###################################################################### #========##========##===##===##========##========##========##=====#### #==####==##==####==##========##==####==##==####==##==########==##==### #========##========##==#==#==##==####==##========##======####==###==## #==####==##==##==####==#==#==##==####==##==##==####==########==##==### #==####==##==###==###==####==##========##==###==###========##=====#### ###################################################################### #########========######========######========######========########### #########==####==######==####==######==####==######==################# #########==############==####==######========######======############# #########==####==######==####==######==##==########==################# #########========######========######==###==#######========########### ###################################################################### ######===###==#####========#####==####==#####==####==#####========#### ######====##==#####==############==##==######==####==#####==########## ######==#==#==#####======#########====#######==####==#####========#### ######==##====#####==############==##==######==####==###########==#### ######==###===#####========#####==####==#####========#####========#### ###################################################################### Why should you use this FAQ? +To beat missions your first time through +To get set ups for S ranking missions +To get all the parts. +To see a checklist of all the parts +To see ALL the parts +Pretty maps (sometime) +How to 100% the remake disc. What isn't in this guide? -Controls -Over view of the game itself -Advanced tactics section -Perfect English, although I only speak it. Armored Core Nexus Table of Contents (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Don't worry, there is sub tables when you get there. -Intro -Walk Through (EVO) -Arena -Enemies (EVO) -Walk Through (REV) -Enemies (REV) -Archive (REV) -Shop/Checklist -Parts -Ending -Credits -Copyright Version history [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####===###==####========####========####========####### ##########==#######====##==#######==#######==####==####==####==####### ##########==#######==#==#==#######==#######========####==####==####### ##########==#######==##====#######==#######==##==######==####==####### #######========####==###===#######==#######==###==#####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intro... This is a walkthrough for both disc. I will tell you how to beat missions, find some parts (I'll try and find all of them...), and give near flawless set-ups for S ranking every REV. mission. Please remember that this is a two disc game, and I will cover the second disc (Revolution) after the first disc. I assume that you are playing this game this way. For Playing Revolution, I highly suggest you have a good supply of Credits. Since you cannot earn money, other than selling hidden parts. If you need to know controls, open that thing called an instruction manual. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##========##===###==# #========#####==#####==########==###########==#####==####==##====##==# #==#==#==#####==#####========##========#####==#####==####==##==#==#==# #==####==#####==###########==########==#####==#####==####==##==##====# #==####==##========##========##========##========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Walk Through (EVO)... (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) (These are in the order the game lists them after you beat the game; the number in the brackets is what order I did the mission, if I put [XX] it means I didn't do this mission my first run though) WARNING! I recently found out that some (or a few) of the missions you can take can't be reached by "Free Missions" This means you can only find them and play them through the regular story mode. If the words is in the dotted line, this isn't truly in the Free Mission list. You'll understand better once you beat the game. -Attack Mirage Search Team ---------------------------------------[01] -Reattack Search Team ------------------------------------[XX] -Protect Mirage Base ---------------------------------------------[02] -Intercept Bombers ---------------------------------------[04] -Eliminate Base Attackers (71000C) -------------------------------[XX] -Eliminate Base Attackers (60000C) -------------------------------[XX] -Missile Performance Test --------------------------------[XX] -Missile Performance Retest --------------------------------------[XX] -Destroy Support Supplies ----------------------------------------[03] -Special Forces Removal ------------------------------------------[05] -Remove Terrorists -----------------------------------------------[06] -Attack Supply Convoy ------------------------------------[XX] -New Bio Weapon Test ---------------------------------------------[07] -Attack MT Transport Convoy ------------------------------[08] -Eliminate Navis Security ----------------------------------------[09] -Capture Filtration Plant ----------------------------------------[12] -Attack Research Facility ----------------------------------------[10] -W-Pod Performance Test ------------------------------------------[13] -W-Pod Performance Retest --------------------------------[XX] -Eliminate VIP ---------------------------------------------------[11] -Nighttime Combat Exercise ---------------------------------------[XX] -Training Exercise VS AC -----------------------------------------[14] -Attack Power Plant ----------------------------------------------[15] -New MT Performance Test -----------------------------------------[16] -New MT Performance Retest -------------------------------[XX] -Remove City Intruders -------------------------------------------[17] -Defend Mirage Transport -----------------------------------------[18] -Destroy Kisaragi Force (103000) ---------------------------------[19] -Destroy Kisaragi Force (98000) ----------------------------------[XX] -Protect Fuel Depot ----------------------------------------------[20] -Living Organism Removal -----------------------------------------[XX] -New ECM Performance Test ----------------------------------------[21] -Attack OAC Expedition -------------------------------------------[22] -Attack Mirage Transports ----------------------------------------[23] -ECM Missile Test ------------------------------------------------[XX] -ECM Missile Retest --------------------------------------[XX] -Hold Tunnel Defense Line ----------------------------------------[XX] -Destroy Armored Monorails ---------------------------------------[24] -Stop Crest Invasion Force ---------------------------------------[25] -Safeguard Escape Route ------------------------------------------[27] -New AC Performance Test -----------------------------------------[XX] -New AC Performance Retest -------------------------------[XX] -Destroy Crest Exclusive AC --------------------------------------[26] -Attack Navis' Mine ----------------------------------------------[28] -Destroy City Defense Force --------------------------------------[29] -Attack Mirage Supply Depot --------------------------------------[30] -Attack Terrorist Base -------------------------------------------[31] -Pursue Navis Remnants -------------------------------------------[32] -Invade Warehouse ------------------------------------------------[33] -Eliminate Reserve Force -----------------------------------------[34] -Destroy Remaining Forces ----------------------------------------[XX] -Destroy Mine Power Systems --------------------------------------[35] -Defend Missile Outpost ------------------------------------------[XX] -Support OAE Invasion --------------------------------------------[36] -Attack Excavation Team ------------------------------------------[XX] -Ambush Crest HQ Force -------------------------------------------[37] -Destroy Kisaragi facility ---------------------------------------[38] -Destroy Resistance Force ----------------------------------------[39] -Clear Out Mirage Forces -----------------------------------------[XX] -Investigate Phenomenon ------------------------------------------[40] -Search For Survivors --------------------------------------------[41] -Eliminate Crest AC ----------------------------------------------[42] -Destroy Massive MT ----------------------------------------------[43] -Prevent Weapon Activation ---------------------------------------[44] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Hi, and welcome to the Armored Core Nexus. First you'll know that there are two discs that come with this game... Evolution and Revolution. Do me a favor, put in the Evolution disc in. Here is how I started off. Mission 1 <--------------------------------------------------------- You start the game with four things of mail (put your cursor to the left of the screen to pop it open, this is new...). Now, you'll notice, if you play around too long, that you can't sell your starting parts... So take the only mission there. Before you start, make sure you put on everything but the altimeter from the cockpit option in the garage. Know look at the mission in the FAQ and come back... You should have picked up the hidden part in the first mission, I hope you did. You should have at LEAST 89000. Buy the CR-WR76B bazooka, since it is too early to make a decent AC build around weapons, at least get a better freaking arm weapon. Mission 2 <-------------------------------------------------------- Select the only other mission on the map, Protect Mirage Base. Mission 3 <--------------------------------------------------------- After this mission, you should have at least 90000 Credits in your wallet. I'm going to go with the Destroy Support Supplies mission. So buy the WR-07M-PIXIE3 machine gun. You'll see why once the mission begins. Arena Fight 1 (VS Birth Bomb, Pilot Ammo) <-------------------------- After you are done killing off supplies, it is time to head to the Arena. But first you need to rebuild a decent AC. Buy these three parts, B01-BIRDIE (Booster), CR-G91 (Gen), and the R03-LINDEN (Rad). You should be able to afford them. So hurry up and pick that fight! (Look at the Arena section of this FAQ for details) Mission 4 <---------------------------------------------------------- Take the mission "Intercept Bombers." You should have enough money to buy the back rockets called the CR-WB69RO as well. Mission 5 <---------------------------------------------------------- Take the mission "Special Forces Removal" I would buy the large rockets, "CR-WB85RPX" Get this weapon even if it means selling your machine gun... well don't, since used parts sell less than others. But you could just keep the little rockets, but it is much easier this way. I would highly recommend you get the hidden part. Mission 6 <---------------------------------------------------------- Now that you have that hidden part, you can sell it. Turing fast is the least of your worries... But you should have got a load of credits from the last mission plus new parts came in! YAY! Now is a good time to test out some new part and combos. As of now, I will not tell you what to buy... but I will still list my set up I used. If you don't have the money to make a set up... use crappier parts, that's all. You should of also got a part from the Arena... sell that as well, no need for decoys this early. I took "Remove Terrorists". Arena Fight 2 (VS Corpse Fool, Pilot Dark Charm) <------------------- Go down to the Arena section... once again. Mission 7 <---------------------------------------------------------- Once you are done with that Arena fight, Crest should open up new parts... go check them out. I took, "New Bio Weapon Test." You should get no less than 80000C. Mission 8 <---------------------------------------------------------- Once down with that, spend your desired amount of credits and head to the mission, "Attack MT Transport Convoy." I'm sure this is a "Sealed Mission." Read the details above the table of {mission} contents. Mission 9 <---------------------------------------------------------- I chose to do the mission "Eliminate Navis Security," for my number 9. After this mission, New Kisaragi Parts should open up for you to purchase at your local AC part retailer. Mission 10 <--------------------------------------------------------- For my tenth mission, I took "Attack Research Facility." Mission 11 <--------------------------------------------------------- I took "Eliminate VIP." I would too, since it is the easiest mission in the game. Mission 12 <--------------------------------------------------------- From this point on, I'm not going to mention any mission (arena is still going to be said though) in this area. As you can see, it's getting bland... So if you are actually following this guide, you can just look for the mission in the contents with the number after words... of course if there is something special to say, I'll still write something. Arena Fight 3 (VS End Bomb, Pilot Ammo) <---------------------------- I took this fight after the first W-Pod Performance Test. Mission 14 <--------------------------------------------------------- Before taking the mission "Training Exercise VS AC," you should think about what kind of AC you like to play with and use the feature "Tuning" to make it better. Tuning is when you press Square on a non- weapon, non-fcs part and make its stats better... the reason I tell you know, is because it costs money and you must have some sort of game plan. By the way, you should get the FINGER (Performance AC part) from this mission. Mission 17 <--------------------------------------------------------- By this mission, you should really understand the concept of tuning parts, it really helps a lot. Arena Fight 4 <------------------------------------------------------ I'm not even going to list this one under the arena section... this match depends on the mission "Capture Filtration Plant." Which ever AC you don't kill is in this fight... In other words, the coward that took off and let his friend die is here. Obviously it would be possible to write a strat for each one, but I think you can handle one of them if you can take out one during the dual fight. Arena Fight 5 (VS Oracle, Pilot Evangel) <--------------------------- I took this fight after "Attack Mirage Transports" Arena Fight 6 (VS Iron L-OW75, Pilot MxS7HGS) <---------------------- I took this fight after "Stop Crest Invasion Force" Arena Fight 7 (VS Bullet Life, Pilot Rim Fire) <--------------------- I took this fight after "Destroy Mine Power Systems" Arena Fight 8 (VS Iron L-OW75, Pilot MxS7HGS) <---------------------- I took this fight after "Ambush Crest HQ Force" [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Mirage Search Team ** Requester: Navis Details: Remove search team Destroy all MTs encountered. Advance: 25000C Upon Success: 37000C Area: East Ruga Canyon Remarks: None Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LH69S Booster ------- CR-B69 FCS ----------- MF01-MUREX Generator ----- CR-G69 Radiator ------ CR-R69 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69M Back Unit L --- CR-WB69RA Arm Unit R ---- CR-WR69R Arm Unit L ---- CR-WL69LB Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ NONE Walkthrough... This is the very first mission, aren't you excited? Well once you start you are going to move forward and meet your targets. It is a basic reverse joint MT. Test out your rifle or missiles on it. If you are using missiles, make sure you are playing peek-a-boo with them, to avoid getting hit too much while you are locking on to it. Now go a little bit farther in the canyon to see three more of these MTs. You can beat the mission right here and now if you choose, or you can try to find the hidden part. If you decide to just beat the mission and do not care about the part, definitely stay far back where you came from and play some hide and seek with the MTs. There is no point going right out to them only to get hit with a bunch of crap. <"Reattack Mirage Search Team" becomes a Sealed mission if and after you fail this.> Hidden Parts... CR-WH98GL (Right Arm Grenade Launcher) If you are getting this part on your first play though (and also you first mission), I suggest to leave just one MT still alive. Also, I hope this isn't your first Armored Core game, as it will test your flying abilities. Any ways, drop everything but your Rifle, to make yourself lighter. From the VERY beginning of the level, you'll find the one of the lowest stepping stones... a long sideways bridge. Boost to it, it will take all you have. Now regain your energy and look west, see the ledge? Well boost to it. Now weave your way all the way to the middle area where you are suppose to kill the last three MTs. Make sure you aren't too far from one of those pipes before you start to jump to one. The part is on the only pipe in that long area, so that's where you want to get to. Make sure you aren't on top of it, so you can pick it up. To pick it up, hit circle. If it isn't your first time through, I think you can mend a way to get your AC up to the pipes without those stepping stones. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Reattack Search Team * Requester: Navis Details: Remove search team Destroy all MTs encountered. Advance: 13000C Upon Success: 38000C Area: SW Ruga Canyon Remarks: None Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LH69S Booster ------- CR-B69 FCS ----------- MF01-MUREX Generator ----- CR-G69 Radiator ------ CR-R69 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69M Back Unit L --- CR-WB69RA Arm Unit R ---- CR-WR69R Arm Unit L ---- CR-WL69LB Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ NONE Walkthrough... To play this mission, fail the first mission. If you fail the first mission, you suck by the way. Any ways, let's just pretend you accidentally walked out of the area. So any ways, you start the mission in a better spot. From this point, aim down by pressing R2. Fire at this Mt. Fire at it until it dies. You have more AP (life) than it, so don't worry. Now do the same to the rest of them, walk backwards if you see a missile coming. (It occurred to me that this mission depends on how bad you suck. If you killed all but one of the MTS, you will only fight one. If you didn't kill any, you will fight them all if I remember correctly.) Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Protect Mirage Base ** Requester: Mirage Details: Protect the base Shoot down all helos, defend the base. Advance: 0C Upon Success: 63000C Area: Mirage Base Remarks: None Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LH69S Booster ------- CR-B69 FCS ----------- MF01-MUREX Generator ----- CR-G69 Radiator ------ CR-R69 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69M Back Unit L --- CR-WB69RA Arm Unit R ---- CR-WR76B Arm Unit L ---- CR-WL69LB Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ NONE Walkthrough... This is the second mission I took. This is a basic type of mission, usually with only three things to remember... you, your enemies, and the stuff your enemy is trying blow up. Only in this mission, you have a four object-crappy partners. Any ways, if you have the bazooka like I told you to use in the set up, then you should have no trouble with this mission. All you have to do now is wait for "helos" to come closer to you to kill. Watch out, don't let them break too much stuff! Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intercept Bombers *** Requester: Mirage Details: Defend the base Shoot down all enemy air units. Advance: 0C Upon Success: 68000C Area: Mirage Base Remarks: None Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LH69S Booster ------- B01-BIRDIE FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R03-LINDEN Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RO Back Unit L --- CR-WB69RA Arm Unit R ---- WR07M-PIXIE3 Arm Unit L ---- CR-WL69LB Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ NONE Walkthrough... Before I get into the actual mission... I do not know if this is really the third mission on the list (Once you beat the game and unlock the "Free Missions" you will know what I mean). But with that aside, this mission clearly is right there for you to take as your fourth. This is the same as the second mission... only with bombers thrown into the mix. See those rockets I made you equip? Well those will be used for the bombers and the machine gun for the helicopters. When the mission starts, test out your rockets. Now I know it is better for a new player to just use the machine gun for the whole mission, but this will give you some practice. After about 4 bombers and helos, the mission will be over. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Base Attackers (71000C) ** Requester: Mirage Details: Defend the base Defeat enemy AC, protect the base. Advance: OC Upon Success: 71000C Area: Mirage Base Remarks: None Set Up... Anything that will kill one weak AC. If you take this mission on your second and up play throughs like my guide suggests, you shouldn't have trouble constructing an AC. Head ---------- H11-QUEEN (0/1/1/1/7) Core ---------- C01-GAEA (0/3/3/4/0) Arms ---------- CR-A92XS (0/10/0/0/0) Legs ---------- LF04-LIZARD (0/7/0/0/3) Booster ------- B05-GULL (0/0/10) FCS ----------- CR-F75D Generator ----- FUDOH (0/10/0) Radiator ------ RAGORA (1/5/4) Inside -------- NONE Extension ----- NONE Back Unit R --- WB15L-GERYON2 Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O79L+ O03-CODON O04-GOLGI CR-O86R+ MARISHI Walkthrough... There really isn't any thing to say... just kill the freaking AC! Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Base Attackers (60000C) * Requester: Mirage Details: Defend the base Shoot down all enemy air units. Advance: 0C Upon Success: 60000C Area: Mirage Base Remarks: None Set Up... Any thing with large rocket and a sniper rifle. Long FCS too. But just for the sake of posting a design again, here is what I used. Head ---------- H11-QUEEN (0/1/1/1/7) Core ---------- C01-GAEA (0/3/3/4/0) Arms ---------- CR-A92XS (0/10/0/0/0) Legs ---------- LF04-LIZARD (0/7/0/0/3) Booster ------- B05-GULL (0/0/10) FCS ----------- CR-F75D Generator ----- FUDOH (0/10/0) Radiator ------ RAGORA (1/5/4) Inside -------- NONE Extension ----- NONE Back Unit R --- WB15L-GERYON2 Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O79L+ O03-CODON O04-GOLGI CR-O86R+ MARISHI Walkthrough... This mission consists of you fighting of Helos and Bombers. There are only a few of them, and you also have an AC helping you. If you don't know how to take down Helos and Bombers, just refer to the enemy section... but as you know, I didn't take this mission my first time through and it is easy. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Missile Performance Test * Requester: Kisaragi Details: Collect date Evade missiles until data is collected. Advance: 0C Upon Success: 80000C (?) Area: Training Facility Remarks: Training Facility Set Up... Head ---------- CR-H84E2 Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- I07D-MEDUSA2 Extension ----- SUIGETSU Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WR11RS-GARUM Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ CR-O71EC KISSYOH O03-CODON CR-O86R+ MARISHI Walkthrough... All you have to do is dodge missiles. This seems easy and it is. The more you dodge, the more you earn. If you need help dodging in this mission, just dash one way, then dash the opposite way right before the missile is about to hit you. This will cause it to completely miss. The reason I have you with a Sniper Rifle is so you can track where the missile turrets are... Hidden Parts... JITEN (Left Arm Shield) Do well in this mission. This isn't hard with the AC I gave you, just take advantage of your decoys and extensions you have. Remember, this is a Sealed mission, so if you miss this part on a play though, you are forcing yourself to play though the game at least one more complete time than needed. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Missile Performance Retest * Requester: Kisaragi Details: Collect date Evade missiles until data is collected. Advance: 0C Upon Success: 80000C Area: Training Facility Remarks: Evade a sufficient number of missiles so accurate data can be acquired. The more you avoid, the better your reward. We'll cover all your costs. Set Up... Head ---------- CR-H84E2 Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- I07D-MEDUSA2 Extension ----- SUIGETSU Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WR11RS-GARUM Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ CR-O71EC KISSYOH O03-CODON CR-O86R+ MARISHI Walkthrough... This is the same as the other mission. Only this will appear (I'm *pretty* sure) once you fail the first Missile Test Mission. Any ways, the same thing happens in it... only you don't have a chance at getting a hidden part. Refer to the over mission for a few tips. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Support Supplies ** Requester: OAE Details: Destroy containers Take out as many as possible. Advance: 27200 Upon Success: 28400 Area: OAE Warehouse Remarks: Destroying a sufficient number of containers will entitle you to additional rewards Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LH69S Booster ------- CR-B69 FCS ----------- MF01-MUREX Generator ----- CR-G69 Radiator ------ CR-R69 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69M Back Unit L --- CR-WB69RA Arm Unit R ---- WR07M-PIXIE3 Arm Unit L ---- CR-WL69LB Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ NONE Walkthrough... This is another easy mission, but it can be frustrating if you take it the wrong way. The basic idea of this mission is to destroy those boxes either on shelves or laying around... sure it's easy, but there are a lot of enemies in that tiny room with you. Your first order of business is to destroy all the gun turrets. Don't even think twice, hell stand on top of a shelf if you want, just kill them. Now you want to take out those little crappy MTs. This is very important so you do not keep locking on to them while you are aiming for the boxes. Once all the enemies are destroyed, try your hardest to blow up all the boxes, if you get enough and when you get them all, you will get two different messages. If you want a cheap way to destroy on the boxes, go to the sides of the large shelves... you can take out a whole level out, which is usually 3-4 baoxes. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Special Forces Removal **** Requester: Navis Details: Locate special forces Destroy all units attacking the city. Advance: 64000C Upon Success: 122000C Area: Bayload City Remarks: None Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LH69S Booster ------- B01-BIRDIE FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R03-LINDEN Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- CR-WB69RA Arm Unit R ---- WR07M-PIXIE3 Arm Unit L ---- CR-WL69LB Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ NONE Walkthrough... This is a sweet mission... First start off with your (large) rockets. You'll note that you can't really keep a lock on during this mission. Since you don't have enough money to deck out your AC with a new head, FCS, and ECM tuning, don't worry about it... rockets have to lock on any ways, that's you rtemporary solution. Kill one of the MTs. If you decide to get the Hidden Part (Which you WILL), drop all but the one weapon you want to use (Machine Gun, Laser Blade, or the Freaking large rockets). Once you follow the Hidden part thingy down below and get the part, start back on the MTs. Now you must kill 1 more MT... By the way, the ECMs are being caused by the MTs. When you kill one, the ECM level will go down a little. Hidden Parts... CODON (Optional Part) First, I kill one MT, and then I head for this part. To get it, you must turn to the Northwest (please make use of your compass). If you look at the corner, you will see doors... well one door in this corner has a white (unlocked) light on it. To see this door, you should be on a building. It helps to know that there is no ledge, so you must dangle for a while. It also helps to know that the corners are not at the edge of the city, yet you can easily see them from one of the tallest buildings. To see it, you must almost look strait up. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Remove Terrorists *** Requester: Crest Details: Remove occupiers Destroy all units inside the factory. Advance: 24000C Upon Success: 114000C Area: Crest MT Factory Remarks: None Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R03-LINDEN Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- CR-WB69RA Arm Unit R ---- WR07M-PIXIE3 Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This is the sixth mission I took. This is your first extended mission... it isn't that big, but bigger than most levels in this game. Go in the first door... you'll see why I had you equip that blade the second you use it on the first MT. Kill it, but use your blade for faster results. Keep following the hall way till you reach a room with enemies in it. (You can tell by looking at your radar) Any ways, turn in facing left of the door and shoot and boost around while strafing. This is an important thing so you do not turn to liquid ****. So kill all these MTs, it would be wise to use your machine gun on ALL of the Pods. You can use your blade when the room is getting aired out... but don't use it every time... or else you will get carried away and forget that enemies actually do damage in this game... (Keep in mind not to boost too much... you can over heat... well I did jump into this mission forgetting that I didn't have good cooling, but then decided to leave it in to see this aspect into the game.) Once you are done with this room, head out the door at the end of the opposite wall. Stand in front of this door for a bit if you are scared, one MT should kill another, any ways, open it and kill the one left. Go strait though it. Now you are in an empty room. Enter it and turn right and open that door. Fall down the elevator and prepare to fight some more MTs. After you kill them, you only have one more room to clear out, so find the door on the west wall. If you are more than half, you can probably go in and kill all of these, but if you aren't or just want a better reward, stay behind the wall and aim through the door to kill as many MTs as possible before going in... this way you aren't getting hit from ten different things at once. Congrats, once this room is empty, you won the mission. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Supply Convoy ** Requester: OAE Details: Destroy transports Do not let transports bypass the region. Advance: 30300C Upon Success: 34500C Area: Abax Plain Region 09 Remarks: None Set Up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R03-LINDEN Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- CR-WB69RA Arm Unit R ---- WR07M-PIXIE3 Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This mission is short and sweet. Do not worry about the trucks shooting missiles at you, kill the transports. If the other trucks are hurting you, just kill them... you can pretty much walk faster than them... so gauge your time. This mission isn't hard. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~New Bio Weapon Test * Requester: Kisaragi Details: Collect Data Destroy all the bio weapons in the lab. Advance: 60000C Upon Success: 20000C Area: Bioengineering Lab Remarks: A bio Sensor is recommended to aid in target acquisition. We will cover all ammunition expenses and AC repair costs. Set Up... Head ---------- H02-WASP2 Core ---------- C01-GAEA Arms ---------- A07-LEMUR Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R02-HAZEL2 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- CR-WB69RA Arm Unit R ---- CR-WR76B Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This is an easy (Seventh) test mission... by reading the Remarks section, you have two important things... These are bio-organic creatures, which means, normally, they do not produce enough electrical crap to lock on to, that's why you need a bio sensor. Another part... DO AS CRAPPY AS YOU WANT! They pay for you! If you want, you can just sitting at a wall with your EO's out and a bazooka pointed toward those they don't kill. But watch out, they do massive damage to you once they die, so it may be a good idea to just jump every so often. All you have to kill is what is in the room at the time you start, when the mission starts, you should immediately jump and boost (fly) over a few and get to a safe stop. Make sure to look down and kill a few. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack MT Transport Convoy *** Requester: Mirage Details: Attack convoy Destroy all MTs in the convoy. Advance: 15000C Upon Success: 78000C Area: Lectus Plain Area 04 Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- C01-GAEA Arms ---------- A07-LEMUR Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R02-HAZEL2 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB91MB Back Unit L --- NONE Arm Unit R ---- CR-WR76B Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This is a simple destroy mission for your eighth mission choice. First start by killing the two MTs that are closest to you. Now fall into one of the huge pits. No it is time to learn a new tactic (well, new if you just started on NEXUS). Any ways, arm your Burst Missiles and start locking on to those three MTs. If you aren't close enough to the one side, you should also take out the MT on the top of one of the cliffs. Any ways, for the majority of this mission, you should be unharmed. This tactic may be referred to as being a *****, wuss, *****, or coward. You don't need it, but when you do, this is what you do :P Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Navis Security **** Requester: OAE Details: Remove security units Destroy all sniper MTs along the route. Advance: 35400C Upon Success: 109000C Area: Ruga Tunnel Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- C01-GAEA Arms ---------- A07-LEMUR Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F750 Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WR73RS Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This is the ninth mission I took. By the ninth mission, it might be hard to build this AC. If you don't have enough money, just sell your arms or something. Any ways, in this mission, you will learn how to Sniper. True in the future, you will want at least one more support weapon and a stronger sniper rifle, but this will due in this mission. Your goal is to kill all the Sniper MTs, you will see what they look like in the cut scene. You DO NOT have to touch a single pod MT, just so you know. The first MT is right across the bridge to the right (or diagonal) from the start. Shout it with you rifle until you see "Destroy" light up in orange letters on the right lower side of your screen. The next MT is under the same bridge as the first one, it is best to just fly across the bridge... wait till you energy 'heals,' then go on the lower part. Now you can easily shoot him. Once he is dead, just move strait. Now once you are outside that tunnel, you can kill the next two MTs. They are across on the other bridge... one higher and one lower. Kill them however order you want, just make sure you make use of the cover that tunnel provides you. Now just get on top of the bridge you are under and kill the last remaining MT. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Capture Filtration Plant ******** Requester: Mirage Details: Remove defense units Destroy all defense units in the plant. Advance: 72000C Upon Success: 144000C Area: Filtration Plant Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- CR-WB91MB Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WL88HNR Hanger Unit R - NONE Hanger Unit L - CR-WL88LB3 Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This is your first hard mission. But it can be easier if you know what to do. The first part of the mission is just a cake walk... or fly. First open the door, aim up and kill the two gun turrets. Once you are done doing that, pan the whole room for more. There are two on each ledge, on ALL of them. Since you are using a strong machine gun and accurate arms, you don't need to pump a whole lot of lead into these laser shooting squares. Once you are done killing the eight guns, fly upwards to the top and kill the two roving MTs. This should scare you, especially if you didn't come prepared or you just plain suck. Any ways, this is the part of the level that is hard. You have a few choices... and you kind of have to make them as they come to you. Ok, first you are going to go outside where those two AC's dropped. Go outside, here is what you do, you can wait or scout. If you wait... you want one AC to come down the hole, if two come down, you are pretty much screwed unless you go back into the hallway. If one is there, peg him with rocket and your machine gun. If one comes in the hallway, use rockets until you want, then you should drop them to use your blade. Also drop your missiles, since they are useless now. If you scout... you can do two things. If one AC gets stuck in the hole... he's your target... hide from the other AC and use your burst missiles on it. If none get stuck, use your machine gun and rockets to kill one of them. Trust me, this is hard if this is your first AC game. If you fear you might die before this match even begins, use the first strat in which you hide in the hall way. P.S. The music in this level kicks ass. (If my AC sucks, or you just don't like it, emphasize on one tactic. Remember, you only have to kill one of them, that's why it is important to cut one off from the other... or you can just not take this mission.) Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Research Facility **** Requester: Kisaragi Details: Destroy equipment Destroy all research cultivation tanks. Advance: 38000C Upon Success: 62000C Area: Cultivation Plant Remarks: A bio sensor is recommended to aid in target acquisition. Set Up... Head ---------- H02-WASP2 Core ---------- C01-GAEA Arms ---------- A07-LEMUR Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RO Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This is mission ten (that I took). Keep in mind you do not need the Back Unit Rockets in this mission if you plan on using your blade a lot. Again, you will learn a new point in this mission. It is called dodging while out turning an enemy. First you take a weapon that can pour on damage (like this machine gun), then rush up to him. Once you are close enough, just start strafing to a certain side (either way, as long as you do not cross in front of him), while boost hopping. Once you are behind him, make use of your Laser Blade. He shouldn't take long, and if you can't get this strategy working, just use your machine gun and Exceed Orbits. So now make your way down the elevator, turn right or left, it doesn't matter. Once you are in a door, you will see some of those little kamikaze bugs... take the ones in the hallway out. Now once you are inside the biggest room (the one that should have the word "target" floating around a few places), take out your rockets and destroy them. There are four of them, they look like sideways pipes. If you would rather take your time, you can just kill them all, but you don't need to. Now once you leave either side, just keep going strait until you reach the other side in the opposite direction. Once these four are destroyed, the mission is over. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~W-Pod Performance Test * Requester: USE Details: Collect data Destroy all autonomous weapon pods. Advance: 60000C Upon Success: 20000C Area: Training Facility Remarks: We well cover all ammunition expenses and AC repair costs. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... This is an easy ****ing mission. All you have to do is kill all the weak little MT pods. Use what ever weapons you want. After you clear the room for the first time, take note of where they come out... the east wall. They will then come from the above vent and the lower vent. Once you get this down, you can just stand on a floating platform or on the ground. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~W-Pod Performance Retest * Requester: USE Details: Collect data Destroy all autonomous weapon pods. Advance: 60000C (?) Upon Success: 20000C (?) Area: Training Facility Remarks: We well cover all ammunition expenses and AC repair costs. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... As if you needed help with either of these missions, look to the previous mission for some tips... Again, this is identical to the regular test. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate VIP * Requester: Mirage Details: Destroy VIP's helo Shoot down the helo, prevent its escape. Advance: 20000C Upon Success: 72000C Area: Lectus Plain Area 04 Remarks: Night vision capabilities is recommended for this mission. Set Up... Head ---------- H02-WASP2 Core ---------- C01-GAEA Arms ---------- A07-LEMUR Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RO Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Walkthrough... Shoot the helicopter. If you can't beat this mission under 10 seconds on your first try, you should reconsider living. You don't even need to change your set up. You should be able to beat the mission before your contact is done talking. Hidden Parts... CR-WR88RS3 (Right Arm Sniper Rifle) I'm not sure of the exact requirements, but I do know this, I got this part on my second play though. Corporation points might have something to do with it, but I'm not sure. One thing I know, you must beat this easy mission. Upon recent discovery, I found doing the mission "Attack Supply Convoy" will enable you to get the part. This mission is "Sealed" and involves you destroying transports... sort like the reverse side of "Safeguard Escape Route." [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Nighttime Combat Exercise * Requester: Terrorist Details: Combat exercise Destroy all MTs deployed. Advance: 0C Upon Success: 80000C Area: Training Facility Remarks: Since the exercise will be carried out under nighttime conditions, night vision capability is recommended. Set Up... Use ANYTHING that isn't a missile with a head with Night vision... But this is what I used :P Head ---------- H11-QUEEN (0/1/1/1/7) Core ---------- C01-GAEA (0/3/3/4/0) Arms ---------- CR-A92XS (0/10/0/0/0) Legs ---------- LF04-LIZARD (0/7/0/0/3) Booster ------- B05-GULL (0/0/10) FCS ----------- CR-F75D Generator ----- FUDOH (0/10/0) Radiator ------ RAGORA (1/5/4) Inside -------- NONE Extension ----- NONE Back Unit R --- WB15L-GERYON2 Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O79L+ O03-CODON O04-GOLGI CR-O86R+ MARISHI Walkthrough... If you are going through this FAQ the right way, this mission should be on your second or up time through... this means you should have had a taste of the mission "Remove City Intruders" This is about the same thing, only you are in a Training Facility. All you have to do is kill four reverse joint MTs. This isn't hard and this mission shouldn't take you long at all to complete, even if you don't have night vision. Watch out for the MT on the upper level. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Training Exercise VS AC ******** Requester: Crest Details: Training exercise Engage AC, help with data collection. Advance: 98000C Upon Success: 128000C Area: Training Facility Remarks: We well cover all ammunition expenses and AC repair costs. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LF88A Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS O04-GOLGI MARISHI Walkthrough... Now, this mission isn't too hard if you know how to kill a (slow) turning AC, but just incase, he is a little thing you can do. Notice the Set up? It only has 10 shots to it. You need only FOUR hits to kill him, not bad, right? Don't forget, I took in consideration that you do not lose any money in this mission, so as long as you kill him, you will be OK. You shouldn't care about if you almost die or not... Any ways, if this strat doesn't work for you, try Tank legs, they can FLY with back cannons, making it easier. If you have a hard time hitting him, buy a wide and shallow FCS. For the actual fight, Genobee has two grenade launchers, a rifle, and a strong blade (and a Hanger Grenade Rifle unit :D). If you engage him at mid range, all you have to worry about is his grenades. Try to hit him when ever he lands, and you do not have to be perfect with your aiming as the large gun on your back travels at a decent speed and has a wide laser that is hard to avoid at the last second. I made this AC out of some starting part so I wouldn't waste money buying a bunch of high defense parts just to sell back for a lower price. By the way, you are a guinea pig in this mission. Hidden Parts... WH03M-FINGER (Right arm machine gun) To get this part, all you have to do is beat this mission fast. It is very simple with the set up above. If you are having trouble with getting this part with that set up, or any other set up using that huge dual back weapon, you need help. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Power Plant *** Requester: Terrorist Details: Destroy equipment Destroy all electrical transfer pipes. Advance: 20000C Upon Success: 80000C Area: Corona Power Plant Remarks: Generators in the plant create a lot of signal interference. Make sure your AC has good ECM countering performance. Set Up... Head ---------- CR-H73E Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F750 Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RA Back Unit L --- CR-WB69RA Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS MARISHI Walkthrough... With this set up, this mission is too easy. If you want to save money and not buy any parts, this mission will consist of you just fly by everything... If you CAN complete the mission, by all means, use all ready obtained parts to save a buck. Any ways, this mission as a lot of ECM crap, this is why I had you by a FCS, two RADARS, and a new head. Head out the first door, before you fall down, snipe on the wall turrets. This may take a while since you aim will get screwed up every so often. Then fall down when you kill enough Turrets. There should be an MT or two chilling down here... the funny part, they get effected by the ECMs too. Any ways, kill it and move forward. Half through this hallway, look to your right to find a hidden door. Weave you way though this hallway, killing all the wall guns and MTs, but do it slowly so only one MT or gun can hit you at a time. AT the end of this hall way is a door, go in it and kill the lone wall turret, then use a single bullet to blow up each of the four transfer pipes. Head out of this room and go back to where you started. Take a right from that hidden door and go north. This next hallway as nothing in it, but once you get to the end, you will be in a similar situation as when you opened the first door of the level. Kill all the MTs you desire and move into the room. Once into this room, you must go to the left wall this time to find that secret door. Now this hallway is identical to the one you went in to destroy the first four transfer pipes... do the same in this hallway to end the mission. (Upon recent discovery, destroying those little piston like things in the two main hall ways will lower the over all ECM level. You can tell if it works as you number in the top right corner will lower.) Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~New MT Performance Test ** Requester: Crest Details: Collect data Destroy all new model MTs deployed. Advance: 60000C Upon Success: 20000C Area: Training Facility Remarks: We well cover all ammunition expenses and AC repair costs. Set Up... Head ---------- CR-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F750 Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS MARISHI Walkthrough... This is an easy mission. All you have to do is kill the 3 MTS. If you need help actually fighting them, just check the enemy section. Otherwise you shouldn't have a problem beating just 3 of the... also consider it is another free paid mission. Just use both of your arm weapons together to beat them quicker. Hidden Parts... CR-WH69H (Left Arm Handgun) Build a high defense Tank AC for this mission, then chill up on the upper platform all the way backed against a wall. Survive for about three minutes... Hell, leave it running and do a chore or use the bathroom... Well, come back, and if you aren't dead yet, hop down and let them kill you. Once you die, your contact will tell you that the data was good, and you'll get this part for dieing... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~New MT Performance Retest ** Requester: Crest Details: Collect data Destroy all new model MTs deployed. Advance: 60000C (?) Upon Success: 20000C (?) Area: Training Facility Remarks: We well cover all ammunition expenses and AC repair costs. Set Up... Head ---------- CR-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F750 Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS MARISHI Walkthrough... As with all Retest missions, this offers just free money. Refer to the previous mission for info. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Remove City Intruders ** Requester: Navis Details: Remove intruders Destroy all units in the invasion force. Advance: 34000C Upon Success: 68000C Area: Bayload City Remarks: The city is blacked out. Night vision capabilities recommend. Set Up... Head ---------- CR-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F750 Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ MARISHI Walkthrough... This mission is extremely easy, but I think it is fun! The mission is set in the same city where you first met Genobee, but only with no lights. All there is to do is to clean out the MTs. They are the standard reverse joint types. All you have to do is watch out for missiles from any open areas... to lessen the missiles coming at you, take out MTs one by one with the cover of a building. I left on the longer range FCS for a reason. If you see an MT on a roof, just shoot at it... chances are it can't dodge while being on the roof. If you see an MT on the ground, try to get to it with a building in a way. This isn't a hard mission. Try it with no Night vision if you want a tad bit more of a challenge. There are about ten MTs, just so you know. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Mirage Transport **** Requester: Mirage Details: Defend transport Protect the transport from attack. Advance: 22000C Upon Success: 102000C Area: MT Transport Plane Remarks: Destruction of the cargo will reduce your reward. Don't hit the hatch release controls. Set Up... Head ---------- CR-H73E Tuned: 0/0/0/0/10 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F750 Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RA Back Unit L --- CR-WB69RA Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ MARISHI Walkthrough... If you plan to get the part, go for it right now! Refer to the bottom... Any ways, all you have to do in this mission is stay put and there is a good reason to do so. After MTs come out, the ground will start to fall. [][][][][][][][][][][][] []=XX=================[] []=XX=================[] []====================[] [] [] [] [] [] [] []====================[] []====================[] []====================[] [] [] [] [] [] [] []====================[] []====================[] []=======Start========[] [][][][][][][][][][][][] The blank areas are the ones that open up, don't fall for obvious reasons. Now about the enemies, they are those little annoying W-PODs, this mission would have been easier, but there is a lot of ECM crap in this plane. All you can really do is sit at a wall and shoot, it's not that roomy either. If you have trouble hitting them, use an EO or a bigger shell weapon (like rocket or a bazooka). If you are dieing, by all means use a tank. You don't need either of them, but just in case... I don't want you changing your set up for each and every mission, it saves money in the long run. As for the cargo, don't worry about it, just do not destroy it on purpose. Every time I beat the mission, they destroy all the MTs hanging up in the plane... Hidden Parts... HOHSHI (Inside Part) Dash to the left corner at the beginning of the Mission. Destroy the crate to reveal the hidden part. I'm pretty sure you lose a few bucks in the process. See the "X" in the map? That's where it is. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Kisaragi Force (103000) * Requester: Navis Details: Destroy invading force Destroy all helos guarding the boats Advance: 31000C Upon Success: 72000C Area: Koilos Lake Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LN85 Booster ------- NONE FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ MARISHI Walkthrough... Notice the new legs I had you snap on? Well this is a valuable lesson: Hovering legs hover! If you still do not get what I mean, you can float on the water without falling into it. First note that you ONLY have to kill the Helis. With this in mind, ignore the gun turrets... in fact, right in the begging of the mission head to the Northwest and fact where the boats are. Once you are on the water, aim at and upward angle to lock on to the Helicopters. Once they close in, just move back a little and shoot till they explode. They don't take a lot to kill and you shouldn't really get hit all that much. By the way, From needs to stop recycling things... they used these boats back in Armored Core 2: Another Age... Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Kisaragi Force (98000) * Requester: Navis Details: Destroy invading force Destroy all helos guarding the boats Advance: 0C Upon Success: 98000C Area: Koilos Lake Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LN85 Booster ------- NONE FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ MARISHI Walkthrough... To get this mission in the first place, just FAIL the mission above it... they have the same name... I would like to kill the person you came up with this idea. This mission is nearly identical to the other one, only for two things. The two boats are missing... but this does nothing if you hide behind the platform. Two helos start behind you... so you will have to actually turn around! If you need help on this, just look at the mission before it... Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Protect Fuel Depot ** Requester: Crest Details: Protect the facility Destroy all enemies, protect fuel tanks. Advance: 45000C Upon Success: 68000C Area: Crest Fuel Depot Remarks: Destruction of fuel tanks will reduce your reward. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B02-VULTURE FCS ----------- CR-F750 Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WR25DL-SKULL2 Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O04-GOLGI O05-HISTON MARISHI Walkthrough... At the mission's start, head forward and kill all the MTs. Now ignore the MTs behind the Sheds for a second since they aren't as bad as a threat as the ones that spawn near the fuel tanks are. So here is how you should do it... Kill the MTs that start in front of you. Now keep turning left (past east) and you will pass MTs next to big Tanks, ignore them for now as well. You will then see a couple MTs next to smaller fuel tanks, these are the ones you must kill as soon as possible. After they are out of the way, turn to the ones you past turning east, there should be three of them. After they are done, kill the ones that spawn next to the sheds, as they are farthest away from the tanks and least of the threat. Remember, when using the Laser rifle, keep your lock-on locked on the target for a few moments so your shot will actually lead them. This is also important so you do not hit any tanks from missing an MT. Hidden Parts... LN01-SEAL (Hover Legs) To get this part, you must beat the mission the way it is intended. You can not let any fuel tanks explode. This may be hard, but just refer to the mission walkthrough for help. This may take a few tries to get down. CR-LF71 (Four-Type Legs) Beat this mission with Crest in mind... If you have a lot of Crest Corp. points, you will most likely get this part. This may be another part you might have to play through the game again to get... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Living Organism Removal *** Requester: Mirage Details: Remove organisms Destroy all bio weapon in the plant. Advance: 0C Upon Success: 117000C Area: Filtration Plant Remarks: A bio sensor is recommended to aid in target acquisition. Set Up... Head ---------- H10-CICADA2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ FURUNA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... This isn't a hard mission at all, and even easier once you get the groove for it. First off, you are in a little room, get right on the border of it so the bugs have a little bit harder time reaching you. Once you are on the border, constantly circle around the room. If you do this while you kill them, you should never get touched. As you play this mission, they will continue to drop from little holes on the wall, if one lands on you, boost quickly, but don't bunny hop. I didn't take this mission my first time through because it is extremely boring to me. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~New ECM Performance Test * Requester: Mirage Details: Collect data Destroy all MT units deployed. Advance: 60000C Upon Success: 20000C Area: Training Facility Remarks: We're testing a new ECM model, make sure you AC has good ECM countering performance. We'll cover all ammunition expenses and AC repair costs. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF-MUREX Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- NONE Arm Unit R ---- NONE Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ MARISHI Walkthrough... There are two parts to this mission. In the first part, you have to kill a single MT that you've faced too many times before. Just go up to it, blade it, or shoot a rocket at it. Then three more come up with ECM makers on... so take out your rockets and just fire at them. See, I can make a half assed set up AC for this mission because you get full money no matter how crap you do :D. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack OAC Expedition * Requester: Navis Details: Destroy OAE's forces Destroy the monorail, prevent its escape. Advance: 18000C Upon Success: 78000C Area: Ruga Tunnel Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B04-BIRDIE2 FCS ----------- MF-MUREX Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- NONE Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ MARISHI Walkthrough... Look at the other bridge... Aim under the Bridge... Shot one rocket at the train... Hidden Parts... CR-WR81RS2 (Right Arm Sniper Rifle) This AC part is harder to get than beating the mission itself... First start by turning right to the South, NOW QUICKLY OVERBOOST! Do NOT over heat or worse, charge. Do not use your regular boosters either, as that will make you really fry. Now once you are through that tunnel, fly on top of the OTHER bridge. This shouldn't be hard with a light AC (You are using the AC I have listed above, right?). You should kill the MT/Cars shooting missiles at you, they will make getting down to kill the Monorail a living hell. Any ways, the hidden part is in the right tunnel. Quickly pick it up and turn around. Now fly underneath the bridge you are standing on to hit the Monorail. It will only take one freaking hit to kill it, so don't worry if it is about to leave. Remember, don't start trying to fly down until you feel you are safe from missile. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Mirage Transports **** Requester: Navis Details: Intercept transports Shoot down the transport planes. Advance: 25000C Upon Success: 0C Area: Bayload City Rooftop Remarks: Your reward will be based on the number of transports destroyed. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LH89F Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- E07AM-MORAY Back Unit R --- CR-WB85RPX Back Unit L --- CR-WB85RPX Arm Unit R ---- NONE Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ MARISHI Walkthrough... Ok, you can complete this mission and still let a lot of planes just fly by you. But if you want to take this mission seriously and want the hidden part, just kill them all. Those Large Rockets kill them in one hit each, so make sure you aim well. Your sniper rifle can kill them in 4 hits each. So here is what you do. First off, equip your extensions by pressing in one of the Analog sticks (the one that doesn't make you over boost.) This will let you intercept some of the missiles without worrying about getting killed for most of the mission. Now keep in mind that your rockets do not go as far as your Sniper Rifle, they go almost about half the range. When you see a plane to the far left or right, use your Sniper rifle. If you see them to the front, use your rockets. If you get over whelmed, used rockets. Don't worry about your AP (only dodge if you are about to die), it is more important that you kill the transports, remember that. Hidden Parts... MF04-COWRY (FCS) To get this part, simply kill all the transports. This isn't as hard as it looks, you just need enough ammo. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~ECM Missile Test ** Requester: Kisaragi Details: Collect data Evade missiles until data is collected. Advance: 0C Upon Success: 80000C Area: Training Facility Remarks: Evade a sufficient number of missiles so accurate data can be acquired. The more you avoid, the better your reward. We'll cover all your costs. Set Up... Head ---------- CR-H84E2 (Or a high VS ECM head) Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- I07D-MEDUSA2 Extension ----- SUIGETSU Back Unit R --- NONE (or a good VS ECM Radar) Back Unit L --- NONE (Ditto) Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ CR-O71EC KISSYOH O03-CODON CR-O86R+ MARISHI Walkthrough... To be quiet honest with you, this mission would have had a better strategy than the last one if there was any incentive to do good. There are no parts to obtain and you will most likely get a decent bonus if you stay alive. But here are some tips. Since more than two missiles fire at a time (I think 6...) you MUST lead them on. But here is the hard part, you usually don't have a RADAR, so you must be turning at all times to see when they are coming. There are two other things you can do. Use a higher ECM counter head with dual Radar for the same function. This will make you radar have less snow (static). Also, once you get hit or just plain don't give a damn, hide close to a wall and leave the room. You will get hit by very few Missiles... you might even want to just make a tank and do this right from the start. Hidden Parts... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~ECM Missile Retest ** Requester: Kisaragi Details: Collect data Evade missiles until data is collected. Advance: 0C Upon Success: 80000C (?) Area: Training Facility Remarks: Evade a sufficient number of missiles so accurate data can be acquired. The more you avoid, the better your reward. We'll cover all your costs. Set Up... Head ---------- CR-H84E2 Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- I07D-MEDUSA2 Extension ----- SUIGETSU Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WR11RS-GARUM Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ CR-O71EC KISSYOH O03-CODON CR-O86R+ MARISHI Walkthrough... This is the same thing as the last mission, use it if you want extra money and refer to the mission above this one if you have any questions. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hold Tunnel Defense Line ****** Requester: Navis Details: Destroy invaders Defeat all targets, hold the defense line. Advance: OC Upon Success: 110000C Area: Utility Tunnel Remarks: Night vision capability is recommended for this mission. Set Up... Head ---------- CR-H95EE Core ---------- C05-SELENA Arms ---------- CR-A94FL Legs ---------- LN01-SEAL Booster ------- NONE FCS ----------- CR-F69 Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- YASYA Back Unit L --- YASYA Arm Unit R ---- CR-WR76B Arm Unit L ---- CR-WL95B Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O79L+ CR-O86R+ MARISHI Walkthrough... This can be a hard mission. Before you start, you may like this mission better or worse with night vision of not... I choose to use it. Yes, I know the design is over weight, but it doesn't matter, you don't need to move fast. The idea of this level is to NOT level ANYTHING pass you. Thankfully you are in a long tunnel, unthankfully you are up against a couple dozen of wall/ceiling MTs. If you decide to move forward, use an orbit. If you are moving forward (enough where you orbit will do nothing), pop out your exceed orbits. Once they go out, retreat while using your bazooka and put some more back orbits out to kill off a few. That is about it. Watch out, and never aim up or down, they can move pretty fast... and they don't even look like they do! Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Armored Monorails ****** Requester: OAE Details: Remove defense units Destroy all armored monorails. Advance: 45800C Upon Success: 142500C Area: Ruga Tunnel Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LRJ76 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ MARISHI Walkthrough... Start the mission by turning to the left and boosting to the other bridge's underbelly. Make sure as you fly to it, you are below the area where the MTs and Tanks can see you from above. Any ways, turn to face the first two armored monorails. Watch out though, these are pretty strong enemies. They can launch grenades from a good distance. So use both of your Sniper rifles to kill them both, it might take a few shots. Now hurry and move forward, you should notice you are being pegged from the sides from MTs. Now once you are in the tunnel, stay in it, and do not move out. There will be two MTs and two more monorails at the end of this bridge. Now jump up and down while trying to kill the MT, it will usually aim for where you are leading (it will shoot at the ground if it shoots while you are falling), it this happens, it will kill itself by blowing up part of the ground. Remember, you only need to kill the Monorails, so when aiming for them, they are the targets that do not move! Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Stop Crest Invasion Force ******** Requester: Mirage Details: Defend HQ buildings Defeat all MTs, protect the base. Advance: 62000C Upon Success: 150000C Area: Mirage Base Remarks: None Set Up... Head ---------- H11-QUEEN Core ---------- C05-SELENA Arms ---------- A09-LEMUR2 Legs ---------- CR-LH81AP Booster ------- B05-GULL FCS ----------- MF-MUREX Generator ----- CR-G84P Radiator ------ FURUNA Inside -------- NONE Extension ----- CR-EB2552 Back Unit R --- WB18M-CENTAUR Back Unit L --- WB18M-CENTAUR Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC O03-CODON MARISHI Walkthrough... First off, if you can't live with high booster heat, Tune some of your Frame parts for Cooling. Any ways, this is a longer mission where you have to kill a bunch of those heavily armed MTs you fought in those test missions. Try not to use your Machine gun too much. For the Mts, you need to rely on your Sniper rifle, Exceed orbits, and your Back Missiles as much as possible. Now your missiles will let you kill those MTs from Behind things, so use this to your advantage, but DO NOT hide behind a Defend target... your will be just asking for trouble. Now if your missiles don't kill one in one launch, use one or two Sniper rifle rounds, it will usually take them out. If an MT is close to you, use your EO's once and a few Sniper rifle rounds. Now once all the MTs are clear, drop your Back Missiles, they will only weight you down. Now an AC will come down. Use your EO's, Machine gun, and Sniper rifle together to take her out. It appears she isn't at full health, so she isn't that hard. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Safeguard Escape Route ** Requester: Navis Details: Defend escaping convoy Prevent destruction of escaping convoy. Advance: 42000C Upon Success: 48000C Area: Bayload City Suburb Remarks: Your reward will be based on the number of vehicles that escape destruction. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON MARISHI Walkthrough... This mission is way too easy for where it is placed in the game. All you have to do is kill five Mts. Don't worry if they destroy a lot of cars, just make sure they do not kill too many. There are many better set ups for this mission, but why waste time and money building one... Just make sure you note the two Sniper MTs that are at both far ends of the map. Hidden Parts... RAIJIN (Left Arm Laser Blade) This part is hidden inside of a Truck. One of the Yellow transport trucks that has been curbed off to the side has it. Destroy the truck and pick up the part. It is on the left side of the highway. Just make sure you kill a couple of MTs before you start looking for it, it is very small. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~New AC Performance Test ** Requester: Kisragi Details: Collect data Defeat the new model AC Advance: OC Upon Success: 80000C Area: Training Facility Remarks: We will cover all ammunition expenses and AC repair costs. Set Up... Head ---------- H09-SPIDER Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F69 Generator ----- CR-G84P Radiator ------ RAGORA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH03M-FINGER Arm Unit L ---- NICHIRIN Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O79L+ O03-CODON MARISHI Walkthrough... This is the first mission you can see this enemy in, so you better do good. I wanted you to use this set up because this is how you need to kill them... FAST. The longer you are in a fight with these guys, the more you will lose AP. Now this mission is easy... but what if you had to fight more than just one... Any ways, the strategy is simple, just pop up your machine gun exceed orbit and run him down with your flame thrower and finger. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~New AC Performance Retest ** Requester: Kisragi Details: Collect data Defeat the new model AC Advance: OC Upon Success: 80000C (?) Area: Training Facility Remarks: We will cover all ammunition expenses and AC repair costs. Set Up... Walkthrough... This is the same as the last mission, try it your own way... there is no point for me to copy and paste the same design again. If you so happen to die, suck, or simply do not like close range, look at the enemy section for some tips... Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Crest Exclusive AC **** Requester: Mirage Details: Destroy AC target Defeat AC with company exclusive contract. Advance: 100000C Upon Success: 160000C Area: Bayload City Rooftop Remarks: None Set Up... Head ---------- H03-BEETLE Core ---------- C05-SELENA Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ FURUNA Inside -------- NONE Extension ----- CR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES O04-GOLGI O05-HISTON O06-PHAGE MARISHI Walkthrough... This is just a one on one fight. You should equip what ever you want, but if you want the part, killing her fast is the only thing you should be worried about. Just poop up your exceed orbits and shoot her about 4 times. It's funny how you can kill her before she's done talking smack. Hidden Parts... WB31B-PEGASUS (Back Boosters) This part, is nearly impossible to get on your second and up times through out the game, so you BETTER get it now. Just kill this AC fast, use this set up. If you know how to hit square and pop up your EO's, you pretty much won. I know time isn't the only quota, because I could kill her in under 10 seconds on other play throughs... The hidden curriculum must rely in corp points... Mirage/32% Crest/16% Kisaragi/8% Navis/24%, That is what I had. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Navis' Mine ***** Requester: Mirage Details: Remove defense forces Destroy all targets in the operation area. Advance: 82000C Upon Success: 148000C Area: Borbos Mine Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- JIKYOH Back Unit R --- CR-WB91MB Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O75LA CR-O79L+ O03-CODON MARISHI Walkthrough... This mission is broken up into two parts. The first part is you cleaning up these Pod MTs. Use your Sniper rifle and Machine gun to kill them. Keep in mind that I have a wide + shallow FCS on, so you must get closer to these to lock onto them You shouldn't have any trouble killing these pods. Once they are all dead, an AC comes out. Now he will usually head right into that pit and have a hard time getting out. This is when you should activate you extensions and peg him with burst missiles. If and when he does come out, or if you run out of burst missiles, just use both or your arm weapons to kill him, he's not that hard. If he does come out, get back, he uses DUAL fingers, that's 6 machine gun bullets at once. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy City Defense Force *** Requester: Kisaragi Details: Remove defense forces Destroy all targets in the operation area. Advance: 32000C Upon Success: 82000C Area: Utility Tunnel Remarks: Use night vision capability to steer clear of mines deployed in the operation area. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LRJ76 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... This mission is about you killing 4 gun turrets. With this set up, you will not see any of them shoot a grenade at you. You are in a tunnel, there are mines everywhere. You should FLY ALL THE TIME. From the start, kill the first Gun Turret. Now the next three are very close together. The reason I had you equip two sniper rifles is so you can kill them faster. So fly forward until you get a lock on, then fly a little farther. Land, and if you are lucky, you will not touch a mine. Now just Snipe the rest of the targets. Hidden Parts... IWATO (Extension Shields) To get this part, you must have a LOW Mirage point and complete the mission with a lot of earned credits. If you need help getting here without taking Mirage missions, you can't, but you can fail them so they do not count. If you followed my walkthrough's order of missions, you should not get this part... Sorry. You can always try it on your second try. The reason they low Mirage point is because they have more than enough missions. Try getting Mirage's point under 30. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Mirage Supply Depot ** Requester: Crest Details: Secure supply depot Destroy all MT units stationed at the base. Advance: 4600OC Upon Success: 87000C Area: Mirage Supply Depot Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- CR-WB69RA Arm Unit R ---- NONE Arm Unit L ---- CR-WH79M2 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON MARISHI Walkthrough... As you can tell, this mission has a lot of ECM crap. Your first and foremost plan is to go to where the MTs are being lifted off the beds. Plant a rocket in each of them to blow them up prematurely. There are six beds all together, 2 closer to you and 4 at the father corner. After they are out of the way, there are just two MTs. This mission shouldn't take you another try. By the way, Those reverse joint MTs are causing the ECM. I find it easier just to kill the bigger MTs first any ways. (Upon recent discovery, you may fight the AC Red Fox in this mission. I didn't even realize he was attacking me until I got smacked with a Large Missile. If you so happen to fight, you will must likely die with the set I handed out. If you want to kill him, use two decent dual hand weapons and get close to him. Out turn him; he has a VERY tiny lock box. If you stay far away, make sure you can dodge really good.) Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Terrorist Base *** Requester: Kisaragi Details: Mop up remaining units Destroy all targets stationed in the area. Advance: 28000C Upon Success: 111100C Area: NE Aurus Canyon Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- CR-WB69RA Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON MARISHI Walkthrough... This mission is easy, they even start you in a good spot! Any ways, kill all the pod MTs that start right next to you. This may take some time due to mad amounts of ECM crap. Now make your way to the ledge and pick off all the Sniper MTs. Now you can just stay up here for the rest of the mopping up, or just hop down there and use your Rockets, you decide, it's not a hard mission. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Pursue Navis Remnants ** Requester: Mirage Details: Mop up force remnants Destroy all units stationed in the area. Advance: 33000C Upon Success: 95000C Area: East Ruga Canyon Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON MARISHI Walkthrough... This mission takes place in the same area as the first mission... and it would have been a tad bit harder, BUT YOU CAN FALL IN THE CANYON! Any ways, all you have to do is take out W-Pods and Sniper MTs. If you get too flustered, hop in the canyon to take a breather, but you shouldn't need to. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Invade Warehouse ** Requester: Mirage Details: Mop up force remnants Destroy all forces inside the warehouse. Advance: 36000C Upon Success: AC Pasrts Area: Subsurface Warehouse Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- C05-SELENA Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON MARISHI Walkthrough... Another easy mission, only this is an indoor mission. The first room is almost like that one mission when you have to destroy all the boxes... only there are more of those roving MTs. Just walk through the room using your Exceed Orbits and a few machine gun rounds to kill them all. Now head in the next hallway, boost right in a blade the MT. Now in the final room, aim up high and destroy the two guns, now fall down after that with your Exceed Orbits out and destroy the trio of MTs in any way you want. This is a short indoor mission... easy like I said. Hidden Parts... A04-BABOON (Arms) This part is the reward for this mission, or "Upon Success" [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Reserve Force ** Requester: Mirage Details: Mop up force remnants Destroy all tanks stationed in the area. Advance: 29000C Upon Success: 98000C Area: Desert Region 04 Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- C05-SELENA Arms ---------- CR-A92XS Legs ---------- LF02-GAVIAL Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- WB08PL-SKYLLA Back Unit L --- NONE Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS O03-CODON O04-GOLGI MARISHI Walkthrough... This mission is short and sweet. All you have to do is find a tank, hit it once, then repeat until you kill ten of them. You probably will take a lot of damage in the process, but you won't be wasting money on Ammo. Use the Dunes to your advantage so you don't get pegged too much. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Remaining Forces ** Requester: Mirage Details: Mop up force remnants Destroy all tanks stationed in the area. Advance: OC Upon Success: 132000C Area: Desert Region 03 Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LF07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ RAGORA Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB91MB Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- CR-W88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS O03-CODON MARISHI Walkthrough... Right from the beginning of the mission, equip your missiles. Now once you do, just keep on launching them (vertically) over that large dune. You rarely need more than one missile to kill a tank. When aiming, look to one side, them once you launch, aim to the opposite. This way you won't attack the same tank twice wasting time and ammo. Keep killing them until you do see anything anymore. Around this time the desert should be getting darker, don't get **** scared when the screen tunes green :D Now head to the Northwest corner of the map and kill three very far away Helos. Once you do this, the mission is over. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Mine Power Systems *** Requester: Mirage Details: Destroy mine equipment Destroy all systems in the time allotted. Advance: 32000C Upon Success: 118000C Area: Borbos Mine Remarks: Night vision capability is recommended for this mission. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B05-GULL FCS ----------- MF01-MUREX Generator ----- FUDOH Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RO Back Unit L --- NONE Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC O03-CODON MARISHI Walkthrough... Like my set up? Good. Start off by boosting right down the middle and hanging a right (West). Open this door and fly down the elevator. Now right at the bottom of the second elevator there is a door, once you open it, look to the bottom right. Should it with you rocket FROM THE DOOR WAY. Do not go out too far from the door or else you will get pumped by a laser cannon. Any ways, after you are done destroying the Generator, center your screen and blow up that vent cover. Plop your ass through it and continue along the shaft. Once you get to the next vent cover, you'll be in another room with a target in it. If you haven't, find the secret part in this room. Now with that aside, destroy the last generator. Once you are done with that, hop into the vent that is on the south wall you came from and closest to the generator. Now just go out this vent and you beat the mission! You might have to shoot off a vent cover. If you noticed, I didn't mention killing a single enemy. I don't even know what kind of enemy hit me with a laser cannon... but it did. Hidden Parts... CR-H95EE (Head) In the second room with a "Target", you can see a raised platform with a box on it. You can see and fall onto this box from the vent you are coming from. You might want to be quick on getting this part as you will be under a lot of fire. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Missile Outpost ******** Requester: Mirage Details: Defend outpost Repel attacks, prevent outpost's destruction. Advance: 0C Upon Success: 251000C Area: Filtration Plant Remarks: Destruction of defense targets will reduce your reward. Set Up... Head ---------- H09-SPIDER Core ---------- CR-C98E2 Arms ---------- WA03-TAURUS Legs ---------- LR04-GAZELLE (Tune for Max Weight) Booster ------- B04-BIRDIE2 FCS ----------- CR-F82D2 Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- CR-E92RM3 Back Unit R --- WB19M-HYDRA2 Back Unit L --- KINNARA Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O75LA CR-O79L+ O03-CODON CR-O86R+ MARISHI Walkthrough... This is a mission where half way through you will say, OH ****! Lucky for you, I made a cheap as AC. Any ways, in the first part of the mission you fight a solitary AC, one of those prototype ones. Well use any weapon you want. I choose to use the multi missiles. Four of them should kill him, or five if you miss badly. Now after that one is dead, THREE more will drop at the Southeast corner. Now it's time to crack open the extensions and go to town with them. Use the Micro Missiles with a peek a boo tactic (as in jumping over a storage shed) or use it when they are about mid to long distance moving side to side. Use your Multi Missiles when they get caught on something, like a fuel tank or wall. Use your arm missiles (with relations) when you are airborne at about mid range. Make sure they are IN the wide open. Use your EO if you decide to run out of ammo. I like to have fun with this missile with different set ups, but this set up will get the job done. Remember to ALWAYS keep your distance, or you will be raped by damage and heat alike. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Support OAE Invasion ****** Requester: OAE Details: Remove base defenses Defeat all MTs protecting the base. Advance: 86200C Upon Success: 152400C Area: Mirage Base Remarks: Destruction of armored support vehicles will reduce your reward. Set Up... Head ---------- CR-H95EE Core ---------- C01-GAEA Arms ---------- CR-A92XS Legs ---------- LH02-LYNX2 Booster ------- B04-BIRDIE2 FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... Three things about this mission. -Do not worry about your friends, let them die, who cares. -If you want the secret part, get it in the beginning of the level. -You MUST rely on all your weapons, including your EO. If you can't stand popping it up once in a while, then maybe you should take an AC with more ammo. (A machine gun with 800-1000 rounds will work, but it will take you longer to kill with, thus more damage to you) This is a long mission where you have to kill a lot of enemies. There are two parts to this mission. The first part is nothing, just a few slow MTs. There might be some ECM crap blocking your lock ons, so use your Rockets. If you went for the secret part, chances are you will kill two of these that are in the way and the rest will die from your support friends. Now the next part is the tough one. All you will fight are VERY fast MTs that will glide and use a strong laser rifle. Here are some tips... -Waste the rest of your rockets on the MTs that newly come. If you can't hit them, that's OK, they will kill them in one hit, so every hit counts. -Drop your rockets when they are empty. -When you see a MT, Pop out your extensions, and shot sniper rifle round, and about 5-6 machine gun bullets. If most of these hit, you have killed an MT using little ammo. -Dodging is important, that's why killing an MT fast is important. -Remember, they use a powerful laser cannon, so change directions as SOON as you hear one being shot. -If an MT is gliding or flying, don't bother trying to hit it, kill the ones on the ground first to avoid wasting ammo. -Keep moving, bunny hop to avoid using too much energy. Hidden Parts... E05MG-ROE2 (Extension Ammo) Go to the north west corner of the level, you should see three sheds. Destroy the last one (closest to the edge of the level) and destroy it. Pick up your part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Excavation Team *** Requester: Terrorist Details: Remove escort units Destroy all excavation team escort units. Advance: 0C Upon Success: 130000C Area: NE Aurus Canyon Remarks: We'll increase your reward depending on the number of helicopters you destroy. Set Up... Head ---------- CR-H95EE Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- CR-E84RM2 Back Unit R --- KINNARA Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... Ok, here is what you do. First, you start almost under a few helos. Go spastic on them with your dual sniper rifles. Now once that AC gets in range, use your missiles with your extensions to quickly kill it. Now focus you attention back on the helos. Mop up the rest of them. Once you are done killing them, you have one last AC on the top of the mountain across the valley (or pit, I'm not ballsy enough to fall down it). You can either drop both of your missile parts and snipe it, or use the missiles up a little closer and finish it off with just a few Sniper rifle rounds. Sniper 100% is better, as it is safer and saves you some cabbage on repair and ammo costs... it only takes long. Once that AC is dead, you beat the mission. Upon farther research, do not fall in that hole! Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ambush Crest HQ Force ********** Requester: Crest Details: Eliminate AC targets Defeat ACs dispatched from Crest HQ. Advance: 82000C Upon Success: AC Parts Area: Lectus Plain Area 04 Remarks: None Set Up... Head ---------- CR-H95EE Core ---------- C01-GAEA Arms ---------- CR-A92XS Legs ---------- LF04-LIZARD Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- WB15L-GERYON2 Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O04-GOLGI O05-HISTON MARISHI Walkthrough... Let me spoil this mission for you, IT IS NOT EASY. Unless you came prepared. See those parts up there? TUNING THEM WILL MAKE THIS MISSION A LOT EASIER! This mission has a dual AC fight, then a one-on-one AC fight. He is how you start it. The first two AC's will fall down from their planes. The first Ac that comes down the hill should be the one with back boosters and a Mini Karasawa (purple spread from the laser rifle). When he comes down, Use your Machine gun, Rifle, and Exceed Orbits. He should die faster than you think. You will usually see him shooting LONG before he can hit you, don't be scared, the weapon only LOOKS like it hurts. When fighting him, ignore your contact, get in close and out turn him like crazy. He doesn't know how to boost or shoot that good either. Take some time to regain some energy. The second AC should still be up top fiddling with himself. He uses a Sniper Rifle and a Pulse cannon in which he must kneel. Now for him, you should fly up where he is. If you see him using his rifle, use the same stuff on him that you did for the first AC, only farther away. You should dodge your best. If you see him kneel, pull out your Laser Cannon and peg him with it since he will not be able to move. Make sure you are on the ground to use it however. The third AC will then come shortly after you kill the second. You will automatically be placed were you first began. Now pull out your laser cannon and walk back a little bit. You MUST stay at long range when fighting her. DO NOT BOOST! You only need to walk away from her. Don't bother popping up your extensions, just use your Sniper Rifle and Laser Cannon. You will kill her before she even comes next to you. In the event you run out of ammo for your Laser Cannon, or she gets close, drop it, this will speed up your energy refresh rate a lot better. If she does this, stay very far away and use you Sniper rifle. Hidden Parts... CR-A88FG (Arms) You receive these for doing the mission, simple. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Kisaragi facility *** Requester: Mirage Details: Remove defense force Destroy the AC guarding the facility. Advance: 20000C Upon Success: 174000C Area: Koilos Lake Remarks: None Set Up... Head ---------- H02-WASP2 Core ---------- C01-GAEA Arms ---------- A05-LANGUR Legs ---------- CR-LN85 Booster ------- NONE FCS ----------- MF05-LIMPET Generator ----- FUDOH Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH03-FINGER Arm Unit L ---- CR-WH79M2 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... This mission is broken into two parts. First off, you are fighting an AC. Take note on which side he starts on. Fall into the water and fight him. You don't need to boost that much, but try to keep him in your lock box. Use your left arm Machine gun all the time and your Finger when you are close. Once he is dead, which doesn't take long, hide under the middle pillar under the platform your opponent started on. Face south. You will see what I mean. Mirage is trying to bomb the base AND you... those backstabbers! Any ways, you can go and get something to eat while you wait here. As long as the first wave doesn't touch you, you are safe. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Resistance Force * Requester: Crest Details: Prevent AC theft Stop transports, destroy the AC unit. Advance: 45000C Upon Success: 122000C Area: SW Ruga Canyon Remarks: Your reward will be reduced according to the number of transports that escape. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ FURUNA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... See the rock you start on? Well from there, you should see transports coming. Shoot them as the come, there are only four. I'm about to do this mission with my eyes closed. Almost did it, the last plane flew out of my lock box. Hidden Parts... NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Clear Out Mirage Forces *** Requester: Raven's Ark Details: Wreak havoc on the facility and defenders. Advance: 0C Upon Success: 65000C Area: Filtration Plant Remarks: Destroy a sufficient amount of enemy forces and equipment to earn increased rewards. Set Up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... I don't think I need to tell you how to complete this mission... all you have to do is kill things. First off, kill off all those little gun turrets that launch grenades at you. That will make the mission a lot less frustrating. Once they are done with, use your large rockets to destroy a few missile turrets. This will up your reward. Now back up will come. They are just those annoying purple flying MTs again... only they just fly back and forth. Use you Sniper Rifle to take them out. Once you kill enough of them, your transport will come and you pass the mission. Hidden Parts... KUJAKU (Generator) This is probably the real reason you want to destroy a lot of crap. I believe you need to kill... All the Grenade Turrets 4 Missile Turrets (The four in the middle will do just fine) 7-8 Flying MT (Just keep killing them, don't worry about ammo, just fire!) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Investigate Phenomenon *** (*****) Requester: Mirage Details: Investigate phenomenon Search for source of electrical discharge. Advance: 40000C Upon Success: 128000C Area: Desert Area 05 Remarks: Signal interference relating to the discharge is expected, make sure your AC has good ECM countering performance. Set Up... Head ---------- CR-H95EE Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- CR-LH89F Booster ------- B04-BIRDIE2 FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WH79M2 Hanger Unit R - NONE Hanger Unit L - CR-WL88LB3 Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC O03-CODON MARISHI Walkthrough... This is an odd mission... It is random (I'm pretty sure it is) There are two outcomes. Either you have an AC in the mission to fight, or you don't, this walkthrough would be if you see him. If you don't, the mission is easier. Your first order of business is to take out those huge generators. You WILL not be able to lock on to crap with them standing. Any ways, use your Rockets to take out the Generators. Once you do that, turn all your attention to the AC. Fight him away from were you destroyed the generators. If you don't, you'll have a few Tanks to deal with. Once you riddle him with your dual machine guns, turn your attention to the Tanks. If you run out of ammo, drop your left arm weapon for that Blade. By the way, upon recent research, you fight about two tanks when the AC is there. While you fight many more if it isn't. Hidden Parts... LN04-WALRUS2 (Hover Legs) You need to kill the AC. This is hard because he shows up at random... It is rumored that you also might need a high Navis point, but I don't see why. If you are having trouble making the AC appear, just keep choosing it in free missions, so you do not waste time saving and loading. The part isn't that important your first time around Try getting you Navis point to about 20. (Upon recent discovery, if you would take this mission during the actually story mode (IE: Not free) you may see the mission advance 70000 and the reward "Parts." If you do, you will definitely be getting the AC in the mission. This is only purely speculation) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Search For Survivors * Requester: Mirage Details: Explore the mine Search for signs of survivors. Advance: 48000C Upon Success: 125000C Area: Borbos Mine Remarks: Night vision capability is recommended for this mission. Set Up... (You might need to tune the Rad for weight, I'm note sure) Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B05-GULL FCS ----------- MF01-MUREX Generator ----- FUDOH Radiator ------ FURUNA Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RO Back Unit L --- NONE Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC O03-CODON MARISHI Walkthrough... This is a freaking easy and VERY boring mission, but I guess it has some plot to it... as if this game had a big one in the first place... You should remember this mission from the past... Any ways, you have to start by going east. Blow up the vent and start from there. Follow the vent the whole way through. Now once you are peaking out of that vent, go to the vent on the North wall. Follow this one the same way. Now fall into the next room. Once you are in it, look for the are that looks like a cave and go in it. Now follow this to the end. Once you are done with this vent, BEFORE you enter the room, blow up the dead MTs with your rockets. Now boost forward... you should see a movie... See these MTs? Ignore them, they keep coming and blow up once they crash into you. Now follow into the next room until your contact tells you about there not being anything here. Now all you have to do is get back to the beginning of the level. Over boost through that one room where they first came out, look at your ROE bar to tell when there are no enemies on the screen. The room where you will be exiting from a cave will have them in it too. Remember, go to the east wall. Now your final room with these is the first big room you were in... South wall. Now just exit the level. Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Crest AC ****** Requester: Crest Details: Remove estranged Raven Defeat the AC targeted for elimination. Advance: 120000C Upon Success: 240000C Area: Bayload City Remarks: Set Up... NONE! Walkthrough... Kill Genobee. If you did it in the training mission, you can do it again. If you really want help, just use the same set up for him or your last arena fight with Iron-L... which both consist of that giant dual laser cannon... Hidden Parts... CR-WA91MSM (Weapon Arms) Kill him really fast, to ensure this, DO use this set up... Head ---------- H03-BEETLE Core ---------- C05-SELENA Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ FURUNA Inside -------- NONE Extension ----- CR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES O04-GOLGI O05-HISTON O06-PHAGE MARISHI If you kill him fast enough, he shouldn't be alive when he is muttering his bull**** about bull****. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Massive MT **** Requester: Navis Details: Remove MT threat Destroy the massive MT unit. Advance: 120000C Upon Success: 80000C Area: Navis MT Storehouse Remarks: None Set Up... Head ---------- CR-H95EE (0/0/0/0/10) Core ---------- CR-C84O/UL (0/3/3/4/0) Arms ---------- CR-A92XS (0/4/3/3/0) Legs ---------- LF02-GAVIAL (0/0/0/9/1) Booster ------- B04-BIRDIE2 (0/10/0) FCS ----------- CR-F75D Generator ----- CR-G84P (0/0/10) Radiator ------ CR-R92 (1/0/9) Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS O04-GOLGI O05-HISTON O06-PHAGE MARISHI Walkthrough... You don't need to Tune everything the way I have it, but Tuning the Head is a good idea and you will be over weight if you don't put 10% in max leg weight. First off, DO NOT worry about destroy its power sources. They are the four little yellow things... they will only make him through out more accurate missiles more often. This mission if broken into three sections. You start in "Area 1" In Area 1, destroy the two wall mounted turrets. Kill them as fast as possible since the ECM might screw with you (but not as bad if you tuned for ECM). Now wait till the door opens up to Area 2. While you are waiting, destroy all the wall turrets before you can fit through to conserve time. Now hop into Area 2. Area 3 is the next area, and this is where the immobile MT is. Wait on the side of the door. Once you can see a square open up, destroy the last guns on the wall in area Area 3. Now, still facing the MT or the big explosions it is making on the door, head back to Area 1. Head ALL THE WAY back, while you are doing so, get a few Sniper rifle shots off... it can't hurt. Now all you have to do is dodge him and peg him with your Giant Back weapon. DO NOT BOOST! Just walk side to side. It should take about six shots to kill him. Do not die in this mission... unless you want to see a movie. Hidden Parts... NONE [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prevent Weapon Activation ****************************************** Requester: Kisaragi Details: Destroy equipment Destroy all weapon activation controls. Advance: 260000C Upon Success: OC Area: Old Weapon Facility Remarks: None Set Up... (8000 AP WOOT!) Head ---------- H09-SPIDER (1/5/0/4/0) Core ---------- CR-C84O/UL (0/3/0/7/0) Arms ---------- A09-LEMUR2 (0/3/0/7/0) Legs ---------- LH02-LYNX2 (0/0/0/0/10) Booster ------- B05-GULL (0/1/9) FCS ----------- CR-F75D Generator ----- FUDOH (0/10/0) Radiator ------ FURUNA (10/0/0) Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69RO Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI Walkthrough... I hope the Stars make you scared. OK, equip your rockets while you take the elevator down. Keep boosting forward until you see a target. Shoot it with one rocket. But only hit the bottom part, as that's all you need to destroy. Now move forward until you reach another similar room. Destroy this generator as well. Now once you do this, turn around and you will see a hatch open up. Now fly out of this hall way and destroy the two generators. They are located on the top of the two you just destroyed... only on the outside. While you are doing this, you will be getting pegged with guns from all angles. IGNORE them. After you destroy both of them, head back to the hallway's hatch. Now keep going strait until you see another target. Destroy it. Now go forward and out another hatch and destroy the final generator. Drop your rockets now. Quickly fly back into the hatch if you are scared. Oh wait... what's this? If you didn't recognize who this is suppose to be by the Red design or the pointy shoulder arms... maybe you might understand once you hear: Destroy... Destroy... Destroy... No? Well it does say Nine-ball in text box... Ok, he is BEYOND THE HARDEST FREAKING BOSS IN ANY ARMORED CORE! That's not saying much since they are all easy and half of them are a form of Nine or another. Any ways, here are things to do and NOT do. +Get on the lower level +Stay away +Fire at him... ALL THE TIME +Take advantage when he is still +Dodge... and do it damn good -DO NOT FOR ANY REASON GET UNDERNEATH HIM -DO NOT FOR ANY REASON GET HIT BY HIS PURPLE PLASMA CANNON (A lot) -DO NOT FOR ANY REASON CHARGE (At all) With that being said, you have a little preface of how ****'D up you can get. Any ways, here are his/its attacks... Pulse Rifle: What Nine Ball would be complete with out it? Well to make matters worse it is a dual one. He will NEVER stop using it even at any range. Out of all his attacks, you will love to get hit by this! Try to dodge it, it will help if you only do it consistently. If you charge or stand still, expect to die, quick. Plasma Cannon: A new addition to his array of weapons. Dodge this at all costs. It is damaging, and will contribute to you going over heat. If you are under him or he's just at a weird angle, you will get smacked by it. Your best way to avoid this is to always look at him and never go under him. If you see this coming at you with other Pulse rifle rounds, dodge this one first! Vertical Missiles: You actually want him to use this as much as possible. One is because he will most likely be far away, and most of them will roof out from that hallway in the middle of the freaking battle ground. These missiles aren't that strong, but he does use about 8-10 a launch. Grenade Launcher: You do not want him to use this attack. You will know this is coming once he stops above you. Even worse; right over you, where you can't even see him or them coming. These will pretty much rape your AC. If you stay away from him and actually keep him busy while you shoot him dead, you may never see this attack. Now while you are fighting him, don't bother going up top, but lock on to him while he is so you can get a cheap shoot once he comes down. Use all the time he spends above you with that hallway in the way recharging your energy. One thing to look out for is when he spazzes. He will generally stay in one spot flying up and down, almost like he's hopping in mid air. While he is doing this, you can expect a lot of pulse rounds and plasma. This is also the time when he is open for attack. Once he is dead, you will be in a new area. You'll see why I gave this mission a bunch of difficulty stars... you are going to be in a (epic) battle you can't win... I'm also not going to tell you how to "defeat" them either. Hidden Parts... WH04HL-KRSW (Left arm Karasawa) After the credits role, save your game. Load it back up and you should get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####===###==####========####### #######==####==####==####==####==##########====##==####==####==####### #######========####========####======######==#==#==####========####### #######==####==####==##==######==##########==##====####==####==####### #######==####==####==###==#####========####==###===####==####==####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] The arena is a place were you can fight in to get money, and most importantly, parts. This is been in AC1PP to today (excluding AC2aa) and is a one on one fight to the... death, sort of. Although I am giving you really easy ways to kill these Acs, I would rather you experiment with different weapons. Here are some tips for overall fighting in the arena. -Don't be afraid to get close and out turn your enemy -If you use top strat too much, don't be afraid to run and dodge -Heat weapons are only effective in the arena, but are more dealy in this game -There is no use cost in the arena, so use all those costly parts -Sadly, you can't pick where you want to fight -Again, stars mean difficulty -If one of my set ups don't work, make one up! -If you destroy an AC in a mission, he or she gets taken out -Once an AC gets taken out, a new one will join Remember, once you beat the game, the free Arena opens up. You do not need to play in it at all. While the Regular Arena is only mandatory in a few cases. Note, I'm only going to list the Arena Battles I took in completing the game, so there will be VERY few. The Regular Arena is set up like a mission, you pick the mission and it says Arena... get it? If you want all the parts from the arena, you need to do good in missions and fight in the arena more. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Arena... -Arena Birth Bomb -Arena Dark Charm -Arena End Bomb -Arena Oracle -Arena Iron L-OW75 -Arena Bullet Life -Arena Iron L-OW75 (2) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Birth Bomb * Client: Ravens' Ark Stakes: 10100C Pilot: Ammo AC: Birth Bomb Rank: 29 Record: 3:8 Analysis... Middleweight AC design equipped with multiple rocket launchers. The pilot's manual targeting skills leave something to be desired. Set up... Head ---------- CR-H69S Core ---------- CR-C69U Arms ---------- CR-A69S Legs ---------- CR-LH69S Booster ------- B01-BIRDIE FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R03-LINDEN Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB69M Back Unit L --- CR-WB69RA Arm Unit R ---- WR07M-PIXIE3 Arm Unit L ---- CR-WL69LB Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ NONE Fight... Chances are if you started reading this FAQ from scratch, and this is your first AC game, then this is probably your first Arena match. Well one thing you should know, in every AC game, they usually have a couple of guys next to the lower rank with really crappy weapon layouts... well he is no more special than them. All he uses are rockets, in case you didn't know yet, they do not lock on. Which means he will only shot where you were (assuming you weren't standing still like a freaking dumb ass). You can win this entire match just from side stepping at mid range while shooting. You do not even need to boost! But if you want to test your self, try to kill him fast... hell, use your blade a little bit, and don't forget to tap the X button while you do it (for a blade wave). [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Dark Charm ** Client: Ravens' Ark Stakes: 29400C Pilot: Corpse Fool AC: Dark Charm Rank: 25 Record: 6:10 Analysis... Lightweight two-leg AC design built to emphasize mobility and speed. Pilot utilizes electronic countermeasurements to defeat lock-ons and minimize damage. Set up... Head ---------- CR-H69S Core ---------- C01-GAEA Arms ---------- A07-LEMUR Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ R02-HAZEL2 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- CR-WB69RA Arm Unit R ---- CR-WR76B Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES Since this is an FAQ and I don't want redundant strategies, you are going to try something new. This guy is easy, but you should try this out. With that set up up there, you will try a (slower) version of a stun lock. First get a little closer to him and pop up your Exceed Orbits... to do this, press in one of those analog sticks (I forget which one... so it both of them). When you do this, two independent firing pods with float above you. This will open up free attacking without have to worry, since you can use your arm or any other weapon at the same time. Now, if you hit him with your bazooka, he will get stunned a little bit, this will allow you to peg him with some energy from your EO core. Now by the time you are close to him, you might have to turn them off due to an energy shortage. But this is ok, if you keep stunning him, you can hit him with that powerful blade. If you do all of this right, you will get hit a couple of times, but nothing compared to how much you do to him. By the way, your Eos will recharge once you put them back down for a while. As for the AC you are fighting, he basically only has a Sniper Rifle, which is crappy by itself and an ECM maker. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena End Bomb ** Client: Ravens' Ark Stakes: 57600CC Pilot: Ammo AC: End Bomb Rank: 24 Record: 7:16 Analysis... Middleweight AC design that stresses the pilot's preference for rocket- based weapons. As the pilot's skills improve, this design should show promise. Set up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF01-MUREX Generator ----- CR-G91 Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WL88LB3 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-069SS MARISHI He is the same as the first guy. Same pilot at least, but a different AC. He still uses rockets, I'm sure if you got this far, you can put something together to kill him, but if you use my design, you should practice dodging, since you are going to need it in the next mission. If you are using the machine gun, then you will need to dodge a lot since the fight will take a while. (P.S. I was lazy and just did a copy and paste job with that design... but if you use it, try to kill him with JUST the machine gun, this will teach you how to actually make ammo count... this will help you gain S ranks in the revolution disc as well.) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Oracle *** Client: Ravens' Ark Stakes: 143400C Pilot: Evangel AC: Oracle Rank: 19 Record: 11:17 Analysis... Middleweight fuselage design incorporating a good balance of practical weaponry. The unit's pilot is highly skilled and an excellent combatant. Set up... Head ---------- H02-WASP2 Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- I07D-MEDUSA2 Extension ----- E07AM-MORAY Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- Arm Unit L ---- Hanger Unit R - Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-069SS CR-O79L+ MARISHI Here is the game plan. Every time you see a missile launch, hit triangle then square. This should be an impulse for future matches. Well incase you don't know what I'm talking about, this will pop out a missile decoy. Every missile that comes out of your opponent will it aim for this instead. Once it is hit, you need to deploy another one. You can wait at one side of the room until you see missiles, since he will waste them first. Now as for you attacking him, you need a weapon that does continuous damage, such as a Machine gun or strong Rifle. I choose to use dual CR- WH79M2's... the 160 shot machine guns. Don't be afraid to try and out turn him. By the way, this is the AC in the intro video... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Iron L-OW75 ********** Client: Ravens' Ark Stakes: 283200C Pilot: MxS7HGS AC: Iron L-OW75 Rank: 3 Record: 23:26 Analysis... A heavyweight tank-leg design incorporating a variety of high firepower weapons. The pilot is an adept tactician and a fearsome adversary. Set up... Head ---------- H03-BEETLE Core ---------- C05-SELENA Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ FURUNA Inside -------- NONE Extension ----- CR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES O04-GOLGI O05-HISTON O06-PHAGE MARISHI This is without a doubt one of the hardest AC's in this game. Too bad I rigged together a VERY cheap way to kill him. Just keep shooting your Back weapon at him. That's all you have to do. You will see that both of your will dodge nothing, but your weapon is stronger than all of his combined. Just don't shoot when you see him over boosting. Happy killing! Use your EO's if you want. IMPORTANT: If you charge, you are dead, just put it that way. By the way, I beat him with 94XX AP remaining. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Bullet Life ******* Client: Ravens' Ark Stakes: 235000C Pilot: Rim Fire AC: Bullet Life Rank: 21 Record: 17:21 Analysis... Mobile quad-leg design with a leaning towards close-range combat. Multiple rapid-fire weapons and additional ammo storage round out the unit. Set up... Head ---------- H03-BEETLE Core ---------- CR-C840/UL Arms ---------- A09-LEMUR2 Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- I05D-MEDUSA Extension ----- CR-E82SS2 Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI (If you don't care about getting better at this game and just want to fly through this fight, just use the Same AC as you did for the last fight.) This is the same guy you fight in the level, "Attack Navis' Mine" so there is no need to tell you why you have to stay away from his dual fingers. Only this time you have no cover... or pit he likes to fall in. So this is what you do, you should be able to get a lock on him before he gets one on you, this is when you start firing. ALWAYS keep backing up from him, and do it while boosting on the ground. If you see him in the air, try to best to aim up, BUT be ready to pop out a decoy if you see missiles as he will usually shoot them out if he's airborne. Missiles shouldn't even be a factor, because if you stay at least at mid range, you can't really be hurt. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Iron L-OW75 (2) ********** Client: Ravens' Ark Stakes: 401500C Pilot: MxS7HGS AC: Iron L-OW75 Rank: 2 Record: 24:29 Analysis... A heavyweight tank-leg design incorporating a variety of high firepower weapons. The pilot is an adept tactician and a fearsome adversary. Set up... Head ---------- H03-BEETLE Core ---------- C05-SELENA Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MF04-COWRY Generator ----- CR-G84P Radiator ------ FURUNA Inside -------- NONE Extension ----- CR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES O04-GOLGI O05-HISTON O06-PHAGE MARISHI Same fight as the last time, only in a different place. I only want you to do this mission for some cash and so you definitely have a shot at number 1! [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Free Arena... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##===##===##========##========##========# #==########====##==##==########========#####==#####==########==####### #======####==#==#==##======####==#==#==#####==#####======####========# #==########==##====##==########==####==#####==#####==##############==# #========##==###===##========##==####==##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Enemies (EVO)... This section will review all the enemies I seen in the game and how to deal with them. Please note I will sometimes make up names for them. I will also try and list all the missions I see them in. Stars denote difficulty, threat, and the average problem factor, remember these are on a MT scale... (1- 10) --Basic Reverse Joint MT *** This is most basic of any enemy in Armored Core... he's a classic! It is just a weak reverse joint MT. It can do two things, besides walk into things. It can launch two missiles at long range, this is the attack you'll first see most of the time. Once you see this coming, boost one way, then right before the missiles are about to peg you, strafe the opposite way. This is a surefire way to avoid any linear missile. The next attack would be a close range laser rifle shot. Well, you should take them out before they can do this, since a blade hit isn't worth it too much since you don't need too much ammo to put these things out. Found in... Attack Mirage Search Team Reattack Search Team Remove Terrorists Attack MT Transport Convoy Attack Mirage Supply Depot Attack Terrorist Base --Helo **** This isn't a hard enemy, just a very annoying one. These are just like helicopters in all the other AC games, only they use dual missiles like scumbags, so you actually have to pay attention to them. A sniper rifle, bazooka, or machine gun will put these out of their misery with one shot/clip. Found in... Protect Mirage Base Intercept Bombers Eliminate Base Attackers Eliminate VIP Destroy Remaining Forces Attack Excavation Team Destroy Kisaragi Force --Mini Roving MT * This is the little white MTs that are very low to the ground. They can take very little of anything, and dish out very little damage from their machine guns. Unless you are severely hurt in the head, you can handle yourself. Found in... Destroy Support Supplies Capture Filtration Plant Protect Fuel Depot Invade Warehouse --Gun Battery ** Probably the most expected and most common and unchanged enemy in the whole series. They can be on walls, ceilings, and on turrets. They range from machine guns to laser cannons. Just shot them with any hard hitting weapon, and they die! Found in... Missile Performance Test Missile Performance Retest Destroy Support Supplies Capture Filtration Plant Attack Power Plant Destroy Kisaragi Force ECM Missile Test ECM Missile Retest Destroy City Defense Force Invade Warehouse Destroy Mine Power Systems Clear Out Mirage Forces Destroy Massive MT Prevent Weapon Activation --Bomber ? To tell you the truth, while writing this FAQ, I didn't see a bomber attack once... I'm sure they do something, but any ways, if you use Rockets or A Sniper Rifle with a long enough range, they can be killed before they can do anything. Don't forget, they are pretty big... you can get away hitting the air next to them and it will still register as a hit. Found in... Intercept Bombers Eliminate Base Attackers --Special Force MT ******** (***) This is an MT that can pass for a weak AC... You will know what these things are from the opening movie and the first mission with Genobee. They have a high level of armor for a MT and can be troubling to hit. They only possess a rifle... a freaking strong one. Your best defense while fighting these are and will be to kill them as soon as possible. Large Rocket or any one strong weapon is a must! They come in missions with high ECMs all the time... they are the ones causing it. Kill them to avoid it. Found in... Special Forces Removal Attack Mirage Supply Depot (weaker versions) Support OAE Invasion (Weaker versions) --Red RJ MT *** These are just like the basic MTs, only with a rifle. They do about the same thing, only they start using their rifle over their missiles at a farther range. These MTs also take a bit more to kill... but are slower. These also come in a blue flavor with ECM makers... Found in... Remove Terrorists Nighttime Combat Exercise Remove City Intruders New ECM Performance Test --Pod MT (Pulse) ** Wow these things got a ton more easier from the last game. Instead of a rapid fire pulse rifle, they use one at a normal speed. They can't take much damage and usually stop moving every so often. A good choice of weapons would be a Sniper Rifle or anything accurate. A chain gun or Machine gun (The 160 shot one that looks like a chain gun) are good choices when fighting a lot of them up close. Found in... Remove Terrorists Eliminate Navis Security Attack Navis' Mine Attack Terrorist Base Destroy Mine Power Systems --Suicide Organism ******* These aren't hard... just life threatening. They die in a few hits (a two round burst from the WYRM sniper rifle is a good choice), they only hop very slowly. The best way to deal with these are simple, just use a solid weapon (machine gun, bazooka, or sniper rifle) BUT DO IT IN MID AIR! If they get to close to you (and by the way, this is their only attack), they will explode, causing a lot of damage and usually over 1000 heat... which could hurt... especially if you get cornered and combo'D. A funny part... you can jump at the last second and sometimes they will just blow up. They also explode when killed... if you didn't know, and also equip a bio sensor for quicker killing. Found in... New Bio Weapon Test Attack Research Facility Living Organism Removal --Heavy MT **** These seem to make an appearance in all the newer AC games... first a single bazooka and shield, then a bazooka followed by a pulse rifle. Now just high Armor with both weapons. Thankfully neither of them are rapid fire or assault (you really of had to play AC3/AC3SL to understand what I'm saying). Any ways, they are not that fast (they rarely move) and only shoot once, but steady. To kill them, don't hold back. If you do, they take forever to kill. If you are going to blade them, make sure you can kill them in one hit so you do not take an extra hit in the process. Use large rockets, burst missiles, or very strong energy weapons to kill them. Found in... Attack MT Transport Convoy Safeguard Escape Route Invade Warehouse (Mixed with Machine gun version) --Sniper MT ** These are two legged MTs with a huge gun. This just happens to be a Sniper rifle. This MT can lock on to you from a very far range... this can be annoying, but they are weak as balls. Any ways, other than that, they must have one of the weakest armors in the whole series for a Near AC looking Biped MT... To kill them, you can use pretty much anything... Sniping them is also a good option, it will take 2 to 3 shots, with most sniper rifles. Found in... Eliminate Navis Security Safeguard Escape Route Attack Terrorist Base Pursue Navis Remnants --W-Pods ** These are weapon pods the will just float in the air toting their machine guns. They have paper armor but their machine gun could cut you down, especially if there are many. Use the same means to kill these as the other POD MTs. Found in... W-Pod Performance Test W-Pod performance Retest Defend Mirage Transport Pursue Navis Remnants --Quad Sentry MT *** This are about the same thing as the Roving Mt... they have a weak laser rifle and low armor. But the thing that sets them off is their movement. They can shift sides pretty dam quick and in one level, walk on walls! Any rifle or machine gun will put them out of their misery. Found in... Attack Power Plant Hold Tunnel Defense Line --Heavily Armed MT ********* This is by far one of the hardest enemies... and most of the time, you are surrounded by them. They are classical quads (sliding instead of walking) that are low to the ground. What makes these guys hard are their heavy weapons. They have two attacks. The one you might not even ever see is a napalm howitzer, which arks into you and puts you ablaze. This is easy to avoid so don't worry too much about this weapon. But the attack he uses the most and the one you don't want to see are it using one of its shoulder mounted grenade launchers. They aren't as strong as an AC's version, but since they don't run out of ammo and there are a lot of them, they can take their toll. I recommend you kill these enemies as fast as possible with a strong weapon. Sniping them with a strong weapon is a good idea as it lets you see their grenades come from miles. Found in... New MT Performance Test New MT Performance Retest Destroy Armored Monorails Stop Crest Invasion Force --Armored Car ******** I hate this enemy. They are cars (or transport trucks... they look the same in almost every AC game...). Any ways, all they do park and launch vertical missiles. Now, one you can deal with, but when there are like four of them, then they become a problem. Never fly over a hole while dealing with these, they will keep knocking you down. To kill them, use any weapon, they don't move and have low armor. Think of them as a gun turret. Found in... Attack Supply Convoy Attack OAC Expedition --Transport Plane *** This is an enemy... they are the same thing that will drop you off in most missions. Any ways, they do not have a lot of health, but in one mission, they make up for that with a lot in numbers. All they can do is fly in one direction and fire dual missiles. You know how to dodge strait shot missiles by now, and you should. These planes are also giant targets, so large rockets will be your friend. Sniper Rifles will also be a good choice since they can be killed from farther away. Found in... Attack Mirage Transports --Tank *** Just like in every other AC game, they are slow moving enemies that shoot a rocket like weapon. They are easy to avoid. The only thing about these tanks, they are different looking and can take a few hits before they die. I found Exceed Orbits along with other weapons will kill them off quickly. If you look closely, you can see Navis' spammed logo on the side. Found in... Destroy Armored Monorails Eliminate Reserve Force Destroy Remaining Forces Investigate Phenomenon --Armored Monorails ******* These are basically stronger gun turrets that use a LONG range grenade for a weapon. I would strongly recommend you use a Sniper rifle for these enemies. Found in... Destroy Armored Monorails --Gliding MT ***** (***) These are purple MTs with Wings. They boost slow, but they can pick up a lot of speed when they are in the air. But what can make these things a pest are the fact that they come in high numbers and have strong weapons. At long range, you have to watch out for their purple plasma cannon. It is hard to dodge these at close range, but at longer range, you can suffice just hearing when it is being shot. At close range they use a pulse rifle, which is weak and really not important to watch out for. Your best offense to towards these are to kill them on the spot. They can't take a lot of damage, which is good. Using anything with high ammo will be a good choice. The full fly version works just like a fighter jet with missiles. Use a sniper rifle or fast missiles for them. Found in... Support OAE Invasion Clear Out Mirage Forces (Full flight version) --Prototype Mass-Produced MTs **** These are weird looking MTs that will usually fly out of holes in the wall and try to smack into you. Do not try and kill them, just run. They never stop coming... EVER. Found in... Search For Survivors Prevent Weapon Activation --Prototype AC ********** These are AC like enemies... that should not be taken lightly. The only REAL advantage these have over another AC are the fact they can increase their speed pretty damn quickly side to side... like they are in an over boost. In another way of saying it: They are fast. They use a pulse rifle as their only weapon. They can use it quickly, accurately (only up close), and it can damage you pretty badly if you get in the wrong spot. Using a strong weapon, like missiles or heavy hitting ones like cannons would be a wise choice. The less you have to look at them, the safer you are. If you know they are going to be in a mission you are going to take, make sure you have at least dual weapons AND an exceed orbit to take them out as fast as possible. But if you want to play it safe, long range is a way to go since pulse rifles aren't that fast and can be dodged pretty easily. Least they don't have as much AP. Found in... New AC Performance Test New AC Performance Retest Attack Excavation Team Attack Excavation Team Defend Missile Outpost [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##========##===###==# #========#####==#####==########==###########==#####==####==##====##==# #==#==#==#####==#####========##========#####==#####==####==##==#==#==# #==####==#####==###########==########==#####==#####==####==##==##====# #==####==##========##========##========##========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Walk Through (REV)... (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) -Eliminate Strikers -Ambush Strike Team -Destroy Security Force -Defend Submarine -Capture Mining Platform -Remove Gun Emplacements -Protect Gun Emplacements -Defeat Assault Force -Worker Robot Removal -Shutdown Control System -Destroy Fuel Depot -Escort Transport Vehicle -Defeat Intruders -Attack Urban Center -Destroy Security Net -Stop Rampaging AC -Guard Freight Train -Recover Containers -Attack Freight Train -Destroy Plus Escapee -Rescue Kidnapped Operative -Infiltrate Amber Base -Repel Invasion -Defend Entrance -Rescue the Allies -Eliminate Raven -Bait the Enemy -Disrupt Military Units -Prototype Performance Test -Combat Test -Defend Receiving Base -Destroy Raiding Party -Prevent Recapture Effort -Attack Headquarters -Escort Phantasma Transport -Confrontation -Destroy Phantasma -Mop Up Chrome Remnants -Destroy Resistance Group [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Here is a little disclaimer: My designs be original, cliche, and/or reused several times. This is for the sole purpose of simply S ranking the revolution disc. When I list my ranges at the end of an S rank walkthrough, these are the area I have got an S rank in. IF you get within the ranges, and still no S rank, sorry I estimated. When I time a mission, I start right when you gain control of your AC (after any mission opening movies), I did not skip movies throughout missions, and I stop the time after the moment your contact tells you the mission is over. Many designs may not suit your needs, by all means, you CAN change a set-up, I won't be mad. Just don't mail me telling me they do not work, as I've got all these parts and S rank with what is mention below. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Strikers * Episode: 01 The Great Destruction, Remake Client: Chrome Area: Doan Bridge Enemies: Worker MTs Objective: Eliminate Strikers Briefings... "Workers in the Avalon Valley development area, demonstrating for better working conditions, have taken control of DOAN BRIDGE. They've erected barricades and brought traffic to a halt." "All attempts aimed at persuading them to give up their futile protest have failed. According to their representative, they will only negotiate terms with someone from company headquarters." "We made it very clear that there will be no negotiations, but unfortunately for them, they haven't gotten the message. Now it is time to resolve this matter once and for all." "Head to the bride and eliminate all those intent on remaining there. The units in their control are hastily converted WORKER MTS that can easily be swept aside." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... At first, back the hell up so you do not get hit. Now go through the whole mission at long range against the enemies. There are only five of them. Don't shoot from too far away or you will miss. The differences between this mission on the original are that there is hardly any cover, and no hidden part :P. Damage --- 0 Time ----- 20-25 Seconds Accuracy - Perfect Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ambush Strike Team *** Episode: 01 The Great Destruction Extend Side Client: Chrome Area: Fuel Warehouse #6 Enemies: General-Purpose AC's Objective: Destroy Enemy Forces Briefings... "The rioting that flared up throughout Avalon Valley the other day has finally been brought under control." "Accomplishing the required us to divert FORCES from the East district, leaving it undefended. Murakumo took advantage of the situation and sent one of their STRIKE TEAMS into the area." "As unwelcome as this development is, it does provide us with the perfect opportunity to expose Murakumo's questionable conduct and willingness to engage in open hostilities." "Our plan is to lure the strike team into a fuel storage WAREHOUSE located in the district, and contain them there long enough for you to get in position." "Damage inside the warehouse is to be kept to a minimum. Eliminate you targets as quickly and efficiently as possible." Set Up... Head ---------- H11-QUEEN Core ---------- RAKAN Arms ---------- CR-A92XS Legs ---------- LF04-LIZARD Booster ------- B05-GULL FCS ----------- MONJU Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- CR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- NONE Arm Unit L ---- SUITEN Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69SS CR-O71EC O03-CODON O05-HISTON MARISHI S Rank Walkthrough... In the first room, kill all the MTs with one shot. Make sure they aren't in the air, as you will most likely miss. Once they are dead, hurry up and disarm all the bombs. Now head in the door, over boost through that hall way as best as you can. In the final room, kill the MTs first again. Once they are dead, drop your weapon and disarm the bombs. Try not to blow up any tanks, unless there is an MT right behind them in the first room. If you have trouble finding the bombs, hit select. Damage --- 1400-1700 Time ----- 70-80 Seconds Accuracy - Average Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Security Force ** Episode: 01 The Great Destruction Reverse Side Client: Struggle Area: Doan Bridge Enemies: Combat Helos Objective: Eliminate Security Briefings... "STRUGGLE operative have incited workers in Avalon Valley to rise up against Chrome. Our intention is to stem Chrome's relentless drive to secure power over the region." "The hope was that Chrome would lash out without any consideration for their actions their actions, and thereby turn the region's populace against them. So far this hasn't happened." "The situation cannot be allowed to drag out in its current state, so we've decided to switch tactics and go on the offensive. If we destroy Chrome's SECURITY UNITS, we can expose their vulnerability." "Head to the bridge and help the workers accomplish this task. Take care not to injure any WORKERS, as this would reflect poorly on our movement." Set Up... Head ---------- CR-H95EE Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LF07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- ANOKU Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON CR-O86R+ MARISHI S Rank Walkthrough... In this mission, you have to kill all the Helos and protect your crew. Here are all the things you must look at while you play. First look at your radar, very closely. Then find the closest dot (angle wise). Now turn, or turn boost to find it. Locate all the helicopters from looking at their search light. Once you see a helicopter, immediately press square and circle to start shooting at it. You must kill them quickly. After they are all gone, you should win the mission. Damage --- 0-250 Time ----- 50-60 Seconds Accuracy - Average Kill % --- 100% Hidden Parts... CR-I94DD2 (Inside Decoy Dispenser) Do not let any of your allies get killed. You should get this part with an S rank as well, so just follow the walk through tips and set up. The only difference, is that is you are just solely going for the part, don't worry about accuracy. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Submarine ****** Episode: 02 Raven's Nest Remake Client: R&G Industries Area: Ocean Shipping Route Enemies: Unknown Objective: Escort Submarine Briefings... "With terrorist activity against their interests at an all-time high, R&G Industries has opted to hire an escort to accompany their TRANSPORT SUBMARINE during its next voyage." "You objective during this mission will be to safeguard the submarine against attacks, and ensure it reaches its DESTINATION safely." "It is impossible to predict what kind of TROUBLE might be encountered during the trip, so prepare your AC as best you see fit." Set Up... Head ---------- CR-H95EE Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LF02-GAVIAL Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O75LA CR-O79L+ O03-CODON CR-O86R+ MARISHI S Rank Walkthrough... Ok, here are some of the things you have to do. First off, if you are going for the S rank, DO NOT USE YOUR EXCEED ORBITS. You need good accuracy. Your first priority is still to kill the torpedoes. You may actually mistake them for fast hovering MTs... Any ways, they take one hit and follow the same direction so hitting them isn't hard. Now those are easy, the variable part relies in kill the helicopters the right way... without missing them. Only take a shot at a Helo if they are mid range. When they are far away, they are near impossible to kill on your first try. Also, I'm not sure if killing the crap on top of the subs is worth it or not, so try killing them if you get an A rank. Damage --- 0 Time ----- 140 Seconds Accuracy - Near Perfect Kill % --- 25-40% Hidden Parts... CR-WR93RL (Right Arm Linear Rifle) Do not let the sub take too much damage, the way the mission is intended. Make sure you do not let a single torpedo hit your sub, as this will severely hurt your chances of getting this part. If you are just going for the part, and not the S rank, Don't worry about accuracy. Remember that you should scan the water, even if your are fighting three helicopters, as torpedoes are your greatest fear. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Capture Mining Platform **** Episode: 02 Raven's Nest Extend Side Client: Murakumo Millennium Area: Ocean Mining Platform Enemies: Combat Helos/Unknown Objective: Eliminate Targets Briefings... "Raven, we've just received a new mission request. A client is seeking our help capturing a remote ocean MINING PLATFORM long thought to have been abandoned." "Ships belonging to one of Chrome's subsidiaries, R&G Industries, have been spotted plying the surrounding water with increasing frequency. The most recent sighting was a military TRANSPORT SUB." "Initial indications are that the mining platform is being converted into a military outpost by R&G Industries at Chrome's behest. It seems that recent conflicts have put all involved on edge." "Murakumo's concern is the shift in power that will occur if the platform's conversion goes unchecked." "Your objective is to eliminate all SECURITY ELEMENTS stationed at the platform. Their full strength is unknown, so operate with caution." Set Up... Head ---------- H11-QUEEN Core ---------- C05-SELENA Arms ---------- CR-A92XS Legs ---------- CR-LN79 Booster ------- NONE FCS ----------- MF04-COWRY Generator ----- FUDOH Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WH79M2 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... Right from the beginning, kill the helicopters you see flying. Then hop in the water and direct your attention to the three guns hanging underneath. Remember, you don't need too many bullets, or you will waste ammo and accuracy. Now once they are dead, about one more wave of helicopters will come, stay either up top and use the antenna for cover or boost quickly on the water. *Skip the movie by hitting start* Now the AC will come, so boost up close to him and unload your machine guns into him and your exceed orbits. You want to kill him fast without him hitting you too much. Your close range combat skill will need to be good to do this. You may have to play this mission 2 or 3 times to get it down, especially if you tried to get that booster on the bottom level. Damage --- 1500-1700 Time ----- 105-120 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... CR-B83TP (Boosters) Under the structure you start on, are a bunch of pipes on the water. Simple take a hover craft AC and scout everything on the lower level of the structure. YMH07-DRAGON (Right Arm Laser Rifle) Complete the mission. I'm sure there are other criteria, but I've had no trouble getting this part the first two times I played the level. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Remove Gun Emplacements * Episode: 03 Mercenary Remake Client: Murakumo Millennium Area: Chrome Gun Emplacement Enemies: Guns, Guard MTs Objective: Destroy All Guns Briefings... "The target of this mission is a Chrome GUN EMPLACEMENT." "The gun emplacement's construction site is located in an ocean buffer zone on the fringes of Murakumo territory. Repeated warnings to halt construction have been completely ignored." "Chrome offers only transparent excuses about maintaining security, but their intention is clearly to prepare the area for a preemptive military strike." "They leave us no other choice but to use force. We're counting on you Raven." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- CR-LRJ76 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC O03-CODON MARISHI S Rank Walkthrough... This is beyond one of the easiest missions to S rank. All you have to do is destroy the gun turret sitting on the island. You do not even need to touch the other enemies in the level. Just boost in the air and rain down bullets from your Sniper Rifle. Damage --- 100-400 Time ----- 30-35 Seconds Accuracy - Perfect Kill % --- 40-50%? (I only killed the guns) Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Protect Gun Emplacements * Episode: 03 Mercenary Extend Side Client: Murakumo Millennium Area: Gun Emplacement Enemies: Aerial Bombs/Unknown Objective: Protect Emplacement Briefings... "This is an emergency request. Chrome is planning an attack on the GUN EMPLACEMENT we captured a few days ago. They must be stopped." "According to our reports, they intend to bombard the emplacement using heavy explosives dropped from high flying bombers. They seem prepared to accept the facility's destruction." "The defenses in place at the site are not fully operational yet and there is no way they can bear the full brunt of an all-out assault. We need your help to destroy the BOMBS before they hit." "Also, it's very likely the attack will consist of more than just a few high altitude bombing runs. Stay on your toes and be prepared to deal with the UNEXPECTED." "The mission will be called off and the gun emplacement abandoned should it sustain excessive levels of damage. We trust that your presence will ensure this doesn't happen." "It's clear we can expect further confrontations with Chrome in the future, our battles won't end here. This is why we need to take a stand now and consolidate our gains." Set Up... Head ---------- CR-H95EE Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- CR-LRJ76 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- ANOKU Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... First off, pick a different head if you don't pay enough attention to your radar... the longer the range the better, but you may need to look at it more when it is farther range... (At short range, you can depict where they are quicker...) There are three waves to this mission. The first wave start off as soon as you start the mission. Once you see the bombs, you can attempt to kill the closest bomb to the ground OR you can be cheap. Fly strait up and look at your radar, once you see one of the blue dots turn red (as they approach your altitude), turn and aim at it. Do this until the first couple bombs are destroyed, as they are the biggest threat. Once they are out of the way, look up and kill all the bombs, you may fly up to speed up the killing, but it doesn't matter in terms of the next wave coming faster... The next wave may look VERY hard by just glancing at your radar. But again, do the same trick as before, fly up to see where the first couple of bombs are first, has some spawn way to freaking unrealistically close to the ground. Now just wait as they come within flying range. Once after you kill them, the next part of the mission will start. A train should be coming toward your secondary defense target. When it does, head under that bridge and to the north. Go all the way until you are almost out of bounds. You should get a lock on pretty soon after. Once you do, shoot. Don't worry if your aiming curser is green, it will still hit the thing. Once it is destroyed the mission is over. You may want to drop one of your Sniper rifles to get a longer lock range if you are scared you can't find the train... Damage --- 0 Time ----- 145-150 Seconds Accuracy - Near Perfect Kill % --- 100% Hidden Parts... WH03M-FINGER (Left Arm Machine Gun) To get this part, all you have to do is destroy all the bombs before they touch the ground. This can take some practice or just some fast turning. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defeat Assault Force ******** Episode: 03 Mercenary Reverse Side Client: Chrome Area: Gun Emplacement Enemies: MTs/Unknown Objective: Thwart Attackers Briefings... "Raven, this is an urgent request. One of out newly constructed GUN EMPLACEMENTS is being subjected to a vicious attack. The defense perimeter is already in shambles." "Reports coming in from the battlefield are hazy, but all indications point to STRUGGLE as the group responsible. Although this may be the case, we suspect Murakumo is somehow involved." "Sooner or later we will have to stand against Murakumo so we might as well gain the upper hand now. This isn't simply a fight for one facility, it's a means to ensure or continued survival." "Your objective is to eliminate all FORCES engaged in the attack. Work quickly, Raven. That is all." Set Up... Head ---------- H11-QUEEN Core ---------- RAKAN Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 (CR-LH74M Use for secret part) Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... Just refer to how to get the "KANGI"... as the S rank should be achieved with getting the part. Damage --- 1100-1400 Time ----- 105-110 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... KANGI (Optional Part) To get this part, you must actually protect the gun emplacements... To do this, you must be quick on your feet and not screw around. Let me tell you this is very hard, and may take a few times to get lucky. Once you start, over boost toward the middle, while you are in it, MAKE SURE YOU HIT THE MT TO THE FAR RIGHT. You need to hit these MTs to get there attention on you. Now hit both on the platform. Once you do that, back off so they are shooting at you AWAY from the platform. Once these are out of the way, fly to the middle and take out all the helicopters. Once the ones that are close to the middle are out of the way, take up position on a rail road for when the flying MTs comes. Once they comes, one of them should instantly die from the guns, but the other two you must kill... FAST. This is the part that takes lucky. Some times you really can't do anything if they use their lasers too quick. To increase your chances of them not hitting the guns, stand in front of one and aim at where they will usually comes. This takes many tries. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Worker Robot Removal ******** Episode: 04 A. I. Remake Client: Murakumo Millennium Area: Power Plant No. 7 Enemies: Worker Robots Objective: Destroy All Robots Briefings... "A problem occurred at power plant number seven located in Isaac City. Due to a security system error, the plant's unmanned WORKER ROBOTS are malfunctioning." "Most have already been captured or destroyed, but some of them were able to enter sensitive AREAS of the facility. Thus far there have been no major accidents, but that could change at anytime." "Given the delicate nature of this operation, only an experienced AC pilot will suffice. Your mission is to destroy all malfunctioning robots that still reside within the plant." "Under no circumstances are the GENERATTORS located in the power plant to be damaged. Doing so could lead to catastrophic results. Proceed with caution and choose your targets wisely." Set Up... Head ---------- H11-QUEEN Core ---------- RAKAN Arms ---------- CR-A92XS Legs ---------- CR-LH74M Booster ------- B04-BIRDIE2 FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WR88RS3 Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... OH MY FREAKING GOD, These robots really can freaking move now! If you've ever played the original, you would now how much faster they have got. This level is a walk in the park if you aren't going for the S rank, but you will probably have to try this mission over a few times if not. You must go fast, not miss a lot, all while trying not to blow the whole building up. Here are some tips... +Never stop boosting unless your target is close to a pipe +ONLY shoot with a lock-on, A RED LOCK-ON +Be accurate, if you miss too many times, I'm sure it will cost you +You can still get an S rank with letting a tank explode +If you don't like Sniper rifles, (which must really suck since I know I use them a lot through this guide), Use the right arm Karasawa once you unlock it, it's larger projectile size may make things easier for you. Damage --- 0 Time ----- 55-65 Seconds Accuracy - Don't miss more than twice Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shutdown Control System ** Episode: 04 A. I. Extend Side Client: Murakumo Millennium Area: Power Plant No. 7 Enemies: Battle MTs Objective: Shutdown System Briefings... "Another situation has developed at power plant number seven. The facility's main control system has malfunctioned and now our monitoring stations are registering alarming TEMPERATURE SPIKES." "The employee who was in charge of maintaining the control system has disappeared and we believe he may have intentionally sabotaged it. Other recent events were probably his doing as well." "Not only did this individual design most of the plant's systems, he was also one of our most promising AI research scientists." "Unfortunately, rumors that he also had ties to an outside laboratory involves in some rather strange experiments were ignored. It's obvious now that his time with us was spent as a spy." "On top of sabotaging the main control system, it seems he also introduced a number of unmanned BATTLE MTS into the plant. All of our attempts to deal with these units have failed." "The only option left to us is to send in an AC. Enter the power plant, locate the main CONTROL SYSTEM and shut it down. This situation must be resolved, we're counting on you Raven." Set Up... Head ---------- CR-H8154 (0/10/0/0/0) Core ---------- C06-EOS (0/10/0/0/0) Arms ---------- CR-A72F (0/10/0/0/0) Legs ---------- CR-LF71 (0/10/0/0/0) Booster ------- B04-BIRDIE2 (0/0/10) FCS ----------- MF01-MUREX Generator ----- FUDOH (0/0/10) Radiator ------ FURUNA (0/10/0) Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC MARISHI S Rank Walkthrough... You must go quick in this level, if you want an S rank and a part. Without using a high heat set up, you will probably be charging throughout most of this mission. But here are some tips, since the mission itself is pretty brief. +Remember, don't stress your boosters +High ECM is why you shouldn't even bother taking a weapon in +Fly high OVER MTs +If you over boost, do not use your regular boosters +If you charge, you will forever After the first long hallway, you must turn right. If you turn left, it will head to a secret part, but will probably make you lose your S rank and other secret part. Once you enter the door on the right, travel all the way down it and enter the door at the end of the hallway. If you want to, once in this room, you can over boost to save time. Any ways, press the use button point blank to the Control System. Once you do, the heat should be increasing... which you shouldn't even notice if we are using the same set up. Now head back to the beginning of the level to end the mission. Damage --- 600-900 Time ----- 60-65 Seconds Accuracy - N/A Kill % --- 0% Hidden Parts... ANANDA (Radiator) When you are play through this mission, you must shut off the control system by going RIGHT in the first large room... well to get this part, go LEFT. This will bring you down a room similar to all the other longer ones. At the very end of this room is the part. I would recommend not trying to get this part with the other part or even the S rank. YWL03LB-TAROS (Left Arm Dual Laser Blade) To get this part, beat the mission extremely fast. You should get this part if you S rank the level. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Fuel Depot **** Episode: 05 Corporation Remake Client: Murakumo Millennium Area: Fuel Warehouse #6 Enemies: Unknown Objective: Destroy Fuel Tanks Briefings... "Raven, we'd like you to join a team we're putting together to investigate troubling rumors regarding research being carried out at a CHEMICAL-DYNE lab located in the East district." "Although nothing is known publicly about the project, we suspect that Chrome is involved." "Your role during the mission will be to create a diversion while the survey team gains access to the lab." "We'd like you to accomplish this by destroying all the fuel tanks stored inside a nearby WAREHOUSE. This will give the survey team the cover they need to sneak into the lab undetected." "You won't have much time once the alarm has been sounded, so clear out as soon as all of the tanks are destroyed." "Keep in mind that these TANKS are laden with fuel and turn into giant bombs when they explode. Watch yourself in there." Set Up... Head ---------- CR-H95EE Core ---------- RAKAN Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- WB10R-SIREN2 Back Unit L --- WB10R-SIREN2 Arm Unit R ---- WR07M-PIXIE3 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC O03-CODON MARISHI KANGI S Rank Walkthrough... Just like in the original mission, you have to destroy all the fuel tanks... ALL OF THEM. And they are small now... In the first room, destroy all the enemies first... Only you can't ever lock on to those ECM MTs. Gun Turrets (the ones on the ceiling) are near impossible to effectively take out with no lock-ons, so this is why you need high ECM counter. Use your Sniper Rifle. (THIS IS VERY IMPORTANT: These guns are very strong, try to get hit by very little of their pulse rifles. It can mean the difference between an or an A. Sneak up on them and don't forget two are hidden until you walk under them.) Now take your machine gun and destroy all the tanks. They are all on ground level and some are in nooks. Now go through the door to the next hallway... over boost a little bit if you want, start before you enter the door. Once you are in the next room, destroy the guns in the archways as soon as possible. Now in these nooks, there will be tanks, some are hidden from your view until you fly in the. Once you go closer to the far wall, you will see a cut scene of MTs coming out. You can kill them, or not. It all depends on if you think they are going to kill you more one way over another. Once you destroy all the tanks, head back to the beginning of the level to finish it. You should over boost through this hallway if you see fit. Just think... do you think you need more time or remaining AP? Damage --- 600-800 Time ----- 110-115 Seconds Accuracy - Very Poor Kill % --- 75%-80% Hidden Parts... WH06PL-ORC (Left Arm Plasma Rifle) This is in the general area the Karasawa was in the original Armored Core game. Go to the far wall opposite of the door in the second large room. On the second level, you should find a gun laying in the middle- back. You can pick it up while tanks are in the way, I'm not sure or ballsy enough to test what happens if you blow them up before hand, so play it safe. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Transport Vehicle * Episode: 05 Corporation Extend Side Client: Chemical-Dyne Area: Doan Bridge Enemies: Unknown Objective: Protect Transport Briefings... "Repeated attacks on one of our laboratories situated in the East district has left it without adequate security and prompted us to relocate the entire operation." "In order to reach the new destination, transports carrying sensitive materials form the lab must traverse DOAN BRIDGE. Unfortunately, this bridge is the target of frequent TERRORIST attacks." "The next transport scheduled to cross the bridge leaves shortly, the cargo in its hold must not be intercepted. Accompany the TRANSPORT and make sure no harm comes to it." "Under no circumstances will the details of this mission ever be discussed with any outside party, is this clear?" Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... This mission is strait forward... literally. If you know anything about a protect mission, this will be easy to S rank. At the beginning of the mission, look up and to the sides, and kill any helicopters around you. Once those that are close to you are out of the way, pick off tanks. Now just keep killing things, while trying to dodge missiles, as they are the only thing that can ruin your S rank at this point. Time isn't a factor, since the mission always ends in the time, so don't get hit too much. Damage --- 500-700 Time ----- 117-119 Seconds Accuracy - Average Kill % --- 100% Hidden Parts... WB28R-SIREN4 (Back Unit Radar) To get this part, don't let the transport truck take that many hits. To do this, just always stay ahead of it and do not worry about taking damage yourself. Don't worry about wasting extra shots, as long as things die. Worry about the helicopters first, and kill the tanks when no copters are in sight, since you they don't move, you can take them out at will. When you are waiting for heli's to spawn, fly up to their level so you can see them faster. You can let the transport get hit and still get this part... contrary to what other people may say... (I seen the thing get hit and have received the part) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defeat Intruders ****** Episode: 05 Corporation Reverse Side Client: Chemical-Dyne Area: Fuel Warehouse #6 Enemies: MTs/Unknown Objective: Destroy All Targets Briefings... "Raven, we need immediate assistance. A daring attack has just been launched on one of out FUEL STORAGE WAREHOUSE." "The fuel reserves kept at this location are vital to the uninterrupted operation of a nearby lab complex. If the warehouse is destroyed, research at the lab will grind to a halt." "Chemical-Dyne is a legitimate corporation involved in groundbreaking research, however, there are those who are envious of the progress we've made and continually scheme against us." "It must be made clear to these aggressors that this type of activity will no longer be tolerated. Head to the warehouse and eliminate all TARGETS you encounter." "We urge you to conduct this mission with the utmost caution. The FUELS stored in the warehouse are extremely volatile and all it would take is one stray shot to set them off." "Our company's survival rests in your hands, there's no time to waste." Set Up... Head ---------- H03-BEETLE Core ---------- C06-EOS Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MONIU Generator ----- FUDOH Radiator ------ FURUNA Inside -------- NONE Extension ----- SAISUI Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- WR22PL-OGRE2 Arm Unit L ---- WR06PL-ORC Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES O04-GOLGI O05-HISTON O06-PHAGE MARISHI S Rank Walkthrough... If you are going to do good in this mission, you must learn to over boost on every long room or hallway... that's pretty much every room and hallway in this mission. The first room has two MTs in it. Keep in mind that one MT takes one shot from your back cannon, and three from any thing else (they have the same power). Any ways, you can't use all of your dual back ammo, since you need to save that... So in the first room, Kill one MT with the back cannon and use your other weapons to kill other MT. Right when you are about killing that last MT, start to over boost, before you actually see him explode. If you are low on energy, click you extension. Now, in this long hall way, over boost, use another one of your "SAISUI." Now in the next room, there are THREE MTs. Make sure you remember that since I didn't feel like radar was too important for the mission. Any ways, you should use your plasma cannon to take out two of the MTs and your other arm weapons to take out the last to minimize damage done to you. Now head out... and over boost through the hall way back to the beginning. Use your 3rd SAISUI while doing so. In the next room, there are a few more MTs. Use your Cannon of the one closest to you and take out the other ones in the same way as the other one. Now, once they are dead, head back through the same hallway, there are two more MTs in this hallway, kill them with your weaker weapons. Now if you suck at aiming or doubt your skill, just move on. But if you really want to do good, drop both of your arm weapons. Over boost to the door, using your extensions one last time... now you can lock onto this AC in the next room before you even open the door. Once you open the door, fire at him like crazy with your cannon. He should die within 5 shots. He is a tank, so don't worry about dodging. Damage --- 1000-1700 Time ----- 110-115 Seconds Accuracy - Perfect Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Urban Center *** Episode: 06 Underground City Remake Client: Chrome Area: Gal City Office District Enemies: Unknown Objective: 3 Minute Rampage Briefings... "Raven, we want you to wreak havoc in GAL CITY. This will be a very straightforward assignment, simply find targets of opportunity and destroy them at will." "In our experience, when someone is threatened with total annihilation, the first thing they do is look to those who can protect them. We here at CHROME are more than happy to oblige..." "You have three minutes to carry out the task, remaining in the area any longer than this invites unnecessary RISK. Good luck and have fun." Set Up... Head ---------- H03-BEETLE Core ---------- C06-EOS Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MONJU Generator ----- FUDOH Radiator ------ FURUNA Inside -------- NONE Extension ----- SCR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- WR22PL-OGRE2 Arm Unit L ---- WR03M-FINGER Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES O04-GOLGI O05-HISTON O06-PHAGE MARISHI S Rank Walkthrough... First of, I'm not sure if it counts towards your S rank, but it can't hurt to actually destroy things for the first 50 seconds. So do just that, drive down the street and run over little cars, turn signals, and street lights. Now when the clock reaches 2:10, MTs will come out. You really don't have to worry about killing them too much, but if they are on the way or IN the way, take them out with two well shot plasma rounds. Now when the clock hits 1:10, Valerie will come out. She is just like in the original... only when she uses her slug gun, it can only really hurt you at close range (It can still STUN THE HELL OUT OF YOU! EVEN IN A TANK!). Any ways, once she comes, find he fast, and crank up your laser cannon and get ready to kill her. I added the finger to make it quicker. But hear is the catch, you have to wait for her to use her slug gun. When she does, she will kneel... unlike most other harder ACs in the series. Once she is out of the way, mop up the rest of the MTs, they should stop coming once Valk is dead. If you choose to take this mission with a non-tank, be sure you have that nifty stabilizer optional part on. Also, stay at LEAST at mid range, or you will get stunned locked and probably over heated. I S ranked this mission taking about 2000 damage... at the time I was writing the FAQ, she appeared right behind me... talk about ****y luck. Damage --- 1200-2000 Time ----- 180-181 Seconds Accuracy - Average Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Security Net ******** Episode: 06 Underground City Extend Side Client: Chrome Area: Jiriera City Enemies: Homing Missiles Objective: Destroy All Targets Briefings... "Our corporation is currently putting together an assignment that might interest you. The mission's objective is the liquidation of Dr. M Okamura. We'd appreciate your assistance." "Dr. Okamura is a leading authority in the field of genetic engineering, and one of MURAKUMO'S top research scientists." "Murakumo's expertise in the field of genetic engineering is due solely to Dr. Okamura's contributions. If he were to perish, they would never recover from the loss." "An intensive search conducted by our scouts has finally pinpointed the doctor's location. He's under heavy guard at a Murakumo stronghold located Jiriera City." "In order for our assassins to reach Dr. Okamura, we first have to take care of the remote HOMING MISSILES that patrol the area. This will be your job." "Use the mission location's ROOFTOP as your vantage point for targeting the missiles. Good luck." Set Up... Head ---------- CR-H97XS-EYE (0/0/10/0/0) Core ---------- CR-C98E2 (0/5/5/0/0) Arms ---------- CR-A82SL (0/1/9/0/0) Legs ---------- LR04-GAZELLE (0/0/3/0/7) Booster ------- B05-GULL (0/1/9) FCS ----------- CR-F82D2 Generator ----- FUDOH (0/10/0) Radiator ------ RAGORA (0/5/5) Inside -------- NONE Extension ----- CR-E73RM Back Unit R --- CR-WBW89M Back Unit L --- CR-WBW89M Arm Unit R ---- CR-WR93HNRP Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69SS CR-O71EC CR-O75LA CR-O79L+ O03-CODON CR-O86R+ MARISHI S Rank Walkthrough... Let me tell you this is a very hard mission to S rank. You will notice this set up will not allow you to kill many homing missiles... this is because I expect you to hide for the first have of the mission... if you see missiles coming, hide behind a building. Remember this isn't a protect mission, just a distracting one. If you see a missile coming from above you or many from all side, fall down through a hole and let them hit the ground. Now you will see a cut scene after a little bit, Valk will come out again. Now once she comes out, pop out your EO (To help destroy missiles) and peg her with as many rockets as you can. She will turn on you in after all the missiles are dead any ways, so you may well get a few cheap shots in. Once you hit her once, she will stall and come after you. You should seriously try to hit her at least 3-4 times, to make the mission easier. Once she is a red dot on the radar, you can start locking on to her. So once you feel you hit her enough with the rockets or she start shooting at you, drop them. Now try and keep your distance and peg her with the missiles in combination with your extensions. Try your hardest to dodge her sniper rifle, it is very hard to, but it can be done if you are at longer range. Damage --- 1800-2500 Time ----- 185-200 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... YH06-LADYB (Head) You just have to kill her very fast. I made the set up for the S rank go with killing her fast, just make sure you aim your missiles the right way. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Stop Rampaging AC * Episode: 06 Underground City Reverse Side Client: Struggle Area: Gal City Office District Enemies: AC Objective: Destroy AC Briefings... "Raven, we've just received some very disturbing news. It seems CHROME has devised a plan to carry out indiscriminate attacks in a densely populated are of GAL CITY." "This is an act of sheer madness, the AC they've hired for the job must be eliminated." "Chrome believes the attack is a closely guarded secret, but they couldn't be more wrong. The time has come to show them the error of their ways." "Make for the city, and prepare for combat." Set Up... Head ---------- H11-QUEEN Core ---------- C05-SELENA Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDE2 FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH03M-FINGER Arm Unit L ---- WH03M-FINGER Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ MARISHI S Rank Walkthrough... I expect you to beat this mission extremely fast. You will need to be able to attack with both weapons at a time. Simply wait till he is in lock range to start fire, then once he turns, follow him with both weapons firing. Once you see him exploding, stop, no need to waste ammo and accuracy. Make sure you are using your Exceed Orbits, as you will need ammo, since I ended with about 30/50 shots left in my two arm weapons. Damage --- 300-500 Time ----- 16-19 Seconds Accuracy - Average Kill % --- 100% Hidden Parts... Funi (Relation Micro Missile Extension) To get this part, just beat the mission fast. Follow the S rank guide and you should get this part with no problem. If you get the S rank without this part, try it again without caring about how much damage you take. If you kill the AC before he gets back down that hilled street, you should be fine. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Guard Freight Train ** Episode: 07 Lost Technology Remake Client: Murakumo Millennium Area: Heaven's Rock Enemies: Unknown Objective: Protect Lead Car Briefings... "This is an urgent request. We've just been informed that our long-haul freight train, Boulder, is in imminent danger of attack." "It's still not clear WHO is behind the plan, but our guess is that they're after the confidential cargo secured in the trains' lead car." "The train's next stop, Heaven's Rock SUPPLY DEPOT, has very little cover and would be an ideal location for the enemy to launch their attack." "Head to the supply depot and clear it of any targets that might pose a threat to the train. Remember, the safety of the LEAD CAR takes priority above all else." Set Up... Head ---------- H03-BEETLE Core ---------- C05-SELENA Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MONJU Generator ----- FUDOH Radiator ------ FURUNA Inside -------- NONE Extension ----- SCR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WL95B Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O79L+ O04-GOLGI O05-HISTON O06-PHAGE MARISHI S Rank Walkthrough... This mission is nothing like it used to by, the planes are easy to kill. First off, destroy as many planes as you can before the train arrives. You can possibly kill all of them, but it will take no screwing around. Now once you kill a few planes, Wildcat or the "Red AC" will come. Once he does, pop up your exceed orbits and use both your back weapon and your left arm bazooka to take him out quick. He shouldn't last long and you should also get the hidden part. He will squat with his chain gun every so often, so this is the time you want to hit him with everything you have. If you are playing this mission without my set up and choose to go in close range, watch out for his blade, he has a Moonlight. Damage --- 1700-2200 Time ----- 115-120 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... CR-YH70S2 (Head) Kill Wildcat (The AC), extremely fast. You cannot play around, he has very high AP for a mission AC. Make sure you use the set up I have listed above and remember where he comes from, which is from the east. Make sure you also take out all the Planes before he comes, so you have to worry about only killing him. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Recover Containers ** Episode: 07 Lost Technology Extend Side Client: Murakumo Millennium Area: North Highland Enemies: Unknown Objective: Collect Containers Briefings... "Raven, this is an emergency request. One of our transport planes involved in a recent airlift of confidential cargo has gone missing somewhere in the NORTH HIGHLAND." "The pilot's last radio transmission leave little doubt that the plane came under fire en route to its final destination. The attack was probably an attempt to intercept the transport's cargo." "A search and rescue team was dispatched to the area where the plane is believed to have gone done, but their efforts have been hampered by the region's harsh terrain." "More resources are needed in the field if the transport's cargo CONTAINERS are to be recovered before falling into enemy hands." "Any units encountered during your search should be eliminated without hesitation. We can't afford to lose even a single container." "Also, one of our patrols spotted an unidentified AC operating in the region. What it is doing there we can only guess, but it bears mentioning. Stay on your toes, Raven." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDE2 FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- WB13RO-SPHINX Back Unit L --- NONE Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WL88LB3 Hanger Unit R - WH03M-FINGER Hanger Unit L - WH03M-FINGER Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON O07-PRIMER MARISHI S Rank Walkthrough... Before I start, I know my Ac for this mission is sloppy, so if you want to, here are some of the changes you can make... +More Missile Defense +Strong Right Arm weapon +Tank legs with no blade but stronger weapons +More Armored Parts. First off, get the hidden part if this is your first time through the mission to get a grasp on it, instead of going for the S rank right at first. This way you can change your set up accordingly. Well lets pretend you are using my set up... Your first targets are going to be the large Mts that look like wooly mammoths. Equip your rockets and get in close to blade. Watch out for their missiles, and blade them on the side to prevent them from raping your AC. They each should take a Rocket burst/Air blade/Rocket/Air blade/Rocket. Once you are done with them, either mop up the other enemies or find the hidden part. Don't forget to pick up containers on the way to save time, just hit circle next to them. You can drop your rockets now if you feel you aren't going to run out of ammo. Now it is time to mop up all the Flying MTs. Attack them with your heavy machine gun. They should take least than two clips of your machine gun to kill each. Just can drop your blade now if you feel you can take out the AC with two fingers. Now the AC will come. He is very easy to kill. He rarely boosts and will mist with most of his blade swings. You can take him out with many different weapon with ease, but the Fingers are just fine by themselves. Damage --- 1700-2800 Time ----- 105-110 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... RENGA (Extension Anti-Missile) Only attempt to locate this part after you kill off the Mammoth MTs as they will cause you problems with spamming vertical missiles. Anyways, go on top of the Northeast Hill. You should see three towers sticking up. The part is laying behind the middle tower. WARNING: Make sure you do not leave the area, it is VERY close to the edge of the missile boundaries. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Freight Train **** Episode: 07 Lost Technology Reverse Side Client: ??? (Wild Cat) Area: Heaven's Rock Enemies: Unknown Objective: Destroy Train Briefings... "Raven... I need your help..." "SOMETHING was done to me..." "I'm no longer human..." "Murakumo's TRAIN... it must be stopped..." "I don't want any more SURGERY... never again..." "Please help me..." "I want to be released from all this..." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C84O/UL Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WB85RPX Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... This mission can be VERY hard to S rank, if you don't play it cheap. Once the level begins, take out your rockets and hit your ally. Try to hit him at least five or six times before he even goes to fight the other AC. Now, wait till he does engage in fighting, and attack the enemy AC from afar with your Sniper rifle. Once he is out of the way, continue to hit you friend with rockets. The train will be coming at about this point. Once the train comes and is destroyed, Wildcat will turn on you. Do you see why I had you blind side him a few times? Now, dash back wards while hitting him with your sniper rifles. It shouldn't take long. (By the way, I never killed Wildcat before the train was destroyed... so I'm not sure if anything happens if you do.) Damage --- 50-200 Time ----- 70-75 Seconds Accuracy - Above Average Kill % --- 100 Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Plus Escapee *** Episode: 08 Human Plus Remake Client: Murakumo Millennium Area: Jiriera Ciry Enemies: AC Objective: Destroy AC Briefings... "A subject involved in next-generation "plus" experiments has escaped from our labs." "I'm prohibited from revealing any details, but it seems the subject's mind was adversely affected by some of the procedures he underwent. According to an eyewitness, he is now completely deranged." "A former Raven, the subject boarded his AC and went on a rampage. He knocked out an entire guard detachment before taking up position in one of the city's abandoned SKYSCRAPPERS." "The danger he poses to others is very real and cannot be ignored. Rehabilitation is out of the question, he must be exterminated. It's regretful, but there's no other choice." "The location he's chosen is extremely PRECARIOUS, exercise due caution." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C84O/UL Arms ---------- WA03-TAURUS Legs ---------- CR-LH84L2 Booster ------- B05-GULL FCS ----------- FUGEN Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- CR-E92RM3 Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- NONE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O75LA CR-O79L+ MARISHI S Rank Walkthrough... This mission is strait forward, KILL THE AC. He equips a bazooka, but that isn't the problem, the problem is his boosting patterns... he can dodge a lot of stuff... by accident. You can counter this by using missiles, which you will see can take him out in seconds. Use your missiles with extensions and you should have no problem taking him out. Damage --- 0 Time ----- 22-25 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... I03RN-CORAL (Inside Napalm Rocket) From the starting elevator, head left down that hole. Now looking down to the west, you can spot the part chilling on one of those horizontal support beams. Fall down and grab it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rescue Kidnapped Operative ********** Episode: 08 Human Plus Extend Side Client: Struggle Area: Murakumo Research Lab Enemies: MTs/Unknown Objective: Rescue Target Briefings... "We need your help rescuing a comrade kidnapped by MURAKUMO." "According to what we've learned, our operative is scheduled to become a test subject in a radical experiment known as 'HUMAN PLUS'." "It's no secret that our organization has benefited from its relationship with Murakumo, but we won't condone something like this." "Unfortunately, rescuing him is not something we can do on our own. Your participation in the mission is the only hope we have of pulling it off." "There's no time to waste. Head to the RESEARCH LAB and free our operative before it's too late. We'll lend you what help we can. Good luck." Set Up... Head ---------- H09-SPIDER (0/5/0/5/0) Core ---------- C02-URANUS (0/5/0/5/0) Arms ---------- A03-GIBBON (0/6/0/4/0) Legs ---------- CR-LF88A (0/6/0/1/3) Booster ------- B04-BIRDIE2 (0/9/1) FCS ----------- CR-F82D2 Generator ----- CR-G84P (0/0/10) Radiator ------ CR-R92 (1/1/8) Inside -------- NONE Extension ----- CR-E92RM3 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- CR-WR81RS2 Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC O03-CODON O04-GOLGI CR-O86R+ MARISHI S Rank Walkthrough... Unless you are using a high energy defense set up, or killing every gun on the ceiling before it shots at you, you will get raped in this mission. I'm assuming you are using my set up... Any ways, start by boosting towards the right into the door to start the mission. Now when you boost down these hallways, bunny hop it. Boost for a little bit then tap X again. This will conserve energy so you are walking at all. Keep in mind, this AC has crappy energy supply. Now in your first room you enter, you will get a taste of the guns I was talking about. Open the door, then immediately back up. Pick them off with your Sniper rifle, they die in one hit. Now head strait and kill the MT... Now in the next room, kill the guns in the same manner, only this time you have to aim up higher to actually hit them. Ignore the other MTs in this room. Ride the elevator down at the end of this room. At the end of this little hallway is another room with guns, only this times there are FOUR of them. If there is one part in this mission you were supposed to take slow, it would be this part. In the next room, kill the walking MT and hang a right into the door. After another little hallway, you will run into another room with four guns, it is the same as the last one. In the next room, with Core Mts, you can take out a vent from the door you are standing from. Do so and hop right into it. Fall down te shaft and do a 180 turn. Time to head down a large hallway. At the very end of it, there will be a door. Take a left from out of that door. Once you go left, go all the way down the hallway until you touch a wall. Take a right, but beware of the numerous guns on the ceilings. Go all the way down this hallway as well, then take a right. Now turn right and go strait into the door to find the target. If you get lost with my directions, or I made a mistake, lock-on to things in the rooms, the target will jump and hop as you can lock-on to him. Hit him once with your cannon. Mission over. For a way to counter the guns in all but the final hallways, you can take out two of the farther ones with a quad at a certain point where they hit the top of the door. Now once you kill them, boost strait into the room and quickly turn around. This will let you kill the other two guns before they turn around. Damage --- 2000-2400 Time ----- 170-175 Seconds Accuracy - Above Average Kill % --- 60-70% Hidden Parts... YA10-LORIS (Arms) Beat this mission fast. If you don't get this part with the S rank, then do not worry about killing a single thing or how much damage you take. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Infiltrate Amber Base *** Episode: 09 Request Remake Client: ??? Area: Amber Crown Entrance Enemies: Guard MTs/Unknown Objective: Raid The City Briefings... "Raven, we want you to infiltrate the underground city, AMBER CROWN. The main surface entrance is lightly guarded and makes the prefect entry point." "After destroying all opposition, take out the four GENERATORS around the entrance's perimeter. This will release the locking mechanism for the main gate." "The city's second line of defense is a computer-controlled gate located inside. The only way to bypass this obstacle is to destroy the CONDENSERS that supply the computer with power." "Further instructions will follow once the breach in the city's perimeter has been confirmed." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C90U3 Arms ---------- A09-LEMUR2 Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F82D2 Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ MARISHI S Rank Walkthrough... When the mission starts, kill all the gun turrets. There are three rows of 2. They take two shots to kill each, so figure out how you want to do it, two from one of one from each. Any ways, once they are out of the way, go to the four generators on the sides of the entrance. Peg 4 sniper rifle rounds into each of the four, and you will open the door. Now if you played AC1pp, you should now see one of the most annoying enemies in the game. 3 pink flying MTs will come out of the door. Take them out with two sniper rifle rounds each, and do with from high in the air to increase your hit rate and so they can't hit you. Now finally enter the building, fall all the way down this shaft. Now open the door. You will find those little bug looking MTs now, take it out using three sniper rifle bullets, then another. Now in the next room there will be two of those MTs and two guns on the ceiling. Destroy the MTs first from a safe out-of-the-room spot, then go after the guns on the ceiling. Make sure kill both guns, one you really have to look up for. Now turn to the right and look down that long hallway, destroy as many enemies as you can before you start going down it, has it is hard to dodge. In the last room, just destroy the four generators, that's it. Damage --- 900-1200 Time ----- 115-130 Seconds Accuracy - Above Average Kill % --- 75-80% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Repel Invasion **** Episode: 09 Request Extend Side Client: Amber Crown Guard Area: Amber Crown Enemies: MTs/Guard MTs/Other Objective: Defeat Enemy Leader Briefings... "Raven, terrorists are attempting (to) force their way into AMBER CROWN. Their MTS broke through our defenses on the surface." "Locate the group's LEADER and destroy him. We'll do what we can about the rest." "We can't let them enter the city. Good luck." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C90U3 Arms ---------- YA10-LORIS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH13B-GIANT Arm Unit L ---- YWL03LB-TAROS Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O07-PRIMER MARISHI S Rank Walkthrough... Right when the level starts, boost up to one of the sides to avoid fire, then head strait for the door. Skip the enemies. Now head in and fall strait down. Now head to the same area you killed all the generators in the first mission of this episode. You will see the target get killed. Now you will be in a room with a MT, kill it with your bazooka and blade. Now leave the facility, kill only the things that are in the way. This mission isn't that hard to S rank, I've gotten an S rank while ending with about 2000 AP. Damage --- 3000-6000 Time ----- 170-195 Seconds Accuracy - Perfect Kill % --- 20-40% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Entrance **** Episode: 09 Request Reverse Side Client: Amber Crown Guard Area: Amber Crown Entrance Enemies: MTs/Guard MTs/Other Objective: Repel Attackers Briefings... "A pitched battle for control of Amber Crown's surface entrance took place the other day. The ATTACKERS were intent on breaching the main gate." "Our security detail managed to hold them off, but suffered heavy losses while doing so." "To make matters even worse, we've learned that another attack is imminent. This time they hope to sneak in under the cover of darkness." "Our forces are too depleted to put up the needed resistance. We need your help defending the MAIN GATE." "Take up a position that will allow you to fend off attacks aimed at blowing up the GENERATORS. If they manage to destroy these, the city is lost." "Good luck Raven, we're all counting on you." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... I don't see why people this mission is so hard. First off, here are your priorities. Mts at close > Planes > Mts at far This means you should ONLY be attack MTs between the planes or when they are close. +Always hover in mid air. If you are there, planes will aim at you +Attack Mts once, just so they target you +Do not take your time, fire as long as you have a lock +Using two snipers rifles is better than one There are two waves of each type of enemy. If you are lucky, you can get the second wave of MTs almost out of the way before back up planes come. Damage --- 500-700 Time ----- 87-88 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... CR-LH79L (Light Weight Humanoid Legs) Beat the mission the way it was intended, do not let a single generator blow up. Make use of your steel body and make sure you get in the way as much as possible. Follow that short S rank part for some tips. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rescue the Allies ** Episode: 10 Irregular Remake Client: ??? Area: Loop Line Junction Enemies: Unknown Objective: Safeguard Transport Briefings... "Raven, we need your help carrying out a rescue operation at LOOP LINE JUNCTION in Amber Crown." "The targets we plan to recover were captured by an enemy patrol consisting of three TRANSPORTS and an MT SECURITY DETACHMENT. Eliminate all units except for the center transport." "We'll follow up on matters once this issue has been resolved." Set Up... Head ---------- CR-H95EE Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69SS CR-O71EC CR-O79L+ O03-CODON CR-O86R+ MARISHI S Rank Walkthrough... This mission isn't hard, especially if you played AC1pp and already know what to do. Right off the start of the mission, find the transports. I don't even need to tell you where they are... just wait a while then hit select and find out where the "target" is on the map. So take out both the transports at the front and rear... basically the ones with no yellow/orange target indications. Now the rest of the mission consists of you hunting the rest of the MTs. If you need finding them, just locate them either by radar or your long range FCS. Using your Sniper Rifle will ensure you are taking little damage from far away. Watch the cut scene and you should get an S rank with ease. Damage --- 800-1200 Time ----- 125-135 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... JIREN (Extension Energy Pack) Turn right around from the start, a full 180. Now follow the highway to the end. As you are boosting, you SHOULD see a part gleaming and shining to the left. That is the part. If it helps, you are next to the out of bounds lines... although you can't actually cross it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Raven * Episode: 10 Irregular Extend Side Client: Doomsday Organization Area: Military Training Center Enemies: Unknown Objective: Search The Area Briefings... "We've just confirmed suspicions that one of the corporations intends to launch an attack on our organization. They're hired a RAVEN to do the job, he must be eliminated." "The corporation in question was once one of our backers, but we have since terminated the relationship. They're obviously not pleased about this and intend to secure our research by force." "Their planned use for our research is to further their own goals, this is not what we had intended." "According to our most current intel reports, the attack is aimed at disabling our MILITARY TRAINING CENTER." "All UNITS stationed there are being withdrawn to avoid losing them in the ensuing battle. Head to the training center and be prepared to launch an attack as soon as the enemy is sighted." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F75D Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... This mission is too freaking easy... well you'll see... First just in the middle of the large area. Find Sumika, the downed pink AC in the middle, go next to her to realize the true purpose of this mission. The sad part is, this could have been a decent mission, but it is too easy. You will see ground MTs and Flying MTs. You only have to kill the flying MTs. Just do not take too long, or the plane will be destroyed. I know I didn't use the best possible AC for this mission, but chances are, you can use any usable AC to beat this mission. Damage --- 100-400 Time ----- 75-90 Seconds Accuracy - Above Average Kill % --- (Only the planes) Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bait the Enemy ** Episode: 10 Irregular Reverse Side Client: Doomsday Organization Area: Loop Line Junction Enemies: Unknown Objective: Destroy All Targets Briefings... "In an attempt to delay the completion of our ongoing research, one of our rivals has decided to launch a strike deep inside AMBER CROWN. An enemy incursion has already been reported." "The exact POSITION of the enemy units isn't known yet, but we hope to draw them out using bait they will find hard to resist." "We'd like you to accompany a convoy of three TRANSPORTS, one of which is supposedly carrying targets of great interest to our rival. If all goes well, the enemy should bite." "Take out all targets as son as they are in range." Set Up... Head ---------- H03-BEETLE Core ---------- C05-SELENA Arms ---------- A02-DRILL Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MONJU Generator ----- FUDOH Radiator ------ FURUNA Inside -------- NONE Extension ----- SCR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O79L+ O04-GOLGI O05-HISTON O06-PHAGE MARISHI S Rank Walkthrough... This set-up isn't necessary, but since this is a long boring mission, you may as well ensure you beat it with flying colors. In the beginning of the mission your will find 2 missile trucks and a few umbrella MTs. Take each of these out with two rounds from your sniper rifle. After you wipe them clear, more and more umbrella MTs will come. They will not over whelm you, but they are there. Rely on your Lock-ons to find them hidden behind things. Now after a few of them, AC/MTs (whatever the hell they are) will come. (By the way, before I battled them, I didn't get hit once and didn't miss having 50 shots left in each rifle.) Now use your back cannon to kill off these MTs. If you miss too much, you can all ways use your Sniper rifle with your EO. There are seven of them in the mission, I was left with 3 shots with my cannon. Damage --- 300-1000? Time ----- 180-200 Seconds Accuracy - Near Perfect Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disrupt Military Units * Episode: 11 Doomsday Organization Remake Client: Sumika Area: Military Training Center Enemies: MTs/Guard MTs Objective: Destroy All Targets Briefings... "We'd like you to disrupt Doomsday's MILITARY EXERCISES." "As far as we can tell, the only purpose for these drills is to collect data for Project Phantasma. Destroy all TARGETS you encounter at the facility." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C84O/UL Arms ---------- YA10-LORIS Legs ---------- LH07-DINGO2 Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- NONE Back Unit R --- WB13RO-SPHINX Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- YWL03LB-TAROS Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O03-CODON CR-O86R+ MARISHI S Rank Walkthrough... In this mission, you have to destroy 3 types of MTs. Here is what you should do for each of them. Pink Umbrella: You will find the most of these, just look up from the ground and pop two rifle rounds into them. MT: Go up close to them and blade them, then instantly launch a rocket into them if they didn't die in one hit... they should die now. Mammoth: Put rockets into them as you get closer then blade them. They should go down easy, but they should also be the only thing damaging you. Damage --- 1800-2300 Time ----- 62-70 Seconds Accuracy - Near Perfect Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prototype Performance Test **** Episode: 11 Doomsday Organization Extend Side Client: Doomsday Organization Area: Gal City Office District Enemies: Guard MTs Objective: Perform Your Best Briefings... "We need your help to see how the performance of our new prototype stacks up against that of an actual AC pilot. The test will pit both of you against guard MTS dispersed around the CITY." "You must be in top form during the entire test in order for our researchers to acquire accurate comparison data." "We'll look at the number of units each of you destroys to determine whether or not you have performed as needed. The prototype is still in its test stage, so you should come out on top." "The duration of the test is three minutes. Use this time wisely." "Remember, your targets are the MTs, not the prototype. Destruction of the PROTOTYPE will result in the immediate discontinuation of the test." Set Up... Head ---------- H11-QUEEN Core ---------- C06-EOS Arms ---------- CR-A92XS Legs ---------- LF03-GAVIAL2 (0/0/0/0/10) Booster ------- B04-BIRDIE2 FCS ----------- CR-F91DSN Generator ----- KUJAKU Radiator ------ CR-R92 Inside -------- NONE Extension ----- JIREN Back Unit R --- WB15L-GERYON2 Back Unit L --- WB15L-GERYON2 Arm Unit R ---- WR20PL-ORGE Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O71EC O04-GOLGI O05-HISTON O06-PHAGE S Rank Walkthrough... The reason for all the energy weapon: They kill the MTs in one hit. IF you know you aren't going to miss, you don't need all of them, you can waste the first three MTs and drop one of your Plasma Cannons. Doing this will give you better energy refresh. You goal is to kill as much as possible. Do not get too close to the MTs, as the prototype will fire at you by mistake. IF anything, stay out of his way to the side. Over boost once and a while, but don't over heat... also make use of your Energy side packs, since you will need some extra help boosting. Remember, drop a laser cannon as soon as you want to or when it is empty. Damage --- 200-400 Time ----- 195-200 Seconds Accuracy - Near Perfect Kill % --- 100% Hidden Parts... WH04HL-KRSW (Right Arm Karasawa) Pass this mission with three more kills than the prototype. If you try to get and S rank and you do not get this part, make an AC with your favorite weapon and just stand in front the AC at times. Sniper rifles may also be a good idea. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Combat Test *** Episode: 11 Doomsday Organization Reverse Side Client: Doomsday Organization Area: Military Training Center Enemies: MTs/Guard MTs Objective: Participate In Test Briefings... "A combat TEST EXERCISE is scheduled to take place at our training facility shortly, someone with your expertise would be a welcome addition." "There are no weapon restrictions, so equip your AC however you see fit. TARGET ASSIGNMENT will be handled on our end." "Don't pull any punches. We want the data that is collected to be as accurate as possible." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LR04-GAZELLE Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WR81B2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... This isn't really a test mission, as you'll see... There are four types of enemies in this mission... here is what you do. Right at the beginning of the mission you will see those Heavy MTs, use a bazooka round, some sniper rifle rounds, and finish them off with your EO. Once they are dead, Glider MTs with come. Use one bazooka and sniper rifle round to kill them. If you want to play it safe, just wait till they run into a wall... they always do it. After they die, take out the helicopters, with a sniper rifle round each. Then after they are dead, Core MTs will comes, use the same method the as for the gliding ones. Damage --- 600-1800 Time ----- 105-110 Seconds Accuracy - Near Perfect Kill % --- 100% Hidden Parts... KARUGA (Back Micro Missile Unit) There is a structure you start by, it looks like a storage shed with many doors. Well go to the west side of that building and enter the door to find the part lying on the ground. Keep in mind; if you are entering the west side, you are looking east. If you can't find this shed, hit select. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Receiving Base *** Episode: 12 Amber Crown Remake Client: Sumika Area: Rectenna Facility Enemies: MTs/Unknown Objective: Destroy All Targets Briefings... "Raven, the RECTENNA RECEIVING FACILITY is in danger of being overrun by a Doomsday STRIKE TEAM." "This facility is an important relay station that converts microwave energy into electric power. Doomsday must not be allowed to take possession of it." "We're requesting the removal of all hostile forces attempting to occupy the facility and its surroundings. When fighting inside, take care not to damage any of the CONDENSERS." "The top of the antenna relay radiated high levels of microwave energy, Avoid setting your AC down on its surface." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LR04-GAZELLE Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WR81B2 Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... Yes, this is the same AC as in the last mission, it works here as well. When the mission begins, pick off all the Helos with your rifle. Once you are done with the first wave, kill the Gliding MTs. Use the same method as in the last level... one round from each weapon. Now you may need to kill a couple more helos until you see your "ROE" bar (Remnants of Enemies) empty. Once it is, find the little shed and go down the elevator. Your point down here is to clear the bottom of enemies, so do so. There are only a few, but use your Bazooka for easy one hit kills. Now in AC1pp, the mission would of ended here, now you must go outside and fight more waves of enemies... they are the same as when you started out. Only all the enemies start in the same general corner. This means those gliding MTs are not longer stuck under the grates. Just take them out, it isn't hard. Watch out, try not to hit any of the reflectors, I'm sure they will make you lose your chance from getting an AC part. Damage --- 2000-2900 Time ----- 125-135 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... CR-LRJ84M (Reverse Joint Legs) Beat the mission without anything blowing up. When you are in the facility, make sure you don't hit anything. This is that hard in this very on the level, since back in AC1pp, the Mts shot from behind them and they were freaking huge. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Raiding Party ***** Episode: 12 Amber Crown Extend Side Client: Doomsday Organization Area: Rectenna Facility Enemies: Guard MTs/Other Objective: Destroy All Targets Briefings... "One of Amber Crown's main power provides, the RECTENNA RECEIVING FACILITY, has come under attack by UNIDENTIFIED UNITS." "This has to be an attempt by the corporations to interfere with our organization's movement. They're preparing to level the entire facility." "Corporate backing has played a vital role in the advancement of our research, but time and time again, those providing us with aid have proven themselves unworthy of reaping its benefits." "Head to the facility and prevent it from being destroyed by these simpleminded fools." Set Up... Head ---------- CR-H95EE (0/10/0/0/0) Core ---------- C03-HELIOS (0/10/0/0/0) Arms ---------- CR-A92XS (0/10/0/0/0) Legs ---------- LH03-PANTHER (0/10/0/0/0) Booster ------- CR-B83TP (0/0/10) FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ RAGORA (0/0/10) Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- CR-WR81B2 Arm Unit L ---- NONE Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O71EC O02-ORGANELLE O03-CODON CR-O86R+ MARISHI S Rank Walkthrough... This mission consists of you finding bombs and killing MTs. This mission is easy until you try going for the part. Here is what you should do. +First kill off Mts and grab bombs that are in the way +Now find the rest of the bombs within the rectenna area +Using your map, find the bombs that are above the cliffs +Pick up the bomb on the elevator shed +Pick up the two final bombs on the lower level As long as you don't stop and go directly to the closest bomb, you will be able to S rank and get the part in this mission. Remember to zoom and rotate your map to make your life easier. Damage --- 400-700 Time ----- 122-130 Seconds Accuracy - Perfect Kill % --- 100% Hidden Parts... MIROKU (FCS) Beat the mission extremely fast... I mean, REALLY fast. Make sure you use the map function a lot if you cannot find bombs. Don't forget to kill off the MTs as you see them. If you beat the mission with my time range, you should get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prevent Recapture Effort **** Episode: 12 Amber Crown Reverse Side Client: Doomsday Organization Area: Rectenna Organization Enemies: Unknown Objective: Destroy All Targets Briefings... "Those who would see our organization brought to its knees are attempting to RECAPTURE the RECTENNA RECEIVING FACILITY." "The installation is highly contested and has been the scene of numerous battles. We've done what we can to prepare it against further attackers." "The importance of this facility to the research work we're conducting in Amber Crown cannot be underestimated. We must prevent its recapture at all costs." "The units we have stationed around the facility are but a token force, and would not be able to withstand a large-scale attack. The presence of a Raven is the only way we will ensure victory." "Any damage inflicted on the INSTALLATION would negate the entire purpose of the mission. Keep the enemy units occupied and watch what you shoot at." "We anticipate that this will be a long battle, prepare your AC accordingly." Set Up... Head ---------- CR-H95EE (0/10/0/0/0) Core ---------- C03-HELIOS (0/10/0/0/0) Arms ---------- CR-A92XS (0/10/0/0/0) Legs ---------- KH07-DINGO2 Booster ------- B05-GULL (0/0/10) FCS ----------- MONJU Generator ----- FUDOH Radiator ------ RAGORA (0/0/10) Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O71EC O02-ORGANELLE O03-CODON CR-O86R+ MARISHI S Rank Walkthrough... This is a very long mission... There are many waves of just planes in this mission. Here is how you take them down and now run out of ammo. After you see one fly over you on your radar, trail it. Sh0ot both of your sniper rifles at the same time (That means you press circle a few moments before square). They aren't that hard to hit, just make sure you are careful when they turn. After all of the waves go by, Suicide Missiles will comes. I'm not sure if they can even really destroy anything, but just in case, shot them, they take one shot each. Damage --- 1600-2600 Time ----- 225-240 Seconds Accuracy - Near Perfect Kill % --- 100% Hidden Parts... None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Headquarters ********** Episode: 13 Sumika Remake Client: Sumika Area: Doomsday Organization HQ Enemies: Guard MTs/Unknown Objective: Acquire Data/Escape Briefings... "Raven, we want you to carry out an attack on DOOMSDAY'S HEADQUARTERS." "It's believed they are nearing completion on a new weapon system named 'PROJECT PHANTASMA'." "We've decided to intervene before this happens. Our mission is to retrieve plans relating to the project from their computer data banks, and disclose everything." "The computer is situated deep within the complex, getting to it won't be easy. Clear the path down to its location of as many OBSTACLES as possible." "This will be an extended mission, so prepare your AC's ammunitions stores accordingly. Weapon can be restocked midway though the mission, but you should still keep a close eye on your reserves." Set Up... Head ---------- H11-QUEEN Core ---------- C01-GAEA Arms ---------- A11-MACAQUE (0/4/0/6/0) Legs ---------- LF03-GAVIAL2 (0/0/0/0/7 or 8) Booster ------- B04-BIRDIE2 FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ ANANDA (0/0/10) Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- CR-WR81RS2 Arm Unit L ---- CR-WH79M2 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O04-GOLGI MARISHI S Rank Walkthrough... You can change the FCS to a longer range one; this will only effect the end. Start by moving forward, keep going strait and follow the paths, until you reach the elevator. Go down it. Open the next door... now remember this mission from a while ago? If so, you know those guns are trouble. Hide in the hallway after you open the door and destroy all three of the guns. Move through this room and ignore the MT below you. Now in the next room, kill the guns and MT. You should use you back cannon on the MTs from inside the hallway and take out the guns the same way. Watch out, there are guns on the flanks of you once you walk in. Find the white door and enter it. Kill the three guns just like in the other room that looks the same. This next room has two more MTs and more guns, do the same as you did in the second room. ***This room has a vent that leads to a secret part, refer down bottom for details*** After you are done in this room, head out through the other white door. Now once you go through this little hallway, you should emerge into a room with a big drop in it. Ignore the enemies down the bottom and fall onto the ledge on the south wall. Once in this door, you will be in a familiar hallway. Take out all the MTs and more importantly, the gun sentries on the ceilings. Move all the way down this hallway until you reach the last possible point you can make a right. Take this right and all the way at the end of this hallway is the target of this mission. Now once you press circle on the door, a cut scene will go off, and you will start inside the room with enemies once you gain control of your AC. Take out the two guns first. Once that is done with, use up the rest of your back cannon to take out these MTs. If you run out of ammo, DO NOT FREAKING DROP IT. You will now have full ammo with all of your weapons... save the laser cannon for the end. Now you must get back to the beginning. I'm not going to tell you step by step... all you have to do is retrace your steps. Use the map if you need to. Take out the MTs with your Sniper rifle, machine gun, and Exceed orbits. When you get to the end, take out your laser cannon. You must fight off a bunch of general purpose ACs. They take one hit each, but there is a catch... bombs are coming from the air. If you stay to the far west, they will not touch you, so take out all the ACs that way first. Once you are done killing them, the mission is over. If you run out of Laser cannon shots, drop it, and use something else. Damage --- 3600-4400 Time ----- 415-430 Seconds Accuracy - Average Kill % --- 15-20% Hidden Parts... NIOH (Parrying Blade) From reading the walkthrough, locate the room with the Vent. Unlike the other mission, you don't need to go through it this time. But go in it any ways. Once you are in it, walk to the end of the shaft. The shaft you must go in is located right above this one... so fly out of it and do turn completely around, blow up the vent cover and collect your piece deep inside the room. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Phantasma Transport *** Episode: 13 Sumika Extend Side Client: Doomsday Organization Area: Loop Line Junction Enemies: Unknown Objective: Escort Transport Briefings... "We're currently in the process of moving all documents relating to Project Phantasma from the ruins of our old headquarters to a NEW LOCATION. Please escort the VEHICLE involved." "Most of the equipment used in the project was lost, but that can easily be replaced. The actual research data, on the other hand, is priceless beyond measure." "Once the RESEARCH is complete, we will gain something we don't have now... power. And it is only with this that we can hope to bring change to our ruined world." "Help us realize our dream." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B05-GULL FCS ----------- MINOKU Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O03-CODON MARISHI S Rank Walkthrough... This mission is broken up into two parts. The first half consists of you killing a few MTs. A couple gliders and two core MTs. Take them each out as you see them, but kill the one in the tunnel first, as not only is it a free kill, but so you don't forget you left him there. The second part of the mission is you up against Stinger. If you are going for the S rank, keep mid distance. He shouldn't give you any trouble since he is very weak, JUST DO NOT GO CLOSE TO HIM. He has the strongest blade/arm combo. Damage --- 1500-2200 Time ----- 110-120 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... YWH07-DRAGON (Left Arm Laser Rifle) Do this mission extremely fast. I've heard you must kill the MTs under 20 seconds and Stinger Under 45 seconds. I've made the S rank set-up capable of doing this. Well you don't need to kill the MTs that fast... but it can't hurt. When going for the part, do not worry about how much he damamges you or how much you miss. You should swap the left arm Sniper rifle to a FINGER for quicker results. Changing the right arm to the 160 ammo machine gun won't be a bad idea either. YH08-MANTIS (Head) Kill stinger... to complete the mission. This part isn't hard to get for obvious reasons. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Confrontation ********** Episode: 14 Phantasma Remake Client: Sumika Area: North Highland Enemies: Phantasma Objective: Destroy Phantasma Briefings... "Raven, we've just learned that Stinger has stolen the new weapon system, PHANTASMA. He's currently hiding in the NORTH HIGHLAND along with REMNANTS of the Doomsday Organization." "His ultimate objective is unknown, but we cannot let him retain possession of this technology." "Take him out... that is all." Set Up... Head ---------- H11-QUEEN (0/0/0/10/0) Core ---------- CR-C98E2 (0/5/0/5/0) Arms ---------- A11-MACAGUE (0/4/0/6/0) Legs ---------- CR-LHT92 (0/0/0/10/0) Booster ------- NONE FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- JIREN Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- WR11RS-GARUM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O04-GOLGI O05-HISTON O06-PHAGE MARISHI S Rank Walkthrough... This has to be the craziest set-up I've ever used to get an S rank... Sure I tried using Dual rockets (the ones that launch 6), and although it works, but only if you are a master at dodging... Any ways, here is what you do, you must take out those Mammoth Mts as fast as possible. First head up on the cliff behind you. Sniper the hell out of the two Mammoth MTs. If you are far back enough, they will not launch anything at you. Kill MTs as they come close to you. Now mop up everything. Drop your right arm weapon... Now stinger will comes. The only advice I have for you since dodging is near useless, is to take him out and fast as possible. To do this, pop up your Exceed Orbits and shoot ONLY while in mid air. If you are on the ground, you have a high chance it will just go under him. Damage --- 1900-6000 (Wow...) Time ----- 110-130 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... WL-MOONLIGHT (Left Arm Laser Blade) Beat this mission really fast... refer to my target time. Only when you kill the Mammoth Mts, use a strong arm weapon, like the 10 shot large rockets, since it does take a while otherwise. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Phantasma ******** Episode: 14 Phantasm Extend Side Client: Sumika Area: North Highland Enemies: Unknown Objective: Destroy Phantasma Briefings... "We're not sure how they've managed it, but elements of the Doomsday organization are still in possession of a PHANTASMA PROTOTYPE." "It seems they are collaborating with one of the CORPORATIONS to keep the project alive. This is (a) nightmare waiting to unfold, we must take action." "We've pinpointed the location of the FACILITY where the project is being housed, head there immediately and finish this off." Set Up... Head ---------- H11-QUEEN (0/0/0/10/0) Core ---------- CR-C98E2 (0/5/0/5/0) Arms ---------- A11-MACAGUE (0/4/0/6/0) Legs ---------- CR-LHT92 (0/0/0/10/0) Booster ------- NONE FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ RAGORA Inside -------- NONE Extension ----- JIREN Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- WH02RS-WYRM Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O71EC CR-O79L+ O04-GOLGI O05-HISTON O06-PHAGE MARISHI S Rank Walkthrough... I also **** myself at the start of this mission... First off, like before, you have to take out enemies before you even begin the fight. Take point high up on that same cliff as in the previous mission, this way you are away from the ground MTs. Take out all the planes then the MTs. Don't worry if you are getting pegged, the planes aren't that strong. Now TWO Phantasmas will come! Thank god they are weaker than the other one. Any ways, use the same strategy as the one in the other mission. Pop use the EO's and then attack with your laser cannon. They should each die in 3-4 shots, depending if you choose to use your left arm weapon and EO's up close. Damage --- 3000-4000 Time ----- 145-160 Seconds Accuracy - Above Average Kill % --- 100% Hidden Parts... YLH11-VIXEN (Light Wight Legs) Clear the mission, that's all you have to do. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Mop Up Chrome Remnants ****** Episode: 15 Disorder Remake Client: Murakumo Millennium Area: Chrome Military Base Enemies: Unknown Objective: Destroy All Targets Briefings... "This is a special announcement to inform all Ravens of Chrome's dissolution. Their plans to conduct a military coup using new MT technology will never be realized." "As for Chrome's remaining assets, all of these will be brought under Murakumo's control and kept in our possession until appropriate uses are found for them." "Now that the confrontation is over, situations requiring the use of Raven will likely diminish. Hopefully this is a sign that mankind is moving towards a peaceful future." "Until then, there is still work to be done. We'd like you to carry out a thorough investigation of a CHROME MILITARY INSTALLATION where a small group of HOLDOUTS is believed to be hiding." "Eliminate any resistance encountered during your search." Set Up... Head ---------- H11-QUEEN Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- LH07-DINGO2 Booster ------- B05-GULL FCS ----------- CR-F75D Generator ----- FUDOH Radiator ------ ANANDA Inside -------- NONE Extension ----- NONE Back Unit R --- NONE Back Unit L --- NONE Arm Unit R ---- WR20PL-ORGE Arm Unit L ---- WH02RS-WYRM Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O71EC CR-O79L+ O05-HISTON MARISHI S Rank Walkthrough... Start the mission by entering the door right in front of you. DO NOT USE YOUR SNIPER RIFLE AT ALL. This part of the mission you must Kill all 16 MTs in this under ground Area without missing once. Use your Plasma rifle with 16 shots. Don't worry, the MTs are slow and the most in a room at a time is 4. I don't think I need to hold your hand underground, just follow the hallways and go in the white lit doors. If you so happen to miss, use your sniper rifle and EO. Once you are done with killing all the MTs, you will have to leave the facility. Once you step out... you'll see an old friend. Right when you see him, boost strait up and away from him... LISTEN... CAREFULLY... Once you hear a grenade, side step to the left to dodge it. Now keep going behind the mountain and hop on the west mountain. You will notice: +His missiles do not touch you +You can get clear shots of him +His missiles will actually damage him sometimes +Boss Music and Stage music are playing at the same time Damage --- 1000-2000 Time ----- 200-220 Seconds Accuracy - Near Perfect Kill % --- 100% Hidden Parts... BYAKUE (Ammo Extensions) Destroy the boss, the "Devastator" really fast. Use this AC... Head ---------- H11-QUEEN (0/4/6/0/0) Core ---------- C05-SELENA (0/4/6/0/0) Arms ---------- CR-A92XS (0/4/6/0/0) Legs ---------- CR-LHT92 (0/9/0/0/1) Booster ------- B04-BIRDIE2 (0/10/0) FCS ----------- MONJU Generator ----- CR-G84P Radiator ------ CR-R92 Inside -------- NONE Extension ----- NONE Back Unit R --- CR-WBW91RT Back Unit L --- CR-WBW91RT Arm Unit R ---- CR-WR81G Arm Unit L ---- WH03M-FINGER Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O69ES CR-O69SS CR-O79L+ O04-GOLGI O05-HISTON MARISHI While fighting him, use your EO, Finger, and Back Rockets. For the mission itself, you need to use your EO to kill on MT, like the first one you see. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Resistance Group ****** Episode: 15 Disorder Extend Side Client: Murakumo Millennium Area: Chrome Military Base Enemies: Unknown Objective: Destroy All Targets Briefings... "It appears that our previous operation to mop up the last remnants of Chrome wasn't entirely successful." "We've received numerous reports of attacks on airborne transports in the area around CHROME'S MILITARY INSTALLATION. SOMEONE is clearly using it as a base of operation." "The investigation team sent to look into the matter met heavy resistance at the hands of an UNIDENTIFIED FORCE. This group is probably responsible for the earlier attacks as well." "Leave for the base immediately and destroy any opposition you encounter." Set Up... Head ---------- H05-HORNET (0/0/10/0/0) Core ---------- C05-SELENA (0/5/5/0/0) Arms ---------- A02-DRILL (0/10/0/0/0) Legs ---------- CR-LT78A (0/10/0/0/0) Booster ------- NONE FCS ----------- MONJU Generator ----- KUJAKU Radiator ------ FURUNA Inside -------- NONE Extension ----- SCR-E82SS2 Back Unit R --- CR-WBW98LX Back Unit L --- CR-WBW98LX Arm Unit R ---- CR-WH79M2 Arm Unit L ---- CR-WH79M2 Hanger Unit R - NONE Hanger Unit L - NONE Op Parts ------ O01-AMINO CR-O79L+ O04-GOLGI O05-HISTON O06-PHAGE MARISHI S Rank Walkthrough... The arm weapons don't really matter, it's all a matter of preference. Any ways, stay up on the middle mountain. You won't need to look far to see all the MTs hopping up and down. Once you get close, pop up your exceed orbits and wipe out a few MTs with your Machine gun. Put in your EO's so they can recharge. Now after you kill every single MT, Sledge Hammer will appear, looking very nicely redone in the PS2's graphics... he does sound like a ****ing tracker though. Any ways, switch to your Back Cannon and keep firing. Using your EO's and left arm weapon will make him die faster. He is a lot easier than he looks... for some odd reason, it just walks when you constantly shoot him... Well, after about 4-5 shots, he should be done... and if you been getting all the S ranks in order and all the hidden parts, you should now have 100%! Damage --- 1400-2000 Time ----- 115-125 Seconds Accuracy - Average Kill % --- 100% Hidden Parts... CR-YH85SR (Head) Kill Sledgie extremely fast. You can do this with about any tank using the good ol' LX. YC07-CRONUS (Hanger Core) Beat the mission... or Disc, if you've been playing in order. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##===##===##========##========##========# #==########====##==##==########========#####==#####==########==####### #======####==#==#==##======####==#==#==#####==#####======####========# #==########==##====##==########==####==#####==#####==##############==# #========##==###===##========##==####==##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Enemies (REV)... This section will review all the enemies I seen in the game and how to deal with them. Please note I will sometimes make up names for them. I will also try and list all the missions I see them in. Stars denote difficulty, threat, and the average problem factor, remember these are on a MT scale... (1- 10) --Worker MT ** This is a classic Mt from the first AC game. It has gotten smaller, but just a tad bit more deadlier. Now it can launch a two quick rockets in succession. You can take these out pretty easy still... just stay at long range. Found in... Eliminate Strikers --Crane MT * Another enemy from the original. These are actually cranes with modified with a laser rifle shot. These are also weak. They turn slow and are very easy to blade. Found in... Eliminate Strikers --General Purpose AC ********** Beyond one of the most annoying enemy in the game. With a stunning bazooka and lightning quick jumping, they can be damaging and hard to hit. Either take them out as fast as possible or aim carefully with a one hit kill weapon. Found in... Ambush Strike Team Rescue Kidnapped Operative Repel Invasion Rescue the Allies Bait the Enemy Attack Headquarters Destroy Resistance Group --Helo **** This isn't a hard enemy, just a very annoying one. These are just like helicopters in all the other AC games, only they use dual missiles like scumbags, so you actually have to pay attention to them. A sniper rifle, bazooka, or machine gun will put these out of their misery with one shot/clip. Found in... Destroy Security Force Defend Submarine Capture Mining Platform Defeat Assault Force Escort Transport Vehicle Combat Test Defend Receiving Base --Gun Battery ** Probably the most expected and most common and unchanged enemy in the whole series. They can be on walls, ceilings, and on turrets. They range from machine guns to laser cannons. Just shot them with any hard hitting weapon, and they die! Found in... Capture Mining Platform Remove Gun Emplacements Defeat Assault Force Destroy Fuel Depot Rescue Kidnapped Operative Infiltrate Amber Base Attack Headquarters --Flying Disk MTs ** These are slow flying MTs that shoot a machine gun. They fly very slow and are wide enough to hit with about any weapon no matter how fast they are going. Found in... Remove Gun Emplacements Eliminate Raven --Heavy Combat MT ******** These are very similar to certain enemy in AC3, only they have a bazooka instead of a shotgun. They also have a laser blade, which can seriously hurt. To kill these, use a strong weapon (bazookas, grenades, whatever), and constantly back up and move to a side. Do not attempt to blade these MTs if you have little practice, since these MTs poke... which hurts. They have a lot of AP just so you know. Found in... Defeat Assault Force Defeat Intruders Repel Invasion Defend Entrance Rescue the Allies Disrupt Military Units Combat Test --Gliding MTs ********** Although they do not take a lot to kill, they are hard for one reason... They have an extremely powerful plasma cannon. To deal with them, try to either kill them quick or stay at long range. Found in... Defeat Assault Force Combat Test Defend Receiving Base Escort Phantasma Transport Confrontation --Worker Robot * They are robots that do not attack at all. They are easy to dispose of, but in the circumstances they appear in (Random quick movements while stand in front of large generators), they are more of a target practice that anything else. Use a not explosive weapon and a non-spread weapons. Found in... Worker Robot Removal --Battle Sentry MT *** These are Mts, which appear to look like insects... But unlike their classic version, these ones are bigger. They are easy if you stand and fight them, but most of the time you can't, especially if you want a good rank. If you choose to kill them, a large bazooka will be your friend. If you don't kill them, you'll find they hit you most while trying to go through a door. Found in... Shutdown Control System Infiltrate Amber Base Defend Receiving Base Destroy Raiding Party Attack Headquarters --ECM Pod * These are little pods that fly around in the "Shutdown Control System" level. They create one of the highest Electronic Counter Measurement (ECM). You should even both killing them, there are more important things to do... like getting the mission done. You can't really lock on to them at all. Found in... Shutdown Control System --ECM MT * The same thing as the above enemies... only large and can move up and down. They appear in different missions though... Found in... Destroy Fuel Depot --Blue Reverse Joint Security MT *** These are just like most RJ MTs with machine guns... annoying. What separates them from the average one is the fact they can take two hits from most strong weapons... But a blade or dual weapons can rape them. Found in... Destroy Fuel Depot Attack Urban Center Prototype Performance Test --Tanks * These are actual tanks... you know, the kind you see in real life? They aren't that hard when you are in an AC... I used Sniper Rifles against them. Unlike the tanks in Evolution, these have low AP, so you can pick them off with no trouble. Found in... Escort Transport Vehicle --Homing Missile ****** These are missile that will seek you and then explode. This isn't the first AC game where they appeared, and although they are strong, they are one of the weaker ones. I choose not to kill these at all, rather let them just run into walls and such. Found in... Destroy Security Net Prevent Recapture Effort --Plane *** They fly like real jets, and look close to them. The best way to take them out is to use a long range weapon, like a sniper rifle or fast locking weapon, like a machine gun. Make sure you only attempt to attack them when they aren't turning for best results. They only use a weak machine gun, there is no use to focus too much on dodging them. Found in... Guard Freight Train Defend Entrance Prevent Recapture Effort Destroy Phantasma --Flying Core MT ** These are MTs that float around... and look like an AC's core. They use a single laser rifle shot. These have been extremely toned down since the AC1pp game, so they aren't that hard. Even rockets can be used on them. Found in... Recover Containers Rescue Kidnapped Operative Combat Test Attack Headquarters Escort Phantasma Transport --Mammoth Walkers ******** These are very large Mts with VERY high AP. Using a blade is the only way to kill these things without waiting a large amount of time saying "Is it dead yet?." There weapon in the front can be avoid by dashing up to them at the side, if you are good, you should never see it. The only other thing they can do is launch vertical missiles, which can be annoying if you do not look up and pay attention. Found in... Recover Containers Disrupt Military Units Confrontation --Basic Reverse Joint Mt ** These are the most basic MT you can think of. They are the token enemy in AC and appeared through out the series. In this game, they do have missile on top of there machine guns, unlike the original. You can take them out with anything really, just don't stand in front of them too long. Found in... Rescue Kidnapped Operative Mop Up Chrome Remnants --Pink Umbrella MT *** This is one annoying as MT. They fly and shot a machine gun, but what makes them annoying, they like to hover right above you. Use any weapon to kill them, just do not lurk underneath them for too long. Found in... Infiltrate Amber Base Repel Invasion Bait the Enemy Disrupt Military Units --Uni-wheel MT *** These have appeared in some mission through-out pasted AC games, and always have the same traits... fast and annoying. Thankfully, you don't have to kill a single one of them in this game. If you do, a Sniper rifle will do. Found in... Eliminate Raven Destroy Phantasma --Missile Truck ** They are basically trucks that have missile batteries on the back. They aren't that hard if you take them out right at the start. They are small, so a precise weapon should be used. Found in... Bait the Enemy Confrontation [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##==####==##========##==####==##========# #==####==##==####==##==########==####==#####==######==##==###==####### #========##========##==########========#####==#######====####======### #==####==##==##==####==########==####==#####==#######====####==####### #==####==##==###==###========##==####==##========#####==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Archive (REV) This is the section of the game where you can unlock subject matter from previous Armored Core titles. In my section of Archive I will tell you how to unlock them. Remember, completion % is gauged by missions complete, missions S ranked, hidden parts, and destruction of AC during missions. When I say Complete mission "So-and-so" I assuming you are doing the missions in order... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -Series Movie-------------------------------------------------------- 01: AC: Movie 01 (1st half, Phoenix assembly) ----> Complete mission "Destroy Security Force" 02: AC: Movie 02 (2nd half, Phoenix Vs Red Heavy AC) ----> Complete mission "Capture Mining Platform" 03: ACPP: Movie (A bunch of ACs just doing nothing) ----> Complete mission "Protect Gun Emplacements" 04: ACMOA: Movie (K'Saw AC Vs Nineball) ----> Complete mission "Shutdown Control System" 05: AC2: Movie (Zio Matrix AC Fleet Versus Emeraude AC Fleet) ----> Complete mission "Destroy Fuel Depot" 06: AC2AA: Movie (A dual between two ACs I forget the names of) ----> Complete mission "Defeat Intruders" 07: AC3: Movie (AC street fight) ----> Complete mission "Destroy Security Net" 08: AC3SL: Movie (Satellite owning a spy transport) ----> Complete mission "Guard Freight Train" -Episode Movie------------------------------------------------------- 01: EPISODE 1 The Great Destruction: The Great Destruction plunged the world into darkness - survivors of the horror were forced underground to escape the ruin left behind. From the ashes of civilization emerged a mercenary organization known as the Raven's Nest. ----> Enter the block section for Episode 1. 02: EPISODE 2 Raven's Nest: Chrome's rapid expansion into territorial waters is becoming a cause for concern. They are not a true threat yet, but that will change if their actions go unchecked for much longer. It's an alarming development. ----> Enter the block section for Episode 2. 03: EPISODE 3 Mercenary: Chrome and Murakumo - the two most powerful corporate entities in the subterranean world. Their initial struggles for control escalated into full-brown warfare. ----> Enter the block section for Episode 3. 04: EPISODE 4 A. I.: "AI programmed management." The engineer responsible for developing the technology used in these management systems was, although unwittingly, responsible for much of the discord between corporate rivals. ----> Enter the block section for Episode 4. 05: EPISODE 5 Corporation: Chemical-Dyne, a pharmaceutical firm affiliated with Chrome, was researching secret military technologies as a means to counter Murakumo's Human Plus experiments. Threatened, Murakumo instituted plans to disrupt the work. ----> Enter the block section for Episode 5. 06: EPISODE 6 Underground City: Recent small events that occurred throughout the city have been explained away as an AC pilot run amuck. However, the conflict between the corporations is intensifying. ----> Enter the block section for Episode 6. 07: EPISODE 7 Lost Technology: Chrome has announced that they possess concrete evidence of inhuman research including human experiment being conducted by Murakumo. They also requested a termination of the research and submission of research data. In its defense, Murakumo steadfastly denied the claims. ----> Enter the block section for Episode 7. 08: EPISODE 8 Human Plus: For those in the know, Murakumo was, without any doubt, conducting secret "human enhancement" experiments on a number of test subjects. Despite some claims to the contrary, the research was never discontinued. ----> Enter the block section for Episode 8. 09: EPISODE 9 Request: The new complex known as Amber Crown housed researchers working on t top-secret project. The research, although nearing completion, was ended abruptly by a Raven. ----> Enter the block section for Episode 9. 10: EPISODE 10 Irregular: It was a long and difficult road, but the research had finally begun to yield results and show promise, that is until he showed up. He, who deserves to be called "irregular", destroyed everything and brought the project to a halt. ----> Enter the block section for Episode 10. 11: EPISODE 11 Doomsday Organization: Our research was interrupted many times and a number of those who were working on the project lose their lives - it was a terrible time. If only he had not interfered... things would have been different. ----> Enter the block section for Episode 11. 12: EPISODE 12 Amber Crown: An unknown group assaulted on the Rectenna Receiving Base in Amber Crown this early morning. An investigation of the perpetrators and the background is underway. ----> Enter the block section for Episode 12. 13: EPISODE 13 Sumika: The investigation of explosion witch happened the other day is still underway. According to sources, a group known as Doomsday Organization appears to be related to the incident. ----> Enter the block section for Episode 13. 14: EPISODE 14 Phantasma: A project, codenamed Phantasma, meant to somehow integrate the human form with machines. According to information that was left at Doomsday Organization, the search for a missing prototype has been started. ----> Enter the block section for Episode 14. 15: EPISODE 15 Disorder: We attempted to retaliate in kind, but ultimately failed. Although we were defeated, we still have another opportunity at that time. Had it not been for the presence of a Raven, things may have gone differently. ----> Enter the block section for Episode 15. -Illustration-------------------------------------------------------- 01: Tank Type AC (AC1pp opening movie) ----> 10% Completion 02: Reverse-Joint Type AC (AC1pp opening movie) ----> 10% Completion 03: Four-Leg Type AC (AC1pp opening movie) ----> 10% Completion 04: Two-Leg Type AC - 01 (AC1pp opening, looks like Checkmate for AC1) ----> 10% Completion 05: Two-Leg Type AC - 02 (AC1pp opening and instruction manual cover) ----> 10% Completion 06: Two-Leg Type AC - 03 (AC1pp opening...) ----> 20% Completion 07: Two-Leg Type AC - 04 (Weaponless Phoenix) ----> 20% Completion 08: Bishop (Annoying MT in many Missions in the original Armored Core) ----> 20% Completion 09: Welkin (Annoying Plane from the original Armored Core) ----> 20% Completion 10: CW-283 (Constantly reused Crane model) ----> 20% Completion 11: WR75OR (Worker robot originally from AC1) ----> 30% Completion 12: Guard Walker (A Reverse joint MT, usually on your side in AC1) ----> 30% Completion 13: Techbot (Worker Robot... he's so cute!) ----> 30% Completion 14: Big Blade (Should be big wheel...) ----> 30% Completion 15: Devastator (AC1's "Massive MT") ----> 30% Completion 16: Super Scimiter (Gliding Mts from AC1pp) ----> 40% Completion 17: Papagai (MTs that look like the heavy core from AC1, in AC1pp) ----> 40% Completion 18: Nashorn (Little bug looking MT from AC1pp) ----> 40% Completion 19: Leprechaun (VIP helicopter from AC1pp?) ----> 40% Completion 20: Heat Wave (AC like MTs from AC1pp) ----> 40% Completion 21: Vixen (Stinger, reoccurring boss from AC1pp) ----> 50% Completion 22: Ariake (Sumika, reoccurring ally from AC1pp) ----> 50% Completion 23: Prototype Phantasma (Stringers "Second form" fro AC1pp) ----> 50% Completion 24: Orge (Enemy from AC1pp) ----> 50% Completion 25: Sargarmatha (Mammoth MT from AC1pp) ----> 50% Completion 26: Taurus (Transport Truck design from AC1pp) ----> 60% Completion 27: Dragon (Missile battery truck from AC1pp) ----> 60% Completion 28: Two-Leg Type AC - 01 (Concept from AC2) ----> 60% Completion 29: Two-Leg Type AC - 02 (Zio Matrix AC from AC2's Cover) ----> 60% Completion 30: Two-Leg Type AC - 03 (Concept from AC2) ----> 60% Completion 31: Two-Leg Type AC - 04 (Concept from AC2) ----> 70% Completion 32: Two-Leg Type AC - 05 (Over boost starting concept from AC2) ----> 70% Completion 33: Two-Leg Type AC - 06 (Looks like Ares from AC2) ----> 70% Completion 34: Hover Type AC - 01 (Concept from AC2) ----> 70% Completion 35: Hover Type AC - 02 (Concept from AC2) ----> 70% Completion 36: Four-Leg Type AC - 01 (Concept from AC2) ----> 80% Completion 37: Four-Leg Type AC - 02 (Concept from AC2) ----> 80% Completion 38: Tank Type AC - 01 (Concept from AC2) ----> 80% Completion 39: Tank Type AC - 02 (Concept from AC2) ----> 80% Completion 40: Tank Type AC - 03 (Concept from AC2) ----> 80% Completion 41: Tank Type AC - 04 (Concept from AC2) ----> 85% Completion 42: Two-Leg Type AC - 01 (AC3 opening movie?) ----> 85% Completion 43: Two-Leg Type AC - 02 (Or maybe this the AC in the opening...) ----> 85% Completion 44: Two-Leg Type AC - 03 (I know he's in the opening... he gets killed) ----> 85% Completion 45: Two-Leg Type AC - 04 (AC3 concept) ----> 85% Completion 46: Two-Leg Type AC - 05 (Looks like the heavy from the opening) ----> 90% Completion 47: Two-Leg Type AC - 06 (AC3 concept) ----> 90% Completion 48: Four-Leg Type AC - 01 (AC3 concept) ----> 90% Completion 49: Four-Leg Type AC - 02 (AC3 concept) ----> 90% Completion 50: Reverse-Joint Type AC - 01 (AC3 concept) ----> 90% Completion 51: Reverse-Joint Type AC - 02 (AC3 concept) ----> 95% Completion 52: Hover Type AC - 01 (AC3 concept) ----> 95% Completion 53: Tank Type AC - 01 (AC3 concept) ----> 95% Completion 54: Hover Type AC - 02 (AC3sl concept) ----> 95% Completion 55: Two-Leg Type AC - 01 (AC3sl concept) ----> 95% Completion 56: Two-Leg Type AC - 02 (AC3sl concept) ----> 100% Completion 57: Two-Leg Type AC - 03 (AC3sl concept) ----> 100% Completion 58: Two-Leg Type AC - 04 (AC3sl concept) ----> 100% Completion 59: Two-Leg Type AC - 05 (AC3sl concept) ----> 100% Completion 60: Two-Leg Type AC - 06 (AC3sl concept) ----> 100% Completion -Poster-------------------------------------------------------------- 01: AC Promotion Poster (Phoenix from AC1) ----> Complete Mission "Eliminate Strikers" 02: ACPP Promotion Poster (Phoenix Vs a Random AC) ----> Complete Mission "Ambush Strike Team" 03: ACMOA Promotion Poster (Opening AC) ----> Complete Mission "Destroy Security Force" 04: AC2 Promotion Poster -01 (Opening Zio Matrix AC) ----> Complete Mission "Destroy Security Force" 05: AC2 Promotion Poster - 02 (Zio Matrix AC close up) ----> Complete Mission "Destroy Security Force" 06: AC2 Promotion Poster - 03 (Emeraude AC) ----> Complete Mission "Defend Submarine" 07: AC2AA Promotion Poster - 01 (Lightweight Opening AC) ----> Complete Mission "Defend Submarine" 08: AC2AA Promotion Poster - 02 (Both opening AC's close up) ----> Complete Mission "Capture Mining Platform" 09: AC3 Promotion Poster (Close up of "Neo Phoenix") ----> Complete Mission "Capture Mining Platform" 10: AC3SL Promotion Poster (From the back of the instruction manual) ----> Complete Mission "Capture Mining Platform" 11: AC3SL Promotion Poster - 02 (Alt. pic of the Cover AC) ----> Complete Mission "Capture Mining Platform" -Sound Track--------------------------------------------------------- 01: Shape Memory Alloys (Original Raven's Nest theme from AC1) ----> All ready unlocked. 02: Grip (Stinger's theme in AC1pp) ----> All ready unlocked. 03: Grip The Other Side (Different beat with a slower start) ----> Complete Mission "Destroy Security Force" 04: Insurance Money (First heard in AC1pp Versus/Arena {Sausage}) ----> All ready unlocked. 05: Insurance Money Ver.Sil (No more sausage...) ----> Complete Mission "Capture Mining Platform" 06: Complete Physical (First heard in AC1, also in its final mission) ----> All ready unlocked. 07: Complete Physical Tek (Suits Worker Robots better than original) ----> Complete Mission "Defeat Assault Force" 08: Circulation (Heard in AC1 register mission, also in its credits) ----> All ready unlocked. 09: Circulation All Over (More dramatic...) ----> Complete Mission "Shutdown Control System" 10: Apex In Circle (AC1moa opening theme) ----> All ready unlocked. 11: Apex In Circle Extended (More techno that the original) ----> Complete Mission "Defeat Intruders" 12: 9 (Nine Ball's theme from AC1moa and AC2aa) ----> All ready unlocked. 13: 9 Memories (Longer start up and louder ambient voice) ----> Complete Mission "Stop Rampaging AC" 14: Firework (Various missions from AC2) ----> All ready unlocked. 15: Firework Circuit End (Even worse...) ----> Complete Mission "Attack Freight Train" 16: Whiz Drop (Missions in AC2 and AC2aa) ----> All ready unlocked. 17: Whiz Drop Nutty (Better, sounds like its from the AC1 series) ----> Complete Mission "Rescue Kidnapped Operative" 18: Another Age (AC2aa opening theme and boss music) ----> All ready unlocked. 19: Another Age Left Turn (Childish sounding start...) ----> Complete Mission "Defend Entrance" 20: Detect (Heard in the final mission of AC2aa) ----> All ready unlocked. 21: Detect But Miss (A lot different, but not bad) ----> Complete Mission "Bait the Enemy" 22: Artificial Sky (Variants of this is heard many times in AC3) ----> All ready unlocked. 23: Artificial Sky Tribal (Odd start, more opera techno) ----> Complete Mission "Combat Test" 24: In My Heart (Horrible Arena and Mission music from AC3) ----> All ready unlocked. 25: In My Heart More Heart (Even worse) ----> Complete Mission "Prevent Recapture Effort" 26: Silent Line (AC3sl opening theme) ----> All ready unlocked. 27: Silent Line Remix (Sounds like a military tune) ----> Complete Mission "Escort Phantasma Transport" 28: Mode (In "Des. AI Prototype" or "Disable Sate. Cannon" in AC3sl) ----> All ready unlocked. 29: Mode Cut Up Version (Same tune, just takes a while to start up) ----> Complete Mission "Destroy Phantasma" 30: Monkey Likes Daddy (Randomly in Arena in AC3sl) ----> All ready unlocked. 31: Super Monkey Likes Daddy (Randomly makes me vomit) ----> Complete Mission "Destroy Resistance Group" [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######==####==######========######========########### #########==############==####==######==####==######==####==########### #########========######========######==####==######========########### ###############==######==####==######==####==######==################# #########========######==####==######========######==################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shop/Checklist This is a list of parts. It also serves as a shop guide. Come here first if you want a part... locate the part on the list. Then identify the number of boxes, then find the part in the part list to double check... when that is done with, search for the mission it is located in. When I say "Added to the shop Via XXXX," Do more missions for XXXX. [] (1) One box means that you start with the part. [][][] (3) Three boxes mean that the part is in the shop at the game's start. |||||||||| (5) This is added to the shop Via Crest. (45 in all) |||||||||||||||||||| (10) This is added after the first Crest update. (15 in all) |||||||||||||||||||||||||||||| (15) This is added after the second Crest update. (3 in all) {}{}{}{}{} (5) This is added to the shop Via Mirage. (49 in all) {}{}{}{}{}{}{}{}{}{} (10) This is added after the first Mirage update. (30 in all) {}{}{}{}{}{}{}{}{}{}{}{}{}{}{} (15) This is added after the second Mirage update. (1 in all) {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} (20) This is added after the third Mirage update. (10 in all) ()()()()() (5) This is added to the shop Via Kisaragi. (17 in all) ()()()()()()()()()() (10) This is added after the first Kisaragi update. (1 in all) [][][][][][][][][][][][][][][] (15) This mean the part is obtained from performance, in Evolution. <><><><><><><><><><><><><><><> (15) This mean the part is obtained from performance, in Revolution. [][][][][][][][][][][][][][][][][][][][] (20) This means the part is hidden in an Evolution Mission. <><><><><><><><><><><><><><><><><><><><> (20) This means the part is hidden in a Revolution Mission. [][][][][][][][][][][][][][][][][][][][][][][][][] 25 Boxes means this part comes from the Arena. Hopefully this will help stop the amass of questions, "Where do I get the Karasawa." HEAD------------------------------------------------------------------ CR-H69S -------[] CR-YH70S2 -----<><><><><><><><><><><><><><><> H01-WASP ------[][][] CR-H72S3 ------[][][] CR-H73E -------[][][] H02-WASP2 -----[][][] CR-H81S4 ------|||||||||| H03-BEETLE ----[][][] CR-H84E2 ------|||||||||| H04-CICADA ----[][][] CR-YH85SR -----<><><><><><><><><><><><><><><> H05-HORNET ----{}{}{}{}{} YH06-LADYB ----<><><><><><><><><><><><><><><> CR-H97XS-EYE --[][][][][][][][][][][][][][][][][][][][][][][][][] H07-CRICKET ---{}{}{}{}{}{}{}{}{}{} YH08-MANTIS ---<><><><><><><><><><><><><><><> H09-SPIDER ----[][][][][][][][][][][][][][][][][][][][][][][][][] CR-H95EE ------[][][][][][][][][][][][][][][][][][][][] H10-CICADA2 ---{}{}{}{}{}{}{}{}{}{} CR-H98XS-EYE2 -|||||||||||||||||||| H11-QUEEN -----{}{}{}{}{}{}{}{}{}{} CORE------------------------------------------------------------------ CR-C69U -----[] C01-GAEA ----[][][] CR-C75U2 ----[][][] RAKAN -------()()()()()()()()()() C04-ATLAS ---[][][] CR-C89E -----|||||||||| CR-C90U3 ----|||||||||| C02-URANUS --[][][] C03-HELIOS --[][][] CR-C840/UL --[][][] YC07-CRONUS -<><><><><><><><><><><><><><><> CR-C98E2 ----|||||||||| CR-C770/U ---[][][] CR-C83UA ----[][][] C05-SELENA --{}{}{}{}{} C06-EOS -----[][][] ARMS------------------------------------------------------------------ CR-A69S -----[] CR-A71S2 ----[][][] A01-GALAGO --[][][] A03-GIBBON --[][][] CR-A72F -----[][][] CR-A80S3 ----[][][] A07-LEMUR ---{}{}{}{}{} A09-LEMUR2 --{}{}{}{}{}{}{}{}{}{} CR-A82SL ----[][][] CR-A88FG ----[][][][][][][][][][][][][][][] A05-LANGUR --{}{}{}{}{} A06-GIBBON2 -{}{}{}{}{} A11-MACAQUE -{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} CR-A92XS ----|||||||||| CR-A94FL ----|||||||||||||||||||| CR-A75A -----[][][] A02-DRILL ---[][][] A04-BABOON --[][][][][][][][][][][][][][][] CR-A89AG ----|||||||||| CR-A98A2 ----|||||||||||||||||||| A08-DRILL2 --{}{}{}{}{}{}{}{}{}{} YA10-LORIS --<><><><><><><><><><><><><><><> SYURA -------()()()()() CR-WA69MG ---[][][] CR-WA69MS ---[][][] WA03-TAURUS -[][][] CR-WA75MSP --|||||||||||||||||||| CR-WA77MS/V -|||||||||| CR-WA91MSM --[][][][][][][][][][][][][][][] CR-WA69BZ ---|||||||||||||||||||| CR-WA74BZL --[][][] CR-WA74GR ---|||||||||| CR-WA78GRL --[][][] WA02-CETUS --{}{}{}{}{}{}{}{}{}{} WA01-LEO ----{}{}{}{}{}{}{}{}{}{} WA04-ARIES --[][][] WA05-LUPUS --{}{}{}{}{} LEGS------------------------------------------------------------------ CR-LH69S -----[] LH01-LYNX ----[][][] LH02-LYNX2 ---[][][] LH04-DINGO ---[][][] CR-LH73SSA ---[][][] CR-LH80S2 ----[][][] LH05-COUGAR --{}{}{}{}{} CR-LH89F -----|||||||||| LH07-DINGO2 --{}{}{}{}{} CR-LH92S3 ----|||||||||| LH09-COUGAR2 -{}{}{}{}{} CR-LH74M -----[][][] LH03-PANTHER -[][][] CR-LH79L -----<><><><><><><><><><><><><><><> CR-LH84L2 ----[][][] LH06-JAGUAR --[][][] CR-LH95M2 ----[][][] LH10-JAGUAR2 -{}{}{}{}{}{}{}{}{}{} CR-LH99XS ----|||||||||| YLH11-VIXEN --<><><><><><><><><><><><><><><> CR-LH77A -----[][][] LH08-JACKAL --[][][] CR-LH81AP ----|||||||||| CR-LH94A2 ----|||||||||| LH12-LYCAON --{}{}{}{}{}{}{}{}{}{} CR-LH96FA ----|||||||||||||||||||| LH13-JACKAL2 -{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} LR01-GOAT ----[][][] CR-LRJ76 -----[][][] CR-LRJ84M ----<><><><><><><><><><><><><><><> LR04-GAZELLE -{}{}{}{}{} LR02-ORYX ----{}{}{}{}{} CR-LRJ84A ----[][][] LR03-ORYX2 ---[][][] CR-LRJ90A2 ---[][][] LF01-MONITOR -[][][] CR-LF71 ------[][][][][][][][][][][][][][][] CR-LF81 ------[][][] LF02-GAVIAL --[][][] LF03-GAVIAL2 -{}{}{}{}{}{}{}{}{}{} CR-LF88A -----|||||||||| LF04-LIZARD --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} CR-LF93A2 ----|||||||||||||||||||| CR-LT69 ------[][][] CR-LT71 ------[][][] LT01-BOAR ----[][][] LT02-BOAR2 ---[][][] CR-LT78A -----[][][] CR-LT81A2 ----|||||||||| LT03-GRIZZLY -{}{}{}{}{} CR-LHT92 -----|||||||||||||||||||| CR-LN79 ------[][][] LN01-SEAL ----[][][][][][][][][][][][][][][] CR-LN85 ------|||||||||| LN02-SEALION -{}{}{}{}{} LN03-WALRUS --{}{}{}{}{}{}{}{}{}{} CR-LN91HM ----|||||||||||||||||||| CR-LN99M2 ----|||||||||||||||||||| LN04-WALRUS2 -[][][][][][][][][][][][][][][] BOOSTER--------------------------------------------------------------- CR-B69 -------[] CR-B72T ------[][][] B01-BIRDIE ---[][][] CR-B81 -------[][][] CR-B83TP -----<><><><><><><><><><><><><><><><><><><><> B02-VULTURE --{}{}{}{}{} B03-VULTURE2 -{}{}{}{}{}{}{}{}{}{} B04-BIRDIE2 --{}{}{}{}{} B05-GULL -----{}{}{}{}{}{}{}{}{}{} CR-B90T2 -----[][][] FCS------------------------------------------------------------------- MF01-MUREX ---[] MF02-VOLUTE --[][][] CR-F69 -------[][][] MF03-VOLUTE2 -[][][] FUGEN --------[][][] KOKUH --------[][][] MF04-COWRY ---[][][][][][][][][][][][][][][] MIROKU -------<><><><><><><><><><><><><><><> MF05-LIMPET --[][][][][][][][][][][][][][][][][][][][][][][][][] CR-F73H ------|||||||||| CR-F75D ------|||||||||| CR-F82D2 -----|||||||||| CR-F91DSN ----[][][] MONJU --------()()()()() GENERATOR------------------------------------------------------------- CR-G69 -------[] CR-G78 -------[][][] G01-LOTUS ----[][][] CR-G84P ------[][][] CR-G91 -------[][][] FUDOH --------[][][] G02-MAGNOLIA -{}{}{}{}{} KONGOH -------()()()()() KUJAKU -------[][][][][][][][][][][][][][][] G03-ORCHID ---[][][] RADIATOR-------------------------------------------------------------- CR-R69 -----[] CR-R76 -----[][][] R01-HAZEL --[][][] R02-HAZEL2 -[][][] R03-LINDEN -[][][] ANANDA -----<><><><><><><><><><><><><><><><><><><><> R04-LAUREL -[][][] CR-R92 -----|||||||||| RAGORA -----()()()()() FURUNA -----()()()()() INSIDE---------------------------------------------------------------- CR-I69BD -----[][][] CR-I80BD2 ----|||||||||| CR-I75FM -----[][][] CR-I86FMM ----[][][] CR-I92FMM2 ---|||||||||| I01M-URCHIN --[][][] CR-I69R ------[][][] CR-I78R2 -----|||||||||| CR-I84RN -----|||||||||||||||||||| I03RN-CORAL --<><><><><><><><><><><><><><><><><><><><> I05D-MEDUSA --[][][] CR-I79DD -----[][][][][][][][][][][][][][][][][][][][][][][][][] I07D-MEDUSA2 -{}{}{}{}{} CR-I94DD2 ----<><><><><><><><><><><><><><><> HIJIRI -------()()()()() I04E-SQUID ---[][][] HOHSHI -------[][][][][][][][][][][][][][][][][][][][] BIKUNI -------()()()()() SYAMANA ------()()()()() I06E-SQUID2 --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} EXTENSION------------------------------------------------------------- ANOKU --------()()()()() E04BB-ANGLER -{}{}{}{}{} E08BM-REMORA -[][][] CR-E98HB -----[][][] CR-E73RM -----[][][] E02RM-GAR ----{}{}{}{}{} CR-E84RM2 ----|||||||||| E06RM-GAR2 ---{}{}{}{}{}{}{}{}{}{} CR-E92RM3 ----|||||||||||||||||||| CR-E96RMG ----[][][] JIKYOH -------()()()()() FUNI ---------<><><><><><><><><><><><><><><> CR-E81AM -----[][][] CR-E90AM2 ----|||||||||| E07AM-MORAY --{}{}{}{}{} SUIGETSU -----[][][] RURI ---------[][][] RENGA --------<><><><><><><><><><><><><><><><><><><><> RYUHZU -------[][][] BYAKUE -------<><><><><><><><><><><><><><><> E01MG-ROE ----{}{}{}{}{} E05MG-ROE2 ---[][][][][][][][][][][][][][][][][][][][] CR-E69SS -----[][][] CR-E82SS2 ----[][][] E03S-TURBOT --{}{}{}{}{} IWATO --------[][][][][][][][][][][][][][][] SAISUI -------[][][] JIREN --------<><><><><><><><><><><><><><><><><><><><> BACK UNIT------------------------------------------------------------- CR-WB69M -------[] WB01M-NYMPHE ---[][][] CR-WB72M2 ------[][][] WB04M-NYMPHE2 --{}{}{}{}{} MAGORAGA -------()()()()() KINNARA --------()()()()() KARURA ---------<><><><><><><><><><><><><><><><><><><><> WB05M-SATYUROS -[][][] CR-WB73MP ------|||||||||| CR-WB73MV ------[][][] WB06M-SPARTOI --[][][] WB11M-HYDRA ----[][][] WB19M-HYDRA2 ---{}{}{}{}{}{}{}{}{}{} CR-WB75MT ------|||||||||| CR-WB82MGT -----[][][] WB12M-EMPUSA ---{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} WB20M-EMPUSA2 --{}{}{}{}{}{}{}{}{}{} WB21M-DRYAD ----{}{}{}{}{}{}{}{}{}{} WB22M-DRYAD2 ---{}{}{}{}{}{}{}{}{}{} CR-WB91MB ------[][][] CR-WB85MPX -----|||||||||||||||||||| CR-WB69RO ------[][][] CR-WB72RO2 -----[][][] CR-WB75RP ------[][][] WB07RO-ORTHOS --[][][] CR-WB78RP2 -----[][][] CR-WB82RP3 -----|||||||||| WB13RO-SPHINX --{}{}{}{}{}{}{}{}{}{} WB23RO-CACUS ---{}{}{}{}{} CR-WB85RPX -----[][][] CR-WB69CG ------[][][] CR-WB72CGL -----[][][] CR-WB75SG ------|||||||||| CR-WB82SG2 -----[][][] CR-WB87LG ------|||||||||||||||||||| CR-WB91LGL -----|||||||||| WB14RG-LADON ---{}{}{}{}{}{}{}{}{}{} WB24RG-LADON2 --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} CR-WB78GL ------[][][] CR-WB87GLL -----|||||||||||||||||||||||||||||| WB08PL-SKYLLA --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} WB02L-GERYON ---[][][] WB15L-GERYON2 --{}{}{}{}{} WB09PU-LAMIA ---[][][] WB16PU-LAMIA2 --{}{}{}{}{}{}{}{}{}{} WB25PU-LAMIA3 --[][][] WB26O-HARPY ----{}{}{}{}{} WB27O-HARPY2 ---{}{}{}{}{}{}{}{}{}{} CR-WB69RA ------[] CR-WB73RA2 -----[][][] WB03R-SIREN ----[][][] WB10R-SIREN2 ---[][][] WB17R-SIREN3 ---{}{}{}{}{} CR-WB85RA3 -----|||||||||||||||||||||||||||||| WB28R-SIREN4 ---<><><><><><><><><><><><><><><> WB18M-CENTAUR --{}{}{}{}{}{}{}{}{}{} CR-WBW89M ------[][][] CR-WBW94M2 -----|||||||||||||||||||| WB29M-ECHIDNA --{}{}{}{}{}{}{}{}{}{} CR-WBW78R ------[][][] CR-WBW91RT -----[][][] CR-WBW78C ------[][][] CR-WBW98G ------[][][] CR-WBW98LX -----|||||||||| WB30Q-CHIMERA --[][][] YASYA ----------[][][] WB31B-PEGASUS --[][][][][][][][][][][][][][][] ARM UNIT R------------------------------------------------------------ CR-WR69R ------[] CR-WR73R2 -----[][][] WR01R-SHADOW --{}{}{}{}{} WR10R-MOLD ----[][][] CR-WR76RA -----[][][] CR-WR84RA2 ----[][][] WH01R-GAST ----{}{}{}{}{} CR-WR88RB -----[][][] WR14R-PHANTOM -{}{}{}{}{} CR-WR93RL -----<><><><><><><><><><><><><><><> CR-WR73RS -----|||||||||| CR-WR81RS2 ----[][][][][][][][][][][][][][][][][][][][] CR-WR88RS3 ----[][][][][][][][][][][][][][][] WH02RS-WYRM ---{}{}{}{}{}{}{}{}{}{} WR11RS-GARUM --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} WR02M-PIXIE ---[][][] CR-WR69M ------[][][] WR04M-PIXIE2 --{}{}{}{}{} WR07M-PIXIE3 --[][][] CR-WH79M2 -----|||||||||| WH03M-FINGER --[][][][][][][][][][][][][][][] WH05M-SYLPH ---{}{}{}{}{} CR-WR88H ------[][][] CR-WH69H ------[][][] CR-WH73H2 -----|||||||||||||||||||||||||||||| WR03H-GHOST ---{}{}{}{}{} CR-WH79H3 -----|||||||||| WR06H-GHOST2 --[][][] CR-WR76B ------[][][] CR-WR81B2 -----[][][] CR-WR93B3 -----|||||||||| WR13B-GIANT ---{}{}{}{}{} WR17B-GIANT2 --[][][] CR-WR84S ------|||||||||| CR-WH76S ------[][][] WR15S-WYVERN --[][][] WR23S-WYVERN2 -{}{}{}{}{}{}{}{}{}{} GACHIRIN ------()()()()() NICHIRIN ------[][][] CR-WR84HNM ----[][][] CR-WR84HNR ----|||||||||| CR-WR93HNRP ---[][][] CR-WR81G ------[][][] CR-WR88G2 -----[][][] CR-WH98GL -----[][][][][][][][][][][][][][][][][][][][] WR08PU-ROC ----{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} WR12PU-ROC2 ---{}{}{}{}{}{}{}{}{}{} WR21PU-ROC3 ---[][][] WR18PU-DEMON --{}{}{}{}{} WR05L-SHADE ---[][][] WR19L-HOLLOW --[][][] CR-WR98L ------|||||||||| YWH07-DRAGON --<><><><><><><><><><><><><><><> WR24L-SHADE2 --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} WR16DL-SKULL --[][][] WR25DL-SKULL2 -[][][] WH04HL-KRSW ---<><><><><><><><><><><><><><><> WR09HL-SPIRIT -{}{}{}{}{} WR20PL-OGRE ---{}{}{}{}{}{}{}{}{}{} WR22PL-OGRE2 --{}{}{}{}{} WH06PL-ORC ----{}{}{}{}{} RASETSU -------[][][] ENMA ----------()()()()() NIOH ----------<><><><><><><><><><><><><><><><><><><><> Left Arm Weapons------------------------------------------------------ CR-WL69LB -----[] WL01LB-ELF ----[][][] CR-WL79LB2 ----[][][] CR-WL88LB3 ----[][][] YWL03LB-TAROS -<><><><><><><><><><><><><><><> WL14LB-ELF2 ---{}{}{}{}{} WL-MOONLIGHT --<><><><><><><><><><><><><><><> FUHJIN --------()()()()() RAIJIN --------[][][][][][][][][][][][][][][][][][][][] WL02R-SPECTER -[][][] HITEN ---------[][][] WH01R-GAST ----{}{}{}{}{} WL05RS-GOLEM --{}{}{}{}{} CR-WL85RS -----|||||||||| WH02RS-WYRM ---{}{}{}{}{} CR-WL74M ------[][][] WL06M-FAIRY ---[][][] CR-WH79M2 -----|||||||||| WH03M-FINGER --<><><><><><><><><><><><><><><> WH05M-SYLPH ---{}{}{}{}{} CR-WH69H ------[][][][][][][][][][][][][][][] CR-WH73H2 -----[][][] CR-WH79H3 -----[][][] WL07H-MIST ----[][][] WL10H-MIST2 ---[][][] CR-WL95B ------[][][] WL11B-TROLL ---[][][] CR-WL85S ------[][][] CR-WL88S2 -----[][][] CR-WH76S ------[][][] NICHIRIN ------[][][] CR-WL79HNM ----|||||||||| CR-WL95G ------[][][] CR-WH98GL -----[][][] CR-WL88HNR ----[][][] CR-WL95HNNR ---|||||||||| WL08PU-ARGOS --{}{}{}{}{} WL12PU-ARGOS2 -[][][] YMH07-DRAGON --<><><><><><><><><><><><><><><> WL13L-GORGON --{}{}{}{}{}{}{}{}{}{} WL15L-GRIFFON -[][][] WH04HL-KRSW ---[][][][][][][][][][][][][][][] WH06PL-ORC ----<><><><><><><><><><><><><><><><><><><><> CR-WL74ES -----[][][] CR-WL85ES2 ----[][][] WL04ES-GIGAS --{}{}{}{}{} BONTEN --------()()()()() WL09ES-GIGAS2 -{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} KATEN ---------[][][] SUITEN --------()()()()() JITEN ---------[][][][][][][][][][][][][][][] OPTIONAL PARTS-------------------------------------------------------- (OPTIONAL) O01-ANIMO -----[][][] CR-O69ES ------[][][] CR-O69SS ------[][][] CR-O71EC ------[][][] KISSYOH -------[][][] CR-O75LA ------|||||||||| CR-O79L+ ------|||||||||| O02-ORGANELLE -{}{}{}{}{}{}{}{}{}{} O03-CODON -----[][][][][][][][][][][][][][][][][][][][] CR-O83ES+ -----[][][][][][][][][][][][][][][][][][][][][][][][][] O07-PRIMER ----{}{}{}{}{} O04-GOLGI -----{}{}{}{}{} O05-HISTON ----{}{}{}{}{} O06-PHAGE -----{}{}{}{}{} O08-RIBOSE ----[][][] CR-O86R+ ------[][][] MARISHI -------[][][] CR-O94ESS -----[][][] KANGI ---------<><><><><><><><><><><><><><><> [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####========####========####### #######==####==####==####==####==####==#######==#######==############# #######========####========####========#######==#######========####### #######==##########==####==####==##==#########==#############==####### #######==##########==####==####==###==########==#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Parts...(Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) -Heads -----------------------------Head -Cores -----------------------------Core -Arms ------------------------------Arms -Weapon Arms -----------------------Arms -Midweight Humanoid legs -----------Legs -Lightweight Humanoid legs ---------Legs -Heavyweight Humanoid legs ---------Legs -Reverse Joint legs ----------------Legs -Quadruped legs --------------------Legs -Tank legs -------------------------Legs -Hover legs ------------------------Legs -Boosters --------------------------Booster -Firing Control Systems ------------FCS -Generators ------------------------Generator -Radiators -------------------------Radiator -Offensive Inside Weapons ----------Inside -Defensive Inside Weapons ----------Inside -Auxiliary Booster Extensions ------Extension -Relation Missile Extensions -------Extension -Anti Missile Extensions -----------Extension -Extra Ammo Extensions -------------Extension -Side Shield Extensions ------------Extension -Miscellaneous Extensions ----------Extension -Back Unit Missiles ----------------Back Unit -Back Unit Rockets -----------------Back Unit -Back Unit Cannons -----------------Back Unit -Back Unit Radars ------------------Back Unit -Dual Back Units -------------------Back Unit -Rifles ----------------------------Arm Unit R -Machine Guns ----------------------Arm Unit R -Hand Guns -------------------------Arm Unit R -Bazookas --------------------------Arm Unit R -Shot Guns -------------------------Arm Unit R -Miscellaneous ---------------------Arm Unit R -Energy Guns -----------------------Arm Unit R -Parrying Blades -------------------Arm Unit R -Laser Blades ----------------------Arm Unit L -Left Arm Guns ---------------------Arm Unit L -Shields ---------------------------Arm Unit L -Optional Parts --------------------Optional Parts -Stats -----------------------------All This section will tell you a lot about the parts. I will list important things about the part type and then a note about the part it's self. "Stats" refers to what the numbers mean... I did this to save space. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==#####==####========####========####====########========###### #######==#####==####==##########==####==####==#===######==############ #######=========####======######========####==###==#####========###### #######==#####==####==##########==####==####==#===############==###### #######==#####==####========####==####==####====########========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heads... Head are on the top of your AC. They provide Mapping, Radar, and other little things. For the most part, a Head's defense is usually not going to be the deciding factor in a big fight, but it can help. Another important thing about heads is its ECM ability... nothing too hard to understand, just new. Since this game isn't mission based, the majority of head features are gone to waste. Radar is something you want. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-H69S Manufacturer ------- Crest Price -------------- ----- AP ----------------- 809 Weight ------------- 145 Tuned Weight ------- --- Energy Drain ------- 185 Def Shell ---------- 155 Tuned Shell -------- --- Def Energy --------- 140 Tuned Energy ------- --- Cooling ------------ 274 Tuned Cooling ------ --- Stability ---------- 346 Computer Type ------ Standard Auto-Map ----------- None Night Vision ------- None Bio-Sensor --------- Provided Vs ECM ------------- 173 Tuned ECM ---------- --- Radar Function ----- None Notes: First generation head part. Low performance, but lightweight. Found -------------- --- CR-YH70S2 Manufacturer ------- Crest Price -------------- 35500 AP ----------------- 909 Weight ------------- 197 Tuned Weight ------- 175 Energy Drain ------- 164 Def Shell ---------- 172 Tuned Shell -------- 192 Def Energy --------- 170 Tuned Energy ------- 192 Cooling ------------ 361 Tuned Cooling ------ 427 Stability ---------- 351 Computer Type ------ Standard Auto-Map ----------- Provided Night Vision ------- None Bio-Sensor --------- None Vs ECM ------------- 270 Tuned ECM ---------- 372 Radar Function ----- None Notes: Improved version of the H69S. Basic performance greatly enhanced. Found -------------- Reward given in "Guard Freight Train" (REV) Complete Defense: Single trainer (NB) H01-WASP Manufacturer ------- Mirage Price -------------- 40000 AP ----------------- 925 Weight ------------- 228 Tuned Weight ------- 201 Energy Drain ------- 204 Def Shell ---------- 184 Tuned Shell -------- 202 Def Energy --------- 155 Tuned Energy ------- 179 Cooling ------------ 325 Tuned Cooling ------ 396 Stability ---------- 305 Computer Type ------ Standard Auto-Map ----------- None Night Vision ------- Provided Bio-Sensor --------- None Vs ECM ------------- 209 Tuned ECM ---------- 322 Radar Function ----- None Notes: First generation model. Well-designed and still popular. Found -------------- --- CR-H72S3 Manufacturer ------- Crest Price -------------- 41700 AP ----------------- 835 Weight ------------- 179 Tuned Weight ------- 160 Energy Drain ------- 280 Def Shell ---------- 165 Tuned Shell -------- 186 Def Energy --------- 173 Tuned Energy ------- 194 Cooling ------------ 380 Tuned Cooling ------ 443 Stability ---------- 351 Computer Type ------ Detailed Auto-Map ----------- Provide Night Vision ------- None Bio-Sensor --------- None Vs ECM ------------- 251 Tuned ECM ---------- 357 Radar Function ----- None Notes: Second generation model. Excellent cooling performance. Found -------------- --- CR-H73E Manufacturer ------- Crest Price -------------- 49500 AP ----------------- 634 Weight ------------- 184 Tuned Weight ------- 157 Energy Drain ------- 444 Def Shell ---------- 146 Tuned Shell -------- 169 Def Energy --------- 150 Tuned Energy ------- 168 Cooling ------------ 267 Tuned Cooling ------ 347 Stability ---------- 392 Computer Type ------ Special Auto-Map ----------- Provided Night Vision ------- None Bio-Sensor --------- None Vs ECM ------------- 375 Tuned ECM ---------- 459 Radar Function ----- Provided -Radar Range ------- 290 -Scanning Interval - 77 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: High performance model. Radar equipped and good VS ECM quality. Found -------------- --- H02-WASP2 Manufacturer ------- Mirage Price -------------- 52000 AP ----------------- 817 Weight ------------- 262 Tuned Weight ------- 230 Energy Drain ------- 338 Def Shell ---------- 185 Tuned Shell -------- 203 Def Energy --------- 148 Tuned Energy ------- 173 Cooling ------------ 358 Tuned Cooling ------ 424 Stability ---------- 324 Computer Type ------ Standard Auto-Map ----------- None Night Vision ------- Provided Bio-Sensor --------- Provided Vs ECM ------------- 332 Tuned ECM ---------- 423 Radar Function ----- Provided -Radar Range ------- 250 -Scanning Interval - 69 -Missile Sensor ---- Provided -Bio-Sensor -------- None Notes: Second generation WASP model. Radar function added. Found -------------- --- CR-H81S4 Manufacturer ------- Crest Price -------------- 54500 AP ----------------- 890 Weight ------------- 241 Tuned Weight ------- 212 Energy Drain ------- 188 Def Shell ---------- 188 Tuned Shell -------- 206 Def Energy --------- 188 Tuned Energy ------- 207 Cooling ------------ 411 Tuned Cooling ------ 469 Stability ---------- 360 Computer Type ------ Detailed Auto-Map ----------- None Night Vision ------- None Bio-Sensor --------- None Vs ECM ------------- 230 Tuned ECM ---------- 339 Radar Function ----- None Notes: H72S3 successor. Improved energy consumption and defense. Found -------------- --- H03-BEETLE Manufacturer ------- Mirage Price -------------- 62000 AP ----------------- 1034 Weight ------------- 468 Tuned Weight ------- 405 Energy Drain ------- 180 Def Shell ---------- 251 Tuned Shell -------- 258 Def Energy --------- 159 Tuned Energy ------- 182 Cooling ------------ 433 Tuned Cooling ------ 488 Stability ---------- 298 Computer Type ------ Standard Auto-Map ----------- None Night Vision ------- None Bio-Sensor --------- None Vs ECM ------------- 194 Tuned ECM ---------- 310 Radar Function ----- None Notes: Heavyweight part stressing improved armor reinforcement. Found -------------- --- CR-H84E2 Manufacturer ------- Crest Price -------------- 60000 AP ----------------- 680 Weight ------------- 228 Tuned Weight ------- 193 Energy Drain ------- 328 Def Shell ---------- 160 Tuned Shell -------- 181 Def Energy --------- 136 Tuned Energy ------- 157 Cooling ------------ 400 Tuned Cooling ------ 460 Stability ---------- 396 Computer Type ------ Special Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- Provided Vs ECM ------------- 368 Tuned ECM ---------- 453 Radar Function ----- Provided -Radar Range ------- 410 -Scanning Interval - 39 -Missile Sensor ---- Provided -Bio-Sensor -------- Provided Notes: Remodeled H73E design. Combat performance is much improved. Found -------------- --- H04-CICADA Manufacturer ------- Mirage Price -------------- 60000 AP ----------------- 664 Weight ------------- 101 Tuned Weight ------- 92 Energy Drain ------- 199 Def Shell ---------- 147 Tuned Shell -------- 170 Def Energy --------- 128 Tuned Energy ------- 150 Cooling ------------ 314 Tuned Cooling ------ 387 Stability ---------- 358 Computer Type ------ Detailed Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- Provided Vs ECM ------------- 286 Tuned ECM ---------- 386 Radar Function ----- None Notes: Lightweight design with a wide selection of built-in functions. Found -------------- --- CR-YH85SR Manufacturer ------- Crest Price -------------- 64800 AP ----------------- 924 Weight ------------- 315 Tuned Weight ------- 275 Energy Drain ------- 421 Def Shell ---------- 190 Tuned Shell -------- 206 Def Energy --------- 188 Tuned Energy ------- 205 Cooling ------------ 313 Tuned Cooling ------ 390 Stability ---------- 389 Computer Type ------ Special Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- Provided Vs ECM ------------- 332 Tuned ECM ---------- 424 Radar Function ----- Provided -Radar Range ------- 340 -Scanning Interval - 50 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: Multi-purpose design sporting a variety of built-in functions. Found -------------- Reward given in "Destroy Resistance Group" (REV) Complete the No Lock-on + Radar trainer (NB) H05-HORNET Manufacturer ------- Mirage Price -------------- 67000 AP ----------------- 900 Weight ------------- 387 Tuned Weight ------- 336 Energy Drain ------- 462 Def Shell ---------- 179 Tuned Shell -------- 197 Def Energy --------- 183 Tuned Energy ------- 201 Cooling ------------ 434 Tuned Cooling ------ 495 Stability ---------- 358 Computer Type ------ Detailed Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- None Vs ECM ------------- 345 Tuned ECM ---------- 434 Radar Function ----- Provided -Radar Range ------- 400 -Scanning Interval - 34 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: Redesigned third generation model. Offers solid performance. Found -------------- --- YH06-LADYB Manufacturer ------- Mirage Price -------------- 72000 AP ----------------- 986 Weight ------------- 435 Tuned Weight ------- 377 Energy Drain ------- 248 Def Shell ---------- 228 Tuned Shell -------- 239 Def Energy --------- 181 Tuned Energy ------- 201 Cooling ------------ 461 Tuned Cooling ------ 512 Stability ---------- 315 Computer Type ------ Standard Auto-Map ----------- None Night Vision ------- None Bio-Sensor --------- None Vs ECM ------------- 330 Tuned ECM ---------- 422 Radar Function ----- None Notes: Redisnged BETTLE model. Improved combat performance. Found -------------- Reward given in "Destroy Security Net" (REV) Complete Vertical Move trainer (NB) CR-H97XS-EYE Manufacturer ------- Crest Price -------------- 73300 AP ----------------- 798 Weight ------------- 189 Tuned Weight ------- 168 Energy Drain ------- 517 Def Shell ---------- 168 Tuned Shell -------- 188 Def Energy --------- 185 Tuned Energy ------- 202 Cooling ------------ 333 Tuned Cooling ------ 408 Stability ---------- 412 Computer Type ------ Special Auto-Map ----------- None Night Vision ------- Provided Bio-Sensor --------- None Vs ECM ------------- 354 Tuned ECM ---------- 441 Radar Function ----- Provided -Radar Range ------- 420 -Scanning Interval - 43 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: Fourth generation Crest design. High quality and lightweight. Found -------------- Do well in Crest&Arena alike, added by mail (EVO) H07-CRICKET Manufacturer ------- Mirage Price -------------- 77000 AP ----------------- 660 Weight ------------- 141 Tuned Weight ------- 122 Energy Drain ------- 479 Def Shell ---------- 158 Tuned Shell -------- 179 Def Energy --------- 212 Tuned Energy ------- 220 Cooling ------------ 266 Tuned Cooling ------ 346 Stability ---------- 379 Computer Type ------ Detailed Auto-Map ----------- None Night Vision ------- None Bio-Sensor --------- None Vs ECM ------------- 403 Tuned ECM ---------- 482 Radar Function ----- Provided -Radar Range ------- 390 -Scanning Interval - 64 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: Part design stressing energy defense and VS ECM performance. Found -------------- --- YH08-MANTIS Manufacturer ------- Mirage Price -------------- 90000 AP ----------------- 777 Weight ------------- 222 Tuned Weight ------- 185 Energy Drain ------- 440 Def Shell ---------- 177 Tuned Shell -------- 195 Def Energy --------- 177 Tuned Energy ------- 195 Cooling ------------ 405 Tuned Cooling ------ 464 Stability ---------- 328 Computer Type ------ Standard Auto-Map ----------- None Night Vision ------- None Bio-Sensor --------- Provided Vs ECM ------------- 362 Tuned ECM ---------- 448 Radar Function ----- Provided -Radar Range ------- 710 -Scanning Interval - 21 -Missile Sensor ---- None -Bio-Sensor -------- Provided Notes: Scouting model with a built-in high performance radar. Found -------------- Reward given in "Escort Phantasma Transport" (REV) Complete the Run + Defense trainer (NB) H09-SPIDER Manufacturer ------- Mirage Price -------------- 92000 AP ----------------- 875 Weight ------------- 343 Tuned Weight ------- 299 Energy Drain ------- 304 Def Shell ---------- 171 Tuned Shell -------- 190 Def Energy --------- 260 Tuned Energy ------- 269 Cooling ------------ 377 Tuned Cooling ------ 440 Stability ---------- 364 Computer Type ------ Detailed Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- Provided Vs ECM ------------- 269 Tuned ECM ---------- 371 Radar Function ----- Provided -Radar Range ------- 260 -Scanning Interval - 71 -Missile Sensor ---- Provided -Bio-Sensor -------- None Notes: Design housing multiple built-in functions. Heavy equip weight. Found -------------- Rank 1 in the arena (EVO) CR-H95EE Manufacturer ------- Crest Price -------------- 95800 AP ----------------- 559 Weight ------------- 143 Tuned Weight ------- 124 Energy Drain ------- 565 Def Shell ---------- 103 Tuned Shell -------- 133 Def Energy --------- 176 Tuned Energy ------- 190 Cooling ------------ 258 Tuned Cooling ------ 339 Stability ---------- 444 Computer Type ------ Special Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- Provided Vs ECM ------------- 417 Tuned ECM ---------- 493 Radar Function ----- Provided -Radar Range ------- 550 -Scanning Interval - 16 -Missile Sensor ---- Provided -Bio-Sensor -------- Provided Notes: Armor sacrificed in favor of high quality electronic functions. Found -------------- Found hidden in "Destroy Mine Power Systems" (EVO) Complete Horizontal Move trainer (NB) H10-CICADA2 Manufacturer ------- Mirage Price -------------- 100000 AP ----------------- 752 Weight ------------- 230 Tuned Weight ------- 194 Energy Drain ------- 340 Def Shell ---------- 160 Tuned Shell -------- 181 Def Energy --------- 188 Tuned Energy ------- 200 Cooling ------------ 419 Tuned Cooling ------ 476 Stability ---------- 374 Computer Type ------ Detailed Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- Provided Vs ECM ------------- 428 Tuned ECM ---------- 503 Radar Function ----- Provided -Radar Range ------- 530 -Scanning Interval - 42 -Missile Sensor ---- Provided -Bio-Sensor -------- Provided Notes: Redesigned CICADA model. Improved VS ECM performance. Found -------------- --- CR-H98XS-EYE2 Manufacturer ------- Crest Price -------------- 103300 AP ----------------- 811 Weight ------------- 330 Tuned Weight ------- 288 Energy Drain ------- 590 Def Shell ---------- 192 Tuned Shell -------- 208 Def Energy --------- 184 Tuned Energy ------- 201 Cooling ------------ 447 Tuned Cooling ------ 506 Stability ---------- 387 Computer Type ------ Special Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- None Vs ECM ------------- 318 Tuned ECM ---------- 412 Radar Function ----- Provided -Radar Range ------- 350 -Scanning Interval - 55 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: Armor reinforced version of the H97XS. Solid combat performance. Found -------------- --- H11-QUEEN Manufacturer ------- Mirage Price -------------- 120000 AP ----------------- 890 Weight ------------- 260 Tuned Weight ------- 228 Energy Drain ------- 414 Def Shell ---------- 181 Tuned Shell -------- 199 Def Energy --------- 179 Tuned Energy ------- 197 Cooling ------------ 429 Tuned Cooling ------ 491 Stability ---------- 400 Computer Type ------ Special Auto-Map ----------- Provided Night Vision ------- Provided Bio-Sensor --------- None Vs ECM ------------- 374 Tuned ECM ---------- 458 Radar Function ----- Provided -Radar Range ------- 270 -Scanning Interval - 34 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: Fourth generation Mirage design. Well-balanced overall. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========#####========####========####========####========###### #######==####==#####==####==####==####==####==##########==############ #######==###########==####==####========####======######========###### #######==####==#####==####==####==##==######==################==###### #######========#####========####==###==#####========####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cores... Cores are the "core" of your AC. The core stores your generator, booster, FCSs, Radiators, and optional parts. There are three types off cores. Over boosting: This lets you boost extremely fast forward, sideways, and a little upward. (OB) Exceed Orbit: These have little firing pods the track down and kill on there own. They are much more accurate now in Nexus/Ninebreaker. (EO) Hanger: These will let you store little weapons in your core. To use these, just drop your current arm weapon in which the hanger is equipped. Use these if you really need extra ammo, or need a nice quick surprise combo. Note: Hangers will never be with and EO, but could be mixed with OB. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-C69U Manufacturer ------- Crest Price -------------- ----- AP ----------------- 2296 Weight ------------- 874 Tuned Weight ------- --- Energy Drain ------- 1094 Def Shell ---------- 450 Tuned Shell -------- --- Def Energy --------- 449 Tuned Energy ------- --- Max Arm Weight ----- 3441 Tuned Max Arm ------ --- Cooling ------------ 890 Tuned Cooling ------ --- Heat Resistance ---- 679 Optional Slots ----- 17 VS MG Response ----- 59 Hanger Unit -------- Provided Notes: First generation model. Weapon storage capability provided. Found -------------- --- C01-GAEA Manufacturer ------- Mirage Price -------------- 62200 AP ----------------- 2790 Weight ------------- 1240 Tuned Weight ------- 1166 Energy Drain ------- 1371 Def Shell ---------- 527 Tuned Shell -------- 548 Def Energy --------- 445 Tuned Energy ------- 470 Max Arm Weight ----- 3528 Tuned Max Arm ------ 3792 Cooling ------------ 1035 Tuned Cooling ------ 1193 Heat Resistance ---- 627 Optional Slots ----- 18 VS MG Response ----- 0 Hanger Unit -------- None EO Ammo Type ------- Energy -Attack Power ------ 462 -Ammo -------------- 36 -Attack Heat ------- 3535 -EO Range ---------- 300 -Firing Interval --- 115 -Usage Drain ------- 2800 Notes: First generation Mirage model with built-in energy EO. Found -------------- --- CR-C75U2 Manufacturer ------- Crest Price -------------- 67500 AP ----------------- 2808 Weight ------------- 1035 Tuned Weight ------- 976 Energy Drain ------- 925 Def Shell ---------- 535 Tuned Shell -------- 554 Def Energy --------- 411 Tuned Energy ------- 438 Max Arm Weight ----- 3408 Tuned Max Arm ------ 3667 Cooling ------------ 1277 Tuned Cooling ------ 1441 Heat Resistance ---- 805 Optional Slots ----- 16 VS MG Response ----- 55 Hanger Unit -------- Provided Notes: Excellently balanced core model with built-in weapon storage. Found -------------- --- RAKAN Manufacturer ------- Kisaragi Price -------------- 87770 AP ----------------- 2135 Weight ------------- 833 Tuned Weight ------- 800 Energy Drain ------- 1091 Def Shell ---------- 380 Tuned Shell -------- 408 Def Energy --------- 453 Tuned Energy ------- 476 Max Arm Weight ----- 3079 Tuned Max Arm ------ 3355 Cooling ------------ 1040 Tuned Cooling ------ 1228 Heat Resistance ---- 671 Optional Slots ----- 19 VS MG Response ----- 0 Hanger Unit -------- None OB Specs ----------- -OB Power ---------- 25740 -OB Energy Drain --- 7890 -Discharge Heat ---- 5808 Notes: Kisaragi core design featuring a high power OB function. Found -------------- Added by Kisaragi (EVO) C04-ATLAS Manufacturer ------- Mirage Price -------------- 128000 AP ----------------- 2750 Weight ------------- 1182 Tuned Weight ------- 1114 Energy Drain ------- 1205 Def Shell ---------- 494 Tuned Shell -------- 514 Def Energy --------- 412 Tuned Energy ------- 438 Max Arm Weight ----- 3388 Tuned Max Arm ------ 3631 Cooling ------------ 1243 Tuned Cooling ------ 1403 Heat Resistance ---- 726 Optional Slots ----- 16 VS MG Response ----- 0 Hanger Unit -------- Provided OB Specs ----------- -OB Power ---------- 23800 -OB Energy Drain --- 8130 -Discharge Heat ---- 5245 Notes: Core design that includes both OB and weapon storage functions. Found -------------- --- CR-C89E Manufacturer ------- Crest Price -------------- 139300 AP ----------------- 2877 Weight ------------- 1283 Tuned Weight ------- 1205 Energy Drain ------- 1082 Def Shell ---------- 562 Tuned Shell -------- 580 Def Energy --------- 419 Tuned Energy ------- 446 Max Arm Weight ----- 3448 Tuned Max Arm ------ 3720 Cooling ------------ 1081 Tuned Cooling ------ 1231 Heat Resistance ---- 649 Optional Slots ----- 17 VS MG Response ----- 32 Hanger Unit -------- None EO Ammo Type ------- Solid -Attack Power ------ 225 -Ammo -------------- 70 -Attack Heat ------- 2730 -EO Range ---------- 320 -Firing Interval --- 75 -Ammo Price -------- 22 Notes: Core model equipped with a solid round EO function. Found -------------- --- CR-C90U3 Manufacturer ------- Crest Price -------------- 169900 AP ----------------- 2764 Weight ------------- 1116 Tuned Weight ------- 1048 Energy Drain ------- 1124 Def Shell ---------- 557 Tuned Shell -------- 574 Def Energy --------- 429 Tuned Energy ------- 455 Max Arm Weight ----- 3668 Tuned Max Arm ------ 3901 Cooling ------------ 1156 Tuned Cooling ------ 1335 Heat Resistance ---- 736 Optional Slots ----- 18 VS MG Response ----- 55 Hanger Unit -------- Provided Notes: Fourth generation basic core design. Weapon storage provided. Found -------------- --- C02-URANUS Manufacturer ------- Mirage Price -------------- 70000 AP ----------------- 2346 Weight ------------- 1005 Tuned Weight ------- 955 Energy Drain ------- 1342 Def Shell ---------- 433 Tuned Shell -------- 460 Def Energy --------- 472 Tuned Energy ------- 495 Max Arm Weight ----- 3027 Tuned Max Arm ------ 3339 Cooling ------------ 911 Tuned Cooling ------ 1089 Heat Resistance ---- 605 Optional Slots ----- 20 VS MG Response ----- 0 Hanger Unit -------- None EO Ammo Type ------- Energy -Attack Power ------ 80 -Ammo -------------- 100 -Attack Heat ------- 506 -EO Range ---------- 370 -Firing Interval --- 15 -Usage Drain ------- 884 Notes: Second generation core design. Energy-based EO function. Found -------------- --- C03-HELIOS Manufacturer ------- Mirage Price -------------- 80000 AP ----------------- 2067 Weight ------------- 945 Tuned Weight ------- 901 Energy Drain ------- 1344 Def Shell ---------- 369 Tuned Shell -------- 398 Def Energy --------- 430 Tuned Energy ------- 454 Max Arm Weight ----- 2920 Tuned Max Arm ------ 3213 Cooling ------------ 976 Tuned Cooling ------ 1173 Heat Resistance ---- 732 Optional Slots ----- 18 VS MG Response ----- 0 Hanger Unit -------- None OB Specs ----------- -OB Power ---------- 27990 -OB Energy Drain --- 9770 -Discharge Heat ---- 5330 Notes: Core model specially designed for highly mobile combat. Found -------------- --- CR-C840/UL Manufacturer ------- Crest Price -------------- 131000 AP ----------------- 2099 Weight ------------- 989 Tuned Weight ------- 940 Energy Drain ------- 1183 Def Shell ---------- 408 Tuned Shell -------- 434 Def Energy --------- 416 Tuned Energy ------- 441 Max Arm Weight ----- 3134 Tuned Max Arm ------ 3404 Cooling ------------ 1014 Tuned Cooling ------ 1206 Heat Resistance ---- 660 Optional Slots ----- 18 VS MG Response ----- 48 Hanger Unit -------- Provivded OB Specs ----------- -OB Power ---------- 27170 -OB Energy Drain --- 8990 -Discharge Heat ---- 5467 Notes: Lightweight OB model with built-in weapon storage. Found -------------- --- YC07-CRONUS Manufacturer ------- Mirage Price -------------- 160000 AP ----------------- 2490 Weight ------------- 760 Tuned Weight ------- 730 Energy Drain ------- 1191 Def Shell ---------- 445 Tuned Shell -------- 470 Def Energy --------- 462 Tuned Energy ------- 486 Max Arm Weight ----- 3305 Tuned Max Arm ------ 3575 Cooling ------------ 1144 Tuned Cooling ------ 1325 Heat Resistance ---- 719 Optional Slots ----- 19 VS MG Response ----- 0 Hanger Unit -------- Provided Notes: Lightweight core model with weapon storage capability. Found -------------- Reward given in "Destroy Resistance Group" (REV) CR-C98E2 Manufacturer ------- Crest Price -------------- 188000 AP ----------------- 2455 Weight ------------- 1110 Tuned Weight ------- 1049 Energy Drain ------- 1221 Def Shell ---------- 445 Tuned Shell -------- 471 Def Energy --------- 464 Tuned Energy ------- 488 Max Arm Weight ----- 3072 Tuned Max Arm ------ 3379 Cooling ------------ 968 Tuned Cooling ------ 1137 Heat Resistance ---- 638 Optional Slots ----- 19 VS MG Response ----- 62 Hanger Unit -------- None EO Ammo Type ------- Solid -Attack Power ------ 130 -Ammo -------------- 150 -Attack Heat ------- 960 -EO Range ---------- 355 -Firing Interval --- 17 -Ammo Price -------- 15 Notes: State-of-the-art design based on the C89E core model. Found -------------- --- CR-C770/U Manufacturer ------- Crest Price -------------- 85000 AP ----------------- 2900 Weight ------------- 1321 Tuned Weight ------- 1239 Energy Drain ------- 923 Def Shell ---------- 570 Tuned Shell -------- 584 Def Energy --------- 399 Tuned Energy ------- 426 Max Arm Weight ----- 3663 Tuned Max Arm ------ 3877 Cooling ------------ 1417 Tuned Cooling ------ 1554 Heat Resistance ---- 754 Optional Slots ----- 13 VS MG Response ----- 43 Hanger Unit -------- Provided OB Specs ----------- -OB Power ---------- 20500 -OB Energy Drain --- 7570 -Discharge Heat ---- 5115 Notes: Heavily armored, multi-function core design. Found -------------- --- CR-C83UA Manufacturer ------- Crest Price -------------- 99000 AP ----------------- 3125 Weight ------------- 1245 Tuned Weight ------- 1164 Energy Drain ------- 786 Def Shell ---------- 641 Tuned Shell -------- 652 Def Energy --------- 429 Tuned Energy ------- 455 Max Arm Weight ----- 4079 Tuned Max Arm ------ 4271 Cooling ------------ 1501 Tuned Cooling ------ 1642 Heat Resistance ---- 817 Optional Slots ----- 15 VS MG Response ----- 48 Hanger Unit -------- Provided Notes: Heavily armored core model with excellent AP and defense. Found -------------- --- C05-SELENA Manufacturer ------- Mirage Price -------------- 145000 AP ----------------- 3096 Weight ------------- 1513 Tuned Weight ------- 1412 Energy Drain ------- 935 Def Shell ---------- 637 Tuned Shell -------- 651 Def Energy --------- 405 Tuned Energy ------- 433 Max Arm Weight ----- 4020 Tuned Max Arm ------ 4237 Cooling ------------ 1291 Tuned Cooling ------ 1406 Heat Resistance ---- 693 Optional Slots ----- 16 VS MG Response ----- 0 Hanger Unit -------- None EO Ammo Type ------- Energy -Attack Power ------ 1090 -Ammo -------------- 12 -Attack Heat ------- 6870 -EO Range ---------- 360 -Firing Interval --- 240 -Usage Drain ------- 5450 Notes: Third generation model equipped with a high power EO function. Found -------------- --- C06-EOS Manufacturer ------- Mirage Price -------------- 150000 AP ----------------- 3003 Weight ------------- 1404 Tuned Weight ------- 1314 Energy Drain ------- 878 Def Shell ---------- 585 Tuned Shell -------- 598 Def Energy --------- 385 Tuned Energy ------- 413 Max Arm Weight ----- 3751 Tuned Max Arm ------ 3956 Cooling ------------ 1485 Tuned Cooling ------ 1613 Heat Resistance ---- 803 Optional Slots ----- 15 VS MG Response ----- 0 Hanger Unit -------- None OB Specs ----------- -OB Power ---------- 29110 -OB Energy Drain --- 10280 -Discharge Heat ---- 6125 Notes: Heavy armor core type. Equips a high power OB function. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######========######===##===######========########### #########==####==######==####==######========######==################# #########========######========######==#==#==######========########### #########==####==######==##==########==####==############==########### #########==####==######==###==#######==####==######========########### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arms... Arms, the regular ones, are the things you need to hold weapons. I mostly never worry about arms unless I blade or need armor. So I usually just use light ones... They could effect your accuracy too, so make sure it's defensive stats won't make your machine gun scatter like a week shotgun... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-A69S Manufacturer ------- Crest Price -------------- ----- AP ----------------- 1794 Weight ------------- 1290 Tuned Weight ------- ---- Energy Drain ------- 915 Def Shell ---------- 312 Tuned Shell -------- --- Def Energy --------- 267 Tuned Energy ------- --- Cooling ------------ 611 Tuned Cooling ------ --- Blade Aptitude ----- 84 Aiming Accuracy ---- 251 Tuned Accuracy ----- --- Aim Adjust Time ---- 10 Notes: First generation Crest part design. Basic, low-end model. Found -------------- --- CR-A71S2 Manufacturer ------- Crest Price -------------- 39500 AP ----------------- 1711 Weight ------------- 1149 Tuned Weight ------- 1097 Energy Drain ------- 1003 Def Shell ---------- 305 Tuned Shell -------- 333 Def Energy --------- 281 Tuned Energy ------- 311 Cooling ------------ 790 Tuned Cooling ------ 952 Blade Aptitude ----- 95 Aiming Accuracy ---- 245 Tuned Accuracy ----- 257 Aim Adjust Time ---- 8 Notes: Second generation A69S. Lighter weight and more well-rounded. Found -------------- --- A01-GALAGO Manufacturer ------- Mirage Price -------------- 40000 AP ----------------- 1810 Weight ------------- 1187 Tuned Weight ------- 1133 Energy Drain ------- 1087 Def Shell ---------- 321 Tuned Shell -------- 347 Def Energy --------- 305 Tuned Energy ------- 334 Cooling ------------ 551 Tuned Cooling ------ 753 Blade Aptitude ----- 90 Aiming Accuracy ---- 258 Tuned Accuracy ----- 267 Aim Adjust Time ---- 8 Notes: First generation arm part manufactured by Mirage. Found -------------- --- A03-GIBBON Manufacturer ------- Mirage Price -------------- 52000 AP ----------------- 1699 Weight ------------- 1099 Tuned Weight ------- 1049 Energy Drain ------- 1184 Def Shell ---------- 311 Tuned Shell -------- 338 Def Energy --------- 459 Tuned Energy ------- 505 Cooling ------------ 503 Tuned Cooling ------ 702 Blade Aptitude ----- 95 Aiming Accuracy ---- 256 Tuned Accuracy ----- 267 Aim Adjust Time ---- 9 Notes: Arm part design reinforced to withstand energy-based attacks. Found -------------- --- CR-A72F Manufacturer ------- Crest Price -------------- 43800 AP ----------------- 1732 Weight ------------- 1152 Tuned Weight ------- 1089 Energy Drain ------- 905 Def Shell ---------- 445 Tuned Shell -------- 456 Def Energy --------- 248 Tuned Energy ------- 280 Cooling ------------ 803 Tuned Cooling ------ 952 Blade Aptitude ----- 95 Aiming Accuracy ---- 264 Tuned Accuracy ----- 273 Aim Adjust Time ---- 8 Notes: Combat-ready design with good shell defense and cooling. Found -------------- --- CR-A80S3 Manufacturer ------- Crest Price -------------- 54800 AP ----------------- 1754 Weight ------------- 1222 Tuned Weight ------- 1165 Energy Drain ------- 998 Def Shell ---------- 355 Tuned Shell -------- 389 Def Energy --------- 331 Tuned Energy ------- 357 Cooling ------------ 708 Tuned Cooling ------ 885 Blade Aptitude ----- 87 Aiming Accuracy ---- 264 Tuned Accuracy ----- 271 Aim Adjust Time ---- 8 Notes: Third generation model which expands on the A71S2 design. Found -------------- --- A07-LEMUR Manufacturer ------- Mirage Price -------------- 78000 AP ----------------- 1847 Weight ------------- 1559 Tuned Weight ------- 1503 Energy Drain ------- 1476 Def Shell ---------- 492 Tuned Shell -------- 508 Def Energy --------- 531 Tuned Energy ------- 544 Cooling ------------ 689 Tuned Cooling ------ 859 Blade Aptitude ----- 110 Aiming Accuracy ---- 282 Tuned Accuracy ----- 286 Aim Adjust Time ---- 8 Notes: Arm part design featuring both high shell and energy defense. Found -------------- --- A09-LEMUR2 Manufacturer ------- Mirage Price -------------- 85000 AP ----------------- 1721 Weight ------------- 1308 Tuned Weight ------- 1252 Energy Drain ------- 1287 Def Shell ---------- 454 Tuned Shell -------- 482 Def Energy --------- 490 Tuned Energy ------- 506 Cooling ------------ 855 Tuned Cooling ------ 1002 Blade Aptitude ----- 109 Aiming Accuracy ---- 286 Tuned Accuracy ----- 289 Aim Adjust Time ---- 8 Notes: LEMUR successor. Lighter weight and better energy consumption. Found -------------- --- CR-A82SL Manufacturer ------- Crest Price -------------- 54800 AP ----------------- 1645 Weight ------------- 955 Tuned Weight ------- 913 Energy Drain ------- 857 Def Shell ---------- 276 Tuned Shell -------- 303 Def Energy --------- 268 Tuned Energy ------- 295 Cooling ------------ 649 Tuned Cooling ------ 831 Blade Aptitude ----- 108 Aiming Accuracy ---- 276 Tuned Accuracy ----- 280 Aim Adjust Time ---- 7 Notes: Lightweight design that maintains good overall balance. Found -------------- --- CR-A88FG Manufacturer ------- Crest Price -------------- 69200 AP ----------------- 1492 Weight ------------- 698 Tuned Weight ------- 665 Energy Drain ------- 1144 Def Shell ---------- 203 Tuned Shell -------- 237 Def Energy --------- 320 Tuned Energy ------- 342 Cooling ------------ 679 Tuned Cooling ------ 888 Blade Aptitude ----- 113 Aiming Accuracy ---- 284 Tuned Accuracy ----- 288 Aim Adjust Time ---- 4 Notes: Arm part designed to be extremely lightweight and agile. Found -------------- Reward for beating "Ambush Crest HQ Force" (EVO) A05-LANGUR Manufacturer ------- Mirage Price -------------- 75000 AP ----------------- 1550 Weight ------------- 958 Tuned Weight ------- 913 Energy Drain ------- 1167 Def Shell ---------- 274 Tuned Shell -------- 302 Def Energy --------- 351 Tuned Energy ------- 370 Cooling ------------ 704 Tuned Cooling ------ 868 Blade Aptitude ----- 127 Aiming Accuracy ---- 269 Tuned Accuracy ----- 276 Aim Adjust Time ---- 7 Notes: Designed to enhance both cooling and blade handling. Found -------------- --- A06-GIBBON2 Manufacturer ------- Mirage Price -------------- 75000 AP ----------------- 1588 Weight ------------- 838 Tuned Weight ------- 801 Energy Drain ------- 1208 Def Shell ---------- 213 Tuned Shell -------- 245 Def Energy --------- 428 Tuned Energy ------- 445 Cooling ------------ 641 Tuned Cooling ------ 815 Blade Aptitude ----- 105 Aiming Accuracy ---- 254 Tuned Accuracy ----- 265 Aim Adjust Time ---- 6 Notes: Lightweight, energy defense specialization design. Found -------------- --- A11-MACAQUE Manufacturer ------- Mirage Price -------------- 91000 AP ----------------- 1682 Weight ------------- 1015 Tuned Weight ------- 974 Energy Drain ------- 1245 Def Shell ---------- 315 Tuned Shell -------- 342 Def Energy --------- 399 Tuned Energy ------- 419 Cooling ------------ 594 Tuned Cooling ------ 770 Blade Aptitude ----- 117 Aiming Accuracy ---- 281 Tuned Accuracy ----- 284 Aim Adjust Time ---- 4 Notes: Arm part model that incorporates the latest technology. Found -------------- --- CR-A92XS Manufacturer ------- Crest Price -------------- 76100 AP ----------------- 1603 Weight ------------- 845 Tuned Weight ------- 806 Energy Drain ------- 728 Def Shell ---------- 257 Tuned Shell -------- 286 Def Energy --------- 237 Tuned Energy ------- 267 Cooling ------------ 707 Tuned Cooling ------ 871 Blade Aptitude ----- 99 Aiming Accuracy ---- 279 Tuned Accuracy ----- 284 Aim Adjust Time ---- 7 Notes: Fourth generation design with low energy consumption. Found -------------- --- CR-A94FL Manufacturer ------- Crest Price -------------- 87700 AP ----------------- 1505 Weight ------------- 819 Tuned Weight ------- 781 Energy Drain ------- 1127 Def Shell ---------- 244 Tuned Shell -------- 274 Def Energy --------- 302 Tuned Energy ------- 326 Cooling ------------ 802 Tuned Cooling ------ 952 Blade Aptitude ----- 114 Aiming Accuracy ---- 285 Tuned Accuracy ----- 288 Aim Adjust Time ---- 6 Notes: Lightweight arm part based off of the A72F. Good cooling. Found -------------- --- CR-A75A Manufacturer ------- Crest Price -------------- 49800 AP ----------------- 1873 Weight ------------- 1714 Tuned Weight ------- 1633 Energy Drain ------- 1271 Def Shell ---------- 451 Tuned Shell -------- 476 Def Energy --------- 405 Tuned Energy ------- 425 Cooling ------------ 590 Tuned Cooling ------ 774 Blade Aptitude ----- 67 Aiming Accuracy ---- 247 Tuned Accuracy ----- 257 Aim Adjust Time ---- 14 Notes: Arm part modeled after the A69A. Good defense ratings. Found -------------- --- A02-DRILL Manufacturer ------- Mirage Price -------------- 55000 AP ----------------- 1990 Weight ------------- 2070 Tuned Weight ------- 1972 Energy Drain ------- 1385 Def Shell ---------- 555 Tuned Shell -------- 563 Def Energy --------- 455 Tuned Energy ------- 472 Cooling ------------ 521 Tuned Cooling ------ 711 Blade Aptitude ----- 78 Aiming Accuracy ---- 228 Tuned Accuracy ----- 242 Aim Adjust Time ---- 19 Notes: Exceptionally heavy, but with shell defense second to none. Found -------------- --- A04-BABOON Manufacturer ------- Mirage Price -------------- 70000 AP ----------------- 1957 Weight ------------- 1799 Tuned Weight ------- 1714 Energy Drain ------- 1354 Def Shell ---------- 517 Tuned Shell -------- 528 Def Energy --------- 477 Tuned Energy ------- 491 Cooling ------------ 819 Tuned Cooling ------ 972 Blade Aptitude ----- 88 Aiming Accuracy ---- 232 Tuned Accuracy ----- 245 Aim Adjust Time ---- 16 Notes: Third generation design sporting well-balanced defense ratings. Found -------------- Reward Upon Success in "Invade Warehouse" (EVO) CR-A89AG Manufacturer ------- Crest Price -------------- 82500 AP ----------------- 1853 Weight ------------- 1630 Tuned Weight ------- 1554 Energy Drain ------- 1411 Def Shell ---------- 476 Tuned Shell -------- 490 Def Energy --------- 501 Tuned Energy ------- 513 Cooling ------------ 711 Tuned Cooling ------ 877 Blade Aptitude ----- 102 Aiming Accuracy ---- 281 Tuned Accuracy ----- 285 Aim Adjust Time ---- 7 Notes: Heavily armored design with excellent aiming accuracy. Found -------------- --- CR-A98A2 Manufacturer ------- Crest Price -------------- 89200 AP ----------------- 1849 Weight ------------- 1749 Tuned Weight ------- 1675 Energy Drain ------- 1180 Def Shell ---------- 503 Tuned Shell -------- 518 Def Energy --------- 463 Tuned Energy ------- 481 Cooling ------------ 942 Tuned Cooling ------ 1065 Blade Aptitude ----- 103 Aiming Accuracy ---- 255 Tuned Accuracy ----- 263 Aim Adjust Time ---- 12 Notes: Heavy model design with reduced energy consumption. Found -------------- --- A08-DRILL2 Manufacturer ------- Mirage Price -------------- 88000 AP ----------------- 1934 Weight ------------- 1763 Tuned Weight ------- 1680 Energy Drain ------- 1731 Def Shell ---------- 493 Tuned Shell -------- 506 Def Energy --------- 518 Tuned Energy ------- 529 Cooling ------------ 730 Tuned Cooling ------ 895 Blade Aptitude ----- 110 Aiming Accuracy ---- 251 Tuned Accuracy ----- 261 Aim Adjust Time ---- 14 Notes: Revamped version of the DRILL. Slightly lower defense ratings. Found -------------- --- YA10-LORIS Manufacturer ------- Mirage Price -------------- 90000 AP ----------------- 1625 Weight ------------- 1055 Tuned Weight ------- 1014 Energy Drain ------- 1355 Def Shell ---------- 405 Tuned Shell -------- 425 Def Energy --------- 444 Tuned Energy ------- 451 Cooling ------------ 788 Tuned Cooling ------ 940 Blade Aptitude ----- 133 Aiming Accuracy ---- 293 Tuned Accuracy ----- 295 Aim Adjust Time ---- 7 Notes: Arm part design with balanced accuracy and blade handling. Found -------------- Reward given in "Rescue Kidnapped Operative" (REV) Complete Evade Missiles trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==####==#####========####========####===##===####========###### #######==#==#==#####==####==####==####==####========####==############ #######==#==#==#####========####========####==#==#==####========###### #######==#==#==#==##==####==####==##==######==####==##########==###### #######========#==##==####==####==###==#####==####==####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Weapon Arms... Weapon arms are just as they sound. They are arms that are weapons them selves. They come in many flavors. If you want to know what something means go look at the other weapons. Also, don't forget each weapon arm as two modes of firing... pressing triangle will make the arms change (extra hole opening up or such). One Very important thing... Weapon arms now have a ****ing defense stat! This means a lot! YAY! [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] SYURA Manufacturer ------- Kisaragi Price -------------- 128000 AP ----------------- 1418 Weight ------------- 1311 Energy Drain ------- 1885 Def Shell ---------- 178 Def Energy --------- 325 Cooling ------------ 990 Attack Power ------- 1268 Discharge Heat ----- 1616 Attack Heat -------- 2150 Range Rating ------- 7 Usage Drain -------- 3389 Energy Wave Specs -- -Attack Power ------ 700:700 -Discharge Heat ---- 2260:2260 -Attack Heat ------- 2150:2150 -Wave Range -------- 242:242 -Usage Drain ------- 2789:2789 Notes: Blade arms enabling the use of normal and energy wave attacks. Found -------------- --- CR-WA69MG Manufacturer ------- Crest Price -------------- 56000 AP ----------------- 1255 Weight ------------- 1357 Energy Drain ------- 821 Def Shell ---------- 331 Def Energy --------- 148 Cooling ------------ 666 Aiming Accuracy ---- 223 Aim Adjust Time ---- 6 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 168:168 -Ammo -------------- 300 -Attack Heat ------- 1058:1058 -Range ------------- 385:355 -Maximum Lock ------ 1:1 -Firing Interval --- 7:8 -Ammo Price -------- 27 -Usage Drain ------- --- Notes: Machine gun arms: variable firing rate 2/4 rounds. Found -------------- --- CR-WA69MS Manufacturer ------- Crest Price -------------- 57000 AP ----------------- 940 Weight ------------- 730 Energy Drain ------- 1520 Def Shell ---------- 198 Def Energy --------- 172 Cooling ------------ 472 Aiming Accuracy ---- 267 Aim Adjust Time ---- 8 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780:780 -Ammo -------------- 80 -Attack Heat ------- 4220:4220 -Range ------------- 455:405 -Maximum Lock ------ 1:1 -Firing Interval --- 65:81 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Missile weapon arms: variable launch 2/4 missiles. Found -------------- --- WA03-TAURUS Manufacturer ------- Mirage Price -------------- 68100 AP ----------------- 1202 Weight ------------- 1275 Energy Drain ------- 1633 Def Shell ---------- 205 Def Energy --------- 251 Cooling ------------ 515 Aiming Accuracy ---- 262 Aim Adjust Time ---- 7 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765:765 -Ammo -------------- 72 -Attack Heat ------- 4515:4515 -Range ------------- 470:440 -Maximum Lock ------ 4:4 -Firing Interval --- 58:64 -Ammo Price -------- 220 -Usage Drain ------- --- Notes: Missile weapon arms: launch type normal/high precision. Found -------------- --- CR-WA75MSP Manufacturer ------- Crest Price -------------- 118000 AP ----------------- 1620 Weight ------------- 1774 Energy Drain ------- 2515 Def Shell ---------- 211 Def Energy --------- 104 Cooling ------------ 816 Aiming Accuracy ---- 295 Aim Adjust Time ---- 6 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 6000:6000 -Ammo -------------- 8 -Attack Heat ------- 26000:26000 -Range ------------- 290:250 -Maximum Lock ------ 1:1 -Firing Interval --- 235:250 -Ammo Price -------- 3500 -Usage Drain ------- --- Notes: Missile weapon arms (large): variable launch 2/4 missiles. Found -------------- --- CR-WA77MS/V Manufacturer ------- Crest Price -------------- 84000 AP ----------------- 1331 Weight ------------- 1514 Energy Drain ------- 1575 Def Shell ---------- 268 Def Energy --------- 241 Cooling ------------ 553 Aiming Accuracy ---- 255 Aim Adjust Time ---- 8 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780:780 -Ammo -------------- 60 -Attack Heat ------- 4220:4220 -Range ------------- 420:600 -Maximum Lock ------ 1:1 -Firing Interval --- 84:84 -Ammo Price -------- 250 -Usage Drain ------- --- Notes: Missile weapon arms: launch type vertical/normal. Found -------------- --- CR-WA91MSM Manufacturer ------- Crest Price -------------- 104000 AP ----------------- 1155 Weight ------------- 1410 Energy Drain ------- 2220 Def Shell ---------- 301 Def Energy --------- 244 Cooling ------------ 322 Aiming Accuracy ---- 298 Aim Adjust Time ---- 3 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 405:405 -Ammo -------------- 120 -Attack Heat ------- 2000:2000 -Range ------------- 670:580 -Maximum Lock ------ 1:1 -Firing Interval --- 60:72 -Ammo Price -------- 315 -Usage Drain ------- --- Notes: Missile weapon arms (micro): variable launch 6/10 missiles. Found -------------- Reward given in "Eliminate Crest AC" (EVO) Complete Sword Craft trainer (NB) CR-WA69BZ Manufacturer ------- Crest Price -------------- 96300 AP ----------------- 1610 Weight ------------- 1560 Energy Drain ------- 1327 Def Shell ---------- 331 Def Energy --------- 112 Cooling ------------ 325 Aiming Accuracy ---- 272 Aim Adjust Time ---- 9 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 1400:1400 -Ammo -------------- 48 -Attack Heat ------- 6120:6120 -Range ------------- 390:377 -Maximum Lock ------ 1:1 -Firing Interval --- 72:98 -Ammo Price -------- 250 -Usage Drain ------- --- Notes: Bazooka weapon arms: variable firing rate 2/4 rounds. Found -------------- --- CR-WA74BZL Manufacturer ------- Crest Price -------------- 78400 AP ----------------- 1522 Weight ------------- 1407 Energy Drain ------- 1109 Def Shell ---------- 312 Def Energy --------- 134 Cooling ------------ 202 Aiming Accuracy ---- 265 Aim Adjust Time ---- 6 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 1020:1020 -Ammo -------------- 72 -Attack Heat ------- 5050:5050 -Range ------------- 510:495 -Maximum Lock ------ 1:1 -Firing Interval --- 80:145 -Ammo Price -------- 131 -Usage Drain ------- --- Notes: Bazooka weapon arms (small): variable firing rate 4/8 rounds. Found -------------- --- CR-WA74GR Manufacturer ------- Crest Price -------------- 88000 AP ----------------- 1520 Weight ------------- 1830 Energy Drain ------- 1887 Def Shell ---------- 315 Def Energy --------- 177 Cooling ------------ 155 Aiming Accuracy ---- 270 Aim Adjust Time ---- 12 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 2400:2400 -Ammo -------------- 25 -Attack Heat ------- 13900:13900 -Range ------------- 720:695 -Maximum Lock ------ 1:1 -Firing Interval --- 150:212 -Ammo Price -------- 470 -Usage Drain ------- --- Notes: Grenade weapon arms: variable firing rate 1/2 rounds. Found -------------- --- CR-WA78GRL Manufacturer ------- Crest Price -------------- 81000 AP ----------------- 1374 Weight ------------- 1532 Energy Drain ------- 1725 Def Shell ---------- 297 Def Energy --------- 160 Cooling ------------ 302 Aiming Accuracy ---- 278 Aim Adjust Time ---- 8 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 1850:1850 -Ammo -------------- 30 -Attack Heat ------- 10750:10750 -Range ------------- 655:630 -Maximum Lock ------ 1:1 -Firing Interval --- 130:161 -Ammo Price -------- 380 -Usage Drain ------- --- Notes: Grenade weapon arms (small): variable firing rate 1/2 rounds. Found -------------- --- WA02-CETUS Manufacturer ------- Mirage Price -------------- 96000 AP ----------------- 1620 Weight ------------- 1245 Energy Drain ------- 2335 Def Shell ---------- 248 Def Energy --------- 220 Cooling ------------ 515 Aiming Accuracy ---- 289 Aim Adjust Time ---- 3 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 880:1370 -Ammo -------------- 48 -Attack Heat ------- 12620:4980 -Range ------------- 420:540 -Maximum Lock ------ 1:1 -Firing Interval --- 112:88 -Ammo Price -------- 324 -Usage Drain ------- --- Notes: Linear gun weapon arms: firing type high-heat/normal. Found -------------- --- WA01-LEO Manufacturer ------- Mirage Price -------------- 82200 AP ----------------- 1575 Weight ------------- 1665 Energy Drain ------- 2245 Def Shell ---------- 155 Def Energy --------- 301 Cooling ------------ 715 Aiming Accuracy ---- 295 Aim Adjust Time ---- 3 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 920:1370 -Ammo -------------- 48 -Attack Heat ------- 6280:8980 -Range ------------- 510:415 -Maximum Lock ------ 1:1 -Firing Interval --- 61:142 -Ammo Price -------- --- -Usage Drain ------- 3550:6800 Notes: Laser weapn arms: firing type normal/high attack. Found -------------- --- WA04-ARIES Manufacturer ------- Mirage Price -------------- 53300 AP ----------------- 1322 Weight ------------- 1493 Energy Drain ------- 2008 Def Shell ---------- 151 Def Energy --------- 377 Cooling ------------ 806 Aiming Accuracy ---- 293 Aim Adjust Time ---- 2 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 240:240 -Ammo -------------- 244 -Attack Heat ------- 2510:2510 -Range ------------- 350:200 -Maximum Lock ------ 1:1 -Firing Interval --- 16:30 -Ammo Price -------- --- -Usage Drain ------- 1470:1680 Notes: Laser weapon arms (spread): variable firing rate 6/12 rounds. Found -------------- --- WA05-LUPUS Manufacturer ------- Mirage Price -------------- 48000 AP ----------------- 1110 Weight ------------- 1180 Energy Drain ------- 2645 Def Shell ---------- 196 Def Energy --------- 243 Cooling ------------ 880 Aiming Accuracy ---- 212 Aim Adjust Time ---- 15 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 105:105 -Ammo -------------- 48 -Attack Heat ------- 1015:1015 -Range ------------- 440:440 -Maximum Lock ------ 3:6 -Firing Interval --- 235:250 -Ammo Price -------- --- -Usage Drain ------- 2820:3965 Notes: Orbit weapon arms: maximum lock 3/6. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##=======###========##========##========##====######========# #========##==####==#####==#####==####==##==########==#===####==####### #==#==#==##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Midweight Humanoid legs... These are the standard legs in AC. -Mid-High speed -Mid load -mid armor -mid air speed -cannon restrictions [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-LH69S Manufacturer ------- Crest Price -------------- ----- AP ----------------- 3514 Weight ------------- 2510 Tuned Weight ------- --- Moving Drain ------- 1744 Stationary Drain --- 1177 Max Leg Weight ----- 6345 Tuned Leg Weight --- --- Def Shell ---------- 608 Tuned Shell -------- --- Def Energy --------- 447 Tuned Energy ------- --- Cooling ------------ 1280 Tuned Cooling ------ --- Moving Ability ----- 210 Turning Ability ---- 114 Braking Ability ---- 124 Landing Stability -- 1522 Defense Stability -- 1299 Jump Performance --- 55 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: First generation leg part with average specifications. Found -------------- --- LH01-LYNX Manufacturer ------- Mirage Price -------------- 40000 AP ----------------- 3099 Weight ------------- 1870 Tuned Weight ------- 1808 Moving Drain ------- 2065 Stationary Drain --- 926 Max Leg Weight ----- 5759 Tuned Leg Weight --- 5985 Def Shell ---------- 497 Tuned Shell -------- 525 Def Energy --------- 527 Tuned Energy ------- 553 Cooling ------------ 849 Tuned Cooling ------ 1097 Moving Ability ----- 218 Turning Ability ---- 113 Braking Ability ---- 111 Landing Stability -- 1205 Defense Stability -- 1192 Jump Performance --- 105 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: First generation two-leg design with balanced performance. Found -------------- --- LH02-LYNX2 Manufacturer ------- Mirage Price -------------- 43000 AP ----------------- 3305 Weight ------------- 1831 Tuned Weight ------- 1773 Moving Drain ------- 2325 Stationary Drain --- 1645 Max Leg Weight ----- 5951 Tuned Leg Weight --- 6177 Def Shell ---------- 486 Tuned Shell -------- 515 Def Energy --------- 587 Tuned Energy ------- 609 Cooling ------------ 905 Tuned Cooling ------ 1144 Moving Ability ----- 226 Turning Ability ---- 111 Braking Ability ---- 118 Landing Stability -- 1303 Defense Stability -- 1121 Jump Performance --- 108 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Remodeled LYNX design with higher AP and energy defense. Found -------------- --- LH04-DINGO Manufacturer ------- Mirage Price -------------- 50000 AP ----------------- 3088 Weight ------------- 1793 Tuned Weight ------- 1719 Moving Drain ------- 1627 Stationary Drain --- 754 Max Leg Weight ----- 6084 Tuned Leg Weight --- 6294 Def Shell ---------- 505 Tuned Shell -------- 530 Def Energy --------- 431 Tuned Energy ------- 454 Cooling ------------ 1082 Tuned Cooling ------ 1285 Moving Ability ----- 244 Turning Ability ---- 117 Braking Ability ---- 113 Landing Stability -- 1497 Defense Stability -- 1230 Jump Performance --- 114 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Low energy consumption two-leg design with balanced defense. Found -------------- --- CR-LH73SSA Manufacturer ------- Crest Price -------------- 58000 AP ----------------- 3448 Weight ------------- 2605 Tuned Weight ------- 2459 Moving Drain ------- 1657 Stationary Drain --- 812 Max Leg Weight ----- 5814 Tuned Leg Weight --- 6023 Def Shell ---------- 694 Tuned Shell -------- 708 Def Energy --------- 438 Tuned Energy ------- 470 Cooling ------------ 988 Tuned Cooling ------ 1215 Moving Ability ----- 205 Turning Ability ---- 110 Braking Ability ---- 141 Landing Stability -- 1669 Defense Stability -- 1455 Jump Performance --- 90 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Specialized design emphasizing armor and shell defense. Found -------------- --- CR-LH80S2 Manufacturer ------- Crest Price -------------- 62500 AP ----------------- 3390 Weight ------------- 2249 Tuned Weight ------- 2149 Moving Drain ------- 1639 Stationary Drain --- 800 Max Leg Weight ----- 5907 Tuned Leg Weight --- 6126 Def Shell ---------- 592 Tuned Shell -------- 614 Def Energy --------- 451 Tuned Energy ------- 492 Cooling ------------ 1248 Tuned Cooling ------ 1435 Moving Ability ----- 235 Turning Ability ---- 119 Braking Ability ---- 120 Landing Stability -- 1553 Defense Stability -- 1331 Jump Performance --- 117 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Lightweight conversion of the LH73SSA. Found -------------- --- LH05-COUGAR Manufacturer ------- Mirage Price -------------- 80000 AP ----------------- 3529 Weight ------------- 2384 Tuned Weight ------- 2271 Moving Drain ------- 2427 Stationary Drain --- 1419 Max Leg Weight ----- 6576 Tuned Leg Weight --- 6763 Def Shell ---------- 603 Tuned Shell -------- 624 Def Energy --------- 575 Tuned Energy ------- 598 Cooling ------------ 1366 Tuned Cooling ------ 1536 Moving Ability ----- 215 Turning Ability ---- 109 Braking Ability ---- 127 Landing Stability -- 1288 Defense Stability -- 1489 Jump Performance --- 97 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Third generation design stressing load capacity and defense. Found -------------- --- CR-LH89F Manufacturer ------- Crest Price -------------- 88000 AP ----------------- 3113 Weight ------------- 2228 Tuned Weight ------- 2105 Moving Drain ------- 1391 Stationary Drain --- 606 Max Leg Weight ----- 6312 Tuned Leg Weight --- 6511 Def Shell ---------- 583 Tuned Shell -------- 601 Def Energy --------- 406 Tuned Energy ------- 441 Cooling ------------ 898 Tuned Cooling ------ 1131 Moving Ability ----- 250 Turning Ability ---- 112 Braking Ability ---- 117 Landing Stability -- 1720 Defense Stability -- 1651 Jump Performance --- 110 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Standard two-leg model featuring reduced energy consumption. Found -------------- --- LH07-DINGO2 Manufacturer ------- Mirage Price -------------- 127000 AP ----------------- 3029 Weight ------------- 1734 Tuned Weight ------- 1666 Moving Drain ------- 1510 Stationary Drain --- 751 Max Leg Weight ----- 5891 Tuned Leg Weight --- 6111 Def Shell ---------- 500 Tuned Shell -------- 524 Def Energy --------- 458 Tuned Energy ------- 489 Cooling ------------ 1009 Tuned Cooling ------ 1225 Moving Ability ----- 273 Turning Ability ---- 125 Braking Ability ---- 128 Landing Stability -- 1518 Defense Stability -- 1378 Jump Performance --- 121 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: DINGO variation with enhanced mobility performance. Found -------------- --- CR-LH92S3 Manufacturer ------- Crest Price -------------- 129000 AP ----------------- 3758 Weight ------------- 2635 Tuned Weight ------- 2531 Moving Drain ------- 2469 Stationary Drain --- 1221 Max Leg Weight ----- 5977 Tuned Leg Weight --- 6178 Def Shell ---------- 674 Tuned Shell -------- 694 Def Energy --------- 551 Tuned Energy ------- 575 Cooling ------------ 1310 Tuned Cooling ------ 1467 Moving Ability ----- 219 Turning Ability ---- 115 Braking Ability ---- 149 Landing Stability -- 1635 Defense Stability -- 1602 Jump Performance --- 112 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Fourth generation design with emphasis on overall balance. Found -------------- --- LH09-COUGAR2 Manufacturer ------- Mirage Price -------------- 130000 AP ----------------- 3045 Weight ------------- 1856 Tuned Weight ------- 1775 Moving Drain ------- 2049 Stationary Drain --- 803 Max Leg Weight ----- 6008 Tuned Leg Weight --- 6222 Def Shell ---------- 565 Tuned Shell -------- 586 Def Energy --------- 516 Tuned Energy ------- 544 Cooling ------------ 1146 Tuned Cooling ------ 1340 Moving Ability ----- 264 Turning Ability ---- 122 Braking Ability ---- 135 Landing Stability -- 1799 Defense Stability -- 1505 Jump Performance --- 126 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Reduced weight version of the original COUGAR design. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==########=======###========##========##========##====######========# #==########==####==#####==#####==####==##==########==#===####==####### #==########=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #========##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Lightweight Humanoid legs... These are the all around fastest legs in AC. -High speed -Low load -Low armor -High air speed -Cannon restrictions [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-LH74M Manufacturer ------- Crest Price -------------- 37500 AP ----------------- 2811 Weight ------------- 1500 Tuned Weight ------- 1475 Moving Drain ------- 2500 Stationary Drain --- 1215 Max Leg Weight ----- 4492 Tuned Leg Weight --- 4767 Def Shell ---------- 351 Tuned Shell -------- 389 Def Energy --------- 487 Tuned Energy ------- 512 Cooling ------------ 807 Tuned Cooling ------ 1077 Moving Ability ----- 370 Turning Ability ---- 130 Braking Ability ---- 107 Landing Stability -- 903 Defense Stability -- 948 Jump Performance --- 135 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Reduced weight part design for high speed and mobility. Found -------------- --- LH03-PANTHER Manufacturer ------- Mirage Price -------------- 55000 AP ----------------- 2991 Weight ------------- 1803 Tuned Weight ------- 1748 Moving Drain ------- 2429 Stationary Drain --- 1106 Max Leg Weight ----- 4786 Tuned Leg Weight --- 5047 Def Shell ---------- 451 Tuned Shell -------- 482 Def Energy --------- 469 Tuned Energy ------- 496 Cooling ------------ 959 Tuned Cooling ------ 1209 Moving Ability ----- 328 Turning Ability ---- 121 Braking Ability ---- 118 Landing Stability -- 1098 Defense Stability -- 1203 Jump Performance --- 122 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Mobile combat design with an overall high level of performance. Found -------------- --- CR-LH79L Manufacturer ------- Crest Price -------------- 62300 AP ----------------- 2535 Weight ------------- 1600 Tuned Weight ------- 1565 Moving Drain ------- 2320 Stationary Drain --- 613 Max Leg Weight ----- 4588 Tuned Leg Weight --- 4859 Def Shell ---------- 402 Tuned Shell -------- 437 Def Energy --------- 462 Tuned Energy ------- 489 Cooling ------------ 904 Tuned Cooling ------ 1161 Moving Ability ----- 339 Turning Ability ---- 126 Braking Ability ---- 132 Landing Stability -- 985 Defense Stability -- 998 Jump Performance --- 140 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Newly designed lightweight two-leg model. Found -------------- Reward given in "Defend Entrance" (REV) Complete The Accuracy Trainer (NB) CR-LH84L2 Manufacturer ------- Crest Price -------------- 69500 AP ----------------- 2994 Weight ------------- 1691 Tuned Weight ------- 1647 Moving Drain ------- 2783 Stationary Drain --- 1412 Max Leg Weight ----- 4891 Tuned Leg Weight --- 5146 Def Shell ---------- 415 Tuned Shell -------- 449 Def Energy --------- 539 Tuned Energy ------- 560 Cooling ------------ 1140 Tuned Cooling ------ 1366 Moving Ability ----- 351 Turning Ability ---- 131 Braking Ability ---- 105 Landing Stability -- 1045 Defense Stability -- 1064 Jump Performance --- 137 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: LH79L successor with improved defense and load capacity specs. Found -------------- --- LH06-JAGUAR Manufacturer ------- Mirage Price -------------- 77000 AP ----------------- 2647 Weight ------------- 1832 Tuned Weight ------- 1774 Moving Drain ------- 2630 Stationary Drain --- 1180 Max Leg Weight ----- 5197 Tuned Leg Weight --- 5437 Def Shell ---------- 451 Tuned Shell -------- 482 Def Energy --------- 503 Tuned Energy ------- 527 Cooling ------------ 1210 Tuned Cooling ------ 1427 Moving Ability ----- 377 Turning Ability ---- 124 Braking Ability ---- 102 Landing Stability -- 1122 Defense Stability -- 1172 Jump Performance --- 130 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: High mobility two-leg model with good defense performance specs. Found -------------- --- CR-LH95M2 Manufacturer ------- Crest Price -------------- 78800 AP ----------------- 2850 Weight ------------- 1656 Tuned Weight ------- 1615 Moving Drain ------- 3179 Stationary Drain --- 2013 Max Leg Weight ----- 4971 Tuned Leg Weight --- 5222 Def Shell ---------- 414 Tuned Shell -------- 448 Def Energy --------- 600 Tuned Energy ------- 616 Cooling ------------ 1124 Tuned Cooling ------ 1352 Moving Ability ----- 381 Turning Ability ---- 133 Braking Ability ---- 137 Landing Stability -- 1008 Defense Stability -- 1101 Jump Performance --- 143 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Improved version of the LH74M. Good overall performance. Found -------------- --- LH10-JAGUAR2 Manufacturer ------- Mirage Price -------------- 90000 AP ----------------- 2662 Weight ------------- 1904 Tuned Weight ------- 1839 Moving Drain ------- 2460 Stationary Drain --- 990 Max Leg Weight ----- 5200 Tuned Leg Weight --- 5440 Def Shell ---------- 504 Tuned Shell -------- 532 Def Energy --------- 480 Tuned Energy ------- 506 Cooling ------------ 1420 Tuned Cooling ------ 1610 Moving Ability ----- 375 Turning Ability ---- 127 Braking Ability ---- 100 Landing Stability -- 1222 Defense Stability -- 1192 Jump Performance --- 135 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: JAGUAR model design featuring slight blance adjustments. Found -------------- --- CR-LH99XS Manufacturer ------- Crest Price -------------- 100400 AP ----------------- 3045 Weight ------------- 2284 Tuned Weight ------- 2210 Moving Drain ------- 2697 Stationary Drain --- 1306 Max Leg Weight ----- 5380 Tuned Leg Weight --- 5611 Def Shell ---------- 508 Tuned Shell -------- 539 Def Energy --------- 599 Tuned Energy ------- 620 Cooling ------------ 1167 Tuned Cooling ------ 1347 Moving Ability ----- 352 Turning Ability ---- 123 Braking Ability ---- 111 Landing Stability -- 1342 Defense Stability -- 1295 Jump Performance --- 121 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: New model type that maintains mobility and adds load capacity. Found -------------- --- YLH11-VIXEN Manufacturer ------- Mirage Price -------------- 115000 AP ----------------- 2661 Weight ------------- 2150 Tuned Weight ------- 2088 Moving Drain ------- 2934 Stationary Drain --- 1177 Max Leg Weight ----- 5132 Tuned Leg Weight --- 5375 Def Shell ---------- 481 Tuned Shell -------- 513 Def Energy --------- 621 Tuned Energy ------- 641 Cooling ------------ 995 Tuned Cooling ------ 1204 Moving Ability ----- 366 Turning Ability ---- 140 Braking Ability ---- 130 Landing Stability -- 1181 Defense Stability -- 1250 Jump Performance --- 151 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Leg part designed for a good short duration offensive performance. Found -------------- Reward given in "Destroy Phantasma" (REV) Complete Evade Missiles trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##=======###========##========##========##====######========# #==####==##==####==#####==#####==####==##==########==#===####==####### #========##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heavyweight Humanoid legs... These are very heavy legs in AC, yet they can still boost. -Low-Mid speed -High load -High armor -Low air speed -Cannon restrictions The Heavy weight leg's Stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Maximum weight: How much these legs can hold before going overweight. Weight: How heavy a part is. Energy drain: How much drain the part has. Stationary Drain: How much drain the part has when standing still. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Cooling: The parts strength VS heat. Moving Ability: How fast the legs walking speed is. Turing Speed: How fast the legs turn. Jump Function: Can this leg jump? Braking ability: Just after an over boost, how fast you stop. Landing stability: How fast you recover from a hard land. Defensive stability: How fast you recover form things like grenades. Text: What it says for the part. Note: My personal note. BUO: Best used on... Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-LH77A Manufacturer ------- Crest Price -------------- 63500 AP ----------------- 3424 Weight ------------- 2814 Tuned Weight ------- 2658 Moving Drain ------- 1787 Stationary Drain --- 1010 Max Leg Weight ----- 7321 Tuned Leg Weight --- 7455 Def Shell ---------- 675 Tuned Shell -------- 691 Def Energy --------- 466 Tuned Energy ------- 496 Cooling ------------ 1020 Tuned Cooling ------ 1242 Moving Ability ----- 150 Turning Ability ---- 107 Braking Ability ---- 169 Landing Stability -- 2274 Defense Stability -- 1811 Jump Performance --- 80 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Heavily armored two-leg design. Good defense and load capacity. Found -------------- --- LH08-JACKAL Manufacturer ------- Mirage Price -------------- 70000 AP ----------------- 3520 Weight ------------- 3147 Tuned Weight ------- 2957 Moving Drain ------- 1654 Stationary Drain --- 957 Max Leg Weight ----- 6942 Tuned Leg Weight --- 7095 Def Shell ---------- 686 Tuned Shell -------- 701 Def Energy --------- 505 Tuned Energy ------- 533 Cooling ------------ 1277 Tuned Cooling ------ 1460 Moving Ability ----- 143 Turning Ability ---- 104 Braking Ability ---- 155 Landing Stability -- 2338 Defense Stability -- 2020 Jump Performance --- 71 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Heavy armor leg model based off of the DINGO design. Found -------------- --- CR-LH81AP Manufacturer ------- Crest Price -------------- 74800 AP ----------------- 3788 Weight ------------- 3174 Tuned Weight ------- 2982 Moving Drain ------- 2038 Stationary Drain --- 1283 Max Leg Weight ----- 8220 Tuned Leg Weight --- 8309 Def Shell ---------- 710 Tuned Shell -------- 723 Def Energy --------- 523 Tuned Energy ------- 549 Cooling ------------ 1412 Tuned Cooling ------ 1575 Moving Ability ----- 135 Turning Ability ---- 100 Braking Ability ---- 143 Landing Stability -- 1909 Defense Stability -- 1955 Jump Performance --- 65 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Offensive model featuring enhanced load capacity. Found -------------- --- CR-LH94A2 Manufacturer ------- Crest Price -------------- 82600 AP ----------------- 3365 Weight ------------- 2557 Tuned Weight ------- 2426 Moving Drain ------- 1705 Stationary Drain --- 1231 Max Leg Weight ----- 6384 Tuned Leg Weight --- 6565 Def Shell ---------- 621 Tuned Shell -------- 641 Def Energy --------- 610 Tuned Energy ------- 630 Cooling ------------ 1309 Tuned Cooling ------ 1488 Moving Ability ----- 158 Turning Ability ---- 114 Braking Ability ---- 182 Landing Stability -- 1732 Defense Stability -- 1725 Jump Performance --- 91 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: LH77A successor. Features improved balance and cooling. Found -------------- --- LH12-LYCAON Manufacturer ------- Mirage Price -------------- 90000 AP ----------------- 3479 Weight ------------- 3024 Tuned Weight ------- 2847 Moving Drain ------- 2118 Stationary Drain --- 1810 Max Leg Weight ----- 6633 Tuned Leg Weight --- 6801 Def Shell ---------- 711 Tuned Shell -------- 724 Def Energy --------- 560 Tuned Energy ------- 584 Cooling ------------ 1512 Tuned Cooling ------ 1660 Moving Ability ----- 146 Turning Ability ---- 107 Braking Ability ---- 178 Landing Stability -- 2633 Defense Stability -- 2411 Jump Performance --- 77 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Heavyweight model adaptable to a variety of combat situations. Found -------------- --- CR-LH96FA Manufacturer ------- Crest Price -------------- 99800 AP ----------------- 3540 Weight ------------- 2431 Tuned Weight ------- 2286 Moving Drain ------- 1982 Stationary Drain --- 1244 Max Leg Weight ----- 7366 Tuned Leg Weight --- 7515 Def Shell ---------- 589 Tuned Shell -------- 606 Def Energy --------- 559 Tuned Energy ------- 583 Cooling ------------ 1399 Tuned Cooling ------ 1553 Moving Ability ----- 182 Turning Ability ---- 110 Braking Ability ---- 165 Landing Stability -- 2461 Defense Stability -- 2229 Jump Performance --- 85 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: New heavyweight model based on the LH89F design. Found -------------- --- LH13-JACKAL2 Manufacturer ------- Mirage Price -------------- 110000 AP ----------------- 3811 Weight ------------- 3494 Tuned Weight ------- 3270 Moving Drain ------- 2147 Stationary Drain --- 1712 Max Leg Weight ----- 7866 Tuned Leg Weight --- 7973 Def Shell ---------- 725 Tuned Shell -------- 737 Def Energy --------- 567 Tuned Energy ------- 590 Cooling ------------ 1596 Tuned Cooling ------ 1732 Moving Ability ----- 140 Turning Ability ---- 96 Braking Ability ---- 134 Landing Stability -- 2086 Defense Stability -- 2301 Jump Performance --- 68 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Highest defensive performance of all two-leg models. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ################========##########========#######========############# ################==####==#############==##########==################### ################========#############==##########========############# ################==##==############==#==################==############# ################==###==############====##########========############# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Reverse Joint legs... These legs actually come in mid and heavy, but are too low in number to get two more spots. (The second one are the heavy ones) -Mid speed (low) -Low-mid load (mid-high) -Low armor (mid-high) -Fast air speed (mid) -Cannon restrictions -Very good jumping ability. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] LR01-GOAT Manufacturer ------- Mirage Price -------------- 40000 AP ----------------- 3325 Weight ------------- 2216 Tuned Weight ------- 2095 Moving Drain ------- 1347 Stationary Drain --- 399 Max Leg Weight ----- 5425 Tuned Leg Weight --- 5654 Def Shell ---------- 558 Tuned Shell -------- 591 Def Energy --------- 401 Tuned Energy ------- 436 Cooling ------------ 705 Tuned Cooling ------ 988 Moving Ability ----- 256 Turning Ability ---- 121 Braking Ability ---- 117 Landing Stability -- 1892 Defense Stability -- 972 Jump Performance --- 166 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Mirage-manufactured standard reverse-joint leg design. Found -------------- --- CR-LRJ76 Manufacturer ------- Crest Price -------------- 42000 AP ----------------- 3105 Weight ------------- 1931 Tuned Weight ------- 1841 Moving Drain ------- 1274 Stationary Drain --- 412 Max Leg Weight ----- 5122 Tuned Leg Weight --- 5366 Def Shell ---------- 575 Tuned Shell -------- 598 Def Energy --------- 385 Tuned Energy ------- 421 Cooling ------------ 813 Tuned Cooling ------ 1082 Moving Ability ----- 268 Turning Ability ---- 123 Braking Ability ---- 133 Landing Stability -- 1814 Defense Stability -- 915 Jump Performance --- 187 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Crest's standard reverse-joint leg design. Found -------------- --- CR-LRJ84M Manufacturer ------- Crest Price -------------- 60000 AP ----------------- 2926 Weight ------------- 1844 Tuned Weight ------- 1764 Moving Drain ------- 1604 Stationary Drain --- 513 Max Leg Weight ----- 5244 Tuned Leg Weight --- 5482 Def Shell ---------- 535 Tuned Shell -------- 561 Def Energy --------- 443 Tuned Energy ------- 475 Cooling ------------ 938 Tuned Cooling ------ 1191 Moving Ability ----- 270 Turning Ability ---- 128 Braking Ability ---- 152 Landing Stability -- 1822 Defense Stability -- 944 Jump Performance --- 198 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Lightweight reverse-joint design stressing maneuverability. Found -------------- Reward given in "Defend Receiving Base" (REV) Complete Spacing trainer (NB) LR04-GAZELLE Manufacturer ------- Mirage Price -------------- 65000 AP ----------------- 3210 Weight ------------- 2084 Tuned Weight ------- 1977 Moving Drain ------- 1388 Stationary Drain --- 435 Max Leg Weight ----- 5731 Tuned Leg Weight --- 5944 Def Shell ---------- 556 Tuned Shell -------- 580 Def Energy --------- 444 Tuned Energy ------- 476 Cooling ------------ 997 Tuned Cooling ------ 1242 Moving Ability ----- 280 Turning Ability ---- 120 Braking Ability ---- 149 Landing Stability -- 2797 Defense Stability -- 1004 Jump Performance --- 181 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Mobile combat model with low energy consumption. Found -------------- --- LR02-ORYX Manufacturer ------- Mirage Price -------------- 43000 AP ----------------- 3722 Weight ------------- 2614 Tuned Weight ------- 2449 Moving Drain ------- 1486 Stationary Drain --- 880 Max Leg Weight ----- 5813 Tuned Leg Weight --- 6022 Def Shell ---------- 666 Tuned Shell -------- 682 Def Energy --------- 429 Tuned Energy ------- 462 Cooling ------------ 1109 Tuned Cooling ------ 1339 Moving Ability ----- 180 Turning Ability ---- 114 Braking Ability ---- 127 Landing Stability -- 2469 Defense Stability -- 1212 Jump Performance --- 159 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Combat design boasting improved defensive stability. Found -------------- --- CR-LRJ84A Manufacturer ------- Crest Price -------------- 45000 AP ----------------- 3528 Weight ------------- 2469 Tuned Weight ------- 2320 Moving Drain ------- 1608 Stationary Drain --- 912 Max Leg Weight ----- 6204 Tuned Leg Weight --- 6394 Def Shell ---------- 692 Tuned Shell -------- 707 Def Energy --------- 445 Tuned Energy ------- 477 Cooling ------------ 1037 Tuned Cooling ------ 1277 Moving Ability ----- 185 Turning Ability ---- 114 Braking Ability ---- 131 Landing Stability -- 2098 Defense Stability -- 1056 Jump Performance --- 151 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Heavily armored reverse-joint leg design. Found -------------- --- LR03-ORYX2 Manufacturer ------- Mirage Price -------------- 61000 AP ----------------- 3315 Weight ------------- 2289 Tuned Weight ------- 2160 Moving Drain ------- 1704 Stationary Drain --- 1021 Max Leg Weight ----- 6038 Tuned Leg Weight --- 6236 Def Shell ---------- 651 Tuned Shell -------- 668 Def Energy --------- 449 Tuned Energy ------- 481 Cooling ------------ 1158 Tuned Cooling ------ 1382 Moving Ability ----- 195 Turning Ability ---- 116 Braking Ability ---- 136 Landing Stability -- 2618 Defense Stability -- 1108 Jump Performance --- 170 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Lighter weight ORYX model that maintains defensive specs. Found -------------- --- CR-LRJ90A2 Manufacturer ------- Crest Price -------------- 73000 AP ----------------- 3811 Weight ------------- 2687 Tuned Weight ------- 2513 Moving Drain ------- 1624 Stationary Drain --- 900 Max Leg Weight ----- 6354 Tuned Leg Weight --- 6536 Def Shell ---------- 683 Tuned Shell -------- 698 Def Energy --------- 459 Tuned Energy ------- 490 Cooling ------------ 1048 Tuned Cooling ------ 1286 Moving Ability ----- 172 Turning Ability ---- 111 Braking Ability ---- 121 Landing Stability -- 2354 Defense Stability -- 1177 Jump Performance --- 145 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Highest load capacity of all reverse-joint leg models. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######=======#####==####==####========####====########========####### #######==####=#####==####==####==####==####==#===######==############# #######==####=#####==####==####========####==###==#####========####### #######=======#####==####==####==####==####==#===############==####### ############===####========####==####==####=====#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Quadruped legs... These legs actually come in all sizes, but are too low in number to get more spots. These are averaged -High-mid speed -Low-mid load -Mid-high armor -Mid air speed -Cannon restrictions only when flying < - Good! Please note, these are pretty much the fastest legs you can use with cannons on the back. The only bad thing about these legs would have to be their generally higher energy drain. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] LF01-MONITOR Manufacturer ------- Mirage Price -------------- 59000 AP ----------------- 2864 Weight ------------- 2137 Tuned Weight ------- 2048 Moving Drain ------- 2605 Stationary Drain --- 1350 Max Leg Weight ----- 5055 Tuned Leg Weight --- 5325 Def Shell ---------- 535 Tuned Shell -------- 561 Def Energy --------- 534 Tuned Energy ------- 560 Cooling ------------ 1426 Tuned Cooling ------ 1593 Moving Ability ----- 260 Turning Ability ---- 125 Braking Ability ---- 154 Landing Stability -- 953 Defense Stability -- 2044 Jump Performance --- 118 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Standard quad-leg model with average performance specs. Found -------------- --- CR-LF71 Manufacturer ------- Crest Price -------------- 60000 AP ----------------- 2890 Weight ------------- 1920 Tuned Weight ------- 1853 Moving Drain ------- 3319 Stationary Drain --- 1220 Max Leg Weight ----- 5502 Tuned Leg Weight --- 5752 Def Shell ---------- 392 Tuned Shell -------- 428 Def Energy --------- 621 Tuned Energy ------- 641 Cooling ------------ 1738 Tuned Cooling ------ 1860 Moving Ability ----- 268 Turning Ability ---- 131 Braking Ability ---- 148 Landing Stability -- 899 Defense Stability -- 1905 Jump Performance --- 107 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Crest's standard quad-leg model. Excellent cooling performance. Found -------------- Reward given in "Protect Fuel Depot" (EVO) CR-LF81 Manufacturer ------- Crest Price -------------- 70000 AP ----------------- 2711 Weight ------------- 2300 Tuned Weight ------- 2195 Moving Drain ------- 2317 Stationary Drain --- 1220 Max Leg Weight ----- 4968 Tuned Leg Weight --- 5242 Def Shell ---------- 486 Tuned Shell -------- 515 Def Energy --------- 514 Tuned Energy ------- 541 Cooling ------------ 1235 Tuned Cooling ------ 1430 Moving Ability ----- 255 Turning Ability ---- 136 Braking Ability ---- 163 Landing Stability -- 1055 Defense Stability -- 2168 Jump Performance --- 125 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: LF71 successor, offers improved energy cunsumption. Found -------------- --- LF02-GAVIAL Manufacturer ------- Mirage Price -------------- 85000 AP ----------------- 3030 Weight ------------- 3337 Tuned Weight ------- 3128 Moving Drain ------- 2147 Stationary Drain --- 1305 Max Leg Weight ----- 5775 Tuned Leg Weight --- 6013 Def Shell ---------- 512 Tuned Shell -------- 539 Def Energy --------- 443 Tuned Energy ------- 475 Cooling ------------ 1655 Tuned Cooling ------ 1789 Moving Ability ----- 285 Turning Ability ---- 134 Braking Ability ---- 141 Landing Stability -- 1206 Defense Stability -- 2004 Jump Performance --- 95 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Lightly armored quad-leg design built for maneuvering. Found -------------- --- LF03-GAVIAL2 Manufacturer ------- Mirage Price -------------- 90000 AP ----------------- 3277 Weight ------------- 3035 Tuned Weight ------- 2857 Moving Drain ------- 3477 Stationary Drain --- 1624 Max Leg Weight ----- 6600 Tuned Leg Weight --- 6800 Def Shell ---------- 571 Tuned Shell -------- 594 Def Energy --------- 583 Tuned Energy ------- 605 Cooling ------------ 1544 Tuned Cooling ------ 1694 Moving Ability ----- 251 Turning Ability ---- 122 Braking Ability ---- 199 Landing Stability -- 1177 Defense Stability -- 2520 Jump Performance --- 95 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Highest laod capacity of all quad-leg designs. Found -------------- --- CR-LF88A Manufacturer ------- Crest Price -------------- 95000 AP ----------------- 3428 Weight ------------- 2547 Tuned Weight ------- 2417 Moving Drain ------- 3972 Stationary Drain --- 1900 Max Leg Weight ----- 6050 Tuned Leg Weight --- 6275 Def Shell ---------- 507 Tuned Shell -------- 535 Def Energy --------- 698 Tuned Energy ------- 712 Cooling ------------ 1344 Tuned Cooling ------ 1523 Moving Ability ----- 276 Turning Ability ---- 236 Braking Ability ---- 189 Landing Stability -- 1255 Defense Stability -- 2108 Jump Performance --- 129 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Combat model with improved energy defense. Found -------------- --- LF04-LIZARD Manufacturer ------- Mirage Price -------------- 100000 AP ----------------- 2992 Weight ------------- 2388 Tuned Weight ------- 2274 Moving Drain ------- 2964 Stationary Drain --- 1736 Max Leg Weight ----- 6196 Tuned Leg Weight --- 6414 Def Shell ---------- 534 Tuned Shell -------- 560 Def Energy --------- 562 Tuned Energy ------- 586 Cooling ------------ 1454 Tuned Cooling ------ 1617 Moving Ability ----- 272 Turning Ability ---- 133 Braking Ability ---- 182 Landing Stability -- 1118 Defense Stability -- 2323 Jump Performance --- 122 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Heavyweight Mirage design with well-balanced defense specs. Found -------------- --- CR-LF93A2 Manufacturer ------- Crest Price -------------- 130000 AP ----------------- 3387 Weight ------------- 2904 Tuned Weight ------- 2739 Moving Drain ------- 3670 Stationary Drain --- 1235 Max Leg Weight ----- 6435 Tuned Leg Weight --- 6643 Def Shell ---------- 603 Tuned Shell -------- 624 Def Energy --------- 574 Tuned Energy ------- 597 Cooling ------------ 1560 Tuned Cooling ------ 1708 Moving Ability ----- 280 Turning Ability ---- 130 Braking Ability ---- 177 Landing Stability -- 1192 Defense Stability -- 2605 Jump Performance --- 114 Boost Power -------- --- Charge Drain ------- --- Booster Heat ------- --- Notes: Heavyweight quad-leg design with good defense and load capacity. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####==####==####========####### ##########==#######==####==####====##==####==##===#####==############# ##########==#######========####==#==#==####=====#######========####### ##########==#######==####==####==##====####==##===###########==####### ##########==#######==####==####==###===####==####==####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Tank legs... These are the heavy load/strong DEF legs of AC. -Very low speed -High load -High armor -Low air speed -No cannon restrictions -Can't not ground boost [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-LT69 Manufacturer ------- Crest Price -------------- 33000 AP ----------------- 3677 Weight ------------- 3420 Tuned Weight ------- 3203 Moving Drain ------- 1099 Stationary Drain --- --- Max Leg Weight ----- 8010 Tuned Leg Weight --- 8110 Def Shell ---------- 750 Tuned Shell -------- 760 Def Energy --------- 355 Tuned Energy ------- 393 Cooling ------------ 588 Tuned Cooling ------ 875 Moving Ability ----- 210 Turning Ability ---- 114 Braking Ability ---- 305 Landing Stability -- --- Defense Stability -- 2225 Jump Performance --- --- Boost Power -------- 14000 Charge Drain ------- 3030 Booster Heat ------- 4320 Notes: Low energy consumption tank model with high load capacity. Found -------------- --- CR-LT71 Manufacturer ------- Crest Price -------------- 40000 AP ----------------- 3714 Weight ------------- 4050 Tuned Weight ------- 3770 Moving Drain ------- 939 Stationary Drain --- --- Max Leg Weight ----- 8531 Tuned Leg Weight --- 8604 Def Shell ---------- 789 Tuned Shell -------- 797 Def Energy --------- 336 Tuned Energy ------- 375 Cooling ------------ 1145 Tuned Cooling ------ 1348 Moving Ability ----- 196 Turning Ability ---- 113 Braking Ability ---- 335 Landing Stability -- --- Defense Stability -- 2388 Jump Performance --- --- Boost Power -------- 14000 Charge Drain ------- 3030 Booster Heat ------- 4320 Notes: Tank model well-suited as an energy weapon platform. Found -------------- --- LT01-BOAR Manufacturer ------- Mirage Price -------------- 65000 AP ----------------- 3434 Weight ------------- 2503 Tuned Weight ------- 2365 Moving Drain ------- 2876 Stationary Drain --- --- Max Leg Weight ----- 5931 Tuned Leg Weight --- 6134 Def Shell ---------- 657 Tuned Shell -------- 674 Def Energy --------- 605 Tuned Energy ------- 626 Cooling ------------ 1425 Tuned Cooling ------ 1586 Moving Ability ----- 255 Turning Ability ---- 122 Braking Ability ---- 175 Landing Stability -- --- Defense Stability -- 1314 Jump Performance --- --- Boost Power -------- 16500 Charge Drain ------- 4050 Booster Heat ------- 3685 Notes: Hover-style tank model designed to combine mobility and defense. Found -------------- --- LT02-BOAR2 Manufacturer ------- Mirage Price -------------- 72000 AP ----------------- 3611 Weight ------------- 2873 Tuned Weight ------- 2695 Moving Drain ------- 2527 Stationary Drain --- --- Max Leg Weight ----- 7569 Tuned Leg Weight --- 7691 Def Shell ---------- 706 Tuned Shell -------- 720 Def Energy --------- 518 Tuned Energy ------- 545 Cooling ------------ 1568 Tuned Cooling ------ 1708 Moving Ability ----- 249 Turning Ability ---- 120 Braking Ability ---- 151 Landing Stability -- --- Defense Stability -- 1534 Jump Performance --- --- Boost Power -------- 16500 Charge Drain ------- 4050 Booster Heat ------- 3685 Notes: Improves on predecessor's energy consumption and load capacity. Found -------------- --- CR-LT78A Manufacturer ------- Crest Price -------------- 95000 AP ----------------- 3850 Weight ------------- 3761 Tuned Weight ------- 3510 Moving Drain ------- 1670 Stationary Drain --- --- Max Leg Weight ----- 8877 Tuned Leg Weight --- 8933 Def Shell ---------- 817 Tuned Shell -------- 823 Def Energy --------- 412 Tuned Energy ------- 446 Cooling ------------ 888 Tuned Cooling ------ 1130 Moving Ability ----- 226 Turning Ability ---- 107 Braking Ability ---- 333 Landing Stability -- --- Defense Stability -- 2304 Jump Performance --- --- Boost Power -------- 15900 Charge Drain ------- 3412 Booster Heat ------- 4542 Notes: A moving fort with high load capacity and defense specs. Found -------------- --- CR-LT81A2 Manufacturer ------- Crest Price -------------- 99000 AP ----------------- 3795 Weight ------------- 3655 Tuned Weight ------- 3415 Moving Drain ------- 1888 Stationary Drain --- --- Max Leg Weight ----- 8599 Tuned Leg Weight --- 8669 Def Shell ---------- 801 Tuned Shell -------- 808 Def Energy --------- 428 Tuned Energy ------- 461 Cooling ------------ 1011 Tuned Cooling ------ 1234 Moving Ability ----- 222 Turning Ability ---- 111 Braking Ability ---- 342 Landing Stability -- --- Defense Stability -- 2475 Jump Performance --- --- Boost Power -------- 15900 Charge Drain ------- 3412 Booster Heat ------- 4542 Notes: Offensive cannot model with good cooling and defense. Found -------------- --- LT03-GRIZZLY Manufacturer ------- Mirage Price -------------- 100000 AP ----------------- 3451 Weight ------------- 2570 Tuned Weight ------- 2424 Moving Drain ------- 3168 Stationary Drain --- --- Max Leg Weight ----- 6769 Tuned Leg Weight --- 6931 Def Shell ---------- 664 Tuned Shell -------- 681 Def Energy --------- 555 Tuned Energy ------- 579 Cooling ------------ 1726 Tuned Cooling ------ 1842 Moving Ability ----- 284 Turning Ability ---- 114 Braking Ability ---- 235 Landing Stability -- --- Defense Stability -- 1466 Jump Performance --- --- Boost Power -------- 16500 Charge Drain ------- 4050 Booster Heat ------- 3685 Notes: Mirage hoever-style tank model with reinforced energy defense. Found -------------- --- CR-LHT92 Manufacturer ------- Crest Price -------------- 120000 AP ----------------- 3182 Weight ------------- 2676 Tuned Weight ------- 2519 Moving Drain ------- 2648 Stationary Drain --- --- Max Leg Weight ----- 6523 Tuned Leg Weight --- 6697 Def Shell ---------- 735 Tuned Shell -------- 747 Def Energy --------- 546 Tuned Energy ------- 571 Cooling ------------ 1833 Tuned Cooling ------ 1933 Moving Ability ----- 263 Turning Ability ---- 118 Braking Ability ---- 220 Landing Stability -- --- Defense Stability -- 1608 Jump Performance --- --- Boost Power -------- 19500 Charge Drain ------- 2660 Booster Heat ------- 5890 Notes: High performance Crest hover leg model. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###==####==###========####==####==####========###========###========## ###==####==###==####==#####==##==#####==#########==####==###==######## ###========###==####==######=##=######======#####========###========## ###==####==###==####==######====######==#########==##==###########==## ###==####==###========#######==#######========###==###==####========## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hover legs... Not only do thesehave the highest ground boosting, you can't fall into water with them... Each hover leg has a build in booster. -Very high ground and rising speed -low load -low armor -Low air speed -Cannon restrictions -Can chill on water -Stun is rarely a problem [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-LN79 Manufacturer ------- Crest Price -------------- 40000 AP ----------------- 3229 Weight ------------- 2581 Tuned Weight ------- 2448 Moving Drain ------- 1492 Stationary Drain --- --- Max Leg Weight ----- 5422 Tuned Leg Weight --- 5651 Def Shell ---------- 528 Tuned Shell -------- 554 Def Energy --------- 431 Tuned Energy ------- 464 Cooling ------------ 1237 Tuned Cooling ------ 1459 Moving Ability ----- 520 Turning Ability ---- 122 Braking Ability ---- 199 Landing Stability -- --- Defense Stability -- 1308 Jump Performance --- --- Boost Power -------- 21800 Charge Drain ------- 2660 Booster Heat ------- 5020 Notes: Hoever leg model incorporating unique design features. Found -------------- --- LN01-SEAL Manufacturer ------- Mirage Price -------------- 42000 AP ----------------- 3177 Weight ------------- 1923 Tuned Weight ------- 1856 Moving Drain ------- 1795 Stationary Drain --- --- Max Leg Weight ----- 5182 Tuned Leg Weight --- 5423 Def Shell ---------- 454 Tuned Shell -------- 485 Def Energy --------- 479 Tuned Energy ------- 508 Cooling ------------ 1195 Tuned Cooling ------ 1422 Moving Ability ----- 605 Turning Ability ---- 124 Braking Ability ---- 210 Landing Stability -- --- Defense Stability -- 1050 Jump Performance --- --- Boost Power -------- 20900 Charge Drain ------- 4350 Booster Heat ------- 4740 Notes: Early model Mirage hover leg offering balanced performance. Found -------------- Reward given in "Protect Fuel Depot" (EVO) Complete Defense: Melee trainer (NB) CR-LN85 Manufacturer ------- Crest Price -------------- 57000 AP ----------------- 3534 Weight ------------- 2096 Tuned Weight ------- 2011 Moving Drain ------- 2425 Stationary Drain --- --- Max Leg Weight ----- 5205 Tuned Leg Weight --- 5445 Def Shell ---------- 506 Tuned Shell -------- 534 Def Energy --------- 475 Tuned Energy ------- 505 Cooling ------------ 1288 Tuned Cooling ------ 1505 Moving Ability ----- 590 Turning Ability ---- 125 Braking Ability ---- 206 Landing Stability -- --- Defense Stability -- 1078 Jump Performance --- --- Boost Power -------- 21800 Charge Drain ------- 2660 Booster Heat ------- 5020 Notes: Modified LN79 design offering improved overall performance. Found -------------- --- LN02-SEALION Manufacturer ------- Mirage Price -------------- 63000 AP ----------------- 2577 Weight ------------- 2498 Tuned Weight ------- 2373 Moving Drain ------- 1589 Stationary Drain --- --- Max Leg Weight ----- 5816 Tuned Leg Weight --- 6025 Def Shell ---------- 472 Tuned Shell -------- 502 Def Energy --------- 463 Tuned Energy ------- 494 Cooling ------------ 1554 Tuned Cooling ------ 1700 Moving Ability ----- 532 Turning Ability ---- 126 Braking Ability ---- 236 Landing Stability -- --- Defense Stability -- 1358 Jump Performance --- --- Boost Power -------- 20900 Charge Drain ------- 4350 Booster Heat ------- 4740 Notes: Redesigned SEAL model with enhanced load capacity. Found -------------- --- LN03-WALRUS Manufacturer ------- Mirage Price -------------- 65000 AP ----------------- 3079 Weight ------------- 1621 Tuned Weight ------- 1584 Moving Drain ------- 1418 Stationary Drain --- --- Max Leg Weight ----- 4977 Tuned Leg Weight --- 5228 Def Shell ---------- 388 Tuned Shell -------- 424 Def Energy --------- 399 Tuned Energy ------- 434 Cooling ------------ 1372 Tuned Cooling ------ 1577 Moving Ability ----- 574 Turning Ability ---- 128 Braking Ability ---- 189 Landing Stability -- --- Defense Stability -- 957 Jump Performance --- --- Boost Power -------- 20900 Charge Drain ------- 4350 Booster Heat ------- 4740 Notes: Capable of moving at high speed for extended periods of time. Found -------------- --- CR-LN91HM Manufacturer ------- Crest Price -------------- 100000 AP ----------------- 2918 Weight ------------- 1655 Tuned Weight ------- 1615 Moving Drain ------- 2044 Stationary Drain --- --- Max Leg Weight ----- 4399 Tuned Leg Weight --- 4679 Def Shell ---------- 400 Tuned Shell -------- 435 Def Energy --------- 500 Tuned Energy ------- 528 Cooling ------------ 1216 Tuned Cooling ------ 1440 Moving Ability ----- 691 Turning Ability ---- 133 Braking Ability ---- 178 Landing Stability -- --- Defense Stability -- 899 Jump Performance --- --- Boost Power -------- 23100 Charge Drain ------- 3420 Booster Heat ------- 5820 Notes: Hover leg model designed solely for speed. Found -------------- --- CR-LN99M2 Manufacturer ------- Crest Price -------------- 120000 AP ----------------- 3112 Weight ------------- 1804 Tuned Weight ------- 1749 Moving Drain ------- 2278 Stationary Drain --- --- Max Leg Weight ----- 4502 Tuned Leg Weight --- 4777 Def Shell ---------- 423 Tuned Shell -------- 456 Def Energy --------- 563 Tuned Energy ------- 587 Cooling ------------ 1401 Tuned Cooling ------ 1585 Moving Ability ----- 640 Turning Ability ---- 130 Braking Ability ---- 220 Landing Stability -- --- Defense Stability -- 1095 Jump Performance --- --- Boost Power -------- 22750 Charge Drain ------- 3420 Booster Heat ------- 5820 Notes: Combat modified LN91HM hover leg model. Found -------------- --- LN04-WALRUS2 Manufacturer ------- Mirage Price -------------- 140000 AP ----------------- 3443 Weight ------------- 2004 Tuned Weight ------- 1929 Moving Drain ------- 1890 Stationary Drain --- --- Max Leg Weight ----- 5534 Tuned Leg Weight --- 5757 Def Shell ---------- 506 Tuned Shell -------- 534 Def Energy --------- 531 Tuned Energy ------- 557 Cooling ------------ 1636 Tuned Cooling ------ 1768 Moving Ability ----- 628 Turning Ability ---- 124 Braking Ability ---- 219 Landing Stability -- --- Defense Stability -- 1273 Jump Performance --- --- Boost Power -------- 22750 Charge Drain ------- 5070 Booster Heat ------- 5195 Notes: WALRUS conversion with improved defense and load capacity. Found -------------- Reward given in "Investigate Phenomenon" (EVO) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==###########==#####==########==####==# #=======###==####==##==####==##========#####==#####======####========# #==####==##==####==##==####==########==#####==#####==########==##==### #========##========##========##========#####==#####========##==###==## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Boosters... Boosters are the things that let you dash and fly. Just remember, Boosters and your weight affect flying and dashing, not mobility. Another new part to Nexus and Ninebreaker that you must learn... Booster heat. his actually will make you over heat in a few seconds if you don't equip a better RAD. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-B69 Manufacturer ------- Crest Price -------------- ----- Weight ------------- 200 Tuned Weight ------- --- Energy Drain ------- 127 Booster Specs ------ --- -Boost Power ------- 9270 -Tuned Boost Power - --- -Charge Drain ------ 4070 -Booster Heat ------ 3706 -Tuned Heat -------- --- Notes: First generation Crest booster design. Found -------------- --- CR-B72T Manufacturer ------- Crest Price -------------- 28500 Weight ------------- 248 Tuned Weight ------- 226 Energy Drain ------- 388 Booster Specs ------ -Boost Power ------- 13390 -Tuned Boost Power - 14590 -Charge Drain ------ 2525 -Booster Heat ------ 4314 -Tuned Heat -------- 4031 Notes: Twin-engine design with improved power performance. Found -------------- --- B01-BIRDIE Manufacturer ------- Mirage Price -------------- 55000 Weight ------------- 377 Tuned Weight ------- 335 Energy Drain ------- 137 Booster Specs ------ -Boost Power ------- 15244 -Tuned Boost Power - 16174 -Charge Drain ------ 3310 -Booster Heat ------ 2714 -Tuned Heat -------- 2664 Notes: Booster design with low energy drain and respectable power. Found -------------- --- CR-B81 Manufacturer ------- Crest Price -------------- 75800 Weight ------------- 164 Tuned Weight ------- 154 Energy Drain ------- 338 Booster Specs ------ -Boost Power ------- 14369 -Tuned Boost Power - 15427 -Charge Drain ------ 2337 -Booster Heat ------ 3423 -Tuned Heat -------- 3270 Notes: Booster model designed to perform well in prolonged combat. Found -------------- --- CR-B83TP Manufacturer ------- Crest Price -------------- 63000 Weight ------------- 389 Tuned Weight ------- 342 Energy Drain ------- 195 Booster Specs ------ -Boost Power ------- 20497 -Tuned Boost Power - 20662 -Charge Drain ------ 5932 -Booster Heat ------ 4611 -Tuned Heat -------- 4284 Notes: Excellent boost power, but high energy consumption. Found -------------- Found hidden in "Capture Mining Platform" (REV) Complete the Heat Resisting trainer (NB) B02-VULTURE Manufacturer ------- Mirage Price -------------- 75500 Weight ------------- 230 Tuned Weight ------- 210 Energy Drain ------- 230 Booster Specs ------ -Boost Power ------- 17819 -Tuned Boost Power - 18374 -Charge Drain ------ 3650 -Booster Heat ------ 4814 -Tuned Heat -------- 4454 Notes: Single engine design, produces a high level of heat when used. Found -------------- --- B03-VULTURE2 Manufacturer ------- Mirage Price -------------- 100000 Weight ------------- 363 Tuned Weight ------- 314 Energy Drain ------- 235 Booster Specs ------ -Boost Power ------- 18468 -Tuned Boost Power - 18928 -Charge Drain ------ 4315 -Booster Heat ------ 4347 -Tuned Heat -------- 4059 Notes: Modified VULTURE design with a lower booster heat ratings. Found -------------- --- B04-BIRDIE2 Manufacturer ------- Mirage Price -------------- 86000 Weight ------------- 188 Tuned Weight ------- 175 Energy Drain ------- 138 Booster Specs ------ -Boost Power ------- 16377 -Tuned Boost Power - 17142 -Charge Drain ------ 3940 -Booster Heat ------ 3891 -Tuned Heat -------- 3669 Notes: BIRDIE model redesigned to offer improved boost power. Found -------------- --- B05-GULL Manufacturer ------- Mirage Price -------------- 110000 Weight ------------- 270 Tuned Weight ------- 244 Energy Drain ------- 285 Booster Specs ------ -Boost Power ------- 18962 -Tuned Boost Power - 19350 -Charge Drain ------ 2777 -Booster Heat ------ 5583 -Tuned Heat -------- 5115 Notes: New booster design loosely based on the VULTURE model. Found -------------- --- CR-B90T2 Manufacturer ------- Crest Price -------------- 112000 Weight ------------- 479 Tuned Weight ------- 414 Energy Drain ------- 470 Booster Specs ------ -Boost Power ------- 19879 -Tuned Boost Power - 20134 -Charge Drain ------ 4755 -Booster Heat ------ 4978 -Tuned Heat -------- 4598 Notes: Heavy twin-engine design with exceptional power. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #############========########========########========################# #############==##############==####==########==####################### #############======##########==##############========################# #############==##############==####==##############==################# #############==##############========########========################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Firing Control Systems... These are the things that affect your lock box. There is no BEST FCS, but some are better than others are. Most of the time it all depends on the weapons and/or level you are playing in. Pick the best FCS for you fighting style. These are the Lock Types. Standard: No real things that stand out. Best used with rifles, missiles, and when you have multiple weapons. Wide and Shallow: Use if you are using close range weapon and if you like close range all together. These have the worst range but biggest lock box. Best used with shotguns, machine guns, and bazookas. Narrow and Deep: Use if you like to stay far away and snipe. These have VERY small lock boxes and suck with things like machine guns. These have the best range. These are best used with sniper rifles and long range plasma rifles. Missiles are also a good choice. Lengthway: Use this if you have trouble looking up and down, or can keep things in your lock box better on a Y axis. A good choice when up against small flying enemies or in hallways. Sideway: These In my opinion are the best type. Since AC's turn slower than they look up and down, these can be used to get to a target faster. These are also good if you like to ground boost. These actually suck in hallways, especially when there is multiple ceiling gun turrets. Never pick an FCS before you know what you are using. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] MF01-MUREX Manufacturer ------- Mirage Price -------------- ----- Weight ------------- 14 Energy Drain ------- 14 VS ECM ------------- 251 Lock Type ---------- Standard Targeting ---------- Single Maximum Lock ------- 2 Lock Time ---------- 96 Missile Lock Time -- 240 Max Capture -------- 16:16 AVG Capture -------- 12:12 Max Lock Range ----- 555 AVG Lock Range ----- 442 Parallel Sight ----- 82 Notes: Balanced first generation Mirage design, standard lock type. Found -------------- --- MF02-VOLUTE Manufacturer ------- Mirage Price -------------- 42000 Weight ------------- 17 Energy Drain ------- 18 VS ECM ------------- 148 Lock Type ---------- Standard Targeting ---------- Multi Maximum Lock ------- 12 Lock Time ---------- 101 Missile Lock Time -- 228 Max Capture -------- 15:15 AVG Capture -------- 12:12 Max Lock Range ----- 528 AVG Lock Range ----- 467 Parallel Sight ----- 88 Notes: Standard lock type with multiple targeting capability. Found -------------- --- CR-F69 Manufacturer ------- Crest Price -------------- 49000 Weight ------------- 12 Energy Drain ------- 47 VS ECM ------------- 243 Lock Type ---------- WS Targeting ---------- Single Maximum Lock ------- 1 Lock Time ---------- 117 Missile Lock Time -- 300 Max Capture -------- 21:21 AVG Capture -------- 15:15 Max Lock Range ----- 406 AVG Lock Range ----- 309 Parallel Sight ----- 87 Notes: Early Crest version featuring a wide and shallow lock type. Found -------------- --- MF03-VOLUTE2 Manufacturer ------- Mirage Price -------------- 58000 Weight ------------- 14 Energy Drain ------- 31 VS ECM ------------- 280 Lock Type ---------- Standard Targeting ---------- Multi Maximum Lock ------- 4 Lock Time ---------- 92 Missile Lock Time -- 248 Max Capture -------- 17:17 AVG Capture -------- 13:13 Max Lock Range ----- 604 AVG Lock Range ----- 483 Parallel Sight ----- 85 Notes: Redesigned VOLUTE model. Standard lock type. Found -------------- --- FUGEN Manufacturer ------- Kisaragi Price -------------- 60000 Weight ------------- 16 Energy Drain ------- 112 VS ECM ------------- 126 Lock Type ---------- LW Targeting ---------- Multi Maximum Lock ------- 6 Lock Time ---------- 95 Missile Lock Time -- 132 Max Capture -------- 19:12 AVG Capture -------- 14:9 Max Lock Range ----- 495 AVG Lock Range ----- 448 Parallel Sight ----- 78 Notes: Vertical lock type FCS, effective against aeriel targets. Found -------------- --- KOKUH Manufacturer ------- Kisaragi Price -------------- 65000 Weight ------------- 18 Energy Drain ------- 85 VS ECM ------------- 235 Lock Type ---------- SW Targeting ---------- Single Maximum Lock ------- 6 Lock Time ---------- 90 Missile Lock Time -- 208 Max Capture -------- 11:20 AVG Capture -------- 8:16 Max Lock Range ----- 500 AVG Lock Range ----- 450 Parallel Sight ----- 80 Notes: Horizontal lock type, excellent ground combat performance. Found -------------- --- MF04-COWRY Manufacturer ------- Mirage Price -------------- 68000 Weight ------------- 20 Energy Drain ------- 19 VS ECM ------------- 266 Lock Type ---------- WS Targeting ---------- Single Maximum Lock ------- 3 Lock Time ---------- 124 Missile Lock Time -- 288 Max Capture -------- 23:23 AVG Capture -------- 16:16 Max Lock Range ----- 380 AVG Lock Range ----- 335 Parallel Sight ----- 79 Notes: Wide and shallow lock type FCS effective for short-range combat. Found -------------- Reward given in "Attack Mirage Transports" (EVO) Complete the Run + Defense trainer (NB) MIROKU Manufacturer ------- Kisaragi Price -------------- 70000 Weight ------------- 25 Energy Drain ------- 77 VS ECM ------------- 249 Lock Type ---------- Standard Targeting ---------- Single Maximum Lock ------- 10 Lock Time ---------- 80 Missile Lock Time -- 176 Max Capture -------- 18:18 AVG Capture -------- 13:13 Max Lock Range ----- 575 AVG Lock Range ----- 480 Parallel Sight ----- 70 Notes: Standard lock type FCS with excellent lock time performance. Found -------------- Reward given in "Destroy Raiding Party" (REV) Complete Proper Distance trainer (NB) MF05-LIMPET Manufacturer ------- Mirage Price -------------- 78000 Weight ------------- 31 Energy Drain ------- 27 VS ECM ------------- 172 Lock Type ---------- WS Targeting ---------- Multi Maximum Lock ------- 6 Lock Time ---------- 111 Missile Lock Time -- 264 Max Capture -------- 21:21 AVG Capture -------- 15:15 Max Lock Range ----- 370 AVG Lock Range ----- 331 Parallel Sight ----- 85 Notes: Redesigned COWRY model, added multiple target capability. Found -------------- Rank 10 in the arena (EVO) CR-F73H Manufacturer ------- Crest Price -------------- 98000 Weight ------------- 28 Energy Drain ------- 44 VS ECM ------------- 192 Lock Type ---------- SW Targeting ---------- Single Maximum Lock ------- 3 Lock Time ---------- 104 Missile Lock Time -- 192 Max Capture -------- 12:22 AVG Capture -------- 9:18 Max Lock Range ----- 475 AVG Lock Range ----- 435 Parallel Sight ----- 90 Notes: Horizontal lock type FCS with balanced lock range and capture. Found -------------- --- CR-F75D Manufacturer ------- Crest Price -------------- 120000 Weight ------------- 18 Energy Drain ------- 51 VS ECM ------------- 351 Lock Type ---------- ND Targeting ---------- Single Maximum Lock ------- 2 Lock Time ---------- 85 Missile Lock Time -- 232 Max Capture -------- 12:12 AVG Capture -------- 10:10 Max Lock Range ----- 1200 AVG Lock Range ----- 942 Parallel Sight ----- 92 Notes: Marrow and deep lock type FCS with excellent lock range. Found -------------- --- CR-F82D2 Manufacturer ------- Crest Price -------------- 150000 Weight ------------- 35 Energy Drain ------- 45 VS ECM ------------- 275 Lock Type ---------- ND Targeting ---------- Single Maximum Lock ------- 8 Lock Time ---------- 79 Missile Lock Time -- 180 Max Capture -------- 13:13 AVG Capture -------- 11:11 Max Lock Range ----- 990 AVG Lock Range ----- 817 Parallel Sight ----- 86 Notes: Narrow and deep lock type with improved maximun lock ability. Found -------------- --- CR-F91DSN Manufacturer ------- Crest Price -------------- 45000 Weight ------------- 22 Energy Drain ------- 55 VS ECM ------------- 275 Lock Type ---------- ND Targeting ---------- Single Maximum Lock ------- 1 Lock Time ---------- 71 Missile Lock Time -- 220 Max Capture -------- 11:11 AVG Capture -------- 10:10 Max Lock Range ----- 850 AVG Lock Range ----- 725 Parallel Sight ----- 75 Notes: Narrow and deep lock type FCS with improved lock time. Found -------------- --- MONJU Manufacturer ------- Kisaragi Price -------------- 145000 Weight ------------- 24 Energy Drain ------- 93 VS ECM ------------- 177 Lock Type ---------- SW Targeting ---------- Multi Maximum Lock ------- 6 Lock Time ---------- 99 Missile Lock Time -- 168 Max Capture -------- 13:20 AVG Capture -------- 10:16 Max Lock Range ----- 535 AVG Lock Range ----- 492 Parallel Sight ----- 83 Notes: Horizontal lock type FCS, works well with a range of weapons. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######===###==######========########## ##########==############==############====##==######==################ ##########==##====######======########==#==#==######========########## ##########==####==######==############==##====############==########## ##########========######========######==###===######========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Generators... Generators are the things that power your Acs up. The whole system changed with Gens too. If you want high refresh, you will have a gen pumping heat into you and visa versa... It is very difficult to find the perfect generator for your AC... it comes into whatever you prefer. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-G69 Manufacturer ------- Crest Price -------------- ----- Weight ------------- 381 Tuned Weight ------- --- En Output ---------- 7950 Tuned En Output ---- --- Condenser Cap ------ 22000 Tuned Condenser ---- --- Emergency Cap ------ 2800 Calorific Value ---- 2055 Notes: Early model with low output, but a low calorific value. Found -------------- --- CR-G78 Manufacturer ------- Crest Price -------------- 25500 Weight ------------- 355 Tuned Weight ------- 317 En Output ---------- 8280 Tuned En Output ---- 8838 Condenser Cap ------ 36000 Tuned Condenser ---- 38850 Emergency Cap ------ 1500 Calorific Value ---- 2432 Notes: Modified G69 with improved output and condenser capacity. Found -------------- --- G01-LOTUS Manufacturer ------- Mirage Price -------------- 32000 Weight ------------- 309 Tuned Weight ------- 278 En Output ---------- 8830 Tuned En Output ---- 9306 Condenser Cap ------ 18500 Tuned Condenser ---- 23975 Emergency Cap ------ 6000 Calorific Value ---- 2611 Notes: First generation Mirage design, low output, but lightweight. Found -------------- --- CR-G84P Manufacturer ------- Crest Price -------------- 54000 Weight ------------- 576 Tuned Weight ------- 505 En Output ---------- 10990 Tuned En Output ---- 11142 Condenser Cap ------ 30000 Tuned Condenser ---- 33750 Emergency Cap ------ 500 Calorific Value ---- 3399 Notes: High output model designed specifically for heavy units. Found -------------- --- CR-G91 Manufacturer ------- Crest Price -------------- 59800 Weight ------------- 465 Tuned Weight ------- 410 En Output ---------- 9990 Tuned En Output ---- 10292 Condenser Cap ------ 37000 Tuned Condenser ---- 39700 Emergency Cap ------ 2000 Calorific Value ---- 3155 Notes: Redesigned version of the G78 with much improved output. Found -------------- --- FUDOH Manufacturer ------- Kisaragi Price -------------- 65000 Weight ------------- 772 Tuned Weight ------- 671 En Output ---------- 9514 Tuned En Output ---- 9887 Condenser Cap ------ 48000 Tuned Condenser ---- 49050 Emergency Cap ------ 3500 Calorific Value ---- 2506 Notes: Excellect condenser capacity offsets the part's heavy weight. Found -------------- --- G02-MAGNOLIA Manufacturer ------- Mirage Price -------------- 88000 Weight ------------- 515 Tuned Weight ------- 453 En Output ---------- 10350 Tuned En Output ---- 10598 Condenser Cap ------ 27000 Tuned Condenser ---- 31200 Emergency Cap ------ 5000 Calorific Value ---- 3541 Notes: Weight reduced to achieve balance between output and capacity. Found -------------- --- KONGOH Manufacturer ------- Kisaragi Price -------------- 110000 Weight ------------- 408 Tuned Weight ------- 362 En Output ---------- 11888 Tuned En Output ---- 11905 Condenser Cap ------ 13000 Tuned Condenser ---- 19300 Emergency Cap ------ 1000 Calorific Value ---- 3892 Notes: High output design with emphasis on energy gauge recovery speed. Found -------------- --- KUJAKU Manufacturer ------- Kisaragi Price -------------- 133000 Weight ------------- 725 Tuned Weight ------- 631 En Output ---------- 11100 Tuned En Output ---- 11235 Condenser Cap ------ 46800 Tuned Condenser ---- 48030 Emergency Cap ------ 3000 Calorific Value ---- 4198 Notes: High performance specifications make it ideal for heavy units. Found -------------- Reward given in "Clear Out Mirage Forces" (EVO) Complete The Power Trainer (NB) G03-ORCHID Manufacturer ------- Mirage Price -------------- 140000 Weight ------------- 1110 Tuned Weight ------- 958 En Output ---------- 10000 Tuned En Output ---- 10300 Condenser Cap ------ 52000 Tuned Condenser ---- 52450 Emergency Cap ------ 10000 Calorific Value ---- 3706 Notes: Latest model that features outstanding condenser capacity. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######====##########========########## ##########==####==######==####==######==#===########==################ ##########========######========######==###==#######========########## ##########==##==########==####==######==#===##############==########## ##########==###==#######==####==######====##########========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Radiators... These are the things that cool down your AC when it over heats. These will really make an impact this time around. If you over heat, it can take away AP ... AND energy! No more can you use just the starting Rad... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-R69 Manufacturer ------- Crest Price -------------- ----- Weight ------------- 318 Tuned Weight ------- --- Energy Drain ------- 1008 Tuned Energy Drain - --- Cooling ------------ 8110 Tuned Cooling ------ --- Forced Cooling ----- 9730 Energency Consump -- 1577 Notes: First generation Crest model, and lightest of all radiators. Found -------------- --- CR-R76 Manufacturer ------- Crest Price -------------- 16800 Weight ------------- 413 Tuned Weight ------- 366 Energy Drain ------- 1299 Tuned Energy Drain - 1179 Cooling ------------ 9280 Tuned Cooling ------ 9913 Forced Cooling ----- 12500 Energency Consump -- 1758 Notes: Modified R69 design with enhanced cooling performance. Found -------------- --- R01-HAZEL Manufacturer ------- Mirage Price -------------- 27000 Weight ------------- 346 Tuned Weight ------- 309 Energy Drain ------- 1121 Tuned Energy Drain - 1028 Cooling ------------ 8910 Tuned Cooling ------ 9598 Forced Cooling ----- 10510 Energency Consump -- 1486 Notes: Mirage-manufactured radiator part emphasizing forced cooling. Found -------------- --- R02-HAZEL2 Manufacturer ------- Mirage Price -------------- 47000 Weight ------------- 440 Tuned Weight ------- 389 Energy Drain ------- 1527 Tuned Energy Drain - 1373 Cooling ------------ 10310 Tuned Cooling ------ 10788 Forced Cooling ----- 11510 Energency Consump -- 1986 Notes: Modified HAZEL design with improved cooling performance. Found -------------- --- R03-LINDEN Manufacturer ------- Mirage Price -------------- 34500 Weight ------------- 571 Tuned Weight ------- 500 Energy Drain ------- 1076 Tuned Energy Drain - 990 Cooling ------------ 8507 Tuned Cooling ------ 9256 Forced Cooling ----- 16700 Energency Consump -- 1505 Notes: Specialized radiator design with emphasis on forced cooling. Found -------------- --- ANANDA Manufacturer ------- Kisaragi Price -------------- 56500 Weight ------------- 476 Tuned Weight ------- 420 Energy Drain ------- 1168 Tuned Energy Drain - 1068 Cooling ------------ 10950 Tuned Cooling ------ 11332 Forced Cooling ----- 12220 Energency Consump -- 2770 Notes: Light weight somewhat offset by energy consumption values. Found -------------- Found hidden in "Shutdown Control System" (REV) Complete Lock-on Skill trainer (NB) R04-LAUREL Manufacturer ------- Mirage Price -------------- 77000 Weight ------------- 606 Tuned Weight ------- 530 Energy Drain ------- 1235 Tuned Energy Drain - 1125 Cooling ------------ 9650 Tuned Cooling ------ 10228 Forced Cooling ----- 13650 Energency Consump -- 1822 Notes: New radiator design that caters to specific needs. Found -------------- --- CR-R92 Manufacturer ------- Crest Price -------------- 88500 Weight ------------- 520 Tuned Weight ------- 457 Energy Drain ------- 1726 Tuned Energy Drain - 1542 Cooling ------------ 11455 Tuned Cooling ------ 11762 Forced Cooling ----- 14400 Energency Consump -- 2002 Notes: Latest Crest design with balanced cooling and forced cooling. Found -------------- --- RAGORA Manufacturer ------- Kisaragi Price -------------- 90000 Weight ------------- 647 Tuned Weight ------- 565 Energy Drain ------- 1468 Tuned Energy Drain - 1323 Cooling ------------ 10950 Tuned Cooling ------ 11332 Forced Cooling ----- 17100 Energency Consump -- 2370 Notes: Modified ANANDA with improved forced cooling performance. Found -------------- --- FURUNA Manufacturer ------- Kisaragi Price -------------- 108000 Weight ------------- 998 Tuned Weight ------- 863 Energy Drain ------- 2102 Tuned Energy Drain - 1862 Cooling ------------ 12730 Tuned Cooling ------ 12846 Forced Cooling ----- 14800 Energency Consump -- 2510 Notes: High quality design with balanced cooling and forced cooling. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####===#### ####==#####====##==##==###########==#####==#===####==#########====#### ####==#####==#==#==##========#####==#####==###==###======#######==#### ####==#####==##====########==#####==#####==#===####==###########==#### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Offensive Inside Weapons... These are the offensive weapons that are stored inside your arms. They can't be dropped anymore and have no lock box. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-I69BD Manufacturer ------- Crest Price -------------- 22800 Type --------------- Bomb Dispenser Weight ------------- 233 Energy Drain ------- 45 Ammo Type ---------- Solid -Attack Power ------ 750:16 -Attack Heat ------- 7100 -Range ------------- 750 -Firing Interval --- 150 -Ammo Price -------- 240 -Usage Drain ------- --- Notes: Releases six small bombs when activated. Found -------------- --- CR-I80BD2 Manufacturer ------- Crest Price -------------- 34800 Type --------------- Bomb Dispenser Weight ------------- 273 Energy Drain ------- 85 Ammo Type ---------- Solid -Attack Power ------ 750:32 -Attack Heat ------- 7100 -Range ------------- 750 -Firing Interval --- 150 -Ammo Price -------- 240 -Usage Drain ------- --- Notes: Modified I69BD designed to hold additional ammo. Found -------------- --- CR-I75FM Manufacturer ------- Crest Price -------------- 42800 Type --------------- Floating Mine Weight ------------- 206 Energy Drain ------- 190 Ammo Type ---------- Solid -Attack Power ------ 1420:36 -Attack Heat ------- 10526 -Range ------------- --- -Firing Interval --- 90 -Ammo Price -------- 320 -Usage Drain ------- --- Notes: Ejects a floating contact mine when activated. Found -------------- --- CR-I86FMM Manufacturer ------- Crest Price -------------- 50800 Type --------------- Floating Mine Weight ------------- 284 Energy Drain ------- 220 Ammo Type ---------- Solid -Attack Power ------ 2210:36 -Attack Heat ------- 14013 -Range ------------- --- -Firing Interval --- 100 -Ammo Price -------- 436 -Usage Drain ------- --- Notes: Deploys a floating contact mine that drifts randomly. Found -------------- --- CR-I92FMM2 Manufacturer ------- Crest Price -------------- 72700 Type --------------- Floating Mine Weight ------------- 325 Energy Drain ------- 270 Ammo Type ---------- Solid -Attack Power ------ 2210:36 -Attack Heat ------- 14013 -Range ------------- --- -Firing Interval --- 120 -Ammo Price -------- 436 -Usage Drain ------- --- Notes: Deploys a floating contact mine with increased drift speed. Found -------------- --- I01M-URCHIN Manufacturer ------- Mirage Price -------------- 30000 Type --------------- Mine Dispenser Weight ------------- 242 Energy Drain ------- 75 Ammo Type ---------- Solid -Attack Power ------ 580:20 -Attack Heat ------- 7750 -Range ------------- 315 -Firing Interval --- 255 -Ammo Price -------- 375 -Usage Drain ------- --- Notes: Deploys a scattering of adhesive contact mines when activated. Found -------------- --- CR-I69R Manufacturer ------- Crest Price -------------- 24800 Type --------------- Rocket Weight ------------- 226 Energy Drain ------- 55 Ammo Type ---------- Solid -Attack Power ------ 1020:10 -Attack Heat ------- 5150 -Range ------------- 650 -Firing Interval --- 64 -Ammo Price -------- 98 -Usage Drain ------- --- Notes: Small, manually aimed rocket launcher, Limited ammo stores. Found -------------- --- CR-I78R2 Manufacturer ------- Crest Price -------------- 37800 Type --------------- Rocket Weight ------------- 292 Energy Drain ------- 60 Ammo Type ---------- Solid -Attack Power ------ 1020:20 -Attack Heat ------- 5150 -Range ------------- 650 -Firing Interval --- 80 -Ammo Price -------- 98 -Usage Drain ------- --- Notes: Inside-mounted rocket launcher with increased ammo capacity. Found -------------- --- CR-I84RN Manufacturer ------- Crest Price -------------- 63800 Type --------------- Naplam Rocket Weight ------------- 296 Energy Drain ------- 285 Ammo Type ---------- Solid -Attack Power ------ 135:20 -Attack Heat ------- 6200 -Range ------------- 520 -Firing Interval --- 70 -Ammo Price -------- 180 -Usage Drain ------- --- Notes: Deploys a rocket that bursts into flames when it makes contact. Found -------------- --- I03RN-CORAL Manufacturer ------- Mirage Price -------------- 80000 Type --------------- Naplam Weight ------------- 478 Energy Drain ------- 195 Ammo Type ---------- Solid -Attack Power ------ 168:36 -Attack Heat ------- 9330 -Range ------------- 435 -Firing Interval --- 95 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Mirage naplam rocket model with improved attack heat. Found -------------- Found hidden in "Destroy Plus Escapee" (REV) Complete Dexterity trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####====### ####==#####====##==##==###########==#####==#===####==#########==##==## ####==#####==#==#==##========#####==#####==###==###======#######===### ####==#####==##====########==#####==#####==#===####==#########===##### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defensive Inside Weapons... These are the defensive weapons that are stored inside your arms. Generally I think they suck for missions but are great for the arena. All of these weapons float where ever you shot them. They can't be dropped anymore... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] I05D-MEDUSA Manufacturer ------- Mirage Price -------------- 32000 Type --------------- Decoy Dispenser Weight ------------- 101 Energy Drain ------- 110 Weapon Specs ------- -Effect Duration --- 580 -Ammo -------------- 10 -Reload Time ------- 30 -Ammo Price -------- 250 -Usage Drain ------- --- Notes Deploys a decoy pod that attracts incoming missiles. Found -------------- --- CR-I79DD Manufacturer ------- Crest Price -------------- 38800 Type --------------- Decoy Dispenser Weight ------------- 155 Energy Drain ------- 135 Weapon Specs ------- -Effect Duration --- 150 -Ammo -------------- 8 -Reload Time ------- 60 -Ammo Price -------- 338 -Usage Drain ------- --- Notes: Deploys a decoy pod that remains active for a long duration. Found -------------- Rank 30 in the arena (EVO) I07D-MEDUSA2 Manufacturer ------- Mirage Price -------------- 40000 Type --------------- Decoy Dispenser Weight ------------- 162 Energy Drain ------- 180 Weapon Specs ------- -Effect Duration --- 580 -Ammo -------------- 20 -Reload Time ------- 30 -Ammo Price -------- 150 -Usage Drain ------- --- Notes: Modified version of the MEDUSA. Improved ammo capacity. Found -------------- --- CR-I94DD2 (CR = Crest, not Kisaragi... good job) Manufacturer ------- Crest Price -------------- 65800 Type --------------- Decoy Dispenser Weight ------------- 223 Energy Drain ------- 226 Weapon Specs ------- -Effect Duration --- 1500 -Ammo -------------- 16 -Reload Time ------- 60 -Ammo Price -------- 338 -Usage Drain ------- --- Notes: Decoy dispenser manufactured by Kisaragi, 17900 successor. Found -------------- Reward found in "Destroy Security Force" (REV) Complete Vertical Move trainer (NB) HIJIRI Manufacturer ------- Kisaragi Price -------------- 72850 Type --------------- Decoy Dispenser Weight ------------- 394 Energy Drain ------- 294 Weapon Specs ------- -Effect Duration --- 720 -Ammo -------------- 30 -Reload Time ------- 36 -Ammo Price -------- 300 -Usage Drain ------- --- Notes: Part's heavy weight is offset by increased ammo capacity. Found -------------- --- I04E-SQUID Manufacturer ------- Mirage Price -------------- 45000 Type --------------- ECM Maker Weight ------------- 226 Energy Drain ------- 141 Weapon Specs ------- -ECM Level --------- 700 -Effect Duration --- 480 -Ammo -------------- 12 -Reload Time ------- 255 -Ammo Price -------- 230 -Usage Drain ------- --- Notes: Deploys an ECM pod that affects an opponent's radar lock-on. Found -------------- --- HOHSHI Manufacturer ------- Kisaragi Price -------------- 54100 Type --------------- ECM Maker Weight ------------- 357 Energy Drain ------- 388 Weapon Specs ------- -ECM Level --------- 1150 -Effect Duration --- 600 -Ammo -------------- 4 -Reload Time ------- 255 -Ammo Price -------- 440 -Usage Drain ------- --- Notes: Limited number of uses offset by excellent ECM performance. Found -------------- Found hidden in "Defend Mirage Transport" (EVO) Complete The Judgement Trainer (NB) BIKUNI Manufacturer ------- Kisaragi Price -------------- 82350 Type --------------- ECm Maker Weight ------------- 322 Energy Drain ------- 190 Weapon Specs ------- -ECM Level --------- 600 -Effect Duration --- 900 -Ammo -------------- 20 -Reload Time ------- 255 -Ammo Price -------- 240 -Usage Drain ------- --- Notes: ECM maker with significantly improved ammo capacity. Found -------------- --- SYAMANA Manufacturer ------- Kisaragi Price -------------- 113200 Type --------------- ECM Maker Weight ------------- 208 Energy Drain ------- 202 Weapon Specs ------- -ECM Level --------- 800 -Effect Duration --- 600 -Ammo -------------- 12 -Reload Time ------- 255 -Ammo Price -------- 335 -Usage Drain ------- --- Notes: ECM maker designed to achieve overall balanced stat values. Found -------------- --- I06E-SQUID2 Manufacturer ------- Mirage Price -------------- 130000 Type --------------- ECM Maker Weight ------------- 293 Energy Drain ------- 352 Weapon Specs ------- -ECM Level --------- 650 -Effect Duration --- 1200 -Ammo -------------- 8 -Reload Time ------- 255 -Ammo Price -------- 375 -Usage Drain ------- --- Notes: Modified SQUID design with improved ECM pod duration. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========#############===########## ########==#############==##==##########==###############====########## ########======##########====###########==#################==########## ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Auxiliary Booster Extensions... These are just extra boosters for your AC. Unless you know what you are doing, these should be kept of, as these are not noobie friendly. Unlike other AC games, these actually drain a lot... so make sure you really know what you are doing. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ANOKU Manufacturer ------- Kisaragi Price -------------- 14500 Type --------------- Turn Booster Weight ------------- 412 Energy Drain ------- 257 Booster Specs ------ -Boost Power ------- 16000 -Charge Drain ------ 14200 -Booster Heat ------ 4350 -Boost Interval ---- 110 Notes: Auxilliary booster enabling quick turns when activated. Found -------------- --- E04BB-ANGLER Manufacturer ------- Mirage Price -------------- 17900 Type --------------- Back Booster Weight ------------- 341 Energy Drain ------- 243 Booster Specs ------ -Boost Power ------- 18000 -Charge Drain ------ 11600 -Booster Heat ------ 6120 -Boost Interval ---- 108 Notes: Auxilliary booster that propels an AC backwards when activated. Found -------------- --- E08BM-REMORA Manufacturer ------- Mirage Price -------------- 24000 Type --------------- Multi Booster Weight ------------- 305 Energy Drain ------- 258 Booster Specs ------ -Boost Power ------- 17000 -Charge Drain ------ 9400 -Booster Heat ------ 2780 -Boost Interval ---- 94 Notes: Auxiliary booster that propels an AC forwards when activated. Found -------------- --- CR-E98HB Manufacturer ------- Crest Price -------------- 36800 Type --------------- Hover Booster Weight ------------- 288 Energy Drain ------- 376 Booster Specs ------ -Boost Power ------- 22000 -Charge Drain ------ 4670 -Booster Heat ------ 2370 -Boost Interval ---- 150 Notes: Auxiliary booster that enables an AC to hover in place. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############====########## ########==#############==##==##########==###############=##==######### ########======##########====###########==##################==######### ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Relation Missile Extensions Once activated, relation missiles will launch out extra missiles. This can turn any single shot small missile into a powerful quick launch. They only work with other missiles and orbits. They are a great addition when you want kill power. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-E73RM Manufacturer ------- Crest Price -------------- 22000 Type --------------- Relation Missile Weight ------------- 130 Energy Drain ------- 158 Ammo Type ---------- Solid -Attack Power ------ 780 -Ammo -------------- 12 -Attack Heat ------- 4320 -Range ------------- 500 -Maximum Launch ---- 4 -Firing Interval --- 95 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Missile system interlinked with an AC's main missile launchers. Found -------------- --- E02RM-GAR Manufacturer ------- Mirage Price -------------- 45000 Type --------------- Relation Missile Weight ------------- 260 Energy Drain ------- 180 Ammo Type ---------- Solid -Attack Power ------ 765 -Ammo -------------- 24 -Attack Heat ------- 4515 -Range ------------- 500 -Maximum Launch ---- 2 -Firing Interval --- 70 -Ammo Price -------- 220 -Usage Drain ------- --- Notes: Missile system synched to an AC's main missile launchers. Found -------------- --- CR-E84RM2 Manufacturer ------- Crest Price -------------- 58000 Type --------------- Relation Missile Weight ------------- 331 Energy Drain ------- 278 Ammo Type ---------- Solid -Attack Power ------ 780 -Ammo -------------- 20 -Attack Heat ------- 4320 -Range ------------- 450 -Maximum Launch ---- 4 -Firing Interval --- 105 -Ammo Price -------- 380 -Usage Drain ------- --- Notes: Interlocking missile deployment system. Found -------------- --- E06RM-GAR2 Manufacturer ------- Mirage Price -------------- 60000 Type --------------- Relation Missile Weight ------------- 301 Energy Drain ------- 206 Ammo Type ---------- Solid -Attack Power ------ 765 -Ammo -------------- 28 -Attack Heat ------- 4515 -Range ------------- 450 -Maximum Launch ---- 2 -Firing Interval --- 72 -Ammo Price -------- 220 -Usage Drain ------- --- Notes: Modified version of the GAR with incteased ammo capacity. Found -------------- --- CR-E92RM3 Manufacturer ------- Crest Price -------------- 70000 Type --------------- Relation Missile Weight ------------- 399 Energy Drain ------- 253 Ammo Type ---------- Solid -Attack Power ------ 765 -Ammo -------------- 36 -Attack Heat ------- 4515 -Range ------------- 450 -Maximum Launch ---- 4 -Firing Interval --- 88 -Ammo Price -------- 220 -Usage Drain ------- --- Notes: Interlocking missile system designed for long battles. Found -------------- --- CR-E96RMG Manufacturer ------- Crest Price -------------- 38000 Type --------------- Relation Missile Weight ------------- 405 Energy Drain ------- 377 Ammo Type ---------- Solid -Attack Power ------ 780 -Ammo -------------- 16 -Attack Heat ------- 4320 -Range ------------- 400 -Maximum Launch ---- 2 -Firing Interval --- 120 -Ammo Price -------- 313 -Usage Drain ------- --- Notes: Modified E84RM2 design adapted to carry ground torpedoes. Found -------------- --- JIKYOH Manufacturer ------- Kisaragi Price -------------- 82900 Type --------------- Relation Missile Weight ------------- 359 Energy Drain ------- 327 Ammo Type ---------- Solid -Attack Power ------ 702 -Ammo -------------- 20 -Attack Heat ------- 5670 -Range ------------- 400 -Maximum Launch ---- 4 -Firing Interval --- 98 -Ammo Price -------- 285 -Usage Drain ------- --- Notes: Interlocking missile system that fires vertical launch missiles. Found -------------- --- FUNI Manufacturer ------- Kisaragi Price -------------- 95600 Type --------------- Relation Missile Weight ------------- 224 Energy Drain ------- 425 Ammo Type ---------- Solid -Attack Power ------ 470 -Ammo -------------- 40 -Attack Heat ------- 2450 -Range ------------- 450 -Maximum Launch ---- 4 -Firing Interval --- 104 -Ammo Price -------- 315 -Usage Drain ------- --- Notes: Interlocking missile system that utilizes micro missiles. Found -------------- Reward given in "Stop Rampaging AC" (REV) Complete Defense: Single trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############========###### ########==#############==##==##########==####################===###### ########======##########====###########==##################====####### ########==#############==##==##########==########==#####=###====###### ########========######==####==#########==########==#####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Anti Missile Extensions These are what I call "lazy" missile defense. They are more reliable than core AMS's but they also add weight. In every aspect I think Decoys are better, as long as you know how to change to them fast enough. These parts should all be used when you don't have an AMS on your core. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-E81AM Manufacturer ------- Crest Price -------------- 37700 Type --------------- Anti Missile Weight ------------- 164 Energy Drain ------- 130 Ammo Type ---------- Solid -VS MG Response ---- 48 -Ammo -------------- 40 -Intercept Range --- 200 -Firing Interval --- 10 -Ammo Price -------- 136 -Usage Drain ------- --- Notes: Missile intercept system that reacts to enemy missile launches. Found -------------- --- CR-E90AM2 Manufacturer ------- Crest Price -------------- 60900 Type --------------- Anti Missile Weight ------------- 227 Energy Drain ------- 164 Ammo Type ---------- Solid -VS MG Response ---- 60 -Ammo -------------- 40 -Intercept Range --- 230 -Firing Interval --- 10 -Ammo Price -------- 136 -Usage Drain ------- --- Notes: Modified version of the E81AM. Improved intercept ability. Found -------------- --- E07AM-MORAY Manufacturer ------- Mirage Price -------------- 69000 Type --------------- Anti Missile Weight ------------- 312 Energy Drain ------- 117 Ammo Type ---------- Solid -VS MG Response ---- 68 -Ammo -------------- 48 -Intercept Range --- 250 -Firing Interval --- 15 -Ammo Price -------- 160 -Usage Drain ------- --- Notes: Missile intercept system with improved ammo stores. Found -------------- --- SUIGETSU Manufacturer ------- Kisaragi Price -------------- 41200 Type --------------- Anti Missile Weight ------------- 197 Energy Drain ------- 412 Ammo Type ---------- Energy -VS MG Response ---- 75 -Ammo -------------- 28 -Intercept Range --- 300 -Firing Interval --- 15 -Ammo Price -------- --- -Usage Drain ------- 1450 Notes: Energy-based automatic missile intercept system. Found -------------- --- RURI Manufacturer ------- Kisaragi Price -------------- 39000 Type --------------- Missile Counter Weight ------------- 85 Energy Drain ------- 142 Performance -------- 82 -Interference Ring - 150 -Usage Drain ------- 2213 Notes: Generates pulse that interfere with missile quidance systems Found -------------- --- RENGA Manufacturer ------- Kisaragi Price -------------- 52000 Type --------------- Missile Counter Weight ------------- 294 Energy Drain ------- 202 Performance -------- 80 -Interference Ring - 150 -Usage Drain ------- 1774 Notes: Modified RURI design that uses less energy. Found -------------- Found hidden in "Recover Containers" (REV) Complete The Judgement Trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############==####==###### ########==#############==##==##########==###############==####==###### ########======##########====###########==###############========###### ########==#############==##==##########==########==###########==###### ########========######==####==#########==########==###########==###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Extra Ammo Extensions Remember in all the other Armored Core games, they had ammo magazines for the back slots? Well now they moved to the extension group. However, they only give back to solid/energy rifles... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] RYUHZU Manufacturer ------- Kisaragi Price -------------- 20000 Type --------------- Shell Magazine Weight ------------- 219 Energy Drain ------- 34 Reload Amount ------ 36 Reload Uses -------- 1 Reload Interval ---- 180 Notes: Extra ammo magazine for right arm rifles (36 rounds X 1 reload) Found -------------- --- BYAKUE Manufacturer ------- Kisaragi Price -------------- 30000 Type --------------- Shell Magazine Weight ------------- 288 Energy Drain ------- 52 Reload Amount ------ 24 Reload Uses -------- 2 Reload Interval ---- 180 Notes: Extra ammo magazine for right arm rifles (24 rounds X 2 reload). Found -------------- Reward given in "Mop Up Chrome Remnants" (REV) Complete Circling Target trainer (NB) E01MG-ROE Manufacturer ------- Mirage Price -------------- 15400 Type --------------- Energy Magazine Weight ------------- 125 Energy Drain ------- 281 Reload Amount ------ 12 Reload Uses -------- 1 Reload Interval ---- 180 Notes: Ammo magazine for right arm laser rifles (12 rounds X 1 reload). Found -------------- --- E05MG-ROE2 Manufacturer ------- Mirage Price -------------- 21400 Type --------------- Energy Magazine Weight ------------- 245 Energy Drain ------- 474 Reload Amount ------ 12 Reload Uses -------- 2 Reload Interval ---- 180 Notes: Ammo magazine for right arm laser rifles (12 rounds X 2 reload). Found -------------- Found hidden in "Support OAE Invasion" (EVO) Complete Total Mobility trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############========###### ########==#############==##==##########==###############==############ ########======##########====###########==################======####### ########==#############==##==##########==########==#####=#####==###### ########========######==####==#########==########==#####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Side Shield Extensions... These are basically extra armor mounted on the side of your AC. There are two types, Solid and energy. Energy... +Higher E DEF -Low S DEF -Drain energy Solid... +Higher S DEF +No drain +Always active -Lower E DEF -Adds Stun [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-E69SS Manufacturer ------- Crest Price -------------- 22000 Type --------------- Side Shield Weight ------------- 175 Energy Drain ------- 4 Shield Specs ------- -Def Shell --------- 77 -Def Energy -------- 18 -Sheild Coverage --- 50 -Heat Insulation --- 183 -Usage Drain ------- --- Notes: Side shield that provides an additional defense boost. Found -------------- --- CR-E82SS2 Manufacturer ------- Crest Price -------------- 43800 Type --------------- Side Shield Weight ------------- 255 Energy Drain ------- 6 Shield Specs ------- -Def Shell --------- 138 -Def Energy -------- 23 -Sheild Coverage --- 42 -Heat Insulation --- 411 -Usage Drain ------- --- Notes: Modified E69SS with improved solid round defense. Found -------------- --- E03S-TURBOT Manufacturer ------- Mirage Price -------------- 36900 Type --------------- Side Shield Weight ------------- 132 Energy Drain ------- 97 Shield Specs ------- -Def Shell --------- 5 -Def Energy -------- 110 -Sheild Coverage --- 50 -Heat Insulation --- 432 -Usage Drain ------- 1270 Notes: Activates an energy shield that provides additional defense. Found -------------- --- IWATO Manufacturer ------- Kisaragi Price -------------- 52300 Type --------------- Side Shield Weight ------------- 188 Energy Drain ------- 132 Shield Specs ------- -Def Shell --------- 20 -Def Energy -------- 175 -Sheild Coverage --- 42 -Heat Insulation --- 555 -Usage Drain ------- 1515 Notes: Side shield with an excellent energy round defense rating. Found -------------- Reward given in "Destroy City Defense Force" (EVO) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############========###### ########==#############==##==##########==###############==############ ########======##########====###########==###############========###### ########==#############==##==##########==########==#####==####==###### ########========######==####==#########==########==#####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Miscellaneous Extensions These are just two extensions that help recover your energy... this section has really been cut down. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] SAISUI Manufacturer ------- Kisaragi Price -------------- 82000 Type --------------- Energy Pack Weight ------------- 498 Energy Drain ------- 54 Recovery Specs ----- -Recover Energy ---- 42000 -Recover Time ------ 120 -Usage Limit ------- 2 -Use Interval ------ 244 -Discharge Heat ---- 495 Notes: Supplemental energy device that enables energy to be recovered. Found -------------- --- JIREN Manufacturer ------- Kisaragi Price -------------- 115000 Type --------------- Energy Pack Weight ------------- 412 Energy Drain ------- 77 Recovery Specs ----- -Recover Energy ---- 33000 -Recover Time ------ 60 -Usage Limit ------- 3 -Use Interval ------ 220 -Discharge Heat ---- 680 Notes: Modified SAISUI with faster recovery time and more uses. Found -------------- Found hidden in "Rescue the Allies" (REV) Complete the Durability Trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##==########========# #========#####==#####==########==###########==#####==########==####### #==#==#==#####==#####========##========#####==#####==########======### #==#==#==#####==###########==########==#####==#####==########==####### #==####==##========##========##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Missiles... These are the back weapon missiles. Missiles are different from most weapons. To use missiles, you have to keep your lock box on the target for some time. Some missiles can lock you on more than once, even up to 12. Missiles are most effected by FCS's. FCS's affect the lock speed, the number of max locks, and if they can lock on to more than one target. Missiles are also very different in trajectory, so pay attention to which level you are going into... They range from torps, to spread, to burst, to verticals. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WB69M Manufacturer ------- Crest Price -------------- ----- Type --------------- Small Missile Weight ------------- 221 Energy Drain ------- 205 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780 -Ammo -------------- 40 -Attack Heat ------- 4320 -Range ------------- 445 -Maximum Lock ------ 1 -Firing Interval --- 85 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Single-Launch small missile, takes time to lock-on. Found -------------- --- WB01M-NYMPHE Manufacturer ------- Mirage Price -------------- 25000 Type --------------- Small Missile Weight ------------- 303 Energy Drain ------- 270 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765 -Ammo -------------- 36 -Attack Heat ------- 4515 -Range ------------- 460 -Maximum Lock ------ 6 -Firing Interval --- 72 -Ammo Price -------- 220 -Usage Drain ------- --- Notes: Mirage-manufactured small missile, six lock maximum. Found -------------- --- CR-WB72M2 Manufacturer ------- Crest Price -------------- 29500 Type --------------- Small Missile Weight ------------- 422 Energy Drain ------- 255 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780 -Ammo -------------- 50 -Attack Heat ------- 4320 -Range ------------- 425 -Maximum Lock ------ 10 -Firing Interval --- 65 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Small missile launcher, added ammo, ten lock maximum. Found -------------- --- WB04M-NYMPHE2 Manufacturer ------- Mirage Price -------------- 40000 Type --------------- Small Missile Weight ------------- 519 Energy Drain ------- 406 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765 -Ammo -------------- 48 -Attack Heat ------- 4515 -Range ------------- 460 -Maximum Lock ------ 12 -Firing Interval --- 90 -Ammo Price -------- 220 -Usage Drain ------- --- Notes: Small missile launcher, twelve lock maximum. Found -------------- --- MAGORAGA Manufacturer ------- Kisaragi Price -------------- 67510 Type --------------- Mirco Missile Weight ------------- 311 Energy Drain ------- 435 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 405 -Ammo -------------- 50 -Attack Heat ------- 2000 -Range ------------- 700 -Maximum Lock ------ 1 -Firing Interval --- 115 -Ammo Price -------- 315 -Usage Drain ------- --- Notes: Mirco missile launcher, fires five missiles per lock-on. Found -------------- --- KINNARA Manufacturer ------- Kisaragi Price -------------- 73770 Type --------------- Mirco Missile Weight ------------- 474 Energy Drain ------- 522 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 405 -Ammo -------------- 70 -Attack Heat ------- 2000 -Range ------------- 700 -Maximum Lock ------ 1 -Firing Interval --- 115 -Ammo Price -------- 315 -Usage Drain ------- --- Notes: Mirco missile launcher, fires seven missiles per lock-on. Found -------------- --- KARURA Manufacturer ------- Kisaragi Price -------------- 99540 Type --------------- Mirco Missile Weight ------------- 640 Energy Drain ------- 608 Ammo Type ---------- Solid -Weapon Lock ------- Stardard -Attack Power ------ 405 -Ammo -------------- 90 -Attack Heat ------- 2000 -Range ------------- 700 -Maximum Lock ------ 1 -Firing Interval --- 130 -Ammo Price -------- 315 -Usage Drain ------- --- Notes: Mirco missile launcher, fires nine missiles per lock-on. Found -------------- Found hidden in "Combat Test" (REV) Complete the Hit: Single Trainer. (NB) WB05M-SATYUROS Manufacturer ------- Mirage Price -------------- 35600 Type --------------- Middle Missile Weight ------------- 445 Energy Drain ------- 270 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 1190 -Ammo -------------- 24 -Attack Heat ------- 5895 -Range ------------- 520 -Maximum Lock ------ 2 -Firing Interval --- 110 -Ammo Price -------- 300 -Usage Drain ------- --- Notes: Mid sized missile launcher, two lock maximum. Found -------------- --- CR-WB73MP Manufacturer ------- Crest Price -------------- 50000 Type --------------- Middle Missile Weight ------------- 649 Energy Drain ------- 203 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 1350 -Ammo -------------- 36 -Attack Heat ------- 6120 -Range ------------- 500 -Maximum Lock ------ 4 -Firing Interval --- 120 -Ammo Price -------- 275 -Usage Drain ------- --- Notes: Mid-sized missile launcher, four lock maximum. Found -------------- --- CR-WB73MV Manufacturer ------- Crest Price -------------- 76000 Type --------------- Vertical Missile Weight ------------- 581 Energy Drain ------- 314 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 1350 -Ammo -------------- 24 -Attack Heat ------- 6120 -Range ------------- 440 -Maximum Lock ------ 4 -Firing Interval --- 95 -Ammo Price -------- 275 -Usage Drain ------- --- Notes: Deploys mid-sized missiles on a vertical launch trajectory. Found -------------- --- WB06M-SPARTOI Manufacturer ------- Mirage Price -------------- 65000 Type --------------- Dual Missile Weight ------------- 360 Energy Drain ------- 422 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765 -Ammo -------------- 36 -Attack Heat ------- 4515 -Range ------------- 460 -Maximum Lock ------ 2 -Firing Interval --- 93 -Ammo Price -------- 280 -Usage Drain ------- --- Notes: Simultaneously launches two small missiles per lock-on. Found -------------- --- WB11M-HYDRA Manufacturer ------- Mirage Price -------------- 45000 Type --------------- Multi Missile Weight ------------- 635 Energy Drain ------- 318 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765 -Ammo -------------- 16 -Attack Heat ------- 4515 -Range ------------- 600 -Maximum Lock ------ 1 -Firing Interval --- 78 -Ammo Price -------- 1080 -Usage Drain ------- --- Notes: Missile separates into four individual warheads after launch. Found -------------- --- WB19M-HYDRA2 Manufacturer ------- Mirage Price -------------- 100000 Type --------------- Multi Missile Weight ------------- 464 Energy Drain ------- 300 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 620 -Ammo -------------- 6 -Attack Heat ------- 3370 -Range ------------- 600 -Maximum Lock ------ 1 -Firing Interval --- 84 -Ammo Price -------- 2100 -Usage Drain ------- --- Notes: Missile separates into two groups of four warheads after launch. Found -------------- --- CR-WB75MT Manufacturer ------- Crest Price -------------- 86700 Type --------------- Triple Missile Weight ------------- 828 Energy Drain ------- 360 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780 -Ammo -------------- 60 -Attack Heat ------- 4320 -Range ------------- 500 -Maximum Lock ------ 1 -Firing Interval --- 78 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Simultaneously launches three small missiles per lock-on. Found -------------- --- CR-WB82MGT Manufacturer ------- Crest Price -------------- 69900 Type --------------- Ground Torpedo Weight ------------- 650 Energy Drain ------- 305 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780 -Ammo -------------- 15 -Attack Heat ------- 4320 -Range ------------- 450 -Maximum Lock ------ 1 -Firing Interval --- 88 -Ammo Price -------- 1120 -Usage Drain ------- --- Notes: Fires a low trajectory missile that separates into 4 warheads. Found -------------- --- WB12M-EMPUSA Manufacturer ------- Mirage Price -------------- 100000 Type --------------- Hi Act Missile Weight ------------- 599 Energy Drain ------- 506 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 620 -Ammo -------------- 36 -Attack Heat ------- 3370 -Range ------------- 550 -Maximum Lock ------ 8 -Firing Interval --- 115 -Ammo Price -------- 400 -Usage Drain ------- --- Notes: Launches missiles with improved homing performance. 8 lock max. Found -------------- --- WB20M-EMPUSA2 Manufacturer ------- Mirage Price -------------- 70000 Type --------------- Hi Act Missile Weight ------------- 545 Energy Drain ------- 418 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 620 -Ammo -------------- 24 -Attack Heat ------- 3370 -Range ------------- 450 -Maximum Lock ------ 2 -Firing Interval --- 78 -Ammo Price -------- 400 -Usage Drain ------- --- Notes: Modified EMPUSA. Launches missiles vertically. Found -------------- --- WB21M-DRYAD Manufacturer ------- Mirage Price -------------- 60000 Type --------------- Stealth Missile Weight ------------- 365 Energy Drain ------- 545 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765 -Ammo -------------- 36 -Attack Heat ------- 4515 -Range ------------- 460 -Maximum Lock ------ 1 -Firing Interval --- 78 -Ammo Price -------- 425 -Usage Drain ------- --- Notes: Launches missiles less susceptible to interference. Found -------------- --- WB22M-DRYAD2 Manufacturer ------- Mirage Price -------------- 90000 Type --------------- Stealth Missile Weight ------------- 428 Energy Drain ------- 492 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765 -Ammo -------------- 30 -Attack Heat ------- 4515 -Range ------------- 460 -Maximum Lock ------ 3 -Firing Interval --- 78 -Ammo Price -------- 330 -Usage Drain ------- --- Notes: Modified DRYAD. Can launch up to three missiles simultaneously. Found -------------- --- CR-WB91MB Manufacturer ------- Crest Price -------------- 44800 Type --------------- Cluster Missile Weight ------------- 355 Energy Drain ------- 295 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 750 -Ammo -------------- 30 -Attack Heat ------- 7100 -Range ------------- 600 -Maximum Lock ------ 1 -Firing Interval --- 90 -Ammo Price -------- 570 -Usage Drain ------- --- Notes: Missile explodes above target showering it with cluster bombs. Found -------------- --- CR-WB85MPX Manufacturer ------- Crest Price -------------- 149600 Type --------------- Large Missile Weight ------------- 1368 Energy Drain ------- 1008 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 6000 -Ammo -------------- 4 -Attack Heat ------- 26000 -Range ------------- 290 -Maximum Lock ------ 1 -Firing Interval --- 255 -Ammo Price -------- 3500 -Usage Drain ------- --- Notes: Large missiles slow to lock-on, but exceptionally powerful. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##==##===###========##========##========# #==####==##==####==##==####==##==#===####==###########==#####==####### #========##==####==##==########=====#####======#######==#####========# #==##==####==####==##==####==##==#===####==###########==###########==# #==###==###========##========##==##===###========#####==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Rockets... Rockets are very strong. They also come out very fast and come in a lot of ammo. So what balances these weapons? The lack of a true lock. All you get it 3 || red lines to aim with. Rocket take a lot of skill to use effectively. Rockets are also a good choice for bipeds and reverse joints as you don't need to kneel with them and can provide a kick just like a grenades launcher. I this game, you should always equip a left arm weapon with these. You will have a semi affective lock-on. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WB69RO Manufacturer ------- Crest Price -------------- 15700 Type --------------- Small Rocket Weight ------------- 199 Energy Drain ------- 56 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1020 -Ammo -------------- 30 -Attack Heat ------- 5150 -Range ------------- 633 -Maximum Lock ------ --- -Firing Interval --- 42 -Ammo Price -------- 110 -Usage Drain ------- --- Notes: Small rocket launcher requiring manual target acquistion. Found -------------- --- CR-WB72RO2 Manufacturer ------- Crest Price -------------- 26400 Type --------------- Small Rocket Weight ------------- 411 Energy Drain ------- 56 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1020 -Ammo -------------- 50 -Attack Heat ------- 5150 -Range ------------- 633 -Maximum Lock ------ --- -Firing Interval --- 45 -Ammo Price -------- 110 -Usage Drain ------- --- Notes: Modified WB69RO. Carries more rounds tham its predecessor. Found -------------- --- CR-WB75RP Manufacturer ------- Crest Price -------------- 33700 Type --------------- Middle Rocket Weight ------------- 351 Energy Drain ------- 108 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1520 -Ammo -------------- 25 -Attack Heat ------- 7570 -Range ------------- 580 -Maximum Lock ------ --- -Firing Interval --- 65 -Ammo Price -------- 158 -Usage Drain ------- --- Notes: Fires mid-sized rockets with increased Found -------------- --- WB07RO-ORTHOS Manufacturer ------- Mirage Price -------------- 40000 Type --------------- Middle Rocket Weight ------------- 457 Energy Drain ------- 172 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1470 -Ammo -------------- 36 -Attack Heat ------- 7020 -Range ------------- 610 -Maximum Lock ------ --- -Firing Interval --- 70 -Ammo Price -------- 210 -Usage Drain ------- --- Notes: Mid-sized rocket launcher with balanced ammo stores and weight. Found -------------- --- CR-WB78RP2 Manufacturer ------- Crest Price -------------- 46800 Type --------------- Middle Rocket Weight ------------- 609 Energy Drain ------- 133 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1520 -Ammo -------------- 40 -Attack Heat ------- 7570 -Range ------------- 580 -Maximum Lock ------ --- -Firing Interval --- 52 -Ammo Price -------- 158 -Usage Drain ------- --- Notes: Modified version of the WB75RP. Carries additional rounds. Found -------------- --- CR-WB82RP3 Manufacturer ------- Crest Price -------------- 64800 Type --------------- Middle Rocket Weight ------------- 727 Energy Drain ------- 152 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1520 -Ammo -------------- 50 -Attack Heat ------- 7570 -Range ------------- 580 -Maximum Lock ------ --- -Firing Interval --- 48 -Ammo Price -------- 158 -Usage Drain ------- --- Notes: Mid-sized rocket launcher with increased ammo storage capacity. Found -------------- --- WB13RO-SPHINX Manufacturer ------- Mirage Price -------------- 60000 Type --------------- Triple Rocket Weight ------------- 424 Energy Drain ------- 245 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 900 -Ammo -------------- 36 -Attack Heat ------- 4580 -Range ------------- 678 -Maximum Lock ------ --- -Firing Interval --- 77 -Ammo Price -------- 145 -Usage Drain ------- --- Notes: Simultaneously fires three rockets when activated. Found -------------- --- WB23RO-CACUS Manufacturer ------- Mirage Price -------------- 50000 Type --------------- Rocket (AST) Weight ------------- 593 Energy Drain ------- 266 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 900 -Ammo -------------- 48 -Attack Heat ------- 4580 -Range ------------- 678 -Maximum Lock ------ --- -Firing Interval --- 88 -Ammo Price -------- 145 -Usage Drain ------- --- Notes: Fires a succession of three rockets when activated. Found -------------- --- CR-WB85RPX Manufacturer ------- Crest Price -------------- 88800 Type --------------- Large Rocket Weight ------------- 806 Energy Drain ------- 98 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 3200 -Ammo -------------- 18 -Attack Heat ------- 12750 -Range ------------- 500 -Maximum Lock ------ --- -Firing Interval --- 91 -Ammo Price -------- 345 -Usage Drain ------- --- Notes: Large rocket launcher with exceptional firepower. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##===###==##===###==##========##===###==##========# #==####==##==####==##====##==##====##==##==####==##====##==##==####### #==########========##==#==#==##==#==#==##==####==##==#==#==##========# #==####==##==####==##==##====##==##====##==####==##==##====########==# #========##==####==##==###===##==###===##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Cannons... Back unit cannons are all very different from each other. They include chain guns, grenade launchers, and strong energy cannons. I'll try and explain these as best I can, remember they are very diverse. NOTE! All but the two last orbit cannons (which are really missiles when you think about it) have a thing call "Cannon restrictions." -All humanoid, reverse joint, and hover legs must kneel in order to use these cannons. Over boosting can help you get up from a crouch if you do decide to use these weapon with these legs. -Quads cannot fly and use cannons, but can use them when touching the ground. Using these are the best choice for most back weapons, for speed. -Tanks can fly and do not have any restrictions at all, making them a very good choice. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WB69CG Manufacturer ------- Crest Price -------------- 50000 Type --------------- Chaingun Weight ------------- 542 Energy Drain ------- 515 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 298 -Ammo -------------- 200 -Attack Heat ------- 1722 -Range ------------- 366 -Maximum Lock ------ 1 -Firing Interval --- 4 -Ammo Price -------- 48 -Usage Drain ------- --- -Mag Capacity ------ 24 -Mag Reload -------- 211 Notes: Rapid-fire weapon. Most reload every 24 rounds. Found -------------- --- CR-WB72CGL Manufacturer ------- Crest Price -------------- 46000 Type --------------- Chaingun Weight ------------- 477 Energy Drain ------- 422 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 195 -Ammo -------------- 300 -Attack Heat ------- 1035 -Range ------------- 388 -Maximum Lock ------ 1 -Firing Interval --- 5 -Ammo Price -------- 27 -Usage Drain ------- --- -Mag Capacity ------ 24 -Mag Reload -------- 172 Notes: Lightweight chain gun adapted to use smaller rounds/ Found -------------- --- CR-WB75SG Manufacturer ------- Crest Price -------------- 62300 Type --------------- Sluggun Weight ------------- 1179 Energy Drain ------- 444 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 172 -Ammo -------------- 60 -Attack Heat ------- 2450 -Range ------------- 425 -Maximum Lock ------ 1 -Firing Interval --- 41 -Ammo Price -------- 176 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 198 Notes: Back-mounted weapon. Rounds are dispersed in a wide spread. Found -------------- --- CR-WB82SG2 Manufacturer ------- Crest Price -------------- 56100 Type --------------- Sluggun Weight ------------- 744 Energy Drain ------- 387 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 172 -Ammo -------------- 40 -Attack Heat ------- 2200 -Range ------------- 450 -Maximum Lock ------ 1 -Firing Interval --- 41 -Ammo Price -------- 176 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 198 Notes: Lightweight slug gun, rounds are dispersed in a wide spread. Found -------------- --- CR-WB87LG Manufacturer ------- Crest Price -------------- 100000 Type --------------- Lineargun Weight ------------- 903 Energy Drain ------- 518 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 1122 -Ammo -------------- 50 -Attack Heat ------- 2962 -Range ------------- 485 -Maximum Lock ------ 1 -Firing Interval --- 52 -Ammo Price -------- 31 -Usage Drain ------- --- Notes: Back-mounted linear gun that uses solid round ammunition. Found -------------- --- CR-WB91LGL Manufacturer ------- Crest Price -------------- 98800 Type --------------- Lineargun Weight ------------- 450 Energy Drain ------- 367 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 885 -Ammo -------------- 80 -Attack Heat ------- 2718 -Range ------------- 524 -Maximum Lock ------ 1 -Firing Interval --- 48 -Ammo Price -------- 31 -Usage Drain ------- --- Notes: Reduced weight linear gun, Uses smaller rounds than the WB87LG. Found -------------- --- WB14RG-LADON Manufacturer ------- Mirage Price -------------- 84000 Type --------------- Railgun Weight ------------- 583 Energy Drain ------- 645 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 1573 -Ammo -------------- 20 -Attack Heat ------- 17900 -Range ------------- 1000 -Maximum Lock ------ 1 -Firing Interval --- 124 -Ammo Price -------- --- -Usage Drain ------- 2488 Notes: Fires high-speed energy rounds. Must charge before firing. Found -------------- --- WB24RG-LADON2 Manufacturer ------- Mirage Price -------------- 126000 Type --------------- Railgun Weight ------------- 892 Energy Drain ------- 813 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 2017 -Ammo -------------- 15 -Attack Heat ------- 21850 -Range ------------- 950 -Maximum Lock ------ 1 -Firing Interval --- 155 -Ammo Price -------- --- -Usage Drain ------- 4224 Notes: LADON successor. Modified for increased destructive potential. Found -------------- --- CR-WB78GL Manufacturer ------- Crest Price -------------- 76200 Type --------------- Grenade Launcher Weight ------------- 1054 Energy Drain ------- 342 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 3050 -Ammo -------------- 12 -Attack Heat ------- 16220 -Range ------------- 875 -Maximum Lock ------ 1 -Firing Interval --- 205 -Ammo Price -------- 710 -Usage Drain ------- --- Notes: High power grenade launcher. Round explode on impact. Found -------------- --- CR-WB87GLL Manufacturer ------- Crest Price -------------- 64400 Type --------------- Grenade Launcher Weight ------------- 742 Energy Drain ------- 186 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 2160 -Ammo -------------- 8 -Attack Heat ------- 13900 -Range ------------- 780 -Maximum Lock ------ 1 -Firing Interval --- 28 -Ammo Price -------- 470 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 70 Notes: Grenade launcher designed for smaller. lightweight AC units. Found -------------- --- WB08PL-SKYLLA Manufacturer ------- Mirage Price -------------- 114200 Type --------------- Plasma Cannon Weight ------------- 988 Energy Drain ------- 804 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 2999 -Ammo -------------- 16 -Attack Heat ------- 19679 -Range ------------- 450 -Maximum Lock ------ 1 -Firing Interval --- 115 -Ammo Price -------- --- -Usage Drain ------- 7300 Notes: Plasma cannon. Launches highly destructive plasma bursts. Found -------------- --- WB02L-GERYON Manufacturer ------- Mirage Price -------------- 78500 Type --------------- Laser Cannon Weight ------------- 852 Energy Drain ------- 405 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 2005 -Ammo -------------- 28 -Attack Heat ------- 13780 -Range ------------- 830 -Maximum Lock ------ 1 -Firing Interval --- 80 -Ammo Price -------- --- -Usage Drain ------- 5100 Notes: Early model laser cannon. Holds a large number of rounds. Found -------------- --- WB15L-GERYON2 Manufacturer ------- Mirage Price -------------- 86200 Type --------------- Laser Cannon Weight ------------- 385 Energy Drain ------- 924 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 2530 -Ammo -------------- 12 -Attack Heat ------- 15950 -Range ------------- 780 -Maximum Lock ------ 1 -Firing Interval --- 92 -Ammo Price -------- --- -Usage Drain ------- 6800 Notes: Reduced weight laser cannon designed for smaller AC units. Found -------------- --- WB09PU-LAMIA Manufacturer ------- Mirage Price -------------- 82200 Type --------------- Pulse Cannon Weight ------------- 482 Energy Drain ------- 1118 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 1080 -Ammo -------------- 64 -Attack Heat ------- 6500 -Range ------------- 530 -Maximum Lock ------ 1 -Firing Interval --- 24 -Ammo Price -------- --- -Usage Drain ------- 2826 Notes: Kightweight, rapid-fire pulse cannon. Utilizes energy rounds. Found -------------- --- WB16PU-LAMIA2 Manufacturer ------- Mirage Price -------------- 105000 Type --------------- Pulse Cannon Weight ------------- 521 Energy Drain ------- 695 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 780 -Ammo -------------- 60 -Attack Heat ------- 5230 -Range ------------- 560 -Maximum Lock ------ 1 -Firing Interval --- 18 -Ammo Price -------- --- -Usage Drain ------- 2069 Notes: Modified LAMIA. Can fire rounds in even quicker succession. Found -------------- --- WB25PU-LAMIA3 Manufacturer ------- Mirage Price -------------- 17500 Type --------------- Pulse Cannon Weight ------------- 577 Energy Drain ------- 1305 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 800 -Ammo -------------- 48 -Attack Heat ------- 5870 -Range ------------- 490 -Maximum Lock ------ 1 -Firing Interval --- 34 -Ammo Price -------- --- -Usage Drain ------- 2321 Notes: Pulse cannon that fires a quick succession of three rounds. Found -------------- --- WB26O-HARPY Manufacturer ------- Mirage Price -------------- 88000 Type --------------- Orbit Cannon Weight ------------- 527 Energy Drain ------- 495 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 105 -Ammo -------------- 15 -Attack Heat ------- 1015 -Range ------------- 500 -Maximum Lock ------ 3 -Firing Interval --- 160 -Ammo Price -------- --- -Usage Drain ------- 1600 Notes: Fires small autonomous weapon pods that seek out their target. Found -------------- --- WB27O-HARPY2 Manufacturer ------- Mirage Price -------------- 99000 Type --------------- Orbit Cannon Weight ------------- 727 Energy Drain ------- 533 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 105 -Ammo -------------- 30 -Attack Heat ------- 1015 -Range ------------- 500 -Maximum Lock ------ 3 -Firing Interval --- 160 -Ammo Price -------- --- -Usage Drain ------- 1600 Notes: Modified HARPY design with increased ammunition storage. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###====#######========###========###========#### ###==####==###==####==###==#===#####==####==###==####==###==########## ###========###========###==###==####========###========###========#### ###==##==#####==####==###==#===#####==####==###==##==###########==#### ###==###==####==####==###====#######==####==###==###==####========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Radars... Back radar is just radar itself. True they are better than the heads radar, but they take up a back slot and weight something. If both your head and radar are on, the radar on the back is the one used. Also, it's not pointless to use two radars anymore... VS ECM [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WB69RA Manufacturer ------- Crest Price -------------- ----- Type --------------- Radar Weight ------------- 125 Energy Drain ------- 199 VS ECM ------------- 102 Radar Specs -------- -Radar Range ------- 700 -Radar Type -------- Standard -Scanning Interval - 8 -Missile Sensor ---- None -Bio-Sensor -------- None Notes: Early model radar unit, limited functions, but lightweight. Found -------------- --- CR-WB73RA2 Manufacturer ------- Crest Price -------------- 14800 Type --------------- Radar Weight ------------- 157 Energy Drain ------- 266 VS ECM ------------- 155 Radar Specs -------- -Radar Range ------- 480 -Radar Type -------- Circle -Scanning Interval - 16 -Missile Sensor ---- None -Bio-Sensor -------- Provided Notes: Second generation radar design equipped with a bio-sensor. Found -------------- --- WB03R-SIREN Manufacturer ------- Mirage Price -------------- 20000 Type --------------- Radar Weight ------------- 205 Energy Drain ------- 383 VS ECM ------------- 229 Radar Specs -------- -Radar Range ------- 780 -Radar Type -------- Octagon -Scanning Interval - 1 -Missile Sensor ---- None -Bio-Sensor -------- Provided Notes: Radar unit with an extremely short scanning interval. Found -------------- --- WB10R-SIREN2 Manufacturer ------- Mirage Price -------------- 30000 Type --------------- Radar Weight ------------- 237 Energy Drain ------- 430 VS ECM ------------- 300 Radar Specs -------- -Radar Range ------- 890 -Radar Type -------- Circle -Scanning Interval - 5 -Missile Sensor ---- None -Bio-Sensor -------- Provided Notes: Standard design with emphasis on range and VS ECM performance. Found -------------- --- WB17R-SIREN3 Manufacturer ------- Mirage Price -------------- 60000 Type --------------- Radar Weight ------------- 336 Energy Drain ------- 375 VS ECM ------------- 281 Radar Specs -------- -Radar Range ------- 1160 -Radar Type -------- Octagon -Scanning Interval - 1 -Missile Sensor ---- Provided -Bio-Sensor -------- Provided Notes: Radar unit with exceptional range and a short scanning interval. Found -------------- --- CR-WB85RA3 Manufacturer ------- Crest Price -------------- 27800 Type --------------- Radar Weight ------------- 178 Energy Drain ------- 241 VS ECM ------------- 184 Radar Specs -------- -Radar Range ------- 600 -Radar Type -------- Octagon -Scanning Interval - 12 -Missile Sensor ---- Provided -Bio-Sensor -------- Provided Notes: Lightweight Crest design equipped with multiple functions. Found -------------- --- WB28R-SIREN4 Manufacturer ------- Mirage Price -------------- 40000 Type --------------- Radar Weight ------------- 438 Energy Drain ------- 562 VS ECM ------------- 333 Radar Specs -------- -Radar Range ------- 1400 -Radar Type -------- Circle -Scanning Interval - 3 -Missile Sensor ---- Provided -Bio-Sensor -------- Provided Notes: Heavy weight, but incorporates many high quality functions. Found -------------- Reward given in "Escort Transport Vehicle" (REV) Complete the Run + Attack trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #====######==####==##========##==########========##========##========# #==#===####==####==##==####==##==###########==#####==########==####### #==###==###==####==##========##==###########==#####======####========# #==#===####==####==##==####==##==###########==#####==##############==# #====######========##==####==##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Dual Back Weapons... These are just back weapons so big, they take up both back weapon slots. They are very different and aren't even grouped together, except that they both take up both slots. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] WB18M-CENTAUR Manufacturer ------- Mirage Price -------------- 140000 Type --------------- Vertical Missile Weight ------------- 1328 Energy Drain ------- 514 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 1190 -Ammo -------------- 40 -Attack Heat ------- 5895 -Range ------------- 520 -Maximum Lock ------ 1 -Firing Interval --- 115 -Ammo Price -------- 335 -Usage Drain ------- --- Notes: Fires two vertical launch missile simultaneously. Found -------------- --- CR-WBW89M Manufacturer ------- Crest Price -------------- 90000 Type --------------- Dual Missile Weight ------------- 1044 Energy Drain ------- 633 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780 -Ammo -------------- 32 -Attack Heat ------- 4320 -Range ------------- 550 -Maximum Lock ------ 1 -Firing Interval --- 115 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Dual missile launcher. Fires a total of 4 missiles per lock. Found -------------- --- CR-WBW94M2 Manufacturer ------- Crest Price -------------- 138800 Type --------------- Dual Missile Weight ------------- 1395 Energy Drain ------- 833 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780 -Ammo -------------- 60 -Attack Heat ------- 4320 -Range ------------- 550 -Maximum Lock ------ 1 -Firing Interval --- 115 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Dual missile launcher with increased ammo storage capacity. Found -------------- --- WB29M-ECHIDNA Manufacturer ------- Mirage Price -------------- 135000 Type --------------- Pursuit Missile Weight ------------- 1332 Energy Drain ------- 545 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 645 -Ammo -------------- 4 -Attack Heat ------- 3660 -Range ------------- 600 -Maximum Lock ------ --- -Firing Interval --- 200 -Ammo Price -------- 1520 -Usage Drain ------- --- Notes: Missile separates into a swarm of warheads after deployment. Found -------------- --- CR-WBW78R Manufacturer ------- Crest Price -------------- 94700 Type --------------- Dual Rocket Weight ------------- 1003 Energy Drain ------- 312 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 820 -Ammo -------------- 60 -Attack Heat ------- 4110 -Range ------------- 695 -Maximum Lock ------ --- -Firing Interval --- 55 -Ammo Price -------- 98 -Usage Drain ------- --- Notes: Dual rocket launcher that fires a four shot spread. Found -------------- --- CR-WBW91RT Manufacturer ------- Crest Price -------------- 99800 Type --------------- Triple Rocket Weight ------------- 1136 Energy Drain ------- 388 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 820 -Ammo -------------- 60 -Attack Heat ------- 4110 -Range ------------- 695 -Maximum Lock ------ --- -Firing Interval --- 82 -Ammo Price -------- 98 -Usage Drain ------- --- Notes: Fires a six shot spread of rockets when activated. Found -------------- --- CR-WBW78C Manufacturer ------- Crest Price -------------- 77700 Type --------------- Chaingun Weight ------------- 1067 Energy Drain ------- 306 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 162 -Ammo -------------- 320 -Attack Heat ------- 1188 -Range ------------- 385 -Maximum Lock ------ 1 -Firing Interval --- 6 -Ammo Price -------- 27 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 148 Notes: Dual back-mounted chain gun weapon system. Found -------------- --- CR-WBW98G Manufacturer ------- Crest Price -------------- 99300 Type --------------- Grenade Launcher Weight ------------- 1242 Energy Drain ------- 565 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 2400 -Ammo -------------- 24 -Attack Heat ------- 13900 -Range ------------- 750 -Maximum Lock ------ 1 -Firing Interval --- 228 -Ammo Price -------- 470 -Usage Drain ------- --- Notes: Dual grenade launcher that fires two rounds in succession. Found -------------- --- CR-WBW98LX Manufacturer ------- Crest Price -------------- 109000 Type --------------- Laser Cannon Weight ------------- 1292 Energy Drain ------- 1165 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 5820 -Ammo -------------- 10 -Attack Heat ------- 22500 -Range ------------- 710 -Maximum Lock ------ 1 -Firing Interval --- 136 -Ammo Price -------- --- -Usage Drain ------- 9400 Notes: LArge aperture laser cannon with exceptional firepower. Found -------------- --- WB30Q-CHIMERA Manufacturer ------- Mirage Price -------------- 77700 Type --------------- Quartet Cannon Weight ------------- 1556 Energy Drain ------- 875 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 720 -Ammo -------------- 60 -Attack Heat ------- 5754 -Range ------------- 670 -Maximum Lock ------ 1 -Firing Interval --- 96 -Ammo Price -------- --- -Usage Drain ------- 1770 Notes: Dual back-mounted laser cannon. Fires four shots simultaneously. Found -------------- --- YASYA (Doesn't Seek) Manufacturer ------- Kirsaragi Price -------------- 64000 Type --------------- Orbit Cannon Weight ------------- 1117 Energy Drain ------- 920 Ammo Type ---------- Energy -Weapon Lock ------- --- -Attack Power ------ 205 -Ammo -------------- 22 -Attack Heat ------- 1380 -Range ------------- 420 -Maximum Lock ------ --- -Firing Interval --- 240 -Ammo Price -------- --- -Usage Drain ------- 2400 Notes: Deploys autonomous weapon pods that seek out their target. Found -------------- --- WB31B-PEGASUS Manufacturer ------- Mirage Price -------------- ----- Type --------------- Add Booster Weight ------------- 1120 Energy Drain ------- 495 Boost Power -------- 5000 Charge Drain ------- 1290 Booster Heat ------- 1520 Notes: Supplemental boosters that work in concert with normal boosters. Found -------------- Reward given in "Destroy Crest Exclusive AC" (EVO) Complete Overall: Single trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###========###==#########========###========#### ###==####==######==######==#########==#########==#########==########## ###========######==######======#####==#########======#####========#### ###==##==########==######==#########==#########==###############==#### ###==###==####========###==#########========###========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rifles... Rifles are broken up into 2 main types. Regular rifles, with mid range, power, reload... basically the most average weapon. Or Sniper Rifles, long range and high power, only down side is its little lock box and low ammo. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WR69R Manufacturer ------- Crest Price -------------- ----- Type --------------- Rifle Weight ------------- 365 Energy Drain ------- 106 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 280 -Ammo -------------- 120 -Attack Heat ------- 1830 -Range ------------- 455 -Maximum Lock ------ 1 -Firing Interval --- 32 -Ammo Price -------- 22 -Usage Drain ------- --- Notes: Early model Crest design with average performance specs. Found -------------- --- CR-WR73R2 Manufacturer ------- Crest Price -------------- 29100 Type --------------- Rifle Weight ------------- 416 Energy Drain ------- 123 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 280 -Ammo -------------- 140 -Attack Heat ------- 1830 -Range ------------- 500 -Maximum Lock ------ 1 -Firing Interval --- 27 -Ammo Price -------- 22 -Usage Drain ------- --- Notes: Redesigned WR69R with improved range and ammo storage. Found -------------- --- WR01R-SHADOW Manufacturer ------- Mirage Price -------------- 77000 Type --------------- Rifle Weight ------------- 535 Energy Drain ------- 100 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 303 -Ammo -------------- 180 -Attack Heat ------- 2005 -Range ------------- 470 -Maximum Lock ------ 1 -Firing Interval --- 27 -Ammo Price -------- 30 -Usage Drain ------- --- Notes: Early Mirage design, heavy but with improved firepower. Found -------------- --- WR10R-MOLD Manufacturer ------- Mirage Price -------------- 40000 Type --------------- Rifle (AST) Weight ------------- 440 Energy Drain ------- 118 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 260 -Ammo -------------- 120 -Attack Heat ------- 1770 -Range ------------- 445 -Maximum Lock ------ 1 -Firing Interval --- 23 -Ammo Price -------- 20 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 75 Notes: Rapid-fire rifle manufactured by Mirage. Found -------------- --- CR-WR76RA Manufacturer ------- Crest Price -------------- 55800 Type --------------- Rifle (AST) Weight ------------- 652 Energy Drain ------- 165 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 242 -Ammo -------------- 150 -Attack Heat ------- 1650 -Range ------------- 440 -Maximum Lock ------ 1 -Firing Interval --- 21 -Ammo Price -------- 18 -Usage Drain ------- --- -Mag Capacity ------ 8 -Mag Reload -------- 70 Notes: Special Crest design featuring rapid-fire capability. Found -------------- --- CR-WR84RA2 Manufacturer ------- Crest Price -------------- 56800 Type --------------- Rifle (AST) Weight ------------- 531 Energy Drain ------- 188 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 242 -Ammo -------------- 180 -Attack Heat ------- 1650 -Range ------------- 420 -Maximum Lock ------ 1 -Firing Interval --- 19 -Ammo Price -------- 18 -Usage Drain ------- --- -Mag Capacity ------ 8 -Mag Reload -------- 115 Notes: Modified version of the WR76RA. Improved firing rate. Found -------------- --- WH01R-GAST Manufacturer ------- Mirage Price -------------- 70000 Type --------------- Rifle (AST) Weight ------------- 465 Energy Drain ------- 153 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 260 -Ammo -------------- 150 -Attack Heat ------- 1770 -Range ------------- 445 -Maximum Lock ------ 1 -Firing Interval --- 20 -Ammo Price -------- 20 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 105 Notes: Redesigned MOLD rifle with added ammunition capacity. Found -------------- --- CR-WR88RB Manufacturer ------- Crest Price -------------- 45800 Type --------------- Rifle (AST) Weight ------------- 471 Energy Drain ------- 265 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 242 -Ammo -------------- 150 -Attack Heat ------- 1650 -Range ------------- 415 -Maximum Lock ------ 1 -Firing Interval --- 76 -Ammo Price -------- 18 -Usage Drain ------- --- Notes: Burst rifle, fires a succession of three rounds. Found -------------- --- WR14R-PHANTOM Manufacturer ------- Mirage Price -------------- 75000 Type --------------- Rifle (Burst) Weight ------------- 441 Energy Drain ------- 235 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 260 -Ammo -------------- 150 -Attack Heat ------- 1770 -Range ------------- 435 -Maximum Lock ------ 1 -Firing Interval --- 70 -Ammo Price -------- 20 -Usage Drain ------- --- Notes: Mirage-manufactured burst rifle. Improved single shot damage. Found -------------- --- CR-WR93RL Manufacturer ------- Crest Price -------------- 118000 Type --------------- Linear Rifle Weight ------------- 688 Energy Drain ------- 322 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 672 -Ammo -------------- 80 -Attack Heat ------- 2200 -Range ------------- 450 -Maximum Lock ------ 1 -Firing Interval --- 55 -Ammo Price -------- 31 -Usage Drain ------- --- Notes: High attack heat linear rifle equipped with a new mechanism. Found -------------- Reward given in "Defend Submarine" (REV) Complete No Lock-on trainer (NB) CR-WR73RS Manufacturer ------- Crest Price -------------- 65000 Type --------------- Sniper Rifle Weight ------------- 594 Energy Drain ------- 105 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 728 -Ammo -------------- 36 -Attack Heat ------- 3510 -Range ------------- 1190 -Maximum Lock ------ 1 -Firing Interval --- 52 -Ammo Price -------- 95 -Usage Drain ------- --- Notes: High attack power sniper rifle with above average range. Found -------------- --- CR-WR81RS2 Manufacturer ------- Crest Price -------------- 78000 Type --------------- Sniper Rifle Weight ------------- 633 Energy Drain ------- 118 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 540 -Ammo -------------- 63 -Attack Heat ------- 3118 -Range ------------- 730 -Maximum Lock ------ 1 -Firing Interval --- 44 -Ammo Price -------- 57 -Usage Drain ------- --- Notes: Modified version of the WR73RS. Reduced firing interval. Found -------------- Found hidden in "Attack OAC Expedition" (EVO) Complete the No Radar trainer (NB) CR-WR88RS3 Manufacturer ------- Crest Price -------------- 65000 Type --------------- Sniper Rifle Weight ------------- 710 Energy Drain ------- 165 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 895 -Ammo -------------- 45 -Attack Heat ------- 3980 -Range ------------- 765 -Maximum Lock ------ 1 -Firing Interval --- 68 -Ammo Price -------- 72 -Usage Drain ------- --- Notes: Crest design sniper rifle emphasizing attack power. Found -------------- Reward from mission "Eliminate VIP" (EVO) WH02RS-WYRM Manufacturer ------- Mirage Price -------------- 70000 Type --------------- Sniper Rifle Weight ------------- 610 Energy Drain ------- 78 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 820 -Ammo -------------- 60 -Attack Heat ------- 3704 -Range ------------- 990 -Maximum Lock ------ 1 -Firing Interval --- 22 -Ammo Price -------- 66 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 93 Notes: Sniper rifle that can be fired twice in quick succession. Found -------------- --- WR11RS-GARUM Manufacturer ------- Mirage Price -------------- 80000 Type --------------- EN Sniper Rifle Weight ------------- 513 Energy Drain ------- 757 Ammo Type ---------- Energy -Weapon Lock ------- ND -Attack Power ------ 1100 -Ammo -------------- 32 -Attack Heat ------- 3744 -Range ------------- 1000 -Maximum Lock ------ 1 -Firing Interval --- 148 -Ammo Price -------- --- -Usage Drain ------- 148 Notes: Energy-based sniper rifle with excellent firepower. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##==####==##========##===###==##========# #========##==####==##==####==##==####==#####==#####====##==##==####### #==#==#==##========##==########========#####==#####==#==#==##======### #==#==#==##==####==##==####==##==####==#####==#####==##====##==####### #==####==##==####==##========##==####==##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Machine Guns... Machine guns have gotten worse again. True they overheat like mad sometimes... but now they all have a reload clip stat... which basically takes a second of two to reload... In my opinion, this ruins them. Still, if you still want to use them, make sure you have good accuracy on your arms. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] WR02M-PIXIE Manufacturer ------- Mirage Price -------------- 16000 Type --------------- Machinegun Weight ------------- 387 Energy Drain ------- 50 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 77 -Ammo -------------- 240 -Attack Heat ------- 312 -Range ------------- 287 -Maximum Lock ------ 1 -Firing Interval --- 4 -Ammo Price -------- 14 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 25 Notes: Basic machine gun model enabling rapid bursts of fire. Found -------------- --- CR-WR69M Manufacturer ------- Crest Price -------------- 33800 Type --------------- Machinegun Weight ------------- 472 Energy Drain ------- 89 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 130 -Ammo -------------- 360 -Attack Heat ------- 960 -Range ------------- 345 -Maximum Lock ------ 1 -Firing Interval --- 6 -Ammo Price -------- 15 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 62 Notes: Crest designed machine gun with emphasis on attack power. Found -------------- --- WR04M-PIXIE2 Manufacturer ------- Mirage Price -------------- 58000 Type --------------- Machinegun Weight ------------- 503 Energy Drain ------- 106 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 105 -Ammo -------------- 1000 -Attack Heat ------- 745 -Range ------------- 335 -Maximum Lock ------ 1 -Firing Interval --- 4 -Ammo Price -------- 20 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 35 Notes: Machine gun designed for extended battle encounters. Found -------------- --- WR07M-PIXIE3 Manufacturer ------- Mirage Price -------------- 43000 Type --------------- Machinegun Weight ------------- 360 Energy Drain ------- 121 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 105 -Ammo -------------- 800 -Attack Heat ------- 745 -Range ------------- 363 -Maximum Lock ------ 1 -Firing Interval --- 4 -Ammo Price -------- 20 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 48 Notes: Weight reduced version of the PIXIE2 machine gun model. Found -------------- --- CR-WH79M2 Manufacturer ------- Crest Price -------------- 44800 Type --------------- Machinegun Weight ------------- 568 Energy Drain ------- 61 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 240 -Ammo -------------- 160 -Attack Heat ------- 1830 -Range ------------- 380 -Maximum Lock ------ 1 -Firing Interval --- 5 -Ammo Price -------- 22 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 82 Notes: Machine gun with attack power and heat comparable to a rifle. Found -------------- --- WH03M-FINGER Manufacturer ------- Mirage Price -------------- 42000 Type --------------- Machinegun Weight ------------- 202 Energy Drain ------- 241 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 77 -Ammo -------------- 240 -Attack Heat ------- 312 -Range ------------- 262 -Maximum Lock ------ 1 -Firing Interval --- 5 -Ammo Price -------- 14 -Usage Drain ------- --- Notes: Specially designed nulti-barrel machine gun. Found -------------- Reward given in "Training Exercise VS AC." (EVO) Complete Spacing trainer (NB) WH05M-SYLPH Manufacturer ------- Mirage Price -------------- 65000 Type --------------- Machinegun Weight ------------- 259 Energy Drain ------- 128 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 154 -Ammo -------------- 180 -Attack Heat ------- 1059 -Range ------------- 250 -Maximum Lock ------ 1 -Firing Interval --- 6 -Ammo Price -------- 30 -Usage Drain ------- --- -Mag Capacity ------ 8 -Mag Reload -------- 45 Notes: Small sized machine gun model designed for portability. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##========##===###==##====######========##==####==##===###==# #==####==##==####==##====##==##==#===####==########==####==##====##==# #========##========##==#==#==##==###==###==##====##==####==##==#==#==# #==####==##==####==##==##====##==#===####==####==##==####==##==##====# #==####==##==####==##==###===##====######========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hand Guns... These are light and weak weapons. So why use them? They have high stun and heat damage. All handguns are good for allowing for a free blade/left hand weapon/EO Attack/Inside attack. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WR88H Manufacturer ------- Crest Price -------------- 27700 Type --------------- handgun Weight ------------- 170 Energy Drain ------- 128 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 205 -Ammo -------------- 80 -Attack Heat ------- 2550 -Range ------------- 195 -Maximum Lock ------ 1 -Firing Interval --- 16 -Ammo Price -------- 42 -Usage Drain ------- --- -Mag Capacity ------ 8 -Mag Reload -------- 135 Notes: Powerful handgun requiring a reload after every eight shots. Found -------------- --- CR-WH69H Manufacturer ------- Crest Price -------------- 21800 Type --------------- Handgun Weight ------------- 146 Energy Drain ------- 98 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 260 -Ammo -------------- 72 -Attack Heat ------- 2710 -Range ------------- 220 -Maximum Lock ------ 1 -Firing Interval --- 14 -Ammo Price -------- 32 -Usage Drain ------- --- -Mag Capacity ------ 6 -Mag Reload -------- 70 Notes: Lightweight handgun that can be equipped as a hanger unit. Found -------------- --- CR-WH73H2 Manufacturer ------- Crest Price -------------- 28000 Type --------------- Handgun Weight ------------- 267 Energy Drain ------- 78 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 260 -Ammo -------------- 70 -Attack Heat ------- 2710 -Range ------------- 258 -Maximum Lock ------ 1 -Firing Interval --- 33 -Ammo Price -------- 32 -Usage Drain ------- --- Notes: Handgun design with improved firing range. Found -------------- --- WR03H-GHOST Manufacturer ------- Mirage Price -------------- 30000 Type --------------- Handgun Weight ------------- 184 Energy Drain ------- 60 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 315 -Ammo -------------- 60 -Attack Heat ------- 2980 -Range ------------- 210 -Maximum Lock ------ 1 -Firing Interval --- 29 -Ammo Price -------- 40 -Usage Drain ------- --- Notes: handgun design addressing attack power and heat. Found -------------- --- CR-WH79H3 Manufacturer ------- Crest Price -------------- 34800 Type --------------- Handgun Weight ------------- 298 Energy Drain ------- 305 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 190 -Ammo -------------- 110 -Attack Heat ------- 4860 -Range ------------- 228 -Maximum Lock ------ 1 -Firing Interval --- 17 -Ammo Price -------- 61 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 120 Notes: Handgun model with significantly enhanced ammo storage. Found -------------- --- WR06H-GHOST2 Manufacturer ------- Mirage Price -------------- 40000 Type --------------- Handgun Weight ------------- 235 Energy Drain ------- 106 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 217 -Ammo -------------- 96 -Attack Heat ------- 2590 -Range ------------- 240 -Maximum Lock ------ 1 -Firing Interval --- 11 -Ammo Price -------- 30 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 85 Notes: Large model handgun with an excellent firing rate. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##==##===###========# #==####==##==####==#######==###==####==##==####==##==#===####==####==# #========##========#####===####==####==##==####==##=====#####========# #==####==##==####==####==######==####==##==####==##==#===####==####==# #========##==####==##========##========##========##==##===###==####==# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bazookas... Bazookas are close range weapons that move slow. These are very easy to dodge at any range but close range. These cause a lot of damage, heat and stun. Think of them as a bigger hand gun in a way. I still say they are weak rockets with a lock, and were always similar to each other in every AC. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WR76B Manufacturer ------- Crest Price -------------- 53300 Type --------------- Bazooka Weight ------------- 804 Energy Drain ------- 36 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 1400 -Ammo -------------- 30 -Attack Heat ------- 6520 -Range ------------- 387 -Maximum Lock ------ 1 -Firing Interval --- 78 -Ammo Price -------- 250 -Usage Drain ------- --- Notes: Bazooka that can dish out impressive single round damage. Found -------------- --- CR-WR81B2 Manufacturer ------- Crest Price -------------- 71000 Type --------------- Bazooka Weight ------------- 945 Energy Drain ------- 58 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 2240 -Ammo -------------- 20 -Attack Heat ------- 8093 -Range ------------- 435 -Maximum Lock ------ 1 -Firing Interval --- 93 -Ammo Price -------- 315 -Usage Drain ------- --- Notes: Modified WR76B. Improved attack power and heat. Found -------------- --- CR-WR93B3 Manufacturer ------- Crest Price -------------- 88000 Type --------------- Bazooka Weight ------------- 775 Energy Drain ------- 49 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 1020 -Ammo -------------- 40 -Attack Heat ------- 5302 -Range ------------- 510 -Maximum Lock ------ 1 -Firing Interval --- 65 -Ammo Price -------- 275 -Usage Drain ------- --- Notes: Lightweight bazooka with ample ammunition stories. Found -------------- --- WR13B-GIANT Manufacturer ------- Mirage Price -------------- 72000 Type --------------- Spread Bazooka Weight ------------- 1020 Energy Drain ------- 79 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 560 -Ammo -------------- 25 -Attack Heat ------- 3891 -Range ------------- 340 -Maximum Lock ------ 1 -Firing Interval --- 67 -Ammo Price -------- 500 -Usage Drain ------- --- Notes: Simultaneous three shot feature enables a better hit ratio. Found -------------- --- WR17B-GIANT2 Manufacturer ------- Mirage Price -------------- 61000 Type --------------- Spread Bazooka Weight ------------- 824 Energy Drain ------- 102 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 560 -Ammo -------------- 25 -Attack Heat ------- 3891 -Range ------------- 365 -Maximum Lock ------ 1 -Firing Interval --- 81 -Ammo Price -------- 380 -Usage Drain ------- --- Notes: Fires rounds that spread out just as they reach their target. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##==####==##===###==# #==########==####==##==####==#####==#####==########==####==##====##==# #========##========##==####==#####==#####==##====##==####==##==#==#==# #######==##==####==##==####==#####==#####==####==##==####==##==##====# #========##==####==##========#####==#####========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shot Guns... First off shot guns are spread weapons, and are naturally better up close. Shot guns against hovers are great. Average against all else except for quads. Quads are too little most of the time to get hit by a lot of flak. So I would jump up and aim downward. There are two types of shot guns. Solid: These are usually stronger hit for hit, but the spread is usually wider... they also have a two shot reload. Energy: These are faster and can get through high shell DEF tanks. These can also be supped up with OP parts. But other than a drain on your energy, they can overheat unlike in AC3/Silent Line [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WR84S Manufacturer ------- Crest Price -------------- 63100 Type --------------- Shotgun Weight ------------- 533 Energy Drain ------- 82 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 188 -Ammo -------------- 56 -Attack Heat ------- 896 -Range ------------- 380 -Maximum Lock ------ 1 -Firing Interval --- 34 -Ammo Price -------- 135 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 120 Notes: Limited range, but good close-in damage potential. Found -------------- --- CR-WH76S Manufacturer ------- Crest Price -------------- 32800 Type --------------- Shotgun Weight ------------- 410 Energy Drain ------- 64 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 142 -Ammo -------------- 72 -Attack Heat ------- 662 -Range ------------- 405 -Maximum Lock ------ 1 -Firing Interval --- 30 -Ammo Price -------- 98 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 102 Notes: Shotgun designed for use in close-quarters fighting. Found -------------- --- WR15S-WYVERN Manufacturer ------- Mirage Price -------------- 73000 Type --------------- Energy Shotgun Weight ------------- 580 Energy Drain ------- 367 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 212 -Ammo -------------- 50 -Attack Heat ------- 1186 -Range ------------- 420 -Maximum Lock ------ 1 -Firing Interval --- 41 -Ammo Price -------- --- -Usage Drain ------- 1798 Notes: Shotgun design that utilizes energy rounds instead of solid. Found -------------- --- WR23S-WYVERN2 Manufacturer ------- Mirage Price -------------- 84000 Type --------------- Energy Shotgun Weight ------------- 635 Energy Drain ------- 398 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 165 -Ammo -------------- 70 -Attack Heat ------- 910 -Range ------------- 395 -Maximum Lock ------ 1 -Firing Interval --- 48 -Ammo Price -------- --- -Usage Drain ------- 1352 Notes: Redesigned WYVERN shotgun. Improved ammo capacity. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##==####### #==########==####==##==########==####==#####==#####==####==##==####### #========##========##======####==###########==#####========##==####### #######==##==########==########==####==#####==#####==####==##==####### #========##==########========##========##========##==####==##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Miscellaneous... These are just grouped like this because they are all weapons that came from some where else... Like the back/left arm. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] GACHIRIN Manufacturer ------- Kisaragi Price -------------- 62700 Type --------------- Flamethrower Weight ------------- 531 Energy Drain ------- 355 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 26 -Ammo -------------- 600 -Attack Heat ------- 2794 -Range ------------- 96 -Maximum Lock ------ --- -Firing Interval --- 3 -Ammo Price -------- 10 -Usage Drain ------- --- Notes: Envelops a target in flames when deployed. Found -------------- --- NICHIRIN Manufacturer ------- Kisaragi Price -------------- 54200 Type --------------- Flamethrower Weight ------------- 707 Energy Drain ------- 427 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 21 -Ammo -------------- 450 -Attack Heat ------- 3173 -Range ------------- 96 -Maximum Lock ------ --- -Firing Interval --- 3 -Ammo Price -------- 12 -Usage Drain ------- --- Notes: Attack heat enhanced version of the GACHIRIN. Found -------------- --- CR-WR84HNM Manufacturer ------- Crest Price -------------- 45800 Type --------------- Hand Missile Weight ------------- 715 Energy Drain ------- 349 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 780 -Ammo -------------- 32 -Attack Heat ------- 4320 -Range ------------- 445 -Maximum Lock ------ 4 -Firing Interval --- 60 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Arm-mounted missile launcher with a max lock of four. Found -------------- --- CR-WR84HNR Manufacturer ------- Crest Price -------------- 48800 Type --------------- Hand Rocket Weight ------------- 558 Energy Drain ------- 72 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1520 -Ammo -------------- 50 -Attack Heat ------- 7570 -Range ------------- 580 -Maximum Lock ------ --- -Firing Interval --- 30 -Ammo Price -------- 158 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 115 Notes: Arm-mounted rocket launcher that fires mid-sized rounds. Found -------------- --- CR-WR93HNRP Manufacturer ------- Crest Price -------------- 48800 Type --------------- Hand Large Rocket Weight ------------- 715 Energy Drain ------- 118 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 3200 -Ammo -------------- 10 -Attack Heat ------- 12750 -Range ------------- 500 -Maximum Lock ------ --- -Firing Interval --- 127 -Ammo Price -------- 345 -Usage Drain ------- --- Notes: Arm-mounted rocket launcher that fires large rounds. Found -------------- --- CR-WR81G Manufacturer ------- Crest Price -------------- 85000 Type --------------- Grenade Rifle Weight ------------- 962 Energy Drain ------- 225 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 2400 -Ammo -------------- 15 -Attack Heat ------- 15290 -Range ------------- 730 -Maximum Lock ------ 1 -Firing Interval --- 110 -Ammo Price -------- 470 -Usage Drain ------- --- Notes: Arm-mounted grenade rifle with devastating attack heat. Found -------------- --- CR-WR88G2 Manufacturer ------- Crest Price -------------- 70000 Type --------------- Grenade Rifle Weight ------------- 632 Energy Drain ------- 170 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 1520 -Ammo -------------- 24 -Attack Heat ------- 9163 -Range ------------- 680 -Maximum Lock ------ 1 -Firing Interval --- 95 -Ammo Price -------- 332 -Usage Drain ------- --- Notes: Lightweight version of the WR81G grenade rifle. Found -------------- --- CR-WH98GL Manufacturer ------- Crest Price -------------- 32000 Type --------------- Grenade Launcher Weight ------------- 317 Energy Drain ------- 106 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 1520 -Ammo -------------- 6 -Attack Heat ------- 9163 -Range ------------- 670 -Maximum Lock ------ 1 -Firing Interval --- 126 -Ammo Price -------- 332 -Usage Drain ------- --- Notes: Small grenade rifle designed to be stored as a hanger unit. Found -------------- Found hidden in "Attack Mirage Search Team" (EVO) Complete Aerial Move trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##========##===###==# #==########==#==#==##==########==####==##==####==##==####==##====##==# #======####==#==#==##======####========##========##==####==##==#==#==# #==########==#==#==##==########==####==##==########==####==##==##====# #========##========##========##==####==##==########========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Energy Guns... Energy weapons come in a bunch of sizes. Most energy weapons are now somewhat decent in the arena as well. Any ways... Pulse Rifle: Shoots a weak dinky pulse. Laser Rifle: Shoots an accurate linear laser. Plasma Rifle: Shoots a very strong beam, energy drain is a major issue. I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS when include an energy weapon as a main source of damage. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] WR08PU-ROC Manufacturer ------- Mirage Price -------------- 44000 Type --------------- Pulse Rifle Weight ------------- 193 Energy Drain ------- 256 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 352 -Ammo -------------- 60 -Attack Heat ------- 2788 -Range ------------- 395 -Maximum Lock ------ 1 -Firing Interval --- 35 -Ammo Price -------- --- -Usage Drain ------- 976 Notes: Energy-based pulse rifle designed for easy storage. Found -------------- --- WR12PU-ROC2 Manufacturer ------- Mirage Price -------------- 46000 Type --------------- Pulse Rifle Weight ------------- 289 Energy Drain ------- 357 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 308 -Ammo -------------- 78 -Attack Heat ------- 2472 -Range ------------- 425 -Maximum Lock ------ 1 -Firing Interval --- 28 -Ammo Price -------- --- -Usage Drain ------- 1122 Notes: Latest model pulse rifle offering improved ammo capacity. Found -------------- --- WR21PU-ROC3 Manufacturer ------- Mirage Price -------------- 63000 Type --------------- Pulse Rifle Weight ------------- 355 Energy Drain ------- 522 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 454 -Ammo -------------- 60 -Attack Heat ------- 3640 -Range ------------- 380 -Maximum Lock ------ 1 -Firing Interval --- 30 -Ammo Price -------- --- -Usage Drain ------- 1419 Notes: Pulse rifle with significantly enchanced attack power. Found -------------- --- WR18PU-DEMON Manufacturer ------- Mirage Price -------------- 95000 Type --------------- Dual Pulse Rifle Weight ------------- 376 Energy Drain ------- 515 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 383 -Ammo -------------- 78 -Attack Heat ------- 3155 -Range ------------- 505 -Maximum Lock ------ 1 -Firing Interval --- 47 -Ammo Price -------- --- -Usage Drain ------- 1239 Notes: Ulse rifle that deploys two energy rounds per firing. Found -------------- --- WR05L-SHADE Manufacturer ------- Mirage Price -------------- 59000 Type --------------- Laser Rifle Weight ------------- 588 Energy Drain ------- 398 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 694 -Ammo -------------- 80 -Attack Heat ------- 5208 -Range ------------- 500 -Maximum Lock ------ 1 -Firing Interval --- 51 -Ammo Price -------- --- -Usage Drain ------- 1900 Notes: Fires a focused beam of laser energy at the intended target. Found -------------- --- WR19L-HOLLOW Manufacturer ------- Mirage Price -------------- 60000 Type --------------- Laser Rifle Weight ------------- 1120 Energy Drain ------- 306 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 489 -Ammo -------------- 86 -Attack Heat ------- 3860 -Range ------------- 520 -Maximum Lock ------ 1 -Firing Interval --- 33 -Ammo Price -------- --- -Usage Drain ------- 1562 Notes: Rapid-fire rifle with adequate ammunition stores. Found -------------- --- CR-WR98L Manufacturer ------- Crest Price -------------- 76000 Type --------------- Laser Rifle Weight ------------- 615 Energy Drain ------- 688 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 597 -Ammo -------------- 36 -Attack Heat ------- 4700 -Range ------------- 470 -Maximum Lock ------ 1 -Firing Interval --- 46 -Ammo Price -------- --- -Usage Drain ------- 2325 Notes: Crest-manufactured laser rifle that fires high velocity rounds. Found -------------- --- YWH07-DRAGON Manufacturer ------- Mirage Price -------------- 85000 Type --------------- Laser Rifle Weight ------------- 461 Energy Drain ------- 188 Ammo Type ---------- Energy -Weapon Lock ------- Standard -Attack Power ------ 389 -Ammo -------------- 68 -Attack Heat ------- 2872 -Range ------------- 520 -Maximum Lock ------ 1 -Firing Interval --- 55 -Ammo Price -------- --- -Usage Drain ------- 1107 Notes: Test model designed for us in mobile combat engagements. Found -------------- Reward given in "Capture Mining Platform" (REV) Complete the Hit: Melee Trainer (NB) WR24L-SHADE2 Manufacturer ------- Mirage Price -------------- 122000 Type --------------- Laser Rifle Weight ------------- 677 Energy Drain ------- 598 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 924 -Ammo -------------- 54 -Attack Heat ------- 6150 -Range ------------- 515 -Maximum Lock ------ 1 -Firing Interval --- 55 -Ammo Price -------- --- -Usage Drain ------- 4168 Notes: Redesigned SHADE model sporting improved firepower. Found -------------- --- WR16DL-SKULL Manufacturer ------- Mirage Price -------------- 63000 Type --------------- Dual Laser Rifle Weight ------------- 995 Energy Drain ------- 779 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 489 -Ammo -------------- 88 -Attack Heat ------- 3860 -Range ------------- 610 -Maximum Lock ------ 1 -Firing Interval --- 45 -Ammo Price -------- --- -Usage Drain ------- 1719 Notes: Laser rifle that discharges two simultaneous shots shen fired. Found -------------- --- WR25DL-SKULL2 Manufacturer ------- Mirage Price -------------- 61000 Type --------------- Dual Laser Rifle Weight ------------- 702 Energy Drain ------- 842 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 565 -Ammo -------------- 56 -Attack Heat ------- 4440 -Range ------------- 670 -Maximum Lock ------ 1 -Firing Interval --- 52 -Ammo Price -------- --- -Usage Drain ------- 2146 Notes: Reduced weight version of the original SKULL model. Found -------------- --- WH04HL-KRSW Manufacturer ------- Mirage Price -------------- 88000 Type --------------- Hi Laser Rifle Weight ------------- 1400 Energy Drain ------- 722 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 1400 -Ammo -------------- 30 -Attack Heat ------- 9000 -Range ------------- 550 -Maximum Lock ------ 1 -Firing Interval --- 72 -Ammo Price -------- --- -Usage Drain ------- 4462 Notes: Laser rifle that is both a work of art, and deadly. Found -------------- Reward given in "Prototype Performance Test" (REV) Complete Overall: Melee trainer (NB) WR09HL-SPIRIT Manufacturer ------- Mirage Price -------------- 90000 Type --------------- Hi Laser Rifle Weight ------------- 1238 Energy Drain ------- 815 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 1550 -Ammo -------------- 48 -Attack Heat ------- 9860 -Range ------------- 565 -Maximum Lock ------ 1 -Firing Interval --- 80 -Ammo Price -------- --- -Usage Drain ------- 4672 Notes: Laser rifle with devastating attack performnace. Found -------------- --- WR20PL-OGRE Manufacturer ------- Mirage Price -------------- 120000 Type --------------- Plasma Rifle Weight ------------- 1155 Energy Drain ------- 656 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 2520 -Ammo -------------- 16 -Attack Heat ------- 8240 -Range ------------- 610 -Maximum Lock ------ 1 -Firing Interval --- 81 -Ammo Price -------- --- -Usage Drain ------- 8909 Notes: Plasma rifle capable of inducing high levels of thermal stress. Found -------------- --- WR22PL-OGRE2 Manufacturer ------- Mirage Price -------------- 93000 Type --------------- Plasma Rifle Weight ------------- 899 Energy Drain ------- 560 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 1988 -Ammo -------------- 20 -Attack Heat ------- 13100 -Range ------------- 450 -Maximum Lock ------ 1 -Firing Interval --- 66 -Ammo Price -------- --- -Usage Drain ------- 6636 Notes: Plasma rifle with improved attack heat and ammo storage. Found -------------- --- WH06PL-ORC Manufacturer ------- Mirage Price -------------- 42000 Type --------------- Plasma Rifle Weight ------------- 376 Energy Drain ------- 315 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 1988 -Ammo -------------- 5 -Attack Heat ------- 13100 -Range ------------- 420 -Maximum Lock ------ 1 -Firing Interval --- 91 -Ammo Price -------- --- -Usage Drain ------- 5460 Notes: Minaturized plasma rifle design. Storage capable. Found -------------- --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##===##===##========##========##====######========# #==####==##==####==##========##==####==##==####==##==#===####==####### #========##========##==#==#==##========##==####==##==###==###========# #==##==####==####==##==#==#==##==##==####==####==##==#===##########==# #==###==###==####==##==####==##==###==###========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Parrying Blades... These are my most hated weapons, why? Because unless you are prefect with them, they suck. There are good things they have over every other weapon however... +Generally low weight +Strong +Instant over heat -Takes up your most important weapon slot -No tracking thus hard to hit with -Ammo limit -A moonlight will is better in almost every way. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] RASETSU Manufacturer ------- Kisaragi Price -------------- 38600 Type --------------- Blade Weight ------------- 238 Energy Drain ------- 13 Attack Power ------- 2270 Usage Limit -------- 20 Discharge Heat ----- 1355 Attack Heat -------- 8700 Range Rating ------- 6 Ammo Price --------- 320 Notes: Parrying blade with excellent offensive ratings. Found -------------- --- ENMA Manufacturer ------- Kisaragi Price -------------- 42300 Type --------------- Blade Weight ------------- 376 Energy Drain ------- 24 Attack Power ------- 3100 Usage Limit -------- 10 Discharge Heat ----- 3625 Attack Heat -------- 13550 Range Rating ------- 5 Ammo Price --------- 415 Notes: Parrying blade with further enhanced offensive properties. Found -------------- --- NIOH Manufacturer ------- Kisaragi Price -------------- 44400 Type --------------- Blade Weight ------------- 335 Energy Drain ------- 8 Attack Power ------- 4500 Usage Limit -------- 4 Discharge Heat ----- 7250 Attack Heat -------- 16300 Range Rating ------- 7 Ammo Price --------- 500 Notes: Devastating single hit damage potential. Found -------------- Found hidden in "Attack Headquarters" (REV) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###==#########========###====#######========###========#### ###==####==###==#########==####==###==#===#####==#########==########## ###========###==#########========###==###==####======#####========#### ###==####==###==#########==####==###==#===#####==###############==#### ###========###========###==####==###====#######========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Laser Blades... Laser blades, for the most part, have been the same in every AC game. It's not hard to find the major benefits. Like no usage limit and high damage. The only bad thing about them are their close range-ness. Unlike other AC games, in this one, EVERY BLADE can do a wave while hitting X right after circle during a blade. Nothing has to be special (as in no OP-I or PLUS sort of thing.) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WL69LB Manufacturer ------- Crest Price -------------- ----- Type --------------- Laser Blade Weight ------------- 122 Energy Drain ------- 85 Attack Power ------- 641 Discharge Heat ----- 895 Attack Heat -------- 2402 Range Rating ------- 8 Usage Drain -------- 3690 Notes: Basic model laser blade meant for use in close-range combat. Found -------------- --- WL01LB-ELF Manufacturer ------- Mirage Price -------------- 29000 Type --------------- Laser Blade Weight ------------- 188 Energy Drain ------- 102 Attack Power ------- 795 Discharge Heat ----- 612 Attack Heat -------- 2978 Range Rating ------- 9 Usage Drain -------- 3240 Notes: Early model Mirage design with average performance specs. Found -------------- --- CR-WL79LB2 Manufacturer ------- Crest Price -------------- 38000 Type --------------- Laser Blade Weight ------------- 225 Energy Drain ------- 111 Attack Power ------- 1016 Discharge Heat ----- 1004 Attack Heat -------- 3808 Range Rating ------- 8 Usage Drain -------- 4752 Notes: Modified WL69LB. Offensive stats significantly improved. Found -------------- --- CR-WL88LB3 Manufacturer ------- Crest Price -------------- 43000 Type --------------- Laser Blade Weight ------------- 386 Energy Drain ------- 128 Attack Power ------- 1886 Discharge Heat ----- 1148 Attack Heat -------- 7064 Range Rating ------- 5 Usage Drain -------- 6426 Notes: Short range weapon with an excellent attack heat rating. Found -------------- --- YWL03LB-TAROS Manufacturer ------- Mirage Price -------------- 83000 Type --------------- Laser Blade Weight ------------- 447 Energy Drain ------- 305 Attack Power ------- 1486 Discharge Heat ----- 612 Attack Heat -------- 5528 Range Rating ------- 10 Usage Drain -------- 7104 Notes: Trial manufactured part designed with dual laser openings. Found -------------- Reward given in "Shutdown Control System" (REV) Complete Total Mobility trainer (NB) WL14LB-ELF2 Manufacturer ------- Mirage Price -------------- 54000 Type --------------- Laser Blade Weight ------------- 154 Energy Drain ------- 57 Attack Power ------- 856 Discharge Heat ----- 981 Attack Heat -------- 3132 Range Rating ------- 14 Usage Drain -------- 4176 Notes: Long laser housing specifically designed to improve blade range. Found -------------- --- WL-MOONLIGHT Manufacturer ------- Mirage Price -------------- 55200 Type --------------- Laser Blade Weight ------------- 502 Energy Drain ------- 357 Attack Power ------- 1722 Discharge Heat ----- 2048 Attack Heat -------- 6450 Range Rating ------- 8 Usage Drain -------- 8724 Notes: Highly irregular stat values, but has tremendous attack power. Found -------------- Reward given in "Confrontation" (REV) FUHJIN Manufacturer ------- Kisaragi Price -------------- 50000 Type --------------- Laser Blade Weight ------------- 250 Energy Drain ------- 244 Attack Power ------- 1245 Discharge Heat ----- 1423 Attack Heat -------- 4668 Wave Range --------- 520 Usage Drain -------- 4240 Notes: Specialized blade design enables an energy wave discharge. Found -------------- --- RAIJIN Manufacturer ------- Kisaragi Price -------------- 70000 Type --------------- Laser Blade Weight ------------- 283 Energy Drain ------- 276 Attack Power ------- 1664 Discharge Heat ----- 1815 Attack Heat -------- 6204 Wave Range --------- 280 Usage Drain -------- 6410 Notes: Modified FUHJIN design featuring enhanced attack power. Found -------------- Found hidden in "Safeguard Escape Route" (EVO) Complete Evade SP Missiles trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##==############========######========##==####==##===###==##========## ##==############==####==######==########==####==##====##==##==######## ##==############========######==##====##==####==##==#==#==##========## ##==########==##==####==##==##==####==##==####==##==##====########==## ##========##==##==####==##==##========##========##==###===##========## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Left Arm Guns... Left hand guns are just right arm ones on the left side... If you need help on using them, try the right arms ones first. One knew area of the game is that these weapon now lock on, where in AC3/AC3SL, they didn't. This will hurt your lock box however. But won't make them useless once your right arm weapon drops. Remember, you should pick a strong one shot weapon, because this is your "ready" weapon. I'm sure you got into those times in other AC games where you just wish you had your grenade launcher out. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] WL02R-SPECTER Manufacturer ------- Mirage Price -------------- 25000 Type --------------- Rifle Weight ------------- 553 Energy Drain ------- 95 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 303 -Ammo -------------- 100 -Attack Heat ------- 2005 -Range ------------- 450 -Maximum Lock ------ 1 -Firing Interval --- 42 -Ammo Price -------- 30 -Usage Drain ------- --- Notes: Standard quality rifle exclusive to the left arm. Found -------------- --- HITEN Manufacturer ------- Kisaragi Price -------------- 52700 Type --------------- Rifle (AST) Weight ------------- 612 Energy Drain ------- 77 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 218 -Ammo -------------- 120 -Attack Heat ------- 1600 -Range ------------- 410 -Maximum Lock ------ 1 -Firing Interval --- 20 -Ammo Price -------- 33 -Usage Drain ------- --- -Mag Capacity ------ 6 -Mag Reload -------- 77 Notes: Rapid-fire rifle exclusive to the left arm. Found -------------- --- WH01R-GAST Manufacturer ------- Mirage Price -------------- 70000 Type --------------- Rifle (AST) Weight ------------- 465 Energy Drain ------- 153 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 260 -Ammo -------------- 150 -Attack Heat ------- 1770 -Range ------------- 445 -Maximum Lock ------ 1 -Firing Interval --- 20 -Ammo Price -------- 20 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 105 Notes: Redesigned MOLD rifle with added ammunition capacity. Found -------------- --- WL05RS-GOLEM Manufacturer ------- Mirage Price -------------- 50000 Type --------------- Sniper Rifle Weight ------------- 415 Energy Drain ------- 195 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 820 -Ammo -------------- 36 -Attack Heat ------- 3704 -Range ------------- 900 -Maximum Lock ------ 1 -Firing Interval --- 68 -Ammo Price -------- 66 -Usage Drain ------- --- Notes: Well-balanced sniper rifle exclusive to the left arm. Found -------------- --- CR-WL85RS Manufacturer ------- Crest Price -------------- 55700 Type --------------- Sniper Rifle Weight ------------- 313 Energy Drain ------- 106 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 728 -Ammo -------------- 30 -Attack Heat ------- 3980 -Range ------------- 765 -Maximum Lock ------ 1 -Firing Interval --- 57 -Ammo Price -------- 72 -Usage Drain ------- --- Notes: Lightweight sniper rifle exclusive to the left arm. Found -------------- --- WH02RS-WYRM Manufacturer ------- Mirage Price -------------- 70000 Type --------------- Sniper Rifle Weight ------------- 610 Energy Drain ------- 78 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 820 -Ammo -------------- 60 -Attack Heat ------- 3704 -Range ------------- 970 -Maximum Lock ------ 1 -Firing Interval --- 24 -Ammo Price -------- 66 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 95 Notes: Sniper rifle that can be fired twice in quick succession. Found -------------- --- CR-WL74M Manufacturer ------- Crest Price -------------- 52500 Type --------------- Machinegun Weight ------------- 404 Energy Drain ------- 55 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 162 -Ammo -------------- 150 -Attack Heat ------- 1188 -Range ------------- 305 -Maximum Lock ------ 1 -Firing Interval --- 6 -Ammo Price -------- 27 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 70 Notes: High attack power machine gun exclusive to the left arm. Found -------------- --- WL06M-FAIRY Manufacturer ------- Mirage Price -------------- 15000 Type --------------- Machinegun Weight ------------- 339 Energy Drain ------- 48 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 77 -Ammo -------------- 220 -Attack Heat ------- 312 -Range ------------- 287 -Maximum Lock ------ 1 -Firing Interval --- 4 -Ammo Price -------- 14 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 28 Notes: Small sized machine gun exclusive to the left arm. Found -------------- --- CR-WH79M2 Manufacturer ------- Crest Price -------------- 44800 Type --------------- Machinegun Weight ------------- 568 Energy Drain ------- 61 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 240 -Ammo -------------- 160 -Attack Heat ------- 1830 -Range ------------- 380 -Maximum Lock ------ 1 -Firing Interval --- 5 -Ammo Price -------- 22 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 82 Notes: Machine gun with attack power and heat comparable to a rifle. Found -------------- --- WH03M-FINGER Manufacturer ------- Mirage Price -------------- 42000 Type --------------- Machinegun Weight ------------- 202 Energy Drain ------- 241 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 77 -Ammo -------------- 240 -Attack Heat ------- 312 -Range ------------- 262 -Maximum Lock ------ 1 -Firing Interval --- 5 -Ammo Price -------- 14 -Usage Drain ------- --- Notes: Specially designed nulti-barrel machine gun. Found -------------- Reward given in "Protect Gun Emplacements" (REV) WH05M-SYLPH Manufacturer ------- Mirage Price -------------- 65000 Type --------------- Machinegun Weight ------------- 259 Energy Drain ------- 128 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 154 -Ammo -------------- 180 -Attack Heat ------- 1059 -Range ------------- 250 -Maximum Lock ------ 1 -Firing Interval --- 6 -Ammo Price -------- 30 -Usage Drain ------- --- -Mag Capacity ------ 8 -Mag Reload -------- 45 Notes: Small sized machine gun model designed for portability. Found -------------- --- CR-WH69H Manufacturer ------- Crest Price -------------- 21800 Type --------------- Handgun Weight ------------- 146 Energy Drain ------- 98 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 260 -Ammo -------------- 72 -Attack Heat ------- 2710 -Range ------------- 220 -Maximum Lock ------ 1 -Firing Interval --- 14 -Ammo Price -------- 32 -Usage Drain ------- --- -Mag Capacity ------ 6 -Mag Reload -------- 70 Notes: Lightweight handgun that can be equipped as a hanger unit. Found -------------- Reward given in "New MT Performance Test." (EVO) CR-WH73H2 Manufacturer ------- Crest Price -------------- 28000 Type --------------- Handgun Weight ------------- 267 Energy Drain ------- 78 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 260 -Ammo -------------- 70 -Attack Heat ------- 2710 -Range ------------- 258 -Maximum Lock ------ 1 -Firing Interval --- 33 -Ammo Price -------- 32 -Usage Drain ------- --- Notes: Handgun design with improved firing range. Found -------------- --- CR-WH79H3 Manufacturer ------- Crest Price -------------- 34800 Type --------------- Handgun Weight ------------- 298 Energy Drain ------- 305 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 190 -Ammo -------------- 110 -Attack Heat ------- 4860 -Range ------------- 228 -Maximum Lock ------ 1 -Firing Interval --- 17 -Ammo Price -------- 61 -Usage Drain ------- --- -Mag Capacity ------ 10 -Mag Reload -------- 120 Notes: Handgun model with significantly enhanced ammo storage. Found -------------- --- WL07H-MIST Manufacturer ------- Mirage Price -------------- 35500 Type --------------- Handgun Weight ------------- 204 Energy Drain ------- 44 Ammo Type ---------- Solid -Weapon Lock ------- WS -Attack Power ------ 315 -Ammo -------------- 60 -Attack Heat ------- 2980 -Range ------------- 220 -Maximum Lock ------ 1 -Firing Interval --- 35 -Ammo Price -------- 40 -Usage Drain ------- --- Notes: High attack power handgun exclusive to the left arm. Found -------------- --- WL10H-MIST2 Manufacturer ------- Mirage Price -------------- 41000 Type --------------- Handgun Weight ------------- 174 Energy Drain ------- 119 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 217 -Ammo -------------- 72 -Attack Heat ------- 2590 -Range ------------- 232 -Maximum Lock ------ 1 -Firing Interval --- 20 -Ammo Price -------- 30 -Usage Drain ------- --- -Mag Capacity ------ 12 -Mag Reload -------- 140 Notes: Rapid-fire handgun exclusive to the left arm. Found -------------- --- CR-WL95B Manufacturer ------- Crest Price -------------- 43300 Type --------------- Bazooka Weight ------------- 855 Energy Drain ------- 76 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 1400 -Ammo -------------- 20 -Attack Heat ------- 6520 -Range ------------- 364 -Maximum Lock ------ 1 -Firing Interval --- 102 -Ammo Price -------- 250 -Usage Drain ------- --- Notes: Standard quality bazooka exclusive to the left arm. Found -------------- --- WL11B-TROLL Manufacturer ------- Mirage Price -------------- 61000 Type --------------- Spread Bazooka Weight ------------- 770 Energy Drain ------- 95 Ammo Type ---------- Solid -Weapon Lock ------- Special -Attack Power ------ 560 -Ammo -------------- 20 -Attack Heat ------- 3891 -Range ------------- 342 -Maximum Lock ------ 1 -Firing Interval --- 90 -Ammo Price -------- 380 -Usage Drain ------- --- Notes: Spread shot bazooka exclusive to the left arm. Found -------------- --- CR-WL85S Manufacturer ------- Crest Price -------------- 34000 Type --------------- Shotgun Weight ------------- 505 Energy Drain ------- 72 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 129 -Ammo -------------- 72 -Attack Heat ------- 587 -Range ------------- 365 -Maximum Lock ------ 1 -Firing Interval --- 38 -Ammo Price -------- 110 -Usage Drain ------- --- -Mag Capacity ------ 3 -Mag Reload -------- 110 Notes: Lightweight shotgun exclusive to the left arm. Found -------------- --- CR-WL88S2 Manufacturer ------- Crest Price -------------- 59100 Type --------------- Shotgun Weight ------------- 325 Energy Drain ------- 95 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 188 -Ammo -------------- 56 -Attack Heat ------- 815 -Range ------------- 380 -Maximum Lock ------ 1 -Firing Interval --- 35 -Ammo Price -------- 135 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 120 Notes: High attack power shotgun exclusive to the left arm. Found -------------- --- CR-WH76S Manufacturer ------- Crest Price -------------- 32800 Type --------------- Shotgun Weight ------------- 410 Energy Drain ------- 64 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 142 -Ammo -------------- 72 -Attack Heat ------- 662 -Range ------------- 405 -Maximum Lock ------ 1 -Firing Interval --- 30 -Ammo Price -------- 98 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 102 Notes: Shotgun designed for use in close-quarters fighting. Found -------------- --- NICHIRIN Manufacturer ------- Kisaragi Price -------------- 54200 Type --------------- Flamethrower Weight ------------- 707 Energy Drain ------- 427 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 21 -Ammo -------------- 450 -Attack Heat ------- 3173 -Range ------------- 96 -Maximum Lock ------ --- -Firing Interval --- 3 -Ammo Price -------- 12 -Usage Drain ------- --- Notes: Attack heat enhanced version of the GACHIRIN. Found -------------- --- CR-WL79HNM Manufacturer ------- Crest Price -------------- 35000 Type --------------- Hand Missile Weight ------------- 453 Energy Drain ------- 373 Ammo Type ---------- Solid -Weapon Lock ------- Standard -Attack Power ------ 765 -Ammo -------------- 24 -Attack Heat ------- 4515 -Range ------------- 450 -Maximum Lock ------ 1 -Firing Interval --- 60 -Ammo Price -------- 220 -Usage Drain ------- --- Notes: High velocity missile launcher exclusive to the left arm. Found -------------- --- CR-WL95G Manufacturer ------- Crest Price -------------- 43500 Type --------------- Grenade Rifle Weight ------------- 472 Energy Drain ------- 202 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 1016 -Ammo -------------- 24 -Attack Heat ------- 7155 -Range ------------- 590 -Maximum Lock ------ 1 -Firing Interval --- 90 -Ammo Price -------- 252 -Usage Drain ------- --- Notes: Portable grenade rifle exclusive to the left arm. Found -------------- --- CR-WH98GL Manufacturer ------- Crest Price -------------- 32000 Type --------------- Grenade Rifle Weight ------------- 317 Energy Drain ------- 106 Ammo Type ---------- Solid -Weapon Lock ------- ND -Attack Power ------ 1520 -Ammo -------------- 6 -Attack Heat ------- 9163 -Range ------------- 670 -Maximum Lock ------ 1 -Firing Interval --- 126 -Ammo Price -------- 332 -Usage Drain ------- --- Notes: Small grenade rifle designed to be stored as a hanger unit. Found -------------- --- CR-WL88HNR Manufacturer ------- Crest Price -------------- 40000 Type --------------- Hand Rocket Weight ------------- 458 Energy Drain ------- 65 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 1470 -Ammo -------------- 24 -Attack Heat ------- 7415 -Range ------------- 610 -Maximum Lock ------ --- -Firing Interval --- 28 -Ammo Price -------- 170 -Usage Drain ------- --- -Mag Capacity ------ 2 -Mag Reload -------- 135 Notes: Arm-mounted rocket launcher exclusive to the left arm. Found -------------- --- CR-WL95HNNR Manufacturer ------- Crest Price -------------- 57000 Type --------------- Hand Nap Rocket Weight ------------- 605 Energy Drain ------- 312 Ammo Type ---------- Solid -Weapon Lock ------- --- -Attack Power ------ 168 -Ammo -------------- 30 -Attack Heat ------- 9330 -Range ------------- 425 -Maximum Lock ------ --- -Firing Interval --- 75 -Ammo Price -------- 205 -Usage Drain ------- --- Notes: Naplam rocket launcher exclusive to the left arm. Found -------------- --- WL08PU-ARGOS Manufacturer ------- Mirage Price -------------- 60000 Type --------------- Pulse Rifle Weight ------------- 242 Energy Drain ------- 299 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 383 -Ammo -------------- 60 -Attack Heat ------- 3155 -Range ------------- 507 -Maximum Lock ------ 1 -Firing Interval --- 40 -Ammo Price -------- --- -Usage Drain ------- 1370 Notes: Lightweight pulse rifle exclusive to the left arm. Found -------------- --- WL12PU-ARGOS2 Manufacturer ------- Mirage Price -------------- 48000 Type --------------- Pulse Rifle Weight ------------- 408 Energy Drain ------- 245 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 464 -Ammo -------------- 48 -Attack Heat ------- 3708 -Range ------------- 402 -Maximum Lock ------ 1 -Firing Interval --- 44 -Ammo Price -------- --- -Usage Drain ------- 1621 Notes: High attack power pulse rifle exclusive to the left arm. Found -------------- --- YMH07-DRAGON Manufacturer ------- Mirage Price -------------- 85000 Type --------------- Laser Rifle Weight ------------- 461 Energy Drain ------- 188 Ammo Type ---------- Energy -Weapon Lock ------- Standard -Attack Power ------ 389 -Ammo -------------- 68 -Attack Heat ------- 2872 -Range ------------- 520 -Maximum Lock ------ 1 -Firing Interval --- 55 -Ammo Price -------- --- -Usage Drain ------- 1107 Notes: Test model designed for us in mobile combat engagements. Found -------------- Reward given in "Escort Phantasma Transport" (REV) Clear Defense Trainer (NB) WL13L-GORGON Manufacturer ------- Mirage Price -------------- 51000 Type --------------- Laser Rifle Weight ------------- 635 Energy Drain ------- 308 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 740 -Ammo -------------- 48 -Attack Heat ------- 5990 -Range ------------- 717 -Maximum Lock ------ 1 -Firing Interval --- 67 -Ammo Price -------- --- -Usage Drain ------- 1920 Notes: Long-range laser rifle exclusive to the left arm. Found -------------- --- WL15L-GRIFFON Manufacturer ------- Mirage Price -------------- 61000 Type --------------- Dual Laser Rifle Weight ------------- 408 Energy Drain ------- 522 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 475 -Ammo -------------- 40 -Attack Heat ------- 3860 -Range ------------- 570 -Maximum Lock ------ 1 -Firing Interval --- 58 -Ammo Price -------- --- -Usage Drain ------- 1714 Notes: Lightweight, dual shot laser rifle exclusive to the left arm. Found -------------- --- WH04HL-KRSW Manufacturer ------- Mirage Price -------------- 88000 Type --------------- Hi Laser Rifle Weight ------------- 1400 Energy Drain ------- 722 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 1440 -Ammo -------------- 30 -Attack Heat ------- 9000 -Range ------------- 550 -Maximum Lock ------ 1 -Firing Interval --- 72 -Ammo Price -------- --- -Usage Drain ------- 4462 Notes: Laser rifle that is both a work of art, and deadly. Found -------------- Reward given in "Prevent Weapon Activation" (EVO) Complete Overall: Melee trainer (NB) WH06PL-ORC Manufacturer ------- Mirage Price -------------- 42000 Type --------------- Plasma Rifle Weight ------------- 376 Energy Drain ------- 315 Ammo Type ---------- Energy -Weapon Lock ------- Special -Attack Power ------ 1988 -Ammo -------------- 5 -Attack Heat ------- 13100 -Range ------------- 420 -Maximum Lock ------ 1 -Firing Interval --- 91 -Ammo Price -------- --- -Usage Drain ------- 5460 Notes: Minaturized plasma rifle design. Storage capable. Found -------------- Found hidden in "Destroy Fuel Depot" (REV) Clear Defense Trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##==########====######========# #==########==####==#####==#####==########==########==#===####==####### #========##========#####==#####======####==########==###==###========# #######==##==####==#####==#####==########==########==#===##########==# #========##==####==##========##========##========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shields... These are shields, you can hold them up by pressing circle... it's a toggle. Energy... +Higher E DEF -Low S DEF -Drains energy Solid... +Higher S DEF +No drain -Heavier -Lower E DEF -Adds Stun [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] CR-WL74ES Manufacturer ------- Crest Price -------------- 15500 Type --------------- Energy Shield Weight ------------- 133 Energy Drain ------- 17 Shield Specs ------- -Def Shell --------- 21 -Def Energy -------- 150 -Sheild Coverage --- 72 -Heat Insulation --- 1723 -Usage Drain ------- 697 Notes: Energy shield that reduces the damage inflicted when attacked. Found -------------- --- CR-WL85ES2 Manufacturer ------- Crest Price -------------- 18400 Type --------------- Energy Shield Weight ------------- 180 Energy Drain ------- 45 Shield Specs ------- -Def Shell --------- 18 -Def Energy -------- 190 -Sheild Coverage --- 72 -Heat Insulation --- 2564 -Usage Drain ------- 889 Notes: Energy defense improved version of the WL74ES energy shield. Found -------------- --- WL04ES-GIGAS Manufacturer ------- Mirage Price -------------- 30000 Type --------------- Energy Shield Weight ------------- 224 Energy Drain ------- 62 Shield Specs ------- -Def Shell --------- 50 -Def Energy -------- 205 -Sheild Coverage --- 93 -Heat Insulation --- 3554 -Usage Drain ------- 1192 Notes: Good deployment range and defense stats. Found -------------- --- BONTEN Manufacturer ------- Kisaragi Price -------------- 55000 Type --------------- Energy Shield Weight ------------- 350 Energy Drain ------- 118 Shield Specs ------- -Def Shell --------- 65 -Def Energy -------- 410 -Sheild Coverage --- 68 -Heat Insulation --- 3865 -Usage Drain ------- 1339 Notes: Energy shield with exceptional energy defense stats. Found -------------- --- WL09ES-GIGAS2 Manufacturer ------- Mirage Price -------------- 55000 Type --------------- Energy Shield Weight ------------- 277 Energy Drain ------- 95 Shield Specs ------- -Def Shell --------- 85 -Def Energy -------- 315 -Sheild Coverage --- 98 -Heat Insulation --- 5384 -Usage Drain ------- 1509 Notes: Modified GIGAS with significantly enhanced heat insulation. Found -------------- --- KATEN Manufacturer ------- Kisaragi Price -------------- 15000 Type --------------- Shield Weight ------------- 336 Energy Drain ------- 6 Shield Specs ------- -Def Shell --------- 110 -Def Energy -------- 8 -Sheild Coverage --- 72 -Heat Insulation --- 860 -Usage Drain ------- --- Notes: Good solid round shielding, no energy consumption when deployed. Found -------------- --- SUITEN Manufacturer ------- Kisaragi Price -------------- 44000 Type --------------- Shield Weight ------------- 415 Energy Drain ------- 10 Shield Specs ------- -Def Shell --------- 185 -Def Energy -------- 35 -Sheild Coverage --- 90 -Heat Insulation --- 1515 -Usage Drain ------- --- Notes: Modified KATEN design with enhanced solid round defense. Found -------------- --- JITEN Manufacturer ------- Kisaragi Price -------------- 28000 Type --------------- Shield Weight ------------- 593 Energy Drain ------- 8 Shield Specs ------- -Def Shell --------- 220 -Def Energy -------- 12 -Sheild Coverage --- 84 -Heat Insulation --- 1036 -Usage Drain ------- --- Notes: New shield design specializing in solid round defense. Found -------------- Reward given in "Missile Performance Test" (EVO) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==####==##==####==#####==#####==####### #==####==##========##========##========##========#####==#####========# #==####==##==########==########==####==##==##==#######==###########==# #========##==####==##==########==####==##==###==######==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Optional Parts... These are parts you can equip that give you an instant boost. The core you use will tell you how many you can equip, they are all very different. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] O01-ANIMO Manufacturer ------- Mirage Price -------------- 25000 Type --------------- Solid Screen Required Slots ----- 2 Notes: Reduces damage from solid shell ammunition. Uses two slots. Found -------------- --- CR-O69ES Manufacturer ------- Crest Price -------------- 28000 Type --------------- Energy Screen Required Slots ----- 1 Notes: Reduces damage from energy ammunition. Uses one slot. Found -------------- --- CR-O69SS Manufacturer ------- Crest Price -------------- 40000 Type --------------- Stabilizer Required Slots ----- 3 Notes: Improves stability when taking fire. Use three slots. Found -------------- --- CR-O71EC Manufacturer ------- Crest Price -------------- 30000 Type --------------- Condenser Capacitor Required Slots ----- 4 Notes: Increases generator's condenser capacity. User four slots. Found -------------- --- KISSYOH Manufacturer ------- Kisaragi Price -------------- 20000 Type --------------- Missile Jammer Required Slots ----- 2 Notes: Emits lock-on cancellation pulses. Uses two slots. Found -------------- --- CR-O75LA Manufacturer ------- Crest Price -------------- 26000 Type --------------- Missile Lock-on Reducer Required Slots ----- 2 Notes: Reduces missile lock-on time. User two slots. Found -------------- --- CR-O79L+ Manufacturer ------- Crest Price -------------- 27000 Type --------------- Lock Box Enlarger Required Slots ----- 3 Notes: Increase the size of the sight lock. Uses three slots. Found -------------- --- O02-ORGANELLE Manufacturer ------- Mirage Price -------------- 31000 Type --------------- Brake Increaser Required Slots ----- 2 Notes: Improves leg part braking ability. Uses two slots. Found -------------- --- O03-CODON Manufacturer ------- Mirage Price -------------- 41000 Type --------------- Turn Increaser Required Slots ----- 4 Notes: Improves leg part turning ability. Uses four slots. Found -------------- Found hidden in "Special Forces Removal" (EVO) Complete the No Radar trainer (NB) CR-O83ES+ Manufacturer ------- Crest Price -------------- 38000 Type --------------- Shield Enlarger Required Slots ----- 1 Notes: Improves energy shield coverage range. Uses one slot. Found -------------- Rank 20 in the arena (EVO) O07-PRIMER Manufacturer ------- Mirage Price -------------- 74000 Type --------------- Blade Booster Required Slots ----- 3 Notes: Increase laser blade attack power. Uses three slots. Found -------------- --- O04-GOLGI Manufacturer ------- Mirage Price -------------- 45000 Type --------------- Energy Booster Required Slots ----- 3 Notes: Increases energy weapon attack power. Uses three slots. Found -------------- --- O05-HISTON Manufacturer ------- Mirage Price -------------- 52000 Type --------------- Energy Speeder Required Slots ----- 2 Notes: Improves energy weapon reload time. Uses two slots. Found -------------- --- O06-PHAGE Manufacturer ------- Mirage Price -------------- 45000 Type --------------- Energy Reducer Required Slots ----- 4 Notes: Reduces energy weapon firing consumption. Uses four slots. Found -------------- --- O08-RIBOSE Manufacturer ------- Mirage Price -------------- 15000 Type --------------- Radar Missile Adder Required Slots ----- 1 Notes: Adds missile display function to the radar. Uses one slot. Found -------------- --- CR-O86R+ Manufacturer ------- Crest Price -------------- 32000 Type --------------- Radar Increaser Required Slots ----- 1 Notes: Improves radar range. Uses one slot. Found -------------- --- MARISHI Manufacturer ------- Kirasagi Price -------------- 30000 Type --------------- Radiator Booster Required Slots ----- 2 Notes: Improves cooling performance. Uses two slots. Found -------------- --- CR-O94ESS Manufacturer ------- Crest Price -------------- 25000 Type --------------- Shield Reducer Required Slots ----- 1 Notes: Reduces energy shield energy consumption. Uses 1 slot. Found -------------- --- KANGI Manufacturer ------- Kisaragi Price -------------- 60000 Type --------------- ECM Counter Required Slots ----- 2 Notes: Improves VS ECM perfomance. Uses two slots. Found -------------- Reward given in "Defeat Assault Force" (REV) Complete Attack + Defense trainer (NB) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####========####========####### #######==#############==#######==####==#######==#######==############# #######========#######==#######========#######==#######========####### #############==#######==#######==####==#######==#############==####### #######========#######==#######==####==#######==#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Stats... Aim Adjust Time ----------------------------------------------------- Not 100% possitive, but it effects how well your arms will comply with switching to a different target... again, not sure. Lower the better I assume. Found on: Arms Aiming Accuracy ----------------------------------------------------- This is how accurate the arms will be. This is more important with machine guns than most other weapons. Found on: Non SYURA Arms Ammo ---------------------------------------------------------------- The number of ammo the part has to offer. Keep in mind if you see the word "dual" it means it'll take 2 ammo units, and so on... Found on: Anything that shoots Ammo Price ---------------------------------------------------------- In missions, this is how much one round of ammo costs Found in: Shell EO Cores/Shell Weapon Arms/Shell Extensions/Shell Back Units/Shell Arm Units Ammo Type ----------------------------------------------------------- Solid or Energy... Solids cost money (Ninebreaker has no need for money) Energy costs... well, energy... Found in: Anything with damage-able ammo AP ------------------------------------------------------------------ This is short for Armored Points. Armor points are an AC's life. Keep in mind that High AP isn't good unless you have a high defense. The AP of all the parts listed is added together. 6125-9999 is the lowest and highest values. Found on: Heads/Cores/Arms/Legs Attack Heat --------------------------------------------------------- This is how much thermal stress is induced towards the enemy. Remember to factor in your reload speed. Ignore this stat VS MTS. Found on: EO Cores/Weapon Arms/Offensive Inside Weapons/Relation Missile Extensions/Back Units/Arm Units Attack Power -------------------------------------------------------- This is how strong a weapon is. This is purely the damage of one round of ammo. This isn't a good gauge for shotguns or bigger spread weapons. Found on: EO Cores/Weapon Arms/Offensive Inside Weapons/Relation Missile Extensions/Back Units/Arm Units Auto-Map ------------------------------------------------------------ This simply means if you head has an auto-map memory on it. If it doesn't, hitting select will give you two feet of mapping. This is only important in missions, especially when there are hidden/moving targets. Found on: Heads Avg Capture --------------------------------------------------------- Lock box size with a left arm lock box in play... remember, it's smaller. Found on: FCS Avg Lock Range ------------------------------------------------------ Lock range with a left arm lock in play... again, remember, it's shorter. Found on: FCS Bio-Sensor ---------------------------------------------------------- This stat will determine is your head and lock on to non-robotic organisms. Not having a Bio sensor against these enemies will render missiles useless and everything else like rockets. Found on: Heads -Bio-Sensor --------------------------------------------------------- This is the stat that will determine if your Radar can lock pick up bio weapons. This isn't that important, but it's there. Found on: Heads/Back Unit Radars Blade Aptitude ------------------------------------------------------ This is a number, called Energy Supply in other games... this number is a percent of how much damage it adds or decreases from you blade power. Found on: Non-Weapon Arms Booster Heat -------------------------------------------------------- The effect boosting will have in terms of heat. The higher, the worse for you. Try to equip a better rad or better cooling parts to counter this the best you can. And remember, the first boost is always the "hottest" you'll see a difference if you boost hop or strait boost. Found on: Tank-Hover Legs/Boosters/Booster Extensions Boost Interval ------------------------------------------------------ Reload time for extension boosters. Found on: Extensions Boost Power --------------------------------------------------------- The higher the number, the faster you will boost with what ever it applies to. Found on: Tank-Hover Legs/Boosters/Booster Extensions Breaking Ability ---------------------------------------------------- The higher the number, the better you regain your footing after boosts or over-boosts. Found on: Legs Calorific Value ----------------------------------------------------- This is the amount of heat your generator gives off... this is no longer a useless stat... having a higher value means you'll overheat a lot faster. Found on: Generators Charge Drain -------------------------------------------------------- The higher the number, the faster your energy bar will deplete. Found on: Tank-Hover Legs/Boosters/Booster Extensions Computer Type ------------------------------------------------------- This is how detailed or how basic a head is. I'm pretty sure this affects the things it says in missions and how it may give you battle tips... it isn't important. This may also affect the Auto-Map Found on: Heads Condenser Cap ------------------------------------------------------- The higher the number, the bigger your non-red energy bar will be. Remember, the bar is always "condensed." Found on: Generators Cooling ------------------------------------------------------------- I do not know how exactly cooling works... but I do know one thing... the higher cooling you have, the less you will over heat. Make sure you have high cooling if you plan on using boosters or generators with high heat. Found on: Heads/Cores/Arms/Legs/Radiators Discharge Heat ------------------------------------------------------ When using a part with this start, this is how much heat you will get from it. This is only really noticeable on a Core, however... Found on: Cores/SYURA/Energy Recovery Extensions/Right Arm Parrying Blades/Left Arm Laser Blades Def Energy ---------------------------------------------------------- This added to your energy defense. The higher the number, the less damage you take from energy weapons. Found on: Heads/Cores/Arms/Legs/Shield Extensions/Left Arm Shields Defense Stability --------------------------------------------------- Higher the number, the less large fire (rockets/grenades etc) will make you shake and screw you up. Found on: Legs Def Shell ----------------------------------------------------------- This added to your shell defense. The higher the number, the less damage you take from shell weapons. Found on: Heads/Cores/Arms/Legs/Shield Extensions/Left Arm Shields ECM Level ----------------------------------------------------------- The level of disruption caused by your ECM maker. Found on: Insides Effect Duration ----------------------------------------------------- The time your "product" will stay in the air, be it a decoy or an ecm. Found on: Inside Emergency Cap ------------------------------------------------------- This is how big your generator's red zone is... you know, that little red area that makes the beep noise when you go into it? Found on: Generators Emergency Comsump(tion) --------------------------------------------- When you over heat, your radiator needs to work very hard to cool you back down... well why doesn't it do that all the time, you ask? Well, because when it does go into "forced cooling" it will suck energy from you. This is that stat. Found on: Radiators Energy Drain -------------------------------------------------------- Energy Drain is how much stress a part puts on your generator... or how much power is needed to use the part. This almost works like weight, the lower drain you have over all, the faster your bar recharges. Found on: Heads/Cores/Arms/Legs/Boosters/FCS/Radiators/Insides/Extensions/Back Units/Arm Units EN Output ----------------------------------------------------------- Instead of a generator having energy drain, it has this. Think of this just like the weight stay. Keep your overall drain lower than this number. The lower, the better refresh you'll have. Found on: Generators EO Ammo Type -------------------------------------------------------- This tells you if the Exceed Orbit uses shell or energy rounds. Found on: Cores EO Range ------------------------------------------------------------ This is the maximum distance an EO will hit fire at. Found on: Cores Firing Interval ----------------------------------------------------- This number is how fast the next round of ammo will be shot; reload. Found on: EO Cores/Weapon Arms/Inside Weapons/Relation/Anti Missile Extensions/Back Units/Arm Units Forced Cooling ------------------------------------------------------ This stat takes into place when you radiator is working hard to pump all that heat out of you. (You know, when you overheat) Found on: Radiators Hanger Unit --------------------------------------------------------- This stat tells you whether or not the Hanger feature is provided. Found on: Cores Heat Insulation ----------------------------------------------------- The added bonus in your fight against heat! Found on: Extensions Shields/Left Arm Shields Heat Resistance ----------------------------------------------------- This number is your heat tolerance. If your heat gauge goes higher than this, you will over heat. Found on: Cores Jump Performance ---------------------------------------------------- If the legs can jump, if so, how high/far. Found on: Legs Landing Stability --------------------------------------------------- I'm not sure if this effect either the chance of a hard langing, or the recovery time... either way, it effects the state when you fall down high up... try to never let this happen by boosting before you touch the ground. Found on: Legs Lock Time ----------------------------------------------------------- How long it takes to get a "double lock"... a double lock is when you place your target in your lock box for a while... then your shoots will lead the target, instead of just going strait. With Nexus and Nine Breaker, it is more apparent with back cannons. Found on: FCS Lock Type ----------------------------------------------------------- This is the type of lock box you will have... Wide/Shallow > Standard > Narrow/Deep, These rank from bigest lock box... while the opposite when talking about range. Vertical and horizontal mean just that, a rectanglaur box instead. Found on: FCS Mag Capacity -------------------------------------------------------- Found on with some solid weapons. This is how many shoots you have before you reload. Found on: Back units/Arm Weapons Mag Reload Time ----------------------------------------------------- The amount of time it takes to reload. Found on: Back units/Arm Weapons Manufacturer -------------------------------------------------------- This tells you who makes the part. It is pointless and stupid to actually take this stat seriously. Found on: Heads/Cores/Arms/Legs/Boosters/FCS/Generators/Radiators/Inside Extensions/Back Units/Arm Units/Optional Parts Max Arm Weight ------------------------------------------------------ Like legs, cores have a limit to how much they can support on there arm area. This includes arms, arm weapons, and extensions. If you go over, you will be less accurate. Found on: Cores Max Capture --------------------------------------------------------- The size of the lock box with no left arm weapon. Found on: FCS Maximum Launch ------------------------------------------------------ It's not really "Max" more like just Launch... this value is the number of missiles will fire out of your extensions each time. Found on: Extension Maximum Lock -------------------------------------------------------- For regular weapons, it will be one. For missiles, it can tell you how many lock ons you can get to launch missiles in suggession. The stat for an FCS must be higher or equal to a missiles max lock for it to work... Found on: Any weapon that can lock/FCS Max Leg Weight ------------------------------------------------------ Just another parameter you must not go over while creating an AC. If the total weight of all your none leg parts exceeds this, you will be warned with a constant beep and a speed decrease. Drop used weapons or use lighter parts. Found on: Legs Max Lock Range ------------------------------------------------------ The longest range your FCS will let you lock on to, with no left arm lock box factored in. Remember, your range on your weapons must be just as high to reach the same results. Found on: FCS Missile Lock Time --------------------------------------------------- How fast a missile will lock on. The lower, the better. Found on: FCS Missile Sensor ------------------------------------------------------ If this stat is provided, you can see missiles on your radar as purple dots. If you need it that bad... you can equip an optional part. Found on: Heads/Back Unit Radars Moving Ability ------------------------------------------------------ How fast the AC walks/slides/hovers... I wouldn't worry about this stat too much... as you should be boosting 90+ of the time... hovers, it's a different story. Found on: Legs Moving Drian -------------------------------------------------------- A stat that is the same as energy drain. This is in effect if you are actually moving the legs. (Walking) Found on: Legs Night Vision -------------------------------------------------------- A new feature in Armored Core... in certain missions, you will be in a dark situation. If you have a head that features Night Vision, the screen will be in a light amplifying green tint. In Ninebreaker, you do not need this stat. Found on: Heads OB Energy Drain ----------------------------------------------------- This is how fast the core will drain your energy bar. It is more important to look at opposed to the power itself. Found on: Cores OB Power ------------------------------------------------------------ This is how strong the over boost is. They are all generally fast, and you shouldn't base a core just on this. Found on: Cores Optional Slots ------------------------------------------------------ This number is the amount of slots you core has. If you want more optional slots, equip a core with a higher number. Found on: Cores Parallel Sight ------------------------------------------------------ Your guess is as good as mine... My guess? Rocket crosshairs? Only thing I can think of... if it is... then it's a pointless stat. Found on: FCS Price --------------------------------------------------------------- This is the overall retail value of the part. Every part, except for the ones you start out with, can be sold and bought again. Remember: +A part is used once brought into battle or tuned -- Sells for -10% +Every tune point is equal to %5 of the total cost +A part used in the AC test is not considered used +Any tunes will add to the sell value... but still for -10% +Starting parts cannot be sold or tuned Found on: Heads/Cores/Arms/Legs/Boosters/FCS/Generators/Radiators/Insides Extensions/Back Units/Arm Units/Optional Parts Radar Function ------------------------------------------------------ Have this means you're head as radar. Not having this stat means you are going to need a Back Unit Radar if you want working radar. Found on: Heads Radar Range --------------------------------------------------------- The higher the number, the farther your radar can pick up targets. Found on: Heads/Back Unit Radars Radar Type ---------------------------------------------------------- This is the type of radar you display with have... none really matter, but it does change the type... Found on: Radar back units Range --------------------------------------------------------------- The range of the shot or the effect of anything. High numbers = better. Found on: Anything that shoots or leaves a pod. Range Rating -------------------------------------------------------- This is the length of a blade... the higher the long. Keep in mind, the longer, the most strike points... the higher damage. But this means you really still should hit your target as close as possible. Found on: Energy Blade Weapons Recover Energy ------------------------------------------------------ The amount of energy that will get added to your energy gauge after one use. Found on: Energy Recovery Extensions Recover Time -------------------------------------------------------- The amount of time it will take to fully give you your juice. Found on: Energy Recovery Extensions Reload Amount ------------------------------------------------------- The amount of ammo you will get upon using an extension for ammo. Found on: Extensions Reload Interval ----------------------------------------------------- How fast you can "reload" again... a near pointless stat... even the point... Reload Interval is the reload speed into which you will reload your weapon... Found on: Extensions Reload Uses --------------------------------------------------------- How many times you can reload... Found on: Extensions Scanning Interval --------------------------------------------------- This is the amount of time it takes for the radar to refresh. The low the number, the faster you can see where something is... again. Found on: Heads/Back Units Radars Shield Coverage ----------------------------------------------------- The area coverage of your shield... the bigger, the higher chance your shield will reduce the damage from the shop. Found on: Extensions Shields/Left Arm Shields Stability ----------------------------------------------------------- I do not honestly know... but I know it isn't important. It probably has something to do with how stable the head is under some conditions. Found on: Heads Stationary Drain ---------------------------------------------------- This is the same as energy drain; put only when you aren't directly moving your legs. (Standing still/falling/boosting) Found on: Legs Targeting ----------------------------------------------------------- Can the FCS lock on to two targets with dual guns or can it lock on to many targets with missiles? Found on: FCS Tuned Accuracy ------------------------------------------------------ This is the tuned stat for accuracy. Honeslty, I don't think it's worth tuning for as it only can go up a little. Found on: Arms Tuned Booster Heat -------------------------------------------------- The stat to tune if you are getting too hot... Found on: Boosters Tuned Boost Power --------------------------------------------------- If you aren't tuning for heat, you should be tuning for this... going faster is very important. Found on: Boosters Tuned Condenser Cap ------------------------------------------------- Tuning this will make your actual gauge bigger. Tune for this is you plan to fly for longer periods of time. Found on: Generators Tuned Cooling ------------------------------------------------------- This is the stat that changes when you tune for cooling. It increases a lot, and is helpful if you don't feel like equipping the heaviest radiator. Found on: Heads/Cores/Non-Weapon Arms/Legs/Radiators Tuned ECM ----------------------------------------------------------- This is a stat that is change from tuning. Do this if you plan on going into a mission with a very high ECM level. Found on: Heads Tuned Energy -------------------------------------------------------- This is the energy defense after tuning. Tune for energy defense if you have very little, or you are taking down a hard mission with very few solid threats. Found on: Heads/Cores/Non-Weapon Arms/Legs Tuned EN consumption ------------------------------------------------ Tune this stat to make your rad less drainy. Found on: Radiators Tuned EN Output ----------------------------------------------------- Tune this stat to raise the speed your energy gauge will restore... or if you don't have enough energy in the first place. This is more important when you are constantly moving/boost hopping. Found on: Generators Tuned Leg Weight ---------------------------------------------------- The stat for tuning max leg weight. Only use this as a lazy way to put an AC into combat. If your AC is going to be used often, it's a good idea never to rely on this stat. Found on: Legs Tuned Max Arm ------------------------------------------------------- A stat for tuning to hold more for your arms. This can increase by a lot for each point, but rarely should you need to. Found on: Cores Tuned Shell --------------------------------------------------------- This is the shell defense after tuning. Tune for Shell defense if you have very little, or you are taking down a hard mission with very few energy threats. Found on: Heads/Cores/Non-Weapon Arms/Legs Tuned Weight -------------------------------------------------------- This is weight that is affect by Tuning. Obviously when tuning for weight, the weight goes down... don't ask me how, it just does. Tuning for this is wise when you are a few overweight. Found on: Heads/Cores/Non-Weapon Arms/Legs/Boosters/Generators/Radiators Turning Ability ----------------------------------------------------- How fast the legs turn. Very important stat if you plan on going close range. Found on: Legs Usage Limit --------------------------------------------------------- The number of times you can use your extension. Found on: Energy Recovery Extensions Use Interval -------------------------------------------------------- The reload speed between uses... Found on: Energy Recovery Extensions Vs ECM -------------------------------------------------------------- Like weight, all yourECM values get added up. If you are in a environment with lots of interference, then this will take into affect. Look next to your radar where it says something like "J/m!" The number there is the electrical level of the level you are in. If you VS ECM isn't higher than it... your lock-ons will suffer. Found on: Heads/FCS/Back Unit Radars VS MG Response ------------------------------------------------------ This is how effective the missile interceptor is on the front of your core. You can use this number to figure how good it is, or if the core even has one! Found on: Core/Extensions Wave Range ---------------------------------------------------------- The range of the wave that comes from an energy wave. All blades come equipped with a wave automatically, just press X (or "Boost" for the nubies). Found on: Energy Blades Weapon Lock --------------------------------------------------------- The weapons locking in which to base your FCS on... WS = Wide and Shallow; Using anything but a WS FCS would be foolish. Standard; Really depends on your tactics (Close/long range) ND = Narrow and Deep; Use a ND FCS... or a WS IF and only IF you love the weapon, but need it a bit closer. Special = An FCS hardly makes a difference in this case. Found on: Anything that can lock Weight -------------------------------------------------------------- Weight is how heavy something is. The heavier you are, the slow you will move. Remember, just because you aren't overweight, doesn't mean you have to squeeze every last part on. Found on: Heads/Cores/Arms/Legs/Boosters/FCS/Generators/Radiators/Insides Extensions/Back Units/Arm Units Usage Drain --------------------------------------------------------- This is how much energy the part takes to use. Found in: Energy EO Cores/Energy Weapon Arms/Energy Extensions/Energy Back Units/Energy Arm Units [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ending... If you have a question, feel free to ask me about it on the message board, I'm sure to be there (When new Armored Core games are released in the -->States<--, contact me somehow on the most recent board of it). You may also Instant message me at IWBDK on aim. My mail is also iwbdk@hotmail.com Oh yeah, Please rate :) ~Credits... Thanks to the message board for some info Thank you Mom for putting up with me And thanks to CjayC for a great site! ~Copyright... No one can use this FAQ with out my permission. GameFAQs is the only site allowed using this FAQ without my permission. If you would like to "use" it, you may ask. This document is... Copyright 2004 Brian David Kacaba