Armored Core 3 (AC Unit Guide) <::::::::::::::::::::::::::::::::::::::::::::::::::::::::I=============) [Table of Contents] 1. Update List 2. Overview 3. Submission FAQ 4. AC Units ---- 4.1 Doomtrain (AC3, FFVIII...yeeep..) 4.2 Aqua-Aura IV (AC3, love it hate it love it.) 4.3 Geosorter II (AC3, Geosorter YEAH!) 4.4 Optimus Prime (AC3, TWANSFOMEWS....) 4.5 Sparrowhawk (AC3: Silent Line, nice!!!) 4.6 AETHER FLASH (AC3: Silent Line, badass.) 4.7 SIMPLICITY (AC3: Silent Line, simple yet good.) 4.8 Shockwave (AC3, ...WOBOTS...IN...) 4.9 Megatron (AC3, DISGUIIISEE!!!) 4.10 Bloodbath (AC3, Bathing in blood...) 4.11 Heavyarms (AC3, GUNDAM WING!!!! YEAAAAH!!!) 4.12 Fury (AC3, FURY AND RAGE!!!) 4.13 Storm(AC3, errr...like..a thunder-storm or X-Men?) 4.14 Dragonus (AC3, nice!) 4.15 Kain (AC3, Legacy of Kain?) 4.16 Aggressor (AC3, decent to say the least.) 4.17 AbsyalKnight (AC3: Silent Line, cool!) 4.18 Musashi (AC3, Kawazaki.) 4.19 Ares (AC3, very nice!) 4.20 Strife (AC3, Cloud Strife?) 4.21 Blur (AC3 AND AS3: Silent Line?...err..Safe bet with AC3) 4.22 Kawashashi (AC3, next time, put down your AC's name and your name eh?) 4.23 Rain of Fire (AC3, nice name!) 4.24 Ragnarok (AC3: Silent Line...we think...) 4.25 Death Charge (AC3, huh...) 4.26 Dreadnaught(AC3, niiice.) 4.27 Liger Zero X (AC3, Zoids...neat.) 4.28 Arch Angel (AC3, cool!) 4.29 Star Fire (AC3 or Silent Line? Didn't say...) 4.30 Paladin (AC3, looks alright!) 4.31 Shadow(AC3, anything with "Shadow" in it HAS to be good..) 4.32 Trigun (AC3. Oh, and TRIGUN!!!!! I LOVE TRIGUN!!!!) 4.33 Death Trap (AC3, cool!) ---- 5. AC Making FAQ 6. Credits -------------- 1. Update List [Update 1: January 31st, 2004. The FAQ, I just started writing it. Actually, I just got AC3. lol, I'll have it up soon!] [Update 2: February 06th, 2004. Well, got the mission mode done, and the main arena. Still got a lot of work to do, but I can start making AC's for the most part.] [Update 3: February 07th, 2004. The FAQ is up! W00t!] [Update 4: February 08th, 2004. AC3: Silent Line designs are now accepted. And added 3 new AC's, AND a tweak on Optimus Prime] [Update 5: July 29th, 2004. Got back online, added like...30 AC's, and..yeah.] -------------- 2. Overview Hey everyone, my name's Omi (nickname). Anyway, I'm a huge fan of Armored Core. Why? You get to make kickass giant robots, and blow stuff up among other things. My PS2's gone now...BUT my Armored Core Fandom lives on, so yeah. Send me an E-Mail at OmiX@comcast.net or IM me on... AIM: Sin Slayer O YIM: Typhoon_Omi MSN: OmiX@comcast.net -------------- 3. Submission FAQ All you have to do, is make an AC on your game. Fill out this form about it (your form can look different, long as it fills these basic requirements and looks neat), and send it to me at OmiX@comcast.net. I'll try it out on my game, than if its not overweight or violates any of my rules...I'll add it!..And my rules are.....no overweight, or otherwise unusable AC's. And no names that are racist/..just f'ed up, ok? AND LIST IF IT'S FOR Armored Core 3, or Armored Core 3: Silent Line! Thats it, have fun! (Submission Form) AC3 or AC3SL: AC Name: Creator (so I can give you credit): Head: Core: Arms: Legs: Booster: FCS: Generator: Radiator: Inside: Extension: Back Unit R: Back Unit L: Arm Unit R: Arm Unit L: Optional Parts: Color: General: Base: R=,G=,B= Aid: R=,G=,B= Opt: R=,G=,B= Det: R=,G=,B= Joint:R=,G=,B= Head: Base: R=,G=,B= Aid: R=,G=,B= Opt: R=,G=,B= Det: R=,G=,B= Joint:R=,G=,B= Core: Base: R=,G=,B= Aid: R=,G=,B= Opt: R=,G=,B= Det: R=,G=,B= Joint:R=,G=,B= Right Arm: Base: R=,G=,B= Aid: R=,G=,B= Opt: R=,G=,B= Det: R=,G=,B= Joint:R=,G=,B= Left Arm: Base: R=,G=,B= Aid: R=,G=,B= Opt: R=,G=,B= Det: R=,G=,B= Joint:R=,G=,B= Legs: Base: R=,G=,B= Aid: R=,G=,B= Opt: R=,G=,B= Det: R=,G=,B= Joint:R=,G=,B= Extra Notes: -------------- 4. AC Units (Just press ctrl + F and type in the AC's number you wanna see) 4.1 Armored Core 3 AC Name: Doomtrain Creator: Omi Head: MHD-RE/008 Core: MCM-MX/002 Arms: Cal-44-EAS Legs: MLR-SS/REM Booster: Doesn't need a booster FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: None Extension: MEBT-OX/EB Back Unit R: None Back Unit L: CWC-CNG-300 Arm Unit R: CWG-CNG-30 Arm Unit L: KWG-HZL30 Optional Parts: OP-INTENSIFY Color: General: Base: R=0,G=0,B=0 Aid: R=85,G=0,B=0 Opt: R=95,G=95,B=110 Det: R=40,G=120,B=200 Joint:R=60,G=60,B=60 Head: Base: R=0,G=0,B=6 Aid: R=0,G=0,B=0 Opt: R=95,G=95,B=110 Det: R=40,G=120,B=200 Joint:R=200,G=0,B=0 Core: Base: R=0,G=0,B=0 Aid: R=85,G=0,B=0 Opt: R=95,G=95,B=110 Det: R=40,G=120,B=200 Joint:R=60,G=60,B=60 Right Arm: Base: R=0,G=0,B=0 Aid: R=99,G=0,B=0 Opt: R=95,G=95,B=110 Det: R=40,G=120,B=200 Joint:R=60,G=60,B=60 Left Arm: Base: R=0,G=0,B=0 Aid: R=99,G=0,B=0 Opt: R=95,G=95,B=110 Det: R=40,G=120,B=200 Joint:R=60,G=60,B=60 Legs: Base: R=200,G=1,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=0,G=0,B=0 Extra Notes: This AC is..put simply...badass. And yeah, I based it on Doomtrain, the summon Guardian Force offa Final Fantasy 8 (for the Playstation). Anyway, this AC LOOKS heavy at first glance, but..it is fast. Really fast. And you can keep up in the air forever, just use some thrust, let go for a second (it recharges very fast) than do it again. This makes it perfect for energy weapons, but eh, I like shell weapons myself. Anyway, if you're playing somebody on versus mode, this thing is quiet as hell. Makes a great AC to sneak up to somebody, than.... Heh, and I beat Ace with it, AND I beat the main mission mode with it, just so you know. Once you get OP-INTENSIFY though, it's even BETTER. Go to the mission where you have to fight the massive MT (in the desert). Destroy BOTH parts (Destory the tiny flying one first). Once you've done that, you'll get 2 new features on OP-INTENSIFY. One of which, lets you move around with weapons that normally make you stand still. Heh, have fun with this. 4.2 Armored Core 3 AC Name: Aqua-Aura IV Creator: Omi Head: MHD-RE/008 Core: MCM-MX/002 Arms: CAL-44-EAS Legs: MLL-MX/EDGE Booster: MBT-NI/MARE FCS: VREX-ND-2 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: None Extension: MEBT-OX/EB Back Unit R: None Back Unit L: None Arm Unit R: CWG-BZ-30 (or MWG-GS/54) Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=0,G=0,B=145 Aid: R=0,G=45,B=90 Opt: R=0,G=61,B=200 Det: R=130,G=0,B=0 Joint:R=0,G=0,B=0 Head: Base: R=0,G=0,B=145 Aid: R=0,G=45,B=90 Opt: R=60,G=70,B=80 Det: R=90,G=0,B=0 Joint:R=150,G=150,B=150 Core: Base: R=0,G=0,B=145 Aid: R=0,G=40,B=90 Opt: R=0,G=61,B=200 Det: R=130,G=0,B=0 Joint:R=0,G=0,B=0 Right Arm: Base: R=0,G=0,B=0 Aid: R=0,G=40,B=90 Opt: R=0,G=61,B=200 Det: R=130,G=0,B=0 Joint:R=0,G=0,B=0 Left Arm: Base: R=0,G=0,B=145 Aid: R=0,G=40,B=90 Opt: R=0,G=61,B=200 Det: R=130,G=0,B=0 Joint:R=0,G=0,B=0 Legs: Base: R=0,G=0,B=145 Aid: R=0,G=40,B=90 Opt: R=0,G=61,B=200 Det: R=130,G=0,B=0 Joint:R=105,G=0,B=0 Extra Notes: I'm not gonna lie. This is a lightweight blade AC. But its decent, to say the least. It's pretty quick, decently powerful, and has nice AP for a blade AC (7260). You might be wondering "Why didn't you put ANY back-units on?". Well, answer is...ruins the AC. This is a light-weight AC, and thats besides the point, 600 more pounds, and it'd be overweight. Back-units would just weigh this down too much. Now, the Bazooka (or Spread Energy Shotgun) is fine and all, but this really shines with the Moonbeam. If you do thing right, you can be doing thousands of points of damage in one strike, all while moving like a blur around your enemy. Sounds good? It is. Heh, I know the name's weird, but..well, I made 3 other AC designs to this, so thats where the IV comes from. And well..Aqua=Water. This is blue. And Aura=Wind. This is fast. 4.3 Armored Core 3 AC Name: Geosorter II Creator: Omi Head: MHD-MX/RACHIS Core: MCH-MX/GRP Arms: CAM-11-SOL Legs: MLH-MX/VOLAR Booster: MBT-NI/MARE FCS: VREX-ND-2 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: None Extension: MEBT-OX/EB Back Unit R: NWC-IR. /20 Back Unit L: CWC-CNG-300 Arm Unit R: MWG-GS/54 Arm Unit L: KWG-HZL50 Optional Parts: OP-INTENSIFY Color: General: Base: R=115,G=130,B=145 Aid: R=87,G=0,B=0 Opt: R=60,G=70,B=80 Det: R=175,G=101,B=133 Joint:R=150,G=150,B=150 Head: Base: R=115,G=130,B=145 Aid: R=87,G=0,B=0 Opt: R=60,G=70,B=80 Det: R=175,G=101,B=133 Joint:R=150,G=150,B=150 Core: Base: R=115,G=130,B=145 Aid: R=87,G=0,B=0 Opt: R=60,G=70,B=80 Det: R=175,G=101,B=133 Joint:R=150,G=150,B=150 Right Arm: Base: R=115,G=130,B=145 Aid: R=87,G=0,B=0 Opt: R=60,G=70,B=80 Det: R=175,G=101,B=133 Joint:R=150,G=150,B=150 Left Arm: Base: R=115,G=130,B=145 Aid: R=87,G=0,B=0 Opt: R=60,G=70,B=80 Det: R=175,G=101,B=133 Joint:R=150,G=150,B=150 Legs: Base: R=115,G=130,B=145 Aid: R=87,G=0,B=0 Opt: R=60,G=70,B=80 Det: R=175,G=101,B=133 Joint:R=150,G=150,B=150 Extra Notes: THIS is a HEAVY AC. So heavy, that it can barely move around. Not overweight, just..heavy. But, it more than makes up for that in its firepower. This thing could blow up Fort Knox without even trying. But there's one HUGE thing you're gonna need for this: OP-INTENSIFY. And not just that, but the feature that lets you walk around while using cannon-weapons (see Doomtrain, 4.1). Otherwise, it's just a slow turning piece of crap. It can take some getting used to, but if used correctly, this AC can woop some ass. And yeah, there was a Geosorter 1. But...it wasn't that good. 4.4 Armored Core 3 AC Name: Optimus Prime (There's not enough spaces for that, so just put Optimus) Creator: Omi Head: CHD-01-ATE Core: CCM-00-STO Arms: CAM-10-XB Legs: MLH-MX/VOLAR Booster: CBT-FLEET FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: None Extension: CWEM-R20 Back Unit R: CWM-M36-4 Back Unit L: CWC-GNS-15 Arm Unit R: MWG-XCB/75 Arm Unit L: MES-ES/O11 Optional Parts: OP-INTENSIFY Color: General: Base: R=150,G=0,B=0 Aid: R=200,G=200,B=200 Opt: R=0,G=0,B=100 Det: R=30,G=60,B=200 Joint: R=200,G=200,B=200 Head: Base: R=0,G=0,B=100 Aid: R=0,G=0,B=100 Opt: R=200,G=200,B=200 Det: R=150,G=0,B=0 Joint:R=30,G=60,B=200 Core: Base: R=150,G=0,B=0 Aid: R=200,G=200,B=200 Opt: R=0,G=0,B=100 Det: R=30,G=60,B=200 Joint:R=200,G=200,B=200 Right Arm: Base: R=150,G=0,B=0 Aid: R=200,G=200,B=200 Opt: R=150,G=0,B=0 Det: R=30,G=60,B=200 Joint:R=0,G=0,B=100 Left Arm: Base: R=150,G=0,B=0 Aid: R=200,G=200,B=200 Opt: R=150,G=0,B=0 Det: R=30,G=60,B=200 Joint:R=0,G=0,B=100 Legs: Base: R=0,G=0,B=100 Aid: R=200,G=200,B=200 Opt: R=200,G=200,B=200 Det: R=200,G=150,B=0 Joint:R=30,G=60,B=200 Extra Notes: OPTIMUS PRIME!!!!! AUTOBOTS!!!!! TRANSFORMERS!!!!! Riiiiight...Anyway, yep, this here's the one and only, Optimus Prime. You Transformer freaks are gonna love this AC. And fans of good AC's are gonna love it too. Why? This is a nice AC. Manueverable, powerful, good defense...IT'S OPTIMUS PRIME DAMN IT! But, when I get my Megatron AC up...Which side will win? Who will give a sh*t? Find out...Hardcore Transformer fans, I suggest making a Autobot symbol Emblem. And a Decepticon one for Megatron (and any other ones I make, or are submitted) 4.5 Armored Core 3: Silent Line AC Name: Sparrowhawk Creator: Tim Daniel ~PART SETUP~ Head: MHD-RE/008 Core: MCH-MX/GROA Arms: CAL-44-EAS Legs: MLM-SPINE Booster: MBT-NI/GULL FCS: VREX-F/ND-8 Generator: MGP-VE905 Radiator: RMR-SA44 Inside: N/A Extension: CWEM-R10 Back Unit (R): MWC-LQ/15 Back Unit (L): MWM-SM36/1 Arm Unit (R): MWG-SRF/60 Arm Unit (L): MWG-SRFL/70 Color: (General) Base Color: R-40, G-0, B-0 Aid Color: R-0, G-0, B-30 Optional Color:R-0, G-0, B-30 Detail Color:R-0, G-0, B-30 Joint Color:R-40, G-0, B-0 Extra Notes: Max Boost: 369 Max Over Boost: 725 Max Missle Launch: 1/4 Optional Part: OP-INTENSIFY With hit and run tactics this guy can beat almost anyone. The overboost for his Core isn't as powerful as others, but you can overboost for a lot longer, taking you out of harms way. Definately a longrange AC, equipped with right and left arm sniper rifles and a light long range plasma cannon on the back. If you do get into a close range firefight, you'll probly lose, but the stealth missle launcher with the missle extension and the plasma cannon can even it out a bit. 4.6 Armored Core 3: Silent Line AC Name: AETHER FLASH Creator: Tim Daniel ~PART SETUP~ Head: MHD-RE/008 Core: MCM-MX/002 Arms: MAL-GALE Legs: CLB-33-NMV Booster: CBT-FLEET FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RMR-ICICLE Inside: N/A Extension: KEBT-TB-VNS Back Unit (R): CWC-SLU-44 Back Unit (L): CWC-GNS-15 Arm Unit (R): MWG-MG/1000 Arm Unit (L): MWG-MGL/300 Color: N/A :Extra Notes: Max Boost: 344 Max Over Boost: N/A Max Missle Launch: N/A Optional Part: OP-INTENSIFY This guys got it all. Speed, power, armor, you name it. Aether Flash Usually performs better at middle range, the small grenade launcher on his back packs a punch for the tougher guys or if anyone gets too close and is his only long range weapon. The small version of a slug gun on his back has a nice amount of ammo and attack power... If someone gets too close, switch to it and you'll hit 'em with all of it's rounds and do around 1000 damage and then heat damage. The machine guns on his left and right arms are for stripping AP at close or middle range and if you take a bead on them they can really strip take 'em down quickly. 4.7 Armored Core 3: Silent Line AC Name: SIMPLICITY Creator: Tim Daniel ~PART SETUP~ Head: CHD-09-OXI Core: MCL-SS/RAY Arms: MAL-GALE Legs: CLM-55-RVE Booster: MBT-NI/GULL FCS: VREX-F/ND-8 Generator: MGP-VE905 Radiator: RMR-SA44 Inside: N/A Extension: MWEM-R/36 Back Unit (R): CWM-TR90-1 Back Unit (L): MM-AD/20 Arm Unit (R): MWG-XCW/90 Arm Unit (L): MLB-HALBERD Color: N/A Extra Notes: Max Boost: 332 Max Over Boost: 842 Max Missle Launch: 3/7 Optional Part: OP-INTENSIFY This guy has a storyline to go with it. I hate it when ACs whip out a laser rifle that you can't seem to dodge and won't run out of ammo. And when they start ravaging you with ungodly amounts of missles in just a few seconds, I mean, it takes me a long time to get that many missles loaded up. Then theres the ACs I hate where they never run out of ammo, like you've been fighting them forever, and they can still hit you with missles and their laser rifle! So, I took all those attributes and smashed them into one Mech. Simplicity only has two weapons... But more than 100 ammo for each. You can shoot up to seven missles with just one lock on! That means if you've got an itchy trigger finger they could last only a few minutes, but if you like to take your time they can last forever. Then the laser rifle has 120 ammo, coupled with a nice amount of range and damage, can be your best friend 4.8 AC3 or AC3SL: AC3 AC Name: Shockwave Creator: Omi Head: MHD-SS/CRUST Core: MCH-MX/GRP Arms: CAM-10-XB Legs: MLM-MX/066 Booster: MBT-NI/MARE FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: None Extension: None Back Unit R: None Back Unit L: None Arm Unit R: MWG-RF/220 Arm Unit L: KWG-HZL50 Optional Parts: OP-INTENSIFY Color: General: Base: R=11,G=3,B=64 Aid: R=104,G=106,B=141 (All you need to change on this one is it's Base and Aid colors for General, believe it or not. Just go to Sample Colors, choose the Ice Blue color. Than go to Color Edit, and change the Base and Aid on General to what I got) Extra Notes: This is more of a show-AC than it is anything else. Least, thats what I thought when I was choosing the parts. Yeah, this looks JUST like Shockwave! But, they're low end parts. Lo and behold though, it made a somewhat decent AC. Great armor and attack. But, novices might not be too happy with it. Anyway, if you wanna switch the Howlizter with the Moonbeam, be my guest. And naturally, change anything else about it you want. WELL, another AC from Omi, and what do you know, it doesn't suck ass. 4.9 AC3 or AC3SL: AC3 AC Name: Megatron Creator: Omi Head: CHD-SKYEYE Core: CCM-00-STO Arms: CAM-11-SOL Legs: MLH-MX/VOLAR Booster: CBT-FLEET FCS: VREX-F/ND-8 Generator: CHP-ROZ Radiator: RGI-KD99 Inside: none Extension: none Back Unit R: CWC-GNL-15 Back Unit L: none Arm Unit R: MWG-KARASAWA Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: Head: Base: R=180,G=180,B=180 Aid: R=180,G=180,B=180 Opt: R=0,G=0,B=0 Det: R=160,G=20,B=0 Joint:R=0,G=0,B=0 Core: Base: R=180,G=180,B=180 Aid: R=180,G=180,B=180 Opt: R=160,G=20,B=0 Det: R=160,G=20,B=0 Joint:R=0,G=0,B=0 Right Arm: Base: R=180,G=180,B=180 Aid: R=180,G=180,B=180 Opt: R=160,G=20,B=0 Det: R=160,G=20,B=0 Joint:R=0,G=0,B=0 Left Arm: Base: R=180,G=180,B=180 Aid: R=180,G=180,B=180 Opt: R=160,G=20,B=0 Det: R=160,G=20,B=0 Joint:R=0,G=0,B=0 Legs: Base: R=180,G=180,B=180 Aid: R=0,G=0,B=0 Opt: R=50,G=50,B=50 Det: R=160,G=20,B=0 Joint:R=50,G=50,B=50 Extra Notes: Well, can't have Optimus without good ol' Mega here. Megatron's more powerful than Optimus Prime, but he isn't as defensive or fast. 4.10 AC3 or AC3SL: AC3 AC Name: Bloodbath Creator: Omi Head: CHD-SKYEYE Core: MCM-MX/002 Arms: MAL-RE/REX Legs: MLR-MX/QUAIL Booster: Doesn't need one FCS: PLS-ROA Generator: CGP-ROZ Radiator: RGI-KD99 Inside: Extension: Back Unit R: Back Unit L: Arm Unit R: MWG-MG/1000 Arm Unit L: KWG-FTL450 or MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=169,G=5,B=10 Aid: R=39,G=0,B=0 Opt: R=134,G=0,B=0 Det: R=200,G=0,B=0 Joint:R=148,G=0,B=0 Extra Notes: An AC that was painted by the blood of it's enemy pilots. Bloodbath is, put simply, another hit. This thing is VERY fast. I mean, it can thrust to the side with extreme speed, and even without thrust, it's decently fast. It's very centered, so the machine gun works nicely (even newbs will be hitting stuff like crazy, and snipers are gonna have a field-day). Now, as for the Flame Thrower..you can have it and the machine gun goin at the same time to rack up damage/heat. But hey, the Moonlight works nice too, so either way. Now, I know you might be wondering why I didn't put any Back Units, Inside, or Extension parts in. The answer's simple: It doesn't need them. Your machine gun and L Unit will kick enough ass, and to top that, it's thrust heals up fast, so the two core-lazers you can get to come out by pressing R3 are gonna have a ton of time to blast away. Putting any of those other things in would only slow it down. But hey, if you wanna add them, be my guest, your choice. 4.11 AC3 AC Name: Heavy Arms (gundam wing) Creator: Nevis Head: CHD-SKYEYE Core: MCM-MX/02 Arms: CAL-44-EAS Legs: MLM-SS-ORC Booster: CBT-FLEET FCS: VREX-F\ND-8 Generator: KGP-Z5V Radiator: RMR-ICICLE Inside: NONE Extension: NONE Back Unit R: CWM-560-10 Back Unit L: CWG-CNG-300 Arm Unit R: MWGG-XCG/20 Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=180,G=180,B=180 Aid: R=200,G=20,B=15 Opt: R=200,G=160,B=40 Det: R=200,G=125,B=30 Joint:R=0,G=0,B=0 No additional color changes. Ok, gundam wing right? Heavy Arms. Lots of, shoot you dead firepower for quick attacks, moderate armor and missiels. Use the obstacales, lock on missles run out and fire them change to the sholder chain gun and shoot them as you go to the next spot to launch another offensive, you have right hand bazooka as well as the exceede orbits on the core, for that extra pounding. Well rounded hit and run unit, but can't take too much punishment and has a quick boost charge drain. we don't like being close to them, run away and shoot them with the chaingun or bazooka. If you do it right, the fight is over in a few seconds and you can run circles around them. The mlb-moonlight is a last resort if they get too close. 4.12 AC3 or AC3SL: AC3 AC Name: Fury Creator: Samurai Head: CHD-04-YIV Core: MCM-MX/002 Arms: MAW-DSL/FIN Legs: MLR-SS/REM (or MAK) Booster: N/A FCS: FREX-F/ND-8 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: N/A Extension: KEEP-MALUM Back Unit R: CWC-GNL-15 Back Unit L: CWC-CNG-300 Arm Unit R: N/A Arm Unit L: N/A Optional Parts: OP-INTENSIFY Color: Same colors as BB General: Base: R=25, G=35, B=45 Aid: R=40, G=45, B=40 Opt: R=20, G=25, B=20 Det: R=100, G=45, B=0 Joint:R=200, G=0, B=0 Notes: Fury is fast and powerful, but with kinda low AP. The strategy I use with him is to use the second mode of the laser arms (rapid fire) and use up all the energy, then use the extension and repeat 3 times. After the third time when there is no extension left, Pull out the chain gun and pump a ton of bullets into the enemy. If the other AC is somehow still able to move, blast him with a few grenades and they should be dead quick. This AC doesn't work too well against flyers, unless you play in the parking lot or you have really good aim. Fury is on a team with Dragonus and Storm. 4.13 AC3 or AC3SL: AC3 AC Name: Storm Creator: Samurai Head: MHD-MX/RACHIS Core: CCL-01-NER Arms: CAL-44-EAS Legs: MLL-MX-EDGE Booster: CBT-FLEET FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RIX-CR10 Inside: N/A Extension: MEBT-OX/MB Back Unit R: MM-AD/20 (or 50 if it will fit) Back Unit L: N/A Arm Unit R: MWG-MG/1000 (or a sniper rifle if ur a sniper) Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=0, G=75, B=115 Aid: R=0, G=200, B=200 Opt: R=200, G=80, B=0 Det: R=0, G=0, B=85 Joint:R=0, G=200, B=200 Notes: Storm is as fast as lightning (430 kmph with boosting, and almost 900 with OB) and he is an excellent flyer. You can either use the high ammo machine gun, or a sniper rifle (or anything else under 650 weight) depending on your style. I recommend the machine gun tho. He is the fastest AC I have ever made and he can easily avoid almost any attacks so he doesn't need much defence. With the machine gun you can simply strafe around the enemy at high speeds, and with some good piloting skills the enemy will never see you again. This AC requires a good pilot, because it can be tricky to manuvuer at such high speeds. This is also a blader AC and if want, you can chance teh machine gun to the MARS lethal parrying blade (found in "destroy massive weapon" mission right under where you start) He is fast enough to get close to the enemy, strike, and make a quick escape. A good pilot can take down almost anyone in the arena except for maybe Ace or Exile. This AC is on a team with Dragonus. 4.14 AC3 or AC3SL: AC3 AC Name: Dragonus Creator: Samurai Head: CHD-04-YIV Core: MCM-MX/002 Arms: CAL-44-EAS Legs: CLR-00-MAK Booster: N/A FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RIX-CR10 Inside: N/A Extension: N/A Back Unit R: CWC-GNS-15 Back Unit L: CWC-CNG-300 Arm Unit R: MWG-SRF/60 Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=100, G=0, B=0 Aid: R=200, G=80, B=0 Opt: R=100, G=0, B=0 Det: R=200, G=80, B=0 Joint:R=200, G=80, B=0 Notes: Dragonus is a fast, powerful killing machine, and he looks cool too. He has basically the same weapons as Ace, which are very well rounded. He is very fast and can fly forever in the hands of a good pilot. I chose the EO core because this AC is so fast already that he doesn't need the overboost. If you boost right you can go around 400km/ph limitlessly. His weapons are all fast and powerful with lots of ammo too. He is very easy to pilot so almost anyone can use him, but nearly all of the parts are hidden throughout the game, so it will be hard to make him. OP-INTENSIFY is needed though to use the radar and back weapons, so you'll need to beat the main game first. He can take out any opponent in the arena, and with some skill even Exile doesn't stand a chance. 4.15 AC3 AC Name: KAIN Creator: Ruffy Head: CHD-SKYEYE Core: CCL-01-NER Arms: CAL-44-EAS Legs: CLM-02-SNSK Booster: MBT-NI/MARE FCS: VREX-WS-1 Generator: CGP-ROZ Radiator: RMR-SA44 Inside: none Extension: CWEM-R20 Back unit R: MWM-DM24/1 Back unit L: CWC-GNS-15 Arm unit R: CWG-MG-500 Arm unit L: MLB-Moonlight Optional Part: OP-Intesify (essential for better cooling system) Color: Go to Sample colors and choose NIGHT BLACK (it doesn't really matter... its just up to the player how they like the colors) Its a well balanced AC with average armor points(8034 to be exact... like Ace), can be very effective in both missions or arena. In the hands of a capable pilot it can be one of the deadliest ACs u can ever create. I have beaten all of the arena opponents with this AC with the greatest of ease. This AC is good for weapon combination attack... I like to use the CWC-GNS-15 (back unit missile launcher that fires 2 missiles each time) with the CWEM-R20 extension on at the start of an arena battle. The combinations lets you fire a rain of missiles and taking heaps of damage when all missiles hit the opponent, even if not all the missiles hit it still deals a fair amount of damage. If you're the opponent u would think u were up against Royal Mist only a faster more agile AC like Ace that can fire the MWM-DM24/1 grenade launcher, getting closer you'll see he's got the machine gun firing and raining down bullets at you like Exile only he's got theCWG-MG-500 which is more power version of the one that Exile has but only half the ammo storage... but dont worry about that cos he doesn't even have to use a quarter of the ammo if your armor points is hanging by a thread now do u... Get any closer and you'll be getting a taste of the moonlight blade that can shread an AC apart in a matter of seconds if not careful. 4.16 AC3 or AC3SL: Armored Core 3 AC Name: Aggressor Creator (so I can give you credit): Gary Head: MHD-RE/005 Core: CCH-OV/IKS Arms: MAH-SS/CASK Legs: CLC D3TA Booster: None FCS: VREX-ND-2 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: MWI-EM/15 Extension: MWEM-A/50 Back Unit R: CWG-CNG/300 Back Unit L: CWG-CNG/300 Arm Unit R: MWG-MG/1000 Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=20 ,G=0,B=0 Aid: R=100,G=0B=0 Opt: R=0,G=0,B=0 Det: R=200,G=0,B=0 Joint: R=109,G=40,B=0 Head: Base: R=20 ,G=0,B=0 Aid: R=100,G=0B=0 Opt: R=0,G=0,B=0 Det: R=200,G=0,B=0 Joint: R=109,G=40,B=0 Core: Base: R=20,G=0,B=0 Aid: R=100,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=100,G=110,B=120 Joint:R=109,G=40,B=0 Right Arm: Base: R=40,G=0,B=0 Aid: R=100,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=100,G=110,B=120 Joint:R=109,G=40,B=0 Left Arm: Base: R=40,G=0,B=0 Aid: R=100,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=100,G=110,B=120 Joint:R=109,G=40,B=0 Legs: Base: R=20,G=0,B=0 Aid: R=100,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=100,G=110,B=120 Joint:R=109,G=40,B=0 Extra Notes: This AC has 9999 AP, is not overweight and can cause serious damage. Useful against single ACs and multiple Acs, I beat Exile in less than 30 seconds with this AC. You can replace the chainguns with the grenade launchers and the machine gun with the arm-mounted grenade launcher and the AC is ready to take down both parts of the massive MT with a consort. 4.17 AC3 or AC3SL: Silent Line AC Name: AbysalKnight Creator: Anubis Head: CHD-SKYEYE Core: CCM-OV-AXE Arms: CAL-66-MACH Legs: CLM-SS-RVE Booster: MBT-NI/MARE FCS: PLS-ROA Generator: KGP-ZSV Radiator: RMR-ICICLE Inside: none Extension: KEEP-MALUM Back Unit R: CWC-LIC/100 Back Unit L: CWC-CNG-300 Arm Unit R: MWG-MG/800 Arm Unit L: MES-ES/015 Optional Parts: OP-INTENSIFY Color: General: Base: R=0,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=0,G=0,B=0 Head: Base: R=0,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=200,G=200,B=200 Core: Base: R=0,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=0,G=0,B=0 Right Arm: Base: R=0,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=0,G=0,B=0 Left Arm: Base: R=0,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=0,G=0,B=0 Legs: Base: R=0,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=0,G=0,B=0 Notes: This is one hella good AC. Its grade may be below average, but it works still. The linear cannon packs a good punch while slowing down your opponent, or you could use one of the 2 machine guns to chew your foe to bits. Whats great is that even while his shield is out, he doesn't drain energy! If you get low, just use the MALUM to get back up to good levels, then get back to winning. If something runs out of ammo (probably the sniper rifle first) then just drop it. 4.18 AC3 or AC3SL:AC3 AC Name: Musashi Creator: Jeremy Head:MHD-RE/005 Core:CCH-OV-IKS Arms:CAM-11-SOL Legs:MLH-SS/RS Booster:CBT-FLEET FCS:VREX-N-D-2 Generator: CGP-ROZ Radiator:RGI-KD99 Inside:None Extension:CWEM-AM40 Back Unit R:CWC-GNS-15 Back Unit L:CWC-CNG-300 Arm Unit R:MWGG-XCG/20 Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTESIFY Color: General: Base: R=200,G=200,B=200 Aid: R=85,G=0,B=0 Opt: R=110,G=110,B=130 Det: R=80,G=120,B=100 Joint:R=60,G=60,B=60 4.19 AC3 or AC3SL:AC3 AC Name: Ares Creator:Jeremy Head:MHD-RE/008 Core:CCL-01-NER Arms:CAL-MARTE Legs:CLL-01-FKST Booster:CBT-FLEET FCS:VREX-ST-12 Generator: MGP-VE905 Radiator:RMR-ICICLE Inside:None Extension:None Back Unit R:CWR-S50 Back Unit L:CWR-S50 Arm Unit R:CWG-GS-56 Arm Unit L: MLB-MOONLIGHT Optional Parts:OP-INTESIFY Color: General: Base: R=70,G=0,B=0 Aid: R=0,G=90,B=90 Opt: R=0,G=90,B=150 Det: R=100,G=0,B=0 Joint:R=0,G=0,B=0 Left Arm: Base: R=0,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=0,G=0,B=0 4.20 AC3 or AC3SL:AC3 AC Name:Strife Creator:Jeremy Head:RHD-RE/005 Core:CCL-01-NER Arms:CAL-MARTE Legs:CLM-02-SNSK Booster:CBT-FLEET FCS:VREX-ND-2 Generator: CGP-R0Z Radiator:RIX-CR14 Inside:None Extension:MEBT-OX-EB Back Unit R:None Back Unit L:CWC-GNS-15 Arm Unit R:MWG-SRF/60 Arm Unit L:MLB-MOONLIGHT Optional Parts:OP-INTESIFY Color: General: Base: R=70,G=0,B=0 Aid: R=70,G=90,B=110 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint-R=0,G=0,B=200 Right Arm: Base: R=200,G=200,B=200 Aid: R=200,G=200,B=200 Opt: R=200,G=200,B=200 Det: R=200,G=200,B=200 Joint:R=200,G=200,B=200 4.21 AC3&ACSL AC Name: Blur Creator: Ramon Torres Head: CHD-SKYEYE Core: MCM-MX/002 Arms: CAL-44-EAS Legs: MLL-MX/EDGE Booster: CBT-FLEET FCS: VREX-ND-2 Generator: CGP-ROZ Radiator: RMR-SA44 Inside: Extension: MEST-MX/CROW Back Unit R: Back Unit L: Arm Unit R: MWG-RF/220 Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=0,G=100,B=145 Aid: R=0,G=0,B=0 Opt: R=0,G=100,B=145 Det: R=175,G=101,B=133 Joint: R=150,G=150,B=150 Head: Base: R=0,G=100,B=145 Aid: R=200,G=0,B=0 Opt: R=0,G=100,B=145 Det: R=175,G=101,B=133 Joint: R=150,G=150,B=150 Core: Base: R=0,G=100,B=145 Aid: R=0,G=0,B=0 Opt: R=0,G=100,B=145 Det: R=175,G=101,B=133 Joint:R=150,G=150,B=150 Right Arm: Base: R=0,G=100,B=145 Aid: R=0,G=0,B=0 Opt: R=200,G=0,B=0 Det: R=175,G=101,B=133 Joint: R=150,G=150,B=150 Left Arm: Base: R=0,G=100,B=145 Aid: R=0,G=0,B=0 Opt: R=200,G=0,B=0 Det: R=175,G=101,B=133 Joint: R=150,G=150,B=150 Legs: Base: R=0,G=100,B=145 Aid: R=0,G=0,B=0 Opt: R=0,G=100,B=145 Det: R=175,G=101,B=133 Joint: R=150,G=150,B=150 Extra Notes: This is a stealth, sniping/blader AC. It works best in VS, Arena. It is hard to get used to but that is because it is not for beginners. It is best used in the forest. 4.22 AC3 AC NameName: Kawashashi Creator: ??? (didn't say. BAD DAMN YOU!) Head: MHD-RE/005 Core: CCM-00-STO Arms: CAM-11-SOL Legs: CLB-33-NMU BOOSTER: MARE FCS: AOX-X/WS-3 Generator: CGP-ROZ Radiator: RMR-SA44 Inside: MWI-DD/10 Decoy Dispenser Extension: KEEP-MALUM Energy Pack Back Unit R: - Back Unit L: - Arm Unit R: MWG-KARASAWA Arm Unit L: MLB-MOONLIGHT OP-S-SCR, OP-E/SCR, OP-SP/E++, OP-E/RTE, OP-TQ/CE, Colours: The Karasawa is uns3xy enough as it is, I aint no artist so what makes you think i can make it any better ;) Non-OP-I Midweight frame (I think) with a good airtime. Drop moonlight at the start as it's very hard to get close in with this frame, it's there for backup if the Karasawa runs out. The malums are there for a reason, to keep up a quick karasawa offence, try to stay groundbound for the first half of the fight (being half of the sawa's clip) keep a lock on the opponent as much as possible and dont let go of the trigger, use the malums when low on energy. If you dont have them pinned with the first 25 shot;'s or have dealed a considerable amount of damage, your screwed but if you have, drop malums and finish the clip but use a bunny hop method to evade shots, you wront be able to fire as often but without the malums its the best thing to do. When karasawa is out and you still havent won (usually against a light or go-map) pick up the blade and resume using the OB. I also have the ob core there for the anti missiles since without it it'd be sooo much more vulnerable to missiles. Disadvantages: Mid-Slow speed with the Sawa, lights can get to the side and/or behind you fairly eaily, for this I suggest using the OB and taking 2-3 shots at a time with the sawa, lights wront pack anything that'll do serious damage fast except for the mg-500 and shot guns. GO-MAP's - Some tanks with a shield CAN survive the full clip of the sawa, and you most likely will only hit them with 35 or so of the shot's. For this I suggest taking the same appoach as the lights, use the ob and take it 3 or so shots at a time, only this time they'll pack more powerful weapons but wront be able to fire them at you as frequently, MAKE SURE YOU HIT THEM FROM THE RIGHT OR BEHIND. 4.23 AC3 AC Name: Rain of Fire Creator: AilangH4 Head: CHD-SKYEYE Core: CCL-01-NER Arms: CAL-44-EAS Legs: MLB-MX/004 Booster: CBT-FLEET FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RMR-ICICLE Inside: None Extension: KWEM-TERRIER Back Unit R: MWX-VM20/1 Back Unit L: MWX-VM20/1 Arm Unit R: CWG-HG-80 Arm Unit L: MLB-MOONLIGHT Optional Parts: Op-Intensify Color: General: Base: R=0,G=15,B=0 Aid: R=0,G=15,B=0 Opt: R=0,G=15,B=0 Det: R=0,G=15,B=0 Joint:R=0,G=0,B=15 The whole point of this AC is to keep off the ground until you run out of missiles. Switch the extension on, switch to your missiles, fly up, find your target, and pound him to dust. I find that most enemies die before you touch the ground! The heat and the sheer power of the missiles destroy them. The handgun and the Moonlight are there to finish the job if the missiles didn't. 4.24 AC3 or AC3SL: AC3SL (I think?) AC Name: Ragnarok Creator: Icedwing Head: MHD-MM/007 Core: MCL-SS/RAY Arms: MAL-RE/HADRO Legs: CLM-55-RVE Booster: CBT-FLEET FCS: VREX-F/ND-8 Generator: CGP-ROZ Radiator: RIX-CR14 Inside: Extension: CWEM-R20 Back Unit R: MWM542/6 Back Unit L: MWC-LQ/15 Arm Unit R: MWG-XCW/90 Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY Color: General: Base: R=0,G=0,B=0 Aid: R=0,G=70,B=75 Opt: R=100,G=100,B=100 Det: R=200,G=79,B=0 Joint: R=100,G=100,B=100 4.25 AC3 AC name:Death Charge Name:Michael Head:CHD-02-TIE Core:MCM-MX/002 Arms:MAL-RE/REX Legs:MLB-SS/FLUID Booster:MBT-OX/E9 FCS:AOX-X/WS-3 Generator:CGP-ROZ Radiator:RGI-KD99 Inside:KWI-DM/30 Back Unit R:CWC-CNG-300 Arm Unit R:MWG-MG/1000 Arm Unit L:BML/MOONLIGHT Optional Parts:OP/INTENSIFY 4.26 AC3 or AC3SL: Armored Core 3 AC Name: Dreadnaught Creator (so I can give you credit): TKarrde Head: CHD-07-VEN Core: CCH-OV-IKS Arms: MAH-RE/GG Legs: MLH-SS/RS Booster: MBT-NI/MARE FCS: PLS-ROA Generator: CGP-ROZ Radiator: RGI-KD99 Inside: MWI-DD/10 Extension: KEBT-TB-UNS Back Unit R: MWC-OC/15 Back Unit L: MWC-IR./20 Arm Unit R: MWG-GS/54 Arm Unit L: KWG-HZL50 Optional Parts: OP-E/SCR (energy defense UP), OP-SP/E++ (Energy firepower UP), OP-E/RTE (Energy rate of fire UP), OP-TQ/CE (Weapon energy drain DOWN) AP: 9578 Weight: 10724 Surplus EP: 2502 Price: 1076400 Core Type: Overboost Stability: 6378 Running Speed: 148 Turning Speed: 106 Cooling Efficiency: 9432 Color: General: Base: R=73,G=45,B=45 Aid: R=150,G=130,B=115 Opt: R=200,G=200,B=200 Det: R=72,G=0,B=76 Joint:R=0,G=0,B=0 Comments: I'm gonna go ahead and mention here and now that I haven't yet completed AC3's missions, so I don't have access to all the parts (much less the OP/Intensify), but if you can improve upon my design, say, by finding a more powerful booster, or a higher-power right arm weapon, or even replacing the howitzer with a spread howitzer, then by all means.. I'm used to using Humanoid-leg middleweights with powerful boosters and solid shell weapons for acrobatic arena battles, but after a good deal of dueling with superheavyweight humanoids I decided to build my own. You can tell just from glancing at the equipment list that this AC is decked out to take full advantage of optional parts that enhance energy weaponry. The Energy Shotgun and howitzer, when combined with the energy-enhancing optional parts, make excellent compliments to eachother and chew the enemy up fast at short range, while still being fun and challenging to use (you try maintaining close quarters combat in a superheavyweight without losing a bead on 'em :P). However, the fact that the howitzer and Energy Shotgun are both extremely short range weapons leaves the AC rather at a loss for long-range combat. That's where the Orbit Cannon comes in. Fully enhanced with optional parts, it packs quite a hefty bite and against the majority of AI opponents, usually hits with 40% of its shots (obviously it does better against more stationary targets, like tank-leg ACs with Exceed Orbit Cores). That alone is usually enough to whittle off about 3000 AP, give or take 1500 according to the energy defense (or lack thereof) of the target. The Plasma Cannon on the left shoulder is something of an opportunistic weapon, especially on an AC so slow - I'm usually quite reluctant to put any sort of linear weapon (Plasma Cannons, Grenade Launchers, etc) on my ACs due to the fact that they require humanoid ACs to sit in one place and rack up damage while waiting for a decent shot. However, it excels in situations where the enemy has little room to move (when cornered), cannot move quickly enough to avoid it (when charging generator or if piloting a tank AC), and in several other situations, so it's handy to have around, even if only one or two shots are popped off with it - and with 1100+ AP damage per shot, it does add up. Notice that this particular AC, due to its enormous, bulky armored body, cannot turn very quickly - especially with the Plasma Cannon deployed. This shortcoming is partially made up for by the rotating booster extensions (KEBT-TB-UNS), which do require a little practice before one can use them to their full advantage. The thing to remember is that said extensions will rotate this AC /EXACTLY/ 90 degrees in the chosen direction. The flat, wide FCS used in this AC helps facilitate maintaining a lock on even as the enemy is attempting to outmanuever you. Also, despite having horrible vertical boost ability and a very slow-moving overboost, this AC can still circle-strafe and boost-hop well enough to avoid quite a bit of enemy fire. Strengths: -vs Ground-based ACs -vs armored targets (packs quite the punch) -weapons have a forgiving amount of ammo, permitting 'spray n' pray' combat style -outlasts most other ACs in terms of endurance -takes minimal damage from overheating -shrugs off laserblade damage Weaknesses: -vs flying ACs -vs sniper or otherwise long-range ACs -vs missles (although the missle decoy Inside part does help) -extremely slow and lumbering -takes quite a bit of practice to master -if you accidentally end up in the Charging status, you lose use of all your weapons save the howitzer on your left arm. Definitely room for improvement, but it's a solid (no pun intended) design that can take an immense amount of punishment and loves eating lightweight blade ACs for snacks. 4.27 Armored Core 3 Ligar Zero X Andrew Honaker (creator) Head:CHD-SKYEYE Core: MCM-MX/002 Arms: CAL-MARTE Legs: MLB-MX/004 Booster: MBT-NI/MARE FCS: PLS-ROA Generator: CGP-ROZ Radiator: RGI-KD99 Inside- none Extension-none Back Unit R: none Back Unit L: CWM-TITAN Arm Unit R: none Arm Unit L: MLB-MOONLIGHT Optional Part: OP-INTENSIFY Color- general- Base: R0 G0 B0 Aid: R140 G115 B50 Optional: R0 G0 B0 Detail: R140 G115 B50 Joint: R200 G200 B200 My notes: Not too speedy. It still has enough speed to blade whatever it can. With the wide range target area you hardly ever lose site of a target with the TITANs (especially in the arena). 4.28 AC3 or AC3SL:AC3 AC Name:Arch Angel Creator:Gabriel head:MHD-MX/Rachis Core:MCM-MX/002 Arms:MAL-GALE Legs:MLM-SS/ORC Booster:CBT-Fleet FCS:VRE-F/ND-8 Generator:KGP-Z5V Radiator:RIX-CR14 Inside:NONE Extension:NONE Back Unit R:CWX-LIC-10 Back Unit L:(Dual Mount Weapon) Arm Unit R:MWG-MG/1000 Arm Unit L:KLB-TLS/SOL Optional Parts:OP-Intensify Color: General: Base: R=0,G=0,B=50 Aid: R=100,G=120,B=140 Opt: R=40,G=45,B=40 Det: R=200,G=50,B=80 Joint:R=100,G=120,B=140 INFO:(If you need it unless you make your own opinion) This is a So-So AC. I used almost every pound availible except one. Its very strong. The machine Gun alone can take out 2 Mechs with OP Lock on systems. The Cannon on its left shoulder can just about Kill anything. 3 or 4 Well placed shots from this thing can take out a 9999 ap AC. He is very manuverable due to good legs and Fleet boosters the AP Is very good Considering the light-ness and heavy weapons(8720). The Core I Choose because when you hit a target 3 times with the cannon why waste another precious shot when you can use your Core to do it.This guy can also take a beating from anything. I completed the Massive MT and destroyed both parts with the cannon alone. Also Defeated last level with eazy with around 5k of AP.I've only lost once in a versus game with my friend against his beastly Shadow Mech Fast And Strong the Match lasted a good 30 minutes and so far me and him have be basically tied up. You need to get used to the AC Before you can use it to its awsome power. You must also have the OP-ITENSIFY ITS A MUST you need ALL Upgrades for it ALL for this mech to be used right. 4.29 (AC3 or AC3 Silent Line? Didn't say...) AC Name: Sky Fire Creator Alderuen Head: mhd-mx/rachis Core: mcl-ss/orca Arms: cah-23-xb1 Legs: mlr-re/ega Booster: None FCS: pls-ema Generator:kgp-zsv Radiator: rgikd99 Inside: Extension: Back Unit R: Back Unit L: Arm Unit R: mwg-mg/1000 Arm Unit L: kwg-hzl50 Optional Parts: op-s-scr op-e-cnd op-ecmp -op-l-axl opl-l-trn op-tq/ce fast manuverable fairly easy to use color is basically black inside, red outside.. 4.30 AC3 AC Name: Paladin Creator alderuen Head: mhd-mx/rachis Core: cch-ov-iks Arms: cah-23-xb1 Legs: clb-33-nmu Booster: mbt-ox/002 FCS: pls-ema Generator: kgp-zsv Radiator: rgi-kd99 Inside: None Extension: cwem-am40 OR kebt-tb--uns (if you want faster turning) Back Unit R: None Back Unit L: None Arm Unit R:mwg-mg/1000 (for you trigger happy lunatics) Arm Unit L: kwg-hzl50 Optional Parts: op-s-scr, op-s-stab, op-e/cnd, op-ecmp Color: Everything at 200. 4.31 AC3 ac name:Shadow creator:Eddie luna Head:MHD-MX/RACHIS core:MCH-MX/GRP arms:MAH-SS/CASK legs:CLC-D3TA boosters:N/A FCS:VREX-F/ND-8 generator:CGP-ROZ radiator:RGI-KD99 inside:N/A extention:KEBT-TB-UNS back unit R:MWC-OC/15 back unit L:CWC-GNL-15 arm unit R:MWG-MG/1000 arm unit L:MLB-MOONLIGHT optional parts:OP-INTENSIFY color:everything is 0 notes: This is a tank based AC, usually when I first come in to a battle, I use my orbital cannon, then switch on my EO core ability and begin to fire away with my machine gun. This causes major damage if done right. I have the turning boosters equipped because one of the main problems with a tank based AC is keeping the enemy in your sight. The turning boosters come in handy for this job. I only use the granade launcher if I'm in deep trouble. 4.32 AC3 or AC3SL:Armored Core 3 AC Name: Trigun Creator (so I can give you credit):Kyle Head:CHD-02-TIE Core: MCL-SS/ORCA Arms: MAL-RE/REX Legs:MLL-MX/EDGE Booster: MBT-NI/MARE FCS: VREX-WS-1 Generator: CGP-ROZ OR KGP-Z5V Radiator:RMR-ICICLE Inside: NONE Extension: NONE Back Unit R:NONE Back Unit L:NONE Arm Unit R:CWG-GS-56 OR MWG-GS/54 Arm Unit L: MLB-MOONLIGHT Optional Parts: OP-INTENSIFY (LONGER BLADE RANGE) Color: Head:Base: R= 0,G=0,B=0 Aid: R=90,G=90,B=90 Opt: R=0,G=0,B=0 Det: R=200,G=0,B=0 Joint:R=0,G=0,B=0 Core:Base: R=0,G=0,B=0 Aid: R=90,G=90,B=90 Opt: R=0,G=0,B=0 Det: R=200,G=0,B=0 Joint:R=0,G=0,B=0 Right Arm: Base: R=77,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=90,G=0,B=0 Left Arm: Base: R=77,G=0,B=0 Aid: R=0,G=0,B=0 Opt: R=0,G=0,B=0 Det: R=0,G=0,B=0 Joint:R=90,G=0,B=0 Legs: Base: R=0,G=0,B=0 Aid: R=90,G=90,B=90 Opt: R=0,G=0,B=0 Det: R=200,G=0,B=0 Joint:R=0,G=0,B=0 Extra Notes:EXCELLENT SHORT RANGE MASTERPEICE! This AC is not allowed to have any thing added but the right weapon you may change around some bit. 4.33 AC3 AC Name: Death Trap Creator: Kyle Head:CHD-02-TIE Core: CCH-OV-IKS Arms: MAL-RE/REX Legs: CLC-D3TA Booster: NONE FCS: VREX-ND-2 Generator: CGP-ROZ Radiator: RGI-KD99 Inside: NONE Extension: KES-AEGIS Back Unit R:CWC-GNL-15 Back Unit L: CWC-GNL-15 Arm Unit R:MWG-SCW/90 or CWGG-GR-12 Arm Unit L: KWG-FTL450 Optional Parts:NONE Color: NIGHT BLACK --------------- 5. AC Making FAQ Ok, just a few tips and pointers for people who want to make AC's. 1) OP-INTENSIFY is the best optional part in the game. You get it once you beat the main story mode. It takes up all your option slots (no matter what core you use), but trust me...Check GameFAQs for how to unlock it's hidden features. 2) I know that you CAN use overweight AC's possiblly. And some of you might be thinking "Its slow, but if I load it up with kickass weapons, I can just kill everyone from this spot." Well my friend..no. Overweight AC's suck. Really really bad. Trust me, if you're going against the upper Arena members, or Exile or something, a overweight AC will just not cut it. And it'll be horrible on missions 3) MLB-MOONLIGHT, a type of blade, is THE BEST blade in the game. No, I'm serious, best. 4) As nice as back-unit radars can be, they're really useless. Just buy a head that has the radar function built in. Or when you get OP-INTENSIFY, unlock the radar feature. 5) After you make an AC, before you send it to me..PLEASE PLEASE PLEASE...test it out. See what its like. Is it fast, is it well armored, can it kick some ass or is it blown up in 5 seconds? Stuff like that. I suggest trying it out in the Arena. 6) Its a good idea to beat the main story-mode and a lot of the Arena matches first before you really start making AC's, since otherwise, you won't have all of the good parts. Just focus on one AC until than. 7) Remember, just because the game gives an AC a Grade like "Excellent, Fair, Poor", ect, doesn't mean it's good or bad. All the grade really determines, is the shere firepower and armor rating. Thats it. So a "Poor" grade AC can be one of the best AC's ever, while an "Excellent" AC can be a hulky piece of crap. Get it? --------------- 6. Credits I'd like to thank Game FAQ, Armored Core and it's creator's, my family/friends, and everyone who donates to this FAQ. Aaaand I'd like to thank Comcast, since while I was offline for like..3 months, it kept the many many many E-Mails I got from fans like you..so I could type for hours...o.o' ~Written by me, brought to you by GameFAQs, the ultimate gaming site~