boat to open up the Dark Island. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Dark Island ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Gray, Fee, Noin, Poe Enemies: Death Warrior, Succubus, Shadow Legion, Bugbear, Giant Puni, Dark Wing, Death Gigas, Legion, Assassin Doll, Wild Cat, Mud Eater Bosses: None Key Items: None Items: 1,200 Cole, Yellow Mana, Dragon Bone, Black Mana, Phoenix Quill Harvested Items: Ore (White Rock), Ore x2 (White Rock), Moon Stone x5 (Green Rock), Ore x2 (White Rock), Dem Ore x5 (Red Rock), Lightning Stone x3 (Yellow Rock), Lightning Stone x3 (Yellow Rock), Fresh Glowgrass (Plant), Fresh Glowgrass x2 (Plant), Aihie Fungo x5 (Bush) Elemental Items: Water Crystal - From Wonder Grow (+16 Water), Wood Crystal - From Wonder Grow (+16 Wood), Aroma Crystal - From Wonder Grow (+16 Aroma), Poison Crystal x2 - From Wonder Grow (+16 Poison) Head left and you encounter your first intersection. Head right, and press against the upper wall to be able to jump up to the higher level. Here, head up the screen and jump up the levels. Use a Grappling Hook, and open the chest up at the very top to obtain 1,200 COLE. Head back to the intersection and take a left. At the next intersection, go right, and stick right. Use a Grappling Hook here and open the chest for a YELLOW MANA. Go back down to the intersection and continue left. At the next intersection, take a left, and you'll find many rocks to use a Flay Hammer on. You receive an ORE, ORE x2, MOON STONE x5, ORE x2, and DEM ORE x5. Head back and go right. Jump to the upper level and head left up the "stairs." Use a Flay Hammer up here to obtain two sets of LIGHTNING STONE x3. Exit to the left. In this "forest" area, continue left to the intersection. Head south when possible and open the chest down here for a DRAGON BONE. Go back up and continue north at the intersection. At the next intersection, continue north to the next intersection, where you should go north and open the chest for a BLACK MANA. Continue left and you reach a three way intersection. Take the left path to pick up a PHOENIX QUILL. Now take the right path all the way to the south and use Wonder Grow on all of these plants here. You receive a FRESH GLOWGRASS and a FRESH GLOWGRASS x2. You also reveal a Water Crystal, a Wood Crystal, 2 Poison Crystals, and an Aroma Crystal. Use a Fairy Tea on the bush to obtain AIHIE FUNGO x5. Continue along this path to the left and continue up the path until the next area. Vintavne opens up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Vintavne ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Gray, Fee, Noin, Poe Enemies: Master Puni, Giant Puni, Faux Puni, Mega Virum, Succubus, Lilim, Heavy Metal, Vulture, Roc, Jin, Supreme Wolf, Wolf Leader, Murder Bot, Legion, Frigid Element, Baal, Mana Cluster, Evil Beast, Hell Kitty, Nocturne Element, Blaze Element, Elda, Flame Virum, Ice Puni Bosses: None Key Items: Pirate Bramus, Ares Liquid Items: Silver Water x2, Daza's Belt, Dark Mana, Urob Harvested Items: None Elemental Items: None Note: The Baal enemies in this area are extremely nasty. Also, the Mana Clusters in the later areas of this dungeon are some of the only enemies in the game that will give you Life elements, and that is only -sometimes-, so you need to try and encounter as many of these as you can. Fall down to the lowest level of this lovely and safe first area. In the second area, head right and follow the path to the intersection and head left. Jump up to the upper level to the right and follow this ~long~ path up to the very top. Go through the green teleporter up here and pick up the SILVER WATER x2. Head back down and take the teleporter to the left. Walk down the long path and take the next teleporter to a new area. Follow this path right and up through the next teleporter. Continue right up this path, and start making the jumps to the left. Some of them are rather difficult, as you need to be -perfectly- placed to reach the next level. Take that raised teleporter to a new area. Save at the Save Point, and take the long stairs down to the left. Open the chest down here with a Key of Hermes for a Daza's Belt. Head back up and take the right path. Use the teleporter. In the new area, take the right "rock" to a small side area and open the chest here to obtain a DARK MANA. Head back to the main area and continue up the screen. At the intersection, take a left and open the chest here to obtain a UROB. Head back to the intersection, go north and take the teleporter. The enemies get a bit harder at this point. Be especially careful of the Flame Virum. Follow the path to the intersection and head south down the short path. Use a Megido's Key on the chest here to obtain the PIRATE BRAMUS, which allows you to create the Nautical Charts. Head back to the intersection and go right this time and through the next teleporter. Head through another teleporter and follow the path left up the screen. Watch a scene. You receive the ARES LIQUID. Exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Mysterious Palace ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Gray, Fee, Noin, Poe Enemies: None Bosses: Clockwerk Key Items: Book of Marcus Items: None Harvested Items: None Elemental Items: None This (possibly familiar to you if you've played Eternal Mana) area has been on your map for some time, yet you haven't been able to do anything here. Examine the statue at the top here. ****************************************************** Boss: Clockwerk Experience: 879 Skill: 13 Items: Industrial Alcohol Cole: 480 This boss will end up being a lot like the previous "mech" fight. This one is a bit easier though, as you are quite a bit stronger and the boss hasn't seemed to increase in power since the last time you fought him. He has Ein Zecksclaw for over 200 damage to a single character. Dodge is a nice ability to have to help reduce the damage that you take from this attack. He also has Zwei Zecksclaw, for random damage (about 100-150) to your party members. Compared to previous bosses (namely, Ardgevald), this one has surprisingly low HP and is quite slow. Though his attacks are powerful, his lower speed and nothing you haven't seen before will make this a surprisingly easy battle for you. ****************************************************** You receive the Book of Marcus. You automatically head to Riese Palace. You need to create the Gurgu's Cane now, which requires two Key Items and a Urob you can harvest if you don't have one. After you have gone through all of these dungeons and obtained the items for the Ruby Prism, you need to create it. You should have at least one Aroma Material (you got it in the story) but if you've done everything you'll have two, so you can still have one equipped. Create the Ruby Prism for a scene. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Episode 22: To the New World ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ You automatically enter Eden. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Eden ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Gray, Fee, Noin, Poe Key Items: Speedster, Tik Tik, Heavenly Sigh Items: None Harvested Items: None Elemental Items: None As Viese states, she can use a Destone Orb on the people of Eden to save them. Head into Alchemic City Noir. You receive a SPEEDSTER. Head into Viese's house in Noir and create Destone Orbs. Create at least 20 with all of your Ancient Ore, but you'll need more than that to free every person in Eden so you're going to need to head back to The Wetlands get more Ore, or use your rare Life Mana for Synthesis. Remember to open the chest upstairs in Viese's house with your Megido's Key for a TIK TIK. In Noir, you need to use a Destone Orb on Melona and Coco (for a scene), Meila, a Fairy, a Nymph, the Lady, the Dog, the Aroma Mana, a Jiptus, Klavia, and Yach (for another scene). Speak with Yach again after you've freed him and he re-enters his shop selling new items. Free the Uru in here and you'll have gotten everyone in Noir. Exit Noir. Now we need to get the Holy Grounds. Let's start with the Moon Tower. There is are 2 Plua, a Faustus, and a Nymph, for 5 people. Now let's head to the Scarlet Temple and use a Destone Orb on 3 Uru here. In Marmel Forest, use a Destone Orb on 3 Dour. Head to the Great Cave and use a Destone Orb on the single Zuvelk here. Head to the Weathervane Hill and use a Destone Orb on the Silwest (the Nymph has strangely disappeared). In the Crystal Monument, use an Orb on the Dour, the Eital, the Silwest (near the Yugdore Tree) and the Faustus. Finally head to the Eden Temple, with quite a few more Destone Orbs in hand. Use one on the Mana Guard and enter the Temple. First enter the Library and use one on Lutanus for a scene. Now head back out and use the item on the Zuvelk, the Siren, the Cardinal Worker, and finally, Kreuz for another scene. But that is still not everyone! We need to go to the Stone Mana's Holy Ground to get the rest of everyone in Eden. Free the Diemia before the Grounds, and then the one near the entrance. There's one near the exit as well. After getting all three (and having cured everyone in Eden) head back up and speak to Lutanus in the library. She gives you the HEAVENLY SIGH. When you're ready to continue, enter the large door behind Kreuz. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ The Temple of Creation ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters: Felt, Viese, Gray, Fee, Noin, Poe Enemies: Lilim, Sentry, Enchantress, Necromancer, Succubus, Virum Zombie, Sun Eagle, Death Warrior, Death Gigas, Vorpal Sword, Firedillo, Mana Cluster, Mud Eater, Sr. Mountain Pig, Stonehead, Mega Virum, Supreme Wolf, Beast Master, Darkwing, Cerberus, Hell Kitty, Giant Puni, Master Puni, Stone Golem, Frigid Element, Shock Element, Blaze Element, Nocturne Element, Wild Cat, Baal, Murder Bot, Faux Puni, Shadow Legion, Charon, Brownie, Mad Brownie, Death Knight Bosses: Divine Judge, Divine Guard, Baphy, Rhino Beast, Mud Eater, Triffid, Mahou Shoujo, Flame Virum Key Items: Church Tale, Ellis Items: Yellow Mana, Daza's Belt, Green Mana, Black Mana, Speedster, Green Mana, Aroma Material Harvested Items: None Elemental Items: None Before heading into the final dungeon, you need to make sure that you have your best gear and equipment. Head right to the save point and you'll encounter an intersection. head right at the intersection and open the chest here for a YELLOW MANA. Head back to the Save Point and head straight from it (or rather, straight from the entrance, right from the direction you're coming from) and you'll come upon an intersection. Take the left rock through two areas, and head south when possible. Open the chest here with a Hermes Key and you'll receive a DAZA'S BELT. Now follow the path north and when you can, continue up the large path north (ignore the path to the right). On the new screen, jump up to the upper level, and take a left here. Follow the path and take another left. Open the chest here for a GREEN MANA. Follow the previous path up the screen and around, and soon you will be able to jump up to the right (onto a green level). Do so, and you will encounter another intersection. Head right here and open the chest at the bottom for a BLACK MANA. Head back and continue left and you'll find a Save Point here. Enter the Save Point for a scene. Exit the Save Point, and head south down the long path. This will eventually make you change screens. On this screen, continue up the large rocks, and open the chest with the Megido's Key to obtain the CHURCH TALE, which allows you to create a Rotor Ankh. Head back to the save point immediately and create two of these for Noin and Fee, as they are excellent items. Note: If you use some Cueparts on this new item, you can create a 'Spiteful Stone' which is an item you Super Uni, if you have all of the items. At the Save Point, head up the screen and change. Follow this screen all the way right and eventually you'll come to a very large tower of blocks. Make your way to the very top of this tower (it is quite tall) and open the chest with a Megido's Key up on the top for a SPEEDSTER. Now, there are two paths to go to next, but they both stray from the main path. One actually leads to a side Save Point, but it's not really woth it just to head there just to get to the save point. Head to the lower area of this large "rock" and take the lowest passage to the right. Stick to the lower wall in this large room and keep heading right as far as possible. Then, start jumping up the rocks above you and you'll find a Save Point here. Use it, and keep heading up this path as it changes screens. Watch a scene here. ****************************************************** Boss: Divine Judge, Divine Guard Experience: 15,887 Skill: 226 Items: Yellow Mana, Green Mana Cole: 0 As you might expect from the Divine Judge, she is an mage type foe, and will love being the healer type of this battle. The Divine Guard is the attacker, and will prove the main damage dealer. The Judge has "Gnash" which will cause paralyze as well as do around 120 damage to a single character. She also has Meteor Strike, which the Lilims seem fond of using. This ability is fire elemental and can do upwards 100 damage to all of your characters as it hits multiple times. Lastly, she has Ice Veil which does over 100 to everyone. The Divine Guard as mainly physical attacks, like a single target ability, which does from 50-100, and a "Wave" abilitiy that does around 45 to everyone and knocks you back a bit. The Judge is easily the more powerful of the two, as she has powerful spells, and the ability to weaken you towards her magic with "Dis-Element." Note that with the Judge gone, the Guard is weak and will not pose much threat, but he does have the Quick ability, so don't let your HP drop too far down. He does however, start using "overdrive" which strengthens his attack power, but lowers his defense power, and makes it the perfect time to attack him. Note though, that once he gets to lower HP, he does get quite powerful and starts becoming quite dangerous, as he gains a new single target ability. Even with their powerful abilities however, you should not have too much trouble taking these two down. I suggest using a stronger Healing-Over-Time ability of Vieses so that you can save yourself a few rounds whenever necessary and keep attacking over and over again, targeting the Judge well before the Guard. This is a surprisingly easy battle. ****************************************************** Take the teleporter to the new area. Jump down to the left and follow the sky area left. At this point, you'll find the last Lithograph. Before examining it, however, make sure you have examined all of the previous Lithographs in the game. You receive the ELLIS, which allows you to create the Cure Crystal. From the Lithograph, take a left and open the chest over here, which holds a GREEN MANA. Follow this path up the screen, and soon right. Soon you'll encounter an intersection. Head right here and down the screen until you see a large tree. Circle around this to the right and then open the chest here with a Megido's Key to obtain an AROMA MATERIAL (yay!) Head back left to the intersection and go up to the next screen. On the new screen, this path is just a long area north. Soon you'll reach a a Save Point. Use it immediately. Continue up the path and enter the large door at the end for a scene. ****************************************************** Boss: [Final Boss] Experience: None Skill: None Items: None Cole: None Prepare for a rough ride. The Final Bosses Crimson Moon will almost definitely be a one hit kill move, even with Guts. Shadow Azoth is likely to slaughter a single character as well. The Final bosses main area attack early on does around 150 to all of your members. Crimson fury lowers all of your stats at once, so on your strongest attackers. You need to come into this battle fully stocked with Nectar and with having at least one character acting as a healer every round. Keep everyone over 300 HP at all times, and avoid not healing, even when you think you're fine. Keep up Viese's Healing Rain if you're using her. This will help keep you alive. Using Noin and Fee will help as they have the Quick ability that no other characters have. Note that the Final boss has two attacks per round, which his timed Crimson Split, and his other action that he can choose. What he likes to do here is keep weakening your elemental status over and over again, until finally when the timed event goes off, you may get slaughtered. Try to keep him in Break status, as you DO NOT want your elemental resistance low when this goes off, as it can do well over 400 damage to your entire party, even with high magical defense. This is the hardest part of the battle. At the halfway point of this battle, he starts off with a new move that causes status effects. Sleep and poison will cause the most problems in this battle. Poison damages you over time, and Sleep will cause you to be inactive. Cure these as soon as possible with whatever items you happen to have. This is where the problems start, as the boss likes to start using his attacks over and over again. Your battle strategy really depends on your party. I prefer Noin, Fee, and Viese as a healer. Others will prefer Gray as he can survive the bosses attacks better, and some may prefer Felt because he is stronger than Viese. One thing I do suggest, however, is having the HP UP ability, as it helps CONSIDERABLY. ****************************************************** Watch a scene, and congratulations^^ Wait until the credits have rolled and save your bonus data. if you examine this, a new stage at the Dragon's Den opens up. ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ^~^ The Dragon's Nest ^~^ ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ The Dragon's Nest is a side quest that you can do throughout the game. Each battle in the nest is technically 5 battles long, each progressively harder than the last. The Elder Virium Set is rather easy, and also practically required for the story. You can not do more battles until you finish the Elder Virum set. The first battle set starts against two Salamanders and a Virum. Take out the Salamanders first, as they are more annoying (but weaker) and then kill the Virum. The seond battle is close to the first, except with Basilisk instead of Salamanders. Kill off the Basilisk first, as they are actually more dangerous than the Virum, even though the Virum is faster. The third round has two Salamanders and two Basilik. Kill off the Salamanders with Charge attacks and use your special abilities as soon as possible on the Basilisks, as they are much more dangerous. The fourth round gives you a stronger enemy. This "Uni Virum" is alone, so keep using Break Attacks on him and you should be fine. While it is faster to use Charge attacks, Break Attacks will be safer. The Final Round is against the Elder Virium. Once again, keep breaking him rather than charging him, but once he is in the break zone focus on your special attacks. If he gets a turn, he has the ability to use Terra Flame, which does around 125 damage to all of your party members. VERY ouch. You want to keep him from having a turn as much as possible. Plus, the more you break him, the more experience you'll get. Hopefully, you can get more than 2,000 Experience from this battle when done correctly. You receive the DRAGON BLOOD x3 and Gray learns the Skill Dragon Slayer for completing this trial. After clearing the Dragon test, you can fight many more. "Dragon's Den Qualifier" The first round pits you against 5 Red Punis. This is very very easy, especially with Fee's normal large range attack. The second round pits you against two Salamanders, a Witch, and a Wood Golem. Get rid of the Witch as soon as possible as she is the healer, then get the Salamanders (they can cause the most damage in a short period of time). Round three pits you against three Red Punis and a Vulture. The Vulture is the most dangerous foe here, as it has a large range attack, so kill it first. Round four is a bit harder, with two Totems, a Master Puni, and a Brownie. The Totems are mean, as they can heal, as can the Master Puni. Kill off the Puni first, as she is fast, then kill the rest as you can. The final round sets you up against two Zombie Punis and two Mountain Pigs. None of these enemies are particularly difficult, but the Zombie Punis are a bit harder than the mountain pigs. You receive 5 Puniballs for finishing up "Dragon's Den Qualifier." This also opens up the Novice Dragon's Den. "Novice Dragon's Den" The first round is rather annoying. You are faced with three Banshees, an Elemental, and a Witch. remember that only magic and Felt can kill off the Banshees and Elementals, so it may take a few extra rounds. Fortunately, they are not aprticularly strong, but make sure to kill off the elemental first, she is quite a bit meaner than the Bashees. In the second round, you are fighting against two Mountain Pigs, a Master Puni, and a Were Cat. The Were Cat is the nastiest of the bunch and needs to be killed immediately. In the third round you face off against two Zombie Punis, two Ice Punis, and a Master Pig. The Master Pig needs to be killed first, and then the Ice Punis. Not abnormally difficult, but the enemies have made a jump in HP. The fourth round is a bit more dangerous. A Baphy and three Assassin Dolls. All of these are quite strong, but the Baphy is probably the worst. Still, save the Baphy for last, as he is slow, and kill the Assassin dolls as soon as possible. And in the final round, you are faced against two Parafungos, a Bugbear, and the Boss, a Shadowgirl. Immediately slaughter the Parafungos, as they have low HP and will cause bad status effects. Take down the Bugbear next, and then finally the Shadowgirl, as she is the main boss. She has the most HP and is by far the strongest enemy on the screen. You receive 5 Huffin for completeing this battle. This opens up the Standard Dragon's Den. "Standard Dragon's Den" The enemies in this level start out a bit stronger than before. You fight a Gunner, two Maxwells, and a Totem. None of these are particularly dangerous but they can be annoying. The Gunner has an area attack that hits everyone though, so you may want to kill her off first. In Round Two, you fight two Sorceresses, a Caterpillar, and two Banshees. Use magical attacks on the Banshees and take down the rest to your leisure. This one is easier than the previous round. In Round Three you fight two Stone Golems. These are both strong enemies with high HP, but they are easy to kill because they are very slow. Do be careful of Head Toss though, it can be quite dangerous. Use Break Attacks liberally. In round four you encounter a new enemy, the Blaze Element along with two Wolf Leaders. Wolf Leaders are powerful on their own (they are fast) and you need to kill her off too. Normal attack don't work on her (much like ghost type enemies) but Felt's attack does. Try Bomb Ice's for some decent damage. The final round is strange. You are up against 5 Fly Trappers. They have low HP and are clumped together so your ranged attacks can hit them. Unfortunately, they are very fast and they do hit for a decent amount of damage (around 30 a hit) and cause poison with each hit. The damage can rise quickly if you don't kill them off. You receive 5 Glowgrass for finishing this battle, and you open up the Advanced Dragon's Den. "Advanced Dragon's Den" Note: This is by far the hardest one you can do at this point, so you should probably attempt this one last. This time, you start off against two Stone Golems, which was the third round in the Standard Matches. Keep them in Break Status and do be careful of their Head Toss abilitiy as it can deal quite a bit of damage. Round two starts you off against three new enemies, called Hell Kitties. These are dangerous foes, much like the Were Cats. They are fast, so don't bother breaking them. Charge them and use Special attacks to kill them one at a time. Round three gets nasty. You are pitted against an Elder Virium. keep him in Break status at all times, and keep your HP above 150 in case he uses his strongest abilitiy. Round four gives you some more new enemies to face off against, including two Succubus, and a Legion paired with two Elementals. The Succubus are very powerful, as is the larger Legion, so expect some deaths if you do not get rid of them quickly. Use items, such as Meteors to damage everything at once. The Final Round places you against two Bugbears, two Charons, and the boss, a Book Eater. The worst part of this battle is that there are so many enemies and that they have ranged attacks so you will need to heal multiple characters. Noin works extremely well in this battle as her special abilities heal everyone. If you are low in level, this battle may take multiple attempts. Note that you should not even attemtp to attack the boss until you have gotten rid of everything else because of extremely high HP. Also, items like Meteors or Mega Flames work well for Crowd Control. You receive 5 Tatalia Cotton for winning. "The Sword Test" The first round puts you up against four Brownies and a Baphy. The Baphy is the strongest, of course, but the Bronies need to be killed off first because of their speed. Round Two gives you three Gunners and a Master Thief. The Gunners all have area attacks, but the Master Thief heals, so kill them off however you see fit. Round Three gets rather nasty, pitting you up against two Baphys and three Assassin Dolls. The Assassin Dolls need to be slaughtered quickly as they have extremely high speed. Round Four is a bit harder. You have two Mercenaries, two Heavy metals, and a Blaze Element. The Blaze Element can not be damaged normally, so you need to use items, magic, or Felt's physical attack to damage it. Try Bomb Ices to deal damage with items. Round Five is a bit strange. There are two Assassin Dolls, two Poisonous Fungos, and the boss, a Death Gigas. Immediately get rid of the Poisonous Fungos, as they cause some nasty status effects that can ruin the battle. The Assassin Dolls are next, and then take down the boss, who you should kill off with break Attacks and Specials whenever you have the chance. You receive 5 Aihie Fungo for finishing this set. "The Fighter Test" Round One starts off rather easily, with two brownies, two Were Cats, and a Wood Golem. The Were Cats need to go down first because of their high speed, and then focus on the Brownies. When facing the Golem use a lot of Breaks, as alone he is the most powerful of the bunch. Two Harpys and two Baphys await you in this round. The Harpys need to be slain first because they weaken you and are a bit faster than the Baphys. Found three is a bit tougher, placing you against three Sr. Mountain Pigs. These enemies have high HP and physical attack power. I suggest having Noin as an active character in this battle so that she can be a healer. Round four is quite nasty. You face two Jin (which can not be damaged with normal attacks, only Felt and Magic), a Legion, and a Shadowgirl. Each enemy in this battle is dangerous in their own right, but the Jins are particularly dangerous because of their high speed. The Legion is next for death because he has lower HP than the Shadowgirl. The final round has you fighting three Stone Golems. These are not particularly powerful enemies by themselves but with three of them they can be quite dangerous. Instead of breaking them like you would normally keep charing them and hope you can use powerful area attacks as soon as possible. You receive 5 Mini Pendelooks for finishing this. "The Light Test" This is a magic based enemy set. The first round makes you fight against a Witch, two Master Punis, and two Master Pigs. None of these are particularly dangerous but there will be a lot of healing going on so you need to kill them before they start healing each other. Round two is a Zombie Puni, a Golden Puni, and a normal Puni. The Zombi Puni is the strongest of course, but this is an easy battle. Round three is much the same, with a lot of healing and support type enemies. Two Fly Trappers, two Sorceresses, and a Totem. The Totem should be taken down first as he has Area Heal, the rest can be taken down at your leisure. Round four is against two Banshee, two Hell Kitties, and a Sorceress. The Banshee need to be taken down with Magic and the Hell Kitty are fast anf furious and need to be taken down first and immediately. Don't bother breaking the Kitties, as they will recover far too quickly. In the final round you fight against an Enchantress and two Totems. Kill the Totems as fast as you can as they will act as healers throughout the battle. Do not even attempt to kill the boss before you kill off the Totems. The Enchantress herself has the Refuel ability, which will heal around 600 HP! You need to Charge over and over again and then pound her with special attacks, or keep breaking her, which tends to work better. You receive 5 String for completing this annoying set. "The Totem Test" Our final trial is the Totem test. We start out with two Zombie Punis, two Fungos, and a Wood Golem. The Zombie Punis and Fungos are easily disposed of, but the Wood Golem you need to keep in a Broken state, as he is a bit stronger than the other ones. Round two gives you two Totems, two Fly Trappers, and a Brownie. get rid of the Totems because of their area heal first, and then the Fly trappers because of their speed. Leave the Brownie for last, as he is the weakest. Round three is two Ghosts, a Salamander, and two Fungos. This is a rather strange set of enemies. Dispose of the Ghosts with magical attacks and then kill off the Salamander, who will deal more direct damage than the Fungos. Round four has two Floating fish, two Witches, and a Bugbear. The Floating Fish aren't really special, but the Witches can heal, and the Bugbear can damage an area. Nothing particularly powerful here though. The final round you face only a single enmy, strangely. The Totemite boss. He is not particularly difficult if you keep him in break status. You receive 5 Super Nue for winning. ============ Later in the game, more battles are opened up. "Expert Spirits" Round one is against two Salamander and a Blaze Element. The Salamanders will be a pain, but are definitely much easier to take out. The Blaze element needs to be killed with Magic, so kill her last. Round two is a Frigid Element and two Frozards. The Frozards are quite a bit stronger than the Salamanders, but once again you need to get rid of them before you do the Element, as the Element is a pain to kill. Round three is a pure Magic round, with a Shock Element and two Elementals. Use characters like Noin and Felt with their larger range magical attacks to hit them. Try to use alchemy items (a Mega Flame should do the trick) to deal damage or kill off the Elementals as well. The Shock Element should fall last, as she has the highest HP. Round four pits you against a Blaze Element and two Basilisk. The Elements you're used to with their annoying ability to not be able to kill them, but the Basilisks are strong. Use your better judgement on what to kill first, but I suggest the Basilisks, because they are not only easier to kill, but are more dangerous. In the final round you face a Frigid, Blaze, and Shock Element. Because they each have their own weaknesses, Alchemy Items are difficult to use here, as are certain ranged attacks, but still Felt and Noin's ranged attacks will work. Raging Wave will take them all down at once. You receive 5 Fresh Glowgrass for winning this set. "Expert Beastwomen" Round one starts off rather easily, with a Harpy and two Werecats. The Harpy is the easiest foe, so slaughter her first, and take down the faster, and more dangerous, Werecats next. Round two is an Assassin Doll, a Jin, and a a Brownie. The Jin is by far the strongest, but only because killing him off can prove somewhat difficult, as only magical attacks hit him. Take down the Assassin Doll next, and then the Brownie, who is a weakling compared to the other two. Round three has a Shadowgirl and a Hellkitty. Both of these are difficult, but the Hell Kitty is faster, while the Shadowgirl is stronger. Get rid of the Hell Kitty first, as she has the lesser HP of the two, and then focus on the Shadowgirl. In Round four you fight an Evil Beast and two Harpies. Take down the weak Harpies before the Evil Beast, because they are much easier to kill off. The Evil beast is strong and fast compared to the other foes, though. In the final round you fight two Were Cats, a Hell Kitty, and a Shadowgirl. This is an odd assortment of enemies. Take down the Hell Kitty and Were Cats first because of their higher speed (they will also probably be clumped together) and greater damage potential. Finally, take down the Shadowgirl, who is strong with the enmy set, but weaker on her own. You receive 5 Phoenix Quills for finishing this set. "Expert Dark Clan" This set is going to be a bit more difficult. Round One is two Maxwells, two Bugbears, and a Salamander. The Maxwells and Bugbears are both more annoying than they are threatening, but they can hit areas of your party members. Like most round one battles, this is meant to give you an idea of what you're going to face. Round two pits you against an all ghost type battle, with two Ghosts and two Lantern jacks. Characters with the ability to use Magic work well (Noin, Felt) for damaging the enemies here. Try using some Alchemy Items to help out, any work, really. Round three puts you up against three Assassin Dolls, a Bugbear, and a Baphy. The Baphy is by far the most dangerous of the bunch, but he also is the hardest to kill. Take down the easy to kill Assassin Dolls first, then deal with the Bugbear and the Baphy. Round four is two Jins and two Maxwells. Both of these enemies are particularly annoying. Jin's can only be damaged with magical attacks, and Maxwells like to put you to sleep. Take them down in whatever order you want, but none of them are any more dangerous than any others. Round 5 is against 3 Death Gigas. These are nasty little enemies with multiple attacks and the ability to curse you (or to stop you from healing). Attack one at a time and you should be fine. If you do happen to get cursed, switch the character out, or let them die and bring them back. You receive 3 Dragon bones for winning this. "Expert Mercenaries" This one is a step up in difficulty from the last few. Round one is two Mercenaries, two Heavy Metals, and a Sorceress. The Sorceress is easily the strongest enemy here, so kill here first of all, and then kill the rest of the enemies at your will, as they are all equally powerful. Round two can be a bit annoying, as you are faced against two Witches, two Gunners, and an Archer. Kill off the Witches first, as they can put you to sleep, and then kill off the dangerous Archer. The Gunners have area attacks that can be powerful, but if you kill off the other enemies, they shouldn't be anything to worry about. Round three is definitely harder. There are two Sorceresses, a Supreme Wolf, and a Beast Master. Kill off the Sorceresses because of their lower HP first, and then kill off the Surpeme Wolf, because he is capable of causing huge amounts of damage over time. The Beast Master is dangerous by herself, but the Supreme Wolf can do more damage to single targets. In Round four, you are going to be annoyed. You have three Heavy Metals, an Enchantress, and a Succubus. The Entrantress enemies are extremely annoying by themselves. Kill off the three Heavy Metals with single target Charge attacks, and then focus on the Succubus. She will drain your health and cause negative status effects. If necessary, use a Special attack or two on her. The Enchantress needs to be taken down last and quickly, else she will constantly heal herself for over 800 damage. In the final round, expect some annoyance. There's TWO Enchantresses this time, as well as a Jin. Use Magical attacks on the Jin first of all. You're probably not going to be able to dent the General too much with the two Enchantresses alive, so you're going to need to kill at least once of them off before even attempting to attack him. Keep charing the same one over and over again, building up your special power and then attack them with all you have. With the General alone, you still need to worry about his special attacks, but it's not as hard to win. You receive 3 Frozen Rain for winning this set. "Expert Puni" Round one of this higher level Puni set has you fighting against two Ice Punis, a Red Puni, and two Giant Punis. kill off the Ice and Red Punis first because of their lower HP. The Giant Punis themselves can be rather dangerous, but without their support you should be high enough level to take them down quickly. Round two is a bit easier, with three Ice Punis and two Master Punis. The Master Punis will be your first targets here, as they will act as healers and support mages throughout the battle, making it longer than it should be. If you kill them off first, taking down the Ice Punis will be much easier. This one is pretty much the same battle as the last, except with stronger enemies. There are three zombie punis and two Master Punis. As with before, take down the Master Punis first, as they will act as healers and make the battle longer than necessary. With Round four, you have some (decently) rare enemies. Two Puni Riders are your foes, and they are both rather strong, but nothing to brag about. Kill one at a time and you'll be fine. This one is only average in difficuly for a "final" round. You are fighting against two Giant Punis, two Master Punis, and a Queen Puni. The Queen Puni has a very large amount of HP, and is a decently rare enemy herself. The Master Punis definitely need to die first, as they are the support Mages like always, their their boosting and healing abilities. Kill off the Giant Punis one at a time, as they can cause some damage when left alive, and them focus on the Queen. One thing to note is that the Queen will call Giant Punis when she is left alive too long, so you need to use special abilities on her to finish the battle quickly. You receive 3 Ore for finishing this set. "Expert Dragon Clan" Round one is against two Salamanders and a Virum. The Salamanders are weaker versions of the Virum enemy,but can still be annoyances. Take them down first, and then focus on Breaking the Virum over and over. Round two is four Salamanders. Use area attacks to kill them quickly, or Fees normal physical attacks. Since they are low level enemies, you shouldn't have much difficulty with this battle. Be warned of their area attacks though, with four of them, the damage can raise to quite a bit over a short period of time. In Round three you face off against an Uni Virum and two Basilisk. While two of youre characters attack the Basilisk (which will probably be the more dangerous enemies in this battle) have the third character Break Attack the Uni Virum so that you can delay him a bit. The Uni Virum is quite powerful even alone though, so try and keep him from acting to save yourself some damage. In round four you encounter three Basilisk and an enemy that was once a boss, the Virum Zombie. Since this enemy was a boss, you can't just encounter him anywhere. Kill off the extremely annoying Basilisks with all of your characters on the first few rounds, and then focus on Break Attacks on the Zombie. He is quite powerful, even at high levels, though his poison status effect is what makes him dangerous. In the final round, there are three Frozards and a Mega Virum. The Frozards are more powerful than the Basilisks, but less annoying because they do not increase their stats. Like always, kill off the lower HP Frozards and and then keep the Mega Virum in Break Status to make the battle easier. You receive 3 Ancient Ore for winning this battle. "Master Hell Beasts" Round one is against two Baby Pigs and a Sr. Mountain Pig. The Baby pigs need to be slaughtered first, and then focus on the much stronger Sr. Mountain Pigs. Round two is a bit easier than round one. In round two, you need to take down a Falcon Hawk, a Vulture, and a Roc. That is the order they are Weakest to Strongest, and that is the order it will be easiest to kill them in. Not particularly difficult, but the Roc does have an area of effect attack. Round three raises the bar a little, with two Hammerheads and a Stonehead. Each of these enemies are powerful alone, but three of them is dangerous. Take down a single Hammerhead at a time, using Charge attacks, and then use your strongest attacks to take down the Stonehead, which has probably strengthened its own defense by now. It has quite a few HP, so it may take a bit to kill. Round four is a Cerberus, a Supreme Wolf, and a Wolf. The Wolf is quite weak, and the Supreme Wolf is moderately powerful, but the Cerberus is dangerous. The final round is very nasty. Three Supreme Wolves await you. A single Supreme wolf alone is dangerous enough, with their powerful single target attacks that happens over and over again. Keep your party as close to full HP as possible and don't bother breaking because of the high speed of your foes. You receive three Large Red ores for winning this battle. "Master Witches" Round one is against two Master Punis, two Sorceresses, and a Witch. Take down the Master Punis because their support magic is the most annoying, first. The Witch is the weakest, but can be annoying because of her sleep ability. The Sorceresses are the strongest enemies, so you'll probably leave them for last. Round two has all the "healer" type enemies thrown against you. Two Master Punis, Two Master Pigs, and an Enchantress. Save the Enchantress for Last, because of her ever annoying healing ability, and then through all of your most powerful attacks at her. In Round three you fight against two Enchantresses, a Witch, and a Sorceress. Take down the Witch first, as she can cause you some problems with her sleep ability. Then the Sorceress, as she is less of a threat. With the two Healer Enchantresses left, focus your attacks on one of them, and use all of your special abilities when available to kill them both. Round four pits you against an Enchantress with two Lantern Jacks. As always, save the Enchantress for Last, and you'll need to build up your magical attack abilities to kill off the Lantern Jacks before you approach the healer. Charge Charge Charge is the key here. In the final round you need to expect to take quite a bit of damage from the three Necromancers. Dark resistance will help reduce damage you take, so adding Fee will help if you don't use her normally. They have an extremely powerful "Heaven's Gate" move which can do over 150 damage to each member, so you'll need to keep your Refuels on hand at all times. You receive 3 Large Aeronium for winning this battle. "Master Weapons" Prepare yourself for quite the nasty finisher on this one. Round one starts off easily, with two Totems and two Assassin Dolls. Remember that the Totems are the healers, so get rid of them first to avoid prolonging a normally easy battle. Round two is against three Assassin Dolls. The main problem with this battle is that the enemies will cause negative status effects (Namely, Poison) onto your party members. Poison will end up causing more damage to you than the enemies will, so cure the status if you feel the battle will be prolonged. In round three, you fight against two Totemites. Both of these enemies are not particularly difficult, and neither do they have any particularly strong abilitity, but they can heal themselves. This one is more annoying than anything. In Round four, you fight against three Murder Bots, the stronger version of Assassin Dolls. Once again, you need to be cautious of their status effects over their normal attacks. They aren't particularly difficult, but try and stay healthy as the boss that follows is. Round five is a stunning conclusion to this seemingly innocent enemy set. If you're near the end of the game, you'll have already defeated this boss once already. This boss has two Zecksclaw abilities, Ein and Zwei. Ein does around 200 damage to a single person, while Zwei does around 100 or so to the entire party, randomly. Having a large amount of mass-healing items and abilities helps considerably here. Also, Dodge and Block will help reduce the damage from the bosses Zwei Zecksclaw. Fortuneately for you, this boss is not as strong as the Quetzacotl boss from earlier in the game, but it can still be dangerous if you let your HP drop too low. You receive 3 Dragon Horns for finishing this set. "Master Demons" Round one starts out with some decently strong enemies, two Baphys and two Maxwells. The Baphys are the stronger enemies, but the Maxwells are easier to kill off and can cause some negative statuses, so kill off the Maxwells first. Round two kicks it up a notch, with two Legions, two Bugbears, and a Maxwell. Once again, the Legions are the stronger enemies, but the Maxwells and Bugbears are more dangerous and can cause some negative status effects. Definitely kill them off first, and then kill off the physically stronger Legions. In round three, you have a Legion, a Baphy, and two Enchantresses two face as well. As you should well know at this point, Enchantresses are healers and tend to enjoy making you mad. Kill off the Baphy first, as he has the lowest HP, then focus on the Legion. After finally taking him down, focus on the two Enchantresses, one at a time. In round four, you have a bit of a break. You have a Legion, Succubus, and an Evil Beast. Each of these are equally dangerous, but the Succubus and Evil Beast are each of note. The Evil Beast is extremely fast and the Succubus has dangerous area moves. I suggest killing off the Evil Beast first, then the Succubus, and finally the Legion. This final round is going to be annoying, as you have Three Charon to kill. They like to spam area attacks that do high amounts of damage to your party, along with causing the poison damage. Area healing is necessary, as is healing over time to help reduce the amount of damage taken from their attacks. Charge one enemy at a time and then use special skills on the last ones. Note that these enemies have the Sleep ability, so Heal over time (from Viese) is extremely useful to help keep you alive. You receive 3 Silver Water for finishing this set. ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ^~^ Reference ^~^ ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ This section is going to go over all of the items in the game in the Reference Sections. It will help you locate, or create, a certain item if you're stuck. There will be minor spoilers for items in this section. These items will be listed as they are found in the in-game sections, so that you can easily compare it to the game in case you're missing something. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Key Items ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ------------------------------------------------- Item: Wood Gem Location: Marmel Forest Description: A Mana Gem of sacred tree bark with the mark of Dour, the Wood Mana. ------------------------------------------------- Item: Golden Gem Location: Great Cave Description: A Mana Ore made of a hard metal with the mark of Zuvelk, the Metal Mana. ------------------------------------------------- Item: Fire Gem Location: Scarlet Temple Description: A Mana Gem engulfed in mystic fire with the mark of Uru, the Fire Mana. ------------------------------------------------- Item: Aqua Gem Location: Marmel Forest Description: A blue Mana Gem with the Mark of Nymph, the Water Mana. ------------------------------------------------- Item: Stone Gem Location: Eden Temple Description: A Mana Gem made of basalt with the mark of Diemia, the Stone Mana. ------------------------------------------------- Item: Flora Gem Location: Marmel Forest Description: A Mana Gem with a flower scent witht the mark of Aroma, the Fragarence Mana. ------------------------------------------------- Item: Sound Gem Location: Noir Description: A Mana Gem that emits a metallic tone with the mark of Siren, the Sound Mana. ------------------------------------------------- Item: Wind Gem Location: Weathervane Hill Description: A Mana Gem that releases water vapor with the mark of Silwest, the Wind Mana. ------------------------------------------------- Item: Poison Gem Location: Aquitto Spring Description: A Mana orb covered in green rust with the mark of Jiptus, the Poison Mana. ------------------------------------------------- Item: Dream Gem Location: Eden Temple Description: A translucent Mana Gem with the mark of Faustus, the Dream Mana. ------------------------------------------------- Item: Dark Gem Location: Moon Tower Description: A Mana Gem made of glossy black stone with the mark of Plua, the Dark Mana. ------------------------------------------------- Item: Light Gem Location: Crystal Monument Description: A glittery Mana Gem with the mark of Eital, the Light Mana. ------------------------------------------------- Item: Life Gem Location: Noir Description: A Mana Gem made of special minerals with the mark of Aion, the Life Mana. ------------------------------------------------- Item: Share Ring Location: Eden Temple Description: A Mysterious magic ring given by Kreuz. ------------------------------------------------- Item: Petroglyph Manual Location: Eden Description: An ancient book on decoding, passed down in Eden. It looks impossible to decode. ------------------------------------------------- Item: Library Pass Location: Noir Description: A card that gets you into the library. It loks like any ordinary card. . . ------------------------------------------------- Item: Hal Flower Location: Marmel Forest Description: A flower that draws its fragerence from Aroma. It smells heavenly. ------------------------------------------------- Item: Legin's Wing Location: Sewer Description: Handed down the Slaith Dynasty, it activates the Secret Factor. ------------------------------------------------- Item: Tolena's Letter Location: Forest of Ocean Mist Description: A letter written by Tolena which grants passage throughout the Empire. ------------------------------------------------- Item: Visa Location: Altena Church/Fort Zeyung Description: A travel certificate for passage to and from Riesevelt. ------------------------------------------------- Item: Workshop Map Location: Eden Description: An old map that shows the locations of workshops scattered throughout Belkhyde. ------------------------------------------------- Item: Mirror of Twilight Location: Mt. Geland Description: Opens sealed relics and ruins. Chaos must have its counterpart, the Mirror of Dawn. ------------------------------------------------- Item: Elusmus Fragment Location: Altena Church Description: A smashed piece of the Elusmus Core. Gleams like crystal. . . ------------------------------------------------- Item: Y-017J Blueprints Location: Sessier Forest Description: Blueprints for the Y-017J series of artificial humanoids. ------------------------------------------------- Item: Alchemy 101 Location: Eden Temple Description: A text book containing the recipes for the Heal herb and the Fear Bottle. ------------------------------------------------- Item: Garden Book Location: Eden Temple Description: A book containing the recipes for Wonder Grow and Huffin Water. ------------------------------------------------- Item: Botany 101 Location: Altena Church Description: A very detailed book about practical botany. It contains the recipe for Yugdore Water. ------------------------------------------------- Item: Weapon Guide Location: Desert Ruins Description: A top secret document that contains the recipe for Craft. ------------------------------------------------- Item: Dowsing Guide Location: Noir Description: A primer that contains the recipe for the Pendulum, which will aid in finding treasure. ------------------------------------------------- Item: Reincarnation Recipe Location: Noir Description: A book that contains the recipe for the Return gem, an item that warps you to safety. ------------------------------------------------- Item: The Life Location: Max's Camp Description: An ancient book that contains the recipe for Eite Liqueur. ------------------------------------------------- Item: Antidote Guide Location: Fort Zeyung Description: A memo that contains the recipe for the Cure Jar, an item that cures all Poison. ------------------------------------------------- Item: The Light Location: Noir Description: A scroll containing the recipes for Glow lamp, Flame, and items that light up the night. ------------------------------------------------- Item: Clothspinner Location: Tatalia Village Description: A memo that contains the recipe for Cotton Cloth. ------------------------------------------------- Item: Blacksmith 101 Location: Noir Description: A slender Volume that contains the recipe for the Flay Hammer. ------------------------------------------------- Item: Blacksmith Advanced Location: Zwital Village Description: A reference book that contains the recipe for the Quicksilver Ankh. ------------------------------------------------- Item: Veek Tactics Location: Sewer Description: A history book that contains the recipe for the Roten Helm. ------------------------------------------------- Item: Alchemic Econ Location: Great Cave Description: The recipe for Alchemist Medal is found here. ------------------------------------------------- Item: Manners 101 Location: Grand Highway Description: A book on aristocratic ettiquette that contains the recipe for the Comet Gem. ------------------------------------------------- Item: Manners 101: 2 Location: Hidden Village Description: A magazine that contains the recipe for the Magatama Cone, a treasured itsem. ------------------------------------------------- Item: Book of Troth Location: Grand City Description: A scroll that contains the recipe for the Manatini. ------------------------------------------------- Item: Me, Myself, & Bomb Location: Forest of Ocean Mist Description: A thick book that contains the recipe for Mega Flame, a massive bomb. ------------------------------------------------- Item: My Ultimate Bomb Location: Alha Village Description: A thick book containing the recipes for Tera Flame and Dragon Gem. ------------------------------------------------- Item: No Name 1 Location: Noir Description: A worn out book that contains the recipe for Uni. ------------------------------------------------- Item: No Name 2 Location: Dark Forest 1 Description: A worn out book that contains the recipe for Dark Water. ------------------------------------------------- Item: Paper Skills Location: Parnacky Cave Description: A book that contains the recipe for Magic Paper. Alchemists will find this useful. ------------------------------------------------- Item: Yach's Notes Location: Noir Description: A set of Yach's father's research notes. It contains the recipe for Rainbow Cloth. ------------------------------------------------- Item: Yugen Diary Vol. 2 Location: The Wetlands Description: The last volume of an ancient tablet series. The Yugen Clan has long been searching for it. ------------------------------------------------- Item: Magic Snack Recipe Location: Grand Description: A cook book that contains the recipe for the wonderous snack, Animal Cookie. ------------------------------------------------- Item: Alchemic History Location: Eden Temple Description: A book that contains the recipe for the Grappling Hook, which you'll need to climb to high places. ------------------------------------------------- Item: Mythology 1 Location: West Coast Highway Description: The first volume of ancient stories. It contains the recipe for Nectar. ------------------------------------------------- Item: Mythology 2 Location: Agito Cove Description: The second volume of Ancient Stories. It contains the recipe for Item Wish. ------------------------------------------------- Item: Healing Skills Location: Altena Church Description: A relatively Basic book that contains the recipe for Healing Jar. ------------------------------------------------- Item: Lumlia the Knight Location: Noir Description: A tale of bravery that contains the recipe for Blue Bracer. ------------------------------------------------- Item: Illusional Vacation Location: Sealed Ruin Description: A tale of one man's travels through time, including the recipe for Time Stone. ------------------------------------------------- Item: Mystic Beast Location: Wetlands Description: An illustrated guide on animals. It contains the recipe for Basilisk Eye. ------------------------------------------------- Item: Mystic Beast 2 Location: Dark Forest 2 Description: A book about animals that contains the recipe for the Flute of Cerberus. ------------------------------------------------- Item: Mystical Beast Location: Market (Riesevelt) Description: An illustrated guide on rare animals. It contains the recipe for Crystaleavy. ------------------------------------------------- Item: Fairy Tales Location: Zwital Village Description: A children's story book that contains the recipe for Fairy Tea. ------------------------------------------------- Item: BBQ 101 Location: Noir Description: A guide that contains the recipe for the Charcoal. ------------------------------------------------- Item: Noir Location: Noir Description: A magazine showcasing the latest Eden fashion, which contains the recipe for the Eden Outfit. ------------------------------------------------- Item: Mell and the Monster Location: Northern Cave Description: A storybook about attracting monsters that contains the recipe for Aroma Pot. ------------------------------------------------- Item: Neko's Work Location: Dark Forest 2 Description: Neko's Term paper. It contains the recipe for Refuel. ------------------------------------------------- Item: Neko's Work 2 Location: Alha Village Description: Neko's second term paper. It contains the recipe for Heal Bulb. ------------------------------------------------- Item: Fairy Life 1 Location: Zwital Village Description: A study on the abilities of Fairies. It contains the recipe for Dark Fairy Clothes. ------------------------------------------------- Item: Fairy Life 2 Location: Zwital Village Description: A study on the abilities of Faries. It contains the recipe for the Dark Fairy Hat. ------------------------------------------------- Item: Military Tactics Location: Dark Forest 3 Description: This secret volume contains the recipe for the Power Shield. ------------------------------------------------- Item: Slaith Fashion Location: Nelvia Spring Description: A detailed book about the Slaith Dynasty Army. It contains the recipe for the Silver Armor. ------------------------------------------------- Item: Slaith Songs Location: Riese Palace Description: A scrap of paper with the recipe for the Moon Drop written on it. ------------------------------------------------- Item: Instruction Manual Location: North Grand Plains Description: This manual contains the recipe for the Silver Crowbar. It's so shiny. . . ------------------------------------------------- Item: Fallen Book Location: Riese Palace Description: An old tome that contains the recipe for the Fog Box. ------------------------------------------------- Item: Town History Location: Forest of Ocean Mist Description: an old book that contains the recipe for the Divine Shield. ------------------------------------------------- Item: Ancient Skills Location: Altena Church Description: A book found in the Altena Church that contains the recipe for the Reptile Egg. ------------------------------------------------- Item: Pirate Bramus Location: Vintavne Description: Contains the recipe for the Nautical charts. Reads like a biography. ------------------------------------------------- Item: Heaven & Earth Location: Claire Village Description: A very detailed scroll that contains the recipe for the Globe. It can be found all around the world. ------------------------------------------------- Item: Heavenly Sigh Location: Eden Temple Description: A scroll that contains the recipe for Element Blaze, which is said can destroy the world. ------------------------------------------------- Item: Ice Age Location: East Coast Highway Description: A sad book that contains the recipe for Bomb Ice. ------------------------------------------------- Item: Belkhyde Location: Max's Camp Description: A tourist guide for Belkhyde that contains the recipe for Belk Blackbelt. ------------------------------------------------- Item: Geology Location: Back Alley Description: A heavy text book that contains the recipe for the Magnetic Crystal. ------------------------------------------------- Item: Jewel of Eden Location: Noir Description: An encyclopedia on treasure in Eden. This book contains the recipe for the Damask Ring. ------------------------------------------------- Item: Crystal 101 Location: West Sessier Plains Description: A large illustrated guide that contains the recipe for the Red Crystal. ------------------------------------------------- Item: Shining Metal Location: Crystal Monument Description: A note that contains the recipe for the precious metal, Platin. ------------------------------------------------- Item: Miracle Stone Location: Marmel Forest Description: A note that contains the recipe for crystallizing the Gravi- Stone, which floats in mid-air. ------------------------------------------------- Item: Tik Tik Location: Noir Description: The ultimate Uni recipe, found in a book for those who idoloze prickly things. ------------------------------------------------- Item: Lost Item Location: Eden Temple Description: The recipe for Meteor, which calls down a gargantuaun rock from the sky, is found here. ------------------------------------------------- Item: The New Element Location: Mist Canyon Description: An alchemy book about elements. It contains the recipe for diselement. ------------------------------------------------- Item: The Book of Soil Location: South Grand Plains/Coast Description: A research book about the soil of all the lands. It contains the recipe for Blood Clay. ------------------------------------------------- Item: Weather Report Location: Noir Description: An essay on the use of alchemy to change the weather. It contains the recipe for the Dark Lightning Cloud. ------------------------------------------------- Item: Mana Power Location: North Grand Plains Description: A book full of Mana infor containing the recipes for Uru core and Nymph Core. ------------------------------------------------- Item: Mana Power: Power Location: Grand Description: A book that contains the recipe for the Zuvelk Core. ------------------------------------------------- Item: Mana Power: Wind Location: North Grand Plains Description: A book that contains the recipe for the Silwest Core. ------------------------------------------------- Item: Mana Power: Dark Location: Alha Village Description: A book that contains the recipe for the Plua Core. ------------------------------------------------- Item: Mana Power: Evil Location: Dark Spring Description: A book that contains the recipe for the Faustus Core. ------------------------------------------------- Item: Mana Power: Life Location: Mt. Geland Description: A book that contains the recipe for the Aion Core. ------------------------------------------------- Item: Storm Location: Weathervane Hill Description: A book about a man who controls the weather. It contains the recipe for the Lightning Rod. ------------------------------------------------- Item: Church Tale Location: Final Dungeon Description: A book on ancient history that contains the recipe for the Rotor Ankh. ------------------------------------------------- Item: Book of Uroborus Location: Lallzatt Cave Description: A secret alchemy book that contains the recipe for the Uroborus pill. ------------------------------------------------- Item: Cursed Man Location: South Grand Plains Description: A story containing the recipe for the Demon Ring, an item with a powerful curse. ------------------------------------------------- Item: Liquidification Location: Onuki Cave Description: A report that contains the recipe for Silver acid, a powerful Corosive. ------------------------------------------------- Item: Slaith History Location: Graveyard Description: A histoy book detailing the Slaith Dynasty Royal Family. It contains the recipe for the Slaith Dress. ------------------------------------------------- Item: Amanita's Diary Location: Hidden Village Description: The diary of the purple witch, Amanita. It contains the recipe for the Amanita needle. ------------------------------------------------- Item: Experiment Location: Altena Forest Description: A report on an experiment with unstable materials. It contains the recipe for Lota Cake. ------------------------------------------------- Item: Dragon Slayer Tales Location: Fort Zeyung Description: The recipe for the Dragon Slayer Earring, a treasure from Dragon's Kiva is found here. ------------------------------------------------- Item: Leneal Location: Hidden Village Description: Paper containing the recipe for the Sage's Feather Pen. ------------------------------------------------- Item: Intellect Location: Riese Palace Description: A biography about an enlightened man. It contains the recipe for Philosophic Ash. ------------------------------------------------- Item: Hopes and Dreams Location: Market (Riesevelt) Description: A detailes account that contains the recips for the Sun and Wind Wing. ------------------------------------------------- Item: Soul Book Location: Moon Tower Description: A book that details a person's life, death, and soul. It contains the recipe for the Pendelook. ------------------------------------------------- Item: Revival Location: Zwital Village Description: A document that contains the recipe for Revive, a strong restorative item. Note: Actually allows you to create an Altena Jar. ------------------------------------------------- Item: Holy Script Location: South Lake Midgard Description: A book that contains the recipe for the enigmatic cueparts. Was this really written by the gods? ------------------------------------------------- Item: Soul Genesis Location: Eden Temple Description: A treasured book that contains the recipe for the Elixir, the ultimate restorative medicine. ------------------------------------------------- Item: Book of Marcus Location: Vintavne Description: A scroll that contains the recipe for the Gurgu's Cane, an item of Greatness. ------------------------------------------------- Item: Iris' Notes Location: Noir Description: Notes that contain the recipe for Mell Orb, an item that cures Fossilization. ------------------------------------------------- Item: Book of Hermes Location: Grand Description: Hermes' notes that contain the recipe for Key of Hermes. ------------------------------------------------- Item: Book Alha Location: Riese Palace Description: A scroll from Alha Village that contains the recipe for Megido's Key. ------------------------------------------------- Item: Alchemic Destiny Location: Eden Temple Description: A book that contains the recipe for Ruby Prism, a wonder of alchemic design. ------------------------------------------------- Item: Chaos' Diary Location: Sealed Ruins Description: A memo that contains the recipe for the Verdure Doublet. ------------------------------------------------- Item: Book of Infinia Location: Back Alley Description: An old document that contains the recipe for the enigmatic mana Moebius. ------------------------------------------------- Item: Ellis Location: Final Dungeon, Lithograph Description: An ancient book that contains the recipe for the Cure Crystal. ------------------------------------------------- Item: Viese's Recipe Location: Noir Description: A memo that contains the recipe for the Viese Charm. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Mana Items ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This section will go over the Mana Items in the game, as well as give you the items for each base recipe. If you need help in finding a certain recipe, look in the Key Items section, as that area has the locations of every item. ------------------------------------------------- Item: Heal Herb Elements: Wood x1 Effect: Heals ~50 HP to one. Base Ingredients: Magi Grass, Pure Water ------------------------------------------------- Item: Heal Jar Elements: Water x2 Effect: Heals ~150 HP to one. Base Ingredients: Heal Herb, Moon Stone ------------------------------------------------- Item: Heal Bulb Elements: Water x6, Lightning x1 Effect: Heals ~300 HP for everyone. Base Ingredients: Heal Jar, Eite Liqueur ------------------------------------------------- Item: Refuel Elements: Water x4 Effect: Heals ~150 for everyone. Base Ingredients: Heal Jar/Eite Liqueur, Super Nue, Manatini ------------------------------------------------- Item: Elixir Elements: Life x2, Water x10, Illusion x4 Effect: Revives, Cures status, and Heals all HP of one character. Base Ingredients: Dore Water, Heal Jar ------------------------------------------------- Item: Pendulum Elements: Metal x1 Effect: Allows you to search all areas to see if you've missed items. Base Ingredients: Dem Ore, Moon Stone ------------------------------------------------- Item: Fear Bottle Elements: Water x1 Effect: Lowers Encounter Rate. Base Ingredients: Spoiled Meat, Huffin Water ------------------------------------------------- Item: Aroma Pot Elements: Aroma x1 Effect: Raises Encounter Rate. Base Ingredients: Wild Meat, Huffin Water ------------------------------------------------- Item: Return Gem Elements: Metal x1 Effect: Returns you to dungeon entrance, doesn't work in safe areas. Base Ingredients: Mini Pendelook, Super Nue ------------------------------------------------- Item: Flay Hammer Elements: Metal x1 Effect: Allows Extraction of ore from rocks. Base Ingredients: Damask Ring, Red Legien ------------------------------------------------- Item: Wonder Grow Elements: Wood x1, Water x1 Effect: Allows you to Harvest Items from Plants. Base Ingredients: Aihie Fungo, Heal Herb ------------------------------------------------- Item: Yugdore Water Elements: Wood x2, Water x2 Effect: Allows you to Harvest Items from Twisties. Base Ingredients: Wonder Grow, Heal Jar ------------------------------------------------- Item: Fairy Tea Elements:Wood x3, Aroma x3 Effect: Allows you to Harvest Items from Bushes. Base Ingredients: Yugdore Water, Nectar ------------------------------------------------- Item: Key of Hermes Elements: Metal x1 Effect: Opens Silver chests. Base Ingredients: Silver Crowbar, Wax ------------------------------------------------- Item: Megido's Key Elements: Lightning x1 Effect: Opens Black/Gold chests. Base Ingredients: Gold Crowbar, Destone Orb ------------------------------------------------- Item: Grappling Hook Elements: Stone x2, Wood x2 Effect: Allows you to reach upper levels in the field, as well as lowering defense and speed of your enemies. Base Ingredients: Cotton Cloth, Ore ------------------------------------------------- Item: Animal Cookie Elements: Wood x2 Effect: Allows you to speak with Mystic Beasts. Base Ingredients: Goat Milk, Flour, Heal Herb ------------------------------------------------- Item: Rainbow Cloth Elements: Wood x3, Illusion x2 Effect: Allows you to decipher Lithographs. Base Ingredients: Pearlberry, Cure Jar ------------------------------------------------- Item: Glow Lamp Elements: Fire x3 Effect: Lights up dark areas, lowers enemies defense in battle. Base Ingredients: Eite Liqeuer, Silver Legien/Dem Ore ------------------------------------------------- Item: Destone Orb Elements: Life x1, Lightning x1 Effect: An orb that cures fossilization. Base Ingredients: -From Mell Orb- Mini Pendelook, Ancient Ore, Glow Lamp ------------------------------------------------- Item: Mell Orb Elements: Life x1, Lightning x1 Effect: An orb that cures petrification. Base Ingredients: Mini Pendelook, Shadow Stone, Glow Lamp ------------------------------------------------- Item: Nectar Elements: Water x5 Effect: Restores Life. Base Ingredients: Puniball, Mini Pendelook, Ale ------------------------------------------------- Item: Altena Jar Elements: Lightning x2 Effect: Restores Life. Base Ingredients: Heal Jar, Pendelook ------------------------------------------------- Item: Cure Crystal Elements: Illusion x3, Lifex1, Lightning x1 Effect: Completely restores HP and cures status to all members. Base Ingredients: Crystallite, Eite Liqueur, Platin ------------------------------------------------- Item: Cure Jar Elements: Water x2, Fire x1 Effect: Heals Poison, Sleep, and Paralysis. Base Ingredients: Heal Herb, Wonder Grow ------------------------------------------------- Item: Uroborus Pill Elements: Aroma x2, Lightning x1, Wood x1 Effect: Cures all status effects. Base Ingredients: Cure Jar, Frozen Rain, Urob, Pikohammer ------------------------------------------------- Item: Philisophic Ash Elements: Fire x1 Effect: Raises your elemental resistance. Base Ingredients: Glowgrass, Glow Lamp ------------------------------------------------- Item: Divine Shield Elements: Illusion x2, Metal x2 Effect: Raises a single character's evasion. Base Ingredients: Blue Bracer, Comet Gem ------------------------------------------------- Item: Power Shield Elements: Illusion x3, Metal x3, Stone x1 Effect: Raises all character's evasion rates. Base Ingredients: Blue Bracer, Comet Gem, Dragon Meat, Ancient Ore ------------------------------------------------- Item: Flame Elements: Fire x2 Effect: Deals fire damage to an enemy. Base Ingredients: Red Ore, Red Legien ------------------------------------------------- Item: Mega Flame Elements: Fire x3, Stone x1 Effect: Destroys boulders as well as doing fire damage to enemies. Base Ingredients: Red Ore, Flame ------------------------------------------------- Item: Tera Flame Elements: Fire x5, Stone x3, Lightning x1 Effect: Destroys large rocks, as well as doing fire damage to enemies. Base Ingredients: Red Ore, Mega Flame ------------------------------------------------- Item: Item Wish Elements: Metal x2, Water x2, Air x1 Effect: Changes an enemy to an item. Base Ingredients: Industrial Alcohol, Pure Water ------------------------------------------------- Item: Globe Elements: Stone x15 Effect: Deals physical damage to enemies. Base Ingredients: Globeball, Violet Fungus, Industrial Alcohol, Nautical Charts ------------------------------------------------- Item: Astral Globe Elements: Lightning x8 Effect: Deals Lightning damage to enemies. Base Ingredients: -From Globe- Globeball, Violet Fungus, Industrial Alcohol, Celestial Map ------------------------------------------------- Item: Under Globe Elements: Dark x8 Effect: Deals Dark damage to enemies. Base Ingredients: -From Globe- Globeball, Violet Fungus, Industrial Alcohol, Dark Scroll ------------------------------------------------- Item: Lightning Rod Elements: Air x2 Effect: Deals Lightning damage to enemies, as well as causing Paralysis. Base Ingredients: Lightning Stone, Crystaleavy, Silver Crowbar ------------------------------------------------- Item: Thunder Rod Elements: Air x4, Metal x2 Effect: Deals lightning damage to enemies, as well as causing Paralysis. Base Ingredients: -From Lightning Rod- Lightning Stone, Crystaleavy, Gold Crowbar ------------------------------------------------- Item: Meteor Elements: Stone x6, Air x1 Effect: Deals physical and fire damage to a range of enemies. Base Ingredients: Aeronium, String, Alchemist Medal/Mega Flame ------------------------------------------------- Item: Ice Comet Elements: Stone x6, Water x2, Air x1 Effect: Deals physical and ice elemental damage to a range of enemies. Base Ingredients: -From Meteor- Quicksilver Ankh/Moon Drop, String, Alchemist Medal/Mega Flame ------------------------------------------------- Item: Dragon Gem Elements: Illusion x2, Fire x4 Effect: Deals fire damage over time. Base Ingredients: Dragon Blood, Dragon Bone ------------------------------------------------- Item: Flute of Cerberus Elements: Sound x2, Fire x12 Effect: Deals fire damage over time. Base Ingredients: Gravity Stone, Charcoal ------------------------------------------------- Item: Element Blaze Elements: Sound x5, Dark x2 Effect: Deals all elemental damage to enemies. Base Ingredients: Gray Crowbar, Philosophic Ash, Dark Scroll, Magatama Cone ------------------------------------------------- Item: Uni Elements: Wood x1 Effect: Deals physical damage to enemies. Base Ingredients: Nue, Wonder Grow ------------------------------------------------- Item: Super Uni Elements: Lightning x5, Stone x10, Metal x3 Effect: Deals damage to enemies. Base Ingredients: Gravity Crystal, Mega Flame, Ore, Spiteful Stone ------------------------------------------------- Item: Bomb Ice Elements: Water x3 Effect: Deals ice damage to enemies. Base Ingredients: Pure Water, Ice Stone ------------------------------------------------- Item: Craft Elements: Wood x2 Effect: Deals physical damage to an enemy. Base Ingredients: Nue ------------------------------------------------- Item: Dark Water Elements: Poison x5, Dark x5, Water x1 Effect: Causes Poison, Paralyze, and Curse to enemies. Base Ingredients: Silver Water, Old Yadok Fungo, Old Magi Grass ------------------------------------------------- Item: Basilisk Eye Elements: Poison x5, Stone x1 Effect: Causes Paralyze to an enemy. Base Ingredients: Desert Flower, Blood Clay Note: Desert Flowers can be found in larger quantities when you use Fairy tea in the Great Desert central area. ------------------------------------------------- Item: Amanita Needle Elements: Poison x3, Dark x3, Metal x3 Effect: Instantly kills an enemy, with a given probability. Base Ingredients: Yadok Fungo, Dragon Blood, Spoiled Meat ------------------------------------------------- Item: Dark Lightning Cloud Elements: Air x3 Effect: Lowers enemy defense, as well as doing damage over time. Base Ingredients: Lightning Rod, Comet Gem ------------------------------------------------- Item: Diselement Elements: Illusion x1, Water x2 Effect: Lowers enemy elemental resistance. Base Ingredients: Manatini, Silver Acid ------------------------------------------------- Item: Huffin Water Elements: Water x1, Aroma x1 Effect: Puts enemies to sleep. Base Ingredients: Huffin, Pure Water ------------------------------------------------- Item: Time Stone Elements: Dark x1, Illusion x4, Stone x5 Effect: Lowers Dark Resistance and lowers enemy Speed. Base Ingredients: Key of Hermes, Rotor Ankh/Blood Clay/Globe, Graden Salt ------------------------------------------------- Item: Uru Core Elements: Life x50, Fire x20 Effect: Permanently raises a character's fire resistance. Base Ingredients: Red Mana ------------------------------------------------- Item: Nymph Core Elements: Life x50, Water x20 Effect: Permanently raises a character's water resistance. Base Ingredients: Blue Mana ------------------------------------------------- Item: Silwest Core Elements: Life x50, Air x20 Effect: Permanently raises a character's lightning resistance. Base Ingredients: Glowing Mana ------------------------------------------------- Item: Plua Core Elements: Life x50, Dark x20 Effect: Permanently raises a character's dark resistance. Base Ingredients: Black Mana ------------------------------------------------- Item: Zuvelk Core Elements: Life x50, Metal x20 Effect: Permanently raises a character's physical attack power. Base Ingredients: Yellow Mana ------------------------------------------------- Item: Faustus Core Elements: Life x50, Illusion x20 Effect: Permanently raises a character's magical attack power. Base Ingredients: Dark Mana ------------------------------------------------- Item: Aion Core Elements: Life x70 Effect: Permanently raises a characer's Life (HP). Base Ingredients: Green Mana ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ Alchemy Item ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Alchemy items are items usually used for synthesis, and also allow your characters to learn new abilities. Note that there are some character spoilers in this section. ------------------------------------------------- Item: Blue Bracer Characters: Gray, Poe Ability: Regen Base Ingredients: Fresh Glowgrass, Silver Legien, Tingleberry ------------------------------------------------- Item: Eite Liqueur Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: Experience UP Base Ingredients: Cure Jar, Glowgrass Note: This item is used in many recipes, so you'll find yourself making it often. ------------------------------------------------- Item: Holy Evergreen Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: LIFE UP Base Ingredients: -From Wonder Grow- Huffin Water, Heal Herb ------------------------------------------------- Item: Charcoal Characters: Felt, Viese, Fee Ability: MAGIC UP Base Ingredients: Nue ------------------------------------------------- Item: Belk Blackbelt Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: ATTACK UP Base Ingredients: Cotton Cloth, Dem Ore ------------------------------------------------- Item: Damask Ring Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: DEFENSE UP Base Ingredients: Dem Ore ------------------------------------------------- Item: Cotton Cloth Characters: Felt, Gray, Poe Ability: Block Base Ingredients: Tatalia Cotton ------------------------------------------------- Item: Silk Cloth Characters: None Ability: None Base Ingredients: -From Cotton Cloth- String ------------------------------------------------- Item: Formal Fabric Characters: None Ability: None Base Ingredients: -From Cotton Cloth- Phoenix Quill ------------------------------------------------- Item: Comet Gem Characters: None Ability: None Base Ingredients: Comet Stone, Wax, Pure Water ------------------------------------------------- Item: Magatama Cone Characters: Felt, Gray, Poe Ability: Charge UP Base Ingredients: White Crystal ------------------------------------------------- Item: Red Crystal Characters: Viese, Fee Ability: Magic UP Base Ingredients: Red Legien, Eite Liqueur ------------------------------------------------- Item: White Crystal Characters: Noin, Gray, Poe Ability: MAGIC UP Base Ingredients: -From Red Crystal- Pearlberry, Eite Liqueur ------------------------------------------------- Item: Magnetic Crystal Characters: Noin, Fee Ability: Counter Base Ingredients: Ore, Moon Stone, Wax ------------------------------------------------- Item: Alchemist Medal Characters: Felt, Gray, Poe Ability: Offense Base Ingredients: Red Legien ------------------------------------------------- Item: Sage's Feather Pen Characters: Viese, Noin, Fee Ability: Dodge Base Ingredients: Phoenix Quill, Magatama Cone ------------------------------------------------- Item: Crystaleavy Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: SPEED UP Base Ingredients: Red Crystal, Black Mana ------------------------------------------------- Item: Crystallite Characters: Poe Ability: Feint Shot Base Ingredients: -From Crystaleavy- White Crystal, Black Mana ------------------------------------------------- Item: Nautical Charts Characters: None Ability: None Base Ingredients: Magic Paper, Sage's Feather Pen, Magnetic Crystal ------------------------------------------------- Item: Celestial Map Characters: None Ability: None Base Ingredients: -From Nautical Charts- Magic Paper, Sage's Feather Pen, Star Piece/Meteor/Moon Drop ------------------------------------------------- Item: Dark Scroll Characters: None Ability: None Base Ingredients: -From Nautical Charts- Magic Paper, Sage's Feather Pen, Triffid/Rainbow Disk/New Moon Drop ------------------------------------------------- Item: Moon Drop Characters: Viese Ability: Magic Guard Base Ingredients: Urob, Glowing Mana ------------------------------------------------- Item: New Moon Drop Characters: Viese Ability: Heal Base Ingredients: -From Moon Drop- Triffid, Glowing Mana ------------------------------------------------- Item: Fog Box Characters: Viese Ability: Restore Base Ingredients: Industrial Alcohol, Ancient Ore, Philosophic Ash ------------------------------------------------- Item: Silver Acid Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: RESIST UP Base Ingredients: Silver Water, Dragon Bone ------------------------------------------------- Item: Manatini Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: SP UP Base Ingredients: Red Wine, Tingleberry ------------------------------------------------- Item: Mana Moebius Characters: Felt, Noin, Gray Ability: Knockback Base Ingredients: Mini Pendelook, Rainbow Disk/Groovecube ------------------------------------------------- Item: Gravity Crystal Characters: Felt, Noin, Fee, Poe Ability: Double Attack Base Ingredients: Gravity Stone, Pure Water ------------------------------------------------- Item: Blood Clay Characters: None Ability: None Base Ingredients: Quicksilver Ankh, Dragon Blood, Mana Moebius ------------------------------------------------- Item: Gray Crowbar Characters: Viese, Noin, Fee Ability: Offense Base Ingredients: -From Silver Crowbar- Red Ore, Wax, Pure Water ------------------------------------------------- Item: Silver Crowbar Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: Defense Base Ingredients: Silver Legien, Wax, Pure Water ------------------------------------------------- Item: Gold Crowbar Characters: None Ability: None Base Ingredients: -From Silver Crowbar- Dem ore, Wax, Pure Water ------------------------------------------------- Item: Rotor Ankh Characters: Noin, Fee Ability: Quick Base Ingredients: Lota Cake, Moon Stone ------------------------------------------------- Item: Quicksilver Ankh Characters: Felt, Viese, Noin, Gray, Fee, Poe Ability: Guts Base Ingredients: Demon Ring, Dem Ore, Flour, Crystaleavy ------------------------------------------------- Item: Spiteful Stone Characters: None Ability: None Base Ingredients: -From Rotor Ankh- Lota Cake, Cueparts ------------------------------------------------- Item: Viese Charm Characters: Felt Ability: Extra Blow Base Ingredients: Hexi Glass, Cotton Cloth ------------------------------------------------- Item: Sun and Wind Wing Characters: None Ability: None Base Ingredients: Phoenix Quill, Red Crystal ------------------------------------------------- Item: Cueparts Characters: None Ability: None Base Ingredients: Groovecube, Glowing Mana ------------------------------------------------- Item: Reptile Egg Characters: None Ability: None Base Ingredients: Dragon Tongue, Philosophic Ash, Phoenix Quill, Spoiled Meat ------------------------------------------------- Item: Verdure Doublet Characters: None Ability: None Base Ingredients: Triffid, Slaith Crown, Ares Liquid ------------------------------------------------- Item: Ruby Prism Characters: None Ability: None Base Ingredients: Verdure Doublet, Gurgu's Cane, Reptile Egg, Aroma Material ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ^~^ Lithographs ^~^ ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Though they are mentioned in the Walkthrough, you can find many Lithographs throughout the game. You can get a Key Item for Alchemy in the Final Dungeon by reading every Lithograph with a Rainbow Cloth item. These are the locations. Aquitto Spring - This is automatically found through the course of the game. You can't miss it, as it is required to obtain the Poison Mana. ---- Marmel Forest - Straight from the Fairy near the entrance. ---- Great Cave - Eden. Take the first left at the entrance and follow this path to find the Lithograph. ---- Scarlet Temple - Near the Fire Mana Holy Ground, except farther to the left. ---- Great Desert - This is a bit difficult to find, but it is just south of the "Oasis" type area where you can get the Desert Flowers and the Lightning Crystals on the new screen. ---- West Coast Highway - Easy to find, on the way to the North Cave, except you'll take the second left instead of the first. ---- Forest of Ocean Mist - The "Mist" area (the second portion), right at the very beginning. ---- Eden Temple - In the Stone Mana underground area. Once you've opened this area with the Key of Hermes you'll find it in the lower level. ---- Weathervane Hill - Hard to describe the location of this one, as Weathervane hill is quite annoying. ---- South Lake Midgard - On the large central hill, press against the right and you'll find this at the small side area. ---- Dark Moon Tower - Take a right at the first intersection and you'll find a Faustus type NPC in this new area that holds this Lithograph. ---- Crystal Monument - This one is on the lower level near the Yugdore Tree, area, except take a left instead of a right. ---- Sealed Ruins - This one is hard to miss, as you walk right by it to complete the area. ---- Final Dungeon - This one is automatically found, make sure you have read all of the rest of the Lithographs before this one. You obtain the "Best" healing item in the game for reading all of the Lithographs. This item is called the Cure Crystal. ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ ^~^ Conclusion ^~^ ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Thank you for reading my Atelier Iris 2 guide^^ This guide is a work-in-progress, and so certain areas are not complete as of this point. It will continually be updated over time, even if it takes months. I appreciate fan-submitted information, even if I am unable to reply at times. If you wish to use this guide on your site, please Email me at fallenangelcyril [at]aol.com. This work is all my own, and it is much appreciated if you did not claim it without asking. It may take me a few days to reply, but I almost always allow siteds to use my guides unless you have stolen from me before in the past. Version 1.0 - July 10th 2006: Walkthrough complete, as well as three lists done. Submitted. Version 1.1 - July 11th 2006: Basics section complete, added a Lithographs section. Things that need to be done: Finish off the lists, as well as complete Bestiary. Spellcheck/Grammarcheck. Add HP/Stats to boss areas. RIP Airik ~ With all my love Copyright 2006 Stephanie Nutter